Based on simple and intuitive hand management Heat: Pedal to the Metal puts players in the driver's seat of intense car races jockeying for position to cross the finish line first while managing their car's speed if they don't want to overheat. Selecting the right upgrades for their car will help them hug the curves and keep their engine cool enough to maintain top speeds. Ultimately their driving skills will be the key to victory!Drivers can compete in a single race or use the Championship System to play a whole season in one game night customizing their car before each race to claim the top spot of the podium. They have to be careful as the weather road conditions and events will change every race to spice up their championship. Players can also enjoy a solo mode with the Legends Module or add automated drivers as additional opponents in multiplayer games.—description from the publisher
In The Quest for El Dorado players take the roles of expedition leaders who have embarked on a search for the legendary land of gold in the dense jungles of South America. Each player assembles and equips their own team hiring various helpers from the scout to the scientist to the aborigine. All of them have one goal in mind: Reaching the golden border first and winning all of the riches for themselves. Whoever chooses the best tactics will be rewarded!
In Camel Up up to eight players bet on five racing camels trying to suss out which ones will place first and second in a quick race around a pyramid. The earlier you place your bet the more you can win — should you guess correctly of course. Camels don't run neatly however sometimes landing on top of another one and being carried toward the finish line. Who's going to run when? That all depends on how the dice come out of the pyramid dice shaker which releases one die at a time when players pause from their bets long enough to see who's actually moving!This 2018 edition of Camel Up features new artwork a new game board design a new pyramid design engraved dice and new game modes including crazy rogue camels that start the race running in the opposite direction! You never know how a race will end!
The excitement in the air is electric as the leaders round the last corner and head for the finish line. Each team has used cunning and skill to position their sprinter for this moment but only one has done enough to pull off the win!Will your team lead from the front and risk exhaustion? Should you play it safe in the middle of the pack? Could you surprise everyone by striking from the back? Can you time your move perfectly?Anyone can race few become champions!Flamme Rouge is a fast-paced tactical bicycle racing game where each player controls a team of two riders: a Rouleur and a Sprinteur. The players’ goal is to be the first to cross the finish line with one of their riders. Players move their riders forward by drawing and playing cards from that riders specific deck depleting it as they go. Use slipstreams to avoid exhaustion and position your team for a well timed sprint for the win.
This is your ticket to the track!In Long Shot: The Dice Game you and up to seven other players will strategize and push your luck as the action unfolds in a tense race of eight horses. During the game you buy horses place bets influence race movement and utilize special abilities. The roll of the dice determines which horses move and the options available each turn so be ready to adapt your plans. Once three horses cross the finish line earnings are totaled. While there are many ways to earn money during a horse race only the player that makes the most money will be declared the winner. Will you play it safe or risk it big on a long shot?—description from the publisher
Thunder Road: Vendetta is a revved-up restoration of the classic 1986 game of mayhem on the asphalt. Grab your crew roll your dice race your cars shoot your guns and try not to get wrecked.This new version features exciting new additions including random hazard tokens such as wrecks oil slicks and more. Damage isn't merely one and done. Now you'll draw damage tokens with exciting effects that can send your car careening across the board. You'll also have more choices on your turn assigning one of your dice to your command board to repair damage nitro boost or send out your attack copter to fire away.—description from the publisherMicrobadge:
High-stakes bidding on million-dollar race cars. Frantic bets placed in secret even as the cars race around the track. And to the victor the biggest purse of all. But in the world of motor racing the margin between victory and defeat can be a single moment: a steep banked turn tires screaming and spitting out smoke and the downforce pressing you down in your seat and keeping you on the track as you make your move inside to pull ahead.Downforce is a card-driven bidding racing and betting game for 2-6 players based on Top Race the award-winning design by the legendary Wolfgang Kramer. Players first bid to own the six cars in the race then they play cards from their hand to speed them around the track. However most cards will also move their opponents' cars. So figuring out just the right time to play a card is the key to victory. Along the way players make secret bets on who they think will win the race. Whoever has the most money from their prize money winning bets and remaining bank wins.This is a game whose design needed no attention. Years of play and multiple versions have honed it to near perfection. On the contrary one of the design challenges was figuring which of the many rules modules to incorporate to create the most fun version. Downforce also adds variable player powers to improve replayability. But mostly it improves the look of the game to make it gorgeous and easy to play. Special attention was paid to the colors the layout of the cards the design of the cars the details on the board and more.
Be fast or be last!In Cubitos players take on the role of participants in the annual Cube Cup a race of strategy and luck to determine the Cubitos Champion. Each player has a runner on the racetrack and a support team which is represented by all the dice you roll. Each turn you roll dice and use their results to move along the racetrack buy new dice and use abilities — but you must be careful not to push your luck rolling too much or you could bust!—description from the publisher
In Ready Set Bet you and your friends head to the races for a day of cheering jeering and betting on your favorite horses whose fates hang on every roll of the dice.Ready Set Bet is played over four rounds. Each round consists of a race followed by bet resolution. During each race players freely place their bet tokens on the board while the race is going on. After each race players win or lose money for each of their placed bet tokens then receive a VIP Club Card to help them win more money in the following races. After four rounds the player with the most money wins!—description from the publisher
In Camel Up up to eight players bet on five racing camels trying to suss out which will place first and second in a quick race around a pyramid. The earlier you place your bet the more you can win — should you guess correctly of course. Camels don't run neatly however sometimes landing on top of another one and being carried toward the finish line. Who's going to run when? That all depends on how the dice come out of the pyramid dice shaker which releases one die at a time when players pause from their bets long enough to see who's actually moving!Players roll all 5 dice to setup the start positions of the camels. On each leg players pick one betting card for each color camel showing how many coins they will win/lose depending on the camel's position after the leg. The dice are then rolled in the pyramid dice roller which allows one die to come out at a time and moves the matching color camel. Players can also place oasis cards to earn extra coins. After all 5 camels are moved bets are resolved and a new leg start. Play continues until a camel passes the finish line.Once a camel crossess the finish line all end of race bets are resolved and the player with the most coins wins.
Steampunk Rally is a strategy game that incorporates steampunk as more than just a bit of chrome. Using a unique dice-placement mechanism players take on the roles of famous inventors from the turn of the last century like Nikola Tesla and Marie Curie constructing fantastical contraptions that make use of steam heat and electricity in an attempt to win a no-holds-barred race through the Swiss alps.Each round starts with a card draft in which players carefully select machine parts to add to their invention and one-shot boost cards to aid them or hinder opponents. Players also have the option of discarding drafted cards for dice or cogs to power their invention but they must make this tricky choice when each card is drafted.Then after venting dice to revitalize their machines players roll their dice and use them to activate machine parts which provide things like movement shielding and additional dice with which to activate more parts. Driving through terrain causes damage and if a player's damage gauge ends up in the red at the end of the turn they must lose parts from their invention. These will need to be replaced in the draft phase constantly forcing players to discover new synergies.
Hurry to the ship! Twelve houses from our town have already burned down!In Evacuation life on our planet is being burned away thanks to increasingly intense sunlight so everyone is trying to move all the people and factories in their territories from the old planet to a new one — and they have only four rounds in which to do so.You start the game with a full functioning economy and over the course of play you must dismantle that economy and move it. Income on the old planet shrinks over time and production probably won't be much better until you establish yourself on the new planet and kick things into action. Resources can't be mixed across the planets so you need to take special care with your planning.To do this you choose actions from the player board with the expert variant adding cards to your hand that allow you to choose additional actions and combine them. Each action has its own value and the sum of these actions is important for an end of the round bonus. Additionally players move their markers along the orbital track based on the value of their actions.If you can raise production of three resources to level 8 and have three stadiums on the new planet you win. Otherwise players compare scores after four rounds. Evacuation includes modules to add new play options.NOTE: A community FAQ is available here to provide some clarity on Frequently Misplayed Rules.
Thunder Alley is a stock car racing game for 2–7 players with the feel and flexibility of a card-driven simulation. Drafting teamwork accidents yellow flags pit strategy working to lead laps and sprints to the finish are all included and bring the feel of racing to the game. Players control not one car but a team of 3–6 cars. Thus each race is not only a run for the checkered flag but an effort to maximize the score for every car on your team. Winning is important but if only one car crosses the finish line your team might end up outside the winner's circle looking in.The game includes four different types of movement often with many cars moving with the play of a single card and each type has its place and time:Turns are fast each play is important and the track situation is fluid. The wrong movement in the wrong situation can be disastrous with you possibly being left out of the draft and all alone. Experienced players will be able to identify the best type of movement for the current situation.Cars suffer wear over the course of a race and need to take pit stops. Tire wear suspension difficulties fuel issues and major engine and transmission problems are all modeled in the game. If you feel lucky you might try to hold it together just a little bit longer in hopes that a yellow flag will come out and cause a mass rush into the pits. Waiting on a yellow that never comes can be maddening as the rest of the pack moves by your worn-out car. What's more an events deck can make your strategy pay off or punish you for your failure to take precautions. Accidents yellow flags worsening track situations and deteriorating cars are all part of the game. Could all of your perfect strategy be derailed by those incoming rain clouds?Included in the game are four different race tracks: a tri-oval super speedway for wide-open free-wheeling racing and a short track for a tight wheel-to-wheel bumper car duel. Each track uses the same deck of racing cards but the cards that work best on one may be useless in the other. The game also includes a second board with a road course and and 3 turned (triangle) raceway.Most racing games call for a large number of players to play the game at its best. An unusual bonus for Thunder Alley is the very playable and exciting two-player version with six cars on a side.
Drivers start your engines! Will you cross the finish line first? Now is your chance to find out!Automobiles is a deck‑building game in which the fun is cubed — because instead of using cards to build a deck you build with your collection of cubes. These cubes not only allow you to race your car around the track but they also allow you to improve your handling optimize your pit crew and boost your speed all of which are your keys to victory!The goal of the game is to cross the finish line first! You accomplish this by customizing your race car and surrounding yourself with the best crew. Your race car and crew are represented by a collection of cubes garnered from various options available to you. Starting with the same small set of cubes each player builds their collection as they play the game. Use these cubes to enhance your performance train your pit crew and ensure your race car runs as effectively as possible. Be the first to cross the finish line and watch that checkered flag wave!Designed by David Short Automobiles is the third title in AEG's Destination Fun series! Continue your travels in the acclaimed Trains and Planes board games.
The Hare & the Tortoise originally published as Royal Turtle is a card-driven betting game about animal racing loosely based on one of Aesop's Fables.At the start of a race each player secretly bets on up to two of five animals: turtle rabbit lamb wolf and fox. One animal is chosen at random for each player then after receiving a hand of seven cards each player places one of his cards face-down (possibly the same animal) as an additional bet. Players then take turns laying down 1-4 cards with all cards needing to show the same animal then refilling the hand to five cards. As soon as eight total cards have been played or four cards of any one animal the animals move (maybe).Each animal has a distinct characteristic that players can use to their advantage. The turtle always moves one space but it moves two if four of its cards were played. The rabbit always moves two spaces as long as cards are played. — unless four cards are played and it's at the head of the pack in which case it sleeps and doesn't move. The fox moves as many spaces as the number of cards played. The lamb moves one more space than the number of cards played — but if it reaches water it stops moving to take a drink. The wolf moves 1 space if one to two cards are played and one less space than the number of cards if more are played. The wolf also has 3 cards with a howl if one of these is played no one but the wolf moves.(The track consists of eleven road cards two covered with water.)After the animals move players start a new round of card-playing. A round ends when three of the five animals reach the goal after which each player scores points based on the ranking of the animals and how they bet. After three rounds the player with the most points wins.The original title of Royal Turtle is a homage to Reiner Knizia's Royal Turf another betting game about animals racing (albeit horses in that game).
Rallyman: GT is a Roll and Move racing game that will have you rolling dice and pushing your luck to be the first over the finish line!Will you risk it all to win?THE GAMEThe base mechanics of Rallyman GT are simple. You have 6 Gear dice representing the gears of your car. You'll be rolling these dice to move and each one allows you to move 1 space along the track.The dice must be rolled in ascending and/or descending order and each die can only be rolled once per turn.You also have a Coast dice that allow you to maintain your current speed which can help you wring a few extra spaces of movement out of your turn.If there's a sharp corner coming up you can use Brake dice to drastically reduce your speed but beware they also make maneuvers more dangerous.Each die has a certain number of Warning symbols. If you get 3 in one roll you'll spin out! Losing control of your car will lose you time and distance and even causing damage to your vehicle.You can choose to play it safe by rolling your dice one by one. If the warning symbols start stacking up you can end your turn whenever you choose without suffering any consequences.Rallyman GT is a fast exciting racing game with simple mechanics and rules. The Hexagonal tiles allow players to create their own tracks in a flash.—description from the publisher
The race is on for the robots of the Robo Rally automobile factory who work long hard days at the assembly line building high‐speed supercars but never get to see them in action. On Saturday nights the factory comes to life as the ultimate race course with treacherous obstacles and rival sabotage. In Robo Rally players move their robots through the course by speeding through corridors and dodging traps to reach each checkpoint first. Only the strongest robots survive!Enter the world of mad machines and dangerous schemes in the Robo Rally board game. Players control their robot with game cards which reveal directions on how the robots can move through the hectic Robo Rally automobile factory. Use strategy to outsmart rival robots while racing towards each checkpoint in your chosen course in numerical order. Beware of factory obstacles such as industrial lasers gaping pits and moving conveyer belts that can make or break the race.The 2016 edition of Robo Rally differs from earlier versions in a number of ways:
Steampunk Rally Fusion is a standalone game that can be combined with the original Steampunk Rally. It introduces new tracks with unique event cards new part abilities (Gear Up and Overcharge) and a new card type: Secret Projects. It also debuts new custom dice representing powerful Fusion energy!Take on the role of ingenious inventors from history. Draft cards to invent your racing contraption. Power your creation's abilities with combinations of steam heat electricity and Fusion dice. Use cogs to augment bad dice rolls and upgrade certain machine parts.Smashing through damaging terrain spaces may cause parts to fly off your machine constantly forcing you to adapt your strategy and discover new card synergies. Fortune favors the brash so get ready to Gear Up Overcharge your machine and remake history!—description from the publisher
First in Flight is a push-your-luck deck-building game about the race to early flight. Players take on the roles of the Wright Brothers Samuel Langley and other flight pioneers racing to build and pilot the “flyers” that preceded modern airplanes.Each player’s flyer design is represented by a deck of cards that they can steadily improve and refine and which may include unknown design flaws that threaten their success.Flying is a blackjack-style challenge to test a design break new records and gain experience -- hopefully without crashing. Then players head back to the workshop to refine their flyers and improve their chances on future flights. There are dozens of available technologies pilot skills and friends in the field available for players to customize their own play style and strategy.
A set of revised and expanded wargaming rules for the exceptionally popular post-apocalyptic vehicle game Gaslands.Shoot ram skid and loot your way through the ruins of civilization with Gaslands: Refuelled the tabletop miniature wargame of post-apocalyptic vehicular mayhem. With all new material including expanded and enhanced perks sponsors vehicle types and weapons. Gaslands: Refuelled contains everything a budding wasteland warrior needs to build and customize their fleet of vehicles in this harsh post-apocalyptic future. Featuring a host of options for scenarios environmental effects and campaigns allowing players to create their anarchic future.
Gaslands is a game of post-apocalyptic vehicular mayhem.Gaslands is a tabletop wargame of car-on-car destruction in a post-apocalyptic wasteland. Players form a racing team and compete for money and fame scrapping in between races for the resources they need for the next race.Movement consists of movement templates and custom skid dice to create a fluid and madcap game.Gaslands was the winner of both the Judges' Choice and People's Choice awards for Best New Miniatures Rules at the UK Games Expo 2018.
Race! Formula 90 is a car-racing game simulating all the typical elements of a motor sport event: car strategies weather changes pit stops tire management overtaking doubling and of course damages and crashes.In Race! every game turn represents one or more laps of the track and each player is in control of only one car. Other cars called robots move automatically on the track fighting between them and the human players. Players are provided with a set of racing cards and a car chart to keep track of all available resources (tires damages reliability). By playing racing cards they move along the track and in so doing they spend resources. Movement can be affected by trajectories on the track straight corner and braking sections opponents and other special events like yellow or blue flags.Braking sections have a particular feature: here players and robots can try late braking a dangerous maneuver that allows them to overtake multiple cars simultaneously. Other maneuvers or cards require a check e.g. playing a card with a check value lower than a predefined target.Strategies and driving skills are another key element of the game. Players must exploit these unique capabilities to gain against competitors while adapting their driving style to the actual race conditions. When using a strategy at his best a player achieves a special which allows him to draw a track card which is usually more powerful than ordinary racing cards.Race! is a board game with no dice in which strategy and risk melt together to convey a truly intense and deep racing experience. Usually the winning player combines excellent management of his car together with a pinch of opportunism and bravery.
In 324 AD Emperor Constantine selected the ancient city of Byzantium on the shores of the Bosphorus to become the site of his new capital. He named it Nova Roma which means New Rome. To establish his magnificent new capital the Emperor summoned his most trusted patricians and tasked them with a variety of duties. With the Emperor’s tireless support this incredible task was accomplished in just six years.In Nova Roma you are the head of an ancient and noble roman house. You must deploy your family members and retainers to accomplish a variety of goals. Construct buildings dominate sea routes secure resources race in the hippodrome and hire specialists. At the end of the game the family that has done the most to please the Emperor and achieve their own agendas will emerge as the victor.
Unicorn Fever is a betting game in which unwitting unicorns and their mindless desire to run on rainbows are exploited by unscrupulous citizen of the fairy realm for profit... and glory!Each player is a wealthy bettor determined to be recognised as a the most skillful unicorn-race wagerer of the Unicorn Racing Championship and hold the title until the next rainbow appears. During 4 races players will try to place successful bets to gain Victory Points and Gold.To reach their goal they will buy Contracts with unscrupulous citizens of the fairy realm to hire their services and turn the odds of the race in their favor play Magic cards to straight up fix it and try to avoid squandering all their hard-earned Gold and be forced to ask the Elf-Mob for Loans. At the end of the Championship the player with the most Victory Points will be the winner!>> GAMEPLAYHOW DOES THE RACE WORK? In Unicorn Fever the race is managed by an AI mechanism. When the race starts you won't be able to perform any action: the unicorns will freely run and sprint on the board. All you can do is watch the race unfold shouting and cheering for your favorite unicorn!WHAT ARE THE OPTIONS OF THE PLAYERS THEN? Players will perform 3 actions before each race allowing them to fix the race with Magic place Bets hire shady characters to gain special abilities or even perform combos between the above. Since the action tokens available are limited you will also have to read the intentions of your opponents and perform the actions you need before it is too late!WHO WINS? Players obtain Victory Points and money with each of their successful Bets over the course of 4 races. Bets can be placed on Victory (5VPs) or Podium (3 or 2 VPs). On average unicorns with better odds run faster than those with the worse odds but successful bets on slower unicorns pay better! Players must take risks and play wisely to turn the odds to their favor!
It's race day in Quedlinburg and with the right combination of food and luck you will ride your mount to victory and claim the golden cauldron.Mit Quacks & Co. nach Quedlinburg features similar gameplay to The Quacks of Quedlinburg with each player building their own bag of tokens over the course of play then drawing those tokens to try to further themselves to victory.Each player starts the game with their mount at the start of the racetrack and a bag that contains four dream tokens a yellow 1 token two red 1 tokens and a red 2 token. On a turn you draw a token from your bag then place it on your animal board. If you draw a colored token place the token on your animal board advance your animal on the track as many spaces as the number on the token then carry out the effect of that color: red tokens earn you 1-3 rubies yellow tokens let you roll a die for a random bonus green tokens let you take another turn or return a drawn token to your bag and blue chips let you move extra or upgrade a token.If you draw a dream token place it on one of the clouds on your animal board. After you draw and place a third dream token use all the rubies on your board to buy new tokens — no two being the same color mind you — then place these new tokens and all previously drawn tokens in your bag. Keep taking turns until someone reaches the end of the track and wins!Mit Quacks & Co. nach Quedlinburg includes a double-sided game board for a shorter or longer race; orange and purple tokens that provide new powers such as advancing as many spaces as the number of rubies you have; and double-sided action boards for each type of colored token allowing you to play with different sets of actions from game to game.
Rallyman: DIRT is a brand new edition of the classic rally game by Jean-Christophe Bouvier.Get behind the wheel of a supercharged rally car and race against the clock to get the best time around the different stages of a course!Rallyman: DIRT is a roll and move racing game so to move around the track you’ll be rolling dice! Each player will have a mixture of Gear Brake and Coast dice at their disposal to get their car speeding along the track. Each die can only be rolled once per turn. Each die has a certain number of Warning symbols. If you get 3 in one roll you’ll lose control of your car increasing your time and potentially damaging your vehicle!Rallyman: DIRT is all about you and the track – planning the perfect trajectory is the key to success! You’ll have to adjust your driving technique to tackle the challenges of each stage from sharp corners to open water obstacles and bumps.This new edition combines the original Rallyman from 2009 with its expansion: Dirt. It features gorgeous new artwork and upgraded components while including classic mechanics from the original game such as drifting jumping and cutting corners. On top of its new visual design it replaces the large rectangular map sections of the first edition with hexagonal tiles that allow players to recreate iconic tracks or whip up their own unique designs in a flash.-description from publisher
Halfway through the 19th century the first permanent settlements appeared in Montana. After this many fortune seekers traveled to this region with their caravans in search of work in order to build a better future for themselves — and there is an abundance of work as in the mountains precious metals are to be found and on the fields a lot of manpower is required. Meanwhile the number of settlements is growing and the demand for goods is rising. Recruit the right workers deliver goods on time and choose your settlements tactically. Only then you will have the biggest chance of winning Montana.In more detail on each turn players choose one of these three actions:The first player to build all of their settlements wins!
Summit: The Board Game is a survival game which thanks to its two-sided game board and variable mechanisms can be played competitively cooperatively or solo.In a competitive game players race up and down the deadly mountain while managing their resources building their path overcoming obstacles and attempting to survive their competition. Summit uses a unique karma system that allows players to actively help or hinder their opponents — but it also affects end game scoring. For a few extra points you could share some of your valuable food or oxygen or maybe you can afford to lose some points so you choose to cut their rope and watch them disappear down the mountain.In a cooperative or solo game players must now work together to overcome the mountain and survive the expedition. Summit is a game so grueling you need only one team member to survive the ascent and descent so players may sacrifice themselves for the good of the team. The mountain has a Sherpa Track and a Time of Day Track added as well as a whole new deck of cards. It is unlikely everyone will be returning from this expedition.With over 190 unique cards nearly 100 tiles unique resource management and tracking on dual-layer asymmetrical player mats and the ability to customize your difficulty and game length Summit guarantees you will never play the same game twice!
Rush & Bash is a fast-paced game about a crazy race set in the same world of games like Vudù GodZ and the Super Fantasy series.Players take turns by playing a card from their hand and the card will grant them an optional special effect (launching missiles dropping bombs repairing the car changing lane charging a special ability) and a movement value in a straight line. Players can also unleash their special abilities that may allow them to play more cards or activate special effects.There are two types of cards and players draw them according to their position on the racing track keeping the game always balanced and uncertain until the end.There is also a championship mode that allows players to customize their cars and play multiple races.The board is modular and is made by twelve cardboard terrains all with unique effects and obstacles including various 3D elements like bridges volcanoes and wild creatures.
The ground trembles under a thousand angry hoofbeats. Wheels creak and reins pull as racers drive their horses forward in a panic.You are a charioteer in the Circus Maximus the greatest raceway in the ancient world.Three hundred thousand fans are on their feet as you turn the final corner. This is not the finish they expected. You lead by a length and only one rival remains; each throws the last of their energy into one final sprint. Many thousands are despondent other thousands exultant and joyous. Their shouts become a roar a long scream as you surge for the finish line. Another hundred yards will make you a hero.Charioteer is a new game from Sekigahara: The Unification of Japan author Matt Calkins. Like Matt's previous games Charioteer features simple rules quick play and novel mechanisms.Charioteer is a strategic racing game that plays in one hour. Each player controls a chariot in the Circus Maximus of ancient Rome. There's lots of action and it happens quickly with simultaneous move selection.Movement is determined by melding sets from a hand of cards. Every card does more than one thing and it takes multiple matching cards to make a move. Choosing to use a card in one set means deciding not to use it in another. Timing when to make a critical move is as important as knowing what move to make.Moves come in four colors and each has a special advantage. Play a red move to attack your opponents yellow to recover from disruption black to turn a sharp corner and green to sprint.Each racer begins the game with different abilities and they improve their skills as the race progresses leading to big bonuses in their favorite types of moves. Show the emperor the kind of move he prefers and a racer's skills will increase even faster.Players deploy tokens to give their moves a special bonus. More tokens can be earned by impressing the crowd with large matching card plays. Players may choose to delay using their best sets until they're big enough to qualify for a fan token.Some races will be violent and others calm depending upon whether the players and emperor behave disruptively. Attacks cause damage which reduces movement speed. Players who specialize in recovery moves may overcome damage quickly. Others may need to carefully deploy their shields on turns when violence is expected.It's not always clear who's winning the race. Being in front of the pack may not be as important as developing a critical skill collecting powerful tokens or keeping damage low. Whip icons allow those who have fallen behind to surge back into competition.Charioteer is easy to learn. It can be played by bright kids as well as adults. Despite its accessibility it is a game of skill.—description from the publisher
Originally announced as an extension of Leader 1 Leader 1: Hell of the North has since transformed into a standalone game albeit one in which the components can be used in the original game from whence this one came.Game play is similar to that in the original game: Each of the teams includes different types of cyclists. Every cyclist enjoys the benefits of a free base movement which varies according to his specialty and according to the hexagon at the beginning of his movement. After this kind of movement every racer can add a paying movement. Therefore the race is based on the riders' energy management: initially the riders are all inside the peloton where it is easier to save energy but then they will have to find the proper moment to break away to open the definitive gap ahead of the peloton.Hell of the North is a slang term for a one-day bicycle race originally from Paris to Roubaix that includes many sections of cobbled roads sections that often lead to damaged bikes falls and unexpected race results. A mix of new terrain including cobblestoned sections is included in the game with forty new tracks on twenty hexagonal tiles. New miniatures are included that match the size of those in the original game and the game includes new rider characteristics according to Ghenos' Alfredo Genovese to go with the miniatures. While game play is similar to that of the original game the rules have been revised and updated.
If you thought that factory robots took the weekend off like you do (well most of you) then you haven't seen a robo rally yet. When the supervisors are gone and the cameras have been angled to watch the ceiling the robots take charge and participate in exciting and deadly race-battles.Robo Rally is a competitive racing game full of robotic chaos! Program your robot to tag checkpoints attach powerful upgrades and turn this dreary old warehouse into a fabulous fast and frenzied fun factory!The game includes six pre-painted robot miniatures and four double-sided factory game boards with thirteen pre-made race courses and more than eighty different possible race courses. The rules feature options for short or long races starter through advanced courses and variants for play.—description from the publisher
In Hickory Dickory players control a team of mice competing in a royal scavenger hunt hosted by Lord Cuckoo! The mice will ride on a cuckoo clock's minute hand as they search for items that match their hunt card. The adorable mice will jump off the hand to collect item tiles and perform various actions that will help them gain berries a.k.a. victory points.Once the clock strikes midnight the hunt is over and the mice will show off their scavenger hunt cards to Lord Cuckoo. Berries will be rewarded for rows and columns completed on their hunt card and the mice team with the most berries wins!—description from publisher
VektoRace is a racing car simulation based on a vector movement concept called Octagon System. The game requires only a flat surface to be played so you won't find a game board inside.The official maximum number of players is four but the game can be easily played up to eight players.
Load up your vehicle with supplies strap on a few weapons and prepare to make your wreckland run.Wreckland Run takes place in a post-apocalyptic landscape known as the Wrecklands that's filled with marauders and other dangers. Wreckland Run is played across a campaign consisting of 7 chapters. With each new chapter the continuing story will unfold in the campaign book. You will be instructed to open up a new envelope that adds exciting new bosses enemies and gameplay twists. The contents of these are secret for now. Do not reveal them until you’ve been instructed to!At the start of the campaign you will first choose a vehicle and driver. Choose wisely as this will be your combination that you’ll carry across all 7 chapters. Once you’ve completed a chapter you will move on to the next chapter in the campaign but the enemies and Parts you’ve encountered will remain in their decks increasing the power of your arsenal but also the ferocity of your foes!The game is played over three rounds each consisting of two phases Wreckage and then Run. In Wreckage you'll repair and outfit your vehicle with new and upgraded parts. In the Run phase you battle enemies over a series of turns and hopefully survive to fight another day! You win by defeating the Boss in the third and final round of the game!—description from the publisher
Comet is characterized by fast gameplay despite high variability and strategic depth. In the prehistoric past you try to save extinct and endangered species from their final extinction. So you do nothing less than change the course of history! You can cleverly combine card skills to save the animals from the threatening comet.The basic techniques and rules of the game are quickly learned. However this does not mean that Comet is quickly mastered! Each game presents a new challenge as you must cleverly adapt to your opponent's actions in order to win.1. You can make animals hatch to use their card abilities after you have moved them to the safe cavern. Saved animals will score rescue points in different ways at the end of the game. However you also need other animal cards to move your saviors around the board (and thus move your animals to safety). Be careful how you use your cards!2. Different types of cards deepen the strategic choices. Skillfully use the ability of your asymmetrical hero cards and optimize the possibilities of the silver and golden animal cards. When the pile of silver cards is used up the comet phase begins and initiates the end of the game.3. Even the movements on the game board want to be well planned. Opposing saviors can be jumped over to reach the save cavern faster - this can be good for you or your fellow players.—description from the publisher
Grand Prix is the 2nd auto racing game from Jeff & Carla Horger and GMT Games using the same system as Thunder Alley with some adjustments for Grand Prix racing. From 2-11 players can compete in the game controlling either one team of two cars a team of two cars plus non-scoring team cars they control or each person playing with multiple teams. Every race has a full field of cars regardless of player count in order to give that true Grand Prix race feel. When racing players will score in one of two possible ways: either individual car scoring where only placing in the top 10 places awards points; or team scoring where the placement of all cars in a race will determine the team score.
Drug use personal demons wild episodes and more. Side Effects is a take that card game where players race to treat all the diseases in their psyche with medication and therapy.Players start with four disease cards dealt face up in front of them (their psyche) and then four cards in a concealed hand. Players take turns picking up cards from the deck and trying to find the right drugs to treat their diseases. A drug card will treat a disease but also leave the player open to receiving new diseases (of that drug's list of side effects) from other players.Each disease card has a unique punishment written on it and episode cards will trigger these punishments. Play an episode card on another player to hinder them or help yourself.The game is over when one player treats all of the diseases in their psyche.
Joyride: Survival of the Fastest is an explosively fun board game of loud fast high-interaction racing for two to four players. Tactically plan your route push your luck to take corners at speed and crash into your rivals to knock them off course.Choose a car with unique abilities that change the way you race. Do you want the reliability of Auto-Pilot the precision of Handbrake Turn or the chaos of Donut? Manipulate dice on your dashboard pushing your luck to pull ahead. Will you lock in your results for maximum control or risk rolling them to gain an extra inch?Move from checkpoint to checkpoint across open maps on the double-sided board. Each map comes different track layouts for every player count and skill level. Checkpoints can be crossed from any direction so plan a racing line that maximizes your chances even if it means racing into oncoming traffic.Smash into your opponents to spin them around or push them out of your way. Sometimes the best racing line is the one that will knock your opponents off-course.Gather powerful items as you race letting you fire rockets drop oil slicks and even call in air strikes to damage enemy vehicles. Damage permanently blocks part of your dashboard so think carefully about where you decide to place it. Do you really need two spaces to store items? Maybe it’s better to give up fifth gear?—description from the publisher
In 1971 John Reilly and Tom Divoll designed a racing game that relied purely on skill. Published by 3M it was called Speed Circuit.Championship Formula Racing is a redesign and reimagining of that game. While skill remains paramount in car design (where players build a car's attributes for the race--start speed acceleration deceleration top speed and tires) and in running the race the game has changed to include rules for:- new tracks (to allow a dozen cars to race competitively) - drone cars to fill out a race field (up to 12 cars in a field now) which will race competitively - historical racers - rules for differing types of tires and pitting - eliminate the need for a speed log using a more modern system of record-keeping in its place
Wacky Races: The Board Game puts players in the driver's seat with control of their favorite drivers from the cartoon series including The Slag Brothers The Gruesome Twosome Penelope Pitstop Peter Perfect and more each with their own car equipped with special abilities. They compete against each other as well as the game-controlled mustachioed Dick Dastardly and his wheezy pup Muttley.Races are simple yet strategic as players place cards indicating the terrain tiles to which their racer will move with the last card played indicating where Dastardly and Muttley will end up. However it wouldn't be wacky without a little trouble standing in the way. Racers need to dodge or negate traps set by Dastardly as he attempts to stay ahead of the pack. Racers can choose between single races lasting 10-15 minutes or the Championship mode which offers unique rulesets changing from race-to-race before a winner is named.Wacky Races: The Board Game will be released in both a regular and a deluxe edition with the deluxe edition including pre-painted miniatures while the regular edition will have one-color miniatures.—description from the publisher
Zeus has invited a bunch of divine friends including a couple of new ones from all around the Multiverse for a little get-together on Mount Olympus…and you are one of them! After a few rounds of ambrosia soon the racing and betting begins with the Olympic All-father as the ultimate judge.Divinity Derby is a fun and fast betting and racing game for 3 to 6 players with a clever shared hand card mechanism. Players as god-like beings betting on the race of six flying creatures share a cardholder with each neighbor and every turn they play one card from each shared card holder. Are you able to guess what your neighbor's intentions and secret bets are and make the best use of the shared knowledge to win your bets?With beautiful components colorful art and simple but engaging gameplay Divinity Derby is suitable for players of all ages and skill levels.
Pole Position is a race game that has the following features:Each race lasts 5 or 6 laps. In each race you have to choose which kind of tyres you use. Your strategy during the race is crucial:—description from the publisher
Why First? is a racing game in which players vie to be second in order to win.The game lasts five races with each race lasting five turns. At the start of each race players receive a hand of five cards with each card bearing a value from -4 to +5. The players' pawns start each race on 0 of the racing track. Each turn players choose a card from their hands and choose which pawn to move with this card then reveal them simultaneously and move the selected pawns forward or backward based on the cards they played.After five turns the race ends and the player in second place on the racing track wins scoring a number of points equal to his position on the race track. All other players score nothing. (If the winner is in the negative portion of the racing track he loses points instead.) After five races sum all of the points scored; the player with the second highest total who has won at least one race wins.This revised version of Why First? has new rules including simultaneous actions by players that cuts down the playing time from the original release.
In the bleak future after the collapse of our modern technological world most of the structures we hold dearly today are no longer effective. The things that brought us comfort and ease have fallen into disrepair and disuse. Central governments have given way to localized strongmen. In some places the world is nothing but a vast wasteland and in other locals mankind thrives by calling back to its pre-modern lifestyle.Through it all men still choose to compete and challenge each other in the various arenas. Auto racing is one of these sports that will not die. But the rules no longer apply. The racing circuits are no longer about speed and guile. Now they resemble high speed demolition derbies. The most famous organized racing competition of them all the Apocalypse Road is run by callous thugs and monsters who encourage drivers to arm their cars and literally destroy their opponents. It is the Roman Coliseum reincarnated.Over time new rules and organizational structures have taken hold. Ten teams now complete across the Thunderverse in a season-long show of firepower and twisted metal. Drivers work as part of a team struggling to complete laps under machine gun and even missile fire. The tracks falling into decades of disrepair are a jumbled mess of jumps joker lanes and dirt. Much like the gladiators of old in a time of intense anguish the chance to be a hero even for a day calls drivers out to risk life and limb for wealth and food. The arena beckons will you take the wheel?Apocalypse Road is a race game using the Thunder Alley/Grand Prix engine. Players attempt to score points by crossing the finish line (somewhat like roller derby) and by eliminating opposing cars. The first team to 15 points wins the event and gets a double portion of foodstuffs as a reward.In Apocalypse Road a race is played to the accumulation of 15 skins for a team. A Skin may be scored in two ways.Each time a car crosses the Finish Line is worth 1 Skin. Each opposing car that is eliminated during your activation is worth 1 Skin. There is no leading and there is no tracking of lapped cars.
No brakes. No speed limits. Just husky racing at its most extreme.Gordon and Fraser Lamont say that Snow Tails was their favorite design of the past decade so in celebration they've decided to revisit husky racing with Mush! Mush! - Snow Tails 2 a fast-playing follow up to Snow Tails that allows you to dive in for a single race or compete over a three-route championship—the choice is yours!Mush! Mush! includes a massive oversized board with multiple tracks on both sides new bonus movement four polyresin buildings proper scale model trees with bases no brakes (as advertised above!) and less math and gameplay that fits up to eight at the table—you and seven losers. Now hop on the sled and get moving!
While the driver gets all the attention the pit crew are the unsung heroes of racing…Pit Crew is a lightning-fast game where up to three teams of players must work together to get their race car back onto the track as quickly as possible. There are no turns in Pit Crew as cards can be played at any time but teams need to work together to make sure that their tires are properly replaced fuel tank filled up and engine repaired without making any costly mistakes. And will your team just go as fast as they can to get back out on the track? Or will you play smart and earn the Turbo Bonuses that can mean the difference between the checkered flag and last place?Pit Crew challenges players to balance speed and skill in a fast-paced game of teamwork and communication.Admin Note:Pit Crew: A Geoff Engelstein Game by Stronghold Games is not the same game as Pit Crew by BGC Editora.
Place yourself in the 1930s at the wheel of your halftrack where you will experience the most incredible human adventure. It is more than a race. It is THE race.The Great Race will take you across continents to face countless dangers and difficulties. You may have to take reckless risks to finally cross the finish line to the cheers of the crowd.Your crew consists of mechanics scouts and an escort that you will have to mobilize to accomplish the impossible.Welcome to The Great Race adventure.
In the dice game Da ist der Wurm drin players want to be the first to have their worm poke its head out of the compost heap at the end of the garden.To set up the game board attach a smaller game board with two slots in it to the larger game board on which the worms will crawl. The first slot has a row of daisies by it while the second slot has a row of strawberries. Each player chooses a color and places the worm head of that color in the appropriate track on the game board.On a turn a player rolls the die then places the appropriately colored worm section into the track holding his worm. The worm sections come in six colors and range from 1 cm to 6 cm long. On any turn a player can place her daisy (or strawberry) tile above the worm that she thinks will reach the daisies (or strawberries) first. If that worm does indeed poke its head into view through the slot before any other then that player can add the daisy (or strawberry) tile to her own worm. (Choose wrong and you discard your tile.)The first worm to poke its head out from under the far edge of the smaller game board wins. For a longer game players can keep their worms going until one stretches its head off the edge of the larger game board.
Race your way to victory with Dungeon Kart an all-new game set in the world of Boss Monster. Dungeon Kart transforms the multiplayer mayhem of kart racing into a turn-based tactical tabletop experience. Play as one of the baddest Bosses around while using Spells to disrupt other racers grab coins and power yourself up! With a lot of skill and a little luck you can cross the finish line first and show your opponents who’s Boss!Unique dashboards allow players to rev up their engines and increase their speed. Be careful though…if you go too fast then you have more chances to run into hazards and obstacles that will cause you to crash or spin out!Use spells to ensure victory! Spells are items that you can use to power your Boss up or to disrupt other racers! The power of Spells depend on the place of your racer…so be careful as you move along the track since other players are trying to sabotage you!—description from the publisher
The robot was advancing fast towards the base loaded with crystals – but the opponent team's robot was nearing. 'Bzzzzt!' Lightning sparked briefly and the Bot changed course to unload the crystal a few meters from his base his programming slightly jammed by the shock wave. The opponent Bot immediately loaded the crystal and proceed to rejoin his base; two other Bots were nearing and they didn't look too friendly! The mechanic sighed heavily as he knew this would inevitably end up in a melee damaged Bots and long hours in the repair shop afterwards...In Twin Tin Bots the robot-programming game for the new generation many corporations have invested in crystal mining after they were discovered as a potent energy source. They designed and improved robots to harvest crystals and a few people can now run a big crystal harvesting rig. Many teams work on the same harvesting plant but the game's always on to bring more crystals back than the others.In the game each player programs two robots to harvest crystals from the game board and bring them back to his base. The catch is that robots repeat their programming but changes to the program from turn to turn are limited. Robots can also interact with other robots so even the best laid plans can end up slightly different than expected.The player who harvests the most valuable crystals wins.
In 1978 four friends experience a nightmarish ordeal. Steve Randy Ginger and Dawn innocently set out to camp and enjoy the countryside near a small town on Halloween. Unfortunately their car breaks down and they meet with pure darkness the Psycho Raiders once they are on your trail they hunt to the death...This horrifying halloween night may not be survived. The true story of what happened on this fateful evening comes alive in the pages and gameplay of Halloween Nightmares.Psycho Raiders is a horror simulation experience. Unlike games that tend to aim for perfect balance Psycho Raiders' main focus is delivering the terrifying experience that occurred on this Halloween night. Characters and situations are not balanced to equal one another but created to simulate the actual experience. The game begins very slanted to the raiders they will assuredly destroy if fighting just ill prepared campers. Through the use of finding weapons or alerting the nearby town folk of Crucible the campers can possibly turn the tables on the raiders. But there may also be a horrid realization that certain town folk are raiders themselves. The campers may not be able to trust anyone! It might be best to run! RUN AS FAST AS YOU CAN!Psycho Raiders is a tactical hex and counter game with each token representing an individual character. Characters have sheets with some individual stats related to speed strength and will to live. In the short game the campers can win if any of them escape the north end of the map while hidden.Psycho Raiders is a very visceral experience and we have rated it X. Anyone one under the age of 18 is NOT permitted to play. Pregnant or players with a fragile or nervous disposition are strongly encouraged NOT TO PLAY THIS GAME!GAME COMIC CREATED BY CHARLIE FOGEL!Note: Psycho Raiders is the first game featured in our Halloween Nightmares Horrorgame Magazine a game magazine dedicated to Halloween and the Horrorgame genre. Players will need to xerox elements and provide two D6 and pencils to play this game
Dustrunner is a solo-only game that will have you attempting to race across a post-nuclear wasteland in your all-terrain cyberpunk vehicle while fending off persistent raiders Orwellian spybots and earth-shaking dust worms. As the player you will be presented with choice after choice that will set the course of the game. You will feel responsible for both your losses and your victories. Are you ready to make a dustrun?You will begin the game by constructing a vehicle for your dustrun by combining cards to create the perfect mix. You will then equip your vehicle with modifications to produce the perfect dustrunner.In Dustrunner you will be using the core mechanic of drawing two cards face-down and picking one to reveal. You may decide to resolve the first card and discard the second without looking at it or you may pass on the first but must then resolve the second. This mechanic is great at creating tension and choice. Enemy cards drawn as the 2nd card have more health making passing on a raider as a first card all the bit more scary.There is only one way to win Dustrunner and that is to reach your base before either the raiders catch you or you lose all your health. Dustrunner is not a beat your own score game. You either reach the base and win or you lose. However there is a scoring system in place for folks who do like to see how well they did.—description from the publisher
October 2 1872 Phileas Fogg is asserting that it’s possible to go around the world in 80 days. The gentlemen of the Reform Club have made a bet on his failure since they don’t believe this eccentric dandy could ever succeed! However the most troubling part of this story is the strange coincidence between the rash departure of Phileas Fogg accompanied by his loyal valet Passepartout and the theft of 50,000 pounds from the Bank of England!The first lady or gentleman to return to London wins the game. However since you left the British capital suspected of stealing from Her Majesty’s bank you will have to return to London without any Rumor cards and 10£ or less in your pocket (or rather in your hand) in order to prove your innocence in the eyes of the world! Players will quickly discover that moving too fast drains their wallet just as fast. To win you will have to alternate between cautious and ambitious advances waiting for the right moment to return to the city!Around the World in 80 Days is a beautiful and modern reimplementation of the first ever Spiel des Jahres winner (the most prestigious Game of the Year award in 1979) thematically revisited around the timeless and beloved novel of the same name by Jules Verne.
In a course built in our solar system players are spaceship (powership) pilots. The pilots try to manouver their powership quickly while rounding three space buoys and finally landing on the finish planet.The modular board in Powerships consists of 16 tiles to build different solar system constellations. Altogether this board contains about 662 race hexagon spaces around the sun with all solar system planets and several space dust hexagons in between.The dice system with 3-sided dice simulates accelerating and decelerating. At the start of each turn you have your dice showing your speed from your former turn. You may add or remove 1 die maximum. For the dice you keep from your former turn you can choose which to roll and which to keep unchanged! Then before moving your powership you can turn it one side to the left or right in its hexagon space. Now move it by the speed determined by the sum of the numbers on your dice.Finding the best route for your powership is a challenge because space dust planets and the sun block your paths. Crashing into them makes you lose your speed and damages your powership which limits your maximum number of dice. Other powerships might possibly occupy your desired space though you can also use them as a bumper to reach a desired space.Special spaces make your powership shift a space turn to the left or right double your speed or make you move over/under obstacles.
Despite the fact that the North American automobile industry developed later than in Europe the innovations in the mass production of vehicles and the immense internal market made the American automobile industry the largest and most powerful in the world.In Kraftwagen: Age of Engineering you will push the development of new engines and bodies with which to launch the best possible range of vehicles on the market and you will have the opportunity to demonstrate the power of your engines in the first Grand Prix that were held in American territory.Kraftwagen: Age of Engineering reimplements the original design by Matthias Cramer with improvements and simplifications that lessen the luck factor.Let the roar of the engines resound let the design of the new models attract buyers from all corners of the world and get the prestige necessary to become the most famous car builder.—description from the publisher
Tiny Turbo Cars is a frantic race game for 2 to 4 players in which you program the movements of your tiny toy car in advance with a sliding puzzle acting as your remote controller.Choose your car grab your remote controller create the track and get ready to race! At the beginning of each round players have to work their way through their sliding puzzle controllers simultaneously trying to create the sequence of actions they want their car to perform during the round.Each symbol on the puzzle corresponds to one of the possible actions — but only the two middle rows of commands on your controllers will be applied so there's room for maneuvers but be quick! The first player to put down their controller will be the first to move their car during the round. Each player then executes the program they created and the sooner you play during a round the safer you are that your actions will actually play out as planned rather than crashing into unexpected obstacles...or other cars!But trying to be quick might also increase your chances of making mistakes and every time you take damage you lose battery power which will slow you down. But hey mistakes happen right? You can always recharge and be back in the race.This is a fierce race with pitfalls around every corner and unscrupulous adversaries! Don't miss your chance to shoot your missiles at your opponents — before they hit you! The first player to cross the finish line wins!—description from publisher
Description from the publisher:Lazer Ryderz is a trackless racing game for up to 4 players with light push-your-luck area denial and strategy elements. Players construct their lazer paths with various pre-formed punchboard pieces that are placed according to speed and desired direction.In Lazer Ryderz players take on the role of one of four Ryderz as they race to capture all three Prisms needed to charge the Portal to their next destination. The Portal only allows one Ryder to pass through before moving on to a new location in the galaxy so speed is essential to meet your goal. But the faster a Ryder goes the harder it is to turn and if a Ryder runs into another player's lazer that Ryder is toast! Who will continue on their quest and who will be left behind?Will it be the Galactic Waveryder - the adrenaline-fueled surfer who's seeking the next great thrill and most radical solar waves? Or the Lazer Shark - always on the hunt for her next prey as she seeks the fabled Blood Nebula to restart her species? Perhaps the Super Sheriff - greatest of the Law Star Rangers who travels to the outer reaches of the known (and unknown) galaxy to bring the universe's criminals to speedy justice? Or will it be the Phantom Cosmonaut - the ghost from a long-distant era whose true quest is a mystery to those he encounters but with speed that is without question as he moves in the blink of an eye?
Game description from the publisher:Buy your own stable of horses and race them at various courses. Bet on horses to win place or show and collect big race purses when your horse wins!More than twenty unique track cards are included in HomeStretch so every game will be different. Luck and skill in picking the winning horses can bring you riches. HomeStretch is a fast-paced family game that will have you shouting for your horse to make it across the finish line!
In Disc Duelers players control a team of 3-5 characters which are drafted during the initial set-up. Each of the 52 characters is represented by a card and a disc. The card shows ratings for movement and attacks plus a special ability. The game can be played on any flat surface although a four-foot-square table is recommended. Players place everyday objects on the table to act as terrain.On his turn a player activates a character. He may then move and attack by flicking the corresponding disc. A moving disc that hits terrain suffers no damage but hitting other discs causes one damage to the active character. An attacking disc suffers a point of damage if it hits terrain and causes a point of damage to another character if it hits its disc. Knocking a disc into terrain or off the table inflicts an additional point of damage. A character is eliminated when it takes five points of damage. A character's ratings determine how many times it can move and attack each time it is activated. Optional item cards if used can be acquired during play and provide additional actions.Disc Duelers includes several play options including classic elimination point capture (points scored for eliminating a character but that character returns to action) soccer or volleyball with a neutral disc representing the ball and a race.
This island holds ancient relics. It’s too hard to dig them out without an expedition. Luckily for you there are many expedition members lined up in the south who are willing to aid your expedition...for a bit of coin of course. No coin? No problem. Just a little exploring can get you enough coins to hire expedition members. Direct your expedition north and dig out the hidden relic! But do it before your competition...In more detail players will use the cards in their deck to move their meeples over a grid of tiles. When they move on a tile they flip it. There can be immediate rewards dig sites which require additional cards or the relics needed to win. Players can choose to return to the base camp to buy more cards to add to their deck.Dig up the relics first to win!—description from the publisher
Dog Royal plays like its predecessor DOG in that the object of the game is for a player (or team) to move his (their) tokens from home to the target area as quickly as possible. Tokens are moved in a clockwise direction along the track on the game board according to the value on the cards played. The first player or team to move all of its tokens to the target area first wins.What distinguishes Dog Royal from Dog are two twists: First Dog Royal includes a number of special cards not present in the previous game. You can move 1-7 spaces switch the location of two tokens draw one token to another like a magnet equal the value of the card previously played and more.Second each of the four tokens controlled by a player bears a symbol – king knight citizen jester – and each such token has a special power. The king for example cannot move more than seven spaces on a turn so all cards with a higher value cannot be used to move the king but the king cannot be bumped off the track by any token other than another king. (Players can choose to keep the symbols face-down and treat all tokens the same if desired.)
In 2082 mankind is divided. The rich and the lucky ones live in large automated metropolises. The poor dwell in the outlands struggling to survive. What gives a chance for a better life is the Death Roads car tournament the main prize of which is citizenship. However drivers' lives are at stake! Are you ready to risk it all in the Divided States of America's most daring trial?Take part in a dangerous race! Pick your car a driver and a set of deadly weapons. Your decisions will determine which unique cards you will be able to play so be prepared for every possibility. Adjust your gear accelerate shoot and bash your opponents; do everything you can to be the first — or the only one — on the finish line!A crazy and deadly drive from West to East Coast will be full of unexpected road events. You will also have to be careful about the skids that can ruin your plans. In Death Roads: All Stars every move is important and can bring you closer to victory or demise.—description from the publisher
-From Plaay.com website:RED WHITE & BLUE RACIN' sports simulation board game offers a unique way of re-creating a pro stock car race. Instead of tediously checking every car every lap the game uses a highlight reel method of generating exciting race action. You get right to good stuff! NO math exercises or constant index calculations and re-calculations--this game is NOT about crunching numbers. It's about high-octane thrills and super-charged race day drama! The result? A full race in as little as 45 minutes packed with everything fans love about big-time pro stock car racing!RED WHITE & BLUE RACIN' offers an assortment of different stock car experiences. The game comes with an all star set of driver cards representing stars of the past decade. For an additional charge you can purchase a set of cards based specifically on last year's racing season including everyone from the champion in the point standings to the drivers who ran only a race or two and track cards for every racing venue at which a points race was held. There's also a Stars of the 1980s card set allowing you to revive memories of racing's exciting past. Or create your OWN pro racing universe with a card set from our fictional pro stock car circuit Stock Car Racing America--or SCRAM for short!RW&B Racin' allows you to play through a race including qualifying with the use of 6 dice and a game chart. Each turn a section of drivers top middle or bottom will be highlighted and drivers from the group will get a chance to move up in the race or maybe even take the lead! But along with the excitment of the race comes trouble which can lead to a trip to the pits or even taking a driver out of the race.Utilizing a simple yet elegant system each driver is rating on gas (passing) brake (defending against getting passed) as well as 6 racing skills. Also represented is how good a driver is at qualifying as well as how good the pit crew is at fixing the damage along the way. It is a quick system to learn but you will be amazed at how it captures the essence of stock car racing.For more information and for a more detailed description of a couple of turns check out the Plaay.com website.
The wild moped riders are ready to race with their souped-up mopeds! Knowing that neither your courage nor your health insurance lets you take part in such a dangerous race you and your friends instead choose the safe way to enjoy these races and start betting on the mopeds.While the six mopeds race three times around the racetrack trying to avoid getting stuck behind other mopeds or at the choke points you assess the situation round by round and bet on your favorite mopeds. Who will finally win place or show?In Full Throttle! no one controls the mopeds with them racing around the track in a self-controlled manner. Each round reveal racing cards and move the mopeds around the track. Then draft the racing cards to be used as your hidden bets. The undrafted cards are reused for future movement of the mopeds. Choose your bets carefully because the cards you choose will make those mopeds go slower.After three exciting laps around the racetrack the race ends after the first three mopeds cross the finish line. Have you collected the best set of racing cards to win Full Throttle!?
Car Wars is a game featuring arenas and freeways of the future in which the right of way goes to those with the biggest guns. Players build their vehicle — complete with weapons armor suspension and upgrades. Then they take them onto the road or into the arena. Sixth Edition is a streamlined update of the classic Car Wars. Quicker to build your car quicker to learn to play quicker to jump right in.
With a name like Lemminge you know you're going to be racing little rodents across a finish line of some sort and this design lives up to that promise. Each player controls two lemmings that must make their way across a game board of hexagonal spaces; most spaces contain grassland and can be entered no matter which card a player lays down but some spaces contain special terrain (water hills etc.) that can be entered only when the appropriate card is played.Each player starts with 2-6 cards in hand with the number dependent on the player count. On a turn a player either:Each card is one of five landscape types and numbered 0-4. If the card played is equal to or lower than the value of the top landscape card of the same type then the player adds the values of all landscape cards of this type then moves her lemming up to this many spaces crossing grassland and the depicted landscape type freely. If the card is higher than the top card of the depicted landscape type then discard all cards of this type and start a new pile. Before moving her lemming though she places a bonus landscape hex of this type on the game board — ideally stifling the future movement of her opponents while scooting her own lemming further toward the goal.If one or more lemmings are in your intended path of movement you can push them aside before moving into the space spending one point of movement for each lemming so moved. You can push your own lemming if you set them up right — even across the finish line.The first player to move both of her lemmings across the finish line wins.
In Titan Race each player is a rider astride a titan racing on one of the many wild circuits of Neverworld. It's a short brutal three laps as you jockey for position ram your opponents and leverage bonuses and your titan's abilities to race across the finish line!The game board is an infinite circuit that wraps around at opposite sides. Each circuit has specific features that allow for interesting tactical maneuvers. Movement is governed by drafting dice from a pool rolled at the beginning of each round. If you choose a die that matches the color of your titan you regain a life point.When you ram into another titan by moving into the same space you push that titan and deal them damage. There are also ways to lay traps on the circuit that will damage titans who encounter them. If you get KO'd due to taking too much damage you'll spend a turn resetting right where you were knocked out but you're not out of the race.Each titan has a special ability that can be activated once each round. Moving into certain bonus spaces on the circuit also grant players bonus cards that can be played for additional effects.
Embark on a journey through time to conquer immortality! In this thrilling deckbuilding game become a time traveler in search of the enigmatic Eternitium a precious gem that grants eternal life hidden in a distant era. Showcase your ingenuity and clever tactics to outpace your rivals in this captivating temporal race. Your quest for eternity begins now!Use the various portals you can create to search for the gem. A mad race begins between the different time travellers. Use technology to help you find the gem more quickly gather information or waste the time of other players! No holds barred only one thing matters: being the first to get your hands on the Eternitium gem!One after another players will play Technology cards to discard as many Era cards as possible. Players will be able to acquire more powerful technologies from the market. Be careful building these will cause you to lose time by adding Era cards. These technologies will help you to have more prolific turns or to put obstacles in the way of your opponents. The first player to discard all his Era cards and find the gem wins the game.—description from the publisher
It is 2456 and the planet Earth has long been abandoned. The remaining humans in existence divided into political factions have been in search of a new home. Only two factions remain. As they race toward new hospitable worlds they are not only battling each other but a hostile alien race that is trying to sabotage their ships with space mines. Will your team make it to the planets to establish new colonies?Cosmic Run: Rapid Fire is a standalone 1-2 player sequel to Cosmic Run. It's a quicker yet more aggressive game because it includes direct attacks on your opponent. It is also a very portable game consisting of just ten dice and score sheets.
Shikoku is the smallest of the four main islands of Japan and famous for its 88 Buddhist temples pilgrimage. It is said people have a year of misfortune and woes — at the age of 42 for men and 33 for women — so to be cured and avoid bad luck pilgrims of those ages attend the temple 23 called Yakuōji and place of the Buddha of healing Yakushi Nyorai. In every step pilgrims leave a coin while singing the Yakushi mantra which favors them with spiritual healing and prevents misfortune.In Shikoku players play the role of pilgrims who are going up the 33 steps while singing mantras until they reach the pagoda. However the Middle Path seeks moderation not the extremes: To be the first one or the last is not welcome! The winners will be those who are second or next to last on the steps when a player reaches the top. The game is played in rounds each of them with three phases:The last player in the mantra line gets a new mantra card and other players take one of the cards (in turn order) that have been played during the previous round to have three cards in their hands.After the moving phase of a round if one or more players reach the pagoda (square 33) the game ends and the player or players who are second counting from the top and second counting from the bottom win the game.
A standalone game with more Dodos Riding Dinos characters and tracks that integrates with the original game.This expansion features a new way to interact with your Dodo as a projectile.In this racing-dexterity game players throw projectiles to impede the other players from reaching the finish line first. Flick eggs throw bananas drop meteorites and more!During the scheming phase all players choose a card from their hand and play it facedown. Aggressive cards (red) are stronger than normal cards (blue) but if too many players choose an Aggressive card their effects will be cancelled.In the running phase players resolve their cards in turn order. Advancing towards the finish line and resolving effects. Reaction cards (green) can be played to react in between turns.At the end of the round the player in the lead advances 1 hex while the rest draw 1 card.Make sure to keep cards in your hand otherwise you will have to go back. Projectiles is the surest way to damage your opponents or forcing their Racer to go back.Each board has a unique dynamic that will make the experience very different.—description from the publisher
Lying Pirates is a first to finish fast-paced dice game for 2-6 playersYou are the captain of your ship and the dice you have is your crew.The game plays in a number of rounds where every round consists of three phases. Betting sailing and action phase.The betting phase: Inspired by the classic game Liars Dice this poker-like mechanic will test your bluffing and probability skills.The sailing phase: All except the loser sail forward on the map and battle for their event/tile. Some events you really want to explore and some you want to avoid at all cost.The action phase: To aid you on your journey you'll have action cards on hand. Play these strategically to attack opponents and defend or upgrade your crew.—description from the designer
The Wizard of the Tribe has died. As it has been recorded by our ancestors for thousands of years wizard-wannabes made their predictions for the ostrich race in the Holy Cave the one making the more accurate predictions becoming the new Wizard. Which ostrich will win the race? Who will become the new Wizard? The answers are not easy since it is an open secret that candidates are not limited just to making predictions...In Banjooli Xeet players become Wizards who must predict the order of arrival of racing ostriches in order to gain points while dodging obstacles collecting berries avoiding the dreaded Lion and not waking the sleeping crocodiles. Banjooli Xeet is a fast-paced race game for 2 to 5 players with a lot of bluffing crazy predictions and hilarious fun.En Banjooli Xeet los jugadores son Brujos y deben predecir el orden de llegada de los avestruces para ganar puntos sortear obstáculos recoger bayas evitar al temido León no despertar a los dormidos cocodrilos. Banjooli Xeet es un juego rápido de 2 a 5 jugadores con mucho faroleo locas predicciones y diversión hilarante.
Ice Team is a two-player racing game in which you have to bring your polar bears as quickly as possible to the finish line having collected as many fish as possible from the igloos. Each turn a player moves one of their four bears in any directions over round ice tiles with either an ice floe an igloo (hiding some fish) or a malus (like seal withdrawing some fish). After an ice floe is visited the tile is removed from the table thereby creating a gap that bears can't use on future turns. The player who manages to reach the finish line with the most fish wins.
At the start of the racing card game Minuscule each player randomly receives two betting cards (out of 14) and five action cards (out of 33). A betting card is numbered from 1 to 7 with two copies of each card.Beginning with the starting player each player lays one of the seven critter cards on the table adding it to the foremost or hindmost position. At the end of the initial set up the seventh critter card is flipped marking it as the dark horse in the race. On a player's turn they must play an action card and execute its effect e.g. moving the fourth critter card forward or backward two spaces moving the number 6 critter card forward or backward one space or exchanging one of your betting cards with an unused betting card.Additionally the player can pick up one of the three dark horse tokens which is worth 5 points if the dark horse ends the race in the top three positions; if not that token is worth -3 points.After five turns each player reveals their two betting cards and receives points according to the matching critter card's position: 10 8 6 4 3 2 and 1 point(s) for first through seventh place. After accounting for the dark horse tokens whoever has the most points wins.Minuscule was first released under the title Dark Horse with a horse-racing theme.
Description from the publisher:In Super Mario Level Up! join Mario and his pals as you advance them up the Mushroom Kingdom while challenging other players to gather the most coins and reach the castle at the top.Each player starts with a unique line-up of characters that they are trying to score the most points with. Players take turns moving any character up the board until a character gets to the top.Once a character is advanced to the top board players vote to see if the character stays or is kicked off the Mushroom Kingdom. It takes only one NO vote to get them off the board. And players should use the NO votes wisely as each player only has two NO votes in their hand. The round ends when the character is unanimously voted to stay at the top.Score up your points and play another round. Game ends after three rounds.
In Monza players need a fast car a good strategy and a bit of luck to win this racing game. The colored dice indicate the spaces on the track that you can to drive on but which lane should you take and when should you start trying to passing the competition? The player who crosses the finish line first wins!This reimplementation of a HABA classic celebrates the game's 20th Anniversary with a limited edition metal embossed tin metallic painted dice new Advanced Driver variants and a new track!—description from the publisher
In this customizable racing game your Hot Rod Creeps team is your ticket to glory! Each team has its own special deck of movement cards and its own strategy. Customize your Hot Rod! Add a new Engine Weapon Pit Crew or set of Wheels at a Pit Stop along the way. Customize your racetracks! Make them as wild and crazy as you want with more than 50 interlocking track tiles. Everything you need for a race unlike anything you’ve ever see is included with Hot Rod Creeps!Key Features • There are six teams to choose from: Epic Battle Wizards Monsters The Underworld Food Fighters Aliens and Rockabilly! • Build your own track! Dangerous Curves Pit Stops “The Jump” and Hazards are but a few of the dozens of track pieces that allow you to create the track of your dreams… or nightmares! • Each Hot Rod has its own deck and its own unique strategy. Your deck doubles as your Gas Tank. Run out of cards and you run out of gas! • Players also have access to the powerful but often dangerous Nitro deck. Blaze a trail to the front of the pack but watch out – you might get burned! • Customize your Hot Rod with cards like the Horrific Hamster Haven the Black Plague Rat-apult the Ketchup Mechanics or the Clown Car Corner Clingers. Blast your opponents as you blow by them.