Paleo is a co-operative adventure game set in the stone age a game in which players try to keep the human beings in their care alive while completing missions. Sometimes you need a fur sometimes a tent but these are all minor quests compared to your long-term goal: Painting a woolly mammoth on the wall so that humans thousands of years later will know that you once existed. (Okay you just think the mammoth painting looks cool. Preserving a record of your past existence is gravy.)What might keep you from painting that mammoth? Death in all its many forms.Each player starts the game with a couple of humans who each have a skill and a number of life points. On a turn each player chooses to go to one location — possibly of the same type as other players although not the same location — and while you have some idea of what you might find there you won't know for sure until you arrive at which point you might acquire food or resources or find what you need to craft a useful object or discover that you can help someone else in their project or suffer a snakebite that brings you close to death. Life is full of both wonders and terrors...At the day's end you need food for all the people in your party as well as various crafts or skills that allow you to complete quests. Failure to do so adds another skull on the tote board and once you collect enough of those you decide that living is for fools and give up the ghost declaring that future humans can just admire someone else for all you care.Paleo includes multiple modules that allow for a variety of people locations quests and much more during your time in 10,000 BCE.
Designed by Stan Kordonskiy (Dice Hospital Rurik Lock Up) developed by Jonny Pac (Coloma Sierra West Lions of Lydia) solo mode by Drake Villareal (Solani Spook Manor) and illustrated by The Mico (Raiders of the North Sea Paladins of the West Kingdom Valeria) Endless Winter: Paleoamericans takes place in North America around 10,000 BCE. Players guide the development of their tribes across several generations—from nomadic hunter-gatherers to prosperous tribal societies. Over the course of the game tribes migrate and settle new lands establish cultural traditions hunt paleolithic megafauna and build everlasting megalithic structures.Endless Winter is a euro-style game that combines worker placement and deck building in an innovative way. Each round players send their tribe members to various action spaces and pay for the actions by playing cards and spending resources. Tribe cards grant additional labor while Culture cards provide a variety of unique effects. As an alternative cards can be saved for an end-of-round Eclipse phase where they are simultaneously revealed to determine the new player order and trigger various bonus actions.The game features a novel blend of interwoven systems and mechanisms such as multi-use cards area influence tile placement and set collection. Plus there are many viable paths to victory. After four brisk rounds scores are tallied and the tribe with the most points wins! —description from the publisher
Evolution: Climate is a standalone game that introduces climate into the Evolution game system.In Evolution: Climate players adapt their species in a dynamic ecosystem where food is scarce predators lurk and the climate can swing between scorching hot and icy cold. Traits like a Hard Shell and Horns can protect your species from Carnivores while a Long Neck will help them get food that others cannot reach. Heavy Fur and Migratory can protect your species from the cold while being Nocturnal or Burrowing will provide protection from the cruel desert sun. With over 200,000 ways to evolve your species every game evolves into a different adventure.Evolution: Climate changes Evolution from a two-dimensional game (dealing with the threat of Starvation and Carnivores) into a three-dimensional game (dealing with the threat of Starvation Carnivores and Climate effects) while increasing the vividness of the theme. It adds additional layers into what was already a dynamically strategic game.
Three years in the making Oceans is a stand-alone game in the award-winning Evolution series. With over 120 works of art 40 scenarios cards and more than 100 unique trait cards Oceans is the most ambitious project North Star Games has ever tackled.Theme Oceans depicts the boundaries between the known world near the ocean’s surface and the mysteries lurking in Earth’s deepest unexplored region. Enter a vast underwater cosmos: a mysterious interconnected world of sharp teeth glowing eyes and black ink where your survival depends on your ability to adapt to the unknown.The foundation of the oceanic food chain are billions of one-celled organisms called phytoplankton that capture the sun's energy through photosynthesis. Every other species in the ocean is a predator each bigger than the next all the way up to the dreaded Apex Predator. And even bigger than Apex Predators are enormous Whales that gently swim through the ocean scooping up everything in their path. This ecosystem mimics the known world near the surface.But there is more if you are willing to dive deeper...Oceans also includes a deck of 100 unique power cards called The Deep that represents the unknown. These powerful cards break the seams of the reality you've come to accept ranging from astonishing things found in the ocean to the fantastical Kraken or Leviathan.Gameplay Oceans is an interactive engine builder where players evolve their species in a continually changing ecosystem. Players must adapt their interconnected ecosystem to survive against the inevitable march of time (Aging) as well as a multitude of predators looking for food.During the first half of the game players use traits from a deck of Surface cards to modify their species. With only 12 Surface traits it’s easy to wade into your first game without being overwhelmed by new cards. These traits were chosen for their rich thematic interconnections providing synergistic card play that mimics an oceanic ecosystem. The Surface traits bring stability to the game environment.During the second half of the game players can use power cards from The Deep to disrupt the stability. With over 100 unique traits in The Deep players will slowly discover game-altering traits over the course of many games. These traits were designed to evoke wonder and disbelief - to spark your imagination as you consider the fantastic synergies that are possible in Oceans.Additionally there are 2 randomly chosen scenario cards that activate and deactivate at various points during the game. The scenario cards impact the basic tenets of gameplay encouraging people to vary their play style and strategy each game.The Evolution Series Oceans is a stand-alone game in the Evolution series but it's a vast departure from other games in the series. The turn structure has been simplified the game play is much more forgiving and the web of interconnections has increased dramatically. Whereas Evolution has the feeling of a traditional back-and-forth battle game like Magic: The Gathering Oceans has the feel of an interactive engine builder where everything is interconnected and where your engine must continually adapt to a changing environment.Join the Oceans Discord community for rule questions strategy discussions and to get involved in future playtesting.https://discord.gg/GMaDycjKBV
Your goal in Draftosaurus is to have the dino park most likely to attract visitors. To do so you have to draft dino meeples and place them in pens that have some placement restrictions. Each turn one of the players roll a die and this adds a constraint to which pens any other player can add their dinosaur.Draftosaurus is a quick and light drafting game in which you don't have a hand of cards that you pass around (after selecting one) but a bunch of dino meeples in the palm of your hand.
In Evolution players adapt their species in a dynamic ecosystem where food is scarce and predators lurk. Traits like Hard Shell and Horns will protect your species from Carnivores while a Long Neck will help them get food that others cannot reach. With over 4,000 ways to evolve your species every game becomes a different adventure.Evolution is played in a variable number of rounds. Each round players draw 3 Trat cards to enhance their species create new species or feed their existing animals. Play continues until the Trai deck has been finished and needs to be reshuffled. Reshuffling the Trait cards signals the final round of the game. At the end of the game the player with the most food traits and population wins.Evolution packs a surprising amount of variety for a game with simple rules. The variety comes from the synergies between the trait cards and from the different personalities at the table. Some players thrive on creating Carnivores to wreak havoc on their fellow players. Others prefer to stay protected and mind their own business. Evolution encourages both play styles by giving each of them multiple paths to victory. And it is the mix of play styles at the table that ultimately determines the ecosystem in which the players are adapting. So gather your friends and see who can best adapt to the changing world around them.
Sixty-Something Millions of Years Ago — A great ice age has ended. With massive warming altering the globe another titanic struggle for supremacy has unwittingly commenced between the varying animal species.Dominant Species: Marine is a game that abstractly recreates a small portion of ancient history: the ending of an onerous ice age and what that entails for the living creatures trying to adapt to the slowly-changing earth.Each player will assume the role of one of four major aquatic-based animal classes — reptiles fish cephalopod or crustacean. Each begins the game more or less in a state of natural balance in relation to one another. But that won’t last: It is indeed “survival of the fittest.”Through wily action pawn placement you will attempt to thrive in as many different habitats as possible in order to claim powerful card effects. You will also want to propagate your individual species in order to earn victory points for your animal. You will be aided in these endeavors via speciation migration and adaptation actions among others.All of this eventually leads to the end game – the final ascent of a vast tropical ocean and its shorelines – where the player having accumulated the most victory points will have their animal crowned the Dominant Species.But somebody better become dominant quickly because there’s a large asteroid heading this way....Game PlayThe large hexagonal tiles are used throughout the game to create an ever-expanding interpretation of the main ocean on earth as it might have appeared tens of millions of years ago. The smaller Hydrothermal Vent tiles will be placed atop some of the larger tiles throughout play converting them into Vents in the process.The action pawns drive the game. Each pawn allows a player to perform the various actions that can be taken—such as speciation environmental change migration or evolution. When placed on the action display a pawn will immediately trigger that particular action for its owning player. Dominant Species: Marine includes new “special” pawns that can be acquired during the course of play. These special pawns have enhanced placement capabilities over the “basic” pawns that each player begins the game with.Generally players will be trying to enhance their own animal’s survivability while simultaneously trying to hinder that of their opponents’—hopefully collecting valuable victory points along the way. The various cards will aid in these efforts giving players useful one-time abilities ongoing benefits or an opportunity for recurring VP gains.Throughout the game species cubes will be added to moved about on and removed from the tiles in play (“earth”). Element disks will be added to and removed from both animals and earth.When the game ends players will conduct a final scoring of each tile and score their controlled special pawns—after which the player controlling the animal with the highest VP total wins the game.Dominant Species Veterans—description from the publisher
Go back in time to the prehistoric era of Kingdomino!Kingdomino Origins plays similarly to the original game but introduces new components for additional actions and new ways to score points. Regions in your territory will earn you points if they contain fire. Fire is either part of your terrains or earned by adding dominoes with volcanoes. There are three game modes to play:You earn points by collecting resources with additional points when you have the majority of a type of resources. These resources allow you to bring cavemen to your territory and each type of caveman has its own way to give you points based on their position.—description from the publisher
What if the formation of Earth had gone differently?In Ecos: First Continent players are forces of nature molding the planet but with competing visions of its grandeur. You have the chance to create a part of the world similar but different to the one we know. Which landscapes habitats and species thrive will be up to you.Gameplay in Ecos is simultaneous. Each round one player reveals element tokens from the element bag giving all players the opportunity to complete a card from their tableau and shape the continent to their own purpose. Elements that cannot be used can be converted into energy cubes or additional cards in hand or they can be added to your tableau to give you greater options as the game evolves.Mountain ranges jungle rivers seas islands and savanna each with their own fauna all lie within the scope of the players' options.—description from the publisher
In ancient prehistoric times you have discovered a new land with plentiful lakes mountains and forests (and apparently many stone rocks that shall be called dice). Your people can develop new things like basketry or find oxen or simply GROW and conquer.In Rise of Tribes players control a tribal faction in prehistoric times looking to GROW MOVE GATHER and LEAD their people. The board is modular composed of hexes in various terrain types. Each hex has a population limit. Players manage the number of tribe members they place on any one hex to either trigger or avoid conflict.Each turn the active player rolls two dice then selects two of the four actions to take - GROW MOVE GATHER and/or LEAD. Each action is resolved one action at a time. The power of each action taken depends on the die roll plus the last couple of dice placed onto the action board on the selected action by other players. Once both actions are taken the active player resolves any Conflicts. The final step of each turn is the time to build villages and complete goal cards.Victory is possible in a couple ways: gathering resources to build villages and/or completing development and achievement goal cards for your civilization. Villages (limited to 1 per hex) score 1 point for the tribe that built them at the start of that tribe's turn. Goal cards will score points immediately when completed. Every tribe's ambition is to score 15 points. The tribe to score 15 points first wins the game.Solo mode with the addition of Rise of Tribes: The Vul'Keth Invasion (required and sold separately) is a very challenging way to play Rise of Tribes.Rise of Tribes - Microbadges Rise of Tribes fan Rise of Tribes fan
Each player plays as a clan leader and has to secretly and wisely play a card from their hand representing a member of their tribe to try to take over some territories. Strategy and timing will be crucial for scoring! The player that scores the most points after 9 rounds wins the game.Subcontinent of Vaalbara Neolithic era. Your tribe sets out to explore uncharted lands in order to establish sedentary villages. Use the various talents of your tribe to optimize your development expand your territory and enforce your hegemony!All players have the same deck of 12 cards representing the members of their tribe. Each turn players choose secretly one card. In the order of initiative of the revealed Characters players will be able to activate their powers and take over one of the available Territories. Each type of Territory has its own way of scoring points (collection pair diversity risk…). Deciding between playing the best powers and high initiatives at the most opportune moment will be difficult. After 9 rounds the player with the most points wins the game and unites the tribes of the continent under their banner!—description from the publisher
Bios:Origins is the 3rd part of the Bios Trilogy. The action starts much earlier than most Civilization games: 200,000 years ago or even earlier. One to four players represent the human subspecies extant at that time: Sapiens Neanderthal Denisovans & Hobbits. Take them on an adventure to enlarge your brain acquire language discover new worlds domesticate strange beasts (such as riding war kangaroos or mammoths) discover the wonders and terrors of religion dive for pearls challenge the gods enslave rival hominins and perhaps enter the Enlightenment. Although wars of conquest and religion are possible most of the fighting will be internal. You have only limited control of over your ruling class and if your priests are in control and do a poor job they will get killed and usurped by merchants or warlords.Win by specializing as cultural political or industrial civilization. This means unlike most civilization games that a cult figure on a mountaintop in New Zealand can win over an Emperor that has swept the globe with his armies.The game integrates with Bios:Genesis and Bios:Megafauna so that you can start as a variety of intelligent but not-quite lingual marine or terrestrial creatures. Two maps and 26 hex chits are included to accommodate variable landforms and cratons on habitable Earth Mars or Venus. Solitaire and cooperative variants are included.
In 2001 2F-Spiele published the original Funkenschlag.In 2011 it is time to look back...a long time back! To celebrate the tenth anniversary of the original Funkenschlag designer Friedemann Friese will take you back in time and let you relive the early beginnings of mankind. True to the name of the German edition (a literal translation of which is Flying Sparks) it is time for Funkenschlag: Die ersten Funken or The First Sparks.The First Sparks transports the Funkenschlag mechanisms into the Stone Age. The order of phases during a game round the player order the technology cards: you know all these parts from “Funkenschlag”. But what is new? What is different?The First Sparks is much faster and far more direct. You are immediately part of the action. Each turn each decision is important. As a clan leader you decide on the well-being of your clan during the Stone Age. You need to develop new hunting technologies and get new knowledge - to successfully hunt food or to learn to control fire. With the help of these skills you will harvest enough food to feed your clan and spread it far enough to reach new hunting areas.In a game of The First Sparks you are always confronted with many decisions: Which technology cards offer you the biggest advantages? When is the right time to spread your clan on the game board? Which hunting areas will grant the most food? Reaching new hunting areas or trying to secure parts of the game board for your own clan are important factors for your strategy. Empty spaces are cheaper for you to settle compared to spaces in which other clans are already settled. If you are the first to increase your clan size to 13 clan members you win The First Sparks.
It's 43,000 BC in Ice Age Europe the dawn of modern man. In Neanderthal you are one of three human species: Archaic Neanderthal or Cro-Magnon. Assign your males to hunt Pleistocene megafauna but try to avoid being eaten by predators. Assign your women for teaching your children vocabulary leading to cognitive fluidity in the next generation and to a tribalistic culture. Specialize your elders for fire war big game inventions or animal domestications. Choose between three mating strategies: promiscuous harems or pair bonding. Victory depends on which strategy you choose and may include your hunters elders women vocabulary trophies inventions or domesticated animals.At this point the players have developed to the point where the companion game Greenland begins so you can flow one game into another seamlessly.
Bios: Megafauna starts where the predecessor game Bios: Genesis left off with the invasion of the land on the daybreak of the Phanerozoic eon. Starting as either a plant mollusk insect or vertebral skeletal type your flapping paddling and squawking carnivores and herbivores make a beachhead on one of the drifting continental plates in the Cambrian Their struggle for terrestrial dominance may eventually include language-based consciousness. Although this achievement elevated a certain mammal species to notoriety in your game things may occur differently.This second edition of Bios: Megafauna is an evolutionary descendant of American Megafauna but as a part of the Bios series of games it is linked to the game Bios: Genesis. It plays well independently but if you have both games you can let the end state of a game of Bios: Genesis affect the starting state of a game of Bios:Megafauna. A successor game called Bios:Origins (which would be a descendant of Origin) is planned to cover the events of the Quaternary period including the rise of ideas and technology.—description from the publisher
In Evo you play a nomadic people in symbiosis with a primitive reptilian species. You travel the wild open spaces of Kumgath with your mounts you will use your knowledge of biology to help them adapt and succeed against both the hostile and changing climate and other competing species.Players will earn mutation points during the course of the game. The player with the most at the end of the game is the winner.
Description from the publisher:In Bios: Genesis one to four players start as organic compounds shortly after Earth's formation represented by up to four Biont tokens. The Amino Acids command Metabolism the lipids create cells the pigments control energy absorption and storage and the nucleic acids control templated replication. Their goal is a double origin of life: first as Autocatalytic Life (a metabolic cycle reproducing yet not replicating its own constituents) and the second as Darwinian Life (an Organism using a template to replicate in an RNA world). Players can play cooperative competitive or solitaire.Notes designer Phil Eklund This subject is the most difficult and ambitious I have ever attempted and it has taken many years to get it to work right. With Bios: Genesis Bios: Megafauna and Bios: Origins (Second Edition) Eklund takes players through almost the whole breadth and scope of life on Earth.Living Rules
Our ancient ancestors created images on the walls of caves to tell stories about the world around them and the animals they shared it with — and perhaps they like you played games to make those stories come to life...Great Plains is a mysterious game about a not-so-mysterious behavior of our kind: two players competing for the dominance over the Great Plains! With help from the spiritual animal world they overcome hills cross the lowlands and invade each other's territory in order to become the tribe who will live on.
The Wise One immortal keeper of wisdom and knowledge has sent Demigods endowed with earth-moving power to the far reaches of humanity. In Oros each player acts as one of these Demigods. They must instruct their Followers in the wisdom of the mountains through study worship and experience. And only in the heights of the mountains can the greatest mysteries be known.Oros is a tile-colliding volcano erupting mountain-making wisdom-gathering action-economy strategy game. On individual player mats players move their Followers between action spaces allowing them to manipulate a shared environment like a giant puzzle of plate tectonics. Action spaces allow players to shift rows of land move and collide land tiles form and erupt volcanoes worship to gain wisdom journey their Followers around the ever-shifting landscape and build sacred places of study and worship on mountains. Building sacred places and worshipping in sacred places brings wisdom which is used to improve the abilities available for each action space. Wisdom is also used to improve the end game value of each sacred place built as well as reach other goals worth end game points.When building sacred places the Demigods of the Wise One ascend a ziggurat which acts as a timer toward the end of the game. When one reaches the top players finish the round and then tally a final score.At the core of Oros is the unique ability to shift move build up erupt and reposition the land within an infinitely connected play environment. This mechanic turns every action into a puzzle of creative problem solving abstract thinking and a constantly evolving strategy. Another chief aspect of the game is the player mat which uses a minimal worker placement mechanic to govern action opportunity. The mat also maintains an action economy that evolves differently for each player as they invest their gained wisdom into a variety of action improvements. Because of these core aspects there are dozens of strategies for players to explore and every game plays out in a different yet competitive way.—description from the designer
How do you make an ecosystem flourish with just enough of every life form in the chain to supply you with dinosaurs to dominate the lands? Resources are scarce animals can go extinct in an area and everyone must eat to survive — so moves must be cunning. Life hangs in the balance...In Gods Love Dinosaurs a cheeky wild and timeless take on the scientific tale as old as life itself you are a god who has been tasked with designing an ecosystem with a sustainable food chain of predator and prey animals. But you just love dinosaurs so all you really want to do is to make as many of them as possible!Each turn you'll add one tile to your ecosystem which will add new animals and give them room to grow. Every so often your dinosaurs will tromp around your ecosystem eating all the animals. The more they eat the more eggs they lay — and the more points you score! Just be careful not to overeat or there won't be enough food to keep your dinosaurs alive the next time.—description from the publisher
Travel to the past with Jonon and Jada two stone age children to rediscover how the first humans settled the world around them.In My First Stone Age a children's version of the Stone Age family game the players collect goods and build their own settlement.Players first explore the location of forest tokens surrounding the village. Flipping a forest token over indicates the movement of the player's meeple to an action spot on the board. Gather or trade resources visit the construction site or get a helper token for the kid's dog Guff who will fetch any resource when it's time to build a hut. The construction site is where huts can be build. Each requires a different set of resources. A visit the to construction site also resets the forest tokens: Flip the tokens back over and swap a couple of them to introduce some challenge.Use your memory to find the fastest paths to gather resources and built 3 huts before everyone else to be the winner of My First Stone Age.
Poetry for Neanderthals is a competitive word-guessing game where you can only give clues by speaking in single syllables. So instead of saying broccoli you'd say something like green thing you eat for live long and have good health. If you mess up and use a big word such as vegetable you get bopped on the head with a NO !Stick and you lose points.The goal of the game is to score the most points by correctly interpreting words and phrases. The chosen Poet starts off the game with a Poetry Card and tries to get their teammates to say the listed word using only words with one syllable within a 90-second time limit.The team with the most points is the winner.Contents: 220 cards 1 inflatable NO! Stick 1 sand timer 2 point slates
An incredible new dinosaur graveyard has been discovered and if the early findings are any indication it could be a treasure trove of fossils and bones like the world has never seen! In Fossilis 2 to 5 players become paleontologists working the dig site with shovels whisk brooms and chisels looking for a find that could make their career.Each round players get two actions to dig at the site or make an extraction. As they remove the top layers of sand clay and stone they'll discover trace fossils which can be exchanged for tools the plaster necessary to extract bones and discovery points. As they delve deeper precious bones will be exposed. They can make a careful extraction if they have the right amount of plaster but sometimes shifting the earth to cover up a find and slow down the competition is the right move. Bones on their own can be valuable but museums are really interested in more complete specimens. Sets of bones can be exchanged for museum cards worth big points!Fossilis features a unique 3D dig site board with recessed pockets filled with dinosaur bones and thick chunky terrain tiles that cover the dig site. Players have to use strategy timing and a little bit of luck if they want to make the best discoveries get their name in all the paleontology journals and of course win the game.—description from the publisherNote: The Kickstarter edition supports solo play and includes other game related content. It may be found here Fossilis: Kickstarter Edition.
Epic is a fantasy card game by White Wizard Games which aims to recreate the TCG-style experience from a single box with no additional purchases required.Epic is a card game designed to start quickly but also to reward deep strategic plays. In Epic you take on the role of an elder god in conflict with other elder gods. The cards in your deck are your champions who fight for you and events which represent your will imposed on the mortal realm. In Epic the turn sequence is easy but there are many options to choose from. You begin the game with a hand of five cards – each card costs either one gold or is free. You get one gold each turn — you don’t need to draw special resource cards or energy cards just to play with your other cards. Instead of figuring out which cards you might be allowed to play you choose which card you want to play.Epic is non-collectable so every box contains the same 120 unique event and champion cards with 8 double-sided cards to represent temporary token champions. One box supports preconstructed sealed and draft formats for 2-4 players two boxes up to 8 players and three if you want to create a full constructed deck or a cube environment for drafting.
In Evolution: The Beginning you'll adapt your species to succeed in a dynamic ecosystem where food is scarce and predators roam. Traits like Flight and Horns will protect your species from Carnivores while a Long Neck will help them get food that others cannot reach. With hundreds of ways to evolve your species every game unfolds in a beautifully unique way.Evolution: The Beginning borrows ideas and concepts from other games in the Evolution branded product line but it is a stand-alone game that is not compatible with anything else in the Evolution product line. It is the most casual and quick playing adaptation of the Evolution concept but it is highly strategic as a two-player game.
Inhabitants of the forest and of the sea it is time to awaken! You will embody shamans and build Megaliths to expand your power and dominate the rival tribe. Activate the unique powers of each new Megalith but beware: shamans from the opposing tribe can also activate them!In this intense duel you must consider each move carefully as you advance your shamans across the play area banish the opposing shaman and build Megaliths to make your way to victory!Do you have the soul of a shaman?A game of simple mechanics A great depth of play An intense duel where each move counts
We are running out of food. The area around our campsite doesn't have enough supplies for this many of us. The tribe has no choice; we again have to move on to survive. Now we must travel to discover new areas look in every nook and cranny for things to eat. We figure that our best chance is to go our own ways. Which one of us will succeed in finding the richest soil building a new home and founding the strongest tribe?In Prehistory the players act as prehistoric tribe from the late stone age trying to best manage the food and resource via various actions. We come across many situations that prehistoric people would have faced. Gathering fishing hunting even creating paintings on your walls or maybe performing a ceremony to influence the forces of nature. All this while searching for a new home conquering new areas. The player with the biggest progress and most wealth will survive to thrive and win the game.Markers in the game have a dual function they can be resources at one time and action markers at other times. If a player is paying for an action they count as a resource. On the other hand if played from the special stock each player has in front of them then the marker color will instead define the action that is carried out. In each round the players receive new resources can move on and discover an expanding map. Actions are carried out in two phases. In the first resources are handed over in the central campsite to gain the rights to perform particular actions. In the second these markers are then regained as action cubes to carry out additional actions with. Many actions will gain you victory points the player with the smartest action selection and most points at the end wins.
Starting from the heart of Africa players in Origin will determine the course of mankind's expansion on our planet with the tribes gradually growing more diversified over time while still maintaining links to their ancestors and to all inhabitants of Earth.The game tokens in Origin come in three colors three heights and three thicknesses and at the start of the game one of the smallest skinniest pieces is placed in the center of Africa. In addition you place three technology tiles at random on the tan orange and violet sections of the tech chart and six random tiles on the brown section; the tech tiles show 1-5 arrows. You also shuffle tan orange and violet decks of cards and place them in the appropriate places. Tan cards provide an one-shot effect orange cards give you a permanent power and violet cards present you with an objective you must meet; if you do so you can play the objective card on your turn and immediately draw another. You can play at most one card of each color each turn.On a turn a player takes one of three actions:When you place a new piece on the board or move an existing piece you're rewarded based on the color of the space you occupy. If you place in or move into a tan orange or violet region either you take a tile and the top card of this color or you draw three cards of this color and keep one of them. For a brown region you either draw two tiles from the brown section of the tech board or draw one tile from anywhere. The technology tiles must be acquired from low to high – so you can't acquire a 4 unless you have a 3 – but you can have multiple tech stacks. You must meet a certain technology threshold in order to play the orange cards and acquire their special power.In addition you can score points during the game by occupying a grassland on a continent or the two regions on opposite sides of a waterway strait.Players take turns until either all of the pieces are on the game board or all the tiles have been acquired or all the cards of one color have been drawn. Once this happens players tally their points for objectives grasslands straits tech tiles and cards still in hand to see who wins!
Excitement in a prehistoric period! The saber-toothed tiger clan is looking for a new leader but which one of you can best take care of the clan in Honga and prove to be the most worthy leader?There are multiple ways to prove your worth: gather supplies comb through the dark forest pay homage to the old nature gods attract mammoths and successfully trade with other clans. But! No matter how busy you are with these tasks you can never forget Honga! Whenever you ignore the local saber-toothed tiger he will come and eat your food — and getting rid of him can turn out to be tough.Honga is an action selection resource management game for 2-5 players age 8+ set in the prehistoric period. Players take turns playing their action card to the central board paying careful attention to where they place it and how it's rotated. The number of hands pointing to an action space determines how many times you may use that action. Gather resources and use them to complete trade agreements lure mammoths to the tribe herd and pay homage to the old nature gods. But! If you don't make sure that at least one action point is allocated to Honga's den he'll come steal food from you! Players must balance between keeping Honga at bay and using their limited action points effectively.With multiple paths to victory light player interaction and a 45 minute play time this game will have you coming back again and again to play with Honga the local saber-tooth tiger that's really just a big kitty at heart.
Starting with just one herd in the swamp in Triassic Terror players must establish new herds and grow them into larger herds which will then migrate across the four pre-historic landscapes present competing for the best habitats. This primaeval world is however full of danger. Players' dinosaurs will fall prey to the mighty T-Rex marauding Velociraptors and swooping Pterodactyls. Erupting volcanoes will devastate some areas and fill the skies with ash making the affected area almost unlivable. The player who best avoids these terrors and maintains the largest herds across all four environments will win the game.
Doggerland was a landmass that connected Great Britain to mainland Europe that disappeared under the North Sea after the last ice age. Humans lived on these fertile lands where multiple resources and animals were found.In Doggerland you play a clan at around 15,000 BCE. Your goal is to expand your clan in order to leave a trace of its existence for centuries to come. Players increase their population make crafts paint murals in caves raise megaliths for the gods and (most of all) survive the rigors of the seasons. To do this they explore the surrounding territory and adapt to the resources at their disposal. The territory differs in each game thanks to modular tiles.Each round players program their actions then carry them out. These actions vary based on available resources abundance or scarcity around their villages and also based on the actions of other players. As time passes resources run out and clans must migrate to find what they need for their development and survival.In each clan there is a leader who brings bonuses and a shaman who allows powerful and unique actions thanks to knowledge and magic. After 6-8 seasons the clan with the most points wins.
In the Inuit language tukilik is used to define an object that carries a message and the northern landscapes are densely populated with such objects. The most well known of these are the inukshuk that is structures of rough stones traditionally used by Inuit people as a landmark or commemorative sign with the stones often being stacked in the form of a human figure.During each turn in Tuki you attempt to construct an inukshuk based on the die face rolled using your stones and blocks of snow. Players have only a limited number of pieces with which to construct the inukshuk so you'll need to be creative and use the three-dimensional pieces in multiple ways such as to counterbalance other pieces or even build on top of existing pieces. A solution always exists — you just need to discover it!You can choose from two levels of difficulty when playing Tuki to level the playing ground between newcomers and experts. Be swift yet precise and transform your stones into messengers of the north...
In Uchronia you are the patriarch of a great Uchronian noble house competing with the other houses that commit their wealth to building the city enriching it with new constructions and striving to win over the people.In game terms players start with six resource cards in hand then each discard a card to the shared forum; each resource card shows the type of resource (with color-coded five resources in the game) an activity icon (with for example all yellow clay cards showing a pick) and an order (with yellow showing Production). Five building cards are placed face-up in the Great Works area and can be built by the players; any time a building is taken from this area reveal another building card.On a turn you first move any card(s) played the previous turn to the forum then you either Command or Plot. To Command you play one card from your hand with the order you want to carry out or two identical cards which allows you to take any order. The orders are:When you complete a building you gain its special ability for the remainder of the game. You can have only two activities plus one more for each completed building you own. If you have more of a particular ability than anyone else you claim the monopoly card for this activity making each of these activities worth 1 victory point (VP) and allowing you to claim a matching resource whenever anyone completes a building of this color.If you Plot instead of Command you first copy one order showing in another player's area (if you have an activity of the same color) then you either draw until you have five cards or draw one card (if you already have at least five).The game continues until one or more players hits a VP threshold (14-20 depending on the number of players). After completing the round (giving everyone the same number of turns) the player with the most VPs wins.
Game Description:Apex is a deck-building game played solo or with up to 5 friends. You play as a prehistoric predator competing for territory and resources against other predators. Each playable species has a unique deck to master. Each deck has different strengths weaknesses and strategies— creating a varied and constantly evolving experience.Your species must overcome a very brutal environment including harsh climate changes disease attacks from predators grievous wounds infections and deadly prey. The game incorporates many dinosaurs that behave in their own distinct way. The goal of the game is to endure the environment build up the population and evolve your species and become the apex predator.Base Game includes:• 17 Dinosaur size box • 525 cards + 20 Card Dividers • 24 x 16 Hunting Grounds game board • Six 16 x 9 Nesting Grounds mats • 80mm T.rex miniature Player Marker • 40pg Rulebook • 5 Foam Blocks to protect cards and fill empty spacesIncludes 7 Playable Apex Decks:• Acrocanthosaurus • Carnotaurus • Giganotosaurus • Spinosaurus • Tyrannosaurus • Utahraptor • VelociraptorThe 525 cards includes 7 playable Apex Decks 22 diverse animals to hunt 11 dangerous carnivores 8 opposing Boss cards with Minions (acts as artificial players for solo play) 11 environmental effects 5 genetic evolution types and 3 grievous wound types.Previous Version Published (NOT TO BE CONFUSED WITH BASE GAME): • Exotic Predators Limited Edition (see separate entry for details)Note to fans:The dinosaurs and events in Apex are not 100% based on fact. Apex is a mix of old and new dinosaur culture and some things were just changed to enjoy the game more. Please forgive us for any inaccuracies you find in Apex and it is not designed to educate.Beta Tester list:Anthony Sato Erich Hartsock Keith Neemann Ramon Wallace Sean Donaldson Dennis Lenusters Jeremy Mohler Mike Paschal Jonathan Venezian Stephen Hill Chris Gunning Cody Bridges Kevin Christopher Crowell Thomas Prentice Baldur Matthew Nathaniel Graham Chris Pienta Christopher Lambson Joseph Avery David Schreiber Tyler Howsare Matthew Sauerbrunn Denis Durand Daniel Goldman Aaron Teresa Phillips Collin Shorette NVS Gameplays Gergorian Scott Lenet Adherbal Junior Corey Punko Scott Sexton Cyn Matt Schock Kyle Collins Jack Tom Hoefle Jason Lesovoy Kristian Ekky-Bear Ryan Mrochuk Deon Beswick Tim Long Chen Weiyu Brandon Lane Nicholas Miesmer Nicholas Rusak Jacob Carter Gabriel Marquez James Dundas S Williams Tremane Barclay George Bracy Nathaniel Walter Jason Wright Chris Murphy and all other testers!Microbadges Apex Theropod fan - Apex Theropod Deck-Building Game fan
You are the leader of a prehistoric tribe deciding which members of your tribe go hunting and what prey they want to catch. To guide you the Elders have created challenges that you can complete by painting on the wall of your cave.Each round in Prehistories you and your fellow tribe leaders bid simultaneously (and secretly) to decide who hunts where. The more hunters you have the bigger the game you can catch but the slower you are. The fastest player — that is the one with the smallest sum of hunters — goes first but they have few hunters with which to hunt. To hunt you assign your hunters to one or more locations to catch the prey waiting there. Prey is represented by polyomino tiles and the larger the tile the higher the sum required. If you have just enough hunters to catch your prey they might be wounded in the process which means you'll draw fewer hunter cards at the end of the round to refill your hand. (They distrust your leadership when you get them injured!)In the second phase of a round you paint your cave with the animal tiles collected during the hunting phase. Your cave is represented by a 7x7 grid that starts with a few tiles already in place. The first tile you place goes in the left-hand column and all subsequent tiles must touch tiles already placed with all tiles being oriented so that the animals are viewed with their legs (or fins) down. (Cavemen have simple tastes and want everything to be representational.)When you fulfill the wishes of the Elders by painting your cave in certain ways — such as completing a horizontal line or connecting opposing corners or surrounding a legendary animal on all sides — you place one or more totem tokens on that challenge. Whoever first discards their eight totem tokens wins.
In Bios: Megafauna a reworking of Phil Eklund's own American Megafauna players start as proto-dinosaurs or proto-mammals starting in the post-holocaust world of the Permian catastrophe. Animals are tracked by dentition size aggressiveness swiftness browsing grazing burrowing swimming behavior and insect-eating. Plants and animals that have gone extinct are collected in an area on the map called the tarpits. These tiles are distributed among the most populous players as victory points during four scoring rounds.Players cope with intense competition and environmental changes by starting new species and mutating them. Create bizarre chimeras from vegetarian velociraptors to flying dolphins. Establish subterranean civilizations tame fire or just be super-sexy.
In the three-dimensional construction game Nunatak: Temple of Ice you build a step pyramid together in a mountain of ice — but this game isn't co-operative so watch your step! (A nunatak by the way is a hill or mountain completely surrounded by glacial ice.)For each pillar stone placed you receive cards with different values that will affect your score in the end. For every four pillars built in a square a new level of the monument opens up with the temple of ice growing step by step. Who can place their stones most wisely and rise to the icy challenge?
Experience 30,000 years of civilization in 45 minutes: With Tribes: Dawn of Humanity there is finally a civilization game in which you do not need to wait long for your turn. The players lead their tribes in short fast turns through the early history of humanity to the Bronze Age. They settle unknown lands and extract valuable resources through which they in turn discover new tools and inventions. Who will best prepare their tribe against events such as natural disasters? Who will take the lead and who will follow in the footsteps?Each turn a player selects an action from the action display: grow explore or move. The first action is always free while additional ones cost valuable shells. The used action moves to the end and the next player takes another action. It is important to use your scarce shells cleverly.The players start with a small tribe with the immediately surrounding area explored. They discover new land and send the members of their tribe out to discover valuable resources. These resources are needed for new inventions that bring victory points and improve your actions: become better at exploration grow more tribe members and move further. Who will be the most tactical leader and guide their tribe to victory?This is a completely reworked edition of the game Tribes: Early Civilization released in 2017 with many changes.
Freddy the red Tyrannosaurus Louis the yellow Stegosaurus Marie the blue Triceratops and Nessie the pink Diplodocus grew up together in the amazing Valley of Fire. They meet regularly around the lake to play together.But one day DISASTER! The four dormant volcanoes began to erupt at the same time! Hurry find safety in the tall mountains to avoid the lava flows and save as many dinosaur eggs as possible.In this game for 7 years old and more you need to react anticipate and work together as a team to save the four dinosaurs in SOS Dino! Draw a tile place it on the board then move one of the dinosaurs closer to the safety of the mountains. Pay attention to the lava and avoid the meteor showers!—description from the publisher
Comet is characterized by fast gameplay despite high variability and strategic depth. In the prehistoric past you try to save extinct and endangered species from their final extinction. So you do nothing less than change the course of history! You can cleverly combine card skills to save the animals from the threatening comet.The basic techniques and rules of the game are quickly learned. However this does not mean that Comet is quickly mastered! Each game presents a new challenge as you must cleverly adapt to your opponent's actions in order to win.1. You can make animals hatch to use their card abilities after you have moved them to the safe cavern. Saved animals will score rescue points in different ways at the end of the game. However you also need other animal cards to move your saviors around the board (and thus move your animals to safety). Be careful how you use your cards!2. Different types of cards deepen the strategic choices. Skillfully use the ability of your asymmetrical hero cards and optimize the possibilities of the silver and golden animal cards. When the pile of silver cards is used up the comet phase begins and initiates the end of the game.3. Even the movements on the game board want to be well planned. Opposing saviors can be jumped over to reach the save cavern faster - this can be good for you or your fellow players.—description from the publisher
Lately it feels like we’re all just dinosaurs trying to avoid the falling meteors. In this game you’ll try to dodge all of life’s little disasters. You might fall into a pit of hot lava or get ghosted by your dino date but the dino who survives it all wins the game!In Happy Little Dinosaurs the first person to reach 50 points or be the last Dinosaur standing wins the game! During each round you’ll flip a Disaster card featuring a Natural Predatory or Emotional disaster. Each player will play a Point card in hopes of collecting points and avoiding the disaster.You will work to avoid all of life’s little disasters and laugh as they happen to your friends. If you collect 3 Disaster cards of the same type OR 3 different types of Disaster cards you will be out of the game. Point cards feature weapons trinkets and good luck charms that you use to collect points and avoid disasters. Each card has a point value between 0 and 9 that you will use when scoring a round. You can use Instant cards at different points during the game to tip the odds in your favor or save your Dinosaur from certain death.Player boards include your Dinosaur's traits an Escape Route you use to track your score and a Disaster Area where you will collect Disaster cards. You'll move your Dinosaur meeple along the Escape Route on your player board to track your score. Will you successfully dodge the disasters or get eaten by a prehistoric whale? Only the cards can decide.- description from the publisher
In Elawa you have to assemble your prehistoric tribe while collecting the elements necessary for its development but the opposing chiefs will do you no favors and your choices around the campfire are already full of dilemmas...Each turn pick one card from those surrounding the campfire on the table add it to your tribe face up and get a resources from the central display based on the number in the lower right of the card. Take these resources in order from where you picked up the card getting a bonus if you take the last resource from a stack after which the resource is re-filled. With these resources you can build cards from your hand whether for an immediate effect resource storage or endgame scoring.When the central resource pile is empty players tally their scores.
Pangea is a strategic board game set in the time of the Great Permian Extinction. Back then at the end of Perm life on Earth was on the brink of utter extinction.Over the course of the game each player manages a particular species and tries to prepare it for the imminent catastrophe by adaptation to a changing environment as well as fighting other species.
In Escape from 100 Million B.C. players are stranded time travelers hurrying to reassemble their ship because a nearby volcano is about to blow. There are dinosaurs to dodge time rifts to close and castaways from other eras who got pulled back due to paradoxes. Each time traveler has unique abilities and stats which will aid in repairing the time ship. You must be careful not to disrupt the timeline too much or the volcano will erupt wiping out proof of the expedition altogether.29 Standees: - 6 Heroes - 5 Herbivorous Creatures - 5 Carnivorous Creatures - 4 Aquatic Creatures - 6 Time Castaways - 2 Sentry Bots
In Jäger und Späher each player leads a tribe in Stone Age times. Each turn he decides which character card to play or whether to recall all of his traveling tribe members to the village. For his tribe to grow larger not to mention survive hunters must be sent out to collect meat and skins and scouts must collect raw materials in order to produce valuable goods. The varied characters ensure an exciting and variable game.
Thousands of years ago a new era was beginning for humankind. The nomadic hunter-gatherers who had laboriously earned their place on Earth organized into small groups differentiating social roles building the first settlements and initiating a great revolution. Scientists call this period Mesolithic and this game talks about those people.In MESOS you are the leader of an ancient tribe and as such your role is to nurture the growth of your tribe by adding new members ensuring its sustenance constructing buildings and addressing unfolding events. Each round you must place your totem pawn on the offer track then following the pawns' order on the track you will acquire character or building cards and add them to your tribe. Each card has specific effects and may earn prestige points (PP) as you construct specialized buildings and prepare wisely for the events you will face.Whoever manages to bring the most prestige to their tribe wins.
The time has come for the tribe to leave its shelter and head for new lands. As the chief of your clan it's up to you to guide your prehistoric people through the valley: Take advantage of the environment pick and hunt for food discover big and safe caverns for the upcoming winter gather your tribe and discover the valley!Sapiens is a short and easy-to-learn tile-placement game that can prove much deeper than it seems for gamers. Each player has a personal game board that represents the valley on which they will play tiles to determine the journey of their tribe through several prehistoric life scenes. Their aim is to gather food points on the plains and in the forests of the valley and to get shelter points for reaching caves in the mountains. A player's turn consists of two steps:Sapiens relies on instinctive domino-like mechanisms that are improved by interesting twists:
-Dinoblivion Conquer the Dinosaur's Land!-Dinoblivion is a game of strategy: a combination of Tableau and Deck Building Elements set in a Universe where Humanity has to coexist with Dinosaurs. Playing Solo or against each other you control primitive people who must fight off Dinosaurs and conquer the promised land of Dinoblivion. It is a quick strategy game where you can take advantage of Multi-Use Cards to make sure you always have interesting choices. Based on the ever-changing cards in the hunting grounds develop a long-term strategy and find the best combinations between cards to become the most glorious clan!The game is about hunting expanding your clan managing your resources building mighty Totems and fighting Great Dinosaurs! Every game will be different with 4 unique Clan Chiefs to play 16 Actions Cards and 15 Clan Cards with Multi-Use functionality. Be ready to fight 8 different dinosaurs in addition to Cannibals hidden in the jungle!All in all it's 122 Cards 40 different ones. 2 Player Boards 1 Main Board 12 Wooden Meeples 6 Food Tokens 12 Dino Tokens 24 Dinosaur Egg Tokens and 1 Rule Book.Join the Dinoblivion universe and Take Over the Land of the Dinosaurs!
Bios:Mesofauna is an alternative Bios:Megafauna. That is it starts and ends at the same time. It follows the same sort of Achterbahn environment same climate change same or similar creeples same VP same tiles same card colors same cratons and drift same basic and Achterbahn games same catastrophes same greenhouse cloudiness and oxygen. Same terrestrial settings. The setting is the same only the animals are smaller.Bios:Mesofauna is a deliberate attempt to reach a wider audience than Bios:Megafauna by stripping away about half the rules. Monsters tools horror plants kiwi haustorium dark heart Mars Venus shelves blooms Offshore and Cheshire Cat have been dropped. More significantly marine variant and size were also dropped and these two decisions are worthy of more discussion.The two games integrate with each other making it possible to play a game with a combination of player roles from the two games.—description from the designer
Thousands of years ago near the end of the ice age humans once again dwelt on fertile land. But a new challenge awaits! The ice is still melting and that fertile land will soon be flooded. All living creatures must escape to the mountains. Your engravings and cave paintings will stand the test of time and the skills you have honed will be passed on to your descendants. It's up to you to leave your footprints on the ground for the generations to come.Maneuver your clan through difficult terrain improve your skills to advance more efficiently gather needed resources make cave paintings and engravings at important sites and use your leader to inspire your clan beyond their limits while trying to reach the cairns on the horizon before time runs out...Footprints is a competitive game with asymmetric player powers (each player has their own clan deck) and variable setup through a modular game board. Your abilities in route planning skill improvement (engine building) and hand management will increase your chances of winning the game.The game can be played solo.—description from the designer
Neolithic is a 2 player card game set at the dawn of the Neolithic Age where each player takes on the role of leader for their village. Neolithic uses a mix of Hand Building Worker Placement and multi-use cards.The game is played over alternating player turns. Players send Villager cards from their hands to perform Tasks and acquire more cards to help unlock Innovation cards and boost their Culture(s). Returning these Villagers allows the player to play the cards they previously acquired.Each turn the player chooses one of two options:Take a Task turn (play Villager card(s) from their hand to one of the five Task decks to acquire more cards) Take a Village turn (returns all of their Villager cards to hand and for each Villager returned may play a non-Villager card to their Village).The game ends when 2 of the 5 Tasks have no cards remaining. Players score points based on the cards in their Village. Points come from Culture cards (which award points based on certain Icons) Innovations and for having the most Icons. The player with the highest score wins.
A fast-paced light-strategy worker placement board game about paleontology for 2-5 players.Players use their Paleontologist Grad Student and Field Assistant workers to gather fossils do research and publish new Dinosaurs and Marine Reptiles as Holotypes. Personal and semi-collaborative Global Objectives feature modern paleontology concepts such as cladistics and taxonomy.The player with the most Victory Points from publishing Holotypes completing Personal Objectives and contributing to Global Objectives wins.
In Dawn of Mankind the people of your clan move along paths gather resources have children create art discover new methods of doing things...and eventually grow old and die. As your clan goes through these ordeals you need to pay attention to when your food is going to spoil and where other people might want to go because if they choose the same path you've already trodden they may inadvertently help you along your way.You earn points for a variety of things and whoever has the most points in the end wins.
Guide the first humans on their journey as they migrate throughout the world while developing their technology and culture.CATAN: Dawn of Humankind is a reboot of The Settlers of the Stone Age with gameplay rooted in the original CATAN while featuring new elements strategies and adventures to discover.—description from the publisher
The tiles are then divided by a unique mechanic: When it is your turn you may either A) Take any number of tiles from the pool or B) Claim that another player has been too greedy taking all of that player's tiles but returning at least one tile to the pool (you must of course show yourself to be a little less greedy).The next player without tiles then follows in turn. This way the size of the pool will gradually increase and the round is over once the last player without tiles decides to take what's left in the pool. Every player will then have a share of tiles and a scoring phase follows.Tactical play will help you get the meat fur tusks animals and tools you want (each tile has a different way of scoring) but you may also play cards for immediate effects or to secretly influence the scoring.- Game material is language independent -
15,000 B.C. – a great ice age is ending. Another titanic struggle for global supremacy has unwittingly commenced between the animal species.Dominant Species: The Card Game is a fast-playing game that abstractly recreates a tiny portion of ancient history: the ponderous rescinding of an ice age and what that entails for the living creatures trying to adapt to the slowly-changing earth.Players will use six major animal classes – mammal reptile bird amphibian arachnid or insect – to further their goals in various terrain. Through wily card play players will strive to become dominant at as many different terrestrial and sea biomes as possible in order to claim valuable victory points: It is survival of the fittest.All of this leads to the end game – the final descent of the ice age – where the player who has accumulated the most victory points wins the game.But somebody better become dominant quickly because it's getting mighty warm...Dominant Species: The Card Game consists of ten rounds of competition each round occurring on ten of the twelve different Biome cards. The player who starts a competition must choose to either play one Action card or pass.Play proceeds clockwise around the table in like fashion until every player has passed consecutively or when any one player has passed with an empty hand. At that point Element cards and the current Biome card are scored with victorious players recording their gains on the Victory Point Track. If the competition is at a Tundra one or more dominant players will advance one space on the Survival Track.The current Biome card as well as all played Action cards are then discarded and a new Biome card brought into play. Finally each player draws (and perhaps discards) new Action cards based on his position on the Survival Track and a new competition round begins. Play proceeds from Biome to Biome in like fashion until the game ends and a winner is determined.
In Age of Dirt: A Game of Uncivilization you control a small tribe at the dawn of civilization sending out your workers in the hopes of collecting the resources you need to grow and thrive. Unfortunately they won't always listen. Before collecting resources you have to drop all the workers in that resource's space through The Passage a three-dimensional mountain shaped tower where they will tumble and get stuck leaving only a few to get out and actually collect that resource. The rest will have to wait to be knocked loose on a future turn.So if you send a worker to the forest to collect wood and berries they might end up in the mountains collecting herbs on the plains hunting for fur or in the Love Tent making...your population larger. They might also bring some predators out of The Passage with them — or not come back at all.Players use the resources their workers end up with to arm their workers with spears and drums to build a larger cave or to create an invention which earns victory points for their tribe. The first player to have 10 victory points wins!
Welcome to the land of Fire Mountain a primordial land of ever shifting terrain where tribes vie for control using the power of their dinosaurs and the blessing of the volcano.Each turn in Wrath of Fire Mountain you roll the dice Yahtzee-style then take actions with the die results. For each volcano place one of your cave people on the volcano tile; for each egg place a cave person on the dinosaur-hatching region; for each cave or hut place a cave person on the matching tile on the 4x4 game board; for each foot move one of your cave people one space passing through water (but not stopping there) and avoiding the volcano completely as you occupy the grass and jungle tiles.If you have enough cave people on the dinosaur-hatching region you can take one of the dinosaurs from this area and add them to your supply placing them on a cave or hut then moving them among the tiles like a person. Each dinosaur has a special power such as letting you roll an extra die occupying water spaces or flying to any tile.If you have the most people on the volcano tile (or are tied for the most) you can push the tiles in the row or column with the volcano one space placing the tile ejected from the 4x4 grid into the now empty space at the end of the row/column.Finally if all of the volcano spaces are filled the volcano erupts and players are rewarded for their presence on the land. Look at each separate forest grass and water area; whoever has the most presence in an area (or is tied for the most) scores points equal to the number of tiles in the area then they return all of their pieces in this area to their supply. Players also score based on their presence at the volcano which is also emptied.After a volcano scoring if a player has reached a point threshold that's based on the number of players the game ends and whoever has the most points wins.
Cavemen: The Quest for Fire is a card-drafting game in which players take the role of tribal leaders. The tribes compete for opportunities to hunt dinosaurs recruit tribesmen and discover new technologies vying to be the first with enough knowledge and prestige to invent fire and usher in the age of modern humanity!You have two resources to manage: Food and Teeth. You must spend Food each turn in order to keep your Tribe from starving. Teeth indicate prestige among the tribes. Use Teeth to bid for the conch and to acquire Cavemen and Caves.Each turn cards are drawn from the deck to fill a common Card Pool. Players take actions based on what is available in the pool. For example if a Beast is drawn into the Card Pool you can hunt it for Food and claim its Teeth as a sign of your bravery.If you hold the conch during the Action Phase you benefit by taking your Action first and taking a second Action after everyone else has gone once. Players can bid Teeth to take control of the Conch from another player. This can be important to get the first pick of the cards in the Card Pool.The game features 21 different inventions that allow players to evolve diverse strategies capitalizing on their tribe's individual strengths. There are challenging decisions every turn as players must evaluate what resources are available guess what their opponents will do and weigh the amount of risk they're willing to take.
Guide your tribe in its struggles to survive and prosper! Tribes: Early Civilization is a game for 2-4 players (The game does include rules for solo play as well) experiencing the Paleolithic Neolithic and Bronze ages in 40 minutes. Players start with a small tribe and the very basics of civilization. During the game they invent new technologies explore new land fend off invaders and survive catastrophes. The tribe that first emerges as a true civilization wins!Tribes: Early Civilization is a thematic prequel to Nations designed by one of the Nations designers. It is a fast 3X game with a twist as each player has their own separate area to explore expand and exploit. The other two areas of the game are highly interactive:There are three basic actions tied to your civilization levels: explore move and grow. The actions column is also where historical events come into play and where the fourth civilization level — strength — is used to gain you bonuses and make bad things happen to your opponents.Several interlocking systems ensure high replayability without adding overhead or upkeep. For example: in one game shells can feel very scarce and the next abundant despite the exact same amounts being in play.
Each type of dinosaurs you draft has its own scoring rules earning or costing points depending on the number of these specific cards you gathered at the end of the round. To score higher than your opponents you must decide each turn whether you want to play the hand of cards you were offered or to pass it to the next player. But declining a hand has a real cost: you must be able to add a new card to it taken from your dinosaurs herd – and this card has to be different from all other cards already in this hand. If you're smart you can turn this to your advantage and get rid of the cards negatively impacting your collection. If you want a chance to win you'll also have to avoid being left with no other choices than taking the worst hands…—description from the publisher
A standalone game with more Dodos Riding Dinos characters and tracks that integrates with the original game.This expansion features a new way to interact with your Dodo as a projectile.In this racing-dexterity game players throw projectiles to impede the other players from reaching the finish line first. Flick eggs throw bananas drop meteorites and more!During the scheming phase all players choose a card from their hand and play it facedown. Aggressive cards (red) are stronger than normal cards (blue) but if too many players choose an Aggressive card their effects will be cancelled.In the running phase players resolve their cards in turn order. Advancing towards the finish line and resolving effects. Reaction cards (green) can be played to react in between turns.At the end of the round the player in the lead advances 1 hex while the rest draw 1 card.Make sure to keep cards in your hand otherwise you will have to go back. Projectiles is the surest way to damage your opponents or forcing their Racer to go back.Each board has a unique dynamic that will make the experience very different.—description from the publisher
We return to ancient days when man lived in caves and woman lived in adjoining caves and their language consisted of little more than grunts and gestures. Primitive though we may have been we still dreamed of ruling over everyone else as leader of the clan!In Ouga Bouga players need to repeat a series of guttural noises then add to the chain. At the start of each round players are dealt three cards face-down and those cards remain hidden; each card shows a word and associated illustration – Miti for woolly mammoth and Atrrr for fire. The first player of the round lays a card in the center of the table makes the noise then points at another player saying Ha! That player must add a card repeat both sounds in order then choose someone other than the player who chose him. Some cards have actions and add a gesture such as sticking out your tongue or pounding the table.A round ends one of two ways: (1) A player is accused of messing up with accusers pointing at him and saying Ho! If the accusation is correct the player scores all cards in the center plus one card from each accuser; if not then the accusers split the cards among themselves. (2) A player adds his third card to the pile and correctly repeats all the sounds ending with Ouga Bouga! As a reward he distributes the cards in the center as well as any penalty cards previously collected among all the players.After a round ends every player refills his hand to three cards and another round begins. If not enough cards remain the game ends and the player with the fewest cards wins.