Category: Childrens Game

Back to Categories
Zombie Kidz Evolution

Zombie Kidz Evolution

Rating: 7.6 | Players: 2–4

Game Type:

Children's

Zombie Kidz Evolution is the first legacy-style game for kids with basic gameplay similar to the 2013 title Zombie Kidz — but things will quickly evolve!In the game the young players are at school when zombies start to attack infiltrating the entryways then barring the way to classrooms. Players move through rooms and entryways to eliminate zombies and keep the zombie reserve full. If a zombie must enter the school but none are available then the school has been overrun and the players lose. To win the game players need to lock each of the four entryways as apparently the custodian has abandoned the post and given up the school for lost.As players get better they can complete missions track their development through a trophy-sticker system reminiscent of video games and open envelopes that contain new material for the game upping the challenge they face while also providing them with new powers and new heroes as well.

My Little Scythe

My Little Scythe

Rating: 7.2 | Players: 1–6

Game Type:

Family

My Little Scythe is a competitive family-friendly game in which each player controls 2 animal miniatures embarking upon an adventure in the Kingdom of Pomme.In an effort to be the first to earn 4 trophies from 8 possible categories players take turns choosing to Move Seek or Make. These actions will allow players to increase their friendship and pies power up their actions complete quests learn magic spells deliver gems and apples to Castle Everfree and perhaps even engage in a pie fight.Some of My Little Scythe’s mechanisms are inspired by the bestselling game Scythe. It caught the eye of Stonemaier Games as a fan-created print-and-play game in 2017 (it went on to win the BoardGameGeek 2017 award for best print-and-play game).—description from the publisher

Rhino Hero: Super Battle

Rhino Hero: Super Battle

Rating: 7.2 | Players: 2–4

Game Type:

Children's

Rhino Hero is back on the job — and this time not only does the wobbly skyscraper need to be climbed but there will also be fierce battles between the four super-heroes Rhino Hero Giraffe Boy Big E. and Batguin. Who will win the battles and not let themselves be bothered by the mean hanging spider monkeys?Rhino Hero: Super Battle is a turbulent 3D stacking game.

Rhino Hero

Rhino Hero

Rating: 6.9 | Players: 2–5

Game Type:

Children's

Super Rhino! presents players with an incredibly heroic – and regrettably heavy – rhinoceros who is eager to climb a tall building and leap other tall buildings in a single bound. First though you need to construct that building.Players each start the game with five roof cards and they take turns adding walls and roofs to a single building. On a turn you first place walls on the highest floor then you choose a roof card in your hand and place it on the wall. Each roof card bears markings that indicate where the next player must place walls on the card. In addition some roof cards force a player to perform special actions such as placing a second roof changing the direction of play or moving Super Rhino to a new location on the tower. Keep your hands steady!The first player to build all of their roof cards wins the game. Alternatively if the building collapses the player who caused the collapse automatically loses and the player with the fewest roof cards in hand wins.Similar to Turmbau zu Babel

Outfoxed!

Outfoxed!

Rating: 7.1 | Players: 2–4

Game Type:

Children's

Game description from the publisher:Mrs. Plumpert's prized pot pie has gone missing and now it's a chicken chase to crack the case!In Outfoxed you move around the board to gather clues then use the special evidence scanner to rule out suspects. You have to work together quickly because the guilty fox is high-tailing it towards the exit! Will you halt the hungry hooligan before it flies the coop — or will you be outfoxed?

ICECOOL

ICECOOL

Rating: 6.8 | Players: 2–4

Game Type:

Children's

The lunch break is almost there and all of the young penguins would finally get the fish they’ve been craving. However some rascals think they are quick enough to snatch some of the fish before the lunch break starts but they have forgotten one thing – the Hall Monitor! Each school day one of the penguins is designated to watch over the school and this is his moment to shine – for each rascal penguin he catches he would get additional fish!A fun run takes place – the rascals are running everywhere and trying to snatch some fish on their way but the Hall Monitor is trying to catch each and one of them to have some order in the school. Who will be more successful?ICECOOL is a flicking game in which each round one of the players takes the role of the Hall Monitor (also called the Catcher) – his aim will be to catch each other penguin and get points for that. The others (also known as Runners) will try to run through several doors thus gaining fish (that give them points) on their way. When either the Hall Monitor has caught each other penguin once or any of the others has gone through all 3 doors that have fish on them the round is over. Each player will take the role of the Hall Monitor once and at the end of the game the winner will be the one with the most points on their fish cards.The penguins can be flicked in a straight line make curves and even jump over the walls! Each player will have to use the best of their skills in order to get the most points in this fun and exciting game. It's not just cool it's ICECOOL!

Ghost Fightin' Treasure Hunters

Ghost Fightin' Treasure Hunters

Rating: 7.1 | Players: 2–4

Game Type:

Children's

In a dark and dreary house every sound sends a cold chill through your bones. A door opens – is someone there? You hear whispers but no one answers when you call. Your eyes and ears may deceive you but the hair on your neck tells you what you already know: There are ghosts here — and not just one for these spirits are legion.In Ghost Fightin' Treasure Hunters a.k.a. Geister Geister Schatzsuchmeister! four intrepid treasure hunters are on a quest searching for precious hidden jewels but the phantoms in this house do not give up their bounty easily. As their ghoulish numbers grow the treasure hunters must work together to acquire all eight jewels and escape the house before it becomes fully haunted or else face their own gruesome demise.Players roll dice to determine how many spaces they move this turn and whether a new ghost is added to the board. Players may move up to the number of spaces shown on the die. If they end their movement in a space with a treasure they may pick it up and place it in their backpack. If they end their movement in a space with a ghost they fight that ghost by rolling a fight die. If they roll the matching symbol they remove the ghost from the game board.If the players must add a third ghost to a room it transforms into a haunting. A haunting requires at least two people in the room to attempt a fight with it. Players win if they can get all eight treasures and their whole team out of the house; they lose if all six hauntings are on the board.

Tales & Games: The Hare & the Tortoise

Tales & Games: The Hare & the Tortoise

Rating: 7.1 | Players: 2–5

Game Type:

Family

The Hare & the Tortoise originally published as Royal Turtle is a card-driven betting game about animal racing loosely based on one of Aesop's Fables.At the start of a race each player secretly bets on up to two of five animals: turtle rabbit lamb wolf and fox. One animal is chosen at random for each player then after receiving a hand of seven cards each player places one of his cards face-down (possibly the same animal) as an additional bet. Players then take turns laying down 1-4 cards with all cards needing to show the same animal then refilling the hand to five cards. As soon as eight total cards have been played or four cards of any one animal the animals move (maybe).Each animal has a distinct characteristic that players can use to their advantage. The turtle always moves one space but it moves two if four of its cards were played. The rabbit always moves two spaces as long as cards are played. — unless four cards are played and it's at the head of the pack in which case it sleeps and doesn't move. The fox moves as many spaces as the number of cards played. The lamb moves one more space than the number of cards played — but if it reaches water it stops moving to take a drink. The wolf moves 1 space if one to two cards are played and one less space than the number of cards if more are played. The wolf also has 3 cards with a howl if one of these is played no one but the wolf moves.(The track consists of eleven road cards two covered with water.)After the animals move players start a new round of card-playing. A round ends when three of the five animals reach the goal after which each player scores points based on the ranking of the animals and how they bet. After three rounds the player with the most points wins.The original title of Royal Turtle is a homage to Reiner Knizia's Royal Turf another betting game about animals racing (albeit horses in that game).

Loony Quest

Loony Quest

Rating: 6.9 | Players: 2–5

Game Type:

Family

In the wonderful land of Arkadia a very old king has no heir. He organizes a tournament to offer his throne to the bravest adventurer of the kingdom. Up to five finalists will wander seven worlds full of surprises...In the drawing game Loony Quest players study challenging level cards then try to replicate the outline to meet targets and avoid obstacles on their tracing sheets. Once finished players place their sheets on top of the level card to see whether the drawings line up with the targets they meant to hit — or avoid. Largely inspired by video games Loony Quest players discover various worlds play with 3D and 2D levels run into loony monsters — Loonies — and big bosses trigger special stages collect bonuses use penalties on opponents and gather as many Xperience points as possible to win.Loony Quest features the same basic gameplay as in Doodle Quest but has been developed differently by the publisher.

Coconuts

Coconuts

Rating: 7.0 | Players: 2–4

Game Type:

Children's

Coconuts is a dexterity game based on the Monkey King character from Chinese mythology.In the game players launch coconuts toward a field of cups in the middle of the playing area. Land in a cup and you get to stack it on your player board; land in a cup on someone else's board and you get to move it to yours. By playing special Monkey King Magic cards you can force opponents to shoot blind take long shots or otherwise bollix their efforts to cup a coconut. Whoever first completes a pyramid of six cups on his player board wins!

Zombie Teenz Evolution

Zombie Teenz Evolution

Rating: 7.6 | Players: 2–4

Game Type:

Family

Zombies are attacking the entire town! Cooperate with your friends and launch an expedition to drive off the overwhelming hordes. Collect the four ingredients and brew the antidote that will save the world!Zombie Teenz Evolution is the sequel to Zombie Kidz Evolution (#1 Kids' Game on BGG). It is a standalone game with a different set of rules so you don’t need to have played the first game to jump into the second. The rules are slightly more advanced and will require a little more strategic thinking.Zombie Teenz Evolution follows the same general guidelines as its predecessor: a fast and simple game whose rules evolve from game to game through the opening of 14 mystery envelopes. By accomplishing special missions players unlock additional content that will provide a richer experience while constantly renewing the enjoyment of the game. The icing on the cake: the two games are compatible! You will be able to play Zombie Kidz with your Zombie Teenz and vice versa!—description from the publisher

Chronicles of Avel

Chronicles of Avel

Rating: 7.6 | Players: 1–4

Game Type:

Children's

Chronicles of Avel is a cooperative board game for the whole family. Take the role of brave heroes and heroines with a mission to save your magical land.Create your character and give them a unique name. Get your equipment upgrade it and prepare for battle. But remember to wisely choose what you carry as your backpack has limited space. Armed and ready explore the land in search of adventure and fortune.Answer the Queen’s call and fight together against the servants of the Black Moon. Defend the castle banish the Beast and save Avel!In Chronicles of Avel players will be exploring the world of Avel moving on a modular board created from hexagonal tiles (different every time). On their journey they will encounter dangerous monsters to fight and roll dice to determine success. Each victory leads to a prize - new weapon armor potions and gold - which will make heroes more powerful and unstoppable. But to earn equipment players will have to search through magical bag and choose using only their sense of touch. Victory awaits for those who will cooperate prepare themselves and defeat the Beast and all his servants.

Similo

Similo

Rating: 6.8 | Players: 2–8

Game Type:

Family

Similo is a co-operative deduction game and each version of the game — e.g. Fables History Myths — comes with a deck of thirty cards beautifully illustrated by Naïade showing the portrait and the name of a series of characters with a common theme.Your goal is to make the other players guess one secret character (out of the twelve characters on display in the middle of the table) by playing other character cards from your hand as clues stating whether they are similar to or different from the secret character. After each turn the other players must remove one or more characters from the table until only the right one remains and you win — or it is removed and you lose!You can play with one of the Similo sets on its own using the cards from say Fables both for the characters being laid out and for the clues being given to the guessers or you can use the cards from one set for the twelve characters on display and the cards from another set as the clues. The game is far trickier this way!

Karak

Karak

Rating: 7.2 | Players: 2–5

Game Type:

Children's

What lies beneath the crumbling walls of Karak castle? A labyrinth full of treasures...and monsters! Six brave adventurers are going in there for a fortune waiting to be claimed each one of them with a different trick up their sleeve — but the treasure chests are locked and monsters are everywhere. Who will outsmart their opponents beat the monsters and seize the dragon's gem?In Karak a.k.a. Catacombs of Karak each player leads one of six different characters into the labyrinth. Tile by tile they uncover what the labyrinth looks like and it will differ on each playthrough. They have to equip themselves with weapons and spells fight monsters and (most importantly) collect treasure. The player with the most treasure at the end of the game wins — a true champion of Karak!—description from the publisher

Happy Salmon

Happy Salmon

Rating: 6.7 | Players: 3–8

Game Type:

Party

Happy Salmon is a simple ultra-fast very silly card game.There are no turns. Players call out the action shown on their cards as fast as they can. When two players have a match they celebrate by performing the action. Actions include the classic High 5 the unifying Pound It the frantic Switcheroo and the delightful and bizarre Happy Salmon.Each time a player celebrates a match they quickly discard a card. The first person to get rid of all their cards wins.

Dragomino

Dragomino

Rating: 7.1 | Players: 2–4

Game Type:

Children's

The big moment has arrived. You have been named dragon trainer and you have the chance to meet them on a mysterious island. But you are not the only trainer sent to these lands. Who among you will discover the most baby dragons?Dragomino features gameplay similar to Kingdomino but with gameplay suitable for younger players. At the start of a round you reveal four domino tiles with each domino featuring two types of landscapes. Starting with whoever has the mommy dragon figure players draft a tile and add it to their landscape. If the newly placed tile matches the landscape of one or more adjacent tiles then you draw an egg tile for that type of landscape and place it face up where those tiles meet. Some eggs feature a baby dragon which is worth 1 point; others feature an empty shell which allows you to take the mommy dragon giving you first pick next round.After seven rounds the game ends and the player who holds the mommy dragon scores 1 additional point.

CoraQuest

CoraQuest

Rating: 7.9 | Players: 1–4

Game Type:

Children's

CoraQuest is an exciting and accessible co-operative dungeon crawling game for one to four people aged six and up.In CoraQuest the players work together to guide four adventurers exploring a dungeon avoiding traps finding treasure fighting monsters and sometimes rescuing a gnome called Kevin.CoraQuest is a game that kids and grown-ups can play together and get equal amounts of fun from. It's also a game that sparks creativity - providing encouragement and guidance on how to create heroes monsters and adventures to make CoraQuest your own.All the artwork in CoraQuest is based on kids' drawings much of it sent in to us from all over the world by the wonderful CoraQuest community. The art has been brought together by our chief-colourer-in Gary King to make a unique and charming-looking game.—description from the designer

Welcome to Everdell

Welcome to Everdell

Rating: 7.6 | Players: 1–4

Game Type:

Children's

Introducing the best board game for little fans of Everdell My Lil Everdell. Join Chip Sweep and the other kids of Everdell to build the most spectacular make-believe city anyone has ever built. This easy to learn worker-placement and tableau building game will provide family fun while getting the lil’ ones' brains a buzzin’ improving focus and enhancing young learner skills. Climb across the rope bridge watch out for the dragon’s den and join us in the fort for the latest addition to the award-winning Everdell line My Lil Everdell.—description from the publisher

ICECOOL2

ICECOOL2

Rating: 7.2 | Players: 2–4

Game Type:

Children's

ICECOOL2 is both a standalone game and an expansion for ICECOOL. If played on its own ICECOOL2 differs from the original game thanks to:If you combine both ICECOOL sets you get:

Unlock! Kids: Detective Stories

Unlock! Kids: Detective Stories

Rating: 7.7 | Players: 1–4

Game Type:

Children's

Unlock! is a co-operative card game inspired by escape rooms that uses a simple system which allows you to search scenes combine objects and solve riddles. Play Unlock! to embark on great adventures while seated at a table using only cards.Unlock!: Kids is designed for players ages 6+ and unlike other Unlock! titles it does not require an app.• Mac Unlock's Castle - Scotland is yours and so are its ghosts. . . and treasures!• Feather Balls & Mysteries - Lead the investigation among the animals and restore peace to the barnyard!• Fuss at the Park - Meet the wacky inhabitants of this fantastic amusement park.Contents: 1 Rulebook 1 Tutorial (11 Cards) 3 Stories (150 Cards) 7 Starting Special Components 38 Cardboard Tokens 1 Hints & Solutions Booklet

Taco Cat Goat Cheese Pizza

Taco Cat Goat Cheese Pizza

Rating: 6.6 | Players: 2–8

Game Type:

Party

Taco Cat Goat Cheese Pizza is filled to the brim with hand-slapping mayhem! As in Snap and Dobble each player places a card from their hand face up into a community pile while saying taco/cat/goat/cheese/pizza in player sequence. When the card matches the mantra — boom! — everyone slaps their hand on the deck with the last one to slap picking up the cards. Whoever rids themselves of cards first wins!For extra fun special action cards – the gorilla narwhal and groundhog — force players to make certain gestures before racing to slap the deck!

Ticket to Ride: First Journey (U.S.)

Ticket to Ride: First Journey (U.S.)

Rating: 6.9 | Players: 2–4

Game Type:

Children's

Ticket to Ride: First Journey takes the gameplay of the Ticket to Ride series and scales it down for a younger audience.In general players collect train cards claim routes on the map and try to connect the cities shown on their tickets. In more detail the game board shows a map of the United States with certain cities being connected by colored paths. Each player starts with four colored train cards in hand and two tickets; each ticket shows two cities and you're trying to connect those two cities with a contiguous path of your trains in order to complete the ticket.On a turn you either draw two train cards from the deck or discard train cards to claim a route between two cities; for this latter option you must discard cards matching the color and number of spaces on that route (e.g. two yellow cards for a yellow route that's two spaces long). If you connect the two cities shown on a ticket with a path of your trains reveal the ticket place it face up in front of you then draw a new ticket. (If you can't connect cities on either ticket because the paths are blocked you can take your entire turn to discard those tickets and draw two new ones.)If you connect one of the West Coast cities to one of the East Coast cities with a path of your trains you immediately claim a Coast-to-Coast ticket.The first player to complete six tickets wins! Alternatively if someone has placed all twenty of their trains on the game board then whoever has completed the most tickets wins!Part of Ticket to Ride series.

Ticket to Ride: First Journey (Europe)

Ticket to Ride: First Journey (Europe)

Rating: 7.0 | Players: 2–4

Game Type:

Children's

Ticket to Ride: First Journey takes the gameplay of the Ticket to Ride series and scales it down for a younger audience.In general players collect train cards claim routes on the map and try to connect the cities shown on their tickets. In more detail the game board shows a map of Europe with certain cities being connect by colored paths. Each player starts with four colored train cards in hand and two tickets; each ticket shows two cities and you're trying to connect those two cities with a contiguous path of your trains in order to complete the ticket.On a turn you either draw two train cards from the deck or discard train cards to claim a route between two cities; for this latter option you must discard cards matching the color and number of spaces on that route (e.g. two yellow cards for a yellow route that's two spaces long). If you connect the two cities shown on a ticket with a path of your trains reveal the ticket place it face up in front of you then draw a new ticket. (If you can't connect cities on either ticket because the paths are blocked you can take your entire turn to discard those tickets and draw two new ones.) If you connect one of the westernmost cities (Dublin Brest Madrid) to one of the easternmost cities (Moscow Rostov Ankara) with a path of your trains you immediately claim a special cross-continent ticket.The first player to complete six tickets wins! Alternatively if someone has placed all twenty of their trains on the game board then whoever has completed the most tickets wins!Ticket to Ride: First Journey (Europe) features the same gameplay as the first Ticket to Ride: First Journey game but with the players claiming track in Europe instead of in the United States.Part of Ticket to Ride series.

Dr. Eureka

Dr. Eureka

Rating: 6.6 | Players: 2–4

Game Type:

Children's

The brilliant Dr. Eureka has important experiments for you to complete! You must solve his scientific formulas by mixing the molecules from tube to tube without touching them with your bare hands. Transfer your molecules faster than your competition in Dr. Eureka to prove you're the smartest scientist in the lab.The Challenge card deck is shuffled and the top card is turned face up. For fairness it is best to have the player turning the card over to count to perhaps five before each player at the same time picks up their test tubes and begins to move the balls around until they can match the Tubes shown on the card. The first to complete wins the round and the first player to win 5 rounds is the overall winner.

Catapult Feud

Catapult Feud

Rating: 7.0 | Players: 2

Game Type:

Family

Build your castles set up your troops load your catapults and use your cunning tactics to win the day! The War for the Floor has begun once more!Catapult Feud (original series was named 'Catapult Kingdoms') is a game of last person standing. Your objective is to knock down all your opponent's troops!Starting with the youngest player choose your family: Chaufort or Cunningfields. Then use your bricks to build a castle to fortify your troops. Using your catapult launch boulders in an attempt to destroy your opponent's castle and knock over their troops. When all troops of one family are knocked over the battle is over. The winning family must have at least one troop standing upright.The game is played in a series of rounds. During a round starting with the youngest player everyone takes a turn. Each player's turn is divided into four phases: Tactics Aim Fire and Cleanup. Perform these phases in order finishing each one before moving to the next. When all players have had their turn the round finishes. You keep on playing round after round until there is only one player with troops on the table.Warning! This is a game of construction/destruction of plastic bricks and figures... NOT your opponent pets or people who may foolishly pass through the field of battle! Please play fair and be careful not to hurt each other or damage anything... other than your opponent's attempt at a impenetrable fortress!In Mar 2022 - a special Ukrainian fundraising edition was added to several crowdfunding forums.—description from the publisherIncludes: - 10 x Miniatures - 2 x Catapults - 32 x Bricks - 2 x Gates - 2 x Player Boards - 8 x Boulder Ammo - 12 x Action Cards - 1 x Rule Book

Catan: Junior

Catan: Junior

Rating: 6.6 | Players: 2–4

Game Type:

Children's

Explore the seas! Catan: Junior introduces a modified playing style of the classic Settlers of Catan giving players as young as five a perfect introduction to the Catan series of games.Catan: Junior takes place on a ring of islands where 2 to 4 players build hideouts and encounter the mysterious Spooky Island where the Ghost Captain lives. Each island generates a specific resource: wood goats molasses or swords and players can acquire gold. Each player starts with two pirate hideouts on different islands and they can use the resources they acquire to build ships hideouts or get help from Coco the Parrot. By building ships they can expand their network; the more hideouts they build the more resources they may receive. Just watch out for the dreaded Ghost Captain!Be the first player to control seven pirate hideouts and you win!As in Die Siedler von Catan: Junior you can't chain ships; you must build a pirate lair before continuing on.

My First Stone Age

My First Stone Age

Rating: 6.6 | Players: 2–4

Game Type:

Children's

Travel to the past with Jonon and Jada two stone age children to rediscover how the first humans settled the world around them.In My First Stone Age a children's version of the Stone Age family game the players collect goods and build their own settlement.Players first explore the location of forest tokens surrounding the village. Flipping a forest token over indicates the movement of the player's meeple to an action spot on the board. Gather or trade resources visit the construction site or get a helper token for the kid's dog Guff who will fetch any resource when it's time to build a hut. The construction site is where huts can be build. Each requires a different set of resources. A visit the to construction site also resets the forest tokens: Flip the tokens back over and swap a couple of them to introduce some challenge.Use your memory to find the fastest paths to gather resources and built 3 huts before everyone else to be the winner of My First Stone Age.

Quacks & Co.: Quedlinburg Dash

Quacks & Co.: Quedlinburg Dash

Rating: 7.3 | Players: 2–4

Game Type:

Children's

It's race day in Quedlinburg and with the right combination of food and luck you will ride your mount to victory and claim the golden cauldron.Mit Quacks & Co. nach Quedlinburg features similar gameplay to The Quacks of Quedlinburg with each player building their own bag of tokens over the course of play then drawing those tokens to try to further themselves to victory.Each player starts the game with their mount at the start of the racetrack and a bag that contains four dream tokens a yellow 1 token two red 1 tokens and a red 2 token. On a turn you draw a token from your bag then place it on your animal board. If you draw a colored token place the token on your animal board advance your animal on the track as many spaces as the number on the token then carry out the effect of that color: red tokens earn you 1-3 rubies yellow tokens let you roll a die for a random bonus green tokens let you take another turn or return a drawn token to your bag and blue chips let you move extra or upgrade a token.If you draw a dream token place it on one of the clouds on your animal board. After you draw and place a third dream token use all the rubies on your board to buy new tokens — no two being the same color mind you — then place these new tokens and all previously drawn tokens in your bag. Keep taking turns until someone reaches the end of the track and wins!Mit Quacks & Co. nach Quedlinburg includes a double-sided game board for a shorter or longer race; orange and purple tokens that provide new powers such as advancing as many spaces as the number of rubies you have; and double-sided action boards for each type of colored token allowing you to play with different sets of actions from game to game.

Ghost Blitz 2

Ghost Blitz 2

Rating: 6.7 | Players: 2–8

Game Type:

Family

Ghost Blitz 2.0 – The new version of Ghost Blitz with different items – five wooden items sit on the table waiting to be caught: a white female ghost a green frog a grey bathtub a blue hairbrush and a red bath towel. Each card in the deck shows pictures of two objects with one or both objects colored the wrong way. With all players playing at the same time someone reveals a card then players grab for the right object – but which object is right?The new version of Ghost Blitz functions similarly to the original but includes the following new rules: - If the frog appears you have to call out the item. - If the frog or the other item is in its original colour you have to call out the correct item in a foreign language. - If the towel appears on a card the item of the towel`s colour is the one to grab for.The first player to grab the correct object keeps the card then reveals the next card from the deck. If a player grabs the wrong object she must discard one card previously collected. Once the card deck runs out the game ends and whoever has collected the most cards wins!

Happy City

Happy City

Rating: 6.6 | Players: 2–5

Game Type:

Family

Do you have what it takes to grow a city from a humble market to a thriving mini-metropolis? Collect 10 buildings and make sure your citizens are happy with the place they live in!Gameplay1. Income Phase — At the start of each round every player receives coins equal to the sum of the income symbols shown on the bottom of their cards.2. Action Phase — Resolved in turn order:a. (optional) Discard 1 of the available Buildings from the market. b. Reveal up to 3 cards from any of the three Building decks and add them to the supply. c. Then you have a choice: either purchase a card from the supply or purchase nothing and take a coin from the bank. Note: your city may not contain any duplicate cards. d. (optional) If your city meets the conditions for an available Bonus Building you may claim it.Once any player adds a 10th card to their city the game-end is triggered and every player multiplies the number of citizens by the total number of hearts on their cards and whoever has the highest result wins the game!Happy City includes rules for two ways to play: a family version and an expert version that features more interaction and strategy.

Concept Kids: Animals

Concept Kids: Animals

Rating: 7.1 | Players: 2–12

Game Type:

Children's

Concept Kids Animals is a cooperative version of the game Concept adapted for children who don’t yet know how to read.In turn the children attempt to make the others guess an animal by playing pawns on the illustrated icons on the game board. Through this the child indicates a feature of the animal to be guessed. Draw 12 cards and attempt to find as many animals as possible in order to get the most points together!Concept Kids Animals offers 110 animals to be guessed divided into two difficulty levels. Beautifully illustrated by Éric Azagury this communication game for children will allow them to discover the world of animals in a fun and innovative way.

Dragon's Breath

Dragon's Breath

Rating: 6.6 | Players: 2–4

Game Type:

Children's

On one of their expeditions the dragon children Mira Feo Luna and Diego discover an unusual sparkling treasure: a column of ice with sparkling stones frozen inside it. They want to take the treasure back to their cave. But unfortunately the column of ice is too heavy. The only thing they can do is to melt it. But breathing fire isn't as easy as it sounds. Instead of fire they only manage hot air. Then the four of them have an idea: they'll get their dad to help. And it works! Dad's fire breathing starts melting the column and little by little the sparkling stones start falling out. The dragon children quickly collect the valuable treasures and take them back to their cave. With a little luck even dad will get a few sparkling stones! Which dragon child will collect the most sparkling stones in their cave by the end of the game?—description from the rulebookHow to play:1. Selecting a sparkling stone tile 2. Lifting an ice ring (the dragon dad will melt the top ice ring) 3. Dividing up sparkling stones (take all the fallen sparkling stones in the color of your sparkling stone tile from the game board)

Leo

Leo

Rating: 6.7 | Players: 2–5

Game Type:

Children's

Leo the lion's mane is far too long and he risks looking shaggy and losing the respect of his fellow animals — but those same animals keep stopping him to chit-chat while on the way to a haircut. Can you get this king of the jungle to the barber shop in time?In Leo players need to help Leo reach the barber shop before it closes for the day. To set up place all of the animal tiles face down shuffle them then create a track that leads from Leo's bed to Bobo's Barber Shop. Set the clock to 8:00 a.m. Each player starts a number of cards in hand.On a turn a player plays one card to move Leo ahead 1-4 spaces on the track then reveals the animal tile on which Leo landed. If the tile is the same color as the card just played the clock remains at the same time as it was at the start of the turn; if the tile has a different color however the clock moves ahead 1-5 hours depending on the animal depicted. Poor Leo! If the clock reaches 8:00 p.m. before Leo arrives at the barber shop the round ends and Leo must return home in order to try again the next day. Turn all face-up tiles face down again.If the players manage to get Leo to the barber shop within five days to get him a trim they win!

Kids Chronicles: Quest for the Moon Stones

Kids Chronicles: Quest for the Moon Stones

Rating: 7.3 | Players: 1–4

Game Type:

Children's

Kids Chronicles: Quest for the Moon Stones is a co-operative family game of adventure and mystery investigation that mixes a board game and app.As magicians' apprentices players dive into the fairy tale lands of the Kingdom of Summer and the Winter Empire. Accompanied by the faithful familiar Nils The Moon Cat they embark on a quest to find four magical Moon Stones. To achieve their goal young magicians have to solve numerous mysteries and help inhabitants of both Kingdoms overcome their problems.Using the Scan&Play technology each component — locations characters items etc. — has a unique QR code which depending on the scenario selected will activate and trigger different clues and stories. Experiencing the 3D scenes requires only a mobile phone or a tablet. Players simply hold their mobile device in front of their eyes to immerse themselves in the game's universe and search for clues in a virtual world.The game comes with one tutorial and five unique stories. Each game session lasts around 30 to 45 minutes.—description from publisher

The Enchanted Tower

The Enchanted Tower

Rating: 6.6 | Players: 2–4

Game Type:

Children's

Ack the princess has been captured once again by an evil sorcerer! She should really stop hanging about in places where she can be captured so easily. Well that's neither here nor there for now – let's get out there and free her from the enchanted tower.In Der verzauberte Turm one player plays the sorcerer and at the start of the game he hides a key under one of 16 spaces on the game board. The other players collectively take the part of Robin who tries to find the key before the sorcerer can reach it. No matter who finds the key first though that player gets to try the key in one of the six locks on the tower; if he chooses the right one the princess jumps free of the tower and that player wins. If not the sorcerer hides the key once again and everyone moves back to their starting locations.The sorcerer starts the game on a supplementary movement board that takes him eight spaces to cover giving Robin time to search various locations first for the key. (Robin and the sorceror are apparently magnetized and when the character passes over the key location the key will clack to its underside.) How do the pieces move? Each turn the sorcerer rolls a symbol die that shows which character moves first that turn; the Robin players take turns rolling a number die which has values for both Robin and the sorcerer. Thus they jockey back and forth to reach a location that only the sorcerer knows. Will the princess find freedom once again at least for a little while?

Tales & Games: The Three Little Pigs

Tales & Games: The Three Little Pigs

Rating: 6.4 | Players: 2–5

Game Type:

Children's

As a little pig your dearest wish is to build a strong and beautiful house in which you can spend your long winter evenings. But you won’t need trowels nor scaffoldings as only dice will allow you to construct your dream home. Beware the wolf prowling around whose only thought is to literally blow down your comfy house!The Three Little Pigs is an easy and fun dice game for the whole family. On your turn roll the special pink dice up to three times and try to generate symbols to trade for doors windows and roofs made of straw wood and brick. The more beautiful and voluminous your house is the more points you will earn at the end of the game. If you generate two wolf symbols take a huff and puff and blow someone's house down!This original game comes in a box decorated to look like a storybook and includes an illustrated version of the famous tale of the Three Little Pigs.

Go Cuckoo!

Go Cuckoo!

Rating: 6.7 | Players: 2–5

Game Type:

Family

On your turn in Zum Kuckuck! you take one standing stick and put it on the nest. If both ends of the stick have the same color you may choose to lay an egg on it. Otherwise you take another stick whose top color is the same as the hiding color of the previous one up to three sticks. After laying an egg or putting the third stick with different colors your turn ends. There are penalties for a stick touching the ground or eggs falling from the nest.The first person to lay all of their eggs can then put the cuckoo on the nest and win the game.

Spinderella

Spinderella

Rating: 6.5 | Players: 2–4

Game Type:

Children's

In Spinderella players race to get their three ants across the forest floor as quickly as they can but spiders await in the branches above and — with a little help from opponents — one might swoop down to scoop up your ant and return it to the starting line. You can do the same to them of course so search for the right time to act and the right places to hide.

Yummy Yummy Monster Tummy

Yummy Yummy Monster Tummy

Rating: 7.1 | Players: 2–4

Game Type:

Children's

There are strange noises coming from the attic at your grandpa’s summer house. After climbing the stairs you see colorful and furry Monsters everywhere! They seem to be friendly…. but also really hungry! You must feed them whatever you can find. They will eat anything but what attracts them the most is the color of objects!Yummy Yummy Monster Tummy is a co-operative card game of color matching for 2-4 players. Your goal is to complete each level by feeding all of the Creatures foods they like.Each level consists of several Creatures that you must feed. Once a Creature opens its mouth it’s ready for you to feed it! In any order each player chooses one Item card from their hand to feed to the Creature by scanning the card’s QR code which is located on the back of the card. When feeding a Monster you must feed it Item cards that combine and mix into a color that is similar to the Monster’s fur color. If you feed a Monster a mix of Items that do not result in a mixed color that is similar to their fur color all players lose the game and must start the level over again.You can play Yummy Yummy Monster Tummy in either Story Mode or Party Mode. In Story Mode there are 12 levels waiting for you. You will follow the story and unlock new Locations and Items by completing levels. On higher levels you will also meet new Creatures. Some of them have exciting special abilities that provide additional fun challenges!In Party Mode you can play a single game session using all of the Items you have unlocked so far. This allows you to experience the game without worrying about the story.

Who Did It?

Who Did It?

Rating: 6.6 | Players: 3–6

Game Type:

Family

But but...who did that?!In the card game Who Did It? players race to get rid of their cards so that they can avoid the blame of owning the animal that pooped. Each game is as fun as it is fast; quickly find your card be the first to throw it down then blame someone else! Was it YOUR cat that pooped in the living room? Because it sure wasn't my bunny!—description from the publisher

Loopin' Chewie

Loopin' Chewie

Rating: 6.3 | Players: 2–3

Game Type:

Children's

This 2-3 player version of Loopin' Louie is re-themed with the Star Wars license. Chewbacca in the Millennium Falcon is tasked with knocking out the other players' stormtroopers. When only one player has stormtroopers left that player wins.

GOLD

GOLD

Rating: 6.7 | Players: 2–5

Game Type:

Family

Gold is calling! Everyone rushes to Mount Goldrush the last remaining gold mine. Which gold miner will unearth the most gold and possibly outwit their rivals along the way?In this clever memory game by Reiner Knizia you - as a gold digger - try to get the most gold out of the mine. A lucky hand a good memory and a tactical flair help to outsmart one or the other annoying rival on the way to fame.Reveal 2 cards. Find the nuggets. Trick your rivals. Extract the most gold.Watch out for the dynamite!

Sen

Sen

Rating: 6.9 | Players: 2–5

Game Type:

Family

In Sen (English: Dream) the goal is to minimize the total value of your cards; however you don't know what all your cards are at the beginning of the game. By using certain cards to peek at your own or opponent's cards or swap cards with your opponent you can try to minimize the value of your cards. When you think you have the lowest value you can call end the round. If your value is not the lowest you receive a penalty. Rounds repeat until someone has scored 100 points at which point the player with the fewest points wins.A game in the Golf family it combines elements from Rat-a-Tat Cat and Cabo.

The Fuzzies

The Fuzzies

Rating: 6.5 | Players: 2–4

Game Type:

Party

The Fuzzies is a game about creating gravity-defying towers out of fuzzy little balls.Draw a card a remove that color of fuzzy using either tweezers or your fingers but you can not get out of your seat. Stick it anywhere higher on the tower.If you are successful then the next player goes but if any balls drop you must draw cards equal to the number of balls dropped and do the challenge on your next turn (e.g. remove a Fuzzy while covering your eye)The game ends when someone oafishly knocks over the tower. That player is the loser everyone else wins!Components: 95x Fuzzies 30x circular cards 1x circular rulebook 1x plastic container with dual purpose lid/platform 1x tweezers-description from designer

Do De Li Do

Do De Li Do

Rating: 6.5 | Players: 2–6

Game Type:

Party

You have to think fast in the speedy card game Dodelido! The player whose turn it is places the top card from their hand face up on one of the three discard piles then calls out the characteristic which is seen most frequently in the center: animal species color nought or Dodelido! It sounds easier than it is especially since the slow tortoise and the snappy crocodile tend to contribute variety. If you play faultlessly you win! After all a mistake is a mistake…

Valley of the Vikings

Valley of the Vikings

Rating: 6.6 | Players: 2–4

Game Type:

Children's

In Tal der Wikinger (Valley of the Vikings) the annual barrel bowling contest is taking place. Now courage skill and risk-taking are required so that the players use the ball to knock down the right barrels and cleverly position their Vikings on the dock. But the player who ventures too far and is first to fall in the water goes away empty-handed. The player who captures the most gold coins wins.—description from the publisher

Mal Trago

Mal Trago

Rating: 7.1 | Players: 4–10

Game Type:

Party

The witch needs guinea pigs to try her new potions and you her loyal goblin minions have been designated as forced volunteers for this occasion. It's not as terrible as it seems; okay some of those potions may have a deadly effect… But the witch always generous has promised that one of you will leave unharmed as a reward for her cunning for her instinct and because someone will have to clean everything in the end...In this party-goblin of 4 to 10 players from 8 years of age and with a duration of approximately 15-20 minutes we will have potions spells antidotes goblins and above all MANY LAUGHS!—description from the designerLa bruja necesita conejillos de indias para probar sus nuevas pociones y vosotros sus leales esbirros goblins habéis sido designados como voluntarios forzosos para esta ocasión. No es tan terrible como parece; vale puede que algunas de esas pociones tengan un efecto mortal… Pero la jefa siempre generosa ha prometido que uno de vosotros saldrá ileso como premio por su astucia por su instinto y porque digo yo que alguien tendrá que limpiarlo todo al final.MAL TRAGO es un party-goblin para grupos de goblins de 4 a 10 goblins a partir de 8 años de edad goblin y con una duración de 15-20 minutos. Pociones conjuros antídotos GOBLINS y sobretodo ¡¡MUCHAS RISAS!!—description from the designer (Spanish)

SOS Dino

SOS Dino

Rating: 6.9 | Players: 1–4

Game Type:

Children's

Freddy the red Tyrannosaurus Louis the yellow Stegosaurus Marie the blue Triceratops and Nessie the pink Diplodocus grew up together in the amazing Valley of Fire. They meet regularly around the lake to play together.But one day DISASTER! The four dormant volcanoes began to erupt at the same time! Hurry find safety in the tall mountains to avoid the lava flows and save as many dinosaur eggs as possible.In this game for 7 years old and more you need to react anticipate and work together as a team to save the four dinosaurs in SOS Dino! Draw a tile place it on the board then move one of the dinosaurs closer to the safety of the mountains. Pay attention to the lava and avoid the meteor showers!—description from the publisher

Doodle Quest

Doodle Quest

Rating: 6.7 | Players: 1–4

Game Type:

Children's

Dive under the deep blue sea where you'll find fish to gobble treasure to discover and divers to save!In the line-drawing game Doodle Quest players study challenging quest cards then try to replicate the depicted path(s) on their separate transparent doodle sheets. Once finished the players place their doodle sheets on top of the quest card to see whether the drawings line up. Visit starfish for bonus points! Doodle Quest includes 36 illustrations with two different levels of play: beginning and advanced.Doodle Quest features the same basic gameplay as in Loony Quest but has been developed differently by the publisher.

Stomp the Plank

Stomp the Plank

Rating: 6.9 | Players: 2–4

Game Type:

Children's

You are young and mischievous pirates. Try to steal treasures from captain Giraffe’s chest while accusing your fellow pirates. But be careful because if you get caught you’ll walk the plank! For each treasure you manage to steal your opponent will end up with a crate at the end of their plank...which might just tip over... The first one to fall loses the game!Each turn draw as many cards as you want from the captain's chest. The more you draw the more crates your opponents will place on their planks. But be careful if you draw the same card twice your elephant will stomp forward on your plank.—description from the publisher

Catan Junior

Catan Junior

Rating: 6.5 | Players: 2–4

Game Type:

Children's

This revised edition of Die Siedler von Catan: Junior includes the new rules of Catan Junior Madagascar.It plays two to four players rather than three to four. The new board is printed on both sides. One side for two players (new) and the other side is for 3-4 players.Changes from earlier versions:- new board - 2 gold islands (old: 1) - 5 life rings on the board (old: market) - no Harbour tiles (old: 4) - generally all Tokens (old: cards) - resource pineapple (old: rum) - new colours lilac and bright yellow (old: White and yellow/orange) - parrot as robber (old: pirate)---Die Siedler von Catan: Junior is a junior edition of The Settlers of Catan. Players collect and trade resources in order to build things gain more resources and score points. The first player to build seven warehouses wins.

Magic Mountain

Magic Mountain

Rating: 6.9 | Players: 2–6

Game Type:

Children's

Categories:

In Magic Mountain a.k.a. Zauberberg you want to move the sorcerers' apprentices down the mountain ahead of the witches — but you don't always know how the will-o'-the-wisps will make the figures move.To set up place supports on the game board to elevate the starting area then place six sorcerers' apprentices in the back row and four witches on their designated starting spaces. Add the five colored will-o'-the-wisp marbles to the bag.On a turn draw a will-o'-the-wisp then place it at the top of one of the six starting channels and let it go. If the will-o'-the-wisp hits a figure the ball will stop. Pick up this figure and move it to the next open colored space on the winding path that matches the color of the will-o'-the-wisp. If you're moving a sorcerers' apprentice you might want to do it quickly because if the will-o'-the-wisp hits that same figure you can move it once again! Don't rush moving the witches though since you want them to move as little as possible. If a will-o'-the-wisp doesn't hit any figures then you must move a witch of your choice to the next matching colored space. Once all five will-o'-the-wisps have been drawn return them to the bag and start again.If you manage to move four sorcerers' apprentices to the bottom of the mountain before three witches get there you win! You can adjust the difficulty of the game by requiring more sorcerers' apprentices or fewer witches or both. Alternatively you can play the game competitively with each player or team trying to get their group of four figures down the mountain first.[Admin note: Magic Mountain is listed for 2-6 players whereas Zauberberg is listed for 1-4 players but the gameplay seems identical in both releases.]

Push It

Push It

Rating: 7.1 | Players: 2–4

Game Type:

Family

Push It is a 2 to 4 player skill game that you can play anywhere with a smooth table. Push your pucks closest to the jack to win!Push It is a tense game of skill that can be played anywhere. To win push flick or judo-chop your pucks so they are closest to the central jack at the end of the round. Sound simple? Well it is! Find any smooth surface (tables are ideal and luckily most people have them) whip out your Push It bag and play with whoever is up to the challenge. The game is quick to learn but hard to master. Come up against a Push It maestro and you’ll soon be put in your place (Warning: friendships can suffer as direct result of Push It). Play Push It either mano-a-mano 3 player 4 player or our favourite and most strategic version is two teams of two.At Push It we want you to unleash your creativity so there are no long-winded rules or measuring; players have to argue amongst themselves to agree whose puck is closest or else a ‘Push Off’ tie-break round decides. Only you can tell if that was really ‘cheek lifting’ and not ‘bum shuffling’. It’s all about having your own house rules playing on different surfaces like car bonnets or pizza trays (tried and tested) and WINNING. So when the pressure is on and you’re going for that extra point (without knocking your opponent’s puck closer) try to remember – it’s just for fun!!

Rory's Story Cubes: Voyages

Rory's Story Cubes: Voyages

Rating: 6.5 | Players: 1–12

Game Type:

Family

Roll the cubes begin with Far far away... start with the first symbol to grab your attention and tell a story that links together all nine face-up images. There is no wrong answer as the goal is to let the images spark your imagination.Rory's Story Cubes: Voyages – a pocket-sized set of nine cubes depicting 54 icons to inspire epic adventure – is the second expansion set for Rory's Story Cubes while also being a standalone item. Made to the same high quality as the original set the cubes are inked in dark green to allow for easy sorting if you choose to use more than one set during play.As with Rory's Story Cubes you can play Voyages as a game for one or more players as a party game for three or more or as an improv game in which each player contributes part of the story picking up where the last one left off. Win award points for speedy delivery inventiveness imagination drama and humor.Integrates with

Karak II

Karak II

Rating: 7.4 | Players: 2–5

Game Type:

Uncategorized

Karak II is a standalone sequel to Karak and this second installment adds a more complex layer of gameplay while staying approachable for kids. Each player becomes a hero trying to defeat monsters and their leader: the Dark General. To achieve that they have to collect resources build and develop their cities and train new units (represented by dice) to add to their army. Over the course of the game players will defeat monsters carrying powerful soul stones – and the player with the most soul stones at the end of the game wins.—description from the publisher

Fairy Tile

Fairy Tile

Rating: 6.3 | Players: 2–4

Game Type:

Family

Welcome to Fairy Tile a kingdom of magical lands where a daring Princess a devoted Knight and a dreadful Dragon roam looking for adventure. They need your help to discover the kingdom! Help them move further and further to fulfill their destiny and tell their story page after page.Develop the kingdom of Fairy Tile by putting new land tiles in play and moving the Princess Knight and Dragon across different places such as mountains forests and plains. Help them have extraordinary adventures by accomplishing objectives written on the pages of your book. As soon as you complete an objective develop your story and read the page of your book aloud.Be the first to read all the pages of your book to win the game.

My First Castle Panic

My First Castle Panic

Rating: 6.4 | Players: 1–4

Game Type:

Children's

My First Castle Panic like its predecessor Castle Panic is a co-operative game in which players work together to defend their castle but this game removes the reading requirement of the earlier one and fosters the development of educational skills such as identifying colors and shapes problem solving and turn taking.In the game monsters follow a single path toward a single large eye-catching castle which is protected by one wall. Each step toward the castle is identified by a color and a shape. Players hold cards in their hands with cute defenders who also have a color and shape. When a card is played that matches the location of the monster that monster is captured and thrown in the dungeon. Tension builds as more monsters are placed and move along the path toward the castle. If the castle is destroyed the players lose; if it still stands when all the monsters are in the dungeon the players win.

Smile

Smile

Rating: 6.6 | Players: 3–5

Game Type:

Uncategorized

Description from the publisher:Night is falling and your tamed critters have somehow escaped their enclosure! Head into the forest and tempt them back with juicy lightning bugs in Smile a game of gathering cute creatures for three to five players.In every game of Smile you and your fellow players attempt to lure your critters back by taking turns placing fireflies on their cards one at a time. But be careful! Wild critters are equally enamored with your fireflies but will give you negative points. Wisely spend your fireflies to attract the best critters while saving enough to bid in future rounds. Just remember: In the end you'll be surrounded by a collection of cute smiling creatures — for better or worse!

Echidna Shuffle

Echidna Shuffle

Rating: 6.7 | Players: 2–6

Game Type:

Children's

Echidnas pick up bugs and deliver them to their home stumps in the family-friendly game Echidna Shuffle.In more detail players move the twelve echidnas from leaf to leaf picking up bugs in their color from their pick-up leaf and moving them to the three matching-colored stumps. But the forest floor is a traffic jam of echidnas that have to be moved out of the way before you can get there. The first player to deliver all three bugs wins.—description from the publisher

Gold Fever

Gold Fever

Rating: 6.6 | Players: 2–5

Game Type:

Uncategorized

Experience the excitement of gold fever in a highly portable press-your-luck game in which you don't need a table to play.Whoever first draws five gold nuggets out of their bag in Gold Fever wins the game — but if you keep digging gold for too long you risk drawing so much gravel that you may lose it all! Gold Fever offers fun decision-making with an immediate payoff in a short playing time.The game contains 5 cloth bags and 95 oversized gem pieces. It is dead simple to play and includes four variants to mix up the experience.

Space Escape

Space Escape

Rating: 6.9 | Players: 2–4

Game Type:

Family

In Mole Rats in Space you and your teammates are mole rats on a research station that has been invaded by snakes. You need to collect your equipment and escape the station before you're bit or time runs out.On a turn you carry out the instructions on the card in front of you perhaps moving yourself or your teammates moving one or more snakes or adding a new snake to the board. Land on the bottom of a ladder and the character (or snake) advances one level toward the escape pod; land on a chute and you descend a level — or are shot out into the vast reaches of space where you die slowly of asphyxiation. Make sure that only snakes suffer this fate or you lose the game!If you land on a snake you're bit and must return to your starting location; get bit a second time and you die. Run out of cards you die. Let a snake board the escape pod you die. In case that threat of death isn't enough for you the game includes a pack of cards to add to the deck once you've triumphed a few times so that you can increase the challenge.Designer: Matt Leacock Artist: Jim Paillot

Bugs in the Kitchen

Bugs in the Kitchen

Rating: 6.0 | Players: 2–4

Game Type:

Children's

There's a pesky little bug in the kitchen! And it's not just any bug - it's a HEXBUG® nano® scuttling around the game board! Quick - can you catch it in the trap? By turning knives forks and spoons you can direct the bug into the trap. Throw the die to discover which utensils you can turn. Catch the bug in the trap and earn a token - the first player to collect 5 tokens wins the game.

Schnappt Hubi!

Schnappt Hubi!

Rating: 6.9 | Players: 2–4

Game Type:

Children's

In the cooperative deduction game Schnappt Hubi! which uses an electronic device similar to the one in Wer war's? the players explore an old house by building a 3D-labyrinth of broken walls in the first phase and chasing a ghost in the second.Each player starts with his figure – a red or yellow mouse or blue or green hare – in one predetermined corner of the square house which features a 4x4 grid of rooms that lacks any walls at the start of the game. The players find out which kind of walls are in certain directions by pressing one of four arrow buttons of a compass device with a built-in AI (to ensure that each game will have a different house). Walls come in four types: One that allows all animals to pass through one with a mousehole that allows only mice through one with a hole in the top that only hares can jump through and one that's solid and impassable. The players build those walls creating step-by-step a 3D-labyrinth. The goal of this first phase is to find the magic doors which can be opened only if there is an animal on each side.Once the players find the magic doors the ghost Hubi appears. The device gives hints to the players allowing them to deduce where Hubi is so that ideally they can eventually chase it out of the house.Schnappt Hubi! includes three difficulty levels with a timer running in the hardest level that ends the game after a certain number of moves.

Dirty Pig

Dirty Pig

Rating: 6.1 | Players: 2–4

Game Type:

Children's

Only a dirty pig is a happy pig!In Dirty Pig first released as Drecksau each player has 2-4 clean pigs in front of him and three cards in hand. Each turn one card is played. By playing a Dirty Your Pig card one pig can be sent into the mud. One of the pig cards in front of you is flipped over to show a dirty pig on the back. Rain cards clean all pigs even your own! Barn cards protect your pigs from the rain while lightning cards destroy the barns – but lightning rod cards protect barns from lightning cards. Farmer cards are played to dirty someone else's pigs: the farmer likes clean pigs... Pigs in a barn that are protected with a barn door are safe from the farmer. A pig in a barn with a door and a lightning rod is completely protected! The first player who dirties all of his pigs wins!Note that while Drecksau has a maximum player count of four Dirty Pig contains additional cards that allow for play with up to six.

Quick Cups

Quick Cups

Rating: 6.2 | Players: 2–4

Game Type:

Family

Haim Shafir's most famous game design Halli Galli includes one of the best-known game props in existence: a bell. Players both young and old love to hit the bell after spotting a winning combination so it's no surprise to see the bell return in yet another Shafir design: Speed Cups a.k.a. Quick Cups.In this game each player receives a set of five plastic cups each a different color; a deck of 24 cards is shuffled and placed face down in the center of the table next to the bell. One player flips over the top card which depicts colored objects – trains birds cups etc. – stacked vertically or horizontally then everyone tries to recreate this colored sequence with her own set of cups. The first player to do slams the bell revels in the soul-brightening ding then (if correct) claims the card. Someone then reveals the next card and the players start shuffling cups once again.Once all the cards have been claimed whoever holds the most cards wins!

Unlock! Kids: Stories from the Past

Unlock! Kids: Stories from the Past

Rating: 7.8 | Players: 1–4

Game Type:

Children's

Second box of Unlock! kids with 6 new adventures in 3 different universes:Strolls through prehistory The secrets of Hatsheput Queen of Egypt Welcome to Golden Town!Designed for the 6-10 years of age no app no rules to read!A game by Cyril Demaegd designed for kids by Marie & Wilfried Fort. Stories by Sandra Lebrun & Loïc Audrain et Florian Fay.Artworks by par Marine Cazaux Rémy Tornior et Olivier Danchin.

Pick-a-Dog

Pick-a-Dog

Rating: 6.1 | Players: 1–5

Game Type:

Family

While Farmer Henry is enjoying red wine in his newly-built colossal basement the piggies in the barn are also partying for fun! Impish as they are they're really organized when it comes to forming groups for games. Recruit your team carefully but not too slowly!Pick-a-Dog (first published as Formissimo) features the same gameplay as Pick-a-Pig with the only difference being that dog noses in one game are replaced with piggie snouts in the other. An individual game supports 2-5 players while combined they support up to eight players.To set up the game lay out 30 cards in a grid (49 cards with 6-8 players) and give one card face down to each player. Each card has five attributes with each attribute having two states: large/small light/dark one/two arms with/without sunglasses and with/without popcorn. (As noted above combining the two games adds a sixth attribute: pig/dog nose.) Someone shouts Go! then everyone looks at their card in hand. Players then start grabbing cards from the grid and stacking them in hand. The card grabbed must be identical to the top card in hand or differ from that top card in only one way. Thus as you grab cards the attributes of that top card will keep changing forcing you to look for matches in new ways.Once a player thinks he can't grab any more cards he yells Stop!. The round ends and all players check their card stacks. If someone made a mistake when grabbing cards that player keeps none of the cards gathered that round. If the player who stopped the round made no mistakes he earns an extra card (two cards when playing with 6-8). If however he stopped the round when he could have collected more cards then he loses all the cards he's collected during this round.Whoever has collected the most cards when the game ends wins!

The Crusoe Crew

The Crusoe Crew

Rating: 6.7 | Players: 1–4

Game Type:

Thematic

In The Crusoe Crew (a.k.a. Baiam or Kuala) you embody a character in an immersive story in which your choices guide your progress. You have a character sheet akin to those used in role-playing games that tracks your possessions your special abilities your coins and your victory points. In general gameplay consists in following the comic's panels — which contain clues riddles and traps — and making choices about where to go and what to do while using your visual perception to collect clues and be smart enough to resolve the riddles. As in any game you can lose — sometimes really badly!What's different with this story compared to other Graphic Novel Adventure books is that The Crusoe Crew is for 1-4 players and each player has their own book embodying a particular character with special powers. Work together with others (albeit separately) to progress on islands full of adventures and brain twisters!

Cobra Paw

Cobra Paw

Rating: 6.3 | Players: 2–6

Game Type:

Party

In Cobra Paw players take turns rolling the dice — which feature six unique symbols — then race to grab the tile with the matching pattern before anyone else. Whoever grabs six tiles first wins!

No Thank You,Evil!

No Thank YouEvil!

Rating: 7.4 | Players: 2–5

Game Type:

Uncategorized

No Thank You Evil! is a tabletop game of creative make-believe adventure and storytelling. In No Thank You Evil! you create a character based on a couple of cool descriptive imagination-firing traits. The Guide (a special role often played by a parent or older sibling) presents a dilemma and the players set off on an adventure of the imagination. Along the way you use your character’s special skills companions and equipment to overcome obstacles. Maybe you’ll rescue a friend from Dragonsnot Falls save the world’s biggest adventure park from an ancient curse or fix Whizbang’s broken time machine before it’s too late! Whatever you choose you’re sure to solve mysteries gain friends confront bad guys and have a wild adventure!

Spot it! 1,2,3

Spot it! 1,2,3

Rating: 6.3 | Players: 2–6

Game Type:

Children's

Spot it! 1,2,3 features the same game play as its parent Spot it! but in a simplified manner so that younger players can play too. (Spot it! Numbers & Shapes Spot it Jr.! Animals and Spot it! Alphabet feature different images on their cards but they have the same number of cards and the same gameplay.)Note: some of the different editions have slightly different rulesets (see e.g. uploaded files of different versions). Some editions (e.g. Dobble Beach with its waterproof cards) even feature the aim of playing through all the minigames and the player who won the most minigames wins.Each card in Spot it! 1,2,3 features six different numbers with the sizes of numbers varying from one card to another. Any two cards have exactly one number in common. To play reveal one card then another. Whoever spots the number in common on both cards claims the first card then another card is revealed for players to search and so on.Whoever has collected the most cards when the deck runs out wins!

The Quest Kids

The Quest Kids

Rating: 7.6 | Players: 2–4

Game Type:

Children's

Your child's first dungeon crawler experience awaits!The Quest Kids is a new-fantasy themed board game adventure for children 5 years old and up. In the game players control up to four of the Quest Kids (a brave team of young heroes) as they explore the magical Tolk's Cave. During their adventure the team will find treasure scare away monsters complete quests and discover magical items all while helping their fellow Quest Kids out along the way. The Quest Kid with the most stars at the end of the adventure is victorious!Featuring beautiful kid-friendly art oversized player mats chunky components and gigantic articulating miniatures The Quest Kids is the perfect introduction to fantasy gaming for the little dungeon crawler in every family.—description from the designer

Magic Maze Kids

Magic Maze Kids

Rating: 6.6 | Players: 2–4

Game Type:

Children's

The king was accidentally turned into a frog! Gather your friends stride across the forest and find the correct ingredients to prepare a potion that will cure him.Magic Maze Kids is a cooperative game that makes the original mechanisms of Magic Maze accessible to young players. Everyone controls all of the heroes but only in one direction! Tutorials gradually teach you the rules and several levels make the game evolve with the children.—description from the publisher

Bling Bling Gemstone

Bling Bling Gemstone

Rating: 6.5 | Players: 2–6

Game Type:

Family

Bling Bling Gemstone features the same game play as Justin Oh's Toc Toc Woodman but now players have more to aim for when they're swinging the axe.To set up the game players create a pillar of discs with each disc having four colored plastic gem pieces slid into notches on its side. On a player's turn the player takes two swings at the disc tower with a plastic pickaxe. If any gems or discs fall from the tower the player must keep them. Red gems are worth 3 points pink gems 2 and transparent gems 1 while the center disc is worth -10 points.When no gems remain in the tower the game ends and the player with the most points wins!

Coconuts Duo

Coconuts Duo

Rating: 7.0 | Players: 2

Game Type:

Children's

Coconuts Duo is a standalone expansion for the dexterity game Coconuts. In the game you use your monkey launcher and your skill to fling coconuts into cups claim them and place them on your board. By stacking a pyramid of six cups you win the game and can claim the title of the monkey king — but beware the new powerful magic cards the other player may use.Coconuts Duo can be played as a tense two-player game with ten new special magic cards or it can be combined with the original Coconuts to play a five- or six-player game. Either way you will have a lot of coconut-flinging fun...

Magic Rabbit

Magic Rabbit

Rating: 7.1 | Players: 1–4

Game Type:

Uncategorized

The magic show is about to start.Behind the curtain it is chaos: the rabbits jump from all sides and the hats roll to the ground!You have to put all this back in order.Hurry up! The audience is already getting impatient!In Magic Rabbit players will cooperate in a limited time to gather in line rabbits and hats together in an ascending order.The game design is straightforward. At first place randomly a Rabbit tile face-down under a Hat tile face up. Then place Dove tokens depending of the number of players.Within 2'30 you will have to rearrange the Rabbits and Hats so they match their number : Rabbit #1 under Hat #1 from 1 to 9.At the end of their turn player may also move a Dove token from a pile to another one.Hidden envelopes will bring some new magic trick to spice up the game difficulty. Envelopes comes in 3 levels and each of then contain several game variants to achieve before opening the next one!—description from the publisher

My Happy Farm

My Happy Farm

Rating: 6.4 | Players: 2–4

Game Type:

Family

My Happy Farm is a game in which players strive to become the best farmer.All players have their own farm with four nice animals. They feed those cuties. Animals which are fed well fill their stomachs with tasty food grow and become longer and longer even reaching unnatural lengths. The longer your animal the better a farmer you are. The owner of the longest animal receives bonus points. Animals which aren't fed even one time lose their weight take offense and leave their bad master. Moreover they will take some victory points from the bad master to punish him so players have to be good and careful farmers and feed their animals well to create Their Own Happy Farm.

Foxy

Foxy

Rating: 7.1 | Players: 1–5

Game Type:

Uncategorized

In Foxy you'll put your memory and observation skills to the test while looking at a sequence of large full-color cards. Each card shows one of four environments as well as 1-2 animals that live in that environment — although a cat can show up anywhere so sometimes a card will feature three animals.To set up shuffle 19 of the 40 cards into a deck then shuffle the fox card into this deck. Each player takes a dry erase board and a marker. Flip the top card; for the types of animals depicted on this card everyone secretly writes the total number of animals of these types that they've seen on all cards revealed so far. For the first round this is easy — write the number of animals on this card! But you'll start seeing cards of many environments and wait how many chickens have I seen so far? How many cats? You can write only a single numeral for each round with no reminders of which animals were which. When the fox card appears write a numeral showing how many different animals you've seen total. Once during the game you can circle a number to take a chance on doubling that score.Once you've finished the deck after twenty rounds flip it over then go through the cards again this time keeping a public tally of how many animals of each type have been seen. If the number you wrote for a round is equal to or less than the total number of animals seen you score that many points; if the number is larger then cross it out and score nothing for that round. For the circled number if you correctly wrote the exact number of animals score twice that many points; if you guess higher or lower score nothing. Whoever scores the most points wins.

Command of Nature

Command of Nature

Rating: 7.2 | Players: 2–4

Game Type:

Uncategorized

Harness the magic of the forest and go head-to-head with your rivals in this strategic deck-building game for 2 or 4 players. You’ll play as a powerful Sage summoning warriors from the Twig Leaf Droplet and Pebble factions and fighting to prove your prowess. As the battle continues you’ll level up and gain access to extraordinary abilities and fierce new recruits. Protect your Sage at all costs and vanquish your opponents to earn the title of Master of the Elements!Your turn is divided into four phases:Phase 1 During Phase I you’ll use daybreak effects denoted on the cards in your formation! You may use those effects in any order during Phase I of your turn. If you continue to Phase II without using a daybreak effect you may not use it later in your turn.Phase 2 During Phase II you'll have 4 Action Points (AP) to spend doing any of the following: - Summon an Elemental from your hand to the formation - Play a Command card from your hand - Swap the positions of 2 connected Elementals in your formation - Draw a card from your deckAs the game progresses you'll be able to unlock special Faction Actions after you've defeated 4 6 and 8 of your opponents Elementals! Faction Actions are powerful abilities that give you a leg up during the game.Phase 3 During Phase III you may use your gold to buy cards from the markets sell cards to collect more gold and refresh the markets.Phase 4 During Phase IV you’ll clean up your hand before ending your turn. Do this by discarding any number of cards from your hand then draw from your deck until you have 5 cards in your hand. If you have more than 5 cards in your hand when you reach Phase IV of your turn you must discard cards until you have no more than 5.The game ends when your opponent's Sage has been defeated!-description from publisher

That's Pretty Clever! Kids

That's Pretty Clever! Kids

Rating: 6.9 | Players: 2–4

Game Type:

Children's

You want to get your hands on everything you can at the birthday party: balloons gifts candles and mountains of sweets! Will you be able to grab more than all the other partygoers?Auch schon clever (German for Also Pretty Clever) features gameplay similar to Ganz schön clever with one player rolling dice on their turn then choosing what they want while everyone else gets something from what's left behind.On your turn roll the five dice. The faces of these dice show a joker symbol or an icon on one of four colored backgrounds. Choose all the dice of one background color taking any jokers at the same time then use the symbols on these die faces to mark off items in this colored area of your score sheet:If you can't use a die that you took e.g. you took red blue and lilac balloons and could mark off only the first two then you must return the unused dice to any others left behind. Each other player then chooses dice of a single background color — and players can choose the same or different colors — and marks off what they can.If you mark off a circled item or a row of gifts next to a circle you can immediately cross off an item in the section of the same color as that circle. Crossing off this item might give you another bonus!When a player marks off all items in one area the game ends at the conclusion of that turn. Various items or rows that you complete have rainbow stars connected to them and whoever collects the most rainbow stars wins!

Topito

Topito

Rating: 6.6 | Players: 2–4

Game Type:

Family

In Topito players manipulate the circus animals and workers — represented by giant wooden blocks — to complete objective cards in their hand. The game includes a number of circus rings in which activities take place and on a turn a player adds a block to a stack or moves part of a stack onto another stack. If any player whether active or not has one of their objective cards met by this move then they reveal it and draw a new card. If a player drops a block they must discard a previously met card as a penalty.The first player to have seven cards in front of themself wins!

Flashback: Zombie Kidz

Flashback: Zombie Kidz

Rating: 7.3 | Players: 1–4

Game Type:

Children's

Lead the investigation in the universe of Zombie Kidz. Your mission: Foil the zombies' nefarious plans!Flashback: Zombie Kidz is an investigation game using pictures. Embark on a co-operative adventure with other kids or with your whole family in a world frozen in time. Discover the whole story bit by bit through the eyes of the characters living it. Put together all the points of view to discover clues uncover and figure out mysteries and answer the final questions. Explore the past to solve mysteries in the present and change the future to save the world from horrible monsters!

Da ist der Wurm drin

Da ist der Wurm drin

Rating: 6.4 | Players: 2–4

Game Type:

Children's

In the dice game Da ist der Wurm drin players want to be the first to have their worm poke its head out of the compost heap at the end of the garden.To set up the game board attach a smaller game board with two slots in it to the larger game board on which the worms will crawl. The first slot has a row of daisies by it while the second slot has a row of strawberries. Each player chooses a color and places the worm head of that color in the appropriate track on the game board.On a turn a player rolls the die then places the appropriately colored worm section into the track holding his worm. The worm sections come in six colors and range from 1 cm to 6 cm long. On any turn a player can place her daisy (or strawberry) tile above the worm that she thinks will reach the daisies (or strawberries) first. If that worm does indeed poke its head into view through the slot before any other then that player can add the daisy (or strawberry) tile to her own worm. (Choose wrong and you discard your tile.)The first worm to poke its head out from under the far edge of the smaller game board wins. For a longer game players can keep their worms going until one stretches its head off the edge of the larger game board.

Animal Upon Animal: Crest Climbers

Animal Upon Animal: Crest Climbers

Rating: 6.9 | Players: 2–4

Game Type:

Children's

Animal Upon Animal: Crest Climbers uses the same basic gameplay as Animal Upon Animal: Each turn a player rolls the die and either places one or two animals on to the stack of animals passes one of their animals to another player for them to place or places an animal on the table extending the base for other players to build upon. Of course if any pieces fall off whilst you are building you get up to two of them back. The first player to have used all of their animals wins.Animal Upon Animal: Crest Climbers first released as Tier auf Tier: Gipferstürmer features animals and objects native to Switzerland.

Casting Shadows

Casting Shadows

Rating: 6.3 | Players: 2–4

Game Type:

Strategy

Explore a dark enchanting world and battle your opponents in this 2-4 player turn-based competitive strategic board game.Throughout the game you'll collect resources learn new spells summon a companion and - if you're lucky - unlock your Shadow Form all in the quest to become the ultimate Shadow Caster.The last player standing after this supernatural showdown wins the game!The Standard edition of Casting Shadows inlcludes 73 standard-sized cards 4 rules reference cards 5 custom dice 7 Hex tiles 13 Resource tokens 4 Player boards and 4 meeples.Your turn consists of 3 phases:Phase 1 Take the 5 Resource dice and roll them in front of you to form your Resource Pool which contains the Resources you can spend this turn. If you start your turn on a Hex tile that grants you a specific Resource add the corresponding Resource token to your Resource Pool.Phase 2 During this phase you get 4 Action points to spend and you can use them to perform any of the Actions below in any order. Each Action costs 1 Action point. You can perform the same Action more than once on your turn if you still have Action points tospend. You do not have to spend all 4 Action points each turn but unused Action points do not roll over to subsequent turns.Phase 3 During this phase you may absorb any remaining Shadow Fragments in your Resource Pool by moving your Shadow Tracker up by that amount. If you’ve absorbed enough Shadow Energy and you are in your Base Form you may immediately transform into Shadow Form.When the dust settles and the echoes of the last spell fade there can be only one victor. The last player standing is crowned the champion and wins the game.View the Rulebook

Mmm!

Mmm!

Rating: 6.4 | Players: 1–6

Game Type:

Children's

When the cat’s away the mice will play. But the mean black cat is still close when you try to fill your tummy with all the yummy food from the pantry and say “Mmm!”. The players are mice feeding on the Smiths’ food in their pantry and should not be caught by the family’s cat.Roll three dice on each turn and place at least one die on food space which matches the symbol on the die. You can reroll the remaining dice as long as you place at least one die each time. When you've placed all your dice your turn is done. If you fail to place any dice during your turn the cat will move one step closer to the pantry. If you placed all your dice on food spots you need to hurry and cover them with mouse tokens lest the cat still moves closer to the pantry. Try to cover all the food spaces on the board or the mean black cat will reach the pantry and end the game.Mmm! is a cooperative game for the smallest but with special rules for ages 7 and up it is also fun for the whole family! The two-sided board allows for both easy and more difficult play as the children grow.

Cactus Town

Cactus Town

Rating: 6.9 | Players: 2–4

Game Type:

Uncategorized

Cactus Town is an asymmetric action programming game for 2 to 4 players (1-5 with the Lone Ranger Expansion). A highly interactive game of fast paced chase & escape.Sleepy little Cactus Town is going to see some action: you can put yourself the Sheriff’s badge join a group of dangerous bandits seek ransom as a bounty hunter or even use the power of seduction being an avenging Can Can dancer. Each party has its own objectives and its own special actions making this a perfect gateway game for asymmetric gameplay. With playing time of 10-15 minutes per player you can swap and play various parties each session.Players program their actions with 3 out of 4 action cards each turn. Sounds easy enough right? But careful actions alternate between players and action cards are programmed in reverse order meaning the last card programmed comes up first. Mastering this is a real challenge. Can you out-think your opponents guess their moves and get in your own. Or will you out-think yourself and create some hilarious chaos?Each player's characters move through a 5x5 building-card grid which is set up randomly face down each game. The game includes an advanced version with building effects and several variants giving you even more replay value.Are you ready for a duel? Will you plunder for gold? Are you in the mood to dance a Can Can? Going to steal a horse are you? A lot of things are going to happen in Cactus Town create your own cinematic Western story!—description from the publisher

Dream On!

Dream On!

Rating: 6.8 | Players: 2–8

Game Type:

Party

Description from the publisher:Dreams can be vivid as if they're actually happening — but when they end they can be hard to remember. With a little luck and some careful communication with friends a dream can be something that's cherished forever.Dream On! is a collective storytelling game in which players create a dream together. Using the dream cards they have two minutes to create a dream story. When the timer runs out they then have to remember what happened in the dream and in what order. They score points for getting the details correct. At the end of the game they tally up their score to see how much of their collective dream they've remembered.

Dobble: Free Demo Version

Dobble: Free Demo Version

Rating: 6.4 | Players: 2–8

Game Type:

Children's

A tiny free promotional demonstration version of real-time pattern recognition game Spot it!.In standard Dobble there are 55 cards each with 8 symbols. In this free demo version there are 16 cards (of smaller size) each with 6 symbols (from a subset of the full version's set of symbols). As in standard Dobble each pair of cards has exactly 1 symbol in common which is the basis of the simple real-time pattern recognition games included.

Recto Verso

Recto Verso

Rating: 6.9 | Players: 2–6

Game Type:

Uncategorized

Build the house from the map as quick as possible. A re-edition of La Boca with new art and a two player mode.Creating skylines of similar beauty and eccentricity is the goal of the construction teams that play Recto Verso. In shifting teams of two that sit across from one another players try to create skylines on challenge cards – but the players can see the completed image only from their point of view so they must consult with one another constantly to make sure each colored block ends up in the right location while racing against the timer. The faster the players complete their building the more points they score. Then the next team takes a seat breaks down the blocks then begins building anew. Whoever has the most points after a certain number of rounds wins.A new 2 player cooperative mode has been added to this edition.

Time's Up! Kids

Time's Up! Kids

Rating: 7.2 | Players: 2–12

Game Type:

Children's

Time's Up! Kids features the familiar Time's Up! gameplay with players giving clues as in charades in order to get their teammates to guess a word or phrase.What differs with Time's Up! Kids however is that the cards feature only images with no text! The game lasts two rounds with players using the same set of cards in both rounds. In the first round players can describe the cards in order to give clues to teammates while in the second round they can only mime clues. Whichever team scores the most points wins!

Ghost Blitz: Spooky Doo

Ghost Blitz: Spooky Doo

Rating: 6.8 | Players: 2–8

Game Type:

Children's

Geistesblitz: Spooky Doo is the latest addition to Zoch’s brain twister family of games. It comes in a beautiful metal box and features two new items the barrel and the fez. While the basic Geistesblitz rules still apply the fez can be placed over any of the other items. It is a new challenge to know which item is hidden underneath the fez at all times.Balduin the house ghost found an old camera in the castle cellar. Immediately he photographed everything that he loves to make disappear when he is haunting  – including himself of course. Unfortunately the enchanted camera takes many photos in the wrong colors. Sometimes the green bottle is white at other times it's blue. Looking at the photos Balduin doesn't really remember any more what he wanted to make disappear next. Can you help him with his haunting and quickly name the right item or even make it disappear by yourself? If you grab the right items quickly you have a good chance of winning...The lightning fast shape and color recognition game that is sure to test the reflexes of kids families and gamers alike. In Duuuszki: Edycja limitowana five items sit on the table waiting to be caught. Each card in the deck shows pictures of two objects with one or both objects colored the wrong way. With all players playing at the same time someone reveals a card then players grab for the right object – but which object is right?If one object is colored correctly – say a green bottle and a red mouse – then players need to grab that correctly colored object. If both objects are colored incorrectly – say a green ghost and a red mouse – then you look for the object and color not represented among the four details shown. In this case you see green red ghost and mouse so players need to grab the blue barrel. The first player to grab the correct object keeps the card then reveals the next card from the deck. If a player grabs the wrong object she must discard one card previously collected. Once the card deck runs out the game ends and whoever has collected the most cards wins!The new key feature is now the fez. Fez is used to cover one of the other elements. When the players are obliged the catch the fez they instead say the name of an item under the fez. When the players are obliged the catch the item under the fez they instead catch the fez to show the item that was covered. Whenever fez is caught the player holding it may cover the same or new item.

Shaky Manor

Shaky Manor

Rating: 6.1 | Players: 2–4

Game Type:

Children's

Description from the publisher:The mansion up the hill has always had a reputation…of being cursed. After dark villagers keep seeing strange things moving behind the windows as the house seems to be tilting and rocking. It is said that the only way to break the mansion's curse would be to gather in one specific room some of the ghoulish ghosts wandering eyes slithering snakes crawling spiders and other objects that have been inhabiting its dusty walls. Will you be the first to break the curse…and flee the mansion?To win Panic Mansion you must be the first to complete five challenges by gently tilting and shaking the box to place the correct objects into one room following the information on the cards.

Hedgehog Roll

Hedgehog Roll

Rating: 6.4 | Players: 1–4

Game Type:

Children's

Under the thick canopy of trees the hedgehog is hurrying back to its cozy home. Uh-oh! Here comes the fox looking for its next meal. The road home will be a real adventure!In Hedgehog Roll you want to roll the fuzzy hedgehog across the forest floor to collect apples leaves and mushrooms that allow you to move further along the path. Play either with the competitive mode to race against each other or with the co-operative mode to race against the sly fox!The game includes advanced rules that offer a challenge for adult players who also want to try their hand at rolling the velcro-covered hedgehog about the forest floor...—description from the publisher

Space Invaders

Space Invaders

Rating: 6.7 | Players: 1–4

Game Type:

Uncategorized

Join the fight and stop the invasion!Based on the classic arcade game that started it all play Space Invaders like never before! Can you team-up and defeat the alien invaders to claim victory or will it be GAME OVER with the invaders winning? It's all hands-on deck as all players either win together or lose together in this collaborative strategy game.Take turns moving your 3D shooter and lining up the best shot. Launch blast tokens at the waves of descending invaders. You have limited shots so all players need to co-ordinate their attack and hit their targets. Destroy all the invaders and take down the UFO mother ship before it's too late!

Genius Square

Genius Square

Rating: 6.8 | Players: 1–2

Game Type:

Uncategorized

Roll The Dice & Race Your Opponent To Complete The Square!A worthy winner of the HPC Game Of The Year 2018/19 award this outstanding puzzle game is every bit as clever as its name suggests. Each player receives their own 6x6 grid and a set of the nine different shapes plus seven ‘blocker’ pieces. Roll the seven dice together and place a blocker in each of the co-ordinates that appear on the faces. Now race to fill every other space on the grid before your opponent.As unlikely as it seems the puzzles really can be solved in each of the 62,208 possible combinations often with multiple solutions. Sometimes you’ll quickly see a solution... sometimes you’ll be tearing your hair out. Brilliant!—description from the publisher

Taco Back Goat Cheese Pizza

Taco Back Goat Cheese Pizza

Rating: 6.9 | Players: 2–8

Game Type:

Party

Taco Cat Goat Cheese Pizza: On The FlipsideTaco Cat Goat Cheese Pizza is back with new characters and new rules!As in Snap and Dobble each player places a card from their hand face up into a community pile while saying taco/cat/goat/cheese/pizza in player sequence. When the card matches the mantra — boom! — everyone slaps their hand on the deck with the last one to slap picking up the cards. Whoever rids themselves of cards first wins!The entire deck is split between 2-8 players who then place their individual stack of cards face-down in front of them. Each person takes a turn flipping a card face-up on a pile in the middle while saying the words “Taco,” “Cat,” “Goat,” “Cheese,” “Pizza” — in that order. If the card in the middle matches the word being spoken the players race to slap their hands down on top of all the cards. Whoever is last must add the entire stack to their own set of cards. The winner is the person who gets rid of all their cards first.For extra fun special action cards force players to make certain gestures before racing to slap the deck!

Tetris

Tetris

Rating: 6.5 | Players: 2–4

Game Type:

Uncategorized

Now play Tetris head-to-head against your friends in an all-new tabletop strategy game for up to 4 players.Each player drops tetrimino pieces into their own Matrix tower each turn. You know what to do. Another piece is up. Rotate. Rotate again. Move it and drop it… Score points by completing horizontal rows and racing to fulfill special challenges on achievement cards for bonus points! Place specific pieces to match the icons on your Matrix towers to earn even more. Who will come out on top?!

Brandon the Brave

Brandon the Brave

Rating: 6.4 | Players: 1–4

Game Type:

Children's

Game description from the publisher:Want to be as strong brave and glorious as the knight Brandon the Brave? To become a knight all knaves first have to master regal tasks and prove that they have good intuition. Your task is to seek out giants dragons witches and other dangers!In Brandon the Brave the player who can skillfully place the field tiles next to one another thus mastering the tasks will be the lustrous champion at the end of the game.

A Fistful of Penguins

A Fistful of Penguins

Rating: 6.0 | Players: 1–6

Game Type:

Family

A Fistful of Penguins is a quick engaging family dice game of gathering animals to add to your zoo. After three rounds the person who has made the most money displaying animals wins.To play roll the special animal dice to get a selection of animals to add to your zoo. Each animal has a unique way to earn you money: Kangaroos score by the square of their number so if you want to score them you should try to get a large group; lions are worth big bucks but if you score lions then only the lions score; camels are a decent $5 each but they score zero if any lions are present; squirrels steal money from the other players; and moose score the most but each moose must be paired with a squirrel in order to score.Penguins don't earn you money but they get you penguin tokens. A penguin token can be used to add another die to your group or to reroll as many of your dice as you wish. This makes it very valuable to start your turn with a fistful of penguins...The basic version is intended for casual family play and to teach gamers the faces of the dice. If you are rating the game for a BGG audience please play the advanced version before rating the game.

Zoo Break

Zoo Break

Rating: 7.8 | Players: 2–5

Game Type:

Uncategorized

A modern cooperative take on the classic zoo escape premise.EMERGENCY! A computer malfunction at the Bedlam Zoo has short-circuited the gates for all the enclosures and the animals are escaping and making their way to the zoo exit. You will work together with your fellow zookeepers to round up all the animals and lock their enclosures before it's too late.Zoo Break is a crisis-management game that requires dynamic and cooperative problem-solving. You will spend your turn deciding how to use limited actions to move about the board collect and trade supplies capture animals and lock cages all while evading injury and coping with other challenges caused by the animals marauding through the zoo. Escape and Move cards control the animals with maximum variability leading to endlessly different game scenarios.Success hinges on the keepers' ability to anticipate adapt and make strategic decisions applying their skills and resources to regain control of the zoo. It's complex and suspenseful enough to keep adults riveted but also playful and inviting to ambitious game-loving kids. (Difficulty can also be regulated using a simple card selection mechanism at the start of the game.)—description from the publisher

Snail Sprint!

Snail Sprint!

Rating: 6.8 | Players: 2–4

Game Type:

Children's

During the slippery snail race in Mrs. Meyer's vegetable garden in Schneck-di-wupp! Sebastian Schneck Gloria Glibber and friends move forward at a snail's pace but that doesn't prevent them from creeping over each other or slipping past one another. Lucky dice rolls and skillful moves will get your snails to the winner's podium to receive the most points and win!

Speed Cups²

Speed Cups²

Rating: 6.5 | Players: 2

Game Type:

Children's

Speed ​​Cups² can be played on its own with two players but it can also serve as an expansion for Quick Cups which then allows for play with up to six players.In this game each player receives a set of five plastic cups each a different color; a deck of 24 cards is shuffled and placed face down in the center of the table next to the bell. One player flips over the top card which depicts colored objects – trains birds cups etc. – stacked vertically or horizontally then everyone tries to recreate this colored sequence with her own set of cups. The first player to do slams the bell revels in the soul-brightening ding then (if correct) claims the card. Someone then reveals the next card and the players start shuffling cups once again.In Speed ​​Cups² you don't only have to arrange your cups in horizontal and vertical stacks but you also have to make different stacks!

Pharaoh's Gulo Gulo

Pharaoh's Gulo Gulo

Rating: 6.6 | Players: 2–6

Game Type:

Children's

Robbers raided Pharaoh Anopheles' grave a long time ago and stole all the valuable scarab beetles. Since then his mummy has restlessly roamed the pyramid corridors scaring away anyone who dares intrude. Courageous heroes are the only ones who can free the mummy of the curse. Only those who possess the precious scarabs and can creep through the dark tunnels past the scary mummy all the way to the burial chamber stand a chance of breaking the mummy curse. Whoever hurries through the maze without being careful will attract the furious mummy and quickly find themselves right back at the pyramid entrance. Many adventurers have already tried and failed miserably. Can you get rid of the mummy's curse?Pharaoh's Gulo Gulo a reimplementation of the 2003 game Gulo Gulo challenges players to make their way through a desert then through the Pharaoh's pyramid. Before the game begins players lay out face-down tiles on the desert path in the pyramid and in the mummy's burial chamber. The mummy figure starts outside the burial chamber and the players start at the beginning of the desert.On a turn a player first explores the tomb either by flipping over the closet tile that has not yet been revealed or by choosing the color of a desert or pyramid tile that's been revealed. The player then digs for the color chosen or revealed on the tile in a wooden bowl. This bowl contains twenty boulders (wooden spheres) and a thin Pharaoh's staff that's placed standing up in the bowl. If the player successfully removes a boulder of the proper color without the Pharaoh's staff or another boulder falling out of the bowl that player moves — either forward or backward — to the next space on the path of that color. If the player lands on a scarab space they take a scarab token and place it in front of themself (with a maximum of four scarabs for a player).If the player creates a landslide by dropping a boulder or causing the staff to fall and touch the table that player must retreat to the starting desert space (if in the desert) or the pyramid entrance (if in the pyramid). (You refill the bowl with all the boulders should someone cause a landslide or when all the boulders of one color have been removed.)If the player lands on a tile showing one or more mummy heads the mummy advances that many spaces moving again if it lands on a tile showing mummy heads. If the mummy passes a player or lands on the same space as one that player must discard a scarab or retreat immediately to the pyramid entrance. The mummy roams back and forth from burial chamber to entrance so you'll encounter it at least once!A player must have at least two scarabs to enter the burial chamber after which the player must complete two boulder grabs in a row based on the tiles in that chamber. The first player to do so wins!

Gigamons

Gigamons

Rating: 6.5 | Players: 2–4

Game Type:

Children's

La Chasse aux Gigamons is a game for 2 to 4 players from 5 years old.This is the last event to enter the guild of magicians. It remains the ultimate lesson to master: the invocation of Gigamons. After this test one that will catch more Gigamons be promoted to Elemage. Good luck and good luck to all!Aim of the game Find the pairs Elemons to the exchange against Gigamons.Setting up of the game:1-Mix all the Elemons tiles face down and create a 3 by 3 square! 2-Place the 7 Gigamons and the Rocks tiles on the side of the play area. 3-The remaining Tiles of Elemons form the deck.If a player has 3 identical Elemons it can put them back in the box to catch the Gigamon associate. If an opponent already has this Gigamon he can steal it. Then it was the turn of the next player.Elemon powers:Who win the game?Who ever has the most Gigamons is promoted to Elemage! In case of tie who ever has the most Elemons wins. In case of a tie all tied players are promoted to Elemages.

Ticket to Ride: Ghost Train

Ticket to Ride: Ghost Train

Rating: 6.9 | Players: 2–4

Game Type:

Children's

Ticket to Ride: Ghost Train takes the gameplay of the Ticket to Ride series and scales it down for a younger audience.In general players collect parade float cards claim routes on the map and try to connect locations such as the Mad Scientist's Lab the Gingerbread House and the Lonely Barn that are shown on their tickets. In more detail the game board shows a map of a city with certain locations being connected by colored paths. Each player starts with four colored parade float cards in hand and two tickets; each ticket shows two locations and you're trying to connect those two locations with a contiguous path of your trains in order to complete the ticket.On a turn you either draw two parade float cards from the deck or discard parade float cards to claim a route between two locations by placing your ghost trains on it; for this latter option you must discard cards matching the color and number of spaces on that route (e.g. two yellow cards for a yellow route that's two spaces long). If you connect the two locations shown on a ticket with a path of your trains reveal the ticket place it face up in front of you then draw a new ticket. (If you can't connect locations on either ticket because the paths are blocked you can take your entire turn to discard those tickets and draw two new ones.)If you create a route all the way from the Dark Forest region to the Seashore region you collect the trick or treat bonus.

Hammer Time

Hammer Time

Rating: 6.7 | Players: 2–4

Game Type:

Uncategorized

It's hammer time! Players are working to collect shiny gemstones in the mine. They'll knock the gemstones off the box using the hammer. To complete their tasks they need to collect the right number and color of gemstones. But be careful – anyone who knocks too hard will wake Dragomir the Dragon and lose their loot! The first player to completely fill all four of their wagons wins the game.—description from the publisher

Robot Turtles

Robot Turtles

Rating: 5.9 | Players: 2–5

Game Type:

Children's

Robot Turtles is a board game for kids ages 3-8. Kids won't know it but while they're playing they're learning the fundamentals of programming.Every player (Turtle Master) takes a turtle and a matching deck of cards. Stack the cards face up on the table in piles then build a maze for each player out of walls and a jewel. The youngest turtle master goes first placing his first card down then moving (or having his parent move) the turtle accordingly. As players progress they build their program on the table; if they make a mistake they can shout Undo! and debug it.Before too long kids figure out the secret of Robot Turtles: It lets the kids control the grown-ups! The little programmers put instruction cards down driving the turtles through the maze but the grown-up is the computer executing commands on the board. At its heart Robot Turtles is a game about bossing around adults just like programming is about bossing around computers.

Go Go Gelato!

Go Go Gelato!

Rating: 6.3 | Players: 2–4

Game Type:

Children's

Using four cones three scoops two hands and one challenge card in Go Go Gelato! you want to scoop your way to victory as quickly as you can.To start the game each player takes four cones (one of each color) and three scoops of gelato (in three of the four colors) then places those scoops in the matching cones. Someone reveals a challenge card then everyone races to maneuver the right scoops into the right cones — all without dropping the scoops or touching them by hand. No one will want to eat that! Fulfill the order first and you claim the challenge card. Whoever collects five challenge cards first wins!

Peek-a-Mouse

Peek-a-Mouse

Rating: 7.2 | Players: 2–6

Game Type:

Children's

A family of little mice has settled in your house! The cheeky ones don't mind stealing a few items from you to decorate their mini-home. When they're away you can't resist the urge to peak in their windows to find out more: What happened to my ring? And where are the keys? What are they doing with my button?Together in Peek-a-Mouse the players observe the different rooms of the house through the windows before the flashlight goes out. Then they need to work together to remember the location and direction of the tokens to find as many objects as possible before the little mice return!—description from the publisher

Flying Kiwis

Flying Kiwis

Rating: 6.3 | Players: 2–4

Game Type:

Children's

Kiwi birds may be flightless but with a little help from you they can take to the air — possibly winning you Flying Kiwis in the process.Each player starts with a stack of ten kiwi bird discs and a catapult ramp of sorts that has a rubber band on it. Everyone sits around the game box which has sixteen pockets (or landing spaces) in a 4x4 grid. When someone gives the signal everyone starts launching their kiwi discs at the box trying to land them in the pockets. If someone creates a 2x2 square of kiwis or a 1x4 row of kiwis in their color they win the game instantly — so don't let them do this! Cover up their discs with yours and keep shooting until all the kiwis have flown.If no one wins instantly then each player claims any stacks in which their kiwi is on top taking all of the kiwis that lie underneath their bird as well. Players then stack their tokens and whoever has the tallest stack wins!

Power Vacuum

Power Vacuum

Rating: 6.8 | Players: 1–5

Game Type:

Uncategorized

Great news! The Supreme Appliance is dead! You've made your mournful public statement (tragic day etc) and now you're ready to hatch your devious plot to steal the newly vacant Supreme Seat and claim Absolute Power for yourself. You only need to outmaneuver your fellow ministers - but they're a heap of low-watt gizmos how hard could that be? Let the machinations begin!Power Vacuum is a 1-5 player trick-taking game with some treacherous twists. The game is played over several rounds and in each round players use tricks to adjust the Power levels of other players to work toward their hidden Agenda cards. Power is gained by winning tricks with the highest number of the led suit but it is also gained lost and exchanged between players through shrewd use of the Control Board which is manipulated by the player of the lowest card of ANY suit. If at the round's end you have fulfilled your Agenda card successfully picking the players with the most and/or least amount of Power you get a large bonus payout. End-of-round points are exchanged for pieces of a great statue you are building to yourself. The first player to complete their statue becomes the next Supreme Appliance!Power Vacuum is not about winning every trick but choosing the right card at the right time to engineer the rise or fall of your opponents in the short term so that you can profit the most in the long term. Additionally each card's suit is visible on the back side reducing the need to count your opponent's cards so you can focus instead on the most cunning move - but watch out for Spies the fifth suit hiding amongst the other four which will trump the trump suit. In this game timing is everything.Power abhors a vacuum - will you plug it?!—description from the publisher

Splash!

Splash!

Rating: 6.3 | Players: 2–8

Game Type:

Children's

Carefully place piece after piece on top of the wobbly stack and don't be the one makes it all topple!Splash! is a fast-paced nail-biting dexterity game. After placing a piece on top of the stack you get to give the next player a piece of your choice in your own pile that must be added to the stack. The piece must match the previous color or shape but how it gets placed is up to the next player! When the stack comes crashing down the player who gave the piece gets a gold gem. The first player to collect three gold gems or run out of pieces wins!

The Table Is Lava

The Table Is Lava

Rating: 6.2 | Players: 2–4

Game Type:

Uncategorized

The Table Is Lava presents players with a simple challenge: Toss cards onto the table to save your meeples while trying to knock other players' pieces into the lava at the same time. Have the most survivors and you win!

Animal Upon Animal: Small and Yet Great!

Animal Upon Animal: Small and Yet Great!

Rating: 6.3 | Players: 2

Game Type:

Children's

Game description from the publisher:The Animal Pyramid World Championships are under way. There are only two minutes left before the starting whistle is blown for the grand finale. The players try to pile their animals as skillfully as possible to form a collective pyramid. But watch out as the animals must not fall off! Who will be the next Animal Tower Stacking World Champion?In Animal Upon Animal: Small and Yet Great! the players build an animal pyramid by stacking their animals one by one on top of each other without any of them falling off. The die indicates how many animals can be stacked where and who shall stack them. Be the first to stack all of your animals in the pyramid and you win!

Tiny Park

Tiny Park

Rating: 6.5 | Players: 2–4

Game Type:

Children's

Categories:

Description from the publisher:The park designer is building a new amusement park. But what's that? You have competitors building their own amusement parks next door. Good planning is half the battle!With the right mix of risk-taking and dice-rolling luck in Tiny Park who will manage to perfectly place the attractions and complete their construction site first (with no gaps) and be the first to open their park to the happy customers?

Magic Keys

Magic Keys

Rating: 7.2 | Players: 2–4

Game Type:

Children's

Categories:

Let's go to the Forest of Keys to recover the king's memory! Please find the beautiful memories of the king have sealed in the treasure chest. The forest of Keys where true and fake keys are hidden! Now the adventures will start!Magic Keys is simple and beautiful push-your-luck game to collect gems. Player rolls the dice to move forward on the road. When the player stops at a space with a key they could try to open the treasure chest. If the key was a true key the chest will open! They get some gems as reward according to the color of the key. If you want more gems when open the chest you should reach a farther space on the road! But be careful! If your all dice goes sleep your turn will immediately end!The game ends when a player collects required number of gems.—description from the publisher

Wizardry to the Power of Three

Wizardry to the Power of Three

Rating: 6.9 | Players: 2–6

Game Type:

Children's

Description from the publisher:The wizard students are in trouble! It's long past bedtime but they sneaked out of the wizards' school to visit the secret midnight market and see the flying brooms and talking cats they heard the grown-ups talk about. Unfortunately they don't get far for while crossing the forest near the wizards' school Willy the Warden Ghost takes up their trail. Now they have to double back quickly or they are facing detention. But the forest is too dark to find the way back without help. Luckily they have an idea: The Lumies magical glowing creatures that live in the forest can light their way back to the school. The wizard students need to stick together to find the Lumies and make it back to the school before Willy catches one of them.While escaping the Warden Ghost in Wizardry to the power of three players need to work together memorize the tree tiles and use their magic potions and dice enchantments at the right time to make it back without being caught and win as a team.

Problem Picnic: Attack of the Ants

Problem Picnic: Attack of the Ants

Rating: 6.8 | Players: 2–4

Game Type:

Uncategorized

From the publisher:It's a perfect day for a picnic! The park fills with families spreading their blankets and setting out colourful plates loaded with delicious treats.But there has never been a picnic without uninvited guests ... ANTS!!In Problem Picnic: Attack of the Ants players are competing ant colonies trying to steal the best plates of food from the picnic blankets. In this 2-4 player dice-rolling dexterity game the dice are your ants. Roll them onto the picnic cards trying to get the most ants onto the best foods. Different custom dice at your disposal represent your industrious Workers speedy Scouts and sturdy Soldiers. At the end of the day the colony that has arranged their stolen plates to best satisfy the whims of the Queen will earn the most points and win the game.

Storytailors

Storytailors

Rating: 6.7 | Players: 2–6

Game Type:

Children's

“Once upon a time when adults were small children and loved adventure stories Wilfried and Marie found a magic story book. The kids could visit its different stories and soon befriended its funny animal characters…”The characters who can take on any role – a brave knight or a sad musician a mischievous witch or a clumsy ninja… A well-loved story will be forever entertaining if the characters constantly changed and yesterday’s evil guard could become today’s dandy steersman. Because it’s up to you to decide who will play every role in your story!Use your wit and imagination to tailor the stories to your taste and fit them out with the most suitable characters!—description from the publisher

Fun Farm

Fun Farm

Rating: 6.3 | Players: 2–10

Game Type:

Children's

The animals have escaped from the farm! You need to bring them back before they get into trouble – and you want to do so faster than your opponents so that you can save more than they can!In the fast-catching game Fun Farm players compete to spot and catch the animal shown on the cards before all their opponents. Each round the active player reveals the top card from the deck placing it next to any others still on the table. Each card depicts an animal a black die (showing one color on this die) and a white die (showing one color on this die). The player then rolls the black die and the white die. If a die depicted on a card matches the color rolled on that die players race to grab the animal toy from the table that matches the animal depicted on the card. Whoever does so first claims the card and once the deck runs out whoever has the most cards wins!

Pikit

Pikit

Rating: 6.7 | Players: 2–4

Game Type:

Uncategorized

Each turn in Pikit you roll two dice then if you roll doubles you claim the mecha matching that value whether from the table or another player; if you don't roll doubles then use the die values — adding the numbers subtracting them etc. — to claim scoring cards many of which also have abilities you can use to steal cards draw additional cards block an opponent's effect and so on.Pikit is a collision course of colossal proportions as monstrous competitors duke it out to see who will reign supreme. In Pikit players roll dice that will determine which cards they can take. Players can use their cards to activate special abilities or hold on to them scoring the points they’re worth at the end of the game. Once the deck of cards is depleted the game ends and the player with the most points wins.

The Color Monster

The Color Monster

Rating: 6.5 | Players: 2–5

Game Type:

Children's

Players in The Color Monster collaborate to help the Monster figure out his emotions. In turns they roll the die that allows them to move the Monster around the board. When the Monster goes to a space with an emotion token the player can pick it up and look for the right jar. The jars are all placed on shelves with their colors hidden. If the player chooses the jar which matches the color of the emotion then they can place the emotion token into the jar. Otherwise the jar goes back to the shelf as it was. In order to pick up an emotion token players have to explain a memory or a situation in which they feel like the emotion they are picking up (Happiness Sadness Anger Fear or Calm). The players can lose the game if the Monster gets too confused and they flip over too many mixed emotion jars or win the game when the emotions are all placed in their correct jars.—description from the publisher

Monster Match

Monster Match

Rating: 6.6 | Players: 2–6

Game Type:

Uncategorized

Monster Match is unique among speed games for one simple reason: more than 1 person can get a match every round. This sounds minor but it makes a huge difference in game play.There is usually a dominant player in any given speed game which makes the game frustrating for the other players who have a hard time getting points. In Monster Match it is possible for every player to score in a round. This makes the game more fun for a greater number of players and it adds a layer of strategy to the game as players decide whether to grab the first match they see or search longer for a match that might be worth more points. Another unique element in Monster Match is that the number of cards on the table changes every round. This creates a dynamic landscape which directly affects your strategic decisions each round between grabbing quickly or taking more time to find a high point card. The end result is a game that is more fun and engaging than other alternatives on the market.Rules - Scatter 10 Monster Cards face-up on the table. - Roll the special Monster Dice. - Everyone races to find a monster that matches the roll. - Touch a card with your finger to claim it. You cannot change your claim once you've touched a card. - Each player scores 1 - 3 points depending on the number of donuts on the card they claimed. Incorrect claims lose points. - The Monster Dice passes to the left. Rinse and repeat. - Be the first to claim the Zilch token if there are no matches after the die roll. Get a random card as points and then scatter 10 new Monster Cards on the table. - The game ends immediately when you cannot replenish the table with 10 new Monster Cards after a Zilch has occurred.

Heckmeck am Karteneck

Heckmeck am Karteneck

Rating: 6.9 | Players: 2–6

Game Type:

Family

Heckmeck am Karteneck is the game where ripped-off chickens shovel the worms a la carte from the grill.Dinner is served. Tasty portions of fried worms are waiting to be fetched from the grill. In turn the chickens play out their card stakes. Whoever quits earlier gets less but still has cards up his sleeve for later rounds. Clever play is made by those who judge their hand of cards well at the right moment and can thus get hold of the most valuable portions.A must for all Heckmeck lovers.In each round cards from the hand are played to gain worm portions of different values. Each player lays out cards. Cards of the same value may not be placed by the same player in subsequent rounds. Gained portions are stacked in front of each player and the last portion won (on top) can be stolen. The thief can be any player who whose total of played cards at the time of his or her own exit matches the value of the stolen portion.The game ends after all worm portions have been taken. The winner is the player who has the most worms on his gained portions.