Category: Action Dexterity

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KLASK

KLASK

Rating: 7.6 | Players: 2

Game Type:

Family

The KLASK game board is shaped like a ball field with two deep holes functioning as goals in each end of the field. In the middle of the field three white magnetic pieces serve as obstacles – do NOT attract them to your own gaming piece! Your gaming piece is a black magnet. You control it by holding a large magnet under the board. This magnet is connected to a small magnet placed on the field. The purpose of the game is to push the small red ball around on the field with your magnet/gaming piece shoot the ball past the obstacles and your opponent and into the goal hole (Klask). It’s so much fun when your opponent suddenly is covered in white obstacles or you drop your gaming piece into the goal – something which might happen if you get a little too eager!Place the game board on a table between the two players. Place the three white magnetic pieces on the white fields on the board. Put two coins in each point slot next to the 0. Each player has a black magnetic gaming piece in two parts. Place the short (thin) part on top of the board and the long (thick) part under the board in such a way so the two parts “catch” each other. Place the ball in the corner start field. Steer it with the black gaming pieces.The youngest player starts the game. You score a point if:Each time you get a point you must move your coin one point forward in the point slot. The player who first reaches the KLASK field wins.During the game:

Junk Art

Junk Art

Rating: 7.4 | Players: 2–6

Game Type:

Family

In Junk Art players are presented with junk from which they must create art. Thus the name.Junk Art contains more than ten game modes along with more than sixty big colorful wooden or plastic components. In one version of the game players pile all of the wooden or plastic parts in the center of the table then are dealt a number of cards with each card depicting one of these parts. On a turn a player presents their left-hand neighbor with two cards from their hand. This neighbor takes one card in hand then takes the part shown on the other card and places it on their base or on other parts that they've already placed. If something falls it stays on the table and the player continues to build on whatever still stands. Once players have finished playing cards whoever has the tallest work of art wins.

Galaxy Trucker (Second Edition)

Galaxy Trucker (Second Edition)

Rating: 7.4 | Players: 2–4

Game Type:

Family

In the fast and goofy family game Galaxy Trucker players begin by simultaneously rummaging through the common warehouse frantically trying to grab the most useful component tiles to build their spaceship — all in real-time.Once the ships are launched players encounter dangerous situations while vying for financial opportunities each hoping to gain the most valuable cargo and finish with as much of their ship still intact as possible. Of course that's easier said than done since many hazards will send pieces of your ship your cargo and your crew hurling into the depths of space.The goal is to survive the trek — hopefully with at least some of your crew and ship intact — and have at least one credit by the end of the game. (Profit yay!) Players earn credits by delivering goods defeating pirates having the best-looking ship and reaching their destination before the others.This version of Galaxy Trucker is a relaunch of the original 2007 release by Vlaada Chvátil that features new art more ship tiles tweaked card effects and streamlined gameplay that consists of only a single flight through space. That said should you want a longer more challenging experience you can play a three-flight game known as the Transgalactic Trek.

Escape: The Curse of the Temple

Escape: The Curse of the Temple

Rating: 7.0 | Players: 1–5

Game Type:

Family

Escape: The Curse of the Temple is a cooperative game in which players must escape (yes...) from a temple (yes...) which is cursed (yes...) before the temple collapses and kills one or more explorers thereby causing everyone to lose.The initial game board consists of a row of three square tiles each showing a combination of two symbols say two green adventurers or one green adventurer and one blue key in one corner of the tile. All of the explorers start in the center tile – the safe room – and each player starts with a hand of five dice. Escape is played in real-time with all players rolling dice and taking actions simultaneously. You must roll the right symbols to enter a room and if you're at an open doorway you can roll to reveal the next tile in the stack and add it to that doorway. Some rooms contain combinations of red and blue symbols and if you (possibly working with other players in the same room) roll enough red or blue symbols you discover magic gems moving them from a separate gem depot onto that tile. The real-time aspect is enforced by a soundtrack to be played during the game. At certain points a countdown starts and if players aren't back in the safe room when time is up they lose one of their dice.Once the exit tile is revealed players can attempt to escape the temple by moving to that tile then rolling a number of blue dice equal to the magic gems that haven't been removed from the gem depot. Thus the more gems you find the easier it is to escape the temple. When a player escapes he gives one die to a player of his choice. If all players escape before the third countdown everyone wins; if not everyone loses no matter how many players did escape.Escape: The Curse of the Temple includes two expansion modules that can be used individually or together. With the Treasures module some rooms contain treasure and when you reveal such a room you place a face-down treasure chest on the tile. Roll the symbols on that chest tile and you claim the treasure for use later: a key lets you teleport anywhere a path lets you connect two rooms that otherwise have no door between them and a medic kit heals all players instantly (putting black dice back into play). With the Curses module some tiles curse players by forcing them to place one hand on their head keep mute during play or otherwise do what you wouldn't want to do while escaping a temple!

Menara

Menara

Rating: 7.4 | Players: 1–4

Game Type:

Family

As a tight-knit team in Menara players use pillars and wondrously-shaped temple floors to build a spectacularly soaring structure full of nooks and crannies. Cooperation and static skills are in demand since for each mistake in construction you have to add another floor to the temple.A steady hand an alert mind and mutual assistance can help you successfully complete what seems to top out at dizzy heights...

Rhino Hero: Super Battle

Rhino Hero: Super Battle

Rating: 7.2 | Players: 2–4

Game Type:

Children's

Rhino Hero is back on the job — and this time not only does the wobbly skyscraper need to be climbed but there will also be fierce battles between the four super-heroes Rhino Hero Giraffe Boy Big E. and Batguin. Who will win the battles and not let themselves be bothered by the mean hanging spider monkeys?Rhino Hero: Super Battle is a turbulent 3D stacking game.

FUSE

FUSE

Rating: 7.0 | Players: 1–5

Game Type:

Family

Intruders have made their way onto your ship and their goal is total destruction! More than twenty bombs have been detected onboard and the countdown has begun. Your elite Bomb Defusal Team (BDT) has been called upon to neutralize the threat. Does your team have what it takes to work through the intricacies of the bombs and defuse them all in time?FUSE is a real-time co-operative game that employs 25 dice and 65 cards. Each game is set to a ten-minute timer and players must work together in that ten minutes to defuse all of the bombs. Each bomb is represented by a card which needs a certain combination of dice in order to defuse it. A player will draw a number of dice equal to the number of players out of a bag and roll them. Players must then decide who will get which dice but each player must take one and only one.It's a simple task: maximize the potential of your dice among all of the players. The problem is that you have only ten minutes and there are more than twenty bombs on your ship. You don't have time to think through every option. You barely have time to yell at Grandma as she reaches for that red die you need. This game will self-destruct in ten minutes...

Rhino Hero

Rhino Hero

Rating: 6.9 | Players: 2–5

Game Type:

Children's

Super Rhino! presents players with an incredibly heroic – and regrettably heavy – rhinoceros who is eager to climb a tall building and leap other tall buildings in a single bound. First though you need to construct that building.Players each start the game with five roof cards and they take turns adding walls and roofs to a single building. On a turn you first place walls on the highest floor then you choose a roof card in your hand and place it on the wall. Each roof card bears markings that indicate where the next player must place walls on the card. In addition some roof cards force a player to perform special actions such as placing a second roof changing the direction of play or moving Super Rhino to a new location on the tower. Keep your hands steady!The first player to build all of their roof cards wins the game. Alternatively if the building collapses the player who caused the collapse automatically loses and the player with the fewest roof cards in hand wins.Similar to Turmbau zu Babel

Catacombs (Third Edition)

Catacombs (Third Edition)

Rating: 7.5 | Players: 2–5

Game Type:

Thematic

Catacombs is an award-winning cooperative board game set in the fantasy world of Cimathue and you need skill and dexterity to master this fast-paced game.One player (the Overseer) marshals an army of monsters while the others choose from six brave heroes who embark on a quest to save the town of Stormtryne from the threat lurking in the catacombs below. As the heroes explore they must use their abilities buy items and recruit allies to help them defeat the monsters before facing the powerful Catacomb Lord thereby saving the town.In more detail in Catacombs players flick wooden discs that represent the monsters and heroes. Contact with an opposing piece inflicts damage while missiles spells and other special abilities can cause other effects. When all of the monsters of a room have been cleared the heroes can move further into the catacomb.Items and equipment upgrades can be purchased from the Merchant with gold taken from fallen monsters. The Catacomb Lord is the final danger that the heroes must defeat to win the game. Conversely the Overseer wins if all of the heroes are defeated.This third edition of Catacombs has all-new artwork compared to the earlier editions but more importantly the keywords from the first two editions has been replace with iconography the terminology has changed and the third edition has new shot types new card effects and a different set of components (many of which have changed statistics) as well as wall pieces not present in earlier editions.

Meeple Circus

Meeple Circus

Rating: 7.0 | Players: 2–5

Game Type:

Family

Let the show begin!You have only one goal in Meeple Circus: Entertain the audience. The competition is tough but you can create the most amazing circus by proposing incredible acts! Acrobats horses and many accessories are at your disposal. Be sure to undertake a good rehearsal then with your remarkable dexterity you can give them the show of their lifetime. Once the circus music starts all eyes will be upon you!In short Meeple Circus is a dexterity game in which you do what all gamers do when setting up a game: Pile up your meeples!

Pictomania (Second Edition)

Pictomania (Second Edition)

Rating: 7.6 | Players: 3–6

Game Type:

Party

Is she drawing an elk or a moose? Is he drawing a pegasus or a unicorn? These are the types of questions you will probably be asking yourself during a game of Pictomania!There's no time to draw a complex masterpiece in Pictomania the drawing game in which everybody draws and everybody guesses — all at the same time! Players sketch the essence of the word with a few quick lines and try to guess the others' drawings while there's still time.This second edition of Pictomania features revised word cards with a brand new look. One big change for this edition compared to the base game is that only three word cards are in play no matter the player count allowing you to jump into each round more quickly since you don't have to read as many words to guess who might be drawing what.

Flick 'em Up!

Flick 'em Up!

Rating: 6.9 | Players: 2–10

Game Type:

Family

The cities in the West are not the safest place to be. In the disc-flicking game Flick 'em Up! you can become an outlaw and rob banks free prisoners attack innocent bystanders... or you could become the Sheriff and try to protect the people of your city from these bandits!Relive the great adventures of the West face your enemies in street duels use different guns and tactics to get what you want. You can follow the scenarios or create your own—the choice is yours cowboy!

ICECOOL

ICECOOL

Rating: 6.8 | Players: 2–4

Game Type:

Children's

The lunch break is almost there and all of the young penguins would finally get the fish they’ve been craving. However some rascals think they are quick enough to snatch some of the fish before the lunch break starts but they have forgotten one thing – the Hall Monitor! Each school day one of the penguins is designated to watch over the school and this is his moment to shine – for each rascal penguin he catches he would get additional fish!A fun run takes place – the rascals are running everywhere and trying to snatch some fish on their way but the Hall Monitor is trying to catch each and one of them to have some order in the school. Who will be more successful?ICECOOL is a flicking game in which each round one of the players takes the role of the Hall Monitor (also called the Catcher) – his aim will be to catch each other penguin and get points for that. The others (also known as Runners) will try to run through several doors thus gaining fish (that give them points) on their way. When either the Hall Monitor has caught each other penguin once or any of the others has gone through all 3 doors that have fish on them the round is over. Each player will take the role of the Hall Monitor once and at the end of the game the winner will be the one with the most points on their fish cards.The penguins can be flicked in a straight line make curves and even jump over the walls! Each player will have to use the best of their skills in order to get the most points in this fun and exciting game. It's not just cool it's ICECOOL!

Men at Work

Men at Work

Rating: 7.2 | Players: 2–5

Game Type:

Family

Higher and higher the construction grows. Before long the steel girders reach dizzying heights. Fearlessly the workers carry on with nothing more than hardhats to protect them. The danger of collapse hangs over everything — so just make sure that nothing happens! You also have to impress Rita the boss if you want to be Employee of the Month. There's a lot to do so let's get going!Men At Work is a stacking and balancing game in which players compete as workers on a job site who are carefully constructing a tower to avoid accidents and maybe earn Employee of the Month. The game includes three gaming modules to add loads of replayability as well as wooden components housed within a well-designed insert for easy set up.—description from the publisher

Flick of Faith

Flick of Faith

Rating: 7.3 | Players: 2–4

Game Type:

Family

Gods are powerful and... bored! Make a bet with the others use your unique powers and gather the most believers in the Archipelago of the Navel of the World. Flick of Faith is a flicking area control game in which players are sending their prophets into the islands by flicks. Make sure people heard about you on every island. Even better if you can get the domination - the winning is close. But be careful! To make the bet more interesting other gods would use every sneaky trick.Moreover there is the Navel of the World Island. This one grants a lot of bonus points depends on how well are your prophets spread over the archipelago but is also really difficult to reach. If your prophet can manage to take the city he builds a temple for your greatness.After that all prophets are taken off the map and the round ends. Now you have entirely new generation of prophets to flick into the archipelago.After 4 rounds bonus points are dealt out and the winner is the god with most victory points gathered so far. Numbers included in the section above may vary depending on the number of players.—description from the designer

Loony Quest

Loony Quest

Rating: 6.9 | Players: 2–5

Game Type:

Family

In the wonderful land of Arkadia a very old king has no heir. He organizes a tournament to offer his throne to the bravest adventurer of the kingdom. Up to five finalists will wander seven worlds full of surprises...In the drawing game Loony Quest players study challenging level cards then try to replicate the outline to meet targets and avoid obstacles on their tracing sheets. Once finished players place their sheets on top of the level card to see whether the drawings line up with the targets they meant to hit — or avoid. Largely inspired by video games Loony Quest players discover various worlds play with 3D and 2D levels run into loony monsters — Loonies — and big bosses trigger special stages collect bonuses use penalties on opponents and gather as many Xperience points as possible to win.Loony Quest features the same basic gameplay as in Doodle Quest but has been developed differently by the publisher.

Terror in Meeple City

Terror in Meeple City

Rating: 6.8 | Players: 2–4

Game Type:

Family

In Terror in Meeple City (formerly known as Rampage) you arrive in Meeple City as a gigantic famished scaly-skinned monster! Your goal: Dig your claws and dirty paws into the asphalt destroy buildings and devour innocent meeples – in short: sow terror while having fun. The monster who has caused the most damage after the carnage finally ends wins the game.The buildings in Meeple City are comprised of floor tiles and meeples with the meeples serving as pillars that support the floors. Four wooden vehicles are on the ground in the eight neighborhoods in the city. Each monster which consists of a wooden paws disc and a wooden body starts in one corner of the game board. On a turn you take two actions from four possibilities repeating an action if desired:Monsters tend to be messy when obtaining meals but if you knock meeples off the city board you might be punished for letting food go to waste costing you a tooth or letting other players take an additional action. After your two actions you can eat unprotected meeples on the ground in your neighborhood but you can eat only as many as the number of teeth you have. If you knock another monster to the ground you break off one of its teeth thereby keeping it from stealing your food! Meeples come in six colors with the colors representing different types of inhabitants: blue (journalists) green (military) yellow (blondes) grey (old people) red (heroes) and black (businessmen). For each set of six you collect in your stomach you score 10 points at game's end. You score points for collecting floors and teeth too and you can also score for achieving the goal on your character card.In addition to the character card each player has a power card and a superpower card unique to his monster with the former lasting the entire game and the latter being a one-shot effect that's revealed only upon use.Terror in Meeple City includes rules for monsters that evolve over the course of the game that lose points for meeples not in sets and that want to combine two game boards to allow for play with up to eight players.

Coconuts

Coconuts

Rating: 7.0 | Players: 2–4

Game Type:

Children's

Coconuts is a dexterity game based on the Monkey King character from Chinese mythology.In the game players launch coconuts toward a field of cups in the middle of the playing area. Land in a cup and you get to stack it on your player board; land in a cup on someone else's board and you get to move it to yours. By playing special Monkey King Magic cards you can force opponents to shoot blind take long shots or otherwise bollix their efforts to cup a coconut. Whoever first completes a pyramid of six cups on his player board wins!

Strike

Strike

Rating: 7.0 | Players: 2–5

Game Type:

Family

The game consists of an arena (the game box with an insert) and lots of dice. The goal is to be the last player who still has dice. At the beginning one die is in the arena. The active player throws another die into the arena. If both dice now show the same number the player must take them out and end the turn. If not the player can decide to throw in another die (possibly trying to overturn other dice) or end his/her turn. A die which shows the X face is removed from the game as is any die which falls out of the arena. A player who holds no more dice is eliminated from the game. The last player who still has dice is the winner.

Dungeon Fighter

Dungeon Fighter

Rating: 6.8 | Players: 1–6

Game Type:

Party

Explore spooky dungeons find glorious treasure buy powerful magic items and challenge the most horrible creatures. Will your party be able to defeat the final boss?In Dungeon Fighter a fully cooperative board game players take on the roles of heroes venturing deep into a three-tier dungeon. Along the way they explore the dungeon search its many rooms and face endless hordes of vicious monsters. Best of all your skill determines the ability of your character. Can you kill Medusa without looking into her eyes defeat the Minotaur in the labyrinth or resist the breath of the dragon? Will you be able to hit a target by throwing the dice under your leg with your eyes closed?You will feel truly part of a centuries-old battle between good and evil...with a touch of foolish stupidity.

Fireball Island: The Curse of Vul-Kar

Fireball Island: The Curse of Vul-Kar

Rating: 6.7 | Players: 2–4

Game Type:

Family

Welcome to Fireball Island! You may have heard stories. You may have visited when you were younger. Perhaps you even saw a fireball engulf a fellow traveler in a hellscape of horror that makes you afraid to close your eyes at night. Whatever the case welcome back! Turns out that Vul-Kar didn't like having his gem stolen way back when so there has been some volcanic upheaval an explosion in our snake population feral tigers new types of trees bent on ending human life and swarms of bees everywhere. But don't worry — we have top people working on it.Start your day of adventure at the helipad. Be sure to sign the waiver which legally obligates you to take snapshots across the island. You'll race down the many paths avoiding hazards all the while. On the plus side you get to keep all the treasure you find.Fireball Island: The Curse of Vul-Kar is a restoration of the classic 1986 game Fireball Island that features a unique 3D island and a host of marble mayhem. This new version boasts an island that is even bigger than the original (and yet fits in a smaller box) and more marbles. It is a family-weight game for 2-4 players (5 with an expansion) that plays in 30-45 minutes. Simple card play replaces the random roll-and-move of the original and the set collection for the treasures offers some interesting choices for players.Remember you don't have to outrun the fireball — just the other players.—description from the publisherCore Game Components: 1 Island 1 Vul-Kar Figure 5 Red Fire Balls 6 Ember Balls 4 Player Figures 1 Die 1 Heart of Vul-Kar Crystal 1 Ladder 2 Bridges 7 Trees 30 Action Cards 12 Snapshot Cards 12 Souvenir Cards 4 Player Reference Cards 36 Treasure Tokens 1 Lucky Penny Token 2 Tokens of the Two Player Game 1 Cataclysm Tracker 2 Scrims 1 Maw ( 4 card board parts ) 1 Hello-CopterBienvenue sur l'Île Infernale ! Vous avez peut-être entendu des histoires. Vous l'avez peut-être visité quand vous étiez plus jeune. Peut-être avez-vous même vu une boule de feu engloutir un compagnon de voyage dans un paysage d'horreur qui vous empêche de fermer les yeux la nuit. Quoi qu'il en soit bon retour sur l'Île! Il s'avère que Vul-Kar n'a pas apprécié qu'on lui vole sa gemme ... alors il y a eu des bouleversements volcaniques une croissance de notre population de serpents des tigres sauvages de nouveaux types d'arbres pour mettre fin à la vie humaine & des essaims d'abeilles partout. Mais ne vous inquiétez pas — nous avons des gens de haut niveau qui travaillent dessus.Commencez votre journée d'aventure à l'Hélipad. Assurez-vous de signer la renonciation qui vous oblige légalement à prendre des instantanés à travers l'île. Vous dévalerez les nombreux chemins en évitant tout le temps les dangers. La bonne nouvelle : vous gardez tous les trésors que vous trouvez.Fireball Island : La Malédiction de Vul-Kar est une restauration du jeu classique L'Île Infernale datant de 1986 qui présente une île 3D unique & des billes chaotiques. Cette nouvelle version dispose d'une île encore plus grande que l'original (tout en tenant dans une boîte plus petite) & plus de billes. C'est un jeu de type familial pour 2-4 joueurs (5 avec une extension) durant 30-45 minutes. Un jeu de Cartes remplace le rouler-déplacer aléatoire de l'original & la collection de trésors offre des choix intéressants pour les joueurs.Rappelez-vous vous n'avez pas à distancer la boule de feu — juste les autres joueurs.

Ascending Empires

Ascending Empires

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

Humanity has been at each other's throats since time immemorial. Now in another galaxy humans wage war amongst themselves again but this time with the aid of alien technology found on other planets. Ascending Empires offers a nice mixture of building exploring and development along with combat via a simple dexterity element. Ascending Empires is sure to sate the desire for a space empire building game that plays simply yet deeply.The last survivors of the Human race have fled to a new galaxy in fear of annihilation at the hands of an unstoppable enemy. Now having discovered the ruins of four long dead civilizations spread across the stars the race to develop technology based on the alien relics has begun. Humans will once again ascend to the stars to claim the galaxy.Players will colonize new worlds by building colonies cities and research facilities. They will develop new Technologies and build up fleets of Starships. Ascending Empires is a fast paced game that utilizes a dexterity based Starship movement and combat system and allows for many different strategies to be explored.

Drop It

Drop It

Rating: 6.9 | Players: 2–4

Game Type:

Family

Circles triangles squares and diamonds: Drop It is about letting go with the pieces you drop landing somewhere in the vertical game board ideally where they'll score the most points but the tiles bounce around and don't always land where you expect them to!In more detail each turn the active player drops one of their pieces into the slot of the game board. The player scores points for the highest level that the piece touches and for any special locations that it touches but if the piece touches anything of the same shape or color then you score nothing! What's more certain pieces are forbidden at certain spots on the edge of the playing area.The Drop It rulebook includes variant rules for simpler play or more variety from game to game.

ICECOOL2

ICECOOL2

Rating: 7.2 | Players: 2–4

Game Type:

Children's

ICECOOL2 is both a standalone game and an expansion for ICECOOL. If played on its own ICECOOL2 differs from the original game thanks to:If you combine both ICECOOL sets you get:

Flip Ships

Flip Ships

Rating: 7.0 | Players: 1–4

Game Type:

Family

It was an ambush. That’s the only way to describe it. The mother ship appeared out of nowhere creating a massive shadow over the city. Within seconds wave after wave of fighters poured out of it filling the sky.We're launching the ships we have ready but they aren't much. Our pilots must fight bravely to defend the planet while we ready the rest of the fleet. Explosions fill the sky and we've taken some hits but we won't give up. Will you?Flip Ships is a cooperative dexterity game in which players take on the roles of brave pilots defending their planet from an onslaught of firepower. Flip your ships to take out the encroaching enemies and to take down the powerful mother ship before it's too late.

Kabuto Sumo

Kabuto Sumo

Rating: 6.8 | Players: 2–4

Game Type:

Family

Spring time in Japan means the return of the rhinoceros beetles — Kabutomushi which is Japanese for helmet bug — and their athletic contests of dominance. Out in the wild you can find them butting heads trying to show off their strength and impress their insect friends with their wrestling skills. This is the origin of the phenomenal World Insect Wrestling Championship.In Kabuto Sumo you are one of the contending beetles that is battling for supremacy in the ring and your place in the pantheon of legendary wrestlers. The gameplay of Kabuto Sumo resembles the coin-pusher arcade games in which you strategically drop quarters and anxiously anticipate coins cascading off the platform. This game features a similar experience with you trying to strategically slide pieces onto the board and push the other players out of the ring. It's an exciting combination of dexterity strategy and luck.—description from the publisher

Rush M.D.

Rush M.D.

Rating: 7.4 | Players: 1–4

Game Type:

Family

You are one of the doctors that were just hired for the brand-new cutting-edge Medical Center. Alongside your colleagues you have to cooperate well to admit diagnose and treat various patients who need your help. Combine your strengths and treat efficiently the patients arriving at hospital but be careful because mistakes can be of the highest value in Rush MD!'Rush M.D. is an innovative real-time cooperative board game that simulates the challenging and high-pressure nature of medical professions. A worker placement mechanism using hourglasses as workers allows but also limits players to perform a multitude of actions. Each player handles 1 Doctor hourglass running around the hospital admitting patients providing immediate medical care performing different kinds of exams as well as performing surgeries. Additionally there are 4 more Nurse hourglasses which can be used by all players. Nurses provide medicines to patients supply all necessary drugs and equipment that you need to carry out all your exams and medical procedures. Any worker placed on an action space may not be used elsewhere before the sand within the hourglass runs out making each decision important as time is limited.The game plays from 1-4 players and lasts for 4 rounds of 4 minutes each. That means you only have 16 minutes in total to treat various patients overcome many difficulties and challenges and manage to cooperate efficiently with your teammates combine your forces into helping as many of your patients. A highly thematic experience that is equally rewarding for gamers and families filled with fun challenges and sharp decision making!In Rush M.D. pressure is high as human lives are upon your hands! Can you handle the Rush doctors?!

Dungeon Fighter: Second Edition

Dungeon Fighter: Second Edition

Rating: 7.4 | Players: 1–6

Game Type:

Family

Dungeon Fighter is back with a brand new Second Edition 10 years after its original release!The essence of the game is always the same: the good old cooperative gameplay experience with its crazy dice throws has been improved with streamlined rules new boards new dice new heroes new weapons new monsters and more!Be a Professional Hero! Explore the Dungeon face weird and ferocious Monsters and fight your way to the final Boss! To defeat those fiends you will need to use all of your focus and dexterity and throw the dice at the right spots of the main target-board. But that’s not all! You’ll also have to deal with weapons monster abilities and room obstacles increasing the difficulty of your task—but also your rewards!New Dungeon mechanism Say goodbye to pre-fixed maps! You will look at two Dungeon cards each round and choose one to determine your next destination!Risk-it-all last strike rewards Meet certain criteria to obtain extra rewards at the end of the fight!Are you up to the challenge? Are you a Real Hero? It’s time to prove it! Get a good night of sleep do your stretches delve into that Dungeon and get the job done!

Set & Match

Set & Match

Rating: 7.4 | Players: 2–4

Game Type:

Family

Set & Match is the unique tennis game recreating the sensations of a tennis game away from the court. The game mainly follows the rules of the game of tennis.Set & Match is a game of flicking. The board represents a tennis court and players play with a ball pawn.On their turn a player flicks the ball to the other side of the net and tries to make it reach areas that gives the most pts. If a player scores enough pts they win the point.Points are scored as in a tennis game. The game ends when a player reaches the number of sets / games that was defined at the beginning of the game.

Taco Cat Goat Cheese Pizza

Taco Cat Goat Cheese Pizza

Rating: 6.6 | Players: 2–8

Game Type:

Party

Taco Cat Goat Cheese Pizza is filled to the brim with hand-slapping mayhem! As in Snap and Dobble each player places a card from their hand face up into a community pile while saying taco/cat/goat/cheese/pizza in player sequence. When the card matches the mantra — boom! — everyone slaps their hand on the deck with the last one to slap picking up the cards. Whoever rids themselves of cards first wins!For extra fun special action cards – the gorilla narwhal and groundhog — force players to make certain gestures before racing to slap the deck!

Dr. Eureka

Dr. Eureka

Rating: 6.6 | Players: 2–4

Game Type:

Children's

The brilliant Dr. Eureka has important experiments for you to complete! You must solve his scientific formulas by mixing the molecules from tube to tube without touching them with your bare hands. Transfer your molecules faster than your competition in Dr. Eureka to prove you're the smartest scientist in the lab.The Challenge card deck is shuffled and the top card is turned face up. For fairness it is best to have the player turning the card over to count to perhaps five before each player at the same time picks up their test tubes and begins to move the balls around until they can match the Tubes shown on the card. The first to complete wins the round and the first player to win 5 rounds is the overall winner.

Riff Raff

Riff Raff

Rating: 6.9 | Players: 2–4

Game Type:

Family

A dexterity game where players take turning loading wooden stuff onto a swaying wooden ship. Bottles sailors rats and other cargo are placed on the body of the ship and three yardarms that protrude from the mast.Each player has the same set of objects and a hand of cards numbered 1-10. Choose one card then reveal it simultaneously with the other players. On your turn you place any piece you want onto the numbered space you chose. If the cargo is not balanced the ship will sway to and fro and one or more items may fall off the ship. If you tip pieces off the ship you can save them by catching them but whatever you don't catch is added to the pieces you need to get rid of. The first player to get rid of all his objects wins the game.Similar to:

Kluster

Kluster

Rating: 6.6 | Players: 1–4

Game Type:

Family

Kluster is a dexterity game for 1 to 4 players very short easy to transport incredibly fun really simple accessible to everyone and still full of strategy!Kluster’s rules can be explain in no time: Magnetic stones are equally shared between players who must in turn place one stone inside the area delimited by the cord. The first player to get rid of his or her magnets wins. But beware when stones kluster together during one player’s turn he or she collects them!That’s all you need to know to play Kluster!—description from the publisher________________________________ VERSION FOR 1-8 PLAYERS LOOK HERE : Kluster XL

Cube Quest

Cube Quest

Rating: 6.8 | Players: 2–4

Game Type:

Family

Cube Quest is a dexterity game in which lightweight hollow cubic dice are flicked across custom rubber mats. Cubes that leave the mats are defeated. Play alternates until someone wins by defeating the enemy king. Cubes also risk defeat in enemy territory; if they land shadow side up they have been captured and must be rolled like dice to determine whether they escape.The cubes have different strengths and special abilities such as taking extra flicks immobilizing enemy cubes reviving lost cubes and hiding before strategic re-positioning.The game allows for custom army building using a simple point system. Pre-battle setup involves a tactical selection of cubes worth a total of 40 points maximum to fight alongside their king. Each player also chooses how to position their cubes creating individual attack and defense formations and structures!

Catapult Feud

Catapult Feud

Rating: 7.0 | Players: 2

Game Type:

Family

Build your castles set up your troops load your catapults and use your cunning tactics to win the day! The War for the Floor has begun once more!Catapult Feud (original series was named 'Catapult Kingdoms') is a game of last person standing. Your objective is to knock down all your opponent's troops!Starting with the youngest player choose your family: Chaufort or Cunningfields. Then use your bricks to build a castle to fortify your troops. Using your catapult launch boulders in an attempt to destroy your opponent's castle and knock over their troops. When all troops of one family are knocked over the battle is over. The winning family must have at least one troop standing upright.The game is played in a series of rounds. During a round starting with the youngest player everyone takes a turn. Each player's turn is divided into four phases: Tactics Aim Fire and Cleanup. Perform these phases in order finishing each one before moving to the next. When all players have had their turn the round finishes. You keep on playing round after round until there is only one player with troops on the table.Warning! This is a game of construction/destruction of plastic bricks and figures... NOT your opponent pets or people who may foolishly pass through the field of battle! Please play fair and be careful not to hurt each other or damage anything... other than your opponent's attempt at a impenetrable fortress!In Mar 2022 - a special Ukrainian fundraising edition was added to several crowdfunding forums.—description from the publisherIncludes: - 10 x Miniatures - 2 x Catapults - 32 x Bricks - 2 x Gates - 2 x Player Boards - 8 x Boulder Ammo - 12 x Action Cards - 1 x Rule Book

DroPolter

DroPolter

Rating: 7.1 | Players: 2–5

Game Type:

Party

Your hand is always full in DroPolter which makes it a challenge to drop only the correct items that the ghosts want to see.To start the game each player has a hand of five items: a red plastic cube a blue wooden key and so on. Each round someone flips the top card of the deck then players race to drop only the correct items from their hand. If you drop something you shouldn't you're out for the round. If you're the first player who drops everything correctly congratulations! You're rewarded with a tiny bell...that is placed in your hand and cannot be dropped in the future.The first player who collects five bells wins.

Nekojima

Nekojima

Rating: 7.3 | Players: 1–5

Game Type:

Family

In Nekojima “The Island of Cats” in Japan an electricity network is developing to supply the various lively districts of the island. The installation of electric poles becomes more complex due to the narrowness of the territory and its curious population of cats strolling on the cables.Nekojima is a wooden game of skill and dexterity in which you have to keep an entire installation in balance. Players take turns placing or stacking denchuu — 電柱 or electrical poles — respecting the locations without any hanging cables touching. Be careful not to be the one to bring down the structure. This game requires reflection concentration and skill.In competitive mode the player who knocks down the structure loses. In cooperative mode the goal is to go as far as possible.AWARDS:2023 - SWISS Gamers Award Family 2023 - Major Fun Award 2022 - 1st prize Alchimie in Toulouse 2022 - 1st prize Pari Ludique in Paris 2022 - Special Jury Prize at the FLIP in Parthenay—description from the publisher

Space Cadets

Space Cadets

Rating: 6.5 | Players: 3–6

Game Type:

Thematic

It's your lifelong dream – to join the Star Patrol and be part of the crew of an interstellar Starship. You've worked hard graduated from the academy and received your first assignment as part of a team of young recruits confident in your training and ready to be put to the test. Nothing can possibly go wrong as you are prepared for anything...You are the Space Cadets.Space Cadets is a fun and frantic cooperative game for 3-6 players who take on the roles of Bridge Officers of a Starship. Each officer must accomplish his specific task in order for the team to successfully complete the mission. You might be the...If your crew can work together to accomplish the mission goals you just might make it home in one piece.

Seize the Bean

Seize the Bean

Rating: 7.5 | Players: 1–4

Game Type:

Strategy

You are a successful barista so successful that's it's gone to your head making you think you can run a coffee business better than your boss. In order to prove your skills to the world you've quit your job to open your own café in the beautiful city of Berlin. The only problem is that all your friends — who are also successful baristas – did the same thing too!In Seize the Bean players compete to be the best new café in Berlin. Reputation in both Berlin (in real life) and the game is earned from people — all the diverse customers you'll serve. You start only with your family and friends and you have to prioritize your limited actions each turn to attract customers upgrade your café's decor expand your product line and restock your resources in order to get the most reputation of all.Before you can take actions each turn you also have to serve a line of thirsty customers with various drink demands. As you serve them customers offer special skills to manipulate your line the city or even other players. But make sure you have enough stock on hand or customers may get impatient and start leaving you bad reviews which could doom your shop. Keep them happy and you may be able to form combos with customers upgrades and products earning in-game reputation points (good reviews) from a central city pool. Be fast because once this pool of reputation is gone the endgame is triggered allowing everyone only a final serve step to see how well their engine works!

Cheating Moth

Cheating Moth

Rating: 6.4 | Players: 3–5

Game Type:

Party

Cheating is forbidden? Not in this naughty game of cards – in fact you'll probably have to cheat in order to win.In Mogel Motte you want to get rid of all the cards in your hand before anyone else. Each player starts the round with a hand of eight cards with one player (the oldest) receiving the guard bug – which stays on the table throughout the game – and one card being turnd face-up to start a discard pile. The cards are numbered 1-5 with the majority of them having only numbers; some cards have special abilities that come into play when added to the discard pile or in a player's hand.On a turn a player places one card from her hand onto the discard pile; that card must be numbered exactly one higher or lower than the card on top of the discard pile. (The numbers wrap so a 1 can be played on a 5 and vice versa.) If a player can't play a card she draws one from the deck and her turn ends.There's another way to rid yourself of cards though: cheating! Throughout the round you can make cards disappear by dropping them on the floor hiding them up your sleeve and so on. You must keep your hand of cards above the table at all times you can't vanish more than one card at once and you can't rid yourself of your final card this way. The player with the guard bug – and only him! – can call out other players for cheating and no one can cheat while the accusation is being resolved. If the accusation was false the Guard must draw a card; otherwise the cheating player takes back the card she tried to lose is given a card from the Guard's hand as additional punishment and becomes the new Guard.Cheating is a necessity as the Cheating Moth cards can't be played onto the discard pile but must be disappeared via cheating. (The Guard however can play these cards as the Guard is not allowed to cheat.)The action cards work as follows:When one player has no cards in hand the round ends. All other players score 10 points for each Cheating Moth in hand 5 points for each action card and 1 point for each number card. After a number of rounds equal to the number of players the game ends and the player with the lowest score wins.

Tokyo Highway

Tokyo Highway

Rating: 6.6 | Players: 2

Game Type:

Family

Note: This is for the 2-player version of Tokyo Highway. For the four player version please go here: Tokyo HighwayIn Tokyo Highway players compete to place all of their cars on the road — but to do that they will first have to build the roadways!Over the course of the game players construct columns of varying heights by using the 66 squat cylinders in the box then connect those columns with sticks that serve as roadways with the columns not necessarily being the same height when connected. If a stretch of highway is placed well you can place one or more cars on it to score.Description:Goal of the GameYou must construct a highway and place all your cars on the highway by crossing your opponent’s roads. The first player to place all 10 cars is the winner.Playing the GameYou have three things to do during your turn.① Constructing a pillar Pick a location to construct a pillar. You may freely choose the construction point as long as your pillar is reachable from the base point. A base point is the location of a pillar or junction constructed in previous turn. The height of the pillar must be 1 above or 1 below the base point. You may not construct a pillar of the same height 2 stories above or below the height of a base point (following is an exception - 6. Constructing a Junction).② Constructing a road A new road must rest between the base point and the pillar constructed in phase ①. You may adjust the position of the pillar when placing a road. Roads may not cross over previously placed pillars.③ Placing cars on highway When conditions are met you may place a car on the road (Refer to – 5. Conditions for Car Placement). Your turn ends with your opponent’s judge. If there is a problem it must be sorted out on the spot.Game goes on repeating ① to ③ alternately. You may no longer adjust the position of your pillar road or car once your opponent constructs a new pillar.Conditions for Car PlacementThe chance to place a car on the highway occurs only to the newest road you construct. To place a car your newest road must cross your opponent’s road. There are two ways to cross your opponent’s road: crossing over or crossing under it.When crossing over : there exist no other roads over opponent’s roadWhen crossing under : there exist no other roads under opponent’s roadWhen either of the conditions is met you may place a car on the highway. If not you may not place a car but may still connect the road to the next pillar.If the road crosses multiple roads you may place multiple cars depending on the number of roads crossed.crossing over two roads at the same time crossing over and crossing under two roads at the same time【Caution】 ・ You may not place a car when crossing over/under your own road. ・ You may not place a car on already constructed roads later on in the game. Keep the traffic rules and enjoy driving!Constructing a Junction The yellow pillar is called the junction. Using a junction you may do the following.① Increase or decrease the height of the pillar by any number You may increase or decrease the height of your pillar regardless of the height of the pillar at the base point. However you need to have at least one gray pillar under the junction. You may only construct a pillar of one more or less stories as usual in the following turn.Be careful if the road angle is too steep you’ll have trouble placing cars!② Branching out to two-ways You may branch out your highway from a junction anytime during the game.Constructing Exit to HighwayIf you can ground a road safely to the table from a height of 1 pillar you have created an exit to your highway. You may place an additional car as a bonus point on the exit road. If the road crosses your opponent’s road(s) while grounding you may place multiple cars on the road. You cannot start a new road from the exit.PenaltyIf you drop your opponent’s car or road during construction you must hand over your pillars to your opponent as penalty. You must offer a number of pieces equivalent to the materials you dropped. Game proceeds only after the parts are fixed by the player responsible. There is no penalty for dropping your own pieces.End of the Game1. When all 10 cars are placed on the highway The first player to finish all 10 cars is the winner.2. When construction materials run out If you are out of construction materials you must wait for your opponent to finish the next turn. If the opponent finishes the turn with no penalty the player with no more construction materials is the loser.

Tinderblox

Tinderblox

Rating: 6.8 | Players: 2–6

Game Type:

Family

The fun mint-tin sized dexterity game that gamers and non-gamers will love!Tinderblox sets players in a campfire setting where each player will attempt to grow the fire. But watch out! Place the blocks badly and you risk burning down the camp!Each turn players draw a card from the campfire deck which instructs them to place a log an ember or any combination of them in various orientations on top of the campfire. Players use tweezers to play with fire and if you drop anything you're considered a fire hazard and you're removed from the game. The player who is the most careful with fire wins!Differences between Tinderblox Day Night and Sunset: Tinderblox Day is the original game. Tinderblox Night is a limited edition version which includes more challenging cards. Tinderblox Sunset includes the Marshmallow mini-expansion (otherwise sold separately) and is made from FSC-compliant materials.

Sonora

Sonora

Rating: 6.8 | Players: 1–4

Game Type:

Family

You have entered the Sonoran Desert a place of vast beauty. Technicolor sunsets pop out over vistas revealing deep canyons trickling tributaries and ancient pueblo cliff dwellings. Immerse yourself in the secrets of the desert in a flick-and-write game in which cunning and dexterity meet.In Sonora players flick wooden discs onto a game board representative of different vibrant landscapes across the Sonoran sands. Each area encompasses a different unique game so skillful aim is required to play in the region of a player's choosing and score points on your dry-erase sheet! But watch out for other players eager to bump discs to score points for themselves.—description from the publisher

Catch the Moon

Catch the Moon

Rating: 6.8 | Players: 1–6

Game Type:

Family

Roll the die – place a ladder – catch the moon!Climb through the clouds and reach for the moon! All it takes is a few cleverly placed ladders a steady hand and a bit of imagination. Reach for the moon but don't stretch yourself too thin or you may lose the ladders under your feet. With the right mix of suspense and risk-taking you will ascend to success. In this dexterity/stacking game with a whimsical theme and beautiful design players take turns rolling a die to determine how they must place their wooden ladder (it must touch one other ladder two other ladders or be the highest point. Ladders will shift as more pieces are added adding an element of suspense and unpredictability. Raindrops are given to players whose ladders cause the structure to collapse; the winner is the player with the least amount of raindrops at the end of the game!

Ghost Blitz 2

Ghost Blitz 2

Rating: 6.7 | Players: 2–8

Game Type:

Family

Ghost Blitz 2.0 – The new version of Ghost Blitz with different items – five wooden items sit on the table waiting to be caught: a white female ghost a green frog a grey bathtub a blue hairbrush and a red bath towel. Each card in the deck shows pictures of two objects with one or both objects colored the wrong way. With all players playing at the same time someone reveals a card then players grab for the right object – but which object is right?The new version of Ghost Blitz functions similarly to the original but includes the following new rules: - If the frog appears you have to call out the item. - If the frog or the other item is in its original colour you have to call out the correct item in a foreign language. - If the towel appears on a card the item of the towel`s colour is the one to grab for.The first player to grab the correct object keeps the card then reveals the next card from the deck. If a player grabs the wrong object she must discard one card previously collected. Once the card deck runs out the game ends and whoever has collected the most cards wins!

Flick 'em Up!: Dead of Winter

Flick 'em Up!: Dead of Winter

Rating: 6.6 | Players: 1–10

Game Type:

Family

Flick 'em Up!: Dead of Winter pits players against zombies in a dexterity game that has you using tools in various ways to take out the undead while they in turn shamble somewhat randomly in your direction.Based on the best-selling Dead of Winter form your group of ten survivors and explore the city with ten scenarios. Shh! The slightest sound will wake the zombies! With the new — and terrifying — zombie tower you'd better be ready and rearing to go when the zombies attack! Will you be able to flick some zombies?Part of the Dead of Winter series.

Crash Octopus

Crash Octopus

Rating: 6.9 | Players: 1–5

Game Type:

Party

We lost our way and sailed into a nightmare. All our cargo was thrown overboard and now we must save that precious cargo — as well as our captain! — and escape from the raging gigantic octopus from the deep.In Crash Octopus players race to collect cargo that's floating in the ocean while surrounded by a horrifically giant octopus. The first player who collects all five types of cargo on their ship wins.The game is played by using the table as the landscape with a string perimeter around the playing area. To set up place the octopus head at the center of the playing area surrounded by the tentacles spread out at an equal distance then the player ships and anchors outside of the tentacles near the perimeter. Finally you drop all the cargo onto the playing area by bouncing it off the octopus' head.On a turn a player uses their flag to either navigate — by flicking the anchor next to their ship then moving their ship to touch the anchor — or flick cargo. Cargo comes in five types — goblet chest gem gold and captain (yes really!) — and you can flick any type of cargo that's not on your ship toward your ship. The only exception is that you can't flick the single cargo item closest to your ship. If the flicked cargo misses your ship your turn ends; if it hits your ship you load that cargo then advance the cargo tracker which is a string of beads on the perimeter.If you advance a black bead on the cargo tracker the octopus attacks! Each player takes a turn dropping a die and bouncing it off the octopus' head possibly moving the head or a tentacle to get in the way of others picking up cargo and possibly knocking cargo off a ship. What a setback!

Slide Quest

Slide Quest

Rating: 6.6 | Players: 1–4

Game Type:

Party

The bad guys have taken over our beautiful kingdom in Slide Quest and it's in total chaos! You have to save the world and quickly! Work together to guide this brave rolling knight through this turbulent adventure that is lined with twists and traps!

Dragon's Breath

Dragon's Breath

Rating: 6.6 | Players: 2–4

Game Type:

Children's

On one of their expeditions the dragon children Mira Feo Luna and Diego discover an unusual sparkling treasure: a column of ice with sparkling stones frozen inside it. They want to take the treasure back to their cave. But unfortunately the column of ice is too heavy. The only thing they can do is to melt it. But breathing fire isn't as easy as it sounds. Instead of fire they only manage hot air. Then the four of them have an idea: they'll get their dad to help. And it works! Dad's fire breathing starts melting the column and little by little the sparkling stones start falling out. The dragon children quickly collect the valuable treasures and take them back to their cave. With a little luck even dad will get a few sparkling stones! Which dragon child will collect the most sparkling stones in their cave by the end of the game?—description from the rulebookHow to play:1. Selecting a sparkling stone tile 2. Lifting an ice ring (the dragon dad will melt the top ice ring) 3. Dividing up sparkling stones (take all the fallen sparkling stones in the color of your sparkling stone tile from the game board)

Viking See-Saw

Viking See-Saw

Rating: 7.2 | Players: 2–4

Game Type:

Family

Let's load our luggage but don't let the ship tip!Players alternately place their luggage on the 3D ship. The deck is always on a slope where the luggage is put so place carefully. If the ship tilts the player has to take a ship's chest and add it their own luggage as a penalty. The ship tilts easily so it's a race to load luggage before the ship tilts. If a player finishes placing all their luggage or the penalty chests run out the game ends.Since each of the different luggage items is a different material like brass aluminum iron glass acrylic and wood the strategy and fun of the game is guessing the weight right as to not tip the ship.船が傾かないように荷物を置いていこう!プレイヤーは、自分の荷物を交互に船にのせていきます。荷物をのせるのは常に傾きが上のデッキです。もし船が傾いてしまったら、ペナルティとして船のチェストを自分の荷物として引き取らなければなりません。船は必ず傾くので荷物の置き合いのチキンレースが繰り返されます。誰かが全ての荷物をのせ終わるか、ペナルティのチェストがなくなったらゲーム終了となります。荷物コマは、真鍮、アルミ、鉄、ガラス、アクリル、木、と異なる素材であるため、重さの推測の楽しさと、攻めと守りの戦略が生まれ、一味も二味も違ったシーソーゲームに仕上がっています。—description from the publisher

Carnival Zombie: 2nd Edition

Carnival Zombie: 2nd Edition

Rating: 7.5 | Players: 1–6

Game Type:

Thematic

Carnival Zombie is a co-operative board game for 1 to 6 players following a group of characters who are fleeing on terra firma from a sinking city overrun by zombies. Players control this party of heroes as they fight their way to one of the possible escape routes out of the city. During the night they face restless hordes of zombies while during the day they recover move or search for useful items and survivors.The second edition includes new scenarios that will allow you to face totally new challenges! Some of the features that you will find in the scenarios are tutorial scenario shorter & harder games traitor mechanics scalability (variable number of characters one character for each player) competitive game more dexterity game and night-only scenarios! Finales also can be played as stand-alone scenarios!

TEAM3 GREEN

TEAM3 GREEN

Rating: 6.9 | Players: 3–6

Game Type:

Party

Three monkeys have started a construction company and the building blueprints are coming in quick! Now the monkeys have to work together to complete their blueprints before time runs out.The game of TEAM3 GREEN is played in teams of three players with each player taking on the role of one of the three monkeys: the monkey who can't speak the monkey who can't see or the monkey in the middle.Each version of TEAM3 comes with a different set of blueprints and a mini expansion.

Throw Throw Burrito

Throw Throw Burrito

Rating: 6.3 | Players: 2–6

Game Type:

Party

The world's first dodgeball card game. Collect cards. Play your hand. Throw things at your friends.Throw Throw Burrito is what you get when you cross a card game with dodgeball. Try to collect matching sets of cards faster than your opponents while simultaneously ducking dodging and throwing squishy airborne burritos. The cards you collect earn points but getting hit by flying burritos loses them. So clear some space and put away the antiques because you’ve never played a card game quite like this before.How it works: Place a pair of burritos on a table and draw cards. Keep your cards a secret. Rack up points by finding sets of three in the deck. Find matches before anyone else does. If someone plays Burrito Cards a Battle ensues. Steal points from your opponents by hitting them with squishy toy burritos. Declare war on your friends. Some battles only involve a handful of players. Others force the entire table to engage in a Burrito War. Duel to determine the winner. During a Burrito Duel two players must stand back to back walk three paces and FIRE.—description from the designer

TEAM3 PINK

TEAM3 PINK

Rating: 6.9 | Players: 3–6

Game Type:

Party

Three monkeys have started a construction company and the building blueprints are coming in quick! Now the monkeys have to work together to complete their blueprints before time runs out.The game of TEAM3 PINK is played in teams of three players with each player taking on the role of one of the three monkeys: the monkey who can't speak the monkey who can't see or the monkey in the middle.• The monkey who can't speak is the only one who can see the blueprint card with the outline of the structure that their team must build but they are not allowed to talk. They can communicate only in gestures.• The monkey in the middle must interpret the gestures of the monkey who can't speak and relay them to the monkey who can't see so that they can build the structure.• The monkey who can't see is the only one who can touch the pieces but they must play the game with their eyes closed. They are responsible for building the structure based on the directions given to them by the monkey in the middle.There are two different sets of TEAM3. PINK and GREEN. Each comes with its own set of blueprints and a mini expansion. Mini expansions for TEAM3 PINK is called DIMENSION TENSION.

Ghost Blitz: 5 to 12

Ghost Blitz: 5 to 12

Rating: 6.9 | Players: 2–8

Game Type:

Party

The quick-playing reaction game Geisterblitz takes on new shape — and includes new shapes! — in Geistesblitz 5 vor 12.In the original game five wooden items sit on the table waiting to be caught — a white ghost a green bottle a cute grey mouse a blue book and a comfortable red chair — and the item to be grabbed depends on what's shown on the card revealed that round. Geistesblitz 5 vor 12 increases the challenge by including nine objects in five colors. Each round a player reveals a card that shows three of these objects and the player who grabs the object that has neither the same shape nor color appearing on the picture keeps the card — unless that is:When the card deck runs out whoever has collected the most cards wins.

Hibachi

Hibachi

Rating: 7.0 | Players: 2–4

Game Type:

Family

Throw the egg! Grab the pepper! Being a teppanyaki chef over a hot hibachi grill sure looks entertaining — but could you be one?In Hibachi players are Japanese teppanyaki chefs who must use their hibachi grill to please hungry customers. To do this players take turns each round throwing discs (poker chips) onto the board. Where the chips land determines which ingredients the chefs can buy or sell and which special actions they might be able to take. One at a time the locations on the board are resolved as the chips are turned over to show their hidden values.You must collect the correct ingredients to cook the required dishes and if you're the first to complete three orders from customers you win!

Go Cuckoo!

Go Cuckoo!

Rating: 6.7 | Players: 2–5

Game Type:

Family

On your turn in Zum Kuckuck! you take one standing stick and put it on the nest. If both ends of the stick have the same color you may choose to lay an egg on it. Otherwise you take another stick whose top color is the same as the hiding color of the previous one up to three sticks. After laying an egg or putting the third stick with different colors your turn ends. There are penalties for a stick touching the ground or eggs falling from the nest.The first person to lay all of their eggs can then put the cuckoo on the nest and win the game.

Spinderella

Spinderella

Rating: 6.5 | Players: 2–4

Game Type:

Children's

In Spinderella players race to get their three ants across the forest floor as quickly as they can but spiders await in the branches above and — with a little help from opponents — one might swoop down to scoop up your ant and return it to the starting line. You can do the same to them of course so search for the right time to act and the right places to hide.

KLASK 4

KLASK 4

Rating: 7.4 | Players: 4

Game Type:

Party

KLASK 4 features the gameplay of KLASK but within a round playing area with four goals so that four players can compete at the same time.

Carnival Zombie

Carnival Zombie

Rating: 7.0 | Players: 1–6

Game Type:

Thematic

The ancient manuscripts talk about a Leviathan a huge creature lying on the silt bed of the lagoon on whose back the city has its foundations. All manuscripts agree on its eternal sleep and they all tell that the beast will wake up one day shaking the city from its muddy roots smashing the vitrified stilts on which the city stands and crashing it into the seething sea where the monster will rise. The ancients say however that there will be signs; it is written that the Venetians will feel the tremors that they would therefore save themselves from the monster who will recover his freedom by plunging into the waves a deserted city.But there were no signs. What ancients did not know is that the Leviathan is not alive. For centuries the city lived and prospered on the back of a corpse. That corpse though is now awakening – and with it the dead arise from the lagoon...In the cooperative game Carnival Zombie players lead a group of characters who are fleeing on terra firma from the terror that has emerged from the lagoon of Venice. This group of characters must make its way through hordes of rotting Infected to leave the city and players need to rush as the Leviathan upon which the foundations of Venice were built is awakening. Thus it's only a matter of time before the city sinks in the dark waters of the lagoon.Each game is divided into several nights and days. During the nights players hide in trenches behind the barricades to resist the attacks of the Infected. During the day players move through the city which is shaken by tremors. The Infected are drawn by the groans of the Leviathan in the abyss to help their master free itself from the rotting stilts that nail it to the silt bed.Players have several ways to get out of town but little time to do it – and their path is hindered by the bosses the most implacable servants of the Leviathan. If the players do make it out they can assess their skills – and set a goal for next time – by counting the points scored during the game.

Loopin' Chewie

Loopin' Chewie

Rating: 6.3 | Players: 2–3

Game Type:

Children's

This 2-3 player version of Loopin' Louie is re-themed with the Star Wars license. Chewbacca in the Millennium Falcon is tasked with knocking out the other players' stormtroopers. When only one player has stormtroopers left that player wins.

Beasts of Balance

Beasts of Balance

Rating: 6.7 | Players: 1–5

Game Type:

Family

Beasts of Balance is a game of strategy and balance in which you build a tower of animals on your tabletop then help them evolve in a connected digital world.A cooperative game for one to five players the aim is to make the most fabulous world you can by strategically nurturing and evolving your creatures and casting skill-based miracles - before your tower collapses.Players take turns to stack a set of beautifully made artifacts into a tower. As they're placed they pop onto the connected device's screen where they'll be seen to evolve and grow as players continue to make tactical choices over how they build.Our in-house designed technology uses a unique combination of sensors to recognize the pieces in play connecting to the device over Bluetooth to tablets and smartphones running iOS or Android.

Twin It!

Twin It!

Rating: 6.8 | Players: 2–6

Game Type:

Party

Twin It! challenges you to spot pairs of cards on the table as quickly as you can. To set up the main game shuffle the double-sided cards then give each player a similarly-sized stack. Players take turns revealing cards and placing them on the table leaving all cards visible. As soon as someone spots matching cards they place a finger on each card then claim the pair leaving them in a stack beside themselves. If another card of this type appears anyone who fingers the twins claims all of those cards! Be the first to claim five twins to win.You can also play Twin It! as a team game. When you spot twins you place your finger on one of the cards and hope your teammate can finger the other before an opponent does or else the opponent claims the twins instead of you!Twin It! can also be played with the cards being held in hand facing away (and toward) each player.

The Fuzzies

The Fuzzies

Rating: 6.5 | Players: 2–4

Game Type:

Party

The Fuzzies is a game about creating gravity-defying towers out of fuzzy little balls.Draw a card a remove that color of fuzzy using either tweezers or your fingers but you can not get out of your seat. Stick it anywhere higher on the tower.If you are successful then the next player goes but if any balls drop you must draw cards equal to the number of balls dropped and do the challenge on your next turn (e.g. remove a Fuzzy while covering your eye)The game ends when someone oafishly knocks over the tower. That player is the loser everyone else wins!Components: 95x Fuzzies 30x circular cards 1x circular rulebook 1x plastic container with dual purpose lid/platform 1x tweezers-description from designer

Pakal

Pakal

Rating: 7.0 | Players: 2–4

Game Type:

Family

Pakal is a real-time sliding-puzzle game in which each player has a 4x4 grid filled with 15 blocks some of which have a solid color on them and some of which are clear.Each round an objective card is revealed then players slide their blocks in their grid trying to show only the symbols on that card in their grid and hiding any other symbols from view. If you do this before time runs out you can grab one of the available scoring blocks then move your token on the scoring track to the next such symbol on the track. Thus the quicker you solve the puzzle the more likely you are to grab a block that advances you the farthest.Whenever you cross a red line on the scoring track you must replace a colored block in your grid with a clear one thereby making it more difficult for you to solve objective cards in future rounds.

Do De Li Do

Do De Li Do

Rating: 6.5 | Players: 2–6

Game Type:

Party

You have to think fast in the speedy card game Dodelido! The player whose turn it is places the top card from their hand face up on one of the three discard piles then calls out the characteristic which is seen most frequently in the center: animal species color nought or Dodelido! It sounds easier than it is especially since the slow tortoise and the snappy crocodile tend to contribute variety. If you play faultlessly you win! After all a mistake is a mistake…

Valley of the Vikings

Valley of the Vikings

Rating: 6.6 | Players: 2–4

Game Type:

Children's

In Tal der Wikinger (Valley of the Vikings) the annual barrel bowling contest is taking place. Now courage skill and risk-taking are required so that the players use the ball to knock down the right barrels and cleverly position their Vikings on the dock. But the player who ventures too far and is first to fall in the water goes away empty-handed. The player who captures the most gold coins wins.—description from the publisher

For Science!

For Science!

Rating: 7.1 | Players: 1–6

Game Type:

Uncategorized

You were never supposed to be the ones standing between the Earth and viral annihilation. So many other groups were better connected better funded better equipped and had much nicer glossy brochures. But here you are an eccentric bunch of researchers lab workers bureaucrats virologists and more ready to put it all on the line……FOR SCIENCE!!!For Science! is a real-time dexterity and spatial co-op where you first design Cures using cards then literally Build those Cures using wooden blocks. If a Cure is too hard for you to Build you can always go back and re-design a new one - but the clock is constantly running and you only have 15 minutes.Every successful Cure earns you Master Cure tiles representing your increasing knowledge of how all these diseases have been constructed. Fit them together to amp up your researchers' special abilities and win the game!--description from publisher

Finska Mini

Finska Mini

Rating: 7.4 | Players: 2–99

Game Type:

Party

A mini table top version of Mölkky made in eco-friendly wood and great for indoors.The players use a wooden pin (also called mölkky) to try to knock over wooden pins (also called skittles) of almost similar dimensions with the throwing pin which are marked with numbers from 1 to 12. The pins are initially placed in a tight group in an upright position. Knocking over one pin scores the amount of points marked on the pin. Knocking 2 or more pins scores the number of pins knocked over. After each throw the pins are stood up again in the exact location where they landed. The first one to reach exactly 50 points wins the game. Scoring more than 50 will be penalised by setting the player's score back to 25 points. A player will be eliminated from the game if they miss all of the target pins three times in a row.

A Game of Cat & Mouth

A Game of Cat & Mouth

Rating: 6.7 | Players: 2

Game Type:

Family

A Game of Cat & Mouth is a two-player game in which players use a magnetic cat's paw to shoot balls at one another.In more detail to set up you lay the box open on the table place the cat head dividing screen upright in the center of the board place the black nose ball in the center of the cat's face set the three white teeth balls in the cat's mouth divide the eight yellow balls between the two players and lock the magnetic cat's paw into place on each side of the game board.In a round you use your cat's paw to shoot balls through the cat's mouth at your opponent or you aim for the nose and teeth to knock them out. As soon as all the balls of one color — the one black ball the three white balls or the eight yellow balls — are on one side of the board the round ends and the other player scores a point. Reset the board and start shooting at one another once again!

MegaCity: Oceania

MegaCity: Oceania

Rating: 6.7 | Players: 2–4

Game Type:

Family

WELCOME TO THE FUTURE OF CITY BUILDING!GOLD COAST AUSTRALIA 2100. Construction of the first oceanic MegaCity begins. Tackling overpopulation and rising sea levels has become the planet’s number one priority.Advances in technology enable us to build towering superstructures on immense floating platforms. You are the next generation of architects called upon to design and build these marvels of structural engineering.Race to collect contracts construct beautiful buildings and vie for awards as a unique MegaCity emerges each time you play. It’s a competitive business where prestige points are everything!A combination of dexterity and light strategy MegaCity: Oceania is the city building game in which you actually build a unique city every time.Players create a brand new MegaCity by collecting Building Tiles Building Pieces and Contracts. However this is not a co-operative game - you are battling to score Prestige points based upon the contracts you complete. Players can also gain bonus Prestige points by creating tallest buildings using a single material and placing monuments in Parks. At the end of the game Awards are handed out that contribute to the final score and points are lost if players have any pieces left over in their personal supplies. Whoever has the highest total is declared the winner and the finest architect in your new MegaCity.Players build when it's not their turn meaning this is a game with little downtime. A combination of dexterity light strategy and creativity make MegaCity a truly unique experience - a city building game where you actually build a brand new city every time you play!

Doodle Quest

Doodle Quest

Rating: 6.7 | Players: 1–4

Game Type:

Children's

Dive under the deep blue sea where you'll find fish to gobble treasure to discover and divers to save!In the line-drawing game Doodle Quest players study challenging quest cards then try to replicate the depicted path(s) on their separate transparent doodle sheets. Once finished the players place their doodle sheets on top of the quest card to see whether the drawings line up. Visit starfish for bonus points! Doodle Quest includes 36 illustrations with two different levels of play: beginning and advanced.Doodle Quest features the same basic gameplay as in Loony Quest but has been developed differently by the publisher.

Stomp the Plank

Stomp the Plank

Rating: 6.9 | Players: 2–4

Game Type:

Children's

You are young and mischievous pirates. Try to steal treasures from captain Giraffe’s chest while accusing your fellow pirates. But be careful because if you get caught you’ll walk the plank! For each treasure you manage to steal your opponent will end up with a crate at the end of their plank...which might just tip over... The first one to fall loses the game!Each turn draw as many cards as you want from the captain's chest. The more you draw the more crates your opponents will place on their planks. But be careful if you draw the same card twice your elephant will stomp forward on your plank.—description from the publisher

Flyin' Goblin

Flyin' Goblin

Rating: 6.8 | Players: 2–4

Game Type:

Family

Attack! Catapult your goblin soldiers and plunder the riches of the castle! Gold and diamonds reward the best shots but each room is full of surprises...not all of which are pleasant!To win you will have to fully build you totem first OR accumulate the necessary amount of diamonds!In a round you will perform the following actions in sequence: - Everyone catapults their goblinsThen each players takes turn and: - Retrieve their goblins and apply the effects of the rooms they fell into. - Check if a player fulfilled an end game condition. - Recruit new goblins from their Army board.From round to round spend your earnings buy extra troops and go back to battle! The bravest will build their totem on top of the castle! It will prove your superiority... if it survives the attacks of course.

Luchador! Mexican Wrestling Dice

Luchador! Mexican Wrestling Dice

Rating: 6.4 | Players: 2–6

Game Type:

Party

The fast-rolling hard-hitting body-slamming neck-crunching chair-smashing table-slapping dice game for 2 or 4 players...Luchador! Mexican Wrestling Dice is a two-player dice game (with optional rules for four-player tag-team play) based on the popular world of professional Mexican wrestling or Lucha Libre (a.k.a. free fighting). Players start with 21 points of health (or 18 in a tag-team match) and roll custom dice to try to either reduce the opponent's strength points to zero to win by a knock-out (KO) or hold the opponent down on the mat for a count of three to win by a pin.The player sitting near the 'red' corner of the wrestling ring uses 4 'red' wrestling dice the player near the 'blue' corner the 4 blue wrestling dice. Each player also has a HIT die and a PIN die.Players begin by each rolling their own set of 'wrestling dice' at the same time trying to ensure that they land in or touching the wrestling ring. The results of HITs BLOCKs COUNTERs and MISS rolled are played off against each other then the HIT dice can be rolled to see what damage they did. i.e Drop Kick Forearm smash Table slam etc. Damage is recorded on the Strength Score Card of the player being hit. If a player rolls two HITs in one round instead of rolling the HIT dice twice they can take a chance on the Luchador! die once which may result in their wrestler's trademark moves and inflict much more damage on their opponent.Any PINs rolled in a round may be re-rolled once only. However once an opponent is reduced on their strength to where they are pinable the PIN die is held until after the HITs have been inflicted then the PIN die is rolled. If PIN comes up the 'three count' begins. The player being pinned has three attempts to save using their wrestling dice or lose the match.In a tag-team match players have the choice of trying to tag-out to regain slight strength but it can also cost them... if they fail to tag and get dragged back into the ring by their eager opponent.

Ninja Academy

Ninja Academy

Rating: 6.8 | Players: 3–5

Game Type:

Uncategorized

As an apprentice Ninja it’s time for you to show all your skills in challenging and exciting tricky trials. Will you be quicker stronger smarter…. or simply more concentrated than your opponents? Your training alternates collective trials and duels in a series of varied tests drawn randomly. But whether you are challenging the whole group and head-to-head with another ninja there will be only one rule: be the best at your trial! For example try to be the first player to place a Ninja meeple on each of your fingertips! Try to guess how many ninjas your opponent put in the box just by shaking it! Be the quickest to assemble 5 wood logs vertically! Be strong enough to collect points depending on your score but be also strategic enough when you bet on the winner of each duel! Ninja Academy is a hilarious fast-paced and highly replayable new dexterity game!—description from the publisher

Push It

Push It

Rating: 7.1 | Players: 2–4

Game Type:

Family

Push It is a 2 to 4 player skill game that you can play anywhere with a smooth table. Push your pucks closest to the jack to win!Push It is a tense game of skill that can be played anywhere. To win push flick or judo-chop your pucks so they are closest to the central jack at the end of the round. Sound simple? Well it is! Find any smooth surface (tables are ideal and luckily most people have them) whip out your Push It bag and play with whoever is up to the challenge. The game is quick to learn but hard to master. Come up against a Push It maestro and you’ll soon be put in your place (Warning: friendships can suffer as direct result of Push It). Play Push It either mano-a-mano 3 player 4 player or our favourite and most strategic version is two teams of two.At Push It we want you to unleash your creativity so there are no long-winded rules or measuring; players have to argue amongst themselves to agree whose puck is closest or else a ‘Push Off’ tie-break round decides. Only you can tell if that was really ‘cheek lifting’ and not ‘bum shuffling’. It’s all about having your own house rules playing on different surfaces like car bonnets or pizza trays (tried and tested) and WINNING. So when the pressure is on and you’re going for that extra point (without knocking your opponent’s puck closer) try to remember – it’s just for fun!!

Catacombs & Castles

Catacombs & Castles

Rating: 6.8 | Players: 2–8

Game Type:

Uncategorized

Catacombs and Castles is a standalone game featuring a Catacomb team of heroes vs a Castle team of heroes. The game serves as an introduction to the Catacombs world and dexterity game system so it features simplified fast game play with some new mechanisms.As in Catacombs players flick pieces around a board to simulate combat with cards and special powers dictating how you can move and attack.Catacombs and Castles supports up to eight players competitively (in Team Mode) and up to four co-operatively (players teamed against an 'Overseer' player called Boss Mode). The game is compatible with the third edition of Catacombs serving as an expansion for that title with a new board and will be compatible with the Catacombs: Wyverns of Wylemuir expansion.

Stellar Conflict

Stellar Conflict

Rating: 6.5 | Players: 2–4

Game Type:

Family

Stellar Conflict is a fast-paced space combat game with real-time elements set in the Among the Stars Universe.In this game which reimplements the James Ernest and Tom Jolly design Light Speed players take over the role of an alien race taking part on a space battle. Each player has their own fleet and based on the size of the battle they choose which ships will be deployed for combat (deployment phase). Each race has its own power and abilities which grants it different advantages in combat.After both players have deployed their forces in this time-limited real-time phase the combat phase begins.The Combat Phase lasts a random number of Rounds based on which ships have been deployed on the battlefield. Each Round different ships fire their weapons and perform their abilities trying to destroy enemy ships and/or complete objectives.Stellar Conflict offers a more advanced deeper alternative to Light Speed. Each race has its own fleet of different ships and abilities guaranteed to offer lots of replayability.

La Morada Maldita

La Morada Maldita

Rating: 7.2 | Players: 2–6

Game Type:

Family

La Morada Maldita is the story of a ancient gem-collecting explorer who dies. The villagers inherit all the gems. A weird magic emanates from a large purple jewel... do you dare to take it? You shouldn't but it's so pretty...Each player is placed on the table with their challenge cards face down in front of 65 gems of various shapes and colors including a large purple gem.All at once will turn over their first card which corresponds to a specific gem. You have to find it and pick up the next one and so on until a player is the first to get all the gems that his cards have. And that player will have to take the great purple jewel.Each player checks his mistakea taking each correct card to his victory point and each incorrect card is discarded. Those that have not been completed will remain as a bonus for the next round.The player who got the purple jewel will receive a curse card and play the next round with a handicap. If the event variant is also added ... the game becomes very crazy with players having to do real tricks with their bodies.Don't miss out on the gems!—description from the publisher (translated)La Morada Maldita es la historia de un pueblo que recibe la herencia de un anciano explorador recolector de gemas. Una extraña magia emana de una gran joya de color morado... ¿te atreves a cogerla? No debes pero es tan bonita...Cada jugador se coloca en la mesa con sus cartas de reto boca abajo delante de 65 gemas de distintas formas y colores incluida una gran joya morada.Todos a la vez darán la vuelta a su primera carta que corresponde a una gema concreta. Hay que buscarla y levantar la siguiente y así todos hasta que un jugador sea el primero en conseguir todas las gemas que dispongan sus cartas. Y ese jugador tendrá que coger la gran joya morada.Cada jugador comprueba no haberse equivocado llevándose cada carta correcta a su reserva de puntos y cada carta errónea se descarta. Las que no se hayan terminado de conseguir se quedan de bonus para la siguiente ronda.El jugador que consiguió la joya morada recibirá una carta de maldición y jugará la siguiente ronda con un handicap. Si además se añade la variante de eventos... el juego se vuelve muy loco teniendo los jugadores que hacer verdaderas virguerías con su cuerpo.¡No te quedes sin las gemas!—description from the publisher

Paku Paku

Paku Paku

Rating: 6.5 | Players: 2–8

Game Type:

Party

Who stacks up cups and plates to wobbly heights? Who will start sweating when the other players push the dice towards them? And whose paws will stay calm in Paku Paku a swift dice-rolling game for 2-8 pandas who are hungry for victory?

Voodoo

Voodoo

Rating: 6.3 | Players: 3–6

Game Type:

Party

Ancient sorcery dark omens and endless curses — you will become one of the adepts of the dark magic of the Egyptians or a follower of the ancient art of the Badly Dead Druids or an arcane sorcerer of Vudù rituals! Prepare yourselves for the biggest dispute of black magic ever. The Vudù tournament has just begun!In Vudù the players act as the most wicked and malicious sorcerers of all time and they want to use their curses and black magic to make the lives of their enemies impossible to prevail over them! Each turn you roll five dice collect your ingredients then choose whether to take new cards take new items or cast a spell. Each spell has a powerful and tricky curse attached to it that forces your target to play in a specific way for example talking with his tongue out for the rest of the game or using only a single hand or running around the table each turn. Each curse grants you points when you cast it and many more points if your target forgets to obey it or becomes too exhausted to continue. Collect as many malediction points as you can to reach the final tile of the scoreboard before anyone else!

SEAL Team Flix

SEAL Team Flix

Rating: 7.1 | Players: 1–4

Game Type:

Uncategorized

SEAL Team Flix is a fully co-operative or solo tactical dexterity game that pits 1-4 players against the forces of terrorism. Taking inspiration from several military-themed first-person shooter video games SEAL Team Flix incorporates flicking dice rolling and character standees into an exciting unique combination that will have the whole table standing up.The game has two modes: campaign and skirmish. In campaign mode players embark on an eight-mission non-linear adventure. Individual SEALs will get promoted several times over the course of the campaign...if they live. In skirmish mode simply play one of the 17 missions as a standalone set-piece.SEAL Team Flix is an objective-based game with primary and secondary objectives which need to be resolved to successfully complete each mission. For example in some missions you must locate and acquire intelligence against the terrorist organization Gaia's Hope. In others you must disarm time bombs or rescue hostages. While you are given intelligence at the beginning of each mission as to the number and nature of the objectives that need to be completed every game will be different because you will never know where on the map they are until you physically locate them with your SEALs. The game's difficulty scales both with the number of SEALs playing as well as with three optional difficulty levels.IMPORTANT ERRATA: Somehow the Sentry positions were left off the printed boards included in the game. You can see images of the correct Sentry Position placement on pages 6 and 10 in the rulebook but you can also download the Sentry Errata PDFin the files section which contains enlarged images of the maps and their sentry positions.

Suspend

Suspend

Rating: 6.2 | Players: 1–4

Game Type:

Family

In Suspend you want to be the first player to get rid of your share of the 24 notched rubber-tipped wire pieces that come with the game. How do you get rid of them? Throw them away? Hide them under a cushion? No – you must hang them from a shared tabletop stand using only one hand to place the piece on an unoccupied space. If anything touches the table after you place your piece you must remove and reposition it; if anything falls off you have to keep those pieces and try to hang them again on future turns. The first player to suspend all of her pieces wins!

BONK

BONK

Rating: 6.6 | Players: 2–4

Game Type:

Party

BONK is a fast-rolling ricochet game that's ideally played with four players. Your goal? Roll steel balls down your slide in order to knock the wooden ball in the central arena into your opponents' goal. Players compete in teams of two with each team trying to protect one goal between them. (If you play individually you will likely need to alternate between slides as it's difficult to roll balls down both slides at once.)If you run out of steel balls then you're at the opponents' mercy until they shoot which will likely land a steel ball on your side of the board. If you knock the wooden ball into the opponents' goal you score a point then the next round begins with the steel balls remaining on the half of the board where they're currently located. The first team to score five points wins!BONK features the same gameplay as Rollet but the games have important differences that affect play (and their prices):

Déjà Vu

Déjà Vu

Rating: 6.6 | Players: 2–6

Game Type:

Family

Forgetting something you saw only seconds earlier is one thing; remembering something that has never happened is the opposite experience. Both of these feelings come together in Déjà Vu with players reacting to cards as they pass to grab repeated objects.In more detail the 36 object tiles are spread out around the deck of cards. These objects are each pictured on cards in the deck exactly twice. The cards in the deck are revealed one by one and if you think that an object on a card has appeared previously then you can grab the corresponding object tile and place it in front of you. Are you sure of what you saw? You better hope so because if a newly revealed card matches an object tile lying in front of you — and an opponent spots that tile in time and identifies your false memory — then you're out of the rest of the round.Once you finish going through the deck players score points for the items they collected. A total of three rounds are played and with each subsequent round players might find it harder to remember exactly what they've seen. Was the object shown before or am I thinking of the previous round? Whoever collects the most points after three rounds wins!

Rafter Five

Rafter Five

Rating: 6.8 | Players: 1–6

Game Type:

Uncategorized

In Rafter Five you and your fellow players want to build as large a raft as possible — but you want to end up being the only one who can board it.To start stack the box top and bottom to create a base then place the five wooden rafter pieces on the starting card on top of the base.On a turn lift a rafter place a raft card on the playing area replace the rafter then place one of your treasure chests somewhere on the raft...ideally in a precarious position because if someone else knocks off this chest they must keep it in their hold. If a player collects five treasure chests owned by other players in their hold they're out of the game! (You can knock off your own chests without penalty but you're making the game easier for everyone else.)

Bugs in the Kitchen

Bugs in the Kitchen

Rating: 6.0 | Players: 2–4

Game Type:

Children's

There's a pesky little bug in the kitchen! And it's not just any bug - it's a HEXBUG® nano® scuttling around the game board! Quick - can you catch it in the trap? By turning knives forks and spoons you can direct the bug into the trap. Throw the die to discover which utensils you can turn. Catch the bug in the trap and earn a token - the first player to collect 5 tokens wins the game.

Quick Cups

Quick Cups

Rating: 6.2 | Players: 2–4

Game Type:

Family

Haim Shafir's most famous game design Halli Galli includes one of the best-known game props in existence: a bell. Players both young and old love to hit the bell after spotting a winning combination so it's no surprise to see the bell return in yet another Shafir design: Speed Cups a.k.a. Quick Cups.In this game each player receives a set of five plastic cups each a different color; a deck of 24 cards is shuffled and placed face down in the center of the table next to the bell. One player flips over the top card which depicts colored objects – trains birds cups etc. – stacked vertically or horizontally then everyone tries to recreate this colored sequence with her own set of cups. The first player to do slams the bell revels in the soul-brightening ding then (if correct) claims the card. Someone then reveals the next card and the players start shuffling cups once again.Once all the cards have been claimed whoever holds the most cards wins!

JamSumo

JamSumo

Rating: 7.3 | Players: 2–4

Game Type:

Family

Jam is a game where everyone is trying to flick their dice to get them down the hole in the middle. When one player has got all their dice into the hole everyone scores points for the uppermost faces of any dice they have still in play (any not used yet or knocked off the sides count as a 4). Lowest aggregate score after 1 round per player wins.Sumo is a game where you start with all your dice on the board and try to flick your opponents' dice off the board (or down the hole). When someone has all their dice knocked off everyone scores for the uppermost faces of dice still in play. Highest aggregate score after 1 round per player wins.

Going,Going,GONE!

GoingGoingGONE!

Rating: 6.2 | Players: 2–6

Game Type:

Party

Can you keep calm while bids are rising? Experience the exhilaration of real life auctions!In Going Going GONE! players try to win items by bidding on five simultaneous auctions while the Auctioneer counts down from 10 to 1! Players bid on these five simultaneous auctions by physically dropping their wooden cubes (known as Bucks) into any or all of the five transparent Auction Cups each of which represents an auction for one or two Item Cards.At the end of the countdown the Auctioneer says GONE! and quickly places the Auction Paddle over the five Auction Cups to close the auctions. The player who has the most Bucks in each Auction Cup wins that auction and takes the Item Cards for that auction. Collections of items may be sold throughout the game for more Bucks or players can keep building their collections to sell them at the end of the game. The player with the most Bucks at the end of the game wins!Going Going GONE! is a simple-to-learn exciting and unique game for players of all skill levels! It is ideal for playing in public spaces. Since the players control the pacing of the game and the variants used the game adapts to the playing style of the players.

Tokyo Highway: Rainbow City

Tokyo Highway: Rainbow City

Rating: 7.5 | Players: 2–4

Game Type:

Uncategorized

Tokyo Highway: Rainbow City / トーキョーハイウェイ レインボーシティ is a new edition of Tokyo Highway with new gameplay elements and updated components that make the game easier to play...which can be good or bad depending on your taste for collapsing roads.At the start of play each player has cars in their color along with roadways (sticks) gray column pieces and yellow column pieces. Players set up the city by placing one of their roadways with one end on the table and the other end on a column then topping it with one of their cars. Next they take turns placing city objects — buildings an airport a tower a green area — around the playing area.On a turn expand your highway by adding a new stick to the end of it. When you do so one end of the stick is placed on the column supporting your most recently played stick and the other end goes on a new column that you add to the table; this new column must contain one more or one fewer column pieces than the column on the other end of the stick. (If you create a column with a yellow piece on top and at least one piece under it you can break this height restriction rule.)If you've built this piece of the roadway so that your stick is the first to cross over or go under an opponent's stick then you score by placing one of your cars on this roadway. If you cross over or go under multiple sticks on the same placement you place one car per stick you top or bottom!You can branch once from a column of yours topped with a yellow piece. Also you can place a stick as an exit ramp if one end is placed on a single column piece and the other end on the table. This piece is automatically topped with a car — but it's also the final placement for this branch of your highway so don't get stuck in a dead end.If you run out of construction materials you're out of the game. If you're the only one still in the game or you've placed all of your cars you win.Tokyo Highway: Rainbow City includes a mission variant in which all of the basic placement rules apply but your goal is now to score the most points. Every car placed is worth 1 point three roadways in a row with cars on them is 2 points a loop around a building is 1 point an exit ramp at the airport or green area is worth 2 points placing the same type of car on a roadway as the opponent's car on the road above/below you is worth 1 point etc.In this edition of the game the roadways have small tacky pads on each end which makes the sticks more stable than in earlier editions when you placed wood sticks on wood columns.

Pick-a-Dog

Pick-a-Dog

Rating: 6.1 | Players: 1–5

Game Type:

Family

While Farmer Henry is enjoying red wine in his newly-built colossal basement the piggies in the barn are also partying for fun! Impish as they are they're really organized when it comes to forming groups for games. Recruit your team carefully but not too slowly!Pick-a-Dog (first published as Formissimo) features the same gameplay as Pick-a-Pig with the only difference being that dog noses in one game are replaced with piggie snouts in the other. An individual game supports 2-5 players while combined they support up to eight players.To set up the game lay out 30 cards in a grid (49 cards with 6-8 players) and give one card face down to each player. Each card has five attributes with each attribute having two states: large/small light/dark one/two arms with/without sunglasses and with/without popcorn. (As noted above combining the two games adds a sixth attribute: pig/dog nose.) Someone shouts Go! then everyone looks at their card in hand. Players then start grabbing cards from the grid and stacking them in hand. The card grabbed must be identical to the top card in hand or differ from that top card in only one way. Thus as you grab cards the attributes of that top card will keep changing forcing you to look for matches in new ways.Once a player thinks he can't grab any more cards he yells Stop!. The round ends and all players check their card stacks. If someone made a mistake when grabbing cards that player keeps none of the cards gathered that round. If the player who stopped the round made no mistakes he earns an extra card (two cards when playing with 6-8). If however he stopped the round when he could have collected more cards then he loses all the cards he's collected during this round.Whoever has collected the most cards when the game ends wins!

Cobra Paw

Cobra Paw

Rating: 6.3 | Players: 2–6

Game Type:

Party

In Cobra Paw players take turns rolling the dice — which feature six unique symbols — then race to grab the tile with the matching pattern before anyone else. Whoever grabs six tiles first wins!

Crazy Time

Crazy Time

Rating: 6.9 | Players: 4–7

Game Type:

Party

Somewhere in the universe creatures exist that count the hours in order for time to flow. Eternity being quite long to make passing time more enjoyable they invented a game with rules that change all the time!In Crazy Time the players count the passing hours while revealing cards from their personal deck. Their goal is to get rid of all of their cards. But beware! Time has its own Laws and whoever forgets them will fall in a Temporal Flaw and collect all of the cards played so far further delaying his victory!Crazy Time is a mix of deduction concentration speed and laughter!

Brick Party

Brick Party

Rating: 6.6 | Players: 2–9

Game Type:

Party

Are you better at building with plastic bricks...or explaining how to do it? What if you have to build with your eyes closed or using only one hand? Or if you must explain it without speaking? Can you still be faster than your opponents?Brick Party is a funny and frenzied game of crazy building! Reveal the special rule for the round choose your teammate and get ready. Then grab the blocks and build the shape you choose faster than the others! And in the next round? A new special rule new partners and new shapes...for a game that's never boring!Brick Party contains 36 plastic construction bricks and 165 cards with shapes that must be built by the players.

Bling Bling Gemstone

Bling Bling Gemstone

Rating: 6.5 | Players: 2–6

Game Type:

Family

Bling Bling Gemstone features the same game play as Justin Oh's Toc Toc Woodman but now players have more to aim for when they're swinging the axe.To set up the game players create a pillar of discs with each disc having four colored plastic gem pieces slid into notches on its side. On a player's turn the player takes two swings at the disc tower with a plastic pickaxe. If any gems or discs fall from the tower the player must keep them. Red gems are worth 3 points pink gems 2 and transparent gems 1 while the center disc is worth -10 points.When no gems remain in the tower the game ends and the player with the most points wins!

Carrooka

Carrooka

Rating: 8.4 | Players: 2–4

Game Type:

Uncategorized

Carrooka is a wooden tabletop game designed and developed in the UK that uniquely combines elements of Snooker and Carrom — with a literal twist as the table spins!To set up place the counters on the circular board in the center and at their assigned locations. On a turn flick the striker to pot the counters then spin the board to take position for your next turn.Carrooka can be played by two or four players.

Penguin Airlines

Penguin Airlines

Rating: 7.0 | Players: 2–8

Game Type:

Party

Penguin Airlines the airline with the fewest requirements for its pilots begins its commercial journey. A crew controlled by nerves and pressure will try to land their planes.Players are divided into pairs one member of the team will be the control tower and the other member will play the cabin crew. The control tower will reveal cards from the instruction deck that your partner must complete - press the red button! the fat lever in the ON! in the OOON! Activate the SLAPS!With each completed instruction you gain a time counter each time you spend a counter you will have 30 more seconds to continue your flight.When completing five instructions the time stops and the remaining time counters will also be scored. If time runs out the team will only score for completed instructions.The first team to reach 12 points will be the winner!Los jugadores se dividen en parejas un miembro del equipo será la torre de control y el otro miembro interpretará a los tripulantes de cabina. La torre de control irá revelando cartas del mazo de instrucciones que deberá ir cumpliendo su compañero - pulsa el botón rojo! la palanca gorda en el ON! en el OOON! ¡Activa los SLAPS!Con cada instrucción cumplida se gana un contador de tiempo cada vez que gastes un contador tendréis 30 segundos más para continuar vuestro vuelo.Al cumplir cinco instrucciones el tiempo se detiene y se puntuarán también los contadores de tiempo sobrantes. Si el tiempo se agota el equipo sólo puntuará por las instrucciones cumplidas.¡El primer equipo en llegar a 12 puntos será el ganador!Penguin Airlines un juego a tiempo real donde cada turno puede ser épico.

Coconuts Duo

Coconuts Duo

Rating: 7.0 | Players: 2

Game Type:

Children's

Coconuts Duo is a standalone expansion for the dexterity game Coconuts. In the game you use your monkey launcher and your skill to fling coconuts into cups claim them and place them on your board. By stacking a pyramid of six cups you win the game and can claim the title of the monkey king — but beware the new powerful magic cards the other player may use.Coconuts Duo can be played as a tense two-player game with ten new special magic cards or it can be combined with the original Coconuts to play a five- or six-player game. Either way you will have a lot of coconut-flinging fun...

Gobbit

Gobbit

Rating: 6.5 | Players: 2–8

Game Type:

Party

Gobbit is a fast-playing reaction game in which the last player to have cards in front of him wins. The cards depict three animals in three colors and the animals eat one another based on their color and a precise food chain: the chameleon eats mosquito the snake eats the chameleon. As a special card the gorilla kills all three other types of animals sending them to the graveyard. If mosquitoes of all three colors are in play then everyone must race to the graveyard or risk losing all of their cards. Chameleons come into play with the variant rules with each chameleon having a special power that comes into play when on top of the graveyard.

Topito

Topito

Rating: 6.6 | Players: 2–4

Game Type:

Family

In Topito players manipulate the circus animals and workers — represented by giant wooden blocks — to complete objective cards in their hand. The game includes a number of circus rings in which activities take place and on a turn a player adds a block to a stack or moves part of a stack onto another stack. If any player whether active or not has one of their objective cards met by this move then they reveal it and draw a new card. If a player drops a block they must discard a previously met card as a penalty.The first player to have seven cards in front of themself wins!

Animal Upon Animal: Crest Climbers

Animal Upon Animal: Crest Climbers

Rating: 6.9 | Players: 2–4

Game Type:

Children's

Animal Upon Animal: Crest Climbers uses the same basic gameplay as Animal Upon Animal: Each turn a player rolls the die and either places one or two animals on to the stack of animals passes one of their animals to another player for them to place or places an animal on the table extending the base for other players to build upon. Of course if any pieces fall off whilst you are building you get up to two of them back. The first player to have used all of their animals wins.Animal Upon Animal: Crest Climbers first released as Tier auf Tier: Gipferstürmer features animals and objects native to Switzerland.

Dodo

Dodo

Rating: 6.6 | Players: 2–4

Game Type:

Children's

Speed is of the essence in the co-operative game Dodo as the bird has laid its egg on the highest mountain peak but then unobservantly let it fall out of the nest and towards the cliff...By using teamwork you can bring the rolling egg safely to the foot of the mountain! Quickly roll the building material you need collect hammers and nails and attach bridges to the sides of the mountain. If you manage to steer the egg safely into the lifeboat you've won together.

FlickFleet

FlickFleet

Rating: 8.0 | Players: 2

Game Type:

Uncategorized

For 10,000 years the Imperium of Earth has ruled the stars with an iron fist but now The Uprising have thrown off their totalitarian yoke and are gathering a following and a fleet. An Imperial battle fleet is dispatched from Earth to end them...The fate of the fleet is in your hands literally. Flick your ships to move. Flick dice to attack. FlickFleet is a two player dice dexterity game which combines tactical ship-to-ship combat with a dexterity element. Raise your shields and get your flicking finger ready!The game can be played as a points-based freeform game with each player choosing the ships they wish to field or by using one of a number of scenarios. Includes 22 fighters bombers and capital ships in the box and five introductory scenarios in the rulebook (with more available online).As with the expansions there is a deluxe and standard version of the base game. The deluxe edition includes engraving on all the pieces.—description from the publisher

Lift it!

Lift it!

Rating: 6.2 | Players: 1–8

Game Type:

Party

Lift it! a.k.a. [bild' it] is a family building game in which players try to build projects depicted on the building cards. Players lift building blocks of different shapes with a crane hook to form the correct structure within the time limit shown on each building card. Each correctly placed block scores a point and additional points are scored if player manages to build the structure correctly within the time limit.Once players begin to gain points they also start to have duels agains each other in building a structure or they have to explain the building project to another player who builds it based on the explanation or they must attach the hook to their head and build the structure that way.

Hand-to-Hand Wombat

Hand-to-Hand Wombat

Rating: 6.2 | Players: 3–6

Game Type:

Party

To play Hand-to-Hand Wombat you’re each given a secret identity as a Good Wombat or a Bad Wombat then everyone closes their eyes. Good wombats build towers; Bad Wombats try to mess with those towers. After the timer is up everyone opens their eyes and discusses argues and votes on who they think is a Bad Wombat.Hand-To-Hand Wombat is like thumb wrestling combined with Mind Wrestling.—Description from the Kickstarter page.

Kung Fu Zoo

Kung Fu Zoo

Rating: 6.6 | Players: 2–4

Game Type:

Uncategorized

If you hung around your local zoo after it closed for the night you'd see the nighttime rituals of the exotic animals you visited during the day. You'd see cages being cleaned and souvenir stands being restocked. If you were lucky you might catch an impromptu seal show or moonlight nightingale concert.And if you stayed late enough long after the last employee had left for the night you just might see the greatest and most secret of all zoo attractions—the late-night Kung Fu fights!Welcome to Kung Fu Zoo!Kung Fu Zoo is a dice-flicking dexterity game for 2-4 players. You control a team of highly-trained animals from crocodiles to zebras in a Kung Fu battle against your rivals. Who will be tonight’s champions of the zoo? Grab some dice and find out!In Kung Fu Zoo players use six-sided animal dice to do battle in an enclosed arena. There are two gameplay variants: Cage Battle and Points Match. In either variant players start with a team of dice-animals. But the similarities stop there. In a Cage Battle players take turns flicking their animals into the arena. Your goal is to knock your opponent’s animals onto their backs (stunning them) or through holes on the board (the “cages”). You win the match when all of your opponent’s animals are stunned or in cages. The first player to win three matches wins! In a Points Match players take turns flicking their animals into the arena. Your goal is to score 21 points before your opponent. Points are awarded at the end of each round based upon the position of your dice that are left on the board.

Mini Curling Game

Mini Curling Game

Rating: 6.5 | Players: 2–8

Game Type:

Party

Compact Curling is a board game version of curling for two players (or for more players if playing in teams). Each player/team has four stones. At one of the edges of the board is a starting zone where players drop their stones trying to make them glide on the board to the other side where the house is. The goal is to come closest to the center of the house with as many stones as possible.

Yogi

Yogi

Rating: 6.4 | Players: 3–12

Game Type:

Party

In Yogi players are challenged to contort their bodies in unusual ways — ideally doing better than everyone else in their impersonation of a pretzel!On a turn a player reveals the top card from the deck. If the card is red the player must place or hold the card somewhere on their body as directed by the card; if the card is green the card itself can stay on the table but the player must do whatever is specified on the card such as keeping one thumb on your chin or having your hands touch. Keep going and stay flexible!

Wonder Bowling

Wonder Bowling

Rating: 7.0 | Players: 2–6

Game Type:

Family

A slightly unusual bowling alley is open! Its name is Wonder Bowling. Don't roll the ball here bang the lane! and hit. Of course the pins are knocked over but the important thing is the remaining pins. Because if you kill all of them it's a penalty and if you leave only one it's a strike! The secret to victory is control of the ball stick neither too strong nor too weak! No bowling experience required! It's an action game that will make you laugh!Wonder Bowling is a bowling game with a difference. The ball doesn't roll it hits the lane and knocks down the pins with vibration. The important thing is not the number of knocked down pins but the number of standing pins without falling down. Strike! Participants take turns hitting lanes and aim to be the first to clear all their goals.

Dungeon Rush

Dungeon Rush

Rating: 6.3 | Players: 2–5

Game Type:

Uncategorized

In Dungeon Rush players are adventurers rushing through a perilous dungeon to root out evil earning coins and improving their abilities along the way. After three levels (with three rounds of monsters in each level) they face the Dungeon Lord and the Dragon.Each player has two heroes one for their right hand and one for their left. Players simultaneously reveal two dungeon cards each and quickly put their hands on the cards they want their heroes to fight. If you win you claim the card as loot or equipment that increases the abilities of your hero. Equipment cards are placed partly under your hero card with the ability symbol sticking out. This way the four different types of abilities — Melee Ranged Magic and Stealth — are built up in one direction each out from your hero.For particularly strong monsters your heroes can combine their power by hitting the monster with both your hands.

Ghost Blitz: Spooky Doo

Ghost Blitz: Spooky Doo

Rating: 6.8 | Players: 2–8

Game Type:

Children's

Geistesblitz: Spooky Doo is the latest addition to Zoch’s brain twister family of games. It comes in a beautiful metal box and features two new items the barrel and the fez. While the basic Geistesblitz rules still apply the fez can be placed over any of the other items. It is a new challenge to know which item is hidden underneath the fez at all times.Balduin the house ghost found an old camera in the castle cellar. Immediately he photographed everything that he loves to make disappear when he is haunting  – including himself of course. Unfortunately the enchanted camera takes many photos in the wrong colors. Sometimes the green bottle is white at other times it's blue. Looking at the photos Balduin doesn't really remember any more what he wanted to make disappear next. Can you help him with his haunting and quickly name the right item or even make it disappear by yourself? If you grab the right items quickly you have a good chance of winning...The lightning fast shape and color recognition game that is sure to test the reflexes of kids families and gamers alike. In Duuuszki: Edycja limitowana five items sit on the table waiting to be caught. Each card in the deck shows pictures of two objects with one or both objects colored the wrong way. With all players playing at the same time someone reveals a card then players grab for the right object – but which object is right?If one object is colored correctly – say a green bottle and a red mouse – then players need to grab that correctly colored object. If both objects are colored incorrectly – say a green ghost and a red mouse – then you look for the object and color not represented among the four details shown. In this case you see green red ghost and mouse so players need to grab the blue barrel. The first player to grab the correct object keeps the card then reveals the next card from the deck. If a player grabs the wrong object she must discard one card previously collected. Once the card deck runs out the game ends and whoever has collected the most cards wins!The new key feature is now the fez. Fez is used to cover one of the other elements. When the players are obliged the catch the fez they instead say the name of an item under the fez. When the players are obliged the catch the item under the fez they instead catch the fez to show the item that was covered. Whenever fez is caught the player holding it may cover the same or new item.

Shaky Manor

Shaky Manor

Rating: 6.1 | Players: 2–4

Game Type:

Children's

Description from the publisher:The mansion up the hill has always had a reputation…of being cursed. After dark villagers keep seeing strange things moving behind the windows as the house seems to be tilting and rocking. It is said that the only way to break the mansion's curse would be to gather in one specific room some of the ghoulish ghosts wandering eyes slithering snakes crawling spiders and other objects that have been inhabiting its dusty walls. Will you be the first to break the curse…and flee the mansion?To win Panic Mansion you must be the first to complete five challenges by gently tilting and shaking the box to place the correct objects into one room following the information on the cards.

Hedgehog Roll

Hedgehog Roll

Rating: 6.4 | Players: 1–4

Game Type:

Children's

Under the thick canopy of trees the hedgehog is hurrying back to its cozy home. Uh-oh! Here comes the fox looking for its next meal. The road home will be a real adventure!In Hedgehog Roll you want to roll the fuzzy hedgehog across the forest floor to collect apples leaves and mushrooms that allow you to move further along the path. Play either with the competitive mode to race against each other or with the co-operative mode to race against the sly fox!The game includes advanced rules that offer a challenge for adult players who also want to try their hand at rolling the velcro-covered hedgehog about the forest floor...—description from the publisher

Space Invaders

Space Invaders

Rating: 6.7 | Players: 1–4

Game Type:

Uncategorized

Join the fight and stop the invasion!Based on the classic arcade game that started it all play Space Invaders like never before! Can you team-up and defeat the alien invaders to claim victory or will it be GAME OVER with the invaders winning? It's all hands-on deck as all players either win together or lose together in this collaborative strategy game.Take turns moving your 3D shooter and lining up the best shot. Launch blast tokens at the waves of descending invaders. You have limited shots so all players need to co-ordinate their attack and hit their targets. Destroy all the invaders and take down the UFO mother ship before it's too late!

Taco Back Goat Cheese Pizza

Taco Back Goat Cheese Pizza

Rating: 6.9 | Players: 2–8

Game Type:

Party

Taco Cat Goat Cheese Pizza: On The FlipsideTaco Cat Goat Cheese Pizza is back with new characters and new rules!As in Snap and Dobble each player places a card from their hand face up into a community pile while saying taco/cat/goat/cheese/pizza in player sequence. When the card matches the mantra — boom! — everyone slaps their hand on the deck with the last one to slap picking up the cards. Whoever rids themselves of cards first wins!The entire deck is split between 2-8 players who then place their individual stack of cards face-down in front of them. Each person takes a turn flipping a card face-up on a pile in the middle while saying the words “Taco,” “Cat,” “Goat,” “Cheese,” “Pizza” — in that order. If the card in the middle matches the word being spoken the players race to slap their hands down on top of all the cards. Whoever is last must add the entire stack to their own set of cards. The winner is the person who gets rid of all their cards first.For extra fun special action cards force players to make certain gestures before racing to slap the deck!

Spurs: A Tale in the Old West

Spurs: A Tale in the Old West

Rating: 6.9 | Players: 3–5

Game Type:

Thematic

In Spurs: A Tale in the Old West players take on the role of adventurers in the Old West competing to handle various challenges to become a true Legend of the West.Players take turns moving around the main board carrying out classic activities of the Old West like taking on cattle-herding jobs or engaging in horse-breaking; if you are good at riding you might end up with a nice stallion to sell! Gunslingers can go searching for wanted outlaws in the badlands or take on jobs to escort stagecoaches or deal with a gang of Desperados. Hunters will seek out wildlife in the forests (be careful as some animals might hunt you instead) while others might seek fortune by searching for gold in the mountains or gambling in the town saloons. Be careful though as you never know when other players will challenge you to a duel and try to rob you.

Disc Duelers

Disc Duelers

Rating: 6.6 | Players: 2–21

Game Type:

Uncategorized

In Disc Duelers players control a team of 3-5 characters which are drafted during the initial set-up. Each of the 52 characters is represented by a card and a disc. The card shows ratings for movement and attacks plus a special ability. The game can be played on any flat surface although a four-foot-square table is recommended. Players place everyday objects on the table to act as terrain.On his turn a player activates a character. He may then move and attack by flicking the corresponding disc. A moving disc that hits terrain suffers no damage but hitting other discs causes one damage to the active character. An attacking disc suffers a point of damage if it hits terrain and causes a point of damage to another character if it hits its disc. Knocking a disc into terrain or off the table inflicts an additional point of damage. A character is eliminated when it takes five points of damage. A character's ratings determine how many times it can move and attack each time it is activated. Optional item cards if used can be acquired during play and provide additional actions.Disc Duelers includes several play options including classic elimination point capture (points scored for eliminating a character but that character returns to action) soccer or volleyball with a neutral disc representing the ball and a race.

Mars Open: Tabletop Golf

Mars Open: Tabletop Golf

Rating: 6.8 | Players: 1–8

Game Type:

Uncategorized

Colonizing is hard work! Relax with a rousing round of golf on the Mars back-nine! Can you land your specially-engineered golf ball between the rocky hazards on the wind-swept Martian plateau? Can you drive over treacherous terrain and sink your shot in fewer flicks than your opponents? You'll be surprised how much golf on Mars plays like the classic Earth game and with dozens of hole arrangements there is no shortage of exciting new challenges. Suit up grab your clubs and flick for a crater-hole-in-one!Mars Open: Tabletop Golf is a dexterity golf game. On your turn flick your golf ball card over obstacles and toward the crater hole box. Your goal is to land your ball in the box in as few strokes as possible. After all players have finished the hole reassemble the obstacles into the next hole and tee off again. The winner is the player with the lowest score after nine (or eighteen) holes.

Pick-a-Polar Bear

Pick-a-Polar Bear

Rating: 6.4 | Players: 1–5

Game Type:

Party

Pick-a-Seal! may combine with Pick-a-Polar Bear! for up to 8 players. Pick-a-Seal will be launched in Essen 2014.The nanuks are determined not to be sitting bears due to global warming. Sourcing a supply of canned fish may be a way to survive the diminishing sea ice — and if nothing else it gives them a good reason to travel all the way from the North Pole to Germany to party down with their doggie friends there!Pick-a-Polar Bear first published as Formissimo features the same gameplay as Pick-a-Dog but with two new variants! To set up the basic game lay out 30 cards in a grid and give one card face down to each player. Each card has five attributes with each attribute having two states: large/small with/without a raised arm orange autumn/blue winter background with/without goggles and with/without canned fish. Someone shouts Go! then everyone looks at their card in hand. Players then start grabbing cards from the grid and stacking them in hand. The card grabbed must be identical to the top card in hand or differ from that top card in only one way. Thus as you grab cards the attributes of that top card will keep changing forcing you to look for matches in new ways.Once a player thinks he can't grab any more cards he yells Stop! The round ends and all players check their card stacks. If someone made a mistake when grabbing cards that player keeps none of the cards gathered that round. If the player who stopped the round made no mistakes he earns an extra card. If however he stopped the round when he could have collected more cards then he loses all the cards he's collected during this round.To set up for the next round give each player a new face-down card and fill in the holes in the grid. When the deck runs out complete that round after which the game ends. Whoever has collected the most cards wins!Pick-a-Polar Bear includes two game variants. In the first the player who has obtained the most cards in the preceding round cannot grab a card that's identical to his top card in the current round. For the second variant shuffle eight bonus round cards into the deck. If when laying out the cards in the grid the dealer reveals the back of a bonus round card when at least ten cards are on the table everyone prepares for the bonus round. The dealer reveals this card which shows two card elements such as upraised arm and goggles and everyone races to yell out how many cards in the grid feature these two elements. Whoever yells out the correct answer first receives the bonus round card which is worth 2 points; whoever yells out the wrong answer takes a -2 point penalty card. The dealer then continues filling the grid. (If the grid contains fewer than ten cards when a bonus round card comes up in the deck discard this card and continue to fill the grid.)

Catacombs Conquest

Catacombs Conquest

Rating: 6.7 | Players: 2–4

Game Type:

Uncategorized

Catacombs Conquest is a standalone introductory title to get players acquainted with the Catacombs world and its dexterity game system. Gameplay is driven by an innovative combination of cards and dexterity action.

Ghost Adventure

Ghost Adventure

Rating: 6.8 | Players: 1–4

Game Type:

Uncategorized

Until now peace reigned in the forest kingdom. The guardian spirits who live in the statues of the ancestors watch over the small animals that live under the canopy. But one day wolf warriors armed to the teeth land on the coast. They destroy the statues and capture the guardian spirits. When the terrible Spirit of the North appears with his monstrous assistants the fate of the forest dwellers seems sealed. All hopes now rest on the only guardian spirit that could escape: a small ghost mouse with its magic spinning top.In the cooperative family game Ghost Adventure players guide a spinning top across several game boards and must complete tasks on them to successfully complete missions. For each of the 56 missions a different route must be completed with the spinning top. The double-sided boards show eight different worlds and a variety of goals to reach without stopping the spinning top (too often).

Speed Cups²

Speed Cups²

Rating: 6.5 | Players: 2

Game Type:

Children's

Speed ​​Cups² can be played on its own with two players but it can also serve as an expansion for Quick Cups which then allows for play with up to six players.In this game each player receives a set of five plastic cups each a different color; a deck of 24 cards is shuffled and placed face down in the center of the table next to the bell. One player flips over the top card which depicts colored objects – trains birds cups etc. – stacked vertically or horizontally then everyone tries to recreate this colored sequence with her own set of cups. The first player to do slams the bell revels in the soul-brightening ding then (if correct) claims the card. Someone then reveals the next card and the players start shuffling cups once again.In Speed ​​Cups² you don't only have to arrange your cups in horizontal and vertical stacks but you also have to make different stacks!

Rail Pass

Rail Pass

Rating: 6.6 | Players: 2–6

Game Type:

Family

In Rail Pass 2-6 players work together to deliver as many goods as possible in ten minutes with goods being represented by cubes and with the color of the cubes indicating their destination city.During set-up and before the clock starts players scramble the goods and arrange them in a row across the top of the city boards. The player controlling that city can see all the cubes that must be delivered but can pull goods only from the right or left end of the row when loading them on the trains.Once the clock starts all players take their actions simultaneously in any order and repeating any action as often as necessary. To transport cargo a cube must first be loaded onto a short or long train piece that is at rest in the player's home city train yard. No train can move without a crew peg and no crew peg may travel beyond the adjacent city. In order to transport cargo to more distant cities a train needs to stop and have the crew peg swapped or cargo exchanged between trains. While all this is going on players must avoid dropping or spilling cubes when picking up or handing the train to another player. Additional terrain components such as tunnels and bridges can be placed between cities and act as additional obstacles to negotiate. When time runs out calculate the score by multiplying the TWO LOWEST counts of cubes delivered to a city. Points are subtracted for dropped cubes or cubes delivered to the wrong city and also for crew pegs that traveled beyond their adjacent cities.With six players each takes one of the six main cities each producing goods which are delivered to the other five locations. In some scenarios with fewer players each player may control multiple cities.

Fold-it

Fold-it

Rating: 6.2 | Players: 1–5

Game Type:

Family

The race is on to find out who’s the best chef in town and only the cook with the fastest hands and the cleverest plan will win!Your goal in Fold-it! is to cook recipes the fastest based on the order cards. When an order card is revealed everyone starts cooking at the same time. In order to cook the order each player takes their individual recipe cloth and folds it so that it shows only the items displayed on the order card. The round ends once all players have finished their order and if you made the order incorrectly or were the last to finish you have to give up a star token. If you lose all three of your stars you're out of the game.Once only one player is left with a star token they’ve won the game!

Throw Throw Burrito: Kickstarter Edition

Throw Throw Burrito: Kickstarter Edition

Rating: 6.9 | Players: 2–6

Game Type:

Uncategorized

Throw Throw Burrito is what you get when you cross a card game with dodgeball.Unlike the Original Edition and the Extreme Going Pro Edition the Kickstarter Edition contains:- 120 exclusive game cards that are different from the Original Edition - Special edition box - 2 exclusive derpy eyed throwable burritos that differ than the throwable burritos in the Original Edition - 6 game tokens - 1 game badge

Pharaoh's Gulo Gulo

Pharaoh's Gulo Gulo

Rating: 6.6 | Players: 2–6

Game Type:

Children's

Robbers raided Pharaoh Anopheles' grave a long time ago and stole all the valuable scarab beetles. Since then his mummy has restlessly roamed the pyramid corridors scaring away anyone who dares intrude. Courageous heroes are the only ones who can free the mummy of the curse. Only those who possess the precious scarabs and can creep through the dark tunnels past the scary mummy all the way to the burial chamber stand a chance of breaking the mummy curse. Whoever hurries through the maze without being careful will attract the furious mummy and quickly find themselves right back at the pyramid entrance. Many adventurers have already tried and failed miserably. Can you get rid of the mummy's curse?Pharaoh's Gulo Gulo a reimplementation of the 2003 game Gulo Gulo challenges players to make their way through a desert then through the Pharaoh's pyramid. Before the game begins players lay out face-down tiles on the desert path in the pyramid and in the mummy's burial chamber. The mummy figure starts outside the burial chamber and the players start at the beginning of the desert.On a turn a player first explores the tomb either by flipping over the closet tile that has not yet been revealed or by choosing the color of a desert or pyramid tile that's been revealed. The player then digs for the color chosen or revealed on the tile in a wooden bowl. This bowl contains twenty boulders (wooden spheres) and a thin Pharaoh's staff that's placed standing up in the bowl. If the player successfully removes a boulder of the proper color without the Pharaoh's staff or another boulder falling out of the bowl that player moves — either forward or backward — to the next space on the path of that color. If the player lands on a scarab space they take a scarab token and place it in front of themself (with a maximum of four scarabs for a player).If the player creates a landslide by dropping a boulder or causing the staff to fall and touch the table that player must retreat to the starting desert space (if in the desert) or the pyramid entrance (if in the pyramid). (You refill the bowl with all the boulders should someone cause a landslide or when all the boulders of one color have been removed.)If the player lands on a tile showing one or more mummy heads the mummy advances that many spaces moving again if it lands on a tile showing mummy heads. If the mummy passes a player or lands on the same space as one that player must discard a scarab or retreat immediately to the pyramid entrance. The mummy roams back and forth from burial chamber to entrance so you'll encounter it at least once!A player must have at least two scarabs to enter the burial chamber after which the player must complete two boulder grabs in a row based on the tiles in that chamber. The first player to do so wins!

Tower of Madness

Tower of Madness

Rating: 6.4 | Players: 3–5

Game Type:

Uncategorized

Investigate unspeakable horrors without losing your marbles — literally!The veil between worlds in thinning an ancient horror is awakening and the very existence of the world hangs in the balance. You must investigate a series of horrific locations and discover the unknowable truth before the world ends — or go mad in the attempt to save it. Find the paranormal gates that have opened onto our world and be stout of heart and strong of mind for only then will you discover how to seal the gates and save humanity.In Tower of Madness a three-dimensional clock tower standing a foot tall and filled with marbles of four distinct colors stands before you. Thirty unworldly tentacles push through the tower walls in every direction in this high-tension push-your-luck dice game of Lovecraft-inspired horror. Fail your investigation dice rolls and you will be forced to draw a tentacle from the tower. Any marbles that fall as a result affect your character immediately whether adding to your discovery total gaining you spells and knowledge that man was not meant to have or gaining madness; drop one of the three DOOM marbles however and you summon Cthulhu and end the game.Investigate every horrific location in the deck each with its own unique dice challenge in order to save the world before your luck runs out. The player with the most discovery points is declared the hero and wins the game. Otherwise the insane players collectively enjoy a brief moment of victory as Cthulhu rises destroys the world and eats them last...as their reward.

Nine Tiles

Nine Tiles

Rating: 6.5 | Players: 2–4

Game Type:

Uncategorized

In Nine Tiles each player takes nine double-sided tiles with each side of a tile having one of six images and arranges them in a 3x3 gird. Each image appears a total of three times on the tiles with it being paired with a different image in each of the three instances. (The sets of nine tiles are identical and they have 1-4 dots on them to help players sort the tiles.)Each round one of the thirty goal cards is revealed then players race to rearrange their tiles — flipping one tile at a time or swapping two tiles — in order to make their nine tiles match the image shown on the card. Whenever a player thinks they've done this they slap the card. If they're correct they keep the card; if they're wrong they still keep the card but flipped face-down. If a player collect two face-down cards they're out of the game.The first play to collect four (face-up) cards wins!By combining two sets of Nine Tiles up to eight players can compete at once. When more than four people are in a game reveal two of the thirty cards each round. Each player can claim at most one card in a round.

Hammer Time

Hammer Time

Rating: 6.7 | Players: 2–4

Game Type:

Uncategorized

It's hammer time! Players are working to collect shiny gemstones in the mine. They'll knock the gemstones off the box using the hammer. To complete their tasks they need to collect the right number and color of gemstones. But be careful – anyone who knocks too hard will wake Dragomir the Dragon and lose their loot! The first player to completely fill all four of their wagons wins the game.—description from the publisher

Go Go Gelato!

Go Go Gelato!

Rating: 6.3 | Players: 2–4

Game Type:

Children's

Using four cones three scoops two hands and one challenge card in Go Go Gelato! you want to scoop your way to victory as quickly as you can.To start the game each player takes four cones (one of each color) and three scoops of gelato (in three of the four colors) then places those scoops in the matching cones. Someone reveals a challenge card then everyone races to maneuver the right scoops into the right cones — all without dropping the scoops or touching them by hand. No one will want to eat that! Fulfill the order first and you claim the challenge card. Whoever collects five challenge cards first wins!

Sticky Chameleons

Sticky Chameleons

Rating: 6.3 | Players: 2–5

Game Type:

Children's

Playing with sticky tongues has never been more fun than what you'll find in Sticky Chameleons!Each player has a long sticky tongue and the table is covered with six types of insect tiles in six colors along with a few fly tokens. To start a round someone rolls the two dice — one showing a color the other an insect — then everyone rushes to grab the appropriately colored insect tile by slapping it with their tongue. Tiles will go flying! The round doesn't end until someone removes the tile from their tongue and holds the tile in their hand. This player scores a point then you do it all again. Whoever scores the predetermined number of points first wins!

Pingo Pingo

Pingo Pingo

Rating: 6.3 | Players: 2–5

Game Type:

Children's

Your pirate ship has dropped anchor at the terrible island of Pingo Pingo. Legend says that the island is full of treasure including the famous Golden Pineapple but it also says that treasure is fiercely guarded by hordes of fearsome penguin warriors some of which ride giant polar bears. That potential danger is why you're alone in your boat on your own but eager to take a run on the island and try your luck.For now only the sound of the waves and the cries of the gulls disturb the peace of this seemingly idyllic island...but as soon as you set foot in the jungle bordering the beach the drums of war start sounding and you realize that you've suddenly gained the status of prey!Pingo Pingo is a hyper-frenetic action game punctuated by a soundtrack in which you have to react quickly run shoot a gun in which you must be precise brave fast and focused because if not well you might not leave the island in one piece. As soon as the soundtrack begins the game is on!On your turn reveal the top card from your deck and place it face-up in the middle of the table. Each card requires a specific action when it is revealed. Be the first to tap on a treasure to grab it but watch out for traps and critters and make sure the music allows you to take this treasure. Tap on camp cards to steal cards from the other players' stashes. Adventure cards trigger actions to be completed before the Pingo Pingo cry in the soundtrack. Get up and run from one base to another to cross a suspension bridge. Grab the gun and aim well to defeat fearsome bear riders. Tap the friendly monkey sorcerer to regain life. Run to the shipwreck and back to shoot the gigantic space penguin. Grab all the previously played cards and deal them as fast as you can to escape the penguin rampage!Any mistake will cost you one of your seven life points. After 15 minutes the player with the most treasures wins the game — but don't be reckless because you can't carry more than three treasures per life point...

Beat That!

Beat That!

Rating: 6.5 | Players: 2–8

Game Type:

Uncategorized

Beat That! - The Bonkers Battle of Wacky ChallengesLIMBER UP AND PREPARE TO BOUNCE FLIP STACK HOP ROLL BLOW BALANCE AND CATAPULT YOUR WAY TO VICTORY IN THE WORLD’S WACKIEST PARTY GAME!The aim of Beat That! is to collect as many points as possible by betting on your ability to successfully complete a series of ridiculous challenges using an assortment of seemingly random objects. All players attempt the exact same challenges so get ready for the ultimate battle of abilities.Can you bounce 2 balls into 2 cups at the same time using only one hand? How about racing to stack a pyramid of cups using your elbows with your eyes closed?Beat That! contains 160 ridiculously fun and unique challenges split into the following 4 categories:Beat That! consists of 10 rounds of challenges. Start by dealing 10 betting tokens to each player (tokens have different point values). Next pick up a challenge card and read it aloud. All players then place a bet on their own ability to complete the challenge. Once bets are placed go around the circle attempting the challenge. Players who succeed bank their points. The player with the most points at the end of 10 rounds is the champion!—description from the publisher

Splash!

Splash!

Rating: 6.3 | Players: 2–8

Game Type:

Children's

Carefully place piece after piece on top of the wobbly stack and don't be the one makes it all topple!Splash! is a fast-paced nail-biting dexterity game. After placing a piece on top of the stack you get to give the next player a piece of your choice in your own pile that must be added to the stack. The piece must match the previous color or shape but how it gets placed is up to the next player! When the stack comes crashing down the player who gave the piece gets a gold gem. The first player to collect three gold gems or run out of pieces wins!

The Table Is Lava

The Table Is Lava

Rating: 6.2 | Players: 2–4

Game Type:

Uncategorized

The Table Is Lava presents players with a simple challenge: Toss cards onto the table to save your meeples while trying to knock other players' pieces into the lava at the same time. Have the most survivors and you win!

Bucket King 3D

Bucket King 3D

Rating: 6.2 | Players: 2–6

Game Type:

Family

In Bucket King 3D a new version of Stefan Dorra's The Bucket King players lay down sets of animal cards to try to knock over every other's pyramids of buckets. Cards in hand can be used to defend your own buckets and attack those of others — and if you knock out a bucket low in someone's pyramid you might cause a cascade that takes out even more!Each turn the active player either plays cards or loses buckets; the game is played in rounds with a new round starting after anyone loses one or more buckets. At the start of each round the active player chooses 1-3 cards in hand of the same color/animal lays them face up in front of himself announces their sum then draws one card to add to his hand (regardless of how many he played). Each subsequent player must lay down 1-3 cards of the same suit as the initial player with a higher sum than previously announced or else lose a bucket. (If play circles the table to the round's start player he can add 1-3 new cards to those previously played then announce the sum of all cards in front of him.)When a player cannot or chooses not to defend his pyramid by playing cards he removes one bucket of that card color from his pyramid by pushing flicking or poking it with only one finger. (If he doesn't have a bucket of the required color he removes a bucket of his choice.) This player then starts a new round after everyone has cleared their played cards.In a two- to four-player game the game ends when a player loses his last bucket; in a five- to six-player game a player who loses his last bucket is out of the game and the game ends when only three players have buckets still in play. Whoever has the most buckets remaining in his pyramid wins.Bucket King 3D includes 2 variants for experience players: (1)Play with the Special One! Whenever a player lays down a 1 while playing cards of the appropriate color he can also play one other card of any color adding the value of that card (and any others played) to his sum; he then draws two cards (one as normal plus another card for the bonus card played) to end his turn. For example if the required suit is blue he may play a blue 1 with a red 4 as the additional card announce his sum as Five then draw two cards from the deck.If he plays two 1s then he may play two additional cards of any color and draw three cards at the end of his turn. A player can lay down at most five cards.(2) Play with the Backfiring Discard! This variant is played with all the basic rules but the direction of play may change during the game! When the active player plays cards to attack on his turn the direction of the play is reversed if he plays an additional card of the same colour onto the discard pile. He draws cards as normal for the cards he has played in front of himself but he does not draw any card for the additional card he has played. For example a player has played a Blue 4. The next player plays a Blue 5 in front of himself and discards a Blue 2. Then he draws only 1 card. The direction changes now and play continues with the previous player. You may play both variants (1) and (2) in the same game! For example a player may play a Blue 1 and a Red 7 in front of himself (variant 1) and the direction of play remains unchanged. But if he plays a Blue 1 and a Red 7 in front of himself (variant 1) and discards a Blue 2 (variant 2) the game continues in the reverse direction.

Animal Upon Animal: Small and Yet Great!

Animal Upon Animal: Small and Yet Great!

Rating: 6.3 | Players: 2

Game Type:

Children's

Game description from the publisher:The Animal Pyramid World Championships are under way. There are only two minutes left before the starting whistle is blown for the grand finale. The players try to pile their animals as skillfully as possible to form a collective pyramid. But watch out as the animals must not fall off! Who will be the next Animal Tower Stacking World Champion?In Animal Upon Animal: Small and Yet Great! the players build an animal pyramid by stacking their animals one by one on top of each other without any of them falling off. The die indicates how many animals can be stacked where and who shall stack them. Be the first to stack all of your animals in the pyramid and you win!

Problem Picnic: Attack of the Ants

Problem Picnic: Attack of the Ants

Rating: 6.8 | Players: 2–4

Game Type:

Uncategorized

From the publisher:It's a perfect day for a picnic! The park fills with families spreading their blankets and setting out colourful plates loaded with delicious treats.But there has never been a picnic without uninvited guests ... ANTS!!In Problem Picnic: Attack of the Ants players are competing ant colonies trying to steal the best plates of food from the picnic blankets. In this 2-4 player dice-rolling dexterity game the dice are your ants. Roll them onto the picnic cards trying to get the most ants onto the best foods. Different custom dice at your disposal represent your industrious Workers speedy Scouts and sturdy Soldiers. At the end of the day the colony that has arranged their stolen plates to best satisfy the whims of the Queen will earn the most points and win the game.

BEEEEES!

BEEEEES!

Rating: 6.6 | Players: 2–5

Game Type:

Uncategorized

The buzz around the meadow is the High Queen seeks an heir. A grand test of skill and dexterity will be held to determine which fledgling queen will inherit the throne! So assemble your hive and make a beeline for the meadow!BEEEEES! is a buzzing real-time dice rolling game for 2-5 players where brains matter as much as speed. Players frantically roll dice to claim hive tiles in front of them and their neighbors. The player with the most dice on the tile strategically places it into their burgeoning hive. At the end of the game the player that has built the best hive wins!

Fun Farm

Fun Farm

Rating: 6.3 | Players: 2–10

Game Type:

Children's

The animals have escaped from the farm! You need to bring them back before they get into trouble – and you want to do so faster than your opponents so that you can save more than they can!In the fast-catching game Fun Farm players compete to spot and catch the animal shown on the cards before all their opponents. Each round the active player reveals the top card from the deck placing it next to any others still on the table. Each card depicts an animal a black die (showing one color on this die) and a white die (showing one color on this die). The player then rolls the black die and the white die. If a die depicted on a card matches the color rolled on that die players race to grab the animal toy from the table that matches the animal depicted on the card. Whoever does so first claims the card and once the deck runs out whoever has the most cards wins!

Hunted: Mining Colony 415

Hunted: Mining Colony 415

Rating: 6.9 | Players: 1–2

Game Type:

Uncategorized

You were on your way back to earth after a year-long mission when a distress beacon abruptly roused you from hypersleep. The message was mostly static but it was obvious that something terrible was happening at Mining Colony 415.Once you and your crew landed and started looking around unidentified lifeforms started wreaking havoc. During the chaos everyone got split up and you don’t know if anyone is alive or dead. Even Sprinkles the ship’s cat is missing.You just heard over the colony’s announcement system that the self-destruct protocol has been activated so you’ll have to race back to Landing Pad 7 to get aboard your ship and get out of there before everything explodes… and you’ll have to do it while being hunted by the aliens.Hunted: Mining Colony 415 is a fast-paced solo game that constantly presents you with tense choices. All the cards are multi-use forcing you to make quick decisions about which ones to discard and which ones to activate. You'll have to balance running fighting and hiding if you want to get off the planet alive.This game in the Hunted series uses a dexterity mechanic to resolve events and combat.—description from the designer

Bellz!

Bellz!

Rating: 6.1 | Players: 2–4

Game Type:

Family

Bellz! is deceptively simple yet supremely challenging at the same time. Open the travel pouch and you're ready to play!The pouch opens to become the game arena. Inside are forty custom bells in four colors and three different sizes. Players use the magnet wand to pick up bells of only one color. Make a chain of bells off the end of the magnet wand or create a cluster — just don't pick up bells of any other color or your turn ends. Each player must decide how far to push their luck on every turn. The first player to collect all ten bells of one color wins!

FlowerFall

FlowerFall

Rating: 6.0 | Players: 2–7

Game Type:

Family

Flowers falling from the sky! In FlowerFall players attempt to form large garden patches containing more of their color flower than their opponents. Each continuous patch will score points at the end of the game. Adding cards to the table is not as simple as placing them down however. You must carefully drop them letting them flutter through the air. Skill improves your chances but the whim of the environment may thwart you.FlowerFall is a quick portable game you can play anywhere. The location you're at becomes the terrain!