Category: Math

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Turing Machine

Turing Machine

Rating: 7.7 | Players: 1–4

Game Type:

Strategy

Codes are a puzzle. A game just like any other game.- Alan Turing in The Imitation Game.Turing Machine is a fascinating and competitive deduction game. It offers a unique experience of questioning a proto-computer that works without electricity or any sort of technology paving the way for a new generation of deduction games.The Goal? Find the secret code before the other players by cleverly questioning the machine. With Turing Machine you’ll use an analog computer with unique components made of never-before-seen perforated cards. The game offers more than seven million problems from simple to mind-staggeringly complex combinations making the gameplay practically endless!Including the original competitive mode you can combine your brain power as a team or try to beat the game itself while playing solo.Are you ready for an intense cerebral gaming experience?

The Shipwreck Arcana

The Shipwreck Arcana

Rating: 7.4 | Players: 2–5

Game Type:

Strategy

Trapped in a drowned world you and your allies are doomed -- or are you? Using a mystical deck and a healthy dose of logic you can predict each others' fates and escape unscathed.The Shipwreck Arcana is a compact co-operative game of deduction evaluation and logic. Each player's doom constantly changes as they draw numbered fate tiles from the bag. By choosing which fate to give up and which card to play it on you can give your allies enough information to identify the fate you're holding...which is important as the active player cannot communicate with their allies during their turn!Each card has strict rules governing what fates can be played on it. As doom builds up the cards themselves fade becoming one-time powers to help the players while new cards cycle in from the deck.Skilled play requires carefully rationing powers hints and cycling while paying attention to not only where each fate was played -- but more importantly where it wasn't.The rotating active player creates a different group dynamic each turn preventing any one player from dominating the game. Inexperienced players can still use the group deduction phase to ask questions (while they are not the active player).

Leaving Earth

Leaving Earth

Rating: 7.7 | Players: 1–5

Game Type:

Strategy

The year is 1956. Mankind stands at the dawn of a new age the Space Age when the flying bombs of yesteryear will become the rocket ships of tomorrow. As the director of a national space program your country is depending on you for success in this great contest. You may be the first to create an artificial satellite send a probe to another planet or even put a man on the moon.Leaving Earth is a game about planning and about managing risk. With even a single grand journey into outer space you might claim victory in the game. Consequently it is your job to plan each journey carefully finding the cheapest quickest and safest ways to reach your objective—but do not spend too long preparing or another nation might reach its goal before you.On your turn you will be conducting research building spacecraft and directing journeys into outer space. To conduct research you buy an advancement that begins with certain flaws then you test the advancement to find and eliminate those flaws. To build a spacecraft you purchase components and assemble them into a whole. To travel to outer space you expend rockets to maneuver from one location to another.

Qwixx

Qwixx

Rating: 6.9 | Players: 2–5

Game Type:

Family

Categories:

Qwixx is a quick-playing dice game in which everyone participates no matter whose turn it is. Each player has a scoresheet with the numbers 2-12 in rows of red and yellow and the numbers 12-2 in rows of green and blue. To score points you want to mark off as many numbers as possible but you can mark off a number only if it's to the right of all marked-off numbers in the same row.On a turn the active player rolls six dice: two white and one of each of the four colors listed above. Each player can choose to mark off the sum of the two white dice on one of their four rows then the active player can choose to mark off the sum of one colored die and one white die in the row that's the same color as the die. The more marks you can make in a row the higher your score for that row. Fail to cross off a number when you're the active player however and you must mark one of four penalty boxes on your scoresheet. If you mark off the 2 or 12 in a row and have at least five numbers marked in that row you get to also mark off the padlock symbol in that row locking everyone else out of this color.When either a player has four penalty boxes marked or a second color is locked the game ends immediately. Players then tally their points for each color sum these values then subtract five points for each marked penalty box. Whoever has the highest score wins.

Sentient

Sentient

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

Description from the publisher:The next great technological revolution is here. Sentient robots for information transportation industry — all at our fingertips. Building them is now the easy part. Programming them has proven to be more complicated. A handful of companies have emerged claiming to pull it off but only one will win out. Your mission is clear: Procure valuable bots and plug them into your network. They'll have an effect on your systems. Anticipate it correctly program your bots effectively and attract the right investors to win and lead the sentient revolution.In Sentient players are tasked with choosing from available robots to program in their factory. Each robot that is added modifies your board and attracts the interest of investors for your company. Program your bots efficiently and collect the support of your patrons to build the most formidable operation.Description from GTS article:Sentient is a dice-manipulation game by J. Alex Kevern (World’s Fair 1893 Gold West). As with his other games Sentient is filled with smart simple and rewarding choices. Each turn involves choosing an available bot adding it to your factory and deciding how to divide your resources between optimizing your bot and wooing investors. Players who enjoy a satisfying puzzle will appreciate the difficulty in adding the chosen bot to their factory. Each slot has a die on either side that will be modified based on the chosen bot card. But adding another adjacent bot the next turn will modify the dice once again. The dice at the end of the round will determine how efficiently your bots were programmed and will grant you varying points based on the dice numbers. You may have everything perfectly sorted out — that is until the last bot you choose changes the adjacent dice. Your plan can crumble and points can easily be lost with an errant decision or wrong choice!

Skyjo

Skyjo

Rating: 6.7 | Players: 2–8

Game Type:

Family

Categories:

Every player has 12 hidden cards (3x4). Two are turned face up. On your turn you can take the top card from the discard or draw pile. You can exchange one card (hidden or open) from your display. Round ends when one player has only open cards. (equal turns). All card will be revealed. Add the numbers of the card for scoring. Game ends after one player has 100 or more points. Whoever has the lowest number wins.Special rule: Whenever one column of 3 cards all have the same value they will be discarded and no longer scored.Cards are ranked from -2 up to 12

Break the Code

Break the Code

Rating: 7.1 | Players: 2–4

Game Type:

Family

Break the Code is a logical deduction game played with number tiles and question cards. You win if you can guess all of your opponent's tiles in a two-player game or if you can guess the face-down tiles in the center for a three- or four-player game. Put on your thinking cap!Place all of the number tiles face down and shuffle them. Place your game screen in front of you then randomly take your tiles. Place them face up behind your screen in numerically ascending order starting from the left. If you have two tiles with the same number place the black tile on the left. Once you have placed your tiles removed any unused number tiles from the game. Lastly shuffle the question cards and place them in a pile face down. Draw the top six cards from the pile and place them in the center of the table.Deduce all of your opponent's tiles (or the center tiles) and correctly guess their colors and numbers in order from left to right.

Import / Export

Import / Export

Rating: 7.1 | Players: 2–6

Game Type:

Strategy

Import / Export is a role selection game with a passive and active economy driven by player decisions. You have the power to gain over one hundred unique powers by exporting shipments of goods specializing into a varied tech tree and unlocking advanced game engines that will be completely unique to each play!Once your shipments enter the open sea someone can trigger an Import action where everyone will hold a silent auction to buy your containers and either allocate them as a future end game investment or an immediate boost to their available actions for specific roles.The end goal of the game is to have the most credits which will be a combination of your physical credits passive credits that were saved as imported goods plus any bonuses from completed shipments.

Urbion

Urbion

Rating: 6.9 | Players: 1–2

Game Type:

Family

For eons Incubi (bad negative dreams) and Sognae (happy positive dreams) have dwelled in Equilibrion opposed but complementary. As the king of this City you must establish and maintain the delicate balance between those dreams: place them in the various districts harness their power and beware of the Chaos – fearsome entities that thrive on discord and hatred.Urbion is a solo/cooperative card game: You (and your partner) must work (together) against the game and claim all the cards from the City deck before the Dream deck runs out! Victory is achieved by balancing the twelve City cards: when the sum of all Dream cards played next to a City card is equal to zero you may claim it. In order to prevail you must play your Dream cards skillfully or discard them at the right moment to trigger helpful effects. And you will have to dodge the penalties of the Chaos cards...

Subatomic: An Atom Building Game

Subatomic: An Atom Building Game

Rating: 6.9 | Players: 2–4

Game Type:

Family

Subatomic: An Atom Building Game is a deck-building game in which players compete to build a number of available elements which score them points.Each player starts with the same small deck of cards that consist of proton neutron and electron cards. They use these cards to build upon their current atom (by playing these cards face-up as subatomic particles) in an attempt to construct one of the available element cards. Alternatively players may use their hand of cards to purchase more powerful cards for later use (by playing them in combinations of face-down cards as energy and face-up cards as subatomic particles). Subatomic introduces a unique variation on deck-building with a highly accurate chemistry theme with the ultimate goal of building elements to score points but allowing many varying types of strategies.

Coyote

Coyote

Rating: 6.8 | Players: 3–6

Game Type:

Party

One day Coyote crossed the river with his friends but he was carrying too many things and almost drowned before Bear pulled him out of the water. Poor Coyote had lost everything.They sat down by a fire to dry off and rest. Coyote became jealous of the other animals because they still had all their things so he challenged them to a bluffing game to win their belongings. The other animals agreed to the challenge as they thought Coyote would never win. After all he is known to never tell the truth — but in this game everybody has to lie because no one knows the truth...In the bluffing game Coyote you always see the cards of the other players but never your own. When it's your turn you must announce a number that is less than the total of all the cards in the game yet higher than the previous number given. Alternatively you can challenge the number previously announced. Finally when all the cards are revealed you'll see who has the cunning Coyote on their side.Coyote is in the same game line as Spicy with the game box and card backs being decorated with a special metallic print in copper. As in the tradition of the Northwest Coast Tribes copper is a symbol of prosperity and cultural wealth.The artist Zona Evon Shroyer (Yupik Alaskan Native) is a master of the traditional Northwest Coastal art whose richness of detail and complexity requires years of study and practice. For the cover illustration of Coyote she designed a modern silhouette for the coyote which she then filled in a classical manner with other animal motifs: turtle beaver and bear — the animals that he is sitting around the fire with and playing a game in our little story.—description from the publisher

Fast Forward: FORTRESS

Fast Forward: FORTRESS

Rating: 6.3 | Players: 2–4

Game Type:

Family

A great fortress looms in the distance...and it must be yours! Accept the challenge against all others to conquer the Fortress!FORTRESS is a game about taking risks and out-witting and bluffing your friends to become the dominant ruler of the kingdom.You start a Fast Forward game without reading a rules booklet in advance! Just grab some fellow gamers and discover the rules while playing. The Fast Forward series uses the Fable Game system introduced in Fabled Fruit: With the presorted deck of cards you will discover all cards and rules as you play. It will take twelve games of FORTRESS before your group has explored the entire system. It can then be reset and played again by the same or different groups!FORTRESS is the second of four completely different games in the Fast Forward Series!

Origami

Origami

Rating: 6.6 | Players: 2–4

Game Type:

Uncategorized

Categories:

The greatest origami masters face off for the title using their magic to make origami creations come to life! Can your knowledge of the art of folding paper impress the judges and earn you the title of Best Origami Artist?Origami is a fast fun card game for everyone! You won't need to fold any paper except for one: You can make your very own first player origami sculpture! During the game you collect folds to play origami cards scoring additional points when you use special abilities.

La Morada Maldita

La Morada Maldita

Rating: 7.2 | Players: 2–6

Game Type:

Family

La Morada Maldita is the story of a ancient gem-collecting explorer who dies. The villagers inherit all the gems. A weird magic emanates from a large purple jewel... do you dare to take it? You shouldn't but it's so pretty...Each player is placed on the table with their challenge cards face down in front of 65 gems of various shapes and colors including a large purple gem.All at once will turn over their first card which corresponds to a specific gem. You have to find it and pick up the next one and so on until a player is the first to get all the gems that his cards have. And that player will have to take the great purple jewel.Each player checks his mistakea taking each correct card to his victory point and each incorrect card is discarded. Those that have not been completed will remain as a bonus for the next round.The player who got the purple jewel will receive a curse card and play the next round with a handicap. If the event variant is also added ... the game becomes very crazy with players having to do real tricks with their bodies.Don't miss out on the gems!—description from the publisher (translated)La Morada Maldita es la historia de un pueblo que recibe la herencia de un anciano explorador recolector de gemas. Una extraña magia emana de una gran joya de color morado... ¿te atreves a cogerla? No debes pero es tan bonita...Cada jugador se coloca en la mesa con sus cartas de reto boca abajo delante de 65 gemas de distintas formas y colores incluida una gran joya morada.Todos a la vez darán la vuelta a su primera carta que corresponde a una gema concreta. Hay que buscarla y levantar la siguiente y así todos hasta que un jugador sea el primero en conseguir todas las gemas que dispongan sus cartas. Y ese jugador tendrá que coger la gran joya morada.Cada jugador comprueba no haberse equivocado llevándose cada carta correcta a su reserva de puntos y cada carta errónea se descarta. Las que no se hayan terminado de conseguir se quedan de bonus para la siguiente ronda.El jugador que consiguió la joya morada recibirá una carta de maldición y jugará la siguiente ronda con un handicap. Si además se añade la variante de eventos... el juego se vuelve muy loco teniendo los jugadores que hacer verdaderas virguerías con su cuerpo.¡No te quedes sin las gemas!—description from the publisher

Lovelace & Babbage

Lovelace & Babbage

Rating: 6.7 | Players: 2–4

Game Type:

Uncategorized

In Lovelace & Babbage players adopt the roles of 19th-century computing pioneers including Ada Lovelace and Charles Babbage. Each player has their own unique abilities and subroutines providing asymmetric gameplay and new challenges.Programming an early mechanical engine players complete tasks for famous 19th-century patrons who award influence in areas such as art science and engineering. Turns take place in real-time with players competing over a mix of personal and shared goals as they all program the engine simultaneously. Speed and accuracy are both rewarded so different play styles and levels of ability can all succeed.

Fast Forward: FEAR

Fast Forward: FEAR

Rating: 6.1 | Players: 2–5

Game Type:

Family

Do you fear ghosts? Or are you confronting the danger and scaring your opponents?FEAR is a fast-paced and straightforward hand management game of tension-filled ghost chasing.You start a Fast Forward game without reading a rules booklet in advance! Just grab some fellow gamers and discover the rules while playing. The Fast Forward series uses the Fable Game system introduced in Fabled Fruit: With the presorted deck of cards you will discover all cards and rules as you play. It will take 10-15 games of FEAR before your group has explored the entire system. It can then be reset and played again by the same or different groups!FEAR is the first of four completely different games in the Fast Forward series!

Import / Export: Definitive Edition

Import / Export: Definitive Edition

Rating: 7.4 | Players: 2–6

Game Type:

Uncategorized

Import / Export is a role selection game with a passive and active economy driven by player decisions. You have the power to gain over one hundred unique powers by exporting shipments of goods specializing into a varied tech tree and unlocking advanced game engines that will be completely unique to each play!Once your shipments enter the open sea someone can trigger an Import action where everyone will hold a silent auction to buy your containers and either allocate them as a future end game investment or an immediate boost to their available actions for specific roles.The end goal of the game is to have the most credits which will be a combination of your physical credits passive credits that were saved as imported goods plus any bonuses from completed shipments.This edition includes: 55 metal ten-foot shipping containers 45 metal 20-foot container credits 12 metal ships with flat loading surfaces updated rule book and multi-language card power sheets updated artwork 167 bridge-sized cards 100 single good-type base cards 15 Kickstarter Expansion cards 15 Capital Expansion cards 10 J Expansion cards 10 Tokyo Expansion cards 3 bonus cards (part of the original Captain's Edition) 8 brand new bonus cards (one market card) 6 shipment payout cards that double as small harbors 6 unique harbor cards and 1 supply island card that flips to the Port of Tokyo. Digital rule books available in 8 languages online.—description from the publisher

Kameloot

Kameloot

Rating: 6.7 | Players: 3–6

Game Type:

Family

But which tavern will you choose; The Hooting Owl tavern where paladins and magicians rub shoulders with rich merchants OR The Black Cat tavern home of conniving crooks and scheming sorcerers?Watch out for turncoats there’s no mercy in the taverns!In short:But once again watch out for turncoats... You don't need to stay loyal to the same tavern owner!—description from the publisher

Snow White and the Seven Dwarfs: A Gemstone Mining Game

Snow White and the Seven Dwarfs: A Gemstone Mining Game

Rating: 7.0 | Players: 3–7

Game Type:

Uncategorized

Play Snow White and the Seven Dwarfs: A Gemstone Mining Game and press your luck as you collect valuable gems from the mine and earn bonus points by discovering gem combinations from Snow White objectives.In the game which is based on Quartz you and your fellow dwarfs do what you do best — mine for gemstones. It's off to work you go collecting as many as you can to trade in for Snow White pie points. Beware of your friends as well as the dangers that lurk in the mine that could force you to return home empty-handed. Have the most pie points after five days in the mine and you win!

Hack Trick

Hack Trick

Rating: 6.3 | Players: 2–4

Game Type:

Abstract

1:34 a.m. --- A fired bookkeeper’s message on Twitter: 3-SAME or SUM-15. 1:39 a.m. --- The information leaked out few minutes ago and already the cartel chief's server has been attacked. The stake is high therefore the hackers not only have to break the firewall but to fight against each other ...Hack Trick is a game of deduction and combinations where players generate numbers to finally obtain a valid password - a three-digit code with the same digits (ex. 222 555) or with their sum being 15 (ex. 852 159 357). Each time a card is played the player adds a number to the sequence and marks the generated number - the sum of the last two numbers - on the keypad (places a marker on the key). Because the keypad is a magic square (the sum of each row column or diagonal is 15) the object of the game is to line up three markers or place three on the same key.Hack Trick gameplay is deceptively simple but you’ll see that it hides many combinations. In his turn the player may ask the sum of the opponent’s hand than play a card or draw. When he plays a card he may capture opponent markers moreover he may sacrifice a marker to force his opponent to play a card in the next turn or contrarily protect himself from being forced. Markers can be used in five different ways but be careful the player who runs out loses!Finally the winner will be the player who knows how to defend and attack the positions when to gather information when to use the doubles when to start a forced series but above all how to find the right balance between forming a strong hand and tend to the final goal on the board.

Hiroba

Hiroba

Rating: 6.9 | Players: 2–4

Game Type:

Abstract

Win the game of Hiroba by shrewdly placing your numbered pebbles so you can take control of the most gardens. As in Sudoku you must never have two pebbles of identical value in the same garden row or column. Beat your opponents by thinking strategically but don’t neglect the highly coveted Koi which can earn you precious points.Will you be able to retain control and stay Zen in the face of your opponents?—description from the publisher

Lying Pirates: The Race for the Pirate Throne

Lying Pirates: The Race for the Pirate Throne

Rating: 7.5 | Players: 2–6

Game Type:

Uncategorized

Lying Pirates is a first to finish fast-paced dice game for 2-6 playersYou are the captain of your ship and the dice you have is your crew.The game plays in a number of rounds where every round consists of three phases. Betting sailing and action phase.The betting phase: Inspired by the classic game Liars Dice this poker-like mechanic will test your bluffing and probability skills.The sailing phase: All except the loser sail forward on the map and battle for their event/tile. Some events you really want to explore and some you want to avoid at all cost.The action phase: To aid you on your journey you'll have action cards on hand. Play these strategically to attack opponents and defend or upgrade your crew.—description from the designer

Secret Code 13+4

Secret Code 13+4

Rating: 6.6 | Players: 2–4

Game Type:

Children's

Game description from the publisher:Tonight is the night the secret mission Amun Re begins. The team made up of four cunning secret agents breaks into the museum and thanks to their precise calculations cracks the tricky codes of the security installation. Be it through addition or subtraction multiplication or division the numbers on the dice have to be combined so that the results coincide with the code numbers.Who in Secret Code 13+4 will be the first to overcome all the light barriers to get hold of the precious Amun Re mask?

Streams

Streams

Rating: 6.7 | Players: 1–99

Game Type:

Family

Categories:

Streams (a.k.a. 20 Express) consists of pens score sheets and a deck of forty cards (or bakelite tiles depending on the edition); the tiles are numbered 1-30 with two copies of #11-19 and one wild. Game play is similar to Bingo in that someone draws a tile and everyone must then write that number on her scoring sheet. This sheet contains a line of 20 spaces to be filled and while these spaces can be filled in any order if she can place the numbers in non-descending order – identical numbers placed side-by-side don't break a stream – she'll score points at the end of the game. The longer the stream of ascending numbers the more points she scores.Once twenty tiles have been drawn and the scoresheets filled players tally their points for each stream of non-descending numbers and the high score wins.The second edition of Streams includes normal and expert rules.

Math Fluxx

Math Fluxx

Rating: 6.3 | Players: 2–6

Game Type:

Family

Categories:

Math Fluxx is all about the numbers. Players use positive integers (whole numbers) in their quest to achieve a very mathematical goal — but it's not just putting 4 and 2 together to achieve the 42 goal (for example) as Math Fluxx also features the Plan B Meta Rule. Plan B puts special victory rules into play which give you a second way to win and require even more arithmetical acumen (e.g. Plus Victory lets you win if your keepers add up to the current goal). With Math Fluxx the fun is exponential!The second edition of Math Fluxx introduced new cards to make the game more mathy and you can learn about those differences here.