Game Type: Childrens

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Zombie Kidz Evolution

Zombie Kidz Evolution

Rating: 7.6 | Players: 2–4

Game Type:

Children's

Zombie Kidz Evolution is the first legacy-style game for kids with basic gameplay similar to the 2013 title Zombie Kidz — but things will quickly evolve!In the game the young players are at school when zombies start to attack infiltrating the entryways then barring the way to classrooms. Players move through rooms and entryways to eliminate zombies and keep the zombie reserve full. If a zombie must enter the school but none are available then the school has been overrun and the players lose. To win the game players need to lock each of the four entryways as apparently the custodian has abandoned the post and given up the school for lost.As players get better they can complete missions track their development through a trophy-sticker system reminiscent of video games and open envelopes that contain new material for the game upping the challenge they face while also providing them with new powers and new heroes as well.

Rhino Hero: Super Battle

Rhino Hero: Super Battle

Rating: 7.2 | Players: 2–4

Game Type:

Children's

Rhino Hero is back on the job — and this time not only does the wobbly skyscraper need to be climbed but there will also be fierce battles between the four super-heroes Rhino Hero Giraffe Boy Big E. and Batguin. Who will win the battles and not let themselves be bothered by the mean hanging spider monkeys?Rhino Hero: Super Battle is a turbulent 3D stacking game.

Rhino Hero

Rhino Hero

Rating: 6.9 | Players: 2–5

Game Type:

Children's

Super Rhino! presents players with an incredibly heroic – and regrettably heavy – rhinoceros who is eager to climb a tall building and leap other tall buildings in a single bound. First though you need to construct that building.Players each start the game with five roof cards and they take turns adding walls and roofs to a single building. On a turn you first place walls on the highest floor then you choose a roof card in your hand and place it on the wall. Each roof card bears markings that indicate where the next player must place walls on the card. In addition some roof cards force a player to perform special actions such as placing a second roof changing the direction of play or moving Super Rhino to a new location on the tower. Keep your hands steady!The first player to build all of their roof cards wins the game. Alternatively if the building collapses the player who caused the collapse automatically loses and the player with the fewest roof cards in hand wins.Similar to Turmbau zu Babel

Outfoxed!

Outfoxed!

Rating: 7.1 | Players: 2–4

Game Type:

Children's

Game description from the publisher:Mrs. Plumpert's prized pot pie has gone missing and now it's a chicken chase to crack the case!In Outfoxed you move around the board to gather clues then use the special evidence scanner to rule out suspects. You have to work together quickly because the guilty fox is high-tailing it towards the exit! Will you halt the hungry hooligan before it flies the coop — or will you be outfoxed?

ICECOOL

ICECOOL

Rating: 6.8 | Players: 2–4

Game Type:

Children's

The lunch break is almost there and all of the young penguins would finally get the fish they’ve been craving. However some rascals think they are quick enough to snatch some of the fish before the lunch break starts but they have forgotten one thing – the Hall Monitor! Each school day one of the penguins is designated to watch over the school and this is his moment to shine – for each rascal penguin he catches he would get additional fish!A fun run takes place – the rascals are running everywhere and trying to snatch some fish on their way but the Hall Monitor is trying to catch each and one of them to have some order in the school. Who will be more successful?ICECOOL is a flicking game in which each round one of the players takes the role of the Hall Monitor (also called the Catcher) – his aim will be to catch each other penguin and get points for that. The others (also known as Runners) will try to run through several doors thus gaining fish (that give them points) on their way. When either the Hall Monitor has caught each other penguin once or any of the others has gone through all 3 doors that have fish on them the round is over. Each player will take the role of the Hall Monitor once and at the end of the game the winner will be the one with the most points on their fish cards.The penguins can be flicked in a straight line make curves and even jump over the walls! Each player will have to use the best of their skills in order to get the most points in this fun and exciting game. It's not just cool it's ICECOOL!

Ghost Fightin' Treasure Hunters

Ghost Fightin' Treasure Hunters

Rating: 7.1 | Players: 2–4

Game Type:

Children's

In a dark and dreary house every sound sends a cold chill through your bones. A door opens – is someone there? You hear whispers but no one answers when you call. Your eyes and ears may deceive you but the hair on your neck tells you what you already know: There are ghosts here — and not just one for these spirits are legion.In Ghost Fightin' Treasure Hunters a.k.a. Geister Geister Schatzsuchmeister! four intrepid treasure hunters are on a quest searching for precious hidden jewels but the phantoms in this house do not give up their bounty easily. As their ghoulish numbers grow the treasure hunters must work together to acquire all eight jewels and escape the house before it becomes fully haunted or else face their own gruesome demise.Players roll dice to determine how many spaces they move this turn and whether a new ghost is added to the board. Players may move up to the number of spaces shown on the die. If they end their movement in a space with a treasure they may pick it up and place it in their backpack. If they end their movement in a space with a ghost they fight that ghost by rolling a fight die. If they roll the matching symbol they remove the ghost from the game board.If the players must add a third ghost to a room it transforms into a haunting. A haunting requires at least two people in the room to attempt a fight with it. Players win if they can get all eight treasures and their whole team out of the house; they lose if all six hauntings are on the board.

Coconuts

Coconuts

Rating: 7.0 | Players: 2–4

Game Type:

Children's

Coconuts is a dexterity game based on the Monkey King character from Chinese mythology.In the game players launch coconuts toward a field of cups in the middle of the playing area. Land in a cup and you get to stack it on your player board; land in a cup on someone else's board and you get to move it to yours. By playing special Monkey King Magic cards you can force opponents to shoot blind take long shots or otherwise bollix their efforts to cup a coconut. Whoever first completes a pyramid of six cups on his player board wins!

Chronicles of Avel

Chronicles of Avel

Rating: 7.6 | Players: 1–4

Game Type:

Children's

Chronicles of Avel is a cooperative board game for the whole family. Take the role of brave heroes and heroines with a mission to save your magical land.Create your character and give them a unique name. Get your equipment upgrade it and prepare for battle. But remember to wisely choose what you carry as your backpack has limited space. Armed and ready explore the land in search of adventure and fortune.Answer the Queen’s call and fight together against the servants of the Black Moon. Defend the castle banish the Beast and save Avel!In Chronicles of Avel players will be exploring the world of Avel moving on a modular board created from hexagonal tiles (different every time). On their journey they will encounter dangerous monsters to fight and roll dice to determine success. Each victory leads to a prize - new weapon armor potions and gold - which will make heroes more powerful and unstoppable. But to earn equipment players will have to search through magical bag and choose using only their sense of touch. Victory awaits for those who will cooperate prepare themselves and defeat the Beast and all his servants.

Karak

Karak

Rating: 7.2 | Players: 2–5

Game Type:

Children's

What lies beneath the crumbling walls of Karak castle? A labyrinth full of treasures...and monsters! Six brave adventurers are going in there for a fortune waiting to be claimed each one of them with a different trick up their sleeve — but the treasure chests are locked and monsters are everywhere. Who will outsmart their opponents beat the monsters and seize the dragon's gem?In Karak a.k.a. Catacombs of Karak each player leads one of six different characters into the labyrinth. Tile by tile they uncover what the labyrinth looks like and it will differ on each playthrough. They have to equip themselves with weapons and spells fight monsters and (most importantly) collect treasure. The player with the most treasure at the end of the game wins — a true champion of Karak!—description from the publisher

Dragomino

Dragomino

Rating: 7.1 | Players: 2–4

Game Type:

Children's

The big moment has arrived. You have been named dragon trainer and you have the chance to meet them on a mysterious island. But you are not the only trainer sent to these lands. Who among you will discover the most baby dragons?Dragomino features gameplay similar to Kingdomino but with gameplay suitable for younger players. At the start of a round you reveal four domino tiles with each domino featuring two types of landscapes. Starting with whoever has the mommy dragon figure players draft a tile and add it to their landscape. If the newly placed tile matches the landscape of one or more adjacent tiles then you draw an egg tile for that type of landscape and place it face up where those tiles meet. Some eggs feature a baby dragon which is worth 1 point; others feature an empty shell which allows you to take the mommy dragon giving you first pick next round.After seven rounds the game ends and the player who holds the mommy dragon scores 1 additional point.

CoraQuest

CoraQuest

Rating: 7.9 | Players: 1–4

Game Type:

Children's

CoraQuest is an exciting and accessible co-operative dungeon crawling game for one to four people aged six and up.In CoraQuest the players work together to guide four adventurers exploring a dungeon avoiding traps finding treasure fighting monsters and sometimes rescuing a gnome called Kevin.CoraQuest is a game that kids and grown-ups can play together and get equal amounts of fun from. It's also a game that sparks creativity - providing encouragement and guidance on how to create heroes monsters and adventures to make CoraQuest your own.All the artwork in CoraQuest is based on kids' drawings much of it sent in to us from all over the world by the wonderful CoraQuest community. The art has been brought together by our chief-colourer-in Gary King to make a unique and charming-looking game.—description from the designer

Welcome to Everdell

Welcome to Everdell

Rating: 7.6 | Players: 1–4

Game Type:

Children's

Introducing the best board game for little fans of Everdell My Lil Everdell. Join Chip Sweep and the other kids of Everdell to build the most spectacular make-believe city anyone has ever built. This easy to learn worker-placement and tableau building game will provide family fun while getting the lil’ ones' brains a buzzin’ improving focus and enhancing young learner skills. Climb across the rope bridge watch out for the dragon’s den and join us in the fort for the latest addition to the award-winning Everdell line My Lil Everdell.—description from the publisher

ICECOOL2

ICECOOL2

Rating: 7.2 | Players: 2–4

Game Type:

Children's

ICECOOL2 is both a standalone game and an expansion for ICECOOL. If played on its own ICECOOL2 differs from the original game thanks to:If you combine both ICECOOL sets you get:

Unlock! Kids: Detective Stories

Unlock! Kids: Detective Stories

Rating: 7.7 | Players: 1–4

Game Type:

Children's

Unlock! is a co-operative card game inspired by escape rooms that uses a simple system which allows you to search scenes combine objects and solve riddles. Play Unlock! to embark on great adventures while seated at a table using only cards.Unlock!: Kids is designed for players ages 6+ and unlike other Unlock! titles it does not require an app.• Mac Unlock's Castle - Scotland is yours and so are its ghosts. . . and treasures!• Feather Balls & Mysteries - Lead the investigation among the animals and restore peace to the barnyard!• Fuss at the Park - Meet the wacky inhabitants of this fantastic amusement park.Contents: 1 Rulebook 1 Tutorial (11 Cards) 3 Stories (150 Cards) 7 Starting Special Components 38 Cardboard Tokens 1 Hints & Solutions Booklet

Andor: The Family Fantasy Game

Andor: The Family Fantasy Game

Rating: 7.3 | Players: 2–4

Game Type:

Children's

In Andor: The Family Fantasy Game a.k.a. Andor Junior each player chooses one of four heroes — magician warrior archer or dwarf — before beginning their quest to rescue the wolf cubs lost in the dwarven mine. However before beginning the search for the wolf cubs the heroes must first complete the tasks given to them by Mart the old bridge guard. Only after you have solved all of the bridge guard's tasks will he let you cross the bridge to the dwarven mines where you believe the wolf cubs are hiding. But watch out! While you are on your way the sly dragon is getting closer to the castle Rietburg. Should it arrive at the castle before the heroes have completed their tasks and saved the wolf cubs then all is lost and you lose the game. If you find all the wolf cubs before the dragon reaches Reitburg you win!Gameplay is similar to Legends of Andor with each game offering new challenges which you must master together before the dragon reaches Rietburg.

Ticket to Ride: First Journey (U.S.)

Ticket to Ride: First Journey (U.S.)

Rating: 6.9 | Players: 2–4

Game Type:

Children's

Ticket to Ride: First Journey takes the gameplay of the Ticket to Ride series and scales it down for a younger audience.In general players collect train cards claim routes on the map and try to connect the cities shown on their tickets. In more detail the game board shows a map of the United States with certain cities being connected by colored paths. Each player starts with four colored train cards in hand and two tickets; each ticket shows two cities and you're trying to connect those two cities with a contiguous path of your trains in order to complete the ticket.On a turn you either draw two train cards from the deck or discard train cards to claim a route between two cities; for this latter option you must discard cards matching the color and number of spaces on that route (e.g. two yellow cards for a yellow route that's two spaces long). If you connect the two cities shown on a ticket with a path of your trains reveal the ticket place it face up in front of you then draw a new ticket. (If you can't connect cities on either ticket because the paths are blocked you can take your entire turn to discard those tickets and draw two new ones.)If you connect one of the West Coast cities to one of the East Coast cities with a path of your trains you immediately claim a Coast-to-Coast ticket.The first player to complete six tickets wins! Alternatively if someone has placed all twenty of their trains on the game board then whoever has completed the most tickets wins!Part of Ticket to Ride series.

Ticket to Ride: First Journey (Europe)

Ticket to Ride: First Journey (Europe)

Rating: 7.0 | Players: 2–4

Game Type:

Children's

Ticket to Ride: First Journey takes the gameplay of the Ticket to Ride series and scales it down for a younger audience.In general players collect train cards claim routes on the map and try to connect the cities shown on their tickets. In more detail the game board shows a map of Europe with certain cities being connect by colored paths. Each player starts with four colored train cards in hand and two tickets; each ticket shows two cities and you're trying to connect those two cities with a contiguous path of your trains in order to complete the ticket.On a turn you either draw two train cards from the deck or discard train cards to claim a route between two cities; for this latter option you must discard cards matching the color and number of spaces on that route (e.g. two yellow cards for a yellow route that's two spaces long). If you connect the two cities shown on a ticket with a path of your trains reveal the ticket place it face up in front of you then draw a new ticket. (If you can't connect cities on either ticket because the paths are blocked you can take your entire turn to discard those tickets and draw two new ones.) If you connect one of the westernmost cities (Dublin Brest Madrid) to one of the easternmost cities (Moscow Rostov Ankara) with a path of your trains you immediately claim a special cross-continent ticket.The first player to complete six tickets wins! Alternatively if someone has placed all twenty of their trains on the game board then whoever has completed the most tickets wins!Ticket to Ride: First Journey (Europe) features the same gameplay as the first Ticket to Ride: First Journey game but with the players claiming track in Europe instead of in the United States.Part of Ticket to Ride series.

Dr. Eureka

Dr. Eureka

Rating: 6.6 | Players: 2–4

Game Type:

Children's

The brilliant Dr. Eureka has important experiments for you to complete! You must solve his scientific formulas by mixing the molecules from tube to tube without touching them with your bare hands. Transfer your molecules faster than your competition in Dr. Eureka to prove you're the smartest scientist in the lab.The Challenge card deck is shuffled and the top card is turned face up. For fairness it is best to have the player turning the card over to count to perhaps five before each player at the same time picks up their test tubes and begins to move the balls around until they can match the Tubes shown on the card. The first to complete wins the round and the first player to win 5 rounds is the overall winner.

Catan: Junior

Catan: Junior

Rating: 6.6 | Players: 2–4

Game Type:

Children's

Explore the seas! Catan: Junior introduces a modified playing style of the classic Settlers of Catan giving players as young as five a perfect introduction to the Catan series of games.Catan: Junior takes place on a ring of islands where 2 to 4 players build hideouts and encounter the mysterious Spooky Island where the Ghost Captain lives. Each island generates a specific resource: wood goats molasses or swords and players can acquire gold. Each player starts with two pirate hideouts on different islands and they can use the resources they acquire to build ships hideouts or get help from Coco the Parrot. By building ships they can expand their network; the more hideouts they build the more resources they may receive. Just watch out for the dreaded Ghost Captain!Be the first player to control seven pirate hideouts and you win!As in Die Siedler von Catan: Junior you can't chain ships; you must build a pirate lair before continuing on.

My First Stone Age

My First Stone Age

Rating: 6.6 | Players: 2–4

Game Type:

Children's

Travel to the past with Jonon and Jada two stone age children to rediscover how the first humans settled the world around them.In My First Stone Age a children's version of the Stone Age family game the players collect goods and build their own settlement.Players first explore the location of forest tokens surrounding the village. Flipping a forest token over indicates the movement of the player's meeple to an action spot on the board. Gather or trade resources visit the construction site or get a helper token for the kid's dog Guff who will fetch any resource when it's time to build a hut. The construction site is where huts can be build. Each requires a different set of resources. A visit the to construction site also resets the forest tokens: Flip the tokens back over and swap a couple of them to introduce some challenge.Use your memory to find the fastest paths to gather resources and built 3 huts before everyone else to be the winner of My First Stone Age.

Quacks & Co.: Quedlinburg Dash

Quacks & Co.: Quedlinburg Dash

Rating: 7.3 | Players: 2–4

Game Type:

Children's

It's race day in Quedlinburg and with the right combination of food and luck you will ride your mount to victory and claim the golden cauldron.Mit Quacks & Co. nach Quedlinburg features similar gameplay to The Quacks of Quedlinburg with each player building their own bag of tokens over the course of play then drawing those tokens to try to further themselves to victory.Each player starts the game with their mount at the start of the racetrack and a bag that contains four dream tokens a yellow 1 token two red 1 tokens and a red 2 token. On a turn you draw a token from your bag then place it on your animal board. If you draw a colored token place the token on your animal board advance your animal on the track as many spaces as the number on the token then carry out the effect of that color: red tokens earn you 1-3 rubies yellow tokens let you roll a die for a random bonus green tokens let you take another turn or return a drawn token to your bag and blue chips let you move extra or upgrade a token.If you draw a dream token place it on one of the clouds on your animal board. After you draw and place a third dream token use all the rubies on your board to buy new tokens — no two being the same color mind you — then place these new tokens and all previously drawn tokens in your bag. Keep taking turns until someone reaches the end of the track and wins!Mit Quacks & Co. nach Quedlinburg includes a double-sided game board for a shorter or longer race; orange and purple tokens that provide new powers such as advancing as many spaces as the number of rubies you have; and double-sided action boards for each type of colored token allowing you to play with different sets of actions from game to game.

Concept Kids: Animals

Concept Kids: Animals

Rating: 7.1 | Players: 2–12

Game Type:

Children's

Concept Kids Animals is a cooperative version of the game Concept adapted for children who don’t yet know how to read.In turn the children attempt to make the others guess an animal by playing pawns on the illustrated icons on the game board. Through this the child indicates a feature of the animal to be guessed. Draw 12 cards and attempt to find as many animals as possible in order to get the most points together!Concept Kids Animals offers 110 animals to be guessed divided into two difficulty levels. Beautifully illustrated by Éric Azagury this communication game for children will allow them to discover the world of animals in a fun and innovative way.

Dragon's Breath

Dragon's Breath

Rating: 6.6 | Players: 2–4

Game Type:

Children's

On one of their expeditions the dragon children Mira Feo Luna and Diego discover an unusual sparkling treasure: a column of ice with sparkling stones frozen inside it. They want to take the treasure back to their cave. But unfortunately the column of ice is too heavy. The only thing they can do is to melt it. But breathing fire isn't as easy as it sounds. Instead of fire they only manage hot air. Then the four of them have an idea: they'll get their dad to help. And it works! Dad's fire breathing starts melting the column and little by little the sparkling stones start falling out. The dragon children quickly collect the valuable treasures and take them back to their cave. With a little luck even dad will get a few sparkling stones! Which dragon child will collect the most sparkling stones in their cave by the end of the game?—description from the rulebookHow to play:1. Selecting a sparkling stone tile 2. Lifting an ice ring (the dragon dad will melt the top ice ring) 3. Dividing up sparkling stones (take all the fallen sparkling stones in the color of your sparkling stone tile from the game board)

Leo

Leo

Rating: 6.7 | Players: 2–5

Game Type:

Children's

Leo the lion's mane is far too long and he risks looking shaggy and losing the respect of his fellow animals — but those same animals keep stopping him to chit-chat while on the way to a haircut. Can you get this king of the jungle to the barber shop in time?In Leo players need to help Leo reach the barber shop before it closes for the day. To set up place all of the animal tiles face down shuffle them then create a track that leads from Leo's bed to Bobo's Barber Shop. Set the clock to 8:00 a.m. Each player starts a number of cards in hand.On a turn a player plays one card to move Leo ahead 1-4 spaces on the track then reveals the animal tile on which Leo landed. If the tile is the same color as the card just played the clock remains at the same time as it was at the start of the turn; if the tile has a different color however the clock moves ahead 1-5 hours depending on the animal depicted. Poor Leo! If the clock reaches 8:00 p.m. before Leo arrives at the barber shop the round ends and Leo must return home in order to try again the next day. Turn all face-up tiles face down again.If the players manage to get Leo to the barber shop within five days to get him a trim they win!

Kids Chronicles: Quest for the Moon Stones

Kids Chronicles: Quest for the Moon Stones

Rating: 7.3 | Players: 1–4

Game Type:

Children's

Kids Chronicles: Quest for the Moon Stones is a co-operative family game of adventure and mystery investigation that mixes a board game and app.As magicians' apprentices players dive into the fairy tale lands of the Kingdom of Summer and the Winter Empire. Accompanied by the faithful familiar Nils The Moon Cat they embark on a quest to find four magical Moon Stones. To achieve their goal young magicians have to solve numerous mysteries and help inhabitants of both Kingdoms overcome their problems.Using the Scan&Play technology each component — locations characters items etc. — has a unique QR code which depending on the scenario selected will activate and trigger different clues and stories. Experiencing the 3D scenes requires only a mobile phone or a tablet. Players simply hold their mobile device in front of their eyes to immerse themselves in the game's universe and search for clues in a virtual world.The game comes with one tutorial and five unique stories. Each game session lasts around 30 to 45 minutes.—description from publisher

The Enchanted Tower

The Enchanted Tower

Rating: 6.6 | Players: 2–4

Game Type:

Children's

Ack the princess has been captured once again by an evil sorcerer! She should really stop hanging about in places where she can be captured so easily. Well that's neither here nor there for now – let's get out there and free her from the enchanted tower.In Der verzauberte Turm one player plays the sorcerer and at the start of the game he hides a key under one of 16 spaces on the game board. The other players collectively take the part of Robin who tries to find the key before the sorcerer can reach it. No matter who finds the key first though that player gets to try the key in one of the six locks on the tower; if he chooses the right one the princess jumps free of the tower and that player wins. If not the sorcerer hides the key once again and everyone moves back to their starting locations.The sorcerer starts the game on a supplementary movement board that takes him eight spaces to cover giving Robin time to search various locations first for the key. (Robin and the sorceror are apparently magnetized and when the character passes over the key location the key will clack to its underside.) How do the pieces move? Each turn the sorcerer rolls a symbol die that shows which character moves first that turn; the Robin players take turns rolling a number die which has values for both Robin and the sorcerer. Thus they jockey back and forth to reach a location that only the sorcerer knows. Will the princess find freedom once again at least for a little while?

Tales & Games: The Three Little Pigs

Tales & Games: The Three Little Pigs

Rating: 6.4 | Players: 2–5

Game Type:

Children's

As a little pig your dearest wish is to build a strong and beautiful house in which you can spend your long winter evenings. But you won’t need trowels nor scaffoldings as only dice will allow you to construct your dream home. Beware the wolf prowling around whose only thought is to literally blow down your comfy house!The Three Little Pigs is an easy and fun dice game for the whole family. On your turn roll the special pink dice up to three times and try to generate symbols to trade for doors windows and roofs made of straw wood and brick. The more beautiful and voluminous your house is the more points you will earn at the end of the game. If you generate two wolf symbols take a huff and puff and blow someone's house down!This original game comes in a box decorated to look like a storybook and includes an illustrated version of the famous tale of the Three Little Pigs.

Spinderella

Spinderella

Rating: 6.5 | Players: 2–4

Game Type:

Children's

In Spinderella players race to get their three ants across the forest floor as quickly as they can but spiders await in the branches above and — with a little help from opponents — one might swoop down to scoop up your ant and return it to the starting line. You can do the same to them of course so search for the right time to act and the right places to hide.

Yummy Yummy Monster Tummy

Yummy Yummy Monster Tummy

Rating: 7.1 | Players: 2–4

Game Type:

Children's

There are strange noises coming from the attic at your grandpa’s summer house. After climbing the stairs you see colorful and furry Monsters everywhere! They seem to be friendly…. but also really hungry! You must feed them whatever you can find. They will eat anything but what attracts them the most is the color of objects!Yummy Yummy Monster Tummy is a co-operative card game of color matching for 2-4 players. Your goal is to complete each level by feeding all of the Creatures foods they like.Each level consists of several Creatures that you must feed. Once a Creature opens its mouth it’s ready for you to feed it! In any order each player chooses one Item card from their hand to feed to the Creature by scanning the card’s QR code which is located on the back of the card. When feeding a Monster you must feed it Item cards that combine and mix into a color that is similar to the Monster’s fur color. If you feed a Monster a mix of Items that do not result in a mixed color that is similar to their fur color all players lose the game and must start the level over again.You can play Yummy Yummy Monster Tummy in either Story Mode or Party Mode. In Story Mode there are 12 levels waiting for you. You will follow the story and unlock new Locations and Items by completing levels. On higher levels you will also meet new Creatures. Some of them have exciting special abilities that provide additional fun challenges!In Party Mode you can play a single game session using all of the Items you have unlocked so far. This allows you to experience the game without worrying about the story.

Loopin' Chewie

Loopin' Chewie

Rating: 6.3 | Players: 2–3

Game Type:

Children's

This 2-3 player version of Loopin' Louie is re-themed with the Star Wars license. Chewbacca in the Millennium Falcon is tasked with knocking out the other players' stormtroopers. When only one player has stormtroopers left that player wins.

Valley of the Vikings

Valley of the Vikings

Rating: 6.6 | Players: 2–4

Game Type:

Children's

In Tal der Wikinger (Valley of the Vikings) the annual barrel bowling contest is taking place. Now courage skill and risk-taking are required so that the players use the ball to knock down the right barrels and cleverly position their Vikings on the dock. But the player who ventures too far and is first to fall in the water goes away empty-handed. The player who captures the most gold coins wins.—description from the publisher

SOS Dino

SOS Dino

Rating: 6.9 | Players: 1–4

Game Type:

Children's

Freddy the red Tyrannosaurus Louis the yellow Stegosaurus Marie the blue Triceratops and Nessie the pink Diplodocus grew up together in the amazing Valley of Fire. They meet regularly around the lake to play together.But one day DISASTER! The four dormant volcanoes began to erupt at the same time! Hurry find safety in the tall mountains to avoid the lava flows and save as many dinosaur eggs as possible.In this game for 7 years old and more you need to react anticipate and work together as a team to save the four dinosaurs in SOS Dino! Draw a tile place it on the board then move one of the dinosaurs closer to the safety of the mountains. Pay attention to the lava and avoid the meteor showers!—description from the publisher

Doodle Quest

Doodle Quest

Rating: 6.7 | Players: 1–4

Game Type:

Children's

Dive under the deep blue sea where you'll find fish to gobble treasure to discover and divers to save!In the line-drawing game Doodle Quest players study challenging quest cards then try to replicate the depicted path(s) on their separate transparent doodle sheets. Once finished the players place their doodle sheets on top of the quest card to see whether the drawings line up. Visit starfish for bonus points! Doodle Quest includes 36 illustrations with two different levels of play: beginning and advanced.Doodle Quest features the same basic gameplay as in Loony Quest but has been developed differently by the publisher.

Stomp the Plank

Stomp the Plank

Rating: 6.9 | Players: 2–4

Game Type:

Children's

You are young and mischievous pirates. Try to steal treasures from captain Giraffe’s chest while accusing your fellow pirates. But be careful because if you get caught you’ll walk the plank! For each treasure you manage to steal your opponent will end up with a crate at the end of their plank...which might just tip over... The first one to fall loses the game!Each turn draw as many cards as you want from the captain's chest. The more you draw the more crates your opponents will place on their planks. But be careful if you draw the same card twice your elephant will stomp forward on your plank.—description from the publisher

Catan Junior

Catan Junior

Rating: 6.5 | Players: 2–4

Game Type:

Children's

This revised edition of Die Siedler von Catan: Junior includes the new rules of Catan Junior Madagascar.It plays two to four players rather than three to four. The new board is printed on both sides. One side for two players (new) and the other side is for 3-4 players.Changes from earlier versions:- new board - 2 gold islands (old: 1) - 5 life rings on the board (old: market) - no Harbour tiles (old: 4) - generally all Tokens (old: cards) - resource pineapple (old: rum) - new colours lilac and bright yellow (old: White and yellow/orange) - parrot as robber (old: pirate)---Die Siedler von Catan: Junior is a junior edition of The Settlers of Catan. Players collect and trade resources in order to build things gain more resources and score points. The first player to build seven warehouses wins.

Jurassic Snack

Jurassic Snack

Rating: 6.7 | Players: 2

Game Type:

Children's

Young Diplodocuses (Diplos) are fond of the tasty leaves offered by the neighboring pastures. To win your Diplo team has to eat more leaves than your opponent's team…unless one of you decides to call the ferocious T. Rex to get rid of all his opponent's Diplos!To set up Jurassic Snack create a square at random with the four playing boards place four Diplos of your color on the matching egg spaces then shuffle the grass tokens and place them face down on the 28 empty spaces. Two actions are available on a turn: moving a Diplo of your color or moving a T. Rex. The players take turns performing two actions each which can be the same or different and which can involve the same Dino or T. Rex or not.A Diplo has one single goal: eating grass tokens. It moves in a straight line until it's blocked by another Diplo a T. Rex the edge of the playing area or a grass token. In this last case the Diplo takes the grass token to eat it and immediately applies one of the six effects: birth T. Rex appearance Diplo move etc.The T. Rex has one single goal: scaring the Diplos away. The movement rules for the T. Rex are the same as for the Diplos'. When it meets a Diplo the T. Rex is placed on the Diplo's space and the Diplo is placed back into its owner's pool.The game ends when no grass tokens remain in the playing area. The player who has eaten the most grass wins. A game can also end when a player has no Diplo of their color in the playing area.

Magic Mountain

Magic Mountain

Rating: 6.9 | Players: 2–6

Game Type:

Children's

Categories:

In Magic Mountain a.k.a. Zauberberg you want to move the sorcerers' apprentices down the mountain ahead of the witches — but you don't always know how the will-o'-the-wisps will make the figures move.To set up place supports on the game board to elevate the starting area then place six sorcerers' apprentices in the back row and four witches on their designated starting spaces. Add the five colored will-o'-the-wisp marbles to the bag.On a turn draw a will-o'-the-wisp then place it at the top of one of the six starting channels and let it go. If the will-o'-the-wisp hits a figure the ball will stop. Pick up this figure and move it to the next open colored space on the winding path that matches the color of the will-o'-the-wisp. If you're moving a sorcerers' apprentice you might want to do it quickly because if the will-o'-the-wisp hits that same figure you can move it once again! Don't rush moving the witches though since you want them to move as little as possible. If a will-o'-the-wisp doesn't hit any figures then you must move a witch of your choice to the next matching colored space. Once all five will-o'-the-wisps have been drawn return them to the bag and start again.If you manage to move four sorcerers' apprentices to the bottom of the mountain before three witches get there you win! You can adjust the difficulty of the game by requiring more sorcerers' apprentices or fewer witches or both. Alternatively you can play the game competitively with each player or team trying to get their group of four figures down the mountain first.[Admin note: Magic Mountain is listed for 2-6 players whereas Zauberberg is listed for 1-4 players but the gameplay seems identical in both releases.]

My First Castle Panic

My First Castle Panic

Rating: 6.4 | Players: 1–4

Game Type:

Children's

My First Castle Panic like its predecessor Castle Panic is a co-operative game in which players work together to defend their castle but this game removes the reading requirement of the earlier one and fosters the development of educational skills such as identifying colors and shapes problem solving and turn taking.In the game monsters follow a single path toward a single large eye-catching castle which is protected by one wall. Each step toward the castle is identified by a color and a shape. Players hold cards in their hands with cute defenders who also have a color and shape. When a card is played that matches the location of the monster that monster is captured and thrown in the dungeon. Tension builds as more monsters are placed and move along the path toward the castle. If the castle is destroyed the players lose; if it still stands when all the monsters are in the dungeon the players win.

Echidna Shuffle

Echidna Shuffle

Rating: 6.7 | Players: 2–6

Game Type:

Children's

Echidnas pick up bugs and deliver them to their home stumps in the family-friendly game Echidna Shuffle.In more detail players move the twelve echidnas from leaf to leaf picking up bugs in their color from their pick-up leaf and moving them to the three matching-colored stumps. But the forest floor is a traffic jam of echidnas that have to be moved out of the way before you can get there. The first player to deliver all three bugs wins.—description from the publisher

Bugs in the Kitchen

Bugs in the Kitchen

Rating: 6.0 | Players: 2–4

Game Type:

Children's

There's a pesky little bug in the kitchen! And it's not just any bug - it's a HEXBUG® nano® scuttling around the game board! Quick - can you catch it in the trap? By turning knives forks and spoons you can direct the bug into the trap. Throw the die to discover which utensils you can turn. Catch the bug in the trap and earn a token - the first player to collect 5 tokens wins the game.

Schnappt Hubi!

Schnappt Hubi!

Rating: 6.9 | Players: 2–4

Game Type:

Children's

In the cooperative deduction game Schnappt Hubi! which uses an electronic device similar to the one in Wer war's? the players explore an old house by building a 3D-labyrinth of broken walls in the first phase and chasing a ghost in the second.Each player starts with his figure – a red or yellow mouse or blue or green hare – in one predetermined corner of the square house which features a 4x4 grid of rooms that lacks any walls at the start of the game. The players find out which kind of walls are in certain directions by pressing one of four arrow buttons of a compass device with a built-in AI (to ensure that each game will have a different house). Walls come in four types: One that allows all animals to pass through one with a mousehole that allows only mice through one with a hole in the top that only hares can jump through and one that's solid and impassable. The players build those walls creating step-by-step a 3D-labyrinth. The goal of this first phase is to find the magic doors which can be opened only if there is an animal on each side.Once the players find the magic doors the ghost Hubi appears. The device gives hints to the players allowing them to deduce where Hubi is so that ideally they can eventually chase it out of the house.Schnappt Hubi! includes three difficulty levels with a timer running in the hardest level that ends the game after a certain number of moves.

Dirty Pig

Dirty Pig

Rating: 6.1 | Players: 2–4

Game Type:

Children's

Only a dirty pig is a happy pig!In Dirty Pig first released as Drecksau each player has 2-4 clean pigs in front of him and three cards in hand. Each turn one card is played. By playing a Dirty Your Pig card one pig can be sent into the mud. One of the pig cards in front of you is flipped over to show a dirty pig on the back. Rain cards clean all pigs even your own! Barn cards protect your pigs from the rain while lightning cards destroy the barns – but lightning rod cards protect barns from lightning cards. Farmer cards are played to dirty someone else's pigs: the farmer likes clean pigs... Pigs in a barn that are protected with a barn door are safe from the farmer. A pig in a barn with a door and a lightning rod is completely protected! The first player who dirties all of his pigs wins!Note that while Drecksau has a maximum player count of four Dirty Pig contains additional cards that allow for play with up to six.

Unlock! Kids: Stories from the Past

Unlock! Kids: Stories from the Past

Rating: 7.8 | Players: 1–4

Game Type:

Children's

Second box of Unlock! kids with 6 new adventures in 3 different universes:Strolls through prehistory The secrets of Hatsheput Queen of Egypt Welcome to Golden Town!Designed for the 6-10 years of age no app no rules to read!A game by Cyril Demaegd designed for kids by Marie & Wilfried Fort. Stories by Sandra Lebrun & Loïc Audrain et Florian Fay.Artworks by par Marine Cazaux Rémy Tornior et Olivier Danchin.

Spot it! 1,2,3

Spot it! 1,2,3

Rating: 6.3 | Players: 2–6

Game Type:

Children's

Spot it! 1,2,3 features the same game play as its parent Spot it! but in a simplified manner so that younger players can play too. (Spot it! Numbers & Shapes Spot it Jr.! Animals and Spot it! Alphabet feature different images on their cards but they have the same number of cards and the same gameplay.)Note: some of the different editions have slightly different rulesets (see e.g. uploaded files of different versions). Some editions (e.g. Dobble Beach with its waterproof cards) even feature the aim of playing through all the minigames and the player who won the most minigames wins.Each card in Spot it! 1,2,3 features six different numbers with the sizes of numbers varying from one card to another. Any two cards have exactly one number in common. To play reveal one card then another. Whoever spots the number in common on both cards claims the first card then another card is revealed for players to search and so on.Whoever has collected the most cards when the deck runs out wins!

The Quest Kids

The Quest Kids

Rating: 7.6 | Players: 2–4

Game Type:

Children's

Your child's first dungeon crawler experience awaits!The Quest Kids is a new-fantasy themed board game adventure for children 5 years old and up. In the game players control up to four of the Quest Kids (a brave team of young heroes) as they explore the magical Tolk's Cave. During their adventure the team will find treasure scare away monsters complete quests and discover magical items all while helping their fellow Quest Kids out along the way. The Quest Kid with the most stars at the end of the adventure is victorious!Featuring beautiful kid-friendly art oversized player mats chunky components and gigantic articulating miniatures The Quest Kids is the perfect introduction to fantasy gaming for the little dungeon crawler in every family.—description from the designer

Kraken Attack!

Kraken Attack!

Rating: 7.0 | Players: 1–4

Game Type:

Children's

Categories:

Your pirate crew is sailing the seven seas looking for adventure when the tentacles of the terrible Kraken Tootone suddenly burst from beneath the waves to attack your ship!Quick! All hands on deck! Grab your sabers pistols and cannons! Join forces and coordinate your actions to save your ship before Tootone makes smashes 4 holes in your ship!In Kraken Attack! you use pirate skills repair damage to the ship and choose the best weapons possible to stay afloat and keep the kraken at bay!On each turn move the tentacules closer to the ship depending on the results of your dice rolls. If they are already in the Saber Zone DISASTER they attack the ship! If there is a Ship’s Rail: The Tentacle destroys the rail! Remove the corresponding rail from the board and move the Tentacle back to its BUBBLES space on the Ship board. If there is no Ship’s Rail: The Tentacle smashes a hole in the Ship! Place a Hole token face-up on the Boat Area and move the Tentacle back to its BUBBLES space on the Ship board.It's time to fight back! Play one action card and apply the effects depending on the symbol(s). Don't forget the funny face if there is one on the card! It makes the kraken very angry! After completing all the actions on your card you must move the Kraken one spot forward on the Kraken Track.When the Kraken gets to the final spot on its Track it’s really mad! The next Funny Face causes the Kraken to appear on the Ship board! Choose one of the Tentacles on the Ship board and replace it with the Kraken.

Magic Maze Kids

Magic Maze Kids

Rating: 6.6 | Players: 2–4

Game Type:

Children's

The king was accidentally turned into a frog! Gather your friends stride across the forest and find the correct ingredients to prepare a potion that will cure him.Magic Maze Kids is a cooperative game that makes the original mechanisms of Magic Maze accessible to young players. Everyone controls all of the heroes but only in one direction! Tutorials gradually teach you the rules and several levels make the game evolve with the children.—description from the publisher

Coconuts Duo

Coconuts Duo

Rating: 7.0 | Players: 2

Game Type:

Children's

Coconuts Duo is a standalone expansion for the dexterity game Coconuts. In the game you use your monkey launcher and your skill to fling coconuts into cups claim them and place them on your board. By stacking a pyramid of six cups you win the game and can claim the title of the monkey king — but beware the new powerful magic cards the other player may use.Coconuts Duo can be played as a tense two-player game with ten new special magic cards or it can be combined with the original Coconuts to play a five- or six-player game. Either way you will have a lot of coconut-flinging fun...

That's Pretty Clever! Kids

That's Pretty Clever! Kids

Rating: 6.9 | Players: 2–4

Game Type:

Children's

You want to get your hands on everything you can at the birthday party: balloons gifts candles and mountains of sweets! Will you be able to grab more than all the other partygoers?Auch schon clever (German for Also Pretty Clever) features gameplay similar to Ganz schön clever with one player rolling dice on their turn then choosing what they want while everyone else gets something from what's left behind.On your turn roll the five dice. The faces of these dice show a joker symbol or an icon on one of four colored backgrounds. Choose all the dice of one background color taking any jokers at the same time then use the symbols on these die faces to mark off items in this colored area of your score sheet:If you can't use a die that you took e.g. you took red blue and lilac balloons and could mark off only the first two then you must return the unused dice to any others left behind. Each other player then chooses dice of a single background color — and players can choose the same or different colors — and marks off what they can.If you mark off a circled item or a row of gifts next to a circle you can immediately cross off an item in the section of the same color as that circle. Crossing off this item might give you another bonus!When a player marks off all items in one area the game ends at the conclusion of that turn. Various items or rows that you complete have rainbow stars connected to them and whoever collects the most rainbow stars wins!

Flashback: Zombie Kidz

Flashback: Zombie Kidz

Rating: 7.3 | Players: 1–4

Game Type:

Children's

Lead the investigation in the universe of Zombie Kidz. Your mission: Foil the zombies' nefarious plans!Flashback: Zombie Kidz is an investigation game using pictures. Embark on a co-operative adventure with other kids or with your whole family in a world frozen in time. Discover the whole story bit by bit through the eyes of the characters living it. Put together all the points of view to discover clues uncover and figure out mysteries and answer the final questions. Explore the past to solve mysteries in the present and change the future to save the world from horrible monsters!

Da ist der Wurm drin

Da ist der Wurm drin

Rating: 6.4 | Players: 2–4

Game Type:

Children's

In the dice game Da ist der Wurm drin players want to be the first to have their worm poke its head out of the compost heap at the end of the garden.To set up the game board attach a smaller game board with two slots in it to the larger game board on which the worms will crawl. The first slot has a row of daisies by it while the second slot has a row of strawberries. Each player chooses a color and places the worm head of that color in the appropriate track on the game board.On a turn a player rolls the die then places the appropriately colored worm section into the track holding his worm. The worm sections come in six colors and range from 1 cm to 6 cm long. On any turn a player can place her daisy (or strawberry) tile above the worm that she thinks will reach the daisies (or strawberries) first. If that worm does indeed poke its head into view through the slot before any other then that player can add the daisy (or strawberry) tile to her own worm. (Choose wrong and you discard your tile.)The first worm to poke its head out from under the far edge of the smaller game board wins. For a longer game players can keep their worms going until one stretches its head off the edge of the larger game board.

Animal Upon Animal: Crest Climbers

Animal Upon Animal: Crest Climbers

Rating: 6.9 | Players: 2–4

Game Type:

Children's

Animal Upon Animal: Crest Climbers uses the same basic gameplay as Animal Upon Animal: Each turn a player rolls the die and either places one or two animals on to the stack of animals passes one of their animals to another player for them to place or places an animal on the table extending the base for other players to build upon. Of course if any pieces fall off whilst you are building you get up to two of them back. The first player to have used all of their animals wins.Animal Upon Animal: Crest Climbers first released as Tier auf Tier: Gipferstürmer features animals and objects native to Switzerland.

Dodo

Dodo

Rating: 6.6 | Players: 2–4

Game Type:

Children's

Speed is of the essence in the co-operative game Dodo as the bird has laid its egg on the highest mountain peak but then unobservantly let it fall out of the nest and towards the cliff...By using teamwork you can bring the rolling egg safely to the foot of the mountain! Quickly roll the building material you need collect hammers and nails and attach bridges to the sides of the mountain. If you manage to steer the egg safely into the lifeboat you've won together.

Mmm!

Mmm!

Rating: 6.4 | Players: 1–6

Game Type:

Children's

When the cat’s away the mice will play. But the mean black cat is still close when you try to fill your tummy with all the yummy food from the pantry and say “Mmm!”. The players are mice feeding on the Smiths’ food in their pantry and should not be caught by the family’s cat.Roll three dice on each turn and place at least one die on food space which matches the symbol on the die. You can reroll the remaining dice as long as you place at least one die each time. When you've placed all your dice your turn is done. If you fail to place any dice during your turn the cat will move one step closer to the pantry. If you placed all your dice on food spots you need to hurry and cover them with mouse tokens lest the cat still moves closer to the pantry. Try to cover all the food spaces on the board or the mean black cat will reach the pantry and end the game.Mmm! is a cooperative game for the smallest but with special rules for ages 7 and up it is also fun for the whole family! The two-sided board allows for both easy and more difficult play as the children grow.

Dobble: Free Demo Version

Dobble: Free Demo Version

Rating: 6.4 | Players: 2–8

Game Type:

Children's

A tiny free promotional demonstration version of real-time pattern recognition game Spot it!.In standard Dobble there are 55 cards each with 8 symbols. In this free demo version there are 16 cards (of smaller size) each with 6 symbols (from a subset of the full version's set of symbols). As in standard Dobble each pair of cards has exactly 1 symbol in common which is the basis of the simple real-time pattern recognition games included.

Time's Up! Kids

Time's Up! Kids

Rating: 7.2 | Players: 2–12

Game Type:

Children's

Time's Up! Kids features the familiar Time's Up! gameplay with players giving clues as in charades in order to get their teammates to guess a word or phrase.What differs with Time's Up! Kids however is that the cards feature only images with no text! The game lasts two rounds with players using the same set of cards in both rounds. In the first round players can describe the cards in order to give clues to teammates while in the second round they can only mime clues. Whichever team scores the most points wins!

Ghost Blitz: Spooky Doo

Ghost Blitz: Spooky Doo

Rating: 6.8 | Players: 2–8

Game Type:

Children's

Geistesblitz: Spooky Doo is the latest addition to Zoch’s brain twister family of games. It comes in a beautiful metal box and features two new items the barrel and the fez. While the basic Geistesblitz rules still apply the fez can be placed over any of the other items. It is a new challenge to know which item is hidden underneath the fez at all times.Balduin the house ghost found an old camera in the castle cellar. Immediately he photographed everything that he loves to make disappear when he is haunting  – including himself of course. Unfortunately the enchanted camera takes many photos in the wrong colors. Sometimes the green bottle is white at other times it's blue. Looking at the photos Balduin doesn't really remember any more what he wanted to make disappear next. Can you help him with his haunting and quickly name the right item or even make it disappear by yourself? If you grab the right items quickly you have a good chance of winning...The lightning fast shape and color recognition game that is sure to test the reflexes of kids families and gamers alike. In Duuuszki: Edycja limitowana five items sit on the table waiting to be caught. Each card in the deck shows pictures of two objects with one or both objects colored the wrong way. With all players playing at the same time someone reveals a card then players grab for the right object – but which object is right?If one object is colored correctly – say a green bottle and a red mouse – then players need to grab that correctly colored object. If both objects are colored incorrectly – say a green ghost and a red mouse – then you look for the object and color not represented among the four details shown. In this case you see green red ghost and mouse so players need to grab the blue barrel. The first player to grab the correct object keeps the card then reveals the next card from the deck. If a player grabs the wrong object she must discard one card previously collected. Once the card deck runs out the game ends and whoever has collected the most cards wins!The new key feature is now the fez. Fez is used to cover one of the other elements. When the players are obliged the catch the fez they instead say the name of an item under the fez. When the players are obliged the catch the item under the fez they instead catch the fez to show the item that was covered. Whenever fez is caught the player holding it may cover the same or new item.

Shaky Manor

Shaky Manor

Rating: 6.1 | Players: 2–4

Game Type:

Children's

Description from the publisher:The mansion up the hill has always had a reputation…of being cursed. After dark villagers keep seeing strange things moving behind the windows as the house seems to be tilting and rocking. It is said that the only way to break the mansion's curse would be to gather in one specific room some of the ghoulish ghosts wandering eyes slithering snakes crawling spiders and other objects that have been inhabiting its dusty walls. Will you be the first to break the curse…and flee the mansion?To win Panic Mansion you must be the first to complete five challenges by gently tilting and shaking the box to place the correct objects into one room following the information on the cards.

Hedgehog Roll

Hedgehog Roll

Rating: 6.4 | Players: 1–4

Game Type:

Children's

Under the thick canopy of trees the hedgehog is hurrying back to its cozy home. Uh-oh! Here comes the fox looking for its next meal. The road home will be a real adventure!In Hedgehog Roll you want to roll the fuzzy hedgehog across the forest floor to collect apples leaves and mushrooms that allow you to move further along the path. Play either with the competitive mode to race against each other or with the co-operative mode to race against the sly fox!The game includes advanced rules that offer a challenge for adult players who also want to try their hand at rolling the velcro-covered hedgehog about the forest floor...—description from the publisher

Brandon the Brave

Brandon the Brave

Rating: 6.4 | Players: 1–4

Game Type:

Children's

Game description from the publisher:Want to be as strong brave and glorious as the knight Brandon the Brave? To become a knight all knaves first have to master regal tasks and prove that they have good intuition. Your task is to seek out giants dragons witches and other dangers!In Brandon the Brave the player who can skillfully place the field tiles next to one another thus mastering the tasks will be the lustrous champion at the end of the game.

Snail Sprint!

Snail Sprint!

Rating: 6.8 | Players: 2–4

Game Type:

Children's

During the slippery snail race in Mrs. Meyer's vegetable garden in Schneck-di-wupp! Sebastian Schneck Gloria Glibber and friends move forward at a snail's pace but that doesn't prevent them from creeping over each other or slipping past one another. Lucky dice rolls and skillful moves will get your snails to the winner's podium to receive the most points and win!

Speed Cups²

Speed Cups²

Rating: 6.5 | Players: 2

Game Type:

Children's

Speed ​​Cups² can be played on its own with two players but it can also serve as an expansion for Quick Cups which then allows for play with up to six players.In this game each player receives a set of five plastic cups each a different color; a deck of 24 cards is shuffled and placed face down in the center of the table next to the bell. One player flips over the top card which depicts colored objects – trains birds cups etc. – stacked vertically or horizontally then everyone tries to recreate this colored sequence with her own set of cups. The first player to do slams the bell revels in the soul-brightening ding then (if correct) claims the card. Someone then reveals the next card and the players start shuffling cups once again.In Speed ​​Cups² you don't only have to arrange your cups in horizontal and vertical stacks but you also have to make different stacks!

Once Upon a Castle

Once Upon a Castle

Rating: 6.6 | Players: 2–4

Game Type:

Children's

Categories:

Players each draw their ideal Castle with battlements towers a nice dungeon for passing guests...in an effort to draw in visitors. The object is to build the most prestigious castle in the Kingdom using all the resources they can find in the area.

Pharaoh's Gulo Gulo

Pharaoh's Gulo Gulo

Rating: 6.6 | Players: 2–6

Game Type:

Children's

Robbers raided Pharaoh Anopheles' grave a long time ago and stole all the valuable scarab beetles. Since then his mummy has restlessly roamed the pyramid corridors scaring away anyone who dares intrude. Courageous heroes are the only ones who can free the mummy of the curse. Only those who possess the precious scarabs and can creep through the dark tunnels past the scary mummy all the way to the burial chamber stand a chance of breaking the mummy curse. Whoever hurries through the maze without being careful will attract the furious mummy and quickly find themselves right back at the pyramid entrance. Many adventurers have already tried and failed miserably. Can you get rid of the mummy's curse?Pharaoh's Gulo Gulo a reimplementation of the 2003 game Gulo Gulo challenges players to make their way through a desert then through the Pharaoh's pyramid. Before the game begins players lay out face-down tiles on the desert path in the pyramid and in the mummy's burial chamber. The mummy figure starts outside the burial chamber and the players start at the beginning of the desert.On a turn a player first explores the tomb either by flipping over the closet tile that has not yet been revealed or by choosing the color of a desert or pyramid tile that's been revealed. The player then digs for the color chosen or revealed on the tile in a wooden bowl. This bowl contains twenty boulders (wooden spheres) and a thin Pharaoh's staff that's placed standing up in the bowl. If the player successfully removes a boulder of the proper color without the Pharaoh's staff or another boulder falling out of the bowl that player moves — either forward or backward — to the next space on the path of that color. If the player lands on a scarab space they take a scarab token and place it in front of themself (with a maximum of four scarabs for a player).If the player creates a landslide by dropping a boulder or causing the staff to fall and touch the table that player must retreat to the starting desert space (if in the desert) or the pyramid entrance (if in the pyramid). (You refill the bowl with all the boulders should someone cause a landslide or when all the boulders of one color have been removed.)If the player lands on a tile showing one or more mummy heads the mummy advances that many spaces moving again if it lands on a tile showing mummy heads. If the mummy passes a player or lands on the same space as one that player must discard a scarab or retreat immediately to the pyramid entrance. The mummy roams back and forth from burial chamber to entrance so you'll encounter it at least once!A player must have at least two scarabs to enter the burial chamber after which the player must complete two boulder grabs in a row based on the tiles in that chamber. The first player to do so wins!

Gigamons

Gigamons

Rating: 6.5 | Players: 2–4

Game Type:

Children's

La Chasse aux Gigamons is a game for 2 to 4 players from 5 years old.This is the last event to enter the guild of magicians. It remains the ultimate lesson to master: the invocation of Gigamons. After this test one that will catch more Gigamons be promoted to Elemage. Good luck and good luck to all!Aim of the game Find the pairs Elemons to the exchange against Gigamons.Setting up of the game:1-Mix all the Elemons tiles face down and create a 3 by 3 square! 2-Place the 7 Gigamons and the Rocks tiles on the side of the play area. 3-The remaining Tiles of Elemons form the deck.If a player has 3 identical Elemons it can put them back in the box to catch the Gigamon associate. If an opponent already has this Gigamon he can steal it. Then it was the turn of the next player.Elemon powers:Who win the game?Who ever has the most Gigamons is promoted to Elemage! In case of tie who ever has the most Elemons wins. In case of a tie all tied players are promoted to Elemages.

Ticket to Ride: Ghost Train

Ticket to Ride: Ghost Train

Rating: 6.9 | Players: 2–4

Game Type:

Children's

Ticket to Ride: Ghost Train takes the gameplay of the Ticket to Ride series and scales it down for a younger audience.In general players collect parade float cards claim routes on the map and try to connect locations such as the Mad Scientist's Lab the Gingerbread House and the Lonely Barn that are shown on their tickets. In more detail the game board shows a map of a city with certain locations being connected by colored paths. Each player starts with four colored parade float cards in hand and two tickets; each ticket shows two locations and you're trying to connect those two locations with a contiguous path of your trains in order to complete the ticket.On a turn you either draw two parade float cards from the deck or discard parade float cards to claim a route between two locations by placing your ghost trains on it; for this latter option you must discard cards matching the color and number of spaces on that route (e.g. two yellow cards for a yellow route that's two spaces long). If you connect the two locations shown on a ticket with a path of your trains reveal the ticket place it face up in front of you then draw a new ticket. (If you can't connect locations on either ticket because the paths are blocked you can take your entire turn to discard those tickets and draw two new ones.)If you create a route all the way from the Dark Forest region to the Seashore region you collect the trick or treat bonus.

Robot Turtles

Robot Turtles

Rating: 5.9 | Players: 2–5

Game Type:

Children's

Robot Turtles is a board game for kids ages 3-8. Kids won't know it but while they're playing they're learning the fundamentals of programming.Every player (Turtle Master) takes a turtle and a matching deck of cards. Stack the cards face up on the table in piles then build a maze for each player out of walls and a jewel. The youngest turtle master goes first placing his first card down then moving (or having his parent move) the turtle accordingly. As players progress they build their program on the table; if they make a mistake they can shout Undo! and debug it.Before too long kids figure out the secret of Robot Turtles: It lets the kids control the grown-ups! The little programmers put instruction cards down driving the turtles through the maze but the grown-up is the computer executing commands on the board. At its heart Robot Turtles is a game about bossing around adults just like programming is about bossing around computers.

Go Go Gelato!

Go Go Gelato!

Rating: 6.3 | Players: 2–4

Game Type:

Children's

Using four cones three scoops two hands and one challenge card in Go Go Gelato! you want to scoop your way to victory as quickly as you can.To start the game each player takes four cones (one of each color) and three scoops of gelato (in three of the four colors) then places those scoops in the matching cones. Someone reveals a challenge card then everyone races to maneuver the right scoops into the right cones — all without dropping the scoops or touching them by hand. No one will want to eat that! Fulfill the order first and you claim the challenge card. Whoever collects five challenge cards first wins!

Sticky Chameleons

Sticky Chameleons

Rating: 6.3 | Players: 2–5

Game Type:

Children's

Playing with sticky tongues has never been more fun than what you'll find in Sticky Chameleons!Each player has a long sticky tongue and the table is covered with six types of insect tiles in six colors along with a few fly tokens. To start a round someone rolls the two dice — one showing a color the other an insect — then everyone rushes to grab the appropriately colored insect tile by slapping it with their tongue. Tiles will go flying! The round doesn't end until someone removes the tile from their tongue and holds the tile in their hand. This player scores a point then you do it all again. Whoever scores the predetermined number of points first wins!

Peek-a-Mouse

Peek-a-Mouse

Rating: 7.2 | Players: 2–6

Game Type:

Children's

A family of little mice has settled in your house! The cheeky ones don't mind stealing a few items from you to decorate their mini-home. When they're away you can't resist the urge to peak in their windows to find out more: What happened to my ring? And where are the keys? What are they doing with my button?Together in Peek-a-Mouse the players observe the different rooms of the house through the windows before the flashlight goes out. Then they need to work together to remember the location and direction of the tokens to find as many objects as possible before the little mice return!—description from the publisher

Pingo Pingo

Pingo Pingo

Rating: 6.3 | Players: 2–5

Game Type:

Children's

Your pirate ship has dropped anchor at the terrible island of Pingo Pingo. Legend says that the island is full of treasure including the famous Golden Pineapple but it also says that treasure is fiercely guarded by hordes of fearsome penguin warriors some of which ride giant polar bears. That potential danger is why you're alone in your boat on your own but eager to take a run on the island and try your luck.For now only the sound of the waves and the cries of the gulls disturb the peace of this seemingly idyllic island...but as soon as you set foot in the jungle bordering the beach the drums of war start sounding and you realize that you've suddenly gained the status of prey!Pingo Pingo is a hyper-frenetic action game punctuated by a soundtrack in which you have to react quickly run shoot a gun in which you must be precise brave fast and focused because if not well you might not leave the island in one piece. As soon as the soundtrack begins the game is on!On your turn reveal the top card from your deck and place it face-up in the middle of the table. Each card requires a specific action when it is revealed. Be the first to tap on a treasure to grab it but watch out for traps and critters and make sure the music allows you to take this treasure. Tap on camp cards to steal cards from the other players' stashes. Adventure cards trigger actions to be completed before the Pingo Pingo cry in the soundtrack. Get up and run from one base to another to cross a suspension bridge. Grab the gun and aim well to defeat fearsome bear riders. Tap the friendly monkey sorcerer to regain life. Run to the shipwreck and back to shoot the gigantic space penguin. Grab all the previously played cards and deal them as fast as you can to escape the penguin rampage!Any mistake will cost you one of your seven life points. After 15 minutes the player with the most treasures wins the game — but don't be reckless because you can't carry more than three treasures per life point...

Flying Kiwis

Flying Kiwis

Rating: 6.3 | Players: 2–4

Game Type:

Children's

Kiwi birds may be flightless but with a little help from you they can take to the air — possibly winning you Flying Kiwis in the process.Each player starts with a stack of ten kiwi bird discs and a catapult ramp of sorts that has a rubber band on it. Everyone sits around the game box which has sixteen pockets (or landing spaces) in a 4x4 grid. When someone gives the signal everyone starts launching their kiwi discs at the box trying to land them in the pockets. If someone creates a 2x2 square of kiwis or a 1x4 row of kiwis in their color they win the game instantly — so don't let them do this! Cover up their discs with yours and keep shooting until all the kiwis have flown.If no one wins instantly then each player claims any stacks in which their kiwi is on top taking all of the kiwis that lie underneath their bird as well. Players then stack their tokens and whoever has the tallest stack wins!

Splash!

Splash!

Rating: 6.3 | Players: 2–8

Game Type:

Children's

Carefully place piece after piece on top of the wobbly stack and don't be the one makes it all topple!Splash! is a fast-paced nail-biting dexterity game. After placing a piece on top of the stack you get to give the next player a piece of your choice in your own pile that must be added to the stack. The piece must match the previous color or shape but how it gets placed is up to the next player! When the stack comes crashing down the player who gave the piece gets a gold gem. The first player to collect three gold gems or run out of pieces wins!

Secret Code 13+4

Secret Code 13+4

Rating: 6.6 | Players: 2–4

Game Type:

Children's

Game description from the publisher:Tonight is the night the secret mission Amun Re begins. The team made up of four cunning secret agents breaks into the museum and thanks to their precise calculations cracks the tricky codes of the security installation. Be it through addition or subtraction multiplication or division the numbers on the dice have to be combined so that the results coincide with the code numbers.Who in Secret Code 13+4 will be the first to overcome all the light barriers to get hold of the precious Amun Re mask?

Animal Upon Animal: Small and Yet Great!

Animal Upon Animal: Small and Yet Great!

Rating: 6.3 | Players: 2

Game Type:

Children's

Game description from the publisher:The Animal Pyramid World Championships are under way. There are only two minutes left before the starting whistle is blown for the grand finale. The players try to pile their animals as skillfully as possible to form a collective pyramid. But watch out as the animals must not fall off! Who will be the next Animal Tower Stacking World Champion?In Animal Upon Animal: Small and Yet Great! the players build an animal pyramid by stacking their animals one by one on top of each other without any of them falling off. The die indicates how many animals can be stacked where and who shall stack them. Be the first to stack all of your animals in the pyramid and you win!

Tiny Park

Tiny Park

Rating: 6.5 | Players: 2–4

Game Type:

Children's

Categories:

Description from the publisher:The park designer is building a new amusement park. But what's that? You have competitors building their own amusement parks next door. Good planning is half the battle!With the right mix of risk-taking and dice-rolling luck in Tiny Park who will manage to perfectly place the attractions and complete their construction site first (with no gaps) and be the first to open their park to the happy customers?

Magic Keys

Magic Keys

Rating: 7.2 | Players: 2–4

Game Type:

Children's

Categories:

Let's go to the Forest of Keys to recover the king's memory! Please find the beautiful memories of the king have sealed in the treasure chest. The forest of Keys where true and fake keys are hidden! Now the adventures will start!Magic Keys is simple and beautiful push-your-luck game to collect gems. Player rolls the dice to move forward on the road. When the player stops at a space with a key they could try to open the treasure chest. If the key was a true key the chest will open! They get some gems as reward according to the color of the key. If you want more gems when open the chest you should reach a farther space on the road! But be careful! If your all dice goes sleep your turn will immediately end!The game ends when a player collects required number of gems.—description from the publisher

Wizardry to the Power of Three

Wizardry to the Power of Three

Rating: 6.9 | Players: 2–6

Game Type:

Children's

Description from the publisher:The wizard students are in trouble! It's long past bedtime but they sneaked out of the wizards' school to visit the secret midnight market and see the flying brooms and talking cats they heard the grown-ups talk about. Unfortunately they don't get far for while crossing the forest near the wizards' school Willy the Warden Ghost takes up their trail. Now they have to double back quickly or they are facing detention. But the forest is too dark to find the way back without help. Luckily they have an idea: The Lumies magical glowing creatures that live in the forest can light their way back to the school. The wizard students need to stick together to find the Lumies and make it back to the school before Willy catches one of them.While escaping the Warden Ghost in Wizardry to the power of three players need to work together memorize the tree tiles and use their magic potions and dice enchantments at the right time to make it back without being caught and win as a team.

Mysterium Kids: Captain Echo's Treasure

Mysterium Kids: Captain Echo's Treasure

Rating: 6.7 | Players: 2–6

Game Type:

Children's

Legend has it that the old mansion on the outskirts of the city is home to a fabulous treasure! Hoping to find it you decide to spend the night there. You are about to give up when the ghost of Captain Echo appears to help you find his treasure. He isn’t much of a talker but he plays a mean tambourine and he’s going to use it to tell you which rooms to search in!Players cooperate to find Captain’s treasure before the moon has traveled across the sky and the night is over. Each round one player becomes the Ghost of Captain Echo. The Ghost must use a tambourine to give clues that help the other players guess the correct Noise card. If they do they get to reveal a piece of the Captain’s treasure.—description from the publisher

Storytailors

Storytailors

Rating: 6.7 | Players: 2–6

Game Type:

Children's

“Once upon a time when adults were small children and loved adventure stories Wilfried and Marie found a magic story book. The kids could visit its different stories and soon befriended its funny animal characters…”The characters who can take on any role – a brave knight or a sad musician a mischievous witch or a clumsy ninja… A well-loved story will be forever entertaining if the characters constantly changed and yesterday’s evil guard could become today’s dandy steersman. Because it’s up to you to decide who will play every role in your story!Use your wit and imagination to tailor the stories to your taste and fit them out with the most suitable characters!—description from the publisher

Fun Farm

Fun Farm

Rating: 6.3 | Players: 2–10

Game Type:

Children's

The animals have escaped from the farm! You need to bring them back before they get into trouble – and you want to do so faster than your opponents so that you can save more than they can!In the fast-catching game Fun Farm players compete to spot and catch the animal shown on the cards before all their opponents. Each round the active player reveals the top card from the deck placing it next to any others still on the table. Each card depicts an animal a black die (showing one color on this die) and a white die (showing one color on this die). The player then rolls the black die and the white die. If a die depicted on a card matches the color rolled on that die players race to grab the animal toy from the table that matches the animal depicted on the card. Whoever does so first claims the card and once the deck runs out whoever has the most cards wins!

The Color Monster

The Color Monster

Rating: 6.5 | Players: 2–5

Game Type:

Children's

Players in The Color Monster collaborate to help the Monster figure out his emotions. In turns they roll the die that allows them to move the Monster around the board. When the Monster goes to a space with an emotion token the player can pick it up and look for the right jar. The jars are all placed on shelves with their colors hidden. If the player chooses the jar which matches the color of the emotion then they can place the emotion token into the jar. Otherwise the jar goes back to the shelf as it was. In order to pick up an emotion token players have to explain a memory or a situation in which they feel like the emotion they are picking up (Happiness Sadness Anger Fear or Calm). The players can lose the game if the Monster gets too confused and they flip over too many mixed emotion jars or win the game when the emotions are all placed in their correct jars.—description from the publisher

Ghostbusters: Protect the Barrier Game

Ghostbusters: Protect the Barrier Game

Rating: 6.6 | Players: 2–4

Game Type:

Children's

The evil Rowan is trying to break open the Durable But Not Impenetrable Barrier and release the dead! He's placed Paranormal Energy Devices (PEDs) all over the Mercado Building and it's up to the Ghostbusters to find them and get them out before the fourth Cataclysm begins and the building is completely haunted.In Ghostbusters: Protect the Barrier Game you have to keep your eye on the number of ghost figures on the board. If too many ghosts show up rooms become haunted and if six rooms become haunted at the same time you lose the game! However if all four Ghostbusters escape the building with all eight PEDs before six rooms have been haunted the players win!In more detail players roll dice to determine how many spaces they move this turn and whether a new ghost is added to the board. Players may move up to the number of spaces shown on the die. If they end their movement in a space with a PED they may pick it up. If they end their movement in a space with a ghost they fight that ghost by rolling a fight die. If they roll the matching symbol they remove the ghost from the game board. If the players must add a third ghost to a room it transforms into a haunting. A haunting requires at least two people in the room to attempt a fight with it.Ghostbusters: Protect the Barrier Game — a new version of the Kinderspiel des Jahres-winning Geister Geister Schatzsuchmeister! — includes four ways to play: Basic Battle Basic Battle with Rowan Advanced Adventure and Advanced Adventure with Rowan. Rowan is a special ghost figure included in this version that cannot be killed. When this ghost's card comes up in the deck you draw the next card then move it to that room. If that room becomes a haunting this ghost automatically moves to the next room.