Brass: Birmingham is an economic strategy game sequel to Martin Wallace's 2007 masterpiece Brass. Brass: Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution between the years of 1770 and 1870.It offers a very different story arc and experience from its predecessor. As in its predecessor you must develop build and establish your industries and network in an effort to exploit low or high market demands. The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game score the most VPs. VPs are counted at the end of each half for the canals rails and established (flipped) industry tiles.Each round players take turns according to the turn order track receiving two actions to perform any of the following actions (found in the original game):1) Build - Pay required resources and place an industry tile. 2) Network - Add a rail / canal link expanding your network. 3) Develop - Increase the VP value of an industry. 4) Sell - Sell your cotton manufactured goods and pottery. 5) Loan - Take a £30 loan and reduce your income.Brass: Birmingham also features a new sixth action:6) Scout - Discard three cards and take a wild location and wild industry card. (This action replaces Double Action Build in original Brass.)
In Ark Nova you will plan and design a modern scientifically managed zoo. With the ultimate goal of owning the most successful zoological establishment you will build enclosures accommodate animals and support conservation projects all over the world. Specialists and unique buildings will help you in achieving this goal.Each player has a set of five action cards to manage their gameplay and the power of an action is determined by the slot the card currently occupies. The cards in question are:255 cards featuring animals specialists special enclosures and conservation projects each with a special ability are at the heart of Ark Nova. Use them to increase the appeal and scientific reputation of your zoo and collect conservation points.—description from the publisher
Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players each take on the role of one of seventeen factions vying for galactic domination through military might political maneuvering and economic bargaining. Every faction offers a completely different play experience from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan masters of trade and economics. These seventeen races are offered many paths to victory but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy.No two games of Twilight Imperium are ever identical. At the start of each galactic age the game board is uniquely and strategically constructed from among 51 galaxy tiles that feature everything from lush new planets and supernovas to asteroid fields and gravity rifts. Players are dealt a hand of these tiles and take turns creating the galaxy around Mecatol Rex the capital planet seated in the center of the board. An ion storm may block your race from progressing through the galaxy while a fortuitously placed gravity rift may protect you from your closest foes. The galaxy is yours to both craft and dominate.A round of Twilight Imperium begins with players selecting one of eight strategy cards that both determine player order and give their owner a unique strategic action for that round. These may do anything from providing additional command tokens to allowing a player to control trade throughout the galaxy. After these strategies are selected players take turns moving their fleets from system to system claiming new planets for their empires and engaging in warfare and trade with other factions. At the end of a turn players gather in a grand council to pass new laws and agendas shaking up the game in unpredictable ways.After every player has passed their turn players move up the victory track by checking to see whether they have completed any objectives throughout the turn and scoring them. Objectives are determined by setting up ten public objective cards at the start of each game then gradually revealing them over the course of the game. Each player also chooses between two random secret objectives at the start of the game achievement of which provides victory points--only for the holder of that objective. These objectives can be anything from researching new technologies to taking your neighbor's home system. At the end of every turn a player can claim one public objective and one secret objective. As play continues more of these objectives are revealed and more secret objectives are dealt out giving players dynamically changing goals throughout the game. Play continues until a player reaches ten victory points.—description from the publisher
In the 2400s mankind begins to terraform the planet Mars. Giant corporations sponsored by the World Government on Earth initiate huge projects to raise the temperature the oxygen level and the ocean coverage until the environment is habitable. In Terraforming Mars you play one of those corporations and work together in the terraforming process but compete for getting victory points that are awarded not only for your contribution to the terraforming but also for advancing human infrastructure throughout the solar system and doing other commendable things.As a player you acquire unique project cards (from over two hundred different ones) by buying them to your hand. The cards can give you immediate bonuses as well as increasing your production of different resources. Many cards also have requirements and they become playable when the temperature oxygen or ocean coverage increases enough. Buying cards is costly so there is a balance between buying cards and actually playing them. Standard Projects are always available to complement your hand of cards. Your basic income as well as your basic score are based on your Terraform Rating. However your income is boosted by your production and VPs are also gained from many other sources.You keep track of your production and resources on your player board. The game uses six types of resources: MegaCredits Steel Titanium Plants Energy and Heat. On the game board you compete for the best places for your city tiles ocean tiles and greenery tiles. You also compete for different Milestones and Awards worth many VPs. Each round is called a generation and consists of the following phases:1) Player order shifts clockwise. 2) Research phase: All players buy cards from four privately drawn. 3) Action phase: Players take turns doing 1-2 actions from these options: Playing a card claiming a Milestone funding an Award using a Standard project converting plant into greenery tiles (and raising oxygen) converting heat into a temperature raise and using the action of a card in play. The turn continues around the table (sometimes several laps) until all players have passed. 4) Production phase: Players get resources according to their terraform rating and production parameters.When the three global parameters (temperature oxygen ocean) have all reached their required levels the terraforming is complete and the game ends after that generation. Combine your Terraform Rating and other VPs to determine the winning corporation!
Gaia Project is a new game in the line of Terra Mystica. As in the original Terra Mystica fourteen different factions live on seven different kinds of planets and factions are bound to their own home planets so to develop and grow they must terraform neighboring planets into their home environments in competition with the other groups. In addition Gaia planets can be used by all factions for colonization and Transdimensional planets can be changed into Gaia planets.All factions can improve their skills in six different areas of development: Terraforming Navigation Artificial Intelligence Gaiaforming Economy Research; leading to advanced technology and special bonuses. To do all of that each group has special skills and abilities.The playing area is made of ten sectors allowing a variable set-up and thus an even bigger replay value than its predecessor Terra Mystica. A two-player game is hosted on seven sectors.—description from the publisher
Rating: 8.3 | Players: 2–4
Game Type:
StrategyCategories:
Through the Ages: A New Story of Civilization is the new edition of Through the Ages: A Story of Civilization with many changes small and large to the game's cards over its three ages and extensive changes to how military works.Through the Ages (TTA) is a civilization building game. Each player attempts to build the best civilization through careful resource management and by: discovering new technologies electing competent leaders building wonders and maintaining a strong military. Weakness in any area can be exploited by your opponents. The game takes place throughout the ages beginning in the age of antiquity and ending in the modern age.One of the primary mechanisms in TTA is card drafting. Technologies wonders and leaders come into play and become easier to draft the longer they are in play. In order to use a technology you will need enough science to discover it enough food to create a population to man it and enough resources (ore) to build the building to use it. While balancing the resources needed to advance your technology you also need to build a military. Military is 'built' in the same manner as civilian buildings. Players that have a weak military will be preyed upon by other players. There is no map in the game so you cannot lose territory but players with a stronger military will steal resources science kill leaders take population or culture. It is very difficult to win with a strong military but it is very easy to lose because of a weak one.Victory is achieved by the player whose nation has the most culture at the end of the modern age.
America in the 19th century: You are a rancher and repeatedly herd your cattle from Texas to Kansas City where you send them off by train. This earns you money and victory points. Needless to say each time you arrive in Kansas City you want to have your most valuable cattle in tow. However the Great Western Trail not only requires that you keep your herd in good shape but also that you wisely use the various buildings along the trail. Also it might be a good idea to hire capable staff: cowboys to improve your herd craftsmen to build your very own buildings or engineers for the important railroad line.If you cleverly manage your herd and navigate the opportunities and pitfalls of Great Western Trail you surely will gain the most victory points and win the game.—description from the publisher
It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory” which fueled the war with heavily armored mechs has closed its doors drawing the attention of several nearby countries.Scythe is an engine-building game set in a 1920s era alternate-history. It is a time of farming and war broken hearts and rusted gears innovation and valor. In Scythe each player controls one of five factions of Eastern Europe all of which are attempting to earn their fortunes and claim their stakes in the land around the mysterious Factory. Players conquer territory enlist new recruits reap resources gain villagers build structures and activate monstrous mechs.Each player begins the game with different resources (power coins combat acumen and popularity) a different starting location and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place). Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it there is no player elimination.Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices not luck or randomness. Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient build structures that improve their position on the map enlist new recruits to enhance character abilities activate mechs to deter opponents from invading and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engines adds to the unique feel of each game even if having played one faction multiple times.
In many ways 7 Wonders Duel resembles its parent game 7 Wonders. Over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders. What's different about 7 Wonders Duel is that as the title suggests the game is solely for two players.Players do not draft cards simultaneously from decks of cards but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others so timing comes into play as it can with bonus moves that allow the player to take a second card immediately. As in the original game each acquired card can be built discarded for coins or used to construct a wonder. Each player also starts with four wonder cards and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built though so one player will end up short.Players can purchase resources at any time from the bank or they can gain cards during the game that provide them with resources for future building; as they are acquired the cost for those resources increases for the opponent representing the owner's dominance in this area.You can win 7 Wonders Duel in one of three ways: each time you acquire a military card you advance the military marker toward your opponent's capital (also giving you a bonus at certain positions). If you reach the opponent's capital you win the game immediately. Or if you acquire six of seven different scientific symbols you achieve scientific dominance and win immediately. If none of these situations occurs then the player with the most points at the end of the game wins.
A Feast for Odin is a saga in the form of a board game. You are reliving the cultural achievements mercantile expeditions and pillages of those tribes we know as Viking today — a term that was used quite differently towards the end of the first millennium.When the northerners went out for a raid they used to say they headed out for a viking. Their Scandinavian ancestors however were much more than just pirates. They were explorers and founders of states. Leif Eriksson is said to be the first European in America long before Columbus. In what is known today as Normandy the intruders were not called Vikings but Normans. One of them is the famous William the Conqueror who invaded England in 1066. He managed to do what the king of Norway failed to do only a few years prior: conquer the Throne of England. The reason the people of these times became such strong seafarers was their unfortunate agricultural situation: crop shortfalls caused great distress.In this game you will raid and explore new territories. You will also engage in the day-to-day activity of collecting goods with which to achieve a financially secure position in society. In the end the player whose possessions bear the greatest value will be declared the winner.--gameplay description from
Two thousand years ago the Roman Empire ruled the lands around the Mediterranean Sea. With peace at the borders harmony inside the provinces uniform law and a common currency the economy thrived and gave rise to mighty Roman dynasties as they expanded throughout the numerous cities. Guide one of these dynasties and send colonists to the remote realms of the Empire; develop your trade network; and appease the ancient gods for their favor — all to gain the chance to emerge victorious!Concordia is a peaceful strategy game of economic development in Roman times for 2-5 players aged 13 and up. Instead of looking to the luck of dice or cards players must rely on their strategic abilities. Be sure to watch your rivals to determine which goals they are pursuing and where you can outpace them! In the game colonists are sent out from Rome to settle down in cities that produce bricks food tools wine and cloth. Each player starts with an identical set of playing cards and acquires more cards during the game. These cards serve two purposes:Concordia is a strategy game that requires advanced planning and consideration of your opponent's moves. Every game is different not only because of the sequence of new cards on sale but also due to the modular layout of cities. (One side of the game board shows the entire Roman Empire with 30 cities for 3-5 players while the other shows Roman Italy with 25 cities for 2-4 players.) When all cards have been sold or after the first player builds their 15th house the game ends. The player with the most VPs from the gods (Jupiter Saturnus Mercurius Minerva Vesta etc.) wins the game.
America in the 19th century: You are a rancher and repeatedly herd your cattle from Texas to Kansas City where you send them off by train. This earns you money and victory points. Needless to say each time you arrive in Kansas City you want to have your most valuable cattle in tow. However the Great Western Trail not only requires that you keep your herd in good shape but also that you wisely use the various buildings along the trail. Also it might be a good idea to hire capable staff: cowboys to improve your herd craftsmen to build your very own buildings or engineers for the important railroad line.If you cleverly manage your herd and navigate the opportunities and pitfalls of Great Western Trail you surely will gain the most victory points and win the game.The second edition of Great Western Trail includes solitaire rules making for a player count of 1-4.Second Edition: Remember the old days in the West? Well the times they are a-changing’! From new solo opponent to incredible landscapes you won't know where to start. And there is a new herd of cows for you to sell!Great Western Trail is the critically acclaimed game of cattle ranching by Alexander Pfister. Players attempt to wrangle their herd across the Midwest prairie and deliver it to Kansas City. But beware! Other cowboys are sharing the trail with you. We invite you to saddle up!The changes in the Second edition:—description from the publisher
In the land of Terra Mystica dwell 14 different peoples in seven landscapes and each group is bound to its own home environment so to develop and grow they must terraform neighboring landscapes into their home environments in competition with the other groups.Terra Mystica is a full information game without any luck that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that each group has special skills and abilities.Taking turns the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group's special ability and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers. The groups in question along with their home landscape are:Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power but it also means that expanding is more difficult...Terra Mystica FAQ
In the dystopic 1930s the industrial revolution pushed the exploitation of fossil-based resources to the limit and now the only thing powerful enough to quench the thirst for power of the massive machines and of the unstoppable engineering progress is the unlimited hydroelectric energy provided by the rivers.Barrage is a resource management strategic game in which players compete to build their majestic dams raise them to increase their storing capacity and deliver all the potential power through pressure tunnels connected to the energy turbines of their powerhouses.Each player represents one of the four international companies who are gathering machinery innovative patents and brilliant engineers to claim the best locations to collect and exploit the water of a contested Alpine region crossed by rivers.Barrage includes two innovative and challenging mechanisms. First the players must carefully plan their actions and handle their machinery since both their action tokens and resources are stored on a Construction Wheel and will only be available after a full turn of the wheel. The better you manage your wheel the earlier your resources and actions come back to you.Second the water flow on the rivers depicted on the board is a shared and contested resource. Players have to intercept and store as much of the water as they can build dams (upstream dams are expensive but can block part of the water before it reaches the downstream dams) raise the dams to increase their capacity and build long tunnels to channel the water to their powerhouses. Water is never consumed — its flow is just used to produce energy — it is instead released back to the rivers so you have to strategically place your dams to recover the water diverted by you and the other players.Over five rounds the players must fulfill power requirements represented by a common competitive power track and meet specific requests of personal contracts. At the same time by placing a limited number of engineers they attempt to enhance their machinery to acquire new and more efficient construction actions and to build and activate special unique-effect buildings to forward their own developing strategy.
In Viticulture the players find themselves in the roles of people in rustic pre-modern Tuscany who have inherited meagre vineyards. They have a few plots of land an old crush pad a tiny cellar and three workers. They each have a dream of being the first to call their winery a true success.The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks and often the first worker to get to the job has an advantage over subsequent workers.Fortunately for the vineyard owners people love to visit wineries and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful. Using those workers and visitors the vineyard owners can expand their vineyards by building structures planting vines and filling wine orders working towards the goal of running the most successful winery in Tuscany.Viticulture Essential Edition includes the base game of Viticulture and a few of the most popular modules from the original Tuscany expansion including Mamas & Papas Fields (previously known as Properties) expanded and revised Visitors and Automa cards for a solo variant along with a few minor rule changes.
Lemonade? They want lemonade? What is the world coming to? I want commercials for burgers on all channels every 15 minutes. We are the Home of the Original Burger not a hippie health haven. And place a billboard next to that new house on the corner. I want them craving beer every second they sit in their posh new garden. The new management trainee trembles in front of the CEO and tries to politely point out that... How do you mean we don't have enough staff? The HR director reports to you. Hire more people! Train them! But whatever you do don't pay them any real wages. I did not go into business to become poor. And fire that discount manager she is only costing me money. From now on we'll sell gourmet burgers. Same crap double the price. Get my marketing director in here!Food Chain Magnate is a heavy strategy game about building a fast food chain. The focus is on building your company using a card-driven (human) resource management system. Players compete on a variable city map through purchasing marketing and sales and on a job market for key staff members. The game can be played by 2-5 serious gamers in 2-4 hours.German:Limonade? Sie wollen Limonade? Was ist mit der Welt los? Ich will Werbung für Burger auf allen Kanälen alle 15 Minuten. Wir sind die Heimat des Original-Burgers kein Hippie-Gesundheitsparadies. Und stellen Sie eine Werbetafel neben das neue Haus an der Ecke. Ich will dass sie jede Sekunde in der sie in ihrem schicken neuen Garten sitzen nach Bier lechzen. Der neue Management-Trainee zittert vor dem CEO und versucht höflich darauf hinzuweisen dass... Wie meinen Sie das wir haben nicht genug Personal? Der Personaldirektor berichtet an Sie. Stellen Sie mehr Leute ein! Bilden Sie sie aus! Aber was auch immer Sie tun zahlen Sie ihnen keine echten Löhne. Ich bin nicht ins Geschäft eingestiegen um arm zu werden. Und feuere diese Discount-Managerin sie kostet mich nur Geld. Von nun an werden wir Gourmet-Burger verkaufen. Derselbe Mist nur doppelt so teuer. Holen Sie meinen Marketingdirektor her!Food Chain Magnate ist ein schweres Strategiespiel über den Aufbau einer Fast-Food-Kette. Der Schwerpunkt liegt auf dem Aufbau des eigenen Unternehmens mit Hilfe eines kartengesteuerten (Personal-)Managementsystems. Die Spieler konkurrieren auf einer variablen Stadtkarte durch Einkauf Marketing und Verkauf sowie auf einem Stellenmarkt für wichtige Mitarbeiter.Das Spiel kann von 2-5 ernsthaften Spielern in 2-4 Stunden gespielt werden.
In Pax Pamir players assume the role of nineteenth century Afghan leaders attempting to forge a new state after the collapse of the Durrani Empire. Western histories often call this period The Great Game because of the role played by the Europeans who attempted to use central Asia as a theater for their own rivalries. In this game those empires are viewed strictly from the perspective of the Afghans who sought to manipulate the interloping ferengi (foreigners) for their own purposes.In terms of game play Pax Pamir is a pretty straightforward tableau builder. Players spend most of their turns purchasing cards from a central market then playing those cards in front of them in a single row called a court. Playing cards adds units to the game's map and grants access to additional actions that can be taken to disrupt other players and influence the course of the game. That last point is worth emphasizing. Though everyone is building their own row of cards the game offers many ways for players to interfere with each other directly and indirectly.To survive players will organize into coalitions. Throughout the game the dominance of the different coalitions will be evaluated by the players when a special card called a Dominance Check is resolved. If a single coalition has a commanding lead during one of these checks those players loyal to that coalition will receive victory points based on their influence in their coalition. However if Afghanistan remains fragmented during one of these checks players instead will receive victory points based on their personal power base.After each Dominance Check victory is checked and the game will be partially reset offering players a fresh attempt to realize their ambitions. The game ends when a single player is able to achieve a lead of four or more victory points or after the fourth and final Dominance Check is resolved.
Electric vehicles (EVs) have become more common since 2014 and are the future of the automobile industry. They are superior vehicles due to them being more efficient easier to maintain cleaner and cheaper to run. They are computerized machines that use AI to improve safety and in the near future will provide autonomous driving. They receive software upgrades during their lifetime and are constantly improving unlike their traditional combustion-engine counterparts which start to become obsolete as soon as you start using them.You will be overseeing the production of these vehicles in Kanban EV with kanban (看板) being the name for a scheduling system that supports an efficient assembly line just-in-time production and a smooth workflow process. Over the course of the game players take on the role of rookie employees who are trying to secure their career. You need to manage suppliers and supplies improve and innovate automobile parts and get your hands greasy on the assembly line in order to boost production and impress the factory manager.You must make shrewd use of the recycling facilities and the limited factory supplies in order to appropriate parts when the suppliers come up short. Because the factory must run at optimum efficiency production doesn't wait for you or for mistakes. Sandra the factory manager will review your performance and keep the factory on tempo.Kanban EV is a game that focuses on resource and time management that puts you in the driver's seat of an entire production facility racing for factory goals and the highest level of promotion. You earn production points (PP) for performing various actions in the game and the player with the most PP at the end of the game wins.—description from publisherIncludes solo mode by Dávid Turczi
Following along the same lines as its predecessor (Agricola) Caverna: The Cave Farmers is a worker-placement game at heart with a focus on farming. In the game you are the bearded leader of a small dwarf family that lives in a little cave in the mountains. You begin the game with a farmer and his spouse and each member of the farming family represents an action that the player can take each turn. Together you cultivate the forest in front of your cave and dig deeper into the mountain. You furnish the caves as dwellings for your offspring as well as working spaces for small enterprises.It's up to you how much ore you want to mine. You will need it to forge weapons that allow you to go on expeditions to gain bonus items and actions. While digging through the mountain you may come across water sources and find ore and ruby mines that help you increase your wealth. Right in front of your cave you can increase your wealth even further with agriculture: You can cut down the forest to sow fields and fence in pastures to hold your animals. You can also expand your family while running your ever-growing farm. In the end the player with the most efficiently developed home board wins.You can also play the solo variant of this game to familiarize yourself with the 48 different furnishing tiles for your cave.Caverna: The Cave Farmers which has a playing time of roughly 30 minutes per player is a complete redesign of Agricola that substitutes the card decks from the former game with a set of buildings while adding the ability to purchase weapons and send your farmers on quests to gain further resources. Designer Uwe Rosenberg says that the game includes parts of Agricola but also has new ideas especially the cave part of your game board where you can build mines and search for rubies. The game also includes two new animals: dogs and donkeys.
Extended edition includes Crisis & Control expansion.The Nation is in disarray and a war is waging between the classes. The working class faces a dismantled welfare system the capitalists are losing their hard-earned profits the middle class is gradually fading and the state is sinking into a deep deficit. Amidst all this chaos the only person who can provide guidance is... you. Will you take the side of the working class and fight for social reforms? Or will you stand with the corporations and the free market? Will you help the government try to keep it all together or will you try to enforce your agenda no matter the cost to the country?Hegemony is an asymmetric politico-economic card-driven board game for 2-4 players that puts you in the role of one of the socio-economic groups in a fictional state: The Working Class the Middle Class the Capitalist Class and the State itself.The Working class controls the workers. The Capitalist class controls the companies. The Middle class combines elements from both the Working class and the Capitalist. It has workers who can work in the Capitalist's companies but it can also build companies of its own yet smaller. Finally the State is trying to keep everyone happy providing benefits and subsidies when needed but trying also to maintain a steady income through taxes to avoid going into debt.While players have their own separate goals they are all limited by a series of policies that affect most of their actions like Taxation Labor Market Foreign Trade etc. Voting on those policies and using their influence to change them is also very important. Through careful planning strategic actions and political maneuvering you will do your best to increase the power of your class and carry out your agenda. Will you be the one to lead your class to victory?Hegemony is heavily based on actual academic principles such as Social-Democracy Neoliberalism Nationalism and Globalism and allows players to see their real world applications through engaging gameplay. There are many ways to achieve hegemony- which one will you take?—description from the publisher
It is the late 26th century. Earth is recovering from a catastrophic explosion that exterminated the majority of the population centuries ago and made most of the surface uninhabitable due to unearthly weather conditions. The surviving humans organized along four radically different ideologies called Paths to rebuild the world as they see fit: Harmony Dominance Progress and Salvation. Followers of the four Paths live in a fragile peace but in almost complete isolation next to each other. Their only meeting point is the last major city on Earth now just known as the Capital.By powering up the mysterious Time Rifts that opened in the wake of the cataclysm each Path is able to reach back to specific moments in their past. Doing so can greatly speed up their progress but too much meddling may endanger the time-space continuum. But progress is more important than ever before: if the mysterious message arriving through the Time Rift is to be believed an even more terrible cataclysm is looming on the horizon: an asteroid bearing the mysterious substance called Neutronium is heading towards Earth. Even stranger the scientists show that the energy signature of the asteroid matches the explosion centuries ago...Anachrony features a unique two-tiered worker placement system. To travel to the Capital or venture out to the devastated areas for resources players need not only various specialists (Engineers Scientists Administrators and Geniuses) but also Exosuits to protect and enhance them — and both are in short supply.The game is played in 4-7 turns depending on the time when the looming cataclysm occurs — unless of course it is averted! The elapsed turns are measured on a dynamic timeline. By powering up the Time Rifts players can reach back to earlier turns to supply their past self with resources. Each Path has a vastly different objective that rewards it with a massive amount of victory points when achieved. The Paths' settlements will survive the impact but the Capital will not. Whichever Path manages to collect most points will be the new seat for the Capital thus the most important force left on the planet...
Following the success of unmanned rover missions the United Nations established the Department of Operations and Mars Exploration (D.O.M.E.). The first settlers arrived on Mars in the year 2037 and in the decades after establishment of Mars Base Camp private exploration companies began work on the creation of a self-sustaining colony. As chief astronaut for one of these enterprises you want to be a pioneer in the development of the biggest most advanced colony on Mars by achieving both D.O.M.E. mission goals as well as your company’s private agenda.In the beginning you will be dependent on supplies from Earth and will have to travel often between the Mars Space Station and the planet's surface. As the colony expands over time you will shift your activities to construct mines power generators water extractors greenhouses oxygen factories and shelters. Your goal is to develop a self-sustaining colony independent of any terrestrial organization. This will require understanding the importance of water air power and food — the necessities for survival.Do you dare take part in humankind’s biggest challenge?On Mars is played over several rounds each consisting of two phases - the Colonization Phase and the Shuttle Phase.During the Colonization Phase each player takes a turn during which they take actions. The available actions depend on the side of the board they are on. If you are in orbit you can take blueprints buy and develop technologies and take supplies from the Warehouse. If you are on the surface of the planet you can construct buildings with your bots upgrade these buildings using blueprints take scientists and new contracts welcome new ships and explore the planet’s surface with your rover. In the Shuttle Phase players may travel between the colony and the Space Station in orbit.All buildings on Mars have a dependency on each other and some are required for the colony to grow. Building shelters for Colonists to live in requires oxygen; generating oxygen requires plants; growing plants requires water; extracting water from ice requires power; generating power requires mining minerals; and mining minerals requires Colonists. Upgrading the colony’s ability to provide each of these resources is vital. As the colony grows more shelters are needed so that the Colonists can survive the inhospitable conditions on Mars.During the game players are also trying to complete missions. Once a total of three missions have been completed the game ends. To win the game players must contribute to the development of the first colony on Mars. This is represented during the game by players gaining Opportunity Points (OP). The player with the most OP at the end of the game is declared the winner.
Lisboa is a game about the reconstruction of Lisboa after the great earthquake of 1755.On November 1 1755 Lisbon suffered an earthquake of an estimated magnitude of 8.5–9.0 followed by a tsunami and three days of fires. The city was almost totally destroyed. The Marques of Pombal — Sebastião José de Carvalho e Melo — was the then Minister of Foreign Affairs and the King put him in charge of the reconstruction of Lisbon. The Marques of Pombal gathered a team of engineers and architects and you the players are members of the nobility; members who will use your influence in the reconstruction and business development of the new city. You will work with the architects to build Lisbon anew with the Marquis to develop commerce and with the King to open all the buildings but the true reason you do all this is not for greatness or fame or even fortune but for the most important thing of all in that time: wigs.Lisboa is played on a real map of downtown Lisbon. During the planning of the downtown project the type of business permitted in each street was previously determined. The economic motor is driven by the wealth of the royal treasure and this treasure is controlled by player actions during the game making each game a totally different experience. The game ends after a fixed number of rounds and whoever gathers the most wigs by the end of the game wins.Lisboa is played in rounds. Each round all players play one turn. They may place one card on their display or replace one card from this display. During the game players schedule hearings to get character favors such as commerce construction and openings. The iconic buildings score the stores and stores provide income to the players. Players need to manage influence construction licenses store permits church power workers and money with the workers' cost being dependent on the prestige of the players.
In the thick of the Viennese modern age exquisite cafés are competing for customers. Inspiring artists important politicians and tourists from all over the world are populating Vienna and in need of a hotel room. This is your opportunity to turn your little café into a world famous hotel. Hire staff fulfill the wishes of your guests and gain the emperor's favor. Only then will your café become the Grand Austria Hotel.The start player rolls the dice sorting them by the rolled number and placing them on the corresponding action spaces. On a turn a player chooses one of the six actions and carries it out. The number of the available dice in the corresponding action spaces determines how much the player gets from the action. They then remove one of the dice and can carry out additional actions. With the different actions a player can get the necessary drinks and dishes prepare the rooms or hire staff.But no hotel can grow without guests. To choose wisely which guests to attract and to complete their orders brings some important bonus actions. The staff cards also have different advantages but the game ends after seven rounds and no player can do everything they want so whoever makes the right decisions and finds the best way to create bonus actions will win.With 116 different cards and a new set-up in each game Grand Austria Hotel provides a huge replay value. Each game stands on its own and demands new tactics and strategies.
Tzolkin: The Mayan Calendar presents a new game mechanism: dynamic worker placement. Players representing different Mayan tribes place their workers on giant connected gears and as the gears rotate they take the workers to different action spots.During a turn players can either (a) place one or more workers on the lowest visible spot of the gears or (b) pick up one or more workers. When placing workers they must pay corn which is used as a currency in the game. When they pick up a worker they perform certain actions depending on the position of the worker. Actions located later on the gears are more valuable so it's wise to let the time work for you – but players cannot skip their turn; if they have all their workers on the gears they have to pick some up. The game ends after one full revolution of the central Tzolkin gear. There are many paths to victory. Pleasing the gods by placing crystal skulls in deep caves or building many temples are just two of those many paths...
Clans of Caledonia is a mid-to-heavy economic game set in 19th-century Scotland. At this time Scotland made the transition from an agricultural to an industrialized country that heavily relied on trade and export. In the following years food production increased significantly to feed the population growth. Linen was increasingly substituted by the cheaper cotton and raising sheep was given high importance. More and more distilleries were founded and whisky became the premium alcoholic beverage in Europe.Players represent historic clans with unique abilities and compete to produce trade and export agricultural goods and of course whisky!The game ends after five rounds. Each round consists of the three phases:1. Players take turns and do one of eight possible actions from building to upgrading trading and exporting. When players run out of money they pass and collect a passing bonus.2. In the production phase each player collects basic resources refined goods and cash from their production units built on the game map. Each production unit built makes income visible on the player mat. Refined goods require the respective basic resource.3. Players receive VPs depending on the scoring tile of the current round.The game comes with eight different clans a modular board with 16 configurations eight port bonuses and eight round scoring tiles.
Maracaibo a strategy game for 1-4 players by Alexander Pfister is set in the Caribbean during the 17th century. The players try to increase their influence in three nations in four rounds with a play time of 40 minutes per player.The players sail on a round course through the Caribbean e.g. you have city tiles where you are able to perform various actions or deliver goods to. One special feature is an implemented quest mode over more and various tiles which tells the player who chase after it a little story.As a player you move with your ship around the course managing it by using cards like in other games from Alexander Pfister.NOTE: The Spanish and Portuguese editions of Maracaibo contain La Armada mini-expansion packaged inside the base game's box.
This age of art and capitalism has created a need for a new occupation - The Gallerist.Combining the elements of an Art dealer museum curator and Artists’ manager you are about to take on that job! You will promote and nurture Artists; buy display and sell their Art; and build and exert your international reputation. As a result you will achieve the respect needed to draw visitors to your Gallery from all over the world.There's a lot of work to be done but don't worry you can hire assistants to help you achieve your goals. Build your fortune by running the most lucrative Gallery and secure your reputation as a world-class Gallerist!
Updated and streamlined for a new generation of players Agricola the award-winning and highly acclaimed game by Uwe Rosenberg features a revised rulebook and gameplay along with wood pieces and components for up to four players.The 17th century was not an easy time to be a farmer. A game for 1-4 players ages 12 and up; play time is 30 minutes per player. Amazing replay value. The Agricola base game is a revised edition of Uwe Rosenberg’s celebrated classic. The game features improved all-wood components and a card selection from the base game as well as its expansions revised and updated for this edition. Players begin the game with two family members and can grow their families over the course of the game. This allows them more actions but remember you have to grow more food to feed your family as it grows! Feeding your family is a special kind of challenge and players will plant grain and vegetables while supplementing their food supply with sheep wild boar and cattle. Guide your family to wealth health and prosperity and you will win the game.
Welcome to Arle In Fields of Arle created by Uwe Rosenberg one to two players live as farmers in the small and peaceful town of Arle in East Frisia. The flax grown in the land surrounding the village makes it a profitable place to work and live. Fields of Arle takes players through four and a half years of this era of prosperity with different opportunities available as the seasons change. Farm the land to capitalize on the demand for flax or find other ways to make the most of the small town’s prosperity.Work the Land Whether you delve into flax farming or leverage other areas of expertise always make sure that you have the land to build up your village. Construct dikes to keep the waters at bay and expand your fields. Dry out bogs to harvest peat and then clear the land for cultivation. Create more fields for your livestock buildings or future crops; after that you can decide whether to house animals or cultivate a forest for timber. Perhaps you’d like to take up some flax farming for yourself or diversify and try out a little bit of everything.Tools of the Trade At the outset of each half year you’ll choose how you’d like to spend that time working. There are many ways to build your fortune. Use the Master space to increase the tools at your disposal focus on the Cattle Trainer to make the most of your livestock or build up your fleet of vehicles and ship out goods. Taking stock of your progress differs depending on the season. You may milk your existing livestock or care for a bunch of newborn animals. You could harvest your flax in the fall and shear your sheep in spring. At the end of each half year you’ll need to take stock of your progress by unloading your vehicles and feeding your family and animals so keep an eye on the season and do your best to keep the farm growing and everyone well fed!Travel and Prosper Once you’ve made headway in clearing fields and stocking up goods it's time to make your products available to potential buyers. The more vehicles you have the more goods you can ship. Send things into the wide world to increase your Travel Experience and grant you points over the course of the four and a half years of the game. Build up your farm and your vehicles and get your goods out into the world to make the most of every season. There are many roads to success in Fields of Arle so pick your path work the land and enjoy the friendly competition as you strive to make your fortune!- from the publisher's website
This third expansion to Wingspan brings new species to our habitats by exploring the vibrant intriguing and magnificent birds of Asia. These birds were chosen from the over 2,800 species that live in Asia.Wingspan Asia is several different things: a standalone game for 1-2 players (and the duet mode that can be used with any bird/bonus cards) a card expansion to the original Wingspan and a 6-7 player expansion via the new flock mode (for which the player components from the core game are necessary).—description from the publisher
Concordia Venus is a standalone reimplementation of Concordia with some added features.Concordia Venus is a peaceful strategy game of economic development in Roman times for 2-6 players aged 13 and up. Instead of looking to the luck of dice or cards players must rely on their strategic abilities. Be sure to watch your rivals to determine which goals they are pursuing and where you can outpace them! In the game colonists are sent out from Rome to settle down in cities that produce bricks food tools wine and cloth. Each player starts with an identical set of playing cards and acquires more cards during the game. These cards serve two purposes:They allow a player to choose actions during the game. They are worth victory points (VPs) at the end of the game.Concordia is a strategy game that requires advance planning and consideration of your opponent's moves. Every game is different not only because of the sequence of new cards on sale but also due to the modular layout of cities on the 4 different maps included with the game. When all cards have been sold from the market or after the first player builds his 15th house the game ends. The player with the most VPs from the gods (Jupiter Saturnus Mercurius Minerva Vesta Venus etc.) wins the game.Note: This entry is for the standalone game Concordia Venus. This is different from Concordia: Venus (Expansion) which requires Concordia to play.
The heron flies over the Himeji sky while the Daimyo from the top of the castle watches his servants move. Gardeners tend the pond where the koi carp live warriors stand guard on the walls and courtiers crowd the gates pining for an audience that brings them closer to the innermost circles of the court. When night falls the lanterns are lit and the workers return to their clan.In The White Castle players will control one of these clans in order to score more victory points than the rest. To do so they must amass influence in the court manage resources boldly and place their workers in the right place at the right time. The authors are Sheila Santos and Israel Cendrero the duo known as Llama Dice who also designed the successful The Red Cathedral with Devir. In this case we leave the Moscow of Ivan the Terrible behind to explore the most imposing fortress in modern Japan Himeji Castle where the banner of the Sakai clan flies under the orders of Daimyo Sakai Tadakiyo.The White Castle is a Euro type game with mechanics of resource management worker placement and dice placement to carry out actions. During the game over three rounds players will send members of their clan to tend the gardens defend the castle or progress up the social ladder of the nobility. At the end of the match these will award players victory points in a variety of ways.The central panel shows Himeji Castle in all its splendor divided into several zones. The largest is inside the castle with the Room of the Thousand Carpets where the courtiers must ascend socially until they reach the circle closest to the Daimyo to enjoy his favor. There is also the pond and the gardens patiently tended by the gardeners where everyone can relax and contemplate its beauty without restriction. Another important area is the wall and the outside of the castle where the warriors patrol and stand guard. Finally we find the area of the three bridges where the three types of dice that can be used to carry out actions are accumulated and the personal domain of each player where they will keep track of their resources and where they will have the reserve of workers.With accessible rules and a very careful setting The White Castle is a very versatile title that will fit in with different gaming groups. As is tradition with Llama Dice titles its sleek and simple design belies a great deal of strategic depth within the grasp of players.—description from the publisher
In 1271 17-year-old Marco Polo started on a journey to China with his father and older brother. After a long and grueling journey that led through Jerusalem and Mesopotamia and over the Silk Road they reached the court of Kublai Khan in 1275.In The Voyages of Marco Polo players recreate this journey with each player having a different character from history with a special power in the game. The game is played over five rounds. Each round the players roll their five personal dice and take turns performing actions by placing their dice onto the board. Players may choose from a variety of actions each require the use of one or more dice: collecting resources or money acquiring contracts traveling on the map or using a special action granted by a city. When traveling each player begins at Venice and can decide between several routes eastward all the way to Beijing. When a player stops at a city they place a trading post there giving them access to extra actions or resources for the rest of the game. The higher the value of the dice used for an action the better the options that may be chosen but also the more money the player must pay if an opponent has already chosen the same action.After five rounds the game ends with players receiving extra victory points for having trading posts in Beijing fulfilling the most contracts and having trading posts in the cities on secret goal cards that each player gets at the start of the game.This game should not be confused with Marco Polo Expedition which has the same German title.
In Great Western Trail: New Zealand you are a runholder — that is the owner of a sheep station — on the South Island of New Zealand at the end of the 19th century. Recent years have seen your family farm prosper by diversifying your breeds of sheep and by increasing the value of your wool.With the dawn of the new century new challenges have arisen. You must acquire new and improved breeds of sheep to ensure the prosperity of your family business and the laborers who work for you.
Confront your rival guild in a race for victory. Take Gem and Pearl tokens from the common board then purchase cards gather bonuses royal favors and prestige.Discover new twists and strategic opportunities derived from Splendor the original best-selling game. Acquire cards with impressive powers take advantage of special Privileges and fight over scarce access to Pearls.Splendor Duel is a two-player only standalone game based on Splendor that retains some of the main gameplay mechanisms of that design while being a bit more complex dynamic interactive rich tense and mean.The game features a main board shared by both opponents card powers and three victory conditions.
Carnegie was inspired by the life of Andrew Carnegie who was born in Scotland in 1835. Andrew Carnegie and his parents emigrated to the United States in 1848. Although he started his career as a telegraphist his role as one of the major players in the rise of the United States’ steel industry made him one of the richest men in the world and an icon of the American dream.Andrew Carnegie was also a benefactor and philanthropist; upon his death in 1919 more than $350 million of his wealth was bequeathed to various foundations with another $30 million going to various charities. His endowments created nearly 2,500 free public libraries that bear his name: the Carnegie Libraries.During the game you will recruit and manage employees expand your business invest in real estate produce and sell goods and create transport chains across the United States; you may even work with important personalities of the era. Perhaps you will even become an illustrious benefactor who contributes to the greatness of his country through deeds and generosity!The game takes place over 20 rounds; players will each have one turn per round. On each turn the active player will choose one of four actions which the other players may follow.The goal of the game is to build the most prestigious company as symbolized by victory points. —description from the publisher
Keyflower is a game for two to six players played over four rounds. Each round represents a season: spring summer autumn and finally winter. Each player starts the game with a home tile and an initial team of eight workers each of which is colored red yellow or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources skills and additional workers not only from the player's own tiles but also from the tiles in the other players' villages and from the new tiles being auctioned.In spring summer and autumn more workers will arrive on board the Keyflower and her sister boats with some of these workers possessing skills in the working of the key resources of iron stone and wood. In each of these seasons village tiles are set out at random for auction. In the winter no new workers arrive and the players select the village tiles for auction from those they received at the beginning of the game. Each winter village tile offers VPs for certain combinations of resources skills and workers. The player whose village and workers generate the most VPs wins the game.Keyflower presents players with many different challenges and each game will be different due to the mix of village tiles that appear in that particular game. Throughout the game players will need to be alert to the opportunities to best utilize their various resources transport and upgrade capability skills and workers.Keyflower a joint design between Richard Breese and Sebastian Bleasdale is the seventh game in the Key series from R&D Games set in the medieval Key land.
For centuries the Novarchs descendants of the royal House of Novarchon have ruled with an iron fist over the feudalistic galactic empire of humankind the Domineum. During this time they brought stunning technological innovation and scientific advancements to their domain. This accelerated progression helped the Domineum reach — and eventually inhabit — even the farthest segments of the known galaxy where new Houses emerged to govern the outer sectors of the empire. As the House of Novarchon grew in power so grew the religious cult that surrounded them proclaiming grim prophecies about an ancient cosmic being from another dimension: the Voidborn.Many thought it to be only a myth but in truth it was the Voidborn's dark influence that granted the Novarchs the sheer knowledge to achieve rapid expansion for the empire. While the cult of the Novarchs envisaged eternal life through the otherworldly entity the Voidborn's only intention was satiating its eternal hunger. And so when the Domineum had achieved a vastness fitting the Voidborn's craving interdimensional rifts opened at the heart of the Domineum to unleash cosmic corruption. As the House of Novarchon and its followers welcomed the Voidborn and sought their false salvation the entity infected and spread and seized control over the inner worlds. Now it is time for the remaining Great Houses to purge the galactic corruption prevent the Voidborn from fully manifesting in our dimension and to ultimately overcome the chaos as the new rulers of the Domineum.Voidfall is a space 4X game that brings the genre to Euro enthusiasts' tables. It combines the tension player interaction and deep empire customization of the 4X genre with the resource management tight decisions and minimum-luck gameplay of an economic Euro. Win by pushing back the Voidborn in the solo/coop mode or by overcoming your rivals' influence in restoring the Domineum in the competitive mode — both using the same rule set and game system. Variability is ensured not only by multiple playable houses with their own strengths and weaknesses but also by many different map set-ups for all game modes.As the leader of a defiant Great House you play through three cycles each with a game-altering galactic event a new scoring condition and a set number of focus cards that can be played. Focus card decisions and sequencing is the centerpiece of the gameplay. By selecting two of their three impactful actions as you play them you develop and improve techs; advance on your three house-specific civilization tracks; manage your sectors' infrastructure population and production; and conquer new sectors with up to five different types of space fleets. Space battles are fought either against the Voidborn's infected forces (which are present as neutral opponents even in the competitive mode) or against other players. Instead of relying on the luck of a die roll battles in Voidfall are fully deterministic and reward careful preparation and outsmarting your opponents.—description from the publisher
In Mombasa players acquire shares of chartered companies based in Mombasa Cape Town Saint-Louis and Cairo and spread their trading posts throughout the African continent in order to earn the most money.As I expected the East African Company's network of trading posts has spread far into the West. They were even able to expand into a couple of diamond mines. It seems reasonable to invest our recent yield here in Mombasa rather than to continue our unrivalled commitment in Cape Town. After all it can only be to our advantage to have other irons in the fire. And when the day of reckoning comes it will show whether our hoarding of holdings and our intransigent eagerness are worth it...Mombasa is a tense Euro-style strategy game set in 18th century Africa in which players invest in four chartered companies. Using influence to help them expand across the continent improves the value of the players' shares in these companies. Players will also trade in bananas coffee or cotton work together with diamond merchants and ensure that the accounts are kept up to date. To make the most of this one will need to have the correct action cards (back) in hand at the same time which needs excellent forward planning.Mombasa features a unique rotating-display hand-mechanism that drives game play: Players start with an identical hand but acquire new and more powerful cards from the rotating display throughout the game. Each round players choose action cards from their hand place them face down in the so-called action slot (beneath the player board) and then reveal them simultaneously to carry out the actions. At the end of the action phase each card is moved to the so-called resting slot (above the player board). Cards in the resting slots are inactive and cannot be used until they are recovered - each round one can only return cards of one resting slot which is why it can make quite a difference in which action slots certain cards are placed.The game ends after seven rounds players add up their scores in different categories and the player with the highest score (who has earned the most money) wins the game. With a variety of paths to victory and double-sided company boards each game will be a new and different challenge.
In Patchwork two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play lay out all of the patches at random in a circle and place a marker directly clockwise of the 2-1 patch. Each player takes five buttons — the currency/points in the game — and someone is chosen as the start player.On a turn a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch you pay the cost in buttons shown on the patch move the spool to that patch's location in the circle add the patch to your game board then advance your time token on the time track a number of spaces equal to the time shown on the patch. You're free to place the patch anywhere on your board that doesn't overlap other patches but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch you can choose to pass; to do this you move your time token to the space immediately in front of the opponent's time token then take one button from the bank for each space you moved.In addition to a button cost and time cost each patch also features 0-3 buttons and when you move your time token past a button on the time track you earn button income: sum the number of buttons depicted on your personal game board then take this many buttons from the bank.What's more the time track depicts five 1x1 patches on it and during set-up you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board.Additionally the first player to completely fill in a 7x7 square on his game board earns a bonus tile worth 7 extra points at the end of the game. (Of course this doesn't happen in every game.)When a player takes an action that moves his time token to the central square of the time track he takes one final button income from the bank. Once both players are in the center the game ends and scoring takes place. Each player scores one point per button in his possession then loses two points for each empty square on his game board. Scores can be negative. The player with the most points wins.
Vinhos (the Portuguese word for wines) is a trading and economic game about the business of wine making. Despite its small size Portugal is one of the world's leading wine producers. Over six years of harvests cultivate your vines choose the best varieties hire the best oenologists take part in trade fairs and show your opponents you are the best winemaker in the game.As winemakers in Portugal the players develop their vineyards and produce wine to achieve maximum profit. The object of the game is to produce quality wines that can be exchanged for money or victory points.The Vinhos Deluxe Edition features new art from Ian O'Toole all components and improved rules of the original game of Vinhos and a new simplified version of the game. The board is double-sided and features both versions of the game. Here are the main differences from the first edition of Vinhos:
Once Yokohama was just a fishing village but now at the beginning of the Meiji era it's becoming a harbor open to foreign countries and one of the leading trade cities of Japan. As a result many Japanese products such as copper and raw silk are collected in Yokohama for export to other countries. At the same time the city is starting to incorporate foreign technology and culture with even the streets becoming more modernized. In the shadow of this development was the presence of many Yokohama merchants.In YOKOHAMA each player is a merchant in the Meiji period trying to gain fame from a successful business and to do so they need to build a store broaden their sales channels learn a variety of techniques and (of course) respond to trade orders from abroad.
PARKS is a celebration of the US National Parks featuring illustrious art from Fifty-Nine Parks.In PARKS players will take on the role of two hikers as they trek through different trails across four seasons of the year. While on the trail these hikers will take actions and collect memories of the places your hikers visit. These memories are represented by various resource tokens like mountains and forests. Collecting these memories in sets will allow players to trade them in to visit a National Park at the end of each hike.Each trail represents one season of the year and each season the trails will change and grow steadily longer. The trails represented by tiles get shuffled in between each season and laid out anew for the next round. Resources can be tough to come by especially when someone is at the place you’re trying to reach! Campfires allow you to share a space and time with other hikers. Canteens and Gear can also be used to improve your access to resources through the game. It’ll be tough to manage building up your engine versus spending resources on parks but we bet you’re up to the challenge. Welcome to PARKS!—description from the publisher
Game description from the publisher:Roll for the Galaxy is a dice game of building space empires for 2–5 players. Your dice represent your populace whom you direct to develop new technologies settle worlds and ship goods. The player who best manages his workers and builds the most prosperous empire wins!This dice version of Race for the Galaxy takes players on a new journey through the Galaxy but with the feel of the original game.
Through tactics and karma to wealth and fame...In 16th century India the powerful empire of the Great Moguls rises between the Indus and the Ganges rivers. Taking on the role of rajas and ranis – the country's influential nobles – players in Rajas of the Ganges race against each other in support of the empire by developing their estates into wealthy and magnificent provinces. Players must use their dice wisely and carefully plot where to place their workers while never underestimating the benefits of good karma. Success will bring them great riches and fame in their quest to become legendary rulers.
In It’s a Wonderful World you are an expanding Empire and must choose your path to your future. You must develop faster and better than your competitors. You’ll carefully plan your expansion to develop your production power and rule over this new world.It’s a Wonderful World is a cards drafting and engine building game from 1 to 5 players. Each round players will draft 7 cards and then choose which ones will be recycled to immediately acquire Resources and which ones will be kept for construction to produce Resources each round and/or gain victory points.When a card is fully built it’s added to the player’s Empire to increase the player’s production capacity for each round. The mechanical twist being that the production phase works in a specific order. You'll have to plan your constructions carefully!For a deeper insight of the gameplay please follow this link : It's a Wonderful World - First stepsIn addition to the base game players can also enjoy expansions boxes introducing an innovative Campaign mode. Each Campaign offers a storyline to follow and many gameplay twists. At the end of each campaign players will open a reward booster to unlock new cards enhance their base game and keep a memory of what happened during the campaign. All the campaigns can be replayed and don’t imply game components destruction.More info on the Campaign mode : It's a Wonderful World - Campaign Mode—description from the publisher
When Elsa von Frühlingsfeld presented her invention to King Frederik Augustus II of Saxony people thought it was trickery. She used the recently isolated element Uranium to heat up a jar of water and used the resulting steam to power an engine that kept the Uranium active via a process she called “atomization.” Her device the Nucleum ushered in a new era of energy and prosperity over the next decades. Saxony went from a minor regional power to the hub of European science and engineering. Now a generation later factories are still hungry for more power demanding bigger and more Nucleums to be built more Uranium imported from the nearby country of Bohemia and railways and power lines built across the country to carry the tamed power of the atoms to Saxony’s great cities. Inventors engineers and industrialists flock to the Saxon court vying to be the leader in this new industrial revolution.Nucleum is a heavy euro board game in which players take role of industrialists trying to succeed during the economic and technological boom of 19th-century Saxony fueled by the invention and spread of the Nucleum (a nuclear reactor).Players earn victory points by developing their networks building and powering urban buildings securing contracts and meeting milestones (randomized endgame goals). Each player also gets unique asymmetric technologies giving them special powers when unlocked. Gameplay is continuous; players take turns one after another with no rounds or phases.—description from the publisher
There's hustle and bustle at Istanbul's grand bazaar as merchants and their assistants rush through the narrow alleys in their attempt to be more successful than their competitors. Everything must be well organized: wheelbarrows must be filled with goods at the warehouses then swiftly transported by the assistants to various destinations. Your goal? Be the first merchant to collect a certain number of rubies.In Istanbul you lead a group of one merchant and four assistants through 16 locations in the bazaar. At each such location you can carry out a specific action. The challenge though is that to take an action you must move your merchant and an assistant there then leave the assistant behind (to handle all the details while you focus on larger matters). If you want to use that assistant again later your merchant must return to that location to pick him up. Thus you must plan ahead carefully to avoid being left with no assistants and thus unable to do anything...In more detail on a turn you move your merchant and his retinue of assistants one or two steps through the bazaar either leave an assistant at that location or collect an assistant left earlier then perform the action. If you meet other merchants or certain individuals at the location you might be able to take a small extra action. Possible actions include:When a merchant has collected five rubies in his wheelbarrow players complete that round then the game ends. If this player is the only one who's reached this goal he wins immediately; otherwise ties are broken by money in hand.
Glen More II: Chronicles is a sequel to Glen More expanding the gameplay substantially compared to the original game.In Glen More II: Chronicles each player represents the leader of a Scottish clan from the early medieval ages until the 19th century a leader looking to expand their territory and wealth. The success of your clan depends on your ability to make the right decision at the right time be it by creating a new pasture for your livestock growing barley for whisky production selling your goods on the various markets or gaining control of special landmarks such as lochs and castles.The game lasts four rounds represented by four stacks of tiles. After each round a scoring phase takes place in which players compare their number of whisky casks scotsmen in the home castle landmark cards and persons against the player with the fewest items in each category and receives victory points (VPs) based on the relative difference. After four rounds additional VPs are awarded for gold coins and some landmarks while VP penalties are assessed based on territory size comparing each player's territory to the smallest one in play.The core mechanism of Glen More II: Chronicles and Glen More functions the same way: The last player in line takes a tile from a time track advancing as far as they wish on this track. After paying the cost they place this tile in their territory with this tile activating itself and all neighboring tiles triggering the production of resources movement points VPs etc. Then the player who is last in line takes their turn.Improvements over the original Glen More include bigger tiles better materials new artwork the ability for each player to control the end of the game and balancing adjustments to the tiles for a better suspense curve. The game is designed to consist of one-third known systems one-third new mechanisms and one-third improvements to Glen More.The Chronicles in the title — a set of eight expansions to the base game — are a major part of these new mechanisms. Each Chronicle adds a new gameplay element to the base game. The Highland Boat Race Chronicle for example tells the story of a boat race in which the winner needs to be the first to reach their home castle after navigating their boat along the river through all the other players' territories. The Hammer of the Scots Chronicle adds a neutral Englishman playing piece to the time track that players struggle to control to get an additional turn — if they can afford him that is as he is paid using the market mechanism. All Chronicles can be freely combined although designer Matthias Cramer suggests that players use only one or two unless they want a monster game.Another major change to the game is the ability to invest in famous Scottish people of the time who are represented through a new person tile type. Persons not only have their own scoring they also trigger one-time or ongoing effects on the tactical clan board. This adds a new layer of decision making especially since the ongoing effects allow players to focus on a personal strategy of winning through the use of the clan board.—description from the publisher
The journeys of Marco Polo continue in Marco Polo II: In the Service of the Khan an epic follow-up to The Voyages of Marco Polo. After traveling to Beijing your travels now take you back to the West in the service of the Khan sending you to the farthest reaches of his empire in search of wealth and fame.Marco Polo II is a standalone game based on The Voyages of Marco Polo and you don't need the original game to play this one. This new journey will present unique challenges with new and different actions new scoring rules and a new good: rare and valuable Chinese jade.Retread old paths with renewed purpose or find new ones as you explore farther west continuing to build the immortal legacy of Marco Polo!—description from the publisher
Autumn is not the best time to climb up on a scaffold in Moscow but it is still far better than doing so in the winter. Tsar Ivan wants to see results and our team will prove to him that we are the best builders in the city. We are sure to finish off those decorative arches with the brightest shining stones and ensure our place on the list of the government’s trusted workers.Sheila Santos and Israel Cendrero make up the game designing duo known as Llama Dice. To date they have put out various titles with different Spanish publishers (1987 Channel Tunnel Mondrian Smoothies) and The Red Cathedral is the first game they have published with Devir. Pedro Soto (Holmes Sherlock & Mycroft Papua) and Chema Román (El mundo de Águila Roja) took care of the graphic elements of the game with a grand homage to Ivan Bilibin an iconic Russian artist from the turn of the twentieth century. Despite being from a far later period his mark is very recognizable in the game.The Red Cathedral is a strategic “Euro” board game in which the players take the roles of construction teams. Their job is to work together to put up St. Basil's cathedral in Moscow as ordered by Ivan the Terrible. However only one of them will be able to gain the favor of the Tsar.During the game the players can carry out one of these three actions: assign a section of the cathedral send resources to that section to build it or go to the game board to achieve more resources. Each of these actions has its own mechanism and requires that the players pay close attention to what the other players are doing.When the sections of the cathedral are assigned the players take possession of the spaces in each of the columns that make up their section. The more sections built and the completion of each with its own tower the more points the player will be given at the end of the game.The players can send resources to the cathedral sections that they have claimed. When they complete each of those sections they will obtain rewards in money and prestige points. They will also be able to install decorations on the completed sections to achieve even more recognition from the Tsar. This part of the game also works as a clock since once any player completes the construction of their sixth section it brings about the end of the game.The game board shows us the iconic rondel of The Red Cathedral. It is where the players obtain all the resource types needed to complete their work on the cathedral as well as to get favors from the guilds and professionals to make the most of their trip to the market. In the central rondel the players choose the die they wish to use and move forward as many spaces as is shown on the top side of said die in order to obtain the resources indicated in the space destined by the die.The Red Cathedral is a very accessible game with regard to its rules because it is very easy to understand the various levels of the game but it remains very interesting with regard to strategy. It is sure to please those who are more interested in the challenge offered by trying to strategically optimize their position in each game rather than the complexity of the rules.
In Great Western Trail: Argentina you own a vast estancia in Argentina at the end of the 19th century and you will need to travel the plains of the Pampas with your cattle to deliver them to the main train station in Buenos Aires.Great Western Trail: Argentina features gameplay elements similar to Great Western Trail such as deck management the rondel mechanism and the ability to upgrade your player board along with twists on these elements and new features.The player board features a new type of worker — farmers — and different paths await on the game board to confront you with more choices. Will you take the road with buildings or a path past farmers? Maybe you'll have the chance to use your cows — well the strength on your cow cards — to help farmers getting them on your side and adding grain a new type of resource to your income with grain being used for boat and city tiles.Perhaps you can unlock shortcuts that allow you to deliver your herd to Buenos Aires more quickly. Sure you'll forfeit the use of action buildings but maybe you can catch others unaware with the ships leaving before they deliver. The timing of reaching the central train station to deliver your herd has never been so crucial and valuable bonuses await on the city's port tiles.Money is easier to get in Great Western Trail: Argentina but you have more to manage in terms of action options shortcuts and cards (including the new exhaustion cards) so the challenges won't let up.Great Western Trail: Argentina also includes a solitaire challenge in which Pedro is waiting for you to try to beat his score.
7 Wonders The board game with more awards than any other game on the planet. With over 30 international awards and over a million copies sold throughout the world rediscover 7 Wonders the game which has won more awards than any other game in the world in a whole new version. Lauded by both the public and critics 7 Wonders has claimed its place as an unmissable reference point in modern board gaming. 7 Wonders is based on a simple and elegant mechanic (drafting) which allows up to 7 players to play with no dead time. Players make their choice and apply all of them at the same time. These choices are varied and their impact is real. Finally the game is divided into 3 Ages which little by little increase the importance of these choices and thus the tension in the game. The global mechanics and the care given to the artwork are used to immerse the player in Antiquity and have contributed to the game’s success. A game plays out over 3 rounds called Ages during which you simultaneously play cards one at a time to develop your City.These cards represent the various Buildings you can construct: resource producers civilian commercial military scientific structures and guilds.At the end of each Age you go to war with your nearest neighbours. At the end of all 3 Ages you tally up all of the victory points earned by your City your wonder your military prowess and your treasury. The player with the highest score wins the game.Content: 7 Wonder boards 148 Age cards: 49 Age I cards 49 Age II cards and 50 Age III cards 78 Coins: 54 Coins of value 1 and 24 Coins of value 3 48 Military Conflict tokens: 24 Defeats and 24 Victories (8 per Age) 1 pad of score sheets 3 quick reference sheets describing the effects of the cards 1 List of cards and chaining leaflet 1 rulebook
In Ora et Labora (Latin for 'Pray and work') each player is head of a monastery in the Medieval era who acquires land and constructs buildings – little enterprises that will gain resources and profit. The goal is to build a working infrastructure and manufacture prestigious items – such as books ceramics ornaments and relics – to gain the most victory points at the end of the game.Ora et Labora Uwe Rosenberg's fifth big game has game play mechanisms similar to his Le Havre such as two-sided resource tiles that can be upgraded from a basic item to something more useful. Instead of adding resources to the board turn by turn as in Agricola and Le Havre Ora et Labora uses a numbered rondel to show how many of each resource is available at any time. At the beginning of each round players turn the rondel by one segment adjusting the counts of all resources at the same time.Each player has a personal game board. New buildings enter the game from time to time and players can construct them on their game boards with the building materials they gather with some terrain restrictions on what can be built where. Some spaces start with trees or moors on them as in Agricola: Farmers of the Moor so they hinder development until a player clears the land but they provide resources when they are removed. Clever building on your personal game board will impact your final score and players can buy additional terrain during the game if needed.Players also have three workers who can enter buildings to take the action associated with that location. Workers must stay in place until you've placed all three. You can enter your own buildings with these workers but to enter and use another player's buildings you must pay that player an entry fee so that he'll move one of his workers into that building to do the work for you.Ora et Labora features two variants: France and Ireland.
Plan build and develop a small town into a major metropolis. Use hex-shaped building tiles to add residential commercial civic and industrial areas as well as special points of interest that provide benefits and take advantage of the resources of nearby towns. Your goal is to have your borough thrive and end up with a greater population than any of your opponents.Suburbia is a tile-laying game in which each player tries to build up an economic engine and infrastructure that will be initially self-sufficient and eventually become both profitable and encourage population growth. As your town grows you'll modify both your income and your reputation. As your income increases you'll have more cash on hand to purchase better and more valuable buildings such as an international airport or a high-rise office building. As your reputation increases you'll gain more and more population — and the player with the largest population at the end of the game wins.During each game players compete for several unique goals that offer an additional population boost — and the buildings available in each game vary so you'll never play the same game twice!The second edition of Suburbia features updated artwork larger tiles than in the original game a dual-sided scoreboard GameTrayz storage organizers and more!
Life in the village is hard – but life here also allows the inhabitants to grow and prosper as they please. One villager might want to become a friar. Another might feel ambitious and strive for a career in public office. A third one might want to seek his luck in distant lands.Each player will take the reins of a family and have them find fame and glory in many different ways. There is one thing you must not forget however: Time will not stop for anyone and with time people will vanish. Those who will find themselves immortalized in the village chronicles will bring honor to their family and be one step closer to victory.Village is a game full of tactical challenges. A smart and unique new action mechanism is responsible for keeping turns short and yet still tactically rich and full of difficult decisions. Also unique is the way this game deals with the delicate subject of death; as a natural and perpetual part of life in the village thoughts of death will keep you focused on smart time-management.Paraphrased from Opinionated Gamer's review:Each player’s turn consists of taking a cube and then taking the action of the area they just took the cube from. The board has multiple different zones with specific attributes a market a travel zone a crafting zone a church and a council house. Many of these offer multiple options so even if you take a cube from the crafting area you can get an ox a horse a cart a plow a scroll or convert wheat to gold. Each zone is seeded with cubes of four colors plus black cubes which serve as curses there are lots of turns per round. Some areas offer short-term scoring others offer long-term scoring and still others offer only end-game scoring. The round ends when there are no cubes at any location. The game ends when either the village chronicle or the anonymous graveyard is full.
Splendor is a game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines means of transportation shops—all in order to acquire the most prestige points. If you're wealthy enough you might even receive a visit from a noble at some point which of course will further increase your prestige.On your turn you may (1) collect chips (gems) or (2) buy and build a card or (3) reserve one card. If you collect chips you take either three different kinds of chips or two chips of the same kind. If you buy a card you pay its price in chips and add it to your playing area. To reserve a card—in order to make sure you get it or why not your opponents don't get it—you place it in front of you face down for later building; this costs you a round but you also get gold in the form of a joker chip which you can use as any gem.All of the cards you buy increase your wealth as they give you a permanent gem bonus for later buys; some of the cards also give you prestige points. In order to win the game you must reach 15 prestige points before your opponents do.
Clash of Cultures: Monumental Edition brings back the classic game of exploration expansion and development with the Clash of Cultures base game and the Civilizations and Aztecs expansions in one box! Grow your civilization advance your culture and tech and leave your mark by building wonders with this edition of the game including fully-sculpted miniatures of the Seven Wonders.In Clash of Cultures each player leads a civilization from a single settlement to a mighty empire. Players must explore their surroundings build large cities research advances and conquer those who stand in the way. The game features a modular board for players to explore 48 distinct advances seven mighty wonders and loads of miniatures and cards. The winner will create a culture that will be remembered and admired for millennia.
In John Company players assume the roles of ambitious families attempting to use the British East India Company for personal gain. The game begins in the early eighteenth-century when the Company has a weak foothold on the subcontinent. Over the course of the game the Company might grow into the most powerful and insidious corporation in the world or collapse under the weight of its own ambition.John Company is a game about state-sponsored trade monopoly. Unlike most economic games players often do not control their own firms. Instead they will collectively guide the Company by securing positions of power attempting to steer the Company’s fate in ways that benefit their own interests. However the Company is an unwieldy thing. It is difficult to do anything alone and players will often need to negotiate with one another. In John Company most everything is up for negotiation.Ultimately this game isn’t about wealth; it’s about reputation. Each turn some of your family members may retire from their Company positions giving them the opportunity to establish estates. Critically players do not have full control over when these retirements happen. You will often need to borrow money from other players to make the best use for a chance of retirement. Players also gain victory points by competing in the London Season for prestige and securing fashionable properties.John Company engages very seriously with its theme. It is meant as a frank portrait of an institution that was as dysfunctional as it was influential. Accordingly the game wrestles many of the key themes of imperialism and globalization in the eighteenth and nineteenth centuries and how those developments were felt domestically. As such this game might not be suitable for all players. Please make sure everyone in your group consents to this exploration before playing.The second edition is extensively revised and is not a reprint.—description from designer
From the humble beginnings of civilization through the historical ages of progress mankind has lived fought and built together in nations. Great nations protect and provide for their own while fighting and competing against both other nations and nature itself. Nations must provide food and stability as the population increases. They must build a productive economy. And all the while they must amaze the world with their great achievements to build up their heritage as the greatest nations in the history of mankind!Nations is an intense historical board game for 1–5 players that takes 40 minutes per player to play. Players control the fate of nations from their humble start in prehistoric times until the beginning of World War I. The nations constantly compete against each other and must balance immediate needs long-term growth threats and opportunities.Gameplay introductionPlayers choose a Nation and a difficulty to play at similar to the Civilization computer games series. After the growth phase 2 historical events are revealed which the players will compete for during the round. Then players take a single small action each in player order as many times as they wish until all have passed. Actions are:Players each have individual boards that represent their Nation. There are many ways that players affect compete and indirectly interact with other players. But there is no map no units to move around and no direct attacks on other players.When all have passed there is production new player order is determined (every position is competed for) the historical events happen and if this is the last round of an age the books are scored. At the start of a new round most old cards are removed and new ones are put on the display.Victory points are gained and lost during the game and also awarded at the end of the game. The player with the most victory points is the winner.See 'More information' below for link to rules etc.
In Dinosaur Island players will have to collect DNA research the DNA sequences of extinct dinosaur species and then combine the ancient DNA in the correct sequence to bring these prehistoric creatures back to life. Dino cooking! All players will compete to build the most thrilling park each season and then work to attract (and keep alive!) the most visitors each season that the park opens.Do you go big and create a pack of Velociraptors? They'll definitely excite potential visitors but you'd better make a large enough enclosure for them. And maybe hire some (read: a lot of) security. Or they WILL break out and start eating your visitors and we all know how that ends. You could play it safe and grow a bunch of herbivores but then you aren't going to have the most exciting park in the world (sad face). So maybe buy a roller coaster or two to attract visitors to your park the good old-fashioned way?
In La Granja players control small farms by the Alpich pond near the village of Esporles on the island of Mallorca. Over time the players develop their farms and deliver goods to the village. Players are vying to earn the title of La Granja for their country estate!Over the course of 6 game rounds players will expand their farm by adding fields farm extensions market barrows and helpers. They will earn VPs by delivering goods to the village of Esporles. It is important to observe the actions of other players manipulate turn order and adjust your strategy based on the dice and cards.La Granja is a fascinating game that requires careful planning. Timing and speed is crucial. However successful players must cope with the uncertainty of events during the game. The player who has earned the most victory points at the end of the game is the winner and new owner of the La Granja estate!
Century: Golem Edition is a re-themed version of Century: Spice Road set in the world of Caravania. In Century: Golem Edition players are caravan leaders who travel the famed golem road to deliver crystals to the far reaches of the world. Each turn players perform one of four actions:The last round is triggered once a player has claimed their fifth victory point card then whoever has the most victory points wins.
Isle of Skye is one of the most beautiful places in the world with soft sand beaches gently sloping hills and impressive mountains. The landscape of Isle of Skye is breathtaking and fascinates everyone.In the tile-laying game Isle of Skye: From Chieftain to King 2–5 players are chieftains of famous clans and want to build their kingdoms to score as many points as possible—but in each game only four of the sixteen scoring tiles will be scored.Thanks to the scoring tiles each game is different and leads to different tactics and strategies but having enough money is useful no matter what else is going on. Managing that money can be tricky though. Each turn each player places two area tiles in front of them and sets the selling price for the tiles. Setting a high price is great but only so long as someone actually pays the price because if no one opts to buy then the seller must buy the tiles at the price they previously requested.In the end the player with the best kingdom—and not the richest player—becomes the sovereign of the island.
The Hallertau in Bavaria Germany is the largest continuous hop-producing region in the world. It prides itself upon being the first in Middle Europe to cultivate hops. This game is set around 1850 when the Hallertau became what it is today.As chief of a small Bavarian village in the Hallertau your objective is to increase its wealth and prestige in the eyes of the world.To achieve this you will need to supply the local crafts folk with goods from agriculture and sheep breeding.Place your workers play your cards right and let your village shine!—description from the back of the box
Kanban — or 看板 the Japanese word for billboard — is a term for the visual cues that might be used in a lean efficient assembly line in order to expedite and smooth workflow. These signals get the workers what they need where they need it when they need it to create a just-in-time (JIT) production system.The setting for the game Kanban: Automotive Revolution is an assembly line. The players are ambitious managers who are trying to impress the board of directors in order to achieve as high a position as possible in the company and secure their careers. With promotions come advantages at the factory such as more space to store precious materials and greater prestige to accelerate your ascent. Through solid management you must strive to shine next to your peers. You need to manage suppliers and supplies improve automobile parts innovate — anything to stay on the cutting edge or getting your hands greasy on the assembly line in order to boost production. You must exercise wisdom in choosing which projects you should start selecting only those that will give you the upper hand and shunning those that will bog you down or cause the unthinkable — failure — which would diminish you in the eyes of the board.Over the course of the game you persuade the board and the factory tender to help you develop and improve automobile parts. You make shrewd use of the outside suppliers and the limited factory supplies in order to appropriate needed part when the suppliers come up short. Because the factory must run at optimum efficiency production doesn't wait for you or for mistakes.Like the process itself Kanban: Automotive Revolution proves to be both innovative and rewarding. Game mechanisms tightly tied to the automobile manufacturing theme include:If you want a seat on the board someday you need to show that you can keep a complex machine running smoothly efficiently with everything happening just at the right time. Kanban: Automotive Revolution is a pure Eurogame focused on economics and resource management that puts you in the driver's seat of an entire production facility racing for the highest level of promotion.
In Anno 1800 a board game based on the popular PC game from Ubisoft you continuously build up your own industry to develop your home island.Ship fleets allow for lively trade and the development of new islands in the Old and New World. You have to fulfill the wishes of your own population. While the inhabitants are initially satisfied with bread and clothing they soon demand valuable luxury goods. You must plan production chains sensibly and keep an eye on the specialization of your population. The goal: A wise distribution of farmers workers craftsmen engineers and investors — but the competition never sleeps and can snatch the new achievements from under your nose at any time! Who can create the most prosperous island?—description from the publisher (translated)
In Viticulture the players find themselves in the roles of people in rustic pre-modern Tuscany who have inherited meager vineyards. They have a few plots of land an old crushpad a tiny cellar and three workers. They each have a dream of being the first to call their winery a true success.The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks and often the first worker to get to the job has an advantage over subsequent workers.Fortunately for the players people love to visit wineries and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful.Using those workers and visitors players can expand their vineyards by building structures planting vines (vine cards) and filling wine orders (wine order cards). Players work towards the goal of running the most successful winery in Tuscany.
In Oath one to six players guide the course of history in an ancient land. Players might take the role of agents bolstering the old order or scheme to bring the kingdom to ruin. The consequences of one game will ripple through those that follow changing what resources and actions future players may have at their disposal and even altering the game's core victory condition.If a player seizes control by courting anarchy and distrust future players will have to contend with a land overrun by thieves and petty warlords. In a later game a warlord might attempt to found a dynasty creating a line of rulers that might last generations or be crushed by the rise of a terrible arcane cult.In Oath there are no fancy production tricks app-assisted mechanisms or production gimmicks. The game can be reset at any time and doesn't require the same play group from one game to the next. A player might use the fully-featured solo mode to play several generations during the week and then use that same copy of the game for Saturday game-night with friends. There are no scripted narratives or predetermined end points. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.—description from the publisher
Welcome to the Rococo era during the reign of Louis XV when it’s safe to say that holding lavish balls is quite trendy. Important personalities wrap up in noble coats and dresses anxious to outshine one another. As the biggest event is coming up in just a few weeks everyone is turning to you with their requests: an elegant coat here a stunning dress there or a donation to fund the fireworks at the event. Soon you realize that it’s not just about your dressmaking business anymore — it’s about managing the most prestigious ball of the era…and now it’s time to roc(k)!Rococo is a Eurostyle board game with an interesting take on deck-building. Each turn you play one of your employee cards and let that employee perform a task: hire a new employee buy resources manufacture a coat or dress or invest in the ball’s decorations. But not every employee is up to every task so you must choose and lead your employees wisely — especially since each employee grants a unique bonus and some of these bonuses generate prestige points.After seven rounds the game ends with the big ball and a final scoring. Then you gain prestige points for certain employee bonuses and for coats and dresses that you rent out to guests at the ball as well as for decorations that you funded. The player who collected the most prestige points wins.
Distilled is a highly thematic strategy card game about crafting spirits in a distillery with resource management and push-your-luck elements. In the game you have inherited a distillery and are hoping to someday achieve the title of master distiller through purchasing goods building up your distillery and creating the world's most renowned spirits.Purchase new ingredients and invest in upgrades to your distillery all while eventually distilling the spirit and sending it to the warehouse. Once in the warehouse age your spirit to enhance its flavor and bottle it to sell it for major profits!Achieve the title of Master Distiller by having the most spirit points at the end of the game. Points are obtained by distilling and selling spirits.—description from the designer
The city-building board game Foundations of Rome puts you into the role of an architect competing to own land and build magnificent structures! Build domūs and insulae fountains foundries and more to increase your renown - gaining glory for yourself and the empire! With 96 wonderfully detailed miniatures in the base game Foundations of Rome is a testament to the glory of Rome that you can bring to the table.Foundations of Rome is the next and biggest game to date in the Dice Tower Essentials line and is designed by famed designer Emerson Matsuuchi.On a player's turn they select from purchasing a new lot building a new building in the shared city of Rome or collecting income!Players collect Glory Points at the end of each round based on the population and commerce they have brought to the city as well as gaining glory for civic buildings that score not only based on their own buildings but those of their opponents!With a quick setup time and easy to learn to rules you will be on your way to achieving glory within Rome in no time!—description from the publisher
From the ashes of war nations rise to power in the atomic age. Each player takes control of a nation struggling for power in the latter part of the 20th century. They build up their nation’s industry commerce and government by acquiring resources building structures and tapping sources of energy. The price of oil is going up and nuclear energy is the wave of the future. The Manhattan Project: Energy Empire is set in the same universe as The Manhattan Project but it's a standalone game not an expansion.The major threat in Energy Empire is not war but uncertain global impacts that result from side effects of industrialization and pollution. Many actions come with a cost. So as nations become more industrious they also increase the amount of pollution in the environment. Careful use of science can mitigate the harmful effects of industry and can also help avert global crises.Energy Empire uses worker placement tableau-building and resource management mechanics. On each turn a player can choose to either work or generate. On a work turn a player plays a single worker on the main board then uses workers and energy to activate cards in their tableau. Players may spend energy to use an occupied space on the main board so no spaces are ever completely blocked. On a generate turn players get to renew their supply of energy by rolling energy dice that represent nuclear coal oil solar and other forms of energy.
Power Grid deluxe: Europe/North America is a standalone game in the Power Grid universe. For the expansion to regular Power Grid see Power Grid: Europe/North America.For the 10th anniversary of the highly successful game Power Grid we present this new deluxe version including brand new components. Wait for a huge double-sided game board presenting Europe and North America newly customized wooden parts and an entire deck of new power plants some of which use natural gas instead of garbage. New overview cards for the resource refill improve game play. An exciting new two players experience is also added - “Against the Trust”!The game is still Power Grid with all the exciting auctions the nerve-wracking resource speculations city networks and the competition among the players all the way to the tight game ending with several players fighting for the win.The goal of Power Grid Deluxe is to supply the most cities with power when someone's network reaches a predetermined size. Players mark pre-existing routes between cities for connection then bid against each other to purchase the power plants that they need to power these cities. However as power plants are purchased newer more efficient plants become available so by merely purchasing you're potentially allowing others access to superior equipment.What's more players must acquire the resources (coal oil natural gas and uranium) needed to power said plants (except for the renewable windfarm plants which require no fuel) making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.NOTE: The deluxe edition came with Power Grid: The New Power Plants – Set 2 which was later released separately in 2021.
The Great Zimbabwe is a game about building a trade based civilization in ancient Africa. It has been inspired by the old kingdoms surrounding the Great Zimbabwe a world heritage site in southern Africa. Far into the previous century colonial governments denied that a civilization that produced such impressive monuments and beautiful artwork could have been African in origin. But of course this civilization was African and the country of Zimbabwe itself was proudly named after this impressive cultural heritage. As always in our games we have used this history for inspiration; however first and foremost we wanted to create a highly playable and replayable Splotter game so in many cases we took liberties with historical names periods and artwork.In the game players strive to build the most impressive monuments to one god of their choice. They can choose this god themselves-- each of the twelve gods offers a unique blessing but each also requires a different amount of work to win the game. Building the monuments is done by developing a logistics network stretching across the region. Through this network players produce and obtain ritual goods to raise their monuments and bring honour to the god of their choice.Here's the flavour text from the rules:The Mutapa king struts into the village followed by a bunch of young warriors herding cattle. “Oondabezitha ” he addresses the assembly of kings “I have brought twelve heads of cattle for the ceremony tonight”. The others seem to shrink in stature as he speaks. The star of the king of Mutapa is clearly ascending. They have not brought nearly as much cattle themselves. “Soon we will all be praying to Obatala” murmurs one of the older Kilwa traders. “The Mutapa will be raising their godless monuments sky-high. Perhaps it is time for us to resort to some magic of our own”. Then the sky breaks into a thunder and a torrential rain pours down on the assembly. The men scramble while the plains fill with water. The ceremony will be wet tonight...The Great Zimbabwe is a logistico-economic game in which players are tribal leaders in Africa trying to please the gods by building monuments.Buying technology building craftsmen gathering resources and worshipping a god are among the many decisions necessary to win in 'The Great Zimbabwe'. But the main way of getting there is building and developing a network of monuments. The higher the monuments the closer the players will be to victory but players must balance many subtle aspects of the game. If they develop their economy if they worship a powerful god or if they use a lot of technology they will need to score more victory points.Clever use of turn-order manipulation economic development in an almost close environment scarce natural resource use and logistical optimization to deliver goods from craftsmen to monuments: You only get one action per turn so be smart! 'The Great Zimbabwe' is a race for victory in which you decide how far you want to go and at what speed. Then other players' decisions change everything...
The game Glass Road commemorates the 700-year-old tradition of glass-making in the Bavarian Forest. (Today the Glass Road is a route through the Bavarian forest that takes visitors to many of the old glass houses and museums of that region.) You must skillfully manage your glass and brick production in order to build the right structures that help you keep your business flowing. Cut the forest to keep the fires burning in the ovens and spread and remove ponds pits and groves to supply yourself with the items you need. Fifteen specialists are there at your side to carry out your orders...In more detail the game consists of four building periods. Each player has an identical set of fifteen specialist cards and each specialist comes with two abilities. At the beginning of each building period you choose a hand of five specialists. If during this building period you play a specialist that no other player has in hand you may use both abilities on that card; if two or more players play the same specialist each of them may use only one of the two abilities. Exploiting the abilities of these specialists lets you collect resources lay out new landscape tiles (e.g. ponds and pits) and build a variety of buildings which come in three types:Mastering the balance of knowing the best specialist card to play and being flexible about when you play it — together with assembling a clever combination of buildings — is the key to this game.The 2021 edition of Glass Road includes previously released promotional material: the Oktoberfest and Adventskalender tiles and the Harlekin card for use in the solitaire version of the game.
Century: Spice Road is the first in a series of games that explores the history of each century with spice-trading as the theme for the first installment. In Century: Spice Road players are caravan leaders who travel the famed silk road to deliver spices to the far reaches of the continent for fame and glory. Each turn players perform one of four actions:The last round is triggered once a player has claimed their fifth victory point card then whoever has the most victory points wins.
Bruges in the 15th century – culture and commerce flourish and make the Belgian Hanseatic city into one of the wealthiest cities in Europe.In Bruges (a.k.a. Brugge or Brügge depending on the country in which you live) players assume the role of merchants who must maintain their relationships with those in power in the city while competing against one another for influence power and status. Dramatic events cast their shadows over the city with players needing to worry about threats to their prosperity from more than just their opponents...The game includes 165 character cards with each card having one of five colors. On a turn a player chooses one of his cards and performs an action with six different actions being available: Take workers take money mitigate a threat build a canal build a house or hire the character depicted on the card. In principle every card can be used for every action – but the color of the card determines in which areas the actions can be used or the strength of the chosen action e.g. blue cards provide blue workers and red cards help mitigate red threats. All of the action is geared toward the gathering of prestige with the most prestigious merchant winning in the end.
You have been assigned to lead an ancient monastery and its brewery. Now it's your time to brew the best beer under God's blue sky!The fine art of brewing beer demands your best timing. In order to get the best results of your production you have to provide your cloister's garden with fertile resources and the right number of monks helping with the harvest — but keep your brewmaster in mind as he is ready and eager to refine each and every one of your barrels!In Heaven & Ale you have to overcome the harsh competition of your fellow players. There is a fine balance between upgrading your cloister's garden and harvesting the resources you need to fill your barrels. Only those who manage to keep a cool head are able to win the race for the best beer!—description from the publisher
Nusfjord is a tranquil fishing village in the Lofoten archipelago in northern Norway. Fifty years ago business was blooming when the codfish would come for spawning. Today Nusfjord is more of a museum than a village with less than a hundred people living there. Imagine how beautiful this place must be given that you must pay a fee to even look at the houses. Cruise ships used to pass by this long and now mostly abandoned island world.In the time period in which the game Nusfjord is set things looked quite different. Sailing ships dominate the fjord. The rocks around Nusfjord are covered in trees. As the owner of a major fishing company in Nusfjord on the Lofoten archipelago your goal is to develop the harbor and the surrounding landscape and to succeed you must enlarge your fleet clear the forest erect new buildings and satisfy the local elders. Others do this as well of course so the competition is steep.As with Agricola Caverna and Ora et Labora Nusfjord has a worker placement mechanism with each player starting with three workers that they place on a central board to trigger certain actions. Whether a player wants to clear a forest on their own board buy a new cutter or construct a building they must place a worker on the appropriate space — which is possible only if room is available for this worker. Money is scarce and one of the quicker and easier ways to get it is to place shares of your own company on the market. This risky action could be worthwhile because if you succeed in buying these shares yourself you have usually won money and not suffered any disadvantages; however if an opponent acquires these shares then you must allow them to benefit from your hard-earned catches at sea. The village elders might want their own share of your catch as well especially if you've visited them to take certain actions in the village so if you don't take care your catch could end up entirely in the hands of others and your camp will be empty.
Your last village was ransacked by barbarians. You barely had time to pick up the baby and your favorite fishing pole before they started the burning and pillaging. You wandered over a cruel desert braved frozen peaks and even paddled a log across a rough sea kicking at the sharks whenever they got too close the baby strapped tightly to your back.Then you found it! The perfect place to make your new home. But as soon as you had the first hut built you discovered a vast network of caverns underground brimming with shiny treasures rare resources and untold adventure. How could you limit your new village to the surface? You immediately start organizing expeditions and building houses underground as well as on the surface.With any luck you'll build a village even stronger than your last-- strong enough even to turn away the barbarians the next time they come knocking.Above and Below is a mashup of town-building and storytelling where you and up to three friends compete to build the best village above and below ground. In the game you send your villagers to perform jobs like exploring the cave harvesting resources and constructing houses. Each villager has unique skills and abilities and you must decide how to best use them. You have your own personal village board and you slide the villagers on this board to various areas to indicate that they've been given jobs to do. Will you send Hanna along on the expedition to the cave? Or should she instead spend her time teaching important skills to one of the young villagers?A great cavern lies below the surface ready for you to explore-- this is where the storytelling comes in. When you send a group of villagers to explore the depths one of your friends reads what happens to you from a book of paragraphs. You'll be given a choice of how to react and a lot will depend on which villagers you brought on the expedition and who you're willing to sacrifice to succeed. The book of paragraphs is packed with encounters of amazing adventure randomly chosen each time you visit the cavern.At the end of the game the player with the most well-developed village wins!This collection of items can be found in Above and Below: Expanded Edition Exclusives
Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant is a singularly unique trading and negotiation game for 4-9 players. Over the course of the game each race must trade and negotiate with the rest to acquire the resource cubes necessary to fund their economy and allow it to produce goods for the next turn. Scheming dealing and mutually beneficial agreements are key to success. While technically a competitive game Sidereal Confluence has a cooperative feel during the trading phase as no race has the ability to thrive on its own. Trade well and you'll develop technologies and colonize planets to form a civilization that is the envy of the galaxy.Each player chooses one of the nine unique and asymmetrical alien races that have come together to form a trade federation in their quadrant. Each race has its own deck of cards representing all the existing and future technologies it might research. Some races also have other cards related to unique features of their culture. These cards represent portions of the culture's economy and require spending some number of cubes to use resulting in an output of more cubes ships and possibly victory points. Since each culture's outputs rarely match their inputs players need to trade goods with one another to run their converters to create the resources they truly need to run their society most efficiently and have an effective economy. Almost everything is negotiable including colonies ships and all kinds of resources.Each game round contains an open trading phase in which all players can negotiate and execute deals for cubes ships colonies even the temporary use of technologies! Players with enough resources can also research technologies upgrade colonies and spend resources on their race's special cards during this phase. Once complete all players simultaneously run their economies spending resources to gain more resources. The Confluence follows starting with players sharing newly researched technologies with all other races and following with bidding to acquire new colonies and research teams. Researching a new technology grants many victory points for the prestige of helping galactic society advance. When one race builds a new technology it is shared with everyone else. Technologies can be upgraded when combined with other technologies.The ultimate goal is victory points which are acquired by researching technologies using your economy to convert resources to goods and converting your leftover goods into points at the end of the game.The game is almost all simultaneous play.Sidereal Confluence: Remastered Edition features the same gameplay as the first edition of the game from 2017 but features an updated card layout a teaching guide and an improved rulebook for easy set-up and learning with more visual examples and clear key terms.
Furnace is an engine-building Eurogame in which players take on the roles of 19th-century capitalists building their industrial corporations and aspiring to make as much money as they can by purchasing companies extracting resources and processing them in the best combinations possible.Each player starts the game with a random start-up card the resources depicted at the top of that card and four colored discs valued 1-4.The game is played over four rounds and each round consists of two phases: Auction and Production. During the auction 6-8 company cards are laid out with their basic sides face up. Players take turns placing one of their discs on one of these cards but you cannot place a disc on a card if a disc of the same value or color is already present. Thus you'll place discs on four cards.Once all the discs are placed the cards are resolved from left to right. Whoever placed the highest-valued disc will claim this card but first anyone with a lower-valued disc on this card will gain compensation either the resources depicted multiplied by the value of their disc or a processing ability (exchange X for Y) up to as many times as the value of their disc.Once all the cards have been claimed or discarded players enter the production phase using their cards in the order of their choice. Each company card has one action — either production or processing — on its basic side and two actions on its upgraded side. During the production phase you can use each of your cards once to gain resources process those resources into other resources or money and upgrade your cards.At the end of four rounds whoever has the most money wins.Furnace also includes capitalist cards that contain unique effects and if you want you can choose to deal one out to each player at the start of the game. For an additional challenge you can require players to create a production chain with each newly acquired company card being placed somewhere in that chain and locked in position for the remainder of the game.
In Frostpunk: The Board Game up to four players will take on the role of leaders of a small colony of survivors in a post-apocalyptic world that was hit by a severe ice age. Their duty is to effectively manage both its infrastructure and citizens. The core gameplay will be brutal challenging and complex but easy to learn. The citizens won’t just be speechless pieces on the board. Society members will issue demands and react accordingly to the current mood so every decision and action bears consequences.The players will decide the fate of their people. Will you treat them like another resource? Are you going to be an inspiring builder a fearless explorer or a bright scientist? Is your rule going to be a sting of tyranny or an era of law and equality?The game is based on a bestseller video game by 11bit studios the creators of This War Of Mine. The original (digital) edition of Frostpunk is a highly successful strategy-survival-city-builder a BAFTA-nominee that originally launched in 2018.—description from the publisher
The world you know no longer exists. There is no government. No army. No civilization. The United States has collapsed and now thirty years after the war started new powers finally try to take control over the ruined country try to establish a new order try to control others and create a new country a new state: the 51st State.51st State is a card game in which players control one of four powers trying to build a new country. Players put new locations into play hire leaders and send people to work in buildings to gain resources and new skills. To do this every card in 51st State can be used in three different ways:51st State: Master Set marks the rebirth of the 51st State line with this set containing 88 cards from the original base game and 50 cards each from both the New Era and Winter expansions; one of these expansions can be mixed with the cards of the base game but not both at the same time. The entire set has been rebalanced to offer a cohesive experience no matter which expansion you choose to use.
Altiplano is a bag-building game along the lines of Orléans set in the South American highlands of the Andes (the Altiplano). The competition for limited resources is considerable as it was in Orléans but the greater focus in Altiplano is on building up your own production to be the best that it can be - or at least better than that of the other players!The object of the game is for players to use their goods to produce more goods that will be worth points in the end. Each player starts with a unique role tile giving them access to different goods and methods of production. Players have limited access to production at the start but they can acquire additional production sites during the game that open up new options. The various types of goods — such as fish alpaca cacao silver and corn — all have their own characteristics and places where they can be used. For example silver can be sold for a high price at the market fish can be exchanged for other goods at the harbor and alpaca can produce wool at the farm that can then be made into cloth.Aside from building up an effective production players must fulfill their orders at the right time develop the road in good time and store their goods cleverly enough to fill their warehouses in the most valuable way. Often a good warehouse keeper is more relevant in the end than the best producer.
In Smartphone Inc. you become a CEO of one of the largest smartphone-producing companies in the time when smartphones were only beginning to conquer the world. Research technologies develop your factory build your worldwide office network and outprice your competitors to become the most profitable and successful smartphone company in the world.Smartphone Inc. is an economic simulation Eurogame. Over five rounds players program their decisions about price production research and expansion. The game features a unique mechanism of planning which combines patching mechanisms with bidding and action selection. Each of the rounds consists of eight simple phases: planning pricing production development research expansion selling and profits.In the planning phase all players simultaneously make decisions for the next year by overlaying (patching) their two plan cards and all of their development tiles. The actions they plan on their cards and tiles in this phase will determine what actions they can perform during all of the later phases.In the pricing phase players change the price they charge for their smartphones based on their plan. A lower price helps to go earlier and sell more smartphones on the market but a higher price while risky helps players to earn more money.In production all players produce smartphones.In development players take development tiles which expand their planning possibilities in future rounds.In research players discover new technologies. Each technology not only expands players' ability to sell smartphones to customers but also gives them special powers they can use during the game.In the expansion phase players open offices in neighbor regions which allow them to sell in that region and develop their network of offices to more regions in further turns.In the sale phase players sell the phones they produced in regions where they have offices. But there is limited space in each region - and if your price is too high cheaper rivals can block you from selling.In the profit phase players get income for their sales. Players gain the sale prices for all of their sold smartphones and the player who sold the most phones in each region gains a bonus for controlling the accessory market. At the end of this phase all sold smartphones are discarded from the map - and a new round begins.After five rounds the richest player wins.
Designer Eric Lang known for his dudes on a map games describes The Godfather: Corleone's Empire — a standalone big box board game with high-quality miniatures — as thugs on a map.In short the game is a streamlined confrontational worker placement game filled with murder and intrigue. You play as competing mafia families who are vying for economic control of the organized crime networks of New York City deploying your thugs your don your wife and your heir on the board to shake down businesses and engage in area-control turf wars.Money rackets contracts and special advantages (such as the union boss) are represented by cards in your hand and your hand size is limited with you choosing which extra cards to pay tribute to the don at the end of each of the five rounds. At the end of the game though cash is all that matters and whoever has the most money wins.The game also features drive-by shootings in which enemy tokens are removed from the board and placed face-down in the river.
The bees have discovered economics. The queens believe that if they sell honey to the bears badgers and woodland creatures they will find peace and prosperity. Spring has arrived and it's time to build the hive find nectar make honey and for the first time ever set up shop.Honey Buzz is a worker bee placement game where players expand a personal beehive by drafting various honeycomb tiles that grant actions that are triggered throughout the game. Each tile represents a different action. Whenever a tile is laid so that it completes a certain pattern a ring of actions is triggered in whatever order the player chooses. A tile drafted on turn one could be triggered up to three times at any point during the game. It all depends on how the player places their beeples (bee+meeple) and builds their hive. After all in the honey business efficiency is queen.As you continually expand your hive you'll forage for nectar and pollen make honey sell different varieties at the bear market host honey tastings and attend to the queen and her court. There's only so much nectar to go around and finding it won't be easy. Players will have to scout out the nectar field and pay attention to other players searches to try to deduce the location of the nectar they need for themselves.
With a group of pioneers you have left civilization behind to settle along the shores of Boonlake a long-forgotten region inhabited by humans long ago. This unexplored area beckons you! Become part of a new community and commit yourself to the common good. Explore the landscapes build houses and settlements raise cattle produce raw materials and develop an infrastructure. Do your best to automate these processes. Seize the opportunity to make the best of your new life in Boonlake.Boonlake is an expert game in which you are finding yourself improving your life — and your group's life — in this new territory...but how you accomplish this is completely up to you! Due to a novel action mechanism each game progresses differently. Each action needs to be considered carefully since the other players also benefit from the action you choose. Besides this the action determines how far you may move your ship — the further and faster the better!—description from the publisher
Bruxelles 1893 is a worker placement game with elements of bidding and majority control. Each player is an architect of the late 19th century and is trying to achieve through various actions an architectural work in the Art Nouveau style. The most successful building yields the most points. Each player can also create works of art to increase his score.The action board is modular with not every player having access to each action each turn. Some actions cost money – acquiring high-quality materials building a level of your personal house finding a patron creating a work of art selling that art for money and prestige – while other actions are free but can potentially cause you to lose one of your workers; these latter actions include acquiring low-quality materials activating your patrons visiting the stock exchange and taking one of the actions with a cost. Once everyone has passed on taking more actions the round ends and players have an art exhibition during which they can sell works. After this players receive prestige points or bonus cards based on the symbols they've placed their workers next to on the action board.After five rounds the game ends and players score bonus points based on their architect level their bonus cards how well they've completed their work and their money on hand. The player with the most points wins.
In Pan Am players compete with Pan American Airways and others to build an air-travel empire. Outbid rivals for lucrative landing rights buy planes with longer range to reach the far corners of the world and use insider connections to advance your interests. As you bump up against the ever-growing Pan Am you can sell your routes to the company to earn a tidy profit with you then using that money to invest in other growth or to purchase Pan Am stock for what's sure to be a big payout down the road.Pan Am is a game of global strategy that spans four decades of industry-changing historic events.
San Juan is a card game based on Puerto Rico. The deck of 110 cards consists of production buildings (indigo sugar tobacco coffee and silver) and violet buildings that grant special powers or extra victory points. Cards from the hand can be either built or used as money to build something else; cards from the deck are used to represent goods produced by the production buildings in which case they are left face-down. A seven-card hand limit is enforced once per round.In each round (or governorship) each player in turn selects from one of the available roles triggering an event that usually affects all players such as producing goods or constructing buildings. The person who picks the role gets a privilege such as producing more goods or building more cheaply.Though similar in concept to Puerto Rico the game has many different mechanisms. In particular the game includes no colonists and no shipping of goods; goods production and trading are normally limited to one card per phase; and trades cannot be blocked. Victory points are gained exclusively by building and the game ends as soon as one player has put up twelve buildings.This second edition of San Juan includes all the cards of the original game as well as the additional building cards from the alea Treasure Chest but not the event cards from that expansion. This edition also contains a new building card not previously available: The Hut a building that grants a card when nothing is sold in the trader phase.
The Great Wall is a new asymmetric worker/soldier placement game with engine building themes and a twist in form of a constantly attacking AI (Mongolian Horde) that requires players to sometimes cooperate in order to defeat it. This is a new major board game from Awaken Realms.Players will control ancient clans in China trying to defend against invading Mongolian hordes and build a Great Wall. While every player will want to win (by earning VP = Honor) they also need to sometimes cooperate to defend against the hordes. Each clan will be asymmetric through its chosen Leader (resource production/starting resources/starting workers and units) and this asymmetry will increase as the game progresses (players will hire Advisors with unique skills often creating unique engines).In The Great Wall the players take the role of Generals defending the Wall against the Mongol Horde. The game is played over a series of turns called Years each divided into 4 parts called Seasons.During Spring new barbaric hordes invade the fields in front of the Great Wall and prepare to launch their assault. Summer is the time when generals prepare for the assault and mobilize their forces. During Fall players take their turns playing Command cards resolving their effects and Activating Locations to gain various benefits. In Winter the last layer of Defense is activated then the hordes try to assault the Walls.During the course of the game players will create their own unique engines based on their clan strength as well as interact with other players during all phases of the game trying to get the most Honor points which can be gained in a lot of different ways.At the end of the game the player with the most Honor wins.—description from the publisher
From Christian Marcussen the creator of Merchants and Marauders comes Clash of Cultures a civilization game in which each player leads a civilization from a single settlement to a mighty empire. Players must explore their surroundings build large cities research advances and conquer those who stand in the way. The game features a modular board for players to explore 48 distinct advances seven mighty wonders and loads of miniatures and cards. The winner will create a culture that will be remembered and admired for millennia.Advances The game features about 48 distinct advances. The whole tech-tree is very flexible with no dead ends yet still intuitive sensible and realistic. Additionally you have a great overview of what advances other cultures have - no need to ask - just look.Modular Board Players start with a civilization in its infancy. Move settlers to uncharted regions and reveal the terrain and its resources. Several mechanisms have been implemented to assure that an unlucky placement of region-tiles won't be a decider.Playing Time The game covers a time span similar to AH Civilization - that is to pre-gunpowder. This epic game is playable in about an hour per player! This is a pretty good playing time for a game that covers so much ground as this game will.City management Players expand their cities through the game. But not just to the generic larger city. Players instead choose a building type which represents the growth of the city. For instance you can expand a city with a port fort temple and academy - all with different benefits! Additionally cities can be angry neutral and happy. Everything integrated in an intuitive and elegant fashion.Multiple paths to victory Earn points through: - Founding cities and increasing their sizes - Advances - Objectives - Wonders - Events
Stockpile is an economic board game that combines the traditional stockholding strategy of buy low sell high with several additional mechanisms to create a fast-paced engaging and interactive experience.In Stockpile players act as stock market investors at the end of the 20th century hoping to strike it rich and the investor with the most money at the end of the game is the winner. Stockpile centers on the idea that nobody knows everything about the stock market but everyone does know something. In the game this philosophy manifests in two ways: insider information and the stockpile.First players are given insider information each round. This information dictates how a stock’s value will change at the end of the round. By privately learning if a stock is going to move up or down each player has a chance to act ahead of the market by buying or selling at the right time.Second players purchase their stocks by bidding on piles of cards called stockpiles. These stockpiles will contain a mixture of face-up and face-down cards placed by other players in the game. In this way nobody will know all of the cards in the stockpiles. Not all cards are good either. Trading fees can poison the piles by making players pay more than they bid. By putting stocks and other cards up for auction Stockpile catalyzes player interaction especially when potential profits from insider information are on the line.Both of these mechanisms are combined with some stock market elements to make players consider multiple factors when selling a stock. Do you hold onto a stock in hopes of catching a lucrative stock split or do you sell now to avoid the potential company bankruptcy? Can you hold onto your stock until the end of the game to become the majority shareholder or do you need the liquidity of cash now for future bidding? Do you risk it all by investing heavily into one company or do you mitigate your risk by diversifying your portfolio?In the end everyone knows something about the stock market so it all comes down to strategy execution. Will you be able to navigate the movements of the stock market with certainty? Or will your investments go under from poor predictions?
Japan during the Meiji period—a closed isolated and feudal country—decides to change into a modern industrialized state. The Empire sends emissaries to foreign nations brings technicians and scholars from the west builds a network of railroads and achieves an outstandingly fast industrial revolution.The nation and Emperor count on the support of the Great Four the big conglomerates that emerge with great power and massive control over the Japanese economy. They are called Zaibatsu and their influence on the Meiji Emperor and importance on the fate of Japan is incredibly high.Nippon is an Area Majority Game in which players control Zaibatsu and try to develop their web of power by investing in new industries improving their technological knowledge shipping goods to foreign countries or using them to satisfy local needs and growing their influence and power as they oversee the era of rapid industrialization of Japan.The foundations of the big Zaibatsu were the traditional silk workshops but soon the conglomerates diversified their influence and power building a complex structure of interconnected companies that made them giant players in the world’s new industrial era. Each player takes the reins of one of these big corporations and tries to develop it in order to grow and achieve power.To win the game players must carefully choose which types of industry to invest in to get the most influence over the Japanese islands. Every action that is taken helps to forge their own path to new opportunities.Nippon is a fast-paced economic game with challenging decisions set during an important time in Japanese history and when a new great nation is born.
From the back of the box:Global Power Struggle Begins Which nation will take the lead and become world's dominant superpower?The Manhattan Project makes you the leader of a great nation's atomic weapons program in a deadly race to build bigger and better bombs. You must assign your workers to multiple projects: building your bomb-making infrastructure expending your military to protect it or sending your spies to steal your rival's hard work!You alone control your nation's destiny. You choose when to send out your workers–and when to call them back. Careful management and superior strategy will determine the winner of this struggle. So take charge and secure your nation's future!Additional description:The Manhattan Project is a low-luck mostly open information efficiency game in which players compete to build and operate the most effective atomic bomb program. Players do not nuke each other but conventional air strikes are allowed against facilities.The game features worker placement with a twist: there are no rounds and no end-of-round administration. Players retrieve their workers when they choose to or are forced to (by running out).An espionage action allows a player to activate and block an opponent's building representing technology theft and sabotage.
The refinement of oil has long been part of the government-controlled energy sector. Amassed with an incredibly complex and inefficient system of refineries the government has felt the severe pressures of worldwide demand and the ever-increasing global standards for refinement. Unable to keep up with demand the government has only one option: privatizing the oil industry.This is where you come in. Seeking to capitalize on this new opportunity in Pipeline you start a company in the oil business. You will focus on building a much more efficient pipeline network in your refinery hiring experts that provide valuable benefits over your competitors and managing the logistics of purchasing and selling your refined oil in the various markets. You will need more than strong economic skills – carefully crafting an interweaving network of pipelines just might ensure your victory!
The prosperous Kingdom of Greengully ruled for centuries by the Forever King has issued a decree to its citizens to colonize the vast lands beyond its borders. In an effort to start a new village the Forever King has selected six citizens for the task each of whom has a unique set of skills they use to build their charter.In Charterstone a competitive legacy game you construct buildings and populate a shared village. Building stickers are permanently added to the game board and become action spaces for any player to use. Thus you start off with simple choices and few workers but soon you have a bustling village with dozens of possible actions.Your journey through Charterstone's many secrets will last twelve games but it doesn’t end there. Your completed village will be a one-of-a-kind worker-placement game with plenty of variability.Charterstone released in the US/Canada on December 12 2017 (the rest of the world received it slightly earlier).
Join other ambitious guild leaders in mining and developing the famous City of Silver during its period of rapid economic growth and expansion in the 14th century — from the first discovery of silver near the Cistercian monastery to the construction of Kutná Hora which quickly became one of the most important cities in central Europe.Kutná Hora: The City of Silver is a historical city-building Eurogame for 2-4 players that features a real-life supply and demand experience in which every action you take has an impact on the game's dynamic economic systems.In each round players take turns selecting actions from a hand of double-sided cards to engage strategic plans like mining purchasing plots of land on which to build gaining permits raising buildings for their affiliated guilds gaining profit from their production and of course working towards the construction of Saint Barbara's Cathedral.The asymmetrical nature of each player's available guilds makes for highly interactive rounds in which each decision impacts the economy and other players in interesting ways as they expand their mines and build infrastructure across a shared board.Mine ore and smelt it into a fortune of silver for expanding this beautiful historic city but take care to balance your personal goal advancement with the need to further the city's growth. Everything is connected and sometimes the path to personal victory relies on the prosperity of the many.—description from publisher
Financial crisis has occurred. Sixteen too big to fail companies from four countries need bailing out. The central banks have unlimited financial resources so lots of money is going to be printed but the central banks also face disaster — print too much money and the country they represent goes bust.In Q.E. a term that stands for quantitative easing you play the role of a central bank. You bid on different size companies to accumulate various levels of victory points. The amount you bid is unlimited since you are the central bank and you own the printing press! After the initial open bid by the lead player the other players bid in secret. After the sixteen companies have been bailed out bonus victory points are awarded for company sets of nationalization monopolization and diversification.Player markers on the scoring track now reveal which player has the most victory points but this is not the end. Players must now add up the amount of money they printed and the player who printed the most money loses all their victory points!Previous editions of Q.E. supported up to four players with a fifth-player expansion being available separately. This new edition of Q.E. is playable with up to five players out of the box.
The merchant players in Port Royal which won the Austrian Game Designers Competition under the title Händler der Karibik are trying to earn as much as they can out of the Caribbean Sea but if they set their goals too high they might take home nothing for the day.The 120-card deck depicts a coin on the back of each card — with players earning and paying coins throughout the game — and different items on the card fronts. On a turn a player can first draw as many cards as he likes one at a time from the deck placing them in the harbor (an area near the deck). Each card shows one of the following:If the player draws a ship with the same name as a ship already in the harbor he's spent too much time dilly-dallying and his turn ends (after using the ship to attack if possible) with all the cards in the harbor being discarded. Otherwise the player can stop whenever he likes then use/acquire one card if three or fewer ships are in the harbor two cards if four ships are present and three cards if five ships are present. Players rob ships collecting the number of coins shown on them then discarding the card while they hire people paying the number of coins depicted. After the active player takes his 1-3 cards each other player may pay the active player one coin in order to take one card in the same way.When one player has at least twelve influence points — which are on both people and expedition cards — the game is played to the end of the round giving everyone the same number of turns then the player with the most influence points wins.• Port Royal differs from Händler der Karibik in that it includes ten more cards to allow for play with up to five players and players can win without fulfilling an expedition.
Bring together a team of super heroes and prevent Thanos from ending the world! The Infinity Stones are scattered throughout the Multiverse. Use their essence to recruit heroes and villains and gain Infinity Points.Assemble the Avengers acquire locations and when ready claim the Infinity Gauntlet!Pick your tokens carefully recruit characters to gain Infinity Points and bonuses. These bonuses help you recruit more powerful heroes and acquire locations… until you gather enough characters power and Infinity Points to trigger the endgame!Even though Splendor Marvel uses Splendor’s core rules and high-quality materials it has a different color structure a new endgame trigger and new victory conditions. You can also gain Infinity Points with the Avengers Assemble tile that can be passed from one player to another several times during the game!If you are keen on Splendor learning the rules will be easy but mastering the game may take you a while.And if you don’t know Splendor soon you will enjoy its quick and simple rules and become addicted to this game without even realizing it!
Fifty years ago humanity began mining the Moon and the asteroids and for decades that task was firmly kept in the hands of the World Government. But the turmoils of recent years have caused this enterprise to collapse. Now adventurous companies and private investors take to the sky to revive this mining network.As investors you try to earn the most CrypCoin over the course of seven rounds. You do this by investing mined resources in companies and by spreading their outposts. You can improve your earnings by supporting your scientists’ research and by having them collect precious helium-3.The heart of Skymines is a unique card programming and hand management system that requires careful and clever planning. It provides deep player interaction by letting you invest in any of the four companies as you see fit.And as the combination of company abilities changes each game there are endless synergies and strategies to explore.—description from the publisher
Early in the history of the United States slavery was an institution that seemed unmovable but with efforts of men and women across the country it was toppled. In Freedom: The Underground Railroad players are working to build up the strength of the Abolitionist movement through the use of notable figures and pivotal events. By raising support for the cause and moving slaves to freedom in Canada the minds of Americans can be changed and the institution of slavery can be brought down.Freedom is a card-driven cooperative game for one to four players in which the group is working for the abolitionist movement to help bring an end to slavery in the United States. The players use a combination of cards which feature figures and events spanning from Early Independence until the Civil War along with action tokens and the benefits of their role to impact the game.Players need to strike the right balance between freeing slaves from plantations in the south and raising funds which are desperately needed to allow the group to continue their abolitionist activities as well as strengthen the cause.The goal is not easy and in addition to people and events that can have a negative impact on the group's progress there are also slave catchers roaming the board reacting to the movements of the slaves on the board and hoping to catch the runaway slaves and send them back to the plantations.Through careful planning and working together the group might see an end to slavery in their time.
Hong Kong has been struck by a large scale unexpected blackout. As the government struggles to maintain control you decide to take matters into your own hands and try to bring back some kind of societal order! Daily life as you were used to it has quickly dissolved. Even the most mundane tasks have become incredibly challenging without electric power. Whoever best manages this situation and restores the semblance of order will surely claim a position of power in post-blackout Hong Kong!In Alexander Pfister's Blackout: Hong Kong you have to manage ever-changing resources and a network of various specialists to keep Hong Kong from descending into chaos while also staying ahead of your rivals.—description from the publisher
Before Ticket to Ride before Santa Fe Rails before Union Pacific – yet after Acquire – there was Airlines one of the earliest published games from designer Alan R. Moon and publisher ABACUSSPIELE.More than two decades after the publication of that game Moon and ABACUSSPIELE present Airlines Europe the design of which Moon began in 2007. According to the publisher He wanted to preserve the feel of the original game and its successor Union Pacific while confronting the player with even more exciting choices. The result of that redesign process is Airlines Europe featuring a reduced playing time a new point structure a European setting and 112 tiny detailed airplanes.At its heart Airlines Europe is a stock game with players earning points for the stock they hold in particular airline companies when one of the randomly determined scorings takes place. On a player's turn that player either expands an airline and claims a stock plays stock onto the board and receives dividend invests in a special airline called Air ABACUS or gets a certain amount of money from the bank. A player scores only for stock in play but the value of an airline is determined by the value of the route licenses that airline owns – thus you're torn in terms of what to play when.Some changes compared to Airlines:Some changes compared to Union Pacific:
In his last will your rich uncle stated that all of his millions will go to the nephew who can enjoy money the most. How to find out which nephew should be rich? You will each be given a large amount of money and whoever can spend it first will be the rightful heir. Visit the most exclusive theatres or eat in the most expensive restaurants. Buy old properties for the price of new ones and sell them as ruins. Host a huge party in your mansion or on your private boat. Spend like your life would depend on it. Spend to become rich! If you're the first to run through the money on hand you'll receive the rest of his inheritance – oh and win the game.In Last Will each player starts with a certain amount of money an individual player board two errand boys and two cards in some combination of properties and helpers. At the start of each round lay out cards from the appropriate decks on the offering boards; the four regular decks are properties companions events helpers and expenses with special cards forming a deck of their own. The particular mix of cards varies by round and by the number of players.Each player then chooses a plan for the round with each plan indicating the number of cards the player draws (drawn immediately from the four regular decks in any combination) how many errand boys he can use later (one or two) the number of actions available to him that round and his spot in the playing order that round. In the playing order for that round players then take turns choosing an action with their errand boy(s) with those actions being:Players then take actions in the playing order for that round with each player having as many actions as indicated on his plan. Actions let you play one-time events (which have a cost possibly variable); helpers and recurring expenses (which are placed on your individual player board); and properties (which cost money and may depreciate over time). You can often play companions with events or recurring expenses – of course you should bring a date to the opera or a horse on your yacht! – to increase their cost. You can also use actions to activate cards on your player board possibly with one or more companions and always with the goal of spending money. Helpers and special cards can provide you with unique powers to further boost your profligacy.At the end of each round you must discard down to two cards in hand and properties that can depreciate do so; this is good as a player cannot go bankrupt if he owns properties and the only way to get rid of properties is to sell them which regretably puts money back in your hands unless the depreciation was intense or you manipulate the market.If a player has no money and no properties he declares bankruptcy and the game ends at the conclusion of that round; otherwise the game ends after seven rounds. The player who has the least money (or even who is most in debt) wins.
In Archipelago players are Renaissance European powers competing in the exploration of a Pacific or Caribbean archipelago. They will explore territories harvest resources use those resources in markets both internal (for their use and that of the natives) and foreign (to sell it in Europe) build markets harbors cities and temples and negotiate among themselves (and maybe betray each other) – all this to complete their secret objectives. They will also need to guess the secret objective of the other players to be able to benefit from them.But players also need to be careful of the natives; if they make them too unhappy or if too many of them are unoccupied they could revolt and declare independence. Then everyone will lose!According to the author what he's tried to create is a German economic worker-placement game but without the two things he dislikes in them: the superficial theme and the lack of interaction. Indeed this game includes a very present theme and a lot of negotiation and potential backstabbing.The game includes three sets of objectives enabling players to choose between a short medium and a long game. Solo play is also possible with an expansion.IN FRENCH Archipelago retrace l’ère majestueuse de la découverte des archipels à travers le globe de 1492 (découverte des Antilles par Christophe Colomb) jusqu’à 1797 (colonisation de Tahiti). Chaque joueur incarne un explorateur et son équipe mandatés par une nation européenne pour découvrir coloniser et exploiter les archipels. Ces missions sont censées s’effectuer de manière diplomatique en répondant tant aux besoins de la population locale qu’aux demandes régulières du continent. Il faudra donc respecter l’archipel et ses autochtones sous peine de voir les natifs se révolter pour finir en guerre d’indépendance. Les limites entre expansionnisme et humanisme économie et respect des valeurs locales transmission de connaissances et industrialisation à outrance ne sont pas toujours évidentes à trouver. L’équilibre de l’archipel dépendra donc beaucoup de la volonté que mettra chacun à faire de ces îles des colonies heureuses et productives ou au contraire à exploiter outrageusement les ressources et les natifs pour finir dans le chaos et la révolte. Pour compliquer les choses parmi vous se cache peut-être un indépendantiste ou un pacifiste. L’un comme l’autre tentera de faire pencher la balance respectivement vers la révolte ou vers la paix. Êtes-vous prêt à endosser votre rôle et partir à la découverte d’Archipelago ?
Madeira is an island officially discovered early in the 15th century by Portuguese seafarers. Madeira the Portuguese word for wood refers to the dense forest that covered its wild fertile landscape. This and its strategic position far into the Atlantic Ocean made the island one of the most significant Portuguese discoveries. Madeira served as a “laboratory” for what would become the Portuguese Empire.Wheat plantations were the first means for survival on the island. After that when D. Henrique decided to increase the economy of the Empire sugar became the core business of Madeira. Once sugar started coming from other places in the world such as Africa and Brazil profits from sugar were no longer enough and production of the very famous Madeira wine became the most important economic product of the island.Players try to adapt themselves to these constraints working to find better fields for farming the right goods and for obtaining precious wood essential for erecting new structures in the cities and for building ships. In turn the ships are crucial for trading in foreign markets as well as for taking part in new expeditions to discover other countries. Madeira has been established just as it was in the original administrative division of the island under 3 captaincies (Funchal Machico and Porto Santo) where the ultimate goal is to develop the Island gaining the most prestige under and for the Portuguese Crown.The Crown of Portugal has a series of requests regarding expeditions urbanization opening trade routes increasing wealth and controlling the guilds on the islands. Three times during the game the players gain prestige for fulfilling certain requests by the Crown. At two other times the Crown requests that the islands change the focus of their agriculture due to the changes in the world.Players must carefully choose the correct timing to show their achievements. Too early and you don’t gain as much prestige too late and you risk someone else stealing the best opportunities. Will you have what it takes to excel in all of these endeavors? Beware wheat may become scarce money is never enough the population is hungry and the shadow of piracy looms large….
Pax Porfiriana – Latin for The Porfirian Peace – refers to the 33-year reign of dictator Porfirio Díaz who ruled Mexico with an iron hand until toppled by the 1910 Revolution.As a rich businessman (Hacendado) in the turbulent pre-revolutionary borderlands of the U.S. and Mexico players compete to build business empires of ranches mines rails troops and banks while subverting opponents with bandidos Native Americans and lawsuits. Each turn goes as follows:1. Action Phase: Perform three actions such as play new cards get new cards from the market speculate on cards in the market buy land or redeploy troops. 2. Discard Headlines: Remove any Headlines (i.e. cards with the Bull-Bear icon) that have reached the leftmost position in the Market. 3. Restore Market: Restore the Market to twelve cards. 4. Income Phase: Collect one gold per Income Extortion and Connection Cube in play. If Depression pay one gold for each card in play (includes Partners and Enterprises in your Row and all of your Troops).Four scoring cards (Toppling) are in the game and their effect depends on the current form of government. The government can change if troops are played and as a result of other cards. The form of government also influences different production values of the game such as how much mines produce. Players win by toppling Díaz either by coup succession revolution or annexation of Mexico by the U.S. If Díaz remains firmly seated at the end of the game then the player with the most gold wins.Pax Porfiriana includes 220 cards but only fifty cards (along with ten for each player) are used in a game so no two games will be the same!
Triumph & Tragedy is a geopolitical strategy game for 3 players (also playable by 2) covering the competition for European supremacy during the period 1936-45 between Capitalism (the West) Communism (the Soviet Union) and Fascism (the Axis). It has diplomatic economic technological and military components and can be won by gaining economic hegemony or technological supremacy (A-bomb) or by vanquishing a rival militarily.The 22 x 34 area map covers Eurasia to India and the Urals plus the Americas. Military units are 5/8 blocks of 7 types (Infantry/Tank/Fortress/AirForce/Carrier/Fleet/Submarine) in 7 different colors (Germany/Italy/Russia/Britain/France/USA/Neutral). The mix of over 200 blocks allows great flexibility of force composition. There is a 55-card Action deck and a 55-card Investment deck plus 30 Peace Dividend chits and 110 markers of various types.The game starts in 1936 with all 3 Great Powers virtually disarmed: Germany has repudiated the Versailles Peace Treaty initiating an arms race in Europe. With blocks the nature of military buildups remain unknown to rivals unless/until military conflict breaks out. The game may end peacefully or there may be war. There are game sanctions for attacking neutral minors or declaring war on an opponent and rewards for remaining peaceful (you get a Peace Dividend chit of value 0-2 for every year you remain at Peace).You can win peacefully by: • Economic Hegemony (total of Production + secret Peace Dividend values + Atomic Research is the greatest in 1945 or reaches 25 at any time) OR • Technological Supremacy (build the A-bomb which takes 4 stages and be able to deliver it to a Main Capital).If there is war you can still win by either of the above methods (with extra Economic Hegemony victory points available) or by: • Military Victory (capture TWO enemy capitals out of nine: each player controls three).Economic production underlies all forms of power in the game. Production is the LEAST of controlled Population (cities) controlled Resources and Industry (which starts low and can be built up with Investment cards) except that Resources can be ignored if at Peace.Powers can spend their current economic Production on either: • Military units (new 1-step units or additional steps on existing units) OR • Action cards which have Diplomatic values (to gain Population and Resources without conflict) and a Command value (to move military units) OR • Investment cards which have Technological values (to enhance unit abilities) and a Factory value (the only way to increase Industry levels).Building a unit step or buying a card costs 1 Production. Simple. You can’t inspect cards bought until after you have spent all Production.The early phase of the game tends to revolve around: • Diplomatic infighting (using Action cards) to gain minor nations (Czech Rumania etc) for their Population and Resources and • Industrial buildup (via Investment cards) with • Military buildups (with the nature of forces being built being unknown to opponents) • Technology advancement (also via Investment cards) and some • Military operations (using Action cards for Command) which can include Violating (attacking) neutral minors to gain Population/Resources when Diplomacy fails.If the game continues peacefully due to imposing defenses or player inclination pressure builds as players approach a Production of 20 as secret Peace Dividend chits may take someone over the 25 Victory threshold. Or players may succeed in developing the Atomic Bomb and steal a victory that way.At some point however one Power (seeing opportunity or necessity) may Declare War on another. The victim gets immediate economic benefits in reaction but military reality comes to the forefront from this point onward. The third party may well continue its economic development in peace. Or not.Unit movement is by Command card which specifies a Command Priority letter that determines order of movement/combat and a Command Value number that determines the maximum number of units that can be moved. Command cards are only valid during one specified Season (Spring/Summer/Fall) so a variety of Command cards in one’s hand is necessary for a Power to be able to move in every Season. But HandSizes are limited so each player must balance competing demands for card resources with military security.Combat occurs when rival units occupy the same area and is executed by units firing in order by Type (defenders firing first amongst equal types) rolling dice for hits. Units have different Firepowers (hit values) depending on the Class of unit they are targeting (ground naval air sub). Land combat is one round per Season while sea battles are fought to a conclusion. Ground units without a Supply line lose 1 step per Season and cannot build (except Fortress units which are immune to both effects but cannot move).Triumph & Tragedy is a true three-sided game: there is no requirement that the West and Russia be on the same side (and in fact there are valid reasons to attack each other) and only ONE player can win the game. Table talk is allowed (and encouraged) but agreements are not enforceable. Alliances are shifting and co-operation is undependable. The game can continue as an economic battle of attrition or a sudden military explosion can change everything. There is immense replayability as players can pursue dominance in Europe via land sea or air military superiority technological supremacy or economic hegemony without rivals realizing their strategy until it is TOO LATE! It is a highly interactive tense fast-moving game with little downtime between player turns covering THE crucial geopolitical decade of the 20th century in 4-6 hours.
In December 1956 paroled rebel Fidel Castro returned to Cuba to launch his revolution with virtually no political base and—after a disastrous initial encounter with government forces—a total of just 12 men. Two years later through masterful propaganda and factional maneuver Castro his brother Raúl and iconic revolutionary Che Guevara had united disparate guerrillas and exploited Cubans’ deep opposition to their dictator Fulgencio Batista y Zaldívar. Castro’s takeover of the country became a model for Leftist insurgency.Castro’s InsurgencyFollowing up on GMT Games’ Andean Abyss about insurgency in modern Colombia the next volume in the COIN Series Cuba Libre takes 1 to 4 players into the Cuban Revolution. Castro’s “26 July Movement” must expand from its bases in the Sierra Maestra mountains to fight its way to Havana. Meanwhile anti-communist student groups urban guerrillas and expatriates try to de-stabilize the Batista regime from inside and out while trying not to pave the way for a new dictatorship under Castro. Batista’s Government must maintain steam to counter the twin insurgency while managing two benefactors: its fragile US Alliance and its corrupting Syndicate skim. And in the midst of the turmoil Meyer Lansky and his Syndicate bosses will jockey to keep their Cuban gangster paradise alive.COIN Series Volume IICuba Libre will be easy to learn for Andean Abyss players—both volumes share the same innovative Series: COIN (GMT) system. Like Volume I Cuba Libre is equally playable solitaire or by multiple players up to 4—and with a shorter time to completion than Andean Abyss. But Cuba Libre’s situation and strategic challenges will be new. A deck of 48 fresh events brings 1950s Cuba to life and includes …• The Twelve: The first wave’s escape to the Sierra Maestra—inspirational legend or harbinger of defeat? • El Che and Raúl: Brilliant in the field or bungling hostage-takers? • Operation Fisherman: Can the rebels pull off a second invasion? • General Strike: Urban disruption or rebel embarrassment? • Radio Rebelde: Are the masses tuning in or just the Army direction finders? • Pact of Caracas: Can the rebels unite? • Armored Cars: Mobile striking power but in whose hands? • Rolando Masferrer: Brutal pro-government tactics—will they help or hurt? • Fat Butcher: Can the Mob’s enforcer protect its casinos? • Sinatra: Frankie’s Havana show a boom or bust and who collects? … and much more.New twists match the COIN Series system to the situation in 1950s Cuba:• It’s the insurgents who build lasting capabilities while the Government is limited to fleeting bursts of momentum. • The Syndicate’s bases are Casinos—expensive to build but so important to Cuba no army will destroy them. • Syndicate special activities include calling in the “muscle” of Government troops and police to protect mob assets. • Stacks of Syndicate cash awaiting launder can fall in anyone’s hands—even the corrupt Government’s. • The Government has its own terror tactic—reprisals—and can skim a portion of Syndicate profits. • The eroding US Alliance with Batista overshadows all Government actions not just through aid levels but also through the day-to-day ability of troops and police to operate. • Even if Batista flees the struggle may not end—the counterrevolutionary government may even become stronger!Multiplayer 2-Player SolitaireCuba Libre provides up to 4 players with contrasting roles and overlapping victory conditions for rich diplomatic interaction. For 2- or 3-player games players can represent alliances of factions or the game system can control non-player factions . Or a single player as the Cuban Revolutionaries can attempt to topple Batista and seize power for themselves. The non-player sides will fight one another as well as the players but too much power in the hands of any one of them will mean player defeat.More COIN Series Volumes to ComeAndean Abyss and now Cuba Libre present a game system on modern insurgency readily adaptable to other conflicts particularly those featuring the interaction of many sides (thus the name COunterINsurgency Series). A rich and under-represented history of guerrilla warfare beckons as modern insurgency offers virtually unlimited under-gamed topics for the COIN Series. Volume III is A Distant Plain—Insurgency in Afghanistan. Volume IV is Fire in the Lake—Insurgency in Vietnam.
Mosaic: A Story of Civilization is a Civilization-Building game from Glenn Drover designer of among others Age of Empires III: The Age of Discovery Railways of the World Sid Meier's Civilization: The Boardgame and Raccoon Tycoon.Mosaic is an action selection game. On your turn you will perform one of eight actions and acquire pillars of civilization.Acquiring pillars is important in creating the unique mosaic of your civilization. They are used as prerequisites for many new technologies as well as for scoring. Also by pursuing specialization in one or more civilization pillars you may be able to claim a ‘Golden Age’ of that type.As the game goes on and your civilization grows scoring cards are eventually revealed from the four decks. Each time a scoring card is revealed your civilization will score for each region that you dominate with your cities towns wonders and military units. After the third scoring card is revealed there is one final turn and the game ends. You will then score for your cities and towns your wonders projects achievments and golden ages and for all of your cards that score for your unique civilization pillars.-description from publisher (corrected and updated)Please note that the solo rules are only included in the Kickstarter editions not in the retail versions (although they are available as print-and-play in French at the very least).
The sun shines brightly on the canopy of the forest and the trees use this wonderful energy to grow and develop their beautiful foliage. Sow your crops wisely and the shadows of your growing trees could slow your opponents down but don't forget that the sun revolves around the forest. Welcome to the world of Photosynthesis the green strategy board game!
The ancient Romans called the Mediterranean Sea mare nostrum which is Latin for our sea.Mare Nostrum is an empire-building game in which 3-5 players [or 2-6 with the 'Atlas' expansion] lead their individual ancient empires to dominion of Mare Nostrum. You grow the fame and glory of your empire by expanding your influence into new Provinces then extending your Trade Caravans building Markets and founding new Cities and Temples. You can recruit Heroes and create Wonders to help your cause. But beware of your friends because they may look upon your gains with envy and greed...Mare Nostrum is a re-introduction by Academy Games and Asyncron of the original 2003 release with updated rules counters and map board. This edition includes many new components and multiple new ways to win!In more detail you choose an empire to lead which begins with three Provinces. You can lead with Caesar of Rome and its powerful Legions or with Pericles the prominent Greek statesman and orator with the great Babylonian lawgiver and healer King Hammurabi or with Queen Cleopatra of Egypt whose engineers led in the development of grain storage and irrigation or with Hannibal leader of the Carthaginians whose merchants thrived on trade and commerce. Now you decide how you will grow your empire. You can do this by:
Cacao is a tile-placement game that immerses players in the exotic world of the fruit of the Gods. As the chief of your tribe you must lead your people to prosperity through the cultivation and trade of cacao — and to do that you'll need to put them to work in the best way possible.In the game each player has an individual deck of square worker tiles with the number of workers on each side of the tile varying from tile to tile. The playing area starts with only a couple of jungle tiles in play: a cacao field and a small market; two jungle tiles are laid face up and the remaining jungle tiles stacked as a draw pile.On a player's turn he places one of her worker tiles on the board adjacent to one or more jungle tiles already in play then (if two worker tiles are next to an empty space) adds one of the jungle tiles to the playing area in this space. Her workers then get busy and deliver the results of their effort: If you placed workers next to a cacao field you receive one or two cacao markers per worker; if they're next to a market you can choose to sell one cacao marker per worker at the listed price; if next to a well you receive water; if next to a temple they stand and look good until the end of the game; and so on. He then refills her hand from her personal deck to three worker tiles.Once all players have used all of their worker tiles the game ends. Players score (or lose) points based on their water supply and each temple rewards whichever players sent the most workers to it. In the end whoever has collected the most gold wins.
This is the 4th ed of Phil Eklund's signature game High Frontier. It started with Rocket Flight (1999) a game with the vision to let Each player start as a spacefaring company in the year 2020 trying to make a profit in trade and technology development. Now that we are at that year High Frontier has evolved into a modular system open to enthusiasts to keep it updated ever farther into the future.The Core Game is equivalent to the previous edition's basic and advanced rules and includes Module 0 (Politics). It also comes with the beginner's game Space Diamonds (accessible to bright children) Race for Glory (introductory including a playthrough) and a variety of solitaire and cooperative variants. The iconic map of High Frontier is the most comprehensive map of the solar system ever published! Since it is a delta-v map it offers a completely different view of the accessibility of the worlds that orbit Sol. The cards and map have been expanded and produced in consultation with experts in the field and the author himself is a former rocket scientist and we can safely say this is the most accurate yet accessible game of space exploration/exploitation ever published. Transition rules allow High Frontier to work as an independent 4th stage in the Bios:Earth trilogy (Bios: Genesis Bios: Megafauna and BIOS: Origins) about the evolution of life on our planet.—description from the publisher
Merv: The Heart of the Silk Road is a tense economic game charting the rise and fall of the greatest city in the world.In Merv players are vying to amass power and wealth in the prosperous heart of the Silk Road. Through careful court intrigue timely donations to the grand mosque and favorable trade deals players attempt to redirect as much of that prosperity as possible into their own pockets.Meanwhile beyond the city walls Mongol hordes approach. If you help construct the city walls you give up on precious opportunities to build up your own stature but leave it unprotected and you will burn with the city. Every decision is weighty and the consequences of each misstep are dire. Will you rise to prominence or fade into oblivion?—description from the publisher
Blimey! You and your blokes have been banished and stripped of everything but a few shillings and table scraps. Undaunted you journey to a strange land to reinvent yourself and reclaim your honor. Will you farm the earth fight as knights or finagle your own feudums?Feudum (latin for fiefdom) is an economic medieval game of hand and resource management for 2-5 players. With many strategies at their disposal players optimize four actions per turn in attempt to score the most victory points over five epochs.Each player controls several medieval characters that roam the countryside tending farms taxing towns and taking outposts in effort to rise in power.But that’s only the tip of the behemoth's horn! You will also compete to acquire coveted feudums which increase your membership status in one of six guilds. But beware! Feudum owners must pay homage to the king through military service or face the charge of disloyalty.Once a guild member you will dutifully play your part in a progressive economic cycle whereby the farmer ships goods to the merchant who equips the alchemist who invents black powder which arms the knight and so on.If you run your guilds wisely maintain control of key locations and adapt best to changing events you will be victorious. Unless of course you starve get sidetracked by sea serpents or develop an unhealthy interest in fermented grapes. Long live the King!
Hello student beings! The cosmic faculty of the Technical Academy of Creation is delighted to welcome you to your Civolution the final exam in Civilization Design!For this occasion we prepared a humanoid scenario on an isolated continent. Here each of you holds the rank of a local deity which is closely linked to its very own civilization and must lead it to success over the other civilizations. Your developmental possibilities are endless and reach from cultural and technical progress to evolutional adaptations. For example what would you consider more beneficial to your tribes: inventing the wheel or growing wings? Demonstrate your ability to operate your civilization console and show us how well you can adjust to changeable environmental conditions and mild creational chaos.When the exam ceases after four eras whoever managed to gather the most success points will not only pass the exam but will become a full member of the Technical Academy of Creation and garner the opportunity to be promoted to the next instance.Civolution is a medium heavy to heavy euro-style game that utilizes a dice selection mechanism to trigger actions on a tech tree-like structure. As you figure out how to best use your dice and put your unique cards into play tons of strategies and paths to victory emerge though each time you play you will only explore a fraction of the possibilities that the game’s system and many cards provide.—description from the publisherA webapp implementation of the V.I.C.I solo automa is available (requires a physical copy of the game).
AuZtralia is an adventure/exploration game for 1-4 players set in an alternate reality 1930s. The theme is inspired by Martin Wallace's A Study in Emerald. Following the Restorationist war the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know after the war the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds. Build a port construct railways mine and farm for food. You’ll need to prepare for the awakening. You’ll need to fight.Everything you do in the game costs time which is one of AuZtralia's most valued resources. At a point in time the Old Ones will wake up and become an active player. They begin to reveal themselves and move with potentially devastating outcomes. You’ll need to prepare wisely for the awakening and may have to co-operate with others to defeat the most dangerous Old Ones.Military units will help you to locate fight and defend against the nightmarish beings that may be lurking on your doorstep. As well as hardware you’ll need to recruit some Personalities who have the skills and resources to help you.Riches from the land mixed with darkness and insanity await you in the outback. Will humanity prevail or will the Old Ones wreak their revenge?By default the game is semi-cooperative where one wins or everyone loses. The rulebook includes a fully cooperative variant.
The Magnificent is a tightly designed Eurogame from the creators of Santa Maria set in a mystical world beautifully illustrated by French artist Martin Mottet.In the game players are competing to attract the largest audiences to their shows featuring magnificent performers. In the process you must expand your camp by placing Tetris-style tiles on your player board gather elements needed for the shows and set up performances in your tents.On your turn you take one die from the supply. The value of the chosen die is your strength. Add to this the value of all dice of the same color that you have already collected then use this strength to carry out one of three main actions: build travel or perform. The more strength you have the better the action will be but at the end of the round you must pay — in coins — the total of your highest-valued dice color. Thus taking dice of the same color makes for better actions but will cost more coins.After each player has taken four turns the round ends. Each player must discard one of their ringmaster cards and score points according to its requirements. After three rounds the game ends and the player who has collected the most points wins.In more detail players start the game with four ringmaster cards and a unique trainer tile. Each ringmaster card provides a special ability (which is triggered when you place a die on it) and a unique end-of-round scoring opportunity. When you choose a ringmaster card to discard and score at the end of the round you must therefore also take into consideration which special abilities you want to keep.In addition to your main action you may use trainers on your personal unique trainer tiles or on common trainer spaces on the game board for various benefits.At the end of each round in order of the players' highest-ranked performances players choose a new ringmaster card and a trainer tile providing new abilities and scoring opportunities for the next round.
Welcome to the Tasty Minstrel universe! Put your Elves Dwarves and Gnomes to work in the Village and Guilds of Belfort to collect resources and build up the city!Elves collect wood from the forest while Dwarves collect stone from the quarry. An Elf and a Dwarf together can collect Metal from the mines and either one can collect Gold. Build buildings in the five districts of the pentagonal city and hire Gnomes to run them to gain their special abilities.Belfort is a worker placement game with area majority scoring in each district as well as for each type of worker. Buildings give you influence in the districts as well as income but taxes increase based on your score so the winning players will have to pay more than those behind! Manage your resources and gold well choose your buildings wisely and help build the city of Belfort!
France 1831: In a remote corner of Ardèche the little village of Peyrebeille sees numerous travelers pass through. A family of greedy rural farmers is determined to make its fortune and has devised a diabolical stratagem to achieve this goal: Invest in an inn so they can rob traveling guests getting rich without arousing the suspicions of the police! Whether or not their plan will work out one thing is certain: Not every guest will leave this inn alive.At the end of the round if any room of the inn contains one of the police then they conduct an investigation; if a player has any unburied victims then he must pay 10F per victim to the local gravedigger to hurredly — and quietly — bury the bodies! Lastly in the round any cards (accomplices) in each player's hand must be paid 1F each. After the guest deck has been depleted the second time players take a final round then tally their francs. The player with the most money wins!
In Oh My Goods! first released as Royal Goods players are European artisans during the Middle Ages who produce tools barrels glass windows and many other goods. Only if you make clever use of your production chains will you have the most victory points at the end of the game.
In Arkwright players run up to four factories in England during the late 18th Century. Your goal is to have the most valuable block of own shares. Thus you must increase your share value and buy shares from the bank.To run the factories you need workers. When hiring Workers demand is automatically created. But of course you want to replace your expensive workers (wage 2-5) by machines (1). To have more output from your factories you may employ new Workers or improve your factory to the next technical level.You fix the price for your goods during an action round. To enhance your chances of selling goods you improve your factories to higher levels increase the quality and make some sales promotion. The higher these factors the better are your chances of success - the higher the price the lower.Each player has an own set of action tokens like build and modernize factories employ new workers improve quality etc. On your turn you place one of those tokens on one of the free spaces in your line of the Administration board and pay the according administration costs ranging from 2 to 10 (even numbers). Some actions depend on how much you paid i.e. you may buy more machines with one single action when you pay more (= use a higher space which is then blocked for the rest of the round). During the game your actions become more and more effective by new tokens i.e. allow you to buy 3 machines in a single turn instead of 2 increase quality 2 levels instead of only 1...).After each round of actions one kind of factories is active and you have to pay for all your workers and machines there then sell the manufactured products. The value of your shares increases for sold products and best quality.Goods may also be traded to the colonies by ship - provided you have a contract with the monopoly of the East Indian Company.After four turns each of the factories has produced and the round ends. Players remove the action tokens from the administration board and reveal an event token. After 5 rounds the player with the most valuable block of shares wins. Neither being to be the one with the most shares nor being the one with the highest share value guarantees victory.Arkwright allows you to act in different ways. Run all four factories with most possible output set the focus on only two factories and improve them more than the others can; use shipping to colony or focus on the home market. In any way you have to react to the opponents and their strategy. Enter markets with deficit in supply or give up business where the other players start to push you out. Buy shares when they are cheap and increase the value or first make money and buy shares later.To get familiar with the market mechanics you may start with a 120 minutes version Spinning Jenny but for those who like full strategy in economic themed games the 240 minute Waterframe-Rules come with more options to improve your factory and use ships.
1949: Germany still in ruins from WWII is split in two as the Iron Curtain of the Cold War descends. East Germany and West Germany become bitter rivals each wanting to show its system is superior. Which will reconstruct quicker? Which will make its people happier? Socialism vs Capitalism; collectivism vs individualism - which will triumph?Wir sind das Volk! (We are the people! — the main slogan of the East German demonstrators in 1989) recreates the history of the divided Germany from the Berlin Airlift to the fall of the Berlin Wall. Flowing from how the 84 individually designed action cards are played each game is different. There are many possible strategies. Will East Germany build the Wall or stem the exodus of its citizens another way?East vs West: as a player you take the role of East or West Germany. Use your action cards wisely. Build up your economy and increase the living standards of your people. Don’t fall behind or you will face widespread unrest. Also win the contest for international prestige. Precise planning is the key to victory. But be careful! Even the best plans may be derailed by events like the 1973 Oil Crisis or the Monday demos. Mass protests that may seal your fate are always on the horizon.
La Granja: Deluxe Master Set is an upgraded and expanded version of the 2014 game La Granja in which 1–4 players manage small farms by the Alpich pond near the village of Esporles on Majorca.The players must carefully consider the decisions of which dice to draft which cards to play when and where to deliver goods to various markets and how best to utilize the flexible powers afforded by several anytime actions.The multi-use cards offer four different options for players to choose from. Decide whether you want to use the card as an extension to your fields (increasing your ability to grow olives grain or grapes) as an extension to your farm (increasing the number of pigs you can house the deliveries you can make or the coins you will earn each round) as a market barrow (providing a personal contract you can fulfill for valuable rewards) or as a hired helper (each providing a unique and powerful ability to improve your actions).Each game round follows a consistent and simple structure.At the end of the sixth game round the game ends wherafter the players convert remaining farm goods and coin into victory points. The player with the most victory points is crowned the winner.While La Granja Deluxe Master Set reimplements the beloved original game it also adds a lot of never-before seen content including modular expansion content designed by Michael Keller and Andreas ode. Odendahl themselves.Additional expansion modules have been designed by Stefan Feld Adam Kwapiński and Andrei Novac.Many others have also participated in designing promo cards for La Granja Deluxe Master Set including Tony Boydell Mike Murphy and David Waybright.This Deluxe Master Set features brand new artwork redesigned multi-layer player boards high quality upgraded components metal coins and more.—description from the publisher
After the great Chicago Fire of 1871 the brave men and women of Chicago sought to rebuild their once-great city and rebuild it they did. Over the next 60 years Chicago experienced an economic golden age making such great progress that it hosted The World's Columbian Exposition in 1893 followed not long after by a celebration of its Century of Progress at The World's Fair in 1933.Many of the household brands we've come to know and love today had their start in Chicago during this time period; Oscar Mayer Kraft Quaker Oats Nabisco Swift & Co Armour & Co Schwinn Bicycles Charles Schwab and many others made a home here in this tall bold slugger.In City of the Big Shoulders players take on the roles of entrepreneurs and investors seeking to rebuild Chicago into a city fit for the world stage. In this unique merger of 18xx-style stock manipulation mechanics with euro-style gameplay players start companies trade in shares hire employees equip their factories produce goods and sell them to be delivered to homes across the midwest.Although City of the Big Shoulders features a large amount of strategic depth and rewarding gameplay it does so in a shorter timeline than is typical of most heavy economic games. Players play just five rounds (also known as decades) in about two and a half hours. Each decade consists of five unique phases: A stock phase where players can buy and sell stock; a building phase where players rebuild the city of Chicago placing action spaces on the board; an action phase where companies send their partners to make deals across Chicago; an Operating Phase where companies buy resources produce goods and ship them out of Chicago; and finally a cleanup phase where the board is set up for the following decade. At the end of the fifth decade the game ends. Players then exchange shares that they have purchased over the course of the game for cash are rewarded for any of the public goals they have accomplished over the five decades of play and tally their money to determine who is Chicago's greatest resident.—description from the publisher
In Crystal Palace players take on the role of a nation at the time of the first World Fair in London (1851) trying to create a buzz with spectacular inventions and the support of famous and powerful people.Crystal Palace is a dice-placement game in which the players themselves determine the stats of their dice at the beginning of each round. The higher the number the better — but it comes at a price. In the course of the game dice are placed on eight action locations (Patent Office Reform Club London Times Port of London Waterloo Station British Museum Bank of England Westminster) in a competition for the best resources patents and brains.In a world of slightly weird inventions you will meet people like Phileas Fogg Levi Strauss and Amelia Edwards and invent gadgets such as the Thinking machine the Beer glass counter or the Climate changer.—description from the publisher
Messina 1347 takes place during the introduction of the plague epidemic (a.k.a. the black death) and the spreading of its infection through town. During this time period merchant ships delivering luxury goods to Europe brought to these countries an unprecedented epidemic — and one of the first affected cities was Messina Italy.In the game players take the role of important Messina families who are leaving town and moving to the countryside out of fear of being infected by the plague. While doing this they are focusing on saving other inhabitants and helping to fight the plague infection in town. They must also endeavor to prosper in their countryside residence where they are temporarily accommodating rescued residents. They are all waiting there for the epidemic to subside then they return to Messina to take over and dominate particular districts in the town.
In The Networks you and your opponents are new television networks and you need new programming. For this you’ll need Shows Stars and Ads.Shows need Stars and Ads. Stars give you bonus viewers (points) and Ads give you extra money. You’ll need everything you can get; you'll have a small amount of resources and time and you must grab the latest hot show before your opponents.And some Stars will give their best effort only if you put them on in the proper conditions. For example some Stars only want to be put on dramas. Other Stars want to be the only Star on the show. And your Ads will give you the most money only if you put them on in the correct time slot.Finally Shows age and viewers lose interest so you have to keep your line-up fresh by canceling shows and sending them into reruns. Fortunately you can get viewers from your reruns and you'll get bonuses if you get a lot of shows of the same genre throughout the game.If you need a special push Network Cards can give you special powers — but will a Network Card be better than another action? You'll have to make that call.The player with the most viewers after five seasons wins!
In Khôra: Rise of an Empire each player is the head of a blossoming city-state in Ancient Greece.On your turn you must take 2 of the following 7 Actions: Philosophy Legislation Culture Trade Military Politics or Development. Choose Actions that align with your strategy but which also work with your dice roll.You will need to adapt your strategy constantly and strengthen your Actions by moving your markers up on your Economy Culture and Military Tracks.Move up on the Taxes Track to collect highly sought-after Drachmas the Troop Track to Explore and gather Knowledge tokens and the Glory Track to capitalize on your Knowledge.Unlock Achievements and above all make sure you have the most points at the end of the 9th Round to be crowned with the laurels of victory!—description from the publisher
In the 1970s the governments of the world faced unprecedented demand for energy and polluting power plants were built everywhere in order to meet that demand. Year after year the pollution they generate increases and nobody has done anything to reduce it. Now the impact of this pollution has become too great and humanity is starting to realize that we must meet our energy demands through clean sources of energy. Companies with expertise in clean sustainable energy are called in to propose projects that will provide the required energy without polluting the environment. Regional governments are eager to fund these projects and to invest in their implementation.If the pollution isn't stopped it's game over for all of us.In the game CO₂ each player is the CEO of an energy company responding to government requests for new green power plants. The goal is to stop the increase of pollution while meeting the rising demand for sustainable energy — and of course profiting from doing so. You will need enough expertise money and resources to build these clean power plants. Energy summits will promote global awareness and allow companies to share a little of their expertise while learning still more from others.In CO₂ each region starts with a certain number of carbon emissions permits (CEPs) at its disposal. These CEPs are granted by the United Nations and they must be spent whenever the region needs to install the energy infrastructure for a project or to construct a fossil fuel power plant. CEPs can be bought and sold on a market and their price fluctuates throughout the game. You will want to try to maintain control over the CEPs.Money CEPs green power plants that you've built UN goals you've completed company goals you've met and expertise you've gained all give you victory points (VPs) which represent your company's reputation — and having the best reputation is the goal of the game … in addition to saving the planet of course.This new totally re-designed edition of CO₂ features a completely new iconography an entirely new rulebook with lots of 3D pictures for easy comprehension of the rules more balanced gameplay a new events deck improved and streamlined mechanisms and upgraded wooden components for the power plants instead of the cardboard tokens in a game with a shorter play length. This version also features a co-operative mode of play as well as solo play based on goals.
We all have one common desire: the desire for happiness. As we build our life taking steps towards the pursuit of happiness we come closer to the realization that happiness lies in the pursuit.The Pursuit of Happiness is a game in which you take a character from birth and you live the life you always wanted. Using a worker-placement mechanism with time as your workers you take on projects you get jobs you buy items you establish relationships you raise families. The possibilities are endless as you live the life you have always wanted.How much will you be able to achieve in just one lifetime during The Pursuit of Happiness?
In the two-player game Caverna: Cave vs. Cave each player starts the game with only two dwarves and a small excavation in the side of a mountain. Over the course of eight rounds they'll double their workforce open up new living space in the mountain construct new buildings and rooms in which to live and dig for precious metals.In more detail each player starts the game with an individual player board that's covered with a random assortment of face-down building/room tiles and only one space. Some tiles are face up and available for purchase at the start of play. Four action tiles lie face up as well. At the start of each of the eight rounds one new action tile is revealed then players alternate taking actions with the number of actions increasing from two up to four over the course of the game. As players excavate their mountainous player board new building and room tiles are added to the pool; some rooms can be used immediately when acquired whereas others require the use of an action tile.After eight rounds players tally their points for buildings constructed and gold collected to see who wins.
Good times in the tiny kingdom of Emara: During the reign of King Thedorius the Wise wars uprisings and other inconveniences became a thing of the past. Thedorius always cared more for the well-being of his subjects than for power or riches. Therefore only the nobleman who is able to care for Emara's citizens as well as Thedorius himself did shall become Thedorius' successor and wear the Crown of Emara.To test the skills of all aspirants Thedorius and his counselors issue a challenge of practical use: Whoever can persuade the majority of the newly arrived citizens in the capital to support their claim shall become the future king of Emara. To achieve this players have to cater to the citizens' needs and — most importantly — offer proper housing for everyone. This means that promoting the building activities in town will be one of the major tasks of the candidates.Crown of Emara skillfully combines card actions with worker movement actions allowing players to plan their turns carefully during their downtime. The two counselors available to every player move in two separate roundabouts requiring players to optimize every move. Additionally two scoring tracks lead to a multidimensional playstyle as only the lower score counts towards victory and thus both tracks have to be advanced equally.
In 1703 Czar Peter the Great founded Saint Petersburg in Russia which quickly earned the nickname Paris of the East. The Winter Palace the Hermitage the Church of the Resurrection of Jesus Christ and many other buildings still amaze visitors from around the world today. To accomplish this he needed a new administration and brought the aristocrats under his control. This was also a golden time for the workers as their skills were much needed to reform and build the new Russia.In Saint Petersburg players play important roles in building the city of Saint Petersburg. To do this they will take turns selecting and purchasing cards from the display of available workers buildings and nobles. Each type of card has an associated phase and at the end of each phase players earn rubles and score victory points based on the cards they have collected of that type. When one of the decks runs out the players play until the end of that round then the game is over. Additional victory points are awarded at the end of the game depending on the number of unique nobles that each player has and the player with the most victory points wins the game.This new edition of Saint Petersburg features an additional optional module the Market which adds a new card type the market cards and a new Market phase with its own rules for scoring points. These cards bring in new resources and not only allow for new tactical opportunities as having a majority in provides extra victory points during the market phase scoring but also allow for a fifth player to join the game. This edition also includes the two expansion modules from the original edition plus four entirely new modules that can be used on their own or mixed and matched as players like.
SpaceCorp: 2025-2300 AD is a fast-playing board game in which one to four players explore and develop outer space over three eras. Each player controls an Earth-based enterprise seeking profit by driving the expansion of humanity into the Solar System and beyond. In SpaceCorp you can …Each of the three eras is played on a different board:The game is based on Ejner Fulsang's SpaceCorp book the first of the Galactican Series.
Astoria is a land bustling with productivity and growth! New towns factories and railroads are springing up across the land. A few savvy business tycoons (you and your opponents) are determined to make your fortunes on the crest of this wave. These tycoons start out as the producers of the key commodities: wheat to feed the growing towns and factories wood and iron to build them coal to fuel the trains and factories and manufactured goods and luxuries to fill the insatiable demand of the animals of Astoria.Cornering the market for the most valuable commodities can create small fortunes that can be invested in the new businesses turning them into huge fortunes. The sky is the limit during this Gilded Age!In Raccoon Tycoon players try to produce the most valuable commodities in an ever-changing marketplace. They then use those commodities to build towns or sell them at the best price to secure great profits that can be used to win auctions for the all-important railroads. The profits may also be used to buy powerful buildings that give the players power-ups or bonuses in production. Owning the best towns and railroads determines victory. There can be only one top dog in Astoria. Is it you?
Build the city’s greatest theme park whatever it takes!Mix your favourite themes from Pirate Robot Vampire Jungle Ninja and Gangster. Build attractions and upgrade them to match blueprints stack up towering rides or simply make the most cash.But watch out – your competitors may pay off the safety inspectors to close your rides or hire hooligans to vandalise your park! Build wisely and protect your park to make sure you come out on top!Whatever happens it’s bound to be Unfair.Your goal is to build the park that scores the most points at game end using three main ways to score:You can also play events to help yourself and hinder your opponents as you build your park over the course of 8 rounds.Recruit staff members to help you or build a super attraction with a unique ability. Bribing officials and blackmailing politicians is entirely optional.
Description from the publisher:There are six companies that will change the world as we know it! You can be part of their success and be an investor. Try to become rich by making the right decisions!Only the biggest investor can get money out of each company. You must try to read the next steps of your rivals and use your capital and your three hidden cards to win against them and become the biggest shareholder!You have to be lucky in this game but you must also think about your moves and analyze your rivals! You can play this card game with only a few players but also with many!
After one hundred years in service the Panama Canal still is one of the most important and impressive engineering achievements in modern times.Built in 1914 it held a prominent role in the deployment of military vessels during WWI and in the conflicts that have followed. Nowadays commercial usage is the core business of the Canal; its economic impact is profound and has not only developed the region but in fact helped define shipping throughout the world.In the wake of the Canal’s opening hull designs were influenced accordingly; ships fell into three categories those that could travel through easily and in groups (Feeder class) massive ocean-going ships too big to enter the Canal (ULCV or Ultra Large Container Vessels) and the new standard—designed to the maximum limits of the Panama Canal. These ships are called PANAMAX.In Panamax each player manages a shipping company established in the Colón Free Trade Zone. Companies accept contracts from both US coasts China and Europe and deliver cargo in order to make money attract investment and pay dividends. At the same time the players accumulate their own stock investments and try to make as much money as possible in an effort to have the largest personal fortune and win the game.Panamax features several original mechanisms that blend together; an original dice (action) selection table pickup-and-deliver along a single bi-directional route a chain reaction movement system—“pushing” ships to make room throughout the Canal and a level of player interaction that is part self-interest part mutual advantage and the freedom to choose how you play.On their turn players remove a die from the Action table to select Contracts and Load Cargo or Move ships until the pool of dice is emptied ending the Round. Over the course of three rounds these actions are blended during the turn to create a logistics network which the players use to ship their cargo minimize transportation fees and increase the net worth of their Companies. Each Company has a limited amount of Stock that the players can purchase in exchange for investing—receiving a dividend each round. The questions for the players will be which companies are likely to yield higher dividends?There’s more to explore and several ways to win but we ask that you join us at the table and celebrate the 100th Anniversary of the Panama Canal with a session of Panamax!
Welcome ashore! Merchants Cove is a highly asymmetrical eurogame where each player assumes the role of a different fantasy merchant with a unique shop. The merchants contend to sell their goods to the arriving adventurers at the cove’s piers—the most famous markets in the Five Realms. Each player uses their own set of role-specific components and gameplay mechanisms to produce their goods increase their shop’s efficiency and—most importantly—get rich!Though the merchants work independently in their specialized shops they compete against each other to attract customers influence the demands for goods and secure sponsorships from the four faction halls. To get an edge merchants can employ local townsfolk to work in their shops as staff. Or if they dare to cut corners they can gain leverage from the corrupt lair of rogues—but at what cost? After three days of selling at the markets the wealthiest merchant shall be declared the winner!—description from the publisher
Your Town Center is flourishing but as the city grows the need for emergency medical care grows with it. Fortunately you and your business partners have the wherewithal to build a clinic to help those in need of more than first aid. You quickly get a pre-admissions facility built to help process and route the different cases into the appropriate queues. Unfortunately just before groundbreaking your differing views of the ideal clinic cause a schism between you and you go your separate ways with patients already lining up in pre-admissions. Each of you decides to build the clinic of your dreams trying to hire doctors nurses and maintenance staff and build new modules specialized services and even parking in order to meet the needs of the patients ailing in pre-admissions.This is your Clinic! Build it however you like to give patients the care they need so you can make your Clinic the most popular one in town!Possible exhaustive list of differences between the Deluxe edition and previous edition: - The rules have been totally rewritten - The rules offer two sets up for beginners and experts - The rules include a solo variant - Many bonuses and penalties have been changed such as when a Patient dies in your hospital the turn order has been updated and clarified - The box includes a bag of wooden laser cut meeples for the cars the doctors the staff and the nurses
The triumph of science that led to dinosaurs returning to the world once more has become public knowledge. New parks spring up regularly often beginning operations even before everything has been finalized. There is no shortage of patrons eager to be entertained by these returned species in new and exciting ways. However as with any form of entertainment elements of triumph are often accompanied by elements of tragedy. This means it is of the utmost importance that you take every precaution by ensuring each visitor signs the safety waiver before enjoying the wonders of Dinosaur World!Each round in Dinosaur World you draft a new résumé card to acquire new workers; spend workers to take public actions building your park and acquiring DNA; spend further workers to take private actions improving that park; then drive your jeep around experiencing the wonder and excitement of what you have built! Throughout the game you acquire victory points through a variety of means — and possibly a few visitor deaths as a natural consequence of overly enthusiastic dinosaur encounters. At the end of the game you lose points if you accumulated too many deaths then the player with the most points wins!
The Industrial Age is starting to boom. You are in need of more workers for your factories and you also need more workers to build railroad tracks to expand your railway network. This in turn will enable you to deliver the goods from your factories to cities with high demand — but be sure to earmark goods for fulfilling profitable public contracts because when the connection to Trieste is made your net worth is all that matters.Imperial Steam is a highly strategic yet accessible economic and logistics game that sees you making difficult decisions as you manage your business's operations while navigating fierce competition to ensure your victory!—description from the publisher
Spyrium is set in an alternate world an England set in a steampunk-based universe. Players build factories needing workers to manage the production of a commodity previously unknown to us called Spyrium. Producing Spyrium in one factory then processing it in the next results in victory points (VPs) for that particular player. Alternatively Spyrium can be purchased but the material is rare and expensive and players are constantly scraping for money.Only those who from the beginning of the game manage to increase their regular income or their base of permanently employed workers (who can be used again and again to raise money) will be flexible enough to get their hands on the important end-of-game buildings to generate many VPs.The circular nature of the game is flexible as each player can decide for himself when to move out of the placement phase and into the activation phase. With the two tracks in the game those involved with delivery during the worker phase can then be used to raise money to purchase an adjacent card or to work on their own in an idle factory. All of these things are important but in the end only the player who has dealt best with the lack of money workers and Spyrium will win.
A classic game is back! As one of the first worker placement games Caylus stands among the true board game classics of the 2000s. The original designers' team together with the Space Cowboys have now created a revamped version!The mechanisms of Caylus 1303 have been streamlined and modernized for an intense and shorter game. Don't be fooled though as the game has kept both its depth and ease of play while a lot of new features have been added:The King calls you again so it's time to go back to Caylus!—description from the publisher
Akrotiri places you in the role of an explorer in Classical Greek times combing the then-uncharted Aegean sea for lost Minoan temples that have long ago fallen into ruin. You've not only heard of these temples hidden around the island of Thera but you actually have access to the secret maps that tell you of their hidden locations! Two mountains to the north? A volcano to the west? This *must* be the spot...But running an expedition can be costly. In order to fund your voyages into the unknown and excavate the ancient temples you will have to first ship resources found on surrounding islands back to the resource-poor island of Thera.In Akrotiri — which combines tile placement hand management and pick-up and delivery — players place land tiles in order to make the board match the maps that they have in hand. Players excavate temples; the ones that are harder to find and the ones further away from Thera are worth more towards victory but the secret goal cards keep everyone guessing who the victor is until the end! May the gods forever bless you with favorable winds!
In The Palaces of Carrara players want to buy the marble from this famous region of Italy as cheaply as possible – but any reduction in price will benefit opponents as well. Maybe you'll find it profitable to instead invest in the buildings created from this marble? Maybe it'll be more worthwhile to grab the expensive raw material when bigger buildings in town turn out to be not so lucrative?The game includes two levels of play: beginner and advanced. Co-designer Wolfgang Kramer says To understand the game it's important that players play the beginner version to learn the game mechanisms and how they mesh together.
It's a time of regrowth in the old urban center and the hippest and best beer crafters have gathered both hops and hopes in building the best brewery in the city. It won't be an easy task as players compete for precious resources such as malt yeast fruit and spices in the local markets all while managing and optimizing their growing bottling empires.In Brew Crafters players assume management of a local craft brewery working hard to manage resources use their workers wisely and develop their brewing line to create the best local brews. Brew Crafters honors the tradition of classic Eurogames such as Agricola and Puerto Rico but at its heart beats a unique brewery processing system that must be constantly improved monitored and manned in order to keep the beloved beverages rolling off the line. Each brewery has access to a variety of equipment upgrades local farms markets and a plethora of specialty workers ensuring a high level of replayability and strategic avenues. In addition each player is studiously working to be first to develop several rotating gold-label specialty recipes that will earn them extra points and prestige at the end of year three when the best local brewer will be honored.
In Gold West players compete as prospectors building their mining empires while vying over the precious metals of the frontier. In a delicate balance of resource management and area control players must plan their building strategies while carefully managing their supply tracks to refine the right resources at the most opportune times. Stay a step ahead of the competition and you could lead the West into the Golden Age.The goal of Gold West is to accumulate the most victory points through clever management of your growing mining empire. There are five resources in the game: the metals Copper Silver and Gold are used to acquire victory points in a variety of ways while Timber and Stone are building materials used to build camps and settlements on the board to collect more resources and influence the landscape.Each hex contains either two or three resources. Gold generally earns players the most points with silver and copper yielding slightly less. In addition each terrain type scores points for the player with the most influence therein at the end of the game. Copper terrains are the most valuable with Silver Gold and Forest Terrains earning slightly fewer points.When gaining new metals and materials players place them in their supply track a mancala-style track in which you will manage your resources. You get points the further back in the track you place them as this creates a more refined product but it will take longer to get these resources to the front of the supply track where they can be used. Shipping investments and Boomtown offices often reward players who fulfill them earlier so it's a careful balance of risk and reward.
Thousands of coffee farmers all over the world support their families by using small stretches of hillside land for their coffee plantations. Farmers work day in and day out for very little but the future of coffee farming is bright. Fair Trade organizations strive to improve living conditions for these farmers by helping them set up cooperatives. This enables them to establish better pricing agreements and take out loans for new plantations all to help provide education and improve the quality of their lives families societies and environment.In Coffee Traders set in 1970s Central and South America Africa and Asia the delicious Arabica coffee beans farmers harvest are sold in Antwerp — and all over the world — to coffee roasters large and small. Work with your competitors to develop the regions you see fit for the best coffee beans while keeping a watchful eye on the market. Construct buildings to help your Fair Trade coffee plantations thrive while enhancing your network for trading coffee. Will your plantations fall to ruin or will you rise to the top and become the world's greatest coffee trader?—description from the publisher
The Atiwa Range is a region of southeastern Ghana in Africa consisting of steep-sided hills with rather flat summits. A large portion of the range comprises an evergreen forest reserve which is home to many endangered species. However logging and hunting for bushmeat as well as mining for gold and bauxite are putting the reserve under a lot of pressure.Meanwhile in the nearby town of Kibi the mayor is causing a stir by giving shelter to a large number of fruit bats in his own garden. This man has recognized the great value the animals have in deforested regions of our planet: Fruit bats sleep during the day and take off at sunset in search of food looking for suitable fruit trees up to sixty miles away. They excrete the seeds of the consumed fruit disseminating them across large areas as they fly home. A single colony of 150,000 fruit bats can reforest an area of up to two thousand acres a year.Just like that mayor in Atiwa you know that fruit bats — once scorned and hunted as mere fruit thieves — are in fact incredibly useful animals spreading seeds over large areas of the country. By doing so they help to reforest fallow land and in the medium term improve harvests. This realization has led to a symbiotic co-operation between fruit bats and fruit farmers. The animals are kept as pets to increase the size of fruit farms more quickly. Tall trees are left as roosts providing shelter for them rather than hunting them for their scant meat. However if you have a lot of fruit bats you need a lot of space...In the game you will develop a small community near the Atiwa Range creating housing for new families and sharing your newly gained knowledge on the negative effects of mining and the importance that the fruit bats have for the environment. You must acquire new land manage your animals and resources and make your community prosper. The player who best balances the needs of their community and the environment wins.
It is 1729 in pre-revolution France a time when the aristocracy has all the power and the means to rule the country. As a wealthy well-educated aristocrat you have travelled the world and had the fortune to enjoy your life to the fullest – but you see that history is about to change course and you know that in order to stay strong your family must prepare well. You need to find new allies. You must absorb smaller families and use their potency to strengthen your kin. You have to arrange wise marriages nurture strong connections at court obtain titles build mansions and find the right spouses for your daughters and sons...Legacy: The Testament of Duke de Crecy enables you to build a powerful dynasty in 18th century France as you step into the shoes of a French noble and compete for lasting honor. Over three generations you – a resourceful patriarch or matriarch – will attempt to create a lasting legacy by establishing a house with ties to many different wealthy and powerful families from France and abroad (Spain Italy Russia and other countries).This card game offers endless possibilities. Each time you build a family you write a unique story bringing to life the diverse relationships between parents and their children between cousins uncles aunts nephews and nieces. Whether you are looking for the best husband for your only daughter or a suitable wife for one of your two sons whether you are looking to add new blood to your family by marrying into foreign nobility – you will be working to make your family rise in status through prestige and wealth new skills and abilities.In Legacy: The Testament of Duke de Crecy – known previously as Nobles of Paris and winner of Ducosim Spelontwerp in 2009 – you will find 75 spouse cards with unique traits more than twenty secret missions nine titles and nine contribution to the family cards. This all culminates in a highly thematic card game that will satisfy players who enjoy exploring many different paths to victory.Legacy is a worker placement game in which you take actions to improve the standing and/or wealth of your family. You will expand your family creating an ever-growing tableau the family tree. You will need to balance the three 'currencies' in the game Prestige (converts to Honor points at the end of each generation of which there are three) Income (your income which converts to hard cash at the end of each round of which there are 9) and Friend cards (which are actual connections/friends and are the only way to marry into wealthy/famous families and can only be received through actions such as marrying a woman who brings some of her social contacts with her).Prestige Income and Friend cards can be gained and lost. You can for example lose some prestige by marrying someone infamous or lose some Honor points (i.e. reputation) by asking friends for money. There are also numerous actions you can take that will affect one of the three 'currencies' detrimentally such as bribing someone to get a title (for which you need to pay but also in the loss of friends who felt they deserved that title and not you) or the maintenance of a beautiful new park you have built for the people (losing you income). Finally you can also take actions that result in the loss of some of your social contacts (friends) due to jealousy or people simply no longer wanting to be associated with you.These currencies are carefully balanced by the male and female friend cards in the game. Generally men will give you income and possibly prestige but will cost you a dowry/wedding costs. Women on the other hand will give you connections (new friends you can choose from the current socialites (cards lying open on the table) and possibly prestige and will sometimes even earn you a dowry!The card interactions allow for multiple different paths to success but you must choose your road strategically planning out where you want to be headed else you will be left behind in the dust by those with greater and more successful plans than yours.
The oasis-like basin Faiyum was artificially built 3,900 years ago by enlarging the Bahr Yussef channel that connected to the Nile to create a regulated flood plain. During the Middle Kingdom of Egypt this swampland was slowly changed into farmland under the aegis of pharaohs such as Amenemhet III and Sesostris II. They ordered their advisors to build a system of canals and dikes to reclaim the land surrounded by desert and inhabited by crocodiles to turn it into a granary for Egypt.Now during the reign of Amenemhet III you are the pharaoh's advisors commanded to harvest goods build roads found settlements and do much more for the good of Faiyum! You are being supplied with the necessary manpower resources and money which means that if another advisor needs to use your roads farms and other buildings they may do so since everything you build is owned by the pharaoh. The only thing you will own is the only thing that matters: the respect of the pharaoh.Faiyum is a strategic game for enthusiasts of planning games. The basic rules are simple: Play your cards one by one on your personal discard stack. After playing some or all of your cards you take them back into your hand in reverse playing order so playing cards in the best order is important. Newly purchased cards go directly into your hand so the timing of getting and playing them is important too. Each of the individual cards has easy-to-understand actions but only by creating the best combined engine will you be a master advisor of Faiyum.This game features a card mechanism reminiscent of deck builders and the market mechanism successfully used in Power Grid. Gain more and more valuable cards and use the structures built on the game board to your advantage — in other words for your reputation. In the end the most cunning advisor who creates the best card combinations will win Faiyum.
The Kurross Empire emerged from the deep endless pool of space dark and undetectable. They crushed Earth’s paltry fleet within a week and broke through the great planetary shield that protected the surface. Bright blue oceans turned to an irradiated wasteland as they bombarded the planet shredding the remnants of thousands of years of human history. Markan last captain of Earth’s forces made a final desperate attempt to survive salvaging an abandoned Worldship from hundreds of years past. She took command and headed for the fringe of the galaxy where there was a chance to gain a foothold grow in strength and find new allies for the fight against the Kurross. Earth’s long-time enemies the Zun and Decima Empires soon followed in their own Worldships leaving behind decimated worlds and lost family determined to stake their own claim of the fringe.In Empires of the Void II you have been given a mission to establish a foothold at the fringe of the galaxy for your galactic empire. The game begins when your massive Worldships reach the fringe where you must explore wage war use diplomacy and construct buildings to gain victory. The fringe is sparsely populated and the few local sentient species are struggling to survive leaving huge regions of planets open for exploration and colonization. Many species are eager to ally themselves with a powerful empire to gain security and stability in a chaotic and difficult time.As you explore and interact with planets you will discover unfolding stories of the fringe. Each inhabited planet is home to a unique alien species with their own goals values and problems. Will you give aid by fighting off pirates transporting goods and curing strange diseases? Or will you invade and rule with a cruel hand? This may be your last chance to prepare before the Kurross meet you again.
You are a French cheesemaker in the early 20th century making aging and selling your artisanal cheeses. Become the most prestigious cheesemaker in all of France by running a highly successful creamery and crafting exceptional cheese.Fromage is a simultaneous worker-placement game where players place Workers to make cheese and gather resources from the quadrant of the board facing them. Once all players have placed their Workers the board rotates aging any cheese that was made and presenting each player with a new quadrant to place Workers into. Score Prestige Points by selling cheese to the four locations and by efficiently managing and upgrading your creamery.-description from the publisher
Container the classic game of big ships and big production returns in a 10th Anniversary Jumbo Edition! Now with huge ships and realistic containers to load and unload building (or destroying) your living economy has never been more fun!Container is an easy game with an open economy and lots of meaningful decisions. Build factories and warehouses or focus on shipping goods to your island. Take advantage of government subsidies to ensure maximum profits! But watch out for your cash reserves because the player-driven market can go sour at any time and you'll need to be ready to change your strategy.Also included in this edition of Container is an all new add-on called The Investment Bank. This new entity operates as a game-controlled broker who is seeking to maximize their own profits. Watch as the three brokers try to build their own cash and container resources and be ready to make a deal when the price is right. The Investment Bank add-on ensures new and interesting challenges for even the most seasoned Container player.This 10th Anniversary Jumbo Edition of Container features resin miniature ships 7 inches long!
Irish Gauge — one of three titles in Winsome Games 2014 Essen Set — is played on a map of Ireland and is similar in style to many of the stock-based cube-rail games released by Winsome Games since 2007.On each player's turn they can either place a share of one of five companies up for auction build track (represented by cubes) in one of these five companies upgrade a town to a city or call for dividends. The dividends are paid out to shareholders of certain railroads based on how many cities/towns they connect to and how many shares of this company have been issued. The upgrade and dividend actions also affect game length and the likelihood of further dividends for each company. The game ends when a certain condition is met at the end of a player's turn and the player with the highest sum of money and stock value at the end of this turn wins.Irish Gauge is the first title in the Iron Rail series by Capstone Games.
The great Sapa Inca Pachacuti turned to his offspring and ordered them to worship Inti the Sun God and to expand the Inca Empire as far as the llamas roam. With Chinchaysuyu Antisuyu Qullasuyu and Kuntisuyu — the four regions of the new empire — now ripe for conquest the time has come for Pachacuti's true successor to arise.Gather your people from the villages below and use their unique abilities to strategically place them where they can perform the greatest tasks for you. Climb the steps of the Sun Temple reaping the rewards of your piety. Build structures that both nourish your people and provide you with benefits no other has at their disposal. Muster an army and conquer villages in the four realms of Tawantinsuyu. Prove yourself a worthy successor to Pachacuti and lead the Inca to glory!During Tawantinsuyu: The Inca Empire players place workers onto various locations on the game board performing actions collecting resources (potatoes corn stone and gold) constructing buildings and stairs sculpt statues expanding their military strength and collecting weavings.The game board features a hill located within the old Inca capital of Cusco the sides of which are terraced and divided into five sections. Atop the hill sits the Coricancha The Golden Temple the most important temple of the Inca Empire. Within the Coricancha each player has a High Priest. On the terraced sections below exist a variety of worker placement locations interconnected by paths and individually marked by symbols. On your turn you must either place a worker onto a location outside the Coricancha OR choose two of the following:When placing a worker you must first discard a god card with a matching symbol or pay one gold. Once placed the worker remains on the game board for the rest of the game! Each worker placement location is connected to exactly three action spaces. You must always perform at least one of these actions. However for each adjacent worker (i.e. connected to your worker's location via direct path through one of the action spaces) that matches the type of worker just placed you receive one additional action!While some locations will result in you being able to perform multiple actions other actions and placements may be more desirable especially since each of the five types of workers has a unique ability:All god cards feature one of the different symbols found on the worker placement locations. Before placing a worker you must either discard a god card with a matching symbol or pay valuable gold resources. God cards also depict special abilities that can be activated only if you have previously built a matching statue!Army cards allow you to send one or more units to conquer villages in nearby regions. You must compete against the other players for control of each region as well as for valuable rewards that can be gained as a result of military conquest.The position of your High Priest within the Coricancha has a significant impact on your overall strategy affecting your access to powerful actions and determining any potential resource costs when placing your workers. More specifically when placing a worker you must pay additional resources the farther your worker is from your High Priest from nothing all the way up to eight potatoes or corn!Additionally when moving your High Priest you can activate powerful actions available only within the Coricancha:Throughout the game you score victory points whenever you construct stairs or sculpt statues. Gain bonus victory points whenever another player makes use of the stairs you have constructed. Score victory points from temple advancements and control of the four regions.The game ends when the worker pool has become exhausted symbolizing the full incorporation of nearby regions and villages into the newly risen Inca Empire. You then score bonus victory points from reaching the top of the temple from your woven tapestries and from various buildings and resources you have accumulated.—description from publisher
It’s the late 19th century and more than 9000 windmills dot the landscape of the Netherlands some of them purpose-built to dry the lowlands called polders. In the polders between these windmills are fields filled with colorful tulips—the flower that once was a part of the turbulent history of the first financial bubble but is now simply a quintessential part of the Dutch landscape especially on the famous Bloemen Route (or “Flower Route”).In Windmill Valley a game inspired by the Bloemen Route you and up to three players take on the role of tulip farmers and entrepreneurs. You will build and enhance your windmills look for new tulip bulbs in foreign trades or among local vendors to buy and plant and try to get an edge with hired help and lucrative contracts. Let your blooming fields make your competitors green with envy!During their turn players choose the action by rotating the wheels on their windmill board. During the game they can:All in all Windmill Valley is a lightweight game with quick turns a smart action-selection mechanism multiple options to build your engine and a lovely setting.—description from the publisher
“You can go a long way with a smile. You can go a lot further with a smile and a gun.” -Al CaponeChicago in the Roaring 20s. Prohibition has made liquor business illegal and now criminal gangs operate in the underworld to try and take control of the city. Blood influence power and money add up to a dangerous mix on the streets.In Scarface 1920 you will lead a gang of mobsters aiming to rule Chicago during the Dry Era (1920-33). To succeed you will have to rule every inch in gangland expand your racketeering run bootlegging operations bribe the city officials and make sure the coppers are on your side.Scarface 1920 blends worker placement with deck-building mechanics in a game where you will have to recruit new associates break new deals fill the streets of Chicago with your thugs enhance your headquarters —and do some dirty jobs along the way.Every gang has a distinct set of abilities embodied in their boss and in every game you will be able to choose a different path to victory. However in this turf war you will have to confront other rival gangs that share an identical goal: growing their criminal empire. But they are not the only challenge you will face —Eliot Ness and his Feds are out to get you too!
Terraforming Mars: The Dice Game is a card-driven dice game in which players use special dice to develop their corporations and terraform Mars into a new home for humanity. The dice represent resources that players spend to play cards and perform other actions. During the game you increase your production of dice terraform place cities and greenery tiles on the board and gain various bonuses. Each turn you either produce new dice (Production Turn) or perform actions (Action Turn).Whenever you terraform Mars (raise oxygen or temperature or place an ocean tile) you gain 2 Victory Points (VP). You can also gain VP for placing tiles and playing cards as well as winning Awards and Milestones.The game ends when two of the three global parameters — oxygen/temperature/ocean — have been completed. The player with most VP wins.
Merchant of Venus uses many elements that come together to form a very interesting game. Players take on the roles of space traders who move their ships through interconnected systems discovering new alien worlds to trade with. As players start to make money delivering commodities in a unique supply-and-demand system their earnings can be used to purchase better ships and equipment (shields lasers engines etc...) and construct their own spaceports (which speed up trading) and factories (which create better commodities). Variations included in the rulebook allow for interplayer combat. The player who first acquires enough total value ($1000 $2000 $3000 $4000) in cash and port/factory deeds takes the day.For the 2012 edition of Merchant of Venus from Fantasy Flight Games the company promises that this revision remains true to its magnificently campy core while updating the map and game components and expanding game play in surprising ways that will cause even the most hardcore fan to celebrate. That said the player count has been lowered from six (in the Avalon Hill edition) to four with the four races in the game being Human Whynom Qossuth and Eeepeeep.
Welcome to The Prodigals Club! You and your fellows are proper Victorian gentlemen who have realized that the lower classes have more fun. Now you are in a friendly competition to see which of you can destroy his own social standing most thoroughly.In The Prodigals Club you compete in three separate competitions: trying to lose an election trying to get rid of all your possessions or trying to offend the most influential people in high society. You can play any two competitions in combination or play all three simultaneously. Each competition interacts with the other two. To win you need to balance your strategy and play all the competitions well.The Prodigals Club is thematically related to Vladimír Suchý's Last Will. You do not need Last Will to play as Prodigals stands alone; that said the rulebook also explains how to combine the two games together should you desire to do so.
Polis: Fight for the Hegemony is a two-player civ-lite board-wargame set in the beginning of the conflict between the two major poleis of the 5th century B.C: Athens and the Delian League against Sparta and the Peloponnesian League. The winner will be the Empire with more population and prestige at the end of the game.With a growing empire feeding your people is the main goal. Wheat was scarce in Greece so both players must secure other goods supply and the route to five markets in order to trade them for wheat. Each territory may give you different amount of wood metal wine olive oil silver and some wheat; these two last ones are hard to get but precious. It’s up to you if you want to get more of only one good or less from several of them. Every turn you get goods from a territory you must have some population there (supporting your Empire) but in the end they also have to be fed.Fighting for the control of the territories and the sieges of the polis will be the job of your hoplites your triremes will struggle to secure the routes to Egypt Persia...so you can trade with them when the price is low and a good use of your Diplomatic may convince a Polis to join your League easily.A Polis may be your ally but they are very proud of their independence so you will have to create some Projects (statues temples artists philosophers games...) in order to gain Prestige which is needed for all your military manoeuvres.
In the 1970s the governments of the world faced unprecedented demand for energy and polluting power plants were built everywhere in order to meet that demand. Year after year the pollution they generate increases and nobody has done anything to reduce it. Now the impact of this pollution has become too great and humanity is starting to realize that we must meet our energy demands through clean sources of energy. Companies with expertise in clean sustainable energy are called in to propose projects that will provide the required energy without polluting the environment. Regional governments are eager to fund these projects and to invest in their implementation.If the pollution isn't stopped it's game over for all of us.In the game CO₂ each player is the CEO of an energy company responding to government requests for new green power plants. The goal is to stop the increase of pollution while meeting the rising demand for sustainable energy — and of course profiting from doing so. You will need enough expertise money and resources to build these clean power plants. Energy summits will promote global awareness and allow companies to share a little of their expertise while learning still more from others.In CO₂ each region starts with a certain number of Carbon Emissions Permits (CEPs) at its disposal. These CEPs are granted by the United Nations and they must be spent whenever the region needs to install the energy infrastructure for a project or to construct a fossil fuel power plant. CEPs can be bought and sold on a market and their price fluctuates throughout the game. You will want to try to maintain control over the CEPs.Money CEPs Green Power Plants that you've built UN Goals you've completed Company Goals you've met and Expertise you've gained all give you Victory Points (VPs) which represent your Company's reputation – and having the best reputation is the goal of the game ... in addition to saving the planet of course.
The Han Dynasty founded in 206 BC ruled the central plains and much of modern day China for nearly four hundred years. However by late second century court politics and poor governance has left it in rapid decline. The government was dominated by corrupt eunuchs and officials who levied heavy taxes on the peasants resulting in public discontent. This culminated in the Yellow Turban Rebellion led by Zhang Jiao in 184 AD during the reign of Emperor Ling (168-189 AD).Although the Yellow Turban Rebellion was eventually put down many surviving followers went on to become bandits and continued to create problems for the government. The Han army was unable to control the bandits and Emperor Ling granted direct administrative power over provinces and command of regional military to local lords. Many feudal lords took the opportunity to sever ties with the Han government and ruled independently. The more ambitious lords annexed neighboring territories to expand their power bases. This led to the emergence of the three power blocs of Wei Wu and Shu and ushered in the Three Kingdoms period.Three Kingdoms Redux is a board game that seeks to recreate the tripartite between the states of Wei Wu and Shu. You assume the role of one of the three lords – Cao Cao leading Cao Wei Sun Jian leading Eastern Wu or Liu Bei leading Shu Han. Players start the game from asymmetrical positions reflecting the manpower advantages Wei enjoyed in the early part of the period. The weaker states of Wu and Shu protect themselves by forming an alliance. As a feudal lord you manage the different aspects of running a state whilst guarding your borders against both rebellious border tribes and external enemies. Managing each aspect well earns victory points for your state. But beware for the balance of power shifts constantly during the game. Understand and take advantage of the power shifts and you will fulfill your grand ambition of re-unifying China!In more detail Three Kingdoms Redux is played over a number of rounds up to a maximum of twelve. Players bid for various actions with their general tokens. The highest bidder of each action space obtains the right to carry out the actions.These actions allow players to improve your state’s domestic development gain military strength construct state enhancements increase popularity with your people improve relationships with border tribes and gain promotion for the lord to the next higher rank.The winner is the player with the most victory points (VPs) at the end of the game.
Uprising: Curse of the Last Emperor is a strategically challenging and fully cooperative board game for 1 to 4 players set in a deeply immersive post-apocalyptic dark fantasy setting. As the known world is about to end the players take over the role of a great hero to lead their faction through these dark times.Uprising is a 4X cooperative game played against two asymmetric enemy factions controlled by the game itself: Chaos and the Empire. Explore the wasteland expand your dominion exploit the resources of the liberated territories and exterminate the Legions and Hordes around you.Every game tells a completely different story due to a modular board asymmetric factions and a huge variety of different events. The game ends after four chapters. If you have not collected more victory points than Chaos and the Empire the world will truly end.—description from the publisher
Wendake is the name that the Wyandot people use for their traditional territory. This population also known as the Huron Nation lived in the Great Lakes region together with the tribes who formed the Iroquois Confederacy and many others. In this game you will explore the traditions and everyday life of these tribes during the 1756–1763 period when the Seven Years’ War between the French and the English took place in these territories.But this white man’s war is only a marginal aspect of the game; the focus is on life in the native villages fields and forests. In this game you won’t find the traditional tipis which were used by southwestern tribes who moved their camps to follow the bison herds. The natives of the Great Lakes were more sedentary living in longhouses. The women farmed beans corn and pumpkins while the men hunted beavers in the forests mainly to sell their pelts as leather.In Wendake you step into the shoes of the chief of a Native American tribe. You will have to manage the most important aspects of your tribe’s daily existence thereby earning points on the Economic Military Ritual and Mask tracks. The core of the game is the action selection mechanism: you will have the opportunity to choose better and better actions over 7 years (i.e. rounds) and the winner will be the chief who finds the best combinations of actions and uses them to lead their tribe to prosperity!
In Automania you run a car factory trying to produce the most popular cars in the market. To achieve this you buy tiles to upgrade and customize your factory and hire specialist employees to help you.Central to the game are the factory boards: Each player has a factory with three assembly lines and each assembly line produces one type of car. You can put machine tiles along your assembly lines to change the specifications of your cars. However your three assembly lines intersect so each machine tile placed might affect more than one type of car — which means you have to think carefully about where you put those machines.When a car is produced it must be sold in one of two markets and the better the specifications of the car is in line with the demand in the chosen market the more popular the car will be. The most popular cars reap the highest profits earning money or prestige — which is what you need to win this game.
1862: Railway Mania in the Eastern Counties is an 18xx game set in East Anglia England. It features a company-packed board where 16 of 20 companies are randomly selected for use on a board containing only 37 hexes. Major features of the game are:
Explore Paris in the 19th century. Discover its renowned architecture and obtain the most eminent buildings in the right districts to achieve victory.Paris is a typical medium-weight Kramer and Kiesling Eurostyle-game with straightforward gameplay short player turns and an ingenious point salad mechanism. You mainly score points by obtaining the right buildings and collecting the right bonus cards.In Paris you take on the role of wealthy real estate investors in the Paris of the 1900s. Paris is at the height of its transformation into one of the most beautiful cities in the world. After having successfully organized the World Fair in 1889 topped by the construction of the Eiffel Tower and celebrating the centennial of the Storming of the Bastille Paris goes through a period known as “la Belle Époque”. The architecture of Paris created during this period ranged from the Beaux-Arts neo-Byzantine and neo-Gothic to Art Nouveau and Art Deco. It is your task to purchase some of these magnificent Parisian buildings in order to make a profit and invest in the development and upkeep of some of Paris’ most iconic buildings and landmarks.
On each turn the archipelago expands and you have to program your actions with five tokens. You put one or more of them on the chosen action spaces and on your turn you will only be able to play an action if you have the majority on its space. Thus sometimes have to wait for other players to remove their tokens by playing their actions. If you are not in majority anywhere you have to remove all of your tokens from an action and give up hope of playing this action. A good strategy lets you block other players; for example they won't be able to sell fishes if they haven't caught them first – order matters! Islands and sea resources are rare so be quick and take them first!There is no such thing as a rich Vanuatuan. When you reach ten vatus they automatically transform into 5 prosperity points and again you are poor. Life is hard but you may encounter ten men to help you; on each turn you choose one of them to increase your benefits from an action. As always being the first player lets you choose before the others.In short Vanuatu is a strategy game of programming and majorities that features development blocking and a lot of interaction between players.(*) Sand Drawing in Vanuatu belongs to the Masterpieces of the Oral and Intangible Heritage of Humanity of the UNESCO.
Axia — a land with a glorious past a most uncertain present and an even more unpredictable future. Populated by what has been described as a fervent and warm-blooded people Axia is in crisis – economic social and political: the longest-running recession in its modern history the highest inequality in years and a political system teetering on the brink of collapse.In more ways than one Axia is fighting against itself. Old divisions of the past have given way to new ones and this generation – along with the next ones – has the most to lose.Will you along with your fellow industrialists do your part to help Axia? Will you sacrifice short-term gain in the present for a brighter future? Can you do that and survive? Perhaps you can and perhaps you can even thrive – and you will if you see opportunity where others only see crisis!CRISIS is a turn-based game for 1-5 players who assume the role of business leaders trying to rebuild their businesses and create value at a particularly challenging time. By skillfully placing their managers in a position to invest in companies trade resources and navigate the local bureaucracy and regulations they can thrive and prosper in a time when others might struggle and decline.
18Chesapeake is a member of the 18xx series of games. The series is based on 1829 by Francis Tresham. 18Chesapeake is set in the Chesapeake region of the United States and west to Ohio and the West Virginia Coalfields.Two to six players represent investors in railroad companies spending their initial capital to buy wholly owned private companies and minor companies and later shares in public companies.The public companies are each controlled by the largest shareholder (its president). Public companies build track and run trains in order to earn revenues. Public company revenues can be paid out as dividends to shareholders or retained to fund further track and rolling stock.A feature of 18Chesapeake as with all the other games in the series is that the interests of a public company’s president and the interests of its shareholders are not identical so minority shareholders need to be careful in their investments.18Chesapeake is a moderate length game. Experienced brisk players can expect to take about 2-1/2 hours to complete a game. Novices or more deliberate players might add an hour to that time.-description from designer
Based on the textbook example of financial scams Ponzi Scheme is the term used to describe the technique Charles Ponzi employed in 1919 to operate one of the most notorious financial frauds in history.In the game Ponzi Scheme players are scammers trying to trick investors into funding fraudulent investments with the promise of extremely high returns. You need elaborate trading skills to keep your operation afloat as long as possible and as time goes on the dividends you need to pay every turn will only pile higher and higher! But when someone declares bankruptcy the remaining fraudster who forged the biggest shell corporation wins the game!The goal of the game is simple: Don't be the first player to go bankrupt!In more detail on each turn players must take one new Fund card from the Funding boards along with a corresponding Industry tile and cash as indicated on the card. You need to pay the promised reward of each Fund card in a number of rounds.After all players have taken their Fund cards they may choose to initiate an inside trade with one other player in order to buy the Industry you want with a price they can't refuse or sell your own Industry to them with a good price.At the end of the round players rotate their Time Wheel 1 or 2 spaces and pay the promised reward to the bank if any Fund card is due.The game continues until at least one player cannot pay the promised reward due and goes bankrupt. That player is out of the game and the remaining player who has the most VP on their Industry wins.
In Germany in 1888 Bertha Benz wife of auto pioneer Carl Benz undertook the first cross-country drive in an automobile. While making the trek from Mannheim to Pforzheim her car ran out of fuel in Wiesloch. Mrs. Benz stopped into the city drugstore to obtain the appropriate chemicals to make more fuel effectively creating the world´s first gas station.By the year 1928 Germany possessed a dense road network where combustion engines had triumphed over electric and steam engines and where cars were produced via assembly lines. Manufacturers began producing more affordable vehicles for the broader population.In Kraftwagen players advance the state of automobile development and production by playing as start-up companies. They must research new technologies and build improved chassis and engines. Early Grand Prix races provide the young companies with prestige and money but the players must maintain a key balance of fulfilling the demand preferences of buyers at the lowest possible price.Kraftwagen: V6 Edition includes a new set of tiles featuring the next technology available at the time the V6 Engine.
The Empire formed by three Kingdoms lives in an era of wealth and prosperity. Each Kingdom is governed by a council of four nobles. The members of six influential families sit around in the councils and lead the Kingdoms.The players hold the roles of rich merchants who seek to obtain permits to build their own Emporium inside the cities of the three Kingdoms. Whoever takes more permits while also opening their Emporium in the best place will be the most famous merchant and will win the game. But pay attention to the Emperor! He can be your ally and allow you to build without permits!On a turn a player can perform different actions:- The main action is to corrupt a council which is represented by a slide with four pawns representing four nobles. By corrupting the three councilors of the three Kingdoms the player gets permit cards that give various instant and endgame benefits and the possibility to build an Emporium in a specific city.- Another action is to play a permission card to build an Emporium. Each Emporium earns the player the special benefits of the space where it's built but also activates all connected emporiums in a chain effect.- Corrupt the Emperor’s council to allow a player to build Emporiums without permission cards.- Players can change the composition of a council. There are many different ways to earn points:- Build a connected Emporium in the cities that award points.- Build your emporium in all the cities of an area of the board: the faster you complete the area the more points you earn.- Move up on the nobility’s track.Obtain permits that give points. Moreover the board is modular and has eight possible combinations.
Strasbourg in the 15th century - the political skills of the city are heavily influenced by the craftsmen guilds .In this time players take on the lead of ascending families of the city. It is your goal to place your family members in the different guilds. Only the clever usage of influence points makes it possible to be accommodated as apprentice assistant or even master craftsman - provided you can pay the admission fee. But don't underestimate the power of the church or the nobility.Strasbourg is a easy to learn strategy game with inventive mechanisms that provide the player with lots of room for decisions. But only those that also keep an eye on the plans of the other players will earn the highest fame in the end.
Carcassonne: South Seas keeps the familiar tile-laying gameplay of the original Carcassonne with players adding a tile to the playing area each round and optionally placing a token on the tile to claim ownership of...something. Instead of the familiar cities roads and farms however players in Carcassonne: South Seas use their meeples to gather bananas shellfish and fish then ship those goods to traders in exchange for points.Carcassonne: South Seas is the first game of a new series titled Carcassonne Around the World which was later followed by Carcassonne: Gold Rush and Carcassonne: Amazonas.
Welcome to Santiago the second largest city in Cuba home of legendary rum and birthplace of the revolution! The chaotic streets hum with the sounds of bustling crowds and busy commerce. Cargo ships constantly arrive and depart from the port. Demand is continuous if unpredictable for a supply of local products such as exotic fruits sugar rum tobacco and cigars.In Santiago de Cuba your business card says broker but in reality you're a shady wheeler-dealer who arranges deals with the locals and with corruptible officials to move goods and meet the demand of those ever-present cargo ships – and your ability to procure these goods is only as reliable as your connections.At the start of the game nine locals – the Cubans – are randomly arranged on a path around Santiago with the port being the tenth location on the circuit. Each Cuban has a different ability: e.g. give a player two tobacco give a player a good of his choice force opponents to give you something give money or victory points (VPs) and seize a building or allow a player to use a previously seized building. What are these buildings? At the start of the game twelve buildings are randomly placed on the game board in four color-coded groups (white yellow etc.) of three. As with the Cubans these buildings give players a special ability when used: convert tobacco to cigars change VPs to money or vica versa increase the value of goods delivered to the ship render a Cuban inactive for the next round and so on.Players will deliver goods to seven ships throughout the course of the game. The demand for each ship is determined via a die roll; the active player rolls five dice – one for each type of good – then chooses four of the values rolled to represent demand for goods of the same color as the die.All players share a car and travel around the island together. On a turn the active player can move the car to the next location on the path (whether Cuban or port) for free or pay one peso for each spot moved beyond that. After taking a Cuban action the player then must move his player piece to a building of the same color as the flower on that Cuban. If he takes an action in a building owned by someone else that player earns 1 VP. (One Cuban allows a player to use the same building where his piece is currently located.)If a player moves to port players take turns delivering all goods of one type to the ship to meet demand adjusting the demand dice as needed. A player earns 2-4 VP for each good delivered; a player doesn't have to deliver goods. If the ship's demand isn't met after everyone delivers or passes the VP bounty per good is increased by one and the ship remains in place – unless the value was already at 4 VP in which case the ship sails. In this case or when all the demand is met a new ship comes into port with new demand values.After seven ships have sailed the players earn 1 VP for every three goods still on hand then tally their VPs. The player with the most VPs wins with ties broken by goods remaining then money.Each game poses new tactical challenges for the players thanks to ever-changing combinations of buildings Cuban inhabitants and demand for goods.
This year we want the best or nothing at all. We don't want tradition. We want to live in the present and the only history that is worth a tinker's cuss is the history we make today. The famous founder is standing in front of his team giving a motivational speech. You all know our first customer was a lunatic and the second had a death wish. So they bought our brakeless bangers. So there were a few accidents. But the only mistake is the one from which we learn nothing. This year customers demand safety. Of course active safety features include rapid acceleration for safe overtaking! I know it will be hard to add the new motorblock section to the factory but before you say you cannot do something try it! To every engineer every planner every mechanic and every salesperson in this great company I say: If I can dream it you can do it!Horseless Carriage is a game about the dawn of the automobile a time when cars were invented and no one quite knew yet what this new contraption would look like and what features would be essential. Early cars sometimes used levers or pedals to steer and a wheel to accelerate. Brakes were not always seen as essential but sometimes an outside spot to take along an onboard mechanic was. This early super innovative period occurs in the development of many new product categories. Players are cast as aspiring industrialists trying to find out what features the public will value when buying these new expensive and utterly unfamiliar horseless carriages.—description from the publisher
Govern one of Europe's great nations through the Ages of Discovery Reformation Absolutism and Revolutions — spanning more than three hundred years of history. Lift your nation out of the slumber of the Dark Ages and create a glorious empire through clever diplomacy brave exploration and ruthless conquest. Each of the playable nations have their own unique opportunities and challenges.Europa Universalis is a Strategic level board-wargame that gives players a full 4X game experience in a historical setting. Through the strategic use of cards and careful management of resources you can expand your realm on the map board while at the same time developing the internal machinery of the state on your player board. You must build diplomatic relations that support your ambition and you can explore far-away parts of the world. By recruiting skilled advisors and carefully investing monarch power in great ideas province development and long-term strategies you may well be able to outshine your historical counterparts.This is a game for 1–4 players (depending on the various scenarios included and up to 6 with the expansion). The goal of the game is to build the most successful empire and points are scored for (amongst other things) owned provinces explored territories diplomatic relations victories in wars and secret objectives that have been accomplished.The board game is based on the famous strategy game series by Paradox Interactive and captures the heart and soul of the grandness that makes the computer game so magnificent.Includes solo mode by Dávid Turczi—description from the publisher
The Arte di Calimala — the guild of cloth finishers and merchants in foreign cloth — was one of the greater guilds of Florence who arrogated to themselves the civic power of the Republic of Florence during the Late Middle Ages. The woolen cloth trade was the engine that drove the city’s economy and the members of the Calimala were the elite of Florence.Throughout its long history the Arte di Calimala supervised the execution of artistic and architectural works. Most Florentine guilds performed such activities but the Calimala distinguished itself from other guilds through the number and prestige of the projects and the sites administered including the construction and decoration of some of the major churches of the city.Players of Calimala are cloth merchants in medieval Florence with a number of trusted employees that they assign to various streets within the city to carry out actions. (Each street connects two places where particular actions can be taken.) While taking these actions players produce and deliver cloth and contribute to the construction and decoration of various buildings across the city. Employees stay on their assigned places for a while carrying out their actions whenever the street is activated and eventually are promoted into the city council triggering a scoring phase.Depending on the number of players each player has a number of action discs. In turn order they can put one on a space between two actions performing both actions and activating all other discs on the same space. When the fourth disc is placed on an action space the lowest one is promoted to the city council which triggers a scoring. After the last action disc is placed or the last scoring phase in the council is triggered the game ends. The positions of the action spaces and sequence of scoring phases vary from game to game making each game very different. Secret scoring objectives and action cards add uncertainty.
A dice version of The Castles of Burgundy. The famous strategy game now in pure dice!As influential sovereigns expand your estates through trade and commerce. Combine the dice to your advantage and find the strategy that will lead you to victory.Like the original game the goal is to get the most points mostly by filling spaces on your board to complete as many color regions as you can. The game comes with 5 dice: one timer die 2 number dice and 2 color dice. The game is played using a roll and write mechanic where one player rolls the dice and from the results each player individually picks one color die representing a type of hex and one number die and uses their chosen combinations to fill in a hex on their individual player board.Each player starts with one castle space already filled in; from there a hex can only be filled on the board if it is adjacent to an already-filled hex. Each type of hex has its own rules for which numbers can be used to fill it. When completing a region of hexes you score points and get a reward depending on the type of hex which can be workers or monks that you can use to manipulate the dice silver coins that you can spend to take extra actions or goods that you can later ship for even more points. In addition bonus points are awarded to the first and second players to fill in all hexes on their board of each color.The timer die sets the pace of the game. When it is rolled players mark a number of boxes on the time track equal to the number of hourglasses rolled on the timer die (one or two). This progresses the game through three phases of ten time boxes each. When all time boxes are filled the game is over and the player with the most points wins.
Construction is underway on a temple dedicated to Sobek. A huge market has emerged nearby supplied by the continuous flow of feluccas and pirogues along the Nile. Your Guild of Merchants is determined to take advantage of this unbelievable opportunity and ready to use any means to grab sumptuous goods out of the way of your opponent. Beware though as it will be crucial not to have accumulated too much corruption when the time of reckonings arrives.How to play In Sobek: 2 Players both opponents collect and sell Goods to earn the most Victory Points. On their turn the player chooses among 3 options: take a tile on the Market sell a set of Goods or play a Character. When the player takes a tile they select one on the Ankh pawn’s line and add it to their hand. They then place the Ankh pawn in the line that is indicated by the tile they just took which determines the choices available to their opponent. When they have enough in hand a player can sell a set of at least 3 tiles of the same type. These tiles will earn them Victory Points at the end of the game depending on both their quantity and the amount of Scarabs that they feature. A player can also use a Character to benefit from its powerful special ability. In Sobek: 2 Players everything is about timing. Planning ahead and analysing which opportunities you offer to you opponent on their next move is key to playing the best moves and winning the game.—description from the publisher
Warsaw is a unique city. It is said that it survived its own death and there is truth in this. Poland's capital was largely destroyed during the Second World War and its reconstruction was an exceptional urban development process. Warsaw is a combination of elegant buildings from Saxon times architecture from between the World Wars socialist blocks and modern buildings. Walking through the streets of Warsaw's Wola district one can see this diversity at a glance. Modern glass office buildings stand next to pre-war automotive garages and concrete block buildings touch elegant older houses which show the signs of time's decay. Some call it a spatial mess while others see in it the residents' determination. Both views are right because that's how Warsaw is. Maybe not the most beautiful but strong and determined. Nothing reflects the city's character more than its diverse buildings.In Warsaw: City of Ruins players jointly build Warsaw over six epochs from when Warsaw first became the capital at the end of the 16th century through modern times. Each player creates their own district of the city. At the end of each of the six epochs districts give income and victory points to their owners. After six rounds whoever has the most points wins.In more detail each epoch consists of a construction phase and an income phase with wars at the end of the third and fourth epochs. During the construction phase of an epoch players shuffle the city tiles with the current epoch's number then deal several tiles to each player. Each player chooses one of the tiles then places it face down onto the table. All players simultaneously reveal their selected tiles and each player chooses one of two possible actions:Instead of placing a tile on an empty space a player may choose to build on top of an existing tile. Simply place the new tile directly onto an existing tile covering it completely. As a result the new tile's price is reduced by the price of the older tile that it covers. A player's district can never be larger than a 3×4 or 4×3 rectangle of tiles. Each city tile is divided into four quarters and each quarter has its own type of building so a tile can have 1-4 different kinds of buildings. Public buildings and milestones are always separate individual areas even if they are adjacent to each other. They also occupy an entire tile.During the income phase milestones are placed and players receive coins and victory points.
After the fall of Rome Europe fell into the so-called dark ages. From the chaos feudalism arose providing stability to the region over the coming centuries. By the High Middle Ages the region was prosperous despite much fighting. From your walled city you are a medieval liege ruling the surrounding lands settlements and holdings granted by birthright. This is your fiefdom and all within it owe fealty and allegiance to you above all others. Each other lord and lady rules a neighboring fiefdom and competes for resources in the unclaimed yet bountiful lands of the countryside between them. Tensions were high and petty feuds common between you and your neighbors until scouts reported a new and deadly threat. Invaders have swept in from the east! Their sizable army is camped on the edges of your realm and this new common enemy endangers the entire land. Refugees from the fallen eastern lands seek shelter and bring tales of destruction. Old rivalries must be put aside to focus on the onslaught to come and remain unbroken.After The Empire is a worker placement/resource management game set in the middle ages. During each turn known as a season players alternate using worker tokens to take actions such as gathering resources building advanced buildings and recruiting refugees. Once all workers have been committed players harvest food from their surrounding lands and then prepare for combat.During each season's combat invader cards are revealed with a randomized number of troops and compass direction of attack. Only the wealthiest of castles will draw the attention of larger forces and their siege weapons. You must repair your city and recruit and arm your troops quickly to stand any chance. The winner is the lord or lady who has best preserved their fiefdom and saved up the most gold.Your life your wealth your fiefdom and your legacy must be protected at all costs!
Game description from the publisher:Built by the Romans during the first century in Belgian Gaul Tournay experienced most of its growth along the Scheldt river. Unfortunately the river also contributed to its troubles because in 881 the Normans traversed its watery path and thereby easily captured the city. That act of aggression stunted Tournay's prosperity. This game invites you to participate in the reconstruction of the city in order to establish a glorious era that will last for more than seven centuries. Help your district flourish by cleverly coordinating the work of the city's three domains: military religious and civil. Certainly the prestige of your buildings will brighten the entire city!Tournay is a card game from the same designing team as the 2010 release Troyes with artwork once again by Alexandre Roche. In this game players manage a district of the city and its three classes of citizens. The cards are classified by level (I to III) and color to form nine distinct decks. Players initially have two citizens in each class that they will use each turn to carry out one of five available actions such as drawing cards or using the powers of their buildings.In each player's district the building cards save them money make more efficient use of the decks of cards or recruit new citizens. The character cards optimize the use of buildings if properly positioned. It's up to you to create the most effective card combinations. Finally constructed prestige buildings will give you valuable prestige points depending on how your district has developed. But beware: Your opponents will also benefit from every prestige building you build!Note that an expansion is included in the base game's box so advanced players can add still more replay value to this dynamic game!Game Summary There are 3 sets of cards (yellow red white) in 3 groups (I II III); also a set of black event cards. There are always 3 face-up event cards most of which are bad. Players start with 2 meeples in 3 colors (yellow red white) placed on their Plaza card.The game ends at the start of the Start Player's turn if 2+ players have all 9 cards in their display; OR if only 1 player has but at least n-1 Town Crier cards have been revealed. Everyone then gets to play one final card (paying normal costs). Earn VPs for all cards in display and for all Event cards you've combated. Most VP wins!
Keyper is a game with high player interaction for two to four players played over four rounds. Each round represents a season: spring summer autumn and finally winter.Each player starts the game with their own village board a mini keyp board 12 village tiles a keyper (waving meeple) in their player color and a team of eight multi-colored keyples including two white keyples. Each differently colored keyple is a specialist in one activity: the brown keyper is a woodsman the black keyple is a miner the orange keyple a clay worker etc. The white keyples are generalists who can represent any other color.Keyper is a worker placement game. (Keyper is the eighth new title in the medieval Key series of games with Keydom the second in the series being widely recognized as the first of the worker placement genre of games.) What makes Keyper special is that when one player places a keyple on a country board another player can join them with a matching colored keyple on the first player's turn to the benefit of both players. In this way some players are likely to have played all their keyples before others. All keyples have the potential to work twice. If a player has played all of their keyples but another player still has some then on their turn the player with no remaining keyples can lay down one or more keyples on the country board they have claimed or in their village board to secure additional resources or actions. It can therefore be doubly beneficial to co-operate with your fellow players although Keyper is not a co-operative game in the usual sense of the term.The country boards are also noteworthy in that they can be manipulated and folded at the beginning of summer autumn and winter to show one of four different permutations of fields for that season. A player will chose the one to suit their strategy often hoping that another player will complement their choice. Certain fields on the country boards are available only in certain seasons e.g. raw materials can be upgraded to finished goods only in spring and summer after which you can only convert using tiles in your own village. Gem mining occurs only in autumn and winter.A player's strategy is likely to be influenced by which (seeded) spring country tiles they acquire and by the particular colored keyples they have available in the later seasons. Different combinations will encourage a player to develop their farm or village help with their shipping or mining activities and prepare for the seasonal fairs. Players constantly need to evaluate whether or not to join other players when to claim a country board whether to play on their own or another player's country board when to use their own village and whether to create a large or small team of keyples for the following season. The winner is the player to gain the most points usually through pursuing at least a couple of the different strategies.In addition to the theme and mechanisms Keyper has similar traits to the earlier Key games: Game actions are positive and constructive not destructive; player interaction is through the game mechanisms not direct and like Keyflower the previous game in the series there is a lot of player interaction.A special English-language Kickstarter edition of Keyper with character keyples and keypers will also be released.
Murano the game is set in Murano a small group of seven islands near Venice that's well-known by tourists for its glassmaking. As in Venice the islands of Murano are separated by canals so gondolas and transportation are at the heart of this game.The game board depicts the islands of Murano with the islands being divided up into building sites and walkways. Surrounding the islands is a series of action spaces with gondolas being present in some number of them at the start of play. On a turn you move one of the gondolas in the direction of play to an empty space then take the action shown there. You can't pass another gondola while moving or land in an occupied space but for a coin you can move a gondola that's in front of the gondola you want to move and you can pay to move multiple gondolas if needed.Some actions place shops on the islands with shops coming in different types. You mark a shop to show ownership and when tourists show up later they will shop at various stores depending on their proximity and the goods they offer. You also need to take actions to move your personal gondolas to islands so that you can take actions there.Why are you doing all of this activity? To score victory point cards in hand and actions on the board will let you gain additional VP cards to give you direction to your actions or let you profit from what you've already done.You can also use some of the buildings to create glassworks and those glassworks come into play on the VP cards through tourist sales and via an action space shown at the bottom of the game board image that lets you sell different types of glass for money.The Complete Edition from 2020 contains Murano: Promo Cards and Murano: The Christmas Tree packaged inside the box and may be found here: Murano: Complete Edition.
Wildcatters is a tactical and strategic board game set during the booming business of the 19th century oil industry!The players are oil barons who develop oil fields; bid for oil rights; and build rigs oil tankers trains and refineries. Your goal is to deliver more oil barrels to the continents than the other players while also collecting more shares and money than them.The game lasts seven rounds with four players and the game set-up is the same for each player with three rigs two trains one tanker and one refinery being placed on the board. The game board features a world map divided into eight areas where you can find oil. Players choose an open area card and get money to build rigs tankers trains and refineries after which they can buy oil actions. The players work together in an oilfield to find oil at a lower cost. The players transport oil together to the refineries using trains and tankers from other players to deliver oil to the refineries – and all with one purpose: deliver more oil than the other players by the end of the game.
Mega Civilization is a strategy board game for 5-18 players that covers the development of civilizations through history from the Stone Age to the Late Iron Age. In this colossal game players lead their historic civilization as they gain victory points by expanding their population building cities trading and developing their knowledge and culture.Notwithstanding its large scope the game's core mechanics are straightforward and easy to learn. A key element in the game is player interaction as they position themselves on the map board and search for valuable commodities during interactive trading sessions.Scope The game was designed to be the biggest board game in the world that can be played in a single day in one room. In its full scope the map board measures over 2 meters (80 inch) in width. Despite its ambitions about size and duration Mega Civilization can be scaled down to as few as 5 players. The game includes a Short Game scenario which reduces playing time through an accelerated start position.Gameplay Each player starts their civilization in the Stone Age with a single population token on the board. As the game progresses the population will expand spread over the board fight some border conflicts and build cities. Cities bring resources and wealth expressed in trade cards. The more cities players manage to build on the board the more trade cards they receive. Trade cards are mainly valuable commodities but sometimes turn out to be disastrous calamities.Trade Trading is the heart of the game a social experience where all players interact with each other to optimize the value of their sets of commodities. In addition to the desired commodities calamities are secretly traded as well adding an additional layer to the trading dynamics. Once the trading phase has ended players that end up with a calamity in their hand will suffer its effects.Develop Civilization Advances When the smoke of trading and resolving calamities has settled players can decide how to spend the wealth gathered through trading. The game includes 51 different advances that can be developed each of which provides benefits in the game to its holder. For example Metal Working provides an advantage when fighting conflicts Architecture facilitates city construction and Enlightenment reduces the impact of (civil) calamities.The 51 Civilization advances are divided into the categories Arts Crafts Science Civics and Religion each of which has specific powers. Each advance acquired by a player provides discounts to other advances that can be purchased later in the game thereby creating a path of strategic decisions. The ultimate advance in the game Wonder of the World is only in reach for players who manage both their trading and purchasing strategy very well.Winning the Game The players who have best developed their position on the board whilst avoiding making enemies and defended their civilization against natural or civic calamities and stand the test of time will eventually gather the most victory points and compete for winning the game. After up to 12 hours of playing that is.Expansions Mega Empires: The Special Buildings (2024) is an expansion set that provides additional flavor to the game through 18 miniatures of ancient buildings historically associated with each of the civilizations in the game. These buildings can be built on the map board and provide additional benefits in play and victory points to their controller.The Mega Empires: Upgrade & 3-4 Players Pack (2024) contains additional and upgraded components that were developed after the release of Mega Civilization. This expansion also contains rules and components for playing Mega Civilization with as few as 3 or 4 players.Accessories The Mega Empires: The West – Deluxe Game Mat (2024) and Mega Empires: The East – Deluxe Game Mat (2024) are neoprene game mats at 125% scale of the original cardboard maps that offer an enlarged playing area and high-quality design for easier and more immersive gameplay.The Mega Empires: Identifier Cards Bonus Pack (2024) is a set with 18 large player identifier cards one for each of the Civilizations included in Mega Empires. These can be used for distributing the civilizations among the players during setup to identify which stack of Civilization Advances belongs to which player or to divide acquired cards from not yet acquired ones during the game.Wrap-up Mega Civilization is a long strategic board game about development trade culture politics and showing resilience when dealing with calamities. The game is a perfect fit for larger groups of strategic board game enthusiasts which due to its scalability can also be played in smaller groups. It is not just a game it is an experience!—description from the designers
Expedition to Newdale is the new Oh My Goods! (2015) card game from renowned designer Alexander Pfister. In this board game adaption of the successful card game 1 to 4 players from 12 and up compete in different chapters to experience the world of the Longsdale kingdom once again. The story of Expedition to Newdale starts about five years after the events from Oh my Goods! Escape to Canyon Brook but you don’t need to know the prequels at all. Each chapter of the game lasts about 90 minutes which adds up to around 12 hours of exciting campaign gameplay. And when you found your favorite chapter while playing the campaign you can always come back and play it again to have even more fun!At the beginning of the game you have your personal board a coal mine as your start building and 5 hand cards. Depending on which chapter you are playing the appropriate game board sits in the middle of the table. Each round is divided into 5 phases which are played in order (or partially parallel once you become more familiar with the game). In phase 1 a new event is revealed which usually alters the course of play in this round slightly (e. g. by introducing new buildings). Additionally the event card shows a fixed amount of workers which are available this round. An information which is much appreciated as you have to place your action markers in phase 2. The latter are numbered 1 — 4 which is important for phase 4 and means that you need to plan ahead. But first phase 3: in this phase more workers are drawn from a bag and get added to the others. This means that productions which would have been impossible before (because workers were missing) are now easily done. Pushing your luck might be beneficial! Phase 4 is the opposite to phase 2. Instead of placing your workers you resolve their chosen action in order of their numbers. We hope you had a backup plan in place if your desired workers were not drawn in phase 3 because this can trigger an unpleasant chain of events! Not enough workers could mean that a production does not happen which then means that you might not have enough money to build the building with your second action marker. Oh and your third marker was planned to directly produce in the newly built building? Well where there is no building there’s no place to produce in right? Clearly: planning ahead a little luck and good alternatives are the way to success. In Phase 5 all players can either use a free building action or draw new hand cards. The last phase is used to resolve all buildings which do not need workers e. g. an automatic coal production or a building which offers the conversion of a certain good to victory points. Afterwards the next round starts of which you play a total of seven. A final scoring at the end of round seven will then show if you win or lose.
From the Spine of the World Mountains to the bustling fishing villages of Earthquake Fish Bay flows a river where fortunes can be made and lowly traders can brush shoulders with Rokugan's elite. Will your clan become the dominant force along this River of Gold?In River of Gold players take on the role of river merchants allied with legendary samurai clans each vying to exploit the river to earn wealth glory and wisdom. Will you invest in developing ports markets shrines and more along the banks of the busy river? Or will you rely upon sailing the river of gold growing your wealth and influence through delivery contracts visiting the nobility and garnering a bit of divine favor during tough times?River of Gold features a stunning embossed metallic gold game board illustrated by master fantasy cartographer Francesca Baerald. In addition to looking beautiful the gameplay is fast and clever with minimal downtime and a playtime of just one hour. Fans of Eurogames will enjoy this mid-weight game and with easy-to-learn intuitive rules you’ll be able to get River of Gold to your table quickly.—description from the designer
The Oranienburg canal which gave this game its name was built between 1832 and 1837 in Brandenburg. The Havel River was difficult to navigate near the Oranienburg mills so a canal was built from the Havel that crossed the older Ruppin canal thereby forming the Oranienburg canal cross. During the industrialization in the 19th century lots of companies and businesses were formed at this important waterway. Moreover additional streets and railways were built.In Oranienburger Kanal you erect new industries and shape the infrastructure by building pathways streets railways and canals. Most important of all are bridges that connect buildings. To do all of this you have access to various actions that you select in the right moments.At the end of the game the player with the best industrial area and the best infrastructure wins.Oranienburger Kanal also includes a solo game!—description from the publisher
Le Havre: The Inland Port is a two-player game in which both players compete to become the richest harbormaster. How they do so? Players acquire resources construct buildings and after twelve rounds score the total value of their buildings and their money in cash.Each round a set of new predefined buildings is added to the market. Both players now take turns by either building one of these buildings or by using an existing building's effects. To construct a building players have to pay a certain amount of money and/or resources from their warehouse. Most of these buildings in turn allow to change the amount of resources on a player's warehouse board in a specific way when used. This is crucial to the game as players are restricted on how to fill or empty their warehouse. They have to combine and optimize these steps to max out the capacity of their warehouses. Players can even use their opponent's buildings but they have to pay them one Franc (=money) to do so. When a building is not used during a round it steadily increases in worth as its effects can be used up to four times in subsequent rounds. But a building that is not used for too long has to be sold to the market for half its value! The game uses an Ora et Labora-like wheel to track this status of each building in play.Although Le Havre: The Inland Port shares gameplay elements with Ora et Labora and is linked in theme with Le Havre it is a distinct game with its own mechanisms and gameplay.
Each player has their own small island paradise where they grow delicious fruit. To win you must gain the most points by cleverly supplying ships and by adding the best businesses to your island.Your turn in Juicy Fruits works like this: First you slide one of your fruit collector tokens a number of unblocked spaces and collect that many fruits of the token's type: banana orange lime pomegranate or mangosteen. Then you may either fulfill the order of a ship on your shores or claim a business from a shared display and place it onto your island (or do nothing). Clever planning and timing is vital because until you supply the ships on your shores they block valuable island space which could be used to collect more fruit — but if you concentrate too much on the ships the most promising businesses may get snatched by your opponents. Also the sooner businesses are claimed the quicker the game might end.With each play Juicy Fruits poses new puzzles of how to move your tokens efficiently and how to balance clearing your island with claiming businesses. The game also includes an additional juice factory mode and four modes of solo play.—description from the publisher
Last Light is a fast-paced 4x game with 3D planets and a rotating board in which players playing asymmetrical alien factions simultaneously gather light right before the heat death of the universe.Each turn players select an action card then all players take their actions simultaneously exploring planets mining for resources gaining new technologies and commanding fleets all while racing to the center of a rotating board to the last known white dwarf star to gather light for their civilization to survive.The first player to gather 20 light has what they need to overcome their rivals and lay claim to the last light in the universe and win!
You are one of Pharaoh’s children. Like your brothers and sisters you will spend a huge part of your life preparing for your journey towards the Afterlife. Getting the support of loyal nobles and talented artisans building a magnificent burial chamber making offerings to the Gods… here are the main tasks set for you. But the gods are looking at you and you will have to do your best in order to satisfy their demands. Each of your actions will be judged during the weighing of your heart.Pharaon is a game mixing resource management and worker placement into a single mechanism thanks to its Wheel of Actions. It is located at the center of the gameboard surrounded by 5 areas representing the 5 actions featured in the game. Each round the Wheel indicates which resource has to be spent for accessing the matching action. As the wheel rotates from one segment by the end of each of the 5 rounds this access cost to actions fluctuates throughout the game. As a consequence players have to plan their actions anticipating which resources they may need for the next round. But there are a limited amount of available spots on the wheel forcing you to watch your opponents which resources they have and what they may intend.How to play ? A game of Pharaon is played in 5 rounds during which the players take turns one after the other until everyone has passed. On their turn a player performs one of the 5 actions on the board. The actions can provide Prestige Points (PP) determining who wins at the end of the game but they can also help getting new resources for further turns. To be allowed to perform an action the player has to pay its Access cost by spending the resource indicated by the Wheel of Actions for the area in which they want to act. They then pay the Action Cost by spending the corresponding resources. The resource spent on the Wheel to access this area gets deducted from the Action Cost if it can match. So it is useful to anticipate the rotation of the Wheel for taking the actions at their best cost. But there is a limit on how many times an action can be performed and your opponents may need the same as you. Moreover the game will be closely watched by the Gods. You will have to fulfill as many of their demands as possible to get their support and some extra PP.—description from the publisher
In Kashgar: Händler der Seidenstraße the players trade different spices that are coming over the silk road from Asia to Europe. Each player has control over three caravans. In the beginning each caravan consists of three cards that are spread out vertically so that the top part of each card is visible; each card stands for a caravan member with different abilities.On their turn a player performs only one action choosing one of the cards on top of the three families and executing one action shown on that card. Then the card is put at the back of its caravan. To use the same caravan member again a player must first use all the other cards on top of that caravan row.These actions can influence the player's stock of spice gold and mules. To keep track of that stock each player has their own board with wooden markers that are moved accordingly. Actions can also bring new members to the caravans and can enable the player to fulfill one of four delivery request cards from the middle of the table. Finally there are actions that mix things up a bit such as by getting rid of a caravan member or even influencing other players' caravans.The game ends when one player has earned 25 points by collecting character cards and fulfilling delivery request cards.The core mechanism of Kashgar could be called open deck-building. The game plays quickly with little downtime. After having learned the different actions of the cards players can start trying out different strategies and combinations of caravan members caravan sizes etc.
In the 1980s a merciless battle raged in Sicily that would later go down in history as The Great Mafia War. Different mob families fought with and against each other for supremacy in southern Italy.In La Famiglia: The Great Mafia War you play against each other in teams (2 vs. 2) to take control of Sicily. Six different mafia families each with special abilities are at your disposal. The game rounds are divided into two phases: In the planning phase you develop your abilities and bring fighters as well as secret orders to the board. In the combat phase these orders are revealed and executed. Here you use your fighters and bombs to dominate as many regions as possible. The combat system is both simple and innovative making every fight an exciting psychological duel. The team that best combines and coordinates its abilities will finally dominate Sicily.La Famiglia is a team game that provides lasting excitement through asymmetric abilities and a variable game set-up.—description from the publisher
The 2012 rerelease of Wallenstein tweaks the 2002 title from designer Dirk Henn and publisher Queen Games while including two new expansions.The setting and game play of the two games are mostly the same. In 1625 the Thirty Years' War is underway and military leaders like Albrecht von Wallenstein and Gottfried Heinrich Graf zu Pappenheim are roaming the country fighting for land and trying to establish the best of everything for themselves. The game lasts two years with players taking actions in the spring summer and fall then possibly suffering from grain shortage and revolts in the winter before scoring points for the year. After two years the player with the most points – with points being scored for land and buildings under one's control – wins.In each of the action seasons ten action cards are shuffled then laid out with five face-up and the rest face-down. The five bonus tiles (which provide extra money grain or armies) are also laid out. Each player then secretly assigns one of his county cards (or a blank card) to each of the ten actions on his individual player board in addition to bidding for player order and choice of bonus tile.After revealing that round's event card and determining player order players carry out actions in the order determined earlier revealing which county is taking the current action then revealing the next face-down action thus giving players some information about when actions will occur but not all. Taxing a county or taking grain from it can increase the chance of a revolt during winter but without money you can't deploy troops or build palaces or churches and without grain you increase the chance of revolt.Combat and revolts are handled via a dice tower in which players drop army units and peasants (colored wooden cubes) into the top of the tower and see which ones emerge in the bottom tray (representing the fighting forces for that combat) and which get stuck in the tower's baffles to possibly emerge in the future.Wallenstein includes two expansions: Emperor's Court in which a player's army tokens that fall from the dice tower at the start of the game become courtiers who compete for favors (special actions) from the emperor; a player can convert armies to courtiers during the game and whoever has the most courtiers in the court's entrance hall each turn gets first shot at the favors available. Landsknechte which can be used with Emperor's Court or on its own consists of a set of four cards for each player stacked in a particular order. If after determining turn order a player controls counties in four different regions he removes the top card from the stack then takes one of the bonuses (such as money or armies in the tray) shown on the newly revealed card. This stack resets after winter ends.Note that the box of this game states is for 2-5 players but the game actually plays only with 3-5 players.
Set in the early 20th century of entrepreneurs and chocolatiers experimenting with new ways to create and market chocolates YOU are assigned the task of chief chocolate maker! Chocolate Factory is a euro game of literal factory building and moving (using a pushable conveyer belt component) chocolates you must complete the largest number of chocolates required by retailers for the best value. The game also features wooden chocolate pieces and a movable conveyer belt making the physicality blended with euro mechanics a unique experience.Gameplay overview: Players are each given a starting player board which will have two Factory parts which apply to a physical conveyer belt. The conveyer belt part of the player board contains long slot with an empty region in which to push square tiles along. The tiles will house the chocolate pieces players will manipulate throughout the game.During the game players will initially draft new factory parts (to add to their player board) and specialists (one time use cards with special powers).Then each player will “push” three times cocoa into their machines. During each “push” players will be able to use fuel and their factory parts to manipulate their Chocolate pieces. Careful consideration will be required for the spatial element of the game as Chocolate pieces can only be manipulated during a push by the Factory part that is adjacent to their tile.Players score points by creating chocolates for public and personal objectives. The player with the most points at the end wins.
The station is jam-packed full of excited people ready to ride the rails. Mason is off to Chicago Ashley to Denver and Hunter is going all the way to San Francisco. The train arrives and passengers start detraining the sleeper cars with the red-capped porters expertly loading their luggage onto the baggage carts. Enthusiastic travelers crowd the doors anxiously anticipating their adventure cruising across America in style!In Ride the Rails you will invest in railroad companies build railway track across the United States and deliver passengers to as many cities as possible. Each round a new railroad company is introduced to the game and each railroad company has its own special placement rules! Deliver passengers to as many cities as possible to earn the most points. Be cautious in your travels as shareholders of railroads that you use will also earn points!Ride the Rails is the second title in the Iron Rail series by Capstone Games.—description from the publisher
Rating: 7.1 | Players: 1–4
Game Type:
StrategyCategories:
In Masters of Renaissance you are an important citizen of Florence and your goal is to increase your fame and prestige. Take resources from the market and use them to buy new cards. Expand your power both in the city and in the surrounding territories! Every card gives you a production power that transforms the resources so you can store them in our strongbox. Try to use the Leaders' abilities to your advantage and don't forget to show your devotion to the Pope!Masters of Renaissance is a game with simple rules offering deep strategic choices of action selection and engine building.—description from the publisher
In 2001 2F-Spiele published the original Funkenschlag.In 2011 it is time to look back...a long time back! To celebrate the tenth anniversary of the original Funkenschlag designer Friedemann Friese will take you back in time and let you relive the early beginnings of mankind. True to the name of the German edition (a literal translation of which is Flying Sparks) it is time for Funkenschlag: Die ersten Funken or The First Sparks.The First Sparks transports the Funkenschlag mechanisms into the Stone Age. The order of phases during a game round the player order the technology cards: you know all these parts from “Funkenschlag”. But what is new? What is different?The First Sparks is much faster and far more direct. You are immediately part of the action. Each turn each decision is important. As a clan leader you decide on the well-being of your clan during the Stone Age. You need to develop new hunting technologies and get new knowledge - to successfully hunt food or to learn to control fire. With the help of these skills you will harvest enough food to feed your clan and spread it far enough to reach new hunting areas.In a game of The First Sparks you are always confronted with many decisions: Which technology cards offer you the biggest advantages? When is the right time to spread your clan on the game board? Which hunting areas will grant the most food? Reaching new hunting areas or trying to secure parts of the game board for your own clan are important factors for your strategy. Empty spaces are cheaper for you to settle compared to spaces in which other clans are already settled. If you are the first to increase your clan size to 13 clan members you win The First Sparks.
In Black Forest you start out with a small domain in need of new buildings and livestock. You’ll travel from village to village to enlist the aid of the best specialists. Exploiting the abilities of these specialists lets you collect resources lay out new landscape tiles (e.g. ponds and fields) and build a variety of buildings which come in four types. Choose the right buildings place landscapes fire up your glass production and expand your domain.Uwe Rosenberg’s resource wheels made famous in Glass Road (2013) return in Black Forest. Two resource wheels on your tableau help you keep track of your resources and production. Black Forest continues the story - as the name suggests — in the Black Forest. Among others the main difference between the two games is the use of worker placement in Black Forest instead of simultaneous action selection.A wide selection of buildings and their different effects offer many different paths to victory.—description from publisher
It's 43,000 BC in Ice Age Europe the dawn of modern man. In Neanderthal you are one of three human species: Archaic Neanderthal or Cro-Magnon. Assign your males to hunt Pleistocene megafauna but try to avoid being eaten by predators. Assign your women for teaching your children vocabulary leading to cognitive fluidity in the next generation and to a tribalistic culture. Specialize your elders for fire war big game inventions or animal domestications. Choose between three mating strategies: promiscuous harems or pair bonding. Victory depends on which strategy you choose and may include your hunters elders women vocabulary trophies inventions or domesticated animals.At this point the players have developed to the point where the companion game Greenland begins so you can flow one game into another seamlessly.
Age of Galaxy is a strategic game in the line of Age of Civilization. This pocket-sized 4X game places you in control of an interstellar alliance consist of 3 factions with unique powers. You could explore systems colonize planets research technologies build galactic cruisers and much more.There are many potential paths to victory according to the ability combos and the main ideology of your alliance.In this vast galaxy with more than 30 extraordinary factions the possibilities are unlimited!—description from the publisher
Patchistory is a strategy board game with cards that symbolize historical heroes and wonders with the whole game being divided into three eras. During the game you acquire these cards through auctions and expand your territory by placing cards so that they overlap one another in a 5×5 space in the first era a 6×6 space in the second era and a 7×7 space in the third era. When your land—that is the layout of your cards—is well built the card functions are activated. You can earn victory points with diplomatic actions domestic politics war movement the actions of production etc. and at the end of the game the person with the highest score after the third era wins.Because you can make combos with lots of features on historical cards and you can score in various ways Patchistory will give you another new exciting play every time it hits the table.–––패치스토리는 역사테마의 전략보드게임입니다. 본 게임은 유구한 인류사에 있어서 역사적인 영웅 기념비적인 건축물에 대한 역사카드가 각각 1,2,3시대로 구성되어 있습니다. 이런 역사카드들을 경매로 가져와 1시대에는 5*5 2시대는 6*6 3시대는 7*7 칸의 범위 내에서 겹치게 배치하여 자신만의 역사를 만들어 갑니다. 이렇게 완성된 자신만의 역사에서 그 카드들의 기능들이 발동하게 되고 외교 내정 이동 전쟁 생산 등등의 액션으로 점수를 얻게 되는데 이때 3시대까지 점수를 가장 많이 얻는 사람이 승리하게 됩니다.패치스토리의 매력은 다양한 역사카드의 여러 가지 기능들에 의한 콤보가 발동되고 그로인한 점수 획득방법이 다양하여 게임 할 때마다 매번 새로운 재미를 준다는 점입니다.
The morning stretches over the tops of the tall rugged mountains that dominate the Iberian Peninsula. Hammers ring iron on iron fighting stubbornly for every inch of new track against the unforgiving and unyielding terrain. The age of the railroad is coming to Iberia but it won’t be easy…In Iberian Gauge you will invest in railroad companies during Stock Rounds. In the Operating Rounds each share of stock allows the shareholder to build track for that company in the order those shares were purchased. But building in such hostile terrain is expensive! Leasing track from other companies reduces cost and keeps your railroads expanding. Failure to expand will sink your stock values leading to ruin!
The great river Key Flow passes through the new Key Lands carrying ships laden with resources for building and trade. Along the riverside buildings are built boats are moored in docks and animals graze in the fields. Players build communities alongside this river and send workers (known as keyples) to work in both their own and their neighbors' businesses enabling their economy to develop and flourish.Key Flow is a card-driven game based on many of the ideas contained in the award-winning game Keyflower. The game flows quickly over four game rounds (seasons) allowing players to develop their own unique village with many ways to score points for their buildings animals keyples resources and other items.Key Flow is played over four seasons (rounds). Each season players are dealt a number of cards. They then choose one of their cards and pass the remaining cards to the player on their left or right — depending on the season — until all the cards have been chosen. All scoring takes place at the end of winter. Points are scored from the village cards in various ways through upgrading buildings and from gathering gold. The player who scores the most points wins.
New York 1929: A frenzy of interest in antiquity is sweeping the nation! With museums hungry for mysterious and exotic artifacts — and you hungry for adventure — you start up your own archeology company. Untold wonders await within dangerous jungles harsh deserts and wind-swept mountains. Will you gain a reputation as the most intrepid and famous adventurer of all time?In Artifacts Inc. 2-4 players compete to grow the most famous archaeology company. Players roll dice which represent their troop of adventurers and place them on cards in order to find artifacts sell them to museums and purchase new cards representing their company assets. Players can choose to focus on making lots of money by selling artifacts having museum majorities creating the best combination of expeditions and buildings or searching below the waves for lost cities and hidden treasures. The first player to reach 20 reputation triggers the end of the game and the player with the most total reputation wins!
Polis is a two-player civ-lite game set in the beginning of the conflict between the two major poleis of the 5th century B.C: Athens and the Delian League against Sparta and the Peloponnesian League. The winner will be the Empire with more population and prestige at the end of the game.Both players must secure their supplies and the routes to five markets to trade with them. Every turn you get goods from a territory where you have population supporting your Empire but you should feed them.You can fight to control the territories and siege other polis or you might use your diplomacy to convince a polis to join your league. But polis are proud of their independence so you will have to create some projects to gain prestige needed for your military manoeuvres.This new edition of Polis has updated revised rules and new art that will enhance your game experience.—description from the publisher
Build the most renowned amusement park of all time in Meeple Land! Buy the most beautiful attractions offer the best services and accommodate as many meeples as possible with buses and advertising. Meet the expectations of the meeples and success will be yours! Do not neglect any of your meeples however for the unsatisfied ones will tarnish your reputation...—description from the publisher
Four factions have grown and their boundaries widened. The conflict is not to be averted. Blood will soon be shed. The Mutants Union is the power that made rocks roll and attack and the other factions responded quickly. The New Era begins the era of war...The New Era a standalone expansion for 51st State contains more than 80 new cards and a new fifth faction: The Hegemony a violent band of criminals. New rules for direct interaction allow players to invade each other and sign deals with opponents' locations. New options and decisions have opened for players. The game is aggressive and even more engaging than 51st State.The New Era is another Portal game in the postapocalyptic world of Neuroshima a new piece of the award-winning series containing such titles as Neuroshima HEX Neuroshima HEX: Babel 13 Neuroshima HEX: Duel 51st State Neuroshima RPG and Neuroshima Tactics (available only in Polish as of 2011). The New Era presents the highest standard of production with wooden components a new victory points board and polished and improved iconography.The New Era can be combined with 51st State or played on its own as a standalone game.
Eleven — the number of players you have on the pitch at any given time with those players making all the difference between being the best team and the worst. But every team knows that to be the best in the league it takes a lot more than players; it also takes an incredible manager.Eleven: Football Manager Board Game is an economic strategy game set in a world of sport. Your task is to manage and grow your own football club over the course of a season. During the game you hire staff members including trainers physical therapists PR specialists and directors. You acquire sponsors expand the stadium infrastructure and take care of your club's position in social media. Among the many tasks on the list are transferring new players and choosing the right tactics for each of the upcoming matches.Eleven can be played multiplayer or solo. The solo mode includes six different scenarios that challenge players with different starting situations and goals for the season. In the beginning the task is simple: You have to climb the steps of the football leagues and achieve the appropriate experience. You may have to manage the club in a crisis and at other times you will have to rejuvenate a football team of players that are not so young anymore. You may also have to fight against time to try to complete the stadium before the deadline!—description from publisher
In Tinners' Trail set in 19th century Cornwall you represent a mining conglomerate at the height of the tin and copper mining industry. You must buy plots of land across Cornwall in auctions and survey them for tin and copper always managing your work points and money effectively.Once you have a mine in place it's time to extract the ore and (ideally) make a profit but the deeper your mine goes the more expensive the process gets. To reduce the cost of mining you can place developments such as ports train stations and adits (drainage tunnels) but there's only so many improvements to go around. Once you have made your money — trying to time the market to sell when prices are high — you can invest it in industries outside of Cornwall which gains you victory points. The earlier you invest the better the return. Can you outplay the competition and make the most money or will you be left without two shillings to rub together?This edition of Tinners' Trail differs from the original 2008 version in several ways. The player count for example is now 1-5 instead of 3-4 and the resources on the board are now set up via tiles instead of die rolls to maintain variability while reducing the randomness. Dual-use cards are now an important part of the game giving you information before an auction or an extra boost after an auction.With lead development and expansion designs by David Digby
We are called to be architects of the future not its victims. – R. Buckminster Fuller—What if the future is non-dystopian? No pandemic zombies or post-apocalyptic rubble? Imagine instead a future in which humanity explores the fringes of the achievable in which scientists and technocrats rewrite the human condition by expanding into new spheres — the developing world the cloud and space. Win by solving humanitarian problems demolishing societal and technological barriers and guiding human progress towards a future of your design.
In City of Iron 2-4 players compete to build up a small nation in a world of machines magic and money. Become the leader of one of four rival nations: the industrious humans the toad engineers the scholarly Cresarians or the clever hogmen. Produce goods like machine parts and bottled demons to gain wealth or research steam-age technology and recruit mercenaries to control the continent. If you want to establish new cities you’ll build schooners or airships to reach faraway lands and flying islands. Your cities have limited capacity so you’ll have to decide what to keep and what to demolish when building advanced structures. The future of a nation is in your hands. Build unbreakable foundations for an empire or disappear into the dusty pages of history.
From the opening of the Suez Canal in 1869 to the beginning of WWI in 1914 there was an amazing development of bigger faster and more modern steamships. Whereas in 1870 there are still many clippers around and the good old paddle steamer Scotia sails the North Atlantic sea trade is dominated by the end of this era by huge vessels like Mauretania(Cunard) Olympic(White Star) or Imperator(Hapag).In Transatlantic 2 to 4 players lead their own shipping companies which transport freight mail and passengers around the globe. They purchase new steamships from the market each of them historical with their individual technical data (tons knots etc.). Competition is tough especially in the North Atlantic where winning the Blue Riband is not only a matter of prestige but may also be a profitable investment. In order to let a shipping company flourish purchasing the best steamships is not enough if one fails to acquire enough coal bunkers and trade posts as well.The game is driven by cards; on each turn play one card and execute the related action. As new cards enter the game build your individual deck of cards with new or improved possibilities. The task is to manage your merchant fleet most efficiently. It's a maritime strategy game with low luck lots of interactive choices and tough decisions.
In the Divine Comedy the poet Dante Alighieri enters Hell in search of his beloved Beatrice. Guided by Virgil he descends through the nine circles witnessing how each sinner is eternally punished in a manner as horrifying as the sin they committed in life.Inferno is a soul management game where each player must guide sinners to their respective circles in Hell. The central board consists of two parts: one displaying all 9 circles and the soul registry while the other represents Florence in the early 14th century where Dante lived with its power games and palace intrigues.Each turn consists of two phases:With each death Dante takes a step closer to his descent. When he reaches the gate that will lead him to Purgatory the game ends.The player with the most Infamy Points is declared the winner and deemed untrustworthy.
Can you build the best theme park in town?Choose and build an exciting mix of attractions in your very own theme park. Upgrade them to match blueprints or just to stack up towering rides that pull in the crowds and make the most cash. Hire staff members and build super attractions to maximise your park’s strategy for the win!Funfair is a standalone game in the Unfair universe. It's a lighter and faster introduction to Unfair’s ludicrously modular theme park building. With fast setup and gameplay and only positive player interaction included in Funfair it’s a fun family-friendly game. However new goals new cards all new build strategies and tight combos will give experienced gamers and Unfair fans plenty of challenge.The board is set up with:Each of the 2 to 4 players starts with:Each of Funfair’s 6 rounds begins with a random City event which helps all players in some way often requiring interesting decisions about how to best benefit from them and sometimes interactively with other players.Players then progress to the Park step and take their 3 actions 1 at a time each clockwise around the table to build attractions upgrades on those attractions or recruit staff directly from the market or their hand. Alternatively players may also draw blueprints from the blueprints decks or park cards from the park deck or market or gain money (1 per attraction they have built).After all players have taken 3 actions each (or 4 if they have built their Showcase attraction) players progress to the Guests step where they earn income from the stars (representing guest appeal) on the cards they have built in their parks and perhaps from staff members.In the Cleanup step players discard down to 5 cards in hand and reset the market ready for the next round.Over each game of 6 rounds and 20 or so actions players build a mix of attractions upgrades and staff into their park tableau to generate increasingly larger incomes each round. But they also build their park to score victory points in various ways at the end of the game. Exactly how they do so will vary greatly from game to game with different public Awards & private Blueprint goals and other strategic factors and opportunities presenting themselves as the game develops. There are many efficiencies and combinations to be found during play and numerous ways to earn points.At the end of the game (after the Cleanup step in Round 6) players total their points earned from:-description from publisher
Cytosis: A Cell Building Game is a worker placement game that takes place inside a human cell. Players start out with a number of workers and on a player’s turn they will place one of their workers in any available location within that cell. Some of the locations provide players with resources (e.g. mRNA ATP); some with actions (e.g. convert resources collect cards). Resources are used to build enzymes hormones and/or receptors which score Health Points. The player with the most Health Points at the end of the game wins!
Description from the publisher:It's the year 1899 and strange phenomena are being observed in places like Stonehenge and the pyramids of Egypt. Time goes crazy and newly discovered crystals have exhibited strange properties that allow for the creation of fantastic apparatuses.In a race to exploit these discoveries the rapidly industrializing nations have used them to construct gigantic steam-driven airships to travel through time and space. In Steam Time the race is on for long-lost knowledge vanished cultures and hidden treasures. Travel to past ages search for crystals and use your crystals wisely to stay ahead of your competitors.
Oranges or lemons or both? Create a new plantation or extend an existing one? Collect landscape tiles or rather build onto a finca in order to cultivate the most points during the next evaluation?Citrus provides players with new challenges and little is left to chance. The moves are simple but the decisions are tricky. Players build citrus plantations for points yet in order to build it's essential to harvest your plantations from time to time as this is the only way to bring new income into your account – but when is the timing right? And most importantly which plantation should you harvest thus taking it out of the race for the important points during the finca scoring?Citrus is a tile-laying game for 2-5 players ages 10 and up with a playing time of about 50 minutes. The game contains a simplified family variant as well as a short version of the game. Citrus is particularly suitable for two players.
In Forge War players will take on the role of blacksmiths in a kingdom rife with marauding harpies cursed dungeons and fire-breathing dragons. They are charged with gathering ore from the mines purchasing weapon designs from the market and then using these resources to forge weapons for adventurers who will go on quests to fight back the ever-deepening darkness. If the adventurers are successful they will return with more ore money and other rewards with which players can invest back into their burgeoning weaponsmithing empire.At its core Forge War is a rewarding game of aggressive investment which occurs through the acquisition of quests. Quest management becomes challenging for the player however because quests undertaken aren't completed immediately but instead progress each turn and become more difficult. At specific time intervals players will need to add more resources to their quests or face failure.Gameplay cycles through three different phases in each round. The first phase consists of moving pieces around a hex grid to maximize resource production. The second phase is a market phase that features an action blocking mechanic to gain access to new weapon plans and other advantages. The final phase is the acquisition and management of quests which are selected from a pool of available cards.
Over its 250-year history the British East India Company grew to become one of the most influential commercial and political organizations in the world. Its profits catapulted the British Empire to global dominance and shaped the fate of some of the world's great nations but its ascent was anything but easy. The Company was filled with diverging interests and struggled constantly at home and abroad.John Company attempts to tell the story of the British East India Company from the inside out. Players will steer their dynasties through the company's history vying for position power and prestige. The goal of the game is simple: Use the Company and the Company's trade to secure your place in society back home. To this end you guide your scions through their careers exchanging favors for positions in London or plush colonial posts. Players collectively control the Company facing tough budgetary decisions and conflicting interests. Should a Governor conduct a campaign to expand company holdings or invest in his region's infrastructure? Perhaps the honest tax revenues would be better diverted to expand his summer estate back home...As the game continues the Company may face open rebellion in India or outright failure as it grapples with increasingly bold attempts at regulation from the British government. It's even possible that the Company's trade monopoly will be revoked leaving the players to form and operate their own trading firms. Each game offers a huge range of possibilities informed chiefly by the decisions the players make. In addition players can tailor their experience by using one of the three tournament scenarios that cover the Early Mid and Late Company that can be played in about 90 minutes. The game also offers a full campaign game that will take players from 1720 to 1857 in an evening.Taking its inspiration from Phil Eklund's seminal Lords games John Company offers Greed Incorporated by way of Republic of Rome — and with only sixty cards and multiple scenarios John Company is one of the most accessible SMG offerings to date.—description from the publisher
In Edo players represent daimyo in mid-second millennium Japan who are trying to serve their shogun by using their samurai to construct castles markets and houses in Tokyo and surrounding areas.At the start of Edo – which won best evening-length game in the 2010 Hippodice Game Design competition under the name Altiplano – each player has five samurai tokens seven houses one market and three square action cards each of which has four possible actions on it. One card for example allows a player to:Each turn the players simultaneously choose which actions they want to take with their three cards and in which order programming those actions on their player cards similar to the planning phase in Dirk Henn's Wallenstein and Shogun. Players then take actions in turn order moving samurai on the board as needed (paying $1 per space moved) in order to complete actions (to the forest for wood the rice fields for rice cities to build and so on). Before a player can move samurai however he must use an action to place them on the game board; some actions allow free movement and others allow a player to recruit additional samurai beyond the initial five.One other action allows you to recruit additional action cards from an array on the side of the game board thereby giving you four (or more) cards from which to choose for the rest of the game.Building in cities costs resources and gives you points as well as money; as more players build in a city the funds are split among all present with those first in the city receiving a larger share. Players can also receive points or buy stone by dealing with a traveling merchant.Once at least one player has twelve points the game finishes at the end of the round with players scoring endgame bonuses for money in hand and other things. The player with the most points wins.Edo includes separate game boards for 2-3 players and for 4 players.
Dockmaster Schlibble and Constable O'Brady cordially invite you to visit their bustling Harbour town! Attend to business at the Trader's Guild or the Masoner's Hall. Break for lunch at the Sushi Shop or stop off for a drink at the Pub. Don't forget to check out the Wizard's Traveling Imaginarium before you go! But no matter where you go keep on the lookout for a bargain... the denizens of this town are always wheeling and dealing! Collect and trade resources as you visit the various buildings of Harbour and cash them in to buy your way into the town. Whoever has the most points worth of buildings when the game ends wins!Harbour is a worker placement game where players move their worker from building to building collecting and trading Fish Livestock Wood and Stone; and cashing those resources in to purchase buildings (which are the worker placement spots) from the central pool. Once a building is purchased it is replaced from the deck and the central pool is a small subset of the deck and is therefore different every game.The game ends when a player has purchased his fourth building. After that round finishes the player with the most points worth of buildings is the winner!At the heart of Harbour is a dynamic market mechanism. Each time a player purchases a building the value of the resources they used drops while the value of the other resources rise. You'll have to carefully time your purchases to take advantage of the ebb and flow of market prices or be prepared to waste some resources!
스플렌더: Pokémon plays much like the original Splendor game but with special rules based on Pokémon.On your turn you may (1) collect Pokéballs (which come in five colors) or (2) catch a Pokémon or (3) reserve a Pokémon. If you collect Pokéballs you take either three different colors of Pokéballs or two Pokéballs of the same color (as long as four are available). If you catch a Pokémon you pay its cost in Pokéballs then add it to your playing area. If you reserve a Pokémon — in order to make sure you get it or why not your opponents don't get it — you place it in front of you face down for later catching; this costs you a round but you also get a Master Ball which you can later use as a Pokéball of any color. Each Pokémon you have caught gives you a permanent Pokéball that you can use toward catching all future Pokémon meaning as you catch more Pokémon it becomes easier to catch the ones that are more expensive and worth more points.When a player has 18 or more points in their collection you complete the final round then whoever has the most points wins.
The day has come. The paperwork is complete the registration filed and the business cards purchased – you're open for business! So now what? Where do you spend your time? Where do you spend your money? Which tasks are most important? What should take priority? Should you hire new employees? Or maybe invest in a marketing campaign? These are just some of the decisions facing you as a fresh entrepreneur who dreams of running a successful business. You must excel at balancing your time money and staff because all are scarce and all are required to thrive.So barter with your fellow colleagues manage your staff collect information expand your office or schedule your next product shipment. It's up to you – after all it's your business. Of course no matter which route you decide to take to reach that corner office at the top of the tallest skyscraper you must start with everyone else......on the Ground Floor!Over the course of the game you will:
Five years after the events of Cavern Tavern where a fragile peace was brokered between The Five Realms the High Queen Tabita Orestes has ordered a new city to be built. The city of Caveborn will be the capital of the Five Realms a place where all the races will learn to live together in harmony with the main purpose being to bring them closer and prevent another war.The Queen needs to keep the alliance between the races and ensure that Caveborn is peaceful and prosperous. To that end a Settlers Council has been formed with Berk the Town Clerk as its chairman — but Berk is getting old and needs a successor. Are you that person?Rise to Nobility is a worker (dice) placement game set in the same fantasy world as Cavern Tavern. You each own a small piece of land in the newly built city and your job is to rise from anonymity make your way to the title of lord and take over the head seat at the Stone Council.You can achieve this by upgrading your land and increasing its value satisfying the demands of the settlers' council attracting and housing as many settlers as you can accommodating their needs finding them jobs and helping them develop from apprentices to guild masters thus insuring you have people in high places all around the city of Caveborn.
Get in a queue with your family in front of a store and experience a rush of genuine emotions!The board game Kolejka (a.k.a. Queue) tells a story of everyday life in Poland at the tail-end of the Communist era. The players' task appears to be simple: They have to send their family members out to various stores on the game board to buy all the items on their shopping list. The problem is however that the shelves in the five neighborhood stores are empty.The players line up their pawns in front of the shops without knowing which shop will have a delivery. Tension mounts as the product delivery cards are uncovered and it turns out that there will be enough product cards only for the lucky few standing closest to the door of a store. Since everyone wants to be first the queue starts to push up against the door. To get ahead the people in the queue use a range of queuing cards such as Mother carrying small child This is not your place sir or Under-the-counter goods. But they have to watch out for Closed for stocktaking Delivery error and for the black pawns – the speculators – standing in the queue. Only those players who make the best use of the queuing cards in their hand will come home with full shopping bags.On the product cards are photos of sixty original objects from the Communist era. The merchandise includes Relaks shoes Przemysławka eau de cologne and Popularna tea as well as other commodities that were once in scarce supply. The neighborhood also has an outdoor market but the prices there are steep – unless of course you manage to strike a deal with the market trader. In this realistic game you really have to be savvy to get the goods.Are you brave enough to confront the everyday life of the 1980s?
With the fall of Napoleon the British East India Company plied its trade unchecked from the Cape of Good Hope to the markets of Hong Kong. India stood at the center of this sprawling imperial network and the currents of empire ran through its ports tying the Far East with European markets and awarding the British virtual control of the vast wealth of the subcontinent. However the crown jewel of the empire was far from secure.Across the forests of Siberia and the steppes of Asia the Russian Empire advanced at a rate exceeding even the pace of America's western pioneers. This expansionism by the world’s largest nation loomed over British holdings in India casting a longer shadow each year. In the buffer region of central Asia surveyors adventurers industrialists and government agents crossed paths all seeking to manipulate the byzantine local politics. There in the shadow of the Pamir Mountains the stage was set for a game that would define the limits of global power in the 19th century and the present day.In Pax Pamir two to five players assume the role of Afghan tribal leaders navigating the winds of colonial power in The Great Game. If either the Russian British Empire or Afghan is able to achieve supremacy the player with the most influence in that empire wins.
Yunnan — home of delicious Pu'er tea. For more than 1,000 years the tea dynasties have provided this sought-after good via their horse caravans to faraway Tibet. The Tea-Horse Road — a network of paths and roads leading through the jungles of Yunnan across the steppes of Sichuan and over the peaks of the Himalaya — is the traditional travel route of the tea traders.In Yunnan players control the fate of their tea dynasties. Their main goal is to establish a broad and secure trading network to deliver the tea to the farthest provinces doing it better than their opponents. The main work behind the scenes is done in Pu'er their home location: New traders need to be trained better horses need to be acquired and a good number of border passes need to be requested to be able to reach the farthest provinces.Mere trading is not enough to beat the competition however. Great social influence and a prestigious tea house may come in handy to propitiate the province inspector. Bridges provide shortcuts and trading posts in faraway places secure one's own path along the Tea-Horse Road.Yunnan is well-suited for players who like tactical development games. Due to the interleaving game mechanisms the players are involved at all times. The great variety of available actions allows for different strategies. Only the player who calculates well goes against the proper opponents and reacts to the actions of others swiftly and adequately will win this game which includes no elements of chance.
From an abandoned mountain fortress you command a group of Norwegian volunteers fighting numerically superior German forces in the early days of WW2.Halls of Hegra is a solitaire-only wargame in the same vein as Robinson Crusoe This War of Mine and Dead of Winter. The mechanics are worker placement bag building and area control/ tower defense.You play as the commander of the Norwegian forces during the three stages of the game.1. Mobilization. Explore the fortress while you dig your way through mountains of snow and broken equipment. New recruits are joining your growing force while you plan supply routes for the coming siege.2. 1st. attack The village below the fortress is attacked. You try to defend it while you do the final preparations before the Siege. Send out patrols behind enemy lines to secure enough supplies.3. Siege The Siege of fortress Hegra begins. You have to endure constant bombing and infantry attack while keeping the morale up amongst your men. Will you survive?—description from the designer
Description from the publisher:Larry Harris presents War Room a deluxe global World War II game for 2-6 players. You have been entrusted with the Mantle of Command for your nation. Collaborate with allies to coordinate maneuvers before resolving your secret simultaneous orders for movement and production. Assign battle stances for each unit type wisely during conflicts on the land at sea and air. Maintain a tight grip on your territories and guard your convoys to control the varied resources required to expand your army. Attack your enemies where they least expect and crush their national morale. Strive onward to capture the enemy capitals and secure victory!
Starting with a limited amount of resources and workers you set out to run your lumber mill as efficiently as possible. Savvy investments and proper planning will ensure that your mill will be the most profitable. Be cautious however for competition is fierce! You will need to secure the best cutting areas make use of limited contract workers and continually update and replace your equipment. Your competitors are not the only thing to worry about as you will also need to store enough firewood and food to survive the harsh winters.Lignum is a strategic optimization game that portrays the logging industry in the 19th century. Each round players travel to the nearby forest picking up tools and hiring workers along the way. After felling timber players must decide how to transport their wood to their sawmills and if the wood should be processed or sold immediately all the while optimizing their entire processing chain.The second edition of Lignum also includes the Joinery & Buildings expansion. In this expansion players can visit two additional locations along the supply path. Players may now acquire special buildings that give them unique special abilities for the remainder of the game. Additionally players can acquire joiners to help generate more income each round; if those joiners are supplied with the appropriate wood players can earn extra money at the end of the game!
The year is 3042: Humanity is ready to explore the galaxy. The most interesting celestial bodies to explore and eventually colonize have been known for centuries and the nations of Earth finally have the technological level to reach them thus beginning an unarmed competition that in the end the whole of humanity will win.Kepler-3042 is a resource management game in which you have to explore colonize exploit and terraform the planets of the Milky Way using the available technologies. In each round you must choose which action to perform and which bonus to activate managing your supplies of matter energy and antimatter. The peculiar strength of the game is the innovative resource management: Each player has a finite amount of matter energy and antimatter that they can produce or spend during the game. In each round they can decide to burn forever one or more resources to perform powerful actions thereby allowing them to follow different strategies.
In Foundations of Metropolis players will compete over three rounds to be the greatest architect in the city by purchasing deeds to empty lots and constructing new buildings on them.More complex buildings require more lots but will bring you even greater prestige. The player with the most prestige will be appointed Grand Architect!Gameplay is the same in this standalone game as in Foundations of Rome but with polyomino pieces and a brand new theme.—description from the publisher
Autobahn is an economic strategy game about the building of the German motorway system over three periods of time spanning from the end of World War II to the present day.At the end of the second period (in 1990) the Unification opens up opportunities to further extend the network into the eastern part of the country.As a director within the BundesAutobahn Organisation you are responsible for managing and developing the German Federal Highway System.Aside from building roads you’ll also be responsible for facilitating the transport of goods to neighbouring countries and constructing petrol stations to benefit from this new traffic.As you contribute to the development of the network you gain seats at the administration boards of each highway and they will increase your budget at the start of each period.Over the course of the game your board members will eventually advance to more prestigious seats within the Bundesautobahn building which instead will provide victory points at the end of the game.Plan ahead to optimize your efficiency: Each contribution you make builds your reputation and gains you access to new departments and scoring opportunities that better align with your chosen path to victory.The cards in your hand allows you to take actions on one of the 7 main Autobahns. You’ll need to plan carefully and time your actions perfectly if you want to make the most of your hand before you need to collect your cards back.—description from the publisher
Impulse is a quick-playing 4X (explore expand exploit and exterminate) game set in space with the game board being composed of cards that have actions on them. Players also have cards in hand and in addition to featuring one of ten possible actions these cards have a color (red yellow blue or green) and a size (1 2 or 3 as indicated by the number of icons on the card). Each card also has six edges and these edges connect adjacent cards in the hex-shaped playing area.The cards in the playing area start face down with each player controlling a card(their Home) on a corner of this area. Each player has two transport ships in the center of his Home card and a cruiser on an edge. Cruisers are used to patrol sectors of space and destroy opposing transports while transports let you activate sectors that you enter.On a turn a player adds a card to the Impulse from his hand then (optionally) performs an action for a tech in his playing area then (optionally) performs all the actions in the Impulse then draws two cards and adds them to his hand. The Impulse is a line of cards shared by all players that changes turn by turn as players add cards to it and as cards fall off once it reaches maximum size. Thus players need to feed the Impulse with actions that benefit them more than opponents but that's easier said than done.When you perform actions – whether from moving transports to them or using the Impulse – you can boost them by having minerals of the same color or lots of transports. Each action has a single numeral on it e.g. Command [1] ship for one jump or Build [1] cruiser at home; when you boost an action you increase that numeral.Players score points by destroying enemy ships (one point per ship) by controlling edge spaces on the central card (one point per edge) and by taking other actions via cards. The first player to score 20 points wins!
You’ve claimed the land. Now let’s get to work there is a kingdom to build...Kingdom Legacy is a unique solo campaign full of exploration delight and adventure: Discover new cards and learn how to use them to your advantage and how to survive hardships.Some cards will be torn others will be upgraded or enhanced with stickers whatever it takes to build the ultimate kingdom your kingdom! By the way what will you name it? Write the name on the side of the box with the most permanent marker you can find. Your journey starts here...—description from the publisher
In Sankoré: The Pride of Mansa Musa a dynamic interactive mid-weight Eurogame 1-4 players manage the prestigious University of Sankoré in 14th-century Timbuktu tasked by the emperor Mansa Musa with spreading knowledge throughout West Africa even as the great university is raised around them. By enrolling and graduating your pupils teaching classes adding to your curriculum and filling the great library with books you will advance knowledge in four main disciplines: theology law mathematics and astronomy. Once construction of the university is complete the value that the empire places on each discipline will dramatically affect how you score the knowledge you have passed on.In a dedicated solo mode you compete against the Distinguished Scholar a passionate and ambitious academic controlled by an elegant automated system. They may not be as nimble as you but they are focused and driven and will strive to produce the best possible students.Can you navigate the corridors of academic competition and bring renown to Mansa Musa's prized university?—description from the publisher
In 324 AD Emperor Constantine selected the ancient city of Byzantium on the shores of the Bosphorus to become the site of his new capital. He named it Nova Roma which means New Rome. To establish his magnificent new capital the Emperor summoned his most trusted patricians and tasked them with a variety of duties. With the Emperor’s tireless support this incredible task was accomplished in just six years.In Nova Roma you are the head of an ancient and noble roman house. You must deploy your family members and retainers to accomplish a variety of goals. Construct buildings dominate sea routes secure resources race in the hippodrome and hire specialists. At the end of the game the family that has done the most to please the Emperor and achieve their own agendas will emerge as the victor.
Set in the legendary city of Ragusa (now Dubrovnik) Ragusa charges players with the task of building the city in the 15th century constructing its great towers boosting trade with the East and finding their fortunes.Players build houses on the spaces between three hexes gaining access to resources (on rural spaces) and actions (in the city) which means that a house effectively functions as a worker being placed but triggering three spots at a time. Players use resources gained in the countryside to build buildings trade and craft valuable commodities — the value of which varies as ships come and go from the harbor.In the city players gain access to actions with each spot representing the three actions that surround it. This simple worker placement gives way to a deep engine-building mechanism as not only will building around production spaces utilize the houses you've already built in the countryside but building near other player's houses will re-activate them giving other players valuable opportunities outside of their turns.The game ends once players have placed all their houses. The player with the most points from all sources wins.
A century from now all that remains of Earth is the detritus that humanity left behind. The races of a neighboring solar system have a penchant for artifacts left behind by extinct races. In Excavation Earth you lead one of these races of alien explorers on their quest to excavate rare human artifacts and curate the ultimate art collection to sell off.Excavation Earth is divided into three rounds each of which starts with players drafting a hand of multi-use cards that will be used to perform actions. Players then take quick turns playing actions that allow them to move their explorers around the world map excavate for artifacts and deploy traders to bazaars and influencers to affect prices and wheel and deal on the black market.The artifacts you dig up can be either sold to the bazaars housed on one of the aliens' ships that landed on Earth or added to a collection that will be sold off as a coherent art collection to museums back home. Excavation Earth ends after three rounds and the player who makes the most money during the game wins.Excavation Earth includes a solo mode by Nick Shaw and Dávid Turczi.—description from the publisher
The Age of Discovery Portugal 15th–16th century: With the Mediterranean under Osman Turk control the Portuguese were severely limited in the Mediterranean and looking for other trade routes. Better ships better compasses and a general centralization of power helped push the Portuguese explorers into the Atlantic and sailors like Prince Henry Bartolomeu Dias and Vasco da Gama took to the seas.In Sail to India (セイルトゥインディア) the players are nobles who support these sailors in their efforts to discover a route to India and to be the foremost and most famous explorer of all. Players must manage their resources to develop sales channels to India and they have only two Action Points with which to do it. A player's money score ship and building are all affected by the same pawn and to do well you'll need to manage the movement of that pawn to make full use of twelve types of actions six kinds of products and three different buildings.
When you think of a Village builder you sometimes think of card tableaux or static hex tile grids.Think again!Lots of buildings all with different shapes all fitting together in interesting ways.One central Hamlet that the players contribute to with its own self-forming demand and supply economy.Villagers walking through the Hamlet delivering food to households and building resources to construction sites.And one day the Church will finally be built and the once-little Hamlet has become a fledgling town.Who will be the biggest benefactor when that happens?Including solo mode by Nick Shaw & Dávid Turczi—description from the designerHamlet is a medium weight competitive village builder where players are communally turning their Hamlet into a bustling little town. In this tile placing game players construct buildings that everyone can use to create materials refine resources earn money and make important deliveries to construct the Hamlet’s big landmark - the Church.The game features irregular shaped tiles that connect together without a grid to form a village that is completely different every time. The tile placement organically creates interconnecting paths that the villagers use to transport resources across the village. This leads players to construct boards where no two games will ever feel the same. Since the buildings are communal this also creates a fluid economy where players are always working hard to provide the village with the resources that are most needed.The game is designed by David Chircop (Petrichor The Pursuit of Happiness). It plays between 1 to 4 players with a solo mode currently being developed. It will be published by award winning studio Mighty Boards (Excavation Earth Posthuman Saga).
In 1882 the CANADIAN PACIFIC RAILROAD pioneered railway construction in the territorial region of Assiniboia an area now divided up across the provinces of Alberta and Saskatchewan. The area was a hotbed of prospector and investor speculation as hundreds of square miles of fertile land were made available for colonizing. The Canadian Prairies railway boom had begun.This is an 18xx game set in the territorial region of Assiniboia Canada.—description from the designer
Darjeeling is a town and a municipality in the Indian state of West Bengal. It is located in the Lesser Himalayas and is noted for its tea industry the spectacular views of Kangchenjunga the world's third-highest mountain and the Darjeeling Himalayan Railway. Tea planting in Darjeeling began in 1841 using seeds of the Chinese tea plant (Camellia sinensis); the British government also established tea nurseries during the period and the Alubari tea garden was opened by the Kurseong and Darjeeling Tea company in 1856 to be quickly followed by more than 80 Tea Estates.In A Nice Cup of Tea players compete to cultivate and harvest their own Tea Estates and assist in the building of the Darjeeling and Himalayan Railway from Siliguri Town to ‘the summit’ at Ghum. Guided by the placement actions of their laborers players can also use their harvested tea leaves to make Chai for their thirsty workforce to boost their actions even more! When the railway is completed the player who has contributed the most to the railway the building of the towns along the way and the most auspicious Tea gardens will be declared the winner.A Nice Cup of Tea is a new game in the Snowdonia family.
Explore the seas! Catan: Junior introduces a modified playing style of the classic Settlers of Catan giving players as young as five a perfect introduction to the Catan series of games.Catan: Junior takes place on a ring of islands where 2 to 4 players build hideouts and encounter the mysterious Spooky Island where the Ghost Captain lives. Each island generates a specific resource: wood goats molasses or swords and players can acquire gold. Each player starts with two pirate hideouts on different islands and they can use the resources they acquire to build ships hideouts or get help from Coco the Parrot. By building ships they can expand their network; the more hideouts they build the more resources they may receive. Just watch out for the dreaded Ghost Captain!Be the first player to control seven pirate hideouts and you win!As in Die Siedler von Catan: Junior you can't chain ships; you must build a pirate lair before continuing on.
Hamburg is a card game in which each card has five different uses and players must cleverly choose the best use for each one all while avoiding disasters and racing for different objectives.In the game players act as mayors of the city of Hamburg in the late 19th century. The game is played over eight rounds. At the beginning of the round six colored dice are rolled with players receiving a threat marker in the color of any die that rolls a 5 or 6. The black die is a wild threat with players drawing a threat token with one of the other threat types hidden on the back. If a player ever has three of one type of threat they receive a penalty.Next players have the opportunity to pay a number of coins (equal to the pips on all dice showing a 1 or 2) to advance on the mayor's track. The black die also activates the clergy in St. Michael's Church which serves as a round counter and awards points for certain building types at the end of the game.On their turn players play five cards from any of five stacks of cards one for each of the five colors in the game. These cards are in thirteen categories each representing a different location around Hamburg with seventeen individual cards within each category. Each card in a player's hand may be used for a number of purposes including building the city wall activating boats (if a 3 or 4 is rolled) starting a building plot and constructing a building (card) on the plot with this building granting a new ability or endgame scoring condition.Players receive points for various accomplishments during the game. In addition they may receive bonus points by being the only player to have achieved one of five conditions for that round. Whoever scores the most points after eight rounds wins.Hamburg is a reimplementation of Bruges including The City on the Zwin and Pets expansions and some new content with some moderate rules enhancements.
In City of Iron 2-4 players compete to build up a small nation in a world of machines magic and money. Become the leader of one of four rival nations: the industrious humans the toad engineers the scholarly Cresarians or the clever hogmen. Produce goods like machine parts and bottled demons to gain wealth or research steam-age technology and recruit mercenaries to control the continent. If you want to establish new cities you’ll build schooners or airships to reach faraway lands and flying islands. Your cities have limited capacity so you’ll have to decide what to keep and what to demolish when building advanced structures. The future of a nation is in your hands. Build unbreakable foundations for an empire or disappear into the dusty pages of history.Differences from the first edition:
Master of Orion: The Board Game takes you to the world of the legendary strategy video game.You will lead one of the races that will face each other in the outer space confrontation. Destinies of secretive Darloks genius Psilons universal humans and many others will depend on your actions. Manage your resources skillfully and wisely and lead the development of a chosen race in the right direction. You can progress by either military means training your spies and attacking alien planets or choose the path of creation controlling the weather and building space fleets.A dynamic and well-balanced game mechanics will offer you plenty of paths to the victory and the leader of the most successful nation will be granted the Emperor's title from the Galactic Council.
From the publisher's website]:Game Overview:Urban Sprawl is a game for 2–4 players. Urban Sprawl abstractly models the growth of a town into a teeming metropolis.Players assume the roles of entrepreneur tycoon and politician—each helping in the development of a hypothetical Anywhere USA. Wealth and Prestige will be earned and spent throughout the game. Buildings will rise only to later be demolished for better and larger fare.Throughout the game players will gather valuable Permits. These will result in either a wealthy Investment or the foundation of a new building Contract. Players will strive to become dominant in one or more building Zones in order to acquire beneficial political offices.All of this eventually leads to the end game—a vibrant metropolis that is revered around the world—when the player with the most Prestige will be crowned the winner.Game Play:The grid of streets on the board provides the framework for building the small town. The buildings will be placed within the grid and identified with control markers (wooden cubes) to show each player's contribution to the growing urban area. Each building's value is determined by the cumulative Wealth and Prestige values of the block in which is it constructed.At the start of a player's turn he may discard one or more Building Permit cards from hand as Investments gaining Wealth in doing so. Next that player gets 6 Action Points (APs) with which to spend on any of the the following activities:• Acquiring new Building Permit cards from those available to choose; • Constructing new buildings from those currently available; • Acquiring a Favor—a Building Contract that only that player can build.Each activity carries with it a variable cost in APs depending on where the chosen card lies on the board.Once a player has spent his APs it's time for a quick reset phase in readiness for the next player's turn. It is during this phase that events can occur elections can be held for the various political offices and players receive payouts in Wealth and Prestige. Wealth payouts provide funding for new buildings while Prestige payouts provide victory points.Generally players will be trying to build in areas that provide better payouts. Players are also looking to construct more buildings of a particular zone—Government Residential Industrial or Commercial—in order to help them win an election as the politicians each confer a special ability to the player holding the office. Many of the buildings also provide a one-time bonus as they are built and players can benefit from construction in the right neighborhoods.Throughout the game the values of the buildings will generally increase as the town grows into a city and then a large metropolis. Neighborhoods that were once valuable can become run down and new city centers spring up as the urban areas sprawl out across the grid.When the game ends players will conduct a final scoring of each Prestige row earn points based on accumulated Wealth and score bonus points for political offices held—after which the player with the highest Prestige total wins the game.
In Drum Roll each player takes over the role of a circus owner in the early 1900s. Each player moves around Europe hiring performers and giving shows.There are five main categories of performers: the Tamers the Acrobats the Bizarre the Magicians and the Jugglers. Each of them have different demands the player must fulfill in order to give their best performance.The requirements which vary between performers are Rehearsal Equipment Supplies Costumes and Promotion. There are three levels of performances that each performer can end up doing in a show: a poor one a good one and an outstanding one. The higher the level of performance the more requirements each performer will have to fulfill in order to achieve it.The better the performance the more each player can get out of it. When performers do outstanding performances the player must choose between getting the maximum amount of benefit out of them or getting the Prestige Points they are offering. There are also other ways to improve a circus such as trailers investments and personnel that will help your performers do their best.
In Time of Soccer you take control of a football team along one season. In the game you have to sign football players and club employees like coaches scouts community managers. For you can do this you have to manage the economy of the club for example you can sign advertising and tv contracts.Every week you compete in the city for the best football players and the end of this you'll play in an exciting match where the level of your team will be considerate.•••En Time of Soccer tomas el control de un club de fútbol a lo largo de una temporada. Durante el juego tendrás que realizar fichajes de futbolistas contratar entrenadores ojeadores secretarios técnicos... y todo ello mediante la gestión de la economía de tu club firmando los mejores contratos televisivos y publicitarios.Cada semana en el juego competirás en la ciudad por los mejores fichajes finalizando esta con un emocionante y rápido partido donde se tendrá en cuenta el nivel de tu equipo. Disfruta emocionantes partidas en solitario o contra tus amigos en Time of Soccer.
In Panic on Wall Street! you take on the role of a freewheeling capitalist out to outmaneuver your competitors and earn your place as a great industrialist.Players are divided into managers and investors. Your goal is to earn more money than any other manager (if you are a manager) or more money than any other investor (if you are a investor) by the end of the fifth round.Each round managers and investors negotiate with each other in a noisy two-minute free-for-all to set a purchase price for shares in the managers' companies. Investors then collect income from the shares they purchased but not until a roll of the dice brings (sometimes drastic) changes to the economy with major consequences for the balance sheet of each player. Managers collect what they are owed from investors pay fees for each of their companies and buy new companies at auction.After five rounds of play (5 months) the manager and the investor who have accumulated the most money are each declared victors the undisputed masters of commerce.Panic on Wall Street! is the new edition of Masters of Commerce. See 'More Information' below for differences between the two editions.
Mini Rails distills the essence of the stock-buying and track-laying game genre into a tight experience that can be finished under an hour.The game includes only two types of actions — Buy Shares and Build Tracks — and you must carefully decide how to best use them. You must do each action exactly once per round and which company you choose affects the turn order on the next round.
Description from the publisher:Founders of Gloomhaven is a competitive tile-placement action-selection city-building game in which each player controls a fantastical race working to build the city of Gloomhaven and gain influence over its residents. This is a standalone game set in the same universe as Gloomhaven. The events however take place hundreds of years before Gloomhaven and depict the original construction of the city.In Founders of Gloomhaven players use action cards to place resource buildings on the map of the city use these resources to create more advanced resources then deliver them to proposed building sites to earn prestige. An individual player however cannot do everything on their own because they can import only a small number of resource types depending on their race. To create more advanced resources they have to work with other players.The game also features an auction mechanism in which players vote periodically to determine which new building proposals come out and where they are placed on the board. Players can also add the influence they've gathered to increase the strength of their vote.
This new edition of Bruxelles 1893 is completed with its Belle Époque expansion both offered in a single big box. Although it respects the spirit of the original game this new version of Brussels 1893 has been mechanically graphically and ergonomically redesigned. Those who love Brussels 1893 will find all the pleasure of the original game and even more because Belle Époque considerably expands the strategic possibilities without increasing the length of a game.In the Belle Époque expansion players will experience:Bruxelles 1893 is a worker placement game with elements of bidding and majority control. Each player is an architect of the late 19th century and is trying to achieve through various actions an architectural work in the Art Nouveau style. The most successful building yields the most points. Each player can also create works of art to increase his score.The action board is modular with not every player having access to each action each turn. Some actions cost money – acquiring high-quality materials building a level of your personal house finding a patron creating a work of art selling that art for money and prestige – while other actions are free but can potentially cause you to lose one of your workers; these latter actions include acquiring low-quality materials activating your patrons visiting the stock exchange and taking one of the actions with a cost. Once everyone has passed on taking more actions the round ends and players have an art exhibition during which they can sell works. After this players receive prestige points or bonus cards based on the symbols they've placed their workers next to on the action board.After five rounds the game ends and players score bonus points based on their architect level their bonus cards how well they've completed their work and their money on hand. The player with the most points wins.
You are a successful barista so successful that's it's gone to your head making you think you can run a coffee business better than your boss. In order to prove your skills to the world you've quit your job to open your own café in the beautiful city of Berlin. The only problem is that all your friends — who are also successful baristas – did the same thing too!In Seize the Bean players compete to be the best new café in Berlin. Reputation in both Berlin (in real life) and the game is earned from people — all the diverse customers you'll serve. You start only with your family and friends and you have to prioritize your limited actions each turn to attract customers upgrade your café's decor expand your product line and restock your resources in order to get the most reputation of all.Before you can take actions each turn you also have to serve a line of thirsty customers with various drink demands. As you serve them customers offer special skills to manipulate your line the city or even other players. But make sure you have enough stock on hand or customers may get impatient and start leaving you bad reviews which could doom your shop. Keep them happy and you may be able to form combos with customers upgrades and products earning in-game reputation points (good reviews) from a central city pool. Be fast because once this pool of reputation is gone the endgame is triggered allowing everyone only a final serve step to see how well their engine works!
Far to the north in a remote winter land rivers are frozen most of the year. When the villages along the riverside eventually are accessible a small river cruise company offers exotic tours like polar bear safaris reindeer trips ice fishing and more. Lucky tourists may even get a chance to see the northern lights.You work as a tour guide trying to attract tourists to your guide boats for spectacular excursions.Riverside is a different kind of roll-and-write game: The game comes with a modular game board which composes the route for the game. On a river cruise boat everyone follows the same route but you can take your tourists on different tours. You may plan ahead but beware the dice may force you to change your plans.You start each round by rolling dice into a common pool. Simultaneously each player chooses one die of one specific color (without physically taking it) and fill seats on the matching guiding boat on their own player sheet. Whenever they have completed a row of seats they have sold a group ticket of the corresponding color (excursion). The longer the row the more points they get. Additionally this ticket is valid for the remainder of the game: Every time they go on an excursion in a village of this color they take this group with them to earn even more points. The player with the most points wins the game.Each dice color represents tourists with a preference for one specific type of excursion. The transparent green die is wild and represents the northern lights something everyone wants to see.Riverside offers tough decision-making within a short playing time: Some rows are short with low points and bonuses while other rows are long with higher points and bonuses. Which one do you start to fill? Within each guide boat you need to score higher and higher so taking too many tourists on your first excursions could be fateful. Players are rewarded if they manage to please all five kinds of tourists so maybe you need to score a new color instead of scoring really high in another color? Higher dice represent tourists who are freezing and cost fire symbols to get. Note that the wild green die always costs fire symbols to get! You have a limited number of fire symbols to use so when will be the right time to use them?—description from the designer
With no natural resources the Government of Uruguay is concerned about the country’s dependence on imported fossil fuels. As a consequence it is seeking to increase the share of domestic resources of which the most feasible are biomass and wind energy as well as employing end-use energy efficiency measures to increase its energy security. In addition the government aims to use the intended growth of the domestic energy sector to foster its other objectives of increasing economic growth and creating employment. (Extract from World Bank Documents CASE STUDY 11: URUGUAY – WIND ENERGY PROGRAMME )Toward noon however the sun's rays were extremely scorching and when evening came a bar of clouds streaked the southwest horizon - a sure sign of a change in the weather. The Patagonian pointed it out to the geographer who replied:'Yes I know;' and turning to his companions added 'see a change of weather is coming! We are going to have a taste of PAMPERO.' And he went on to explain that this PAMPERO is an extremely dry wind which blows from the southwest. [...] The PAMPERO generally brings a tempest which lasts three days and may be always foretold by the depression of the mercury 'he said. 'But when the barometer rises on the contrary which is the case now all we need expect is a few violent blasts. So you can make your mind easy my good friend; by sunrise the sky will be quite clear again.' ( Jules Verne 1868: In Search of the Castaways. CHAPTER XVI: THE NEWS OF THE LOST CAPTAIN. )Pampero is a hand-management card-driven action-selection game. Every player has a starting set of eight cards to be played on their own tableau which contains two rows of spaces to activate actions on the different sectors of the board. Each turn you have the option to play a card to the leftmost empty space of either row or to retrieve all cards from your tableau. After three actions a special phase takes place — consolidation during which you retrieve the rightmost card from any row generate batteries from stored energy collect income and advance the game timer. The player with the most money at the end of the game wins.—description from the designer
1822 is a game in the 18xx series based on the growth of the Railways through the age of steam. It is based on a map of most of Great Britain excluding north Wales and the Scottish Highlands.Players take the part of investors in Railway companies and then operate the companies to maximise their own wealth.The game has several McGuffins... 1. There are private companies minor companies and major companies (released as concessions in the bidding rounds). These are released in tranches in random order. 2. The bidding mechanism is Lawsonian whereby players can bid on a limited number of the companies on offer and all of the bids are resolved simultaneously. 3. A new type of train is introduced: a Local train which runs on its home station. 4. Major companies have historical destinations. 5. Major companies can acquire any minor companies to which they are connected (if the owning player agrees) allowing very flexible and variable game play. 6. There is a strong incentive on players not to spend all of their initial capital in the first stock rounds.
The conquest of space was one of the greatest achievements of the 20th century. In 1957 the first satellite—named Sputnik 1—was launched into orbit. Just four years later Yuri Gagarin was the first human in space aboard the spaceship Vostok 1.This game is dedicated to the early space explorers: all the outstanding people who worked to make space travel possible. As Yuri Gagarin said at the moment of his launch: “Let's go!”You are the head of a Research & Development Hub in a Space Research Center competing with other such Hubs in the spirit of the Golden Age of Astronautics. Your goal is to complete large-scale space projects by gathering the best and brightest minds humanity has to offer.Thanks to your efforts satellites manned spaceships and orbital stations will be launched into space!You score Progress points by recruiting Specialists and completing Projects. The game ends when all available Projects are completed or you have recruited 12 Specialists to your Hub. The player who made the most Progress is the winner!
In Amalfi: Renaissance players take on the role of merchants in the Italian port town of Amalfi during the Renaissance period. The town was a dominant maritime power during the previous century but its importance has diminished. The merchants of Amalfi are eager to recapture their previous success and revive the abandoned port town but they have only four ships.In this game players' ships are used to navigate but also to store their resources. With their resources they will be able to:The game ends after four rounds and the player with the most points wins.This new edition of Amalfi includes new mechanisms (you can now build lighthouses on the map); new characters including new illustrations with si new asymmetrical decks; and rebalanced artworks charts decrees and titles to offer more choices and more replayability all in a new box with a double-layered main board and individual player boards.
Nieuw Amsterdam was founded by the Dutch West Indies Company in order to encourage the lucrative beaver pelt trade with the local Native American hunters along the Hudson River. To establish a trading post there they needed a town and a fort which was built on the tip of Manhattan Island. To encourage European patrons – that is settlers of means or noble birth – to populate the colony they granted them both land and indentured servants. The patrons became the lords of a new feudal system not unlike that seen in Europe.In Nieuw Amsterdam players are those patrons and they bid on action lots in order to build businesses work land for both food and building materials compete in elections ship furs to the Old World and trade with the Lenape Indians – a process that gets more complicated as players claim more land and push the Lenape camps farther up the Hudson River.
Asante Swahili for thank you is something an African merchant might say to you after he has made a good deal and if you prove to be the better merchant in this game you might wind up with an Asante at game's end.Asante is a two-player game set in the world of Jambo and Waka Waka with the same designer and artist as those games: Rüdiger Dorn and Michael Menzel. The players are dealers in an African marketplace buying and selling furs silk jewelry fruits tea and salt in order to make the most money possible. During market day they meet individuals with special abilities who can make deals not otherwise available; a player can also cause havoc for the opponent by loosing animals on his stand. If you visit one of the fifteen holy sites you can take advantage of the special powers at those locations in addition to your normal five actions.Asante can be played together with Jambo or its expansions to create a marketplace with even more activity among its stalls!
As pig farmers in Happy Pigs players compete on raising healthy pigs by executing strategic combinations of “Actions” (Feed Mate Purchase and Sell) and “Tools” (Vaccines Nutritional Supplements and Birth Amulets) for each round. Both the frequency to take these “Actions” and the number of “Tools” a player can purchase are restricted by the number of players choosing to take the same action in any given round. Also from time to time there are unexpected events (such as Pig Shows and Sausage Fest) which offer players great opportunities to outperform their peers.There are four rounds to each season and all unvaccinated pigs die at each season change. The game concludes at the end of four seasons when all pigs are sold off at different prices in accordance with their sizes. The player with the highest profit at the end wins the game.
Description from the publisher:In Key to the City – London each player aims to develop their own London borough based on their home tile using the large hexagonal location tiles. Each location tile gives victory points and may generate resources (skill tiles or connectors that connect two location tiles). Connectors and skill tiles can be used to upgrade location tiles for additional victory points and productivity.The game is played over four eras and in each era new location tiles will be available for bidding. In both era 1 and 2 these tiles consist of six resource-generating tiles plus some additional building tiles. In era 3 there will be only building tiles which arrive already upgraded. In era 4 some of the Routemaster tiles become available.On their turn a player chooses one of five actions. They may use one or more of their team of wooden workers (keyples) to (1) bid for a location tile (2) use a location tile to generate resources or (3) upgrade a location. They may (4) pass in which case they may play again in that era or (5) cease playing in that era by setting off in their sailing barge along the Thames. The game finishes after the last river barge sets sail at the end of era 4 at which point the player with the most victory points wins.Key to the City – London has similarities in structure to the award-winning 2012 R&D game Keyflower.
In 1637 the tulip craze fueled one of the first speculative investment bubbles. Coveted tulip varieties led to skyrocketing prices with tulip bulbs costing more than houses in Amsterdam. Then just as suddenly as it started the bubble burst when investors could no longer afford even the cheapest bulbs leaving economic turmoil.In Tulip Bubble players buy and sell on a fluctuating market trying to earn the most guilders. The game flow includes a preparation phase buying phase and selling phase with these phases recurring until the bubble collapses or someone manages to outwit the markets by purchasing a black tulip for 120 guilders before that collapse occurs.
Modern day markets offers to their visitors various kind of stands restaurants and services.In Mercado de Lisboa players buy stands in the market open new businesses that influence those stands and bring customers to them.Mercado de Lisboa is a thinky filler title a tile-placement game based upon the Lisboa city-building system in which players pay money to own stands in the market open restaurants next to them to improve their profit and bring in customers that earn money for players with matching stands. Mercado de Lisboa is a fast-paced game very straightforward and easy to learn rules with deep tactical choices.
They have set up their empires of trailblazing innovation and groundbreaking technologies on a somewhat unremarkable planet circling around a rather average star. Years of hard work and steadfast dedication to their clear-cut vision of looking further than the day-to-day toils and chores of human civilization have cemented their reputation as the forefathers of the future humanity. Secretly they have never stopped dreaming about the thrust of all their entrepreneurial actions and deeds – reaching the stars. Now the time has come for them to embark on a second giant leap for humankind to make the outer reaches of the solar system our home. Only one of them shall go down in history as the first explorer of space and a person who truly forged their will and power according to the bold words: citius altius fortius – faster higher stronger.Immerse yourself in a fast-paced race to the final frontier: space. A deck-building confrontation of swift decision-making and tactical choices Rocketmen gives you the feel of taking a front seat in a technologically wonderful spectacle of space exploration. It’s up to your predictive abilities and resource management skills to determine what kind of endeavor would be most suitable for paving the way to Earth’s celestial neighbors. It doesn’t matter whether it would be a low Earth orbit satellite or a manned base destined for the Red Planet; plan your mission carefully equip your shuttles and rockets craftily yet do not hesitate when your gut instinct tells you when it’s time to launch!The universe might wait for you eternally. Your opponents won’t!—description from the publisher
D.E.I. (Divide et Impera) is a game of exploration and survival set in the Earth devastated by a new ice age. The cities of the future from the crucible of civilization have become icy deserts dotted with the carcasses of skyscrapers now reduced to uninhabited rubble. Between alleys of old London bands of survivors use their abilities to explore and plunder the scarce resources that are left to sell them to the Pure Caste in exchange for food and fuel. The only ones who still have high technology the Pure Ones are the elected heirs of the old civilization. Protected by fortified citadels they manage the bands of survivors helping them in their research or putting them in competition so that they cannot ally and threaten their domains.In D.E.I. each player will control one of the four bands of Survivors and they will be competing with each other for the wealthiest loot to trade with the Pure Caste. They will have to explore London on two levels between the streets and on the roofs of the old buildings to look for the precious resources of the past era coveted by the Pure Ones: Technologies and Energy cells.Each faction will start with 8 cards a Hero and few Explorers but during the game it will be possible to acquire new action cards from London black markets building new structures such as bridges and elevators and obtaining temporary control of the hi-technological Drones that the Pure Caste will give to them.The game map is completely modular and three-dimensional so that every game of D.E.I. is always different and compelling. The explorers will often be able to contend for territories for resources and to have greater influence in the markets and therefore the fighting will be inevitable. Also during the games the players will have to solve missions of increasing difficulty which will grow their victory points. The survivors' gang that earns the most victory points satisfying the Pure Caste wins the game.—description from the publisher
Xenon is a valuable noble gas that is found in very trace amounts in Earth's atmosphere. Due to the difficulty and expense of isolating high-purity Xenon for various technological advancements in recent years the need for Cryogenic Distillation of Xenon is on the rise.Xenon Profiteer is a highly thematic deck-deconstruction euro game for 2-4 entrepreneurs in which each player takes control of their own Air Separation Facility and distills Xenon from their Systems to complete lucrative contracts. You will also physically expand your facility by building upgrades pipelines and acquiring new contracts and connecting them to your Center Console.In a decidedly different take on the classic deck-building format Xenon Profiteer not only actively encourages players to remove cards from their decks it is absolutely essential in order to isolate Xenon. Each turn begins by strategically removing cards from your hand (and deck) through Distilling based on the real-world hierarchy of elements. The goal: only have Xenon remaining in your hand. The problem is of course the only way to gain more Xenon is to bring in more AIR. And AIR is composed of all kinds of other pesky elements that make isolating Xenon difficult.To combat this you will need to Buy powerful upgrade cards for your facility in order to become more efficient. These upgrade cards can either be purchased for a lower cost and placed into your system (deck) or installed directly to your facility to be used every turn for the remainder of the game. Or maybe if you are low on funds you might decide to place a Bid Token onto an important Upgrade or Contract thereby giving yourself a discount on a future turn and causing other players to pay YOU extra if they decide to purchase it instead.After a player has either completed five contracts or installed five upgrades the game end is triggered and the player with the most Xenon points is the winner.Do you have the ingenuity strategy and tactical fortitude it takes to be recognized by several reputable business publications as the owner of the most influential domestic supplier of Xenon?
18CZ is a game of the 18xx family that is set in the Czech Republic. In the game the players seek to make the most money by buying and selling stock certificates of up to fifteen railroad companies. The player with the most stock of a particular company in his possession acts as the president of this company and is responsible for track laying the placement of railheads (which are necessary for train runs) route selection and train acquisition. Running trains earns money and this money is either divided by the shareholders or kept in the company's treasure for further investments (like buying better trains or constructing track). This decision influences the value of the company's shares — and not the player with the most stock or the most beautiful constructed track wins the game but the player with the most riches in terms of cash and shares.18CZ is unique as it uses three different corporation sizes five small companies with 50%-25%-25% shares five medium companies with 40%-20%-20%-20% shares and five big companies with the usual 20%-10%-10%-10%-10%-10%-10%-10%-10% share distribution. Each company size has a different set of trains and the key focus in this game is that bigger companies can absorb smaller companies.
Pax Viking is a historical strategy game of trade and diplomacy in the 10th century for 1-6 players. The game highlights those Vikings who travelled eastwards towards the rich trade routes of Persia and around the Black Sea. Skilled opportunists in the matters of silver and axe these Vikings are ready to wield whichever worked best in any given situation. They shared an adventurous explorer ethos with the westward travelling Vikings and reached far to the south and east forming strong alliances influencing societies and founding empires along their way.The areas under Norse control are vast. The administration of power is becoming increasingly complicated. The Viking longships are excellent for travelling both at sea and on rivers. In the western part of Europe your neighbour Jarls in Denmark and Norway are pillaging the lands. It is wise to be on good terms with these Powerful Allies. You interact with them by travelling to their Posts in the West. But you are also aware of the economic advantages to be gained by having followers in the strong Trade Center of some existing larger cities as well. It is up to you to weave and navigate a successful saga within Pax Viking in order to become the first Swedish monarch!—description from the publisher
On the 9th of November 1918 the cold autumn air in Berlin is full of tension. The workers are planning to strike and since the city is full of troops they do not know if they will survive that day. Three hours later the German monarchy does not exist anymore and the first German democracy is born.Weimar: The Fight for Democracy is a game about the major actors in the spectrum of the new Republic. The Social Democrats and the Conservatives are trying to defend the democracy. Communists and Nationalists are looking to overthrow the government and install their own regime. Will this infant Republic survive? Or will Germany — as in history — fall to the Nazis and become a lawless state? Or will there be a Union of Socialist German Republics?Weimar includes two major battlefields: In public opinion the parties struggle to influence the important political issues like the economy the media or foreign affairs. Winning these issues scores points and allows them to take significant decisions. At the same time the parties try to control the streets and position their followers in the major cities of Germany for demonstrations street fights and actions taken by the paramilitary organizations.Weimar is a tense and exciting card-driven game (CDG) on a most interesting topic. Cards may be played for the event for public opinion or for actions in the street.In each of the six game turns the parties play one agenda that defines their strategy for the turn (e.g. modifying their twelve-card play deck defining issues getting advantages in the streets). The goals of the parties are asymmetrical and contradictory. While the democratic parties score for stabilizing the state and removing poverty the non-democratic parties score for coups and unrest.—description from the designer
In Power Grid: The Card Game the players represent CEOs of mighty power companies producing electricity.During the game the players bid for power plants at auctions and supply them with resources. Their income depends on the amount of electricity produced in each round. At the end of the game the player who produces the most electricity wins the game.Power Grid: The Card Game offers all the tension and tactics well-known of its two big brothers — Power Grid and Power Grid deluxe — without using the different maps. You get the full Power Grid emotions in an intensive playing time of sixty minutes!To give two players an exciting experience they will play with the Trust acting as a third player. While challenging the opponent they must incorporate the schemes of the competing Trust in their plans and use these schemes against their opponent.This game includes a small variant for the Demolition Contractor. This variant is playable with Power Grid: The Card Game and all maps of Power Grid deluxe and Power Grid!
The zombies have taken over in City of the Living a new edition of the game first released as Prosperity. We must rebuild but amongst the masses of dead our cities of the living must do it better than they did in the past. Hold off the zombies and build up your territory to be declared the best leader!••• ProsperityYou're the leader of a great nation which is currently expanding. Over the course of the seven decades covered by the game you will have to invest in infrastructures and industries provide your country with energy and invest in advanced research in order to remain competitive — but prosperity has a price. You owe it to future generations to leave them a healthy world. Pollution lurks but will you be able to limit it?Prosperity has players building up their countries on a grand but abstract scale with them needing to balance concerns over energy and ecology with the constant need for capital and the long-term goal of prosperity points.The game starts with 24 tiles available half on the energy side of the shared game board and half on the ecology side. Two tiles on each side are placed on levels 1-6 with the players each having two research markers – energy and ecology – that start at level 1. Each player has an individual game board with color-coded spaces for tiles a pollution track and tracks for energy and ecology. A stack of 36 tiles – with tiles arranged by decades: the six from 2030 on the bottom then the five from 2020 and so on to the five from 1970 – is set up during the playing area.On a turn a player draws the top tile from the stack then everyone resolves the symbol highlighted on the tile:Once everyone has done this the active player takes two actions repeating an action if desired. The possible actions are:Players have limited space for tiles on their individual boards especially since the tiles and spaces are color-coded but players can cover existing tiles if desired losing any benefits (or penalties) in the process. Some parts of the individual board are off-limits to new infrastructure until you first provide transport; toll roads highways and even train systems have drawbacks of their own but ideally you'll be able to build your way past those trouble spots without causing too much pollution.When the final tile is drawn that player finishes his turn then everyone scores: twice for their energy and ecology levels one for capital (with money being converted into prosperity points) once for research on both tracks (with points for those researching the most) and once for prosperity. Whoever tallies the most prosperity points wins!
Harbor life merchant ships and boxes full of valuable goods in the heyday of the Hanseatic League – this is the setting for Nauticus from designers Wolfgang Kramer and Michael Kiesling. Each player runs a shipyard and tries to assemble ships of various sizes in order to ship goods with those same vessels. Time is short as each action can be executed only once per round assembly of the masts and sails must be precisely coordinated and the goods can be shipped only when the ship is complete. Thanks to the customized action wheels everyone is always involved in the game's rapid sequence of actions.Whoever builds the biggest ships and ships the most valuable goods will be the winner in the end.
Congratulations! You are the CEO of a multinational consumer electronics company ready for the new mobile technologies generation. Compete with other smartphone manufacturers for selling as many goods as possible by planning technology researches marketing campaigns production and sales for the whole year. Gain advantages while resolving your plans for victory!Mobile Markets is a standalone game in the line of Smartphone Inc. providing a similar game experience but it offers players new mechanisms more complexity and strategic planning interaction and competition.Join the race to satisfy the various demands of different types of customers all around the world!
Letter Tycoon is the word game for 2-5 capitalists!In the game players take turns forming a word using a seven-card hand and a three-card community card pool scoring money and stock rewards based on their word. Players may use their earned money to buy one letter patent in the word they make. In the future whenever another player uses one of your owned letters on their turn you earn money from the bank. Letters that are used less frequently have special abilities increasing their power.When enough of the alphabet has been claimed players finish the current turn then score all money stock and letter patents owned. Create the most valuable empire and you can become the letter tycoon!
In the late 1840s thousands of pioneers headed out West to seek wealth and opportunity. Many of these brave souls traveled by wagon over the Sierra Nevada mountain range into what would soon become the Golden State of California. In the game Sierra West you are an expedition leader who must guide a party of rough-and-ready pioneers—employing a clever mix of strategy and tactics with each step.Sierra West comes with four sets of special cards and parts each of which can be combined with the game's basic components to create a unique mode of play. During setup the players choose a mode then build a mountain of overlapping cards with the corresponding deck. Each mode adds new thematic content alternate paths to victory and interesting twists on the core mechanics.Overview of Play At the start of each turn you will overlap and arrange three cards into your player board—exposing and concealing a selection of the action icons available on them. This will create two unique paths for your pioneers to follow. Next you will move your pioneers across their paths from left to right performing a series of small actions. Common actions include: claiming cards from the mountain building cabins gaining resources and advancing your wagon. Additional actions are brought into the game by the chosen mode—such as: harvesting apples mining for gold fishing and fighting outlaws. As your pioneers complete their paths they will gain access to the action spaces on the upper portions of your cards. On these you will be able to exchange resources for to advance on the wagon trail and homestead tracks or activate other special abilities unique to the mode.As the game continues—and more cards are removed from the mountain—new and exciting things are discovered! Each piece of the mountain is either a card that can be gained to improve your deck or a special card that is added to a face-up row at the mountain’s base. As this row extends more of the mode’s opportunities and challenges come into play. For example in Boats & Banjos mode the row is a river that offers more fishing and gold panning options as time goes on.Sierra West can be set up and played in under an hour often leaving people with the desire to play it again right away—especially to explore the other modes! It is a highly thematic Eurogame that offers a truly novel and satisfying spin on action-programming worker-placement and deck-building.Includes solo mode by Dávid Turczi.—Description from the publisherNote: Contained inside the box are 2 promos for other games: Teotihuacan: City of Gods – Sierra West Promo Dice Settlers: Sierra West Promo
In Serge Laget's Cargo Noir – his fourth standalone box game from Days of Wonder – players represent families that traffic in smuggled goods in a 1950s noir setting. Each turn you'll set sail to various ports where cargo is known to get lost for the right price – Hong Kong Bombay Rotterdam New York and more – and you'll make an offer for the goods on display. If another family then offers more in that port you'll need to up your bid or take your money and slink away to look for goods elsewhere. Stand alone in a port though and you'll be able to discretely move the goods from the dock to your personal warehouse. Says Laget in a press release accompanying the game announcement Everything in Cargo Noir grew from a core auction mechanism that is simple and trivial to explain – you can only bid up and the last bidder standing gets the goods.Once you collect goods you can trade them in to add more ships to your fleet – allowing you to scout for wares in more locations – purchase Victory Spoils or take other actions. The more goods you collect the more valuable they can be. The player with the most Spoils at game end wins.
In the 18th and 19th centuries shipping companies aimed to strengthen the trade between the West and the Far East that had begun in previous centuries. Tea spices coffee and silk are commodities much consumed in Europe and their buying and selling prices depend closely on supply and demand. Fortunes can be made and gambled depending on circumstances.In East India Companies players manage a large shipping company that trades with far flung trading posts in India. They must manage their ships and invest in buying shares of their own company or those of their competitors. Most importantly players have to keep an eye on the constantly fluctuating market prices! Is it better to invest your money in the stock market or in buying goods? Do they prefer to use fast ships with low tonnage or slower ships with larger holds? Whatever the players choose their strategies will influence those of their opponents.—description from the publisher
How about creating your own botanical garden? As an aristocrat in the late 19th century you have bought land hired a gardener and set out to find the best plants there are. As you know the visitors are very picky about the plants they want to see so your job is not only to acquire the plants but also to sort them according to the visitors' preferences. In Botanicus you compete for the best action-spots in a unique selection mechanism and then make the most of the options available to you. You have to collect new plants take care of them water them and keep an eye on the gardener. Last but not least you have to collect some money along the way to pay for all this. In the end what counts is how many visitors you satisfy and how beautiful your garden is. Will you be able to outdo the gardens of your competitors?—description from the publisher (translated)Wie wäre es eigentlich einen eigenen botanischen Garten anzulegen? Als Artistokrat:in des späten 19. Jahrhunderts hast du Land gekauft heuerst einen Gärtner an und machst dich auf die schönsten Pflanzen überhaupt zu finden. Allerdings haben die Besucher ganz spezielle Vorstellungen welche Pflanzen sie in deinem Garten bewundern wollen. Es reicht also nicht sie irgendwie einzupflanzen – nein du musst die Pflanzen dummerweise auch noch so aufstellen dass die passenden Besucher das sehen was sie wollen. In Botancius konkurrierst du über einen neuen Aktions-Mechanismus mit deinen Mitspieler:innen um den besten Ertrag für deinen Garten. Du willst also die richtigen Pflanzen ergattern und diese zum richtigen Zeitpunkt gießen dich um deinen Gärtner kümmern und natürlich darfst du auch deine Finanzen nicht vernachlässigen! Am Ende kommt es darauf an wie viele der Schaulustigen zufrieden mit ihrem Besuch sind und wie schön euer Garten ist. Schaffst du es die Gärten deiner Konkurrent*innen zu überschatten?—description from the publisher
Age of Comics: The Golden Years Age of Comics: The Golden Years is a worker placement management game in which players will run a publishing company during the golden age of comics (1938-54).In each round the players in turn must position 4 meeples (workers called editors). They can choose 4 out of 6 spaces called publishing tasks. There are 6 publishing tasks in total that can be performed in any order and lead to 6 specific player actions: hire develop ideas print sales and royalties. When a player prints a comic book she must pay using monetary resources ($) + 2 identical token ideas and display on the table the comic book cover and underneath show both a writer and an artist card. The comics’ value (needed for collecting orders on the map) will be the sum of the value of its creatives (artist + writer). Each creative card has a value ranging from 1 to 3.Throughout the game a fan chart will track the number of fans accumulated by the comics and will award victory points based on the players’ ranking at the end of every round. In the last round the number of fans is converted into victory points. The money accumulated is instead divided by 4.
In Chai you will step into the shoes of a tea merchant combining tea flavours to make a perfect blend. Specializing in either rooibos green oolong black or white tea you will buy and collect ingredients to fulfill your customers’ orders.As a tea merchant each turn you will do one of the following: Visit the Market Select Additives Reserve a Customer.At the end of each turn a player may complete a tea order from one customer card in their hand or visible in the customer pool. A base tea token tea flavours and additives shown on the card are needed ingredients and placed in an empty tea cup. The player flips over a tip and receives a coin bonus moving the thermometer round tracker up one notch if all cups are filled.The game ends when five rounds of cups have been fulfilled. When the final order is completed other players complete their last turn so that each player has played the same number of turns. To score players add up their victory points from fulfilled customer orders and add their leftover money to this total. In 3-5 player games additional points are awarded to the player(s) who fulfilled the most orders and most diverse tea recipes. Award ties are friendly with each winner receiving 5 points.The player with the most victory points (from customer orders money and awards) wins the game as best tea merchant! In the case of a tie the person with the least number of fulfilled customer cards wins. If still tied the person with the least amount of money wins. If that does not break a tie the victory is shared.—description from the publisher
Spain 16th century. You are a powerful ship owner in search of wealth from the recently discovered Mundus Novus (New World). Your goal: Charter fleets of caravels to collect valuable goods (including the legendary Inca relics) and trade to form the best sets to expand your business empire and make your fortune.The game is played using two decks of cards: a deck of resource cards which contains cards representing ten different resources and a deck of development cards which give special benefits to their owners. The game is played in rounds with each round consisting of four phases:Each round starts with the Event phase in which a random event may occur that affects all players.The next phase is the Supply phase. Each player receives five random resource cards plus one resource card for each caravel (a type of development card) that he owns chosen from a common pool.Then during the Trade phase the players trade some of their cards. One of the players the Trade Master determines how many resource cards (2 3 or 4) each player must offer for trade. The player that offers the resources with the highest value becomes the new Trade Master. He chooses one of the resources offered by one of the other players and adds it to his hand or exchanges it with a card from the market (three face-up cards that are available for such exchanges). Then the player that he has taken a card from gets to take a card and so on until all the cards have been taken.Finally during the Progression phase the players exchange their resources for doubloons and developments. A player may exchange one set of three or more of the same resource for a development. Bigger combinations and rarer resources will allow more choice of which development can be selected from the five that are on offer. In addition players can exchange sets of three or more different goods for doubloons with bigger combinations earning more doubloons.If a player can make a combination of ten different cards (i.e. one of each type of resource) he wins the game. Alternatively if a player has accumulated 75 doubloons he wins the game. If no player has achieved victory by the time the development deck runs out the player who has accumulated the most doubloons wins.
Pixie Queen is a smoothly playing worker-placement game about a pixie queen who rules over her subordinates like a true tyrant. The legend tells of pixies being small flying naughty creatures often spotted in the area of Cornwall and Devon in the UK. Apart from the stealing bullying and torturing they are considered a big nuisance to the human inhabitants of the region. According to the game they are obliged to do so by their pixie queen...The player with the fewest points wins since the only points one can earn (or avoid) during the game are penalty points. Reward points are given out only at the end of the game and you can receive rewards by charming the Queen with a golden ring making additional offerings during the game or promoting your pixies to faithful servants of the Queen. Obtaining each reward demands completely different game tactics.In summary the game consists of a maximum of seven rounds with five phases each:
Ave Roma is a worker placement game with some unique mechanisms. All workers have a value and all are common workers. At the beginning of a new turn you always start with five workers but depending on your previous decisions you will always have different workers. In the first phase you have to send out your workers and in the next one you have to collect them — but in most cases you get back different ones.You have several ways to win the game. You can build buildings support wars convince patrons obtain influence in territories get money and resources and so on. It's a complex game with several mechanisms and components.
Tesla vs. Edison: War of Currents is a fast-playing route building economic and worker placement game focused on invention and industry in the roaring 1880's. It is easy-to-learn and appropriate for all gamers aged 14 and up.Nikola Tesla Thomas Edison and three other important inventors of the time struggle to determine who will be most remembered as the man who brought light to the masses. Contributing innovations in power generation delivery and illumination you also choose to invest in Direct Current (DC) technology or the superior but later developing AC technology.Players control a small group of legendary figures from the War of Currents each rated in Invention Engineering Finance and Public Relations. Each turn these legends are allocated to help research commercialize or patent technology; influence the public's perception about the inventors and AC or DC technology; bid on and hopefully secure either residential exhibition or power generation projects in cities around the 1880's United States. Money is tight and players may need to sell shares of their company in order to do everything they need to succeed. But be careful: other companies can buy stock you release and the winner is the player whose company's stock is worth the most at the end of the game!
In the ancient realm of Crete amidst the sun-drenched shores and labyrinthine corridors of Knossos the fate of the Minoan civilization is yet to be determined. As a member of one of the four illustrious Minoan clans your destiny beckons you to vie for the prestigious title of Minos the ultimate leader of your people.But keep in mind - unlike the tumultuous conquests of other civilizations the Minoans are renowned for their pursuit of peace and prosperity. In this captivating journey the essence of your quest lies not in the clash of swords but in the art of governance and the cultivation of your clan’s unique identity.As leaders of Minoan clans players are in charge of the first European civilization. Build cities monuments and other structures open new trade routes expand and fight off outsiders out of your land plan your actions with your clan council research and issue decrees so your actions will be more powerful than your opponents! You have only 4 rounds to prove you are worthy of the legendary Minos title.Draft and assign the dice to the programming board. With lower value dice you can secure stronger actions but the higher value dice will help you climb on the tracks and gain their benefits. During the action phase each player takes their dice in order from highest to lowest and performing the pre-planned actions. Players also build their tableau - each card has an instant effect and a triggered reward connected to the specific action or die value they can use to make the action more powerful. Moreover twice in the game players get Victory Points for their civilization progress in the region.—description from the publisher
In Cape May players traverse the city streets as entrepreneurs developing property while building wealth over four seasons to earn prestige.Build cottages develop them into Victorian homes and upgrade them into historic landmarks. Establish shops and grow them into profitable businesses. Carefully move around the city and make strategic use of activity cards. Complete bonus goals then take some time to relax and spot wildlife in the best place for birdwatching in the Northeastern United States.Whoever best balances their income development movement and personal goals will go down in history as the most successful developer of Cape May!—description from the publisher
The three players in Greenland represent the Tunit (green) Norse (red) and Thule (yellow) tribes inhabiting Greenland from the 11th to the 15th centuries.As a tribe you attempt to secure food resources and technology to increase the size of your tribe and support children elders and livestock while also wiping out competing species or gathering resources to collect victory points. You must work around the weather and the extinction of natural resources as well as negotiate deals to protect your wives while you decide between monotheism or polytheism. In this tableau-building game you'll send your population out to hunt native species of Greenland — but some might not come back. (Historically the climate turned frigid and all but the Thule (Inuit) died out.)In the game play takes place over six phases; all players complete each phase in turn order then the next phase starts. Each turn is one generation. In order:Depending on each player's ending theistic worldview he has a variable scoring based on successful hunts (polytheism) or resource gathering (monotheism).
Troubled times blight England since the good and just King Richard the Lionheart was captured in the Crusades. Meanwhile Robin of Locksley is stealing from the rich Norman lords to free the King.In Robin of Locksley you aim to collect loot tiles with your Robin and sell loot collections of the same color. Move forward on the racing track surrounding the 5x5 loot tiles by spending earned gold. Every field will give you a task to gather fame: You may fulfill the task or you may spend one gold coin to pass it. Whoever first circles the racing track twice wins.—description from the publisher
Dark Ages is a historically-based civilization-building game that features an innovative action selection mechanism. As long as your action markers remain on the board you may be able to gain secondary bonus actions whenever you or another player repeat the action.While Dark Ages features objectives commonly found in 4X games — encouraging you to explore nearby regions expand your territory exploit the resources and exterminate your opponents — it does so featuring several Euro-centric mechanisms. Collect resources from lands under your control using them to build up your cities and fortifications. Some building types provide several ways for you to gain important in-game advantages while others enhance your military strength or simply score you victory points. As you expand your territory you will lay claim to noble titles acquire new technologies and train your military units. Each region and leader offer asymmetrical choices with their unique abilities.—description from the publisherDark Ages: Holy Roman Empire has the same core mechanisms as Dark Ages: Heritage of Charlemagne but it focuses on Central Europe. As a result it has a different game board. In addition the card mixes are different with different unique Culture Cards for the rulers technologies and units. Furthermore Heritage of Charlemagne contains a set of Vassals which are missing from Holy Roman Empire. Instead this version has a set of Relics.The two sets also differ in micro-expansions (modules) that are included. Holy Roman Empire contains the Crusades and The Pope modules.
Colonial: Europe's Empires Overseas is a board game about colonial times from the Renaissance to the Industrial Revolution.In Colonial players are the rulers of mighty European states and send their ministers to explore the earth establish missions ascertain scientific supremacy and trade in exotic goods. These commodities will have to be exploited on an industrial scale and resold in Europe or in the colonies.Set against an epic historical backdrop and using a branded Character Card-driven system conventional dice and custom dice this fast-paced board game requires careful management knowledge diplomacy and a degree of luck to lead to victory in the race for prestige.
For hundreds of years the city of Atlantis was a self-sustained booming civilization in the middle of the ocean. According to actual Plato writings Atlanteans had discovered a new powerful element called Orichelum within their city. Orichelum advanced their technology faster than any civilization the world had ever seen. The Atlanteans were able to create and power giant machines called Myths to defend the city from relentless attacks from the outside world trying to take their precious Orichelum.The Age of Atlantis is a highly competitive engine-building civilization-like game. You and your friends are each an asymmetric noble house trying to become the most politically powerful. You’ll grow your house’s population discover new technologies and cultures and defend your city. All while trying to keep Poseidon the God watching over the city from flooding the city. The noble house that has the most political power at the end of the game will be the winner and rule the city.—description from the publisher
For Glory is a game of gladiatorial combat and deck building for 2 players. Players take on the role of gladiator school owners or lanistas in ancient Rome. The game utilizes a two-phase system for deck building and combat. During the Machinations Phase players recruit gladiators secure the support of influential patrons increase their income and train their gladiators in a multitude of tactics. When the crowd’s bloodlust becomes insatiable the game shifts to the Arena Phase during which players control their gladiators in various arenas to battle their opponents’ gladiators for glory. Each gladiator has a unique set of stats and a unique ability. Having the right synergies between gladiators often means the difference between death and glory. During arena battles players also play tactic and reaction cards from their hand to support their gladiators or turn the tides of battle. The first player to gain six glory by winning arena battles is the victor and will be remembered for all time as the greatest lanista of Rome.
Everyone knows of the pyramids on the Nile — eternal monuments of a powerful and beautiful culture that can still take our breath away. The players (leaders of a royal Egyptian family) choose their sites build their pyramids and thank Amun-Re and the other gods for their bounty.In Amun-Re each pharaoh wants to build the most pyramids. To accomplish this they must first acquire a province where they can trade and farm. With their profits they can buy new provinces and building stones to erect pyramids. For all their actions players must make clever use of their power cards and always offer appropriate sacrifices to Amun-Re.Amun-Re: 20th Anniversary Edition features new modules that can be added to the game:
20 years after the end of The Manhattan Project the superpowers of the world are embroiled in another vicious arms race. Manufacturing nukes is no longer an obstacle; all nations are now capable of churning them out at a rapid pace. The challenge of this era lies in the development of various delivery systems called the Nuclear Triad: strategic bombers ballistic subs and land-based ballistic missiles.Each player represents one of the superpowers in the arms race. At staged intervals scoring is conducted in one of 4 categories:- Strategic Bombers - Ballistic Submarines - ICBMs - Short-range missiles deployed to third world nationsIn addition to earning points for deploying nukes during the scoring rounds players can also earn defensive bonuses for mitigating the risks imposed against them.The game ends after all of the scoring events have been completed. The player with the most points is the winner.To help along the way you will recruit 4 different kinds of workers:- Laborers which operate your buildings - Spies which operate your opponents' buildings for your gain - Politicians which produce tax revenue and gain control over third world nations - Generals which deploy your bombers subs and overseas missilesYou will also construct and operate 6 different kinds of buildings:- Factories which produce submarines and aircraft - Research Facilities which allow you to improve your position in 5 different technology tracks - Reactors which produce nukes - Silos which are armed with ICBMs - Test Sites which allow you to detonate nukes in your own territory for points - ABM Launchers which earn defensive bonuses against various threatsMinutes to Midnight is a standalone game. It is part of The Manhattan Project line from Minion Games.
In 1923 the bootlegger Owney Madden acquired an establishment in Harlem New York and named it the Cotton Club. His idea was to use it as a cover to sell alcohol during Prohibition but the place grew in popularity and talented artists such as Duke Ellington Louis Armstrong Ethel Waters and Cab Calloway turned it into a jazz mecca.In 1923 Cotton Club you will oversee a club during the complex times of Prohibition. To smuggle in alcohol you will have to look for partners in the criminal world and invest money to hire artists and improve your club. All to attract the most important and influential celebrities of the era...1923 Cotton Club is played over a maximum of six rounds in which the players can use three pawns to select between different actions: make improvements ask for a loan get a tip-off associate with gangsters smuggling hire artists and attract celebrities. All to collect more reputation than all the other clubs in New York! The player with the most reputation points at the end wins.
VivaJava: The Coffee Game is all about finding that perfect blend of beans to create the next best-seller in the coffee houses and kitchens of the world.In the game players send their researchers to hot spots around the globe to gather the perfect bean. This may bring them into contact with other players who are also on the hunt creating a crucial choice: Go it alone and continue to research or join forces with that opponent hoping to combine beans from both player's bags and share the score with a superblend. Going it alone with research can often prove useful as players spend time in the lab developing abilities that grant them an advantage. However in VivaJava the bold taste of victory will go only to those players who are able to balance solitary research with cooperation amongst their fellow gamers.The rich depth of varying strategies and social play will satisfy most players' thirst for unique gameplay but VivaJava has even more brewing. This flexible game can accommodate up to 8 players and through smooth simultaneous actions play is quick and constant with little downtime.
Import / Export is a role selection game with a passive and active economy driven by player decisions. You have the power to gain over one hundred unique powers by exporting shipments of goods specializing into a varied tech tree and unlocking advanced game engines that will be completely unique to each play!Once your shipments enter the open sea someone can trigger an Import action where everyone will hold a silent auction to buy your containers and either allocate them as a future end game investment or an immediate boost to their available actions for specific roles.The end goal of the game is to have the most credits which will be a combination of your physical credits passive credits that were saved as imported goods plus any bonuses from completed shipments.
Astoria is a land pulsing with magic and intrigue! A handful of Arch-Mages are vying for the loyalty of wizards across the land so that they can wield ultimate power.Lizard Wizard is a game from the team that brought you Raccoon Tycoon. Aspects of gameplay will be familiar to fans of RT and will add a bit of extra depth and strategy.In Lizard Wizard players compete to recruit wizards from seven unique schools of magic build mystical towers research powerful spells summon helpful familiars and search dark dungeons for gold and items of power. Only one Arch-Mage will rise above the rest and control the land. Will it be you?Lizard Wizard is an action-selection game. On a player’s turn they may perform one of the following six Actions: End Game and ScoringThe game will end when any one of the following decks is depleted: Familiar Tower Wizard Spell.When the game ends the players will score points for each Wizard and Tower Card combo (10 VP if they are of the same school of magic and 5 VP if they are not) 3 VP for each Spell Card in schools of magic where they have a matching Wizard and Tower 1 VP for each Gold gathered from the dungeon or from scoring with a Familiar Card and any points derived from the special abilities from spells.-description from publisher
In 18Lilliput players try to build up the best railroad network by using action cards to get richer than the other players.Every player starts with a railroad corporation and a character that gives them a special ability during the game. The game is limited to eight rounds of play and every round each player may select two action cards from a common pool to undertake activities on behalf of their railroads. These actions include laying new track upgrading track buying trains buying new shares or opening a new company or simply getting money into one's personal cash or into a company's treasury.After the action selection phase each company runs its trains and earns money which can be withheld for future investments (trains track railheads) or paid out to the shareholders. This decision will influence the share price value of the company in question.At the end of the game players sum their cash on hand with the value of their shares and whoever has the biggest total wins.18xx players will find a lot of used and tried mechanisms as well as many new elements mingled into a quick and exciting card game.—description from the designer
Grow the vegetables raise the sale price and make a fortune!Vegetable Stock which debuted as Small Farmer is a simple card game about vegetable economics. Each round reveal one more card than the number of players on the table. Each card has three vegetable icons on it with vegetables coming in five types. Players take turns choosing one of the cards and placing it in their harvest pile face down. The price of the vegetable(s) on the card not chosen goes up — but if the price goes too high it crashes although it can rise again next round.After six rounds determine your score by multiplying the number of each vegetable you have harvested by the final price of that vegetable. The player with the highest score wins!
Enter the mysterious World of Thunmar a place where barbarian clans rule the wild lands and corrupted civilizations live in their decadent cities. A place filled with powers gifted from ancient gods and treacherous demons. Become the Warchief of a clan and lead them on the conquest of civilized nations take their lands and steal their riches. You will need a strong economy an even stronger army and all the technological advancements you can afford to pursue. You will have to manage resources army units and buildings but you will also be able to summon the power of ancient gods and demons to obtain temporary magical benefits. Only the strongest clan will prevail over the others on the path to glory leaving its mark in history.In Barbarians: The Invasion you control a barbarian clan and lead it on its path to glory. Place your champions on the 3D Volcano to gather resources construct buildings pray to gods and lead your troops in fierce battles to conquer the most regions and become the greatest clan of all time.The game revolves around worker placement on a 3D rotating Volcano where you can perform different actions depending on the position of your workers area control on a map and the management of an economic engine. Your clan will have to sustain its army in order to conquer lands and prevail on enemy clans. The clans won't fight each other directly but will pursue the same goal until the end of the game where the player with most points wins.
In TOKYO METRO players take on the role of private investors looking to build up stations across Tokyo speculate on train lines and comprise a shared network to benefit multiple parties. The core of the game is built around worker placement which opens up three possibilities:With route planning investing speculating area control and a real replication of the Tokyo area TOKYO METRO brings a heavy economic twist to the TOKYO series!—description from the publisher
It’s 1833. The East India Company has just had its monopoly of trade revoked by an official act of Parliament. You and others like you see a golden opportunity for profit in China. For too long the Company’s polite deference to the Qing has smothered progress and stifled trade. There is real money to be made here and you intend to make it.An Infamous Traffic is a brutal economic board game for two to five souls brave enough to conduct the opium trade in the fracturing political landscape of 19th century Qing China. Initially you will need to rely on smugglers in order to get your products into the interior but if Parliament can be swayed perhaps an open war can make the trade more secure. At the same time you’ll want to be careful. If British aggression goes unchecked the region may become a failed state which could jeopardize your hard fought gains.Of course the massive wealth you’ll earn won’t be enough. Trade is still a dirty word among those in the top rungs of society. You certainly haven't forgotten how your business holdings were sneered at by some prodigal baronet during your brief stint at Oxford. They don’t understand. The empire they enjoy was built on trade not pedigree. So you’ll play their game snatching up the precious symbols of nobility with your hard won cash. Perhaps you can restore a beloved castle and stuff it full of the latest luxuries. The right marriage or government post would certainly guarantee your place in society. You might even be tempted to rob your own firm to get that extra edge back home.In any case there’s demand for opium in China and you intend to meet it.—description from the publisherSee the Living Rules. (Source)
The world's most famous capital cities didn't just appear overnight. It took careful planning resources and time. Now new countries seek to build great capitals of their own and you are challenged to create a city unlike any other – but with each new era comes new challenges and you must be prepared to make important decisions. The winning player will earn the right to host the next World Expo but that's a prize reserved for only the most prestigious city.The Capitals is a city-building game unlike any other featuring new and creative game mechanisms. Cities take many years to build and The Capitals requires players to plan ahead to create their vision. Playing over three eras from Victorian to Modern Day players are challenged to build a capital city that can compete with the world's best but also stand the test of time. With over one hundred unique buildings to construct no two cities will ever be identical.What story will your city tell?
In The Palaces of Carrara players want to buy the marble from this famous region of Italy as cheaply as possible – but any reduction in price will benefit your opponents as well. Maybe you'll find it profitable to instead invest in the buildings created from this exclusive marble? Maybe it'll be more worthwhile to grab the expensive raw material when bigger buildings in town turn out to be not as lucrative as you'd hoped?This second edition includes a revised set of rules as well as a completely new advanced version that will include many new strategies and ways of scoring. This new advanced mode of play introduces statues which will allow you to score your buildings in a multitude of new ways. So come and revisit this classic game by famous designers Wolfgang Kramer and Michael Kiesling.
Hot rain falls down upon a cold rotting city. Here the Yugai a species of militant humanoids leave the survivors of the worlds they have ransacked and destroyed. It is a prison and a work camp a place for those who lived through Yugai invasion to live out their remaining years as slaves. This is Gatorum the City of Remnants.In City of Remnants players take on the roles of gang leaders each one with unique qualities and motivations. Players will struggle to control the city but only the winner can decide the city's future. Many paths to victory lie before you. Bid for gang members who provide a variety of shady skills. Get an edge with weapons and other sundries from the black market. Build districts that can provide you with advantages production and income but beware because a greedy opponent might sweep in and take over the work of your own hands.City of Remnants combines strong resource management auction and conversion mechanisms with spatial tactics assymetric player powers area control and direct conflict. A variety of tools different every game are at your disposal to build up your gang and claim the city for yourself. But watch out for the Yugai police force who will meddle with everyone's plans!
Dark Ages is a historically-based civilization-building game that features an innovative action selection mechanism. As long as your action markers remain on the board you may be able to gain secondary bonus actions whenever you or another player repeat the action.While Dark Ages features objectives commonly found in 4X games — encouraging you to explore nearby regions expand your territory exploit the resources and exterminate your opponents — it does so featuring several Euro-centric mechanisms. Collect resources from lands under your control using them to build up your cities and fortifications. Some building types provide several ways for you to gain important in-game advantages while others enhance your military strength or simply score you victory points. As you expand your territory you will lay claim to noble titles acquire new technologies and train your military units. Each region and leader offer asymmetrical choices with their unique abilities.Dark Ages is actually two games: Western Europe (subtitled Heritage of Charlemagne) and Central Europe (subtitled Holy Roman Empire). While both versions feature identical gameplay each focuses its attention on a specific part of Europe during the Dark Ages (Western and Central respectively). As a result the game board maps differ between the two versions as do the lands in which players vie for control over along with the flavor of the inhabitants and leaders of those lands. However by combining both versions you can enlarge the map into an epic battle for superiority for five or more players!Each game box is filled with finely sculpted miniatures of cities fortresses farms and other buildings. The different types of troops — infantry bowmen and cavalry — are represented by unique miniatures.The solo mode for Dark Ages has been designed by Dávid Turczi.—description from the publisher
Cupcakes are at the height of fashion in the city. It's the perfect time to expand your business. Even though at the moment you only have one small Bakery the dedication and the level of creativity of your employees means that there are no limits to your ambition.Your task will be no piece of cake since your competitors share your same goals and they are not going to make it easy for you. Only those who work the most efficiently and effectively will manage to build their own cupcake empire.Cupcake Empire is mainly a dice game. Your personal board represents your business and the dice your workers. In each of the columns of the board you can carry out one specific action; create new recipes for cupcakes open new stores serve customers hire new workers etc. On each turn you will have to decide which column you are going to activate taking into account that the more dice there are and the more specialized they are the more effective the action will be. Through these actions you will increase your level of sales and production trying to get them to grow in equal measure since at the end of each of your turns your Income will increase by the amount indicated by the marker that is the furthest behind i.e. that has made the least progress.
A new era is looming on the horizon. The future of Noria is right in front of you and you must guide your flourishing trading empire into prosperity. Discover flying islands buy ships and build factories. Invest in prestigious projects and secure their success by passing on secret knowledge to politicians. For even above the clouds there is still room for improvement...Noria is the debut title from Sophia Wagner winner of the Spiel des Jahres fellowship in 2015. The talented young author created an entirely new steampunk universe specifically for this game and artists Michael Menzel and Klemens Franz have managed to bring her vision to life. At the center of the game is an innovative mechanism called wheel building. Each player has an action wheel consisting of three rings with slots for a number of different action discs. Over the course of the game players try to obtain new discs and manipulate the rings of the wheel to optimize their action selection. Additionally to ensure their investments bear fruit they also need to bribe politicians with knowledge.
Black Gold is a reimplementation of Giganten with the additions of support for a 5th player (with special rules involving additional auctions) several official variants in the rulebook a modular board two new special actions and a different deck balance.Description from the publisher:The year is 1922 and the Texas Oil Boom is in full swing. Prepare to head West surveying the Permian Basin for profitable gushers and gaining more wealth than your fellow prospectors. Are you part of a burgeoning oil family fixed on becoming a dynasty or a shrewd yankee tired of watching southerners making their fortune? Whatever your reasons join the race to become the wealthiest son of a gun in West Texas.Black Gold is a board game of drilling and discovery for 2-5 prospectors and play can last from 1-2 hours. Competitors attempt to claim the best wells bid wisely against their neighbors and sell their oil at the highest price in order to finish the game with the most money when the Oil Baron’s train reaches the last track.To secure wealth players explore the terrain of the provided map tiles for oil wells and they survey and build their derricks. Map tiles are double-sided and modular ensuring a unique experience every time. Money is made if a player can transport his oil to one of three oil companies and win the right to sell at auction. The Oil Baron's train moves nearer every turn counting down the rounds of the game's thrilling ride; all the while it begs you and your fellow prospectors to ask the question: Am I making enough money?The landscape of the Texas Oil business can be fickle and lonely as it is arid. Players can strategize against their opponents and upset their play through special actions. During auctions players can even lie about the value of their Sales Licenses in order to force their neighbors to bid more! But careful you future tycoons – if you're caught bluffing you're penalized.Although Black Gold is a satisfying bidding game it is also an exciting contest of strategy and exploration. Every game variable can offer an advantage or variation in play each round. The round's starting player has the first choice for powerful Action cards which dictate his options for that round. Subsequent prospectors can be savvy and alter their exploration based on other players' surveying or the last player could choose to sell his oil at a different company than his neighbors and find an easier auction at which to bid.Black Gold is easy to learn but offers an abundance of intriguing game play choices. Black Gold also provides players with optional rules that can shorten or extend game play increase the challenge give inexperienced players a handicap or even reduce the randomness of well distribution. With all of these options players will discover that Black Gold is a new experience every time even offering unique variation depending on player number map tile setup and well placement.
This is not World War II. Progress during The War to End All Wars was measured by yards not miles. The Italians were on the side of the Allies while Turkey – then at the center of the Ottoman Empire – was one of the members of what was known as the Central Powers. Imperial Germany and the Austro-Hungarian Empire were the two other main Central Powers.The major Allies sometimes referred to as the Entente consisted of the British Empire France Italy the United States and Imperial Russia. The alliance included other historical members but they more or less fell under the command and control of one of these great powers. In fact had General Pershing not insisted that its integrity be maintained even the American army would have found itself as simply being replacements for French and British.Axis & Allies: WWI 1914 puts players in charge of one of the major powers each with its own infantry sculpt; other sculpts represent the artillery tanks aircraft and naval line-up of either the Allies or the Central Powers.Despite what the back of the box says about the playing time (1-3 hours) the Avalon Hill website correctly states 8 playing hours for this game!
In 1954 with an explosion over a hundred thousand times more powerful than even the wildest estimates the Castle Bravo nuclear test obliterated the Bikini Atoll and ruptured the Earth down to its mantle.As water levels rose in the aftermath the remnants of humanity fled their homes and took to the sea. World leadership came together to build a massive Flotilla mankind’s last bastion of civilization.Now ten years after the disaster the Flotilla is home to the very last of us.Flotilla features two distinct and interwoven modes of gameplay as you try to outpace your opponents in bringing prosperity to humanity’s new home. You begin the game as a “Sinkside” Fleet Commander commissioned by world leaders to explore the new face of the ocean scour the depths for resources and rescue any survivors you come across. At any point in the game you may choose to turn “Skyside,” by selling your skiffs and leaving your seafaring life behind to now grow the Flotilla itself.The choice of if or when to switch from a “Sinkside” explorer to a “Skyside” settler defines the very core experience of Flotilla. They represent two similar but distinct game experiences utilizing the same game components seamlessly intertwined among all players. If you switch you’ll flip over all of your accumulated game components watching your crew grow into new roles with new art for the same characters while finding entirely new uses for your ocean tiles and resources and beginning to trade with the “Sinkside” players as you go after new objectives. As players turn “Skyside,” different niches are filled forever changing the game’s economy. Mastering this ebb and flow will be critical if you’re to shape the new face of humanity!As a “Sinksider,” you will explore the ocean with your skiffs pulling some of the 92 hexagon-shaped ocean tiles out of a bag and arranging them to help you effectively collect resources discover valuable artifacts from the sunken civilization all while trying to avoid toxic radiation left from the disaster. You’ll dive for supplies rolling a pool of custom dive dice that vary based on the depth level of your skiffs. You’ll also carefully manage your resources trading them on the open market for the currency you can use to buy more skiffs and outposts or stockpiling them for when you turn “Skyside.”As a “Skysider,” you will use your resources to build an expansive network of watercraft and docks using the “Skyside” of your ocean tiles. Your divers will also have new jobs as researchers rolling custom multicolor Research dice to discover new technologies that allow the Flotilla to manage a growing population. You’ll also build Sonar stations making life a little easier for the “Sinksiders” still out exploring the unknown while earning quite a few points for yourself.On both sides you’ll also grow your relationships with the four different governing guilds each giving you unique bonuses and more powerful crew. The players with the strongest relationships will also earn valuable points at the end of the game!The components in Flotilla are unique immersive and interconnected. Your skiffs will be able to actually carry up to four resource barrels and come in a unique shape for each player color. Artifact tokens slot into matching spaces in a double-layered hub board and art on the ocean tiles lines up to create a unique layout for your growing Flotilla each time you play.In Flotilla you’ll find significant strategic depth and variety while giving players the freedom to tell their own story. Will you build the Flotilla by being the first to go Skyside or stay Sinkside for the whole game becoming the most powerful seafarer of them all?
Serenissima is the new Ystari edition of the 1996 game (Méditerranée in France). The rules have been updated and the game is more fluid.In Serenissima players represent a merchant family during the Renaissance. Players attempt to balance the need of trading and open commerce versus the cut-throat economic piracy of the day. Players create a fleet of ships to purchase and move various commodities around the Mediterranean while also keeping well manned ships to attack and defend against other player's fleets.Resources and Trade One of the resources has changed (marble replaces gems) and the ports produce different resources compared to the 1996 version. In the 1996 version when buying goods from a port owned by another player you had to bargain. It could be hard. Now you just pay them 1 ducat instead of paying the bank. Wine is now special: one port with wine in its warehouse is worth more VP at the end of the game.Game Flow (big point) In the 1996 version all the players used to bid for turn order. Then they all played the phases according to this order: they loaded built and bought then they all moved their galleys they fought and finally they took over free ports and made money. There's no bidding anymore. Now the galleys you build are numbered and when it's the turn of one specific galley its owner can perform their actions (load move and fight or build) before the next galley is the active one. If your galleys have successive numbers you can play several times. The little flags that used to be awkwardly fixed on the galleys are now useless and the men have to be in the player's colour (instead of being a nice bunch of nice Sailor Smurfs). This is a major difference the game is radically altered.Counts and Victory Points There are several counts in the game and not only one at the end of the game. What's more: another kind of count can bring players money if they have wine in their warehouse. All of that depends on the drawn cards at the end of a galleys' turn. The pace of the game may be altered by those cards too. There is no card in the 1996 version. In this old version the only way to have your port well valued at the end of the game was to have its warehouses full. It's now different too: a port with one good is better than one with none but worse than one with two etc.Other Changes There's a building more: basilic. It brings more VP. Galleys are easier to build but the price is not the same. Combat rules are very different the fort has a different power. Dice are different too. Port limits to recruit sailors are different. 2 and 3 players rules are different. ...and this list is all but exhaustive.
The round houses (a.k.a. Fujian Tulou) are unique rural dwellings that can be found in the mountain areas in southeastern Fujian China dating back to the Ming dynasty (17th century). A round house is a large multi-floor enclosed and fortified earth building housing usually a whole clan which functions as a village and is known as a little kingdom for the family.In the game Round House players are the head of a family who tries to lead their members to glory. Players take turns moving their pawns around the circular building in one direction performing different actions to get goods trade goods for money hire experts send family members for distant business and eventually bring the families home to worship the ancestors. By cleverly moving your pawns around the round house and maximizing the performance of your faithful family members you might become the most glorious family and win the game!
It was our darkest hour. The warnings the desperate cries … Nobody wanted to hear them. Until it was almost too late. When almost only burned soil was left. We were not saved by ourselves. It was the trees. As if they knew what the hour has struck. They showed us what mattered. But we understood and embraced them. Now we know what to do and help. As good as we can. With those few technologies that we have left. With new natural technologies that we gained from the Arbors. Green energy and oxygen are needed to overgrow burned soil with live-giving greenery. To find hope in our new world of Overgrown … (Dr. Ayleen Espero specialist on oxygen)In Planta Nubo players grow energy-rich flowers and plants in cloudy gardens – the treetops of the Arbors. Deliver them to bee-like airships which transport them to the biomass converters to be transformed into green energy. Sow woods on the freshly harvested soil. Energize helpful modules while your woods your bots and the Arbor produce desperately needed oxygen. Make good use of your tools to perform actions and use your garden bot to help you grow flowers. Supply your platform bot with energy to use modules and operate Oxyfarms. Turn your Arbor into the best oxygen production facility! If you produce the most oxygen by the end of the game you win!—description from the designer
In Kohle & Kolonie which is set in the 19th and early 20th centuries the players run small coal mines in the German Ruhr area (Essen Hattingen Bochum Witten) during the age of industrialization. They need to modernize these mines so that when these smaller mines are merged into larger ones they can be prepared to take control of the auction and therefore the larger mine. Additionally players have to ensure the availability of workers for their mines while also constructing and caring for a railway system that comprises infrastructure in the mines. Finally if players don't invest money or workers in their mines in order to secure them they increase their chance of suffering a mining accident which will lead to negative fallout when it comes time to bid for consolidated mines. Whoever best manages these tasks wins.
You are the mayor of one borough of Small City and you have eight turns to secure enough votes to be re-elected. To do this you have to attract more citizens encourage the growth of residential areas for them to live in and aid the expansion of both the commercial and industrial sectors – though the latter sector also brings pollution with it and you need to deal with that too as high pollution levels will have a negative effect on your score at the end of the game.If you build suitable infrastructure your citizens will undoubtedly vote for your re-election but beware of false promises! Votes can be earned over the course of the game by placing citizens in the residential spaces by erecting cultural buildings by keeping commercial buildings in suitable areas and also by making good on the promises that you made to the citizens at the beginning of the game.The player with the most votes (i.e. victory points) after eight turns wins.
In 1811 free trade is declared for the harbor city of Valparaíso in Chile. A short time later Chile proclaims its independence. As an influential citizen of Valparaíso you want to push the development of your city so you send merchants into the hinterland to get hold of important export goods and send your ships overseas to gain new achievements there.To do well in Valparaíso you must plan well ahead keep an eye on your opponents and react to their actions at short notice. Almost any action influences the other players by changing costs or trading possibilities. Each building of a house must be given a lot of thought every trade must be well-timed. Whoever wants to change the order of their initial planning during the course of the game must pay a penalty but if your plans aren't good enough time will slip away — in the short run as well as in the long run. You all plan simultaneously and the end of the game may come sooner than you've hoped!For advanced players who like planning while pressed for time the game includes a variant using a sand timer.—description from the designer
Throw the egg! Grab the pepper! Being a teppanyaki chef over a hot hibachi grill sure looks entertaining — but could you be one?In Hibachi players are Japanese teppanyaki chefs who must use their hibachi grill to please hungry customers. To do this players take turns each round throwing discs (poker chips) onto the board. Where the chips land determines which ingredients the chefs can buy or sell and which special actions they might be able to take. One at a time the locations on the board are resolved as the chips are turned over to show their hidden values.You must collect the correct ingredients to cook the required dishes and if you're the first to complete three orders from customers you win!
The land of Cardis has been ruled for many years by King Rhodrig. Cardis is a rich and powerful kingdom controlling all neighboring provinces which provide valuable resources. All this wealth attracts warlords and raiding parties who more than often launch attacks against the kingdom. So far Cardis has stood against such attacks but with heavy casualties. Thanks to the support of wealthy Archons the kingdom gets rebuilt so that Science and Arts can flourish once again. At the same time new soldiers are recruited and the army prepares for the inevitable moment when the kingdom will need to be defended once again.In Archon: Glory & Machination players are powerful Archons who support Cardis in order to win King's favor. Players use their influence on their Courtiers and on various figures of authority (Magisters).Each game consists of three Seasons. For each of these Seasons the King issues different demands that players must fulfill in order to score Victory Points. Each season consists of 3 rounds during which players use a card-driven worker placement mechanism to perform various actions that will allow them to gather resources and income recruit soldiers and rebuild the city and acquire scoring cards (Science & Arts). They will also have the chance to train Elite Warriors to assist in the city's defense. After nine rounds the game ends and the player with the most Victory Points wins.
You are an interplanetary trader flying a second-hand ship trying to make some cash. A wealthy merchant offered you a lucrative deal. Prove yourself by getting some rare crystals and she'll put you in charge of her trading fleet — one of the biggest in the quadrant. You'll need to get them before your enemy gets them first. What are you waiting for? Get shipping!SpaceShipped — A solo space trading game of buying and selling resources upgrading your ship crew and equipment dealing with pirates and making deals. A card game with over 30 random events 4 types of ship 4 sets of crew members and 8 different pieces of equipment to install all using only 18 cards packed neatly in a little wallet.Your goal: Make enough money through your buying and selling of resources to be able to afford two very expensive exotic stones (three if you're really daring). At the same time you're trying to do it pirates are working hard to collect them as well. If they get to them first or if your ship takes enough damage you lose.As if the pressure from the pirates wasn't enough on each turn you'll pilot your ship to different planets experiencing random encounters solar winds and violent attacks. Spend too much time repairing your ship and the pirates will steal the crystals first but don't repair your ship enough and it will likely be destroyed by these attacks. Hire the right crew buy the right ship fit your ship with the right equipment and you just might make it out of the galaxy alive.—description from the designerReleased in the July 2019 Board Game of the Month Club $20+ package.
Lignum is a game about the logging industry in the 19th century. As a woodcutter your task is to prevail against your competitors and collect the most money after two years. Lignum (Latin for wood) is a game for lovers of complex strategy games. After cutting and transporting your wood don't think your job is finished. You'll still have to optimize your entire processing chain - and have fun doing it!Each of the eight rounds always begins with the cutting of trees. If your supply lines are set up and the timber has been approved for felling then the players claim an area using secretly selected cards. Since each of the areas contain differing amounts of food and wood players must learn to recognize and adapt to their opponent's strategies because if two players are both in the same area they must share the resources. Players continue to move along their supply route using the marketplace to trade tools and food as well as recruit workers.The players have to decide how their wood will be transported to their lumberyards (by raft by foot or in the winter by sled) if the wood should be dried or be processed immediately and when the wood should be sold. The player must also think about new acquisitions (such as saws sleds and pasture land) and fulfill orders to sell the wood. Because in the end this business is all about money and whoever can make the most wins.
We’re in 19th century sea transport is more and more important. Both corporations and naval forces require newer and newer ships. Try to put yourself in the role of their manufacturers. Hire employees buy accessories get favour of evaluating committees. Don’t forget to rent a canal and you can heave anchor.Players take turns beginning with a randomly selected player and continuing around the table clockwise. On their turn they will choose one of the available actions from the Action Track. The action will get the player something they need to help build their ships. On the player's next turn they will move that Action Card ahead of all the others and choose a different action.If a player completes a ship on their turn (ships consists of little cards depicting bows sterns and (preferably several) middle pieces with several options to add equipment or crew) it is taken out for a shakedown cruise in a canal during which they may score points for speed crew equipment or safety.As players take their turns the line of Action Cards will advance around the Action Track. When the lead Action Card reaches the Starting Space again the countdown marker moves down one space and play continues.The game ends when the countdown marker reaches the finish space. (It can also end early if the players run out of Ship Cards.) Bonus points are scored for Government Contracts and the player with the most points wins.The game lasts about 30 minutes per player.—description from the publisher
Opening in 1865 the Union Stockyards became Chicago’s largest industry and one of the city’s top tourist attractions with a half million visitors annually in the early 1900’s. From the Civil War through the 1920’s more meat was processed here than anywhere in the world. During its height 40,000 mostly immigrant workers labored in “the busiest square mile on earth” where over one million livestock passed monthly supplying 80% of all U.S. meat. There were over 2,300 livestock pens and 130 miles of railroad within the “yards”.You play one the “Big Five” meat packers developing technologies to use every part of the animal while battling labor unions and manipulating the market to your advantage. Union Stockyards is played over six years (rounds) each beginning with an historical event affecting game conditions or adding an additional action. You select your actions through worker placement; however if you don’t pay your workers enough they may go on “strike”. You earn cash based on your profit margins when you slaughter cattle hogs or sheep. Your profit margin is your meat value minus the livestock cost. The livestock cost is the same for all players but your meat values will differ due to your engine-building decisions of constructing buildings establishing branch houses in eastern cities and improving your brand reputation. At the end of each year livestock costs (cattle hogs sheep) will be adjusted up or down depending on the demand that you created. Sometimes you may choose to slaughter certain livestock just to manipulate the market in your favor. Whichever packer accumulates the most wealth wins the game.
In Pendulum each player is a powerful unique noble vying to succeed the Timeless King as the true ruler of Dünya. Players command their workers execute stratagems and expand the provinces in their domain in real time to gain resources and move up the four victory tracks: power prestige popularity and legendary achievement.Players must use actual time as a resource in managing their strategy to best their opponents using time on different action types and balancing it with time spent planning and analyzing. The winner will be the player who manages and invests their time most effectively and who builds the best engine not the player who acts the quickest.Pendulum is the highest-rated protoype in the history of the Stonemaier Games Design Day.—description from the publisher
It is the beginning of the Meiji era. Once a sleepy fishing village Yokohama has opened to foreign trade since the end of the Edo period and has now developed into one of Japan’s busiest trade centers. Goods such as copper and raw silk have gathered in Yokohama to be exported to foreign countries hungry for them. In addition foreign technologies and cultural practices have integrated into the Japanese lifestyle as quickly as the modernization of the cityscape.In this stand-alone game you and your opponent compete to dominate the market. Roam the streets strategically manage your assistants and build a successful business empire while enlisting the aid of foreign agents. Each district in Yokohama offers unique benefits; exploit them wisely to outplay your opponent. Achieve coveted goals master new technology and chart your path to victory. Yokohama Duel: A head-to-head battle for business supremacy awaits!
Tokyo 1930. The morning wakes up lazy but you have a lot of work to do. In Tsukiji each player is a restaurant owner who faces other traders at tough auctions for the best batches of fish and seafood. Understand the logic of prices manipulate quotes set traps sabotage your opponents and seek the greatest possible profit in this tense fight for the best fish in all of Japan!
The stakes are high in this high-energy competitive and cut-throat set-collection card game from Grandpa Beck's Games!In Cover Your Assets players compete to become the first millionaire by building towers of matching sets made from 10 different types of asset cards (things like jewels piggy banks classic autos and more). Each new set that is created is stacked crosswise on top of the previous set covering and protecting all the sets beneath it.The top set of assets in your pile is vulnerable and can be stolen by other players if they show you a matching asset card or wild (which are Silver and Gold cards) from their hand. You can defend your stack by showing the challenger a matching card from your own hand. If you do they can counter with another matching card of their own. The battle rages back and forth until one player can't respond or bows out.If you win you keep the set if the challenger wins they take the set. Regardless of who wins ALL the cards used in the challenge are added to the set increasing its value and allure to other players.To keep the set from being stolen by another player the best thing you can do is to Cover Your Assets by creating a new pair from your hand or by stealing a set from the top of another player's stack during your next turn.At the end of the round scores are tallied the cards are shuffled and a new round begins. The first player to reach $1,000,000 wins!Cover Your Assets is quick to learn and simple to play yet surprisingly addictive and strategic. The game plays with 4-6 players and is a great for mixed groups as kids teens parents and grandparents alike can learn the game in minutes and enjoy it for hours.The 2021 edition contains advanced rules new cards and rules for 2 & 3 players!Be warned: This is not a good game for sore losers!
It's the year AD 122 and the Roman Empire is at the peak of its glory. Caesar Hadrian is no longer waging war against the barbarians but building cities and fortifications to ensure a lengthy domination of the Roman culture and wealth.The southern part of Britain is under Roman domination and Caesar has already begun the construction of Hadrian's Wall to protect the empire from invasions from the North. Together with the wall Caesar has ordered the founding of a new city that will remind the locals of the glory of Rome. He has appointed five of his most trusted men to take resources and workers from Rome and to build the city together – but in the end only one of them will be appointed Praetor and rule the Province in the name of Caesar.In Praetor you will take the role of a Roman engineer and you will work together with the other players to build a magnificent city. You will manage your limited resources wisely and look for new ones you will recruit new Workers while your old experienced ones will retire you will build settlements to keep the population happy and you will praise the Gods to earn their favor. Caesar will reward you if you give away precious resources to build Hadrian’s Wall thus increasing your chances of becoming Praetor.Every turn you will place your Workers on previously built City Tiles to gain resources Morale new Workers or Favor points. You may also assign Workers to build new City Tiles or spend resources to meet Caesar’s demands to gain Favor Points. At the end of each turn you will have to pay your Workers. Otherwise the mood in the city will deteriorate.Most of the actions your Workers will perform will help them gain experience. They will become increasingly skilled in collecting resources. Your most experienced Workers will eventually retire and bring you additional Favor Points but you will still have to show solidarity and pay them until the end of the game.
The restaurant industry in Paris is buzzing after the inauguration of a new pedestrian square in a very popular district for Parisians and tourists from all around the globe. It is a golden opportunity for you restaurant owners to open one of the addresses that will contribute to the culinary diversity and the reputation of the French capital. However there isn’t space for everyone and your opponents could throw a wrench in your gears!—description from the publisher
Findorff is one of the 23 districts of Bremen the hometown of Friedemann Friese. Findorff has three “F”s and is named after Jürgen Christian Findorff (1720-1792) who was responsible for draining and surveying the bog in the north of Bremen for extracting the peat and for populating the bog with residents.In Findorff the game you build up the district of Findorff in the period from 1803 to 1916. Historically six major railway stations stood in Findorff during this period to connect to Hannover Hamburg Oldenburg and Bremerhaven. While they were all later replaced by a single big main train station you raise another three new rail stations at one of the two main roadbeds. Besides using boats on the peat canal this small railway helped to transport even more peat from the bog in the north of Bremen to Findorff. During the first half of the 19th Century peat was the most important commodity for heating the houses and for supplying energy to the industry. In the late 19th century (and in the game) peat lost its importance once when replaced by the energy-rich coal.Findorff offers an economic engine builder with a resource market for peat known from Power Grid and an innovative resource management required when building rail tracks and houses in Findorff. Your focus is on raising the right combination of the 25 historical structures from the period of 1803-1916. Do you raise the Chair Pipes Factory or the Slaughterhouse to gain a lot of thalers or smaller structures like Schools the Beer Hall or the Peat Skipper Shelter to win the game in small steps. You can even profit from the high mortality rate of this period by running a Cemetery.Only by adapting your strategy to your structures you honor Mr. Findorff and win the game when the roadbed to Hamburg is finished.Findorff offers a challenging solo game as well.
In TOKYO TSUKIJI MARKET players run a fishing company. Through the purchase of fishing licenses they may take fishing actions to fish and put their catch for sale at a price they choose which other players may purchase on their turn.The core gameplay centers on an open player-driven economy with central markets that have limited resources trading and unique rules. Each game uses only a fraction of the included game markets adding endless replayability.There are two types of currency in the game: yen and resource score. Resource score is equal to yen with the exception that the player with the most resource at game end receives a yen bonus from the bank and the player with the least must pay the bank a penalty.
The railway history of both Switzerland and Austria can be explored in 1844/1854 two previously self-published designs — both based on the 1829 (aka 18xx) game system created by Francis Tresham — that have been thoroughly revised for this new edition.In 1844 set in Switzerland the challenge lies in running different types of businesses: Local railway companies which merged at that time to form SBB and national historical railroads require different decisions and support different strategies. Many companies have a destination station and receive a large part of their working capital only if they have connected this station to their route network. The game also features mountain railways tunnels private companies and two different types of locomotives providing for lots of variation for railway enthusiasts and lovers of complex games.A special feature of 1854 set in Austria is located in the stock split which comes into play in the additional shares. As in 1844 there are mergers of companies two types of locomotives tunnels mountain railways and private companies. In addition some private companies operate on a separate game board depicting the Steyr region.
Healthy Heart Hospital is a cooperative game for 1 to 5 players played in rounds with each player spending actions to treat and (hopefully) cure the various patients that come pouring into the hospital each round. Patients are represented by a number of cubes of various colors. Color represents the type of illness while the number of cubes represents the severity of the illness.
Build a city make a fortune.“In Magnate: The First City you’re a property developer out to build an empire in the midst of a citywide property boom.By snapping-up valuable land and constructing the right buildings in the right locations you’ll attract high value tenants and start raking in the big bucks. But beware: as the city grows everything you build will also open up new opportunities for your competitors. Will you make a fortune? Or will you be caught out when the boom inevitably turns to bust in a game-ending market crash?”---Magnate: The First City is a midweight strategy game for 1-5 players. Each turn players try to grow their property empire by performing different actions including: buying plots of land constructing buildings marketing their developments and selling them completely for their capital value. Once per round they will also get the chance to attract tenants to any empty buildings they have. If they are successful they will start collecting rent from their tenants and increase the value of their holdings. At the same time they will also create new development opportunities for themselves and their opponents.But in Magnate as in real life not all locations are equally appealing to all types of tenant. Magnate’s four types of tenant - residential offices retail and industry - all want to be linked to other types of tenant in nearby neighbourhoods. And they are all affected differently by what’s next door: The airport is an asset for offices but it’s an unattractive place for new residents. By clever tactical and strategic building players can increase their odds of attracting these tenants and improve their return on investment - without benefiting their opponents too much.But while the players acquire more and larger properties the price of land keeps rising higher and higher. Eventually it becomes completely unsustainable and a game-ending crash that will destroy the value of players’ properties becomes inevitable. When exactly the crash happens however is shaped by the players: How much land they buy and how much property they sell will more make a crash on any specific turn more or less likely. Players must time their actions carefully to avoid substantial losses while maximizing their profits. Only then will they emerge victorious as the city’s wealthiest property magnate.—description from the publisher
In the 1920s the U.S. stock exchange experienced a period of growth previously unknown. Everyone speculated and many become millionaires overnight.In Mogul — a revised and expanded version of the 2002 game of the same name — players buy and sell railway stock trying to outsmart both the opponents and the market. Each of the five railroad companies has five to eight shares and in addition to being a share of the company each share card has a box on it that indicates another company. Players start with particular stock holdings based on the number of players in the game and their position in turn order.Each turn one stock card is revealed from the deck. Players earn $1 for each share of this color that they own then an auction ensues. Turn by turn players must drop one of their bidding chips into a bowl in order to stay in the auction. When a player passes whether by necessity or choice they take all of the chips from the bowl thereby earning bidding power for future auctions.When all but one player has passed this last player wins the auction and has the right to either keep the share or sell stock matching the color of the company depicted on the bottom of the share; the player who dropped out of the auction last takes the action that the winner didn't take. If a player sells stock they either sell all shares of this color that they own earning as much for each share as the number of those stock cards face up on the table or they sell none of them; in the latter case the player places a station depot in their color on an empty space of the appropriate color on the game board. This game board has multiple networks in the five colors of the game and at game's end each depot has a dollar value equal to the number of that player's depots in the same network.When the crash card is revealed from the deck the game ends. Players earn $1 for each share still in front of them and each five bidding chips they hold in addition to the value of their depots. Whoever has the most money wins!
The Roman Empire. An Empire so large and powerful its fame remains still today. In order to keep its vast territories under control the Roman Empire sent out state managers to exercise its policies.The players are one of these managers in charge of one of the Roman cities all aiming to become a prosperous and important city like Rome the glorious capital. Only the player who develops his city best will earn the favour of the goddess Minerva and win the game.The player who has the most Victory Points (VP) at the end of the game wins.In order to gain VPs the players will build military facilities to earn military fame develop cultural facilities to assist cultural activities and construct temples and layout the city so that it is worthy of its temples.But all of this requires resources and gold. And only building impressive buildings won't get anyone far without any inhabitants. The players will have to build living quarters so that the other buildings can have an effect.
The history of beer brewing dates back to ancient Egypt and Mesopotamia and over the centuries various cultures and regions have developed their own unique beers and especially Germany is considered a beer country.In the game Beer Pioneers set at the beginning of industrialization around 1850 2 to 4 players develop their own small home brewery into a large-scale brewery as brewmasters. In each turn they take an action by deploying one of their workers or their truck to brew an increasing variety of beers improving the brewing process with new advancements like refrigeration machines or beer filters or increasing the efficiency of their workers to name but a few. Action cards also play an important role and with beer deliveries and other actions they can earn victory points. Actions take place on the game board and their own player tableau the player order is important and influenced by the players bonus workers enable additional actions but must first be earned by placing the right worker on the right action space.Beer Pioneers extends over an indefinite number of rounds. Once a player reaches 20 victory points this is the final round and the brewmaster with the most victory points is the winner of the game.-description from the publisher
The City-State of Tempest is a lively metropolis – some say the largest in the world – yet behind the city's cultured exterior age-old cabals vie for power fighting one another for dominance in a society ripe with political and economic turmoil. Led by shadowy figures who command a small cadre of loyal followers these secret societies work in concert to seize the wealth and power of the fabled City-State of Tempest.In Dominare you are the puppet master of a conspiracy seeking to control Tempest. Agents are the key to Dominare. Use your agents to spread your influence through the city building a network of hidden power to control the most valuable districts and blocks.In the game players first draft agents they want. Then each turn the players reveal one additional layer of their conspiracy. Each agent is a unique person in the City-State of Tempest with unique abilities. The higher an agent in in your conspiracy the more powerful that agent is.Players spread their influence in key city blocks and districts use agent and district abilities to further their plans and manipulate the board to their benefit. Use your agents well and influence and power will be yours. Use them poorly and... well you wouldn't be the first would-be ruler to vanish into the inky waters of the city canals....Number 3 in the Tempest Shared World Game Series
In Bear Raid you’ll put on your power suit pajamas or prison jumper and start buying selling and shorting stocks. Like every successful trader your goal is to try and make the most money you can.Players will buy sell and short stocks in the stock market during the action phase of the game. Forecast cards with clever news headlines will be used to determine how each stock is affected.Through the use of dice that you can manipulate and clever play you'll influence the market hopefully bending the stock prices to your advantage.The winner is the one who's made the most money!-description from publisher
Mega Empires: The West is a strategy board game for 5-9 players that covers the development of civilizations through history from the Stone Age to the Late Iron Age on a map board that concentrates on the Mediterranean Sea. In this colossal game players lead their historic civilization as they gain victory points by expanding their population building cities trading and developing their knowledge and culture. Notwithstanding its large scope the game's core mechanics are straightforward and easy to learn. A key element in the game is player interaction as they position themselves on the map board and search for valuable commodities during interactive trading sessions.Gameplay Each player starts their civilization in the Stone Age with a single population token on the board. As the game progresses the population will expand spread over the board fight some border conflicts and build cities. Cities bring resources and wealth expressed in trade cards. The more cities players manage to build on the board the more trade cards they receive. Trade cards are mainly valuable commodities but sometimes turn out to be disastrous calamities.Trade Trading is the heart of the game a social experience where all players interact with each other to optimize the value of their sets of commodities. In addition to the desired commodities calamities are secretly traded as well adding an additional layer to the trading dynamics. Once the trading phase has ended players that end up with a calamity in their hand will suffer its effects.Develop Civilization Advances When the smoke of trading and resolving calamities has settled players can decide how to spend the wealth gathered through trading. The game includes 51 different advances that can be developed each of which provides benefits in the game to its holder. For example Metal Working provides an advantage when fighting conflicts Architecture facilitates city construction and Enlightenment reduces the impact of (civil) calamities.The 51 Civilization advances are divided into the categories Arts Crafts Science Civics and Religion each of which has specific powers. Each advance acquired by a player provides discounts to other advances that can be purchased later in the game thereby creating a path of strategic decisions. The ultimate advance in the game Wonder of the World is only in reach for players who manage both their trading and purchasing strategy very well.Winning the Game The players who have best developed their position on the board whilst avoiding making enemies and defended their civilization against natural or civic calamities and stand the test of time will eventually gather the most victory points and compete for winning the game. After up to 12 hours of playing that is.Combining with Mega Empires: The East Mega Empires: The West can be combined with Mega Empires: The East (2021) to scale up the game to as many as 18 players! Where The West concentrates on the Mediterranean Sea which stimulates movement by ship The East covers Northeast Africa the Arabian Peninsula and Southwest Asia and has a stronger focus on movement by land. Both games were designed as equally balanced counterparts albeit with unique characteristics. Since many phases in the game are played simultaneously larger player numbers do not materially increase the total playing time.Expansions Mega Empires: The Special Buildings (2024) is an expansion set that provides additional flavor to the game through 18 miniatures of ancient buildings historically associated with each of the civilizations in the game. These buildings can be built on the map board and provide additional benefits in play and victory points to their controller.The Mega Empires: Upgrade & 3-4 Players Pack (2024) contains rules and components for playing The West with as few as 3 or 4 players. These components are by default included in Mega Empires: The East.Accessories The Mega Empires: The West – Deluxe Game Mat (2024) is a neoprene game mat at 125% scale of the original cardboard map that offers an enlarged playing area and high-quality design for easier and more immersive gameplay.The Mega Empires: Identifier Cards Bonus Pack (2024) is a set with 18 large player identifier cards one for each of the Civilizations included in Mega Empires. These can be used for distributing the civilizations among the players during setup to identify which stack of Civilization Advances belongs to which player or to divide acquired cards from not yet acquired ones during the game.Wrap-up Mega Empires: The West is a long strategic board game about development trade culture politics and showing resilience when dealing with calamities. The game is a perfect fit for larger groups of strategic board game enthusiasts which due to its scalability can also be played in smaller groups. It is not just a game it is an experience!—description from the designers
It is the year 193 AD. The Roman Empire is not as great as it once was. Hordes of enemies are crossing the borders famine spreads throughout the provinces and the political intrigues are tearing the empire apart from within. The previous emperor was killed by his own Praetorian bodyguard and has left a power vacuum that the powerful families in Rome are trying to fill. Are you ready to don the purple yourself and take on the stressful job as emperor? If you fail the other families are ready to take over at a moment's notice. While they wait for your doom they won't hesitate to backstab or undermine you as much as they can. However you all have to work together as the fall of the Roman Empire is closing in.Donning the Purple is an asymmetrical king of the hill game with a bit of worker placement. Each player leads a powerful family in ancient Rome trying to get the most victory points during 4 rounds. If your family member becomes the emperor and manages to hold the position he can earn lots of points. However he will also become the target of the other players as they will try to dethrone him and become the new emperor themselves.
Rating: 7.6 | Players: 3–6
Game Type:
UncategorizedIt is the middle of the nineteenth century and the age of steam is well underway. The Russian and Canadian governments eager to capitalize on the new rail technology to bring together their vast countries are sponsoring entrepreneurs to help build their railway networks. You are an investor seeking to take advantage of their generous offer to make your fortune. However your governments are not as benevolent as you first thought. They have begun to absorb fledgling rail companies taking them away from those who worked so hard to build them by regulating impossible standards for new technology. You will have to remain diligent to ensure you are not next.In 2005 Ian D. Wilson released 1861: Railways of the Russian Empire inspired by the railway development of Russia. In 2015 he released 1867: Railways of Canada which is a standalone game that uses 1861's core rules on a different map with a handful of variations to gameplay. Both are classic examples of the versatile 18xx system of train games. They are straightforward enough to be your 1st 18xx game while still offering the depth you want in your 100th game.1861 and 1867 are perfect as weeknight games as they can usually be played by experienced players in 3 hours. The games are staples at 18xx gaming conventions often as a palate cleanser after playing a longer title. What makes 1861/1867 in particular great entry points into the 18xx system is that the two games introduce the different game mechanics in phases. The beginning of a game only has Minor Companies running relatively simple operations and as the game progresses new mechanisms like Merger Rounds and the National Railway are introduced. They are great games to learn have a steady but ever increasing trajectory and speed and pack enough of a wallop to keep players returning to them time and time again.—description from the publisher
In the distant future the home planet is overpopulated and riots loom. The only solution seems to be to advance into space and to settle planets. Several technically advanced nations emphatically try to put this into practice.Under the name of Solarius Mission they begin a project to explore other planets build space stations and conduct interplanetary trade. Who is able to use the technical means available and to fulfill the vital Solarius Mission?With their space ship the players explore far away planets develop new technologies with their tech dice and send settlers into space. They try to prevent space contamination.Solarius Mission is a very eclectic game – it is important to think ahead and to optimize the personal strategy. Who acts especially prudent who will win in the end?Solarius Mission is a tactical and strategic civilization game in a pulp science-fiction setting with a dice-draft dice manipulation and resource-management mechanism. It can best be described as a mid-weight euro-style game.
Subatomic: An Atom Building Game is a deck-building game in which players compete to build a number of available elements which score them points.Each player starts with the same small deck of cards that consist of proton neutron and electron cards. They use these cards to build upon their current atom (by playing these cards face-up as subatomic particles) in an attempt to construct one of the available element cards. Alternatively players may use their hand of cards to purchase more powerful cards for later use (by playing them in combinations of face-down cards as energy and face-up cards as subatomic particles). Subatomic introduces a unique variation on deck-building with a highly accurate chemistry theme with the ultimate goal of building elements to score points but allowing many varying types of strategies.
Description from the publisher:In Santo Domingo all players have the same set of eight action cards. Each round they choose one or two (depending on the number of players) reveal them at the same time then execute the actions in a fixed order. This allows the players to collect goods exchange them for victory points or even receive victory points directly. However with a limited supply of goods and points in each round the strength of a card depends on which cards the others have played.
Translated game description from the publisher:Plunge into a mysterious culture at the other end of the world - Rapa Nui Easter Island!Become a powerful tribal chief and decide which valuable tribe members will next serve your village: loggers priests or hunters and gatherers? Or would you rather erect an impressive stone statue more valuable than anything else?The game system is refined and novel: Take one card from the general display and reveal the card lying underneath – which could be disastrous for all! Only those who make the right decisions and win a little favor from the gods will lead his tribe to eternal glory.
Brick & Mortar is a competitive game of narrow margins quirky stores and strategic market manipulation. Over a series of rounds two to four players manage a collection of stores trying to maximize profits build equity and undercut the competition amid a fickle market that can change at the whim of their opponents.Each round players simultaneously determine the market speculate on resources sell what they can invest in victory points and manage their storefronts. Each new store in a player’s building provides unique benefits and restrictions. In the end the player with the greatest investment in both stores and points wins!
Art Decko first released as Promenade is a light strategy game for 2 to 4 painting collectors in which you try to create a valuable deck of gold and painting cards over the course of play. These cards — gold and paintings — both count as currencies in the game and you can use them to purchase more paintings acquire more gold and pay for exhibition space in a museum. Your long-term goal is to manipulate the market value of certain styles of artwork while also earning points by placing paintings in the museum.The game includes paintings from five styles of art — Art Nouveau Pop Art Renaissance Surrealism and Impressionism — and you start with five random painting cards in your deck. Each art style starts with a value of 1 gold for a painting. You also have five starting gold cards in your deck with the cards being worth 1 or 2 gold with some cards having a special ability on them.To start the game shuffle your deck then take five cards in hand. Fill the four galleries with 2-3 random paintings each then place two random 3-gold cards (each with a special power) in the bank along with the deck of 5-gold cards. Paintings in galleries cost 1-8 gold while gold cards cost 5 or 8 gold. On a turn take two actions from these three choices repeating an action if desired:• Haggle: Discard a card from your hand to draw two cards from your deck. • Acquire: Pay the acquisition cost of a painting or gold card by discarding cards from your hand then place that card in your discard pile. Increase the market rating of the painting's art style or gold by the value listed in the gallery/bank. As the market rating of an art style increases each painting in that style is worth more gold effectively increasing its buying power; that art style is also worth more points at game's end. • Exhibit: Pay the exhibition cost for a gallery then place a painting into that gallery that matches one of that gallery's invitation markers. (A gallery might want for example 2 Impressionistic paintings 1 Renaissance painting and 1 painting of any type.) Mark that painting with one of your ownership tokens then place the related invitation marker on the highest available victory point (VP) space scoring those points for yourself immediately. That painting is now removed from your deck.If you use the special ability on a gold card instead of its listed numerical value remove that card from the game.At the end of your turn discard any number of cards from your hand then refill your hand to five cards. If a gallery has no paintings in it refill all of the galleries with 2-3 paintings then replace each empty gallery's cost token with the next highest one available. When at least twelve paintings are in the museum the painting deck is empty or an art style or gold reaches a market rating of 70 finish the round then proceed to final scoring.The value of gold depends on its market rating with its value ratio ranging from 6:1 to 1:1. Each painting in your deck is worth 1-7 VPs depending on the market rating of its art style. Each exhibition space in the museum also has a random bonus that was revealed at the start of play and you can earn additional points through these bonuses. In the end the player with most VPs wins.
The Rockwell company wants to develop drilling activities but does not have the necessary teams in-house. Rockwell has decided to buy into specialized companies. In order to determine which one it will put on the most advanced and most profitable projects in the future Rockwell has elected to make them work together on a single important project: drilling through the depths of the earth’s crust to the core. The company who demonstrates the greatest expertise in the technical and financial management of this contract will ensure a bright future with Rockwell.Goal of the Game...Acquire the most Renown points at the end of the game. There are three ways to achieve this:Gameplay... Acquire more prestige than your opponents by the end of the game. The prestige is acquired through Production and Delivery tiles as well as in the final scoring which will award prestige points for different majorities. The game is divided into three phases that are repeated as many times as necessary until one of two conditions endgame is met: a majority of the players have reached the center of the earth with a drill crew a player has completed the nine Achievements. Then the current round is completed before determining the winner. Each player has two vice presidents he will deploy to act in Phase 1 2 or 3 in order to perform actions. The order in which the players’ vice presidents are deployed is determined by a closed-fist auction. This is the main phase. Players will move their drill crews are at a rate of one per round (there are four rounds before Phase 2). Depending on the position of your vice president if you deployed him to act in this phase you can corrupt opposing drill crews (in order to attract them to the same tile as your active drill crew) or hire a subcontractor (to increase your drilling power). Each tile of the earth's crust has a value indicating its resistance to drilling. If the sum of the drill crews who are present equals or exceeds this value the tile is excavated and turned over; then draw an Extraction card to see what resources you discovered which is evenly split between the players who participated in the drilling. The indivisible remainder goes to one of those players (prioritized by whoever has a mine on the tile then the player who has the greater drilling power then the one who ttriggered the drilling). Finally after the four rounds the mines laid on drilled tiles provide the resources printed on the back of the tile. Players with a vice president here can perform market transactions which is to say that they can buy or sell resources. In this phase players can make investments to get renown points and improve their drilling conditions in different ways… augment the drill crews’ power (maximum = 4) place mines in the game (maximum three mines) improve mine safety (in order to avoid wasting resources at extraction time) improve the movement of drill crews.
In Franchise players are entrepreneurs bringing to life the American Dream in the U.S.A. during the 1960s. Starting with a small newly founded business (such as car rental a diner or a coffee shop) they expand into other towns and cities. By adding branches to their businesses they increase their income and influence. The player with the greatest influence across the game's regions wins!
Mint Delivery is a mint tin-sized pick-up-and-deliver board game designed to be quick-to-play and easy-to-learn.In the game players take the role of a mint delivery truck driver driving around the area taking orders for mints then delivering them. Each player has two actions on their turn such as moving loading their truck and upgrading the mints they are carrying.Once enough orders have been fulfilled the game ends. Whoever has fulfilled the highest value of orders will be deemed the employee of the month and win.
For Sale Autorama is a quick fun game about buying and selling vehicles: cars motorcycles RVs semi-trucks etc. During the game's three distinct phases players first bid to hire advisors with those advisors then assisting them in the other two phases of the game when the players purchase several vehicles then attempt to sell them for the greatest profit possible.—description from publisher
In The Ruhr: A Story of Coal Trade the second game of Thomas Spitzer's historic coal trilogy you are transported to the Ruhr region in the 18th century at the beginning of the industrial revolution. Coal after being discovered in Haspelknecht is in high demand as cities and factories throughout the region are in need of this coveted resource. The Ruhr river presented a convenient route of transportation from the coal mines. However the Ruhr was filled with obstacles and large dams making it incredibly difficult to navigate. Trade coal for valuable upgrades and plan your route to victory along the Ruhr!In more detail the players transport and sell coal to cities and factories along the Ruhr river in the 18th and 19th centuries. By selling coal to cities and factories players acquire unique progress markers. In the beginning players have access only to low value coal. By selling coal to certain locations players gain access to high value coal. In addition to selling coal the players build warehouses build locks and export coal to neighboring countries in the pursuit of the most victory points.This game an updated version of Ruhrschifffahrt 1769-1890 includes the standalone expansion The Ohio: 1811-1861. In this game players transport and trade goods along the Ohio River during a time when Ohio was granted statehood and became heavily populated as its industries flourished. The Ohio is played in a manner similar to The Ruhr but with new and additional elements.
And the story continues... Twenty years after the Alliance was formed the cost of constructing new space stations is becoming unbearable. In order to improve the economy the Alliance has decided to rebuild and recolonize some of the planets and space facilities who were abandoned during the war. By activating them once more the Alliance is hoping to acquire the much needed funds and resources.In New Dawn – a thematic sequel to Among the Stars and part of the Game: Among the Stars series – players take the role of Alliance officials. Their assignment is to explore and revive a galactic sector. By developing various technologies and dispatching ambassadors each player has the chance to visit abandoned planets military facilities and space stations and establish bases to maintain control. Competition is fierce and each mistake in maintaining control can cost dearly...Both New Dawn and Among the Stars: Revival are compatible with the Among the Stars: Miniatures Pack accessory which brings even more thematic elements and a great look to your games in the Game: Among the Stars.It is a... New Dawn. Will you be part of the solution or will you be part of the problem?
As a captain of industry in the suitably titled game Captains of Industry you will vie for domination in the cutthroat arena of the marketplace. To do this you will:You will depend on your opponents to fuel your expansion as they exploit your production for theirs. Supply and demand are king in this player-driven marketplace!
The ancient world is changing. The kingdom of Lydia has minted the world’s first gold coin. Bartering and trading will soon be supplanted by coins as the dominant medium of exchange throughout civilization...Lions of Lydia is a bag-management and engine-building game about the dawn of currency. As an influential leader you send merchants out to barter for resources and increase your landholdings. When the nobles arrive they bring their Lydian Lion coins into play—which have unparalleled buying power.To achieve victory you must manage the merchants in your bag and complement their abilities with the cards in your tableau. Traditional merchants produce basic resources which are necessary to build your engine—but if you fail to convert your resources into coins you will not be able to buy the most valuable cards! Thus noble Lydian merchants—and their golden Lion coins—are the key to success. When enough properties are developed the game ends and a winner is declared!Will you draft the best merchants to achieve your goals? Will you be the first to gain the most valuable properties? Will you master the new golden currency: the Lions of Lydia?—description from publisher
In Periodic: A Game of the Elements players collect sets of elements and advance their research by moving through the periodic table. Players use energy to activate periodic trends and move in the corresponding directions. The conservation of energy forces players to spend carefully and play efficiently. The game ends when someone completes the research track or when a stack of goal cards is depleted. The player with the most victory points at the end of the game wins!
Starting with $49 apiece players in The Game of 49 bid to buy spaces on the 49-square (7-by-7) game board. Randomly drawn number cards are auctioned one at a time with the highest bidder placing a chip on the matching board space. Wild/Payoff cards give players a choice of where to place their chip and also award cash to all players for their chips on the board: $7 per chip with a maximum payoff of $49.The first player to claim four spaces in a row in any direction wins.Zillionaires on Mars and Zillionaires: Road Trip USA keep the same gameplay as in the game's original release but with dollar values now in the zillions as players bid for lots on Mars or roadside attractions alongside U.S. highways.Luck: The Game offers the same gameplay in a handy travel bag with the game board printed right on the bag. Theme is based on the Skydance movie Luck released on Apple+ August 5 2022.
This revised edition of Die Siedler von Catan: Junior includes the new rules of Catan Junior Madagascar.It plays two to four players rather than three to four. The new board is printed on both sides. One side for two players (new) and the other side is for 3-4 players.Changes from earlier versions:- new board - 2 gold islands (old: 1) - 5 life rings on the board (old: market) - no Harbour tiles (old: 4) - generally all Tokens (old: cards) - resource pineapple (old: rum) - new colours lilac and bright yellow (old: White and yellow/orange) - parrot as robber (old: pirate)---Die Siedler von Catan: Junior is a junior edition of The Settlers of Catan. Players collect and trade resources in order to build things gain more resources and score points. The first player to build seven warehouses wins.
Railways of the Lost Atlas is an 18xx-style game set in a shifting landscape. The map built by players as part of set-up is different for each play. Players take on the role of individual investors who launch minor companies build infrastructure and generate revenue to increase their stock value or reinvest in the company. Minor companies eventually merge into major ones that have more freedom to expand their operations.The twelve minor companies have distinct abilities that persist even after merging into a major to make for different combinations and unique company identities.Enjoy multiple game modes and modular options that allow groups to tailor the game to their needs.
Description from the publisher:It's the Monopoly game with a Nintendo twist as it joins forces with beloved Nintendo video game characters. Instead of standard Monopoly tokens the game features Super Mario characters each with their own special powers within gameplay. Play as Mario Princess Peach Yoshi or Donkey Kong. Finish the game by defeating Bowser at the end! It's not just about money in this game; players earn points by buying Properties collecting Coins and beating Bosses. The player with the highest score wins the game.Features Nintendo's Super Mario characters Coins replace Monopoly money Power-up die activates special abilities Battle legendary Bosses
Come one come all to Big Top! Hire the wildest and most wonderful acts to attract crowds of delighted spectators.In this fast-paced auction game you’ll bid on show-stopping acts to draw crowds to your circus but beware - each winning bid will make your competition that much richer.But that’s not all! Even the attractions you’ve already won will affect bids in future auctions. Each attraction card lists a number - bid that amount in any auction to place a coin on that card and gain the points! That means you don't need to win an auction - or even WANT to win it - to benefit from bidding!In this competitive world of circuses you’ll have to keep a close eye not just on your winnings but on all of your opponents' bids.-description from publisher
Mysterious and intriguing temples call for exploration by brave adventurers. Powerful arcane runes were hidden in these ancient magical ruins protected by dark and deadly curses. Only the most courageous and adventurous Curse Breakers may enter the temples break the dark curses and bring back the arcane runes for the magic academy for its glorious bounty. Through teleportation you can collect crystals of various colors from all over the world and put them on your very own Crystal Grid in the correct order. Only then will the power of the crystals fuse together and be powerful enough to break the dark curses inside the temples. Are you able to rise among your peers and become the most reliable and professional Curse Breaker the magic academy has ever seen?In Mystery of the Temples players take on the role of Curse Breakers traveling between the wilderness and the temples in order to collect crystals of various colors. Fusing the colorful crystals on the Crystal Grid in the correct order breaks the curse of the temple and you earn runes and victory points in the process. Once a player has broken five curses the game ends. Whoever has the highest amount of victory points wins.
Experience the colorful and crafty world of fiber arts with ArchRavels! Play as one of four characters each with their own unique crafting specialty. Hit the Yarn Bazaar to build up your stash. Follow the patterns to make cuddly bears warm blankets and cozy scarves. Along the way you’ll get some unique special requests. Turn in your completed items to master a pattern complete projects and score points. When the project list runs out the crafter with the most points wins!
1824 Austrian-Hungarian Railway is an 18xx railway building and share dealing game for 3-6 players. It is based on Francis Tresham's game 1829 and on Leonhard Orgler's game 1837.The player who has the greatest wealth in cash and shares at the end of the game is the winner. A set of simple mechanisms form the basis of 1824 Austria-Hungary.You use the yellow green brown and gray tiles to create a rail network on the map. Just as in a real railway business the track in the game connects railway stations to each other. The trains (train cards) make notional journeys from one station to the next and thereby earn money. The (imaginary) passengers pay for their journeys. The more numerous and the more important the stations on a train's journey are the more money it earns for the company and its shareholders.In the game you and your fellow players can own up to 6 Mountain Railways 4 Coal Railways 7 forerunners of the National Railways as well as shares in 3 National Railways and 5 Regional Railways. The Major Companies (the National and Regional Railways) belong to their shareholders. The player with the most shares in the company is the Director of that company and decides how the company will act.This game is a further streamlined version of the self-published 1824 from 2005.—description from the publisher
Game description from the publisher:In City Tycoon players assume the role of businessmen investing their own capital in expansion of the city. Their main purpose is to increase the standard of living and thus the happiness of its citizens. They have within reach a whole range of projects that the city council wants to achieve but which lack the funds. By skillfully selecting plans using available space and deciding which projects their money should be spent on they will be expanding the city and competing for the title of the most people-friendly company.During play the game board is expanded by players laying down tiles with each tile representing a piece of the city a district that might need to be provided with electricity or water in exchange for receiving some benefit. Some of the tiles require a supply of luxury goods; others generate them; others give only points of happiness such as the hospital.Resources are common and each of them can be bought by players from power stations and waterworks. These resources however are not unlimited and their use must be well planned. Keep in mind too that you must pay opponents when transporting raw materials through districts they own.Game play in City Tycoon passes through four stages and in each of them the buildings get larger and more impressive while at the same time requiring more resources and giving better benefits. Players quickly notice the relations between them and may choose several possible strategies to develop their investments for example focusing on making money constructing scoring buildings to the exclusion of all else. Each of these strategies has its pluses and minuses and the actions of other players might force you to expand in new directions and change your tactic.
As the proud owner of one of the tea gardens in the the Chinese Yunnan region your mission in Tea Garden is to cultivate and expand your empire by establishing new tea gardens along the serene river valley. Tea leaves are your most prized asset with six grades of tea quality and each region producing a different quality of tea. Transform your fresh vibrant green tea leaves through fermentation elevating them to rich aromatic brown leaves that grow in quality — and value! — as they mature.Harness the power of your deck of cards to orchestrate up to four main actions each game round. The strength of these cards is important for performing the chosen action; the higher the strength the better the effects you will achieve. With your cards you will build new tea gardens acquire new cards trade your tea with eager caravans ferment your tea leaves and harvest more tea. Couple your main actions with the power of secondary actions to navigate the river produce tea cups or practice tea studies at the university.
Expancity is a city-building game in which players both collaborate and compete to build a thriving metropolis block by block!Lay down residential and commercial tiles then claim them with your stackable building blocks to break ground on towers that will rise high above the playing field. Score extra points by building near common city buildings like banks schools and parks. You can also get a leg up on the opposition by working on secretly-held contract cards that offer players unique and challenging tasks to complete for bonus points. Cities expand both horizontally and vertically as the game progresses and no two cities will ever be alike!
Your transit company has been hired to construct subway tunnels and stops connecting the districts of the city. Will your project stay on track or will it go off the rails?Terminus is a resource management and subway development game for 1 - 5 players featuring a rondel and variable marketplace.During the game players will circle the city taking actions to:-Purchase developments upgrades and materials -Lobby Projects and Agendas -And build stops and rails for their subway linesWhile the economy shifts and resources become more scarce players must try to outwit each other and earn prestige by fulfilling public project objectives and their own private agendas.The player who's earned the most prestige wins the game!—description from the publisher
Welcome to Dreadful Meadows - a land of tricks and treats where kooky Confectioners compete to be this season's sweetest supplier!You play a Confectioner sowing and growing sinister seeds to create the most bountiful candy crops through crafty candy patch placement. As rounds progress cultivating your candy crops allows for exciting expansion and experimentation! Conjure up a crew of magic Sugar Sprites who can lend a hand with their abnormal abilities. As you prosper summon your horrid Harvesters to intensify turnover or utilize your Candy to discover new Concoctions.Each game is unique through your choice of Confectioner and the strategies you utilize. Actions and patch varieties are limited so your success in the meadow will rely on calculated decisions in the expansion of your meadow the concoctions you create and how you utilize your Sugar Sprites and Harvesters.Will your Dreadful Meadow be an abomination or this season's sweetest sensation?—description from the publisher
When it turned out that faster-than-light travel was deadly for every lifeform humans sent their inventions out instead to explore the galaxy — colossal factory ships capable of building and deploying automated Extractors. Those ships drilled mined and transported raw minerals from faraway planetary systems back to Earth. Soon hundreds upon hundreds of star systems were visited and their planets were drilled down to their cores and stripped of valuable resources. After the ships moved on to the next system the leftover excavation installations still lingered as a grim sign of past mining operations. In no time two corporations monopolized the galaxy mining business but with myriad systems to exploit they remained in a state of uneasy peace — a peace about to be broken due to an automated analysis of reports from a system mined many decades ago that yielded something weird that led to a discovery of...Metallum.This new substance which seems to carry a promise for interstellar travel for living organisms is bound to stir conflict. The Earth Government immediately steps in and claims ownership of the system in the name of the good of mankind but it's clear that one of the two corporations will be afforded the exclusive rights to extract Metallum – and the huge profits that come with it. The tension raises instantly. Outright corporate war is avoided only thanks to a promise to grant the mining rights to the corporation that will develop more efficient mining infrastructure on the planets. Incidents are bound to happen with old installations used to destroy enemy Extractors since it's clear that the Earth Government will be handing their grants based on Metallum extraction rates of each corporation before finally awarding exclusive mining rights to one of them. The best pilots from each corporation sit down behind their consoles as their factory ships approach the system with production of Extractors set to maximum.Metallum is a strategy game for two players who take on roles of corporate pilots charged with the task of directing their factory ships in order to construct a more efficient mining network on the system's planets than their opponent does. Each round consists of three main phases:After nine rounds the pilot who's earned the most credits for his corporation is declared the winner. Will you be able to cover the planets of the system with a network of your Extractors and at the same time disturb the plans of your opponent? Although the conflict is officially only an economic one the successful pilot needs to know when to strike at a rival's mining infrastructure or make slight modification to it. When all is said and done nobody will remember the details of the struggle — only the name of the greatest pilot in the history of the galaxy.
South Louisiana has a long rich history of delicious Cajun dishes like gumbos and jambalayas. A big part of what makes these meals so great is the seafood in them that is fished from the Gulf of Mexico. The men and women who run the shrimp boats that fish that seafood have to be both hard-working and crafty finding the optimum strategy to bring in the best catch. They are the Captains of the Gulf.Captains of the Gulf is a thematic action selection game full of flavor. In the game 2-4 players each operate a fishing boat in the Gulf of Mexico hoping to make the largest profit over eight game turns. The players try to upgrade their fishing boat add crew members then move out to fish crabs oysters and shrimp after which they need to deliver them to ports.Cards are multi-purpose; they are added to a player's mat on top (licenses) at the left side (crew) or at the right side (boat upgrade). Moreover when you fish you need to play them out of your hand.
Welcome to Feierabend a.k.a. Finishing Time the after-worker placement game for 1-6 players.In Feierabend you are playing a team of workers (female male and non-binary too). Each day you leave work stressed and look for some fun in the evenings — but thanks to a 70-hour work week and a low income you don't have many possibilities for relaxation. Sure you can head to the pub for drinks go on blind dates to find a partner or fish or jog outside but this is not a good work-life balance. It's a rat race.If you really want to relax you need a higher income for you and your fellow workers — and the women on your team should be paid the same as the men. You want to work fewer hours each week and taking a vacation would be good too. Let the union help you fix this depressing lifestyle. This change might stress your employer of course but they already earn enough to be able to de-stress their life.Each turn place one (or more) of your workers on any available after-work spaces to gain relaxation. Taking leisure time doesn't cost anything but going to town for amusement requires you to spend hard-earned money. Going on vacation for real relaxation is out of the question until your employer is convinced to grant your workers some time off. When your workers meet partners you gain access to even better relaxation options.At the pub workers can relax and have drinks in front of the bar — or they can earn additional income and suffer more stress by working a second job there. You'll want to visit the union office too to strike for better working conditions. If you have enough strike tokens you can force your employer to reduce working hours increase your income close the gender gap or even send you on vacation.After all your workers have been placed and taken their after-work actions they are forced to return to work. You place them all on your factory where they then suffer stress earn income and gain strike tokens from the union depending on the current working conditions.The end of the game is triggered once a team gathers at least 40 relaxation. (In this game relaxation is considered to be a currency.) Your workers are then placed on after-work spaces and go back to work one more time after which the most relaxed team wins Feierabend.Create a better (that is more relaxing) life for your workers and their partners. Which team will relax the best and win the game? But really every team is a winner since they fought for better working conditions. Workers unite!
In a distant future scientists were able to build small alternate Earths. Exactly 504 such Earths have thus far been built. The scientists programmed each of these Worlds with an individual set of laws and rules which the residents strictly follow and consider most important for their lives. These may be exploration consumption economics military etc. and each is unique. You can visit all of these 504 alternate Earths to experience how the people are living and decide which of these worlds harbors the best civilization. On which World do you want to live? Explore them all and decide!504 is a game that creates 504 different games out of one box. The game consists of nine modules:In each single game you take three different modules from the nine available and assemble them in any order you like to create a new game. (504 = 9 * 8 * 7 = the number of distinct permutations of three items from a set of nine. The order of the three game modules is significant and modules cannot be repeated.) For example you can play:Each single game takes from 30 to 120 minutes to play.
Tin Goose is a game about the early years of commercial air travel. Beginning as a regional operation with just an airmail route and a tin goose (the Ford Trimotor) players build an airline empire through the 1930s and 40s. As the game progresses planes improve being safer and more fuel efficient while having a longer range. Companies become more organized and shed their early inefficiencies. The stakes of a disaster — crashes strikes and oil shocks — get higher.A deck of 96 cards includes all of the planes and events that enter the game. Of these only about 36 are played in any given session and all of those exist in players' hands at the outset. The result is a game of calamities with more planning and less luck: A skillful player seeing high bids on the safest planes may guess several bidders are holding crash cards.Tin Goose is a business game that features a balance between greed and fear without random events. It's designed by Matt Calkins who previously designed Sekigahara: The Unification of Japan and will be available in print from Rio Grande Games and digitally in the Apple iTunes store.
18Ireland is a member of the 18xx family of games set in Ireland.From the rule book: 18Ireland represents a rather different take on the 18xx system. Ireland was a poor country but there is no lack of enthusiasm for railways among investors. Up to 13 5-share companies will start in a random sequence. Some of these companies will become successful others as a result of underinvestment isolation or poor timing will struggle to survive. All is not lost for the strugglers however. A unique shareholder voting mechanism allows companies to merge into 10-share companies(sometimes against their director’s wishes) with their more or less successful neighbours. Track laying provides its own problems as many track tiles are unique. Often there is no available tile to provide the most efficient route so a roundabout route sometimes must suffice. There are two types of track that can be built: broad gauge and narrow gauge. There are no purchasable narrow gauge locomotives; instead narrow gauge track operates in an abstract way and boosts the value of the broad gauge stations to which it connects. Trains in 18Ireland are hex trains. They become obsolete in two stages: rusted trains may be bought back from the bank at half price (but also half capability) and continue to operate until they rot and are then removed. As the game progresses the train rush becomes brutal. Player bankruptcy does not end the game and survivors continue until they have broken a bank that starts with just £4,000. 18Ireland can be played by 3 to 6 players. Experience has shown that at a low player count this is a “run good companies” game. At a higher player count the game is more combative as share portfolios are more diverse and the hostile merger becomes a bigger factor in the game. By choosing the player count players can select the style of 18xx game that they prefer.
Until the second half of the 18th century most people thought that larger barges could not navigate the Ruhr River. However the convenient route meant that attempts were conducted to transport the coveted coal resource along the river at the beginning of the industrial revolution. The first coal barges reached Kettwig in spring 1770. A little while later barges reached the Rhine mouth at Ruhrort. The empty barges were drawn upstream by horses afterwards.However the Ruhr was not generally navigable in this time. Large dams at mills and low dams for fishing were common. At these spots the coal had to be transferred from one barge to the next. This decreased the quality of the coal considerably – sometimes only coal dust reached Ruhrort. Only the building of 14 locks between Witten and Ruhrort changed this.The Ruhr remained an important route for coal until the end of the 19th century. At that time the railway superseded it.In Ruhrschifffahrt 1769-1890 2-4 players transport and sell coal along the Ruhr river in Germany as profitably as possible. Progress markers are helping them. The position of each player's Ruhr barge is most important; the player furthest upriver is allowed to conduct his action first in each phase of a game turn.
Homebrewers is an engine-building and dice-trading game. Your dice represent the actions you can take such as buying ingredients participating in monthly events adding flavors to your recipes and of course brewing beer! Homebrewers is played over eight months (eight rounds). Each month you meet with the homebrewing club one weekend (trade phase) and take actions the other weekends (action phase).You'll be crafting your own unique beer recipes in four categories (Ale Porter Stout and IPA). Each time you brew a particular recipe your quality level for that recipe increases.You gain reputation in two main ways. First by moving up the quality tracks for the four beer categories in order to win medals at Summerfest and Octoberfest and second by crafting your recipes to meet the particular tastes of a panel of judges at Octoberfest.At the end of eight months if you've gained the most reputation as your club's best brewer you win!
Stellar Horizons is a build your own space program game in which you lead one of seven Earth factions to explore and develop our solar system. Designed by a real-life space engineer with a PhD in long-duration spaceflight from MIT Stellar Horizons is intended to be a plausible representation of the first steps of humanity towards the stars between 2030 and 2169 with each turn representing a year of time. You control your faction's space program outposts and fleets spanning across the solar system although you also have some influence over your faction's politics back home on Earth as space development becomes more important.Movement is based on real physics. You move from orbit to orbit or conduct long range transfers to move between planetary systems like Earth Mars or Jupiter. As you send out robotic explorers and crewed vehicles to explore the solar system they bring back valuable data to further your scientific research. Technologies are intended to represent plausible extrapolations of existing development during the next 150 years: there are no transporters or warp drive but you will be able to develop rockets powered by fusion and even anti-matter. In the engineering and biology domains you'll eventually be able to construct space elevators and put your crews into safe hibernation for long journeys.You'll have access to a wide variety of robot explorers and crewed ships. These range from tiny probes intended to merely take photographs as you fly past Jupiter to giant destroyers cruisers and battleships which ply the space lanes with peaceful or hostile intentions. New ship types become available as you gain access to better technology over the course of the game.You'll be given a budget to spend on Earth and can also build bases to harvest minerals organics and fuel to expands your economy. You can also forge diplomatic relationships with players and non-player factions alike and trade resources at their bases to earn extra cash. Each of the seven factions has different strengths weaknesses abilities and available ships based on their unique geopolitical situation. Military conflict is certainly possible but not always encouraged. Stellar Horizons features more diplomatic technological and economic competition than outright combat although neglecting warships entirely leaves you vulnerable to pirates trade embargoes and sneak attacks by rogue players and factions.Stellar Horizons includes short co-operative and competitive scenarios lasting an hour or more and campaigns lasting a day up to about a full weekend for experienced players. Up to seven players can play at a time and the game is most fun with at least two but there are also one-player scenarios and the campaigns are highly suited for solo play. There are three ways to win the campaign: be the first to develop an Interstellar Colonizer terraform a world or achieve dominance in space over your rivals.
In Ground Floor one to five players adopt the role of entrepreneurs responsible for the survival of their young start-up company. As CEO a player uses their limited time to manage their business. Time is money so they have to spend it wisely!Does a player need to hire staff or refine production? What about launching a marketing campaign? Anything is possible with effective use of time money and information — but in order to reach that corner office of your skyscraper a player has to start with everybody else...on the ground floor!The second edition of Ground Floor features gameplay similar to the original edition but it's been streamlined and shortened. Other changes include a new stock exchange city building new improvement tiles Automa rules for solo game play and most of the Overfunding Achievements expansion.
18OE: On the Rails of the Orient Express is a monster 18xx game covering entire European continent. There are five types of companies - Private Minor Regional Major and National.As in every 18xx game players invest in railway companies by buying stock with the majority stock holder of each company deciding how the company acts on the game board. Depending on companies' actions value of stock changes and players might receive dividends for stock held. The winner is the person with most money after adding the value of his stock holdings.This game is notable for its size that is rivaled only by 18C2C. The focus of the game is making the Orient Express run - having a train travel from one of the western capital cities to Constantinople.While the full game takes 12 hours to play shorter scenarios are included that take 4 and 6 hours each.
King Solomon presided over a golden age of peace and prosperity in ancient Israel. During this time Solomon instituted an unprecedented building program. As one of Solomon's chief governors you must procure materials and oversee construction of buildings and roads across the land for the glory of Solomon. You will also help to construct the Temple one of the wonders of the ancient world.Kingdom of Solomon is a worker-placement game with a few new twists and turns. Do you claim a resource space an action space or throw in all your remaining pawns to grab a powerful Bonus Space? Will you spend your resources to extend Solomon's kingdom take some points in the Market or add to the Temple? These and many other choices await you in this highly interactive game.You play Kingdom of Solomon in rounds of four phases. You start the round placing your pawns to get resources take actions or get a bonus. In this placement phase players take turns each placing one pawn at a time. After all pawns have been placed players resolve what they get from placing their pawns. This is called the resolution phase and each player in turn resolves the placement of all their pawns before the next player. Next the players can go to the Market to sell or buy resources. In this market phase like the placement phase players alternate taking turns except that players take turns in reverse order. The last shall be first and the first shall be last. Finally you build in the building phase. Players one at a time can build a building roads and add blocks to the Temple. When you place pawns to take actions you can get an additional resource for a resource space trade one resource for another steal a resource from an opponent get victory points or draw Fortune cards. You can play Fortune cards at any time. Fortune cards provide resources victory points or special actions. Bonuses your pawns can gain for you include one of every resource three Fortune cards or victory points with a rearrangement of turn order so you become the new first player.You use resources to build things. Each thing costs a specific set of resources. The buildings you build give you victory points and additional spots to place pawns for resources or actions. Roads link resource spaces into resource regions so you can get more resources per pawn placed in the resource region. Building Temple blocks give you either victory points or temple tokens that help you gain or keep the High Priest. The High Priest lets you take advantage of another player’s resource region and gives you victory points at the end of the game.The game ends at the end the round when a player places all his building tokens on building sites there is a building token on each of the building sites or the Temple is complete. The player with the most victory points wins.
In Corporate America a political satire game about corporate influence of government players take the role of corporations that manipulate the population government and each other to maximize profits. Players keep their money secret until the end of the game when the player with the most money wins. Each game turn progresses through four phases:• In the Wall Street Phase players start businesses (like Trius and Oggle Search) which fall into various industries (like transportation luxury and technology).• In the Main Street Phase players take turns playing consumer cards which determine which businesses make money. Players can manipulate the population and can bribe each other to make sure their business products get consumed.• In the Campaign Trail Phase a number of election issues are revealed and players get the opportunity to run for president. After players electioneer players secretly bid on candidates to determine who will be the next president. After three bid rounds whoever has raised the most money in the campaign wins the election.• In the Capitol Hill Phase the new president is rewarded with an Executive Privilege card which grants a special power and can then pass legislation to impact businesses and the rules of the game. The president can keep campaign promises or blatantly break them for personal gain!The game ends after a set number of turns. Whoever has the most money at the end of the game wins!
The first expedition to Mars ended with a heroic fight by the astronauts for survival and initiated the first mission aimed at colonizing the planet which was financed by four corporations. Now in Martians: A Story of Civilization the human colony on Mars managed by leaders of the corporations has to explore the planet in search of necessary resources build new constructions and develop technologies adjusted to planetary conditions. Such effort is necessary not only to survive but also to create better living standards for future generations raised by colonists.
In Ristorante Italia each player owns an Italian restaurant a restaurant that he wants to make better than everyone else's in order to have the most points at the end of the game. To do this a player must set up the menu draw recipe cards go to the town markets to collect needed ingredients improve and enlarge the restaurant improve the staff's cooking skills (as indicated by the cook-o-meter) and otherwise do whatever is necessary to have the most exemplary restaurant in the city.Ristorante Italia lasts four phases with each phase being comprised of three rounds. In each round players can perform two actions from this list: draw recipe/wine cards buy ingredients buy rooms take a personal touch cube buy a bonus card or buy a cooking training course. Special events during the game include VIP visits culinary reviewer visits and the final National Cooking Contest in which players will compete with their best recipes.To achieve victory players can follow an economic strategy – focusing on a menu which provides a strong revenue – or a quality strategy in which the restaurant features special recipes matched to unique wines. Both strategies can lead to victory and a balanced strategy can also be a good idea.Ristorante Italia scheduled for release in October 2011 can be played in two versions: Recipes for Novice Cooks (lighter version) and Recipes for Great Chefs (complete version).
Set in Mexico this is an 18xx game about wealthy investors buying and selling shares in the nation's burgeoning railway industry.Based on Francis Tresham's 1829 and more specifically inspired by Simon Cutforth's 1822: The Railways of Great Britain this 18xx title features multiple auction rounds throughout the game distributing the minor companies private companies and concessions in a randomized order ensuring each game will play out quite differently.
China experienced the greatest economic expansion in its history during the Ming dynasty (1368–1644). The silver trade between the Americas and Europe and onward to China had a profound effect on the world economy – it may be considered the beginning of a global economy.In China social mobility led to the growing of cities especially in the lower Yangtze area which was at that time responsible for the main production of wheat for the whole country. In addition to wheat and rice other crops like tea fruits and sugarcane were grown on a large scale. Immigrating peasants changed their profession to become merchants and artisans. Many people from the countryside were employed in private or state run factories producing commodities like paper porcelain refined sugar or silk textiles.Trade and commerce thrived in this liberalized economy and was aided by the construction of canals roads and bridges by the Ming government. Ming China saw the rise of several merchant clans who owned large amounts of wealth.In Yinzi — yínzi meaning silver — the players represent merchant clans developing parts of China in the late Ming period in the early 17th century along the last 200 km of the Yangtze river before it reaches the China Sea.The players plant crops sell goods to the rural or urban markets develop raw materials build and upgrade factories and sell their goods to ships already waiting in the port. In order to reach the port the players need to improve their river transport capabilities along the Yangtze.
Have you ever dreamed of building and managing your own zoo? Well now you can with Zoo Tycoon: The Board Game! Build a zoo that focuses on marquee animals like Lions Gorillas or Elephants to attract and thrill guests. Or develop partnerships with National Parks on conservation and re-introduce endangered species back into the wild. Strategically place food booths and gift shops to satiate guests while generating revenue to help keep your zoo growing and thriving. The more money you generate the more options you have at your disposal to create the zoo of your dreams!With 35 different species (most of them represented by 230 animal meeples) you have an abundance of options from which to select your favorite animals. But selecting animals is only the beginning! Just like in real life each amazing animal will require unique care to meet their individual needs. Carefully balance group and enclosure sizes social composition and guest proximity to try and achieve the right balance between animal and guest happiness. Happiness will play a particularly important role in animal reproduction and new animal options for addition to your zoo. Play your cards right and you may find your animals having offspring! This is important for conservation projects but also a great source of popularity. However it must not be forgotten that a place must be available once they get older. With our “zoo in a box” – watch the zoo of your dreams come true right in front of you!In Zoo Tycoon the board game players compete to build the most successful zoo. In this strategic and thematic board game each player has the freedom to develop their own zoo with 35 species food booths zoo shops etc. Each animal has its own care requirements focused on 3 key areas - popularity for visitors educational value and nature conservation. Thanks to a novel game mechanism the animal market with supply and demand changes continuously. In addition small events will shape the gameplay in every round.As with zoos in real life players must find the right balance between popularity and conservation over the course of the game. In the end the lower value between those two measurements will count as your final score.—description from the publisher
For untold eons the mortal races lived in separate planes unaware of other worlds beyond their own. But now the dragon god Azema forges a new world by opening rifts to other planes…Dawn of Ulos is an economic tile-laying game for 1-5 players set in the world of Roll Player and Cartographers. You compete in a game among gods of the planarverse wagering on and manipulating the rise and fall of mortals.Control the fate of Ulos! Develop a new world invest in your favorite factions and pit armies against each other. Choose wisely when to exert your influence. As factions rise and fall will you earn the most favor with the world creator?—description from the publisher
Hello and welcome to Galactic Cruise. Here we offer our guests something special: the comfort of a luxury cruise with the innovation of space travel. As the first company to offer extended-stay space vacations we are excited to have you working for us! As a supervisor of this company you’ll be expected to not only build these ships and satisfy our guests but also to help the company thrive by enhancing our company network inventing new technologies and growing our workforce. We are a united company and you’ll often find that what another supervisor does will make your job easier. Let me be clear though this is a competition. Our current CEO will be stepping down in three years and the supervisor who comes out on top will take his place.On your turn you will either place a worker to take two actions in the ever-expanding network launch a ship and send one of your workers to space as a pilot or recall all your earthbound workers to collect funding bonuses. Actions include acquiring blueprints constructing ships attracting guests and building developments–connections between locations that increase action selection throughout the game. You will also be affecting resource markets that ebb and flow with the actions of all the players.When you launch a ship one of your workers will accompany it as a pilot navigating the ship to various destinations and “days in space,” where guests will reward you for all your hard work.Throughout the game you will also be competing with your fellow supervisors to complete company goals which will earn you progress cubes throughout the game. Progress cubes are also placed when you launch ships and when a certain number of cubes are placed onto the company’s progress track the game ends and the player with the most Victory Points becomes the new CEO of Galactic Cruise.Do you still think you have what it takes to work for us? You do? Great. Let’s get started.—description from the publisher
Game description from the publisher:Aeroplanes: Aviation Ascendant explores the dawn of commercial aviation an exciting era between 1919 and 1939. Experience the difficulties and triumphs of commercial airlines in Europe pioneering airports and service in continental Europe and around the world!Aviation spurred the growth of intercontinental travel and airlines struggled to dominate the regions of the globe that they served.Rapid technological advances in planes play a vital role in this development as you compete to purchase newer more efficient aeroplanes build airports and move passengers around the globe. Earn bonuses and prestige for being the first to fly to North or South America and win by maintaining the most airports around the world and by running your airline profitably.Can you balance your investment in aeroplanes customer service and routes well enough to become the premier airline of the era? The fate and future of air travel lies within your hands!
For generations the fertile Hiddenlands were shared by the peoples of the Five Realms. The Elves Mages Dwarves Halflings and Humans lived peacefully with each other though they increasingly engaged in fierce competition for the prosperity and glory of their respective nations.And so it was that when the divisiveness threatened to break the thousand-year peace the Goblin Hordes from across the sea unleashed a devastating surprise attack and the peoples of the Hiddenlands could not unify quickly enough to repel them. Remnants of each of the realms fled by ship until they at last discovered a new unoccupied land upon which they could begin building their civilizations anew. The old rivalries would remain of course but perhaps this time their competition with each other would not welcome disaster. It was a time of hope a time for exploration and construction and a time of renewed competition in a new world they called Pandoria.In the gamer's game 'Pandoria' players discover this new land by placing tiles and they claim its territory and resources by placing their people. When a type of terrain is completely surrounded by other terrain every worker on the borders of that terrain gains its resources. Although more than one civilization will usually benefit each player tries to gain more than the others. Mining gold gives you income to buy cards that have two options: buildings and spells. Acquiring wood allows you to build that side of the card for permanent advantages while mining crystals gives you the power to use the card for its one-time spell instead. Excess resources can be converted into prestige Points and some buildings can generate more. When the new land has been fully explored (all tiles have been placed) the player with the most prestige is declared the most powerful nation of Pandoria and wins the game!The game includes a streamlined beginner game as well as expanded rules for the complete game that includes asymmetrical player powers.The second edition from 2024 has the following changes: - The game board is double-sided - The 5 realms are newly designed - the cover is brighter/friendlier - the cards have a little different size - some realm characteristics are revised - the rule book has 4 pages more - the starting player tile is newly designed Find everything here: https://www.irongames.de/wordpress/index.php/the-games/pandoria-2024-2/—description from the designer
Originally released in 2010 designer David Brain and developer Richard Breese have now re-visited Key Market adding four new guilds to the game and updating a number of the original guilds to give an even more challenging gaming experience.All of the guilds have been re-evaluated based on ongoing playing experiences and comments including the Key Worker guild. So you will find previous strategies may no longer be effective or possible.In Key Market each player controls an extended family of workers. Over the course of two years players will organize their workers in an attempt to turn their initial scanty resources into a thriving economic system.After an initial set up phase the game is played over eight seasons. Each season has three distinct phases during which players may take a variety of actions. The topography weather and seasons will influence the ability of workers to produce crops and livestock in the fields and luxuries in the villages. In addition resources and luxuries may be bought and sold in the market or gold and favors sought and acquired. Other workers may be sponsored to join the powerful guilds where they will acquire skills as they gain promotions to become craftsmen or even the guild master.Turn order throughout the game is determined by the player’s position on the season track which changes at the end of each season. At the end of the game the player who has acquired the most gold will win the game.
Carthage - about 800 years B.C. Founded as a humble trading post by the Phoenicians the city quickly grew into an important trade hub where precious goods from around the ancient world were traded.In Carthago players represent merchants who attempt to increase their wealth and influence while improving their status within the Merchant's Guild. Become the greatest merchant in Carthage by loading valuable wares financing expeditions and exerting influence in clever ways. An extraordinary card-driven game of tactics that demands making the right decisions at the right time!Discover and trade valuable goods to acquire special abilities. Gain influence by trading goods. Use your influence to battle enemies secure more seats in the Merchant’s Guild or unlock special achievements. Multi-use cards provide players various ways to improve their status within the Merchant’s Guild. The game’s components are language-independent.
Become the new emperor of Rome in this strategic worker placement game set in 44 BC Rome. Each turn you will build structures in different provinces assigned to you through a rotating board. Balance war politics trade and religion while scheming against your rival players.In Age of Rome each player is assigned a hero with their respective player board then are given secret quests and starting resources of Denarii Followers Scheme tokens Legions and Votes. Then they spend nine rounds competing on a rotating board to earn Glory points.Each round consists of four phases: 1) Scheme phase: An Event card is revealed and turn order is determined; players activate Schemes in turn order. 2) Building phase: Players build structures in turn order. 3) Action phase: Players take actions by placing Followers in turn order. 4) Income phase: Players receive Income and the Provinces board is adjusted.Players can earn Glory points in various ways. They may build structures place Followers to vote and win a majority send Legions to conquer regions trade or collect items or even build a Pantheon. Completed secret quests also earn Glory points. After the 9th round the game ends. The final score is determined and the player with the most Glory points is declared the new Emperor of Rome.
In 1920 Wall Street a card game for 2 to 5 players each player tries to collect shares from four different companies (corn cotton steel and oil) sell them if they need money and influence the value of the different companies in the stock market. They earn points for making the market fluctuate and for the shares they collect — if they reach the minimum quantity of each kind!Everything with the background of the Wall Street Bombing that occurred in 1920 at the Financial District in Manhattan will trigger the end of the game and make some changes on the way it is scored. These changes are affected by the way players discard their cards during the game.
Even for the mightiest pirates there comes a time when they must retire from their lives of invading and plunder — but what's coming afterward? Well on the five peninsulas of Grog Island they can invest their loot in rock-solid businesses such as peg-leg shops carpentries for figureheads workshops for voodoo dolls or the infamous Grog Hole pub.The core of Grog Island is its unique auction mechanism which uses five colored dice. The players use these dice and the pips on them to create and raise bids. While the winner of an auction can claim buildings on certain peninsulas the players who have passed are also rewarded: Not only do they receive goods like grog bottles or treasure maps but they also visit merchant ships where they can trade these goods for money parrots or treasure chests. The auction mechanism of Grog Island makes for tactical and interesting gameplay as in certain moments passing can be almost as rewarding as winning an auction. Finding the right balance between bidding and backing out is the key to winning.The game ends as soon as one player has claimed a certain number of buildings then all players score the secret goal cards they received both at the start of and during the game. These cards may give points for majorities on peninsulas as well as for claiming certain types of buildings or collecting certain goods. The player with the most points wins.
Age of Rail: South Africa title #4 in the Iron Rail series by Capstone Games is a new version of 2011's South African Railroads which was an extensive re-development of Pampas Railroads' sister game Veld Railroads. Your goal is to have more money than anyone else and you earn money by holding shares and getting dividend payments from railroad companies.After an initial auction for the first shares of these companies players take turns choosing from one of four different actions: build track develop settlement offer stock and pay dividends. These actions are limited; only one dividend action exists for example so when a player chooses this the action remains blocked until that player's next turn at which time they must choose a different action. Two offer stock actions are available and three develop settlement actions; build track is an unlimited action and can be repeated on the next turn.When players buy stock the spent funds go into the company's treasury and can be used to build track. By developing settlements you increase the value of stations and a railroad's income increases when it links to stations. When dividends are paid the company's income is divided by five (the number of shares) and paid to the owner of those shares which might be the company if not all the shares have been offered.After the sixth dividend the game ends — but that final divided includes bonuses based on the number of company links and is paid out solely based on the number of shares issued not all of the shares in existence.
U.S. Telegraph first released as Attika is set in the United States of the 19th century when the first transcontinental telegraph was built. Each player develops their own city to participate in the telegraph construction trying to take the choicest (i.e. least expensive) plots of land for themselves.
You are famous - one of the most well-known names of the early 19th Century. That's not enough for you though. You want to leave a legacy with your name living far into the future. Make strategic relationships well-timed investments and marvelous heirlooms to leave a lasting mark. Most importantly identify the ideal successors to carry your reputation and fame across multiple centuries. This strategic action-selection economic game challenges you to navigate events of the past present and future to cement your legacy. What kind of legacy will you create? How will YOU be remembered?Legacies is unique in its integration of primary mechanisms including: multi-use cards market manipulation area control/worker placement variable round-ends variable player powers and variable scoring. Many paths exist to build your fame but it would be foolish to focus only on your own heirlooms and industries as that path will likely benefit your opponents more than it will benefit you.The player cards and entire board evolve throughout the game highlighting inflation and more importantly showcasing the visual progression from the 19th century into the 20th and eventually the 21st century creating an effect that carries the player through a journey that truly feels as if it spans 300 years in just a couple of hours of game-play.—description from the designer
After the success of Florenza Placentia Games introduces its sequel: Florenza: The Card Game a standalone game in which players are once again the heads of the most important families of Florence during the Renaissance. As in the original game players try to hire the best artists to embellish the monuments of the city but they can also build workshops and houses or join guilds to strengthen their power and have more resources and money to manage.Players gather the needed money and resources from central or district workshops. To build district buildings (cards in hand) or embellish city monuments (cards in play) they need to have these resources and hire one of the available artists. Other cards in hand represent personal district buildings houses workshops and corporations (which points during final scoring or benefits during the game).
The human race has exhausted all the energy available on planet Earth. If they are to advance into an intergalactic civilisation they must harness the power of a solar system. They must build a dyson sphere.Solar Sphere is a dice placement/manipulation game with elements of engine building resource management and set collection. Set hundreds of years in the future in a time when competition will move mankind forward but when collaboration is also sometimes necessary. In Solar Sphere each player commands a mothership. Their primary task is to build a dyson sphere. But with crew to hire and aliens attacking the sphere there are many other ways to earn prestige and become the saviour of mankind.In this dice placement game players can manipulate their dice using drones. However players have a limited supply of drones which are also used to upgrade dice placement spots or to support in fights against aliens. Players can always recycle used drones to get them back into their supply. Or spend them for instant benefits.Players simultaneously start the turn by rolling their dice. Dice act as spacecraft and are sent in player order to locations to gather resources build the dyson sphere build or recycle drones upgrade worker spots hire crew and fight off aliens.Crew come with their own unique benefits that will help players in a variety of areas. Chain crew abilities together to build a good engine and retire them for extra benefits. Making space for new crew members.As the game progresses more aliens will arrive to defend a sun that they also need. Fight them off alone or join forces with other players and share the rewards. However if no one takes on the rebellious aliens then you all lose points.Solar Sphere combines a combination of mechanisms with a powerful theme to bring players an immersive experience.—description from the designer
The world as we know it is falling apart. It started out with the appearance of the Void. On that fateful day the ground trembled the sky darkened and rivers turned into dust. Today the Outer Lands no longer grant their fruits. Our fields are no longer covered in green. Our children grow weaker by the day. Nihil is all over us. We cannot wait any longer. We must stand against the Void. It is time to prove that you deserve to be called a Hero. Lead your Faction in the battle against the Void. Become a Legend with its defeat... or fade away forgotten by all in an unsuccessful attempt. It is I Leafly Elder Druid of the Ash’Nei Faction and Protector of Nimali who calls to you. [Leafly's speech to the XXVII Factions' Ring]OVERVIEW You'll play a Hero leading a Faction in the battle against the Void. The Void has summoned Seraphs god-like creatures who threaten the Outer Lands draining its life and replacing it with Nihil. You have a common goal: banish all the Seraphs from the Outer Lands. But you compete with each other to gain the favor of Lumen the Flying City of the Eternals rulers of all known lands.HAND-MANAGEMENT During the game you will buy and cast Lumen scrolls which have a variety of effects: conjuring animal familiars gathering magical berries evoking a fireball stealing Gold from other players. Scrolls can increase your production grant unique actions and empower your Hero. The game has 216 unique scrolls and in addition to these there are 45 Gift scrolls which are awarded to Heroes during setup to empower and distinguish them even more. Acquiring a Lumen scroll for your hand costs 3 Gold. Casting a scroll takes Gold and sometimes additional resources and requirements.ENGINE-BUILDING There are nine types of resources: • Gold Mithril Mana and Hero resources. These can be directly produced. • Dark Matter and Genasi which descend from Mana. • Creature Spirit and Artifact which can only be present on specific scrolls. Your basic income of Gold as well as your base score is based on your Lumen Rating. It starts at 13 and increases only when you damage a Seraph. You can damage a Seraph in many ways: fighting it directly with your Hero sealing a Portal scorching a Nihil blooming a Vytae or through actions granted by your Hero Faction and certain scrolls. Usually to damage a Seraph your Hero or one of your Areas must be near it.AREA-CONTROL The Outer Lands are a map made up of six Regions randomly chosen from eight double-sided tiles. They form a disc with the Void at its center. The Seraphs threaten every Region. Here and there Portals and Nihil infect the Lands. In a Stronghold on the edge of the map you are preparing for the battle.GAME FLOW Legends of Void is split into years and seasons. In each year: • Spring: you buy new Lumen Scrolls to expand your options. • Summer: you take Actions spending resources to counteract the Void and its Seraphs. • Autumn: you generate more resources to pay for Scrolls and Actions next year. • Winter: the Void stirs and the Seraphs spread corruption across the Outer Lands.ENDGAME Legends of Void ends immediately when one of these happens: • You banish all Seraphs making the Outer Lands safe and Lumen awards the winning Hero with the title of Legend. • You reveal the last Event from the Void-Deck and run out of time. The Void probably erupts swallowing everything. A Hero still wins but the Outer Lands are doomed. Endgame scoring depends on how the game ends. The Hero with the most Lumen Points wins.—description from the designer-
Construction began on the Prince Edward Island Railway (PEIR) in 1871 … the rest is a financial catastrophe. Criticized as the most crooked railway in the world (both physically and financially) Prince Edward Island was nearly at a full economic collapse within a year.In 1873 Prince Edward Island dumped the PEIR onto Canada and joined the Canadian Federation. The years that followed showed an economic boom for the island and the railroad operated until the 1980s.This game is not attempting to recreate the history of the island but borrows its history and geography to explore a new narrative about the island’s Old Prince Edward Island Railway.
Set in a post-apocalyptic sci-fi setting Fallen Land: A Post Apocalyptic Board Game is a hybrid game that combines the elements of a strategy board game with card building and role-playing. It is driven by macabre stories of a world gone mad and features adventure politics and economics to deliver an unlimited sandbox experience. Each game the variables change: cards player interactions stories strategies and threats. While the game has a strong pulp influence its roots stem from Cold War studies. We have expanded upon this research to arrive at our game’s premise: What would happen after a nuclear and biological apocalypse?Our answer is Fallen Land. As a player you are the leader of a unique faction of survivors competing for primacy in the ruinous aftermath of post-apocalyptic America. You must manage and enhance your town protect your citizens and secure resources. You will also have to make and break treaties to endure amidst a myriad of bribery and betrayal by the other players. But that is just where the adventure begins! You must also direct your agents (a party of characters) to explore the rugged landscape establish your territory and solidify your agenda.Game play is comprised of Turns. Each represents one month and is divided into Phases and Sub-Phases. The First Player resolves each Phase and Sub-Phase followed clockwise by the other players before proceeding to the next Phase or Sub-Phase. A Turn is over when all players have had the opportunity to act or pass on each Phase.I. Effects Phase * 1.) Resolve.II. Town Business Phase * 1.) Deal. 2.) Resource Production. 3.) Auction House. 4.) Roll 1d10 on Town Events Chart. 5.) Financial period. ~Sell. ~Purchase. ~Hire (NPCMs).III. Party Exploits Phase * 1.) NPCMs move. 2.) Choose Party Exploits (4 weeks to spend). ~Movement spend 1 week. ~Encounter spend 1 week. ~PVP spend 1 week. ~Resource spend 2 weeks. ~Healing spend 2 weeks. ~Mission spend 3 weeks.IV. End Turn Phase * 1.) Adjust Turn Marker. 2.) Pass the First Player Sheet.A player's town is simulated by a Town Play Mat. Players organize their owned Resources inventory Party Characters excess Characters and movement bonuses here. In addition Town Play Mats can be upgraded three different ways: Town Defense Chips Town Technologies and Action Cards. The first two upgrades are available for purchase during the Town Business Phase. However Action Cards are dealt at the beginning of each Turn and are also drawn as a reward.There are seven decks of cards. These are drawn and played throughout the game. Some are stories such as Encounter and Mission Cards Characters are a Faction's agents and Spoils are equipment/vehicle/gear. Lastly Action Cards modify the story and/or game play.To win one of two Victory Conditions is necessary either 20 Prestige or 80 Town Health. Prestige represents your reputation as a leader while Town Health represents your town’s prosperity and number of its citizens. Both conditions are marked on their respective Victory Tracks bordering the map.Adventure and intrigue await! We hope you have the opportunity to play Fallen Land and that you enjoy playing it as much as we have enjoyed creating it for you.
In The Grand Trunk Journey players represent managers of various railway companies delivering goods to four ports and twelve cities in Eastern Canada and the U.S.To do this they use cards that consist of rail equipment and locations to move their train between those locations to pick up and deliver the goods in supply and demand. This movement of their trains is recorded on the time track which indicates how many day players are spending for actions. Efficiency is important as is the ability to deliver specific goods just in time to certain destinations.Who will manage their railway most successfully?The Grand Trunk Journey bears the label The Griffintown: Series #1.—description from the publisher
In Living Planet each player represents one major Galactic Corporation exploiting the distant planet MYC.14.250. Each one of them is eager to industrialize the planet and generate as much profit as possible before the planet self-destructs.To do so you'll have to explore the planet to grow the map. You'll manage your team to extract resources with factory buildings you've built and trade resources at the stock market to make money. And above anything else you'll have to handle cataclysms generated by the planet. But cataclysms don't happen randomly players trigger them through their actions using their card set. Confrontation between players will take place through the planet.Players will alternately take the leader role for each turn. Each turn follows a specific game turn sequence. Every player will have some actions to accomplish at a turn in the order the Leader chooses resolving the sequence : Resources production - Action (Explore Move Construct Trade…) - Cataclysms.At the end of the game each player will earn victory points based on how much money they have and how many buildings and vehicles they control.—description from the publisher
At the intersection of the most well-traveled trade routes in the old world lies a city within rose-colored cliffs. A place where caravans miles long enter the city through a narrow canyon called “the Siq.” Inside traders from faraway lands find shelter and a place to trade their wares among the stunning buildings carved into towering red rocks. This is Petra and never before or since has there been a city quite like it.In Passing Through Petra you are a powerful citizen growing your settlement and your reputation. As caravans pass through the canyons you’ll welcome traders into your market and facilitate trade with those looking to get their hands on valuable wares. Use these transactions to spread your influence and gain unique benefits to grow your economic engine. Spread your influence the quickest to become the most powerful leader in Petra!—description from the publisher
You are the rich owner of a large field near New York where health needs are more important. Your goal is to build the most efficient hospital in three dimensions in order to get the most popularity. You will manage the construction of the building from scratch as well as the installation of new services and the recruitment of the best doctors nurses and administrative staff that align with the arrival of new patients. You will also be attentive to the well-being of patients and not forget that time is also money when competing with neighboring hospitals...Each turn in Clinic players take three actions — building in different modules; hosting patients; hiring doctors nurses and staff — by playing one card. Each cube that enters the clinic comes with a car that needs to be parked leaving less space for the hospital being constructed! During the game you'll move patients doctors nurses and staff in the 3D structure as efficiently as you can in order to save time with doctors and nurses tending to patients as long as their colors (indicating both training and illness) match. By taking care of patients you receive money which lets you pay fees salaries and maintenance as well as buy popularity points.During an administrative phase uncared for patients grow sicker new patients enter the pre-admission room doctors become less knowledgable about the diseases they face and new doctors and nurses become available from their schools. In the end the player with the most popularity points and least time spent during the game wins.
Establish the most powerful and prestigious family dynasty through marriage alliances warfare and intrigue in feudal Europe.Among Nobles is a card game where players establish and expand a family dynasty in feudal Europe. Each player starts with a married couple the ancestral lord and his lady. Throughout the game new family members are added through birth and marriage. Three generational changes occur where the oldest generation perishes due to old age.The players take turns activating one of their characters or couples. An activation lets you pick a series of actions in a horizonal row on the character. Since a wife’s actions are added to her husband’s activating couples can be more efficient than activating single characters.Players advance their influence in the game by waging war earning gold and expanding their family. As the game progresses more powerful nobles come into play. Red nobles are commanders: strong on warfare actions. Blue nobles are devout: strong on piety actions. Yellow nobles are tradesmen: strong on commerce actions. Green nobles are negotiators with special abilities or intrigue actions.Gold is used to buy extra actions pay for wedding feasts muster armies and pay for the education and finer upbringing of male heirs. Armies are used to wage war bringing riches and prestige back from distant provinces. Prestige points are a measure of your influence on society. The player with the most prestige points at the end wins the game.While most daughters get married off to other families the sons continue your family’s bloodline. Games can be won and lost because of the right or wrong marriages.
Amun-Re: The Card Game is a card-based version of Amun-Re and the auction at the heart of that game is still present in this design with the results of those auctions driving the rest of the action.In more detail Amun-Re: The Card Game lasts three rounds with three auctions in each round followed by other actions then a scoring. Each player starts the game with money cards valued 0-8 and at the start of the game everyone chooses money cards that sum to 14 (with the 0 being included) and lays those cards face up on the table. Province cards equal to the number of players are revealed and players take turns bidding on provinces by placing exactly one money card next to one province outbidding an opponent if someone else has already bid there; if you're outbid you take back your money card then bid again on your next turn. Eventually everyone will have bid on separate provinces after which you discard the non-0 bids then lay out new province cards and run through two more rounds of bidding.Province cards show different numbers of pyramids ankhs and fields with a caravan possibly being visible as well. Whoever has the most ankhs visible is Pharaoh going first in each action with ties broken from the Pharaoh going clockwise.After three rounds of auctions players will have some amount of money (possibly only the 0) still in hand. Everyone simultaneously makes an offering of gold and the sum of the offerings determines how much the Nile floods which determines how much money players will earn from fields. If the sum is 10 or less players with caravans receive 10 gold per caravan. Whoever offers the most gold receives three pyramids to place on their province cards with others receiving two and one pyramids.In player order players determine their income level then spend gold to build pyramids on their cards (distributing them as equally as possible) then they take money cards into their hand to account for any income not spent. They then score points for sets of pyramids for having nine or more fields and for having the most ankhs.The second and third rounds of the game play out similarly except that when you claim cards following the auction you place these province cards on top of your previous province cards so that only the imprinted and acquired pyramids are visible. Everything else is buried in the sands. You score again at the end of each of these rounds then the player with the most points wins.
In El Burro you are developing a farm in Majorca and have to move your goods from your farm to the port of Palma. The game uses multi-purpose cards and dice-drafting as in La Granja while also containing other elements such as donkey cards donkey deliveries and a solo game. You need to manipulate your farm in the best way possible while making maximum use of your cards and the dice.In a game round you play cards draft dice (one at a time) to conduct actions deliver goods to your own market stands or to local markets and bring them all the way to the port of Palma.During the game you score some points for deliveries and at the end of four game rounds you receive more points based on special cards and other elements. The player with the most points wins.
An Age Contrived is a fantasy euro game of engine building and resource programming. You play as a god in the Eldranic pantheon where you are only as powerful as the mortals of this unstable world believe you are. Your goal is to establish yourself as the pantheon's prevailing god by securing mortal belief as you advance the mortal realm from its age of darkness into civilization.Each player receives a character board and a transmutation device which they use to channel their energy into the mortal realm. Energy is how a god exerts its will and is used to construct monuments claim new tiles and accomplish lasting achievements. Bind your energy for end-game scoring and unlock new energy to replenish your reserves. The game ends when the last monument is complete at which point the player with the most points wins.There are two types of turns with no rounds or phases. On a player's turn they must either charge their transmutation device and program it openly or use its energy to take as many actions as they have already programmed. Information is open and the only luck is in the shuffling of tiles to set up the game. Player choices determine how the game unfolds.The game features unlockable unique player powers a board that players construct differently each game and 5 ways to build your engine. You will be encouraged to plan ahead but required to adapt your strategy in order to come away victorious.
In The Last Spike players must cooperate to build a continuous railway from St. Louis to Sacramento. Different routes are possible and some towns never get a railway link. Each player competes to accumulate the most money from land speculation before the last spike is laid.Each player has a hand of four track tiles with each tile showing a particular location on the game board and a cost. The game board depicts nine cities in a diamond shape with St. Louis at one tip and Sacramento at the other and locations where track can be built are marked on the game board.On a turn a player places one of their track tiles in the appropriate space paying the cost while doing so. (If a player can't afford to place track they must sell one or more of their train deeds to raise cash.) If the player is the first to place adjacent to a city they gain a deed to that city for free. After placing a tile a player can purchase one deed for a city.Whenever two cities are connected all holders of the deeds for those two cities receive funds from the bank based on the number of deeds they hold. A city will pay out 0-4 times depending on where it is and how track is built during the game.When a player places a tile that creates a contiguous track from St. Louis to Sacramento this player receives a $20,000 bonus everyone receives a deed payout for the cities just connected then the game ends. Whoever has the most cash wins.
It is a momentous time for the Post-Human Assembly. Having fully populated the Milky Way Galaxy the Great Houses turn their eyes towards a neighboring galaxy – endeavoring to venture across the inter-galactic void to stake claim among uncharted stars. Each Great House seeks to dominate this new galaxy for in the race to achieve hegemony only one can be victorious.Hegemonic is a fast-paced game of galactic expansion empire-building conflict and intrigue. As the leader of a Great House you must expand your control over the sectors of the galaxy build up your industrial political and martial capability develop awe-inspiring technologies and carefully time your actions to outmaneuver the other empires.Deep Strategy The players are in control shaping the unexplored galaxy to support their strategic plans instead of having choices dictated by chance.Rich Tactics Card-driven conflict mechanics and technology development focus on tough tactical choices and timing minimizing luck-based gameplay.Multilateral Conflict A player’s industrial political and martial systems can all be used offensively and to control regions of the galaxy.The stars await: can you lead your Great House to victory?
Welcome to Future Inc.! Invest in the best factories to produce and sell your products keeping an eye on the competition and reacting to market demand in order to become the most successful entrepreneur of a near future.Future Inc. is an economic card game played over five rounds each of them divided into three action phases and one market phase.Players take turns in action phases buying factories and promoting the commodities they are most interested in. Then when a market phase takes place players compete to sell as much products as possible.After the market phase of the last round the game ends. Each player adds their profit so far to the total value of their factories determining their score. The player with the highest score is the winner.—description from the publisher
Financial crisis has occurred. Sixteen too big to fail companies from four countries need bailing out. The central banks have unlimited financial resources so lots of money is going to be printed but the central banks also face disaster — print too much money and the country they represent goes bust.In Q.E. you play the role of a central bank. You bid on different size companies to accumulate various levels of victory points. The amount you bid is unlimited since you are the central bank and you own the printing press! After the initial open bid by the lead player the other players bid in secret. After the sixteen companies have been bailed out bonus victory points are awarded for company sets of nationalization monopolization and diversification.Player markers on the scoring track now reveal which player has the most victory points but this is not the end. Players must now add up the amount of money they printed and the player who printed the most money loses all their victory points!Q.E. stands for Quantitative Easing.
There's still much left to do in order to become the world's largest and most diverse amusement park! Your family (one of four) has a small but steady income that should suffice to hire a few showmen to bring life to the oh-so-empty park site. As you earn more you can afford a favor or two: the police officer is kinder to you you can hire a migrant worker to do extra work and you can even finagle the attention of a promoter or a journalist!The families will need to co-operate from time to time; after all those grand attractions don't build themselves. In the end the grand attractions are what will impress the crowds and bring about euphoric headlines in the newspapers!To set up Coney Island each player takes two money tiles a random building material and a player board covering most of the spaces on that board with showmen tiles. At the start of each turn a player receives income. At the beginning of the game a player's income is one VP one money and one randomly drawn building material; as the game progresses the player can remove showmen tiles to uncover VP money and material spaces thereby boosting his income. A player can never have more than five money tiles and five materials.A player then takes one to three main actions and up to five special actions:By spending two money a player can acquire one of five character tiles (either from the supply or another player); each character provides a special action that the player can use each turn such as spending money or VPs for material or buying newspaper tiles (which are worth points and can be spent for an additional action).Each main action may be executed at most once per turn unless extra actions are used from newspapers or from bonuses earned by placing certain building site tiles.After one player reaches 60 VP and each player has had the same number of turns the game ends with players scoring their newspaper tiles and losing points for each showman on their player boards. The player with the most points wins.
At the beginning of the 16th century the city of Rouen is the main French port. The city's wealth depends on fishing and the trading of salted fish. Salt produced in the mines has to be loaded onto ships and used to preserve herring and cod fished in the Atlantic Ocean. Every week ships full of salt barrels leave Rouen for the fishing grounds of the Atlantic Ocean and once back the goods are sold in the city markets. The players represent city merchants and they invest in ships and city buildings to try to get rich. Who will be the richest merchant of Rouen when Francis I King of France comes to visit the City?In Upon a Salty Ocean players start the game with one caravel loaded with three salt barrels a salt mine and 10-16 money. From this they must build a shipping empire! The game lasts five turns with each turn being divided into three phases.In the event phase players adjust prices on the market based on the current event tile take into the account the weather and environmental conditions that will affect them the remainder of the round and reveal the event tile for the subsequent round.The action phase lasts a variable number of rounds depending on how many actions players want to take and can afford. Eight actions are available and they're divided into four types:On a player's turn he can take any one of the either actions or pass; the cost of an action is the number of times this type of action has been performed previously during this round. For example the first use of a City action costs 0 while the next use (whether to buy a saline or a building) costs 1. A player who passes can take an action later in the same phase. The action phase ends once all players pass. A player can go into debt during a turn paying one coin in interest when doing so; as long as the player is in the black once the action round ends (by selling to the market) no further payment is due.In the turn end phase players produce salt may use special buildings pay interest (if needed) reset the cost of the actions to zero and so on. A player can have no more than 40 coins at the end of a turn unless he owns a banque and the limit is 80 coins without owning Salle des Coffres. This limit is important as the player with the most coins after five rounds wins. Some buildings provide endgame bonuses to which the coin limit doesn't apply.
Import / Export is a role selection game with a passive and active economy driven by player decisions. You have the power to gain over one hundred unique powers by exporting shipments of goods specializing into a varied tech tree and unlocking advanced game engines that will be completely unique to each play!Once your shipments enter the open sea someone can trigger an Import action where everyone will hold a silent auction to buy your containers and either allocate them as a future end game investment or an immediate boost to their available actions for specific roles.The end goal of the game is to have the most credits which will be a combination of your physical credits passive credits that were saved as imported goods plus any bonuses from completed shipments.This edition includes: 55 metal ten-foot shipping containers 45 metal 20-foot container credits 12 metal ships with flat loading surfaces updated rule book and multi-language card power sheets updated artwork 167 bridge-sized cards 100 single good-type base cards 15 Kickstarter Expansion cards 15 Capital Expansion cards 10 J Expansion cards 10 Tokyo Expansion cards 3 bonus cards (part of the original Captain's Edition) 8 brand new bonus cards (one market card) 6 shipment payout cards that double as small harbors 6 unique harbor cards and 1 supply island card that flips to the Port of Tokyo. Digital rule books available in 8 languages online.—description from the publisher
This is the new edition of Small City one of the best city-building games that are constructed on a 90° grid like in real city!Build Residences Commerce and Industries. As Mayor give jobs to your citizens to Produce Raw material to build Cultural Buildings and Develop your city - with the long-turn goal to be re-elected at the end of 8 rounds. Parks Factories Tourist agencies Fire houses and Police Stations are a few of the buildings that can be built each with a an ability of their own that is added to the game. As you build up the city don't forget to take care of the pollution level in order to not ruin your effort...This new version includes: - a new revised book of rules - new illustrations from Kwanchai Moriya! - new variants that keep the best of the rules of the old edition - a revised version of the solo game
Featuring fifty historic ships Crossing Oceans revives the golden era of ocean liners at the turn of the 20th century. Ever larger and faster steamships revolutionized maritime traffic. Daring shipping companies opened steamship lines to the major ports worldwide. Modern steel juggernauts replaced traditional sailing vessels and competed intensely for dominance on the shipping routes.Build yourself a thriving merchant fleet and guide it to economic prosperity. Acquire the most modern steamships on the market and take over the precious ports from your rivals. Build an extensive network of trading posts and coal bunkers to expand the capability of your fleet. Make use of diverse options to carry out lucrative transports and win the prestigious Blue Riband of the North Atlantic.Crossing Oceans picks up the theme and some elements of the 2017 board game Transatlantic composing an entirely new game on a large historical map.During their turn a player can put a ship on the board or take a contract use contracts in three different ways (optional) and choose an action on the rondel. (The main difference in this design is that it's a rondel game not a card-driven game.)
Welcome to Dwergar– a fantastic mine full of dwarf miners engineers and blacksmiths absorbed in their life passion -work! Stepping in you feel the temperature rise and smell the melted metals. The sound of the sledgehammer is resonating through the halls of the great dwarf mine city. Each guild of outstanding builders and miners try to demonstrate their efficiency and skills by collecting rich ores and precious gems. Then they use them to build magnificent structures around the Dwergar mines. It is well known that the mining shaft in this legendary mine is always working and only the masters of a mining profession can earn the privilege to work here. You are one of them. Can you prove that you deserve this honor? The unique meeple distribution system and innovative mechanism of mining the resources will allow you to experience the classic worker placement game in a new innovative way! You are a leader of the dwarf guild who works in a mine. Your task is to collect all kinds of resources (stone iron gold gems and a short-term action resource – heat). These supplies will help you build the infrastructure of the Dwergar mine by following architects’ orders presented on the cards. The goal of the game is to collect those cards. You exchange the resources for the cards and these in turn will bring you the victory points. The simplicity of the rules and the depth of the gameplay make a medium complexity game that can satisfy families as well as avid gamers. The game lasts 10 rounds. After that the dwarf guild with the most points wins! -opis od wydawcy
In the late 19th century the Russian government commissioned a project to build a railroad that would connect Moscow in the west with Vladivostok in the east. You and your fellow players are buying shares of the railroads that will expand across Russia attempting to enrich yourself along the way and not lose control of railroads to the Tsar!Trans-Siberian Railroad — originally one of three titles in Winsome Games' 2015 Essen Set — shares some similarities with older Winsome titles in which the rail network is already printed on the board and individual railroad companies purchase the links that are printed. Four companies (Red Blue Green and Yellow) are active at the start of the game with one share of each company auctioned to the players in that order to provide starting capital for those companies. The winner of each auction chooses an unoccupied link from Moscow to another city; each link has a value listed in it and the railroad's initial income is set to this value.Once the game begins on a turn you can:• Buy stock specifically one share in one company or one share each in two different companies; the money paid is placed in the railroad's treasury and when you buy two shares you must pay an additional $4 to one of the two companies.• Build links specifically one link two links or one external link (i.e. to a location on Russia's border) — but only if the railroad is public (i.e. at least two shares have been purchased) and you hold at least as many shares in that railroad as each other player. (If a railroad has had only one share of stock purchased it is private.) You can build direct links that extend that railroad's existing network or you can jump another railroad's links to extend the network in a more convoluted way. When you build two links the second link must start from where the first link built that turn ended. The cost to build an internal link is $4 and if you jump another railroad's links you must pay $2 to that railroad's treasury; the cost to build an external link is $8 plus $4 to each railroad per link you jumped.When you build a link the value of that link — 2-6 — is added to that railroad's income. Each time a railroad's income marker lands on or passes over a black mark on the income track that railroad's stock value is bumped up one level. Additionally when you build two links or an external link that railroad's stock value is bumped up one level.• Pass.When you buy two shares build two links build one external link or pass you move the timing token one space on the timing track. When this token reaches the end of the track each railroad pays dividends to those who hold stock in it with the railroad's income being divided by the number of shares owned then rounded up. If Red has $11 income and you own two shares and another player owns one then you receive $8 and the other player $4.After paying out dividends (and re-setting the timing token to 0) if any railroad has a stock value of at least $48 then the game enters phase 2 which starts with an auction for a share of the black and white railroads with the winner of each auction claiming any one non-external link for that railroad that connects to another railroad's network.In phase 2 once you pay out dividends you check to see whether any railroad's stock value is equal to or less than the nationalization value which starts at $24 and which increases after each dividend payout in phase 1 each failure to auction a railroad's share at the start of either phase and each dividend payout in phase 2 during which no railroads were nationalized. If a railroad's stock value is less than the nationalization value that railroad is nationalized with each owner of its stock getting one final dividend payment after which all shares of that railroad are removed from the game. Once all nationalizations are complete the nationalization value is increased three levels for each nationalization that took place.If at this point any railroad has a stock value of $75 or the dividend marker has reached the end of the track the game ends; otherwise players continue playing. When the game ends players sum the value of the stocks they hold in public railroads with any money they have on hand. The player with the most money wins.
The food court: It's a haven for hungry and thirsty patrons as they go about their lives but for some the food court is life. Every restaurant wants to attract the most customers tailoring their menu and hiring famous chefs to work in their kitchen. In the end only one will be the most successful. You wanna grab a bite to eat?In Foodies players take on the role of managers in a food court. During the game they will add new dishes to their menu connecting the stars between different dishes. These recipes come from all over the world granting different bonuses when added. What's more players can hire chefs to work in their kitchens including special prestigious chefs who are the best in the business. In the end the player who gains the most popularity will be declared the food master and win the game.—description from the publisher
In the card game North American Railways 3-5 players build railroads in the United States. They become directors of up to five different companies and try to acquire a majority of shares. In the end the player with the most cash wins.North American Railways is mechanically simple but very tough to play well.Content 30 shares (six cards each in the five colors of the railway companies) 5 starting cities 36 cities 10 marker tokens (two each in the five colors of the railway companies) Play money: 60x $100 20x $200 10x $500 10x $1000 10x $10000 1 start player token 2 rules booklets (English and German)
Welcome to the market of beautiful things! As well-to-do citizens in Mercado gamers wander around the stalls always on the lookout for special items to enhance their reputation. Noble shawls elegant jewelry or golden trophies — with such a selection the decision is difficult. But those who do not carry matching coins can also be unlucky because the other players have the same goal and might grab the valuable items from under your nose.In more detail different market stalls each with one product are laid out as panels in the center of the table. Each player has a personal bag containing different coins. On a turn you draw three coins from it blind and place them at the market tables of your choice. If a player has paid all the necessary coins of a product they receive the board and thereby increase their reputation. Some tablets bring extra privileges or seals others bring counterfeit money that might wander into a bag. Who can buy the most valuable goods?
Conquest and Consequence brings the Triumph & Tragedy system to the Pacific/East Asia theater during the same 1936-1945 time period. Like T&T it is designed for three players maintaining the three-sided dynamic that adds so much variety and intrigue to the system. Those three sides are:The game begins in 1936 with the Militarists in control of Japan and expansion on the agenda. Its [war] industry is well-developed but it is weak in population and particularly resources. Its battle-hardened army has easily overrun resource-rich Manchuria and a weak China awaits. Japan (like Germany in T&T) has the early initiative due to its well-prepared military. Will it:Japanese aggression in China will likely irritate the sleeping giant that is the USA but it is far away across the wide Pacific and Japan has special naval abilities that allow it to compete at sea.The game combines the Pacific naval war and the land war in Asia (including the Chinese Civil War) both equally weighing upon victory. The naval war is dramatic featuring short decisive battles and expanded roles for airpower and island bases. In the tradition of Triumph & Tragedy the three-sided aspect features negotiation diplomacy and subterfuge within a multitude of strategic possibilities. Like T&T the game allows players freedom to diverge from the inclinations and policies of the historical actors and plays in 4-6 hours of constant tension and involvement.—description from the publisher
In the multiplayer card-driven city-building strategy game Forged in Steel players take on the role of a prominent family in a burgeoning Colorado county in 1900 as turbulent social and technological changes are about to reshape the way all Americans live. Each family seeks to control one of four sectors (mining industry city or commercial) while also striving to be Mayor to control the appointment of other players to offices.The game takes place over three eras (turns/decades) each with multiple phases in which players are dealt eight cards — all with historic black-and-white photos from Colorado — and must discard one and bank two for their final turn. Cards are used to either play Municipal Muscle points to build buy or seize structures or used for the event listed on every card. Cards can also be used to set yearly Headlines or Themes which evoke a movement in American society or technology and change VP awards or other variables in the game. Structures are scored by multiplying the amount the sector tracks have advanced by the number of buildings owned. Different tracks progress differently.Finally players can build parks civic buildings hospitals and police stations. These buildings in turn affect further play and cause neighborhoods to have more political votes at turn's end increase VPs for proximity or protect against certain negative cards.Forged in Steel is an organic building game in that all builds change the landscape and players may build only adjacent to where others have built the grid/network. At turn's end the game decides how many immigrants come seeking jobs based on how many factories and commercial buildings were built that turn. Too many? Unrest grows and there could be a riot undermining all of your recent city-building efforts. The National Guard will step in to help you of course but they are usually outnumbered and there's often fighting in the streets so be wary of not contributing to the Unrest Track.Can your family negotiate the turbulent changes of the early 1900s and become the local political and economic powerhouse? From the New Deal Women's Suffrage City Beautiful and Spanish Flu to sidewalks and paved streets all aspects of a 1900s western American city are incorporated and players will learn about the rise of those developments that changed cities labor industry and society forever.
The inhabitants of Bali regard their island as a world of gods and demons. The people sacrifice much of the harvest to appease these gods and the spirits of their ancestors. Farmers collect goods on the fields. When a shrine is built these goods can be sacrificed. Priests help with these sacrifices and also chase away any demons.The Bali game system is refined and novel: Take one card from the general display and reveal the card lying underneath — which could be disastrous for all! Only those who make the right decisions will please the gods best and score the most points.Bali a new edition of Rapa Nui contains two new variants: The Demon and The Oracle.
Lunar Rush is a simultaneous-play Euro-style board game that combines time-based resource management market economics bidding and tableau/engine-building into a refreshing new genre. You play as one of Earth’s four major corporate conglomerates competing to mine the Moon for the newly-discovered “wonder materials” lunethyst crystals and lunarium ore.Every turn players use their GigaCredits (GC = VP) to bid for the best space routes to and from the Moon. The slower the route the more you can load on the ship. On the Moon players simultaneously upgrade their bases and place their astronaut workers to produce the resources needed to maintain the base as well as mine Moon goods to sell in Earth's bustling dynamic markets.The game ends after seven turns and the winner is the player with the highest score as measured in GC!The race to win the new gold rush is on!
Game description from the publisher:Bremerhaven is a clearly structured but complex economic game about the famous harbor town in the north of Germany. Each player builds his own unique harbor and tries to reach the highest combination of money and prestige by the end of the game.Each round players are trying to get the most influence on the action fields they want to use. Since you place your influence cards face down you have to watch closely what the other players might want to do. (You can even place more than one card on one spot.) The options are varied: Get a new ship with new goods into your harbor close a new contract change the values of the four different goods improve your influence card-hand expand your harbor buy a new building or simply rise in the nautical ranks to get more money. But you have to be careful: Every ship and every contract will stay in your harbor only for a short while. (The transporters and trains are waiting!) If you fail to coordinate the incoming and outgoing goods you might have to pay penalty for not fulfilling a contract!Bremerhaven ends after a defined number of rounds and the rules include both a short version and solo rules. Visually the game will be in the vein of Le Havre.
After the release of Siberia from Reiner Stockhausen and dlp games in 2011 the search for resources – gas charcoal petroleum diamonds and gold – in the wilderness of Siberia continues in Siberia: The Card Game with players using investors salesmen and workers to extract the most profitable resources.Eight resource cards start on the table with the three leftmost face-up and resources of the same type must be extracted from left to right. Each player starts with one worker cards on the table and five action cards in hand; an action card shows a combination of one of the five resources and one of the three workers. On a turn the player first reveals one of the face-down resource cards then chooses one of the following:What do the characters do? Each investor has a different resource symbol and when you extract that resource in the future you need to play only one card instead of two. The salesman either boosts the value of a particular resource or the value of a character type at the end of the game. The worker allows you extract more resources.When you extract resources you take one card from the resource row (starting at the left) for each worker you have in front of you then replace those cards with face-down cards from the resource deck. When the last resource card is revealed each player takes on final turn then they tally their scores scoring $1,000 for each character and the printed value for each resource card (unless a salesman modifies those values). The player with the highest total wins!The five salesman cards in Siberia: The Card Game can be used as an expansion for Siberia and rules for this expansion are included.Expands (while also being a standalone game)
Aquileia the second most important city of the Roman Empire had been originally founded as an outpost against the Barbarian invaders. From its military origin comes the peculiar quadrilateral structure divided by the main streets. Later the city developed to become an important political and cultural center and a prosperous trading city especially for precious goods thanks to its convenient and efficient river port. Important monuments such as the Gladiator Arena the horse-racing Stadium and the famous theater were built as well as craftsmen's workshops patrician villas which completed the architectural network of the city.In Aquileia players want to become the most powerful figure in the city by trading and building. Each player representing a wealthy Aquileian patrician owns a certain number of henchmen (pawns) which he uses for these main activities: sports playing culture trading and building. Each activity can bring expenses earnings and sometimes victory points (VPs).Each round begins with a placement phase in which players take turns placing their henchmen on action spaces and their tiebreaker disc on the tiebreaker track. Placing the tiebreaker is mandatory; placing henchmen is not (but you probably want to place them). Once everyone has passed or placed all of their tokens players resolve the action spaces in numerical order:After six rounds the game ends and players score VPs for their hidden point cards and the product of their villas' values times laurel cards of a matching color. (For example a total of 8 points of blue villas and three blue villa cards equals 24 points.) The player with the most victory points wins.
On an ocean world even enemies must play fair. You and your rival compete for control of the four flotillas the last remnant of old Earth. Strike cunning deals build stable ground and clean the ocean. Then you will truly lead Seastead!With the survival of humanity in the balance sabotaging your rival outright would put too much at risk! So in Seastead many of your actions will also help your opponent; you just have to make sure you don't help them too much.Each turn you either dive to gain resources or build a building from your player mat with your resources. Whenever you dive you draw a card with two different resource collections from which to choose with the resources you don't pick going to your opponent! When you construct a building add it to one of the four central flotilla tiles opening up bonuses and abilities — just try to use them before your opponent can!Seastead contains double-sided flotilla tiles a variety of specialist cards and multiple building paths to create endless strategies to explore!—description from publisher
You and your family have come to Nevada City to set up a homestead and help the town grow. Will you be able to outperform the other homesteaders?Each player in Nevada City starts the game with a nuclear family — mother father daughter and son — and a homestead mat where you can establish farms fence in livestock and develop silver mines. You start the game with one mine one farm and one ranch along with some money and an assortment of commodities. The town consists of a few buildings and other buildings will become available for construction as the years advance with the game lasting four years.A year lasts a number of turns until all players have used all of their characters and hired workers. On a turn a player chooses one of their characters and takes actions until all of that character's actions are spent; a character can't take the same action during a turn. A character can buy new property from city hall; mine farm or ranch their own property; claim a building; construct a building; use an existing building; reserve a contract that has conditions for improving the city; or work to fulfill that contract. Each character and worker has a different set of skills that can boost the actions they take such as finding additional silver in a mine or bringing lumber to a construction site.You earn victory points (VPs) for constructing buildings in addition to fees from those buildings when other players use them. You earn VPs for completing contracts as well with those contracts having different values depending on which buildings are in place at the time. Each player receives a private goal card at the start of the game and all players score points for these goal cards based on how well they do relative to other players so pay attention to their choices.Each year various events pop up leaving players to suffer drought or reap the benefits of fertile land among other things. At the end of a year workers leave unless you marry them into a family which will require spirits and other resources.Nevada City also includes advanced rules that add additional buildings and events to the game a gambling subgame of sorts a more volatile production market to make life in the West less predictable and extra sons and daughters. On top of all that the unhired workers at the end of a year get rowdy and start shooting up the town so you need to use your gunslinging abilities to bring them to heel and try to avoid getting wounded since you might lose out on a character's abilities in the subsequent year.
What's left of civilization on this planet is being cut into portions by those most prone to cutting. Those of us who want something better... we'll find it somewhere else.The Exodus Fleet features resource management and tableau building mechanisms along with a highly interactive system of role selection and bidding in which players compete to hire miners spaceship builders and other groups to piece together their own fleet to escape a dying Earth. Just building ships and filling them with refugees will score you points but making sure your ships work together may give you the advantage you need.Players must decide whether to prioritize building ships within one faction (to score bonus points) or whether it might be better to build ships with synergy for powering their actions. Is it better to spend your resources on more ships or rescuing more survivors off of Earth? Should you gamble on explorers or just take a turn to gather more resources? And exactly how much money does my opponent still have? Can they outbid me for the action I really need to perform? A variety of strategic and tactical dilemmas awaits.
Game description from the publisher:In the Martian mining colony of ARES-6 crime pays. Three factions vie for control of this corrupt new world and everything within it. You are a mercenary known as a freelancer here to profit off the conflict to make a name for yourself – but ambition alone isn't enough. A network of seedy contacts will assist you in undertaking the dangerous missions necessary to bolster your rep. Whether it's hiring henchmen to carry out your dirty work or plotting with secret schemes you'll let nothing stand between you and your squalid goals.In Infamy players find that nearly anything can be bought for the right price. Players attempt to win the game by being the first to reach 15 Infamy points or by reaching the highest reputation level in any one of three factions: the Harada Cartel the Trust Megacorp or the PKD Militia. The core of this auction and influence game is the Pay to Play mechanism in which players must sacrifice bidding power in order to place any bids at all. Spend too much time bidding against an opponent and your currency will dwindle – but if you refuse to bid you'll be forced to watch your opponent acquire all those things that only the criminal underworld can deliver.Here at the end of the world where everyone and everything has its price there is but a single ambition that endures: Infamy.
Fish Cook is a simple Euro-style board game in which players take the role of chefs. The game is divided into several days that have two parts: Morning and Evening. In the morning players buy ingredients from the fish market and farmer's market; in the evening they cook recipes and earn money. The strategy revolves around buying ingredients as cheaply and efficiently as possible in addition to stealing the good ideas of your fellow chefs.
Mega Empires: The East is a strategy board game for 3-9 players that covers the development of civilizations through history from the Stone Age to the Late Iron Age on a map board that stretches from Northeast Africa to Southwest Asia. In this colossal game players lead their historic civilization as they gain victory points by expanding their population building cities trading and developing their knowledge and culture. Notwithstanding its large scope the game's core mechanics are straightforward and easy to learn. A key element in the game is player interaction as they position themselves on the map board and search for valuable commodities during interactive trading sessions.Gameplay Each player starts their civilization in the Stone Age with a single population token on the board. As the game progresses the population will expand spread over the board fight some border conflicts and build cities. Cities bring resources and wealth expressed in trade cards. The more cities players manage to build on the board the more trade cards they receive. Trade cards are mainly valuable commodities but sometimes turn out to be disastrous calamities.Trade Trading is the heart of the game a social experience where all players interact with each other to optimize the value of their sets of commodities. In addition to the desired commodities calamities are secretly traded as well adding an additional layer to the trading dynamics. Once the trading phase has ended players that end up with a calamity in their hand will suffer its effects.Develop Civilization Advances When the smoke of trading and resolving calamities has settled players can decide how to spend the wealth gathered through trading. The game includes 51 different advances that can be developed each of which provides benefits in the game to its holder. For example Metal Working provides an advantage when fighting conflicts Architecture facilitates city construction and Enlightenment reduces the impact of (civil) calamities.The 51 Civilization advances are divided into the categories Arts Crafts Science Civics and Religion each of which has specific powers. Each advance acquired by a player provides discounts to other advances that can be purchased later in the game thereby creating a path of strategic decisions. The ultimate advance in the game Wonder of the World is only in reach for players who manage both their trading and purchasing strategy very well.Winning the Game The players who have best developed their position on the board whilst avoiding making enemies and defended their civilization against natural or civic calamities and stand the test of time will eventually gather the most victory points and compete for winning the game. After up to 12 hours of playing that is.Combining with Mega Empires: The West' Mega Empires: The East can be combined with Mega Empires: The West (2019) to scale up the game to as many as 18 players! Where The East has a strong focus on movement by land The West concentrates on the Mediterranean Sea which stimulates movement by ship. Both games were designed as equally balanced counterparts albeit with unique characteristics. Since many phases in the game are played simultaneously larger player numbers do not materially increase the total playing time.Expansions Mega Empires: The Special Buildings (2024) is an expansion set that provides additional flavor to the game through 18 miniatures of ancient buildings historically associated with each of the civilizations in the game. These buildings can be built on the map board and provide additional benefits in play and victory points to their controller.Accessories The Mega Empires: The East – Deluxe Game Mat (2024) is a neoprene game mat at 125% scale of the original cardboard map that offers an enlarged playing area and high-quality design for easier and more immersive gameplay.The Mega Empires: Identifier Cards Bonus Pack (2024) is a set with 18 large player identifier cards one for each of the Civilizations included in Mega Empires. These can be used for distributing the civilizations among the players during setup to identify which stack of Civilization Advances belongs to which player or to divide acquired cards from not yet acquired ones during the game.Wrap-up Mega Empires: The East is a long strategic board game about development trade culture politics and showing resilience when dealing with calamities. The game is a perfect fit for larger groups of strategic board game enthusiasts which due to its scalability can also be played in smaller groups. It is not just a game it is an experience!—description from the designers
After the big earthquake of 1755 that tore down Lisbon and most of Portugal's southern coast it was necessary to rebuild an entire nation. The demand for window glass increased so much that William Stephens a British businessman saw the opportunity to expand his business in Portugal by investing in the glass industry.In Stephens players compete amongst one another in the role of master glassmakers working at the famous Stephens Factory to become the most prestigious figure in town...after Stephens of course. Through clever and cunning planning all players will develop their works invest in new businesses and promote the creation of jobs. Through a unique action-selection mechanism on their turn players choose from a variety of options either by activating the Stephens factory or by activating one of their personal investments.The game ends when the Napoleonic forces arrive in town at which time the player with the most prestige wins.
Bretagne is a worker placement game in which players must build lighthouses on the coast of Bretagne in the 19th century.On each turn players take actions such as using resources to build; trading resources cards or money; or hiring workers or engineers.Players can choose to score points immediately when they build or decide not to do it and to participate in the final evaluation of the lighthouse. If they score immediately they have guaranteed themselves some points; if they wait they could reach higher scores or send workers to harbors to earn extra bonuses for the remaining rounds.
Competition is fierce money is tight and your critical task as team manager is to build a dream lineup of basketball superstars.Basketboss is an auction game where each season you’ll be responsible for managing all the complexities of a professional basketball team.Your principal task is to offer the best contracts to players at auction. You’ll also have to make sure you can hire the right team advisors - as they provide special powers that can dramatically improve your lineup if used properly. For example the Physical Therapist can help you avoid crippling injuries!Will your lineup be stacked with Hall of Famers and your shelves full of gleaming trophies?—description from the publisher
Chartered: The Golden Age is a historic and economic building game known for its easy game system.You are a merchant looking to profit from the budding trade in Amsterdam in the 1600s and participate in the growth of a multitude of chartered enterprises. Several European nations are vying for the lucrative trade in spices and other goods. The goods brought back to Amsterdam at great peril and cost are rapidly growing merchant wealth and increasing trade. To increase working capital and spread risk you and other merchants use stocks for the first time in history.You are establishing your first warehouses in Amsterdam contributing to the city that will grow to become the wealthiest city in the western world. You can become the best merchant build chartered enterprises and purchase stock to profit from their expected growth. Your goal? Profit and wealth.Players buy building cards to found chartered enterprises and purchase stock in them. Throughout the game they expand these enterprises increasing their stock value and ultimately increasing players’ wealth. Enterprises merge to accelerate their growth and add floors to their warehouses to easily gain value. Players will aim to block enterprises they don't have stocks in but might be forced to help them grow. Buy the right stocks and build the right warehouses to put you on your way to profit and to victory.—description from the publisher
Set in the titular city in the 16th century Venice lets players take the role of wealthy influential merchants as they ride their gondolas up and down the city's canals train their assistants complete contracts and leverage their influence to gain political power. But business is anything but usual. As they broker contracts and flirt with crime merchants must avoid arousing the suspicion of the Venetian Inquisition lest they find themselves arrested and their businesses shut down.In the game players move their two gondolas around the board. When they move a gondola they may activate the assistants they have placed previously on any building they pass but they may train (and improve the capabilities of) only the one on which they end their movement. Assistants allow you to gain resources trade make money and take an array of other actions depending on the buildings to which they are assigned. When resources are made they are placed in the gondola and these will be used to fulfill lucrative contracts.Space is limited on the city's canals however and each time you pass another merchant's boat gossip will spread raising your suspicion level with the Inquisition. Lower your suspicion with visits and donations to the church or academic institutions — or throw caution to the wind and engage in unsavory activities for money or information. During the game being such a well-known merchant can be a boon to your political career but at game end the most suspicious player will be made an example of by the Inquisition — blocking your victory even if you have the most points.Includes solo mode by David Turczi and Xavi Bordes—description from the publisher
Game description from the publisher:You know there is money in chocolate but it doesn't just grow on trees. You need to control the links in the production chain to get your cut of the cash to make sure the cocao flows through your businesses instead of your competitors'.Sometimes you need to help your customers and suppliers to help yourself. If you are wily you can figure out a way for your competitors to do the work for you. Create monopolies cut off the supply chain disrupt other players' finely honed plans — do whatever it takes to become King Chocolate.The fruit of the cacao tree goes through six steps to become chocolate. You can control only a few of these steps so you must work with your fellow chocolate makers to keep the chocolate flowing through the production chain. It sounds cooperative and friendly — but did we mention that the chocolate maker with the most money wins? Things always get complicated when money is involved.To ensure your portion of the production process is used the most so that it earns you cash occasionally you'll help your customers and suppliers. At the same time you will attempt to crush your competitors force others to help you and manipulate the supply chain.You'll do whatever it takes to become the king of chocolate.
A long long time ago in a distant kingdom there was a town a town so small that the cartographers in the kingdom did not bother to put it on any of their maps.The mayor of the city decided to change this. He sent messengers all around the kingdom to announce that a skillful smart and experienced entrepreneur was needed to elevate the economy of this small town. The price for this effort would be a memorial on the main square of the town eternal glory and the satisfaction from a job well done.Years passed before the candidates finally reached the city. The mayor had never been happier but he didn't know which of the entrepreneurs would be most suitable for the position so he decided to give each of them a chance to prove that he was the long-awaited entrepreneur. Each of the candidates received five helpers who were admittedly not very bright but who were certainly loyal and obedient. They have three years to prove their craftsmanship and skill and after this time the mayor will decide which candidate most deserves the honorable position.In Craftsmen players try to gain appreciation points by building production buildings creating connections between these buildings producing raw materials and consumption goods or buying them outright. They can also gain points by sending produced goods to the farthest parts of the world. In the end whoever has the most appreciation points wins.
From Finnish designer Touko Tahkokallio comes Principato a tactical game for 2-4 players.Powerful principalities are forming in Northern Italy. When is the best moment to expand? When will harvesting be profitable? How much force will be necessary to defend the city walls? Only the player who can correctly judge the timing of such decisions will be successful in the end.At the beginning of the game each player receives a small unprotected principality. Over three epochs the various principalities can be developed. A steady production of money and food is needed to expand the principality and to maintain an army of mercenaries. During the game there are several cultural and military valuations that give the players victory points.The unusual part of this game are the action cards which are available to all players. From the changing pool of possible actions players have to secure the most suitable cards and use them at the appropriate time – reaching for the new means while parting with the old. This simple mechanism turns Principato into a varied tactical game full of tough decisions.
Rolling Stock is a card game about stock and company trading. Players are investors buying private companies in auctions which they may later use for an IPO (to turn them into corporations) or sell to already existing corporations (to turn them into subsidiaries of that corporation). The majority share holder of a corporation controls its actions: issuing new shares paying dividends and buying more subsidiaries from other corporations players or an ominous foreign investor.The companies are transportation themed starting with the early Prussian railroad. As more companies are bought the scope of the game expands to Germany later Europe and ultimately even space. With expanding scope older companies become less and less profitable until they have to be written off eventually severely hitting the book value of their owner.As a pure card game Rolling Stock has no game board to simulate actual transportation. Instead networking effects are modeled by synergies between geographically adjacent companies that are subsidiaries of the same corporation. This simplistic model merely sets the stage for the trading of stocks and companies which is the heart and soul of the game.Rolling Stock is vaguely inspired by the 18xx series of games but it is clearly not a part of it. Obviously track building is missing entirely but even the stock market with all its superficial similarities turns out to be fundamentally different.Compared to the 18xx series Rolling Stock has extremely simple rules. Strategically however it is comparably deep and complex.
Design-wise think of 1828 as 1830 with 16 companies 7 ranks of trains 4 rusting events money- and asset-losing mergers & an even more perilous stock market in 3-5 hours. So really not much like 1830 at all other than surface appearances.Designed on request by a friend for a game that would help teach second-order concepts in the 18xx.—description from the designer
You are the top manager at one of the big oil companies tasked with leading your enterprise into a future without oil. With peak oil looming ahead you try to squeeze the last drops from oil fields around the world to gather the resources to invest into various oil replacement technologies. While you may try to emerge from the coming crisis by regular means your competitors will most probably not forcing you to dirty your hands as well.On your turn in Peak Oil you assign your agents to different action spots on the board. If your agents are in the majority at any given action spot or you decide to send mercenaries to their help they squelch the competition there and allow you to take the linked action. Actions include developing and harvesting oil fields building pipelines hiring new agents buying new ship contracts investing in oil replacement technologies conducting PR campaigns engaging in piracy and manipulating public opinion and oil prices.After some time the oil — represented by a set number of small barrels you draw from a bag when developing new oil fields — will run out. This is called peak oil and marks the end of the game. Players tally the value of the technologies in which they invested and promoted during the game. Whoever shaped the future best (i.e. gained favor for their company) wins.
Circus Train Second Edition by designer Tom Decker is a 1-5 player game in which you are the owner and operator of a small circus train in prohibition-era America. In this game you and your opponents are vying to employ the best talent while putting on the most magnificent show each month. While touring the country by train you will have the opportunity to perform while adding talent to your show through hiring the performers stranded in cities by defunct circuses. Just remember to keep an eye on your wages because your talent definitely will.Through clever card hand management you control the movement of your train around the American northeast making strategic business decisions about talent performances and payroll in this fast-paced strategy game. Each turn represents one week of real time and after six months the circus season closes for the year and the game ends with one player declared as having The Greatest Show on Earth.Inspired by Sara Gruen’s novel Water for Elephants Circus Train Second Edition includes thematic elements such as improving your show’s reputation by picking up alcohol for your talent and staff (legally in Canada) the high costs of supplying big cats and elephants and the ability to “red light” (firing by throwing off the train) disgruntled talent or talent that has simply become too expensive to maintain. These elements are blended into the game’s mechanics keeping it all simple while adding layers of depth and strategy.What's New in 2nd Edition:This new edition combines the first edition with its first expansion. Along with a graphic face-lift it adds more players (3 more) thereby changing the experience for a gamer and how they play Circus Train 2nd Edition. It also adds new never-before-seen Event cards into the mix.
In a world striving for economic success in the 1960s four Asian economies emerge from the pack: South Korea Taiwan Singapore and Hong Kong. These so-called Asian Tigers are now implementing policies and creating optimal investment conditions for international players to enter their economies and achieve impressive economic growth.In Asian Tigers: A Story of Prosperity you are an investor sponsored by each of the Asian Tigers and your goal is to help these markets flourish and achieve much-desired success. You will build power plants research laboratories sponsor universities and establish factories that will produce resources with the purpose of serving local and more importantly international markets.An easy-going mechanism provides an interactive experience in which players dispute the relevance of their presence in each of the Tigers and also the personal goals established by their own management decisions. Producing resources such as ships machinery automobiles chemicals finance and electronics is the way to serve the global markets to succeed.The economic revolution in Asia has started and you are a part of it.—description from the publisher
Microbrew is a medium-weight worker placement / puzzle game hybrid for two players: The Tiny Tin Brewery have challenged YOU - leaders of their two most skilled brewing teams to a brew off! Who will create the tastiest beers and win the most loyal customers? Only one way to find out - Ready! Set! Brew!In Microbrew players take turns sending brewers to work stations to mash brew bottle and serve their own beer recipes to a stream of thirsty customers. Work stations aren't locked out like most other worker placement games - if you really want to push someone out - you can but their worker goes back to be reused this turn! This means rounds are very dynamic and require careful thought to not just optimize your little team but also to predict where your opponent wants to be so you can ride their wave!Brewing isn't just worker placement though - each player has their own Copper brewing kettle where their brewer's actions can let them play a simple but fiendish puzzle game to reorganize their kettle and complete a perfect recipe. Or not! Will you try to make each customer's perfect beer and win their loyalty or will you flood the market with average brews and let the marketing money do its thing?Microbrew was the winner of the 2017 Mint Tin Design Contest.
ESSEN the Game is a strategy game where each player is a visitor at the International Game Fair of Essen.With your wishlist face the crowd and make your way to the stands of your favorite publishers. However beware that games availability is limited. To achieve your goals you have to manage your budget and encumbering. The number of games that you carry will reduce your moves in the fair. You will need to come back to the parking lot to store your purchases in your car before getting back to the fair in search of that special game.ESSEN The Game is the opportunity to live or relive a crazy day in the Kingdom of Games!
Lead Rome to glory--or obscurity--as you develop and operate your rapidly expanding ancient civilization.Pick a leader choose your strategy and decide the fate of an empire! Develop and refine your engine with deckbuilding tableau building and resource management to fulfill your edicts and bring the most possible glory to Rome.The engine-building of Res Arcana meets the card play of Mage Knight in this thinky middle-weight Euro game.—description from the publisher
Food Truck Champion is a game in which each person plays the owner of a new food truck out to make a name for itself. You will hire staff cook food and please customers to earn awards and popularity. At the end of the day the food truck with the most popularity wins!As owners of the food truck you have a special wild card that you can take into your hand allowing you to act in any capacity when the need arises.At the start of the game each food truck has a small fridge a narrow plating area and limited room for staff. Each completed order gives you a popularity token worth victory points and it allows you to expand one of the areas of your truck or even expand the card limit in your hand.At certain points in the game judges will review the orders you've completed and allow you to move certain cards into your awards area giving your bonus VP for each set of awards you complete.When a certain number of popularity tokens have been claimed the game ends and the food truck with the most victory points is declared the Food Truck Champion!
Siberia has a reputation for being a land of vast resources and players are going to do their best to exploit those resources and convert them into as much loot as possible.To set up the game place two different resources at random on each area in Siberia place the remaining resources on their supply spaces draw four of the 20 investment tiles from the bag and lay them on the game board give each player his own playing panel and workers/salesmen then place all the action counters in the bag.Siberia lasts an unspecified number of rounds. Each round consists of two phases: (1) drawing and placing action counters and (2) performing actions. In the first phase all players draw six action counters from the bag then place them on their individual playing panels. Most action counters show both a resource (five types possible) and a person (four types) while managers are on counters of their own. Each playing panel has columns for the five types of resources and the five types of workers with space for two counters in each column. Players can also allocate counters to the research facility below their panel.In the second phase players take actions one at a time until everyone has no actions remaining or passes. A resource or worker action can be taken only if both spaces are filled in the appropriate column; when a player takes an action he removes all action counters in the column returns them to the bag then takes the action.• The research facility action must be carried out first with the player taking the designated resources from the supply and placing one resource in any location that doesn't already have that resource available.• The worker actions allow a player to place a salesman in a stock exchange place a worker in Vladivostok move workers up to three spaces move a manager to any action space or claim an investment tile; each investment tile corresponds to a particular resource or worker action and is placed on the player panel permanently allowing the player to take this action more easily in the future since the column is always half-filled.• Each resource action allows a player to remove that resource from all areas where he has a worker then immediately sell them on one of the stock exchanges where he has a salesman.A player can keep up to ten action counters on his playing panel at the end of a round allowing him to prepare for and build up actions for future rounds. The game ends at the end of any round in which three of the five resources have no supply remaining or eight areas have had all their resources removed. (Once an area is exhausted nothing can be placed in it for the remainder of the game.) The player who has the most money wins.
Speakeasy will transport you to the roaring 1920s during the era of Prohibition. Manhattan was under the firm control of Lucky Luciano a prominent mobster. To strengthen his grip on the territory he implemented a well-structured system. He divided Manhattan into different districts each assigned to a specific mobster responsible for handling their business operations.In this worker-placement and card-management game you take on the role of one of those mobsters managing and operating your very own speakeasy empire in Manhattan. To do so you'll need to use all your cunning and resources to stay ahead of the competition. As you improve your operation become more infamous and upgrade to more lavish speakeasies and even casinos you'll attract the attention of the outside mafia and the police. You need to use your leverage to keep your business running and receive your share from Lucky Luciano.You need to hire goons to help you take over Manhattan during this exciting and dangerous time. You can associate with outside mobsters — and even attack and rob rum runners to gain valuable resources to gain an edge over your rivals. You need to manage your cards carefully placing your workers strategically to deliver illicit liquor and reach Manhattan's goals to earn income. You will cook your books to fill your safes with free tax money by achieving some goals.The ultimate goal is simple: accumulate the most money and become the most successful mobster in the city. Do you have what it takes to rise to the top of the speakeasy scene and take over Manhattan during Prohibition? It's time to grab your fedora and find out in Speakeasy.
4049: The galaxy hums with prosperity and peace two millennia after the dawn of space travel. But as mankind and its neighbors colonized the stars the burgeoning need for resources was apparent. One by one new geological discoveries revolutionized terraform construction and energy technology. The sub-temperature properties of the mineral Ice-9 allowed life-giving water to flow on uninhabitable planets. Crystallized Cobalt was accidentally found to be incredibly strong resistant to extreme pressure. And a single chunk of Deuterium could power a sprawling metropolis for a month!As a plucky entrepreneur you must explore the edges of space searching for precious minerals. Will you buy the fastest ship in the sector or hire the best pilot in the galaxy? Purchase the latest state-of-the-art gadgets invest in planetary refineries or pay off your rising debt? The cargo you haul could be worth fortune so grab your helmet and suit up! The cosmos and a mountain of credits call!In Starship Merchants each player runs a fledgling corporation looking to stake a claim in the lucrative mining business. Player will buy starships explore the galaxy and deliver cargo for interstellar credits all the while expanding their operations.Starting at the shipyard and ending at the dock players will move clockwise around the four quadrants on the board to complete an entire Business Cycle. During each turn a player either performs one action at the current quadrant or advances to the next performing an action there. As players take actions or advance they spread apart across all four quadrants while completing individual Business Cycles.The Shipyard is where you can buy a speedy scout or a heavy load bearing tug. The Market is where Gear Pilots Refineries and claims can be purchased. In the belt starships are run by spending energy points to explore pickup mines or fly to another destination. The final quadrant is the Dock where delivered cargo is traded for credits.A player that ends his turn at the Dock with 100+ credits can declare the Final Run ending the game. But after completing the Final Run the player with the most credits wins!
The tranquil city of Jokkmokk has hosted a world-famous market and folk festival every February for over four hundred years. Visitors from across the globe don their warmest winter gear to experience the beautiful crafts delicious treats and breathtaking scenery Jokkmokk has to offer.In Jokkmokk: The Winter Market you gather your family members for a lovely trip around the merchant's stalls of the folk festival. Will you focus on gathering souvenirs and trinkets? Will you enjoy the sights and sounds of winter in northern Sweden?
In the '50s a small town in the US was famous for its fruit trees. Local small businesses were competing against each other producing ever better jams which in turn made the town grow more and more famous. Every year after the Christmas party the most succesful entrepreneur was given a prize: will you manage to win the prize this year?In Frutticola players will take on the role of business leaders specialized in growing and selling fruits and jams trying to become the most rich in town by the end of the year! With just a few Workers and Farmers you'll have to choose when to send them to the orchards and when to buy pesticides fertilizers and other items in the shops. Who will prove to be the best entrepreneur?
In the twelfth century thanks to the Holy Crusades and to the development of new merchant routes a few cities in Europe had grown so powerful that they had become city-states — called maritime republics — and their influence extended throughout the Mediterranean Sea.In Città-Stato you represent a maritime republic with unique characteristics and you must make it stand out by gaining greater commercial war and political prestige while also striving to develop and maintain Republican values. A great score alone might not be enough to win if you can't preserve the Republican nature!The mechanism at the core of the game is bag building: You can acquire cubes and place them in your bag. Each round you draw several cubes and depending on their number and color they will enable different actions. The game lasts seven rounds and each round players may keep playing actions until everyone has passed. Action cards increase the choices available and players may discover many interesting combos if they have planned well!
The year is 1252 and the great Kublai Khan has decided to build his summer palace. He has searched for the best architects who are looking to win fame and prestige — and sometimes you have to harm other architects' prestige to step forward...Xanadú is a highly interactive card game for 2 to 5 players. Cards can be buildings with four squares of available resources that can be used by any player (including the owner of the card). To be able to retrieve and use those resources the players assign workers which are also cards. The players compete to earn the most tong baos the money in the game by selling the constructions to the Khan.Xanadú is a strategy game of building and sabotage for casual and experienced players.•••DE LA CAJA:El año es 1252 y Kublai Khan ha decidido construir su palacio de verano. Para esto ha buscado a los mejores arquitectos pero ellos no se detendrán con nada por ganar fama y prestigio.Los jugadores competirán por ganar la mayor cantidad de tong baos (monedas) vendiendo construcciones (cartas) al KhanCada carta cuenta con recursos disponibles dispuestos en 4 casillas que pueden ser aprovechados por todos los jugadores (incluido el dueño de la carta). Para utilizar estos recursos los jugadores asignan trabajadores. Solo los recursos que se encuentren en casillas destapadas (sin trabajadores) están disponibles.Xanadú es un juego de estrategia de construcción y sabotaje para jugadores casuales y experimentados.
Despite the fact that the North American automobile industry developed later than in Europe the innovations in the mass production of vehicles and the immense internal market made the American automobile industry the largest and most powerful in the world.In Kraftwagen: Age of Engineering you will push the development of new engines and bodies with which to launch the best possible range of vehicles on the market and you will have the opportunity to demonstrate the power of your engines in the first Grand Prix that were held in American territory.Kraftwagen: Age of Engineering reimplements the original design by Matthias Cramer with improvements and simplifications that lessen the luck factor.Let the roar of the engines resound let the design of the new models attract buyers from all corners of the world and get the prestige necessary to become the most famous car builder.—description from the publisher
In Yak the village elder has given you (and others) the task of constructing a great stone tower to guide the merchants and their yaks in the Himalayas. Each turn a yak pulls its cart into your village. Will you find stones for your tower or food for your reserves? Or will you need to visit the market to find what you need?Over the course of the game each player builds their own stone tower by acquiring stones from visiting merchants. You start the game with one good of each type (meat milk bread) and three cards in hand: build restock and market. Three or four carts being pulled by yaks start on the game board with each player having one cart in front of them and each cart containing three stones and some food. Each cart has a restriction on it e.g. no bread because its yak is gluten intolerant.On a turn all players choose a card in hand simultaneously and place it face-down. Starting with whoever holds the baby yak token players then take their turns in order by revealing their card. If you played:Stones come in eight colors with eight of each in the bag. Eight crystal stones are also in the bag along with five fog stones. Whenever fog stones are drawn all players reverse the direction of all the carts then the active player sets the fog aside and draws replacement stones with carts reversing again should fog be drawn anew. Once the right number of non-fog stones have been drawn place the fog stones on the mountain track. This track will be filled twice during the game after which only a single fog will remain in the bag.To end a round return your chosen card to your hand move the yak carts one space in the direction they face then pass the baby yak clockwise. Continue playing rounds until someone completes the fourth level of their tower. Complete that round play one additional round then score the towers. A crystal stone can be a color of your choice but each crystal in your tower must be a different color. You score points (1) for each group of two or more stones (e.g. a group of six is worth 16 points) (2) for the number of groups of at least two or more stones (3) for individual stones (only 1 point each) (4) for triggering the end of the game and (5) for having the most remaining food.For an additional challenge play Yak with the master builder variant. Reveal three of the eight objective cards at the start of play. By having the most non-crystal stones of a color or placing them in certain locations in your tower you score additional points.
M.U.L.E. was first published as a computer game in 1983. Inspired by board games it became a breakthrough then a classic. Now this warm-hearted game of cut-throat capitalism is finally available as a board game!In M.U.L.E. The Board Game you are one of the pioneering and industrious species of a Galactic Federation. Together with your fellow colonists you attempt to settle the distant Planet Irata with the so-called help of a mule-like machine you all learn to hate. But for now he's all you've got. Well him and your fellow colonists. I wouldn't count on their help though — not unless there's profit. Good luck. You'll need it.In M.U.L.E. (abbreviated from “Multiple Use Labor Element”) players claim plots of land and install mechanical robots (M.U.L.E.s) to work on them. M.U.L.E.s produce goods that colonists can use sell for profit or stockpile for (hopefully) even more profit: - Smithore is a metal that cannot be used by players directly but can be sold to The Store. The Store uses Smithore to manufacture M.U.L.E.s. Since players need M.U.L.E.s to produce their Goods they must sell Smithore to increase their production. - Crystite is a luxury mineral with a highly volatile price. It is not needed for anything on Planet Irata but can be exported to other worlds for great profits (unless stolen by Pirates – you have been warned!) - Food is needed by players to take Development Actions such as Assaying Lands or Installing/Refitting M.U.L.E.s. - Energy is needed to power M.U.L.E.s. You'll know the value of Energy when you lack it.There will be unexpected surpluses and shortages of different goods causing market prices to fluctuate. Players must plan ahead while maintaining flexibility to change their plans as all kinds of ”fun” planetary disasters hit them. Interaction between colonists is highly opportunistic: they will gladly help you if there's profit in it for them. Or maybe not. You'll get to see the true colors of your friends by playing M.U.L.E. with them. The most cunning settler and trader receives fame fortune and the honorary title of First Founder! There is also an overall Colony Retirement score describing how your colony succeeded (or failed) as a whole.
During the 13th century A.D. the Middle Ages were slowly coming to an end. The Pope and the Empire the two universal powers that dominated the previous centuries were breaking apart. Science and technology were beginning to flourish again. Society was rapidly changing as cities revived and gained autonomy while the feudal system was starting to crumble. In Medioevo Universale you have to lead one of the great kingdoms of those times while taking control of trade diplomacy infrastructure development scientific progress and military strategy. Build forts and fortifications bring war to your enemies conquer new lands discover new technologies expand your commerce repel the barbarians on the frontiers recruit armies and fleets forge alliances and defeat your opponents in battle!Medioevo Universale is a game full of components (more than 1700!) with many aspects to manage deep interactions with other players and the ability to give you an immersive experience in the medieval era.In addition of the normal game rules the box contains also the original prototype rulebook of Nicola Iannone and the elements to play his experimental game version.
Now that you've got some experience as an Evil Doctor it's time to move onward and upward. Where's the place to be in the Evil Doctoring World of the late 1800s? London. What's your plan? Find a cheap warehouse somewhere to build your Doomsday Machine. Scotland Yard is on your trail however so in addition to your Doomsday Machine you'll have to build an Escape Plan.In the worker-placement style game What's He Building in There? players use their Doctors and three henchmen to acquire resources at the available shops acquire gold visit the black markets provide the Genius at Work labor (GAW) provide Manual Labor (ML) improve the Doctor's social standing and invent things. You must complete both a Doomsday Machine and an Escape Plan with higher level Doomsday Machines and Escape Plans garnering more victory points and you need to do it quickly. Scotland Yard is getting suspicious after all so you have to do what you need to do in 15 turns. Players can earn additional victory points for fitting in with society eccentricity security and inventions.Play time is approximately 25-30 minutes per player.
The Smoky Valley is a heavy economic and industrial development game set around the Lachine Canal which is located in the Griffintown neighborhood in Montréal Canada.In The Smoky Valley you are an investor during the 19th century contributing to the standing of Griffintown as a key industrial area in North America by building and upgrading industries producing and transforming goods & shipping goods abroad.Besides these activities for the good of Griffintown and your own wealth you will also have to stimulate the development of the city to boost economic activities provide public services and increase the quality of life of citizens. If your actions are well received by the citizens and your popularity raises faster than your opponents you may even become mayor of the city. This office will offer you the chance to influence the city's development for the best of your interests - as well as your citizens' of course!Do you have what it takes to be remembered as the greatest builder of The Smoky Valley?
Description from the publisher:Following the call of the gods the players settle at the base of mountain Meduris. Building huts bringing offerings to the druid gathering precious runestones and building monumental temples is the only way to earn the favor of the gods in Meduris.1. Skillful use of the workers lets you obtain valuable materials. These are needed to build huts and temples.2. The larger the settlement,the more expensive it is to build a hut there. But if you can get in the good graces of the druid by presenting an offering then your effort pays off.3. Keep an eye on the other players: Who will secure the best building sites at the right time and collect the most valuable rune stones?4. Only a player who skillfully places their huts and temples and keeps enough materials ready for the big final round of offerings will win the game.Game description from the publisher: Dem Ruf der Götter folgend machen sich die Spieler auf um den Fuß des Berges Méduris zu besiedeln. Hütten bauen dem Druiden Opfergaben darbringen wertvolle Runensteine sammeln und monumentale Tempel errichten – nur so können die Spieler die Gunst der Götter gewinnen.
Iberian Rails is a share-holding train game in which players employ services of characters some more reputable than others.Each round the players select their characters using an original character-row mechanism then the railway companies take their turns. The player with the most share/s in a railway company (the CEO) controls said company directing the company to do one of the following on its turn: build track/s; openly sell a share and then trigger its dividend payout; and secretly sell a share and then trigger its dividend payout.Each of the railway companies has a limited number of shares (ranging from 3 to 6) limiting its potential number of dividend payouts during the game. If a company prematurely triggers a dividend payout before exhausting its coffer to maximize city connections then said company and its shareholders get paid less but sooner. This compromises the long term growth of the company but may assist an investor in having enough cash in hand to invest in another company. However things aren’t so simple; the characters may have something to say about these well-defined plans!The six railway companies have different strengths and weaknesses. Some start next to many cities. Some start next to tourist cities. Invest in a company with fewer shares and get return on one’s investment faster. However companies with more shares generally grow for longer. But the Engineer the Mafia the Bureaucrat the Inspector the Banker the Ghost the Construction Mech the Hotelier and the Venture Capitalist might make this generality less exact. By the way the CEO of Ride with Cervantes selects his character first in the first round of the game.The game is set in Spain. The map has 42 cities fourteen of which are tourist cities.At the end of the game a double dividend is paid out for all the shares and the investor with the most money wins.
It is the height of the Ming Dynasty. Literati artists hike and sail across the land searching for inspiration to compose the greatest works of the age. Those seeking the greatest fame present their work at the capital city of Nankin. However aristocracy is fickle. Will you follow the latest trends or start them?Jiangnan: Life of Gentry is a worker placement and action tile bag building game for 1 to 4 players. Jiangnan can be played as a single scenario or through multiple campaigns. Players are literati and artisans of the elite gentry class living in Jiangnan the prosperous region to the south of the Qinhuai River and are highly skilled in literature calligraphy brush painting and the musical and performing arts.But you'll need the skills of bureaucracy to drive and guide aristocracy to evolve your work from today's latest trend to an everlasting classic to be sung and studied for thousands of years.
18MS is an 18xx game set in Mississippi and Alabama together with portions of adjoining states. Players invest in railroad companies in an effort to have the greatest net worth at the end of the game. This is determined by adding the cash holdings of the players to the value of the stocks each owns. The game consists of five Stock Rounds where players buy and sell stock in the various companies each of which is followed by two Operating Rounds where the various companies operate by laying tracks placing stations and buying and running trains.
Do you love 18xx games but wish there was one with a shorter play time a more realistic and sophisticated stock market partnerships and more math? Then look no further! Rolling Stock Stars is an 18xx inspired card game that’s for financiers who want to take it to the next level - it’s a pure financial game with no map. Missing an auction by just one dollar can spiral your corporation into bankruptcy or lead to a hostile takeover.In Rolling Stock Stars players represent investors who purchase companies through auctions and later convert them to corporations. Subsidiary companies in corporations synergize with each other bringing in more income. Additionally each corporation has a unique power that allows you to explore a wide array of strategies. The game runs through transportation history starting from the early Prussian Railroads in the 1830s and eventually ending with airports.In order to stand the test of time you’ll need to manage your corporations with brutal efficiency. Make deals plan multiple turns ahead and account for every coin in Rolling Stock Stars!—description from the publisher
Try to gain as much gold as possible by dealing in shares before the huge stock market crash. Try to earn enough cash by cleverly buying and selling shares so that you can spend it on the coveted precious metal. If you are the best in manipulating the market development and share prices you have the biggest chances to win the game.Black Friday includes an independently acting opponent the M.I.B.S. (minimally intelligent broker service) and depending on the number of players you have you may be able to opt to play with or without the M.I.B.S. Are you able to cut it down in size?Black Friday is a completely revised and updated edition of the version from 2010.—description from the publisher
By 2070 we have colonized hundreds of planets throughout the galaxy and we use robots extensively for space missions. One day a number of derelict robots suddenly recharge and appear to be operating outside their original programming! As the leading scientists in robot technology you are tasked with directing the planet defenders to catch the derelict robots.In Planet Defenders players pay batteries to control the three planet defenders moving them among the planets and collecting energies. Players can enhance their actions by spending energies or batteries to upgrade their technology. They earn research points (RP) by catching derelict robots and collecting technology cards.When the robots from two different areas are depleted complete the current round so that all players have an equal number of turns. At that point the player with the highest RP wins.
In Empires you represent a colonial European nation that is competing to gain the most support. Support is won by supplying your people with goods; goods are produced when your people work in your territories. You can gain people territories goods and supporters by winning wars. To win wars you must pay gold to raise armies and gold can be earned by winning wars and by selling goods.All turns are taken simultaneously and there are no restrictions on trading. At any point in the game you may trade anything: people territories goods gold player powers etc. The game takes place over a series of rounds. At the end of the final round the player with the most support wins.
In Europe in the age of Ancien Regime in 7 Empires 2-6 players compete for political and military dominance. They gain and lose shifting control over seven old empires some of them more powerful than others: Great Britain Kingdom of France Kingdom of Prussia Russian Empire Habsburg Empire Ottoman Empire and Kingdom of Spain. Try to build up your influence on the most powerful Empires and let them fight with frigates ships of the line infantry and artillery all to your personal favor!—description from the designer
In Star Tycoon players will take on the role of an interstellar business with the goal of out-performing their business rivals by the last round.Each player gains Victory Points by claiming sets of planets and developing them with production facilities and other buildings.Central to Star Tycoon is the Galactic Exchange a fluctuating market that reacts supply and demand. Knowing when to buy and when to sell is key creating a profitable business.—description from designer
Tesla vs. Edison: Duel is a 15-30 minute two-player card game that brings the War of Currents to light in an easy-to-learn fast-playing but seriously strategic game. Players take control of Nikola Tesla or Thomas Edison and build a company that claims projects in regions around the United States advance the latest technologies engage in a propaganda war around AC and DC technologies and buy stock shares in smaller electricity companies. During the game players bring famous luminaries of the time that each offer unique actions and abilities into their company. The winner is the company that wins two of the three main systems: controlling regions with projects being ahead in the PR race and holding the most valuable stock portfolio. Tesla and Edison each have a special auto-win condition that players can trigger during the game to win right away.While Tesla vs. Edison: Duel has all of the aspects introduced in the larger Tesla vs. Edison game it is designed for light-to-medium weight gamers to enjoy.
It is 1862 and the US Congress has decreed that a railroad be built that will span the continent - linking the east coast and the west coast by rail for the first time. The Transcontinental Railroad will be a epic feat of engineering - combining advanced construction techniques with raw human power and determination. A fortune is to be made for those who can build the track the fastest! Your task is to build an efficient team of workers plan out your route and race the other players to connect both coasts first!In Pacific Rails Inc. players are the Presidents of rival railway companies. Using worker placement and resource management players compete to build a continuous track from one side of the board to the other. When the two sides meet the end of the game is triggered and glory await those who have built the best railway.The core mechanic of the game is worker placement. On your turn you either place a worker onto an action or remove an existing worker. If you place adjacent to one of your own workers your actions are powered up. Planning out a sequence of action is vital to get the best results. Keep an eye on the other players and try to block them if they are building up to a super move.You are also building up your team during the game. Your engine starts with just the foreman. You can hire extra Specialists to your train that allow you to build more track lobby Congress and give you powerful actions. Add in some carriage bonuses and you are on the way to creating a powerful engine that will allow powerful actions to be chained together producing epic turns that will show your mastery of the rails!Once you have your track ready you need to plan out the best route. You need to have the tracks ready to match the terrain you wish to cover and decide which cities to connect and which to skip. You must be able to complete a connection to the next city in one action - so make sure you're not missing any tracks! Also watch what your rivals are up to - points are on offer if you can get them to use your connected cities.In addition to the fun game play Pacific Rails Inc has amazing art by Damien Mammoliti well known for his work on the games Brass Nocturion and more. From the box cover all the way to the game board the artwork is highly-detailed and beautifully crafted.
292 BC the Colossus symbolizes the wealth of the Greek island Rhodes. Egyptian ships arrive in the harbor with gold. Greek farmers produce goods on their lands. To expand and develop they need income so they set sail to the harbor with goods from their lands. It is uncertain what the earnings for the olives grapes grain and goat milk will be this time...Rhodes is a (light) expert game with high interaction several tactical & strategic options and a unique dynamic market system triggered by ships sailing into the harbor which automatically adjusts the prices for the goods offered at the harbor. The players collectively have control in this. Will you sell your goods or will your fresh products end up in your storage to be used in future rounds? Smart merchants profit from opportunities in the market — but this also creates new opportunities for the farmers who receive income when other players buy their goods.Interaction in markets production and player sequence providing interesting dilemmas for the players. Some farmers expand their lands with the earnings. Others develop smart skills to bypass the markets or to get victory points in different ways. It is also possible to create a monopoly or at least a scarcity of goods. Indeed this game has some very interesting market elements but players who follow a one-sided strategy have little chance of being victorious.
Join us on a journey to the Middle Ages - a time when emerging trading cities became important influential factors in the political game for power and wealth. Originating in Luebeck the Hanseatic Trade League is formed long-distance traders join forces and thereby create unprecedented wealth in northern Europe. There are many opportunities for young merchants to gain power and influence. Nevertheless only few have the chance to be elected to the most influential position and thus lead the Hanseatic Trade League as Aelderman.Aelderman is a competitive Euro-Game for 2-4 players. You embody an ambitious merchant in the medieval Hanseatic League and fight for your place at the top of the trade alliance! Through lucrative trading with other Hanseatic cities you increase your wealth and gain more and more influence in the entire region of the North and Baltic Sea. Meanwhile you contribute to the development of the flourishing city of Luebeck by commissioning useful buildings. Try to secure important privileges during the Hanseatic Convention in the Council Hall before your opponents take them away from you.Use your limited action points wisely to trade goods and gain wealth. But money alone will not be enough to win this strategic Euro-Game. Rather you must secure as many victory points in the form of council votes as possible through influence majorities on the sea map your reputation in the city of Luebeck and through various privileges and luxury goods to become Aelderman and win the game.—description from the publisher
Klondike Rush is a bidding/stock game in a gold rush setting in which players build mines along different routes. Players also get a chance to score a big reward if they hunt down a wild monster that's been scaring the miners...
Welcome to the world of the Gnomes of Zavandor.Like most gnomes you have two great passions: sparkling gems and wondrous machines. The sought-after gemstones can be found around the mining town of Diamantina. They can be bought and sold at the gem exchange shady traders are always willing to engage in a little wheeling and dealing and then you can use the gems to claim valuable mining rights artifacts and jewellery. Who will become the most successful gem trading mogul?Zavandor is a fantasy setting which revolves around a capitalist economy based on trading in gems - sapphires rubies mystical gems etc. Other games in the family include Mines of Zavandor and The Scepter of Zavandor.Gnomes of Zavandor features two central boards. The first is a grid with markers indicating the current price of each of the gem types and also indicating whether the price is going to go up or down next turn. Gems can be bought (or sold) for cash in the first phase of each turn. Buying gems makes them more valuable in subsequent turns; selling them reduces their value and this is reflected on the grid. These gems can be used to buy tiles from the second board a star-shaped arena featuring mining rights tiles positioned randomly around it. The position on the board indicates the cost to purchase these mining rights; the cost will be a mixed selection of coloured gems. At the end of each turn players gain new gems according to the mining rights they have acquired and this affects the central economy generally reducing the value of the relevant gems when they are purchased for hard cash in future rounds.The initial phase of the turn involves buying gems selling gems taking gold trading with the central supply and purchasing cards and tokens (with gems rather than cash). The items available for purchase include equipment improving your efficiency jewels providing victory points and mining rights. The second phase of the turn involves mining for new gems. Each player takes the gems they are allowed according to their mining rights. At the end of each turn the market values are adjusted according to the actions which have occurred; the price of the available equipment is discounted (this rule is optional); and another area of the star-shaped board becomes accessible with more mining-rights available to purchase in the next round.The game continues until one player has reached a victory-point target dependent on the number of players in the game. Victory points are achieved by purchasing mining-rights equipment and most significantly (but also most expensively) jewellery.
1822CA is an 18xx game that covers Canada from coast to coast and reimplements the 1822 system. The board is 33 percent larger than 1822 has 30 private companies and 30 minor companies. The game has 10 public companies including the Canadian Pacific Railway that starts on both the east and west sides of the board.The game consists of an alternating series of stock rounds and operating rounds. Initially there is one operating round between each stock round and then once the first 2-train is bought two operating rounds between each stock round. The final set of operating rounds has three rounds.In stock rounds players act as investors buying and selling shares in the various companies. The player with the most shares in each company is the company’s director and decides all actions that the company takes in the operating round.In operating rounds players as company directors run the various companies that they control. They choose whether to build track place station tokens which trains to run on which routes whether to pay or withhold dividends and whether to invest in more trains etc.The game ends as soon as one of the following conditions is met: Immediately if the first stock round ends with nothing sold.At the end of the operating round in which a company’s stock market value reaches the game end value of the stock market.At the end of the first operating round following a stock round in which a major company’s stock market value reaches the game end value of the stock market.At the end of the first operating round following a stock round in which the bank runs out of money. The game still ends at that point even if the bank later becomes solvent. The bank continues to pay demands due of it even when broken; players should record these or each lend the bank some money.When the bank runs out of money in an OR complete the pair of ORs and then run one additional OR (for a total of 3 ORs in the final set). The game still ends at that point even if the bank later becomes solvent. The bank continues to pay demands due of it even when broken; players should record these or each lend the bank some money.Each player’s total wealth is the value of their stock at current prices plus cash on hand. Concession certificates if they are still open and held by players count face value. Private company certificates and company assets count for nothing. The richest player wins.
Set in the U.S. Pacific Northwest this is an 18xx game about the ragtag minor railway startups in the PNW laying the groundwork for the Major Eastern Giants as they expanded West.Based on Francis Tresham's 1829 and more specifically inspired by Simon Cutforth's 1822: The Railways of Great Britain this 18xx title features multiple auction rounds throughout the game distributing the minor companies and private companies in a randomized order ensuring each game will play out quite differently.1822PNW builds upon previous games in the 1822 family by including a handful of community favorite private companies while adding in a variety of new regionally inspired private companies that give players a vast array of options to consider for end game route building. One of which is the addition of transporting lumber—a huge export from the region—that can't be carried by E-trains but by engineering the right 7-train route you can add a significant amount of revenue to your bottom line.Finally one big departure from the '22 family is that 1822PNW does away with concessions and instead features a merger mechanic that more closely mirrors the way in which the major companies staked their claim in the PNW.All of the features combine for a refreshing and exciting take on the genre-defining 1822 series.—description from the designer
Ascendancy is the ultimate worker placement meets 4x strategy experience.Lead 1 of many asymmetric houses of royal lineage each vying for the crown. Reclaim your family name through a hero's (or villain's) journey spanning multiple generations or a single scenario. Build your empire skyward seize control outward manipulate the economy or dominate the battlefield. There are several paths to victory. Every decision counts and no two games of Ascendancy are ever the same.At the heart of the game a deep melting pot of interesting decision points awaits you. Almost everything (and everyone) in the world of Ascendancy can be upgraded. Reward your loyalists slay would-be usurpers and promote outcasts to lords. Complete scenarios to unlock legacy heirlooms pass them down to your next of kin and build a limitless empire of your own design.
Every division of booty is a tense situation. Will you be the Mastermind the Driver or the Snitch?Millions of Dollars is a hidden role game with no elimination and non-random distribution of roles in which you negotiate and talk your way into as much loot as possible. Choose your role well and disguise your duplicity until the moment that you can play your cards just right...
Build a colony and conquer territories in a medieval-fantasy gold rush! With a gameplay centered around double-deck-building be the first to get 10 gold ingots to be crowned King/Queen of GOLDblivion!In GOLDblivion you have two decks of cards to manage: one for combat and one for development. Every turn starts by removing a card from your hand. This card is placed under a chosen section of your player board and will give a precious resource all game long! This process will also naturally clean your deck from bad cards.Combat is made by conquering territories represented by hexagonal tiles. The number of free spaces around a tile is the number of cards you draw from your combat deck to defeat the enemy under this territory. They get increasingly stronger and are more rewarding too!Based on the ever-changing cards in the market develop a long-term strategy and find the best combinations between Elf Dwarf Human and Building cards to maximize your gold and be crowned King/Queen of GOLDblivion!
Wutaki is a middle weight worker placement game by Hodari Spiele (Germany).There is turmoil in the little village called Wutaki. The villagers believe they angered the giant monster which they worship as their god and thus the big volcano is going to erupt. To soothe the monster the village elders will send out workers to collect resources to be sacrificed later fulfilling powerful pacts. Each village elder is wielding power over an elemental tower which element responds to certain pacts to gain more rewards.Beware of the other elders and their powerful omen cards which they will use to bring your reign to an end.Use your power for good or let the world of Wutaki burn. You decide!—description from the desiger
Enter the magical workforce as a nomadic wizard wandering the fields and valleys to complete spell jobs. What is the ultimate goal? The greatest reward of all: fame.As one of these enterprising wizards in Wizards Wanted you must gather magical experience and coins for your work. Resourcefulness is essential as you pick up helpful mushrooms buy magical dust from tricky pixies and navigate the twisted paths and teleportation stones. But don't meander too much. You need to be in good standing with the Royal Palace and earn your Spell License by the end of the game so get to work!
Solar 175 is an epic euro-style legacy experience for 1-4 players (5 in the Deluxe Edition) set in a dystopian sci-fi future. The game utilizes bag-building area control and worker placement. It is inspired as a fusion between classic euro games such as Orleans and El Grande and a unique thematic and evolving universe. Solar 175 is set in a prosperous expanding solar system with immersive worldbuilding and engaging narratives. The game is rich on theme and will feature interesting ethical and philosophical choices as well as engaging euro style gameplay.Play occurs across three cyclical phases the draw phase the assign phase and the action phase. Players simultaneously draw workers from their unique embossed bag and assign these workers to jobs on their double layered player board. During the action phase players take turns to remove workers from these jobs to perform a large variety of actions to help propel them to victory.The winner is the player with the most influence points at the end of the game influence points can be gained via many different strategies such as helping to build giant megastructures influencing the upcoming election and building outposts across the solar system. Play continues until one player has built all of their 15 unique outposts tokens which triggers the election phase and end game scoring.Solar 175 has an innovative end game scoring system which changes based on how the players interact with the game-world. This creates unique winning conditions in each game making each one feel fresh and distinctive. The legacy campaign contains dozens of hours of content with engaging narrative and multiple endings. Once complete the game is fully replayable and the game-world continues to expand and evolve endlessly.
Kinghill fuses the strategy of a worker placement game with the drama and tension of a deck-building card battler to create a fantasy game like no other.Two rival kingdoms are locked in a deadly battle for survival – play on your own or with a friend to determine who’s worthy of the Moonstones’ incredible power!Train your workers gather valuable resources and recruit legendary heroes as you muster your forces for battle. Then – when the time’s right – take the fight to their castle! But be careful you don’t leave yourself open for a powerful counterattack…Your decisions unfold over nine turns to produce a rewarding campaign that can be enjoyed in 90 minutes or less.There’s much to learn if you want to succeed as the tides of battle shift around you. Adjust your tactics accordingly to come out on top with many possible routes to victory. Some secrets will only be uncovered after multiple playthroughs with dozens of powerful card interactions devastating spells and mighty units awaiting discovery.Lead your kingdom to victory in Kinghill!
Mi Tierra: New Era (My Land: New Era) is a worker placement game in which the players represent farmers that try to labor their land in the best way possible. They will have to sow and work the land and take care of their animals so they can produce goods and sell them in the different available markets.In this second edition players will have all the fun included in the original Mi Tierra plus more since the second edition includes many more features like use of water for plantations horses new products and more. Also instead of four players you will be able to play up to six-player games. Finally the rules of the game have been revised to make sure that Mi Tierra gets even better.
In Futuropia Friedemann Friese's big utopian economic game for 1-4 optimizers players live in a future Utopian society that possesses desirable lifestyle qualities for all of its citizens. Too bad this is not today's reality...In this Utopian society we all will work much less. Our robots can do nearly everything already. There is no need for great envy. It is simply about equality justice and the fair allocation of the complete and still necessary work which then gives us ALL more leisure time.Success means we will have time for the activities we like the most: fishing farming fencing flying ... as well as gaming building painting traveling composing and more. If somebody wants to work more than needed they should do that. This is about the freedom! So let us rethink this: joblessness is not a disgrace it is the new goal!We are members of a team striving to realize this utopian ideal. We try to develop completely self-sustaining homes that function as efficiently as possible. They must generate enough food and energy to allow the residents the greatest possible freedom (thus leisure time). The more people in our development who no longer need to work the closer we are to reaching our goal! The player who builds the best development will win the game and their development will become reality!Futuropia is a luck-free economic game. To ensure you always encounter new challenges we offer multiple game set-up variations which create a variety of gameplay situations ensuring new experiences and replayability. The solo game offers you an option to learn the mechanisms and processes of Futuropia before you play it with other players. See our hopeful future in...Futuropia!
In a near future agrotoxics and contamination created some strange mutant plants... who are really scary! But hey profit is profit so you have to be the best farmer and make them grow.You have 12 actions in the table (half face down half face up) that allows you to gather resources (tokens) get plants and nurture them. Each turn you have 2/3 actions and what you use and what you block stop your friends to do the same. You need to take care of your resources and you don't know exactly what action is available next so your plans can be hard to reach. You have to get your crops well nurtured to score and they do crazy stuff together so keep and eye in other players crops to be sure you have the best mutants to score points and win the game.Mutant Crops is a fast and light resource manager a perfect introductory game to euros mechanics who plays in half an hour.
DRCongo explores a hopeful hypothesis that if enlightened industrialists worked to develop the economy of this mighty country then it would escape the clutches of a crippling insurgency.Players build industries and expand a transport network of river rail and roads. Oil minerals and crops are produced and if sold via the Atlantic port of Matadi players reap rich rewards. Players develop their own cities and hydroelectricity can be sold to these.The game is built in four game layers with layer two introducing insurgents and peacekeepers layer three the Government and layer four strategic interventions by other countries.The game is played on a map showing the eleven provinces of the Democratic Republic of the Congo and their capital towns. Transport routes are shown and include the major rivers and railways and export routes. In a turn a player may carry out one of five actions: build industry place transport develop city produce resources or sell resources. A neat and tidy economic game is made complicated by the presence of insurgents at game start and these are suppressed and eliminated by use of players peacekeepers. This is a typical Ragnar Brothers dice combat system—simple but bringing tension and fun to proceedings.
Briefcase is a deck-building and resource management boardgame.In Briefcase players build their own business empires by acquiring and activating various companies. Each company once activated provides the player with some benefits (which are called decisions cards) and a special ability for the rest of the game.Players start with identical decks of decision cards. Each time one player activates a company he/she adds to his deck more decision cards. Decision cards give the players various possible actions (like buy/activate/hire/obstacles). The most important is the buy action with which players can either buy a building or a resource from the market.
Johari is a world famous jewelry market in Jaipur so naturally in the game Johari you and your fellow players will try to buy and sell gems in order to come out tops on the market.The game lasts ten days with players taking three actions each day. At the start of each day the market is seeded with new gems gold and prestige cards with the stores holding only items of the same type and bazaar booths holding whatever comes to them. A new noble visits the market each day offering a special power to whoever wants to pay for the privilege with his price dropping each day.Each player chooses one of the seven action cards in hand then they resolve them in order of who has the most gold. They then do this twice more getting discounts now for the cost of taking certain actions. The action cards let you earn gold take all the cards from one store or bazaar booth hire a noble swap gems protect yourself for inspections in case you have fake gems copy your previously played action or (most important of all) sell gems.In addition to points from nobles and prestige cards most of your score will come from gems that you sell — but you need to sell the right gems in the right way. When selling to a jeweler you need to sell four different types of gems (or three types and gold) but you score only for one of the gem cards sold; when selling to a collector you sell gems of only one type but you have to hold the most gems of that type and you score only the difference between what you hold and what the player with the secondmost gems of this type holds. Status matters in the collector community!Whoever has the most prestige points after ten days wins.
1865 Sardinia is a board game belonging to the 18xx series for 2-4 players and set on the Sardinia island (and Corsica).Players play the role of 19th century entrepreneurs investing in the construction as well as the financial and operational management of railways. Selling and buying shares on the stock market seeking new sources of funding laying track and placing stations running trains and paying dividends are all basic elements of 18xx games.
The story so far – exploration of mineral resources on the moonThe year is 2117. Climate change has taken its toll on Earth and new resources are needed to fuel a very technically advanced society gathered into ever growing megacities around the globe. Research during the last 50 years has shown that the Moon has several very pure and effective mineral resources that are needed on Earth. This year mining corporations has established bases on the Moon with the purpose of building a transportation network to mine valuable mineral resources. As these resources are of global interest the top 20 nations on Earth have invested in a freight rocket “Future One” scheduled to fly to the moon and transport minerals back to Earth. When the game starts the corporations got eleven months to gather as much minerals as possible before the rocket leaves the moon. Players are opportunistic investors –most wealth at the end of the game wins!The players (referred to as “investors” in this game) see an excellent opportunity to make credits (=money) by investing in and running private companies and mining corporations on the moon. The corporations establish bases on the moon and build road networks to valuable mining resources mining as much resources as possible until the freight rocket leaves the moon with its cargo of minerals.The winner is the wealthiest investor when the rocket leaves. An investor's wealth is made up of personal credits and current market value of owned shares in the seven corporations.21Moon is an 18xx game.
In a faraway land the Elves Dwarves Orcs and Hobgoblins stand on the brink of war. After years of failed peace negotiations they have finally decided to take up arms and stand ready to fight – which is great news for you because you'll be selling them their weapons.Battle Merchants is an economic game set in a fantasy land in which players manufacture four different weapons then sell them to various warring races. Demand for each type of weapon differs throughout the game but a well-crafted weapon will last longer.On each turn players can forge weapons sell a weapon upgrade craft (to build better weapons) or take a Kindom Card (for special powers); for players with a high-enough level of craft a fifth action is available: forge and sell a weapon in the same turn. Players earn money by selling weapons and it's permitted (nay encouraged!) to sell your weapons to both sides of the same battle. The game takes place over four seasons in one game year. At the end of each season the races fight with the weapons that the players sold. Weapons are at risk of being destroyed in battle and surviving weapons earn money for surviving. After all someone has to get paid to sharpen all of those weapons...At the end of the game the player with the most money wins.
Greedy Greedy Goblins is a simultaneous play strategic tile placement and bluffing game.Players lead a clan of goblin miners who want to gather the most valuable collection of gems. Coins are scored for gem tiles on the mines you have claimed with bonuses for dynamite tiles — but if there is too much dynamite the mine (and all the riches within) are destroyed!In more detail players sit around a circle composed of cave game boards and the guildhall game board with sixty mining tiles placed face-down within this circle. Each round while playing at the same time players use one hand to look at one mining tile at a time then place it on one of the cave game boards. At any time a player can claim the guildhall or a cave by placing one of their three goblins on the board after which no more tiles or goblins may be placed on this board.Once everyone has placed all of their goblins (or decided not to place them) players resolve the boards. The goblin on the guildhall draws a minion card that provides a special ability while each goblin in a cave scores coins based on the gems diamonds dynamite and monsters found there; these goblins can also take minion cards if minion tiles have been placed in the cave. Dynamite multiplies the value of a cave but three or more sticks blows the place up costing you coins.If someone has one hundred or more coins the game ends and whoever has the most coins wins; if not set up another round and go digging again.
Here where space is endless and time is precious you face the challenges of a true space commander. From the bustling hub that is your control center you coordinate your planet's production transport and demand and travel to other planets to fulfill orders.Time 'N' Space is a real-time action-selection production management pickup-and-deliver game for 3-4 players that plays in exactly 30 minutes. In that time you must produce goods and manage as many deliveries as possible to fulfill the demands on planets while the other players are trying to do the same thing.However the most unique aspect of Time 'N' Space is the action-selection mechanism in which each of your actions requires the flip of a one-minute sand timer. Each player has only two of these timers available so you'll need to keep a cool head and your communication channels wide open to arrange for the most opportune deals with each of the other players!While Time 'N' Space is played in exactly 30 minutes a 12-minute introductory game is also included.
At the end of the 17th century a French Benedictine monk in charge of the cellar at Hautvillers Abbey made an important contribution to differentiate wines from that region. As a result it became possible to produce wines of superior quality particularly in white wines made from black grape varieties. While Dom Pierre Pérignon initially felt the sparkling of the wine was a negative feature the consequent increase in both quality and quantity created the path that lead to the appreciation and recognition of champagne.Throughout the 18th century several champagne houses — or Champagne Maisons — were founded and a new business dynamic grew in the region. These houses replaced small farm and monastery production in leading the evolutionary process of champagne and by planting more vineyards or buying grapes from other producers or both they mastered the specialization. To promote their product the houses hired sales agents to take samples of their champagne wines to the Royal Courts of Europe a crucial factor in generating the glamorous fashion of drinking champagne.Despite production growth improved quality and increasing popularity trade did not reach spectacular rates during the 19th century — which is why the game Dom Pierre is much more about winning prestige than earning money. In the game you are responsible for one of the oldest Champagne Maisons producing and selling wine all over Europe not to mention the other side of the Atlantic. The local economy will be boosted employment increased and your brand will become universally recognized.To make all this happen will require a chain of actions that starts in your vineyard. You will need to look for continuous improvement constantly react to your opponents and optimize your choices to build the most prestigious Champagne Maison. In game terms on a turn you move up a disc on the winery game board and perform an action with the actions become more powerful as the game progresses. You will plant in the vineyards harvest crops buy grapes from neighbors make wines in your cellar (some more valuable than others) allocate salespeople on four market routes and workers in the vineyard and cellar and acquire the necessary accessories to improve production.
The White Tribe is a unique SOLITAIRE game with military and political aspects. You play the White government of Rhodesia besieged by a Black guerilla army using your potent armed forces to hold it back while you try to persuade your colonialist voters to compromise and move to a system of Black majority rule. The balance of military and political factors makes for an intriguing and very different sort of game; you'll fight guerillas fight elections and even pass bills with the same level of tension! Advancing generous policy positions to win over African public opinion can endanger you with the European voters you depend on for power. At the same time you have to persuade foreign states that your reforms are moving forward -- they have different visions for Rhodesia than you do and they can bring you down with economic sanctions or military strikes. And looming over you are the unstable Portuguese whose empire in Mozambique is vital to your strategic safety! Your aim is to build a government based on justice and equality while holding off extremists on every side using all your military and political tools.—description from the publisher
The Rival Networks is a standalone two-player version of The Networks. Much of the original's gameplay is preserved but streamlined so that it plays in 30-45 minutes. You and your opponent each have a display of 3 Timeslots and at the start of the game they show your starting 3 (terrible) Shows. There is also a Goal Card showing for the current Season with 3 Goals available to hit (like winning a particular Timeslot or having more Stars on your Shows than your opponent).On your turn you will pick one new Show from a display of 3 and use it to replace one of your existing Shows which moves to your Reruns. You'll score Ratings Points for the new Show scoring higher ratings if you put the show in its correct timeslot.Next you select one Star and one Ad from their corresponding display. Stars and Ads are displayed as pairs so when you take one you must take its matching pair. These go into your Green Room.Then you may attach as many Stars as you want onto a single Show (usually the Show you got this turn but not always) as long as the Star has an icon matching the Genre of the Show. Stars add to your Show's Ratings.You'll track Ratings for each of the three Timeslots independently. There are various points on each Ratings track with Viewer icons (usually between 3-5 Ratings Points). Every time you pass one of these Viewer icons you'll score a Viewer by placing a chip into your secret bank.Ads are worth money depending on various situations - usually whether you're leading at a given Timeslot. You'll pay the Ads in order to buy Network Cards (which are now marked with costs). Network Cards are one-time use power cards similar to the Network Cards in the original game.If you ever get at least 3 Shows of the same Genre between your Lineup and your Reruns you'll score a Genre Bonus. Genre Bonuses are different for each Genre but usually get you Stars or Ratings Points.The deck of Shows has one Genre of each Show per Season. Once these are all out you'll see an End of Season card. A player may take this card on their turn to trigger the end of the Season when their turn is over. They won't get a Show but they'll still get a full turn otherwise (taking a Star and an Ad placing Stars on Shows and buying Network Cards with Ads).At the end of a Season the player leading in more Timeslots scores 1 Viewer for each Timeslot they're leading in; the other player draws 1 random Star. Then you'll look at the current season's Goals. The winner of each Goal gets Viewers or Stars depending on the goal.The game ends after 3 Seasons. The player with more cards in their Green Room scores 1 Viewer. Then the player with the most Viewers wins.
1840 is an 18xx game that tells the story of Vienna’s tramway system. Each player controls a holding company that can operate up to three tramway lines. Each of these lines lay track and stations on the map and run its trains earning income from the stations they run through. All money is collected in the holding company and every couple of turns a company round commences where the players have to decide how much money they will pay out to the shareholders and how much will be kept in the holding company for better trains more stations and track building.In stock rounds players can invest in other players' companies or in the Stadtbahn which can also be used by the various tramway lines to exercise special powers.1840 uses the basic concept of all 18xx games but offers quite a few innovations like all-Diesel trains from the beginning on that do not become obsolete but have reduced income as they grow older.—description from the designer
Set in the titular city Florence tasks players with elevating the status of their family and navigating the city on the night of a grand Carnevale to set up meetings with the ruling Medici figureheads: Cosimo Giovanni and Contessina.Florence is a Euro-style area control game in which the regions you want to hold change each round as the Medici move around the city attending various functions. Over nine rounds each player dispatches family members to attend parties give gifts brag about their achievements engage in spurious gossip and muscle their way through crowds to get some valuable face-time with the Medici. The chief resource in Florence is time: As the Carnevale moves into full swing and the streets fill with revelers they will become harder to navigate and you will need to be cautious of which actions you ask your various scions to complete.But by ensuring that your family is at the front of each queue and the most talked about (by meeting conditions of various brag cards) you gain valuable points to elevate your family's status. Each Medici is impressed only by a specific approach and as the night goes on they become harder to impress — which scores you more points for increasingly harder objectives should you do so.Florence includes a solo mode by Dávid Turczi.—description from the publisher
Harun al-Rashid was the fifth Great Caliph of the Abbasid Dinasty and he ruled over the Middle East between the years 786 and 809. His reign was full of prosperity in all areas like culture science and politics. His life and his famous court are said to be the ispiration for the One Thousand and One Nights collection of folk stories.In Al Rashid players will take the role of the heads of powerful families and will use the members of their families for trading travelling and ultimately trying to exercise influence over the court of the powerful ruler.Al Rashid is a mostly deterministic strategy game – with a slight hint of randomness – based on worker placement influence resource management and the efficient scoring of prestige points (PPs). As heads of families players will have three different worker types at their disposal: the Sage the Merchant and the Pasha. The three different types of workers each with a different influence value can be placed on the map of ancient Middle East to gain resources or can be placed on the corporations to get more workers or on government and imperial offices. The corporations represent several powers at the court of the Caliph: Intrigue War Science Commerce and Politics.The game takes place over five turns with turns split into two main phases: the placement phase and the resolution phase. Each phase is split in several rounds. During the placement phase players take turns placing their workers on the board. During the resolution phase they take turns deciding which action will be resolved. Each action either a zone on the map or a corporation can hold workers from all of the five players but only the top three players identified by influence and placement order will get to resolve the move. During placement workers can be added to the same areas to improve a players's influence. Players with higher influence will get a bigger and better effect out of the action they are resolving.Resolving geographical areas will give a player resources. The resources come in five flavors: Wood Pottery Metal Spice and Silk and they can be used in trades. The dominating player – that is the one with more influence or in case of a tie the one who placed first – will get three different resources or all of the resources of one type (resources are distributed unevenly on the map) the second player will get two different resources and the third player just one.The resources gained by resolving geographical areas can be used in the corporations to buy more workers or get government offices. Government offices work more or less like buildings in other placement games. Some give permanent advantages some have a one-shot effect and some can be used every turn. As for the geographical areas having more influence will be advantageous and dominating players will get cheaper workers or better effects out of the corporations.The game contains no currency so players will need to be careful when they combine resources to get money because if they pay more than they should no change will be returned.Every turn raiders will spontaneously appear on random locations on the map so players will need to use some of their actions to hire mercenaries that can be used to combat the raiders and give them access to resources. Players accumulate PPs when they buy offices and workers and at the end of the fifth turn the player with more PPs is declared the winner.
A city as large and crowded as Tempest depends on the daily arrival of supplies and foodstuffs and the wealthiest echelons of society demand the latest goods and luxuries almost as frequently. Domination of this bustling trade is the ultimate goal of every merchant house in the city.In Mercante you control one of these merchant houses. Deploy your trusted agents to purchase goods from arriving ships and sell them into the most profitable markets. You must also do more – from enticing senators to outright skulduggery – to claim your rightful place at the pinnacle of Tempest's merchant class. Do you have the business acumen and ruthlessness required to claw your way to the top?Designed for 3–5 players Mercante is a game of economic warfare. At the beginning of the game each player controls one warehouse and two agents. On each turn goods are purchased at auction and stored in the warehouse to be sold at the various markets when the time is right.Players compete to accumulate crowns to finance their operations and senatorial favors (victory points) to win the game. The player who accumulates the most money and favors will control all trade and profit in the City-State of Tempest!Number 2 in the Tempest Shared World Game Series
The dawn of a new age approaches and we stand at the precipice. The unbridled power of nature awakens something within. Mysteries demand to be explored and the results are not always what we expect. Creepy creatures dangerous devices precarious potions CoLaboratory Incorporated provides a shared laboratory space that is the perfect home for your and your outlandish creations.Build interesting devices that open new possibilities. Brew potions that grant you fantastic on-demand abilities. Create strange monsters and earn great renown. All while keeping an eye on your fellow scientist and their minions. Scientists bring research into the lab to use on their experiments but they are not the only ones who benefit. Occupy a space adjacent to the research dice held by any minion and you can use it for your own creations.Collect monster device or potion dice to generate more research that can be used on your creations.Expand the laboratory giving everyone new opportunities.With each new creation your collection grows and the placement of each creation in your grid can create new opportunities or gain more renown. Once a player builds their 12th creation the end of the game is triggered and the player with the most renown (points) wins.CoLab worker and dice placement game with dice collection. Players compete to gain the most renown through building monster device or potion cards over the course of the game. Each turn you send a minion to a tower space to gather resources or return a minion. Your minions also hold your resource dice. This resource can be used by players at either adjacent laboratory location. Then you place your player miniature on a laboratory location and either put the adjacent minions to work collecting more resources or build cards according to what is available at that lab. As the game progresses the board expands giving new opportunities for all players who visit that location.Build a wide variety of monsters potions and devices or focus on one type to gain the most renown and win the game.CoLab employs a series of '“take this”' mechanics where players provide resources minions or other opportunities to their opponents in exchange for resources or points. Balancing how much you give away with the opportunities your opponents may create is the real trick to becoming the most renowned scientist in CoLab.—description from the publisher
Scott designed a new game based in southern New England. The area covered is Massachusetts south to New York City which is the area where the New York New Haven and Hartford and Boston and Maine Railroads ran. It is a partial capitalization game with no auctions in the base game; initial companies are selected by draft and companies are capitalized at par prices. Therefore unlike some partial capitalization games where the leading companies snowball up that won’t necessarily work so well here as those now expensive shares only capitalize for the lower par price.—user summmary
18NY is an 18xx railroad game set in New York State and surrounding areas. The game is a stock train and track building game that uses the 18xx system. Two to six players compete to have the largest net worth in cash and stock at game end.Game play is divided into Stock Rounds and Operating Rounds. During Stock Rounds players and share companies may buy or sell stock in minor and share companies open new companies or take over existing ones. During Operating Rounds each minor and share company conducts business (laying track placing stations and buying trains). At first stock and operating rounds alternate but as the game progresses the number of intervening operating rounds increases.
In Town Center players build a city – in particular the town center. They add cubes on their personal board and try to arrange them as best as possible in order to score the most victory points. Each cube represents a different type of module. Flats shops offices generators lifts car parks town hall can be built and stacked during the course of the game. Each module generates influence on adjacent land and on cubes directly below or above.Each round players will gain two cubes of different colors through a non-random mechanism build them on their game board then eventually stack them in order to make towers according to the building rules. If the players have done their job well some modules will be able to evolve becoming bigger in three dimensions. The last phase is an income phase in which players gain money from the shops and parking lots if they are supplied with electricity.The bigger and higher your city is the more victory points players will have at the end of the game which lasts ten rounds – but do not forget to provide electricity to all your flats shops and lifts to make them more efficient.Town Center is the second title in designer Alban Viard's Small City trilogy Card City being the first.
Game description from the publisher:Welcome to the heady days of global finance! Money and deals are flowing like water. From sparse beginnings build your empire across the globe sending agents far and wide as you expend capital and gain access to valuable resources needed to fulfill lucrative contracts. Struggle to dominate world markets and control resources regionally. Expand your interests and acquire companies that provide an edge on the competition and more efficient use of resources.The venture capital market is giving away money – you don't even have to pay it back – but it does tie up valuable agents until you do. You can always use an extra agent on your quest to dominate the world.Global Mogul is a limited action worker placement resource acquisition and opportunity management game. Win by being best at balancing your short term goal of fulfilling contracts for cash with your long term goals of building corporate infrastructure controlling markets and regions. So what are you waiting for? The world awaits...
Brass Empire is a steampunk-themed deck-building game where each player takes on the role of a different corporation to hire the best employees construct buildings and manufacture steam-powered machines. Players battle and sabotage each other to amass economic wealth and influence to win the game.Overview:Welcome to the steampunk world of Cobalt. For centuries Cobalt has been ruled by corporations seeking to enhance their wealth and influence with Brass. Brass doesn’t just fuel the economy but literally fuels the technology and transportation of the world through its unique thermodynamic properties. Every day these companies compete and battle to expand their territory and authority. Companies work to optimize their labor force and resources to mine the most Brass in each territory through corporate espionage technology security and even sabotage. You work for such a company and have been tasked with expanding into a new region by constructing new corporate buildings hiring employees and battling other companies in the area. The player who earns the most Brass will lead his company to victory in the region.Each turn you will play Employee cards from your hand to gain resources. These resources will allow you to acquire new Employees Buildings and Units for your deck. Along the way you will acquire buildings to enhance your hold on the region and command units to attack other companies and mine for Brass. At the end of the game the player with the most Brass is the winner.
In the bustling market of Kairo traders build their stalls and try to entice customers with attractive goods with each customer bringing money that the trader can then use to expand that stall or establish new stalls.To set up Kairo players first take turns placing three colored stalls (out of six) on the game board. They also take three stall cards (which highlight one or more sections on the game board) and one coin of each of the six colors. Five colored customers start at particular locations on the game board with the sixth customer placed to the side. On a turn a player either:The active player can choose to move any customer and that customer will move to the closest stall (measured on orthogonal paths) of the same color. Additionally this player can choose to play one or more market barker cards to call the customer past one or more stalls presumably to bring the customer to that player's own stall. If the active player owns the visited stall he receives one coin of the stall's color for each tile in that stall; if not the active player receives a one coin commission while the owner receives the normal payout. This customer is then swapped with the customer off the board.When building a new stall a player cannot place it in the same region as another stall of the same color. Regulations! Restaurants must be placed in an area designated for them while all other stalls must go in the market area. When expanding an existing stall the player must pay one coin of the same color for each tile in the enlarged stall. By expanding you can earn more coins when customers visit create longer paths to opponents' stalls reserve area in which to expand further and (most importantly) earn victory points. You score VPs each time you expand and if your stall is the largest (or tied for the largest) of that color you'll take one or two medals that provide a VP bonus.Once the expansions run low in one or two colors players can only build or expand. Once everyone has finished building the game ends with players earning VPs for the medals and money they have in hand. The player with the most points wins.
From dank dungeon entrances to magical market squares Adventure Marts magically pop into existence wherever they are needed. Busier locations require more than one store and each one needs a manager — that's where you come in!Outsmart your competition and serve a fantastical array of adventurers as you battle to make more gold than your opponents! Adventure Mart is a fresh new take on deck-building games with added twists and plenty of player interaction.The life of a store manager is brief but glorious. Can you become Manager of the Week? Or will you be banished to the abyss?
Set in the Chao Phraya River in Bangkok Thailand the century-old floating market swarms with merchants moving from one stall to another in their own boats. Water markets were centers of economic activity and now you can relive the experience of one of those ancient merchants.Phraya is a commodity-speculation pick-up-and-deliver game in which players trade from stall to stall while trying to get the best prices make offerings in the temples to win Buddha's favor buy their own stalls to do business and even approach the king's barge.—description from the publisher
In Power Grid: Outpost the colonization of the new planet advances quickly. There is a huge demand for electricity that your companies gladly fulfill.Can you purchase the best power plants biggest shelters and best technologies? Can you spread your network faster from city to city than your competition? Do you expand your company economically to accommodate workers permanently so that you can avoid employing expensive seasonal workers that you must dismiss to the labor market after each assignment? Only then you can win Power Grid: Outpost!Outpost was one of the major inspirations for Power Grid as that game was far ahead of its time. More than twenty years after the first release of Power Grid Friedemann wants to honor Outpost with this game. He took many thematic elements of that game and translated them to the Power Grid world.—description from the publisher
Welcome to Taiwan Night Market the paradise for street food lovers! In this game you play as an ambitious verdor trying to make a fortune by bidding on the best locations for your stalls and attract customers with your most delicious food. Can you outwit your competitors and be crowned the king of the night market vendors?In Taiwan Night Market every round you bid on the locations on the map and open stalls of 4 types of food and drink. If you can connect stalls of the same type together they will earn you more!Then the customers will swamp in and buy the food they want at the first available stall they encounter. The locations are crucial for the traffic of customers but bidding at the right amount is critical to win. At the end of the game the player with the most money wins!
Growing Season is a two-player board game inspired by resource management video games where the player runs a farm; such as the Harvest Moon saga or the popular indie game Stardew Valley.Growing Season is an accessible and straightforward game that mixes deck building and resource management. It serves as a perfect introduction to more complex board games or as a perfect game for quick games on the couch it doesn't require much preparation but hides a lot of depth in the optimization of the hands and resources.A normal game of Growing Season lasts about 35 minutes during which players will build and grow their farms. Players will start with three plots of land and not much more than the efforts of their farmers and by the end of the game they will run a huge and automated farm with which they'll be able to tackle the most complicated and lucrative crops using sprinklers a harvester and with several barns.—description from the designer
Monopoly Gamer: Mario Kart takes the property-trading game Monopoly in a new direction thanks to the introduction of characters from Nintendo's Mario Kart games!Move around the game board as Mario Princess Peach Luigi or Toad; buy iconic Mario Kart properties such as Bowser's Castle and Rainbow Road. Pass Go to trigger a race from Mario Kart Cup dodge banana peel tokens toss shells and collect coins. A super star space activates special abilities and rolling the power-up die adds a special boost. Winning in this game is all about winning races! Who will end up with the coveted Grand Prix card? When the final race is over the player with the highest score wins.—description from the publisher
Mound Builders from the Charles S. Roberts Award-winning design team of Wes Erni and Ben Madison at Victory Point Games is a solitaire States of SiegeTM game where you represent the two largest pre-Columbian Indian “mound builder” cultures that dominated eastern North America from before the time of Christ until the coming of the European colonists in the 17th century. Your empire represents the earlier Hopewell culture and the later Mississippian culture that derived from it.Until the arrival of the Spanish late in the game you will expand your control across the map of North America extending it over the various chiefdoms encountered and incorporating them into your economic and religious sphere (“empire”). Your domain will grow and shrink but be aware that rather than a military advance and retreat this process represents the rise and decline of culture religious ideology and an economic way of life threatened from outside by competing ideologies and lifestyles as much as by hostile armies.Your goal is to extend Mound Builder culture and amass as many chiefdoms as possible before rival native powers (and the smallpox-ridden Spanish!) rise up to drive you back to your Mississippi River heartland and extinguish your vast capital city at Cahokia Illinois – near modern St. Louis.
Sir shall I serve drinks on the veranda?Take a trip to the 1930s when you are a landowner in one of the fashionable vacation resorts on the Warsaw-Otwock rail line. Compete for vacationers arriving by train. Earn money from festive Polish and Yiddish vacationers then invest it in lots covered with pine trees cheap cottages comfortable villas and luxury pensions. The higher the standards you assure the guests the richer the vacationers you will attract – but don't underestimate the less-demanding tourists who will come even in bad weather. Anticipate trends and invest your capital at the right time to become the most respected figure in the Letnisko-Falenica community.Letnisko (Summer Resort in English) depicts the development of summer resorts along the Warsaw-Otwock railroad in the second half of 1930s. In the game you buy parcels build resorts accommodate holidaymakers earn money and upgrade your cottages to villas! Each of the three resort types provides a different number of victory points at the end of the game. The game features a simple family-friendly worker placement mechanism in which each player starts with two family members (action tokens) and one house. In turn we alternatively send tokens to one of the available fields (actions). After all the action tokens have been placed the tokens return to their respective players with the benefits of those actions.•••Przenieś się w lata trzydzieste XX wieku... Jesteś właścicielem letniska w jednej z modnych miejscowości wypoczynkowych na linii Warszawa-Otwock. Konkuruj o wysiadających z pociągu przyjezdnych. Pieniądze zostawione przez dowcipkujących po polsku i w jidisz wczasowiczów przeznaczaj na zakup porośniętych sosnowym lasem parceli tanich drewniaków wygodnych willi lub luksusowych pensjonatów. Im bardziej komfortowe warunki zapewnisz gościom tym zamożniejszych klientów zachęcisz do przyjazdu. Nie lekceważ jednak mniej wymagających urlopowiczów którzy nie przestraszą się nawet złej pogody. Przewiduj koniunkturę we właściwych momentach inwestuj swój kapitał i zostań najbardziej szanowaną osobistością w gminie Letnisko-Falenica...
Game description from the publisher:In Empire Express designed to be an easy-to-play introduction to the Empire Builder series of games players create competing railroad empires by drawing railroad tracks with crayons upon an erasable board. You win if you utilize your network of rail lines to acquire and deliver goods efficiently to accumulate the largest personal fortune!The base game provides pre-programmed routes on a board depicting a north-eastern portion of the U.S. with demand cards providing players with an easy way to learn the system through play. Players start with the bare bones of a railroad: an empty train and track connecting some cities. Each turn you and your fellow players take turns building track operating trains and delivering loads. The bank will pay you for each delivered load.With the starting route guided by the board only two loads per card and a visual pick-up and delivery guide on every card the learning curve is greatly shortened.
Ophir is a pick up and deliver set collection game set in an ancient prosperous world for 2-4 players. In Ophir you're an influential person of government trade or religion with a singular focus - the construction of the Temple.The Temple is built layer by layer through collective contributions of Silver and Gold. These precious metals are delivered by your merchant ship for Victory Points at the Temple one of the seven locations you'll be visiting in Ophir.To afford these precious building materials you must navigate the region's seas against your rivals to collect goods to fulfill the demand at the Market for Coins or exchange them for Favor at the Temple.Well-timed trades efficient cargo storage and tactical transportation will be the keys to your success. But you must be swift in your travels because the game ends immediately once the construction of the Temple is complete. Will it be you whose name is spoken alongside the stories of Ophir's wonder?With its approachable map and exclusion of direct conflict Ophir has a familiar and accessible atmosphere that families will enjoy. But with its modular setup exclusive player roles and mercurial market Ophir has tactics replayability and tension for experienced gamers to savor!
In Steam Power players race to build the best rail network to meet their contractual obligations and make the most money.On your turn you can perform two actions from a selection of choices letting you lay tracks build factories fulfill contracts earn money or collect more contracts. Building a factory brings resources to the board that all players have access to...at a price.The game ends when a certain number of contracts are fulfilled which varies by player count. The player with the most points (and money which converts to points) wins.
Become part of a U.S. National Institution of the early 20th Century as you build the routes and reputation of The Most Famous Train in the World: the 20th Century Limited. You are American rail luminaries creating small independent lines to serve local cities. Plying your business acumen you plan to sell these lines to larger companies. Of course you wouldn’t be where you are today without knowing a thing or two about turning tricky situations to your advantage: You have a scheme in mind to get the big companies what they need without necessarily having shall we say exclusive ownership of it….20th Century Limited condenses the history the American railroad into a sixty-minute game. Players take on the roles of the great railway robber barons as they set up small railroads turn them into larger rail lines then sell them off and start all over again. The spread of the North American rail system can happen on your game table in about an hour as the network develops in a fashion similar to the historical model.The game possesses the simple route-building mechanisms that were used in Transamerica. The placement of pieces is easy to understand and this simple feature is livened up by the Rail Line cards that dictate the placement of rail segments to recreate the various historical railways of America. The second piece of the puzzle are the Demand cards that serve as a pseudo pick-up-and-deliver system. Players are able to choose what path suits them in the game. You can go for the fulfillment of demands or you can try to build the great rail lines that shaped America. Everything from the Santa Fe to Boston & Maine and many other memorable lines are represented including the game's namesake: the New York Central Railroad.
Incorporated is a strategy game of economic warfare a simulation of modern-day markets economics and politics.Incorporated places you as the CEO of a multi-national corporation whose aim is to profit no matter the cost. You acquire smaller corporations in global stock markets borrow from debt markets to finance your investments use superpowers like a pawn to invade third world countries and take their oil lobby the governments to grant you more subsidies and compete with other mega-corporations for leadership in market share.Uncontrollably the world is not in its most stable state either. Chances of a global economic crisis or geopolitical power shifts may ruin your investments.The game is set in a complex and dynamic global economy where profitable industries interest rates global growth and geopolitical landscape change constantly and the scepter of an economic crisis always present. Players must analyze and influence these new trends. The world's superpowers may compete for world dominance but you care little about the grand chessboard except when your profits are concerned!