Pandemic Legacy is a co-operative campaign game with an overarching story arc played through 12-24 sessions depending on how well your group does at the game. At the beginning the game starts in a very similar fashion as basic Pandemic in which your team of disease-fighting specialists races against the clock to travel around the world treating disease hot spots while researching cures for each of four plagues before they get out of hand.During a player's turn they have four actions available with which they may travel around in the world in various ways (sometimes needing to discard a card) build structures like research stations treat diseases (removing one cube from the board; if all cubes of a color have been removed the disease has been eradicated) trade cards with other players or find a cure for a disease (requiring five cards of the same color to be discarded while at a research station). Each player has a unique role with special abilities to help them at these actions.After a player has taken their actions they draw two cards. These cards can include epidemic cards which will place new disease cubes on the board and can lead to an outbreak spreading disease cubes even further. Outbreaks additionally increase the panic level of a city making that city more expensive to travel to.Each month in the game you have two chances to achieve that month's objectives. If you succeed you win and immediately move on to the next month. If you fail you have a second chance with more funding for beneficial event cards.During the campaign new rules and components will be introduced. These will sometimes require you to permanently alter the components of the game; this includes writing on cards ripping up cards and placing permanent stickers on components. Your characters can gain new skills or detrimental effects. A character can even be lost entirely at which point it's no longer available for play.Part of the Pandemic series
In Ark Nova you will plan and design a modern scientifically managed zoo. With the ultimate goal of owning the most successful zoological establishment you will build enclosures accommodate animals and support conservation projects all over the world. Specialists and unique buildings will help you in achieving this goal.Each player has a set of five action cards to manage their gameplay and the power of an action is determined by the slot the card currently occupies. The cards in question are:255 cards featuring animals specialists special enclosures and conservation projects each with a special ability are at the heart of Ark Nova. Use them to increase the appeal and scientific reputation of your zoo and collect conservation points.—description from the publisher
In the 2400s mankind begins to terraform the planet Mars. Giant corporations sponsored by the World Government on Earth initiate huge projects to raise the temperature the oxygen level and the ocean coverage until the environment is habitable. In Terraforming Mars you play one of those corporations and work together in the terraforming process but compete for getting victory points that are awarded not only for your contribution to the terraforming but also for advancing human infrastructure throughout the solar system and doing other commendable things.As a player you acquire unique project cards (from over two hundred different ones) by buying them to your hand. The cards can give you immediate bonuses as well as increasing your production of different resources. Many cards also have requirements and they become playable when the temperature oxygen or ocean coverage increases enough. Buying cards is costly so there is a balance between buying cards and actually playing them. Standard Projects are always available to complement your hand of cards. Your basic income as well as your basic score are based on your Terraform Rating. However your income is boosted by your production and VPs are also gained from many other sources.You keep track of your production and resources on your player board. The game uses six types of resources: MegaCredits Steel Titanium Plants Energy and Heat. On the game board you compete for the best places for your city tiles ocean tiles and greenery tiles. You also compete for different Milestones and Awards worth many VPs. Each round is called a generation and consists of the following phases:1) Player order shifts clockwise. 2) Research phase: All players buy cards from four privately drawn. 3) Action phase: Players take turns doing 1-2 actions from these options: Playing a card claiming a Milestone funding an Award using a Standard project converting plant into greenery tiles (and raising oxygen) converting heat into a temperature raise and using the action of a card in play. The turn continues around the table (sometimes several laps) until all players have passed. 4) Production phase: Players get resources according to their terraform rating and production parameters.When the three global parameters (temperature oxygen ocean) have all reached their required levels the terraforming is complete and the game ends after that generation. Combine your Terraform Rating and other VPs to determine the winning corporation!
In the most distant reaches of the world magic still exists embodied by spirits of the land of the sky and of every natural thing. As the great powers of Europe stretch their colonial empires further and further they will inevitably lay claim to a place where spirits still hold power - and when they do the land itself will fight back alongside the islanders who live there.Spirit Island is a complex and thematic co-operative game about defending your island home from colonizing Invaders. Players are different spirits of the land each with its own unique elemental powers. Every turn players simultaneously choose which of their power cards to play paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately before the Invaders spread and ravage but other magics are slower requiring forethought and planning to use effectively. In the Spirit phase spirits gain energy and choose how / whether to Grow: to reclaim used power cards to seek new power or to spread their presence into new areas of the island.The Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn they build in those lands forming towns and cities. The turn after that they ravage there bringing blight to the land and attacking any native islanders present. The islanders fight back against the Invaders when attacked and lend the spirits some other aid but may not always do so exactly as you'd hoped. Some Powers work through the islanders helping them for example to drive out the Invaders or clean the land of blight.The game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate history. At game start winning requires destroying every last explorer town and city on the board - but as you frighten the Invaders more and more victory becomes easier: they'll run away even if explorers or even towns and cities remain. Defeat comes if any spirit is destroyed if the island is overrun by blight or if the Invader deck is depleted before achieving victory.The game includes different adversaries to fight against (eg. a Swedish Mining Colony or a Remote British Colony). Each changes play in different ways and offers a different path of difficulty boosts to keep the game challenging as you gain skill.
In the dystopic 1930s the industrial revolution pushed the exploitation of fossil-based resources to the limit and now the only thing powerful enough to quench the thirst for power of the massive machines and of the unstoppable engineering progress is the unlimited hydroelectric energy provided by the rivers.Barrage is a resource management strategic game in which players compete to build their majestic dams raise them to increase their storing capacity and deliver all the potential power through pressure tunnels connected to the energy turbines of their powerhouses.Each player represents one of the four international companies who are gathering machinery innovative patents and brilliant engineers to claim the best locations to collect and exploit the water of a contested Alpine region crossed by rivers.Barrage includes two innovative and challenging mechanisms. First the players must carefully plan their actions and handle their machinery since both their action tokens and resources are stored on a Construction Wheel and will only be available after a full turn of the wheel. The better you manage your wheel the earlier your resources and actions come back to you.Second the water flow on the rivers depicted on the board is a shared and contested resource. Players have to intercept and store as much of the water as they can build dams (upstream dams are expensive but can block part of the water before it reaches the downstream dams) raise the dams to increase their capacity and build long tunnels to channel the water to their powerhouses. Water is never consumed — its flow is just used to produce energy — it is instead released back to the rivers so you have to strategically place your dams to recover the water diverted by you and the other players.Over five rounds the players must fulfill power requirements represented by a common competitive power track and meet specific requests of personal contracts. At the same time by placing a limited number of engineers they attempt to enhance their machinery to acquire new and more efficient construction actions and to build and activate special unique-effect buildings to forward their own developing strategy.
Cascadia is a puzzly tile-laying and token-drafting game featuring the habitats and wildlife of the Pacific Northwest.In the game you take turns building out your own terrain area and populating it with wildlife. You start with three hexagonal habitat tiles (with the five types of habitat in the game) and on a turn you choose a new habitat tile that's paired with a wildlife token then place that tile next to your other ones and place the wildlife token on an appropriate habitat. (Each tile depicts 1-3 types of wildlife from the five types in the game and you can place at most one tile on a habitat.) Four tiles are on display with each tile being paired at random with a wildlife token so you must make the best of what's available — unless you have a nature token to spend so that you can pick your choice of each item.Ideally you can place habitat tiles to create matching terrain that reduces fragmentation and creates wildlife corridors mostly because you score for the largest area of each type of habitat at game's end with a bonus if your group is larger than each other player's. At the same time you want to place wildlife tokens so that you can maximize the number of points scored by them with the wildlife goals being determined at random by one of the four scoring cards for each type of wildlife. Maybe hawks want to be separate from other hawks while foxes want lots of different animals surrounding them and bears want to be in pairs. Can you make it happen?
Description from the publisher:The world almost ended 71 years ago...The plague came out of nowhere and ravaged the world. Most died within a week. Nothing could stop it. The world did its best. It wasn't good enough.For three generations we the last fragments of humanity have lived on the seas on floating stations called havens. Far from the plague we are able to provide supplies to the mainland to keep them (and us) from succumbing completely.We've managed to keep a network of the largest known cities in the world alive. Things have been tough the past few years. Cities far away from the havens have fallen off our grid...Tomorrow a small group of us head out into what's left of the world. We don't know what we'll find.Pandemic Legacy: Season 2 is an epic cooperative game for 2 to 4 players. Unlike most other games this one is working against you. What's more some of the actions you take in Pandemic Legacy will carry over to future games. No two worlds will ever be alike!Part of the Pandemic series.
In Harmonies build landscapes by placing colored tokens and create habitats for your animals. To earn the most points and win the game incorporate the habitats in your landscapes wisely and have as many animals as you can settle there.—description from the publisher
PARKS is a celebration of the US National Parks featuring illustrious art from Fifty-Nine Parks.In PARKS players will take on the role of two hikers as they trek through different trails across four seasons of the year. While on the trail these hikers will take actions and collect memories of the places your hikers visit. These memories are represented by various resource tokens like mountains and forests. Collecting these memories in sets will allow players to trade them in to visit a National Park at the end of each hike.Each trail represents one season of the year and each season the trails will change and grow steadily longer. The trails represented by tiles get shuffled in between each season and laid out anew for the next round. Resources can be tough to come by especially when someone is at the place you’re trying to reach! Campfires allow you to share a space and time with other hikers. Canteens and Gear can also be used to improve your access to resources through the game. It’ll be tough to manage building up your engine versus spending resources on parks but we bet you’re up to the challenge. Welcome to PARKS!—description from the publisher
Earth is a tableau builder for 1 to 5 players with simple rules and countless strategic possibilities. With its encyclopedic nature and a near-infinite number of tableau combinations every single game will allow you to discover new synergies and connections just as our vast and fascinating world allows us to do!Over thousands of years of evolution and adaptation the flora and fauna of this unique planet have grown and developed into amazing life forms creating symbiotic ecosystems and habitats.It’s time to jump into these rich environments and create some amazing natural synergies that replicate and extrapolate on Earth’s amazing versatility and plethora of natural resources. Create a self-supporting engine of growth expansion and supply where even your unused plants become compost for future growth.—description from the publisherAWARDS & HONORS2023 Dice Tower Game of the Year Winner 2023 Dice Tower Strategy Game of the Year Winner 2023 BoardGameOfTheYear.org Game of the Year Winner 2023 People’s Choice at Dice Tower #1 Game of the Year EoY voting) 2023 Dice Tower Seal of Excellence 2023 Board Game Arena Best Forest game Winner 2023 Deutsher Spiele Preis 4th Place 2023 Best of Gen Con Gaming Trends 2023 C’ludik expert Game of the Year Winner 2023 Poulie d’Or Expert Game of the Year Winner 2023 Coup de coeur Ludovox 2023 Dod d’Or Winner 2024 Board game Hangover #1 Nature Game 2024 Coup de Coeur Expert Festival Alchimie du jeu de Toulouse 2024 BIG Awards Game of the Year Winner 2024 BIG Awards Best artwork Winner
Meadow is an engaging set collection game with over two hundred unique cards containing hand-painted watercolor illustrations. In the game players take the role of explorers competing for the title of the most skilled nature observer. To win they collect cards with the most valuable species landscapes and discoveries. Their journey is led by passion a curiosity of the world an inquiring mind and a desire to discover the mysteries of nature. The competition continues at the bonfire where the players race to fulfill the goals of their adventures.In this medium-weight board game for 1-4 players you take turns placing path tokens on one of the two boards. Placing a token on the main board allows the player to get cards but playing them requires meeting certain requirements. Playing a token on the bonfire board activates special actions (which helps to implement a chosen strategy) and gives the opportunity to achieve goals that provide additional points. Throughout the game players collect cards in their meadow and surroundings area. At the end the player with the most points on cards and on the bonfire board wins.Meadow also includes envelopes with additional cards to open at specific moments...
In Forest Shuffle players compete to gather the most valuable trees then attract species to these trees thus creating an ecologically balanced habitat for flora and fauna.To start each player has six cards in hand with cards depicting either a particular type of tree or two forest dwellers (animal plant mushroom etc.) with these latter cards being divided in half whether vertically or horizontally with one dweller in each card half.On a turn either draw two cards — whether face down from the deck or face up from the clearing — and add them to your hand or play a card from your hand by paying the cost then putting it into play.During set-up three winter cards were placed into the bottom third of the deck. When the third winter card is drawn the game ends immediately then players tally their points based on the trees and dwellers in their forest. Whoever scores the most points wins.Forest Shuffle is the first in a line of Lookout games sporting the Lookout Greenline label produced on FSC certified paper and avoiding plastic completely.
From the ashes of war nations rise to power in the atomic age. Each player takes control of a nation struggling for power in the latter part of the 20th century. They build up their nation’s industry commerce and government by acquiring resources building structures and tapping sources of energy. The price of oil is going up and nuclear energy is the wave of the future. The Manhattan Project: Energy Empire is set in the same universe as The Manhattan Project but it's a standalone game not an expansion.The major threat in Energy Empire is not war but uncertain global impacts that result from side effects of industrialization and pollution. Many actions come with a cost. So as nations become more industrious they also increase the amount of pollution in the environment. Careful use of science can mitigate the harmful effects of industry and can also help avert global crises.Energy Empire uses worker placement tableau-building and resource management mechanics. On each turn a player can choose to either work or generate. On a work turn a player plays a single worker on the main board then uses workers and energy to activate cards in their tableau. Players may spend energy to use an occupied space on the main board so no spaces are ever completely blocked. On a generate turn players get to renew their supply of energy by rolling energy dice that represent nuclear coal oil solar and other forms of energy.
Rippling rivers rustling forests wheat fields swaying in the wind and here and there a cute little village - that's Dorfromantik! The video game from the small developer studio Toukana Interactive has been thrilling the gaming community since its Early Access in March 2021 and has already won all kinds of prestigious awards. Now Michael Palm and Lukas Zach are transforming the popular building strategy and puzzle game into a family game for young and old with Dorfromantik: The Board Game.In Dorfromantik: The Board Game up to six players work together to lay hexagonal tiles to create a beautiful landscape and try to fulfill the orders of the population while at the same time laying as long a track and as long a river as possible but also taking into account the flags that provide points in enclosed areas. The better the players manage to do this the more points they can score at the end. In the course of the replayable campaign the points earned can be used to unlock new tiles that are hidden in initially locked boxes. These pose new additional tasks for the players and make it possible to raise the high score higher and higher.—description from the publisher
A long time ago at the Japanese Imperial court the Chinese Emperor offered a giant panda bear as a symbol of peace to the Japanese Emperor. Since then the Japanese Emperor has entrusted his court members (the players) with the difficult task of caring for the animal by tending to his bamboo garden.In Takenoko the players will cultivate land plots irrigate them and grow one of the three species of bamboo (Green Yellow and Pink) with the help of the Imperial gardener to maintain this bamboo garden. They will have to bear with the immoderate hunger of this sacred animal for the juicy and tender bamboo. The player who manages his land plots best growing the most bamboo while feeding the delicate appetite of the panda will win the game.
2212: Ginkgo Biloba the oldest and strongest tree in the world has become the symbol of a new method for building cities in symbiosis with nature. Humans have exhausted the resources that the Earth offered them and humanity must now develop cities that maintain a delicate balance between resource production and consumption. Habitable space is scarce however and mankind must now face the challenge of building ever upwards. To develop this new type of city you will gather a team of experts around you and try to become the best urban planner for Ginkgopolis.In Ginkgopolis the city tiles come in three colors: yellow which provides victory points; red which provides resources; and blue which provides new city tiles. Some tiles start in play and they're surrounded by letter markers that show where new tiles can be placed.Begin with three Character cards which grant you starting resources and bonuses to power your game actions. On a turn each player chooses a Construction or Urbanization card from his hand simultaneously. Players reveal these cards adding new tiles to the border of the city in the appropriate location or placing tiles on top of existing tiles. Each card in your hand that you don't play is passed on to your left-hand neighbor so keep in mind how your play might set up theirs!When you build over a tile you add its “power card to your tableau which provides you additional abilities during the game allowing you to scale up your building and point-scoring efforts.
Plunge into the modern era where our planet's vast interconnected ocean scape is one of the last frontiers to discover and explore. Experience a deep new ever-changing adventure in this followup to the smash hit Endeavor: Age of Sail!In Endeavor: Deep Sea you head an independent research institute with the goal of developing sustainable projects and preserving the fragile balance of marine life. Throughout the game you’ll recruit field experts and use their abilities to explore new locations research dive sites publish critical ecological papers and launch conservation efforts.Expand your expertise develop your team and learn as much as possible about the sea. The action your institute takes now could mean a healthy ocean and a sustainable future for the planet.Endeavor: Deep Sea is designed by Jarratt Gray and Carl de Visser the same creative team behind the smash hit Endeavor: Age of Sail and Endeavor. This edition is set in a new era of nautical discovery but uses streamlined rules which will be familiar to fans of the original game.—description from the publisher
Evolution: Climate is a standalone game that introduces climate into the Evolution game system.In Evolution: Climate players adapt their species in a dynamic ecosystem where food is scarce predators lurk and the climate can swing between scorching hot and icy cold. Traits like a Hard Shell and Horns can protect your species from Carnivores while a Long Neck will help them get food that others cannot reach. Heavy Fur and Migratory can protect your species from the cold while being Nocturnal or Burrowing will provide protection from the cruel desert sun. With over 200,000 ways to evolve your species every game evolves into a different adventure.Evolution: Climate changes Evolution from a two-dimensional game (dealing with the threat of Starvation and Carnivores) into a three-dimensional game (dealing with the threat of Starvation Carnivores and Climate effects) while increasing the vividness of the theme. It adds additional layers into what was already a dynamically strategic game.
Each player builds their own metropolis in Quadropolis (first announced as City Mania) but they're competing with one another for the shops parks public services and other structures to be placed in them.The game lasts four rounds and in each round players first lay out tiles for the appropriate round at random on a 5x5 grid. Each player has four architects numbered 1-4 and on a turn a player places an architect next to a row or column in the grid claims the tile that's as far in as the number of the architect placed (e.g. the fourth tile in for architect #4) places that tile in the appropriately numbered row or column on the player's 4x4 city board then claims any resources associated with the tile (inhabitants or energy).When a player takes a tile a figure is placed in this now-empty space and the next player cannot place an architect in the same row or column where this tile was located. In addition you can't place one architect on top of another so each placement cuts off play options for you and everyone else later in the round. After all players have placed all four architects the round ends all remaining tiles are removed and the tiles for the next round laid out.After four rounds the game ends. Players can move the inhabitants and energy among their tiles at any point during the game to see how to maximize their score. At game end they then score for each of the six types of buildings depending on how well they build their city — as long as they have activated the buildings with inhabitants or energy as required:Some buildings are worth victory points (VPs) on their own and once players sum these values with what they've scored for each type of building in their city whoever has the highest score wins.
Pandemic: The Cure a dice-based version of the popular Pandemic board game sets up in less than a minute and plays in 30 minutes. As in the board game four diseases threaten the world and it's up to your team to save humanity. You and your team must keep the world's hotspots in check before they break out of control while researching cures to the four plagues.Players roll dice each turn to determine the actions available to them. They can fly and sail between the six major population centers of the world treat disease in their current region collect samples for further study and exchange knowledge to help them in their goal of discovering cures. Each player takes on a different role that has its own unique set of dice and abilities — and players must take advantage of their specializations if they are to have any hope of winning the game. The Dispatcher for example can spend dice to fly others around the board while the Medic is particularly adept at treating disease. Players can roll their dice as often as they like but the more times they re-roll for the perfect turn the more likely the next epidemic will occur.At the end of each turn new infection dice are rolled to determine the type and location of newly infected populations. If any region on the board is infected with more than three dice of a given color an outbreak occurs spreading disease into an adjacent region. If too many outbreaks take place too many people get infected or the rate of infection gets too high all the players lose. If however the players can discover the cures to the four diseases they all win and humanity is saved!Part of the Pandemic series.
Three years in the making Oceans is a stand-alone game in the award-winning Evolution series. With over 120 works of art 40 scenarios cards and more than 100 unique trait cards Oceans is the most ambitious project North Star Games has ever tackled.Theme Oceans depicts the boundaries between the known world near the ocean’s surface and the mysteries lurking in Earth’s deepest unexplored region. Enter a vast underwater cosmos: a mysterious interconnected world of sharp teeth glowing eyes and black ink where your survival depends on your ability to adapt to the unknown.The foundation of the oceanic food chain are billions of one-celled organisms called phytoplankton that capture the sun's energy through photosynthesis. Every other species in the ocean is a predator each bigger than the next all the way up to the dreaded Apex Predator. And even bigger than Apex Predators are enormous Whales that gently swim through the ocean scooping up everything in their path. This ecosystem mimics the known world near the surface.But there is more if you are willing to dive deeper...Oceans also includes a deck of 100 unique power cards called The Deep that represents the unknown. These powerful cards break the seams of the reality you've come to accept ranging from astonishing things found in the ocean to the fantastical Kraken or Leviathan.Gameplay Oceans is an interactive engine builder where players evolve their species in a continually changing ecosystem. Players must adapt their interconnected ecosystem to survive against the inevitable march of time (Aging) as well as a multitude of predators looking for food.During the first half of the game players use traits from a deck of Surface cards to modify their species. With only 12 Surface traits it’s easy to wade into your first game without being overwhelmed by new cards. These traits were chosen for their rich thematic interconnections providing synergistic card play that mimics an oceanic ecosystem. The Surface traits bring stability to the game environment.During the second half of the game players can use power cards from The Deep to disrupt the stability. With over 100 unique traits in The Deep players will slowly discover game-altering traits over the course of many games. These traits were designed to evoke wonder and disbelief - to spark your imagination as you consider the fantastic synergies that are possible in Oceans.Additionally there are 2 randomly chosen scenario cards that activate and deactivate at various points during the game. The scenario cards impact the basic tenets of gameplay encouraging people to vary their play style and strategy each game.The Evolution Series Oceans is a stand-alone game in the Evolution series but it's a vast departure from other games in the series. The turn structure has been simplified the game play is much more forgiving and the web of interconnections has increased dramatically. Whereas Evolution has the feeling of a traditional back-and-forth battle game like Magic: The Gathering Oceans has the feel of an interactive engine builder where everything is interconnected and where your engine must continually adapt to a changing environment.Join the Oceans Discord community for rule questions strategy discussions and to get involved in future playtesting.https://discord.gg/GMaDycjKBV
Horizons of Spirit Island features the core mechanisms of Spirit Island but features a new double-sided game board with a streamlined set-up punchboard components and five new Spirits designed to be ideal for those playing a Spirit Island game for the first time. These new Spirits are compatible with all existing Spirit Island components but to play with expansions like Jagged Earth you would need a copy of Spirit Island itself.
“Natural disasters will soon be a thing of the past!” proclaimed Professor Sêni Lativ Project Chief of Meteorological Manipulation at Lightning Technologies. Tests of his new invention the Weather Machine showed positive results. Visions of quelling floods subduing cyclones and ending droughts made him smile.In Weather Machine you are scientists on Prof. Lativ’s team tampering with local weather: adjusting rainfall for farms maintaining wind and clear skies for ecological energy sources and tweaking the temperature for resorts and sporting events. The prototype is quite effective so far; however a pattern has emerged revealing a worrying side effect: Each use of the Weather Machine also alters the conditions elsewhere on the planet — a “butterfly effect”.We must build a new prototype,” he announces as the agents shoot him sidelong glances; “…but this time we’re going to get it right.” The agents silently give a single crisp nod of confirmation. “The government is funding this and we will succeed.” As Prof. Lativ explains the plan the need to secure suppliers for sufficient bots and chemicals is clear. In addition to the materials time is of the essence; you must be focused and efficient to have any hope of reining this growing global terror Earth’s atmosphere before conditions are too harsh for Homo sapiens and other species.Note: The solo mode is NOT included in the base game's box. It is part of Weather Machine: Upgrade Pack.
In Evolution players adapt their species in a dynamic ecosystem where food is scarce and predators lurk. Traits like Hard Shell and Horns will protect your species from Carnivores while a Long Neck will help them get food that others cannot reach. With over 4,000 ways to evolve your species every game becomes a different adventure.Evolution is played in a variable number of rounds. Each round players draw 3 Trat cards to enhance their species create new species or feed their existing animals. Play continues until the Trai deck has been finished and needs to be reshuffled. Reshuffling the Trait cards signals the final round of the game. At the end of the game the player with the most food traits and population wins.Evolution packs a surprising amount of variety for a game with simple rules. The variety comes from the synergies between the trait cards and from the different personalities at the table. Some players thrive on creating Carnivores to wreak havoc on their fellow players. Others prefer to stay protected and mind their own business. Evolution encourages both play styles by giving each of them multiple paths to victory. And it is the mix of play styles at the table that ultimately determines the ecosystem in which the players are adapting. So gather your friends and see who can best adapt to the changing world around them.
In Living Forest you play as a nature spirit who will try to save the forest and its sacred tree from the flames of Onibi. But you are not alone in your mission as the animal guardians have come together to lend a hand around the Circle of Spirits where you progress. Each turn they bring you valuable elements so try to combine your team of animal guardians as best as possible to carry out your actions but be careful: some of them are solitary and do not like to be mixed with others...You have one of three ways to achieve your goal: by planting 12 different Protective Trees by collecting 12 Sacred Flowers to awaken Sanki the great Guardian of the Forest by extinguishing 12 Fires to permanently repel Onibi.Each turn includes 3 phases: • Guardian Animals (simultaneous push your luck phase) : You draw and turn face up one after the other the Guardian Animal cards from your personal stack. You thus form the Animal Guardian Help Line. You can stop drawing cards whenever you want. However if you reveal a card showing a third solitary symbol then you must stop drawing cards. This card closes your Help Line. • Action phase: You play in turn. If your Help Line shows strictly less than three solitary symbols (not canceled by gregarious symbols) you can then perform 2 different Actions. If your Help Line shows three solitary symbols (not canceled by gregarious symbols) you can then perform only 1 Action. The strength of an Action is determined by the number of corresponding Elements visible on the Guardian Animal cards in your Help Line and on your Forest individual board. • End of the turn: - Onibi attacks you: If some Fires remain at the center of the Circle of Spirits and you cannot resist them then add as many Fire Varan cards to your discard stack as there are Fire tiles at the center of the Circle of Spirits. - Onibi attacks the Sacred Tree: Add as many Fires to the center of the Circle of Spirits as there are Guardian Animal cards taken this turn. - The arrival of new Guardian Animals: Complete the Guardian Animal reserve by revealing as many new cards per level as there were cards taken this turn. - Passing the Sacred Tree: Give the Sacred Tree to the next Spirit of Nature clockwise. - The Return of Guardian Animals: Move all the Animal Guardian cards from your Help Line to your personal discard stack.The game stops at the end of a complete turn when one of the Spirits of Nature has managed to collect at least 12 different Protective Trees OR 12 Fires OR 12 Sacred Flowers.
Daybreak is a co-operative game about climate action. Each player controls a world power deploying policies and technologies to both dismantle the engine of global heating and to build resilient societies that protect people from life-threatening crises.If the global temperature gets too high or if too many people from any world power are in crisis everyone loses. But if you work together to draw down global emissions to net-zero you all win!
Sixty-Something Millions of Years Ago — A great ice age has ended. With massive warming altering the globe another titanic struggle for supremacy has unwittingly commenced between the varying animal species.Dominant Species: Marine is a game that abstractly recreates a small portion of ancient history: the ending of an onerous ice age and what that entails for the living creatures trying to adapt to the slowly-changing earth.Each player will assume the role of one of four major aquatic-based animal classes — reptiles fish cephalopod or crustacean. Each begins the game more or less in a state of natural balance in relation to one another. But that won’t last: It is indeed “survival of the fittest.”Through wily action pawn placement you will attempt to thrive in as many different habitats as possible in order to claim powerful card effects. You will also want to propagate your individual species in order to earn victory points for your animal. You will be aided in these endeavors via speciation migration and adaptation actions among others.All of this eventually leads to the end game – the final ascent of a vast tropical ocean and its shorelines – where the player having accumulated the most victory points will have their animal crowned the Dominant Species.But somebody better become dominant quickly because there’s a large asteroid heading this way....Game PlayThe large hexagonal tiles are used throughout the game to create an ever-expanding interpretation of the main ocean on earth as it might have appeared tens of millions of years ago. The smaller Hydrothermal Vent tiles will be placed atop some of the larger tiles throughout play converting them into Vents in the process.The action pawns drive the game. Each pawn allows a player to perform the various actions that can be taken—such as speciation environmental change migration or evolution. When placed on the action display a pawn will immediately trigger that particular action for its owning player. Dominant Species: Marine includes new “special” pawns that can be acquired during the course of play. These special pawns have enhanced placement capabilities over the “basic” pawns that each player begins the game with.Generally players will be trying to enhance their own animal’s survivability while simultaneously trying to hinder that of their opponents’—hopefully collecting valuable victory points along the way. The various cards will aid in these efforts giving players useful one-time abilities ongoing benefits or an opportunity for recurring VP gains.Throughout the game species cubes will be added to moved about on and removed from the tiles in play (“earth”). Element disks will be added to and removed from both animals and earth.When the game ends players will conduct a final scoring of each tile and score their controlled special pawns—after which the player controlling the animal with the highest VP total wins the game.Dominant Species Veterans—description from the publisher
Verdant is a puzzly spatial card game for 1 to 5 players. You take on the role of a houseplant enthusiast trying to create the coziest interior space by collecting and arranging houseplants and other objects within your home. You must position your plants so that they are provided the most suitable light conditions and take care of them to create the most verdant collection.Each turn you select an adjacent pair of a card and token then use those items to build an ever-expanding tableau of cards that represents your home. You need to keep various objectives in mind as you attempt to increase plant verdancy by making spatial matches and using item tokens to take various nurture actions. You can also build your green thumb skills which allows you to take additional actions to care for your plants and create the coziest space!—description from the designer
In Myrmes originally shown under the name ANTerpryse players control ant colonies and use their ants to explore the land (leaving pheromones in their wake); harvest crops like stone earth and aphids; fight with other ants; complete requests from the Queen; birth new ants; and otherwise dominate their tiny patch of dirt all in a quest to score points and prove that they belong at the top of the heap er anthill. After three seasons of scrabbling and foraging each ant colony faces a harsh winter that will test its colonial strength.In game terms each player has an individual game board to track what's going on inside his colony – that is whether the nurses are tending to larvae or doing other things where the larvae are in their growth process what resources the colony has which actions are available to workers when they leave the colony and so on. The shared game board shows the landscape outside the exit tunnel that all colonies share; after exiting this tunnel workers ants can move over the terrain to place pheromones (which gives them access to resource cubes) clean up empty pheromones (to make space) hunt prey (by discarding soldiers) or place special tiles (but only if they've developed the ant colony).The game lasts three years and at the start of each year three season dice are rolled to determine the event for each season: extra larvae or soldiers more VPs for actions and so on. Within each season players can spend larvae to adjust the event for themselves on their personal player board. (Put the kids to work!) After adjusting the event player allocate nurses to birth larvae worker or soldier ants or to use them for other actions. The worker ants then do their thing working within the colony itself (although only one colony level is open initially) or traveling to the outside world to hunt prey (ladybugs termites spiders) lay down pheromones (which later lets them claim resources on these spaces) place special tiles (like an aphid farm or sub-colony) or clear out pheromones left by ants from any colony. After harvesting nurses who didn't tend to births then take additional actions such as opening a new tunnel that only your colony can use clearing a new level within your colony or meeting one of the six objectives (capture a certain number of prey build special tiles and so on) laid out at the start of the game.After three seasons players must pay food to get their colony through winter losing points if they can't. Whoever has the most points after three years wins. All hail our new ant overlords!
In the 1970s the governments of the world faced unprecedented demand for energy and polluting power plants were built everywhere in order to meet that demand. Year after year the pollution they generate increases and nobody has done anything to reduce it. Now the impact of this pollution has become too great and humanity is starting to realize that we must meet our energy demands through clean sources of energy. Companies with expertise in clean sustainable energy are called in to propose projects that will provide the required energy without polluting the environment. Regional governments are eager to fund these projects and to invest in their implementation.If the pollution isn't stopped it's game over for all of us.In the game CO₂ each player is the CEO of an energy company responding to government requests for new green power plants. The goal is to stop the increase of pollution while meeting the rising demand for sustainable energy — and of course profiting from doing so. You will need enough expertise money and resources to build these clean power plants. Energy summits will promote global awareness and allow companies to share a little of their expertise while learning still more from others.In CO₂ each region starts with a certain number of carbon emissions permits (CEPs) at its disposal. These CEPs are granted by the United Nations and they must be spent whenever the region needs to install the energy infrastructure for a project or to construct a fossil fuel power plant. CEPs can be bought and sold on a market and their price fluctuates throughout the game. You will want to try to maintain control over the CEPs.Money CEPs green power plants that you've built UN goals you've completed company goals you've met and expertise you've gained all give you victory points (VPs) which represent your company's reputation — and having the best reputation is the goal of the game … in addition to saving the planet of course.This new totally re-designed edition of CO₂ features a completely new iconography an entirely new rulebook with lots of 3D pictures for easy comprehension of the rules more balanced gameplay a new events deck improved and streamlined mechanisms and upgraded wooden components for the power plants instead of the cardboard tokens in a game with a shorter play length. This version also features a co-operative mode of play as well as solo play based on goals.
The Tang dynasty was considered the first golden age of the classical and now iconic Chinese gardens. Emperor Xuanzong built the magnificent imperial Garden of the Majestic Clear Lake as an homage of life itself and from where he ruled. Players will act as Imperial Garden Designers and they will be called to build the most incredible garden while balancing the elements of Nature.Tang Garden is a Zen-like game that will take you to the first golden age of China where players will progressively build a garden by creating the landscape placing the scenery and projecting their vision through vertical panoramas. During the construction noblemen will visit the garden to admire the surroundings and the way the natural elements coexist in the most breathtaking scenery humankind has ever laid their eyes upon.Players will take turns by playing one of the two actions available in the game:1) Placing tiles and matching the elements to increase their personal nature balance and unlock more character miniatures.By balancing the nature elements on the player boards players will attract new characters into the garden. On each player turn if the elements are balanced the player will have to choose one miniature from the ones available and finally decide which one of the characters will be placed in the garden orienting them towards their favorite background while keeping the other with you to keep exploiting its ability.2) Draw decoration cards and place one on the board to get prestige by completing collections.Players will draw a quantity of cards based on the board situation and choose one to keep. Players will then have to place the chosen decoration in one of the available spots in the garden creating a unique and seamless scenario that will never be the same.During the game by placing tiles on special parts of the board you will be able to place a panorama tile a new element that adds a never ending perspective for the visitors. Both small and big panoramas will be placed perpendicularly to the board by attaching it to the board insert by creating a seamless look on the four sides of the board. The Panoramas will interact with the characters at the end of the game by giving prestige points based on what your visitor sees and likes.At the end of the game the player with the most prestige will be the winner.—description from the publisher
It is the dawn of the Industrial Age in the Netherlands. For centuries the country has relied upon a series of dikes and wind-powered pumps to keep it safe from the constant threat of flooding from the North Sea but this system is no longer enough.In Pandemic: Rising Tide it is your goal to avert tragedy by constructing four modern hydraulic structures in strategic locations that will help you defend the country from being reclaimed by the ocean. Storms are brewing and the seas are restless. It will take all your guile to control the flow of water long enough to usher in the future of the Netherlands. It's time to get to work.Containing the water that threatens to consume the countryside is your greatest challenge. Water levels in a region are represented by cubes and as the water containment systems currently in place begin to fail more water cubes are added to the board. With water levels constantly on the rise failure to maintain the containment system could quickly lead to water spilling across the board.To successfully build the four hydraulic structures needed to win a game of Pandemic: Rising Tide you must first learn to predict and manipulate the flow of water. Failing to maintain safe water levels throughout the country can bring you perilously close to failing your mission. Fortunately water can be corralled by a strategically placed dike or slowed by pumping water out of a region. Correctly identifying and intervening in at-risk areas can get you one step closer to victory.
In CODEX Naturalis you must continue the work of the illuminating monk Tybor Kwelein assembling the pages of a manuscript that lists the living species in primary forests. Can you put the pages together in the best order possible? And are you prepared to sacrifice a species to develop your manuscript?In the game each player starts with a single card on the table a card that shows some combination of the four possible resources in the middle of the card in the corners of the card or both. Players also have two resource cards and one gold card in hand while two of each type of card are visible on the table.On a turn you place a card from your hand overlapping the corners of one or more cards you already have in play. Your starting card has four overlappable corners while resource and gold cards have only three.If you wish you can play a card from your hand face down; such a card has four corners and one resource but provides no points. After you play draw a face-up card or the top card of either deck to refill your hand.When a player reaches 20 points you complete the round and each player takes one additional turn. Players then score points based on how well they matched two public objective cards and one secret objective card after which the player with the most points wins.
Earthborne Rangers is a customizable co-operative card game set in the wilderness of the far future. You take on the role of a Ranger a protector of the mountain valley you call home: a vast wilderness transformed by monumental feats of science and technology devised to save the Earth from destruction long ago.You begin by building a deck that reflects your Ranger's interests personal history and personality. Then as you explore the open world and your story takes shape you augment your deck with improved equipment refined skills and the memories of your journey.The story of Earthborne Rangers is presented as a branching narrative campaign consisting of a main storyline and a multitude of side stories. In it you can choose to follow the critical path or to strike off on your own to discover the Valley's many engaging characters mysterious ruins and beings both familiar and strange.Each game session represents one day in the Valley and you'll pick up in the same location on the map where you rested the night before. Your goal is to either complete one of your available missions or to explore the open world. The session ends when you're either forced to rest (through either fatigue or injury) or you choose to rest for the night.An individual game session is played in rounds and those rounds consist of turns. On your turn you perform one action: either play a card from your hand or choose an action from a card on the table. Each action allows you to interact thematically and narratively with the world and each time you take an action the world comes to life around you. Predators stalk their prey rain pours from the sky rocks tumble down the mountain to block your path and much more.—description from the publisher
The Atiwa Range is a region of southeastern Ghana in Africa consisting of steep-sided hills with rather flat summits. A large portion of the range comprises an evergreen forest reserve which is home to many endangered species. However logging and hunting for bushmeat as well as mining for gold and bauxite are putting the reserve under a lot of pressure.Meanwhile in the nearby town of Kibi the mayor is causing a stir by giving shelter to a large number of fruit bats in his own garden. This man has recognized the great value the animals have in deforested regions of our planet: Fruit bats sleep during the day and take off at sunset in search of food looking for suitable fruit trees up to sixty miles away. They excrete the seeds of the consumed fruit disseminating them across large areas as they fly home. A single colony of 150,000 fruit bats can reforest an area of up to two thousand acres a year.Just like that mayor in Atiwa you know that fruit bats — once scorned and hunted as mere fruit thieves — are in fact incredibly useful animals spreading seeds over large areas of the country. By doing so they help to reforest fallow land and in the medium term improve harvests. This realization has led to a symbiotic co-operation between fruit bats and fruit farmers. The animals are kept as pets to increase the size of fruit farms more quickly. Tall trees are left as roosts providing shelter for them rather than hunting them for their scant meat. However if you have a lot of fruit bats you need a lot of space...In the game you will develop a small community near the Atiwa Range creating housing for new families and sharing your newly gained knowledge on the negative effects of mining and the importance that the fruit bats have for the environment. You must acquire new land manage your animals and resources and make your community prosper. The player who best balances the needs of their community and the environment wins.
Canopy is a game in which two players compete to grow the most bountiful rainforest. The jungle ecosystem is full of symbiosis and mutualism and players must grow tall trees and lush jungle plants to attract the most diverse wildlife. By carefully selecting what grows in your forest you can create the ideal balance of flora and fauna and develop a thriving rainforest.In the game players take turns selecting new cards for their forest from three growth piles. Each time you look at a pile you may select it and add those cards to your rainforest tableau or return the pile face down adding one additional card to it. As the piles grow you must search for the plants and animals that will benefit your forest the most — but choose carefully as the jungle also contains dangers in the form or fire disease and drought.—description from the publisherThere are options for three and four players together with a solo game. Also included is a addional deck of season variant cards.
What if the formation of Earth had gone differently?In Ecos: First Continent players are forces of nature molding the planet but with competing visions of its grandeur. You have the chance to create a part of the world similar but different to the one we know. Which landscapes habitats and species thrive will be up to you.Gameplay in Ecos is simultaneous. Each round one player reveals element tokens from the element bag giving all players the opportunity to complete a card from their tableau and shape the continent to their own purpose. Elements that cannot be used can be converted into energy cubes or additional cards in hand or they can be added to your tableau to give you greater options as the game evolves.Mountain ranges jungle rivers seas islands and savanna each with their own fauna all lie within the scope of the players' options.—description from the publisher
In the 1970s the governments of the world faced unprecedented demand for energy and polluting power plants were built everywhere in order to meet that demand. Year after year the pollution they generate increases and nobody has done anything to reduce it. Now the impact of this pollution has become too great and humanity is starting to realize that we must meet our energy demands through clean sources of energy. Companies with expertise in clean sustainable energy are called in to propose projects that will provide the required energy without polluting the environment. Regional governments are eager to fund these projects and to invest in their implementation.If the pollution isn't stopped it's game over for all of us.In the game CO₂ each player is the CEO of an energy company responding to government requests for new green power plants. The goal is to stop the increase of pollution while meeting the rising demand for sustainable energy — and of course profiting from doing so. You will need enough expertise money and resources to build these clean power plants. Energy summits will promote global awareness and allow companies to share a little of their expertise while learning still more from others.In CO₂ each region starts with a certain number of Carbon Emissions Permits (CEPs) at its disposal. These CEPs are granted by the United Nations and they must be spent whenever the region needs to install the energy infrastructure for a project or to construct a fossil fuel power plant. CEPs can be bought and sold on a market and their price fluctuates throughout the game. You will want to try to maintain control over the CEPs.Money CEPs Green Power Plants that you've built UN Goals you've completed Company Goals you've met and Expertise you've gained all give you Victory Points (VPs) which represent your Company's reputation – and having the best reputation is the goal of the game ... in addition to saving the planet of course.
In Habitats each player builds a big wildlife park without cages or fences. The animals in your park need their natural habitats: grassland bush rocks or lakes. The zebra needs a big area of grass and some water adjacent for example while a bat needs rocks and bush and water a hart needs bush and grass and a crocodile needs mainly water. There is a snake baboon bee elephant otter lizard turtle eagle meerkat scorpio hog catfish rhino etc. each with its own landscape requirements — 68 different animals in total.Each player starts their individual park with an entrance tile and they are each represented in the marketplace of animal tiles by a ceramic figure (or a wooden ranger meeple in some editions). On a turn a player takes the tile to their left right or front; moves their figure to the space just vacated; then draws a tile to place where their figure started the turn.When adding an animal tile in your park you add its main landscape — the base space for the animal — to your park too. While placing this new animal its own piece of landscape can help to fulfill the requirements of your other animals' requirements e.g. the water on a hippo tile fulfilling the adjacent otter's need for water. Thus fulfilling every animal's desire for land becomes a more and more difficult task with each tile you add.Aside from expanding your park with different landscape types flora and animals you can improve its profitability by building extra entrance roads trek spots and watchtowers.Habitats lasts three seasons with each season giving each player 6-9 new tiles for their parks. Whoever has best met the goal of the season receives bonus points with a smaller number of points for second and third place. At the end of the game each player scores for each tile in their park based on whether that tile's requirements are satisfied. Whoever scores the most points wins!NOTE: BoardGameTables edition contains both XL Expansion and Double Expansion and is entirely replacing the previous editions.
In a post-apocalyptic world the tribes of the wind are going to rebuild the world on the polluted ruins from the past.Players will have to plant forests build new villages and temples and decontaminate surrounding areas.They will be able to play cards from their hand. But be careful! The effect or even the possibility of playing the card may vary depending on... the back of your surrounding opponents' cards.Players may also send their wind riders to explore the area plant forests or build villages and temples using all the gathered resources.As the game progresses you strive to complete objectives that will allow you to unlock your guide's special abilities and to improve your tribe's powers.When someone builds their 5th village the end of the game is triggered. The player with the most points depending on pollution villages temples layout of their forests and other various objectives wins!—description from the publisher
Take a hike in TRAILS exploring iconic sites and national parks across the U.S. gathering resources observing wildlife and earning wilderness badges. TRAILS is a standalone adventure in the PARKS series with artwork from the Fifty-Nine Parks Print Series.In TRAILS players hike back and forth along the trail collecting rocks acorns and leaves; taking pictures; and encountering wildlife to gain bonuses. At trailhead and trail end you can turn in resources to earn badges after which you start back in the other direction.As players visit the trail end the sun sets over the trail. As night falls trail sites grant more powerful actions but they won't last forever. When the sun leaves the trail the last round of play takes place then the player with the most points from collected badges photos taken and bird sightings wins.—description from the publisher
Planted features 42 varieties of popular and exotic houseplants each with their own requirements to grow. Discover various planting tools and decorations to help you raise beautiful thriving plants and score bonus points. The player or plant parent that ends up scoring the most points from growing their plants is declared the game’s biggest green thumb - and winner!—description from the publisher
We designed Trekking the World for gamers and non-gamers to play together. The goal was to make a game inviting for non-gamers but with a little subtlety under the hood for gamers.Gleaming monuments and sunrise vistas await your arrival as you traverse the globe to experience its many wonders. Will you explore ancient ruins deep in the jungle or go wild on a savanna safari? Build your bucket list of destinations and take a whirlwind tour to visit them all - but hurry your fellow travelers might just beat you there!In Trekking the World 2-5 players compete to be the ultimate globe trotter by racing to visit world-renowned locations and collect rare souvenirs along the way. The game spotlights 48 real-world destinations each beautifully illustrated and accompanied with educational passages to inspire your next getaway.—description from the publisher
The mad Fire Elemental lord is out to burn down the dream forest. Attacking in waves using Fire Elementals your only defense are trees and fountains and those animals brave enough to offer aid before scurrying away to safety. Using a unique drafting system and combining it with a tower defense game will you be able to keep your forest green?Sylvion is a tower-defense type game in which attacks come down four rows and in waves. You build a deck using a unique drafting process and play cards from your hand by paying with other cards in your hand. You can play cards to the rows like fountains and trees or play animals for instant effects or to manipulate the enemy decks of cards. When all the waves have finished you must have kept the heart of the Sylvion verdant or else the whole forest of the Oniverse will be destroyed.This game can be played in an introductory style advanced mode and includes two expansions and an appendix for further challenges and complexity.
The Japanese term bonsai means planted in a pot. A bonsai is a living work of art a perfect miniature plant identical in all respects to its full-size simile but several times smaller.In Bonsai players take on the role of expert bonsai masters intent on growing their own bonsai. Whoever grows the best plant will be appointed to show their Bonsai at the Imperial gardens.On your turn choose and perform one of these two actions: meditate or cultivate. If you meditate choose one of the face up cards on the board and take it along with any Bonsai tiles represented below the card you draw. If you cultivate you can place in your Bonsai the tiles which are in your personal supply. You can place as many tiles as the total symbols depicted on your Seishi tile and any or all of your Growth cards. Each symbol will let you place one tile of the corresponding type.During the turn in which your bonsai matches or exceeds the requirements of a Goal tile that is still in the middle of the table (i.e. the Goal tile has not been claimed yet by any player) you must immediately choose whether you want to claim that tile or if you want to renounce it in order to try to achieve a harder Goal tile.When the last card from the deck is revealed the game end is triggered. Each tile in your bonsai is worth a certain number of points.In the solo game you can try the Additional Scenarios that change some rules and goals and eventually try to beat the Emperor Challenge.—description from the publisher
Following a series of calamities that left civilization in shambles societies around the world are being rebuilt anew in harmony with nature. Scotland lies in ruins and the ancient clans have taken it upon themselves to restore the land. As clan leaders you will compete for strategic control of the land by rebuilding its prestigious castles.Rebirth is a new tile-laying game from Reiner Knizia. The game revitalizes this classic genre by combining Knizia’s elegant mechanics with Mighty Boards’ evocative world building. The result is a eurogame with smooth gameplay set in a lush and hopeful future.Each turn players draw a tile from their supply and place it strategically on the board. These tiles represent your clan’s contribution to rebuilding the land. Rebirth rewards strategic foresight and clever tactical play with tougher decisions emerging over the course of the game.—description from the publisher
Renature is a majority game with dominoes for 2-4 players.Each player gets a board with large pieces of wood in the form of turf bushes pines and oaks. These plants are used for the majorities on the large valley board and are available in a neutral color and in the respective player color. In addition each player gets a stack of dominoes with two out of ten animal motifs on each of them.On your turn place one of the three dominoes in your hand on two brook spaces of the valley board. Of course the domino must be adjacent to another domino that shows the same animal. If the placed domino borders a free space of a brown area you can decide whether a tuft of grass or any other of your plants should be placed on that space. Tufts of turf have a value of 1 bushes of 2 pines of 3 and oaks of 4. After placing the plant you score points for it and every plant piece that is already in this brown area and has the same or a lower value.Once a brown area is framed with dominoes the majority is scored and the player with the highest total plant value in the area gets the points that are printed as a large number on that area's flower token. Whoever has the second highest value gets the lower number. Two things make this especially tricky: The neutral pieces count as their own color and not among the majority of the player who has used them. Also if colors are tied they a treated as though they are not present at all in the area. After the area has been scored the player who framed the area receives its flower token which will give them extra points at game end.In the course of the game you may run out of plants but these can be bought back from the game board with clouds. Clouds can also be used to buy another turn and to appoint a new joker animal. This animal then counts as all animals and makes it easier to put on. At the end of a player's turn a domino is drawn and it is the next player's turn.Once all players have run out of dominoes the game ends with a final scoring.
Every spring millions of monarch butterflies leave Mexico to spread out across eastern North America. Every fall millions fly back to Mexico. However no single butterfly ever makes the round trip.Mariposas is a game of movement and set collection that lets players be part of this amazing journey.Mariposas is played in three seasons. In general your butterflies try to head north in spring spread out in summer and return south in fall. The end of each season brings a scoring round and at the end of fall the player with the most successful family of butterflies — i.e. the most victory points — wins the game.—description from the publisher
Endangered is a cooperative game that combines strategy teamwork and a race against time to save iconic species whose survival hangs by a thread. Only you and your team of dedicated conservationists can save them from extinction!To begin you will step into the shoes of unique heroes like the Zoologist Philanthropist TV Wildlife Host Lobbyist or Environmental Lawyer—each armed with special abilities to turn the tide in this fight for survival. Together your goal is to protect majestic tigers and playful sea otters from the relentless march of environmental destruction.To succeed you must rally support from the United Nations sway key ambassadors and secure the crucial votes needed to pass a life-saving resolution… but the clock is ticking and the challenges are immense!Every turn presents tough choices and high-stakes decisions. Strategize with your teammates roll dice to activate powerful action cards and take bold steps to preserve habitats mitigate threats and encroaching destruction and ensure species' survival by helping each species find mates.Timing is crucial and every move matters. Can you and your team overcome destruction safeguard dwindling populations and sway the UN to act before it's too late or will humanity's progress spell the end for these incredible creatures?
Kelp is a two-player asymmetrical game that offers players a unique opportunity to delve into the natural world of Pyjama Sharks and Common Octopuses set in a South African kelp forest. Hide and seek meets bluffing and manipulation. Deck builder meets dice bag builder.As players take on the roles of these iconic sea creatures they will discover that the gameplay mechanics closely mirror their real-life counterparts. Each has a unique path to victory. The Octopus known for its cunning and adaptability sneaks around the board by playing cards and managing their hidden and revealed blocks channeling the creature's remarkable ability to camouflage and deceive. On the other hand the Shark embodying the ruthless and determined predator patrols their territory and attempts to hunt down the elusive Octopus by rolling dice and using special abilities to mitigate their luck showcasing the creature's natural instincts and predatory behavior. The game is a thrilling mix of deck-building and dice bag building as well as hide and seek bluffing and manipulation.There are 3 ways the game can end: The Shark wins by successfully attacking the Octopus. The Octopus wins by surviving until the Shark is exhausted or by eating all four seafoods.
In Haspelknecht: The Story of Early Coal Mining the first title in Thomas Spitzer's highly acclaimed Coal Trilogy the players take upon the role of farmers with opportunities to exploit the presence of coal in their lands in the southern part of the Ruhr region of Germany.The game is set during a time when the lands were mostly covered with forests and roads were rare. Coal was discovered here close to the Earth's surface. During the game players obtain knowledge about this new material extend their farms and dig deeper in the ground to extract more coal. The game has many paths that lead to victory.Haspelknecht has an innovative action selection mechanism. You must select the correct tasks while being mindful of quickly accumulating pit water for it can stall your efforts and prevent your extraction of valuable coal.The game offers a lot of variation and replayability through unique methods in setting-up the development tiles.
The spark of life is about to jump from your hands to spread out in the world. Deploy your mountain ranges and your deserts spread out your oceans and your glaciers. Handle wisely your continents to form environments suitable for the apparition of animal life and maybe you'll manage to create the most densely populated planet!In Planet each player receives a planet core without anything on it. Each turn players choose a tile with mountain/ice/forest/desert on it and place it on the planet. Then the player who fulfills the most conditions for the appearance of certain animals gains its card.—description from the publisher
Before winter makes its appearance a particularly warm fall bathes the forest in a golden shimmer. During the Indian Summer New England blossoms one last time. Treetops are ablaze with countless colors — a living rainbow from green to orange to red. Slowly the first leaves are starting to fall. Meanwhile our steps and the diligent squirrels rustle the colorful foliage.On our walks through the woods we discover all kinds of little treasures; we collect berries nuts mushrooms and feathers. We pause for a moment to watch the shy inhabitants of the forest before we set off towards home once again. There a good book and a hot tea are already awaiting.Indian Summer is the second part of Uwe Rosenberg's puzzle trilogy following 2016's Cottage Garden and this game is firmly geared towards experienced players. At the heart of the game are puzzle tiles with holes that are placed on individual forest boards to cover up treasures. When players get their hands on these they gain more options and an edge over their opponents. All that counts in the end is to be the first to cover your forest floor completely with leaves.
Bios:Origins is the 3rd part of the Bios Trilogy. The action starts much earlier than most Civilization games: 200,000 years ago or even earlier. One to four players represent the human subspecies extant at that time: Sapiens Neanderthal Denisovans & Hobbits. Take them on an adventure to enlarge your brain acquire language discover new worlds domesticate strange beasts (such as riding war kangaroos or mammoths) discover the wonders and terrors of religion dive for pearls challenge the gods enslave rival hominins and perhaps enter the Enlightenment. Although wars of conquest and religion are possible most of the fighting will be internal. You have only limited control of over your ruling class and if your priests are in control and do a poor job they will get killed and usurped by merchants or warlords.Win by specializing as cultural political or industrial civilization. This means unlike most civilization games that a cult figure on a mountaintop in New Zealand can win over an Emperor that has swept the globe with his armies.The game integrates with Bios:Genesis and Bios:Megafauna so that you can start as a variety of intelligent but not-quite lingual marine or terrestrial creatures. Two maps and 26 hex chits are included to accommodate variable landforms and cratons on habitable Earth Mars or Venus. Solitaire and cooperative variants are included.
Bios: Megafauna starts where the predecessor game Bios: Genesis left off with the invasion of the land on the daybreak of the Phanerozoic eon. Starting as either a plant mollusk insect or vertebral skeletal type your flapping paddling and squawking carnivores and herbivores make a beachhead on one of the drifting continental plates in the Cambrian Their struggle for terrestrial dominance may eventually include language-based consciousness. Although this achievement elevated a certain mammal species to notoriety in your game things may occur differently.This second edition of Bios: Megafauna is an evolutionary descendant of American Megafauna but as a part of the Bios series of games it is linked to the game Bios: Genesis. It plays well independently but if you have both games you can let the end state of a game of Bios: Genesis affect the starting state of a game of Bios:Megafauna. A successor game called Bios:Origins (which would be a descendant of Origin) is planned to cover the events of the Quaternary period including the rise of ideas and technology.—description from the publisher
Petrichor is the earthy scent produced when rain falls on dry soil. The word is constructed from Greek (πέτρα) petra meaning stone and (ἰχώρ) īchōr the fluid that flows in the veins of the gods in Greek mythology.Welcome to the lush world of Petrichor; you are a cloud. Your entire purpose in life is to expand sire other clouds and water crops. Unfortunately your mates (who are also clouds) have a similar plan. It’s up to you to manipulate the weather and assimilate these rogue clouds to contribute to the growth of as many crops as possible - all in order to claim the title of Most Valuable Cloud.Petrichor is a highly interactive board game playable by 1-4 people (up to 5 with the expansion see below). It’s an action selection/area influence game with 4 simple actions which interact with the various fields in ever surprising ways. The players move clouds with water droplets and then rain those droplets onto specific fields to make sure they have the right amount of water for the Harvest. During a Harvest crops that have been watered enough are scored! Players are able to influence when and how often the harvest happens. Players need to strike a fine balance between maintaining control of the different fields as well as influencing Harvest to make sure the two come together at the optimal time.Solo mode by Dávid Turczi
Ecosystem is a card-drafting game in which players choose cards and place them into their play area turn by turn. The cards in a player's grid make up their own personal ecosystem and at game's end a player will have twenty cards in their ecosystem with the game including eleven types of cards. Bears score by being placed next to bees and trout; trout score by being placed next to streams and dragonflies; and streams are compared at the end of the game with the player who has the largest stream earning points. These are just a few examples of how scoring works in Ecosystem. Don't forget to diversify!—description from the designer
Description from the publisher:In Bios: Genesis one to four players start as organic compounds shortly after Earth's formation represented by up to four Biont tokens. The Amino Acids command Metabolism the lipids create cells the pigments control energy absorption and storage and the nucleic acids control templated replication. Their goal is a double origin of life: first as Autocatalytic Life (a metabolic cycle reproducing yet not replicating its own constituents) and the second as Darwinian Life (an Organism using a template to replicate in an RNA world). Players can play cooperative competitive or solitaire.Notes designer Phil Eklund This subject is the most difficult and ambitious I have ever attempted and it has taken many years to get it to work right. With Bios: Genesis Bios: Megafauna and Bios: Origins (Second Edition) Eklund takes players through almost the whole breadth and scope of life on Earth.Living Rules
Starting with a limited amount of resources and workers you set out to run your lumber mill as efficiently as possible. Savvy investments and proper planning will ensure that your mill will be the most profitable. Be cautious however for competition is fierce! You will need to secure the best cutting areas make use of limited contract workers and continually update and replace your equipment. Your competitors are not the only thing to worry about as you will also need to store enough firewood and food to survive the harsh winters.Lignum is a strategic optimization game that portrays the logging industry in the 19th century. Each round players travel to the nearby forest picking up tools and hiring workers along the way. After felling timber players must decide how to transport their wood to their sawmills and if the wood should be processed or sold immediately all the while optimizing their entire processing chain.The second edition of Lignum also includes the Joinery & Buildings expansion. In this expansion players can visit two additional locations along the supply path. Players may now acquire special buildings that give them unique special abilities for the remainder of the game. Additionally players can acquire joiners to help generate more income each round; if those joiners are supplied with the appropriate wood players can earn extra money at the end of the game!
While manning your fire tower you notice smoke in the distance and pull out your radio to report a blaze growing somewhere in the forest. You must protect your tower with all the resources at your disposal: dispatch fire engines to combat the blaze order air drops of water and plan the building of firebreaks. Competing fire departments will complicate your work using the unrelenting winds to their advantage in an attempt to safeguard their own towers and threaten yours. The chaotic Firestorm also stalks the deck and will dramatically swell the flames each time it is drawn. Will you effectively use your forces to outwit your opponents and survive the inferno? Can you be the last tower standing?Fire Tower is a competitive game where players must fight fire with fire. Most fire fighting games have a cooperative aspect with players working together to beat back the flames but in Fire Tower your only objectives are to protect your own tower and spread the blaze towards your opponents. The game plays 2-4 players ages 12+ and takes 15+ minutes. Action cards allow players to alter the direction of the wind and add varying patterns of fire water and defensive barriers to the board. The skill comes in effectively directing the resources in your hand and using sound spatial planning to deploy them.The game incorporates an intuitive play structure that takes minutes to learn and requires negligible set-up. Each card includes a grid that visually explains the ways it can be used saving new players from having to constantly refer to the rulebook. Although the core mechanics are easy to grasp an ever shifting environment forces players to switch up their tactics and experiment with varied strategies making Fire Tower a difficult game to master and each play through a fresh experience.
Design the best Animal Sanctuary while playing 5 rounds.Each round players will draw 3 cards place one and pass the rest (simple drafting phase). Each card is composed of 4 biomes each containing an animal. When you place a card you must cover AT LEAST one biome. The whole Sanctuary must not exceed 6 x 6.Each game will have a different pool of scoring objectives. Each round will only count some of the objectives chosen for the game so you'll have to modify your sanctuary throughout the game in order to score the most points.At the end of the 5 rounds the player who earned the most points becomes the winner!-description from publisher
Description from the publisher:THE BEAUTIFUL WILDERNESS Sometimes you need to get off the beaten path to find a beautiful landscape to paint. Wake up early hike deep into nature and find your perfect spot. Some paintings sell for commissions others you’ll keep for yourself but you’re always going that extra mile to find inspiration.OBJECTIVE Over six days players gain Renown by hiking to beautiful locations to paint landscapes which they’ll later sell. Each day players choose a Planning Card which allows them to travel through the Wilderness and paint (i.e. pick up Landscape Cards). At day’s end they can sell paintings to earn Renown (i.e. turn in Landscape Cards to gain Commission cards worth Renown). Players also earn Renown by completing Daily Goals and by possessing Landscape Paintings at game’s end.GENERAL PLAY Each day starts with a simultaneous Planning Phase followed by individual Trek Phases and ends with a Clean Up Phase. After the sixth day a final Scoring Phase occurs.
Era of Tribes is a civilization worker-placement strategy game for 1-4 players from 14 years+ where your goal is to develop expand discover and interact with your fellow players in Europe from the Neolithic period to the High Middle Ages. It combines the best of the two worlds Amithrash and Eurogame; so I call it EumerithrashEurope at start of Neolithic period. The human population is scattered all over the continent living in dark and humid caves. You represent the clan chief of a dynasty and your one goal is to become the ruler of a vast empire. However realizing this goal will be an arduous journey. Your subordinates will have to faithfully strengthen you and your armies will have to be more advanced and stronger than those of your enemies. You will have to conquer areas and develop colonies to receive resources and luxury goods. You will have to skillfully maneuver on a political level and use scientific progresses to its maximum value. If you are successful you will become the supreme ruler of the known world. Objective of the Game: Your objective is to get the most Influence Points (IP) by the end of the game. To reach this goal you have to develop your empire with the help of your leaders. Take turns placing them in the different boxes of your tribal action board where they can help you in different and unique ways: The Expansion chamber allows you to spread your vassals found cities collect luxury goods or resources and decide conflicts. The Trade” chamber allows you to increase your wealth by trade. The Taxes chamber allows you to levy taxes in your cities. The Diplomacy chamber allows you to negotiate with your neighbors raise your influence with them and either change the play order or acquire additional leaders. The Improvement chamber allows you to discover new improvements that enable you to construct more cities improve your strength gain more influence raise the moral of your population enhance the effectiveness of your farmers execute navigation or improve your trade. The Bread & Circuses chamber allows you in combination with luxury goods to increase the morale of your people. Finally a Revolution allows you to ascend into the next higher epoch if you meet the requirements. The additional rooms Faith and Intelligence allow direct actions against your opponents and will be available as an addon soon. You gain influence by taking different actions during play and by Influence Cards which are distributed secretly at start of the game. These cards will be evaluated at the end of the game and will add additional influence if you have fulfilled their conditions. Furthermore there are some aspects which will give you additional Influence Points after finishing the game. Again the player with most IPs will win the game. There are several end of game conditions. Amassing wealth holding many provinces reaching the ancient times developing the most advances conquering an opponents main territories gaining a certain amount of IP and meeting your influence marker with your triumphant march. The game is for up to 4 players with ten different unique tribes you can choose from. It takes about 30 minutes per player in the normal game and 60 minutes in the long game (higher game end conditions).
With no natural resources the Government of Uruguay is concerned about the country’s dependence on imported fossil fuels. As a consequence it is seeking to increase the share of domestic resources of which the most feasible are biomass and wind energy as well as employing end-use energy efficiency measures to increase its energy security. In addition the government aims to use the intended growth of the domestic energy sector to foster its other objectives of increasing economic growth and creating employment. (Extract from World Bank Documents CASE STUDY 11: URUGUAY – WIND ENERGY PROGRAMME )Toward noon however the sun's rays were extremely scorching and when evening came a bar of clouds streaked the southwest horizon - a sure sign of a change in the weather. The Patagonian pointed it out to the geographer who replied:'Yes I know;' and turning to his companions added 'see a change of weather is coming! We are going to have a taste of PAMPERO.' And he went on to explain that this PAMPERO is an extremely dry wind which blows from the southwest. [...] The PAMPERO generally brings a tempest which lasts three days and may be always foretold by the depression of the mercury 'he said. 'But when the barometer rises on the contrary which is the case now all we need expect is a few violent blasts. So you can make your mind easy my good friend; by sunrise the sky will be quite clear again.' ( Jules Verne 1868: In Search of the Castaways. CHAPTER XVI: THE NEWS OF THE LOST CAPTAIN. )Pampero is a hand-management card-driven action-selection game. Every player has a starting set of eight cards to be played on their own tableau which contains two rows of spaces to activate actions on the different sectors of the board. Each turn you have the option to play a card to the leftmost empty space of either row or to retrieve all cards from your tableau. After three actions a special phase takes place — consolidation during which you retrieve the rightmost card from any row generate batteries from stored energy collect income and advance the game timer. The player with the most money at the end of the game wins.—description from the designer
Freshwater Fly is the second standalone game in a series from designer Brian Suhre that integrates modern game mechanics with the surprisingly rich and uniquely refreshing world of angling. In Freshwater Fly you will encounter a rushing mountain stream teaming with fish armed solely with a rod reel and selection of flies. To catch fish and earn valuable achievement points you will need to carefully perform a series of tactical maneuvers while executing a deliberate and evolving strategy.Begin by examining the ever-changing hatch in the current and tie a fly to match your target fish at just the right time and turn of the river. Then choose to cast upstream to drift your fly with the current and gain extra bites on your line or push your luck with a pinpointed cast for the perfect catch. In either case it is wise to cast near rocks to boost your skill and uncover new fishing techniques while keeping your supply of finesse charged for the next challenge. Your rondel reel which physically spins provides you different bonuses as you draw in your line depending on how aggressively you choose to fight the fish you've hooked. Applying drag for instance will negate the fish's strength but leveraging your momentum could provide you a unique action to set you up perfectly for your next cast.At its core Freshwater Fly is a dice drafting and set collecting game with elements of creative puzzle solving and pushing your luck. Each turn you select one die from the dice pool and assign it an action that relates to the particular fishing maneuver you want to take. Higher valued dice typically earn you more powerful actions but accumulating lower dice totals can earn you free turns. The dice you select will also unlock or multiply various bonus actions you can use to solve the most stringent fishing puzzles in unique and rewarding ways.The sets of fish and flies you collect will help you achieve personal and common goals but to obtain victory you must focus on those goals which overlap in the most valuable ways while not falling behind in your total fish count. The game ends when a single player catches a seventh fish achievement points are awarded and the winner is declared.—description from the publisher
Long ago in a beautiful Eastern kingdom a queen and her people pleased their Gods by building a mystical pagoda. The pagoda housed the four Gods and towered strong over the magnificent kingdom. As time passed the queen fell ill and she summoned her people to compete for her crown. The crown would be passed on to the person who could build the most pristine garden around the pagoda. The heir would be chosen by the four Gods themselves.The goal of Four Gardens is to accumulate the most points on the score board by completing landscape cards and finishing sets. Each finished set creates a panoramic view of a garden and these sets are called (no surprise) panoramas.Players can finish panoramas by first laying groundwork cards acquiring resources by turning the 3D pagoda and allocating those resources to satisfy the requirements of each groundwork card. Once satisfied a groundwork card becomes a landscape card. Multiple landscape cards laid in the correct order create a panorama. Each God has their own satisfaction meter which expresses their goodwill towards the gardens and their builders. Players try to please the Gods by completing landscape cards and finishing panoramas.—description from the publisher
Blätterrauschen (Rustling Leaves) is a roll-and-write game and for every season — spring summer autumn and winter — there is a themed game sheet with different rules. The numbers on the dice reveal the side lengths of the area marked on the game sheet. In this area a forest symbol is selected that is included in the scoring. Whoever collects the most points wins.
The zombies have taken over in City of the Living a new edition of the game first released as Prosperity. We must rebuild but amongst the masses of dead our cities of the living must do it better than they did in the past. Hold off the zombies and build up your territory to be declared the best leader!••• ProsperityYou're the leader of a great nation which is currently expanding. Over the course of the seven decades covered by the game you will have to invest in infrastructures and industries provide your country with energy and invest in advanced research in order to remain competitive — but prosperity has a price. You owe it to future generations to leave them a healthy world. Pollution lurks but will you be able to limit it?Prosperity has players building up their countries on a grand but abstract scale with them needing to balance concerns over energy and ecology with the constant need for capital and the long-term goal of prosperity points.The game starts with 24 tiles available half on the energy side of the shared game board and half on the ecology side. Two tiles on each side are placed on levels 1-6 with the players each having two research markers – energy and ecology – that start at level 1. Each player has an individual game board with color-coded spaces for tiles a pollution track and tracks for energy and ecology. A stack of 36 tiles – with tiles arranged by decades: the six from 2030 on the bottom then the five from 2020 and so on to the five from 1970 – is set up during the playing area.On a turn a player draws the top tile from the stack then everyone resolves the symbol highlighted on the tile:Once everyone has done this the active player takes two actions repeating an action if desired. The possible actions are:Players have limited space for tiles on their individual boards especially since the tiles and spaces are color-coded but players can cover existing tiles if desired losing any benefits (or penalties) in the process. Some parts of the individual board are off-limits to new infrastructure until you first provide transport; toll roads highways and even train systems have drawbacks of their own but ideally you'll be able to build your way past those trouble spots without causing too much pollution.When the final tile is drawn that player finishes his turn then everyone scores: twice for their energy and ecology levels one for capital (with money being converted into prosperity points) once for research on both tracks (with points for those researching the most) and once for prosperity. Whoever tallies the most prosperity points wins!
In the game Leaf players embody the wind by guiding leaves to the forest floor and connecting them to the ones that have already fallen. Each leaf you touch will grant you actions to create a thriving forest. Attract woodland animals grow mushrooms lead helpful squirrels up the great tree and gain additional leaf cards and sun tokens by strategically placing leaves. The player who contributes most to the health of the forest wins!—description from the designer
Embark on a journey of exploration and discovery along the historic John Muir Trail through the High Sierras of California. Explore the majestic mountains and lush meadows the picturesque waterfalls and alpine lakes. Scale the heights of Yosemite's iconic Half Dome or Sequouia's Mt. Whitney! Enjoy meandering through Evolution Valley or Tuolumne Meadows pausing to take in the beauty of Thousand Islands Lake or cooling your feet in the Kings River. Be humbled beneath a giant and ancient Sequoia or catch (and release) a Golden Trout listen to the song of an Ouzel watch Marmots at play or spot the rare Snow Plant. Happy trails!Trailblazer: The John Muir Trail takes place over the course of twelve days/rounds of hiking and backpacking along the John Muir Trail (JMT). You will experience daily trail encounters choose to explore destinations along the trail acquire and manage natural and personal resources discover and observe the sights and sounds of your environment adapt to ever-changing weather conditions and move along the entire trail all while wisely using the items in your backpack to maximize your experience.You can earn trail points in several ways along the route such as placing workers on your tracks collecting sets of field guide cards scoring instantly with destination cards and using your backpack gear efficiently.
Build a beehive collect nectar and make honey while also being efficient being strategic and outmaneuvering your opponents!In Waggle Dance a Euro-style worker-placement dice game for 2-4 players control worker bees to build their hive produce more bees collect nectar return it to the hive and make honey! (What is a waggle dance you ask? It's a series of patterned movements performed by a scouting bee to tell other bees in the colony the direction and distance of a food source or hive site.)Players need to organize their bees to make as much honey as possible to see the hive through the coming winter. The winner is the first player to successfully create 7 or more honey tokens in their hive. It's up to you how to achieve this: Do you focus on nectar collection increasing your bee population expanding your hive seeking favor with the queen or splitting your resources to accomplish all of these? Whatever you choose the natural world is a competitive environment and you can be sure the other players will be looking to maximize their advantage.Waggle Dance is designed to be a highly accessible language independent game with a simple rule-sheet appealing to all levels of gamers.
We need only lower our gaze from the stellar night skies to the planet below to see that beauty surrounds us! The biomes of planet Earth are as diverse and wondrous as the living creatures that populate them and ideally you'll see more than your fair share of them in the strategic card game Subastral.In the game you collect cards that represent your notes on eight different biomes: subtropical desert savanna tropical rainforest chaparral temperate grassland temperate forest taiga and arctic tundra. You start the game with three random cards in hand; each card depicts one of the eight biome types and is numbered 1-6. Eight cards are placed onto six clouds in the center of the table with the deck to the left of the #1 cloud and a sun card to the right of #6.On a turn play a card from your hand onto the matching numbered cloud then collect any pile of your choice to the left or right of the pile on which you played. If you choose a cloud to the left toward the deck you add the cards on that cloud to your hand then draw an additional card from the deck and add it to your hand. If you choose to the right toward the sun you add those cards to your journal which is your collection of cards. Cards from the same biome go in the same pile and you build piles from left to right in your journal as you collect cards from new biomes with those piles being numbered 1-8. To end your turn you draw a card from the deck to fill the empty cloud space.When you hit the game end card in the deck complete the round then play one additional round. Each player then scores for their journal in two ways: Score for your two biomes that have the most cards with each card in those biomes worth as many points as the number of the pile. (In other words whatever two biomes you start collecting last you want to collect a lot of them since those cards will be worth the most points.) Next you remove one card from each biome left to right until you hit an empty space or run out of biomes; the set is worth 1-36 points depending on the number of cards in it. Then you create another set collecting cards from left to right etc. until your leftmost biome is empty. Whoever has scored the most points wins!Will your journal of research notes on the planet's biomes be deep and diverse enough to stand out amongst your peers?
In Evolution: The Beginning you'll adapt your species to succeed in a dynamic ecosystem where food is scarce and predators roam. Traits like Flight and Horns will protect your species from Carnivores while a Long Neck will help them get food that others cannot reach. With hundreds of ways to evolve your species every game unfolds in a beautifully unique way.Evolution: The Beginning borrows ideas and concepts from other games in the Evolution branded product line but it is a stand-alone game that is not compatible with anything else in the Evolution product line. It is the most casual and quick playing adaptation of the Evolution concept but it is highly strategic as a two-player game.
How about creating your own botanical garden? As an aristocrat in the late 19th century you have bought land hired a gardener and set out to find the best plants there are. As you know the visitors are very picky about the plants they want to see so your job is not only to acquire the plants but also to sort them according to the visitors' preferences. In Botanicus you compete for the best action-spots in a unique selection mechanism and then make the most of the options available to you. You have to collect new plants take care of them water them and keep an eye on the gardener. Last but not least you have to collect some money along the way to pay for all this. In the end what counts is how many visitors you satisfy and how beautiful your garden is. Will you be able to outdo the gardens of your competitors?—description from the publisher (translated)Wie wäre es eigentlich einen eigenen botanischen Garten anzulegen? Als Artistokrat:in des späten 19. Jahrhunderts hast du Land gekauft heuerst einen Gärtner an und machst dich auf die schönsten Pflanzen überhaupt zu finden. Allerdings haben die Besucher ganz spezielle Vorstellungen welche Pflanzen sie in deinem Garten bewundern wollen. Es reicht also nicht sie irgendwie einzupflanzen – nein du musst die Pflanzen dummerweise auch noch so aufstellen dass die passenden Besucher das sehen was sie wollen. In Botancius konkurrierst du über einen neuen Aktions-Mechanismus mit deinen Mitspieler:innen um den besten Ertrag für deinen Garten. Du willst also die richtigen Pflanzen ergattern und diese zum richtigen Zeitpunkt gießen dich um deinen Gärtner kümmern und natürlich darfst du auch deine Finanzen nicht vernachlässigen! Am Ende kommt es darauf an wie viele der Schaulustigen zufrieden mit ihrem Besuch sind und wie schön euer Garten ist. Schaffst du es die Gärten deiner Konkurrent*innen zu überschatten?—description from the publisher
Imagine yourself staring down a giant grizzly in Katmai National Park. Take a canoe ride alongside alligators in the swampy waters of the Everglades. Trek the trails that define our nation's most valuable public resource — the National Parks!Trekking the National Parks is an award-winning family board game that celebrates the U.S. national parks in a fun and competitive way. Players compete for points by claiming park cards and collecting trail stones as they travel across the map experiencing the wonders at each of these magnificent landscapes.The second edition of Trekking the National Parks features a more accessible rulebook simplified movement rules to create a more streamlined play experience new Major Park locations and wooden campsites that award special abilities to players and a change to stone majority bonus points with both the first- and second-place players now receiving points.
Inhabit the Earth is a race game played on six continent boards. Players create their own menagerie of up to six creatures each of which is represented by up to six cards by using cards to introduce multiply evolve and adapt their creatures. Each of the 162 unique cards identifies a creature's class a continent and terrain that the creature inhabits and a special or scoring ability.Each class of creature is also represented by a counter and the cards are also used to trigger the movement of the counters along the trails on the boards and by migrating from one board to another. Breeding achieved by flipping over a creature's counter generates new cards. Movement facilitates further breeding and the chance to secure tokens for additional icons and point scoring.At the end of the game points are scored through abilities on the creature's cards the position of the creatures' counters on the boards and from tokens; the player with the most points wins. Rules for an introductory game for up to three players are included.
The mystical forest has been home and haven to beasts spirits and forgotten gods for thousands of years. While the Haven Guardian slumbers a nearby human village has grown into a city hungry to control the powers of the forest. Can the forest creatures discover enough potent lore to defend their ancient home from the oppressive city — or will the city use this lore to power their machines and turn the forest against itself?The battle for Haven begins!In Haven you and your opponent battle for control of a mystical forest. The Haven Guardian spirit of the forest sleeps deeply and can no longer protect its kingdom. One of you controls the city in an effort to master the vulnerable forest using stone lore and machines. The other plays as the forest and its creatures who defend their home with the aid of leaf lore and forest spirits.To obtain the power needed to oppose your enemy you must send seekers to compete for the lore controlled by elementals ancient beings who bestow the lore on those who seek it. Seekers also engage in combat for control of shrines on the board scoring you bonus points if you occupy a majority of shrines surrounding forest havens. When one type of lore is depleted or one elemental has left the board the Haven Guardian awakens and the player with the higher score masters the forest — or defends it from harm — and wins the game.
In Mondo players compete against each other while also racing against the clock. Each player has a small world board with empty spaces on it and all players simultaneously pick tiles depicting different animals and environments from the middle of the table and place them on their world board trying to create complete areas of the same environment. A new tile must be placed next to an already placed tile but the environmental borders don't have to match. (These errors will earn negative points when the board is scored.)When the timer runs out players score bonus points for each animal and each completed environment and score negative points for volcanic tiles empty fields on the world board and mismatched tiles (for example a tile with a forest border connecting with a tile with a water border).Mondo includes three degrees of difficulty in addition to additional goals and ways to achieve (and lose) bonus points as well as rules for solo play.
In Keystone: North America you and your friends will take on the role of biologists and work to build an interconnected ecosystem through the careful placement of cards. Use skills introduce important Keystone animals and perform wildlife research to maximize your points.Keystone: North America offers multiple ways to play! Go head-to-head against your friends in multiplayer and see who can build the healthiest ecosystem. Or experience a narrative adventure that will take you on a journey across North America with the Field Journal. This fully illustrated book contains a solo or co-op campaign where you will solve puzzles learn about amazing animals and explore the different ecosystems that make up North America.
Summit: The Board Game is a survival game which thanks to its two-sided game board and variable mechanisms can be played competitively cooperatively or solo.In a competitive game players race up and down the deadly mountain while managing their resources building their path overcoming obstacles and attempting to survive their competition. Summit uses a unique karma system that allows players to actively help or hinder their opponents — but it also affects end game scoring. For a few extra points you could share some of your valuable food or oxygen or maybe you can afford to lose some points so you choose to cut their rope and watch them disappear down the mountain.In a cooperative or solo game players must now work together to overcome the mountain and survive the expedition. Summit is a game so grueling you need only one team member to survive the ascent and descent so players may sacrifice themselves for the good of the team. The mountain has a Sherpa Track and a Time of Day Track added as well as a whole new deck of cards. It is unlikely everyone will be returning from this expedition.With over 190 unique cards nearly 100 tiles unique resource management and tracking on dual-layer asymmetrical player mats and the ability to customize your difficulty and game length Summit guarantees you will never play the same game twice!
Imagine yourself staring down a giant Grizzly in Katmai National Park. Take a canoe ride alongside alligators in the swampy waters of the Everglades. Trek the trails that define our nation’s most valuable public resource – the National Parks!Trekking the National Parks is a spirited family board game that lets players experience the U.S. National Parks in a fun and competitive way.Up to six players compete in a cross country race to visit the National Parks and collect the most points. Gathering colored trek cards allows players to move across the map and claim valuable park cards. If a player is the first to visit a National Park they collect that park's colored stone which award bonus points at the end of the game. Players must jockey for position and make tough tactical decisions at every turn to emerge victorious!
Cascadia: Rolling is a series of puzzly flip-and-roll-and-write games featuring the habitats and wildlife of the Pacific Northwest! Simultaneously roll dice collect wildlife and complete habitat cards to fill in different environments in Cascadia. Use special actions to manipulate your dice and dynamic completion cards to unlock powerful combos!There are two versions of Cascadia: Rolling. Cascadia: Rolling Rivers features unique content specific to the riverine environments of Cascadia! Each version features unique content - get both versions to play 1-8 players on 8 different maps!:Roll your dice collect wildlife and Nature Tokens complete Habitat Cards and fill in the puzzle on your personal Environment Sheet to create the most harmonious ecosystem in Cascadia! Although the core rules are simple each unique Environment Sheet has its own twist so no two games of Cascadia: Rolling will play out the same!—description from the publisher
Flourish is a beautiful card-drafting garden-building game in which players plan and build the garden of their dreams over the course of the growing season. With delightful imagery players plan their gardens throughout the game to collect the most points.This easy-to-learn game offers both competitive strategy and co-operative game modes and a 1-7 player count provides a high level of accessibility and replayability.—description from the publisher
After millennia of sterility life has sprung again on Rauha. As a venerable Shaman one of its five worlds has been entrusted to you. Your powers are divine and allow you to shape the environment in order to turn this world into a cradle of life energy keeper of serenity and harmony for the centuries to come.Obtain the most victory points represented as Life Energy to win the game. You have 2 Ages to turn your world into an energetic core of Rauha. In Age 1 vegetation terrain and wildlife will appear. In Age 2 civilizations will thrive.The game takes place over 4 rounds each divided into 3 turns followed by a scoring phase. Each turn you will follow 5 steps: 1. Simultaneously take all Biome cards from the satellite whose symbol matches the one beneath your Avatar on your Player board (moon or star). 2. Choose one card to place on any square of your Player board or discard to the Black Hole. 3. Receive a Divine Entity if you create a row or column of matching symbols on your Player board. 4. Activate your Avatar plus any Divine Entities in the same row or column as your Avatar. 5. Finally move your Avatar one notch clockwise along the edge of your Player board changing the row or column that will be activated on the next turn.During the Scoring Phase you will activate all your Biomes with Spore tokens and any Divine Entities you may have gaining crystals and points as shown on the components.-description from publisher
Electropolis is a strategic city-building boardgame. As the mayor of the ever-growing city you must plan out the best energy solution to meet the skyrocketing demand of electricity.The pros and cons of coal-fired plants green energy and nuclear power challenge you with tough decisions throughout the game. The dynamic turn order selection mechanic ignites an intense player interaction in pursuit of construction permits for specific zones and crucial tiles to be claimed.Should you act early to grab the stronger tiles or wait to be able to construct more buildings and expand your city? Outwit your fellow mayors and build the most magnificent city to win the game!—description from the publisher
In The Cave a board game from K2 author Adam Kałuża players take on the role of a speleologist team tasked with exploring a newly discovered cave. Players start from a base and explore a cave tunnel after tunnel effectively building the board (the cave). They have to overcome steep descents underground lakes and tight squeezes. They will be given a chance to admire the wonders of the underground like halls full of stalactites. To make it all possible they must take the right supplies with them like ropes oxygen and batteries.Each turn players have five action points to use for moving discovering new cave tiles exploring them and packing their backpacks when they go back to the starting base. They need ropes for descents oxygen to explore underwater parts and a camera to photograph underground wonders. Planning what to take with them is one of the most important things in the game. Each turn that their pawn is not in the starting base players must use (i.e. throw out) one basic supply from their backpack; these costs along with the expenditure of other supplies during exploration forces them to return to the starting base a few times during the game. To keep them from having to carry everything though players can raise a camp somewhere in the tunnels where they can store some of the equipment.The cave differs every game so players have to be prepared for everything or they will lose time. Players earn points for exploring different tiles: underwater wondrous descents and so on – but to win they'll need to acquire bonus prizes for exploring the most tiles of each type. This make decision-making during trips very difficult.When the cave is fully explored the player who made the biggest effort in the most spectacular way wins the game.
It was our darkest hour. The warnings the desperate cries … Nobody wanted to hear them. Until it was almost too late. When almost only burned soil was left. We were not saved by ourselves. It was the trees. As if they knew what the hour has struck. They showed us what mattered. But we understood and embraced them. Now we know what to do and help. As good as we can. With those few technologies that we have left. With new natural technologies that we gained from the Arbors. Green energy and oxygen are needed to overgrow burned soil with live-giving greenery. To find hope in our new world of Overgrown … (Dr. Ayleen Espero specialist on oxygen)In Planta Nubo players grow energy-rich flowers and plants in cloudy gardens – the treetops of the Arbors. Deliver them to bee-like airships which transport them to the biomass converters to be transformed into green energy. Sow woods on the freshly harvested soil. Energize helpful modules while your woods your bots and the Arbor produce desperately needed oxygen. Make good use of your tools to perform actions and use your garden bot to help you grow flowers. Supply your platform bot with energy to use modules and operate Oxyfarms. Turn your Arbor into the best oxygen production facility! If you produce the most oxygen by the end of the game you win!—description from the designer
For over 300 million years trees have traded nutrients with fungi in a vast underground network. Scientists continue to make new discoveries about this hidden world.In Undergrove you are a towering evergreen with an ancient symbiotic connection to the fungi in your forest. As new mushrooms appear your options expand for converting nutrients and helping your seedlings. Using cube conversion tile placement area control and a tiny bit of engine building you’ll need to claim the most advantageous locations and optimize your actions to leave the best legacy in the forest. The player with the greatest number of successful seedlings wins!● Build a shared forest containing mushrooms with diverse abilities. ● Trade with the mushrooms to get resources based on the partnerships you’ve made. ● Place your seedings in the most advantageous positions to score the most points.Inspired by real mycorrhizal trading networks. Shape the destiny of your forest with every decision!-description from publisher
In Sequoia you are trying to grow the tallest trees in 11 different forests. After your 10 turns if you have the tallest tree then you get the victory points from that forest. Second place gets a small consolation prize.Each turn you get to grow two of your trees. Which trees you choose will determine if you win or lose. Do you keep fighting in a forest with competition or start growing your tree somewhere else? You'll have to wrestle with the dice to grow the tree you want.Sequoia is a game of choosing your battles.—description from the publisherThe dice will always give you choices but they will be hard choices.Ties in each forest are decided by extra tie-breaker rounds that can lead to epic finishes.
Transform into a dandelion and float through clear blue skies on a pleasant breeze in this dice-rolling area-majority game with a little direct-competition edge. Your quest is to find the best spots for your seeds to grow across a variety of vibrant beautiful and cozy gardens.In Dandelions players roll a group of dice then choose one to move to a beautiful garden. Along the way you can harness the power of the wind with three special actions — float puff and gust — to get the most points. The game ends after all the dice are used and whoever receives the most victory points as combined from two different scoring methods wins.
Travel to the vast wildernesses of Southern Africa and step into the role of a Conservation Expert. Embark on a re-wilding journey as you transform your own unique landscape into a thriving nature reserve. Over three fast-paced rounds of simultaneous turns and card drafting you will build a flourishing ecosystem. As you grow your nature reserve you must complete research tasks to earn money to invest in protection and provide a haven for vulnerable and endangered animals. As the game progresses your choices become harder and your strategy more complex as you aim to build the highest scoring nature reserve. Created by Matt and Zara while working on conservation in Botswana Kavango is deeply thematic and is thoughtfully designed to be a modern and realistic view of conservation in southern Africa. With 160 unique species cards 45 research cards 10 conservation experts and 5 landscape boards there is huge variability to reflect the incredible biodiversity of Kavango.—description from the publisher
Dorfromantik - Sakura is the stand-alone successor to the Spiel des Jahres 2023 Dorfromantik - The Board Game.Dorfromantik - Sakura takes the players into the idyllic landscape of Japan with many new challenges. Sakura is the Japanese word for cherry blossom which comes into the game as a new element. In addition there are now more than 40 achievements from 6 boxes to unlock. These and other surprises await the players in Dorfromantik - Sakura.
Rescue Polar Bears: Data & Temperature is a cooperative game based on Rescue Polar Bears with a new data and temperature system added to the game design to make the strategy more diversified.The consumption of fossil fuel and releasing of greenhouse gases yield the global warming. Around the north pole the last icebergs are melting and the polar bears are facing the risk of being extinct. The players form a scientific organization. They try to collect data about climate change to persuade the governments to change their energy policy. At the same time they also need to prevent polar bears from sinking into the freezing water.Each player drives a rescue ship of different ability to complete the mission on the Arctic Ocean. As long as the players collectively gather enough data they win together. However if too many polar bears sink into the water everyone loses.
Redwood is a game of movement estimations and angle of view where players have to take pictures of wild animals to compose the most beautiful panorama. The game is for 1 to 4 players ages 10+ and the games last about 45-60 min.During their turn each player will have to choose between different movements and their angle of view (materialized by real plastic elements) to catch the animals in the picture (without disturbing them).Collecting animals and decorative elements earn victory points.During the game new conditions for earning points will appear.The game ends after 5 turns and players will be rewarded if they meet certain conditions to earn more points.—description from the publisher
Dive deep to build your own ecological network in Ecosystem: Coral Reef a card-drafting game of marine competition. Players choose pass and arrange cards representing a diversity of organisms found in the Great Barrier Reef including coral clownfish sea turtles and sharks. Earn points by aligning animals with the habitats and food sources where they most flourish. Diversify your food web to maximize your bonuses. Each time you play you build a one-of-a-kind ecosystem as you strive to balance the delicate connections between all living things.Ecosystem: Coral Reef is a standalone sequel game to Ecosystem (2019) featuring a new lineup of organisms new scoring conditions and an increased focus on a balanced food web.Players take turns drafting organism cards and arranging them into a 4x5 ecosystem in front of them. Once all players have completed their personal grid of 20 cards players score their ecosystems using the rules for each card type. A food web bonus is given to each player for their lowest score among producers predators and prey then the player with the most points wins.
Cascadia: Rolling is a series of puzzly flip-and-roll-and-write games featuring the habitats and wildlife of the Pacific Northwest! Simultaneously roll dice collect wildlife and complete habitat cards to fill in different environments in Cascadia. Use special actions to manipulate your dice and dynamic completion cards to unlock powerful combos! There are two versions of Cascadia: Rolling. Cascadia: Rolling Hills features unique content specific to the prairie environments of Cascadia! Each version features unique content - get both versions to play 1-8 players on 8 different maps!:Roll your dice collect wildlife and Nature Tokens complete Habitat Cards and fill in the puzzle on your personal Environment Sheet to create the most harmonious ecosystem in Cascadia! Although the core rules are simple each unique Environment Sheet has its own twist so no two games of Cascadia: Rolling will play out the same!—description from the publisher
Cellulose: A Plant Cell Biology Game is a worker placement game that puts 1-5 players inside a plant cell where they will compete over limited resources in order to undergo photosynthesis produce carbohydrates and build the cell wall. With everyone vying for the same actions players must time their use of proteins hormones and cell component cards in order to diversify their strategies and outplay the competition.Cellulose is the standalone sequel to Cytosis (2017). It has some of the same DNA but Cellulose expands familiar game systems allowing players greater control over available resources strategic paths and even game length.—description from the publisher
The era of the dinosaurs is here! Your goal in Chomp is to form herds of dinos and make sure they are all fed. Herbivores and carnivores both need food sources but if the carnies are not properly fed they don't mind chomping an herbie to fill their bellies!Gameplay involves dual rows of goal tiles and dino tiles and each turn players select one tile to add to their personal arrangement. Goal tiles stay off to the side for endgame scoring and dino tiles are arranged in front of each player. Dino tiles include three sizes each of herbivores and carnivores. Each tile must overlap previous ones either on top of a quarter tile half tile or even a whole tile ensuring that any covered dinos are completely hidden.Adjacent dinos of the same species form herds which will eat together if connected to a single food source — or die together if they are unfed adjacent to a tar pit or next to an otherwise unfed carnivore!At the end of the game each living and fed dino scores 1-3 points depending on its size and the player with the highest score wins.—description from the publisher
In Bios: Megafauna a reworking of Phil Eklund's own American Megafauna players start as proto-dinosaurs or proto-mammals starting in the post-holocaust world of the Permian catastrophe. Animals are tracked by dentition size aggressiveness swiftness browsing grazing burrowing swimming behavior and insect-eating. Plants and animals that have gone extinct are collected in an area on the map called the tarpits. These tiles are distributed among the most populous players as victory points during four scoring rounds.Players cope with intense competition and environmental changes by starting new species and mutating them. Create bizarre chimeras from vegetarian velociraptors to flying dolphins. Establish subterranean civilizations tame fire or just be super-sexy.
Mycelia is a dynamic game of tactics in a competition for space and resources to create your own mushroom kingdom. The game follows the life cycle of fungi a journey of creation expansion death and rebirth — in game terms growing mushrooms to score points sporing them to expand your mycelial network and eventually seeing them decay to unlock special actions.On a turn a player has two actions to perform from the six options available. Using your decay actions stealing spores and blocking other mushrooms are just some of the ways to get ahead in the game. Players can evolve their own playing style perhaps playing more aggressively to steal other players' spores or disrupt their mycelial network — or perhaps playing more defensively to try to protect their own area and spores.The board is made up of triangle tiles that represent different environments and nutrients that the mushrooms need to grow. These tiles can be added to the board by the players so the board is always growing and evolving.Mycelia incorporates beautiful and accurate botanical style illustrations with over 69 mushrooms that can be found in the wild.—description from the publisher
Despite covering less than 1% of the ocean floor coral reefs are estimated to be home to about 25% of all marine species. Unfortunately these vibrant underwater cities are dying. Climate change and its effect of rising sea temperatures is devastating the colorful algae that give coral reefs their brilliant hues resulting in coral bleaching. Furthermore other threats like pollution—in its various insidious forms—and overfishing are disrupting the delicate balance of reef ecosystems.And so scientists from various fields along with the researchers studying the ecological complexity and significance of the reefs are collaborating to address the myriad challenges facing these ecosystems. Your assignment is to take command of a scientific vessel and embark on a journey of reef conservation. Hire the best crew clean the ocean and restore the reefs to their former glory.During the game players take on the role of researchers and saviors of the oceans. You will sail the seas hire crew explore the coral reef clean the ocean sectors of any pollution and try to accomplish as many missions as possible.On their turn players may choose to RECHARGE or TRAVEL. If they RECHARGE they gain the rewards from the VP track. If they TRAVEL they may deploy Reef Balls move their Ship play Mission cards and perform various actions. The game is played for a variable number of rounds. When a player has crossed the 45 VP threshold the end of the game is triggered. After an additional round the final scoring takes place and the player with the most victory points is the winner.—description from the publisher
In The Ruhr: A Story of Coal Trade the second game of Thomas Spitzer's historic coal trilogy you are transported to the Ruhr region in the 18th century at the beginning of the industrial revolution. Coal after being discovered in Haspelknecht is in high demand as cities and factories throughout the region are in need of this coveted resource. The Ruhr river presented a convenient route of transportation from the coal mines. However the Ruhr was filled with obstacles and large dams making it incredibly difficult to navigate. Trade coal for valuable upgrades and plan your route to victory along the Ruhr!In more detail the players transport and sell coal to cities and factories along the Ruhr river in the 18th and 19th centuries. By selling coal to cities and factories players acquire unique progress markers. In the beginning players have access only to low value coal. By selling coal to certain locations players gain access to high value coal. In addition to selling coal the players build warehouses build locks and export coal to neighboring countries in the pursuit of the most victory points.This game an updated version of Ruhrschifffahrt 1769-1890 includes the standalone expansion The Ohio: 1811-1861. In this game players transport and trade goods along the Ohio River during a time when Ohio was granted statehood and became heavily populated as its industries flourished. The Ohio is played in a manner similar to The Ruhr but with new and additional elements.
Tindaya is set at the dawn of the 15th century on the paradise known today as the Canary Islands. The conquistadors have just set eyes on it. Each player must lead an aboriginal tribe to survival in a world ruled by gods and shaped by natural disasters.Tindaya is a theme-driven survival adventure with the soul of a eurogame. This environmentally conscious game offers two play modes to please any group: Cooperative (including solo) & Competitive in addition to the Traitor variant for players avid of some old fashioned throat-cutting. Difficulty can be graded and less experienced gamers can learn to play through a 3 game mini-campaign.During 3 phases natives will settle progress and battle invaders all within a mythological setting ruled by two gods Acoran & Moneiba. They will demand specific goods at each stage of the game. If the natives are unable or unwilling to provide them their godly rage will be unleashed. But players are not alone; two seers will make predictions by reading the smoke of their bonfires. Tibiabin will see the disasters to come. Tamonante will predict where they will happen. Disaster markers will be placed on the board to signal what is to come.End of the Game: In Cooperative mode players will check if their collective mission has been achieved. If so the gods will be happy and all natives win the game. In Competitive mode solidarity points will be granted to players that have given more to the community used fewer resources or achieved both collective and personal objectives. The player with more points will win the game.—description from the designer
After millions of years of wasteland on Earth animal life is finally emerging. But the world is still forming and undergoing a constant change. Only those species able to adapt to the ever-changing conditions will survive to leave their mark in history. Here is your chance! Do your best to become Darwin’s Choice.Darwin's Choice is a competitive card game in which players create their own animal species from more than 230 animal cards. These animal species will be placed in biomes that differ strongly in their requirements and the food supply. The highest possible adaptation of animal species to their biomes not only ensures their survival but is also rewarded with the coveted Darwin points. In addition to a high adaptation the species with the highest competitive strength are also awarded across all zones.Between the 3-4 eras played conditions can change completely due to biome changes and event card effects. The task now is to adapt the successful animal species of the past eras to the conditions of the present either through sophisticated mutations or smart migration to other biomes. However you must always keep an eye on the animal species of the other players in order to anticipate their actions because anyone who acts too quickly or imprudently might be unable to react at the decisive moment.In Darwin's Choice the victory points (Darwin Points) are assigned to the animal species and may only be collected by players after the last era has ended. With this mechanism the game remains exciting to the very end because the extinction of a species also means the loss of its associated Darwin points.Darwin's Choice is a strategic allocation game in which you must think carefully about how to use your cards. The large number of own possibilities and the ones of your opponents lead to a high variability which makes thinking through each action and thinking ahead indispensable. The randomness caused by drawing cards (animal cards biomes event cards) requires flexibility and fast rescheduling. This results in each played game being completely different and guarantees a high replayability.All pictures icons and symbols of Darwin’s Choice are hand-illustrated by the French illustrator Rozenn Grosjean giving the game its very own style.—description from the publisher
Birdwatcher is a fast competitive game in which players are rival wildlife photographers on a hunt to snap photos of the elusive and illustrious birds of paradise.Each player has three actions on their turn with which they can call birds to their tree from the central clearing and jungle snap photos of birds in their tree or run into the jungle to flush new birds to the clearing. Players can also use their actions to set up a zoom lens to capture a bird from another player's tree or to publish a paper. Photos and publications are assembled from left to right in a player's photo journal where they will score points at game's end.
Artaios the First Father had six children with his wife Branwen the First Mother. They grew up to be gods and guardians of the biosphere. The siblings loved each other very much. They were strong of build and sharp of mind. Whatever they attempted they succeeded with ease and faultlessly. When the young gods had grown to adulthood Artaois and Branwen bade them each create something to add it to their creation so that it would enrich the world and populate it. And thus the gods created six very different types.Time passed and the creations of the gods multiplied and spread without restraint across the biosphere. And so it came to pass that Artaios and Branwen bade their children bring order to their creation. Whoever would be the first to bring their population into accord with the biological order would be called Lord of Creation from thereon.In Biosphere the player siblings each control groups of different populations (dubbed types in game terms). In each round a percentage of the types goes extinct then players receive and spend evolutionary points to make their types either larger or smaller and more versatile or more dedicated depending on what they think is appropriate for the landscape (which is scaled based on the number of players) and the current state of the game. Reproduction movement and lifespan can all be modified by players during the game. If a player meets the right conditions they can play one development card from hand gaining benefits from this. Players then move across the landscape reproduce and fill the different terrains based on their positions relative to other players.How do the siblings prove their worth to Artaios and Branwen? By fulfilling assignments revealed at the start of play. One assignment is drawn from each of seven categories and once a player completes an assignment they mark it with others still being able to mark it later. Whoever first fulfills five assignments wins the game.
Pay Dirt is an engine-building worker placement game set in frigid Alaska for 2-5 players. Players are competing to manage and grow their entire mining outfit while acquiring the most gold before the ground is too frozen to dig. The Alaskan countryside is an inhospitable environment so players will face hardships that affect their entire outfit – not to mention the ever-dropping temperature that will shut down their operation.In Pay Dirt players start with a small basic crew an unimpressive claim mediocre equipment and just a little bit of cash to make a go in one of the toughest competitions this side of the globe. Gold mining isn’t cheap and players will have to sell their gold throughout the game to keep the equipment running and their workers happy. Through clever use of their equipment and workers players can make their mining outfits more efficient and dialed in to their preference of play. Will you recruit heavily and stack your camp with workers or will you keep your eyes on better and more efficient equipment? Will you have what it takes to hit to strike it rich and hit pay dirt?
Pangea is a strategic board game set in the time of the Great Permian Extinction. Back then at the end of Perm life on Earth was on the brink of utter extinction.Over the course of the game each player manages a particular species and tries to prepare it for the imminent catastrophe by adaptation to a changing environment as well as fighting other species.
Have you ever dreamed of building and managing your own zoo? Well now you can with Zoo Tycoon: The Board Game! Build a zoo that focuses on marquee animals like Lions Gorillas or Elephants to attract and thrill guests. Or develop partnerships with National Parks on conservation and re-introduce endangered species back into the wild. Strategically place food booths and gift shops to satiate guests while generating revenue to help keep your zoo growing and thriving. The more money you generate the more options you have at your disposal to create the zoo of your dreams!With 35 different species (most of them represented by 230 animal meeples) you have an abundance of options from which to select your favorite animals. But selecting animals is only the beginning! Just like in real life each amazing animal will require unique care to meet their individual needs. Carefully balance group and enclosure sizes social composition and guest proximity to try and achieve the right balance between animal and guest happiness. Happiness will play a particularly important role in animal reproduction and new animal options for addition to your zoo. Play your cards right and you may find your animals having offspring! This is important for conservation projects but also a great source of popularity. However it must not be forgotten that a place must be available once they get older. With our “zoo in a box” – watch the zoo of your dreams come true right in front of you!In Zoo Tycoon the board game players compete to build the most successful zoo. In this strategic and thematic board game each player has the freedom to develop their own zoo with 35 species food booths zoo shops etc. Each animal has its own care requirements focused on 3 key areas - popularity for visitors educational value and nature conservation. Thanks to a novel game mechanism the animal market with supply and demand changes continuously. In addition small events will shape the gameplay in every round.As with zoos in real life players must find the right balance between popularity and conservation over the course of the game. In the end the lower value between those two measurements will count as your final score.—description from the publisher
Some say Anansi is a trickster but he is a spider for sure and sometimes even a man. Let me tell you why he is also known as the Keeper of Stories: One day Anansi decided to gather all stories and become the wisest of all. After many years he finally had all the stories in the world but poor Anansi did not feel any wiser. Eventually he realized that true wisdom is not achieved by keeping knowledge to yourself so he decided to share his stories and inspire people with them — and believe it or not that was how this game was made!In the trick-taking card game Anansi you have to be smart about which tricks you are trying to get. Each trick represents a story but stories untold are worth only a little. If you can acquire followers — by playing a card not to the trick but for its indicated number of followers — you can match up your followers with stories to inspire them and inspiring all your followers should always be your goal because this grants you the trickster's favor and sweet bonus points.Note that cards played to gain followers can affect the trump suit which means that the trump can change several times in a game. It is up to you to adapt to the new situation!Anansi is in the same game line as Spicy with the game box and card backs being decorated with a special metallic print in purple. For such a rich and cultural theme publisher HeidelBÄR Games paired up with Nigerian artist Dayo Baiyegunhi and South African artist Emmanuel Mdlalose to create a unique and colorful look for the story world of Anansi.
The world is watching. The fate of the coast is in your hands!This fully cooperative game for 1-4 players features a 4-way dice tower as the oil rig which randomly drops oil dice onto the four quadrants of the game board. In this respect the game is a reverse tower defense game as players sail the perimeter trying to push back and contain the oil remove dice from the water and save the sea life.Communal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.Weather dice complicate matters adding new challenges for the round that restrict movement drop more dice or increase the cost of operations.It takes coordination and teamwork to win as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.If the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.Contain the Oil. Save the Sea Life.—description from the publisher
The world as we know it is falling apart. It started out with the appearance of the Void. On that fateful day the ground trembled the sky darkened and rivers turned into dust. Today the Outer Lands no longer grant their fruits. Our fields are no longer covered in green. Our children grow weaker by the day. Nihil is all over us. We cannot wait any longer. We must stand against the Void. It is time to prove that you deserve to be called a Hero. Lead your Faction in the battle against the Void. Become a Legend with its defeat... or fade away forgotten by all in an unsuccessful attempt. It is I Leafly Elder Druid of the Ash’Nei Faction and Protector of Nimali who calls to you. [Leafly's speech to the XXVII Factions' Ring]OVERVIEW You'll play a Hero leading a Faction in the battle against the Void. The Void has summoned Seraphs god-like creatures who threaten the Outer Lands draining its life and replacing it with Nihil. You have a common goal: banish all the Seraphs from the Outer Lands. But you compete with each other to gain the favor of Lumen the Flying City of the Eternals rulers of all known lands.HAND-MANAGEMENT During the game you will buy and cast Lumen scrolls which have a variety of effects: conjuring animal familiars gathering magical berries evoking a fireball stealing Gold from other players. Scrolls can increase your production grant unique actions and empower your Hero. The game has 216 unique scrolls and in addition to these there are 45 Gift scrolls which are awarded to Heroes during setup to empower and distinguish them even more. Acquiring a Lumen scroll for your hand costs 3 Gold. Casting a scroll takes Gold and sometimes additional resources and requirements.ENGINE-BUILDING There are nine types of resources: • Gold Mithril Mana and Hero resources. These can be directly produced. • Dark Matter and Genasi which descend from Mana. • Creature Spirit and Artifact which can only be present on specific scrolls. Your basic income of Gold as well as your base score is based on your Lumen Rating. It starts at 13 and increases only when you damage a Seraph. You can damage a Seraph in many ways: fighting it directly with your Hero sealing a Portal scorching a Nihil blooming a Vytae or through actions granted by your Hero Faction and certain scrolls. Usually to damage a Seraph your Hero or one of your Areas must be near it.AREA-CONTROL The Outer Lands are a map made up of six Regions randomly chosen from eight double-sided tiles. They form a disc with the Void at its center. The Seraphs threaten every Region. Here and there Portals and Nihil infect the Lands. In a Stronghold on the edge of the map you are preparing for the battle.GAME FLOW Legends of Void is split into years and seasons. In each year: • Spring: you buy new Lumen Scrolls to expand your options. • Summer: you take Actions spending resources to counteract the Void and its Seraphs. • Autumn: you generate more resources to pay for Scrolls and Actions next year. • Winter: the Void stirs and the Seraphs spread corruption across the Outer Lands.ENDGAME Legends of Void ends immediately when one of these happens: • You banish all Seraphs making the Outer Lands safe and Lumen awards the winning Hero with the title of Legend. • You reveal the last Event from the Void-Deck and run out of time. The Void probably erupts swallowing everything. A Hero still wins but the Outer Lands are doomed. Endgame scoring depends on how the game ends. The Hero with the most Lumen Points wins.—description from the designer-
In Living Planet each player represents one major Galactic Corporation exploiting the distant planet MYC.14.250. Each one of them is eager to industrialize the planet and generate as much profit as possible before the planet self-destructs.To do so you'll have to explore the planet to grow the map. You'll manage your team to extract resources with factory buildings you've built and trade resources at the stock market to make money. And above anything else you'll have to handle cataclysms generated by the planet. But cataclysms don't happen randomly players trigger them through their actions using their card set. Confrontation between players will take place through the planet.Players will alternately take the leader role for each turn. Each turn follows a specific game turn sequence. Every player will have some actions to accomplish at a turn in the order the Leader chooses resolving the sequence : Resources production - Action (Explore Move Construct Trade…) - Cataclysms.At the end of the game each player will earn victory points based on how much money they have and how many buildings and vehicles they control.—description from the publisher
Game description from the publisher:In Gardens the players work together tile by tile to plant reshape and grow a garden. As opportunities arise more and more beds will be planted. Whoever is most adept at placing his favorite plants in the garden with the help of two gardener figures and creating a majority of flowers in the most beds wins.In SpanishEn Gardens los jugadores trabajan juntos pieza tras pieza para plantar repoblar y hacer crecer el jardín. Las oportunidades surge más y más parques serán plantados. Quienquiera sea que pueda plantar sus plantas favoritas en el jardín haciendo que dos de sus plantas puedan crear una mayoría de flores el que tenga más jardines ganará.
Bios:Mesofauna is an alternative Bios:Megafauna. That is it starts and ends at the same time. It follows the same sort of Achterbahn environment same climate change same or similar creeples same VP same tiles same card colors same cratons and drift same basic and Achterbahn games same catastrophes same greenhouse cloudiness and oxygen. Same terrestrial settings. The setting is the same only the animals are smaller.Bios:Mesofauna is a deliberate attempt to reach a wider audience than Bios:Megafauna by stripping away about half the rules. Monsters tools horror plants kiwi haustorium dark heart Mars Venus shelves blooms Offshore and Cheshire Cat have been dropped. More significantly marine variant and size were also dropped and these two decisions are worthy of more discussion.The two games integrate with each other making it possible to play a game with a combination of player roles from the two games.—description from the designer
Trekking the World 2nd Edition is a light gateway strategy game where you race to the world’s most fascinating places draft itineraries collect souvenirs and gain powers that combo.The 2nd edition is a complete mechanical overhaul based on analysis of thousands of online comments about 1st Edition and our evolving design principles.We’ve tried to create a game hobbyists AND their families will like. A tough design challenge.Who It’s For:Who It’s Not For:—description from the publisher
Discover the exciting world of foraging where new foods and friends await!Wild Gardens is a strategy game where 1-4 players take on the role of foragers competing to cook delicious meals for the most discerning of guests. Travel to a variety of locations carefully planning your moves to gather ingredients upgrade your skills complete recipes and serve up your creations to a host of hungry guests. Personalize your foraging strategy to suit your unique playstyle and turn those tasty dishes and satisfied guests into valuable victory points. The player with the most points at the end of the game wins!
After the great success of Dorfromantik: The Board Game the next part of the Dorfromantik world is no longer about working together but about friendly competition. The basic principle of the Spiel des Jahres 2023 is retained but now both sides continue to expand their own landscape with the tile they have just revealed. Two new types of assignments also come into play with double and all-around assignments which can also be combined with Dorfromantik: The Board Game. Two independently playable modules also provide more challenge more variety more interaction. Four of the new special tiles can also be integrated into Dorfromantik: The Board Game and played cooperatively.Dorfromantik: The Duel allows two players or two teams to compete. And with two copies even up to four people can play. Who will create the most beautiful world of hexagonal landscapes? Who will be better at fulfilling the villager's orders while also mastering the challenge of new assignments?—description from the publisher
In Coral players develop a coral reef together whilst vying to position their own species closest to the top where they can soak up the life-giving sunlight.Together - as much as against one another - you'll build a unique magnificent 3D structure out of gorgeous wooden pieces. This represents a coral reef growing and living in a complex competitive harmony. Move around the table to find the best spots to grow your species whilst blocking your opponents!At the end of the game the player with the most pieces visible from above the reef is the winner.---Coral includes a bespoke solo puzzle mode and several multiplayer game modes for exciting games for 1 to 4 players.—description from the publisher
In Rainforest your aim is to create a jungle environment that offers a rich variety of vegetation which will allow you to reintroduce and protect the region’s iconic species: Monkeys frogs butterflies and parrots. Don’t forget to secure the long-term survival of your totem animal and you’ll be able to earn some precious extra points. Can you make your jungle a cradle of diversity?
New islands have emerged from the ocean and as scientists you must research the new developing ecosystems present there. Watch the islands on the board grow in three dimensions as you learn more about them and add colorful plants and animals to each island as you explore their ecosystems.Each round in Emerge earn points by rolling your dice and using them to collect research and make discoveries. All players start with the same research board but throughout the game you can modify your own board and change what you're researching. After eight rounds score points based on how flourished and biodiverse your islands are as well as varying research objectives.—description from the publisher
As the morning sun tentatively rises above the high moor its light filters through the remaining mist. The ground beneath the swaying ancient trees is a haven for specialized animals and plants making this an important place for our environment.In Moorland it's up to you to manage this fragile and fascinating ecosystem and its uniquely adapted creatures. Success lies in cleverly linking waterways and distributing plants to keep your own moor alive. Create a diverse habitat for various animal species and compete to build the best ecosystem.—description from the publisher
Build a thriving Biome in this highly thematic nature themed tableau builder for 1-4 players. Compete for biodiversity achievements and outmaneuver your opponents by activating the special abilities of your plants and animals. Each action can only be activated once so think carefully about which actions you take and when.Rounds of the game move through the seasons each season having its own thematic impact on the Biome. In the simultaneous gameplay phase draw cards and collect resources to play a plant or animal into your Biome and earn points. Play your birds and rabbits next to plants so that in Spring they will make nests and have chicks and baby bunnies! But beware in Summer your opponents' predators are on the prowl. Protect your baby animals by playing more plants in each habitat. Earn points with successful hunts and by feeding your baby animals.Add the optional Natural Disasters mini expansion (spinner) to bring additional variability and nature's harsh reality to your game of Biome.With many ways to earn points (and win!) plus multiple difficulty levels you can tailor your game to your adventure level!—description from the publisher
The diversity of living organisms inhabiting our planet is astonishing. According to the theory of evolution random mutations occur all the time granting new traits to animals and plants. These traits are then tested through natural selection. Animals with beneficial traits propagate more successfully than others expand their habitat areas and effectively protect themselves against predators and unfavorable conditions. Such species dominate the ecosystem while poorly adapted animals become extinct.Evolution: New World is an updated and extended version of the basic Evolution: The Origin of Species game. It includes both well-known animal traits and new ones complete with refined descriptions and colorful illustrations. Food is now generated using Area cards and animals can use shelter to hide from predators.—description from the rulebook
Rating: 8.0 | Players: 1–4
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Reforest is a medium-complexity card game with light engine-building elements. Players compete to grow the healthiest forest ecosystem by arranging a synergistic tableau of plants each with their own unique traits and abilities.On your turn you'll choose one of two actions:Each introduced plant earns you points and contributes to a growing ecosystem of interconnected abilities. At the end of each round (when the plant deck is emptied) an animal visitor card will be earned by the player who's plants best matched the visitor's habitat preferences (most flowers / fruit / etc).The game ends when all visitors have found a home. Each player's forest is scored for the value of their plants and for the visitors they host.—description from designer
You are the top manager at one of the big oil companies tasked with leading your enterprise into a future without oil. With peak oil looming ahead you try to squeeze the last drops from oil fields around the world to gather the resources to invest into various oil replacement technologies. While you may try to emerge from the coming crisis by regular means your competitors will most probably not forcing you to dirty your hands as well.On your turn in Peak Oil you assign your agents to different action spots on the board. If your agents are in the majority at any given action spot or you decide to send mercenaries to their help they squelch the competition there and allow you to take the linked action. Actions include developing and harvesting oil fields building pipelines hiring new agents buying new ship contracts investing in oil replacement technologies conducting PR campaigns engaging in piracy and manipulating public opinion and oil prices.After some time the oil — represented by a set number of small barrels you draw from a bag when developing new oil fields — will run out. This is called peak oil and marks the end of the game. Players tally the value of the technologies in which they invested and promoted during the game. Whoever shaped the future best (i.e. gained favor for their company) wins.
Be on the prowl in Ecosystem: Savanna a Serengeti-inspired card-drafting game. Players choose pass and arrange cards representing a diversity of organisms found in an African grassland including zebras elephants cheetahs and lions. Earn points by aligning herbivores with habitable landforms like watering holes or placing carnivores to devour nearby prey. Diversify your food web to maximize your bonuses. Each time you play you build a one-of-a-kind ecosystem as you strive to balance the delicate connections between all living things.Ecosystem: Savanna is the third standalone game in the Ecosystem series featuring a new lineup of organisms including powerful scavengers.Players take turns drafting organism cards and arranging them into a 4x5 ecosystem in front of them. Once all players have completed their personal grid of 20 cards players score their ecosystems using the rules for each card type. Scoring rewards players for building cohesive food webs and exploring the diversity of the Savanna ecosystem. The player with the most points wins!Includes rules for solo play.—description from the publisher
Winterhaven Woods is a 1-6 player strategic card drafting and set collection game that takes place over 3 rounds and typically takes 15-20 min. It features light player interaction each round and customizable levels of take that mechanics.In Winterhaven Woods players are preparing the animals of the forest to endure the long winter months. They do so by planting trees to create woods populating their woods with creatures and using their predators to hunt creatures left exposed in player's meadows. Players may also use steal cards to swipe cards from their opponent's woods & meadow however utilizing too many incurs a penalty.Each round players will draft cards then plant & populate their woods building it up over the course of the game. Player's may also collect predators in their meadow to hunt with taking advantage of creatures not able to be populated by other players.After three rounds players total their scores bonuses and penalties and the player with the most points wins!—description from the designer
Team-up work together and strategize to build your city. You have 60 seconds… GO! Both players draw tiles & quickly place them on the game board at the same time. Work together to complete building goals while protecting your city from space-blocking pollution. The clock is ticking… Win together or lose together in this collaborative strategy game. If you can complete all the building goals after 5 rounds of play you both win. This addictive game takes quick thinking exceptional communication strategic collaboration and fast action to build the ultimate city!
Buckle up your Rad Suit. Fire up the Rig. Beware the Tox.The Dead Eye is an adventure card game for one player.Assume the role of a lone thermo-bandit downed on a hostile backwater planet. Your mission? Find the next safe haven before you lose all hope and strength… and maybe just maybe find a way off of this desolate rock.Cards in The Dead Eye represent Encounters that can have one of two Outcomes: Good or Bad. A Bad Outcome is triggered by a buildup of dangerous Heat while a Good Outcome is triggered by a buildup of valuable Juice. Your starting Draw Deck includes 6 cards with Juice and 6 cards with Heat. As you play through the deck some of these cards will raise your Heat and Juice levels while at other times the cards will be used as the Encounter itself.Face dangerous Encounters salvage useful Parts and reach safe Haven.The Dead Eye includes a 12 page prelude comic book 20 page rule-book 1-fold double-sided game board 2 pairs of stereoscopic-3D glasses 1 pair of “hook-behind” stereoscopic-3D glasses and 54 unique cards.—description from the publisher
You and your friends have decided to journey to the Antarctic harbor of Neko in hopes of seeing the cute penguins living in the backdrop of the stunning glacier landscape. To get to Neko smoothly you each try map out the stops along your journey in order to see the most penguins. Your chances improve the farther your ships travel the more harbours you visit and the more goods you deliver. But avoid doing things that interfere with the Antarctica ecology and cause the penguins to move away! Will you be the one that sees the most penguins?A Pleasant Journey to Neko is a dice strategy game for 2-4 players. The game plays in four rounds across two periods each with a mid-game scoring phase. In each round players roll and draft their dice which are used to exchange resources activate existing card abilities or bid on more cards. Players can also take a number of free actions including exchanging resources adjusting their dice buying and moving ships and opening harbors to build more ship lanes.Try to plan ahead by building ship lanes that create custom hubs! These spaces give you additional locations to trigger powerful new actions. But don’t forget about advancing your ships too! Not only do they score you points but they can combo with the dice in the hubs you have created.A Pleasant Journey to Neko has a unique dice drafting mechanism and card laying system. Over a hundred card combinations exist making each game different and surprising. Also don’t forget about the advance mode where you will face more challenges on your way to Neko. Are you ready to go see the penguins? We wish you a pleasant journey to Neko!
In Futuropia Friedemann Friese's big utopian economic game for 1-4 optimizers players live in a future Utopian society that possesses desirable lifestyle qualities for all of its citizens. Too bad this is not today's reality...In this Utopian society we all will work much less. Our robots can do nearly everything already. There is no need for great envy. It is simply about equality justice and the fair allocation of the complete and still necessary work which then gives us ALL more leisure time.Success means we will have time for the activities we like the most: fishing farming fencing flying ... as well as gaming building painting traveling composing and more. If somebody wants to work more than needed they should do that. This is about the freedom! So let us rethink this: joblessness is not a disgrace it is the new goal!We are members of a team striving to realize this utopian ideal. We try to develop completely self-sustaining homes that function as efficiently as possible. They must generate enough food and energy to allow the residents the greatest possible freedom (thus leisure time). The more people in our development who no longer need to work the closer we are to reaching our goal! The player who builds the best development will win the game and their development will become reality!Futuropia is a luck-free economic game. To ensure you always encounter new challenges we offer multiple game set-up variations which create a variety of gameplay situations ensuring new experiences and replayability. The solo game offers you an option to learn the mechanisms and processes of Futuropia before you play it with other players. See our hopeful future in...Futuropia!
In a near future agrotoxics and contamination created some strange mutant plants... who are really scary! But hey profit is profit so you have to be the best farmer and make them grow.You have 12 actions in the table (half face down half face up) that allows you to gather resources (tokens) get plants and nurture them. Each turn you have 2/3 actions and what you use and what you block stop your friends to do the same. You need to take care of your resources and you don't know exactly what action is available next so your plans can be hard to reach. You have to get your crops well nurtured to score and they do crazy stuff together so keep and eye in other players crops to be sure you have the best mutants to score points and win the game.Mutant Crops is a fast and light resource manager a perfect introductory game to euros mechanics who plays in half an hour.
Underneath the dense canopy of the Pacific Northwest rainforests a thriving ecosystem exists. Schools of salmon swim upstream wildflowers and lush ferns dot the mossy floor and a gray wolf looks for its next meal. In Canopy: Evergreen players compete to grow the tallest trees collect sets of wild plants and create bountiful habitats to help native animals thrive.In the game players take turns selecting new cards for their forest from three growth piles. Each time you look at a pile you may select it and add those cards to your rainforest tableau or return the pile face down adding one additional card to it. As the piles grow you must search for the plants and animals that will benefit your forest the most — but choose carefully as mingled in with the flora and fauna are dangers in the form of fire disease and drought. After three seasons the player who has grown the most bountiful rainforest wins!Canopy: Evergreen is a standalone game featuring card drafting and set collection similar to the original Canopy game with new rules for collecting food growing trees on your forest board to gain permanent bonuses and nourishing interactive wildlife. Get lost in the evergreen forest with new plants animals and environmentally-friendly 3D tree tokens that grow while you play the game!-description from designer
Lift Off! Get Me Off This Planet! is a fast-paced gateway game where you use the moon and spacecraft to get your Aliens off the planet before it explodes!The game has a casual space theme and never takes itself too seriously. Lift Off! Get Me Off This Planet! is easy to learn fast-paced game where everyone feels engaged and in it until someone has won or the planet explodes!The objective of Lift Off! Get Me Off This Planet! is to be the first player to get their Aliens off the planet using resource cards action cards and phases of the moon to escape. If the planet explodes before everyone escapes the player with the most saved Aliens wins.What’s special about Lift Off! Get me off this Planet is that lift off points (space vehicles) are all different and often require multiple players to work together to take off. For example a rocket ship takes a lot of resources and can carry 6 aliens from various players. This creates a great dynamic where initially all players are working together to get say the first half of their aliens off the planet but once it starts thinning people become more competitive and tricky about things using action cards to manipulate the moon change the board create tornadoes etc.
To rebuild the Eternal City the Roman Emperor summoned the most talented builders of antiquity. Each of them is trying to draft the best city — but talent is not enough. Only those who know how to please the Emperor cleverly exert their influence and invest at the right time will succeed in City of Rome.In more detail the game lasts fourteen rounds and in each round players draft one of the building cards in play and add it to their hand. The drafting order depends on how closely you stand to the emperor. At the start of a round you reveal a new action strip that has three bricks and two cogs in some order then players take turns placing their figure on one of these five spaces; the closer you are to the emperor the earlier you draft but the fewer resources (bricks and cogs) you receive. (With only two players in the game each player places two figures on the action strip and takes two complete turns each round.)After drafting you can take one build action and one produce action. To build you must pay the cost in bricks — paying two coins for each missing brick — then place the card you're building adjacent to another card of yours already in play. You start with two building cards in play so you'll have at most sixteen cards at game's end. These cards must fit in a 4x4 square so plan carefully since you'll want to place some buildings next to other ones to earn the most points and to get the most out of a produce action. Some buildings give you a special action or influence tokens when you build them.To produce you must have two cogs — paying one coin for each missing cog — then use the production action of each building in your city once.Every few rounds an influence card is revealed and whoever has the most influence tokens at the end of that round collects the card then discards their tokens.At the end of fourteen rounds players score points for their residential buildings temples aqueducts coins and influence cards and tokens. whoever has the most points wins!
Rating: 6.9 | Players: 1–7
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Grab your binoculars and your birding journal because it's time to hit the trails and see some birds. Choose a habitat each round to visit along the western coast of North America and see what rare birds you can find. Don't forget to keep an eye on what your fellow birders are tracking down — they might just lead you to the bird that finishes your watch list and earns you extra points! Who will outsmart their opponents spot the most birds and be the best birder?In Birds of a Feather: Western North America you and the other players explore different habitats to spot birds. In the first round each player chooses and reveals a card from hand then marks off on their score sheet or the app the bird they played as well as all other birds played in the same habitat. The deck contains cards from five habitats with some birds being more common than others. In the second round you each play a card again then you mark all birds in your current habitat as well as all cards played the previous round in that habitat. Apparently word spread about all the great finds! Remove all cards from the first round then keep playing additional rounds in the same manner.When each player has only one card left in hand the game ends. For each ace bird you've seen in a habitat you score 2 points; for each other non-common bird you've seen score 1 point; and if you've seen all seven types of birds in a habitat score 3 bonus points for a total of 10 points in that habitat. Whoever has the most total points wins.Birds of a Feather: Western North America differs from Birds of Feather thanks to new graphic design and improved rules for two- and three-player games to make them more strategic.
In Boreal two adventurous women explore the ruins of the ancient world in search of knowledge.On their turn players draft cards from a common river (or reserve a card) to try to get the ruins cards that bring the most knowledge. Depending on how many resources players have they will have access to a limited number of cards possibly all of them.After one or both players have reached ten cards the game ends and whoever has the most knowledge wins.—description from the publisher
Neoville is looking for architects to build a city that is a combination of human habitation and the natural world. Are you up to the challenge? Position tiles strategically to build skyscrapers and utilities in your 4×4 city. Skyscrapers will be worth harmony points at the end of the game based on their value and district size. Utilities will be worth harmony points when their position in the city fits their own requirements. However skyscrapers or utilities that do not meet their requirements will count as negative points! Who will design the most harmonious city with nature?—description from the publisher
It's the end of the season and new ant Queens try to establish their nest in a quiet forest where the food seems abundant. Each player manages and controls a new colony of ants. It is now time to harvest food and prepare the nest for the coming winter! But beware this must be done in accordance with the directives from the headquarters in order to get the needed resources while ensuring a key position on the territory for the next season. All that while taking into account the temperature that will sometimes give slight advantages to specific types of ants. Ready? Try to be the colony that gathers the most victory points. On your mark ready go!BrilliAnts is a flexible game where players alternatively plays one action: either lay an egg move an ant or displace a predator. The game is separated between days and nights and a round ends when everybody has moved all their ants laid one egg and moved a predator once. There are three types of ants in the game warrior engineer and farmer and three predators a spider a grasshopper and a worm. Each type of ant gather one type of resources either insects plants and the predators can each destroy tiles of those specific resources. There are three different insects plants and types of clays.The game first consist of a main board where players interacts with each other by chasing prey harvesting plants and establishing territories with pheromones. Second all players have an individual board where they dig their nest and create new holes to move their ants faster on the surface. You'll need to choose your prey plants or type of clay carefully to complete your objectives in time!Every player begins the game with a hand of three hidden objective cards. Throughout the game players will get new cards that they'll have to gather in the nest headquarters accordingly to their strategies. A maximum hand size of four objectives is set so you'll need to manage the resources as good as you can.For the most advanced player the game also includes specific player powers and specific power cards which can be played anytime during a player's turn. All participants receive five of those cards at the beginning of the game.Explore the different ways to victory in this fast paced ant game where you build a lot in a short time! Enjoy it with your family and friends as it takes you to a whole new world of hard working and well organized BrilliAnts!Microbadges:
In Eternal Palace you are a noble family who has pledged to help the Emperor rebuild his palace left derelict for centuries so that you may gain his favor. You must send your team to collect resources and rebuild monuments. You will also honor the Emperor by painting a beautiful picture of his beloved gardens and palace — but others are trying to impress him too and only one will have the honor of being chosen as the Emperor's favorite.In this game your team of workers is represented by dice and by placing them on the game board you contribute towards rebuilding the different parts of the Eternal Palace. Each location is reached based on dice rolls but if others have gone to an otherwise inaccessible location you may visit it too by paying fish one of the resources in the game. Complete tasks first — or contribute more than your competitors to these monuments — to earn tokens reflecting your overall effort. Recruit new workers to your team and use the painting pieces you receive as each location is unlocked to paint a record of your work layer by layer.Who will contribute the most to the reconstruction and gain the favor of the Emperor? Find out in this tense and highly interactive Eurogame!
Imagine that you received a few hundred hectares of land anywhere in the world. You carefully exchange any non-indigenous plants with native ones recreating an environment where a variety of animals can live including dozens of endangered species. Some of these endangered animals were victims of human violence or were found wounded and many of them were saved from illegal trade. In Sanctuary: Endangered Species each of you will create a sanctuary for different endangered animal species. With the help of volunteers and rangers you will develop your facility take care of your animals and recreate their natural habitat as you try to save them from the impacts of civilization. You will maintain order and monitor animal's behavior – everything to ensure that the animals in your sanctuary are happy and safe.The Sanctuary: Endangered Species is a worker placement game. At the beginning of each round you lay out a row of cards each of which has a main action and side action. Players take turns placing their workers on those cards in order to perform actions. Each worker sees and can perform their main action and any side actions that are within their line of sight which is limited by other workers and by obstacles printed on the cards. These actions help you to find new animals and improve their living conditions. The key is to choose the right card at the right moment and to perform your available actions in the most efficient order.—description from the publisher
In Octopus' Garden players take the role of Octopuses competing to create the most beautiful gardens. Attract colourful seahorses and clown fish without losing pearl-producing oysters to the hungry sea stars!Octopus' Garden is a tile-laying game for 2 to 4 players. Players chose which plant and animal tiles to purchase from a central market and then decide how best to arrange them in their own garden. Careful planning is required to attract seahorses and clownfish to protect pearl-producing oysters from the sea stars and to avoid startling delicate feather worms.Octopus' Garden is #8 in the Valley Games Modern Line.
In Biotopes you will have to develop your ecosystem so that it to be as vibrant as possible. Colonize the central landscape attract animal species and increase their populations.A game of Biotopes is played in 5 or 6 Cycles depending on the chosen game mode. At the beginning of the game you determine common sources of victory points. --These are the environmental conditions with which your ecosystems will have to deal in order to thrive.--At the beginning of each cycle you will draw cubes of four different colors from your bag and place them on the Biotope cards of those colors. --This represents the organic matter extracted from your soil by the plants in your Ecosystem.--During the cycle you will take turns colonizing the central board and developing and optimizing your ecosystem. --The central board represents the landscape at a macro level in which the different ecosystems spread out and confront each other. Your board and cards represent your ecosystem at a micro level.--Your actions on the central board will allow you to expand move your territories and even take territories from your opponents. Your actions in your ecosystem will allow you to play animal species cards feed them by transferring the resources produced by your plants and make them reproduce in order to make your ecosystem prosper. Finally to best optimize your future cycles you will need to draw new cards to deal with new situations. --The cubes on your animal species cards represent the population of that species in your ecosystem.--Once you and your opponents have exhausted your options the current cycle will end and you will start a new one. All the organic matter of your ecosystem used during this cycle will be put back in your bag so it will be used again by your plants for the next cycle. Once all the cycles have been played you can determine who wins the game by adding up all the victory points:--But be careful if you have no more cubes on species cards their populations will die out and they will not be taken into account for the calculation of victory points. Finally beware of your distribution in the central landscape a fragmented ecosystem is much less optimal and can grant malus.--