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Brass: Birmingham

Brass: Birmingham

Rating: 8.6 | Players: 2–4

Game Type:

Strategy

Brass: Birmingham is an economic strategy game sequel to Martin Wallace's 2007 masterpiece Brass. Brass: Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution between the years of 1770 and 1870.It offers a very different story arc and experience from its predecessor. As in its predecessor you must develop build and establish your industries and network in an effort to exploit low or high market demands. The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game score the most VPs. VPs are counted at the end of each half for the canals rails and established (flipped) industry tiles.Each round players take turns according to the turn order track receiving two actions to perform any of the following actions (found in the original game):1) Build - Pay required resources and place an industry tile. 2) Network - Add a rail / canal link expanding your network. 3) Develop - Increase the VP value of an industry. 4) Sell - Sell your cotton manufactured goods and pottery. 5) Loan - Take a £30 loan and reduce your income.Brass: Birmingham also features a new sixth action:6) Scout - Discard three cards and take a wild location and wild industry card. (This action replaces Double Action Build in original Brass.)

Keyflower

Keyflower

Rating: 7.7 | Players: 2–6

Game Type:

Strategy

Keyflower is a game for two to six players played over four rounds. Each round represents a season: spring summer autumn and finally winter. Each player starts the game with a home tile and an initial team of eight workers each of which is colored red yellow or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources skills and additional workers not only from the player's own tiles but also from the tiles in the other players' villages and from the new tiles being auctioned.In spring summer and autumn more workers will arrive on board the Keyflower and her sister boats with some of these workers possessing skills in the working of the key resources of iron stone and wood. In each of these seasons village tiles are set out at random for auction. In the winter no new workers arrive and the players select the village tiles for auction from those they received at the beginning of the game. Each winter village tile offers VPs for certain combinations of resources skills and workers. The player whose village and workers generate the most VPs wins the game.Keyflower presents players with many different challenges and each game will be different due to the mix of village tiles that appear in that particular game. Throughout the game players will need to be alert to the opportunities to best utilize their various resources transport and upgrade capability skills and workers.Keyflower a joint design between Richard Breese and Sebastian Bleasdale is the seventh game in the Key series from R&D Games set in the medieval Key land.

Xia: Legends of a Drift System

Xia: Legends of a Drift System

Rating: 7.9 | Players: 3–5

Game Type:

Strategy

Xia: Legends of a Drift System is a 3-5 player sandbox style competitive space adventure. Each player starts as a lowly but hopeful captain of a small starship.Players fly their ships about the system completing a variety of missions exploring new sectors and battling other ships. Navigating hazardous environments players choose to mine salvage or trade valuable cargo. Captains vie with each other for Titles riches and most importantly Fame.The most adaptive risk-taking and creative players will excel. One captain will rise above the others surpassing mortality by becoming Legend!Customize: Each player begins the game by choosing and customizing a Tier 1 starship. Invest all your money in engines and be a rapid yet fragile explorer. Put all your credits into an uber missile and watch other players flee in terror. Get a small engine and save space and credits to invest in buying and selling cargo. Or create a well rounded ship ready for anything. In Xia the choice is always yours.Adapt: The goal of Xia is to become the most famous captain. Completing missions besting ships in combat purchasing higher tier ships selling Cargo Cubes and claiming Titles are all ways that players can earn Fame Points. The best pilots will adapt to their surroundings making snap judgments and changing plans on-the-fly. If you can think on your feet you'll do well in Xia!Sandbox: The real fun of Xia is that each game will be different. There is no set direction of play - players may choose to be peaceful traders fierce pirates workers miners opportunists etc. The game board is randomly laid out and explored each time you play. Players might choose not to explore at all creating a tiny arena for swift and deadly combat or explore all 19 sectors and have a large play-scape to exploit. It's up to you!Modding: Xia is very open to modding and the community has already created loads of stuff. See BGG's Unofficial Xia:LoaDS mods and expansions wiki.

The Great Zimbabwe

The Great Zimbabwe

Rating: 7.8 | Players: 2–5

Game Type:

Strategy

The Great Zimbabwe is a game about building a trade based civilization in ancient Africa. It has been inspired by the old kingdoms surrounding the Great Zimbabwe a world heritage site in southern Africa. Far into the previous century colonial governments denied that a civilization that produced such impressive monuments and beautiful artwork could have been African in origin. But of course this civilization was African and the country of Zimbabwe itself was proudly named after this impressive cultural heritage. As always in our games we have used this history for inspiration; however first and foremost we wanted to create a highly playable and replayable Splotter game so in many cases we took liberties with historical names periods and artwork.In the game players strive to build the most impressive monuments to one god of their choice. They can choose this god themselves-- each of the twelve gods offers a unique blessing but each also requires a different amount of work to win the game. Building the monuments is done by developing a logistics network stretching across the region. Through this network players produce and obtain ritual goods to raise their monuments and bring honour to the god of their choice.Here's the flavour text from the rules:The Mutapa king struts into the village followed by a bunch of young warriors herding cattle. “Oondabezitha ” he addresses the assembly of kings “I have brought twelve heads of cattle for the ceremony tonight”. The others seem to shrink in stature as he speaks. The star of the king of Mutapa is clearly ascending. They have not brought nearly as much cattle themselves. “Soon we will all be praying to Obatala” murmurs one of the older Kilwa traders. “The Mutapa will be raising their godless monuments sky-high. Perhaps it is time for us to resort to some magic of our own”. Then the sky breaks into a thunder and a torrential rain pours down on the assembly. The men scramble while the plains fill with water. The ceremony will be wet tonight...The Great Zimbabwe is a logistico-economic game in which players are tribal leaders in Africa trying to please the gods by building monuments.Buying technology building craftsmen gathering resources and worshipping a god are among the many decisions necessary to win in 'The Great Zimbabwe'. But the main way of getting there is building and developing a network of monuments. The higher the monuments the closer the players will be to victory but players must balance many subtle aspects of the game. If they develop their economy if they worship a powerful god or if they use a lot of technology they will need to score more victory points.Clever use of turn-order manipulation economic development in an almost close environment scarce natural resource use and logistical optimization to deliver goods from craftsmen to monuments: You only get one action per turn so be smart! 'The Great Zimbabwe' is a race for victory in which you decide how far you want to go and at what speed. Then other players' decisions change everything...

Pan Am

Pan Am

Rating: 7.5 | Players: 2–4

Game Type:

Strategy

In Pan Am players compete with Pan American Airways and others to build an air-travel empire. Outbid rivals for lucrative landing rights buy planes with longer range to reach the far corners of the world and use insider connections to advance your interests. As you bump up against the ever-growing Pan Am you can sell your routes to the company to earn a tidy profit with you then using that money to invest in other growth or to purchase Pan Am stock for what's sure to be a big payout down the road.Pan Am is a game of global strategy that spans four decades of industry-changing historic events.

Imhotep

Imhotep

Rating: 7.1 | Players: 2–4

Game Type:

Family

In Imhotep the players become builders in Egypt who want to emulate the first and best-known architect there namely Imhotep.Over six rounds they move wooden stones by boat to create five seminal monuments and on a turn a player chooses one of four actions: Procure new stones load stones on a boat bring a boat to a monument or play an action card. While this sounds easy naturally the other players constantly thwart your building plans by carrying out plans of their own. Only those with the best timing — and the stones to back up their plans — will prove to be Egypt's best builder.

Trains

Trains

Rating: 7.1 | Players: 2–4

Game Type:

Strategy

In the 19th century shortly after the industrial revolution railways quickly spread over the world. Japan importing Western culture and eager to become one of the Grand Nations saw the birth of many private railway companies and entered the Golden Age of railways. Eventually as a result of the actions of powerful people and capitalists many of these smaller companies gradually merged into larger ones.In Trains the players are such capitalists managing private railways companies and striving to become bigger and better than the competition. The game takes place during the 19th and 20th century in the 2012 OKAZU Brand edition whereas the 2013 AEG/Pegasus edition is set in modern times with bullet trains freight trains and more. You will start with a small set of cards but by building a more effective deck throughout the game you will be able to place stations and lay rails over the maps of Osaka Tokyo or other locations. The trick is to purchase the cards you want to use then use them as effectively as possible. Gain enough points from your railways and you will ultimately manage the most powerful railroads in modern Japan!Trains is the first title in AEG's Destination Fun series! Continue your travels in the acclaimed Planes and Automobiles board games.Integrates with Trains: Rising Sun

Coal Baron

Coal Baron

Rating: 7.3 | Players: 2–4

Game Type:

Strategy

Coal Baron – or Glück Auf in German after a greeting German miners use when wishing one another luck – has players sending miners underground to dig tunnels and acquire coal which comes in four levels of quality and is used to fulfill contracts.The game lasts three rounds and in each round players take turns placing their workers on action spaces; you can place on a space occupied by another player but you need to place additional workers in order to do so. Each player has an individual elevator shaft and will need to use workers to extract coal and bring it to the surface while also competing for contracts and scrounging for cash in order to do everything else that needs to be done!

Panamax

Panamax

Rating: 7.3 | Players: 2–4

Game Type:

Strategy

After one hundred years in service the Panama Canal still is one of the most important and impressive engineering achievements in modern times.Built in 1914 it held a prominent role in the deployment of military vessels during WWI and in the conflicts that have followed. Nowadays commercial usage is the core business of the Canal; its economic impact is profound and has not only developed the region but in fact helped define shipping throughout the world.In the wake of the Canal’s opening hull designs were influenced accordingly; ships fell into three categories those that could travel through easily and in groups (Feeder class) massive ocean-going ships too big to enter the Canal (ULCV or Ultra Large Container Vessels) and the new standard—designed to the maximum limits of the Panama Canal. These ships are called PANAMAX.In Panamax each player manages a shipping company established in the Colón Free Trade Zone. Companies accept contracts from both US coasts China and Europe and deliver cargo in order to make money attract investment and pay dividends. At the same time the players accumulate their own stock investments and try to make as much money as possible in an effort to have the largest personal fortune and win the game.Panamax features several original mechanisms that blend together; an original dice (action) selection table pickup-and-deliver along a single bi-directional route a chain reaction movement system—“pushing” ships to make room throughout the Canal and a level of player interaction that is part self-interest part mutual advantage and the freedom to choose how you play.On their turn players remove a die from the Action table to select Contracts and Load Cargo or Move ships until the pool of dice is emptied ending the Round. Over the course of three rounds these actions are blended during the turn to create a logistics network which the players use to ship their cargo minimize transportation fees and increase the net worth of their Companies. Each Company has a limited amount of Stock that the players can purchase in exchange for investing—receiving a dividend each round. The questions for the players will be which companies are likely to yield higher dividends?There’s more to explore and several ways to win but we ask that you join us at the table and celebrate the 100th Anniversary of the Panama Canal with a session of Panamax!

Clinic: Deluxe Edition

Clinic: Deluxe Edition

Rating: 7.6 | Players: 1–4

Game Type:

Strategy

Your Town Center is flourishing but as the city grows the need for emergency medical care grows with it. Fortunately you and your business partners have the wherewithal to build a clinic to help those in need of more than first aid. You quickly get a pre-admissions facility built to help process and route the different cases into the appropriate queues. Unfortunately just before groundbreaking your differing views of the ideal clinic cause a schism between you and you go your separate ways with patients already lining up in pre-admissions. Each of you decides to build the clinic of your dreams trying to hire doctors nurses and maintenance staff and build new modules specialized services and even parking in order to meet the needs of the patients ailing in pre-admissions.This is your Clinic! Build it however you like to give patients the care they need so you can make your Clinic the most popular one in town!Possible exhaustive list of differences between the Deluxe edition and previous edition: - The rules have been totally rewritten - The rules offer two sets up for beginners and experts - The rules include a solo variant - Many bonuses and penalties have been changed such as when a Patient dies in your hospital the turn order has been updated and clarified - The box includes a bag of wooden laser cut meeples for the cars the doctors the staff and the nurses

Akrotiri

Akrotiri

Rating: 7.2 | Players: 2

Game Type:

Strategy

Akrotiri places you in the role of an explorer in Classical Greek times combing the then-uncharted Aegean sea for lost Minoan temples that have long ago fallen into ruin. You've not only heard of these temples hidden around the island of Thera but you actually have access to the secret maps that tell you of their hidden locations! Two mountains to the north? A volcano to the west? This *must* be the spot...But running an expedition can be costly. In order to fund your voyages into the unknown and excavate the ancient temples you will have to first ship resources found on surrounding islands back to the resource-poor island of Thera.In Akrotiri — which combines tile placement hand management and pick-up and delivery — players place land tiles in order to make the board match the maps that they have in hand. Players excavate temples; the ones that are harder to find and the ones further away from Thera are worth more towards victory but the secret goal cards keep everyone guessing who the victor is until the end! May the gods forever bless you with favorable winds!

Merchants of the Dark Road

Merchants of the Dark Road

Rating: 7.4 | Players: 1–4

Game Type:

Strategy

After half a year of daylight we must now prepare for the dark season. The roads will be treacherous but they will still need to be braved by a select few in order to keep our cities thriving. In Merchants of the Dark Road you are one of these brave few merchants that travel the dangerous paths between cities. While the job is perilous fame and fortune await.Discover the capital city where most of your actions will take place using a rondel action system. Collect and produce items to add to your caravan or sell these items to local heroes and hire them to travel with you. Manipulate the market price of items visit the back alley sellers or delve a nearby dungeon for magical items to gain the potential for even more coin and notoriety.Gather lanterns to ease your passage along the dark roads as you guide your caravan to distant villages. Deliver goods and heroes to the best destinations and gain fame for your bravery! Balance the money you earn with the height of your fame because your final score after a number of game rounds will reflect the lowest of these two values.After all what good is a purse full of the coin if the people don’t sing songs about you and what good is a song with an empty mug of ale?—description from the publisher

Wasteland Express Delivery Service

Wasteland Express Delivery Service

Rating: 7.3 | Players: 2–5

Game Type:

Strategy

Wasteland Express Delivery Service is the depraved brainchild of a superstar team of acclaimed game designers: Jon Gilmour (Dead of Winter) Matt Riddle (Fleet Morocco) and Ben Pinchback (Fleet Morocco) brought to technicolor life by award-winning comic artist Riccardo Burchielli (DMZ Batman Black and White) to create the perfect marriage of emergent thematic gameplay and balanced strategy.Take on the role of the half-insane drivers for the last delivery company left of earth: the Wasteland Express Delivery Service. In order to scratch out a living in this deranged universe drivers will deliver goods and guns between the handful of settlements pockmarked throughout the hellscape that you call home and take on missions from the handful of factions still trying to hold onto the last dregs of civilization.Course none of this is easy. Inhabiting the post-apocalyptic wasteland are unhinged characters set on unleashing mayhem at every turn. If you want to survive you'll have to battle through the psycho raiders who occupy the void between cities. Maybe the world can be saved maybe you can bring humanity back from the brink. Band the world back together to fight back against the void. Then again what the f*&% do you care? You're here to get paid and live another day free. Outfit your truck get loaded for bear hire some allies get paid and just keep on truckin'.

Container: 10th Anniversary Jumbo Edition!

Container: 10th Anniversary Jumbo Edition!

Rating: 7.7 | Players: 3–5

Game Type:

Strategy

Container the classic game of big ships and big production returns in a 10th Anniversary Jumbo Edition! Now with huge ships and realistic containers to load and unload building (or destroying) your living economy has never been more fun!Container is an easy game with an open economy and lots of meaningful decisions. Build factories and warehouses or focus on shipping goods to your island. Take advantage of government subsidies to ensure maximum profits! But watch out for your cash reserves because the player-driven market can go sour at any time and you'll need to be ready to change your strategy.Also included in this edition of Container is an all new add-on called The Investment Bank. This new entity operates as a game-controlled broker who is seeking to maximize their own profits. Watch as the three brokers try to build their own cash and container resources and be ready to make a deal when the price is right. The Investment Bank add-on ensures new and interesting challenges for even the most seasoned Container player.This 10th Anniversary Jumbo Edition of Container features resin miniature ships 7 inches long!

Black Fleet

Black Fleet

Rating: 7.0 | Players: 3–4

Game Type:

Family

Pirates merchants and even the occasional captain of a Navy ship all seek glory and fortune on the Caribbean seas!In the tactical card-driven board game Black Fleet you're in command of three different types of ships: your merchant ship earns you doubloons by conveying goods from one port to another your pirate ship by attacking and stealing goods from merchants and burying them on islands and the Navy ships by sinking your opponents' pirate ships. With your (not-always-honestly-won) money you'll improve your ships by buying advancement cards giving you powerful additional abilities.Outwit your opponents with fortune cards and combos earn money faster than they do and pay the ransom for the governor's daughter to win the game!

Automobiles

Automobiles

Rating: 7.2 | Players: 2–5

Game Type:

Family

Drivers start your engines! Will you cross the finish line first? Now is your chance to find out!Automobiles is a deck‑building game in which the fun is cubed — because instead of using cards to build a deck you build with your collection of cubes. These cubes not only allow you to race your car around the track but they also allow you to improve your handling optimize your pit crew and boost your speed all of which are your keys to victory!The goal of the game is to cross the finish line first! You accomplish this by customizing your race car and surrounding yourself with the best crew. Your race car and crew are represented by a collection of cubes garnered from various options available to you. Starting with the same small set of cubes each player builds their collection as they play the game. Use these cubes to enhance your performance train your pit crew and ensure your race car runs as effectively as possible. Be the first to cross the finish line and watch that checkered flag wave!Designed by David Short Automobiles is the third title in AEG's Destination Fun series! Continue your travels in the acclaimed Trains and Planes board games.

Via Nebula

Via Nebula

Rating: 7.0 | Players: 2–4

Game Type:

Family

Crafters builders and carriers — your help is needed to dispel the mists of Nebula! The people of the valley will reward you handsomely if you harvest and exploit our many resources open paths through the mists and help our settlers build new structures. Cooperate temporarily with other builders in order to create paths and share goods but do not forget your own objectives. Will you have a statue erected in your honor on the Nebula City plaza?A game of Via Nebula starts with a board showing a hexagonal grid some production sites with a few available resources on them (wood stone wheat and pigs) building sites in various areas scattered over the whole board and a lot of mist.Turn after turn players have two actions at their disposal from these options: They may clear the mist of a hex to create new paths of transportation open new production sites open a building site in a city carry resources from any production site to their own building sites and of course achieve a construction. Resources and paths through the mist may be used by all the players. This initially induces a kind of cooperation but eventually other players will take advantage of your actions!To achieve a construction you fulfill a contract on one of your cards. You start the game with two contracts and four more contracts are available for all players to see and use on a first come first served basis — and that's where the cooperation abruptly stops. Additionally most contracts have special powers that are triggered on completion.The game ends when a player finishes a fifth building. Opponents each take two final actions then players score based on the number of cleared hexes and opened production sites and the point value of their contracts with a bonus for the player who ended the game.

Merchant of Venus (Second Edition)

Merchant of Venus (Second Edition)

Rating: 7.1 | Players: 1–4

Game Type:

Strategy

Merchant of Venus uses many elements that come together to form a very interesting game. Players take on the roles of space traders who move their ships through interconnected systems discovering new alien worlds to trade with. As players start to make money delivering commodities in a unique supply-and-demand system their earnings can be used to purchase better ships and equipment (shields lasers engines etc...) and construct their own spaceports (which speed up trading) and factories (which create better commodities). Variations included in the rulebook allow for interplayer combat. The player who first acquires enough total value ($1000 $2000 $3000 $4000) in cash and port/factory deeds takes the day.For the 2012 edition of Merchant of Venus from Fantasy Flight Games the company promises that this revision remains true to its magnificently campy core while updating the map and game components and expanding game play in surprising ways that will cause even the most hardcore fan to celebrate. That said the player count has been lowered from six (in the Avalon Hill edition) to four with the four races in the game being Human Whynom Qossuth and Eeepeeep.

18Chesapeake

18Chesapeake

Rating: 7.6 | Players: 2–6

Game Type:

Strategy

18Chesapeake is a member of the 18xx series of games. The series is based on 1829 by Francis Tresham. 18Chesapeake is set in the Chesapeake region of the United States and west to Ohio and the West Virginia Coalfields.Two to six players represent investors in railroad companies spending their initial capital to buy wholly owned private companies and minor companies and later shares in public companies.The public companies are each controlled by the largest shareholder (its president). Public companies build track and run trains in order to earn revenues. Public company revenues can be paid out as dividends to shareholders or retained to fund further track and rolling stock.A feature of 18Chesapeake as with all the other games in the series is that the interests of a public company’s president and the interests of its shareholders are not identical so minority shareholders need to be careful in their investments.18Chesapeake is a moderate length game. Experienced brisk players can expect to take about 2-1/2 hours to complete a game. Novices or more deliberate players might add an hour to that time.-description from designer

Yukon Airways

Yukon Airways

Rating: 7.3 | Players: 1–4

Game Type:

Strategy

In Yukon Airways you will be at the controls of your very own seaplane with the mission of transporting travelers to the different points of the Yukon. Embark your passengers (dice) using a draft system and use your ticket cards to take them to the different locations on the map. For each passenger you get money and the possibility of improving your plane if the passenger finds a point of interest that satisfies their tastes at the destination (when the color of the die matches the color of one of the cubes at that destination). At the end of the game you will earn extra money according to the different locations you have visited. The player who has earned the most money at the end of the week wins.—description from publisher•••En Yukon Airways te pondrás a los mandos de tu propio hidroavión con la misión de transportar viajeros a los diferentes puntos del Yukón. Embarca a tus pasajeros (dados) mediante un sistema de draft y usa tus cartas de Tique para llevarlos a las diferentes localizaciones del mapa. Por cada pasajero obtendrás dinero y la posibilidad de mejorar tu avión si el pasajero encuentra en el destino algún punto de interés que satisfaga sus preferencias (cuando el color del dado coincide con el color de uno de los cubos de la localización de destino). Al final de la partida ganarás dinero extra según las diferentes localizaciones que hayas visitado y los tiques para la época de Navidad que hayas logrado vender. Aquel jugador que al finalizar la semana haya conseguido más dinero se proclamará ganador.

Ticket to Ride: Germany

Ticket to Ride: Germany

Rating: 7.6 | Players: 2–5

Game Type:

Family

Ticket to Ride: Germany is a standalone game in the Ticket to Ride series. Over the course of the game players collect cards in order to then claim routes on the game board between two cities. Ideally the players create a network of routes that connect the cities showing on their secret ticket cards. Players score points both for claiming routes and for completing tickets with incomplete tickets counting against a player's score.In addition to scoring points for tickets whenever a player places a route on the board they claim a passenger from the two cities that form the endpoints for that route (assuming that the passengers have not already been claimed). At the end of the game whoever has the most passengers of each of the six colors scores 20 points for that color; whoever has the secondmost passengers in a color scores 10 points. Whoever has the most points at the end of the game wins.Ticket to Ride: Germany combines most of Zug um Zug: Deutschland and the Deutschland 1902 expansion in one box. Zug um Zug: Deutschland published solely for the German and Austrian market consisted of the same map as Ticket to Ride: Märklin but ZuZ:D didn't include the passenger mechanism from Märklin in which players scored additional points by moving passengers from city to city. The Deutschland 1902 expansion introduced a different method of scoring passengers and that method is now present in this collection.

Trains: Rising Sun

Trains: Rising Sun

Rating: 7.4 | Players: 2–4

Game Type:

Strategy

Trains returns with all-new cards and strategies for you to build the best rail system in Japan. Trains: Rising Sun not only features all new cards it includes three entirely new boards. Two of the boards are designed specifically for two-player games while the Nagoya map is for 3 to 4 players. This standalone game can mix easily with the original Trains game for even greater replay possibilities!Trains: Rising Sun also introduces Route Bonus Cards allowing you to score additional points for being the first to connect specific stations. Route Bonus Cards are included for the original Trains game as well!Finally Trains: Rising Sun includes the Trains: Nagoya Map expansion that was first produced only by the designer for use with the original OKAZU Brand production of Trains. (This item is not linked to in the information box for database reasons.)

Calimala

Calimala

Rating: 7.2 | Players: 3–5

Game Type:

Strategy

The Arte di Calimala — the guild of cloth finishers and merchants in foreign cloth — was one of the greater guilds of Florence who arrogated to themselves the civic power of the Republic of Florence during the Late Middle Ages. The woolen cloth trade was the engine that drove the city’s economy and the members of the Calimala were the elite of Florence.Throughout its long history the Arte di Calimala supervised the execution of artistic and architectural works. Most Florentine guilds performed such activities but the Calimala distinguished itself from other guilds through the number and prestige of the projects and the sites administered including the construction and decoration of some of the major churches of the city.Players of Calimala are cloth merchants in medieval Florence with a number of trusted employees that they assign to various streets within the city to carry out actions. (Each street connects two places where particular actions can be taken.) While taking these actions players produce and deliver cloth and contribute to the construction and decoration of various buildings across the city. Employees stay on their assigned places for a while carrying out their actions whenever the street is activated and eventually are promoted into the city council triggering a scoring phase.Depending on the number of players each player has a number of action discs. In turn order they can put one on a space between two actions performing both actions and activating all other discs on the same space. When the fourth disc is placed on an action space the lowest one is promoted to the city council which triggers a scoring. After the last action disc is placed or the last scoring phase in the council is triggered the game ends. The positions of the action spaces and sequence of scoring phases vary from game to game making each game very different. Secret scoring objectives and action cards add uncertainty.

Wildcatters

Wildcatters

Rating: 7.6 | Players: 2–4

Game Type:

Strategy

Wildcatters is a tactical and strategic board game set during the booming business of the 19th century oil industry!The players are oil barons who develop oil fields; bid for oil rights; and build rigs oil tankers trains and refineries. Your goal is to deliver more oil barrels to the continents than the other players while also collecting more shares and money than them.The game lasts seven rounds with four players and the game set-up is the same for each player with three rigs two trains one tanker and one refinery being placed on the board. The game board features a world map divided into eight areas where you can find oil. Players choose an open area card and get money to build rigs tankers trains and refineries after which they can buy oil actions. The players work together in an oilfield to find oil at a lower cost. The players transport oil together to the refineries using trains and tankers from other players to deliver oil to the refineries – and all with one purpose: deliver more oil than the other players by the end of the game.

Get on Board: New York & London

Get on Board: New York & London

Rating: 7.0 | Players: 2–5

Game Type:

Family

Categories:

Ah here’s the bus! Hurry grab a seat and get out of the rain! Just like every trip you're fascinated by all the other passengers on board: tourists professionals students... They're all traveling together though they each have different destinations. This bus line is truly special but will it be able to transport everyone safe and sound?In Get on Board: New York & London you have twelve rounds in which to build the best bus line in town. Each round reveals a new card that shows each player the route shape they must complete. Place your bus accordingly on the central board. Take the passengers where they want to go by connecting them and their destination to your bus line avoid traffic and gain as many victory points as possible!—description from the publisher

Curious Cargo

Curious Cargo

Rating: 7.0 | Players: 2

Game Type:

Strategy

I stumbled upon a midnight market. It wasn't selling flowers or farm goods. It was a more curious sort of cargo: energy capacitors strange crystalline material and something green and jiggly. Since then I've been dragged into it deep into the thick of it.I paid a stranger more than I should have for manufacturing plans I hardly understood. Worse yet they sold the same stuff to my best friend. Now I have to get my supply lines up and running to prepare for shipping my cargo — and if my friend starts shipping some of this curious cargo I'll have to intercept their trucks and corner the market that way.By hook or by crook I'm going to be the king of curious cargo...Curious Cargo is a two-player game in which you go head-to-head against your opponent by building up the infrastructure of your facility calling in trucks at the right moment all while perfectly timing the shipping and receiving of cargo to score the most points. Connect an interweaving web of lines to your shipping and receiving spaces. Play with two-color conveyor tiles or step it up for an advanced experience and play with all three colors. Ship your custom-shaped cargo tokens to your opponent to interfere with their logistics plans!The puzzling nature of Ryan Courtney's Pipeline comes alive in Curious Cargo! With six unique player boards for each player and two game modes a skillful challenge awaits even the sharpest competitor.

Tramways

Tramways

Rating: 7.4 | Players: 1–5

Game Type:

Strategy

The 1920s: Small City was founded just a few years ago and is still a fledgling town at this stage. Nonetheless the Town Center is prosperous and the managers of the weird CliniC have been duly incarcerated for years by this point. Now it is time to reach a new step: Building a new map transit.In Tramways you take the role of one of the managers of the local CliniC who were fired last month when it was discovered that you had acquired wealth on the backs of patients and their poor health. You are now at the head of a team of engineers ready to build the best and most effective network possible for Small City. Your aim is to find the best places between buildings and citizens so that they can use your networks (and not those of your opponents who are always ready to buy the most interesting development areas). Be assured that a happy citizen who is able to move where and when he wants will thank the best transport companies. There is nothing that satisfies a chief manager more than seeing citizens happy...The game is divided into six rounds each of which is divided into two halves:The more that players use the symbols on their cards the more actions they can do but they also increase their stress level at the same time which leads to negative victory points...

Ride the Rails

Ride the Rails

Rating: 7.1 | Players: 3–5

Game Type:

Strategy

The station is jam-packed full of excited people ready to ride the rails. Mason is off to Chicago Ashley to Denver and Hunter is going all the way to San Francisco. The train arrives and passengers start detraining the sleeper cars with the red-capped porters expertly loading their luggage onto the baggage carts. Enthusiastic travelers crowd the doors anxiously anticipating their adventure cruising across America in style!In Ride the Rails you will invest in railroad companies build railway track across the United States and deliver passengers to as many cities as possible. Each round a new railroad company is introduced to the game and each railroad company has its own special placement rules! Deliver passengers to as many cities as possible to earn the most points. Be cautious in your travels as shareholders of railroads that you use will also earn points!Ride the Rails is the second title in the Iron Rail series by Capstone Games.—description from the publisher

Last Aurora

Last Aurora

Rating: 7.3 | Players: 1–4

Game Type:

Thematic

The radioactive dust of the Last War has frozen the northern countries. In the ice desert the few survivors live in an icy hell as the resources of the old world are now exhausted and travel to the south is too long and dangerous. But a radio message is rekindling hope: The last icebreaker ship the Aurora is cruising along the coast looking for survivors. The winter is coming and in a few days those who cannot get on board will be doomed by the ice. It will be a race against time to arrive at the ship or surrender to despair: there's still the light of hope on the horizon a light to grab before it's too late...'Last Aurora' is a post-apocalyptic game for 1-4 players set in a frozen desolate land. Each player has to manage their crew to gather resources recruit survivors improve their vehicle and fight their enemies as they race to reach the ship before it's too late!2021 Seal of Excellence by Dice Tower

The Great Heartland Hauling Co.

The Great Heartland Hauling Co.

Rating: 6.8 | Players: 2–4

Game Type:

Family

In The Great Heartland Hauling Co. (originally announced as Over the Road) players take on the role of medium haul Midwest truck drivers doing their best to make a living by hauling goods for big suppliers. Players truck to various locations around America's Heartland picking up and dropping off goods using matching cards from their hands. Most locations have native goods that require fewer cards to load; other locations may pay a premium for those goods but may also require more fuel – and time – to get there with the cargo. With limited space in each trailer and only five cards in hand at a time players will have to expertly manage their resources as well as play the odds and press their luck to be the best trucker on the road.The Great Heartland Hauling Co. offers a lot of replay value through the use of cards to create a variable board set-up each game. The game includes 60 goods cubes four thick cardboard trucks and 46 resource cards – required for pick-up and delivery – that are drawn from a shared draft board as well as 20 fuel cards which are used to move about the Heartland.

Trambahn

Trambahn

Rating: 6.9 | Players: 2

Game Type:

Family

In Munich at the end of the 19th century the successful new tramway needs expansion and the two opposing players in Trambahn are competing for the contract.To do this in a grid marked by cards players use their cards in three different ways: as passengers on the trams as suggested stops on new routes to be built and as money to pay for these routes. When laying out cards for suggested stops players need to both match colors and build them in ascending order — but they also need to bring passengers to this tram line in order to score victory points for it.The cards resemble postcards that feature street cars in Munich and historical parts of the city.

Switch & Signal

Switch & Signal

Rating: 7.1 | Players: 2–4

Game Type:

Family

All Aboard! — The Cooperative Train GameYou begin this cooperative family-friendly train game by controlling just a few trains on the tracks. At first it’s easy to make them travel where you like. As more trains arrive you have to plan and coordinate your train schedules. Is the signal green? Where is this train going? Oh no the switch wasn’t set! If your train heads off in the wrong direction your goods won’t arrive on time! Only by working together to schedule and move your trains efficiently will you and your team of conductors be able to win the game.The two different gameboards Central Europe and North America each bring fun challenges to overcome. In this cooperative strategy train game work with your teammates to build a network of trains that run at different speeds to transport goods as efficiently as possible. It has simple rules that are easy to learn and allow you to jump right into the action. Switch & Signal features a double-sided game board city tile variants and customizable difficulty levels.

Fast Sloths

Fast Sloths

Rating: 7.1 | Players: 2–5

Game Type:

Family

You are sloths — cuddly lazy and oh well slothful.All animals (including humans) like to take vacations so everyone is together at a country resort. We sloths are sitting around of course while all the other animals are running throughout the resort. We want to look around too and traveling around the resort to pick up tasty leaves would be great — but running around ourselves is just too tedious. All the other animals are having fun and we want that too but...we are so slothful.And then we have an idea: We'll let ourselves be carried around by the other animals thus getting around nicely. The other animals have so much energy that they'll even gladly carry us. They aren't slothful! Which of us sloths will be the first to get through the entire country and be victorious? We are ambitious but so lazy!Fast Sloths (a.k.a. Faultier in German) is a race game that at its core is a classic pick-up-and-deliver game — except that we ourselves are the cargo being delivered. We are being carried along the whole way and never take a single step on our own!You always play with six out of twelve different animal species and you can place the giant game board in four different combinations. On a turn you draft 2-3 cards of different animal types from the top of their face-up decks then you play as many animal cards as you like of a single type. Each animal provides a different type of movement or interaction with you with ants carrying you along in a chain and the elephant throwing you with its trunk.Fast Sloths is a game free from randomness that evolves only through the interaction between the players doing so without any take that mechanisms — except for you snatching an animal from under the other players' noses because you need to use it yourself.Each race offers new challenges for you to get to the different trees faster than the other sloths. Enjoy all 256 different combinations each with countless starting positions of the animals on the game board...and we are already working on new game boards and more animals for even more fun combinations!

Transatlantic

Transatlantic

Rating: 7.0 | Players: 2–4

Game Type:

Strategy

From the opening of the Suez Canal in 1869 to the beginning of WWI in 1914 there was an amazing development of bigger faster and more modern steamships. Whereas in 1870 there are still many clippers around and the good old paddle steamer Scotia sails the North Atlantic sea trade is dominated by the end of this era by huge vessels like Mauretania(Cunard) Olympic(White Star) or Imperator(Hapag).In Transatlantic 2 to 4 players lead their own shipping companies which transport freight mail and passengers around the globe. They purchase new steamships from the market each of them historical with their individual technical data (tons knots etc.). Competition is tough especially in the North Atlantic where winning the Blue Riband is not only a matter of prestige but may also be a profitable investment. In order to let a shipping company flourish purchasing the best steamships is not enough if one fails to acquire enough coal bunkers and trade posts as well.The game is driven by cards; on each turn play one card and execute the related action. As new cards enter the game build your individual deck of cards with new or improved possibilities. The task is to manage your merchant fleet most efficiently. It's a maritime strategy game with low luck lots of interactive choices and tough decisions.

Village Rails

Village Rails

Rating: 7.3 | Players: 2–4

Game Type:

Family

In the sleepy English countryside life continues undisturbed as it has for centuries. It is up to you to travel to every corner of this land bearing the promise of modernisation accommodating the oddly specific demands of the locals and ushering in the age of steam.In Village Rails you will be criss-crossing the fields of England with railway lines connecting villages together and navigating the complex and ever-changing demands of rural communities. Connect stations and farmsteads to your local network while placing your railway signals and sidings ever so carefully. Meet the exacting standards of cantankerous locals planning strangely specific trips and weigh their demands against your limited funding. There is much to balance in this tricky tableau-building card game of locomotives and local motives.Microbadge:

Yunnan

Yunnan

Rating: 7.2 | Players: 2–5

Game Type:

Strategy

Yunnan — home of delicious Pu'er tea. For more than 1,000 years the tea dynasties have provided this sought-after good via their horse caravans to faraway Tibet. The Tea-Horse Road — a network of paths and roads leading through the jungles of Yunnan across the steppes of Sichuan and over the peaks of the Himalaya — is the traditional travel route of the tea traders.In Yunnan players control the fate of their tea dynasties. Their main goal is to establish a broad and secure trading network to deliver the tea to the farthest provinces doing it better than their opponents. The main work behind the scenes is done in Pu'er their home location: New traders need to be trained better horses need to be acquired and a good number of border passes need to be requested to be able to reach the farthest provinces.Mere trading is not enough to beat the competition however. Great social influence and a prestigious tea house may come in handy to propitiate the province inspector. Bridges provide shortcuts and trading posts in faraway places secure one's own path along the Tea-Horse Road.Yunnan is well-suited for players who like tactical development games. Due to the interleaving game mechanisms the players are involved at all times. The great variety of available actions allows for different strategies. Only the player who calculates well goes against the proper opponents and reacts to the actions of others swiftly and adequately will win this game which includes no elements of chance.

Lignum (Second Edition)

Lignum (Second Edition)

Rating: 7.7 | Players: 2–4

Game Type:

Strategy

Starting with a limited amount of resources and workers you set out to run your lumber mill as efficiently as possible. Savvy investments and proper planning will ensure that your mill will be the most profitable. Be cautious however for competition is fierce! You will need to secure the best cutting areas make use of limited contract workers and continually update and replace your equipment. Your competitors are not the only thing to worry about as you will also need to store enough firewood and food to survive the harsh winters.Lignum is a strategic optimization game that portrays the logging industry in the 19th century. Each round players travel to the nearby forest picking up tools and hiring workers along the way. After felling timber players must decide how to transport their wood to their sawmills and if the wood should be processed or sold immediately all the while optimizing their entire processing chain.The second edition of Lignum also includes the Joinery & Buildings expansion. In this expansion players can visit two additional locations along the supply path. Players may now acquire special buildings that give them unique special abilities for the remainder of the game. Additionally players can acquire joiners to help generate more income each round; if those joiners are supplied with the appropriate wood players can earn extra money at the end of the game!

On the Underground: London / Berlin

On the Underground: London / Berlin

Rating: 7.2 | Players: 2–5

Game Type:

Strategy

The London Underground is the world's first underground passenger railway having opened in 1863. Its 11 lines move about 5 million passengers a day to 270 stations along 400 km (250 mi) of track.The massive network of London Underground stations makes up one of the most complex transportation systems in the world and On the Underground challenges you to develop it. Build the most successful lines connect them to landmarks and attract passenger traffic!In On the Underground the players build the Underground lines in London or the U-Bahn lines in Berlin. Each player controls 2-4 different lines depending on the number of players.On each turn four destination cards are available corresponding to stations on the map. You can take up to four actions; an action is either building track by placing one of your track tokens on the board or taking a branch token. A player may use two branch tokens to branch out of an existing line (whereas normally lines can be extended only at the endpoints).After each player's turn a passenger token is moved along players' lines avoiding walking as much as possible to reach one or two destinations determined at the beginning of the turn. The destination cards corresponding to the visited stations are then replaced by new ones then the next player takes their turn.Players score points in two ways:After all destination cards have been drawn and all players have taken the same number of turns the game ends.

Autobahn

Autobahn

Rating: 7.1 | Players: 1–4

Game Type:

Strategy

Autobahn is an economic strategy game about the building of the German motorway system over three periods of time spanning from the end of World War II to the present day.At the end of the second period (in 1990) the Unification opens up opportunities to further extend the network into the eastern part of the country.As a director within the BundesAutobahn Organisation you are responsible for managing and developing the German Federal Highway System.​Aside from building roads you’ll also be responsible for facilitating the transport of goods to neighbouring countries and constructing petrol stations to benefit from this new traffic.As you contribute to the development of the network you gain seats at the administration boards of each highway and they will increase your budget at the start of each period.Over the course of the game your board members will eventually advance to more prestigious seats within the Bundesautobahn building which instead will provide victory points at the end of the game.Plan ahead to optimize your efficiency: Each contribution you make builds your reputation and gains you access to new departments and scoring opportunities that better align with your chosen path to victory.​The cards in your hand allows you to take actions on one of the 7 main Autobahns. You’ll need to plan carefully and time your actions perfectly if you want to make the most of your hand before you need to collect your cards back.—description from the publisher

1882: Assiniboia

1882: Assiniboia

Rating: 8.0 | Players: 2–6

Game Type:

Uncategorized

In 1882 the CANADIAN PACIFIC RAILROAD pioneered railway construction in the territorial region of Assiniboia an area now divided up across the provinces of Alberta and Saskatchewan. The area was a hotbed of prospector and investor speculation as hundreds of square miles of fertile land were made available for colonizing. The Canadian Prairies railway boom had begun.This is an 18xx game set in the territorial region of Assiniboia Canada.—description from the designer

Cinque Terre

Cinque Terre

Rating: 7.1 | Players: 2–5

Game Type:

Family

The Cinque Terre are five coastal villages in the Liguria region of Italy known for their beauty culture food and proximity to one another. Produce carts are commonly found in each village marketplace.In Cinque Terre a game of strategy players compete to sell the most valuable produce in the five villages. Players act as farmers and operate a cart in which they will harvest produce and deliver them to the five villages to sell. Additionally players will compete for Produce Order cards which reward Lira points for selling desirable produce in specific villages. Players track sold produce in each village using their Fulfillment Cards. The winner is the player who gains the most Lire by selling valuable produce gaining popularity in the villages and fulfilling Produce Orders.During setup in Cinque Terre colored dice are randomly pulled from a cloth bag and rolled to establish the prices each village will pay for select produce. Each player also begins play with a private order only she can fulfill. Five public orders are turned up that all players can work on though only the first player to fulfill each public order will score points for it. The Most Popular Vendor cards (1 for each village) are placed face up along one side of the board. The first player to fill an entire row with produce cubes for a particular village earns the Most Popular Vendor card for that village which provides bonus points. Four Produce cards are turned face up and each player receives 4 to begin with along with a Fulfillment board and Produce Truck in their color.On your turn you can perform 3 actions in any order or combination you choose:At the end of your turn if you complete a public order or achieve Most Popular Vendor take the appropriate card scoring the points indicated. You can only complete one public order per turn. When you complete a public order you must draw a new card from the Order Deck. If you would like to keep that card as a private order add it to your hand and draw another and place it face up to replace the public order just completed. If you do not wish to keep the card you drew as a private order place it face up instead. Any private orders not fultilled by game end count as negative points against you.Players take turns taking their 3 actions until one player has completed 5 public orders (Most Popular Vendor Cards also count as public orders for determining game end) then everyone gets one more turn including the player who caused the game to end.

Now Boarding

Now Boarding

Rating: 7.0 | Players: 2–5

Game Type:

Family

Now Boarding is a real-time cooperative game in which you work together to fly a fleet of airplanes. You must deliver all the passengers to their destinations before they get too angry — and new passengers are constantly arriving! Upgrade your plane to fly faster and carry more passengers to handle the load. The twist: All players take all their turns at the same time! This allows for clever hand-offs of passengers. It's a whole new level of pick-up-and-deliver game.

1822: The Railways of Great Britain

1822: The Railways of Great Britain

Rating: 8.1 | Players: 3–7

Game Type:

Strategy

1822 is a game in the 18xx series based on the growth of the Railways through the age of steam. It is based on a map of most of Great Britain excluding north Wales and the Scottish Highlands.Players take the part of investors in Railway companies and then operate the companies to maximise their own wealth.The game has several McGuffins... 1. There are private companies minor companies and major companies (released as concessions in the bidding rounds). These are released in tranches in random order. 2. The bidding mechanism is Lawsonian whereby players can bid on a limited number of the companies on offer and all of the bids are resolved simultaneously. 3. A new type of train is introduced: a Local train which runs on its home station. 4. Major companies have historical destinations. 5. Major companies can acquire any minor companies to which they are connected (if the owning player agrees) allowing very flexible and variable game play. 6. There is a strong incentive on players not to spend all of their initial capital in the first stock rounds.

Kokoro: Avenue of the Kodama

Kokoro: Avenue of the Kodama

Rating: 6.7 | Players: 1–8

Game Type:

Family

Categories:

The enchanted forest of the kodama is flourishing. But with so much growth the ancient paths to the sanctuaries within have become overgrown and lost. Now the forest guardians call upon you their loyal kodama to restore these paths. Help your kodama build these paths gather offerings for the guardians and win their favor.Kokoro is an exciting family game that can be played with up to eight players! Each player has a forest map to draw their paths and turns are simultaneous so the game plays quickly. Connecting your sanctuaries to offerings will gain you favor. Choose wisely because you never know exactly when the sanctuary will score. And you shouldn't be too greedy if a sanctuary is not connected to more offerings than your previous sanctuary you lose points!

1944: Race to the Rhine

1944: Race to the Rhine

Rating: 7.2 | Players: 1–3

Game Type:

Strategy

Not enough gas not enough ammo or not enough time. Not enough to cross the Rhine before the enemy closes all the gaps. You need to form the bridgehead before others do. That’s the only way to Victory and your personal glory.1944 Race to the Rhine is a new game experience. You can’t win this game without proper planning. Your tanks need gas to move and ammo to fight. But don’t forget to feed your GIs. So what would be your transport priority?Will you follow General Patton’s strategy to discard ammo in order to bring additional fuel barrels along to move boldly forward? Would you risk your prestige and gamble on Market-Garden as Field Marshal Montgomery did? Would you cross the Rhine more quickly than General Bradley did with the help of your hard work and a little luck?“In preparing for battle I have always found that plans are useless but planning is indispensable” (General Dwight D. Eisenhower Supreme Commander of the Allied Forces in Europe).So how are you planning your Victory?

Overbooked

Overbooked

Rating: 7.0 | Players: 1–4

Game Type:

Family

You have been thrust into the world of airline booking and tasked with managing competing airlines. You have to satisfy each passenger's different needs to score prestige for your airline. Book too few passengers and you may not be able to fill your flight. Book too many however and some passengers will obviously be really unhappy.In a turn you pick a passenger card with the orientation quantity and type (colour) of passengers depicted on the card. You then seat the passengers onto the plane according to the passenger card. When any type of passenger runs out the end game is triggered and points are counted and scored.Can you be the one who satisfies the most passengers and be the most prestigious airline?

Avenue

Avenue

Rating: 6.8 | Players: 1–10

Game Type:

Family

Avenue is a quick and exciting family game that can be played with up to ten players with very little downtime. Players draw a network of roads on their player sheet trying to connect their farms and castles to grapes. Each round a card is drawn that shows which type of road the players must draw. Some cards are marked as scoring cards and when the fourth scoring card is drawn a new farm is scored. The order in which the farms are scored is revealed one-by-one throughout the game so players must constantly adapt their strategies.When a scoring takes place you score points for every grape that your farm is connected to — but you shouldn't be too greedy because if a farm is not connected to more grapes than your previous farm you lose points! Scoring many points early will therefore make things difficult later. This keeps the game exciting until the end.—description from the publisher

Whale Riders

Whale Riders

Rating: 7.0 | Players: 2–6

Game Type:

Family

You are a whale rider. For generations your people have known and lived with the ice whales and together you've bought and traded at the busy ports along the fabled Ice Coast. You are honored to be the latest in your family to sail with the whales — but the ice is thickening and the glaciers are moving. A deep winter is coming the fiercest for centuries. You decide to ride your mount one final time before the snows come to buy and sell as much as you can...and maybe even collect some precious pearls along the way.Whale Riders is a new design with a classic feel from game designer Reiner Knizia. In 45 minutes of play 2-6 players race to the end of the Ice Coast and back buying and selling as many resources as possible to make the money needed to acquire the richest prizes. Will you skip opportunities to gain the greatest treasure or will you make your money slowly along the way?Each player has two actions per turn but a lot they want to accomplish. Sail? Buy? Sell? Draw more order cards? All the while your opponents might be sailing past and beating you to what's on offer down the coast! Once all the precious pearls have been purchased the game ends and the player with the most pearls wins!Whale Riders has simple and short rules but offers a lot of interaction and interesting decisions for players.—description from publisher

Let's Make a Bus Route

Let's Make a Bus Route

Rating: 7.3 | Players: 2–5

Game Type:

Family

Categories:

In Let's Make a Bus Route (バスルートをつくろう) you and others each control a bus company in Kyoto and are creating new bus lines to respond to the needs of local students the elderly and tourists and commuters visiting the city while also trying to avoid traffic jams. Can you bring people by sightseeing spots while also getting them to their destinations? Which lines will be most pleasing to users?The game includes a large shared map board along with five individual player boards. All players draw their routes on the shared board while taking note of their passengers sights and other elements on their individual boards.To start a round you reveal a colored bus route at random from the deck. Each player's board has a different combination of colors and required moves so blue on one board might be go straight one block while someone else goes two blocks and a third player must make a turn. Players make their moves in turn on the shared map board then mark the icons of what they've seen at various intersections on their player board. Different types of riders all score differently and placing checks on your personal board for passengers and areas (sight-seeing spots stations universities) before other players do can earn you extra bonus points so strategically planning your route while keeping in mind your main destinations is very important. Sharing the road with someone else causes traffic which might lead to penalties. Meet the conditions on public demand cards to score bonus points!

Isle of Trains: All Aboard

Isle of Trains: All Aboard

Rating: 6.9 | Players: 1–4

Game Type:

Strategy

Welcome to the Isle of Trains where you are the conductor and constructor of one of the island’s locomotives. You’ll build trains and load a range of goods to complete contracts across the island and also deliver passengers to their destinations.Isle of Trains: All Aboard is a card-based engine building game where cards have multiple uses: You can use cards as locomotives freight cars passenger cars or buildings to improve the effectiveness and abilities of your train. Cards can also be spent to pay for the construction of your new train cars and buildings or you can use your cards as cargo and load them onto available freight cars.You will also have a range of passengers who want to be taken to different destinations. You will draw these passengers at random from a bag when you build passenger cars and certain locomotives. You can then load passengers into any available passenger car. When passengers are delivered to their destinations they will give you an instant powerful bonus!Loading cargo and passengers into opponents’ trains is important on the Isle of Trains as it’ll also gain you extra bonuses that turn! But this will help the other train conductors get a little closer to completing their goals by giving them the cargo or passengers which they can then use for deliveries and big end game points!The game ends when a certain number of contracts have been completed or a certain number of passengers are delivered. You win by scoring the most points which you earn by building up your train completing contracts and delivering passengers.Isle of Trains: All Aboard is all about balancing the need to upgrade your train with loading cargo or passengers onto opponent’s train for big bonuses and delivering cargo and passengers to their destinations before anyone else. Build your engine effectively enough to be remembered as the greatest train conductor on the Isle of Trains!

Onward to Venus

Onward to Venus

Rating: 6.9 | Players: 2–5

Game Type:

Strategy

Onward to Venus is based on the Doctor Grordbort graphic novels from writer/artist Greg Broadmore with those books being a parody of sorts of the British Empire in the late 19th century but instead of the race for Africa we now have the exploitation of the Solar System which is populated by various natives who resent the Earthling settlers.The game Onward to Venus takes lots of artwork from the books and mixes it together to create an empire-building game set in the Solar System. The core rules are fairly straightforward and a game can be completed in 90 minutes. The game is played over three turns; in each turn you whizz around the planets and moons claiming tiles. The tiles grant you cards allow you to build a factory or mine let you hunt strange beasts or simply earn you some money. Other tiles allow you to attack other players or add to the crisis level on the planet/moon in question. You have to be careful with crisis tiles as if you let too many build up bad stuff — Martian invasions robot rebellions space pirates etc. — starts happening.

Nauticus

Nauticus

Rating: 6.9 | Players: 2–4

Game Type:

Strategy

Harbor life merchant ships and boxes full of valuable goods in the heyday of the Hanseatic League – this is the setting for Nauticus from designers Wolfgang Kramer and Michael Kiesling. Each player runs a shipyard and tries to assemble ships of various sizes in order to ship goods with those same vessels. Time is short as each action can be executed only once per round assembly of the masts and sails must be precisely coordinated and the goods can be shipped only when the ship is complete. Thanks to the customized action wheels everyone is always involved in the game's rapid sequence of actions.Whoever builds the biggest ships and ships the most valuable goods will be the winner in the end.

Isle of Trains

Isle of Trains

Rating: 6.7 | Players: 2–4

Game Type:

Family

In Isle of Trains players are train operators building trains with the right mix of freight cars needed to complete delivery contracts before your opponents.Cards are used in multiple ways: they can be built as train cars or buildings supporting your train line used as currency to pay the cost of building those new train cars and buildings or used as cargo to load on available train cars.When loading cargo on an opponent’s train players receive an immediate benefit or action but they are also giving their opponent the cargo they just might need to be able to complete a delivery contract and score big!Balancing the need to upgrade your train take advantage of benefits from loading other players' trains and complete delivery contracts first is the key to being the most successful train operator on the Isle of Trains!

East India Companies

East India Companies

Rating: 7.5 | Players: 2–4

Game Type:

Strategy

In the 18th and 19th centuries shipping companies aimed to strengthen the trade between the West and the Far East that had begun in previous centuries. Tea spices coffee and silk are commodities much consumed in Europe and their buying and selling prices depend closely on supply and demand. Fortunes can be made and gambled depending on circumstances.In East India Companies players manage a large shipping company that trades with far flung trading posts in India. They must manage their ships and invest in buying shares of their own company or those of their competitors. Most importantly players have to keep an eye on the constantly fluctuating market prices! Is it better to invest your money in the stock market or in buying goods? Do they prefer to use fast ships with low tonnage or slower ships with larger holds? Whatever the players choose their strategies will influence those of their opponents.—description from the publisher

Kings of Air and Steam

Kings of Air and Steam

Rating: 6.9 | Players: 2–7

Game Type:

Strategy

On the cusp of the twentieth century America is the undisputed land of industry. Factories fire their machines twenty-four hours a day and demand is skyrocketing in the cities. A small but fierce rivalry of shipping barons must manage their amazing airships and the extensive railroad system in order to get goods to the cities before the demand is met by someone else. Anyone who can't stay competitive will be left with nothing but dust in their coffers!The process is simple: Factories produce the goods (machinery textiles chemicals food and luxuries) that are coveted by the city folk. Airships – forbidden from landing in the cities but capable of carrying cargo over great distances – must be used to gather those goods and deliver them to depots along the rail network. Trains then haul the goods to the cities that want them earning cash for the competitor who gets there first! Will you be the King of Air and Steam?Kings of Air and Steam spans five rounds and at the beginning of each round players plan their Airship flights using four of their movement cards. When everyone is ready everyone reveals their first planned card. According to the turn order and movement limits of their cards players move their Airships then take an Action; Actions include Building Depots Upgrading your Airship or Train Shipping Goods by rail and Soliciting Funds from the bank. When all players have acted the second planned cards are revealed and so on through the four planned cards until all players have finished carrying out their plans for the round. All the while players must keep aware of the rising values of the different types of Goods and try to get the most-valuable Goods from the specialized factories that produce them to the cities that want them. At the end of the game the player with the most money and the greatest shipping network will be declared King of Air and Steam!Kings of Air and Steam includes seven teams of characters each with unique powers to give them a competitive edge and a modular game board that makes each game a different experience.

Wormholes

Wormholes

Rating: 7.1 | Players: 1–5

Game Type:

Family

In a peaceful galaxy a new technology has been invented: wormholes. They allow ships to warp from one point to another which opens up countless possibilities for commerce and travel. As the captain of a passenger spaceship newly equipped with a wormhole fabricator you can make some serious space bucks by building a robust network of wormholes. Link the farthest reaches of space while delivering passengers to become the most successful captain in this golden age of spacefaring. It’s time to bend space and go fast.In Wormholes players collect passengers from planets each of whom have specific destinations they aim to reach. However this pick-up-and-deliver process can be quite different once you establish wormholes between different points of the galaxy — and like any good business your service can be used by other players...at the cost of a few points.—description from the publisher

18Lilliput

18Lilliput

Rating: 7.1 | Players: 1–4

Game Type:

Strategy

In 18Lilliput players try to build up the best railroad network by using action cards to get richer than the other players.Every player starts with a railroad corporation and a character that gives them a special ability during the game. The game is limited to eight rounds of play and every round each player may select two action cards from a common pool to undertake activities on behalf of their railroads. These actions include laying new track upgrading track buying trains buying new shares or opening a new company or simply getting money into one's personal cash or into a company's treasury.After the action selection phase each company runs its trains and earns money which can be withheld for future investments (trains track railheads) or paid out to the shareholders. This decision will influence the share price value of the company in question.At the end of the game players sum their cash on hand with the value of their shares and whoever has the biggest total wins.18xx players will find a lot of used and tried mechanisms as well as many new elements mingled into a quick and exciting card game.—description from the designer

Free Ride

Free Ride

Rating: 7.1 | Players: 1–5

Game Type:

Strategy

Around the end of the 19th century a growing network of railway lines was built in Europe allowing people to travel to the major cities to visit beautiful structures influenced by Art Nouveau and Historicism.In Free Ride you are one of several people in charge of building railway lines connecting the cities in Europe and carrying passengers to those cities. The game board shows 45 cities connected by a network of potential routes and all railway lines built will be one of three types: lines owned by you lines owned by fellow players and state-owned lines. When you travel along railway lines you pay nothing to travel on your lines and state-owned lines. To travel on a fellow player’s line however you must pay them 1 coin which converts their line to state-owned. From then on traveling on that line is free for all players. As coins are limited you should carefully balance the building of your lines with the conversion of fellow players' lines to state-owned lines.Where do you want to build? At the start of play each player drafts part of a travel route. Multiple travel routes are available for choosing and each travel route consists of three cards. When you choose a route you take either the first and second cards or the second and third cards as your starting and ending point (in that order). Return the unchosen card of that route to the box.Once the third deck is empty you can either withdraw from the game with uncompleted routes (returning those cards to the box) or keep taking turns until you finish all your routes at which point you immediately gain 1 coin and withdraw. In either situation you earn 1 coin (and do nothing else) on each subsequent turn. Once all players have withdrawn you tally your score earning 3 points for each coin 5 points for the first card you have of a city and 2 points for each other card you have of a city. (Each of the 45 cities appears once in each of the three decks.) Whoever has the most points wins.Free Ride also offers a difficult solo challenge!

TOKYO METRO

TOKYO METRO

Rating: 7.3 | Players: 1–5

Game Type:

Uncategorized

In TOKYO METRO players take on the role of private investors looking to build up stations across Tokyo speculate on train lines and comprise a shared network to benefit multiple parties. The core of the game is built around worker placement which opens up three possibilities:With route planning investing speculating area control and a real replication of the Tokyo area TOKYO METRO brings a heavy economic twist to the TOKYO series!—description from the publisher

Ships

Ships

Rating: 6.8 | Players: 2–4

Game Type:

Strategy

Ships deals with the history of shipping from the time of the Phoenicians to the modern era. The game is divided into three ages marked with different ship types. The first age is that of the galley followed by the age of the galleon then finally the steamship age. The board combines a track showing the development of ships similar to that in Automobile with a map of Europe and an area representing the rest of the world.Your turn is divided into two phases. In the first phase you choose to either conduct commerce (such as selling goods taxing locations or improving your warehouse) or take a card selecting one from seven on display; the cards vary in their effects granting money victory points or special actions.In the second phase you choose whether to place a ship move a ship or retrieve ships/merchants. When you place a ship you do so in either the merchant box or the warship box in one of eleven levels. A merchant allows you to place a merchant cube on the board giving you one or two goods counters to place in your warehouse. A warship lets you take control of a location at the cost of one food goods counter.Once all of your ships are on the board you can either move them (paying money to advance its level and take the associated action) or retrieve it from the board so that you can place it elsewhere later. As ships are placed in a level the cost of placing in the next level reduces — until finally somebody is willing to pay the cost to place in that level (which earns bonus points and possible additional income). When a ship is placed in the first galleon level galleys become redundant; similarly someone placing in the first steamship level makes galleons redundant. During the galleon and steamship ages you can pay extra to move more ships so having money in hand gives you a greater range of options and allows you to use your fleet more efficiently.When placing ships you can initially place only in 1 locations which are grouped around the eastern Mediterranean Sea. Once someone pays to move to a 2 location which are grouped around the western Mediterranean that area opens to others with the other areas being Northern Europe (3) the Americas (4) East Indies (5) and the Pacific (6). As soon as a new area opens players score points for merchants and control discs in the present area with the points earned being the same as the number of the area.Ships includes six types of goods: food oil metal wine cloth and spices. Each has a monetary value as well as a special power. Food can be used to take control of locations thus building an empire. Oil can be used to gain extra actions. Metal helps to advance your ships along the outer track. Wine can be converted to goods of a lower value. Cloth can be converted to victory points while spices have the highest monetary value. You have to decide whether to cash your goods in for money or use their power.NOTE: this description is out-of-date.

Santa Cruz

Santa Cruz

Rating: 6.7 | Players: 2–4

Game Type:

Family

Santa Cruz is played in two independent rounds in which players build homes churches and lighthouses on the island while also developing valuable resources.Players each start with a hand of cards comprising traveling cards and scoring cards. They then explore a board showing three islands which have tiles laid face-down representing buildings and places such as churches and lighthouses. On a turn players must play either a traveling card to explore and place buildings in their color or play a scoring card to score a particular type of building resource or other game condition for all players. Spaces near the central volcano are more valuable but are vulnerable to a negative eruption scoring card.If that volcano does erupt the magma might clear away the buildings already constructed. Bad luck? Well use your experience from the first round to build better in the second. You won't make the same mistakes a second time will you? Concentrate on the further colonization of Santa Cruz and score while you can!

Foothills

Foothills

Rating: 6.9 | Players: 2

Game Type:

Strategy

The men who built the railways arrived with sound boots and got their shovels on credit; they were issued tickets in payment for their work which could be spent at the Tommy Shop or (more likely) on beer! As a ganger or foreman you are responsible for your own team of navvies as they travel through Mid and North Wales: digging the track beds laying the rails and occasionally helping a passenger or two along their way. Foothills lets you participate in grand-scale railway construction while paying attention to the small details; manage your navvies' work carefully and you should be able to let them go to the pub at the end of the day.Foothills is a tactical and intriguing two-player card game from new designer Ben Bateson and the designer of Snowdonia Tony Boydell. Using your five action cards cleverly collect resources remove rubble build track and stations and use the action spaces you unlock all the while collecting more victory points than your opponent. In the end the player with the most victory points wins!—description from the designer

Mistwind

Mistwind

Rating: 7.7 | Players: 1–5

Game Type:

Uncategorized

In the newly explored frontiers of the Mistwind Islands bustling cities are filled with hard working townsfolk from fungus farmers to deep mist divers. Transport whales are seen soaring above the thick mist transporting citizens and cargo from port to port. Mistwind is growing rapidly and our leaders are looking to connect with neighbouring nations to expand trade networks that will be beneficial for many years to come. You are the head of a trade company with a chance to make a name for yourself. You've trained your transport whales well and now you need to gather resources to build your outposts and maximize your network efficiency while keeping up with the supply and demands of the local capitals.Mistwind is a strategic game of building networks and meeting the demands of each nation. Players will gain resources to build outposts or train transport whales gather and deliver cargo to fulfill territory demands and complete networking contracts with neighbouring nations in an effort to become the most Trusted Trader in Mistwind.Players will have a hand of action disks numbered 1-5 but at the beginning of every round you must choose one to discard and not use for that round. The game board will have 4 sections each with their own spots numbers 1-5 where players will play their matching numbered action disk. Each spot on the board only allows one action disk. Players take turns placing their action disks until each player has used all 4 disks thus ending the round. The game consists of only 4 rounds so players must choose carefully when and where to spend their actions to maximize their turns.Players will earn points from among other things completing network cards delivering resources to capitals and overall majority of Demand Tokens from each region. The player with the most points wins!-description from publisher

1987 Channel Tunnel

1987 Channel Tunnel

Rating: 7.3 | Players: 2

Game Type:

Strategy

Categories:

For centuries the relationship between Britain and France has been marked by wars and rivalries but also by mutual alliances. Both societies have a markedly different conception of Europe but an intense commercial relationship that allowed them to work together in a common interest: the construction of the Channel Tunnel.In 1987 Channel Tunnel you get to put yourself in command of a team of builders from Britain or France to unite the two countries under the sea! In this competitive two-player game you need to lead your team of workers develop technology and seek funding to bring the tunnel boring machine to the meeting point at the heart of this epic engineering feat. When the center of the tunnel length is reached players earn points based on how far have they developed their technology tracks which cards they have and whether they haven't deviated with their machines too much.When taking an action during the game players play part of their tower of colored discs to perform it. This action won't be available for the rest of the round unless someone plays a taller tower (with more discs) on it. As soon as both players pass return the discs to the bag then start a new round.

Papà Paolo

Papà Paolo

Rating: 6.9 | Players: 2–4

Game Type:

Strategy

Description from the publisher:Papà Paolo brings you to the beautiful city of Naples birthplace of one of the world's favorite dishes: pizza.In Papà Paolo 2 to 4 players compete to deliver the most pizzas to the hungry customers of Naples. To do this you must outsmart your rivals by being a clever investor bidding on the right city tiles and creating your own little district of Naples.Over the course of five game rounds players first have to plan their actions carefully choosing whether they want to invest in new pizzerias make express deliveries get sponsored by the bank or decide to expand their district. Once all players have used up their action tokens players get rewarded by receiving Lira which they can then use in a bidding phase to determine how many deliveries you can make and how many pizzas you can deliver. Once you deliver pizzas to your hungry customers they reward you by boosting your abilities making each action more powerful as the game progresses. Every decision counts but Papà Paolo is a very accessible game which will charm players of all ages alike.

Getaway Driver

Getaway Driver

Rating: 6.5 | Players: 2

Game Type:

Thematic

Following in footsteps of classic movies like Bullitt The Italian Job and The Fast and the Furious Getaway Driver puts you in the driver's seat in a reckless car chase out of town. Getaway Driver is a fast and frantic asymmetric game for 2 players.Play as the Driver - a daredevil motorist with the skills to pull a variety of crazy stunts - racing to get out of town. Or play as the Police - armed with a battalion of equipment and vehicles and the city itself - working to catch the Driver before they escape.Each turn the Police secretly build out the city and move their vehicles working to corner the Driver and steer them towards the areas of the city that expand the police force. The Driver burns through their stunt cards picking up stashes along the way. If the last city tile is placed the Driver escapes out of town. However if the police increase the pursuit meter to its final space the Driver is caught.-description from designer

Scorpius Freighter

Scorpius Freighter

Rating: 6.9 | Players: 2–4

Game Type:

Strategy

It's been almost one hundred years since the Scorpius system was settled. Over the decades the Government has taken control of everything. Tens of billions of Sentients live in Scorpius with no hope of advancement no hope of escape — except that not everyone in the Government toes the line.Some still believe in freedom. A few bold freighter captains use the system against itself handling their sanctioned job duties...as well as a lot of extracurricular activities like smuggling restricted medicines passing censored information and facilitating transactions below the Government radar. They are fueling the revolution.And the revolution is coming.In Scorpius Freighter you are a rebellious freighter captain smuggling goods and information to thwart the oppressive government.

For Sale Autorama

For Sale Autorama

Rating: 7.2 | Players: 3–6

Game Type:

Family

For Sale Autorama is a quick fun game about buying and selling vehicles: cars motorcycles RVs semi-trucks etc. During the game's three distinct phases players first bid to hire advisors with those advisors then assisting them in the other two phases of the game when the players purchase several vehicles then attempt to sell them for the greatest profit possible.—description from publisher

Rolling Freight

Rolling Freight

Rating: 6.8 | Players: 2–5

Game Type:

Strategy

Rolling Freight is a route building and cargo shipping game in which dice represent each player’s resource pool. Players spend these dice to purchase and complete rail contracts deliver cargo and improve their companies’ competitive abilities. Who can build the best rail network and deliver the most profitable goods? Get rolling and find out!Players begin the game with a pool of six dice with multi-colored sides. On each turn a player can spend his or her dice to purchase contracts construct rail links build switching stations purchase improvements and deliver one cargo of passengers or freight. Unused dice can be converted into stockpile markers for future use. By purchasing improvements players can gain more dice with special abilities become more efficient at laying rail or stockpiling dice or increase the points they receive when other players deliver cargo over their rails. Bonus points are awarded for delivering passengers quickly or delivering freight over long distances.The large two-sided colorful board has two maps. The western U.S. map from the California gold rush era is designed for 2 – 4 players. With many double-track routes this map allows newer players to effectively plan their networks and maximize deliveries. The southeastern U.S. map depicting the late Nineteenth Century has only single-track routes that are significantly interwoven. This provides more advanced strategic options and is intended for 3 – 5 experienced players.

The Ruhr: A Story of Coal Trade

The Ruhr: A Story of Coal Trade

Rating: 6.9 | Players: 2–4

Game Type:

Strategy

In The Ruhr: A Story of Coal Trade the second game of Thomas Spitzer's historic coal trilogy you are transported to the Ruhr region in the 18th century at the beginning of the industrial revolution. Coal after being discovered in Haspelknecht is in high demand as cities and factories throughout the region are in need of this coveted resource. The Ruhr river presented a convenient route of transportation from the coal mines. However the Ruhr was filled with obstacles and large dams making it incredibly difficult to navigate. Trade coal for valuable upgrades and plan your route to victory along the Ruhr!In more detail the players transport and sell coal to cities and factories along the Ruhr river in the 18th and 19th centuries. By selling coal to cities and factories players acquire unique progress markers. In the beginning players have access only to low value coal. By selling coal to certain locations players gain access to high value coal. In addition to selling coal the players build warehouses build locks and export coal to neighboring countries in the pursuit of the most victory points.This game an updated version of Ruhrschifffahrt 1769-1890 includes the standalone expansion The Ohio: 1811-1861. In this game players transport and trade goods along the Ohio River during a time when Ohio was granted statehood and became heavily populated as its industries flourished. The Ohio is played in a manner similar to The Ruhr but with new and additional elements.

Yardmaster

Yardmaster

Rating: 6.3 | Players: 2–5

Game Type:

Family

The freight is rolling into the yard and it's up to you the Yardmaster to organize and manage it making sure everything is where it's supposed to be and readying the trains for departure.In Yardmaster 2-5 players compete to build trains comprised of railcars of different goods and values. However players are restricted in connecting railcars of only the same value or good type so if you grab a railcar you can't use it needs to wait in your sorting yard until it can legitimately hook up to your train.Five cargo cards provide bonus actions during play such as paying less for new railcars or drawing free cargo cards. The first player to reach 16 points in a 2-3 player game or 18 points in a 4-5 player game wins.

The Transcontinental

The Transcontinental

Rating: 7.2 | Players: 1–4

Game Type:

Uncategorized

In 1871 with Canada only four years old the Prime Minister calls for a massive undertaking: a transcontinental railway to link the established eastern provinces with the newly-added western province. Between them lay the vast undeveloped interior. It would be a nation-defining project opening up the resource-rich Canadian shield the fertile prairies and the breathtaking Rocky Mountain Cordillera shaping not only the economy of the young country but its identity as well.The Transcontinental is a medium-weight Eurogame with worker-placement and pick-up and deliver mechanisms about the development of the Canadian transcontinental railway.Players are contractors who work to complete the railway. They send out telegrams along a linear worker-placement track — reserving those action spaces for themselves — then take turns in telegram order loading and unloading to a shared train that travels across the country. Players can use these resources to complete developments ranging from lumber mills and farms to cities and national parks or they can use the resources to bid to extend the railway. Powerful one-time-use ally cards themed around a rich and inclusive cast of Canadian historical figures allow players to make powerful combined actions.—description from the publisher

Junk Orbit

Junk Orbit

Rating: 6.9 | Players: 2–5

Game Type:

Family

Space — the final junkyard. Good thing one planet's trash is another planet's treasure! In Junk Orbit you're captain of your own scavenger ship picking up space junk and transporting it to any city that will take it. Launch your junk ... uh *cargo* ... out of your airlock to propel your ship! Race to deliver your cargo as you navigate the orbits of nearby planets and moons! It's astrodynamics for fun and profit! On your turn carry out these three steps:1. Launch junk — Choose any one junk tile in your cargo hold and move it away from your ship (clockwise or counter-clockwise your choice) a number of spaces equal to its numeric value. If it reaches its destination city this way you have made a remote delivery. Otherwise it simply comes to rest after moving its full distance. It is also possible to hit an enemy ship with launched junk causing that opponent to discard one junk tile from their cargo.2. Move ship — Your ship must now move the same distance that your launched junk did but in the opposite direction. When your ship reaches a transfer point between location boards you may choose to switch orbits. If you do your ship changes direction (from clockwise to counter-clockwise or vice versa) as it enters the new orbit. If the space your ship lands on is the destination of any junk in your cargo you have made a direct delivery.3. Pick up junk — After moving your ship pick up all junk tiles present in your current city adding them to your cargo hold. Then refill your current city with one new junk tile from the corresponding stack (e.g. if at a Mars city refill from the Mars stack).Each player has their own ship with a unique ship power that breaks the rules above in some way. The end of the game is triggered when a city cannot be refilled because its stack is empty. When this happens every player gets one final turn then players tally the values from all of their delivered junk tiles and whoever has the highest total wins.

City Tycoon

City Tycoon

Rating: 6.5 | Players: 2–5

Game Type:

Strategy

Game description from the publisher:In City Tycoon players assume the role of businessmen investing their own capital in expansion of the city. Their main purpose is to increase the standard of living and thus the happiness of its citizens. They have within reach a whole range of projects that the city council wants to achieve but which lack the funds. By skillfully selecting plans using available space and deciding which projects their money should be spent on they will be expanding the city and competing for the title of the most people-friendly company.During play the game board is expanded by players laying down tiles with each tile representing a piece of the city a district that might need to be provided with electricity or water in exchange for receiving some benefit. Some of the tiles require a supply of luxury goods; others generate them; others give only points of happiness such as the hospital.Resources are common and each of them can be bought by players from power stations and waterworks. These resources however are not unlimited and their use must be well planned. Keep in mind too that you must pay opponents when transporting raw materials through districts they own.Game play in City Tycoon passes through four stages and in each of them the buildings get larger and more impressive while at the same time requiring more resources and giving better benefits. Players quickly notice the relations between them and may choose several possible strategies to develop their investments for example focusing on making money constructing scoring buildings to the exclusion of all else. Each of these strategies has its pluses and minuses and the actions of other players might force you to expand in new directions and change your tactic.

Terminus

Terminus

Rating: 7.2 | Players: 1–5

Game Type:

Uncategorized

Your transit company has been hired to construct subway tunnels and stops connecting the districts of the city. Will your project stay on track or will it go off the rails?Terminus is a resource management and subway development game for 1 - 5 players featuring a rondel and variable marketplace.During the game players will circle the city taking actions to:-Purchase developments upgrades and materials -Lobby Projects and Agendas -And build stops and rails for their subway linesWhile the economy shifts and resources become more scarce players must try to outwit each other and earn prestige by fulfilling public project objectives and their own private agendas.The player who's earned the most prestige wins the game!—description from the publisher

Sand

Sand

Rating: 6.8 | Players: 1–4

Game Type:

Strategy

Categories:

People refer to this vast place only as the desert since no one remembers what was here before. The golden age of human beings has long passed. Now there is only sand and the only hope is in the humidity.Travelers cross the desert that stretches from the slopes of the Akaishi Mountains to the cliffs of Seaclaw. Half-ruined ancient cities are home to the last human communities struggling to survive by foraging for what little green remains standing. These desert travelers transport goods on the backs of their caterpillars. Although their only goal is to make as much money as they can at the same time and in a more or less deliberate way they are helping to bring life back to the desert by carrying small plants from the artificial greenhouses of the cities to the most remote corners of this ocean of sand.Designed by Ariel Di Costanzo and Javier Pelizzari and illustrated by Ernest Sala Sand is a game with a main mechanism of pick-up-and-deliver that can be enjoyed alone or in groups of up to four players in games of about 120 minutes long. Players have to earn as much gold as possible after six rounds (five in a four-player game) to win.In Sand players put themselves in the shoes of these intrepid desert travelers who travel the paths of the board and visit the different towns. They collect goods to take them to other places and thus earn gold for the transport service. They cross the dunes on the backs of their faithful caterpillars which cared for will grow and help players complete their tasks more effectively. Along the way they will be joined by helpful companions and be entrusted with missions that if completed will bring good benefits at the end of the journey. Help the plants take root again and perhaps there is still some hope for this desolate place...—description from the publisher

Ruhrschifffahrt 1769-1890

Ruhrschifffahrt 1769-1890

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

Until the second half of the 18th century most people thought that larger barges could not navigate the Ruhr River. However the convenient route meant that attempts were conducted to transport the coveted coal resource along the river at the beginning of the industrial revolution. The first coal barges reached Kettwig in spring 1770. A little while later barges reached the Rhine mouth at Ruhrort. The empty barges were drawn upstream by horses afterwards.However the Ruhr was not generally navigable in this time. Large dams at mills and low dams for fishing were common. At these spots the coal had to be transferred from one barge to the next. This decreased the quality of the coal considerably – sometimes only coal dust reached Ruhrort. Only the building of 14 locks between Witten and Ruhrort changed this.The Ruhr remained an important route for coal until the end of the 19th century. At that time the railway superseded it.In Ruhrschifffahrt 1769-1890 2-4 players transport and sell coal along the Ruhr river in Germany as profitably as possible. Progress markers are helping them. The position of each player's Ruhr barge is most important; the player furthest upriver is allowed to conduct his action first in each phase of a game turn.

18OE: On the Rails of the Orient Express

18OE: On the Rails of the Orient Express

Rating: 8.1 | Players: 2–8

Game Type:

Strategy

18OE: On the Rails of the Orient Express is a monster 18xx game covering entire European continent. There are five types of companies - Private Minor Regional Major and National.As in every 18xx game players invest in railway companies by buying stock with the majority stock holder of each company deciding how the company acts on the game board. Depending on companies' actions value of stock changes and players might receive dividends for stock held. The winner is the person with most money after adding the value of his stock holdings.This game is notable for its size that is rivaled only by 18C2C. The focus of the game is making the Orient Express run - having a train travel from one of the western capital cities to Constantinople.While the full game takes 12 hours to play shorter scenarios are included that take 4 and 6 hours each.

Yinzi

Yinzi

Rating: 7.5 | Players: 2–4

Game Type:

Strategy

China experienced the greatest economic expansion in its history during the Ming dynasty (1368–1644). The silver trade between the Americas and Europe and onward to China had a profound effect on the world economy – it may be considered the beginning of a global economy.In China social mobility led to the growing of cities especially in the lower Yangtze area which was at that time responsible for the main production of wheat for the whole country. In addition to wheat and rice other crops like tea fruits and sugarcane were grown on a large scale. Immigrating peasants changed their profession to become merchants and artisans. Many people from the countryside were employed in private or state run factories producing commodities like paper porcelain refined sugar or silk textiles.Trade and commerce thrived in this liberalized economy and was aided by the construction of canals roads and bridges by the Ming government. Ming China saw the rise of several merchant clans who owned large amounts of wealth.In Yinzi — yínzi meaning silver — the players represent merchant clans developing parts of China in the late Ming period in the early 17th century along the last 200 km of the Yangtze river before it reaches the China Sea.The players plant crops sell goods to the rural or urban markets develop raw materials build and upgrade factories and sell their goods to ships already waiting in the port. In order to reach the port the players need to improve their river transport capabilities along the Yangtze.

Aeroplanes: Aviation Ascendant

Aeroplanes: Aviation Ascendant

Rating: 6.6 | Players: 3–5

Game Type:

Strategy

Game description from the publisher:Aeroplanes: Aviation Ascendant explores the dawn of commercial aviation an exciting era between 1919 and 1939. Experience the difficulties and triumphs of commercial airlines in Europe pioneering airports and service in continental Europe and around the world!Aviation spurred the growth of intercontinental travel and airlines struggled to dominate the regions of the globe that they served.Rapid technological advances in planes play a vital role in this development as you compete to purchase newer more efficient aeroplanes build airports and move passengers around the globe. Earn bonuses and prestige for being the first to fly to North or South America and win by maintaining the most airports around the world and by running your airline profitably.Can you balance your investment in aeroplanes customer service and routes well enough to become the premier airline of the era? The fate and future of air travel lies within your hands!

Echidna Shuffle

Echidna Shuffle

Rating: 6.7 | Players: 2–6

Game Type:

Children's

Echidnas pick up bugs and deliver them to their home stumps in the family-friendly game Echidna Shuffle.In more detail players move the twelve echidnas from leaf to leaf picking up bugs in their color from their pick-up leaf and moving them to the three matching-colored stumps. But the forest floor is a traffic jam of echidnas that have to be moved out of the way before you can get there. The first player to deliver all three bugs wins.—description from the publisher

Age of Rail: South Africa

Age of Rail: South Africa

Rating: 7.7 | Players: 3–6

Game Type:

Strategy

Age of Rail: South Africa title #4 in the Iron Rail series by Capstone Games is a new version of 2011's South African Railroads which was an extensive re-development of Pampas Railroads' sister game Veld Railroads. Your goal is to have more money than anyone else and you earn money by holding shares and getting dividend payments from railroad companies.After an initial auction for the first shares of these companies players take turns choosing from one of four different actions: build track develop settlement offer stock and pay dividends. These actions are limited; only one dividend action exists for example so when a player chooses this the action remains blocked until that player's next turn at which time they must choose a different action. Two offer stock actions are available and three develop settlement actions; build track is an unlimited action and can be repeated on the next turn.When players buy stock the spent funds go into the company's treasury and can be used to build track. By developing settlements you increase the value of stations and a railroad's income increases when it links to stations. When dividends are paid the company's income is divided by five (the number of shares) and paid to the owner of those shares which might be the company if not all the shares have been offered.After the sixth dividend the game ends — but that final divided includes bonuses based on the number of company links and is paid out solely based on the number of shares issued not all of the shares in existence.

The Old Prince 1871

The Old Prince 1871

Rating: 8.3 | Players: 3–4

Game Type:

Uncategorized

Construction began on the Prince Edward Island Railway (PEIR) in 1871 … the rest is a financial catastrophe. Criticized as the most crooked railway in the world (both physically and financially) Prince Edward Island was nearly at a full economic collapse within a year.In 1873 Prince Edward Island dumped the PEIR onto Canada and joined the Canadian Federation. The years that followed showed an economic boom for the island and the railroad operated until the 1980s.This game is not attempting to recreate the history of the island but borrows its history and geography to explore a new narrative about the island’s Old Prince Edward Island Railway.

The Grand Trunk Journey

The Grand Trunk Journey

Rating: 7.6 | Players: 2–4

Game Type:

Uncategorized

In The Grand Trunk Journey players represent managers of various railway companies delivering goods to four ports and twelve cities in Eastern Canada and the U.S.To do this they use cards that consist of rail equipment and locations to move their train between those locations to pick up and deliver the goods in supply and demand. This movement of their trains is recorded on the time track which indicates how many day players are spending for actions. Efficiency is important as is the ability to deliver specific goods just in time to certain destinations.Who will manage their railway most successfully?The Grand Trunk Journey bears the label The Griffintown: Series #1.—description from the publisher

Get on Board: Paris & Roma

Get on Board: Paris & Roma

Rating: 7.0 | Players: 1–5

Game Type:

Uncategorized

Categories:

Who will have the best Metro line? Organize your passengers' trips across the most romantic cities in the world! Feel free to double up with other players and create connections that will earn you even more points.Over multiple rounds in Get on Board: Paris & Roma you reveal a new route card then plot the ideal route to cross off the best passenger and place spaces. Complete your objectives and try to get the most points!

Clinic

Clinic

Rating: 7.0 | Players: 2–4

Game Type:

Strategy

You are the rich owner of a large field near New York where health needs are more important. Your goal is to build the most efficient hospital in three dimensions in order to get the most popularity. You will manage the construction of the building from scratch as well as the installation of new services and the recruitment of the best doctors nurses and administrative staff that align with the arrival of new patients. You will also be attentive to the well-being of patients and not forget that time is also money when competing with neighboring hospitals...Each turn in Clinic players take three actions — building in different modules; hosting patients; hiring doctors nurses and staff — by playing one card. Each cube that enters the clinic comes with a car that needs to be parked leaving less space for the hospital being constructed! During the game you'll move patients doctors nurses and staff in the 3D structure as efficiently as you can in order to save time with doctors and nurses tending to patients as long as their colors (indicating both training and illness) match. By taking care of patients you receive money which lets you pay fees salaries and maintenance as well as buy popularity points.During an administrative phase uncared for patients grow sicker new patients enter the pre-admission room doctors become less knowledgable about the diseases they face and new doctors and nurses become available from their schools. In the end the player with the most popularity points and least time spent during the game wins.

Lisbon Tram 28

Lisbon Tram 28

Rating: 7.1 | Players: 2–4

Game Type:

Family

A love letter to the city of Lisbon.Lisbon Tram 28 is a game in which you travel through Lisbon with this iconic tram pick up passengers and take them to visit some of the city's monuments.Handle your tickets strategically so that you can move your tram around Lisbon's historical area. Set the best route so you can get the right passengers to the most valuable monuments. Optimize your tram's space unlock bonuses that will improve the way you can play during your turn and connect the tickets from the monuments you will visit.You receive points via the cards from visited monuments and the connected tickets and whoever earns the most points wins.—description from the designer

Tramways Engineer's Workbook

Tramways Engineer's Workbook

Rating: 7.2 | Players: 1–2

Game Type:

Uncategorized

Tramways Engineer's Workbook is a board game released in 2018 with minimalist components:In solo play this is a book of puzzles; each puzzle adds a new rule and you have to match the different goal within a given number of rounds. In duo play the game becomes a competitive pick-up-and-deliver game with different victory conditions. In both configuration you draw lines on the left side of the book which shows a grid map and you use tickets on the right side to perform actions.The entire book has a legacy feeling since at the end of the book you will play with ALL the rules of Tramways another game from the same author. Open the book and draw lines to match the goals...—description from the designer

Seven Bridges

Seven Bridges

Rating: 7.4 | Players: 1–6

Game Type:

Uncategorized

Come explore the European city of Königsberg and learn about the logic puzzle that made its bridges famous!Seven Bridges is a roll-and-write dice drafting game in which players explore the historic city of Königsberg by colouring in connecting streets on their map. Points are earned by seeing different parts of the city but the various ways to earn these points are only unlocked by crossing the city’s seven bridges.Six dice are rolled at the beginning of each turn and each player drafts the roads from one of these onto their map. Should they select the one that lets them travel furthest or the one that points them in the right direction? After five rounds the player who tallies the most points wins!Seven Bridges stands out from most other roll-and-write games because it includes a map of a real-world city created by a professional cartographer! The elements of the game itself have been cleverly ‘superimposed’ onto the map as an overprint a technique once used to update or repurpose outdated maps.

Crossing Oceans

Crossing Oceans

Rating: 7.1 | Players: 2–4

Game Type:

Uncategorized

Featuring fifty historic ships Crossing Oceans revives the golden era of ocean liners at the turn of the 20th century. Ever larger and faster steamships revolutionized maritime traffic. Daring shipping companies opened steamship lines to the major ports worldwide. Modern steel juggernauts replaced traditional sailing vessels and competed intensely for dominance on the shipping routes.Build yourself a thriving merchant fleet and guide it to economic prosperity. Acquire the most modern steamships on the market and take over the precious ports from your rivals. Build an extensive network of trading posts and coal bunkers to expand the capability of your fleet. Make use of diverse options to carry out lucrative transports and win the prestigious Blue Riband of the North Atlantic.Crossing Oceans picks up the theme and some elements of the 2017 board game Transatlantic composing an entirely new game on a large historical map.During their turn a player can put a ship on the board or take a contract use contracts in three different ways (optional) and choose an action on the rondel. (The main difference in this design is that it's a rondel game not a card-driven game.)

Wayfinders

Wayfinders

Rating: 6.4 | Players: 2–4

Game Type:

Uncategorized

Engines purring goggles down — the seaplane is set for take-off! Welcome to the whimsical world of Wayfinders in which intrepid explorers race to chart new paths through the skies.You will need to think on your feet and outfit your planes with the right gear to arrive safely — but building hangars on islands and stocking them with parts can help you zip around with ease! Be sure to be keen in your planning and you will unlock the charms of the islands. Wheels up — adventure awaits!—description from the publisher

Bark Avenue

Bark Avenue

Rating: 7.1 | Players: 1–5

Game Type:

Family

Bark Avenue is a competitive route optimization pick up and deliver game centered around a day in the life of a dog walker in upper Manhattan. Players balance walking several dogs at once with competing needs - including walk length preferred activities bathroom breaks and compatibility with your other dogs.You will be challenged with solving the puzzle of returning dogs on time and determining which dogs to walk next! In between walks use public transportation to your advantage to position yourself for the best walks.As you progress in your dog walking career your good ratings will unlock new abilities such as walking more dogs simultaneously going off leash at the dog park and taking more end-of-turn actions including pickups and activities like visiting pet shops. Be wary of returning dogs late because you could lose out on most the pay!At 45 minutes - 1 hour this Gateway+ game is targeted at all players and pulls in dog lovers providing fun for new gamers and critical thinking and optimization problems for seasoned gamers.—description from the publisher

Undermining

Undermining

Rating: 6.4 | Players: 2–5

Game Type:

Family

In Undermining players dig for resources on an alien world making the best of the actions available to them to achieve short term goals (such as obtaining particular resources) while upgrading their Universal Mining Vehicles—UMVees—and fulfilling contracts in the long term. To win you need to earn more star bucks than anyone else and you earn those by completing contracts upgrading vehicles finding alien technologies and having resources on hand at the end of the game.Upgrading your UMVee also provides it with special abilities that can come in handy throughout the game.Undermining is a highly interactive game with player actions sometimes benefiting and sometimes impacting the future actions of others. Competition for resources is important of course but using open tunnel spaces to get where you need to go—and blocking those spaces from opponents—is also key. Players can still move through other UMVees but doing so costs battery power and managing your batteries—which allow extra actions—is another important aspect of playing well.Undermining comes with a double-sided game board with player interaction being significantly different from one side to the other. With a random layout of resources UMVee upgrades contract variability and one-off special bonuses from the finding of alien technology no two games of Undermining are ever the same.

Resafa

Resafa

Rating: 7.5 | Players: 1–4

Game Type:

Uncategorized

The game Resafa takes place during the 3rd century AD in the area of today's Middle East. Resafa now lies in ruins in modern-day Syria but at this time it was a fortified desert outpost that flourished as a stop along important caravan routes.In the game players represent merchants who travel on business trips and buy and sell goods in the various cities in the region. Resafa had no local sources of water so it depended heavily on large cisterns to collect the spring and winter rainwater to make the area habitable. Players build water tanks and canals to distribute that water where it is needed. In the cities they build workshops to help their businesses grow which will allow them to collect resources and camels. They also construct gardens between the businesses generating more resources and also victory points.The game is played over six rounds. In each round a player takes only three actions playing action cards in this tight and exciting game.—description from the publisher

The Great Race

The Great Race

Rating: 7.7 | Players: 2–4

Game Type:

Uncategorized

Place yourself in the 1930s at the wheel of your halftrack where you will experience the most incredible human adventure. It is more than a race. It is THE race.The Great Race will take you across continents to face countless dangers and difficulties. You may have to take reckless risks to finally cross the finish line to the cheers of the crowd.Your crew consists of mechanics scouts and an escort that you will have to mobilize to accomplish the impossible.Welcome to The Great Race adventure.

Rolling Stock

Rolling Stock

Rating: 7.3 | Players: 3–5

Game Type:

Strategy

Rolling Stock is a card game about stock and company trading. Players are investors buying private companies in auctions which they may later use for an IPO (to turn them into corporations) or sell to already existing corporations (to turn them into subsidiaries of that corporation). The majority share holder of a corporation controls its actions: issuing new shares paying dividends and buying more subsidiaries from other corporations players or an ominous foreign investor.The companies are transportation themed starting with the early Prussian railroad. As more companies are bought the scope of the game expands to Germany later Europe and ultimately even space. With expanding scope older companies become less and less profitable until they have to be written off eventually severely hitting the book value of their owner.As a pure card game Rolling Stock has no game board to simulate actual transportation. Instead networking effects are modeled by synergies between geographically adjacent companies that are subsidiaries of the same corporation. This simplistic model merely sets the stage for the trading of stocks and companies which is the heart and soul of the game.Rolling Stock is vaguely inspired by the 18xx series of games but it is clearly not a part of it. Obviously track building is missing entirely but even the stock market with all its superficial similarities turns out to be fundamentally different.Compared to the 18xx series Rolling Stock has extremely simple rules. Strategically however it is comparably deep and complex.

1828

1828

Rating: 7.9 | Players: 3–5

Game Type:

Uncategorized

Design-wise think of 1828 as 1830 with 16 companies 7 ranks of trains 4 rusting events money- and asset-losing mergers & an even more perilous stock market in 3-5 hours. So really not much like 1830 at all other than surface appearances.Designed on request by a friend for a game that would help teach second-order concepts in the 18xx.—description from the designer

Let's Make a Bus Route: The Dice Game

Let's Make a Bus Route: The Dice Game

Rating: 7.3 | Players: 1–2

Game Type:

Uncategorized

Categories:

In Let's Make a Bus Route: The Dice Game each player is a member of a bus company and creates bus routes by drawing lines on a map. You want to meet the needs of each client — tourists commuters local university students the elderly and parents with children — while also considering congestion and traffic conditions. Who can create the bus route that pleases the most passengers?In more detail the game lasts 24 rounds with you being the start player for half of those rounds. On a turn as the start player you roll the six white dice in the game then choose three of them with the other player taking one of the remaining three dice. With the die results you mark spots on the game board with an erasable pen to extend your bus route and pick up and drop off passengers. With bonuses you can re-roll dice or roll an extra black die. After deducting traffic (and other) penalties the player with the most points wins.The game includes two maps: On the City Map you must be mindful of the river as its bridges restrict your course at various points of the map. On the Mars Map you can warp from one corner of the map to one of the other three corners continuing your route across vast distances!Let's Make a Bus Route: The Dice Game includes a solo mode that features mostly the same rules. The challenge is that you play the game twice on the same map with different colored markers and re-using the same road in the second game causes traffic and negative points. How well can keep the routes separate to cover ground and make the most happy customers.

Starship Merchants

Starship Merchants

Rating: 6.5 | Players: 2–4

Game Type:

Strategy

4049: The galaxy hums with prosperity and peace two millennia after the dawn of space travel. But as mankind and its neighbors colonized the stars the burgeoning need for resources was apparent. One by one new geological discoveries revolutionized terraform construction and energy technology. The sub-temperature properties of the mineral Ice-9 allowed life-giving water to flow on uninhabitable planets. Crystallized Cobalt was accidentally found to be incredibly strong resistant to extreme pressure. And a single chunk of Deuterium could power a sprawling metropolis for a month!As a plucky entrepreneur you must explore the edges of space searching for precious minerals. Will you buy the fastest ship in the sector or hire the best pilot in the galaxy? Purchase the latest state-of-the-art gadgets invest in planetary refineries or pay off your rising debt? The cargo you haul could be worth fortune so grab your helmet and suit up! The cosmos and a mountain of credits call!In Starship Merchants each player runs a fledgling corporation looking to stake a claim in the lucrative mining business. Player will buy starships explore the galaxy and deliver cargo for interstellar credits all the while expanding their operations.Starting at the shipyard and ending at the dock players will move clockwise around the four quadrants on the board to complete an entire Business Cycle. During each turn a player either performs one action at the current quadrant or advances to the next performing an action there. As players take actions or advance they spread apart across all four quadrants while completing individual Business Cycles.The Shipyard is where you can buy a speedy scout or a heavy load bearing tug. The Market is where Gear Pilots Refineries and claims can be purchased. In the belt starships are run by spending energy points to explore pickup mines or fly to another destination. The final quadrant is the Dock where delivered cargo is traded for credits.A player that ends his turn at the Dock with 100+ credits can declare the Final Run ending the game. But after completing the Final Run the player with the most credits wins!

Around the World in 80 Days

Around the World in 80 Days

Rating: 6.4 | Players: 2–6

Game Type:

Family

October 2 1872 Phileas Fogg is asserting that it’s possible to go around the world in 80 days. The gentlemen of the Reform Club have made a bet on his failure since they don’t believe this eccentric dandy could ever succeed! However the most troubling part of this story is the strange coincidence between the rash departure of Phileas Fogg accompanied by his loyal valet Passepartout and the theft of 50,000 pounds from the Bank of England!The first lady or gentleman to return to London wins the game. However since you left the British capital suspected of stealing from Her Majesty’s bank you will have to return to London without any Rumor cards and 10£ or less in your pocket (or rather in your hand) in order to prove your innocence in the eyes of the world! Players will quickly discover that moving too fast drains their wallet just as fast. To win you will have to alternate between cautious and ambitious advances waiting for the right moment to return to the city!Around the World in 80 Days is a beautiful and modern reimplementation of the first ever Spiel des Jahres winner (the most prestigious Game of the Year award in 1979) thematically revisited around the timeless and beloved novel of the same name by Jules Verne.

The Belgian Beers Race

The Belgian Beers Race

Rating: 7.1 | Players: 2–4

Game Type:

Uncategorized

Have a crazy race through Belgium and its breweries. Visit as many breweries as you can buy their beers and drink (with moderation) throughout a 3-days competition. Optimise your trips across the country: travel by bike by public transports or hitchhiking. Meet your opponents and drink with them but watch your blood alcohol level: hangovers and other obstacles await you.Ready to start? Go on your own Belgian beers race but do not forget: at the end of the 3 days be back at the Brussels Grand Place to celebrate and declare the winner! Alcohol abuse is harmful to your health drink it with moderation.You play the participant of a race through Belgium. Your goal is to visit as many breweries as possible (the points on the map) enjoy their beers buy them and return to the Grand Place in Brussels on time. Your different actions will earn you Victory Points (VP) and the one with the most accumulated wins.Goals will come to punctuate the game 4 are accessible to the turn of each player 4 others are predictable. Levels 1 will be things to do: visit a brewery in particular enjoy a beer of a certain type do a determined action … Levels 2 will be conditions to fulfill: to have beers of the 4 types in the backpack to have visited a certain number of breweries to have collected some bottles … The levels 3 are when the whole game has been available for all the players and must be filled at the end of the game to win the points: arrive sober arrive at the backpack filled …It is imperative to arrive on the Grand Place of Brussels at the end of the game … any delay will be heavily penalized by negative points in proportion to the accumulated delay.—description from the publisher

The Smoky Valley

The Smoky Valley

Rating: 7.7 | Players: 2–4

Game Type:

Uncategorized

The Smoky Valley is a heavy economic and industrial development game set around the Lachine Canal which is located in the Griffintown neighborhood in Montréal Canada.In The Smoky Valley you are an investor during the 19th century contributing to the standing of Griffintown as a key industrial area in North America by building and upgrading industries producing and transforming goods & shipping goods abroad.Besides these activities for the good of Griffintown and your own wealth you will also have to stimulate the development of the city to boost economic activities provide public services and increase the quality of life of citizens. If your actions are well received by the citizens and your popularity raises faster than your opponents you may even become mayor of the city. This office will offer you the chance to influence the city's development for the best of your interests - as well as your citizens' of course!Do you have what it takes to be remembered as the greatest builder of The Smoky Valley?

BUS

BUS

Rating: 6.2 | Players: 2–3

Game Type:

Family

You’ll need absolute effiency in this quick “Pick up and Deliver” game of balancing speed and maximum capacity. Don’t get too distracted dropping off passengers because your opponents might beat you to the bus stop or change your route through road construction!In BUS each player controls a bus card and will navigate it throughout the city grid. A player's maximum speed which is the number of street spaces he may move is 5. When a player stops at a Bus Stop he may pick up a customer card which contains 2 different customers. The customer card's point value directly correlates to the speed in which a bus' movement is reduced to when carrying the customer card. Once a bus moves through a space with a customers' destination the customer on the card is considered delivered. Two street tiles may be swapped if the construction space is used and a player may hold several customer cards for maximum efficiency. The end game is triggered once a player has completed 5 customer cards and the bus driver with the most points wins!Number 8 in the Pack O Game series.

18MS: The Railroads Come to Mississippi

18MS: The Railroads Come to Mississippi

Rating: 6.9 | Players: 2–4

Game Type:

Uncategorized

18MS is an 18xx game set in Mississippi and Alabama together with portions of adjoining states. Players invest in railroad companies in an effort to have the greatest net worth at the end of the game. This is determined by adding the cash holdings of the players to the value of the stocks each owns. The game consists of five Stock Rounds where players buy and sell stock in the various companies each of which is followed by two Operating Rounds where the various companies operate by laying tracks placing stations and buying and running trains.

Rolling Stock Stars

Rolling Stock Stars

Rating: 7.4 | Players: 2–6

Game Type:

Strategy

Do you love 18xx games but wish there was one with a shorter play time a more realistic and sophisticated stock market partnerships and more math? Then look no further! Rolling Stock Stars is an 18xx inspired card game that’s for financiers who want to take it to the next level - it’s a pure financial game with no map. Missing an auction by just one dollar can spiral your corporation into bankruptcy or lead to a hostile takeover.In Rolling Stock Stars players represent investors who purchase companies through auctions and later convert them to corporations. Subsidiary companies in corporations synergize with each other bringing in more income. Additionally each corporation has a unique power that allows you to explore a wide array of strategies. The game runs through transportation history starting from the early Prussian Railroads in the 1830s and eventually ending with airports.In order to stand the test of time you’ll need to manage your corporations with brutal efficiency. Make deals plan multiple turns ahead and account for every coin in Rolling Stock Stars!—description from the publisher

Dual Gauge

Dual Gauge

Rating: 7.1 | Players: 3–5

Game Type:

Uncategorized

The title Dual Gauge refers to the fact that there are two kinds of track - standard gauge and narrow. Standard is more expensive and more efficient while narrow gauge is cheaper and rather inefficient. These rectangular track tiles are laid across adjacent hexsides and all companies are able to utilize a shared track network provided they are connected to it. Different types of track will of course call for different types of trains. Stock purchases put funds in the company coffers and the company uses this money to pay for track. Trains on the other hand are paid for in stock value itself. Those trains can also be rusted by the purchase of newer models. Companies can also token station spaces on the map increasing their routes while potentially blocking access for rivals. These too are paid for in stock value by decreasing that value by an entire row in the game's capricious two-dimensional stock market.This is not only a game but a game system played on multiple maps. Each map has unique twists and a set of companies with unique asymmetric abilities. This base set gets the party started with two maps. Portugal is intended as an introduction to the system but asks players to contend with difficult mountainous terrain. The challenging Detroit map set in part of Michigan's Lower Peninsula finds players taking on debt to keep underfunded railroads afloat all with an eye toward reaching Chicago and its double-route bonus.—description from the publisher

Sunflower Valley

Sunflower Valley

Rating: 6.5 | Players: 2–5

Game Type:

Uncategorized

In Sunflower Valley you draw your own mountain valley based on the tactical use of a shared pool of dice. Spread your villages throughout the valley and connect them with railways to earn points. Meanwhile gain extra rewards for cheering up your villagers by cleverly planting sunflowers around the mountains. Remember that your villagers need enough sheep too! And there are other players out there competing for the most valuable dice so grab a pen and start drawing your valley in this creative strategy game!Sunflower Valley is a creative pen-and-paper world-building game. Score points by drawing icons in the colored regions on your drawing map by cleverly using the dice. The game ends when no free spots remain on any player's drawing map. The player with the highest score at the end of the game wins!

Rhodes

Rhodes

Rating: 6.6 | Players: 2–5

Game Type:

Uncategorized

292 BC the Colossus symbolizes the wealth of the Greek island Rhodes. Egyptian ships arrive in the harbor with gold. Greek farmers produce goods on their lands. To expand and develop they need income so they set sail to the harbor with goods from their lands. It is uncertain what the earnings for the olives grapes grain and goat milk will be this time...Rhodes is a (light) expert game with high interaction several tactical & strategic options and a unique dynamic market system triggered by ships sailing into the harbor which automatically adjusts the prices for the goods offered at the harbor. The players collectively have control in this. Will you sell your goods or will your fresh products end up in your storage to be used in future rounds? Smart merchants profit from opportunities in the market — but this also creates new opportunities for the farmers who receive income when other players buy their goods.Interaction in markets production and player sequence providing interesting dilemmas for the players. Some farmers expand their lands with the earnings. Others develop smart skills to bypass the markets or to get victory points in different ways. It is also possible to create a monopoly or at least a scarcity of goods. Indeed this game has some very interesting market elements but players who follow a one-sided strategy have little chance of being victorious.

1822CA

1822CA

Rating: 8.0 | Players: 3–7

Game Type:

Uncategorized

1822CA is an 18xx game that covers Canada from coast to coast and reimplements the 1822 system. The board is 33 percent larger than 1822 has 30 private companies and 30 minor companies. The game has 10 public companies including the Canadian Pacific Railway that starts on both the east and west sides of the board.The game consists of an alternating series of stock rounds and operating rounds. Initially there is one operating round between each stock round and then once the first 2-train is bought two operating rounds between each stock round. The final set of operating rounds has three rounds.In stock rounds players act as investors buying and selling shares in the various companies. The player with the most shares in each company is the company’s director and decides all actions that the company takes in the operating round.In operating rounds players as company directors run the various companies that they control. They choose whether to build track place station tokens which trains to run on which routes whether to pay or withhold dividends and whether to invest in more trains etc.The game ends as soon as one of the following conditions is met: Immediately if the first stock round ends with nothing sold.At the end of the operating round in which a company’s stock market value reaches the game end value of the stock market.At the end of the first operating round following a stock round in which a major company’s stock market value reaches the game end value of the stock market.At the end of the first operating round following a stock round in which the bank runs out of money. The game still ends at that point even if the bank later becomes solvent. The bank continues to pay demands due of it even when broken; players should record these or each lend the bank some money.When the bank runs out of money in an OR complete the pair of ORs and then run one additional OR (for a total of 3 ORs in the final set). The game still ends at that point even if the bank later becomes solvent. The bank continues to pay demands due of it even when broken; players should record these or each lend the bank some money.Each player’s total wealth is the value of their stock at current prices plus cash on hand. Concession certificates if they are still open and held by players count face value. Private company certificates and company assets count for nothing. The richest player wins.

1822PNW

1822PNW

Rating: 7.8 | Players: 3–5

Game Type:

Uncategorized

Set in the U.S. Pacific Northwest this is an 18xx game about the ragtag minor railway startups in the PNW laying the groundwork for the Major Eastern Giants as they expanded West.Based on Francis Tresham's 1829 and more specifically inspired by Simon Cutforth's 1822: The Railways of Great Britain this 18xx title features multiple auction rounds throughout the game distributing the minor companies and private companies in a randomized order ensuring each game will play out quite differently.1822PNW builds upon previous games in the 1822 family by including a handful of community favorite private companies while adding in a variety of new regionally inspired private companies that give players a vast array of options to consider for end game route building. One of which is the addition of transporting lumber—a huge export from the region—that can't be carried by E-trains but by engineering the right 7-train route you can add a significant amount of revenue to your bottom line.Finally one big departure from the '22 family is that 1822PNW does away with concessions and instead features a merger mechanic that more closely mirrors the way in which the major companies staked their claim in the PNW.All of the features combine for a refreshing and exciting take on the genre-defining 1822 series.—description from the designer

Trollhalla

Trollhalla

Rating: 6.6 | Players: 2–4

Game Type:

Family

Game Description You and your hideous troll-friends have decided that it’s time for a career change. You are tired of guarding bridges and shaking down weary travelers all for the sake of a few clinking coins! Tolls are down bandits are up and besides living under your bridge is damp and uncomfortable-—and breathing all that crumbling bridge mortar is taking a toll on your lungs...It’s time to venture forth and find some fresh sea air! In Trollhalla you join forces with your fellow trolls to sail the seas in search of islands filled with pillage and plunder. Crunchy livestock nervous monks panicked princesses piles of gold and casks of grog await you! But watch out for Billy Goats--if you’re not careful they will knock parts of your precious stolen cargo out of your boat!With so many goodies lying about on these islands it feels like you’ve died and gone to troll heaven or perhaps someplace even better -- Trollhalla!Object Players take turns placing trolls on the board. Trolls emerge from below each ship’s deck ready to plunder and scout the seas of Trollhalla! Trolls placed on ships claim plunder from nearby islands when a ship sails. Trolls placed in the sea will scout for destinations and determine where these ships sail and also award players cards that perform special actions. The player who uses his trolls to fill his private boat with the most valuable collection of plunder wins the game!

Tahiti

Tahiti

Rating: 6.3 | Players: 2–4

Game Type:

Family

Your small island is peaceful and prosperous – so prosperous that your tribe has grown beyond its ability to sustain you! Fortunately being a peaceful people you have chosen not to fight over what little there is. Instead you set out in your seagoing Wa’a (canoe) to fish and gather crops from the many nearby islands. The fertility goddess Haumea has blessed these islands and they are rich with fruits vegetables and spices. It is a matter of pride to collect the finest harvest for the village. Can you win the race against time and the sea and prove that you are the best gatherer of all?In Tahiti the goal is to collect crops (coconuts taro bananas spice) and fish from the surrounding islands to score points with bonuses for making full sets and acquiring the most of their family favorites which are hidden from the other players.During all this the players travel by Wa’a from island to island using action points to collect the crops they want or can get to before the others take them. As the Wa’a fills it becomes slower limiting the number of actions they have. There are also treacherous reefs around the islands that require you go around them or risk losing some of the crops aboard your Wa’a. At the end of the year the one who most efficiently gathers food for their family wins.

DRCongo

DRCongo

Rating: 6.9 | Players: 1–4

Game Type:

Strategy

DRCongo explores a hopeful hypothesis that if enlightened industrialists worked to develop the economy of this mighty country then it would escape the clutches of a crippling insurgency.Players build industries and expand a transport network of river rail and roads. Oil minerals and crops are produced and if sold via the Atlantic port of Matadi players reap rich rewards. Players develop their own cities and hydroelectricity can be sold to these.The game is built in four game layers with layer two introducing insurgents and peacekeepers layer three the Government and layer four strategic interventions by other countries.The game is played on a map showing the eleven provinces of the Democratic Republic of the Congo and their capital towns. Transport routes are shown and include the major rivers and railways and export routes. In a turn a player may carry out one of five actions: build industry place transport develop city produce resources or sell resources. A neat and tidy economic game is made complicated by the presence of insurgents at game start and these are suppressed and eliminated by use of players peacekeepers. This is a typical Ragnar Brothers dice combat system—simple but bringing tension and fun to proceedings.

1941: Race to Moscow

1941: Race to Moscow

Rating: 7.1 | Players: 1–4

Game Type:

Wargames

Have you heard about the Barbarossa campaign? Logistics were the key to either failure or success.In 1941: Race to Moscow you take command of one of the three German Army groups and advance towards Moscow! The game is based on the system used in 1944: Race to the Rhine but the gameplay is much deeper. Armies are divided into armored and non-motorized transports composed of trucks and trains. And the enemy — the Soviet army — is terribly strong.

USPS: The Great American Mail Race

USPS: The Great American Mail Race

Rating: 6.7 | Players: 2–4

Game Type:

Uncategorized

Categories:

Got what it takes to deliver? Prove you’re the best mail carrier in town with USPS: The Great American Mail Race a lightly strategic and family-friendly game packed with nostalgia.You now work for the beloved United States Postal Service and your mission is to deliver as much mail as possible to some of the best-named towns in America like Jackpot Booger Hole and Whynot!Plan your mail route with Transport Cards using 13 official USPS methods of transportation from pony express and 4x4 to hot-air balloon and rocket. Watch out for rival carriers who might “assist” you and take your mail!Score points for delivering mail across four U.S. regions and earn bonus points for collecting Postcards same-day deliveries hometown pickups or delivering fragile parcels without air transport. Stamp your Delivery Slip using the included iconic USPS mailbox stamper to keep track.Once the deck of Transport Cards runs out add up the points.

1865: Sardinia

1865: Sardinia

Rating: 7.4 | Players: 2–4

Game Type:

Strategy

1865 Sardinia is a board game belonging to the 18xx series for 2-4 players and set on the Sardinia island (and Corsica).Players play the role of 19th century entrepreneurs investing in the construction as well as the financial and operational management of railways. Selling and buying shares on the stock market seeking new sources of funding laying track and placing stations running trains and paying dividends are all basic elements of 18xx games.

21Moon

21Moon

Rating: 7.6 | Players: 2–5

Game Type:

Uncategorized

The story so far – exploration of mineral resources on the moonThe year is 2117. Climate change has taken its toll on Earth and new resources are needed to fuel a very technically advanced society gathered into ever growing megacities around the globe. Research during the last 50 years has shown that the Moon has several very pure and effective mineral resources that are needed on Earth. This year mining corporations has established bases on the Moon with the purpose of building a transportation network to mine valuable mineral resources. As these resources are of global interest the top 20 nations on Earth have invested in a freight rocket “Future One” scheduled to fly to the moon and transport minerals back to Earth. When the game starts the corporations got eleven months to gather as much minerals as possible before the rocket leaves the moon. Players are opportunistic investors –most wealth at the end of the game wins!The players (referred to as “investors” in this game) see an excellent opportunity to make credits (=money) by investing in and running private companies and mining corporations on the moon. The corporations establish bases on the moon and build road networks to valuable mining resources mining as much resources as possible until the freight rocket leaves the moon with its cargo of minerals.The winner is the wealthiest investor when the rocket leaves. An investor's wealth is made up of personal credits and current market value of owned shares in the seven corporations.21Moon is an 18xx game.

Time 'n' Space

Time 'n' Space

Rating: 6.2 | Players: 3–4

Game Type:

Strategy

Here where space is endless and time is precious you face the challenges of a true space commander. From the bustling hub that is your control center you coordinate your planet's production transport and demand and travel to other planets to fulfill orders.Time 'N' Space is a real-time action-selection production management pickup-and-deliver game for 3-4 players that plays in exactly 30 minutes. In that time you must produce goods and manage as many deliveries as possible to fulfill the demands on planets while the other players are trying to do the same thing.However the most unique aspect of Time 'N' Space is the action-selection mechanism in which each of your actions requires the flip of a one-minute sand timer. Each player has only two of these timers available so you'll need to keep a cool head and your communication channels wide open to arrange for the most opportune deals with each of the other players!While Time 'N' Space is played in exactly 30 minutes a 12-minute introductory game is also included.

Dabba Walla

Dabba Walla

Rating: 7.1 | Players: 2–4

Game Type:

Family

Every morning in Mumbai over five thousand workers dressed in white swarm out to deliver more than 200,000 dabbas (multistoried lunch boxes) to the offices of the Indian metropolis. These Dabba Walla have been an iconic fixture in the cityscape since 1890. The food is freshly prepared at home by families then collected from their front doors by the Dabba Walla. Even though some of the dabbas travel very far they are delivered punctually via a network of intermediate stations with an amazing reliability of 99.999%! Now it's time to join the Dabba Walla on their daily journey through Mumbai...The game Dabba Walla consists of two phases:• Pick-up phase: Take turns moving your Dabba Walla through Mumbai to collect dabba cards. Each time you pick up a card you then play one of the three in your hand to take the depicted dabba tile — a polyomino of 1-4 squares — and place it in your cart stacking tiles higher and higher as the rounds progress. Dabbas come in four colors and you must place them on flat surfaces filling holes with empty dabbas if needed. If you connect two half-chai symbols on tiles on the same level you draw a random chai tile with a bonus action. Keep all played dabba cards in a personal discard pile.• Delivery phase: After everyone has placed fifteen tiles in their cart it's time to deliver lunches! Pick up all the cards you played then complete a number of delivery rounds equal to the highest level that someone has stacked their dabbas. Each round each player plays and reveals one dabba card from their hand optionally playing chai tiles as well. Sum the value of each color of dabba then everyone scores their dabbas on the current level based on these values removing the tiles from their carts. (Note: If not all players have dabbas on the current level being scored they still play a card but they score nothing.)Once all the dabbas have been delivered players score for their remaining chai tiles then whoever has collected the most tips wins.Dabba Walla contains two expansion modules to provide additional ways to score or change the value of dabbas being delivered.

18NewEngland

18NewEngland

Rating: 7.2 | Players: 2–5

Game Type:

Strategy

Scott designed a new game based in southern New England. The area covered is Massachusetts south to New York City which is the area where the New York New Haven and Hartford and Boston and Maine Railroads ran. It is a partial capitalization game with no auctions in the base game; initial companies are selected by draft and companies are capitalized at par prices. Therefore unlike some partial capitalization games where the leading companies snowball up that won’t necessarily work so well here as those now expensive shares only capitalize for the lower par price.—user summmary

Phraya

Phraya

Rating: 7.5 | Players: 2–4

Game Type:

Uncategorized

Set in the Chao Phraya River in Bangkok Thailand the century-old floating market swarms with merchants moving from one stall to another in their own boats. Water markets were centers of economic activity and now you can relive the experience of one of those ancient merchants.Phraya is a commodity-speculation pick-up-and-deliver game in which players trade from stall to stall while trying to get the best prices make offerings in the temples to win Buddha's favor buy their own stalls to do business and even approach the king's barge.—description from the publisher

On the Underground: Paris / New York

On the Underground: Paris / New York

Rating: 7.4 | Players: 2–5

Game Type:

Uncategorized

In On the Underground: Paris/New York players build the Paris Métro lines or the New York City Subway lines. Each player controls 2-4 different lines depending on the number of players.On each turn four destination cards are available corresponding to stations on the map. You can take up to four actions; an action is either building track by placing one of your track tokens on the board or taking a branch token. A player may use two branch tokens to branch out of an existing line (whereas normally lines can be extended only at the endpoints). After each player's turn a passenger token is moved along players' lines avoiding walking as much as possible to reach one or two destinations determined at the beginning of the turn. Destination cards corresponding to the visited stations are then replaced by new ones then the next player takes their turn.Players score points in two ways:After all destination cards have been drawn and all players have taken the same number of turns the game ends.Paris is a thoughtful map offering many options. To win you need to strike the right balance between collecting sets of tokens connecting secret destinations blocking other players while not being blocked yourself and of course carrying the passenger. Paris is the refined elder sister of the original On the Underground: London map and is recommended for experienced players.New York is a fast-paced map reflecting the hectic pace of life in the Big Apple. It encourages players to mirror real life by creating lines through Manhattan but you have to build quickly to keep up with the always-moving passenger.

Empire Express

Empire Express

Rating: 6.7 | Players: 2–4

Game Type:

Family

Game description from the publisher:In Empire Express designed to be an easy-to-play introduction to the Empire Builder series of games players create competing railroad empires by drawing railroad tracks with crayons upon an erasable board. You win if you utilize your network of rail lines to acquire and deliver goods efficiently to accumulate the largest personal fortune!The base game provides pre-programmed routes on a board depicting a north-eastern portion of the U.S. with demand cards providing players with an easy way to learn the system through play. Players start with the bare bones of a railroad: an empty train and track connecting some cities. Each turn you and your fellow players take turns building track operating trains and delivering loads. The bank will pay you for each delivered load.With the starting route guided by the board only two loads per card and a visual pick-up and delivery guide on every card the learning curve is greatly shortened.

Steam Power

Steam Power

Rating: 7.1 | Players: 1–5

Game Type:

Uncategorized

In Steam Power players race to build the best rail network to meet their contractual obligations and make the most money.On your turn you can perform two actions from a selection of choices letting you lay tracks build factories fulfill contracts earn money or collect more contracts. Building a factory brings resources to the board that all players have access to...at a price.The game ends when a certain number of contracts are fulfilled which varies by player count. The player with the most points (and money which converts to points) wins.

20th Century Limited

20th Century Limited

Rating: 6.8 | Players: 2–5

Game Type:

Uncategorized

Become part of a U.S. National Institution of the early 20th Century as you build the routes and reputation of The Most Famous Train in the World: the 20th Century Limited. You are American rail luminaries creating small independent lines to serve local cities. Plying your business acumen you plan to sell these lines to larger companies. Of course you wouldn’t be where you are today without knowing a thing or two about turning tricky situations to your advantage: You have a scheme in mind to get the big companies what they need without necessarily having shall we say exclusive ownership of it….20th Century Limited condenses the history the American railroad into a sixty-minute game. Players take on the roles of the great railway robber barons as they set up small railroads turn them into larger rail lines then sell them off and start all over again. The spread of the North American rail system can happen on your game table in about an hour as the network develops in a fashion similar to the historical model.The game possesses the simple route-building mechanisms that were used in Transamerica. The placement of pieces is easy to understand and this simple feature is livened up by the Rail Line cards that dictate the placement of rail segments to recreate the various historical railways of America. The second piece of the puzzle are the Demand cards that serve as a pseudo pick-up-and-deliver system. Players are able to choose what path suits them in the game. You can go for the fulfillment of demands or you can try to build the great rail lines that shaped America. Everything from the Santa Fe to Boston & Maine and many other memorable lines are represented including the game's namesake: the New York Central Railroad.

Twelve Heroes

Twelve Heroes

Rating: 6.9 | Players: 2

Game Type:

Uncategorized

In the two-player game Twelve Heroes players are landlords who lead twelve units and aim to obtain land cards which are located in three regions. These land cards give you victory points and the first player who has gained seven points wins.Before the game begins players choose twelve unit cards to construct a deck of their own. On your turn you execute four phases: control maintenance income and military. Military is the most important phase in a turn during which you can muster deploy or move your units. You can also gain food. You consume action points to execute these actions. You need food to muster units and activate them. Managing food and maximizing synergies of units are the keys to winning the game.Publisher's summary:プレイヤーは領主となり、12枚のユニットを指揮して3つの地域に配置された土地カードの獲得を目指します。 土地カードには勝利点が記述されており、先に7勝利点を獲得したプレイヤーの勝利です。 ゲームの前に、プレイヤーは12枚のユニットカードからなる自分のデッキをつくります。 ゲームはターン性で、ターンは4つのフェイズ(支配・維持・収入・軍事)からなります。 ターンのメインとなる軍事フェイズでは、ユニットを召集・地域に派遣・地域から地域へ移動、という行動がとれます。また、食糧を直接的に入れることもできます。 これらの行動はアクションポイントによって実施されます。 ユニットの招集には食糧が必要であり、また、地域でユニットが活動するためにも食糧が必要となります。 食料のマネジメントとユニットのシナジーを最大化することがゲームのカギです。