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That's Pretty Clever!

That's Pretty Clever!

Rating: 7.6 | Players: 1–4

Game Type:

Family

Categories:

Choose your dice cleverly in Ganz schön clever (German for That's Pretty Clever) to enter them into the matching colored areas on your score sheet putting together tricky chain-scoring opportunities and racking up the points! The dice you don't use are as important as those you do because every die with a lower value than the chosen one can be used by the other players keeping everyone in the game at all times.

Arboretum

Arboretum

Rating: 7.3 | Players: 2–4

Game Type:

Family

Categories:

Arboretum is a strategy card game for 2-4 players aged 10 and up that combines set collection tile-laying and hand management while playing in about 25 minutes. Players try to have the most points at the end of the game by creating beautiful garden paths for their visitors.The deck has 80 cards in ten different colors with each color featuring a different species of tree; each color has cards numbered 1 through 8 and the number of colors used depends on the number of players. Players start with a hand of seven cards. On each turn a player draws two cards (from the deck or one or more of the discard piles) lays a card on the table as part of her arboretum then discards a card to her personal discard pile.When the deck is exhausted players compare the cards that remain in their hands to determine who can score each color. For each color the player(s) with the highest value of cards in hand of that color scores for a path of trees in her arboretum that begins and ends with that color; a path is a orthogonally adjacent chain of cards with increasing values. For each card in a path that scores the player earns one point; if the path consists solely of trees of the color being scored the player scores two points per card. If a player doesn't have the most value for a color she scores zero points for a path that begins and ends with that color. Whoever has the most points wins.

Twice as Clever!

Twice as Clever!

Rating: 7.4 | Players: 1–4

Game Type:

Family

Categories:

Doppelt so clever follows the model of 2018's Ganz schön clever. Each turn the active player rolls six dice chooses one of them to mark off a space on their scoring grid places any dice with lower numbers aside then re-rolls any remaining dice. The white die is a joker and can be used as any one of the other five colors. After the active player chooses at most three dice then the other players each choose one of the set-aside dice for use on their scoring sheet.Doppelt so clever has five new dice-marking challenges and a new action beyond the re-roll and use one more die actions of the earlier game.

The Shipwreck Arcana

The Shipwreck Arcana

Rating: 7.4 | Players: 2–5

Game Type:

Strategy

Trapped in a drowned world you and your allies are doomed -- or are you? Using a mystical deck and a healthy dose of logic you can predict each others' fates and escape unscathed.The Shipwreck Arcana is a compact co-operative game of deduction evaluation and logic. Each player's doom constantly changes as they draw numbered fate tiles from the bag. By choosing which fate to give up and which card to play it on you can give your allies enough information to identify the fate you're holding...which is important as the active player cannot communicate with their allies during their turn!Each card has strict rules governing what fates can be played on it. As doom builds up the cards themselves fade becoming one-time powers to help the players while new cards cycle in from the deck.Skilled play requires carefully rationing powers hints and cycling while paying attention to not only where each fate was played -- but more importantly where it wasn't.The rotating active player creates a different group dynamic each turn preventing any one player from dominating the game. Inexperienced players can still use the group deduction phase to ask questions (while they are not the active player).

Clever Cubed

Clever Cubed

Rating: 7.5 | Players: 1–4

Game Type:

Family

Categories:

Clever hoch drei features the same gameplay as Ganz schön clever and Doppelt so clever but with new categories in which to score — sometimes with several dice at the same time.Your goal: Choose dice then place the numbers into the matching colored area put together tricky chain-scoring opportunities and rack up the points. The dice you don't use are as important as what you do because every die that's smaller than the chosen one can be used by the other players keeping everyone in the game at all times.

Red7

Red7

Rating: 6.9 | Players: 2–4

Game Type:

Family

Categories:

The rules of Red are simple: highest card wins! But Red is just one of seven games you'll be playing in Red7 and if you're not winning the current game at the end of your turn you're out! The last person standing wins the round.The deck in Red7 is 49 cards: each of the colors of the rainbow numbered 1 to 7. A hand takes just a couple minutes!

Fugitive

Fugitive

Rating: 7.1 | Players: 2

Game Type:

Family

Fugitive is a two-player card game set in the world of Burgle Bros. One player is a fugitive trying to make it out of town while being pursued by an unstoppable agent. The fugitive plays cards face down to the table trying to work their way to a goal while the agent must guess those cards to uncover them. If all the cards are face up the fugitive is caught.

Ohanami

Ohanami

Rating: 7.3 | Players: 2–4

Game Type:

Family

Categories:

Ohanami consists of a deck of 120 cards that are numbered from 1-120 with each card having one of four symbols on it. The game lasts three rounds with players scoring at the end of each round in addition to bonus scoring at the end of the game.At the start of a round each player receives a hand of ten cards. Each player chooses two cards then passes the remaining cards to the left. All players reveal their cards at the same time then decide whether to use 0 1 or 2 of them in personal rows of cards. When you start a row you can use any card; to add a card to an existing row that card must be higher than the row's highest card or lower than the lowest one. A player can have at most three rows of cards. Discard any cards you don't use.Players repeat this drafting passing and playing process until they have played ten cards. The first round ends and players now receive 3 points for each blue card in their rows.Players then receive a new hand of ten cards to start round 2 once again choosing two cards and passing the rest but now to the right. Players continue building on the rows that they already have scoring 3 points for each blue card and 4 points for each green card at the end of round two.For round three players have ten more cards and pass cards to the left once again. At the end of this round players once again score for their blue and green cards while also receiving 7 points for each gray card in their rows. Additionally each player scores for their pink cherry blossom cards with these cards having a pyramidal scoring structure: one card = 1 point two cards = 3 three cards = 6 etc. Whoever has the highest total score wins!

Qwixx

Qwixx

Rating: 6.9 | Players: 2–5

Game Type:

Family

Categories:

Qwixx is a quick-playing dice game in which everyone participates no matter whose turn it is. Each player has a scoresheet with the numbers 2-12 in rows of red and yellow and the numbers 12-2 in rows of green and blue. To score points you want to mark off as many numbers as possible but you can mark off a number only if it's to the right of all marked-off numbers in the same row.On a turn the active player rolls six dice: two white and one of each of the four colors listed above. Each player can choose to mark off the sum of the two white dice on one of their four rows then the active player can choose to mark off the sum of one colored die and one white die in the row that's the same color as the die. The more marks you can make in a row the higher your score for that row. Fail to cross off a number when you're the active player however and you must mark one of four penalty boxes on your scoresheet. If you mark off the 2 or 12 in a row and have at least five numbers marked in that row you get to also mark off the padlock symbol in that row locking everyone else out of this color.When either a player has four penalty boxes marked or a second color is locked the game ends immediately. Players then tally their points for each color sum these values then subtract five points for each marked penalty box. Whoever has the highest score wins.

The Mind

The Mind

Rating: 6.7 | Players: 2–4

Game Type:

Family

Categories:

The Mind is more than just a game. It's an experiment a journey a team experience in which you can't exchange information yet will become one to defeat all the levels of the game.In more detail the deck contains cards numbered 1-100 and during the game you try to complete 12 10 or 8 levels of play with 2 3 or 4 players. In a level each player receives a hand of cards equal to the number of the level: one card in level 1 two cards in level 2 etc. Collectively you must play these cards into the center of the table on a single discard pile in ascending order but you cannot communicate with one another in any way as to which cards you hold. You simply stare into one another's eyes and when you feel the time is right you play your lowest card. If no one holds a card lower than what you played great the game continues! If someone did all players discard face up all cards lower than what you played and you lose one life.You start the game with a number of lives equal to the number of players. Lose all your lives and you lose the game. You start with one shuriken as well and if everyone wants to use a shuriken each player discards their lowest card face up giving everyone information and getting you closer to completing the level. As you complete levels you might receive a reward of a shuriken or an extra life. Complete all the levels and you win!For an extra challenge play The Mind in extreme mode with all played cards going onto the stack face down. You don't look at the cards played until the end of a level losing lives at that time for cards played out of order.

Rolling Realms

Rolling Realms

Rating: 7.1 | Players: 1–6

Game Type:

Family

In the early days of the coronavirus a time of self-isolation for many people Jamey decided to create an infinitely scaling roll-and-write game to teach and play with people around the world via Facebook Live.In Rolling Realms players compete to earn the most stars in a series of minigames over 3 rounds. This is a roll-and-write game meaning that players will write on the game components using dry-erase markers.Each turn one player rolls 2 dice and all players use the dice results on their realm cards to generate resources and earn stars. After 3 rounds the player with the most stars wins!—description from the publisher

NMBR 9

NMBR 9

Rating: 6.8 | Players: 1–4

Game Type:

Abstract

Numbers aren't worth anything in NMBR 9 unless they're off the ground floor and looking down from above.The game includes twenty cards numbered 0-9 twice and eighty tiles numbered 0-9; each number tile is composed of squares in some arrangement. After shuffling the deck of cards draw and reveal the first card. Each player takes a number tile matching the card and places it on the table. With each new card drawn after that each player takes the appropriate number tile then adds it to the tiles that they already have in play with each player building their own arrangement of tiles.The new tile must touch at least one other tile on the same level along one side of a square. A tile can also be placed on top of two or more other tiles as long as no part of the new tile overhangs the tiles below it; new tiles placed on this same level must touch at least one other tile while also covering parts of at least two tiles and not overhanging.Once all the cards have been drawn and the tiles placed players take turns calculating their score. A tile on the bottom level — the 0th level if you will — scores 0 points; a tile on the 1st level above this is worth as many points as the number on the tile; a tile on the 2nd level is worth twice the number on the tile; etc. Whoever scores the most points wins!

The Game

The Game

Rating: 6.7 | Players: 1–5

Game Type:

Family

Categories:

Players in The Game try to discard all 98 cards in the deck onto four discard piles in order to win but they need to do so in the right ways.Each player starts with 6-8 cards in their hand depending on the number of players and four discard pile prompt cards are on the table: two showing 1 and an up arrow and two showing 100 and a down arrow. On a turn a player must discard at least two cards from their hand onto one or more discard piles with cards on the 1 piles being placed in ascending order and cards on the 100 piles being placed in descending order. One tricky aspect of the game is that you can play a card exactly 10 higher/lower than the top card of a discard pile even when you would normally have to play in a descending/ascending order e.g. if a 100 discard pile is topped with an 87 you can play any card lower than 87 or you can play the 97.After a player finishes their turn they refill their hand from the deck. During play players cannot reveal exact numbers in their hands but they can warn others not to play on certain discard piles or otherwise make play suggestions.Once the deck is emptied players are required only to play at least one card on a turn. If you play all 98 cards you win! If you get good the rules suggest that you play at least three cards a turn to increase the challenge.

On Tour

On Tour

Rating: 6.9 | Players: 1–8

Game Type:

Family

You're living the dream. You're in a band and they’re about to go on tour. It's your job to schedule the band's stops over your 100-day tour visiting as many states as possible.Each turn in On Tour two ten-sided dice are rolled to make two two-digit numbers. For example a roll of 3 and 7 creates the numbers 37 and 73. All players write each of those numbers in a state on their map. The regions they can write in are restricted by three cards turned up in the middle of the table.At the end of the game each player draws a route on their map starting with a low number and visiting adjacent states with higher and higher numbers. Players get a point for every state they visit.There are also some bonus points available a way to get wilds and a variable set-up step that makes every game different.Note: The second edition supports 8 players out of the box and the map boards are double sided featuring the US map on one side (the one from the first edition) and On Tour: European Expansion of the other side.—description from the publisher

Super Mega Lucky Box

Super Mega Lucky Box

Rating: 7.0 | Players: 1–6

Game Type:

Family

Categories:

Your goal in Super Mega Lucky Box is to score as many points as possible and you'll do that mostly by crossing off the nine numbers printed in a 3x3 grid on the cards in front of you.During each of the four rounds you shuffle 18 cards (numbered 1-9 twice) then reveal nine of those cards one by one. For each number revealed you cross off a matching number on one of your cards with you starting the game by choosing three out of five cards. Each time you complete a row or column you receive the printed bonus next to it:At the end of a round you score points for each card that you've completely marked off with the points diminishing each round from 15 in round one to 8 in round four. Each player then draws three new cards and keeps one of them.After four rounds you score 1 point for each two spaces Xed on unfinished cards then tally your points from completed cards stars and moons to see who has the highest score and wins.

6 nimmt! 25 Jahre

6 nimmt! 25 Jahre

Rating: 7.3 | Players: 2–10

Game Type:

Family

Categories:

In 6 nimmt! you want to score as few points as possible. To play you shuffle the 104 number cards lay out four cards face-up to start the four rows then deal ten cards to each player. Each turn players simultaneously choose and reveal a card from their hand then add the cards to the rows with cards being placed in ascending order based on their number; specifically each card is placed in the row that ends with the highest number that's below the card's number. When the sixth card is placed in a row the owner of that card claims the other five cards and the sixth card becomes the first card in a new row.In addition to a number from 1 to 104 each card has a point value. After finishing ten rounds players tally their score and see whether the game ends. i.e. whether someone has at least 66 points. When this happens the player with the fewest points wins!6 nimmt! works with 2-10 players and the dynamics of gameplay change the more players that you have. One variant for the game has you use 34 cards 44 cards 54 cards etc. (instead of all 104 cards) when you have three four five etc. number of players. This change allows you to know which cards are in play thereby allowing you to track which cards have been played and (theoretically) make better choices as to which card to play when.6 nimmt! 25 Jahre includes 28 additional cards to be used in a new variant. The game now lasts only two rounds and at the start of play each player receives three special cards. Just before you have to place your number card in a row you can choose to play one of your cards with these cards opening a fifth row moving a previously placed card to a different row inserting one card between two others allowing up to six cards in a row instead of five blocking a row replacing the card you played and more.After all number cards have been played players tally their scores keeping any unplayed special cards then shuffle the number cards and begin a new round. At the end of the second round whoever has the fewest points wins.

Clever 4Ever

Clever 4Ever

Rating: 7.7 | Players: 1–4

Game Type:

Family

Categories:

Clever 4Ever features the same gameplay as Ganz schön clever Doppelt so clever and Clever hoch drei but with new categories in which to score.Your goal: Choose dice then place the numbers into the matching colored area put together tricky chain-scoring opportunities and rack up the points. The dice you don't use are as important as what you do because every die that's smaller than the chosen one can be used by the other players keeping everyone in the game at all times.

Qwinto

Qwinto

Rating: 7.0 | Players: 2–6

Game Type:

Family

Categories:

Players in Qwinto all play at the same time with everyone trying to fill the rows on their scoresheets with numbers as quickly — and as highly — as possible in order to score the most points.To set up each player receives a scoresheet that contains three colored rows of shapes (mostly circles with a few pentagons); the rows don't completely overlap but they do overlap enough to create five vertical columns of three shapes with one pentagon being in each vertical row.On a turn a player rolls 1–3 dice with the dice being the same colors as the rows: orange yellow purple. Each player can place whatever sum is rolled into an empty shape in a row that matches the color of one of the dice. Two rules must be followed when placing a sum in a row:A player does not have to enter the number in a row but if the active player the one who rolled the dice doesn't do so then they must mark a misthrow box on their scoresheet.The game continues until someone has filled two rows on their scoresheet or someone has tallied four misthrows. Players then tally their points: For each completed column on their scoresheet a player scores points equal to the number in that column's pentagon. For each completed row on their scoresheet a player scores points equal to the rightmost number in that row. For each incomplete row on their scoresheet a player scores one point per number in that row. For each misthrow a player loses five points. Whoever has the highest sum wins!

Tranquility

Tranquility

Rating: 7.0 | Players: 1–5

Game Type:

Family

Jump on board the good ship Tranquility and set sail for paradise. Take care though because in a land where the day blends into night it's easy to lose track of time and you still need to find that special little island to call home.Tranquility is a co-operative card game in which players must fill the sea with islands — specifically island cards with numbers on them — and guide the ship home before any player runs out of cards. Note that in the world of Tranquility the only way to play is in silence.---The goal of the game is for the team to complete the grid before any player runs out of available actions. Cards must be placed so that the grid ascends in numerical order from bottom left to top right. All the players win if they manage to complete the grid and have placed a Start and Finish card. All players lose if a single player can no longer play or discard any cards legally following the instructions given below. The players may not however communicate.Play is taken in turns moving clockwise with the quietest player going first. On a player’s turn they must do one of the following: 1. Play a card or 2. Discard two cards. Then they must draw back up to a hand of five cards. Cards must be placed so that the grid ascends in numerical order from bottom left to top right. If the card is placed next to an existing card in the sequence then they must discard cards from their hand equal to the difference between the numbers face down in front of them e.g. placing a 5 next to a 3 will require two cards to be discarded from their hand. This applies even if the cards are on different rows.—description from the publisher

Photograph

Photograph

Rating: 7.4 | Players: 2–4

Game Type:

Family

Categories:

Time to walk about town and take some pictures! It's the 1960s in Japan and you have a half-size camera that lets you take half-size vertical pictures. Let's see whether you can put together good shots...In Wind the Film! you're trying to organize pictures on your roll so that they appear in the right order. Each player has a hand of cards and on a turn you'll add 1-3 cards to the front of your hand (without changing their order) move one card in your hand closer to the front then discard as many cards from the back of your hand as the number of cards that you added. When the sunset card comes out you can take no more pictures and everyone scores for what's on their camera.The cards all have numbers and colors on them and you try to line them up in hand to score the most points possible.

Flip 7

Flip 7

Rating: 7.3 | Players: 3–99

Game Type:

Family

Categories:

Flip over cards one by one without flipping the same number twice.Sound easy? Think again! This isn't just any deck of cards… In Flip 7 there's only one 1 card two 2's three 3’s etc plus a bunch of special cards that can score you extra points give you a second chance or freeze you or your opponents in your tracks.Are you the type of player to play it safe and bank points before you bust or are you going to risk it all and go for the bonus points by flipping over seven in a row? Press your luck meets strategy in this addictive card game that's sure to be the greatest card game you’ve ever played!—description from the publisher

Piepmatz

Piepmatz

Rating: 7.0 | Players: 2–4

Game Type:

Family

In Piepmatz you skillfully play bird cards from your hand to collect seeds and birds at the bird feeder. Seeds and mated pairs of birds in your collection are worth points. Single birds score only if you have the most of their species. The course of play is the same for all numbers of players. On a turn you go through these three phases in order:The game end is triggered when you are supposed to draw a card from an empty feeder deck. Play continues until all players have had an equal number of turns. Each player now chooses two bird cards from their hand and discards them face down. Once all players have done this add your remaining two bird cards to your collection and commence the scoring. You score points for seeds mated pairs of birds and species majorities. Whoever has the most points wins.

Metro X

Metro X

Rating: 7.1 | Players: 1–6

Game Type:

Abstract

In MetroX players create subway networks by filling in the station spaces on their individual game sheets. Using the numbers revealed by the cards all players fill up their subway map with ◯s in the station spaces. However the number of times they can add stations to each line is limited so they have to make tough choices. Players can score many points by getting their star bonuses in stations with many intersecting routes. Players also get bonuses by being the first to complete routes. Try to fill in all your stations to minimize the penalties and achieve a high score!In more detail each player has their own sheet of paper with all players using either the Tokyo or Osaka map. Each sheet shows an interwoven subway system with the system consisting of many subway lines; each line has a name a number of indicator boxes a number of empty station boxes on the subway route and two bonuses. On a turn a player reveals the top indicator card from the deck of twenty cards then each player individually and simultaneously chooses a subway line then does something depending on which type of card is revealed:At the end of a turn if a player has finished a subway line by reaching the final space they announce this to all players then score the larger of the two bonuses for this line; all other players cross out the large bonus and can score the small bonus for themselves if they complete this line later. Multiple players can score a line's bonus on the same turn. If the indicator card has a shuffle icon on it shuffle all of the indicator cards together before the next turn.Once all the indicator boxes are filled the game ends. Players tally their points scored for completing lines and for writing numbers in boxes then lose points based on the number of empty spaces that remain on their sheet. Whoever has the highest score wins!

L.L.A.M.A.

L.L.A.M.A.

Rating: 6.5 | Players: 2–6

Game Type:

Family

Categories:

In LLAMA you want to dump cards from your hand as quickly as you can but you might not be able to play what you want so do you quit and freeze your hand or draw and hope to keep playing?Each player starts a round with six cards in hand; the deck consists of llama cards and cards numbered 1-6 with eight copies of each. On a turn the active player can play a card draw a card or quit. To play a card you must play the same number as the top card of the discard pile or one number higher. If a 6 is on the discard pile you can play a 6 or a llama and if a llama is on top you can play another llama or a 1. If you quit you place your remaining cards face down and take no further actions in the round. If all players have quit but one that player can continue to play but cannot draw more cards.The round ends when one player empties their hand or all players have quit. In either case players collect tokens based on the cards in their hand. Each different number card in hand gets you white tokens (each worth 1 point) equal to the value of the card while one or more llamas gets you a black token (worth 10 points). (You can exchange ten white tokens for one black token at any time.) If you played all your cards you can return one token (white or black) that you previously collected to the supply. You then shuffle all the cards and begin a new round in which the first player to play will be the one who emptied their hand or was the last one to quit in the previous round.The game ends at the end of the round where at least one player has forty or more total points. Whoever has the fewest points wins!The original title of this game is a German acronym and stands for Lege alle Minuspunkte ab that is discard all minus points with Lama also being the German spelling of llama.The Polish game Lato z Komarami features gameplay nearly identical to LLAMA except that the game has one less llama card and the penalty for llama cards in hand is 10 points per card instead of being 10 points for one or more llama cards.

Fuji Flush

Fuji Flush

Rating: 6.6 | Players: 3–8

Game Type:

Family

Categories:

Be the first player to get rid of all of your cards!Join forces with fellow players to beat cards played by other players...or independently play the highest card to outdo all your opponents together flushing their cards down the drain!Fuji Flush is a fast fun easy-to-learn card game that will have you shouting as your cards are sent down the drain!Fuji Flush is a card game which consists of cards numbered 2 through 20 with higher numbers being rarer. Each player holds six cards at the beginning. In clockwise order players play one card each. If it is higher than another card currently on the table the lower card or cards are discarded and the players who had played the lower cards must draw a new card. However if two or more players play the same number the card values are added together. When it is a player's turn and their card is still in front of them they can discard it without redrawing. First player(s) to get rid of their cards wins!Fuji Flush supports from 3 to 8 players! A great game for large player counts!

Break the Code

Break the Code

Rating: 7.1 | Players: 2–4

Game Type:

Family

Break the Code is a logical deduction game played with number tiles and question cards. You win if you can guess all of your opponent's tiles in a two-player game or if you can guess the face-down tiles in the center for a three- or four-player game. Put on your thinking cap!Place all of the number tiles face down and shuffle them. Place your game screen in front of you then randomly take your tiles. Place them face up behind your screen in numerically ascending order starting from the left. If you have two tiles with the same number place the black tile on the left. Once you have placed your tiles removed any unused number tiles from the game. Lastly shuffle the question cards and place them in a pile face down. Draw the top six cards from the pile and place them in the center of the table.Deduce all of your opponent's tiles (or the center tiles) and correctly guess their colors and numbers in order from left to right.

The Game: Face to Face

The Game: Face to Face

Rating: 7.1 | Players: 2

Game Type:

Family

Categories:

The Game: Face to Face features gameplay similar to The Game with players laying down cards from their hand in ascending and descending piles but now the game is limited to two players who are competing to get rid of their cards first. You want to win on your own but to advance you must inevitably help your opponent...But exactly once per turn you can play a card on one of your opponent’s piles breaking all rules. This ultimately helps them out as it pushes whatever pile you played on away from its upper limit.

The Game: Extreme

The Game: Extreme

Rating: 6.9 | Players: 1–5

Game Type:

Family

Categories:

The Game: Extreme features cooperative gameplay similar to The Game with all players working together to discard all of the cards in the deck onto four discard piles.What's new in The Game: Extreme are 28 instructions on the cards themselves that affect the rules of the game while they're in play increasing the difficulty of completing the game — or rather The Game.

ito

ito

Rating: 7.3 | Players: 2–8

Game Type:

Party

Categories:

ito is a cooperative game where you and your friends will each get your own secret number you then have to try to put in order as a group based on the clues you give related to the chosen theme.At the start of the game each player gets a secret number card that can have a value between 1 and 100. Remember it’s a SECRET so of course the other players can’t tell you directly what number they have and neither can you!The trick is for everyone to understand their intentions just by hearing theme-based clues. Do you and your friends see eye to eye in how you view the world? Have fun finding out in this exciting party game!

Lucky Numbers

Lucky Numbers

Rating: 6.4 | Players: 1–4

Game Type:

Abstract

Your challenge in Lucky Numbers is to fill your grid first but you never know which tiles you'll have to work with!To set up take a set of tiles numbered 1-20 for each player in the game then shuffle all of these tiles face down. Each player has a 4x4 grid and to complete set up each player takes four tiles at random then places them in order from low to high down the diagonal that goes from upper left to lower right.On a turn you take either a face-down tile from the pile or a face-up tile from the table. You can (1) place this tile in an empty space in your grid (2) swap this tile for a tile already in the grid or (3) discard this tile face-up on the table. However all tiles in your grid must obey one rule at all times: A tile must be higher in value that any tile directly above it or to its immediate left and lower in value that any tile directly below it or to its immediate right. Whoever first fills their grid with sixteen tiles wins. (If the draw pile runs out then whoever has the most tiles in their grid wins.)You can play Lucky Numbers tournament style by playing multiple games and having each player start once. The winner of a game receives 2 points while each loser receives -1 point for each empty space in their grid. After as many games as the number of players whoever has the highest score wins.The 2020 edition of Lucky Numbers includes a solo mode with forty puzzles to solve.

The Mind Extreme

The Mind Extreme

Rating: 6.9 | Players: 2–4

Game Type:

Family

The Mind Extreme functions like The Mind with players trying to play cards from their hand in ascending order — without consulting one another! — so that they can complete a certain number of levels and win. The higher the level the more cards you have in hand giving you more to juggle but also more information to use during play.The Mind Extreme offers a more complex challenge as now instead of a deck of cards from 1-100 you have two decks each numbered 1-50. Now you'll have two discard piles in play with cards from one deck needing to be played in ascending order and cards from the other being played in descending order. What's more some levels must be played blind — that is with the cards discarded face down so that no one sees what you've played. Can all players get in the right groove and discard everything in the proper order?

Voll verplant

Voll verplant

Rating: 7.1 | Players: 1–6

Game Type:

Family

In Voll verplant players create subway networks by filling in the station spaces on their individual game sheets. Using the numbers revealed by the cards all players fill up their subway map with Xs in the station spaces. However the number of times they can add stations to each line is limited so they have to make tough choices. Players can score many points by getting their star bonuses in stations with many intersecting routes. Players also get bonuses by being the first to complete routes. Try to fill in all your stations to minimize the penalties and achieve a high score!In more detail each player has their own sheet of paper with the game including subway maps for Amsterdam Berlin Paris and Madrid with the first two being recommended for new players. Each sheet shows an interwoven subway system with the system consisting of many subway lines; each line has a name a number of indicator boxes a number of empty station boxes on the subway route and two bonuses. On a turn a player reveals the top indicator card from the deck of fourteen cards then each player individually and simultaneously chooses a subway line then does something depending on which type of card is revealed:At the end of a turn if a player has finished a subway line by reaching the final space they announce this to all players then score the larger of the two bonuses for this line; all other players cross out the large bonus and can score the small bonus for themselves if they complete this line later. Multiple players can score a line's bonus on the same turn. If the indicator card has a shuffle icon on it shuffle all of the indicator cards together before the next turn.Once all the indicator boxes are filled the game ends. Players tally their points scored for completing lines and for writing numbers in boxes then lose points based on the number of empty spaces that remain on their sheet. Whoever has the highest score wins!

Velonimo

Velonimo

Rating: 6.8 | Players: 2–5

Game Type:

Family

The card game Velonimo allows you to depict the merciless struggle in the animal world for the distinctive and highly prized petits pois-carottes jersey rewarded to the best climbing cyclist. This trick taking game features ultra simple rules for an absolutely addictive play experience.Goal of the Game: Race to the summit to score as many points as possible and win the coveted jersey. To win a race you must be the first player to get rid of all your cards. Racer cards may be played alone or in specific combinations of the same color or same value. There are also breakaway specialist cards which work alone to speed ahead of the pack.Victory: The game has 5 rounds each representing the ascent of a different mountain summit by riders in a cycling race. To win the round you need to get rid of all of your cards before any other player. Even if you are not the winner you can still score points for your position. Keep playing until there is only one player left. At the end of each round the player with the highest points total is the leader and received the coveted jersey. The player who receives the jersey at the end of the last round after the final scoring is the winner.

A Message From The Stars

A Message From The Stars

Rating: 7.3 | Players: 2–8

Game Type:

Uncategorized

In A Message From The Stars a team of scientists seeks to decipher cryptic messages from an extraterrestrial civilization.Set against a backdrop of cosmic mystery players take on the roles of brilliant scientists tasked with decoding a series of perplexing satellite transmissions. These transmissions are believed to contain vital messages from an alien race that could hold the key to the destiny of Earth. The catch? The messages are incomprehensible written in an entirely unknown alien language.Using engrossing deduction mechanics players will collaborate with their fellow scientists to send messages back to the extraterrestrial senders. By exchanging these messages you hope to unravel the intricate linguistic code that conceals the true intentions of the alien entity. Each interaction yields a numerical value a piece of the puzzle that you'll need to solve the riddle of the alien language.Players can engage in cooperative gameplay where all scientists pool their collective intellect to crack the alien code and unveil the hidden message. Alternatively delve into team play with two alien players sending messages across the galaxy.The future of interstellar relations lies in your hands!—description from the publisher

Splito

Splito

Rating: 6.7 | Players: 3–8

Game Type:

Family

Categories:

Splito is a fun and fast card game for 3 to 8 players! Based on a draft principle at each turn put a card between you and your neighbor on the left... or on the right! Help each other to complete the objectives but be the smartest to be the only one to win.Each player receives 13 cards at the beginning of the game and at the end of each turn each player chooses a card (Objective or Value) from their hand and decides to place it between themselves and their neighbor on the left or right.At the end of the 13 rounds each player checks the Objectives in each zone between the players and the two common Objectives revealed at the beginning of the game are also attributed to the zones that have fulfilled the conditions.The score of each player is calculated by multiplying the points obtained in the area on their left by the points in the area on their right. Throughout the game it is therefore necessary to balance this double alliance in order to score as well as possible on both sides and emerge as the sole winner.

Urbion

Urbion

Rating: 6.9 | Players: 1–2

Game Type:

Family

For eons Incubi (bad negative dreams) and Sognae (happy positive dreams) have dwelled in Equilibrion opposed but complementary. As the king of this City you must establish and maintain the delicate balance between those dreams: place them in the various districts harness their power and beware of the Chaos – fearsome entities that thrive on discord and hatred.Urbion is a solo/cooperative card game: You (and your partner) must work (together) against the game and claim all the cards from the City deck before the Dream deck runs out! Victory is achieved by balancing the twelve City cards: when the sum of all Dream cards played next to a City card is equal to zero you may claim it. In order to prevail you must play your Dream cards skillfully or discard them at the right moment to trigger helpful effects. And you will have to dodge the penalties of the Chaos cards...

Kobayakawa

Kobayakawa

Rating: 6.3 | Players: 3–6

Game Type:

Family

Kobayakawa is a game of bluffing and deduction. In this stylish new game from Jun Sasaki components are kept at a minimum - there are only 15 cards 32 tokens and the start player marker.The rules are simple:At the start each player is given 4 tokens. In addition 8 tokens are placed in the middle of the table. Spare tokens are set aside.The deck is shuffled and each player is dealt one card face down an additional card is dealt face up next to the deck (this card is called the Kobayakawa).Each player takes a turn and either:- Draws a card to their hand and discards one of their 2 hand cards face up in front of them. Or - Turns over the top card of the deck to replace the current Kobayakawa.After all players have taken their turns each must decide if they want to stay in and 'fight' by betting a token.All players that decided to fight reveal their card. The player that has the lowest value card adds the value of the current Kobayakawa to their own card. The player with the highest number (their own card; or their own card + the Kobayakawa) wins the round and they take all the tokens that players bet plus a bonus token from the middle they take the start player token for the next round.On the 7th round (when only 2 tokens remain in the middle) the stakes and the bonus are doubled to 2 tokens.After this 7th round the game ends and the player with the most tokens wins the game.Example Round: Kobayakawa: 8 Player A: 9 Player B: Pass Player C: 15 Player D: 12Player C has the highest card value (15) but Player A is declared the winner as the results of the lowest card (9) and the Kobayakawa (8) is 17.

Rolling America

Rolling America

Rating: 6.3 | Players: 1–99

Game Type:

Family

Categories:

Rolling America based on the 2014 release Rolling Japan is a light multiplayer solitaire dice game. Each player has a map of the United States that's divided into fifty (abstractly represented) states which are then bunched together into six differently colored areas.On a turn a player draws two regular six-sided dice from a bag and rolls them; the bag starts with seven dice six matching the colors of the areas on the map along with a wild clear die. All players now write down each number rolled on any state of the matching color i.e. if the blue die shows 4 and the yellow a 2 write a 4 in one blue state and a 2 in one yellow state. If the clear die is rolled you can place this number in a state of your choice; additionally three times per game you can choose to use a non-clear die as any color. However neighboring states can't have numbers with a difference larger than 1; if you can't place a number without breaking this rule then you must place an X in a state of the appropriate color. (If all the states in an area are filled you can ignore the die or use one of your three color changes to place the number elsewhere.)Rolling America has a few changes from Rolling Japan. The guard action allows you to ignore the neighboring number restriction three times during the game and the dupe action allows you to use one of the active dice twice in the same region. As in real life Alaska and Hawaii are not connected to the continental United States so you can drop any numbers you want in those states!After six dice have been rolled mark one round as being complete then return the dice to the bag and start the next round. After eight rounds the game ends and whoever has the fewest Xs on their map wins.

Mind Up!

Mind Up!

Rating: 6.8 | Players: 3–6

Game Type:

Family

Categories:

In Mind Up! you start with a line of cards on the table with as many cards as players. Each turn players pick a card from their hand and simultaneously reveal it to make a new line ordered from the lowest to the highest card. Each player then takes the card in the previous line at the same position as the one they just played adding it to their tableau. These cards will score points at the end of the round depending on their color and the order they were picked. After being scored they become the player's hand for the next round.

Numbsters

Numbsters

Rating: 7.4 | Players: 1

Game Type:

Uncategorized

When hungry Numbsters form a line arrange them well and you’ll be fine. But when they all begin to munch avoid the Mouth or you’ll be lunch!Numbsters is a solo game that can be played in your hand or on a table. Each of the hungry Numbsters features a number and special ability. Starting with a stack of 6 random Numbsters (plus the Mouth card) you’ll need to eat move and manipulate your way to victory. If you can get down to just one Numbster and the Mouth remaining in your hand you win!—description from the publisherHOW TO PLAYEach turn draw a new Numbster into your hand placing it at the top of the stack.Next you may move one card to a different position in the stack OR swap any two cards’ positions.Lastly it’s feeding time: one Numbster must eat another one.Typically this requires two sequential Numbsters (for example 16 and 17) separated only by the Mouth card. The smaller Numbster in the sequence can eat the bigger one discarding it and starting a new turn.Of course these Numbsters are odd creatures. Each one has an optional special ability that changes how the other Numbsters eat allowing for powerful plays and big bites!The ability on the top Numbster in the stack is considered active while showing; when it’s used that Numbster slides to the bottom of the stack. But be careful – if at any point the Mouth card reaches the top of the stack it triggers its game-ending special ability…and eats YOU!

Enchanted Plumes

Enchanted Plumes

Rating: 7.3 | Players: 2–6

Game Type:

Uncategorized

Categories:

In Enchanted Plumes players strive to complete magical peacocks by assembling plumes in sparkling rows from top to bottom.Skillfully placing feather cards of the same color from row to row is key as the top row value will count against your score while all lower rows count as positive values.Once the peahen card is revealed the player with the most valuable plumes wins the game and is bestowed with the luck of the peacock!—description from the publisher

Surfosaurus MAX

Surfosaurus MAX

Rating: 7.0 | Players: 2–6

Game Type:

Family

Outcooperate the competition!Surfosaurus MAX's cards come in seven suits with values from 01 to 12. The higher a card's value the fewer victory points are on it.When it is your turn you play a single hand card and draw a new one immediately. Once the right number of cards has been reached the one strongest possible combination out of all the cards played by all the players wins. If you contributed a card to the winning combination you get to score it.—description from the publisher

X nimmt!

X nimmt!

Rating: 6.8 | Players: 2–4

Game Type:

Family

Categories:

It's time to run from the bulls once again in X nimmt!This card game starts with the same premise as the well-known 6 nimmt!: Each turn players all simultaneously reveal one card from their hand then these cards are placed into existing rows one at a time starting with the lowest-valued card. If a row is full then whoever played that final card takes all of the cards already in the row scoring negative points for all of the bullheads on those cards.X nimmt! changes these rules a few ways. Each player starts with eight cards in hand and a personal X row. Played cards will be placed into three rows with those rows being able to hold three four or five cards. Whenever someone takes cards from a row those cards go into the player's hand then the player must play one card into their personal X row.All cards in this X row must also be played in ascending order! If you can't do this then you place all of those X cards aside in order to start a new X row with the value of those set-aside cards now being doubled.A round ends after someone plays the final card in their hand and whoever has the fewest negative points after two rounds wins.This game was called Take A Number when included in the two game set Take 5 & Take A Number.

Fugitive (Second Edition)

Fugitive (Second Edition)

Rating: 7.5 | Players: 2

Game Type:

Uncategorized

Fugitive is a tense easy-to-learn two-player deduction card game. One player is a fugitive trying to make it out of town while being pursued by an unstoppable agent. The fugitive plays cards face down to the table trying to work their way to a goal while the agent must guess those cards to uncover them. If all the cards are face up the fugitive is caught.CORE RULE change from 1st Edition: When the Fugitive doesn't play a hideout he may draw an extra card from the lowest numbered pile that still has cards.Fugitive 2nd Edition also adds a brand new SHIFT system to replace the old event system and help balance the game with players of different skill levels.

UNO Flip!

UNO Flip!

Rating: 6.3 | Players: 2–10

Game Type:

Party

Categories:

UNO gets a brand new twist in the new UNO Flip! card game. It essentially plays like regular UNO but with the addition of Flip cards. This UNO card deck is double-sided with a light side and a dark side. You start off playing with the light side but if someone plays a Flip card you have to switch to playing the dark side. And on the dark side there are different action cards with stiffer penalties. Instead of a Draw One card the dark side has a Draw Five card. Instead of a Skip Card the dark side has a Skip Everyone card. You have to continue playing with the dark side until another Flip card is played.If you don't know how to play UNO each player takes a turn matching a card from their hand to the card on the top of the discard pile either by number color or symbol. If you don't have a match you must draw a card from the draw pile.The symbols represent the action cards such as Wild Skip Wild Draw 2 Draw One and Reverse. This version also includes a Flip card that turns the cards to the dark side which has the following actions: Draw Five Reverse Skip Everyone Wild Wild Draw Color and Flip.When you play your next-to-last card you must yell UNO! to indicate you only have one card left. If you don't yell UNO and someone catches you you must draw two cards. Once a player runs out of cards the round is over and that player receives points for all of the cards left in their opponents' hands. Play until one player reaches 500 points.

Rockwell

Rockwell

Rating: 7.1 | Players: 2–4

Game Type:

Strategy

The Rockwell company wants to develop drilling activities but does not have the necessary teams in-house. Rockwell has decided to buy into specialized companies. In order to determine which one it will put on the most advanced and most profitable projects in the future Rockwell has elected to make them work together on a single important project: drilling through the depths of the earth’s crust to the core. The company who demonstrates the greatest expertise in the technical and financial management of this contract will ensure a bright future with Rockwell.Goal of the Game...Acquire the most Renown points at the end of the game. There are three ways to achieve this:Gameplay... Acquire more prestige than your opponents by the end of the game. The prestige is acquired through Production and Delivery tiles as well as in the final scoring which will award prestige points for different majorities. The game is divided into three phases that are repeated as many times as necessary until one of two conditions endgame is met: a majority of the players have reached the center of the earth with a drill crew a player has completed the nine Achievements. Then the current round is completed before determining the winner. Each player has two vice presidents he will deploy to act in Phase 1 2 or 3 in order to perform actions. The order in which the players’ vice presidents are deployed is determined by a closed-fist auction. This is the main phase. Players will move their drill crews are at a rate of one per round (there are four rounds before Phase 2). Depending on the position of your vice president if you deployed him to act in this phase you can corrupt opposing drill crews (in order to attract them to the same tile as your active drill crew) or hire a subcontractor (to increase your drilling power). Each tile of the earth's crust has a value indicating its resistance to drilling. If the sum of the drill crews who are present equals or exceeds this value the tile is excavated and turned over; then draw an Extraction card to see what resources you discovered which is evenly split between the players who participated in the drilling. The indivisible remainder goes to one of those players (prioritized by whoever has a mine on the tile then the player who has the greater drilling power then the one who ttriggered the drilling). Finally after the four rounds the mines laid on drilled tiles provide the resources printed on the back of the tile. Players with a vice president here can perform market transactions which is to say that they can buy or sell resources. In this phase players can make investments to get renown points and improve their drilling conditions in different ways… augment the drill crews’ power (maximum = 4) place mines in the game (maximum three mines) improve mine safety (in order to avoid wasting resources at extraction time) improve the movement of drill crews.

Happy Little Dinosaurs

Happy Little Dinosaurs

Rating: 6.2 | Players: 2–4

Game Type:

Party

Lately it feels like we’re all just dinosaurs trying to avoid the falling meteors. In this game you’ll try to dodge all of life’s little disasters. You might fall into a pit of hot lava or get ghosted by your dino date but the dino who survives it all wins the game!In Happy Little Dinosaurs the first person to reach 50 points or be the last Dinosaur standing wins the game! During each round you’ll flip a Disaster card featuring a Natural Predatory or Emotional disaster. Each player will play a Point card in hopes of collecting points and avoiding the disaster.You will work to avoid all of life’s little disasters and laugh as they happen to your friends. If you collect 3 Disaster cards of the same type OR 3 different types of Disaster cards you will be out of the game. Point cards feature weapons trinkets and good luck charms that you use to collect points and avoid disasters. Each card has a point value between 0 and 9 that you will use when scoring a round. You can use Instant cards at different points during the game to tip the odds in your favor or save your Dinosaur from certain death.Player boards include your Dinosaur's traits an Escape Route you use to track your score and a Disaster Area where you will collect Disaster cards. You'll move your Dinosaur meeple along the Escape Route on your player board to track your score. Will you successfully dodge the disasters or get eaten by a prehistoric whale? Only the cards can decide.- description from the publisher

The Game: Quick & Easy

The Game: Quick & Easy

Rating: 6.7 | Players: 2–5

Game Type:

Uncategorized

Categories:

Play a card draw a card — that couldn't be easier right?Don't be fooled though because even though the title claims this game is quick and easy The Game: Quick & Easy will not be easy to defeat. You can do so only as a real team! In more detail to win you must play all fifty cards in the deck on the two discard piles. The deck consists of fifty cards with cards coming in five colors numbered 1-10 in each color. Each player has a hand of two cards.On a turn you play one or two cards onto one or both of the two discard piles. On one pile you must play a higher card that whatever the top card is and on the other you must play a lower card. The exception is that you can play any card on a discard pile if it's the same color as the current top card. Thus on the ascending discard pile the cards played might be blue 1 red 2 gray 4 yellow 6 yellow 2 — and that drop down gives you breathing room in which to play more cards.You can't reveal the specific numbers you have in hand but you can say things like I have a high yellow card. In the professional version of the game you must play exactly one card each turn (even if you want to play two) and you can reveal only the color of cards in your hand and on which stack you want to play.

Momiji

Momiji

Rating: 6.8 | Players: 1–4

Game Type:

Family

Categories:

In Momiji you attempt to fulfill objectives by collecting the most valuable autumn leaves from the Imperial Garden in ancient Japan.You start with a hand of six leaf cards and a series of three landscape powers that combine to form a unique panorama. (For the first game landscapes are assigned but they can be drafted in subsequent games.) Leaf cards come in 4-6 types depending on the number of players with values of 0-3 in each type. Start with four random cards in the central playing area sorted by type. Place 4-6 randomly chosen objective tokens in the center of play; sample objectives are collecting the most 0s having the most cards of a specific type or having the highest sum of visible cards at game's end.On your turn choose one of these three options:Once during a turn you can discard two cards from your hand for one acorn token or spend an acorn to use a landscape power or do both of these actions. You can use each landscape power at most once during a game.When the leaf card deck is empty or after 4-6 leaf piles are closed with a torii token the game ends. For each pile of leaves you score points equal to the value of the topmost card multiplied by the number of cards in the pile. Remaining acorn tokens are worth 1 point each. For each activated objective you see who best meets the condition and therefore scores points; if the player holding the token scores they receive 10 points whereas anyone else who scores that objective receives 3 points. Each player scores in case of a tie. The player with the most victory points at the end of the game wins.

Lovelace & Babbage

Lovelace & Babbage

Rating: 6.7 | Players: 2–4

Game Type:

Uncategorized

In Lovelace & Babbage players adopt the roles of 19th-century computing pioneers including Ada Lovelace and Charles Babbage. Each player has their own unique abilities and subroutines providing asymmetric gameplay and new challenges.Programming an early mechanical engine players complete tasks for famous 19th-century patrons who award influence in areas such as art science and engineering. Turns take place in real-time with players competing over a mix of personal and shared goals as they all program the engine simultaneously. Speed and accuracy are both rewarded so different play styles and levels of ability can all succeed.

Rondo

Rondo

Rating: 6.6 | Players: 2–4

Game Type:

Abstract

In the abstract strategy game Rondo players try to score as many points as possible by placing tokens on numbered spaces on the game board with the board consisting of two concentric rings of numbered spaces and multiple spokes connecting these rings and the center of the board. (The game board is double-sided with different values on each side.) The numbers come in five colors and players start the game by drawing two tokens (also in five colors) from a bag and placing them on a rack thereby hiding the color of the tokens from other players.On a turn a player can either (1) play as many tokens as they want in a continuous chain with the first token being placed next to an occupied space or the center space then drawing one token from the bag or (2) drawing two tokens and placing none on the board. A player can hold at most five tokens on their rack.When a player places tokens the color of the token must match the space being covered; immediately score the points shown on this space. A player can choose to place a non-matching token face down on a space in order to reach another space but they score no points for the face-down token. Alternatively a player can play multiple tokens of the same color on a matching space and score the listed number of points for each token placed.The game board has a number of dark grey spaces on it. The game ends at the end of the round in which all of these spaces are occupied or a player cannot draw enough tokens to complete their turn. The player with the most points wins!

Inheritors

Inheritors

Rating: 7.1 | Players: 2–4

Game Type:

Family

In the dark of the night whispers spread throughout the court: The King is dead!Inheritors is a 2-4 player open drafting hand management card game. As one of the King's Inheritors you will seek influence among five clans spy on your competitors and tip the courts in your favor to win your rightful place on the throne.Build Influence in the 5 Realms. Gain the support of Clan leaders - each with unique abilities. Use Advocates to outthink your opponents. Race to claim Honors. Journey on Quests to prove yourself to the Realms.Inheritors provides a big game experience in a small box you can take with you anywhere. Let the games begin!

Fast Forward: FEAR

Fast Forward: FEAR

Rating: 6.1 | Players: 2–5

Game Type:

Family

Do you fear ghosts? Or are you confronting the danger and scaring your opponents?FEAR is a fast-paced and straightforward hand management game of tension-filled ghost chasing.You start a Fast Forward game without reading a rules booklet in advance! Just grab some fellow gamers and discover the rules while playing. The Fast Forward series uses the Fable Game system introduced in Fabled Fruit: With the presorted deck of cards you will discover all cards and rules as you play. It will take 10-15 games of FEAR before your group has explored the entire system. It can then be reset and played again by the same or different groups!FEAR is the first of four completely different games in the Fast Forward series!

Roll to the Top: Journeys

Roll to the Top: Journeys

Rating: 6.5 | Players: 1–6

Game Type:

Uncategorized

Categories:

In this beautifully illustrated roll and write you'll take on the role of a young woman going on a once-in-a-lifetime journey around the world. Travel to incredible landmarks all over the globe - from the Pyramid of Giza to the Matterhorn. Follow the young artist’s journey through her postcards sent back home to her family to recount the details of her trip.Try to be the first player to fill in enough boxes to make it to the top of the landmark in this roll-and-write.All players will pull from the same pool of numbers rolled on the active dice using the values to make their way up from the bottom to the top of each landmark. Numbers must increase as you climb so combine the values carefully!Each location card will bring a series of unique rules mixing up play and adding to the challenge! At the end of each round use the action die to change the dice pool and continue your race to the top!Featuring many of the classic Roll to the Top landmarks this new edition provides new-and-improved game mechanics plus all-new illustrations by artist Horia Tundrea.

Oh My Brain

Oh My Brain

Rating: 6.9 | Players: 2–5

Game Type:

Uncategorized

Summer nights the woods and the campfires where it is good to roast marshmallows — it doesn't get better than this!Well - that is about to change! Suddenly out of the bushes hordes of zombie animals are rushing towards you. Do they want to steal your marshmallows? Not at all! It's your brains they want to cube and roast over the campfire. Your goal in Oh My Brain is to rid yourself of these assailants — that is the cards in your hand — as quickly as possible to avoid gradually losing your mind because losing your brain entirely means being transformed into a zombie...and losing the game!The card deck consists of cards numbered 0-19 and to start a round of play each player takes three cards from the deck and places one in their cemetery (a card holder) and the other two in their hand. They then do this twice more to have a hand of six cards and a cemetery of three cards. Each player starts with a number of brain tokens.On a turn you must play to the central pile (campfire) playing a number higher than the current highest number. You can play multiple copies of the same number and if you do you place all copies of that number after the first one into the cemetery of one or more opponents. You can always play a 0 which restarts the pile. If you play an 8 the next player must play lower than an 8 then the pile ascends again. If you play an 11 you take another turn. If you play certain high or low cards you must roll the special die which may have you play again steal a brain from another player swap campfires with an opponent or take some other action.If you cannot play you lose a brain token clear the pile draw two cards place one of those cards in your cemetery then start the pile again by playing from your hand. If you have fewer than three cards in hand at the end of a turn refill your hand to three from the cards in your campfire. If you have played all of your cards success! You have fended off the zombie animals and all opponents lose a brain token for each card in their hand and cemetery. If any player has no brains remaining the player with the most brain tokens wins; otherwise shuffle the cards and play another round starting with the player who has the fewest brains.

Penny Papers Adventures: The Valley of Wiraqocha

Penny Papers Adventures: The Valley of Wiraqocha

Rating: 6.5 | Players: 1–99

Game Type:

Uncategorized

Categories:

Penny Papers Adventures is a series of small strategy games in which all of the players use the same result of three dice to explore a location more thoroughly than their opponents by writing numbers in their grid in an optimal way to make the most victory points out of it. Challenge your ability to manage space and wisely use the special effects of the dice. Oh and don't miss an opportunity to mess up your opponents' grids when dangers appear! The number of players is unlimited as everyone plays at the same time!How well can you map your surroundings in The Valley of Wiraqocha? Between forests and mountains discover the remains of ancient civilizations — cities pyramids buildings — while neutralizing lurking snakes.

Avant Carde

Avant Carde

Rating: 7.0 | Players: 1–5

Game Type:

Uncategorized

Categories:

In Avant Carde you want to build a collection of stunning cubist artwork. Each player starts with a deck of ten so-so cards: 1s and 2s in six colors that don't match and four high-value cards each in a different color. Each player draws a hand of seven cards then puts on the best exhibition possible by matching colors and numbers e.g. red 11 red 1 purple 1 purple 13.Each card you play earns you $1 and in turn players can buy cards from the gallery stacks: a 2 costs $2 a 3 $3 etc. Once per turn you can bury a top card in a gallery stack on the bottom of that stack. If you don't spend all of your money and don't already have a change token take a change token from the bank; it's worth $1 when you decide to spend it. End your turn by discarding all played cards and cards still in hand then draw a hand of seven cards shuffling your discard pile when necessary.Six patrons numbered 2-7 are in play and they give cards additional powers. If you played the most 2s for example you have an extra $1 to spend; if you played a 3 you can trash a card from your hand or played area; when you play a 4 you can change either its color or number. Avant Carde includes multiple sets of patrons and you can use the cards from a single set or mix them.Why are you building this collection? To gain awards! If you earn at least $6 you gain an award and higher amounts net you more awards. Earning $11 is worth four awards and while you might wonder how you can earn $11 a 7 patron lets you draw additional cards on a turn and a 5 patron lets you earn an extra $1 for each 5.When the deck of awards runs out whoever has collected the most awards wins.

FTW?!

FTW?!

Rating: 6.6 | Players: 2–6

Game Type:

Family

Categories:

March 14th 13:37: The perfect moment to play FTW?!In each round of FTW?! you try to play your cards so that you preferably keep only one card with a high number. It is possible that you get rid of fewer cards than the other players. As soon as a player has only one card left in their hand you score plus points for your highest card but minus points for all additional cards in your hand.FTW?! has easy rules but offers a very tricky game experience!—description from the publisher

On Tour: Paris and New York

On Tour: Paris and New York

Rating: 7.0 | Players: 1–8

Game Type:

Uncategorized

On Tour Paris & New York is a brand-new standalone game based on the original On Tour design and featuring some new opportunities for travel!Your goal is to plot the longest and most efficient route through these two magnificent cities where you are musicians in the 1920's trying to play in as many jazz clubs as possible. Each turn two ten-sided dice are rolled to make two two-digit numbers that determine where you visit (a roll of 3 and 7 creates the numbers 37 and 73). All players write each of those numbers in a location on their map. The regions they can write in are restricted by cards turned up in the middle of the table.New abilities to take riverboats and ferries will help you tour the city and become a jazz legend.At the end of the game each player draws a route on their map starting with a low number and visiting adjacent locations with higher and higher numbers. Players get a point for every venue they visit.-description from publisher

23

23

Rating: 6.3 | Players: 2–4

Game Type:

Family

Categories:

1 to 23—these are the cards that will be played in ascending order over the course of the game but doing so is trickier than you might expect as there are limitations in doing so—not to mention opponents who will love to thwart you. In 23 whoever makes too big a jump from one number to the next must take penalty chips and whoever collects the fewest chips after two passes through the deck wins the game.23 is played with a deck of cards numbered 1 to 23 with one 1 card two 2 cards and three each of the cards 3–23.The game is played in two rounds. At the start of the first round each player receives three bonus chips. At the start of each round each player is dealt a number of cards. He then discards three cards face down back to the box. The player that has the 1 begins the round by playing it. After that each player has to play cards in ascending order.On his turn a player can play one or more cards with the same value. If these cards have a value that is equal to or one higher than the last card this is allowed without any penalties. If the cards are more than one higher than the last card the player receives one penalty chip for each point of difference. If a player pays a bonus chip he may play cards that have a value up to five lower or higher than the last card. A player who plays his last card may discard three penalty chips.Instead of playing cards a player can also pass. If he does he receives one penalty chip. Alternatively he can pass and force the next player to play cards. In that case he gains two penalty chips.If a player does not want to play any more cards he can leave the round. In that case he receives one penalty chip for each card he has in hand.After the second round each player may discard two penalty chips for each bonus chip he has remaining. The player who has the fewest penalty chips wins.

CONFIDENT?

CONFIDENT?

Rating: 6.7 | Players: 3–99

Game Type:

Uncategorized

CONFIDENT? is a highly entertaining family party game where you answer questions like how many slices are there in a loaf of bread?. But instead of giving exact answers you guess with a RANGE! You only need to get the right answer in your range to win points so everyone can have a go but the smaller your range compared to everyone else the more you score! Are you CONFIDENT enough to win?

Tranquility: The Ascent

Tranquility: The Ascent

Rating: 6.5 | Players: 1–5

Game Type:

Uncategorized

Categories:

Tranquility: The Ascent is a standalone sequel to Tranquility with players working together to complete a grid of numbers as they scale the mountain.Starting at the bottom of the mountain players are tasked with completing a pyramid-shaped grid from the base to the summit. The base of the mountain is nine cards wide the row above that is eight and so on with the top row consisting of a single summit card played once the rest of the grid is complete. On your turn you must play a card onto the mountain or discard two cards. Cards are numbered between 1 and 12 and feature one of three different types of terrain. You may not play cards of the same terrain type next to one another and you must also discard the difference between cards when played next to one another e.g. placing a 7 next to a 4 would require you to discard three cards.Rows are completed from left-to-right and the numbers on the cards can ascend descend or remain the same. Rows can include any number barring this one restriction: the number on a terrain card must be equal to or higher than the number of the row which means that a 1 can be played only in the first row whereas numbers 8-12 can be played on any row.You can start a new row once at least the first two cards in the row below have been placed. Cards must always be supported by the two cards immediately below them but they do not relate to the rows above or beneath in any way i.e. the first row could start with a 10 while the next row starts with a 1.If players complete the mountain and top it with a summit card they win; if a player cannot take an action on their turn everyone loses.Tranquility: The Ascent includes three mini-expansion modules that can be added separately or together. The Green Path requires players to form a continuous path from the bottom to the top of the mountain. The Panorama module gives players specific number sequences to photograph. And finally herd The Mountain Goats up to the summit where the grass is greener in the final module.

Rolling Japan

Rolling Japan

Rating: 6.3 | Players: 1–99

Game Type:

Family

Categories:

Rolling Japan is a light multiplayer solitaire dice game. Each player has a map of Japan that's divided into the 47 prefectures which are then bunched together into six differently colored areas.On a turn a player draws two regular six-sided dice from a bag and rolls them; the bag starts with seven dice six matching the colors of the areas on the map along with a wild purple die. All players now write down each number rolled on any prefecture of the matching color i.e. if the blue die shows 4 and the yellow a 2 write a 4 in one blue prefecture and a 2 in one yellow prefecture. If the purple die is rolled you can place this number in a prefecture of your choice; additionally three times per game you can choose to use a non-purple die as any color. However neighboring prefectures — including those in different areas connected by blue lines — can't have numbers with a difference larger than 1; if you can't place a number without breaking this rule then you must place an X in a prefecture of the appropriate color. (If all the prefectures in an area are filled you can ignore the die or use one of your three color changes to place the number elsewhere.)After six dice have been rolled mark one round as being complete then return the dice to the bag and start the next round. After eight rounds the game ends and whoever has the fewest Xs on her map wins.

One Zero One

One Zero One

Rating: 6.4 | Players: 2

Game Type:

Abstract

In the world of computer programming there can only be one winner - either zeros or ones!One Zero One is an abstract strategy card game for two players. With identical 16-card decks each player (as either 0 or 1) plays cards to the program display endeavouring to gain control of lines of program code. Each line is worth a set number of points. As soon as the program runs points are tallied and the winner is determined.Most cards display commands which will affect the cards already in play. The order and position of cards played by each opponent will have a huge bearing on the outcome as will the ability of the players to adjust their strategies as the programming code changes.Game #1 in 'The Mike Line' of games from Grail Games.

Hiroba

Hiroba

Rating: 6.9 | Players: 2–4

Game Type:

Abstract

Win the game of Hiroba by shrewdly placing your numbered pebbles so you can take control of the most gardens. As in Sudoku you must never have two pebbles of identical value in the same garden row or column. Beat your opponents by thinking strategically but don’t neglect the highly coveted Koi which can earn you precious points.Will you be able to retain control and stay Zen in the face of your opponents?—description from the publisher

Rummikub Twist

Rummikub Twist

Rating: 7.3 | Players: 2–4

Game Type:

Family

It's the classic Rummikub game with a major TwistThe beloved classic gets a fresh Twist! Rummikub has been enjoyed by millions and now includes three new Jokers for a fun new way to play. Easy-to-learn and fast paced Rummikub is a favorite for new and seasoned players. The introduction of Jokers such as the Double Joker Color Change Joker and Mirror Joker adds a new way to strategize your way to victory. This set features high quality stackable tiles with bright colorful numbers that are easy to see.—description from the publisher

Completto

Completto

Rating: 6.6 | Players: 2–4

Game Type:

Family

Categories:

In Completto each player tries to create an ascending row of 22 tiles. Unfortunately the tiles — numbered 1 to 100 — start out face down on the playing area and are revealed only one at a time while you play and you're likely to find that no gap to place the tile that you've just drawn. What do you do now?Whoever first creates an ascending row of 22 tiles wins!Concerning gameplay feeling there is a similiarity to Rack-O.

Kryptos

Kryptos

Rating: 6.4 | Players: 3–6

Game Type:

Uncategorized

Break the code before your opponents do it! Kryptos puts you in the role of a cryptographer whose task is to decipher the secret codes. Think plan and analyze but do not waste your time because watchful opponents will surely take advantage of every mistake!Kryptos is an uncomplicated fast and dynamic puzzle game designed for 3-6 players whose task is to guess and deduce the value of cards held by the opponents. Each player has the same number of cards numbered from 1 to 48 in four different colors and all players also know which color of cards their opponents have. During preparation for the game the players reveal two cards from their hands and take as many colored chips as the number of cards they hold in this color.The winner is the player who most effectively deduces values and positions of the opponents' cards based on knowledge of colors revealed and held cards and a bit of statistics or luck.

The Number

The Number

Rating: 6.0 | Players: 2–5

Game Type:

Uncategorized

Categories:

Smarter than you think easier than you expect! This little Japanese game doesn’t fit into any single category. You don’t realize how rich The Number is while playing.The Number is an expert mix of mechanics: Bluffing Risk-taking but also Guessing (a mechanic that involves anticipating your opponent’s next moves and adapting your strategy accordingly). It takes 5 minutes to learn but you won’t have it all figured out yet!Choose check and resolve! How to play?A game of The Number plays over 2 rounds of 5 turns each during which everyone plays simultaneously.1- ChooseEach turn everyone secretly writes a number from 000 to 999 on their boards then reveals them at the same time.2- CheckLine up the numbers from biggest to smallest (top to bottom) and check if your number is approved (it doesn’t share digits with any of the numbers below it) or eliminated (it has at least one digit in common with any of the numbers below it).3- ResolveIf your number is approved gain as many points as the first digit of your number. Then you must cross off the digits you used in your number from your board. You will not be able to use them for the rest of the round.

Virulence: An Infectious Card Game

Virulence: An Infectious Card Game

Rating: 6.7 | Players: 2–5

Game Type:

Family

Virulence: An Infectious Card Game is an addictively quick and simple card game focused on viruses infecting a host cell - and how they assemble and replicate inside that host cell.Virulence has players take on the role of viruses competing to infect a host cell in order to replicate their own viral components thus scoring points.Each round players secretly choose one Virus card from their hand place it face down on the table then simultaneously flip these Virus cards to reveal each player's (and thus each virus') virulence. In order from the highest to the lowest virulence players then take turns selecting from the available Viral Component cards each awarding points in a variety of ways or allowing that player to build their hand of Virus Cards allowing them to win critical components later.Virulence is addictively simple and competitive because it combines blind bidding/bluffing with engine building a bit of luck and most importantly it can played be taught in 30 seconds and played 10 minutes.

Streams

Streams

Rating: 6.7 | Players: 1–99

Game Type:

Family

Categories:

Streams (a.k.a. 20 Express) consists of pens score sheets and a deck of forty cards (or bakelite tiles depending on the edition); the tiles are numbered 1-30 with two copies of #11-19 and one wild. Game play is similar to Bingo in that someone draws a tile and everyone must then write that number on her scoring sheet. This sheet contains a line of 20 spaces to be filled and while these spaces can be filled in any order if she can place the numbers in non-descending order – identical numbers placed side-by-side don't break a stream – she'll score points at the end of the game. The longer the stream of ascending numbers the more points she scores.Once twenty tiles have been drawn and the scoresheets filled players tally their points for each stream of non-descending numbers and the high score wins.The second edition of Streams includes normal and expert rules.

Ramen! Ramen!

Ramen! Ramen!

Rating: 6.9 | Players: 1–4

Game Type:

Uncategorized

Categories:

You've landed a spot on the line at one of the best ramen shops in the world — at least to the locals. It's a cozy three-seat where the ramen better be worth the wait so you need to work quickly and carefully to send bowls flying.But there's a catch: You've agreed with your fellow line cooks that whoever serves the most (and the best) bowls of ramen gets to walk away with all of the day's tips. Now it's time to fire up the noodle boilers and get to work on crafting the most delicious ramen possible — and engage in a bit of soup-subversion while you're at it!Each turn in Ramen! Ramen! players add ingredients to the ramen bowls waiting to be served trying to build the highest point count before serving while trying to avoid giving their opponent an opportunity to steal the points! Once the draw pile is empty players rush to finish bowls then count up points to see who is the best ramen chef.

FLOWERS

FLOWERS

Rating: 6.1 | Players: 1–4

Game Type:

Family

Can you make fields of cards bloom in a single color while respecting the number limits?FLOWERS consists of a 108-card deck with cards coming in four colors and values 1-4. Each player starts with a random card in their play area and the remaining cards are divided into stacks with one being face down and the others having the top card face up.On a turn draw a card from the top of any stack then either place it adjacent to a card already in your field or on top of a card in your field. If you draw a face-up card flip the next card in the stack face up. When a player takes the last card from a stack they place it then the game ends.At game's end every 4 in your field must be part of a group of exactly four 4s and the same goes for every 3 and 2 in your field. Each 1 must not be adjacent to another 1. Any cards that violate these rules are removed from your field (including any covered cards) and you lose 1 point for each card removed. Then for each group of colored cards in your field that contains at least five adjacent cards score 1 point for each of these cards. Finally if a card with a butterfly is adjacent to a card of the same color as the butterfly score 1 point for that card. Whoever has the most points wins.

Twelve Heroes

Twelve Heroes

Rating: 6.9 | Players: 2

Game Type:

Uncategorized

In the two-player game Twelve Heroes players are landlords who lead twelve units and aim to obtain land cards which are located in three regions. These land cards give you victory points and the first player who has gained seven points wins.Before the game begins players choose twelve unit cards to construct a deck of their own. On your turn you execute four phases: control maintenance income and military. Military is the most important phase in a turn during which you can muster deploy or move your units. You can also gain food. You consume action points to execute these actions. You need food to muster units and activate them. Managing food and maximizing synergies of units are the keys to winning the game.Publisher's summary:プレイヤーは領主となり、12枚のユニットを指揮して3つの地域に配置された土地カードの獲得を目指します。 土地カードには勝利点が記述されており、先に7勝利点を獲得したプレイヤーの勝利です。 ゲームの前に、プレイヤーは12枚のユニットカードからなる自分のデッキをつくります。 ゲームはターン性で、ターンは4つのフェイズ(支配・維持・収入・軍事)からなります。 ターンのメインとなる軍事フェイズでは、ユニットを召集・地域に派遣・地域から地域へ移動、という行動がとれます。また、食糧を直接的に入れることもできます。 これらの行動はアクションポイントによって実施されます。 ユニットの招集には食糧が必要であり、また、地域でユニットが活動するためにも食糧が必要となります。 食料のマネジメントとユニットのシナジーを最大化することがゲームのカギです。

Slide

Slide

Rating: 6.2 | Players: 2–6

Game Type:

Uncategorized

Categories:

The challenge of Slide is to rid yourself of cards to leave as few points as possible.To set up deal sixteen cards to each player who arranges them in a face-down 4x4 grid. Cards range from 1 to 10 with ten copies of each number.To start each player reveals a card of their choice from the grid. Starting with whoever revealed the lowest number each player claims a revealed card and slides it into their grid to close the gap they created when they removed a card.The starting player keeps rotating clockwise as players do this fifteen more times eventually having a fully face-up 4x4 grid. Each number in a grid that's adjacent to the same number is removed and the sum of the remaining cards is your score. Whoever has the lowest score wins.Alternatively play multiple rounds until a player reaches 100 points then once again whoever has the lowest score wins.