Category: Nautical

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Concordia

Concordia

Rating: 8.1 | Players: 2–5

Game Type:

Strategy

Two thousand years ago the Roman Empire ruled the lands around the Mediterranean Sea. With peace at the borders harmony inside the provinces uniform law and a common currency the economy thrived and gave rise to mighty Roman dynasties as they expanded throughout the numerous cities. Guide one of these dynasties and send colonists to the remote realms of the Empire; develop your trade network; and appease the ancient gods for their favor — all to gain the chance to emerge victorious!Concordia is a peaceful strategy game of economic development in Roman times for 2-5 players aged 13 and up. Instead of looking to the luck of dice or cards players must rely on their strategic abilities. Be sure to watch your rivals to determine which goals they are pursuing and where you can outpace them! In the game colonists are sent out from Rome to settle down in cities that produce bricks food tools wine and cloth. Each player starts with an identical set of playing cards and acquires more cards during the game. These cards serve two purposes:Concordia is a strategy game that requires advanced planning and consideration of your opponent's moves. Every game is different not only because of the sequence of new cards on sale but also due to the modular layout of cities. (One side of the game board shows the entire Roman Empire with 30 cities for 3-5 players while the other shows Roman Italy with 25 cities for 2-4 players.) When all cards have been sold or after the first player builds their 15th house the game ends. The player with the most VPs from the gods (Jupiter Saturnus Mercurius Minerva Vesta etc.) wins the game.

The Crew: Mission Deep Sea

The Crew: Mission Deep Sea

Rating: 8.1 | Players: 2–5

Game Type:

Family

In the trick-taking card game The Crew: Mission Deep Sea you and the other players work together to search for the lost continent of Mu. This new adventure takes your crew deep down into the abyss on a search for the fabled sunken land. How far you get depends entirely on how well you work together as a team. Card by card trick by trick your search party will discover the challenges that lie ahead and forge a path to Mu.This new version of The Crew has the same innovative co-operative trick-taking mechanism as the highly lauded original game — but with some exciting new surprises! While communication between your crew members is severely limited by your submerged state it is also critical to your success; finding the hidden land in the murky depths depends not only on winning tricks but also on carefully negotiating the order in which they are won. If things don't go as planned you might just be able to salvage the operation but it will take near flawless execution and perhaps a little luck to finally reach Mu.—description from the publisher

Underwater Cities

Underwater Cities

Rating: 8.1 | Players: 1–4

Game Type:

Strategy

In Underwater Cities which takes about 30-45 minutes per player players represent the most powerful brains in the world brains nominated due to the overpopulation of Earth to establish the best and most livable underwater areas possible.The main principle of the game is card placement. Three colored cards are placed along the edge of the main board into 3 x 5 slots which are also colored. Ideally players can place cards into slots of the same color. Then they can take both actions and advantages: the action depicted in the slot on the main board and also the advantage of the card. Actions and advantages can allow players to intake raw materials; to build and upgrade city domes tunnels and production buildings such as farms desalination devices and laboratories in their personal underwater area; to move their marker on the initiative track (which is important for player order in the next turn); to activate the player's A-cards; and to collect cards both special ones and basic ones that allow for better decision possibilities during gameplay.All of the nearly 220 cards — whether special or basic — are divided into five types according to the way and time of use. Underwater areas are planned to be double-sided giving players many opportunities to achieve VPs and finally win.

Sleeping Gods

Sleeping Gods

Rating: 8.2 | Players: 1–4

Game Type:

Thematic

Are the stars unfamiliar here? she asked and the sky grew suddenly dark the star's patterns alien and exotic. This is the Wandering Sea. The gods have brought you here and you must wake them if you wish to return home.In Sleeping Gods you and up to 3 friends become Captain Sofi Odessa and her crew lost in a strange world in 1929 on your steamship the Manticore. You must work together to survive exploring exotic islands meeting new characters and seeking out the totems of the gods so that you can return home.Sleeping Gods is a campaign game. Each session can last as long as you want. When you are ready to take a break you mark your progress on a journey log sheet making it easy to return to the same place in the game the next time you play. You can play solo or with friends throughout your campaign. It's easy to swap players in and out at will. Your goal is to find at least fourteen totems hidden throughout the world. Like reading a book you'll complete this journey one or two hours at a time discovering new lands stories and challenges along the way.Sleeping Gods is an atlas game. Each page of the atlas represents only a small portion of the world you can explore. When you reach the edge of a page and you want to continue in the same direction you simply turn to a new page and sail onward.Sleeping Gods is a storybook game. Each new location holds wild adventure hidden treasures and vivid characters. Your choices affect the characters and the plot of the game and may help or hinder your chances of getting home!Welcome to a vast world. Your journey starts now.—description from the publisher

Maracaibo

Maracaibo

Rating: 8.0 | Players: 1–4

Game Type:

Strategy

Maracaibo a strategy game for 1-4 players by Alexander Pfister is set in the Caribbean during the 17th century. The players try to increase their influence in three nations in four rounds with a play time of 40 minutes per player.The players sail on a round course through the Caribbean e.g. you have city tiles where you are able to perform various actions or deliver goods to. One special feature is an implemented quest mode over more and various tiles which tells the player who chase after it a little story.As a player you move with your ship around the course managing it by using cards like in other games from Alexander Pfister.NOTE: The Spanish and Portuguese editions of Maracaibo contain La Armada mini-expansion packaged inside the base game's box.

Raiders of the North Sea

Raiders of the North Sea

Rating: 7.7 | Players: 2–4

Game Type:

Strategy

Categories:

Raiders of the North Sea is set in the central years of the Viking Age. As Viking warriors players seek to impress the Chieftain by raiding unsuspecting settlements. To do so players need to assemble a crew collect provisions and journey north to plunder gold iron and livestock. Glory can be found in battle even at the hands of the Valkyrie so gather your warriors because it's raiding season!To impress the Chieftain you need victory points (VPs) with those being acquired primarily by raiding settlements taking plunder and making offerings to the Chieftain. How you use your plunder is also vital to your success. Players take turns in clockwise order and on a turn you place a worker and resolve its action then pick up a different worker and resolve its action. Broadly speaking those actions fall in one of two categories:The game ends when only one fortress raid remains all Valkyrie have been removed or all offerings have been made then players tally their scores.

The Isle of Cats

The Isle of Cats

Rating: 7.7 | Players: 1–4

Game Type:

Family

The Isle of Cats is a competitive medium-weight card-drafting polyomino cat-placement board game for 1-4 players (6 with expansions).In the game you are citizens of Squalls End on a rescue mission to The Isle of Cats and must rescue as many cats as possible before the evil Lord Vesh arrives. Each cat is represented by a unique tile and belongs to a family you must find a way to make them all fit on your boat while keeping families together. You will also need to manage resources as you:Each lesson you collect gives you another personal way of scoring points and 38 unique lessons are available. Complete lessons fill your boat and keep cat families together to score points and the player with the most points after five rounds wins.Note: The Isle of Cats: Kickstarter Edition is a compilation item consisting of The Isle of Cats base game and The Isle of Cats: Kickstarter Pack each of which are available as separate items and listed individually in the BGG database.

Endeavor: Age of Sail

Endeavor: Age of Sail

Rating: 7.9 | Players: 2–5

Game Type:

Strategy

In Endeavor: Age of Sail players strive to earn glory for their empires. Sailing out from Europe and the Mediterranean players will establish shipping routes and occupy cities the world over. As they do so players will leverage their growing industry culture finance and Influence building their engine and extending their reach into the far-flung regions of the world.In this second edition players will experience:—description from the publisher

Captain Sonar

Captain Sonar

Rating: 7.5 | Players: 2–8

Game Type:

Party

At the bottom of the ocean no one will hear you scream!In Captain Sonar you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate the Radio Operator and the Engineer.All the members of a team sit on one side of the table and they each take a particular role on the submarine with the division of labor for these roles being dependent on the number of players in the game. Roles include: the Captain who is responsible for moving the submarine and announcing some details of this movement; the Radio Operator listening to the opposing captain's orders and try to decipher where that sub might be in the water; the Engineer working in the munitions room to prepare torpedoes mines and other devices that will allow for combat.Captain Sonar can be played in two modes: turn-by-turn or simultaneous. In the latter set-up all the members of a team take their actions simultaneously while trying to track what the opponents are doing too. When a captain is ready to launch an attack the action pauses for a moment to see whether a hit has been recorded — then play resumes with the target having snuck away while the attacker paused or with bits of metal now scattered across the ocean floor.Multiple maps are included with varying levels of difficulty.

Skull King

Skull King

Rating: 7.5 | Players: 2–8

Game Type:

Family

Skull King is a trick-taking game similar to Oh Hell! Wizard Euchre and Spades with players needing to state how many tricks they think they'll win each round. A unique element of this game is that bidding takes place simultaneously leading to rounds that are sometimes over or under-bid. As players must win the exact number of tricks that they bid to earn points winning too many tricks is just as bad as winning too few and this leads to intense competition where losing a trick can be as exciting as winning one.Skull King uses a 66-card deck that consists of five Escape cards four suits numbered 1-13 five Pirate cards 1 Tigress card and 1 Skull King card. The game lasts ten rounds and in each round each player is dealt as many cards as the number of the round. All players simultaneously bid on the number of tricks they think they'll take by holding out a fist and on the count of three revealing a certain number of fingers (or possibly a closed fist for a bid of zero tricks).Standard rules apply for the playing of cards with one player leading off a card and other players following suit if possible and playing something else if not; however a player may always choose to play one of the special unnumbered cards — and the power of those cards might let you win a trick that otherwise would have gotten away. In more detail the black Jolly Roger suit trumps the other three suits a Mermaid trumps all numbered cards a Pirate trumps the Mermaid and the Skull King trumps everything — except if he appears in the same trick with a Mermaid in which case she captures him and wins instead. An Escape card loses to any other card and the Tigress card serves as either a pirate or escape card as desired by the player. Whoever wins a trick leads in the next trick.If a player makes their bid exactly they score 20 points per trick; if they collect more or fewer tricks they lose 10 points per trick they are off. If a player makes a bid of zero tricks they win points equal to ten times the current round number — but if they take even a single trick they lose this many points instead. If a player catches pirates with the Skull King or the King with a mermaid they score bonus points. Whoever has the most points after ten rounds wins.

Forgotten Waters

Forgotten Waters

Rating: 7.8 | Players: 3–7

Game Type:

Thematic

Forgotten Waters is a Crossroads Game set in a world of fantastical pirate adventure. In it players take on the role of pirates sailing together on a ship attempting to further their own personal stories as well as a common goal.The world of Forgotten Waters is silly and magical with stories designed to encourage players to explore and laugh in delight as they interact with the world around them. It's a game in which every choice can leave a lasting impact on the story and players will want turn over every rock just to see what they find.Forgotten Waters features five scenarios and a massive location book that provides players with tons of choices wherever they go.—description from the publisher

Sea Salt & Paper

Sea Salt & Paper

Rating: 7.5 | Players: 2–4

Game Type:

Family

During your turn you assemble your hand maybe place cards for their effect and decide if you want to end the round. But do you think you are the one with the most points in hand? You will have to choose: stop the round immediately or give the others an extra turn to try to extend the gap? Is it worth taking the risk? The game ends when you reach 30/35/40 points (4/3/2 players).The excitement of ending the round to catch your opponents off guardThe pleasure of playing your effect cards and making combosIt's a set collection card game like Rummy. The origami created especially for the game is just the illustrations on the cards.

Nemo's War (Second Edition)

Nemo's War (Second Edition)

Rating: 7.8 | Players: 1–4

Game Type:

Thematic

Jules Verne's classic novel Twenty Thousand Leagues Under the Sea tells the story of Captain Nemo and his astounding ship the Nautilus. The second edition of Nemo's War Victory Point Games' popular solitaire offering from designer Chris Taylor is a greatly enhanced offering featuring mass-production printing and amazing Ian O'Toole art and graphics throughout.Set in year 1870 you set sail in this amazing electric-powered submarine assuming the role and motive of Captain Nemo as you travel across the seas on missions of science exploration anti-Imperialism and War!With this supercharged second edition of Nemo's War prepare yourself for the adventure of a lifetime!Complexity: 3 on a 9 scaleScale: Time is measured in Action Points which represent approximately 1 week of real time; each encounter is with 1 major ship (its crew and contents) and each area is 1 Ocean.Solitaire Suitability: 9 on a 9-point scaleNormally a solitaire game Nemo's War also provides rules for 2-4 player fully cooperative and semi-competitive variants.

Nusfjord

Nusfjord

Rating: 7.6 | Players: 1–5

Game Type:

Strategy

Categories:

Nusfjord is a tranquil fishing village in the Lofoten archipelago in northern Norway. Fifty years ago business was blooming when the codfish would come for spawning. Today Nusfjord is more of a museum than a village with less than a hundred people living there. Imagine how beautiful this place must be given that you must pay a fee to even look at the houses. Cruise ships used to pass by this long and now mostly abandoned island world.In the time period in which the game Nusfjord is set things looked quite different. Sailing ships dominate the fjord. The rocks around Nusfjord are covered in trees. As the owner of a major fishing company in Nusfjord on the Lofoten archipelago your goal is to develop the harbor and the surrounding landscape and to succeed you must enlarge your fleet clear the forest erect new buildings and satisfy the local elders. Others do this as well of course so the competition is steep.As with Agricola Caverna and Ora et Labora Nusfjord has a worker placement mechanism with each player starting with three workers that they place on a central board to trigger certain actions. Whether a player wants to clear a forest on their own board buy a new cutter or construct a building they must place a worker on the appropriate space — which is possible only if room is available for this worker. Money is scarce and one of the quicker and easier ways to get it is to place shares of your own company on the market. This risky action could be worthwhile because if you succeed in buying these shares yourself you have usually won money and not suffered any disadvantages; however if an opponent acquires these shares then you must allow them to benefit from your hard-earned catches at sea. The village elders might want their own share of your catch as well especially if you've visited them to take certain actions in the village so if you don't take care your catch could end up entirely in the hands of others and your camp will be empty.

The Guild of Merchant Explorers

The Guild of Merchant Explorers

Rating: 7.7 | Players: 1–4

Game Type:

Family

In The Guild of Merchant Explorers each player starts with one city on their personal map board.Shuffle the deck of terrain cards then reveal most of these cards one by one. Based on the terrain revealed each player places on their board cubes that are connected to their starting city or other cubes. You want to complete areas on your board cross the seas to new land and establish new cities on the board. You can explore capsized ships for treasure — which gives you special placement capabilities — and create linked connections between locations to score bonus points. Common objectives can be completed by all players with those who complete it first scoring more points.At the end of a round all cubes are removed from each board leaving only the cities behind so if you don't establish new cities you'll be stuck in the same places.The Guild of Merchant Explorers contains multiple copies of four different maps and the game is designed so that you can play remotely with one or more copies.

Abyss

Abyss

Rating: 7.3 | Players: 2–4

Game Type:

Strategy

The Abyss power is once again vacant so the time has come to get your hands on the throne and its privileges. Use all of your cunning to win or buy votes in the Council. Recruit the most influential Lords and abuse their powers to take control of the most strategic territories. Finally impose yourself as the only one able to rule the Abyssal people!Abyss is a game of development combination and collection in which players try to take control of strategic locations in an underwater city. To achieve this players must develop on three levels: first by collecting allies then using them to recruit Lords of the Abyss who will then grant access to different parts of the city. Players acquire cards through a draft of sorts and the Lords of the Abyss acquired on those cards grant special powers to the cardholder — but once you use the cards to acquire a location that power is shut off so players need to time their land grabs well in order to put themselves in the best position for when the game ends.

Endeavor: Deep Sea

Endeavor: Deep Sea

Rating: 8.2 | Players: 1–4

Game Type:

Strategy

Plunge into the modern era where our planet's vast interconnected ocean scape is one of the last frontiers to discover and explore. Experience a deep new ever-changing adventure in this followup to the smash hit Endeavor: Age of Sail!In Endeavor: Deep Sea you head an independent research institute with the goal of developing sustainable projects and preserving the fragile balance of marine life. Throughout the game you’ll recruit field experts and use their abilities to explore new locations research dive sites publish critical ecological papers and launch conservation efforts.Expand your expertise develop your team and learn as much as possible about the sea. The action your institute takes now could mean a healthy ocean and a sustainable future for the planet.Endeavor: Deep Sea is designed by Jarratt Gray and Carl de Visser the same creative team behind the smash hit Endeavor: Age of Sail and Endeavor. This edition is set in a new era of nautical discovery but uses streamlined rules which will be familiar to fans of the original game.—description from the publisher

Feed the Kraken

Feed the Kraken

Rating: 7.8 | Players: 5–11

Game Type:

Party

Feed the Kraken is a hidden role deduction game with three asymmetric factions. All players may be sitting in the same boat but they want to navigate in different directions! The loyal sailors must bring the ship safely to mainland whereas the pirates crave to secretly maneuver the ship into the Bermuda Triangle. Meanwhile a crazy cultist is busy convincing parts of the crew to help him summon their dark lord —the Kraken— from the depth of the sea to save them all.The goal of the game is to navigate the ship towards your final destination which would be easy if only players weren’t divided into three different factions. Each secret faction wants to reach a different area of the board. Every turn the ship will sail in one of the three possible directions —but which one will it be? The current captain and their chosen lieutenant will study ancient sea maps and pass their often conflicting orders onto the chosen navigator who has to make the final decision. Meanwhile the rest of the crew is busy drinking rum gambling and telling each other tales of ancient sea monsters.After each navigation the lieutenant and navigator go off duty and the captain has to find somebody sober enough to take their spot instead. Everyone can discuss how well that last navigation went who is to blame for the current course and who should be in charge in the future instead. Convince your enemies that it is in their best interest to make you the next lieutenant or navigator! You can even draw your guns and become the new captain in open mutiny! But for how long will you be able to keep the trust of your crew? The next mutiny might already be waiting for you if your decisions don’t please your fellow sailors.Feed the Kraken is a social deduction game designed around a vintage sailor setting. It supports 5-11 players. A match is usually dealt within 45 minutes up to 1:30 hours.—description from designer

Imperial Settlers: Empires of the North

Imperial Settlers: Empires of the North

Rating: 7.4 | Players: 1–4

Game Type:

Strategy

Imperial Settlers: Empires of the North is a new standalone card game in the established Imperial Settlers universe with players heading to the far north where three different factions live: Scotsmen Inuits and Vikings. Take on the role of leader and make your faction into the best empire in the world!Choosing the faction is only the first step though as each faction can be played using one of the two separate and unique decks. Yes in the base game players will find six pre-constructed decks ready to use straight out of the box. Each one offers a completely different gameplay style!Develop your economy deflect your opponent and fight for dominance in the north. Learn new mechanisms and experience a unique style of Imperial Settlers. Will you be able to create the most successful civilization in Imperial Settlers: Empires of the North?

Amerigo

Amerigo

Rating: 7.4 | Players: 2–4

Game Type:

Strategy

In Amerigo the players help Amerigo Vespucci on his journey to discover new land. The players explore the islands of South America secure trading routes and build settlements.The actions available to players are determined through the use of a specialized cube tower which has appeared in the Queen titles Im Zeichen des Kreuzes and Wallenstein. At the start of the game this tower is seeded with action cubes which come in seven colors with each color matching a particular type of action. During the game players will drop additional action cubes into the tower – but some of these cubes might get stuck in the floors of the tower while other cubes already in the tower are knocked free. Thus players need to play both tactically – taking advantage of the actions currently available in the best way possible – and strategically – using their knowledge of which actions do what to play well over the course of the game.The game board is composed of nine twelve or sixteen tiles depending on the number of players. Players sail their ships through the landscape created for this game landing on islands to plan and build settlements which then supply resources and allow the player to earn victory points. Players might want to invest in cannons to protect themselves from pirates roaming the waters or acquire progress tokens to gain special advantages.

Aquatica

Aquatica

Rating: 7.4 | Players: 1–4

Game Type:

Strategy

Aquatica is a deep but easy to learn family engine builder about underwater kingdoms.In the game you will become one of the mighty ocean kings struggling to bring glory to his realm. To win the game you need to capture and buy locations recruit new characters and complete goals; each of these actions gives you victory points at the end of the game. To do so you need to play cards from your hand (each with a unique set of actions) and combine them. Don't think it's simple! With a good strategy during your turn you can take up to ten actions in a row.You will encounter plenty of mysterious ocean creatures and take them to your hand. With their help you will explore the unknown locations and raise found resources from the ocean depths to your kingdom. Mechanically this is represented with the help of three-layered player board and the unique mechanism of card-rising.—description from the publisher

Port Royal

Port Royal

Rating: 7.1 | Players: 2–5

Game Type:

Family

The merchant players in Port Royal which won the Austrian Game Designers Competition under the title Händler der Karibik are trying to earn as much as they can out of the Caribbean Sea but if they set their goals too high they might take home nothing for the day.The 120-card deck depicts a coin on the back of each card — with players earning and paying coins throughout the game — and different items on the card fronts. On a turn a player can first draw as many cards as he likes one at a time from the deck placing them in the harbor (an area near the deck). Each card shows one of the following:If the player draws a ship with the same name as a ship already in the harbor he's spent too much time dilly-dallying and his turn ends (after using the ship to attack if possible) with all the cards in the harbor being discarded. Otherwise the player can stop whenever he likes then use/acquire one card if three or fewer ships are in the harbor two cards if four ships are present and three cards if five ships are present. Players rob ships collecting the number of coins shown on them then discarding the card while they hire people paying the number of coins depicted. After the active player takes his 1-3 cards each other player may pay the active player one coin in order to take one card in the same way.When one player has at least twelve influence points — which are on both people and expedition cards — the game is played to the end of the round giving everyone the same number of turns then the player with the most influence points wins.• Port Royal differs from Händler der Karibik in that it includes ten more cards to allow for play with up to five players and players can win without fulfilling an expedition.

Fleet: The Dice Game

Fleet: The Dice Game

Rating: 7.6 | Players: 1–4

Game Type:

Strategy

Categories:

Fleet: The Dice Game is an exciting new strategic roll and write dice game from the creators of Fleet! Fleet: The Dice Game is heavier than many roll and write games and captures the tense meaningful decisions of Fleet. Fleet: The Dice Game is for 1-4 players.In Fleet: The Dice Game you are back in beautiful Ridback Bay to reap its rewards! Fleet: The Dice Game takes place over 10 rounds with each round having two phases the Boat Phase and the Town Phase.In the boat phase the active player rolls players plus one boat dice. In turn order each player selects one die to use immediately. By selecting a boat die they get to check off the matching boat type on their sheet - unlocking license powers and boat launches to catch fish. The die that remains after all players have selected is then used by all players.In the town phase you roll town dice equal to players plus one boat die. Again in turn order each player selects one die to use immediately. In the town phase you unlock special buildings in the Wharf that grant bonuses awesome ships in the harbor to earn points and catch more fish or go to the market and gain income to generate bonus actions. The die that remains after all players have selected is then used by all players.Fishing occurs between phases in the even rounds and the player with the most points at game end wins!Fleet: The Dice Game also features a fully integrated solo mode where you battle Captain Ruth to earn the most points and reap the rewards of Ridback Bay.

Archipelago

Archipelago

Rating: 7.3 | Players: 2–5

Game Type:

Strategy

In Archipelago players are Renaissance European powers competing in the exploration of a Pacific or Caribbean archipelago. They will explore territories harvest resources use those resources in markets both internal (for their use and that of the natives) and foreign (to sell it in Europe) build markets harbors cities and temples and negotiate among themselves (and maybe betray each other) – all this to complete their secret objectives. They will also need to guess the secret objective of the other players to be able to benefit from them.But players also need to be careful of the natives; if they make them too unhappy or if too many of them are unoccupied they could revolt and declare independence. Then everyone will lose!According to the author what he's tried to create is a German economic worker-placement game but without the two things he dislikes in them: the superficial theme and the lack of interaction. Indeed this game includes a very present theme and a lot of negotiation and potential backstabbing.The game includes three sets of objectives enabling players to choose between a short medium and a long game. Solo play is also possible with an expansion.IN FRENCH Archipelago retrace l’ère majestueuse de la découverte des archipels à travers le globe de 1492 (découverte des Antilles par Christophe Colomb) jusqu’à 1797 (colonisation de Tahiti). Chaque joueur incarne un explorateur et son équipe mandatés par une nation européenne pour découvrir coloniser et exploiter les archipels. Ces missions sont censées s’effectuer de manière diplomatique en répondant tant aux besoins de la population locale qu’aux demandes régulières du continent. Il faudra donc respecter l’archipel et ses autochtones sous peine de voir les natifs se révolter pour finir en guerre d’indépendance. Les limites entre expansionnisme et humanisme économie et respect des valeurs locales transmission de connaissances et industrialisation à outrance ne sont pas toujours évidentes à trouver. L’équilibre de l’archipel dépendra donc beaucoup de la volonté que mettra chacun à faire de ces îles des colonies heureuses et productives ou au contraire à exploiter outrageusement les ressources et les natifs pour finir dans le chaos et la révolte. Pour compliquer les choses parmi vous se cache peut-être un indépendantiste ou un pacifiste. L’un comme l’autre tentera de faire pencher la balance respectivement vers la révolte ou vers la paix. Êtes-vous prêt à endosser votre rôle et partir à la découverte d’Archipelago ?

Madeira

Madeira

Rating: 7.5 | Players: 2–4

Game Type:

Strategy

Madeira is an island officially discovered early in the 15th century by Portuguese seafarers. Madeira the Portuguese word for wood refers to the dense forest that covered its wild fertile landscape. This and its strategic position far into the Atlantic Ocean made the island one of the most significant Portuguese discoveries. Madeira served as a “laboratory” for what would become the Portuguese Empire.Wheat plantations were the first means for survival on the island. After that when D. Henrique decided to increase the economy of the Empire sugar became the core business of Madeira. Once sugar started coming from other places in the world such as Africa and Brazil profits from sugar were no longer enough and production of the very famous Madeira wine became the most important economic product of the island.Players try to adapt themselves to these constraints working to find better fields for farming the right goods and for obtaining precious wood essential for erecting new structures in the cities and for building ships. In turn the ships are crucial for trading in foreign markets as well as for taking part in new expeditions to discover other countries. Madeira has been established just as it was in the original administrative division of the island under 3 captaincies (Funchal Machico and Porto Santo) where the ultimate goal is to develop the Island gaining the most prestige under and for the Portuguese Crown.The Crown of Portugal has a series of requests regarding expeditions urbanization opening trade routes increasing wealth and controlling the guilds on the islands. Three times during the game the players gain prestige for fulfilling certain requests by the Crown. At two other times the Crown requests that the islands change the focus of their agriculture due to the changes in the world.Players must carefully choose the correct timing to show their achievements. Too early and you don’t gain as much prestige too late and you risk someone else stealing the best opportunities. Will you have what it takes to excel in all of these endeavors? Beware wheat may become scarce money is never enough the population is hungry and the shadow of piracy looms large….

AquaSphere

AquaSphere

Rating: 7.3 | Players: 2–4

Game Type:

Strategy

News from the depths! The AquaSphere is a research facility stationed deep below the ocean's surface and your skilled team — consisting of an engineer a scientist reprogrammable bots and exploratory submarines — is trying to gather as much data as possible.The game board in AquaSphere has two main areas: A research station comprising six sectors in which your scientist conducts experiments and a headquarters where your engineer supervises preparation of the bots. During each of the four game rounds you take several turns and on each turn you either:Through actions such as improving your lab sending out submarines collecting crystals and examining octopuses you expand the abilities of your team or gather knowledge points which are necessary to win. Additional challenges result from the limited size of your lab which is your personal stock; you can increase the size of your lab which makes life easier but this costs valuable time.AquaSphere is a challenging game of strategy and tactics with different paths to victory that requires planning in advance as well as skillful use of short-term opportunities.

Cooper Island

Cooper Island

Rating: 7.6 | Players: 1–4

Game Type:

Strategy

In the age of exploration the players arrive at a new home far away from their homeland. They try to settle the big island and each player tries to explore one part of it by placing landscape tiles. Landscape tiles grant resources and those are used to erect buildings with special abilities. Barriers on the island have to be removed in order to explore the island even further. Players build valuable statues and supply ships get them the supplies from the old world they need to be a successful settler on Cooper Island.The special thing about Cooper Island is the way the players mark their victory points. They sail with ships around the island to show their progress. On their way around the island they find smaller islands inshore that grant valuable benefits. After five rounds a game of Cooper Island ends and the player who developed the best and went on furthest with their ships will win.•••The second printing of the German and English versions of the game along with the Spanish version of the game include the Solo Against Cooper expansion that was originally available separately as a bonus item.—description from the publisher

Francis Drake

Francis Drake

Rating: 7.4 | Players: 3–5

Game Type:

Strategy

Game description from the publisher:Return to a bustling Plymouth Harbor in 1572 as an aspiring Elizabethan captain making preparations for three exciting voyages to the Spanish Main in search of fame and fortune! As captains players will have to plan their missions and provision their ships accordingly.Francis Drake is a race to see who can set sail and reach the Spanish Main first. The riches of the Aztec and Inca Empires await these swashbuckling captains. Many tough decisions must be made before each voyage:Each new voyage has its own challenges to overcome but the captured gold silver and jewels should greatly please the Queen. Get ready for the voyage of a lifetime!

The Oracle of Delphi

The Oracle of Delphi

Rating: 7.3 | Players: 2–4

Game Type:

Strategy

Description from the publisher:For once Zeus Greek god of thunder and sky is in high spirits. Hence he decides to offer a generous gift to a worthy mortal and invite him or her to his realm to Olympus. To determine a sufficient candidate Zeus hosts a competition for his entertainment. Twelve legendary tasks are imposed upon the fearless participants: to erect graceful statues to raise awe-inspiring sanctuaries to offer capacious offerings and to slay the most fearsome monsters. The first participant to master all the posed assignments wins the favor of the father of the gods himself.Indubitably you will not pass up this golden opportunity so you clear your ship and rally your crew to follow on the trails of legendary Odysseus through the dangerous waters of the Aegean. But how could you find the righteous path onward? There is but one who can help you. Visit the mysterious oracle of Delphi and let her answers guide your ways.In Stefan Feld's new game The Oracle of Delphi the player's ships travel across a large variable game board of hexagonal tiles showing islands and the surrounding waters. Each player aims to reach certain islands to perform the twelve tasks given by Zeus: e.g. to collect offerings of different colors and to deliver them to corresponding temples or to slay monsters of a specific type (and color) all of which can be discovered on the islands.In order to execute these color-dependent actions you are given three colored dice each turn the so-called oracle dice. Rolling the dice (at the start of the turn) is equivalent to consulting the oracle whereas the results represent her answers. The answers determine which actions you will be able to take but you will always have three actions per turn. However a slight divergence from your fate is often possible.In addition to the oracle you can request support from the gods and you can acquire favor tokens companions and other special abilities that will help you win the race against other competitors.Differently equipped ships and the variable set-up of the game board will offer new challenging and interesting strategic and tactical decisions with every new game of The Oracle of Delphi that you play.

Ticket to Ride: Rails & Sails

Ticket to Ride: Rails & Sails

Rating: 7.4 | Players: 2–5

Game Type:

Family

Categories:

Ticket to Ride: Rails & Sails takes the familiar gameplay of Ticket to Ride and expands it across the globe — which means that you'll be moving across water of course and that's where the sails come in.As in other Ticket to Ride games in Ticket to Ride: Rails & Sails players start with tickets in hand that show two cities and over the course of the game they try to collect colored cards then claim routes on the game board with their colored train and ship tokens scoring points while doing so. When any player has six or fewer tokens in their supply each player takes two more turns then the game ends. At that point if they've created a continuous path between the two cities on a ticket then they score the points on that ticket; if not then they lose points instead.Ticket to Ride: Rails & Sails puts a few twists on the TtR formula starting with split card decks of trains and ships (with all of the wild cards going in the train deck). Three cards of each type are revealed at the start of the game and when you draw cards you replace them with a card from whichever deck you like. (Shuffle the card types separately to form new decks when needed.)Similarly players choose their own mix of train and ship tokens at the start of the game. To claim a train route (rectangular spaces) you must play train cards (or wilds) and cover those spaces with train tokens and to claim a ship route (oval spaces) you must play ship cards (or wilds) and cover those spaces with ship tokens. Ship cards depict one or two ships on them and when you play a double-ship card you can cover one or two ship spaces. You can take an action during play to swap train tokens for ships (or vice versa) and you lose one point for each token you swap.Some tickets show tour routes with multiple cities instead of simply two cities. If you build a network that matches the tour exactly you score more points than if you simply include all of those cities in your network.Each player also starts the game with three harbors. If you have built a route to a port city you can take an action during the game to place a harbor in that city (with a limit of one harbor per port). To place the harbor you must discard two train cards and two ship cards of the same color all of which must bear the harbor symbol (an anchor). At the end of the game you lose four points for each harbor not placed and you gain 10-40 points for each placed harbor depending on how many of your completed tickets show that port city.Ticket to Ride: Rails & Sails includes a double-sided game board with one side showing the world and the other side showing the Great Lakes of North America. Players start with a differing number of cards and tokens depending on which side they play and each side has a few differences in gameplay.Part of Ticket to Ride series.

Century: Eastern Wonders

Century: Eastern Wonders

Rating: 7.1 | Players: 2–4

Game Type:

Family

Categories:

Centuries ago the lucrative spice trade compelled the prosperous nations of the world to explore alternate routes to the sources of these precious goods. These nations took to the seas to seek out exotic lands. This led to the discovery of the famed Spice Islands where the most valuable spices of the world were found. This discovery also led to further exploration competition....and later war! During this time of prosperity and opportunity you find yourself traveling on the high seas in search of these exotic wonders. As a merchant and privateer representing your nation you seek to control this region for glory and profit. Your journey continues in the Far East...Designed by Emerson Matsuuchi Century: Eastern Wonders invites fans to return to the exciting world of spice trading as players take to the high seas in the role of merchants seeking to prosper in the exotic Indonesian islands. Century: Eastern Wonders offers new satisfying game mechanisms that provide infinite replayability and countless strategies.Century: Eastern Wonders can be combined with Century: Spice Road to create a new gaming experience called Sand To Sea!Century: Eastern Wonders FAQ

Deep Sea Adventure

Deep Sea Adventure

Rating: 6.9 | Players: 2–6

Game Type:

Family

A group of poor explorers hoping to get rich quickly heads out to recover treasures from some undersea ruins. They're all rivals but their budgets force them all to share a single rented submarine. In the rented submarine they all have to share a single tank of air as well. If they don't get back to the sub before they run out of air they'll drop all their treasure. Now it's time to see who can bring home the greatest riches.Game Objective The game takes place over 3 rounds and the player to gain the most points over the 3 rounds is the winner. In order to gain points you must bring the most ruins chips back to the submarine. You can only return to the submarine once per round and you cannot progress more after returning. You cannot return to the submarine without bringing any ruins chips.Turn Progression On their turns players conduct steps 1-4 listed below. Players take turns going clockwise around the board and the round ends when all players have returned to the submarine or if the air runs out at the beginning of someone's turn.1) Declare if you will turn back or not. 2) Reduce air. 3) Roll the dice and advance your game piece. 4) Search. (When you have stopped moving select one of A-C below) A) Do nothing. B) Pick up ruins chip. C) Place a ruins chip.

Panamax

Panamax

Rating: 7.3 | Players: 2–4

Game Type:

Strategy

After one hundred years in service the Panama Canal still is one of the most important and impressive engineering achievements in modern times.Built in 1914 it held a prominent role in the deployment of military vessels during WWI and in the conflicts that have followed. Nowadays commercial usage is the core business of the Canal; its economic impact is profound and has not only developed the region but in fact helped define shipping throughout the world.In the wake of the Canal’s opening hull designs were influenced accordingly; ships fell into three categories those that could travel through easily and in groups (Feeder class) massive ocean-going ships too big to enter the Canal (ULCV or Ultra Large Container Vessels) and the new standard—designed to the maximum limits of the Panama Canal. These ships are called PANAMAX.In Panamax each player manages a shipping company established in the Colón Free Trade Zone. Companies accept contracts from both US coasts China and Europe and deliver cargo in order to make money attract investment and pay dividends. At the same time the players accumulate their own stock investments and try to make as much money as possible in an effort to have the largest personal fortune and win the game.Panamax features several original mechanisms that blend together; an original dice (action) selection table pickup-and-deliver along a single bi-directional route a chain reaction movement system—“pushing” ships to make room throughout the Canal and a level of player interaction that is part self-interest part mutual advantage and the freedom to choose how you play.On their turn players remove a die from the Action table to select Contracts and Load Cargo or Move ships until the pool of dice is emptied ending the Round. Over the course of three rounds these actions are blended during the turn to create a logistics network which the players use to ship their cargo minimize transportation fees and increase the net worth of their Companies. Each Company has a limited amount of Stock that the players can purchase in exchange for investing—receiving a dividend each round. The questions for the players will be which companies are likely to yield higher dividends?There’s more to explore and several ways to win but we ask that you join us at the table and celebrate the 100th Anniversary of the Panama Canal with a session of Panamax!

Merchants Cove

Merchants Cove

Rating: 7.4 | Players: 1–4

Game Type:

Strategy

Welcome ashore! Merchants Cove is a highly asymmetrical eurogame where each player assumes the role of a different fantasy merchant with a unique shop. The merchants contend to sell their goods to the arriving adventurers at the cove’s piers—the most famous markets in the Five Realms. Each player uses their own set of role-specific components and gameplay mechanisms to produce their goods increase their shop’s efficiency and—most importantly—get rich!Though the merchants work independently in their specialized shops they compete against each other to attract customers influence the demands for goods and secure sponsorships from the four faction halls. To get an edge merchants can employ local townsfolk to work in their shops as staff. Or if they dare to cut corners they can gain leverage from the corrupt lair of rogues—but at what cost? After three days of selling at the markets the wealthiest merchant shall be declared the winner!—description from the publisher

Pirates of Maracaibo

Pirates of Maracaibo

Rating: 8.0 | Players: 1–4

Game Type:

Strategy

Set sail for an adventurous raid...for perhaps it will be your last! Face danger and adventure once more while you search high and low for the most valuable treasures the Caribbean has to offer then quickly find a safe harbor to stash priceless gold rare emeralds and iridescent pearls. Explore stockpile cargo hire crew and commandeer rival ships but don't forget to bury your loot. As you sail be on the lookout for a place to settle after your life on the high seas has come to an end but before you do that you must outpace your opponents as one trip around the Caribbean won't be enough. You must make three trips in order to retire as the richest and greatest buccaneer of all time.Pirates of Maracaibo is a standalone game in the same franchise as 2019's Maracaibo and players who are familiar with that game will recognize some beloved concepts from the original. However new players can jump right in with no prior knowledge of the original game as Pirates of Maracaibo is an independent game with a more accessible rule set. The game plays over three rounds in which you sail the Caribbean hire crew ally with other ships explore the shore amass the most treasure and (ideally) retire to a secluded island as the most revered pirate in history. Cast off sailors and swashbucklers cast off!—description from the designerMicrobadge:

Jaws

Jaws

Rating: 7.1 | Players: 2–4

Game Type:

Thematic

In JAWS one player takes on the role of the killer shark off Amity Island while the other 1-3 players take on the roles of Brody Hooper and Quint to hunt the shark. Character and event cards define player abilities and create game actions for humans and the shark. Gameplay is divided into two acts — Amity Island and The Orca — played on a double-sided board to replicate the film's story:If humans kill the shark they win; if the shark attack on the Orca succeeds the great white shark wins.

Container: 10th Anniversary Jumbo Edition!

Container: 10th Anniversary Jumbo Edition!

Rating: 7.7 | Players: 3–5

Game Type:

Strategy

Container the classic game of big ships and big production returns in a 10th Anniversary Jumbo Edition! Now with huge ships and realistic containers to load and unload building (or destroying) your living economy has never been more fun!Container is an easy game with an open economy and lots of meaningful decisions. Build factories and warehouses or focus on shipping goods to your island. Take advantage of government subsidies to ensure maximum profits! But watch out for your cash reserves because the player-driven market can go sour at any time and you'll need to be ready to change your strategy.Also included in this edition of Container is an all new add-on called The Investment Bank. This new entity operates as a game-controlled broker who is seeking to maximize their own profits. Watch as the three brokers try to build their own cash and container resources and be ready to make a deal when the price is right. The Investment Bank add-on ensures new and interesting challenges for even the most seasoned Container player.This 10th Anniversary Jumbo Edition of Container features resin miniature ships 7 inches long!

Explorers of the North Sea

Explorers of the North Sea

Rating: 7.3 | Players: 1–4

Game Type:

Strategy

Explorers of the North Sea is set in the latter years of the Viking Age. As ambitious sea captains players seek out new lands to settle and control. They will need to transport their crew among the newly discovered islands to capture livestock construct outposts and fulfill various other goals. So ready the longships there are new horizons to explore!Gameplay Overview Each player starts with 7 Vikings and a Longboat on a shared central Island. From there players will place tiles and begin to venture out to the newly discovered Islands. Proceeding clockwise from the starting player each player takes their turn in full. On their turn players first place 1 of their 3 tiles expanding the game board. They can then take up to 4 actions (any number of the following):1. Load Longship 2. Unload Longship + Deliver Livestock 3. Move Longship + Destroy an Enemy Ship 4. Move Vikings + Raid a Settlement 5. Transport Livestock 6. Construct an Outpost (costs 2 actions)After taking their actions players draw a new tile to their hand ending their turn.End of the Game The game ends immediately after the turn where the player holding the Winter Token has no more Tiles in hand. This should be exactly 48 turns (there are 48 Tiles). Victory Points are gained from:1. Delivered Livestock 2. Constructed Outposts 3. Destroyed Enemy Ships 4. Raided Settlements 5. Viking Deaths 6. Controlled Islands 7. Captain CardsThe player with the highest total is the winner!

Black Fleet

Black Fleet

Rating: 7.0 | Players: 3–4

Game Type:

Family

Pirates merchants and even the occasional captain of a Navy ship all seek glory and fortune on the Caribbean seas!In the tactical card-driven board game Black Fleet you're in command of three different types of ships: your merchant ship earns you doubloons by conveying goods from one port to another your pirate ship by attacking and stealing goods from merchants and burying them on islands and the Navy ships by sinking your opponents' pirate ships. With your (not-always-honestly-won) money you'll improve your ships by buying advancement cards giving you powerful additional abilities.Outwit your opponents with fortune cards and combos earn money faster than they do and pay the ransom for the governor's daughter to win the game!

Islebound

Islebound

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

Set sail in a mystical archipelago filled with bustling towns sea monsters pirates and gold! Compete to build the best sea-faring nation with up to three friends by collecting treasure hiring crew and conquering or befriending island towns.In Islebound you take command of a ship and crew. You sail to island towns collecting resources hiring crew and commissioning buildings for your capital city. Each building has a unique ability and your combination of buildings can greatly enhance your strength as a trader builder or invader. You also recruit pirates and sea monsters to conquer towns which once conquered allow you to complete the town action for free and charge a fee to opponents if they want to use it. Alternatively you can complete events that give influence which can be used to befriend towns.There are many routes to success. Will you be a ruthless conqueror careful diplomat or shrewd merchant in your race to the top?The player with the most wealth and most-impressive capital city will win the game!

Conspiracy: Abyss Universe

Conspiracy: Abyss Universe

Rating: 7.2 | Players: 2–4

Game Type:

Family

Conspiracy: Abyss Universe is a card game set in the world of Abyss.The card deck in the game consists of cards in five colors with twelve of each color and cards numbered 0–6. Each player in the game drafts cards and builds a reverse pyramid starting with a row of five cards then placing four cards in a row below that then three under that etc.On a turn you can draw 1–3 cards from the deck choose one of those cards and add it to your current row then place any remaining cards grouped by color near the deck; alternatively you can pick up all the cards of a color next to the deck and add them to your current row.As soon as the cards in your rows show two matching keys or three different keys you take either the revealed location card or the top card of the location deck and place it on the lattermost card with a key. Location cards increase the value of a card and sometimes have special powers. Some cards feature pearls and when you have as many or more pearls as whoever has the pearl majority card you take this card from them.The game ends as soon as someone finishes their pyramid then all players score their points. For each color you score points equal to the largest valued card in your pyramid. Additionally for each color you look at the largest grouping of cards in your pyramid and you score 3 points for each of those cards. Whoever held the pearl majority card at game's end scores 5 points for it. Whoever has the highest score wins.

Dead Men Tell No Tales

Dead Men Tell No Tales

Rating: 7.1 | Players: 2–5

Game Type:

Strategy

Skelit's Revenge....the most feared ship on the high seas....and you've finally taken it. Captain Fromm and his skeleton crew have amassed a massive treasure and now is your chance to take it all. Players take on the role of Pirates who are boarding Skelit's Revenge for one purpose....to take the loot. They must battle the flames the skeleton crew and their own fatigue if they hope to make it out alive.Dead Men Tell No Tales is a co-operative game for 2-5 players. The game uses the common Action Point system to determine what a player does on their turn...with a twist. As players work together they can pass their Actions on to their teammates in order to best utilize the assets that they have. Players will build the board as they play ensuring that no two games will ever be alike. As they search the ship for the Treasure they will encounter Enemies and Guards that they must battle along with various items that will help them in their quest. all the while battling the inferno that resulted when they took over the ship. Unique systems for tracking fire enemy movement and a player’s fatigue all combine into an interesting and unique cooperative gaming experience.Do you and your crew have what it takes to make off with all of the treasure and live to tell the story? Or are you going down with the ship in Dead Men Tell No Tales?

Vanuatu

Vanuatu

Rating: 7.2 | Players: 2–5

Game Type:

Strategy

Categories:

On each turn the archipelago expands and you have to program your actions with five tokens. You put one or more of them on the chosen action spaces and on your turn you will only be able to play an action if you have the majority on its space. Thus sometimes have to wait for other players to remove their tokens by playing their actions. If you are not in majority anywhere you have to remove all of your tokens from an action and give up hope of playing this action. A good strategy lets you block other players; for example they won't be able to sell fishes if they haven't caught them first – order matters! Islands and sea resources are rare so be quick and take them first!There is no such thing as a rich Vanuatuan. When you reach ten vatus they automatically transform into 5 prosperity points and again you are poor. Life is hard but you may encounter ten men to help you; on each turn you choose one of them to increase your benefits from an action. As always being the first player lets you choose before the others.In short Vanuatu is a strategy game of programming and majorities that features development blocking and a lot of interaction between players.(*) Sand Drawing in Vanuatu belongs to the Masterpieces of the Oral and Intangible Heritage of Humanity of the UNESCO.

Fleet

Fleet

Rating: 6.8 | Players: 2–4

Game Type:

Strategy

In the northwest corner of Nunavut Canada a formerly inaccessible bay off of the Arctic Ocean has become reachable through a secret inlet. Untouched by the hands of time and fed by both the ocean and warm fresh water springs Ridback Bay is teeming with sea life. A remote timeless bayside village is now being inundated by entrepreneurs awaiting the influx of the world's greatest fisherman to harvest this plentiful bounty. The docks and warehouses are being revitalized and now it is time to begin the real adventure. Go build your Fleet and become master of the high seas!Fleet is an exciting strategic card game with in-depth decisions and thrilling game play that new and experienced gamers can enjoy! In Fleet you'll acquire licenses launch boats and fish the great briny blue. The player who best manages his resources and acquires the most VP via fish licenses and boats will build the strongest fleet and lead his crew to victory!

Carcassonne: South Seas

Carcassonne: South Seas

Rating: 7.1 | Players: 2–5

Game Type:

Family

Categories:

Carcassonne: South Seas keeps the familiar tile-laying gameplay of the original Carcassonne with players adding a tile to the playing area each round and optionally placing a token on the tile to claim ownership of...something. Instead of the familiar cities roads and farms however players in Carcassonne: South Seas use their meeples to gather bananas shellfish and fish then ship those goods to traders in exchange for points.Carcassonne: South Seas is the first game of a new series titled Carcassonne Around the World which was later followed by Carcassonne: Gold Rush and Carcassonne: Amazonas.

The Hunters: German U-Boats at War,1939-43

The Hunters: German U-Boats at War1939-43

Rating: 7.7 | Players: 1–2

Game Type:

Wargames

Hostilities with England effective immediately. the time is: 1256 hours 3 September 1939The Hunters is a solitaire tactical level game placing you in command of a German U-boat during WWII. Your mission is to destroy as much Allied Shipping and as many Capital ships as possible while advancing your crew quality and increasing your commander rank culminating in special decoration ‒ all while remembering you have to make it home.The Hunters is purposely designed to deliver a brisk yet intensive gaming experience that forces many decisions upon you as you will take command among the major German U-boat models in service during WWII and try to complete an entire tour.Those familiar with the classic Avalon Hill game title B-17: Queen of the Skies will come to enjoy the same type of gaming experience of the German U-boat War. All major U-boat models are accounted for with every level of detail including period of service armaments crew make-up damage capacity and more.Winner: 1 Player Guild Gaming Awards - Best Solitaire Game of 2013

UBOOT: The Board Game

UBOOT: The Board Game

Rating: 7.6 | Players: 1–4

Game Type:

Thematic

U-BOOT: The Board Game is a fully cooperative real-time tabletop game of WW2 submarine warfare designed by Iron Wolf Studio. It allows 1 to 4 players to assume the roles of the Captain the First Officer the Navigator and the Chief Engineer on board of a type VIIC U-boat. The game is driven by a companion app allowing for an unprecedented level of realism as well as a challenging enemy A.I. which will push your skills to the limit. The action unfolds both on the strategic and the tactical scale always demanding teamwork efficient crew management and quick situation assessment.Each of the four roles entails unique responsibilities encouraging the players to develop an efficient communication scheme and use genuine navy terminology. The Captain oversees the completion of mission objectives supervises action point costs and is responsible for the crew's morale. The First Officer operates the companion app manages the flow of information and takes care of the crew's health. The Navigator steers the submarine by setting its course and depth but also updates all the essential information on the strategic and the tactical map. Last but not least is the Chief Engineer who is responsible for the engines repairs as well as other mechanical implements on board of the U-boat (such as the ballast tanks weapon systems etc.). At the same time each of the four officers commands his own group of crew members by issuing orders within a worker placement system.The idea behind the companion app is to deliver a real-time realistic gameplay experience. To that end the app features the most essential instruments of the u-boat (such as the periscope the hydrophone and the Enigma among others). Rest assured however that the vast majority of gameplay traditionally takes place on the game board with the instruments revealing otherwise hidden information and the app requiring only certain data (such as the U-boat's course speed etc.) in order to generate an adequate A.I. response of the enemy force. It is also responsible for all the ambient sound effects thus immersing the players even deeper into the claustrophobic interiors of the type VII C. But fear not! With open & play being a design priority you will be launching torpedoes in no time thanks to streamlined rules video tutorials and variable difficulty levels for each player.From quick skirmishes through full combat missions to an all-out campaign UBOOT: TBG will let you conduct submarine operations in all major naval theatres of the 2nd World War. Success of these missions hinges on the completion of various tasks delegated to the crew by the Oberkommando der Kriegsmarine (German Navy HQ) which include patrol duty ambushing convoys laying mines in enemy waters and many more! Each mission will require the players to adopt various strategies and different play styles in order to successfully complete it and the companion app will generate a detailed report at the end of each game session (evaluating player efforts and possibly awarding decorations promotions etc.). That is if the U-boat makes it back home...The stage is set and the crew is awaiting your orders. Do you have what it takes to command the Kriegsmarine's finest? Hunt or be hunted as you brave the stormy seas of the greatest conflict in history!—description from the creator

Ahoy

Ahoy

Rating: 7.3 | Players: 2–4

Game Type:

Strategy

Ahoy is a lightly asymmetrical game where two to four players take the roles of swashbucklers and soldiers seeking Fame on the high seas.One player controls the Bluefin Squadron a company of sharks and their toothy friends who patrol these waters and keep order with shot and sword. Another player controls the Mollusk Union an alliance of undersea creatures and their comrades-in-arms who fight to reclaim their ancestral home. In games with more people some players control Smugglers maverick captains who run blockades to smuggle luxuries and essentials delivering them to those with the most need—or the most coin. Explore the seas. As you play you’ll make a unique map full of treasure troves dangerous wreckage and mighty sea currents using deluxe double-layer region tiles.Featuring development from the same team that brought you Root and Oath Ahoy offers deep interactive gameplay in a fast-playing and easy-to-learn design with a colorful setting brought to life by Kyle Ferrin's gorgeous illustrations.

Fleet: The Dice Game (Second Edition)

Fleet: The Dice Game (Second Edition)

Rating: 7.8 | Players: 1–4

Game Type:

Strategy

Categories:

Fleet: The Dice Game is an exciting new strategic roll and write dice game from the creators of Fleet! Fleet: The Dice Game is heavier than many roll and write games and captures the tense meaningful decisions of Fleet. Fleet: The Dice Game is for 1-4 players.In Fleet: The Dice Game you are back in beautiful Ridback Bay to reap its rewards! Fleet: The Dice Game takes place over 10 rounds with each round having two phases the Boat Phase and the Town Phase.In the boat phase the active player rolls players plus one boat dice. In turn order each player selects one die to use immediately. By selecting a boat die they get to check off the matching boat type on their sheet - unlocking license powers and boat launches to catch fish. The die that remains after all players have selected is then used by all players.In the town phase you roll town dice equal to players plus one boat die. Again in turn order each player selects one die to use immediately. In the town phase you unlock special buildings in the Wharf that grant bonuses awesome ships in the harbor to earn points and catch more fish or go to the market and gain income to generate bonus actions. The die that remains after all players have selected is then used by all players.Fishing occurs between phases in the even rounds and the player with the most points at game end wins!Fleet: The Dice Game also features a fully integrated solo mode where you battle Captain Ruth to earn the most points and reap the rewards of Ridback Bay.

Tranquility

Tranquility

Rating: 7.0 | Players: 1–5

Game Type:

Family

Jump on board the good ship Tranquility and set sail for paradise. Take care though because in a land where the day blends into night it's easy to lose track of time and you still need to find that special little island to call home.Tranquility is a co-operative card game in which players must fill the sea with islands — specifically island cards with numbers on them — and guide the ship home before any player runs out of cards. Note that in the world of Tranquility the only way to play is in silence.---The goal of the game is for the team to complete the grid before any player runs out of available actions. Cards must be placed so that the grid ascends in numerical order from bottom left to top right. All the players win if they manage to complete the grid and have placed a Start and Finish card. All players lose if a single player can no longer play or discard any cards legally following the instructions given below. The players may not however communicate.Play is taken in turns moving clockwise with the quietest player going first. On a player’s turn they must do one of the following: 1. Play a card or 2. Discard two cards. Then they must draw back up to a hand of five cards. Cards must be placed so that the grid ascends in numerical order from bottom left to top right. If the card is placed next to an existing card in the sequence then they must discard cards from their hand equal to the difference between the numbers face down in front of them e.g. placing a 5 next to a 3 will require two cards to be discarded from their hand. This applies even if the cards are on different rows.—description from the publisher

Antike II

Antike II

Rating: 7.4 | Players: 3–6

Game Type:

Strategy

Antike II is a challenging strategy game about evolution and competition among ancient civilizations. Ancient nations create cities build temples sail the seas and discover new principles of science and technology. Their legions and galleys open new settlements and defend their people against attacks from their enemies. Two scenarios can be chosen as the game board is two-sided.Every nation tries to win ancient kings scholars generals citizens and navigators for themselves. The nation that acquires a specified number (depending on the number of players) of ancient personalities first wins the game!Lead one of these nations to victory—but watch out for your enemies as they will want to conquer your cities to destroy your temples. The game depends not on the luck of dice or cards but on thoughtful plans and skillful diplomacy.Antike II differs from the 2005 Antike in several ways according to designer Mac Gerdts. To start players now own city tokens which allows them some degree of choice as to which resource a newly founded city shall produce. Military units have become more expensive and the rules for the conquest of cities are considerably easier. The scientific progresses were altered as well. Neutral temples now exist which may be destroyed gaining VPs of a general without harming other players. The game features two new maps in a new graphical design and a new card named BELLONA (the ancient Roman goddess of war) has been introduced to counter the starting player's advantage.Gerdts notes that the main goal of all of these changes was to make the rules for a conquest of cities easier while also opening more possibilities to win the game without the need to attack other players.

Rum & Bones: Second Tide

Rum & Bones: Second Tide

Rating: 7.6 | Players: 2–6

Game Type:

Thematic

Avast ye pirates! Gather your crews and set sail for adventure on the high seas in Rum & Bones: Second Tide!Based on online MOBA (Multiplayer Online Battle Arena) style games Rum & Bones has 2-6 players taking control of legendary pirate heroes each with unique powers and abilities as their crews fight over Davy Jones' legendary treasure!Players each control up to five heroes at any time moving them across the game board in an attempt to destroy various key features on their opponents' ship. Victory is obtained by destroying enough of these features. Your heroes are not alone however as your crew also consists of deckhands and bosuns who while not controlled by the player will work on a simple AI to wreak havoc on the enemy!Of course what would pirates be without plunder? And in Rum & Bones the most sought after treasure are Davy Jones' mythical pieces of eight! Players amass these powerful coins during gameplay to unleash devastating abilities and attacks from their Heroes crushing all enemies before them until only they remain!This game is both a stand-alone and compatible as an expansion to Rum & Bones. In Rum & Bones: Second Tide 2 to 6 players will take control of one of two deadly pirate crews: The mysterious and monstrous Deep Lords who seek to claim Davy Jones’ treasure in an effort to flood the world and reshape it to their liking or the Marea de la Muerte¸ a crew of ruthless gold-seeking Spanish cutthroats who will stop at nothing to claim the treasure for their own greed!The most notable change to gameplay is their new dynamic Leveling System. Now each Hero begins the game with their Basic Attack skill card. As they gain Coins which are obtained from KO'ing enemies and Objectives they can use those Coins to buy new skills as well as level up existing skills! Also they've introduced a new Alternating Activation method of play where players will take turns activating 1 Hero (or their Crew) and then their opponent will do the same continuing back and forth until everyone has gone.

In the Footsteps of Darwin

In the Footsteps of Darwin

Rating: 7.3 | Players: 2–5

Game Type:

Family

Twenty years after his expedition around the world Charles Darwin is writing On the Origin of Species. He wants to gather new information about animal life particularly about continents he hardly explored. Who other than young naturalists eager for discovery could help the renowned scholar finish writing his most famous work?In In the Footsteps of Darwin players are junior naturalists who have just arrived aboard the Beagle to help Charles Darwin finish his book On the Origin of Species. During this journey you will study animals carry out cartographic surveys publish your findings and develop theories. Starting with the naturalist controlling the Darwin token naturalists take turns in clockwise order performing these two steps in order:Your goal is to score more points than your opponents to determine who contributed the most to On the Origin of Species.—description from publisher

Seas of Strife

Seas of Strife

Rating: 7.3 | Players: 3–6

Game Type:

Family

In the trick-taking game Seas of Strife formerly Texas Showdown originally published as Strife you want to avoid taking tricks as skillfully as you can but playing off-suit might not keep you safe as the suit can change during the trick possibly stinging you in the end.Before play all the cards are distributed evenly among the players. Once a player leads a single card for the first trick all other players must play a card of the same suit if possible. If a player can't play on suit they can play a card of any color — but after they do this all subsequent players can play a card of either matching color (or possibly a third color if they have neither of the first two).Once all players have played to the trick you see which color has been played most frequently in the trick. Whoever played the highest card of this color wins the trick. If two or more colors are tied then the highest card counts as the winner.You play several rounds until someone reaches the target number of tricks taken. At that point whoever has captured the fewest tricks wins!

Voyages

Voyages

Rating: 7.4 | Players: 1–100

Game Type:

Family

Voyages is a roll-and-write game of open sea adventure and exploration. Each player is the captain of a vessel sailing the seas and requires a single printed game sheet and pencil while one player also needs to provide three dice.On a turn three dice are rolled for all the players. Each player chooses one die for the direction they are sailing another for how far they sail and the final die for crew duties aboard their ship. Players score points for visiting different islands gathering and selling goods for trade and training their sailors in case they come across the mysterious Dread...Playable from 1-100+ players either locally or virtually Voyages will be supported over time with new expansion content provided for free to original backers of the game.

Oceanos

Oceanos

Rating: 6.8 | Players: 2–5

Game Type:

Family

Oceanos is a game of underwater exploration with an original take on card-drafting.Each player pilots her own submarine trying to spot the most underwater species and the largest coral reef sending scuba-divers after forgotten treasures collecting precious crystals to upgrade their ship and to escape the fearsome kraken's gaze... Each submarine is divided into five parts each of them independently upgradable from level 1 to level 3 and each one of them controlling a different ability of the player (however there are no different abilities from one player to another). As there are multiple ways to score points and multiple takes on the submarine-upgrading order the game offers several ways to win. The whole game takes mere 15 turns each one of them simultaneous between all players which makes it a fairly quick family game. Even though the submarines have the same abilities game-wise each looks differently and a special attention was obviously given also to the depiction of marine life.

Nautilion

Nautilion

Rating: 7.2 | Players: 1–2

Game Type:

Strategy

Description from the designer:Nautilion is a dice game in the Oniverse series!Take the helm of a Nautilion submarine and recruit a heroic crew to vanquish the treacherous Darkhouse that lurks in the oceanic depths. You must get to the Abyss lair of the Darkhouse before the Phantom Submarine (his henchman) reaches your homeland the Happy Isles — but to defeat the Darkhouse not only must you be faster than the Phantom Submarine you must also assemble the submarine's crew along the way.Each turn you roll three dice and give one to each of these figures: the Nautilion the Phantom Submarine and the Darkhouse. The dice of the Nautilion and the Phantom Submarine move those figures along a path formed by Crew tokens: the Nautilion from the Happy Isles towards the Abyss; the Phantom Submarine in the opposite direction. The crew token on which your Nautilion ends its move joins your submarine the one the Phantom Submarine reaches is lost!Only four copies exist of each of the nine different tokens so you have to decide carefully which die you need and which you can leave to your enemies. (The Darkhouse doesn't move but inflicts damage to you each time he gets a die with a high value.) To win you need to reach the Abyss with a full crew of nine different tokens.Five expansions are included with the game adding new crew members powers treacheries and challenges.

Atlantic Chase: The Kriegsmarine Against the Home Fleet 1939-1942

Atlantic Chase: The Kriegsmarine Against the Home Fleet 1939-1942

Rating: 8.3 | Players: 1–2

Game Type:

Wargames

Atlantic Chase simulates the naval campaigns fought in the North Atlantic between the surface fleets of the Royal Navy and the Kriegsmarine between 1939 and 1942. It utilizes a system of trajectories to model the fog of war that bedeviled the commands during this period. Just as the pins and strings adorning Churchill’s wall represented the course of the ships underway players arrange trajectory lines across the shared game board each line representing a task force’s path of travel. Without resorting to dummy blocks hidden movement or a double-blind system requiring a referee or computer players experience the uncertainty endemic to this period of naval warfare.

Tiny Epic Pirates

Tiny Epic Pirates

Rating: 7.0 | Players: 1–4

Game Type:

Strategy

Tiny Epic Pirates is a 45 minute 1-4 player game of high-seas adventure utilizing a variable rondel action system and action combo-ing!. In Tiny Epic Pirates you take control of a Pirate ship with the goal of burying vast amounts of wealth on secret island hideaways.Each turn you move your Captain Token around your ship’s action wheel (rondel) selecting which action to perform... Plunder Trade Crew Up Attack or Search. Each player has a randomized and unique arrangement of these actions on their rondel. Sailing your Pirate Ship is something every player can do every time they take an action. Plundering allows you to acquire booty from settlements at a very reasonable rate. It’s amazing how negotiating changes when your blunderbuss is at the ready. A crate of gunpowder for a promise of no harm? Fair exchange. Trading allows you to sell your ill-gotten goods to the Black Market for gold. Each Market is only interested in a specific good so make sure you are sailing in the right direction. Timing is everything sell your good at the wrong time and it’s worth a pittance. Crew Up adds a new crew member to your growing Pirate Ship. Crew increases your ship’s combat advantage and unlocks new abilities for each spoke of your ship’s action wheel making that action more powerful every time you take it! Attacking Merchant Ships and other Pirates will grow your reputation. It also happens to be a great way to score some gold and more booty to sell. Be enough of a menace and you may just become a Legend of the Sea!Search the high-seas for treasures left behind by the unfortunate souls that preceded you. Salvage old ship parts for temporary aid or get lucky and find something worth selling.The end of the game is triggered once a player has buried three treasures. To do this a player must first acquire the amount of gold required to bury at the various bury spots on the map. After all players have had an equal number of turns. The player who has buried three treasures wins the game. Ties are decided by the player who has the highest legendary status followed by which player has the most gold.--description from the publisher

Tsuro of the Seas

Tsuro of the Seas

Rating: 6.5 | Players: 2–8

Game Type:

Family

The basic game play of Tsuro of the Seas resembles that of Tom McMurchie's Tsuro: Players each have a ship that they want to sail — that is keep on the game board — as long as possible. Whoever stays on the board the longest wins the game.Each turn players add wake tiles to the 7×7 game board; each tile has two wake connections on each edge and as the tiles are placed on the board they create a connected network of paths. If a wake is placed in front of a ship that ship then sails to the end of the wake. If the ship goes off the board that player is out of the game.What's new in Tsuro of the Seas are daikaiju tiles representing sea monsters and other creatures of the deep. Notably daikaiju can move: each tile has five arrows four for moving in each of the cardinal directions and another one for rotation. On the active player's turn he rolls two six-sided dice; on a sum of 6 7 or 8 the daikaiju will move while on any other sum they'll stay in place. To determine which direction the daikaiju tiles move the player then makes a second roll this time with a single die. On 1-5 in the second roll each daikaiju moves according to its matching arrow. On a 6 in the second roll a new daikaiju tile is added to the board.If a daikaiju tile hits a wake tile a ship or another daikaiju tile the object hit is removed from the game. Another way to be ousted! The more daikaiju tiles on the game board the faster players will find themselves trying to breathe water...

Memoarrr!

Memoarrr!

Rating: 6.9 | Players: 2–4

Game Type:

Family

Memo...ARRR! You flipped over the wrong card again!To play the match-and-memory game Memoarrr! 2 to 4 players need the power of recollection and the luck of pirates. Only then can they make their escape from the island of Captain Goldfish their pockets lined with rubies before the lava swallows them up.In turn order players reveal locations that are connected via the animal or the landscape to the most recently revealed location. If someone reveals a location without any connection that player is out of the round. The last remaining pirate grabs one of the valuable treasures. Then all revealed locations are turned face down before the search can start afresh.As the cards do not change position during a game players collect more and more information each round enabling them to reveal new connections — but sometimes a little bit of luck is all it takes to get that treasure.For advanced players each animal comes with an additional special action that is triggered when a connected location is revealed — and they make Memoarrr! even more exciting and fun to play.

Transatlantic

Transatlantic

Rating: 7.0 | Players: 2–4

Game Type:

Strategy

From the opening of the Suez Canal in 1869 to the beginning of WWI in 1914 there was an amazing development of bigger faster and more modern steamships. Whereas in 1870 there are still many clippers around and the good old paddle steamer Scotia sails the North Atlantic sea trade is dominated by the end of this era by huge vessels like Mauretania(Cunard) Olympic(White Star) or Imperator(Hapag).In Transatlantic 2 to 4 players lead their own shipping companies which transport freight mail and passengers around the globe. They purchase new steamships from the market each of them historical with their individual technical data (tons knots etc.). Competition is tough especially in the North Atlantic where winning the Blue Riband is not only a matter of prestige but may also be a profitable investment. In order to let a shipping company flourish purchasing the best steamships is not enough if one fails to acquire enough coal bunkers and trade posts as well.The game is driven by cards; on each turn play one card and execute the related action. As new cards enter the game build your individual deck of cards with new or improved possibilities. The task is to manage your merchant fleet most efficiently. It's a maritime strategy game with low luck lots of interactive choices and tough decisions.

Expedition: Northwest Passage – HMS Terror Edition

Expedition: Northwest Passage – HMS Terror Edition

Rating: 7.0 | Players: 1–4

Game Type:

Strategy

In 1845 Sir John Franklin led an expedition on behalf of the British Royal Navy to find and explore the last portion of the Northwest Passage regardless of the cost. The Royal Navy gave Franklin two heavy Ships (HMS Terror and HMS Erebus) filled with scientific equipment 1000 books a crew of 128 men and enough food to last for three years. They left England in May and encountered whalers along the west coast of Greenland in August. There they waited for more favorable weather conditions for the crossing of the Lancaster Sound. Once the weather improved they sailed into unknown waters and no one ever heard from them again...Their disappearance provoked a great deal of turmoil in public opinion and numerous British and American expeditions attempted to find their trail. As leaders of these expeditions in Expedition: Northwest Passage players must venture into these hazardous Arctic waters in order to discover Franklin's fate and succeed where he failed – by finding the Northwest Passage. Players allocate their crewmen in their ship or in their sled to perform various actions such as exploring moving or gathering clues on the whereabouts of the Franklin expedition.As the game progresses the seasons will pass and parts of the sea will be frozen blocking the way for the ships. Players acquire victory points by gathering clues mapping the area and – of course – discovering the Northwest Passage. However in order to claim victory one has to come back home to the Greenland on time!

Exit: The Game – Theft on the Mississippi

Exit: The Game – Theft on the Mississippi

Rating: 7.1 | Players: 1–4

Game Type:

Thematic

In Exit: The Game – Theft on the Mississippi 1-4 players find themselves in a tense story again. A robbery takes place while you're traveling down the Mississippi on a steamboat. Can your team of investigators find the culprit before the riverboat docks in New Orleans and the thief escapes?The escape-room feeling for the home! With Exit: The Game players with a bit of dedication team spirit and creativity gradually discover more and more items crack codes solve puzzles and come closer to their goal little by little. It also unusual ways must be followed: So the material may be kinked labeled or cut. Just changing the material allows a particularly exciting unique and amazing gaming experience.

Shipwrights of the North Sea: Redux

Shipwrights of the North Sea: Redux

Rating: 7.7 | Players: 1–5

Game Type:

Uncategorized

Shipwrights of the North Sea: Redux is set in the early years of the Viking Age circa 800 AD. As Viking shipwrights players compete to construct the greatest fleet on the North Sea. Players must collect oak wool and iron as well as getting other craftspeople on board to help. Gold is a precious commodity and must be spent wisely. As you would expect the township is filled with an array of characters bad and worse. Better hope they’re on your side!The aim of Shipwrights of the North Sea: Redux is to be the player with the most Victory Points (VP) at the game’s end. Points are gained by constructing Longships and Buildings recruiting Jarls attracting Heroes and collecting Gold. Over the course of 5 Rounds players will draft Village Cards and must carefully manage their resources and workforce to set their settlement apart as the most glorious amongst all the clans.Redux Version: Shipwrights of the North Sea: Redux is an entirely new game. While it shares a lot of thematic elements and player goals from the original the core gameplay has been completely rebuilt to create an experience much more in line with what fans of Garphill Games have come to expect.-description from designer

Beacon Patrol

Beacon Patrol

Rating: 7.2 | Players: 1–4

Game Type:

Family

You are captains of the Coast Guard. Together you check beacon buoys and lighthouses to ensure the safety of the North Sea coast.You place your tiles next to tiles that are already placed move your ships and explore the sea.Your goal is to explore as many tiles as possible. A tile is considered explored when it’s connected to other tiles on all four of its sides.Beacon Patrol is a co-op tile-laying exploration game in which you navigate the coast of the North Sea to secure its beacon buoys lighthouses and waterways.—description from the designer

Sails of Glory

Sails of Glory

Rating: 7.5 | Players: 2–4

Game Type:

Wargames

Game description from the publisher:Sails of Glory is a series of games that recreates naval combat in the Age of Sails (1650-1815). Based on the game system used in Wings of Glory (formerly Wings of War) Sails of Glory uses miniatures cards and board game mechanisms with a special deck of maneuver cards representing the different movement capabilities of each vessel. The game will be supported by a range of painted and assembled 1/1000 miniatures.Players will choose their maneuver cards in secret then reveal them all at the same moment. The card features arrows to be put in front of the miniature then the latter is moved on top of the arrowhead. Several options on the same card are available depending on the wind and with advanced rules the sails used. After all ships moved guns are fired from the sides of the miniature to targets in range.The Wings of Glory game system has been modified and expanded to accurately represent battles at sea between the large sailing ships of the past centuries. The first series of Sails of Glory will be set in the Napoleonic Age. If the game is successful in the future Sails of Glory will be extended to cover other historical periods such as the Age of Discovery the Middle Ages and ancient times.

Wreck Raiders

Wreck Raiders

Rating: 7.3 | Players: 1–5

Game Type:

Family

Categories:

Plunge into the glittering sea to recover exotic treasures from a seafloor overflowing with pirate shipwrecks. Send your divers to the deep but be careful; moving too close to other divers lets them get in on the haul too! Gather lost loot and beached baubles to assemble museum exhibits and construct eye-popping aquariums... but don't forget to save the best bits for your personal collection!Wreck Raiders is an innovative dice-drafting worker placement system. Choose a die from the pool then send one of your divers to any spot on the board with that number. But be warned: the spot you choose will help any diver in the spots next to you whether they’re friendly or not. Will you risk letting a rival in on your haul to get that treasure you want or can you find a way to grab yourself some extra loot?Display your treasures to build museum exhibits or send them to your vault for huge scoring opportunities... Don’t forget to visit the beach nearby to gather washed-up baubles and spend them to build awesome aquariums. (All sea creatures are treated ethically and released into the wild; also they are cardboard tiles.)When the game ends you’ll earn coins for your exhibits your vault and your aquariums. The player with the most coins wins!

Sail to India

Sail to India

Rating: 6.7 | Players: 3–4

Game Type:

Strategy

The Age of Discovery Portugal 15th–16th century: With the Mediterranean under Osman Turk control the Portuguese were severely limited in the Mediterranean and looking for other trade routes. Better ships better compasses and a general centralization of power helped push the Portuguese explorers into the Atlantic and sailors like Prince Henry Bartolomeu Dias and Vasco da Gama took to the seas.In Sail to India (セイルトゥインディア) the players are nobles who support these sailors in their efforts to discover a route to India and to be the foremost and most famous explorer of all. Players must manage their resources to develop sales channels to India and they have only two Action Points with which to do it. A player's money score ship and building are all affected by the same pawn and to do well you'll need to manage the movement of that pawn to make full use of twelve types of actions six kinds of products and three different buildings.

Catan: Junior

Catan: Junior

Rating: 6.6 | Players: 2–4

Game Type:

Children's

Explore the seas! Catan: Junior introduces a modified playing style of the classic Settlers of Catan giving players as young as five a perfect introduction to the Catan series of games.Catan: Junior takes place on a ring of islands where 2 to 4 players build hideouts and encounter the mysterious Spooky Island where the Ghost Captain lives. Each island generates a specific resource: wood goats molasses or swords and players can acquire gold. Each player starts with two pirate hideouts on different islands and they can use the resources they acquire to build ships hideouts or get help from Coco the Parrot. By building ships they can expand their network; the more hideouts they build the more resources they may receive. Just watch out for the dreaded Ghost Captain!Be the first player to control seven pirate hideouts and you win!As in Die Siedler von Catan: Junior you can't chain ships; you must build a pirate lair before continuing on.

Rum & Bones

Rum & Bones

Rating: 6.9 | Players: 2–6

Game Type:

Thematic

Avast ye pirates! Gather your crews and set sail for adventure on the high seas in Rum & Bones!Based on online MOBA (Multiplayer Online Battle Arena) style games Rum & Bones has 2-6 players taking control of legendary pirate heroes each with unique powers and abilities as their crews fight over Davy Jones' legendary treasure!Players will each control up to five heroes at any time moving them across the game board in an attempt to destroy various key features across their opponents ship. Victory is obtained by destroying enough of these features. Your heroes are not alone however as your crew also consists of deckhands and bosuns who while not controlled by the player will work on a simple AI to wreak havoc on the enemy!Of course what would pirates be without plunder? And in Rum & Bones the most sought after treasure are Davy Jones' mythical pieces of eight! Players will amass these powerful coins during gameplay to unleash devastating abilities and attacks from their Heroes crushing all enemies before them until only they remain!

Amalfi: Renaissance

Amalfi: Renaissance

Rating: 7.7 | Players: 1–4

Game Type:

Strategy

In Amalfi: Renaissance players take on the role of merchants in the Italian port town of Amalfi during the Renaissance period. The town was a dominant maritime power during the previous century but its importance has diminished. The merchants of Amalfi are eager to recapture their previous success and revive the abandoned port town but they have only four ships.In this game players' ships are used to navigate but also to store their resources. With their resources they will be able to:The game ends after four rounds and the player with the most points wins.This new edition of Amalfi includes new mechanisms (you can now build lighthouses on the map); new characters including new illustrations with si new asymmetrical decks; and rebalanced artworks charts decrees and titles to offer more choices and more replayability all in a new box with a double-layered main board and individual player boards.

Survive The Island

Survive The Island

Rating: 7.4 | Players: 2–5

Game Type:

Family

Survive The Island is a cutthroat game in which players seek to evacuate their adventurers — especially those of a high value — from a sinking island to maximize their score.An island made up of forty hex-tiles is slowly sinking into the ocean as tiles are removed from the board. Each player controls ten people (valued 1-5) that they try to move towards the safety of the surrounding islands before the main island's volcanoes finally erupt. Players can either swim or use rafts to travel but must avoid sea serpents kaiju and sharks on their way to safety.—description from the publisher

Fishing

Fishing

Rating: 7.3 | Players: 3–5

Game Type:

Family

In Fishing you try to catch as many tricks as possible over eight rounds with each card you catch being worth 1 point. You then use your caught cards for the next round — and if you didn't catch enough tricks to fill your hand you'll draw fresh cards from the ocean stack which will introduce new cards for you fishers to fight over.In more detail at the start of each round you have 8-13 cards in hand depending on the player count and the round. In the first round the cards go from 1-10 in four colors. Standard trick-taking rules apply with players needing to follow the color led and the highest card of the led suit winning the trick.New cards come into play from the ocean stack in waves with higher-value cards in the four colors a green trump suit from 1-16 0 cards that let you snag a card from the trick and special-powered buoy cards that can always be played into a trick regardless of what you have in hand. With buoys you can steal the lead or determine which color must lead the next trick force players to pass cards or lose points; you can even steal all other cards in a trick ideally netting yourself huge fish for use next round.At the end of each round score 1 point for each card you caught. Whoever lands the most points after eight rounds wins.

Silent Victory: U.S. Submarines in the Pacific,1941-45

Silent Victory: U.S. Submarines in the Pacific1941-45

Rating: 8.0 | Players: 1–2

Game Type:

Wargames

Silent Victory is a solitaire tactical level game placing you in command of an American submarine during WWII in the Pacific. Your mission is to destroy as much Japanese shipping and as many warships as possible while advancing your crew quality and decorations - all while remembering you have to make it home.Silent Victory is purposely designed to deliver a brisk yet intensive gaming experience that forces many decisions upon you as you take command of one of the major U.S. Fleet submarine types in service. Patrols will take you to differing parts of the Pacific as time progresses in the war. The most successful commanders will be those that can manage the risks they take while prosecuting as many targets as possible.The game engine is built upon the successful Hunters design and has proven to be a solid playable experience. All the major U.S. Fleet boat types are accounted for with every level of detail including period of service armaments crew makeup damage capacity and more.

Pax Viking

Pax Viking

Rating: 7.1 | Players: 1–6

Game Type:

Strategy

Pax Viking is a historical strategy game of trade and diplomacy in the 10th century for 1-6 players. The game highlights those Vikings who travelled eastwards towards the rich trade routes of Persia and around the Black Sea. Skilled opportunists in the matters of silver and axe these Vikings are ready to wield whichever worked best in any given situation. They shared an adventurous explorer ethos with the westward travelling Vikings and reached far to the south and east forming strong alliances influencing societies and founding empires along their way.The areas under Norse control are vast. The administration of power is becoming increasingly complicated. The Viking longships are excellent for travelling both at sea and on rivers. In the western part of Europe your neighbour Jarls in Denmark and Norway are pillaging the lands. It is wise to be on good terms with these Powerful Allies. You interact with them by travelling to their Posts in the West. But you are also aware of the economic advantages to be gained by having followers in the strong Trade Center of some existing larger cities as well. It is up to you to weave and navigate a successful saga within Pax Viking in order to become the first Swedish monarch!—description from the publisher

Coldwater Crown

Coldwater Crown

Rating: 7.2 | Players: 1–4

Game Type:

Strategy

Categories:

Is that “victory” you taste in the salty air? You’ve secured your spot as a competitor in the world-renowned Coldwater Crown fishing tournament and the contest has just begun! Will you be able to cast the right bait at the right time to reel-in the biggest fish? Will you be able to strategically balance your efforts at the different fishing locations to win the most trophies? Very little is certain on these frigid waters but it’s guaranteed the fish will be biting!Coldwater Crown is a fun and clever board game that captures the thrill of fishing in a tabletop experience. Created by acclaimed game designer Brian Suhre it’s a game of strategic planning angler’s intuition and just the right amount of luck! Test your fishing expertise against up to three of your friends or hone your skills at the practice pond. You don’t have to be a master angler to win but once your trophy count begins to stack up you might just feel like one!-- description from the game box.

Nauticus

Nauticus

Rating: 6.9 | Players: 2–4

Game Type:

Strategy

Harbor life merchant ships and boxes full of valuable goods in the heyday of the Hanseatic League – this is the setting for Nauticus from designers Wolfgang Kramer and Michael Kiesling. Each player runs a shipyard and tries to assemble ships of various sizes in order to ship goods with those same vessels. Time is short as each action can be executed only once per round assembly of the masts and sails must be precisely coordinated and the goods can be shipped only when the ship is complete. Thanks to the customized action wheels everyone is always involved in the game's rapid sequence of actions.Whoever builds the biggest ships and ships the most valuable goods will be the winner in the end.

Conservas

Conservas

Rating: 7.6 | Players: 1

Game Type:

Family

Categories:

What you love most in life is bringing the joys of the sea to people around the world. You own a small tinning company on the coast of Spain where you make simply the best conservas for everyone to enjoy. You are responsible for the whole process from managing the boats that go out in the morning to catching the fish and finally selling your tinned goods. You have special goals each month but it isn’t always about making the most money. Having a sustainable impact on the sea is very important: if you harm the ocean by overfishing then you will fail in your mission. Maintaining a balanced relationship with the sea is vital as you work hard and continue to make the best conservas in the world!In each game of Conservas you begin each season with a single boat and a little money. The sea is represented by a bag of chits full of fish and water tiles. In each round you will fish from this bag taking some back to your facility for tinning while leaving others at sea to breed.In order to win you must maintain a delicate balance between fishing and allowing populations to grow. Each month will have a unique set of objectives and your sustainability goals are as important as your financial targets. Each market is also unique with specific rules and strategies for making a profit. With 12 different scenarios randomized decks of boats and upgrade cards every game will offer a different challenge as you grow your company.—description from the publisher

Sonar

Sonar

Rating: 6.7 | Players: 2–4

Game Type:

Family

Time for an underwater game of cat-and-mouse with each of the two teams in Sonar competing to be the first to deal two points of damage to the other. Do that and you win the game instantly.In detail Sonar includes four pairs of maps and each team takes the same maps in their color. A team can be one or two players and with two players on a team each player takes a different role: Captain or Radio Operator. (A one-person team handles both roles.) A divider separates the teams and each Captain marks their starting location on the map.On a turn the Captain calls out an action typically moving their sub one space north south east or west. When they do this they call out a direction mark their new location and add one energy to their ship's register. The Radio Operator on the other team notes the movement of this sub on a plastic sheet and through deduction and trial-and-error tries to determine exactly where the opposing sub might be on the map.Instead of moving a Captain can also:You can have at most four energy in reserve so you need to manage movement and the other actions carefully so that you'll be able to fire at the opponents once you know where they are — ideally without being torpedoed in response!

Skull Tales: Full Sail!

Skull Tales: Full Sail!

Rating: 7.7 | Players: 1–5

Game Type:

Thematic

Skull Tales: Full Sail! is a semi-cooperative pirate adventure game for 1 to 5 players. In Skull Tales you are a pirate of the Caribbean Sea in search of fame and fortune. The game is played out in three phases: Adventure Journey and Port. These phases are games in and of themselves with mechanisms and components of their own. There are also many RPG elements.—During the Adventure phase you explore mysterious islands dangerous caves abandoned temples and pillage colonial villas. You will come up against treacherous red coats and their officers and cross swords with conquistador skeletons all while trying to evade curses from Mayan mummies. And don't forget the mighty darkclaw and his abominations ruled by Yemaya Goddess of the Sea. Amazing treasures and legendary artefacts that no man has ever laid eyes on await you in the phase of the game.—In the Journey Phase you form part of the crew of The Southern Lady sailing the menacing seas of the Caribbean in search of valuable treasures. You will board ships and face all kinds of dangers like the most-feared creatures of the seven seas. Make sure you win the trust of your fellow crewmates so that when it comes time to mutiny you can take on the captaincy and benefit from its many privileges...—Finally you have the chance to rest and spend your booty during the Port Phase. Upon your arrival to Tortuga you will be able to visit the cantina listen to rumors and tell great stories about your feats that will turn you into a legendary pirate. You can also visit Madame Claude's Mansion and be treated like a noble. Perhaps though you prefer to go to the market to buy that sword that'll come in handy for your next adventure. And of course if you go down to the docks you can take on some assignments for the Captain who is always willing to earn a few extra doubloons selling contraband. For those troubled souls in search of a cure for some curse or wound there is the Chapel. But watch out! The streets of Tortuga can be dangerous and you never know what surprises they might have in store for you. And remember best be on time when it's time to embark or you'll lose prestige!(SPANISH/ESPAÑOL)Skull Tales !A toda vela! es un juego de aventuras piratas semi-cooperativo de 1 a 5 jugadores. En Skull Tales vas a ser un pirata en los mares del Caribe en busca de fama y fortuna a lo largo de sus tres fases de juego: Aventura Travesía y Puerto. Dichas fases son juegos en si mismos tanto por mecánica como por sus diferentes componentes. Es un juego que tiene mucho de RPG:- En la Fase de Aventura vas a explorar misteriosas islas peligrosas cuevas templos abandonados o saquear villas coloniales. Te enfrentarás a los peligrosos casacas rojas y sus oficiales; cruzarás tu espada con los esqueletos conquistadores mientras evitas los hechizos de las momias mayas; combatir al poderoso pinzaoscura y sus abominaciones del mar dominados por Yemayá la diosa del mar. Te aguardan asombrosos tesoros y legendarios artefactos que jamás han visto los ojos de ningún hombre.- Durante la Fase de Travesía formarás parte de la tripulación de La Dama del Sur navegando por las amenazadoras aguas del Caribe en busca de valiosas mercancías abordando navíos enfrentándote a todo tipo de peligros del mar y evitando a las bestias más temidas de todos los océanos. Pero no olvides ganarte la confianza de la tripulación a la hora del motín si quieres hacerte con la capitanía y disfrutar de sus privilegios...- Por último tendrás la posibilidad de descansar y gastar todo tu botín en la Fase de Puerto. A tu llegada a Isla Tortuga podrás visitar la cantina escuchar rumores y contar las historias que harán de ti un pirata legendario; o acudir a la Mansión de Madame Claude para recibir el tratamiento de un noble. Quizás prefieras acudir al mercado para comprar esa espada tan necesaria para tus incursiones o esos mejunjes que pueden salvarte la vida en tu siguiente aventura. Sin olvidar que en los muelles aguardan los encargos para el Capitán que siempre está dispuesto a ganarse algunos doblones extras cuando se trata de llevar a cabo algún contrabando. Para aquellas almas aquejadas de alguna maldición o de cuidado para sus heridas tienes la capilla. Pero ¡cuidado! Las calles de Isla Tortuga pueden ser peligrosas y nunca sabes con qué te van a sorprender. Más te vale no llegar tarde a la hora de zarpar si no quieres perder tu prestigio.

The Shores of Tripoli

The Shores of Tripoli

Rating: 7.5 | Players: 1–2

Game Type:

Wargames

From the end of the American Revolution commercial vessels of the young United States republic were easy prey for the pirates of the Barbary coast. In 1801 newly inaugurated President Thomas Jefferson was eager to put an end to this threat and sent a squadron of observation to the Mediterranean. As the squadron arrived in Gibraltar they learned that the bashaw of Tripoli had already declared WAR!The Shores of Tripoli plays out this exciting episode of Early American military history. As the United States one player will pressure Tripolitania to allow the free movement of American merchant vessels - or face the consequences. As the bashaw of Tripoli the other player will continue the lucrative piracy of the fearsome corsairs while countering the American threat on land and sea.Beautiful and informative cards represent historical events and leaders from the First Barbary War. Players can move ships start battles go on pirate raids engage in diplomacy and receive reinforcements. Includes over 80 wooden playing pieces 24 dice and a premium mounted map.—description from the publisherAWARDS Best 2-Player Game of 2020 (New York magazine) Top 15 Games of 2020 (#7 Paste magazine) Game of the Year 2020 Nominee (Meeple Mountain) Best 2-Player Game of 2020 (Meeple Mountain) Top 10 Games of 2020 (#4 Cody Carlson) Best 2-Player Game of 2020 (Rolling Dice & Taking Names) Wargame of the Year (RMN Gamer) Top 6 Solitaire Wargames of 2020 (Wayne Hansen) Top 10 Entry-Level Wargames (#3 Midnight Boardgaming) Top 3 Solo Wargames to Start (#2 Beyond Solitaire) The Spiel Foundation Spiel of Approval

Mundus Novus

Mundus Novus

Rating: 6.6 | Players: 2–6

Game Type:

Family

Spain 16th century. You are a powerful ship owner in search of wealth from the recently discovered Mundus Novus (New World). Your goal: Charter fleets of caravels to collect valuable goods (including the legendary Inca relics) and trade to form the best sets to expand your business empire and make your fortune.The game is played using two decks of cards: a deck of resource cards which contains cards representing ten different resources and a deck of development cards which give special benefits to their owners. The game is played in rounds with each round consisting of four phases:Each round starts with the Event phase in which a random event may occur that affects all players.The next phase is the Supply phase. Each player receives five random resource cards plus one resource card for each caravel (a type of development card) that he owns chosen from a common pool.Then during the Trade phase the players trade some of their cards. One of the players the Trade Master determines how many resource cards (2 3 or 4) each player must offer for trade. The player that offers the resources with the highest value becomes the new Trade Master. He chooses one of the resources offered by one of the other players and adds it to his hand or exchanges it with a card from the market (three face-up cards that are available for such exchanges). Then the player that he has taken a card from gets to take a card and so on until all the cards have been taken.Finally during the Progression phase the players exchange their resources for doubloons and developments. A player may exchange one set of three or more of the same resource for a development. Bigger combinations and rarer resources will allow more choice of which development can be selected from the five that are on offer. In addition players can exchange sets of three or more different goods for doubloons with bigger combinations earning more doubloons.If a player can make a combination of ten different cards (i.e. one of each type of resource) he wins the game. Alternatively if a player has accumulated 75 doubloons he wins the game. If no player has achieved victory by the time the development deck runs out the player who has accumulated the most doubloons wins.

Crash Octopus

Crash Octopus

Rating: 6.9 | Players: 1–5

Game Type:

Party

We lost our way and sailed into a nightmare. All our cargo was thrown overboard and now we must save that precious cargo — as well as our captain! — and escape from the raging gigantic octopus from the deep.In Crash Octopus players race to collect cargo that's floating in the ocean while surrounded by a horrifically giant octopus. The first player who collects all five types of cargo on their ship wins.The game is played by using the table as the landscape with a string perimeter around the playing area. To set up place the octopus head at the center of the playing area surrounded by the tentacles spread out at an equal distance then the player ships and anchors outside of the tentacles near the perimeter. Finally you drop all the cargo onto the playing area by bouncing it off the octopus' head.On a turn a player uses their flag to either navigate — by flicking the anchor next to their ship then moving their ship to touch the anchor — or flick cargo. Cargo comes in five types — goblet chest gem gold and captain (yes really!) — and you can flick any type of cargo that's not on your ship toward your ship. The only exception is that you can't flick the single cargo item closest to your ship. If the flicked cargo misses your ship your turn ends; if it hits your ship you load that cargo then advance the cargo tracker which is a string of beads on the perimeter.If you advance a black bead on the cargo tracker the octopus attacks! Each player takes a turn dropping a die and bouncing it off the octopus' head possibly moving the head or a tentacle to get in the way of others picking up cargo and possibly knocking cargo off a ship. What a setback!

Deep Blue

Deep Blue

Rating: 6.7 | Players: 2–5

Game Type:

Family

Categories:

Buying this fabled map was a stroke of genius. The most ancient legendary and extravagant underwater wrecks are waiting for divers. Diving suits and oxygen tanks are aboard and the ship is ready to weigh anchor. There's no time to lose! The increased hustle and bustle of the harbor with ship captains attempting to hire the best divers and historians can mean only one thing: Other captains have the same map and the biggest treasure hunt of all time is about to begin!Deep Blue is a press-your-luck and engine-building family game in which players dive for wealth and may join and benefit from other player's diving fortunes. In this game players have to collect the right crew of divers sailors and archeologists race to wreck sites to claim the best spots to dive from and scout the seas to discover new wrecks. Players have to take risks if they want to be the most wealthy diver!—description from the publisher

Viking See-Saw

Viking See-Saw

Rating: 7.2 | Players: 2–4

Game Type:

Family

Let's load our luggage but don't let the ship tip!Players alternately place their luggage on the 3D ship. The deck is always on a slope where the luggage is put so place carefully. If the ship tilts the player has to take a ship's chest and add it their own luggage as a penalty. The ship tilts easily so it's a race to load luggage before the ship tilts. If a player finishes placing all their luggage or the penalty chests run out the game ends.Since each of the different luggage items is a different material like brass aluminum iron glass acrylic and wood the strategy and fun of the game is guessing the weight right as to not tip the ship.船が傾かないように荷物を置いていこう!プレイヤーは、自分の荷物を交互に船にのせていきます。荷物をのせるのは常に傾きが上のデッキです。もし船が傾いてしまったら、ペナルティとして船のチェストを自分の荷物として引き取らなければなりません。船は必ず傾くので荷物の置き合いのチキンレースが繰り返されます。誰かが全ての荷物をのせ終わるか、ペナルティのチェストがなくなったらゲーム終了となります。荷物コマは、真鍮、アルミ、鉄、ガラス、アクリル、木、と異なる素材であるため、重さの推測の楽しさと、攻めと守りの戦略が生まれ、一味も二味も違ったシーソーゲームに仕上がっています。—description from the publisher

AQUA: Biodiversity in the Oceans

AQUA: Biodiversity in the Oceans

Rating: 7.2 | Players: 1–4

Game Type:

Family

Categories:

In AQUA your starting point is a hot spot that gradually becomes surrounded by expanding coral formations. These corals serve as habitats for small marine animals. By fostering biodiverse habitats you can then create ideal conditions for attracting the largest marine animals.AQUA plays over 17 rounds. On your turn you must take a new coral tile from the market and add it to your reef then you may also attract animals to your ecosystem if you create the correct patterns of coral.At the end of the game the player who grew the best coral formations and attracted the most large and small sea animals will score the most points and win.AQUA invites you to dive into the beauty and wonder of the ocean delivering an incredible variety of gameplay experiences for the whole family.-description from publisher

Sea Dragons

Sea Dragons

Rating: 7.4 | Players: 2–5

Game Type:

Abstract

Humanity has become more daring when sailing the seas. More and more pirate ships venture into the forbidden seas of the gods endangering their underwater kingdoms and the strange creatures that live there. In Sea Dragons you must protect the seas by sinking pirate ships collecting their treasures and becoming the legendary protectors of the aquatic kingdoms.In the game each participant plays as a family of sea dragons who are seeking to become the protectors of the forbidden seas. Each turn one of the two pattern cards from the hand will be played to position a sea dragon on the board increasing your presence in all four sea kingdoms. You will be able to sink ships or collect treasures hidden in the ocean. Optionally you can complete missions with the ships that you are sinking. Note that you cannot place your own sea dragons next to each other and if you place one next to another player's dragon they receive treasures.Your long-term goal is to achieve the greatest presence in each of the four kingdoms at the end of the game and get the most victory points by completing missions and collecting treasures.—description from publisherLa humanidad se ha vuelto más osada al surcar los mares. Cada vez son más los barcos piratas que se aventuran en los mares prohibidos por los dioses poniendo en peligro sus reinos submarinos y a las extrañas criaturas que allí habitan. Como Dragones del Mar deberán proteger los mares hundiendo a los barcos piratas recolectando sus tesoros y convirtiéndose en los legendarios protectores de los reinos acuáticos.Cada participante jugará con una familia de Dragones del Mar. En cada turno jugaras una de las dos cartas de patrones de tu mano para posicionar un Dragón del Mar en el tablero aumentando tu presencia en los 4 reinos marinos. Pero cuidado no podrás colocar tus propios Dragones del Mar uno junto a otro y si posicionas alguno junto al de otro participante le entregaras tesoros. El objetivo será conseguir la mayor presencia en cada uno de los 4 reinos al finalizar la partida y conseguir la mayor cantidad de puntos de victoria cumpliendo misiones y recogiendo tesoros.

Ostia

Ostia

Rating: 7.9 | Players: 1–4

Game Type:

Strategy

Ostia is a strategy game for 1-4 players. Players lead a large fleet to explore the ocean trade and develop the port. Make good use of the Mancala system to strengthen your personal board and aim for the highest honor!The player chooses one of the six spaces on his board. Corresponding resources will be produced for the number of ships in that space. After that take all the ships in that space and place them one by one clockwise. Take action corresponding to where the last one ship was placed. By repeating this you can build a new ship on your personal board strengthen your ship to a larger one or build a building in the harbor.—description from the publisher

Ships

Ships

Rating: 6.8 | Players: 2–4

Game Type:

Strategy

Ships deals with the history of shipping from the time of the Phoenicians to the modern era. The game is divided into three ages marked with different ship types. The first age is that of the galley followed by the age of the galleon then finally the steamship age. The board combines a track showing the development of ships similar to that in Automobile with a map of Europe and an area representing the rest of the world.Your turn is divided into two phases. In the first phase you choose to either conduct commerce (such as selling goods taxing locations or improving your warehouse) or take a card selecting one from seven on display; the cards vary in their effects granting money victory points or special actions.In the second phase you choose whether to place a ship move a ship or retrieve ships/merchants. When you place a ship you do so in either the merchant box or the warship box in one of eleven levels. A merchant allows you to place a merchant cube on the board giving you one or two goods counters to place in your warehouse. A warship lets you take control of a location at the cost of one food goods counter.Once all of your ships are on the board you can either move them (paying money to advance its level and take the associated action) or retrieve it from the board so that you can place it elsewhere later. As ships are placed in a level the cost of placing in the next level reduces — until finally somebody is willing to pay the cost to place in that level (which earns bonus points and possible additional income). When a ship is placed in the first galleon level galleys become redundant; similarly someone placing in the first steamship level makes galleons redundant. During the galleon and steamship ages you can pay extra to move more ships so having money in hand gives you a greater range of options and allows you to use your fleet more efficiently.When placing ships you can initially place only in 1 locations which are grouped around the eastern Mediterranean Sea. Once someone pays to move to a 2 location which are grouped around the western Mediterranean that area opens to others with the other areas being Northern Europe (3) the Americas (4) East Indies (5) and the Pacific (6). As soon as a new area opens players score points for merchants and control discs in the present area with the points earned being the same as the number of the area.Ships includes six types of goods: food oil metal wine cloth and spices. Each has a monetary value as well as a special power. Food can be used to take control of locations thus building an empire. Oil can be used to gain extra actions. Metal helps to advance your ships along the outer track. Wine can be converted to goods of a lower value. Cloth can be converted to victory points while spices have the highest monetary value. You have to decide whether to cash your goods in for money or use their power.NOTE: this description is out-of-date.

A Tale of Pirates

A Tale of Pirates

Rating: 7.0 | Players: 2–4

Game Type:

Family

Put on your captain's hat and navigate the 3D pirate ship using sand timers in this unique real-time cooperative game.As a member of an adventurous pirate crew your goal is to be crowned Admiral of the Black the most feared pirate ship in the Caribbean. To earn this title you must complete dangerous scenarios in the shortest possible time frame. The most innovative element of the game is that the player uses their own 30-second sand timer as a character to be placed on the ship to perform actions. Each time a player places their own sand timer they have to wait for the sand to run out to be able to perform the action needed. Each hole in the ship represents an area where you can perform a specific action: turning the ship loading cannons shooting enemy ships repairing damage and so forth...A Tale of Pirates (previously announced as Admiral of the Black) has ten different scenarios ranging from ordinary pirating activities like looking and shooting to kraken-hunting prison breaks treasure hunts and much more. An app for any smartphone or tablet will lead the players along the missions assist with scenario data random events multiple paths upgrades and gamestate-saving for later sessions. It also serves as a timer for the individual round as the typical scenario lasts 2-3 rounds each five minutes long.The players have to react to events and maneuver the ship to fight enemy gunboats catch rich merchant vessels and avoid other obstacles. They must communicate to agree and organize things to do but they have to be quick because time is always ticking.A Tale of Pirates is swift playing with simple rules but it's exciting and involving with great interactions among players. Unlike some other real time coop games the stress is present but not dominating. The thirty-second delays in addition to the intermittent rounds always allow you to catch your breath!

Flotilla

Flotilla

Rating: 7.2 | Players: 3–5

Game Type:

Strategy

In 1954 with an explosion over a hundred thousand times more powerful than even the wildest estimates the Castle Bravo nuclear test obliterated the Bikini Atoll and ruptured the Earth down to its mantle.As water levels rose in the aftermath the remnants of humanity fled their homes and took to the sea. World leadership came together to build a massive Flotilla mankind’s last bastion of civilization.Now ten years after the disaster the Flotilla is home to the very last of us.Flotilla features two distinct and interwoven modes of gameplay as you try to outpace your opponents in bringing prosperity to humanity’s new home. You begin the game as a “Sinkside” Fleet Commander commissioned by world leaders to explore the new face of the ocean scour the depths for resources and rescue any survivors you come across. At any point in the game you may choose to turn “Skyside,” by selling your skiffs and leaving your seafaring life behind to now grow the Flotilla itself.The choice of if or when to switch from a “Sinkside” explorer to a “Skyside” settler defines the very core experience of Flotilla. They represent two similar but distinct game experiences utilizing the same game components seamlessly intertwined among all players. If you switch you’ll flip over all of your accumulated game components watching your crew grow into new roles with new art for the same characters while finding entirely new uses for your ocean tiles and resources and beginning to trade with the “Sinkside” players as you go after new objectives. As players turn “Skyside,” different niches are filled forever changing the game’s economy. Mastering this ebb and flow will be critical if you’re to shape the new face of humanity!As a “Sinksider,” you will explore the ocean with your skiffs pulling some of the 92 hexagon-shaped ocean tiles out of a bag and arranging them to help you effectively collect resources discover valuable artifacts from the sunken civilization all while trying to avoid toxic radiation left from the disaster. You’ll dive for supplies rolling a pool of custom dive dice that vary based on the depth level of your skiffs. You’ll also carefully manage your resources trading them on the open market for the currency you can use to buy more skiffs and outposts or stockpiling them for when you turn “Skyside.”As a “Skysider,” you will use your resources to build an expansive network of watercraft and docks using the “Skyside” of your ocean tiles. Your divers will also have new jobs as researchers rolling custom multicolor Research dice to discover new technologies that allow the Flotilla to manage a growing population. You’ll also build Sonar stations making life a little easier for the “Sinksiders” still out exploring the unknown while earning quite a few points for yourself.On both sides you’ll also grow your relationships with the four different governing guilds each giving you unique bonuses and more powerful crew. The players with the strongest relationships will also earn valuable points at the end of the game!The components in Flotilla are unique immersive and interconnected. Your skiffs will be able to actually carry up to four resource barrels and come in a unique shape for each player color. Artifact tokens slot into matching spaces in a double-layered hub board and art on the ocean tiles lines up to create a unique layout for your growing Flotilla each time you play.In Flotilla you’ll find significant strategic depth and variety while giving players the freedom to tell their own story. Will you build the Flotilla by being the first to go Skyside or stay Sinkside for the whole game becoming the most powerful seafarer of them all?

Serenissima (Second Edition)

Serenissima (Second Edition)

Rating: 6.9 | Players: 2–4

Game Type:

Strategy

Serenissima is the new Ystari edition of the 1996 game (Méditerranée in France). The rules have been updated and the game is more fluid.In Serenissima players represent a merchant family during the Renaissance. Players attempt to balance the need of trading and open commerce versus the cut-throat economic piracy of the day. Players create a fleet of ships to purchase and move various commodities around the Mediterranean while also keeping well manned ships to attack and defend against other player's fleets.Resources and Trade One of the resources has changed (marble replaces gems) and the ports produce different resources compared to the 1996 version. In the 1996 version when buying goods from a port owned by another player you had to bargain. It could be hard. Now you just pay them 1 ducat instead of paying the bank. Wine is now special: one port with wine in its warehouse is worth more VP at the end of the game.Game Flow (big point) In the 1996 version all the players used to bid for turn order. Then they all played the phases according to this order: they loaded built and bought then they all moved their galleys they fought and finally they took over free ports and made money. There's no bidding anymore. Now the galleys you build are numbered and when it's the turn of one specific galley its owner can perform their actions (load move and fight or build) before the next galley is the active one. If your galleys have successive numbers you can play several times. The little flags that used to be awkwardly fixed on the galleys are now useless and the men have to be in the player's colour (instead of being a nice bunch of nice Sailor Smurfs). This is a major difference the game is radically altered.Counts and Victory Points There are several counts in the game and not only one at the end of the game. What's more: another kind of count can bring players money if they have wine in their warehouse. All of that depends on the drawn cards at the end of a galleys' turn. The pace of the game may be altered by those cards too. There is no card in the 1996 version. In this old version the only way to have your port well valued at the end of the game was to have its warehouses full. It's now different too: a port with one good is better than one with none but worse than one with two etc.Other Changes There's a building more: basilic. It brings more VP. Galleys are easier to build but the price is not the same. Combat rules are very different the fort has a different power. Dice are different too. Port limits to recruit sailors are different. 2 and 3 players rules are different. ...and this list is all but exhaustive.

Dreadfleet

Dreadfleet

Rating: 7.0 | Players: 2–10

Game Type:

Thematic

Game description from the publisher:For two bleak decades the Undead reavers of Count Noctilus have plagued the oceans of the world. After each raid the Dreadfleet disappears into its lair as quickly and silently as it appeared far from the reach of Man. And yet there remains hope. Captain Jaego Roth of the Heldenhammer has vowed to hunt down and destroy Count Noctilus and his Undead captains once and for all. With him sail the most notorious and cunning of the pirate lords of Sartosa each borne to battle upon a giant warship bristling with cannons organ guns and bolt throwers. At the stroke of midnight on Geheimnisnacht most forsaken of nights the Heldenhammer and her companions sail into the realm of undeath known as the Galleon's Graveyard. One by one Count Noctilus and his vile allies move in to stop them.Dreadfleet is a boxed game for two (or more) players that includes everything you need to make war on the turbulent seas of the Warhammer world. At your command are two fleets of ships: the Dreadfleet led by the Vampire Count Noctilus aboard his gargantuan sea-hulk the Bloody Reaver; and the Grand Alliance commanded by the Pirate Captain Jaego Roth who recently stole the Heldenhammer – the pride of the Imperial Fleet and one of the largest galleons to ever sail the high seas.As your ships engage in furious battle it's down to you the fleet captain to make important split-second decisions. Do you bring all guns to bear on the closest enemy warship or do you sail into position for a furious broadside? What happens when the warship catches fire or worse the powder kegs ignite? Exactly how much punishment can your warship take before it sinks without a trace? Are those Undead seagulls or flying piranha fish? And when all else fails do you have the courage to ram your foe board their ship and engage them in a duel to the death?

Aquamarine

Aquamarine

Rating: 7.4 | Players: 1–100

Game Type:

Family

Manage your oxygen reserves as you plunge beneath the ocean surface. Will you seek out fish and coral in the narrow sea caves? Or race to be first to reach the ocean floor? Dive deep down into the ocean to discover a vibrant underwater world in Aquamarine a single-sheet print-at-home game.On a turn roll two dice to be used by all players. Using one of the die results players mark their game sheets to show the position of their diver. The lower-value die might limit your options but if you pick the higher value you must use an amount of O₂ equal to the difference between the two dice. Choosing when to strike out is vital for seeing the most on your limited time beneath the waves!—description from the designer

Small Islands

Small Islands

Rating: 6.6 | Players: 1–4

Game Type:

Family

Small Islands is a tile-placement game in which you are daring explorers discovering a magnificent archipelago. Its islands are brimming with natural resources but also temples from an ancient and mysterious civilization. Brave adventurers bring back to your clan wealth & prestige!A game is played in maximum 4 Rounds. At the beginning of each Round each player secretly picks an Objective Card out of three cards. And in turn players draw and place a Landscape Tile out of the 5 available (2 in hand and 3 on the table). At a certain point another option becomes available: placing a Ship Tile. When this tile is placed in turn all players place Houses on the islands and earn Prestige Points according to their Objective. Then players start a new Round. When the game ends players receive additional points for their Ship Tiles.In Advanced Mode Objectives are split in 2 types of cards which allows you to create your own objectives amongst many combinations.There is also a Solo Mode innovative for its mechanics as well as for the very concept of a solo mode in a tile-placement game. We gave it an AI with a personality and different behaviors.Small Islands offers you even more surprises hidden at its heart.

Deep Dive

Deep Dive

Rating: 6.6 | Players: 1–6

Game Type:

Family

Categories:

Deep Dive is a press-your-luck set-collection game in which you use your waddle of penguins to dive deep into the ocean to amass the most bountiful collection of food!Turns are simple: Flip over an ocean tile and see what you reveal. You can take what you reveal in the shallows or dive deeper hoping for a larger catch — but the deeper you go the more plentiful the predators become. As you surface with food you build sets of three colors. Target the colors you need to complete sets and score the maximum number of points.When one of the depths of the ocean has been fully explored the game ends and the penguin waddle with the best sets of food wins!—description from publisher

Shipyard (Second Edition)

Shipyard (Second Edition)

Rating: 7.5 | Players: 1–4

Game Type:

Uncategorized

We’re in 19th century sea transport is more and more important. Both corporations and naval forces require newer and newer ships. Try to put yourself in the role of their manufacturers. Hire employees buy accessories get favour of evaluating committees. Don’t forget to rent a canal and you can heave anchor.Players take turns beginning with a randomly selected player and continuing around the table clockwise. On their turn they will choose one of the available actions from the Action Track. The action will get the player something they need to help build their ships. On the player's next turn they will move that Action Card ahead of all the others and choose a different action.If a player completes a ship on their turn (ships consists of little cards depicting bows sterns and (preferably several) middle pieces with several options to add equipment or crew) it is taken out for a shakedown cruise in a canal during which they may score points for speed crew equipment or safety.As players take their turns the line of Action Cards will advance around the Action Track. When the lead Action Card reaches the Starting Space again the countdown marker moves down one space and play continues.The game ends when the countdown marker reaches the finish space. (It can also end early if the players run out of Ship Cards.) Bonus points are scored for Government Contracts and the player with the most points wins.The game lasts about 30 minutes per player.—description from the publisher

Windward

Windward

Rating: 6.9 | Players: 1–5

Game Type:

Strategy

You are a captain flying your Ship on the skies of the gaseous planet Celus. Gain the most notoriety by sailing the skies hunting crestors fighting opponents. Whichever player has the most notoriety points at the end of the game is the winner. To gain notoriety you can trade in Crestor teeth and gas at the trading post.Players take turns to move their ships take actions use supply cards and battle other players.

TOKYO TSUKIJI MARKET

TOKYO TSUKIJI MARKET

Rating: 7.4 | Players: 2–6

Game Type:

Strategy

In TOKYO TSUKIJI MARKET players run a fishing company. Through the purchase of fishing licenses they may take fishing actions to fish and put their catch for sale at a price they choose which other players may purchase on their turn.The core gameplay centers on an open player-driven economy with central markets that have limited resources trading and unique rules. Each game uses only a fraction of the included game markets adding endless replayability.There are two types of currency in the game: yen and resource score. Resource score is equal to yen with the exception that the player with the most resource at game end receives a yen bonus from the bank and the player with the least must pay the bank a penalty.

Bargain Basement Bathysphere

Bargain Basement Bathysphere

Rating: 7.2 | Players: 1

Game Type:

Family

You have recently become the owners of the leakiest bathysphere this side of Beachside Bay but that doesn't stop your sense of adventure when it comes to exploring the depths! Well unless you don't make it back to the surface....Bargain Basement Bathysphere designed for the 2018 solitaire print-and-play contest on BGG is a campaign-styled roll-and-write game with legacy elements; the game becomes more complex as you work your way through the maps. It's designed to be a no build game (at least initially) so once you print out the pages you can immediately jump in and play — but try not to look ahead!—description from the designer

Pacific War: The Struggle Against Japan,1941-1945 (Second Edition)

Pacific War: The Struggle Against Japan1941-1945 (Second Edition)

Rating: 8.7 | Players: 2

Game Type:

Wargames

Pacific War is a Strategic wargame that takes you from the attack on Pearl Harbor to the climatic summer of 1945… from Australia to China… from Burma to Hawaii… from the defense of Wake Island through the invasion of Guadalcanal culminating in the desperate battles to defend the Japanese Home Islands.Players can become familiar with the layered Pacific War systems in the solitaire Engagement scenarios then fight their way through increasingly panoramic Battle Campaign and Strategic two player and multi-player Scenarios. As they learn the game's basic maneuver and combat systems they will then layer on more advanced systems for Strategic bombing submarine attacks on merchant shipping search and detection amphibious assaults and extensive Operations driven by their command decisions.Pacific War is also a time machine back to the halcyon days of the monster game. However despite what you may have heard Pacific War is NOT a monster game but rather an operational World War II air-land-sea game system that lets you fight EVERY Pacific battle and campaign of significance. The original game came with 21 scenarios. This new edition will add at least half a dozen more. The game gains its monster game reputation from the fact that in order to fight all of these campaigns you need a large number of counters (over 2000) that represent individual capital ships cruiser divisions destroyer squadrons aircraft groups and land units ranging from battalions to divisions to corps with all units individually rated based on their historic performance.The game map is an equal area map (two mounted maps) which is the grandfather of the Empire of the Sun map. Each hex is 100 miles and covers the entire Pacific from Hawaii to India and Alaska to Australia. The game will also come with a separate map focused on the Solomon Islands where many of the interesting and balanced scenarios occur. What made Victory Games' Pacific War unique in 1985 remains true in GMT’s 2020 edition. The design integrates strategic/operational intelligence into a telescoping time mechanic that allows campaigns to progress in a logical asymmetric flow accompanied by tense game play. Pacific War is a deep historical simulation so if this is not what you are looking for in a new purchase please read no further. So how is this level of simulation achieved?During each monthly turn you bid command points (logistics) to determine initiative (offensive player) with the high bid then activating and launching their forces toward their objectives. Secretly your opponent (reaction player) determines the operational intelligence level and their potential to intercept the offensive. As the offensive develops it comes within range of enemy air and submarine forces that tactically attempt to detect the oncoming attack. The reaction player decides how to defeat the attack based on the intersection of tactical and operational intelligence coupled with available forces and logistics.This entire sequence is set within a telescoping time scale (days to hours) that has naval units seamlessly accelerate (from 12 to 30+ knots) searches seek out the enemy carriers launch air strikes combat air patrols defend culminating with torpedo and dive bomber attacks on individual naval targets. At its core Pacific War’s game systems allows you to fight detailed carrier strikes (sequential and simultaneous) with night surface naval actions (float planes gunfire and torpedo salvos) integrated with large scale ground offensives on the Asian mainland (e.g. Malaya Burma and China) and of course amphibious invasions (e.g. Java Guadalcanal and Leyte). If you are looking for a detailed and interactive operational simulation of the War in the Pacific this is the game for you!So what will change in the new version? The structure and feel of the design will be unchanged so if you played it in your youth you already know how to play. That said a devoted number of players have been playing this game for 35 years and I have incorporated the best of their feedback into this new and final edition for this title. I am going over each scenario and updating them with information that I did not have available back in 1985. For example I now have several Japanese translations of their official records that were only published in the last few years. Toward this end I am adding at least six new campaign and strategic scenarios so you can experience the entire panorama of the war in a long afternoon .The key question that I consider when buying a new game is will it hit the table? The owners and reviewers who created the game's reputation were excited that Pacific War had a layered set of scenarios that incorporated fifteen-minute solitaire learning engagements two hour battles (such as Coral Sea and Santa Cruz that were used in a decade of tournaments) two to eight hour Campaigns (such as Malaya Guadalcanal and Breaking the Bismarck barrier) and of course the Strategic scenarios that cover the entire war from a single year to the entire war. Will you ever play the entire war? It's unlikely (to date I have only done it three times). However Pacific War is an operational level game and the Campaign scenarios are the heart and soul of this game system. Most play in an afternoon to completion. So will it hit the table? Only you can answer that question but from a time and learning perspective this game will support any time commitment you wish to make to include the 100+ hour Strategic Scenario.The other question that was not asked back in 1985 but to many is important in 2020 is does Pacific War have a solitaire ‘Bot system? The answer is no with an explanation. The only game decision that cannot reasonably be made is the Operations bidding mechanic and the original game included a solitaire bidding mechanic which will be retained. I will look to see if there are any other similar decisions such as surface action range bids that I have already added. Thereafter you will need to play both sides. Due to the history and the game system you will likely not notice as you experience the war’s narrative unfold before you. So although Pacific War will not have a ‘Bot (not even sure how to do that with over 25 scenarios) the game will handle all the interactive bids decisions. If you want a full-blown solitaire opponent this is not the game for you.(all Booklets and Displays in Color)

Raids

Raids

Rating: 6.7 | Players: 2–4

Game Type:

Family

Categories:

In Raids players sail from island to island to collect vikings and viking-related paraphernalia using them fight one another for good spaces and fight monsters for points.In more detail the game lasts four rounds and at the start of each round tiles are laid out at the various locations on the path that all players must follow. On a turn a player moves to either an empty spot on the path to claim one of the tiles located there or to an occupied spot. In the latter case the attacking player must sacrifice a viking then the defending player must sacrifice two vikings or vacate the space; if they sac two vikings then the attacker must remove three or leave. Eventually someone must leave.You can collect runes with an eye toward having lots of the same type or collect goods to sell at the end of the round. You might gather axes to give you better odds against monsters. You can collect more vikings for your crew.At the end of each round players score majority bonuses depending on the tiles that were revealed before the round started. After four rounds whoever has the most points wins!

Shipwrights of the North Sea

Shipwrights of the North Sea

Rating: 6.4 | Players: 2–5

Game Type:

Strategy

Categories:

Shipwrights of the North Sea is set in the early years of the Viking Age circa 900 AD. As Viking shipwrights players compete to build the greatest fleet on the North Sea. Players must collect oak wool and iron as well as getting other craftsmen on board to help. Gold is a precious commodity and must be spent wisely. As you would expect the township is filled with an array of characters bad and worse. Better hope they're on your side!The aim of Shipwrights of the North Sea is to be the player with the most Victory Points at the game’s end. Points are gained by constructing various Ships and Buildings. The game ends after the round where 1 or more players constructs their 4th ship.The game is played over a series of days (rounds). Each day follows the same pattern:Morning Phase - Planning (Each player receives 3 cards) Afternoon Phase - Working (Players take actions and play or discard their 3 cards) Evening Phase - Resting (Players receive Gold and Workers for the next day)128 Cards - Featuring 46 unique and stunning illustrations 5 Beautifully Illustrated Player Boards 5 Player Reference Boards 1 Illustrated Rulebook 1 Pioneer Token 5 VP Markers5 Gold Ships 25 Oak 25 Wool 25 Iron 50 Workers

SeaFall

SeaFall

Rating: 6.2 | Players: 3–5

Game Type:

Strategy

SeaFall is a 4X-inspired game (without player elimination/extermination) set in an age of sail world reminiscent of our world.In SeaFall the world is starting to claw its way out of a dark age and has begun to rediscover seafaring technology. Players take on the role of a mainland empire that consults with a consortium of advisors to discover new islands explore those islands develop trade send out raiding parties take part in ship-to-ship combat and more. As in Risk Legacy and Pandemic Legacy co-designed by Rob Daviau SeaFall evolves as the game is played setting their grudges into the history of the game and building a different narrative at every table as players open up the world.Due to the complexity of rules interactions in this game the community (primarily Becq) has created a FAQ called The Captain's Log.

Polynesia

Polynesia

Rating: 6.8 | Players: 2–4

Game Type:

Abstract

Categories:

The frequent tremors the looming clouds over the crater and the ever-increasing smell of sulfur make it clear that it is time to escape. Direct your tribe through the waters of the Pacific in search of a new home safe from the impending eruption of the volcano. Explore new sea routes that lead to unvisited islands collect resources on those islands to offer to other tribes in exchange for their knowledge and continue sailing in search of a safe place — all this being done to save as many of your tribe members as possible and lead them to new lands where they can prosper. The most successful individual through this difficult mission will be appointed the supreme chief of the Polynesian tribal group.In Polynesia players must save their tribe members from the dangers of the volcano by taking them to the islands that will give them the most points. At the same time players must try to reach the objectives set by the tide cards which will vary from one game to another. To succeed players must collect resources in the form of fish and shells that will allow them to explore new sea routes use the routes of other players and sail from one island to another.Polynesia is played in rounds and each round is divided into two phases. In the action phase each player has three turns in which they can perform one of three actions: sail explore or populate and fish. In the maintenance phase the volcano activity is checked for activity and each player can collect resources depending on the islands where they have tribe members.—description from the publisher

Madame Ching

Madame Ching

Rating: 6.4 | Players: 2–4

Game Type:

Family

Madame Ching is a hand-management game in which 2-4 players try to put together voyages that take their ships far across the waters possibly all the way to Hong Kong.Each player starts the game with four cards in hand each card having a number from 1 to 50-something; the cards have a colored bar across the top often with a symbol in them. In the first round each player lays down a card drafts one of the available cards then moves one of her ships to the right on the ocean. Players then repeat this process possibly starting a new journey — a.k.a. new row of played cards — or adding to the journey already begun by playing a higher-valued card that what was last played. In the latter case if the color of the card matches the color of the card previously played the ship moves directly to the right; otherwise the ship moves both down and right.When a player can't add to a journey any more and must start a new one she scores that voyage possibly claiming one of the ship tiles on display based on the length of the voyage. (Each space on the game board's ocean has values on it and the more times you move both down and right the higher your score overall — doing this is more difficult than you'd hope for however since you must consistently have cards that are both of higher value and different color.) Each ship bears some combination of gems and those are worth points at the end of the game.If you have certain symbols on a voyage you can claim bonus action cards that let you steal gems or cards from opponents take cards from the discard pile insert cards in a voyage and so on. Get the right symbols and you can claim the Madame Ching vessel ending the game. Players then tally their points for destinations gems and so forth and whoever has the highest score wins.

Sonar Family

Sonar Family

Rating: 6.8 | Players: 2–4

Game Type:

Family

In the depths of the ocean two submarine crews are engaged in a silent war enemies forever.SONAR Family is a submarine battle game in which two teams operate a different submarine. Each player plays a crew member: the Captain or the Radio Operator. The game comes with 4 Double-sided Captain Sheets and 4 Double-sided Radio Operator Sheets. These are maps that are dry erase and are used to track movement and find the opposing team to sink their submarine. The two teams are divided by a screen blocking the view of each team’s maps.If one of the two submarines loses its second structure point its team loses immediately. The team who sunk the submarine wins the game!

The Hunted: Twilight of the U-Boats,1943-45

The Hunted: Twilight of the U-Boats1943-45

Rating: 8.0 | Players: 1–2

Game Type:

Wargames

The Hunted is a tactical level game placing you in command of one of several models of WWII U-boats.Your mission is to destroy as much Allied Shipping and as many Capital ships as possible.....and still come home. Players will find it EXTREMELY challenging to survive an entire tour from 1943 to 1945 at which time if still alive you will surrender at port having done your part on the front lines. If desired a player may start with a more advanced model of U-boat which may actually increase their chances to survive.Players MAY be reassigned to a newer model of U-boat under some circumstances but typically will stay in the same boat until the end of game or until sunk.

Reef Project

Reef Project

Rating: 7.6 | Players: 1–4

Game Type:

Uncategorized

Despite covering less than 1% of the ocean floor coral reefs are estimated to be home to about 25% of all marine species. Unfortunately these vibrant underwater cities are dying. Climate change and its effect of rising sea temperatures is devastating the colorful algae that give coral reefs their brilliant hues resulting in coral bleaching. Furthermore other threats like pollution—in its various insidious forms—and overfishing are disrupting the delicate balance of reef ecosystems.And so scientists from various fields along with the researchers studying the ecological complexity and significance of the reefs are collaborating to address the myriad challenges facing these ecosystems. Your assignment is to take command of a scientific vessel and embark on a journey of reef conservation. Hire the best crew clean the ocean and restore the reefs to their former glory.During the game players take on the role of researchers and saviors of the oceans. You will sail the seas hire crew explore the coral reef clean the ocean sectors of any pollution and try to accomplish as many missions as possible.On their turn players may choose to RECHARGE or TRAVEL. If they RECHARGE they gain the rewards from the VP track. If they TRAVEL they may deploy Reef Balls move their Ship play Mission cards and perform various actions. The game is played for a variable number of rounds. When a player has crossed the 45 VP threshold the end of the game is triggered. After an additional round the final scoring takes place and the player with the most victory points is the winner.—description from the publisher

The Ruhr: A Story of Coal Trade

The Ruhr: A Story of Coal Trade

Rating: 6.9 | Players: 2–4

Game Type:

Strategy

In The Ruhr: A Story of Coal Trade the second game of Thomas Spitzer's historic coal trilogy you are transported to the Ruhr region in the 18th century at the beginning of the industrial revolution. Coal after being discovered in Haspelknecht is in high demand as cities and factories throughout the region are in need of this coveted resource. The Ruhr river presented a convenient route of transportation from the coal mines. However the Ruhr was filled with obstacles and large dams making it incredibly difficult to navigate. Trade coal for valuable upgrades and plan your route to victory along the Ruhr!In more detail the players transport and sell coal to cities and factories along the Ruhr river in the 18th and 19th centuries. By selling coal to cities and factories players acquire unique progress markers. In the beginning players have access only to low value coal. By selling coal to certain locations players gain access to high value coal. In addition to selling coal the players build warehouses build locks and export coal to neighboring countries in the pursuit of the most victory points.This game an updated version of Ruhrschifffahrt 1769-1890 includes the standalone expansion The Ohio: 1811-1861. In this game players transport and trade goods along the Ohio River during a time when Ohio was granted statehood and became heavily populated as its industries flourished. The Ohio is played in a manner similar to The Ruhr but with new and additional elements.

North Wind

North Wind

Rating: 6.4 | Players: 2–4

Game Type:

Family

Categories:

Game description from the publisher:In the adventure game North Wind cities are suffering heavily under constant raids from pirates. As freelance trade captains the players bring food and other goods to the cities in addition to fighting the pirates whenever they encounter them. Fighting without cannons leads to poor results however and cannons are expensive. With each success though a player can better equip his three-dimensional ship and strengthen his crew.In the end the player who finds the best mix of trading and fighting will prove to be the victorious captain.

The Hunt

The Hunt

Rating: 7.0 | Players: 2

Game Type:

Wargames

September 1939: The commander of the Admiral Graf Spee receives the order to sink as many British freight ships as possible in the South Atlantic. The objective is to intercept the ships crossing the Atlantic and prevent supplies from reaching the UK and other destinations.The plan seems to work in the first months. Within a few weeks the Admiral Graf Spee sinks nine freight ships and sends almost 50,000 gross register tons to the seabed. The gigantic loss puts the army command in London Whitehall under pressure. In order to protect their freighters in the best possible way the Admiralty had no choice but to reinforce the English fleet in the South Atlantic by sending three cruisers in what is known as The Battle of River Plate.The Hunt is an asymmetric duel in which one player assumes the leadership of the British Royal Navy while the other player represents the German Kriegsmarine. Each player has their own deck of cards. In order for the German side to win it must stay hidden from the British while sinking five cargo ships. The British player must hunt down and fight the Admiral Graf Spee in a final naval battle in which case the side that ends up with less damage wins.Will the Royal Navy be able to take advantage of its numerical superiority or will the Kriegsmarine be the ones who with their cunning and refined strategy manage to overthrow their rival?—description from the publisher

Sea of Legends

Sea of Legends

Rating: 7.4 | Players: 1–5

Game Type:

Uncategorized

Sea of Legends is a narrative-driven open-world tabletop game for 1-4 players. Swashbuckle and swindle your way to victory as one of four unique captains. Raid ports bury treasure fall in love and defeat your nemesis as you compete to become the most legendary pirate on the open sea.Your decisions will make waves throughout the Caribbean as each player takes part in shared adventures woven together by our companion app. Choose wisely. In Sea of Legends the fickle winds of fate can fill your sails or turn against you at any moment. Navigate the shifting tides as you pursue multiple paths to victory and forge your own tale.Will you answer the call to adventure? The sea awaits.

Ilôs

Ilôs

Rating: 6.7 | Players: 2–5

Game Type:

Family

The new world of Ilôs has just been discovered. Endless forsaken islands amazing wealth and many temples overflowing with gold are waiting to be explored. You embody one of the great naval powers. Through your cards you will explore new islands bring more ships along gather wealth and raise its price build fortifications to slow down your opponents and establish trading posts to improve your production. Your goal is to become the richest explorer of Ilôs.Ilôs is a card game of hand management for 2 to 5 players. Simple accessible yet with a great strategic deepness Ilôs is a strategy and resources production game for the whole family.

Captains of the Gulf

Captains of the Gulf

Rating: 6.9 | Players: 1–4

Game Type:

Strategy

Categories:

South Louisiana has a long rich history of delicious Cajun dishes like gumbos and jambalayas. A big part of what makes these meals so great is the seafood in them that is fished from the Gulf of Mexico. The men and women who run the shrimp boats that fish that seafood have to be both hard-working and crafty finding the optimum strategy to bring in the best catch. They are the Captains of the Gulf.Captains of the Gulf is a thematic action selection game full of flavor. In the game 2-4 players each operate a fishing boat in the Gulf of Mexico hoping to make the largest profit over eight game turns. The players try to upgrade their fishing boat add crew members then move out to fish crabs oysters and shrimp after which they need to deliver them to ports.Cards are multi-purpose; they are added to a player's mat on top (licenses) at the left side (crew) or at the right side (boat upgrade). Moreover when you fish you need to play them out of your hand.

Race to the New Found Land

Race to the New Found Land

Rating: 6.8 | Players: 2–4

Game Type:

Uncategorized

Daring sailors explore the oceans and make a gigantic discovery: Newfoundland. The newly found land. A huge island off the coast of North America — and right away a competition among nations breaks out. As so often happens everyone wants the biggest piece of land. In Race to the New Found Land you must skillfully use your fleet to consistently present achievements to your royal house. Are you quick to set sail and populate the first known lands? Do you first explore new areas? Or do you trade and build your fleet first? Find out in this exciting race to Newfoundland!

Seas of Havoc

Seas of Havoc

Rating: 7.3 | Players: 1–5

Game Type:

Uncategorized

In Seas of Havoc players take on the role of a unique captain of a ship in a naval combat game where players are competing for the most renown. Players can gain renown for discovering shipwreck and battling it out on the high seas.The game is split between a combat phase on the high seas and an island phase where players send out their skiffs to worker placements to gain resources improve their decks repair and upgrade their ship. During the combat phase Players will play out a hand of cards to maneuver their ship; navigating obstacles searching shipwrecks and firing cannons at their opponents. Multi-use cards offer options as the battle unfolds and card bonuses reward smart play.—description from the publisher

Ruhrschifffahrt 1769-1890

Ruhrschifffahrt 1769-1890

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

Until the second half of the 18th century most people thought that larger barges could not navigate the Ruhr River. However the convenient route meant that attempts were conducted to transport the coveted coal resource along the river at the beginning of the industrial revolution. The first coal barges reached Kettwig in spring 1770. A little while later barges reached the Rhine mouth at Ruhrort. The empty barges were drawn upstream by horses afterwards.However the Ruhr was not generally navigable in this time. Large dams at mills and low dams for fishing were common. At these spots the coal had to be transferred from one barge to the next. This decreased the quality of the coal considerably – sometimes only coal dust reached Ruhrort. Only the building of 14 locks between Witten and Ruhrort changed this.The Ruhr remained an important route for coal until the end of the 19th century. At that time the railway superseded it.In Ruhrschifffahrt 1769-1890 2-4 players transport and sell coal along the Ruhr river in Germany as profitably as possible. Progress markers are helping them. The position of each player's Ruhr barge is most important; the player furthest upriver is allowed to conduct his action first in each phase of a game turn.

EOS: Island of Angels

EOS: Island of Angels

Rating: 7.7 | Players: 1–5

Game Type:

Uncategorized

In ancient times powerful angels held strong against the demonic creatures crawling out of the abyss on the Island of EOS. One day though they were tricked: The angelic guardians were turned into stone and demons flood the world ever since.Eons later a captain named Kareem found a petrified angel on a remote rock off the shores of an island. Kareem managed to awake the angel Leanas who told him about the island of EOS and gifted him with immortality. In return Kareem swore an oath: To awake Leanas' brothers and sisters who were still petrified on EOS. Together they would fight back the demons forcing them to return to the abyss they came from and freeing the world of their dark powers once again.EOS: Island of Angels is an engine-building board game for 2-5 players which also includes some worker placement mechanisms. Players hire a unique asymmetrical crew and set sail to the island of EOS to free the angels of old and leave their mark on this mythical world's chronicle. Be wary though: While exploring the ocean vicious demons will attack the ships and crews. Fighting them and their powerful demon lords will bring players glory and help restore the angels' power. Through awakening angels players can gain powerful blessings that pose as an advantage to their strategy while demons sabotage the ship resulting in disadvantages.Finding the perfect balance between progressing on their journey and fighting demons while improving their ship and crew is key for players to gain the most victory points.—description from the publisher

Fleet Wharfside

Fleet Wharfside

Rating: 6.9 | Players: 2–4

Game Type:

Family

Fleet Wharfside is a standalone card game based on Fleet and Fleet: Arctic Bounty. Players compete to complete contracts by selecting contracts from the Market and by collecting fish from their fleet at the wharfside. It's what happens when the fleet comes home!Tales of the bountiful harvest at Ridback Bay have traveled far attracting merchants to the local wharfside who wish to pay handsomely for your haul. A successful fisherman’s day is not done with the catch; keen business decisions will determine if your fleet has amassed a rich profit! Merchants have offered generous contracts for the catch but which offer the greatest benefits? Choose and complete the most lucrative contracts and reap your reward!In Fleet Wharfside players fulfill Contracts from local Ridback Bay businesses. Each turn players will either collect fish from their fleet at the wharfs (by taking cards) or choose to purchase a Contract from the Market. Contracts provide a bonus while in play but once they are completed the bonus goes away too! The player who collects the most VP from Contracts Trophies King Crab final Goods and their Captain Bonus wins the game!Fleet Wharfside is game #8 of the E-G-G Series!

Lost Seas

Lost Seas

Rating: 6.7 | Players: 2–4

Game Type:

Abstract

There is a host of terrible tales surrounding the mysterious uncharted depths of the Lost Seas. Rumours of giant krakens infernal maelstroms huge sea serpents and hostile deserted islands abound and only skeletal shipwrecks remain as testament to tentative past expeditions. It is time to arm yourselves with the latest instruments of navigation and prepare to set sail on your most daring expedition yet knowing that if you succeed the glory will be beyond your wildest dreams and your map will become the stuff of legends.—description from the publisher

Extraordinary Adventures: Pirates!

Extraordinary Adventures: Pirates!

Rating: 6.6 | Players: 2–6

Game Type:

Family

Categories:

While playing Extraordinary Adventures: Pirates you become a pirate captain sailing three ships through the Caribbean in search of rich merchants to plunder and friendly ports in which to trade your booty for riches.In more detail you have one ship on each of the three tracks i.e. pathways through the Caribbean Sea. On each turn you play three cards from your hand to move your ships. Your cards have a basic movement number and often a secondary action. You may use one or the other to move your ships down the track or gain special advantages.Each of the three tracks winds through the Caribbean islands toward your ultimate goal: the Spanish Treasure Galleon at Trinidad. Along the way there will be detours that lead to merchant ships that may be plundered and towns that may be visited to cash in your plunder for treasure. Plundering merchant ships and visiting towns also allows you to recruit more crewmen (cards) for your crew (deck). The better your deck is the faster that your ships are able to move so deciding when to take detours for plunder and recruiting and when to sail on toward your ultimate goal is an important decision that every pirate captain must make.The first pirate captain to reach the Treasure Galleon at the end of any track ends the game. Each pirate ship scores points based on what place they finished on each track as well as for the treasures earned by selling plunder. The richest captain goes down in history as the Pirate King!

Tungaru

Tungaru

Rating: 6.9 | Players: 2–5

Game Type:

Strategy

In a time when early sea-faring Polynesians roamed the Pacific they came across the archipelago of Tungaru today also known as Gilbert Islands. Rich in nutrients and resources they set about colonising these lands and spreading their culture.Tungaru sets players as early Polynesians in this dice placement and resource conversion medium-weight euro game. Players will jump from island to island in an effort to recruit Nomads as new tribe members colonise land spread their culture and exchange goods. Players use dice as workers Leader cards which are blind revealed which are then given to your neighbour and custom shaped meeples specific to their tribe. All in an effort to be the most successful tribe!—description from the publisher

The Everrain

The Everrain

Rating: 7.5 | Players: 1–4

Game Type:

Thematic

The world is drowning. When The Everrain began no alarms were rung; no calls to action were cried. But as the weeks became months and the months flowed into years it became apparent that the rain would not stop. It’s been 5 years now and the rain has not ceased for a minute in that time. Lands and places have begun to disappear beneath the waves and before long the rising tides will take us all. We must do something or a watery grave will be the fate of everything to grace the land. At first we knew not of the cause of The Everrain but it has since become painfully apparent that the Old Gods of the ocean have awoken and they are angry. For too long the people and creatures of the earth have prospered and the Old Gods have arisen to usher in a new age of the Sea. We must do something before all is lost to the rising tides. Assemble your crew brave hero and find a way to grant the Gods peace and return them to their slumber. Stop The Everrain… or drown in the flood of the new world.The Everrain is a cooperative exploration game where players must each assemble their own motley crew of spirited mariners and take to the dark seas of a world drowning under the curtain of an endless and oppressive storm that threatens to drown the world. The ancient Old Ones of the sea have awoken and begun to reshape the world in their image and unless something is done all will drown in the rising tides. Players must explore this dark and foreboding world completing quests expanding their crew upgrading their ship and investigating the source of the Everrain before it is too late.Starting from humble beginnings each player must traverse the seas of the Everrain to discover new places. The board is randomly generated from modular tiles leading to a completely unique setup each time the game is played.Each player begins with their own ship and a skeleton crew but more experienced crew can be found in the darkly lit taverns of port towns saved from shipwrecks and even be rewarded for completing quests. The game is progressed by completing quests which can trigger important plot points but players must be wary as the Old God’s minions also seek to advance their own agendas. Combat can take place from ship to ship and even aboard a player’s vessel so each crew member must be ready for almost anything!—description from the publisher

Plunder: A Pirate's Life

Plunder: A Pirate's Life

Rating: 6.9 | Players: 2–6

Game Type:

Uncategorized

Adventure and riches await any swashbuckler brave enough to take the helm and command a fleet. Wage war against rival captains. Build and upgrade your ships with masts and cannons to increase speed and firepower. Conquer islands and exploit the land to gain valuable resources. Navigate dangerous waters and avoid the ever-wandering storm. Are you ruthless enough to prevail? Do you seek gold and infamy? If ruling the seas is your ambition it’s time to unleash your inner pirate. It’s time to plunder!Plunder: A Pirate's Life is a competitive strategy-based gateway game played on a modular ocean map. The goal is to gain ten Plunder Points. Plunder points are obtained by conquering islands sinking enemy ships and burying treasure. On your turn draw one Resource card for each island you own. Trade and manage your resources (wood iron rum gold) to build and upgrade your fleet using miniatures and pegs. Ships sail the open map via roll and move. Battle enemy ships and conquer islands via dice combat. Game also features team play.-description from designer

The Spill

The Spill

Rating: 6.9 | Players: 1–4

Game Type:

Thematic

The world is watching. The fate of the coast is in your hands!This fully cooperative game for 1-4 players features a 4-way dice tower as the oil rig which randomly drops oil dice onto the four quadrants of the game board. In this respect the game is a reverse tower defense game as players sail the perimeter trying to push back and contain the oil remove dice from the water and save the sea life.Communal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.Weather dice complicate matters adding new challenges for the round that restrict movement drop more dice or increase the cost of operations.It takes coordination and teamwork to win as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.If the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.Contain the Oil. Save the Sea Life.—description from the publisher

Dead Man's Doubloons

Dead Man's Doubloons

Rating: 6.6 | Players: 2–6

Game Type:

Thematic

Welcome to Dead Man’s Doubloons an action-packed board game in which players take on the role of a legendary pirate ship captain hell-bent on winning the race to endless riches of buried treasure. Fragments of treasure maps gold doubloons and precious jewels can all be stolen as can the reputation of rival ships! Once the buried treasure has been dug up ship captains return to their vessels to engage in a final epic battle on the high seas!As the game begins pirate ships skirmish with one another while navigating the reefs surrounding the mysterious island desperately searching for treasure map fragments and pillaging whatever they can. Meanwhile the ships' captains and their landing parties follow one of several possible paths leading to the buried treasure discovering additional riches and perilous obstacles along the way. Only the savviest of captains will manage to locate and dig up the legendary treasure.Having collecting their precious loots the captains return to their vessels to engage in the final battle. Defeated vessels become ghost ships with cursed treasure though with careful planning they may still emerge victorious. Once the captains have laid waste to their enemies and exhausted their options the game ends and the richest pirate wins!

Through Ice & Snow

Through Ice & Snow

Rating: 7.6 | Players: 1–4

Game Type:

Uncategorized

It’s the age of discovery! The British Empire needs to find new naval trade routes to Asia and thus launches many expeditions to the Arctic in order to find The Northwest Passage. In Through Ice and Snow you and your friends journey through the Arctic and vie to become the most prestigious explorer by documenting species mapping treacherous lands and discovering the elusive Northwest passage.As the expedition progresses new map pieces and routes will be revealed and added to the modular board. Each player is in charge of their own ship and the crews include three officers with individual abilities:You can also recruit Inuit - exceptional guides who are experts in finding fuel improving sleds and leading vital hunting parties.Each voyage brings unique challenges and events for your crews to face: Those Arctic journeys faced many tragedies since finding food was extremely hard the overworked crews were prone to mutiny and the weather was merciless. Succeed and become immortalised. Fail and be lost to the ice….forever.—description from the publisher

By Stealth and Sea

By Stealth and Sea

Rating: 8.0 | Players: 1–3

Game Type:

Wargames

By Stealth and Sea is a tactical solitaire or cooperative wargame that takes place during the Battle of the Mediterranean in World War II.In By Stealth and Sea you lead elements of an Italian commando frogmen unit called Decima Flottiglia MAS. Under your command teams of frogmen will pilot manned torpedoes in attacks against the Royal Navy in the heavily guarded harbors of Gibraltar Algiers and Alexandria.The remarkable accomplishments of the Decima Flottiglia MAS served as a model for other special forces assault units for years after World War II. Will you be able to match these historic results? Or will you succumb to the defenses of the Royal Navy?You score points based on the type of naval vessels and support ships you sink. Points scored during a mission can be used to advance your technology and train your operators for future missions. Your goal for the campaign is to meet or exceed the historical accomplishments of the manned torpedo operators of the Decima Flottiglia MAS.By Stealth and Sea is divided into turns. Each turn consists of the following phases:—description from the publisherLink — https://boardgamegeek.com/thread/2546719/article/36347007#36347007

Upon a Salty Ocean

Upon a Salty Ocean

Rating: 6.5 | Players: 2–4

Game Type:

Strategy

At the beginning of the 16th century the city of Rouen is the main French port. The city's wealth depends on fishing and the trading of salted fish. Salt produced in the mines has to be loaded onto ships and used to preserve herring and cod fished in the Atlantic Ocean. Every week ships full of salt barrels leave Rouen for the fishing grounds of the Atlantic Ocean and once back the goods are sold in the city markets. The players represent city merchants and they invest in ships and city buildings to try to get rich. Who will be the richest merchant of Rouen when Francis I King of France comes to visit the City?In Upon a Salty Ocean players start the game with one caravel loaded with three salt barrels a salt mine and 10-16 money. From this they must build a shipping empire! The game lasts five turns with each turn being divided into three phases.In the event phase players adjust prices on the market based on the current event tile take into the account the weather and environmental conditions that will affect them the remainder of the round and reveal the event tile for the subsequent round.The action phase lasts a variable number of rounds depending on how many actions players want to take and can afford. Eight actions are available and they're divided into four types:On a player's turn he can take any one of the either actions or pass; the cost of an action is the number of times this type of action has been performed previously during this round. For example the first use of a City action costs 0 while the next use (whether to buy a saline or a building) costs 1. A player who passes can take an action later in the same phase. The action phase ends once all players pass. A player can go into debt during a turn paying one coin in interest when doing so; as long as the player is in the black once the action round ends (by selling to the market) no further payment is due.In the turn end phase players produce salt may use special buildings pay interest (if needed) reset the cost of the actions to zero and so on. A player can have no more than 40 coins at the end of a turn unless he owns a banque and the limit is 80 coins without owning Salle des Coffres. This limit is important as the player with the most coins after five rounds wins. Some buildings provide endgame bonuses to which the coin limit doesn't apply.

Crossing Oceans

Crossing Oceans

Rating: 7.1 | Players: 2–4

Game Type:

Uncategorized

Featuring fifty historic ships Crossing Oceans revives the golden era of ocean liners at the turn of the 20th century. Ever larger and faster steamships revolutionized maritime traffic. Daring shipping companies opened steamship lines to the major ports worldwide. Modern steel juggernauts replaced traditional sailing vessels and competed intensely for dominance on the shipping routes.Build yourself a thriving merchant fleet and guide it to economic prosperity. Acquire the most modern steamships on the market and take over the precious ports from your rivals. Build an extensive network of trading posts and coal bunkers to expand the capability of your fleet. Make use of diverse options to carry out lucrative transports and win the prestigious Blue Riband of the North Atlantic.Crossing Oceans picks up the theme and some elements of the 2017 board game Transatlantic composing an entirely new game on a large historical map.During their turn a player can put a ship on the board or take a contract use contracts in three different ways (optional) and choose an action on the rondel. (The main difference in this design is that it's a rondel game not a card-driven game.)

Jolly & Roger

Jolly & Roger

Rating: 6.8 | Players: 2

Game Type:

Family

Description from the publisher:Captain Red Beard the infamous Pirate King is lost without a trace after an unfortunate rendezvous with a mermaid. The power-hungry Pirate Lords have waited for this chance for a long time and seek to seize his throne. After following the old pirate code mentioning a rum cask the reckless Julienne Jolly Garçon and the eccentric Jack Roger Hummingbird were the only ones who could still stand up. The so-called Double-Boarding contest shall now determine the winner between the two of them – and thus the new Pirate King. Prepare to be boarded you landlubbers!Jolly & Roger is a card game for two players featuring the well-known I split you choose mechanism. On their turn a player draws five pirate cards and splits them into two sets. The other player then chooses one of the sets and the player who split the cards takes the leftover set.With their pirate cards players try to board the four merchant ships by adding their matching-colored crew members on their side of the ship. The player who has the most powerful crew on a ship puts one of his captains on the ship (possibly removing the opponent's captain) and may then use further pirate cards of that color to steal gold from the ship. After eight rounds the game ends. Each player's captain on a ship at the end of the game captures this ship as a bonus. The player with the most gold wins.Jolly & Roger includes three types of special cards – the Kraken the Skeleton Pirate and Tortuga – for use in the expert variant to spice up the game.

Kraken Attack!

Kraken Attack!

Rating: 7.0 | Players: 1–4

Game Type:

Children's

Categories:

Your pirate crew is sailing the seven seas looking for adventure when the tentacles of the terrible Kraken Tootone suddenly burst from beneath the waves to attack your ship!Quick! All hands on deck! Grab your sabers pistols and cannons! Join forces and coordinate your actions to save your ship before Tootone makes smashes 4 holes in your ship!In Kraken Attack! you use pirate skills repair damage to the ship and choose the best weapons possible to stay afloat and keep the kraken at bay!On each turn move the tentacules closer to the ship depending on the results of your dice rolls. If they are already in the Saber Zone DISASTER they attack the ship! If there is a Ship’s Rail: The Tentacle destroys the rail! Remove the corresponding rail from the board and move the Tentacle back to its BUBBLES space on the Ship board. If there is no Ship’s Rail: The Tentacle smashes a hole in the Ship! Place a Hole token face-up on the Boat Area and move the Tentacle back to its BUBBLES space on the Ship board.It's time to fight back! Play one action card and apply the effects depending on the symbol(s). Don't forget the funny face if there is one on the card! It makes the kraken very angry! After completing all the actions on your card you must move the Kraken one spot forward on the Kraken Track.When the Kraken gets to the final spot on its Track it’s really mad! The next Funny Face causes the Kraken to appear on the Ship board! Choose one of the Tentacles on the Ship board and replace it with the Kraken.

Mrs Thatcher's War: The Falklands,1982

Mrs Thatcher's War: The Falklands1982

Rating: 7.9 | Players: 1

Game Type:

Wargames

Not designed as a detailed simulation this fun and challenging game illustrates the general strategic course of the 1982 Falklands War between Britain and Argentina and highlights important historical themes.It is two games in one: a naval/air game (whose mechanics are based on the author's Don't Tread On Me system but using ships and aircraft instead of armies!) in which the British Player fights against the game system's Argentine A.I. to establish control of the skies; and a ground game (modeled after the game system featured in the author's Mound Builders and The First Jihad) in which the British Player takes advantage of his air superiority to fight and 'yomp' his ground troops across East Falkland to final victory -- or defeat -- in the hills around Stanley.The game features all the historical chrome for which this design team is so well known including Exocet missiles Falkland Islander civilian resistance diplomatic shuttles covert Soviet aid SAS guerilla missions Chilean intervention US assistance the Gurkhas helicopters ace pilots and even the Pope!

Bremerhaven

Bremerhaven

Rating: 6.5 | Players: 1–4

Game Type:

Strategy

Categories:

Game description from the publisher:Bremerhaven is a clearly structured but complex economic game about the famous harbor town in the north of Germany. Each player builds his own unique harbor and tries to reach the highest combination of money and prestige by the end of the game.Each round players are trying to get the most influence on the action fields they want to use. Since you place your influence cards face down you have to watch closely what the other players might want to do. (You can even place more than one card on one spot.) The options are varied: Get a new ship with new goods into your harbor close a new contract change the values of the four different goods improve your influence card-hand expand your harbor buy a new building or simply rise in the nautical ranks to get more money. But you have to be careful: Every ship and every contract will stay in your harbor only for a short while. (The transporters and trains are waiting!) If you fail to coordinate the incoming and outgoing goods you might have to pay penalty for not fulfilling a contract!Bremerhaven ends after a defined number of rounds and the rules include both a short version and solo rules. Visually the game will be in the vein of Le Havre.

Seastead

Seastead

Rating: 6.8 | Players: 1–2

Game Type:

Uncategorized

Categories:

On an ocean world even enemies must play fair. You and your rival compete for control of the four flotillas the last remnant of old Earth. Strike cunning deals build stable ground and clean the ocean. Then you will truly lead Seastead!With the survival of humanity in the balance sabotaging your rival outright would put too much at risk! So in Seastead many of your actions will also help your opponent; you just have to make sure you don't help them too much.Each turn you either dive to gain resources or build a building from your player mat with your resources. Whenever you dive you draw a card with two different resource collections from which to choose with the resources you don't pick going to your opponent! When you construct a building add it to one of the four central flotilla tiles opening up bonuses and abilities — just try to use them before your opponent can!Seastead contains double-sided flotilla tiles a variety of specialist cards and multiple building paths to create endless strategies to explore!—description from publisher

At the Helm

At the Helm

Rating: 7.2 | Players: 1

Game Type:

Uncategorized

The sea is a dangerous place. Whether it’s storms or sea serpents you’re putting your life on the line each time you set sail. Boldly face the challenges of the open ocean as you steer your ship into uncharted waters.At the Helm is a heavy nautical theme game inspired by the old captain's ship logs. Often in these ship logs you'd see drawings and we used that as inspiration. It's solo and it's a deckbuilder.Over a series of turns build a deck and use it to complete the three selected challenges before you run out of time or health. Turns proceed as follows:1. Choose 1 or 2 cards from your hand. For each chosen card either resolve its ability and place it in the discard pile or discard it (ignoring its ability).2. Resolve the effects of incomplete challenges.3. Draw cards form the deck until you have 3 cards in hand. Take 1 damage for each broken heart.If the market and deck both run out of cards and you need to draw a card or your health reaches the skull and bones you lose the game.Otherwise when you complete the win conditions of the selected challenges you win the game!—description from the publisherA 15 minute game in which you captain your sailboat through various challenges of the open ocean.—description from the designer

South Pacific: Breaking the Bismarck Barrier 1942-1943

South Pacific: Breaking the Bismarck Barrier 1942-1943

Rating: 7.8 | Players: 2

Game Type:

Wargames

South Pacific (SPac) is an Empire of the Sun (EotS) C3i Scenario Variant by RBM Studio that uses the full scope of its parent design. While South Pacific is a complete stand alone game all of the tactics that work in EotS work in SPac. What is unique about SPac is the smaller map region (see C3i 30 back cover image) focuses and significantly simplifies the strategic options available to the two sides.Each side has a 24 card deck that are like the EotS cards except they have been renumbered. The counter mix is also identical except we have aligned the set up and reinforcement markings to the four-turn scenario. In designing this new C3i Scenario Variant I wanted to put you in the shoes of MacArthur and Ghormley/Halsey prosecuting the US counterattack while still being impacted by interservice rivalry China and competition for resources in Europe. All of the relevant tracks have been redesigned by Mark Simonitch to fit on the tailored C3i Mapsheet surface that shines a spotlight on the turning point in the Pacific War.Since this is a subset of the broader war each player is playing with a four rather than a seven card hand and you will never reshuffle the deck allowing for high replayability. The practical result of this smaller hand of cards is South Pacific typically clocks in at less than two hours so easily a one-session game.If you learn to how to play South Pacific you will also know how to play its parent game Empire of the Sun.(from the designer)

Beneath the Med: Regia Marina at Sea 1940-1943

Beneath the Med: Regia Marina at Sea 1940-1943

Rating: 7.9 | Players: 1

Game Type:

Wargames

Beneath the Med is a solitaire tactical-level game placing you in command of an Italian submarine during WWII. This is the fourth game in the The Hunters series and covers one of the largest fleets of submarines in the world at the time. You command one of many submarine models available starting in 1940 and look to successfully complete patrols until the armistice in September 1943.While your mission is to destroy as much Allied shipping and as many Capital ships as possible players will find it extremely challenging to survive until the Armistice.Beneath the Med is purposely designed to deliver a brisk yet intensive gaming experience that forces many decisions upon you as you take command of the major Italian submarine classes. All the major classes are accounted for with every level of detail including period of service armaments crew make-up damage capacity and more. Fans of The Hunters will enjoy the same nail-biting game system but will be challenged by the thick Allied air cover and the problematic fire control systems of the Italian boats.Ten Italian submarine classes are profiled and available for you to choose from. Patrol zones reflect the period during the war at sea and will shift as the war progresses. All stages of the U-Boat campaign are represented; difficult missions include mine-laying commando delivery and the extremely dangerous harbor penetration missions.The major Italian classes are are represented and accurately profiled for the patrols you will undertake during the war: - Acciaio Class - Adua Class - Cagni Class - Calvi Class - Foca Class - Glauco Class - Liuzzi Class - Marcello Class - Marconi Class - Perla ClassPatrol Assignments include: - Atlantic - Brazilian Coast - Caribbean - Eastern Central and Western Mediterranean - Singapore - Spanish Coast - West African CoastThe game delivers an historical narrative as 480 ship targets are uniquely identified (including tonnage) with their historical counterparts that were sunk during the war including freighters tankers and American ships.Game System Highlights: - 10 Italian submarine classes represented - 9 different Patrol Assignments including supply delivery to Japan - 480 named shipping targets including 20 Capital ships - Special Missions for Commando Team Delivery Supply Delivery Human Torpedo attack and Minelaying - Combat encounters with individual ships ships with escort convoys enemy submarines and aircraft - Daytime and Night Engagements - Submarine damage includes flooding hull torpedo doors periscope fuel tanks crew injury (by crew type) engines hydrophones AA gun(s) deck gun batteries radio - Crew Advancement Commander Promotion including decorations such as the Medaglia d'oro al Valor Militare the Medaglia d'argento al Valor Militare and the Medaglia d'bronzo al Valor Militare along with other Italian awards. The Knight's Cross is also available from Germany in certain situations. - Multi-player and Tournament Rule options - Evasive Maneuvers Patrol Abort Variable Escort Quality Gibraltar Passage Reassignment to Newer Submarine Torpedo Duds Random Historical Events Human Torpedo (“SLC”) delivery and much much more!Components: One ½” full-color counter sheet One ¾” wide full-color counter sheet for Targets Rules booklet with designer's notes Six player aid cards 2-sided Five Submarine Display Mats 2-sided One Submarine Patrol Map 2-sided Submarine Combat Mat Submarine patrol logsheet Three 6-sided two 10-sided dice and one 20-sided die BoxedAverage Playing Time: Two-Three Hours Players: One (with options for more players) Replayability: Very High

World of Yo-Ho

World of Yo-Ho

Rating: 6.4 | Players: 2–4

Game Type:

Family

World of Yo-Ho is a fantasy game of adventure and piracy on the high seas combining the tangible elements of a board game with the interactive mechanics of a video game. The game features a board with a gridded map of the world of Yo-Ho and a downloadable app that turns your smartphone into a ship. Simply place your phone on the map and set sail for adventure!Become the most famous captain of Yo-Ho a parallel world teeming with intelligent animals lost islands and wild magic! In search of fame and fortune you will explore the mysteries of Yo-Ho and battle sea monsters and other booty hungry corsairs in tactical naval engagements. Fill your holds with plunder you can use to upgrade your boat and acquire useful items and more powerful weaponry. Stock up on swag and fly your colors high.You're the master of your own destiny: Will you be a bloodthirsty swashbuckler brazenly hoisting the Jolly Roger as you plunder all those you cross? Or will you choose to stand as defender of the innocent and a peaceful merchant? Whatever your freebooting predilection may be the stage is set and you will play a vital role in the saga of Yo-Ho if you are but bold enough...

Port Royal: Unterwegs!

Port Royal: Unterwegs!

Rating: 6.6 | Players: 2–4

Game Type:

Family

Port Royal Unterwegs is a standalone stripped-down sequel to the press-your-luck card game Port Royal with new characters that can also serve as an expansion for that game.

Pearls

Pearls

Rating: 6.5 | Players: 2–6

Game Type:

Uncategorized

In Pearls players dive for valuable pearls then try to sell them at local markets. You either collect or score pearl cards of the same color (and value) on your turn. Cards with higher value score more points but are less common. Pearls with lower value may seem weaker at first but if you score a larger quantity of cards at once you receive a necklace card with bonus points if available. With a hand limit of ten cards however this requires clever hand management and timing.At the end of the game all pearl and necklace cards in your scoring piles score positive points and any cards left in your hand score minus points. The player with the highest total score wins.

Tricky Tides

Tricky Tides

Rating: 6.9 | Players: 2–4

Game Type:

Uncategorized

Categories:

Hoist your sails and mind those tricky tides! Take command of a merchant ship and manage your hand of navigation cards and the goods in your ship’s cargo hold while charting the best course on the map.Travel from island to island collecting goods and delivering them to earn the most gold.Tricky Tides is a pick-up-and-deliver game that uniquely employs trick taking to determine turn order and the direction players can move their ships.—description from the publisher

Blue Water Navy: The War at Sea

Blue Water Navy: The War at Sea

Rating: 8.2 | Players: 2

Game Type:

Wargames

June 15th 1983: NATO fights the fight it was created for and the fate of the Free World hangs in the balance!Will the Blue Water Navy deliver the convoys desperately needed in Europe or will the Red Banner Northern Fleet smash them at sea allowing the Red army to steamroller Western Europe?Blue Water Navy covers the war at sea air close-ashore and low-earth orbit from the Kola Peninsula in Northern Russia to the Mediterranean Sea and West over the Atlantic Ocean to the United States and Cuba. The game models the full order of battle that could be expected in 1980’s wartime from multi-regiment Soviet Tu-22 Backfire bombers to multiple US carrier groups.The game is card driven with each card providing points to move units or trigger special events such as ‘KGB Assassinations’ and ‘Space Shuttle’. There is also a reaction mechanic where most cards can be used in the other player’s turn to perform a spoiling event such as ‘Raid Aborts’ and ‘Friendly Fire’.The heart of the game is detection. Task Forces can only be attacked once detected. By contrast land air-bases can always be attacked – their enemy knows where they are. The race to detect opposing Task Forces begins as soon as they enter potential striking range of units such as the formidable Soviet bomber formations or perhaps the Soviet’s submarine fleet which whilst it has considerable strength cannot effectively detect enemy forces without help from its comrades.NATO must not only deliver convoys but also protect its allies! Norway will be hard pressed as will Denmark. Both will require urgent reinforcement. In the Mediterranean Sea Soviet forces must be halted by naval aviation strikes. In the deeper seas NATO may enact it’s promised attack on the Soviet nuclear deterrent and the Soviets may attempt to respond. Perhaps the Typhoon SSBNs will flee under the Arctic ice to await doomsday or hole-up in the White Sea. Perhaps the Soviets will use nuclear weapons and scatter those NATO forces that are no-doubt determined to bomb the Soviet’s Kola Peninsula bases.The game models Politburo approval (Soviet leadership) through a stability mechanism and whether the Soviets feel they can reduce New York to cinders through the use of ‘First Strike Points’ – these allow the use of things like chemical or nuclear weapons. The game has spies technological theft satellites B-52’s special forces and Soviet spy trawlers..Complexity: 6 out of 10 (medium) Solitaire suitability: 6 out of 10 (medium) Time Scale: Each turn = 1 day Map Scale: Each area represents 500 nautical miles square Unit Scale: Each counter represents 10 ships 3 submarines one squadron or regiment Number of Players: 2 Playing Time: 1-3 hours for scenarios and 8-16 hours per campaign game(from publisher's website)The errata file which is updated as we find them is here https://boardgamegeek.com/thread/2264466/errata-threadVassal Module is available here http://www.vassalengine.org/wiki/Module:Blue_Water_Navy

U-Boat Leader

U-Boat Leader

Rating: 7.0 | Players: 1

Game Type:

Wargames

The only thing that ever frightened me during the war was the U-Boat peril. - Winston ChurchillThe Battle of the Atlantic was the longest continuous campaign of World War II running from 1939 through to the defeat of Germany in 1945. It involved thousands of ships stretched over hundreds of miles of ocean and involved hundreds of convoy battles and single-ship encounters. During the struggle advantage switched back and forth between the U-boats and Allies as new weapons tactics and countermeasures were developed and implemented.U-Boat Leader takes the Leader series to new depths letting players control a group of U-boats on missions in the Atlantic. The core system of the game will be familiar to players of other Leader games allowing them to quickly get into the game.A major portion of the game is determining where to send your submarines. Do you concentrate your submarines in one or two areas to form wolfpacks or spread them out in the shipping lanes to increase the chances of finding contacts or do you send them on special missions (such as mine-laying)? You can also spend Special Operations Points to support your submarines by adding search planes to help find enemy ships or by sending supply ships and subs (Milk Cows) to extend the endurance of the submarines. During longer campaigns you need to manage the U-boat patrol rotation to keep subs on station.When a patrolling U-boat comes into contact with an enemy force it can call other boats in the same patrol zone to form a wolfpack or attack alone. The action then shifts to the tactical display where the U-boats try to close with and attack merchants while avoiding the escorting warships. When an attack starts you will have an idea of the number and general type of ships in the group but you have to close with the ships to actually identify the ships.U-Boat Leader includes the following type of U-boats: Type IIB/C coastal submarines Type VII A/B/C Atlantic submarines Type IX A/B/C long-range submarines Type XXI Elektro-boatU-Boat Leader includes four campaigns covering different stages of the Battle of the Atlantic:The Battle Begins: covering operations at the start of World War II to about mid-1940.The Happy Time: covering the period from mid-1940 to mid-1941 when the U-boats and wolfpacks dominated the seas.Operation Drumbeat: covering operations off the American coast and in the Caribbean in early 1942.The Hunted: covering the time period when the tide starts to turn against the U-boats.-Dan Verssen GamesOther Leader series games by Dan Verssen

Varuna

Varuna

Rating: 7.3 | Players: 1–100

Game Type:

Uncategorized

Varuna is a standalone flip-and-write game that features the same graphic style and is set in the same universe as the publisher's earlier games Ganymede and Demeter.As a scientist you just boarded a ship departing from Ganymede to Varuna an oceanic moon.The goal of the game is to score the most MP (Mission Points). These points represent your ability to discover and to study the dinosaurs in their oceanic environment.—description from the publisher

Skull Tales

Skull Tales

Rating: 7.7 | Players: 1–4

Game Type:

Thematic

25th August 1703It still smells like burning gunpowder. The deck is completely full of remains of combat after the boarding. We could be enjoying our looting in Isla Tortuga but our Captain insisted on coming to this goddamned island instead.In the meantime our gunner ‘Mad’ Harry does not stop telling us stories and legends about some fantastic creatures that dwell in this place. The Doctor seems uneasy grabbing the hilt of his sword sweating a lot more than usual after listening to Harry’s tales.-Old Sanders lost his leg after having cut it himself. He escaped alive from the jaws of that shark-headed abomination in human form …- Harry was explaining at the same time he was miming with all his body doing so acting out the scene with his eyes moving all directions as if they were about to jump off his face in a way of magnifying the facts.-I would not like to lose my leg…or my arm or any other limb from my body. I appreciate every single limb and organ of mine- was murmuring the Doctor who was more and more nervous. –Do you think there will be more monstrosities like those?The conversation was interrupted by the sound of two swords pulling out from their sheath together with the cracking in the wood due to a firm step. It was the ruthless Mary Jane who with a satisfied smile in her face expressed her wish. –That’s what I'm looking for…Williams the Lookout's logbook.Yo ho ho! Skull Tales is an adventure game in which each player performs the role of a pirate character in order to fulfill any pirates' dream: to become the ship's Master and to reach the most precious booty.Pirates will have to fight against any kinds of fantastic enemies by solving mysteries by sailing the Caribbean Sea and exploring islands... all aimed to conquer the highest score in prestige points (PP) and of course to reach the long awaited dream of becoming the Master. How is that? Each character will use different abilities to solve mysteries in each scenario or island (by means of modular boards) to fulfill secondary missions; they will roll dice and play cards in order to move fight enemies or sail depending of how many PP they still have left. All in a cooperative way to escape alive from all this because dead men tell no tales...

Neptun

Neptun

Rating: 6.6 | Players: 3–5

Game Type:

Family

Take the role of a Roman merchant in Neptun delivering goods to cities and temples. Earn the most favor from the temples and win the game!The game is played over three game rounds each consisting of three phases. Navigate the sea and coast to deliver on contracts you have acquired. But there is a catch. You get to determine the order of your contracts but they must be filled in that order. So as you are acquiring and placing contracts you must take into account where you are traveling.Phase 1 Acquire ContractsWhen you fulfill a contract (in phase 2: Fulfill Contracts) you receive either favor at the temple or gold which can be used to buy favor but also may be used to extend your ship's range. Thus gold can help you bridge that key leg of the journey so that you can deliver that contract in a timely fashion and be well positioned for the next part of your journey.Phase 2 Fulfill ContractsBy laying out your contracts efficiently and navigating the sea and coastline effectively you will earn the most favor (in phase 3: Scoring) from the temples and win the game.Phase 3 Scoring

Raiders of the Deep: U-boats of the Great War,1914-18

Raiders of the Deep: U-boats of the Great War1914-18

Rating: 8.5 | Players: 1

Game Type:

Wargames

Raiders of the Deep: U-boats of the Great War 1914-18 is a new game inspired by Gregory Smith's The Hunters: German U-Boats at War 1939-43 that places the player in command of a German U-boat during WWI. Completely re-written rules and reworked charts simulate all the major aspects of the First U-boat War while all-new artwork immerses the player in the atmosphere of the period.Your mission is to destroy as much entente shipping and as many capital ships as possible while advancing your crew quality winning awards and increasing your commander rank - all while attempting to make it home amidst diminishing odds of survival as the war progresses.Conducting patrols is the heart of the system: each game turn you will resolve encounters against individual ships convoys Q-ships and enemy aircraft. Situations you will face will demand decisions such as... How will you engage a convoy? Do you risk closing range for a potentially more lethal attack? If the engagement is at night will you conduct a surface attack? With ammunition dwindling will you try to follow a convoy or will you look for easier targets?Every decision you make during the U-boat war determines whether you and your crew come home as heroes failures - or not at all.The game was designed by a ten year BGG veteran and was developed and playtested with the help of the U-boat game aficionados in the BGG community.

7 Empires

7 Empires

Rating: 7.6 | Players: 2–6

Game Type:

Uncategorized

In Europe in the age of Ancien Regime in 7 Empires 2-6 players compete for political and military dominance. They gain and lose shifting control over seven old empires some of them more powerful than others: Great Britain Kingdom of France Kingdom of Prussia Russian Empire Habsburg Empire Ottoman Empire and Kingdom of Spain. Try to build up your influence on the most powerful Empires and let them fight with frigates ships of the line infantry and artillery all to your personal favor!—description from the designer

Vikings on Board

Vikings on Board

Rating: 6.2 | Players: 2–4

Game Type:

Family

Categories:

Vikings on Board is a family-strategy/worker-placement game in which your objective is to set sail with your clan of Vikings on board the ships best supplied for a successful voyage while simultaneously placing bets on which clan you think will control each ship as they set sail.Ships are divided into three sections: the front (bow) the middle (body) and the end (stern). During the course of the game you will place supplies on the ships’ bows while moving around their body pieces so that your clan has majority control of a ship when it sets sail. Stern pieces are used to show which ships have already set sail.Each turn the active player will perform one of the remaining available actions. Actions include: taking first pick of actions next round rearranging ships' pieces (x4) placing bets on ships (x2) adding supplies to a ship (x2) increasing the value of supplies in the market or setting sail.When a ship sets sail players will share its supplies in order of how many times their clan's shield appears on the body pieces of that ship. Starting with the player with the most shields players will claim a supply token of their choice from the bow of the ship and place it facedown on their scoring circle. These supply tokens will score points based on their value in the market at the end of the game. Additionally if a player placed a bet on the clan that had majority control of the ship then they take their winning bet and place it facedown on their scoring circle.The game ends after seven ships have set sail. Players calculate their final scores by adding together the value of their supply tokens with the value of their winning bets. The player with the most points wins.

Rhodes

Rhodes

Rating: 6.6 | Players: 2–5

Game Type:

Uncategorized

292 BC the Colossus symbolizes the wealth of the Greek island Rhodes. Egyptian ships arrive in the harbor with gold. Greek farmers produce goods on their lands. To expand and develop they need income so they set sail to the harbor with goods from their lands. It is uncertain what the earnings for the olives grapes grain and goat milk will be this time...Rhodes is a (light) expert game with high interaction several tactical & strategic options and a unique dynamic market system triggered by ships sailing into the harbor which automatically adjusts the prices for the goods offered at the harbor. The players collectively have control in this. Will you sell your goods or will your fresh products end up in your storage to be used in future rounds? Smart merchants profit from opportunities in the market — but this also creates new opportunities for the farmers who receive income when other players buy their goods.Interaction in markets production and player sequence providing interesting dilemmas for the players. Some farmers expand their lands with the earnings. Others develop smart skills to bypass the markets or to get victory points in different ways. It is also possible to create a monopoly or at least a scarcity of goods. Indeed this game has some very interesting market elements but players who follow a one-sided strategy have little chance of being victorious.

Aelderman

Aelderman

Rating: 7.8 | Players: 1–4

Game Type:

Uncategorized

Join us on a journey to the Middle Ages - a time when emerging trading cities became important influential factors in the political game for power and wealth. Originating in Luebeck the Hanseatic Trade League is formed long-distance traders join forces and thereby create unprecedented wealth in northern Europe. There are many opportunities for young merchants to gain power and influence. Nevertheless only few have the chance to be elected to the most influential position and thus lead the Hanseatic Trade League as Aelderman.Aelderman is a competitive Euro-Game for 2-4 players. You embody an ambitious merchant in the medieval Hanseatic League and fight for your place at the top of the trade alliance! Through lucrative trading with other Hanseatic cities you increase your wealth and gain more and more influence in the entire region of the North and Baltic Sea. Meanwhile you contribute to the development of the flourishing city of Luebeck by commissioning useful buildings. Try to secure important privileges during the Hanseatic Convention in the Council Hall before your opponents take them away from you.Use your limited action points wisely to trade goods and gain wealth. But money alone will not be enough to win this strategic Euro-Game. Rather you must secure as many victory points in the form of council votes as possible through influence majorities on the sea map your reputation in the city of Luebeck and through various privileges and luxury goods to become Aelderman and win the game.—description from the publisher

Liguria

Liguria

Rating: 6.7 | Players: 3–4

Game Type:

Uncategorized

Description from the publisher:In Liguria players take the role of merchants who sail the Ligurian Sea to discover beautiful and exotic colors. By trading conquering and engaging in diplomatic relationships they can earn valuable prestige points. Fulfilling contracts with the bishop can prove very lucrative...Make sure to collect all special colors in the various harbors and bring them back home to make your cathedral stand out the most.Liguria is a prequel to the award-winning game Fresco. As a standalone game it tells the story of how the colors came to the markets of the Ligurian cities to paint the beautiful frescos.

Trollhalla

Trollhalla

Rating: 6.6 | Players: 2–4

Game Type:

Family

Game Description You and your hideous troll-friends have decided that it’s time for a career change. You are tired of guarding bridges and shaking down weary travelers all for the sake of a few clinking coins! Tolls are down bandits are up and besides living under your bridge is damp and uncomfortable-—and breathing all that crumbling bridge mortar is taking a toll on your lungs...It’s time to venture forth and find some fresh sea air! In Trollhalla you join forces with your fellow trolls to sail the seas in search of islands filled with pillage and plunder. Crunchy livestock nervous monks panicked princesses piles of gold and casks of grog await you! But watch out for Billy Goats--if you’re not careful they will knock parts of your precious stolen cargo out of your boat!With so many goodies lying about on these islands it feels like you’ve died and gone to troll heaven or perhaps someplace even better -- Trollhalla!Object Players take turns placing trolls on the board. Trolls emerge from below each ship’s deck ready to plunder and scout the seas of Trollhalla! Trolls placed on ships claim plunder from nearby islands when a ship sails. Trolls placed in the sea will scout for destinations and determine where these ships sail and also award players cards that perform special actions. The player who uses his trolls to fill his private boat with the most valuable collection of plunder wins the game!

Opale

Opale

Rating: 6.9 | Players: 2

Game Type:

Uncategorized

The maleficent witch has trapped Azura the giant dragon and guardian of the Kingdom of Atlea in stone with the help of the Opale. Without protection the kingdom is on the verge of war. The insurgents creatures of darkness are difficult for the Atlea’s guardians and emissaries to repel. As a disciple of the giant dragon you must enter the conflict to awaken Azura.Opale is a fast and addictive game for two players. Play your cards at the right moment to score more points and change the destiny of the Kingdom of Atlea.On a turn a player plays one or more cards with the same motif then refills his hand to five cards. The cards are always played onto the part of the game board that has the same motif. By laying out cards a player collects point cards that are already present.Opale is the new edition of Dragonheart with two variants from the designer.

Tahiti

Tahiti

Rating: 6.3 | Players: 2–4

Game Type:

Family

Your small island is peaceful and prosperous – so prosperous that your tribe has grown beyond its ability to sustain you! Fortunately being a peaceful people you have chosen not to fight over what little there is. Instead you set out in your seagoing Wa’a (canoe) to fish and gather crops from the many nearby islands. The fertility goddess Haumea has blessed these islands and they are rich with fruits vegetables and spices. It is a matter of pride to collect the finest harvest for the village. Can you win the race against time and the sea and prove that you are the best gatherer of all?In Tahiti the goal is to collect crops (coconuts taro bananas spice) and fish from the surrounding islands to score points with bonuses for making full sets and acquiring the most of their family favorites which are hidden from the other players.During all this the players travel by Wa’a from island to island using action points to collect the crops they want or can get to before the others take them. As the Wa’a fills it becomes slower limiting the number of actions they have. There are also treacherous reefs around the islands that require you go around them or risk losing some of the crops aboard your Wa’a. At the end of the year the one who most efficiently gathers food for their family wins.

Waters of Nereus

Waters of Nereus

Rating: 7.3 | Players: 2–4

Game Type:

Uncategorized

Categories:

Explore the Waters of Nereus a fabulous world with wonderful treasures in its vast seas. You lead a capable and talented crew. The captain determines the best direction to sail the pilot and first mate maneuver the ship through the ocean the purser controls your funds the scientist performs important research the merchant buys your treasures and the boatswain controls the equipment.The game consists of 6 rounds. In each round a round card is flipped showing how many crew members can be activated during the round. Players simultaneously choose a crew member to use then in turn order perform the action. As you collect treasures you can pay off the crew to score victory points as well as gain additional actions.—description from the publisher

Rattle,Battle,Grab the Loot

RattleBattleGrab the Loot

Rating: 6.0 | Players: 2–5

Game Type:

Family

Take to the high seas as the captain of your very own pirate ship. Seek out valuable merchant ships and raid them for their goods! Hire new crew upgrade your ship and give your treasure to the Pirate King for fame and glory!Rattle Battle Grab the Loot takes the fun of rolling dice and combines it with a rich scenario deck to make each game play differently. Each round the players battle it out with merchant vessels and other ships trying to grab as much loot as possible. One player takes dice from all the players rattles them in their hand then tosses them into the game box to resolve the battle. Where your dice land in the box in addition to the symbols rolled determines the results of the battle then players claim their loot. Players may now return to port to upgrade their ship hire new crew or give their goods to the Pirate King for his favor.When upgrading their ship players use physical pieces to assemble their vessel making each ship look different. In the box are dozens of punchboard pieces to customize your ship. In addition to common items and crew members there will be unique item upgrades and crew that can make your ship stand out among the crowd!At the end of the game the player who earned the most favor from the Pirate King wins! *Note: Per the publisher unfortunately there's a misprint in the components list in the rulebook:The correct numbers of Loot tokens in the box are: 10 Spices 18 Rum 18 Fabrics 10 ValuablesAlso the correct number of Special Loot cards from the mini-expansion is 5 (not 8).

Händler der Karibik

Händler der Karibik

Rating: 6.8 | Players: 2–4

Game Type:

Family

The merchant players in Händler der Karibik which won the Austrian Game Designers Competition are trying to earn as much as they can out of the Caribbean Sea but if they set their goals too high they might take home nothing for the day.The 110-card deck depicts a coin on the back of each card — with players earning and paying coins throughout the game — and different items on the card fronts. On a turn a player can first draw as many cards as he likes one at a time from the deck placing them in the harbor (an area near the deck). Each card shows one of the following:If the player draws a ship with the same name as a ship already in the harbor he's spent too much time dilly-dallying and his turn ends (after using the ship to attack if possible) with all the cards in the harbor being discarded. Otherwise the player can stop whenever he likes then use/acquire one card if three or fewer ships are in the harbor two cards if four ships are present and three cards if five ships are present. Players rob ships collecting the number of coins shown on them then discarding the card while they hire people paying the number of coins depicted. After the active player takes his 1-3 cards each other player may pay the active player one coin in order to take one card in the same way.When one player has at least ten influence points — which are on both people and expedition cards — and has fulfilled at least one expedition the game is played to the end of the round giving everyone the same number of turns then the player with the most influence points and at least one Expedition wins.

Piratoons

Piratoons

Rating: 6.4 | Players: 2–4

Game Type:

Family

Build the biggest baddest best Pirate ship on the high seas. Plunder your way to glory and fame!In Piratoons each turns begins with a treasure of boat parts and equipment being revealed. All at the same time each Pirate rushes to allocate crew in an effort to plunder the best loot by placing their crew meeples on individual items as bids. Each piece of treasure goes to the player with the most crew invested in the item but only after removing all tied bids. Therefore Pirates need to stay alert for sneaky opportunities to cancel out an opponent's efforts or for chances to swoop in and steal a disputed treasure.The unclaimed loot is auctioned off with doubloons earned by your crew and then the ship construction begins. Pirates score points for having the most money or equipment or having the fastest best or largest ship. Sets of tiles and unfilled boat sections also add and subtract from your score. The player with the most points after eight rounds is the most notorious Pirate.A featured component of the game is the central loot chest formed by two double-sided boards with raised edges. Before each turn this treasure chest gets loaded with random face-down treasure then it's sealed flipped and revealed simultaneously to the eager Pirates by removing the board on top. The mad rush of plundering in real-time (there is a 15-second sand timer included) and the spatial puzzle to build the best ship possible are the key ingredients of the game's experience.

Fleet Commander: Nimitz – The WWII Pacific Ocean Solitaire Strategy Game

Fleet Commander: Nimitz – The WWII Pacific Ocean Solitaire Strategy Game

Rating: 7.2 | Players: 1

Game Type:

Wargames

Newest entry in DVG's Field Commander series. This is a solitaire game that covers the entire Pacific War from the US point of view. Players can start the game on December 8th 1941 with historically accurate forces displayed across the map. The game contains a simple area land combat system to handle the island combat. Contains 4 campaigns and rules to link the campaigns to play the entire war.

Davy Jones' Locker: The Kraken Wakes

Davy Jones' Locker: The Kraken Wakes

Rating: 8.1 | Players: 1–5

Game Type:

Uncategorized

Something is lurking in the depths of Davy Jones’... You’ve heard the stories - ships being ripped in half by a giant creature maelstroms swallowing ships into the sea & dead sea creatures washing ashore with strange markings. The tides are changing & not for the better. The stories have struck fear in even the most fearless of Captains! They have decided to band together & prepare for what evil may be waking. Choose your ship make sail to the ports & gather everything you can to ready your ship…before it’s too late!Davy Jones' Locker: The Kraken Wakes is a cooperative pirate-themed game for 1-4 players split into 2 Acts. In Act 1 players will be using up actions to move around the map & upgrade their ship as much as possible before Act 2 begins. Exploring Ports Visiting Markets defeating Raiding Ships Exploring Shipwrecks & battling Naval Ships are just a few of the ways players can gain stat increases gold or equipment for their ships! Throughout Act 1 players will also encounter odd stories - pods of beached whales with strange markings pools of red in the middle of the sea & stories of ships being dragged down to Davy Jones' from nowhere... As the stories grow more present so does the reason behind them: The Kraken!Once The Kraken wakes Act 2 begins! Players will be sucked into a huge whirlpool & have to fight through the Kraken its 8 tentacles & ever-changing whirlpool currents. Ships will sink but that doesn't mean they are out of the fight! Other players can rescue the stranded crew from the sea allowing them to man parts of their own ship & keep pushing through the battle to send the Kraken back down to Davy Jones' Locker!

The Last Bottle of Rum

The Last Bottle of Rum

Rating: 7.2 | Players: 2–5

Game Type:

Uncategorized

The Last Bottle of Rum is a pirate board game for 2 to 5 players where you play as a pirate looking to trade its treasures for the very last bottle of rum of the archipelago... Prepare to explore uncharted waters plunder your enemies and avoid the Kraken!To win the game a player will have to score the most victory points by digging up hidden treasures.It's time to go on a booty hunt!—description from the designer

Island Siege

Island Siege

Rating: 6.7 | Players: 2

Game Type:

Strategy

Island Siege is a fast-playing game of fort-building and colonization in the Caribbean Sea. Players build shoreside forts to defend their colonists from attack and to score points. Forts allow you to put colonists in play which in turn can safely build ships and buildings which provide abilities and points. Attacking allows you to chip away at your opponent's fort while gaining cubes which are used to build forts of your own. Your goal is to score 20 coins or get all of your colonists in play!

Plan Orange: Pacific War 1932-1935

Plan Orange: Pacific War 1932-1935

Rating: 7.5 | Players: 1–2

Game Type:

Wargames

Plan Orange is a complete stand alone Strategic level board-wargame inside C3I Magazine Nr29 published by RBM Studio that uses the Empire of the Sun (GMT Games) CDG engine to simulate a hypothetical Pacific War between the United States and the Empire of Japan in the early 1930s. The game features a 'what if' conflict based on the United States Orange (Japan) plans on how to respond to anticipated Japanese aggression in the Western Pacific. This is still the era of the Battleship ala Jutland supported by the early introduction of aircraft carriers that would be the capital ship that would dominate the real war that occurred 9 years later (1941).The game comes with a full sized map 48 cards mounted counters and rules.

Lying Pirates: The Race for the Pirate Throne

Lying Pirates: The Race for the Pirate Throne

Rating: 7.5 | Players: 2–6

Game Type:

Uncategorized

Lying Pirates is a first to finish fast-paced dice game for 2-6 playersYou are the captain of your ship and the dice you have is your crew.The game plays in a number of rounds where every round consists of three phases. Betting sailing and action phase.The betting phase: Inspired by the classic game Liars Dice this poker-like mechanic will test your bluffing and probability skills.The sailing phase: All except the loser sail forward on the map and battle for their event/tile. Some events you really want to explore and some you want to avoid at all cost.The action phase: To aid you on your journey you'll have action cards on hand. Play these strategically to attack opponents and defend or upgrade your crew.—description from the designer

Phraya

Phraya

Rating: 7.5 | Players: 2–4

Game Type:

Uncategorized

Set in the Chao Phraya River in Bangkok Thailand the century-old floating market swarms with merchants moving from one stall to another in their own boats. Water markets were centers of economic activity and now you can relive the experience of one of those ancient merchants.Phraya is a commodity-speculation pick-up-and-deliver game in which players trade from stall to stall while trying to get the best prices make offerings in the temples to win Buddha's favor buy their own stalls to do business and even approach the king's barge.—description from the publisher

Carrier Battle: Philippine Sea

Carrier Battle: Philippine Sea

Rating: 8.8 | Players: 1

Game Type:

Wargames

Carrier Battle: Philippine Sea is a solitaire simulation of the largest carrier battle in history fought during the invasion of Saipan (June 1944). As the U.S. commander you maneuver your task forces and conduct air searches in a tension-packed contest to find the Japanese carriers before they locate and attack yours. Simple game mechanics control Japanese movement and determine the timing and strengths of their attacks. You will not know that a Japanese air strike is headed your way until it is detected by radar and you scramble your fighters to intercept.The game has a total of nine scenarios. Four learning scenarios take you through the rules by programmed instruction using slices of the real battle. The other five are full-scale fully replayable games. These include one-day scenarios for each day of the action a two-day scenario for the whole battle a hypothetical scenario presuming different US plans and a hypothetical scenario in which Midway was never fought and the Japanese come armed with the full Pearl Harbor striking force.Carrier Battle: Philippine Sea is based on Carrier: The Southwest Pacific Campaign – 1942-1943 (Victory Games 1990) but is a new standalone wargame.—description from the publisher

Spruance Leader

Spruance Leader

Rating: 8.5 | Players: 1

Game Type:

Wargames

Spruance Leader focuses on commanding and managing a US Navy Carrier Battle Group in the Cold War setting of the 80s and 90s simulating major naval conflicts in the Atlantic and Pacific Oceans.Carrier battle groups comprising aircraft carriers and their escorting ships must be protected from the devastating attacks of missiles torpedoes bombs and enemy vessels. Attack submarines which threaten the carrier battle groups have to be hunted down and neutralized. Air assets must be carefully assigned to combat air patrols long-range strategic missions and attack strikes. You will need to manage the right combination of seaborne and airborne resources under your command in order to complete the various types of missions and lead your group to victory.—description from the publisher

Rebel Raiders on the High Seas

Rebel Raiders on the High Seas

Rating: 7.1 | Players: 2

Game Type:

Wargames

Rebel Raiders on the High Seas is a comparatively short and simple game of the naval conflict at sea and on the great rivers in the American Civil War. Easily playable in less than three hours Rebel Raiders on the High Seas is a strategic contest between two players one seeking to reunite the Union by force the other to maintain its new independence in the face of the escalating industrial might and resolve of its northern brother. More of a representation than a detailed simulation of that conflict the game is intensely engaging highly interactive and moves along quickly with players constantly responding and reacting to their opponent’s moves.Components* One 22 x 28 map * One Rule Book * One Play Book * One Players Aid Card * Eight six-sided dice * Two decks of 55 cards each (one Union one Confederate) * 6 Plastic Stands for Leaders * 176 5/8” ship counters * various round hexagonal rectangular cargo victory point leader control and informational counters * 30 small red opaque plastic tokens (to mark pieces which have moved)

Into the Blue

Into the Blue

Rating: 6.5 | Players: 2–5

Game Type:

Family

Categories:

In Into the Blue you take on the role of a team of divers who are seeking mysterious treasures hidden underwater but you are not the only one who wants to grab these sunken wonders. Explore the depths and try to bring the most precious items to the surface. Mark your presence in the different areas to control them and claim their riches.On a turn you roll the six dice up to three times keeping and re-rolling dice as you wish to simulate a dive. Dice show the numbers 1-5 and a treasure chest and when you stop rolling you place shells on one of the levels that you reached. If for example you rolled 1-1-2-3-5-5 you place two shells on level 1 one shell on level 2 or one shell on level 3. You can't place shells on level 5 because you didn't dive through level 4 to get there. If you roll a perfect sequence of 1-2-3-4-5-chest then you grab one of the five random treasure chests which are worth 5-8 points then take another turn. If you don't roll a 1 then you don't place any shells at all!When the fifth chest has been claimed the game ends immediately. Alternatively when someone places their last shell each other player takes one final turn. On each of the five levels whoever has placed the most shells scores the main treasure token for that level; whoever has the secondmost shells takes the secondary treasure token and in a game with 4-5 players the player with the thirdmost shells also scores. Ties are broken in favor of whoever has the most shells on the level immediately above the one being evaluated. Players sum their points from tokens and chest and whoever has the highest score wins.

Ophir

Ophir

Rating: 6.7 | Players: 2–4

Game Type:

Family

Ophir is a pick up and deliver set collection game set in an ancient prosperous world for 2-4 players. In Ophir you're an influential person of government trade or religion with a singular focus - the construction of the Temple.The Temple is built layer by layer through collective contributions of Silver and Gold. These precious metals are delivered by your merchant ship for Victory Points at the Temple one of the seven locations you'll be visiting in Ophir.To afford these precious building materials you must navigate the region's seas against your rivals to collect goods to fulfill the demand at the Market for Coins or exchange them for Favor at the Temple.Well-timed trades efficient cargo storage and tactical transportation will be the keys to your success. But you must be swift in your travels because the game ends immediately once the construction of the Temple is complete. Will it be you whose name is spoken alongside the stories of Ophir's wonder?With its approachable map and exclusion of direct conflict Ophir has a familiar and accessible atmosphere that families will enjoy. But with its modular setup exclusive player roles and mercurial market Ophir has tactics replayability and tension for experienced gamers to savor!

Blue Cross,White Ensign

Blue CrossWhite Ensign

Rating: 7.6 | Players: 1–4

Game Type:

Wargames

Blue Cross White Ensign: The Imperial Russian Navy during the Age of Sail is the third volume in the Flying Colors series of games on naval combat. It focuses on the efforts of the Imperial Russian navy in its struggles against the navies of Sweden in the Baltic and Turkey in the Black and Mediterranean seas from 1770 to 1807.Like its predecessors this volume is completely independent of -- but fully compatible with -- the other volumes in the series. Nothing else is needed to play!This volume comes with an updated and expanded rule book that adds additional detail specific to the navies included herein. Particularly the introduction of explosive shells fired from the mighty Russian edinerogs (or unicorns).Included are a baker's dozen of battles pitting the Imperial Russian Navy against those of Sweden and Turkey. Each battle is fought by two players (or two teams of players) across one or several conjoined maps depicting shallows and shoals with individually named vessels that have been specifically rated for their abilities in combat.Players activate these ships through the command abilities of individually rated admirals present at each battle (including the mercenary adventurer and American naval icon: John Paul Jones). Players may also easily create their own scenarios with design your own rules and even pit these fleets against those from other volumes in the Flying Colors series. The command system provides an excellent solitaire experience as well.Time Scale: 5 to 10 minutes Map Scale: 100 meters per hex Unit Scale: One ship per counter Players: 1-4(from GMT website)

Pirate Dice: Voyage on the Rolling Seas

Pirate Dice: Voyage on the Rolling Seas

Rating: 6.1 | Players: 2–4

Game Type:

Family

Ready for a taste of high adventure on the rolling seas? In Pirate Dice you are the captain of a pirate ship racing through the Caribbean against your fellow pirates. You must navigate the seas obtain the buried treasure and return safely to your port. But beware – many hazards await on the rolling seas not the least of which are your rivals!You will need more than pure speed to win. Use your wits to block ram and fire at your opponents – while doing your best to keep them from doing the same to you! As you take damage your ship will become more difficult to pilot. But no matter – treasure awaits! So weigh anchor set the sails and run out your cannons – there's no room for lily-livered landlubbers here! It takes a shrewd captain with a sharp eye to navigate the rolling seas of Pirate Dice!