Category: American West

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Great Western Trail

Great Western Trail

Rating: 8.2 | Players: 2–4

Game Type:

Strategy

America in the 19th century: You are a rancher and repeatedly herd your cattle from Texas to Kansas City where you send them off by train. This earns you money and victory points. Needless to say each time you arrive in Kansas City you want to have your most valuable cattle in tow. However the Great Western Trail not only requires that you keep your herd in good shape but also that you wisely use the various buildings along the trail. Also it might be a good idea to hire capable staff: cowboys to improve your herd craftsmen to build your very own buildings or engineers for the important railroad line.If you cleverly manage your herd and navigate the opportunities and pitfalls of Great Western Trail you surely will gain the most victory points and win the game.—description from the publisher

Great Western Trail: Second Edition

Great Western Trail: Second Edition

Rating: 8.3 | Players: 1–4

Game Type:

Strategy

America in the 19th century: You are a rancher and repeatedly herd your cattle from Texas to Kansas City where you send them off by train. This earns you money and victory points. Needless to say each time you arrive in Kansas City you want to have your most valuable cattle in tow. However the Great Western Trail not only requires that you keep your herd in good shape but also that you wisely use the various buildings along the trail. Also it might be a good idea to hire capable staff: cowboys to improve your herd craftsmen to build your very own buildings or engineers for the important railroad line.If you cleverly manage your herd and navigate the opportunities and pitfalls of Great Western Trail you surely will gain the most victory points and win the game.The second edition of Great Western Trail includes solitaire rules making for a player count of 1-4.Second Edition: Remember the old days in the West? Well the times they are a-changing’! From new solo opponent to incredible landscapes you won't know where to start. And there is a new herd of cows for you to sell!Great Western Trail is the critically acclaimed game of cattle ranching by Alexander Pfister. Players attempt to wrangle their herd across the Midwest prairie and deliver it to Kansas City. But beware! Other cowboys are sharing the trail with you. We invite you to saddle up!The changes in the Second edition:—description from the publisher

Western Legends

Western Legends

Rating: 7.6 | Players: 2–6

Game Type:

Thematic

Historic characters from the American Wild West face off and write new legends across the face of history! Gather your gun your mount and your grit as you forge your path into the history books.Western Legends is an open-world sandbox tabletop adventure for 2-6 players set in the American Wild West. Players assume the roles of historical figures of the era earning their legendary status in a variety of ways: gamble drive cattle prospect for gold rob the bank fight bandits pursue stories become an outlaw keep the peace. The possibilities are darn near endless.Each player's turn starts with drawing poker cards and/or gaining cash. Then they choose three actions. Possible actions include: move on the map (how far depends on whether they have a mount) doing a location-specific action (such as mine for gold if they are at a gold mine gamble if they're in a saloon etc.) fight other players at the same location (either duel them rob them or arrest them if they're wanted) play poker cards that have action abilities etc. Legendary Points (LPs) are earned based on the outcomes of many of these actions and the winner is whoever has the most LPs at the end of the game.Key Points - Award-winning gaming experience set in the American West! - Beautiful artwork and presentation brings this highly thematic game to life. - Intuitive gameplay and choices lets you write your own legend every game!Note: The Russian edition of Western Legends contains two expansions packaged inside the box and thus has its own entry here: Легенды дикого запада (Western Legends)

Lewis & Clark: The Expedition

Lewis & Clark: The Expedition

Rating: 7.4 | Players: 1–5

Game Type:

Strategy

On November 30 1803 the United States purchased Louisiana from Napoleon. U.S. President Thomas Jefferson decided to send two explorers – Meriwether Lewis and William Clark – to discover this huge terra incognita.Lewis & Clark is a board game in which each player manages an expedition intended to cross the North American continent. Their goal is to be the first to reach the Pacific. Each one has his own Corps of Discovery that will be completed by the Native Americans and the trappers met during the journey. He has to cleverly manage his characters and also the resources he finds along the way. Beware sometimes frugality is better than abundance.Lewis & Clark features dual use cards. To be activated one card must be combined with another one which becomes unavailable for a while. Thus players are faced with a constant dilemma: play a card or sacrifice it. During the game each player acquires character cards that enlarge his hand building a crew that gives him more options but it needs to be optimized as he will recycle his cards more slowly. This new handbuilding mechanism fits strongly with the historical background.Since the aim of the game is to be the first on the Pacific coast the timing and the opportunistic use of the other players' positions are crucial.

Boonlake

Boonlake

Rating: 7.6 | Players: 1–4

Game Type:

Strategy

With a group of pioneers you have left civilization behind to settle along the shores of Boonlake a long-forgotten region inhabited by humans long ago. This unexplored area beckons you! Become part of a new community and commit yourself to the common good. Explore the landscapes build houses and settlements raise cattle produce raw materials and develop an infrastructure. Do your best to automate these processes. Seize the opportunity to make the best of your new life in Boonlake.Boonlake is an expert game in which you are finding yourself improving your life — and your group's life — in this new territory...but how you accomplish this is completely up to you! Due to a novel action mechanism each game progresses differently. Each action needs to be considered carefully since the other players also benefit from the action you choose. Besides this the action determines how far you may move your ship — the further and faster the better!—description from the publisher

Colt Express

Colt Express

Rating: 7.1 | Players: 2–6

Game Type:

Family

On the 11th of July 1899 at 10 a.m. the Union Pacific Express has left Folsom New Mexico with 47 passengers on board. After a few minutes gunfire and hurrying footsteps on the roof can be heard. Heavily armed bandits have come to rob honest citizens of their wallets and jewels. Will they succeed in stealing the suitcase holding the Nice Valley Coal Company's weekly pay despite it having been placed under the supervision of Marshal Samuel Ford? Will these bandits hinder one another more than the Marshal since only the richest one of them can come out on top?In Colt Express you play a bandit robbing a train at the same time as other bandits and your goal is to become the richest outlaw of the Old West. The game consists of five rounds and each round has two phases:The game takes place in a 3D train in which the bandits can move from one car to another run on the roof punch the other bandits shoot them rob the passengers or draw the Marshal out of position. The train has as many cars as the number of players and each car is seeded with gems bags of loot or suitcases at the start of play.Each player starts a round with six cards in hand with each card showing one of these actions. At the start of a round a round card is revealed showing how many cards will be played; whether they'll be played face up or face down or individually or in pairs; and what action will occur at the end of the round (e.g. all bandits on top of the train move to the engine). You can pick up loot gems or suitcases only by playing a steal card when you're in a train car that holds one of these items — but since everyone is planning to get these goods you'll need to move punch and shoot to get others out of your way. You can punch someone only in the same car as you and when you do the other bandit drops one of the goods he's collected and is knocked into an adjacent car.Each player's character has a special power such as starting the round with an extra card playing your first card face down or pocketing a bag of loot when you punch someone instead of letting it hit the ground.You can shoot someone in an adjacent car or (if you're running on top of the train) anyone in sight and when you do you give that player one of your six bullet cards; that card gets shuffled in the opponent's deck possibly giving her a dead card in hand on a future turn and forcing her to draw instead of playing something. If the Marshal ends up in the same car as you likely due to other bandits luring him through the train he'll be happy to give you a bullet too.At the end of the game whoever fired the most bullets receives a $1,000 braggart bonus and whoever bagged the richest haul wins!

Shadows of Brimstone: City of the Ancients

Shadows of Brimstone: City of the Ancients

Rating: 8.0 | Players: 1–4

Game Type:

Thematic

Shadows of Brimstone: City of the Ancients is a fast-paced fully cooperative dungeon-crawl board game set in the Old West with a heavy dose of unspeakable horror! Players create characters taking on the role of a classic Western Hero Archetype such as the Law Man Gunslinger or Saloon Girl. Forming an adventuring posse the Heroes venture down into the dark mines overrun with all manner of ancient demons and foul creatures from another world. With tactical gameplay lots of dice and a robust card-driven exploration system no two games are ever the same as the heroes explore the mines finding new enemies to fight new loot to collect and new dangers to overcome. Players can even find portals to other worlds stepping through to continue their adventures on the other side!An exciting campaign system allows the players to visit local frontier towns between adventures spending their hard-earned loot and building their characters from game to game! As players find fantastic gear and artifacts to equip their heroes they also gain experience from their adventures. This experience is used to level up guiding the hero's path through an expansive class-specific upgrade tree of new skills and abilities allowing each player to develop their hero to fit their own play style.In City of the Ancients players will encounter portals to the otherworld on the Plains of Targa finding an ancient frozen city whose living inhabitants are nowhere to be found. Instead great mechanical keepers wander the city going about their duties - until interrupted by the arrival of the players' characters!So load up yer' six shooter throw on yer' hat and poncho and gather the posse as the darkness is coming and all hell's about to break loose...in the Shadows of Brimstone!Can be used together with Shadows of Brimstone: Swamps of Death to raise the maximum players to 6.

BANG! The Dice Game

BANG! The Dice Game

Rating: 6.9 | Players: 3–8

Game Type:

Party

In the U.S. wild west the eternal battle between the law and the outlaws keeps heating up. Suddenly a rain of arrows darken the sky: It's an Indian attack! Are you bold enough to keep up with the Indians? Do you have the courage to challenge your fate? Can you expose and defeat the ruthless gunmen around you?BANG! The Dice Game keeps the core of the Bang! card game in place. At the start of the game players each take a role card that secretly places them on a team: the Sheriff and deputies outlaws and renegades. The Sheriff and deputies need to kill the outlaws the outlaws win by killing the Sheriff and the renegades want to be the last players alive in the game.Each player also receives a character card which grants him a special power in the game. The Sheriff reveals his role card and takes the first turn of the game. On a turn a player can roll the five dice up to three times using the results of the dice to shoot neighboring players increase the range of his shots heal his (or anyone else's) life points or put him in range of the Indians which are represented by nine tokens in the center of the table. Each time a player rolls an arrow he takes one of these tokens; when the final token is taken each player loses one life point for each token he holds then the tokens are returned to the center of the table.If a player collects a trio of Gatling symbols on the dice he fires one shot at everyone else and rids himself of Indian tokens. Who'll get his shot off first? Play continues until one team meets its winning condition – and death won't necessarily keep you from winning as long as your teammates pull through!

Shadows of Brimstone: Swamps of Death

Shadows of Brimstone: Swamps of Death

Rating: 8.0 | Players: 1–4

Game Type:

Thematic

Shadows of Brimstone: Swamps of Death is a fast-paced fully cooperative dungeon-crawl board game set in the Old West with a heavy dose of unspeakable horror! Players create characters taking on the role of a classic Western Hero Archetype such as the Law Man Gunslinger or Saloon Girl. Forming an adventuring posse the Heroes venture down into the dark mines overrun with all manner of ancient demons and foul creatures from another world. With tactical gameplay lots of dice and a robust card-driven exploration system no two games are ever the same as the heroes explore the mines finding new enemies to fight new loot to collect and new dangers to overcome. Players can even find portals to other worlds stepping through to continue their adventures on the other side!An exciting campaign system allows the players to visit local frontier towns between adventures spending their hard-earned loot and building their characters from game to game! As players find fantastic gear and artifacts to equip their heroes they also gain experience from their adventures. This experience is used to level up guiding the hero's path through an expansive class-specific upgrade tree of new skills and abilities allowing each player to develop their hero to fit their own play style.In Swamps of Death players will encounter portals to the otherworld Jargono a humid swampland inhabited by sentient reptiles vicious dinosaurs and a tribe of humanoids cut off from return to their homeworld untold years after their own portal closed.So load up yer' six shooter throw on yer' hat and poncho and gather the posse as the darkness is coming and all hell's about to break loose...in the Shadows of Brimstone!Can be used together with Shadows of Brimstone: City of the Ancients to raise the maximum players to 6.

Gold West

Gold West

Rating: 7.3 | Players: 2–4

Game Type:

Strategy

In Gold West players compete as prospectors building their mining empires while vying over the precious metals of the frontier. In a delicate balance of resource management and area control players must plan their building strategies while carefully managing their supply tracks to refine the right resources at the most opportune times. Stay a step ahead of the competition and you could lead the West into the Golden Age.The goal of Gold West is to accumulate the most victory points through clever management of your growing mining empire. There are five resources in the game: the metals Copper Silver and Gold are used to acquire victory points in a variety of ways while Timber and Stone are building materials used to build camps and settlements on the board to collect more resources and influence the landscape.Each hex contains either two or three resources. Gold generally earns players the most points with silver and copper yielding slightly less. In addition each terrain type scores points for the player with the most influence therein at the end of the game. Copper terrains are the most valuable with Silver Gold and Forest Terrains earning slightly fewer points.When gaining new metals and materials players place them in their supply track a mancala-style track in which you will manage your resources. You get points the further back in the track you place them as this creates a more refined product but it will take longer to get these resources to the front of the supply track where they can be used. Shipping investments and Boomtown offices often reward players who fulfill them earlier so it's a careful balance of risk and reward.

Flick 'em Up!

Flick 'em Up!

Rating: 6.9 | Players: 2–10

Game Type:

Family

The cities in the West are not the safest place to be. In the disc-flicking game Flick 'em Up! you can become an outlaw and rob banks free prisoners attack innocent bystanders... or you could become the Sheriff and try to protect the people of your city from these bandits!Relive the great adventures of the West face your enemies in street duels use different guns and tactics to get what you want. You can follow the scenarios or create your own—the choice is yours cowboy!

Discoveries: The Journals of Lewis & Clark

Discoveries: The Journals of Lewis & Clark

Rating: 7.0 | Players: 2–4

Game Type:

Strategy

The Lewis and Clark Expedition which was commissioned in 1803 and ended in 1806 was the first party of men that went through the North American continent then returned. During these three years the leaders Meriwether Lewis and William Clark along with Sergeant Gass and Sergeant Ordway wrote page after page about their trip describing the new plants and animals species they discovered and drawing the maps of unknown areas.In Discoveries you play one of the Expedition members: Lewis Clark Gass or Ordway. Your goal is to compile as much knowledge as possible in your journal and in this way advance science thanks to your discoveries.The Tribe/Discoveries cards you gain during the game score discovery points at the end. To get these cards you have to perform exploration actions and to do this you use dice. On your turn you either:

Circle the Wagons

Circle the Wagons

Rating: 7.1 | Players: 2

Game Type:

Family

Each player in Circle the Wagons is fixin' to build up their own boomtown but only one'll build the best in the West!Blaze a trail by draftin' cards 'round the circle and placin' 'em in yer town tryin' to connect matchin' territories to score prosperity points! But don't forget about them three bonus cards in the center of the circle that can score ya even more points — that is if ya play yer cards right. With over 800 unique ways to score and millions of draftin' and placin' combos you'll never build the same town twice!Circle the Wagons is a 2-player map-building game designed by Steven Aramini (Yardmaster) Danny Devine (Ghosts Love Candy) and Paul Kluka; featuring the art of Beth Sobel (Herbaceous World's Fair 1893 and Lanterns) and logo design of Bryan Fischer (Chicken Caesar). Circle the Wagons is the winner of the 2016 Button Shy Wallet Design Contest beating out over 70 other games.

Whistle Stop

Whistle Stop

Rating: 7.0 | Players: 2–5

Game Type:

Strategy

With the driving of the golden spike in 1869 the first transcontinental railroad was completed in the United States — but really it was only the beginning of a rapid expansion of railways that would crisscross the entire country.In Whistle Stop you make your way west across the country using your fledgling railroad company to build routes pick up valuable cargo and deliver needed goods to growing towns creating a network of whistle stops that you and your competitors can leverage as you continue to expand your networks. Along the way you gain shares in other railroads and watch your reputation soar with each successful delivery before making a final push to complete long hauls to the boom towns of the West.This design is a new twist on pick-up-and-deliver games. As players move their trains west and pick up goods they can deliver those goods to small towns to gain shares in railroads or hold on to them for a bigger payout when they reach the west coast. At the same time they try to optimize their actions (and gain extra ones) lay down new track tiles block the other players gather and use valuable whistles for special moves and abilities and carefully manage their coal resources.—description from the publisher

Fliptown

Fliptown

Rating: 7.8 | Players: 1–4

Game Type:

Strategy

Fliptown is a flip-and-write game in which you are trying to earn stars by exploring a wild west town. The game uses a standard poker deck to drive an open world-style of game play along with dry erase boards that serve as each player's map.Each turn flip over three cards assigning one card to represent your suit one card to represent your value and one card to represent your poker card. The suit dictates which of four regions you activate the value dictates which site within that region you get to circle and the poker card goes toward a five-card poker hand that is resolved at the end of each round. Each of the four regions — Trail Badlands Mine and Town — offers a different puzzle to master while each site within a region provides a unique reward such as cash gold helpful items like guns horses and tools or bonus actions to create powerful combinations.For solo play you can play to achieve a high score or compete against one of four cowbot robot opponents each with its own motivation.For multiplayer play players use community cards in the center of play with players resolving each turn simultaneously. Additionally bounty cards add competitive goals that players are racing to achieve.In addition to the standard game you can play as one of 14 wild west characters. Each character has a unique set of starting resources and a unique special ability.—description from designer

Coloma

Coloma

Rating: 7.3 | Players: 1–6

Game Type:

Strategy

Coloma is the town where an unexpected event happened that shaped history of the Western Frontier. In the winter of 1848 a man building a sawmill on the South Fork of the American River spotted some bright nuggets in the tailrace waters below. Sure enough it was gold! Though he tried to keep his discovery a secret word spread quickly and it triggered the California Gold Rush of ‘49.Thousands of people arrived from far and wide making Coloma one of the fastest growing boomtowns in the country. Claims were staked camps and makeshift homes were built and hotels and saloons sprung up almost overnight. Everyone wanted their cut of the land’s wealth. For many it was Coloma or Bust!In the game of Coloma you are a pioneer who has recently traveled out West to strike it rich and make a name for yourself. You will prospect for gold and use your windfalls to recruit workers rustle up horses and establish businesses. You will also get opportunities to explore the surrounding riverways and frontier lands. But alas! You are not alone—every other pioneer seems to have gotten the same idea! Therefore it will take extra cunning tactics on your part to not go Bust with the rest of them…Overview of Play At the beginning of each chapter you and the other players will simultaneously select an action to perform on the board. Once your selections are revealed you must check if a majority of players chose the same action. If so it is a Bust—which disables the Boom bonus that would be included otherwise. Then the players take turns performing actions such as gaining resources moving wagons on the map building bridges and businesses and placing camps and gunmen. After that a section of the board is rotated—slightly changing the layout of the actions for the upcoming chapter.When the rotating section hits high noon the round ends with a bang: a shootout against an ever-growing number of outlaws! If you and the other players can outnumber the outlaws with your combined gunmen you will get your fair share of the rewards. But if not the rewards drop and some of the gunmen will go to the graveyard... The game ends after the third shootout and the player with the most points wins!Coloma is a fast moving game with many paths to victory. It offers unique twists on simultaneous action selection resource management and engine-building. The town cards in your tableau allow you to play more efficiently gain extra actions and bend the rules to your advantage. With these cards and the bridge tiles (which add points based on what you achieve) you can create the perfect combination for your strategy and play style.—description from the publisher

Pioneer Days

Pioneer Days

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

Saddle up and guide your wagon train along the perilous Oregon Trail! Build a team of hardy folk and gather resources and equipment with a unique dice drafting system. But dangers await in the dice you don't choose! You can hire townsfolk buy wagons pan for gold and take on cattle — all the while preparing for inevitable raids storms and famine. Who will best face the perils of the wild frontier and lead their wagon train to victory?Pioneer Days is a dice-drafting game reminiscent of The Oregon Trail. While you pursue your strategy you must be prepared for impending disasters such as storms disease raids and famine.Round by round players draw dice out of the bag roll them then take turns drafting one to either collect silver hire a townsfolk or take an action based on the die value. Townsfolk confer immediate or constant benefits as well as end game scoring bonuses while actions help you collect wood medicine cattle equipment and gold nuggets. The unchosen die each round advances one of the disaster tracks based on its color and when a disaster gets to the end of its track all players must deal with its effects:At the end of each round you can satisfy the current town's favor conditions in order to earn their favor. Prepare for the disasters while you pursue your strategy and earn the most points to win the game!

Zombicide: Undead or Alive

Zombicide: Undead or Alive

Rating: 8.0 | Players: 1–6

Game Type:

Thematic

There’s plenty of things to test a person’s mettle out in the harsh Western territories. There are cattle rustlers trying to steal your stock. There are bandits looking to rob the 10:13 to Yuma. There’s all manner of critters and a desert environment looking to deal you the death card. Now the recently-dead have started rising from prairie graves to assault the living. This town is turning into cowpies.Zombicide: Undead or Alive brings the Zombie-blasting action to an all-new era and location bringing players to the middle of the mythical Old West. There’s new Survivor types like the Gunslinger Brawler Townsfolk and Faithful each with their own unique rules. Then of course there’s plenty of Zombies to destroy. New game mechanics like Balconies and the Train will test players in new ways.

Seas of Strife

Seas of Strife

Rating: 7.3 | Players: 3–6

Game Type:

Family

In the trick-taking game Seas of Strife formerly Texas Showdown originally published as Strife you want to avoid taking tricks as skillfully as you can but playing off-suit might not keep you safe as the suit can change during the trick possibly stinging you in the end.Before play all the cards are distributed evenly among the players. Once a player leads a single card for the first trick all other players must play a card of the same suit if possible. If a player can't play on suit they can play a card of any color — but after they do this all subsequent players can play a card of either matching color (or possibly a third color if they have neither of the first two).Once all players have played to the trick you see which color has been played most frequently in the trick. Whoever played the highest card of this color wins the trick. If two or more colors are tied then the highest card counts as the winner.You play several rounds until someone reaches the target number of tricks taken. At that point whoever has captured the fewest tricks wins!

Dice Settlers

Dice Settlers

Rating: 6.9 | Players: 1–4

Game Type:

Strategy

With a piece of land to call your own a handful of resources a few families and a head full of dreams you embark on a journey of a lifetime. Beyond lies the New World full of opportunities to make your dreams of a new home a reality. But beware other settlers have come here as well and although their beginnings are as humble as yours each of them will want to influence these new lands as much as you. Will you become the most powerful?Dice Settlers is a civilization dice game of pool building resource gathering and area control. Each turn players reach into their bags of dice roll and choose their own actions: from exploring new lands and building the board through gathering resources and trading to developing technologies which offer new abilities each player chooses their own path to victory.A changing board a set of different technologies every time you play and a vast array of available strategies await!

Doomtown: Reloaded

Doomtown: Reloaded

Rating: 7.1 | Players: 2–4

Game Type:

Customizable

The classic collectible card game Deadlands: Doomtown returns as an Expandable Card Game in Doomtown: Reloaded. Featuring four factions fighting for control of Gomorra California. Doomtown: Reloaded allows you to build your own deck from a fixed set of cards in the box. Play your dudes to control deeds in the town and use actions hexes and more to thwart your opponents.Shootouts are resolved via a poker mechanism as every card has a suit and value. Preparing for the hands you want to draw is as much a part of deck building as choosing the actions and dudes you'll want to play. Your deck is built around an Outfit one of the four main groups attempting to control Gomorra California and these outfits are:The base set of Doomtown: Reloaded will be followed by Saddlebag expansions in-store OP events and the Badge Series of tournaments.

Navajo Wars

Navajo Wars

Rating: 7.9 | Players: 1–2

Game Type:

Wargames

Navajo Wars is a solitaire card driven game which places the player into the role of the Diné (Navajo) from the time of the Spanish incursion in 1595 through the time of their subjugation at the hands of an American Army led by Kit Carson in 1864.“Diné” (pronounced 'dih-nay') is the word the Navajo use to refer to their tribe. It means “the people.”The term “Navajo” comes from a Spanish rendering of a Tewa (one of the Pueblo tribes) word for “planted fields.” The Diné were and are still known for their planting of corn in the high desert of New Mexico and Arizona.The objective for the Navajo player hereinafter referred to as player is to avoid being subjugated by either the Spanish Mexicans or the Americans hereinafter referred to as enemy. The player will be taking actions during the course of the game to try and increase both culture and military tracks. If both of those reach zero at any time during the game you will be subjugated by the enemy and immediately lose the game. There are also cultural developments in the form of a tech tree that the player will have to develop to increase his chances of winning. The developments are; weaving horsemanship religion masters of the Mesas and sharp trades each having three levels of development. Navajo Wars also has historical event cards for each period. These cards have their own rules and effects that really add a historical feel to the game.As the player you will be trying to get your family units counter on the map. Your family units could consist of a man woman and child. With those counters you will be conducting individual actions with your families that are on the map. These actions could include raids on New Mexico raids on an outpost tribal warfare & tribal diplomacy both conducted against the Comanche or the Ute. Create trade goods husbandry and travel.During the enemy portion of the turn the enemy will be conducting operations against the Navajo tribe. These operations could include: to subvert the natives (player) build outpost build and subvert raids (the enemy will try to send raids deep into the Navajo territory) and many other actions.The enemy receives their orders by a unique order matrix. As the player you are never sure what will be coming next.Navajo Wars can be played as individual scenarios for the Spanish Mexican and American periods. You can play all three periods as a campaign game.

Walnut Grove

Walnut Grove

Rating: 7.0 | Players: 1–4

Game Type:

Strategy

Walnut Grove borrows ideas from jigsaw puzzles and worker placement games as players add tiles to their farm and perform actions in the city. Each player manages their farm over 8 years expanding their plots each spring harvesting each summer doing business in the city each fall and hunkering down each winter. Each worker must be fed and provided with heat.Walnut Grove could be described as drawing inspiration from Carcassonne (tile laying) and Agricola (running a farm). The goal of the game is to build and run own farm to score points at the end of the game. Players can improve their farm during the game by adding new land tiles to it hiring more workers building improvements etcThe game play is divided into eight years and each year is divided into Spring Summer Fall and Winter phases. During Spring players add 1 or 2 land tiles to their farm. During Summer players position their workers in their fields to gather resources. When Autumn comes all players get to visit the city. Finally during the Winter phase players need to feed their workers and heat their homes.When placing tiles their sides do not need to match. But you generally want them to because each land area will produce resources based on its size when you send a worker there.In the city you can hire more workers sell goods to gain coins build improvements and so on. Each player may do only one action in the city each year. The city is a kind of rondel that is divided into halves; each time you cross the midline you have to pay a coin. Therefore it is wise to move as slowly as possible on the rondel but then again you have consider what actions you want to take! This part of the game is worker placement with a single worker since you can only move to a vacant space.Spring Summer and Winter phases can be done simultaneously providing fast game play. This is a very tight game with limited actions and scarce resources. Solo rules are included.

No Mercy

No Mercy

Rating: 7.1 | Players: 2–5

Game Type:

Family

Fruit Fight (which has also been released as No Mercy and HIT!) is a press-your-luck game in which you draw cards to get points — but you don't want to draw too often because then you might lose all your gains!In more detail the 90-card deck contains eleven cards each numbered 1-5 and seven cards each numbered 6-10. On a turn you flip over a card from the deck and place it in front of you stealing (if you wish) all the cards of the same number that are in front of other players. You can stop after each draw or you can draw another card. If you draw a number that you already have lying in front of you — and you have at least three cards in front of you — then you discard all cards in front of you from the game.At the start of your turn if you have cards in front of you place them face down in a personal score pile then start your turn. When the draw pile is exhausted all players place all the cards they have in front of themselves in their score piles then they tally the numbers on all their scored cards. Whoever has the highest sum wins.

Tiny Epic Western

Tiny Epic Western

Rating: 6.6 | Players: 1–4

Game Type:

Strategy

HOOK: Poker meets worker-placementDESCRIPTION: The West is growing day by day and you’re looking to stake your claim. To win you have to gamble your relationships with the most powerful bosses in town to win influence. This influence comes in many forms: Law Money and Force. If you’re clever enough you’ll be able to take claim over the buildings in the evergrowing boomtowns and gain powerful abilities. At the end of the day the boss who has the best combination of wit and bluff will become the most powerful tycoon in the Wild Wild West.GAMEPLAY: The game is played in a series of rounds. Each round poker cards are dealt between the locations which are laid out in a circle. Players place posse members on these location cards which will both give an action and count as a bid for the location's valuable resources. Players also get a poker card of their own which uses the two adjacent cards from a location to form a three-card hand. This creates a clever mix of modern worker placement and poker that drives the game. In addition players must manage their resources of Law Money and Force to buy buildings and gunfight. If you have the highest stake in the most lucrative industry at the end you will be rewarded bonus points. Add these points to the points you've collected from buying buildings and determine the winner! Yippie kay yay a!For a deluxe edition of this game see Tiny Epic Western: Deluxe Edition

Carcassonne: Gold Rush

Carcassonne: Gold Rush

Rating: 7.1 | Players: 2–5

Game Type:

Family

Carcassonne: Gold Rush is the second title in the Carcassonne: Around the World series of tile-laying games with each game being based on the original Carcassonne design in which players slowly create a world by placing tiles on the playing area and scoring for various features in the landscape they create.In Carcassonne: Gold Rush players return to the 19th century in the United States when cowboys drove cattle trappers traded with Native Americans the first railway routes appeared and explorers — that is the players — sent their henchmen to gold mines to laboriously search for gold nuggets. Depending on where you place your tent you might be able to snatch a nugget from another explorer — but sometimes you'll be left holding fool's gold while someone else uncovers a rich gold find...Carcassonne: Gold Rush is the second game of a new series titled Carcassonne Around the World which was preceded by by Carcassonne: South Seas and followed later by Carcassonne: Amazonas.

Wild Tiled West

Wild Tiled West

Rating: 7.7 | Players: 1–5

Game Type:

Uncategorized

It's a wild frontier out there in Wild Tiled West and only the canniest critters will have what it takes to claim it!Draft tiles to build new towns across the prairie and help your settlement grow. Defend your citizens from no-good-rotten outlaws. Strike it rich in the mines or risk it all at the card table!The West is wilder than ever! And it'll take clever strategy and a bit of luck to come out on top! Saddle up and ride off into the Wild Tiled West!

Mini Express

Mini Express

Rating: 7.3 | Players: 1–5

Game Type:

Strategy

Mini Express is a strategic train game for 1 to 5 players in which you and other wealthy capitalists manage four railroad companies. Through careful planning and ruthless execution players pioneer the western expansion of the 19th century vying to be the most influential railroad baron and complete the transcontinental railroad.Mini Express is a sequel of sorts to Mini Rails in that on a turn each player takes one of the two available actions although otherwise the games are not similar. Your action choices are to (1) lay track to expand a company's railroad or (2) take a stock from a company.To lay track you take train pieces from the company's reservoir on the game board and place them one per hex to expand that company's network to a new city. When you do this you gain influence in the goods that are in demand in that city. (The game includes four types of goods and each type of good is the same color as one of the railroad companies.) Each city can have at most 1-3 companies enter it and when that limit is reached you remove the demand tile from the game. When you build into a hex (whether landscape or city) any other train companies in that hex gain a train in their reservoir (to represent them profiting from how your efforts affect that area).To take a stock you must decrease your influence in that company equal to the number of trains in that company's reservoir. If you can't do so without going below zero then you cannot take that stock.When all the shares have been claimed from two companies or two companies have no train pieces remaining then you complete the round and the game ends. For each good/company you multiple the number of shares you hold by a points multiplier that's based on how much influence you have in that good/company relative to other players. The higher your standing the more valuable each of your shares will be. Whoever has the most points wins.—description from the publisher

A Fistful of Meeples

A Fistful of Meeples

Rating: 7.1 | Players: 2–4

Game Type:

Family

Categories:

It’s Mancala meets worker-placement in this Wild West board game!On your turn you’ll grab a Fistful of Meeples and place them around the street. Take actions such as: mining for gold building businesses dueling in the street and setting off explosive jail breaks! After the dust has settled the player with the most points wins!—description from the publisher

Comanchería: The Rise and Fall of the Comanche Empire

Comanchería: The Rise and Fall of the Comanche Empire

Rating: 8.0 | Players: 1

Game Type:

Wargames

Comanchería is the second game in Joel Toppen's First Nations series. Like its predecessor Navajo Wars Comanchería is a solitaire game in which the player plays from the Native American tribe's point of view.In Comanchería the player takes command of the Comanche nation. The player must drive hostile tribes from the southern plains establish dominance over the region set up trade networks with both friendly tribes and colonial powers and finally defend all of this against relentless military and cultural attack.While many mechanics will feel similar to Navajo Wars Comanchería is a very different game. Comanchería promises to deliver all the tough decisions and drama that Navajo Wars players have come to expect but with a faster playing time and more streamlined victory objectives.

Colt Super Express

Colt Super Express

Rating: 6.8 | Players: 3–7

Game Type:

Family

Colt Super Express has the spirit of the original award-wining Colt Express in the form of a fast-paced survive-to-win format that players can take anywhere. A 15 minute battle royale style version of Colt Express.Players compete to be the last Colt Express rider standing because there can only be one when this train stops. Each round players will place three of their four (or up to six if using the optional extensions included in the game) action cards face down in a pile to determine what they'll do when they are revealed including moving shooting and more. At the end of the round the last train car is removed...and so is anyone in it! Bandits are eliminated by being knocked from the train or by being in the last car when it is removed. The last one remaining wins.

Trailblazer: The John Muir Trail

Trailblazer: The John Muir Trail

Rating: 7.6 | Players: 1–4

Game Type:

Strategy

Embark on a journey of exploration and discovery along the historic John Muir Trail through the High Sierras of California. Explore the majestic mountains and lush meadows the picturesque waterfalls and alpine lakes. Scale the heights of Yosemite's iconic Half Dome or Sequouia's Mt. Whitney! Enjoy meandering through Evolution Valley or Tuolumne Meadows pausing to take in the beauty of Thousand Islands Lake or cooling your feet in the Kings River. Be humbled beneath a giant and ancient Sequoia or catch (and release) a Golden Trout listen to the song of an Ouzel watch Marmots at play or spot the rare Snow Plant. Happy trails!Trailblazer: The John Muir Trail takes place over the course of twelve days/rounds of hiking and backpacking along the John Muir Trail (JMT). You will experience daily trail encounters choose to explore destinations along the trail acquire and manage natural and personal resources discover and observe the sights and sounds of your environment adapt to ever-changing weather conditions and move along the entire trail all while wisely using the items in your backpack to maximize your experience.You can earn trail points in several ways along the route such as placing workers on your tracks collecting sets of field guide cards scoring instantly with destination cards and using your backpack gear efficiently.

Revolver

Revolver

Rating: 6.9 | Players: 2

Game Type:

Thematic

Howdy ya'll. C'mon in and sit a spell. Let me tell ya about Jack Colty and his gang and get ya up to gallop on all the interestin' events. Those filthy drovers and gunslingers are dangerous and desperate each one generally havin' killed a man and be content to live on a diet of Navy plug and whiskey. I ain't never seen no queen in her damned undies so the feller says. But I'll tell you what - after hearin' this here stupefyin' story I'm about to unfold well I guess you folks can make up yer own minds why I retired early.The year is 1892. The bank at Repentance Springs has been robbed. Many good citizens including Sheriff Anton Dreyfus and school-marm Sue Daggett were brutally slain as Colty's gang shot its way whooping and hollering out of town. Colonel Ned McReady and his men are tasked with bringing Jack Colty - a man so mean he'd steal a fly from a blind spider or a coin off a dead man's eyes - and his gang to justice.Revolver is a non-collectable card game set in the Old West.Consisting of two balanced 62 card decks the game pits two players against each other in a life or death struggle. One player takes the role of Colonel Ned McReady and his lawmen and his opponent assumes control of the notorious and deadly Colty gang.At their disposal the Colty gang - the meanest bunch of low down dirty dogs in the West - have a roster of weaponry to bring down the lawmen on their tail: .38 Specials .45 Long Colts 1866 double barrel Derringers and even a Gatling gun! Some example cards from the gang's deck: Cherokee Scout Adios Amigoes! Thanks for yer coffee and eggs ma'am and Chew on this Gringo!The Colonel player's objective is to eliminate all the gang members before they can escape across the Mexican border. He can utilise such cards as Buffalo Stampede Rattlesnake Bite I can smell those yellow bellies on the wind He shot my hat clean off! Apache Scout and Rickety Bridge.The game has an asymmetrical design with both decks featuring different cards and abilities. Revolver is played using a 5-column system representing consecutive gunfights in the following battlegrounds: The Bank at Repentance Springs Whiskey Canyon Buzzard Point Rattlesnake Creek and the 3:15 Express from Rattlesnake Station. Gameplay is quick and bloodthirsty with bandits gunned down frequently and law-men peppered with lead by the well-placed use of Fire at will boys.Numerous tricky decisions must be made throughout. For instance the Colty player could choose to deploy the Jackson Clan during the Whiskey Canyon battle but the resources that this would require might make it a very risky but rewarding play. Similarly the Colonel McReady player can deploy the Colonel at any time during the conflict - he's free to play aboard the 3:15 Express Train but hugely expensive if used at Buzzard Point for instance. Also during the final confrontation Jack Colty can force the train to crash - as a last ditch effort probably killing some of his own crew in the process - he's as crazy as popcorn on a hot stove!Primarily a combat-driven card game each player must manage his deck of cards effectively to win. In addition to simple unique abilities each card also has two values: power and cost. Some simple icons are used to display such things as 'coming-into-play' effects and if a gringo has 'True Grit'.Revolver can trace its parentage back to San Juan Magic: The Gathering Battle Line and is a new implementation of Aliens: This Time It's War.Victory Conditions:The Colty Gang player wins if he manages to Escape across the Mexican border. The Colty Gang player wins if he reaches and survives the battle on the 3:15 Express train. The Colonel McReady player wins if Jack Colty and all the gang members are either hanged or killed. The Colonel McReady player wins if Cortez is killed before boarding the 3:15 Express train.Each bandit character card has a Survival Rating indicating the likelihood of them surviving to the end of the game. For example Lenny and Micky Mason have a low chance of survival whereas Cortez has a high Survival Rating. Also certain character's deaths have hugely detrimental effects on the game such as having to discard a card or in Kittens Mackenzie's case: the gang having to fight an extra two turns on the Rattlesnake Creek battlefield.

Sierra West

Sierra West

Rating: 6.8 | Players: 1–4

Game Type:

Strategy

In the late 1840s thousands of pioneers headed out West to seek wealth and opportunity. Many of these brave souls traveled by wagon over the Sierra Nevada mountain range into what would soon become the Golden State of California. In the game Sierra West you are an expedition leader who must guide a party of rough-and-ready pioneers—employing a clever mix of strategy and tactics with each step.Sierra West comes with four sets of special cards and parts each of which can be combined with the game's basic components to create a unique mode of play. During setup the players choose a mode then build a mountain of overlapping cards with the corresponding deck. Each mode adds new thematic content alternate paths to victory and interesting twists on the core mechanics.Overview of Play At the start of each turn you will overlap and arrange three cards into your player board—exposing and concealing a selection of the action icons available on them. This will create two unique paths for your pioneers to follow. Next you will move your pioneers across their paths from left to right performing a series of small actions. Common actions include: claiming cards from the mountain building cabins gaining resources and advancing your wagon. Additional actions are brought into the game by the chosen mode—such as: harvesting apples mining for gold fishing and fighting outlaws. As your pioneers complete their paths they will gain access to the action spaces on the upper portions of your cards. On these you will be able to exchange resources for to advance on the wagon trail and homestead tracks or activate other special abilities unique to the mode.As the game continues—and more cards are removed from the mountain—new and exciting things are discovered! Each piece of the mountain is either a card that can be gained to improve your deck or a special card that is added to a face-up row at the mountain’s base. As this row extends more of the mode’s opportunities and challenges come into play. For example in Boats & Banjos mode the row is a river that offers more fishing and gold panning options as time goes on.Sierra West can be set up and played in under an hour often leaving people with the desire to play it again right away—especially to explore the other modes! It is a highly thematic Eurogame that offers a truly novel and satisfying spin on action-programming worker-placement and deck-building.Includes solo mode by Dávid Turczi.—Description from the publisherNote: Contained inside the box are 2 promos for other games: Teotihuacan: City of Gods – Sierra West Promo Dice Settlers: Sierra West Promo

Montana

Montana

Rating: 6.7 | Players: 2–4

Game Type:

Family

Halfway through the 19th century the first permanent settlements appeared in Montana. After this many fortune seekers traveled to this region with their caravans in search of work in order to build a better future for themselves — and there is an abundance of work as in the mountains precious metals are to be found and on the fields a lot of manpower is required. Meanwhile the number of settlements is growing and the demand for goods is rising. Recruit the right workers deliver goods on time and choose your settlements tactically. Only then you will have the biggest chance of winning Montana.In more detail on each turn players choose one of these three actions:The first player to build all of their settlements wins!

Pioneers

Pioneers

Rating: 7.0 | Players: 2–4

Game Type:

Family

Categories:

In a game of Pioneers the players attempt to populate the cities shown on the game board with their pioneers using coaches to transport them around the map. Each pioneer has a specific profession and can only be settled in a city where their work is needed.After all the pioneers riding in a coach have been deployed on the game board the player controlling the coach earns money and victory points. In addition the players construct roads between the cities expanding their own network and earning money from other players who use the roads. At the end of the game each player will be rewarded with additional victory points based on the number of their pioneers in their largest network of connected roads. The player with the most victory points wins!

Cascadia: Rolling Rivers

Cascadia: Rolling Rivers

Rating: 7.3 | Players: 1–4

Game Type:

Uncategorized

Cascadia: Rolling is a series of puzzly flip-and-roll-and-write games featuring the habitats and wildlife of the Pacific Northwest! Simultaneously roll dice collect wildlife and complete habitat cards to fill in different environments in Cascadia. Use special actions to manipulate your dice and dynamic completion cards to unlock powerful combos!There are two versions of Cascadia: Rolling. Cascadia: Rolling Rivers features unique content specific to the riverine environments of Cascadia! Each version features unique content - get both versions to play 1-8 players on 8 different maps!:Roll your dice collect wildlife and Nature Tokens complete Habitat Cards and fill in the puzzle on your personal Environment Sheet to create the most harmonious ecosystem in Cascadia! Although the core rules are simple each unique Environment Sheet has its own twist so no two games of Cascadia: Rolling will play out the same!—description from the publisher

Longhorn

Longhorn

Rating: 6.5 | Players: 2

Game Type:

Abstract

1870 – Somewhere deep in Texas the rearing of Longhorn cattle from northern Mexico is booming. It has now become a major source of income for the Texan farmers while at the same time attracting cattle thieves of all kinds.In Longhorn the players assume the roles of two particularly feared outlaws: Eagle Perkins and Jessie Artist Byrd. The aim of the game is simple: to steal cattle (and a few gold nuggets if possible) to see who can amass the most money by the end of the game — or who can get his opponent arrested by the sheriff!The game is set up by shuffling the 9 locations and setting them up in a 3x3 grid selecting 9 tokens randomly and assigning one to each location (if the sheriff token is in play it must be placed on Nugget Hill) and finally randomly distributing the coloured longhorn cattle meeples to each location with the number required being shown on each location. The start player then chooses a location with 4 cattle and places the player piece in it.The game ends in one of three ways: - If a player takes the sheriff token they lose immediately - If a player takes all 9 cattle of any one colour they win immediately (if they did both in the same turn they lose) - If no legal move can be made the players score; gold nugget tokens are worth their face value and each colour of longhorn is worth $100 for each cow of the same colour still on the board. For example if the Perkins player has 4 black cattle and 5 are left on the board each of his 4 black longhorns are worth $500. If there are no black cattle (because the Byrd player has them or through drought) then they are worth nothing. The player with the highet total wins.On a players turn they choose a colour of longhorn present in their location and steal all of that colour. For each longhorn stolen the player moves the player piece that many spaces and then flips it to signify that it is now the other player's turn.If a location is cleared of longhorn cattle the player who took the last longhorn must take the token present and activate it. Some are positive and some are negative. Once a space is cleared it can not be moved to in a future turn though it can be moved through.

Saloon Tycoon

Saloon Tycoon

Rating: 7.1 | Players: 2–4

Game Type:

Strategy

Categories:

Players are Saloon owners in an old west gold rush town. They've purchased lots on the four corners of the main crossroads and need to expand their small establishments into thriving businesses. Their goal is to create massive centers for commerce and entertainment in the wilds of the West. To boost their success they’ll need to attract the wealthy and famous citizens of the town while keeping away the less savory characters.This is a building and tile placement game where the purpose of the game is to build the best saloon. The game is played by each player taking a board and then taking turns going clockwise from the first player earning gold taking an action building and collecting bonuses.The player with the most reputation points at the end of the game wins!

Unlock!: Secret Adventures – Tombstone Express

Unlock!: Secret Adventures – Tombstone Express

Rating: 6.7 | Players: 1–6

Game Type:

Thematic

The train you're escorting through the Wild West contains some precious cargo. It's up to you to survive the adventure and escort it home safely. Tombstone Express is a brand new Unlock! adventure for up to six players.Unlock! is a series of escape adventures for up to six players. With one hour on the clock players work through a deck of sixty cards as a team searching for clues combining objects and solving puzzles. The free Unlock! companion app runs the timer while also providing clues offering hints and confirming successes. Once the team has reached a solution and entered the correct code into the app they will escape and win the game!

Deadwood 1876

Deadwood 1876

Rating: 6.6 | Players: 2–9

Game Type:

Thematic

There’s gold in the Black Hills of South Dakota and you’ve come to find (or steal) your share. You’re staying at one of the three major establishments in Deadwood where you and your associates are working together to steal some of the gold-filled safes floating around town. But you suspect that the “friends” you’re working with are secretly plotting to keep all the gold for themselves. Will you be ready to turn on them before they shoot you in the back?In Deadwood 1876 you use cards from your hand to try to win Safes from other players. Safes contain Badges Gold or Showdown Guns. Near the end of the game players with Badges get extra turns. After the final turn the team with the most Gold will advance to the Final Showdown. There teammates will have to fight each other to the death using Showdown Guns. The last person alive is the winner!The game is a balance between teamwork and selfishness. If a player uses all of their best cards to hunt down Gold for their team they’ll be defenseless to fight against their teammates if they go to the Final Showdown. But if a player only goes after Guns and saves all of their best cards their team might not have enough Gold to actually reach the Final Showdown. If someone on your team doesn’t seem to be pulling their weight they might be plotting to steal your gold after using you to get to the Finals! There may come a point where you need to gather Showdown Guns instead of Gold or attack mislead frame abandon or banish your own teammates.Deadwood 1876 volume 3 in the Dark Cities series from Facade Games can have 2-9 players. Learn in 20 minutes play in 20-40 minutes.—description from the publisher

Carson City: The Card Game

Carson City: The Card Game

Rating: 6.8 | Players: 1–6

Game Type:

Strategy

In Carson City: The Card Game each player is in charge of developing a city. You and your opponents try to choose the most lucrative parcels of land and buildings then place these parcels and buildings wisely so as to make your city as prosperous as possible. You can also win the support and gain the help of the most influential people in the city. Do not ignore your opponents as they will try to make the best moves in your stead with a blind bidding mechanism determining who goes first in each round.

GOLD

GOLD

Rating: 6.7 | Players: 2–5

Game Type:

Family

Gold is calling! Everyone rushes to Mount Goldrush the last remaining gold mine. Which gold miner will unearth the most gold and possibly outwit their rivals along the way?In this clever memory game by Reiner Knizia you - as a gold digger - try to get the most gold out of the mine. A lucky hand a good memory and a tactical flair help to outsmart one or the other annoying rival on the way to fame.Reveal 2 cards. Find the nuggets. Trick your rivals. Extract the most gold.Watch out for the dynamite!

Deadwood

Deadwood

Rating: 6.3 | Players: 2–5

Game Type:

Family

Description from the publisher:Scofflaws are brawling in the streets of Deadwood. The railroad is being built and to you and the other gangs in the badlands of South Dakota this means one thing: cold hard cash. As a cowboy on the wrong side of the law you know just how to take control of this shanty-town: threaten fight and kill off your rivals.Deadwood is a wild-and-wooly board game with a quick and deadly twist on classic worker placement games. Your gang consists of three different classes of cowboys with different strengths: greenhorns gunslingers and trail bosses. Cowboys ride into town to gain control of (annex) buildings and fight other gangs' cowboys in shootouts.At the beginning of the game the town of Deadwood consists of the Town Hall the Church the Sheriff's Office the Saloon and four other randomly drawn buildings. Additional buildings are constructed whenever a cowboy annexes the Town Hall. Each building has at least one unique ability that is used immediately with some buildings offering more long-term advantages.A cowboy accesses these advantages by controlling the building. To gain control a player simply places one of his gang on a building tile annexing it. Other gang leaders can try to gain control of your buildings through shootouts. The player that instigates the shootout receives a Wanted Poster token; the more cowboys you try to kill off the more Wanted Poster tokens you collect and the higher the fine you must pay at the end of the game.Deadwood can end one of three ways: the Train Station is placed on the board once the railroad is built and completed there are no more Wanted Poster tokens in the Crime Pool or any player has no more cowboys alive. The player with the most cash at the end of the game is the winner!

Cascadia: Rolling Hills

Cascadia: Rolling Hills

Rating: 7.2 | Players: 1–4

Game Type:

Uncategorized

Cascadia: Rolling is a series of puzzly flip-and-roll-and-write games featuring the habitats and wildlife of the Pacific Northwest! Simultaneously roll dice collect wildlife and complete habitat cards to fill in different environments in Cascadia. Use special actions to manipulate your dice and dynamic completion cards to unlock powerful combos! There are two versions of Cascadia: Rolling. Cascadia: Rolling Hills features unique content specific to the prairie environments of Cascadia! Each version features unique content - get both versions to play 1-8 players on 8 different maps!:Roll your dice collect wildlife and Nature Tokens complete Habitat Cards and fill in the puzzle on your personal Environment Sheet to create the most harmonious ecosystem in Cascadia! Although the core rules are simple each unique Environment Sheet has its own twist so no two games of Cascadia: Rolling will play out the same!—description from the publisher

Old West Empresario

Old West Empresario

Rating: 7.1 | Players: 2–4

Game Type:

Uncategorized

The journey out west was daunting and fraught with peril but you made it! And now you've been granted land to take responsibility for new settlers.In Old West Empresario you take on the role of an empresario building a prosperous town in newly settled western territories. Attract settlers through clever dice drafting and tile placement. Build the most valuable town with the most population to become the state capital!

Coyote

Coyote

Rating: 6.8 | Players: 3–6

Game Type:

Party

One day Coyote crossed the river with his friends but he was carrying too many things and almost drowned before Bear pulled him out of the water. Poor Coyote had lost everything.They sat down by a fire to dry off and rest. Coyote became jealous of the other animals because they still had all their things so he challenged them to a bluffing game to win their belongings. The other animals agreed to the challenge as they thought Coyote would never win. After all he is known to never tell the truth — but in this game everybody has to lie because no one knows the truth...In the bluffing game Coyote you always see the cards of the other players but never your own. When it's your turn you must announce a number that is less than the total of all the cards in the game yet higher than the previous number given. Alternatively you can challenge the number previously announced. Finally when all the cards are revealed you'll see who has the cunning Coyote on their side.Coyote is in the same game line as Spicy with the game box and card backs being decorated with a special metallic print in copper. As in the tradition of the Northwest Coast Tribes copper is a symbol of prosperity and cultural wealth.The artist Zona Evon Shroyer (Yupik Alaskan Native) is a master of the traditional Northwest Coastal art whose richness of detail and complexity requires years of study and practice. For the cover illustration of Coyote she designed a modern silhouette for the coyote which she then filled in a classical manner with other animal motifs: turtle beaver and bear — the animals that he is sitting around the fire with and playing a game in our little story.—description from the publisher

The Few and Cursed

The Few and Cursed

Rating: 7.1 | Players: 1–4

Game Type:

Strategy

The Few and Cursed is a deck-building adventure game based on the Comic Series of the same name. It takes place on a post-apocalyptic Earth where most of the water on the planet has been gone for seventy years.Even though what was left of mankind found a way to adapt using water the most valuable asset on the planet as currency survival turned the world into a wicked wasteland where it's either kill or be killed. And evil not only endured it won.People turned to dark arts old tales of mischief and curses to survive. Death is everywhere. But for every darkness there is light - and among the few and cursed are those willing to fight to bring balance to the land: the Curse Chasers.In the game players take on the role of a Curse Chaser looking to make a name for themselves by searching for supernatural artifacts completing jobs or bounty hunting. Players traverse the desert of the Pacific Ocean as they improvise and acquire new cards for their deck on their quest for fame or infamy.

Embarcadero

Embarcadero

Rating: 7.2 | Players: 1–4

Game Type:

Strategy

San Francisco 1850. The Gold Rush is in full swing. Ships stream steadily in San Francisco Bay brimming with would-be treasure hunters. Anchored off the coast of the boomtown lies a flotilla of abandoned vessels their crews long since taken by gold fever. A few business moguls stake their claims on these derelict ships towing them into the harbor to house their growing empires. Over time this wharfside district known as the embarcadero would become the very heart of business enterprise in the thriving port city.In Embarcadero players step into the shoes of these savvy entrepreneurs. Build San Francisco on the hulls of these abandoned vessels and carve out a foothold in the city council. Do you have what it takes to rule the waterfront?The game takes place over three rounds. In each round players take turns playing cards and placing tiles to take control of wharves to earn points and influence.—description from publisher

Pioneer Rails

Pioneer Rails

Rating: 7.1 | Players: 1–80

Game Type:

Uncategorized

In Pioneer Rails you represent a railroad owner who has seen an opportunity to expand your empire across the new lands of the frontier. You'll compete against other railroad owners to plan your railway in the best way possible to connect establishments to the railroad and satisfy the demands of the locals.In this flip-and-write game you use poker cards to extend your railway tracks and build a poker hand at the same time. Each turn you choose one of the revealed poker cards. The suit of the card helps you extend your railway connecting you to new towns and surrounding features. When you connect to a town you gain the ability to do a one-time bonus. When you surround a feature with your tracks you activate it for endgame scoring. The value of the card is added to your poker hand for which you'll score additional points at the end of the round.Three common goals are also in play each game giving you incentives to build in different directions.The mechanism of surrounding features to activate them gives Pioneer Rails a satisfying puzzley feel to the game.—description from the publisher

BANG! The Duel

BANG! The Duel

Rating: 6.4 | Players: 2

Game Type:

Strategy

BANG! The Duel is a two-player version of BANG! in which each player chooses a certain number of characters from a personal deck with one deck containing lawful individuals and the other one outlaws; the more characters you choose the longer the game. Each player starts with two characters in play with one being in front of the other.Each player also has an individual deck of action cards with the lawful player specializing in drawing cards and the outlaw player specializing in tricks. Players take turns playing cards trying to take out the opponent's characters. As you do new characters come into play and whoever eliminates all of their opponent's characters first wins.

Tumble Town

Tumble Town

Rating: 6.9 | Players: 1–4

Game Type:

Uncategorized

Build the best tiny town in the West in this town and engine building game for 1-4 players that plays in about 45 minutes.As the mayor of a small community it's up to you to construct the best town possible. Choose from a selection of building plans choosen at the last town meeting and get constructing! Each building plan lets you mine a certain type of material and shows what values of materials are needed to build as each building has different requirements. Buildings can give you different abilities to be used on each of your turns from manipulating the dice materials to be different values to being able to transform specific die materials into other materials to giving you extra points for building certain types of buildings.Draft Building Plans: Only certain buildings are available each round so draft the plans that work the best in your town. Dice Manipulation: Certain buildings can let you manipulate the dice making it easier to continue building! Limited Dice: Buildings require certain dice types so take strategically to make sure you can complete your town. Spatial Puzzle: Place your constructed buildings along Main Street to create your town! The townspeople want a specific look for the town and if you meet their requirements you'll gain even more prestige!Can you build the best town in the West?—description from the publisher

Lost Valley: The Yukon Goldrush 1896

Lost Valley: The Yukon Goldrush 1896

Rating: 6.7 | Players: 2–6

Game Type:

Strategy

Gold Gold Gold – A Ton of Gold – this was the Seattle headline heard 'round the world announcing the discovery of great stores of gold in the Klondike. This was the beginning of an exodus of would-be prospectors dreaming of a better life a chance to escape the toil caused by the financial recessions and bank failures of the 1890s. Gold rush hysteria was pulsing through the veins of the country and tens of thousands were willing to risk it all for the chance to have it all.Lost Valley is a game about the Klondike stampede that rushed North and about the grueling journey that these would-be prospectors undertook traversing Steep Mountain passes with heavy loads through severe weather and with ever-dwindling resources.During the course of the game players must explore an ever-expanding lost valley in hopes of discovering a gold vein in a mountain a virgin forest to provide timber or a fishing spot along the river to provide food. The map will be different each time you play so you never know what lurks around the corner. As you set out from the outfitters with everything you own strapped to your back you must balance carefully the resources that you need. Of course you will need tools dynamite and timber to extract mountain gold but you'll need to make sure you have room for food rifles and fishing poles to help you survive in the wilderness.In addition to expanding the player count to 2-6 (from 3-4) and shortening the playing time the second edition of Lost Valley rebalances the gold nugget distribution; provides a third path to victory; and (thanks to the included expansion modules) allows players to build canals learn new abilities and stake claims on gold mines.Join the Stampede

Moon River

Moon River

Rating: 6.6 | Players: 2–4

Game Type:

Family

Moon River uses the Kingdomino game system — but without dominoes.In the game you will build a personal landscape of tiles to score points but instead of tiling dominoes in your landscape the game uses half-dominoes in which one edge has a jigsaw puzzle-style connection. You combine two of these half puzzle pieces to craft your own dominoes. This mechanism is meant to provide more variability and randomization in each play.Instead of building your landscape around a central castle you start from the river and expand away from it. Also the crowns (i.e. the victory point multiplier) from Kingdomino are replaced by cow meeples with players being able to use cowboys to move them.

U.S. Telegraph

U.S. Telegraph

Rating: 6.9 | Players: 2–4

Game Type:

Strategy

U.S. Telegraph first released as Attika is set in the United States of the 19th century when the first transcontinental telegraph was built. Each player develops their own city to participate in the telegraph construction trying to take the choicest (i.e. least expensive) plots of land for themselves.

Natives

Natives

Rating: 6.7 | Players: 2–4

Game Type:

Family

Hello from the Great Valley! We are greeting you from the proud tribe of Cosmodrome Games! In our village in every house we are enjoying its crafty yet unforgiving nature. This game offers you a chance to become a chief of one of the four ancient tribes. And chief's goal is to bring the prosperity to his people. Expand your tribe find food and praise the great spirits of nature!Natives is a card game where each player take a role of tribe leader guiding his tribe to prosperity through clever management of resources. Each turn player adds one or more cards to the parries - the open market and then chooses one of professions in clan to activate. Professions allow player to take different card from players and add them to tableau - chiefs help to recruit people warriors collect spoils shaman provide totems and so on. Each card grants a player some points but new people in clan also helps to collect more cards when activating their professions. So each player must decide when it's time to stop building tribe engine and start to gather resources and prepare for the winter.—description from the publisher

Plains Indian Wars

Plains Indian Wars

Rating: 7.3 | Players: 1–4

Game Type:

Wargames

The Great Plains in the latter half of the 19th century was a cultural battleground. The Native way of life was under siege by an avalanche of invaders seeking land and progress. Plains Indian Wars reduces this monumental and catastrophic series of conflicts to its basic elements: A settler surge via long snaking wagon trains the building of the Transcontinental Railroad east and west and the cavalry sent to protect them all. At the same time Plains Indian Wars seeks to offer the Native-American player the opportunity to unite earlier hold their own and perhaps even prevent European-American success.Plains Indian Wars can be played by 1-4 players. It is a card-driven cube game that uses area movement and control. Game play averages 60-90 minutes. The Plains Indian Wars Map board centers on the Great American Plains between the Mississippi River in the east and the Rockies in the west the Canadian border in the north and Mexican border in the south. The Northern Plains Tribes (NPT) and the Southern Plains Tribes(SPT)each defend 12 regions while the Northern (Crow)and Southern (Mexican) Enemies each defend 5 regions of their own.Separating the NPT and SPT is the planned route for the Transcontinental Railroad. US Completion (linking the two lines) ends the game and earns the US player a bonus. The Indian player earns a bonus if this is prevented. Through the course of the game Wagon trains attempt to travel historical trails to the Rockies. If they make it they earn victory points for the US player if they don't the Indian player gets the VPs.—description from the publisher

3000 Scoundrels

3000 Scoundrels

Rating: 6.4 | Players: 2–4

Game Type:

Family

The Traveler brought much change to our small frontier town in the last five years. He showed us marvels beyond imagination and taught us how to use his strange machines. Now that the Traveler has vanished a storm is coming. Who will control the destiny of the American Frontier?In 3000 Scoundrels players assume the roles of rival leaders attempting to steal precious technology left behind by the Traveler. By overlaying clear cards you create unique scoundrels and use them to outsmart your foes. In short hire scoundrels to build powerful combos steal technology and outsmart your foes.Each turn you play a poker card from your hand face down in front of your player board then use all abilities matching your claimed number. You don't need to tell the truth when claiming a number but if an opponent catches you bluffing it will damage your reputation and decrease your odds of winning the game.Each leader has a unique perspective and motivation in the conflict of Graystone Gulch. Are you driven by money fame or the deep-seated desire to improve the world? Advanced rules add unique strategies to each leader that reflect their unique strengths and cunning tricks.—description from the publisher

Revolver 2: Last Stand at Malpaso

Revolver 2: Last Stand at Malpaso

Rating: 6.9 | Players: 2

Game Type:

Uncategorized

In 1894 farmers from the small village of Malpaso face the prospect of again losing their livelihood to a band of roving thieves led by the self-styled General Mapache – himself wanted by the Mexican National Defense Army.Their solution is to go to the much admired but fallen from grace Padre Esteban and see whether he can hire gunfighters to protect them. After trying to raise funds by any means at the All Rivers Poker tournament the Padre recruits a band of gunslingers for the task and once complete travels back to the village over the precipitous Los Quantos bridge – all the while harassed by a detachment of the General's men. There they fortify Malpaso itself and usher the frightened villagers into the abandoned silver mine for protection.When the bandits finally attack both sides are prepared. Mapache's men unleashing their Gatling gun to devastating effect while the villagers have a few tricks of their own. Both sides will suffer many casualties in the calamitous battle but will the Mexican Army arrive in time to put an end to the bloodshed?Revolver 2: Last Stand at Malpaso is a two-player card game set in the Old West in which one player takes the role of General Mapache and his band of thieving outlaws and the other player controls the villagers and guardians hired to protect the town of Malpaso led by the infamous Padre Esteban. Each player has a unique deck of cards with unique possibilities as well as different winning conditions which requires different tactics and different methods of play.More than just new locations Revolver 2 features brand new gameplay elements in players can use a mine cart-mounted Gatling gun blow up a bridge assemble their own team of gunfighters and dynamite mine tunnels. The game also includes a terrific Stud Poker mini-game which determines in which town the initial firefights occur.Like the original Revolver the game remains elegantly simple and can be learned in five minutes. That said Revolver 2 is a standalone game and the cards from Revolver and its expansions (red packaging) are not interchangable with Revolver 2 and its expansions (green packaging).

Forged in Steel

Forged in Steel

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

In the multiplayer card-driven city-building strategy game Forged in Steel players take on the role of a prominent family in a burgeoning Colorado county in 1900 as turbulent social and technological changes are about to reshape the way all Americans live. Each family seeks to control one of four sectors (mining industry city or commercial) while also striving to be Mayor to control the appointment of other players to offices.The game takes place over three eras (turns/decades) each with multiple phases in which players are dealt eight cards — all with historic black-and-white photos from Colorado — and must discard one and bank two for their final turn. Cards are used to either play Municipal Muscle points to build buy or seize structures or used for the event listed on every card. Cards can also be used to set yearly Headlines or Themes which evoke a movement in American society or technology and change VP awards or other variables in the game. Structures are scored by multiplying the amount the sector tracks have advanced by the number of buildings owned. Different tracks progress differently.Finally players can build parks civic buildings hospitals and police stations. These buildings in turn affect further play and cause neighborhoods to have more political votes at turn's end increase VPs for proximity or protect against certain negative cards.Forged in Steel is an organic building game in that all builds change the landscape and players may build only adjacent to where others have built the grid/network. At turn's end the game decides how many immigrants come seeking jobs based on how many factories and commercial buildings were built that turn. Too many? Unrest grows and there could be a riot undermining all of your recent city-building efforts. The National Guard will step in to help you of course but they are usually outnumbered and there's often fighting in the streets so be wary of not contributing to the Unrest Track.Can your family negotiate the turbulent changes of the early 1900s and become the local political and economic powerhouse? From the New Deal Women's Suffrage City Beautiful and Spanish Flu to sidewalks and paved streets all aspects of a 1900s western American city are incorporated and players will learn about the rise of those developments that changed cities labor industry and society forever.

Nevada City

Nevada City

Rating: 7.0 | Players: 2–4

Game Type:

Uncategorized

You and your family have come to Nevada City to set up a homestead and help the town grow. Will you be able to outperform the other homesteaders?Each player in Nevada City starts the game with a nuclear family — mother father daughter and son — and a homestead mat where you can establish farms fence in livestock and develop silver mines. You start the game with one mine one farm and one ranch along with some money and an assortment of commodities. The town consists of a few buildings and other buildings will become available for construction as the years advance with the game lasting four years.A year lasts a number of turns until all players have used all of their characters and hired workers. On a turn a player chooses one of their characters and takes actions until all of that character's actions are spent; a character can't take the same action during a turn. A character can buy new property from city hall; mine farm or ranch their own property; claim a building; construct a building; use an existing building; reserve a contract that has conditions for improving the city; or work to fulfill that contract. Each character and worker has a different set of skills that can boost the actions they take such as finding additional silver in a mine or bringing lumber to a construction site.You earn victory points (VPs) for constructing buildings in addition to fees from those buildings when other players use them. You earn VPs for completing contracts as well with those contracts having different values depending on which buildings are in place at the time. Each player receives a private goal card at the start of the game and all players score points for these goal cards based on how well they do relative to other players so pay attention to their choices.Each year various events pop up leaving players to suffer drought or reap the benefits of fertile land among other things. At the end of a year workers leave unless you marry them into a family which will require spirits and other resources.Nevada City also includes advanced rules that add additional buildings and events to the game a gambling subgame of sorts a more volatile production market to make life in the West less predictable and extra sons and daughters. On top of all that the unhired workers at the end of a year get rowdy and start shooting up the town so you need to use your gunslinging abilities to bring them to heel and try to avoid getting wounded since you might lose out on a character's abilities in the subsequent year.

Shadows of Brimstone: City of the Ancients (Revised Edition)

Shadows of Brimstone: City of the Ancients (Revised Edition)

Rating: 8.5 | Players: 1–4

Game Type:

Uncategorized

This new edition of the classic Shadows of Brimstone: City of the Ancients features a full set of all new re-designed miniatures for all of the Heroes and Enemies. In fewer pieces and with better proportions and greater detail these are some of the best Shadows of Brimstone miniatures produced to date!This set also features a full balance and polish pass on every component of the game. This includes all of the FAQ and corrections since the original release as well as some revised mechanics card abilities Hero Starting Upgrades Enemy Elite Charts Town Locations set icons on the cards new tokens and a few brand new cards. The revised and updated Rulebook and Adventure Book are both now unique to this Core Set and feature painting guides for all of the Heroes and Enemies in the set as well as revised and re-balanced Skill Trees and Upgrade charts for all of the Hero Classes.For veteran Brimstone players these revised Core Sets are more than beautiful new miniatures they are a culmination of polish balance and feedback from years of adventures all in one place. For new players there has never been a better time to saddle up and dive into exploring the rich world and unspeakable horrors of Shadows of Brimstone!A limited run of Shadows of Brimstone Revised Core Sets Upgrade Kit containing the substantively changed elements (113 game cards 3 Hero Character Sheets 11 Enemy Record Sheets 6 Frontier Town Locations and a counter sheet of 41 tokens) was made available. The revised miniatures can be bought separately. Finally the revised rulebooks are freely available as PDFs.-description from publisher's website

Cartaventura: Oklahoma

Cartaventura: Oklahoma

Rating: 6.8 | Players: 1–6

Game Type:

Uncategorized

Cartaventura is a narrative card game in which players build an adventure using cards that can offer them different choices during play. Map cards are placed in the middle of the table. Around these map cards players place action cards with them consulting one another to decide the best choice to make from those available: draw a card turn over a card discard etc. Urgent cards which should be read entirely before doing anything else can change the game in an instant. Object cards are placed in front of players and can be useful throughout the game. The game includes a tutorial to accompany the first game and its simple and original playing system allows you to explore the scenario several times before discovering all of the game's secrets.In Cartaventura: Oklahoma it's 1854 in the United States. Your name is Bass Reeves and you are about to turn twenty-three years old. Born a slave the son and grandson of slaves you spent your early years working your fingers to the bone in cotton and sugarcane fields. One day soon you know you'll escape and then...whatever happens happens! Will you find the Indian camp? Will you become a Marshall? Can you win the poker game? Can you escape your former master? Can you find your way to freedom?You play Oklahoma by flipping over the story cards building out the map and making decisions that will impact the ending you receive! The game is simple to play and will lead you through the game mechanics as you move through the story.

Cactus Town

Cactus Town

Rating: 6.9 | Players: 2–4

Game Type:

Uncategorized

Cactus Town is an asymmetric action programming game for 2 to 4 players (1-5 with the Lone Ranger Expansion). A highly interactive game of fast paced chase & escape.Sleepy little Cactus Town is going to see some action: you can put yourself the Sheriff’s badge join a group of dangerous bandits seek ransom as a bounty hunter or even use the power of seduction being an avenging Can Can dancer. Each party has its own objectives and its own special actions making this a perfect gateway game for asymmetric gameplay. With playing time of 10-15 minutes per player you can swap and play various parties each session.Players program their actions with 3 out of 4 action cards each turn. Sounds easy enough right? But careful actions alternate between players and action cards are programmed in reverse order meaning the last card programmed comes up first. Mastering this is a real challenge. Can you out-think your opponents guess their moves and get in your own. Or will you out-think yourself and create some hilarious chaos?Each player's characters move through a 5x5 building-card grid which is set up randomly face down each game. The game includes an advanced version with building effects and several variants giving you even more replay value.Are you ready for a duel? Will you plunder for gold? Are you in the mood to dance a Can Can? Going to steal a horse are you? A lot of things are going to happen in Cactus Town create your own cinematic Western story!—description from the publisher

Grimslingers

Grimslingers

Rating: 6.2 | Players: 1–6

Game Type:

Thematic

In a land beyond God's reckonin' is a place called the Forgotten West — a cursed land of sorts in the American frontier housing the damned the mysterious the unfortunate. You ended up there God knows why and you sure ain't leavin' anytime soon.The Iron Witch a downright mysterious bein' has turned you into a Grimslinger a powerful witch imbued with metal machine and fancy elemental powers. Now yer maker's requirin' all his newly sired to duel each other so that he can make y'all into witches proper for his own purposes.Grimslingers is a strategic sci-fi fantasy western themed card game that features two different modes of play: versus and co-op. In versus mode 2-6 players go head-to-head in teams or a free-for-all using a wide selection of spells items and abilities.In co-op mode 1-4 players work together through a narrative campaign composed of four 60-90 minute play sessions battling strange creatures overcoming intense challenges collecting loot gaining levels and exploring a truly unique wild west.

Desperados of Dice Town

Desperados of Dice Town

Rating: 6.1 | Players: 2–4

Game Type:

Family

Desperados of Dice Town has the same setting as the Dice Town game from the same authors but this is a prequel of sorts with players now trying to free their fellow bandits from jail in order to do any number of ill-considered deeds. We'll figure that out later though — first let's free some desperadoes!Each player has five desperadoes in jail at the start of the game each with a different symbol on them. On a turn you roll four dice up to three times putting aside any dice you want to save. If you combine a hit with a symbol on a desperado you rotate that desperado disc moving him one step closer to freedom. Each desperado requires a different number of steps to reach freedom and once free when you hit that same desperado he now robs money from the other players.Certain dice combinations allow you to draw multiple bonus cards and choose one or two that you like and if you skunk out and don't do anything else you take the top card as compensation. The cards let you take special bonus actions like not paying opponents and using symbols in different ways.Win by freeing all of your desperadoes before anyone else or by being the last one in the game.

Spurs: A Tale in the Old West

Spurs: A Tale in the Old West

Rating: 6.9 | Players: 3–5

Game Type:

Thematic

In Spurs: A Tale in the Old West players take on the role of adventurers in the Old West competing to handle various challenges to become a true Legend of the West.Players take turns moving around the main board carrying out classic activities of the Old West like taking on cattle-herding jobs or engaging in horse-breaking; if you are good at riding you might end up with a nice stallion to sell! Gunslingers can go searching for wanted outlaws in the badlands or take on jobs to escort stagecoaches or deal with a gang of Desperados. Hunters will seek out wildlife in the forests (be careful as some animals might hunt you instead) while others might seek fortune by searching for gold in the mountains or gambling in the town saloons. Be careful though as you never know when other players will challenge you to a duel and try to rob you.

Bantam West

Bantam West

Rating: 8.0 | Players: 1–4

Game Type:

Thematic

Welcome weary traveler to Gallow Springs - the only civilized town on the entire Dethelm Frontier. Surrounded by bandits predators and cultists only the toughest survive. If you’re going to last you must find a source of income purchase new gear build shelter recruit a posse and protect your homestead. Do you have what it takes?Bantam West is a competitive open-world board game with role-playing elements for 1-4 players. Begin life anew as one of four Deadly Strangers who all just arrived in the outlaw town of Gallow Springs. Spend your Grit to work fight build and burn to become the most Notorious. It’s time to tell your own story...Set in a Western sandbox you are given total freedom to form a plan and play on your character's strengths weaknesses and personality to outperform the competition. Whether you live the life of a powerful merchant an agile gunslinger a malicious arsonist or a stealthy thief there is a unique way for you to come out on top! Along the way be on the lookout for enemies and rival players who aim to fight you burn your cabins down and steal your hard-earned wealth!—description from the publisher

Pacific Rails Inc.

Pacific Rails Inc.

Rating: 6.7 | Players: 2–4

Game Type:

Uncategorized

It is 1862 and the US Congress has decreed that a railroad be built that will span the continent - linking the east coast and the west coast by rail for the first time. The Transcontinental Railroad will be a epic feat of engineering - combining advanced construction techniques with raw human power and determination. A fortune is to be made for those who can build the track the fastest! Your task is to build an efficient team of workers plan out your route and race the other players to connect both coasts first!In Pacific Rails Inc. players are the Presidents of rival railway companies. Using worker placement and resource management players compete to build a continuous track from one side of the board to the other. When the two sides meet the end of the game is triggered and glory await those who have built the best railway.The core mechanic of the game is worker placement. On your turn you either place a worker onto an action or remove an existing worker. If you place adjacent to one of your own workers your actions are powered up. Planning out a sequence of action is vital to get the best results. Keep an eye on the other players and try to block them if they are building up to a super move.You are also building up your team during the game. Your engine starts with just the foreman. You can hire extra Specialists to your train that allow you to build more track lobby Congress and give you powerful actions. Add in some carriage bonuses and you are on the way to creating a powerful engine that will allow powerful actions to be chained together producing epic turns that will show your mastery of the rails!Once you have your track ready you need to plan out the best route. You need to have the tracks ready to match the terrain you wish to cover and decide which cities to connect and which to skip. You must be able to complete a connection to the next city in one action - so make sure you're not missing any tracks! Also watch what your rivals are up to - points are on offer if you can get them to use your connected cities.In addition to the fun game play Pacific Rails Inc has amazing art by Damien Mammoliti well known for his work on the games Brass Nocturion and more. From the box cover all the way to the game board the artwork is highly-detailed and beautifully crafted.

Shadows of Brimstone: Swamps of Death (Revised Edition)

Shadows of Brimstone: Swamps of Death (Revised Edition)

Rating: 8.6 | Players: 1–4

Game Type:

Uncategorized

This new edition of the classic Shadows of Brimstone: Swamps of Death features a full set of all new re-designed miniatures for all of the Heroes and Enemies. In fewer pieces and with better proportions and greater detail these are some of the best Shadows of Brimstone miniatures produced to date!This set also features a full balance and polish pass on every component of the game. This includes all of the FAQ and corrections since the original release as well as some revised mechanics card abilities Hero Starting Upgrades Enemy Elite Charts Town Locations set icons on the cards new tokens and a few brand new cards. The revised and updated Rulebook and Adventure Book are both now unique to this Core Set and feature painting guides for all of the Heroes and Enemies in the set as well as revised and re-balanced Skill Trees and Upgrade charts for all of the Hero Classes.For veteran Brimstone players these revised Core Sets are more than beautiful new miniatures they are a culmination of polish balance and feedback from years of adventures all in one place. For new players there has never been a better time to saddle up and dive into exploring the rich world and unspeakable horrors of Shadows of Brimstone!A limited run of Shadows of Brimstone Revised Core Sets Upgrade Kit[/thing] containing the substantively changed elements (113 game cards 3 Hero Character Sheets 11 Enemy Record Sheets 6 Frontier Town Locations and a counter sheet of 41 tokens) was made available. The revised miniatures can be bought separately. Finally the revised rulebooks are freely available as PDFs.-description from publisher's website

Manitoba

Manitoba

Rating: 6.5 | Players: 2–4

Game Type:

Strategy

Categories:

The Canadian province of Manitoba is wild fascinating and almost without any limits: countless lakes majestic mountains a vast tundra in the north and endless prairies in the south. Manitoba — a country whose name derives directly from Manitou the big spirit of creation of the American natives.In Manitoba players become clan leaders of the Cree tribe and try to become the chieftain of them all but this is not easy as they have to cope with the capriciousness of nature and must provide material as well as spiritual richness for their clans.In the course of the seasons everyone has to consider several things: When and where do I plan to get active in the hunting grounds of Manitoba? Or would it be better now to emphasize spiritual development and walk on mystical paths? How can I exchange and exploit my resources cleverly? Players can also manipulate the wooden disks of the totem to influence the possibilities of all players strongly. Many situations demand wise decisions...—description from the publisher

This Town Ain't Big Enough for the 2-4 of Us

This Town Ain't Big Enough for the 2-4 of Us

Rating: 6.0 | Players: 2–4

Game Type:

Family

This Town Ain't Big Enough for the 2-4 of Us is a micro-sized strategy game that plays with ... well 2 to 4 players. From the publisher and designers that brought you the hit strategy game Belfort you can now get your strategy game fix in 10-15 minutes with this new micro game from TMG (Tasty Minstrel Games).In the game players play cowboys as they place tiles and create areas within the town. Unfortunately each tile could have your cowboys on them or other players' cowboys - or cowboys from all players! Once an area is fully surrounded by fences you score that area. Look out for silver bars as they allow players to re-arrange one tile that has yet to be locked down!

Dark Horse

Dark Horse

Rating: 6.7 | Players: 1–4

Game Type:

Strategy

Dark Horse is a board game set in the Wild West with an average playing time of 30 to 90 minutes. The game puts one to four players in the role of a unique character in charge of a small territory in the old west. Some examples of the characters in the game are Banker Cowboy and Tracker. The characters have various abilities that give them advantages in the game as well as a starting bonus of some sort. Each player collects and uses various resources to build towns cities and rails to grow their territories. Players start the game with one city and two towns with the goal of growing out their territories to include additional towns cities and railroad connections throughout the areas that they control. The objective of the game is to collect the most victory points when the game ends. Players do this by expanding their territory collecting gold and obtaining Influence Points from certain actions on the game board. Players will need to watch each other’s progress as the game can end in several different ways.Summary of Play Each turn players roll two colored dice and place those dice on a specific action on the game board. The game has built in actions and tokens that allow players to manipulate their dice in certain ways. So players will have to decide whether to use these actions or limited tokens such as the Wild Die tokens to modify their dice. This allows players to use a majority of the dice rolls that come up each turn to further improve their position in the game.The game promotes fast play as each player takes turns placing one or more dice on only one action per turn. Actions can include but are not limited to drawing cards collecting resources building additional towns and cities and taking special actions such as the Sheriff Mayor Trader or Tycoon. Some actions such as Rail Baron require a certain natural die roll while other actions require that your dice add up to a certain value. Players gain influence points during the game by taking specific actions which counts for a players overall victory points needed at the end of the game. Players will also need to focus on building their railroad connections as efficiently as they can to maximize their score at the end of the game.

Dead Man's Hand

Dead Man's Hand

Rating: 7.9 | Players: 2–6

Game Type:

Wargames

DEAD MAN'S HAND is the 28mm skirmish game by Great Escape Games. Bands of tough and wily Cowboys stoic Lawmen ruthless Outlaws and crazy Desperados fight for fame and respect in the Old West.With an accompanying range of 28mm miniatures and pre-painted buildings now you can fight legendary gunfights of the historical Old West and the silver screen. This rule book contains all the rules you need to recreate your gunfights and twelve blood-soaked scenarios.Initiative order is determined randomly by placing cards face down next to each character. The cards are then revealed and play proceeds in the order of the cards from high to low. Various actions or cards can alter this if you so desire and are lucky enough but in general the winds of fate decide who goes when.Once activated each model has three actions each turn these must be declared at the start of each figures activation. This speeds things up and allows you opponent to play the odd special effect on you and catch you off guard.Movement is simple. There are no terrain modifiers to worry about and other than reduced movement rates for climbing and jumping.Combat is fast and simple as befits the game and while it is possible to kill somebody in a single shot attrition is going to be the real deciding factor for most characters.Weapons come in one of four types; Pistol Rifle Repeater and Shotgun.

Disney Big Thunder Mountain Railroad

Disney Big Thunder Mountain Railroad

Rating: 6.6 | Players: 2–4

Game Type:

Uncategorized

Step off the stagecoach and into the cursed mining town of Tumbleweed in Disney Big Thunder Mountain Railroad. Will you find fortune mining the mysterious mountain — or awaken its many dangers? Each turn resources spill down the mountain with you trying to collect those resources to upgrade your mining operation to score more points. Each round features twist-of-fate cards that mess with the environment through dangers like landslides and dynamite.