Category: Civilization

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Twilight Imperium: Fourth Edition

Twilight Imperium: Fourth Edition

Rating: 8.6 | Players: 3–6

Game Type:

Strategy

Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players each take on the role of one of seventeen factions vying for galactic domination through military might political maneuvering and economic bargaining. Every faction offers a completely different play experience from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan masters of trade and economics. These seventeen races are offered many paths to victory but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy.No two games of Twilight Imperium are ever identical. At the start of each galactic age the game board is uniquely and strategically constructed from among 51 galaxy tiles that feature everything from lush new planets and supernovas to asteroid fields and gravity rifts. Players are dealt a hand of these tiles and take turns creating the galaxy around Mecatol Rex the capital planet seated in the center of the board. An ion storm may block your race from progressing through the galaxy while a fortuitously placed gravity rift may protect you from your closest foes. The galaxy is yours to both craft and dominate.A round of Twilight Imperium begins with players selecting one of eight strategy cards that both determine player order and give their owner a unique strategic action for that round. These may do anything from providing additional command tokens to allowing a player to control trade throughout the galaxy. After these strategies are selected players take turns moving their fleets from system to system claiming new planets for their empires and engaging in warfare and trade with other factions. At the end of a turn players gather in a grand council to pass new laws and agendas shaking up the game in unpredictable ways.After every player has passed their turn players move up the victory track by checking to see whether they have completed any objectives throughout the turn and scoring them. Objectives are determined by setting up ten public objective cards at the start of each game then gradually revealing them over the course of the game. Each player also chooses between two random secret objectives at the start of the game achievement of which provides victory points--only for the holder of that objective. These objectives can be anything from researching new technologies to taking your neighbor's home system. At the end of every turn a player can claim one public objective and one secret objective. As play continues more of these objectives are revealed and more secret objectives are dealt out giving players dynamically changing goals throughout the game. Play continues until a player reaches ten victory points.—description from the publisher

Gaia Project

Gaia Project

Rating: 8.4 | Players: 1–4

Game Type:

Strategy

Gaia Project is a new game in the line of Terra Mystica. As in the original Terra Mystica fourteen different factions live on seven different kinds of planets and factions are bound to their own home planets so to develop and grow they must terraform neighboring planets into their home environments in competition with the other groups. In addition Gaia planets can be used by all factions for colonization and Transdimensional planets can be changed into Gaia planets.All factions can improve their skills in six different areas of development: Terraforming Navigation Artificial Intelligence Gaiaforming Economy Research; leading to advanced technology and special bonuses. To do all of that each group has special skills and abilities.The playing area is made of ten sectors allowing a variable set-up and thus an even bigger replay value than its predecessor Terra Mystica. A two-player game is hosted on seven sectors.—description from the publisher

Through the Ages: A New Story of Civilization

Through the Ages: A New Story of Civilization

Rating: 8.3 | Players: 2–4

Game Type:

Strategy

Through the Ages: A New Story of Civilization is the new edition of Through the Ages: A Story of Civilization with many changes small and large to the game's cards over its three ages and extensive changes to how military works.Through the Ages (TTA) is a civilization building game. Each player attempts to build the best civilization through careful resource management and by: discovering new technologies electing competent leaders building wonders and maintaining a strong military. Weakness in any area can be exploited by your opponents. The game takes place throughout the ages beginning in the age of antiquity and ending in the modern age.One of the primary mechanisms in TTA is card drafting. Technologies wonders and leaders come into play and become easier to draft the longer they are in play. In order to use a technology you will need enough science to discover it enough food to create a population to man it and enough resources (ore) to build the building to use it. While balancing the resources needed to advance your technology you also need to build a military. Military is 'built' in the same manner as civilian buildings. Players that have a weak military will be preyed upon by other players. There is no map in the game so you cannot lose territory but players with a stronger military will steal resources science kill leaders take population or culture. It is very difficult to win with a strong military but it is very easy to lose because of a weak one.Victory is achieved by the player whose nation has the most culture at the end of the modern age.

Eclipse: Second Dawn for the Galaxy

Eclipse: Second Dawn for the Galaxy

Rating: 8.4 | Players: 2–6

Game Type:

Strategy

A game of Eclipse places you in control of a vast interstellar civilization competing for success with its rivals. You explore new star systems research technologies and build spaceships with which to wage war. There are many potential paths to victory so you need to plan your strategy according to the strengths and weaknesses of your species while paying attention to the other civilizations' endeavors.Eclipse: Second Dawn for the Galaxy is a revised and upgraded version of the Eclipse base game that debuted in 2011 that features:

7 Wonders Duel

7 Wonders Duel

Rating: 8.1 | Players: 2

Game Type:

Strategy

In many ways 7 Wonders Duel resembles its parent game 7 Wonders. Over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders. What's different about 7 Wonders Duel is that as the title suggests the game is solely for two players.Players do not draft cards simultaneously from decks of cards but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others so timing comes into play as it can with bonus moves that allow the player to take a second card immediately. As in the original game each acquired card can be built discarded for coins or used to construct a wonder. Each player also starts with four wonder cards and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built though so one player will end up short.Players can purchase resources at any time from the bank or they can gain cards during the game that provide them with resources for future building; as they are acquired the cost for those resources increases for the opponent representing the owner's dominance in this area.You can win 7 Wonders Duel in one of three ways: each time you acquire a military card you advance the military marker toward your opponent's capital (also giving you a bonus at certain positions). If you reach the opponent's capital you win the game immediately. Or if you acquire six of seven different scientific symbols you achieve scientific dominance and win immediately. If none of these situations occurs then the player with the most points at the end of the game wins.

Terra Mystica

Terra Mystica

Rating: 8.0 | Players: 2–5

Game Type:

Strategy

In the land of Terra Mystica dwell 14 different peoples in seven landscapes and each group is bound to its own home environment so to develop and grow they must terraform neighboring landscapes into their home environments in competition with the other groups.Terra Mystica is a full information game without any luck that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that each group has special skills and abilities.Taking turns the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group's special ability and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers. The groups in question along with their home landscape are:Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power but it also means that expanding is more difficult...Terra Mystica FAQ

Underwater Cities

Underwater Cities

Rating: 8.1 | Players: 1–4

Game Type:

Strategy

In Underwater Cities which takes about 30-45 minutes per player players represent the most powerful brains in the world brains nominated due to the overpopulation of Earth to establish the best and most livable underwater areas possible.The main principle of the game is card placement. Three colored cards are placed along the edge of the main board into 3 x 5 slots which are also colored. Ideally players can place cards into slots of the same color. Then they can take both actions and advantages: the action depicted in the slot on the main board and also the advantage of the card. Actions and advantages can allow players to intake raw materials; to build and upgrade city domes tunnels and production buildings such as farms desalination devices and laboratories in their personal underwater area; to move their marker on the initiative track (which is important for player order in the next turn); to activate the player's A-cards; and to collect cards both special ones and basic ones that allow for better decision possibilities during gameplay.All of the nearly 220 cards — whether special or basic — are divided into five types according to the way and time of use. Underwater areas are planned to be double-sided giving players many opportunities to achieve VPs and finally win.

Tzolk'in: The Mayan Calendar

Tzolk'in: The Mayan Calendar

Rating: 7.9 | Players: 2–4

Game Type:

Strategy

Tzolkin: The Mayan Calendar presents a new game mechanism: dynamic worker placement. Players representing different Mayan tribes place their workers on giant connected gears and as the gears rotate they take the workers to different action spots.During a turn players can either (a) place one or more workers on the lowest visible spot of the gears or (b) pick up one or more workers. When placing workers they must pay corn which is used as a currency in the game. When they pick up a worker they perform certain actions depending on the position of the worker. Actions located later on the gears are more valuable so it's wise to let the time work for you – but players cannot skip their turn; if they have all their workers on the gears they have to pick some up. The game ends after one full revolution of the central Tzolkin gear. There are many paths to victory. Pleasing the gods by placing crystal skulls in deep caves or building many temples are just two of those many paths...

Age of Innovation

Age of Innovation

Rating: 8.6 | Players: 1–5

Game Type:

Strategy

Age of Innovation is a standalone game set in the world of Terra Mystica.Twelve factions each with unique characteristics populate this world of varying terrains. Here you will compete to erect buildings and merge them into cities. Each game allows you to create new combinations of factions homelands and abilities so that each game isn't the same as another.You control one of these factions and will terraform the game map's terrain into your homelands where you can erect your buildings. Proximity to other factions may limit your expansion but it also gains you significant advantages in the game. This tension adds to the appeal of the Terra Mystica series.Upgrade your buildings to gain valuable resources such as tools scholars money and power. Build schools to advance in different sciences and collect books which you can use to make innovations. Build your palace to gain a powerful new ability or build workshops guilds and universities to complete your culture.—description from the publisher

Eclipse: New Dawn for the Galaxy

Eclipse: New Dawn for the Galaxy

Rating: 7.8 | Players: 2–6

Game Type:

Strategy

The galaxy has been a peaceful place for many years. After the ruthless Terran–Hegemony War (30.027–33.364) much effort has been employed by all major spacefaring species to prevent the terrifying events from repeating themselves. The Galactic Council was formed to enforce precious peace and it has taken many courageous efforts to prevent the escalation of malicious acts. Nevertheless tension and discord are growing among the seven major species and in the Council itself. Old alliances are shattering and hasty diplomatic treaties are made in secrecy. A confrontation of the superpowers seems inevitable – only the outcome of the galactic conflict remains to be seen. Which faction will emerge victorious and lead the galaxy under its rule?A game of Eclipse places you in control of a vast interstellar civilization competing for success with its rivals. You will explore new star systems research technologies and build spaceships with which to wage war. There are many potential paths to victory so you need to plan your strategy according to the strengths and weaknesses of your species while paying attention to the other civilizations' endeavors.The shadows of the great civilizations are about to eclipse the galaxy. Lead your people to victory!

Revive

Revive

Rating: 8.1 | Players: 1–4

Game Type:

Strategy

Revive civilization 5000 years after everything was destroyed. Lead your tribe and explore the frozen earth. Harness its resources. Recruit surface survivors to your cause. Build factories with powerful machines. And populate ancient sites to relearn your tribe's forgotten technologies. -- Revive is a game for 1-4 players with asymmetric player powers highly variable setup and no fighting or direct conflict. Playing through the 5-part campaign unlocks additional contents and once all contents have been unlocked the game can be replayed indefinitely.At the beginning of the game each player gets a set of citizen cards a tribe board as well as a huge dual-layer player board. The tribe board shows your unique tribe ability and the ancient technologies that you may relearn during the game. The dual-layer player board is where you place your custom machines and upgrade your card slots.A main goal of the game is to reach and populate the large ancient sites. These ancient locations are randomized and as they are important sources of victory points they will shape your strategy differently each game. The game ends when all artifacts have been taken and the player with the most points wins.

Beyond the Sun

Beyond the Sun

Rating: 7.9 | Players: 2–4

Game Type:

Strategy

Beyond the Sun is a space civilization game in which players collectively decide the technological progress of humankind at the dawn of the Spacefaring Era while competing against each other to be the leading faction in economic development science and galactic influence.The game is played over a variable number of rounds until a number of game-end achievements are collectively claimed by the players. The winner is the faction with the most victory points which are obtained by researching technologies improving their economy controlling and colonizing systems and completing various achievements and events throughout the game.On a turn a player moves their action pawn to an empty action space then takes that action. They then conduct their production phase either producing ore growing their population or trading one of those resources for another. Finally they can claim up to one achievement if possible.As players take actions they research new technologies that come in four levels. Each technology is one of four types (scientific economic military commercial) and higher-level technologies must match one of the types of tech that lead into it. Thus players create their own technology tree in each game using these actions to increase their military strength to jump to different habitable exoplanetary systems to colonize those systems to boost their resource production to develop android tech that allows growth without population and more.

Voidfall

Voidfall

Rating: 8.6 | Players: 1–4

Game Type:

Strategy

For centuries the Novarchs descendants of the royal House of Novarchon have ruled with an iron fist over the feudalistic galactic empire of humankind the Domineum. During this time they brought stunning technological innovation and scientific advancements to their domain. This accelerated progression helped the Domineum reach — and eventually inhabit — even the farthest segments of the known galaxy where new Houses emerged to govern the outer sectors of the empire. As the House of Novarchon grew in power so grew the religious cult that surrounded them proclaiming grim prophecies about an ancient cosmic being from another dimension: the Voidborn.Many thought it to be only a myth but in truth it was the Voidborn's dark influence that granted the Novarchs the sheer knowledge to achieve rapid expansion for the empire. While the cult of the Novarchs envisaged eternal life through the otherworldly entity the Voidborn's only intention was satiating its eternal hunger. And so when the Domineum had achieved a vastness fitting the Voidborn's craving interdimensional rifts opened at the heart of the Domineum to unleash cosmic corruption. As the House of Novarchon and its followers welcomed the Voidborn and sought their false salvation the entity infected and spread and seized control over the inner worlds. Now it is time for the remaining Great Houses to purge the galactic corruption prevent the Voidborn from fully manifesting in our dimension and to ultimately overcome the chaos as the new rulers of the Domineum.Voidfall is a space 4X game that brings the genre to Euro enthusiasts' tables. It combines the tension player interaction and deep empire customization of the 4X genre with the resource management tight decisions and minimum-luck gameplay of an economic Euro. Win by pushing back the Voidborn in the solo/coop mode or by overcoming your rivals' influence in restoring the Domineum in the competitive mode — both using the same rule set and game system. Variability is ensured not only by multiple playable houses with their own strengths and weaknesses but also by many different map set-ups for all game modes.As the leader of a defiant Great House you play through three cycles each with a game-altering galactic event a new scoring condition and a set number of focus cards that can be played. Focus card decisions and sequencing is the centerpiece of the gameplay. By selecting two of their three impactful actions as you play them you develop and improve techs; advance on your three house-specific civilization tracks; manage your sectors' infrastructure population and production; and conquer new sectors with up to five different types of space fleets. Space battles are fought either against the Voidborn's infected forces (which are present as neutral opponents even in the competitive mode) or against other players. Instead of relying on the luck of a die roll battles in Voidfall are fully deterministic and reward careful preparation and outsmarting your opponents.—description from the publisher

Roll for the Galaxy

Roll for the Galaxy

Rating: 7.6 | Players: 2–5

Game Type:

Strategy

Game description from the publisher:Roll for the Galaxy is a dice game of building space empires for 2–5 players. Your dice represent your populace whom you direct to develop new technologies settle worlds and ship goods. The player who best manages his workers and builds the most prosperous empire wins!This dice version of Race for the Galaxy takes players on a new journey through the Galaxy but with the feel of the original game.

It's a Wonderful World

It's a Wonderful World

Rating: 7.7 | Players: 1–5

Game Type:

Strategy

In It’s a Wonderful World you are an expanding Empire and must choose your path to your future. You must develop faster and better than your competitors. You’ll carefully plan your expansion to develop your production power and rule over this new world.It’s a Wonderful World is a cards drafting and engine building game from 1 to 5 players. Each round players will draft 7 cards and then choose which ones will be recycled to immediately acquire Resources and which ones will be kept for construction to produce Resources each round and/or gain victory points.When a card is fully built it’s added to the player’s Empire to increase the player’s production capacity for each round. The mechanical twist being that the production phase works in a specific order. You'll have to plan your constructions carefully!For a deeper insight of the gameplay please follow this link : It's a Wonderful World - First stepsIn addition to the base game players can also enjoy expansions boxes introducing an innovative Campaign mode. Each Campaign offers a storyline to follow and many gameplay twists. At the end of each campaign players will open a reward booster to unlock new cards enhance their base game and keep a memory of what happened during the campaign. All the campaigns can be replayed and don’t imply game components destruction.More info on the Campaign mode : It's a Wonderful World - Campaign Mode—description from the publisher

7 Wonders (Second Edition)

7 Wonders (Second Edition)

Rating: 7.8 | Players: 3–7

Game Type:

Family

7 Wonders The board game with more awards than any other game on the planet. With over 30 international awards and over a million copies sold throughout the world rediscover 7 Wonders the game which has won more awards than any other game in the world in a whole new version. Lauded by both the public and critics 7 Wonders has claimed its place as an unmissable reference point in modern board gaming. 7 Wonders is based on a simple and elegant mechanic (drafting) which allows up to 7 players to play with no dead time. Players make their choice and apply all of them at the same time. These choices are varied and their impact is real. Finally the game is divided into 3 Ages which little by little increase the importance of these choices and thus the tension in the game. The global mechanics and the care given to the artwork are used to immerse the player in Antiquity and have contributed to the game’s success. A game plays out over 3 rounds called Ages during which you simultaneously play cards one at a time to develop your City.These cards represent the various Buildings you can construct: resource producers civilian commercial military scientific structures and guilds.At the end of each Age you go to war with your nearest neighbours. At the end of all 3 Ages you tally up all of the victory points earned by your City your wonder your military prowess and your treasury. The player with the highest score wins the game.Content: 7 Wonder boards 148 Age cards: 49 Age I cards 49 Age II cards and 50 Age III cards 78 Coins: 54 Coins of value 1 and 24 Coins of value 3 48 Military Conflict tokens: 24 Defeats and 24 Victories (8 per Age) 1 pad of score sheets 3 quick reference sheets describing the effects of the cards 1 List of cards and chaining leaflet 1 rulebook

Clash of Cultures: Monumental Edition

Clash of Cultures: Monumental Edition

Rating: 8.3 | Players: 2–4

Game Type:

Strategy

Clash of Cultures: Monumental Edition brings back the classic game of exploration expansion and development with the Clash of Cultures base game and the Civilizations and Aztecs expansions in one box! Grow your civilization advance your culture and tech and leave your mark by building wonders with this edition of the game including fully-sculpted miniatures of the Seven Wonders.In Clash of Cultures each player leads a civilization from a single settlement to a mighty empire. Players must explore their surroundings build large cities research advances and conquer those who stand in the way. The game features a modular board for players to explore 48 distinct advances seven mighty wonders and loads of miniatures and cards. The winner will create a culture that will be remembered and admired for millennia.

Nations

Nations

Rating: 7.6 | Players: 1–5

Game Type:

Strategy

From the humble beginnings of civilization through the historical ages of progress mankind has lived fought and built together in nations. Great nations protect and provide for their own while fighting and competing against both other nations and nature itself. Nations must provide food and stability as the population increases. They must build a productive economy. And all the while they must amaze the world with their great achievements to build up their heritage as the greatest nations in the history of mankind!Nations is an intense historical board game for 1–5 players that takes 40 minutes per player to play. Players control the fate of nations from their humble start in prehistoric times until the beginning of World War I. The nations constantly compete against each other and must balance immediate needs long-term growth threats and opportunities.Gameplay introductionPlayers choose a Nation and a difficulty to play at similar to the Civilization computer games series. After the growth phase 2 historical events are revealed which the players will compete for during the round. Then players take a single small action each in player order as many times as they wish until all have passed. Actions are:Players each have individual boards that represent their Nation. There are many ways that players affect compete and indirectly interact with other players. But there is no map no units to move around and no direct attacks on other players.When all have passed there is production new player order is determined (every position is competed for) the historical events happen and if this is the last round of an age the books are scored. At the start of a new round most old cards are removed and new ones are put on the display.Victory points are gained and lost during the game and also awarded at the end of the game. The player with the most victory points is the winner.See 'More information' below for link to rules etc.

Tapestry

Tapestry

Rating: 7.4 | Players: 1–5

Game Type:

Strategy

Categories:

Tapestry is a two-hour game for 1-5 players designed by Jamey Stegmaier.Create the civilization with the most storied history starting at the beginning of humankind and reaching into the future. The paths you choose will vary greatly from real-world events or people — your civilization is unique!In Tapestry you start from nothing and advance on any of the four advancement tracks (science technology exploration and military) to earn progressively better benefits. You can focus on a specific track or take a more balanced approach. You will also improve your income build your capital city leverage your asymmetric abilities earn victory points and gain tapestry cards that will tell the story of your civilization.—description from the publisher

The Manhattan Project: Energy Empire

The Manhattan Project: Energy Empire

Rating: 7.7 | Players: 1–5

Game Type:

Strategy

From the ashes of war nations rise to power in the atomic age. Each player takes control of a nation struggling for power in the latter part of the 20th century. They build up their nation’s industry commerce and government by acquiring resources building structures and tapping sources of energy. The price of oil is going up and nuclear energy is the wave of the future. The Manhattan Project: Energy Empire is set in the same universe as The Manhattan Project but it's a standalone game not an expansion.The major threat in Energy Empire is not war but uncertain global impacts that result from side effects of industrialization and pollution. Many actions come with a cost. So as nations become more industrious they also increase the amount of pollution in the environment. Careful use of science can mitigate the harmful effects of industry and can also help avert global crises.Energy Empire uses worker placement tableau-building and resource management mechanics. On each turn a player can choose to either work or generate. On a work turn a player plays a single worker on the main board then uses workers and energy to activate cards in their tableau. Players may spend energy to use an occupied space on the main board so no spaces are ever completely blocked. On a generate turn players get to renew their supply of energy by rolling energy dice that represent nuclear coal oil solar and other forms of energy.

Imperium: Classics

Imperium: Classics

Rating: 7.7 | Players: 1–4

Game Type:

Strategy

Formidable adversaries are arrayed against you. Your people stand ready. History beckons.In your hands lies the destiny of one of history's great civilizations. Under constant threat of attack you must conquer new lands oversee dramatic scientific and cultural advances and lead your people into the era of empire. Expand too rapidly and unrest will bring your civilization to its knees; build up too slowly however and you might find yourself a mere footnote of history. As one of eight radically asymmetric civilizations you will compete to become the most dominant empire the world has ever seen.Imperium: Classics is a standalone game that contains the Carthaginian Celt Greek Macedonian Persian Roman Scythian and Viking civilizations and an individual solo opponent behaving as each nation. It is also fully compatible with Imperium: Legends for players wanting to expand their pool of civilizations even further.—description from the publisher

The Great Zimbabwe

The Great Zimbabwe

Rating: 7.8 | Players: 2–5

Game Type:

Strategy

The Great Zimbabwe is a game about building a trade based civilization in ancient Africa. It has been inspired by the old kingdoms surrounding the Great Zimbabwe a world heritage site in southern Africa. Far into the previous century colonial governments denied that a civilization that produced such impressive monuments and beautiful artwork could have been African in origin. But of course this civilization was African and the country of Zimbabwe itself was proudly named after this impressive cultural heritage. As always in our games we have used this history for inspiration; however first and foremost we wanted to create a highly playable and replayable Splotter game so in many cases we took liberties with historical names periods and artwork.In the game players strive to build the most impressive monuments to one god of their choice. They can choose this god themselves-- each of the twelve gods offers a unique blessing but each also requires a different amount of work to win the game. Building the monuments is done by developing a logistics network stretching across the region. Through this network players produce and obtain ritual goods to raise their monuments and bring honour to the god of their choice.Here's the flavour text from the rules:The Mutapa king struts into the village followed by a bunch of young warriors herding cattle. “Oondabezitha ” he addresses the assembly of kings “I have brought twelve heads of cattle for the ceremony tonight”. The others seem to shrink in stature as he speaks. The star of the king of Mutapa is clearly ascending. They have not brought nearly as much cattle themselves. “Soon we will all be praying to Obatala” murmurs one of the older Kilwa traders. “The Mutapa will be raising their godless monuments sky-high. Perhaps it is time for us to resort to some magic of our own”. Then the sky breaks into a thunder and a torrential rain pours down on the assembly. The men scramble while the plains fill with water. The ceremony will be wet tonight...The Great Zimbabwe is a logistico-economic game in which players are tribal leaders in Africa trying to please the gods by building monuments.Buying technology building craftsmen gathering resources and worshipping a god are among the many decisions necessary to win in 'The Great Zimbabwe'. But the main way of getting there is building and developing a network of monuments. The higher the monuments the closer the players will be to victory but players must balance many subtle aspects of the game. If they develop their economy if they worship a powerful god or if they use a lot of technology they will need to score more victory points.Clever use of turn-order manipulation economic development in an almost close environment scarce natural resource use and logistical optimization to deliver goods from craftsmen to monuments: You only get one action per turn so be smart! 'The Great Zimbabwe' is a race for victory in which you decide how far you want to go and at what speed. Then other players' decisions change everything...

Imperial Settlers

Imperial Settlers

Rating: 7.3 | Players: 1–4

Game Type:

Strategy

Settlers from four major powers of the world have discovered new lands with new resources and opportunities. Romans Barbarians Egyptians and Japanese all at once move there to expand the boundaries of their empires. They build new buildings to strengthen their economy they found mines and fields to gather resources and they build barracks and training grounds to train soldiers. Soon after they discover that this land is far too small for everybody then the war begins...Imperial Settlers is a card game that lets players lead one of the four factions and build empires by placing buildings then sending workers to those buildings to acquire new resources and abilities. The game is played over five rounds during which players take various actions in order to explore new lands build buildings trade resources conquer enemies and thus score victory points.The core mechanism of Imperial Settlers is based on concepts from the author's card game 51st State.

Boonlake

Boonlake

Rating: 7.6 | Players: 1–4

Game Type:

Strategy

With a group of pioneers you have left civilization behind to settle along the shores of Boonlake a long-forgotten region inhabited by humans long ago. This unexplored area beckons you! Become part of a new community and commit yourself to the common good. Explore the landscapes build houses and settlements raise cattle produce raw materials and develop an infrastructure. Do your best to automate these processes. Seize the opportunity to make the best of your new life in Boonlake.Boonlake is an expert game in which you are finding yourself improving your life — and your group's life — in this new territory...but how you accomplish this is completely up to you! Due to a novel action mechanism each game progresses differently. Each action needs to be considered carefully since the other players also benefit from the action you choose. Besides this the action determines how far you may move your ship — the further and faster the better!—description from the publisher

Imperium: Legends

Imperium: Legends

Rating: 7.8 | Players: 1–4

Game Type:

Strategy

Formidable adversaries are arrayed against you. Your people stand ready. History beckons.In your hands lies the destiny of one of history's great civilizations. Under constant threat of attack you must conquer new lands oversee dramatic scientific and cultural advances and lead your people into the era of empire. Expand too rapidly and unrest will bring your civilization to its knees; build up too slowly however and you might find yourself a mere footnote of history. As one of eight radically asymmetric civilizations you will compete to become the most dominant empire the world has ever seen.Imperium: Legends is a standalone game that contains the Arthurian Atlantian Egyptian Mauryan Minoan Olmec Qin and Utopian civilizations and an individual solo opponent behaving as each nation. It is also fully compatible with Imperium: Classics for players wanting to expand their pool of civilizations even further.—description from the publisher

Santa Maria

Santa Maria

Rating: 7.5 | Players: 1–4

Game Type:

Strategy

Santa Maria is a streamlined medium complexity Eurogame in which each player establishes and develops a colony. The game features elements of dice drafting and strategic engine building. The game is low on luck and has no direct destructive player conflict; all components are language independent.In the game you expand your colony by placing polyominoes with buildings on your colony board. Dice (representing migrant workers) are used to activate buildings; each die activates a complete row or column of buildings in your colony. The buildings are activated in order (left to right / top to bottom) then the die is placed on the last activated building to block this space. It is therefore crucial where you put new buildings in your colony and in which order you use the dice.As the game progresses you produce resources form shipping routes send out conquistadors and improve your religious power to recruit monks. When you recruit a monk you must decide if it becomes a scholar (providing a permanent special ability) a missionary (for an immediate bonus) or a bishop (for possible end game points). The player who has accumulated the most happiness after three rounds wins. The available specialists end game bonuses and buildings vary from game to game which makes for near endless replayability.

Clash of Cultures

Clash of Cultures

Rating: 7.6 | Players: 2–4

Game Type:

Strategy

From Christian Marcussen the creator of Merchants and Marauders comes Clash of Cultures a civilization game in which each player leads a civilization from a single settlement to a mighty empire. Players must explore their surroundings build large cities research advances and conquer those who stand in the way. The game features a modular board for players to explore 48 distinct advances seven mighty wonders and loads of miniatures and cards. The winner will create a culture that will be remembered and admired for millennia.Advances The game features about 48 distinct advances. The whole tech-tree is very flexible with no dead ends yet still intuitive sensible and realistic. Additionally you have a great overview of what advances other cultures have - no need to ask - just look.Modular Board Players start with a civilization in its infancy. Move settlers to uncharted regions and reveal the terrain and its resources. Several mechanisms have been implemented to assure that an unlucky placement of region-tiles won't be a decider.Playing Time The game covers a time span similar to AH Civilization - that is to pre-gunpowder. This epic game is playable in about an hour per player! This is a pretty good playing time for a game that covers so much ground as this game will.City management Players expand their cities through the game. But not just to the generic larger city. Players instead choose a building type which represents the growth of the city. For instance you can expand a city with a port fort temple and academy - all with different benefits! Additionally cities can be angry neutral and happy. Everything integrated in an intuitive and elegant fashion.Multiple paths to victory Earn points through: - Founding cities and increasing their sizes - Advances - Objectives - Wonders - Events

Imperial Settlers: Empires of the North

Imperial Settlers: Empires of the North

Rating: 7.4 | Players: 1–4

Game Type:

Strategy

Imperial Settlers: Empires of the North is a new standalone card game in the established Imperial Settlers universe with players heading to the far north where three different factions live: Scotsmen Inuits and Vikings. Take on the role of leader and make your faction into the best empire in the world!Choosing the faction is only the first step though as each faction can be played using one of the two separate and unique decks. Yes in the base game players will find six pre-constructed decks ready to use straight out of the box. Each one offers a completely different gameplay style!Develop your economy deflect your opponent and fight for dominance in the north. Learn new mechanisms and experience a unique style of Imperial Settlers. Will you be able to create the most successful civilization in Imperial Settlers: Empires of the North?

Hadara

Hadara

Rating: 7.4 | Players: 2–5

Game Type:

Strategy

Hadara carries you off into the world of cultures and countries of this earth. Over three epochs you will experience the transformation of your new world from a small settlement to a high culture. You want to populate this world with people who come from different cultures and continents as well as different ages. To bring glory and honor to your world you should choose the persons and accomplishments skillfully. But you should not ignore agriculture culture and military power otherwise one of your competitors might get bigger and more successful than you. Who will succeed first in creating a new flourishing high culture?—description from the publisher•••Hadara entführt dich in die Welt der Kulturen und Länder dieser Erde.Über 3 Epochen hinweg erlebst du die Verwandlung deiner neuen Welt von einer kleinen Siedlung zu einer Hochkultur. Du willst diese Welt mit Personen besiedeln die dabei aus verschiedenen Kulturkreisen Kontinenten aber auch Zeitaltern stammen. Um deiner Welt zu viel Ruhm und Ehre zu verhelfen solltest du die Personen und Errungenschaften geschickt aussuchen. Dabei solltest du aber die Landwirtschaft die Kultur und die militärische Macht nicht außer Acht lassen sonst kann es passieren dass einer deiner Mitkonkurrenten größer und erfolgreicher wird. Wem gelingt es zuerst eine neue blühende Hochkultur zu erschaffen? —description from the publisher (German)

Deus

Deus

Rating: 7.3 | Players: 2–4

Game Type:

Strategy

In Deus players work to develop their own civilizations in a shared environment. Each player starts the game with five building cards and on a turn a player either uses one of these cards to construct a building or discard one or more cards to make an offering to a god. Cards come in six colors: red for military green for resource production blue for trade brown for scoring purple for temples and yellow for a variety of effects.When you construct a building you build it in the appropriate location on the modular game board — which is sized based on the number of players with the hexagonal tiles composed of seven landscape circles — then you place the card in your personal tableau in the appropriate stack of colored cards and activate the power of all of those cards already in your tableau starting with the card at the bottom of the stack.When you make an offering you discard cards then receive the help of a god associated with one of the cards that you discarded with the number of cards determining the strength of the associated action. You then refill your hand to five cards.The game ends either when all the barbarian villages on the game board have been surrounded and attacked or when all the temples have been constructed. Whoever has the most points wins.

Aeon Trespass: Odyssey

Aeon Trespass: Odyssey

Rating: 9.0 | Players: 1–4

Game Type:

Thematic

Aeon Trespass: Odyssey is a 1-4 player campaign game about adventures exploration and fierce battles with giant monsters. It’s a co-operative choice-driven boardgame experience played over multiple sessions. Set in an alternate Antiquity where a reality-shattering cataclysm killed the Olympian gods and unleashed the otherworldly Primordials Aeon Trespass: Odyssey places the players in the roles of Argonauts the only people who can fight off the darkness and make things right.Take control of the Argo and its crew train them and send them on adventures into the dangerous and mysterious lands of Ancient Greece (and beyond...). Learn the world's secrets and create new technologies that will give you an edge in combat - and outside of it. Manage your resources and develop your base of operations. Build new Facilities craft new Weapons and equipment. Gather allies and forge political alliances with the world’s factions. And most important of all tame the Titans arm them evolve them and ride them to battle with the fearsome Primordials.You win by defeating the main villains or solving a crisis you lose if your Argonauts die your crew abandons you your ship gets destroyed the villains fulfill their plot or time runs out. There are many ways to lose but only a handful paths to victory.During Battles 1 to 4 players must cooperate to defeat 1 giant Primordial boss-type monster controlled by a sophisticated AI system. Outside of Battles Aeon Trespass: Odyssey uses choice chain and choice matrix mechanics to track your decisions throughout the game. Those decisions matter and will have a drastic impact on all future play sessions campaigns and playthroughs.

Atlantis Rising (Second Edition)

Atlantis Rising (Second Edition)

Rating: 7.5 | Players: 1–7

Game Type:

Family

The isle of Atlantis your home is sinking. Will you be able to save your people in time?Atlantis Rising is a co-operative worker placement game in which you must work together with up to six other players to deploy citizens across your homeland gathering resources in order to build a cosmic gate that can save your people. Workers placed close to the shoreline are more rewarding but are more likely to be flooded and the actions lost.Every turn each player draws a misfortune card that will flood certain locations along the ever-shrinking Atlantis shoreline or may otherwise work to undermine your efforts to save your people. So you must race to gather the necessary resources to build and power the gate before the island disappears beneath the waves forever.This edition contains all new art and graphic design created to bring even more attention to the thematic setting of the game. The Athenians Attack phase has been replaced with the Wrath of the Gods phase requiring more strategic planning and adding to the sense of urgency. Now instead of placing workers in an Atlantean Navy players must cooperatively decide to flood a set number of tiles at the end of each round. To further aid them in their task Councilor player powers have been expanded and made more impactful and the knowledge deck has similarly been revised and expanded. The variable gate components once built no longer offer one-time bonuses but create new worker placement spots where players can send Atlantean workers to unleash actions to help save their island.

Archipelago

Archipelago

Rating: 7.3 | Players: 2–5

Game Type:

Strategy

In Archipelago players are Renaissance European powers competing in the exploration of a Pacific or Caribbean archipelago. They will explore territories harvest resources use those resources in markets both internal (for their use and that of the natives) and foreign (to sell it in Europe) build markets harbors cities and temples and negotiate among themselves (and maybe betray each other) – all this to complete their secret objectives. They will also need to guess the secret objective of the other players to be able to benefit from them.But players also need to be careful of the natives; if they make them too unhappy or if too many of them are unoccupied they could revolt and declare independence. Then everyone will lose!According to the author what he's tried to create is a German economic worker-placement game but without the two things he dislikes in them: the superficial theme and the lack of interaction. Indeed this game includes a very present theme and a lot of negotiation and potential backstabbing.The game includes three sets of objectives enabling players to choose between a short medium and a long game. Solo play is also possible with an expansion.IN FRENCH Archipelago retrace l’ère majestueuse de la découverte des archipels à travers le globe de 1492 (découverte des Antilles par Christophe Colomb) jusqu’à 1797 (colonisation de Tahiti). Chaque joueur incarne un explorateur et son équipe mandatés par une nation européenne pour découvrir coloniser et exploiter les archipels. Ces missions sont censées s’effectuer de manière diplomatique en répondant tant aux besoins de la population locale qu’aux demandes régulières du continent. Il faudra donc respecter l’archipel et ses autochtones sous peine de voir les natifs se révolter pour finir en guerre d’indépendance. Les limites entre expansionnisme et humanisme économie et respect des valeurs locales transmission de connaissances et industrialisation à outrance ne sont pas toujours évidentes à trouver. L’équilibre de l’archipel dépendra donc beaucoup de la volonté que mettra chacun à faire de ces îles des colonies heureuses et productives ou au contraire à exploiter outrageusement les ressources et les natifs pour finir dans le chaos et la révolte. Pour compliquer les choses parmi vous se cache peut-être un indépendantiste ou un pacifiste. L’un comme l’autre tentera de faire pencher la balance respectivement vers la révolte ou vers la paix. Êtes-vous prêt à endosser votre rôle et partir à la découverte d’Archipelago ?

Space Empires 4X

Space Empires 4X

Rating: 7.7 | Players: 1–4

Game Type:

Wargames

Space Empires is a game in the finest tradition of 4X space games - eXplore eXpand eXploit and eXterminate. Each player builds up a space empire and uses it to conquer the other players. Exploration on the mounted map is simple for players (and dangerous for their ships) revealing different space terrain that affects movement and combat.Space Empires was developed to keep a rich theme without overcomplicated rules. The game includes carriers and fighters mines cloaking a very large technology tree fifteen ship classes merchant shipping colonization mining terraforming bases shipyards black holes warp points and non-player aliens. Yet the rules are short and intuitive: The basic rules are 8 pages long and increase to 11 pages in length when the advanced rules are included.

Star Trek: Ascendancy

Star Trek: Ascendancy

Rating: 7.8 | Players: 3

Game Type:

Thematic

Boldly go where no one has gone before. In Star Trek: Ascendancy — a board game of exploration expansion and conflict between the United Federation of Planets the Klingon Empire and the Romulan Star Empire — you control the great civilizations of the Galaxy striking out from your home worlds to expand your influence and grow your civilization. Will you journey for peace and exploration or will you travel the path of conquest and exploitation? Command starships establish space lanes construct starbases and bring other systems under your banner. With more than 200 plastic miniatures and 30 star systems representing some of the Star Trek galaxy's most notable planets and locations Star Trek: Ascendancy puts the fate of the galaxy in your hands.The great unknown lies before you; with every turn is a new adventure as your ships explore new space systems encounter new life forms and new civilizations make wondrous discoveries and face challenging obstacles all drawn from the vast fifty year history of Star Trek. Will you brave the hazards of Rura Penthe to harvest vital resources race to develop Sherman's Planet before your rivals stake their claim or explore the mysteries of the Mutara Nebula on an ever-growing adaptive map of the galaxy. With an infinite combination of planets and interstellar phenomena no two games of Star Trek: Ascendancy will ever play the same!

The Colonists

The Colonists

Rating: 7.5 | Players: 1–4

Game Type:

Strategy

Categories:

Description from the publisher:In The Colonists a.k.a. Die Kolonisten each player is a mayor of a village and must develop their environment to gain room for new farmers craftsmen and citizens. The main goal of the game is full employment so players must create new jobs educate the people and build new houses to increase their population. But resources are limited and their storage leads to problems that players must deal with while also not forgetting to upgrade their buildings. Players select actions by moving their mayor on a central board.The Colonists is designed in different levels and scenarios and even includes something akin to a tutorial with the playing time varying between 30 minutes (for beginners) and 180 minutes (experts).The Colonists FAQ

Yellow & Yangtze

Yellow & Yangtze

Rating: 7.8 | Players: 2–4

Game Type:

Strategy

The period of the Warring States (475-221 BCE) describes a time of endless wars between seven rival states: Qin Chu Qi Yan Han Wei and Zhao. These states were finally unified in 221 BCE under the Qin dynasty to lay the origin of today's China with its two main rivers: the Yellow and the Yangtze.Yellow & Yangtze the sister game to the highly acclaimed board game Tigris & Euphrates invites you to replay this eventful period and to lead your dynasty to victory.In Yellow & Yangtze players build civilizations through tile placement. Players are given five different leaders: Governor Soldier Farmer Trader and Artisan. The leaders are used to collect victory points in these same categories. However your score at the end of the game is the number of points in your weakest category. Conflicts arise when civilizations connect on the board. To succeed players' civilizations must survive these conflicts calm peasant revolts and grow secure enough to build prestigious pagodas.

Mosaic: A Story of Civilization

Mosaic: A Story of Civilization

Rating: 7.5 | Players: 2–6

Game Type:

Strategy

Mosaic: A Story of Civilization is a Civilization-Building game from Glenn Drover designer of among others Age of Empires III: The Age of Discovery Railways of the World Sid Meier's Civilization: The Boardgame and Raccoon Tycoon.Mosaic is an action selection game. On your turn you will perform one of eight actions and acquire pillars of civilization.Acquiring pillars is important in creating the unique mosaic of your civilization. They are used as prerequisites for many new technologies as well as for scoring. Also by pursuing specialization in one or more civilization pillars you may be able to claim a ‘Golden Age’ of that type.As the game goes on and your civilization grows scoring cards are eventually revealed from the four decks. Each time a scoring card is revealed your civilization will score for each region that you dominate with your cities towns wonders and military units. After the third scoring card is revealed there is one final turn and the game ends. You will then score for your cities and towns your wonders projects achievments and golden ages and for all of your cards that score for your unique civilization pillars.-description from publisher (corrected and updated)Please note that the solo rules are only included in the Kickstarter editions not in the retail versions (although they are available as print-and-play in French at the very least).

Mare Nostrum: Empires

Mare Nostrum: Empires

Rating: 7.5 | Players: 3–5

Game Type:

Strategy

The ancient Romans called the Mediterranean Sea mare nostrum which is Latin for our sea.Mare Nostrum is an empire-building game in which 3-5 players [or 2-6 with the 'Atlas' expansion] lead their individual ancient empires to dominion of Mare Nostrum. You grow the fame and glory of your empire by expanding your influence into new Provinces then extending your Trade Caravans building Markets and founding new Cities and Temples. You can recruit Heroes and create Wonders to help your cause. But beware of your friends because they may look upon your gains with envy and greed...Mare Nostrum is a re-introduction by Academy Games and Asyncron of the original 2003 release with updated rules counters and map board. This edition includes many new components and multiple new ways to win!In more detail you choose an empire to lead which begins with three Provinces. You can lead with Caesar of Rome and its powerful Legions or with Pericles the prominent Greek statesman and orator with the great Babylonian lawgiver and healer King Hammurabi or with Queen Cleopatra of Egypt whose engineers led in the development of grain storage and irrigation or with Hannibal leader of the Carthaginians whose merchants thrived on trade and commerce. Now you decide how you will grow your empire. You can do this by:

High Frontier 4 All

High Frontier 4 All

Rating: 8.4 | Players: 1–5

Game Type:

Strategy

This is the 4th ed of Phil Eklund's signature game High Frontier. It started with Rocket Flight (1999) a game with the vision to let Each player start as a spacefaring company in the year 2020 trying to make a profit in trade and technology development. Now that we are at that year High Frontier has evolved into a modular system open to enthusiasts to keep it updated ever farther into the future.The Core Game is equivalent to the previous edition's basic and advanced rules and includes Module 0 (Politics). It also comes with the beginner's game Space Diamonds (accessible to bright children) Race for Glory (introductory including a playthrough) and a variety of solitaire and cooperative variants. The iconic map of High Frontier is the most comprehensive map of the solar system ever published! Since it is a delta-v map it offers a completely different view of the accessibility of the worlds that orbit Sol. The cards and map have been expanded and produced in consultation with experts in the field and the author himself is a former rocket scientist and we can safely say this is the most accurate yet accessible game of space exploration/exploitation ever published. Transition rules allow High Frontier to work as an independent 4th stage in the Bios:Earth trilogy (Bios: Genesis Bios: Megafauna and BIOS: Origins) about the evolution of life on our planet.—description from the publisher

Civilization: A New Dawn

Civilization: A New Dawn

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

Description from the publisher:Sid Meier's Civilization: A New Dawn is a strategy board game in which two to four players act as the rulers of history's most memorable empires. Over the course of the game players will expand their domains gain new technologies and build many of humanity's greatest wonders. In the end one nation will rise above all others to leave its indelible mark upon history.This new game presents players with an undiscovered country to conquer built from beautifully illustrated map tiles. These would-be conquerors construct and populate the map with barbarians natural resources and city-states then formulate their plans for how they will shape this world to their vision. Their exact goals however change with each game. Agendas are detailed on victory cards three of which are drawn during set up. Players race to become the first to accomplish one agenda on each of these victory cards spreading throughout the world and ensuring their civilization’s place as the greatest world power.

Civolution

Civolution

Rating: 8.2 | Players: 1–4

Game Type:

Strategy

Hello student beings! The cosmic faculty of the Technical Academy of Creation is delighted to welcome you to your Civolution the final exam in Civilization Design!For this occasion we prepared a humanoid scenario on an isolated continent. Here each of you holds the rank of a local deity which is closely linked to its very own civilization and must lead it to success over the other civilizations. Your developmental possibilities are endless and reach from cultural and technical progress to evolutional adaptations. For example what would you consider more beneficial to your tribes: inventing the wheel or growing wings? Demonstrate your ability to operate your civilization console and show us how well you can adjust to changeable environmental conditions and mild creational chaos.When the exam ceases after four eras whoever managed to gather the most success points will not only pass the exam but will become a full member of the Technical Academy of Creation and garner the opportunity to be promoted to the next instance.Civolution is a medium heavy to heavy euro-style game that utilizes a dice selection mechanism to trigger actions on a tech tree-like structure. As you figure out how to best use your dice and put your unique cards into play tons of strategies and paths to victory emerge though each time you play you will only explore a fraction of the possibilities that the game’s system and many cards provide.—description from the publisherA webapp implementation of the V.I.C.I solo automa is available (requires a physical copy of the game).

Eminent Domain

Eminent Domain

Rating: 7.0 | Players: 2–4

Game Type:

Strategy

Survey the galaxy to expand your civilization – will you colonize nearby planets or take them over by force? Harvest resources for trade and do research to improve your technology. Build the best civilization and win the game!Eminent Domain is a civilization-building game in which your civilization's abilities are based on a deck of Role cards. At the beginning of the game each player has the same deck of cards with just two cards for each Role in it. Every turn you must choose a Role to execute (and like Glory to Rome or Puerto Rico your opponents will get a chance to follow suit) and in doing so you will add one of those Role cards to your deck. When executing a Role you can boost its effect by playing cards out of your hand matching the Role you have chosen. For example the more you Research the better you get at Researching (because you'll have more Research cards in your deck).

Inventions: Evolution of Ideas

Inventions: Evolution of Ideas

Rating: 8.1 | Players: 1–4

Game Type:

Strategy

Since the dawn of time humanity has sought new ideas forever developing them into still newer concepts. Their genius made them stand out from the other animals. Each invention is a veritable evolutionary step. Humans' use of tools surpasses the efforts of all others making Homo sapiens technologists since before historical records were invented.Inventions: Evolution of Ideas follows humanity's most noteworthy innovations and places the power of these technological developments in your hands to evolve your societies over the ages.In Inventions cards simulate these new concepts. Cards are the ideas that eventually become inventions. Once they are invented these technologies can be shared with the world and everyone involved in the process spreads the exciting news giving credit where credit is due. Developing these inventions progresses your society advancing its technology economy and culture. You can even share with other societies boosting the inventions' efficacy even more!Inventions is a tactical game but you will do best by building these tactics around a long-term strategy. Each society's progress will be measured in Intellectual Property Points (IPP) and the player who has the most IPP has the strongest society and wins the game.

Empires: Age of Discovery

Empires: Age of Discovery

Rating: 7.8 | Players: 2–6

Game Type:

Strategy

Empires: Age of Discovery allows you to revisit the age of exploration and discovery. Take on the role of a colonial power seeking fame glory and riches in the New World. As you proceed through three ages you launch expeditions of discovery colonize regions expand your merchant fleet build capital buildings that give your nation distinct advantages develop your economy and (if necessary) declare war.Empires: Age of Discovery is a reimplementation of Age of Empires III but without that name due to the expense of renewing the license from Microsoft. This edition includes the Empires: Builder Expansion along with its capital buildings; its National Advantage tiles have been built into the new player boards.

Gentes

Gentes

Rating: 7.4 | Players: 1–4

Game Type:

Strategy

Gentes is an interesting civilization game with an innovative timing mechanism.Gentes is a pleonasm of the Latin plural word for greater groups of human beings (e.g. tribes nations people; singular: gens). In this game players take the role of an ancient people who are attempting to develop by building monuments and colonizing or founding new cities in the Mediterranean sea.The game is played in six rounds each consisting of two phases: action phase and tidying up. There are three eras — rounds 1-2 3-4 5-6 — with new monument cards entering the game at the beginning of rounds 1 3 and 5. Each player has a personal player mat with a time track for action markers and sand timer markers. In the action phase of a round the players take their turns in clockwise order conducting one action per turn. Each action requires an action marker from the main board that is placed on the time track. Depending on the information on the action marker you have to also pay some money or take sand timers that are placed on the time track. When you have no free spaces on your time track you must pass for the remainder of the round. Therefore the number of actions per player in a single round may vary significantly if for example you choose double sand timers instead of two single ones or take action markers that require more money but fewer sand timers. Single sand timers are dropped in the tidying up phase while double sand timers are flipped to become single sand timer markers and stay for another round. The actions are:To play a card you must meet the requirements printed on that card such as having specific persons on your personal board (e.g. two priests and four soldiers). These requirements are why training — i.e. getting specific people — is important but that is not that easy because there are six different types of people — three on the left and three on the right side of your personal player board — and you have only six spaces in total for the two types in the same line. If you have three merchants for example you move your marker for counting merchants three spaces toward the side of the soldiers and thus you have only three spaces left for soldiers. By educating a fourth soldier and moving your soldier marker forward to its fourth space you automatically lose one merchant because that marker is pushed back to its second space.It is crucial to generate additional actions by using the specific functions of monuments in your display and cities you have built. Cities are expensive but they create benefits at the end of each round or provide new options for taking an action without acquiring an action marker gaining only a sand timer marker instead.Try to have a steady income to avoid wasting actions to take money. Pay attention to the display of common cards which is new in every single game because the monument cards are shuffled randomly within the decks of eras I II and III. Collect identical achievement symbols on the cards to benefit from the increasing victory points for a series of symbols. Build cities to enlarge your options!The differences between the Deluxified and regular edition:Includes New Cities Expansion A foil stamped box 6 oversized meeples 24 normal sized meeples 89 metal coins 28 wood action tokens 21 wood lock tokens 60 wood hourglass tokens 4 dual layered player boards 4 custom shaped score tokens folded space custom insert 1 drawstring bag 1 upgraded round token

Brazil: Imperial

Brazil: Imperial

Rating: 7.5 | Players: 1–4

Game Type:

Strategy

Take on the role of one of the great monarchs of the past and show your valor! You will arrive in a vast and rich territory but the road to the prosperity is filled with challenges.In Brazil: Imperial you need to construct buildings manage resources explore the land create trade acquire the support of the greatest personalities of the country and recruit a powerful army to protect your interest against the rival states. If you make the right choices you can complete missions to progress to a more advanced era receiving new interesting options of development and victory points. In the end the best monarch receives the title of Brazilian Emperor and constructs a new era of prosperity freedom and peace!In more detail while playing in a modular map board that recreate real regions you use a combination of worker placement area majority and individual powers to construct an empire in Brazil between the 16th and 19th centuries. You start by choosing one of the available monarchs and its personal game board and components; some monarchs are strong in combat while others prioritize science or exploration. You receive tasks that advance you to a new era when you complete them giving you access to more power constructions as you move into the second and third eras of the game then you choose a starting point on the shared map.On each turn you can participate in an action phase and a movement phase. You manage actions on your individual game board and you have these seven choices:During the movement phase you can explore hidden places or attack other players. For combat you check the power of the troops involved in the conflict to determine the winner with cards being able to modify these values. Once a player completes their goals in the third era the game ends and players tally their scores.Brazil: Imperial was developed with the concept of it being Euro X a new style of game that combines Eurogames (in which you collect and manage resources) and 4x games (in which you explore expand exploit and exterminate). A new concept of maps was also introduced in this game. All maps are different and created with modular boards that recreate real regions of Brazil and the world. Each game you can focus on resource management combat or a combination of both depending on your choice of monarch and the interaction with other players.

Hyperborea

Hyperborea

Rating: 7.2 | Players: 2–6

Game Type:

Strategy

The mythical realm of Hyperborea was ruled by an ancient civilization that used magical crystals as their main source of energy. With time the Hyperboreans became greedy and their search for power in the deep made the crystals unstable causing earthquakes mutations droughts and floods. Hyperboreans just dug deeper and only a few wise mages foreseeing the inevitable built an unbreakable magical barrier. When the unharnessed magical energy was unleashed from the deep the Hyperborean civilization was destroyed in a single day only the magical barrier preventing the disappearance of life from the whole land. The survivors living in the small outposts outside Hyperborea were now sealed out by the barrier. The knowledge of crystals was declared forbidden it was because too dangerous or simply forgotten.Over centuries six rival realms were born from the ashes of the Hyperborean civilization: the militarist Red Duchy; the Emerald Kingdom and its death-delivering archers; the Purple Matriarchy fanatically worshipping the goddess of life; the skilled diplomats and merchants of the Golden Barony; the Coral Throne with its efficiently organized society and finally the secluded and enigmatic Celestial Reign.The fragile peace between the different realms was not intended to last. One day the magical barrier suddenly collapsed. A whole new land stood in front of the six kingdoms still haunted by the old Hyperboreans turned into harmless but ominous ghosts full of ruins to discover and cities to explore. Each realm is now sending its best warriors and explorers to Hyperborea in order to achieve dominance over their rivals but which will prevail? Brutal strength or deep understanding of science? The discovery of valuable artifacts in the lost ruins or the retaking of long lost cities? Only you as the leader of one of the factions can lead your people to the ultimate dominance over Hyperborea!Set in a mythical land of the same name Hyperborea is a light civilization game for 2 to 6 players that takes 20-25 minutes per player. The game begins at the time when the magic barrier protecting access to the mythical continent of Hyperborea suddenly falls.Each player takes the role of the leader of a small kingdom situated just outside the now open to be conquered and explored land. Her kingdom has limited knowledge of housing trade movement warfare research and growth but new and exciting powers are hidden in Hyperborea. During the game this kingdom will grow in numbers and raise armies extend its territory explore and conquer learn new technologies etc...The game's main mechanism which can be described as bag-building involves you building a pool of civilicubes. Each cube represents specializations for your kingdom: war trade movement building knowledge growth. Grey cubes represent corruption and waste and players will acquire them by developing new technologies. (Power corrupts by its own definition and the more complex a society becomes the more waste it generates.) Each turn players draw three random cubes from their bags then use them to activate knowledge (technologies) they own.

Akrotiri

Akrotiri

Rating: 7.2 | Players: 2

Game Type:

Strategy

Akrotiri places you in the role of an explorer in Classical Greek times combing the then-uncharted Aegean sea for lost Minoan temples that have long ago fallen into ruin. You've not only heard of these temples hidden around the island of Thera but you actually have access to the secret maps that tell you of their hidden locations! Two mountains to the north? A volcano to the west? This *must* be the spot...But running an expedition can be costly. In order to fund your voyages into the unknown and excavate the ancient temples you will have to first ship resources found on surrounding islands back to the resource-poor island of Thera.In Akrotiri — which combines tile placement hand management and pick-up and delivery — players place land tiles in order to make the board match the maps that they have in hand. Players excavate temples; the ones that are harder to find and the ones further away from Thera are worth more towards victory but the secret goal cards keep everyone guessing who the victor is until the end! May the gods forever bless you with favorable winds!

Core Worlds

Core Worlds

Rating: 7.1 | Players: 2–5

Game Type:

Strategy

IntroductionThe ancient Galactic Realm ruled from the Core Worlds of the galaxy is waning. Now the barbaric kingdoms that lie beyond the galactic frontier are amassing their strength choosing this pivotal moment to strike at the heart of the fading republic establishing new empires built upon the ashes of decaying civilizations. But these outer systems are not yet strong enough to engage the forces of the Core Worlds directly. The young kingdoms must first gnaw at the edges of the crumbling frontier developing new types of units and shrewder tactics. They must build up their energy resources to launch magnificent fleets and overwhelming ground forces. Then when the time is right they must strike at the galactic core itself claiming the most exalted planets for themselves. The barbarian kingdom that achieves these goals will carve out the greatest empire in the galaxy.Object of the GameEach player controls a barbarian Star Empire represented by many cards. Throughout the game players will invade Worlds and draft new Units and Tactics into their Empires. Each card lists its Empire Points in the upper right corner. The player whose Empire contains the most Empire Points at the end of the game is the winner!Game Terms and Game Play MechanismsCore Worlds is a deck-building card game for 2-5 players. The following are the central concepts of Core Worlds:• Central Zone: Throughout the game new cards are drawn from the five Galactic Decks and placed face up in the Central Zone the game's common play area. These cards include new Units and Tactics that the players can draft into their Empires as well as Worlds that they can invade.• Empire: Each player represents an Empire that begins with a Home World and a Starting Deck. A player's Empire consists of all of the cards in his hand draw deck discard pile and Warzone (tableau).• Fleet Strength: Each World possesses a Fleet Strength that represents the starships that defend it from attack. A World's Fleet Strength must be matched in order for that World to be successfully invaded. Many Units possess a Fleet Strength that a player can use to invade a World.• Ground Strength: Each World possesses a Ground Strength that represents the infantry and other ground forces that defend it from surface assault. A World's Ground Strength must be matched in order for it to be successfully invaded. Many Units possess a Ground Strength that a player can use to invade a World.• Invasion: In order to add new Worlds to his Empire a player must launch Invasions. A player performs an Invasion by discarding enough cards from his Warzone to match the Fleet Strength and Ground Strength of the World he is invading.• Warzone: Each player's Empire includes a Warzone an area in front of the player where her conquered Worlds are displayed. Players also deploy Units from their hands face up into their Warzones and later use these Units to invade new Worlds.

Era: Medieval Age

Era: Medieval Age

Rating: 7.2 | Players: 1–4

Game Type:

Family

Era: Medieval Age serves as the spiritual successor to Roll Through The Ages. While Roll Through The Ages was a pioneer for roll-and-write-style games Era is a pioneer for roll-and-build!In Era your dice represent different classes of medieval society as players attempt to build the most prosperous city. The build comes into play as players actually build their cities on their boards. You will use beautifully modeled three-dimensional components such as walls keeps farms and other structures. By the end of the game each player will have a unique city of their very own!Era: Medieval Age is made even more challenging as players interact with each other in ways such as extortion scorched earth and of course disease! Hey this is the Medieval Age right? Speaking of which Era serves as the first of a new series of standalone roll-and-build games from Matt Leacock and eggertspiele!

Empires of the Void II

Empires of the Void II

Rating: 7.5 | Players: 2–5

Game Type:

Strategy

The Kurross Empire emerged from the deep endless pool of space dark and undetectable. They crushed Earth’s paltry fleet within a week and broke through the great planetary shield that protected the surface. Bright blue oceans turned to an irradiated wasteland as they bombarded the planet shredding the remnants of thousands of years of human history. Markan last captain of Earth’s forces made a final desperate attempt to survive salvaging an abandoned Worldship from hundreds of years past. She took command and headed for the fringe of the galaxy where there was a chance to gain a foothold grow in strength and find new allies for the fight against the Kurross. Earth’s long-time enemies the Zun and Decima Empires soon followed in their own Worldships leaving behind decimated worlds and lost family determined to stake their own claim of the fringe.In Empires of the Void II you have been given a mission to establish a foothold at the fringe of the galaxy for your galactic empire. The game begins when your massive Worldships reach the fringe where you must explore wage war use diplomacy and construct buildings to gain victory. The fringe is sparsely populated and the few local sentient species are struggling to survive leaving huge regions of planets open for exploration and colonization. Many species are eager to ally themselves with a powerful empire to gain security and stability in a chaotic and difficult time.As you explore and interact with planets you will discover unfolding stories of the fringe. Each inhabited planet is home to a unique alien species with their own goals values and problems. Will you give aid by fighting off pirates transporting goods and curing strange diseases? Or will you invade and rule with a cruel hand? This may be your last chance to prepare before the Kurross meet you again.

Tawantinsuyu: The Inca Empire

Tawantinsuyu: The Inca Empire

Rating: 7.4 | Players: 1–4

Game Type:

Strategy

The great Sapa Inca Pachacuti turned to his offspring and ordered them to worship Inti the Sun God and to expand the Inca Empire as far as the llamas roam. With Chinchaysuyu Antisuyu Qullasuyu and Kuntisuyu — the four regions of the new empire — now ripe for conquest the time has come for Pachacuti's true successor to arise.Gather your people from the villages below and use their unique abilities to strategically place them where they can perform the greatest tasks for you. Climb the steps of the Sun Temple reaping the rewards of your piety. Build structures that both nourish your people and provide you with benefits no other has at their disposal. Muster an army and conquer villages in the four realms of Tawantinsuyu. Prove yourself a worthy successor to Pachacuti and lead the Inca to glory!During Tawantinsuyu: The Inca Empire players place workers onto various locations on the game board performing actions collecting resources (potatoes corn stone and gold) constructing buildings and stairs sculpt statues expanding their military strength and collecting weavings.The game board features a hill located within the old Inca capital of Cusco the sides of which are terraced and divided into five sections. Atop the hill sits the Coricancha The Golden Temple the most important temple of the Inca Empire. Within the Coricancha each player has a High Priest. On the terraced sections below exist a variety of worker placement locations interconnected by paths and individually marked by symbols. On your turn you must either place a worker onto a location outside the Coricancha OR choose two of the following:When placing a worker you must first discard a god card with a matching symbol or pay one gold. Once placed the worker remains on the game board for the rest of the game! Each worker placement location is connected to exactly three action spaces. You must always perform at least one of these actions. However for each adjacent worker (i.e. connected to your worker's location via direct path through one of the action spaces) that matches the type of worker just placed you receive one additional action!While some locations will result in you being able to perform multiple actions other actions and placements may be more desirable especially since each of the five types of workers has a unique ability:All god cards feature one of the different symbols found on the worker placement locations. Before placing a worker you must either discard a god card with a matching symbol or pay valuable gold resources. God cards also depict special abilities that can be activated only if you have previously built a matching statue!Army cards allow you to send one or more units to conquer villages in nearby regions. You must compete against the other players for control of each region as well as for valuable rewards that can be gained as a result of military conquest.The position of your High Priest within the Coricancha has a significant impact on your overall strategy affecting your access to powerful actions and determining any potential resource costs when placing your workers. More specifically when placing a worker you must pay additional resources the farther your worker is from your High Priest from nothing all the way up to eight potatoes or corn!Additionally when moving your High Priest you can activate powerful actions available only within the Coricancha:Throughout the game you score victory points whenever you construct stairs or sculpt statues. Gain bonus victory points whenever another player makes use of the stairs you have constructed. Score victory points from temple advancements and control of the four regions.The game ends when the worker pool has become exhausted symbolizing the full incorporation of nearby regions and villages into the newly risen Inca Empire. You then score bonus victory points from reaching the top of the temple from your woven tapestries and from various buildings and resources you have accumulated.—description from publisher

Nations: The Dice Game

Nations: The Dice Game

Rating: 6.9 | Players: 1–4

Game Type:

Family

From the humble beginnings of civilization through the historical ages of progress mankind has lived fought and built together in nations. Great nations protect and provide for their own while fighting and competing against both other nations and nature itself. Nations must provide food as the population increases build a productive economy and amaze the world with their great achievements to build up their heritage as the greatest nations in the history of mankind!Nations: The Dice Game is a game for 1-4 players that takes 10-15 minutes per player and shares many concepts with the civilization-building game Nations while still offering its own challenges. The game is played over four ages (four rounds). During each round players take turns until all have passed. The available actions are:Buildings and military provide dice. Colonies and wonders provide resources and victory points. Advisors provide rerolls. New tiles provide benefits immediately so you can roll new dice at once.At the end of each round War and Famine drawn at the start of the round is checked for each player giving you victory points if you match or beat the values. Books are accumulated and scored. Player order is checked with high military strength going first in the next round. At the end of the game whoever has the most victory points wins.

Polis: Fight for the Hegemony

Polis: Fight for the Hegemony

Rating: 7.5 | Players: 2

Game Type:

Strategy

Polis: Fight for the Hegemony is a two-player civ-lite board-wargame set in the beginning of the conflict between the two major poleis of the 5th century B.C: Athens and the Delian League against Sparta and the Peloponnesian League. The winner will be the Empire with more population and prestige at the end of the game.With a growing empire feeding your people is the main goal. Wheat was scarce in Greece so both players must secure other goods supply and the route to five markets in order to trade them for wheat. Each territory may give you different amount of wood metal wine olive oil silver and some wheat; these two last ones are hard to get but precious. It’s up to you if you want to get more of only one good or less from several of them. Every turn you get goods from a territory you must have some population there (supporting your Empire) but in the end they also have to be fed.Fighting for the control of the territories and the sieges of the polis will be the job of your hoplites your triremes will struggle to secure the routes to Egypt Persia...so you can trade with them when the price is low and a good use of your Diplomatic may convince a Polis to join your League easily.A Polis may be your ally but they are very proud of their independence so you will have to create some Projects (statues temples artists philosophers games...) in order to gain Prestige which is needed for all your military manoeuvres.

Three Kingdoms Redux

Three Kingdoms Redux

Rating: 7.9 | Players: 3

Game Type:

Strategy

The Han Dynasty founded in 206 BC ruled the central plains and much of modern day China for nearly four hundred years. However by late second century court politics and poor governance has left it in rapid decline. The government was dominated by corrupt eunuchs and officials who levied heavy taxes on the peasants resulting in public discontent. This culminated in the Yellow Turban Rebellion led by Zhang Jiao in 184 AD during the reign of Emperor Ling (168-189 AD).Although the Yellow Turban Rebellion was eventually put down many surviving followers went on to become bandits and continued to create problems for the government. The Han army was unable to control the bandits and Emperor Ling granted direct administrative power over provinces and command of regional military to local lords. Many feudal lords took the opportunity to sever ties with the Han government and ruled independently. The more ambitious lords annexed neighboring territories to expand their power bases. This led to the emergence of the three power blocs of Wei Wu and Shu and ushered in the Three Kingdoms period.Three Kingdoms Redux is a board game that seeks to recreate the tripartite between the states of Wei Wu and Shu. You assume the role of one of the three lords – Cao Cao leading Cao Wei Sun Jian leading Eastern Wu or Liu Bei leading Shu Han. Players start the game from asymmetrical positions reflecting the manpower advantages Wei enjoyed in the early part of the period. The weaker states of Wu and Shu protect themselves by forming an alliance. As a feudal lord you manage the different aspects of running a state whilst guarding your borders against both rebellious border tribes and external enemies. Managing each aspect well earns victory points for your state. But beware for the balance of power shifts constantly during the game. Understand and take advantage of the power shifts and you will fulfill your grand ambition of re-unifying China!In more detail Three Kingdoms Redux is played over a number of rounds up to a maximum of twelve. Players bid for various actions with their general tokens. The highest bidder of each action space obtains the right to carry out the actions.These actions allow players to improve your state’s domestic development gain military strength construct state enhancements increase popularity with your people improve relationships with border tribes and gain promotion for the lord to the next higher rank.The winner is the player with the most victory points (VPs) at the end of the game.

Uprising: Curse of the Last Emperor

Uprising: Curse of the Last Emperor

Rating: 8.4 | Players: 1–4

Game Type:

Strategy

Uprising: Curse of the Last Emperor is a strategically challenging and fully cooperative board game for 1 to 4 players set in a deeply immersive post-apocalyptic dark fantasy setting. As the known world is about to end the players take over the role of a great hero to lead their faction through these dark times.Uprising is a 4X cooperative game played against two asymmetric enemy factions controlled by the game itself: Chaos and the Empire. Explore the wasteland expand your dominion exploit the resources of the liberated territories and exterminate the Legions and Hordes around you.Every game tells a completely different story due to a modular board asymmetric factions and a huge variety of different events. The game ends after four chapters. If you have not collected more victory points than Chaos and the Empire the world will truly end.—description from the publisher

Eight-Minute Empire: Legends

Eight-Minute Empire: Legends

Rating: 6.9 | Players: 2–4

Game Type:

Family

Build a small empire in a land of legends!Eight-Minute Empire: Legends is a standalone sequel to the area control game Eight-Minute Empire and does not require the original game to play. Just like the original game players take turns selecting a card from six on display. The card has an action that the player takes immediately and actions help players take over the map – but what's new and different in this version?Is Eight-Minute Empire: Legends still playable in eight minutes? Yes but only if you hurry!Eight-Minute Empire: Legends is a quick game that implements the Civilization/Exploration theme using card-driven area control (by placing armies and cities in a small map) and set collection (by getting abilities from the cards). Players spread through the map in order to collect points at the end of the game by having majorities in regions and continents. All actions (such as land or sea movement army production or the founding of cities) are driven by cards that are face-up (six at a time) and available by increasing prices. Cards also belong to sets which also give points when the game ends if properly collected.

Tribes of the Wind

Tribes of the Wind

Rating: 7.4 | Players: 2–5

Game Type:

Family

In a post-apocalyptic world the tribes of the wind are going to rebuild the world on the polluted ruins from the past.Players will have to plant forests build new villages and temples and decontaminate surrounding areas.They will be able to play cards from their hand. But be careful! The effect or even the possibility of playing the card may vary depending on... the back of your surrounding opponents' cards.Players may also send their wind riders to explore the area plant forests or build villages and temples using all the gathered resources.As the game progresses you strive to complete objectives that will allow you to unlock your guide's special abilities and to improve your tribe's powers.When someone builds their 5th village the end of the game is triggered. The player with the most points depending on pollution villages temples layout of their forests and other various objectives wins!—description from the publisher

Viceroy

Viceroy

Rating: 6.8 | Players: 1–4

Game Type:

Strategy

Viceroy is a board game of bidding and resource management set in the fantasy universe of the famous Russian CCG Berserk. As the players struggle for control over the world of Laar they recruit a variety of allies and enact various laws. These cards allow players to develop their state's military and magical might increase their authority and get precious gems they need to continue expanding their nation.As the game progresses each player builds their own power pyramid using character and law cards. Each card has its own effect that depends on the level of the pyramid where the card is played. These effects may give more resources more cards or victory points. The player who has the most power points at the end of the game becomes the ruler of entire Laar and the winner!

The Golden Ages

The Golden Ages

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

In The Golden Ages you lead your civilizations through history. The game lasts four different eras during which you develop technologies create fine arts erect buildings and build wonders. You'll send explorers to discover the continents found cities in distant lands and send your soldiers into battles.The first player starting a Golden Age during an era chooses a History Judgement card that states the way all the players will score in that round. Each player who started a Golden Age continues taking money at his turns until all other players have passed.There are many ways to score points — artists the judgement of history wonders technologies attacks money secret future technologies etc. — as well as many different ways to achieve a victory. Will you succeed in evolving your civilization through history overwhelming your opponents on the way to glory?

Europa Universalis: The Price of Power

Europa Universalis: The Price of Power

Rating: 8.6 | Players: 1–4

Game Type:

Strategy

Govern one of Europe's great nations through the Ages of Discovery Reformation Absolutism and Revolutions — spanning more than three hundred years of history. Lift your nation out of the slumber of the Dark Ages and create a glorious empire through clever diplomacy brave exploration and ruthless conquest. Each of the playable nations have their own unique opportunities and challenges.Europa Universalis is a Strategic level board-wargame that gives players a full 4X game experience in a historical setting. Through the strategic use of cards and careful management of resources you can expand your realm on the map board while at the same time developing the internal machinery of the state on your player board. You must build diplomatic relations that support your ambition and you can explore far-away parts of the world. By recruiting skilled advisors and carefully investing monarch power in great ideas province development and long-term strategies you may well be able to outshine your historical counterparts.This is a game for 1–4 players (depending on the various scenarios included and up to 6 with the expansion). The goal of the game is to build the most successful empire and points are scored for (amongst other things) owned provinces explored territories diplomatic relations victories in wars and secret objectives that have been accomplished.The board game is based on the famous strategy game series by Paradox Interactive and captures the heart and soul of the grandness that makes the computer game so magnificent.Includes solo mode by Dávid Turczi—description from the publisher

Rise of Tribes

Rise of Tribes

Rating: 7.1 | Players: 2–4

Game Type:

Strategy

In ancient prehistoric times you have discovered a new land with plentiful lakes mountains and forests (and apparently many stone rocks that shall be called dice). Your people can develop new things like basketry or find oxen or simply GROW and conquer.In Rise of Tribes players control a tribal faction in prehistoric times looking to GROW MOVE GATHER and LEAD their people. The board is modular composed of hexes in various terrain types. Each hex has a population limit. Players manage the number of tribe members they place on any one hex to either trigger or avoid conflict.Each turn the active player rolls two dice then selects two of the four actions to take - GROW MOVE GATHER and/or LEAD. Each action is resolved one action at a time. The power of each action taken depends on the die roll plus the last couple of dice placed onto the action board on the selected action by other players. Once both actions are taken the active player resolves any Conflicts. The final step of each turn is the time to build villages and complete goal cards.Victory is possible in a couple ways: gathering resources to build villages and/or completing development and achievement goal cards for your civilization. Villages (limited to 1 per hex) score 1 point for the tribe that built them at the start of that tribe's turn. Goal cards will score points immediately when completed. Every tribe's ambition is to score 15 points. The tribe to score 15 points first wins the game.Solo mode with the addition of Rise of Tribes: The Vul'Keth Invasion (required and sold separately) is a very challenging way to play Rise of Tribes.Rise of Tribes - Microbadges Rise of Tribes fan Rise of Tribes fan

Ancient Knowledge

Ancient Knowledge

Rating: 7.1 | Players: 2–4

Game Type:

Strategy

Heirs to an exceptional knowledge that has survived the ages it is now up to you to preserve the vestige of your civilization.Ancient Knowledge is a strategic card game in which you erect monuments and build artefacts to pass on your knowledge. Time will make your constructions ephemeral,so make the right decision and combine the many cards at your disposal because all knowledge is doomed to disappear…It's up to you to find the best synergy so that you can pass down knowledge before the decline of the emblematic monuments you have constructed monuments we still find nowadays in the four corners of the globe. From Mexican pyramids to the Sphinx of Giza passing through the famous cities of Tiwanaku and Babylon only the cleverest builder will shine through the ages and seize victory. In this game your only enemy is time.Prove to your opponents that you are the worthy representative of your Legacy! Will your monuments withstand the trial of time?—description from the publisher

Mega Civilization

Mega Civilization

Rating: 8.2 | Players: 5–18

Game Type:

Strategy

Mega Civilization is a strategy board game for 5-18 players that covers the development of civilizations through history from the Stone Age to the Late Iron Age. In this colossal game players lead their historic civilization as they gain victory points by expanding their population building cities trading and developing their knowledge and culture.Notwithstanding its large scope the game's core mechanics are straightforward and easy to learn. A key element in the game is player interaction as they position themselves on the map board and search for valuable commodities during interactive trading sessions.Scope The game was designed to be the biggest board game in the world that can be played in a single day in one room. In its full scope the map board measures over 2 meters (80 inch) in width. Despite its ambitions about size and duration Mega Civilization can be scaled down to as few as 5 players. The game includes a Short Game scenario which reduces playing time through an accelerated start position.Gameplay Each player starts their civilization in the Stone Age with a single population token on the board. As the game progresses the population will expand spread over the board fight some border conflicts and build cities. Cities bring resources and wealth expressed in trade cards. The more cities players manage to build on the board the more trade cards they receive. Trade cards are mainly valuable commodities but sometimes turn out to be disastrous calamities.Trade Trading is the heart of the game a social experience where all players interact with each other to optimize the value of their sets of commodities. In addition to the desired commodities calamities are secretly traded as well adding an additional layer to the trading dynamics. Once the trading phase has ended players that end up with a calamity in their hand will suffer its effects.Develop Civilization Advances When the smoke of trading and resolving calamities has settled players can decide how to spend the wealth gathered through trading. The game includes 51 different advances that can be developed each of which provides benefits in the game to its holder. For example Metal Working provides an advantage when fighting conflicts Architecture facilitates city construction and Enlightenment reduces the impact of (civil) calamities.The 51 Civilization advances are divided into the categories Arts Crafts Science Civics and Religion each of which has specific powers. Each advance acquired by a player provides discounts to other advances that can be purchased later in the game thereby creating a path of strategic decisions. The ultimate advance in the game Wonder of the World is only in reach for players who manage both their trading and purchasing strategy very well.Winning the Game The players who have best developed their position on the board whilst avoiding making enemies and defended their civilization against natural or civic calamities and stand the test of time will eventually gather the most victory points and compete for winning the game. After up to 12 hours of playing that is.Expansions Mega Empires: The Special Buildings (2024) is an expansion set that provides additional flavor to the game through 18 miniatures of ancient buildings historically associated with each of the civilizations in the game. These buildings can be built on the map board and provide additional benefits in play and victory points to their controller.The Mega Empires: Upgrade & 3-4 Players Pack (2024) contains additional and upgraded components that were developed after the release of Mega Civilization. This expansion also contains rules and components for playing Mega Civilization with as few as 3 or 4 players.Accessories The Mega Empires: The West – Deluxe Game Mat (2024) and Mega Empires: The East – Deluxe Game Mat (2024) are neoprene game mats at 125% scale of the original cardboard maps that offer an enlarged playing area and high-quality design for easier and more immersive gameplay.The Mega Empires: Identifier Cards Bonus Pack (2024) is a set with 18 large player identifier cards one for each of the Civilizations included in Mega Empires. These can be used for distributing the civilizations among the players during setup to identify which stack of Civilization Advances belongs to which player or to divide acquired cards from not yet acquired ones during the game.Wrap-up Mega Civilization is a long strategic board game about development trade culture politics and showing resilience when dealing with calamities. The game is a perfect fit for larger groups of strategic board game enthusiasts which due to its scalability can also be played in smaller groups. It is not just a game it is an experience!—description from the designers

Antike II

Antike II

Rating: 7.4 | Players: 3–6

Game Type:

Strategy

Antike II is a challenging strategy game about evolution and competition among ancient civilizations. Ancient nations create cities build temples sail the seas and discover new principles of science and technology. Their legions and galleys open new settlements and defend their people against attacks from their enemies. Two scenarios can be chosen as the game board is two-sided.Every nation tries to win ancient kings scholars generals citizens and navigators for themselves. The nation that acquires a specified number (depending on the number of players) of ancient personalities first wins the game!Lead one of these nations to victory—but watch out for your enemies as they will want to conquer your cities to destroy your temples. The game depends not on the luck of dice or cards but on thoughtful plans and skillful diplomacy.Antike II differs from the 2005 Antike in several ways according to designer Mac Gerdts. To start players now own city tokens which allows them some degree of choice as to which resource a newly founded city shall produce. Military units have become more expensive and the rules for the conquest of cities are considerably easier. The scientific progresses were altered as well. Neutral temples now exist which may be destroyed gaining VPs of a general without harming other players. The game features two new maps in a new graphical design and a new card named BELLONA (the ancient Roman goddess of war) has been introduced to counter the starting player's advantage.Gerdts notes that the main goal of all of these changes was to make the rules for a conquest of cities easier while also opening more possibilities to win the game without the need to attack other players.

Imperium: Horizons

Imperium: Horizons

Rating: 8.6 | Players: 1–4

Game Type:

Strategy

Formidable adversaries are arrayed against you. Your people stand ready. History beckons.In your hands lies the destiny of one of the most storied peoples of history. Under constant threat of attack you must conquer new lands oversee dramatic scientific and cultural advances and lead your people into the era of empire. Expand too rapidly and unrest will bring your civilisation to its knees; build up too slowly however and you might find yourself a mere footnote of history. As one of fourteen radically asymmetric civilisations you will compete to become the most dominant empire the world has ever seen.Imperium: Horizons is a standalone game that contains the Abbasid Aksumite Cultist Gupta Inuit Japanese Magyar Martian Mayan Polynesian Sassanid Taino Tang and Wagadou civilisations. Each makes for a unique and challenging opponent in both multiplayer and solo games.Fully compatible with Imperium: Classics and Imperium: Legends for those wanting to expand their pool of civilisations even further Imperium: Horizons also incorporates a new trade module that allows players to recreate all the intrigue wealth generation and dynamic politics of a thriving economy.—description from the publisher

Men-Nefer

Men-Nefer

Rating: 8.2 | Players: 1–4

Game Type:

Strategy

Founded around 3050 BCE and located south of the River Nile Delta Men-Nefer (a.k.a. Memphis) became the capital of ancient Egypt and the most populated city on the planet.In Men-Nefer you will relive one of the greatest periods of ancient Egypt carrying out tasks typical to Egyptian culture: acquiring knowledge in the houses of life navigating and trading on the Nile River making offerings to the revered God embalming the corpses of the nobles to send them off to a better life erecting beautiful sphinxes and contributing to the construction of the Great Pyramids. In addition to this you must be careful of how you make your way through this earthly world to be sure that Osiris will grant you passage to Aaru the long-awaited heavenly paradise of the afterlife.Throughout three eras by means of a novel selection of actions that combine worker placement and tile drafting players choose on each turn which area of Egyptian life and culture they wish to develop. Players must attempt to obtain the greatest number of prestige points in each era since only the one who manages to achieve the most prestige will take the victory.—description from the publisher

Monumental

Monumental

Rating: 7.4 | Players: 1–4

Game Type:

Strategy

In Monumental each player will control a civilization that will evolve through his city: a grid of 3x3 cards (coming out from the player's starting civilization deck) that can each be activated to gather various resources such as Science Military Production Culture and Gold that will allow them to trigger many actions. But there’s a trick: one cannot activate all their cards at once which means that tough choices will have to be made each turn in order to select the cards that are the most needed.The resources gathered from the activated city cards will allow the players to acquire cards from a common pool allowing them to get improved buildings technologies wonders etc. and therefore to leverage their civilization deck to new heights through more and more efficient card combos. As the common pool of cards progresses (either as players have acquired cards or because they didn't - which leads to one card from the pool to be discarded per turn) the game progresses through eras. Medieval cards are better than classical cards and industrial cards are even better but of course those cards are more and more expensive to acquire.A modular board at the center of the table holds each civilization's army. The board is made of Provinces to be conquered. Unoccupied Province's inhabitants are barbarians who will provide resources to the player who defeats them. Holding a conquered province also brings victory points.The player with the most impressive civilization at the end of the game will be remembered for all time (and they also win the game!).—description based on the publisher's

Tides of Time

Tides of Time

Rating: 6.6 | Players: 2

Game Type:

Strategy

Play as an ancient civilization as they prosper and collapse through time. Build gigantic monuments raise impenetrable fortifications and amass vast knowledge as the ages pass. The greatest civilizations will leave their mark long after their collapse. From times long forgotten to times recently lost civilizations will rise and fall as the tide of time carries them.Tides of Time is a drafting game for two players. Each game consists of three rounds in which players draft cards from their hands to build their kingdom. Each card is one of five suits and also has a scoring objective. After all cards have been drafted for the round players total their points based on the suits of cards they collected and the scoring objectives on each card then they record their score. Each round the players each select one card to leave in their kingdom as a relic of the past to help them in later rounds. After three rounds the player with the the most prosperous kingdom wins.

Age of Civilization

Age of Civilization

Rating: 7.0 | Players: 1–4

Game Type:

Strategy

In the Age of Civilization you must lead your people to their glorious future. Analyze the characteristics of every era you are facing make the best choice for your kingdom development and become several famous civilizations in our fascinating history. By going through the rise and fall of empires a unique civilization of yours will finally arise!Age of Civilization is a pocket-sized civilization game. Throughout one game each player leads up to three historical civilizations to form a unique combination of abilities. Players build Wonders research technology develop culture conquer for glory or even exploit their people. Only the player who wisely manages his workers and wealth can achieve the greatest civilization.Game-play overviewThe game is played with 6 rounds. In the 1st round each player picks one civilization card in the market and gains a number of worker tokens according to the population value indicated on the civilization card. Players may assign workers to action slots in the public region. There are usually 5-6 actions for each player to choose and these actions change between rounds. By assigning workers players carry out the actions' effects such as earning coins or paying coins for technologies wonders or victory points etc. At the end of a player's turn workers may return to the player or disappear according to the kind of action it was working on.In subsequent rounds players MAY pick another civilization card to replace their previous one. In that case you reset the number of your workers to the population value indicated on the new civilization card and you lose the main ability of your previous civilization but the legacy abilities of all your civilizations last forever. In each game a player can only pick three civilization cards in total so deciding when to raise a new civilization and which civilization combinations to pick is a big strategic decision of players. When the 6th round ends the player with the most victory points is the winner.—description from the designer

Path of Light and Shadow

Path of Light and Shadow

Rating: 7.4 | Players: 2–4

Game Type:

Strategy

The Realms lay divided their former wonder lost and forgotten. The Tyrant Queen has seized the throne forcing the rightful heirs deep into exile. You are the sons and daughters of the once-great houses: Foxway Gorga Mherzeen and Spyre. Under the tutelage of advisors you have gathered your followers your conscripts. The time has come to take back what is yours.Path of Light and Shadow is a massive empire-building experience combining area control deck management and civilization customization. As players vie for control of The Realms they must enlist and promote supporters outfit their burgeoning empire with powerful technologies align with powerful leaders and lay siege to rival exiles after the throne. Above all else each player must decide what type of leader they will become cruel or merciful. But choose wisely for each path has its rewards and perils.

Last Light

Last Light

Rating: 7.4 | Players: 2–4

Game Type:

Strategy

Last Light is a fast-paced 4x game with 3D planets and a rotating board in which players playing asymmetrical alien factions simultaneously gather light right before the heat death of the universe.Each turn players select an action card then all players take their actions simultaneously exploring planets mining for resources gaining new technologies and commanding fleets all while racing to the center of a rotating board to the last known white dwarf star to gather light for their civilization to survive.The first player to gather 20 light has what they need to overcome their rivals and lay claim to the last light in the universe and win!

Ascending Empires

Ascending Empires

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

Humanity has been at each other's throats since time immemorial. Now in another galaxy humans wage war amongst themselves again but this time with the aid of alien technology found on other planets. Ascending Empires offers a nice mixture of building exploring and development along with combat via a simple dexterity element. Ascending Empires is sure to sate the desire for a space empire building game that plays simply yet deeply.The last survivors of the Human race have fled to a new galaxy in fear of annihilation at the hands of an unstoppable enemy. Now having discovered the ruins of four long dead civilizations spread across the stars the race to develop technology based on the alien relics has begun. Humans will once again ascend to the stars to claim the galaxy.Players will colonize new worlds by building colonies cities and research facilities. They will develop new Technologies and build up fleets of Starships. Ascending Empires is a fast paced game that utilizes a dexterity based Starship movement and combat system and allows for many different strategies to be explored.

Bios: Origins (Second Edition)

Bios: Origins (Second Edition)

Rating: 7.8 | Players: 1–4

Game Type:

Strategy

Bios:Origins is the 3rd part of the Bios Trilogy. The action starts much earlier than most Civilization games: 200,000 years ago or even earlier. One to four players represent the human subspecies extant at that time: Sapiens Neanderthal Denisovans & Hobbits. Take them on an adventure to enlarge your brain acquire language discover new worlds domesticate strange beasts (such as riding war kangaroos or mammoths) discover the wonders and terrors of religion dive for pearls challenge the gods enslave rival hominins and perhaps enter the Enlightenment. Although wars of conquest and religion are possible most of the fighting will be internal. You have only limited control of over your ruling class and if your priests are in control and do a poor job they will get killed and usurped by merchants or warlords.Win by specializing as cultural political or industrial civilization. This means unlike most civilization games that a cult figure on a mountaintop in New Zealand can win over an Emperor that has swept the globe with his armies.The game integrates with Bios:Genesis and Bios:Megafauna so that you can start as a variety of intelligent but not-quite lingual marine or terrestrial creatures. Two maps and 26 hex chits are included to accommodate variable landforms and cratons on habitable Earth Mars or Venus. Solitaire and cooperative variants are included.

Tiny Epic Kingdoms

Tiny Epic Kingdoms

Rating: 6.5 | Players: 2–5

Game Type:

Strategy

You are a tiny kingdom with big ambition. You want to expand your population throughout the realms learn powerful magic build grand towers and have your neighbors quiver at the mention of your name. The conflict? All of the other kingdoms want the same thing and there's not enough room for everyone to succeed...In Tiny Epic Kingdoms a 4x fantasy game in a pocket-size package each player starts with a unique faction (which has a unique technology tree) and a small territory. Throughout the game players collect resources explore other territories battle each other research magic and work to build a great tower to protect their realm.Note the Deluxe editions now have their own entries: Tiny Epic Kingdoms: Deluxe Edition (first edition) Tiny Epic Kingdoms: 2nd Edition – Deluxe Edition

Dice Settlers

Dice Settlers

Rating: 6.9 | Players: 1–4

Game Type:

Strategy

With a piece of land to call your own a handful of resources a few families and a head full of dreams you embark on a journey of a lifetime. Beyond lies the New World full of opportunities to make your dreams of a new home a reality. But beware other settlers have come here as well and although their beginnings are as humble as yours each of them will want to influence these new lands as much as you. Will you become the most powerful?Dice Settlers is a civilization dice game of pool building resource gathering and area control. Each turn players reach into their bags of dice roll and choose their own actions: from exploring new lands and building the board through gathering resources and trading to developing technologies which offer new abilities each player chooses their own path to victory.A changing board a set of different technologies every time you play and a vast array of available strategies await!

Age of Galaxy

Age of Galaxy

Rating: 7.6 | Players: 1–4

Game Type:

Strategy

Age of Galaxy is a strategic game in the line of Age of Civilization. This pocket-sized 4X game places you in control of an interstellar alliance consist of 3 factions with unique powers. You could explore systems colonize planets research technologies build galactic cruisers and much more.There are many potential paths to victory according to the ability combos and the main ideology of your alliance.In this vast galaxy with more than 30 extraordinary factions the possibilities are unlimited!—description from the publisher

Patchistory

Patchistory

Rating: 7.1 | Players: 2–4

Game Type:

Strategy

Patchistory is a strategy board game with cards that symbolize historical heroes and wonders with the whole game being divided into three eras. During the game you acquire these cards through auctions and expand your territory by placing cards so that they overlap one another in a 5×5 space in the first era a 6×6 space in the second era and a 7×7 space in the third era. When your land—that is the layout of your cards—is well built the card functions are activated. You can earn victory points with diplomatic actions domestic politics war movement the actions of production etc. and at the end of the game the person with the highest score after the third era wins.Because you can make combos with lots of features on historical cards and you can score in various ways Patchistory will give you another new exciting play every time it hits the table.–––패치스토리는 역사테마의 전략보드게임입니다. 본 게임은 유구한 인류사에 있어서 역사적인 영웅 기념비적인 건축물에 대한 역사카드가 각각 1,2,3시대로 구성되어 있습니다. 이런 역사카드들을 경매로 가져와 1시대에는 5*5 2시대는 6*6 3시대는 7*7 칸의 범위 내에서 겹치게 배치하여 자신만의 역사를 만들어 갑니다. 이렇게 완성된 자신만의 역사에서 그 카드들의 기능들이 발동하게 되고 외교 내정 이동 전쟁 생산 등등의 액션으로 점수를 얻게 되는데 이때 3시대까지 점수를 가장 많이 얻는 사람이 승리하게 됩니다.패치스토리의 매력은 다양한 역사카드의 여러 가지 기능들에 의한 콤보가 발동되고 그로인한 점수 획득방법이 다양하여 게임 할 때마다 매번 새로운 재미를 준다는 점입니다.

Olympos

Olympos

Rating: 6.9 | Players: 2–5

Game Type:

Strategy

Philippe Keyaerts scored gold with Small World a new version of his Vinci that was released by Days of Wonder in 2009 to great acclaim and numerous awards. With Olympos coming from French publisher Ystari Games Keyaerts has another go at the simplified civilization game. The playing time for Olympos is only 60-90 minutes for 2-5 players but says Ystari's Cyril Demaegd Even if it's a short game it's a gamer's game.Players take actions based on their position on a time track along the lines of Peter Prinz' Thebes. (Says Demaegd This is mainly a coincidence because Philippe designed this game years ago.) By spending time players take actions with the choices being expansion or development. Expanding brings new settlers onto the game board which depicts Greece and Atlantis which lets you conquer territories and thereby acquire resources.Development takes place on the game's discovery board with players either buying new scientific discoveries – such as medicine or phalanxes – or building architectural wonders. Each discovery brings you new powers such as an upgrade in military strength due to the phalanx and each wonder earns you points.A player's piety is measured by discoveries and the most pious player might be rewarded during the game by one of the nine gods included. Similarly the less pious players might be punished by those same gods.The replayability of Olympos is huge says Demaegd as the discovery board and gods in play will be different each game not to mention the territories you're able to conquer.

The Ancient World (Second Edition)

The Ancient World (Second Edition)

Rating: 7.5 | Players: 2–4

Game Type:

Strategy

In an ancient world forgotten by time enormous titans terrorize the land. Five tribes have been fleeing from the titans for centuries but things are about to change. Growing city-states pledge to end the reign of terror determined to take on the titans and make the world a safer place for all. Each city-state competes to attract the tribes eager for the strength of the combined peoples who are now leaving behind old traditions with the hope that the titans can be defeated once and for all.In The Ancient World players compete to grow the largest and most influential city-state by managing citizens treasury and military and by defeating titans. Players take turns sending citizens to take special actions or using military cards to attack titans. One of the actions a citizen can perform is to build Empire cards which give more citizens money and abilities.A city-state's influence in the world is measured by sets of tribe banners that it owns. Each Empire card has one or more tribe banners and tribe banners can also be gained by defeating titans. Players gain victory points (VPs) for sets of tribe banners. After six rounds the player with the most VPs from sets of tribe banners wins.The second edition features:- Numbered limited edition boxes - Designer's signature printed in metallic ink - Revised and new titans - Larger revised player boards - Expanded game play including a new resource: AMBROSIA - Titans now attack YOU! - Updated district and empire cards

Path of Civilization

Path of Civilization

Rating: 7.3 | Players: 1–5

Game Type:

Strategy

Categories:

Take the reins of your Civilization and make the choices that will make it the most prosperous. It doesn't matter which path you take as long as it leads your people to glory. Research new technologies to improve your nation's Science Military strength Spirituality Culture and Industrialization. Grow the greatest Philosophical current of humanity. Use your Philosophers to become one of its forerunners and thus decide its evolution. Send your Builders to create wonders from your territory that will outlive everything even men. Grow your Population so that the most illustrious Leaders are born from it and change the world forever even after their death. Develop your Military Legacy so that the name of your civilization is enough to make your opponents tremble. And if that is not enough send your army to defeat even the most distant External Threat. Use your Sages and the knowledge of your civilization to solve the great Challenges of humanity that will mark its history.In Path of Civilization from the very first second of the game you must make choices that will have repercussions until the end of the game. The game is played simultaneously and works with a simple card and resource management system. The diversity of its cards guarantees enormous variability.—description from the publisher

Discordia

Discordia

Rating: 7.5 | Players: 1–4

Game Type:

Strategy

The first cities on the Rhine emerged from Roman outposts protecting the border with Germania. As the governor of one of these cities your task is to develop it in the best possible way while also defending it against the Germanic tribes. Empress Agrippina and her son Nero will inspect your actions and honor the most successful governor.In 'Discordia' you develop your city by building farms barracks defenses harbors and markets and by trading with ships. Use your seamen soldiers merchants and farmers profitably fulfill decrees and secure privileges — acting carefully at all times so that your city grows neither too fast nor too slow. Will you have the best-developed city at the end of the fourth year or will you manage to impress the empress before then and win the game early?—description from the publisher

The Ancient World

The Ancient World

Rating: 7.0 | Players: 2–4

Game Type:

Strategy

In an ancient world forgotten by time enormous titans terrorize the land. Five tribes have been fleeing from the titans for centuries but things are about to change. Growing city-states pledge to end the reign of terror determined to take on the titans and make the world a safer place for all. Each city-state competes to attract the tribes eager for the strength of the combined peoples who are now leaving behind old traditions with the hope that the titans can be defeated once and for all.In The Ancient World players compete to grow the largest and most influential city-state by managing citizens treasury and military and by defeating titans. Players take turns sending citizens to take special actions or using military cards to attack titans. One of the actions a citizen can perform is to build Empire cards which give more citizens money and abilities.A city-state's influence in the world is measured by sets of tribe banners that it owns. Each Empire card has one or more tribe banners and tribe banners can also be gained by defeating titans. Players gain victory points (VPs) for sets of tribe banners. After six rounds the player with the most VPs from sets of tribe banners wins.

Dominations: Road to Civilization

Dominations: Road to Civilization

Rating: 7.4 | Players: 2–4

Game Type:

Strategy

Categories:

Dominations: Road to Civilization is a 2–4 player game by Olivier Melison and Eric Dubus. In this domino-based civilization building game players take on the role of a primitive tribe which they will seek to grow into a nation whose influence will echo through the ages...Place your triangular dominos carefully to expand your population and obtain the knowledge that will determine how your society is shaped over time. You can use this knowledge to build cities and master skills thus creating the legacy for which your civilization will be remembered. Each time you master a skill it becomes one of the pillars of your society opening doors to new possibilities and increasing your power. The player with the most points at the end of the game wins!—description from the publisher

City of Iron

City of Iron

Rating: 7.1 | Players: 2–4

Game Type:

Strategy

In City of Iron 2-4 players compete to build up a small nation in a world of machines magic and money. Become the leader of one of four rival nations: the industrious humans the toad engineers the scholarly Cresarians or the clever hogmen. Produce goods like machine parts and bottled demons to gain wealth or research steam-age technology and recruit mercenaries to control the continent. If you want to establish new cities you’ll build schooners or airships to reach faraway lands and flying islands. Your cities have limited capacity so you’ll have to decide what to keep and what to demolish when building advanced structures. The future of a nation is in your hands. Build unbreakable foundations for an empire or disappear into the dusty pages of history.

Antike Duellum

Antike Duellum

Rating: 7.1 | Players: 2

Game Type:

Strategy

Antike Duellum – previewed at Spiel 2011 under the name Casus Belli – is a two-player strategy game based on modified rules from Mac Gerdts' Antike. The game includes two scenarios: Punic Wars (Rome vs. Carthago) on one side of the board and Persian Wars (Greeks vs. Persians) on the other. The goal of the game is to be the first to gain nine ancient personages (Kings Scholars Generals Citizens Navigators).Examples of modified rules from Antike:Resource chips (Marble 18 Iron 18 Gold 18 Coins 14) 46 cards.

Historia

Historia

Rating: 6.9 | Players: 1–6

Game Type:

Strategy

Categories:

In Historia the players guide their civilization through 12,000 years of human history from the first sparks up to the development of Singularity. Civilizations discover new technology and expand over the planet; they trade with more developed neighbors to import new technologies or exploit the land to have more power for future actions. Civilizations develop their military and wage wars with each other. They build wonders to make their civilization stand above others and to eventually attract tourists and newcomers to their land to follow their leaders and use their national advisors.Historia is a civilization game for 1-6 players that takes 25 minutes per player. A set of action cards is available to the players to guide their civilization and used actions form a discard queue from which they are taken back into a player's hand during the game. Wars and raids are carried out in a non-disruptive way. When modern times have been reached the game ends and the player with the most VPs wins.A solo Historia variant with A.I. bots is also available.Flavor text: History is made by strong leaders and wise advisors by conquests and discoveries by wars and trade and amazing wonders. Historia is made by you.

Exodus: Proxima Centauri

Exodus: Proxima Centauri

Rating: 7.1 | Players: 2–6

Game Type:

Strategy

After a devastating nuclear war six human factions are seeking shelter in the Centauri system. On the verge of extinction the humans are saved by a superior civilization allegedly the Centaurians and each faction is given a fresh start on a new planet. Thus the exodus of humanity seems to have ended on the planets orbiting the star called Proxima Centauri. When the Centaurians announce their departure the struggle for power commences once again.In Exodus: Proxima Centauri the six factions fight for dominance in an epic empire-building game striving to build a new human empire on the ashes of the Centaurian civilization. Each player will build his own space fleet of customized ships and conquer new planets fight the Centaurian Resistance and the other players negotiate and vote for political decisions research Centaurian technologies and much more.Exodus is a 4X game featuring a tech tree blind bidding on political laws and resolutions hidden movement resource management logistics and engine building. Exodus is a game that greatly encourages and rewards combat with NPCs and other players--both through ships and weapons of mass destruction.

The Rise of Queensdale

The Rise of Queensdale

Rating: 7.4 | Players: 2–4

Game Type:

Strategy

Build me a castle! Build me a city worthy of my Queen! Your King's wish is your command so you decide to travel into the valley of Queensdale collect raw materials build buildings and take fate into your own hands. Fame and fortune are sure to be yours — if only there weren't those other glory seekers who also followed the King's wishes! Act with courage and wisdom and remember that your decisions will have consequences...The Rise of Queensdale is a legacy-style game. Your decisions have an impact on the game and its rules and over the course of multiple game sessions you create a unique game experience. Upgrade your dice develop your boroughs gain the King's patronage and experience the rise or fall of Queensdale — it's in your hands!

Empire's End

Empire's End

Rating: 7.0 | Players: 2–4

Game Type:

Strategy

You lead a grand civilization at the height of its influence but can you save it from collapse? In Empire's End 2-4 players compete to keep calamity at bay. Empire's End marries the intuitive and elegant mechanism of reverse-bidding with engine-building long-term planning and strategic depth. The result is a game with a quick tempo abundant tension and multiple challenging paths to victory.Players begin with a civilization at the height of its power. Play proceeds through a series of phases varying as you progress through the game. During the Disaster phase players face a common threat such as famine a flood or barbarians. The player who ends the bidding must take the disaster which devastates one of their territories.With each disaster that befalls an empire its people grow in wisdom and resilience. In the style of the modern classic game No Thanks resources bid by all players will end up in the hands of the player who ultimately takes the disaster card. That player also gains a new ability an innovation that reflects their empire's ability to adapt in the face of challenging times.Each turn players move along a progress track that dictates whether they will face a disaster or another type of phase. Players can gain new resources during Production phases rebuild lost territories during Industry phases and challenge one another during Military phases. At the end of the progress track the game is concluded and the winner is the civilization with the greatest number of victory points. Intact territories contribute points but innovations and military successes can provide alternative ways to win.

March of the Ants

March of the Ants

Rating: 7.1 | Players: 1–5

Game Type:

Strategy

As spring dawns the great thaw begins. Deep beneath the lush meadow grasses the queen stirs in her nest and the colony comes to life. Soldiers venture forth battling centipedes while clashing with opposing colonies for territory. Workers dig an ever-expanding network of tunnels in their tireless search for food. The first larvae hatch and it is clear this generation will be different: the young colonies rapidly evolve into a multitude of new forms. The ants march out to claim the meadow as their own.In March of the Ants you create the shared Meadow board by sending your ants to explore it revealing and strategically placing two dozen unique tiles like Fern Pebble and Nest of Centipedes.Populate new territory by breeding larvae and marching your ants onto collection sites. Will you engage competing colonies in battle seeking to claim the land for yourself? Or will you establish peaceful symbiotic relationships and share the spoils? All of this must be done while carefully managing the resources in your underground nest.Forage for Event Cards like Strange Appetite Cold Snap and Fungal Outbreak to impact the entire board – or just one unlucky opponent.Mutate your colony with special Evolution Cards like the Trap Jaw head Weaver thorax and Leaf Cutter abdomen. What weird and wondrous path will your colony’s evolution take: advanced Workers fearsome Soldiers or a fertile Queen?Emerge triumphant by scoring Colony Points as your ants explore and control the Meadow. Search for Colony Goals like Epic Stores Followers of the Eyeless and Extensive Tunnels to plan your route to victory.March of the Ants takes strategy underground…literally!

Kingdom Legacy: Feudal Kingdom

Kingdom Legacy: Feudal Kingdom

Rating: 8.4 | Players: 1

Game Type:

Strategy

You’ve claimed the land. Now let’s get to work there is a kingdom to build...Kingdom Legacy is a unique solo campaign full of exploration delight and adventure: Discover new cards and learn how to use them to your advantage and how to survive hardships.Some cards will be torn others will be upgraded or enhanced with stickers whatever it takes to build the ultimate kingdom your kingdom! By the way what will you name it? Write the name on the side of the box with the most permanent marker you can find. Your journey starts here...—description from the publisher

Sankoré: The Pride of Mansa Musa

Sankoré: The Pride of Mansa Musa

Rating: 8.0 | Players: 1–4

Game Type:

Strategy

In Sankoré: The Pride of Mansa Musa a dynamic interactive mid-weight Eurogame 1-4 players manage the prestigious University of Sankoré in 14th-century Timbuktu tasked by the emperor Mansa Musa with spreading knowledge throughout West Africa even as the great university is raised around them. By enrolling and graduating your pupils teaching classes adding to your curriculum and filling the great library with books you will advance knowledge in four main disciplines: theology law mathematics and astronomy. Once construction of the university is complete the value that the empire places on each discipline will dramatically affect how you score the knowledge you have passed on.In a dedicated solo mode you compete against the Distinguished Scholar a passionate and ambitious academic controlled by an elegant automated system. They may not be as nimble as you but they are focused and driven and will strive to produce the best possible students.Can you navigate the corridors of academic competition and bring renown to Mansa Musa's prized university?—description from the publisher

A Game of Thrones: Catan – Brotherhood of the Watch

A Game of Thrones: Catan – Brotherhood of the Watch

Rating: 7.1 | Players: 3–4

Game Type:

Strategy

The Brothers of the Night's Watch seek a new leader from among their ranks. Jeor Mormont wishes to promote one who can improve the infrastructure of the Gift the bountiful and undeveloped area south of the Wall bestowed to the Watch by the Starks thousands of years ago. Drawing sustenance from the unforgiving landscape of the north offers enough challenges but whomever takes up this task must also man and defend the Wall against the onslaught of Wildlings fighting their way into Westeros. Many brothers now compete to build defend and do what they can to protect Westeros but only one shall rise above their brothers to become the new Lord Commander. But be wary — the north holds many dangers and winter is coming.A Game of Thrones Catan: Brotherhood of the Watch is based on the classic Settlers of Catan base game. In this game each area in the Gift supplies one of five resources: lumber brick wool grain and ore. The barren Ice Fields however produce nothing. Players take on the role of Brothers of the Night's Watch and use these resources to strengthen their hold on the north by building roads settlements and keeps; recruiting guards for their patrol; or buying development cards. Each of these acts bring players increased power and recognition through the awarding of victory points. The objective will be familiar to players of the original Catan; the first player to achieve ten victory points wins the game and becomes the new Lord Commander of the Night's Watch.But this is not as easy as it sounds as the area surrounding the Gift can be treacherous. Wildings from north of the Wall have crossed over and follow their own rules of honor which often conflict with the laws of Westeros. One of their ranks Tormund Giantsbane does not respect the Watch's claim to the land as he moves throughout the Gift robbing resources from the Brothers sent to provide for their Order. While Tormund runs amok south of the Wall Wildling forces gather in the Frostfangs awaiting an opportune moment of weakness to breach the Watch's defenses and spread throughout the fruitful lands of Westeros. In addition to building within the Gift players must strategically balance their resources to defend the Realm from Wildling raiders.Each player may recruit up to seven brothers from the prisons of Westeros to don their specific color and man their section of the Wall. When the Wildings attack each player must use their guards to fend off the onslaught. If there are more guards than Wildings the Wall stands. If there are not the Wildings invade the Gift and pillage the settlements and keeps therein. Yet loyalty only goes so far — guards are useless defending the Wall from Climbers who slip past them and if they encounter a Giant at least one guard is bound to desert his post.Each player also has a hero to aide in their toil based on the order of play. The first player will utilize the talents of the Lord Commander himself Jeor Mormont while the second player will enjoy the company of Samwell Tarly the third will work with Bowen Marsh and the fourth will employ the services of Master Builder Othell Yarwyck. Each hero offers a unique ability to each player which they can use up to twice during the game. Once a hero's ability has been used players have a choice to keep that hero or choose another of the eleven heroes to aide them. Players should factor the heroes' abilities into their strategy to quickly earn victory points and gain renown within the Watch.The Wildling invasion marks the truest test of the Brothers of the Watch and your own competency as a commander. A failure at the Wall has a devastating impact on the Gift even if it does not destroy the players. A Game of Throne Catan: Brotherhood of the Watch has two forms of victory though one may feel hollower than the other. Victory occurs when a player has both improved the infrastructure of the Gift and successfully kept it safe from invaders. This is shown when a player has achieved ten victory points by any combination of building keeps roads and settlements; hiring three or more guards to keep the Wall safe; and buying development cards to increase their prestige all while safeguarding the Gift.However if the Wildlings breach the wall three times throughout the game an alternate victory takes place. If this occurs the game ends immediately as the Brotherhood of the Night's Watch can no longer delay their decision. The player commanding the most guards holding their posts on the Wall gains the title of Lord Commander and wins the game.—description from the publisher

The Flow of History

The Flow of History

Rating: 6.7 | Players: 2–5

Game Type:

Strategy

Description from the publisher:History is a harsh river that flows steadily through the ages. Since the dawn of time numerous civilizations have risen over the fallen ashes of others and yet every one of them had once shone brightly in its own moment of glory!The Flow of History is yet another innovative civilization game from Taiwanese designer Jesse Li. Players develop their nation using a unique bidding/price-setting mechanism to purchase new cards but what is paid to the supply might also be harvested into the pockets of other players later which puts a twist on your strategy of bidding cards and also simulates economic inflation in the game. Don't forget to build a formidable military to clash with cultures led by your enemy and create an unforgettable tale of your civilization in The Flow of History.

City of Iron: Second Edition

City of Iron: Second Edition

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

In City of Iron 2-4 players compete to build up a small nation in a world of machines magic and money. Become the leader of one of four rival nations: the industrious humans the toad engineers the scholarly Cresarians or the clever hogmen. Produce goods like machine parts and bottled demons to gain wealth or research steam-age technology and recruit mercenaries to control the continent. If you want to establish new cities you’ll build schooners or airships to reach faraway lands and flying islands. Your cities have limited capacity so you’ll have to decide what to keep and what to demolish when building advanced structures. The future of a nation is in your hands. Build unbreakable foundations for an empire or disappear into the dusty pages of history.Differences from the first edition:

High Frontier (Third Edition)

High Frontier (Third Edition)

Rating: 8.2 | Players: 1–5

Game Type:

Strategy

High Frontier (3rd edition) is a space exploration game by Phil Eklund. The players take control of different space enterprises trying to establish factories on planets and asteroids. Each player begins with three water tanks (fuel). In turns each player uses two action points to do some of the eight actions available e.g. move space ship or buy new technologies. When the predetermined number of bases is built the game ends. The winner is the player with the most victory points.High Frontier (3rd edition) is a deluxe edition including both the High Frontier base game and the Colonization expansion as well as 31 new card designs and redesigned charts. The rules are in four volumes: Basic Colonization Interstellar and Super-Advanced Variants.

Imperial Miners

Imperial Miners

Rating: 7.1 | Players: 1–5

Game Type:

Family

Imperial Miners is a light engine-building card game for 1 to 5 players from designer Tim Armstrong (Arcana Rising Orbis) in which players excavate mines using a clever card activation system. This stand-alone game is set in the popular Imperial Settlers universe and offers beautiful illustrations easy-to-grasp rules and satisfying gameplay full of chain reactions and engine-building synergies.In Imperial Miners players create their own mines by playing cards into their personal tableau. They start from the surface and develop downward. Each time a card is added to their mine it activates itself and all the cards above it rewarding a player with satisfying chain reactions and combos. The cards belong to six different factions and offer various strategies. Players mix different factions in their mines to achieve the best results.While developing their mines players also advance on progress boards. During set-up three out of the six available progress boards are randomly chosen for the game. These boards each offer a different strategic focus. Throughout the game players advance to gain additional bonuses that help them develop their tableaus activate the synergies between cards gain victory points and achieve even more satisfying combos. The combination of progress boards influences strategies and makes the game different each time you play.Imperial Miners offers impressive replayability thanks to its wide range of different cards and modular progress boards. Players also take turns simultaneously so gameplay is quick and lasts no longer than 45 minutes. The straightforward rules beautiful artwork and rewarding engine-building mechanisms make a perfect game for both casual and experienced gamers.—description from the publisher

Era of Tribes

Era of Tribes

Rating: 8.0 | Players: 1–4

Game Type:

Strategy

Era of Tribes is a civilization worker-placement strategy game for 1-4 players from 14 years+ where your goal is to develop expand discover and interact with your fellow players in Europe from the Neolithic period to the High Middle Ages. It combines the best of the two worlds Amithrash and Eurogame; so I call it EumerithrashEurope at start of Neolithic period. The human population is scattered all over the continent living in dark and humid caves. You represent the clan chief of a dynasty and your one goal is to become the ruler of a vast empire. However realizing this goal will be an arduous journey. Your subordinates will have to faithfully strengthen you and your armies will have to be more advanced and stronger than those of your enemies. You will have to conquer areas and develop colonies to receive resources and luxury goods. You will have to skillfully maneuver on a political level and use scientific progresses to its maximum value. If you are successful you will become the supreme ruler of the known world. Objective of the Game: Your objective is to get the most Influence Points (IP) by the end of the game. To reach this goal you have to develop your empire with the help of your leaders. Take turns placing them in the different boxes of your tribal action board where they can help you in different and unique ways: The Expansion chamber allows you to spread your vassals found cities collect luxury goods or resources and decide conflicts. The Trade” chamber allows you to increase your wealth by trade. The Taxes chamber allows you to levy taxes in your cities. The Diplomacy chamber allows you to negotiate with your neighbors raise your influence with them and either change the play order or acquire additional leaders. The Improvement chamber allows you to discover new improvements that enable you to construct more cities improve your strength gain more influence raise the moral of your population enhance the effectiveness of your farmers execute navigation or improve your trade. The Bread & Circuses chamber allows you in combination with luxury goods to increase the morale of your people. Finally a Revolution allows you to ascend into the next higher epoch if you meet the requirements. The additional rooms Faith and Intelligence allow direct actions against your opponents and will be available as an addon soon. You gain influence by taking different actions during play and by Influence Cards which are distributed secretly at start of the game. These cards will be evaluated at the end of the game and will add additional influence if you have fulfilled their conditions. Furthermore there are some aspects which will give you additional Influence Points after finishing the game. Again the player with most IPs will win the game. There are several end of game conditions. Amassing wealth holding many provinces reaching the ancient times developing the most advances conquering an opponents main territories gaining a certain amount of IP and meeting your influence marker with your triumphant march. The game is for up to 4 players with ten different unique tribes you can choose from. It takes about 30 minutes per player in the normal game and 60 minutes in the long game (higher game end conditions).

Orbis

Orbis

Rating: 6.6 | Players: 2–4

Game Type:

Family

Orbis is a tactical game of world development and strategic resource management in which players take on the roles of gods creating their best universes. Utilizing lands lost in the aether players accumulate worshippers to spend on even more fruitful lands — some of which grant game-changing bonuses. The key to victory lies in having the most creation points (CPs) at the end of the game!On your turn you must take a tile from either the nine region tiles in the center of the table or the available God tiles. (A player may take only one God tile throughout the game.) Every time you take a region tile worshippers of the same color as the tile taken are placed on adjacent tiles making the tiles left behind more enticing for the next player. Restrictions apply to region tile placement making each decision tougher than the last!After fifteen rounds the game ends when all players have created their universe at which point CPs are calculated bonus tiles awarded and a winner is crowned. Beautifully simple yet rich in strategy Orbis is a different game each and every time you play it.Become the best god and craft your most prosperous universe!

HUANG

HUANG

Rating: 8.0 | Players: 2–4

Game Type:

Strategy

Lead an ancient China kingdom dreaming of imperial power establish new states build pagodas strive for influence – and battle to unite the country under your glorious dynasty! HUANG is set in the Warring States period (475-221 BC) a time of endless wars between seven rival states: Qin Chu Qi Yan Han Wei and Zhao.HUANG is a 2 to 4 player game set in ancient China during the time of the Warring States. You take control of one of the Warring States battling to unite the country under your dynasty. Each player has five different leaders: Governor Soldier Farmer Trader and Artisan.Clever placement of these leaders and their corresponding tiles on the board is key allowing you to build pagodas to score points trigger or avoid wars and instigate peasant revolts that bring down your enemies. Play is fast and addictive lasting around 90 minutes with a very short teaching time reflecting the elegance of the ruleset.

Mythwind

Mythwind

Rating: 7.6 | Players: 1–4

Game Type:

Thematic

Mythwind is a cooperative & solo cozy board game with unique characters magical sprites engaging story and an unending adventure.During the game the characters are working together to establish and build a new town in the magical Mythwind Valley. They work to achieve various goals by constructing buildings within the town adventuring throughout the region navigating relationships with the mysterious sprites who inhabit the valley and developing their character-specific professions.As an open-ended game Mythwind has no distinct conclusion. Although many players may find a natural end point to their game at the conclusion of the story players can continue to play the game for as long as they would like over as many game sessions as they wish. As players progress through the game their town will develop and grow reacting to changing seasons and to the members of the community over time. Progress made can be easily saved using the provided game trays which offer a quick and easy solution for both tear-down of the current game and setup of future games.

History of the World

History of the World

Rating: 7.3 | Players: 3–6

Game Type:

Thematic

Take a ride through humankind's history with History of the World a game of conquest and cunning for three to six players. Expand your empire as you command mighty empires at the height of their power from the dawn of civilization to the twentieth century. Each game offers an epic experience as great minds work toward technological advances ambitious leaders inspire their citizens and unpredictable calamities occur while empires rise and fall.This remastered edition of History of the World contains a beautifully illustrated board revised rules to streamline the experience and everything you need to etch your name in the annals of history.—description from the publisher

Ave Roma

Ave Roma

Rating: 7.1 | Players: 2–5

Game Type:

Strategy

Ave Roma is a worker placement game with some unique mechanisms. All workers have a value and all are common workers. At the beginning of a new turn you always start with five workers but depending on your previous decisions you will always have different workers. In the first phase you have to send out your workers and in the next one you have to collect them — but in most cases you get back different ones.You have several ways to win the game. You can build buildings support wars convince patrons obtain influence in territories get money and resources and so on. It's a complex game with several mechanisms and components.

Prehistory

Prehistory

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

We are running out of food. The area around our campsite doesn't have enough supplies for this many of us. The tribe has no choice; we again have to move on to survive. Now we must travel to discover new areas look in every nook and cranny for things to eat. We figure that our best chance is to go our own ways. Which one of us will succeed in finding the richest soil building a new home and founding the strongest tribe?In Prehistory the players act as prehistoric tribe from the late stone age trying to best manage the food and resource via various actions. We come across many situations that prehistoric people would have faced. Gathering fishing hunting even creating paintings on your walls or maybe performing a ceremony to influence the forces of nature. All this while searching for a new home conquering new areas. The player with the biggest progress and most wealth will survive to thrive and win the game.Markers in the game have a dual function they can be resources at one time and action markers at other times. If a player is paying for an action they count as a resource. On the other hand if played from the special stock each player has in front of them then the marker color will instead define the action that is carried out. In each round the players receive new resources can move on and discover an expanding map. Actions are carried out in two phases. In the first resources are handed over in the central campsite to gain the rights to perform particular actions. In the second these markers are then regained as action cubes to carry out additional actions with. Many actions will gain you victory points the player with the smartest action selection and most points at the end wins.

Minos: Dawn of the Bronze Age

Minos: Dawn of the Bronze Age

Rating: 7.6 | Players: 1–4

Game Type:

Uncategorized

In the ancient realm of Crete amidst the sun-drenched shores and labyrinthine corridors of Knossos the fate of the Minoan civilization is yet to be determined. As a member of one of the four illustrious Minoan clans your destiny beckons you to vie for the prestigious title of Minos the ultimate leader of your people.But keep in mind - unlike the tumultuous conquests of other civilizations the Minoans are renowned for their pursuit of peace and prosperity. In this captivating journey the essence of your quest lies not in the clash of swords but in the art of governance and the cultivation of your clan’s unique identity.As leaders of Minoan clans players are in charge of the first European civilization. Build cities monuments and other structures open new trade routes expand and fight off outsiders out of your land plan your actions with your clan council research and issue decrees so your actions will be more powerful than your opponents! You have only 4 rounds to prove you are worthy of the legendary Minos title.Draft and assign the dice to the programming board. With lower value dice you can secure stronger actions but the higher value dice will help you climb on the tracks and gain their benefits. During the action phase each player takes their dice in order from highest to lowest and performing the pre-planned actions. Players also build their tableau - each card has an instant effect and a triggered reward connected to the specific action or die value they can use to make the action more powerful. Moreover twice in the game players get Victory Points for their civilization progress in the region.—description from the publisher

Clockwork Wars

Clockwork Wars

Rating: 7.5 | Players: 2–4

Game Type:

Strategy

Game description from the publisher:Clockwork Wars is an epic board game of conquest discovery and espionage from Eagle-Gryphon Games. In Clockwork Wars 2-4 players command a unique race of creatures in a tense war set in an alternate universe where magic and steam-era technology collide. Take control of the human Purebreeds or one of three hybrid races (Troglodytes Rhinochs and Mongrels). Your goal is to vanquish your foes and accumulate the most victory points through seven turns of play. You earn points by fighting for control of territories that contain valuable natural resources. To win these battles you need manpower gained by seizing villages and developing them into cities. Invest in research and discover astonishing new technologies like magical Golems an Analytical Engine and the wondrous Spire of the Gods. Position your troops research powerful discoveries employ espionage and conquer your enemies to win the game!Clockwork Wars features:

Dark Ages: Holy Roman Empire

Dark Ages: Holy Roman Empire

Rating: 7.8 | Players: 1–4

Game Type:

Strategy

Dark Ages is a historically-based civilization-building game that features an innovative action selection mechanism. As long as your action markers remain on the board you may be able to gain secondary bonus actions whenever you or another player repeat the action.While Dark Ages features objectives commonly found in 4X games — encouraging you to explore nearby regions expand your territory exploit the resources and exterminate your opponents — it does so featuring several Euro-centric mechanisms. Collect resources from lands under your control using them to build up your cities and fortifications. Some building types provide several ways for you to gain important in-game advantages while others enhance your military strength or simply score you victory points. As you expand your territory you will lay claim to noble titles acquire new technologies and train your military units. Each region and leader offer asymmetrical choices with their unique abilities.—description from the publisherDark Ages: Holy Roman Empire has the same core mechanisms as Dark Ages: Heritage of Charlemagne but it focuses on Central Europe. As a result it has a different game board. In addition the card mixes are different with different unique Culture Cards for the rulers technologies and units. Furthermore Heritage of Charlemagne contains a set of Vassals which are missing from Holy Roman Empire. Instead this version has a set of Relics.The two sets also differ in micro-expansions (modules) that are included. Holy Roman Empire contains the Crusades and The Pope modules.

Colonial: Europe's Empires Overseas

Colonial: Europe's Empires Overseas

Rating: 7.1 | Players: 2–6

Game Type:

Strategy

Colonial: Europe's Empires Overseas is a board game about colonial times from the Renaissance to the Industrial Revolution.In Colonial players are the rulers of mighty European states and send their ministers to explore the earth establish missions ascertain scientific supremacy and trade in exotic goods. These commodities will have to be exploited on an industrial scale and resold in Europe or in the colonies.Set against an epic historical backdrop and using a branded Character Card-driven system conventional dice and custom dice this fast-paced board game requires careful management knowledge diplomacy and a degree of luck to lead to victory in the race for prestige.

The Age of Atlantis

The Age of Atlantis

Rating: 7.3 | Players: 1–4

Game Type:

Uncategorized

For hundreds of years the city of Atlantis was a self-sustained booming civilization in the middle of the ocean. According to actual Plato writings Atlanteans had discovered a new powerful element called Orichelum within their city. Orichelum advanced their technology faster than any civilization the world had ever seen. The Atlanteans were able to create and power giant machines called Myths to defend the city from relentless attacks from the outside world trying to take their precious Orichelum.The Age of Atlantis is a highly competitive engine-building civilization-like game. You and your friends are each an asymmetric noble house trying to become the most politically powerful. You’ll grow your house’s population discover new technologies and cultures and defend your city. All while trying to keep Poseidon the God watching over the city from flooding the city. The noble house that has the most political power at the end of the game will be the winner and rule the city.—description from the publisher

Progress: Evolution of Technology

Progress: Evolution of Technology

Rating: 6.5 | Players: 1–5

Game Type:

Strategy

Progress: Evolution of Technology is a card game about researching technologies. Each player takes his civilization from early antiquity and learns various technologies moving progressively to the Middle Ages the Industrial Revolution and Modern Times and ending with today's Internet or Social Welfare.Unlike other civilization games Progress focuses on a single aspect of civilization building: researching technologies that help a society advance. The 210 technology cards in the game are divided into three ages (Ancient Middle Ages Industrial) and three types (Military Science and Culture). With every advancement on a path you gain easier access to its more advanced technologies and you'll end up opening the door to the next age.Each tech card provides one bonus which can vary from one extra knowledge to a larger hand size. Even though most tech cards in the game come in multiple copies (usually one per player) the key technologies occur less frequently forcing players to specialize and granting them unique advantages. Every technology you research decreases the cost of up to three more advanced technologies accelerating the race towards the end of the game.The game play is streamlined with players usually taking two actions thus making each turn short and ensuring that you use the time when the others are playing for planning rather than seeing it as downtime.

Barbarians: The Invasion

Barbarians: The Invasion

Rating: 7.4 | Players: 1–4

Game Type:

Strategy

Enter the mysterious World of Thunmar a place where barbarian clans rule the wild lands and corrupted civilizations live in their decadent cities. A place filled with powers gifted from ancient gods and treacherous demons. Become the Warchief of a clan and lead them on the conquest of civilized nations take their lands and steal their riches. You will need a strong economy an even stronger army and all the technological advancements you can afford to pursue. You will have to manage resources army units and buildings but you will also be able to summon the power of ancient gods and demons to obtain temporary magical benefits. Only the strongest clan will prevail over the others on the path to glory leaving its mark in history.In Barbarians: The Invasion you control a barbarian clan and lead it on its path to glory. Place your champions on the 3D Volcano to gather resources construct buildings pray to gods and lead your troops in fierce battles to conquer the most regions and become the greatest clan of all time.The game revolves around worker placement on a 3D rotating Volcano where you can perform different actions depending on the position of your workers area control on a map and the management of an economic engine. Your clan will have to sustain its army in order to conquer lands and prevail on enemy clans. The clans won't fight each other directly but will pursue the same goal until the end of the game where the player with most points wins.

Anunnaki: Dawn of the Gods

Anunnaki: Dawn of the Gods

Rating: 7.4 | Players: 1–4

Game Type:

Uncategorized

Your ancient alien civilization is leaving its dying planet in search of a new homeland. The promised land is represented by Gaia which is home to the magnificent human civilization of Atlantis. But beware other Houses (factions) of your civilization also have the same goal and only one will be able to dominate Gaia!Anunnaki: Dawn of the Gods is a 4x eurogame by Simone Luciani and Danilo Sabia set in an ancient dystopian past where mythology and science-fiction come together. Each player represents a different House whose rulers are viewed by terrestrial population as gods. Players build bases recruit troops embody gods explore the territory develop their own technology sign trade contracts defeat local dominions and other players' armies trying to conquer Atlantis which owns huge treasures.Different actions will provide a certain number of immediate Victory Points. Moreover random setup goals will provide you with sizable Victory Point rewards at the end of the game based on specific conditions. In the end the player with the most VPs will be the winner.In addition to having a strong dose of controllability (the luck factor is minimal) the game features an innovative starred action-selection-system that confronts players with interesting choices: players can reincarnate their gods by performing their actions in a precise sequence on pre-established paths of their starred player board or they can give up some deities jumping freely from one action to another of their board to choose from time to time the situationally best actions.Cover Art by Paolo Vicenzi & Jara Zambrano—description from the publisher

Dark Ages: Heritage of Charlemagne

Dark Ages: Heritage of Charlemagne

Rating: 7.8 | Players: 1–4

Game Type:

Strategy

Dark Ages is a historically-based civilization-building game that features an innovative action selection mechanism. As long as your action markers remain on the board you may be able to gain secondary bonus actions whenever you or another player repeat the action.While Dark Ages features objectives commonly found in 4X games — encouraging you to explore nearby regions expand your territory exploit the resources and exterminate your opponents — it does so featuring several Euro-centric mechanisms. Collect resources from lands under your control using them to build up your cities and fortifications. Some building types provide several ways for you to gain important in-game advantages while others enhance your military strength or simply score you victory points. As you expand your territory you will lay claim to noble titles acquire new technologies and train your military units. Each region and leader offer asymmetrical choices with their unique abilities.Dark Ages is actually two games: Western Europe (subtitled Heritage of Charlemagne) and Central Europe (subtitled Holy Roman Empire). While both versions feature identical gameplay each focuses its attention on a specific part of Europe during the Dark Ages (Western and Central respectively). As a result the game board maps differ between the two versions as do the lands in which players vie for control over along with the flavor of the inhabitants and leaders of those lands. However by combining both versions you can enlarge the map into an epic battle for superiority for five or more players!Each game box is filled with finely sculpted miniatures of cities fortresses farms and other buildings. The different types of troops — infantry bowmen and cavalry — are represented by unique miniatures.The solo mode for Dark Ages has been designed by Dávid Turczi.—description from the publisher

Roll Through the Ages: The Iron Age

Roll Through the Ages: The Iron Age

Rating: 6.6 | Players: 1–4

Game Type:

Family

Roll Through the Ages: The Iron Age a sequel to the highly-awarded Roll Through the Ages: The Bronze Age lets you build an Iron Age civilization in under an hour! Do you build provinces raise armies and conquer barbarians or build ports and ships to gain trade goods? Explore the strategies of Greece Phoenicia and Rome as you erect monuments fend off disasters and strive to feed your people.Roll Through the Ages: The Iron Age gives players different ways to build their empires: the Trade and Naval strategies of the Phoenicians the conquests of Alexander the Great and the engineering prowess and gradual absorption of new provinces by the Roman Republic.Grab those dice — including the Fate die — and prepare to build the greatest empire as you continue to roll through the ages!Roll Through the Ages: The Iron Age games that include the Mediterranean Expansion have their own game entry at Roll Through the Ages: The Iron Age with Mediterranean Expansion.

Phoenix New Horizon

Phoenix New Horizon

Rating: 7.9 | Players: 1–4

Game Type:

Strategy

In the year 2021 after years of seclusion underground humanity emerges onto the surface propelled by the development of groundbreaking new technology. Decades of catastrophic fallout from a nuclear disaster during the Cold War have laid waste to the known world compelling civilization to seek shelter beneath the earth. The pressing task now is the construction of regenerators which will generate new habitats to facilitate the resurgence of life and the reclamation of the Earth. A world brimming with hope awaits aboveground.Phoenix New Horizon is a Euro-style board game in which players assume control of a team of commandos tasked with the mission of recolonizing Earth. Throughout the game's four rounds players accumulate victory points by constructing regenerators and buildings bolstering the planet's population and achieving diverse objectives that vary between playthroughs.Players must adeptly allocate their commandos to various actions throughout the game while also specializing them to enable more potent abilities at the expenses of versatility. Fulfilling missions assigned by the governing authorities yields additional actions on a player's turn.—description from the publisher

Imperial Settlers: Roll & Write

Imperial Settlers: Roll & Write

Rating: 6.3 | Players: 1–4

Game Type:

Family

Imperial Settlers: Roll & Write is a standalone game set in the universe of Imperial Settlers and Imperial Settlers: Empires of the North. The game is heavily focused on engine building! Constructing buildings grants you a special bonus and with each passing turn the game offers you more choices as your empire gains momentum.Imperial Settlers: Roll & Write has two game modes. The standard mode is a 2-4 player competitive challenge in which you try to gain more points than your opponents. The adventure mode for a single player offers 48 unique game sheets. Each sheet presents unique challenges and gameplay as players have different buildings at the start. Tweak your engine and get as many points as you can! Grab your pencil roll your dice and create the most prosperous empire!

Mega Empires: The West

Mega Empires: The West

Rating: 8.2 | Players: 5–9

Game Type:

Strategy

Mega Empires: The West is a strategy board game for 5-9 players that covers the development of civilizations through history from the Stone Age to the Late Iron Age on a map board that concentrates on the Mediterranean Sea. In this colossal game players lead their historic civilization as they gain victory points by expanding their population building cities trading and developing their knowledge and culture. Notwithstanding its large scope the game's core mechanics are straightforward and easy to learn. A key element in the game is player interaction as they position themselves on the map board and search for valuable commodities during interactive trading sessions.Gameplay Each player starts their civilization in the Stone Age with a single population token on the board. As the game progresses the population will expand spread over the board fight some border conflicts and build cities. Cities bring resources and wealth expressed in trade cards. The more cities players manage to build on the board the more trade cards they receive. Trade cards are mainly valuable commodities but sometimes turn out to be disastrous calamities.Trade Trading is the heart of the game a social experience where all players interact with each other to optimize the value of their sets of commodities. In addition to the desired commodities calamities are secretly traded as well adding an additional layer to the trading dynamics. Once the trading phase has ended players that end up with a calamity in their hand will suffer its effects.Develop Civilization Advances When the smoke of trading and resolving calamities has settled players can decide how to spend the wealth gathered through trading. The game includes 51 different advances that can be developed each of which provides benefits in the game to its holder. For example Metal Working provides an advantage when fighting conflicts Architecture facilitates city construction and Enlightenment reduces the impact of (civil) calamities.The 51 Civilization advances are divided into the categories Arts Crafts Science Civics and Religion each of which has specific powers. Each advance acquired by a player provides discounts to other advances that can be purchased later in the game thereby creating a path of strategic decisions. The ultimate advance in the game Wonder of the World is only in reach for players who manage both their trading and purchasing strategy very well.Winning the Game The players who have best developed their position on the board whilst avoiding making enemies and defended their civilization against natural or civic calamities and stand the test of time will eventually gather the most victory points and compete for winning the game. After up to 12 hours of playing that is.Combining with Mega Empires: The East Mega Empires: The West can be combined with Mega Empires: The East (2021) to scale up the game to as many as 18 players! Where The West concentrates on the Mediterranean Sea which stimulates movement by ship The East covers Northeast Africa the Arabian Peninsula and Southwest Asia and has a stronger focus on movement by land. Both games were designed as equally balanced counterparts albeit with unique characteristics. Since many phases in the game are played simultaneously larger player numbers do not materially increase the total playing time.Expansions Mega Empires: The Special Buildings (2024) is an expansion set that provides additional flavor to the game through 18 miniatures of ancient buildings historically associated with each of the civilizations in the game. These buildings can be built on the map board and provide additional benefits in play and victory points to their controller.The Mega Empires: Upgrade & 3-4 Players Pack (2024) contains rules and components for playing The West with as few as 3 or 4 players. These components are by default included in Mega Empires: The East.Accessories The Mega Empires: The West – Deluxe Game Mat (2024) is a neoprene game mat at 125% scale of the original cardboard map that offers an enlarged playing area and high-quality design for easier and more immersive gameplay.The Mega Empires: Identifier Cards Bonus Pack (2024) is a set with 18 large player identifier cards one for each of the Civilizations included in Mega Empires. These can be used for distributing the civilizations among the players during setup to identify which stack of Civilization Advances belongs to which player or to divide acquired cards from not yet acquired ones during the game.Wrap-up Mega Empires: The West is a long strategic board game about development trade culture politics and showing resilience when dealing with calamities. The game is a perfect fit for larger groups of strategic board game enthusiasts which due to its scalability can also be played in smaller groups. It is not just a game it is an experience!—description from the designers

Imperium: The Contention

Imperium: The Contention

Rating: 7.9 | Players: 1–6

Game Type:

Customizable

Only one may wield the Void Scepter.Seize the Void Scepter in Imperium: The Contention the 4X card game. Choose one of six factions each with a preconstructed deck or build your own from a complete collection of over 300 cards! Expand your empire deploy your fleet move your ships into position and battle your enemies. Seizing the Imperial Capital may lead you to victory... or ruin.There are many paths to ruling the Imperium. Your favor represents your Imperial influence. Gain 8 favor or claim 8 worlds and the Void Scepter will be yours! Gain the Imperium's favor by destroying enemy worlds or through political intrigue. Employ politicians spies megacorps and mercs. Take the Imperial Capital by force and use the seat of power to convince the Imperium only you are worthy.Now is the time! Lead your civilization to new heights and claim the Void Scepter!—description from the publisher

BATTALIA: The Creation

BATTALIA: The Creation

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

BATTALIA: The Creation is a competitive fast-paced strategic deck-builder that combines map construction hero and area control and unique calendar mechanisms.In the base game all players will buy useful artefacts and hire battle and labor units to support their armies. They will build roads and cities and send their heroes to battle - every opponent will have to find the most powerful mixture of all these assets and apply them at the right moment so eventually the player could claim to be the rightful ruler of Battalia and win the game. A victory can be obtained through aggressive conquest or a peaceful development of your own city system (if a player is lucky enough and the others let him ... :). Battalia has 2 game end conditions - full conclusion of the game board or first player who achieves 5 cities of level four immediately ends the game. The winner is the player with the most victory points at the and of the game and this is not necessary the same person who made the final cut!An immersive game play will provide the opportunity for the players to make key decisions and turn the tides of even the grimmest of outcomes. A player can outmaneuver and BE outmaneuvered by his opponents at any point in the game. Dynamic atmosphere and intense battles are key factors in the overall experience however the game strives to stimulate analytic thinking and strategy over rash and impulsive decisions. In general this is not a luck based game because of the core deck building mechanics but a die is integrated as an optional element and is the ingredient which spices up the game for all the fortunate fellows! You will find also an element of bluffing when you fight your battles so put the poker face on and be ready to outsmart your opponent. The game is defined by the unique combination of mechanics aesthetic art style and the presence of large scale 3D Hero figures in four colors representing the leaders of the players army and their movement on the board.The calendar mechanics is implemented in the Sun Oracle shortly called Orac as it is a key element of the game. The Oracle is almighty ancient monument eternal apprentice of the nature itself and the hand of the gods among humans and beasts. The Oracle provides advantages to the players (every day a different one) and it could support them if they catch the lucky moment on a sunny day... It counts the days and guides the leaders through the never-ending competition between the folks that inhabit these lands: The Bärfolk The Emberians The Islanders and The Cloudborn. Four factions coexist in the world of Battalia. Most of the cards in the game (units artefacts and terrain cards) and the 8 figures belong to one of the four factions. A leading concept in the game is that the four factions can freely collaborate with each other but many units from the same faction using their own artefacts are much stronger together. Also unlike all other games where the players choose their factions in this game the factions choose the players...

First Empires

First Empires

Rating: 6.9 | Players: 2–5

Game Type:

Uncategorized

The time of small nations is past the time of empires begins. — ChamberlainWhat if all of world history had unfolded differently? What if the great empires of our history had never come into being? What if other forgotten civilizations had passed into posterity in their place? The defeated could have been the victors and the colonizers could have been the colonized — after all empires are won and lost on a roll of the dice!In First Empires each player takes control of the fate of an ancient nation through a player board meeples and cards. The game lasts a number of rounds depending on the player count and on a turn you roll dice based on how you've developed your empire board. The six sides of the dice correspond to the five abilities on your board. To expand to new territories or invade opponents you need to unlock movement ability; to annex a territory you have to outnumber the current occupant or have a sword result on the dice with the inhabitants then fleeing elsewhere. The dice also allow you develop your player board by using the die face that corresponds to the improvement and controlling an associated territory. You can gain more dice and additional re-rolls while also unlocking achievement cards.At game's end you earn points based on played achievement cards points unlocked on your personal board and the sum of cities under your control.

Donning the Purple

Donning the Purple

Rating: 7.1 | Players: 1–3

Game Type:

Strategy

It is the year 193 AD. The Roman Empire is not as great as it once was. Hordes of enemies are crossing the borders famine spreads throughout the provinces and the political intrigues are tearing the empire apart from within. The previous emperor was killed by his own Praetorian bodyguard and has left a power vacuum that the powerful families in Rome are trying to fill. Are you ready to don the purple yourself and take on the stressful job as emperor? If you fail the other families are ready to take over at a moment's notice. While they wait for your doom they won't hesitate to backstab or undermine you as much as they can. However you all have to work together as the fall of the Roman Empire is closing in.Donning the Purple is an asymmetrical king of the hill game with a bit of worker placement. Each player leads a powerful family in ancient Rome trying to get the most victory points during 4 rounds. If your family member becomes the emperor and manages to hold the position he can earn lots of points. However he will also become the target of the other players as they will try to dethrone him and become the new emperor themselves.

Eminent Domain: Microcosm

Eminent Domain: Microcosm

Rating: 6.3 | Players: 2

Game Type:

Strategy

The galaxy just got a whole lot smaller...Two mighty empires are about to collide. Play your cards right and become the ultimate ruler of this microcosm!Eminent Domain: Microcosm is a quick-playing two-player card game which brings you all the thrill of building a space empire in just 15-20 minutes. Each turn you take a card into your hand from the supply then you either play a card and carry out its instructions or pick up your discard pile to refill your hand. Each card also has a scoring condition on it and to win you'll want to maximize those conditions.As in the grandfather game Eminent Domain actions you take can be boosted by revealing other cards sharing the same icon. Colonize and attack planets do research and take advantage of politics to score the most influence by the end of the game!

Solarius Mission

Solarius Mission

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

In the distant future the home planet is overpopulated and riots loom. The only solution seems to be to advance into space and to settle planets. Several technically advanced nations emphatically try to put this into practice.Under the name of Solarius Mission they begin a project to explore other planets build space stations and conduct interplanetary trade. Who is able to use the technical means available and to fulfill the vital Solarius Mission?With their space ship the players explore far away planets develop new technologies with their tech dice and send settlers into space. They try to prevent space contamination.Solarius Mission is a very eclectic game – it is important to think ahead and to optimize the personal strategy. Who acts especially prudent who will win in the end?Solarius Mission is a tactical and strategic civilization game in a pulp science-fiction setting with a dice-draft dice manipulation and resource-management mechanism. It can best be described as a mid-weight euro-style game.

SeaFall

SeaFall

Rating: 6.2 | Players: 3–5

Game Type:

Strategy

SeaFall is a 4X-inspired game (without player elimination/extermination) set in an age of sail world reminiscent of our world.In SeaFall the world is starting to claw its way out of a dark age and has begun to rediscover seafaring technology. Players take on the role of a mainland empire that consults with a consortium of advisors to discover new islands explore those islands develop trade send out raiding parties take part in ship-to-ship combat and more. As in Risk Legacy and Pandemic Legacy co-designed by Rob Daviau SeaFall evolves as the game is played setting their grudges into the history of the game and building a different narrative at every table as players open up the world.Due to the complexity of rules interactions in this game the community (primarily Becq) has created a FAQ called The Captain's Log.

Ancient Realm

Ancient Realm

Rating: 7.3 | Players: 1

Game Type:

Uncategorized

Starting from humble beginnings you must lead your civilization to greatness. Harvest hire build and plan your way into the history books!At its heart Ancient Realm is a civilization-building-themed puzzle game in which you try to maximize your points by deciding which blocks to keep and which to build over while carefully managing your resources. Balance endgame scoring goal needs with immediate tactical needs to create a mighty civilization replete with wonders of the world.Each turn you have four available cards to place. Some of them will be districts the basic building blocks of civilization while others will be wonders powerful but costly constructions. Wonder cards feature one block and a wonder; wonders are worth a large number of points and offer potent effects but require significant resources to construct and cannot be covered by further cards.On a turn you pick one of these cards and place it in your realm. Cards can be placed next to overlapping or entirely covering one or more cards in your realm. When a block (or multiple blocks) is covered by a new card those blocks can be activated to gain their effect. Mines fill your coffers with valuable gold; with gold you can activate production sites and citizens. Citizens come in two types and might affect other cards such as the value of certain wonders.On the back of each district card is an event that impacts the growth of your civilization and the event on the top of the district deck is active for the round.At the end of the game score your wonders and mines as well as any remaining gold and resources to determine how your civilization stacks up.

Tribes: Dawn of Humanity

Tribes: Dawn of Humanity

Rating: 6.7 | Players: 2–4

Game Type:

Family

Experience 30,000 years of civilization in 45 minutes: With Tribes: Dawn of Humanity there is finally a civilization game in which you do not need to wait long for your turn. The players lead their tribes in short fast turns through the early history of humanity to the Bronze Age. They settle unknown lands and extract valuable resources through which they in turn discover new tools and inventions. Who will best prepare their tribe against events such as natural disasters? Who will take the lead and who will follow in the footsteps?Each turn a player selects an action from the action display: grow explore or move. The first action is always free while additional ones cost valuable shells. The used action moves to the end and the next player takes another action. It is important to use your scarce shells cleverly.The players start with a small tribe with the immediately surrounding area explored. They discover new land and send the members of their tribe out to discover valuable resources. These resources are needed for new inventions that bring victory points and improve your actions: become better at exploration grow more tribe members and move further. Who will be the most tactical leader and guide their tribe to victory?This is a completely reworked edition of the game Tribes: Early Civilization released in 2017 with many changes.

Fractal

Fractal

Rating: 7.6 | Players: 2–4

Game Type:

Strategy

Fractal: Beyond the Void is redefining the 4X genre with an expansive and dynamic strategy game in an ever-changing story-driven legacy setting. Millenia after the collapse of the Federation the greatest empire to ever rule the galaxy a few species are taking up to the stars again to escape their dying worlds. They all have the same goal: to rebuild their civilizations and reclaim their former glory. But there can only be one ruler.Fractal is a living breathing world with a story-driven legacy campaign: the Aftermath. As you play you’ll discover a deep and rich lore spanning millennia and featuring cosmic Gods fallen empires and warring civilizations. The choices you will make and your victories will shape the fate of the universe and let you unveil the secrets of the game. The core game also pushes the boundaries of the genre further with a lot of bold and innovative designs among which: Finally the design and art work in tandem to create a modern visually impacting take on the genre and a true 4X experience of the future.

Tindaya

Tindaya

Rating: 7.1 | Players: 1–4

Game Type:

Strategy

Tindaya is set at the dawn of the 15th century on the paradise known today as the Canary Islands. The conquistadors have just set eyes on it. Each player must lead an aboriginal tribe to survival in a world ruled by gods and shaped by natural disasters.Tindaya is a theme-driven survival adventure with the soul of a eurogame. This environmentally conscious game offers two play modes to please any group: Cooperative (including solo) & Competitive in addition to the Traitor variant for players avid of some old fashioned throat-cutting. Difficulty can be graded and less experienced gamers can learn to play through a 3 game mini-campaign.During 3 phases natives will settle progress and battle invaders all within a mythological setting ruled by two gods Acoran & Moneiba. They will demand specific goods at each stage of the game. If the natives are unable or unwilling to provide them their godly rage will be unleashed. But players are not alone; two seers will make predictions by reading the smoke of their bonfires. Tibiabin will see the disasters to come. Tamonante will predict where they will happen. Disaster markers will be placed on the board to signal what is to come.End of the Game: In Cooperative mode players will check if their collective mission has been achieved. If so the gods will be happy and all natives win the game. In Competitive mode solidarity points will be granted to players that have given more to the community used fewer resources or achieved both collective and personal objectives. The player with more points will win the game.—description from the designer

Horizons

Horizons

Rating: 6.8 | Players: 2–5

Game Type:

Strategy

In Horizons you are a starfaring species taking the first steps into a new galaxy. Find new stars explore new worlds collect valuable resources and secure allies to gain the most ground in expanding your empire! Build colonies and resource collectors to hold onto control in various and increasingly crowded star systems. Do you have what it takes to manipulate the resources at your disposal and control the galaxy?!How to win The player with the most points wins the game. Players score points by gaining knowledge exploring new worlds completing missions and placing structures to gain majority control on each star system. See the Scoring Side of your Scoring / Icon Player Aid cards for more information.On Your Turn Take 2 Actions: You may then take any 2 of the actions listed below. You may take the same action twice. Explore: Draw and play a world from the bag. Take one knowledge. Adapt: Activate a Habitat and/or take the top ally from any stack. Build: Build a collector or colony. Harvest: Gain 1 resource per collector you have built. Conspire: Draw two mission cards or 1 Ally & 1 Mission card.The game ends when a player places their last colony.Score Victory Points for Controlling star systems unspent knowledge and completed Missions—description from the publisher

Settlement

Settlement

Rating: 7.1 | Players: 1–4

Game Type:

Uncategorized

You are the leader of settlers who have discovered new lands. Using powerful artifacts you will explore terrains hunt monsters construct buildings and create outposts. Collect diamonds and gold and welcome mighty heroes to make your settlement the most famous one!In more detail in Settlement you need to effectively manage settlers and resources. The goal of the game is to score as many victory points as possible by the end of the last round. Each round players take turns in clockwise order beginning with the starting player. On your turn you can invite a hero or use one of your settlers to take one of these seven actions:1. Construct a building 2. Explore a terrain 3. Hunt a monster 4. Build an outpost 5. Activate a region 6. Activate a street 7. Activate an outpostOn your turn if you have the required resources you may spend them to invite a hero in your settlement. Heroes are useful because they bring you victory points. Sometimes a hero's score depends on your buildings terrains or outposts; some heroes also provide you with extra settlers. You may pass immediately after playing your turn if you're ready to end the current round. If you cannot do anything on your turn then you must pass. Take a new artifact among the available ones then return your previous artifact. Once all players have passed the round ends.At the end of the sixth round the game ends and you sum points from your hero cards and buildings. The player with the most victory points wins and their settlement becomes the main outpost of the land!—description from designer

Atlantis Rising

Atlantis Rising

Rating: 6.5 | Players: 2–6

Game Type:

Strategy

In Atlantis Rising you are one of the citizens of the stricken island Atlantis. However hope is not lost a mystical portal of 10 components can be built and save the island and all its inhabitants but fail to build it in time and the island will sink forever under the waves lost to legend.Atlantis Rising is a fully co-operative game in which the players must race to create a cosmic gate before all of the island tiles have been destroyed. The gate's components are variable and determine the difficulty level of the game - Easy Normal Hard or Cosmic. The players must also contend with the continually escalating threat of their Athenian enemies who may destroy one or more island tiles each turn if insufficient Atlanteans are allocated to the island's protection.Each turn players can choose to place their Atlanteans in any of eight different areas - with placements closer to the sea being more rewarding but subject to a higher risk of flooding (and the subsequent loss of the associated action).After placement of meeple but before gaining resources 'misfortune' cards are drawn per player indicating which areas of the island sink any meeple stood there have a long swim back to shore and do nothing for their turn.Players have limited 'mystical energy' which they can use to predict or prevent certain misfortunes and cards are available from the libraries that offer powerful one time use effects.From the back of the box:Will you send your Atlanteans to mine the untapped veins of precious resources at the very tip of the island hoping to reap great rewards before the oncoming waves smash into the shores? Or will you remain in the relative safety of the island’s center where resources have grown scarce? Perhaps you will tap into the power of the mystic energy source - the lifeforce of Atlantis and key to its advanced technology. You may even seek refuge in the vast libraries of the Lost City hoping to find some tome which will lead to salvation for the doomed isle. Beware though - even as the island sinks into the sea the Athenians continue to assault Atlantis hoping to plunder its riches before it disappears beneath the waves.

Pest

Pest

Rating: 7.3 | Players: 1–5

Game Type:

Strategy

Our once great Empire was struck by a devastating plague… will you answer the call to save it?Once standing tall and great we now need to rediscover and rebuild our fallen cities. There are still survivors among the ruins – we must take them in our care and cure them. In order to stay ahead of the plague we must implement new inventions and technologies. Our influence will expand as we rebuild but the plague will still lurk in the shadows ready to strike when we least expect it. Once it does it will be difficult to adapt but we will survive. In addition to the procurement of important resources our imperative will be to get the plague under control.In Pest players slip into the roles of leaders of the ruling houses of a once great empire that was struck by a cataclysmic plague. The plague has left much of the empire in ruins so now it is up to the players to restore it to its former glory.Pest is played in 6 rounds. Each round before players take their turn a plague card will be revealed which shows how the plague will spread in that round. On their turn players will be able to select among many actions on their player board using a unique action selection system. Thus players will be able to move their containment team on the board quarantine and cure infected people rebuild assign workers harvest for resources and more.As their house influence grows players will be able to play more actions generate more resources and house more people. This will bring forth new technological advancements which are much needed to get the plague under control.The game ends after the 6 round is over and players count their final amount of Renown (victory points). The player with the most Renown is the winner and declared the savior of the empire!—description from publisher

The Island of El Dorado

The Island of El Dorado

Rating: 6.6 | Players: 2–4

Game Type:

Strategy

In The Island of El Dorado each player is the leader of a civilization seeking to explore the island to control the four ancient shrines. You’ll discover resources bodies of water and the shrines themselves in a landscape which is different every single time you play. Build farmhouses and create villagers to gather resources and grow your economy. Occupy strategic locations on the map using forts to defend against the other explorers who seek to control the island before you do. Legend has it the most powerful shrine is hidden inside a cave but be wary as you enter. The cave is the most dangerous part of the island.Civilizations will rise and fall as each player explores gathers and fights to control the four shrines of El Dorado. The first player to control all four shrines wins the game. They will rule over the island forever and become richer than a king.—description from the publisher

Stellar Horizons

Stellar Horizons

Rating: 8.0 | Players: 1–7

Game Type:

Strategy

Stellar Horizons is a build your own space program game in which you lead one of seven Earth factions to explore and develop our solar system. Designed by a real-life space engineer with a PhD in long-duration spaceflight from MIT Stellar Horizons is intended to be a plausible representation of the first steps of humanity towards the stars between 2030 and 2169 with each turn representing a year of time. You control your faction's space program outposts and fleets spanning across the solar system although you also have some influence over your faction's politics back home on Earth as space development becomes more important.Movement is based on real physics. You move from orbit to orbit or conduct long range transfers to move between planetary systems like Earth Mars or Jupiter. As you send out robotic explorers and crewed vehicles to explore the solar system they bring back valuable data to further your scientific research. Technologies are intended to represent plausible extrapolations of existing development during the next 150 years: there are no transporters or warp drive but you will be able to develop rockets powered by fusion and even anti-matter. In the engineering and biology domains you'll eventually be able to construct space elevators and put your crews into safe hibernation for long journeys.You'll have access to a wide variety of robot explorers and crewed ships. These range from tiny probes intended to merely take photographs as you fly past Jupiter to giant destroyers cruisers and battleships which ply the space lanes with peaceful or hostile intentions. New ship types become available as you gain access to better technology over the course of the game.You'll be given a budget to spend on Earth and can also build bases to harvest minerals organics and fuel to expands your economy. You can also forge diplomatic relationships with players and non-player factions alike and trade resources at their bases to earn extra cash. Each of the seven factions has different strengths weaknesses abilities and available ships based on their unique geopolitical situation. Military conflict is certainly possible but not always encouraged. Stellar Horizons features more diplomatic technological and economic competition than outright combat although neglecting warships entirely leaves you vulnerable to pirates trade embargoes and sneak attacks by rogue players and factions.Stellar Horizons includes short co-operative and competitive scenarios lasting an hour or more and campaigns lasting a day up to about a full weekend for experienced players. Up to seven players can play at a time and the game is most fun with at least two but there are also one-player scenarios and the campaigns are highly suited for solo play. There are three ways to win the campaign: be the first to develop an Interstellar Colonizer terraform a world or achieve dominance in space over your rivals.

Martians: A Story of Civilization

Martians: A Story of Civilization

Rating: 6.5 | Players: 1–4

Game Type:

Strategy

The first expedition to Mars ended with a heroic fight by the astronauts for survival and initiated the first mission aimed at colonizing the planet which was financed by four corporations. Now in Martians: A Story of Civilization the human colony on Mars managed by leaders of the corporations has to explore the planet in search of necessary resources build new constructions and develop technologies adjusted to planetary conditions. Such effort is necessary not only to survive but also to create better living standards for future generations raised by colonists.

Tungaru

Tungaru

Rating: 6.9 | Players: 2–5

Game Type:

Strategy

In a time when early sea-faring Polynesians roamed the Pacific they came across the archipelago of Tungaru today also known as Gilbert Islands. Rich in nutrients and resources they set about colonising these lands and spreading their culture.Tungaru sets players as early Polynesians in this dice placement and resource conversion medium-weight euro game. Players will jump from island to island in an effort to recruit Nomads as new tribe members colonise land spread their culture and exchange goods. Players use dice as workers Leader cards which are blind revealed which are then given to your neighbour and custom shaped meeples specific to their tribe. All in an effort to be the most successful tribe!—description from the publisher

Trade on the Tigris

Trade on the Tigris

Rating: 7.1 | Players: 3–6

Game Type:

Strategy

The Tigris river winds through the cradle of civilization providing food water and a means of transportation for trade and dissemination of ideas between the various cities and towns along the way.In Trade on the Tigris you are one of these cities. Each round you gain development cards that provide new abilities produce resources (in the form of cards) trade them with the other players and turn in sets of these for profit (points). An inevitable side effect of this interaction with others is the sharing of philosophies. The primary religion and government of your city may be shaken to its very core as a result and the ways in which you can develop the abilities of your city will change along with them. After 5 rounds the player with the most points wins!

Beyond the Horizon

Beyond the Horizon

Rating: 7.2 | Players: 2–4

Game Type:

Uncategorized

Beyond the Horizon is a civilization game in which players compete to become the most influential society in history through exploration and expansion development and production research and technological advancement.The game is played over a variable number of rounds until enough goals have been achieved to signal the end of the game. Along the way players will earn points for exploring new lands settling and building new cities advancing technologically and increasing their cultural and economic development. The player with the most points at the end of the game wins.

Catan: Traveler – Compact Edition

Catan: Traveler – Compact Edition

Rating: 7.1 | Players: 2–4

Game Type:

Uncategorized

Catan: Traveler – Compact Edition is a travel version of Catan that recreates that gameplay experience with a few limitations based on the smaller size of the board.In the game players are trying to be the first to have ten victory points with points coming primarily from cities and settlements built on the game board. On a turn the active player rolls dice and players receive resources based on the die roll and what they've built on the board. The active player can then trade with opponents and build roads cities and settlements depending on the resources in hand and available space on the board.In this travel version of the game the land spaces aren't individual hexes but six pieces of material that can be rearranged in different ways to change up the game board. The player pieces and resource cards fit into drawers on the side of the game board which folds into a trapezoid.Catan: Traveler – Compact Edition includes a two-player variant using cards that allow one player to force a trade with the other. When this happens the first player takes two cards from the opponent then gives that player any one card in return.

Catan: Ancient Egypt

Catan: Ancient Egypt

Rating: 7.2 | Players: 3–4

Game Type:

Family

For Catan: Ancient Egypt designer Klaus Teuber has transformed his best-selling game The Settlers of Catan to a new location and time with players now living in the time of the Pharaohs and using their oxcarts to move resources to build small villages and great temples styled after some of the most interesting buildings of Egyptian antiquity. As always you must beware of the robber! His chariot can interrupt production at your cattle pastures papyrus groves and quarries.After you master the Catan: Ancient Egypt base game you can try these variants:

Peloponnes Card Game

Peloponnes Card Game

Rating: 6.7 | Players: 2–5

Game Type:

Strategy

The Peloponnese — home of the mighty and proud city-states the poleis. In the Peloponnes Card Game you lead one of them through the ages gaining fame and prosperity while weathering disaster. Over eight rounds you develop your civilization by claiming new territory constructing prestigious buildings and increasing your population. Can you balance the pursuit of glory with the needs of your people?The Peloponnes Card Game is based on the Peloponnes board game; a few details were simplified while the strategic projections and the feeling of the game are new!

Catan Histories: Merchants of Europe

Catan Histories: Merchants of Europe

Rating: 6.7 | Players: 3–4

Game Type:

Family

In the late Middle Ages trade flourished in Europe. Economic groups like the Hanseatic League the Welser and Fugger families and merchants from Northern Italy established trading posts and factories in all of the important cities throughout Europe. These businesses provided the population with goods of all kinds such as fur from the north cloth from Flanders wine from the south and spices from India. The most important commodity of all was salt. In the Middle Ages salt was highly prized it was used to preserve food.In Catan Histories: Merchants of Europe you are a powerful merchant! Start your trading posts in three cities. Recruit new merchants and send them to distant cities to establish trading posts and expand your interests. The more trading posts you have the more commodities are at your disposal which you can sell profitably in foreign cities. To ensure that your commodities arrive safely at their destination you must open up trade routes and equip caravans. You win the game if you are the first to deliver all of your commodities to foreign cities.Catan Histories: Merchants of Europe is a twist on the 2010 release Settlers of America: Trails to Rails from designer Klaus Teuber and publisher Mayfair Games. Game play is similar in both games: Players start with three locations on the game board collect resources depending on a die roll spend resources to move and build and branch out to new locations with a long-term goal of delivering goods to opponents' cities. The first player to deliver all of his goods wins the game.Instead of being played on a fixed game board showing a Catan-ified map of the United States Die Siedler von Catan: Aufbruch der Händler is set on a Catan-ified map of Europe – which isn't a surprise given that Kosmos is a European publisher. Instead of moving from east to west to mimic the settling of the U.S. by Europeans players start in the middle of Europe namely Germany.

We're Doomed!

We're Doomed!

Rating: 6.4 | Players: 4–10

Game Type:

Uncategorized

We're doomed! The world is coming to an end! We must act now to survive!!! Players are the most powerful leaders in the world working alongside up to nine others to build a starship. Time is short! The goal? Build and be on a starship that escapes a dying world — or betray everyone to ensure your own survival. No seats on the starship are guaranteed. We're Doomed! is a quick timed panic-inducing game of international collaboration retaliation diplomacy conspiracy and blowing each other up for fun!It is not the 11th hour. It is the final hour. Do we have time? How many seats will be available? Who will get a seat? Will the ship even get completed? During the Action Phase players take one action in turn order to produce or steal either Resource or Influence tokens. Resource tokens are used to build the escape ship. The bigger the ship the more players can escape to victory at the end of the game. Influence tokens determine who boards the ship first at the end of the game. Each civilization is better at one of the standard actions.During the Contribution Phase there is no turn structure. Players can negotiate as they pledge their Resources to building the escape ship by contributing Resource tokens. The player who contributes the most Resources is awarded 1 Influence and gets to draw the event card for that round. Each card is one of one hundred unique and ruthless event cards that change the game drastically — introducing new restrictions secret missions ethical dilemmas physical challenges robots aliens lizard-people and more. The player who drew the event card then takes an action starting the next Action Phase. The game continues in this fashion (actions contributions event) until time is out!After 15 minutes play stops. Time to board the starship. Who gets in first? The players with the most Influence board the ship first. Once full the ship launches and the remaining players are left behind to die. Beware! Resources can also be used to nuke a player completely eliminating them from the game so watch the other players’ Resource token stockpiles!Witness humanity at its worst and finally come to terms with the truth you have known all along — we're doomed!

Venetia

Venetia

Rating: 7.0 | Players: 2–4

Game Type:

Strategy

In Venetia players compete to become the most prosperous and influential noble family in the history of the Serenissima Republic. From its rise in the ninth century to its decline and fall in the eighteenth players take part in the golden age that built the city that once was the Queen of the Mediterranean.Each player controls a patrician household vying for power against other influential families. To gain clout and fortune (i.e. victory points) families extend their Influence outside the city sending representatives to foreign markets. As their authority spreads the power of Venice increases accordingly and distant towns and ports fall under the sway of the Serenissima. In the meantime players compete inside the city for the coveted title of Doge the head of the government spending resources and Ducati (money) to gain popularity.But the hegemony of Venice over the Mediterranean is threatened by many enemies. The Republic faces the rise of competing powers such as the rival seafaring Republic of Genoa and the Crown of Aragon to the west or the Eastern Roman Empire and then the Turks to the east. Century after century players will take part in the struggle that will see the rise and fall of the Republic of Venice.Venetia is played across three epochs: Rise Apogee and Struggle. A Power track on the board is used to record the passage of time. Venice starts the game in its Rise and the game ends when the Struggle epoch is completed. Players score VPs at the end of every epoch and the player with the highest score at the end of the game wins!

CVlizations

CVlizations

Rating: 6.2 | Players: 2–5

Game Type:

Family

In CVlizations you take the role of a leader of a tribe and you are charged with the task of writing its CV (Curriculum Vitae - résumé). To do so you choose which orders to give and which inventions tools buildings and ideologies to develop. The happiness of your people depends on you.Gameplay is built around action selection. Each turn every player chooses two order cards and the strength of the action depends on how many other players have chosen that action. Players manage their resources to develop ideas and in the end the one who collected the most happiness points wins.

Guns & Steel

Guns & Steel

Rating: 6.3 | Players: 2–4

Game Type:

Strategy

Technology is a double-edged sword.We have grown accustomed to the comforts of civilization but at the same time we are always creating bigger bloodier methods of destruction.Will you focus on civil developments to speed up production or will you build powerful armies to lay waste to your enemies? Do you build wonders that leaves a permanent heritage for mankind or do you want to seize it from those who are not worthy?Guns & Steel combines the variety of hand building with a unique card flipping mechanism and enables 2-4 players to compete throughout the ages struggling to build the greatest empire of the world.Enjoy a tightly packed strategy game that will force you to make challenging decisions on every turn and experience the rise & fall of nations in just an hour's time.Turn OverviewGame ends when all wonders are taken or when all Space age cards have been bought. The player with most VP on their cards win the game.

Hegemonic

Hegemonic

Rating: 6.7 | Players: 2–6

Game Type:

Strategy

It is a momentous time for the Post-Human Assembly. Having fully populated the Milky Way Galaxy the Great Houses turn their eyes towards a neighboring galaxy – endeavoring to venture across the inter-galactic void to stake claim among uncharted stars. Each Great House seeks to dominate this new galaxy for in the race to achieve hegemony only one can be victorious.Hegemonic is a fast-paced game of galactic expansion empire-building conflict and intrigue. As the leader of a Great House you must expand your control over the sectors of the galaxy build up your industrial political and martial capability develop awe-inspiring technologies and carefully time your actions to outmaneuver the other empires.Deep Strategy The players are in control shaping the unexplored galaxy to support their strategic plans instead of having choices dictated by chance.Rich Tactics Card-driven conflict mechanics and technology development focus on tough tactical choices and timing minimizing luck-based gameplay.Multilateral Conflict A player’s industrial political and martial systems can all be used offensively and to control regions of the galaxy.The stars await: can you lead your Great House to victory?

Era of Kingdoms

Era of Kingdoms

Rating: 7.2 | Players: 1–4

Game Type:

Uncategorized

A kingdom building card game where 1-4 players compete to take their kingdom from the dark ages to the enlightenment. Outwit and out-plan up to 3 other players as you race to lead your people to prosperity and make a few enemies along the way.Era of Kingdoms is a kingdom-building game full of strategy and player interaction. Each turn provides players a wide array of options and tools to improve your Kingdom. You can focus on improving the lands upgrading from simple meadows to a thriving economic engine. Or perhaps you'd rather use your strength to achieve victory taking the other kingdoms' riches. With limited space to build and only three positions for key advisers strategic decisions must be made to guarantee victory. Includes: Era of Kingdoms Base Game | Trade Route Mini-Expansion | Commerce Mini-Expansion | Ruler Traits Mini-Expansion | All Kickstarter Stretch Goals.—description from the designer

The Warp

The Warp

Rating: 7.9 | Players: 1–4

Game Type:

Strategy

The Warp is a fast-paced 4X board game for 1 to 4 players (5-6 with a separate expansion). After 5 years of cataclysms and revolts you take command of one of the remaining colonies on the forsaken planet Yortar. You can choose 2 of the 16 unique asymmetrical alien races and lead your colony along the path of prosperity progress and/or conquest. You might even conquer the abandoned warp gate and find out who was behind the events that lead to the global catastrophe. On your journey you will face rival colonies the unstable wastelands and exiled races with shifting allegiances.The game features 66 possible missions objectives during play allowing players to choose their own playstyle. The core mechanisms incorporate area control card/resource management and euro engine building. Next to a dynamic dice system the combat system features bluffing and bribing mechanisms. The Warp also contains a team mode that can be played in 2vs2 and 2vs2vs2.—description from the publisher

Feudalia

Feudalia

Rating: 7.0 | Players: 1–4

Game Type:

Uncategorized

After an everlasting period of wars it’s finally time to collect the spoils. The King has named the feudal lords who will bring glory and prosperity to the conquered lands. To that end the nobles will have to hire workers and master craftsmen to make their feuds grow as well as helping in the construction of a glorious cathedral a symbol of the King’s proximity to God.Feudalia is a deck-building and resource management game for 1-4 players who will take the roles of the feudal lords of the new lands. Each player will rule three feuds and all the vassals living in them who will work those lands to improve their territories all of it while trumping your opponent’s progress with military incursions into their territories. But the King wants his share too and the tax collector will appear frequently taking part of the resources stored by the players.The goal of the game is to be the first player to earn 10 points. Players earn points by building either developing their own feuds or helping in the different phases of the construction of the cathedral. During a turn each player plays their vassals from their hand to gather money and resources to further invest in new workers or new buildings. Resources can be saved but be careful! the tax collector will show at your door when you least expect him and he’ll take half your resources from each feud.Manage your vassals wisely hire the best master craftsmen spend your resources in the cathedral before the tax collector arrives and become the most prosperous feudal lord in Feudalia!

The Arrival

The Arrival

Rating: 6.6 | Players: 2–4

Game Type:

Strategy

Description from the publisher:In a time long forgotten the cruel Fomori rule over Érin the green island. They praise their king Balor who reigns from his fortifications in the north with an iron fist. Old paths and ruins spread over the island's face which will be called Ireland many generations from now. But new tribes arrive at the island striving for permanent presence. Who will control Érin's fate over the next centuries to come?Each player in The Arrival represents a tribe leader who tries to gain predominance over the mythical island of Érin while pushing back the demon-like Fomori. But the players are facing a dilemma for spreading too quickly means becoming more and more corrupt and strengthening the Fomori in their power...Over 4-6 rounds the players determine their resources by means of a unique game mechanism which will be used later on profitably. During a first phase (Earning Phase) players draw four cards each showing three sections of different resources. Two of these sections are gradually blocked by the player thus leaving one section. The resources shown on this section are the ones the player gets. During this phase they have to decide which section is the best one; while the upper section of the cards offers many resources it also results in unwanted Corruption Points. The middle and the lower sections offer fewer resources but also less Corruption.After that the Action Phase takes place and the players must use their resources wisely while having the choice from different kinds of actions in order to get Fame Points.The game ends when a certain number of rounds have been played or somebody reaches the corruption limit.The winner is either the one with the highest amount of Fame Points or the one with the fewest Corruption Points. This depends on the scene of the board at the end: Do the tribes (players) control more locations on Érin than the Fomori do — or is it the other way around?

Ancient Civilizations of the Inner Sea

Ancient Civilizations of the Inner Sea

Rating: 6.6 | Players: 1–6

Game Type:

Strategy

Build great Wonders to glorify a peaceful thriving commercial empire - or sack cities and conquer new lands as you spread your domain across the waters and around the shores of the Inner Sea. Start from humble beginnings in isolated settlements at the dawn of the Bronze Age or leap ahead to scenarios that put you in charge of the mighty civilizations of Troy Egypt Carthage Mycenae Minos Phoenicia Rome Mauretania Celt-Iberia and the Gauls as they contend for supremacy and survival in numerous historical environments.With a very short rule book that lets players get into the game quickly Ancient Civilizations of the Inner Sea is an exciting fast-playing easy-to-learn easy-to-play but challenging to master and always different abstract game in which player's guide the legendary civilizations that surged and receded around the shores of the Mediterranean: which the Romans aptly called the Mare Internum or Inner Sea.Ancient Civilizations of the Inner Sea is not just one game but many games. From one to six players will each take the role of one two or even three of these civilizations as they compete across up to four epochs each Epoch taking up to four turns on land and sea each seeking to make their indelible mark on history. The scenarios are of much shorter duration of only a few turns each (depending on which is selected).—description from the publisher

Magna Roma

Magna Roma

Rating: 7.2 | Players: 1–4

Game Type:

Strategy

You are summoned by the Roman emperor to hear about his great plans for expansion. He wants you to found the next great Roman city and bring glory to the Roman Empire!Carefully plan your city and efficiently connect neighborhoods to gain valuable resources! Spend coins and employ population to build magnificent monuments! Use legions to conquer distant lands for the Emperor! Produce valuable luxuries to use for scoring points! Gain the Will of the Gods and use it to empower your city! Glory is within your grasp!Build the greatest Roman cities and bring glory to Rome in this tile-placement city builder board game for 1-4 players!In Magna Roma the objective is to make the most points at the end of the game by building your city efficiently! To do so players take turns to place city tiles in their city. A newly placed tile must be connected to at least one of the previously placed tiles. When a player places a tile the connection with the adjacent tiles will result in producing one or more resources for the player. For example connecting two half-circles found on the tiles produces a coin a rectangle and triangle produce population a rectangle and half-circle produce a legion etc. What's more if the connected shapes are of the same color the game rewards the player with double the resources.With these resources players will be able to play the other actions in the game such as: build different monuments in your city gain a Luxury Good gain the Gods' Favor tiles conquer new provinces for the Emperor all serving the same goal - to gain the most points at the end of the game and build the greatest Roman city that ever existed!—description from the publisher

Time of Empires

Time of Empires

Rating: 7.4 | Players: 2–4

Game Type:

Uncategorized

In Time of Empires take charge of a civilization and lead it through the ages from antiquity through the Middle Ages and the Industrial Revolution to modern times.Each epoch spans a preparation phase an action phase and a scoring phase. Other players have accepted the same charge you have and will be grappling with life through the action phase simultaneously with you in real time. Your two 30-second sand timers will trigger your actions — expanding your territory building wonders and discovering new technologies — while a soundtrack keeps the tempo of history. You probably won't be able to look everywhere at the same time so try to ensure that you don't overlook a potential attack because you're too busy helping to complete a wonder!—description from the publisher

Neolithic

Neolithic

Rating: 7.1 | Players: 1–2

Game Type:

Uncategorized

Neolithic is a 2 player card game set at the dawn of the Neolithic Age where each player takes on the role of leader for their village. Neolithic uses a mix of Hand Building Worker Placement and multi-use cards.The game is played over alternating player turns. Players send Villager cards from their hands to perform Tasks and acquire more cards to help unlock Innovation cards and boost their Culture(s). Returning these Villagers allows the player to play the cards they previously acquired.Each turn the player chooses one of two options:Take a Task turn (play Villager card(s) from their hand to one of the five Task decks to acquire more cards) Take a Village turn (returns all of their Villager cards to hand and for each Villager returned may play a non-Villager card to their Village).The game ends when 2 of the 5 Tasks have no cards remaining. Players score points based on the cards in their Village. Points come from Culture cards (which award points based on certain Icons) Innovations and for having the most Icons. The player with the highest score wins.

Captain's Log

Captain's Log

Rating: 7.9 | Players: 1–4

Game Type:

Thematic

Captain’s Log is a sandbox board game where you will be in charge of a ship from the colonial period and you will compete against other players to become the most famous captain of all.The game starts with the selection of our ship. You will have a choice between a swift and agile but fragile ship; a well-balanced ship if you want to play it safe; and a heavy and slow but strong ship. We can transform our ship into a frightening man-o-war and loot boarded ships or into the fastest sailboat ever imagined. We will be able to trade in the market to get doubloons grow our crew improve our weapons and load capacity enrol on a mission and get a reward explore the ocean to search for treasures fight against or with others and above all acquire wealth.Throughout the game we will make contact with other ships commanded by our friends (although we know in a board game is better not to rely on friendships). While exploring the map we will start catching sight of other ships belonging to the different nations in the game. These are Spain Holland France England and pirates and corsairs. During the game you will be able to decide if you want to side with any of these nations which will give you a variety of perks. However nothing in this life comes for free and your acts might take you to make enemies of some other nations which will make their ships come after yours and try to sink you into the ocean.—description from the designer

Mega Empires: The East

Mega Empires: The East

Rating: 8.5 | Players: 3–9

Game Type:

Strategy

Mega Empires: The East is a strategy board game for 3-9 players that covers the development of civilizations through history from the Stone Age to the Late Iron Age on a map board that stretches from Northeast Africa to Southwest Asia. In this colossal game players lead their historic civilization as they gain victory points by expanding their population building cities trading and developing their knowledge and culture. Notwithstanding its large scope the game's core mechanics are straightforward and easy to learn. A key element in the game is player interaction as they position themselves on the map board and search for valuable commodities during interactive trading sessions.Gameplay Each player starts their civilization in the Stone Age with a single population token on the board. As the game progresses the population will expand spread over the board fight some border conflicts and build cities. Cities bring resources and wealth expressed in trade cards. The more cities players manage to build on the board the more trade cards they receive. Trade cards are mainly valuable commodities but sometimes turn out to be disastrous calamities.Trade Trading is the heart of the game a social experience where all players interact with each other to optimize the value of their sets of commodities. In addition to the desired commodities calamities are secretly traded as well adding an additional layer to the trading dynamics. Once the trading phase has ended players that end up with a calamity in their hand will suffer its effects.Develop Civilization Advances When the smoke of trading and resolving calamities has settled players can decide how to spend the wealth gathered through trading. The game includes 51 different advances that can be developed each of which provides benefits in the game to its holder. For example Metal Working provides an advantage when fighting conflicts Architecture facilitates city construction and Enlightenment reduces the impact of (civil) calamities.The 51 Civilization advances are divided into the categories Arts Crafts Science Civics and Religion each of which has specific powers. Each advance acquired by a player provides discounts to other advances that can be purchased later in the game thereby creating a path of strategic decisions. The ultimate advance in the game Wonder of the World is only in reach for players who manage both their trading and purchasing strategy very well.Winning the Game The players who have best developed their position on the board whilst avoiding making enemies and defended their civilization against natural or civic calamities and stand the test of time will eventually gather the most victory points and compete for winning the game. After up to 12 hours of playing that is.Combining with Mega Empires: The West' Mega Empires: The East can be combined with Mega Empires: The West (2019) to scale up the game to as many as 18 players! Where The East has a strong focus on movement by land The West concentrates on the Mediterranean Sea which stimulates movement by ship. Both games were designed as equally balanced counterparts albeit with unique characteristics. Since many phases in the game are played simultaneously larger player numbers do not materially increase the total playing time.Expansions Mega Empires: The Special Buildings (2024) is an expansion set that provides additional flavor to the game through 18 miniatures of ancient buildings historically associated with each of the civilizations in the game. These buildings can be built on the map board and provide additional benefits in play and victory points to their controller.Accessories The Mega Empires: The East – Deluxe Game Mat (2024) is a neoprene game mat at 125% scale of the original cardboard map that offers an enlarged playing area and high-quality design for easier and more immersive gameplay.The Mega Empires: Identifier Cards Bonus Pack (2024) is a set with 18 large player identifier cards one for each of the Civilizations included in Mega Empires. These can be used for distributing the civilizations among the players during setup to identify which stack of Civilization Advances belongs to which player or to divide acquired cards from not yet acquired ones during the game.Wrap-up Mega Empires: The East is a long strategic board game about development trade culture politics and showing resilience when dealing with calamities. The game is a perfect fit for larger groups of strategic board game enthusiasts which due to its scalability can also be played in smaller groups. It is not just a game it is an experience!—description from the designers

Cyclades: Legendary Edition

Cyclades: Legendary Edition

Rating: 8.5 | Players: 2–6

Game Type:

Uncategorized

In the Cyclades archipelago off the shores of a divided Greece players develop their cities and compete for supremacy under the watchful gaze of the gods.In Cyclades: Legendary Edition designers Bruno Cathala and Ludovic Maublanc have reworked the Cyclades base game and its many expansions to make gameplay more dynamic and fluid.The game features a strategic bidding system that defines the actions available to each player on their turn. You must balance your finances to optimize the various actions provided by the different gods with each player gaining the support of only one god each turn. The game features a shorter and more dynamic bidding phase than the original Cyclades thanks to a new exponential bidding scale. Six gods are available instead of the five increasing the variety of actions available:Players now use landscape tiles to assemble the modular game board during set-up allowing for ever-changing maps and game strategies. New creatures and heroes are available in the base game offering new strategic opportunities to build metropolises and gain decisive advantages on the battlefield. Your goal is to be the first to control three metropolises which can be obtained as follows:Cyclades: Legendary Edition features three game configurations:

Genesis: Empires and Kingdoms of the Ancient Middle East

Genesis: Empires and Kingdoms of the Ancient Middle East

Rating: 7.1 | Players: 1–5

Game Type:

Wargames

Genesis is a game covering the turbulent Late Bronze Age in the Middle East where kingdoms rose and fell while establishing many of the systems and ways of life that underwrite Western Civilization. Genesis is not a simulation of events during this era. Much like its ancestor game Pax Romana Genesis is a game that provides the players with the historical dramatis personae and allows them to forge their own empires. It also has a great emphasis on the control of the important trade routes and commercial centers and the building of the spectacular monuments these civilizations left for posterity and wonder. Genesis can be played by from one to five gamers.Each player represents one of the major Mesopotamian Bronze Age empires: Egypt The Hittites The Mitanni Assyria Babylonia. There are several “minor” kingdoms that come into play through the use of the Event Cards: Arzawa (Apasa Milawata Mallarima Mira Hindawa Hapalla) Canaan (Hazor Qatna Meggido and Kadesh) and Elam (Susa).Each is trying to expand its economic reach allowing them to build their empire to greater levels...and this will mean coming into inimical contact with each other. Gods play a major role as do the great caravan centers of the age,bringing in luxury items from as far away as what would be Afghanistan. And then there are the peasants and slaves which who can be most useful (some times) as well as the great techno advantages in chariotry.(from Game Rules introduction)

CATAN: Dawn of Humankind

CATAN: Dawn of Humankind

Rating: 7.3 | Players: 3–4

Game Type:

Uncategorized

Guide the first humans on their journey as they migrate throughout the world while developing their technology and culture.CATAN: Dawn of Humankind is a reboot of The Settlers of the Stone Age with gameplay rooted in the original CATAN while featuring new elements strategies and adventures to discover.—description from the publisher

Medioevo Universale

Medioevo Universale

Rating: 7.7 | Players: 3–6

Game Type:

Strategy

During the 13th century A.D. the Middle Ages were slowly coming to an end. The Pope and the Empire the two universal powers that dominated the previous centuries were breaking apart. Science and technology were beginning to flourish again. Society was rapidly changing as cities revived and gained autonomy while the feudal system was starting to crumble. In Medioevo Universale you have to lead one of the great kingdoms of those times while taking control of trade diplomacy infrastructure development scientific progress and military strategy. Build forts and fortifications bring war to your enemies conquer new lands discover new technologies expand your commerce repel the barbarians on the frontiers recruit armies and fleets forge alliances and defeat your opponents in battle!Medioevo Universale is a game full of components (more than 1700!) with many aspects to manage deep interactions with other players and the ability to give you an immersive experience in the medieval era.In addition of the normal game rules the box contains also the original prototype rulebook of Nicola Iannone and the elements to play his experimental game version.

Plato 3000

Plato 3000

Rating: 6.5 | Players: 2–4

Game Type:

Family

In Plato 3000 a revised and improved version of the print-and-play game Utopian Rummy players have the opportunity to rebuild the world into a new utopia. Players take turns playing sets of Job cards shaping the new world and giving them powers to break the rules of the game. Other players can join in – adding their matching Job cards – to gain the power for their side and lay more cards of their own.

Omega Centauri

Omega Centauri

Rating: 7.0 | Players: 2–4

Game Type:

Strategy

Two millennia ago a loose federation of planets combined to form the Galactic Empire. From that small beginning the Empire ruthlessly expanded enslaving or exiling all races that were a threat to their dominion. Recently the Empire has suffered revolts from conquered races and on the barren galactic rim the exiled races gather their forces to strike at the weakened Empire. As the Empire's might and influence wane a new era is dawning. Which new race will ascend to power?Omega Centauri is a game of galactic empire building for 2 to 4 players. The play map is made up of sector tiles and at the beginning of the game the majority of the map is Empire-controlled resource sectors. A variety of map layouts are included and the size of the map depends on the number of players. During each round of play you have the opportunity to perform three of five possible actions:In the base game players take turns each round selecting and executing one action at a time until each player has taken three actions then a new round begins. The base game offers a compelling mix of strategic planning and tactical play as players must balance their long term goals for development and for technology acquisition with the need to take advantage of the opportunities that arise during action selection. The base game provides a streamlined 4x experience that can be completed in about an hour.The advanced game differs from the base game in several important respects. First the advanced game introduces improved technologies racial powers and other elements to provide a more complex and flavorful gaming experience. It also requires players to select all three of their actions (and the order that they will be performed in) at the start of every round. Thus to succeed you must carefully plan your turn anticipate your opponents' actions and more successfully execute your overall strategy. Reserve Fleet Actions are added giving an important boost and a use for spare fleets through these (and spending valuable resources) players can take an extra action. Finally through the Politics Action the full game allows players to select goals that award victory points at the end of the game based upon how well the player has carried out a specific agenda. The full game provides an epic 4x experience in around two hours with variable powers advanced technologies and numerous paths to victory.Throughout the game you will be compelled to make important decisions regarding how to advance your civilization: Will you focus on obtaining technological or cultural superiority or will you build an invincible armada to crush those who stand in your way? The winner of the game will be the player who has accumulated the most victory points at the end of the final round of play. Omega Centauri offers players many routes to victory and you can accumulate victory points (VPs) by wresting control of sectors of space from the Empire (or from other players) by improving your infrastructure and planetary defenses or by expanding your cultural influence. The player with the most VPs at the end of the final round is deemed to have ascended and established the new dominant Empire in the galaxy.

Neta-Tanka

Neta-Tanka

Rating: 6.8 | Players: 1–4

Game Type:

Strategy

Categories:

The Frostrivers tribe dwells along the Great Frozen River. Its members live in harmony with Nature. The tribe obeys the laws of the Four Elders themselves guided by the most venerable of the Elders the Neta-Tanka. When the Neta-Tanka enters the twilight of life the Frostrivers gather at the Sacred Grounds to designate a successor. During this ceremony each clan presents a young leader who will need to demonstrate generosity and the ability to provide for the tribe in order to become the new Neta-Tanka.Gameplay: When it is your turn place a worker on the board. All the players place their workers one at the time until everybody has placed all their workers.Then in the order of the turn the players trigger all their workers.Think ahead because some actions require other actions to be triggered beforehand! For example if you want to get pelts the Hunt action must have been triggered earlier in the turn. And when you skin the game to get the pelts then the meat becomes available for the other players. It is crucial to remember the turn's order when you place your workers or they might have nothing to do when you resolve your actions!Another key point of the game is that the spots on the board are linked with each other. Triggering 2 actions that are linked with each other gives you a boost (by improving those actions or giving you extra resources ...).The player with the most points at the end is declared Nētā-Tanka!—description from the publisher

Master of the Galaxy

Master of the Galaxy

Rating: 6.6 | Players: 2–4

Game Type:

Uncategorized

The Galaxy is vast rich and open to any species who discovers space flight... but nine Elder Races are expanding through space ready to assimilate or exterminate anybody who stands in their way.We are proud to announce Master of the Galaxy a fast playing 4Х board game - eXplore eXpand eXploit eXterminate - using a unique and innovative blend of bag-building card-drafting and tech-tree development mechanisms.Drawing inspiration from classic science-fiction movies and computer games Master of the Galaxy merges all these inspirations into a unique and colorful setting.At the start of your conquest of the Galaxy you have one star system one Race card and a modest supply of resources. During the game you will fill your bag with new resources that may lead you to victory depending on your chosen strategy. Moreover you can use Progress and Political cards to help you to victory!it is up to you to decide.All means are good if you are the winner!You can win this bag building game in different ways - by annihilating your opponents by building 9 space bases or by achieving dominance in diplomacy economics or science.(Español) La galaxia es vasta rica y abierta a cualquier especie que descubra el vuelo espacial. Nueve razas ancestrales se expanden a través del espacio listas para asimilar o exterminar a cualquiera que se ponga en su camino.Master of Galaxy es un juego del tipo 4X (eXplorar eXpandir eXplotar y eXterminar) que utiliza una combinación única e innovadora de mecanismos de juego de azar con bolsas draft y árbol tecnológico. Inspirado en clásicos de la ciencia ficción películas y juegos de ordenador Master of the Galaxy fusiona todas sus musas en un entorno único y colorido.Master of the Galaxy combina la gestión de recursos con el uso de cartas. Con la creación de una reserva de recursos que obtendremos de nuestra bolsa al azar tendremos que decidir invertir en tecnología desarrollo ofensiva o en los planes secretos de nuestra raza.Pueden jugar de 2 a 4 jugadores con una media de 30 a 45 minutos por jugador.

Tribes: Early Civilization

Tribes: Early Civilization

Rating: 6.5 | Players: 1–4

Game Type:

Strategy

Guide your tribe in its struggles to survive and prosper! Tribes: Early Civilization is a game for 2-4 players (The game does include rules for solo play as well) experiencing the Paleolithic Neolithic and Bronze ages in 40 minutes. Players start with a small tribe and the very basics of civilization. During the game they invent new technologies explore new land fend off invaders and survive catastrophes. The tribe that first emerges as a true civilization wins!Tribes: Early Civilization is a thematic prequel to Nations designed by one of the Nations designers. It is a fast 3X game with a twist as each player has their own separate area to explore expand and exploit. The other two areas of the game are highly interactive:There are three basic actions tied to your civilization levels: explore move and grow. The actions column is also where historical events come into play and where the fourth civilization level — strength — is used to gain you bonuses and make bad things happen to your opponents.Several interlocking systems ensure high replayability without adding overhead or upkeep. For example: in one game shells can feel very scarce and the next abundant despite the exact same amounts being in play.

Hero of Weehawken: The Aaron Burr Conspiracy 1805-1807

Hero of Weehawken: The Aaron Burr Conspiracy 1805-1807

Rating: 7.5 | Players: 1

Game Type:

Thematic

Historic Gaming #7Hero of Weehawken is a solitaire game in which the player takes the role of President Thomas Jefferson at a dangerous moment in the history of the United States. Former Vice President Aaron Burr is somewhere out west and rumors abound that he is threatening the nation with plans for some sort of ill-advised military adventure that could bring America to war with Spain or even a direct act of treason against the United States!To forestall this disaster you must first determine Burr’s real plans then find and arrest him before he executes his plan; and finally gather sufficient evidence to convict Burr at trial. If your agents arrest him too soon you will not have gathered enough evidence or figured out what to charge him with. If you wait too long however you may be too late to stop his nefarious plans.Do you have what it takes to gather the right information in time? Be the judge and become the Hero of Weehawken!Game Data:Complexity: 2.5 on a 9 scale Solitaire Suitability: 9 on a 9 scale Scale: TBDGame Components:• One 8-page full color Rules booklet with Examples of play • One 8.5” x 11” map • Two 8.5” x 5.5” mats (Plan and Trial) • One Player Aid sheet • 32 5/8 square game pieces • 60 Event cards

Heir to the Pharaoh

Heir to the Pharaoh

Rating: 6.9 | Players: 2

Game Type:

Uncategorized

Ancient Egypt is going to the dogs — or maybe to the cats? Displeased by his children the Pharaoh favors his pets instead. He has decided to alter the lines of succession and will bequeath his entire kingdom either to the feline goddess Bast or to the canine god Anubis but which one?In Heir to the the Pharaoh you and your opponent play as Bast and Anubis each one vying for the Pharaoh's affection — and for his throne! Impress the Pharaoh by digging your mighty paws into the sand. Build majestic Shrines Sun Temples and Obelisks! Use Animal Magic to unleash the power of the gods who will help you win the favor of the Pharaoh!In more detail the game combines intense card play with a spacious and colorfully illustrated game board. It mingles multiple mechanisms including civilization-building (with tile placement and network building) bidding set collection area control and hand management (with players required to exchange all used cards with their opponent at the end of each round). Seven separate player abilities re-combine each round depending on the favor of the gods earned that round by each player. For example earning the favor of the god Ra lets you add a Player Disc to the current Sun for area control around the edges of the board. Ptah allows you to claim the current Monument Card for set collection scoring. Seshat lets you place the current Monument Standee on the board to add to the network of Monuments in play. Geb and Nut let you claim and rotate this Monument Standee and aim it at other Monuments to score points. The Pharaoh lets you secretly contribute cards to the construction of the Pyramid awarding the greater contributor many points at the end of the game.Over a series of eight rounds players work to build a Pyramid and a series of smaller monuments to impress the Pharaoh. By performing actions unique to each god players build monuments and align them to point at other monuments gaining influence over the Pharaoh as they do so. Once the Pyramid is completed the player with the most points is declared the Heir to the Pharaoh and wins the game.

Romolo o Remo?

Romolo o Remo?

Rating: 6.6 | Players: 1–4

Game Type:

Strategy

Central Italy in the year 753 B.C.: Many new villages have been founded in the region of Latium. This land is prosperous and a strong city here can easily control the trades between the Etruscan cities of the North and the Greek colonies of the South. The region is also rich in salt ponds and the salt in this period is worth more than gold. There doesn't exist a better place for a new city!The two grandsons of the King of Albalonga – the twins Romolo and Remo descendants of Enea of Troy – don't want to miss an opportunity to dominate the region and acting against each other try to establish two cities close to the Tiber river. Their enterprise is not easy as the King of Antemnae and the King of Crustumerium will also fight to dominate this area! Who will prevail?In Romolo o Remo? players act as Kings of the new cities in the Latium and have to compete with each other in order to gain control of the whole Region. Players must manage their kingdom and their growing settlement. Two aspects are crucial: the citizens as players act with citizens to take many different actions and the territory as players can act only in the territories they are able to control – excluding when they go to war of course! If the population grows they can take more actions but they must feed all of them as well. Money resources trades city buildings and specialized characters increase a player's possibilites and soldiers mercenaries and war declarations can change the game's storyline at any moment. Who will able to build the strongest city? Who will be the founder of a new civilization – or perhaps even an Empire?

Mound Builders

Mound Builders

Rating: 7.1 | Players: 1

Game Type:

Wargames

Mound Builders from the Charles S. Roberts Award-winning design team of Wes Erni and Ben Madison at Victory Point Games is a solitaire States of SiegeTM game where you represent the two largest pre-Columbian Indian “mound builder” cultures that dominated eastern North America from before the time of Christ until the coming of the European colonists in the 17th century. Your empire represents the earlier Hopewell culture and the later Mississippian culture that derived from it.Until the arrival of the Spanish late in the game you will expand your control across the map of North America extending it over the various chiefdoms encountered and incorporating them into your economic and religious sphere (“empire”). Your domain will grow and shrink but be aware that rather than a military advance and retreat this process represents the rise and decline of culture religious ideology and an economic way of life threatened from outside by competing ideologies and lifestyles as much as by hostile armies.Your goal is to extend Mound Builder culture and amass as many chiefdoms as possible before rival native powers (and the smallpox-ridden Spanish!) rise up to drive you back to your Mississippi River heartland and extinguish your vast capital city at Cahokia Illinois – near modern St. Louis.

Ultra Tiny Epic Kingdoms

Ultra Tiny Epic Kingdoms

Rating: 6.6 | Players: 1–5

Game Type:

Uncategorized

You are a tiny kingdom with big ambition. You want to expand your population throughout the realms learn powerful magic build grand towers and have your neighbors quiver at the mention of your name. The conflict? All of the other kingdoms want the same thing and there's not enough room for everyone to succeed...In Tiny Epic Kingdoms a 4x fantasy game in a pocket-size package each player starts with a unique faction (which has a unique technology tree) and a small territory. Throughout the game players collect resources explore other territories battle each other research magic and work to build a great tower to protect their realm.Ultra Tiny Epic Kingdoms (UTEK) is everything Tiny Epic Kingdoms (TEK) is — minus the exploration mini-expansion but with added solo play — but much smaller. UTEK and TEK are virtually the same game. The only rule difference between the two versions is how units react to the Ruins region and certain faction/territory restrictions exist due to having them back to back on the cards.

Burning Suns

Burning Suns

Rating: 7.1 | Players: 2–5

Game Type:

Strategy

Burning Suns is an intense tactical science fiction game set in an expansive universe in which you'll be competing for supremacy through technology diplomacy exploitation and destruction.Tactical 4X thematic action > Burning Suns is not a traditional 4X game. It takes the 4X actions and gives you complete tactical control. This means you'll have to adapt and improvise on the way to victory. A strategy can only take you so far; in the meantime you'll have to rely on your ability to analyze the situation and calculate the best possible moves ahead of you. Being able to force trick and outmaneuver your opponents is key to success. Seize opportunities as they arise and don't wait for the perfect moment—because it doesn't exist! It's about being proactive and reactive according to your chances and the risk you're willing to take!Create an Empire > You'll be able to create no less than 1000 possible empires using the three elements of Ideology Race and Framework each with unique strengths and weaknesses.Galaxies in motion > Galaxies can be created just as you see them fit—and they might evolve during a game.Immediate actions > The order in which actions are executed changes every turn. All actions in Burning Suns are carried out immediately and players are therefore involved throughout the game bringing downtime to a minimum.Your empire your strategy > In Burning Suns there are many ways to victory depending upon your empire how you use abilities leaders and agents whether you choose to ally or conquer worlds and how you choose to engage your opponents with the many various units.

Altay: Dawn of Civilization

Altay: Dawn of Civilization

Rating: 7.3 | Players: 2–4

Game Type:

Uncategorized

For endless years in a secluded region deep in the heart of a vast continent four mysterious people have been developing different cultures merging magic and technology in a delicate balance with nature and among themselves. Now they must face a challenge: the arrival of new settlers bringing with them more advanced crafts and technologies new weapons and fighting techniques and an entirely different lifestyle.As the leader of one of the original inhabitants of Altay how will you react to this challenge? Will you be open to accepting the new settlers and merging with them or will you focus on your ancient traditions? Will you expand your kingdom or develop new knowledge? Will you build monuments to last forever or crush your enemies with your armies?Altay: Dawn of Civilization is an original blend of deck-building civilization development and area expansion. Players control one of four factions each represented by a starting deck with unique cards and with subtle differences in the number of basic cards. Each turn players use their cards to produce resources (stone metal wood knowledge) build new settlements and expand on the board attack or defend against their enemies or manipulate their decks or card hand.The game board represents one of the regions where the four people are in conflict with one another with each area characterized by a different terrain type and the presence of different resources. Card-playing and board expansions are fully integrated as many cards will have greater effects if you control the right territories. Using the resources produced by their cards or collected from the board players can acquire and add to their deck new cards representing the new settlers and their crafts.Players can also spend resources to develop achievements — special cards that are permanently added to a faction granting it additional capabilities or providing points.Victory is granted by the combination of territorial expansion technological development and the success in creating long-lasting memories of your civilization's achievements.—description from the designer