In War of the Ring one player takes control of the Free Peoples (FP) while the other player controls Shadow Armies (SA). Initially the Free People Nations are reluctant to take arms against Sauron so they must be attacked by Sauron or persuaded by Gandalf or other Companions before they start to fight in earnest: this is represented by the Political Track which shows if a Nation is ready to fight in the War of the Ring or not.The game can be won by a military victory if Sauron conquers a certain number of Free People cities and strongholds or vice versa. But the true hope of the Free Peoples lies with the quest of the Ring bearer: while the armies clash across Middle-earth the Fellowship of the Ring is trying to get secretly to Mount Doom to destroy the One Ring. Sauron is not aware of the real intention of his enemies but is looking across Middle-earth for the precious Ring so that the Fellowship is going to face numerous dangers represented by the rules of The Hunt for the Ring. But the Companions can spur the Free Peoples to the fight against Sauron so the Free People player must balance the need to protect the Ring bearer from harm with an attempt to raise a proper defense against the armies of the Shadow so that they do not overrun Middle-earth before the Ringbearer completes his quest.Each game turn revolves around the roll of Action Dice: each die corresponds to an action that a player can perform during a turn. Depending on the face rolled on each die different actions are possible (moving armies or characters recruiting troops advancing a Political Track).Action Dice can also be used to draw or play Event Cards. Event Cards are played to represent specific events from the story (or events that could possibly have happened) that cannot be portrayed through normal game-play. Each Event Card can also create an unexpected turn in the game allowing special actions or altering the course of a battle.
Star Wars: Rebellion is a board game of epic conflict between the Galactic Empire and Rebel Alliance for two to four players.Featuring more than 150 plastic miniatures and two game boards that account for thirty-two of the Star Wars galaxy's most notable systems Rebellion features a scope that is as large and sweeping as any Star Wars game before it.Yet for all its grandiosity Rebellion remains intensely personal cinematic and heroic. As much as your success depends upon the strength of your starships vehicles and troops it depends upon the individual efforts of such notable characters as Leia Organa Mon Mothma Grand Moff Tarkin and Emperor Palpatine. As civil war spreads throughout the galaxy these leaders are invaluable to your efforts and the secret missions they attempt will evoke many of the most inspiring moments from the classic trilogy. You might send Luke Skywalker to receive Jedi training on Dagobah or have Darth Vader spring a trap that freezes Han Solo in carbonite!
Playing Nemesis will take you into the heart of sci-fi survival horror in all its terror. A soldier fires blindly down a corridor trying to stop the alien advance. A scientist races to find a solution in his makeshift lab. A traitor steals the last escape pod in the very last moment. Intruders you meet on the ship are not only reacting to the noise you make but also evolve as the time goes by. The longer the game takes the stronger they become. During the game you control one of the crew members with a unique set of skills personal deck of cards and individual starting equipment. These heroes cover all your basic SF horror needs. For example the scientist is great with computers and research but will have a hard time in combat. The soldier on the other hand...Nemesis is a semi-cooperative game in which you and your crewmates must survive on a ship infested with hostile organisms. To win the game you have to complete one of the two objectives dealt to you at the start of the game and get back to Earth in one piece. You will find many obstacles on your way: swarms of Intruders (the name given to the alien organisms by the ship AI) the poor physical condition of the ship agendas held by your fellow players and sometimes just cruel fate.The gameplay of Nemesis is designed to be full of climactic moments which hopefully you will find rewarding even when your best plans are ruined and your character meets a terrible fate.
Clank! Legacy: Acquisitions Incorporated extends the deck-building fun of Clank! with legacy-style gameplay! Found your own franchise of the legendary adventuring company Acquisitions Incorporated and shepherd your fledgling treasure-hunters to immortal corporate glory over the course of multiple games. Your game board your deck and your world change as you play to create a unique campaign tailored to your adventuring party. Be cunning be bold and most importantly be ready...—description from the publisher
In Cthulhu: Death May Die inspired by the writings of H.P. Lovecraft you and your fellow players represent investigators in the 1920s who instead of trying to stop the coming of Elder Gods want to summon those otherworldly beings so that you can put a stop to them permanently. You start the game insane and while your long-term goal is to shoot Cthulhu in the face so to speak at some point during the game you'll probably fail to mitigate your dice rolls properly and your insanity will cause you to do something terrible — or maybe advantageous. Hard to know for sure.The game has multiple episodes and each of them has a similar structure of two acts those being before and after you summon whatever it is you happen to be summoning. If any character dies prior to the summoning then the game ends and you lose; once the Elder One is on the board as long as one of you is still alive you still have a chance to win.The episodes are all standalone and not contingent on being played in a certain order or with the same players.
Oathsworn is a Twisting Tales Game for 1-4 players where play is focused on narrative choices and rich miniature combat encounters. The game is set in the Deepwood where a Free company (the Oathsworn) fights for humanity's survival against unnatural horrors and the Deepwood itself.Each gaming session sees the players participate in a multi path game book where the story unfolds to an inevitable encounter. The encounters are multi phase scripted boss fights on the encounter board where players have to outwit and outplay the AI driven monsters and enemies. As the sessions unfold the group is taken into a deep legacy campaign where they gain levels loot and new allies to join them in their journey.Oathsworn boasts a unique push your luck combat system of exploding dice where players are always having to decide between hitting harder and potentially missing the attack. This coupled with a euro style cooldown system called 'Battleflow' makes for a vibrant and engaging play session.—description from the publisher
Are the stars unfamiliar here? she asked and the sky grew suddenly dark the star's patterns alien and exotic. This is the Wandering Sea. The gods have brought you here and you must wake them if you wish to return home.In Sleeping Gods you and up to 3 friends become Captain Sofi Odessa and her crew lost in a strange world in 1929 on your steamship the Manticore. You must work together to survive exploring exotic islands meeting new characters and seeking out the totems of the gods so that you can return home.Sleeping Gods is a campaign game. Each session can last as long as you want. When you are ready to take a break you mark your progress on a journey log sheet making it easy to return to the same place in the game the next time you play. You can play solo or with friends throughout your campaign. It's easy to swap players in and out at will. Your goal is to find at least fourteen totems hidden throughout the world. Like reading a book you'll complete this journey one or two hours at a time discovering new lands stories and challenges along the way.Sleeping Gods is an atlas game. Each page of the atlas represents only a small portion of the world you can explore. When you reach the edge of a page and you want to continue in the same direction you simply turn to a new page and sail onward.Sleeping Gods is a storybook game. Each new location holds wild adventure hidden treasures and vivid characters. Your choices affect the characters and the plot of the game and may help or hinder your chances of getting home!Welcome to a vast world. Your journey starts now.—description from the publisher
Mansions of Madness: Second Edition is a fully co-operative app-driven board game of horror and mystery for one to five players that takes place in the same universe as Eldritch Horror and Elder Sign. Let the immersive app guide you through the veiled streets of Innsmouth and the haunted corridors of Arkham's cursed mansions as you search for answers and respite. Eight brave investigators stand ready to confront four scenarios of fear and mystery collecting weapons tools and information solving complex puzzles and fighting monsters insanity and death. Open the door and step inside these hair-raising Mansions of Madness: Second Edition. It will take more than just survival to conquer the evils terrorizing this town.
Star Wars: Imperial Assault is a strategy board game of tactical combat and missions for two to five players offering two distinct games of battle and adventure in the Star Wars universe!Imperial Assault puts you in the midst of the Galactic Civil War between the Rebel Alliance and the Galactic Empire after the destruction of the Death Star over Yavin 4. In this game you and your friends can participate in two separate games. The campaign game pits the limitless troops and resources of the Galactic Empire against a crack team of elite Rebel operatives as they strive to break the Empire’s hold on the galaxy while the skirmish game invites you and a friend to muster strike teams and battle head-to-head over conflicting objectives.In the campaign game Imperial Assault invites you to play through a cinematic tale set in the Star Wars universe. One player commands the seemingly limitless armies of the Galactic Empire threatening to extinguish the flame of the Rebellion forever. Up to four other players become heroes of the Rebel Alliance engaging in covert operations to undermine the Empire’s schemes. Over the course of the campaign both the Imperial player and the Rebel heroes gain new experience and skills allowing characters to evolve as the story unfolds.Imperial Assault offers a different game experience in the skirmish game. In skirmish missions you and a friend compete in head-to-head tactical combat. You’ll gather your own strike force of Imperials Rebels and Mercenaries and build a deck of command cards to gain an unexpected advantage in the heat of battle. Whether you recover lost holocrons or battle to defeat a raiding party you’ll find danger and tactical choices in every skirmish.As an additional benefit the Luke Skywalker Ally Pack and the Darth Vader Villain Pack are included within the Imperial Assault Core Set. These figure packs offer sculpted plastic figures alongside additional campaign and skirmish missions that highlight both Luke Skywalker and Darth Vader within Imperial Assault.With these Imperial Assault and other Figure Packs you'll find even more missions that allow your heroes to fight alongside iconic characters from the Star Wars saga. Boxed expansions add more heroes imperial and mercenary groups and totally new campaigns (see IA Community Wiki for a list) and the free Star Wars: Imperial Assault – Legends of the Alliance app provides you with additional content to play in solo or co-op mode.
Kingdom Death: Monster is a fully cooperative tabletop hobby game experience. Set in a unique nightmarish world devoid of most natural resources you control a settlement at the dawn of its existence. Fight monsters craft weapons and gear and develop your settlement to ensure your survival from generation to generation.Campaign System Embark alone or with up to 3 friends (5 with game variant) on a 5-30-lantern-year campaign with each year consisting of a cycle of hunt showdown and settlement phases. The settlement phase is an intricate civilization building game in which you spend very limited resources to build buildings research new technologies train your warriors and set up your strategy for survival. During the hunt you'll encounter a series of stories in a choose your own adventure style journey through various events and encounters. Finally when you meet the monster you're pursuing you'll engage it in an a massive arena-style battle where only one party is going to survive. If your party lives you'll be able to bring the spoils back home to use in expanding your settlement.Monster AI System Each of the 7 monsters included are controlled by their own pair of decks that scale to 3 levels of difficulty (except for the final encounter which has only 1 level and it's HARD!). Every encounter even with the same monster is highly variable and no two showdowns will resolve the same way. Players will have to plan their gear and keep their minds sharp to prevail.Gear System In Kingdom Death: Monster survivors will craft gear from resources earned from defeating monsters or found on their hunt. Each survivor has a 3x3 gear grid. Selection and arrangement of your gear cards is critical as many provided bonuses and activate special rules when aligned correctly.Story Event System 40+ Story Events plus over 100 hunt encounters will shape and guide your campaign. Story Events detail important evolutions in your civilization introduce new monsters and provide rich detail for your campaign. Some will trigger automatically as you progress through the campaign but most will be entirely based on choices players make.Story Events cover everything from setting up and fighting a monster to key events that happen within the overall story. Some are triggered directly from the timeline and others from choices you make in game.
Robinson Crusoe: Adventures on the Cursed Island is a game created by Ignacy Trzewiczek the author of Stronghold. This time Trzewiczek takes the players to a deserted island where they'll play the parts of shipwreck survivors confronted by an extraordinary adventure. They'll be faced with the challenges of building a shelter finding food fighting wild beasts and protecting themselves from weather changes. Building walls around their homes animal domestication constructing weapons and tools from what they find and much more await them on the island. The players decide in which direction the game will unfold and – after several in-game weeks of hard work – how their settlement will look. Will they manage to discover the secret of the island in the meantime? Will they find a pirate treasure or an abandoned village? Will they discover an underground city or a cursed temple at the bottom of a volcano? Answers to these questions lie in hundreds of event cards and hundreds of object and structure cards that can be used during the game...Robinson Crusoe: Adventures on the Cursed Island is an epic game from Portal. You will build a shelter palisade weapons you will create tools like axes knives sacks you will do everything you can to… to survive. You will have to find food fight wild beasts protect yourself from weather changes…Take the role of one of four characters from the ship crew (cook carpenter explorer or soldier) and face the adventure. Use your determination skills to help your teammates discuss with them your plan and put it into practice. Debate discuss and work on the best plan you all can make.Search for treasures. Discover mysteries. Follow goals of six different engaging scenarios. Start by building a big pile of wood and setting it on fire to call for help and then start new adventures. Become an exorcist on cursed Island. Become a treasure hunter on Volcano Island. Become a rescue team for a young lady who’s stuck on rock island…Let the adventure live!
Playing on a famous horror movie trope Final Girl is a solitaire-only game that puts the player in the shoes of a female protagonist who must kill the slasher if she wants to survive.The Core Box when combined with one of our Feature Film Boxes has everything you need to play the game. Each Feature Film Box features a unique Killer and and iconic Location and the more Feature Films you have the more killer/location combinations you can experience!In game terms Final Girl shares similarities with Hostage Negotiator but with some key differences that change it up including a game board to track locations and character movement. You can choose from multiple characters when picking someone to play and multiple killers when picking someone to play against. Killers and locations each have their own specific terror cards that will be shuffled together to create a unique experience with various combinations of scenarios for you to play!NOTE: The 2022 Kickstarter for Final Girl: Season 2 included a 13 card Final Girl: First Printing Correction Pack of corrected cards for the first printing of Final Girl: Series 1. The cards mostly fix typos and are not required to play the game. The cards were corrected for the second printing of Final Girl: Series 1.—description from the publisherOfficial FAQ and Errata for new players here (use caution some questions slightly spoil some surprises): https://docs.google.com/document/d/1-W15lbbHdLvR3gMQZpUFWfuBczfHRZxTdH7PafDt24g/edit
Tainted Grail: the Fall of Avalon is an unforgettable solo or cooperative adventure experience for 1-4 players. Blending Arthurian legends and Celtic mythology with a unique vision it allows you to impact the game world in deep and meaningful ways. A deep branching storyline allows you to tackle problems in different ways ensuring no two games play alike. Difficult decisions or harrowing choices wait behind every corner and seemingly minor tasks may reverberate with major long-term consequences.In a land slowly sinking into the Wyrdness and torn apart by conflict; surviving each day is a challenge on its own. Starvation sickness violent weather and random incidents all conspire to end your journey. Guardian Menhirs that ensured safe travel throughout the realm are slowly going dark turning simple logistics into an involving puzzle. To overcome these challenges your character develops along several conflicting lines such as Brutality / Empathy or Practicality / Spirituality. These traits unlock a rich choice of mutually exclusive skills and lead to different deck-building strategies making character advancement meaningful and deep.The character you develop is going to be tested during dozens of combat and non-combat encounters. Sometimes you will need to brute force your way but often diplomacy might be a better option. Regardless whether you fight with your strength or your wits our unique dice-less encounter system makes resolving each conflict fun and exciting while keeping you immersed in the game.In Avalon there’s a legend waiting behind every stone and every tree. All locations have their own rich stories and secrets to discover. Places and characters are often much more than they seem. As you slowly put all the pieces of the larger puzzle together the land will always have a surprise waiting for you just around the corner. Many secrets can be discovered only after several games. Created by one of the best Polish fantasy authors Krzysztof Piskorski the story of Tainted Grail: the Fall of Avalon aims to push the boundaries of non-linear narrative building upon the rich experience.—description from the publisher
Across the globe ancient evil is stirring. Now you and your trusted circle of colleagues must travel around the world working against all odds to hold back the approaching horror. Foul monsters brutal encounters and obscure mysteries will take you to your limit and beyond. All the while you and your fellow investigators must unravel the otherworldy mysteries scattered around the globe in order to push back the gathering mayhem that threatens to overwhelm humanity. The end draws near! Do you have the courage to prevent global destruction?Eldritch Horror is a co-operative game of terror and adventure in which one to eight players take the roles of globetrotting investigators working to solve mysteries gather clues and protect the world from an Ancient One – that is an elder being intent on destroying our world. Each Ancient One comes with its own unique decks of Mystery and Research cards which draw you deeper into the lore surrounding each loathsome creature. Discover the true name of Azathoth or battle Cthulhu on the high seas.While the tasks on these Mystery cards (along with the locations of otherworldly gates menacing monsters and helpful clues) will often inform both your travel plans and the dangers you confront you can find adventure anywhere in the world...even where you least expect it. It is during the Encounter Phase of each turn that players resolve combat or alternatively build their investigators' personal stories by reading an encounter narrative from one of several types of Encounter cards. You might go head to head with a monster in Istanbul or find yourself in a tough spot with the crime syndicate in a major city. Maybe you will embark on an expedition to the Pyramids or research a clue you uncover in the unnamed wilderness. You may even find your way through a gate and explore a dimension beyond time and space.Should you fail an encounter the cost is steep. If you are fortunate you will merely incur physical or mental trauma. However you might also be compelled to take a Condition card which represents a specific injury or restriction gained throughout your journey such as a Leg Injury or Amnesia. You could find yourself getting in over your head to acquire assets and receive a Debt condition – or maybe you'll owe a favor to something far more insidious than a debt collector and enter into a Dark Pact! Whatever your condition you would be wise to find a resolution with haste; many conditions have a reckoning effect which if triggered ensure a much more sinister fate.All the while the arrival of the Ancient One approaches. Its malign influence is manifested in Eldritch Horror as you draw Mythos Cards which govern the appearance of otherworldly gates fearsome monsters and other ominous elements. Mythos cards keep your investigators under pressure introducing new threats even as the arrival of the Great Old One draws nearer! Since the investigators draw a new Mythos card each round they're certain to have their hands full battling foul creatures and following up on strange rumors even as they work to solve their three all-important mysteries.With twelve unique investigators two hundred-fifty tokens and over three hundred cards Eldritch Horror presents an epic world-spanning adventure with each and every game.
Embark on your own adventures in J.R.R. Tolkien's iconic world with The Lord of the Rings: Journeys in Middle-Earth a fully co-operative app-supported board game for one to five players! You'll battle villainous foes make courageous choices and strike a blow against the evil that threatens the land — all as part of a thrilling campaign that leads you across the storied hills and dales of Middle-Earth.Each individual game of Journeys in Middle-Earth is a single adventure in a larger campaign. You'll explore the vast and dynamic landscapes of Middle-earth using your skills to survive the challenges that you encounter on these perilous quests. As you and your fellow heroes explore the wilderness and battle the dark forces arrayed against you the game's companion app guides you to reveal the looming forests quiet clearings and ancient halls of Middle-Earth while also controlling the enemies you encounter. Whether you're venturing into the wild on your own or with close companions by your side you can write your own legend in the history of Middle-Earth.—description from the publisher
Nemesis Lockdown is the first stand alone expansion to Nemesis. During the game players will be taken to a totally new location - a secret base on Mars represented by a multi level board. Lockdown will retain the highly cinematic semi-co-op experience of the original game while introducing a lot of new fresh mechanics.During the tense gameplay you and your fellow players will gather items explore different rooms and use your actions craft run and fight other species. At the same time every player will try to complete their secret objective that will grant them victory... Sometimes at the expense of others.
It's the early 20th century. You have decided to sail back to the newly discovered seventh continent to attempt to lift the terrible curse that has struck you since your return from the previous expedition.In The 7th Continent a solo or cooperative choose-your-own-adventure exploration board game you choose a character and begin your adventure on your own or with a team of other explorers. Inspired by the Fighting Fantasy book series you will discover the extent of this wild new land through a variety of terrain and event cards. In a land fraught with danger and wonders you have to use every ounce of wit and cunning to survive crafting tools weapons and shelter to ensure your survival.Unlike most board games it will take you many MANY hours of exploring and searching the seventh continent until you eventually discover how to remove the curse(s)...or die trying.The 7th Continent features an easy saving system so that you can stop playing at any time and resume your adventure later on just like in a video game!
ISS Vanguard is a 1-4 player co-operative campaign Board Game. It will bring players right into epic Sci-Fi adventure as they will play as 4 sections (security recon science engineering) onboard the first human ship with the potential to reach outer space. The campaign will introduce the unique story written by Krzysztof Piskorski (Tainted Grail) full of hard player choices twists and branching storylines. The game comes with over 100 different Crew members each with unique characteristics.A game session takes you through a Ship Management phase (using a large binder with printed sleeves) in which you choose your destination for your ship then research technologies produce equipment recruit crewmembers and resolve situations and then commence a Planetary Exploration phase. During said Planetary Exploration phase you will proceed with a daring landing procedure with your Lander explore the planet for information or resources fighting back a barrage of threats as well as a running timer of supplies depletion before you have to run back to the Lander to lift off back to ISS Vanguard. What follows is the remainder of the Ship Management phase which takes you through unloading discoveries and resources from the Lander healing or memorialising crewmembers and taking apart the game board and recording changes to the planet on which you've just conducted your Planetary Exploration on preserving its status for when you will want or need to return to it.The Ship Management phase works allows players to make strategic decisions as to their resources and a way forward in the unknown galaxy chasing the mistery encoded in human's DNA. The Planetary Exploration draws the focus to the tactical as players decide on cards dice crewmembers and equipment to bring to fulfill dice checks on the planet's Places of Interest. The players also decide which of the variety of specialised Landers they want to use and how to outfit their Lander for the perilous descent into the chosen planet's atmosphere (or lack thereof). Throughout the game the narrative system relies on a web of structured and linked Mission Logs often snippets of journal entries or dialogue to provide gameplay choices and storyline information as well as keep track of progress throughout the universe.
Legendary Encounters: An Alien Deck Building Game based on the four movies of the Alien series is a fully cooperative game with original art. While based on the Marvel superheroes version of Legendary the two games will be compatible but cannot be fully integrated.Legendary Encounters is a deck-building game in the same family as Legendary: A Marvel Deck Building Game but now players must cooperate in order to survive against hordes of aliens. Taking on the role of protagonists such as Ripley Dallas Bishop and Corporal Hicks players take turns recruiting cards for their deck from a central selection in order to improve their deck and defeat Xenomorph cards that are added to the central game board.Product Breakdown: > 600 total Original Art Card Set > Full Color Game Board (mat) > Full Color Rule Book > Card inserts for easy organization > Customize your card organization with removable foam inserts
Take to the stars and become a living legend in Star Wars: Outer Rim a game of bounty hunters mercenaries and smugglers for 1-4 players!In Outer Rim you take on the role of an underworld denizen setting out to make your mark on the galaxy. You'll travel the outer rim in your personal ship hire legendary Star Wars characters to join your crew and try to become the most famous (or infamous) outlaw in the galaxy!But it won't be easy since the warring factions of the galaxy roam the outer rim hunting down the scum that have proven to be a thorn in their side and other scoundrels looking to make their mark see you as the perfect target to bring down to bolster their own reputation. Do you have what it takes to survive in the outer rim and become a living legend?In more detail a game of Outer Rim takes place over a series of turns that sees players taking dangerous jobs tracking down bounties upgrading their ship and more all in service of gaining more and more fame. Regardless of the path you take to get there your goal is to gain ten fame which can come from a variety of sources such as completing your character's personal goal collecting on bounties and jobs delivering illegal cargo taking down patrols from the various factions struggling over the galaxy and enjoying the finer things in life by purchasing luxury items with your hard-earned credits.While the path to victory may be different for scoundrels finding their way in the Outer Rim everyone starts from the bottom with a simple starship. Your player board not only tracks your fame progress but also contains slots for your ship your character card gear reputation modifications jobs and bounties.
This War Of Mine: The Board Game is the tabletop adaptation of the award-winning video game that pictures the drama of civilians trapped in a war-torn city. You will enter this experience as a group of civilians trapped in a besieged and conflict-ridden city enduring many hardships that often test the essence of humanity. During your struggle as the survivors you will experience dramas connected with making extremely difficult decisions and choices and have to face the consequences of your actions sooner or later.TWOM: The Board Game features a multiplayer experience for up to 6 players as well as a solo variant. You will be able to personify one of the well-known characters from video game and face hundreds of new challenges and difficult choices. The boardgame significantly broadens the original game’s universe and emphasizes the depth of plot yet its main focus will be on human interactions driven by survival instinct and group decision-making. TWOM: The Board Game is an instant play game with no need for reading the manual before starting the adventure.During day time you will take shelter in a ruined tenement house which you will care about and manage by: removing rubble searching through various rooms (often behind barricaded doors) you will build beds improvised workshops stoves tools water filters small animal traps you will cultivate an improvised vegetable garden fix the tenements’ shelled facilities reinforce the security of your shelter and should winter come you’ll try to keep it warm.Upon nightfall your main duties will consist of guarding your shelter and what little possessions you can accumulate against bandits and raiders. Those in your group fit for such a task will use the cover of the night to carefully explore dozens of the ever-changing locations scattered throughout the dangerous city in search of all the things that a person needs to survive (materials food meds equipment etc.). On your way you will meet tens of characters each with a unique story (residents of the locations you visit thieves bandits soldiers war victims refugees neighbors traders and members of local communities) each encounter is a potential unique adventure. To guide you through all these events you will have the special SCRIPTS mechanism responsible for implementing the deep and complex story and a coherent plot (each game will be unique and different than the previous).Your goal is to survive until the cessation of war hostilities. However survival itself will often prove not to be enough. The price each of you will decide to pay might be too high in the final outcome. So the goal is really to survive in a way that will let you live on with the decisions you made. The EPILOGUES mechanism will kick in here.
In Descent: Journeys in the Dark (Second Edition) one player takes on the role of the treacherous overlord and up to four other players take on the roles of courageous heroes. During each game the heroes embark on quests and venture into dangerous caves ancient ruins dark dungeons and cursed forests to battle monsters earn riches and attempt to stop the overlord from carrying out his vile plot. Featuring double-sided modular board pieces countless hero and skill combinations and an immersive story-driven campaign Descent: Journeys in the Dark (Second Edition) transports heroes to a vibrant fantasy realm where they must stand together against an ancient evil.With danger lurking in every shadow combat is a necessity. For such times Descent: Journeys in the Dark (Second Edition) uses a unique dice-based system. Players build their dice pools according to their character's abilities and weapons and each die in the pool contributes to an attack in different ways. Surges special symbols that appear on most dice also let you trigger special effects to make the most of your attacks. And with the horrors awaiting you beneath the surface you'll need every advantage you can take...Compared to the first edition of Descent: Journeys in the Dark this game features:
Crossroads is a game series from Plaid Hat Games that tests a group of survivors' ability to work together and stay alive while facing crises and challenges from both outside and inside. Dead of Winter: A Crossroads Game the first title in this series puts 2-5 players in a small weakened colony of survivors in a world in which most of humanity is either dead or diseased flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game.Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition but for each individual player to achieve victory they must also complete their personal secret objective which could relate to a psychological tick that's fairly harmless to most others in the colony a dangerous obsession that could put the main objective at risk a desire for sabotage of the main mission or (worst of all) vengeance against the colony! Games could end with all players winning some winning and some losing or all players losing. Work toward the group's goal but don't get walked all over by a loudmouth who's looking out only for their own interests!Dead of Winter is an experience that can be accomplished only through the medium of tabletop games a story-centric game about surviving through a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives but must still find a way to work together to fight off outside threats resolve crises find food and supplies and keep the colony's morale up.Dead of Winter has players making frequent difficult heavily-thematic wildly-varying decisions that often have them deciding between what's best for the colony and what's best for themselves. The rulebook also includes a fully co-operative variant in which all players work toward the group objective with no personal goals.
For an age the tower lay in ruins. Unbeknownst to the people of the realm a great evil stirred in its bowels. It started with strange sightings: a flock of crows flying in circles until they dropped from the sky the lake frozen solid in the height of summer. In time they could not deny that which they most feared.The evil had not been vanquished. The darkness would soon fall again. The tower will rise.A sequel to the 1981 grail game Return to Dark Tower is a game for 1-4 players who take the role of heroes. Together they gather resources cleanse buildings defeat monsters and undertake quests to build up their strength and discern what foe ultimately awaits them. When the heroes face the tower the game shifts into its dramatic second act where the players have one chance to defeat the enemy once and for all.The game features both cooperative and competitive modes of play.The game features traditional game mechanisms such as engine building and resource management paired with a technological interface unlike any seen before in games including the titular tower which holds more than a few secrets.—description from the publisher
Four wanderers search for the Last Ruin a city that legends say contains an artifact that will grant the greatest desires of the heart. A lost love redemption acceptance a family rejoined-- these are the fires that fuel the wanderers' journeys but can they overcome their own greed and inner demons on the way?In Near and Far you and up to three friends explore many different maps in a search for the Last Ruin recruiting adventurers hunting for treasure and competing to be the most storied traveler. You must collect food and equipment at town for long journeys to mysterious locales making sure not to forget enough weapons to fight off bandits living statues and rusty robots! Sometimes in your travels you'll run into something unique and one of your friends will read what happens to you from a book of stories giving you a choice of how to react creating a new and memorable tale each time you play.Near and Far is a sequel to Above and Below and includes a book of encounters. This time players read over ten game sessions to reach the end of the story. Each chapter is played on a completely new map with unique art and adventures.Answer the call of the ruins and begin your journey.Errata
Legendary: A Marvel Deck Building Game is set in the Marvel Comics universe. To set up the game players choose a mastermind villain (Magneto Loki Dr. Doom Red Skull in the base game) stack that particular villain's attack cards underneath it then modify the villain deck as needed based on that villain's particular scheme. Players then choose a number of hero decks – Spider-Man Hulk Wolverine etc. – and shuffle them together; since players use only a handful of hero decks out of the fifteen included the hero deck can vary widely in terms of what's available.Over the course of the game players will recruit powerful hero cards to add to their deck in order to build a stronger and more resourceful deck. Players need to build both their recruitment powers (to enlist more heroes) and their fighting ability (to combat the villains who keep popping up to cause trouble). Players recruit heroes from an array of five cards with empty slots refilled as needed. At the start of a player's turn he reveals a villain and adds it to the row of villains. This row has a limited number of spaces and if it fills up the earliest villain to arrive escapes possibly punishing the heroes in some way. Some villains also take an action when showing up for the first time such as kidnapping an innocent bystander. The villain deck also contains master strike cards and whenever one of these shows up the mastermind villain (controlled by the game) takes a bonus action.As players fight and defeat villains they collect those cards which will be worth points at game's end. Players can also fight the mastermind; if a player has enough fighting power he claims one of the attack cards beneath the mastermind which has a particular effect on the game. If all of these cards are claimed the game ends and players tally their points to see who wins. If the mastermind completes his scheme however – having a certain number of villains escape for example or imposing a certain number of wounds on the heroes – then the players all lose.Hero decks in the base game: Gambit Black Widow Hawkeye Emma Frost Thor Spider-Man Iron Man Storm Captain America Nick Fury Rogue Cyclops Hulk Wolverine Deadpool
Description from the publisher:Zombicide: Black Plague takes the zombie apocalypse into a fantastical medieval setting! The arcane powers of the Necromancers have unleashed a zombie invasion in the age of swords and sorcery and it's up to your group of straggling survivors to not only stay alive during these dark times but to take back the realm and punish those responsible for the apocalypse!Zombicide: Black Plague allows you take control of paladins dwarves knights and magicians wielding powerful swords crossbows and even magic spells to defeat the zombie hordes and its Necromancer overlords. The classic Zombicide rules have been revamped for this new incarnation of the game while still retaining the nonstop action tense atmosphere and easy-to-learn rules that made Zombicide a classic. Equip your survivor with equipment like chainmail armor or shields to defend against the undead pick up spell books to perform fantastic enchantments or light up a pool of dragon bile to create an all-consuming inferno of dragon fire!Take on the zombie invasion from the medieval streets to secret vaults that create quick passages through the citadel (and often hold special artifacts). Chase down the elusive Necromancers to keep them from multiplying the zombie masses. And tackle a whole new set of missions through which your group of survivors will become the heroes of the land (or the last victims of the zombie massacre).
Historic characters from the American Wild West face off and write new legends across the face of history! Gather your gun your mount and your grit as you forge your path into the history books.Western Legends is an open-world sandbox tabletop adventure for 2-6 players set in the American Wild West. Players assume the roles of historical figures of the era earning their legendary status in a variety of ways: gamble drive cattle prospect for gold rob the bank fight bandits pursue stories become an outlaw keep the peace. The possibilities are darn near endless.Each player's turn starts with drawing poker cards and/or gaining cash. Then they choose three actions. Possible actions include: move on the map (how far depends on whether they have a mount) doing a location-specific action (such as mine for gold if they are at a gold mine gamble if they're in a saloon etc.) fight other players at the same location (either duel them rob them or arrest them if they're wanted) play poker cards that have action abilities etc. Legendary Points (LPs) are earned based on the outcomes of many of these actions and the winner is whoever has the most LPs at the end of the game.Key Points - Award-winning gaming experience set in the American West! - Beautiful artwork and presentation brings this highly thematic game to life. - Intuitive gameplay and choices lets you write your own legend every game!Note: The Russian edition of Western Legends contains two expansions packaged inside the box and thus has its own entry here: Легенды дикого запада (Western Legends)
In Detective: A Modern Crime Board Game you are going to solve FIVE different cases and find out what connects them you are going to BREAK THE 4th WALL by using every resource you can you are going to browse the game's DEDICATED DATABASE simulating your agency's resources you will enter a city maze of old mysteries and fresh CRIME and you will be able to COOPERATE with other agents or solve the mystery on your own.Take the job of a real detective in a modern setting! In Detective: A Modern Crime Board Game 1-5 players take on the role of investigators solving mysterious crimes while working as an Antares National Investigation Agency team members. This board game tell rich stories - stories you will participate in. Let's hope that you will be able to deduce the end before there is another crime... The game will challenge you with five different cases that have to be played in order. Seemingly unconnected at first they will unveil an immersive meta-plot based on facts and fiction alike.Detective: A Modern Crime Board Game brings classic card-based puzzle-solving gameplay into the 21st century with the introduction of online elements. You will gain access to the online Antares database that contains data about suspects witnesses and documentation from arrests and trials related to your case. Use every tool at your disposal to solve these crimes - consult the Internet check the facts and constantly discover new clues. You are not playing a detective; you ARE a detective!In 2020 Game of the Year special edition of Detective: A Modern Crime Board Game was published. Thanks to the overwhelmingly great response for the game and a worldwide success Portal Games was able to improve the basic game and add an additional component to the box. The new edition includes a set of 30 photos of character portraits which the players can use during their investigation to make a mind map. The pictures show the suspects met throughout the game and bring an amazing immersion to the gameplay. The set was previously available for purchase only as an additional promo item at the Portal Games store and during conventions. With the Game of the Year edition of Detective now all players will be able to enjoy this great tool.
Chronicles of Crime is a cooperative game of crime investigation mixing an app a board game and a touch of Virtual Reality.With the same physical components (board locations characters and items) players will be able to play plenty of different scenarios and solve as many different crime stories.Players start the app choose the scenario they want to play and follow the story. The goal being to catch the killer of the current case in the shortest time possible.Using the Scan&Play technology each component (locations characters items etc.) has a unique QR code which depending on the scenario selected will activate and trigger different clues and stories. That means players will be able to get new stories way after the game is released simply by downloading the app's updates without any shipping of new physical components involved.The VR experience only requires a mobile phone. Players simply put the VR glasses (optional buy) onto their mobile device and put the VR glasses on their nose holding their mobile device in front of their eyes to immerse themselves in the game's universe and search for clues in a virtual world.The game comes with 1 tutorial and 5 scenarios but more can be downloaded directly inside the app! Each session last around 1h to 1h30 minutes and many scenarios are connected to each others in order to tell a much bigger story.—description from the publisher
Forgotten Waters is a Crossroads Game set in a world of fantastical pirate adventure. In it players take on the role of pirates sailing together on a ship attempting to further their own personal stories as well as a common goal.The world of Forgotten Waters is silly and magical with stories designed to encourage players to explore and laugh in delight as they interact with the world around them. It's a game in which every choice can leave a lasting impact on the story and players will want turn over every rock just to see what they find.Forgotten Waters features five scenarios and a massive location book that provides players with tons of choices wherever they go.—description from the publisher
The T.I.M.E Agency protects humanity by preventing temporal faults and paradoxes from threatening the fabric of our universe. As temporal agents you and your team will be sent into the bodies of beings from different worlds or realities to successfully complete the missions given to you. Failure is impossible as you will be able to go back in time as many times as required.T.I.M.E Stories is a narrative game a game of decksploration. Each player is free to give their character as deep a role as they want in order to live through a story as much in the game as around the table. But it's also a board game with rules which allow for reflection and optimization.At the beginning of the game the players are at their home base and receive their mission briefing. The object is then to complete it in as few attempts as possible. The actions and movements of the players will use Temporal Units (TU) the quantity of which depend on the scenario and the number of players. Each attempt is called a run; one run equals the use of all of the Temporal Units at the players' disposal. When the TU reach zero the agents are recalled to the agency and restart the scenario from the beginning armed with their experience. The object of the game is to make the perfect run while solving all of the puzzles and overcoming all of a scenario’s obstacles.You usually take possession of local hosts to navigate in a given environment but who knows what you'll have to do to succeed? Roam a med-fan city looking for the dungeon where the Syaan king is hiding? Survive in the Antarctic while enormous creatures lurk beneath the surface of the ice? Solve a puzzle in an early 20th century asylum? That is all possible and you might even have to jump from one host to another or play against your fellow agents from time to time.The base box contains the entirety of the T.I.M.E Stories system and allows players to play all of the scenarios the first of which — Asylum — is included. During a scenario which consists of a deck of 120+ cards each player explores cards presented most often in the form of a panorama. Access to some cards require the possession of the proper item or items while others present surprises enemies riddles clues and other dangers. An insert allows players to save the game at any point to play over multiple sessions just like in a video game. This way it's possible to pause your ongoing game by preserving the state of the receptacles the remaining TU the discovered clues etc.--description from the publisher
In Arcadia Quest players lead guilds of intrepid heroes on an epic campaign to dethrone the vampire lord and reclaim the mighty Arcadia for their own. But only one guild may lead in the end so players must battle against each other as well as against the monstrous occupying forces.Arcadia Quest is a campaign-based game for 2 to 4 players where each player controls a guild of three unique heroes facing off against the other players and the various monsters controlled by the game. Players need to accomplish a series of quests in order to win each scenario and choose where to go next in the campaign.Players are able to choose the path their campaign takes navigating through six out of eleven available scenarios so each time the campaign is played it can have a different configuration of scenarios. As the campaign progresses the heroes are able to acquire new weapons equipment and abilities that give them powerful options to tackle the obstacles ahead. Furthermore by fulfilling specific quests in a scenario players unlock exclusive features in subsequent scenarios.
The year is 1926 and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies drinking alcohol supplied by rum runners and the mob. It’s a celebration to end all celebrations in the aftermath of the War to End All Wars.Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time writhing at the thresholds between worlds. Occult rituals must be stopped and alien creatures destroyed before the Ancient Ones make our world their ruined dominion.Only a handful of investigators stand against the Arkham Horror. Will they prevail?Arkham Horror (Third Edition) is a cooperative board game for one to six players who take on the roles of investigators trying to rid the world of eldritch beings known as Ancient Ones. Based on the works of H.P. Lovecraft players will have to gather clues defeat terrifying monsters and find tools and allies if they are to stand any chance of defeating the creatures that dwell just beyond the veil of our reality.—description from the publisher
Thunder Road: Vendetta is a revved-up restoration of the classic 1986 game of mayhem on the asphalt. Grab your crew roll your dice race your cars shoot your guns and try not to get wrecked.This new version features exciting new additions including random hazard tokens such as wrecks oil slicks and more. Damage isn't merely one and done. Now you'll draw damage tokens with exciting effects that can send your car careening across the board. You'll also have more choices on your turn assigning one of your dice to your command board to repair damage nitro boost or send out your attack copter to fire away.—description from the publisherMicrobadge:
In The Witcher: Old World you become a witcher — a professional monster slayer — and immerse yourself in the legendary universe of The Witcher franchise.Set years before the saga of Geralt of Rivia The Witcher: Old World explores a time when monsters roamed the Continent in greater numbers creating a constant peril that required the attention of expertly trained monster slayers known as witchers. Five competing schools trained their adepts through brutal regimes and once fully prepared these now-recognized witchers set off to explore the land seeking trouble and adventures and helping others for coin.In this competitive adventure board game 2-5 players travel across a vast map embarking on masterfully penned quests encountering and making ambiguous moral choices fighting monsters — and sometimes brawling with other witchers to defend their school's honor!The game lets players construct their own unique decks of cards by choosing from a wide range of abilities: attacks dodges and witcher combat magic — known as signs. Through card synergy players aim to achieve powerful combos as they utilize their witcher school's hallmark abilities to their full potential. Quests battles and even dice poker allow each player to earn money obtain new items and train their skills.The first player to acquire 4-6 trophies with the number being set at the start of play wins the game instantly. You can obtain trophies by killing monsters instigating and winning chaotic tavern brawls against another witcher training attributes to their highest level and resolving certain quests throughout their adventure.The game will include a Solo Mode that will allow for a solitaire adventure on the Continent.
The King's Dilemma is an interactive narrative experience with legacy elements featuring several branching storylines leading to many possible finales and an evolving deck of event cards at its core. Players represent the various houses leading the government of the Kingdom of Ankist.You will draw one card from the Dilemma deck each round and experience the game story as it unfolds. Each card poses a problem that the Council has to resolve on the King's behalf. As members of the King's inner circle your decisions determine how the story proceeds and the fate of the kingdom. Each event happens only once: You discuss and bargain with the other players then finally you make a choice determining the outcome progressing the game story and possibly unlocking more events.You have to keep the kingdom going while also seeking an advantage for your own house; this power struggle may lead the kingdom into war famine or riot or it could generate wealth and well-being. This will depend on your choices! The thing is each decision has consequences and what is good for the kingdom as a whole may be bad for your family...Will you act for the greater good or will you think only of yourself?
Jules Verne's classic novel Twenty Thousand Leagues Under the Sea tells the story of Captain Nemo and his astounding ship the Nautilus. The second edition of Nemo's War Victory Point Games' popular solitaire offering from designer Chris Taylor is a greatly enhanced offering featuring mass-production printing and amazing Ian O'Toole art and graphics throughout.Set in year 1870 you set sail in this amazing electric-powered submarine assuming the role and motive of Captain Nemo as you travel across the seas on missions of science exploration anti-Imperialism and War!With this supercharged second edition of Nemo's War prepare yourself for the adventure of a lifetime!Complexity: 3 on a 9 scaleScale: Time is measured in Action Points which represent approximately 1 week of real time; each encounter is with 1 major ship (its crew and contents) and each area is 1 Ocean.Solitaire Suitability: 9 on a 9-point scaleNormally a solitaire game Nemo's War also provides rules for 2-4 player fully cooperative and semi-competitive variants.
The third edition of Fury of Dracula features all-new art and graphic design crafted to complement the game's intuitive thematic mechanisms. Rounds are now broken into day and night with hunters taking actions during both while Dracula can act only at night. Combat is more streamlined and decisive and new rumor tokens allow Dracula to mislead hunters and extend the terrible reach of his influence. Count Dracula triumphs if he advances his influence track to thirteen; if the hunters can defeat him before then they save the continent of Europe and win the game.The fourth edition of Fury of Dracula contains pre-painted miniatures instead of unpainted figures a different rulebook and different card sizes.
Destinies is a competitive story-driven game of adventure and exploration mixing an app and a board game.The first in a series of games using a brand-new system called Destinies. This game is set in a dark medieval-fantasy universe.The Destinies system offers a fully story-driven app-supported RPG-like board game experience without the need for a game master. Each scenario depicts a part of a vivid world full of dark stories epic NPCs and mysteries to solve. Each player takes the role of a hero on a quest to fulfill their destiny. Each destiny is a final goal of the character and has at least two completely different paths to victory composed of branching series of quests. Players compete with each other to push the world towards their own destiny.The game uses an app and the Scan&Play technology to offer players a unique story-driven experience full of dynamic events epic adventures and an ever-changing game world. Each turn players discover new parts of the world presented on tiles explore them and pick one point of interest to visit. There they learn more about the story and make crucial choices of how they want to interact with people creatures or situations faced there. The consequences of each choice are meaningful and often change the state of the world forever.—description from the designer
Everyone meant to use the cabin only as a shelter for the night but come the morning the door has been secured by a combination lock with no one knowing the combination of numbers that will let them leave. The windows are barred as well. An enigmatic spinning code dial and a mysterious book is all that you have to go on. Can you escape from this abandoned cottage?In Exit: The Game – The Abandoned Cabin players must use their team spirit creativity and powers of deduction to crack codes solve puzzles collect objects and earn their freedom bit by bit.
Dead of Winter: The Long Night is a standalone expansion for Dead of Winter: A Crossroads Game that introduces the Raxxon location where horrible experiments will spill out into the town unless players can contain them.The game has players at a new colony location trying to survive with new survivors against brand new challenges. Can you handle being raided by members of other colonies? Will you explore more and unravel the mysteries of the Raxxon pharmaceutical location to find powerful items but release stronger enemies? Or will you upgrade your colony to help it better withstand the undead horde? These are all choices you will get to make in this new set and if you want you can mix in the survivors and cards from the original set to increase the variety even more.Part of the Dead of Winter series.
Game description from the publisher:Blood Bowl: Team Manager - The Card Game is a bone-breaking breathtaking standalone card game of violence and outright cheating for two to four players. Chaos Dwarf Wood Elf Human Orc and Skaven teams compete against each other over the course of a brutal season. Customize your team by drafting Star Players hiring staff upgrading facilities and cheating like mad. Lead your gang of misfits and miscreants to glory over your rivals all to become Spike! Magazine's Manager of the Year!Once a manager has chosen one of the six teams he has five weeks to groom them into the best in the league culminating with the Blood Bowl tournament. He does this by competing at highlights collecting payouts upgrading his personnel and drafting Star Players.Managers begin the season with a starting team deck full of basic scrub players. These players are none too bright and have limited talents but a clever manager can play to their strengths by carefully positioning them to excel on the pitch.Is your team ready to compete against other teams in head-to-head highlights? Highlights are the randomly determined matchups over which players compete. The more highlights a team wins the more it improves and the more fans it accumulates.The season culminates with the Blood Bowl tournament. After the Blood Bowl the season ends. Players then tally up their total fans and the manager with the most fans wins the game.
Massive Star Destroyers fly to battle against Rebel corvettes and frigates. Banks of turbolasers unleash torrential volleys of fire against squadrons of X-wing and TIEs. Engineering teams race to route additional power to failing shields. Laser blasts and explosions flare across the battlefield. Even a single ship can change the tide of battle.In Star Wars: Armada you assume the role of fleet admiral serving with either the Imperial Navy or Rebel Alliance. You assemble your fleet and engage the enemy. Using the game’s unique maneuver tool you steer your capital ships across the battlefield even while squadrons of starfighters buzz around them. Then as these ships exchange fire it’s your job to issue the tactical commands that will decide the course of battle and perhaps the fate of the galaxy.Maneuver Tool The maneuver tool is one of the game’s most innovative features and adds a unique feel to the way your capital ships must accommodate for inertia as they maneuver through the stars.It consists of a number of segments linked with hinges which is used to plot the ship's course. More nimble ships are allowed to turn the ship further at each hinge.Command Stack Armada balances the awesome scale of the Star Wars galaxy’s ships and space warfare with intuitive ship designs and accessible rules for issuing commands and resolving combat that make for rich engaging and highly tactical play experiences.Capital ships are extremely powerful war machines but they’re also massive and sophisticated vessels that can’t swiftly react to every development in the heat of battle. Accordingly the key to flying these vessels effectively is learning how to plan ahead. You want to issue your commands in such a way that your crews will be ready to execute them at just the right times.Each of your pre-painted capital ships has a command value which determines how many commands it will have in its stack at any given point in time. During setup you secretly build your initial command stack selecting from any of four different commands each of which provides a different advantage. Once you have locked your selections you place the commands in your stack in the order of your choice. Then during each round of game play you secretly select and assign a new command to your ship placing it at the bottom of your command stack before you reveal the command at the top of your stack and gain its benefits.
An asymmetric cooperative dungeon defense game for 1-4 players where you play as the monsters protecting their hard earned treasures against invading hordes of looters (so-called heroes) trying to steal it.In their turn players draw 5 cards and play these cards allow them to move activate the tiles they are to perform the tiles actions attack heroes and move their units around. After each player draw and perform cards from the heroes deck.Your goal as a team in every scenario is to survive the 2 waves of invading heroes by protecting the treasures on each room. If the main treasure is taken the game ends and you lose but if you manage to protect the treasures for long enough you all win.—description from the designer
Terrinoth is in peril. The demon-tainted Uthuk Y'llan barbarians stalk the realm and the undead servants of Waiqar the Undying venture beyond their borders for the first time in memory. The leaders of Terrinoth are divided and fractious unable to unite against these common threats. And in the northern barony of Forthyn the stage is set for the next great confrontation between Terrinoth and the forces of darkness. For years your journeys have taken you across the fantasy realm of Terrinoth venturing into dark forests shadowy cities ancient crypts and misty swamps — but your true legend is about to begin.''Forge your own legend together with friends as you adventure across the vibrant fantasy realm of Terrinoth in the co-operative dungeon-crawling board game Descent: Legends of the Dark. Powered by an integrated free companion app Descent: Legends of the Dark puts you in the role of a budding hero with their own playstyle and abilities. Together with your unlikely companions you'll begin an unexpected adventure — an adventure told across the sixteen quests of the Blood and Flame campaign. Throughout your campaign you'll face undead lurking in the mists demonic barbarians stalking the wilds and even more terrifying threats. With 46 pieces of 3D terrain and forty hero and monster miniatures to draw you into the game. Your objectives will change from quest to quest as you follow the overarching story of the campaign.Core gameplay mechanisms such as combat fatigue skills items and more have received completely new interpretations with Legends of the Dark while a new approach to scenario layout and 3D terrain creates striking multi-level scenarios. You take three actions each turn: one maneuver action and two additional actions of your choice. Every hero also has an attack card and skill cards! Each hero starts the game with two weapon cards which are sleeved together back-to-back to create a single attack card. Skill cards can also be readied switching between two complementary abilities.The app also brings new changes to gameplay introducing enemies with adaptable strategies complex status effects and triggers fully managed by the app and the ability to develop your heroes based on the choices you make in scenarios. You'll also uncover a wealth of activity between scenarios such as crafting shopping in the city upgrading equipment and more. Because of these various differences Descent: Legends of the Dark is not compatible with Descent: Journeys in the Dark and its expansions.—description from the publisher
In Spartacus: A Game of Blood & Treachery an exciting game of twisted schemes and bloody combats inspired by the hit STARZ Original series each player takes on the role of Dominus head of a rising house in the ancient Roman city of Capua. Each house is competing for Influence to gain the favor of Rome. Through a combination of political schemes and glorious battles on the arena sands your house will rise in fame and stature. As Dominus you have a variety of resources at your disposal. Guards protect you from schemes launched by rivals. Slaves run your household and earn gold. Gladiators compete to bring glory to themselves and influence to their Dominus.Three main phases occur in each game round of Spartacus: A Game of Blood & Treachery.The Intrigue Phase is when players launch their Schemes hoping to raise their fortunes while undermining their rivals. Schemes and Reactions are represented by cards in the Intrigue Deck. Players wield their Influence to put their Schemes into play often asking for (or bribing) another player’s help in hatching the most complex plots.The Market Phase is when players buy sell and trade Assets (Gladiators Slaves Equipment and Guards). Players also bid against each other to acquire new Assets at Auction. Wealth is not the only path to success as players bluff and bargain with each other to acquire the Assets they covet.The Arena Phase is when the bloody games are held. Gladiators from two rival Houses are pitted against each other in a brutal fight for glory. The spectacles of the games are represented by miniature combat on the arena board. Fighters pit their Attack Defense and Speed dice against one another to determine the victor. All players seek to increase their fortunes by betting on the outcome of the gruesome conflict. Fighters who emerge from the arena victorious gain Favor and their Dominus gain Influence.The goal of the game is to become the most influential house in Capua securing your family’s power for years to come. During the game players will bribe poison betray steal blackmail and undermine each other. Gold will change hands again and again to buy support stay someone’s hand or influence their decisions. Will you be the honorable player whose word is their bond or the treacherous schemer whose alliances change with the wind?—description from the publisher
Players begin with a ship and travel from planet to planet hiring crew purchasing ship upgrades and picking up cargo to deliver (jobs) all in the form of cards. Some crew and cargo are illegal and can be confiscated if your ship is boarded by an alliance vessel. Travelling from planet to planet requires turning over full burn cards one for each space moved. Most do nothing but you can also encounter an Alliance ship have a breakdown or even run into Reavers. Completing jobs gets you cash. First player to complete the story goals wins.Game description from the publisher:In Firefly: The Game – based on the popular Firefly television series created by Joss Whedon – players captain their own Firefly-class transport ship traveling the 'Verse with a handpicked crew of fighters mechanics and other travelers. As a captain desperate for work players are compelled to take on any job — so long as it pays. Double-dealing employers heavy-handed Alliance patrols and marauding Reavers are all in a day's work for a ship's captain at the edge of the 'Verse. Firefly: The Game is a high-end thematic tabletop boardgame from Gale Force Nine (GF9) and the first in a series of tabletop hobby board games and miniatures games from GF9 set in the Firefly Universe.
Description from the publisher:Sword & Sorcery is an epic-fantasy cooperative board game in which 1-5 players fight together against the forces of evil which are controlled by the game system itself.Each player controls one or more heroes – legendary characters brought back to life by powerful sorcery. Weakened by the resurrection they grow stronger during their story-driven quests. By acquiring soul points during battles the heroes' souls regenerate restoring their legendary status with multiple powers magic and soul weapons and powerful artifacts.Designed by Gremlin Project (the same team who created Galaxy Defenders) the game system in Sword & Sorcery represents the perfect evolution of its forerunner. Gameplay is faster and dynamic thanks to an innovative area movement and area control system with new features never seen before in a game of this category.Key features of Galaxy Defenders are also preserved in Sword & Sorcery such as the advanced AI system for monsters a high degree of character customization and the multiple tactical options during battles. Sword & Sorcery packs in a top-quality board game format all the excitement of the best MMORPGs and action RPGs to provide the ultimate heroic fantasy board game adventure.This base game contains ACT I of II.
Rating: 7.6 | Players: 1–8
Game Type:
ThematicSherlock Holmes Consulting Detective: Jack the Ripper & West End Adventures is a standalone expansion to Sherlock Holmes Consulting Detective with updated graphics that features ten more cases to be solved in Sherlock Holmes' Victorian-era London England. A London Directory map and newspaper archives are included with the cases.Included are six independent West End Adventures cases (redesigned and updated from the 1995 expansion) and a series of four new cases based on the Jack the Ripper murders.
In Mice and Mystics players take on the roles of those still loyal to the king – but to escape the clutches of Vanestra they have been turned into mice! Play as cunning field mice who must race through a castle now twenty times larger than before. The castle would be a dangerous place with Vanestra's minions in control but now countless other terrors also await heroes who are but the size of figs. Play as nimble Prince Collin and fence your way past your foes or try Nez Bellows the burly smith. Confound your foes as the wizened old mouse Maginos or protect your companions as Tilda the castle's former healer. Every player will have a vital role in the quest to warn the king and it will take careful planning to find Vanestra's weakness and defeat her.Mice and Mystics is a cooperative adventure game in which the players work together to save an imperiled kingdom. They will face countless adversaries such as rats cockroaches and spiders and of course the greatest of all horrors: the castle's housecat Brodie. Mice and Mystics is a boldly innovative game that thrusts players into an ever-changing interactive environment and features a rich storyline that the players help create as they play the game. The Cheese System allows players to hoard the crumbs of precious cheese they find on their journey and use it to bolster their mice with grandiose new abilities and overcome seemingly insurmountable odds.Mice and Mystics will provide any group of friends with an unforgettable adventure they will be talking about for years to come – assuming they can all squeak by... Expansion advice:
As Hitler's grasp on Germany tightens and his maniacal fervor is unmasked men from the highest levels of the Reich begin to plot his assassination. As the clock ticks and Hitler's ambitions grow these daring few must build their strength and prepare for the perfect moment to strike. The Gestapo hound their trail calling these conspirators Schwarze Kapelle the Black Orchestra. Will this band of daring patriots save their country from utter ruin before it is too late?Black Orchestra begins with each player choosing a historic figure involved in the conspiracy against Hitler. In this dark and dangerous pursuit motivation is perhaps your greatest weapon. If you can stay true to your convictions in the face of overwhelming threat and inspire your comrades then you will be able to use your special ability attempt plots and even become zealous (necessary for some extremely daring plots).But every move you make may also increase the suspicion of the authorities. The Gestapo will make routine sweeps and any players with high suspicion will be arrested and interrogated (possibly resulting in other players being arrested). If you are all arrested or if the Gestapo finds your secret papers you lose. And the suspicion placed on each conspirator will increase the chances their plots are detected.On a turn players may take three actions such as moving searching for an item or drawing a card; or at the cost of one action per die roll the dice in an attempt to gain even more actions — at the risk of attracting the suspicion of the gestapo. This dice rolling Conspire action allows players to make bold moves when most needed.After the actions have been taken an event card is drawn. The game is played over seven stages of World War 2 represented by seven stacks of event cards. These cards walk you through the events of WWII in a roughly (but not strictly) chronological order. New stages open up new areas of the board cause Hitler and his deputies to interact with the Conspirators and present various opportunities or threats. During the final stage many board spaces become off-limits as the Allies move closer to Germany.To win players must collect a plot card and fulfill all necessary requirements listed (such as having Hitler be in a certain space and possessing certain items--detonator & fuse etc.). The active player may then attempt the plot by rolling the indicated dice including all additional modifiers and helpful Action cards. The total of number of Target symbols needed to kill Hitler is based on Hitler's military support but a Conspirator's security level decides if any Eagles rolled will see them detected and foil the plot regardless. Players must consider their ability to successfully complete a plot and the relative suspicion levels of the different Conspirators involved.Players will need to work together and agree on the wisest course of action as well as have a little luck to succeed. The phenomenon of one player dominating the game because of its cooperative nature is mitigated by the fact that there are no certainties and often a player will need to make a bold or reckless move to keep the conspiracy alive. Cool heads often prevail but play it too cool and you may miss your chance. The co-operative dynamic gets really interesting if a player is ever arrested and fails to resist interrogation then they will need to make a big decision all by themselves without revealing their options to the group. No one player can guarantee success. It is hoped that players will have tense conversations similar to those had by the real conspirators and enjoy a truly unique historical experience.
Lost amidst the surreal and bizarre unknowns of the far reaches of the cosmos your crew of explorers must pull together to discover the resources necessary to survive the long journey home.Unsettled is a 2-4 player cooperative survival adventure set in the wondrous and unnerving fringes of uncharted space. There are no enemies and no combat only an environment where every step every breath every particle around you could mean immediate terrifying death. Enemies are the least of your concerns.In these incredible conditions you must complete a series of tasks necessary to your continued survival. Perhaps the water reclamation system on the ship needs repair or (as usual) food supplies are running low. Before you lies a strange alien landscape - it’s up to you to complete these tasks using…whatever you find out there.Each time you play you will have a different combination of survival tasks to complete and the things you discover (and their weird properties) will be different as well. So while you always start out knowing what problems you need to solve you have no idea how you’re going to use the world before you to do so (or what the world is going to do to you while you try).As you explore the environment encountering wild & unique opportunities along the way you will work closely with the rest of your crew to achieve your goal of continued existence. The only thing you can be sure of is each other; lose that trust and you’ll lose all hope of survival.—description from the designerThis core set comes with 2 planets Planet 001-Wenora and Planet 002-Grakkis which are not available individually.Embrace your fungal hosts and discover mind-bending abilities beyond your imagination or be absorbed forever. Unsettled: Wenora is the 1st planet box for Unsettled.Wenora is a bizarre and wondrous fungal jungle teeming with alien vegetation and gargantuan spore-based lifeforms.Growth in this place is of a scale beyond any we've encountered. Life drips and pulsates disturbingly mysterious pastes and powders covering most of the planet's crawling surfaces. Simply traversing the land is deeply unnerving yet awe inspiring all the same. Tentacles toxic spores and an alarming array of suction cups abound.Discover pathways to the skies to escape violent storms and enormous creatures that haunt the surface. Unsettled: Grakkis is the 2nd planet box for Unsettled.Grakkis is a sand-swept desert ruins. What was once a massive planet-wide forest of unfathomably large trees is now that forest's graveyard - all the trees having long since petrified to a stone-like state. Some have crumbled into interesting formations. Some had rotted before petrifying creating strange caves and crevices many of them thousands of feet above ground. Colossal alien lifeforms disturbing in their appearance wander the wasteland. They tower horrifyingly in the distance like gods in some waking existential nightmare.
Zombicide the board game has taken the world by storm with over two million copies sold since its release in 2012 and spawning a cult franchise of cooperative zombie slaying all over the world. In Zombicide zombies are controlled by the game while players take on the role of survivors who must co-operate in order to survive and thrive in a world overrun by the bloodthirsty undead. Find guns and gear to take the fight to the zombies through 25 different scenarios linked by a branching story as you pick your way through an infested city.Zombicide (2nd Edition) features refined and streamlined rules including updates to target priority for ranged attacks interactions with doors and vehicle mechanisms. A new dark zone feature a zone that hides zombies from survivor's attacks has been added as well. Zombicide (2nd Edition) will include new components and miniatures as well including plastic dashboards and new child survivors. Returning players will be able to use their existing collection from previous Zombicide releases as well.
The postcards in every local drug store read Welcome to Fabulous Farmingdale! an ad campaign that was the brainchild of Mayor Hernandez (who coincidentally employed his wife's public relations firm to market their community). But right now things are far from fabulous in Farmingdale and for once everyone isn't blaming the Mayor. Some kind of virus or poison is turning ordinary people into vicious zombie-like killers. It is not clear how the disease spreads (though it seems that physical contact is certainly one way) but it is obvious what the illness does to its victims.These undead nicknamed Zeds from the local newscasts as the acronym for Zombie Epidemic Disease are now converging on your corner of the world around Farmingdale. As best you can tell you have been left to your own devices to stop them while the National Guard organizes a relief column but that could take days perhaps weeks for them to fight their way to you and until then what can you do?With little choice between survival and a gruesome (un)death you realize that you must coordinate the defense of the town of Farmingdale and its surrounding villages. You must lead the good citizens and emerging heroes of these communities to halt the Zeds' advances by (re)killing them attempt to coordinate the discovery of a cure to this vile scourge and preserve as much of the area and as many of its inhabitants as possible. There's no time to lose...
Arrakis is a desert world seemingly dead and barren yet here lies the most important resource in the galaxy: Spice. Without Spice space travel is impossible and humans become little clusters on isolated planets. The noble House that controls Arrakis and the production of Spice wields great power. The Emperor gave Arrakis to House Atreides but then he conspired to replace them with their old rivals House Harkonnen. Baron Harkonnen crushed the Atreides in a treasonous attack and now rules the planet with an iron fist. But Paul and Jessica heirs to House Atreides are alive and are mounting a rebellion with the aid of the formidable Fremen the mysterious inhabitants of the barren expanses of Arrakis.Only one House will emerge victorious from the coming struggle while the other will be lost in the desert sands. It's into this grim reality that players will be thrust in Dune: War for Arrakis.In this asymmetrical strategy game players fight for control of the planet maneuvering troops like the Fremen the Fedaykin and the fearsome Sardaukar while sending Spice harvesters into the deep desert daring to challenge the great Sandworms. The game features an action dice system with numerous event cards that will enable players to retell the Dune saga differently with each playthrough.—description from the publisher
Middara is a 1-4 player cooperative choose-your-own-adventure style miniatures board game. Players assume the role of a party of adventurers in an ultra-modern fantasy setting that exists alongside our very own Earth. During the game players will experience an in depth fully narrative-driven adventure that contains over 90 hours of content. Throughout the narrative you and three of your friends will confront real decisions that change the course of the story and its outcome.What makes Middara so compelling is that the outcomes of story decisions and encounters have far-reaching effects that determine how the story moves and resolves. Friends and family might get killed or they may survive. Maybe the players avoid some problems entirely only to be faced with a whole new challenge.Gameplay Features:
The Undaunted series continues with this two-player deck-building game of tactical combat pitting the raiders of Britain's Long Range Desert Group against Italian forces in the North African Theater of World War II.The North African campaign has begun. Take control of the British Army's Long Range Desert Group and operate behind enemy lines or command the formidable Italian forces opposing them. In Undaunted: North Africa a sequel to Undaunted: Normandy players once again lead their sides through a varied series of missions. As casualties mount wounded soldiers leave the players' decks forcing them to adapt in the face of changing tactical circumstances. Use your cards to strengthen your forces deploy vehicles to advance rapidly across the battlefield and seize the initiative as you determine the outcome of the North African Theater.—description from the publisher
Ten years have passed since the Lightbringers drove back the hordes of the Darkness and sealed the Portal from whence they came. The heroes thought their job done but the newfound peace was never meant to last. Dangerous new Portals have suddenly opened up all across the land. The Darkness and its hordes are flooding through stronger than ever. It will not be enough to simply close the Portals this time. The Lightbringers must travel through them into the unknown to destroy the Darkness once and for all. Either Light will triumph or the Darkness will consume every being in the world. This is where players find themselves in Massive Darkness 2 a new edition of the hit dungeon-crawler game.
Betrayal Legacy marries the concept of Betrayal at House on the Hill — exploring a haunted mansion — with the permanency and multi-game storytelling exhibited by Daviau's Risk Legacy and other legacy games that followed. Betrayal Legacy consists of a prologue and a thirteen-chapter story that takes place over decades. Players represent families with specific members of a family participating in one story then perhaps an older version of those characters (assuming they lived) or their descendants showing up in later stories.Why would people keep exploring a haunted mansion for decade after decade especially when horrible things happen there? Curiosity I suppose or perhaps an ignorant boldness that comes from the belief that we know better than those who have come before. Look at all that we've learned marvel at the tools we have at hand! Surely we'll all exit safely this time...As with other Betrayal titles the game is narratively-driven with elements that record the history of your specific games. The tools mentioned earlier for example become attached to specific families. This isn't just a bucket; it's my bucket the one my grandpappy used to feed his family's pigs when he was a boy and while you can certainly use that bucket I know how to wield it best from the time he spent teaching me how to slop. Yes it's an heirloom bucket and when kept in the family I get a bonus for using it.
Description from the publisher:Horrific monsters and spectral presences lurk in manors crypts schools monasteries and derelict buildings near Arkham Massachusetts. Some spin dark conspiracies while others wait for hapless victims to devour or drive insane. It’s up to a handful of brave investigators to explore these cursed places and uncover the truth about the living nightmares within.Designed by Corey Konieczka Mansions of Madness is a macabre game of horror insanity and mystery for two to five players. Each game takes place within a pre-designed story that provides players with a unique map and several combinations of plot threads. These threads affect the monsters that investigators may encounter the clues they need to find and which climactic story ending they will ultimately experience. One player takes on the role of the keeper controlling the monsters and other malicious powers within the story. The other players take on the roles of investigators searching for answers while struggling to survive with their minds intact.Do you dare enter the Mansions of Madness?
Shadows of Brimstone: City of the Ancients is a fast-paced fully cooperative dungeon-crawl board game set in the Old West with a heavy dose of unspeakable horror! Players create characters taking on the role of a classic Western Hero Archetype such as the Law Man Gunslinger or Saloon Girl. Forming an adventuring posse the Heroes venture down into the dark mines overrun with all manner of ancient demons and foul creatures from another world. With tactical gameplay lots of dice and a robust card-driven exploration system no two games are ever the same as the heroes explore the mines finding new enemies to fight new loot to collect and new dangers to overcome. Players can even find portals to other worlds stepping through to continue their adventures on the other side!An exciting campaign system allows the players to visit local frontier towns between adventures spending their hard-earned loot and building their characters from game to game! As players find fantastic gear and artifacts to equip their heroes they also gain experience from their adventures. This experience is used to level up guiding the hero's path through an expansive class-specific upgrade tree of new skills and abilities allowing each player to develop their hero to fit their own play style.In City of the Ancients players will encounter portals to the otherworld on the Plains of Targa finding an ancient frozen city whose living inhabitants are nowhere to be found. Instead great mechanical keepers wander the city going about their duties - until interrupted by the arrival of the players' characters!So load up yer' six shooter throw on yer' hat and poncho and gather the posse as the darkness is coming and all hell's about to break loose...in the Shadows of Brimstone!Can be used together with Shadows of Brimstone: Swamps of Death to raise the maximum players to 6.
Aeon Trespass: Odyssey is a 1-4 player campaign game about adventures exploration and fierce battles with giant monsters. It’s a co-operative choice-driven boardgame experience played over multiple sessions. Set in an alternate Antiquity where a reality-shattering cataclysm killed the Olympian gods and unleashed the otherworldly Primordials Aeon Trespass: Odyssey places the players in the roles of Argonauts the only people who can fight off the darkness and make things right.Take control of the Argo and its crew train them and send them on adventures into the dangerous and mysterious lands of Ancient Greece (and beyond...). Learn the world's secrets and create new technologies that will give you an edge in combat - and outside of it. Manage your resources and develop your base of operations. Build new Facilities craft new Weapons and equipment. Gather allies and forge political alliances with the world’s factions. And most important of all tame the Titans arm them evolve them and ride them to battle with the fearsome Primordials.You win by defeating the main villains or solving a crisis you lose if your Argonauts die your crew abandons you your ship gets destroyed the villains fulfill their plot or time runs out. There are many ways to lose but only a handful paths to victory.During Battles 1 to 4 players must cooperate to defeat 1 giant Primordial boss-type monster controlled by a sophisticated AI system. Outside of Battles Aeon Trespass: Odyssey uses choice chain and choice matrix mechanics to track your decisions throughout the game. Those decisions matter and will have a drastic impact on all future play sessions campaigns and playthroughs.
Etherfields is a narrative cooperative game for 1 - 4 (5 with the 5th player expansion). A series of unique Dreams await to be discovered through tense exploration and tactical encounters.Learn about the Dreamers their forgotten past and their desperate mission. Uncover the surreal sprawling dreamscapes. Just don't be surprised when---just like dreams often do---they become a little disturbing... Prepare to be challenged by escape-room like riddles. Spot a clue in the image. See a hidden link between several pieces of information. Use your instinct as much as your logic.In the beginning you'll explore the Dreamworld trying to find out what this is all about and who you are – and you are there for a specific reason but at first you can't remember too much. You'll have to restore your memories from scattered pieces.The rules are pretty straightforward at the beginning but they will grow more and more complex during the campaign. New rules open new possibilities and sometimes may turn everything upside down.Deckbuilding in Etherfields applies to almost every deck in the game not only the players' ones. If you want to know more enter the Dreamworld. It may be dark here and there but it certainly isn't gray. Then look around and ask yourself: what if we all live in a vast shared dream?—description from the publisher
The year is 1913. The steamship SS Atlantica is two days out from port on its voyage across the Atlantic Ocean. Its unsuspecting passengers fully anticipated a calm journey to Boston Massachusetts with nothing out of the ordinary to look forward to. However strange nightmares plague the minds of the people aboard the ship every night; rumors circulate of dark shapes following closely behind the ship just beneath the waves; and tensions rise when a body is discovered in the ship's chapel signs of a strange ritual littered around the corpse.Lurking within the depths of the Atlantic Ocean are a swarm of vicious unspeakable horrors: the Deep Ones led by Mother Hydra and Father Dagon. For reasons unknown they have set their sights on the Atlantica and their minions taking the form of human-Deep One hybrids have infiltrated the steamship to help sink it from within. Each game of Unfathomable has one or more players assuming the role of one of these hybrids and how well they can secretly sabotage the efforts of the other players might mean the difference between a successful voyage and a sunken ship.If you're a human you need to fend off Deep Ones prevent the Atlantica from taking too much damage and carefully manage the ship's four crucial resources if you want any hope of making it to Boston all while trying to figure out which of your fellow players are friends and which are foes. Everyone shares the same resource pool but humans will try to preserve them while traitors will strive to subtly deplete them. Being able to tell when someone is purposefully draining the group's resources is harder than you think especially when you take crises into account!At the end of each player's turn that player must draw a mythos card. Each of these cards represents a crisis that the whole group must try to resolve together. Some of these crises such as Food Rationing call for a choice that could potentially put the ship's passengers or resources at risk while others such as Hull Leak call for a skill test in which failure could have disastrous consequences.During a skill test each player contributes skill cards from their hand to a face-down pile shared by the group. Once everyone has contributed (or chosen not to) the cards are shuffled then revealed. If enough of the correct skills were contributed then the group passes the test! But if the wrong skills were contributed they can actually hinder the results leading to failure. Thus skill tests are dangerous opportunities for traitors to sabotage the humans' efforts so you have to stay on your toes at all times.—description from the publisher
The Grizzled is a cooperative game about survival in the trenches during the first World War where players win or lose together.Each round the current team leader will choose how many cards every player draws. Then going around the table players must either play a card in their hand or back out of the mission. Each card represents either threats to the team (such as mortar shells and weather conditions) or negative personality traits (such as frightened or obsessive). At the end of the round more cards are added to the draw deck. The game ends only if the players can deplete the draw deck as well as their hands without letting time run out.If one threat shows up too many times the team fails the mission. The team must play their threats correctly in order to gain any progress. However most of the information in a players hand remains secret throughout the game.Planning teamwork and a little luck are the tools you'll need to win this cooperative game for two to five players.
Description from the publisher:Welcome to Terrinoth adventurer! Runebound is a fantasy adventure board game for two to four players inviting you to play as one of six heroes wandering the realm and taking whatever quests you may encounter. But all is not well in the realm: evil is awakening once more in the form of Margath the Dragonlord or the Corpse King Vorakesh. Only you and your rival heroes stand a chance of stopping this threat before all Terrinoth is consumed in darkness.Two distinct scenarios give shape to your adventures in Terrinoth challenging you to battle undead or outwit a dragon even as you explore lost ruins and forgotten forests and take on quests across the realm. New adventure cards and story cards for each scenario make every game unique alongside the ability to customize your hero with over one-hundred different skills and assets. Whether you play as a mage bristling with spells or a powerful warrior every game of Runebound invites you to experience an incomparable adventure. Take your first steps into the world of Terrinoth!
Martin Wallace and Treefrog Games present Ankh-Morpork set in the largest city-state in Terry Pratchett's Discworld. Lord Vetinari has disappeared and different factions are trying to take control of the city. Each player has a secret personality with specific victory conditions which means that you're not sure exactly what the other players need to do in order to win.The action takes place on a map of Ankh-Morpork with players trying to place minions and buildings through card play. Each of the 132 cards is unique and the cards bring the game to life as they include most of the famous characters that have appeared in the various books. The rules are relatively simple: Play a card and do what it says. Most cards have more than one action on them and you can choose to do some or all of these actions. Some cards also allow you to play a second card so you can chain actions (Wallace).A team of artists have recreated the city and its residents for the cards game board and box with Bernard Pearson coordinating that team. Ankh-Morpork has been sublicensed to Mayfair Games for the North American market and Kosmos for the German market.
Legends of Andor is a cooperative adventure board game for two to four players in which a band of heroes must work together to defend a fantasy realm from invading hordes. To secure Andor's borders the heroes will embark on dangerous quests over the course of five unique scenarios (as well as a final scenario created by the players themselves). But as the clever game system keeps creatures on the march toward the castle the players must balance their priorities carefully.At the heart of Legends of Andor is its unique narrative the linked scenarios of which tell an overarching story as the players successfully complete objectives. For each scenario or Legend a legend deck conveys the plot of an ever-unfolding tale...one in which the players are the protagonists. A wooden marker moves along the board's legend track at key points during each scenario triggering the draw of a new legend card the introduction of new game-altering effects and the advancement of the story's plot. In the end the players must endeavor to guide the fate of Andor through their heroic actions bringing a happy ending to their epic fantasy tale.Will their heroes roam the land completing quests in the name of glory or devote themselves to the defense of the realm? Uncover epic tales of glory as you live the Legends of Andor!—description from the publisher
A mad scientist holds the world hostage with his terrifying inventions. An alien warlord from a far away galaxy brings his limitless army of bizarre minions to conquer the planet. A giant rampaging robot cuts a swath of destruction across the coast destroying major population centers. And who will stand in their way? A team of heroes all with impressive powers and abilities stand between the world and the forces of evil. Will you help them? Answer the call to protect the multiverse!Sentinels of the Multiverse is a cooperative fixed-deck card game with a comic book flavor. Each player plays as one of ten heroes against one of four villains and the battle takes place in one of four different dynamic environments.Each player after selecting one of the heroes plays a deck of 40 cards against the villain and environment decks which play themselves requiring the players to put the top card of the appropriate deck into play on the villain and environment turns. On each player's turn they may play a card from their hand use a power printed on one of their cards in play and draw a card from their deck. Each round starts with the villain turn continues clockwise around the table then concludes with the environment turn. Each villain has various advantages such as starting with certain cards in play as specified by the villain character card. Play continues until the heroes reduce the villain to 0 or fewer HP or until the villain defeats the heroes either via a win condition or by reducing all the heroes to 0 or fewer HP.
Detective: City of Angels set in the dark and violent world of 1940s Los Angeles is a game of mystery deception and investigation for 1–5 players. Most players will step into the shoes of LAPD homicide detectives hungry for glory and willing to do whatever it takes to successfully close a case even if that means intimidating suspects concealing evidence and hiring snitches to rat on their fellow detectives. One player however will take on the role of The Chisel whose only goal is to stall and misdirect the detectives at every turn using bluffing manipulation and (often) outright lies.Detective: CoA uses the innovative ARC (Adaptive Response Card) System to create the feel of interrogating a suspect. Suspects do not simply give paragraph-book responses; instead The Chisel carefully chooses how they will answer. When Billy O'Shea insists that the victim was a regular at Topsy's Nightclub is he telling the truth or is The Chisel subtly leading the detectives toward a dead end that will cost them precious time? Detectives can challenge responses that they think are lies but at great risk: If they're wrong The Chisel will acquire leverage over them making the case that much harder to solve.Detective: CoA includes separate detailed casebooks for both the detectives and The Chisel. Each crime is a carefully constructed puzzle that can unfold in a variety of ways depending on how the detectives choose to pursue their investigations. As the detectives turn the city upside down uncovering fresh evidence and hot leads hidden suspects may be revealed and new lines of questioning will open up creating a rich story-driven experience.Inspired by classic film noir like The Big Sleep the works of James Ellroy (L.A. Confidential) and the video game L.A. Noire from Rockstar Games Detective: City of Angels is a murder-mystery game unlike any other. Will one detective rise above the rest and close the case on L.A.'s latest high profile murder? Or will The Chisel sow enough doubt and confusion to prevent the detectives from solving the crime?—description from the publisherA sleuth mode allows 1 or more players to play fully cooperatively solving the cases together.
A forgotten evil stirs in the ancient land of Varisia. Dark magic once more thrums amid crumbling ruins giants gather in titanic armies cultists murder in the name of foul deities and maniacal goblins plot a fiery end for the peaceful town of Sandpoint.Launch a campaign to strike back against the evils plaguing Varisia with the Pathfinder Adventure Card Game: Rise of the Runelords - Base Set. This complete cooperative strategy card game pits 1 to 4 heroes against the traps monsters deadly magic and despicable foes of the Pathfinder Roleplaying Game's award-winning Rise of the Runelords Adventure Path. In this game players take the part of a fantasy character such as a rogue or wizard each with varying skills and proficiencies that are represented by the cards in their deck. The classic ability scores (Strength Dexterity etc.) are assigned with different sized dice. Players can acquire allies spells weapons and other items. The goal is to find and defeat a villain before a certain number of turns pass with the villain being represented by its own deck of cards complete with challenges and foes that must be overcome. Characters grow stronger after each game adding unique gear and awesome magic to their decks and gaining incredible powers all of which they'll need to challenge greater threats in a complete Pathfinder Adventure Card Game Adventure Path.The Pathfinder Adventure Card Game is an expandable game with the first set containing nearly 500 cards. The Rise of the Runelords - Base Set supports 1 to 4 players; a 110-card Character Add-On Deck expands the possible number of players to 5 or 6 and adds more character options for any number of players. The game will be expanded with bimonthly 110-card adventure decks.Errata: Early printings had the Loot card Sihedron Medallion listed as belonging to B (for Base Set). It is instead supposed to read 1 (for Burnt Offerings ). (It is unknown if this has been fixed in later printings)
Boldly go where no one has gone before. In Star Trek: Ascendancy — a board game of exploration expansion and conflict between the United Federation of Planets the Klingon Empire and the Romulan Star Empire — you control the great civilizations of the Galaxy striking out from your home worlds to expand your influence and grow your civilization. Will you journey for peace and exploration or will you travel the path of conquest and exploitation? Command starships establish space lanes construct starbases and bring other systems under your banner. With more than 200 plastic miniatures and 30 star systems representing some of the Star Trek galaxy's most notable planets and locations Star Trek: Ascendancy puts the fate of the galaxy in your hands.The great unknown lies before you; with every turn is a new adventure as your ships explore new space systems encounter new life forms and new civilizations make wondrous discoveries and face challenging obstacles all drawn from the vast fifty year history of Star Trek. Will you brave the hazards of Rura Penthe to harvest vital resources race to develop Sherman's Planet before your rivals stake their claim or explore the mysteries of the Mutara Nebula on an ever-growing adaptive map of the galaxy. With an infinite combination of planets and interstellar phenomena no two games of Star Trek: Ascendancy will ever play the same!
Unlock! Heroic Adventures features three escape room scenarios that you can play on your tabletop.Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes combine objects and solve riddles. Play Unlock! to embark on great adventures while seated at a table using only cards and a companion app that can provide clues check codes monitor time remaining etc. The three scenarios are...Note: All three of these have been released separately in the German market in addition to the box set. Sherlock Holmes: Der scharlachrote Faden Hinunter in den Kaninchenbau and Insert Coin
The walls were lined with iron shelves each metal slat overfilled with glass jars containing formaldehyde and grotesque curiosities within. Pristine brass tools and refined metals of a quality I had never before laid eyes upon were strewn across sturdy slabs of rock and wood their edges sharp with use. However my eyes were soon drawn to a sturdy writing desk its mahogany eaves inlaid with thin strips of copper the center of which contained a well-worn leather-bound book. My father's journal — passed down to me and representing years of knowledge and countless experiments. And inside that weathered tome atop the pearly parchment oxidized yellow at its frayed edges were the deliberate quill marks of a crazed genius outlining the ambitious project he could never complete in one lifetime — his masterwork.Without realizing it my hands were shaking as I clutched the book to my chest. At once I felt an ownership and anxiety for the scientific sketches scrawled so eloquently on those frayed sheets. It was at that moment that I began my obsession: I would restore this laboratory to its former brilliance and dedicate my life to completing my father's work!In My Father's Work players are competing mad scientists entrusted with a page from their father's journal and a large estate in which to perform their devious experiments. Players earn points by completing experiments aiding the town in its endeavors upgrading their macabre estates and hopefully completing their father's masterwork.But they have to balance study and active experimentation because at the end of each generation all of their experiments and resources are lost to time until their child begins again with only the Journaled Knowledge and Estate they have willed to them — and since the game is played over the course of three generations it is inevitable that the players will rouse the townsfolk to form angry mobs or spiral into insanity from the ethically dubious works they have created. The player with the most points at the end of three generations wins and becomes the most revered feared ingenious scientist the world has ever known!—description from the publisher
In Project: ELITE players are members of the ELITE squad on a mission to stop the invading forces of an alien empire. Stopping the invasion requires players to speedily roll dice as they take part in real-time two-minute combat rounds against waves of terrifying enemies. Once the ELITE members take their turn the aliens react. The game continues in this fast-yet-tactical series of rounds until the scenario is won or the aliens take the Earth.This new edition of Project: ELITE will have new art new miniatures new card designs new weapons new ELITE members new enemies and more.
Game description from the publisher:The Battle of Five Armies – based on the climax of JRR Tolkien's novel The Hobbit – pits the hosts of the Elvenking the Dwarves of Dain Ironfoot and the Men of the Lake led by Bard the Bowman against a horde of Wolves Goblins and Bats led by Bolg son of Azog. Will Gandalf turn the tide for the Free Peoples? Will the Eagles arrive or Beorn come to the rescue? Or will Bilbo the Hobbit perish in a last stand on Ravenhill?The Battle of Five Armies features a game board representing the Eastern and Southern spurs of the Lonely Mountain and the valley they encircle and a number of plastic figures representing troops heroes and monsters.The Battle of Five Armies is a standalone game based on the rules for War of the Ring which is from the same designers but with the rules modified to function on a tactical level as they describe a smaller battle rather than the entire war. Ares Games plans to expand the Battles game system in the future releasing expansions depicting other battles from the Third Age of Middle-earth narrated in The Lord of the Rings such as the Siege of Gondor and the assault of Saruman against Rohan.
This sequel to the Zombicide: Black Plague will bring players back into a world of deadly medieval fantasy this time filled with infected orcs and goblins who will put survivors to the ultimate test. This green menace is not only stronger than their human counterparts but they also tend to gather into massive hordes that ambush the survivors when they least expect it.Set in the same medieval era as Black Plague players will take on the role of Survivors looking to defeat the shuffling undead menace by any means possible.In Green Horde up to six players can join the battle for survival. They’ll combine forces and work cooperatively to accomplish their goals and against all odds stay alive. Fans of the Zombicide series have become familiar with the Walkers Runners Fatties and Abominations that shuffle around looking for victims. But the creatures they will face are not just zombie humans they’re zombie orcs! The Survivors will have to gear up with a wide variety of medieval equipment if they hope to outlast these fearsome foes. Zombie Orcs are stronger than the classic zombie and represent a stiffer challenge to even seasoned undead-hunting veterans.A new challenge for the Survivors is the Horde. It represents a growing group of Orc zombies that are ready to enter the board in an unexpected location and ambush the Survivors. As zombie cards with the Horde symbol are drawn one extra zombie miniature of the same type is set aside collectively forming the Horde. They will be locked into place until an “Enter the Horde!” card is drawn spawning the Horde on the board. Any Survivor caught on their own near this roving menace would best beat a hasty retreat.With such menacing new foes the Survivors are going to have their hands full dealing with the Green Horde. Luckily they’ll have some new weapons and spells on their side to help combat the rotting masses. Things like the Lava Burst the Norse Sword and the Bone Kukri will all be helpful when hacking through a pack of the undead. Oh and if they should gather together too tightly the Survivors can always hit them with the catapult...(did we not mention the catapult?).Zombicide: Green Horde includes ten new challenging quests featuring some of the toughest scenarios a Survivor has ever had to face. With new terrain like ledges and water holes and the ever-present threat of the Green Horde making an appearance the team will have to plan their routes carefully. Sometimes avoiding trouble is better than facing it head on! Zombicide: Green Horde is the next chapter in the ever-evolving world of Zombicide. There’s no rest for the Survivors if they hope to battle their way to a new hope and a new beginning.
Zombicide is a collaborative game in which players take the role of a survivor – each with unique abilities – and harness both their skills and the power of teamwork against the hordes of unthinking undead! Zombies are predictable stupid but deadly controlled by simple rules and a deck of cards. Unfortunately for you there are a LOT more zombies than you have bullets.Find weapons kill zombies. The more zombies you kill the more skilled you get; the more skilled you get the more zombies appear. The only way out is zombicide!Play ten scenarios on different maps made from the included modular map tiles download new scenarios from the designer's website or create your own!UPC 817009014248
Game description from the publisher:For a time the humans of Sera knew peace...then Emergence Day came. The Locust horde arrived without warning and countless horrors spilled forth from their underground burrows. The Coalition of Organized Governments (COG) struggled to fend off the subterranean threat but their defenses were quickly crushed. With billions dead humans turned their weapons of mass destruction on their own cities to deny the enemy control. Now the long struggle against overwhelming odds approaches one final desperate stand.Gears of War: The Board Game designed by Corey Konieczka is based on the wildly popular third-person shooter by Epic Games. One to four players take on the roles of COG soldiers cooperating to destroy the Locust horde and must work together to complete missions against an ingeniously challenging and varied game system. In Gears of War: The Board Game you’ll relive classic moments from Gears of War and Gears of War 2 – Roadie Run into cover spray your enemy with blind fire or rip him in half with your Lancer's chainsaw!In Gears of War: The Board Game you must fulfill one of seven randomly constructed missions and support your fellow COGs as your team engages an unflinching enemy in furious white-knuckle firefights! Only through teamwork and communication will you gain a tactical advantage completing your mission and striking a blow for humanity.You'll need every soldier you can get if you hope to send the Locust horde back to their holes. Leave no man behind!ERRATA - In the Roadblocks mission level 3 use tile 12A instead of 3A. - In the rules under Component List the following three entries are incorrect: -- 23 Wound/Dropped Weapon Markers should be 22 -- 12 Grenade Tokens should be 14 -- 36 Ammo Tokens should be 44
Conan designed by Fred Henry and based on the Conan universe by Robert E. Howard is a scenario-based semi-cooperative asymmetric miniatures board game. One player is the Overlord playing the opposition forces and the other players (1 to 4) play Conan and his companions: Shevatas the thief Hadrathus the Priest/Sorcerer Belit the pirate queen Valeria the warrior etc. The game is based purely on Robert E. Howard's novels and short stories (and not the movies or other non-Howardian material). The publisher has hired Patrice Louinet a Howard expert to make sure the art and the scenarios are compatible with Howard's vision.Each game is a scenario played on a map. There are 4 maps included in the retail copy of the game and each map can have several scenarios set on it. The game is fast one hour approximately. It's possible to play several scenarios in a campaign but you can also play each scenario individually. There are 9 scenarios in the base box.At the beginning of a scenario players choose their team (Conan and two or three other heroes). The Overlord gathers all the miniatures (picts Necromancer skeleton warriors monsters etc.) tokens and cards from the chosen scenario. The game usually plays in a limited number of turns (ten for instance). Each scenario can have very different objectives: find the princess captured by picts and hidden in a hut and leave the camp before the pict hunters return; find the magical key to open a sealed door steal the jewel and leave; kill the Necromancer by the end of turn 10; survive by the end of turn 10; escape the prison; etc.During their turn the heroes can activate or rest. If they activate they can spend gems from their energy pool to do all sorts of actions: move fight (melee or distance) defend pick a lock reroll etc. If they rest they can move a lot of gems from their spent pool box to their available pool box. When they take an action they throw a number of dice equal to the number of gems they put in their action. There are three different kinds of dice: yellow (the weaker dice) orange (medium) and red (strong). Each character has a color based on their specialty: Conan throws red dice in combat while the Sorcerer throws yellow dice in combat; the thief throws red dice in Manipulation actions while Conan throws orange dice; etc. Each player can have equipment cards (armor magic potions weapons etc.) which give them bonuses on their dice rolls.The Overlord plays differently. He uses a board with eight slidable tiles plus his own Energy gems. Each tile corresponds to one unit (1 to 3 miniatures) on the game mat and all of the miniature abilities are written on this tile (movement armor attack special abilities). The tile position on the board corresponds to the numbers 1-8. The Overlord has a pool of energy gems and each time he activates one unit he needs to spend a number of gems matching the tile placement: tile#1 costs 1 energy gem tile#2 costs 2 gems etc. Whatever tile the Overlord chooses to activate he spends the corresponding energy cost (moving his energy gems from the available pool to the spent pool) then takes the tile out and moves it to the end of the sliding track: If he wants to activate this unit again it will cost him 8 gems because the unit is now on position 8. The Overlord can activate a maximum of two tiles and he regains only a certain number of gems each turn (depending on the scenario).In a typical scenario the heroes need to accomplish something and the Overlord wins if the heroes fail to reach their objective — but in some scenarios the Overlord has his own objectives and the Heroes win if they prevent him from accomplishing his goal.
Description from the publisher:Blood Bowl is a game of Fantasy Football. The basic game features a match between two teams drawn from a number of fantasy archetypes playing a warped version of American Football.The Blood Bowl boxed game contains two teams: Humans an all-round team who are flexible enough to adapt to any style of play or Orcs who make up in brute force what they lack in finesse. The teams are represented by coloured plastic miniatures and push-fit assembly is required before use. The game is expandable and additional rules and teams will be made available through expansion sets and supplements.Actions in the game are resolved through the use of dice. Regular six-sided dice are used to make tests in a number of cases such as when a player attempts to pick up the ball pass it catch it or dodge past an enemy player. Custom dice are used when one player wishes to Block another using graphics to represent each of the different (but all violent) potential outcomes.The rules in this edition of Blood Bowl are almost identical to those found in the Competition Rules Pack which was the culmination of several years of development of the Blood Bowl Living Rulebook. This has resulted in an incredibly well-honed game which sees regular competition play around the world. In fact each team takes turns moving blocking and advancing the football down the field. The game comes with plastic miniatures.This game is a part of the Blood Bowl Series.
Game description from the publisher:It is 1926 and the museum's extensive collection of exotic curios and occult artifacts poses a threat to the barriers between our world and the elder evils lurking between dimensions. Gates to the beyond begin to leak open and terrifying creatures of increasing strength steal through them. Animals the mad and those of more susceptible minds are driven to desperation by the supernatural forces the portals unleash. Only a handful of investigators race against time to locate the eldritch symbols necessary to seal the portals forever. Only they can stop the Ancient One beyond from finding its way to Earth and reducing humanity to cinders.Elder Sign is a fast-paced cooperative dice game of supernatural intrigue for one to eight players by Richard Launius and Kevin Wilson the designers of Arkham Horror. Players take the roles of investigators racing against time to stave off the imminent return of the Ancient One. Armed with tools allies and occult knowledge investigators must put their sanity and stamina to the test as they adventure to locate Elder Signs the eldritch symbols used to seal away the Ancient Ones and win the game.To locate Elder Signs investigators must successfully endure Adventures within the museum and its environs. A countdown mechanism makes an Ancient One appear if the investigators are not quick enough. The investigators must then battle the Ancient One. A clever and thematic dice mechanism pits their exploration against monsters and the sheer difficulty of staying sane and healthy all within the standard game duration of one to two hours.
You are Abelard Lavel a knight sworn to King Charles VI the Beloved. You live in the city of Paris in a family mansion not far from the famous Notre Dame cathedral. Since you were a child you had strange prophetic dreams in which you saw violent scenes of past crimes or even ones yet to be committed. Over time you learned that your unusual gift could be put to good use and you started to solve cases that nobody else could crack. This earned you some reputation in the city and now people seek your help whenever a mysterious crime is committed.The Chronicles of Crime: 1400 standalone game brings back well-known mechanisms of the original Chronicles of Crime game while adding some new twists. Now you can deduce not only from the evidence you find or the testimonies given by various characters but also from the mysterious scenes depicted on new Vision Cards. These scenes can be either from the future or from the past and they usually involve characters and objects yet to be revealed.During your investigation you can also count on your family members to share their knowledge with you. You can ask your uncle a monk who has a wealth of knowledge about written texts your sister a merchant who knows something about almost any object you’ll find or even your brother a king’s spy who knows a story or two about many of the people you will meet. Finally your faithful dog is always willing to trace a suspect for you just bring him an item belonging to the person in question and he’ll track them down!Part of Chronicles of Crime - The Millennium Series Chronicles of Crime is back with a range of games called The Millennium Series. Three brand new standalone Chronicles of Crime games working with the same great system but providing interesting gameplay twists and refreshing universes that span an entire millennium from 1400 to 1900 and finally 2400. All three games are standalone but will offer connecting narrative threads for players to discover.
Revered for its healing techniques the town of Yharnam is rapidly degrading as a plague that turns people into beasts spreads uncontrollably. As a Hunter it falls to you to quell this growing threat. You will have to fight through beasts monsters and townsfolk alike to survive the night and discover the source of this madness.In the campaign-based action-adventure Bloodborne: The Board Game players take on the role of Hunters working together against the game to uncover the mysteries hidden within the city of Yharnam and beyond. Featuring unique Trick Weapons each with various forms and powers Hunters have to think quickly and adapt their tactics to overcome the multitude of foes that stand in their way. Learn their behavior exploit their weaknesses and strike them down! Featuring unique card-driven combat luck has little place here — success or failure depends on your choices and how you approach each engagement!Of course against such horrific foes death is a common occurrence but worry not as death is no end for a Hunter. Those who fall in combat awaken in the Hunter's Dream ready to return fresh to the fight. Be warned however that upon awakening you might find previous foes and obstacles returned Worse time is not on your side as the Blood Moon rises ever higher into the sky spreading its madness across Yharnam. You must press ever forward if you and your comrades hope to complete the Hunt before the city meets an unfortunate end.As you set out onto the Hunt always remember the old adage:We are born of the blood made men by the blood undone by the blood. Our eyes are yet to open... Fear the old blood.-description from designer
In England in 1193 the county of Nottinghamshire suffers under the yoke of evil Prince John and his henchmen. Can Robin Hood and his companions escape the sheriff's guards and complete their adventures successfully?In The Adventures of Robin Hood players take on the role of Robin Hood and his companions with the action taking place on a living game board with no set paths. The board changes over the course of each adventure and the movement of the characters is handled via an innovative mechanism that uses different length wooden character pieces. Various actions and secrets are integrated into the game levels and are revealed only in the course of the story. The game board remembers what players have already explored or found and thanks to the special materials the entire game can be set up and dismantled quickly.Instead of using cards as in the author's Legends of Andor the game tells the story of Robin Hood in a high-quality hardcover book and depending on the decisions the players make the story changes...
Unlock! Timeless Adventures features three new escape room scenarios that you can play on your tabletop.Unlock! is a co-operative card game inspired by escape rooms that uses a simple system which allows you to search scenes combine objects and solve riddles. Play Unlock! to embark on great adventures while seated at a table using only cards and a companion app that can provide clues check codes monitor time remaining etc. The three scenarios areNote: Each of these has been released separately in the German market in addition to the box set. Unlock!: Timeless Adventures – Die Noside-Show Unlock!: Timeless Adventures – Arsène Lupin und der große weiße Diamant and Unlock!: Timeless Adventures – Verloren im Zeitstrudel!
The 7th Citadel is an all-new cooperative exploration and adventure game from the creators of The 7th Continent.In this post-apocalyptic medieval fantasy world you play as a “slave-gardener” who escapes from the Citadel of Necrodruid Ninidazir’ only to find yourself confronted by an even greater Threat!Explore the Collapsing Lands freely by gradually unveiling the board using numbered terrain and event cards. Interact with your environment converse with its inhabitants and build a city that will signal the renewal of this desolate world....As the scenarios unfold your choices for better or worse will lead you inexorably to the epic finale against the Threat!
On an Egyptian holiday players are visiting the highlight of the entire journey: the stone pyramids! But after rising through the narrow labyrinthine corridors they discover that they've lost the rest of the group. After wandering for hours they end up in a mysterious grave chamber — and suddenly the stone door closes behind them. The players are caught. On the floor is a sand-covered notebook and an ancient spinning code dial. Will the players escape in time or be forever buried under stone?In Exit: The Game – The Pharaoh's Tomb players must use their team spirit creativity and powers of deduction to crack codes solve puzzles collect objects and earn their freedom bit by bit.
Shadows of Brimstone: Swamps of Death is a fast-paced fully cooperative dungeon-crawl board game set in the Old West with a heavy dose of unspeakable horror! Players create characters taking on the role of a classic Western Hero Archetype such as the Law Man Gunslinger or Saloon Girl. Forming an adventuring posse the Heroes venture down into the dark mines overrun with all manner of ancient demons and foul creatures from another world. With tactical gameplay lots of dice and a robust card-driven exploration system no two games are ever the same as the heroes explore the mines finding new enemies to fight new loot to collect and new dangers to overcome. Players can even find portals to other worlds stepping through to continue their adventures on the other side!An exciting campaign system allows the players to visit local frontier towns between adventures spending their hard-earned loot and building their characters from game to game! As players find fantastic gear and artifacts to equip their heroes they also gain experience from their adventures. This experience is used to level up guiding the hero's path through an expansive class-specific upgrade tree of new skills and abilities allowing each player to develop their hero to fit their own play style.In Swamps of Death players will encounter portals to the otherworld Jargono a humid swampland inhabited by sentient reptiles vicious dinosaurs and a tribe of humanoids cut off from return to their homeworld untold years after their own portal closed.So load up yer' six shooter throw on yer' hat and poncho and gather the posse as the darkness is coming and all hell's about to break loose...in the Shadows of Brimstone!Can be used together with Shadows of Brimstone: City of the Ancients to raise the maximum players to 6.
Your Roll Player characters have been called to adventure! In Monsters & Minions you went to war against Dragul invaders. In Fiends & Familiars you befriended wild beasts and dispelled cruel spirits. Now your fully formed battle-hardened heroes must defend the kingdom of Nalos and uncover a mystery that lies at the heart of the Abandoned Lands.Navigate your missions with care. It's up to you who to befriend and who to battle. Will you slay the giant troll or attempt to make peace? Will you do the vampire's bidding or defend the mysterious cultists he wants to destroy? Will you remain loyal to king and country — or side with the enemies of Nalos? Whatever choices you make someone will remember and respond.Roll Player Adventures is a co-operative storybook board game for 1-4 players set in the World of Ulos. Players take the role of fantasy heroes face challenges and make decisions that will change the story as they progress through eleven core adventures and a replayable side quest.Adventures does not require the Roll Player base game or any of its expansions to play. Pick from one of thirty-six pre-generated characters or import a favorite Roll Player character you created (including any expansion or promo content) and take them on a heroic journey.
Join forces with legendary heroes to brave the many dangers of a cavernous dungeon. Wield potent weapons and magic. Conquer hordes of vile monsters. Discover fabulous treasures.Warhammer Quest: The Adventure Card Game is a cooperative game of heroic dungeon adventures for one to four players. Players assume the roles of some of the Old World's most iconic heroes then venture into the shadows to battle ghouls Goblins Skaven giant bats swarms of rats and other monsters.Can you survive their relentless onslaught? Can you press deeper into their lair to find the evil villain that drives them forward? There are only two ways for your quest to end – in death or in glory!
Unlock! Epic Adventures is the seventh release of the series and features three new escape room scenarios that you can play on your tabletop.Unlock! is a co-operative card game inspired by escape rooms that uses a simple system which allows you to search scenes combine objects and solve riddles. Play Unlock! to embark on great adventures while seated at a table using only cards and a companion app that can provide clues check codes monitor time remaining etc. The three scenarios are:• The Seventh Screening - Grab your popcorn! Tonight the horror movie The Werewolf's Final Night premiers. Will you get through unharmed?• The Dragon's Seven Tests - The Gold Dragons temple welcomes every seven years new disciples. Be worthy of Mater Li's teachings.• Mission #07 - EAGLE the secret organization has been infiltrated. Agents it's up to you to identify the mole!
What is Stationfall? Well imagine a dozen or so random humans robots and none-of-the-aboves each with their own abilities goals and secret relationships have been turned loose on a space station that is going to be incinerated upon its inevitable reentry into Earth's atmosphere. You are one of these characters and the others are collaborators you have on hand ready to assist you in achieving your goals. But choose them wisely as any one of them could secretly be another player waiting to betray you! Stationfall is a box full of creative solutions but that box is going to morph twist and grow teeth over the course of play. Your best turns will exploit the unique tactical freedom of being a secret conspiracy as well as deductions about your opponents’ identities and motives. Stationfall is messy intricate and full of dangerous variables.—description from the publisher
Zombicide Season 2: Prison Outbreak takes the players to an indoor environment with vicious close-ranged fights Prison Outbreak contains all the needed material for a new player to enter the Zombicide universe and lots of content almost all new for an existing Zombicide player to expand his game experience. In fact Prison Outbreak holds even more material than the core game published in 2012 (now nicknamed Season 1)!The Prison Outbreak will feature berserker zombies. They’re really tied to each other. Prison tiles display tortuous alleys small rooms and doors everywhere filled with berserker zombies immune to ranged weapons. You have to think fast foresee the improbable and jump into melee at every turn. This is like a modern dungeon where levers are replaced with switches to open or lock doors use security rooms and reach secret areas.Prison Outbreak also contains six new survivors with their Zombivor aspects. These survivors are really designed to act as a team as their skills really complement each other. They’re precious assets to any Zombicide team.Missions featured in the rulebook form a campaign on their own as survivors battle to turn a zombie-filled prison into a reliable shelter. Many challenges await them but they have new tools of the trade: riot shields automatic shotguns concrete saws and many more toys. There’s even an alternate ending.
A cooperative game of adventure for 1-5 players set in the world of Dungeons & Dragons.It is named after the book series by the same name recounting the adventures of the dark elf Drizzt Do'Urden and his friends.Designed for 1-5 players this boardgame features multiple scenarios challenging quests and cooperative game play. Players explore the game world which is built during the game by laying out tiles using ready-made player characters and encountering enemies with corresponding miniatures. Encounters are generated by drawing cards and resolved using a D20 die. All players win together depending on the scenario by escaping saving others or overcoming a threat.
One Deck Dungeon is a card game roguelike — a dungeon delve that is different every time difficult to survive with a character you build up from scratch. The deck consists of various foes to combat and other perils from the dungeon. Each card though depicts both the obstacle to overcome and the potential rewards for doing so. When you defeat a card you claim it as either experience an item or a skill tucking it under the appropriate side of your character card to show its benefits.The longer you take exploring the dungeon the deeper you'll delve and the difficulty will scale up quickly! If you make it far enough you'll have to fight the dungeon boss. Survive and you'll be a legend!One Deck Dungeon is designed for 1-2 players. With multiple sets you can add more players.
Game description from the publisher:You are humanity's last hope.In XCOM: The Board Game you and up to three friends assume the roles of the leaders of the elite international organization known as XCOM. It is your job to defend humanity quell the rising panic and turn back the alien invasion.Where the world's militaries have failed to stand against the alien invaders you must succeed. To do so you must make strategic use of the resources available to you. You must launch Interceptors to shoot down alien UFOs assign soldiers to key missions research alien technology and use that technology to defend your base — all while trying to keep the world from collapsing just long enough that you can coordinate one final mission to repel the invaders for good.One of the more notable aspects of XCOM: The Board Game is the way that it incorporates a free and innovative digital app into the core of its gameplay. This digital companion will be available both as a downloadable app and as an online tool.The app's primary function is to coordinate the escalating alien invasion randomly selecting from one of five different invasion plans. Each invasion plan represents a general outline that the alien commanders will use to coordinate the arrival of new UFOs plan strikes against your base and respond to your successes or failures as it seeks to conquer Earth. The app manages all of these tasks and heightens the game's tension as it forces you to respond in real-time. Then after you move quickly to coordinate your response you engage the enemy in the untimed resolution phase and feed the results to the app. Based upon these results the app launches the invasion's next strikes.Additionally the app teaches you the rules controls the information that your satellites provide you and tracks the progress of your resistance efforts even as it allows you to enjoy the game at any of three levels of difficulty: Easy Normal or Hard.The use of this app does more than simply streamline your play experience and track your turns in real-time; it also permits a uniquely dynamic turn structure. While the variety of game phases remains the same from round to round the order in which you and your friends must play through them may change as may the number of a given phase. As a result while you'll want to know where UFOs appear before you deploy your Interceptors the alien invaders may be able to disrupt your satellite intel and force you to deploy your Interceptors on patrol with limited or no knowledge of the UFOs current whereabouts. Similarly you may be forced to think about the costs of resolving the world’s crises before you know how many troops you’ll need to commit to your base defense.The effect of the app is to immerse you deep into the dramatic tension at the core of XCOM: The Board Game and it ensures that the game presents a challenging and cooperative (or solo) experience like no other. Just like the XCOM department heads that you represent you'll need to keep cool heads in order to prevail.
Inferno is a standalone expansion to Arcadia Quest. It is 100% compatible with the original base game and introduces four new Guilds: Sharks Tigers Crows and Serpents. It features new types of heroes such as Alchemists and Gladiators.There is a new branching campaign system and the storyline revolves around the guilds descending into a fiery abyss. There are Brimstone cards that make the terrain risky to navigate which operate similarly to the Tombstone cards from Arcadia Quest: Beyond the Grave.A new mechanism called Damnation will tempt the heroes with powerful weapons that can corrupt the characters over time or change the behavior of nearby monsters. There are also Angels which are allied characters for the heroes to rescue escort or assist. Working with the Angels can affect the branching campaign path system and even allow the player to recruit them for use in later missions.
Description from the publisher:Legendary explorer Percy Fawcett marched deep into the Amazon in search of El Dorado. He was never seen again. Your team has gone in search of him but now you hope to escape the jungle with the greatest treasure of all: your life.Make the best of your food your ammunition and your health in The Lost Expedition as you plunge deep into the jungle. Choose your path carefully to ensure you're ready for the pitfalls that may occur. Play solo or cooperatively to survive the expedition or play in teams to see which group can escape the jungle first.Errata: In the 'head-to-head' rules the diagram shows more cards than can legally be played. The rules-as-written are correct.
Star Trek: Fleet Captains designed for two or four players is set in the Prime Universe of STAR TREK (as seen in the various TV series and movies up to Star Trek: Nemesis) and is more adversarial in nature when compared to Star Trek: Expeditions. Each player takes the role of a faction (or race) from the universe. In the base game the choices are Klingons and Federation. Each faction has a number of ships (on Clix dials similar to the Heroclix line of components) of varying ability and with a corresponding “size.” Fleets of ships are drafted to a given size total which reflects the victory points required to win. Thus larger fleet sizes lead to higher point (and longer games).Players then “shuffle build” a deck of command cards. Choosing four decks from a set of ten decks per faction. Each deck has a unique flavor or theme with corresponding major characters. For instance the Klingons have a deck themed around larger ships and imperial domination and Gowron is a central character. The four decks chosen will help to set the player’s strategy for winning. The ships chosen have physical stats like weapons shields engines and sensors. They also have mission totals for science influence and combat missions. These determine the kinds and numbers of each kind of mission cards the player draws to form a mission deck. Completing missions gains the player points which will win them the game. Missions could be as simple as damage an opposing ship that is larger than your own (combat) to as complex as claiming the spaces connecting your command post to your opponents (influence). Thus a player’s chosen ships sets the types of missions they will need to earn points and the deck they build determines the way they will complete missions.Points can also be earned for non-mission actions such as destroying a ship or building a starbase.The game itself plays out on a randomly built board of hex cards called sectors that start the game unexplored. As each ship progresses through the sector the cards are turned face up revealing what is in that part of the sector (a Class-M planet a Class-J Nebula empty space etc...). There are additionally random events that can occur when exploring which usually correspond to a single episode of a series (for instance one encounter is “trouble with tribbles.” Some of these encounters also give victory points.Overall the game can best be thought of as playing out an entire season of Star Trek with the conflict between players representing the major story arc and the turns missions and random encounters representing individual episodes. Players will move their ships explore space complete missions play cards to upgrade their ships (and staff them with famous and not so famous crewmembers) or boost their stats in combat. Combat while important is not the sole path to victory with the mission cards being the primary factor (some of which will encourage combat). The style of game will depend heavily on individual player decisions but no matter what it will feel like Star Trek.
Humans set off into the stars in search of high-powered fuel and found it in the remote corner of the universe on the small planet PK-L7. Their discovery of Xenium — a dark oily compound deep below the planet's surface — was everything they hoped for. But they found something else too. The Xenos attack was brutal and unrelenting. While the scientists and soldiers have held them off the best they could the Xenos are still coming...Zombicide: Invader is a cooperative game in which 1-6 players face Xenos an unfathomable swarm of infected Xenos controlled by the game itself. Each player takes on the role of one to six survivors in a sci-fi setting being overwhelmed by these Xenos. The goal is simple: Choose a mission complete its objectives kill as many Xenos as possible and (most importantly) survive!Survivors will fight Xenos rescue each other recover vital data unveil dark secrets and much more! Survivors can be civilians or soldiers each with specialized skills. They all play together as a team trading equipment and covering each other. They use whatever weapons they can get to kill Xenos and slow the invasion. The better the weapon the higher the body count but the more Xenos will appear attracted by the onslaught! Survivors must also be mindful of their location as conventional weapons work fine indoors but the planet’s oxygen-starved surface they'll need to arm themselves with more specialized weaponry. Lasers anyone?Most of the time Xenos are predictable but there are a lot of them and they use nasty tactics not encountered in previous Zombicide games. Only through cooperation can players achieve the Mission objectives and win.
Catacombs is an award-winning cooperative board game set in the fantasy world of Cimathue and you need skill and dexterity to master this fast-paced game.One player (the Overseer) marshals an army of monsters while the others choose from six brave heroes who embark on a quest to save the town of Stormtryne from the threat lurking in the catacombs below. As the heroes explore they must use their abilities buy items and recruit allies to help them defeat the monsters before facing the powerful Catacomb Lord thereby saving the town.In more detail in Catacombs players flick wooden discs that represent the monsters and heroes. Contact with an opposing piece inflicts damage while missiles spells and other special abilities can cause other effects. When all of the monsters of a room have been cleared the heroes can move further into the catacomb.Items and equipment upgrades can be purchased from the Merchant with gold taken from fallen monsters. The Catacomb Lord is the final danger that the heroes must defeat to win the game. Conversely the Overseer wins if all of the heroes are defeated.This third edition of Catacombs has all-new artwork compared to the earlier editions but more importantly the keywords from the first two editions has been replace with iconography the terminology has changed and the third edition has new shot types new card effects and a different set of components (many of which have changed statistics) as well as wall pieces not present in earlier editions.
In JAWS one player takes on the role of the killer shark off Amity Island while the other 1-3 players take on the roles of Brody Hooper and Quint to hunt the shark. Character and event cards define player abilities and create game actions for humans and the shark. Gameplay is divided into two acts — Amity Island and The Orca — played on a double-sided board to replicate the film's story:If humans kill the shark they win; if the shark attack on the Orca succeeds the great white shark wins.
Make your fate! Inspired by character-driven fantasy storytelling Call to Adventure challenges 1-4 players to create the hero with the greatest destiny by acquiring traits facing challenges and overcoming adversaries.Call to Adventure features a unique rune rolling system for resolving challenges a point-based system that encourages storytelling and over 150 unique cards. Players begin each game with an origin card that provides their backstory as well as two starter abilities. Each round they may either acquire trait cards from the board or face a challenge. Challenges each have two possible paths a player can choose from. For example players who encounter the Thieves' Guild may choose to train as a spy or train as a killer. Each challenge has a difficulty that must be overcome by rolling successes on carved runes. The more a player has of the abilities required to overcome the challenge the more runes they will be able to cast.Failed challenges lead players to acquire experience points that may be spent to push through tougher challenges. But beware while some negative experiences will help your hero grow too many tragedies set them on a dark path.As players' heroes grow in ability and experience they move on to harder challenges eventually facing deadly adversaries and acquiring more and more destiny points. The player whose hero has the highest destiny score wins the game.
In Marvel Zombies: A Zombicide Game the hunger takes hold after many superheroes in the Marvel Universe have been turned into zombies. You play as these infected heroes and will be eating people to satisfy your hunger...and objectives within the game.Marvel Zombicide is a stand-alone game using mostly the same Zombicide mechanics but set in the Marvel Universe.
Game description from the publisher:Batman! Superman! Wonder Woman! Aquaman! The Flash! Green Lantern! Cyborg! The Justice League of America is ready for action – are you? Fight the never-ending battle for truth justice and peace in the DC Comics Deck-Building Game!To start the game each player chooses one of the seven over-sized hero cards each of which has a special power and starts with a deck of ten cards. Each turn a player starts with a hand of five cards and can acquire or conquer the five types of cards in the game: heroes villains and super-villains equipment super powers and locations. To defeat villains you'll need to have power – but when a super-villain is defeated a new one comes into play attacking all the heroes while doing so. Make sure you've acquired defenses – like superspeed or bulletproof powers or The Batsuit equipment – to protect yourself from harm.Craft your hero deck into a well-oiled machine to take on the most vile villains in the DC Universe in your quest for victory (points)!
In The Others the world stands on the brink of apocalypse as the fanatics of the Hell Club have summoned the 7 Deadly Sins to lay waste to our reality. Slowly the Others have creeped into our lives corrupting society from within. The city of Haven is the key to their invasion but it will not go down without a fight thanks to the actions of the paranormal organization known as F.A.I.T.H. (Federal Authority for the Interdiction of Transdimensional Horrors). Each session of The Others is played with one player controlling the forces of a single Sin against the other players who control a team of 7 FAITH heroes. The heroes cooperate to survive the Sin's attacks and accomplish the missions set before them while the Sin attempts to thwart the heroes in all ways (preferably by destroying them).The heroes are divided into different classes each specialized in a different aspect of the game. Leaders are good at helping the other members of the team. Bruisers are excellent melee fighters. Snipers are experts at using guns to put down monsters from a distance. And Fixers have the resourcefulness and knowledge of the occult necessary to resolve supernatural crises that spread through the city. Each hero also has their own stats and unique abilities that set them apart from all others. Knowing when to bring in the right reinforcement can be key to FAITH’s victory.Corruption is one of the main mechanics of the game. It is both a way for the Sin to consume heroes and a way for heroes to accomplish amazing feats they wouldn’t be capable of normally. Taking corruption grants heroes powerful bonuses (as long as they keep taking corruption) but when they become fully corrupted their darkest secrets may come back to haunt them and tear the team from within or their flesh might simply succumb to the sinful influences.The Sins player on the other hand has access to the different monsters of each Sin including Abominations a Controller and the terrifying Avatar of Sin! These monsters can attempt to destroy the heroes or simply hinder their progress on their missions. Each Sin provides the Sins Player with a different deck of Sins cards that can be played at different times to surprise players with different effects often tied to the strategy of each Sin. Yes because each Sin taints the game with an overarching mechanic that is always in effect. For example Pride punishes prideful heroes that venture into the streets on their own while Sloth punishes heroes who try to move quickly across the board. Heroes will need to learn to deal with the different influence of each Sin which will always stand between them and their mission.The Sins are also aided by Acolytes with each session using a different type. These lowly corrupted servants of darkness can fight and stand in the way of heroes but they also have a once per round special ability that reflects their previous lives. For example corrupted hobos take equipment from heroes corrupted nuns corrupt the city districts and corrupted doctors keep heroes from healing.There are 7 different stories that players can embark on for each session of The Others. Each of them brings different special rules different dynamics and a unique system of branching missions the heroes need to accomplish in order to be victorious. There are Terror stories which are more straightforward focusing on action and combat; Corruption stories revolve around the Corruption spreading through the city and the heroes themselves; and Redemption stories rely on saving the city and the few innocents that remain. Each story can be played on a different map setup which further makes the dynamic of each session unique.The board used in The Others is made up of several tiles each depicting a different city district and different configurations of streets. As the city of Haven still belongs to humanity and it’s the Sins that are attempting to take it over the heroes can use it to get different benefits each district offers them. For example they can go to the hospital to heal wounds to the museum to get rid of corruption to the RavenCorp tower to get new equipment or to the police station to call in an orbital strike. What districts are available on each map and their location can greatly change the dynamic of the game.As the game progresses and depending on how badly the heroes fare against storyline plot twists and developments the Apocalypse Track will advance making the Sins gradually stronger and more terrifying. Apocalypse cards tied to the type of story being played (Terror Corruption or Redemption) introduce new twists and challenges to the game even bringing in the members of the Hell Club themselves!Heroes will die. Either in noble sacrifice torn apart by claws and tentacles or consumed by the corruption welling up in their souls. The question is whether the FAITH team will manage to fulfill their final mission in time or whether the Sins will reign supreme over humanity.—description from the publisher
Thunder Alley is a stock car racing game for 2–7 players with the feel and flexibility of a card-driven simulation. Drafting teamwork accidents yellow flags pit strategy working to lead laps and sprints to the finish are all included and bring the feel of racing to the game. Players control not one car but a team of 3–6 cars. Thus each race is not only a run for the checkered flag but an effort to maximize the score for every car on your team. Winning is important but if only one car crosses the finish line your team might end up outside the winner's circle looking in.The game includes four different types of movement often with many cars moving with the play of a single card and each type has its place and time:Turns are fast each play is important and the track situation is fluid. The wrong movement in the wrong situation can be disastrous with you possibly being left out of the draft and all alone. Experienced players will be able to identify the best type of movement for the current situation.Cars suffer wear over the course of a race and need to take pit stops. Tire wear suspension difficulties fuel issues and major engine and transmission problems are all modeled in the game. If you feel lucky you might try to hold it together just a little bit longer in hopes that a yellow flag will come out and cause a mass rush into the pits. Waiting on a yellow that never comes can be maddening as the rest of the pack moves by your worn-out car. What's more an events deck can make your strategy pay off or punish you for your failure to take precautions. Accidents yellow flags worsening track situations and deteriorating cars are all part of the game. Could all of your perfect strategy be derailed by those incoming rain clouds?Included in the game are four different race tracks: a tri-oval super speedway for wide-open free-wheeling racing and a short track for a tight wheel-to-wheel bumper car duel. Each track uses the same deck of racing cards but the cards that work best on one may be useless in the other. The game also includes a second board with a road course and and 3 turned (triangle) raceway.Most racing games call for a large number of players to play the game at its best. An unusual bonus for Thunder Alley is the very playable and exciting two-player version with six cars on a side.
A cooperative board game of farming and friendship based on the Stardew Valley video game by Eric Barone. Work together with your fellow farmers to save the Valley from the nefarious JojaMart Corporation! To do this you'll need to farm fish friend and find all kinds of different resources to fulfill your Grandpa's Goals and restore the Community Center. Collect all kinds of items raise animals and explore the Mine. Gain powerful upgrades and skills and as the seasons pass see if you're able to protect the magic of Stardew Valley!The goal of the game is to complete Grandpa's Goals and restore the Community Center which requires you to gather different types of resources represented by tiles. You have a fixed amount of turns to accomplish this. This is driven by the Season Deck of 20 cards one of which is drawn each turn to trigger certain events. Cooperatively the players decide each turn where they will focus their individual actions and place their pawn in that part of the Valley. Using their actions they visit specific locations trying to gather resources to complete their collective goals. Actions include things like: watering crops trying to catch fish rolling dice to explore the mines and many more. When the Season Deck is exhausted the game ends.
From Wizards of the Coast website:A cooperative game of adventure for 1-5 players set in the world of Dungeons & Dragons.A heavy shadow falls across the land cast by a dark spire that belches smoke and oozes fiery lava. A cave mouth leads to a maze of tunnels and chambers and deep within this monster-infested labyrinth lurks the most terrifying creature of all: a red dragon!Designed for 1-5 players this boardgame features multiple scenarios challenging quests and cooperative game play.Each player selects a hero; a rogue thief warrior cleric or wizard. On their turn each player can explore further into the dungeon (turn over new tiles) move through the already explored parts of the dungeon and fight monsters. When a new dungeon tile is revealed there is typically an encounter of some sort and new monsters to fight are added. Slain monsters reward the players with treasure and experience points allowing them to level up and increase their skills during play. Players must cooperate to stay alive slay the monsters and achieve the goal of their quest. Each scenario has a different goal - from retrieving a relic to slaying a vampire lord.
The Thing is a game that mixes different mechanisms to create an experience that is as faithful as possible to that of the original film. It is a hidden role game in which one player is initially the Thing and the others players are humans. The purpose of the Thing is to infect others to prevent the survivors from escaping from the base (which can happen three different ways) or to try to escape with them by behaving as a human.In addition to these elements players also have to manage Outpost 31. On the map are the same rooms as seen in the film and each of these rooms allows players to perform a different action. Human players have to feed themselves and keep the boiler and the generator on to avoid being in the cold and dark. The Thing will try to sabotage these places to make life difficult for humans...or not trying to camouflage itself among the humans and infect them when the perfect opportunity presents itself.The goal of the game designers was to bring the same personal emotions and paranoia that the protagonists of the film experienced to the gaming table.
Rating: 7.5 | Players: 1–5
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The Legendary universe gets flipped upside down in Legendary: Villains – Marvel Deck Building Game and you can now play as villains trying to take out the heroes protecting the city!The goal of the game remains roughly the same as in the first Legendary game as players can work both with and against other players to overcome obstacles that the game throws at them. In this case however players use the super villains of the Marvel Universe — including Venom Magneto and Loki — to battle superheroes such as the X-Men the Avengers and Spider-Friends.Legendary: Villains – Marvel Deck Building Game is a standalone game that includes all the cards needed to play.
Lands of Galzyr is an adventuring game with an open and persistent world with everyone's actions having consequences in both the current and future games. Players assume the roles of cunning adventurers traversing the lands while completing quests and trying to gather fame and prestige.Each game continues where the previous one ended thanks to a clever save-and-load mechanism with no need for paper-and-pencil bookkeeping. You can play the game as many times as you wish and even swap players between sessions.Lands of Galzyr is set in Daimyria the same world as both the Dale of Merchants series and Dawn of Peacemakers. Go adventuring with both familiar and new animalfolks!—description from the publisher
Rating: 8.2 | Players: 1–8
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In 1880 Sherlock Holmes appointed a group of street children as The Baker Street Irregulars his unofficial police force. This is their story and the story of a particular year that thrusts the Irregulars and the master detective into a series of challenging and dangerous events...Sherlock Holmes Consulting Detective is a cooperative game where the players try to solve mysterious cases by walking the foggy London streets in search of clues. Unravel the thread of intrigue answer a series of questions and compare your detective skills to those of the master sleuth himself Sherlock Holmes.The Baker Street Irregulars is a standalone game containing ten cases including introductory cases that are perfect for new players while also offering novel mechanisms and surprises to give seasoned investigators something different.Cases:1. The Curzon Street Kidnapping 2. The Mudlark Mystery 3. The Three Customers 4. The Promise 5. The Red River Valley 6. The Busker of Bridge Street 7. The Tiger's Eye 8. The Heist in Harp Lane 9. The Dog in the Night Time 10. Death of a Detective
In World of Warcraft: Wrath of the Lich King players journey to the frozen continent of Northrend to face the armies of the Lich King. This Pandemic System game showcases familiar mechanisms and gameplay now tweaked to embrace the setting of the Wrath of the Lich King. Forts temples battlegrounds and more populate the game board as you and your fellow heroes journey across the cold landscape. Along the way you'll set up strongholds complete quests and do battle with legions of undead.In more detail players team up as legendary heroes from across Azeroth each with their own unique abilities to help in and out of combat. Heroes such as Thrall Warchief of the Horde; Varian Wrynn King of Stormwind; Sylvanas Windrunner Banshee Queen of the Forsaken; and many more are at your fingertips. As the Scourge grows more undead will populate the board. Throw dice as you enter into battle against the hordes of ghouls and ferocious abominations using hero cards to add power to your attacks block incoming assaults heal wounds take mounts to far off spaces and so much more.As you fight your way to the Lich King all manner of dark magic and terrible creatures under his control need to be neutralized. This comes in the form of quests a brand-new mechanism that can be completed as a team through a combination of dice rolls and the hero cards at your disposal. However each quest comes with its own dangers and hindrances. Complete these quests to move closer to the final assault on Icecrown Citadel where the Lich King himself resides.—description from the publisher
In Wiz-War wizards wage no-spells-barred magical duels deep in an underground labyrinth. This classic board game of magical mayhem for 2-4 players created by Tom Jolly in 1983 pits players' wizards against each other in a stupendous struggle for magical mastery. Win by stealing other wizards' treasures and hauling them back to your base or just score points by blasting the other wizards. The last wizard standing always wins.Staying true to the spirit of the game that has entertained players for years as well inspiring an entire genre of games this 2011 edition of Wiz-War caters to the imagination and the funny bone. Casting an enriched array of spells your wizards race through an underground maze avoiding fireballs werewolves and psychic storms. Subtle game enhancements by Kevin Wilson and Tom Jolly promote faster play and clarify card effects.—description from the publisher
Legendary Encounters: A Predator Deck Building Game is based on the first two movies of the Predator series. Taking on the roles of characters from the films players take turns recruiting cards for their deck from a central selection in order to improve their deck and defeat Predator cards that are added to the central game board.In more detail within the setting for each film you can play as the humans or as the Predators. As the humans you play the co-op version of the game as in Legendary Encounters: Alien recruiting scanning and attacking the same way while trying to achieve objectives. When you play as the Predators the game is player vs. player instead of co-op with each player assuming the role of a Predator hunting for the most honor (VPs).Legendary Encounters: A Predator Deck Building Game is a standalone game in the Legendary Encounters series that is fully compatible with Legendary Encounters: An Alien Deck Building Game. Specifically you can use the Predator deck in Alien or the Alien deck in Predator. Similarly Predator is also compatible with the Marvel superheroes version of Legendary but cannot be fully integrated.
Spain 1936: General Franco and his troops advance through the territories of Spain giving way to a long period of civil war and repression. After the Spanish Civil War a group of loyalists to the Republic continued the armed struggle forming resistance groups better known as Maquis. Hidden in the mountains these men and women risked their lives to defend the ideals of democracy and freedom.Fighting against them were the Army of Franco the Civil Guard and the Armed Police but the Maquis perfected their guerilla warfare in France during the second World War and were determined to take back their homeland. In the head of each Maquis resonated the echo of the desire of many compatriots: Resist!Resist! is a fast-playing card-driven solitaire game in which you take on the role of the Spanish Maquis fighting against the Francoist regime. Over a series of rounds you undertake increasingly difficult missions and completing missions earns you the points needed to win. Failing to defeat missions and enemies may cause you to lose. At the end of each round you must choose whether to end the resistance or risk it and take on another mission.At the beginning of the game you assemble a team of twelve Maquis which are represented by a deck of cards. At the heart of the game is the tension between keeping your Maquis concealed from Franco or revealing them to unlock their full potential. Unfortunately revealed Maquis are removed from your deck and you likely won't be able to use them for the rest of the game. While Resist! does have some minor deck-building elements it is primarily a deck-destruction game in which you have to manage your deck balancing the decision of defeating the immediate threat with trying to move on to the next mission.
The Kingdom is in grave danger. Powerful enemies are conspiring to resurrect the vile and powerful Unhallowed that your party has just slain. Now you the mighty adventurers of the land must visit these summoning locations and defeat the hordes of creatures behind this evil plot. It falls to four mighty adventurers each of whom has a unique set of skills to band together once more to vanquish this evil before the Unhallowed consume the world in darkness.In Set a Watch a cooperative game for 1-4 players you must clear out nine locations to stop the acolytes from breaking the seals holding back the evil Unhallowed. Every round you will visit a new location and pick an adventurer to rest and take camp actions. The rest of the party will take watch and battle a line of monsters trying to make their way into camp using your dice and unique character abilities. Manipulating the creature line is essential to solving each round’s combat puzzle. It is a battle to stay alive and keep the campfire burning! Use your wits and skill to fight for the light…or all will perish in the darkness.
San Francisco 1937: Your cargo plane flies through a portal in the sky transporting you to a rugged landscape filled with bizarre creatures scheming gods and untold dangers. But can you find your way back before the portal closes?Sleeping Gods: Distant Skies is a standalone sequel set in the world of Sleeping Gods. As in the original game you and your friends trek through a vast landscape as you read branching storylines and meet vivid characters but in this game you interact with the atlas on a deeper level — camping exploring overcoming obstacles and searching for lost relics. The new action system allows you even greater agency while you travel and explore.In addition to the exploration and quest system from the original game Sleeping Gods: Distant Skies features a fresh spin on combat. Players now build a combat deck from which they draw a varied hand of cards to play making each combat encounter a fresh and dynamic puzzle.Although Sleeping Gods: Distant Skies builds on story elements in the first game you do not need to play Sleeping Gods to enjoy this sequel. The game features new characters and storylines explaining concepts from the original game as you encounter them.Return to the world of Sleeping Gods and experience a thrilling tale that hinges on your choices in a truly open-world experience!—description from the publisher
The Reckoners a game based on the young adult fantasy novels by Brandon Sanderson allows players to take on the roles of the novels' protagonists and work together to save the world.Background: 10 years ago... A mysterious burst in the sky gave ordinary men and women extraordinary powers. They're called Epics. But every Epic turned out to be evil. Today in the city once known as Chicago (now Newcago) an all-powerful Epic named Steelheart reigns supreme!Nobody fights back... nobody but the Reckoners! This is where you come in. You are a member of the Reckoners a skilled group of normal humans who assassinate Epics. Your mission is simple but not easy. Take down Steelheart and his Epics and save the city.Gameplay: The Reckoners is a simultaneous co-operative game for 1-6 players that plays in 75 minutes. You win by defeating Steelheart. But before you can defeat him you must first discover his weakness. Throughout the game you will work with your fellow Reckoners to research and attack Steelheart but he is not alone. Numerous Epics are scattered throughout the city and they will wreak havoc upon the population if left unchecked. If the Epics manage to destroy Newcago by reducing the population to 0 then all Reckoners lose.The Reckoners determine which actions to take primarily through a simultaneous dice rolling mechanism where each player can keep and reroll results up to three times at their own pace. Equipment Cards and Plan Tokens will also allow you to gain extra actions or improve/manipulate the results of your dice. Actions are resolved simultaneously as well so communication and collaborative planning are key to ensuring optimal outcomes.Your dice can be used to attack Epics research Epics contain Epics attack Enforcement earn money acquire Plan Tokens move around the game board remove barricades and activate special equipment powers. Researching and Attacking Epics will help you earn valuable rewards including clues about Steelheart's weakness. But there will always be more Epics than you so you have to choose your battles wisely. When all actions have been taken by The Reckoners then it's the Epics turn.Each round all of the Epics are going to activate performing an array of actions and then powering up to be even more devastating next round. Each Epic also has a unique set of actions it performs so you're always facing multiple threats that function very differently. The crux of the game is deciding how to resolve these competing threats and prioritize your actions together to eliminate Epics and ultimately win the game. How when and where you act will determine your victory or failure.Summary: In short The Reckoners plays like a challenging ever-shifting puzzle. If you like co-operative games where you carefully manage resources build powerful action combos create tactical plans with your teammates and work together to take down the bad guy while on the brink of defeat then be sure to check out The Reckoners.—description from the publisher
From the depths of space an ancient vessel drifts slowly towards the Imperium of Mankind - a space hulk. Within its confines untold thousands of Genestealers slowly emerge from hibernation. The Space Marines must enter the cramped corridors and tomb-like chambers of the ancient ship to defeat this alien menace.Space Hulk is a board game for two players recreating the battles fought between the Space Marines and Genestealers. One player commands the Space Marines as they carry out deadly missions in the ancient Space Hulk and the other commands the horde of Genestealers opposing them. Space Hulk's fast-paced rules simulate the tense atmosphere of a mission deep inside the cramped confines of a derelict space hulk where split-second decisions are needed for victory.This new version has 4 extra missions Boarding Torpedoes Damage Control Room Breach Counters (for where the Boarding Torpedoes hit or something else) and a Turbo-lift Tile allowing for multiple levels to clear of Genestealers.Also new for this edition are three mini-campaign packs released for the iPad: -Space Hulk Mission Files: Dark Angels – Bringers of Sorrow -Space Hulk Mission Files: Ultramarines – Duty and Honour -Space Hulk Mission Files: Space Wolves – Return to KalidusEach Mini campaign comprises 3 missions specific to the chapter and rules for creating new missions plus a brief Chapter history.
Zombicide Season 3: Rue Morgue is a cooperative game set in an action-movie universe for 1 to 12 players ages 13 and up. Players control teams of survivors as they fight off a zombie horde controlled by the game itself. Survivors find weapons battle zombies and gain experience. The more experienced they get the more powerful they become but the more zombies they attract!Zombicide Season 3: Rue Morgue introduces a terrifying new zombie type: the Skinner Zombie! Make sure you put these zombies down hard otherwise something might come crawling for you! And don't forget Season 3's new big bad is the A-Bomb Abomination! An Abomination so twisted and mutated that its elongated arms can drag you back to it as you try to escape!With all these new foes you're going to need to team up if you want to survive!! Zombicide Season 3: Rue Morgue introduces teams into the Zombicide franchise! Players pick from the largest pool of survivors in a Zombicide game yet and form teams to scavenge loot and kill zombies! And if you really want to shred through the shuffling dead you’ll first need to make sure your team has skills that complement each other well.Zombicide Season 3: Rue Morgue has new zombies new weapons new survivors and even new team mechanics but the biggest game changer of all is the new optional Player versus Player rule set! Yes in Rue Morgue players' teams can go toe-to-toe to see which set of Survivors really deserve to survive! If the zombie apocalypse isn't horrifying enough for you then prepare to face off against the deadliest foe yet: Man!
“You are Victor Lavel a young ambitious journalist working for a major newspaper. It's the year 1900 the middle of the Belle Époque and Paris flourishes. There are so many stories to cover the Exposition Universelle the Summer Olympics the opening of the first metro station but as a Lavel a family famous for solving crimes since the Middle Ages you are much more interested in murders kidnappings and robberies. Being a journalist helps you be among the first ones to know about them and your wits often make you the first one to find the perpetrator.”The new Chronicles of Crime: 1900 standalone game challenges players not only to skillfully collect evidence and interrogate suspects but also to solve some escape-room-style puzzles incorporated into each scenario.Can you guess the right combination to open the safe? Would you be able to decipher an encrypted message found on the crime scene? Can you trace the suspect by navigating a map? It won’t be easy but if you get stuck you can ask your colleague Charlotte for help. She runs the “Puzzles and Riddles” column in your newspaper so she can always give you a hint about the mystery you’re struggling with.Part of Chronicles of Crime - The Millennium Series Chronicles of Crime is back with a range of games called The Millennium Series. Three brand new standalone Chronicles of Crime games working with the same great system but providing interesting gameplay twists and refreshing universes that span an entire millennium from 1400 to 1900 and finally 2400. All three games are standalone but will offer connecting narrative threads for players to discover.-description from publisher
Rallyman: GT is a Roll and Move racing game that will have you rolling dice and pushing your luck to be the first over the finish line!Will you risk it all to win?THE GAMEThe base mechanics of Rallyman GT are simple. You have 6 Gear dice representing the gears of your car. You'll be rolling these dice to move and each one allows you to move 1 space along the track.The dice must be rolled in ascending and/or descending order and each die can only be rolled once per turn.You also have a Coast dice that allow you to maintain your current speed which can help you wring a few extra spaces of movement out of your turn.If there's a sharp corner coming up you can use Brake dice to drastically reduce your speed but beware they also make maneuvers more dangerous.Each die has a certain number of Warning symbols. If you get 3 in one roll you'll spin out! Losing control of your car will lose you time and distance and even causing damage to your vehicle.You can choose to play it safe by rolling your dice one by one. If the warning symbols start stacking up you can end your turn whenever you choose without suffering any consequences.Rallyman GT is a fast exciting racing game with simple mechanics and rules. The Hexagonal tiles allow players to create their own tracks in a flash.—description from the publisher
It is the late 1930s and the world is in turmoil. Humanity is on the brink of war as imperialist nations in the Far East and Europe work aggressively to expand their domination. The Nazis have taken control of Germany and now spread darkness across the globe in their hunt for powerful occult artifacts that can give them the upper hand in the days to come. But the spirit of adventure and freedom won't be stamped out so easily. Heroic adventurers from around the world answer the call racing against time to hunt down ancient artifacts explore deadly temples and fight back the powers of darkness from engulfing the world in flames. It is a race of good versus evil and only a cunning and agile explorer can claim the ultimate prize of... Fortune and Glory!Fortune and Glory: The Cliffhanger Game is a fast-paced game of high adventure vile villains edge-of-your-seat danger and cliffhanger pulp movie action. Players take on the role of a treasure hunter traveling the globe in search of ancient artifacts and fending off danger and villains at every turn in a quest for the ultimate reward of fortune and glory! So strap on your adventure boots and goggles fire up the engines on the seaplane and grab some extra ammo for your revolver...the Nazis already have a head start and in this race for fortune and glory and there's no prize for second place!
On a stormy night a couple of unfortunate travelers rushed into an abandoned mansion in the woods to take shelter. But even worse than the merciless rain they have in fact accidentally entered the hunting ground of a bloodthirsty killer…Terrorscape is a team-based asymmetric horror game. You could take the roles of the survivors or the killer. Survivors cooperate to escape the mansion by searching for 5 keys or repairing the radio to make an emergency call. The killer is solely against the survivors. The killer needs to locate the survivors by their noise or by skills and decide how to eliminate them.In a game of survivors you hide under the sight of the killer and be careful that some action may make noise. You can also draw cards to find items in some locations so as to equip yourself well for the fight. Most importantly survivors look for keys or repair the radio to make an emergency call aiming to ultimately escape from the nightmare.On the other side the killer hunts the survivors with unforgiving abilities. The killer needs to manage well your hand to plan for actions: move sense spread fear block doors......etc. When the killers encounter the survivors a battle of life and death begins!With various characters of killers and survivors each match is diversified! Each of the characters has their own skills playstyles and their own miniatures. Killers enjoy your hunt! Survivors play smart and outplay your opponent! Roll a show with blood and fear!—description from publisher
Fallout is a post-nuclear adventure board game for one to four players. Based on the hit video game series by Bethesda Softworks each Fallout scenario is inspired by a familiar story from the franchise. Survivors begin the game on the edge of an unexplored landscape uncertain of what awaits them in this unfamiliar world. With just one objective to guide them from the very beginning each player must explore the hidden map fight ferocious enemies and build the skills of their survivor as they attempt to complete challenging quests and balance feuding factions within the game.As they advance their survivors' stories players come across new quests and individual targets leading them to gain influence. Who comes out ahead depends on how keenly and aggressively each player ventures through the game; however if a single faction is pushed to power too quickly the wasteland will be taken for their own and the survivors conquered along with it.—description from the publisher
In Batman: Gotham City Chronicles one villain faces off against a team of heroes in one of multiple scenarios. Each hero has their own character and they control this character by spending energy to perform actions (such as Melee and Ranged attacks defusing bombs...) recovering more or less energy at the beginning of their turn depending on their stance. If the hero gets damaged energy moves to a wound area and if they lose all of their energy then they're out of action for a while to recover their strength. Each hero has differing strengths for their abilities and these strengths are represented by colored dice with different values; the more energy a hero spends on an ability the more dice of that color they can roll.The villain controls a team of henchmen and iconic villains of the Batman universe and these characters are represented by tiles on their command board with the characters costing 1 2 3 etc. energy to activate as you move left to right down the line. Once a character is activated they move to the end of the line boosting their cost to the maximum value should you want to use them again immediately and decreasing the cost of the other tiles.The game-play in Batman: Gotham City Chronicles is based on that of Conan with revisions to character abilities the addition of two different types of dice (w/ five types total) and a modified two-player set-up the Versus Mode in which each player has a command board and their own team of tiles that they can draft with heroes facing off against villains.See also Batman: Gotham City Chronicles - The Roleplaying Game
Gather your band of heroes and journey to Realms of Terrinoth in Legacy of Dragonholt!The first game to use the Oracle system Legacy of Dragonholt captures the spirit of a roleplaying game without needing a game master. This narrative game for one to six players allows players to build their own unique hero and embark on six noble quests. Battle goblins foil the plot of an evil lord and add a new story to your tale!Prepare for Adventure Legacy of Dragonholt is a narrative adventure game that creates a unique experience by blending aspects of roleplaying and adventure games open world concept video games and even Choose Your Own Adventure books. Unlike many games Legacy of Dragonholt is not about winning or losing but rather about the act of creating a story. Without the need for a Game Master this game ensures that every player has the opportunity to shape how their adventure plays out while its intuitive gameplay means that you waste little time before jumping into your tale.Before you first set out on your adventure you must confront one of the most difficult questions in gaming: who will you become? Legacy of Dragonholt gives you the opportunity to play as one of six humanoid races that reside in Terrinoth: humans elves dwarves orcs gnomes and catfolk. Next you'll select a class before defining your physical and personality traits and scribing a personal history. Each of these features creates a multifaceted character and defines the types of traits you possess which in turn affect how you will approach obstacles throughout your journey and how you'll contribute to your party. For an in-depth look at the character creation process you may look at our previous article here. Once you've created your own unique character you're ready to dive in to a narrative adventure unlike any you’ve seen before.Explore The Realm Once your journey begins Legacy of Dragonholt combines two forms of gameplay between the comprehensive Village Book and the six quest books that provide the plotlines of your tales. Within Dragonholt Village you will encounter many colorful characters each with their own stories that progress and interweave regardless of your involvement. The world is yours to explore but it is not yours to control. Like a real community the places you can explore vary depending on when you visit and your encounters with the locals change depending on your traits and past experiences. For instance a bakery may only be open early in the day and the baker themselves may take a shine to you if you’ve already met their cousin or if they’ve heard of the great deeds you’ve accomplished earlier in your stay in the village. Outside the relative safety of the village thrilling dangers and mysteries await that you can experience in six unique quests. You will investigate strange happenings within in the village and venture into the wilds beyond to journey through deep woods delve into dark crypts and confront creatures long thought dead. As you progress throughout the game you will find that like your village experience your quests also change based on your past experience who you have or have not met and how much time has passed. After all if you learn that someone is in peril to the west of Dragonholt Village they are not likely to wait patiently for three days while you explore in the east. Your actions have consequences but ultimately the choice lies with you. You do not have to be a hero. This is your story and it is yours to define.—description from the publisher
Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes combine objects and solve riddles. Play Unlock! to embark on great adventures while seated at a table using only cards and a companion app that can provide clues check codes monitor time remaining etc.Unlock! Game Adventures includes three separate scenarios for you to explore each set in a different well-known board games universe:Note: Unlock! requires a free application to be downloaded from the App Store or Google Play. Once downloaded an internet connection is not required during game play.—description from the publisher
You are a Captain of the UEF! Your RPTR class starship was on routine patrol of the Auborne system when a distress call was received. Upon warping in you quickly realized it was a trap! With the help of your crew you must survive until a rescue fleet appears.Deep Space D-6 is a solitaire dice game about surviving the cruel depths of space. Each turn you’ll roll Crew dice and assign them to stations. You must plan carefully to take care of internal and external threats to your ship. Survive to win.
You trainhop aboard the Silver Ferryman chasin’ a dream or runnin’ from the past. What you find is a welcomin’ hand - white glove stretched skin… and a fiddle player in the distance playin’ a tune that’s awfully inviting. Makes you never wanna leave.In Vagrantsong a cooperative and story-driven boss battler you will take on the role of a Vagrant trapped on a supernatural ghost train. Face off against ghosts lingering on the train (called Haints) adjust your playstyle with Skills and Junk acquired along the way and uncover the secrets of the Silver Ferryman in this spooky and challenging adventure.In each of the 20+ Scenarios in Vagrantsong’s campaign players will take turns spending their 3 Coins to take actions such as: moving around the train board investigating the unknown and rummaging for items that might help them get out of a tight spot. Additionally players can spend their Coins on more exclusive actions to remind a Haint of their lost Humanity all in the hopes of freeing the spirit from the ghost train’s bone-chilling grip and winning the Scenario in the process. But be careful! Each Haint has their own bag of tricks and gameplay mechanics. They will stop at nothing to make sure that the players lose all of their Humanity and stay aboard forever.After each Scenario players will have a moment to rest allowing them the opportunity to change out their Skill and Junk cards heal their Vagrant and prepare for their next encounter aboard the Silver Ferryman.—description from the publisher
Rating: 8.2 | Players: 1–5
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Sentinels of the Multiverse is back and better than ever! With all-new art notably streamlined mechanics and new stories to experience this is the award-winning cooperative comic-book card game you’ve been waiting for!Sentinels of the Multiverse is a cooperative game in which each player controls a Hero using their powers abilities and wits to work together with their fellow Heroes and save the world!Each game involves three to five Heroes fighting against one Villain in a perilous Environment. The game is fully cooperative so the Villain and Environment aren’t run by a dedicated player but rather are controlled by turning over cards from their decks and following the instructions on those cards.Each Hero Villain and Environment are represented by a deck of cards. Heroes and Villains also have character cards which provide their Hit Points and other information specific to that character.The game starts with the Villain turn then each of the Heroes in turn order clockwise around the table. The round ends with the Environment turn. After the Environment turn repeat the round starting with the Villain turn! The game continues in this order until the Heroes save the Multiverse or the Villain defeats the meddling Heroes one way or another.—description from the publisherContents: Heroes: Legacy Tachyon Wraith Bunker Absolute Zero Unity Argent Adept Fanatic Captain Cosmic Haka Tempest Ra Villains: Baron Blade Omnitron Grand Warlord Voss Citizen Dawn Matriarch Akash'Buta Environments: Megalopolis Ruins of Atlantis Wagner Mars Base Insula Primalis Magmaria Freedom Tower
Maximum Apocalypse is a cooperative roguelike adventure game for 1-6 players. In Maximum Apocalypse civilization has already fallen. The players are survivors of the apocalypse whose mission is to survive the hostile landscape.The game map is randomly generated and different every time that you play. On each turn a player can use up to four actions to explore the map play cards equip weapons scavenge for resources draw cards or battle off monsters.Picking a unique survivor class within the group players must plan their strategy and work together while leaning on their survivor’s strengths in order to defeat monsters and avoid starvation. For example the Fireman is deadly up close with his ax and can easily chop down monsters; meanwhile the stealthy Hunter is great at scouting the map and avoiding traps — but roaming monsters are gathering quickly and time is running out. If you are overwhelmed by monsters or die of starvation the players lose. If they can find enough gas and get it back to their van to escape they all win and live to play another scenario.See also Maximum Apocalypse: The Roleplaying Game Quickstart Guide
GENERAL INFO: 1-5 players 30 minutes 5 play modes including competitive and cooperative play.THEME: Modern day Zombie outbreak at the Echo Ridge Mall.HOOK: Fast paced portable and tons of replayability. Play as the survivors or the Zombies. Plus ITEMeeples!WIN: Survivors must complete 3 objectives - Zombies must kill all the Survivors or gain control of the Mall's Courtyard.OVERVIEW: In Tiny Epic Zombies survivors are always on the run collecting weapons killing Zombies and working toward completing objectives. Completing 3 objectives can win you the game but if you're too focused on the objectives the Zombies will overrun the mall and that will be the end of you.Based on the mode of play you will either play as one of the Survivors or as the Zombies.As a Survivor your turn will consist of moving 3 times. Then based on where you move you'll be able to do additional things. For instance if you move into a room with a Zombie you'll have to fight it by rolling the Zombie die. Or if you move into a room adjacent to a Zombie you can spend ammo to shoot it. Killing a Zombie is actually pretty easy... but they just keep coming. Keeping them from overrunning the entire mall while trying to accomplish your objectives that is hard!After you've taken your 3 moves you'll search the room. This is done by revealing the Search Card you are holding. Most of the time you find something useful like awesome items you can later pickup and equip to your ITEMeeples. Sometimes though you may find a Zombie lurking in the corner. So be prepared. After you search the room more Zombies flood into the Mall. Then it's the next player's turn. Simple as that.Note: If your ammo and wound tokens ever meet you're dead meat! So keep your wounds low and your ammo high.If you die that character will turn into a Zombie and you'll have to draw a new character to play. If that happens too many times you lose the game.As a Zombie player not only will you control unique Zombies with special abilities you will control ALL the Zombies! With your help the Zombies will have a brain in addition to eating brains. Your game will be to overwhelm the players with clever placement and movement of the Zombies. Smother them with your Zombie horde and prevent them from completing their objectives. If you kill enough players or overrun the mall courtyard you win.
This Risk: Star Wars Edition game lets players re-create the dramatic final moments of Star Wars: Return of the Jedi. Featuring gameplay for 2 or 4 players across a TIE fighter-shaped gameboard players can determine the fate of the Star Wars universe through 3 concurrent (yet distinct) battles. Choose to play as either the Rebel Alliance or the Galactic Empire and use the classic Risk dice to control characters and ships. The object of the game is to defend or destroy the Death Star. Which side will win: the Galactic Empire or the Rebel Alliance?Rules Clarification
Massive Darkness brings the classic fantasy RPG experience to modern board gaming with an action-packed campaign chock full of gorgeous miniatures and a streamlined system that keeps the focus on the heroes' actions with no need for a game master to control the enemies.Using the popular Zombicide system as a starting point Massive Darkness adds all the richness of a dungeon crawl RPG. Pick your hero choose a class decide on which skills to spend your XP and get loot by searching the dungeon or killing special enemies that can use the equipment against you! Face a multitude of different enemy types coming in all shapes and sizes whose behavior is resolved automatically...or you can try to sneak around enemies by taking advantage of dark areas of the map.Players begin their adventure in Massive Darkness by picking a Hero – each with two special starting skills – and pair them with a Class of their choosing. Depending on the combination another skill can be unlocked giving players a wide range of choices and play styles. In Massive Darkness the created Heroes go on Quests killing monsters collecting loot and gaining XP. Players spend their XP to unlock new Skills growing more powerful as the Quest progresses.Throughout the game players encounter different monsters including Minions Agents Roaming Monsters and Bosses. An unique mechanism of the game is the Guardian. Any of the monster types have a chance of spawning as a Guardian meaning it will use a random piece of equipment in the fight against Heroes. However if players are able to overcome this difficult encounter they will acquire that piece of loot!
Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes combine objects and solve riddles. Play Unlock! to embark on great adventures while seated at a table using only cards and a companion app that can provide clues check codes monitor time remaining etc.In the cartoon-style adventure Unlock! Squeek & Sausage you need to stop the mad Professor Noside from destroying the world. In your attempt to thwart his plot the evil genius has caught you in a trap and you can't stop him until you've found a way out. Can you escape and foil his plot before the clock hits zero?An included ten-card tutorial allows you to learn how to play without reading the game rules. Note: Unlock! requires a free application to be downloaded from the App Store or Google Play. Once downloaded an internet connection is not required during game play.
Based on the hit TV series in Sons of Anarchy: Men of Mayhem players take the role of rival gangs out to control territory accumulate contraband and reap the monetary rewards of illegal enterprise.With each turn gangs must attempt to control a range of sites by assigning gang members and resources to claiming defending and fighting for money contraband and guns. However other players can challenge the right for territory which will lead to conflict! Negotiate threaten and ally with rival gangs when it serves your needs but be wary of the inevitable knife in the back. This game is about making and breaking alliances and only the gang with the most money at the end of six rounds wins.
The shadows of the Sixth World have every kind of danger you can imagine: ultra-violent gangers flesh-eating ghouls mages that summon spirits from toxic waste backstabbing corporate raiders hard-nosed police officers and even dragons. You don't have much — mainly your guts your wits and your friends — but maybe that's enough. Between you and your teammates you can sling spells hack the Matrix talk a tiger out of his stripes and bring down a charging ork from a hundred yards away. Will that be enough to face down the worst the mean streets can throw at you? You're about to find out.Shadowrun: Crossfire is a cooperative deck-building card game for two to four players set in the gritty cyberpunk fantasy world of Shadowrun. Play a shadowrunner team and take on tough jobs such as protecting a client who's marked for death shooting your way out of downtown when a run goes sour or facing down a dragon. In each game you'll improve your deck with a mix of strategies while earning Karma to give your character cyber upgrades physical augmentations magical initiations weapons training and Edge.Shadowrun: Crossfire includes two obstacle decks a black market deck a crossfire event deck mission sheets role cards runner cards and upgrade stickers.
Mini Rogue is a minimalist dungeon crawler board game in which one or two players delve into a deep dungeon in order to get a mysterious ruby called the Og's Blood.The players must choose how to spend their resources to be powerful enough to confront ever more difficult monsters and hazards. Randomly generated levels and encounters make every playthrough a unique experience!—description from the publisher
Claustrophobia 1643 is a miniatures-based survival game set within the catacombs.The box contains miniatures which are placed on large tiles showing the dungeon spaces. Also included are character dashboards counters and markers and dice.One player controls a small group of determined humans while the other plays an almost unending army of demonic creatures. The game is thematic and highly asymmetric: human characters are stronger but the demon characters are more numerous. Gameplay is very straightforward with a minimum of rules and each game plays in an hour or less.In essence dice are allocated after rolling to perform actions while cards or special abilities are also available. The game is about managing decisions and choosing what to do with the resources that you have managing difficult events and out-thinking your opponent. Combat is handled by dice. Complexity is low with the focus on theme and building towards a tense climactic ending.Claustrophobia is played through scenarios of which there are several in the rulebook (20). Generally speaking the human characters are attempting to complete a task (e.g. escape the catacombs close a portal) while the demons are focused on stopping them. There are varying win conditions depending on the scenario chosen.—description from the publisher
Exit: The Game – The Sinister Mansion is a puzzle game modeled after escape rooms.Starting with season 3 the Exit series is divided into difficulty levels. The Sinister Mansion is categorized at intermediate level.
You are movie producers in a failing film production company. You have one last chance to make a successful film - otherwise the company will collapse and you’ll never work in this town again! You have to use the resources at your disposal to produce this film on time and under budget ensure it’s a high enough quality and make some sense of the resulting story. No time to waste - roll camera!Roll Camera! is a cooperative or solo dice worker placement game of resource management and a central geometric puzzle representing your shooting arrangement. You throw the custom D6 Crew dice each face representing a different production department (camera light sound actor production design visual effects) and assign them to actions either on the main board or on your individual player boards. Your player board features a specific head of department (Director Producer Cinematographer Editor Production Designer or The Star) and contains unique action spaces that can be used on your turn.Place the Crew in specific arrangements matching those on the Shot cards resolve the constant Problems getting in your way and hold production meetings to play Idea cards from your hand to help out. Everything costs time and money and you lose if either one runs out. You must also ensure your film reaches a certain level of Quality in order to win!At the game's end you'll have a unique sequence of completed Shot cards which you can premiere using the story cues -- it's the filmmaking game that results in a real movie!—description from the designer
Wait a minute Doc are you telling me you built a time machine...out of a DeLorean?The photo of the McFly family is slowly fading... It's 1955 and you're wrapped up in a time paradox with Biff Lorraine George and Doc Brown! Cooperate to move around Hill Valley to get the DeLorean ready avoid Biff and his gang help George and Lorraine fall in love and crank the DeLorean up to 88 MPH — all just in time for the lightning to strike the Clock Tower sending you back to the future!In the fully co-operative game Back to the Future: Back in Time each player takes on the role of a major character from the movie: Marty McFly Doc Brown Jennifer Parker or Einstein the dog. The objective of the game is to have the characters move around 1955 Hill Valley collecting certain items in an effort to fix Doc's famous DeLorean time machine defeat Biff Tannen and his gang of trouble-making friends while ensuring that Marty's parents fall in love. Only when that is accomplished can players then accelerate the DeLorean to 88 MPH down Main Street before the clock tower strikes 10:04 pm!—description from the publisher
Description from the publisher:The shadow of Bhaal has come over Baldur's Gate summoning monsters and other horrors from the darkness!As you build and explore the iconic city's dark alleys and deadly catacombs you must work with your fellow adventurers to survive the terrors ahead. That is until some horrific evil turns one — or possibly more — of you against each other. Was it a mind flayer's psionic blast or the whisperings of a deranged ghost that caused your allies to turn traitor? You have no choice but to keep your enemies close!Based on the award-winning Betrayal at House on the Hill board game in Betrayal at Baldur's Gate you'll return to Baldur's Gate again and again thanks to the fifty included scenarios only to discover it's never the same game twice.Can you and your party survive the madness or will you succumb to the mayhem and split (or slaughter!) the party?
Welcome to H.P. Lovecraft's Arkham in the 1920s. There will be many mysteries to uncover in this storytelling game of Lovecraftian terror. Using the provided newspaper a list of allies the directory of Arkham residents and a map of Arkham your job is to follow the clues from location to location suspect to suspect to unravel the mystery and answer the questions posed at the end of each scenario.Your score in Mythos Tales depends upon the number of clues points you needed to visit the risks you took to your sanity in your investigations and your ability to find the correct answers to the questions. Match wits with Armitage the man who has been exposed to the sanity-blasting truth about the existence of the age old evil! Can you beat his score?With that in mind it is time to collaborate with Armitage's investigations to complete your training. This is not a typical board game: No dice no luck but a challenge to your mental ability.The cases that appear in print edition are:Case 1 - A Grain of Evil Case 2 - Flesh and Blood Case 3 - The King Cometh Case 4 - The Slumbering Solace Case 5 - The Serpent's Vengeance Case 6 - The Star of Tokelau Case 7 - The Vanished Girl Case 8 - Pasquale's Wager
Watson & Holmes is a game of deduction set within the magnificent works of Arthur Conan Doyle. Two to seven aspiring detectives step into the shoes of Doctor Watson working alongside the detective Sherlock Holmes to try to solve a series of so far unpublished cases directly extracted from Doctor John H. Watson's diaries. Those who accept the challenge relive the adventures of the crime-solving duo visiting each of the locations where the inquiries were made. Following the trail each clue brings players closer to solving the case.The objective of the game is to immerse yourself in the Victorian world depicted in each story. Visit the right places decipher the clues and above all find the path that leads you to solve the mystery before anybody else. Victory goes to the player who accurately uses the deductive reasoning so famously and ingeniously implemented by the hero of 221B Baker Street.The game consists of a series of separate cases each of which raises a number of questions that each player tries to solve before anyone else. To do this once the case and the questions have been read aloud players proceed to visit the locations where the clues are located. Each location cannot be accessed by more than one player at any one time so if two or more players want to go to the same place the player who travels there the fastest (i.e. he who uses the largest number of Carriage Tokens) gets the clue forcing the others to go to a different location. Once every player has a destination they proceed to read in secret the clue that was discovered at that location. They can discreetly take any notes they deem appropriate. Once this is done the cards are returned to their place so that others can read them in later turns.This procedure is repeated during each turn until one player believes he has found the solutions to the case; at that time he must go to 221B Baker Street to check if his answers are correct. If all the answers are correct the player wins; if they are wrong he will have lost and retires from the game and the game continues.Each detective will also have the invaluable assistance of a number of Sherlock Holmes' allies above all the good Dr Watson and of course of the detective himself.
The Isofarian Guard is a solo/co-op narrative driven adventure board game for 1-2 players.Welcome to Isofar a wild land severe in its beauty. The Isofarian people take great pride in their ability to flourish among the hostile wildlife and cruel elements of their mountainous home. As a member of the Isofarian guard life is never dull. You try to keep the peace among your fellow Isofarians (a never-ending job) as well as deal with constant threats from the aggressive Falmund Empire to the south.But now the old patterns are shifting. New forces are at work that will challenge the very underpinnings of reality. You will guide eight different Isofarian Guards throughout 5 interweaving campaigns as they deal with a power that threatens not only Isofar but the entire world.In The Isofarian Guard you will travel throughout the cities and wildernesses of Isofar on a beautifully illustrated world map fight off enemies using a unique and highly customizable battle system and use your wits to talk your way out of sticky situations. As you forge important alliances opportunities will arise for you to craft stronger gear gain new powers and step into the destiny you were called to.—description from the publisher
Embark on a cooperative epic adventure that is Folklore the Affliction. Find and destroy the source of the evil spreading its claws into the heart of the land decimating its people and resources. Free the denizens from the scourge of vampirism and lycanthropy and expand your power and abilities. Are you a survivor or will you play as your ghost? Will you fall to the bloodlust or the taint of lycanthropy yourself?Folklore: The Affliction is an expandable ongoing horror RPG board game for 1-5 players that focuses on immersive storyline strategic combat character development and intense character customization elements. Your successes and failures encounters and challenges can affect the entire group raising the ante and fueling interaction. Play one of six customizable and unique characters in a quest to gain Lore by conquering the supernatural Afflictions. Travel the land and enter dark locations where the action becomes a miniature based dungeon crawl. Uncover deeper and more intriguing storylines as you go further into darkness in your quest to drive the evil back into the hell it came from.Dying in Folklore is not the end for your character... dead characters play on as their ghost with ethereal powers to strike down your foes from beyond the grave. You are never truly out of the action. Customizable abilities even include those that can strengthen your character in the afterlife!
The House on the Hill still sits abandoned and fearless group of explorers has been drawn to the house to discover its dark secrets. Immerse yourself in the narrative gameplay as you take on the role of one of those explorers.The co-operative board game Betrayal at House on the Hill: 3rd Edition includes fifty haunts and dozens of danger-filled rooms that will terrify even the strongest among you. At first you'll work together but beware...one explorer will betray the others and then the haunt begins.This edition of the popular haunted house traitor game features content and gaming elements that help new players jump right in. So gather friends for a game night of monsters miniatures and modular board pieces in this immersive story-driven hidden traitor game.—description from the publisher
Arydia: The Paths We Dare Tread is an open world campaign-based co-operative fantasy-based green legacy role-playing board game. The game of Arydia is built on four design pillars: Exploration Progression Combat and Role-playing.As for being a green legacy game publisher Far Off Games notes that Arydia features all the hallmarks of a legacy game — packages to open hidden information progression discovery exploration all the while wrapping it in high-quality components — but allows you to reset the game when you have completed it so that you can start again or pass it on to someone else.
The co-operative game Thunderbirds released in 2015 to celebrate the 50th anniversary of the cult hit TV show features the iconic Thunderbirds machines and a high-octane world full of disasters and victims for players to rescue.Set in the year 2065 Thunderbirds follows the exploits of International Rescue a secret organization committed to saving human life secretly founded and funded by the millionaire Tracy family with the motto: ‘Never give in at any cost!’ International Rescue has a host of technologically advanced land- sea- air- and space-rescue vehicles and equipment ready to launch at a moment’s notice.Racing to the rescue from a secret island base beneath the luxurious home of the Tracy family somewhere in the South Pacific Ocean International Rescue defies government spies and criminals who want the secrets of their incredible machines for their own. To combat this threat Lady Penelope the Thunderbirds’ aristocratic English secret agent and her chauffeur Parker lead a network of agents to uncover those behind the disasters caused by deliberate sabotage.A criminal mastermind known as “The Hood” operating from a temple deep in the Malaysian jungle and in possession of strange powers often engineers events to allow him to spy on the Thunderbird machines with the goal of selling their secrets to the highest bidder.The iconic Thunderbirds are designed by the Tracy family’s close friend “Brains” and are assigned to each of the five Tracy brothers: - Thunderbird 1 piloted by Scott Tracy – a hypersonic rocket plane used for fast response and rescue-zone reconnaissance and as a mobile control base. - Thunderbird 2 piloted by Virgil Tracy – a supersonic VTOL carrier which transports their major rescue equipment in detachable pods. - Thunderbird 3 piloted by Alan Tracy – a single-stage vertically launched spacecraft - Thunderbird 4 piloted by Gordon Tracy – a utility submersible for underwater rescue launched from Thunderbird 2 - Thunderbird 5 manned by John Tracy – a space station in geo-stationary orbit that monitors calls for help from across Earth.Finally Lady Penelope has the iconic FAB 1 driven by Parker – a pink amphibious car.Thunderbirds is a cult 1960s British science-fiction television series created by Gerry and Sylvia Anderson. It was produced using a combination of marionette puppetry and scale-model special effects which was dubbed “Supermarionation”. Two series totaling thirty-two 50-minute episodes were produced along with two films using the same techniques.Players will work together using Thunderbirds characters and vehicles to complete rescue missions and save the day.
THE GAMEPLAYStreet Masters is a 1-4 player cooperative miniatures board game inspired by classic fighting video games. Featuring over 65 highly detailed miniatures unique decks for fighters & enemies custom dice and lightning-fast gameplay Street Masters lets players match up powerful fighters against villainous organizations in a wide array of exciting scenarios. Designed by Adam Sadler and Brady Sadler the game offers modular and elegant gameplay set in a unique and exciting world of brutal combat.THE STORYWarriors from around the world known for their legendary fighting abilities and skills receive mysterious invitations to participate in a martial arts tournament. During the tournament the organization surrounding it reveals their true identity — The Kingdom — and their purpose to recruit fighters to join their militia or enslave those against them. While several of these warriors made it out in time many were never heard from again.Five years later a government project called Street Masters initiates in order to counter-act the war against The Kingdom now having divided and seized control over the world by several of its factions. Those who join the Street Masters project must work together to take down each faction crippling parts of The Kingdom before they're able to launch their end game.
In Hostage Negotiator you play the part of a law enforcement agent responsible for negotiating the release of hostages taken by an unscrupulous figure hell-bent on having his or her demands met.Each turn in the game represents a conversation between you and the hostage taker. You'll play cards and roll dice to increase conversation points decrease the threat level and release hostages. Hostage Negotiator uses a unique hand-building mechanism that puts cards you purchase directly in your hand for next turn rather than leaving you wondering when the cards will show up like in deck-building games.In Hostage Negotiator there are multiple paths to victory but the hostage taker has other plans. Will you try to calm him and get him to surrender? Will you stall and bide your time before sending in the team for a major extraction? How many hostages will you save? These are many of the exciting decisions you will make in a game of Hostage Negotiator!
Hellboy: The Board Game is a co-operative experience in which players face off against some of the comic's most famous foes. Up to four people take control of iconic BPRD members such as Hellboy Abe Sapien and Roger the Homunculus then explore gothic locations and uncover ancient artifacts.The game features pre-assembled plastic miniatures that accurately capture the look and feel of Mike Mignola's world famous comic series.
In a dark and claustrophobic deep sea mining site the uncovering of a mysterious “Sphere” is dragging everyone nearby into the endless madness. The fears deep within one’s mind are amplified and transformed into horrifying monsters from other dimensions torturing one's body and testing their sanity. Only those with extraordinary will and conviction can escape its devastating grasp. Deep Madness is a fully cooperative board game for 1-6 players with 66 amazingly detailed miniatures depicting a sci-fi horror world inspired by Lovecraft’s work and the Alien series. In the game players assume the roles of investigators venturing into the seemingly empty yet perilous deep sea mining site to find out the truth behind the lost contact event. Unimaginable horror and madness from the dark fear within is waiting.Deep Madness is based on multiple scenarios from a continuous storyline. Each scenario has its own unique board setup rules special effects and goals. From resolving fatal crises to struggling with overwhelming bosses the investigators will face various quests filled with strategical decisions and fierce combat. With each scenario achieved they are one step closer to the truth but also one step deeper into the world of madness. Each scenario of the game plays in a limited number of game rounds if the investigators fail to achieve the goals before the last round ends the game is lost and everyone is consumed. Each game round consists of 4 phases: Devour Phase Spawn Phase Activation Phase and Refresh Phase.In Devour Phase the Devour Marker progresses one step forward along the Devour Track indicating the world going deeper into madness. As the Devour Marker progressing more and more rooms (map tiles) are flipped to their madness side. These rooms will spawn monsters and provide various nasty effects to hinder the investigators or to boost the monsters.In Spawn Phase different types of monsters with unique abilities are spawned in the flipped rooms. Monsters do not show their existence in fixed locations they could be spawned right next to the investigators if they ventured carelessly.Activation Phase is the core of the game the investigators and the monsters take turns to act alternately. Monsters do not wait for all investigators to finish their turns like in other cooperative games but do act between them so careless planning would put the investigators who are later in the turn order into grave danger facing fatal attacks before they had a chance to act.In Refresh Phase some maintenances are performed and some special effects are resolved.In each investigator’s turn it is crucial that the player chooses 3 actions to take wisely. Each kind of action has its own value and every single decision could be life and death in Deep Madness. Unfortunately the correct decision is rarely obvious. Moving attacking searching exchanging items locking the doors and recovering sanity are the basic actions. Additionally each investigator also has his/her own unique and irreplaceable abilities to activate. Different combinations of investigators provide distinctive strategies and game experiences.Monster acts according to its own action pool during its turn. In Deep Madness monsters are highly characteristic not just in stats but also in abilities and behaviors. Different combinations of monsters provide unique challenges. And due to the intertwined activation mechanism even different turn orders of the monsters make each game session different. However no matter how the monsters setup is Deep Madness will be a very challenging game even death could be a strategy.In the game investigators battle the horrific monsters survive the harsh crises and above all save their own minds from the devouring of madness. They are given many chances to consume their own sanity to activate their abilities to use the effects of items to reroll the dice and etc. However they are vulnerable when the sanity is low. After an investigator with insanity tokens manages to kill a monster the monster will corrupt his/her mind by permanently flipping the insanity tokens into madness tokens. As the madness token cumulates horror haunts the investigator by resolving Madness Cards and each of them has unique negative effect and terrifying flavor text.
Imagine that you are one of the crew in your favorite science fiction TV show. Now imagine that in the last 10 minutes of the show things have gone so badly that the captain is dead and you and the surviving members of your crew have to pull together and save the day yourselves!The Captain Is Dead is a co-op game for 2 to 7 players. All you have to do is get the ship's engines (aka Jump Core) back online and you win but because there is a hostile alien ship trying to destroy you that is easier said than done.You have an impressive star ship full of useful systems that will help you fend off the aliens and get the Jump Core back online. Each system gives you an advantage while it remains online. The assault from the hostile alien ship tends to keep knocking those systems offline however. So you need to balance your time between keeping the ships system's online fending off the alien threat and completing your objective.Each member of your crew has special abilities and skills. You need to work as a group to maximize the potential of each role. If someone tries to be a hero you'll all die.
In La Cosa Nostra you take on the role of a mafia boss. In the beginning you control a crew of gangsters and a couple of businesses. During the game you will hire new gangsters to do the dirty work and collect your money. Investments lead to new lines of business or monopoly positions: take control of the drug dealing moneylending or prostitution. Bribe politicians and cops invest your money in night clubs casinos or the waste management industry. To get the big deals you need to cooperate with the other families — but never rely on those friendships. The others will take the first opportunity to stab you in the back so you better do it first...Each player controls gangster cards that serve to either gain money or attack other players. Actions are planned secretly placed face down then played in turn. Often you need certain business cards to succeed. If you don't own them yourself you can negotiate deals with the other players. The players bargain spy threaten and deceive each other.Each of the four rounds brings new action cards into the game and the number of gangsters increases. Thus the possibilities for actions become more diverse the jobs more profitable and the attacks more powerful. Co-operation gets more attractive and treason alluring because at the end of the day money is the only thing that counts.
Somewhere far away a mystery awaits... Deep in the forest an innocent rabbit - Eila leaves their home to embark on a life-changing adventure.Eila and Something Shiny is a 1+ player story-rich board game set in a mystical world. Take on the role of Eila as you solve puzzles manage resources and overcome challenges through underground perilous mazes harsh snowy highlands and more.Experience an exciting and emotional story told across 5 chapters featuring stunning art and illustrated comics. With branching story paths your choices matter affecting each chapter and deciding how the game ends.Good luck; Eila’s fate is in your hands!Please note: This story explores some mature themes such as loss that may be emotional for some children.
Escape the Dark Castle is a simple cooperative game of retro-atmospheric adventure.Players take on the roles of prisoners wrongfully incarcerated in the depths of The Dark Castle. Whether it’s the Abbot the Tailor or any of the six playable characters each prisoner is represented by a character card and a custom character die showing that prisoner’s unique endowment of Might Cunning and Wisdom – the game’s three traits.Embarking on a desperate quest to escape the players must work together using custom dice and item cards to overcome the castle’s many horrors traps and challenges - each of which is represented by a large illustrated chapter card. At the beginning of each game 15 of these chapter cards are drawn at random from a larger deck to create a unique castle every time.Gameplay involves one player revealing a new chapter card each turn in a motion like turning a page of a book. When a card is turned the next chamber or passageway into which the prisoners have stumbled is revealed. There is no turn order. Instead players decide as a group who will turn the next chapter card and there are often grisly consequences for the one that does!Once revealed the chapter card will explain the situation facing the group and what must be done to get through it. In the style of choose-your-path adventures most chapters offer the group a choice about how to proceed. Bribe the drunken guards or attack them? Charge the beast or lure it out? Steal from the kitchen stores or keep moving? When the players choose to enter (or fail to avoid) combat all players roll their unique character dice simultaneously to make an attack against the enemy. They need to collectively muster the right combination of Might Cunning and Wisdom to defeat the foe in question or risk taking damage. Blocking Resting and the use of Weapons Relics and Potions will help to keep the prisoners alive.The goal of the game is for the group to complete every chapter in the castle deck then defeat the final boss. To win they must keep every member of the team alive - if any player is killed the game ends immediately.
U-BOOT: The Board Game is a fully cooperative real-time tabletop game of WW2 submarine warfare designed by Iron Wolf Studio. It allows 1 to 4 players to assume the roles of the Captain the First Officer the Navigator and the Chief Engineer on board of a type VIIC U-boat. The game is driven by a companion app allowing for an unprecedented level of realism as well as a challenging enemy A.I. which will push your skills to the limit. The action unfolds both on the strategic and the tactical scale always demanding teamwork efficient crew management and quick situation assessment.Each of the four roles entails unique responsibilities encouraging the players to develop an efficient communication scheme and use genuine navy terminology. The Captain oversees the completion of mission objectives supervises action point costs and is responsible for the crew's morale. The First Officer operates the companion app manages the flow of information and takes care of the crew's health. The Navigator steers the submarine by setting its course and depth but also updates all the essential information on the strategic and the tactical map. Last but not least is the Chief Engineer who is responsible for the engines repairs as well as other mechanical implements on board of the U-boat (such as the ballast tanks weapon systems etc.). At the same time each of the four officers commands his own group of crew members by issuing orders within a worker placement system.The idea behind the companion app is to deliver a real-time realistic gameplay experience. To that end the app features the most essential instruments of the u-boat (such as the periscope the hydrophone and the Enigma among others). Rest assured however that the vast majority of gameplay traditionally takes place on the game board with the instruments revealing otherwise hidden information and the app requiring only certain data (such as the U-boat's course speed etc.) in order to generate an adequate A.I. response of the enemy force. It is also responsible for all the ambient sound effects thus immersing the players even deeper into the claustrophobic interiors of the type VII C. But fear not! With open & play being a design priority you will be launching torpedoes in no time thanks to streamlined rules video tutorials and variable difficulty levels for each player.From quick skirmishes through full combat missions to an all-out campaign UBOOT: TBG will let you conduct submarine operations in all major naval theatres of the 2nd World War. Success of these missions hinges on the completion of various tasks delegated to the crew by the Oberkommando der Kriegsmarine (German Navy HQ) which include patrol duty ambushing convoys laying mines in enemy waters and many more! Each mission will require the players to adopt various strategies and different play styles in order to successfully complete it and the companion app will generate a detailed report at the end of each game session (evaluating player efforts and possibly awarding decorations promotions etc.). That is if the U-boat makes it back home...The stage is set and the crew is awaiting your orders. Do you have what it takes to command the Kriegsmarine's finest? Hunt or be hunted as you brave the stormy seas of the greatest conflict in history!—description from the creator
WELCOME TO DARK MOON. The Noguchi Masaki interplanetary mining corporation welcomes you to its outpost on Titan the dark moon of Saturn! You will be joining an experienced crew of miners technicians and adventurous souls who live to experience all the wonders that our solar system has to offer. Purpose loyalty camaraderie friendship and sacrifice all await you as a new and valued member of the Noguchi Masaki family!You are a crew member on a deep space mining expedition to Titan the dark moon of Saturn. During a routine excavation an “incident” occurs whereby some of the crew become infected with an unknown virus and become paranoid deceitful and violent trying to destroy the others.Roll dice overcome traumatic events throw your friends in quarantine when you don’t believe them and (if you’re Infected) betray everyone at just the right moment to secure victory!
Once upon a time the Empire was locked in a merciless war against the Witch-King who was the high priest of the Father-of-all-Monsters. The Empire was victorious but at the cost of its unity and in the end its very existence. After an era of imperial peace the land was plunged into a dark age filled with fragmented domains ceaseless quarrels malevolent religions ruin and sorrow. However there was one imperial tradition that did not disappear. From within their fortresses and strongholds the Rangers tirelessly pursue their mission of watching over the inhabitants of the former Empire explore the wilderness unite communities fight monsters and recover the Emperor’s treasures so that one day hope may be born anew. Now it’s your turn to join the ranks of these brave Rangers! Oltréé!* *Oltree! The Rangers’ rallying cry In this cooperative game players are brave Rangers who assist the people of a satrapy - an administrative province - that their hierarchy has put them in charge of. They must rebuild a Fortress to ensure the safety and tranquility of the inhabitants.Rangers are given an Assignment at the start of the game. These are the tasks that have been assigned to them by their hierarchy. Completing them will be the best way to win the game.This assignment would be easy to carry out if external events did not get in the Rangers’ way. A story called the Chronicle will unfold throughout the game adding new situations that the Rangers will have to deal with.Along the way the Rangers will experience Incidents short scenes in which they will be able to win fame for themselves (or not). They will also have to assist the communities of the Satrapy when Problems cause them danger and they must face all kinds of unforeseen Events.If they can stay the course while keeping the Prestige and Defense of the Fortress intact they will reach the final chapter of the Chronicle and can end the tale. For a happy ending they must complete their Assignment to the best of their ability.— Description from the rulebook Oltréé is based on the French role-playing game Oltréé by John Grümph.
Rating: 7.8 | Players: 1–8
Game Type:
ThematicWelcome to the Carlton House. Enjoy the luxury and solve the murders! How about a stroll in beautiful Queen's Park? Beware dogs and the occasional crime scene…Return to the streets of Victorian London but also venture into brand new locations in the latest installment in the Sherlock Holmes Consulting Detective line: Carlton House & Queen's Park! Like the previously released The Thames Murders and Other Cases Carlton House & Queen's Park introduces ten exciting cases each one drawing players deep into the world of Sherlock Holmes. Among these cases includes two classic long out-of-print expansions which are now revised and updated. Whether you're playing solo or with up to eight possible players you need your wits about you to solve the cases and beat Holmes himself!—description from the publisher
Formerly titled V-Commandos now renamed V-Sabotage.Victory depends on you!V-Commandos is a WW2 commandos co-operative board game. Players can either select a pre-generated mission or create their own by combining objective cards then they assemble a team from famous Allied corps: U.S. Raiders British SAS. Devil’s Brigade SOE etc. During play you hide in darkness wear enemy uniforms and sneak up on your targets. Get spotted? Open fire with emblematic allied weapons and try to turn the enemy's weapons against them! If you can get back to cover and turn off the alarms as the enemy has more available troops than you. Thus you need to focus on completing the mission then leaving the area as quickly as you can.
Aftermath is an Adventure Book Game in which players take on the role of small critters struggling to survive and thrive in a big dangerous world. Humans have mysteriously vanished and the remnants of civilization are quickly being reclaimed by nature and the animals who still remain.In the game you play as a misfit band of critters known by their colony as providers. There's the guinea pig with anger issues a hamster that talks fast and drives faster a small mouse with keen eyes and a lot to prove and a mysterious vole who's borderline feral. These characters each have their own personalities play-styles and personal goals.You'll leave the safety of your colony and venture out into the abandoned world on one of 20+ story-driven missions and side missions. Scavenge the ruins of mankind in search of food and supplies for your colony but beware — the world is filled with bandits and predators and you must fight or flee to stay alive.Return to your colony with resources and information that will help your friends and family survive. Grow your colony and keep it safe by building structures and improvements with the spoils of your adventures but plan accordingly for the colony will face hardship each time you leave it...—description from the publisher
Gloom of Kilforth is a card game of high fantasy with a Gothic edge playable in 1-3 hours where 1-4 players working individually or together must take their humble adventurers on a journey through a dark world of magic and peril. They will visit strange places stranger people and overcome powerful enemies in their mission to discover mysterious artefacts and mystical Spells. Players follow their Hero’s tale from modest beginnings through an epic story to an exciting climactic battle for the fate of the world. Gloom of Kilforth takes about 45 minutes per player to play.AwardsGloom of Kilforth was awarded one of the Top Ten Games of 2017 by Tabletop Gaming Magazine. Gloom of Kilforth was awarded Best Solitaire Game of 2017 by the 1 Player Guild.
Trapped in a prison in which each room has four doors but apparently no exit the players must try to find Room 25 the supposed exit to this nightmare. But some amongst them might be guardians of the prison waiting for the right moment to strike. In the cooperative game Room 25 not everyone wants to escape from imprisonment – but who is the traitor? Each turn the player moves are preprogrammed requiring discussion negotiation – and possibly betrayal.Room 25 includes five different playing modes from full cooperation to a solitaire game.
For those shipwrecked on the beach of this forgotten island a chained boat is the only hope — but the mysterious owner has left puzzles over the whole island. Will the team solve them free the boat and escape?Exit: The Game – The Forgotten Island is a puzzle game modeled after escape rooms.
Dungeon Degenerates: Hand of Doom takes place in the Dark Fantasy Realm of the decaying Eastern Provinces of the Würstreich. Players take escaped criminal adventurers on unsavory missions through four distinct regions each with their own monsters & encounters. As the players explore the Würstreich danger levels rise continuously across the map. Players must complete their mission before the Hand of Doom descends on the board unleashing evil magic on the land.Dungeon Degenerates is for 1-4 players co-op. Players can form parties or split up throughout the game at will; there is no obligation to stick together. Game play is 1-3 hours based on mission. Dungeon Degenerates has an epic RPG campaign feel in an open world sandbox board game and you bring your experience & items from previous missions. There are multiple missions & objectives of varying difficulty with multiple ways to approach each mission. Dungeon Degenerates is set in a cohesive & fixed world with multiple distinct regions which feature unique encounters & thematic monsters. Encounters allow multiple interaction choices; you do not have to fight everyone you see. Play features an open experience system allowing for character customization with new skills. You are always in danger - the town is not an artificial safe zone - combat is dangerous. There are various modes of travel - players cooperate to choose their route & pace or split up & fend for themselves. Dungeon Degenerates features streamlined combat with tactical depth; each player rolls dice only once on their turn using standard 6-sided dice only. There are over 100 monsters with unique abilities & artwork.
Heroes of Terrinoth is a cooperative card game of questing and adventure that invites you and up to three allies to take on the role of unique heroes choosing from twelve distinct and powerful heroes split between four archetypes — healer warrior mage and scout. These archetypes are further diversified into different classes that your heroes can pursue as your power grows. Regardless of which archetype and class you embrace you and your friends must combine your powers leaning on one another’s strengths to survive your journeys and defeat the enemies who stand against you. Over the course of eight thrilling quests you will face villainous foes battle deadly creatures and save the realm!
Fog of Love is a game for two players. You will create and play two vivid characters who meet fall in love and face the challenge of making an unusual relationship work.Playing Fog of Love is like being in a romantic comedy: roller-coaster rides awkward situations lots of laughs and plenty of difficult compromises to make.Much as in a real relationship goals might be at odds. You can try to change keep being relentless or even secretly decide to be a Heartbreaker. It’s your choice.The happily ever after won’t be certain but whatever way your zigzag romance unfolds you’ll always end up with a story full of surprises – guaranteed to raise a smile!
The zombie apocalypse is here! After The Virus is a cooperative deck builder in which you and your friends band together to survive and complete different missions. The 15 included missions form a storyline if played in sequence but don't expect to survive that easily because the zombies will attack you in ever increasing numbers!Your deck is invaded by more zombies each time it is reshuffled so you need to search the area deck for useful weapons and other things to help you. Some stuff can be added to your deck while others will stay in your play area and still other things will be usable only once in the game. To manage your deck and play area well is critical if you are to complete the mission before you are overwhelmed by the zombies!
Daren has always been a land mired in conflict – from the moment the Mortal Races met in its rolling hills tall peaks and primeval forests there was bound to be strife between its wary peoples. With the discovery of Magic however came the potential for dramatic change in the world – for good or evil. Centuries after the discovery of the Art magic has shaped the fears and hopes of countless people and the heroes and villains that wield it have decided the fate of nations over all these years. Yet for all this struggle a tenuous balance remained between those who seek to strengthen all Mortal Races and those that seek to lord over them. Little do they know however that amidst the shadowed boughs of the Dead Irall an ancient evil seeks to rule once again. Few are aware that the fate of the land now lies with brave heroes who are the only ones who can prevent the oncoming Age of Darkness.Chronicles of Drunagor - Age of Darkness is a fully cooperative and strategy board game of tactical combat in a dungeon crawl adventure for one to five players. CoD-AoD is based on multiple 3D scenarios each of them played separately or on a continuous storyline. Each scenario has its own unique setup darkness rules and different goals that will be needed to be achieved in order to obtain victory. Played over a series of rounds until either the chosen adventure objective is achieved by the heroes or a single hero dies or is corrupted by the darkness itself. The order of activation is dictated by the initiative track and it alternates between heroes monsters and the darkness itself. Once they all activate a round is over and a new one begins so players win or lose as a team. The game is won when the adventure objectives are met. The game is lost when one player is either killed or corrupted by darkness.On a hero’s turn he can freely move up to 3 spaces (orthogonal and or diagonal are permitted) and spend 2 of his action cubes to trigger his abilities. If when passing his turn he no longer has any cubes on his available action cubes pool he must perform a recall action. On a monster activation he will always move to attack the heroes. Or if he`s in range of his target he will attack without even move. Each monster has its own primary target located on his card at the initiative track. On the darkness activation draw from the bag the number of darkness tokens dictated by the chosen adventure and follow the darkness rules for that adventure.As you go by the different adventures your heroes will find themselfs in a wide variety of scenarios and instead of only reading thru the descriptions of the place you are the game will show you beautifull illustrations of what you can see and how you can interact with the scenario. Every choice on how you interact with certain things could possibly change the way your adventure continues. Maybe you will find a secret passage or maybe you can find a locked chest the choice is up to you.Choose one of the heroes and take upon this quest to defeat the power of evil and the everlasting darkness from the land of Daren.—description from the publisher
Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes combine objects and solve riddles. Play Unlock! to embark on great adventures while seated at a table using only cards and a companion app that can provide clues check codes monitor time remaining etc.In the adventure Unlock! The Formula The Department has lost contact with one of their chemists Dr. Hoffman. Your mission is to retrieve the truth serum he had been developing. Deep in the New York subway tunnels you must seek out his laboratory locate the doctor and recover the formula before time runs out. The clock is ticking...can you escape?An included ten-card tutorial allows you to learn how to play without reading the game rules. Note: Unlock! requires a free application to be downloaded from the App Store or Google Play. Once downloaded an internet connection is not required during game play.
Avast ye pirates! Gather your crews and set sail for adventure on the high seas in Rum & Bones: Second Tide!Based on online MOBA (Multiplayer Online Battle Arena) style games Rum & Bones has 2-6 players taking control of legendary pirate heroes each with unique powers and abilities as their crews fight over Davy Jones' legendary treasure!Players each control up to five heroes at any time moving them across the game board in an attempt to destroy various key features on their opponents' ship. Victory is obtained by destroying enough of these features. Your heroes are not alone however as your crew also consists of deckhands and bosuns who while not controlled by the player will work on a simple AI to wreak havoc on the enemy!Of course what would pirates be without plunder? And in Rum & Bones the most sought after treasure are Davy Jones' mythical pieces of eight! Players amass these powerful coins during gameplay to unleash devastating abilities and attacks from their Heroes crushing all enemies before them until only they remain!This game is both a stand-alone and compatible as an expansion to Rum & Bones. In Rum & Bones: Second Tide 2 to 6 players will take control of one of two deadly pirate crews: The mysterious and monstrous Deep Lords who seek to claim Davy Jones’ treasure in an effort to flood the world and reshape it to their liking or the Marea de la Muerte¸ a crew of ruthless gold-seeking Spanish cutthroats who will stop at nothing to claim the treasure for their own greed!The most notable change to gameplay is their new dynamic Leveling System. Now each Hero begins the game with their Basic Attack skill card. As they gain Coins which are obtained from KO'ing enemies and Objectives they can use those Coins to buy new skills as well as level up existing skills! Also they've introduced a new Alternating Activation method of play where players will take turns activating 1 Hero (or their Crew) and then their opponent will do the same continuing back and forth until everyone has gone.
Gloomy vaults lie under the city of lights. The catacombs of Paris swallow the light secrets and — apparently — also people. After the mysterious disappearance of a friend in the catacombs players in Exit: The Game – The Catacombs of Horror embark on a mysterious search through the underground labyrinth. Will players be able to find their friend in time and escape this cavernous world full of dark mysteries?Like other titles in the series Exit: The Game – The Catacombs of Horror includes components meant to be folded written upon or torn so it's marketed as a single-use game. What's different in this game is that it consists of two parts with each part being its own challenge.
There’s plenty of things to test a person’s mettle out in the harsh Western territories. There are cattle rustlers trying to steal your stock. There are bandits looking to rob the 10:13 to Yuma. There’s all manner of critters and a desert environment looking to deal you the death card. Now the recently-dead have started rising from prairie graves to assault the living. This town is turning into cowpies.Zombicide: Undead or Alive brings the Zombie-blasting action to an all-new era and location bringing players to the middle of the mythical Old West. There’s new Survivor types like the Gunslinger Brawler Townsfolk and Faithful each with their own unique rules. Then of course there’s plenty of Zombies to destroy. New game mechanics like Balconies and the Train will test players in new ways.
It's the early 20th century. You have decided to sail back to the newly discovered seventh continent to attempt to lift the terrible curse that has struck you since your return from the previous expedition.In The 7th Continent a solo or cooperative choose-your-own-adventure exploration board game you choose a character and begin your adventure on your own or with a team of other explorers. Inspired by the Fighting Fantasy book series you will discover the extent of this wild new land through a variety of terrain and event cards. In a land fraught with danger and wonders you have to use every ounce of wit and cunning to survive crafting tools weapons and shelter to ensure your survival.Unlike most board games it will take you many MANY hours of exploring and searching the seventh continent until you eventually discover how to remove the curse(s)... or die trying. Fortunately The 7th Continent features an easy saving system so that you can stop playing at any time and resume your adventure later on just like in a video game!The Classic Edition includes 3 curses for players to face – “The Voracious Goddess” “An offering to the Guardians” “The Bloody Hunt” – and contains 849 cards 2 storage trays 34 dividers 9 cardboard figures with plastic stands 8 dice a 24-page rule booklet and 1 player aid. It differs from the “Collector Edition” of The 7th Continent that was available via Serious Poulp's two successful Kickstarter campaigns in that it lacks all of Kickstarter exclusives (1 curse 2 characters 113 adventure cards and component upgrades such as the plastic figures discard pile holder and magnifying glass).
Escape Tales: The Awakening is a story driven escape room in card game form with immersive exploration no time limits when solving puzzles and a collection of tough choices that will captivate and immerse you deeply. As for the story here's the set-up:Players take on the role of Sam whose daughter has been in a coma for over two months and whose doctors still cannot explain how this happened or what caused it. According to them everything is fine with the girl; she's healthy and shouldn't be in this condition. Sam is desperate and looks for answers everywhere he can which leads to a weird meeting with Mark.Mark's son was once in a similar situation and his father was able to help wake the boy up. He has given Sam a scary-looking book and said that inside this book he will find a ritual called The Awakening. But Mark warned Sam that he needs to prepare himself mentally since this ritual will transfer him into another dimension where he should be able to find his daughter and understand what is the cause of this state. If Sam's lucky enough then he will be able to wake her up as well. Sam has held onto the book for more than a week. Finally he's ready to go into the basement and perform a ritual. Are you ready too?Content warning: suicide
Rating: 7.2 | Players: 2
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Harry Potter™ Hogwarts™ Battle Defence Against the Dark Arts is a competitive deck-building game for two players inspired by Harry Potter Hogwarts Battle. In this fast-paced game players take turns playing cards taking actions and acquiring new cards to build a more powerful deck as their defensive skills improve. Stun your opponent three times to win!With the noticeable rise in Dark Arts activity Headmaster Albus Dumbledore has authorized practical Defence Against the Dark Arts lessons to ensure that students are prepared to defend themselves. Under the supervision of Hogwart’s teachers students will cast Spells and Hexes use Items and gain Allies to stun their opponents and protect themselves from evil forces.THIS IS A STAND-ALONE GAME. While inspired by Harry Potter Hogwarts Battle none of the content in this game is designed to be incorporated into that game.
In the fast-paced and morbidly kitschy game Hit Z Road you and your fellow players embark on a road trip going south from Chicago along America's famous Route 66 — now infested by zombies. As you travel though a deck of adventure cards rife with dangers you battle zombie hordes drive abandoned school buses scavenge for gas and bullets and explore a darkened tainted American countryside full of shambling undead haunted carnivals and plumes of toxic gas. Your goal is to stay alive until you reach the safe sandy beaches of the California coast.Three different stages of adventure cards create an experience of increasing difficulty and ensure that each playthrough is unique. Each round begins with an auction that determines both player order and which cards you will encounter. Since the resources used for bidding are the same as those used to battle the oncoming zombie hordes your survival depends as much on your resource management as it does upon winning those bidding wars. The player who either accumulates the most points or survives the longest wins.Zombies of all types await with cannibals anti-personnel mines and radioactive wastes also being among the hazards awaiting the players. Who will survive the zombie onslaught?—description from the publisher
Kelp is a two-player asymmetrical game that offers players a unique opportunity to delve into the natural world of Pyjama Sharks and Common Octopuses set in a South African kelp forest. Hide and seek meets bluffing and manipulation. Deck builder meets dice bag builder.As players take on the roles of these iconic sea creatures they will discover that the gameplay mechanics closely mirror their real-life counterparts. Each has a unique path to victory. The Octopus known for its cunning and adaptability sneaks around the board by playing cards and managing their hidden and revealed blocks channeling the creature's remarkable ability to camouflage and deceive. On the other hand the Shark embodying the ruthless and determined predator patrols their territory and attempts to hunt down the elusive Octopus by rolling dice and using special abilities to mitigate their luck showcasing the creature's natural instincts and predatory behavior. The game is a thrilling mix of deck-building and dice bag building as well as hide and seek bluffing and manipulation.There are 3 ways the game can end: The Shark wins by successfully attacking the Octopus. The Octopus wins by surviving until the Shark is exhausted or by eating all four seafoods.
Normandy June 6th 1944 – as you land on the well-defended beaches a German machine gun nest is killing your comrades like flies. You must do something!In D-Day Dice players are Allied soldiers trying to organize improvised units for an attack against the machine gun nest. Each player starts the game with a unit of a few soldiers and nothing else. As the game progresses they will collect resources and advance on the beach sector by sector as their unit grows stronger and deadlier. They will succeed...or die trying.D-Day Dice is a multiplayer co-op game where all players play their turn simultaneously and must help each other in order to stay alive. It also includes solitaire optional rules. Although built around dice rolling this game is about resource management (soldiers specialists items and courage) and knowing when to move your unit. Resources are kept from turn to turn so the players can plan ahead.Note: This listing is for the commercial version of D-Day Dice. To download and play the game now go to D-Day Dice: Free Trial Version.Expanded by 3 marketed expansions:D-Day Dice: Operation Neptune D-Day Dice: Atlantikwall D-Day Dice: Normandy
The Burgle Bros are back at it. Never one to turn down a challenging heist they have decided to take down a string of casinos. But this is no office job—tougher safes tightened security and perhaps worst of all you'll be working during the day!So what's new in Burgle Bros 2?Gear - Each player now has a kit of unique tools that can be used during ANY player's turn. This leads to coordinated plays and amazing saves but your gear must be prepped first before you can use it.New Tiles - You'll still be exploring different floors and flipping over tiles but Burgle Bros 2 is full of new tiles and new dangers. Clear the security tapes in the Surveillance room try your luck at the Table Games or stop by the eventful Pool and Lounge tiles to see what happens.Bouncers - Bouncers are like guards from the original Burgle Bros but with streamlined rules. If they ever run out of cards in their patrol deck look out! At that point they hunt for the nearest player every turn.Chips - Because you're infiltrating the casino in broad daylight you're going to have to deal with more than just bouncers. Unrevealed chips are scattered throughout each floor representing people in the casino. A Mole might give you info you need to crack the safe and a Crowd might hide you from the bouncer. But look out for a Saleswoman who will talk your ear off trapping you in that tile!Finales - Once the safe is open things get crazy. Finales add a game-changing twist in order to make it out of the casino with your hard-earned loot.Campaign Mode - Beat each finale in succession and get rewards! The game adapts its difficulty according to whether you win or lose.
The Capo is getting old and about to retire. You think. Maybe it's time for you to make your moves from behind the scenes to put the gangsters into play that support your goals. Will you gain the most respect?Nothing Personal is a game for 3-5 players. Players attempt to gain the most respect in five turns (five years) by amassing respect amongst the mafia through influence negotiation blackmail and bribery.Players take turns playing influence cards to take control of gangsters and work them up the chain of power. Each position and gangster has their own special abilities that give players the edge they need to accrue the respect they deserve - to become the Boss of Bosses.
As vast and dark as a sunless void the Blackstone Fortress is a creation far beyond the ken of any race in the galaxy. In this age of darkness in a galaxy riven with strife and horror the desperate and intrepid alike search this Fortress for long-lost technologies that may be used to turn the tide of war.In Warhammer Quest Blackstone Fortress you and your friends take on the role of a group of disparate explorers delving into the labyrinthine halls of a vast and ancient space station. Only by working together and balancing your strength and skills can you hope to survive. With each expedition you will discover powerful archeotech and learn more of the Blackstone Fortress’ closely guarded secrets including perhaps the location of its greatest treasure. The game can be played solo or with up to 4 friends with the fifth player controlling the hostiles. At the end of each expedition the players return to the nearby port city of Precipice to rest recuperate and trade their loot for resources that will aid in their next adventure.Included in the box:Miniatures44 push-fit Citadel miniatures are included in Blackstone Fortress each supplied on pre-coloured plastic sprues:- 9 Explorers in red plastic: Janus Draik Rogue Trader; Taddeus the Purifier Ministorum Priest; Espern Locarno Imperial Navigator; Pious Vorne Missionary Zealot; UR-025 Imperial Robot; Dahyak Grekh Kroot Tracker; Amallyn Shadowguide Asuryani Ranger and the Ratling Twins Rein and Raus; - 35 Hostiles in grey plastic: Obsidius Mallex Chaos Lord; 2 Chaos Space Marines; 4 Chaos Beastmen; 4 Ur-Ghuls; 4 Negavolt Cultists; 2 Rogue Psykers; 4 Spindle Drones and 14 Traitor Guardsmen.BooksThe box contains 5 booklets full of rules background and construction guides for the miniatures:- A 16-page Rules booklet: this walks the player through games of Blackstone Fortress from setup to exploration with explanations of special rules and a quick reference guide; - A 16-page Combat booklet: this contains all the rules for resolving combat during games with easy to follow annotated examples and a quick reference guide; - A 24-page Precipice booklet: this details the actions that occur between expeditions with your explorers resting and rejuvenating; - A 24-page Background booklet: this provides details on the Fortress the explorers and the hostile forces they face; - A 16-page booklet of datasheets for using the included miniatures in games of Warhammer 40,000.Gaming ContentThe box also contains everything you need to set up and play a game of Blackstone Fortress including:- 40 double-sided board tiles to create the internal labyrinths of the Blackstone Fortress; - 234 gaming cards; - 9 Stasis Chambers – safe places for characters to rest between explorations; - A Databank and a Hidden Vault; - 70 markers; - 28 dice.-description from publisher
Welcome to the biggest sport of the future – GIANT KILLER ROBOTS : HEAVY HITTERS!GKR: HEAVY HITTERS is an advertising-driven televised combat sport where mega corporations fight for lucrative salvage rights and advertising dominance in Earth’s abandoned cities. But more importantly they need you! Your skills as a pilot and tactician are needed to win gaining your Faction more fans and more importantly loyal consumers.You will be piloting a Heavy Hitter the name given to the largest fighting mechs in the battle zone. Flanking your Heavy Hitter in these high stakes sport matches are 3 unmanned robotic support units consisting of Combat Repair and Recon. Fighting head-to-head using your Heavy Hitter you control your entire team of GKRs strategizing your way to victory. Any dumb mech-jockey can shoot but can you STRAT? Guess we’re gonna find out!GKR: Heavy Hitters - A new boardgame set in the world of Giant killer Robots!The solo rules are included in the updated rulebook which comes with the game.Contents: 4 x Giant Heavy Hitters (139mm) 12 x Support Units (47mm) 10 x Buildings 317 x Cards 1 x Unique Hex-based Gameboard 8 x Pilots & Achievements Boards 4 x Energy Tracker Tokens & Dashboards 80 x Holo-board Tags 2 x Attack Dice 8 x Defense Dice 1 x Glory Hound Token
You awaken in the dark your skin cold your mind blank. You have nothing but your fear a flickering candle and a question: How long will your light last?Trapped and crawling your way through a pitch-black labyrinth equipped with nothing but dim candles you must work together to explore the maze and escape. Unfortunately your weak candlelight illuminates only your immediate surroundings. Worse still horrifying Wax Eaters — monsters who despise the light — lurk in the suffocating darkness for their opportunity to strike.The Night Cage is a fully co-operative horror-themed tile-placement game that traps 1-5 lost souls within an unnatural labyrinth of eternal darkness. To win players must each collect a key find a gate and escape as a group.Escape won't be easy as each player's visibility is limited by the weak light of their candle. They illuminate only tiles directly connected to their own and when players move tiles that fall into darkness are removed from the game. Doubling back the way you came only opens new paths the old ones being lost forever with critical keys and gates vanishing if your light move away from them...
Bloodborne: The Card Game is based on the Chalice Dungeons in the video game Bloodborne — the ever-changing labyrinths and tombs carved out by the Great Ones beneath the fallen city of Yharnam where horrifying creatures reside. Players compete to kill monsters and take their blood.In general Bloodborne is a game about risk management with a bit of group think inventory management/upgrades and tactical play. You start with a hand of basic weapons which you get to upgrade to improve your fighting combos and capabilities.Each turn one monster chosen at random attacks players who fight back as a team with everyone playing a card from their hand simultaneously to attempt to kill the monster. Players collect blood from the monster assuming it dies based on how much damage they dealt. Monsters can fight back with exploding dice that can potentially deal infinite damage.Players can fight as long as they want but if they die in combat they lose their progress. Players can opt out of fighting to bank their blood and save it permanently. Collected blood counts as victory points.Says designer Eric M. Lang My goal with Bloodborne was to channel the intensity and frustration of the video game into a contest between players. Lots of death.
In ALIEN: Fate of the Nostromo players take the role of Nostromo crew members Ripley Lambert Parker Brett or Dallas. Over the course of the game they collect scrap craft items and fulfill different objectives. The crew will lose and gain morale as they encounter the Alien and other situations. If crew morale reaches zero players lose the game.Each turn has two phases. In the Crew Action phase players creep through the Nostromo's halls gathering scrap crafting items trading scrap and items with other players and using items and their special abilities. Brett for example can craft items with one fewer scrap than other players. If the Alien is within three spaces of the player with the incinerator that player can use the incinerator to send the Alien back to its nest.In the Encounter phase players draw and resolve an Encounter card. The Alien could be lurking behind any corner...Once the players fulfill their initial objectives they face one of five final missions each with a unique set of requirements. Players must fulfill the final mission's requirements simultaneously to win the game. Players can also introduce Science Officer Ash for a more challenging game. Ash moves through the ship removing scrap and forcing the crew to lose morale.
The castle is the highlight of the hike but hardly have the hikers entered the old walls when the squeaky doors close. Escape appears impossible — but strange hints may lead players in a new direction. Can they solve the riddles and find the way to freedom?Exit: The Game – The Forbidden Castle is a puzzle game modeled after escape rooms.
It's 43,000 BC in Ice Age Europe the dawn of modern man. In Neanderthal you are one of three human species: Archaic Neanderthal or Cro-Magnon. Assign your males to hunt Pleistocene megafauna but try to avoid being eaten by predators. Assign your women for teaching your children vocabulary leading to cognitive fluidity in the next generation and to a tribalistic culture. Specialize your elders for fire war big game inventions or animal domestications. Choose between three mating strategies: promiscuous harems or pair bonding. Victory depends on which strategy you choose and may include your hunters elders women vocabulary trophies inventions or domesticated animals.At this point the players have developed to the point where the companion game Greenland begins so you can flow one game into another seamlessly.
Explore places combine items and experience stories in Adventure Games a series of co-operative games from German publisher KOSMOS. In each of these titles players are presented with a mysterious story that they must unravel over the course of play. Working together players explore common areas talk to people look for clues and combine various items to reveal the secret of the story. Depending on what decisions the players make the course of history changes and there is no going back!Unlike the co-operative EXIT: The Game series titles in this series focus on the telling and discovery of the story with no time pressure. That said many different paths can be experienced during play with more than one correct resolution to the story waiting to be discovered. Each title consists of three chapters each taking about 75 minutes to play. Nothing is destroyed so the games can be played multiple times.In The Dungeon the players awaken in a prison cell in the middle ages with no memory of how they got there. What happened? What strange things are taking place in this dungeon? And most importantly how can they get out? Over three chapters players will jointly explore rooms combine objects and perhaps even encounter creatures that lurk in the dark rooms of the old castle...
HEXplore It is a hero building adventure board game. Enter a realm teeming with fantasy creatures heroes and villains.Select your hero by combining two character options: your Role and Race. Your Role is your profession and your Race is your heritage and species. This combination drives your Hero's strengths weaknesses and defines their special abilities. You'll use dry erase markers to keep track of your hero's strength.Travel across the map earning power ups by completing quests and battling opponents of several different types. Move carefully to avoid multiple dangers and travel from city to city visiting shrines and ruins along the way.Gain power quickly for the Dead King also moves... He takes away your cities as you play the game. For each city he destroys he gains more power.The object of HEXplore It is to power up your heroes as quickly as possible to eventually defeat the Dead King himself. The game is won if you confront and defeat him bringing light back to the Valley.
Rating: 7.3 | Players: 1–6
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Re-enter the land of Oz! Pay a visit to the wizard meet some familiar friends and challenge the Wicked Witch of the West. The Adventurers of Oz is an Unlock! adventure for up to six players.Unlock! is a series of escape adventures for up to six players. With one hour on the clock players work through a deck of sixty cards as a team searching for clues combining objects and solving puzzles.The free Unlock! companion app runs the timer while also providing clues offering hints and confirming successes. Once the team has reached a solution and entered the correct code into the app they will escape and win the game!
Assassin's Creed: Brotherhood of Venice is a co-operative miniature board game taking place in the heart of the Italian Renaissance through a story-driven campaign of 26 memories in Venice in 1509. Choose your assassins according to their unique abilities level up during the campaign and unlock new skills for each of them.Fight or stay incognito thanks to the equipment found in chests or manufactured by Leonardo Da Vinci. Evade your pursuers by climbing on roofs and towers then synchronize to reveal new game elements. Bribe your enemies use secret hideouts to escape patrols and flip mechanisms to change the level layout. After each memory fall back to your headquarters to heal your wounds grow your brotherhood's fame and craft special equipment. The game features a save system that allows the number of players to vary between each campaign and the level of play adjusts according to the number of players.The retail edition of Assassin's Creed: Brotherhood of Venice features the same scenarios as the original Kickstarter release and therefore the same gameplay experience. What has changed is that all of the miniatures other than the five detailed assassin figurines have been replaced with standees so the game includes 5 miniatures 139 standees 6 secret envelopes 41 tiles and more than 400 cards.Many surprises await in the sealed envelopes. Meet the many famous personalities you've encountered in the Assassin's Creed video games as well as four unique ones created especially for this game.
Box ONE is an ever-evolving game of trivia codes puzzles and discovery - only from the mind of Neil Patrick Harris.There’s tons of great party games — but unlike the rest Box ONE is designed to challenge just ONE person: YOU! And you alone.Prepare to set out on an exciting adventure like no other as you discover decode and unlock the secrets of Box ONE.Look closely though as with all things - there’s more than meets the eye...Box ONE is the perfect gift for anyone into puzzles codes and escape rooms. The game represents years of thought and careful planning by Neil Patrick Harris. Everything you need to decode each challenge is inside the box. Can you decode it? Can you solve it? The clock is ticking...Please note that an internet connected device is required to complete this game.
Fancy a ride at the fair on the ghost train? Of course — but what if this ride suddenly stops and you become trapped in the scenery? Then it's time to start working with your fellow passengers to escape this place of horror as quickly as possible. Exit: The Game – The Haunted Roller Coaster is particularly suited for novice riddlers as an introduction to this series of escape room games.Like other titles in the series Exit: The Game – The Haunted Roller Coaster includes components meant to be folded written upon or torn so it's marketed as a single-use game.
The point-and-click adventure game genre was born in 1976 on the PC. In this type of game the player assumes the role of a character in an interactive story driven by puzzle solving and exploration. This game is a direct adaption of these mechanics to the cardboard medium that requires no electronics to play. In other words you are holding a classic point-and-click adventure game in book format. You will talk to characters combine items to solve puzzles and explore a unique world to get ahead in the story.In the first part of the Cantaloop Trilogy you embody the small-time criminal Oz Hook Carpenter who just returned from exile seeking revenge on the person who made you leave in the first place. But thats easier said than done: You wont stand a chance against the most powerful crook of the city all by yourself. You need a team of people with a unique set of skills if you even want the slightest chance to succeed.Explore 20 beautifully illustrated locations talk to characters and solve tricky puzzles to gather your crew in this Point'n'Click like game. Search and collect items figure out where to use them and combine them with each other.- Open World: You decide where you want to go and when. - Non-Linear Puzzle Design: There's always at least two puzzles to solve at any given time so chances that you'll get stuck are minimized. - 6-10 hours Playtime: Or 18-30 hours for the entire trilogy - a huge game world to immerse yourself in. - Story-driven: In the prologue (download the Print & Play at lookout-spiele.de) and the 3 parts of the game the story slowly ramps up to the big heist on Cantaloop Island. - Humor: Similar to the old point & click adventure games you'll get a funny response for a lot of the combinations you try. - Non-Destructive: None of the game material gets destroyed in your playthrough. There is only one sheet of paper that you can easily copy. - Help System: Should you get stuck there is a vast help section where you can get up to two hints and the solution to any puzzle. - No Abstract Puzzles: Every puzzle fits into the world and story of Cantaloop. - Dialogues: Most of Cantaloop's story is told in speech bubbles encouraging player groups to roleplay the scenes together. - Secrets: There MAY be a few easter eggs and unlockables sprinkled throughout Cantaloop but I'm sure that's just hearsay.--description from publisher
It's 1977. You're an up-and-coming musician dreaming of making it big with your band. Over the next few months you'll rehearse play gigs write songs and promote your band. With careful planning and a little luck you'll earn the most fame and become the best new artist of the year.Designed by Jackie Fox (member of the 1970s rock band The Runaways four-time Jeopardy! champion and designer of the narrative adventure trilogy The Adventures of the Chubby Slugz) and illustrated by Jennifer Giner Rock Hard: 1977 allows games for groups of between 2 and 5 players from 14 years old in games lasting about 45-90 minutes.Rock Hard: 1977 is played over a maximum of nine rounds each representing a typical day of one month in 1977 from April to December. You win the game by accruing the most fame. How? Increasing reputation chops and songs; achieving production performance and publicity bonuses; getting record deals and earning royalties; playing concerts; and hanging out at the hottest after-hours spot. Ready to live like a rock star?—description from the publisher
Marvel: Crisis Protocol is a tabletop hobby miniatures game set in the Marvel Universe. Players assemble paint and collect an ever expanding line of highly detailed plastic miniatures representing iconic Marvel characters. Players choose characters from their collections to form their own Marvel inspired dream team and then pit their chosen forces against each other on an interactive tabletop where the very terrain itself can be thrown crashed into and destroyed during the super powered showdown.Box Contents:10 hard plastic character miniatures: - Black Widow - Captain America - Captain Marvel - Iron Man - Spider-Man - Baron Zemo - Crossbones - Doctor Octopus - Red Skull - Ultron 10 bases of varied sized from 30mm-50mm 9 pieces of terrain -1 Daily Bugle stand -2 cars -2 dumpsters -2 traffic lights -2 lampposts 170 Tokens 20 team tactics cards 3 map cards 2 affiliation cards 10 character stat cards 6 crisis cards 3 movement tools 4 range tools 1 learn to play guide 10 diceMiniatures are supplied unpainted. Some assembly is be required and Includes very small parts.
Agemonia an enchanted world brimming with magic is experiencing its greatest upheaval. Earth tremors tidal surges electrical storms — the cataclysmic events are increasing and driving the mortal races to the brink of war. What could this have to do with the resurgence of mysterious ancient devices? And what of the approaching darkness that reaches from beyond the shadowy gates of the Breach...?Agemonia is a fully co-operative board game with challenging moral choices set in an expansive storyline for 1-4 players. Live your destiny and become the mightiest of unlikely heroes — or even the most despicable of villains — in this unforgettable adventure!Gameplay As your Heroes explore the Scenario map story points are triggered revealing more information about your surroundings. They may provide useful equipment or treasure spawn new enemies onto the map or give your Hero an opportunity to test one of their abilities: Might Agility or Will by rolling dice and spending Stamina. You spend Stamina in the form of Stamina chips but these are also spent and flipped to their wound side when your hero takes damage reducing the amount of Stamina available for you to use. Each turn your Hero will perform an action (such as attacking healing or focusing your abilities) and a maneuver (such as moving meditating to regain precious Stamina or recovering to heal your wounds) in either order. Choose wisely as your choice of action will also affect your turn order for the round and coordinating your actions with your fellow Heroes is key.Combat Each Hero has one or more actions that allow them to perform an attack by rolling dice and spending stamina. Attacks may be melee ranged or magic. Melee and ranged attacks require a weapon to perform and a good quality weapon will enhance an attack. Each Hero has a selection of different attacks to choose from that can be changed on their Hero board between scenarios.Each enemy attack is of a fixed value and is linked to one of the 3 Hero abilities: Might Agility or Will. The attacked Hero will have to test the corresponding ability to attempt to resist the attack. Damage is taken by flipping over your Hero's valuable stamina chips to their wound side. Too much damage and your Hero may become wounded gaining an injury. Some enemy attacks may inflict a negative condition on your Hero such as Bleeding or Entangled which they will have to overcome to continue their heroic deeds.
Astro Knights is a cooperative deck building game where your deck is never shuffled. Your goal is to defeat the Boss before it destroys your team or the Homeworld you’re defending.Each round the players and the Boss will take turns in a random order. During a player’s turn they will be able to acquire Fuel Tech and Weapons from the supply equip and attack with those Weapons based on the number of slots they have gain new slots power up and use their special ability. All four of the Bosses in this game have their own decks and abilities and will require a different strategy to be defeated
In Legendary Encounters: Firefly players take on the roles of characters from the series and work together to complete objectives for episodes from the Firefly TV show. Players each select an Avatar out of the Main Characters of the game. Each game will have 5 Main Characters and 4 Supporting Characters so all 9 crew members will be part of each game. The 14-card stack for each Supporting Character is shuffled together to form the Crew Deck which will be used to build up each player's deck.Legendary Encounters: A Firefly Deck Building Game is a standalone game in the Legendary Encounters series that utilizes the Legendary Encounters system set in the Firefly universe. Playing with 500 cards and a roll-up playmat you'll build up your deck coordinate with your crew and upgrade your ship to gain advantages but be careful that Serenity does not receive too many ship strikes. Get ready to explore the 'Verse!
Rating: 8.5 | Players: 1
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Mr. President is a solitaire game about governing as the President of the United States. It's not an election game. It begins after you've been elected. It's about sitting in The Chair and trying to advance your agenda while navigating ongoing crises political enemies public opinion your relations with Congress and the press and keeping your country secure in a world of rival nations and agendas that just seems to keep blowing up around you. Mr. President is a resource management game where you never have enough resources to achieve your entire agenda and the path you take through an always unpredictable storyline rests on the choices you make. Depending on the results of those choices and on the unfolding of a different every game story you'll either be thinking POTUS? Piece of Cake! or Why was it that I WANTED this job? many times in each game.Like the actual President you'll have an array of allies and resources to help you as you navigate both the corridors of power in the nation's capital and the uncertainties of international relations. These allies and resources will vary from game to game but you'll always be able to rely on your Secretary of State and Secretary of Defense to help you with foreign policy and with the use where you deem necessary of the combat power of the U.S. military. You'll also have a bevy of domestic advisors and friends in Congress to help you navigate the many challenges in Congress and domestic life and politics. And you'll always have access to at least one truly exceptional talent (this too will vary from game to game) someone who excels in their particular job and is a force multiplier for you in their own unique way. How you lead and utilize this mix of talents and experience at your disposal will go a long way toward determining your success or failure during your shot at being Mr. President.Game PlayThe Map. The game map allows you to see and track the domestic and world situation that the game creates. It is divided into sections:1. Congress. This is where you track progress of legislation as well as keep track of your friends and opponents in Congress.2. Advisors and Assets. This section of the map is a holding area for all of your advisors available action points and military assets.3. Crisis Management. This is where you manage the Crisis Cards and keep track of crisis status and how well you've dealt with each crisis.4. The World portion of the map (about half of the map) is divided into eight world regions with additional sections for Russia and China (your key potential antagonists in the game). Here's a look at the South America Region as an example of the regional displays:Crisis Cards. At the heart of Mr. President are the 150+ Crisis Cards that help create the storyline for each game. These cards - see the 12 sample cards on this page - are a mix of cards representing Domestic or World Crises Terrorism Events Unexpected Benefits and Opportunities. The Crisis Cards help drive but do not completely control the storyline in each game. Here's how it works:Each game of Mr. President is divided into eight turns each representing six months in office. These turns are further divided into six Rounds each representing one month.At the start of each turn you get to perform assessment and planning actions where you get to lay out your rough plan re-examine strategy re-evaluate the threats and opportunities that were presenting as the previous turn ended (or at game start). So there is definitely a proactive strategy piece to the game. Unfortunately though your plans are not often going to survive intact once the turn gets going. The world stage is a dynamic platform.Once you have your plans made (and the Mr. President gods laugh at you!) you perform the six monthly rounds in order. During each round you draw three Crisis Cards that represent that main world or domestic events that happen (these are usually bad from your point of view but occasionally they are events or resources that help you) during that month. Most of the events on the Crisis Cards present you with both an urgent problem that may immediately alter the board state and a longer term issue that may linger and cause you pain down the road if you don't address it well.After you flip and resolve the three Crisis Cards for the round you get to take actions using any of your available personnel and resources. These actions allow you to make progress on your legislative agenda attempt to address any new crises presented by the round's three actions cards deal with any lingering world or domestic issues fight terrorism perform diplomacy and attempt to better your situation in the world or in the eyes of the American people.Once you finish your action portion of the round that round (month) is finished and you move on to the next round drawing three new Crisis Cards and repeating the round process until the 6-month turn is complete.Seeded within the 18-card mix that makes up a turn you have six cards for Russian and Chinese Actions Terror Actions War Progress Crisis Checks and White House Life. You know that each of these six cards will show up sometime during each turn but you don't know when. The variable timing of these cards' appearance each turn adds uncertainty and spice to the game while ensuring that major players in the game present challenges for you every single turn. Russia and China offer deeper challenges with four possible postures (aggression levels) for each country and a country-specific AI for each. Postures may shift in-game in response to your actions or to storyline events making dealing positively with each nation an evolving challenge all game.Please note that Mr. President is NOT a beer and pretzels surface-level game. This game is intended to be deep and immersive one that will both frustrate and delight the solitaire player. Playing time is four to eight hours (depending on your experience level) to play an entire 4-year term. I've tried to pack as much fun as possible into each 6-month turn so that even if you only have time to play one turn on a weeknight you'll be engaged frustrated challenged and immersed throughout. That said I hope you're going to find it difficult to stop playing after each turn. I've designed Mr. President to be an experience that will wrap you up in each new game's story and beckon you back to the game table after each round turn or completed game.I designed this game to provide massive replayability. With over 150 Crisis cards in the mix and multiple subsystems representing the US Economy Congress Homeland Security the Press Presidential Prestige Russia China Hostile Rogue States and staunch Allies no two games of Mr. President will ever play remotely alike. If you think you're ready for that challenge go ahead. Raise your right hand and swear the oath. Then settle in behind the desk in the Oval Office and let your imagination run wild!I hope playing Mr. President brings you as much enjoyment as designing it has brought me!- GeneComponentsOne 5 deep Game Box One 22 x 34 mounted game board One 22 x 17 mounted game board 180 Cards 500+ counters and markers One How to Play rulebook One How to Play a Turn FlipBook One Scenario Book One World Chart Book One Domestic Chart Book Two Peer Competitor Action Books for Russia and China Six Player Aid cards One 10-sided die One 6-sided die
“You are Kalia Lavel. You’ve always wanted to fight crime like your famous ancestors so you joined the elite BelCor forces. They turned you into a highly trained cyber-agent but it didn’t take you long to figure out that your bosses cared much more about their profit than about justice for ordinary people. You turned in your badge and now you live in a tiny apartment in a bad neighborhood stripped of most of your cybernetic implants. It doesn’t matter though as you can finally do what a Lavel is meant to do: solve crimes and help those who can’t count on anyone else in this merciless world.”In the standalone game Chronicles of Crime: 2400 you can use all the latest technology to solve crimes. Your pet Cyber-Raven can analyze evidence and search the web to find information on suspects. During the course of a scenario you may also obtain cybernetic implants that would increase your abilities. Super-senses that help you find evidence on the crime scene? A tomograph to quickly check the person you’re talking to for cyber enhancements? Or maybe a zapper to quickly neutralize any electronic device? The future is full of useful stuff!Be careful though as the technology is not always on your side! Is the character you’re talking to a human or an android? Who’s hiding behind the avatars you meet in the virtual cyberspace locations? The struggle between criminals and detectives is millennia old but at the beginning of the 25th century it’s been taken to a whole new level.Welcome to Paris in the year 2400! Technology has taken a giant leap forward: androids indistinguishable from humans walk the streets and having cybernetic implants has slowly become the norm. Artificial intelligence plays a major role in everyone’s daily life and for many Cyberspace has become a world as important as the real one.The landscape of Paris is now dominated by a gargantuan translucent Dome covering half a district. Under it there’s a private city on its own created and ruled by BelCor. Only the rich and privileged can live there and enjoy comfortable houses unlimited access to water clean air and controlled temperature.Uneven access to new technologies and a host of other inequalities fuel social unrest which often turns into open violence. Paris has become a popular destination for people from regions that suffered catastrophic droughts epidemics and wars. It isn’t however a promised land but a merciless world where the constant fight for influence takes place on every level from big international corporations through political extremist groups to ordinary street gangs.Part of Chronicles of Crime - The Millennium Series Chronicles of Crime is back with a range of games called The Millennium Series. Three brand new standalone Chronicles of Crime games working with the same great system but providing interesting gameplay twists and refreshing universes that span an entire millennium from 1400 to 1900 and finally 2400. All three games are standalone but will offer connecting narrative threads for players to discover.-description from publisher
The radioactive dust of the Last War has frozen the northern countries. In the ice desert the few survivors live in an icy hell as the resources of the old world are now exhausted and travel to the south is too long and dangerous. But a radio message is rekindling hope: The last icebreaker ship the Aurora is cruising along the coast looking for survivors. The winter is coming and in a few days those who cannot get on board will be doomed by the ice. It will be a race against time to arrive at the ship or surrender to despair: there's still the light of hope on the horizon a light to grab before it's too late...'Last Aurora' is a post-apocalyptic game for 1-4 players set in a frozen desolate land. Each player has to manage their crew to gather resources recruit survivors improve their vehicle and fight their enemies as they race to reach the ship before it's too late!2021 Seal of Excellence by Dice Tower
Tamashii is a cyberpunk adventure board game with a post-apocalyptic vibe. Players will struggle to survive and pursue their agendas in two worlds at the same time - the physical one filled with deadly machines and merciless human survivors and the virtual one prowled by tracking software and vicious viruses.Players will try to achieve their goals on a modular city map. They will find new locations fight against strong enemies and search for important information and files needed to win the game.The second part of the game takes action on a virtual map. Here you will try to hack your opponents unlock special bonuses or get one-time bonuses for completing the sequences.The game may be played in different scenarios. You might have to cooperate with other players play against them or even make an alliances with your enemies. But watch every step you take; every conflict cooperation or alliance might be a double-edged sword.—description from the publisher
Eleven — the number of players you have on the pitch at any given time with those players making all the difference between being the best team and the worst. But every team knows that to be the best in the league it takes a lot more than players; it also takes an incredible manager.Eleven: Football Manager Board Game is an economic strategy game set in a world of sport. Your task is to manage and grow your own football club over the course of a season. During the game you hire staff members including trainers physical therapists PR specialists and directors. You acquire sponsors expand the stadium infrastructure and take care of your club's position in social media. Among the many tasks on the list are transferring new players and choosing the right tactics for each of the upcoming matches.Eleven can be played multiplayer or solo. The solo mode includes six different scenarios that challenge players with different starting situations and goals for the season. In the beginning the task is simple: You have to climb the steps of the football leagues and achieve the appropriate experience. You may have to manage the club in a crisis and at other times you will have to rejuvenate a football team of players that are not so young anymore. You may also have to fight against time to try to complete the stadium before the deadline!—description from publisher
Your plan is quickly coming together. Simplicity itself. Just continue to close the gap to the enemy and launch when within range. Your crew is well-trained and work quickly at their stations just the edge you need to come out on top.“Engineering power to Helm. Move forward and close the distance to the enemy. Keep shields in the front. We're going straight in”. You can feel the bridge vibrate slightly as the engines come up to speed.“Captain all sensors are on weapon lock” says the Sensor Officer. “You can fire at will.”A slight smirk crosses your face. “On my mark! Launch both tor... Wait where did they go?” You look at the viewscreen puzzled with a growing sense of unease.Sensors starts shouting. “Crystal Warp! Captain they've done a crystal warp and they're directly behind us!”From your right comes the panicked voice of the Shields officer. “Umm Captain... All of our shields are to the front!”You start barking out orders. “Shields use the crystal we captured to raise the aft shield. Weapons start to move the torpedoes to the rear tubes! Helm get us out of here!”The crew gets to work but you look on in horror as two torpedoes lance out from your nemesis...~~~~~~~~~~~~~~~~Space Cadets: Dice Duel – the Team vs. Team Real-time Dice-Rolling Game of Starship Combat! – pits two spaceships against one another in quick-paced combat. The players are divided into two teams each team playing the crew of a ship and winning or losing together based on how well they perform. The game ends when one side destroys their opponent by causing four points of damage through torpedoes or mines. Each ship has six Bridge Stations:Each player is in charge of one or more of these stations or has the overall role of Captain to coordinate everything. There are no game turns in Space Cadets: Dice Duel; instead the game continues with players acting as quickly as possible until one side wins.
Aliens: Another Glorious Day in the Corps! is a co‑operative survival board game in which you and your team of specialist Colonial Marines will gear up with serious firepower and head into Hadley's Hope to find survivors and answers. But you're not alone. To survive you'll need to work together keep your cool and stay frosty to fight off relentless Xenomorph ambushes and get out of there alive.Players can play up to six different missions taking them into different areas from the Hadley’s Hope terraforming facility to the deep dark recesses of an xenomorph nest. Aliens also offers an exciting campaign mode to play four of the missions linked together so players will need to fight relentless xenomorph attacks and keep each other alive all the way to the end of the campaign. The remaining two missions are purely about survival it’s kill or be killed. The players are dropped into the game with nothing more than a pistol. They will need to scavenge weapons and gear while hordes of Xenomorph aliens are trying to get at them. How long can you survive against the odds?—description from the publisher
Core Space is a science fiction miniatures board game. Each player takes control of a band of Traders trying to make a living in a dangerous galaxy all the while hunted by the Purge a semi-sentient race of humanoid machines whose sole task is to harvest worlds.A game of Core Space takes place on a detailed 3D board. Your Traders must explore the area fulfil their objectives salvage what they can and then escape back to their ship spending their earnings on desperately-needed repairs. The exciting campaign system will track your crew from game to game developing their skills upgrading their equipment and telling their story.This core set accommodates 1-2 players but the game supports up to 6 players using additional Trader crews available separately.Contents8 Trader Miniatures The Crew of the Black Maria The Crew of the Ion Hope 9 Purge Miniatures 3 Civilian Miniatures 8 Plastic Crew Dashboards 11 Character Boards 8 Class Boards 1 Purge Board 2 Ship Boards 1 Plastic Hostility Tracker 7 Dice 20 Event Cards 104-Page Rulebook 42 Counters & 189 Plastic Pegs Token Pouch with over 100 Equipment Tokens And finally a 2'/60cm square gaming mat with over 130 terrain pieces to build your board!
Unlock! Legendary Adventures features three new escape room scenarios that you can play on your tabletop.Unlock! is a co-operative card game inspired by escape rooms that uses a simple system which allows you to search scenes combine objects and solve riddles. Play Unlock! to embark on great adventures while seated at a table using only cards and a companion app that can provide clues check codes monitor time remaining etc. The three scenarios are:
Rating: 8.1 | Players: 2
Game Type:
ThematicA Song of Ice & Fire: Tabletop Miniatures Game lets players take control of their favorite Houses from the novels — represented by trays of high-quality pre-assembled miniatures — and lead them into battle against their opponents. Players can recreate their favorite moments from the series or create their own stories. What if the Red Wedding never happened and Robb Stark assaulted King's Landing? Now fans can find out!Battles can range from large-scale wars with hundreds of miniatures to simple skirmishes between a few units without complicating the elegantly designed rules. The game features several unique systems including alternating activations that keep the players engaged; a Rank System that changes a unit's capabilities as the battle rages on; a Tactics System that provides strategic powers fueled by a finite resource each round; and most importantly the iconic Heroes such as Robb Stark and Jaime Lannister that can change the course of war both on and off the battlefield.The Stark vs Lannister Starter Set has everything needed for two players to fight epic battles. Containing forces for both House Stark and House Lannister players build their armies select leaders construct their tactics deck and engage in one of five different game modes.—description from the publisher
In a post apocalyptic setting an alien civilization has invaded Earth. Players work together as part of a special ops team with the code name ELITE. They are dispatched to high priority missions - protecting objectives and defending vital targets against the alien invaders.Project: ELITE is a co-operative real-time speed-dice tactical tower-defense-like game in which players roll dice with symbols as fast as they can allowing them to do various actions with their character on the game board. They move around shooting and cutting through waves of aliens blocking their advance while at the same time trying to complete objectives that will bring them to victory.The game consists of a number of real-time 2-minute rounds (depending on the scenario) separated by an AI Alien Phase where aliens perform abilities advance towards their goal and receive reinforcements.The constant performance of actions through dice rolling combined with an innovative combat/movement system result in a mix of intense gameplay that offers countless hours of fun.What really makes Project: ELITE unique is the Alien Move symbol that appears on one side of each of the player's dice and forces him/her to move an alien towards their goal.The end result is a real-time tactical board game where friend and foe are in constant motion trying to prevail over the other.
In G.I. JOE Deck-Building Game you and your fellow players will lead teams of G.I. JOE soldiers on missions to stop Cobra's dastardly plans! Each player starts the game with a meager deck that will grow more powerful as you recruit veterans from the G.I. JOE team requisition gear and field new vehicles. This fully co-operative game pits you against increasingly dangerous missions to save the world. This core set begins your journey with everything needed to play but be prepared for more JOEs and missions to come!—description from the publisher
In Altar Quest each player chooses to play as a hero with their own cards and equipment. The players choose a quest deck to undertake a threat deck to serve as the main enemy forces and a sinister villain deck. Each of these decks are fixed and require no assembly but can be mixed and matched to create a wide variety of combinations. In addition the enemies in the chosen threat deck the danger of lurkers is always present in every quest. Lurkers are represented by a deck of various types of enemies that add to the variety of enemies heroes must defeat in the game.While heroes attempt to complete their quest before drawing the attention of the almighty villain the unstable magic of the altars constantly affect the game. The altar dice are tied to the mystical powers known as rhunes which can enhance cards in different ways. Each time an altar die is used (either by the heroes or the enemy) that die is rolled to create an ever-changing mix of rhunes to draw upon.Inspired by the modular deck system that was introduced in Street Masters and Brook City Altar Quest is an epic fantasy adventure game that provides a deep game experience whether as a one-off game or an engrossing campaign.-description from publisher
From the Publisher's Website:You and your ever-expanding party of adventuring companions have spent another day slogging through the dungeon killing monsters and taking their stuff. Now you're back in town healed up cleaned up and ready once again to party at the Red Dragon Inn.The last conscious adventurer with Gold wins the game!The Red Dragon Inn 3 introduces four new adventurers each with a unique game mechanic to add new strategies to the original game. The Red Dragon Inn 3 may be played alone or in combination with other versions of The Red Dragon Inn to allow games of up to 12 players!The Good: Many of her creations are legendary among the Gnomish Inventors Guild and have been featured in Adventurer's Gazette. The Bad: She thinks that a crowded tavern is an appropriate place to test new prototypes.The Good: He's more than capable of brewing enough healing potions to keep his companions on their feet. The Bad: He's just as capable of brewing enough drinks to knock them all back down.The Good: Wulfric is a noble companion who always helps his friends. The Bad: Kaylin isn't always so noble.The Good: With her holy blade at her side she lives to smite evil. The Bad: Carousing in a tavern isn't exactly the best way for Serena to stay on that righteous path...
It is the start of the bleak desolate Antarctic winter when a group of NSF researchers manning the claustrophobic isolated U.S. Outpost 31 comes into contact with a hostile extraterrestrial lifeform. Bent on assimilating Earth's native species this being infiltrates the facility — creating a perfect imitation of one of the Outpost 31 crew. The staff frantically begin a sweep of the base desperate to purge this alien infection before escaping to warn McMurdo Station that somewhere out there in the frigid darkness something horrible is waiting.In the hidden identity game The Thing: Infection at Outpost 31 you will relive John Carpenter's sci-fi cult classic in a race to discover who among the team has been infected by this heinous lifeform. Play as one of twelve characters as you lead a series of investigations through the facility using supplies and equipment to clear the building. The tension mounts and paranoia ensues as you question who you can trust in the ultimate race to save humanity!
Congratulations! Humanity is dead! The bad news is that all they left behind is their garbage and a broken gig economy. That's why we need freelancers like you who are ready to take any job no matter how loathsome. As a freelancer you will delve into ruins brave the wilds and slay the hordes of hideous creatures that litter the dark forgotten corners of the world. All so you can gather loot and return home ready to blow it all and start over again the next day. It's a lousy gig so it's perfect for the likes of you.Freelancers: A Crossroads Game condenses the fantasy RPG campaign experience into a single night of fun and mayhem. Create a character roll funky dice and blaze your way through multiple stories set in a world of magic monsters and murder. Better yet no game master is required as a magical companion app does all the storytelling for you! Immerse yourself in fully-voiced industry-leading audio as you play. Explore hundreds of branching paths in five highly replayable campaigns. Mix and match a multitude of species and jobs to build your own unique character. Pick up and play simple rules low commitment and no prep.—description from the publisher
A set of revised and expanded wargaming rules for the exceptionally popular post-apocalyptic vehicle game Gaslands.Shoot ram skid and loot your way through the ruins of civilization with Gaslands: Refuelled the tabletop miniature wargame of post-apocalyptic vehicular mayhem. With all new material including expanded and enhanced perks sponsors vehicle types and weapons. Gaslands: Refuelled contains everything a budding wasteland warrior needs to build and customize their fleet of vehicles in this harsh post-apocalyptic future. Featuring a host of options for scenarios environmental effects and campaigns allowing players to create their anarchic future.
Four Against Darkness is a solitaire dungeon-delving game.No miniatures are needed. All you need is the book a pencil two six sided dice and grid paper.You choose four character types from the classic classes (warrior wizard rogue halfling dwarf barbarian cleric elf) equip them and start adventuring in dungeons created by dice rolls and by your choices. When you enter a room you generate its content on a series of random tables. You will meet monsters fight them hopefully defeat them (or decide that discretion is the better part of valor!) you'll manage your resources (healing spells life points equipment) grab treasure dodge traps find clues and even accept quests from the monsters you meet. Your characters can level up and become better at what they do but it will not be easy.What the game is not:It is NOT a miniature game. You may use miniatures to remember your characters' marching order if you wish but that's it.It is NOT a roleplaying game. You may run it as a simple cooperative GM-less game if you want.It is not a game-book or a choose-your-own-adventure book. There is no prose to read or numbered sections to go to even if we could do something like that in a supplement.Everybody at Ganesha is having great fun with 4AD. A couple of supplements are almost ready and will be available soon.The PDF is 90 pages with plenty of black and white illustration plus a color cover and a flowchart.
Stars of Akarios is a narrative-driven cooperative campaign game set in the Akarios Galaxy. Throughout Stars of Akarios you will fight in epic space battles upgrade your ship and explore the fringes of space. Stars of Akarios is built upon 4 core pillars of game play: Space Combat World Exploration Space Exploration and Player Progression. Each pillar works together to create a unified and epic sci-fi board game experience.You and your fellow cadets are close to completing your Akarios Institute pilot training when an unknown enemy attacks your home planet of Medellia. You must fight back with the war hero Captain Soma and her ship the Sparrow. You will need to step out of your fighters to explore hostile worlds and ships putting your cunning to the test as you seek new home for your civilization. Use your pilots' skills to complete the challenges you encounter in the limited time available. Manage your ship’s resources as you explore new regions of space and embark on missions fighting to survive through the unknown. Even if you are out of resources you can continue exploring but you risk starting your next encounter at a disadvantage. Your pilot's skills will grow as you test your grit against the enemies in Stars of Akarios. Upgrade you characters' unique abilities and skill trees allowing you to customize your play experience.The 200 page scenario book unfolds as a choose-your-own-adventure. Each choice success and failure will shape your story. It will take multiple play-throughs to see all of the Akarios galaxy. 8 different pilots each come with their own unique progression pad and set of skills. The campaign starts with 4 available pilots and the others are unlocked through the choices you make. 10 pilot ships each come with their own set of abilities and class. The ship class will determine what type of upgrades the ship can equip. Equip a combination of upgrade and ability cards from over 55 weapon cards 55 engine cards 55 tech cards many co-pilots ship abilities and pilot abilities. Slot in each upgrade in your dual-layered playerboard where everything has a home.—description from the publisher
Description from the publisher:In Bios: Genesis one to four players start as organic compounds shortly after Earth's formation represented by up to four Biont tokens. The Amino Acids command Metabolism the lipids create cells the pigments control energy absorption and storage and the nucleic acids control templated replication. Their goal is a double origin of life: first as Autocatalytic Life (a metabolic cycle reproducing yet not replicating its own constituents) and the second as Darwinian Life (an Organism using a template to replicate in an RNA world). Players can play cooperative competitive or solitaire.Notes designer Phil Eklund This subject is the most difficult and ambitious I have ever attempted and it has taken many years to get it to work right. With Bios: Genesis Bios: Megafauna and Bios: Origins (Second Edition) Eklund takes players through almost the whole breadth and scope of life on Earth.Living Rules
Relic is a board game in which two to four players each assume the role of a powerful hero from the Warhammer 40,000 universe and bravely venture forth to shield the Antian Sector from certain doom. By completing missions and defeating enemies characters compete to gain rewards and experience furthering their chance of being the first to defeat whatever evil lies beyond the Warp rift.Building on the foundations of the Talisman system Relic is an adventure game in which seemingly straightforward choices mask scores of possibilities. For those who haven't played the classic fantasy adventure game Talisman this means that on each turn a player rolls a single six-sided die before moving his playing piece that number of spaces clockwise or counter-clockwise around the region (outer middle or inner) of the board it currently occupies. That player then draws a card or cards to see what he's encountered pitting his heroic persona against foul enemies dangerous locations and fantastic strangers. And all the while these intrepid heroes rise in power as they work their way toward the ultimate goal at the center of the board.—description from the publisher
In Exit: The Game – Theft on the Mississippi 1-4 players find themselves in a tense story again. A robbery takes place while you're traveling down the Mississippi on a steamboat. Can your team of investigators find the culprit before the riverboat docks in New Orleans and the thief escapes?The escape-room feeling for the home! With Exit: The Game players with a bit of dedication team spirit and creativity gradually discover more and more items crack codes solve puzzles and come closer to their goal little by little. It also unusual ways must be followed: So the material may be kinked labeled or cut. Just changing the material allows a particularly exciting unique and amazing gaming experience.
On returning from the far north the heroes find a devastated Andor. Conquered by the Krahder from the south and their skeleton army many Andori were enslaved and abducted by them. The heroes are the last hope for the kingdom.Legends of Andor: The Last Hope a standalone game that's a sequel to Legends of Andor includes a new map of the southern regions of Andor new legends and more.
Shadows of Brimstone: Forbidden Fortress is a new dungeon crawl adventure board game in the Shadows of Brimstone series. It can either be played on its own as a stand-alone game or it can be used in combination with any and all of the other Shadows of Brimstone products! It is fully compatible in every way!Players take on the role of courageous Heroes fighting back a tide of evil creatures and demons that have invaded their world! Play as the stalwart Samurai Warrior using your mastery of the Katana and your bushido code of honor to defeat your foes in combat the nimble and deadly ninja Assassin using stealth and speed as weapons the Traveling Monk a member of an ancient Yamabushi order devoted to fighting supernatural creatures wherever they may be found and the powerful and mystic Sorceress who wields Elemental Magik to crush her enemiesSet in Feudal Japan the Heroes must brave the Forbidden Fortress; a feudal castle overrun with all manner of Demons Ghosts and Monsters inspired by Japanese myth and legend. The massive Oni red beast-like ogres wielding giant clubs stalk the halls while deadly Tengu sword masters descend from the skies with their raven wings to attack the Heroes. Legions of Samurai Dishonored Dead rise from the grave and writhing Acidic Tentacles burst from the floor to spit acid and feed on the Heroes with their razor sharp teeth. But at the heart of the fortress lie the most terrifying and epic foes of all; the Harionago a ghostly demonic woman held aloft by the twisting strands of her animated hair which is also used to entangle and slash at the Heroes with its vicious barbs and the towering Living Statue possessed by Darkness to break away from its posts wreaking havoc and smashing the castle it was once built to protect!Game FeaturesIncludes 27 multi piece hard plastic 32mm scale game miniatures for the Heroes and Enemies. Immersive adventures and story driven gameplay using the Shadows of Brimstone™ Game Engine. Fully Cooperative with all of the players working together against the game itself Dynamically generated adventures 12 different Missions and 4 unique Heroes with many options for customization the game is designed for massive replayability. Built-in Campaign system for keeping your Hero characters from game to game finding new items on your adventures and gaining new skills and abilities as you go up in level. Heroes visit a Feudal Japanese Village between mission to re-stock and re-supply before the next adventure having a mini-adventure in town. Double-sided Map Tiles include a Japanese Fortress on one side and the Belly of the Beast OtherWorld on the back side for the Heroes to explore; stepping through a shimmering portal and continuing their adventures in an alien world inside of a massive living creature. Over 250 game cards a full set of beautifully illustrated double-sided Map Tiles a host of dice and counters and all of the large Hero and Enemy record sheets needed to play Includes a CD Soundtrack of original Music created to set the mood while playing.Shadows of Brimstone: Forbidden Fortress can be played on its own as a stand-alone game or it can be used in combination with any and all of the other Shadows of Brimstone products already available! It is fully compatible in every way! For new players Forbidden Fortress will make a great introduction to the world of Shadows of Brimstone and for veteran players it adds a ton of new content including two brand new Worlds to explore - the Japanese castles and temples of the Forbidden Fortress and a living world inside a massive creature in the Belly of the Beast. It also includes a brand new set of Heroes and Enemies to add to your games. With the option of starting your Heroes in Feudal Japan or the Old West or having a mixed party of Heroes drawn from both worlds the possibilities are endless!
Warhammer Underworlds: Nightvault is an action-packed combat game for two players. Build your warband construct your deck and defeat your rivals.Shadespire was once a city of wonder and magic a mercantile metropolis whose rulers defied death to the fury of Nagash. During the height of the city’s powers rivals thieves and would-be conquerors were locked away in the sprawling dungeon known as the Nightvault. After the city’s fall Nagash broke open the chains that bound the shackled spirits within giving them weapons to freeze the hearts of the living and enough memory of their torment to fill them with hatred and jealousy. The spectral dead delight in the chance to inflict this hatred upon the living and the streets of Shadespire echo to the sounds of terrifying screams and cruel mocking laughter...The GameIn Warhammer Underworlds you and your opponent pick a warband – 2 are included in this box – and build a deck of power and objective cards. After placing your warband on the hex-tiled game boards you take turns making actions – movement and attacks – until 3 phases are played. Between actions you can use the power cards to introduce effects and reactions that can swing the battle in your favour; building the best deck you can and using cunning to deploy these abilities at the perfect time is the secret to mastering the game and dominating your foe. Merely vanquishing your opponent’s warband does not guarantee victory – capturing objectives standing your ground making the best tactical choices and deploying the right cards at the right time will gain you the glory points you need to win!Once you’re familiar with the rules games will take around 30 minutes – you’ll always have time for a rematch.In The BoxEverything you and a friend need to play games of Warhammer Underworlds is included in this box. Contained within:Extra RulesWarhammer Underworlds has an intense fast and fun core ruleset but the book contains a host of extras - new game modes competitive and multiplayer rules:Also included is a glossary for quick and easy reference and a sample chapter of The Mirrored City a Black Library novel set in Shadespire.—description from the publisher
Star Trek Panic is a cooperative light strategy game based on Castle Panic that challenges players to defend the U.S.S. Enterprise from enemy attacks.In addition the game features mission cards that have unique challenges based on the original Star Trek series as well as character cards so that players can assume the roles of Star Trek icons like Captain Kirk and Mr. Spock.
Gaslands is a game of post-apocalyptic vehicular mayhem.Gaslands is a tabletop wargame of car-on-car destruction in a post-apocalyptic wasteland. Players form a racing team and compete for money and fame scrapping in between races for the resources they need for the next race.Movement consists of movement templates and custom skid dice to create a fluid and madcap game.Gaslands was the winner of both the Judges' Choice and People's Choice awards for Best New Miniatures Rules at the UK Games Expo 2018.
City of Horror is a backstabbing survival-horror game. As in classic zombie movies a shambling horde is invading the city. The goal is to survive the assault. (Un)fortunately surviving often means sacrificing some of your fellow players to the undead...Each player controls several characters with different abilities; these characters can move to various limited-capacity locations which they can then barricade and scavenge for items and weapons. Critical situations such as zombies breaking in and eating a character are resolved using a vote.The basic game mechanisms are the same as in Mall of Horror (also designed by Nicolas Normandon) but City of Horror differs in both materials and game play in a number of ways: the city map changes each game twenty characters are included they can use antidotes (or die) action cards become scarce as the game goes on you can gain points with stuff other than surviving characters...
Description from the publisher:In The Dresden Files Cooperative Card Game players work together to solve cases from the bestselling Dresden Files novels in the ultimate what-if scenario: What if Harry was on the scene with allies who weren't there in the original story? Play Harry Murphy Susan Michael and the Alphas in the first five novels or take on Side Jobs in a random scenario generator based on the short story collection of the same name.Play your hand clear the board and beat the odds in the final showdown at the end of the book. Use teamwork strategy and a wee bit of luck to win the day.The game has plenty of in-jokes and references for Dresden fans (like the unreliable range of the Blue Beetle) but it’s accessible to people who haven’t read the books.This is a tightly tuned strategic cooperative game that feels intense vital and a little bit risky (thanks to dice and other factors) throughout play. At 30 minutes per session gameplay is fast-paced and down to the wire. In this game players take on the role of Harry Dresden and his allies investigating cases and taking on foes from the books. To accomplish this you'll share a common pool of action points (called Fate points) and each player must choose between taking an action or generating Fate points each turn. Solve more cases than there are foes left standing to win!In short each player plays a character from the novels (one of them is always Harry) taking on a shuffled scenario deck based on one of the books in the series. Using a combination of cards dice and teamwork players attack foes investigate cases take advantages and overcome obstacles to make sure they have the best possible odds for a win in the final showdown at the end of the book! Like any good cooperative game it's hard to win (no fun if there's no challenge!) but always rewarding to play and scales smoothly from one to five players.
Mantis Falls is a sometimes cooperative game of hidden roles strategy and deduction for 2-3 players.As witness to something not meant to be seen you must escape the dark mob-ruled town of Mantis Falls alive. You are told another witness will join you and together you must use cooperation to survive the increasingly dangerous roads of the night. Your ability to work with another could be your greatest strength but what if they are not who they claim to be?By the deal of hidden roles each game could have only witnesses meaning you must all survive together to win. Or there could secretly be an assassin hidden among you subtly manipulating the situation and waiting for the right moment to strike.Inspired by shadowy film noir worlds Mantis Falls is a thematic journey that requires players to continually weigh the value of cooperation against the implicit perils of trust. Hand management and facedown card play combine with opportunities for betrayal to create a detailed blend of strategy player interaction and suspicion. At every turn players make concealed moves and develop hidden plans but will also have thorough conversations as they discuss tactics defend choices and bluff to protect carefully guarded secrets.Mantis Falls is sometimes a game of competition balanced with indecision and sacrifice and sometimes it is a game of cooperation challenged by doubts and distrust. With care you may figure out which one you are playing before it's too late.
In Hunt for the Ring one player takes the role of Frodo and his companions who are journeying from the Shire to Rivendell while up to four other players represent the Nazgûl who are trying to hunt down the hobbits. While traveling Frodo and others must resist being corrupted by the Ring that he wears.Hunt for the Ring is a hidden movement game played in two chapters with each chapter being played on a different game board. In the first chapter the Frodo player attempts to move from the Shire to Bree gaining corruption points if they fail to do so after sixteen turns. If the Frodo player succeeds they can either record their exit point (and other game details) to play the second chapter at a later time or they can continue immediately with the second chapter having the Frodo player move from Bree to Rivendell. In this chapter the Frodo player doesn't control the hobbits directly but instead draws cards from a journey deck with each card showing one of many paths to Rivendell.
Legendary: Buffy The Vampire Slayer is the newest addition to the Legendary series. In Legendary a semi-cooperative deck-building game 1 to 5 players use fan-favorite characters including Buffy Angel Willow and Giles and attempt to stop a Big Bad and their nefarious Schemes. Players win the game if the Big Bad is beaten four times and lose if the Big Bad is able to complete their Scheme.Based on the popular TV series only Legendary: Buffy the Vampire Slayer features a light/dark track that influences characters' strength which is meant to boost the thematic feeling.This 500 card core set includes: 15 Heroes 5 Big Bads 7 Villain Groups 5 Henchmen Villain Groups 8 Schemes 40 Watchers 20 Initiative Soldiers 15 Potential Slayers 30 Bystanders 30 Wounds 11 Scheme Twists 5 Master Strikes also includes 60 Dividers
Your Adventure Begins Here!Belhaim's tower has just collapsed its wizard is missing and local kobolds are whispering the name of a long dead draconic nemesis. And that's just your first day in town...This complete cooperative strategy game pits 1 to 4 players against monsters perils and traps as you become the heroes of Belhaim. As the town's new champions an unending world of adventure awaits. Choose your character's class; build a deck of equipment magic and allies; and explore lethal locations as you journey through an exciting fantasy tale. As your adventures continue your characters add remarkable gear and breathtaking magic to their decks as they gain incredible powers all of which they'll need to challenge more and more powerful threats.This set includes the storybook and cards for The Dragon's Demand Adventure Path as well as a modular core for infinite scenarios that allows you to control the difficulty and speed of play.The Pathfinder Adventure Card Game Core Set includes:
A classic Dungeon Crawler board game for 1 to 6 players (Age 12+). The game includes many game modes including a lone wolf one. DUN´s system merges its intuitive mechanics card games and the almost unlimited possibilities and options of a RPG.DUN includes a huge narrative campaign and several independent quests. It also allows you to design your own quests or simply to use its rulebook system and cards to replay missions and quests from other dungeon crawlers.The game adapts to any medieval fantastic background. However it has its own background: the one used in the novel Raazbal written by the author of the game and published in 2010.—description from the publisher (slightly edited)
Rating: 7.4 | Players: 2–5
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Teenage Mutant Ninja Turtles: Shadows of the Past is a scenario-driven campaign game that features story content from the IDW TMNT comic. One player takes on the role of the ultimate villain Shredder while the others take the role of their favorite Turtle. The Turtle players battle their way through a series of 60-90 minute missions in which they develop their characters' strengths fighting styles and equipment along the way to create a lasting story arc. Fan-favorite characters like Casey Jones and Alopex appear throughout the missions as the Turtles call on their closest allies for help in battling their deadliest foes.
The Grizzled: Armistice Edition based on the The Grizzled contains a campaign mechanism to give more structure to the story of friends surviving World War I.In The Grizzled: Armistice Edition players take on the role of soldiers facing the Trials and Hard Knocks of the first World War. They work cooperatively across a campaign where they confront the major events of the war. From the introduction scenario of Boot Camp through the nine different Missions everything that happens carries forward and affects the next steps of the game. Players will need to make good decisions and support each other if they hope to make it to the end of the war alive.
DC Comics Deck-Building Game: Forever Evil is the third standalone game in Cryptozoic's DC Comics deck-building series each of which is playable on its own or in combination with the other titles. In addition to including new challenges and abilities Forever Evil lets you play as the villains in the DC universe instead of the heroes.It's fun to be bad! In the DC Comics Deck-Building Game: Forever Evil players finally get to play the game as some of the most infamous Super-Villains in the DC Universe! With a name like Forever Evil you can expect to find new and more dangerous Attacks rugged Defenses and a number of nefarious ways to mess with your opponents. Card destruction is rampant in the set! Like every good Villain knows henchmen you leave behind don't count toward the bottom line. If you're tired of ending the game with Starter cards still in your deck then this is the set for you!Forever Evil introduces Victory Point tokens to DC Deck-Building Game! Just be on the lookout for lowly thieves who would steal away your hard-earned loot. While this game is a full-fledged stand-alone game it can also be mixed with all previous releases in the line.
DungeonQuest Revised Edition is a fast-paced game of dungeon exploration and looting for one to four players. You take on the role of a hero who sets out to explore Dragonfire Dungeon and claim more treasure than your rivals. Along the way you'll need to evade traps battle monsters and find your way through the labyrinthian dungeon all while trying to avoid waking the dragon who sleeps atop the treasure heap at the dungeon's heart. The player who gathers the most loot – and makes it out of the dungeon alive — is victorious!This new edition of DungeonQuest features a streamlined combat system that harkens back to the classic editions of the game and a deadlier dungeon than ever before. The Torchlight variant offers you a new way to explore the dungeon's depths while building an even more complex and sprawling dungeon throughout the game.
A STORYTELLING BOARD GAME SET IN THE 1970s COLD WAR ERA.SMERSH is a portmanteau of two Russian words that translates to Death to Spies. It operated as a counter-intelligence agency by the Red Army during the 1940s. Despite having had a large number of paid employees little was known about the agency until recently when Russia opened their archives.Agents of SMERSH is a cooperative Storytelling game that pits players as UN Secret Service Spies set in an alternate 1970s timeline against a newly formed and independent SMERSH. Agents of SMERSH includes custom dice to determine success or failure of encounters and more strategic play from what is typically expected of a Storytelling board game. There are plenty of James Bond gadgets guns cars pop references and detailed artwork - not to mention a touch of humor. The game features the artwork of George Patsouras (The Resistance & Flash Point).The game is able to accommodate play with either The Encounter Book which contains over 1500 written encounters with a similar reaction matrix to Tales of the Arabian Nights - or played more simply with only encounter cards with shorter encounters and no matrix. The First Edition (2012) of the game came with the Encounter Cards as standard and the Encounter Book as an optional add-on (although many copies did actually include the book). The Second Edition (2015) includes the Encounter Book as standard with the Encounter Cards available to purchase from the publisher.
Time of Legends: Joan of Arc is set amid the tumult of the 100 Years War when kings and princes struggle for the throne of France. This is the age of knights and squires where chivalry is often spoken of but rarely practiced. It is a time of both religion and superstition. Educated clerics fervently believe that angels guard the pious and demons scourge the wicked while the simpler folk watch the night for signs of werewolves and dragons. The game assumes that all of these are real.Joan of Arc is a story-driven board game that uses finely-sculpted miniatures and 3D scenery to set the scene for a game of cunning and skill (and a little luck). The game is a combination of interwoven card play resource management and position on the board. You will need to master all three to beat the best opponents. Getting your men into the right position and heading off your enemy will be no use if you cannot muster the cards and other resources to make the most of it. Joan of Arc allows a huge amount of freedom in your actions. In every turn you can choose to spend or save resources and when you come to activate a unit you can choose between combat interrogation search exploration prayers and other actions. So this turn should you level up a hero or spend that resource to buy a re-roll? Take extra actions now or save them for later? Double-move that cavalry or question the old woman in the woods? When and how to act are decisions you must make based on your objectives and the situation on the board. And what is the best decision one turn may be very different in the next.Players take the role of the various factions in the war or of some of the supernatural creatures that have emerged from the shadows. The most famous heroes and heroines of the war are all here: the Black Prince the Dauphin Falstaff and of course Joan of Arc herself. Each game is a unique scenario with its own map assembled from the gaming tiles and a specified set of heroes and followers to achieve the scenario’s objectives. Each scenario has its own victory conditions often different for each side. In one game you may be an inquisitor seeking out a werewolf hidden among the peasantry; in another you may be a victorious raiding party desperately fighting your way through an ambush so you can return to the safety of your castle.Scenarios range from small affairs with a few models and simplified role-play elements to full battles with dozens of knights archers and men-at-arms. All scenarios typically play in under an hour. The game also includes a battle mode to fight out conflicts between armies of your choosing.—description from the publisher
The Edge: Dawnfall is a dynamic miniature and card battle game with elements of territory control (gathering crystals) as well as campaign play. Each player controls unique units with special abilities that can be enchanted with special spell or progress cards.Players win the game in solo or co-op mode by completing plot conditions of the scenario or in the competitive skirmish mode by gaining advantage of 7 Victory Points. The game is set in the original post-apocalyptic universe of The Edge and features 6 factions with very different backstories game styles and aesthetics.
It's your lifelong dream – to join the Star Patrol and be part of the crew of an interstellar Starship. You've worked hard graduated from the academy and received your first assignment as part of a team of young recruits confident in your training and ready to be put to the test. Nothing can possibly go wrong as you are prepared for anything...You are the Space Cadets.Space Cadets is a fun and frantic cooperative game for 3-6 players who take on the roles of Bridge Officers of a Starship. Each officer must accomplish his specific task in order for the team to successfully complete the mission. You might be the...If your crew can work together to accomplish the mission goals you just might make it home in one piece.
It's the bottom of the ninth inning. The game is tied. It's down to the home team to score one run to win it all. Unfortunately the home team is staring down the league's best closer.A dice and card game for two players Bottom of the 9th brings all the excitement of the final three outs of a baseball game into a compact 5-20 minute game session. With variable player strengths bluffing/deduction and die-rolling only the pitcher knows what's coming and the batter needs to keep his eyes peeled. Bottom of the 9th is played over the course of three outs or four hits (for one run scored) — whichever occurs first.Bottom of the 9th includes tons of variable player powers myriad customizable line-ups the possibility of two added expansion packs and rules for advanced league and solo play to keep gamers wanting to play ball time and time again.
Rating: 7.7 | Players: 1–4
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ADVENTURES IN THE WORLD OF SKYRIM!Before the Dragonborn came to Skyrim….You are surviving members of the Blades a legendary group who long protected the Empire of Tamriel! Abandoned by the empire you must work together to thwart a plot that threatens the whole of SkyrimBuild a unique character in the world of the Elder Scrolls. Choose between a Nord Dunmer Imperial Altmer Khajiit or Orsimer. Equip your character with a wide range of weapons spells and armour. Travel across the Holds of Skyrim to places like Riften Solitude Falkreath and Whiterun. Attempt a huge range of evolving quests that change the game with each decision Explore the wilderness. Gain side quests from mysterious characters. Delve into ancient ruins and tombs. Battle Draugr Frostbite Spiders Dragons Dwemer Constructs and Daedra. The deeper you delve the deadlier your foes will become. Gain experience and amazing treasures. Upgrade and enchant your gear. Level up your character with a wide range of unique skills and abilities. Play through six chapters of two huge campaigns spanning 25 years in the history of Skyrim in this endlessly replayable boardgame.The Elder Scrolls V: Skyrim – The Adventure Game is a 1-4 player co-operative game of adventure and exploration across Skyrim. Players take the roles of heroes involved in epic quests working together to defeat their enemies and exploring the vast expanse of Skyrim. You will be able to choose character miniatures like the Khajiit Nord or High Elf; plan your strategy with weapons or spells; and fight your way through forgotten mines Draugr-infested tombs or ancient Dwemer cities to find ancient treasures and increase your power.The players must keep an eye out as the threat increases across Skyrim as Dragons Daedra Trolls and more roam the lands and wreak havoc across the holds. Players need to work together to keep the lands free whilst balancing the demands of their most important quests.The base game is divided into two campaigns of three chapters each. The decisions the players make from their first turn have a distinct effect on the unfolding story and encounters making the whole campaign experience different every time you play. You can even save your progress after each game and start the next chapter with the same character equipment and skills.With the numerous choices of characters gear magic and skills matched with the many decisions each player makes through their quests there are literally hundreds of hours of gameplay with some stories not even seen based on your early decisions. The face of Skyrim can change during the game impacting the course of the players' experience in subsequent chapters. At any time the players can simply reset choose another character and play style make different choices and experience things differently. Alternatively pick a chapter that sounds fun and drop in to just play that adventure as a one-off.Key mechanics:A Living Board The game board represents the province of Skyrim. Players move their characters — represented by 32mm scale plastic miniatures — across the region visiting Strongholds exploring dungeons and meeting interesting characters as the story unfolds. But they are not the only ones there; roaming monsters appear blocking roads and threatening the peace in Skyrim. Several game effects could lead to the fall of a Stronghold so players need to keep an eye on the state of unrest and the active dangers across the board.Customizable Characters There are no classes in Skyrim. Each character has a different starting innate ability and additional abilities that are unlocked as they learn specific skills but that doesn’t mean that they are tied to a gameplay style. For example even though Nords shine when they are developed with a focus on warrior skills and equipment a player could decide to make their Nord a spellcaster or a summoner and still retrain midway through the game after finding an amazing sword they really want to use. Players can change their progression path mid-game and enjoy many different play styles.Upgradeable Equipment There are plenty of equippable items: weapons pieces of armor trinkets etc. Most of these items can be customized; by either Enchanting or Upgrading them in a Stronghold. When Upgrading or Enchanting an item the player draws an Enchantment/Upgrade card and slots it underneath the item altering its properties. A piece of armor can be Upgraded so it becomes better against Heavy Attacks for example and it can also be Enchanted so it helps the character regenerate Stamina faster. When learning the Smithing and the Enchanting skills the players get to draw more cards and choose between them making the experience of customizing equipment richer and letting them focus on the playstyle they prefer. Furthermore when playing in a group one player can specialize their character in Enchanting or Smithing and upgrade all their allies' items by meeting in a Stronghold adding another layer of cooperative gameplay.Quests in Cards The story in the game is told using Quest cards. Players draw Main Quests — those that push the narrative forward — and Personal Quests — side stories gained by exploring the vastness of the province of Skyrim. By completing or failing them the story progresses. Many of these Quests give the players a choice at the end. This choice chains the Quest with a new one creating a branching story that changes every time the game is played. Failing a quest doesn’t mean losing the game; instead failure often becomes another way of choosing. The cards are organized in a way in which if a card is removed as a result of Quest being failed or a game effect is triggered the next card will take its place dramatically changing the story.Combat System With an assortment of weapons ranging from daggers to bows players will be able to engage in combat with dangerous enemies whether they be in a dungeon or part of a questline. Each weapon and spell will inform the player what attacks it can perform and how much Stamina or Magicka they’ll have to spend to use them. The player will roll the custom dice and attempt to overcome each weapon’s specific Skill Tests; hitting with heavier weapons is bound to be harder than hitting with lighter weapons. Combat is fast exciting and deadly although strategy is a key factor to success. Some enemies in fact will employ unorthodox tactics including the ability to heal themselves or wear nearly impenetrable armors.Dungeon Crawling Players can visit increasingly dangerous caves mines tombs ruins and Dwemer cities across Skyrim. Dungeons are built with cards each representing a major threat in that area of the dungeon. It might be a terrifying Draugr or a surprise trap that if you’re lucky one of the characters may be capable of disabling. As the characters level up the lower-level adversaries are discarded scaling the difficulty of the dungeons along with the player’s level. The more you visit a certain type of dungeon the more likely you will see its more fearsome denizens albeit with better rewards! All in all the Elder Scrolls Skyrim Adventure Game will offer players dozens and dozens of hours of adventure exploring the game world. Expansions will ensure there’s even more Skyrim to be had.
Duel of Ages II is a time-scramble board game played between two opposing sides each having 1 to 4 players with uneven size allowable. Each side controls a selected team of 8-12 characters from different ages of time: Ancient Colonial Modern and Future. The goal is to win greater glory in overcoming adventures and in tactical combat than the opposing team.Although multiple styles of play are available the standard DoA game-play involves seven phases:The game can end at a certain time or after a certain number of rounds.Game play is an unusual mix of tactical wargame-style combat treasure gathering and non-combat character teamwork and adventuring and has no close comparison to other games. Differences between characters are significant with many having poor fighting skills. Game play and winning is therefore an act of balancing fighting treasure-gathering and adventuring.From the game box:Select a team of characters. Overcome adventures and the enemy team to win favor achievements and ultimate victory. And while you are at it enjoy the stories that your game builds.Errata (Changes to cards):An Enemy Turned (Lith Card Secret): Remove the second paragraph. Enemies cannot be switched if they are imprisoned.Prince Wallard Blatt (Character): Wallard is killed permanently if he takes damage from anything not caused by a successful Hit. For example damage from Cube effects or trade damage caused by Hakan. For this purpose poison damage is caused by a successful Hit.
Waste Knights: Second Edition is a post-apocalyptic game of adventure and survival for 1-4 players inspired by cult classics of the post-apo movies and set in dystopian Australia destroyed by experiments of a powerful corporation. Each player becomes a rugged hero travelling through the wasteland facing unnatural weather and enemies forged in long-forgotten laboratories as well as experiencing adventures full of dramatic choices and disturbing characters.The game is adventure-based with each Adventure branching out into a number of Plots revealed depending on the players’ narrative choices. Each plot offers unique game mechanics and stories that can be found in the Book of Tales – some of them are keyed to a particular adventure some are generic but all enable the players to immerse themselves in the setting and make decisions that change the world around them.Each knight (player) has 2 actions at their disposal which basically enable them to travel around the continent in their Vehicle explore the area for ever-dwindling Resources (Fuel Ammo Meds) or camp in order to repair their Gear and heal Wounds or Radiation. Each adventure additionally offers a number of unique Plot Actions that let the players affect the story and fulfill their goals.However the heart of the game are stories. Each playthrough is based on an adventure found in the Guide. Some of them are co-op others competitive others still may end with the players grouping around different factions and forced to fight their former friends. The construction of each adventure offers lots of narrative choices guaranteeing high replayability and encompasses unique setup elements so that the basic game can be prepared quickly and the players can focus on the plot not the rules.—description from the publisher
The second game in the Escape the Dark series Escape the Dark Sector is a simple sci-fi adventure game with a focus on atmosphere storytelling and player cooperation – perfect for newcomers to tabletop gaming. It takes about 2 minutes to set up lasts around 45 minutes and no two games are ever the same.Playing as the beleaguered crew of an impounded starship players find themselves confined to the detention block of a vast space station. Using a variety of advanced gear and weaponry they will embark on a desperate mission to find their ship and blast their way home.Along the way the crew will have to overcome a variety of dangers traps and terrors. From cyborg guards and faulty replicators to killer alien organisms each challenge is represented by a large beautifully illustrated chapter card.As these immersive chapter cards are revealed one by one the game takes on the form of a shared storybook experience with the players making decisions about what to do each chapter before using a combination of dice and item cards to complete the task before them.The goal of the game is to complete every chapter and then defeat the final boss. To win you must keep each member of the crew alive; if any player is killed the game ends immediately!
In Godzilla: Tokyo Clash you play as the Earth's most fearsome Kaiju — Godzilla Mothra King Ghidorah and Megalon — battling for dominance as the most terrifying monster in Japan. With detailed miniatures of the legendary monsters and a modular cityscape of 3D buildings to destroy it's an epic battle every time you play!In more detail each player has their own deck of cards unique to the kaiju they control. As you throw trains and tanks at the opponents and attack them directly to cause damage you can burn cards out of their deck reducing their options on future turns. As you stomp through the city you can earn energy which can help you lay out permanent enhancements to your abilities.
In the days before the Void consumed much of the Old World there were stalwart humans elves dwarves and gnomes who banded together to invade the deep places of the earth. These heroes forged unbreakable alliances in search of knowledge treasure and glory. Rival adventuring parties would often descend into the same dungeon and these companies fought one another as fiercely as they battled the monsters that lurked behind every dark corner. These were daring times when nothing in the world was considered more sacred than the oath that bound those who shared the dangers of the pit together. This was the age of the Dungeon Alliance.Dungeon Alliance is a deck-building dungeon-crawling miniatures adventure game that allows players to send 1-4 different teams of adventurers into perilous dungeons in search of experience and treasure. At the start of the game each player drafts their own team of four heroes (from the 17 included in the game) and uses tactical movement and card play to overcome the dungeon's monsters and treasures. Each player starts with a unique twelve-card starting deck that includes the starting cards from all four of their heroes.Rival teams may compete with one another to slay monsters or even battle one another for complete domination. As each team of heroes overcomes monsters and challenges they earn experience point (XP) tokens that they can spend to purchase new cards for their alliance decks. Once spent XP tokens are flipped face down and kept until the end of the game. When the sun greets those who emerge from the pit the alliance that has accrued the most XP claims the mantle of victory.Dungeon Alliance includes rules for competitive cooperative and solo play.Microbadges:Special Articles:Dungeon Alliance StoreDungeon Alliance FAQDungeon Alliance: A Webcomic AdventureYour First Game of Dungeon Alliance: Advice for your First Steps into Darkness
Oh no! Something terrible has happened: Santa Claus' golden book has disappeared! It contained a complete list of all the Christmas wishes. If the book isn't found by Christmas Eve there will be nothing but sad faces around the tree on Christmas morning. It is up to you to save Christmas — and time is of the essence!The thief's trail leads you to a remote mountain village. You quickly notice that something strange is afoot here...but what? And where has the golden book gone? You must find it but let me tell you: Behind the doors of this village there are many surprises waiting for you!Exit: The Game – Advent Calendar: The Hunt for the Golden Book is an EXIT game and a 24-part adventure story in one. To find the golden book you must open a little calendar door every day. Behind each you will find a new exciting puzzle the solution of which will help you to move onto the next room. Only if you follow the clues and solve all 24 puzzles will you find the thief and the book...and save Christmas.Level: Beginner
In an apocalyptic world in which everyone over the age of 18 has turned into a bloodthirsty flesh-hungry zombie and most youngsters have been served as meat to quell their elders' appetite a small team of kids and teenagers tries to survive on their own. As part of that small group of survivors you must unite to escape the relentless horde of undead. Run across town to find shelter or food hold a strategic position meet with new survivors and discover the truth about this terrible and mysterious disease!Zombie 15' is a frantic scenario-based survival game in which time is scarce and cooperation is key. The game features easy rules but real choices to be made as quickly as possible if you don't want to get overwhelmed by zombies!Zombie 15' features a team of 15-year-old teenagers; a 15-minute soundtrack to give each game its tempo; a 15-scenario progressive campaign; and much more than just 15 zombies...
It is the future and beneath the flickering glow of the sprawling New Angeles skyline immense corporations seek every advantage in the burgeoning field of synthetic humanoid technology. On the brink of a revolutionary innovation CyberSolutions Inc. is poised to become the next global powerhouse threatening the profits of well-established conglomerates Haas-Bioroid and Jinteki – but unfortunately for CyberSolutions security at their New Angeles branch has just been compromised.Set in the dystopian future of Android Infiltration is a tense card game of futuristic larceny in which two to six players take the roles of thieves competing to steal valuable secrets from a highly secured corporate facility.The most vital information lies deep within the complex but each step inward takes you farther from escape. Worse yet corporate mercenaries are closing in! How long will you push your luck as you avoid security patrols surpass rival thieves and try to download the most data before the building is locked down?Game description above from the publisherThe layout of the complex is different every game choosing 6 of the possible 18 first floor cards 6 of the 18 second floor cards and 1 of the 3 secret room cards. These rooms are revealed to the players over the course of the game usually by one of the players entering the room. The rooms contain traps NPCs valuable data and items and even secret exits.Each turn players secretly choose actions they will take then in turn reveal and resolve their actions. Advancing into the complex or retreating towards the exit downloading valuable data interfacing with the current room or using an item are the actions available to players. After the players have had their turn any active NPCs have a turn then the proximity dial is increased. Once the dial reaches 99 or all players have left the complex the game ends. The players who have escaped the complex add up the value of the data they have extracted; the highest value wins!
Amidst the frozen ruins of an ancient city wizards battle in the hopes of discovering the treasures of a fallen empire. In the fantasy skirmish wargame Frostgrave each player takes on the role of a wizard from one of ten schools of magic and builds his band of followers. The wizard's apprentice usually accompanies his master and more than a dozen other henchman types are available for hire from lowly thugs to heavily armored knights and stealthy thieves. Wizards can expand their magical knowledge by unlocking ancient secrets and may learn up to 80 different spells.While individual games of Frostgrave are quick and can easily be played in an hour or two it is by connecting them into an ongoing campaign that players will find the most enjoyment. The scenarios given in the book are merely the beginning of the limitless adventures that can be found amidst the ruins of the Frozen City.Osprey Games and North Star miniatures will produce a full range of official Frostgrave miniatures. This includes wizards and apprentices from all ten schools of magic and all the soldiers that can be hired for their warbands. The wizards apprentices and specialist henchmen such as the apothecary and thief are metal sculpts while a multi-part plastic box set offers huge variety in building the more common soldier types.
Avast ye pirates! Gather your crews and set sail for adventure on the high seas in Rum & Bones!Based on online MOBA (Multiplayer Online Battle Arena) style games Rum & Bones has 2-6 players taking control of legendary pirate heroes each with unique powers and abilities as their crews fight over Davy Jones' legendary treasure!Players will each control up to five heroes at any time moving them across the game board in an attempt to destroy various key features across their opponents ship. Victory is obtained by destroying enough of these features. Your heroes are not alone however as your crew also consists of deckhands and bosuns who while not controlled by the player will work on a simple AI to wreak havoc on the enemy!Of course what would pirates be without plunder? And in Rum & Bones the most sought after treasure are Davy Jones' mythical pieces of eight! Players will amass these powerful coins during gameplay to unleash devastating abilities and attacks from their Heroes crushing all enemies before them until only they remain!
Escaping from the zombie-overrun town of Woodinvale a handful of survivors make their way up into the mountains – but as they reach the small logging and mining town of Timber Peak they discover that a new nightmare has just begun!Last Night on Earth: Timber Peak is an action-packed standalone game as well as an expansion for Last Night on Earth. Introducing the brand new town of Timber Peak with a full set of game boards six new Heroes (including three Survivor versions of Heroes from the original Last Night on Earth) four Generator objective pieces a full set of 14 Zombies a host of new Scenarios rules for fire breaking out and spreading over 130 new game cards and a full Experience System for both Heroes and the Zombie horde to gain upgrades within the course of each game!Timber Peak is packed with new material for veteran players to add to their toolbox and a fantastic way for new players to jump into the action. A modular board randomly determines the layout of the town at the start of each game and there are several different scenarios to play adding lots of replayability. As with the original game one or two players control the zombies while the rest control heroes.To achieve a horror movie feel all of the art for the game is photographic.
The undead hordes are back! But this time they're not miniatures shambling around a modular board - the zombies are coming straight for you! As in most zombie games you represent a unique character with your own character traits except in Run Fight or Die! you will also have your own individual board with zombies you alone will encounter. Zombies move closer to you every round. You run from location to location searching for weapons and survivors in a desperate attempt to stay alive. Survivors may bring new skills to help you in your desperate fight for survival or in some cases new challenges to overcome. In either case every survivor provides you victory points. The game ends either when one player finds five survivors and declares the last round or when a player reaches the town line (and the total Followers in play meets a minimum) or if a player gets bitten and turns. Be careful some followers may turn against you while others can slow you down. When it comes right down to it the choice is simple: Run Fight or Die!Scoring is based on the total points of survivors and remaining health of the players’ characters.Run Fight or Die! is a frantic first person experience for 1 to 4 players (will play up to 6 with the 5/6 player expansion). The game is loaded with goodies including 4 Action Boards 5 Character Boards a Loot Deck a Location Deck an Event Deck a Follower Deck Mutant Deck 7 Custom Dice tokens and beautifully crafted miniatures.
The villagers of New Haven need your help!A mysterious death at a folk festival causes trouble. The death was dismissed by the police as natural and you are commissioned by an unknown person to investigate the case more closely. But who is the unknown client? And is it really a natural death?One thing is clear: this calls for true pros. To find the murderer you will need to examine all the documents carefully study the fingerprints check the alibis and do some research. A real detective will follow any scent to uncover the mystery. Can you think creatively enough? No limits are imposed on your creativity during your investigations.As a team you will need to analyse letters interpret the police interviews of various suspects make telephone calls and even do some research on the Internet. Your approach to finding a solution is guaranteed to be multidimensional. Study the fingerprints collect all the information on your large poster discuss the alibis and motives. For your research during the investigation you will need internet access and a phone with which you can receive text messages. It is also helpful (but not absolutely necessary) if you have a laptop or tablet at hand. Mobile phones are also allowed!You should allow approx. 1.5-3 hours for the murder mystery game. However you can also put it aside one evening and continue the next day. You will all work together in a team rather than playing against one another. The game is suitable for people aged 14 and over. It is too complex for a group of younger children. In a family however younger children can also make a contribution and assist with the detective work.Languages This game is available in: German: Der Fall Klein-Borstelheim British: The Case of Little Gomersal American: The New Haven Case Spanish: El crimen de Quintana de la Matanza Netherlands: De Case Klein-Apelroos French: L'affaire Bourg-le-Petit Italian: Il caso di Villasetia Canadian: The Maplebrook Case Australian: The Barridale Case Portuguese: O caso de Pedralva Pequena Swedish: Fallet Karleborg Polish: Sprawa ze Szczecin Małych Mexican: El caso de San Pedro el Chico Brazilian: O caso de Pedra Pequena (coming soon)
Haven Town is facing total annihilation at the hands (and teeth) of a horde of monsters from beyond the Shadowrift.You the heroes must band together to drive them back. To do this you will need powerful spells skills attacks and loot. When the game begins you are a basic hero; you can explore and fight. Luckily for you Shadowrift is a deck-building game! You can buy new cards to add to your deck cards that will define you as an adventurer and complement the strengths of your fellow heroes. Unlike other deck-builders there is constant interaction with your fellow players as you figure out who will gain which benefit from the limited supply of townsfolk offer their coin to help construct walls and seek healing from anyone who's learned such magic.Shadowrift also features monsters that don't merely sit waiting to be slain; if you leave them alone they will rip Haven Town asunder. They'll kill people break walls and kick your heroes in the face. Combat with them is intuitive (though frequently painful). For defeating a monster heroes gain Heroism a simple consistent boost to their power that makes them better at anything they undertake. Since the monsters won't stop coming until the last Shadowrift is sealed or the town has been built into a mighty fortress you'll need every boost you can take.The second edition of Shadowrift features many improved mechanisms including a revised system for how monsters choose who to attack (based on types of villagers instead of specific people) and a new system for monster powers (making them much more dangerous). It also has a revised card layout and a great deal of new and improved artwork.
The Ravens of Thri Sahashri is a two-player cooperative card game. One player is playing the girl Ren who has lost her memory; the other is her psychic friend Feth who is trying to repair it. The game is about trying to communicate as well as possible by simply the choice of cards. (Note: Thri Sahashri is the buddhist term for a trillion worlds combined which in this case means the other plane.)Of a deck consisting of cards of five colors and numbered 1–5 the Ren player draws four cards and keeps them face down. The goal for both players is to ensure that when the hand ends the playing field has cards of these colors and these colors only.Each round the Feth player draws as many cards as he wishes from the shuffled deck putting them on the playing field according to the marks on the cards. The deck also contains ravens which when drawn will eat any discarded cards of that color and threaten to take them out of the game.When the Feth player is done the Ren player picks one of the cards in the playing field and puts on the leftmost still incomplete hidden card. A hidden card is complete when that card plus the cards placed on it total 7. (The fourth pile however should total only 5 according to the Japanese poem metric dodoitsu that goes 7-7-7-5.)Once all four hidden cards are completed the round ends and unless the playing field has exactly the colors represented among the hidden cards the players have failed. The game is played for three hands but in the final hand one hidden card must be completed per round lest the players fail. Players also fail if the deck runs out or if all five Ravens are drawn.
Village Attacks is a co-operative castle defense game in which players take on the roles of the most infamous creatures of folklore and legend from around the world! Deep in a remote part of the world you and your monstrous associates have taken up residence in an immense castle. But the local village has had enough of the evil that lies at its door and has decided to lay siege to the castle in an effort to exorcise your wicked taint from the world.The villagers may be weak but they are not alone! News of your malevolent presence has spread far and wide; hunters and heroes have come from all corners of the globe to vanquish you! Some have come for fame others for the glory and some even for the reward. But they share a single goal; your doom!
Can you solve the riddles and stop the kidnapping before it’s too late?Criminal activity is rampant in the frontier town of Fortune City and now the sheriff has disappeared without a trace. With precious little time to find him players need to work together to solve the crime. Over the course of the game your investigation will lead you through Fortune City with clues and strange items to be found throughout. You will need to search for answers in the saloon drugstore gunsmith post office prison and bank. But in a unique twist you will decide the order in which you will visit these locations and who you will interrogate along the way. Together with your team you will collect clues and evaluate the townspeoples’ testimonies. But will you get the answers you need to rescue the sheriff in time?In the style of Dead Man on the Orient Express and Theft on the Mississippi players must get to the bottom of a kidnapping in the Wild West in addition to solving all the riddles.Difficulty level: 3.5 of 5Exit: The Game – Kidnapped in Fortune City is a puzzle game modeled after escape rooms and it includes components meant to be folded written upon or torn so it's marketed as a single-use game.
In a world unified by the Empire it is forbidden to raise armies and make war. All major conflicts get solved in the ARENA where the best fighters represent entire Nations. Such fighters with good reason are called HEROES.In this turn-based tactical combat boardgame players recruit teams of three or four from a wide pool of Heroes all of them experts in a Combat Role like Tactician Healer and Bruiser. There are countless combos counterpicks and strategies to explore in the attempt to build a powerful and synergistic team.Each Hero is granted a Move and an Attack action per turn. Its governing rules are intuitive meaning even beginners will find ARENA easy to learn; however the game will forever remain challenging as it is impossible to reproduce two equal matches all attacks are unique and there are optional 'advanced' features to implement in order to refresh and deepen the experience such as Artifacts and Scrolls.In Competitive mode (PvP) both teams fight each other until one eliminates all opposition and wins the battle. Matches begin by strategically positioning highly-detailed miniatures in an infinitely customizable battlefield featuring optional elements that change the dynamics of combat such as walls debris altars and lava. You're required to plan ahead consider your enemies' moves and work in harmony with your team in order to find the best possible action when your turn comes.In Cooperative mode (PvE) the Player(s) build a team of 4 Heroes to travel the fantastic world of Tanares in order to solve an ancient mystery facing Missions with different problems hazards and goals. Campaign Cards present players with challenging events requiring tough decisions that shape the course - and outcome - of an adventure that find its climaxes in the difficult Dragon Boss Fights.The Campaign is meant to be conducted through the course of several sessions in which Heroes gain experience according to the number - and quality - of accomplished Mission objectives. Experience Points can be spent to Level UP and acquire minor permanent boosts or to purchase Items that grant major - but provisory - boosts to any Hero.Players are free to tweak and adjust their experience according to their personal preferences making Arena a highly diverse and replayable game. Players can make tournament tables and play simultaneous Matches on different boards; add or subtract different advanced rules and strategical features at will; try the game on custom boards or design their own missions. Players that enjoy immersion and storytelling can maximize adventure in PvE-Campaign Mode while players adverse to that can even play the Quests individually in any sequence with minimum reading required.
Zona is an adventure board game designed for 1-4 players. To win the game player must reach the sarcophagus of Chernobyl Nuclear Power Plant before other players. The sarcophagus opens only when player had previously collected 2 Secrets from underground facilities known as Secret Locations. Players must hurry because there is a time limit to the game. When the Final Emission strikes everything is lost…GAMEPLAY Each turn players take 2 Actions (move explore combat etc.) and then everyone read an Event Card which contains text for short adventure. At the end of turn a News Card is drawn by the first player and resolved by him.MOOD This board game emphasizes the aspect of survival. Zone depicted on the playing board is an extremely hazardous and isolated area with very limited access to functional equipment and supplies. Players must remember to frequently repair their Items and buy new ones. It is also crucial to rest to reduce Fatigue and heal Damage.STALKERS Each player takes role of 1 Scavenger from the 10 included in the game. Each Scavenger has their own Special Skill set of basic Skills and starting equipment. Values of stats such as Awareness Agility or Intellect determine how good they are in avoiding dangers and traps fighting mutants or gathering Artifacts from anomalies. The story of Scavenger explains his/herPersonal Goal – the reason for arriving to the Zone. Differences between Scavengers makes playing each one of them completely unique.•••Polski opis:PRZEGLĄD Zona jest przygodową grą planszową zaprojektowaną dla 1-4 graczy. Aby zwyciężyć gracz musi dotrzeć do sarkofagu Czarnobylskiej Elektrowni Atomowej zanim zrobią to pozostali gracze. Sarkofag otworzy się tylko jeśli gracz odkrył wcześniej 2 Tajemnice z podziemnych placówek badawczych znanych jako Tajne Lokacje. Gracze muszą się spieszyć ponieważ gra ma limit czasowy. Gdy Ostateczna Emisja uderzy wszystko przepadnie...ROZGRYWKA W każdej turze gracze wykonują 2 Akcje (ruch eksploracje konfrontacje itp.) po czym każdy odczytuje Kartę Wydarzeń która zawiera tekst dotyczący krótkiego zdarzenia. Na koniec tury pierwszy gracz dobiera Kartę Wieści i rozpatruje jej efekt.NASTRÓJ Ta gra planszowa skupia się na aspekcie przetrwania. Strefa przedstawiona na planszy jest skrajnie niebezpiecznym i odizolowanym obszarem z bardzo ograniczonym dostępem do użytecznego wyposażenia i zapasów. Gracze muszą pamiętać o regularnych naprawach ich Przedmiotów oraz kupowaniu nowych. Niezwykle istotne jest także odpoczywanie w celu zmniejszania Zmęczenia oraz leczenie Obrażeń.STALKERZY Każdy z graczy wciela się w rolę 1 z 10 Szperaczy dostępnych w grze. Każdy Szperacz posiada swoją indywidualną Zdolność Specjalną zestaw podstawowych Umiejętności i startowy ekwipunek. Wartości takie jak Czujność Sprawność czyIntelekt określają jak dobrze radzą sobie z omijaniem zagrożeń i pułapek walce z mutantami oraz wyciąganiu Artefaktów z anomalii. Historia Szperacza wyjaśnia jego/jej Cel Osobisty - powód przybycia do Strefy. Różnice pomiędzy Szperaczami sprawiają że gra każdym/ą z nich jest całkowicie odmienna.
When the zombie plague strikes not even Earth's mightiest heroes are safe.Marvel Zombies: Heroes' Resistance is a co-operative board game for 1-4 players based on the core mechanisms of the Zombicide game series bringing non-stop zombie action to a Marvel universe in which some heroes have been infected by an unknown virus that has been transformed them into zombies. In the game you can control either the Marvel heroes to protect citizens...or the Marvel zombies to devour them.Fight the insatiable hunger for heroes never die — they just change.
EXIT: Das Spiel – Das Haus der Rätsel is a puzzle game modeled after escape rooms.Starting with season 3 the EXIT series is divided into difficulty levels. Das Haus der Rätsel is categorised at beginners level.
Police Precinct is a cooperative/semi-cooperative game where players are tasked with solving a mysterious murder while simultaneously working to keep crime on the streets under control and to keep the city from falling into chaos.Players take on the role of police officers with different areas of expertise. The players work together to solve the mystery by collecting evidence and eventually arresting the suspect.Complicating matters (optionally) is that there may or may not be a corrupt officer that is being paid off by the murderer to suppress evidence the same evidence everyone else is trying to uncover.Players move around the city searching through randomly shuffled investigation cards for evidence in relation to the murder. The number of investigation cards drawn depends on the character’s rating as well as how many player cards are added by other players to boost the character’s rating for the current “search”. There are four decks of investigation cards (Interview Witness Collect Crime Scene Evidence Examine Body and Locate Murder Weapon) to be searched. These decks are shuffled and placed in different locations. So a player might search the cards in one area and not find any evidence at all… or maybe the bribed cop if there is one did the searching and just said no evidence was found.Players have to find all of the evidence cards from the investigation decks to be able to arrest the murderer.At the end of each player’s turn they draw an event card. These cards represent growing crime and emergencies that are happening in the city. Each one piles on top of the other and if the cops don't stay on top of things they will be buried in crime! These Event cards are placed on the game board at the locations where they occur. Some of them have “unknown circumstance” tokens placed face-down upon them adding even more tension.If too many criminals are located in one area a gang is formed. Each gang has its own power and can cripple the police efforts if not handled quickly and carefully.So not only are the players investigating the murder but they must also arrest street criminals and handle emergencies.Sometimes when a character successfully completes a task that character is rewarded with a doughnut token. These tokens can later be used to help with tasks. However if the character does not complete the task in time the city crime track advances. The track can also advance if street crimes grow so large that no more street criminals can be placed when called for. If the Crime Track advances to the end the murderer escapes justice and the good cops fail the game.To add to the tension even further The good cops only have so many days to complete the investigation. If time runs out once again the murderer shall escape justice!The pressure is great and the stakes are high!
The long-awaited return of the classic dungeon-crawl! Throughout the mortal realms the legends of the Silver Tower are recounted with awe and admiration. Tales of disparate champions good and evil brought together by naught more than fate battling against sanity-shredding horrors in the ever-shifting domain of the Gaunt Summoner of Tzeentch. Tales of bravery heroism treachery and betrayal. Tales of teamwork success and glory-hunting failure.Some who tackle the Silver Tower seek a boon from the Gaunt Summoner others wish to learn his true name that they might destroy him. All must face foul writhing monsters bizarre labyrinthine corridors bristling with traps and strange maddening riddles before they even gain the chance to stand before his fell sorcery. The greatest champions those who grow in strength over time as they solve the Silver Tower’s secrets even they may fall at this hurdle – yet the riches power and freedom they could gain drive them ever forward. But for every tale that ends in glory another falls short bringing only madness and despair…Warhammer Quest: Silver Tower is a stunning boxed game for two to four players set in the shifting labyrinthine lair of a sinister Gaunt Summoner! Work with your friends to conquer the secrets of the Silver Tower or take the glory for yourself – characters level up and become stronger with persistent stats kept between games. The thirteen double-sided board tiles mean no two adventures need be the same; a roll of the dice can send your adventurers off on wild tangents with literally thousands of different dungeon-crawl combinations.
The World of SMOG: Rise of Moloch is a Victorian adventure board game for 2 to 5 players set in an alternate England where magic and technology have taken an extraordinary turn. Playable as a campaign or individual adventures Rise of Moloch puts one player in the position of the Nemesis against the intrepid Gentlemen controlled by the other players trying to save the Crown. Secretly activate the order of your characters through different scenarios enjoy your steam power weapons and save your special actions for the most opportune moments - you surely don't want to make your opponent stronger!Rise of Moloch is a campaign driven adventure played over a series of missions each telling part of the overall story of Moloch's rise to power (or defeat at the hands of the fearless Gentlemen!). Each mission features a unique board setup and goals for both the Nemesis player and Gentlemen players to complete. More so subsequent missions will be impacted by the outcome of the one before it weaving the overall story and game-play together to make each campaign unique.Players will each control one or more of the intrepid Gentlemen or in the case of the Nemesis player cunning Agents and Minions all with unique powers and upgrades they will utilize to complete the various goals of each mission.
Suspects is a range of investigation games with streamlined rules and plots centered on the psychology of the characters in the style of Agatha Christie’s novels. The first opus will feature the ingenious and fearless Claire Harper in three stories that pay tribute to the great classics of detective literature!Claire Harper was one of the first women to graduate from Oxford in 1927. Specializing in criminal law she is also an adventurous traveler. Every mystery is an opportunity for her to test her formidable spirit of deduction and her unfailing determination! In this first episode follow her in her investigations that will take her from grand manor houses to shady theaters and from Scotland to...Egypt!--description from the publisher
Kings of Ruin is a new stand-alone story campaign from the team behind the acclaimed Tainted Grail board game set in the same universe. Playable with a brand new set of exciting characters it continues the stories of Fall of Avalon Last Knight and Age of Legends while also providing a perfect self-contained entry into the saga for new players.During your experience with the game you will explore new land (with a totally changed system of traveling through Wyrdness) solve encounters with force or diplomacy with unique puzzle card system and develop your heroes with new passive skills cards and powerful items.Most importantly you will discover a dark immersive story of abandoned land at the wrong side of Avalon and Kings of Ruin ruling there: Claudyne the Unknighted. Amberqueen Veneda. Nonus Bishop of the Deep.
In the five centuries since the Wound was closed the kingdoms of Kalar have struggled to rebuild their shattered societies. A resurgent Empire spread across the great sea bringing civilization to the untamed eastern continent of Kheros. But Lilith one of the immortal sorcerers responsible for the Worldwound arrived first preparing the way for the return of her dark mistress. For nearly six hundred years she has plotted and schemed. In 588 (2023 Gregorian) the wait is over.Burning Banners: Rage of the Witch Queen is a fantasy wargame for two to six players. Fast playing and intuitive a whopping 29 scenarios range from short campaigns with 2 Kingdoms and one map to the entire 12-year war in which 6 kingdoms battle over four maps. The rules include a quick-playing Basic Game as well as an Advanced Game which introduces Magic Heroes and Monsters guarding powerful treasures.March 1” Armies and Heroes through huge lovingly detailed hexes. Explore a vast detailed fantasy world encompassing four mounted game maps with six unique kingdoms and dozens of troop types. Designed and illustrated by acclaimed fantasy artist Christopher Moeller!—description from the publisher
In the cooperative game Legendary Encounters: The X-Files Deck Building Game you play a team of agents — choosing from among Mulder Scully Skinner Doggett and Reyes — as you investigate the X-Files and work to unravel the greater conspiracy behind them. During the game your team will play cards from their own decks — recruiting other agents uncovering evidence and fighting enemies. If you do well enough you will face the final challenge – the conspiracy’s vicious “End Game”!How to Play and Maybe Win During each game you’ll play through three “seasons” of the X-Files™ show (the game covers the first nine seasons).Each player starts the game with a deck of basic cards. At the start of your turn you’ll add a card from the Conspiracy Deck into the Shadows. It could be an Enemy an Event an Informant or even a Lead about the conspiracy. You’ll play cards from your hand to generate Attack Recruit Points and special abilities. You’ll use Attack to defeat Enemies and to reveal hidden cards in the Shadows. You’ll use Recruit Points to find and recruit new character cards in the Bureau for your deck.Whenever your deck runs out of cards you’ll shuffle your discard pile to make a new deck including all of the new characters you’ve recruited. This allows your deck to get stronger over time. But beware – your adversaries also get tougher as you go.Players must work together on their turns to find Leads and discover Evidence of the conspiracy’s End Game. The more Evidence you Collect the better your chances will be when you face the End Game. If you somehow overcome the End Game you win the game. But the conspiracy isn’t a passive participant in this game. Its End Game will have a wicked assortment of abilities and the conspiracy uses all kinds of X-Files™ to distract your team and keep the pressure on you.At the end of each turn if there are any Enemies remaining in the Field they will Strike you. If a player takes damage equal to or greater than their health they’re defeated and the team loses the game -- they can’t bear the practical and emotional loss of their colleague. However if “The End” has begun (if the End Game card has been revealed) the players will soldier on without their teammate. Once “The End” has begun either the conspiracy will succeed or a few brave agents just might save the world.Game Contents: 500 cards Playmat Full color rulebook—description from publisher
Kinfire Chronicles: Night's Fall is a co-operative campaign game for 1-4 players that blends thrilling fantasy adventure with tactical edge-of-your-seat combat. Play as one of six unique Seekers sworn to protect the city of Din’Lux and help rebuild the world beyond. Armed with kinfire lanterns you’ll brave the Starless Nights battle the creatures that emerge and guard each others’ backs against the malevolent forces trying to stop you.Each quest has three phases: adventuring battle and exploration. In the adventuring phase players make choices based on options presented on the quest cards and need to accomplish something (such as crossing a river or chasing down a suspect) by flipping the correct number and color of cards from their decks. In the battle phase players work together to defeat enemies on a physical battle map. Turns are determined by drawing chits out of the destiny bag with each enemy having numbered tokens that correspond with different attacks and actions. Players may play action cards on their own turns to do damage and can play boost cards on other players' turns to do things like reduce damage move players or even return a drawn chit to the destiny bag for redraw. The game doesn't end if an objective isn't achieved or an enemy defeats the heroes but it will affect later gameplay and choice options. Lastly on certain quests players can return to the city in the exploration phase to speak to NPCs purchase items and level up their decks.Woven throughout each of these phases are cards that require you to make a choice such as resting before moving on or charging into battle or whether or not to spare someone's life. The characters in the game have their own set of morals and standards and playing according to your character can earn you Kinfire tokens that help you level up. Ultimately though the decisions you make are yours alone.—description from publisher
In Lawyer Up a two-player asymmetrical card game players take on the roles of attorneys facing off against each other in a courtroom case. One player takes on the role of the prosecution and the other takes on the role of defense. Each case has its own unique mechanisms and story from Murder to Racketeering.Lawyer Up is a game of arguments influence and strategies. Players start with Discovery where they will go through all the evidence of the case and draft what they think is important for them to win. Then Players will take turns calling and questioning witnesses - building arguments by chaining together cards with the same symbols and earning influence. Attorneys then spend their influence to sway the biases of the jury to their side of the argument.—description from the designer
In Ancient Terrible Things a pulp horror adventure game for 2-4 players you play the role of an intrepid adventurer exploring a dark jungle river. Each turn you must travel to a Fateful Location face an Ominous Encounter and attempt to unlock its Ancient Secrets. If you succeed (using a combination of dice tokens and cards) you add the Secrets to your score; if you fail you unleash a Terrible Thing which counts against your score at the end of the game. The object of the game is to be the player with the most Ancient Secrets when the game ends at the Unspeakable Event.Game play involves rolling dice to achieve combinations: runs pairs three or more of a kind and single die showing a particular number or higher. Dice combos are used to overcome Encounter cards that are worth points at the end of the game and/or to acquire the four resource tokens in the game: Focus Courage Treasure and Feat.
Night of the Living Dead: A Zombicide Game is a standalone game in the Zombicide franchise based on the George A. Romero movie of the same name.In Night of the Living Dead: A Zombicide Game players take on the role of the movie's main characters holed up in an isolated house while the dead come to life all around them. The original movie sees the few survivors hunkering for safety in the house as the ghouls (as they're called in the film) pose a continuous threat from outside. It's a tense psychological thriller full of gritty moods and dark themes but the game lets the survivors take the fight to the hordes of the undead. The game uses standard Zombicide mechanics.There are two variants included in the game: Romero - where the characters have the attributes from the original movie and Zombicide: where the movie characters have had their attributes amped up to meet the Zombicide world - but always have the chance of regressing to their original Romero character.
When offered a lucrative job a lone bounty hunter begins a journey that will put his skills to the test and redefine his world.The Mandalorian: Adventures allows players to experience a new part of the Star Wars universe on their tabletops. Navigating unique maps and missions players must co-operate to accomplish their goals and avoid defeat. Play as one of eight unique characters each with their own deck of cards and strategies that will help you fight enemies and solve dilemmas to complete mission objectives. All of the action takes place in an illustrated map book as players recreate iconic moments from season 1 of the hit Disney+ series. With an intuitive system that's easy to teach the game grows with new rules components and mission types added over time – some even featuring a hidden traitor mechanism...A Cooperative Game of Daring Missions: Re-live some of the most iconic moments from The Mandalorian Disney+ series! You and up to three friends must work together relying on each other’s skills and wits to overcome dangerous challenges. Plan your moves carefully and strive to avoid crises!Be the Hero: Play as The Mandalorian and 7 of his most recognizable allies each with a personalized set of skills. Take advantage of Greef Karga’s underworld connections deploy emergency repairs as IG-11 or unleash The Mandalorian’s lethal arsenal. Discover exciting synergies between characters and utilize each other’s strengths to complete your objectives!Live the Adventure: Cooperation is key as swarms of enemies will hinder your progress through unique missions. Employ clever card play to traverse distinct maps deal devastating blows to enemies gather valuable intel and plan out your next moves. Beware! Bombastic gambits will draw the attention of your foes and may trigger even greater perils.Expand Your Horizons: Each play will reward you with tantalizing new content that enhances your game in novel ways. Some will grant new skill cards for your characters increasing their power and unleashing new combinations of abilities. Others will unlock additional ways to play including a Hidden Motives mode that will make you wary of your once-trusted teammates. The game grows with your expertise delivering enough variable content to keep you coming back for more.
Votes for Women is a card-driven game covering the American women's suffrage movement from 1848-1920 culminating with the ratification (or rejection) of the Nineteenth Amendment. The game provides competitive co-operative and solitaire play with co-operative and solitaire play against the Oppobot.To win the Suffragist player must have Congress pass the proposed Amendment and then have three-fourths of the states (36 of the then 48 states) ratify the Amendment. The Opposition player wins by either preventing Congress from passing the proposed Amendment or by having 13 states reject the Amendment.The game lasts for six turns - a turn consisting of drawing cards from the players' own decks bidding on strategy cards and then six rounds of card play where a player may play a card for an event or discard a card to campaign organize or lobby Congress. If Congress has proposed the Amendment but neither 36 states have ratified nor 13 states have rejected then the game goes to Final Voting.
From the publisher:War has come to the Dungeons & Dragons world! In the north the undead legions of the Dark Empire of Karkoth march against the fragile League of Nerath determined to sweep away the human kingdoms forever. To the south the infernal Iron Circle launches its own goblin hordes in a campaign of conquest against the elves and corsairs of Vailin. From the snowy expanse of the Winterbole Forest to the sun-warmed coasts of ancient Vailin four great powers struggle for survival.Conquest of Nerath is a fantasy conquest game. 2-4 players muster armies of foot soldiers siege engines monsters warships elementals and dragons to attack their opponents. Players employ heroes such as knights and wizards to lead their troops and explore dungeons in the search of magical artifacts and treasures to increase their power in combat.
Description from the publisher:There is a secret world where ancient evil weaves a modern mystery… they call it Little China. It’s where Big Trouble was waiting for Jack Burton and his friends as they uncover an ancient diabolical plot. The evil minions of the immortal ghost-sorcerer Lo Pan are waiting to chop down the players with axes and guns in dark alleys and all throughout the battle-torn streets of Chinatown. Now Jack Wang Gracie and the rest of the gang must muster up all of their courage survive against hordes of baddies and then face off in a showdown with the darkest demon of them all Lo Pan!Big Trouble in Little China the Game sends you and up to three other players on a wild adventure to experience the unknown and mystical underworld of Chinatown. Each brave character uses their own unique talents and abilities to take on various missions throughout Little China; working together to gain enough Audacity to take down Lo Pan the Three Storms and a slew of other powerful henchmen in this cooperative replayable cinematic experience.You will venture through the iconic locations in Chinatown saving the helpless and thwarting evil plans all the while discovering weapons and rare magics to use to your benefit. Player actions are powered by thematic dice that are rolled each round. These dice will be used to take part in combat testing your luck taking audacious actions and get players in and out of “Big Trouble. But beware: roll bad luck and suffer the consequences!The clock’s ticking as Lo Pan inches closer to breaking the curse and regaining his mortal form. The heroes are thrown into a final showdown with Lo Pan and his most elite bodyguards to finally put an end to his reign of terror. You’ll need all of your guts and glory to rescue the green eyed beauty defeat ancient magic and save Chinatown... in Big Trouble in Little China: the Game!Big Trouble in Little China: The Game – Deluxe Edition Adds a Campaign and makes the game playable by up to 6 players
They ravaged their Mother the Earth and bound Her with sorcerous chains. The moon caught fire; the sun froze. In the veins of the world her lifeblood choked to dust. The oceans boiled to miasmas that clotted the skies. Rocks fanged up from the stubble of dying forests. As She began to rot Her creatures Her children survived as best they could. Tearing at each other prowling in Her fetid hollows breeding abominations. Feasting on Her Fungi and moulds become sentient.And as the ages pass some lineages of men grow monstrous even as others diminish weaken and become easily their slaves. These higher men feed on the lesser growing in strength and hurl their tribes one upon the other in terrible truceless wars — until one tribe crushes the others into kneeling submission under a lord nameless save for his title: Tyrant!But though decayed She was not slain. With the little strength remaining She seduces Worm; the least the most abject of those creatures bred for meat. Unlikely savior through sorcery and helped by unlooked for allies Worm follows the thread of his fate to Her. If he can free Her Her blood will spout into a flood and frenzy of returning Life. And her hatred will swell Worm into being Her champion Her consort and Her AVENGER the Horned God!Based on the graphic novels by the acclaimed Adrian Smith HATE is a highly kinetic endlessly brutal campaign game of post-apocalyptic survival. Up to six players battle through a multi-game Chronicle where they use their unique clan to savagely plunder mutilate and demoralize their opponents. Death is permanent for clan members; once they die they are out of the game. The player who most expertly uses savagery (gained by doing unspeakable violence upon their foes) to upgrade their warriors and resources (gained by plundering the land) to unlock powerful new abilities from their village will win the game but only the player with the most hate will become the Tyrant and rule over the rest!—description from the publisher
Spire's End is a solo and cooperative card game with enemy encounters interactive story-driven scenarios and high-end art & design. It's a unique gaming experience without a lot of baggage. Simple set-up intuitive rules and minimal components. No DM no bookkeeping or character sheet. Just you an oversized deck of cards dice and cube markers.I am trying to harness my childhood entertainment raw analog and unknown. My influences include a wide range of childhood nostalgia like ’70s D&D Planet of the Apes The Time Machine and Land of the Lost. There are hints of Zork Monkey Island and ’80s-’90s fanzines.It should feel like something tucked away in the closet for decades that you just discovered. Admittedly with some modern aesthetics… we will pretend it’s ahead of its time.It's the grisly tale of a strange tower that emerges in the heart of a bustling Viking city. The townsfolk have vanished. It’s up to you to mount a rescue and unravel the mystery at any cost.You move through the game like a book. But in this case it's a stack of ominous cards. Flip them over make difficult choices and let the story unfold. You have 7 adventurers (7 chances) to face the countless dangers of the spire. The core gameplay mechanics revolve around combat.To perform actions & attacks it will cost characters hit points. Every action is a risk. To execute stronger attacks you will need to spend more hit points. This makes for tense close ruthless battles. Higher risk garners greater rewards but at a higher cost. Choose your actions carefully!This is a Six-Chapter adventure each of which includes a major encounter loot choices dice events and a lot of surprises!
According to legend tonight's moon is at the right angle to find a priceless red ruby hidden in the tomb of Sir Reginald Wreston. No one has succeeded in finding it yet. Will you triumph tonight?Exit: The Game – The Cemetery of the Knight is a puzzle game modeled after escape rooms and it includes components meant to be folded written upon or torn so it's marketed as a single-use game.
Rallyman: DIRT is a brand new edition of the classic rally game by Jean-Christophe Bouvier.Get behind the wheel of a supercharged rally car and race against the clock to get the best time around the different stages of a course!Rallyman: DIRT is a roll and move racing game so to move around the track you’ll be rolling dice! Each player will have a mixture of Gear Brake and Coast dice at their disposal to get their car speeding along the track. Each die can only be rolled once per turn. Each die has a certain number of Warning symbols. If you get 3 in one roll you’ll lose control of your car increasing your time and potentially damaging your vehicle!Rallyman: DIRT is all about you and the track – planning the perfect trajectory is the key to success! You’ll have to adjust your driving technique to tackle the challenges of each stage from sharp corners to open water obstacles and bumps.This new edition combines the original Rallyman from 2009 with its expansion: Dirt. It features gorgeous new artwork and upgraded components while including classic mechanics from the original game such as drifting jumping and cutting corners. On top of its new visual design it replaces the large rectangular map sections of the first edition with hexagonal tiles that allow players to recreate iconic tracks or whip up their own unique designs in a flash.-description from publisher
Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes combine objects and solve riddles. Play Unlock! to embark on great adventures while seated at a table using only cards and a companion app that can provide clues check codes monitor time remaining etc.In Unlock! The Island of Doctor Goorse you and your team have crash-landed on the island of an eccentric antiques collector. Two to six players will be split into teams separated in the crash and forced to escape from two separate starting points. The twists and turns of this challenging adventure will test even the most talented escape artists. With your lines of communication cut can you and your teammates find a way off the island?An included ten-card tutorial allows you to learn how to play without reading the game rules. Note: Unlock! requires a free application to be downloaded from the App Store or Google Play. Once downloaded an internet connection is not required during game play.
On the 9th of November 1918 the cold autumn air in Berlin is full of tension. The workers are planning to strike and since the city is full of troops they do not know if they will survive that day. Three hours later the German monarchy does not exist anymore and the first German democracy is born.Weimar: The Fight for Democracy is a game about the major actors in the spectrum of the new Republic. The Social Democrats and the Conservatives are trying to defend the democracy. Communists and Nationalists are looking to overthrow the government and install their own regime. Will this infant Republic survive? Or will Germany — as in history — fall to the Nazis and become a lawless state? Or will there be a Union of Socialist German Republics?Weimar includes two major battlefields: In public opinion the parties struggle to influence the important political issues like the economy the media or foreign affairs. Winning these issues scores points and allows them to take significant decisions. At the same time the parties try to control the streets and position their followers in the major cities of Germany for demonstrations street fights and actions taken by the paramilitary organizations.Weimar is a tense and exciting card-driven game (CDG) on a most interesting topic. Cards may be played for the event for public opinion or for actions in the street.In each of the six game turns the parties play one agenda that defines their strategy for the turn (e.g. modifying their twelve-card play deck defining issues getting advantages in the streets). The goals of the parties are asymmetrical and contradictory. While the democratic parties score for stabilizing the state and removing poverty the non-democratic parties score for coups and unrest.—description from the designer
Deckscape: Heist in Venice is the third title in a series of cooperative games inspired by real escape rooms in which a group of people is trapped inside a room full of puzzles and odd items. The goal of the game is to solve puzzles understand the plot of the story and make intelligent use of the items provided in order to exit from the room as quickly as possible.In Deckscape: Heist in Venice you are professional thieves now retired but a mysterious missive forces you to reunite the old gang. The mission: sneak into the oldest casino in the world in Venice and steal a 1 billion euro chip! Each of you has specific skills and abilities and if you stick to the plan everything will be fine. Although yours is a risky job and an unexpected event could compromise the whole mission... Can you overcome the intricate security systems of the casino and then run away with the loot? —description from the publisher
Alone is a sci-fi survival horror / dungeon crawler game that will pit a single stranded hero against 1-3 evil masterminds who will do their best to stop the hero from completing a quest to discover the truth and save his companions.The Evil players always have the full map of the scenario in front of them hidden behind a huge screen. They manage all the events happening during the game and try to stop the Hero from completing his objectives.The Hero can only see the Sector of the map he is in and from there he will have to explore the map. All kind of horrors may be hiding in the darkness so he will have to be cautious. At the end of each round the portions of the map he explored will be removed from the table: only the Sector he is in will stay visible... the Hero will have to put his memory to test if he doesn't want to get lost!The story of the game will be unfolded through several scenarios each one divided into several chapters. Each chapter has an objective for the Hero to complete while the Evil players will have to stop him (or try to fulfill a different objective of their own). The outcome of each chapter will influence the gameplay of the subsequent one: each scenario is conceived with a branching storyline that can adapt to the actions of the players: if the Hero completes his goals his life will be easier in the next chapter... but that is also true for the Evil players!
Mythwind is a cooperative & solo cozy board game with unique characters magical sprites engaging story and an unending adventure.During the game the characters are working together to establish and build a new town in the magical Mythwind Valley. They work to achieve various goals by constructing buildings within the town adventuring throughout the region navigating relationships with the mysterious sprites who inhabit the valley and developing their character-specific professions.As an open-ended game Mythwind has no distinct conclusion. Although many players may find a natural end point to their game at the conclusion of the story players can continue to play the game for as long as they would like over as many game sessions as they wish. As players progress through the game their town will develop and grow reacting to changing seasons and to the members of the community over time. Progress made can be easily saved using the provided game trays which offer a quick and easy solution for both tear-down of the current game and setup of future games.
Power Rangers: Heroes of the Grid gives each player the chance to take the role of a Power Ranger the heroes of Angel Grove who defend the earth against the evil Rita Repulsa and her nefarious minions. Each Ranger comes with a unique combat deck representing their special skills and fighting style. From the Red Ranger's leadership karate skills to the Yellow Ranger's Sabertooth ferocity to the Blue Ranger's tactical mind each ranger brings a unique set of skills to the table. You need to use your powers well if you intend to save Angel Grove!In each game you need to protect four combat zones that are being targeted by the evil Rita Repulsa. Each round enemy forces deploy onto these zones and cause chaos among the populace. Who knows what sort of strange monsters Rita has cooked up for the Rangers this time?During play Rangers must manage their actions and coordinate their defenses moving to the locations under the most threat and doing battle with enemies. Finding time to rest and recover between engagements as they prepare to defeat the mastermind behind this plot.During battle each Ranger and each enemy in the location participate in the combat sequence. Enemy cards represent enemy actions and health. Rangers can attack these cards to disrupt their attacks. Each minion card the rangers defeat removes one minion figure from that location. Monsters are much deadlier foes with a variety of special attacks that you'll need to deal with and defeat before you send them packing! A Ranger's combat deck represents their health with each card played and blow sustained slowly whittling away at their options. They'll need to find time to rest or power-up at the Command Center if they want to stay fresh for the next fight!As the Rangers defeat enemies and progress through the game they'll unlock Zord cards which provide them unique abilities and special actions they can perform. Eventually they'll be able to unleash the full power of the mighty Megazord!Each game reaches its climax with a confrontation with the enemy Master a devastatingly powerful foe who must be thwarted if the Rangers wish to save the city! Do you have what it takes?—description from publisher
Starcadia Quest is a new standalone campaign game for 2 to 4 players. The dastardly Supreme Commander Thorne is looking to control the galaxy (at least a good portion of it) and each player leads a crew of two heroes flying through space on a quest to defeat him. While they share the same goal the different crews are not exactly in league with one another. They will compete as much with each other as they do with Thorne and his army.
Put down your flagons and strap on your swords it’s time to delve through some dungeons in Tales from the Red Dragon Inn! A new 1-4 player cooperative board game by SlugFest Games!In Tales you will take on the role of one of the famous characters from The Red Dragon Inn series of games as they tackle their day job of being big damn heroes. The multi-scenario campaign pits the players against game-controlled enemies tailor-made for each illustrated fold-out game map. Each scenario will take you to a new map with new foes and even a few tricky puzzles to solve. You'll need to work together with the other players by equipping hero and item cards to support your allies who have their own unique abilities and roles.Each scenario has specific objectives so how you and your party beat each one varies from kill all the enemies to survive X turns to protect this thing until something happens to get to this room on the map. All of the players win the scenario together by completing that scenario's final objective. They can also all lose together if any one of them are defeated in combat or in the case of many scenarios the enemies complete their own AI-controlled objective.
Rating: 7.9 | Players: 1–4
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Exit: The Game – Advent Calendar: The Silent Storm is an EXIT game and a 24-part adventure story in one. To unravel the mystery of the Silent Storm you must open a little calendar door every day. Behind each you will find a new exciting puzzle the solution of which will help you to move onto the next room. Only if you follow the clues and solve all 24 puzzles will you find the thief and the book...and save Christmas.Level: Beginner
This is Warcry – a new skirmish game from the makers of Kill Team and Warhammer Underworlds that allows you to experience the visceral carnage of battle in the Mortal Realms in a whole new way.This is more than just a skirmish version of Warhammer Age of Sigmar – it’s hyper-kinetic it’s tactical and it’s very very bloody featuring bold new game mechanics.Warcry is perfect for narrative players looking to forge character-driven campaigns where warbands grow and develop through their own journey. Meanwhile gamers looking for a close-matched fast and exciting experience will find a game that fits both their coffee table and coffee break.In the game you’ll follow the myriad tribes of Chaos – reavers and despoilers from every corner of the realms – as they make their dark pilgrimage to the Varanspire. Warcry explores a never-before-seen side of life (and death!) in the Age of Sigmar. Every model for this game is brand new reflecting on the dizzying diversity of Chaos on a scale never attempted before and rooted in rich lore that realises the servants of the Dark Gods as deep and varied cultures.—description from the publisher
Howdy ya'll. C'mon in and sit a spell. Let me tell ya about Jack Colty and his gang and get ya up to gallop on all the interestin' events. Those filthy drovers and gunslingers are dangerous and desperate each one generally havin' killed a man and be content to live on a diet of Navy plug and whiskey. I ain't never seen no queen in her damned undies so the feller says. But I'll tell you what - after hearin' this here stupefyin' story I'm about to unfold well I guess you folks can make up yer own minds why I retired early.The year is 1892. The bank at Repentance Springs has been robbed. Many good citizens including Sheriff Anton Dreyfus and school-marm Sue Daggett were brutally slain as Colty's gang shot its way whooping and hollering out of town. Colonel Ned McReady and his men are tasked with bringing Jack Colty - a man so mean he'd steal a fly from a blind spider or a coin off a dead man's eyes - and his gang to justice.Revolver is a non-collectable card game set in the Old West.Consisting of two balanced 62 card decks the game pits two players against each other in a life or death struggle. One player takes the role of Colonel Ned McReady and his lawmen and his opponent assumes control of the notorious and deadly Colty gang.At their disposal the Colty gang - the meanest bunch of low down dirty dogs in the West - have a roster of weaponry to bring down the lawmen on their tail: .38 Specials .45 Long Colts 1866 double barrel Derringers and even a Gatling gun! Some example cards from the gang's deck: Cherokee Scout Adios Amigoes! Thanks for yer coffee and eggs ma'am and Chew on this Gringo!The Colonel player's objective is to eliminate all the gang members before they can escape across the Mexican border. He can utilise such cards as Buffalo Stampede Rattlesnake Bite I can smell those yellow bellies on the wind He shot my hat clean off! Apache Scout and Rickety Bridge.The game has an asymmetrical design with both decks featuring different cards and abilities. Revolver is played using a 5-column system representing consecutive gunfights in the following battlegrounds: The Bank at Repentance Springs Whiskey Canyon Buzzard Point Rattlesnake Creek and the 3:15 Express from Rattlesnake Station. Gameplay is quick and bloodthirsty with bandits gunned down frequently and law-men peppered with lead by the well-placed use of Fire at will boys.Numerous tricky decisions must be made throughout. For instance the Colty player could choose to deploy the Jackson Clan during the Whiskey Canyon battle but the resources that this would require might make it a very risky but rewarding play. Similarly the Colonel McReady player can deploy the Colonel at any time during the conflict - he's free to play aboard the 3:15 Express Train but hugely expensive if used at Buzzard Point for instance. Also during the final confrontation Jack Colty can force the train to crash - as a last ditch effort probably killing some of his own crew in the process - he's as crazy as popcorn on a hot stove!Primarily a combat-driven card game each player must manage his deck of cards effectively to win. In addition to simple unique abilities each card also has two values: power and cost. Some simple icons are used to display such things as 'coming-into-play' effects and if a gringo has 'True Grit'.Revolver can trace its parentage back to San Juan Magic: The Gathering Battle Line and is a new implementation of Aliens: This Time It's War.Victory Conditions:The Colty Gang player wins if he manages to Escape across the Mexican border. The Colty Gang player wins if he reaches and survives the battle on the 3:15 Express train. The Colonel McReady player wins if Jack Colty and all the gang members are either hanged or killed. The Colonel McReady player wins if Cortez is killed before boarding the 3:15 Express train.Each bandit character card has a Survival Rating indicating the likelihood of them surviving to the end of the game. For example Lenny and Micky Mason have a low chance of survival whereas Cortez has a high Survival Rating. Also certain character's deaths have hugely detrimental effects on the game such as having to discard a card or in Kittens Mackenzie's case: the gang having to fight an extra two turns on the Rattlesnake Creek battlefield.
Sword & Sorcery is an epic-fantasy cooperative board game in which 1-5 players fight together against the forces of evil which are controlled by the game system itself.Ancient Chronicles a new starting point for the game is fully compatible with the original Immortal Souls campaign in terms of gameplay allowing players to cross over heroes and monsters from one campaign to another. Gameplay remains familiar but this new cycle also introduces new elements to the setting expanding both the narrative engine and the mechanisms without making the game more complex.The Ancient Chronicles campaign is set in the distant past of the events narrated in the Immortal Souls campaign.New features in the game:
In Exit: The Game + Puzzle – The Sacred Temple an exciting race through the jungle begins on a small island in the Indian Ocean but before the players can explore the mysterious temple they have to solve tricky puzzles and assemble four puzzles. Everyone on the team must do everything they can to achieve the goal while shaking off annoying treasure hunters.In EXIT: The Sacred Temple you are racing through the jungle on a small island in the Indian Ocean trying to save the professor and find the Sacred Temple before the treasure hunters do.Only this time it’s different because there are riddles within riddles hidden within puzzles. Like other EXITs before it this game has no game board! But it also has no cards; instead in this new addition to the EXIT series there are four puzzles which you will find during play and assemble one section at a time one puzzle after another. Each puzzle creates an image that will show you what you need to find in the game and what each room looks like.At the start of the game all you have available to you are the puzzle bag containing pieces with a grayish-blue back and no pattern and the decoder disk. But there are also strange items to be found within the game that may be used to help solve the riddles found in each of the puzzles.The game ends when you have solved the last riddle and saved the Professor and the Temple!Difficulty Level: 3 of 5.
“The name’s Bond. James Bond.”Welcome to Legendary: James Bond 007! In this game 1-5 players can play four classic Bond movies: Goldfinger The Man With The Golden Gun GoldenEye or Casino Royale. Can you foil Operation: Grand Slam and end Goldfinger’s plot to contaminate the gold supply of the United States? Do you have the steely nerve to best Le Chiffre in the high-stakes poker tournament at Casino Royale? In this game the players are in control. The fate of the world is up to you. You can fight against the forces of evil by yourself or gather a cadre of up to four friends. Defeat the evil Masterminds as they lead powerful Villains in an attempt to complete their Schemes to gain power and world dominance!Game Summary Each player starts with their own deck of basic starting cards. At the start of your turn play the top card of the Villain Deck which allows Villains and Missions to enter “On Assignment” acquire Gadgets and wreak havoc on the players in other nefarious ways. Then play Hero cards from your hand to generate Attack Recruit Points and special abilities. You use Attack to defeat your enemies. You use Recruit Points to recruit more powerful Heroes from “Q Branch” for your deck. Whenever your deck runs out of cards shuffle your discard pile to make a new deck including all the new Heroes you recruited. This way your deck gets stronger and stronger over time. Build up enough power and you can defeat the Mastermind! But be careful: If the players fail too many Missions the Mastermind wins the game!Game Contents Rulebook Game Mat and 600 cards: • 14 cards for each of 20 different Heroes (280 cards: Each Hero has 1 rare 3 uncommons 5 of one common and 5 of another common) • 8 cards for each of 4 different Villain Groups (32 cards) • 9 cards for each of 4 different Mission Groups (36 cards) • 10 cards for each of 4 different Henchmen Villain Groups (40 cards) • 40 007 Basic Starter Heroes • 20 00 Agent Basic Starter Heroes • 5 Special Starter Heroes for each of 4 eras of James Bond. (20 cards) • 12 Miss Moneypenny Starter Allies • 30 Gadgets • 30 Wounds • 4 Masterminds each with 4 Mastermind Tactics (20 cards) • 8 different Schemes • 5 Scheme Twists • 5 Master Strikes • 22 Extra Cards • 60 Dividers-description from publisher
Skull Tales: Full Sail! is a semi-cooperative pirate adventure game for 1 to 5 players. In Skull Tales you are a pirate of the Caribbean Sea in search of fame and fortune. The game is played out in three phases: Adventure Journey and Port. These phases are games in and of themselves with mechanisms and components of their own. There are also many RPG elements.—During the Adventure phase you explore mysterious islands dangerous caves abandoned temples and pillage colonial villas. You will come up against treacherous red coats and their officers and cross swords with conquistador skeletons all while trying to evade curses from Mayan mummies. And don't forget the mighty darkclaw and his abominations ruled by Yemaya Goddess of the Sea. Amazing treasures and legendary artefacts that no man has ever laid eyes on await you in the phase of the game.—In the Journey Phase you form part of the crew of The Southern Lady sailing the menacing seas of the Caribbean in search of valuable treasures. You will board ships and face all kinds of dangers like the most-feared creatures of the seven seas. Make sure you win the trust of your fellow crewmates so that when it comes time to mutiny you can take on the captaincy and benefit from its many privileges...—Finally you have the chance to rest and spend your booty during the Port Phase. Upon your arrival to Tortuga you will be able to visit the cantina listen to rumors and tell great stories about your feats that will turn you into a legendary pirate. You can also visit Madame Claude's Mansion and be treated like a noble. Perhaps though you prefer to go to the market to buy that sword that'll come in handy for your next adventure. And of course if you go down to the docks you can take on some assignments for the Captain who is always willing to earn a few extra doubloons selling contraband. For those troubled souls in search of a cure for some curse or wound there is the Chapel. But watch out! The streets of Tortuga can be dangerous and you never know what surprises they might have in store for you. And remember best be on time when it's time to embark or you'll lose prestige!(SPANISH/ESPAÑOL)Skull Tales !A toda vela! es un juego de aventuras piratas semi-cooperativo de 1 a 5 jugadores. En Skull Tales vas a ser un pirata en los mares del Caribe en busca de fama y fortuna a lo largo de sus tres fases de juego: Aventura Travesía y Puerto. Dichas fases son juegos en si mismos tanto por mecánica como por sus diferentes componentes. Es un juego que tiene mucho de RPG:- En la Fase de Aventura vas a explorar misteriosas islas peligrosas cuevas templos abandonados o saquear villas coloniales. Te enfrentarás a los peligrosos casacas rojas y sus oficiales; cruzarás tu espada con los esqueletos conquistadores mientras evitas los hechizos de las momias mayas; combatir al poderoso pinzaoscura y sus abominaciones del mar dominados por Yemayá la diosa del mar. Te aguardan asombrosos tesoros y legendarios artefactos que jamás han visto los ojos de ningún hombre.- Durante la Fase de Travesía formarás parte de la tripulación de La Dama del Sur navegando por las amenazadoras aguas del Caribe en busca de valiosas mercancías abordando navíos enfrentándote a todo tipo de peligros del mar y evitando a las bestias más temidas de todos los océanos. Pero no olvides ganarte la confianza de la tripulación a la hora del motín si quieres hacerte con la capitanía y disfrutar de sus privilegios...- Por último tendrás la posibilidad de descansar y gastar todo tu botín en la Fase de Puerto. A tu llegada a Isla Tortuga podrás visitar la cantina escuchar rumores y contar las historias que harán de ti un pirata legendario; o acudir a la Mansión de Madame Claude para recibir el tratamiento de un noble. Quizás prefieras acudir al mercado para comprar esa espada tan necesaria para tus incursiones o esos mejunjes que pueden salvarte la vida en tu siguiente aventura. Sin olvidar que en los muelles aguardan los encargos para el Capitán que siempre está dispuesto a ganarse algunos doblones extras cuando se trata de llevar a cabo algún contrabando. Para aquellas almas aquejadas de alguna maldición o de cuidado para sus heridas tienes la capilla. Pero ¡cuidado! Las calles de Isla Tortuga pueden ser peligrosas y nunca sabes con qué te van a sorprender. Más te vale no llegar tarde a la hora de zarpar si no quieres perder tu prestigio.
Description from the publisher:Walpurgis Night May’s Eve is always a nightmare in witch-haunted Arkham. There are bad doings and a child or two frequently goes missing. This year Miskatonic University students engaged in occult studies have been turning up dead. Arkham Police in deference to your unusual expertise have asked for your help to get to the root of the matter. Time is of the essence because after Walpurgis Night the trail will grow cold and the culprits will retreat to the shadows until the next Witches' Sabbat when the next cycle of deaths will begin.As private investigator Howard Lovecraft you will investigate events based on the stories The Dreams in the Witch House (1933) The Thing on the Doorstep (1933) and The Unnamable (1923).Arkham Noir is a solitaire card game inspired by the interconnected stories of H. P. Lovecraft and other authors re-imagined as noir detective stories. Each case stands alone.Gameplay consists of adding cards to open cases creating lines of investigation in an effort to solve them. The ultimate goal is to score five puzzle clue cards in order to piece together the big picture before running out of time or mental stability. Each newly shuffled deck is the start of a unique challenge with adjustable difficulty levels to accommodate all level of players.•••Como cada año en la ciudad embrujada de Arkham la noche de Walpurgis en las vísperas del 1 de mayo trae consigo malos augurios desapariciones y sucesos inexplicables. Este año han aparecido muertos varios estudiantes de la Universidad de Miskatonic que investigaban temas relacionados con el ocultismo. Una vez más la policía de Arkham reclama tu inusual experiencia para llegar a la raíz de los hechos. Debes actuar con rapidez antes de que las huellas del culto se desvanezcan y los culpables vuelvan a ocultarse entre las sombras donde permanecerán hasta el Sabbat de las brujas cuando comenzará un nuevo ciclo de muertes.Ponte en la piel del investigador privado Howard Lovecraft e indaga los sucesos basados en los relatos: “Los sueños en la casa de la bruja” (1933) “El que acecha en el umbral” (1933) y “Lo innombrable” (1923).Arkham Noir es un juego inspirado en la interconexión de relatos de H. P. Lovecraft y otros autores reinventados como historias detectivescas de novela negra. Cada caso de la serie Arkham Noir es independiente y se juega en solitario. El juego consiste en ir añadiendo cartas de pista a las líneas de investigación de los diferentes casos abiertos con el propósito de resolverlos. El objetivo final es recabar 5 tipos de pista diferentes con el atributo Puzle que al unirlas nos proporcionen la perspectiva general de los sucesos acontecidos cuidando de que no se acabe el tiempo o perdamos la cordura.Cada volumen de la serie nos enfrentará a un reto único con grados de dificultad adaptables para cualquier tipo de jugador.
Description from the publisher:In Hostage Negotiator: Crime Wave — a standalone expansion to the solitaire game Hostage Negotiator — each turn represents a conversation between you and a hostage taker. You play cards and roll dice to increase conversation points decrease the threat level and release hostages.Hostage Negotiator: Crime Wave uses the same hand-building mechanism found in Hostage Negotiator that puts cards you purchase directly in your hand for next turn but it features new Conversation Cards new Terror Cards new Pivotal Events and all new Abductors — each with new rules and new demands! It can be played right out of the box and also expands the original Hostage Negotiator.Hostage Negotiator: Crime Wave comes in a box that fits all released content for Hostage Negotiator to date with room for more.
Long before the threat of the Nemesis before the perils of warp drive or the founding of our own Space Academy humanity experienced a Golden Age of space exploration. The mineral riches of the thriving Moon colony inspired legions of hearty Earth citizens to seek their fortunes in space. Humble rockets probed the farthest reaches of the solar system in an eager quest for resources and brave colonists forged homes wherever they could survive. Pioneer life was hard but the men and women who worked and raised their families on those planets and asteroids had much to be proud of.Then the rumors began — whispered tales of frontier abductions and sightings of mysterious creatures. By the time the secret invasion was exposed the aliens were everywhere. Families had been stolen away by slavers from the stars and the peace-loving survivors had no choice but to arm themselves and fight. Fight to stop the alien attacks! Fight to free the helpless abductees! Fight to throw the aggressors back into space and end forever their power to threaten humanity!Thus was born the Rocket Patrol – an organization of brave and hearty women and men dedicated to defending humanity and taking the fight to the alien menace from the stars.Space Cadets: Away Missions is a cooperative scenario-based tactical action game for 1-6 players which is set in the Golden Age of science fiction. In this game the third standalone title in the Space Cadets franchise of cooperative/team space-themed games from Stronghold Games players take on the roles of adventurous human spacemen who explore UFOs acquire Alien technology and fight hostile extraterrestrials.Each turn spacemen have three action points to spend on activities such as firing their atomic rifles analyzing exotic equipment or subduing the malicious Brain-in-a-Jar. When the spacemen are finished the aliens take their turns by following simple movement and combat protocols; seven types of hostile aliens threaten the players from the repulsive mind leeches to the rampaging titanic sentinels.Space Cadets: Away Missions contains twenty scenarios linked in a campaign story. Each mission features different combinations of aliens on different spaceships with hexagonal map tiles arranged to form flying saucers rocket ships space stations etc. Cooperation tactical planning and good dice are essential if the spacemen hope to overcome the relentless horde of little green men.
Rating: 6.8 | Players: 2–5
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ThematicIn The Lord of the Rings: The Fellowship of the Ring Deck-Building Game you take on the role of Frodo Gandalf Aragorn or one of their brave and heroic allies in the struggle against the forces of the Dark Lord Sauron! While you begin armed only with basic combat maneuvers you will add new more powerful cards to your deck as you go with the goal of defeating the deadly forces that serve Sauron as you make your way towards Mount Doom. In the end the player who has accumulated the most victory points (VPs) from the cards in his deck wins.Each player takes the role of one of seven iconic heroes from The Lord of the Rings: The Fellowship of the Ring: Aragorn Frodo Gandalf Legolas Gimli Samwise and Boromir. Each hero comes with a special power unique to that character and usable only by that player.Each player starts with his own basic ten-card deck and draws a hand of five cards each turn. Power is the currency you will use to buy new stronger cards to add to your deck. The goal of a deck-building game is to craft your personal deck into a well-oiled machine. There are five different types of cards that can be acquired: Enemies Allies Artifacts Manuevers and Locations.To bolster their existing deck of cards players use Power to acquire cards from The Path a large central stack of cards that supplies a five-card line-up from which players make their purchases. Each player will always have five face-up cards from which to choose each turn so every turn there are new options and surprises.When a player has amassed enough Power he or she may defeat more powerful enemies from the Archenemy deck. Archenemy cards are represented by the notable enemies from The Lord of the Rings: The Fellowship of the Ring including Saruman and the Balrog among others. When an Archenemy is defeated a new one appears and makes an Attack against each player in the game! Players can defend themselves with Defense cards like Boromir's Shield Mithril Armor You Shall Not Pass! and several others.The objective for each player is to acquire the most VPs by the end of the game. Nearly every card acquired during the game has a VP value with the Archenemy cards providing the most VPs. In the end the player who has accumulated the most VPs from the cards in his deck wins.Cryptozoic's The Lord of the Rings/The Hobbit deck-builder series:
Kill Team is the game of skirmish combat in the 41st Millennium.Set in the same universe and using the same miniatures ranges as Warhammer 40,000 but with a different rules set it allows you to play a game of fast-paced tactical skirmish combat in games of 2-4 players in less time and with a fraction of the models you’d need to play a full game of Warhammer 40,000.—description from the publisher
THE BATTLE FOR FARMINGDALEStates of SiegeTM #9Arising once again from the grave from designer Hermann Luttmann and lavishly illustrated by Vinh Ha arises Dawn of the Zeds Second Edition as you've never seen it before. In this States of Siege™ solitaire game of horror and survival your strategies will be put to the test. The world has gone crazy – a deadly virus has turned ordinary people into vicious zombie-like killers. The undead nicknamed Zeds are now converging on your corner of the world. You have been left to your own devices to stop them while the National Guard organizes a relief column and fights its way to you – but that could take days or even weeks before they arrive.At the town of Farmingdale and its surrounding villages you must coordinate its defenses. Regular citizens may emerge as heroes as you work to halt the Zeds' advances by (re)killing them discovering and implementing a cure to this vile scourge and preserving the area and its inhabitants as much as possible. In addition to this madness the crazy Doctor Marteuse has been working in the underground tunnels and unleashing his uber-deadly Super Zeds a nasty bunch of beasts that give havoc a whole new name. Bring him to justice destroy the infectious Zeds and save your city from peril!In a game that requires the utmost test of skill and nerve will you survive long enough? Will you be able to fight hordes of Zeds while protecting the townspeople? Test your heroics and unearth Dawn of the Zeds a game that will keep you on your toes!What's New in 2nd Edition:- Contains a Tutorial Scenario for beginners in addition to Classic and Walking Zeds Scenarios - Never before seen cards and counters including the dreadful Super Zeds - Three different game lengths to choose from: Short Standard and Campaign Game - Four new Heroes: Wright Kingman Wilson and Carter - An additional 5th track (the Tunnel Track) - All new and beautiful artwork - Bigger cards - A completely new two-sided map (for each Scenario) - Several uniquely-shaped colorful laser-cut countersGame Data:Number of Players: 1 brave soul (with cooperative multi-player play included) Ages: 13 and up Playing Time: Approximately 45-90 minutes Complexity: 4 on a 9 scale (Intro) 6 on a 9 scale (Advanced) Solitaire Suitability: 9 on a 9 scale Scale: Each unit represents a single Hero plus their entourage dozens of citizens and hundreds of Zeds.What's In The Box?:• One 24-page Rules booklet (Extended Example of Play included) • 123 thick two-sided multi-shaped laser-cut game pieces • 100 cards • One 11” x 17” two-sided color game map • One two-sided 8.5x11 Player Aid • One two-sided 8.5x11 Player Mat • One 4-page Quick Play booklet • One Quick Play Set Up sheet • Two six-sided 12mm dice • One 11” x 17” mounted two-sided jigsaw-cut game map • One bright red 9 x 11 7/8 Deluxe cardboard VPG game box • One beautiful box cover sleeve • One Wipes-A-Lot napkin • One charcoal dessicant packetPolybag version has the paper board not the mounted board.Newer prints will also include the updated Tim Allen map spanning 2 11x17 paper boards.
Ultra•Quest is a roleplaying-board-game in which you play a group of four intrepid adventurers. In just ten minutes you create your very own group from eight races (humans elves dwarves halflings half-elves half-orcs centaurs and half-ducks) and six professions (fighter ranger thief seafarer cleric and wizard).Your heroes roam the dangerous realms of Ultimor in search of adventure Ruhm! (fame/XP) Ehre! (glory) and of course: gold.You will be the kings personal heroes and thus attain knighthood upon amass a enough Ehre! (glory) or finding one of the legendary treasures!Bewarned though: It may take hours or even days to complete this goal and you may even fail at the last instant. ---Ultra•Quest ist das Rollen-Brettspiel bei dem Du eine Gruppe unerschrockener Abenteurer spielst. Wähle zu Beginn aus 8 Rassen und 6 Berufen Deine unverwechselbare Gruppe. Die Erschaffung dauert nur 10 Minuten. Tauche ein in die fantastische Welt von Ultra•Quest!Deine vier wackeren Recken streifen durch das Königreich Ultimor stets auf der Suche nach Abenteuern denn die verheißen Gold Ruhm! und Ehre! Sammle wichtige magische Gegenstände und werde mächtiger. Aber sei auf der Hut! Überall lauert die Gefahr! Handle klug dann findest Du am Ende Deiner Queste vielleicht den legendären Schatz und wirst zum ewigen Helden von Ultimor! Viel Glück Reisender viel Glück!
Commissioned is a 2-6 player cooperative-style board game with a simple deck-building mechanism that plays in 1 hour. Players are the early Christian Apostles and must work together to mature their faith decks grow the church collect the books of the New Testament and overcome persecution. You do not need to know anything about Christianity to play. The game includes five scenarios that cover the first 150 years of church history two difficulty levels and a one-vs-all variation.
Take a ride through humankind's history with History of the World a game of conquest and cunning for three to six players. Expand your empire as you command mighty empires at the height of their power from the dawn of civilization to the twentieth century. Each game offers an epic experience as great minds work toward technological advances ambitious leaders inspire their citizens and unpredictable calamities occur while empires rise and fall.This remastered edition of History of the World contains a beautifully illustrated board revised rules to streamline the experience and everything you need to etch your name in the annals of history.—description from the publisher
Terminator Genisys: Rise of the Resistance is a cooperative tactical board game for 1-4 players where you play as the leaders of the Resistance liberating humankind from the clutches of the machines. Use the mission guide to select your scenario or play through in campaign mode. Build the modular map and select your favorite resistance hero before engaging the terminators in a battle for survival. Roll dice and allocate them to abilities weapons movement and more. Keep pressing on toward the next waypoint but don’t get overrun by the machines.—description from the publisher
In this 1-4 player strategic board game you will lead a unique asymmetric hero and their army trying to be the ultimate victor in a war that unfolds over approximately 120 minutes. Players will choose from various actions such as building monuments hunting monsters ravaging the lands and gathering armies and artifacts. Gods will grant you blessings that will heavily impact the game and create a unique combo for each player. On top of all that special runes will play a significant role in leveling up your armies or earning other bonuses that include control of deadly monsters.While the game is a spiritual successor of Lords of Hellas and implements a lot of core gameplay aspects there will be a lot of new mechanics and twists so prepare yourself for a fresh new thematic experience!Multiple victory conditions will keep players at the edge of their seats until the end of the game making room for some stunning carefully planned last-minute reversals!
The Walking Dead: All Out War is a tactical head-to-head game set in the walker-strewn Georgia countryside a survival miniatures game from Mantic Games based on the characters from the pages of the bestselling The Walking Dead comic series. Your group will be pitted against other groups in a bitter fight for supplies but the Walkers react to your every move. In this game everyone and everything is trying to kill you.In more detail each player controls their own group of survivors made up of popular characters from The Walking Dead storyline such as Rick Shane Michonne and many more. Each survivor is represented by a finely-detailed plastic miniature which can be painted in your color scheme of choice. It comes with a character card highlighting their game stats and unique abilities and it can be upgraded with a selection of weapon and equipment cards.The game is set around Atlanta and the surrounding suburbs and contains a gaming mat and a selection of barricades abandoned cars and supplies to give it that authentic The Walking Dead atmosphere. Your survivors move across the board using the measuring stick included with the game and you use the terrain to block Walker routes sneak up on opposing survivors or raid enemy camps for supplies.During the game you fight a bitter battle for resources against a rival group of survivors – but be careful not to make too much noise as you'll draw the attention of the Walkers which are controlled by an AI system developed specifically for this game. They attack anyone who comes within reach — and because they are AI-controlled you can play the game solo.The base game includes rules for running simple campaigns and basic guidelines for designing your own characters.
A kingdom stands on the brink of destruction as the vast realm called the Shadow Deep slowly swallows everything in its path. As the army fights to contain the tide of evil creatures teeming up out of the black clouds the kingdom’s best soldiers the rangers must venture down into the shadows to gather information rescue prisoners and ambush enemy supply lines. It is a desperate fight against overwhelming odds but every little victory brings another day of hope.Rangers of Shadow Deep is a solo and co-operative tabletop miniatures game in which players create their ranger gather companions and play through a series of missions in their fight to hold back the darkness. If their rangers survive they will grow in power and ability and be sent on more difficult dangerous and intricate assignments.—description by the publisher
Team spirit creativity mystery and speed are in demand at EXIT: The Game – The Stormy Flight. The 1-4 players have little time to bring a complicated situation under control again: The players are part of the crew of a passenger plane headed to Barbados. Suddenly they get into the middle of an electrical storm. Water penetrates the machine and parts of the technology fail. Will the team be able to repair the aircraft and land safely? There is not much time left...
In The Red Dragon Inn 4 you and your friends are a party of heroic fantasy adventurers. You've raided the dungeon killed the monsters and taken their treasure. Now you're back in our homeland and what better way to celebrate your most recent victory than to spend an evening at the Red Dragon Inn. You and your adventuring companions will spend the night drinking gambling and roughhousing. The last person who is both sober enough to remain conscious and shrewd enough to hold onto his Gold Coins wins the game.Now you've taken to the high seas aboard The Crimson Drake a sturdy sailing vessel that the heroes you know and love use when their adventures take them to sea. Join the crew in the Captain Whitehawk's cabin for a pint and try to keep your sea legs!The Red Dragon Inn 4 includes a Sea Event Deck that provides a new way to play RDI. Instead of the relative safety of the inn players are now partying in the Captain's cabin aboard the Crimson Drake – and because you're out on an adventure the party runs the risk of being interrupted by random encounters. In game terms at the start of the game you shuffle the Sea Event Deck and place it in the middle of the table with two Progress Counters on it. You then play RDI like normal but at the end of each player's turn that player removes a Progress Counter from the Sea Event Deck. When you remove the last Progress Counter reveal the top card and an Event takes place. The Sea Event Deck adds a new level of complexity to the base game. Not only will you need to protect yourself from the other players as well as the Drink Deck but you may find yourself forced to defend against a Sea Event. You could even end up working alongside other players to get a bonus from the various Events you'll see throughout a game.
Over a thousand years ago Valandor the greatest known hero fell in battle fighting to protect the lives of those around him. From shore to shore all owe thanks to his wondrous legacy. Now sacred sites across the land have been defiled and plundered by the disgraced wizard Mortibris who along with his vile undead minions will stop at nothing to obtain the secrets of Valandor’s power. Only the bravest heroes dare oppose him. Thrown together from the far corners of the realm they step boldly into the depths ready to face whatever foul evil awaits them…Hero your quest begins here!Embark on a fantasy adventure for up to five players with Dungeon Saga: Dwarf King's Quest. With highly detailed game-pieces and learn-as-you-play rules this set contains everything you need to transform your tabletop into a deep and immersive world of heroes and monsters. Play a single game in just 30 minutes or combine the carefully composed adventures for countless hours of classic quest gameplay. When the fate of the world hangs in the balance which part will you play in the epic Dungeon Saga? -Epic story-driven campaign -Classic quest atmosphere -Easy rules you can learn as you play -Characters that develop as the adventure unfolds -Beautifully illustrated 3D dungeons with doors barrels bookcases and more! -26 detailed and fully assembled miniatures in coloured plastic -Evocative ‘ancient tome’ packaging in a protective sleeveOne player takes the part of the evil dungeon overlord with the forces of evil at his command and the others divide the mighty heroes between them. Each hero has strengths and weaknesses and teamwork is the key: The mighty barbarian can slaughter many foes at a time yet he is lightly armoured and vulnerable to strong enemies. The Dwarf on the other hand is steadier as his thick armour can resist most attacks. The Elf is not as skilled a fighter as either of these instead preferring to stay at a distance where her finely-honed archery skills can best be used. Finally there is the wizard -the others may laugh at his lack of fighting skill yet it is often his magic that carries the day. If the others can keep him alive that is.This core set will be supported with a raft of expansion products as time goes on adding new challenges and game modes to your Dungeon Saga. The first of these will be Adventurer's Companion which will add an AI system for solo and fully co-operative play the ability to create unique characters from scratch using any model in your collection the tools you need to design your own dungeons and much more!
The three players in Greenland represent the Tunit (green) Norse (red) and Thule (yellow) tribes inhabiting Greenland from the 11th to the 15th centuries.As a tribe you attempt to secure food resources and technology to increase the size of your tribe and support children elders and livestock while also wiping out competing species or gathering resources to collect victory points. You must work around the weather and the extinction of natural resources as well as negotiate deals to protect your wives while you decide between monotheism or polytheism. In this tableau-building game you'll send your population out to hunt native species of Greenland — but some might not come back. (Historically the climate turned frigid and all but the Thule (Inuit) died out.)In the game play takes place over six phases; all players complete each phase in turn order then the next phase starts. Each turn is one generation. In order:Depending on each player's ending theistic worldview he has a variable scoring based on successful hunts (polytheism) or resource gathering (monotheism).
Grifters is a hand-building game that has all the fun of deck-building games without the deck. Set in the Dystopian Universe players take on the role of powerful crime bosses building their criminal organizations by carefully recruiting new operatives with specialized skills and directing their team’s nefarious deeds. All of your specialists are either in play or in your hand ready to be used as you command. This unique hand-building mechanism gives you total control of your strategy.Grifters is all about stealing as much money as you can from the corrupt government malicious corporations and your rival players. Each player starts the game with a hand of six Specialist cards each with unique abilities. Your objective is to use this team of six Specialists to recruit more criminals complete jobs steal from the government coffers and swindle your opponents.Each specialist has a special ability and skill. On your turn you can play a single specialist to perform their ability or you can play a team of specialists to use their combined skills to complete a job. This means every specialist is a valuable asset to your criminal enterprise earning immediate benefit through abilities and valuable end-game bonuses by completing jobs against the same target. And because all the cards in your deck are always available you decide how to maximize your play.Grifters uses a unique card cooldown system to control the use of your cards. On your turn you play one or more specialist cards into the first Night of your hideout. If you already have a specialist card or a team of specialist cards in night one those cards advance to night two and push other cards through your hideout.When a card is pushed out of the third night of your hideout it enters the refresh area. Any cards in your refresh area will return to your hand at the end of your turn.The game ends when the coffers run out of money there are no more jobs left to complete or if there are no more specialists cards left for recruiting. End game bonuses are calculated for completing multiple jobs against the same target. The player with the most money wins.---The Grifters (1st Ed) was first released via Kickstarter with the following backer exclusives:Upgraded player tableaus - A thick chipboard tableau with linen finish will replace the cardstock tableaus found in the base game.4 x New Ringleader cards - Informants are a new ringleader (every player starts with one of each of the ringleaders) that add an element of bluff and deception to the game.With Informants in play you can play any card face down and take the Informant action. Any other player may challenge the Informant. When challenged the active player reveals the card that was played. If that card is the Informant the challenger must give the active player 2M ISK. If that card is not the Informant no payments are due from any player to the active player the challenger steals 2M ISK from the active player and gets to take the action on the card that was played.Informants are a really fun addition to the game and totally fitting with the Dystopian Universe.A set of these promo specialist cards.You are Awesome - Bonus #1: 3 x The Security Specialist promo You are Awesome - Bonus #2: 3 x Crooked Warden promo You are Awesome - Bonus #3: 3 x Veteran promo You are Awesome - Bonus #4: 3 x Underboss promo You are Awesome - Bonus #5: 3 x Negotiator promo
Rating: 6.9 | Players: 1–5
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Detective: A Modern Crime Board Game – Season One a.k.a. Detective: Season One is a fully co-operative deeply immersive board game in which 1-5 players take on the roles of investigators trying to solve a crime.Detective: Season One is a new product in the award-winning Detective line one with a shorter playing time that's tailored for a mystery game night with simpler family-friendly rules. The game consists of three standalone cases and each of them can be played in around 90 minutes. Each of the cases challenges players with different settings and styles. The cases are:• Blood Ink and Tears moves the action to Great Britain where players visit an old mansion and discover family secrets from the past that lead them to clues behind the mysterious death of the family patron. Fans of Agatha Christie's novels will find themselves at home in this rather funny case!• Solid Alibi throws players in the middle of a bloody conflict between gangs and criminals in the Italian district. Players have to not only solve the crime and discover who killed Robert Parkson but also witness growing tension in the district and find out who to trust in the spiral of violence and mutual accusations!• Natural Causes takes players to a university campus in the U.S. Professor Calvin Higgs is found dead in his lab at the Biology Institute of Virginia University. Players need to find out whether his death is from natural causes or perhaps there's someone in his surroundings responsible for this horrible crime. But what could be the motive?
The shadows of the Sixth World have every kind of danger you can imagine: ultra-violent gangers flesh-eating ghouls mages that summon spirits from toxic waste backstabbing corporate raiders hard-nosed police officers and even dragons. You don't have much — mainly your guts your wits and your friends — but maybe that's enough. Between you and your teammates you can sling spells hack the Matrix talk a tiger out of his stripes and bring down a charging ork from a hundred yards away. Will that be enough to face down the worst the mean streets can throw at you? You're about to find out.Shadowrun: Crossfire is a cooperative deck-building card game for two to four players set in the gritty cyberpunk fantasy world of Shadowrun. Play a shadowrunner team and take on tough jobs such as protecting a client who's marked for death shooting your way out of downtown when a run goes sour or facing down a dragon. In each game you'll improve your deck with a mix of strategies while earning Karma to give your character cyber upgrades physical augmentations magical initiations weapons training and Edge.—description from the publisher
Built on the core of the award-winning Robinson Crusoe: Adventures on the Cursed Island First Martians: Adventures on the Red Planet pits players against the hostile Martian environment and a whole host of new adventures and challenges. The immersive experience is further enhanced with an integrated app that maintains the balance and challenge throughout. Players have the option of taking on the design as a series of separate games in a custom campaign mode in which each successive game builds on the last.
Defenders of The Last Stand is a post apocalyptic adventure game by Richard Launius (Arkham Horror Run Fight or Die Defenders of the Realm) and Jason Maxwell (Agents of SMERSH Mythos Tales) for 1-5 players set in the Western United States more than 50 years after nuclear war. Players take on the roles of Defenders of the last known haven for humanity called The Last Stand. Four outside clans leaders along with their followers advance toward the town and players work cooperatively to defend The Last Stand. Menacing mutants also roam the desert threatening the city's survival. The game will introduce player character mutations - your character can mutate from travel into irradiated areas. Gameplay will consist of both elements of adventure and conflict resolution and Defenders of the Last Stand will come loaded with miniatures including three large sculpted miniatures of the invading Clan leaders as well as their minions - sculpted by Chad Hoverter. The four warrior clans include raiders on bikes and in cars; Amazons on large mutated beasts; a third clan of techno savvy yet criminally insane youths; and finally a large winged creature so mutated that he has lost all traces of his old humanity.Today we discovered a fallen caravan not fifteen miles up dry road. I had been that way to visit Auntie's just recently and there weren't no caravans fallen or otherwise there before. This means the Raiders have been circling the last stand for at least the last two weeks. Pepzi asked me to stay a while in case they attack. No more scavenging for now she said. Something is brewing. The air hurts my lungs. I see shadows in the hillside. The air is more dry than usual. My lips have all but cracked off. Doc gives me salve to put on them but I tell him to keep it for the kids. New families are appearing in Stanfield. It's a good sight to see. We are finally surviving a bit and bringing kids into this world again. I'm thinking of how in the good book we are told to be multiply. It's God's will but most would say this land has been forsaken by God but I'm hoping we can start again. Me I'm hoping for the best but my bones tell me there is no best.The Last Stand was known as Stanfield before the great war. While battles raged in the cities across America and the world old-schoolers cowboys fighters and drifters came together in this desert to escape the end of the world. The desert was only the safe place and Detroit says it's where a man learns to be a man. Detroit told me that Stanfield changed its name to The Last Stand back then. Cause it was the last fighting chance for humanity. Detroit knows lots of stories. He is old and claims he was alive in those days 80 something years ago back when they played something called baseball and Nitena. I don't know what to believe from his mouth but he is a hoot to listen to. Course he has been around a long time changed by the Radiation – mutated like many folks but still as human as human can be unlike the raiders. Detroit is one of us now. He knows stuff and and we are going to fight tooth and nail against the raiders wanting to take what we worked so hard to build. Rumor is that they have merged and I reckon they will have to to capture this city. We are bonded together. Even got a little ancient technology and oil. Bad stuff maybe since it is what brought us here. We'll use it carefully. The Last Stand may be our last hope. I don't know if there are any other cities out there worth fighting for. --From the Journal of Marha Bourne Star
Terror Below is a game of government experiments gone wild in the Nevada desert. The faster you move the more vibrations you make attracting the attention of the vicious worms underground. Navigate the difficult terrain to collect valuable worm eggs and deliver them to locations around town to claim bounties. If you're feeling lucky collect items and weapons to go hunt 'em.The goal of Terror Below is to be the first player to score 20 victory points (VP) by collecting worm eggs and delivering them to locations around town — or alternatively by hunting down and killing those vicious worms.During the game your squad of unlikely heroes will visit locations around the small desert town to find bounties scavenge for weapons and try to survive as you distract the worms. Eventually those worms will attack. If you are in their path of destruction you better be prepared for a fight!—description from the publisher
Summit: The Board Game is a survival game which thanks to its two-sided game board and variable mechanisms can be played competitively cooperatively or solo.In a competitive game players race up and down the deadly mountain while managing their resources building their path overcoming obstacles and attempting to survive their competition. Summit uses a unique karma system that allows players to actively help or hinder their opponents — but it also affects end game scoring. For a few extra points you could share some of your valuable food or oxygen or maybe you can afford to lose some points so you choose to cut their rope and watch them disappear down the mountain.In a cooperative or solo game players must now work together to overcome the mountain and survive the expedition. Summit is a game so grueling you need only one team member to survive the ascent and descent so players may sacrifice themselves for the good of the team. The mountain has a Sherpa Track and a Time of Day Track added as well as a whole new deck of cards. It is unlikely everyone will be returning from this expedition.With over 190 unique cards nearly 100 tiles unique resource management and tracking on dual-layer asymmetrical player mats and the ability to customize your difficulty and game length Summit guarantees you will never play the same game twice!
Based upon the stories by Robert E. Howard (creator of Conan) Solomon Kane is a narrative adventure board game featuring exceptional 35mm miniatures. It is a highly innovative co-operative game of storytelling resource management and tactical miniatures play. Players take the part of the invisible powers of good and light who aid Solomon Kane in his quest to overcome the forces of Darkness. Each player is one of the four Cardinal Virtues: Courage Prudence Temperance and Justice each with special powers that reflect their unique role.Drawing upon Howard’s famous tales of the Puritan avenger the core box allows players to tell their own versions of the Rattle of Bones Skulls in the Stars and Blue Flame of Vengeance. Expansions recreate Howard’s other Solomon Kane stories as well as adding original adventures for the hero created especially for the game.In Solomon Kane each of Howard’s tales is told as one or more Acts with each Act comprising a full game session. Shorter stories like Rattle of Bones can be completed in a single session whilst longer tales will take multiple sessions to play through.An Act is broken down into 8-10 Chapters and each Chapter has multiple possible outcomes depending upon the actions of the players. Some Chapters offer story choices whereas others see the action play out on the game board as the players work together to aid Solomon Kane in his quest.Using custom card decks and dice each Virtue can control Solomon Kane or his allies moving them around the board fighting enemies exploring locations and interrogating suspects for information. If the odds get too stacked against Solomon Kane the Virtues can even manifest directly to intervene on the board.Opposing Solomon Kane and the players is the Darkness. This twisted reflection of the Virtues is controlled by an AI deck which determines the actions of enemy miniatures thwarts the player’s best plans and competes with them to drive the story in an evil and unholy direction.The world of Solomon Kane is brought to life through the stunning artistic vision of Guillem H. Pongiluppi and game designer Jake Thornton whose ‘puppet master’ game mechanics break new ground in co-operative gameplay. With multiple versions of every single Chapter Solomon Kane is able to combine immersive storytelling with abundant replayability for a truly unique gameplay experience.Who is Solomon Kane? Solomon Kane is a dour English Puritan and redresser of wrongs. He roams the world fighting against the ungodly and evil works of men and foul magic alike. He follows no master save his conscience though that alone drives him to the ends of the Earth to fulfil his quest.All his life he has travelled aiding the weak and fighting oppression. From the bleak moors of England through the damp forests of Germany to the sweltering jungles and savannahs of Africa – even to the shores of the distant New World of America. He neither knows nor questions why is driven to do this. It simply must be done.To Solomon Kane he is the fulfiller of God’s judgment; a vessel of wrath to be emptied onto the souls of the unrighteous. To his enemies he is an implacable fury armed with flintlock and rapier and armoured in unshakeable faith. The knowledge of the rightness of his cause makes him unstoppable and gives him the ability to overcome any fiend or demon.
Your ship has sustained massive damage is falling apart around you and is drifting toward the ultimate catastrophe a black hole. You are alone.Your challenge in Lux Aeterna is to draw and play all of the cards in the main deck one turn after another without the spaceship collapsing completely or falling into the black hole. Cards have multiple functions; you will assign drawn cards to one each of these functions each turn:If a ship's system collapses the game will get harder for you; if you should repair a system then you just might avoid the ultimate doom.Events (called glitches) can be seeded into the main deck to make things even more difficult as will reducing the real time that you have to play: 12 minutes -> 10 minutes -> 8 minutes etc.—description from the designer
Darkest Night by designer Jeremy Lennert is a fully-cooperative board game for one to four players (up to six with variants) set in a kingdom broken under a necromancer’s shadow. Each player takes on the role of one of the kingdom’s last heroes (nine playable characters) each with a unique set of special abilities just as they hatch a plan to save the realm.Searching the kingdom provides new powers and equipment to strengthen you and your party as well as the keys that can unlock the holy relics and defeat the necromancer. You can acquire many powerful abilities—unique to each hero—that can help to fight the undead elude the necromancer’s forces accelerate your searches for items and artifacts and more. The knight is a brave and powerful warrior; the prince can rally and inspire the people; the scholar excels at locating and restoring the treasures of the past.But ravenous undead roam the realm and as the necromancer continues to build his power base he blights the land and his army steadily grows. As the game wears on the necromancer becomes more and more powerful creating blights more quickly and effectively. If an area becomes too blighted it gets overrun—and the monastery receives the spillover. And if the monastery is ever overrun the necromancer wins and the kingdom is swallowed in darkness!Before the monastery falls it's up to you and your party to defeat the necromancer in one of two ways: If you can gather three holy relics and bring them all back to the monastery you can perform a powerful ritual to break the necromancer’s power and scour the land of the undead. Alternatively you can try to defeat the necromancer in direct combat—but be warned he will readily sacrifice his minions to save himself.Can you save the kingdom from darkness? Do you have the courage the cunning and the will to withstand the necromancer and his forces? Strategize plan and bring out the best of your abilities to end our Darkest Night!Game Data:Complexity: 4.5 on a 9 scale Solitaire Suitability: 9 on a 9 scale Scale: Each unit represents a Hero the Necromancer or blights in a guerilla war over a small kingdom. Each round represents approximately several days to a week.
Vienna Connection is a standalone game inspired by the game mechanisms of Detective: A Modern Crime Board Game. In this game players take on the roles of CIA agents sent to Europe in 1977 during the Cold War to investigate the mysterious death of James Werner an American citizen murdered in Vienna.The international plot involves various secret agencies and players will travel around Europe visiting a dozen destinations and discovering secrets.Vienna Connection although inspired by Detective is a standalone game with new rules and game mechanisms that bring the spy theme to life. Players will manage resources (such as informants bribes and pieces of information) decode reports (including secret messages codes and wiretapped conversations) and will have to outsmart enemy spy agencies.—description from the publisher
Darkest Night by designer Jeremy Lennert is a fully-cooperative board game set in a kingdom broken under a Necromancer’s shadow. Each player takes on the role of one of the kingdom’s last heroes each with a unique set of special abilities just as they hatch a plan to save the realm.Can you save the kingdom from darkness? Do you have the courage the cunning and the will to withstand the necromancer and his forces? Strategize plan and bring out the best of your abilities to end our Darkest Night!
Deckscape: Behind the Curtain is the fifth title in a series of cooperative games inspired by real escape rooms in which a group of people is trapped inside a room full of puzzles and odd items. The goal of the game is to solve puzzles understand the plot of the story and make intelligent use of the items provided in order to exit from the room as quickly as possible.
Explore places combine items and experience stories in Adventure Games a series of co-operative games from German publisher KOSMOS. In each of these titles players are presented with a mysterious story that they must unravel over the course of play. Working together players explore common areas talk to people look for clues and combine various items to reveal the secret of the story. Depending on what decisions the players make the course of history changes and there is no going back!Unlike the co-operative EXIT: The Game series titles in this series focus on the telling and discovery of the story with no time pressure. That said many different paths can be experienced during play with more than one correct resolution to the story waiting to be discovered. Each title consists of three chapters each taking about 75 minutes to play. Nothing is destroyed so the games can be played multiple times.In Monochrome Inc. players have been instructed to break into the research building named in the game's title and once they get inside this tower's mirrored windows they are left on their own. What they find there what conclusions they draw from these items and how this nerve-wracking story ends is entirely in their hands. Only by co-ordinating their team will they avoid potential pitfalls carry out their mission and solve the mystery of this building.
Mistfall is a fully co-operative adventure game set in a fantasy world of mystery eldritch powers and high adventure.At the start of the game each player chooses a hero with a fixed deck of equipment and power cards before embarking on a dangerous journey through a set of monster-ridden locations. Each hero also comes with a pool of advanced abilities that can be added to their basic deck during the game to customize and expand their powers. A variable board setup randomized encounters and enemies a simple but robust monster AI – all that makes for a game that is a varied and challenging experience both solitaire as well as with a group of up to three friends.Gather up your resolve check your gear and get ready to brave the unrelenting Mists. A world of perilous adventures awaits!
FOR OFFICIAL ERRATA AND FAQ LOOK IN THE FILES SECTIONThe Battle at Kemble's Cascade is a board game adaptation of a classic shoot 'em up video game. In the game which is played out on a scrolling space backdrop the players take on the roles of brave space pilots sweeping around in nimble yet powerful fighters searching the asteroid clusters for universal glory and ancient technology. Players compete to obtain the most glory with glory resulting from carrying out missions finding lost treasure in asteroid clusters and destroying alien entities not to mention other players.In the game players fly through an ever-scrolling space setting which is represented by rows of cards. Each turn the bottom row is removed and a new row is added to the top. Players move their spaceships and resolve effects continuously performing actions such as collecting power-ups and money fighting alien cruisers and titans blocking and shooting other players and dodging asteroids and black holes. The players need to balance the use of their ships' energy as it's used for both absorbing enemy fire and boosting their movement speed and fire rate.The game includes missions and achievements as well as a mechanism called threat level to keep everyone in suspense throughout the whole game. Threat allows players to enjoy the satisfaction of both shooting wildly at each other and dodging the hundreds of bullets raining down from enemy fighters and other players.All player ships are fully upgradeable with four different weapon classes engines shields and more. Each player must buy the upgrades and navigate the path that best fits his chosen strategy in order to successfully complete his missions and attain the most glory.
Senjutsu is a 1-4 Player Samurai Duelling Game with slick Deck Construction mechanics simultaneous reveal combat and beautiful miniatures from a panel of sculptors. Control 1 of 4 fearsome Samurai warriors bound to the Bushido Code each with their own strengths weaknesses and motivations.Using Senjutsu's Deck Construction Mechanics forge a unique deck of devastating attacks powerful blocks timely mediations and dynamic special moves. The intuitive card-classifying system makes forging your Samurai’s Ability Deck easy.The Core Box includes dozens of different Ability Cards to shape your chosen Samurai's fighting style. There are thousands of possible deck combinations available,Gameplay Summary:Any Samurai who takes 5 wounds will fall... leaving the vanquisher victorious.
Carnival Zombie is a co-operative board game for 1 to 6 players following a group of characters who are fleeing on terra firma from a sinking city overrun by zombies. Players control this party of heroes as they fight their way to one of the possible escape routes out of the city. During the night they face restless hordes of zombies while during the day they recover move or search for useful items and survivors.The second edition includes new scenarios that will allow you to face totally new challenges! Some of the features that you will find in the scenarios are tutorial scenario shorter & harder games traitor mechanics scalability (variable number of characters one character for each player) competitive game more dexterity game and night-only scenarios! Finales also can be played as stand-alone scenarios!
In Scooby-Doo: Escape from the Haunted Mansion players take on the roles of the teen sleuths and their courageous canine pal to solve a mystery! Work together to decode clues and find your way out of the haunted mansion in this co-operative Coded Chronicles game. Can you solve the mystery of Lady Fairmont's ghost with the help of Mystery Inc.?In more detail more than fifty clues are hidden in the pieces and interactive game board to help you discover what happened in Lady Fairmont's haunted mansion! Players share five narrative booklets to be read as everyone works together to fill in the story's missing details. Different parts are kept in secret envelopes to be opened as the crew unlocks the answers.Scooby-Doo is the first of the Coded Chronicles games the second will be The Shining: Escape from the Overlook Hotel.-user summaryStep into the roles of Scooby-Doo and the Mystery Inc. gang as you work to solve the mystery in Scooby-Doo: Escape from the Haunted Mansion. Work together to decode over 50 clues and find your way out of the haunted mansion in this cooperative Coded Chronicles game an officially licensed escape room board game great for Scooby-Doo fans.More than 50 individual clues are hidden in this game’s interactive game board and pieces to help you discover what happened in Lady Fairmont’s Haunted Mansion! Players will share five narrative booklets to be read as everyone works together to fill in the story’s missing details. Different parts are kept in secret envelopes to be opened as the crew unlocks the answers keeping everyone on the edge of their seat. Scooby Doo: Escape from the Haunted Mansion is made for one or more players ages 12 and up.About Coded Chronicles: Coded Chronicles is an at-home escape room style game where players work together to unlock clues and solve puzzles by using a unique code revealing mechanic. Each game offers a unique storyline and objective to provide a one-of-a-kind game-play experience.-description from publisherGame Components: 5 Narrative Books 13 Map Tiles 60 Clue Cards 8 Secret Envelopes 5 Character Standees 1 Mystery Manual
Rating: 7.0 | Players: 2
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Can Batman take down The Joker — or will he go mad trying? The action is fast and furious in DC Comics Deck-Building Game: Rivals – Batman vs The Joker as players vie to add the right mix of components to their decks then launch attacks directly at their archnemesis! This set which is compatible with any title in the DC Comics Deck-Building Game series introduces confrontation rules that allow you to attack an opposing character and block cards that ward off confrontations.The first player to drop the opponent three times wins although each time an opponent gets dropped he'll rise up even stronger than before; in game terms each player has three oversized character cards and if you're defeated you reveal the next card with a booosted-up ability. Alternatively if the main deck runs out of cards the player with the most VPs wins.
In this hero-crafting card game 1-4 players compete to earn the highest Destiny score while cooperating to defeat the Adversary. Like the original Call To Adventure Epic Origins is a tableau-building game where players draft cards cast runes and overcome challenges to score victory points.For players familiar with Call To Adventure game system Epic Origins introduces a high fantasy theme inspired by classic dungeon-crawling RPGs. The new Heritage card type provides options like Elf Halfling and Dwarf. Class cards allow you to invest Experience to level up your character. High fantasy themes and challenges can be found throughout the game's 150+ unique cards.This game also features overhauled Solo and Co-Op play. Double-sided Adversaries provide an evolving challenge: face a lower-level Adversary at the end of Act II then the Final Adversary at the end of Act III. In Campaign Mode players can unlock new cards by defeating each new Adversary. The game incorporates more rewards for cooperative play while still incentivizing individual achievement.While points decide the winner of the game Call To Adventure encourages storytelling at the end of the game. Epic Origins also includes a guide for converting your final tableau into a 5th Edition D&D character.—description from the publisher
In each Q case you try to solve a mystery case with 32 clues with players revealing one clue at a time until all cards have been revealed or discarded. During your turn each player must perform one of the following actions:A) Reveal information: Choose a card from your hand and place it on the table so all players can read or see the entire information. We recomend you read out loud all shared info when you place it on the table. If you play a clue that happens to be irrelevant to the case you lose points at the end of the game but be careful! Some clues are vital to resolve the case.You can share and expose your theories at any moment and talk about the cards you have in your hand but you cannot show them to the other players and you may only read out loud the words written in bold or the text framed inside an image:At the end of the game when all clue cards have been revealed or discarded you must check carefully all the available information and prepare a theory of what happened working all together. Then open the questionnaire and answer all questions. During this phase of the game you can speak freely about your discarded cards or the information you remember of them. Each right answer will add two points.In Q: Last Call a man has suffered a heart attack during a flight.Commander: Commander of flight TJ1309 asking for priority to land. CT: South Indian Lake control tower. Request received. What’s the emergency? Commander: One of our passengers suffered a heart attack at 7 hours 30 minutes after the take-off. His companion suffered an anxiety crisis. CT: Roger TC1309 we’ll initiate the standard CPR protocol. We’ll send a resuscitation team a forensic doctor and an investigation team. We’ll enable passengers’ transfer and custody. Commander: Affirmative CT. Requesting vectors as soon as possible. CT: CT to flight TJ1309 you are lucky. Runway is clear right now. Authorized to South Indian Lake six thousand feet transponder two-one-five-seven. Commander: Flight TJ1309 to South Indian Lake. Six thousand feet transponder two-one-five-seven. Thanks you.—description from the publisher
The forests were once populated by the elves of old- stewards of nature and protectors of the realm of fey. They departed nearly a century ago emptying their pristine cities. Slowly the settlements were repopulated by other races and culture eventually returned to their walls.Now however the peoples of the forest kneel to one enigmatic sorceress named Adrimon. All who enter slowly succumb to her presence eventually becoming mindless slaves bound to her will. The cities are now lost havens only to the mind-wiped. They work tirelessly on the Magi's automatons enormous constructs fueled by the souls she has bound.There have been heroes who have faced her and failed. In each attempt they sacrificed themselves vowing an oath that just might lead to Adrimon's undoing. These oaths gave power to their equipment creating relics that can diminish her magic but they have been broken to pieces and scattered throughout the land. It is whispered that the only way Adrimon can be defeated is to find these relic fragments and piece them together.Enter the Forests of Adrimon and attempt to gather the relic fragments creating powerful equipment that may help destroy the sorceress. Players will be able to gain Favors from the spirits of the heroes who came before them sneak into the mind-wiped cities move though the fey-realm and interact with the Dryad (a powerful ally) battle tough foes and even save some of them from the Magi's wrath. There are hundreds of unique scenarios that can affect each game.Team up to create your heroes and unseat the terrible sorceress freeing the mind-wiped from their terrible enslavement.—description from the publisherFAQ with Official Answers
Rivet Wars is a miniatures boardgame that springs forth from the warped imagination of Ted Terranova - set on a Dieselpunk world that never quite left World War I but with crazy technology like walking tanks diesel powered armor unicycled vehicles and armor plated cavalry!Don't let the cute visuals fool you it's a world full of angst war-torn camaraderie and dark humor.Rivet Wars is at its heart a strategy game with both players deploying units each round to counter the threats set forth by their opponent and stay one tactical step ahead.Heavily influenced by Ted's experience working on RTS games like Rise of Nations players gather resources (bunkers and capture points) and use these to deploy streams of new units!There's an ebb and flow on the tactical landscape and you can stock up surprises for your opponent to be unleashed even as he thinks he's winning!
Hot rain falls down upon a cold rotting city. Here the Yugai a species of militant humanoids leave the survivors of the worlds they have ransacked and destroyed. It is a prison and a work camp a place for those who lived through Yugai invasion to live out their remaining years as slaves. This is Gatorum the City of Remnants.In City of Remnants players take on the roles of gang leaders each one with unique qualities and motivations. Players will struggle to control the city but only the winner can decide the city's future. Many paths to victory lie before you. Bid for gang members who provide a variety of shady skills. Get an edge with weapons and other sundries from the black market. Build districts that can provide you with advantages production and income but beware because a greedy opponent might sweep in and take over the work of your own hands.City of Remnants combines strong resource management auction and conversion mechanisms with spatial tactics assymetric player powers area control and direct conflict. A variety of tools different every game are at your disposal to build up your gang and claim the city for yourself. But watch out for the Yugai police force who will meddle with everyone's plans!
From the creators of Osmos comes Karmaka a competitive card game that plays out over multiple lives.Karmaka is a tactical card game set in a karmic universe. Players begin the game as lowly Dung Beetles. In life after life (hand after hand) they climb their way up the Karmic Ladder racing to see who will achieve Transcendence first! During each of your lives you'll be working towards three ends:But what goes around comes around. A key tension in Karmaka is that after playing a card for its ability a rival may take the card into their Future Life. Your actions may come back to haunt you in the next life...Score points to ascend while sowing the seeds of your next life and – if necessary – sabotage your rivals. But remember what goes around comes around and your actions have consequences in this life...and the next.
The train you're escorting through the Wild West contains some precious cargo. It's up to you to survive the adventure and escort it home safely. Tombstone Express is a brand new Unlock! adventure for up to six players.Unlock! is a series of escape adventures for up to six players. With one hour on the clock players work through a deck of sixty cards as a team searching for clues combining objects and solving puzzles. The free Unlock! companion app runs the timer while also providing clues offering hints and confirming successes. Once the team has reached a solution and entered the correct code into the app they will escape and win the game!
Call to Adventure: Stormlight is a 120-card standalone game containing everything you need to play. Based on the works of Brandon Sanderson this expansion and others to follow add new challenges new destinies and new paths to follow.Call to Adventure is a hero-crafting game that combines strategy and storytelling. It's similar to some tableau-building games in which you're creating a kingdom or civilization but in this game you're building a character. Each player begins with cards that define your hero's origin motivation and destiny. Over the course of the game you overcome challenges and gain traits. It's a game with points and a clear winner but the highlight of every game is telling your hero's story at the end.
Resident Evil 2 is a cooperative board game where you play as the characters and scenarios from the hit video game from Capcom. Fight iconic monsters such as the Licker and use characters like Leon Claire or Tofu. Travel from the police station to the underground Umbrella Laboratory while you uncover the secrets and escape from Raccoon City!
New York City is being overrun with criminals. The Police Department either can't handle this new wave of crime or has been corrupted from the inside and refuses to help. In these troubled times certain individuals have stepped up to keep the streets safe...while making sure they aren't late to work or they don't miss another dinner date. Saving the day isn't easy when you've got an active social life to maintain.In Kick-Ass: The Board Game players take on the role of one of seven masked vigilantes trying to keep New York City safe. Working together they must keep the Evil Boss' plan from coming to fruition. Each round they travel to the various districts on the game board beating up minions doing good deeds for the citizens and trying to keep their personal life from falling apart. It's a difficult task but luckily they've got their friends to help them out.The game includes five different bosses and all of the different heroes bosses mini-bosses and minions are represented by miniatures. Each of the seven heroes has unique gear and activation cards that they can use.—description from the publisher
Based on the first novel of the Die Zwerge tetralogy [Eng. The Dwarves] by author Markus Heitz the goal of the cooperative game Die Zwerge is to keep evil from flooding Girdlegard. During set-up players choose one of the dwarves from the novel each of which is equipped with a unique special ability and different stats for fighting crafting and movement.Before each player's turn the forces of evil usually break through one of the four big gates – which are guarded by different dwarven tribes – and further the spread of the Perished Land. On his turn a player spends two action points to use two of five actions. He can:For most of these actions a player must succeed in a dice-driven challenge. If the players cannot control the flood of evil while simultaneously solving the major quests in time they will lose.
Camp Grizzly is a semi-cooperative survival horror board game for 1-6 players.The year is 1979 players take the roles of Camp Counselors who are being stalked through a maze of cabins and camp trails by 'Otis' a homicidal killer with an unhealthy bear fetish.Working together the Counselors explore the camp grounds while searching for a combination of objectives that can trigger one of four different game endings. Those who survive the finale win the game!It won't be easy. After every round of player turns the NPC killer Otis stalks the closest targets around the board attacking whenever he gets the chance. Unarmed players PANIC are injured and forced to run away. Those lucky enough to have found protection are able to fight Otis with a dice roll. Better weapons mean higher value dice and a greater chance of success. Beat Otis and he disappears form the board until re-emerging from the woods on his next turn.Be warned as the body count rises Otis gains strength moves faster and becomes more deadly. Just when you think you're safe you may find him waiting right in front of you!If that's not bad enough players must draw Cabin Cards which have a wide variety of game changing effects both positive and negative. They contain Plot Twists Cameos weather changes special Otis cards clever Campers helpful Weapons and Items and fate tempting foolin' around cards.The Counselors won't give up so easily. In addition to their own inherent talents Survival Cards grant the players unique abilities and tactics to help elude or confront the killer.Who if anyone will survive?
D100 Dungeon is a game in which you will steer an adventurer through underground caves and dungeons looking for lost treasures and completing dangerous quests. With each game your adventurer will gain wealth recognition and become stronger and increasingly skilled in their pursuits. All you will need to play D100 Dungeon is a pencil eraser a few dice and your imagination.The game uses a series of tables and harks back to a cross over of an RPG and a choose-your-own adventure book with quests and character development. You can pick this up and play as and when you have free time.Each quest is a trip to the dungeon where you will have a specific goal. Whether you win or fail the quest your character is constantly developing and looting better and better equipment and more gold. As you progress through the dungeon you map your progress and make notes so you can easily return back to a quest you have started next time. This is an ideal lunch break train journey or flight filler game.You can visit the games website here : https://www.mk-games.co.uk/d100dungeon—description from the designer
Narcos: The Board Game which is based on the television series Narcos puts players in the roles of the series' most powerful characters and factions as they rewrite the story behind the rise and fall of El Patrón. One person acts as El Patrón managing a growing narcotics empire while trying to keep their location on the board a secret. The remaining players lead the Hunter factions: the DEA Policía Nacional de Colombia Cali Cartel and the guerrilla extremist group. These seemingly disparate groups are united in their common interest to discover the hidden position of El Patrón sharing information and discussing strategies. If the El Patrón player manages to complete their secret objectives without being captured by the Hunters they win. However if the Hunters are able to uncover El Patrón's location they succeed in their mission and win.—description from the publisher
Assault on Doomrock is a co-operative adventure game set in a humorous fantasy world. Players start the adventure by generating random heroes from two cards. Combinations like sadistic paladin stinky warrior frustrated mage or impatient rogue are only few of the possibilities.The unique party of heroes will venture forth into a randomly assembled world map. While gaining crazy abilities and searching for gold and ridiculous items heroes must face three increasingly difficult encounters. These battles play out in a grid-free highly tactical battle system that uses character positioning dice and ability cards.The goal of the game is to defeat the third epic boss encounter. In order to do that heroes must carefully exploit the map to grow as powerful as possible before they run out of time.
The beloved king Shapiro has perished in a freak catapult accident but not before his most suspiciously named and irrefutably trusted adviser Evil Wizard Mordak claimed credit for his “murder” and legged it through a hastily conjured portal to the WORLD OF ETERNAL AND UNCARING DARKNESS. Mordak promised the kingdom he’d return in 8 days with semi-phenomenal cosmic powers to take his rightful seat upon Shapiro’s ruined throne! A lofty promise for an amateur Wizard…Valor & Villainy: Minions of Mordak is a one vs many roleplaying board game for 2-6 players. One of you plays as the comically evil wizard Mordak and the rest form a band of Allies called the Order without Borders who must halt his path of destruction! The game focuses on a strong and playful theme capturing the best parts of a classic roleplaying game and boiling it into a one time play session. Every player will appreciate satisfying character progression. Spending Experience Points their team has earned and locating powerful Treasures to make their characters mightier with every passing turn!Mordak has vanished into the WORLD OF ETERNAL AND UNCARING DARKNESS! This player will have a lot of fun plotting secrets in the dark and throwing despair into the Allies' plans in order to grow in power. They must hold nothing back drawing upon all of their cunning and evil genius to win the game for themselves!The Allies must locate three Ancient Shrines hidden among the land. For each of these Shrines diminishes Mordak's power. Finding them all will reveal his location and commence a final battle for victory. They can explore the map at their own pace however they will learn they must balance their ambitions with what they can handle! Exploring too quickly will fuel Mordak with threats the game-board has to offer yet doddling will allow him the time to grow his cosmic powers! Ultimately the winner of the game is the victor of the final showdown between the Allies and their nemesis Mordak! Only the party which is better prepared and utilizes superior tactics will win the day!
In Yggdrasil Chronicles each player takes the role of a Norse god and attempts to keep evil forces from devastating the nine worlds destroying the world tree Yggdrasil and surviving the onset of Ragnarök.To set up each player takes one of the seven Norse gods 5-9 life points (depending on the player count) and a set of cards showing the six enemies who are attacking the nine worlds; you shuffle these enemy cards and place them next to you. These nine worlds are represented on a three-level 3D game board with the board having locations for artifact cards creature cards hero pawns elf pawns anonymous pawns and more. Each level of the board depicts three worlds on it and the middle board rotates.At the start of a round each player places the top card of their enemy deck on the Wheel of Enemies. Players can take turns in any order. On a player's turn they first reveal their enemy card. If this is the first appearance of this enemy this round the player continues their turn; if not then the enemy is activated typically moving to a different world then taking some action. If the enemy can't move e.g. Surt is supposed to move up a level but is already on the top level you lose the game. If the enemy can't take its action e.g. Loki needs to place an Iotunn pawn but none remain in Iotunheim you lose the game.While normally you hope to avoid duplicating an enemy you want to double up on Nidhögg as that enemy starts on the leftmost space in your saga book and if Nidhögg moves all the way to the tree icon you win the game. (Nidhögg might also trigger effects when moving to a new location.)If an enemy moves to where another enemy is located that world is devastated and no action is possible there except for healing the world tree.Whether or not an enemy is activated you can then move — either to a different world on the same level or a different level above or below your current location — then act either performing the action of the world in which you're now located or fighting. Powerful god that you are you always win a fight but you suffer risks equal to the strength of the enemy. You can sacrifice heroes in Valhalla to remove risks or make saving throws on dice possibly with an elf assist but each risk you don't prevent costs you 1 life point — and if any god runs out of life points you lose the game.As for performing world actions you can collect elves heroes artifact cards; remove Hel's anonymous minions or Surt's fire giants; or receive help from worldly creatures. If another god stands in this world your action is improved; if an enemy stands in that world then your action is penalized.In addition to that base game you can play Yggdrasil Chronicles on the hard mode which increases the challenge of gameplay while giving each god unique powers. The game also includes a six-saga Ragnarök campaign that begins with Baldr's murder then carries on from there.
In The Lord of the Rings Adventure Book Game Sauron's shadow has fallen across Middle-earth and the One Ring must be destroyed. In order to complete their daunting quest players need to work together to help cherished Lord of the Rings characters journey from The Shire to the fires of Mordor all while avoiding the Eye of Sauron.This third entry into Ravensburger's adventure book line is broken into eight chapters that are experienced over eight different board game pages. Each new chapter provides puzzles and challenges that players need to overcome to advance the story. The game allows for flexible play for solo or co-operative family gaming so players can choose their style of adventure and each chapter takes approximately twenty minutes to play.
The living dug out cities for their dead: necropolises deep within the earth. They filled the caverns with bodies and locked them away from the upper air. Eventually the dead forgot the living — if any remain.But in death a new life began. The breath of evil from the darkness of complete shadow stirred corrupted flesh. In their middens and pits the dead awakened swarming through slime-fluxing tunnels seeking chthonic power warring with demons and denizens of the deep. Animated by the black flame necro-ecologies rose and collapsed in the crypt-universe. Now cloistered undead lich-wizards have discovered the primordial opening to the shadow source the doleful horror-hole where the Eternal Evil Emperor watches and waits....The necromancers have dug their Lairs deep into the ground. They must gather precious resources and body parts to assemble an army of minions while defending their own lairs from the excavations and intrusions of others. In the end the only route is into the demon path...Then depletion of your essence leads to spending another eternity in foul sepulchral darkness awaiting the next Awakening of Death.In Cave Evil each player takes the role of an ancient Necromancer. Located deep within an earth their Necropolises have now merged each seeking the Darkest Pit the location of all evil. The dark wizards must build minions with precious resources from their Lairs to send forth and destroy or dig further tunnels to locate other creatures resources or to ambush another sorcerer.The game is won when only one remaining Necromancer stands. A Necromancer can either be destroyed by combat or an enemy minion may venture into their Lair and crush the wizard's shadow power a Chthonic Crystal. BUT an even greater darkness may befall the players. As they build and destroy creatures the Dark Pit absorbs the shadowflame and may awaken the ultimate cave evil...
This is an entirely new standalone core box including all the content you would expect in a Zombicide base game: Survivors Machines Xenos Tiles Missions Equipment Tokens etc. While Dark Side is an independent entry point into the Zombicide sci-fi universe it is also fully compatible with Zombicide: Invader which means it also acts as an expansion for it bringing a lot more content to your game.In Dark Side players take on the role of the soldiers of Green Squad and delve into the underground mining facilities of PK-L7. There they will face a new breed of Xenos: Drillers! these red devils benefit from the pits that the Driller Abomination digs up using them for extra protection and to make surprise attacks on the Survivors. Players will also have to contend with the crushing darkness of the tunnels which severely hamper ranged combat. With new equipment at their disposal and new tactics to be learned Green Squad might just stand a chance to make its way out of the dark!—description from the publisher
Harry Potter: Death Eaters Rising captures the difficulties and terrors Harry Potter Ron Weasley and Hermione Granger face during their fifth year at Hogwarts as they scramble to persuade the wizarding world of Voldemort's return.In Harry Potter: Death Eaters Rising each player must assemble teams of witches and wizards from the Order of the Phoenix Dumbledore's Army and Hogwarts to fight against the growing threat of the Dark Lord. Starting with either Harry Potter or Hermione Granger representing Dumbledore's Army Minerva McGonagall or Albus Dumbledore from Hogwarts or Nymphadora Tonks or Sirius Black from the Order of the Phoenix players will be able to rally a variety of year-5 characters to their cause such as Ginny Weasley Luna Lovegood Alastor Moody Mrs. Norris Severus Snape and Rubeus Hagrid. The collective armies and players must then work together to stop the spread of dark influence throughout the wizarding world.Players have to battle Dark Wizards Peter Pettigrew Bellatrix Lestrange Lucius Malfoy and others who bear the dark mark for control of key wizarding world locations including the Ministry of Magic Diagon Alley and Hogsmeade Village. To be successful players must vanquish Voldemort's Death Eaters and eventually defeat You-Know-Who before they corrupt and take control the wizarding world.
Raxxon is a 1-4 player cooperative card game set in the Dead of Winter universe at the start of the zombie apocalypse. Players each choose one of six different specialists assisting Raxxon with the evacuation of healthy citizens from among the sick. Citizens take the form of face-down square cards in a grid. Through game actions these can be flipped to reveal whether they are sick or healthy. There are various types of sick and healthy cards each triggering different effects when flipped or killed. Flip too many Chaotic sick and you'll add more citizens to the crowd or even end the round prematurely. Killing off the healthy can have similar negative effects.Each round begins by creating a crowd - a grid of citizens from the citizen deck. Players take turns performing one action at a time after resolving any consequences marked on their character sheet. Character actions are powerful effects (kill quarantine evacuate etc) that interact spatially with the crowd (killing a row or column evacuating one card and adjacent cards of your choice) and have stacking consequences. At the start of each turn a player must resolve all their consequences from previous turns (flip citizens add citizens infect citizens lose evacuated citizens etc) before performing another action - and adding another consequence. Some consequences require players to draw Raxxon cards. Much like Crossroads cards from Dead of Winter Raxxon cards feature stories relating to characters in play. Many have multiple parts with different outcomes depending on the choices players make. Often the choices that make the game easier also grants power to the Raxxon corporation which can lead to defeat. Consequences don't clear until that player passes for the round.Once all players have passed the citizen deck is rebuilt using remaining cards in the deck the discard new sick citizens loosely quarantined citizens and any cards still in the grid. The deck is shuffled and used to create a new crowd at the start of the next round. Players win when all healthy citizens are evacuated. Players lose if the infection deck runs out (the deck of only sick people added to the citizen deck each round) or Raxxon maxes out on power and takes over the city.Part of the Dead of Winter series.Two promos for Dead of Winter are included in the box: KD James and Meryl Wolfe.
Game description from the publisher:For two bleak decades the Undead reavers of Count Noctilus have plagued the oceans of the world. After each raid the Dreadfleet disappears into its lair as quickly and silently as it appeared far from the reach of Man. And yet there remains hope. Captain Jaego Roth of the Heldenhammer has vowed to hunt down and destroy Count Noctilus and his Undead captains once and for all. With him sail the most notorious and cunning of the pirate lords of Sartosa each borne to battle upon a giant warship bristling with cannons organ guns and bolt throwers. At the stroke of midnight on Geheimnisnacht most forsaken of nights the Heldenhammer and her companions sail into the realm of undeath known as the Galleon's Graveyard. One by one Count Noctilus and his vile allies move in to stop them.Dreadfleet is a boxed game for two (or more) players that includes everything you need to make war on the turbulent seas of the Warhammer world. At your command are two fleets of ships: the Dreadfleet led by the Vampire Count Noctilus aboard his gargantuan sea-hulk the Bloody Reaver; and the Grand Alliance commanded by the Pirate Captain Jaego Roth who recently stole the Heldenhammer – the pride of the Imperial Fleet and one of the largest galleons to ever sail the high seas.As your ships engage in furious battle it's down to you the fleet captain to make important split-second decisions. Do you bring all guns to bear on the closest enemy warship or do you sail into position for a furious broadside? What happens when the warship catches fire or worse the powder kegs ignite? Exactly how much punishment can your warship take before it sinks without a trace? Are those Undead seagulls or flying piranha fish? And when all else fails do you have the courage to ram your foe board their ship and engage them in a duel to the death?
There’s gold in the Black Hills of South Dakota and you’ve come to find (or steal) your share. You’re staying at one of the three major establishments in Deadwood where you and your associates are working together to steal some of the gold-filled safes floating around town. But you suspect that the “friends” you’re working with are secretly plotting to keep all the gold for themselves. Will you be ready to turn on them before they shoot you in the back?In Deadwood 1876 you use cards from your hand to try to win Safes from other players. Safes contain Badges Gold or Showdown Guns. Near the end of the game players with Badges get extra turns. After the final turn the team with the most Gold will advance to the Final Showdown. There teammates will have to fight each other to the death using Showdown Guns. The last person alive is the winner!The game is a balance between teamwork and selfishness. If a player uses all of their best cards to hunt down Gold for their team they’ll be defenseless to fight against their teammates if they go to the Final Showdown. But if a player only goes after Guns and saves all of their best cards their team might not have enough Gold to actually reach the Final Showdown. If someone on your team doesn’t seem to be pulling their weight they might be plotting to steal your gold after using you to get to the Finals! There may come a point where you need to gather Showdown Guns instead of Gold or attack mislead frame abandon or banish your own teammates.Deadwood 1876 volume 3 in the Dark Cities series from Facade Games can have 2-9 players. Learn in 20 minutes play in 20-40 minutes.—description from the publisher
Enjoy an original setting in which animals lead investigations! In this narrative game play as four different animals just as clever as they are witty who encounter mysterious situations. Meet characters gain objects collect information and piece them together to unravel the mystery! The Animals of Baker Street is a thrilling investigative game for the entire family with a unique setting enhanced by the talented pen of famous youth author Clémentine Beauvais and Sherlock games specialist Dave Neale.In the game you collectively choose the places to visit to meet and interact with the quirky animal characters of Baker Street. Decide if you want one of your detectives to use their particular abilities to collect valuable information and discover new clues. But as you visit more places time is ticking by so choose your path wisely.Try to solve the case within the given time to win!—description from the publisher
The Plum Island Horror is a 1 to 4 player game featuring cooperative play that combines tactical-level unit management with a tower-defense style survival mechanic. Each player will control one of six unique factions which represent the various groups that populate Plum Island. Each of these Factions has its own strengths and weaknesses and the system encourages you to optimize for the group’s strengths and marginalize its weaknesses. Players must coordinate with one another and the resulting synergy will hopefully be enough to successfully evacuate a city under siege and contain the horrific outbreak that threatens to spread beyond the island itself. If the players can succeed they will win together and the world will most likely be none the wiser to the averted crisis. If not they will lose together and share the blame equally for failing humankind.—description from the publisher
Who Goes There? is a cooperative game of growing paranoia. At the beginning of the game all players are human and there is no reason not to trust each other completely but as the temperature drops and mistakes are made players start doubting everything and everyone around them.You must build trade and upgrade to prepare yourself for the Antarctic Terrain rabid dog attacks crazed madmen...and most importantly the alien entity that is now loose in the camp. Everything you build and upgrade has one purpose...keeping you alive and human! During the entire game you will want to trade with other players and help each other build stronger weapons and better equipment while also passing food and med kits around. Although make sure your trust them since trade is a huge opportunity for The Thing.Staying inside may keep you from freezing to Death but it won't help you or your fellow humans win. The only way to secure victory is by venturing out of the camp! The problem with that is being away from camp is the number one way to come across The Thing...leaving you vulnerable and exposed to infection. Whether fixing the boiler repairing the door or fighting the frigid temperatures outside you will all need one another to survive. But trust is a hard thing to come by when you must be wary of...Who Goes There?
Description from the publisher:Not all adventures end well. Some groups meet their untimely demise at the hands of monsters all too soon and Unbroken is a story of one such ill-advised expedition.You the player take on the role of the sole survivor of that failed adventure. Finding yourself in hostile territory weak and wounded you will need to gather your wits and strength craft weapons from scraps found around you and attempt to tackle progressively more challenging monsters on your way out of this forsaken place.Unbroken is a solo card game that is quick to set up and play but one that will produce a tense challenging experience.You will collect resources representing your character's abilities and will need to ensure that you invest in a right mix of resources to both keep yourself alive during your travels and also prepare for the gruesome monsters that wait in the dark. There are several options at your disposal - brute force trickery clever use of skills.Customize your character and use your limited resources wisely - only the craftiest and the most resilient survivors will make it out alive.
The Elite is a twenty-card mini adventure for Unlock! the card-driven escape room game from Space Cowboys! At the beginning of the adventure you and your friends find yourself locked in a hotel room with a mystery. You’ll need all of your wits and your logic if you’re going to escape before time runs out.The Elite can either be accessed via print and play files on the Unlock! website (you can link to this page in the weblinks section) or via a produced version.It also requires a free companion app to play. The link to this app can also be found in the weblinks section.Link to the print-and-play files: https://print-and-play.asmodee.fun/unlock/
Shadows of Kilforth is the sequel and stand-alone expansion to Gloom of Kilforth: A Fantasy Quest Game. It is a game of high fantasy with a gothic edge where 1-4 players working individually or together assume the roles of heroes on a journey through a dark world of magic and peril. They will visit strange places meet stranger people and defeat powerful enemies in their mission to discover mysterious artefacts and mystical spells. Each player follows their hero’s tale an epic saga from modest beginnings through to a climactic battle that will decide the fate of the world...—description from the publisherThis project was known earlier as 'Touch of Death: A Fantasy Quest Game'.
InBetween is a game for two players competing against each other to either protect or devour the inhabitants of Upsideville in a tug-of-war between the Human and Creature dimensions.During a game of InBetween the Creature player is trying to devour the inhabitants of Upsideville by drawing them ever deeper into its home dimension while the Town player is trying to increase the safety of the inhabitants in the Human dimension until they are secured from the Creature’s depredations. Players take turns playing cards and using abilities that will draw the Characters further into their dimension. At the same time they are trying to increase their Awareness of their opponent so as to enhance a powerful one-time ability that may affect the game’s outcome. There are several routes to victory in InBetween; a player can win by drawing enough Characters into their dimension or by increasing their Awareness to its highest level.The fate of Upsideville is in the hands of the players. Will the Town and its people be able to win and walk peacefully once again around? Or will the darkness triumph and the horrifying creature will walk freely between the alleys?
Rating: 7.5 | Players: 1–5
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ThematicCategories:
The game is a detective game where you get set of evidences and need to decide who is the criminal. You get set physical objects in combination with digital parts and use them for investigation. At the end of the process players need to enter the name of the criminal and it will be validated if it's correct. It's also possible to get hints which will help finding the right solution. Game can played in a cooperative mode as well as in a competition mode - players can split into teams and compete who is finding the criminal first.The game is designed as a realistic criminal case and requires investigations similar to those carried out by the Criminal Police in real life.—description from the designerIn unserem Spiel werden Sie als echter Detektiv tätig sein um den Fall eines verdächtigen Brands zu untersuchen der in der Stadt Adlerstein stattfand und zum Tod eines Bürgers führte. Wegen Brandstiftung mit fatalen Folgen wird ein Journalist angeklagt. Er sammelte zahlreiche Beweise mit dem Ziel seine Unschuld zu beweisen. Sie müssen ermitteln ob er die Wahrheit sagt und den wahren Verbrecher finden.Das Spiel ist als realistischer Kriminalfall ausgedacht und erfordert Untersuchungen ähnlich denen die von der Kriminalpolizei im wirklichen Leben durchgeführt werden.—description from the designer (German)
Exterminate! They muttered about their sacred hatred the Oncoming Storm. Their creator had a plan a plan to make the Daleks great again. A plan to turn all their defeats into victories. A plan to remove the one variable that has always interfered with the master plan. The Doctor must be erased from time itself!Ever wanted to be the Doctor? Travel in time and space meet companions and have adventures? In Doctor Who: Time of the Daleks you do just that with every player picking a Doctor and trying to thwart the Daleks' master plan of erasing the Doctor from history. Do you have what it takes to fill a Time Lord's Shoes? Join us on an adventure in space and time with a game that is bigger on the inside...Doctor Who: Time of the Daleks is a semi-cooperative board game that puts players in the roles of their favorite Doctor pulled from various timelines to stop the Daleks: Either one player/doctor wins or the Daleks win and all the players/doctors lose.—description from the publisher
In TIME Stories Revolution: The Hadal Project a standalone scenario in the blue cycle of TIME Stories you and your fellow agents journey to the year 2099.Rediscover the TIME Stories universe with TIME Stories Revolution a new cycle of missions. The rules have changed but the Agency's commitment to preserving humanity and the space-time continuum hasn't.As all the TIME Stories Revolution scenarios The Hadal Project is a complete standalone game. The scenarios can be played in any order.2099 NT: While a terrifying virus is devastating the world's population a scientific base immersed in an oceanic abyss makes a strange discovery that could decide the future of humanity. Conduct an in-depth investigation and crack the secret of the HADAL project.
Description from the publisher:Risk: Game of Thrones based on the epic HBO series features two ways to play including factions of noble Houses vying for control of Westeros during the time of The War of the Five Kings as well as Daenerys Targaryen's rise to power in Essos.War and chaos have descended upon the realms of Men. In Westeros the death of Robert Baratheon has created a power vacuum with rival Houses competing for control of The Iron Throne. Meanwhile in Essos Daenerys Targaryen is building an army to contest the rule of the Ghiscari slavers before returning to reclaim The Iron Throne. There are 3 different ways to play RISK Game of Thrones:1. SKIRMISH Basic version designed as an introduction to RISK Game of Thrones game play. Once you are comfortable move on to Dominion.2. DOMINION Advanced version of RISK Game of Thrones including Objectives Characters and Maester cards offering more in-depth strategic action.3. WORLD AT WAR Play with both maps and up to seven players using either the Skirmish or Dominion rules.RISK Game of Thrones includes two game board maps and seven House armies. Westeros map is for 3-5 player game and Essos map is for 2 player game. There is a deck of territory cards for each map and these function in a similar way to the original RISK gameplay. When playing Dominion rules the character cards can grant special abilities to your House the maester cards can grant tactical advantages during deployment and battles and objective cards create goals and strategies for earning Victory Points.Skirmish rules are most similar to the original RISK rules. There are minor thematic variations to suit the new map. The winner is determined by which player controls the most territories castles and ports when the end game card is revealed.Dominion rules add the additional mechanics and cards described above. Instead of simply trying to control the most territories castles and ports you are now trying to achieve specific Objectives to earn Victory Points furthering your efforts to consolidate power and establish dominion over the rival Houses. Objectives are worth from 1 to 4 Victory Points based on the difficulty to achieve them. The first player to earn 10 Victory Points while also controlling their Seat of Power wins the game.
Explore places combine items and experience stories in Adventure Games a series of cooperative games from German publisher KOSMOS. In each of these titles players are presented with a mysterious story that they must unravel over the course of play. Working together players explore common areas talk to people look for clues and combine various items to reveal the secret of the story. Depending on what decisions the players make the course of history changes and there is no going back!Unlike the EXIT: The Game series titles in this series focus on the telling and discovery of the story with no time pressure. That said many different paths can be experienced during play with more than one correct resolution to the story waiting to be discovered. Each title consists of three chapters each taking about 75 minutes to play. Nothing is destroyed so the games can be played multiple times.In Adventure Games: Grand Hotel Abaddon you want to discover what strange events are happening in the old building slipping into your role on the team to follow tracks and decide how the adventure game should proceed.
The Elder Scrolls: Betrayal of the Second Era is a 1-4 player cooperative tabletop adventure set during Tamriel's Second Era – specifically during the events of the Planemeld as the Order of the Black Worm plots to secure the Amulet of Kings. As the dark cult schemes however one of its members is planning an even darker betrayal one that will tie Tamriel in with Oblivion forever. Adventurers work to uncover her machinations and stop her plot amid a bevy of endlessly replayable content. As in The Elder Scrolls video games players will travel on an epic journey balancing exploration character building dungeon diving and close quarters combat.Each adventure in the game takes place over the course of three gameplay sessions with sessions being roughly two hours plus an additional half hour per player in length. Players customize and control a single hero throughout all three sessions of an adventure as they manage multiple skill lines classes and experience the many regions of Tamriel each with their own unique flavor and mechanics. Experience points are handed out generously allowing players to build interesting and unique characters in the consolidated timespan required in a tabletop experience. Session to session progression is meaningful but players are not required to remember complex narrative points or play with the same group forever.
Description from the publisher:To Andor! Chada the archeress and Thorn the fighter travel from the northern end of Silberland to the southern coast of the island. The dwarfs there will help them cross back to Andor. On their voyage thrilling adventures and new challenges await them. They will reach safe harbor only if they stick together yet a sinister enemy follows their steps.Die Legenden von Andor: Chada & Thorn a two-player cooperative card game set in the world of Andor tells the story of two heroes returning from the north (the setting for Die Legenden von Andor: Die Reise in den Norden). The players may choose one of four ready-to-play adventures and the placement of the tiles allows them to experience new routes and different challenges.
War of the Worlds: The New Wave is an asymmetrical deck-building game with a playing board for two players. The game events unfold several years after the original War of the Worlds story by H.G. Wells.The extraterrestrial invasion is occurring once again but this time the Martians have arrived on a giant spaceship that lands in one of the backwater districts in Scotland. During the game one player commands the alien forces and the other one leads the UK self-defense units. The main objective of the invaders is to completely annihilate the population of Great Britain while the opposite side needs to deal enough damage to the Martian army.The game is played with two asymmetrical decks of cards a playing board tokens and miniatures.
Rating: 8.0 | Players: 1–5
Game Type:
ThematicRunning off IDW Games' miniatures-driven Adventures Universal Game System (AUGS) engine Batman: The Animated Series Adventures – Shadow of the Bat allows players to take the role of any hero in their roster in the game's 24 unique missions which areall inspired by fan-favorite episodes. Even villains can be swapped out in every mission to change up the threats that players will face.In Shadow of the Bat 1-4 players take to the streets as Batman Batgirl Robin Commissioner Gordon and Catwoman each with their own unique character abilities skills and custom dice. They have to work together to take down the likes of Two-Face The Penguin Mr. Freeze The Riddler Scarecrow Man-Bat The Joker and Harley Quinn. As with other AUGS games villains can be controlled by the game itself for full co-op play or by a fifth player. AUGS' modularity means that players can even create their own dream scenarios and teams including bringing in elements from other AUGS products.
Great Scott! Biff stole the DeLorean and went on a joyride through time disrupting events and scattering items through space and time! Now it’s up to you to help Doc and Marty repair the space-time continuum before time paradoxes unravel the very fabric of the universe. Jump in your time machine complete events return items and help! The future is in your hands!In this cooperative dice game you’ll take control of a DeLorean and travel through the entire Back to the Future film trilogy completing memorable events and returning key items to their proper place and time before the OUTATIME tracker reaches “Game Over.” Each round you and your fellow players will roll dice to determine your actions which include time travel moving meddling members of the Tannen family and more.You’ll use your dice to complete events from the films. Once an event is complete you’ll draw an item card which you’ll need to return by traveling to the year and location listed on the card. Then the OUTATIME tracker is reduced — buying you more time — and you earn an Einstein token. Einstein tokens provide one action anyone can use later. In a pinch you can even ripple dice by placing them on your space the board allowing other players in future years to pick them up and use them!After everyone has taken their actions advance the OUTATIME tracker depending on which year has the most unsolved events. Finally add Paradox tokens to all unsolved events on the board. In later rounds these will cause the OUTATIME tracker to go up even faster! Return all the items before the OUTATIME tracker reaches “Game Over” to win!
The ancient manuscripts talk about a Leviathan a huge creature lying on the silt bed of the lagoon on whose back the city has its foundations. All manuscripts agree on its eternal sleep and they all tell that the beast will wake up one day shaking the city from its muddy roots smashing the vitrified stilts on which the city stands and crashing it into the seething sea where the monster will rise. The ancients say however that there will be signs; it is written that the Venetians will feel the tremors that they would therefore save themselves from the monster who will recover his freedom by plunging into the waves a deserted city.But there were no signs. What ancients did not know is that the Leviathan is not alive. For centuries the city lived and prospered on the back of a corpse. That corpse though is now awakening – and with it the dead arise from the lagoon...In the cooperative game Carnival Zombie players lead a group of characters who are fleeing on terra firma from the terror that has emerged from the lagoon of Venice. This group of characters must make its way through hordes of rotting Infected to leave the city and players need to rush as the Leviathan upon which the foundations of Venice were built is awakening. Thus it's only a matter of time before the city sinks in the dark waters of the lagoon.Each game is divided into several nights and days. During the nights players hide in trenches behind the barricades to resist the attacks of the Infected. During the day players move through the city which is shaken by tremors. The Infected are drawn by the groans of the Leviathan in the abyss to help their master free itself from the rotting stilts that nail it to the silt bed.Players have several ways to get out of town but little time to do it – and their path is hindered by the bosses the most implacable servants of the Leviathan. If the players do make it out they can assess their skills – and set a goal for next time – by counting the points scored during the game.
Description from the publisher:Munchkin Marvel fuses the classic card game fun of monster-slaying and role-playing with the most iconic characters from the Marvel universe. Created under license from Steve Jackson Games and in conjunction with Marvel Munchkin Marvel comes complete with new monsters (villains) allies (heroes) and custom S.H.I.E.L.D. Identification Cards.
Rating: 7.8 | Players: 1–5
Game Type:
ThematicWhen Eternia is threatened by Skeletor and his vile minions the noble Prince Adam holds aloft the Sword of Power and proclaims By the Power of Grayskull I have the power! transforming into He-Man!Masters of the Universe: The Board Game - Clash for Eternia is a competitive one vs many or fully cooperative action-driven board game. Choose to play as the Heroic or Evil Warriors use unique abilities on the battlefield upgrade skills and by the power of Grayskull win the fight for Eternia!Players use dice rolling and character stats to move over a hex grid board and control Castle Greyskull.
In Buffy the Vampire Slayer: The Board Game you help Buffy and her friends defend the town of Sunnydale from an onslaught of vampires and demons while ultimately attempting to foil the big bad's plot and prevent the Hellmouth from opening. You have to work together using all of your resources — including special abilities for the character that you play whether Willow Spike or Buffy herself — to defend the helpless townies.
The classic Choose Your Own Adventure series comes to life in the narrative adventure game Choose Your Own Adventure: House of Danger.Will you survive the House of Danger? Gather your friends for a perilous and laughter-filled adventure through the House of Danger itself. Make risky choices collect items as you explore and face off against dire challenges. Play again and again to uncover more secrets and different endings!—description from the publisher
History is full of secrets...As they explore an ancient Egyptian tomb a team of archaeologists and adventurers stumble upon a mystery that History forgot. To uncover the truth they will have to delve deeper and deeper in the pyramids dodging deadly traps and fighting back swathes of monsters running after them. Has the old Pharaoh placed a curse on this expedition? Should some secrets remain untold? This story is now yours to complete...Arkeis is a cooperative story-driven campaign game with minis set among ancient Egyptian ruins. Each player takes control of an adventurer as they explore a modular board. Players have up to two actions per turn: search move assist an ally or fight one of the numerous dangers waiting for them in the tombs! The results of their actions can be altered by the equipment and character upgrades they earn during the campaign. They can push their luck at the risk of being cursed or suffering lasting traumas from injuries! Each character has their own backpack to store their items (and curses) between adventures. Each scenario has objectives that the players will try to accomplish during the game to earn rewards in the form of key items and upgrades that influence later scenarios.It will take a team of skilled players to reveal all of Arkeis’s secrets!—description from publisher
Description from the publisher:Step into the shoes of a hero that has been bashed and tortured by one or more of the four gangs in the game. You win by building up your hero scouting gang dens to find the baddies who wronged you then taking bloody revenge through action-packed fight sequences made up of dice based puzzles.Vengeance alternates between montage turns and fight turns. In montage turns players heal and upgrade their heroes through new abilities and items. They also go out scouting gang dens to find the bosses who wronged them and take revenge on them in the fight turn.The fight turn is the heart of the game. Players pick one of the scouted gang dens containing a boss who has wronged them and burst into the gang den to exact bloody revenge. Players gain VPs for killing the boss clearing the den from all the minions or for maximum points both. Players have three turns to do this and get out of the den in one piece.Fights are basically dice-based puzzles. In each round of the fight players roll a set of dice and decide the order in which they play the rolled results. Upgrade skills and items allow players to swap die-results for others or string together a number of results to perform enemy-slapping combos. Upgrades thus work towards mitigating the luck of the die-roll giving players more control over their Fight actions.Players score points by killing bosses who wronged them i.e. matching the figure on their vengeance card with one of the face down Boss cards attached to each den and/or by clearing all minions of a gang which matches the color of a vengeance card they have in play.At the end of the game players also score bonus victory points through three mission cards in play.
You traveler have been chosen to play The Game an ancient artifact of terrible power that can twist reality and call forth horrors from the past to test its players. You now sit at the table before Kallas the current master of The Game to play for his entertainment and your life. You enter the fray with only a rusty ax and the most basic of skills. Trace the steps of your past and explore the vast lands of the kingdom. Hone your abilities outwit your opponents and slay the greatest of foes in order to claim the title of Hero.Hand of Fate: Ordeals is an adventure deck-building game for 1–4 players that can be played in competitive or cooperative modes.
Star Trek: Expeditions is a board game for up to four players set in the New Universe of Star Trek as seen in the 2009 movie. It is built upon the cooperative board game model and the players will work together against the game itself.In the game players assume the roles of Kirk Spock Bones and Uhura. The premise is the Federation has received a petition for membership from a planet and the Enterprise is dispatched to assess their application. When the Enterprise arrives they discover:Your mission is threefold; defuse the threat of civil war deal with the Klingon threat and get the planet to join the UFP. And you only have 30 days (roughly equaling 30 turns) in which to do it or a Klingon battle fleet will warp in and you will be forced to withdraw (thus failing your mission).Each objective is tracked on a scoresheet that monitors your progress. Decisions you make in the game as well as how you interact with the other players will affect the outcome of the mission.The four figures are fully rendered 3D versions of the four Bridge officers. The four figures and two spaceships are similar to Heroclix figures with the clicks on the dials at the base of the figure representing damage and corresponding diminished abilities.This product is designed as a non-collectible non-blind all-in-one-and-done game but is built upon the expandable board game model meaning that down the line new missions and crew members will be made available for folk to play other episodes!
Specter Ops: Broken Covenant is a standalone game set in the Specter Ops universe that puts two to five players in the middle of a war that's fought in the shadows.Corporate secrets linger within the corridors of Raxxon's abandoned headquarters and even though the base is empty it is not forgotten. In this tense cat-and-mouse showdown a lone A.R.K. agent stalks the shadows of the facility attempting to complete secret objectives while hunters from Raxxon's Experimental Security Division try to pinpoint their location and destroy them. On one side the agent must use all their skills and equipment to succeed. On the other the hunters rely on teamwork and superhuman skills to locate their prey. No matter who you play you must use strategy deduction and stealth to win.
Back from the dead and better than ever! Run Fight or Die: Reloaded is a revamped and refreshed edition of the Richard Launius game Run Fight or Die.In the game you play a hero trying to survive wave after wave of zombies coming straight for you! You play as a unique character with your own character traits including a minor major and super combo. You'll need them to fight off the zombies move closer to you every round. You run from location to location searching for weapons and survivors in a desperate attempt to stay alive. Survivors may bring new skills to help you in your desperate fight for survival or in some cases new challenges to overcome. You'll also need them along if you want to win as every survivor provides you victory points.This streamlined version removes several decks from the original game including the Fleeing deck and Event deck. Players rolls six dice instead of five and there are now different combos to mitigate against tough zombie-filled rolls. Additionally players can now use followers to soak damage coming in from zombies.The game ends either when one player dies the Town Line comes out of the locations deck or when the Mutant Zombie has been put down once and for all. Whoever has the most leadership points among surviving players wins.Run Fight or Die: Reloaded is a frantic first person experience for 1 to 4 players (will play up to 6 with the 5/6 player expansion).
Deckscape: The Mystery of Eldorado is the fourth title in a series of cooperative games inspired by real escape rooms in which a group of people is trapped inside a room full of puzzles and odd items. The goal of the game is to solve puzzles understand the plot of the story and make intelligent use of the items provided in order to exit from the room as quickly as possible.In Deckscape: The Mystery of Eldorado you are a group of explorers who have long sought the legendary golden city in the heart of the forest without finding it. While you are flying back home the head of a statue crashes against the plane and you have to parachute to safety! You are alone tired and hungry lost in an uncharted area of the forest. Danger is lurking and you have only the few items you grabbed before jumping out. This could be your end...or the very last chance to unravel the mystery of Eldorado! Can you survive the pitfalls of the Amazon forest and find the legendary city of Eldorado?
In each Q case you try to solve a mystery case with 32 clues.In Q: Tomb of the Archaeologist you must answer some questions about Edward Carter's murder.«we start this news broadcast on 25th of August of 1923 with a sad new: the passing of famous archaeologist and explorer Edward Carter.According to sources close to the family the renowned professor was found by his wife inside his study with a letter opener stabbed on his back.Because the violent nature of the happening Scotland Yard has begun a formal investigation and is interrogating his closest friends and colleagues.This afternoon all university classes at Oxford will be stopped for some minutes to pay homage to one of the finest members of its community.
Glorantha: The Gods War is a competitive strategy game in which 3 or 4 players (3 to 8 players with the Empires expansion) summon units (minions heroes lesser gods and usually one greater god); construct buildings (usually Shrines Temples and Ziggurats) and clash in mortal combat. The players seek to build their own strength and destroy their enemies by killing their enemies' units and capturing and destroying their enemies' buildings to achieve Heroquests and thus earn gifts and to earn runes with unique effects. Each empire has its own and different unique ability weakness greater god ability units Heroquests and gifts. For example the Darkness empire features trolls the Mistress (Cragspider) shades and the Hellmother (Kyger Litor) while the Sky empire has archers the Emperor phoenixes and the Sun God (Yelm). These are not just the same units with different names but also have different abilities as do their buildings. Chaos has both different buildings three greater gods (the Unholy Trio) and a different agenda to the other empires. The game has a world-shattering mythic feel to it rather than a “fantasy adventure” sensation.Glorantha: The Gods War is based on the vigorous mythic realm of Glorantha which has been the basis for multiple tabletop board roleplaying and even digital games as well as numerous works of fiction. Its depth and scope has been recognized by numerous aficionados of fantasy and gaming and now it is brought to you in all its astounding power.In each round in the Action Phase players spend the power they have earned from various sources most importantly how many different types of buildings they have and the Heroquests they have achieved. They then spend power to build more buildings summon and move units do battle with enemy empires and use powerful empire-specific abilities including from their earned gifts. The Council Phase may include an attempt to close the Chaos Rift that threatens the existence of the world and/or the Great Compromise in which an empire may sacrifice power for the greater good and to distribute victory points.Victory is determined by obtaining victory points from various sources most importantly the number of buildings controlled each round paired Heroquests achieved and the Great Compromise and from runes.
You begin with a single tile and a destination. What unfolds is a branching labyrinthine dungeon of dangerous enemies wandering monsters challenging puzzles and valuable treasure.Bardsung is a game of choosing your path as you seek to inspire the bard’s songs and live your legend. From your physical passage through the dungeon to your journey of building your character into a fabled hero your choices define your experience.Because dungeons are procedurally generated (like those in a roguelike video game) no two playthroughs will be the same. Lay tiles to build the dungeon as you go choosing your direction from the options at hand to seek loot and avoid threats.Encounter different enemies and challenges each time through Event Battle and Challenge decks that spawn new foes and throw curveballs in the form of poisoned weapons traps reinforcements non-player characters and more.Round length turns and enemy activations are governed by a dynamic marching order that will keep you on your toes encouraging you to adopt strategies that control the ebb and flow of initiative.As you continue your campaign level up your hero to upgrade their stats access powerful new abilities and enhance existing skills. You have the freedom to either follow your hero’s designated path or to create your own bespoke hero with a unique set of traits and arsenal of attack combos.Enter intelligent and dangerous combat where positioning and teamwork are vital for maximizing your attacks and working with your allies. Your abilities can’t be used over and over so choose your moment wisely. And beware for the same enemy will behave differently from one encounter to the next. Just like your hero enemies can level up evolve their attacks and can even learn to hold grudges against heroes who defeat them...Bardsung can be enjoyed as a cooperative game of up to five players or as an exciting solo player experience. Explore the dungeon in standalone sessions or as part of a far-reaching narrative campaign that evolves based on your decisions.An RPG dungeon explorer Bardsung takes the best elements of traditional roleplaying games and beloved dungeon-crawling classics and combines them with a dash of contemporary gameplay to create a powerful new experience.With swift setup and easy-to-grasp mechanics taught by an intuitive tutorial-based rulebook your descent into the dungeon will be quick.Inspire the songs. Live your legend. Become Bardsung.
The Witcher Adventure Game takes players on a journey across the world of The Witcher a detailed world rich in lore and characters fleshed out by Andrzej Sapkowski's famous series of novels and honed by The Witcher video game trilogy.Players assume the roles of four distinct characters from this series: Geralt of Rivia monster slayer; Triss Merigold cunning sorceress; Yarpen Zigrin dwarven warrior; and Dandelion roguish bard. Each character has unique skills and multiple ways of overcoming obstacles but you decide what to do during the game: Do you fight your way to victory call on your charm or try your hand at diplomacy? You can bring enemies around to your point of view with a sword as Geralt - or bribe them with gold and threaten to call on powerful friends as Dandelion. If a situation calls for strength in numbers Yarpen has his own fellowship of dwarves to command and Triss can rely on her expert skill with magic to save the day.Each character has its own deck of Development Cards so each time you play you can discover something new by trying out varied characters and experimenting with different builds. For example when playing as Geralt of Rivia the main hero of the Witcher franchise you can develop your character either by specializing in brewing and utilizing combat Elixirs or else by growing your ability to cast powerful Witcher Signs.A variety of quests invite players to hunt monsters earn gold and interact with the characters they meet in a web of alliances and treachery. Decide whether you’ll help the other players or look after your own interests first and keep an eye on the progress of your friends while you carefully work your way towards victory.
In BioShock Infinite: The Siege of Columbia players will play as either the Founders or the Vox Populi and will build up an army to fight for control of Columbia by taking ground and completing important objectives. At the same time they'll be using their influence to sway various events that arise. They'll also find themselves having to deal with Booker and Elizabeth who are running around Columbia creating havoc.The game has players combating one another stealing objectives from under each other's noses assassinating leaders destroying strongholds bidding against each other for control of unfolding events and more. The first faction to 10 victory points wins. Because there are only two factions the game can be played by two players in a head-to-head format or by four players paired off in two teams.
Mortum: Medieval Detective is a game of deduction and adventures that takes place in a grim world shaped in the image of medieval Europe with its legends superstitions and fears coming to life. Take on the roles of secret organization agents and investigate mysterious and thrilling events. You will solve mysteries and encounter fascinating characters in the course of three exciting scenarios all part of a single storyline. Each case requires up to three hours to play.You are free to explore the world of Mortum in any way you like depending on which agents you chose. Put objects under surveillance or send agents to secretly search or interact with them in many other ways. Gather information by interrogating suspects or talking to them. Choose your own way to advance through the game either using the kick in the door approach or by being stealthy and discrete trying to avoid unwanted attention.During each turn a player chooses one of the cards available this turn. These cards can represent a Clue a Location Witness Interrogation etc. Using the cards and Special Action which were received during investigation a player discovers what actually happened.Only you and the choices you make decide how the events will unfold in the end. Tread carefully and welcome to Mortum!
From Dunwich to Innsmouth from the halls of Miskatonic University to the Charles Dexter Ward at Arkham Asylum trouble is in the air. The stars are almost right and terrors from beyond space and time are beginning to break through. When Cthulhu rises we're all doomed – but whose downfall will be the most entertaining?Cthulhu Gloom takes the game play of Atlas' Gloom and puts a Lovecraftian spin on it. Each player controls a group of protagonists and your goal is to make them as miserable and insane as possible – preferably with them dying quickly while your opponents' heroes remain sane and (at a minimum) alive. In the publisher's description: While your characters Gibber With Ghouls and Learn Loathsome Lore to earn negative points you'll encourage your opponents to be Analyzed by Alienists and to Just Forget About the Fungus to pile on positive points. When one group finally falls prey to the interdimensional doom that awaits us all the player whose characters have suffered the most wins.As in Gloom the cards in Cthulhu Gloom are transparent allowing you to stack multiple modifier cards on a character card to alter its stats or undo what an opponent has done to you. While Cthulhu Gloom can be played on its own or combined with Gloom and its many expansions it does introduce two new types of cards:• Story cards can be in play from the start of the game and the first player to meet a Story card's conditions – e.g. drawing the attention of The King in Yellow or heeding The Call of Cthulhu – claims the card and gains its benefits (or drawbacks).• Transformation cards mutate a character for the remainder of the game no matter which modifiers might come its way later. What's more the character's image is replaced with something hideous and slimy. You'd expect no less really...
Description from the publisher:Become Legendary with the mystical arts seen in the cult hit film Big Trouble in Little China!In the deck-building game Legendary: Big Trouble in Little China players work their way through the co-op game trying to defeat Lo Pan and the three storms! Play as Jack Burton Gracie Law Wang Chi and even the Pork Chop Express as you play schemes straight from the film.
Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes combine objects and solve riddles. Play Unlock! to embark on great adventures while seated at a table using only cards and a companion app that can provide clues check codes monitor time remaining etc.Note: Unlock! requires a free application to be downloaded from the App Store or Google Play. Once downloaded an internet connection is not required during game play.—description from the publisher
Darklight: Memento Mori brings old-school dungeon crawler action with original dark-gothic settings and deep strategic combat.Four Accursed (the players) bound together by a twist of fate must fight their way though randomly generated dungeons to find lost treasure and acquire the souls of those they slay to extend their own life and use it as currency to survive in a world left in ruins by the coming of demons.Each player will take on the role of one of the four dark heroes which must survive and find their way to the Quest Room in order to complete a specific objective and win their current mission. Many things will try to stop them from terrifying and grotesque monsters to unexpected traps or events lurking secretly in the dungeons.For those wishing to expand their playing experience the game continues through hazardous journeys where the Accursed must resolve player driven decisions which can prove fatal when the wrong choice is made. If they were to survive the journey they would find a settlement where they can gather their strength buy new equipment or participate in the many activities available such as jousting while building their own reputation to improve their standing with the locals.Darklight: Memento Mori is a living experience within a dark mysterious world full of deception and secrets.
Rating: 6.5 | Players: 1–4
Game Type:
ThematicCategories:
Hurry up hobbits because a threat grows in the land of Mordor where the shadows loom. Frodo and his companions have set out to save Middle-earth and the fate of the free world is now in their hands — and in the hands of the players because the companions need help!In Exit: The Game – The Lord of the Rings – Shadows over Middle-earth the mighty wizard Gandalf has sent the players on a crucial mission so they must embark on an adventure and fulfill his assignments for otherwise all hope dies. Together players visit the locations from J.R.R. Tolkien's The Lord of the Rings solve tricky magic puzzles and support the companions against Nazgul orcs and other dark figures.Difficulty level: 2 of 5
League of Dungeoneers (LoD) is a detailed Dungeon Crawl and party management game. The game is designed to be a solo/coop game but could be played with a game master as well. The main task of the game is to develop your characters both by gaining experience but also by finding gold equipment magic and legendary items that can help you in your quest. The game is set in its own fantasy universe containing many of the races and monsters that you would expect from a classical fantasy setting. You could either run the campaign supplied with the game or run any of the 22 single quests.All dungeons are procedurally generated and all monsters and treasures are randomized making the quests different every time you play them. There is however a theme for each quest you embark upon so don’t expect to find a goblin among the undead in a crypt. There are more than 50 different room and corridor tiles each with details about furniture and 5 different large seized objective rooms. All rooms have different furniture and a chest is likely to contain gold or magic items where for instance a bookshelf is more likely to contain magical scrolls.Party morale and sanity are two important factors to monitor in the game. Meeting fearsome monsters and springing deadly traps will take its toll on the mental state of your heroes and too much strain will give your heroes unwanted disorders such as claustrophobia arachnophobia or stress syndromes. This will make them less effective and maybe even a liability for the rest of the party. To remedy this you will need to rest in between quests. If you can’t afford to rest due to lack of funds maybe that stressed out Dwarf will have to stay behind during the next quest forcing you to solve the task with a skeleton crew.Characters are designed around several stats such as strength and dexterity but also around skills such as Pick lock or Heal. Depending on their profession the heroes will excel in some of these while being quite useless in other. Through levelling you will also unlock talents which will boost certain areas of your character and perks which are powerful boosts that can be used a limited number of times. There are more than 100 talents and perks in the game. As your heroes levels up the monsters they meet will be tougher as well.Combat is an essential part of the game and is designed to promote movement and prevent those bogged down battles of attrition. With several types of attacks available both for monsters and heroes combat becomes more flexible and less of a chore. Add to this the decision if you should evoke that special perk that could change the outcome of the battle or save it to the next.Finally each dungeon has a threat level. This will increase as the Dungeoneers make their way through he dungeon. Making noises such as bashing down a door or maybe screaming because of your stress syndrome is a bad idea. This will increase the threat level which in turn increases the chances of something bad happening. Maybe you will trigger a wandering group of monsters or set of a trap? It can also give the monsters unexpected boosts during combat.I've have received some question and I thought I would make some clarifications:Complexity: Medium+ I would say. There is quite a lot of information defining each character which of course makes things more complex. However the actual gameplay is pretty straight forward once you get the hang of it. A gaming session can easily be paused by just taking a picture of the setup.What miniatures can I use?: You can use tokens standees or any other miniatures you have. The tiles are supplied with miniatures about 28mm with a 25mm base in mind but can of course be scaled to any scale you want to.How many different kinds of monsters are there?: A little more than 80. Some of these are variants such as Orc Orc brute and Orc berserker for instance. There are also several special characters that you will face during the quests not included in this list.Can I use other tiles or a 3D-printed dungeon with this game?: Yes! This is a simple matter of making your own rooms and corridors table. There is even a template for this in the files section.This game does not focus on stream lining but rather on creating a detailed dungeon crawler experience. It will require more on the behalf of the player than some of the more modern designs but for me it's the perfect level of detail.-description from designer
Battleship Galaxies is a space combat miniatures game that is a distant cousin to the original Battleship game. The two opposing forces represented in the game the human Intergalactic Space Navy and the alien Wretcheridians are represented by 20 starship miniatures. There are figures for several different ship types and each has an individual reference card that defines the characteristics (e.g. weapons movement shields) of that ship.The game is scenario driven and each scenario defines the goal of the game as well as the initial setup of the starfield hex board. Each turn players have a certain number of energy points that can be spent to perform actions such as movement or firing. Combat is resolved by rolling special dice: a 10-sided die with letters and an eight-sided die with numbers. The resulting letter-number combination is compared to the target ship’s reference card to determine the result. Hits on a ship are indicated by placing colored pegs in the figure’s base.
The Hunters is a cooperative miniatures board game for 1-4 players. Become a machine hunter and face the enemies in a brutal post-apocalyptic world.Players become the Hunters of machines that wander between human settlements and together hunt dangerous enemies. Each mission taking from 30 to 90 minutes requires an adequate choice of gear and tactics. The players can also lay deadly traps and prepare ambushes. A day and night system is used in the game which has a significant impact on the choice of equipment and enemies' action abilities.At the end of each mission players gain experience points allowing them to reach new levels of training and be better prepared for survival in the hostile world. The most precious prize though is the remains of the defeated machines used to construct the hunters' gear.All the missions combine into an outstanding campaign during which the players will have to make tough choices influencing their future fate. Each time they will be able to make different decisions allowing every mission to be an exceptional experience full of new emotions.
Malifaux is a character-driven 32mm tabletop miniatures game. Players collect build and paint models representing the denizens of Malifaux pitting these models against one another in groups called Crews for control of the precious resource known as Soulstones.A Crew can contain several different types of models depending on how a player constructs it. Masters can manipulate the course of events in the world around them changing their own Fates through their control or theft of Soulstones. A variety of fantastic and frightening beings collectively known as Minions serve the Master as fodder in his or her machinations. In addition Henchmen can lead specialized Crews in their Master's absence or serve their Master directly as a member of a Crew. Masters and Henchmen are also supported by Totems extensions of their magical abilities which increase their spellcasting range and provide additional aid in an Encounter. Lastly each Master can transform itself into a powerful Avatar representing a specific aspect of their personality.How well a Crew carries out its leader's Strategy and Schemes determines whether or not it will emerge victorious in an Encounter with an enemy Crew. Strategies represent the Crew's main path to victory while Schemes are simpler alternate routes to achieve the leader's goals.Malifaux players use decks of cards called Fate Decks to resolve game events such as attacking and spell-casting. Players can manipulate the cards they play to alter the Duel's outcome. It takes a shrewd leader to effectively utilize a Crew's resources ensuring he or she always has ready the cards needed to Cheat Fate.
Firefly: Adventures is a cooperative mission based skirmish-level miniatures wargame where the players use the different skills and abilities of Malcolm Zoë Jayne Kaylee and Wash to succeed. The game contains two distinct miniature game pieces for each crew member one in Casual relaxed pose the other in a Heroic action pose. Crew may choose to Act Casual or Act Heroic and each pose has a unique set of actions that the Crew can perform on their turn but be warned – while no one’s gonna pay much mind to someone with a casual demeanor acting all heroic is sure to attract unwanted attention.Working a Job is never easy there’s always some manner of malcontents standing in your way. You and the Crew are sure to run afoul of hired Goons whether it’s a posse of unruly Cowboys or a gang of Eavesdown Docks Thugs. Depending on the circumstances you may be able to talk your way out of trouble or distract them with some technical know-what. If not then the situation may require a bit of violence! Brigands & Browncoats includes ten unique detailed Goon game pieces; five Cowboys and five Thugs.—description from the publisher
Game Description:Apex is a deck-building game played solo or with up to 5 friends. You play as a prehistoric predator competing for territory and resources against other predators. Each playable species has a unique deck to master. Each deck has different strengths weaknesses and strategies— creating a varied and constantly evolving experience.Your species must overcome a very brutal environment including harsh climate changes disease attacks from predators grievous wounds infections and deadly prey. The game incorporates many dinosaurs that behave in their own distinct way. The goal of the game is to endure the environment build up the population and evolve your species and become the apex predator.Base Game includes:• 17 Dinosaur size box • 525 cards + 20 Card Dividers • 24 x 16 Hunting Grounds game board • Six 16 x 9 Nesting Grounds mats • 80mm T.rex miniature Player Marker • 40pg Rulebook • 5 Foam Blocks to protect cards and fill empty spacesIncludes 7 Playable Apex Decks:• Acrocanthosaurus • Carnotaurus • Giganotosaurus • Spinosaurus • Tyrannosaurus • Utahraptor • VelociraptorThe 525 cards includes 7 playable Apex Decks 22 diverse animals to hunt 11 dangerous carnivores 8 opposing Boss cards with Minions (acts as artificial players for solo play) 11 environmental effects 5 genetic evolution types and 3 grievous wound types.Previous Version Published (NOT TO BE CONFUSED WITH BASE GAME): • Exotic Predators Limited Edition (see separate entry for details)Note to fans:The dinosaurs and events in Apex are not 100% based on fact. Apex is a mix of old and new dinosaur culture and some things were just changed to enjoy the game more. Please forgive us for any inaccuracies you find in Apex and it is not designed to educate.Beta Tester list:Anthony Sato Erich Hartsock Keith Neemann Ramon Wallace Sean Donaldson Dennis Lenusters Jeremy Mohler Mike Paschal Jonathan Venezian Stephen Hill Chris Gunning Cody Bridges Kevin Christopher Crowell Thomas Prentice Baldur Matthew Nathaniel Graham Chris Pienta Christopher Lambson Joseph Avery David Schreiber Tyler Howsare Matthew Sauerbrunn Denis Durand Daniel Goldman Aaron Teresa Phillips Collin Shorette NVS Gameplays Gergorian Scott Lenet Adherbal Junior Corey Punko Scott Sexton Cyn Matt Schock Kyle Collins Jack Tom Hoefle Jason Lesovoy Kristian Ekky-Bear Ryan Mrochuk Deon Beswick Tim Long Chen Weiyu Brandon Lane Nicholas Miesmer Nicholas Rusak Jacob Carter Gabriel Marquez James Dundas S Williams Tremane Barclay George Bracy Nathaniel Walter Jason Wright Chris Murphy and all other testers!Microbadges Apex Theropod fan - Apex Theropod Deck-Building Game fan
The Amazons a powerful tribe of warriors have lived in peace for centuries on the tranquil island of Themyscira. That peace is shattered when their enemies invade. Now it's up to you to defend your home!In the co-operative game Wonder Woman: Challenge of the Amazons you'll strategize together face your foes on the battlefield and rise to meet the challenge of one of three classic Wonder Woman enemies — Ares Circe or The Cheetah — each with their own unique gameplay!—description from the publisher
Following in footsteps of classic movies like Bullitt The Italian Job and The Fast and the Furious Getaway Driver puts you in the driver's seat in a reckless car chase out of town. Getaway Driver is a fast and frantic asymmetric game for 2 players.Play as the Driver - a daredevil motorist with the skills to pull a variety of crazy stunts - racing to get out of town. Or play as the Police - armed with a battalion of equipment and vehicles and the city itself - working to catch the Driver before they escape.Each turn the Police secretly build out the city and move their vehicles working to corner the Driver and steer them towards the areas of the city that expand the police force. The Driver burns through their stunt cards picking up stashes along the way. If the last city tile is placed the Driver escapes out of town. However if the police increase the pursuit meter to its final space the Driver is caught.-description from designer
Maia Strongheart stands alone against the world. A cabal of conspirators has framed her for the death of her own mother the Sun Queen and they intend to usurp the throne from her family. To prove her own innocence and reclaim her birthright Maia must step into the proving grounds to complete a trial that will stretch her combat skills to the limit. Will the Wizened's chosen daughter vanquish her foes in the arena? Or will she be overwhelmed by the conspirators and their evil aspirations?Proving Grounds is a real-time solitaire dice game that merges narrative and gameplay in a brand-new way. In this box you will find a novella Only the Strongest Has the Heart of a Wizened Queen written by Monica Valentinelli. This sweeping story sets the stage for the events of the game. Read the story of Maia Strongheart as she fights to ascend to the Sun Throne then recreate her extraordinary battle!Proving Grounds has a training game and six different gameplay modules. Once you've learned the basics add a single module or mix and match to your tastes. If you're feeling truly adventurous put them all together for a true test of your gladiatorial combat skills!—description from the publisher
Get ready for an exciting new mission based on the blockbuster movie series playing as Dom Brian Letty Roman and the rest of Team Toretto on a harrowing high-speed heist! Go up against heavily-armed enemies with your hot cars daring driving and jaw-dropping vehicle-to-vehicle leaps of faith. Whether you are taking down a swerving semi filled with valuable cargo stopping a rampaging tank in its tracks or bringing down a high-tech helicopter as it rains fire from the skies you’ll have to work together to take advantage of every team member’s strengths.Each of the three scenarios is different and impacts how you and your high-stakes seeking team will strategize to win!On players' turns they will move leap from vehicle to vehicle fight back enemies and pull off crazy stunts (that also act as the timer for the game - run out of stunts to do and you lose the scenario). You'll accomplish this by passing dice skill checks which your variable player powers and vehicles' stats will impact. Each scenario has a different objective you must complete to win so get ready to work with your own Fast Family - it's up to you to pull off the job no other crew can do!-description from publisher
A revised and expanded edition of the multi-award-winning fantasy wargame featuring updated rules new spells and scenarios to challenge adventurers in the Frozen City.This new edition of the multi-award-winning fantasy skirmish wargame offers improved rules based on years of player feedback a revised spell list and a host of brand-new scenarios. It remains fully compatible with all previously published Frostgrave supplements allowing players to revisit past adventures as well as face new challenges.Choose a wizard from one of ten schools of magic and select from a list of eighty spells. Hire a warband filled with soldiers from lowly thugs and thieves to mighty knights and barbarians then lead your men into the frozen ruins of the magic city of Frostgrave on the hunt for ancient treasures and the secrets of lost magic.Be warned – it is a deadly place filled with rival wizards wandering monsters animated constructs and demonic entities. Do you dare enter the Frozen City one more time?—description from the publisher
Myth is a fully co-operative fantasy game. Players take on the role of one of 5 different heroes working together to defeat the Darkness. Each hero has a different skill set which represented by a unique deck of cards. Players spend Action Points by using cards. Once a certain amount of Action Points have been spent the Darkness fights back by activating monster lairs spawning monster captains and eventually the Boss.A complete game in Myth is called a Story. Each Story is played over three Acts. Acts can be played sequentially or can be split up over three different game sessions.Players' avatars within a Story are called Heroes. Myth Heroes are clothed in immense power able to reave all but the mightiest foes. However this power must be balanced lest the Darkness take too much notice. Players must weigh their actions against the Threat each will bring with the consequences of awakening more evil and bringing doom on the party's endeavors. And be careful they must as the Darkness is formidable and eager to snatch glory from the valiant.Heroes are controlled through an intuitive Hero Deck (videos for each Hero can be found in the Game Play Videos section below). Each deck plays uniquely and allows players more freedom of action and the ability to truly impact the Story each and every Act. Yet cooperation is the key to victory and bloody fortune. Players must communicate interact and assist each other or surely the Darkness will cover all.Myth is a fully cooperative game. There is no player controlling the Darkness. The Darkness is governed by a set of rules unique to each Boss Deck and is activated through Hero actions. If the Heroes get overzealous then the Darkness pushes back by activating Lairs spawning Captains and punishing the Heroes with devious Events. If the Heroes take a more subtle approach then the Darkness reacts by reducing the potential for treasure and rewards. Without the treasures and equipment to upgrade the Heroes will find each Act more difficult and eventually fail. The dynamic nature of the Darkness really lends a more fluid feel to the Story. Players aren't being driven by properties out of their control nor are they being shepherded by a person whose skill has a direct impact on the enjoyment of the game.Myth is a fun fantasy romp where players feel truly heroic. In the playing of the game the players are creating their own mythos. These stories are the ones carried away from the table becoming myths themselves. And these are the myths with friends and family that we carry with us; telling and retelling our endeavors at the mead benches earning treasured smiles and laughter.
Marrying Mr. Darcy is a role-playing game where players are one of the female characters from Jane Austen’s novel Pride and Prejudice. Players work to improve themselves and become more desirable as potential wives for the available Suitors. The ladies do this by attending Events and improving their Characters but advantage can be gained by the use of Cunning. All of their efforts are in hopes of securing the husband that will make them the most satisfied character at the end of the game.Game play is divided into two stages: the initial Courtship Stage and the concluding Proposal Stage.The Courtship Stage is when players try to improve their Heroine’s chances of happiness by earning points playing Character Cards and acquiring or playing Cunning Cards. Character Points help you to attract Suitors and also count toward your total number of Character points at the end of the game.Cunning Points do not count towards your building your Character. However the Heroine who has acquired the most Cunning will be the first player to enter the Proposal Stage later in the game putting her at a significant advantage.The Proposal Stage begins when Event Cards have been played. In this stage players will roll to see which Suitor proposes to them decide if they will marry them and calculate their final score.
You arrived too late to stop the loathsome rite and a monstrous transdimensional Ancient One tears through reality. An iridescent rift slashes across the darkened skies heralding the nightmarish creatures that pour into the hallowed buildings of Miskatonic University. As howls and screams cut through the night there is only one path left for your fearless investigators—hold back the horde long enough to somehow reverse the summoning.Arkham Horror: Final Hour is a fully co-operative fast-paced board game for one to four players. An endless tide of monsters sweeps across the Miskatonic University campus and you must hold them back all while searching desperately for the ritual components you need to put an end to this insanity. Playable in under 60 minutes your fate depends on cooperation between you and your fellow investigators. The odds against you are astronomical but if you don’t succeed this will indeed be the final hour for Arkham...and the world.—description from the publisher
In Vampire: The Masquerade – Heritage you play the role of an ancient vampire. You shape seven hundred years of vampiric and human history in pursuit of ancient secrets while trying to evade the inquisition and attempting to save what's left of your humanity.Heritage is a quick-playing legacy game. Each game players gather characters from a common pool for their bloodlines. These characters influence different vampiric battlegrounds and help in fulfilling history-based missions. For example a noble-born warrior might support Joan of Arc in ending the siege of Orleans while at the same time changing the balance of an internal vampiric power struggle or attracting the unwanted attention of the inquisition. Aside from collecting characters in their bloodline players can also use the unique intrigue cards of the clan they are playing — changing the rules of the game in ways that fit the character of that particular clan.After any individual game the players get to collect their achievements in their timeline which serves as a chronicle of their actions throughout the seven hundred years of history and also influences the final outcome of the campaign.Additionally players may turn some mortals into vampires permanently by taking the cards out of their sleeves and turning them around revealing their vampiric side and giving them new abilities and a name. These get put back in the common pool and can be additionally enhanced in future games. To allow for surprises when embracing mortals all character cards come pre-sleeved!In this fashion players proceed through history as determined by the progression of historic mission cards unlocking new challenges characters and rewards along the way.Eventually the seven hundred years will end with a climactic conclusion as players scramble to unravel ancient mysteries using the clues allies and power they have gathered throughout the campaign.—description from the publisher
Something in the multiverse has shattered and now the universe is bleeding. Throughout Mega-City One there are reports of invaders wreaking havoc: Celtic barbarians in Ezquerra Block. Russian nobles in Apetown. And rumors of fragments of other universes scattered across the city waiting to be claimed.The worlds of Judge Dredd Sláine Strontium Dog and Nikolai Dante will crash together on tabletops in the miniatures board game Judge Dredd: Helter Skelter which features gameplay similar to that of Wildlands with Judge Dredd: Helter Skelter - Wildlands Crossover Rules allowing for them to be combined.The game brings some of 2000 AD’s most well-known characters to the streets of Mega-City One fighting for the shattered fragments of their own universe! Faction-specific action decks and new special character abilities give each group their own playstyle from the well-armed Judges with their explosive ammo to the bestial fury of Sláine and his Celtic allies. Playing to your faction's strengths and exploiting your opponents' weaknesses will be the key to claiming victory on the streets of Mega-City One.
Escape Tales: Low Memory is a story driven escape room in card game form with immersive exploration no time limits when solving puzzles and a collection of tough choices that will captivate and draw you deeply into a riveting story of a cyberpunk future. Low Memory is the next title in the Escape Tales product line — a standalone story that can be played and enjoyed without previous ownership of or familiarity with Escape Tales: The Awakening. All you need for a full satisfying narrative and challenging experience is already here!It is the year 2060. Elizabeth is saying goodbye to her husband. They are going on a family trip but Elizabeth must first finish a research project so she promises to catch up with him later. A moment later she watches her husband's autonomous vehicle leaving the driveway her thoughts already drawn towards her work. Another normal day — at least that is what Elizabeth believes.The following morning Elizabeth wakes up on her sofa. She is having a terrible headache and her home is trashed — turned upside down as if there had been a break-in. Although she keeps trying she is unable to recall anything after the moment she left work the evening before. Elizabeth decides to use the memory scanner. It is the perfect tool for the situation! However every technological advancement comes at a price...In Escape Tales: Low Memory players will delve into the stories of three characters and will uncover — step by step — the plot that connects them all. Prepare for three gripping story lines coupled with a healthy dose of plot twists. Escape Tales: Low Memory holds numerous surprises in store!Content warning: suicide
Fallen is a two-player card and dice game with fast and challenging game play gorgeous art and plenty of re-playability all wrapped up in an ever-changing story.One player chooses a Hero to delve deep within a dungeon seeking the ultimate evil that waits below. Play as Seroth the Pit Fighter and fight to win at any cost Merace the Sorceress and cast devastating spells or Ranek the Thief striking from the shadows.Every Hero comes with a unique character card depicting the hero and the special abilities and proficiencies of that particular character. Each hero also comes with nine unique skills to choose from which are divided into three skill trees catering to a particular proficiency. Ten signature Power cards also come with each hero giving them special abilities that are themed to their style of play.The second player takes on the role of the Dungeon Lord summoning vile creatures and ancient spells to defeat the Hero. Play as the Archivist of Souls weaving dark spells that plague the hero the Forge Master part wizard and part machine filling the dungeon corridors with horribly augmented monstrosities or as Krogarn the Ogre king sending your primal horde and spirit magic to hunt down the adventurer.Similar to the Hero the Dungeon Lord has a character card that depicts the chosen form as well as showing the special abilities used by that character. In addition ten signature Power cards come with each Dungeon Lord that are specific to style of villainy.Unique Story cards bring the dungeons of Fallen to life. These cards deliver an immersive dungeon experience for players new to gaming yet have deeper mechanics to keep even die-hard players on their toes.After adventuring through the dungeon the Hero and Dungeon Lord clash in an epic battle between good and evil. The challenges are fast and furious as cards are played and custom dice are rolled.This is the game of Fallen.Featuring- Play as one of three legendary Heroes OR play as one of three sinister Dungeon Lords - Custom dice - Story cards that drive the action - Customizable Heroes - A full dungeon experience in 90 minutes
Rating: 6.7 | Players: 1–6
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Little William has been having sleepless nights as of late. The poor boy has been attacked by monsters from nightmares: the boogeymen! Under the cloak of darkness you open William's door to seek out the monsters. Be careful as you fight with them; William is sleeping and you can't wake him up!The Night of the Boogeymen is an Unlock! adventure for up to six players. With just one hour on the clock players must work through a deck of sixty cards as a team searching for clues combining objects and figuring out puzzles to solve the mystery and escape the countdown timer. The free Unlock! app runs the timer while providing clues giving hints and helping players succeed. Once the team has reached the solution and entered the correct code they've escaped and the game has been won!
Rating: 7.3 | Players: 1–8
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Take a trip to the US in the 1920s and tear the veil concealing the unspeakable threats from Elsewhere.As agents working for the Bureau of Investigation you’re tasked with investigating paranormal cases inspired by H.P Lovecraft’s writings.Explore Boston Arkham and exotic lands! Follow leads question witnesses find clues and take action to solve these five brand new and strange cases.This is a cooperative and standalone game based on the Sherlock Holmes Consulting detective system with some twists and new mechanics.
In a reversal of roles all players in Munchkin Zombies start out as zombies and the monsters are the normal people trying to stop the zombie invasion (such as the Action Hero Soccer Mom Fireman etc.). Unlike most Munchkin games there are no classes or races; instead you can have a mojo: Atomic Zombie Plague Zombie and Voodoo Zombie. As with Munchkin Bites! and Super Munchkin Munchkin Zombies includes powers – special abilities that you can play as you gain levels.Guest artist is Alex Fernandez who drew the Meals on Wheels card.Part of the Munchkin series.Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play.There are two types of cards - treasure and encounters. Each turn the current players 'kicks down the door' - drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in bad stuff which usually involves losing levels and treasure.Note: The 2012 edition of Munchkin Zombies from Pegasus Spiele includes the first expansion Munchkin Zombies 2: Armed and Dangerous.
Zombicide: Gear Up is a co-operative flip-and-write game set in the world of Zombicide.To set up each player takes a survivor card which shows four weapons along with damage armor and ammo tracks. Determine the level of play (easy to nightmare) then give each player the appropriate number of random regular and special zombie cards to place next to the third street level of their card. Shuffle the ten turn cards then lay out nine in a row placing seven spawn cards by the last seven of these cards.On a turn reveal the next turn card which shows which color weapon each player activates. Each weapon has a hit shape (typically a polyomino) and you must fit the hit shape into the outline of a zombie to use it with no overlaps to any damage you've dealt previously. Some zombies might then advance toward players moving from their third street to their second one. If a zombie is on your first street and would advance you take damage equal to the unmarked red stars on that card. If you mark off ammo or armor on a zombie you circle those symbols on your survivor card; you can spend one ammo to mark off a single zombie space and you can spend armor instead of taking damage.After the third turn you reveal the first spawn card which will put more zombies in play with players collectively deciding how to add those cards to their third streets. Whenever you mark off the final space on a zombie card remove it from play then upgrade one of your weapons perhaps gaining the ability to use it multiple times or gain armor when you cover red stars. After nine turns reshuffle the ten turn cards then lay out nine of them along with the level 1 and 2 boss cards under the final seven turn cards. Place the boss in front of one player. During a turn if the boss is in front of you or if you have an activated long-range weapon you can attack the boss instead of zombies close to you. If you defeat the boss before the ninth turn ends in the second round you win; if not — or if any player is killed by damage — then you lose the game.For the solitaire mode of Zombicide: Gear Up take companion cards for three survivors not in play and place them next to your survivor card. When a turn card has a smiley face on it you can activate the power of one of your companions in addition to your own weapon. Each companion can be used only once in a round.
Last Friday is a hidden movement hunting and deduction board game inspired by the popular slasher horror movie genre. In the role of young campers the players are challenged to survive a long weekend of terror – while one of them takes the role of the undying psychopath hiding in the shadows of the forest. In general the murderer's goal is to remain hidden and to kill off each of the campers while the campers are trying to fight back and kill the murderer before they are all killed.The game is played over four chapters — Arrival at the Camp The Chase The Massacre and The Final Chapter — and each chapter plays out differently as the hunter becomes the prey then comes back from the dead looking for revenge.
Escape Tales: Children of Wyrmwoods is a story driven escape room in card game form with immersive exploration no time limits when solving puzzles and a collection of tough choices that will captivate and draw you deeply into a riveting story set in a dark and mysterious world. Children of Wyrmwoods is the third entry in the Escape Tales product line — a standalone story that can be played and enjoyed without previous ownership of or familiarity with either Escape Tales: The Awakening or Escape Tales: Low Memory. All you need for a full satisfying narrative and challenging experience is already here!Your name is Gilbert and you have spent your whole life in a small town its walls surrounded by an unsettling aggressive and dark wilderness. The woods outside the city walls are home to Wyrmvines hybrids of plants and animals fused into a deadly abomination by a long forgotten blasphemous sorcery.The town is safe ... for the time being. However you find little joy here as you are no more than a drifter a man with no family no home and no place in the world. All you have is what happiness you share with Sevillia – the only person in this misty town that sees you as more than yet another homeless wretch.Yet powers you know little about plot to claim the smallest measure of comfort which destiny has not yet taken away from you. For what lies beyond the town walls calls upon you and tugs at the strings of your fate in ways both subtle and irresistible. The time of grueling trials draws near. Be ready!Escape Tales: Children of Wyrmwoods features the dark and twisting story of a young man whose fate is beset by both the most mysterious of powers and by the tyranny of evil men. Prepare for a gripping story filled with plot twists and numerous surprises astonishing exploration and riveting puzzles. Faced with deeply personal choices which will influence the tale take a step into a grim fantasy world where little is what it seems at first.-description from publisher
Rating: 6.2 | Players: 2–5
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In the Magic: The Gathering – Arena of the Planeswalkers players customize the battlefield by designing the map then placing terrain and powerful glyphs. Then players choose one of five different Planeswalkers and move their figure and unique creature squads around the map in a race to out-maneuver opponents and gain tactical advantages! Cast devastating spells summon powerful squads and tap into your unique Planeswalker abilities to defeat your opponents. Be the last Planeswalker standing to win!The game takes place on the drifting mana-rich world of Shandalar.
There had been no communication with station 04 on the distant moon X483. A rescue mission was mounted and you were on that ship as it lost use of its controls and crashed but meters from the station's entrance. After the smoke cleared you realized you were the only survivor.You made your way into the station in hopes of finding help only to be shocked by the horrors within. You are alone. You must escape. You must survive...What is Desolate?Desolate is a solo-play card and dice game. You have many choices that will ultimately equate to your survival or your demise. Do you explore the first room you reveal or press-your-luck and skip it to move on to another and be forced to resolve the second? When you encounter an alien you must decide how much ammo you want to spend (Each ammo equals 1 die roll) in order to defeat it. Do you over-spend for a certain victory or take a chance a spend less? When you defeat a foe and open a crate do you take the larger more valuable resource or the lesser valued resource that may be more useful now? Do you use a powerful one-use item early on in the game or wait?There are many choices per game and when you die and you will often you will not be able to blame the roll of a die or the draw of card as much as you will have to blame yourself. You will be invested. You may yell at the dice before rolling. You may jump to your feet when you find that final power cell and fire up the escape shuttle for a sweet sweet victory.
Our aspiration to omnipotence has led to the enhancement of our capacities so far beyond our species' limits that we created our genetic successors. Inevitably the evolved reached their first realization as a unified entity: the extinction of humanity as we know it.Posthuman pits you as one of the last human survivors in a world where nature is reclaiming the planet and our evolved offspring are working to eradicate us. Will you resist mutation and survive or give in to the inevitable and join the evolved?In the game players are humans on a solitary journey to a promised safe house. This journey takes them through ten zones with the zones being tile-based and randomly generated. As they travel they encounter each other other humans and posthuman mutants. Encounters with mutants may inflict scars and the more scars players have the less human they are and the more posthuman they become. Will they strive to cling to their humanity and make a run for the safe house winning the game? Or will they give in to the ever more tempting mutation join the posthuman and deny the win from the rest of the humans?
The Emerald Flame is a narrative tabletop puzzle game told in three parts. Commissioned by an organization shrouded in mystery players take the role of a historical expert embarking on a quest to piece together the recipe for a fabled elixir by investigating maps drawings alchemical diagrams and mysterious artifacts. Combining history hand-drawn illustration vibrant characters and original puzzles The Emerald Flame will challenge and engage players of all experience levels. Each installment takes approximately 1.5-3 hours to complete for a recommended group size of 1-4 people.From the creator of the “insidiously clever” puzzle adventure The Tale of Ord The Emerald Flame is a new epic for fans of escape rooms game nights and “not just games but…experiences.”—description from the designer
Deckscape: The Fate of London is the second title in a series of cooperative games inspired by real escape rooms in which a group of people is trapped inside a room full of puzzles and odd items. The goal of the game is to solve puzzles understand the plot of the story and make intelligent use of the items provided in order to exit from the room as quickly as possible.In this title a terrible threat hangs over London and the Crown of England needs your help! Your mission is to find four devices hidden in secret locations and defuse them before midnight. A single mistake and the situation could degenerate quickly…—description from the publisher
In the Ashes is a revolutionary action RPG adventure played within a book using only a pencil.You've read that right: In the Ashes is not played with miniatures placed on tiles like other board games but everything is played within the book. My intention over the past few years has been to distill the entire experience provided by the great thematic-narrative games into a compact and portable product yet with great depth in mechanics story tactics and atmosphere.In the Ashes can be seen as a solo dungeon crawler with an epic campaign legendary battles and a dramatic story that will provide you with memorable plays anywhere all within the confines of this book.The experience of the great thematic-narrative games in book format.This means that by drawing and marking on the paper:You'll move your character across the board to fight against sinister enemies. You'll play action cards to create spectacular combos. You'll level up your character to specialize in forbidden disciplines. You'll find legendary items to enhance your abilities. You'll make difficult decisions that will affect the story. You'll tempt fate by applying sources of controlled chance to actions and behaviors. You'll battle powerful bosses with unique mechanics and cunning intelligence. You'll discover hidden references in the images that will grant you access to secret advantages. You'll be able to study a grimoire of runes to boost your attacks. And all this you'll do in the book using nothing more than a pencil (or a pen).An epic campaign of more than 12 hours and fully replayable.In the Ashes has been designed from the ground up to be played solo. You'll play through crucial moments in the lives of various characters switching between them as the story requires. However nothing is stopping you from playing in a group reading fighting drawing and making decisions together.If you're looking for an experience inspired by games like Descent Imperial Assault Gloomhaven Kingdom Death Monster Tainted Grail Mansions of Madness Arkham Horror LCG Journeys in Middle-Earth or Sleeping Gods but differently and originally portable and compact this is your game.It takes a second to start playing In the Ashes and another second to pack it away. Whether you have only five minutes or an entire afternoon you can play it on the train at the beach at a bus stop on the sofa or even lying in bed. There's no need to erase anything even when you want to replay the campaign after finishing it.In the Ashes follows an open and play philosophy: you'll learn to play as you progress through the first pages in a tutorial of increasing complexity fully integrated with the story. However detailed rules are available in the final pages for consultation whenever you want.Focus on living the adventure without maintenance or complications.You don't need a table an app to print out a character sheet or even an eraser (there's no need to erase anything). Forget about constantly flipping from page to page to read sections or check statistics as the book has been designed to minimize upkeep so that you can spend your playtime fully immersed in the different scenes applying your strategy to each challenge.You also don't need dice (though you can use them if you like) as the sources of controlled randomness are in the book itself. As you progress through the story and unlock new characters you'll need not just luck but also your memory insight and precision to maximize your attacks.Is an epic solitaire adventure with tactical tabletop combat that offers you a 12-hour narrative campaign that's fully replayable. You can set up and save your current situation instantly and you can play as long as you want — from five minutes to all day. It contains an epic story with character evolution dozens of enemies legendary items and spectacular combos with cards.
Take the role of escaped mental patients in this fully cooperative board game for 1 to 5 players. Enter the abandoned mental hospital from your worst nightmares. Each player controls a different crazy character with their own story and phobias which can become reality in any moment. There is one goal: to escape. But it is not easy when you think that all the staff are the evil monsters and the warden is the worst of them.Lobotomy is a scenario based adventure/dungeon crawler game. Lobotomy introduces such features as:All characters and monsters have their own awesome miniatures (with over fifty in the base set).
User summaryUnicornus Knights is a cooperative board game where the players are generals who must assist the Princess of a Kingdom to reach her capital. Chased away from the capital by a sudden attack from the Empire the Princess is set on returning and will stop at nothing. The players must pave way for the princess so that she does not run into enemy hands.The game is played on a modular board where each board contains an enemy general. When a player closes in upon an enemy general random fate cards are drawn that will represent the connection between the enemy general and the player adding to the narrative and available tactics.
We’re going back to where it all began. Following the Resident Evil 2 (2019) and Resident Evil 3(2021) board games Resident Evil: The Board Game (2023) brings the sinister Spencer Mansion to the tabletop in a terrifying open world campaign. Based on the 2002 remake of the original Resident Evil video game Resident Evil: The Board Game is a cooperative survival horror board game for 1-4 players.Built on the survival horror engine of the previous two board games Resident Evil: The Board Game introduces a slew of new and updated mechanics to keep you on your toes. Solve ingenious new puzzles to unlock doors build the mansion map as you explore send non-player characters on valuable missions and more. Setup is swift because each scenario begins with just a few tiles. As you explore and open doors you’ll build out the map opening new pathways and discovering useful items… and deadly enemies.Resident Evil: The Board Game is a campaign game playable over 27 hours where every decision counts and has far-reaching consequences. Every resource must be managed every bullet counted. Fighting isn’t the only way to survive. You’ll have to decide when to attack and when to flee. But you won’t always get a choice! As your campaign goes on the mansion will evolve and the danger level will rise. The tension and encounter decks will change adding mysterious new cards and altering the effects of old cards to make them even more dangerous. But effects don’t just happen over time. Tension cards can change enemy behaviours at any moment making them more lethal from one turn to the next.Short on time? Each Resident Evil: The Board Game scenario is also playable as a 60-90 minute one-shot for bite-sized nightmare sessions.In the darkness lie your fears. Can you fight them and survive?
I Napoleon is a solitaire historical role-playing card game in which you step into the boots of Captain Buonaparte (as he still was) in the year 1793. Louis XVI has just gone to the guillotine the brothers Robespierre control the destiny of France and all Europe has joined French Royalists to take down France end the Revolution and restore peace and safety for the hereditary principles that have underlain society for 1000 years.As an ambitious but unknown young artillery officer who speaks French with a Corsican accent you would seem to be an unlikely agent of destiny. Can you harness a brilliant mind titanic energies and a sometimes terrifying charisma to leave your mark on history? Or will you die a minor footnote in the story of France?
London Dread is a co-operative game set in Victorian England. Players take on the role of investigators trying to uncover plots on the way to confronting a story specific finale.The game is gritty and thematic featuring a series of dark events and story lines (such as the appearance of a caped killer on the streets of London) with a hint of the supernatural.The game is broken into a series of stories usually played over the course of 2 chapters in which players alternately participate in a timed planning phase where various obstacles and plots are uncovered and then an untimed story phase where players resolve the effects of their planning.The result is a tense and truly cooperative experience where players must work together communicate well plan effectively and use the strengths of their investigators in an attempt to stay a step ahead on the mean streets of the city.
You are a crusader King striving for wealth political power religious influence and military might across the continent and across generations. Reshape the history of medieval Europe in your own image — if only that dimwitted son of yours set to inherit the throne doesn't spoil your grand plans...The board game Crusader Kings captures the essence of the Crusader Kings video game experience in a physical tabletop format. This is a strategy game at heart but with a special focus on characters intrigue and drama. It's a big beautiful game centered on a map of medieval Europe using cards for actions characters and events and well-crafted plastic miniatures to represent knights armies castles and more.In this game your goal is to spread your influence over medieval Europe and lead your dynasty to triumph over its rivals. To do that you need to groom your family over the generations build and develop your dominion be shrewd in the realm of diplomacy and intrigue and use your vassals wisely to grow your wealth and military power while at the same time fulfilling your duty to partake in the crusades to the Holy Land.To win you need to survive invasions plots crusades and even marriage! Or at least have children or siblings standing by to take over the throne if your regent dies. Failure to raise a suitable heir can mean the end of your dynasty.—description from the publisher
The search for the explorer and spiritualist Alexandra David-Neel will be a long and arduous journey. Travel through Ceylon and India and across the Himalayas to the forbidden city of Lhasa in Tibet. Up to six players can take part in this collaborative adventure game deciding together how to proceed at every juncture. Card by card the team learns how the adventure unfolds exploring locations and moving toward one of five possible endings of the game. Let's go on an adventure! Follow a multitude of different paths and explore various far-off lands. Only one path leads you to Alexandra David-Neel!You play Lhasa by flipping over the story cards building out the map and making decisions that will impact the ending you receive! The game is simple to play and will lead you through the game mechanics as you move through the story. The game contains five different endings to explore depending on your decisions.
Rating: 6.7 | Players: 1–6
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A woman has come to your PI agency asking you to help track down her missing friend. He's gone missing last seen on an adventure with the eccentric Professor Challenger. They recently returned from a lost valley filled with strange creatures but Ned is still missing. Track down the professor and help bring back Ned to his friend!Expedition: Challenger is an Unlock! adventure for up to six players. With just one hour on the clock players must work through a deck of sixty cards as a team searching for clues combining objects and figuring out puzzles to solve the mystery and escape the countdown timer. The free Unlock! app runs the timer while providing clues giving hints and helping players succeed. Once the team has reached the solution and entered the correct code they've escaped and the game has been won!
The Quiet Year is a map game. You define the struggles of a post-apocalyptic community and attempt to build something good within their quiet year. Every decision and every action is set against a backdrop of dwindling time and rising concern. For a long time we were at war with The Jackals. But now we’ve driven them off and we have this – a year of relative peace. One quiet year with which to build our community up and learn once again how to work together. Come Winter the Frost Shepherds will arrive and we might not survive beyond that. But we don’t know about that yet. What we know is that right now in this moment there is an opportunity to build something.The game plays through a year of relative peace for a small post-apocalyptic community. Players take turns playing through weeks in this year. Each week the active player draws a card from the top of the deck (which represents the year) and reads the card. They carry out the actions or answer the questions that are specified on the card. Once the card is resolved some quick upkeep occurs: projects that the community has in motion get closer to completion. Finally the active player picks an action from a short list: hold a discussion make a decision discover something new.The three actions give players a meaningful and difficult set of choices: do you spend time listening to others in the hopes that they'll listen to you in kind? Do you pursue your own goals ostensibly for the good of the whole community? Do you focus inward or outward?The game is played using a deck of cards – each of the 52 cards corresponds to a week during the quiet year. Each card triggers certain events – bringing bad news good omens project delays and sudden changes in luck. At the end of the quiet year the Frost Shepherds will come ending the game.
Mini Rogue is a nine-card game in which a single player delves into a deep dungeon to get the famous ruby called The Og's Blood on the bottom floor. The player must choose how to spend their resources in order to be powerful enough to confront ever more difficult monsters. Random events and encounters make every playthrough a unique experience.
Freedom Five: A Sentinel Comics Board Game is a co-operative strategy game in which 1- 5 heroes race to protect their home city and its inhabitants from an onslaught of villainy from Baron Blade and his criminal cohorts. Each player must master their character's unique abilities to manage multiple crises throughout the city of Megalopolis. Assemble your friends to face standalone challenges or mix it up and adventure through a series of campaign comics in which you will gain rewards — and new threats — each session.Immerse yourself in the world of Sentinel Comics and test your wits against a dastardly smart A.I. in the newest evolution of the Defenders of the Realm series by Richard Launius.—description from the publisher
Based on the original video game Resident Evil 3: The Board Game is a cooperative survival horror game for 1-4 players that can be experienced either through individual one-shot scenarios or as a 19+ hour campaign with an overarching storyline.Taking control of iconic characters like Jill Valentine and Carlos Oliveira players will attempt to escape Raccoon City in the midst of a T-virus outbreak.All the while the city danger level will be on the rise the number of undead monsters will increase and every decision will be crucial.To survive players must carefully manage resources make intelligent and meaningful decisions and be wary of curveballs thrown by the tension deck—a mechanic carried over from the RE2 board game which will surprise players with unexpected threats to replicate the terrifying suspense of the video game.The board game’s design comes from Sherwin Matthews of Steamforged a self-proclaimed superfan of the franchise who also headed the design of Resident Evil 2: The Board Game.
Long ago a splendid streak of crimson fell from the sky and carved the valley from the earth. The foliage that the light touched grew wild and fierce and the wildlife grew larger and more fearsome. Life prospered in the vale.From distant lands members of many cultures converged drawn by the mystery and allure of the red star and the verdant realm it created. They settled there distancing themselves at first. The soil was hearty perfect for crops; the rock was rich with mineral deposits begging to be mined and the very land itself seemed eager to be shaped.On warm summer nights the velvet sky became streaked with the scarlet light of meteor showers. The settlers found that under these lights their crafting projects finished more quickly and with greater results! Before long the people began to co-operate sharing their wares and knowledge with one another.Together under an evening meteor shower they founded a shared township — one that valued knowledge and craft. The township was named Splendence after the valley that brought them all together.In the centuries that followed a red substance the people named material could be found after meteor showers. Artisans learned to craft using the substance which lent magical qualities to their works. These works called Artifice were established which would catapult the township into an industrial revolution.The Artisans of Splendent Vale is a cooperative adventure game set in a magical and unique land. As a troupe of artisans you will explore the beauty of the Splendent Vale while honing your individual crafts. Overcome challenges during tactical action scenes played out on specialized grid maps then experience individual interludes to build your story separately from the group’s tale. Teamwork and careful strategy will be crucial during these encounters.
New York the city that never sleeps. According to the high and mighty things were supposed to be different in the Big Apple in 1938. No more poverty. Medicine that works. Shining skyscrapers and subway cars the new age upon us. Sure. So why am I in the same dingy office with a cheap desk and a cheaper secretary paid to find a missing husband somewhere out in the mean streets? Simple job except my wealthy socialite employer was hiding something. She was a good looker but a bad liar. I grabbed my hat and gun. I slipped a flask into the pocket of my overcoat. I was ready to wade into the cesspool.Deadline is a film noir co-operative card game for 2-4 players from the team behind Galactic Emperor Ninjato and Wizards of the Wild in which players as detectives use special abilities and hand management to follow clever clues to solve an original mystery.
Alcatraz: The Scapegoat is a game about conflicted loyalties. On one hand the players work together to bust out of the famous prison; on the other hand they all know that one of them will be left behind as the scapegoat.Alcatraz is a peculiar game because while it is cooperative in some aspects with players needing to work together to complete tasks the game has loads of negative interaction as one player will always be the scapegoat. You don't want to be that guy. You don't go all in you don't always keep your promises and you don't do what's best for the group. Instead you do everything you can to become indispensable and everything is literal here – even if it means stealing from betraying and blackmailing other players.In order to escape from Alcatraz the players need to complete six parts of a plan. Each part is a pick-up and deliver task requiring specific items obtained in different parts of the prison. Once each part of the plan is completed every player but the scapegoat moves a little closer to escaping with the scapegoat being voted on each round by all the players – most likely the player who contributed the least to completing that particular task but you never know. Thus you could say that Alcatraz is a cooperative game – but with a twist.The map of the prison constituting the play area is generated randomly each game providing high replayability. Alcatraz is designed for 3-4 players and due to its theme and complex gameplay is best suited for mature players.
Reichbusters: Projekt Vril is a fast and furious game with lots of weird science witty one-liners and heroic moments set during World War II. It is late December 1944 and on the face of it history has unfolded as we know it but that could be about to change.The Nazis have discovered a source of vril that has been brought back to the Reich for study. Vril is a source of energy that can control all types of matter. It can destroy like lightning or replenish life heal or cure. It is used to rend through solid matter. Its light is said to be steadier softer and healthier than that from any flammable material. It can also be used as a power source for animating mechanisms.If the Nazis work out how to harness this power it will be more potent than the atomic bomb. The secret Nazi experiments are not just a threat to the outcome of the war but to the entire world. Many different secret bunkers hold all manner of research into the properties of the enigmatic vril and we're sending you the Reichbusters on a mission to stop this research in its tracks!Players will choose from a selection of Allied Heroes and visit R&D to prepare equipment before venturing out on missions against the evil Vrilmeisters. Mission objectives will vary from mission to mission while secondary objectives could appear as the heroes explore the bunkers. Each mission will see the players facing off against more and more heinous enemies from re-animated corpses to dark experiments and from ferocious mutations gone wrong to the evil Vrilmeisters themselves.Each mission begins with the heroes infiltrating making the use of stealth hidden actions and minimising noise to make their way towards their objective undetected. Players will have to choose how long to remain quiet because time will be of the essence.Inevitably however the Nazis will discover the presence of the heroes and once the alarm is raised players need to be prepared for all hell to break loose. Once the objective has been completed the heroes must escape to report back their success however anyone left behind will be captured and unavailable in future missions if playing a campaign.Players will be able to take part in an ongoing Campaign of missions or they can set up a Raid with random maps heroes and Nazi faction to fight against.Game Play Reichbusters: Projekt Vril is a fully co-operative game so the heroes will either succeed or fail together.While remaining hidden players can choose the player order and on their turn players can take a number of actions including Moving Fighting Drawing Picking up Items & Interacting with board elements.In addition to base actions players will also have their hero specific card decks. These cards modify actions as they happen such as adding dice to attacks or making more tactical movement. The hero cards can also be used to take additional actions beyond your base actions.Each hero also comes with exciting Feats which can be used to turn the tide or secure that crucial objective right when you need to. On top of that each hero receives a number of “Heroics” at the beginning of the game. “Heroics” can be spent to automatically succeed at tests such as attacks. In desperate moments you can also use “Heroics” to prevent failed tests but this will find you running out of them fast!Throughout the game the players will find items that they can carry and use. Some of these will be things they are looking for as part of their missions. Other things will be useful stuff like medical supplies vril healing potions guns grenades etc.Custom dice will be used to decide the outcome of attacks defence and the impacts of noise created by players. Each card tells you how much noise it creates and how much Nazi activity it triggers. The more cards you play the more noise you generate and the more the Nazis act in response.The Nazi reinforcements will be relentless so the heroes need to complete their objective and escape before time runs out and they get overwhelmed by the Nazi forces and their vril tech.—description from the publisher
In Fallout: Wasteland Warfare players build their own crew from a wide range of factions allies and iconic characters from the Fallout series then play in apocalyptic games of 3-30 high-quality 32mm scale resin miniatures through a huge variety of iconic scenery and settlement buildings from the Red Rocket to Sanctuary Hills Nuka-Cola vending machines and wrecked vehicles. Settlements include buildings defenses and resources that impact the crew's army list and abilities in the wasteland.Fallout: Wasteland Warfare includes an entire narrative campaign arc as well as unique random missions with narrative-style objectives and crew caps recovered in missions can be used to improve the crew's perks weapons gear and upgrades for the next encounter. In either player vs. player or tournament mode players try to survive the tabletop wasteland.The game also comes with a customizable solo-play AI deck to control enemies that play to their strengths and replicate a faction's tactics while attempting a narrative mission or perfecting settlement-building strategy. Players can also team up with a friend to defend a larger settlement or explore narrative missions in cooperative games against AI forces or the post-apocalyptic dangers of the wasteland.The Fallout: Wasteland Warfare two player starter set contains 32mm scale high-quality hardened PVC miniatures with scenic bases. Miniatures are fully assembled. You can upgrade this with the resin miniatures upgrade kit to get all the miniatures in multi-part high-quality resin.Models:1x Aviator Head Super Mutant 1x Super Mutant Brute 1x Standard Super Mutant 2x Super Mutant Hounds 1x Nora (the Sole Survivor) 1x Dogmeat 1x Enslaved Tech Survivor 2x Settlers (one male one female) 1x Brotherhood of Steel Aspirant in T-60 Power Amour 1x Deathclaw 12x scenic basesCards:24x Large cards: Unit AI Reference 100+ Small cards: Items (Weapon Equipment Mod Chem Power Armour) Boost Heroic Quest Perk Leader Explore Event Wasteland (Danger Creature Stranger)Dice:10 custom dice including 1x White Skill dice d20 1x Red Armour d12 2x Black Damage d12 2x Armour Reduction d12 2x Green Accuracy d12 2x Blue Special Effect d12PLUS Everything else you need to play!Two die-cut counter sheets including over 260 small counters 60 large counters two full sets of 6 cardboard range sticks 1x Rule Book and 1x Ways To Play Book—description from the publisherSee also Fallout Wasteland Warfare Roleplaying Game
Rating: 6.9 | Players: 2–5
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ThematicIn The Lord of the Rings: The Two Towers Deck-Building Game players take on the role of Frodo Legolas Aragorn or one of their brave and heroic allies in the struggle against the forces of the Dark Lord Sauron! While you begin armed only with basic combat maneuvers you'll add new more powerful cards to your deck as you go with the goal of defeating the deadly forces that serve Sauron as you make your way towards Mount Doom.While The Two Towers can be combined with Cryptozoic's The Fellowship of the Ring Deck-Building Game it's also playable on its own and unlike that previous game it includes a Wall of Helm's Deep deck that adds a new element to gameplay. If The Wall can't defend the wall from Saruman's forces and it becomes breached the battle will get tougher for the heroes!Cryptozoic's The Lord of the Rings/The Hobbit deck-builder series:
Grand Prix is the 2nd auto racing game from Jeff & Carla Horger and GMT Games using the same system as Thunder Alley with some adjustments for Grand Prix racing. From 2-11 players can compete in the game controlling either one team of two cars a team of two cars plus non-scoring team cars they control or each person playing with multiple teams. Every race has a full field of cars regardless of player count in order to give that true Grand Prix race feel. When racing players will score in one of two possible ways: either individual car scoring where only placing in the top 10 places awards points; or team scoring where the placement of all cars in a race will determine the team score.
Nova Aetas: Renaissance is a cooperative tactical boardgame set in a fantastic and dark Italian Renaissance. Set in the Italian Renaissance this game will guide you through a fantastic mythical campaign based upon the historic events of the war between Rome and Venice in the early 1500s. Inspired by classic Japanese tactical RPGs such as 'Final Fantasy Tactics' and 'Tactics Ogre' in Nova Aetas you will battle enemies controlled by a sophisticated Artificial Intelligence. With every challenge you will be presented with meaningful choices that will change the course of game events. Nova Aetas will captivate you with its high detailed miniatures and its high quality components.Nova Aetas: Renaissance is a reimplementation of the original game founded on KS in January 2016. This new improved version is born from the experience gained during these years and will give you an even deeper experience by immersing you and your group in a charming and mysterious Italy full of historical characters such as Leonardo da Vinci Caterina Sforza and many others – both real and imaginary.Four young mercenaries (Vincenzo Valerio Rebecca and Sofia) will find their fate during the war between Rome and Venice. They are ready to make their way in the Italian Renaissance shattered by war and by mysterious myths that emerge from a distant past. Each of the 4 Heroes will have a role on the battlefield and will be able to evolve by acquiring new Classes Skills and Equipment!—description from the publisher
Secrets of the Lost Tomb is a cooperative game of thrilling action-adventure and discovery. Players assume the roles of stalwart expedition members working together to investigate ancient mysteries while surviving dangers and shielding humanity from the supernatural powers of The Tomb—an ancient vault filled with primeval powers perpetually struggling to be set free upon the world. Powers that mankind should never behold…Secrets is a tile laying game that allows players to build the tomb tile by tile creating a new game board and adventure every time. The game is designed for one to six people each of whom plays one of six possible Adventurers each with unique powers abilities starting items and attributes.With the main Cooperative Story Mode and 2 Competitive Modes of Play many unique Adventurers to choose from over 50 unique and detailed room tiles over two hundred tokens and over three hundred cards Secrets of the Lost Tomb offers an Ever-Evolving EPIC Tomb-Crawling adventure every time you play.
They mostly come at night...mostly —NewtYour challenge in Aliens: Bug Hunt is to complete the mission and evacuate the complex because these xenomorphs converging from every direction are heartless smart relentless and hungry.Pick your favorite character from the movie Aliens each with a unique ability. Every role is critical as players rely on each other to cover their six and make it out alive. The complex is comprised of thirty different location tiles to create different challenges. Private Hudson might ask whether this is a stand-up fight or just another bug hunt; the real question is who's hunting who?
New York 1931: Al Capone has called upon you from Chicago. You must steal a revolutionary product from the multinational corporation 2M4GD CORP. Industrial espionage is not your forte but you can handle this job.Unlock! Fifth Avenue is a 25-card mini-adventure in the Unlock! series of card-driven escape room games from Space Cowboys. Fifth Avenue is available for print-and-play and at game conventions to demonstrate how Unlock! titles work; it requires a free companion app to play.
Rating: 6.5 | Players: 1–6
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Scheherazade is in grave danger! She only has one hour to tell one last story to the Sultan but she's out of ideas. The scribe she asked to help her come up with a story has gone missing and she is begging you to find him and bring him back as soon as possible with a tale to please the Sultan. The princess' life may end in the hands of the executioner so act fast!Scheherazade's Last Tale is an Unlock! adventure for up to six players. With just one hour on the clock players must work through a deck of sixty cards as a team searching for clues combining objects and figuring out puzzles to solve the mystery and escape the countdown timer. The free Unlock! app runs the timer while providing clues giving hints and helping players succeed. Once the team has reached the solution and entered the correct code they've escaped and the game has been won!
Description from the publisher:Jagged Alliance TBG is a co-operative board game with miniatures allowing you to take the role of your favorite Jagged Alliance mercenaries to battle Deirdranna and her minions in a game with uniquely variable combat tactics.With its modular map tile system and scenario creation and flexible progression Jagged Alliance allows for brief skirmish games or evening-spanning campaigns and allows you to build your own scenarios as well!Players can add extra movement and improve their odds of hitting in combat by spending fatigue or damaging weapons for greater effects. Mercs can then rest and repair or heal themselves but each turn resting will move the time counter forward to the next counter-attack from the enemy or a new event that will change the conditions of battle and/or add extra side missions to solve. Players have to manage the different threats and missions while advancing their main goal on the map which changes with each scenario.Mercs take their gear allies and experience with them through the campaign continually improving their mercs.Players can gear up and improve mercs free sectors from occupying forces to receive cash and better gear save grateful civilians to man your militia or stumble into roaming bloodcats as you try to fight Deirdranna's nefarious commanders and their plots which will escalate the more sectors you liberate. The game uses elements from combat games such as Dark Souls Imperial Assault or Conan and adds more tactical player decisions and influence such as terrain and cover and different evolving enemies as well as new merc skills and tons of gears and weapons and a meta gameplay managing your militia and defending your hard won sectors.Also: Bloodcats!Based on the Jagged Alliance Video game series
In Corporate America a political satire game about corporate influence of government players take the role of corporations that manipulate the population government and each other to maximize profits. Players keep their money secret until the end of the game when the player with the most money wins. Each game turn progresses through four phases:• In the Wall Street Phase players start businesses (like Trius and Oggle Search) which fall into various industries (like transportation luxury and technology).• In the Main Street Phase players take turns playing consumer cards which determine which businesses make money. Players can manipulate the population and can bribe each other to make sure their business products get consumed.• In the Campaign Trail Phase a number of election issues are revealed and players get the opportunity to run for president. After players electioneer players secretly bid on candidates to determine who will be the next president. After three bid rounds whoever has raised the most money in the campaign wins the election.• In the Capitol Hill Phase the new president is rewarded with an Executive Privilege card which grants a special power and can then pass legislation to impact businesses and the rules of the game. The president can keep campaign promises or blatantly break them for personal gain!The game ends after a set number of turns. Whoever has the most money at the end of the game wins!
Goblins Inc. is a corporation dedicated to building unstoppable giant doomsday robots and it's looking for a new Boss. Do you have what it takes?Team up with your greed-driven fellow goblins and build the ultimate doomsday robot. Meet other teams in epic battles and blow them up but always remember only one goblin can win because there is no G in team work!The game plays over two rounds in which you partner up with each of your fellow players to try to build the ultimate giant doomsday robot – but the other players don't know which hidden agendas you must complete to impress the Boss! During the four phases of the round the teams take turns designing building and piloting their robots in order to destroy the other team and get one step closer to becoming the next Boss of Goblins Inc.
Steeped in epic Nordic and Celtic myths and sagas Trudvang Legends places players in the roles of legendary heroes who make their mark on a dynamic everchanging fantasy world.The game — based on the Swedish RPG Trudvang Chronicles — thrusts players into a cycle of epic sagas in which their achievements change not only the world itself but the very rules by which gods peoples and nature interact. They will quest through an interwoven series of adventure books and the results of their choices will echo through history: changing the relationships between sovereign nations usurping kings creating new waygates or even locking and unlocking parts of the map.Change in Trudvang Legends manifests physically as parts of the board actually change making the actions of previous hero generations affect future sagas. However the changes are only as permanent as long as history remembers them which makes the game endlessly replayable and even playing the same adventure book repeatedly will have a completely different feeling because the world itself has changed. Heroes following a path of destiny will even become historical fixtures as they become kings guildmasters or even gods!—description from the publisher
In Escape from 100 Million B.C. players are stranded time travelers hurrying to reassemble their ship because a nearby volcano is about to blow. There are dinosaurs to dodge time rifts to close and castaways from other eras who got pulled back due to paradoxes. Each time traveler has unique abilities and stats which will aid in repairing the time ship. You must be careful not to disrupt the timeline too much or the volcano will erupt wiping out proof of the expedition altogether.29 Standees: - 6 Heroes - 5 Herbivorous Creatures - 5 Carnivorous Creatures - 4 Aquatic Creatures - 6 Time Castaways - 2 Sentry Bots
Jesus asked his disciples: “When the Son of Man returns how many will he find on the earth who have faith?” (Luke 18:8 NLT) That question is the premise behind The Mission.The Mission: Early Christianity from the Crucifixion to the Crusades is a “grand strategy” solitaire game covering 1,200 years of Christian history on a map of the ancient Mediterranean Near East Europe and Africa. While the secular world of empires and politics plays out around you your missionaries spread the Christian faith and convert areas of the map to your new religion. Each turn covers decades and the flow of play will teach players about the expansion and doctrinal battles of early Christianity while you build institutions to educate heal and inspire the societies you touch.Apostles and brilliant theologians will help you evangelize but you will come to rely on the Roman/Byzantine state and Christian kingdoms to establish and defend the faith. Heresies and schisms in the Church will try to thwart your plans. Pressing against you are barbarian hordes some of which you may convert; but the armies of Islam will emerge as the game changes from one of missionary outreach to one of self-preservation as Christian communities hunker down for survival during the long Dark Ages. At the end you will rise up in a blaze of glory as the Christian world finally fights back using Crusaders and the Spanish Reconquista to recover lost provinces!Beginners and experienced gamers will find this an intriguing and very different sort of game. It’s a war of ideas but it’s still a wargame where managing scarce resources (including holy relics!) and making shrewd strategic decisions are the keys to victory. Can you build a strong united and prosperous Christendom?—description from the publisher
Procyon is a star 11 light-years from Earth visible in our skies as the brightest star in the Canis Minor constellation. Since the system contains the remains of a collapsed star it was bound to be rich in heavy elements ripe for industrialization. It was thus no surprise that in 2104 this was one of the first extrasolar systems to be colonized. The surprise came 3 years later when an ancient artefact belonging to a clearly alien civilization was discovered under the settlement. The observatories picked up the unmistakable tachyon radiation of a fleet slowing down from faster-than-light approaching the system - preparing for the worst case scenario the UN dispatched its entire Armada to relieve the minimal defenses the settlement holds while their scientists worked hard to decipher the alien communications and understand their newfound enemy whose name was revealed to be the Aethyn.Defence of Procyon III is a highly asymmetric game of four players in two teams: one player takes charge of the Alien space navy one the Alien ground force while the other team of the Human space navy admiral and the ground forces' commander stands in their way. The space board uses a hex board while the ground board is a point-to-point network of locations. The game is played over 12 turns using card driven low luck mechanisms that quickly unfold into a fast paced game of combat strategy - presented with countless high quality miniatures in a rich thematic world. The two commanders of a side will have to work together closely to make sure there are no weaknesses for the enemy to exploit yet their different mechanisms and different theaters will ensure each player is comfortably occupied with their own responsibilities - avoiding the alpha player issue common in team games.The game also comes with an automated opponent that takes charge of one of the side. One or two players can play cooperatively against the opponent.—description from the publisher
Unlock! Short adventures is a series of escape adventures for up to six players. With 30 to 45 minutes on the clock players work through a deck of 30 cards as a team searching for clues combining objects and solving puzzles. The free Unlock! companion app runs the timer while also providing clues offering hints and confirming successes. Once the team has reached a solution and entered the correct code into the app they will escape and win the game!With this adventure infiltrate the carnival of Venice and fulfill your secret mission before the time runs out! Be careful behind every mask there may be an enemy!
Snowblind is a press-your-luck and risk-management dice game in which 1-4 players take control of a polar expedition racing to be the first to return from the South Pole.The object of the game is to collect the most prestige points. The further you advance your flag and the more men who survive the Antarctic winter at the end of the game the more prestige your expedition receives. This requires careful management of crates food and camps: without supplies your explorers will not survive.Play proceeds over a series of rounds. Within each round players may make as many moves as they like from those available with each additional move becoming increasingly dangerous. In more detail each turn players may take an action (which involves taking a risk die from the action board adding the die to their dice pool then taking a corresponding action) or they choose to pass. Actions include moving explorers and crates hunting for food collecting research and building camps. After completing an action the active player rolls all the dice in their dice pool. High numbers result in exposure the loss of supplies (crates and food) explorers being incapacitated and even death. Exposure results can be offset by explorers remaining together (company) and the building of camps.A round ends when all players have passed. At the end of the round a weather card is drawn that may cause additional attrition then the next round begins. When the pack ice card is drawn from the weather deck one last round is played and the game ends.
Joyride: Survival of the Fastest is an explosively fun board game of loud fast high-interaction racing for two to four players. Tactically plan your route push your luck to take corners at speed and crash into your rivals to knock them off course.Choose a car with unique abilities that change the way you race. Do you want the reliability of Auto-Pilot the precision of Handbrake Turn or the chaos of Donut? Manipulate dice on your dashboard pushing your luck to pull ahead. Will you lock in your results for maximum control or risk rolling them to gain an extra inch?Move from checkpoint to checkpoint across open maps on the double-sided board. Each map comes different track layouts for every player count and skill level. Checkpoints can be crossed from any direction so plan a racing line that maximizes your chances even if it means racing into oncoming traffic.Smash into your opponents to spin them around or push them out of your way. Sometimes the best racing line is the one that will knock your opponents off-course.Gather powerful items as you race letting you fire rockets drop oil slicks and even call in air strikes to damage enemy vehicles. Damage permanently blocks part of your dashboard so think carefully about where you decide to place it. Do you really need two spaces to store items? Maybe it’s better to give up fifth gear?—description from the publisher
A mysterious criminal element has taken root in Brook City. Known only as The Syndicate this collection of ruthless murderers clever thieves corrupt politicians and dirty cops has given rise to a new era of crime. The Brook City Police Department needs the best of the best to clean up the streets of this once peaceful metropolis. So here's your gun and badge...get to work officer.Brook City is a co-operative miniatures board game of blockbuster action for 1–4 cops. Taking on the roles of heroic cops inspired by classic action movie stars players take their cop decks up against sinister criminal decks and cryptic case decks.Gameplay focuses on a sprawling game board depicting the mean streets of Brook City. Players must use their chosen cop's unique deck to race across the city—both on foot and behind the wheel—busting up their chosen criminal's machinations while simultaneously piecing together the clues to the chosen case.Brook City thrusts players into a world of big budget Hollywood action where they can take down dangerous criminals bust crimes with custom dice commandeer a variety of vehicles and solve complex cases inspired by classic cop stories.Brook City utilizes Adam and Brady Sadler's Modular Deck System (MDS) which they introduced in Street Masters. The MDS focuses on quick setup and elegant card-driven gameplay while allowing players to customize their game experience by mixing and matching fixed decks to create truly unique match-ups.
The ghost of a young girl is haunting a Scottish manor and the echoes of the past hide the secret of her death. See whether you can unravel this secret in echoes: Die Tänzerin.echoes is a co-operative audio mystery game. Using the free app players listen to mysterious noises and voices that are connected to the playing material. Together they look for hints in the sound bites to bring the story parts in order and solve the case.In more detail your task is to assemble the 24 parts of the story in the right order; each part is represented by an object — either a game board or a card — and its associated echo. The entire story is divided into six chapters with each chapter being represented by a game board. By scanning the objects with the app you'll hear the echo connected with each object and by using conversations and noises in the echo you try to figure out which three object cards are associated with a chapter and in which order they should be placed. If you're not correct the app will inform you which cards are incorrect or in the wrong place; if you are correct you can listen to the entire chapter all at once — and you should since new additional hints can then be heard.The objects themselves also provide you with clues from time to time so neglect no details.
The setting of this cooperative strategy game for two is beautiful 16th century Verona. There two bitterly hostile families stand in the way of Romeo & Juliet's love happiness.The players take on the roles of the two lovers. You won't be able to communicate freely so you'll have to make your partner understand your plans and find out where they want to meet you. The tragic couple is not allowed to speak freely to each other and can only arrange to meet in secret. Otherwise the hatred between the families will deepen. By cleverly playing cards and messages the players try to ensure that love triumphs over hate in the end.The game box unfolds into an atmospherically designed theatre scene. On this stage Romeo & Juliet and their companions move to different locations.There are 9 chapters and just as many difficulty levels. This allows the game to be perfectly adapted and varied.To win love must reach its peak before the end of the third act. If on the other hand hatred reaches its lowest point fate takes its toll on the star-crossed lovers and you will have lost.—description from the French and the German publisher (translated)
Battle For Souls is a card game pitting the seven archangels of heaven versus the seven princes of hell in a fight for the eternal souls of humankind.In the game 1 2 or 4 players choose the side of heaven or the side of hell. Each side will battle for 28 souls which are worth victory points. Players add holy or unholy points on the souls in play based on how they use temptation virtue sin intercession holy relic unholy relic angel and devil cards. Earn enough holy points and when the soul is reaped it goes to heaven earning the side of good victory points; earn enough unholy points and when the soul is reaped it goes to hell earning the side of evil victory points. If a soul does not earn enough holy or unholy points and is reaped it goes to purgatory where its victory points are not counted.Guiding a soul to complete purity or complete darkness before death and final judgment adds a new archangel or prince of hell to a player's arsenal. Influence on souls can be spent for more powerful cards that have special abilities and allow a player to gain souls more quickly.Many strategic decisions impact play. Strategies include focusing on gaining more help from heaven or hell to increase your power working to reap souls quickly from the start with little intervention from the angelic and demonic hordes or balancing your play to ensure victory.Sin Intercession and Relic cards can be purchased for beneficial effects at the cost of holy and unholy points. These help to make for deep gameplay and excellent risk-reward scenarios. Invest in these cards to strengthen your position.
Article 27: The United Nations Security Council Game gets its title from – yes you guessed it – Article 27 of the United Nations Charter which includes these two provisions:1. Each member of the Security Council shall have one vote. 2. Decisions of the Security Council on procedural matters shall be made by an affirmative vote of nine members.In this negotiation game each player represents one member of the UN Security Council and will both present and be presented with different proposals.In each round one player acts as the UN Secretary General presents a proposal to the Council and presides over a negotiation period that lasts no more than five minutes. The proposal will affect five issues – military currency etc. – in various ways and each player has a secret document for the round that tells him how a change in each issue will affect him. All players openly negotiate on what they need in terms of points and bribes in order to vote for that proposal.After at most five minutes the Secretary General closes negotiations by banging his wooden gavel then players vote yes or no on the proposal. Any no vote kills the proposal as in the United Nation's actual Security Council – but vetoing a proposal costs a player points so he might prefer to look for deals that will enable him to say yes. The Secretary General scores a bonus when his proposal succeeds so he and others who will benefit might be willing to negotiate to make the proposal sweet for all.After each player has served as Secretary General once (twice in a three-player game) each player scores based on bribe money on hand points scored from proposal cards and how well the player fulfilled the secret agenda card he received at the start of the game.
“If I have any worth it is to live my life for God so as to teach these peoples.” - St. PatrickLegend has it that St. Patrick drove the snakes out of Ireland. True there are no snakes anywhere on the island- but there have been none since before the last Ice Age! The legend is actually an allegory about his successes in converting Ireland to Christianity.Banish the Snakes is a cooperative game that simulates Ireland in the 5th century while the Roman Empire was collapsing in the west and Ireland was turning to the Christian religion. Players represent Saints- Patrick and others (up to six of you) who set out to convert the pagans on the island. You must work as a team to convert the people of Ireland before the barbarians completely overwhelm Britain- if you fail the Irish will not be able to save Civilization in the following centuries!The game board shows a map of Ireland in the 5th century with four Provinces-the same as today- but no counties yet. Wooden tiles represent the People Druids Chiefs and Kings and of course the High King at Tara. It is your job to break into the interrelated influences between these groups of people and get your new ideas accepted.Each turn a card is drawn throwing new challenges at your team. The severity of the event is determined by the previous card and so no two games can ever play the same. The cards introduce events and ideas of the time new saints and historic figures- like Neil of the Nine Hostages.There is a diagram of Great Britain to keep track of the steady decline of Roman civilization in Great Britain. As different parts of Britain succumb to the barbarians more and more difficult challenges are added to the deck until finally Britain is completely overwhelmed cutting off Ireland from the continent and ending the game.If you succeed in your endeavor Christianity will thrive in Ireland while paganism overruns Western Europe. The arts writing literature and history will flourish on the Emerald Isle! Soon Irish missionaries will bring these civilizing attributes back to Great Britain and mainland Europe- as Thomas Cahill says in his book the Irish will save Civilization.But if you fail…—description from the publisher
Are you troubled by strange noises in the middle of the night? Do you experience feelings of dread in your basement or attic? Have you or your family ever seen a spook spectre or ghost? If the answer is yes then don't wait another minute. Pick up the phone and call the professionals!Ghostbusters: The Board Game is an episodic adventure game for one to four players who are charged with busting ghosts and sealing gates to the Spirit World. In the game players choose one of the four Ghostbusters character figures — Peter Venkman Egon Spengler Winston Zeddemore and Ray Stantz — then select one of the game's pre-written scenarios beginning a game session that lasts from 30 minutes to two hours depending on the chosen scenario(s) and degree of difficulty. Each of the Ghostbusters has unique traits and talents that can assist the entire team with highly co-operative gameplay. As players gain experience from banishing spirits the Ghostbusters level up gaining new abilities that help them take on greater challenges. The team can also hop in the Ecto-1 the Ghostbusters' converted ambulance to help them quickly move through the city.Ghostbusters: The Board Game comes with more than forty plastic figures including the four Ghostbusters Slimer Stay Puft Marshmallow Man Indulnas and numerous Galloping Ghouls Gruesome Twosomes and Boogaloo. The game board is created with double-sided modular pieces increasing the game's replayability for scenarios and customization.
Sentinel Tactics: The Flame of Freedom is a tactical combat game that uses a hex grid map to represent terrain. Each player controls one or more heroes or villains each of which has unique powers. Combat is based on the rolling of six-sided dice. Whereas Sentinels of the Multiverse is a fully cooperative game Sentinel Tactics is a team-based game. Groups of players will cooperate against either a villain player or against another team of players so while the game is competitive cooperation and teamwork are still vital to the gameplay.
The Böhnke couple needs your help!A body washes up at the bathing spot in the suburb of Westerfelde. The police quickly take a suspect into custody and try to solve the murder case for a long time - in vain. In order to exonerate her arrested husband the suspect's wife hires you to solve the case. Will you succeed in connecting the complicated events in Westerfelde and keeping a clear mind?One thing is clear: this calls for true pros. To find the murderer you will need to examine all the documents carefully study the fingerprints check the alibis and do some research. A real detective will follow any scent to uncover the mystery. Can you think creatively enough? No limits are imposed on your creativity during your investigations.As a team you will need to analyse letters interpret the police interviews of various suspects make telephone calls and even do some research on the Internet. Your approach to finding a solution is guaranteed to be multidimensional. Study the fingerprints collect all the information on your large poster discuss the alibis and motives. For your research during the investigation you will need internet access and a phone with which you can receive text messages. It is also helpful (but not absolutely necessary) if you have a laptop or tablet at hand. Mobile phones are also allowed!You should allow approx. 1.5-3 hours for the murder mystery game. However you can also put it aside one evening and continue the next day. You will all work together in a team rather than playing against one another. The game is suitable for people aged 14 and over. It is too complex for a group of younger children. In a family however younger children can also make a contribution and assist with the detective work.Languages This game is available in: German: Grünes Gift British: Green Poison French: La mort en vert (coming soon) Italian: Veleno verde (coming soon) Spain: Una solución venenosa (coming soon)
Why would someone attack a policeman? It's one of many questions you've been obsessing about since you received this ransom demand following your daughter's kidnapping.As you begin walking toward the front door of a manor house deep in the woods in Captive your hand cramping above your weapon your spirit satiated with fear you anticipate that things will turn out badly. Your intuition will not betray you — even if you were far from imagining what was actually in reserve for you on the most horrifying evening of your entire existence.Captive is a comic combined with a game one title in a series subtitled The comic in which you are the hero. You embody a character in a immersive story in which your choices guide your progress. You have a character sheet akin to those used in role-playing games that tracks your possessions your special abilities your coins and your victory points. In general gameplay consists in following the comic's panels — which contain clues riddles and traps — and making choices about where to go and what to do while using your visual perception to collect clues and be smart enough to resolve the riddles. As in any game you can lose — sometimes really badly!
Game description from the publisher:Get ready to fight the war anew! The Dust Tactics: Revised Core Set is the perfect introduction for new players or a great expansion for veterans. It includes all new never-before-released miniatures exclusive to this Core Set an updated and comprehensive rulebook the Victory Bridge scenario book six custom dice two double-sided terrain posters (each the size of six terrain tiles) ten unit cards nine double-sided hazard squares two ammo-crates and two anti-tank traps.The Allies are ready to lay waste to their Axis foes with their new forces. Meanwhile the Blutkreuz Korps refuse to be bested on any field of battle. Their new Axis troops are equally powerful. With astonishing abilities and firepower it will be a struggle deciding which side you want to fight for.The included terrain posters unique to the Revised Core Set introduce Dust Tactics players to new terrain elements featured in the Victory Bridge scenario book. These terrain posters are a new warfare experience due to the new environment they offer players: a bridge and building structures as well as new terrain symbols. The Victory Bridge scenario book offers players six never-before-seen scenarios with which they can carry out a campaign. England's Cobden Bridge has suddenly become the strategic location for gaining access to Southampton. Can your faction take control of the bridge and gain the advantage of advancing into southern England?
The world is drowning. When The Everrain began no alarms were rung; no calls to action were cried. But as the weeks became months and the months flowed into years it became apparent that the rain would not stop. It’s been 5 years now and the rain has not ceased for a minute in that time. Lands and places have begun to disappear beneath the waves and before long the rising tides will take us all. We must do something or a watery grave will be the fate of everything to grace the land. At first we knew not of the cause of The Everrain but it has since become painfully apparent that the Old Gods of the ocean have awoken and they are angry. For too long the people and creatures of the earth have prospered and the Old Gods have arisen to usher in a new age of the Sea. We must do something before all is lost to the rising tides. Assemble your crew brave hero and find a way to grant the Gods peace and return them to their slumber. Stop The Everrain… or drown in the flood of the new world.The Everrain is a cooperative exploration game where players must each assemble their own motley crew of spirited mariners and take to the dark seas of a world drowning under the curtain of an endless and oppressive storm that threatens to drown the world. The ancient Old Ones of the sea have awoken and begun to reshape the world in their image and unless something is done all will drown in the rising tides. Players must explore this dark and foreboding world completing quests expanding their crew upgrading their ship and investigating the source of the Everrain before it is too late.Starting from humble beginnings each player must traverse the seas of the Everrain to discover new places. The board is randomly generated from modular tiles leading to a completely unique setup each time the game is played.Each player begins with their own ship and a skeleton crew but more experienced crew can be found in the darkly lit taverns of port towns saved from shipwrecks and even be rewarded for completing quests. The game is progressed by completing quests which can trigger important plot points but players must be wary as the Old God’s minions also seek to advance their own agendas. Combat can take place from ship to ship and even aboard a player’s vessel so each crew member must be ready for almost anything!—description from the publisher
The noise of a carriage breaks the silence surrounding the Tudor mansion. The duke Edward York just arrived makes a gruesome discovery: count Ferdinand Tudor lies lifeless next to a bush of bloody roses. What has happened? Is it a tragic accident or a brutal crime? Collect the clues: a broken pocket watch an astrology manual the winning ticket of a horse race. Can you put the evidences together to solve the mystery?Decktective: Bloody-red roses is a co-operative investigation game featuring a 3D crime scene. Players must solve a mysterious case. They play their cards to share information discard cards that they think will lead them the wrong way discuss the clues they find with the other players make hypotheses and deductions to find the solution! At the end of the game players must answer several questions: Each correct answer is worth points. The more points they get the better their outcome.On their turn players either play a card from their hand and put it face up on the table sharing the information on it or they discard a card from their hand face down to the archive and are not allowed to talk about the information on it until the end of the investigation. Each card has a value from 1 to 10 in the upper left corner. A card can only be played face up on the table if its value is equal to or less than the current number of cards in the archive.—description from the publisher
Legends Untold is a co-operative card based adventure game for 1-8 players(4 players in the basic box more with the expansion). Play an in depth adventure games with your friends in about an hour. Small setup time zero downtime and a lot more than just finding the next monster to bash.Intelligent game mechanics that rely on the Party working together to overcome foes traps Obstacles barriers NPCs and more. Build your Hero your way from a wide choice of Talents Weapons Outfits and Kit. Scout the depths of the Caves (with more environments to come!) building a map between locations as you uncover the threats within8 Scenarios included with a wide range of objectives unlocking the story of your Heroes and their tales to become legends.Uses 3 six sided dice to resolve tests but more importantly the entire Party working together. Multiple ways to defeat each obstacle barrier or trap with different rewards for each. Use your talents and equipment and work as a team.Risk/Reward mechanics for talking to NPCs and deciding if you are going to push your luck and end up angering them. Co-operative mechanics for combat including assisting each other in combat morale and defeating complex foes.Legends Untold: Weeping Caves Novice Set – Kickstarter Edition includes content not found within the retail edition but are available individually. Legends Untold: UKGE 2017 Promo Adventure is contained in both the retail and Kickstarter edition.
Rating: 8.6 | Players: 1
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Five Parsecs From Home (3rd edition) is a solo adventure wargame where you assemble a ragtag crew of galactic trailblazers and head out to explore the stars pick up jobs and every now and then — engage in some action-packed sci-fi combat!Battles are procedurally generated with huge combinations of enemies weapons battlefield circumstances and objectives whether fighting rivals or carrying out jobs.With each encounter you earn experience and loot progressing your crew and story as you send your crew to look for contacts trade explore the colony recruit replacements or train up their skills.The game is playable with any miniatures you have on hand and requires only a small number to get started making it ideal for both experienced and new science fiction gamers. All you need is a few six-sided dice and a couple of ten-sided dice.184 page full-colour Royal Size (15.6cm x 23.4cm) hardback book perfect for the tabletop packed full of full-colour art A fast-moving system built for solo gaming from the ground up. Create a wide range of characters whether human alien or robot.* Miniatures agnostic - use whatever you have After each battle your crew may die from their injuries or level up and find new items and information. Upgrade your starship with expansion modules * Procedurally generate a huge array of possible missions with more than 50 enemy types. Random tables for towns trade character events and starship travel. 5 difficulty settings and super-hard Black and Red Zone jobs* Extensive options for Game Mastering scenarios allowing complex RPG-like campaigns to be played with connected scenario plots environmental hazards and factional conflict.* 7 stage narrative solo campaign* This is a full retail edition of the community favourite solo sci-fi wargame by Ivan Sorensen of Nordic Weasel games and comes with lots of new content (noted with a * above) full graphic layout design and lots of stunning full-colour art throughout.
HEXplore It is a hero building adventure board game system. The Sands of Shurax is the third volume in the series.Journey into an entrancing land full of danger and intrigue. Collect Ravager Crystals and interact within a rich world directing your actions toward saving it from a titan of a beast the Ravager of Shurax.Make your way across the desert to perform missions work with caravan masters or ply your trade by gambling or even enter the gladiatorial arenas. Battle through a variety of encounters while traveling or move carefully and see what other discoveries you might find.To save the City-States you must build your heroes and gain power as quickly as you can. Kismet is what it will always be but your heroes have the power to change the world.The object of HEXplore It: The Sands of Shurax is to finish the game in one of four ways. Power up your heroes and choose one of four paths to victory. Can you save Shurax from the Ravager?-description from designer (edited)
In Michael Strogoff based on the Jules Verne novel of the same name players race to deliver a message to the brother of the Czar while simultaneously racing both an assassin sent to kill that man and Tartar forces moving on Moscow. Players must help one another hold off the latter threats while still trying to be the first to deliver that message.
Though the world may despise them the team of heroic mutants known as X-Men fight tirelessly to protect humanity from the sinister machinations of evildoers. Leap into the action with X-Men: Mutant Insurrection a fast-paced co-operative dice-driven card game for one to six players! You'll build a team of iconic heroes such as Wolverine Rogue Storm and Jubilee from the sixteen heroes included embark on dangerous missions around the world and accelerate toward a thrilling showdown with a villain such as Dark Phoenix Magneto or the Hellfire Club.X-Men: Mutant Insurrection invites you to travel the globe on death-defying missions to recruit new mutants capture criminals protect innocent lives and battle some of the most memorable X-Men supervillains. Eight distinct scenarios await you and your X-Men each with their own challenges and each leading to a no-holds-barred showdown against the villain. The Blackbird is ready to launch — join your team and fight for the future!—description from the publisher
Warhammer Quest is a co-operative game that sees you and your friends take to the streets of the Cursed City of Ulfenkarn to fight the hordes of the undead. If you’ve played a Warhammer Quest game before you’ll recognise the rules but the mechanics have been updated to be more immersive and deadly.Some time ago Radukar the Wolf saved Ulfenkarn in its darkest hour but his benevolence didn’t last. Claiming the Ebon Citadel he surrounded himself with fiends lackeys and fellow creatures of the dark forming his Thirsting Court. For a time peace reigned. Then came the Shyish Necroquake and the Wolf found himself infused with dark power.Sallying forth from his castle Radukar and his court embarked on a murderous rampage. Some were deemed worthy of the Blood Kiss and were turned into vampires themselves – countless others were left as corpses strewn across the streets. The city now stands on the precipice of total doom. Are there any that would risk their lives and their very souls to save it?In Warhammer Quest: Cursed City you and your friends take on the role of a group of adventurers trying to lift the curse that has befallen the city of Ulfenkarn. Undead creatures stalk the streets.Each player chooses one of eight heroes to play. The heroes come with their own distinctly sculpted miniatures and background story.Warhammer Quest: Cursed City is a campaign game in which the players must overcome a series of missions. With each mission you will learn more about the curse and your nemesis.Players roll dice at the beginning of their turn that they can turn into specific actions of the hero that they're playing. Only by working together and balancing their strengths and skills can the heroes hope to survive.The game comes with 60 new miniatures rulebooks cards tokens and more.The miniatures include:8 Heroes: - Jelson Darrock Witch Hunter - Qulathis the Exile Vampire Hunter - Emelda Braskov General - Dagnai Holdenstock Kharadron entrepreneur - Glaurio ven Alten III Duelist - Cleona Zeitengale Missionary - Octen Glimscry Necromancer - Brutogg Corpse-Eater Ogor Mercenary5 Overlords: - Gorslav the Gravekeeper - Watch Captain Hagrim - Torgillis the Chamberlain - Vrykos Blood-born - Radukar the Wolf38 Additional Adversaries: 6 Dire Bat Swarms 6 Corpse Rat Swarms 2 Kosargi Nightguard Ogor 10 Ulfenwatch Skeleton Warriors 10 Deadwalker Zombies 1 Vargskyr Vampire 3 Vyrkos Blood-born Vampires10 Mysterious Object Marker Miniatures
The world is watching. The fate of the coast is in your hands!This fully cooperative game for 1-4 players features a 4-way dice tower as the oil rig which randomly drops oil dice onto the four quadrants of the game board. In this respect the game is a reverse tower defense game as players sail the perimeter trying to push back and contain the oil remove dice from the water and save the sea life.Communal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.Weather dice complicate matters adding new challenges for the round that restrict movement drop more dice or increase the cost of operations.It takes coordination and teamwork to win as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.If the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.Contain the Oil. Save the Sea Life.—description from the publisher
A tale of teamwork and betrayal!The mole ogre howled out as it collapsed into a bloody pile of rent flesh and broken bone. The aging knight bent over panting heavily and gave his dwarven peer an approving nod. It had taken great effort between them both to slay the beast and they had each taken their share of wounds. But in the end their cooperation had paid off and they both knew it. And then their eyes found the treasure chest sitting in the corner of the room.They looked at each other. They looked back at the treasure... and then the real fight began.The game where YOU are the final boss!Dungeon Run is an exciting dash through a dungeon packed with monsters and traps. Each player controls a unique hero capable of great feats and whose powers and abilities are upgradable and customizable throughout the game. Players can work together to overcome the perils of the dungeon or they can betray and sabotage each other as they see fit. Because in the final room of the dungeon lurks a powerful boss with the ultimate treasure - a treasure that turns its owner into the most powerful warrior they can become! Slay the boss steal the treasure and then run for your life as your friends try to cut you down. In Dungeon Run only one hero can escape with the fabled Summoning Stone. Don't crawl - run!Dungeon Run features a randomly assembled dungeon that changes each time you play as do the monsters you face and the treasures you find. Eight different heroes each with unique options for customization further add to a wealth of game play options. Choose the vicious Tundra Orc and bash your way through everything that stands in your path. Play as the cunning Grounder Wizard and use your magic to cheat the laws of nature. Select the Guild Dwarf adventurer and lay traps to ensnare your friends. There are many paths to victory in Dungeon Run. Win by working with your friends or against them - just win!
Welcome to Dead Man’s Doubloons an action-packed board game in which players take on the role of a legendary pirate ship captain hell-bent on winning the race to endless riches of buried treasure. Fragments of treasure maps gold doubloons and precious jewels can all be stolen as can the reputation of rival ships! Once the buried treasure has been dug up ship captains return to their vessels to engage in a final epic battle on the high seas!As the game begins pirate ships skirmish with one another while navigating the reefs surrounding the mysterious island desperately searching for treasure map fragments and pillaging whatever they can. Meanwhile the ships' captains and their landing parties follow one of several possible paths leading to the buried treasure discovering additional riches and perilous obstacles along the way. Only the savviest of captains will manage to locate and dig up the legendary treasure.Having collecting their precious loots the captains return to their vessels to engage in the final battle. Defeated vessels become ghost ships with cursed treasure though with careful planning they may still emerge victorious. Once the captains have laid waste to their enemies and exhausted their options the game ends and the richest pirate wins!
Super Fantasy is the first hack'n'slash board game in which up to six players take on the roles of brave and unique heroes. During each game players embark on tricky and mighty quests into ever-changing dangerous caves and dungeons swarmed with monsters and terrible creatures that try to slaughter them while heroes try to gain treasures as well as better equipment in order to complete the missions.Since hordes of monsters repeatedly cross the path of our heroes bloody clashes are inevitable in order to achieve victory! That is why Super Fantasy uses a simple yet unique dice-based system. Players have a pool of six dice to roll that they manage according to the action they want to perform (such as movement attack etc.) and its effectiveness. Each face of the dice shows either a 1 2 or the Special Power symbol and the sum of the results shown represents the effectiveness of the action performed by the heroes. Every time the Special Power symbol occurs the hero can choose to charge one of his abilities; once fully charged the hero can unleash its power against the enemies!Super Fantasy features double-sided modular board pieces for creating countless scenarios combinations six mighty heroes and three unique and powerful abilities for each hero throwing players into a fast-paced world in which anything can happen!
Rating: 7.0 | Players: 2–5
Game Type:
ThematicGame description from the publisher:In The Lord of the Rings: The Return of the King Deck-Building Game you take on the role of Frodo Legolas Aragorn or one of their brave and heroic allies in the struggle against the forces of the Dark Lord Sauron! While you begin armed only with the courage of the free peoples of Middle-earth you will add new more powerful cards to your deck as you go. Your goal is to defeat the deadly forces that serve Sauron as you make way towards Mount Doom to destroy The One Ring.Each player takes on the role an iconic hero from The Lord of the Rings: The Return of the King including Aragorn Éowyn King Théoden Legolas & Gimli Frodo & Samwise Merry or Pippin. Each hero comes with a special card unique to that character and usable only by that player.Each player starts with his own basic ten-card deck and draws a hand of five cards each turn. Power is the currency you will use to buy new stronger cards to add to your deck. The goal of a deck-building game is to craft your personal deck into a well-oiled machine with the six types of cards that can be acquired: Enemies Allies Artifacts Maneuvers Fortunes and Locations. When a player has amassed enough Power he may defeat more powerful enemies from the Archenemy deck including Shelob The Witch-King and the Eye of Sauron! Each card acquired during the game has a Victory Point (VP) value with the Archenemy cards providing the most VPs. In the end whoever has the most VPs wins.Whether played on its own or combined with the other LotR deck-building games from Cryptozoic The Lord of the Rings: The Return of the King Deck-Building Game introduces a new feature to the game: a map of The Journey of the Ring. Can you deliver The One Ring to Mount Doom then destroy it? Some of the cards you play will move the Ring of Power towards Mount Doom on the map while the minions of Sauron will delay the Ring on its journey. If you fail to destroy The One Ring Sauron may be too powerful to overcome...Cryptozoic's The Lord of the Rings/The Hobbit deck-builder series:
Quiet for so long the Night is rising again spreading its tendrils of evil through the empty and unwatched backwaters of the world. Once again Vampires are spreading from den to den adding locals to the body count … or to their ranks. Can the Order regain its former strength and push back the tide of evil?The Order of Vampire Hunters is a fully co-operative miniature-based board game for 1-4 players. It brings the dark imagery of Vampire lore from the classic stories in movies and books to your table top as you take on the role of a newly recruited Vampire Hunter. Thrown into the Vampire den with a small band of comrades you use stakes crossbows and holy water to destroy the creatures of the Night. Craft makeshift weapons on the fly for more destructive power. Tear down window coverings to burn the Vampires with rays of Sunlight. Drag screaming Vampires outside the den with the Extractor. Team up and make combination attacks on your enemies. Always stay focused on your mission to power your special abilities.But watch the clock: at sundown you become the prey!Optional game modes add to the replayability. Play standalone games or follow the full campaign upgrading your weapons equipment and special skills as you advance in the Order. Play semi-coop to rate your skills giving bragging rights to the best Hunter. You can even play on as a Vampire if your Hunter gets turned. Make The Order of Vampire Hunters the experience you want it to be!—description from the publisher
Set in a post-apocalyptic sci-fi setting Fallen Land: A Post Apocalyptic Board Game is a hybrid game that combines the elements of a strategy board game with card building and role-playing. It is driven by macabre stories of a world gone mad and features adventure politics and economics to deliver an unlimited sandbox experience. Each game the variables change: cards player interactions stories strategies and threats. While the game has a strong pulp influence its roots stem from Cold War studies. We have expanded upon this research to arrive at our game’s premise: What would happen after a nuclear and biological apocalypse?Our answer is Fallen Land. As a player you are the leader of a unique faction of survivors competing for primacy in the ruinous aftermath of post-apocalyptic America. You must manage and enhance your town protect your citizens and secure resources. You will also have to make and break treaties to endure amidst a myriad of bribery and betrayal by the other players. But that is just where the adventure begins! You must also direct your agents (a party of characters) to explore the rugged landscape establish your territory and solidify your agenda.Game play is comprised of Turns. Each represents one month and is divided into Phases and Sub-Phases. The First Player resolves each Phase and Sub-Phase followed clockwise by the other players before proceeding to the next Phase or Sub-Phase. A Turn is over when all players have had the opportunity to act or pass on each Phase.I. Effects Phase * 1.) Resolve.II. Town Business Phase * 1.) Deal. 2.) Resource Production. 3.) Auction House. 4.) Roll 1d10 on Town Events Chart. 5.) Financial period. ~Sell. ~Purchase. ~Hire (NPCMs).III. Party Exploits Phase * 1.) NPCMs move. 2.) Choose Party Exploits (4 weeks to spend). ~Movement spend 1 week. ~Encounter spend 1 week. ~PVP spend 1 week. ~Resource spend 2 weeks. ~Healing spend 2 weeks. ~Mission spend 3 weeks.IV. End Turn Phase * 1.) Adjust Turn Marker. 2.) Pass the First Player Sheet.A player's town is simulated by a Town Play Mat. Players organize their owned Resources inventory Party Characters excess Characters and movement bonuses here. In addition Town Play Mats can be upgraded three different ways: Town Defense Chips Town Technologies and Action Cards. The first two upgrades are available for purchase during the Town Business Phase. However Action Cards are dealt at the beginning of each Turn and are also drawn as a reward.There are seven decks of cards. These are drawn and played throughout the game. Some are stories such as Encounter and Mission Cards Characters are a Faction's agents and Spoils are equipment/vehicle/gear. Lastly Action Cards modify the story and/or game play.To win one of two Victory Conditions is necessary either 20 Prestige or 80 Town Health. Prestige represents your reputation as a leader while Town Health represents your town’s prosperity and number of its citizens. Both conditions are marked on their respective Victory Tracks bordering the map.Adventure and intrigue await! We hope you have the opportunity to play Fallen Land and that you enjoy playing it as much as we have enjoyed creating it for you.
Shadows of Malice is a cooperative game in which 1-8 player(s) work to unseal hidden Wells of Light to prevent the shadow demon Xulthûl from gaining a physical form and overrunning the Realm of Aethos.The Wells are located in strongholds scattered throughout the Realm and defended by powerful Guardians. Over the centuries many of the Wells have fallen Dark but if the players can find and unseal the remaining Light Wells they prevent Xulthûl from gaining substance and win the game. If Xulthûl’s Shadows however manage to defile a single Light Well the demon will gain a body and enter the Realm. If this happens the players must defeat Xulthûl in battle to save the Realm.Players control avatars heroic champions imbued with unique masteries over Light. Each turn the players move through the Realm confronting their fate battling creatures with deadly abilities and engaging the services of cities and mystics in order to gather the potions treasure and soulshards they will need to defeat the stronghold Guardians and unseal the Wells they protect. The Light or Dark nature of each Well is revealed only when its Guardian is defeated.Meanwhile Xulthûl’s Shadows are thickening in the Shadow Realm and will enter the game at random times in random locations seeking the one Well that will bring about the entrance of their master.
In Attack on Titan: The Last Stand one player takes on the role of a Titan while the others represent the human heroes fighting it. The Titan piece is a vertical game board element that the hero game pieces climb in an effort to take it down.ACD Distribution provides the following detail:It's all come down to this. Titans have broken through Wall Maria and are heading for the supply depot in Trost. If the depot falls all the resources needed to continue fighting off these monstrous aberrations will be destroyed and all hope for the last remnants of mankind will be lost. It's up to you and your team to fend off and fell the Titans before they can succeed! Are you ready for the last stand?Play as your favorite Attack on Titan Character... or as the Titan!During each round of the game the Titan player chooses two Attack cards to play: One face up and one face down. The other players then roll their dice and try to avoid these Attacks but knowing only what one of them is. The other will be a surprise so players will have to use their wits to figure out what they need to avoid it. Protect your very lives and the castle walls to save the day!Positioning is key! The Titan and the castle walls create a vertical playing surface. Move your character up and down as you see fit to avoid Attacks or tactically position yourself to land a devastating blow on the Titan. Tactics Cards can be revealed and utilized or passed on until later. Your goal is to weaken the Titan so that it's susceptible to a kill shot. But watch out! The Titan has lots of tricks waiting for you...
Welcome to Isla Nublar where you and other scientists dreamers and schemers will build an attraction like no other. Take on the role of visionaries John Hammond and Simon Masrani visiting scientists Dr. Alan Grant Dr. Ellie Sattler and Dr. Ian Malcolm sharp-minded park personnel Claire Dearing and Dr. Henry Wu and many more each playing a vital part in the island's legacy.Together you will transform Isla Nublar into an astonishing paradise where awe-struck visitors encounter creatures never before seen by human eyes. Decide where to build park facilities dinosaur enclosures and guest attractions — and keep employees and visitors safe from the mighty Tyrannosaurus Rex colossal Brachiosaurus clever Velociraptor and other threats.In Jurassic World: The Legacy of Isla Nublar you play through twelve adventures in which you customize an entirely unique game board and breed new dinosaurs you cannot unmake. Your team's fateful choices will have a lasting impact creating your own Isla Nublar story. Your experience will culminate in an endlessly replayable game of your own creation.—description from the publisher
Core Space: First Born is a sci-fi miniatures board game in which you control a band of Traders venturing into the ancient First Born temples.The game takes place on the highly- detailed 3D board included in the box. Your Traders must explore the area fulfil their objectives salvage what they can and then escape back to their ship spending their earnings on desperately-needed repairs.The exciting campaign system will track your crew from game to game developing their skills upgrading their equipment and immersing you in their story.First Born is based on 2019’s cyberpunk bestseller Core Space but is a fully standalone starter set playable by new and existing players alike. It retains the same simple core mechanics and Battle Systems' unique ‘real search’ system while seamlessly integrating this new and mysterious alien race.
In Machina Arcana players take on the role of explorers who are investigating an ancient subterranean complex of unknown origin. They face monsters inspired by H. P. Lovecraft's Cthulhu mythos in a steampunk setting. The adventurers collect equipment interact and utilize their environment fight monsters and immerse themselves in the rich narrative elements.The complete story is broken down into different scenarios that represent a self-contained game. All of these scenarios contain chapters each with its own narration and specifics. The objective of the game is to progress through the tale and face the endgame at the finale of each scenario.The main goal behind Machina Arcana is to provide players with a chilling game that can never be played the same way mechanisms that enable varying strategies and approaches and an extensive framework that combines everything smoothly. The game scales by default; there is no need for special conditions based on the player count. As the story progresses so does your gear. But beware! If you are too slow horror might very well prevail and devour you whole...
Horizon Zero Dawn: The Board Game is a semi co-operative tactical action game for 1-4 players designed in the rich and unique Horizon Zero Dawn universe.Assigned a dangerous quarry by the Hunter's Lodge players choose a tribe and class for their hunter and embark on an adventure through the wilds. A variety of machines and unexpected events lurk along the way and awaiting them at the end of the trail is a lethal boss fight.Combining innovative and dynamic game mechanisms with strategic deck building Horizon Zero Dawn: The Board Game offers players a unique experience on each playthrough. Hunters can develop along several skill paths and purchase a wide variety of ammunition and equipment from merchants as well as facing entirely different encounters each time.—description from the publisher
Harakiri: Blades of Honor is a multi-campaign cooperative board game of adventures and fantasy for up to 4 players. After a bloody civil war the Emperor was banished and the empire fell into the darkness governed under the tyranny of the Dark Shogun. Pick one hero each of them with their background and skill tree to embark with your gaming group on an epic adventure. Travel through Japan where you will be able to trade visit shrines to increase your divine connection with your associated god learn about the story of each character and many more in an evolving map which will react to your decisions failures or successes. Each hero shall have a customized board with many options to decide your way of playing. Will you focus on divine powers unleashing a devastating God Mode to use as a final option sacrificing your own body on the process? Or would you prefer to unveil your own history via personal missions? Many options are laid before you and choices will have to be made along the way. The game will include many travel events where your hero could go into the magical forest of the Tengus travel to cursed villages and battle with the help of his blade the terrifying creatures of Japanese mythology… Some of these event cards can be turned into even more dangerous events depending on your hero decisions. Will you travel following safer roads to avoid potential conflicts or will you choose to go through more dangerous sideways to gain some precious time needed to achieve your goals before the Dark Shogun keeps on spreading his influence and power all over the land? Besides this the combat system will also allow you to choose your way of playing. You will be able to decide if you want to use heavier and more damaging blows or faster ones giving you extra time for other purposes. Also you will be able to choose if you want to focus during your attack allowing you to go through the enemies’ defense or diminish it for the rest of the battle. But beware because a failed attack could even lead to a terrible counter from one of the many japan folklore-based members of the Shogun Horde. Not only that but also during each and every attack the energy of the kami could give even more power if you are lucky enough to get the right combination from the yin-yang symbol dices. Finally the dice-based skill system will also allow for powerful moves during your turn giving passive or active effect to choose from. But beware cause the more powerful a skill is the harder it will be to use it again adding a tactical layer to the game. Besides all the mechanics we think that a good story is a crucial part of immersion and fun and for that we are honored to have one of the top fantasy Spanish writers David Velasco in our team. Get ready to dive into a branching and evolving story where decisions can deeply affect the outcome of upcoming sessions. Regarding art production we count on well-known artists and illustrators who have made fantastic pieces of art to recreate the Japanese culture. Our sculptors have created incredible minis to get a deeper immersion in the extensive world of Harakiri. Hone your blade and fight for your clan like a hero and get involved in the wonderful lands of Harakiri!SYNERGIC GAMES—description from the publisher
A mission to Mars starts to go wrong when the on-board computer becomes self-aware and identifies the crew as potential threats...ADELE is a claustrophobic and stressful one-versus-many board game for up to 5 players. All but one player take on the role of crew members. Each one will choose a character board where a special ability initial object and stats (spirit and life points) are indicated. The remaining player will control the powerful and vigilant AI of the spaceship: ADELE.On each turn all crew members have 4 action cubes each to secretly distribute them among the available actions using a screen to hide their boards from ADELE.The ADELE player has to guess what actions each crew member plans and try to hinder them as best as possible. Managing a control panel (with its own deck of cards and pool of tokens) with a limited amount of energy per turn ADELE will create incidents on the ship: originate fires close floodgates remove oxygen shut down computers… there are many options! Will the crew be able to carry out a plan to survive?—description from the publisher
Stardate 49427.7 — the year is 2371 and the Federation faces a new and very dangerous threat from the Gamma Quadrant. Much is still unknown about our aggressors: The Dominion.Star Trek: Alliance – Dominion War Campaign is a starship battle game set in the Star Trek universe! One or more players will create their own Federation captains form a task force and work together to defeat the Dominion over a series of campaign missions. This box contains everything one or two players need to play the full campaign including pre-painted plastic ships custom dice cards tokens and a six-mission campaign book. With multiple copies of this set up to six players can fight the Dominion together!During each mission players battle against enemy ships controlled by the game while completing objectives to earn experience points. Between missions players spend experience points to upgrade their ships and advance the overall campaign building their captain into a Starfleet legend!The Star Trek: Alliance ships and upgrades from this set are compatible with Star Trek: Attack Wing.
On the stage of the Pacific battle there was a concrete confrontation that marked a milestone in history that of the American aircraft carrier USS Yorktown against the Japanese aircraft carrier IJN Shōhō. It is said that it was the first naval battle where the ships never saw each other and they faced each other launching airplanes to locate their enemy and bomb them.In the 1-4 player co-operative game 1942 USS Yorktown you take the role of American pilots who take off from the USS Yorktown to try to locate and sink the Shōhō while you fight against the planes it throws at you. Time will be your main enemy since the whole game will be against the clock and there will be no time to prepare great strategies or for the dreaded leader effect.—description from the publisher
In the Pocket Detective game series players take up investigations of different tangled cases and mysterious stories. Players are gathering clues interrogating suspects performing arrests and matching pieces of information to successfully solve the case.During each turn a player chooses one of the cards available this turn. These cards can represent a Clue a Location Witness Interrogation Special Action Arrest of a Suspect etc. Using the cards which were received during investigation a player discovers what actually happened. The objective is to solve a case in a minimum number of turns.Pocket Detective is a series of cooperative card games which will test your deduction for 1-6 players age 14+.
Panic Station is a paranoia-driven partly cooperative game in which you control two characters in the Extermination Corps sent out by the government to investigate the presence of fiendish alien life forms.Players need to move both their Androids and Troopers through the base exploring and gathering equipment that will help them to complete their mission: to find and destroy the Parasite Hive hidden somewhere in the inner depths of this hell. When a player manages to get his Trooper into the Hive location and play three gas can cards to fuel his Flamethrower he wins the game for the humans.However one of the players is a Host. He must keep this identity secret infecting as many team members as possible to gain allies and prevent the humans from completing their mission. Only players who carefully watch the behavior of team members and find a good balance between cooperation and paranoia will stand a chance against the infected players and roaming parasites.The game uses a unique exponential traitor-system and combines tactical play with a compelling psychological mindgame amongst players.Panic Station is a game of growing paranoia in which no one can truly trust anyone. Can you maintain your sanity and destroy the source of this evil?
Travel the seas with famous Vikings! It is the year 1000 and you are following in the footsteps of Viking explorer Erik the Red on an epic journey to the new world. Will you find your way to Vinland? Up to six players can take part in this collaborative adventure game deciding together how to proceed at every juncture. Card by card the team learns how the adventure unfolds exploring locations and moving toward one of five possible endings of the game. Let’s go on an adventure! Follow different paths and explore far-off lands. Only one path leads you to Vinland!You play Vinland by flipping over the story cards building out the map and making decisions that will impact the ending you receive! The game is simple to play and will lead you through the game mechanics as you move through the story.
In The Crusoe Crew (a.k.a. Baiam or Kuala) you embody a character in an immersive story in which your choices guide your progress. You have a character sheet akin to those used in role-playing games that tracks your possessions your special abilities your coins and your victory points. In general gameplay consists in following the comic's panels — which contain clues riddles and traps — and making choices about where to go and what to do while using your visual perception to collect clues and be smart enough to resolve the riddles. As in any game you can lose — sometimes really badly!What's different with this story compared to other Graphic Novel Adventure books is that The Crusoe Crew is for 1-4 players and each player has their own book embodying a particular character with special powers. Work together with others (albeit separately) to progress on islands full of adventures and brain twisters!
In the bleak future after the collapse of our modern technological world most of the structures we hold dearly today are no longer effective. The things that brought us comfort and ease have fallen into disrepair and disuse. Central governments have given way to localized strongmen. In some places the world is nothing but a vast wasteland and in other locals mankind thrives by calling back to its pre-modern lifestyle.Through it all men still choose to compete and challenge each other in the various arenas. Auto racing is one of these sports that will not die. But the rules no longer apply. The racing circuits are no longer about speed and guile. Now they resemble high speed demolition derbies. The most famous organized racing competition of them all the Apocalypse Road is run by callous thugs and monsters who encourage drivers to arm their cars and literally destroy their opponents. It is the Roman Coliseum reincarnated.Over time new rules and organizational structures have taken hold. Ten teams now complete across the Thunderverse in a season-long show of firepower and twisted metal. Drivers work as part of a team struggling to complete laps under machine gun and even missile fire. The tracks falling into decades of disrepair are a jumbled mess of jumps joker lanes and dirt. Much like the gladiators of old in a time of intense anguish the chance to be a hero even for a day calls drivers out to risk life and limb for wealth and food. The arena beckons will you take the wheel?Apocalypse Road is a race game using the Thunder Alley/Grand Prix engine. Players attempt to score points by crossing the finish line (somewhat like roller derby) and by eliminating opposing cars. The first team to 15 points wins the event and gets a double portion of foodstuffs as a reward.In Apocalypse Road a race is played to the accumulation of 15 skins for a team. A Skin may be scored in two ways.Each time a car crosses the Finish Line is worth 1 Skin. Each opposing car that is eliminated during your activation is worth 1 Skin. There is no leading and there is no tracking of lapped cars.
Huida de Silver City (trad. Escape From Silver City) is the board game about survival where zombies will hunt you without rest through streets and buildings where there is no such thing as endless ammo and you never know what could be awaiting round the corner. Embody one of the outbreak survivors and cooperate with your partners so you can manage to leave the city before time runs out. You should be careful though because one of them looks a little bit ill and the girl was bitten a while ago… and she is anxiously staring at that bleeding wound in your arm. Maybe it’s just better save her the suffering with a bullet you can make it yourself after all… or maybe not…?Includes a large survivor-styled board 30 personalized standups counters to represent characters and zombies two dice: one eight-sided and another one six-sided 93 cards plenty of items to represent weapons and objects in general 7 customized characters sheets comprehensive rulebook with a fair amount of quests aside the main game.The approach is simple... we have to flee the city. There are three ways to escape: land sea and air. The last one is only available if between players is the character of the pilot. The other two are available ... as long as the ship does not leave nor the military blow the bridge to contain the outbreak. Do not forget that the transport may have limited seats.And on the way? Zombies hidden areas which reveal themselves by the survivors approaching. But beware! these areas may contain more zombies or obstacles that force us to get round. Also there are many common and special buildings that we can loot- Only if we are not eaten- looking for weapons equipment and medkits. Meanwhile zombies are surrounding us they corner us hit us… they also bite us so we can get infected!! of course the rest of the team doesn't need to know right?
Set in Mantic’s Warpath Universe Star Saga is a science fiction dungeon crawler for 1-5 players with optional rules for solo play and co-operative play.In multiplayer one player becomes the Nexus Player who is responsible for controlling the actions of the minions and bosses in the dungeon all represented by coloured plastic 28mm miniatures. While up to four other players take on the role of mercenaries again represented by detailed 28mm miniatures.The mercenaries are controlled alternately and move around a grid-based sci-fi dungeon complete with computer terminals narrow corridors and storage lockers to search for new equipment which can then be used to upgrade the characters' abilities.Combat features an opposed dice roll between the Nexus Player and the Mercenaries using custom dice. The game features a number of different story-led scenarios detailing the exploits of the mercenaries as they venture deeper into the dungeon. There are so many variations of the game!..its extremely moddable.and can easily use the Security guards/marines as the main force against..whatever.instead of the heroes...so quite easy to make Aliens type missions !!...this is one of those under the radar gems that get missed.
In Star Trek [Deck Building Game]: The Original Series players take on the role of Captain of a salvaged Starship. They will search for new allies such as Kirk Spock and other famous Characters and Explore space to complete Missions and overcome Events.The game features two separate scenarios of play:Star Trek [Deck Building Game]: The Original Series features new Basic Character Effects that can be transferred to any of the other Star Trek [Deck Building Game]s for a new experience; the new Handheld keyword which is found on some Maneuvers that need a Character to hold them to be used; and new Draft Mission cards that give players a set of hidden Missions that only they can complete from the start of the game.In 2014 Publisher Bandai sent a public note communicating that they will not to produce any of Star Trek: Deck Building games having abandoned the game definitely.
Based on H.P. Lovecraft's Cthulhu mythos in this Kickstarter card game you select an Investigator and battle the invading Cthulhu Minions and Horrors while building up a team of Followers to help you.This 1-4 player card/dice game involves combating various monsters from the Cthulhu universe separated into Minor Major and Unspeakable Horror cards across 4 different Cult boards. Along the way your character can bring followers with special abilities into play that may or or may not have a cost. Additionally you can buy special items that help you defeat the monsters. Certain cards have special abilities such as The Gate Card that makes you draw an additional cult card or The Cursed Scroll which forces you to pay XP or draw three more cult cards.To win: If there are more than 5 Minions on any Cult Board at the end of any turn that Cult summons their Elder God. You lose. No mortal can hope to face these beings and the world is lost. If however you are able to empty the Cult Deck without the world ending you have foiled the arrival of the Elder Gods and you win the game.
Rating: 6.2 | Players: 2–4
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Description from the publisher:With a grinding of gears and some uneasy rumbling Aperture Laboratories has resumed testing! Your team of test subjects has entered the Lab and is ready to perform all sorts of important dignified and dangerous testing procedures...all in the pursuit of cake! It's a fun and funny fast-paced fight to the finish — and by finish we mean your team probably died.The Lab is an ever-changing conveyor belt of death and dismemberment. But SCIENTIFIC PROGRESS must be at the forefront of the mind of every good test subject. In Portal: The Uncooperative Cake Acquisition Game a game of constantly shifting area control and cardplay by the creators of the Portal and Portal 2 video games players move and Portal their test subjects to various chambers in the lab. At the end of each player's turn one of the chambers on the end of the lab gives way plunging all test subjects on it into oblivion. But should your test subjects have numbered greater than all others in the falling chamber they earn you some wonderful parting gifts which can include cake.Yet these moist slices of industrial-grade cake must be stored in the lab where they are at risk of falling into said oblivion. Not to mention that your jealous opponents can pick up your cake and move it closer to that precipice. He who has acquired the most cake when a team has lost its last test subject wins. Do you risk gathering cake early for a quick win? Or do you bide your time and wait until you can protect it better? Win the game and prove the cake was no lie.Components: 1 Manual 1 Resource Board 18 Test Chamber Panels 20 Aperture Cards/Characters 4 Oversized Portal Gun Cards 1 Turret Miniature 1 Companion Cube Miniature 2 Portal Tokens 1 GLaDOS Token 32 Test Subject Miniatures 32 Cake Slice Miniatures 1 Free Portal 2 Steam Activation Code
The New York underworld makes dark plans in an illegal bar and the echoes of the past hide the identity of its leader. You need to discover that identity in echoes: The Cocktail.echoes is a co-operative audio mystery game. Using the free app players listen to mysterious noises and voices that are connected to the playing material. Together they look for hints in the sound bites to bring the story parts in order and solve the case.In more detail your task is to assemble the 24 parts of the story in the right order; each part is represented by an object — either a game board or a card — and its associated echo. The entire story is divided into six chapters with each chapter being represented by a game board. By scanning the objects with the app you'll hear the echo connected with each object and by using conversations and noises in the echo you try to figure out which three object cards are associated with a chapter and in which order they should be placed. If you're not correct the app will inform you which cards are incorrect or in the wrong place; if you are correct you can listen to the entire chapter all at once — and you should since new additional hints can then be heard.The objects themselves also provide you with clues from time to time so neglect no details.
FROM THE GAMESITE:HISTORY MAKER BASEBALL Big League Baseball board game incorporates the intangibles of baseball--team chemistry hot and cold streaks player experience and so on. if a player is on a hot streak or there's tension in the clubhouse it's a palpable feeling with noticeable--though not precisely quantifiable--results. HMB reproduces that phenomena using a simple set of easy-to-implement qualities. The result is story-line drama that we think you'll find to be quite entertaining and captivating--but which doesn't bog down play or require copious book-keeping!HISTORY MAKER BASEBALL expands the scope of the game to include events outside the innings which rightly affect what happens during the game. The pitching coach wants to talk privately to you about yesterday's starter. Here's the trainer with an injury report. Comments this morning from an outraged local sports talk host will have to be dealt with. The front office can be fickle--maybe they'll give you a vote of confidence or perhaps bungle a player negotiation and you'll have to clean up the mess. All these are real factors in real baseball and it's built-in to be a real part of HMB as well.This baseball board game offers a universe of managerial choices that includes classic baseball strategy and at the same time supersedes it expanding into the realm of baseball psychology. Dugout chatter coaching tips walking to the mound to chat with the pitcher arguing with the umpire--all have a place in real baseball all have a place in HISTORY MAKER BASEBALL Big League Baseball simulation board game.Results are found by rolling 3D6 and checking the results in the included game action booklet. Each player is rated on a set of qualities for batting running and fielding while pitchers are also rated on their pitching ability. Qualities include being a patient batter or a prospect pitcher. The game booklet checks to see if a player has or lacks a certain quality to see what the result of the at-bat will be.If a result is color coded (red blue or purple) the next at-bat will be resolved on one of the three mini-charts. Either EXPERIENCE(red chart) the RIGHT NOW (blue) or CHEMISTRY (purple). In this game a team's winning streak could give the players a little extra edge to make a tough diving catch in the outfield. Whereas a losing streak may have the team in a STORMY mood causing players to chase bad pitches or miss the hustle plays.
Unlock! Short adventures is a series of escape adventures for up to six players. With 30 to 45 minutes on the clock players work through a deck of 30 cards as a team searching for clues combining objects and solving puzzles. The free Unlock! companion app runs the timer while also providing clues offering hints and confirming successes. Once the team has reached a solution and entered the correct code into the app they will escape and win the game!With this adventure follow in the footsteps of a legendary pirate and discover his treasure. But beware the Baron Samedi!
Lucidity: Six-sided Nightmares is a press-your-luck dice collection and manipulation game for 2–4 players. It takes less than a minute to learn and 20–30 minutes to play.Whenever you close your eyes you fall into the dream realm: a world of vivid hallucinations and dark monsters. You must use your wits to draw power from the dream realm and break its hold on you before the monsters can track you down and consume you!Each turn you randomly draw a number of dice from a shared bag. This represents the dreams you will encounter this turn. Return two to the bag to represent your chosen path through the dream realm and roll the remainder. After you have suffered the effects of your roll you must choose whether to rest (and clear your card of one or two dreams) or press on and try your luck on another turn – going deeper and rolling more dice every time you do so.You win by collecting 15 power symbols on your rolled dice – freeing yourself from the dream world's grasp. But if you collect too many of the wrong symbols you may find yourself twisted and turned by the monsters until you too become a dreaded Nightmare. Or something's dinner.Should you become a Nightmare your game completely changes. You can still win but only by consuming the dreams of the remaining Dreamers or sending minions after them to prevent them from becoming more powerful than you. If nobody has escaped by the end of the game the most powerful Nightmare is the victor.Without dreams you cannot win. But without control you risk becoming that which you fear most.Or maybe that was your plan all along.—description from the publisher
Experience the thrill of an escape room in Mystery House: Adventures in a Box which features a mix of technology and tradition. Play the game with this real 3D house where you can look in through the windows using a flashlight giving you the experience of really exploring a dark mysterious house. In this Escape Room type board game you have to solve all the riddles you find inside to solve the mystery!At the beginning of the game you insert enigma cards in the box top building the house and these cards will tell a story as they're revealed and resolved during play. You must search for clues in the house looking through the windows in the rooms. An app drives you through the game and records the progress of your team and your playtime. With the app you can try to see items better use items and enter codes needed to solve the mystery.The base game includes an intro mystery and two adventures: Family Portrait and The Lord of the Labyrinth. All future expansions will use the same base game box and app as a game system.
Resistance fighters in the Netherlands work together to outsmart the occupation forces in a non-violent way.In a period when most people were too afraid to oppose the occupying Nazi forces some decided they did not want to sit idly by. To keep morale high and show they did not accept the occupation they wrote a secret message OZO (Oranje Zal Overwinnen translated as Orange Shall Overcome) on the walls. They formed groups and found ways to sabotage the occupiers' plans. You are one of those resistance fighters.Dutch Resistance: Orange Shall Overcome! is a scenario-based cooperative game about the Dutch Resistance during the Second World War. The main mechanisms are pick-up and deliver and resource management.The game has five very different highly replayable scenarios. They are not directly connected to each other but focus on different aspects of the resistance work. Each scenario has its own goals special rules cards and other elements.Each player controls a character that is based on a real resistance fighter. These ten different characters have their own deck of three unique Character cards based on what this person did during the war.Orange Shall Overcome!—description from the publisher
Dawn of Peacemakers is an evolving board game with a continuing campaign. Players take roles of adventurers attempting to quell the hostilities between two warring sides. You will have to trust and cooperate with your fellow players in order to reach a more peaceful conclusion.The game consists of a number of scenarios which form an exciting story driven campaign. There are multiple secrets and surprises in the box to be unveiled in certain points of the story. This way each game is radically different from the last and no two games feel the same. However none of the game’s components are destroyed or altered so you can replay any scenario as many times as you like.Dawn of Peacemakers is set in Daimyria the same world as both the original Dale of Merchants and Dale of Merchants 2. Although it takes place almost one thousand years before those games you’ll be able to spot many familiar animalfolks. Are you ready to dive into the exciting world of Daimyria?Players use cards to influence different sides of the ongoing war. Armies and player-controlled adventurers are represented with highly detailed plastic miniatures on a beautifully illustrated game board. All scenarios have their unique map which is built using modular terrain tiles.
In the Gloom card game you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad but simple: You want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death.Fairytale Gloom spreads that misery and suffering to the beloved classic stories of your youth like a magical flying godmother ready to perturb you with peas foil you with fairies and surprise you with spiders.
OrcQuest Warpath is a campaign-driven cooperative game for 1-6 Players (playing 4-6 Heroes) in which you take the role of green skins who embark together on an adventure to avoid the potential annihilation of their race. Together they will use their teamwork and unique skills to overcome the enemy and hopefully find the source of all evil.Throughout the adventure you can develop your weapons and working together as a team you will pay homage to the Badass God by leaving a trail of blood and bones everywhere you go!Ten scenarios on double-sided modular tiles that will test your stealth your teamwork and your Orc skills against the human scum and maybe… other surprise guests!Players follow a campaign where the objective is to find out what motivates the expansion of the human lands. Players will go through different quests (saving allies fighting big bosses...) and will develop themselves as well as their equipment as the campaign advances. In order to reach the end they must use their team spirit as well as their stealth skills to go through the different scenarios. Players win by reaching the last chapter and defeating a still secret opponent. Players lose if the Alert Level reaches the maximum allowed or if all heroes die.—description from the publisher
The Earth has dried out and civilization with it. Some of the survivors have managed to eke out a living on the Saltlands: plains left behind by a once great ocean. Adapting to their environment they use land sails with wheels on these flats. But the Apocalypse is not done with the Saltlands from the west a storm of raiders a terrifying Horde on gas guzzling machines approaches in search of their lost God. Only those among the first to escape have a chance!In Saltlands the first group of players to find and reach an exit point wins leaving the rest to the Horde. There are no fixed teams players can decide to co-operate or backstab each other as they see fit. Each player starts the game with a single captain but may increase his crew as the game progresses. Each crew member represents an extra life and an action each turn. Players move with their land sails according to the wind direction: being able to criss-cross slowly upwind or speed in the fastest direction sailing on a broad reach. Each player can choose which group of raiders to move at the end of their turn until all raiders have moved. This allows players to help each other or force confrontation with the raiders. Players can fight the raiders and take their vehicles as an alternate mode of transport.
TIME Stories Revolution: A Midsummer Night is a standalone scenario in the blue cycle of TIME Stories.Agents explore an alternate parallel time frame. Reality thus becomes a fluctuating concept and players will have to unravel the true from the fake in this adventure built like a great game of mirrors.
Fish Cook is a simple Euro-style board game in which players take the role of chefs. The game is divided into several days that have two parts: Morning and Evening. In the morning players buy ingredients from the fish market and farmer's market; in the evening they cook recipes and earn money. The strategy revolves around buying ingredients as cheaply and efficiently as possible in addition to stealing the good ideas of your fellow chefs.
Captain’s Log is a sandbox board game where you will be in charge of a ship from the colonial period and you will compete against other players to become the most famous captain of all.The game starts with the selection of our ship. You will have a choice between a swift and agile but fragile ship; a well-balanced ship if you want to play it safe; and a heavy and slow but strong ship. We can transform our ship into a frightening man-o-war and loot boarded ships or into the fastest sailboat ever imagined. We will be able to trade in the market to get doubloons grow our crew improve our weapons and load capacity enrol on a mission and get a reward explore the ocean to search for treasures fight against or with others and above all acquire wealth.Throughout the game we will make contact with other ships commanded by our friends (although we know in a board game is better not to rely on friendships). While exploring the map we will start catching sight of other ships belonging to the different nations in the game. These are Spain Holland France England and pirates and corsairs. During the game you will be able to decide if you want to side with any of these nations which will give you a variety of perks. However nothing in this life comes for free and your acts might take you to make enemies of some other nations which will make their ships come after yours and try to sink you into the ocean.—description from the designer
Description from the publisher:Alien vs Predator: The Hunt Begins is a dynamic tactical board game for one or more players that allows you to take control of one of three Forces: Alien Xenomorphs Predator or Human Colonial Marines and face off against each other on a derelict spacecraft called the USCSS Theseus.From Alien Xenomorphs skulking in the shadows waiting for the moment of weakness to pounce on and capture new hosts for the brood to the well-trained Colonial Marines who are geared up with state-of-the-art equipment and finally to a mysterious race of brutal extra-terrestrial Hunters that the humans call Predators each Force offers a unique set of skills to provide their own diversity to the gameplay. There’s no shortage of terror and excitement in Alien vs Predator!Alien vs Predator offers many challenging game types which can be played by one or more players and a main campaign consisting of 10 Missions joined together into a narrative story depicting dramatic events taking place on board the USCSS Theseus this game provides hours of suspense and action! Alien vs Predator can also offer two sets of rules (Basic and Advanced) which offer beginners a chance to jump into the action easily but allows for depth and growth for experienced gamers alike! The game is a sandbox game so fully moddable.and with future addons will open the game world up even further !Each 32mm miniature is masterfully crafted and is part of an expanding range of miniatures to collect for your games of Alien vs Predator! Miniatures are supplied unpainted and assembly may be required.
As the legend goes Jason was a prince of Iolkos. His father Aeson the king was dethroned by Pelias the king’s brother. The usurper Pelias gave Aeson his word that when Jason will come of age he will give crown and throne to the young prince but that was a promise he did not intend to keep. When Jason a young man now confronted Pelias and asked him to honor his word the usurper tasked Jason with a seemingly impossible quest to prove that he is worthy of the throne of Iolkos. He had to recover the Golden Fleece from the distant city of Kolchis. Jason accepted and sent word to famous heroes to aid him in his quest. Hercules Orpheus the brothers Kastor and Polydefkis Laertes the father of Ulysses were some of the 50 heroes who answered Jason’s call and joined him in his noble quest on board the legendary ship “Argo”.Argonauts is a cooperative game that requires careful strategic planning and just a bit of luck as even the best laid plans can fall victim to the wrath of the Gods. The game’s objectives are to acquire the Golden Fleece and return safely to Iolkos without losing Argo or too many members of her crew. Each player controls heroes that participated in the Argonaut campaign each with his / her own set of skills and special abilities. Following the journey from the myth the Argonauts must face mythical monsters like Scylla and Harybdis Harpies Sirens the construct Talos and the dragon guarding the Fleece not to mention the perilous journey full of lethal encounters with merciless pirates or having to weather destructive thunderstorms all the while making sure their cargo hold is well stocked with the necessary supplies for the journey to and from Kolchis and their ship sea-worthy.Each turn the players must decide which of their characters will participate in the encounter they face dealing with threats with either might or cunning and keeping in mind that these characters will be unavailable to face the next encounter due to exhaustion. But the Argonauts are not alone in their quest. The Gods occasionally take interest in their actions either helping or hindering the progress of our heroes laying careful plans to waste…
Agent Decker is a mission-based deck-building game for one player in which you acquire gear and skills by facing obstacles. The alarm raises every turn so you must pick who you take out. Do you go for the cool weapon or take out the security camera?Each mission takes about 20 minutes and the game consists of five missions that are meant to be played in sequence. There's also a high score system so you can try to beat your own best runs or compare your score against other players!
Two obstacles to interstellar flight were solved in the 22nd Century: Hyperdrives to actually get us to other planets and cloning technology to replace our bodies and brains from backups in the inevitable situation something goes wrong on the trip. Peacetime advancements released the vast resources of a sea of stars like a cosmic piñata. We need capable explorers. The more dangers that present themselves the more opportunities for lowly travelers to ascend to become true heroes. There're a lot of emergencies happening on board your starship. Will you be a hero when the time arises?Battlestations is a tabletop starship simulator – a multi-map board game that simultaneously features ship-action in space AND the events on board the ships involved in the conflicts. It is also a roleplaying game in which your characters grow throughout campaigns picking up experience points upgrades and new abilities.The game rules are very simple but they allow for complex RPG-like imaginative choices like teleporting to an enemy ship hacking their helm controls and steering their ship towards a black hole before ejecting yourself out the air lock. Inside the box is an infinity of alien worlds to explore rickety spacecrafts to upgrade and a rowdy crew of lifelong comrades to adventure with.One player takes on the role of the enemy and works against the other players who are cooperating with each other.
DC Deck-Building Game: Rebirth introduces movement to the DC Deck-Building Game universe through eight Standees including Batman Superman Wonder Woman The Flash and Aquaman. Movement and spatial relations is an important part of the game. Protect your city! Move around 10 spaces of the board to buy the cards you need and to intercept Villains before they cause all sorts of trouble at their Destination.The game features both competitive and cooperative modes. In both modes Villains do not go into a player's deck when defeated but instead grant a one-time reward. In competitive play defeated Villains give players victory points then go under their superhero cards.The main way to play is the Co-op Campaign: 8 Scenarios each in a resealable packet. Character progression and record-keeping offers legacy style play but without any permanent changes. Replayable! Solo Mode! And more!
Maria is locked up in a psychiatric ward and must escape finding her son before it’s too late. The Pendulum of the Dead is the first episode of the murderous trilogy about Maria.50 Clues is an immersive puzzle game that offers the experience of an escape room but in a format that can be played at home. You combine objects solve puzzles and decipher codes to complete the story. A smartphone or tablet keeps track of the solutions and provides multistep hints if the need arises.
Rating: 7.1 | Players: 1–5
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Welcome to Legendary the Marvel Deck-Building Game! Evil Masterminds like Loki and Red Skull lead a horde of powerful Super Villains planning dark Schemes to destroy the Marvel Cinematic Universe! Only you can stop them leading awesome Marvel Super Heroes like Captain America Iron Man and Thor!In this game for 1-5 players each player starts with their own deck of basic Hero cards. At the start of your turn you play the top card of the Villain Deck showing how Villains invade the city capture Bystanders and create special events. Then you play Hero cards from your hand to generate Attack Recruit Points and special abilities. You attack with your Heroes to defeat Villains. You use Recruit Points to recruit better Heroes to add to your deck.Whenever your deck runs out of cards you shuffle your discard pile to make a new deck including all the new Heroes you recruited. This way your deck gets stronger and stronger over time. Build up enough Power and you can defeat the evil Mastermind! But be careful: if the players don’t defeat the Mastermind quickly enough then the Mastermind will complete their dark Scheme and win the game for evil!In Legendary: Marvel Studios Phase 1 the Avengers are back in a new setting with images straight from the Phase 1 movies of the Marvel Cinematic Universe (Iron Man Incredible Hulk Iron Man 2 Thor Captain America: The First Avenger Avengers). Black Widow Iron Man Captain America and more face off against the Villains of the first six movies. Three Masterminds including the all new Iron Monger and his Iron Foes try to complete their evil schemes. This nearly 400 card sets comes with a full color rulebook and an updated playmat.—description from publisher
Darkness covers your approach as you alight on the riverbank. Swiftly you hide the boat and shoulder your gear. The mission is clear: capture or kill your target; rendezvous at the extraction point; get out. You have two days. Nodding to your team you set off toward the glowing lights of Vaillant.War Story: Occupied France is a co-operative narrative game for one to six players set in World War II occupied France that captures the stakes and tension of espionage and resistance warfare. Your team of covert operatives is all that stands between the infamous German officer Heidenreich and the systematic destruction of French Resistance forces in Morette.Through three replayable story missions you must exploit the specialties of your chosen agents to uncover information enlist allies and obtain weaponry. Engage occupying forces on tactical encounter maps where careless positioning could cost your agents' lives. Remember no plan survives contact with the enemy...and time is running out.—description from the publisher
Thorgal: The Board Game is a cooperative storybook adventure game. Players take on the roles of Thorgal his wife Aaricia their son Jolan and Kriss —a deadly female warrior— and go on a series of adventures. The game consists of 7 stand-alone scenarios each taking roughly 90-120 minutes of play. Scenarios do not form a campaign nor have any legacy features so they can be played by different playgroups and over an extended period of time.Thorgal: The Board Game comes with a book of maps. Each scenario is played on a different map that players explore while fulfilling scenario goals and promises completely different adventures hidden opportunities side quests and vivid characters. Players are free to choose whether they travel in one group or split to cover more areas at the same time. Each character gains experience during the game and advances their abilities. Characters gather resources and craft objects to help them survive in the dangerous world.There is a storybook containing narrative descriptions of the encounters that Characters make in each scenario. The adventures described in the book are specific to each scenario and Character with randomized elements offering higher replayability and allowing for repeated play. There are also Side Plots players can pursue to gain benefits and reveal additional pieces of the story.Thorgal: The Board Game also has a unique action selection mechanism. In this new mechanism actions have varying power depending on which other actions have already been taken. Players must carefully plan their strategy and sequence of actions taken as this directly impacts the strength of the effect of each action.—description from the publisherThe Gamefound edition has more content.
Dr. Martin Strobal the greatest mind of our generation lies in a coma. His Mobius Ring invention promised to change the world but has instead given us our greatest disaster. Meant to provide the world with unlimited clean energy the Mobius Ring malfunctioned bathing Dr. Strobal in radiation and creating a singularity that threatens to consume the world. We need him back and the only way to revive him from his coma is to enter his subconscious and free him from the demons found within.Comanauts is the second installment in Jerry Hawthorne's Adventure Book system following Stuffed Fables. This game of exploration and danger builds on the mechanisms first introduced in that earlier title providing a new experience for more mature players. Race against time to revive Dr. Strobal by exploring his tormented mind. As players work together to uncover the secrets of the doctor's subconscious they will follow his inner child across eleven different Comazones. There they attempt to locate and overcome the Inner Demon that holds Dr. Strobal hostage. Assume the role of 22 unique avatars as you explore the dangers and secrets of each world locked inside the doctor's dream. Can you free Dr. Strobal from his own mind before it's too late?—description from the publisher
JAB is a skill-centric strategic boxing card game. In JAB you get direct control over your boxer's fists providing an experience as close as possible to real boxing without getting punched in the face. JAB is played in real-time meaning there are no turns.To win the game get a knockout by throwing staggering haymakers at your opponent until he eats canvas or strategically win more rounds than your opponent by impressing the judges with your beautiful technique.JAB attempts to innovate the real-time genre by challenging a player to be constantly making decisions rather than simply recognizing patterns or performing calculations. The game also measures your ability to calmly manage your focus in a chaotic situation.
Complete all levels in this virtual adventure.Otherwise it's game over!In live escape rooms participants are locked in and must manage to leave the room within 60 minutes. UNLOCK! lets you experience this cooperative experience at your home gaming table.Contained in Unlock!: Heroic Adventures but a German edition was released by itself.
Brave Delvers from across the realm have journeyed to seek their fortune within the dungeons of Skull Cavern. Gold treasures and perilous encounters await behind every door! Grab your gear sharpen your swords and watch out for those kobolds!In Delve players guide their band of adventurers through the dungeons of Skull Cavern. Each turn place a dungeon tile and an adventurer exploring the dangers below and searching for loot. When a room or corridor is completed Delvers must fight for their share of the gold and treasure. But if a player manages to complete a room alone they must overcome dangerous encounters before collecting their riches.Delve combines tile-laying and an immersive narrative experience in a new and exciting way.
Say Bye to the Villains – a.k.a. 成敗 (Punishment) in Japanese – is a cooperative card game in which players share information in limited ways to collectively defeat a villain who has harmed people in some manner. Players can discard certain cards to learn hidden information about the villain go through special training to increase their attack abilities and take special actions from other cards in the game.
In 1978 four friends experience a nightmarish ordeal. Steve Randy Ginger and Dawn innocently set out to camp and enjoy the countryside near a small town on Halloween. Unfortunately their car breaks down and they meet with pure darkness the Psycho Raiders once they are on your trail they hunt to the death...This horrifying halloween night may not be survived. The true story of what happened on this fateful evening comes alive in the pages and gameplay of Halloween Nightmares.Psycho Raiders is a horror simulation experience. Unlike games that tend to aim for perfect balance Psycho Raiders' main focus is delivering the terrifying experience that occurred on this Halloween night. Characters and situations are not balanced to equal one another but created to simulate the actual experience. The game begins very slanted to the raiders they will assuredly destroy if fighting just ill prepared campers. Through the use of finding weapons or alerting the nearby town folk of Crucible the campers can possibly turn the tables on the raiders. But there may also be a horrid realization that certain town folk are raiders themselves. The campers may not be able to trust anyone! It might be best to run! RUN AS FAST AS YOU CAN!Psycho Raiders is a tactical hex and counter game with each token representing an individual character. Characters have sheets with some individual stats related to speed strength and will to live. In the short game the campers can win if any of them escape the north end of the map while hidden.Psycho Raiders is a very visceral experience and we have rated it X. Anyone one under the age of 18 is NOT permitted to play. Pregnant or players with a fragile or nervous disposition are strongly encouraged NOT TO PLAY THIS GAME!GAME COMIC CREATED BY CHARLIE FOGEL!Note: Psycho Raiders is the first game featured in our Halloween Nightmares Horrorgame Magazine a game magazine dedicated to Halloween and the Horrorgame genre. Players will need to xerox elements and provide two D6 and pencils to play this game
ESSEN the Game is a strategy game where each player is a visitor at the International Game Fair of Essen.With your wishlist face the crowd and make your way to the stands of your favorite publishers. However beware that games availability is limited. To achieve your goals you have to manage your budget and encumbering. The number of games that you carry will reduce your moves in the fair. You will need to come back to the parking lot to store your purchases in your car before getting back to the fair in search of that special game.ESSEN The Game is the opportunity to live or relive a crazy day in the Kingdom of Games!
Become the head of a Great House of Luthadel in this game of negotiation and betrayal set in the world of Brandon Sanderson's Mistborn novels. Contend with myriad problems plaguing the Final Empire — rampaging koloss disease social unrest even the heroes of the novels — and with every step jockey for the Lord Ruler's favor. At the end of the story will you rise to power and prestige — or fall in ruin and disgrace?Mistborn: House War is a resource-management game set during the events of the first Mistborn novel. Three to five players assume the roles of various factions and must work together to solve the Problems facing the Final Empire. In order to solve these problems players must expend a certain combination of resources but in return they receive Favor from the Lord Ruler.Each round players produce resources (food money prestige skaa warriors and atium) in different proportions and combinations based on their faction. You can convert between different resources to get something that is missing but in the long run the players must work together pooling their resources to succeed.There are four tiers of Problems; at the start of each turn a problem is added to the board in the corresponding column and each pre-existing problem moves up one tier. If a problem passes tier 4 than it is said to Erupt (a reference to the novel) and it causes various problems for the players such as increasing the level of Unrest or giving players Disfavor. The main part of gameplay is the negotiation between players to solve these problems. Anything except Favor gained in previous turns can be negotiated: resources Personality cards (which can have a variety of effects) out-of-game favors etc.The game can end in two ways either the Unrest reaches 8 or a special problem card (Vin) is resolved. If she is not defeated and is allowed to erupt she increases the Unrest by 4. If the players are able to defeat Vin then the player who has the highest amount of Favor wins. If the Unrest reaches 8 then the rebellion occurs and the player with the least Favor (the faction furthest from the Lord Ruler) wins.
A complete and updated version of the cooperative fantasy board game where you can die from an arrow in the knee poor decisions and dry jokes.A three-act fantasy adventure campaign featuring exploration and combat now with v4.0 rules numerous enhancements and improvements integrated expansions and twice the amount of content released for the game previously.While exploration is focused on creating meaningful decisions with impactful results combat in Doomrock is highly tactical and aims to be fair by introducing a minimum amount of output randomness and rewarding experienced play; all while giving a hardcore challange.—description from the publisher
Game description from the publisher:Based on the epic HBO series Game of Thrones: The Card Game is a card game in which two players wage war in the fields of Westeros and conspire to crush their opponents at court in King's Landing. Two fixed fifty-card decks allow players to take control of either House Lannister or House Stark. Each deck includes the show's most recognizable characters and locations including Eddard Stark Cersei Lannister Robert Baratheon Littlefinger and Jon Snow.Game of Thrones streamlines the rules of A Game of Thrones: The Card Game the core set of the living card game series to make it more accessible to a wider audience.Rules:http://www.fantasyflightgames.com/ffg_content/game-of-thrones-HBO/Game-of-Thrones-rulebook.pdf
The Apocrypha Adventure Card Game allows you to play it as a cooperative card game or with a game master as a role playing game. The world is on the brink of an apocalypse set in motion by monsters only your characters can see. Gameplay is story-based and features deck construction and character growth. Over time characters will unlock repressed memory fragments that will add new powers. Each mission has a unique setup and goal which often involves hunting down a true threat hiding among the cards at the nexuses that characters investigate.The base game called The World comes with 584 cards 20 six-sided dice 1 rulebook 1 storybook 30 dividers and 10 character stand-up tokens; The World contains the starting chapter of Candlepoint Wisconsin and also the Skinwalkers chapter. Eight more chapters appear in two expansions The Flesh and The Devil as well as the bonus chapter The Book of the Hybrids.
For years he's been the law in Mega City One but now it's time for Judge Dredd to bring justice to the rest of America. It's time for him to venture into the Cursed Earth.Featuring competitive co-operative and solo player modes and brand-new specially commissioned artwork Judge Dredd: The Cursed Earth is an immersive sci-fi western in which players must lead a team of judges against dinosaurs mutants and the Cursed Earth itself in search of an object of immense power before it falls into the wrong hands. As they scour the wastelands the team will encounter a host of iconic 2000AD characters that will push their resources and abilities to their limits. On an impossible journey through radioactive hell can even the judges survive the Cursed Earth?—description from the publisher
Unlock! Short adventures is a series of escape adventures for up to six players. With 30 to 45 minutes on the clock players work through a deck of 30 cards as a team searching for clues combining objects and solving puzzles. The free Unlock! companion app runs the timer while also providing clues offering hints and confirming successes. Once the team has reached a solution and entered the correct code into the app they will escape and win the game!In this adventure overcome the perils of the temple and find the sacred statuette! Overcome traps secret rooms puzzles and dangerous animals!
In Tales of the Arthurian Knights you are a hero or heroine in a story of adventure and awe! You and your fellows will travel the land at the behest of the renowned King Arthur. Through a series of quests you will make impactful choices that will steer the course of your journey. Secure your place in history by achieving glorious feats lest your efforts be doomed to obscurity. Gather your band of Knights around the table to enjoy your own epic tale as it unfolds!Building on the mechanisms from the classic storytelling game Tales of the Arabian Nights you now find yourself in the age of chivalry alongside Lancelot Merlin and many other characters from Arthurian lore. Quests will lead to glorious battles daring rescues and the discovery of such marvels as the Holy Grail.As you navigate through this paragraph-driven experience an updated victory point system will track your success. Tales of the Arthurian Knights eliminates matrixes and charts in favor of a streamlined method of dictating the paragraphs that will shape your adventure. After making your choices a single roll plus skill bonuses will determine success or failure.Choose your actions carefully and you will be rewarded with skills renown and nobility. Choose poorly and be scorned cursed or made a pariah. Bring the age of King Arthur to life in this incredibly replayable board game with a plethora of tales that are sure to challenge amuse surprise and entertain!—description from the publisher
Dark Darker Darkest is an intense cooperative survival horror game in which a team of urban survivors try to fight the darkness in an unsettling location: the house of Doctor Mortimer which holds the antidote to a virus turning the world into an army of undead.Players must gather the optimal tools to open doors control destructive fires that slowly destroy the locations of the game and battle the endless hordes of terrifying creatures that will do anything to slaughter this fragile group while outsneaking lurking creatures and the eye of the ever-present security cameras guarding the secrets of the house.The game uses innovative mechanisms for group-forming and mixes item management (using a color-code system) exploration stealth and icon-driven combat to form an intense tactical experience in a strongly thematic setting riddled with surprises and variation. All the creatures and other challenges are controlled by the A.I. of the game system. The board is modular creating a unique narrative experience for each session.Can you fight the darkness?NOTE: The Designer has uploaded a Revised Set of Rules in the Files Section that greatly streamlines play. As of now boxed copies only have the older ruleset.DARK DARKER DARKEST Un jeu coopératif de survie et d'horreur.Une équipe de 2 à 5 survivants doit explorer la demeure étroitement gardée du docteur Mortimer afin de découvrir son laboratoire de le déverrouiller et de mettre la main sur l'antidote. C'est la seule façon de mettre un terme à cette apocalyptique invasion de zombies. Pour déjouer le système de sécurité l'équipe doit dénicher de l'équipement dans la maison afin de déverrouiller les portes. Les codes des portes permettront finalement aux joueurs d'ouvrir le labo... où ils découvriront qu'aux hordes de zombies aux créatures enragées et aux incendies qu'ils ont dû affronter jusqu'ici s'ajoute une créature abominable la Némésis dont ils devront venir à bout au cours d'un final spectaculaire. Les joueurs coopèrent et luttent ensemble contre le système de jeu a fin de déjouer les pièges du laboratoire !• Un jeu de zombies coopératif. • Une grande re-jouabilité. • Une mise en place modulable
Far Away is a two-player co-operative board game about discovery survival and the crushing loneliness of being the only two humans for lightyears.Join the Federation Alliance a bureaucracy with an ambitious charter of mapping new worlds and a minimalist budget. Succeed in a variety of missions on randomly generated worlds with unique ecosystems without luxuries like radios landing gear and medical supplies. Trust in your partner is paramount since without radios you can’t communicate (in real life) after separating on the game board.Survive and you’ll be rewarded with a meager paycheck. Succumb to the planet and you’ll find help is too far away.The Federation Alliance started the Far Away program nearly 50 cycles ago to discover and explore new worlds. The missions we undertake are of vital importance to galactic prosperity. However budget setbacks have forced us to reduce operational expenses. That’s where you the willing explorer can help!The Federation has several active missions for you to choose. Each offers unique challenges and potential sub-objectives we would love for you to accomplish off-the-clock. Thanks to the randomly generated universe every mission attempt will be different.Once you’ve selected a mission and crashed into the planet (landing gear has been deemed “optional”) you must begin surviving. Your goal is to complete the mission and rebuild your ship. You will fail if you die of hunger loneliness or multiple grievous injuries. Don’t fail!Be forewarned: communication will be a challenge. Radios will not be provided so the only way to communicate with your partner is to be in close physical proximity. Plan ahead! This not only allows you to strategize but also prevents the psychological meltdown that comes with being alone on an alien world.Each planet has a unique ecosystem. Experts have identified upwards of 32 creatures in the known universe each with their own behavioral patterns.Explorers will be tasked to Realistically and Objectively Log Events Performed Logically by Animals and Yourself (ROLEPLAY). Creature behavior is dictated by their diet temperament and other factors. Explorers are provided a quick guide to educate them on default creature movement but we encourage explorers to embrace their inner-alien and log the creature actions with creativity and vibrant storytelling.Your exploration kit can be delivered straight to your home. Inside the 5.75# box you’ll find over 800 pieces. We have included an instruction manual so you can assemble your spaceship with minimal government intervention. Please register your DNA online so we can credit your account upon mission completion.—description from the publisher
Unlock! Doo-Arann Dungeon (Le Donjon de Doo Arann) is a 22-card mini-adventure in the Unlock! series of card-driven escape room games. First published in the June 23 2017 issue of the French magazine Ravage it will be available to download in print-and-play form in Q3 2017.It requires a free companion app to play. The link to this app can also be found in the weblinks section.
Epic PVP: Fantasy is a head-to-head battling card game. At the start of the game each player chooses a class deck and a race deck then shuffles them together to create unique character combinations such as a Human Paladin or Goblin Druid. Each combination creates unique tactics and strategies to use when you battle.The goal of the game is to defeat your opponent by reducing them to zero life. Players do this by playing moves that act as both attacks and blocks as well as with special cards and abilities granted by the player's choice of class and race.During a turn a player adds cards to their aggression pile then chooses how many cards to draw from their aggression pile into their hand. The player uses the aggression provided by the cards that remain in their aggression pile to play move cards to block incoming enemy attacks. If an attack isn't blocked the player takes damage specifically one damage per unblocked enemy attack. Then all the moves played by that player become attacks for the opponent to deal with on the opponent's next turn. There's more to it than that but those are the basics...
Buckle up your Rad Suit. Fire up the Rig. Beware the Tox.The Dead Eye is an adventure card game for one player.Assume the role of a lone thermo-bandit downed on a hostile backwater planet. Your mission? Find the next safe haven before you lose all hope and strength… and maybe just maybe find a way off of this desolate rock.Cards in The Dead Eye represent Encounters that can have one of two Outcomes: Good or Bad. A Bad Outcome is triggered by a buildup of dangerous Heat while a Good Outcome is triggered by a buildup of valuable Juice. Your starting Draw Deck includes 6 cards with Juice and 6 cards with Heat. As you play through the deck some of these cards will raise your Heat and Juice levels while at other times the cards will be used as the Encounter itself.Face dangerous Encounters salvage useful Parts and reach safe Haven.The Dead Eye includes a 12 page prelude comic book 20 page rule-book 1-fold double-sided game board 2 pairs of stereoscopic-3D glasses 1 pair of “hook-behind” stereoscopic-3D glasses and 54 unique cards.—description from the publisher
Decktective: The Gaze of the Ghost is a co-operative investigation game featuring a 3D crime scene. Players must solve a mysterious case. They play their cards to share information discard cards that they think will lead them the wrong way discuss the clues they find with the other players make hypotheses and deductions to find the solution! At the end of the game players must answer several questions: Each correct answer is worth points. The more points they get the better their outcome.On their turn players either play a card from their hand and put it face up on the table sharing the information on it or they discard a card from their hand face down to the archive and are not allowed to talk about the information on it until the end of the investigation. Each card has a value from 1 to 10 in the upper left corner. A card can be played face up on the table only if its value is equal to or less than the current number of cards in the archive.—description from the publisher
In a land beyond God's reckonin' is a place called the Forgotten West — a cursed land of sorts in the American frontier housing the damned the mysterious the unfortunate. You ended up there God knows why and you sure ain't leavin' anytime soon.The Iron Witch a downright mysterious bein' has turned you into a Grimslinger a powerful witch imbued with metal machine and fancy elemental powers. Now yer maker's requirin' all his newly sired to duel each other so that he can make y'all into witches proper for his own purposes.Grimslingers is a strategic sci-fi fantasy western themed card game that features two different modes of play: versus and co-op. In versus mode 2-6 players go head-to-head in teams or a free-for-all using a wide selection of spells items and abilities.In co-op mode 1-4 players work together through a narrative campaign composed of four 60-90 minute play sessions battling strange creatures overcoming intense challenges collecting loot gaining levels and exploring a truly unique wild west.
Unlock! Short adventures is a series of escape adventures for up to six players. With 30 to 45 minutes on the clock players work through a deck of 30 cards as a team searching for clues combining objects and solving puzzles. The free Unlock! companion app runs the timer while also providing clues offering hints and confirming successes. Once the team has reached a solution and entered the correct code into the app they will escape and win the game!With this adventure try to find a way to the cursed sarcophagus in a labyrinth filled with traps! Can you find your way out of the Pyramid before it is too late?
25th August 1703It still smells like burning gunpowder. The deck is completely full of remains of combat after the boarding. We could be enjoying our looting in Isla Tortuga but our Captain insisted on coming to this goddamned island instead.In the meantime our gunner ‘Mad’ Harry does not stop telling us stories and legends about some fantastic creatures that dwell in this place. The Doctor seems uneasy grabbing the hilt of his sword sweating a lot more than usual after listening to Harry’s tales.-Old Sanders lost his leg after having cut it himself. He escaped alive from the jaws of that shark-headed abomination in human form …- Harry was explaining at the same time he was miming with all his body doing so acting out the scene with his eyes moving all directions as if they were about to jump off his face in a way of magnifying the facts.-I would not like to lose my leg…or my arm or any other limb from my body. I appreciate every single limb and organ of mine- was murmuring the Doctor who was more and more nervous. –Do you think there will be more monstrosities like those?The conversation was interrupted by the sound of two swords pulling out from their sheath together with the cracking in the wood due to a firm step. It was the ruthless Mary Jane who with a satisfied smile in her face expressed her wish. –That’s what I'm looking for…Williams the Lookout's logbook.Yo ho ho! Skull Tales is an adventure game in which each player performs the role of a pirate character in order to fulfill any pirates' dream: to become the ship's Master and to reach the most precious booty.Pirates will have to fight against any kinds of fantastic enemies by solving mysteries by sailing the Caribbean Sea and exploring islands... all aimed to conquer the highest score in prestige points (PP) and of course to reach the long awaited dream of becoming the Master. How is that? Each character will use different abilities to solve mysteries in each scenario or island (by means of modular boards) to fulfill secondary missions; they will roll dice and play cards in order to move fight enemies or sail depending of how many PP they still have left. All in a cooperative way to escape alive from all this because dead men tell no tales...
You are a survivor in a near-future Europe that has collapsed under the weight of its own political errors in the wake of a bloody class-war fueled by genetic modifications. In Posthuman you journeyed to the last bastion of organized human society in the area: The Fortress. A year down the line you have become an active part of that society and honed the skills you need to fulfill your role there but the mutants are gaining ground...Posthuman Saga is a standalone survival game in the Posthuman universe. You play a seasoned member of the Fortress' militia sent out beyond the defensive perimeter to explore and hopefully reconnect with outposts the Fortress has lost touch with while searching for scavengable sites along the way. You have to forge across a crumbled land where resources are spare and mutants roam the ruined mansions and forests alike.Like the initial Posthuman this is a sandbox-style survival journey but the game system in Posthuman Saga differs from that of the first game in the series. Players win by completing various objectives that suit different characters and playing styles. It has an emphasis on tactical choices on two levels: the journey expressed through an innovative modular tile map puzzle and the individual story and combat encounters. The latter are fast card-based affairs involving tough choices with future consequences. Posthuman Saga boasts over one hundred finely crafted story scenes with a simple push-your-luck mechanism that supplements the emergent narrative afforded by the game. Mutation is a way of life in the Posthuman world and it can have its advantages but it can easily get out of control...—description from the publisher
Wander: The Cult of Barnacle Bay is the first game in the Wander series. A fully cooperative campaign-driven miniatures board game Wander: The Cult of Barnacle Bay tells the story of 5 heroes from the Wanderer's Guild and their struggle to free the small fishing town of Barnacle Bay from the slimy claws of Elder Bane. Driven mad by power and physically twisted from dark magic Elder Bane has created a cult of mutated townsfolk that only desire to spread their message of madness to the rest of the world bending it to their whim along the way.In Wander: The Cult of Barnacle Bay players will select one of five unique heroes outfit their hero with starting gear (represented by mini cards on a player dashboard) and join their friends to take back Barnacle Bay. Defeating foes and surviving random encounters earns players experience points and loot. Loot like weapons and armor is a persistent upgrade staying with the heroes as they continue on their adventure. Experience points are used to level up heroes during their current adventure in the campaign. A dual-facing upgrade tree allows players to continually try new combinations of skills each adventure to determine what fits their play style or current set of foes best.Using a modular board players assemble maps as indicated in the campaign book then use action points to move or attack with their hero.All enemies in the game are controlled by a simple line of sight A.I. and automatically hit the players' heroes once they're able to. This means there is no player rolling for success for enemies' attacks. Heroes will however be able to roll for defense in an effort to prevent incoming wounds. One set of custom dice determines a hero's success for both defending and attacking. Random encounter cards which are revealed when players enter an unexplored darkness space also promise that no campaign adventure is ever be the same.—description from the publisher
Decktective: Nightmare in the Mirror is a co-operative investigation game featuring a 3D crime scene. Players must solve a mysterious case. They play their cards to share information discard cards that they think will lead them the wrong way discuss the clues they find with the other players make hypotheses and deductions to find the solution! At the end of the game players must answer several questions: Each correct answer is worth points. The more points they get the better their outcome.On their turn players either play a card from their hand and put it face up on the table sharing the information on it or they discard a card from their hand face down to the archive and are not allowed to talk about the information on it until the end of the investigation. Each card has a value from 1 to 10 in the upper left corner. A card can be played face up on the table only if its value is equal to or less than the current number of cards in the archive.—description from the publisher
The Undercity puts a spin on the classic dungeon crawl adventure setting it within the vast underground labyrinth of one of the Iron Kingdoms’ most famous cities.This board game for two to four players comes with a seven-adventure campaign. The players play one to four characters from the Iron Kingdoms universe as they try to weed out a nefarious evil that has been lurking in the Undercity of Corvis.All players will be playing on the same team and the game requires no game master. The players work together defeating enemies achieving objectives and gaining experience that can be used to give new skills to their characters that can be used in subsequent adventures in the campaign.The game will come with almost 40 different miniatures with 16 different sculpts. The four heroes are Milo Boggs (the alchemist) Canice Gormleigh (the gun mage) Gardek Stonebrow (a trollkin warrior) and Pog (a gobber mechanic) that controls a light warjack named Doorstop.Each character has a starting stat sheet but players can purchase character ability cards with XP gained from the adventure to enhance and customize their characters.Combat is based on rolling dice against opposing attributes. Players will be able to use feats and abilities to give boosts to these dice rolls similar in many ways to other games based in the Iron Kingdoms.
An international colony ship has left an exhausted Earth headed for a distant planet in the Epsilon Eridani system. Thirteen generations will be born on this vessel before it reaches its destination each generation a steward of the hopes and ideals of the human species. For six generations everything has gone as planned....Now just as a new command team takes control of the ship a terrible mystery emerges that will threaten the entire mission. The commanders of Gen7 are about to discover that everything is not as it seems and the fate of the human species will hang on the choices they make.In the tradition of the award-winning Dead of Winter Gen7: A Crossroads Game is a grand narrative game with multiple possibilities. The choices players make as they play will alter the direction of the story. Gen7 will constantly challenge its players with a variety of unique situations that force them to make difficult moral decisions. Will you compromise your integrity to ensure the safety of your crew? Will you value their lives over the safety of the mission?—description from the publisher
HUMANS AND ALIENS COLLIDE ON WORLDS ERASED FROM EXISTENCEIn the future unthinkably powerful mega-corporations own and govern entire planets outright protecting their interests with vast private armies. Now an even greater danger is sweeping the galaxy * a hideous mutagen wiping out entire sectors of space. To stem the carnage highly classified Containment Protocols are enacted blockading the infected system and wiping it from navigational charts forever. Here with the veil of civilisation lifted rival factions descend into furious conflict each with a unique claim on the chaos of the Deadzone!Deploy elite Enforcers to mercilessly hunt down the rampaging Plague army as it surges ceaselessly towards total contamination; Oversee the ransacking of abandoned districts by the hulking Marauders as the terrifying Veer-Myn single-mindedly set about bolstering their own numbers; Plunder natural resources with the tech-heavy Forge Fathers as the eclectic Rebs scavenge for discarded gear or simply scheme in secret as the mysterious Asterians pursue goals known only to themselves. As your collection grows where will your loyalty lie?A tabletop wargame without the hassle Deadzone strips away unnecessary complications leaving you free to enjoy the excitement and tactical depth of futuristic battle. Starter armies of two rival factions are included in this set kicking-off your collection of Enforcers and Forge Fathers along with everything else 2 players need to get right into the action. Assemble your finely detailed miniatures and get ready for fast paced easy to learn mission-based skirmishes in a brutal future!
Rating: 8.1 | Players: 2–4
Game Type:
ThematicA miniatures skirmish game building on the systems developed in Frostgrave and Frostgrave: Ghost Archipelago in a new futuristic setting. —user summaryThis is Stargrave a game set in a ravaged galaxy where two empires fought a vast war that ended in mutual annihilation. Now pirate fleets roam the shattered ruins of the galaxy taking whatever they want and enforcing their own brand of 'justice'.Against this dark background the players create their own small crew. Maybe they are merchants or smugglers freedom-fighters or wanted criminals rogue scientists or collectors of alien artefacts. Each crew features two 'characters' a captain and a first-mate each of whom can choose their own background such as veteran cyborg robotics expert mystic rogue or psionicist to name a few. These backgrounds give access to various powers or abilities that these figures can use during or between games.—description from the designer
Flights disappearances murders ... Business accumulates on the desk of the famous detective. Step into the shoes of Sherlock Holmes or Dr. Watson and solve four particularly delicate investigations.Tracks to follow suspects to question hints to take up make the right choices because the hero is you!Sherlock Holmes: Four Investigations is a comic combined with a game one title in a series subtitled The comic in which you are the hero. You embody a character in a immersive story in which your choices guide your progress. You have a character sheet akin to those used in role-playing games that tracks your possessions your special abilities your coins and your victory points. In general gameplay consists in following the comic's panels — which contain clues riddles and traps — and making choices about where to go and what to do while using your visual perception to collect clues and be smart enough to resolve the riddles. As in any game you can lose — sometimes really badly!—description from the publisher
In Spurs: A Tale in the Old West players take on the role of adventurers in the Old West competing to handle various challenges to become a true Legend of the West.Players take turns moving around the main board carrying out classic activities of the Old West like taking on cattle-herding jobs or engaging in horse-breaking; if you are good at riding you might end up with a nice stallion to sell! Gunslingers can go searching for wanted outlaws in the badlands or take on jobs to escort stagecoaches or deal with a gang of Desperados. Hunters will seek out wildlife in the forests (be careful as some animals might hunt you instead) while others might seek fortune by searching for gold in the mountains or gambling in the town saloons. Be careful though as you never know when other players will challenge you to a duel and try to rob you.
Welcome weary traveler to Gallow Springs - the only civilized town on the entire Dethelm Frontier. Surrounded by bandits predators and cultists only the toughest survive. If you’re going to last you must find a source of income purchase new gear build shelter recruit a posse and protect your homestead. Do you have what it takes?Bantam West is a competitive open-world board game with role-playing elements for 1-4 players. Begin life anew as one of four Deadly Strangers who all just arrived in the outlaw town of Gallow Springs. Spend your Grit to work fight build and burn to become the most Notorious. It’s time to tell your own story...Set in a Western sandbox you are given total freedom to form a plan and play on your character's strengths weaknesses and personality to outperform the competition. Whether you live the life of a powerful merchant an agile gunslinger a malicious arsonist or a stealthy thief there is a unique way for you to come out on top! Along the way be on the lookout for enemies and rival players who aim to fight you burn your cabins down and steal your hard-earned wealth!—description from the publisher
From Clash of Arms May 2008 Works in Progress flyer: Description: Legion of Honor is a highly innovative game that recreates the personal drama of the Napoleonic wars. Using a quick-playing card-driven game system each player assumes the role of a French soldier -- or grognard -- starting out as a young sergeant or sous-lieutenant trying to make it in life beginning in 1792. Fortunately for the enterprising grognard he can look forward to over twenty years of almost continuous war provided courtesy of the Directory and Napoléon!Game play is broken down into a series of campaign seasons that span the period from the Brunswick Manifesto in 1792 to The Hundred Days of 1815. Each campaign season consists of a number of 'In Garrison' rounds and 'On Campaign' rounds. During these rounds major historical events take place from the arrest and execution of Louis XVI to the coronation of Napoléon from great battles to the whiff of grapeshot. History is fixed with events happening like they actually did that is with one exception: will the English christen that climactic battle of 1815 The Battle of Waterloo or will the victorious French name it La Bataille de Mont Saint Jean?!Against this historical backdrop grognards take advantage of the opportunities that Fate provides to advance their station in life. Will you be lucky enough to be assigned to the Army of the Orient with Napoléon himself or will you be marooned in the Army of the Rhine et Moselle? Will you exhibit reckless bravery under the Emperor’s eye at Austerlitz or will you sit out the 1805 campaign recovering from wounds suffered in a pointless minor skirmish? It’s both up to you and to Fate. Each grognard has a number of qualities that are key to game play:Game Play: Winning the game is achieved in a number of ways: having the highest award in the Legion of Honor having the highest military rank or having the most glory or wealth. The game is entirely suitable for solitaire play through six players (and perhaps even a few more). Legion of Honor consists of two short scenarios of 4 hours each that cover the Republican Period and the Imperial Period. The grand scenario spans both periods and takes 8 hours to play.
Deadball is a fast-paced baseball game for one or two players that uses real statistics and RPG dice to bring the ballpark to your tabletop. In fifteen or twenty minutes simulate a full game between real or imaginary teams using an elegantly simple system that's intuitive to die-hards and casual fans alike.For the dead of winter for the dead of night for when your team is dead in the water Deadball is there.
Description from the Publisher:Legends Untold is a co-operative card based adventure game for 1-4 players(4 players in the basic box more with the expansion). Play an in depth adventure games with your friends in about an hour. Small setup time zero downtime and a lot more than just finding the next monster to bash.Intelligent game mechanics that rely on the Party working together to overcome foes traps Obstacles barriers NPCs and more. Build your Hero your way from a wide choice of Talents Weapons Outfits and Kit. Scout the depths of the Caves (with more environments to come!) building a map between locations as you uncover the threats within8 Scenarios included with a wide range of objectives unlocking the story of your Heroes and their tales to become legends.Uses 3 six sided dice to resolve tests but more importantly the entire Party working together. Multiple ways to defeat each obstacle barrier or trap with different rewards for each. Use your talents and equipment and work as a team.Risk/Reward mechanics for talking to NPCs and deciding if you are going to push your luck and end up angering them. Co-operative mechanics for combat including assisting each other in combat morale and defeating complex foes.The Sewers introduce the new foes the Lizardkin which can be used in both sets. This set also includes 4 new heroes and expanded items; kit weapons outfit weapon talents and skill talents.
Description from the publisher:WWE Superstar Showdown features six of WWE's greatest superstars — Daniel Bryan Roman Reigns John Cena Big Show Randy Orton and Big E — in a game of miniature combat driven by specialized card decks that highlight the unique style and signature moves for each WWE superstar.A single match in WWE Superstar Showdown can be played in as little as ten minutes. The game expands with rules linking a series of matches to form an event creating a longer and more in-depth play experience. With four different match cards players can play a variety of different matches further augmented with stipulation cards that introduce special rules to the contest. Players in an event can improve their superstar between matches by earning and adding powerful bonus cards to their superstar decks.Can you dominate the ring? Will your team go down in history as the greatest phenomenon the world has ever known?
In the far future civilization is lying in ruins and the echoes of the past hide the tragic story of its downfall. See whether you can uncover the truth in echoes: The Microchip.echoes is a co-operative audio mystery game. Using the free app players listen to mysterious noises and voices that are connected to the playing material. Together they look for hints in the sound bites to bring the story parts in order and solve the case.In more detail your task is to assemble the 24 parts of the story in the right order; each part is represented by an object — either a game board or a card — and its associated echo. The entire story is divided into six chapters with each chapter being represented by a game board. By scanning the objects with the app you'll hear the echo connected with each object and by using conversations and noises in the echo you try to figure out which three object cards are associated with a chapter and in which order they should be placed. If you're not correct the app will inform you which cards are incorrect or in the wrong place; if you are correct you can listen to the entire chapter all at once — and you should since new additional hints can then be heard.The objects themselves also provide you with clues from time to time so neglect no details.
Tales of Evil is a game for 1 to 6 Braves (the name used for the players from now on) who become one of the members of a group of kids called Pizza & Investigation. During each adventure the young Investigators venture into places inhabited by the forces of evil and need to get out alive—while trying to complete their missions! The Investigators will have to use all of their strength and ingenuity to stop the Demons they meet along the way not to mention the Evil that resides in the places they explore. But that’s not all and here is where the Braves come into play—you and your friends that is—because Tales of Evil is an adventure that based on your decisions can end in many different ways. You will be the protagonists and the sole responsibility for your fate and that of your friends is in your hands!—description from the publisher
Unlock! Short adventures is a series of escape adventures for up to six players. With 30 to 45 minutes on the clock players work through a deck of 30 cards as a team searching for clues combining objects and solving puzzles. The free Unlock! companion app runs the timer while also providing clues offering hints and confirming successes. Once the team has reached a solution and entered the correct code into the app they will escape and win the game!With this adventure escape from the mad cook by making witty recipes! Experience the frenetic atmosphere of a kitchen in full rush and don't let yourself be overwhelmed!
The Guardians once fought for justice but these legendary heroes stepped aside after InterGov the first world government united the planet in peace. Nearly three decades have passed but law and order are once more threatened. Renegade factions have emerged to challenge InterGov and a new generation of heroes must rise up to defend it! Assemble a team and send them against your enemy in this tactical super-powered card game. Seize key locations while combining each hero's unique abilities to unleash ultimate attacks!In Guardians players choose and assemble a team of three unique heroes from the available roster of super-powered combatants. From there players gather each hero's unique power and ultimate cards to form their own deck. The combinations are endless as you explore the strengths and abilities of each hero!Once players have assembled their team of heroes it's time to take the fight to your opponent! Each game of Guardians has two (or four) players using their team (or teams) of heroes to fight for control of a variety of unusual locations. Dominate the fight by playing powerful cards and knocking out enemy heroes then unleash an Ultimate — a special attack that will radically change the state of the game.
Hope is fading as the dead drive out the living. There’s nowhere left to run and all that’s left is survival. There is no rescue party waiting no help from kind strangers...in the world of The Walking Dead there is no sanctuary…The Walking Dead: No Sanctuary is a cooperative board game of desperate survival set in the world of the popular AMC television series. Designed by Adam and Brady Sadler (Warhammer Quest: The Adventure Card Game) No Sanctuary puts players in the roles of iconic survivors from The Walking Dead working together against desperate odds as they navigate a variety of scenarios. Whether the survivors are scavenging for supplies fighting off waves of the dead or even standing toe-to-toe with the living the group must find a way to work together even when its members’ interests may be at odds.No Sanctuary features a unique leadership mechanic in which players take turns assuming the role of the group’s leader. Each turn the leader must choose the group’s approach by drawing two event cards and choosing one. Since players cannot discuss this decision the pressure is on the leader and the leader alone will pay the price if the group is unable to follow the approach for the turn. Make enough bad decisions and the leader may have to relinquish his role and let the next survivor take charge of the group.Each survivor in No Sanctuary comes with a unique deck of cards to represent their special actions and abilities as well as their flaws. This deck not only drives each survivor’s playstyle but it also serves their health so hand management is crucial to surviving each scenario. Equally important as staying alive group morale is an essential part of the game. Many game effects will cause morale to drop and if it reaches zero the players lose the game. Maintaining the group’s tenuous psychological stability is just as important as staying alive!With its unique gameplay and innovative leadership mechanic No Sanctuary offers players a deep and engaging way to experience their favorite episodes of The Walking Dead and even explore beyond the show’s storylines!
Car Wars is a game featuring arenas and freeways of the future in which the right of way goes to those with the biggest guns. Players build their vehicle — complete with weapons armor suspension and upgrades. Then they take them onto the road or into the arena. Sixth Edition is a streamlined update of the classic Car Wars. Quicker to build your car quicker to learn to play quicker to jump right in.
Description from the publisher:Alien vs Predator: The Hunt Begins is a dynamic tactical board game for one or more players that allows you to take control of one of three Forces: Alien Xenomorphs Predator or Human Colonial Marines and face off against each other on a derelict spacecraft called the USCSS Theseus.From Alien Xenomorphs skulking in the shadows waiting for the moment of weakness to pounce on and capture new hosts for the brood to the well-trained Colonial Marines who are geared up with state-of-the-art equipment and finally to a mysterious race of brutal extra-terrestrial Hunters that the humans call Predators each Force offers a unique set of skills to provide their own diversity to the gameplay. There’s no shortage of terror and excitement in Alien vs Predator!Alien vs Predator offers many challenging game types which can be played by one or more players and a main campaign consisting of 10 Missions joined together into a narrative story depicting dramatic events taking place on board the USCSS Theseus this game provides hours of suspense and action! Alien vs Predator can also offer two sets of rules (Basic and Advanced) which offer beginners a chance to jump into the action easily but allows for depth and growth for experienced gamers alike! The game is a sandbox game so fully moddable and with future addons will open the game world up even further !Second Edition features:REDESIGNED MINIATURESAll models have received fresh design and looks. Characters are more dynamic now and we are introducing built-in terrain bases as well.IMPROVED RULESETSecond Edition of AVP contains all the patches and erratas we have collected over last year of testing and collecting feedback.THE LAST STAND MODEYou can play with your fiends in cooperative way using The Last Stand Mode from First Edition. Aim of the game is simple - destroy Spawning Points of Xenomorphs while Horde of Aliens is trying to do what they do best. Horde is controlled by The Game while your brave Marines Squad or Predator Pack are controlled by playersPACKAGINGAVP Second Edition is now in different box in a square shape instead of rectangular one. It will fit stacks of your favorite board games perfectly and it's much easier to handle now.MINIATURES ARE UNICAST NOWBiggest improvement has been done with models - you can place them on board straight from the box! No assembling required no gluing no cutters - just open a game and play! PROTECTIVE FOAM INSERT FOR MODELSAfter you finish playing you can assembly the game and put models back into the box without any risk of damaging them. All this thanks to protective foam we have used for miniatures.REVAMPED ARTWORKWe have spent a lot of time improving our assets which results in new design of tiles we are using for a game.
Dragon Rampage a competitive fantasy game by Richard Launius is a strategic dice game for 3 to 5 players. Each player takes the role of one of the adventurers (all with different abilities) and the goal is to score the most points at the end of the game by fighting against or running from (or some combination of the two) the dragon you just woke up and tallying up the treasure and gold you obtain in the dungeon. Players roll seven specially designed dice and choose whether to focus on grabbing treasure (from the dragon or from another player) fighting the dragon protecting themselves (and their treasure) or running for the exit. Try not to draw the dragon's attention as you make your way and note that your fellow adventurers may hinder (or aid) you in your strategy and the final scoring varies depending on how the game ends so watch your step!The contents of Dragon Rampage is:1 rulebook1 game board 6 character mats30 hero wound tokens (red crystals) 1 first player token 1 re-roll token 8 dice72 dragon wound cubes (12 per player) 54 hero action tokens (9 per player) 6 player movement tokens (1 per player)
Sauron threatens to push Middle-earth into eternal darkness in his desire for the One Ring. All hope lies on Frodo Baggins and his friends from the Shire. Your task: Bring the One Ring to Mordor then destroy it in Mount Doom.With each roll of the dice Der Herr der Ringe: Die Reise nach Mordor players make decisions and try to move their hobbits as quickly as possible to get to Mount Doom. They're supported by Gandalf and the community but also potentially blocked by orcs and persecuted by Ringwraiths. Players must be bold enough to choose the right dice symbols and shake off the Nazgul.
Dark Venture is a retro story-based adventure card game where players construct a twisting narrative to explore a dystopian future with their heroes completing quests to win the game.Pursue your destiny through the ravaged wilds of Darkgrange where magically-mutated creatures prowl the grounds of every seemingly abandoned building and stretch of dilapidated roadway.From writings found on the deceased body of the hero Torgon the Hunter: We are the new rulers of the Earth and this is our struggle against one another. We venture into the darkness the uncertainty ambling through the ruins of progress every day. We live the repercussions of the events that spun civilization backwards while propelling the remaining inhabitants forwards along various inconceivable and diverse refractions. The world has unquestionably become a new peculiar and merciless place.Players maintain a hand of LOCATION ITEM and CHARACTER cards playing them on their turn by spending ACTION POINTS. LOCATIONS are played and attached to the map then descriptive story entries are read that set up actions to be triggered and decisions to be made. ITEMS including weapons magical artifacts armor and potions can be placed from a player's hand into their heroes inventory for them to use. Players may want to play other CHARACTERS from their hand to complete a quest or thwart an enemy.Competitive: A player's goal in the main COMPETITIVE game mode is to gain the MOST QUEST POINTS over the course of a day 6 game rounds in a short game or 12 game rounds in a long game tracked on a QUEST TRACK which can take about 20-30 or 60-90 minutes to play.Cooperative: In the COOPERATIVE mode players work fight move and complete their quests together to each get a set number of quest points before the end of the day in 6 or 12 game rounds.Solo: In the SOLO mode players can choose to play a short game of 6 game rounds attempting to get a set number of quest points before lunch or a full game of 12 game rounds attempting to get even more quest points before the end of the day.
Escape from Stalingrad Z is a solo/coop campaign game of tactical combat which is set in the horrific zombie plague of World War Two. The year is 1942 and the city is Stalingrad. Your survivors are veteran soldiers fighting to stave off the zombie hordes in a war-torn wasteland while finding a way to escape from the decimated city. They must work together to find the best path each scenario giving them options on which way to go next. The player's choices determine the fate of their heroes.The game plays out over a series of linked scenarios that form a campaign. Each previous scenario in the Campaign will affect the start of the next creating an ongoing story.
It’s been a year since Leland Williams passed on. A year later his family remembers his humor warmth and – especially – his love of fishing. You play a member of his family going out on a solo fishing trip. With a specific sporting goal in mind you’ll recall lessons and memories from Leland. If you piece together the lessons in just the right order you’ll have a great day on the lake!In Fishing Lessons you’ll play through a series of rounds representing the course of your day. At the start of the game you’ll pick a family member each with their own unique goal. During each round you’ll recall a new Lesson adding it to your list of steps that you’ll then run through in order. Lessons are used to move your character’s boat along the row of Lake cards or to flip Lake cards to hide or reveal the fish you need to complete your character’s goal. Meet the goal at the right time based on your chosen difficulty level to win the game!
++++Incoming Transmission++++++++ Received: 24/09/2195++++++Source: Antares binary system 876/ 978+++''ID: Industrial Salvage and Mining Vessel Valley ForgeCrew: 12 Human Androids: 1 Andromech 580-A “Demigod” class Engines: Hagfish Twin FTL J-3000 Tachyon Shunters Navigation: SIS-TER 6000 Mainframe Cargo: 2,000,000 tons of Mineral Ore; 3 tons of Trimonite Logged Flight Plan: Thedus to EarthMessage begins:+++Mayday Mayday! This is the ISMV Valley Forge – comms systems failing scanners malfunctioning… one of us is missing. Several of the crew are also claiming to have seen an alien lifeform. Ore-payload canister M-CXC-3790 ruptured when taken for processing. Doctor Chandra claimed it cracked like an egg before she vanished (possible space psychosis). Request advice and rescue boat. Comms out.+++++Message Appended- Received 24/09/2195+++++Oh god! Two of us are dead and two are still missing. We’ve got to get out of here! The captain has ordered Palmer to prime the auto-destruct. It mustn’t get back! Save our souls.Lifeform is a game of survival horror for two to four players in which one player takes on the role of an almost invincible utterly hostile alien while all other players take on the roles of the crew of commercial mining starship Valley Forge. During each game the crew outfitted with glitchy handheld sensors disrupted by a proximate nebula search their labyrinthine vessel for equipment weaponry and supplies to load onboard escape shuttlecraft Remora. Along the way the alien lifeform will ruthlessly attempt to stop the crew from carrying out this plan.The crew and alien lifeform both have a unique deck of cards and each card has symbols on it to indicate possible actions. The alien can move around the starship attack cocoon activate a malfunctioning android sabotage equipment and the vessel's wiring scurry into vents and more; while the starship crew can fire flamethrowers search move or run protect themselves with shock-prods hide shut security doors and other actions.Lifeform is a standalone dice-less game that tells of twelve commercial astronauts working on a battered mining starship far away in space and time who encounter an awesome galactic horror. Featuring an innovative self-destruct game mechanism and alternate playable endings depending on crew success Lifeform presents a tense suspenseful adventure with each and every game.
From the official description:The Horus Heresy: Betrayal At Calth is a fantastic standalone boxed game of claustrophobic tunnel combat set during the Word Bearers’ invasion of the Ultramarine world of Calth. Emphasising fast-paced squad-based combat during six exciting missions it allows players to choose their side and command a force of beautifully detailed Citadel miniatures in a brutal war for survival during one of the iconic battles of the Horus Heresy.
Dune: The Dice Game is a dice-driven game set in the Dune Universe created by Frank Herbert. The players represent various Factions vying for control of Arrakis the desert planet. Each of the 6 playable Factions has a small set of thematical special abilities that allow them to break certain rules in the game.Each turn you will need to politicize ally and employ the means of Kanly wisely recruit new troops ship them to the surface and attack in just the right spot. Fate in the form of the dice can be controlled to a certain degree but still might thwart your plans; Sandstorms and the mighty Shai-Hulud plague the surface of Arrakis; A charismatic leader might tip the balance in a forlorn combat in your favour.The game ends when one Faction or Alliance is in control of a certain number of Arrakis’ strategic Regions at the end of their turn or after 6 whole rounds.Inspired by and based on both this game tries to find a middle ground between the complexity and duration of Dune and the excessive simplicity of Dune Express while staying true to former’s general feel and steering closer to the lore of the original novels than both. Sounds a bit ambitious I know.
Humanity is beset on all sides by mutants heretics and xenos threats. Now a force thought defeated threatens Holy Terra itself and Imperial lines already stretched thin must move to defend the Throneworld...What is Warhammer 40,000?Discover the world's most popular miniatures game where ancient civilizations battle in a grim and distant future.A New Edition of Warhammer 40,000Streamlined and updated rules mean a fresh and exciting gaming experience all rooted in a thrilling new narrative.—description from the publisher
In the Tales From the Loop - The Board Game you take the roles of local kids and play cooperatively to investigate whatever phenomena that threaten the islands (or perhaps just the local video store) and hopefully stop them. Each day starts at school but as soon as the bell rings you can use whatever time you have before dinner and homework to go exploring! Player actions are integrated meaning there’s no downtime as you wait for others taking their turn. It also makes cooperating with your fellow players dynamic as you can react to things that happen in a turn and don’t have to plan it all out from the start.—description from the publisher
Maria has gathered enough strength to confront Leopold but first she must track him down. The Fate of Leopold is the third episode of the murderous trilogy about Maria.50 Clues is an immersive puzzle game that offers the experience of an escape room but in a format that can be played at home. You combine objects solve puzzles and decipher codes to complete the story. A smartphone or tablet keeps track of the solutions and provides multistep hints if the need arises.A How to Play video is available here: 50 Clues: The Pendulum of the Dead
From the publisher:Assassinorum: Execution Force gives four Imperial Assassins an incredibly important mission - slay Chaos Lord Drask before his dark ritual brings about the end of the Imperium itself! A fast-paced co-operative game for one to four players it blends stealth tactics subtle forward-thinking and outright blazing violence into a fantastic tense action-packed experience that is accessible to board game players of any level. It contains everything you need to play to defeat the Chaos Space Marines Sorcerer.Included in the box are four beautiful exclusive Imperial Assassin miniatures - the Vindicare Assassin armed with an Exitus Rifle and pistol clad in a stealth suit; the Callidus Assassin wielding a C’tan Phase sword neural shredder and poison blades; the Eversor Assassin with Executioner pistol and Neuro Gauntlet and the Culexus Assassin with his psyk-out grenades. On top of these you get fifteen Chaos Cultists three Chaos Space Marines a Chaos Familiar and a Chaos Space Marine Terminator Sorcerer.On top of these incredible miniatures there’s a set of detailed board tiles on heavy card stock a deck of Event Cards counters for various events in different shapes sizes and designs and included dice.
Rating: 8.0 | Players: 1
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From the producers of Where There Is Discord: War in the South Atlantic Codeword Cromwell is a military boardgame simulation based on a German Armed Forces Invasion of England in the summer of 1940.104cm x 72cm mounted mapboard depicting Birkham Stokes and its environs (same footprint as WTID) 198 thick one-inch counters representing the individual civilians military personnel and equipment involved in the fighting of 8 June 72-page Intelligence Briefing booklet 28-page Rules of Play booklet 120 Strategy Tactical and Character Event cards 6- and 12-sided dice and game box One double-sided A4 full-colour set of charts and tables One single-sided A4 full-colour game setup aid
In Salvation Road the players control 4 to 8 characters struggling to survive in a barren wasteland.A set of Heroes exceptional individuals are holed up in a barricaded Compound protecting a group of young old and wounded Survivors. The desert around them is filled with the shattered husks of buildings and with marauding gangs of bandits. The Survivors are doing their best to keep the Marauders at bay. Some have even been recruited by the heroes to help search through this wasteland scavenging Resources.The good news is that they've heard radio broadcasts from a settlement called Salvation which claims to be a safe haven with plenty of food and water. The Characters need to save up enough Resources to make the long journey down the dangerous highway in hopes of reaching safety from the Marauders.Can they survive long enough to get themselves and the people under their protection to Salvation?Salvation Road is a co-operative game for 1 to 4 (up to 8 with a Scenario) players that plays in about an hour. In the standard game players are assigned 2 Characters (1 Hero and 1 Survivor). Both Characters are useful but you must deal with the Survivor's limitations and exploit the Hero's strengths to succeed. While scavenging resources in a post apocalyptic wasteland may sound easy try doing it with the marauders on your tail wounding you every chance they get.
Rating: 8.1 | Players: 2–5
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Everyone who has read the comic books or has played the board game by Hazgaard Editions will be really excited with this one! The Red Joker brings OKKO and his party once again on our tables! The game will be included in the company’s Chronicles series and it will be an entirely standalone game. Although this addition to the series will have many differences to its ancestors those who are familiar with Guardians Chronicles will get into this game in no time as the basic rules will be quite similar to it. If you haven’t heard of this great story its time to find out about OKKO’s incredible universe!OKKO is a demon hunter along with his companions Noburo Noshin and Tikku he wanders the lands of the Pajan Empire. Noburo is the most faithfull companion of Okko. He is a Hanyo (half man – half demon) who hides himself behind a red mask. Noshin is a monk who can communicate with the Kamis and has a special preference for… saké! Tikku is a young fisherman (at that time) who wishes to become a monk by the guidance of Noshin. The four of them are on a mission after Tikku’s request to help him find his kidnapped sister. This quest will lead the four of them to situations and places far from what they had ever imagined…The Heroes in OKKO Chronicles will have a character card with characteristics and talents. They will also come with Power Cards which will represent the Hero’s special abilities secret techniques and other unique skills.This latest addition to the Chronicles family will plunge you into the heart of a dark and fantastic incarnation of medieval Japan. Journey to the four corners of the war-torn kingdom of Pajan as you join the ronin monster-slayer Okko and his brave companions as they hunt down a variety of fearsome supernatural foes.Whether you choose to harness the devastating power of fickle Elementals or rely on the cold surety of ancestral steel; you must combine your martial prowess with all your cunning if you are to uncover and destroy the demon in your midst.Developed from those used for Guardians' Chronicles OKKO’S CHRONICLES introduces completely new mechanics. Still easy to learn and fun to play these rules have their own unique flavor and specific features that allow you to become totally immersed in this fascinating universe. These developments include:
The Battle of Five Armies is a stand-alone board game for two players which recreates the fierce struggle witnessed by Bilbo Baggins at the end of his quest for the Lonely Mountain in “The Hobbit” the world-renowned masterpiece by J.R.R. Tolkien. Developed by the same designer team of the awarded War of the Ring board game (Francesco Nepitello Marco Maggi and Roberto Di Meglio) The Battle of Five Armies is based on the mechanics first used in that game merging action dice and event cards. The system is further enhanced by the addition of the “Fate Track” mechanic handling the arrival of the allies and the triggering of special events. All the key characters in the battle – Bilbo Gandalf Thorin Dain the Elven King Bard Beorn Bolg – are featured with powerful special abilities and unique sculptures.This Collector's Edition will include a high-quality version of all the components featured in the regular and now out-of-print version of the game complemented by 126 hand-painted figures in a special deluxe packaging and with a limited edition certificate of authenticity. It will also include The Fate of Erebor a previously unreleased mini-expansion including rules and components to reflect the outcome of the game in your games of War of the Ring Second Edition.The Battle of Five Armies Collector's Edition will have a single print run with a single print run of 1500.The Collector's Edition of The Battle of Five Armies includes: - 126 painted figures - deluxe large size game board - special hardcover edition of the rulebook printed on high-quality textured paper - 2 deluxe player aids - 13 limited edition action dice - 10 limited edition combat dice - 92 tarot-size limited edition cards - 11 deluxe cardstock character and unit cards - 3 cloth recruitment bags - 1 fate token bag - 170 deluxe counters - War of the Ring: The Fate of Erebor rules and components - numbered Certificate of Authenticity—description from the publisher
Unlock! Short Adventures: it's Unlock only shorter! Unlock Short Adventures are 30 to 45 minute Unlocks in a small format ideal for pocketing or giving as a gift. Unlock! is a cooperative card game inspired by escape rooms. Unlock! brings these experiences into your home around a table. After familiarizing yourself with the context of the scenario you begin your adventure in a room (a location map showing various numbers). Search the room for objects! Beware: some may be hidden! Visual and audio puzzles slow your progress. It's up to you to cooperate with your partners to advance and finish on time. Unlock! an interactive game combining traditional hardware and mobile application To play you need the free Unlock! app compatible with Android and iOS phones and tablets. It allows you to obtain clues locate hidden objects and enter the codes you discover. The app makes the game very real. It adds to the atmosphere with music dedicated to each adventure audio puzzles terrible penalties and a fatal countdown.Unlock! Short Adventures: Murder in Birmingham! An Escape room in your living room! Investigate Birmingham's underworld in 1920! The app sets the pace and mood for 30-minute games. The puzzles the app the clues the timer - all from Unlock!Unlock! Short Adventures : Meurtre à Birmingham ! Une Escape room dans votre salon ! Enquêtez dans les bas-fonds de Birmingham en 1920 ! L’application donne le rythme et pose d’ambiance pour des parties de 30 minutes. Les énigmes l’app les indices le timer du concentré de Unlock! Unlock! Short Adventures : Meurtre à Birmingham est une aventure de niveau de difficulté 3 (sur 3). Il contient 30 cartes d'aventures et 2 cartes de règles.
Gauntlet of Fools is an adventure game of skill and fortune for 2-6 that plays in under 30 minutes. Choose your hero from hundreds of possible combinations. You'll make ridiculous boasts to get the best hero – but every boast comes at a cost. How awesome is your knight with a flaming sword after you boast that he'll fight blindfolded with a hangover?You'll find out in the gauntlet: fifty encounters that will kill you. That's right. You will die fool! But even a fool wants his gold and the monsters have it. Roll a handful of dice slay a monster get its treasure. Die with the most gold to win the game.The contents of Gauntlet of Fools is:20 class cards 20 weapon cards 50 encounter cards 30 dice 30 boasts tokens (5 of each) 20 wound tokens 50 gold tokens ..1-value: 24 tokens ..5 value: 12 tokens ..10-value: 12 tokens ..25-value: 2 tokens 41 ability tokens 28 penalty tokens 30 bonus tokens Playmat Rulebook Play example appendix
During a visit to the ancient Egyptian monuments an unforeseeable event locks the players in a secret room inside the pyramid. Will they be able to decipher the enigmatic hieroglyphics and find a way out before the mummy catches them?Deckscape: The Curse of the Sphinx is the sixth title in a series of cooperative games inspired by real escape rooms in which a group of people is trapped inside a room full of puzzles and odd items. The goal of the game is to solve puzzles understand the plot of the story and make intelligent use of the items provided in order to exit from the room as quickly as possible.
Rating: 6.2 | Players: 2–5
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You are “Go for Launch!”1961. President Kennedy challenged the nation to land astronauts on the moon by the end of the decade. Now it’s up to you to walk in the footsteps of NASA’s pioneers and embark on the missions that made history… FOR ALL MANKINDPlay as MISSION CONTROL and ASTRONAUTS. Work together and strategize to complete flight stages overcome obstacles repair the spacecraft and keep communication clear. It’s the team that determines if the mission SUCCEEDS or FAILS.One player takes on the role of Mission Control on Earth while the other players are Astronauts up in the command module. Astronauts must guide their craft through multiple flight stages by maintaining their flight systems including life support power comms and flight control by rolling dice and assigning them to their tasks. In addition Astronauts are charged with completing experiments by rolling dice and assigning them to their experiment but they don't have all the information that they need to complete them. Mission Control can spend tokens to relay key pieces of information to the Astronauts that they need to complete their tasks or to aid the Astronauts by providing bonuses to their dice or boosting systems. Mission Control also tracks the flight and experiment progress on the ground via a panel of sliders. Failure to maintain flight systems can cause disasters like comm failures preventing Mission Control and the Astronauts from talking to each other.Missions are based on real-life NASA missions and missions are won by completing varying numbers of flight stages and experiments based on the mission.
Welcome to the world of Avalon!Dungeon Crusade is a solo/co-operative sandbox dungeon crawl. Inspired by the classic age of board games role-playing games and video games but fitted with new and fresh mechanics.In Dungeon Crusade your party will enter an ancient dungeon located beneath a village to stem the tide of evil beleaguering the poor villagers. Each time you visit the dungeon you will have an over arching goal that you need to achieve but you can also pick up side quests and even some odd jobs from the tavern to further modify your adventure!6 stalwart Heroes are accompanied by their trusty fetch hound Albus. Each Hero has strengths and weakness' and it is up to you to decide if you will split the party to cover more ground or stick together in case a larger threat presents itself...In the dungeon you will encounter wandering monsters who move about the board. Beware! These monsters might turn into raiding monsters and make their way to village.You can mine for minerals to craft enhancements for your weapons. You can seek out and hunt down rare and legendary artifacts. You can send Albus back to the village to get a potion in a pinch.If your quest is successful then the village celebrates in your honor and throws you a grand feast and presents your party with gifts. You can shop around for new gear from the ever changing marketplace gamble some gold in the house of chance visit a temple and pray for assistance and more!Don't get too comfortable because evil never rests and you'll find yourself back in the dungeon facing tougher challenges but hopefully better armed!
The war goes to the frozen World of SvalarheimaOperation: Icestorm introduces 3rd edition rules and is a perfect starter set for players wanting to get into Infinity N3: Core Book game providing forces of Pan Oceania and Nomads to engage in combat against one another.Infinity is a game with 28mm high metal miniatures that simulates combat and special operations in a science fiction environment with Manga aesthetics.The box contains a game mat and a selection of scenery. Their inclusion in this box set means players instantly have everything they need to get their table ready for playing Infinity.Note: Operation Icestorm is a two player starter kit which contains a booklet on how to play the game. The main rules are available for free online or in a printed book for purchase.
Metal Gear Solid: The Board Game is a fully co-operative miniatures board game. Following the story of the first Metal Gear Solid video game players take on the roles of Solid Snake Meryl Silverburgh Dr. Hal Otacon Emmerich and Gray Fox the Cyborg Ninja and need to use their unique skill sets to avoid detection as they complete objectives across multiple campaign scenarios. Featuring a highly dynamic A.I. system and sandbox gameplay missions can be completed in multiple ways and always play out differently.—description from the publisher
Rating: 7.9 | Players: 1–6
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The sky is still rumbling when you arrive in front of your friend's house the eccentric Professor Alcibiades Tempus.A scientist obsessed with time in all shapes and forms he asked you to meet him at his home so that you can experiment with his latest invention!Once there however you can't find him anywhere. Neighbors tell you that lightning struck his house.Note: The German edition was released by itself as well as part of the German version of Unlock!: Timeless Adventures.
The signs have come. Shadows flicker and stir in the Hollows. A chill has settled in those ancient ruins and expedition pack animals refuse to enter the underworld realm. There are new sightings of large beasts roaming the countryside and strange unnatural calls fill the night air. Hunters have gone missing without a trace and it is no longer safe to explore very far into the woods.My sisters wake from the same nightmares. A skeletal hand pale and white as snow grasping out from darkness. Thousands of red-eyed crows flying over a field of dead. A bloody maw gaping open with rows of gleaming teeth the size of daggers. I see these images in my own dreams and I fear for what is coming.~SeleneOf Dreams & Shadows is a cooperative board game for up to six players who take on the role of Champions trying to save their realm. Set in a dark fantasy world the players will journey from the underworld ruins of a long-dead people to the heart of untamed forests where otherworldly creatures dwell.As they direct the actions of their Champions on the game board the players will participate in a collaborative story. Scenarios introduce encounters and conflict which are resolved through passing a test or making a choice. The consequences advance the storyline and drive a unique experience as part of the story changes based on each outcome. Failing a test could have dire results such as receiving one of several types of debilitating Afflictions. Many Scenarios will also present players with a moral dilemma where a decision could aid their cause but not without sacrifice.Opposing the players is one of three selectable Villains. Beings of myth and legend the Villains have their own host of deadly servants to face in combat. Developing flexible tactics and teamwork among players will be crucial as there are over 30 different enemies each with their own special ability. You must band together with your friends if you hope to survive.
You must choose a hero and venture forward through the ever changing dungeon. What are you after? The Lost Pixel of course! Make it through all 10 floors and beat the time clock to avoid being swallowed up into oblivion.Level your hero up to defeat the upscaling monsters as you go deeper and deeper to each floor. Discover new items treasures events and artifacts as you explore each floor for stairs to take you further down.Make it to the 10th Floor find the Lost Pixel and look for the portal to escape the dungeon to fulfill your quest and WIN the game!!!—description from the designer
Historic Gaming #7Hero of Weehawken is a solitaire game in which the player takes the role of President Thomas Jefferson at a dangerous moment in the history of the United States. Former Vice President Aaron Burr is somewhere out west and rumors abound that he is threatening the nation with plans for some sort of ill-advised military adventure that could bring America to war with Spain or even a direct act of treason against the United States!To forestall this disaster you must first determine Burr’s real plans then find and arrest him before he executes his plan; and finally gather sufficient evidence to convict Burr at trial. If your agents arrest him too soon you will not have gathered enough evidence or figured out what to charge him with. If you wait too long however you may be too late to stop his nefarious plans.Do you have what it takes to gather the right information in time? Be the judge and become the Hero of Weehawken!Game Data:Complexity: 2.5 on a 9 scale Solitaire Suitability: 9 on a 9 scale Scale: TBDGame Components:• One 8-page full color Rules booklet with Examples of play • One 8.5” x 11” map • Two 8.5” x 5.5” mats (Plan and Trial) • One Player Aid sheet • 32 5/8 square game pieces • 60 Event cards
‘Queer things you do hear these days to be sure,’ said Sam. ‘Ah,’ said Ted ‘you do if you listen. But I can hear fireside-tales and children’s stories at home if I want to.’ ‘No doubt you can,’ retorted Sam ‘and I daresay there’s more truth in some of them than you reckon. Who invented the stories anyway?’ The Lord of the Rings J.R.R. TolkienPlayers are Hobbits telling tales in front of a mug of beer at their favourite inn in the Shire. Silent woods and remote mountains Elves Goblins and Giants populate their stories...During the game players take turns as the Narrator and improvise a story using a hand of illustrated cards. The other players try to twist the tale playing hazards and fearsome monsters. Drinks are served smoke-rings are blown and the best narrator is cheered by everyone present.Hobbit Tales is a game for 2 to 5 Hobbits authored by the award-winning designers Marco Maggi and Francesco Nepitello creators of the Tolkien-themed War of the Ring strategy game and The One Ring role-playing game.This game contains a set of rules 1 board 75 Adventure cards 40 Hazard cards 5 coasters a set of cardboard tokens and a twelve-sided The One Ring Feat die.Includes rules to use Hobbit Tales in conjunction with the The One Ring Cubicle 7’s role-playing game set in Tolkien’s Middle-earth.
It's Morphin' Time! Or is it time to conquer the world instead?Power Rangers: Deck-Building Game is a competitive deck-building game that pits 1-2 heroes against 1-2 villains. In this asymmetrical game the hero and villain sides play a bit differently but in the end they both have the same goal: Crush your enemies!During your turn you play cards to generate shards and energy. You use shards to buy cards or battle adversaries and gain rewards. You can attack the opposing team using attack cards and when you are attacked you can defend with block cards. At the end of your turn you perform any end of turn actions discard cards played that turn take one damage for each adversary in The Grid then refill your hand to five cards.The first side to reduce their opponent's hit points to 0 wins.
Rogue Dungeon (2nd Edition) is a 1-3 player cooperative dungeon crawler originally designed for solo play. It plays like an old-school roguelike using hand management card draw and dice rolling as primary game mechanics. Explore the map of each dungeon level encountering traps and fighting monsters. Find treasures and various items such as weapons armor magical potions scrolls and artifacts to aid you on your quest. Gain experience to improve your hero abilities and skills and trade to improve your inventory. Players will need to figure out how best to use their hero’s abilities skills items experience and luck to survive the dungeon and defeat the final boss. Enjoy even more re-playability with new content and game modes such as the Tomb and large dungeon maps.—description from the publisher
You look at the wrecked Huey thankful you survived the crash. It got hit somewhere over the jungle. You lost the pilot. The gunner just fell out. Gone. On your way down you saw a glimpse of the other Huey. You think it got hit too but you can't be sure. You look around at your squad — wild-eyed Marines fresh out of boot camp — and sigh heavily. You gotta move fast. VC will be coming...Purple Haze is an immersive story-creation Tactical level Campaign wargame for 1 to 4 players that drops you into the heart of darkness: Vietnam 1967. You lead a squad of U.S. Marines through the dense jungles flooded rice paddies and straw-thatched villages of a war-torn country. Gut-wrenching choices will determine the fate of you and your mission showing if you have what it takes to survive.It is in part a story-creation game in part a Tactical level wargame and in part a Campaign game. Your decisions determine the story. Your tactics decide the outcome of life and death firefights. Your men will suffer. Some won't make it home. Those that do will get wiser get tougher. The goal: Complete the mission and get out alive.
Hard City is a miniatures board game for 1 to 5 players in which you take on the role of brave officers of the Hard City Police Department. You have to face off against the hordes of mutants controlled by the evil Doctor Zero a mad scientist who wants to take over the city today...and the whole world tomorrow! In order to get out of this clash you have to work together to rescue as many citizens as possible using the unique abilities of your characters to counter the bloodthirsty mutants' attacks.Become a police officer and enter the rainy neon-lit streets of Hard City. Stop the evil mastermind Doctor Zero shoot mutants rescue civilians and blast some cool synth music really loud while driving your Chevrolet. You will be given a whole arsenal of weapons and various items to help you withstand until reinforcements arrive — or become Doctor Zero and send your minions to the streets of the city fight the officers and finally take control of the whole metropolis!During each turn of the game officers act first and spend their action points on various actions such as moving shooting mutants escorting civilians and using special abilities. Doctor Zero plays differently having a deck of dedicated cards that determine what they can do: spawn new mutants move them or attack officers. The game is scenario-based and the five episodes form a complete story of Doctor Zero's rise and fall and the officers' epic fight against him. Each episode is playable (and re-playable) on its own having unique winning conditions and different set-up.Imagine a strategy dungeon crawler board game played in the 1 vs. all mode — but in a unique new retro setting heavily inspired by B-class action movies and the atmosphere of the 1980s era! Who will survive on the streets of mayhem?
Rating: 7.3 | Players: 1–6
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For two hundred years war waged back and forth across the border between England and Scotland. By 1482 the unfortunate town of Berwick-upon-Tweed once the richest port town in Scotland had changed hands thirteen times. By the time Henry VIII ascended the throne of England in 1509 the fifty-mile-wide stretch of rolling hills and stunning vistas that straddle the border had seen decades of hardship and atrocity.Yet still the hardy families living on these frontier lands persevered. Unable to count on crops surviving until the harvest they subsisted primarily on the livestock they could shepherd in the fields near their homesteads. When supplies ran low raiding to steal what they needed from their neighbors was often the answer. Raids were often carefully planned operations with several border families uniting to steal livestock from a common foe in the dead of night. Cattle and sheep were the likely targets often with hundreds of these creatures being stolen in a single raid. The reiver’s goal was to herd their quarry to safety before the retaliatory “hot trod” pursuit could catch up and force an engagement.To combat this constant hostility England and Scotland established the system of March Law. Each nation divided its border lands into an East Middle and West March with each of these six territories administered by a Warden responsible for keeping the peace. The Wardens were drawn from the most powerful families on the Borders clans of great renown that could put upwards of a thousand men in the saddle in times of need. The March Law would have succeeded too but for the fact that these same great families were usually the ones best equipped and most inclined to raid their neighbors.In Border Reivers each player rules over one of the Marches as leader of one of the six major riding families of the border: Grey Fenwick Dacre Maxwell Kerr or Hume. Your goal is to increase the wealth and fame of your clan throughout the reigns of Henry and Elizabeth to end the century as the most famous Border Reiver of all time. Players gain VPs from successful combats amassing large herds of livestock and by elevating their Notoriety above the other players in the regions of the map.—description from the publisher
Unlock! Temple of Ra is a mini-adventure in the Unlock! series of card-driven escape room games.The Temple of Ra is going to be unearthed in the Valley of Kings. You are certain that it contains a fabulous treasure. Unfortunately no one pays attention to your theories so you decide to take a risk on your own and when night falls you sneak into the temple. After a long tunnel you finally see the ante-chamber appearing in the light of your torch...
In many ways Risk: The Walking Dead - Survival Edition features the familiar Risk gameplay with players facing off against one another in order to claim territories on a map win bonuses and eliminate the opponents.What differs with this game though is that players are battling on a map depicting the southeast region of the United States the setting for The Walking Dead comic series with the map featuring 32 territories and six zones. In addition to fending off attacks from and competing for resources with the other players they must also maintain their self-preservation from the unrelenting hordes of the undead that spawn at the start of each player's turn and would love nothing better than to feast upon them.Risk: The Walking Dead includes a deck of event cards with each player drawing one at the start of his turn. These cards refer to story events from The Walking Dead with players facing various rewards and penalties depending on the situation.The game ends after a fixed number of turns but players can also choose to battle until all but one player is eliminated.
The forgotten creatures of the forest have awoken from their slumber and nobody knows for sure what is lurking in the Iron Valley. You followed the call of your king. Now it is time for heroic deeds in The Boldest! Defeat mechanical monsters retrieve enigmatic artifacts use helpful items and lead your faction to glory. Each round three expedition leave into the unknown to explore this mysterious place. You form three groups one for each expedition with the heroes in your hand. Only the strongest groups can take part in an expedition so you need to apportion your power. Can you read your opponents well enough and forestall them? Collect the most experience and become a legend! Are you worthy of the title “The Boldest”?Because in the Action Phase only the strongest Groups can execute their Classes action. The Planning Spaces are resolved consecutively. First all players reveal their Group in Planning Space 1 and tell the other players the Class they played and the Group Strength (defined by the number of Class icons on the played cards). The strongest Group executes their action and afterwards sends their Leader to the king (this Hero is out of the game) while the remaining Heroes celebrate their success in the Party Tent. They won’t be available next round to that player. Weaker Groups keep their Heroes and get a new one as compensation.As mentioned before the Classes execute different Actions in a specific order: Warriors always go first followed by Technicians Hunters and Cooks. The Cooks convince new Heroes with Special Abilities to join your Faction with their delicious dishes. The Warriors Technicians and Hunters can take specific Forest Cards while other cards block their way. How the Forest changes over the course of three Expeditions of a round is also something you must anticipate during the Planning Phase. In the Action Phase you cannot change your Groups anymore.After 5 or 6 rounds (depending on the number of players) the player who was able to collect the most experience will be known as The Boldest!—description from the publisher
As nobles at a magnificent masquerade ball you and your friends all vie to improve your social standing. Gossip flies rumors swirl and with each chime of the ebony clock hearts fill with dread and despair. As midnight approaches you begin to realize that something is amiss.Based on Edgar Allen Poe's sinister story Masque of the Red Death pits you and up to six of your friends against each other as you hobnob with the Prince. But disaster strikes at midnight. You must balance your actions carefully between currying the Prince's favor and discovering which rooms the Red Death will visit. After all having the highest social standing matters only if you survive...
THIS IS HOW WAR BEGINS.Forged in the fires of conflict the Iron Kingdoms is a fantastic realm where the combined power of magic and technology thunders across a landscape shaped by war.In Warmachine the very earth shakes during fierce confrontations as six-ton constructs of iron and steel slam into each other with cataclysmic force lead-spewing cannons chew through armor plating as easily as flesh and bold heroes set the battlefield ablaze with a tempest of arcane might to forge the fates of their unyielding nations.Warmachine is a fast-paced and aggressive 32mm tabletop skirmish miniatures game for two or more players set in the steam-powered fantasy world of the Iron Kingdoms. Players take on the role of elite soldier-sorcerers known as warcasters. Though warcasters are formidable their true strength lies in the their magical ability to control warjacks - massive automatons that are the pinnacle of military might. Players collect assemble and paint fantastically detailed models representing the various warriors machines and creatures in their armies.
In Pursuit of Cabrakan is a 24-card (4 cards are advertisements or information cards not used in-game) mini adventure for Unlock! the card-driven escape room game from Space Cowboys. At the beginning of the adventure you are at the mouth of a cave in search of a gold statue.In Pursuit of Cabrakan was produced as a special scenario for Gen Con 2018 events.It also requires a free companion app to play.
The Shaman is old. A future practitioner must be chosen to guide the others into their altered states of consciousness for the purpose of physical and psychic healing. As part of an ancient tradition apprentices gather around a fire to drink a strong mushroom potion. The Shaman's quarters are warm and comfortable. The fire burns in the middle of the hut. Smoke moves through a hole in the roof. The sun will set soon.The Shaman and each apprentice drink from the bowl simmering near the fire. The taste bitter and revolting. The Shaman's assistant does not drink; he stands calmly beside her. The assistant is invisible. Adorned in animal skins and strange ornaments the Shaman begins to guide the ritual. A drum is tapped with elderly fingers creating a primitive disjointed rhythm. The weathered drum is played for some time then stops abruptly. The Shaman looks about the room. She looks up to the ceiling observing the smoke escaping into the sky.The plants now speak to us.In the adventure board game The Mushroom Eaters 2-5 players are apprentices who have consumed a drink of the psilocybin mushroom. Each player enters into a psychedelic state together. The Shaman is guiding and observing the group trying to understand who would be the wisest to replace her. While the group travels together some may wander into faraway realms of their own mind but when the mushroom wears off everyone will return. The wisest apprentice is chosen to guide the village in the future.This is the first game in a series to incorporate an Action Path. Each player uses a hand of cards to help the group advance along this path. If cards are played correctly the path may help the individual or the group entirely; if cards are played poorly the entire group could be affected by the changes in the environment. Players aim to gain Experience by awakening to new understandings centering one's self in the oblivion of the moment gaining intense realities witnessed in the Great Paradox and building wisdom from profound revelations.
A kingdom stands on the brink of destruction as the vast realm called the Shadow Deep slowly swallows everything in its path. As the army fights to contain the tide of evil creatures teeming up out of the black clouds the kingdom’s best soldiers the rangers must venture down into the shadows to gather information rescue prisoners and ambush enemy supply lines. It is a desperate fight against overwhelming odds but every little victory brings another day of hope.Rangers of Shadow Deep is a solo and co-operative tabletop miniatures game in which players create their ranger gather companions and play through a series of missions in their fight to hold back the darkness. If their rangers survive they will grow in power and ability and be sent on more difficult dangerous and intricate assignments.So what is going to make this ‘Deluxe’ I hear you ask? Well to start off it’s getting top-notch production – traditional printing and binding with a faux leather cover heat stamped with the artwork and text and high-quality paper stock. The layout is being completely reworked and the book will feature a dozen pieces of new artwork by Barrett Stanley. Additionally I’m taking the chance to incorporate the character building elements (most notably the spells) from Temple of Madness into the main rulebook so that all of the character building will be in one place. I am also updating or modifying a few of the rules that I and others have been playtesting. Finally I have introduced a ‘challenge level’ for each of the scenarios in the book which increases the difficulty of each scenario. This is for those that were finding the scenarios too easy for 3 or 4 players for those who just like their games tougher or for those who might want to play the scenarios again with higher-level rangers.—description by the publisher
Rating: 7.2 | Players: 1–6
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Help the master detective link the scarlet thread in this peculiar case.In live escape rooms participants are locked in and must manage to leave the room within 60 minutes. UNLOCK! lets you experience this cooperative experience at your home gaming table.Contained in Unlock!: Heroic Adventures but a German edition was released by itself.—description from the publisher