October 1888: During the construction of the Metropolitan Police headquarters near Whitehall which would later be known as Scotland Yard the remains of a body were found. In September a severed arm had already been discovered in the muddy shore of the River Thames.There is another murderer roaming the streets of London in Whitehall amusing himself by spreading the pieces of a poor woman around Whitehall like some kind of macabre treasure hunt. The identity of this monster and his unfortunate victim are a mystery the Whitehall Mystery.
Each year the graduating classes of the Ravenrealm Magic School compete to demonstrate their mastery of magic. For the final exam all the wizards of each class must assemble at the legendary Ravenskeep… but every last one of them has procrastinated distracted by learning new spells. They’ve also used all their potions—they can’t show up unprepared with empty potion bottles!Help your wizards get to Ravenskeep as quickly as possible. Using their magic they could even move the very towers atop which they stand to get there more easily! But how can they refill their potion bottles along the way? Well here’s a little secret: Trapping wizards allows you to capture some of their magical essence in a bottle…
Can you remember a few items? Sounds easy? It's a challenge in That's not a Hat! Players give gifts to each other while trying to remember who gave what and which gift they have in front of them. If they can't remember they have to bluff to avoid a penalty point. An unforgettable game!
Witness is set in the world of Blake and Mortimer a Belgian comic series started in the 1940s by writer/artist Edgar P. Jacobs. In the game which is playable strictly by four players you each represent one of four characters and your goal is to solve mysteries or crimes by sharing information with one another — but you are quite restricted in how you can share information!Witness includes 64 cases for you to solve and each case starts with an explanatory scene or image or both that someone reads or shows to the group. Each player then looks in their personal casebook to find information available only to their character. Players randomly decide who shares information first and in which direction e.g. player A might whisper information to player B while player C talks to player D. Next B will share both their information and A's information to C while D talks to A.After two more rounds of the most inefficient crime-solving system ever created players read the conclusion of the case which might offer additional information or another visual then they each individually answer three questions about the case with the group scoring one point for each correct answer for a final score ranging from 0 to 12.
Snow White The Little Mermaid Cinderella and many other fairy tale princesses are celebrating a five-day party. The prince charmings who have not been invited will try to infiltrate the ball to propose marriage to the girls. As a princess you have to avoid marriage proposals and remain single and independent after the celebrations.Rebel Princess takes place over five rounds representing the five days of a party and each round has a special rule that makes each game totally different. The general mechanisms are those of trick-taking games in which each player plays a numbered card into each trick following one of the four suits in the game. The player with the highest number of the suit that started the trick takes all the cards of that trick — but that's not necessarily good as players want to avoid taking cards with prince charmings who each bring one marriage proposal aside from the enchanted frog who brings five proposals. The player with the fewest marriage proposals after five rounds wins.Importantly each player assumes the role of a different fairy tale princess and has a special ability that they can use once per round.—description from the publisher
Memo...ARRR! You flipped over the wrong card again!To play the match-and-memory game Memoarrr! 2 to 4 players need the power of recollection and the luck of pirates. Only then can they make their escape from the island of Captain Goldfish their pockets lined with rubies before the lava swallows them up.In turn order players reveal locations that are connected via the animal or the landscape to the most recently revealed location. If someone reveals a location without any connection that player is out of the round. The last remaining pirate grabs one of the valuable treasures. Then all revealed locations are turned face down before the search can start afresh.As the cards do not change position during a game players collect more and more information each round enabling them to reveal new connections — but sometimes a little bit of luck is all it takes to get that treasure.For advanced players each animal comes with an additional special action that is triggered when a connected location is revealed — and they make Memoarrr! even more exciting and fun to play.
Travel to the past with Jonon and Jada two stone age children to rediscover how the first humans settled the world around them.In My First Stone Age a children's version of the Stone Age family game the players collect goods and build their own settlement.Players first explore the location of forest tokens surrounding the village. Flipping a forest token over indicates the movement of the player's meeple to an action spot on the board. Gather or trade resources visit the construction site or get a helper token for the kid's dog Guff who will fetch any resource when it's time to build a hut. The construction site is where huts can be build. Each requires a different set of resources. A visit the to construction site also resets the forest tokens: Flip the tokens back over and swap a couple of them to introduce some challenge.Use your memory to find the fastest paths to gather resources and built 3 huts before everyone else to be the winner of My First Stone Age.
Dig Your Way Out is a game created by David Simide in which you play the role of an inmates trying to escape from prison. Be the first prisoner to dig your hole. Craft tools with salvaged materials buy them with cigarettes or extort them from other players the end justifies the means!The main goal is to reach the required tunnel points (which can change according to the number of player) representing the progress of your tunnel.Dig your way out requires to permanently be aware of what other players have in their hand. Thus you can know who to extort and who is a threat for you.Although picking up tools or weapon is visible to everyone there are plenty of ways to prevent other inmates from being too pushy: action cards gang passives and above all your background card.Background cards are powerful one-shot abilities which can change the game when used at the right time. And this is even more true when you belong to the relevant gang.
Finished! is a puzzle-solving game a completely new way to play solitaire!It is a typical day at work. Your working schedule is chaotic as always and it‘s time to focus on the task at hand. Start sorting files and do not fall asleep. If you require a jolt of caffeine or rush of sugar there is a limited supply of coffee and a small stash of sweets to help complete your tasks and get finished!You start Finished! with a shuffled deck of 48 cards and try to sort these cards by cycling through the draw stack during eight rounds. You may sort cards only in your present area but helpful actions will let you manipulate your cards in many different ways. If you sort all cards starting from card 00:01 up to card 00:48 you win the game! If this is too easy for you the game offers four difficulty levels.Whether or not you win the game we will invite you to watch a short movie at the end of the game!
Raxxon is a 1-4 player cooperative card game set in the Dead of Winter universe at the start of the zombie apocalypse. Players each choose one of six different specialists assisting Raxxon with the evacuation of healthy citizens from among the sick. Citizens take the form of face-down square cards in a grid. Through game actions these can be flipped to reveal whether they are sick or healthy. There are various types of sick and healthy cards each triggering different effects when flipped or killed. Flip too many Chaotic sick and you'll add more citizens to the crowd or even end the round prematurely. Killing off the healthy can have similar negative effects.Each round begins by creating a crowd - a grid of citizens from the citizen deck. Players take turns performing one action at a time after resolving any consequences marked on their character sheet. Character actions are powerful effects (kill quarantine evacuate etc) that interact spatially with the crowd (killing a row or column evacuating one card and adjacent cards of your choice) and have stacking consequences. At the start of each turn a player must resolve all their consequences from previous turns (flip citizens add citizens infect citizens lose evacuated citizens etc) before performing another action - and adding another consequence. Some consequences require players to draw Raxxon cards. Much like Crossroads cards from Dead of Winter Raxxon cards feature stories relating to characters in play. Many have multiple parts with different outcomes depending on the choices players make. Often the choices that make the game easier also grants power to the Raxxon corporation which can lead to defeat. Consequences don't clear until that player passes for the round.Once all players have passed the citizen deck is rebuilt using remaining cards in the deck the discard new sick citizens loosely quarantined citizens and any cards still in the grid. The deck is shuffled and used to create a new crowd at the start of the next round. Players win when all healthy citizens are evacuated. Players lose if the infection deck runs out (the deck of only sick people added to the citizen deck each round) or Raxxon maxes out on power and takes over the city.Part of the Dead of Winter series.Two promos for Dead of Winter are included in the box: KD James and Meryl Wolfe.
The city of London has been shaken by heinous crimes and Scotland Yard is groping in the dark. 13 Clues set at the end of the 19th century puts players in the shoes of the detectives each trying to solve their own mystery. Each player sees the clues — person + location + weapon — for the other players but not their own. They investigate by asking questions by consulting the secret informant and by making accusations in order to collect clues and rule out suspects. The goal of the game is to identify which of the 13 clues match their case before the others do!—description from the publisher
In Wilmot's Warehouse your team will work co-operatively to organize the warehouse using memory imagination and silly stories you make up.Draw product tiles from the stack discuss what they look like and place them somewhere you'll remember. After you place each tile you flip it over and can't look at it again until the end of the game so your team has to remember where you've placed previous tiles as you decide where to place new ones.At the end of the game in a five-minute rush your team has to match all 35 face-down tiles with customer cards. Consult your performance review to see how well you did!—description from the publisher
But but...who did that?!In the card game Who Did It? players race to get rid of their cards so that they can avoid the blame of owning the animal that pooped. Each game is as fun as it is fast; quickly find your card be the first to throw it down then blame someone else! Was it YOUR cat that pooped in the living room? Because it sure wasn't my bunny!—description from the publisher
Gold is calling! Everyone rushes to Mount Goldrush the last remaining gold mine. Which gold miner will unearth the most gold and possibly outwit their rivals along the way?In this clever memory game by Reiner Knizia you - as a gold digger - try to get the most gold out of the mine. A lucky hand a good memory and a tactical flair help to outsmart one or the other annoying rival on the way to fame.Reveal 2 cards. Find the nuggets. Trick your rivals. Extract the most gold.Watch out for the dynamite!
You're looking well darling. One lump or two?It's the most sought-after invitation of the year: Dinoton Abbey for high tea. Now you're all gussied up in your finery and ready for some tea and chit-chat. One problem: You can't remember anyone's name. Who's that sporting the fancy brooch with her pet chicken? Is that Jeannine? Beatriz? Oh dear. If you're not careful you'll commit a faux pas everyone will be gossiping about.Dinosaur Tea Party is a game of pure deduction for 3-5 homo sapiens. Each player takes a card corresponding to one of the dino guests. Players take turns asking each other questions or guessing their dinosaur's name. If someone guesses your name draw a new card. The first player to guess three names wins.
Poseidon has lost his treasured trident and your friends have disappeared while trying to find it. It turns out they have been captured by evil Hans the Kraken. Suckers! The Kraken plans to make a nice stew out of them. Can you prise open his tentacles release your friends and defeat him? Hope so. Oh it's probably not a good time to mention the shark...Poseidon's Kingdom features a wave that crashes dice onto the board and the engaging game play of the highly-praised anthill system (from Antics!). On their turns players first decide whether to improve their abilities by taking an action tile or place some of their personal dice onto the big 3D-wave which is rolled over when full distributing up to 15 dice in a couple of seconds randomly all over the board.Second they move one of their two creatures on the main board trying to land on a spot where they can pick up dice of any color they need. If they do they can either store the dice on special spaces of their action tiles for later use OR put together a special combination of 2-4 dice to get victory point tokens then place the dice back to the pools from where they came.Third the shark moves as many spaces as the space the creature landed on indicates. If the shark meets one or more creatures on its way they are eaten and players get skeletons to block one of their action spaces.After a special scoring round in the end the player who collected the most victory points wins.The second edition of Poseidon's Kingdom introduces the dolphin which can make your creatures immune to the shark.
There's confusion among the Yōkai!These Japanese spirits have become intermingled in Yōkai and to calm them you have to group together members of the same family. They're hiding however so to carry out your task successfully you have to be clever and not make any noise to avoid frightening them...
You and your fellow players work in a coffee shop in Order Overload: Cafe and to keep your jobs you need to keep a handle on all the orders coming in. Will you be able to make the right drinks?In a round you deal a certain number of cards face up and read them aloud so that everyone knows all the orders placed then you deal these cards out face down to the players. On a turn you need to name an order that's in someone else's hand. Fail to do so and you're eliminated from play! If you collectively reveal a set number of drinks before everyone is eliminated then you clear the level and are ready to take on tougher challenges...What's the highest level you can clear?
In Biss 20 you count from 1 to 20 together with each player saying one number in turn.Okay that sounds simple! And it would be if not for Fritz the bat who keeps coming up with new rules that you need to remember — and just when you've remembered one rule he's already waiting around the corner with the next one. How many rules can you recall?—description from the publisher
Forgetting something you saw only seconds earlier is one thing; remembering something that has never happened is the opposite experience. Both of these feelings come together in Déjà Vu with players reacting to cards as they pass to grab repeated objects.In more detail the 36 object tiles are spread out around the deck of cards. These objects are each pictured on cards in the deck exactly twice. The cards in the deck are revealed one by one and if you think that an object on a card has appeared previously then you can grab the corresponding object tile and place it in front of you. Are you sure of what you saw? You better hope so because if a newly revealed card matches an object tile lying in front of you — and an opponent spots that tile in time and identifies your false memory — then you're out of the rest of the round.Once you finish going through the deck players score points for the items they collected. A total of three rounds are played and with each subsequent round players might find it harder to remember exactly what they've seen. Was the object shown before or am I thinking of the previous round? Whoever collects the most points after three rounds wins!
That's Not a Hat: Pop Culture features new items that you are sure to forget as you pass gifts around the table and try to remember who has what. Additionally 30 special cards are included for increased interaction.
Almost Innocent is a co-operative deduction game with a progressive story in which your teammates must work together across different scenarios to prove your innocence. Each one of you has been accused of various crimes that you didn't commit and you'll have to uncover the truth throught a campaign divided into 3 acts. While being linked narratively each scenario can be played individually and there's no obligation to play them in the campaign's order.Each scenario come as a 6x6 grid in which you can find different types of colored boxes. Each box's color corresponds to a type of proof and at the beginning of the game each player will draw a card for each type of proof on the grid. This combination of cards is your neighbour's solution so each player will be responsible for the solution of another player. Turn after turn each player asks select questions that will help not only them but everyone else playing as well. The goal is to find out your solution before you run out of questions as you only have a limited number of questions to ask before the scenario ends!At the end of the scenario the players announce what they think their solution is. If everyone is right you've won. If not it looks like your group has lost...Almost Innocent is higly modular: each scenario has 3 difficulty levels to accomodate every type of players from newcomers to experienced veterans of deduction games.As you progress throught the scenarios you'll unlock different modules. After all each one of you is a character in their own right it's only fair that you may have you very own powers...—description from the publisher
Description from the publisher:Cortex Challenge is the exciting new brain-busting card game by Esdevium Games which uses the same fast-paced approach to family fun popularised by Dobble and Jungle Speed! Cortex Challenge tests up to six players’memory cognition and sensory perception. It even includes texture cards that are used during ‘Touch Challenges’ where players must guess what they are feeling adding a unique element that is often neglected in games.Players’ brain powers are stretched to the max as they race to be the first to match symbols correctly remember all objects on a card or find the route out of mazes amongst many other tests!Winning challenges allows players to add pieces to their brain puzzle which they must complete before their opponents in order to win the game. Cortex Challenge is sure to tax the mental abilities of players both young and old!
The name Eselsbrücke literally means donkey bridge – as depicted on the cover of the game Eselsbrücke for example – but the term also refers to a mnemonic something used to retain a memory and that's the goal at the heart of this design from Stefan Dorra and Ralf zur Linde.In this game players must take randomly drawn symbols and objects and create stories from them ideally memorable and fun stories that will enable other players to recall the objects around which the stories are centered. Whoever builds the best mnemonics – and listens well to the stories told by others – has the best chance of winning the game.
Have you felt the thrill of the struggle between life and death sitting at the same table with your worst enemy and an unreasonable amount of poison? Don’t forget to bring some antidote when playing Raise Your Goblets!In Raise Your Goblets players take the roles of nobles at a banquet each one with their own agenda of personal vendetta. Each player has wine poison and antidote tokens they can pour into the goblets trying to poison their enemies while staying alive themselves! Each noble also has a special ability that allows them to bend or even break a rule.In more detail each character has a plastic goblet and each goblet is primed in secret at the start of the round with either wine poison or antidote. On a turn you take two actions with actions being to peek inside your goblet rotate all goblets left or right swap your goblet with someone else's or secretly add one of your wine poison or antidote tokens to any goblet. Once someone has served all of their wine they can call a toast on their turn instead of doing anything else. Each player including the toaster takes one more action then everyone drinks. If you have more poison than antidote you die.What's your goal in doing all of this? Well at the start of a round you are given a target to kill and everyone knows who is targeting whom. If at the end of a round your target is dead you score 1 point; if you're alive you score 1 point; if both of these things are true you score a bonus point (3 total). Also whoever has the most wine in their cup scores 1 point. If someone has died they receive a new noble card and at the end of three rounds whoever has scored the most points wins.
Description from the publisher:The lock. A simple mechanism meant to protect whatever is on the other side a means to keep out undesirables and a symbol for all that is off-limits for the downtrodden and oppressed of New London. It’s no wonder then that the citizens of this corrupt and diseased city spend their days learning to open locks by any means necessary.Four residents of New London have caught the attention of a mysterious figure interested in their unique lock-picking talents. An unusual summons has been issued to each by way of a strange lock box with no more than a time and location inscribed on the bottom. For these four it’s clear a larger game is afoot.Welcome to Triplock a simple yet not-so-simple abstract challenge of skill and memory from Chip Theory Games. Choose to play solo as you work with the stranger to delve deeper into the unknown secrets of the Royal Company or hone your skills even further against another master lock breaker while you wait for the right moment to act. Either way you’ll be wracking your brain to solve locks amidst a corrupt world full of intrigue and mystery.A game Triplock can be played in 15 minutes or less. Choose your characters set up your Lock and draw a diagram. Diagrams give you insight into the Lock’s composition and each one you complete brings you closer to solving the lock.Using two Action dice and your Character’s unique lockpicking Skill you must discover the mechanisms hidden behind failsafes working to align them to match your chosen diagram orientation. Simple enough if it weren’t for your opponent's traps and countermeasures!Solo play is no less riveting as you select your team and follow the stranger into the bowels of the Station protected and patrolled by Royal Company. Each character is compelled by their own motivations and unique talents but their fates are intertwined by criss-crossing paths and the mysterious figure’s proposal.
Players play a card in front of them showing one or two gangsters. They have to say the current number i.e: The first is one the second two up until 7 and then it goes backwards (after 7 comes 6). If there are two gangsters the player has to name both numbers and the next player is skipped. If the gangster is looking into a gun you don't say anything. If the gangster is holding a mobile you have to clear your throat instead. If you make a mistake you have to take the pile of cards. Goal is to get rid of the cards first.
Description from the publisher:In the game Herbalism players take on the role of a group of novice pharmacists hoping to find the cure to the pandemic that is currently plaguing the country. Players must exchange information with one another in order to gain more insight into the ingredients of the cure; however only one can earn the title of God Farmer so be careful not to share all of your knowledge too easily!
Description from the publisher:Dreams can be vivid as if they're actually happening — but when they end they can be hard to remember. With a little luck and some careful communication with friends a dream can be something that's cherished forever.Dream On! is a collective storytelling game in which players create a dream together. Using the dream cards they have two minutes to create a dream story. When the timer runs out they then have to remember what happened in the dream and in what order. They score points for getting the details correct. At the end of the game they tally up their score to see how much of their collective dream they've remembered.
Stellium is a game in which players are architects of the universe just after its creation. They have to draw celestial bodies from a bag (represented by marbles with different textures so they can try to pick the one they are looking for) and place them on the universe to complete contracts. Each type of celestial body has an effect on the universe e.g. the comet takes the place of another one and pushes them in line.—description from the publisher
Dead Drop is a game that involves elements of memory deduction and crafty maneuvering. As secret agents working for different organizations players scour the globe seeking information that will help them find the location of a hidden explosive device. Agents must trade information and sell secrets in order to learn the location of the device and grab it before it falls into the hands of another agency! On a player's turn you must choose one of the following actions:At the end of a turn after performing a regular action the active agent may choose to Grab The Drop: Place two cards from your hand face up next to the card in the middle of the table. Then secretly look at the card in the middle to determine whether this card is equal to the sum of the two face-up cards. If you guessed correctly you win the round; if you're wrong you're out of the round. (In a three- or four-player game if an agent is eliminated she must place her cards face up in front of her. Other agents may trade with an eliminated agent's cards by placing the card traded from their hand face up in place of the card they take.) The first player to win three rounds wins the game.•••Dead Drop includes three sets of cards with different artwork (Spies Monsters and Kids). Dead Drop Deluxe features the same gameplay as Dead Drop but it includes eight decks of cards instead of three each illustrated by a different artist with a different theme. These extra sets are:Dead Drop Deluxe contains a cloth travel bag and silkscreened wooden tokens instead of plain cubes and it comes packaged in a UV coated box sleeve.
Outburst of laughter guaranteed with Chicken Chicken a fast original and clever card game first released as Poule Poule that will make you love — or hate — omelets!The principle of Chicken Chicken is very simple: egg cards hen cards fox cards are stacked randomly the last card hiding the others. As soon as you count five eggs in the pile be the first to hit the pile to win one point! You must win three points to win the game. But be careful not forget that when a hen passes by and there is an egg in the pile the hen cannot help sitting on an egg which means that egg disappears! And if a fox passes by and a hen is sitting the fox hunts the hen and the egg comes back! Otherwise it would be too simple! Not to mention the intervention of the other characters in the story...—description from the publisher
Ritual is a cooperative game taking place over 3 timed rounds in which players have to communicate with their actions instead of talking i.e. by giving or taking runes (colored stones) to or from other players to redistribute them in order to achive their secret private goals and finally the public ritual.
La Chasse aux Gigamons is a game for 2 to 4 players from 5 years old.This is the last event to enter the guild of magicians. It remains the ultimate lesson to master: the invocation of Gigamons. After this test one that will catch more Gigamons be promoted to Elemage. Good luck and good luck to all!Aim of the game Find the pairs Elemons to the exchange against Gigamons.Setting up of the game:1-Mix all the Elemons tiles face down and create a 3 by 3 square! 2-Place the 7 Gigamons and the Rocks tiles on the side of the play area. 3-The remaining Tiles of Elemons form the deck.If a player has 3 identical Elemons it can put them back in the box to catch the Gigamon associate. If an opponent already has this Gigamon he can steal it. Then it was the turn of the next player.Elemon powers:Who win the game?Who ever has the most Gigamons is promoted to Elemage! In case of tie who ever has the most Elemons wins. In case of a tie all tied players are promoted to Elemages.
In the card game MammuZ also released as Sauries you'll see mammoths sabretooth tigers and other critters from long-gone days — and you want to help them disappear by ridding yourself of them as quickly as you can.MammuZ uses an asymmetrical deck of cards featuring two mammoths three bears four deer and so on up to nine mice. Six dinosaur cards with special powers are included as well and you customize the deck before the start of play based on the number of players.During the game players try to rid themselves of cards along the lines of Cheat. At the start of a round a player lays 1-4 cards face down and claims they're a type of animal which they may or may not be! The next player either also lays down 1-4 cards and claims they're the same type of animal or calls out the previous player by flipping over one of the cards previously played. If that card matches the animal claimed the current player takes all played cards in hand; if not the previous player does. If the card revealed is a dinosaur then some special power takes effect. Whatever the case the next player then starts a new round.Whenever a player has all cards of a particular type of animal in hand they discard those animals immediately removing them from the game.As soon as a player runs out of cards whether by discarding a type of animal or by playing their final cards (and not being proved a liar) the game ends and they win!
A family of little mice has settled in your house! The cheeky ones don't mind stealing a few items from you to decorate their mini-home. When they're away you can't resist the urge to peak in their windows to find out more: What happened to my ring? And where are the keys? What are they doing with my button?Together in Peek-a-Mouse the players observe the different rooms of the house through the windows before the flashlight goes out. Then they need to work together to remember the location and direction of the tokens to find as many objects as possible before the little mice return!—description from the publisher
Second edition includes Lunes: Recorte de Personal.Lunes (Monday) is a fast-paced single-player board game in which you must avoid being caught by your boss and cut out of the office once you finish the essentials for the day.In each round you move your peg through the corridors of the office (which is a modular board) and your boss will perform movements through an AI comprised of action cards and automated movement. Before you can leave the building you have to reach the printers and get reports to deliver to your colleagues who will then cover your escape and reward you with useful objects to achieve your goal.You may play on predetermined office maps with specific difficulty levels or you can let chance be the architect of your next office. Good luck and drink as much coffee as you can!—description from the designerLunes es un juego de mesa rápido para un solo jugador en el cual deberás escapar del trabajo evitando ser atrapado por tu jefe. En cada ronda avanzarás con tu ficha por los pasillos de la oficina (tablero modular) y el jefe realizará sus movimientos con su inteligencia artificial (cartas de acción y movimiento predeterminado). Deberás pasar por las impresoras y obtener los informes para entregar a tus colegas quienes van a cubrir tu huida y recompensarte con objetos útiles para lograr tu cometido. Podrás jugar en mapas predeterminados con distintas dificultades o dejar que el azar sea el arquitecto de tu próxima oficina. Buena suerte y... ¡bebe todo el café que puedas!—description from the designer (Spanish)
Braintopia Beyond is the follow-up to the fast-paced brain bender that tests your mental focus flexibility and speed. Comprised of eight different types of challenges up to six players race through a deck of cards fighting to keep up with the ever-changing mini-games and attempt to solve the puzzles faster than their opponents. Collect brain tokens by beating a single Touch challenge or claiming a pair of cards from any of the other seven games: Multitasking Observation Squares Analysis Unique Combination and Tracking. The first player to collect four brain tokens wins!—description from the publisher
Description from the publisher:The wizard students are in trouble! It's long past bedtime but they sneaked out of the wizards' school to visit the secret midnight market and see the flying brooms and talking cats they heard the grown-ups talk about. Unfortunately they don't get far for while crossing the forest near the wizards' school Willy the Warden Ghost takes up their trail. Now they have to double back quickly or they are facing detention. But the forest is too dark to find the way back without help. Luckily they have an idea: The Lumies magical glowing creatures that live in the forest can light their way back to the school. The wizard students need to stick together to find the Lumies and make it back to the school before Willy catches one of them.While escaping the Warden Ghost in Wizardry to the power of three players need to work together memorize the tree tiles and use their magic potions and dice enchantments at the right time to make it back without being caught and win as a team.
We return to ancient days when man lived in caves and woman lived in adjoining caves and their language consisted of little more than grunts and gestures. Primitive though we may have been we still dreamed of ruling over everyone else as leader of the clan!In Ouga Bouga players need to repeat a series of guttural noises then add to the chain. At the start of each round players are dealt three cards face-down and those cards remain hidden; each card shows a word and associated illustration – Miti for woolly mammoth and Atrrr for fire. The first player of the round lays a card in the center of the table makes the noise then points at another player saying Ha! That player must add a card repeat both sounds in order then choose someone other than the player who chose him. Some cards have actions and add a gesture such as sticking out your tongue or pounding the table.A round ends one of two ways: (1) A player is accused of messing up with accusers pointing at him and saying Ho! If the accusation is correct the player scores all cards in the center plus one card from each accuser; if not then the accusers split the cards among themselves. (2) A player adds his third card to the pile and correctly repeats all the sounds ending with Ouga Bouga! As a reward he distributes the cards in the center as well as any penalty cards previously collected among all the players.After a round ends every player refills his hand to three cards and another round begins. If not enough cards remain the game ends and the player with the fewest cards wins.
A game that honors the great memory of waiters all over the globe. Do you think you could be a great waiter? Starters mains sides desserts and beverages. You must remember every order of the table and serve the dishes going out from kitchen. But pay attention! If someone makes a mistake you can save the honor of the waiters by correcting it.At the start of the game every player receives cards with starters mains sides desserts and beverages. Each card shows two variants and the players should pick one variant for each card and put them face up in front of him. Then the players read aloud out their orders and flip them face down. Now someone puts 8 cards from the kitchen deck and put them in the center of the table. Starting by the first players and following turns each player can either serve a dish to a player or discard extra dishes. If another player thinks the current player is making a mistake he can ring the bell and correct him. Players scores 3 points for right services 1 point for discarded dishes and -2 for every mistake.The game ends at the end of the kitchen deck the players with more points is the winner.