Introduced by the Moors azulejos (originally white and blue ceramic tiles) were fully embraced by the Portuguese when their king Manuel I on a visit to the Alhambra palace in Southern Spain was mesmerized by the stunning beauty of the Moorish decorative tiles. The king awestruck by the interior beauty of the Alhambra immediately ordered that his own palace in Portugal be decorated with similar wall tiles. As a tile-laying artist you have been challenged to embellish the walls of the Royal Palace of Evora.In the game Azul players take turns drafting colored tiles from suppliers to their player board. Later in the round players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins.
In Patchwork two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play lay out all of the patches at random in a circle and place a marker directly clockwise of the 2-1 patch. Each player takes five buttons — the currency/points in the game — and someone is chosen as the start player.On a turn a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch you pay the cost in buttons shown on the patch move the spool to that patch's location in the circle add the patch to your game board then advance your time token on the time track a number of spaces equal to the time shown on the patch. You're free to place the patch anywhere on your board that doesn't overlap other patches but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch you can choose to pass; to do this you move your time token to the space immediately in front of the opponent's time token then take one button from the bank for each space you moved.In addition to a button cost and time cost each patch also features 0-3 buttons and when you move your time token past a button on the time track you earn button income: sum the number of buttons depicted on your personal game board then take this many buttons from the bank.What's more the time track depicts five 1x1 patches on it and during set-up you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board.Additionally the first player to completely fill in a 7x7 square on his game board earns a bonus tile worth 7 extra points at the end of the game. (Of course this doesn't happen in every game.)When a player takes an action that moves his time token to the central square of the time track he takes one final button income from the bank. Once both players are in the center the game ends and scoring takes place. Each player scores one point per button in his possession then loses two points for each empty square on his game board. Scores can be negative. The player with the most points wins.
War Chest is an all-new bag-building war game! At the start of the game raise your banner call (drafting) several various units into your army which you then use to capture key points on the board. To succeed in War Chest you must successfully manage not only your armies on the battlefield but those that are waiting to be deployed.Each round you draw three unit coins from your bag then take turns using them to perform actions. Each coin shows a military unit on one side and can be used for one of several actions. The game ends when one player — or one team in the case of a four-player game — has placed all of their control markers. That player or team wins!—description from the publisher
At the turn of the 16th Century King Manuel I commissioned Portugal's greatest artisans to construct grandiose buildings. After completing the Palaces of Evora and Sintra the king sought to build a summer pavilion to honor the most famous members of the royal family. This construction was intended for the most talented artisans — whose skills meet the splendor that the royal family deserves. Sadly King Manuel I died before construction ever began.In Azul: Summer Pavilion players return to Portugal to accomplish the task that never began. As a master artisan you must use the finest materials to create the summer pavilion while carefully avoiding wasting supplies. Only the best will rise to the challenge to honor the Portuguese royal family.Azul: Summer Pavilion lasts six rounds and in each round players draft tiles then place them on their individual player board to score points. Each of the six colors of tiles is wild during one of the rounds.At the start of each round draw tiles at random from the bag to refill each of the five seven or nine factories with four tiles each. Draw tiles as needed to refill the ten supply spaces on the central scoring board. Players then take turns drafting tiles. You can choose to take all of the tiles of a non-wild color on a factory and place them next to your board; if any wild tiles are on this factory you must take one of them. Place all remaining tiles in the center of the table. Alternatively you can take all tiles of a non-wild color from the center of play; you must also take one wild tile if present.After all tiles have been claimed players then take turns placing tiles on their individual boards. Each board depicts seven stars that would be composed of six tiles; each space on a star shows a number from 1-6 and six of the stars are for tiles of a single color while the seventh will be composed of one tile of each color. To place a tile on the blue 5 for example you must discard five blue or wild tiles from next to your player board (with at least one blue being required) placing one blue tile in the blue 5 space and the rest in the discard tower. You score 1 point for this tile and 1 point for each tile within this star connected to the newly placed tile.If you completely surround a pillar statue or window on your game board with tiles you get an immediate bonus taking 1-3 tiles from the central supply spaces and placing them next to your board. At the end of the round you can carry over at most four tiles to the next round; discard any others losing 1 point for each such tile.After six rounds you score a bonus for each of the seven stars that you've filled completely. Additionally you score a bonus for having covered all seven spaces of value 1 2 3 or 4. You lose 1 point for each remaining tile unused then whoever has the most points wins.—description from the publisher
Santorini is a re-imagining of the purely abstract 2004 edition. Since its original inception over 30 years ago Santorini has been continually developed enhanced and refined by designer Gordon Hamilton.Santorini is an accessible strategy game simple enough for an elementary school classroom while aiming to provide gameplay depth and content for hardcore gamers to explore The rules are simple. Each turn consists of 2 steps:1. Move - move one of your builders into a neighboring space. You may move your Builder Pawn on the same level step-up one level or step down any number of levels.2. Build - Then construct a building level adjacent to the builder you moved. When building on top of the third level place a dome instead removing that space from play.Winning the game - If either of your builders reaches the third level you win.Variable player powers - Santorini features variable player powers layered over an otherwise abstract game with 40 thematic god and hero powers that fundamentally change the way the game is played.
Onitama is a two-player perfect information abstract game with a random starting set-up. On a 5x5 board both players start with five pawns on their side with the main pawn in the middle.Each player has two open cards that each display a possible move for any of her pieces. There is a fifth card that cannot be used by either player. On a player's turn she chooses one of her cards moves one of her pieces according to the chosen card then replaces the card she used with the fifth card. The other player then chooses one of his cards moves accordingly and exchanges that card with this fifth card — which is of course the card the first player just used.Moving onto one of the opponent's pawns removes that pawn from the game. Taking the opponent's main pawn or moving your main pawn into your opponent's main pawn's starting space wins you the game.
Build pieces develop an engine perfect your strategy and win the game!Project L is a fast-paced tile-matching brain burner with triple-layer 3D puzzles and lovely acrylic pieces. Challenge your friends to a game of simple design but intricate gameplay that makes a lasting impression!The core of the game lies in using your pieces to complete puzzles. Starting with just two basic pieces you use three actions every turn to develop a powerful engine. With more pieces of various types you can efficiently complete even the most difficult puzzles. The puzzles you complete award you points or new pieces to further fuel your engine. Can you outsmart your opponents?—description from the publisher
You are the mayor of a tiny town in the forest in which the smaller creatures of the woods have created a civilization hidden away from predators. This new land is small and the resources are scarce so you take what you can get and never say no to building materials. Cleverly plan and construct a thriving town and don't let it fill up with wasted resources! Whoever builds the most prosperous tiny town wins!In Tiny Towns your town is represented by a 4x4 grid on which you will place resource cubes in specific layouts to construct buildings. Each building scores victory points (VPs) in a unique way. When no player can place any more resources or construct any buildings the game ends and any squares without a building are worth -1 VP. The player with the most VP wins!—description from publisher
Created by Michael Kiesling Azul: Stained Glass of Sintra challenges players to carefully select glass panes to complete their windows while being careful not to damage or waste supplies in the process. The window panels are double-sided providing players with a dynamic player board that affords nearly infinite variability!Players can expect to discover new unique art and components in Azul: Stained Glass of Sintra including translucent window pane pieces a tower to hold discarded glass panes and double-sided player boards and window pane panels in addition to many other beautiful components!—description from the publisher
The Mandala: the symbol of an ancient and sacred ritual. Colored sand is laid to create a symbolic map of the world before the pattern is ceremonially destroyed and the sand cast into the river.In the two-player game Mandala you are trying to score more than your opponent by collecting valuable cards — but you won't know which cards are valuable until well into the game! Over the course of the game players play their colored cards into the two mandalas building the central shared mountains and laying cards into their own fields. As soon as a mandala has all six colors the players take turns choosing the colors in the mountain and adding those cards to their river and cup. At the end of the game the cards in your cup are worth points based on the position of their colors in that player's river. The player whose cup is worth more points wins.The linen playmat shows two circular mandalas with each being divided by a horizontal space (the mountain) to create one field for each player. The playmat has seven spaces in front of each player to hold their river of single face-up cards and their cup: the stack of face-down cards which they score at the end of the game.To begin each player receives a hand of six cards. Each player receives two random cards face down in their cup then two random cards are dealt face up into the central mountain strip of each mandala.On your turn you may play either a single card into one of mountains or one or more matching cards into one of your fields. All cards played into a mandala must follow the Rule of Color: Once a color has been played into one of the three areas of a mandala then later cards of the same color can be played only into that same area. Thus once your opponent has played red cards into their field then you can't play red cards in your field and neither you nor your opponent can play red cards into the central mountain. If you played a card into a mountain draw three new cards from the deck at the end of your turn; if you played cards into one of your fields do not draw new cards.A mandala is completed once it contains all six colors of cards. When this happens the players destroy the mandala taking turns to choose a color present in the mountain and claim all cards of that color. Whoever played more cards in their field chooses first; if tied the player who did not complete the mandala chooses first. The first time you claim cards of a specific color lay one of these cards in the lowest-valued empty space in your river then place the rest into your cup. The spaces in your river are valued 1-6 in order so cards of the first color you claim will be worth 1 point each cards of the second color you claim worth 2 points each and so on.Once a mandala has been destroyed and all the colors in the mountain claimed cards played in the fields are discarded two new cards are dealt face up into the mountain and the game continues.The end of the game is triggered either when the deck is exhausted or when one player adds a sixth color to their river. Both players then tally the value of all the cards in their cup based on the position of the colors in their river and whoever has the higher score wins!
In Canvas you play as a painter competing in an art competition. Players will collect art cards layering 3 of them together to create their own unique Painting. Each card contains a piece of artwork as well as a set of icons used during scoring. Icons will be revealed or hidden based on the way players choose to layer the cards making for an exciting puzzle. Paintings are scored based on a set of Scoring cards which will change each game. Once players have created and scored 3 paintings the game ends.On your turn you may take an Art card or make a painting. Art cards are selected from a row of cards in the center of play. Each of these cards has a cost associated with their position. After selecting an Art card you must pay its cost by placing an Inspiration token on each of the cards to its left. If you do not have enough Inspiration tokens you may not select that card. Any tokens on the card you have selected are kept for future turns. The far left card costs no Inspiration tokens to take.If you have three or more Art cards you may choose to make a painting. Select 3 of your art cards arrange them in any order and then score them by comparing the visible icons on your painting to the Scoring conditions.Once all players have made 3 paintings the game ends.The player with the most points wins!—description from the publisher
The new moon is a symbol for a new beginning the perfect time to start something new and to plan your future — and that is what Nova Luna (lat. for new moon) is all about. In each round of this abstract tile-laying game you have to plan your future anew developing a new strategy to cope with what the moon wheel has to offer you.On each turn you have to decide which new tile from the moon wheel to place in front of you. Every new tile brings a new task you have to fulfill. In order to do so you need to place tiles of the correct color adjacent to the task you want to complete but these of course again bring you new tasks. Each time a task is solved you may place one of your markers on it. So decide wisely and be the first one to place all your markers.—description from the publisher
Welcome back to the palace of Sintra! King Manuel I has commissioned the best garden designers of Portugal to construct the most extraordinary garden for his wife Queen Maria of Aragon.In Azul: Queen's Garden players are tasked with arranging a magnificent garden for the King's lovely wife by arranging beautiful plants trees and ornamental features.Using an innovative drafting mechanism the signature of the Azul series players must carefully select colorful tiles to decorate their garden. Only the most incredible garden designers will flourish and win the Queen's blessing.—description from the publisher
The sun shines brightly on the canopy of the forest and the trees use this wonderful energy to grow and develop their beautiful foliage. Sow your crops wisely and the shadows of your growing trees could slow your opponents down but don't forget that the sun revolves around the forest. Welcome to the world of Photosynthesis the green strategy board game!
Tash-Kalar: Arena of Legends is a game played by masters of magic. Two to four summoners encounter each other in the Tash-Kalar arena either in teams or each on his own and prove their skill and strategy in a short but intense battle. By clever deployment of their minions they create magic patterns for summoning powerful beings and then use those to destroy their opponent’s forces or to prepare patterns for the ultimate legendary beings.The game includes four different factions each with a unique deck of beings to summon and one deck of legendary creatures. Players take turns placing their common pieces on the board and if they succeed in creating patterns depicted on one of the cards in hand they may play it. When played the card summons a particular being and allows the player to perform an effect described on the card: a giant destroys neighboring pieces a knight moves through enemy pieces a warlord orders previously placed pieces to move and fight an enchantress converts enemy pieces to player's own color etc. After that the player discards the card and the summoned being turns into a motionless piece which may be used in patterns for summoning other beings – or even be awakened and moved into combat by the effects of other cards.Tash-Kalar: Arena of Legends offers two game modes. In the standard mode you score points for fulfilling various quests set by the Arena Masters: controlling certain points or areas of the arena destroying a number of enemy pieces in a single turn performing a certain combination of summonings etc.In melee mode your only goal is to entertain the crowd. You do that by destroying your opponents and making them beg (i.e. making them use the catch-up mechanisms) and by summoning legendary beings. After all people want to see a dragon! Both modes can be played as a two-player duel or as a team game with teammates sharing pieces and legendary cards but with each controlling his own faction. (The game includes a duplicate of one faction in a different color.) The melee mode can also be played as a fierce free-for-all battle but don't expect alliances; to achieve a good score you need to destroy all opponents evenly as you track points scored on each opponent separately and your lowest score is your final score.The rules of Tash-Kalar: Arena of Legends are simple and easy to understand but as you start to discover the tactics and are able to anticipate the opponent's moves and patterns it turns into a real clash of wits.
Dragon Castle is a game freely inspired by Mahjong Solitaire. During your turn you take a pair of identical tiles from the central castle (known as the Dragon Castle) and place them on your own realm board to build your own castle. From time to time you may sacrifice these tiles to acquire shrines in their place.Every time you create a set of tiles of the same kind you consolidate them i.e. flip them face down to score points. When you consolidate a set you may also build shrines on top of the consolidated tiles: Shrines allow you to score more points but they also limit your building options. You may also take advantage of the available spirit card and its game-changing powers...but this will come at a cost! Finally don't forget to check the dragon card in play and to follow the building requirements to score bonus points.When the Dragon Castle has been reduced to only one floor the end of the game is triggered. After one final round the player with the most points is the lord of the new Dragon Castle…and the winner of the game!
In the game Azul players take turns drafting colored tiles from suppliers to their player board. Later in the round players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins.Azul: Master Chocolatier includes double-sided factory boards with these tiles being placed on these boards at the start of each round. One side of the factories is blank and when using this side the game plays exactly like Azul. The other side of each factory tile has a special effect on it that modifies play in one way or another putting a twist on the normal game. Additionally the tiles are modeled to look like chocolates and other treats despite remaining as inedible as the tiles in the original game.
Dogs of War is an elegant game set in a steampunk-influenced renaissance universe. Noble houses engage each other in a series of fierce battles and it's up to the players and the Dogs of War they control to deploy their private armies in support of whatever house they wish to favor. Clockwork knights and imposing war machines shift the tides of war as they enter the battlefields but the interest of their Dog of War captains actually lie in the rewards offered by each noble house to its supporters. Each Dog of War has a special ability that helps them claim influence win battles or betray the house to which they've sworn allegiance!Dogs of War is not a game of pure military power but rather a game in which deception and betrayal often lead the way to a decisive victory. The goal for the Dogs of War is to earn the most power by the end of the game. Thanks to thoughtful game design and development there are many ways to achieve this like defeating other captains in battle getting rewards from the Houses you help amassing gold and troops and most importantly gaining influence with the most successful Houses.
In the game Reef players take on the role of a coral reef carefully selecting colors and patterns in which to grow and expand. On each turn players can choose to pick up a new card from a choice of four or play a card that is already in hand. Each card provides two reef pieces and a pattern that scores points if the existing reef has it (after placing the two new pieces). Whoever has the most points when the reef pieces (or card deck) run out wins!Reef is an abstract strategy game suited for players aged 8 and up. While it could take thousands of years for a coral reef to grow a game of Reef should take only 30-45 minutes.
Puzzling and animal breeding: Designer Uwe Rosenberg is at his best! In New York Zoo you are constructing an animal park. Build animal enclosures introduce new animals and raise their offspring. The game play is straight forward as you have only two turn options: Puzzle a new enclosure tile into your zoo area or gain new animals to populate your animal encounters. But be sure to time your actions well since you want your zoo to participate in as many animal breedings as possible.—description from the publisher
Paris is a two-player board game by José Antonio Abascal infused with Parisian aesthetics by the boardgame’s artist Oriol Hernández. The game is set in late 19th century Paris during the 1889 “Exposition Universelle,” or world’s fair when public electricity was a hot topic. Electricity spread throughout the city creating today’s beautiful nocturnal Parisian streets and coining Paris’s nickname “La Cité de la Lumiére” the city of lights.The most well-lit buildings are admired more highly by passers-by. In the first phase players can either place tiles or grow their reserve of buildings. The cobblestone tiles are divided into 4 random spaces (their color their opponents’ color a streetlight or a mixed-color space where either player can build).Then in the second phase players build on top of their color or the mixed spaces in effort to position their buildings as close to as many streetlights as possible. More streetlights solicit more adoration and points. The player with the best lit buildings steals the hearts of Parisian pedestrians and wins the game.—description from the publisher
Blue Lagoon is an area control and set collection game in which players manage a group of settlers spreading out over the islands of a newly discovered archipelago.The game is played over two phases (the exploration phase followed by the settlement phase). Over the course of both phases you will expand your presence on the board by adding one new token each turn (either a settler or a village token). The goal is to collect the resources scattered over the map by placing your tokens on top of them. In the first phase you can place a new token anywhere you like as long as it is touching either the lagoon OR one of your previously played tokens. In the second phase the board is cleared except for the villages and now you can only expand from the villages you played in the first phase! At the end of both phases players score points for the sets of resources they collected. Most points wins.
Levy. Maneuver. Conquer.The Duke is a dynamic tile-based strategy game with an old-world feudal theme high-quality wooden playing pieces and an innovative game mechanism in its double-sided tiles. Each side represents a different posture – often considered to be defensive or offensive – and demonstrates exactly what the piece can do within the turn. At the end of a move (or after the use of a special ability) the tile is flipped to its other side displaying a new offensive or defensive posture.Each posture conveys different options for maneuver and attack. The full circle is a standard Move the hollow circle the Jump the arrow provides for the Slide the star a special Strike ability and so on. Each turn a player may select any tile to maneuver attempting to defend his own troops while positioning himself to capture his opponent's tiles. If you end your movement in a square occupied by an opponent's tile you capture that tile. Capture your opponent's Duke to win!Players start the game by placing their Duke in one of the two middle squares on their side of the game board. Two Footman are then placed next to the Duke. Each turn a player may choose to either move a single tile or randomly draw a new tile from the bag. With fifteen different Troop Tiles all double-sided and nineteen total pieces for each player (plus special optional tiles) the variety of game play is limitless.Beyond the endless variety of the basic game Terrain Tiles introduce a variety of game play options altering the game board. These rules also include several alternate objectives such as the challenging Dark Rider game which pits five Pikeman against a lone Knight.
The harvest is in and the artisans are hard at work preparing for the upcoming festival. Decorate the palace lake with floating lanterns and compete to become the most honored artisan when the festival begins.In Lanterns: The Harvest Festival players have a hand of tiles depicting various color arrangements of floating lanterns as well as an inventory of individual lantern cards of specific colors. When you place a tile all players (you and your opponents) receive a lantern card corresponding to the color on the side of the tile facing them. Place carefully to earn cards and other bonuses for yourself while also looking to deny your opponents. Players gain honor by dedicating sets of lantern cards — three pairs for example or all seven colors — and the player with the most honor at the end of the game wins.
My next several hours were spent learning how to play tak. Even if I had not been nearly mad with idleness I would have enjoyed it. Tak is the best sort of game: simple in its rules complex in its strategy. Bredon beat me handily in all five games we played but I am proud to say that he never beat me the same way twice. -KvotheTak is a two-player abstract strategy game dreamed up by Pat Rothfuss in The Wise Man's Fear and made reality by James Ernest. In Tak players attempt to make a road of their pieces connecting two opposite sides of the board.
In the hushed intimacy of her laboratory the eminent researcher Beatrix Bury has just discovered a technology allowing to mechanically generate all kinds of edibles. Subtropical plants stellar potatoes Orion mandarins this new technology opens a way to save the people of Forharms prisoners of a world made of rust and toxic vapors. It’s in the urgency of a threatened world that the scientist puts two of her best teams in charge of developing her plan... that can seem quite demanding at times. Each team is engrossed in its mission and Beatrix’s laboratory becomes the battlefield of fierce competition to produce the best performing machine. You are promoted to the head of one of these two teams and must prove yourself worthy of the head researchers’ trust. Rise up to the challenge!—description from the rulebookDevelop the most effective network of mecha-botanics the combination of plants and science! Botanik offers fluid mechanics (one action per turn) in addition to an ingenious exchange system associated with tiles of different groups/colours. A)draft machine parts (tiles)and add them to your workshop or B)change the main workshop to add tiles from your workshop to your machine. Gain points for 1)groups of 3 or more tiles of the same color and 2)for flowers on your tiles
Orchard is a quick solitaire tile laying game that plays in under 10 minutes and that won the 2018 9-Card Nanogame Print and Play Design Contest. The aim of the game is to harvest fruit (score points) by playing cards so that their fruit trees overlap other trees already in the orchard that bear the same fruit. The more trees you can overlap the more fruit you'll pick.There are 18 cards of which you use 9 in any one game. For print and play you'll need 15 dice (5 each of three colours) to keep track of your increasing harvest and two cubes to represent rotten fruit. These allow you to lay a card that you wouldn't otherwise be able to — but come with a points penalty so you must decide if and when to play them.
Go back in time to the prehistoric era of Kingdomino!Kingdomino Origins plays similarly to the original game but introduces new components for additional actions and new ways to score points. Regions in your territory will earn you points if they contain fire. Fire is either part of your terrains or earned by adding dominoes with volcanoes. There are three game modes to play:You earn points by collecting resources with additional points when you have the majority of a type of resources. These resources allow you to bring cavemen to your territory and each type of caveman has its own way to give you points based on their position.—description from the publisher
Grove is the citrusy sequel to the award winning Orchard 9 card solitaire game. Its 18 cards feature orange lemon and lime trees and a new 'wild card' element glades. These open spaces without trees combined with a new scoring mechanic offer more ways and opportunities to increase your harvest and create a greater variety of gameplay and strategies compared to Orchard. You'll also find a cheeky squirrrel who can either help or hinder your fruit picking as well as a wheelbarrow - useful if you manage to get an extra large haul.The card backs feature recipe challenges with various scoring conditions and target scores. These provide a win/lose condition (as an alternative to the standard game's ‘beat your score’) for those that prefer it - and add even more variety to the game.
In Cottage Garden you compete in the art of gardening and are working two beds with a variety of flowers. Whenever no unplanted box is visible on a bed you have completed it then you count your points and replace it with a fresh unplanted bed. You gain points for all of the visible plant pots and planting bells.In more detail players select various polyomino tiles of flower beds from a central market grid depending on the location of the gardener then place them on one of their two personal garden boards. Each board has several garden elements that are worth points when not planted over and these are scored on two different tracks as soon as a garden has been finished. Crossing over a line on each track awards bonus tokens that can fill in empty spaces or give you a better selection of the flower bed tiles. Whenever a garden is finished you receive a new one to complete. After the gardener completes her fifth lap around the market the game enters its last round. The player with the most points from their completed gardens at the end of the game wins.Cottage Garden is the first part of Uwe Rosenberg's puzzle trilogy.
Fit to Print is a puzzly tile-laying game about breaking news designed by Peter McPherson and set in a charming woodland world created by Ian O’Toole!Thistleville is the world’s most bustling little town — it’s a challenge to keep up with everything going on from who took home first prize for their baked goods at the community fair to who has been digging in Mrs. Brambleberry’s carrot patch.As an editor at one of the local newspapers your job is to tell their stories!The front page is due in just a few hours and you have no time for perfection. Grab the big stories before the other papers get a chance and make sure you get the right photos too. A newspaper is a business so the money has to come from somewhere — don’t forget the ads! After you’ve picked out a combination of stories photos and ads it’s time to lay out the front page. Did you take enough tiles to fill the paper but not so many that things have to be cut? Over the course of three hectic days your skills will be tested as you compete to be the most newsworthy editor!Fit To Print is a tile-laying game for the whole family. Players simultaneously collect newspaper tiles stacking them on their desks until they think they have what they need to make the perfect front page. Then they will yell “Layout!” and begin to lay out the page by carefully considering the placement of centerpieces articles photographs and advertisements. When everything is just right they yell “Print” to be the first off the press and gain their choice of centerpiece for the next round! This hectic spatial puzzle features over 100 unique newspaper tiles 6 characters with their own special abilities as well as 3 decks of Breaking News cards — so that each and every time you play you will be solving a new puzzle!If real-time games aren’t your style Fit to Print has a number of alternative modes to satisfy every type of puzzle gamer. In Slo-Mode players take turns drafting tiles from a shared market and arranging them on their front pages. In Puzzle Mode take a specific set of tiles and piece together the highest-scoring arrangements. Whether you enjoy relaxing solo puzzles on your own or frenetic action for up to 6 players you will have a blast helping the critters of Thistleville tell their stories!—description from the publisher
Numbers aren't worth anything in NMBR 9 unless they're off the ground floor and looking down from above.The game includes twenty cards numbered 0-9 twice and eighty tiles numbered 0-9; each number tile is composed of squares in some arrangement. After shuffling the deck of cards draw and reveal the first card. Each player takes a number tile matching the card and places it on the table. With each new card drawn after that each player takes the appropriate number tile then adds it to the tiles that they already have in play with each player building their own arrangement of tiles.The new tile must touch at least one other tile on the same level along one side of a square. A tile can also be placed on top of two or more other tiles as long as no part of the new tile overhangs the tiles below it; new tiles placed on this same level must touch at least one other tile while also covering parts of at least two tiles and not overhanging.Once all the cards have been drawn and the tiles placed players take turns calculating their score. A tile on the bottom level — the 0th level if you will — scores 0 points; a tile on the 1st level above this is worth as many points as the number on the tile; a tile on the 2nd level is worth twice the number on the tile; etc. Whoever scores the most points wins!
Spirits of the Wild is a stone-taking game for two players. The object of the game is to earn the most points by collecting sets of colorful stones from a central bowl and giving them to the five animals on your score board.On your turn you use action cards to draw or add stones to the bowl use powerful spirit abilities or send Coyote to distract your opponent. Always the trickster Coyote prevents your opponent from giving stones to an animal of your choice which might be just what you need to take the lead.The game ends when five spirit stones are released from the bag. Add up the points you gained for each animal and the player with the most points wins!
A deceptively cute deceivingly challenging abstract strategy game for two players.Every time you place a kitten on the bed it goes “boop.” Which is to say that it pushes every other kitten on the board one space away. Line up three kittens in a row to graduate them into cats… and then get three cats in a row to win.But that isn’t easy with both you AND your opponent constantly “booping” kittens around. It’s like… herding cats! Can you “boop” your cats into position to win? Or will you just get “booped” right off the bed?
SHOBU is a beautifully crafted abstract strategy game for 2 players. The game features 4 square wood boards (2 of each color) and 16 natural river stones for each player in two colors with a rope dividing the play area in half.Your turn is in two parts. First a player may move one of their stones up to two spaces in any direction including diagonally in what is called a passive (or set up) move. Second they take a more aggressive move which must be the same direction and number of spaces as the first move. It is this second move that allows you to push stones across the board - or off the board's edge. Remove all four of your opponent's stones from just one of the four boards to win.SHOBU evokes the feeling of GO or CHESS but provides its own unique challenge. It feels immediately familiar and yet is wholly distinct and engaging.-description from publisher
You and your opponent are rival time travelers trying to erase each other from history. To prove you are the one true inventor of time travel you must use your invention to find your enemy in time and murder them — before they get you!Unfortunately since your enemy has strewn many copies of themself across the timeline you may have to do the terrible deed many many times before it sticks. Just make sure you don't get erased first!That Time You Killed Me is an abstract narrative game of time and murder that introduces new scenarios with unique rules and components as you play. As with any game about mucking about across time you must play through this content in a strict unalterable order.To set up place three game boards in a row to represent past present and future. Each player starts with a player piece in the same location on each 4x4 board with the start player having their focus token in the past while the other has it in the future.On a turn choose a single copy of yourself on the board where your focus token is located then take two actions with this copy with actions being movement to an adjacent orthogonal space time travel forward to the next board (travel from the past to the future is not allowed) or time travel back to the previous board leaving a copy of yourself in the current location when you do. Sure you traveled to the past but if you stick around long enough you'll be right back where you started so now you're there too! At the end of your turn move your focus token to a different board.Under the basic rules you murder a copy of your opponent by pushing them into the wall of the game board. You have a limited number of copies of yourself in reserve and murdered copies don't return to your reserve because that would be gross. If you run out of copies you can no longer travel to the past since you can't leave a copy of yourself behind.If on your turn your opponent has copies of themselves on only one board you win!Play through four chapters of escalating difficulty adding more wild time-travel shenanigans and unlocking more content as you master the game!
The year is 1822. After years of decay it is time to rebuild the medina located at the foot of the Atlas mountains. The architects and engineers of the city work to erect large and beautiful palaces and to renovate the damaged city wall. As the reconstruction of the old city progresses the city's inhabitants flock through the alleys and the contours of the new city gradually reappear!Each turn players must place two pieces on the board (except when allowed to skip this with a tea tile) either augmenting an existing building (or starting a new building if the current building of that color is finished) or expanding one of the other features of the city like the market or the walls. Each player will claim one building of each of the four colors by the end of the game giving one point per wooden piece attached to the building.Also if you own the largest building of a particular color you get a bonus for that color. Finally there are bonuses for palaces around the well as well as for the player who most recently connected one of their buildings to the walls which grow from the four corners of the city.Medina is a tense game by the great designer Stefan Dorra. This latest edition of the game features a double-sided game board (enabling a two-player game) almost 200 detailed wooden pieces and updated gameplay as well as rules and components never before published for this game!See Medina for the original edition of this game.
In Barony players are ambitious barons trying to extend their dominion over the land! Who will succeed and become the new king?At the beginning of the game players create the board at random with nine tiles per player; each tile comprises three hexagons with each hexagon being one of five landscape types: forest plains field mountain lake. Players then each place three cities on the game board with a knight in each city. They then take turns in clockwise order with each player taking exactly one action from the six possible actions:Once any player has gained the title of duke finish the round then tally the VPs with players scoring for resources still in their possession their rank in the game and the number of cities they built. Whoever has the most VPs wins.
You've been tasked by the city council to put together a plan to transform a whole neighborhood in the city. You have the opportunity to build new housing office buildings parks and leisure areas near the waterfront. It is in your hands to make the city a better place.Cities is a city-building game in which you draft the best projects and arrange them in your own playing area. With action and resource draft mechanisms it will give you the opportunity to visit the cities of Sydney Venice New York Barcelona Rio de Janeiro Lisbon Mexico City and Buenos Aires. Can you design the most magnificent neighborhood?The game is played over eight rounds (or four rounds in a two-player game). Each round players use their workers to collect 1 scoring card 1 city tile 1-2 feature tiles and 2-4 building pieces. City tiles are made up of park spaces water spaces and building spaces. Building pieces are placed on building spaces of the same color to form buildings which can be 1-4 stories high. Whenever a player fulfills an achievement they place one of their discs on the achievement board. At the end of the game players add up the points they have gained from all of their scoring cards and achievements.—description from the publisher
Elegant graceful and refined – that’s how you should design your Japanese garden! Careful planning and watchful eyes are needed as you tend your garden. Only by skillfully placing stones bushes trees ponds and pagodas on multiple levels can a player become the best garden designer of the season. Think you’ve got it figured out? Try one of the five included expansions!—description from the publisher
The forest is growing fast! As caretakers for Kodama the tree spirits you must keep the forest a healthy and lush home for your little friends. Over three growing seasons you must cultivate trees with the right mix of flowers insects and branch arrangements to make your Kodama as happy as possible. Whoever cares for their Kodama best will be remembered for generations!From the designer of the hit game Kigi Kodama: The Tree Spirits branches out into a fun new way to play! Grow your tree by placing cards in clever arrangements being careful to leave room for future growth. At the end of each season one Kodama will award you points for how well your tree suits its needs. With beautiful art and innovative mechanics Kodama is an inTREEguing game for the whole family.
Butterfly Garden first released as Indigo is a tile-laying game along the lines of Metro Tsuro and Linie 1 in which players build paths bit by bit with no player owning the individual paths and everyone trying to exploit the paths already present. Unlike those earlier games however your goal is to move butterflies from their starting locations on the board to your designated flowerbeds with the player who scores the most points winning the game.To set up the game board place the central fountain tile then place five pink butterfly figures and one purple butterfly figure to it. Place six fountain tiles on their designated locations on the outer edge of the game board then place a blue butterfly figure on each fountain tile. Each player places player tokens on flowerbeds between these butterfly tiles on the edge of the game board. Depending on the player count each player places their player tokens on the designated flowerbeds.On a turn a player places a path tile on any space on the game board with the only restriction being that a player cannot create a route directly from one flowerbed to another. Players always have two path tiles on hand. Each path tile has three route segments on it connecting one pair of edges. If a player places a path tile next to a butterfly that butterfly flies as far as possible along the path so that all players can see where to place path tiles to next move that butterfly (thus players avoid the mental gymnastics required in Metro and Linie 1 in which nothing moves until a route is complete). When connecting to the central fountain tile the pink butterflies move off first with the purple butterfly moving only with the sixth connection.If a player places a path tile so that one butterfly would fly into another both butterflies fly away and are removed from the game!When a butterfly is moved to a flowerbed owned by only one player that player keeps the butterfly. If two players own the flowerbed then both players collect a butterfly of that color taking the extra butterfly needed from the reserve. Once all the butterflies have been claimed the game ends with players earning 3 points for a purple butterfly 2 for a pink butterfly and 1 for a blue butterfly. The player with the most points wins.
Welcome to Sagani where achieving harmony between the natural elements of Earth Water Air and Fire is the central goal of the spirits that populate this world. These spirits spend most of their time in their vessel-like dwellings. But when the elements are put in balance the spirits emerge from their vessels and show themselves in their full form.Each spirit embodies one of the four elements and influences the harmony between them. In Sagani as you and your opponents create this colorful harmonious world by employing your Sound discs the spirits become fully visible. Every spirit that shows itself also brings you a step closer to victory.—description from the publisher
Before winter makes its appearance a particularly warm fall bathes the forest in a golden shimmer. During the Indian Summer New England blossoms one last time. Treetops are ablaze with countless colors — a living rainbow from green to orange to red. Slowly the first leaves are starting to fall. Meanwhile our steps and the diligent squirrels rustle the colorful foliage.On our walks through the woods we discover all kinds of little treasures; we collect berries nuts mushrooms and feathers. We pause for a moment to watch the shy inhabitants of the forest before we set off towards home once again. There a good book and a hot tea are already awaiting.Indian Summer is the second part of Uwe Rosenberg's puzzle trilogy following 2016's Cottage Garden and this game is firmly geared towards experienced players. At the heart of the game are puzzle tiles with holes that are placed on individual forest boards to cover up treasures. When players get their hands on these they gain more options and an edge over their opponents. All that counts in the end is to be the first to cover your forest floor completely with leaves.
Lacuna is a game for 2 players about collecting flowers on a pond at night. It takes seconds to set up and plays entirely on a cloth mat.The rules are simple: draw an imaginary line between 2 flowers place a pawn and collect both flowers.—description from the publisher
Evermore have they walked the world of Iwari. Evermore have they embodied its spirit and shaped its lands. They are stewards of the earth. Five Titans that make the cosmos breath. On Iwari there are no teeming masses no continent-wide civilizations. Humanity is in its infancy living in scattered tribes in forest tundra and desert.Now we have left our ancestral homelands to explore the vast uncharted regions encountering other fellow tribes and exchanging knowledge culture and wisdom. In our journey we all live in harmony with the Titans and though distant to us they decide our fate. And yet only we don't know if they created us or we created them.Iwari is an abstract-like Eurogame in which players represent different tribes looking for their identity by traveling around far lands and expanding their settlements into five different regions on the board. In the game players use cards for two different actions:1) Place tents and expand their settlements into five different regions on the board in a majority game that scores on each territory. 2) Construct nature totems to bond with the Titans by placing them on regions and score points based on the totem majorities in adjacent territories.During the game players can complete missions that grant small perks and score points by having the majority of tents in each territory after the end of the first card cycle. At game end the majority of tents will be scored again along with the majorities of nature totems in two adjacent regions and settlements that players have created (i.e. four or more tents in an uninterrupted sequence along one of the roads on the board).Iwari reimagines the award-winning game Web of Power by Michael Schacht by adding new layers of strategy tribe player boards different maps with their own set of rules modules that can be added to the game and unique co-operative and solo modes.
On the warmest nights of the year the otherwise quiet waters are filled with shimmering lights as the dormant noctiluca awaken. Renowned for their restorative properties the noctiluca are desired by many healers. Only the most skilled divers can navigate the waters to collect these mysterious glowing creatures and deliver them to healers across the land. Can you catch the embers of the sea?In Noctiluca 104 colorful translucent dice fill the pool on the game board to represent the different glowing noctiluca. Players take turns diving into the water from the edges of the shore to collect the noctiluca dice from the board and keep them safely in jars until they can deliver them to healers. After two rounds players compare points from their successful deliveries and the player with the most points wins.Thanks to a double-sided game board Noctiluca also includes a solo mode in which one player must rescue the noctiluca from the tempest.—description from the publisher
New version of the Spiel des Jahres Recommended Big Points with a new theme more engaging components and rule tweak cards to make sure every play is different.Four page illustrated rulebook. 20min play time. Highly interactive with no direct conflict.Players move ants along a trail and collect food as they go. However the value of that food depends on how the other ants move.Shared incentives mean you are always trying to figure out what the other players are up to. Variable rules cards tweak the rules to every game so that each play is fresh.During setup a trail of food is laid out. On each player's turn they can move any ant to the next food in the trail that matches their color (red ant to apple purple ant to grapes etc). Then the player takes the food token directly in front of or behind the ant saving it to score at the end of the game.However players don't know for sure how much the food is going to be worth until the matching ant makes it to the ant hill at the end of the trail. This creates shared incentives as players work together to advance some ants and hold others back.Along the way players also have the chance to pick up chocolate which can be turned into special actions and wine which provides a way to score bonus points.There are four decks of cards that define the rules for the game. Each game one card is chosen from each deck to provide a unqiue combination. Players have to adapt their strategy to the actions the other players are taking and the unique rules for this game. The rule decks are:Your actions will change the incentives for the other players. Can you manage these cascading effects to collect the most valuable food collection?
The election of the Aztec High Priest is imminent. In order to prove their value and merit the contenders engage in a race for prestige to win the favor of the gods. Will you be able to make the most beautiful sculptures of feathered snakes (called Cóatl) to stand out and gain access to the coveted title of High Priest?In Cóatl players work to build the most beautiful and valuable serpents. The serpents or Cóatl are constructed with a head a tail and a number of body tiles each made from chunky colorful plastic. On a turn players will either take tiles from the central board to their personal board or work to construct one of their Cóatls with the different tiles they've collected.The game end is triggered when one player finishes their third Cóatl. Players receive points for fulfilling objectives and the one with the most is named the new High Priest!•••L’élection au titre de grand prêtre aztèque est imminente. Afin de prouver leur valeur et leur mérite les prétendants s’engagent dans une course au prestige pour conquérir la faveur des dieux. Saurez-vous réaliser les plus belles sculptures de serpents à plumes (appelés Cóatl) pour vous démarquer et ainsi accéder au titre tant convoité de grand prêtre aztèque?Dans Cóatl les joueurs construisent les plus beaux et précieux serpents à plumes qui soient. Ces reptiles appelés Cóatl par les Aztèques sont construits d'une tête une queue et un certain nombre de pièces de corps en plastique épais et coloré. À tour de rôle les joueurs prennent les pièces du plateau central et les transposent sur leur plateau personnel afin d'assembler stratégiquement des Cóatls en fonction des couleurs édictées par leurs cartes d'objectifs.La partie se termine lorsqu'un joueur complète son troisième Cóatl. Les joueurs reçoivent des points pour la réalisation d'objectifs et celui qui en a cumulé le plus est déclaré grand prêtre aztèque!•••In der aztekischen Mythologie ist der Schöpfergott Quetzalcoatl als Gott des Windes des Himmels und der Erde allgegenwärtig. Gefiederten Schlangen Cóatl genannt schmücken antike Tempelanlagen in ganz Mexiko.Erschafft die aufwändigsten und elegantesten Skulpturen geflügelter Schlangen auch Cóatl genannt damit einer von euch zum neuen Hohepriester der Azteken ernannt wird.Während des Spiels erschafft ihr Cóatl indem ihr Kopf- Körper- und Schwanzsegmente verbindet die den Voraussetzungen eurer Prophezeiungskarten entsprechen. Je mehr der Voraussetzungen erfüllt werden desto mehr Prestigepunkte bringt das fertige Cóatl.
In Mythic Mischief you play as a faction of Mythic Manor students competing to get as many of the other students caught by the Tomekeeper as you can without getting caught yourself. Each Faction has its own unique set of abilities to move around the board move the other factions into the path of the Tomekeeper and even alter the course of the Tomekeeper by moving bookshelves. Players are able to upgrade their Faction’s abilities throughout the game by collecting powerful Tomes from around the library. The winner is the first Team to score 10 Mischief Points or the Team with the most points when the Tomekeeper finishes returning all of the Tomes after lunch!—description from the publisher
LYNGK is a synthesis of the first six games of the GIPF Project.The game is played with 48 pieces in six colors. At the start of play all colors are neutral and do not belong to any player. During the course of the game both players must choose two colors. The goal is to make piles of five pieces of different colors whose top color is their own. Whoever has clever tactics plans for the future and uses the possibility of multiple moves on stones of their own color will ultimately win with a majority of the 5-stacks.
In Savannah Park you each run your own wildlife park and your goal is to group animals with their own kind — but everyone takes turns deciding what to move so you might not be able to shuffle animals into the right spaces.Each player starts the game with the same set of 33 unique animal tiles with those tiles laid out at random in your personal wildlife park. Three bush-fire spaces and one rock space will remain unoccupied in your park for the entire game and six tree spaces and four grass spaces are unoccupied at the start of play.On a turn you name a specific face-up tile that all players must pick up flip face down then move to a different empty space within their own park. Tiles that have been flipped cannot move again and once all tiles have moved the game ends with a scoring round. First tiles adjacent to bush fires are removed if they depict as many animals as the number of fires (1 2 or 3) on the bush-fire space. Score for each grass and tree uncovered on your board. Finally score for each of the six animal species; the bigger the main herd of each of species and the more water holes it contains the more points you score e.g. a herd of five rhinos and three watering holes is worth (5x3) 15 points. The player with the most points wins.Savannah Park includes a solo mode a set-up variant that allows you to place the bush fires and trees where you wish and a scoring variant that rewards you for bumping a lion out of the animals' way.
Breathe deeply… Let the whisper of thought come to your ear… Harmonize your chakras and let go so that the negative energies will disappear. Meditate on your strategy and let your feelings guide you towards victory!In Chakra each player has a board that shows the seven chakras they must fill with gems that represent the energy flowing in their body. To score points a player must harmonize each of their chakras in the best possible way. To do so they must take the gems and place three of them of the corresponding color in each of the chakras. During a turn each player (who starts the game with several inspiration tokens) chooses one of the three following actions:When a player manages to align five of their chakras the last turn is played before you perform the final scoring.—description from the publisher
The basic game play of Tsuro of the Seas resembles that of Tom McMurchie's Tsuro: Players each have a ship that they want to sail — that is keep on the game board — as long as possible. Whoever stays on the board the longest wins the game.Each turn players add wake tiles to the 7×7 game board; each tile has two wake connections on each edge and as the tiles are placed on the board they create a connected network of paths. If a wake is placed in front of a ship that ship then sails to the end of the wake. If the ship goes off the board that player is out of the game.What's new in Tsuro of the Seas are daikaiju tiles representing sea monsters and other creatures of the deep. Notably daikaiju can move: each tile has five arrows four for moving in each of the cardinal directions and another one for rotation. On the active player's turn he rolls two six-sided dice; on a sum of 6 7 or 8 the daikaiju will move while on any other sum they'll stay in place. To determine which direction the daikaiju tiles move the player then makes a second roll this time with a single die. On 1-5 in the second roll each daikaiju moves according to its matching arrow. On a 6 in the second roll a new daikaiju tile is added to the board.If a daikaiju tile hits a wake tile a ship or another daikaiju tile the object hit is removed from the game. Another way to be ousted! The more daikaiju tiles on the game board the faster players will find themselves trying to breathe water...
At the beginning of Explorers you and each other explorer place four landscape tiles — grasslands bodies of water desert or mountains — and three different scoring tiles in your game frame. Then from your starting village you go on an exploratory tour.The exploration cards each of which shows two landscapes indicates which landscapes you are allowed to cross (off). On your turn you reveal an exploration card chooses one of the two types of terrain then cross off three spaces ahead of your current location. Your fellow players must then decide whether to place only two crosses on the same landscape or choose the other landscape and tick off three crosses. All of your crosses must be orthogonally adjacent so you need to plan well to avoid being stuck due to bad landscape choices.Over four rounds you expand your territory receiving a special action for each checked box with an object in it. You receive points for provisions and gems with a map you can place crosses on any type of terrain and lost temples can be explored with keys — but whoever reaches the temple first receives the most points for it...Explorers contains a solo version as well as additional task tiles for experienced players with more than a million possible game combinations.
La Boca the most famous neighborhood in the Argentinian capital of Buenos Aires was populated by many Italian immigrants when first founded. The area is best known today for its eccentric skyline with the houses having been built from scrapped fishing boats and the metal being colorfully painted to create a patchwork effect across the neighborhood.Creating skylines of similar beauty and eccentricity is the goal of the construction teams that play La Boca. In shifting teams of two that sit across from one another players try to create skylines on challenge cards – but the players can see the completed image only from their point of view so they must consult with one another constantly to make sure each colored block ends up in the right location while racing against the timer. The faster the players complete their building the more points they score. Then the next team takes a seat breaks down the blocks then begins building anew. Whoever has the most points after a certain number of rounds will stand atop La Boca and glory in the cheers of the Argentinian public!
Description from the publisher:The king has called for a lavish feast and tourney the likes of which have not been seen in the Seven Kingdoms since the days of Aegon the Conquerer. What's more the king has declared that at this feast he will choose his new Hand — and you have a chance of rising to this lofty position. Of course you're not the only one with eyes set on becoming the power behind the Iron Throne. In A Game of Thrones: Hand of the King you need to scheme and backstab to outwit your opponents and you need the help of Varys the Master of Whispers to do it.Hand of the King is a fast-paced card game of conspiracies and sudden twists of fate for two to four players challenging each of you to gain the most support among the twisted intrigues of the King’s Landing court. Each turn you send Varys to do your bidding moving through the court and inciting iconic characters from A Song of Ice and Fire to support your cause. With the help of some companions and crafty alliances with other players you just might rise to become the king's new Hand!In more detail players move Varys in orthogonal lines in a 6x6 grid stopping it on a character token then collecting that token and any other character from that House that you passed over. Possess as many characters from a House as someone else and you claim the banner from that person. Collect the final character from a House and you immediately use the power of one of six companions; since the game contains fourteen companions the mix of powers will differ each game.
Once an age a mythic wind lifts the veil between the spirit world and ours. Whimsical seraphs drawn to the vigor of an ancient forest descend through clouds to once again take up their centennial game. You are one of these seraphs – a being of great power and curiosity. The life of the forest fascinates you and you eagerly gather plant animal and sprite alike to add to your mystical menagerie. But beware for you are not alone. Other beings just like yourself contest to collect the life of the forest as well!In Spirits of the Forest players represent the four elements that nourish the forces of nature. Up to four players compete to acquire the most (of nine different) spirit symbols which are bound to a different element of nature. Each turn a player drafts up to two spirit tiles from the forest (a common pool of 48 spirit tiles) collects favor tokens and moves places or recovers gemstones. Players continue taking turns until all tiles have been collected from the forest. At the end of the game players score nature points for each spirit (augmented by favor tokens) of which they have a majority. Whoever has the most nature points at the end of the game wins.
In Qin players colonize the Chinese hinterland seize territories and expand their influence by placing tiles and pagodas.A move is simple: You choose one out of three tiles from your hand place it onto the grid of the board then draw a new tile. Each tile shows two landscapes. If you create a territory that consists of at least two spaces of the same landscape you seize it. You can also expand your territories take over territories from other players and connect your territories to villages on the board. All of this enables you to place pagodas. The player who is first to get all his pagodas on the board wins.
Publisher's summaryRumble Nation — first released as 天下鳴動 (Tenka Meidou) — is an area control dice game and the 2018 Tokyo Game Market Awards Grand Prize winner.You are Warlords during the Sengoku Era the Civil War. Aim for supremacy in Japan by contending for its 11 Castles. Three dice determine where the soldiers are deployed. Tactic cards are your trump to control the course of the war. Wisdom and luck are your keys for dominance. Sparks spray from one battle to another setting the nation on fire. Keep an eye on the reinforcement chains or use them to your benefit and turn defeat into victory. - Contend for the 11 Castles in the nation. - Roll the dice to send out soldiers. - Aim for continuous victory with the reinforcements.
In Seikatsu players take turns placing tiles into a shared garden area with each tile showing a colored flower and colored bird. Players score for groups of birds as they place them but they score for rows of flowers only at the end of the game and only for the rows of flowers that exist from their perspective i.e. that are viewable as lines from where they sit at the game board.Seikatsu: A Pet's Life features the same gameplay as Seikatsu but with players placing tiles that show pets sitting on pillows instead of birds resting on flowers.
For generations harvesting bamboo has brought prosperity to your home. Work perseverance balance and prayer have made a small town flourish that has grown at the expense of the cane fields. Today various clans live in harmony with nature.In Bamboo players take on the role of clans that grow bamboo and use the fruits of their labor to take care of their family and thus add happiness points. This is an action management and tile optimization game that is both accessible and deep. With a very careful setting Bamboo is part of the Kemushi saga to which Bitoku and Silk also belong.Bamboo games are made up of 4 years or rounds which in turn are divided into 4 phases or seasons. On their turns players will burn incense in temples to seek favor from the spirits and use bamboo shoots to perform actions such as seeking balance cooking home improvement or managing finances.Following the doctrines of the home balance discipline allows for better optimization of home tiles making it a fundamental pillar for progressing through the game. To score balance tiles you must use the balance action and follow the pattern indicated on the tile which always has something to do with the type of home tiles you get during the game. There are four classes of home tiles: decoration garden faith or useful. Depending on how they place them on their board players will earn happiness points.In addition to managing the household players will need to prepare for when tough times come. To get through the winter it will be necessary to feed the family members with the tea rice or ramen that has been prepared and stored in the previous season. And all this without forgetting to honor spirits and ancestors in the temples. The player who has made the largest offering of incense in each sacred space will receive the favor of one of the seven spirits of the forest as a token of thanks. Spirit tiles in addition to helping players throughout the game offer bonus points in the final phase based on the number of different spirits in each player's play area.With accessible and easy-to-learn rules Bamboo is a very versatile title that will fit into any shelves. However behind its apparent simplicity lies great strategic depth with plenty of options available to players. In addition Bamboo has an advanced game mode on the back of the personal boards which will give the games an extra level of demand. Harvest bamboo and find balance in your home to win the game. May the spirits be with you!—description from the publisher
The first delicate flowers herald the end of a harsh winter. The sun shines longer day by day and pushes the snow back. Lush meadows bloom and curious marmots slowly awaken from hibernation. Finally spring is coming into the mountains — the perfect time for a hike. Choose your route carefully watch out for the burrows of the marmots and pack enough snacks. Your chances to earn an edelweiss hiking pin are rather low if you sit hungry in the snow.Spring Meadow is the grand finale of Uwe Rosenberg's puzzle trilogy following 2016's Cottage Garden and 2017's Indian Summer. The complexity of this game — the most interactive of the trilogy — is set in between those two games and fans of the trilogy will find familiar elements combined in an innovative way.Place your meadow tiles with 0-2 holes skillfully on your mountain board to receive extra tiles when creating or expanding groups of holes. Find your way around the burrows of the marmots because they can restrict you during tile placement. Scoring takes place depending on the players' selection of meadow tiles from a central game board. Whoever has the largest meadow during a scoring receives a hiking pin and the first player to earn their second hiking pin during scoring wins.New puzzle challenges are guaranteed with 172 tiles in 49 shapes.
Our ancient ancestors created images on the walls of caves to tell stories about the world around them and the animals they shared it with — and perhaps they like you played games to make those stories come to life...Great Plains is a mysterious game about a not-so-mysterious behavior of our kind: two players competing for the dominance over the Great Plains! With help from the spiritual animal world they overcome hills cross the lowlands and invade each other's territory in order to become the tribe who will live on.
While manning your fire tower you notice smoke in the distance and pull out your radio to report a blaze growing somewhere in the forest. You must protect your tower with all the resources at your disposal: dispatch fire engines to combat the blaze order air drops of water and plan the building of firebreaks. Competing fire departments will complicate your work using the unrelenting winds to their advantage in an attempt to safeguard their own towers and threaten yours. The chaotic Firestorm also stalks the deck and will dramatically swell the flames each time it is drawn. Will you effectively use your forces to outwit your opponents and survive the inferno? Can you be the last tower standing?Fire Tower is a competitive game where players must fight fire with fire. Most fire fighting games have a cooperative aspect with players working together to beat back the flames but in Fire Tower your only objectives are to protect your own tower and spread the blaze towards your opponents. The game plays 2-4 players ages 12+ and takes 15+ minutes. Action cards allow players to alter the direction of the wind and add varying patterns of fire water and defensive barriers to the board. The skill comes in effectively directing the resources in your hand and using sound spatial planning to deploy them.The game incorporates an intuitive play structure that takes minutes to learn and requires negligible set-up. Each card includes a grid that visually explains the ways it can be used saving new players from having to constantly refer to the rulebook. Although the core mechanics are easy to grasp an ever shifting environment forces players to switch up their tactics and experiment with varied strategies making Fire Tower a difficult game to master and each play through a fresh experience.
Kluster is a dexterity game for 1 to 4 players very short easy to transport incredibly fun really simple accessible to everyone and still full of strategy!Kluster’s rules can be explain in no time: Magnetic stones are equally shared between players who must in turn place one stone inside the area delimited by the cord. The first player to get rid of his or her magnets wins. But beware when stones kluster together during one player’s turn he or she collects them!That’s all you need to know to play Kluster!—description from the publisher________________________________ VERSION FOR 1-8 PLAYERS LOOK HERE : Kluster XL
From majestic Maples to ancestral Oaks players nurture their trees aiming to thrive over the course of a year in a beautiful National Park.In the spring players carefully grow their trees scoring as hikers enjoy traveling the trails in summer.When autumn comes leaves fall in the ever-changing direction of the wind guided to cover the terrain and other players’ leaves. Points are awarded in winter for the most coverage of each region in the park.Gain your ground in the park to be victorious in Bosk!GameplayBosk is played over 4 seasons 2 playing seasons 2 scoring seasons -- each one unique!Spring Players grow each of their 8 trees (numbered 1 through 4) on intersections of the grid lines on the park board.Summer Hikers visit travelling the trails. Players score points for having the highest (or second place) total value from trees in each row and column. 2 points for 1st 1 for second.Autumn The wind starts to blow and leaves fall. In turn each player blows leaves from one of their trees. The wind board determines which tree (a 1 tree in the first round) and which direction the wind is blowing. Players choose a tile from their hand of tiles (2 through 8 and a squirrel) to determine how many leaves to blow from their tree. Leaves are placed in a meandering path in the direction of the wind covering the various terrain squares. Players may cover other players leaves by returning 1 leaf to the supply for each leaf being covered. The squirrel can jump up to 3 spaces in the direction of the wind cover any sized pile and can't be covered.Winter Players score again this time for having majority (or second place) based on coverage per each of the 8 regions on the board -- 5 points for 1st 3 points for 2nd. The highest scoring player is the winner!
There's turmoil at the reef with different sea animals forming swarms again and again.Each turn in Aqualin the active player selects one of six stones and places it on an empty field. One player is trying to make groups of the same color while the other is forming groups of identical sea creatures with players having the ability to move a stone before placing a new one to form new swarms. The larger the group the more points it's worth and whoever scores the most points wins!
Glüx is a family game all about illuminating rooms. Every player tries to play the brightest light tokens in different areas on the board thus gaining the majority in those areas. Who can place their light tokens in the cleverest way and illuminate the most areas?
In Mandala Stones you use artists to collect colorful stones in towers that you then score.To set up the game randomly place the 96 stones — 24 each in four colors and 48 each in two patterns — on the main board in stacks of four. Place the four artist pillars in their starting locations among these stone stacks.On a turn you either pick stones or score stones. To pick move an artist to a new location then collect all stones adjacent to this artist that (1) bear the same pattern as that artist and (2) are not adjacent to another artist. Choose one of these stones to be first in a tower then stack the other collected stones on top of this foundation one in clockwise order then place this tower on an empty space on your player board.To score choose to remove either (1) a color that appears on the top stones of at least two towers on your player board or (2) any number of top stones on your player board. In the latter case you score 1 point for each removed stone. In the former case you score points for each removed stone depending on the scoring condition for that space on your player board which might be based on the height of that stone in a tower or the number of colors in that tower or the height of all towers on your board. Place all removed stones on the shared central mandala building from the inside out and possibly scoring points depending on the spaces that you cover.If a player can neither pick nor score OR if a stone placed on the central mandala covers the game-ending space based on the number of players in the game complete the round so that everyone has the same number of turns. Each player can then score one of two secret objective cards in their hand then the player with the most points wins.
The Wise One immortal keeper of wisdom and knowledge has sent Demigods endowed with earth-moving power to the far reaches of humanity. In Oros each player acts as one of these Demigods. They must instruct their Followers in the wisdom of the mountains through study worship and experience. And only in the heights of the mountains can the greatest mysteries be known.Oros is a tile-colliding volcano erupting mountain-making wisdom-gathering action-economy strategy game. On individual player mats players move their Followers between action spaces allowing them to manipulate a shared environment like a giant puzzle of plate tectonics. Action spaces allow players to shift rows of land move and collide land tiles form and erupt volcanoes worship to gain wisdom journey their Followers around the ever-shifting landscape and build sacred places of study and worship on mountains. Building sacred places and worshipping in sacred places brings wisdom which is used to improve the abilities available for each action space. Wisdom is also used to improve the end game value of each sacred place built as well as reach other goals worth end game points.When building sacred places the Demigods of the Wise One ascend a ziggurat which acts as a timer toward the end of the game. When one reaches the top players finish the round and then tally a final score.At the core of Oros is the unique ability to shift move build up erupt and reposition the land within an infinitely connected play environment. This mechanic turns every action into a puzzle of creative problem solving abstract thinking and a constantly evolving strategy. Another chief aspect of the game is the player mat which uses a minimal worker placement mechanic to govern action opportunity. The mat also maintains an action economy that evolves differently for each player as they invest their gained wisdom into a variety of action improvements. Because of these core aspects there are dozens of strategies for players to explore and every game plays out in a different yet competitive way.—description from the designer
Kohaku is a peaceful koi-pond-building tile-laying game. Each turn players will draft both a Koi and Feature tile from the central pond board to place into their personal koi pond.Score points by surrounding flowers with koi containing matching colors placing frogs next to koi tiles that have dragonflies and ensuring that baby koi have a safe place to hide by placing them near rocks.Butterflies score based on line of sight so make sure to line them up with similar-colored koi. Turtles and statues bring a sense of balance to your pond and score points more easily but sometimes aren’t as valuable as some of the other features.You must carefully plan the placement of your tiles because once they are in your pond they can’t be moved! With no restrictions on the shape of your pond you can build a unique layout to maximize your koi pond’s appeal.After there are no koi tiles available to refill the central pond board the game ends. Players will total the points scored by each feature in their pond. The player with the most points wins.—description from the publisher
How do you make an ecosystem flourish with just enough of every life form in the chain to supply you with dinosaurs to dominate the lands? Resources are scarce animals can go extinct in an area and everyone must eat to survive — so moves must be cunning. Life hangs in the balance...In Gods Love Dinosaurs a cheeky wild and timeless take on the scientific tale as old as life itself you are a god who has been tasked with designing an ecosystem with a sustainable food chain of predator and prey animals. But you just love dinosaurs so all you really want to do is to make as many of them as possible!Each turn you'll add one tile to your ecosystem which will add new animals and give them room to grow. Every so often your dinosaurs will tromp around your ecosystem eating all the animals. The more they eat the more eggs they lay — and the more points you score! Just be careful not to overeat or there won't be enough food to keep your dinosaurs alive the next time.—description from the publisher
Dreamscape is a unique dream building game. Incarnate a dreamer collecting dreamshards in mysterious locations such as the lair of the Clockwork Golem. Create dreamscapes with these shards stroll along paths climb mountains and pass through waterfalls. A game of Dreamscape is played in six rounds consisting of two phases:In the Travel phase wander through the dreamworld in quest for dreamshards. Use with skill the key function of the locations you cross and save precious action points to collect more shards. But avoid Mr Nightmare who is lurking around to infest your dreams.Then comes the Creation phase in which you construct your own dreamscape in 3D using the collected dreamshards. Score points for completed landscapes as listed on your personal goals. And to shape your Dreamscape constantly evolving you can rely on the essential location powers.Furthermore a series of common goals offer new challenges with each game influencing your choices while collecting and building your Dreamscape.Dreamscape offers a game experience that cannot be compared to any other game with a unique combination of route-planning resource collecting and ultimately building your own little Dreamworld as a small tableau. In the end the wonderful dreamscapes you will create will leave you with a magical feeling constantly renewed.
Framework consists of 120 tiles with each player starting with 22 tokens. On a turn the lead player draws and reveals one more tile than the number of players. Each player in turn selects a tile with the lead player being forced to take the final tile.Tasks might be two colors e.g. red and brown which means that both frame colors can be used to satisfy the task. Alternatively a task might be 4 yellow or 4 brown. Also conditional tasks exist in which you must first complete one task before you can complete the second one.Whoever first places all of their tokens wins. Framework also includes a solo game in which you attempt to place all of your tokens in an area of tiles that is as close to a 5x5 grid as possible.
Modern day markets offers to their visitors various kind of stands restaurants and services.In Mercado de Lisboa players buy stands in the market open new businesses that influence those stands and bring customers to them.Mercado de Lisboa is a thinky filler title a tile-placement game based upon the Lisboa city-building system in which players pay money to own stands in the market open restaurants next to them to improve their profit and bring in customers that earn money for players with matching stands. Mercado de Lisboa is a fast-paced game very straightforward and easy to learn rules with deep tactical choices.
You’ve just taken home your new bookshelf and now it’s time to put your favorite items in the display: books boardgames portraits... Who will show the best organized shelfie?During your turn you must take 1 2 or 3 item tiles from the living room board (shared by all the players) following these rules:• The tiles you take must be adjacent to each other and form a straight line. • All the tiles you take must have at least one side free at the beginning of your turn.Then you must place all the tiles you’ve picked into 1 column of your bookshelf (a 3D display) to meet the personal goal cards which grant points if you match the highlighted spaces with the corresponding item tiles, or the common goal cards which grant points if you achieve the illustrated pattern. You also score points if you connect item tiles of the same type.The first player who fills all the spaces of their bookshelf triggers the end game and takes the end game token that grants additional points. The game continues until the end of the turn of the player sitting on the right of the player holding the first player token.The player who scores the most points wins the game.A game of strategy and glance different every time thanks to the variety of common and personal goals. The beautiful images of the item tiles will really give you the feeling of tidying up your precious shelf.-description from designer
Lead your tribe to glory on the island of Dokmus and become a legend!Dokmus is a board game for 2-4 players. Your goal is to lead an expedition to the island of Dokmus the ancestral god of your tribe. The island is represented by eight double-sided map pieces. During set-up you randomize which side of each map piece is up and place them in a 3x3 grid so that the middle place is left empty.The island is guarded by five Guardians which are represented by Guardian cards. On each turn players draft the Guardian cards so that each player gets the help of one Guardian. The Guardian cards decide turn order and they also give you special powers. With them you can move and rotate move your tokens or gain first player marker for next turn.On your turn you have three tokens to use. You use tokens to spread your influence by placing them on the board. You can also sacrifice tokens to be able to cross waters or enter forests. Or you can just sacrifice them in a volcano. At the end of the game you get victory points for discovered temples and ruins on the map as well as sacrificed tokens.The layout of the islands changes constantly based on player actions making Dokmus a dynamic fast-paced game. So choose your Guardian make the right sacrifices and gain the favor of Dokmus!
Prepare yourself to take flight as a bee!In Beez players compete to optimize their flight plans to secure nectar for their hive. Be careful of the other bees as you will compete with them over a set of public and private scoring goals. The challenge in planning and storing the nectar will make your brain buzz!—description from the publisher
Small Samurai Empires is an action-programming area-control game for 2-4 players where players are fighting for control of Japan with their armies of Samurai!A game of Small Samurai Empires is played in 3 Eras each consisting of 2 rounds. Each round players will take turns placing order tokens facedown on one of the slots available in the 4 regions of Japan. When all players have placed their tokens and filled all the token slots they will be revealed and resolved one by one by the owner of the token. These order tokens will enable the players to recruit mighty Samurai armies move their armies to conquer provinces build castles to defend and maintain control of their provinces and do other meaningful actions.At the end of each of the three Eras players will score points depending on the regions they control and their value which can change during as the game progresses. Finally the player with the most points at the end of the game is the winner!—description from the publisher
Your challenge in Lucky Numbers is to fill your grid first but you never know which tiles you'll have to work with!To set up take a set of tiles numbered 1-20 for each player in the game then shuffle all of these tiles face down. Each player has a 4x4 grid and to complete set up each player takes four tiles at random then places them in order from low to high down the diagonal that goes from upper left to lower right.On a turn you take either a face-down tile from the pile or a face-up tile from the table. You can (1) place this tile in an empty space in your grid (2) swap this tile for a tile already in the grid or (3) discard this tile face-up on the table. However all tiles in your grid must obey one rule at all times: A tile must be higher in value that any tile directly above it or to its immediate left and lower in value that any tile directly below it or to its immediate right. Whoever first fills their grid with sixteen tiles wins. (If the draw pile runs out then whoever has the most tiles in their grid wins.)You can play Lucky Numbers tournament style by playing multiple games and having each player start once. The winner of a game receives 2 points while each loser receives -1 point for each empty space in their grid. After as many games as the number of players whoever has the highest score wins.The 2020 edition of Lucky Numbers includes a solo mode with forty puzzles to solve.
Remember Our Trip is a board game in which players recreate a map of a city they visited together. After returning to your own country you and the other players have gotten together to try to recall the map of either Kyoto or Singapore (depending on the game board you choose). You need to piece together the scenery of the map using fragments of your memories with you earning bonus points if your memory matches that of the main board and other players.In the game each player has an individual image board while everyone shares a common map board. Each of the twelve rounds of the game starts with the revelation of a memory card which shows one of six patterns that players can build on their image board with image tokens that they draft. Over multiple rounds you'll compile image tokens next to one another and if you have the right tokens in the right shape you suddenly remember the building that matches the shape and image placing that building on the shared common map and scoring points for it. You can additionally score points for completing buildings with image tokens that match buildings remembered by others i.e. that they placed on the common board earlier. You've now remembered that building too!Each player also has objective cards and photo memory cards and you can score points for satisfying them. If you can't fit all of your image fragments into play you lose points for scattered thoughts. For more difficult play you can use the 7x6 area on the Kyoto or Singapore game board instead of the regular 7x7 area.
Inhabitants of the forest and of the sea it is time to awaken! You will embody shamans and build Megaliths to expand your power and dominate the rival tribe. Activate the unique powers of each new Megalith but beware: shamans from the opposing tribe can also activate them!In this intense duel you must consider each move carefully as you advance your shamans across the play area banish the opposing shaman and build Megaliths to make your way to victory!Do you have the soul of a shaman?A game of simple mechanics A great depth of play An intense duel where each move counts
Elements gather energy in unique patterns challenging you with finding the ideal route to balance and harmony. Earth digs deep Water flows wide Fire rises high Wind blows freely and Void slips between the rest. Can you gain the understanding you need to uncover true elemental wisdom?A Gorinto is a type of Japanese pagoda of the five elements: earth (cube) water (sphere) fire (pyramid) air (crescent) and void (lotus). It often housed the relic of a Buddha or saint and together represent the realm of perfect understanding.In Gorinto players take turns selecting element tiles from the Path (perimeter) and moving them onto the Mountain (game board). Each element collects in a unique pattern. The elements collected each turn will allow you to collect more elements over the turns and rounds.Points are scored at the end of each round based on goals selected at the start of the game as well as the elements chosen at the end of the game. The player with the most points at the end of the game wins.Will you achieve perfect understanding?—description from the publisher
Patchwork Doodle is a roll-and-write version of Patchwork with each player having their own 9x9 grid to fill in over the course of the game. Each player sets up by drawing a unique polyomino card from the starting deck then drawing that on their sheet.In each round players lay out a number of polyomino cards in a circle then place the rabbit between two cards. On a turn someone rolls the die moves the rabbit forward then removes the card indicated by the rabbit. Each player must draw the polyomino indicated on this card in their grid. Once a certain number of cards have been played the round ends players score points then you lay out more cards for the next round.Each player has four special actions available to them during the game: You can choose to draw the card before or after the chosen card you can cut a polyomino into two pieces before adding one piece to your grid you can fill in a 1x1 space in your grid and you can do one of the above actions a second time. When you take one of these actions you mark it off as each can be used only once (except for the one you use a second time if you know what I mean).You lose a point for each space that you don't cover so try to pack everything in as tightly as possible!
User summary ことりファイト! (Birdie Fight) a.k.a. Songbirds is card game about birds trying to achieve dominance in the forest. Each bird is a different color in the game.Players are forest spirits trying to secretly guide their chosen bird to success. The cards are numbered 1 to 7 in red blue green and white. The players lay a card from their hand to a 5x5 grid after nut tokens (points) are laid out for each row and column.When the grid is full of cards the rows and columns are checked. The color with the highest total in a line takes the nut token for that bird. Colors with tied totals are ignored so a low value card can win the nut token for that bird.When the nuts are totaled up for the birds the players reveal their final hand card. That card is the bird they favored (so more than one player might be helping the same bird) and for each player the number on the card is added to the nut total to identify who has the dominant bird.Since the players choose which bird they favor by leaving it as their final hand card they can delay this choice until they see how the game is panning out.The game rules for the Japanese version Birdie Fight come in Japanese and English with the game itself being language free. The Songbirds version of the game is entirely in English. The game includes rules for 2-4 players or a solitaire/co-op mode for 1-2 players.Japanese version publisher's summary 小鳥たちの勢力争いをテーマにしたゲームです。 各プレイヤーに同数のカードが配られ、色と強さを持ったカードを順に1枚ずつ5×5のエリアに配置していきます。空きがなくなればプレイ終了。縦と横の各ラインで見て、マジョリティを取った小鳥が、そのラインの木の実(点数)を獲得します。各プレイヤーは手札が最後に1枚残るようになっており、それが自分のお気に入りの小鳥となります。お気に入りの小鳥が獲得した点数があなたの点数となります。これを2ラウンド繰り返し、最も点数の高いプレイヤーが勝利します。 英語説明書付き
There was something formless and perfect before the Universe was born. For lack of a better name I call it the Tao. —Lao TsuTao Long: The Way of the Dragon is a circular abstract-like game in which each action taken leaves different options for your foe. In it each player controls a dragon striving to diminish the other whilst bound together by the Tao; you manipulate tokens on a special board in order to activate your dragon leaving that same board to be manipulated by your opponent on their turn.Among customizable scenarios and increasingly profound modes both dragons will move attack block each other's way and seek dominance. At the end there can be only one... that is at least until the tides of change come once again.
In Okiya a.k.a. Niya, each player tries to arrange her tokens to gain the favor of the emperor. Alternatively you can prevent your rival from placing a token in the Imperial garden showing that you have more control than your opponent.To set up the game shuffle the 16 tiles and arrange them in a 4x4 square; each tile shows one of four types of vegetation (maple cherry pine or iris) and one of four types of poetic symbols (rising sun bird rain or tanzaku - the small pieces of paper on which people sometimes write wishes).The starting player removes one tile on the border of the square sets this tile aside then places one of her tokens in this space. The opponent must then do the same thing but can choose from only those tiles that depict the same type of vegetation or poetic symbol shown on the tile first set aside. Play continues with each set-aside tile determining where the next player can go until:In any of these cases the player has won the game. A match can be a single game a best of three series or a point-based match with the winner of a game earning as many points as the number of tiles remaining in the grid when she wins; in this case the player who first collects ten points wins the match.
Leave no stone unturned! Nine mystical tiles lie before you in a grid of rocky ruins. Rearrange the tiles to match one or more of the patterns in your hand. The catch is that you must sacrifice a card every time you swap or flip a tile. Carve out the most points in Shifting Stones and your victory will be set in stone!—description from the publisher
Description from the publisher:Run fast score big! Android: Mainframe is a fast-paced strategy game set in the not-too-distant future of the Android universe!In the game you and up to three opponents are elite cybercriminals known as runners who are competing for control of a vulnerable bank's various accounts. At the beginning of the game you mark your arrival by the placement of your first access point. Then each turn you get to take a single action: establish another access point execute a program or pass. Your goal is to use the programs at your disposal to secure your access points so that they control as many of Titan's vulnerable accounts as possible.Most of the generic programs write pathways between Titan's various nodes allowing you to place a blue partition between the nodes on the board. Whenever your partitions seal off a section of the board containing only your access point or access points they are secured and flipped face down. They are no longer vulnerable to your opponents' programs and you will score the accounts they control at the end of the game.Android: Mainframe differs from its predecessor Bauhaus in a number of ways such as each player having a hand of cards and the game including six runners who each have five distinctive programs.
Illimat has the style and flavor of a classic card game with a dynamic twist. As you play you combine cards and collect them trying to gather more than your opponents. But hidden Luminaries and changing seasons can alter your plans. Featuring a cloth board metal tokens and illustrations by Carson Ellis.Illimat supports two to four players and a single round takes approximately fifteen minutes. The cloth board is divided into four fields and the box the game comes in is also a component of the game: it sits in the center of the board and sets the seasons for each field which affects the actions that can be performed in each field. Turning the box and changing the seasons is a critical part of the strategy of the game.Illimat has been playtested with devoted gamers and people who haven't played a game in years. The result is a game that's easy to learn dynamic and just a little bit addictive.—description from the publisher
Triqueta is a set collection game for 2-5 players. Over four rounds players draft animal tokens trying to form a set of three for each animal type. Three tokens of the same type form a triqueta.In each round you and the other players draw animal tokens and place them in multiple rows. Find the perfect moment to grab your favorite row or you might be stuck with one you do not want. At the end of the game you score especially well for your triquetas. For more than three tokens of the same type however you will lose points instead...—description from the publisher
Will Thor survive the challenge of the trickster Loki? Will the Valkyries overtake Odin?In the oldest poem of Norse Mythology the Völuspá tells the story of the endless struggle of powerful gods dangerous creatures and forgotten races. Which beings will dominate?In Völuspá the game the story will unfold differently each time as a new force rises in dominance! Players take turns playing tiles with twelve different characters and creatures of Norse Mythology using the power of these tiles to block capture or intimidate in order to control other tiles and score points. The player who scores the most points by dominating other tiles wins the game.Völuspá – a reimagining and retheming of the previously released game Kachina – is an easy-to-learn tile-laying game that features great depth of play for 2 to 5 players. Völuspá includes the 25 tile expansion module Saga of Edda which offers even more strategic opportunities and replayability.Golden Geek Abstract Game Nominee 2013
A deceptively cute deceivingly challenging & SPOOPY abstract strategy game for two players.Every time you place a kitten on the bed it goes “boop.” Which is to say that it pushes every other kitten next to it one space away. Line up 3 kittens in a row to graduate them into cats… and then get 3 cats in a row to win.But that isn’t easy with both you AND your opponent constantly “booping” kittens around. It’s like… herding cats! And now things just got boopier and spoopier - with NEW Ghost Cats that float between the spaces. And so scary cats will leap right over each other to get away!—description from the publisher
Fire water earth wind — these four elements have driven mankind's mythology philosophy and science for eons. Now master the power of these primal forces in this abstract game of capture and area control.In Element players take turns drawing and placing four element stones to encircle opposing sages. Each element has unique properties that players can use to block an opponent's movement. Feed walls of flame move raging rivers raise impenetrable mountain ranges and even bend wind to your command. Transform one element into another with the rule of replacement or sacrifice element stones to help your sage avoid capture.Understanding the subtle diverse yet powerful nature of the four elements is key to surrounding your opponent and claiming victory!
Humanity has become more daring when sailing the seas. More and more pirate ships venture into the forbidden seas of the gods endangering their underwater kingdoms and the strange creatures that live there. In Sea Dragons you must protect the seas by sinking pirate ships collecting their treasures and becoming the legendary protectors of the aquatic kingdoms.In the game each participant plays as a family of sea dragons who are seeking to become the protectors of the forbidden seas. Each turn one of the two pattern cards from the hand will be played to position a sea dragon on the board increasing your presence in all four sea kingdoms. You will be able to sink ships or collect treasures hidden in the ocean. Optionally you can complete missions with the ships that you are sinking. Note that you cannot place your own sea dragons next to each other and if you place one next to another player's dragon they receive treasures.Your long-term goal is to achieve the greatest presence in each of the four kingdoms at the end of the game and get the most victory points by completing missions and collecting treasures.—description from publisherLa humanidad se ha vuelto más osada al surcar los mares. Cada vez son más los barcos piratas que se aventuran en los mares prohibidos por los dioses poniendo en peligro sus reinos submarinos y a las extrañas criaturas que allí habitan. Como Dragones del Mar deberán proteger los mares hundiendo a los barcos piratas recolectando sus tesoros y convirtiéndose en los legendarios protectores de los reinos acuáticos.Cada participante jugará con una familia de Dragones del Mar. En cada turno jugaras una de las dos cartas de patrones de tu mano para posicionar un Dragón del Mar en el tablero aumentando tu presencia en los 4 reinos marinos. Pero cuidado no podrás colocar tus propios Dragones del Mar uno junto a otro y si posicionas alguno junto al de otro participante le entregaras tesoros. El objetivo será conseguir la mayor presencia en cada uno de los 4 reinos al finalizar la partida y conseguir la mayor cantidad de puntos de victoria cumpliendo misiones y recogiendo tesoros.
Patchwork Express features the same basic gameplay as Patchwork but with a smaller playing area and with larger and less complex pieces.In the game each player tries to build the most aesthetic (and high-scoring) patchwork quilt on a personal 7x7 game board. To start play lay out all of the light-colored patches at random in a circle and place a starting marker in a particular location. Each player takes some buttons — the currency/points in the game — and someone is chosen as the start player.On a turn a player either purchases one of the three patches standing clockwise of the starting marker or passes. To purchase a patch you pay the cost in buttons shown on the patch move the starting marker to that patch's location in the circle add the patch to your game board then advance your time token on the time track a number of spaces equal to the time shown on the patch. You're free to place the patch anywhere on your board that doesn't overlap other patches but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch you can choose to pass; to do this you move your time token to the space immediately in front of the opponent's time token then take one button from the bank for each space you moved.In addition to a button cost and time cost each patch also features 0-3 buttons and when you move your time token past a button on the time track you earn button income: sum the number of buttons depicted on your personal game board then take this many buttons from the bank.What's more the time track depicts six 1x1 patches on it and during set-up you place six actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on their game board.At some point during the game dark-colored patches are added to what's available for players to take and these pieces are smaller than the light-colored ones making it more likely that they'll fill in holes on a player's board.
Cascadia: Rolling is a series of puzzly flip-and-roll-and-write games featuring the habitats and wildlife of the Pacific Northwest! Simultaneously roll dice collect wildlife and complete habitat cards to fill in different environments in Cascadia. Use special actions to manipulate your dice and dynamic completion cards to unlock powerful combos!There are two versions of Cascadia: Rolling. Cascadia: Rolling Rivers features unique content specific to the riverine environments of Cascadia! Each version features unique content - get both versions to play 1-8 players on 8 different maps!:Roll your dice collect wildlife and Nature Tokens complete Habitat Cards and fill in the puzzle on your personal Environment Sheet to create the most harmonious ecosystem in Cascadia! Although the core rules are simple each unique Environment Sheet has its own twist so no two games of Cascadia: Rolling will play out the same!—description from the publisher
1870 – Somewhere deep in Texas the rearing of Longhorn cattle from northern Mexico is booming. It has now become a major source of income for the Texan farmers while at the same time attracting cattle thieves of all kinds.In Longhorn the players assume the roles of two particularly feared outlaws: Eagle Perkins and Jessie Artist Byrd. The aim of the game is simple: to steal cattle (and a few gold nuggets if possible) to see who can amass the most money by the end of the game — or who can get his opponent arrested by the sheriff!The game is set up by shuffling the 9 locations and setting them up in a 3x3 grid selecting 9 tokens randomly and assigning one to each location (if the sheriff token is in play it must be placed on Nugget Hill) and finally randomly distributing the coloured longhorn cattle meeples to each location with the number required being shown on each location. The start player then chooses a location with 4 cattle and places the player piece in it.The game ends in one of three ways: - If a player takes the sheriff token they lose immediately - If a player takes all 9 cattle of any one colour they win immediately (if they did both in the same turn they lose) - If no legal move can be made the players score; gold nugget tokens are worth their face value and each colour of longhorn is worth $100 for each cow of the same colour still on the board. For example if the Perkins player has 4 black cattle and 5 are left on the board each of his 4 black longhorns are worth $500. If there are no black cattle (because the Byrd player has them or through drought) then they are worth nothing. The player with the highet total wins.On a players turn they choose a colour of longhorn present in their location and steal all of that colour. For each longhorn stolen the player moves the player piece that many spaces and then flips it to signify that it is now the other player's turn.If a location is cleared of longhorn cattle the player who took the last longhorn must take the token present and activate it. Some are positive and some are negative. Once a space is cleared it can not be moved to in a future turn though it can be moved through.
A puzzly abstract card game of hen breeding.In Hens you are a hen breeder! Each round you will play a hen card from your hand trying to create a harmonious barnyard with different hen breeds. The rules to place cards are few and simple but the difficulty lies in making large groups of hens of the same breed.At the end of the game you will gain points from your largest group of hens of the same breed in your barnyard from your rooster token and from the goal card. Don’t forget some rare hens give you medals worth points at the end of the game.The hen breeder with the best barnyard wins!—description from the publisher
Bumúntú is a lightweight strategy game based on the culture and folklore of the Bakongo tribes. Descendants of the Kingdom of Kongo the Bakongo people are the largest group of tribespeople in central Africa.A common theme in African folklore is that animals are wise creatures who teach humans to do good and moral things. As a tribal leader you will follow the guidance of the animals journeying through the jungle in hopes of winning their favor.Players start on a board full of African animals each with their own movement abilities. Each player can either move as normal or follow the wisdom of the animals earning that animal's favor in the process and collecting its chip. Some animals will make movement easier while others can affect how opponents move giving a lot of depth to this deceivingly simple strategy game. As the game progresses fewer and fewer animals remain making choices that much more important.Once all the Advancement chips have been collected each animal will offer a different amount of favor based on how far up they are on the Favor Leaderboard something that players can affect throughout the game. Bonus points will be given for collecting Nkisi (small statues) and Yowa (spiritual symbols). At the end of the game the leader who has accumulated the most favor wins!
Welcome to the elephant festival in the Indian province of Kerala! Colorfully decorated elephants roam everywhere and naturally players want to participate and make the most magnificent fairground with as many elephants as possible.In Kerala each player wants to take at least one tile of each color and all tiles of one color should be joined together but of course the players are constantly getting in the way of one another and grabbing the tiles that someone else wants.
Shadows in Kyoto is a two-player abstract game based with the background of Hanamikoji in which players take control of the Oniwaban a group of undercover spies secretly protecting the Shogun or an intelligence agency of the Meiji Government funding with the advanced technology of the Western Industrial Revolution.As the commanders the players must secretly gather key intelligence from the opponent while protecting their own interests. Through movements conflicts and tactics players have three different paths to victory: 1). Capture 2 enemy agents who possess real intelligence. 2). Let your opponent captures 3 agents of your own who possess fake intelligence. 3). Succeed in the escape of 1 agent of your own who possesses real intelligence.
The cover of FYFE shows a dreamy South Seas location with a blue sea beach and palm trees — but what will you find as you dig in the sand and can you arrange your discoveries in ideal scoring combinations?Each player has their own 5x5 grid 7 lucky charm tiles and 15 scoring boards. The game includes 125 tokens with each token showing one of five colors one of five symbols and one of five numbers (1-5). The scoring boards show conditions that you must meet in order to earn the points listed on that board e.g. the numbers 1-5 in sequence tokens of the same color tokens with different symbols three tokens of one color and two tokens of another color etc.To start the game draw two tokens from the bag and place them at the bottom of your playing board. Place one of these tokens in an empty space of your grid then choose a scoring board and place it in the row column or (if appropriate) diagonal line in which that token was placed. On each subsequent turn draw one token place it on your game board then choose one of your two tokens to place. If this newly placed token doesn't have a scoring board pointing at it choose one of your unplaced scoring boards and place it in the row column or diagonal.As soon as a line is filled with five tokens if you have met the conditions on the scoring board for this line flip it over to the side that shows points; if you are the first and only player to complete this scoring board this round take the associated 3-point bonus tile. If you complete and score multiple lines on the same turn take 5-20 bonus points depending on whether you scored two three or even four lines at once.If someone drew a lucky charm token at the start of the round they draw a replacement token then all players can choose to use and discard one of their lucky charm tiles. These tiles allow you to exchange the tokens in your reserve place a token on the board as a joker swap an already fulfilled scoring board for another one and so on. Each unused lucky charm tile is worth points at game's end. After 25 rounds players tally their points for scoring boards first tiles lucky charm tiles and bonuses to see who has the highest score.
In Topiary players try to position their visitors on the outer edge of a beautiful topiary garden in order to give them the best view possible. Visitors can see the closest topiary sculpture to them and any behind that in the same sight line that are larger. You can score bonus points for visitors who see multiple topiary sculptures of the same type. Players slowly fill in the garden by adding tiles until everyone has placed all their visitors.
Turncoats is a competitive game for 2-5 players where three factions are at war. The players take on the role of Aspirants and Interlopers not obviously tied to any one group. Instead they must manage their loyalties represented by stones in their hand that they keep hidden from everyone else.During the game players spend stones from their hand to take actions with the matching faction. However they need to keep a tight eye on their remaining stones and the tiebreakers as at the end of the game the winning faction will choose the player with the most stones remaining in their hand as the new ruler.
The Sherpa people are known for their exquisite mountaineering skills and often use that knowledge to be effective guides to explorers on mountaineering expeditions. In Nanga Parbat you are a member of the Sherpa community that is establishing base camps on Nanga Parbat for foreign explorers. While there you will also trap animals for food and clothing.In this two-player game players take turns placing hikers on the mountain where they can capture animals and build base camps. Five times during the game a player may either trade in their animals or build a base camp for victory points.On a turn a player must place their hiker in the region containing the guide who then moves based on the placement of the hiker thereby forcing the opponent to place their hiker in a new region. However players may spend their captured animals to perform special actions.After 15 turns for each player the game ends and the player with the most points wins.—description from designer
Fee Fi Fo Fum! I smell the blood of an Englishman! roared the giant as he crashed through the vines. Jack with one arm around his precious stolen harp and the other grasping the beanstalk felt the rush of danger. Will he make it to the bottom in time to chop down the leafy ladder or will the giant successfully catch the thieving beggar?In The Blood of an Englishman players take on the role of either Jack or the Giant. The Giant must maneuver the Fee Fi Fo and Fum cards while Jack tries to create three beanstalks to steal the bag of gold the Golden Goose and the Singing Harp. Each player has different available actions and must carefully arrange the cards to achieve their goal. Are you brave enough to face your fate?
You and your fellow players are eager and curious astronomers determined to explore and understand the constellations of the mysterious night sky. You are willing to assist each other and share your discoveries but in the end only one of you will become famous enough to be remembered throughout history.Astra is a clever mix of tactics and strategy with a streamlined and intuitive rule set that makes it easy to pick up and quick to play. A game of Astra consists of continuous player turns until a certain number of Constellation cards are taken when after an endgame scoring the player with the most Fame points wins.On your player turn you may choose to either Observe or Rest.The Observe action allows you to spend Stardust to discover stars on the Constellation cards using your dry erase marker. You may only mark stars in a straight continuous line but you may spend Telescope tokens to start new observations. As soon as you mark the last star in a Constellation you take the card from the Night Sky granting you a powerful reusable ability for the rest of the game. But other players also benefit from the discovery: based on how many stars they marked they may choose one of the card’s instant benefits (Boons) at the time it is discovered.The Rest action allows you to not only refill your Stardust up to your capacity but also to reactivate all of your card abilities that match the currently active Sphere. Your card abilities are very powerful and strategy-enabling so a well-timed Rest action can give you a huge advantage.—description from the publisher
The first player with a palace to amass 12 victory points (VP) in constructed buildings and captive Emperors in Ekö wins the game.To set up fill the board with all the pawns placed at random. Before starting the game each player can exchange their Emperor pawn with another of their pawns elsewhere on the board. On your turn you must do both phases in this order: the action phase then the reinforcements phase. During the action phase you must perform one single action:Once per turn you can take an extra action by sacrificing three stackable pieces. A stack that contains the Emperor can attack an enemy stack even if it contains an equal number of pieces and even if it contains another Emperor. Each enemy Emperor you have captive is worth 3 VP.During the reinforcements phase if you have pieces in your reserve you must return at least one piece to play if you can. You can place up to three pieces onto a single stack of your color on the board (never on an empty space) respecting the following rule: You cannot place reinforcements on a stack if it is adjacent to another player's building.The game ends immediately when a player has amassed 12 VP by adding up the values of his buildings on the board and any Emperors they have captured — each village is worth 1VP each tower 2VP and each castle and captured Emperor 3VP — and they have at least one palace. Alternatively if a player is the only one with pieces remaining on the board (making reinforcement impossible for the other players) they win.
Goooood morning campers! I hope you got plenty of sleep last night because Sensei Saru has a full day of training in store for you! So study your lessons well and be quicker and craftier than your fellow campers as Sensei only invites the best to be his personal apprentices. Will it be YOU?!One of the Small Box/Big Fun line of games from Action Phase Games Ninja Camp pits animal martial artists against one another in a training exercise where the best will become the personal ninja apprentice of Sensei Saru. Each player starts with two cards each representing a ninja skill with the rest of the deck making up the game board. By using the cards in their hand players navigate the board adding new skills to their hand as they do—and leaving fewer movement options for their fellow campers. Each player also has a unique ninja ability that he can use once per game to try to turn the game in his favor. A game that sets up and plays in thirty minutes or less Ninja Camp is sure to provide hours of fun for families and future ninjas!
Santorini New York puts players in the work boots of builders constructing a grand city at the start of the 20th century. During the game you will move your workers around Manhattan raising buildings and skyscrapers. To prove your skill climb atop the tallest building and look down over the city you have built. Only clever tactical moves and cards will bring you victory.In this 2-5 player abstract strategy game you'll control 2 workers while all building New York City. Each turn consists of a move and a build but special Role Cards impact how you play your turn. Each player will have 5 Role Cards choosing one to play at the beginning of each turn. Once used it is discarded which continues until each player only has 1 Role Card left. 4 more are dealt to each player to provide more options.The first player to move to the third level wins the game however they must have the Statue of Liberty when they do in order to win. Each Role Card has a number printed on it showing it's initiative order. Role cards are simultaneously revealed each round and the player with the lowest number goes first. The player with the highest number takes the Statue of Liberty and is the only player who can win on that turn creating an intense and dynamic 'all vs 1' environment every turn.The game comes with 14 Role Card sets but only 4 are used each game providing a large amount of replayability. The game also comes with 6 custom sculpts of the world-record breaking skyscrapers at the turn of the century.-description from publisher
Crystallo is a solo puzzle/abstract card game with a light fantasy theme. Explore the cavern lair of the wicked Black Dragon by placing cards free six magical creatures by creating crystal sets and if you should succeed with that task trap the dragon in his own cave. Collect treasure along the way and you may emerge a wealthy champion!Crystallo is played with a deck of 54 illustrated cards and 18 gems and runs about 20-30 minutes.—description from the designer
In Animal Kingdoms each player takes on the role of a house leader battling to gain control of the five kingdoms. Cards in your hand represent noble beasts that have pledged their allegiance to you. Over the course of three ages you must deploy your beasts to the various territories – making sure that you adhere to each kingdom’s decree – to try and improve your influential position in the kingdoms. The house that gains the most influence by the end of the third age is declared the one true leader of the realm.—description from the publisher
Kulami a two-player abstract strategy game is played on several wooden tiles of different sizes which are put together in a random fashion to form the board. Players place their pieces on the squares on the tiles. The placement of the previous piece dictates the rows in which the next piece may be placed.The goal is to claim as many tiles as possible by occupying the majority of squares on a tile. Bonus points can be gained by completing rows or areas.
Years of tutelage under the late Archmage Andor have culminated in this moment; his two protégés must now become rivals and battle to determine who will become the next Keeper of the Grimoire. As protection from your rival you have only your magical gifts your mastery of the Grimoire and a select few spell pages ripped from its binding. Pick carefully; the spells you choose will allow you to counter your opponent twist the fabric of time and deal devastating damage but only if you’re able to find synergies between spells and manage your mana reserves carefully.In this two player strategy card game you must fulfill your destiny and become the Keeper of the Grimoire. Defeat your opponent by drafting new spells from the magical Grimoire casting them managing your cooldowns and dealing massive damage.Each turn draft one new spell to be added to your spell repertoire. But be warned! Your opponent has access to the same spells as you do so choose the spells you want before your opponent does! Continue updating your spell repertoire throughout the game to optimize your deck and counter your opponent.Cast spells. Deal devastating damage or confuse and trip up your opponent. More expensive spells will have a larger impact on the game but be careful they’ll cost you more mana and will have a longer cool down. You can cast as many spells as you like on your turn so long as you have enough mana and the spells aren’t in cooldown. Find spell combinations that work together and time them correctly to increase your damage or counter your opponent.Be the first wizard apprentice to eliminate your opponent's life points to become Keeper of the Grimoire.
In the Inuit language tukilik is used to define an object that carries a message and the northern landscapes are densely populated with such objects. The most well known of these are the inukshuk that is structures of rough stones traditionally used by Inuit people as a landmark or commemorative sign with the stones often being stacked in the form of a human figure.During each turn in Tuki you attempt to construct an inukshuk based on the die face rolled using your stones and blocks of snow. Players have only a limited number of pieces with which to construct the inukshuk so you'll need to be creative and use the three-dimensional pieces in multiple ways such as to counterbalance other pieces or even build on top of existing pieces. A solution always exists — you just need to discover it!You can choose from two levels of difficulty when playing Tuki to level the playing ground between newcomers and experts. Be swift yet precise and transform your stones into messengers of the north...
In Haru Ichiban or The Wind of Spring two apprentice gardeners compete to use this wind to their advantage to create harmonious patterns of their blossoms upon the lilypads.Each gardener has eight flower buds numbered 1-8 with three of those buds being in hand at the start of a round. Sixteen lilypads are placed in the 5x5 pond with one of them turned to its dark side.Each gardener simultaneously chooses a reveals a bud with the player with the lower number becoming the Little Gardener and the other becoming the Grand Gardener. In order:As soon as a gardener creates a specific pattern with blossoms of his color he scores points: 1 point for a 2x2 square 2 points for a horizontal or vertical row of four blossoms 3 points for a diagonal row of four blossoms and 5 points for a row of five blossoms. If the gardener has fewer than five points the gardeners reset the board and start a new round with three buds of their eight; if the gardener has five or more points the game ends and he wins!
Simple yet tactical Qawale will rock your idea of strategy games. Lay stones on the path and try to line up four stones in your color. Qawale is inspired by the tradition of stacking stones along trails and paths in nature. As you drop these stones along your path this incredible game will transport you to a place where strategy and nature come together. Each player takes 8 stones in their color. The third color is neutral and is placed in the 4 corners of the board. On your turn add a stone on top of any pile and move it. When moving a pile you must leave a stone on each space you cross. The first player to get 4 of their stones in a row looking at the board from above wins the game.
“Just as water retains no constant shape in warfare there are no constant conditions.” –Sun TzuWeapons clash water splashes and the booming battle cries of armored bullfrogs ring out across the moonlit swamp. Amphibian armies leap from lily pad to lily pad in their desperate struggle to win control of the pond.Suddenly a shout of triumph rises up. Enough warriors have finally entered battle on a lily pad to dominate the fight and assure victory for their side. Overloaded the lily pad sinks into the swamp.Frogs scatter from the sinking lily pad to the surrounding ones coming to aid their allies or sabotage their foes their weight causing the lily pads to drift away across the cold glittering water. The winning commander must understand the ripple effects of every move and avoid acting to win a single battle at the cost of losing the war.•••In Bullfrogs 2-4 players ages 8+ take control of warring factions of frogs and fight over lily pads in a pond over the course of 20-40 minutes.
Cascadia: Rolling is a series of puzzly flip-and-roll-and-write games featuring the habitats and wildlife of the Pacific Northwest! Simultaneously roll dice collect wildlife and complete habitat cards to fill in different environments in Cascadia. Use special actions to manipulate your dice and dynamic completion cards to unlock powerful combos! There are two versions of Cascadia: Rolling. Cascadia: Rolling Hills features unique content specific to the prairie environments of Cascadia! Each version features unique content - get both versions to play 1-8 players on 8 different maps!:Roll your dice collect wildlife and Nature Tokens complete Habitat Cards and fill in the puzzle on your personal Environment Sheet to create the most harmonious ecosystem in Cascadia! Although the core rules are simple each unique Environment Sheet has its own twist so no two games of Cascadia: Rolling will play out the same!—description from the publisher
Arraial is the name given to traditional Portuguese summer celebrations during which people take to the streets eating drinking and having fun in the old neighborhoods that are bedecked with arches colorful balloons popular music and the aroma of sweet basil.In the game Arraial players try to make their neighborhood traditional event the most popular by attracting visitors to their celebration. Grab the most beautiful decorations hire the most inspired performers serve the most traditional delicacies take to the streets and host the party of the year! Arraial is a fast-paced game in which players take turns spending action points to get the best tiles (decorations artists...) and place them on their player boards to form the perfect match and attract visitors to their party. In the end whoever attracts the most visitors in their neighborhood wins.
In Block and Key adventurers place 3D clay blocks in a centralized raised playing area with the goal of completing their own request cards. The challenge is made more interesting as each player is limited to their 2D viewpoint.Each turn adventurers may either draw new blocks from the supply or place ONE block into the shared space. They may then check to see if they have completed any request cards before filling their hand.The first adventure to complete the number of request cards required by the player count ends the game. Scores will be tallied and one player named the victor.—description from the publisher
LIFE’S A JOURNEY NOT A DESTINATION Find your path in a beautiful Japanese garden. In the Japanese tradition the torii gate marks the transition into the sacred. Travel from fountains to flowers to shrines passing through as many torii gates as possible while meeting vendors poets and even Samurai along the way.The traveler goes through the ancient torii gate— Leaf falls in waterOBJECTIVE Earn the most journey points by expanding the garden and walking through as many torii gates as possible as you move between similar landmarks. Earn additional advantages and points by interacting with characters in the garden such as poets samurai gardeners vendors and geishas. Maybe you will be first to visit each landmark 5 times or maybe you will interact with same character 3 times. Your journey to the most points may lead you down a different path every time!KEY PLAY The One Hundred Torii is a tile placing game played over a series of turns. Each turn the board expands and the game ends after the last tile is drawn and each player takes one last turn.Each Turn the player takes the following actions (in order): - Get Help (optional) - Expand the Garden - Claim Rewards (if earned) - Draw Tiles-description from publisher
Players in Butterfly use a hedgehog piece around the board to collect tiles. By skillfully moving the piece to the right spots on the board players can grab rare items while leaving fewer choices for their opponents. The player who accumulates the most valuable collection at the end of the game wins.This is a game that can be played on several levels. As a game for children or families the rules are easy to learn the pieces are attractive and fun but experienced and older game players can play it as a tactical fight looking for the right move that will optimize your points while leaving the opponents with few good options.
Ragnarocks is a 2-player area control game designed by Gord! - the designer of Santorini and Santorini: New York. In Norse mythology humans exist in the land of Midgard - a place in the center of the world tree and connected to the nine realms. Among these nine realms live gods and goddesses serpents and spirits and all manner of mythical and mystical creatures.In Ragnarocks you take on the role of a Viking clan using Runestones to mark your clan’s claims of land. In the advanced game your clan worships one of these powerful beings from another realm who lends you their power to help you outwit rivals and claim territories for your clan. At the end of the game the clan who controls the most territory in Midgard wins!A player's turn consists of a move phase and a summoning phase. During the move phase you move one of your active Vikings any number of spaces in a straight line. During the summoning phase you summon a runestone and place it on any space along a path following a straight line from the location of the Viking you moved. Whenever a summoning creates an enclosed area containing only vikings of a single clan that area becomes settles and belongs to the player whose clan occupies it.When all vikings have settled the player who controls the most territory wins.—description from the publisher
For countless years the Café de Paris has offered moments of carefree relaxation and a wonderful opportunity to pause and breathe amid a bustling city. Unfortunately the café must close for emergency renovation to ensure that it continues to attract numerous guests.In Intarsia players compete for the contract for the coveted redesign work on the parquet embellishing it with stylish intarsias. To win the contract players have to prove their skills by refining the floor with stylish inlays and outdoing their competitors with new tools.Each floor ornament can consist of one to four filigree wooden elements that are puzzled together from the outside inwards. The more pieces the ornament consists of the more victory points it scores! During the building phase wooden elements can be paid for with material cards and built according to the building rules. Whoever fulfills the requirement for a tool receives the tile that scores points. Only the person with the best building skills can secure the contract and give the café a new lease of life!The B-side of the floor plan offers variation for this clever and high-quality placement game.—description from the publisher
The great Pharaoh Mino has passed and rule passes to his eldest son: Pharoah Mido. Displeased with the plain appearance of the pyramid in which his father was buried Mido turns his attention to his own legacy. He wishes for his own resting place to better reflect his majesty and has decreed that 2-4 architects build pyramids encrusted with jewels: a pyramido. The architect who builds the most impressive pyramido will be appointed Vizier and enjoy wealth and power beyond imagination.Pyramido is a tile-placement game in which each stage of the pyramid creates connections between them. Players take turns choosing from the available dominoes to create their pyramid. To maximize their points players must match the jewel icons on the dominoes and place their markers of the same colors to activate the scoring areas. Each choice of domino and its positioning has a significant impact since the previous stages influence the score throughout the game.-description from publisher
The Realm of Sand the mirror of the material world and the source of magic in Ragusa has started dying. After thousands of years of overuse the magic has begun to dissipate. With the realm in peril time bends and reality shifts uncontrollably in the physical world.The Queen of Ragusa has embarked on a journey to the Realm of Sand to save her home. While she travels the plane awaking the power of the glyphs you as a royal magician must act quickly to assemble those glyphs and stabilize the magic to reconstruct the realm of sands. Who will help the queen save Ragusa and become hero of the Realm of Sand?
Players craft potions in a secret marketplace. Hide ingredients to deceive opponents and use magical powers to mix concoctions. But beware - your opponents are brewing schemes of their own!Apotheca is played on a 4x4 grid. Players gain points by making matches of three potions of the same color in a row. The first player to make three matches wins. It's easily learned but the combination of asymmetric powers and secret facedown potions make the game a delicious challenge.Whenever a player makes a match they must place it on one of their apothecaries. This removes that apothecary's power for the rest of the game so it's important for players to keep revealing potions collecting gems and hiring new apothecaries... all while keeping their opponents at bay!Deduction is key to Apotheca. Players trap each other with clever spatial moves bluffing and misdirection. The action economy is very well balanced so every turn offers an opportunity for strategy and tough decisions.
The Fantasy Fair is about to begin and storybook characters from all over the realm are coming to town for the show. Everyone knows there's only one place the visitors all want to stay: The Fairy Tale Inn!It's everyone's favorite home away from home and like always the place is going to be fully booked. Each of the Inn's two owners compete to be the one who takes the best care of the guests. They take turns ushering guests into enchanted rooms gaining gold for strategic placement and successfully keeping the guests from fighting. (Note to self: NEVER put Little Red Riding Hood and the Big Bad Wolf in adjoining rooms!)In Fairy Tale Inn two players try to earn the most gold coins by the end of the game. To set up players select the character cards of guests who will be present during that game then take the corresponding character tokens and toss them into the mixing bag. Next players randomly draw those tokens to fill up the guest list board. After randomly choosing who goes first the first player gets a gold coin while the other player gets two. Now the game begins!On a player's turn they pick a character token from the guest list board paying the cost indicated on the board then they place that guest in the inn sliding the token into the vertical game board with the colored side facing themselves (while the monochrome-colored side faces their opponent).After the token slides into the slot the player may score points based on the room the guest ended up in as well as any other guests that might be around. Each character has different abilities that say how they give gold to their corresponding innkeeper. For example the Little Pigs like to be close to one another; they automatically give the player who placed them 1 gold coin and an extra gold coin for each other Little Pig token connected to them. The Big Bad Wolf on the other hand gives their player three gold coins for each row where their innkeeper played more Big Bad Wolf tokens than their opponent at the end of the game. (In case of a tie neither player gets gold.) There's an art to placing guests as several rooms of the Inn are enchanted and will give a bonus or penalty to the player that places a guest there.The game continues with players picking and placing guests until three columns in the inn have been completely filled. When that happens players gain gold from characters with end of game abilities then the player who has gained the most gold wins.
STORY The future: Slowly but steadily the Moon has been approaching the Earth. It has touched the surface and ripped a deep rift across continents mountain ranges and oceans. It has come to a halt in the now dried-out Pacific Ocean. Chaos and devastation wrecked the Earth and its inhabitants. That chaos grew greater when the Moon revealed itself to be a kami (a Japanese God of old) - the white dragon TSUKUYUMI. Exiled into the night sky eons ago TSUKUYUMI has been roused by Japanese warriors who tried to rid themselves of their godly creators. TSUKUYUMI'S time for revenge has finally come...In the post-apocalyptic world humankind is on the verge of extinction whereas animal species mutated under the influence of TSUKUYUMI and grew bigger and stronger than ever. All those different factions are now fighting fiercely for survival as well as for world domination.TSUKUYUMI is a no-luck boardgame that demands specific strategic skills of its players. Its particular appeal lies in the clash of multifarious asymmetrical factions. At the beginning each player picks one of the five factions. The factions bring their own respective abilities units and strategies. Therefore the game changes depending on what factions meet on the battlefield.Values and abilities of the factions still don’t guarantee victory. Numerous test matches have shown: it’s the players who find new combinations and the right moments to use specific faction features who notice their fellow players’ weaknesses and use them to their own advantages. This way they shape their faction and bring the creatures and their stories to life.FACTIONS THE NOMADS are the former soldiers who were stationed on the USS Nomad an aircraft carrier that stranded in the wastelands. Armed agile and patriotic as they are the NOMADS try to claim the remains of the moon in the name of their (former) nation.THE BOARLORDS are a nation of strong and intelligent boars who enter the pacific region from the former Korean peninsula. They aim to replace the human race as dominant species - claiming more and more land by terraforming it into their rampart-like homes.THE CYBERSAMURAI use satellites supercomputers and artificial intelligence once developed in old Japan to control an army of drones fighting bots and even an orbital laser system threatening anyone who tries to plant their flag on the moon.THE DARK SEED'S nest grew in the wastelands as roaches and other insects became bigger and more intelligent under TSUKUYUMI'S influence. Their swarm grows rapidly - and thus they fight relentlessly to overwhelm adversarial units and territories by their sheer number.GAMEPLAY Each faction has its own units its own strengths and special abilities - therefore requiring a very adjusted strategy to win. After the gameboard is set up every player chooses a faction respectively. The faction boards explain in detail all special abilities and how to use them. It also specifies the factions' start set-up.According to the descending initiative order marked on the board the players install their Homezones pick three start-areas and place their units. Prior to the first round they also choose a white action card - a combination of actions they can use before the beginning of each round.Then the players gather their resources according to what their areas offer. They may use these resources to bid on the blue green and red action cards. Every phase is represented by six of those action cards marked from A to F. Every card displays a different combination of the actions that can be taken during its respective phase. The highest bid is awarded with the A-card the next one with the B-card and so on.Each round consists of the following phases: White Phase: Players use the white action card they chose to emphasize their strategy. Blue Phase: Players can rise in the initiative order and/or draw an Impact Card. Green Phase: New units are generated and resources collected. Red Phase: Units are moved adversarial areas and units may be attacked. Onis are placed moved and used for attacks.GOAL The player who gains the most Victory Points wins the game. Victory Points are earned by conquering and occupying areas and by fulfilling goals and/or the faction's respective mission.END The game ends after the number of rounds determined by the players beforehand - usually 3-4 roundsMICROBADGES Tsukuyumi fan - logo Tsukuyumi fan - moon Tsukuyumi - Boarlords fan Tsukuyumi - Cybersamurai fan Tsukuyumi - Dark Seed fan Tsukuyumi - Nomads fan Tsukuyumi - Oni fan Tsukuyumi - Kampfgruppe 03 fan Tsukuyumi - Lords of the Lost Sea fan Tsukuyumi - Fireborn fan Tsukuyumi - Children of the Lion fan
In Seven Dragons players start with a secret goal color from the seven colored dragons and a hand of three cards. The Silver Dragon is laid on the table as the starting card; at this stage it is a wild card. The playing cards feature domino-like colored panels in the same manner as Aquarius an earlier game design from Andy Looney.On a player's turn he draws one card and plays one from his hand. Cards are laid so as to connect matching colored panels. The deck also includes Action Cards such as Move a Card Zap a Card Trade Hands etc. The used Action Cards form a discard pile and the top card of this pile dictates the color of the starting Silver Dragon; once the discard pile has started the Silver Dragon is no longer wild.The first player to create a connected territory of seven panels matching her dragon color wins.Reimplements
In The Duke players move their troop tiles around the board and flip them over after each move. Each tile's side shows a different movement pattern. If you end your movement in a square occupied by an opponent's tile you capture it. Capture your opponent's Duke to win!The Duke: Lord's Legacy is a new edition of the game that changes none of the game rules but instead features upgraded packaging a re-written rulebook the complete eight-tile Arthurian Legends expansion and five new tiles!
Game description from the publisher:In Maharani the players are architects helping the King to complete the Taj Mahal palace by placing beautiful mosaic tiles. These tiles come into play through a rotating rondel which enables every player to place the tiles in different parts of the palace. Once the mosaic is complete the best architect wins the game.
In HOLI: Festival of Colors players gather to celebrate the end of winter as they spread colorful powder on each other dancing and celebrating new beginnings.Mechanisms & Features:
Patterns: A Mandala Game is another area-control design by Trevor Benjamin and Brett J. Gilbert. Patterns draws you in as you take turns swapping tiles from the large mandala at your table. Each player tries to mark contiguous colored areas as territory. Start by spreading the unique tea towel play mat first and creating a mandala by all but 2 out of 54 colorful mandala tiles. Whoever claims most point in the end wins.
Young Diplodocuses (Diplos) are fond of the tasty leaves offered by the neighboring pastures. To win your Diplo team has to eat more leaves than your opponent's team…unless one of you decides to call the ferocious T. Rex to get rid of all his opponent's Diplos!To set up Jurassic Snack create a square at random with the four playing boards place four Diplos of your color on the matching egg spaces then shuffle the grass tokens and place them face down on the 28 empty spaces. Two actions are available on a turn: moving a Diplo of your color or moving a T. Rex. The players take turns performing two actions each which can be the same or different and which can involve the same Dino or T. Rex or not.A Diplo has one single goal: eating grass tokens. It moves in a straight line until it's blocked by another Diplo a T. Rex the edge of the playing area or a grass token. In this last case the Diplo takes the grass token to eat it and immediately applies one of the six effects: birth T. Rex appearance Diplo move etc.The T. Rex has one single goal: scaring the Diplos away. The movement rules for the T. Rex are the same as for the Diplos'. When it meets a Diplo the T. Rex is placed on the Diplo's space and the Diplo is placed back into its owner's pool.The game ends when no grass tokens remain in the playing area. The player who has eaten the most grass wins. A game can also end when a player has no Diplo of their color in the playing area.
Seaside is a game that features only wooden tokens and being lightweight and super portable can be played everywhere. Bring it along on your next adventure!The sun is shining as a light salty wind sends cottony clouds scudding across the sky. Sandpipers filling their bellies with strange insects crabs hiding under piles of rocks seashells washed up on the sand curling waves that break along the beach. Nature in its simplest beauty.One token at a time create your Seaside with the elements the sea sends your way. The goal of the game is to have the highest stack of tokens.How to play:Put all tokens in the Bag and mix them up. The Play area is divided into 2 spaces: The sea (central area) and the Seaside (area in front of each player)On your turn draw a token from the Bag look at it secretly choose the side that interests you and apply its effect. Once you have chosen the side of the token you'd like to play it will remain like that for the rest of the game.Once you've applied the token's effect your turn is over; pass the Bag to the player on your left. There are two types of tokens:Tokens with a blue design are thrown into the seaTokens with a white design are placed on your SeasideIf you pick a token with a blue design and throw it into the sea you immediately take another turn. Your turn ends when you pick a token with a white design and put it on your Seaside.The key to the game lies in the interaction among the various elements of Seaside’s ecosystem. The Sandpiper allows you to fetch Isopods from the Sea. The more Beaches you have the more Shells you can collect from the Sea. Having one Rock does nothing but the second one you place allows you to collect all the Crabs from the Sea... and even steal one from another player! Finally Waves wash across the Beach tiles and flip them over.As soon as the bag is empty the game is over. Stack up all the tokens from your Seaside and the player with the highest stack wins!—description from the publisher
Welcome to Forever Home the puzzly pattern-building game about second chances for shelter dogs.Using a combination of tile placement set collection and drafting you and your friends take on the role of shelter workers. Take it in turns to bring dogs into your shelter complete training cards and match pups up with new families. You'll be competing for valuable shelter commendations as well as gaining reputation for training and rehoming the dogs in your care. At the end of the game the shelter worker with the most reputation wins!Featuring quick and simple turns; a unique solo mode; and a second advanced side to the player board Forever Home is a replayable easy-to-love abstract game.—description from the publisher
Laser Chess originally released as Khet 2.0 is a chess-like game that combines lasers with classic strategy.To begin players set up the pieces on the game board in one of several starting positions. Players then alternate turns either moving a piece to an adjacent space rotating a piece 90º swap two adjacent pieces if one of them is a switch piece or rotating their laser 90º; the pieces have two one or zero mirrored surfaces and after moving or rotating a piece on your turn you must then fire your laser with the laser possibly being deflected by 90º whenever it hits a mirror on a piece (since the mirrors are angled at 45º). If the beam strikes a non-mirrored surface on almost any piece that piece is removed from play. (One exception: The defenders have one surface immune from laser fire which means you can use them to protect your king; they're vulnerable to laser fire from other directions though.)When a king is hit by a laser the other player wins the game! Friendly fire is possible so try to make sure that you won't remove one of your one pieces when you shoot — unless you need to clear a shot to the enemy that is!
In Chartae players take the role of cartographers who try to remember and build an ancient map.The game is made of only nine square tiles which represent parts of a map. Each tile has a land zone and a water zone. One player tries to connect land zones the other water zones. Every turn they have to decide whether they want to rotate a tile or place a new one. When the map is complete the player who connected the most zones wins.Chartae is an almost perfect information minimal but elegant tile placement game with easy gameplay but also deep strategy.
Sheepland is set on the beautiful island of the same name where for centuries the population has taken care of sheep. While inexplicably working in the same field two to four shepherds try to move sheep into the right areas to score points. During a turn you must take three actions chosen from these possibilities: - Move your shepherd - Move one sheep - Buy one terrain tileYou must move your shepherd at least once during your turn and you can't take the same action twice in a row without moving the shepherd in between the two actions.Six different terrain types are available with five tiles of each type and increasing costs (from 0 to 4 dinars). When you buy a tile you're not claiming land on the game board but rather investing in that type of landscape as that's where you expect the sheep to end up grazing. At the end of the game you score 1 point per tile of a terrain type for each sheep in a region of this type; you also score for coins still in hand.The map on the game board shows regions separated by roads: three regions of each terrain type for a total of 18 regions. Numbered rest stops lie along the roads with each rest stop between exactly two regions. Shepherds move from one rest stop to another with the first movement being free and all the others on the same turn costing 1 coin. When you buy a terrain you can purchase the top tile of either of the two terrain types next to your shepherd. When you move a sheep you move one sheep from a region adjacent to your shepherd to the other region adjacent to that piece i.e. you lead the sheep across the road to a greener pasture – well greener for you if all goes well.Each time you move the shepherd you place a fence in the rest stop from which it started moving making that location off-limits for the rest of the game. During the game some regions become inaccessible and if they are full of sheep a rush for the tiles takes place. The only black sheep in the game which is worth two points serves as a semi-random element possibly moving to an adjacent region each turn while still being movable by shepherds as long as it's not fenced in.After twenty fences have been placed you end the round so that all players have the same number of turns then you count up the points.
The king has died with no clear successor! The players—potential heirs all—are scrambling to put together their power bases by dispatching trusted agents and allies to garner support across the breadth of the kingdom. Nobody wants open warfare but some conflict is sure to break out.Fealty is a game of positioning and territory control. Each turn all players add one piece to the game board with increasing constraints on placement as time goes on. Some pieces have an effect when brought into play. At the end of the game all pieces place influence in order of speed claiming territory and blocking slower opposing pieces. The player who has maneuvered his or her pieces to place the most influence onto the board wins.
As photographers players are invited to the forests of Loco Momo to see who can capture the best shot! But the local animals aren’t quite prepared for their group photo and are scattered about. When calling them over one by one to line up in front of your lens they may just bring along a friend or two to really help you fill out your photo. Then position them in the best spots to create a charming photo worthy of the best photographer of Loco Momo!Loco Momo is a competitive game featuring drafting tile placement and set collection elements falling under the broader mechanic of “tile drafting.” Players first choose an animal tile and based on its unique movement the animal moves to a different clearing potentially allowing you to take even more animals of the same background color. Players then place your newly obtained tiles on your scoring board which scores points based on specific arrangements (e.g. number of identical/different animals in a row matching animals vertically linking background colors etc.). Like any good drafting game take which benefits you most but maybe keep an eye on what others may need! But distinguishing itself from others in the genre Loco Momo offers an approachable theme and (family) friendlier atmosphere as the scoring system removes some of the bite of “hate/spite” drafting.
Forage is the final instalment of the 9 card solitaire game trilogy (following Orchard and its sequel Grove).Its 18 cards show different types of woodland areas where you'll find wild blackberries sweet chestnuts and edible mushrooms. Some areas are split into two types which together with the custom dice featuring hungry wood mice offer new opportunities and different strategies to increase your harvest.The card backs have recipe challenges to provide a win/lose condition (as an alternative to the standard game's ‘beat your own score’) for those who prefer it adding even more replayability.-description from designer
IOTA is a card game in which players score points by adding cards to a grid. The deck consists of 64 regular cards and two wild cards; each of the 64 cards contains three properties – color shape and number – with each property coming in four different types. The two wild cards are identical and can be played in place of any other specific single card. They can also be recycled by a player who can replace a wild card with a card that works in that position.To set up the game each player is dealt a hand of four cards and one card – the starter – is placed face-up on the table. The remaining cards form a draw deck.On a turn you can add 1-4 cards connected to the grid established by the starter card. All cards must be placed in the same line. A line consists of 2 3 or 4 cards in a row in which each individual property (color shape and number) is either the same on each card or different on each card. You can also choose to pass and place some none or all of your cards on the bottom of the draw pile and take new ones.Maximum line length is four cards. Cards needn't be placed right next to each other as long as they are in the same line and some spaces on the grid will be impossible to fill.To score a turn add up the face values of cards in lines either created or extended on that turn. If any of those cards are part of two lines they're counted twice. If on a turn a player completes a line that is four cards long all points for the entire turn are doubled. Double again for any additional four card lines created. Double again if you play all four cards on a single turn. A four-card line is called a lot.The game ends when the draw pile is depleted and one player plays his last card. Double points for that turn. The game is over. High score wins.
Will you be able to cross the universe and join one of the Orion nebulas? On the way you will find black holes that will weaken you to death or galaxies that will make you stronger. Plan your maneuvers well because each of your moves can give your opponent an opportunity to get closer to victory.Your tiles possess two colors yours in majority and your opponent's color as well. Try to connect your tiles smartly while not giving too much opportunities.You can win in 3 different ways: by connecting 2 opposite sides of the board with an unbroken chain of hexagons of your color; by collecting 4 GALAXY PIECES on connected hexagons of your color; or by making your opponent get 3 BLACK HOLE PIECES on connected hexagons of his/her color. Pay attention to all 3 possibilities! Do not let any of them escape your mind.-description from publisher
DONUTS which was first playable as INSERT is an abstract strategy game for two players in which you attempt align five rings of your color to win.To set up arrange the four 3x3 tiles at random into a 6x6 grid. Each square of the grid has a vertical horizontal or diagonal line on it. The first player places one of their rings on any unoccupied space and the line in that space indicates the direction in which the opponent must place their ring: vertically horizontally or diagonally in line with the ring just placed. If the opponent can't place a ring in this direction because each square in this line is occupied then the opponent can place a ring in any unoccupied square.If you manage to insert a ring between two rings owned by the opponent — whether by placing your X piece in a space like this O_O or in a space like this OXX_O — then you change those opposing rings to your color.If the board is full and no one has managed to create a row of five rings in their color then the player with the largest orthogonally connected group of rings wins.
Your succulent garden is amazing! Through thoughtful selection delicate pruning and tireless care you've earned a reputation as a master horticulturist. In Succulent you compete against your peers for lucrative and prestigious projects that will cement your place as the community's premier succulent gardener.The game is played over a series of turns during which players collect succulent cuttings from their gardens along with water crystals and use them to complete projects which grant various benefits including earning points. Most victory points at the end of the game wins!
You are a mapmaker which means you make maps… and determine who wins elections.You belong to a political party: Red Elephants Blue Donkeys Yellow Porcupines or Green Leaves. Your only job? Make sure your party wins the next election. You get to redraw the districts. But so do the other mapmakers.Everyone starts with the same number of voters spread across counties. Players each place four district borders per turn. When a district gets closed off whoever has the most voters inside claims it. At the end of the game the entire board will be sectioned into districts. The party with the most districts wins. If there’s a tie the party with the most swing counties wins.You must scramble to draw the best lines first. Can you crack and pack voters? Can you scheme and strategize? Can you create unfair lopsided strangely shaped districts that will guarantee your party’s victory? Mapmaker: The Gerrymandering Game is fast to learn and fast to play. It’s full of surprises maneuvers and outmaneuvers. It’s a hands-on way to try out gerrymandering yourself.-description from designer
Tatsu is a two-player game in which players control three different types of dragon pieces. By rolling two six-sided dice to decide movement and either combining or splitting the values the pieces travel round the inside circle of the board only swapping to the outer circle when landing on the same space as another piece which will affect the piece in the following ways:Victory is gained when a player manages to destroy all of one type of the opposition's dragons or knocks all the opposition’s dragons off the board so that none remain in play.The Story Japanese legend tells of a great battle between two mighty Dragon Lord armies locked in combat on the peaks of Mount Hotaka competing to win the hand of Princess Kushinada the last and most beautiful of eight sisters. A battle so ferocious that the villagers fearing for their lives acquire the help of a powerful Wizard who casts a spell over the Dragon Lords to keep them imprisoned in a circle of combat and to be freed only at the battle’s end. Their struggle continues to this very day even though the Princess and their fateful story have long passed into legend.
Participate in the construction of the Tholos of Delphi the temple that marks the center of the universe marked by Zeus and built inside the Sanctuary of Athena Pronaia. As a builder face your opponent in a duel and achieve the greatest influence within its sacred construction. May the gods be propitious to you!Tholos is a game of majorities for two players with high interaction. On a turn you take one of two actions:When all seven columns have five stones on them the game ends and players receive points for each column where they have more stones than the opponent — but this isn't necessarily a good thing. When you score a column you receive 1 point for each stone of your color 3 points for each stone of the opposing color and -2 points for each neutral stone. each column awards points to the player who has the most stones of their color in that column.In the advanced mode of Tholos you place one or more ornament tiles on the game board each in a different location. Each ornament tile has a power that changes the rules of the game such as activating the power of a location with gray stones awarding a column to the player with fewer stones than the opponent or raising the maximum number of stones in the location's column to seven.
Tintas is played on a hexagonal gameboard with 49 spaces and pieces in seven colors and a neutral pawn for collecting the pieces. The player who collects all seven pieces of one color wins the game. If that is not possible the player who has four or more pieces in at least four colors wins.
In Punto you're trying to create a line of four or five of your cards but you can't always place them where you want.The game includes four decks of 18 cards each with each deck having cards with 1-9 dots on it twice. You shuffle your cards to form a face-down deck. On a turn place your top card somewhere in a 6x6 grid that players create during play. You can place in an empty space adjacent to cards already played or you can place your card on top of another card as long as your card has more dots on it than the card being covered. As soon as you create a row of 4-5 cards in your color you win the round. Remove the most dotty card in that row from the game then everyone shuffles their decks and beings a new round. Whoever wins two rounds first wins the game!In a two-player game each player has two decks of cards shuffled together but they must create a line of only a single color. In a three-player game each player receives six cards of the unused color at random and they play these cards as blockers.
Gartenbau is a 2-4 player game in which players place and lay tiles in a tableau to meet the growing requirements of drafted flower tiles. A dual track rondel combined with three layers of tile laying are at the core of this beautiful game.Take on the role of a gardener seeking to wield your green thumb to grow a well-balanced mature garden before the growing season ends.You will sow seeds and grow a variety of plants to fill out your garden. In addition if you meet the complex growing condition of your Flowers you'll earn Prestige Points for your horticultural achievements.The player who earns the most prestige at the end of the game is crowned The Master Gardener.Gartenbau is set in the late 19th century and all of the artwork used in this game is vintage from that era. This game is dedicated to all of the unknown artists who created wonderful works for various seed and flower catalogs during that period leaving their mark on a beautiful era for garden art.
1300 A.D. Western Africa — the desire for goods such as ivory in Europe drives the development of many trade routes here with caravans of camels delivering goods across the desert landscape.In Caravan players must use their camels to deliver goods where they are wanted. Each player starts with five camels in their color (or six in an introductory game) and the game board is seeded with eight goods on the spaces numbered 1-8 with demand markers placed on the goods at spaces 1 2 7 and 8. The first player in the game takes one action the second player two and so on until someone takes four actions after which each player can take up to four actions on their turn. Actions are:If you move a good to a camel located in the city that wants that good (as indicated by color) then you remove that good from the board and keep it. As soon as four goods have been picked up (not necessarily delivered) pause the game and place a demand marker on each good still on the board; in addition refill the empty numbered spots with a good from the bag.Once the final four goods have been drawn from the bag the game ends immediately following the next delivery. Players score points based upon what they've collected: Rare goods (of which there are three each of four types) are worth 6 points each; common goods (nine each of four types) are worth 3 points each; and each demand marker is worth 1 point. Whoever scores the most wins.
Every winter the lake freezes over. It won’t last long so we have to play as soon as possible trying to dominate the frozen parts of the lake before everything unfreezes and we lose everything. In order to win choose key spaces wisely before your rival does and control them. Show that the cold never bothered you.In Winter two players compete to be the player with the most chips of their color on the lake at the end of the game. The game is divided into two phases. In the first the freezing phase players will create the frozen lake in a contiguous form using their snowflake cards. They’ll also attempt to secure zones in which they’ve managed to group four snowflakes of their color using chips. In the second phase the unfreezing they’ll undo the creation by moving and retrieving their cards and chips of their color. At the end of the game the player with the most chips on the table is declared the winner.Winter is an abstract game for 2 players ages 8 and up. Games last 10 minutes in which good decisions are everything. This is a reissue of the 2016 edition with all new mechanics.Winter was the winner of the 2021 Cardboard Edison Award. It’s the first of a series of the 4 Seasons series that will continue later with Autumn Summer and Spring.
Every year the Emperor walks through the imperial gardens to greet the spring every year he stops beneath the Sakura trees and every year you try to paint his picture. This will be your year. Artists from near and far will step over their rivals to be closest to the Emperor as he reaches the cherry blossoms hoping to paint a portrait that will please him. However should one of them accidentally bump into the Emperor they would be sure to earn his ire!Sakura is a light tactical game of pushing your luck and pushing your friends. Each player will simultaneously decide how far to move both their character and the Emperor. The player closest to the Emperor when the Cherry Blossoms are reached will gain a huge amount of prestige but if you push too far you risk bumping into the Emperor and walking away in disgrace.
In the abstract strategy game Rondo players try to score as many points as possible by placing tokens on numbered spaces on the game board with the board consisting of two concentric rings of numbered spaces and multiple spokes connecting these rings and the center of the board. (The game board is double-sided with different values on each side.) The numbers come in five colors and players start the game by drawing two tokens (also in five colors) from a bag and placing them on a rack thereby hiding the color of the tokens from other players.On a turn a player can either (1) play as many tokens as they want in a continuous chain with the first token being placed next to an occupied space or the center space then drawing one token from the bag or (2) drawing two tokens and placing none on the board. A player can hold at most five tokens on their rack.When a player places tokens the color of the token must match the space being covered; immediately score the points shown on this space. A player can choose to place a non-matching token face down on a space in order to reach another space but they score no points for the face-down token. Alternatively a player can play multiple tokens of the same color on a matching space and score the listed number of points for each token placed.The game board has a number of dark grey spaces on it. The game ends at the end of the round in which all of these spaces are occupied or a player cannot draw enough tokens to complete their turn. The player with the most points wins!
There's no question: the life of an artist is hard. There’s no paycheck to paycheck to live by. What little money you do have you invest right back into paint. And without that paint there’s no way to follow your dream. You don’t relish the idea of having to work at a desk in front a computer toiling away for some faceless corporate overlord. You really want to make it!Starving Artists is a game for 1-4 players. It takes about 30-60 minutes (approximately 15 minutes per player).In Starving Artists you are a painter trying to be famous. In the game paints are the only currency. On your turn you can buy canvases paint them or work for more paint. And at the end of each round players can put their completed paintings up for sale for more paint and food.The game ends when shortly after someone is out or someone manages to paint enough paintings: either in value or quantity. Yes you can become famous by flooding the painting marketplace.
In Fae first released as Clans each player is trying to achieve victory by scoring as many points for their color as they can. This is tricky as each player's color is chosen at random and kept hidden until the end of the game. Each region of the board contains five areas each one of five different types. Each area receives one hut each of five different colors. On their turn a player moves all huts from one area containing less than seven to an adjacent area all the while trying to hide which color is theirs. After moving if one or more areas are completely surrounded by empty areas they are scored. If all colors are present in a scoring any colors with only one hut present are removed. The epoch track allows a limited number of areas to score before the game ends and each scoring will either gain a bonus or score nothing depending on the terrain type in which scoring occurred and how far along the track the game has progressed; each scoring advances the track and each section of the track gives different terrain types bonuses and penalties.Once at least twelve areas have scored the game ends then players reveal their colors to find out who was best able to score the most points while keeping their color a secret.
Deep in the forests of the North lives an enchanting elf tribe called the Frogriders. Each spring they hold a tournament in which their four major squads perform a mock battle. Whoever best manages to capture valuable units and make clever use of their special abilities will take the victory!Frogriders is a tactical family game in which you collect the custom-molded plastic figures by making them leap over one another. Each of the collected Frogriders enables you to keep it for scoring or return it to the tribe's village in order to use its special ability. Due to the many different privilege cards and several scoring cards (of which only a few are used each game) there are a lot of tactical nuances to discover and many strategies to employ to win at Frogriders!
In passtally you take turns placing tiles on the game board to create a line connecting your player markers. The more tiles the line passes through and the higher those tiles are stacked the more points you score!ゲームボードにタイルを配置しながら、 自分のプレイヤーマーカー同士をラインで繋げて、勝利点を獲得していきます。 ラインがより高い段数のタイルを通過すると高得点のチャンスです。
Donuts must be made whole! That's the spirit driving your actions in Dollars to Donuts a delectable tile-layer where you can play off your mat! Match half donuts for cash and full donuts to score. Fry up a tasty win today!To set up the game place four 1x1 starting tiles on the 6x6 game board that represents your donut shop and take five dollar tiles from the bag; on their backside dollar tiles have either a half donut (plain chocolate sprinkle) or a set of donut holes (again in the three flavors). The starting tiles depict half donuts in these three flavorsOn a turn you can purchase a 1x4 donut tile that depicts half donuts along its edges from the six available tiles for a cost of $0-5. You then add this tile to your shop — with some of the tile hanging off the edge of the board if you wish — ideally lining up the half donuts on that tile with those already on your board. If you make a matching donut i.e. putting two sprinkle halves together then you take a sprinkle scoring token; if you make a non-matching donut i.e. a plain half combined with a chocolate half then you draw a dollar tile from the supply bag. Note however that jelly donuts give no dollar tile if paired with a non-jelly donut because who in the world would reward something like that?To end your turn you can place a dollar tile on your shop board to complete a donut (and score) or fill a space with donut holes (which might also score). Additionally you can serve a customer in line by offering them scoring tokens that match their desired donuts which will earn you more points than the tokens on their own.When one player has filled every space in their shop or the donut tiles run out the game ends with you scoring for satisfied customers neighborhoods served donuts still on hand and donut hole pairs in the shop while losing points for empty spaces in your shop. The player with the highest score clearly has the most popular shop in town!
By the end of the 1001st night the sultan Shahryar wishes to build the new realm of Almadi to honor the intelligence and wisdom of his wife Sheherazade. As the sultan’s advisor you are the architect of this great work. Design a thriving territory with sumptuous palaces fresh oases opulent markets and majestic caravans. Skillfully arrange the landscapes and use their effects to turn your work into a great success!Players build the Almadi realm in front of them by arranging the different Landscape types to the right of their starting tile. During their turn each player chooses a Landscape tile from one of the rows on the central board and places it in the row with the same number in their realm. By placing this tile the player can activate the effects of adjacent tiles.At the end of the game players score points based on the landscape layout in their realm the number of rubies collected the activation of certain effects and the royal objectives they have completed. They also score points if they have used the characters.The player who scores the most points at the end of the game will be the winner.—description from the publisher
In DIG each player is a dog that will run throughout the Yard dig up bones and attempt to return them to the matching colored Dog Bowl with the greatest efficiency. All players will score once at the end of the game based on the cumulative value of the Bones that they returned to the matching Dog Bowls.There are 4 Bones in each of the 5 colors in the game. A Bone's value is determined at the end of the game based on the distance of its corresponding Dog Bowl to the Dog House. The Dog Bowl that is closest to the Dog House will yield a value of 5 for each bone of that color. The Dog Bowl that is second closest to the Dog House will yield a value of 4 for each bone of that color and so on. The Bowls and Bones will be swapped from the end of the Yard into the place of a recently dug up bone continuously moving the 5 Bowls to the end of the Yard nearest the Dog House.Each Yard Card has a Scent with 2 colors. The Bone on the opposite side of the Yard Card matches 1 of the colors of the Scent. This will help players determine which color Bone might be dug if that Yard Card is selected for digging.One of the most interesting aspects of DIG is the unique Leap Frog Yard replacement mechanism. When a Bone is dug up the Card that is furthest from the the Dog House is removed and fills the empty spot created by the Dog. This action creates some interesting ways to influence which Bones and Bowls each Dog has close access to but also makes timing critical for influencing Bone value for scoring.On a player's turn they may perform three of the following actions in any combination:MOVE: A player may move their Dog a maximum of 4 cards along the Yard Cards and 1 less for each Bone they hold prior to movement. For example if a player holds 2 Bone cards they may move their Dog up to 2 Cards moving below or above the Yard cards. A player may move their Dog in any direction. There is a movement legend on the bottom half of the Dog House for easy reference.DIG: A player may dig up a bone and place the Bone card in their hand. Bones that are in the hand are kept secret until they are dropped off and placed in front of the player. The empty space created from the Yard Card removal is filled with the last Card at the edge of Yard. A player may have no more than 3 Bones in their hand at any time.DROP: Drop a Bone into a Dog Bowl and place the Bone card from your hand to the playing area in front of yourself face up with the Bone visible to all players. A Dog must be AT the Bowl of the corresponding color in order to drop off any Bones of that color.Game End and Scoring: When Bowls are the only remaining Cards in the Yard (next to the Dog House) the game ends immediately and players total their scores. Any Bones still in a player's hand are removed from the game and do not count for scoring.Number 12 in the Pack O Game series.
You are the ruler of a fledgling kingdom in the land of Vye. Around you are untamed lands ripe for the taking. But you are not alone! Other rulers seek to broaden their holdings as well. You must carefully protect your borders even as you race to expand them. Will you control the largest kingdom? Or will you see your power splintered? Plan your moves well - it will take strategy and a little luck to win the battle for Vye!Vye is a strategy card game played by 2-5 players. The goal of the game is to have the largest connected kingdom when the game ends. You grow your kingdom by placing Land and Building cards on the table claiming the cards you place and potentially others around them in the process. Vye is easy to learn and can be played in about 20 minutes.
Game description from the publisher:In the long winters between raiding seasons warriors keep their intellect sharp through games of wits and chance. Ragnar Rollo Floki and even the Earl challenge each other to this game of stone placement filled with tactics and subtle maneuvering for victory.In Jarl: The Vikings Tile-Laying Game players move their warriors (tiles) around the board and flip them over after each move. Each tile's side shows a different movement profile. If you end your movement in a square occupied by an opponent's tile you capture that tile. Capture your opponent's Jarl to win!
Magnificent riches lie hidden under your feet. Minerals trapped inside the plain rock will shine brightly and reveal their stunning colors – but only if you manage to excavate them! That is your task. Travel deep into the ground to find milky-white wollastonite anthracite darker than a moonless night and kyanite as blue as the ocean. Use your tools wisely to reach for watermelon tourmaline and tread lightly to find golden orpiment. The vast world of minerals is closer than ever!You are geologists setting off for an expedition. Your goal is to excavate and collect precious Minerals. Plan your moves carefully and watch closely your opponents’ movements. During the game you will move across the board and excavate Minerals. The most expensive and rare ones are obviously the hardest to obtain. To make your job easier you can use Tools but remember that it will cost you some points. You can change your Minerals into a Collection which will bring you honor and fame. When the game ends sum up the value of your Minerals and Collections. The player with the most valuable treasures wins!Magdalena Śliwińska is both the designer of a fantastic artwork as well as the mechanisms of this game. She's a graduate of an Art Academy in Katowice which is why Minerals is both excellent as a board game as well as a piece of art.
In Coral players develop a coral reef together whilst vying to position their own species closest to the top where they can soak up the life-giving sunlight.Together - as much as against one another - you'll build a unique magnificent 3D structure out of gorgeous wooden pieces. This represents a coral reef growing and living in a complex competitive harmony. Move around the table to find the best spots to grow your species whilst blocking your opponents!At the end of the game the player with the most pieces visible from above the reef is the winner.---Coral includes a bespoke solo puzzle mode and several multiplayer game modes for exciting games for 1 to 4 players.—description from the publisher
Papillon is a tile-drafting tableau-building and area majority game for 2-4 players. Over 8 rounds you will bid for flower tiles to build your garden attract butterflies to flowers with valuable nectar and of course every garden looks better with a gnome. Collect the most nectar at the end of the game and you’ll win!Papillon Features:- Beautiful 3D flowers and butterfly components that come alive on your table. - Approachable rules yet deep strategic gameplay for expert level play. - Fun innovative butterfly mechanic that encourages you to move your butterflies around the garden!
Draft your guild plan your attack and seize victory!Take to the field of battle in this intense head-to-head contest of wits and strategy. Use the diverse assortment of mercenaries at your disposal to capture strategic terrain and exploit your enemy's weaknesses. With fifty different sellswords to compose your guild no two battles will be the same!Sellswords is a tile-placement game (they're cards not tiles but you get the idea) for two players in which heroes gather for the battle of a lifetime. Each of the fifty heroes has its own ability to help turn the tiles of battle in your favor!
Latice is a strategy game where you match tiles by color and shape. The game comes with a game board stones and acrylic tiles. Most of the tiles contain one of six images (e.g. turtle leaf lizard dolphin) in one of six colors. There are also a few special wind tiles. The game is for 2-4 players who will evenly split the tiles. You win by being the first player to play all of your tiles.The first player selects one tile from their rack and places it in the center square on the board. The next player and then each in turn can add one tile to the board but that tile must be set adjacent to one or more existing tiles and it must match each adjacent tile based on either color or shape. If you match more than one tile or you place your tile on one of the sun squares on the board you get stones that can be traded in for extra moves allowing you to get rid of your tiles faster. You can also use the special wind tiles to move a tile already on the board over by one square.As you play Latice you’ll learn to plan your turns and extra moves ahead of time. You’ll strategically use wind tiles to alter the layout of the board and play both offensively and defensively based on your knowledge of the remaining tiles. Latice has no language culture age or gender barriers and can be played by just about anyone. It offers strategic gameplay for adults while still being simple enough for younger players.The DELUXE editions come with nice acrylic tiles instead of simple cardboard pieces.
Every player builds their own block of stones in Monolyth using 3D polyominoes to create patches of particular colors complete levels and a structure that matches a pattern.To set up choose a structure card at random then place it on the main board along with the appropriate structure tokens level tokens and prophecy tokens based on the number of players. Place the crystal marker next to the main board then draw twelve random polyominoes from the box and place them in a circle around the main board. The polyominoes come in five colors and all 1x1 blocks in those colors are placed to the side.On a turn move the crystal 1-4 spaces clockwise then take the polyomino in that space and add it to your 4x4 player board with nothing placed outside that grid and no part of the polyomino hanging over an empty space; alternatively you can remove this polyomino from the game and take a 1x1 block of the same color then add that to your player board. In either case draw a random polyomino from the box and place it where the crystal started this turn.Instead of moving the crystal you can choose a prophecy token from the main board and add it to a side of your player board. Each player board has four different colors around the four edges e.g. blue orange black and teal.When you fill all the spaces of a level on your player board take the largest level token from the main board. If your construction fits the guidelines of the structure card then you claim the highest available structure token.Keep taking turns until someone has completed their 3D monolith which is 4x4x3 in a 3-4 player game and 4x4x4 in a 1-2 player game after which you finish the round. If a prophecy has been fulfilled e.g. if you placed a 12 on the orange side of your player board and you have at least 12 orange blocks on that edge of your player board then you score points equal to that prophecy token.Sum the points of your structure token level tokens and valid prophecy tokens to see who has the highest score and wins.
Garum was a fermented fish sauce used as a condiment in the old ages; its manufacture and export was an element of prosperity and perhaps an impetus for the Roman penetration of Lusitanian and Hispanian coastal regions.Garum from today’s Portugal and Spain was highly prized in Rome and has now inpired a versatile strategy boardgame for the whole family ages 8 and up that plays 2 to 4 players. Garum is a tile-laying game which plays in about 30 minutes it is language independent and features endless replayability due to its board system that ensures no two games are alike.In Garum each player represents a master in the preparation of a specific type of fish sauce and receives a set of 16 Cetarian Tiles; each one has 4 spaces filled by 4 colors in different proportions though the color that the player is defending is the predominant one.The goal of the game is to play Cetarian Tiles strategically in order to get a huge number of his own colour symbols in selected rows or columns - the greater the influence the higher the reward! While placing the tiles players may apply to score collect some bonuses and also block their opponent’s intents. Whoever scores most points is the winner.-description from designer
A mysterious building rise over the hill bathed with a crepuscular light. Astonished by the strange aura of the Pagoda you decide to investigate it. Suddenly a laugh a shadow which is not yours and an eye with ominous pretensions turns alive. You have broken the peace of ten powerful Japanese spirits (called Yokai) who rested there! Will you find a way to calm their wrath?A game of Yokai Pagoda is played through 3 rounds playing always one card per turn until someone ends the current round. To play a game you shuffle the 100 number cards (divided by 10 kinds of Yokai numbered from 1 to 10) lay out two cards face-up to start the two discard piles then deal seven cards to each player. Place the rest as the Pagoda deck between the discard piles.At that moment everyone keeps the cards from their hand into a personal reserve. After 3 rounds the one with less points in their reserve wins but... again you must take only into account the lowest card of each kind of Yokai you have.Try to match the balance between lose cards or keep the exact amount you need to reduce your score when other player ends the round. In Yokai Pagoda knowing when to give a card keep playing or end the round makes the difference!
The rise of industrialization during the Victorian Era enabled both the mass production of a type of glazed pottery known as majolica as well as its spread to the Far East including Japan China Taiwan and Southeast Asia. The name “Majolica” comes from the Spanish name for the island of Maio (Cape Verde) which became renowned for (and later synonymous with) its export of high quality colorful glazed pottery tiles.In the game of Majolica players take turns to collect majolica tiles from the outlying sides of a 4 x 4 grid and place them in one of their four workshops. When the ratio of the tile colors matches the requirement of the workshop you may deliver the tiles to your design card and carry-over the remaining tiles to the next workshop.Choose the tiles wisely arrange your design cards in the right place and recycle your remaining tiles efficiently are the keys to score the most points and win the game.
Paco Ŝako (Esperanto words for peace chess: pronounce PAH-tso SHAH-ko = /'pat͡so 'ʃako/ IPA) is a form of chess created to be an expression of peace friendship and collaboration. The aim is to find through strategic gameplay a way to embrace the other player's king.The game represents a constructive conversation or development in which the two sides merge their knowledge ideas and strength. During the game both players try to bring forward good or ever better ideas than the other player by moving their chess pieces around. For both players the aim is to stand strong for your knowledge ideas and strength but you will be open to receive input from the other player when it is their turn. Making the last move and bringing one of your pieces into a union with the other player's King will make you win the game.Paco Ŝako is played on the same board and with the same chess pieces as traditional/classic chess though the Paco Ŝako chess pieces have a different functionality. Black and white pieces can be merged into a union and can stay together on one square. Because there are no pieces taken all pieces stay on the board during the game. Once unions are created both players can still move them; you can take over a union and release your piece out of a union by replacing it with another piece and eventually there is the chain reaction which really brings out the Paco Ŝako gameplay. Taking over unions and releasing pieces mean you may move several pieces in one turn.The game is very much focused on patterns and creativity not on piece advantage. The nice thing about this is that both players stay in the game until the last move is made. There can be created an advantage in position and games can be fast because of the dynamics and physical patterns in which several pieces can be moved in one go. When the game develops into an endgame with a lot of unions there will be a high energy on the board with lots of possibilities chains and creative options and often both players will get closer to making the final move. Sometimes it is about having momentum and holding it.
In Rainforest your aim is to create a jungle environment that offers a rich variety of vegetation which will allow you to reintroduce and protect the region’s iconic species: Monkeys frogs butterflies and parrots. Don’t forget to secure the long-term survival of your totem animal and you’ll be able to earn some precious extra points. Can you make your jungle a cradle of diversity?
Urbino is a semi-abstract city-building game played on a 9 by 9 square board.Each player has 18 houses 6 palaces and 3 towers of their color. Additionally there are two neutral architect figures on the board. On their turn players may reposition one of the architects who look in orthogonal and diagonal directions targeting at spaces where buildings may be placed. There are some building rules which further restrict the placement options.In the end when there are no more architect moves left the town is evaluated. The different buildings score one two or three points in quarters you have the majority. Special monuments like town walls ducal palaces or cathedrals score twice as many points. The player with the highest score wins.—description from the designer
Fresh fruit and veggies! The best in the market! Look at these strawberries ma'am!In Veggies a.k.a. Magazynier 2-4 players compete to build the most successful produce stand in the market from eight cards that they'll place turn by turn. Each card contains six spots in a 2x3 layout with those spots containing strawberries bananas grapes carrots mushrooms an empty pallet or rats. On a turn play the card in your hand or a card of your choice from the row of three cards into your personal layout. You can overlap the cards as you wish so long as you retain a grid structure to how they're laid out. If you played from your hand you draft a face-up card to end your turn then reveal a new card.When each player has placed eight cards the game ends. Players score points for the largest group of the good of their choice but the rest of the players also score this good so try to dominate one type of good for yourself while also building up goods that others will score. Your score for a good is the number of distinct groups of that good multiplied by the number of crates in your largest group of that good. Empty pallets are worth 0 points and rats are -2 points so you better cover them up to keep from scaring customers! Whoever has the most points wins.
With nothing but four stacks of colored tiles it's no wonder why Cinco Linko — a.k.a. OK Play — is regarded as the world's easiest to understand game. Don't let that fool you though - whilst this game takes minutes to learn it takes ages to master. The rules are simple: using your stack of tiles you try to make a line of five before any of your opponents can. Each tile must line up with the flat side of another (no placing corners on corners) and your line of five can go orthogonally or diagonally. If you manage to use all of your tiles and there's still no winner you can reposition them one at a time. Whether you're from Albania or Zambia speaking in Urdu or Zulu or playing against a rabbi or a Jedi OK Play can go anywhere and be played by anyone with anyone (even if you can't understand a word the other person is saying).—description from the publisher
In a place outside the waking world where children go while they sleep Wander the dreamkin—lost sleepers whose souls this land seeks to keep. Underneath the gentle waves of lucid seas we fell. We’re off to find our missing friends in the vast Dreamwell.Dreamwell is a 2-4 player competitive game featuring the art of Tara McPherson where players are trying to locate their lost friends in the Dreamwell. The Dreamwell is represented by a 4 x 4 grid of tiles. Each tile shows a environment and a creature in addition to pathways to neighboring tiles. At the beginning of the game players will be dealt two cards each of which shows a picture of the friend whom he or she is trying to locate along with the two creatures and environment that will be required to find that particular friend.On your turn you will be able to take three actions from the following list: move one of your pawns rotate a tile draw a card replace the display or locate one of your missing friends by playing a card. Only by carefully navigating the maze-like Dreamwell can you locate your friends and win the game.
Coin Age is a microgame for two players that's played with a single card and pocket change. Players take turns placing coins on a map to control spaces outmaneuver their opponent and score victory points.Coin Age uses an innovative coin slap mechanism to determine available actions. On a player's turn they take one of each of their remaining types of coins in hand (one quarter one nickel one penny and one dime) shakes them up then slaps them on the table. Based on the number of coins that match their side players can then either place coins on the map move previously placed coins to an adjacent space or remove them altogether. When placing coins players may also place their coins on top of the opponent's coins if their size/rank is smaller so while a quarter will give you the most victory points at the end of the game it has the highest probability of being covered by your opponent.Coin Age is a quick-playing area control game with lots of player interaction and a bit of push-your-luck gameplay.
Secretly choose 3 colors and build the largest color sections in this fast-playing tile-laying strategy game. Players build an area of color sections together. In the end the winner is the player who chose the most valuable 3 colors.First in the Pack O Game series.
K3 is one of the most dangerous mountains in the world and while many will attempt to climb only a few will make it so plan your steps carefully to be the last climber to survive.To begin play the starting base will be filled with nine pegs drawn at random from those in the supply. Each player has a supply of tokens that varies based on the player count and on a turn you place a token following certain rules; if you cannot play you are eliminated and the last player still in the game wins.
Pull apart the pyramid! In Pyramix players take turns removing one cube at a time from the pyramid stack. Cubes come in four colors and are worth 1-3 points depending on their symbol. You can remove a cube as long as two or three faces are exposed and it's not touching a cobra cube. (You can remove the cobra cube itself but it's worth zero points. With no other options though you might have to remove it!)As cubes come out others slide down toward the base. When only a single layer of cubes remains in the plastic tray the game ends. Remove all the cobra cubes on the bottom level along with any cubes that share a face with cobras. Whoever has the most ankhs in each color now claims any cubes of this color from the tray. (In a tie no one claims these cubes.) Players then tally their points and whoever has the high score wins.
In Micro Dojo you represent one of two Daimyos who have been tasked by the Shogun to bring prosperity to a small town. Carefully use the town’s retainers to complete the Shogun’s tasks and win favour. The most prosperous Daimyo will be granted the title to the town.Micro Dojo is a 20 min tactical euro game for two players intended to fit comfortably in a pocket or purse. In Micro Dojo players take control of the Ninja Samurai Sumo and Geisha meeples to generate resources develop the town and score points by achieving the Shogun’s tasks.Each turn players move one of the four meeples to an adjacent space and take the action there - either gathering resources taking a building or activating a scoring objective. The catch? You can't move the last meeple either you or your opponent moved. The games end when the last objective is triggered or a player reaches 7 points.Movement is tight requiring you to second guess your opponents plan. Timing is crucial triggering objective scoring only when it benefits you. Like a sparring match every move should be chosen with precision and efficiency or your opponent will strike.
Explore a dark enchanting world and battle your opponents in this 2-4 player turn-based competitive strategic board game.Throughout the game you'll collect resources learn new spells summon a companion and - if you're lucky - unlock your Shadow Form all in the quest to become the ultimate Shadow Caster.The last player standing after this supernatural showdown wins the game!The Standard edition of Casting Shadows inlcludes 73 standard-sized cards 4 rules reference cards 5 custom dice 7 Hex tiles 13 Resource tokens 4 Player boards and 4 meeples.Your turn consists of 3 phases:Phase 1 Take the 5 Resource dice and roll them in front of you to form your Resource Pool which contains the Resources you can spend this turn. If you start your turn on a Hex tile that grants you a specific Resource add the corresponding Resource token to your Resource Pool.Phase 2 During this phase you get 4 Action points to spend and you can use them to perform any of the Actions below in any order. Each Action costs 1 Action point. You can perform the same Action more than once on your turn if you still have Action points tospend. You do not have to spend all 4 Action points each turn but unused Action points do not roll over to subsequent turns.Phase 3 During this phase you may absorb any remaining Shadow Fragments in your Resource Pool by moving your Shadow Tracker up by that amount. If you’ve absorbed enough Shadow Energy and you are in your Base Form you may immediately transform into Shadow Form.When the dust settles and the echoes of the last spell fade there can be only one victor. The last player standing is crowned the champion and wins the game.View the Rulebook
The robot was advancing fast towards the base loaded with crystals – but the opponent team's robot was nearing. 'Bzzzzt!' Lightning sparked briefly and the Bot changed course to unload the crystal a few meters from his base his programming slightly jammed by the shock wave. The opponent Bot immediately loaded the crystal and proceed to rejoin his base; two other Bots were nearing and they didn't look too friendly! The mechanic sighed heavily as he knew this would inevitably end up in a melee damaged Bots and long hours in the repair shop afterwards...In Twin Tin Bots the robot-programming game for the new generation many corporations have invested in crystal mining after they were discovered as a potent energy source. They designed and improved robots to harvest crystals and a few people can now run a big crystal harvesting rig. Many teams work on the same harvesting plant but the game's always on to bring more crystals back than the others.In the game each player programs two robots to harvest crystals from the game board and bring them back to his base. The catch is that robots repeat their programming but changes to the program from turn to turn are limited. Robots can also interact with other robots so even the best laid plans can end up slightly different than expected.The player who harvests the most valuable crystals wins.
Lead your wolf pack as you claim territory search for food and hunt prey. After a successful hunt you may enter a conflict with another pack. If that happens you will have to decide whether you want to risk injury by fighting to keep the food for your own pack or risk giving up all the food found in the region by sharing with the other pack.At the end of 5 weeks (rounds) the wolf pack with the most food will be declared The Alpha.—description from the publisher
Kodama Duo is a two-player standalone version of Kodama: The Tree Spirits and a 6th player expansion. You will grow a tree by placing branch cards in clever arrangements making a happy home for your Kodama!Kodama Duo is a card placement game for 2 players that plays in 30 minutes. Players will turn over one Decree card per season to set the unique conditions. During the Growing Phase players take turns revealing branch cards and splitting them into two piles until each player has added four branch cards to their tree. In the Kodama phase players will each choose one of their Kodama to score and live in their tree. The game last 3 seasons (12 turns) and whoever cares for their Kodama best will be remembered for generations!There are a couple of cool twists on the original Kodama rules for Duo.First instead of a display of branch cards to choose each turn one player (the splitter) will reveal three branch cards from the deck. They will then split those cards into two piles. The other player (the chooser) will select one of the branch piles. The other pile will go to the splitter. Then both players will add one of the branch cards they received to their tree. The player who received two branch cards will discard the extra card.Second Duo introduces spirit tokens which are tokens with the six features from Kodama. After the player that received two branch cards discards one the other player receives a spirit token from the discarded branch card. They pick one of the features from that card and take the corresponding spirit token. That player then places that token over one of the icons on their tree. This allows interesting scoring interactions as feature chains can be shortened or lengthened to increase the scoring potential for future branch placements.Additionally most of the new Kodama cards and Decree cards interact with the spirit tokens and splitter/chooser mechanic. All of these changes provide an interesting twist on the core mechanics you already love about Kodama.Duo also introduces the ability to play Kodama: the Tree Spirits with six players. With this update we've included new rules for branch selection. Each player will secretly choose from four branch cards simultaneously in a draft format. Players will also be allowed to place and score their branch cards simultaneously. This will shorten the downtime that could have been added by including more players.
Stellium is a game in which players are architects of the universe just after its creation. They have to draw celestial bodies from a bag (represented by marbles with different textures so they can try to pick the one they are looking for) and place them on the universe to complete contracts. Each type of celestial body has an effect on the universe e.g. the comet takes the place of another one and pushes them in line.—description from the publisher
Homeworlds is a deep abstract strategy game of perfect information resource management and galactic war. Can you destroy your opponent's Homeworld before their space fleet reaches yours?Originally Homeworlds was played with a full 60 pyramid (“classic icehouse”) game set and could be played with 2–6. The original two players variant rules were called Binary Homeworlds.This new standalone 2 player edition contains 36 pyramids in 4 colors which each provide specific powers in the game (red for attack yellow for movement green for growth and blue for transformation). Using just 36 pyramids Homeworlds is actually a 4X conquest game (Expand Explore Exploit Exterminate).—description from the publisher
Micro Robots a simultaneous play game inspired by Alex Randolph's classic Ricochet Robots challenges players to quickly determine how a robot can move from one spot on the grid to another.To set up choose to use the black or copper side of the four game boards then arrange them in a 2x2 square. Each game board shows nine dice and once arranged the completed grid shows 36 dice with the dice being numbered 1-6 and showing six colors with each combination of number and color appearing exactly once. Roll the color die and number die to determine the starting location for the transparent robot then mark this space with the transparent starting token.In a round roll the two dice to determine the target space; you can mark this space with a transparent victory token or simply have everyone remember which space they're trying to reach. Everyone simultaneously tries to figure out how to move the robot to the target space and to move the robot it must move orthogonally to a space that shares either the color or number of its current location. If the robot starts on 3-green for example it can move orthogonally to any space that shows either a 3 or is green; if you'd move it to 5-green it can now once again move orthogonally to any space that shows either a 5 or is green; and so on.As soon as a player has a solution they yell out the number of moves then take the robot and demonstrate the solution. If the solution takes exactly the number of moves claimed the player earns a victory token; if not the player gives one of their victory tokens (if they have any) to the player with the fewest tokens. In either case the former target space becomes the new starting space for the next round.If any player possesses five victory tokens they win! If the 25 victory tokens are distributed before someone collects five then whoever holds the most tokens wins with ties being possible.Expert Micro Robots players can increase the challenge of the game by placing the target victory token on the board then rolling the two dice once again. The players must now determine a solution that first moves the robot to the space showing on the dice then to the final destination.The transparent robot in Micro Robots can also be used in Ricochet Robots. This robot moves like any other robot in that game except that for an additional move it can pass through a wall instead of stopping at it. It cannot move through the central barrier or the exterior walls and the only target space on which it can land is the colored vortex.
Team-up work together and strategize to build your city. You have 60 seconds… GO! Both players draw tiles & quickly place them on the game board at the same time. Work together to complete building goals while protecting your city from space-blocking pollution. The clock is ticking… Win together or lose together in this collaborative strategy game. If you can complete all the building goals after 5 rounds of play you both win. This addictive game takes quick thinking exceptional communication strategic collaboration and fast action to build the ultimate city!
Castles by the Sea is a puzzly sandcastle-building game for 1-4 players. As a group of tiny folk called shorelings your goal is to build and populate a seaside kingdom.Each turn you'll place blocks and meeples on the map to earn victory points. The core gameplay is similar to abstract strategy games like Santorini in that players must optimize three-dimensional placement on a shared grid.Hazards are the only source of randomness in the game and even those depend on player choices. Each turn you must choose your placement carefully optimizing your score while interfering with your opponents' plans.The game ends after a set number of turns. Few castles will remain standing after a final onslaught of hazards but the the kingdom with the most sand dollars can claim victory.
CULTivate is a take-that pattern-building game from Pops & Bejou Games.Play as a cult leader working to fill your compound with followers to help you carry out your agenda. But watch out! Rival cult leaders may try to sabotage you or convert the followers you can’t keep in line. You might also garner unwanted attention from pesky investigators who try to get in your way. Persuade the right followers outwit your foes and rise above the rest.In the game CULTivate you work to collect follower meeples needed to match the pattern of your character's agenda. Play cards from your hand allowing you to gain followers manage follower placement within your compound and sabotage rival cult leaders. As you draw cards Undercover Investigations can pop up and add investigators to your compound stopping you from recruiting followers. Not gaining the type of followers you want? Make exchanges with follower meeples in the supply to help you complete your agenda and fill your compound. As you recruit followers you will activate powers making it easier for you to fill your compound. When a player fills their compound the end of the game is triggered. Players tally the points of their followers points from completed agendas and any earned bonuses to see who comes out on top.-description from publisher
The inhabitants of the villages surrounding a dormant volcano were happily living in peace until — KABOOM! — the old volcano sprung back to life unleashing rivers of molten lava in every direction and blasting volcanic rock into the sky. The villages now faced with destruction must do whatever they can to protect their homes from the incoming surge of lava.Your village is about to burn up — can you take the heat?Eruption is a competitive survival game in which each player struggles to save his or her own village from destruction caused by an onslaught of lava from an erupting volcano. As lava enters a village its temperature increases until it has burned up completely. Players can protect their own villages by placing lava tiles defensively and strategically building walls of various materials to hold back the lava. They are also rewarded with action cards for directing lava to other villages. Action cards allow players to rotate replace or remove the hexagonal lava tiles as well as cool down and fortify their own villages. Once the volcano has fully unleashed its fury the player whose village is at the lowest temperature wins.
Build the house from the map as quick as possible. A re-edition of La Boca with new art and a two player mode.Creating skylines of similar beauty and eccentricity is the goal of the construction teams that play Recto Verso. In shifting teams of two that sit across from one another players try to create skylines on challenge cards – but the players can see the completed image only from their point of view so they must consult with one another constantly to make sure each colored block ends up in the right location while racing against the timer. The faster the players complete their building the more points they score. Then the next team takes a seat breaks down the blocks then begins building anew. Whoever has the most points after a certain number of rounds wins.A new 2 player cooperative mode has been added to this edition.
Six Making a.k.a. Sixth is a two-player abstract strategy game in which players challenge each other in building chess figures. In this game checkmating the opponent doesn't make you a winner; instead the goal is to build a king.In more detail players alternate in either placing one of their own pieces on the board as a chess pawn or moving any of the pieces on the board. Taking pieces results in building higher stacks which move like different chess pieces. Even parts of stacks can be moved as their corresponding chess piece. The first player to create a stack of six or more pieces — with their own color on top — wins the game.
You have found a way to bend time and space by means of a rare elastic substance known as KAUCHUKIUM and now you are able to travel to foregone and yet undiscovered worlds in search of amazing treasures.But you are not the only one lurking among ancient ruins or looking for jungle temples. So don't drag your feet choose the best tactics and be the first to BAND THE WORLD!Travel to eight fascinating locations in Kauchuk and collect treasures and other valuable artifacts. Take control over the territory using unique components and a special 3D game board. Rules of the game change from one location to another allowing you to experience each game as a new one.
As the newest hires at the local bakery you have been assigned to work with the hottest selling items - the donuts. Your job is twofold: to arrange the donuts in the display case and to put together boxes to fulfill customer orders. You’ll also want to make an extra push to sell donuts with sprinkles and coffee as these can earn you extra cash. Sell your delicious treats better than any of the other employees and you’ll be walking home with the most money at the end of the day.In Donut Shop players will be taking turns placing Donut Tiles in the Display Case earning points based on how many donuts of the same type are connected. Players then have the opportunity to box groupings of donuts in the Display Case in order to fulfill customer requests from their Order Cards and earn extra money.Bonuses can also be earned from special orders for coffee donuts with sprinkles. At the end of the game the player that has earned the most money from their donut placement and order fulfillment wins!A player’s turn consists of the following actions: 1. Add a Donut Tile to the Display Case 2. Score for donut placement 3. Box donuts (optional) 4. Draw a new Donut Tile and Order Card
The Great King Tutankhamun has passed and arrangements are being made to fill his Tomb with Artifacts that will travel with him to the afterlife.Prepare to collect your offerings and cleanse your spirit as you take on the role of priests and priestesses traveling down the Nile River to gather Artifacts for the great King’s tomb. Along the way enchanted idols from the mighty Egyptian Gods may assist you in your journey.Your primary goal will be to locate parts of Artifact sets. When these sets are completed they are placed inside King Tut’s tomb to help the preparations for his burial. The priests who collected the most parts of the set will cleanse a portion of their spirit as their reward.If you are the first player to completely cleanse your spirit (indicated by reducing your points to zero) you will so impress the new Pharaoh that he appoints you to be the next High Priest of Egypt. Will you meet the challenge and earn the new Pharaoh’s favor to become the most powerful priest in the land?Tutankhamun features familiar gameplay from the earlier versions while adding new Egyptian god powers and implementing a modified scoring system with new Scarab Rings and a new two-player scoring change.
Zoollywood is a 2 or 4-player abstract strategy game with a theme of penguin actors trying to win a film audition.On your turn you must take one of 3 actions: Landing Hatching and Exploring. Continue taking turns until one player places all their 16 Penguin Eggs on the board.—description from the publisher
Take on the role of small kings local chieftains and wealthy peasants who have been invited by the first Christian king of Sweden to participate in his nationbuilding. He has participated in the Danelaw and saw how the Brits created a strong centralized kingdom and the role currency played in that. He wants to do the same but he can't do it without the help of the local movers and shakers: you.This would severely limit your strength but perhaps you would be stronger united. Perhaps you didn't have much strength to begin with and this is your opportunity to carve a place for your family in the new kingdom of the Swedes. Perhaps you can just marry your way into power and secure your future that way.Either way the world is changing. The end of the Viking age is here and you better not get left behind.—description from the publisher
Description from the publisher:Pocket Ops is a two-player game of deduction and area control. As rival spymasters position your agents to outmaneuver your opponent and dominate the battlefield.Built on the Tic-Tac-Toe framework that everyone knows players must stay one step ahead of their opponent. The battleground is as much in the minds of the Spymasters as it is on the board. Predict your opponent’s moves to prevent them from gaining ground and when all hope seems lost snatch victory away from your opponent with clever use of your elite agents: the Assassin Sniper Pusher Grappler or Hacker.If you are the first to capture both parts of the doomsday device it’s game over for your opponent!
Light of Dragons is a tactical dice and positioning game in which players battle in the role of ancient peoples who are trying to become ruler over warring lands.
In the Kingdom of Darkhill order and power mean everything. The royalty reign supreme but alongside of their control are the plotting citizens planning to get ahead using any means possible.Hierarchy is an abstract game of order and power where players each take a random set of 7 cards and play them openly until they cannot play any more. Cards must be played atop a card of a lesser value unless either the last card - or the currently played card change those rules. When the active player can no longer play a card their opponent has won the game and has taken the seat of power away from their opponent.—description from the publisherReleased in the January 2020 Board Game of the Month Club $20+ package.
Your objective in Katarenga is to get two of your figures past the opposing baseline. That may sound easy — but your opponent is flexible and dangerous. The abilities of the playing figures change from one move to the next. Only if you realize the advantages of the division of four possible actions make clever use of the different strengths and plan ahead can you outsmart your opponent through tactical play and thus win the game.Description from the designer:Katarenga is a two-player abstract consisting of a variable board 16 pawns and rules of movement derived from Chess. Each pawn’s move is governed by the colour of the square it moves away from (red = rook yellow = bishop green = knight blue = king). For each game the board is constructed from four double-sided quarterboards each of which can be placed either way up and any way round yielding a total of over 24,000 different 8x8 boards. In the basic game your aim is to get two of your pawns to the opposite side without being captured. The same equipment can be used for playing a variety of other games with the same rules of movement and capture. Can you invent more?
You stand at the railing of the viewing pavilion your gaze wandering into the distance. The soft colours around you glow in a soft light. From this beautiful location fleets of your hot air balloons will soon dapple the sky with radiant hues. You couldn‘t be prouder but as the horizon fills with these graceful flights of fancy it will take careful planning to make sure that your balloons attract the most attention.You are trying to score as many points as possible with clever placement of your balloons. Points are earned by launching the balloons of your fleets and forming the largest possible groups of your own balloons within the different regions. The launch sites at the pavilions are also highly coveted and offer you further opportunities to earn points. Choose the right launch site at the right time and score lots of points for your fleet! The player with the most points at the end of the game wins.—description from the publisher
Long ago a vengeful god stole the stars from the night sky. To illuminate the night hopeful people sent glowing paper lanterns floating toward the heavens. Out of nowhere clever magical phoenixes appeared soaring through the sky. As they flew from lantern to lantern their enchanted touch changed the lanterns into new stars! The phoenix who can create a constellation of seven new stars will be the champion of a world looking for light!Tsuro: Phoenix Rising is a new entry in the classic Tsuro series. The game shares a bond with the foundations of the venerable original: play tiles move pawns and stay in play but it introduces a revolutionary board that allows for the double-sided tiles to flip and rotate throughout the game creating diverging paths and opening up new strategies.Featuring gorgeous phoenix miniatures beautiful lantern tokens and unique gameplay elements such as life tokens that allow your phoenix to be reborn from the ashes once per game Tsuro: Phoenix Rising is a new chapter in the legacy of Tsuro!
None can defy the will of the gods but the gods themselves. Driven by the ambition of their king the Greeks have arrived on the shores of Troy. Some seek power some seek revenge while still others seek the great moment in battle that will define their place in history.Agamemnon is a fast-paced strategy board game in which two players take on the roles of ancient Greek gods during the Trojan War. By tactically deploying warriors to where they're needed across the board each player may influence the final outcome of the battles famously detailed in Homer's Iliad. Some areas will be decided by the strength of the warriors others by sheer weight of numbers and some by the inspiration your heroes provide.To begin the game Strings of Fate tiles are placed on their matching spaces on the board and each player receives one set of fifteen playing tiles. These tiles come in three varieties: Warriors with a numerical value marking their strength Leaders with both a letter rank and a strength value and Weavers who have no strength or rank but instead manipulate the Strings of Fate. Each player will shuffle their tiles face down in front of them.The first player flips over one of their tiles and places it on any available space. If it’s a Weaver its effect immediately comes into play: the Warp Weaver may swap two adjacent Strings of Fate whilst the Weft Weaver simply splits all strings it’s connected to. After the first turn each player flips and plays two tiles on their turns.Once all the tiles have been placed each string is resolved: each Strength String is won by the player with the highest combined strength contained within it; each Leadership String is won by the player with the single highest ranked tile within the string; and Force Strings are won by the player with the most tiles including Weavers in the string. Players claim all the tiles from Strings of Fate they have won and the player with the most tiles at the end wins.
In Zoo-ography players take turns drafting building tiles to construct a zoo while drafting sets of animals as they arrive on boats into the game. Players have to balance building pens to support the animals available while also building sufficient attractions to keep guests engaged. Each zoo can earn up to 10 stars by meeting a variety of specific goals involving biodiversity attractions features and aesthetics.
A light strategy game for two players from the setting of the Mouse Guard comics and roleplaying game.Each player controls four mouse pawns (white or black) on a 6-by-8 grid. Play involves a deck containing 10 of 3 types of cards (30 in total): Sword Stronghold and Diplomacy.Turn the board so that each player has 6 squares in front of them. One player takes one mouse of each color hides one in each palm and has the other player pick a hand thereby selecting what color they will be. Each player then places their mice in any configuration on the two closest grid intersection ranks. Shuffle the card deck and deal 3 cards to each player. Black goes first.On your turn select one mouse and move it into any open space around it (up down left or right). You may then play one of your cards targeting that mouse.Sword: Move in an L shape (move one space in any direction then one perpendicular to your last move). Any mice encountered are pushed in the direction of your movement. If multiple mice are lined up all are pushed. Mice pushed off the board or into one of the corners surrounding a Stronghold are captured and removed from play. You may not capture your own mice.Rescue: If you have one of each card play all of them and put one of your captured mice back on the board in any open setup position.Immediately after resolving a turn draw cards until your hands size is 3. If there are not enough cards draw what remains shuffle the discard pile and continue drawing.Build a stronghold in one of the enemy corners or capture all enemy mice.
1:34 a.m. --- A fired bookkeeper’s message on Twitter: 3-SAME or SUM-15. 1:39 a.m. --- The information leaked out few minutes ago and already the cartel chief's server has been attacked. The stake is high therefore the hackers not only have to break the firewall but to fight against each other ...Hack Trick is a game of deduction and combinations where players generate numbers to finally obtain a valid password - a three-digit code with the same digits (ex. 222 555) or with their sum being 15 (ex. 852 159 357). Each time a card is played the player adds a number to the sequence and marks the generated number - the sum of the last two numbers - on the keypad (places a marker on the key). Because the keypad is a magic square (the sum of each row column or diagonal is 15) the object of the game is to line up three markers or place three on the same key.Hack Trick gameplay is deceptively simple but you’ll see that it hides many combinations. In his turn the player may ask the sum of the opponent’s hand than play a card or draw. When he plays a card he may capture opponent markers moreover he may sacrifice a marker to force his opponent to play a card in the next turn or contrarily protect himself from being forced. Markers can be used in five different ways but be careful the player who runs out loses!Finally the winner will be the player who knows how to defend and attack the positions when to gather information when to use the doubles when to start a forced series but above all how to find the right balance between forming a strong hand and tend to the final goal on the board.
It’s a wonderful lazy morning and your stomach is grumbling. What’s that heavenly smell coming from the kitchen? It’s Waffle Time! Draft combinations of fruit toppings and whipped cream to load up your waffle. Create patterns to spread syrup for scoring points. What you draft not only affects your score but also your turn order and how much syrup you can use. After eight quick rounds the player with the highest scoring waffle is the winner!—description from the publisher
Break your flock of chickapigs free while dodging opponents hay bales and an unruly pooping cow in this strategic board game.The first player to get their six chickapigs off the board wins. You must coordinate your chickapigs hay bales and the cow to help your chickapigs escape through their goal. At the same time play defense against your opponents with your pieces or use the cow to drop a poop in their way. Whenever someone goes over a poop they must take a poop card which are always bad. There are also daisy cards which are always good.Chickapig is an abstract game with enough chance to keep everyone competitive.
Collect acorns and store them in trees in your playing area. You may count each color only once and you'll need squirrels to multiply your sets for big points. You'll go nuts for this tiny set collecting card game!
In the world of computer programming there can only be one winner - either zeros or ones!One Zero One is an abstract strategy card game for two players. With identical 16-card decks each player (as either 0 or 1) plays cards to the program display endeavouring to gain control of lines of program code. Each line is worth a set number of points. As soon as the program runs points are tallied and the winner is determined.Most cards display commands which will affect the cards already in play. The order and position of cards played by each opponent will have a huge bearing on the outcome as will the ability of the players to adjust their strategies as the programming code changes.Game #1 in 'The Mike Line' of games from Grail Games.
Deep within the rain forests of the Yucatan rival teams of treasure hunters have recently discovered the lost city of Codinca. In the center of the once great citadel stands a stone temple. Local legends tell of great treasures that lie buried beneath the temple but despite many weeks of searching no doorway has been found.On the top of the temple stands a square stone altar. A small totem stands in the center of this surrounded by a pattern of sixteen carved tiles. Examining them closely you discover an intricate series of mechanisms which allow the tiles to switch places and turn over which reveals that each tile has a stone side and a gold side. Carvings on each side of the pillar indicate that a sequence of four key patterns must be made with the tiles to open the temple. Can you be the first to unlock the secrets of Codinca?In Codinca each player has control of a set of four matching symbol tiles: Air Water Earth or Fire. Players take turns attempting to move their tiles into a series of four specific key patterns indicated on the key discs drawn at the beginning of the game; those patterns are a block of four a line of four four corners (can be four corners of any nine tiles as well as outside corners) and a diagonal line of four.On each turn a player must either switch and flip one of their own tiles with any adjacent tile or switch one of their tiles with any adjacent tile and switch the same or another of their tiles with any adjacent tiles or flip two tiles one of which must be one of their own tiles. In addition players are allocated three Spirit Card that gives them the bonus move choice of Line Push or Rotate Four. This allows players to disguise their planned moves. On the back of the Spirt Card is a Trap Pattern. This can be used to change a set display of tiles from gold to stone and visa versa to match the pattern on the Trap Pattern. Players can match their required patterns in any order and the first player to match all patterns wins.
Sugar Gliders is a board game for two to four players. Each game lasts around 20 minutes. Each player has a sugar glider that has to collect as many fruits as possible by jumping from branch to branch.The sugar glider is a small marsupial that loves nectarous foods. As its name suggests it’s capable of gliding through the air much like a flying squirrel.COMPONENTS- A board depicting a tree with 61 cells. - 4 sugar gliders in different colours. - 60 food tiles in 5 types: 1 fruit 2 fruits 3 fruits 4 fruits 1 big fruit (5 points). - A carrying case.GAME PREPARATIONEach player chooses a player color and takes the corresponding sugar glider.Leaving the center space empty randomly distribute the 60 tiles face-up to the 60 other spaces on the tree 1 per space.White starts by choosing any space with a white fruit (value 1 tile) and placing his sugar glider on it. The tile in that space will be his ‘jumping tile’. In turn the other players do the same. The game can start now. White plays first.GAME RULESThe game is played in turns counterclockwise. On your turn you must either make your sugar glider jump or go into a brief state of torpor:JUMPMove your sugar glider in a straight line a number of spaces equal to your ‘jumping tile’ (this means one space in the first turn). If you have no ‘jumping tile’ underneath your sugar glider you must use one from your reserve. Notice that purple fruits count as 5 movement points.Then you take the ‘jumping tile’ that you just used and put it beside yourself face-up. This is your ‘reserve’. If you had no ‘jumping tile’ underneath your sugar glider and had to use a tile from your reserve discard this tile to the game case; it cannot be used again for the rest of the game.The tile on which your sugar glider has landed (if any) is your new ‘jumping tile’.Exceptions:- The sugar gliders cannot jump outside the tree. - A sugar glider sitting in the center space can jump to any space on the board by spending any tile from his reserve (no need to match the length of the jump). - A sugar glider cannot move through another sugar glider.Example: Anna wishes to make her sugar glider jump but there is no ‘jumping tile’ underneath her sugar glider. She uses a ‘2’ from her reserve moves the sugar glider 2 spaces in a straight line and discards the tile she’s used to the case.TORPORYou don’t move your sugar glider. Take the ‘jumping tile’ from underneath your sugar glider (if there is one) and add it to your reserve.GAME ENDThe game ends when all the sugar gliders are consecutively in a state of torpor or when the tree runs out of tiles whichever happens first.Each player sums the values of the tiles in his reserve (purple tiles count as 5 points). Highest score wins. In case of a tie play again.VARIANT FOR 2 PLAYERSFor shorter 2-player games discard all the purple fruit tiles and 3 tiles of each other value. Then play on the inner board.
It is said that for every person who has inhabited the Earth there is more than one shining star in the universe...In Nebula you will have to collect stars to position them in your galaxy. Stars come in various stages from red giants to white dwarfs which you can get from star clusters. You can get stars by investing Time or going to Chaos. Then you must position them in some orbit and constellation respecting the law of gravity. Finally there will be objectives both personal and shared that can reward you and also some stars without glow that will remind us that death is part of stellar life.Give life to your Galaxy and find harmony within your constellations. The stories that will be invented while you watch them will last over time...—description from the publisher (translated)Se dice que por cada persona que ha habitado la Tierra hay más de una estrella que brilla en el universo...En Nebula deberás recolectar estrellas para posicionarlas en tu galaxia. Las estrellas se presentan en diversas etapas desde gigantes rojas hasta enanas blancas las cuales podrás conseguir desde los cúmulos estelares. Podrás obtener estrellas invirtiendo Tiempo o acudiendo al Caos. Luego deberás posicionarlas en alguna orbita y constelación respetando la ley de gravedad. Finalmente habrán objetivos tanto personales como compartidos que podrán recompensarte y también algunas estrellas sin resplandor que nos harán recordar que la muerte es parte de la vida estelar.Dale vida a tu Galaxia y encuentra la armonía dentro de tus constelaciones. Las historias que se inventarán mientras las observas perdurarán en el tiempo...—description from the publisher
To win Squadro you need to be the first player to make a return trip with four of your five pieces.Each player starts with their five pieces in troughs on their side of the game board with players sitting perpendicular to one another. When you move a piece you move it a distance based on the strength indicated in the trough that you're leaving. Once the piece has made its way across the board you move it back based on the strength on the other side. If you pass over an opposing piece while moving then that opposing piece must return to its last departing base and your moving piece advances one cell further than where the opposing piece was.Although it is easy to reach a situation where moving any piece implies putting it at risk — therefore making you not want to move — it is important to note that having some of your pieces taken and making your opponent advance is often beneficial to you since it reduces the amount of possible moves your opponent can perform and gives you extra moves. So do not be afraid or reluctant to place some of your pieces in front of your opponent's because it can be good for you.Sit next to your rival and have fun!
Win the game of Hiroba by shrewdly placing your numbered pebbles so you can take control of the most gardens. As in Sudoku you must never have two pebbles of identical value in the same garden row or column. Beat your opponents by thinking strategically but don’t neglect the highly coveted Koi which can earn you precious points.Will you be able to retain control and stay Zen in the face of your opponents?—description from the publisher
Populate the night sky with beautiful constellations assembled from uniquely shaped tiles.Solani is an abstract tile-laying and drafting game for 1-4 players.Players will assemble constellations to be set into the sky taking turns selecting two different shapes of tiles in a unique “double-headed” snake draft before laying them onto their personal board. Properly connect the stars observe the roaming planets and correctly identify the placement of celestial bodies to complete your constellations puzzle in the best possible way.After twelve rounds of play Coyote grows impatient; he grabs the edge of the buckskin rug and tosses the rest of the quartz skyward - creating the Milky Way.—description from the publisher
Carnac is a simple fast abstract strategy game for two players. On your turn you take a Megalith — a piece formed by two cubes joined together — from the common reserve and place it on the board in a standing position. The turn passes to your opponent if he is willing to tip over the Megalith or if the Megalith cannot be tipped over.A player owns a square if it is covered by a Megalith showing his color on the upper face. A Dolmen is a group of at least three adjacent squares belonging to the same player. The game is won by the player with the most Dolmens; in case of a tie the player with the largest Dolmen wins.All Megaliths are the same: three faces (one square and two opposed rectangular ones) of one color and the other three faces of the other color. The two main aspects of the game are:It is possible to play Carnac on different board sizes leading to the use of different strategies to achieve victory.
The realm is defended but the sword of protection is broken! The king has called on the best Swordcrafters to forge a replacement.In Swordcrafters players compete to forge the best sword scoring based on length quality and magic. Each round each player makes one cut in a grid of sword tiles to create a separation. After separations phase each player selects one grouping of sword tiles and assembles them into their sword. When there are not enough sword tiles to form a new grid scoring occurs.Players hold their swords in the center of the table to score based on length. Sword quality scoring is based on the highest number of adjacent matching gems on one side of the sword. Sword magic scoring is based on the highest sum of two gem types.A innovative 3D sword-building game where the player builds and holds their sword as they play.—description from the publisher
This Town Ain't Big Enough for the 2-4 of Us is a micro-sized strategy game that plays with ... well 2 to 4 players. From the publisher and designers that brought you the hit strategy game Belfort you can now get your strategy game fix in 10-15 minutes with this new micro game from TMG (Tasty Minstrel Games).In the game players play cowboys as they place tiles and create areas within the town. Unfortunately each tile could have your cowboys on them or other players' cowboys - or cowboys from all players! Once an area is fully surrounded by fences you score that area. Look out for silver bars as they allow players to re-arrange one tile that has yet to be locked down!
Rune is a fast-paced card game where you'll try to summon Zemilio from another world. Only the one who will collect the most mana from the rune stones will be able to complete the ritual.On their turns players place cards from their hand to link runes of the same type. A card has to be placed on top of part of at least one other card in game and has to follow at least one of the following rules:1) Place runes on top of the same color runes. 2) Runes have to match adjacent runes.Once placed a player can draw another card or place a rune master on top of a rune to control it and all the runes of the same colour adjacent to each other.Once all players have placed all their rune masters the game ends and players receive points for each rune controlled by their Rune Masters.
In Casa Grande players try to develop well-located building lots in order to construct large and tall buildings on them. Opponents can use your buildings for their own purposes and the final result should be one large magnificant house – casa grande – after another.Casa Grande is played on a game board that shows a square grid for the building area which is framed by a track. At the start of the game each player receives a number of building blocks and differently-shaped platforms. Each player also receives five bonus points and one pawn which is placed on the track.The game is played in turns with some elements being similar to Burkhardt's own Kupferkessel Co. At the start of his turn the player rolls the die and moves his pawn forward on the track as many spaces as the number rolled. By expending bonus points the player may move his pawn further. Then the player must place one building block on the board in the column or row corresponding to the space on the track where his pawn is located. If he now has the building blocks needed to support one of his platforms he may place that platform on top of the building blocks. If he does so he gains an amount of money (Casa Grande Lire) based on the size of the platform and the level at which it was built.After a platform has been added building blocks may be added on top of the platform. If another player builds on top of your platform you gain a number of bonus points. You also gain bonus points if your pawn ends its move on a corner (in which you don't get to place a building block). If a player accumulates nine or more bonus points he receives nine Casa Grande Lire but loses the bonus points.The game ends at the end of the round in which a player has placed his last building block. The player who has collected the most money wins.
It's the classic Rummikub game with a major TwistThe beloved classic gets a fresh Twist! Rummikub has been enjoyed by millions and now includes three new Jokers for a fun new way to play. Easy-to-learn and fast paced Rummikub is a favorite for new and seasoned players. The introduction of Jokers such as the Double Joker Color Change Joker and Mirror Joker adds a new way to strategize your way to victory. This set features high quality stackable tiles with bright colorful numbers that are easy to see.—description from the publisher
The Block Ness monsters are finally sticking their heads out of the water...but it looks like the lake isn't big enough for everyone!In Block Ness players take turns choosing a monster segment from their reserve and using it to increase the length of their creature on the Loch game board. Each new segment must be placed next to your monster's head or tail — with the head or tail piece then moving to the far side of the newly-placed piece — and you can cross the path of other monsters on the board only if you can go above them.Once all players are blocked or everyone has placed all of their segments (with the size of the game board changing depending on the number of players) whoever has the fewest segments remaining in their reserve wins. In case of a tie the tied player whose monster head has the highest elevation wins.
Every year at harvest time on the Day of The Dead the souls of the deceased visit the world of the living to celebrate with their loved ones. There is dancing singing drinking and eating! Before everyone goes their separate way again the living and the dead make a bet: Whichever group makes it back again to their own world first has say over the other one for a year. The race begins...¡Adios Calavera! is a tactical race between the living and the dead for two players one controlling the dead the other the living. Each player has eight pieces and sets them up on a edge of a roughly 9x9 board next to the edge of the opposing player. Players are thus not directly opposite each other but seated at a right angle. The first player to get their eight pieces off their opposing side of the board wins.On your turn you move one of your pieces. A piece has as many movement points as pieces on the line where it is standing orthogonally (i.e. at a right angle) to the main direction towards your goal. This includes all pieces: both your own and your opponent's including the piece being moved. Some pieces also have special abilities such as moving through obstacles switching with other pieces or taking additional movement.
Japan in the late Middle ages. Acting as shoguns players in TA‐KE try to consolidate their power and expand their influence in the empire. To this end you select people that you appoint to the emperor's court. But is the person chosen well and are their skills currently useful to the shogun? Only if you use clever tactics plan ahead and keep a close eye on your opponent can you assert your position at court and thus win the game.
In Town Center players build a city – in particular the town center. They add cubes on their personal board and try to arrange them as best as possible in order to score the most victory points. Each cube represents a different type of module. Flats shops offices generators lifts car parks town hall can be built and stacked during the course of the game. Each module generates influence on adjacent land and on cubes directly below or above.Each round players will gain two cubes of different colors through a non-random mechanism build them on their game board then eventually stack them in order to make towers according to the building rules. If the players have done their job well some modules will be able to evolve becoming bigger in three dimensions. The last phase is an income phase in which players gain money from the shops and parking lots if they are supplied with electricity.The bigger and higher your city is the more victory points players will have at the end of the game which lasts ten rounds – but do not forget to provide electricity to all your flats shops and lifts to make them more efficient.Town Center is the second title in designer Alban Viard's Small City trilogy Card City being the first.
We're a group of neuroscientists specializing in degenerative brain diseases. We're implementing new technology for preserving memories in our patients. This amazing invention is the nanobots called NeuroridersNeuroriders is a tile-laying game where the players will be traveling around the brain looking for the right amount of data they can take care of. To achieve this goal they have to connect doors and avoid getting caught by crystalized areas.
Hidden by the soft cloudy whiteness is a world where floating islands are home to great schools for young magical creatures from five realms. Cute little red dragons clumsy pink fairies spiteful yellow gnomes small blue unicorns and green frogs who dream of becoming princes show up at the gates of schools with the hope of being admitted to the great hall and being able to admire the famous professors of their realm.In Eriantys a game full of strategy tactics and twists and turns you run one of these four great schools and compete with other wizards to increase your fame! Carefully plan your moves and try to control your opponents' moves. On your turn play a card place three students and advance mother nature a certain number of steps across the islands. The island on which mother nature lands is evaluated and whoever controls it can erect one of their own towers possibly taking control from an opponent. Additionally adjacent islands controlled by the same player can merge with that one.The game ends if only three islands remain if the students run out or if a player builds all of their towers. At this point the player who built the most towers wins.With three different game modes including team play Eriantys always offers different and interesting games. In addition if you play with the expert version you can use the fantastic skills of the special characters; each adds many possibilities enriching the fun and beauty of the challenge.—description from the publisher
Swish is a pattern recognition card game reminiscent of Set that challenges a player to make matches – dubbed Swishes – before opponents.Swish includes 60 transparent cards; each card has some combination of balls and hoops on it with these items coming in four colors. To set up the game lay out 16 cards on the table. Players simultaneously try to create Swishes by spotting two or more cards that can be laid on top of one another in some manner so that every ball fits in a hoop of the same color. Create a Swish and you claim the cards used with new cards then being laid out. Whoever claims the most cards wins the game.The game includes varied levels of play so that the spatially clueless can compete against Tetris-heads.
A deceptively cute deceivingly challenging abstract strategy game for two players.The Mensa award winning Game of the Year boop is back with a new Holiday edition and has really leveled up game play (literally!!).The hoomans are hanging ornaments on the highest boughs of the tree but those clever cats are leaping up and boopin’ them right off. You can win “Naughty” by knocking off 3 of your opponent’s ornaments or “Nice” by lining up three cats in a row!The 4-tiered game board ‘tree’ presents a surprisingly mind-bending 3D challenge for players. And the alternate win condition of knocking off 3 of your opponent's ornaments creates new strategic problems to solve elevating the play experience to a new high!—description from the publisher
For eons Pele fought Mo’o for dominion over Hawai’i. Mo’o summoned the elements and the animals of Hawai’i to create an insurmountable challenge. Do you have what it takes to become the champion of Hawai’i?In Latice Hawai’i players take turns laying tiles that each present an animal and an element. Tile placement requires the animal or element to match adjacent tiles. Players earn extra moves through superior strategy. Easy to learn hard to master Latice Hawai’i is an excellent addition to any collection be it humble as a gecko or worthy of the game rooms of Maui and Pele.The new edition features new components and thoughtfully revised content to create the best possible updated version of the game. Rules have been added for kid mode timed modes and advanced player modes—description from the publisher
TacTiki is an abstract strategy game for 2 players with a strong memory aspect recommended for players aged 8 years old or higher lasting between 20-30 minutes. Tactics and planning are the lifeblood of the game which will fascinate and attract players from all over the world - all securely packed in a mysterious box!Make your way to the opposite side of the board and build a TAC or TIKI statue with 5 of your pieces on one of your opponent’s start fields. The square 5x5 board tile is the island where the war of the gods will take place with the first row of fields on opposing sides representing the start fields and the rest representing the battlefield. During the game you will move and stack multiple pieces on top of each other forming columns and initiating attacks against your opponent. On your turn you may either move pieces or reincarnate a defeated piece. You can move a piece 1 field forward left or right but not backwards or diagonally.Each player’s turn consists of two moves. One piece can move twice or Two pieces can each move once. When a piece moves into a field with 1 or more already existing pieces it is always placed directly on top of the other piece(s). Players can also Reincarnate a defeated piece. You do not need to show your opponent it's value. If you move to a field containing an opponent’s piece a battle occurs with each player revealing their piece’s strength. The weaker of the two is removed from the game. In case of a tie both pieces stay in the field but only the one in the top can move blocking their opponent. Also once a piece has reached an opponent’s start field it may not be moved anymore neither by you nor by any action of your opponent.You win the game by being the first player to build a statue of 5 pieces on an opponent’s single start field.—description from the publisher
Epigo is a two or four player strategy game that should feel both fresh and familiar. Epigo's simultaneous action selection makes every round of the game exciting even though Epigo features relatively simple rules and mechanics. Epigo is also modular - the boxed game includes rules for 21 variants with more variants available on our website. Variants modify one or more of the core rules providing unique challenges and adding countless hours of replayability.The RulesTo win be the first to capture three of your opponents’ Epigons by pushing them off the edge of the board. Epigons have a rank between 1 and 7 dictating the priority at which they move. At the start of every round both players choose and stack three Orders from their hand. The top Order of a stack marks the first move the middle tile is the second move and the third tile is the last move. Each Order has arrows on one side indicating the direction the corresponding Epigon will try to move. Once both players have locked in their moves the stacks are revealed and unraveled. First compare the top Order on each stack. The higher ranking Epigon moves one space in the direction shown on the arrows. Then the other Epigon (matching the lower priority Order) moves in the same manner. If both players reveal Orders of the same rank they cancel and neither Epigon moves (players often try to make this happen intentionally for various nefarious purposes). After three moves players pick up all of their Orders and start the next round.When moving an Epigon one of three things will happen: it will Slide Push or be Blocked. When an Epigon moves into an empty space it Slides into it. If that space is occupied however the Epigon tries to Push in that direction instead. An Epigon must have a majority of friendly pieces moving in the same direction whenever it tries to Push otherwise the move is Blocked. The full rulebook contains detailed explanations of the movement rules and is available on our website.The boxed game accomodates up to 4 players in teams of 2 and introduces variant play.
Mixtour is an original abstract stacking game for 2 players.Starting with an empty board players enter new pieces and move them trying to build up stacks with 5 or more pieces to win the game. There are many move options: stacks can be split at any level opponent pieces may be moved yet a move must always end on another stack. In fact it is the height of the receiver stack that determines the range of possible moves.
At the beginning of the 13th Century all the glassmakers in Venice were forced to move to Murano. The island became famous and Murano was the largest producer of glass in Europe. Embody a glassmaker and collect colored glass to make the most beautiful items while staying ahead of your competitors! Welcome to the Glassmakers Island!- Selector & Ring gameplay is original and accessible - Real glass pieces bring sound and beauty to the table - Compete with others and yourself to become Grandmaster
Thrive is a two-player abstract strategy game with incredibly simple rules that grows in complexity as you play.You play as one of two lotus flowers competing to control the pond. Be the first to capture all but one of your opponent’s seed pods and win this game of tactical decision making!Each turn you move a piece then add two additional pegs to any of your pieces giving them more possibilities for movement on future turns.—description from the publisher
Barragoon is a fascinating completely strategic game without any random factor. Complexity and variety of this game with all its unexpected turns will inspire you!The process: Both players use their tactical skills to move their tiles and arrange the barragoon pieces to enable them to capture all their opponent`s tiles or to impede their opponent`s progress. A player has lost when he no longer has any tiles that he can move.The barragoon piece: The barragoon piece is the central element of the game. Each of its side shows another symbol. It blocks or frees the tiles to be moved in specific directions depending on the direction indicated by the uppermost symbol. If a barragoon piece is captured it can be placed again on the board at a free chosen position. By this the players can block or attack the opponent or save their own tiles.The clou: Each time a tile is captured two new additional barragoon pieces have to be put on the board. By this the board becomes more and more crowded and the risk to get locked up increases. At the same time the chance to beat the opponent increases as well.
Locals and tourists in Maui are heading to the beach for a chance to find a nice spot to lay their towels and enjoy the amazing view of the Hawaiian ocean. In Maui you want to find and place beachgoers on your sand so that they create pleasing patterns while also placing their towels close to the ocean or under the shade of trees or umbrellas to earn the most points. However getting too close to either of these areas is risky and might ruin their plans!In the game you have your own beach board with room for 13 towels the board has seven rows in which towels can be placed and during set-up you randomly place eight umbrellas in designated locations on your board. Each player places one random towel in the left most column of their board; each towel has three different patterns on it. Place six random tiles in the two rows of the market and one sand dollar in each row.On a turn either take all the sand dollars from either row of the market or take a towel from the market; towels cost 0 1 or 2 sand dollars with those dollars being placed in the market row. When you place a towel you must match at least one pattern with the towel that's rightmost on your beach board and you want to match as many patterns as possible. For each match you make you advance that pattern's scoring marker 1-3 spaces on the score board; the closer to the ocean or the shade the more points you score but if you place part of a towel outside the play area you're penalized.If you cover an umbrella you receive its bonus whether that's advancing a pattern's scoring marker or receiving one of two types of pearls.When someone places a towel in the final column of their beach board you complete the round then see who's scored the most points from patterns pearls and leftover sand dollars which are each worth a point. Instead of playing with umbrellas you can flip your beach board to find a septet of sand crabs. Whenever you cover a crab with a towel the crab crawls onto that portion of the towel costing you both that pattern and a few points.
Can you make fields of cards bloom in a single color while respecting the number limits?FLOWERS consists of a 108-card deck with cards coming in four colors and values 1-4. Each player starts with a random card in their play area and the remaining cards are divided into stacks with one being face down and the others having the top card face up.On a turn draw a card from the top of any stack then either place it adjacent to a card already in your field or on top of a card in your field. If you draw a face-up card flip the next card in the stack face up. When a player takes the last card from a stack they place it then the game ends.At game's end every 4 in your field must be part of a group of exactly four 4s and the same goes for every 3 and 2 in your field. Each 1 must not be adjacent to another 1. Any cards that violate these rules are removed from your field (including any covered cards) and you lose 1 point for each card removed. Then for each group of colored cards in your field that contains at least five adjacent cards score 1 point for each of these cards. Finally if a card with a butterfly is adjacent to a card of the same color as the butterfly score 1 point for that card. Whoever has the most points wins.
Element: Silver builds upon Element by adding silver stones that function as a fifth element as well as three additional modes of play: Lightning Wood and Metal. Each version requires unique thinking tactics and philosophy to win.
In Cappuccino players use stacks of coffee cups to capture other players' coffee cups.Cappuccino features 64 beautiful plastic coffee cups in four different colors with each player owning one color. At the start of the game place all the cups face down on the table shuffle them then group them together. On a turn a player can capture a stack that's adjacent to one of his own stacks as long as his stack is the same height as or taller than the adjacent stack. As long as a player's color stays on top of the stack he controls that stack. If one or more stacks are isolated from the main group and all of these stacks are controlled by the same player he can take possession of them removing them from the game. When all the cups have been captured players stack all of the cups they captured and whoever has the highest stack wins.
A long time ago the gods decided to pass Earth down to Mankind and retreated to live in the Heavens. They erected the Cloud Temple a symbolic border between the two worlds and home to the Stone of Balance. As the sun shone from the Heavens and the Earth blossomed the gods decided to open the gates of the Temple to only the most skilled people allowing them to compete to become Kumo Hogosha Guardians of the Clouds. Throughout the centuries valiant warriors – the Kumotori – fought against each other in the Rotating Arena of the Four Winds where the renowned Stone of Balance resides. Each year a prestigious tournament is held in which a single winner is elevated to the rank of Kumo Hogosha a demigod amongst men. The challengers for this title compete in a duel that combines strength and strategy to demonstrate their skill in a myriad of fighting techniques.Today it is your turn to continue writing the legend and face these legendary warriors. Climb into the Arena master its ever-changing environment and bring the Stone of Balance into your opponent’s camp to become a Kumo Hogosha!To become a Kumo Hogosha you have to move the Stone of Balance outside the Rotating Arena into your opponent's camp. The player who first succeeds wins. Possible actions that players can take are:
In Stone Garden (枯山水 which also translates as rock garden or Japanese rock garden) players are gardeners attempting to make the most aesthetic garden by placing tiles of sand and moss side by side on their respective garden boards. When meditating by one's garden virtue points are earned that can be spent on favorite rocks to elevate the garden further. Through famous garden architects from history special effects affecting the garden can be achieved.
The next Doge of Venice is about to be elected: two families are in line to see their representative prevail. During the carnival everyone wears masks so it's the perfect opportunity for your family to eliminate the rival family.Discredit the opposing contender in St Mark's Square to ensure the council's vote!Your family takes advantage of the Venice Carnival to get rid of your rival for the title of Doge.Which family will succeed?—description from the publisher
NOTE: Pantheon Edition includes all material from the Golden Fleece expansion as well as every promo card and many new cards. A lot of cards are revamped reworked and rebalanced.Santorini is an accessible strategy game simple enough for an elementary school classroom while aiming to provide gameplay depth and content for hardcore gamers to explore The rules are simple. Each turn consists of 2 steps:1. Move - Move one of your builders onto an unoccupied neighboring space that is a similar level up one level or down any number of levels.2. Build - Construct a building level adjacent to the builder you moved. When building on top of the third level place a dome instead removing that space from play.Winning the game - If one of your builders moves from a lower level to the third level you win. Or if your opponent cannot move you win.Variable player powers - Santorini features variable player powers layered over an otherwise abstract game with many thematic god and hero powers that fundamentally change the way the game is played.
Players try to connect at least two board sides with their team's counters. However to place a counter on the board they must win tricks whose cards correspond to the board's spaces—the more valuable the card the better positioned the space.Before play starts players bid how many board sides they can connect with possible help from a partner or additional cards.For the print-and-play version you'll need a 78-card French Tarot deck one of the boards provided with the rules two sets of counters of contrasting colours and a way to keep track of scores.—description from the designer