Category: Fantasy

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Gloomhaven

Gloomhaven

Rating: 8.6 | Players: 1–4

Game Type:

Strategy

This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario players will make decisions about what to do next which will determine how the story continues kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a co-operative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.Each turn a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power and when it is a player’s turn in the initiative order they determine whether to use the top power of one card and the bottom power of the other or vice-versa. Players must be careful though because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon they may end up exhausted and be forced to retreat.

War of the Ring: Second Edition

War of the Ring: Second Edition

Rating: 8.5 | Players: 2–4

Game Type:

Thematic

In War of the Ring one player takes control of the Free Peoples (FP) while the other player controls Shadow Armies (SA). Initially the Free People Nations are reluctant to take arms against Sauron so they must be attacked by Sauron or persuaded by Gandalf or other Companions before they start to fight in earnest: this is represented by the Political Track which shows if a Nation is ready to fight in the War of the Ring or not.The game can be won by a military victory if Sauron conquers a certain number of Free People cities and strongholds or vice versa. But the true hope of the Free Peoples lies with the quest of the Ring bearer: while the armies clash across Middle-earth the Fellowship of the Ring is trying to get secretly to Mount Doom to destroy the One Ring. Sauron is not aware of the real intention of his enemies but is looking across Middle-earth for the precious Ring so that the Fellowship is going to face numerous dangers represented by the rules of The Hunt for the Ring. But the Companions can spur the Free Peoples to the fight against Sauron so the Free People player must balance the need to protect the Ring bearer from harm with an attempt to raise a proper defense against the armies of the Shadow so that they do not overrun Middle-earth before the Ringbearer completes his quest.Each game turn revolves around the roll of Action Dice: each die corresponds to an action that a player can perform during a turn. Depending on the face rolled on each die different actions are possible (moving armies or characters recruiting troops advancing a Political Track).Action Dice can also be used to draw or play Event Cards. Event Cards are played to represent specific events from the story (or events that could possibly have happened) that cannot be portrayed through normal game-play. Each Event Card can also create an unexpected turn in the game allowing special actions or altering the course of a battle.

Spirit Island

Spirit Island

Rating: 8.3 | Players: 1–4

Game Type:

Strategy

In the most distant reaches of the world magic still exists embodied by spirits of the land of the sky and of every natural thing. As the great powers of Europe stretch their colonial empires further and further they will inevitably lay claim to a place where spirits still hold power - and when they do the land itself will fight back alongside the islanders who live there.Spirit Island is a complex and thematic co-operative game about defending your island home from colonizing Invaders. Players are different spirits of the land each with its own unique elemental powers. Every turn players simultaneously choose which of their power cards to play paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately before the Invaders spread and ravage but other magics are slower requiring forethought and planning to use effectively. In the Spirit phase spirits gain energy and choose how / whether to Grow: to reclaim used power cards to seek new power or to spread their presence into new areas of the island.The Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn they build in those lands forming towns and cities. The turn after that they ravage there bringing blight to the land and attacking any native islanders present. The islanders fight back against the Invaders when attacked and lend the spirits some other aid but may not always do so exactly as you'd hoped. Some Powers work through the islanders helping them for example to drive out the Invaders or clean the land of blight.The game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate history. At game start winning requires destroying every last explorer town and city on the board - but as you frighten the Invaders more and more victory becomes easier: they'll run away even if explorers or even towns and cities remain. Defeat comes if any spirit is destroyed if the island is overrun by blight or if the Invader deck is depleted before achieving victory.The game includes different adversaries to fight against (eg. a Swedish Mining Colony or a Remote British Colony). Each changes play in different ways and offers a different path of difficulty boosts to keep the game challenging as you gain skill.

Gloomhaven: Jaws of the Lion

Gloomhaven: Jaws of the Lion

Rating: 8.4 | Players: 1–4

Game Type:

Strategy

Gloomhaven: Jaws of the Lion is a standalone game that takes place before the events of Gloomhaven. The game includes four new characters — Valrath Red Guard (tank crowd control) Inox Hatchet (ranged damage) Human Voidwarden (support mind control) and Quatryl Demolitionist (melee damage obstacle manipulation) — that can also be used in the original Gloomhaven game.The game also includes 16 monster types (including seven new standard monsters and three new bosses) and a new campaign with 25 scenarios that invites the heroes to investigate a case of mysterious disappearances within the city. Is it the work of Vermlings or is something far more sinister going on?Gloomhaven: Jaws of the Lion is aimed at a more casual audience to get people into the gameplay more quickly. All of the hard-to-organize cardboard map tiles have been removed and instead players will play on the scenario book itself which features new artwork unique to each scenario. The last barrier to entry — i.e. learning the game — has also been lowered through a simplified rule set and a five-scenario tutorial that will ease new players into the experience.

Clank! Legacy: Acquisitions Incorporated

Clank! Legacy: Acquisitions Incorporated

Rating: 8.5 | Players: 2–4

Game Type:

Thematic

Clank! Legacy: Acquisitions Incorporated extends the deck-building fun of Clank! with legacy-style gameplay! Found your own franchise of the legendary adventuring company Acquisitions Incorporated and shepherd your fledgling treasure-hunters to immortal corporate glory over the course of multiple games. Your game board your deck and your world change as you play to create a unique campaign tailored to your adventuring party. Be cunning be bold and most importantly be ready...—description from the publisher

Frosthaven

Frosthaven

Rating: 8.8 | Players: 1–4

Game Type:

Strategy

Frosthaven is the story of a small outpost far to the north of the capital city of White Oak. It's an outpost barely surviving the harsh weather let alone invasions from forces both known and unknown. However a group of mercenaries at the end of their rope will help bring this settlement back from the edge of destruction. Not only will they have to deal with the harsh elements but with other far more dangerous threats out in the unforgiving cold as well. There are: Algox the bigger more yeti-like cousins of the Inox attacking from the mountains; Lurkers flooding in from the northern sea; and rumors have it that there are machines that wander the frozen wastes of their own free will. The party of mercenaries must face all of these perils and perhaps in doing so make peace with these new races so they can work together against even more sinister forces.Frosthaven is a standalone adventure from the designer and publisher of Gloomhaven that features sixteen new characters three new races more than twenty new enemies more than one hundred new items and a new 100-scenario campaign. Characters and items from Gloomhaven will be usable in Frosthaven and vice versa.In addition to using the well-known combat mechanisms of Gloomhaven Frosthaven features other elements such as mysteries to solve a seasonal event system to live through and player control over how the ramshackle village expands with each new building offering new ways to progress.Frosthaven has a whole new set of items but there is a mechanism for bringing items over from 'Gloomhaven'. However as Frosthaven's outpost is a remote location these products may be imported but are not present as standard items. Resources are much more valuable and you have to build items through a crafting system rather than just buying them.—description from the publisher

Lost Ruins of Arnak

Lost Ruins of Arnak

Rating: 8.1 | Players: 1–4

Game Type:

Strategy

On an uninhabited island in uncharted seas explorers have found traces of a great civilization. Now you will lead an expedition to explore the island find lost artifacts and face fearsome guardians all in a quest to learn the island's secrets.Lost Ruins of Arnak combines deck-building and worker placement in a game of exploration resource management and discovery. In addition to traditional deck-builder effects cards can also be used to place workers and new worker actions become available as players explore the island. Some of these actions require resources instead of workers so building a solid resource base will be essential. You are limited to only one action per turn so make your choice carefully... what action will benefit you most now? And what can you afford to do later... assuming someone else doesn't take the action first!?Decks are small and randomness in the game is heavily mitigated by the wealth of tactical decisions offered on the game board. With a variety of worker actions artifacts and equipment cards the set-up for each game will be unique encouraging players to explore new strategies to meet the challenge.Discover the Lost Ruins of Arnak!—description from the publisher

Root

Root

Rating: 8.1 | Players: 2–4

Game Type:

Strategy

Root is a game of adventure and war in which 2 to 4 (1 to 6 with the 'Riverfolk' expansion) players battle for control of a vast wilderness. Like Vast: The Crystal Caverns each player in Root has unique capabilities and a different victory condition. Now with the aid of gorgeous multi-use cards a truly asymmetric design has never been more accessible.The nefarious Marquise de Cat has seized the great woodland intent on harvesting its riches. Under her rule the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams these wanderers are old enough to remember the great birds of prey who once controlled the woods.Meanwhile at the edge of the region the proud squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright. The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root.In Root players drive the narrative and the differences between each role create an unparalleled level of interaction and replayability. Leder Games invites you and your family to explore the fantastic world of Root!—description from the publisher

Terra Mystica

Terra Mystica

Rating: 8.0 | Players: 2–5

Game Type:

Strategy

In the land of Terra Mystica dwell 14 different peoples in seven landscapes and each group is bound to its own home environment so to develop and grow they must terraform neighboring landscapes into their home environments in competition with the other groups.Terra Mystica is a full information game without any luck that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that each group has special skills and abilities.Taking turns the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group's special ability and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers. The groups in question along with their home landscape are:Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power but it also means that expanding is more difficult...Terra Mystica FAQ

Too Many Bones

Too Many Bones

Rating: 8.3 | Players: 1–4

Game Type:

Strategy

Too Many Bones comes loaded for bear by breaking into a new genre: the dice-builder RPG. This game takes everything you think you know about dice-rolling and turns it on its head. Dripping with strategy this fantasy-based RPG puts you in the skin of a new race and takes you on an adventure to the northern territories to root out and defeat growing enemy forces and of course the infamous baddie responsible.Team up or go it alone in a 1-4 player Coop or Solo play campaign. With over 100+ unique skill dice and 4-7 classes to choose from every battle is its own mini challenge to figure out. Your adventure will consist of 8-12 battles before you reach your final destination and face off against one of a number of possible kingpins in order to win. Along the way you will be faced with storyline decisions that will quickly have you weighing risk/reward odds and logic - with dice woven into every aspect! Your party will also be faced with other decisions: when to rest when to explore or even which fights to pursue! The Encounter cards offer fun plot twists and some comic relief all while setting the stage for your next battle.

Mage Knight Board Game

Mage Knight Board Game

Rating: 8.1 | Players: 1–4

Game Type:

Strategy

The Mage Knight board game puts you in control of one of four powerful Mage Knights as you explore (and conquer) a corner of the Mage Knight universe under the control of the Atlantean Empire. Build your army fill your deck with powerful spells and actions explore caves and dungeons and eventually conquer powerful cities controlled by this once-great faction! In competitive scenarios opposing players may be powerful allies but only one will be able to claim the land as their own. In cooperative scenarios the players win or lose as a group. Solo rules are also included.Combining elements of RPGs deck-building and traditional board games the Mage Knight board game captures the rich history of the Mage Knight universe in a self-contained gaming experience.

Everdell

Everdell

Rating: 8.0 | Players: 1–4

Game Type:

Family

Within the charming valley of Everdell beneath the boughs of towering trees among meandering streams and mossy hollows a civilization of forest critters is thriving and expanding. From Everfrost to Bellsong many a year have come and gone but the time has come for new territories to be settled and new cities established. You will be the leader of a group of critters intent on just such a task. There are buildings to construct lively characters to meet events to host—you have a busy year ahead of yourself. Will the sun shine brightest on your city before the winter moon rises?Everdell is a game of dynamic tableau building and worker placement.On their turn a player can take one of three actions:a) Place a Worker: Each player has a collection of Worker pieces. These are placed on the board locations events and on Destination cards. Workers perform various actions to further the development of a player's tableau: gathering resources drawing cards and taking other special actions.b) Play a Card: Each player is building and populating a city; a tableau of up to 15 Construction and Critter cards. There are five types of cards: Travelers Production Destination Governance and Prosperity. Cards generate resources (twigs resin pebbles and berries) grant abilities and ultimately score points. The interactions of the cards reveal numerous strategies and a near infinite variety of working cities.c) Prepare for the next Season: Workers are returned to the players supply and new workers are added. The game is played from Winter through to the onset of the following winter at which point the player with the city with the most points wins.

Caverna: The Cave Farmers

Caverna: The Cave Farmers

Rating: 7.9 | Players: 1–7

Game Type:

Strategy

Following along the same lines as its predecessor (Agricola) Caverna: The Cave Farmers is a worker-placement game at heart with a focus on farming. In the game you are the bearded leader of a small dwarf family that lives in a little cave in the mountains. You begin the game with a farmer and his spouse and each member of the farming family represents an action that the player can take each turn. Together you cultivate the forest in front of your cave and dig deeper into the mountain. You furnish the caves as dwellings for your offspring as well as working spaces for small enterprises.It's up to you how much ore you want to mine. You will need it to forge weapons that allow you to go on expeditions to gain bonus items and actions. While digging through the mountain you may come across water sources and find ore and ruby mines that help you increase your wealth. Right in front of your cave you can increase your wealth even further with agriculture: You can cut down the forest to sow fields and fence in pastures to hold your animals. You can also expand your family while running your ever-growing farm. In the end the player with the most efficiently developed home board wins.You can also play the solo variant of this game to familiarize yourself with the 48 different furnishing tiles for your cave.Caverna: The Cave Farmers which has a playing time of roughly 30 minutes per player is a complete redesign of Agricola that substitutes the card decks from the former game with a set of buildings while adding the ability to purchase weapons and send your farmers on quests to gain further resources. Designer Uwe Rosenberg says that the game includes parts of Agricola but also has new ideas especially the cave part of your game board where you can build mines and search for rubies. The game also includes two new animals: dogs and donkeys.

Blood Rage

Blood Rage

Rating: 7.9 | Players: 2–4

Game Type:

Strategy

Life is Battle; Battle is Glory; Glory is ALLIn Blood Rage players control the warriors leader and ship of their own Viking clan. Ragnarök has come and it’s the end of the world! It’s the Vikings’ last chance to go down in a blaze of glory and secure their places in Valhalla at Odin’s side! As a Viking you can pursue one of many pathways to glory. You can: invade and pillage the land for its rewards; crush your opponents in battle: fulfill quests: increase your clan's stats: or even die gloriously in battle or from Ragnarök the ultimate inescapable doom.Most player strategies are guided by the cards drafted at the beginning of each of the three game rounds (or Ages). These “Gods’ Gifts” grant you numerous boons for your clan including: increased Viking strength and devious battle strategies upgrades to your clan or even the aid of legendary creatures from Norse mythology. They may also include various quests from dominating specific provinces to having many of your Vikings sent to Valhalla. Most of these cards are aligned with one of the Norse gods hinting at the kind of strategy they support. For example Thor gives more glory for victory in battle. Heimdall grants you foresight and surprises. Tyr strengthens you in battle while the trickster Loki actually rewards you for losing battles or punishes the winner.Players must choose their strategies carefully during the draft phase but also be ready to adapt and react to their opponents’ strategies as the action phase unfolds. Battles are decided not only by the strength of the figures involved but also by cards played in secret. By observing your opponent’s actions and allegiances to specific gods you may predict what card they are likely to play and plan accordingly. Winning battles is not always the best course of action as the right card can get you even more rewards by being crushed. The only losing strategy in Blood Rage is to shy away from battle and a glorious death!

Cthulhu: Death May Die

Cthulhu: Death May Die

Rating: 8.2 | Players: 1–5

Game Type:

Thematic

In Cthulhu: Death May Die inspired by the writings of H.P. Lovecraft you and your fellow players represent investigators in the 1920s who instead of trying to stop the coming of Elder Gods want to summon those otherworldly beings so that you can put a stop to them permanently. You start the game insane and while your long-term goal is to shoot Cthulhu in the face so to speak at some point during the game you'll probably fail to mitigate your dice rolls properly and your insanity will cause you to do something terrible — or maybe advantageous. Hard to know for sure.The game has multiple episodes and each of them has a similar structure of two acts those being before and after you summon whatever it is you happen to be summoning. If any character dies prior to the summoning then the game ends and you lose; once the Elder One is on the board as long as one of you is still alive you still have a chance to win.The episodes are all standalone and not contingent on being played in a certain order or with the same players.

Oathsworn: Into the Deepwood

Oathsworn: Into the Deepwood

Rating: 8.9 | Players: 1–4

Game Type:

Thematic

Oathsworn is a Twisting Tales Game for 1-4 players where play is focused on narrative choices and rich miniature combat encounters. The game is set in the Deepwood where a Free company (the Oathsworn) fights for humanity's survival against unnatural horrors and the Deepwood itself.Each gaming session sees the players participate in a multi path game book where the story unfolds to an inevitable encounter. The encounters are multi phase scripted boss fights on the encounter board where players have to outwit and outplay the AI driven monsters and enemies. As the sessions unfold the group is taken into a deep legacy campaign where they gain levels loot and new allies to join them in their journey.Oathsworn boasts a unique push your luck combat system of exploding dice where players are always having to decide between hitting harder and potentially missing the attack. This coupled with a euro style cooldown system called 'Battleflow' makes for a vibrant and engaging play session.—description from the publisher

Sleeping Gods

Sleeping Gods

Rating: 8.2 | Players: 1–4

Game Type:

Thematic

Are the stars unfamiliar here? she asked and the sky grew suddenly dark the star's patterns alien and exotic. This is the Wandering Sea. The gods have brought you here and you must wake them if you wish to return home.In Sleeping Gods you and up to 3 friends become Captain Sofi Odessa and her crew lost in a strange world in 1929 on your steamship the Manticore. You must work together to survive exploring exotic islands meeting new characters and seeking out the totems of the gods so that you can return home.Sleeping Gods is a campaign game. Each session can last as long as you want. When you are ready to take a break you mark your progress on a journey log sheet making it easy to return to the same place in the game the next time you play. You can play solo or with friends throughout your campaign. It's easy to swap players in and out at will. Your goal is to find at least fourteen totems hidden throughout the world. Like reading a book you'll complete this journey one or two hours at a time discovering new lands stories and challenges along the way.Sleeping Gods is an atlas game. Each page of the atlas represents only a small portion of the world you can explore. When you reach the edge of a page and you want to continue in the same direction you simply turn to a new page and sail onward.Sleeping Gods is a storybook game. Each new location holds wild adventure hidden treasures and vivid characters. Your choices affect the characters and the plot of the game and may help or hinder your chances of getting home!Welcome to a vast world. Your journey starts now.—description from the publisher

Mansions of Madness: Second Edition

Mansions of Madness: Second Edition

Rating: 7.9 | Players: 1–5

Game Type:

Thematic

Mansions of Madness: Second Edition is a fully co-operative app-driven board game of horror and mystery for one to five players that takes place in the same universe as Eldritch Horror and Elder Sign. Let the immersive app guide you through the veiled streets of Innsmouth and the haunted corridors of Arkham's cursed mansions as you search for answers and respite. Eight brave investigators stand ready to confront four scenarios of fear and mystery collecting weapons tools and information solving complex puzzles and fighting monsters insanity and death. Open the door and step inside these hair-raising Mansions of Madness: Second Edition. It will take more than just survival to conquer the evils terrorizing this town.

The Lord of the Rings: Duel for Middle-earth

The Lord of the Rings: Duel for Middle-earth

Rating: 8.4 | Players: 2

Game Type:

Strategy

A dark rumour rises from Mordor. The Eye turns to Middle-earth. The hour has come. The Fellowship is reunited. The Heroes prepare for battle. Will you play as the Fellowship of the Ring to defend the free races and destroy the One Ring? Or will you play as Sauron and pursue Frodo and Sam while deploying your hordes to the gates of the enemy cities? The destiny of Middle-earth is in your hands!A game plays over 3 successive chapters that unfold similarly. On your turn strengthen your Skills hoard your treasure stretch your presence across Middle-earth rally Races to your cause or advance the Quest of the Ring.In each chapter players take cards from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's available that is not partially covered by any other cards. Players can either play the card paying its cost and placing it in their play area obtaining its benefit or discard the card and take as many coins from the reserve as the current chapter.Players can also take a Landmark tile from one of the faceup tiles paying its cost placing it in their play area. They will be able to immediately place a Fortress pawn on the corresponding region of the central board and benefit from its other effects.Immediately win the game by fulfilling one of the 3 victory conditions:If any player gathers 6 different Race symbols on their Green cards they rally the support of the Races of Middle-earth and immediately win the gameIf a player is present in all 7 regions (with a Fortress and/or at least 1 Unit) they dominate Middle-earth and immediately win the game.If none of these three victory conditions are achieved by the end of chapter 3 the player who is present in the most regions of Middle-earth (with a Fortress and/or at least 1 Unit) wins the game. In case of tie share the victory.

Age of Innovation

Age of Innovation

Rating: 8.6 | Players: 1–5

Game Type:

Strategy

Age of Innovation is a standalone game set in the world of Terra Mystica.Twelve factions each with unique characteristics populate this world of varying terrains. Here you will compete to erect buildings and merge them into cities. Each game allows you to create new combinations of factions homelands and abilities so that each game isn't the same as another.You control one of these factions and will terraform the game map's terrain into your homelands where you can erect your buildings. Proximity to other factions may limit your expansion but it also gains you significant advantages in the game. This tension adds to the appeal of the Terra Mystica series.Upgrade your buildings to gain valuable resources such as tools scholars money and power. Build schools to advance in different sciences and collect books which you can use to make innovations. Build your palace to gain a powerful new ability or build workshops guilds and universities to complete your culture.—description from the publisher

Mechs vs. Minions

Mechs vs. Minions

Rating: 8.0 | Players: 2–4

Game Type:

Strategy

Mechs vs. Minions is a cooperative tabletop campaign for 2-4 players. Set in the world of Runeterra players take on the roles of four intrepid Yordles: Corki Tristana Heimerdinger and Ziggs who must join forces and pilot their newly-crafted mechs against an army of marauding minions. With modular boards programmatic command lines and a story-driven campaign each mission will be unique putting your teamwork programming and piloting skills to the test.There are ten missions in total and each individual mission will take about 60-90 minutes.

Kingdom Death: Monster

Kingdom Death: Monster

Rating: 8.5 | Players: 1–4

Game Type:

Thematic

Kingdom Death: Monster is a fully cooperative tabletop hobby game experience. Set in a unique nightmarish world devoid of most natural resources you control a settlement at the dawn of its existence. Fight monsters craft weapons and gear and develop your settlement to ensure your survival from generation to generation.Campaign System Embark alone or with up to 3 friends (5 with game variant) on a 5-30-lantern-year campaign with each year consisting of a cycle of hunt showdown and settlement phases. The settlement phase is an intricate civilization building game in which you spend very limited resources to build buildings research new technologies train your warriors and set up your strategy for survival. During the hunt you'll encounter a series of stories in a choose your own adventure style journey through various events and encounters. Finally when you meet the monster you're pursuing you'll engage it in an a massive arena-style battle where only one party is going to survive. If your party lives you'll be able to bring the spoils back home to use in expanding your settlement.Monster AI System Each of the 7 monsters included are controlled by their own pair of decks that scale to 3 levels of difficulty (except for the final encounter which has only 1 level and it's HARD!). Every encounter even with the same monster is highly variable and no two showdowns will resolve the same way. Players will have to plan their gear and keep their minds sharp to prevail.Gear System In Kingdom Death: Monster survivors will craft gear from resources earned from defeating monsters or found on their hunt. Each survivor has a 3x3 gear grid. Selection and arrangement of your gear cards is critical as many provided bonuses and activate special rules when aligned correctly.Story Event System 40+ Story Events plus over 100 hunt encounters will shape and guide your campaign. Story Events detail important evolutions in your civilization introduce new monsters and provide rich detail for your campaign. Some will trigger automatically as you progress through the campaign but most will be entirely based on choices players make.Story Events cover everything from setting up and fighting a monster to key events that happen within the overall story. Some are triggered directly from the timeline and others from choices you make in game.

Clank!: Catacombs

Clank!: Catacombs

Rating: 8.3 | Players: 2–4

Game Type:

Family

Categories:

The catacombs of the skeletal dragon Umbrok Vessna are mysterious and dangerous. Portals transport you all around the dungeon depths. Wayshrines offer vast riches to intrepid explorers. Prisoners are counting on you to free them. Ghosts once disturbed may haunt you to death. Despite all that it's time to leave the board behind with Clank! Catacombs a standalone deck-building adventure.Each trip into the catacombs is unique since you lay tiles to create the dungeon. You can play using only the all-new dungeon deck or you can include cards from previous Clank! expansions.Find your fortune (and escape the dragon!) in Clank! Catacombs.—description from the publisher

Five Tribes: The Djinns of Naqala

Five Tribes: The Djinns of Naqala

Rating: 7.8 | Players: 2–4

Game Type:

Strategy

Crossing into the Land of 1001 Nights your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns and move the Tribes into position at the right time and the Sultanate may become yours!Designed by Bruno Cathala Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here in a unique twist on the now-standard worker placement genre the game begins with the meeples already in place – and players must cleverly maneuver them over the villages markets oases and sacred places tiles that make up Naqala. How when and where you dis-place these Five Tribes of Assassins Elders Builders Merchants and Viziers determine your victory or failure.As befitting a Days of Wonder game the rules are straightforward and easy to learn. But devising a winning strategy will take a more calculated approach than our standard fare. You need to carefully consider what moves can score you well and put your opponents at a disadvantage. You need to weigh many different pathways to victory including the summoning of powerful Djinns that may help your cause as you attempt to control this legendary Sultanate.

Slay the Spire: The Board Game

Slay the Spire: The Board Game

Rating: 8.8 | Players: 1–4

Game Type:

Strategy

Slay the Spire: The Board Game is a co-operative deck-building adventure. Craft a unique deck encounter bizarre creatures discover relics of immense power and finally become strong enough to slay the Spire!Slay the Spire: The Board Game (core edition) includes: -4 Minis -Over 730 cards -Over 450 Art Sleeves -2 Map Boards -1 Merchant Board -4 Player Boards -1 Die -50 plastic cubes -Over 113 tokensCollector's edition: 4x (3mm neoprene) playermats 1x deck playmat Bigger box (fits mats) 1x Merchant bag Metal coinsKickstarter exclusives and Stretch goals: 1x Merchant pat Claw die 8x Claw cards 28x Foil Cards 3x Acrylic heart tokens

Clank!: A Deck-Building Adventure

Clank!: A Deck-Building Adventure

Rating: 7.8 | Players: 2–4

Game Type:

Family

Categories:

Burgle your way to adventure in the deck-building board game Clank! Sneak into an angry dragon's mountain lair to steal precious artifacts. Delve deeper to find more valuable loot. Acquire cards for your deck and watch your thievish abilities grow.Be quick and be quiet. One false step and CLANK! Each careless sound draws the attention of the dragon and each artifact stolen increases its rage. You can enjoy your plunder only if you make it out of the depths alive!Clank! is a deck-building game. Each player has their own deck and building yours up is part of playing the game. You start each of your turns with five cards in your hand and you'll play them all in any order you choose. Most cards will generate resources of which there are three different kinds:Every time you acquire a new card you put it face up in your discard pile. Whenever you need to draw a card and find your deck empty you shuffle your discard pile and turn it face down to form a new deck. With each shuffle your newest cards become part of a bigger and better deck! Each player starts with the same cards in their deck but they’ll acquire different cards during their turns. Because cards can do many different things each player’s deck (and strategy) will become more and more different as the game unfolds.

Aeon's End

Aeon's End

Rating: 7.9 | Players: 1–4

Game Type:

Strategy

The survivors of a long-ago invasion have taken refuge in the forgotten underground city of Gravehold. There the desperate remnants of society have learned that the energy of the very breaches the beings use to attack them can be repurposed through various gems transforming the malign energies within into beneficial spells and weapons to aid their last line of defense: the breach mages.Aeon's End is a cooperative game that explores the deckbuilding genre with a number of innovative mechanisms including a variable turn order system that simulates the chaos of an attack and deck management rules that require careful planning with every discarded card. Players will struggle to defend Gravehold from The Nameless and their hordes using unique abilities powerful spells and most importantly of all their collective wits.

Lords of Waterdeep

Lords of Waterdeep

Rating: 7.7 | Players: 2–5

Game Type:

Strategy

Game description from the publisher:Waterdeep the City of Splendors – the most resplendent jewel in the Forgotten Realms and a den of political intrigue and shady back-alley dealings. In this game the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking and that which cannot be gained through trickery and negotiation must be taken by force!In Lords of Waterdeep a strategy board game for 2-5 players you take on the role of one of the masked Lords of Waterdeep secret rulers of the city. Through your agents you recruit adventurers to go on quests on your behalf earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board and hinder – or help – the other lords by playing Intrigue cards to enact your carefully laid plans.During the course of play you may gain points or resources through completing quests constructing buildings playing intrigue cards or having other players utilize the buildings you have constructed. At the end of 8 rounds of play the player who has accrued the most points wins the game.

Tainted Grail: The Fall of Avalon

Tainted Grail: The Fall of Avalon

Rating: 8.1 | Players: 1–4

Game Type:

Thematic

Tainted Grail: the Fall of Avalon is an unforgettable solo or cooperative adventure experience for 1-4 players. Blending Arthurian legends and Celtic mythology with a unique vision it allows you to impact the game world in deep and meaningful ways. A deep branching storyline allows you to tackle problems in different ways ensuring no two games play alike. Difficult decisions or harrowing choices wait behind every corner and seemingly minor tasks may reverberate with major long-term consequences.In a land slowly sinking into the Wyrdness and torn apart by conflict; surviving each day is a challenge on its own. Starvation sickness violent weather and random incidents all conspire to end your journey. Guardian Menhirs that ensured safe travel throughout the realm are slowly going dark turning simple logistics into an involving puzzle. To overcome these challenges your character develops along several conflicting lines such as Brutality / Empathy or Practicality / Spirituality. These traits unlock a rich choice of mutually exclusive skills and lead to different deck-building strategies making character advancement meaningful and deep.The character you develop is going to be tested during dozens of combat and non-combat encounters. Sometimes you will need to brute force your way but often diplomacy might be a better option. Regardless whether you fight with your strength or your wits our unique dice-less encounter system makes resolving each conflict fun and exciting while keeping you immersed in the game.In Avalon there’s a legend waiting behind every stone and every tree. All locations have their own rich stories and secrets to discover. Places and characters are often much more than they seem. As you slowly put all the pieces of the larger puzzle together the land will always have a surprise waiting for you just around the corner. Many secrets can be discovered only after several games. Created by one of the best Polish fantasy authors Krzysztof Piskorski the story of Tainted Grail: the Fall of Avalon aims to push the boundaries of non-linear narrative building upon the rich experience.—description from the publisher

Dwellings of Eldervale

Dwellings of Eldervale

Rating: 8.1 | Players: 1–5

Game Type:

Strategy

Categories:

Dwellings of Eldervale is an epic worker placement game set in a once lost magical world. Giant elemental monsters roam while dragons wizards and warriors battle for dominance over 8 elemental powers. Players control unique factions seeking to adventure battle grow in power and ultimately dwell Eldervale shaping it to their vision.Dwellings of Eldervale blends worker placement area control engine building and unique worker units. Players take turns placing a worker in Eldervale or regrouping and activating their tableau of adventure cards. Action spaces include realms key to power: a summoning portal an ancient mill the lost fortress deep dungeons and a crumbling mage tower and the elemental lands of Earth Air Fire Water Light Dark Order and Chaos! Magic cards grant spells quests and prophecies to players.In the end the players with the most elemental dominance among the multiple paths to victory will reign over Eldervale.—description from the publisherLink to Unofficial FAQ

The Lord of the Rings: Journeys in Middle-Earth

The Lord of the Rings: Journeys in Middle-Earth

Rating: 7.9 | Players: 1–5

Game Type:

Thematic

Embark on your own adventures in J.R.R. Tolkien's iconic world with The Lord of the Rings: Journeys in Middle-Earth a fully co-operative app-supported board game for one to five players! You'll battle villainous foes make courageous choices and strike a blow against the evil that threatens the land — all as part of a thrilling campaign that leads you across the storied hills and dales of Middle-Earth.Each individual game of Journeys in Middle-Earth is a single adventure in a larger campaign. You'll explore the vast and dynamic landscapes of Middle-earth using your skills to survive the challenges that you encounter on these perilous quests. As you and your fellow heroes explore the wilderness and battle the dark forces arrayed against you the game's companion app guides you to reveal the looming forests quiet clearings and ancient halls of Middle-Earth while also controlling the enemies you encounter. Whether you're venturing into the wild on your own or with close companions by your side you can write your own legend in the history of Middle-Earth.—description from the publisher

Aeon's End: War Eternal

Aeon's End: War Eternal

Rating: 8.2 | Players: 1–4

Game Type:

Strategy

Gravehold remains the last bastion of The World That Was. As the otherworldly incursions from the creatures known only as The Nameless intensify a cadre of strange survivors emerge from the void itself. Will they be Gravehold's salvation or its undoing?War Eternal is a standalone game compatible with the cooperative deck-building game Aeon's End. Players struggle to defend Gravehold from The Nameless and their hordes using unique abilities powerful spells and an all-new cast of dynamic characters. Featuring a number of innovative mechanisms including a variable turn order system that simulates the chaos of an attack and deck management rules that require careful planning War Eternal can be played alone or combined with other Aeon's End content for a game experience like no other.

Rising Sun

Rising Sun

Rating: 7.8 | Players: 3–5

Game Type:

Strategy

The great and forgotten Kami have returned from the underworld displeased with the affairs of the Empire’s present Shōgun. At the start of spring in the Great New Year the Kami have gathered their sacred clans with one quest: reclaim the lands of Nippon and return them to their honorable spiritual traditions. However each clan is bound by their own proud traditions to a unique vision for this great return and must wage a powerful diplomatic war across eight provinces. Alliances must be forged betrayal is inevitable honorable standing rises and falls. Political mandates must be navigated and devastating war must be fought each won by expert skill and cunning negotiation. And only one may stand victorious at the coming of winter. You honorable Shōgun lead one of these great clans. Do you have the strength of honor virtue and spirit as well as the mastery of steel necessary to deliver on this ancient promise?Rising Sun is a board game for 3 to 5 players set in legendary feudal Japan. Each player chooses a Clan and competes to lead theirs to victory by accumulating Victory Points over the course of the Seasons. Each Clan possesses a unique ability and differs in Seasonal Income Starting Honor Rank and Home Province. Over the course of the game players will forge and break alliances choose political actions worship the gods customize their clans and position their figures around Japan. In the process Honor is a palpable element in Rising Sun: Having high Honor gives several advantages while having low Honor may grant the allegiance of the darker elements of the world. But above all Honor settles all disputes: Whenever there is a tie the tied player with the highest Honor wins.In Rising Sun players are encouraged to use diplomacy negotiation and even bribery to further their cause. Players can make deals at any point in the game but no deals are truly binding. Victory Points can be gained in several ways from winning battles to harvesting the right provinces to playing to the Virtues accumulated by your Clan.The game is played over the course of 4 rounds or Seasons: Spring Summer and then Autumn; when Winter comes the game draws to a close and players calculate bonuses to decide who is the winner. Each Season is divided into five phases: 1) Seasonal Setup because every Season has a certain Season deck with different cards 2) Tea Ceremony in which players sit down and negotiate their Alliances for the Season 3) Political Phase during which players will select Political Mandates to prepare their Clans and position their forces 4) War Phase during which players battle over several Provinces and 5) Seasonal Cleanup.As already mentioned the start of the Winter Season signifies the end of the game. Peace falls over the land as it gets covered in white snow and a new Emperor will rise under the power of the great Kami.

Wonderland's War

Wonderland's War

Rating: 8.1 | Players: 2–5

Game Type:

Strategy

Categories:

The Looking Glass has shattered madness is being drained from the inhabitants and war has come to Wonderland. Alice Mad Hatter Red Queen Jabberwock and Cheshire Cat must gather all that they can while playing nice at the Hatter's Tea Party before going to battle!In Wonderland's War 2-5 players take the role as a faction leader who has been invited to the Hatter's tea party. Drink tea and eat cake as you move around the table drafting cards to gather your forces build your towers upgrade your leader and recruit Wonderlandians to your cause — but one must be careful as shards of the Looking Glass are spread throughout Wonderland. Once all the plates are empty the Tea Party is over and war begins. Use the forces you gathered to battle your enemies in familiar locations but make sure not to draw your Madness chips or your supporters will abandon your cause and you will be out of the fight. Can you muster enough strength to win the battle or will you just try to complete Quests instead by meeting the right conditions such as gaining region bonuses and set collection throughout the game?After all the battles have been fought a truce is called and everyone meets back at the tea party to plot their moves for the next fight. After three rounds the faction with the most points will be crowned as the new leader of Wonderland!

Wyrmspan

Wyrmspan

Rating: 8.0 | Players: 1–5

Game Type:

Strategy

You are an amateur dracologist in the world of Wyrmspan a place where dragons of all shapes sizes and colors roam the skies. Excavate a hidden labyrinth you recently unearthed on your land and entice these beautiful creatures to roost in the sanctuary of your caves.During a game of Wyrmspan you will build a sanctuary for dragons of all shapes and sizes. Your sanctuary begins with 3 excavated spaces—the leftmost space in your Crimson Cavern your Golden Grotto and your Amethyst Abyss. Over the course of the game you will excavate additional spaces in your sanctuary and entice dragons to live there chaining together powerful abilities and earning the favor of the Dragon Guild.Wyrmspan is inspired by the mechanisms of Wingspan though its unique elements make Wyrmspan a standalone game (not compatible with Wingspan).—description from the publisher

Champions of Midgard

Champions of Midgard

Rating: 7.7 | Players: 2–4

Game Type:

Strategy

Champions of Midgard is a middleweight Viking-themed worker placement game with dice rolling in which players are leaders of Viking clans who have traveled to an embattled Viking harbor town to help defend it against the threat of trolls draugr and other mythological Norse beasts. By defeating these epic creatures players gain glory and the favor of the gods. When the game ends the player who has earned the most glory earns the title of Jarl and is recognized as a champion of Midgard!Placing workers allows for the collection of resources and warriors which players may then send on journeys to neighboring villages or across the sea to defeat monsters and gain the glory they need for victory. Resources are used to carve runes build ships and feed your followers. Viking warriors (custom dice) do battle with the myriad enemies the town faces.

Cartographers

Cartographers

Rating: 7.6 | Players: 1–100

Game Type:

Family

Queen Gimnax has ordered the reclamation of the northern lands. As a cartographer in her service you are sent to map this territory claiming it for the Kingdom of Nalos. Through official edicts the queen announces which lands she prizes most and you will increase your reputation by meeting her demands. But you are not alone in this wilderness. The Dragul contest your claims with their outposts so you must draw your lines carefully to reduce their influence. Reclaim the greatest share of the queen’s desired lands and you will be declared the greatest cartographer in the kingdom.In Cartographers: A Roll Player Tale players compete to earn the most reputation stars by the time four seasons have passed. Each season players draw on their map sheets and earn reputation by carrying out the queen's edicts before the season is over. The player with the most reputation stars at the end of winter wins!—description from the publisher

The Isle of Cats

The Isle of Cats

Rating: 7.7 | Players: 1–4

Game Type:

Family

The Isle of Cats is a competitive medium-weight card-drafting polyomino cat-placement board game for 1-4 players (6 with expansions).In the game you are citizens of Squalls End on a rescue mission to The Isle of Cats and must rescue as many cats as possible before the evil Lord Vesh arrives. Each cat is represented by a unique tile and belongs to a family you must find a way to make them all fit on your boat while keeping families together. You will also need to manage resources as you:Each lesson you collect gives you another personal way of scoring points and 38 unique lessons are available. Complete lessons fill your boat and keep cat families together to score points and the player with the most points after five rounds wins.Note: The Isle of Cats: Kickstarter Edition is a compilation item consisting of The Isle of Cats base game and The Isle of Cats: Kickstarter Pack each of which are available as separate items and listed individually in the BGG database.

Res Arcana

Res Arcana

Rating: 7.6 | Players: 2–4

Game Type:

Strategy

Categories:

Prepare Your Place of Power!In a high tower an Alchemist prepares potions using vials filled with otherworldly fluids. In a sacred grove a Druid grinds herbs for a mystical ritual. In the catacombs a Necromancer summons a bone dragon... Welcome to the world of Res Arcana!In it Life Death Elan Calm and Gold are the essences that fuel the art of magic. Choose your mage gather essences craft unique artifacts and use them to summon dragons conquer places of power and achieve victory!A game typically lasts 4-6 rounds. In each round players do these steps:

Tyrants of the Underdark

Tyrants of the Underdark

Rating: 7.9 | Players: 2–4

Game Type:

Strategy

Categories:

Tyrants of the Underdark is a territory control game with a deck-building element.Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society and those aspects correspond to different strategies in the game e.g. malice minions excel at assassinating opponents' troops while ambition minions are best at recruiting additional minions and promoting minions to your inner circle which is a special zone that increases their value at the end of the game.When you set up the game you create an 80-card deck by shuffling two 40-card half-decks together with the half-decks being Drow Dragons Demons and Elementals.A central marketplace has new minions that can be recruited through influence one of two resources in the game; purchased cards are placed in your discard pile then shuffled together with other cards in your deck when needed. The other resource is power which allows you to place troops on the game board expand your forces across the map of the Underdark manipulate happenings in the city and assassinate enemy troops.Players gain points by controlling sites recruiting valuable minions promoting minions to your inner circle and assassinating troops and whoever ends the game with the most points wins.

Alchemists

Alchemists

Rating: 7.6 | Players: 2–4

Game Type:

Strategy

In Alchemists two to four budding alchemists compete to discover the secrets of their mystical art. Points can be earned in various ways but most points are earned by publishing theories – correct theories that is — and therein lies the problem.The game is played in six rounds. At the beginning of the round players choose their play order. Those who choose to play later get more rewards. Players declare all their actions by placing cubes on the various action spaces then each action space is evaluated in order. Players gain knowledge by mixing ingredients and testing the results using a smartphone app (iOS Android and also Windows) that randomizes the rules of alchemy for each new game. And if the alchemists are longing for something even more special they can always buy magical artifacts to get an extra push. There are 9 of them (different for each game) and they are not only very powerful but also very expensive. But money means nothing when there's academic pride at stake! And the possession of these artifacts will definitely earn you some reputation too. Players can also earn money by selling potions of questionable quality to adventurers but money is just a means to an end. The alchemists don't want riches after all. They want respect and respect usually comes from publishing theories.During play players' reputations will go up and down. After six rounds and a final exhibition reputation will be converted into points. Points will also be scored for artifacts and grants. Then the secrets of alchemy are revealed and players score points or lose points based on whether their theories were correct. Whoever has the most points at the end of the game wins.Flavor text: Mandrake root and scorpion tail; spongy mushroom and warty toad — these are the foundations of the alchemist's livelihood science and art.But what arcane secrets do these strange ingredients hide? Now it is time to find out. Mix them into potions and drink them to determine their effects — or play it safe and test the concoction on a helpful assistant! Gain riches selling potions to wandering adventurers and invest these riches in powerful artifacts. As your knowledge grows so will your reputation as you publish your theories for all to see. Knowledge wealth and fame can all be found in the murky depths of the alchemist's cauldron.

Too Many Bones: Undertow

Too Many Bones: Undertow

Rating: 8.7 | Players: 1–2

Game Type:

Strategy

Join new playable Gearloc characters Stanza and Duster as they journey down the Sibron River in search of answers in this standalone expansion/sequel to Too Many Bones!Too Many Bones: Undertow allows for 1-2 players out of the box but by bringing in additional Gearlocs from the original game or adding in characters like Ghillie Nugget and Tink you can create an adventure for up to four players. Undertow features all new baddies encounters tyrants and a double-sided battle mat. Battles take place both on land and on your raft adding even more variety and brain-bending tactics.

The Lord of the Rings: The Card Game

The Lord of the Rings: The Card Game

Rating: 7.7 | Players: 1–2

Game Type:

Customizable

The Lord of the Rings: The Card Game is a cooperative adventure game in which the players attempt to complete a scenario each with up to three heroes of their choice and a deck of allies events and attachments to support them. Each round players send their heroes and allies to quest or to fight with enemies that engage them. However as the heroes and allies exhaust after questing defending or attacking the players' options are typically insufficient to deal with everything at once. Therefore players need to determine whether it is more urgent to quest and make progress in the scenario while the enemy forces gain power or to take down enemies while making no progress not knowing what will come next.The core set contains three scenarios twelve famous heroes from the works of J.R.R. Tolkien (including Aragorn Legolas Gimli Denethor and Éowyn) and four pre-constructed player decks. Players can either use one of these decks or construct their own deck to increase their chances of success and to explore new strategies. Additionally The Lord of the Rings: The Card Game is a Living Card Game with over ten years of content and much of its content has been re-released in the form of Campaign and Hero Expansions. Campaign Expansions contain new scenarios for players to embark upon and Hero Expansions contain new heroes and new cards for players to use in their decks.Although this game is set in Tolkien's Middle-earth most scenarios in the game do not represent scenes from The Hobbit or The Lord of the Rings; rather they are set in the seventeen years from Bilbo's 111th birthday until Frodo's departure from the Shire allowing players to create their own stories and adventures in Middle-earth. Scenarios from the game's Saga Expansions do follow the events of the books and in addition to being able to be played individually these scenarios can also be played together in sequence as a Campaign Mode with lasting consequences from game to game arising from the players' actions and decisions.

Kemet

Kemet

Rating: 7.6 | Players: 2–5

Game Type:

Strategy

In Kemet players each deploy the troops of an Egyptian tribe and use the mystical powers of the gods of ancient Egypt – along with their powerful armies – to score points in glorious battles or through invasion of rich territories. A game is typically played to 8 or 10 victory points which may be accrued through winning attacks controlling temples controlling fully-developed pyramids sacrificing to the gods and wielding particular magical powers.The conquest for the land of Kemet takes place over two phases: Day and Night. During the day choose an action amongst the nine possible choices provided by your player mat and perform it immediately. Once every player has taken five actions night falls with players gathering Prayer Points from their temples drawing Divine Intervention cards and determining the turn order before the start of the new day.As the game progresses they can use Prayer Points to acquire power tiles. Some of these enroll magical creatures and have them join their troops. In addition to intimidating enemies these creatures provide special powers!Detailed miniature components represent the combat units and the supernatural creatures that are summoned to enhance them. Combat is resolved through cards chosen from a diminishing six-card hand and enhanced by bonuses.

Unmatched: Cobble & Fog

Unmatched: Cobble & Fog

Rating: 8.0 | Players: 2–4

Game Type:

Strategy

In battle there are no equals.Unmatched: Cobble & Fog features four new heroes for the Unmatched system. Invisible Man uses fog to dart around the board and strike without warning. Sherlock with the trusty Watson by his side schemes and calculates to ensure victory. Dracula and the sisters slowly drain you of your power. Jekyll & Hyde uses the former's cunning and the latter's brute strength to win the day.Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.—description from the publisher

Descent: Journeys in the Dark (Second Edition)

Descent: Journeys in the Dark (Second Edition)

Rating: 7.6 | Players: 1–5

Game Type:

Thematic

In Descent: Journeys in the Dark (Second Edition) one player takes on the role of the treacherous overlord and up to four other players take on the roles of courageous heroes. During each game the heroes embark on quests and venture into dangerous caves ancient ruins dark dungeons and cursed forests to battle monsters earn riches and attempt to stop the overlord from carrying out his vile plot. Featuring double-sided modular board pieces countless hero and skill combinations and an immersive story-driven campaign Descent: Journeys in the Dark (Second Edition) transports heroes to a vibrant fantasy realm where they must stand together against an ancient evil.With danger lurking in every shadow combat is a necessity. For such times Descent: Journeys in the Dark (Second Edition) uses a unique dice-based system. Players build their dice pools according to their character's abilities and weapons and each die in the pool contributes to an attack in different ways. Surges special symbols that appear on most dice also let you trigger special effects to make the most of your attacks. And with the horrors awaiting you beneath the surface you'll need every advantage you can take...Compared to the first edition of Descent: Journeys in the Dark this game features:

Arkham Horror: The Card Game (Revised Edition)

Arkham Horror: The Card Game (Revised Edition)

Rating: 8.6 | Players: 1–4

Game Type:

Customizable

The boundaries between worlds have drawn perilously thin. Dark forces work in the shadows and call upon unspeakable horrors strange happenings are discovered all throughout the city of Arkham Massachusetts and behind it all an Ancient One manipulates everything from beyond the veil. It is time to revisit that which started it all…In this game you on your own or with a friend (or up to three friends in this revised version) become characters within the quiet New England town of Arkham and work to investigate the recent strange happenings and solve the mysteries. You have your talents sure but you also have your flaws. Perhaps you've dabbled a little too much in the writings of the Necronomicon and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils hampering your own investigations in order to protect the quiet confidence of the greater population. Perhaps you'll be scarred by your encounters with a ghoulish cult.With a revamped system of organization and a number of quality-of-life improvements the box comes with everything you need to get your Arkham campaigns started including enough cards and components for up to three other players to join you in your quest against the Mythos.This revised edition is 100% compatible with all material previously published. Players who have all of the content released before this revised starter set will not find any new cards; this set contains the same cards just more copies of them (and some with new art). Old-timers can continue where they left off under the new two-boxes campaign format (replacing the old deluxe expansion + mythos packs format) starting with Edge of the Earth.

The Resistance: Avalon

The Resistance: Avalon

Rating: 7.5 | Players: 5–10

Game Type:

Party

The Resistance: Avalon pits the forces of Good and Evil in a battle to control the future of civilization. Arthur represents the future of Britain a promise of prosperity and honor yet hidden among his brave warriors are Mordred's unscrupulous minions. These forces of evil are few in number but have knowledge of each other and remain hidden from all but one of Arthur's servants. Merlin alone knows the agents of evil but he must speak of this only in riddles. If his true identity is discovered all will be lost.The Resistance: Avalon is a standalone game and while The Resistance is not required to play the games are compatible and can be combined.

A Game of Thrones: The Board Game (Second Edition)

A Game of Thrones: The Board Game (Second Edition)

Rating: 7.5 | Players: 3–6

Game Type:

Strategy

Game description from the publisher:King Robert Baratheon is dead and the lands of Westeros brace for battle.In the second edition of A Game of Thrones: The Board Game three to six players take on the roles of the great Houses of the Seven Kingdoms of Westeros as they vie for control of the Iron Throne through the use of diplomacy and warfare. Based on the best-selling A Song of Ice and Fire series of fantasy novels by George R.R. Martin A Game of Thrones is an epic board game in which it will take more than military might to win. Will you take power through force use honeyed words to coerce your way onto the throne or rally the townsfolk to your side? Through strategic planning masterful diplomacy and clever card play spread your influence over Westeros!To begin the game each player receives an army of Footman Knight Siege Engine and Ship units as well as a set of Order tokens and other necessary components. Each player also receives a deck of unique House Cards which are used as leaders in battles against rival Houses.Each round in the game is made up of three phases: the Westeros Phase the Planning Phase and the Action Phase. The Westeros Phase represents special events and day-to-day activities in Westeros. There are three different Westeros Decks and each denotes a different global action potentially affecting all players.The Planning Phase is perhaps the most important. Here you secretly assign orders to all of your units by placing one order token face down on each area you control that contains at least one unit (Knight Footman Ship or Siege Engine). This portion of the game emphasizes diplomacy and deduction. Can you trust the alliance that you made? Will you betray your ally and march upon him? Players may make promises to each other (for aid or peace for example) but these promises are never binding. The result is tense and compelling negotiations often ending in backstabbing worthy of Westeros!During the Action Phase the orders are resolved and battle is entered! When armies meet in combat they secretly choose one of their House cards to add strength to the battle. Finally the Houses can consolidate their power in the areas they control and use that power in future turns to influence their position in the court of the Iron Throne and to stand against the wildling Hordes.In addition to featuring updated graphics and a clarified ruleset this second edition of A Game of Thrones includes elements from the A Clash of Kings and A Storm of Swords expansions including ports garrisons Wildling cards and Siege engines while introducing welcome new innovations like player screens and Tides of Battle cards.Tides of Battle cards are an optional mechanism that brings an element of unpredictability to combat representing erratic shifts in the momentum of war due to factors such as weather morale and tactical opportunity. During each combat both players draw one Tides of Battle card from a communal deck and its value modifies the strength of his chosen House card. What's more such a card may also contain icons that can affect the outcome of the battle...all of which delivers a new level of intensity to your military engagements.

Ankh: Gods of Egypt

Ankh: Gods of Egypt

Rating: 7.8 | Players: 2–5

Game Type:

Strategy

Play as a god of ancient Egypt competing to survive as society begins to forget the old ways so that only you and your followers remain.Build caravans summon monsters and convert followers in your quest to reign supreme in Ankh: Gods of Egypt. Deities monsters and the people of ancient Egypt have been lovingly reimagined and interpreted in beautiful illustrations and detailed miniatures and players will truly feel like gods as they shake the very foundations of Egypt. All gameplay in Ankh including combat is streamlined and non-random. Compete and win solely on your godly wits alone.—description from the publisher

Return to Dark Tower

Return to Dark Tower

Rating: 8.2 | Players: 1–4

Game Type:

Thematic

For an age the tower lay in ruins. Unbeknownst to the people of the realm a great evil stirred in its bowels. It started with strange sightings: a flock of crows flying in circles until they dropped from the sky the lake frozen solid in the height of summer. In time they could not deny that which they most feared.The evil had not been vanquished. The darkness would soon fall again. The tower will rise.A sequel to the 1981 grail game Return to Dark Tower is a game for 1-4 players who take the role of heroes. Together they gather resources cleanse buildings defeat monsters and undertake quests to build up their strength and discern what foe ultimately awaits them. When the heroes face the tower the game shifts into its dramatic second act where the players have one chance to defeat the enemy once and for all.The game features both cooperative and competitive modes of play.The game features traditional game mechanisms such as engine building and resource management paired with a technological interface unlike any seen before in games including the titular tower which holds more than a few secrets.—description from the publisher

Aeon's End: Legacy

Aeon's End: Legacy

Rating: 8.1 | Players: 1–4

Game Type:

Strategy

“You are not breach mages yet,” Brama lectures as she paces down the line of students her frail form belying her immense power. “Breach mages have protected us since the beginning — since the burning of the world and our pilgrimage into the dark. It was they who founded Gravehold our last bastion and if you wish to stand beside these living legends you must listen and learn. The Nameless shall come again as they always have and you will need to be ready. You are the hope of our future.”As a young apprentice you grew up to stories of the breach mages. Brama the teacher wisest of the mages. Dezmodia the prodigy master of great magic. Mist the stoic leader and tactical genius. Malastar the magical craftsman. Rebellious powerful and reckless perfectly sum up Xaxos. These mages are your heroes and tomorrow after your ordeal you will join their ranks.“Each of you must overcome your ordeal to learn discipline and focus the tools you will need to defend Gravehold. We are nothing without Gravehold. To be a breach mage is to sacrifice your life for Gravehold. When you die it will be in defense of our city. Once you understand this universal truth...only then will you be ready to become a breach mage.”Aeon's End is not required to play Aeon's End: Legacy.

Nidavellir

Nidavellir

Rating: 7.6 | Players: 2–5

Game Type:

Family

Nidavellir the Dwarf Kingdom is threatened by the dragon Fafnir. As a venerable Elvaland you have been appointed by the King. Search through every tavern in the kingdom hire the most skillful dwarves recruit the most prestigious heroes and build the best battalion you can to defeat your mortal enemy!Each turn in Nidavellir bid a coin on each tavern. In descending order choose a character and add this character to your army. Each dwarf class has its own scoring way: blacksmith hunter warrior explorer and miner. A meticulous recruitment will allow you to attract a powerful hero to your army.You will also be able to increase the value of your gold coins thanks to the smart coin-building system and get the best of the other Elvalands.

Near and Far

Near and Far

Rating: 7.7 | Players: 2–4

Game Type:

Thematic

Four wanderers search for the Last Ruin a city that legends say contains an artifact that will grant the greatest desires of the heart. A lost love redemption acceptance a family rejoined-- these are the fires that fuel the wanderers' journeys but can they overcome their own greed and inner demons on the way?In Near and Far you and up to three friends explore many different maps in a search for the Last Ruin recruiting adventurers hunting for treasure and competing to be the most storied traveler. You must collect food and equipment at town for long journeys to mysterious locales making sure not to forget enough weapons to fight off bandits living statues and rusty robots! Sometimes in your travels you'll run into something unique and one of your friends will read what happens to you from a book of stories giving you a choice of how to react creating a new and memorable tale each time you play.Near and Far is a sequel to Above and Below and includes a book of encounters. This time players read over ten game sessions to reach the end of the story. Each chapter is played on a completely new map with unique art and adventures.Answer the call of the ruins and begin your journey.Errata

Fantasy Realms

Fantasy Realms

Rating: 7.5 | Players: 2–6

Game Type:

Family

Categories:

As ruler it's up to you to build the mightiest realm in the world! Will you choose to follow military tactics and sweep away all in your path with a massive army? Will you turn towards sorcery and control an inaccessible island surrounded by impenetrable flames? The choice is yours and no two realms will ever be the same in Fantasy Realms a combo-licious card game.Fantasy Realms takes seconds to learn: Draw a card discard a card — though you can draw from the deck or the discard area!Make the best hand you can by making the best combos. The game ends when ten cards are in the discard area. Aim for the highest score to win!To make scoring easier the WizKids Games Companion offers a scoring helper for Fantasy Realms! After your game is complete input your cards into the app & instantly see who won! Also a handy lookup of all cards! Available on iOS and Google Play.

Century: Golem Edition

Century: Golem Edition

Rating: 7.6 | Players: 2–5

Game Type:

Family

Century: Golem Edition is a re-themed version of Century: Spice Road set in the world of Caravania. In Century: Golem Edition players are caravan leaders who travel the famed golem road to deliver crystals to the far reaches of the world. Each turn players perform one of four actions:The last round is triggered once a player has claimed their fifth victory point card then whoever has the most victory points wins.

Unmatched: Battle of Legends,Volume One

Unmatched: Battle of LegendsVolume One

Rating: 7.7 | Players: 2–4

Game Type:

Strategy

In battle there are no equals.Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.Battle of Legends Volume One features four heroes. King Arthur sacrifices cards to power up his attacks and gets some timely assistance from Merlin's magic. Alice is back from Wonderland with a giant vorpal blade and the Jabberwock by her side as she grows and shrinks to gain advantages on attack and defense. Medusa is happy to attack from range and let her harpies hound you but just one devastating glance could end the battle quickly. Sinbad grows in power as he gains experience on each of his voyages.Combat is resolved quickly by comparing attack and defense cards. However each card's unique effects and a simple but deep timing system lead to interesting decisions each time. The game also features an updated version of the line-of-sight system from Tannhäuser for ranged attacks and area effects.The game includes a double-sided board with two different battlefields pre-washed miniatures for each hero and custom life trackers that's brought to life with the stunning artwork of Oliver Barrett and the combined design teams of Restoration Games and Mondo Games.

Zombicide: Black Plague

Zombicide: Black Plague

Rating: 7.6 | Players: 1–6

Game Type:

Thematic

Description from the publisher:Zombicide: Black Plague takes the zombie apocalypse into a fantastical medieval setting! The arcane powers of the Necromancers have unleashed a zombie invasion in the age of swords and sorcery and it's up to your group of straggling survivors to not only stay alive during these dark times but to take back the realm and punish those responsible for the apocalypse!Zombicide: Black Plague allows you take control of paladins dwarves knights and magicians wielding powerful swords crossbows and even magic spells to defeat the zombie hordes and its Necromancer overlords. The classic Zombicide rules have been revamped for this new incarnation of the game while still retaining the nonstop action tense atmosphere and easy-to-learn rules that made Zombicide a classic. Equip your survivor with equipment like chainmail armor or shields to defend against the undead pick up spell books to perform fantastic enchantments or light up a pool of dragon bile to create an all-consuming inferno of dragon fire!Take on the zombie invasion from the medieval streets to secret vaults that create quick passages through the citadel (and often hold special artifacts). Chase down the elusive Necromancers to keep them from multiplying the zombie masses. And tackle a whole new set of missions through which your group of survivors will become the heroes of the land (or the last victims of the zombie massacre).

Roll Player

Roll Player

Rating: 7.4 | Players: 1–4

Game Type:

Strategy

Mighty heroes don’t just appear out of thin air -- you must create them! Race class alignment skills traits and equipment are all elements of the perfect hero who is ready to take on all opposition in the quest for glory and riches.In Roll Player you will compete to create the greatest fantasy adventurer who has ever lived preparing your character to embark on an epic quest. Roll and draft dice to build up your character’s attributes. Purchase weapons and armor to outfit your hero. Train to gain skills and discover your hero’s traits to prepare them for their journey. Earn Reputation Stars by constructing the perfect character. The player with the greatest Reputation wins the game and will surely triumph over whatever nefarious plot lies ahead!

Vindication

Vindication

Rating: 7.8 | Players: 2–5

Game Type:

Strategy

Vindication (formerly Epoch: The Awakening) is a highly strategic fantasy-based tabletop journey for 2-5 players. Play time is 15-30 minutes per player.Thrown overboard for a life of wretchedness you wash ashore a hostile island ruins — completely alone with nothing except the breath in your lungs and an undaunted spirit.Through your advanced resource management area control tactics and freeform action selection you’ll add companions to your party acquire bizarre relics attain potent character traits and defeat a host of unusual monsters in the ultimate goal of mastering heroic attributes — and regaining honor.You may perform 3 actions on each turn in the order you feel is most advantageous that turn: activate a companion travel to a new location and interact with a map tile. Many actions require the the use of your influence to gain attributes in a one-of-a-kind heroic attribute alchemy system which is leveraged to gain the game's most powerful rewards. For example you can meditate at a spire to gain inspiration. You can train at a fort to gain strength. But then you can combine your inspiration and strength to gain the courage (inspired strength) which allows you to perform a bounty hunt.There are distinctive end-game triggers that can be affected through game play over 72 unique card abilities that can be merged in unusual ways for potent combinations and fresh tile placement each game for high replayability.

Hero Realms

Hero Realms

Rating: 7.5 | Players: 2–4

Game Type:

Strategy

Hero Realms is a fantasy-themed deck-building game that is an adaptation of the award-winning Star Realms game. The game includes basic rules for two-player games along with rules for multiplayer formats such as Free-For-All Hunter and Hydra.Each player starts the game with a ten-card personal deck containing gold (for buying) and weapons (for combat). You start each turn with a new hand of five cards from your personal deck. When your deck runs out of cards you shuffle your discard pile into your new deck. An 80-card Market deck is shared by all players with five cards being revealed from that deck to create the Market Row. As you play you use gold to buy champion cards and action cards from the Market. These champions and actions can generate large amounts of gold combat or other powerful effects. You use combat to attack your opponent and their champions. When you reduce your opponent's score (called health) to zero you win!Multiple expansions are available for Hero Realms that allow players to start as a particular character (Cleric Fighter Ranger Thief or Wizard) and fight cooperatively against a Boss fight Boss decks against one another or compete in a campaign mode that has you gain experience to work through different levels of missions.

Bitoku

Bitoku

Rating: 7.8 | Players: 1–4

Game Type:

Strategy

Categories:

In Bitoku the players take on the roles of Bitoku spirits of the forest in their path towards transcendence with the goal of elevating themselves and becoming the next great spirit of the forest. To do so they will have the help of the yōkai the kodamas and the different pilgrims that accompany them on their path. This is a hand-management engine-building game with multiple paths to victory.Players will have yōkai represented by the cards that make up their hand which must be placed in the right places at the right times in order to obtain the maximum benefit from the abilities they offer. Furthermore during the game players can earn more yōkai cards for their deck thereby increasing their playing options and achieving a higher score. Each player also has three yōkai guardians (in the form of dice) that they can send to the large regions of the forest on the main board in order to obtain all kinds of new options that they can play during the game. These options can be structures they build in certain areas of the forest soul crystals that generate resources when certain actions are carried out and many others as well. The players also have the chance to help the mitamas lost souls in search of redemption by using the chinkon fireflies.There is truly a wide range of actions to carry out and this is without taking into account the personal domain where the players can lay out another layer of additional strategy while managing the pilgrims. Pilgrims are followers of the player who embark upon journeys of contemplation and reflection who then share the experiences and learning they can along the spirit path with the Bitoku.—description from the publisher

Oath

Oath

Rating: 7.8 | Players: 1–6

Game Type:

Strategy

In Oath one to six players guide the course of history in an ancient land. Players might take the role of agents bolstering the old order or scheme to bring the kingdom to ruin. The consequences of one game will ripple through those that follow changing what resources and actions future players may have at their disposal and even altering the game's core victory condition.If a player seizes control by courting anarchy and distrust future players will have to contend with a land overrun by thieves and petty warlords. In a later game a warlord might attempt to found a dynasty creating a line of rulers that might last generations or be crushed by the rise of a terrible arcane cult.In Oath there are no fancy production tricks app-assisted mechanisms or production gimmicks. The game can be reset at any time and doesn't require the same play group from one game to the next. A player might use the fully-featured solo mode to play several generations during the week and then use that same copy of the game for Saturday game-night with friends. There are no scripted narratives or predetermined end points. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.—description from the publisher

Forgotten Waters

Forgotten Waters

Rating: 7.8 | Players: 3–7

Game Type:

Thematic

Forgotten Waters is a Crossroads Game set in a world of fantastical pirate adventure. In it players take on the role of pirates sailing together on a ship attempting to further their own personal stories as well as a common goal.The world of Forgotten Waters is silly and magical with stories designed to encourage players to explore and laugh in delight as they interact with the world around them. It's a game in which every choice can leave a lasting impact on the story and players will want turn over every rock just to see what they find.Forgotten Waters features five scenarios and a massive location book that provides players with tons of choices wherever they go.—description from the publisher

Aeon's End: The New Age

Aeon's End: The New Age

Rating: 8.5 | Players: 1–4

Game Type:

Strategy

Aeon’s End: The New Age introduces the Expedition system into the Aeon's End universe which allows players to replay all of the content they own in a short campaign format. After each game players will receive new treasures and player cards that allow them to become more powerful. However the nemeses that players will face grow stronger and stronger with each battle.Aeon's End: The New Age is a standalone expansion that is compatible with all of the other standalone games. All content can be mixed and matched for exciting new combinations!—description from the publisher

Ethnos

Ethnos

Rating: 7.5 | Players: 2–6

Game Type:

Strategy

Categories:

In Ethnos players call upon the support of giants merfolk halflings minotaurs and other fantasy tribes to help them gain control of the land. After three ages of play whoever has collected the most glory wins!In more detail the land of Ethnos contains twelve tribes of fantasy creatures and in each game you choose six of them (five in a 2/3-player game) then create a deck with only the creatures in those tribes. The cards come in six colors which match the six regions of Ethnos. Place three glory tokens in each region at random arranging them from low to high.Each player starts the game with one card in hand then 4-12 cards (double the number of players) are placed face up on the table. On a turn a player either recruits an ally or plays a band of allies. In the former case you take a face-up card (without replacing it from the deck) or the top card of the deck and add it to your hand. In the latter case you choose a set of cards in your hand that match either in tribe or in color play them in front of you on the table then discard all other cards in hand. You then place one token in the region that matches the color of the top card just played and you use the power of the tribe member on the top card just played.At the end of the first age whoever has the most tokens in a region scores the glory shown on the first token. After the second age the players with the most and second most tokens score glory equal to the values shown on the first and second tokens respectively. Players score similarly after the third age then whoever has the most glory wins. (Games with two and three players last only two ages.)

Cthulhu Wars

Cthulhu Wars

Rating: 7.9 | Players: 2–4

Game Type:

Strategy

Cthulhu Wars is a strategy boardgame in which the players take the part of alien races and gods taken from the Cthulhu mythos created by H. P. Lovecraft. The game is physically large and includes sixty-four figurines of the cultists monsters aliens and Great Old Ones that range in height from approximately 20 mm to nearly 180 mm.The game takes place on a map of Earth. Each player takes the part of one of four factions included in the base game. At the start of a turn players Gather Power then during a series of Action Rounds they spend this Power to accomplish various tasks such as recruiting Cultists moving units engaging in battle summoning monsters building Gates casting spells and Awakening their Great Old One. When all players run out of Power the Action phase ends and the next turn begins. Victory is determined by accumulating points on the Doom Track. The first player to 30 is the lone victor *if* he has unlocked all six of spell books.Driving the strategy are a player's wish to expand his power base and his need to accomplish six tasks to acquire his faction's spell books. Each faction has a unique set of monsters spell books and special abilities and has different requirements to acquire its spell books. All factions have multiple strategies open to them.The base game supports 2-4 players (the map supports 5 players) but with new factions and maps released as expansions it can support up to 8 players.

Dice Throne: Season Two – Battle Chest

Dice Throne: Season Two – Battle Chest

Rating: 8.0 | Players: 2–6

Game Type:

Family

The Battle Chest contains all 4 sets from Season Two.Dice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).Dice Throne: Season Two introduces a roster of new heroes and intriguing new matchups.

Seasons

Seasons

Rating: 7.3 | Players: 2–4

Game Type:

Strategy

Categories:

The greatest sorcerers of the kingdom have gathered at the heart of the Argos forest where the legendary tournament of the 12 seasons is taking place. At the end of the three year competition the new archmage of the kingdom of Xidit will be chosen from among the competitors. Take your place wizard! Equip your ancestral magical items summon your most faithful familiars to your side and be ready to face the challenge!Seasons is a tactical game of cards and dice which takes place in two phases:The first phase Prelude consists of a card draft: the goal during this phase will be to establish your own 9-card deck for the main part of the game and with it the strategy.Once the Prelude is complete each player must separate their 9 cards into 3 packs of 3 cards. They will begin the second phase of the game with their first pack of three cards then gradually as the game progresses they will receive the other two packets of three cards.Next comes the Tournament: at the beginning of each round a player will roll the seasons dice (dice = number of players +1).These cubes offer a variety of actions to the players: - Increase your gauge (maximum number of cards you may have placed on the table and in play) - Harvesting energy (water earth fire air) to pay the cost of power cards - Crystallizing the energy (during the current season) to collect crystals. Crystals serve both as a resource to pay for some cards but also as victory points in the end. - Draw new cardsEach player can choose only one die per turn. The die not chosen by anyone determines how many fields the time track would move forward. In addition all the dice are different depending on the season. For example there are not the same energies to a particular season. Throughout the game players will therefore have to adapt to these changes - also the exchange rates of energy to crystals vary during seasons - the energy not present on the dice in any given season is also the best paid during the season.At the end of the game the crystals are summed with victory points granted by the cards (minus some penalties where applicable). The highest score wins.

Arcadia Quest

Arcadia Quest

Rating: 7.6 | Players: 2–4

Game Type:

Thematic

In Arcadia Quest players lead guilds of intrepid heroes on an epic campaign to dethrone the vampire lord and reclaim the mighty Arcadia for their own. But only one guild may lead in the end so players must battle against each other as well as against the monstrous occupying forces.Arcadia Quest is a campaign-based game for 2 to 4 players where each player controls a guild of three unique heroes facing off against the other players and the various monsters controlled by the game. Players need to accomplish a series of quests in order to win each scenario and choose where to go next in the campaign.Players are able to choose the path their campaign takes navigating through six out of eleven available scenarios so each time the campaign is played it can have a different configuration of scenarios. As the campaign progresses the heroes are able to acquire new weapons equipment and abilities that give them powerful options to tackle the obstacles ahead. Furthermore by fulfilling specific quests in a scenario players unlock exclusive features in subsequent scenarios.

Faraway

Faraway

Rating: 7.6 | Players: 2–6

Game Type:

Family

Categories:

Welcome to Alula a mysterious continent with ever-changing geography shaped after the rhythm of the seasons. Beyond the Sea of Mists lies the mysterious continent of Alula. Roam across the land in search of its secrets meet its inhabitants and list its wonders in order to gain more fame than your opponents.Throughout a game of Faraway you will play a row of 8 cards in front of you from left to right. These cards represent the regions you will come across while exploring the lands. Characters on these cards will grant you victory points if you later fulfil the conditions they demand. At the end of the game you walk back the same way scoring cards in the opposite order you played them. There lies the heart of the gameplay. Throughout the game the cards you play will serve both to set new objectives and to meet the ones you played previously.Each turn you play a card from a hand of 3. Then you pick a new card from a face-up river. As play is simultaneous in Faraway you must take into account a clever priority system in all of your choices – being last to pick a card leaves you with fewer options and often less profitable choices for the next turns.—description from the publisherRelated Microbadges

Dungeon Petz

Dungeon Petz

Rating: 7.4 | Players: 2–4

Game Type:

Strategy

Become the leader of an imp family that has just started a new business – breeding and selling petz. Sound simple and safe? Well we forgot to mention that those petz are for Dungeon Lords. This means magical playful sometimes angry monsters that constantly desire attention and at the very moment you want them to demonstrate their qualities to buyers they are sick or they poop. Sometimes you are even glad that you got rid of them – but the profit is unbelievable.Dungeon Petz is a standalone game set in the Dungeon Lords universe. The game consists of several rounds in which players use unusual worker placement mechanisms (players simultaneously prepare different sized groups of imps in order to play sooner than others) to prepare themselves for the uneasy task of raising creature cubs and pleasing their different needs (represented by cards) in order to sell them as grown and scary creatures to Dungeon Lords. In the meantime they also attend various contests in which they show off their pets scoring additional points.

The Witcher: Old World

The Witcher: Old World

Rating: 7.9 | Players: 1–5

Game Type:

Thematic

In The Witcher: Old World you become a witcher — a professional monster slayer — and immerse yourself in the legendary universe of The Witcher franchise.Set years before the saga of Geralt of Rivia The Witcher: Old World explores a time when monsters roamed the Continent in greater numbers creating a constant peril that required the attention of expertly trained monster slayers known as witchers. Five competing schools trained their adepts through brutal regimes and once fully prepared these now-recognized witchers set off to explore the land seeking trouble and adventures and helping others for coin.In this competitive adventure board game 2-5 players travel across a vast map embarking on masterfully penned quests encountering and making ambiguous moral choices fighting monsters — and sometimes brawling with other witchers to defend their school's honor!The game lets players construct their own unique decks of cards by choosing from a wide range of abilities: attacks dodges and witcher combat magic — known as signs. Through card synergy players aim to achieve powerful combos as they utilize their witcher school's hallmark abilities to their full potential. Quests battles and even dice poker allow each player to earn money obtain new items and train their skills.The first player to acquire 4-6 trophies with the number being set at the start of play wins the game instantly. You can obtain trophies by killing monsters instigating and winning chaotic tavern brawls against another witcher training attributes to their highest level and resolving certain quests throughout their adventure.The game will include a Solo Mode that will allow for a solitaire adventure on the Continent.

Cloudspire

Cloudspire

Rating: 8.2 | Players: 1–4

Game Type:

Strategy

Cloudspire is 1-4 player strategy game heavily influenced by both tower defense and MOBA (Multiplayer Online Battle Arena) games. Solo and Cooperative play are driven by a scenario book that chronicles the story of the game from the perspective of each individual faction. Players control one of four unique factions in a battle to destroy and steal source energy from their opponents. Send and defend against armies and minions build towers to protect your base and explore with your heroes in search of resources and powerful Relics to turn the tide of battle.Taking place in the floating realm of Ankar Cloudspire tells the story of a war to acquire a powerful and rare energy known only as the source. Every race has their own unique units and heroes as well as the ability to bid and draft mercenaries for hire.Armies are placed either individually or in stacks to conceal powerful units until the last possible moments. Heroes in the meantime are controlled individually and may join the tide of battle or choose to explore points of interest in search of numerous resources. Meanwhile the event deck regularly changes the terms of the fight making every wave exciting and unpredictable.As armies and minions approach opposing bases they'll need to contend with Spires - powerful defense towers that can be built around the board. Fight for control of build sites and acquire new spire schematics to build an impenetrable defense and hold off the enemy. Upgrade your home base to unlock new strategies and abilities. Level up your heroes and lead your armies into battle with advanced and upgraded skills!—description from the publisher

The King's Dilemma

The King's Dilemma

Rating: 7.7 | Players: 3–5

Game Type:

Thematic

The King's Dilemma is an interactive narrative experience with legacy elements featuring several branching storylines leading to many possible finales and an evolving deck of event cards at its core. Players represent the various houses leading the government of the Kingdom of Ankist.You will draw one card from the Dilemma deck each round and experience the game story as it unfolds. Each card poses a problem that the Council has to resolve on the King's behalf. As members of the King's inner circle your decisions determine how the story proceeds and the fate of the kingdom. Each event happens only once: You discuss and bargain with the other players then finally you make a choice determining the outcome progressing the game story and possibly unlocking more events.You have to keep the kingdom going while also seeking an advantage for your own house; this power struggle may lead the kingdom into war famine or riot or it could generate wealth and well-being. This will depend on your choices! The thing is each decision has consequences and what is good for the kingdom as a whole may be bad for your family...Will you act for the greater good or will you think only of yourself?

Summoner Wars (Second Edition)

Summoner Wars (Second Edition)

Rating: 8.1 | Players: 2

Game Type:

Customizable

Summoner Wars puts you in the role of a powerful summoner in control of a unique army dedicated to taking control of the war-torn planet of Itharia. Display your tactical prowess by summoning units to your gates outmaneuvering your opponent and cutting down the enemy summoner to claim victory. Be wary though! The enemy will take advantage of every opportunity they find to destroy you and your army.Countless units a wide variety of spells and abilities and the option to build your own decks all make for a game sure to entertain play after play.Summoner Wars (Second Edition) is a fully expandable tactical dueling card game that features updated versions of beloved factions along with exciting new factions ready to join the battle. The game — which features new art and a perfected rules system — can be played in-person with physical cards or online with a browser-based app.

Summoner Wars: Master Set

Summoner Wars: Master Set

Rating: 7.5 | Players: 2–4

Game Type:

Customizable

Summoner Wars is a fast-playing action-packed card game for 2-4 players in which they take on the role of Summoners: powerful beings who harness the power of mysterious Summoning Stones to lead their race to conquest on the war-torn planet of Itharia. These Summoners wield terrible magic on the battlefield freezing their foes in place draining their enemies of power and even bringing rains of fire down from the heavens. But most notoriously they summon their great race's hordes of warriors to the battlefield to clash in the never-ending struggle for supremacy. A Summoner is both mage and general and must combine their wizardly might with clever tactics to defeat the enemy Summoner on the opposite side of the battle.The Summoner Wars Master Set contains six new and different complete factions from which to choose:Strategy shapes the composition of each deck of cards and how they are used. Tactics determine the effectiveness of those cards in battle. Call walls of stone to protect you in combat and serve as magic portals for you to summon your warriors. Call your forces forth and send them in a surging wave against your enemy. Cast spells that bolster your forces and cut down those who would oppose you.Victory can come only from the death of your opponent's Summoner...

Destinies

Destinies

Rating: 7.7 | Players: 1–3

Game Type:

Thematic

Destinies is a competitive story-driven game of adventure and exploration mixing an app and a board game.The first in a series of games using a brand-new system called Destinies. This game is set in a dark medieval-fantasy universe.The Destinies system offers a fully story-driven app-supported RPG-like board game experience without the need for a game master. Each scenario depicts a part of a vivid world full of dark stories epic NPCs and mysteries to solve. Each player takes the role of a hero on a quest to fulfill their destiny. Each destiny is a final goal of the character and has at least two completely different paths to victory composed of branching series of quests. Players compete with each other to push the world towards their own destiny.The game uses an app and the Scan&Play technology to offer players a unique story-driven experience full of dynamic events epic adventures and an ever-changing game world. Each turn players discover new parts of the world presented on tiles explore them and pick one point of interest to visit. There they learn more about the story and make crucial choices of how they want to interact with people creatures or situations faced there. The consequences of each choice are meaningful and often change the state of the world forever.—description from the designer

Flamecraft

Flamecraft

Rating: 7.4 | Players: 1–5

Game Type:

Family

Artisan dragons the smaller and magically talented versions of their larger (and destructive) cousins are sought by shopkeepers so that they may delight customers with their flamecraft. You are a Flamekeeper skilled in the art of conversing with dragons placing them in their ideal home and using enchantments to entice them to produce wondrous things. Your reputation will grow as you aid the dragons and shopkeepers and the Flamekeeper with the most reputation will be known as the Master of Flamecraft.In Flamecraft 1-5 players take on the role of Flamekeepers gathering items placing dragons and casting enchantments to enhance the shops of the town. Dragons are specialized (bread meat iron crystal plant and potion) and the Flamekeepers know which shops are the best home for each. Visit a shop to gain items and a favor from one of the dragons there. Gathered items can be used to enchant a shop gaining reputation and the favors of all the dragons in the shop. If you are fortunate enough to attract fancy dragons then you will have opportunities to secure even more reputation.—description from the publisher

Above and Below

Above and Below

Rating: 7.4 | Players: 2–4

Game Type:

Strategy

Your last village was ransacked by barbarians. You barely had time to pick up the baby and your favorite fishing pole before they started the burning and pillaging. You wandered over a cruel desert braved frozen peaks and even paddled a log across a rough sea kicking at the sharks whenever they got too close the baby strapped tightly to your back.Then you found it! The perfect place to make your new home. But as soon as you had the first hut built you discovered a vast network of caverns underground brimming with shiny treasures rare resources and untold adventure. How could you limit your new village to the surface? You immediately start organizing expeditions and building houses underground as well as on the surface.With any luck you'll build a village even stronger than your last-- strong enough even to turn away the barbarians the next time they come knocking.Above and Below is a mashup of town-building and storytelling where you and up to three friends compete to build the best village above and below ground. In the game you send your villagers to perform jobs like exploring the cave harvesting resources and constructing houses. Each villager has unique skills and abilities and you must decide how to best use them. You have your own personal village board and you slide the villagers on this board to various areas to indicate that they've been given jobs to do. Will you send Hanna along on the expedition to the cave? Or should she instead spend her time teaching important skills to one of the young villagers?A great cavern lies below the surface ready for you to explore-- this is where the storytelling comes in. When you send a group of villagers to explore the depths one of your friends reads what happens to you from a book of paragraphs. You'll be given a choice of how to react and a lot will depend on which villagers you brought on the expedition and who you're willing to sacrifice to succeed. The book of paragraphs is packed with encounters of amazing adventure randomly chosen each time you visit the cavern.At the end of the game the player with the most well-developed village wins!This collection of items can be found in Above and Below: Expanded Edition Exclusives

Bonfire

Bonfire

Rating: 7.6 | Players: 1–4

Game Type:

Strategy

Categories:

The bonfires are sources of light energy and warmth created by the guardians of light in order to brighten the cities on the otherwise dark planet. The residents of the cities however took the bonfires for granted and exploited them for their personal gain. Disappointed the guardians of light retreated and let the bonfires extinguish. The citizens could no longer live in the now dark cities and were forced to leave.You are a group of gnomes living close to the cities and you also need the light of the bonfires. Missing it now you try yourself to visit the cities and learn how to ignite the bonfires once again: You must visit the guardians of light on their holy islands and ask for tasks to prove your good will. For each completed task they will re-ignite one extinguished bonfire. Whoever manages to earn the greatest trust from the guardians and manages to brighten their city the most will win the game.You will play in turn order until a fixed number of tasks has been solved after which each player has 5 more turns. During final scoring you will receive points for your completed tasks (the bonfires) and any improvements made there (portals landscapes or guardians).—description from the publisher

Mindbug: First Contact

Mindbug: First Contact

Rating: 7.7 | Players: 2

Game Type:

Family

Categories:

In Mindbug you summon hybrid creatures and send them to battle against your opponent — but when you summon a creature the opponent may use one of their Mindbugs to take control of it. Outwit your opponent in a fascinating tactical duel in which having the best cards and playing them at the wrong time can be deadly for yourself.Cards in Mindbug represent weird creatures that all come with unique and powerful abilities such as a Compost Dragon a Snail Hydra or a Kangasaurus Rex. Each player starts the game with ten creature cards (five in hand and five in a draw pile) and tries to use them to reduce the opponent's life total to zero. In addition every player receives two Mindbug cards that can be used to mind control an opposing creature when it is played. This innovative Mindbug mechanism is the core of the game and leads to a unique decision-making process that makes Mindbug feel utterly different from any other card game.Playing a card doesn't require any resources in Mindbug. As a result the game has no ramp-up phase (such as gathering resources) and doesn't require weak cards. Since there is also no deck-building you can start playing right away from a single deck. There is also no unfair advantage as players draw cards from the same deck and always get the chance to mind control the strongest opposing cards. In the end it all comes down to your own decisions making the game extremely fair and competitive at the same time.—description from the publisher

Harry Potter: Hogwarts Battle

Harry Potter: Hogwarts Battle

Rating: 7.4 | Players: 2–4

Game Type:

Family

The forces of evil are threatening to overrun Hogwarts castle in Harry Potter: Hogwarts Battle a cooperative deck-building game and it's up to four students to ensure the safety of the school by defeating villains and consolidating their defenses. In the game players take on the role of a Hogwarts student: Harry Ron Hermione or Neville each with their own personal deck of cards that's used to acquire resources.By gaining influence players add more cards to their deck in the form of iconic characters spells and magical items. Other cards allow them to regain health or fight against villains keeping them from gaining power. The villains set back players with their attacks and Dark Arts. Only by working together will players be able to defeat all of the villains securing the castle from the forces of evil.—description from the publisher

BattleLore: Second Edition

BattleLore: Second Edition

Rating: 7.7 | Players: 2

Game Type:

Wargames

Game description from the publisher:Prepare for fantasy battles beyond your wildest imagination with the onslaught of BattleLore Second Edition. Set in the fantasy realm of Terrinoth BattleLore Second Edition is a two-player board game focused on squad-based battles between the hardy defenses of the Daqan Lords garrison in Nordgard Castle and the unleashed ferocity of the demon-worshipping Uthuk Y’llan. You must strategically command your troops and use the power of lore to tip your battles in your favor.In every game you will create new maps and scenarios before mustering a new army for each game so you can tailor your army to suit your favored play style. Command armies of fearsome warriors and deadly creatures and lead them against the enemy in this intense game of warfare and military strategy. By seizing victory points from objectives on the battlefield and by eliminating enemy units a skilled commander can raise his banners as the victor over the borderlands of Terrinoth!BattleLore Second Edition comes with a game board ninety-two detailed figures forty-three map overlay pieces more than one-hundred fifty cards rules four custom dice and everything else you need to win the borderlands of Terrinoth!

The Guild of Merchant Explorers

The Guild of Merchant Explorers

Rating: 7.7 | Players: 1–4

Game Type:

Family

In The Guild of Merchant Explorers each player starts with one city on their personal map board.Shuffle the deck of terrain cards then reveal most of these cards one by one. Based on the terrain revealed each player places on their board cubes that are connected to their starting city or other cubes. You want to complete areas on your board cross the seas to new land and establish new cities on the board. You can explore capsized ships for treasure — which gives you special placement capabilities — and create linked connections between locations to score bonus points. Common objectives can be completed by all players with those who complete it first scoring more points.At the end of a round all cubes are removed from each board leaving only the cities behind so if you don't establish new cities you'll be stuck in the same places.The Guild of Merchant Explorers contains multiple copies of four different maps and the game is designed so that you can play remotely with one or more copies.

The Lord of the Rings: The Card Game – Revised Core Set

The Lord of the Rings: The Card Game – Revised Core Set

Rating: 8.5 | Players: 1–4

Game Type:

Customizable

Sometimes in order to truly appreciate a tale one must first go back to its beginning. Grand adventures and strong fellowships are important and wonderful but the first step of any journey is just as important as the last. With that in mind it’s time to return to the beginning of one of the most epic adventures of all…With increased contents and some quality-of-life improvements this new version of the classic LCG’s core set is the perfect opportunity for a new player to dive into the game.The Revised Core Set includes cards to allow Campaign Mode (previous core set was strictly standalone scenarios) entirely new Boon and Burden mechanics that add cards that persist with the players from scenario to scenario and full support for 4 players in the core box.-description from publisherThis set is 100% compatible with all previously-released The Lord of the Rings: The Card Game content. Players who already own three copies of the original core set will not find any new cards in this box aside from the campaign boon and burden cards which can be downloaded and printed for free on the official website.

Abyss

Abyss

Rating: 7.3 | Players: 2–4

Game Type:

Strategy

The Abyss power is once again vacant so the time has come to get your hands on the throne and its privileges. Use all of your cunning to win or buy votes in the Council. Recruit the most influential Lords and abuse their powers to take control of the most strategic territories. Finally impose yourself as the only one able to rule the Abyssal people!Abyss is a game of development combination and collection in which players try to take control of strategic locations in an underwater city. To achieve this players must develop on three levels: first by collecting allies then using them to recruit Lords of the Abyss who will then grant access to different parts of the city. Players acquire cards through a draft of sorts and the Lords of the Abyss acquired on those cards grant special powers to the cardholder — but once you use the cards to acquire a location that power is shut off so players need to time their land grabs well in order to put themselves in the best position for when the game ends.

Blood Bowl: Team Manager – The Card Game

Blood Bowl: Team Manager – The Card Game

Rating: 7.4 | Players: 2–4

Game Type:

Thematic

Game description from the publisher:Blood Bowl: Team Manager - The Card Game is a bone-breaking breathtaking standalone card game of violence and outright cheating for two to four players. Chaos Dwarf Wood Elf Human Orc and Skaven teams compete against each other over the course of a brutal season. Customize your team by drafting Star Players hiring staff upgrading facilities and cheating like mad. Lead your gang of misfits and miscreants to glory over your rivals all to become Spike! Magazine's Manager of the Year!Once a manager has chosen one of the six teams he has five weeks to groom them into the best in the league culminating with the Blood Bowl tournament. He does this by competing at highlights collecting payouts upgrading his personnel and drafting Star Players.Managers begin the season with a starting team deck full of basic scrub players. These players are none too bright and have limited talents but a clever manager can play to their strengths by carefully positioning them to excel on the pitch.Is your team ready to compete against other teams in head-to-head highlights? Highlights are the randomly determined matchups over which players compete. The more highlights a team wins the more it improves and the more fans it accumulates.The season culminates with the Blood Bowl tournament. After the Blood Bowl the season ends. Players then tally up their total fans and the manager with the most fans wins the game.

Unmatched: Robin Hood vs. Bigfoot

Unmatched: Robin Hood vs. Bigfoot

Rating: 7.9 | Players: 2

Game Type:

Strategy

In battle there are no equals.Unmatched is a highly asymmetrical miniature fighting game for two or four players. (Note that this set is solely for two players but it can be combined with other sets which all serve up to four players.) Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.Robin Hood vs. Bigfoot features the titular heroes. Robin Hood and his outlaws excel at ranged attacks and robbing from their opponents. Bigfoot and his pal the Jackalope crash through the forest for quick attacks before disappearing like a figment of the mind.Combat is resolved quickly by comparing attack and defense cards. However each card's unique effects and a simple but deep timing system lead to interesting decisions each time. The game also features an updated version of the line-of-sight system from Tannhauser for ranged attacks and area effects.The game includes a double-sided board with two different battlefields pre-washed miniatures for each hero and custom life trackers that's brought to life with the stunning artwork of Oliver Barrett and the combined design teams of Restoration Games and Mondo Games.

Keep the Heroes Out!

Keep the Heroes Out!

Rating: 8.0 | Players: 1–4

Game Type:

Thematic

Categories:

An asymmetric cooperative dungeon defense game for 1-4 players where you play as the monsters protecting their hard earned treasures against invading hordes of looters (so-called heroes) trying to steal it.In their turn players draw 5 cards and play these cards allow them to move activate the tiles they are to perform the tiles actions attack heroes and move their units around. After each player draw and perform cards from the heroes deck.Your goal as a team in every scenario is to survive the 2 waves of invading heroes by protecting the treasures on each room. If the main treasure is taken the game ends and you lose but if you manage to protect the treasures for long enough you all win.—description from the designer

Mage Wars Arena

Mage Wars Arena

Rating: 7.6 | Players: 2

Game Type:

Customizable

What would it be like for Mages of vastly different schools and philosophies of magic to come together in an arena and fight to the death? How would an Illusionist battle a Druid? Or a Warlock fight a Beastmaster? Or a Priestess fare against a Wizard?Mage Wars — redubbed Mage Wars Arena in 2015 to distinguish it from Mage Wars Academy — pits powerful Mages against each other in deadly arena combat. Each Mage uses his own fully-customizable book of spells to achieve total victory over his opponent. Summon mighty creatures to do battle in your name; cast powerful spells to attack your foe and thwart his every plan and strategy; use hidden enchantments to turn the tables and rule the day; adorn yourself with mighty weapons armor and arcane artifacts – all of this and more await you in the arena of Mage Wars!Mage Wars is a tactical board game a combination of a card game and miniatures game combining the best elements from each genre. The game is played on an arena game board divided into square areas called zones which regulate movement and the placement of objects. Each Mage (player) starts in a corner of the arena opposite his enemy.Each player holds a spellbook from which spell cards are pulled out as they are cast during the game. This has the feel of being a real Mage turning the pages of your tome of magic as you plan your strategy each turn. A point system allows you to choose spells for your spellbook with more powerful spells and spells outside your schools of training costing more points. You have full access to cast any spell you want each turn allowing for an unprecedented level of rich strategy and tactics. Many of these spells – such as creatures equipment and enchantments – are placed on the board and become objects in the game. Creatures can move around the arena and attack each other and the enemy Mage. Attacks deal damage as well as interesting special effects such as Burn Corrode Stun Daze Push Cripple Paralyze etc. Creatures can be destroyed when they receive too much damage or can be controlled by powerful curses and enchantments or contained by walls and other creatures.Every Mage comes from a different school of magic each with unique spells and strategies:The base game comes with all you need to get started: spellbooks extra spells to customize with the spellbooks arena game board dice markers etc.New Mages will be released every few months to add new spells powers and variety to the game. The game is NOT collectible but is fully customizable!

Cartographers Heroes

Cartographers Heroes

Rating: 7.7 | Players: 1–100

Game Type:

Family

The expedition to the Western Lands is the kind of honor that comes once in a lifetime for a royal cartographer. But these are dangerous times. War ravages the land and you are sure to encounter Dragul forces determined to thwart Queen Gimnax’s plans for western expansion.Fortunately brave heroes have risen to the defense of Nalos. Chart their deeds alongside the queen's edicts and secure your place in history.Cartographers Heroes is the sequel to the critically acclaimed map-drawing game Cartographers. It includes all-new map sheets scoring cards explore cards and ambush cards with unique abilities.Cartographers Heroes can be played on its own or mixed with components from the original game for a greater variety of gameplay possibilities.-description from publisher

Dice Forge

Dice Forge

Rating: 7.2 | Players: 2–4

Game Type:

Family

Heroes stand ready! The gods are offering a seat in heaven to whichever hero defeats their rivals. Your courage and wits will be your most precious allies as you use divine dice to gather resources along the road to victory.Your divine dice are exceptional with removable faces! Customize your dice to make them more powerful as the game progresses. Sacrifice gold to the gods to obtain enhanced die faces. Upgrade your dice to produce the resources you need. Overcome ordeals concocted by the gods to grow in glory and earn rewards. Skillfully manage the luck of the dice and take charge of your destiny. Only the greatest will ascend to the heavens!Dice Forge is a development game featuring innovative mechanics based on dice with removable faces. In this dice crafting game players build their own dice. Roll your dice manage your resources complete ordeals before your opponents and explore multiple winning strategies.Now you control the luck of the dice!

Descent: Legends of the Dark

Descent: Legends of the Dark

Rating: 7.9 | Players: 1–4

Game Type:

Thematic

Terrinoth is in peril. The demon-tainted Uthuk Y'llan barbarians stalk the realm and the undead servants of Waiqar the Undying venture beyond their borders for the first time in memory. The leaders of Terrinoth are divided and fractious unable to unite against these common threats. And in the northern barony of Forthyn the stage is set for the next great confrontation between Terrinoth and the forces of darkness. For years your journeys have taken you across the fantasy realm of Terrinoth venturing into dark forests shadowy cities ancient crypts and misty swamps — but your true legend is about to begin.''Forge your own legend together with friends as you adventure across the vibrant fantasy realm of Terrinoth in the co-operative dungeon-crawling board game Descent: Legends of the Dark. Powered by an integrated free companion app Descent: Legends of the Dark puts you in the role of a budding hero with their own playstyle and abilities. Together with your unlikely companions you'll begin an unexpected adventure — an adventure told across the sixteen quests of the Blood and Flame campaign. Throughout your campaign you'll face undead lurking in the mists demonic barbarians stalking the wilds and even more terrifying threats. With 46 pieces of 3D terrain and forty hero and monster miniatures to draw you into the game. Your objectives will change from quest to quest as you follow the overarching story of the campaign.Core gameplay mechanisms such as combat fatigue skills items and more have received completely new interpretations with Legends of the Dark while a new approach to scenario layout and 3D terrain creates striking multi-level scenarios. You take three actions each turn: one maneuver action and two additional actions of your choice. Every hero also has an attack card and skill cards! Each hero starts the game with two weapon cards which are sleeved together back-to-back to create a single attack card. Skill cards can also be readied switching between two complementary abilities.The app also brings new changes to gameplay introducing enemies with adaptable strategies complex status effects and triggers fully managed by the app and the ability to develop your heroes based on the choices you make in scenarios. You'll also uncover a wealth of activity between scenarios such as crafting shopping in the city upgrading equipment and more. Because of these various differences Descent: Legends of the Dark is not compatible with Descent: Journeys in the Dark and its expansions.—description from the publisher

The Great Wall

The Great Wall

Rating: 7.8 | Players: 1–4

Game Type:

Strategy

The Great Wall is a new asymmetric worker/soldier placement game with engine building themes and a twist in form of a constantly attacking AI (Mongolian Horde) that requires players to sometimes cooperate in order to defeat it. This is a new major board game from Awaken Realms.Players will control ancient clans in China trying to defend against invading Mongolian hordes and build a Great Wall. While every player will want to win (by earning VP = Honor) they also need to sometimes cooperate to defend against the hordes. Each clan will be asymmetric through its chosen Leader (resource production/starting resources/starting workers and units) and this asymmetry will increase as the game progresses (players will hire Advisors with unique skills often creating unique engines).In The Great Wall the players take the role of Generals defending the Wall against the Mongol Horde. The game is played over a series of turns called Years each divided into 4 parts called Seasons.During Spring new barbaric hordes invade the fields in front of the Great Wall and prepare to launch their assault. Summer is the time when generals prepare for the assault and mobilize their forces. During Fall players take their turns playing Command cards resolving their effects and Activating Locations to gain various benefits. In Winter the last layer of Defense is activated then the hordes try to assault the Walls.During the course of the game players will create their own unique engines based on their clan strength as well as interact with other players during all phases of the game trying to get the most Honor points which can be gained in a lot of different ways.At the end of the game the player with the most Honor wins.—description from the publisher

The Vale of Eternity

The Vale of Eternity

Rating: 7.6 | Players: 2–4

Game Type:

Family

In The Vale of Eternity players are tamers who hunt various monsters and spirits to tame them as minions. In this fantasy world numerous creatures are living in harmony. Among them dragons are the most valuable and noble ones and all tamers dream of taming dragons. The player who manages to tame the most outstanding minions wins.In each round a player has three phases:Successive rounds are performed until the end of the game is triggered. The game includes cards of seventy creatures from myths all around the world.—description from the publisher

Sword & Sorcery

Sword & Sorcery

Rating: 7.9 | Players: 1–5

Game Type:

Thematic

Description from the publisher:Sword & Sorcery is an epic-fantasy cooperative board game in which 1-5 players fight together against the forces of evil which are controlled by the game system itself.Each player controls one or more heroes – legendary characters brought back to life by powerful sorcery. Weakened by the resurrection they grow stronger during their story-driven quests. By acquiring soul points during battles the heroes' souls regenerate restoring their legendary status with multiple powers magic and soul weapons and powerful artifacts.Designed by Gremlin Project (the same team who created Galaxy Defenders) the game system in Sword & Sorcery represents the perfect evolution of its forerunner. Gameplay is faster and dynamic thanks to an innovative area movement and area control system with new features never seen before in a game of this category.Key features of Galaxy Defenders are also preserved in Sword & Sorcery such as the advanced AI system for monsters a high degree of character customization and the multiple tactical options during battles. Sword & Sorcery packs in a top-quality board game format all the excitement of the best MMORPGs and action RPGs to provide the ultimate heroic fantasy board game adventure.This base game contains ACT I of II.

Woodcraft

Woodcraft

Rating: 7.6 | Players: 1–4

Game Type:

Strategy

In Woodcraft you play as forest people running competing workshops in the woods with you gathering wood and crafting goods for your customers. Along the way you hire helpers improve your workshop and buy different types of wood and other tools to create the best workshop you can.During the game players complete their projects with wood (dice) that can be cut down to size glued back together and adjusted using dice manipulation to be as efficient as possible with their resources.Whoever builds the best most successful workshop wins.—description from the publisher

Mice and Mystics

Mice and Mystics

Rating: 7.2 | Players: 1–4

Game Type:

Thematic

In Mice and Mystics players take on the roles of those still loyal to the king – but to escape the clutches of Vanestra they have been turned into mice! Play as cunning field mice who must race through a castle now twenty times larger than before. The castle would be a dangerous place with Vanestra's minions in control but now countless other terrors also await heroes who are but the size of figs. Play as nimble Prince Collin and fence your way past your foes or try Nez Bellows the burly smith. Confound your foes as the wizened old mouse Maginos or protect your companions as Tilda the castle's former healer. Every player will have a vital role in the quest to warn the king and it will take careful planning to find Vanestra's weakness and defeat her.Mice and Mystics is a cooperative adventure game in which the players work together to save an imperiled kingdom. They will face countless adversaries such as rats cockroaches and spiders and of course the greatest of all horrors: the castle's housecat Brodie. Mice and Mystics is a boldly innovative game that thrusts players into an ever-changing interactive environment and features a rich storyline that the players help create as they play the game. The Cheese System allows players to hoard the crumbs of precious cheese they find on their journey and use it to bolster their mice with grandiose new abilities and overcome seemingly insurmountable odds.Mice and Mystics will provide any group of friends with an unforgettable adventure they will be talking about for years to come – assuming they can all squeak by... Expansion advice:

Thunderstone Quest

Thunderstone Quest

Rating: 7.7 | Players: 2–4

Game Type:

Strategy

Categories:

Thunderstone returns with Thunderstone Quest. Recruit your heroes arm your party then visit the dungeon — and the dungeon has new perils not seen in prior Thunderstone releases. All-new dungeon tiles create new challenges and rewards as you explore deeper and deeper in the dungeon. Each quest brings new dungeons as well as new side adventures!Thunderstone is a fantasy deck-building game. Each player starts with a basic deck of cards that they can use to purchase or upgrade to other more powerful cards. Thunderstone Quest brings new play modes to the table. The game will tell a specific story with a series of pre-set dungeon tiles monsters heroes and support cards. Each will come with a series of mini-adventures and a story booklet that tells players what happens as they progress through the scenarios.Once players have completed the quests they will be able to enjoy great replay value with the available selection of monsters heroes and support cards as well as the new dungeon tiles by choosing random set-ups before the start of play. Aside from heroes such as wizards fighters rogues and clerics cards will include supplies that heroes need like weapons spells items or light to reach further into the dungeon.The dungeon deck is created by combining several different groups of monsters together. Certain groups of monsters may be more or less susceptible to different hero types so players have to take this into account when they choose what to buy.

Libertalia: Winds of Galecrest

Libertalia: Winds of Galecrest

Rating: 7.5 | Players: 1–6

Game Type:

Family

Categories:

In the world of Galecrest sky pirates set sail on the winds in search of adventure treasure and glory. As an admiral you command a vast and varied crew...but so do your rivals sailing other ships in the pirate fleet. Each day the fleet lands on a different island where you'll send a crew member to collect your share of the loot hoping they'll return to boost your growing group of characters.Libertalia was originally released in 2012. Ten years later Libertalia: Winds of Galecrest celebrates the foundations of the original design with a revised and expanded edition that includes all-new art 40 characters per player a reputation system to resolve ties deluxe loot tokens a robust solo mode and much more.—description from the publisher

Dawn of the Zeds (Third Edition)

Dawn of the Zeds (Third Edition)

Rating: 8.2 | Players: 1–5

Game Type:

Thematic

The postcards in every local drug store read Welcome to Fabulous Farmingdale! an ad campaign that was the brainchild of Mayor Hernandez (who coincidentally employed his wife's public relations firm to market their community). But right now things are far from fabulous in Farmingdale and for once everyone isn't blaming the Mayor. Some kind of virus or poison is turning ordinary people into vicious zombie-like killers. It is not clear how the disease spreads (though it seems that physical contact is certainly one way) but it is obvious what the illness does to its victims.These undead nicknamed Zeds from the local newscasts as the acronym for Zombie Epidemic Disease are now converging on your corner of the world around Farmingdale. As best you can tell you have been left to your own devices to stop them while the National Guard organizes a relief column but that could take days perhaps weeks for them to fight their way to you and until then what can you do?With little choice between survival and a gruesome (un)death you realize that you must coordinate the defense of the town of Farmingdale and its surrounding villages. You must lead the good citizens and emerging heroes of these communities to halt the Zeds' advances by (re)killing them attempt to coordinate the discovery of a cure to this vile scourge and preserve as much of the area and as many of its inhabitants as possible. There's no time to lose...

Unmatched: Battle of Legends,Volume Two

Unmatched: Battle of LegendsVolume Two

Rating: 8.3 | Players: 2–4

Game Type:

Strategy

In battle there are no equals.Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.Battle of Legends Volume Two features four heroes: Yennenga Achilles Sun Wukong and Bloody Mary.Combat is resolved quickly by comparing attack and defense cards. However each card's unique effects and a simple but deep timing system lead to interesting decisions each time. The game also features an updated version of the line-of-sight system from Tannhäuser for ranged attacks and area effects.The game includes a new battlefield with a brand new mechanism pre-washed miniatures for each hero and custom life trackers that's brought to life with the stunning artwork of Zoe van Dijk and the combined design teams of Restoration Games and Mondo Games.—description from the publisher

Unmatched: Little Red Riding Hood vs. Beowulf

Unmatched: Little Red Riding Hood vs. Beowulf

Rating: 8.1 | Players: 2

Game Type:

Strategy

In battle there are no equals.ONCE UPON A TIME Little Red Riding Hood took her basket of nasty tricks and faced off against the legendary Beowulf in this exciting Unmatched set.What big eyes you have Wulfie!That’s called 'rage' kid!Little Red features a clever card-combo mechanism. Matching icons on the cards she plays to the one in her basket (discard pile) triggers potent effects. Meanwhile Beowulf uses rage to power up his cards for devastating attacks.Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.—description from the publisher

Middara: Unintentional Malum – Act 1

Middara: Unintentional Malum – Act 1

Rating: 8.6 | Players: 1–4

Game Type:

Thematic

Middara is a 1-4 player cooperative choose-your-own-adventure style miniatures board game. Players assume the role of a party of adventurers in an ultra-modern fantasy setting that exists alongside our very own Earth. During the game players will experience an in depth fully narrative-driven adventure that contains over 90 hours of content. Throughout the narrative you and three of your friends will confront real decisions that change the course of the story and its outcome.What makes Middara so compelling is that the outcomes of story decisions and encounters have far-reaching effects that determine how the story moves and resolves. Friends and family might get killed or they may survive. Maybe the players avoid some problems entirely only to be faced with a whole new challenge.Gameplay Features:

Feed the Kraken

Feed the Kraken

Rating: 7.8 | Players: 5–11

Game Type:

Party

Feed the Kraken is a hidden role deduction game with three asymmetric factions. All players may be sitting in the same boat but they want to navigate in different directions! The loyal sailors must bring the ship safely to mainland whereas the pirates crave to secretly maneuver the ship into the Bermuda Triangle. Meanwhile a crazy cultist is busy convincing parts of the crew to help him summon their dark lord —the Kraken— from the depth of the sea to save them all.The goal of the game is to navigate the ship towards your final destination which would be easy if only players weren’t divided into three different factions. Each secret faction wants to reach a different area of the board. Every turn the ship will sail in one of the three possible directions —but which one will it be? The current captain and their chosen lieutenant will study ancient sea maps and pass their often conflicting orders onto the chosen navigator who has to make the final decision. Meanwhile the rest of the crew is busy drinking rum gambling and telling each other tales of ancient sea monsters.After each navigation the lieutenant and navigator go off duty and the captain has to find somebody sober enough to take their spot instead. Everyone can discuss how well that last navigation went who is to blame for the current course and who should be in charge in the future instead. Convince your enemies that it is in their best interest to make you the next lieutenant or navigator! You can even draw your guns and become the new captain in open mutiny! But for how long will you be able to keep the trust of your crew? The next mutiny might already be waiting for you if your decisions don’t please your fellow sailors.Feed the Kraken is a social deduction game designed around a vintage sailor setting. It supports 5-11 players. A match is usually dealt within 45 minutes up to 1:30 hours.—description from designer

For Northwood! A Solo Trick-Taking Game

For Northwood! A Solo Trick-Taking Game

Rating: 7.9 | Players: 1

Game Type:

Family

For Northwood! Is a solo hand management and precision trick-taking game. Your objective is to peacefully unify the kingdom of Northwood through conversations with their rulers. Over eight rounds you must visit eight animal fiefs and engage their rulers in dialogue (tricks). Each ruler's suit represents the trump for that fief. Each ruler also requires you to win an exact number of tricks to join your alliance so the game gets harder as your options dwindle.You start with four allies each with an ability that you can use once per visit. These abilities can make you draw discard or otherwise manipulate your hand to help you hit the target score. Once you've won a ruler over you can pull them in to substitute temporarily for one of your allies if you need a more specific set of abilities to tackle the harder fiefs.With multiple difficulty levels 24 rulers (12 used per game) and a 16-scenario challenge booklet For Northwood! offers hours of gameplay with a new puzzle every time!Winner of *Best Overall Game* and *Jury Prize* in the 2021 BGG 54-card contest. Also winner of *Best Art* *Best Solo Game* and *Best New Designer*!-description from designer

Black Rose Wars

Black Rose Wars

Rating: 7.9 | Players: 2–4

Game Type:

Strategy

Black Rose Wars is a competitive fantasy game of deck-building strategy and combat set in the hectic universe of Nova Aetas in Italy. Each player is one of powerful mages of the Black Rose Order who aspires to become the new Supreme Magister in order to acquire the mighty power of the Black Rose Artifact and the Forgotten Magic. Mages must fight fulfill Black Rose desires and gain strength with their spells until their power reaches the containment threshold of the prison where they are exiled finally freeing themselves. Each mage has at their disposal six schools of magic each one with its own strategy to annihilate their opponents and increase their power.At the start of the battle mages start with a grimoire of six cards; as mages study more spells during play their grimoire will increase. Every spell in Black Rose Wars has two different effects increasing a player's adaptability during a fight.Mages fight each other in a modular arena of hexagons called rooms. They summon powerful creatures cast destructive spells or devise dark deceptions with their enchantments. The game system is divided into different phases. Each turn after choosing new spells from the six schools of magic players plan their strategy in advance placing cards face down. Later they reveal the played cards to kill each other solve missions summon creatures or destroy the prison rooms one against each other and against the Black Rose (the playing system). After being killed mages are reborn immediately allowing them to re-enter the fight without delay — although their death still fed energy to those mages who caused it. The mage with the most power at the end of the battle will be crowned Supreme Magister of the Order by the Black Rose itself.

Stuffed Fables

Stuffed Fables

Rating: 7.4 | Players: 2–4

Game Type:

Family

Stuffed Fables is an unusual adventure game in which players take on the roles of brave stuffies seeking to save the child they love from a scheming evil mastermind. Make daring melee attacks leap across conveyor belts or even steer a racing wagon down a peril-filled hill. The game delivers a thrilling narrative driven by player choices. Players explore a world of wonder and danger unlocking curious discoveries. The chapters of Stuffed Fables explore the many milestones of a child's life creating a memorable tale ideal for families as well as groups of adults who haven't forgotten their childlike sense of wonder.Stuffed Fables is the first AdventureBook Game a new product line from Plaid Hat Games in which all of the action takes place in the unique storybook — a book that acts as your rules reference story guide and game board all in one! Each adventure in the game takes place over several pages of the immersive AdventureBook. The book opens flat onto the table to reveal a colorful map or other illustration central to playing the game with choices story and special rules on the opposite page.On their turn a player draws five dice from the bag. The colors of the dice drawn determine the types of actions and options available to the player. White dice can re-stuff stuffies injured in battle. Red dice perform melee attacks while green dice perform ranged attacks. Yellow dice search while blue dice are used for special actions and purple dice can be used as any color. Most dice can always find a strategic use including moving using items or contributing to group tasks. Players can store dice for later combine dice for stronger actions or use them one-at-a-time for multiple activations. As turns go by black dice are also drawn and after enough appear minions emerge or attack and the dice bag is reset!Players can encourage each other by sharing dice or their precious stuffing. In addition to fighting minions each page of the storybook offers numerous points of interest charming characters to interact or trade with as well as many unusual challenges. And each page is but one chapter that folds into a branching overarching story with a multitude of items and a special discovery deck full of surprises.

Mystic Vale

Mystic Vale

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

Categories:

A curse has been placed on the Valley of Life. Hearing the spirits of nature cry out for aid clans of druids have arrived determined to use their blessings to heal the land and rescue the spirits. It will require courage and also caution as the curse can overwhelm the careless who wield too much power.In Mystic Vale 2 to 4 players take on the role of druidic clans trying to cleanse the curse upon the land. Each turn you play cards into your field to gain powerful advancements and useful vale cards. Use your power wisely or decay will end your turn prematurely. Score the most victory points to win the game!Mystic Vale uses the innovative Card Crafting System which lets you not only build your deck but build the individual cards in your deck customizing each card's abilities to exactly the strategy you want to follow.

Massive Darkness 2: Hellscape

Massive Darkness 2: Hellscape

Rating: 8.0 | Players: 1–6

Game Type:

Thematic

Ten years have passed since the Lightbringers drove back the hordes of the Darkness and sealed the Portal from whence they came. The heroes thought their job done but the newfound peace was never meant to last. Dangerous new Portals have suddenly opened up all across the land. The Darkness and its hordes are flooding through stronger than ever. It will not be enough to simply close the Portals this time. The Lightbringers must travel through them into the unknown to destroy the Darkness once and for all. Either Light will triumph or the Darkness will consume every being in the world. This is where players find themselves in Massive Darkness 2 a new edition of the hit dungeon-crawler game.

Potion Explosion

Potion Explosion

Rating: 7.1 | Players: 2–4

Game Type:

Family

Categories:

Potion Explosion is a game for 2 to 4 players by Horrible Games. It was designed by Lorenzo Silva Andrea Crespi and Stefano Castelli.Dear students it's time for the final exams of the Potions class! The rules are always the same: Take an ingredient marble from the dispenser and watch the others fall. If you connect marbles of the same color they explode and you can take them too! Complete your potions using the marbles you collect and drink them to unleash their magical power. Remember though that to win the Student of the Year award being quick won't be enough: you'll also need to brew the most valuable potions in Potion Explosion!

Forbidden Desert

Forbidden Desert

Rating: 7.1 | Players: 2–5

Game Type:

Family

Gear up for a thrilling adventure to recover a legendary flying machine buried deep in the ruins of an ancient desert city. You'll need to coordinate with your teammates and use every available resource if you hope to survive the scorching heat and relentless sandstorm. Find the flying machine and escape before you all become permanent artifacts of the forbidden desert!In Forbidden Desert a thematic sequel to Forbidden Island players take on the roles of brave adventurers who must throw caution to the wind and survive both blistering heat and blustering sand in order to recover a legendary flying machine buried under an ancient desert city. While featuring co-operative gameplay similar to Forbidden Island Forbidden Desert is a fresh new game based around an innovative set of mechanisms such as an ever-shifting board individual resource management and a unique method for locating the flying machine parts.

Mansions of Madness

Mansions of Madness

Rating: 7.3 | Players: 2–5

Game Type:

Thematic

Description from the publisher:Horrific monsters and spectral presences lurk in manors crypts schools monasteries and derelict buildings near Arkham Massachusetts. Some spin dark conspiracies while others wait for hapless victims to devour or drive insane. It’s up to a handful of brave investigators to explore these cursed places and uncover the truth about the living nightmares within.Designed by Corey Konieczka Mansions of Madness is a macabre game of horror insanity and mystery for two to five players. Each game takes place within a pre-designed story that provides players with a unique map and several combinations of plot threads. These threads affect the monsters that investigators may encounter the clues they need to find and which climactic story ending they will ultimately experience. One player takes on the role of the keeper controlling the monsters and other malicious powers within the story. The other players take on the roles of investigators searching for answers while struggling to survive with their minds intact.Do you dare enter the Mansions of Madness?

Pagan: Fate of Roanoke

Pagan: Fate of Roanoke

Rating: 8.0 | Players: 2

Game Type:

Customizable

Pagan: Fate of Roanoke is an expandable deduction card game set in the colonial America of 1587.The essence of this asymmetrical game is a witch's struggle against a witch hunter. As the witch strives to complete a ritual of renaturation the hunter tries to discover her true identity among nine villagers. Each turn the two players use their action pawns on active villagers to draw cards play cards and gain influence. Each player has their own variable card deck of fifty cards; with these cards the witch can brew powerful potions improve their familiar and cast enchantments and charms while the witch hunter enlists allies claim strategic locations and ruthlessly investigates the villagers.As the witch your objective is to collect enough secrets to perform a ritual so potent that the entire region will fall under your spell and Mother Nature will reclaim the island. As the hunter you gather all the allies and support you can muster to bring the witch to justice before her fatal ritual comes to fruition.The prototype won the Danish design award Otto at the Fastaval for best game of show in 2018.-description from publisher

Aquatica

Aquatica

Rating: 7.4 | Players: 1–4

Game Type:

Strategy

Aquatica is a deep but easy to learn family engine builder about underwater kingdoms.In the game you will become one of the mighty ocean kings struggling to bring glory to his realm. To win the game you need to capture and buy locations recruit new characters and complete goals; each of these actions gives you victory points at the end of the game. To do so you need to play cards from your hand (each with a unique set of actions) and combine them. Don't think it's simple! With a good strategy during your turn you can take up to ten actions in a row.You will encounter plenty of mysterious ocean creatures and take them to your hand. With their help you will explore the unknown locations and raise found resources from the ocean depths to your kingdom. Mechanically this is represented with the help of three-layered player board and the unique mechanism of card-rising.—description from the publisher

Shadows of Brimstone: City of the Ancients

Shadows of Brimstone: City of the Ancients

Rating: 8.0 | Players: 1–4

Game Type:

Thematic

Shadows of Brimstone: City of the Ancients is a fast-paced fully cooperative dungeon-crawl board game set in the Old West with a heavy dose of unspeakable horror! Players create characters taking on the role of a classic Western Hero Archetype such as the Law Man Gunslinger or Saloon Girl. Forming an adventuring posse the Heroes venture down into the dark mines overrun with all manner of ancient demons and foul creatures from another world. With tactical gameplay lots of dice and a robust card-driven exploration system no two games are ever the same as the heroes explore the mines finding new enemies to fight new loot to collect and new dangers to overcome. Players can even find portals to other worlds stepping through to continue their adventures on the other side!An exciting campaign system allows the players to visit local frontier towns between adventures spending their hard-earned loot and building their characters from game to game! As players find fantastic gear and artifacts to equip their heroes they also gain experience from their adventures. This experience is used to level up guiding the hero's path through an expansive class-specific upgrade tree of new skills and abilities allowing each player to develop their hero to fit their own play style.In City of the Ancients players will encounter portals to the otherworld on the Plains of Targa finding an ancient frozen city whose living inhabitants are nowhere to be found. Instead great mechanical keepers wander the city going about their duties - until interrupted by the arrival of the players' characters!So load up yer' six shooter throw on yer' hat and poncho and gather the posse as the darkness is coming and all hell's about to break loose...in the Shadows of Brimstone!Can be used together with Shadows of Brimstone: Swamps of Death to raise the maximum players to 6.

Argent: The Consortium

Argent: The Consortium

Rating: 7.6 | Players: 2–5

Game Type:

Strategy

Categories:

The time has come for the selection of a new Chancellor at Argent University of Magic and you are among the likely candidates for the job. Gather your apprentices ready your spellbook and build your influence while secretly discovering and competing over the votes of a limited Consortium of influential board members. Only the one who is able to fulfill the most criteria will claim the title of most influential mage in the World of Indines!Argent: The Consortium is a cutthroat worker-placement/engine-building game of manipulation and secrecy in which the criteria for victory are secret and the capabilities of your opponents are constantly changing. You'll need to outwit the other candidates use your spells at the right moment and choose the correct apprentices to manage your plan.Argent: The Consortium is a European-style game that minimizes luck and focuses on player interaction and strong core mechanisms that allow new strategies to emerge each time you play.The designer keeps an updated Official Errata/Typo/FAQ thread on BGG.

Unmatched Adventures: Tales to Amaze

Unmatched Adventures: Tales to Amaze

Rating: 8.0 | Players: 1–4

Game Type:

Family

Unmatched Adventures: Tales to Amaze which is themed around the pulp adventures tall tales and local legends of the mid-20th century gives you a whole new way to play Unmatched.In the game players work together to defeat one of two villains: Mothman or the Martian Invader. Each villain has a unique battlefield with unique objectives. If the villain completes their objective (or defeats the heroes) the players lose. The villains are aided by a number of possible minions: Jersey Devil Ant Queen Loveland Frog The Blob Tarantula and Skunk Ape. The enemies use special action cards and a simple targeting scheme to control their movement and attacks.The set comes with four new heroes: Nikola Tesla discharges his electrified coils to power up his effects; Annie Christmas gets stronger when she's fighting from behind; The Golden Bat the world's first superhero has a variety of powerful effects; and Dr. Jill Trent Science Sleuth calls on a collection of gizmos.Keeping to the Unmatched brand you may use heroes from other Unmatched sets in Unmatched Adventures and you can use the included heroes and battlefields to play competitive Unmatched.—description from the publisher

Etherfields

Etherfields

Rating: 7.9 | Players: 1–4

Game Type:

Thematic

Etherfields is a narrative cooperative game for 1 - 4 (5 with the 5th player expansion). A series of unique Dreams await to be discovered through tense exploration and tactical encounters.Learn about the Dreamers their forgotten past and their desperate mission. Uncover the surreal sprawling dreamscapes. Just don't be surprised when---just like dreams often do---they become a little disturbing... Prepare to be challenged by escape-room like riddles. Spot a clue in the image. See a hidden link between several pieces of information. Use your instinct as much as your logic.In the beginning you'll explore the Dreamworld trying to find out what this is all about and who you are – and you are there for a specific reason but at first you can't remember too much. You'll have to restore your memories from scattered pieces.The rules are pretty straightforward at the beginning but they will grow more and more complex during the campaign. New rules open new possibilities and sometimes may turn everything upside down.Deckbuilding in Etherfields applies to almost every deck in the game not only the players' ones. If you want to know more enter the Dreamworld. It may be dark here and there but it certainly isn't gray. Then look around and ask yourself: what if we all live in a vast shared dream?—description from the publisher

Horizons of Spirit Island

Horizons of Spirit Island

Rating: 8.2 | Players: 1–3

Game Type:

Strategy

Horizons of Spirit Island features the core mechanisms of Spirit Island but features a new double-sided game board with a streamlined set-up punchboard components and five new Spirits designed to be ideal for those playing a Spirit Island game for the first time. These new Spirits are compatible with all existing Spirit Island components but to play with expansions like Jagged Earth you would need a copy of Spirit Island itself.

Unfathomable

Unfathomable

Rating: 7.5 | Players: 3–6

Game Type:

Thematic

The year is 1913. The steamship SS Atlantica is two days out from port on its voyage across the Atlantic Ocean. Its unsuspecting passengers fully anticipated a calm journey to Boston Massachusetts with nothing out of the ordinary to look forward to. However strange nightmares plague the minds of the people aboard the ship every night; rumors circulate of dark shapes following closely behind the ship just beneath the waves; and tensions rise when a body is discovered in the ship's chapel signs of a strange ritual littered around the corpse.Lurking within the depths of the Atlantic Ocean are a swarm of vicious unspeakable horrors: the Deep Ones led by Mother Hydra and Father Dagon. For reasons unknown they have set their sights on the Atlantica and their minions taking the form of human-Deep One hybrids have infiltrated the steamship to help sink it from within. Each game of Unfathomable has one or more players assuming the role of one of these hybrids and how well they can secretly sabotage the efforts of the other players might mean the difference between a successful voyage and a sunken ship.If you're a human you need to fend off Deep Ones prevent the Atlantica from taking too much damage and carefully manage the ship's four crucial resources if you want any hope of making it to Boston all while trying to figure out which of your fellow players are friends and which are foes. Everyone shares the same resource pool but humans will try to preserve them while traitors will strive to subtly deplete them. Being able to tell when someone is purposefully draining the group's resources is harder than you think especially when you take crises into account!At the end of each player's turn that player must draw a mythos card. Each of these cards represents a crisis that the whole group must try to resolve together. Some of these crises such as Food Rationing call for a choice that could potentially put the ship's passengers or resources at risk while others such as Hull Leak call for a skill test in which failure could have disastrous consequences.During a skill test each player contributes skill cards from their hand to a face-down pile shared by the group. Once everyone has contributed (or chosen not to) the cards are shuffled then revealed. If enough of the correct skills were contributed then the group passes the test! But if the wrong skills were contributed they can actually hinder the results leading to failure. Thus skill tests are dangerous opportunities for traitors to sabotage the humans' efforts so you have to stay on your toes at all times.—description from the publisher

Small World Underground

Small World Underground

Rating: 7.2 | Players: 2–5

Game Type:

Family

This world's not big enough for all of us so it's time you step aside to make room for me.That's the spirit of Philippe Keyaerts' award-winning Small World and the 2011 release Small World Underground is a standalone game that keeps that spirit intact while putting a new spin on the game play.Small World Underground includes 15 fantasy-themed races of creatures along with 21 special powers. Each player will control several creature/power combinations over the course of the game – spending points to draft these combinations – and will use those creatures to claim control of various subterranean locations. Some locations hold relics or are designated as places of power and monsters must first be conquered before a player can claim these special benefits. At the end of each turn a player scores points for the regions he holds and the player with the most points at game end wins.Small World Underground is playable on its own but can be combined with other Small World releases. The publisher recommends that players be familiar with Small World before playing Small World Underground.

Regicide

Regicide

Rating: 7.4 | Players: 1–4

Game Type:

Family

Regicide is a cooperative fantasy card game for 1 to 4 players played using a standard deck of cards.Players work together to defeat 12 powerful enemies. On their turn a player plays a card to the table to attack the enemy and once enough damage is dealt the enemy is defeated. The players win when the last King is defeated. But beware! Each turn the enemy strikes back. Players will discard cards to satisfy the damage and if they can't discard enough everyone loses.Rich with tactical decisions and a deep heuristic tree Regicide is a huge challenge for anyone who is brave enough to take it on.—description from the designerFor a dice-based typo-inspired April 1st-announced game from the same designers try Regidice!

Runebound (Third Edition)

Runebound (Third Edition)

Rating: 7.5 | Players: 2–4

Game Type:

Thematic

Description from the publisher:Welcome to Terrinoth adventurer! Runebound is a fantasy adventure board game for two to four players inviting you to play as one of six heroes wandering the realm and taking whatever quests you may encounter. But all is not well in the realm: evil is awakening once more in the form of Margath the Dragonlord or the Corpse King Vorakesh. Only you and your rival heroes stand a chance of stopping this threat before all Terrinoth is consumed in darkness.Two distinct scenarios give shape to your adventures in Terrinoth challenging you to battle undead or outwit a dragon even as you explore lost ruins and forgotten forests and take on quests across the realm. New adventure cards and story cards for each scenario make every game unique alongside the ability to customize your hero with over one-hundred different skills and assets. Whether you play as a mage bristling with spells or a powerful warrior every game of Runebound invites you to experience an incomparable adventure. Take your first steps into the world of Terrinoth!

Discworld: Ankh-Morpork

Discworld: Ankh-Morpork

Rating: 7.3 | Players: 2–4

Game Type:

Thematic

Martin Wallace and Treefrog Games present Ankh-Morpork set in the largest city-state in Terry Pratchett's Discworld. Lord Vetinari has disappeared and different factions are trying to take control of the city. Each player has a secret personality with specific victory conditions which means that you're not sure exactly what the other players need to do in order to win.The action takes place on a map of Ankh-Morpork with players trying to place minions and buildings through card play. Each of the 132 cards is unique and the cards bring the game to life as they include most of the famous characters that have appeared in the various books. The rules are relatively simple: Play a card and do what it says. Most cards have more than one action on them and you can choose to do some or all of these actions. Some cards also allow you to play a second card so you can chain actions (Wallace).A team of artists have recreated the city and its residents for the cards game board and box with Bernard Pearson coordinating that team. Ankh-Morpork has been sublicensed to Mayfair Games for the North American market and Kosmos for the German market.

Valeria: Card Kingdoms

Valeria: Card Kingdoms

Rating: 7.4 | Players: 1–5

Game Type:

Family

The land of Valeria is under siege by hordes of monsters. You and your fellow Dukes must recruit citizens and buy domains to build up your kingdoms and slay the foul creatures that lurk in the surrounding lands.Valeria: Card Kingdoms is a tableau-building game for 1-5 players and will feel familiar to deck-building fans. The cards you buy can work for you on your turn and on all the other player turns as well. On your turn roll two dice and activate citizen cards with the result of each individual die and the sum of both dice. Other players will simultaneously activate their citizen cards based on the roll. Next take two actions from the following: slay a monster recruit a citizen buy a domain or take 1 of any resource. The player with the most victory points at the end wins the game.

The Fox in the Forest

The Fox in the Forest

Rating: 7.1 | Players: 2

Game Type:

Family

The Fox in the Forest is a trick-taking game for two players. Aside from the normal ranked- and suited-cards used to win tricks fairy characters such as the Fox and the Witch have special abilities that let you change the trump suit lead even after you lose a trick and more.You score points by winning more tricks than your opponent but don't get greedy! Win too many tricks and you will fall like the villain in so many fairy tales...

Legends of Andor

Legends of Andor

Rating: 7.1 | Players: 2–4

Game Type:

Thematic

Legends of Andor is a cooperative adventure board game for two to four players in which a band of heroes must work together to defend a fantasy realm from invading hordes. To secure Andor's borders the heroes will embark on dangerous quests over the course of five unique scenarios (as well as a final scenario created by the players themselves). But as the clever game system keeps creatures on the march toward the castle the players must balance their priorities carefully.At the heart of Legends of Andor is its unique narrative the linked scenarios of which tell an overarching story as the players successfully complete objectives. For each scenario or Legend a legend deck conveys the plot of an ever-unfolding tale...one in which the players are the protagonists. A wooden marker moves along the board's legend track at key points during each scenario triggering the draw of a new legend card the introduction of new game-altering effects and the advancement of the story's plot. In the end the players must endeavor to guide the fate of Andor through their heroic actions bringing a happy ending to their epic fantasy tale.Will their heroes roam the land completing quests in the name of glory or devote themselves to the defense of the realm? Uncover epic tales of glory as you live the Legends of Andor!—description from the publisher

Atlantis Rising (Second Edition)

Atlantis Rising (Second Edition)

Rating: 7.5 | Players: 1–7

Game Type:

Family

The isle of Atlantis your home is sinking. Will you be able to save your people in time?Atlantis Rising is a co-operative worker placement game in which you must work together with up to six other players to deploy citizens across your homeland gathering resources in order to build a cosmic gate that can save your people. Workers placed close to the shoreline are more rewarding but are more likely to be flooded and the actions lost.Every turn each player draws a misfortune card that will flood certain locations along the ever-shrinking Atlantis shoreline or may otherwise work to undermine your efforts to save your people. So you must race to gather the necessary resources to build and power the gate before the island disappears beneath the waves forever.This edition contains all new art and graphic design created to bring even more attention to the thematic setting of the game. The Athenians Attack phase has been replaced with the Wrath of the Gods phase requiring more strategic planning and adding to the sense of urgency. Now instead of placing workers in an Atlantean Navy players must cooperatively decide to flood a set number of tiles at the end of each round. To further aid them in their task Councilor player powers have been expanded and made more impactful and the knowledge deck has similarly been revised and expanded. The variable gate components once built no longer offer one-time bonuses but create new worker placement spots where players can send Atlantean workers to unleash actions to help save their island.

In the Hall of the Mountain King

In the Hall of the Mountain King

Rating: 7.6 | Players: 2–5

Game Type:

Strategy

Play as trolls rebuilding your abandoned kingdom under the mountain in In the Hall of the Mountain King. With muscle and magic you'll unearth riches dig out collapsed tunnels and carve out great halls as you raise the toppled statues of your ancestors to their places of honor at the heart of the mountain. Gameplay is driven by the innovative cascading production system. Timing and tactics are key as you work to restore your home to its former glory and win the crown!Working on the same game board with the other players (but beginning at your own entrance) you'll dig a competing network of tunnels by spending increasingly valuable materials to lay polyomino tiles onto the map. You want to extend your tunnels to connect with buried gold and materials with workshop locations that can transform resources and especially with toppled statues. Statues are key to scoring and you'll spend carts to move them through the tunnels to prime scoring locations near the heart of the mountain.A major aspect of the game is the cascading production. You begin with a line of four trolls and every troll shows the combination of resources — gold stone iron marble carts runes and hammers — that it produces. When a new troll is hired place it above two other trolls forming a pyramid. The new troll activates gaining its resources and any trolls beneath it ALSO activate gaining any resources that they have room to carry. In this way as you hire more trolls you gain bigger and bigger windfalls of resources as the end of the game nears. The timing of your hiring turns versus your building turns is important as you try to maximize your cascades while making sure you get the trolls you want from the shared market and also stay competitive on the map.The game ends shortly after the last player hires their sixth troll then the player with the most honor (earned for digging tunnels of increasing quality for excavating great halls and for moving statues closer to the heart of the mountain especially onto matching pedestals) is crowned the Mountain King and wins!

Broom Service

Broom Service

Rating: 7.2 | Players: 2–5

Game Type:

Family

Categories:

Score the most victory points by delivering potions via Broom Service throughout the magical realm.Broom Service is a card-based game that combines luck and skill and balances timely bluffing with clever hand management.Remake of award-winning Witch's Brew:The game is played over 7 rounds with 4 turns per round. Each round players simultaneously select 4 of their 10 role cards and then they take turns playing one role at a time. Each role has a brave action and a cowardly action; the brave action is stronger but riskier as another player could steal the action from you later; the cowardly action is safer but not as robust. How well can you bluff your opponents?Use the gatherer roles to collect ingredients to make potions the witch roles to zoom around on your broom to different areas and the witch or druid roles to deliver the potions collecting victory points as you go. Chase away lightning clouds with the help of the weather fairy and keep an eye on the event cards that change game play one event per round.The winner is the player with the most victory points after all 7 rounds are complete and end-of-game bonus points have been awarded.

Queendomino

Queendomino

Rating: 7.1 | Players: 2–4

Game Type:

Family

Description from the publisher:Build up the most prestigious kingdom by claiming wheat fields forests lakes grazing grounds marshes and mountains. Your knights will bring you riches in the form of coins — and if you make sure to expand the towns on your lands you will make new buildings appear giving you opportunities for new strategies. You may win the Queen's favors ... but always be aware of the dragon!Queendomino is a game completely independent from Kingdomino while offering a choice of more complex challenges. Two to four players can play Queendomino independently but also in connection with Kingdomino allowing for games with 7x7 grids for four players or for up to six players if you stick to 5x5 grids.

Pathfinder Adventure Card Game: Rise of the Runelords – Base Set

Pathfinder Adventure Card Game: Rise of the Runelords – Base Set

Rating: 7.2 | Players: 1–4

Game Type:

Thematic

A forgotten evil stirs in the ancient land of Varisia. Dark magic once more thrums amid crumbling ruins giants gather in titanic armies cultists murder in the name of foul deities and maniacal goblins plot a fiery end for the peaceful town of Sandpoint.Launch a campaign to strike back against the evils plaguing Varisia with the Pathfinder Adventure Card Game: Rise of the Runelords - Base Set. This complete cooperative strategy card game pits 1 to 4 heroes against the traps monsters deadly magic and despicable foes of the Pathfinder Roleplaying Game's award-winning Rise of the Runelords Adventure Path. In this game players take the part of a fantasy character such as a rogue or wizard each with varying skills and proficiencies that are represented by the cards in their deck. The classic ability scores (Strength Dexterity etc.) are assigned with different sized dice. Players can acquire allies spells weapons and other items. The goal is to find and defeat a villain before a certain number of turns pass with the villain being represented by its own deck of cards complete with challenges and foes that must be overcome. Characters grow stronger after each game adding unique gear and awesome magic to their decks and gaining incredible powers all of which they'll need to challenge greater threats in a complete Pathfinder Adventure Card Game Adventure Path.The Pathfinder Adventure Card Game is an expandable game with the first set containing nearly 500 cards. The Rise of the Runelords - Base Set supports 1 to 4 players; a 110-card Character Add-On Deck expands the possible number of players to 5 or 6 and adds more character options for any number of players. The game will be expanded with bimonthly 110-card adventure decks.Errata: Early printings had the Loot card Sihedron Medallion listed as belonging to B (for Base Set). It is instead supposed to read 1 (for Burnt Offerings ). (It is unknown if this has been fixed in later printings)

Dice Throne: Season One

Dice Throne: Season One

Rating: 7.5 | Players: 2–6

Game Type:

Family

Dice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).Let's take a look at a turn of a 1v1 game.The game begins with 2 players selecting their heroes. Player One chooses Moon Elf and player two picks Barbarian. Each player begins the game with 50 HP (Health Points). The Moon Elf then checks for status effects (like poison or Burn) to resolve.The next phase is called Main Phase (1). This is where the Moon Elf player can upgrade their hero board with cards from their hands if they have enough CP to pay for the upgrades. They can also play any Main Phase Action cards (blue cards).Then they enter the Offensive Roll Phase. The Moon Elf can take up to 3 roll attempts (with their 5 dice) to accomplish an action or attack from their hero board. After deciding on an action within the 3 roll attempts an action is declared.Then the Defensive Roll Phase begins where the opponent (Barbarian) can use their defensive roll (as it appears on their hero board). The amount of damage or incoming status affects are resolved and that concludes the Defensive Roll Phase.The Moon Elf player enters their second Main Phase where they can do any final hero board upgrades or play blue Main Phase Action cards.The Moon Elf then must discard any extra cards over 6 from their hand.The Barbarian player begins his turn by drawing one additional card (over his starting hand of 4) and gaining one CP (Combat Point) for a total of 2.The Barbarian then follows the same phases the Moon Elf.DiceThrone is for 2-6 players ages 8+ and runs 20-30 minutes for a battle. With the ever expanding gallery of heroes the game feels fresh each time you jump in!

My Father's Work

My Father's Work

Rating: 7.9 | Players: 2–4

Game Type:

Thematic

Categories:

The walls were lined with iron shelves each metal slat overfilled with glass jars containing formaldehyde and grotesque curiosities within. Pristine brass tools and refined metals of a quality I had never before laid eyes upon were strewn across sturdy slabs of rock and wood their edges sharp with use. However my eyes were soon drawn to a sturdy writing desk its mahogany eaves inlaid with thin strips of copper the center of which contained a well-worn leather-bound book. My father's journal — passed down to me and representing years of knowledge and countless experiments. And inside that weathered tome atop the pearly parchment oxidized yellow at its frayed edges were the deliberate quill marks of a crazed genius outlining the ambitious project he could never complete in one lifetime — his masterwork.Without realizing it my hands were shaking as I clutched the book to my chest. At once I felt an ownership and anxiety for the scientific sketches scrawled so eloquently on those frayed sheets. It was at that moment that I began my obsession: I would restore this laboratory to its former brilliance and dedicate my life to completing my father's work!In My Father's Work players are competing mad scientists entrusted with a page from their father's journal and a large estate in which to perform their devious experiments. Players earn points by completing experiments aiding the town in its endeavors upgrading their macabre estates and hopefully completing their father's masterwork.But they have to balance study and active experimentation because at the end of each generation all of their experiments and resources are lost to time until their child begins again with only the Journaled Knowledge and Estate they have willed to them — and since the game is played over the course of three generations it is inevitable that the players will rouse the townsfolk to form angry mobs or spiral into insanity from the ethically dubious works they have created. The player with the most points at the end of three generations wins and becomes the most revered feared ingenious scientist the world has ever known!—description from the publisher

Unmatched: Jurassic Park – InGen vs Raptors

Unmatched: Jurassic Park – InGen vs Raptors

Rating: 8.1 | Players: 2

Game Type:

Strategy

In battle there are no equals.They show extreme intelligence even problem-solving intelligence. Especially the big one. He has hunted many a dangerous predator but against a pack of raptors is Robert Muldoon the hunter or the hunted? In Unmatched: Jurassic Park – InGen vs Raptors these clever girls use their speed and agility to surround their prey getting stronger when they attack together. InGen's Game Warden and his Security Team lay traps to slow their opponent down and attack from range in a matchup 65 million years in the making.Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.—description from the publisher

BattleCON: Devastation of Indines

BattleCON: Devastation of Indines

Rating: 7.8 | Players: 1–5

Game Type:

Strategy

As new villains appear to lay claim to the world of Indines new heroes rise to challenge them. BattleCON: Devastation of Indines puts you in control of 30 mighty heroes and deadly villains to decide the fate of the world.BattleCON: Devastation of Indines is a standalone dueling card game designed for head-to-head and team play. Each player selects a character who uses a unique gameplay mechanism to give them an edge in combat. Take control of guitar-playing summoner a pair of tag-teaming werewolves a prodigal paladin a genius artificer and more! Each character's play style requires new strategies but uses the same foundational tactics making a new character easy to learn but challenging to master.Players move along a seven-space-long board trading blows and attempting to strike the opponent using attacks formed by combining a character's unique styles and abilities with a set of basic cards that all characters share. The last player standing wins!BattleCON: Devastation of Indines can be played on its own or combined with BattleCON: War of Indines to create an even greater pool of characters and play variants.Included with the game: BattleQUEST GuideThe BattleQUEST Dungeon Guide contains six adventures (3 solo and 3 cooperative) for players. Using BattleQUEST players can play alone or cooperatively against automated enemies in an attempt to defeat the final boss and claim victory!

Unmatched Game System

Unmatched Game System

Rating: 8.2 | Players: 2–4

Game Type:

Family

Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.Combat is resolved quickly by comparing attack and defense cards. However each card's unique effects and a simple but deep timing system lead to interesting decisions each time. The game also features an updated version of the line-of-sight system from Tannhäuser for ranged attacks and area effects.—description from the publisher

Shards of Infinity

Shards of Infinity

Rating: 7.5 | Players: 2–4

Game Type:

Strategy

One-hundred years ago The Infinity Engine was shattered and its reality-bending shards have destroyed most of the world. Now it falls upon you to gather your forces defeat your adversaries and rebuild the Infinity Engine! Will you survive?Shards of Infinity combines an unprecedented level of strategy and customization into one small box. Rather than competing for points players must outlast their opponents and reduce their health to zero which can be done in a number of ways. Each player starts the game with a basic deck of cards and they can acquire new cards from a central display of six cards (as in Ascension) and add these new cards to their deck or use them immediately depending on what they are.Every character starts with fifty health and zero mastery. On each turn you can spend one gem (a.k.a. money) to gain a mastery point. The more mastery you have the more powerful your cards become. This lets even the weak cards in your starting deck become more powerful as the game progresses. If you reach a total of thirty mastery you can activate your Infinity Shard which instantly defeats your opponent.As you acquire new cards you can employ allies and champions to craft your strategy. Mercenary cards can be added to your deck as in other deck-building games or they can be played immediately from the center row for their ability; this adds even more drama to each player's turn as a key mercenary flip can alter the very outcome of the game!Will you neutralize your opponents before they can fully master the Infinity Shard? With careful planning and aggressive gameplay only one player can emerge the winner!

War of the Ring: The Card Game

War of the Ring: The Card Game

Rating: 7.7 | Players: 2–4

Game Type:

Strategy

Inspired by the best-selling and award-winning War of the Ring board game War of the Ring: The Card Game allows players to journey to the world of J.R.R. Tolkien’s The Lord of the Rings and create their own version of the dramatic conflict between the Dark Lord Sauron and the Free Peoples of Middle-earth.In War of the Ring: The Card Game up to 4 players compete in two teams the Shadow against the Free Peoples each player using a specific and different card deck representing the strengths and weaknesses of the different factions involved in the war.The Free Peoples desperately try to complete their quest to destroy the One Ring while at the same time defending their homelands from the encroaching hordes of Sauron and from his evil allies.The Shadow players must strike quickly and decisively before the Ring-bearers can complete their quest; or try to slowly corrupt Frodo burdening him with wounds toil and the sorrow for the loss of his Companions.During the game players will take turns playing cards representing the characters armies items and events of the War of the Ring. Each card they play will help or hinder the journey of the Fellowship as it progresses on its Path; or be used to defend or conquer the strongholds of Middle-earth as they fight to control the new Battleground cards activated in each round.With more than 100 original illustrations from the greatest Tolkienian artists in the world including an amazing gallery of landscapes from The Shire to Mordor by John and Fataneh Howe War of the Ring: The Card Game is more than a game – it also a memorable collection for all lovers of the world imagined by J.R.R. Tolkien.This is your chance to forge the destiny of an age like you never did before!—description from the publisher

The Battle of Five Armies

The Battle of Five Armies

Rating: 7.8 | Players: 2

Game Type:

Thematic

Game description from the publisher:The Battle of Five Armies – based on the climax of JRR Tolkien's novel The Hobbit – pits the hosts of the Elvenking the Dwarves of Dain Ironfoot and the Men of the Lake led by Bard the Bowman against a horde of Wolves Goblins and Bats led by Bolg son of Azog. Will Gandalf turn the tide for the Free Peoples? Will the Eagles arrive or Beorn come to the rescue? Or will Bilbo the Hobbit perish in a last stand on Ravenhill?The Battle of Five Armies features a game board representing the Eastern and Southern spurs of the Lonely Mountain and the valley they encircle and a number of plastic figures representing troops heroes and monsters.The Battle of Five Armies is a standalone game based on the rules for War of the Ring which is from the same designers but with the rules modified to function on a tactical level as they describe a smaller battle rather than the entire war. Ares Games plans to expand the Battles game system in the future releasing expansions depicting other battles from the Third Age of Middle-earth narrated in The Lord of the Rings such as the Siege of Gondor and the assault of Saruman against Rohan.

Zombicide: Green Horde

Zombicide: Green Horde

Rating: 7.7 | Players: 1–6

Game Type:

Thematic

This sequel to the Zombicide: Black Plague will bring players back into a world of deadly medieval fantasy this time filled with infected orcs and goblins who will put survivors to the ultimate test. This green menace is not only stronger than their human counterparts but they also tend to gather into massive hordes that ambush the survivors when they least expect it.Set in the same medieval era as Black Plague players will take on the role of Survivors looking to defeat the shuffling undead menace by any means possible.In Green Horde up to six players can join the battle for survival. They’ll combine forces and work cooperatively to accomplish their goals and against all odds stay alive. Fans of the Zombicide series have become familiar with the Walkers Runners Fatties and Abominations that shuffle around looking for victims. But the creatures they will face are not just zombie humans they’re zombie orcs! The Survivors will have to gear up with a wide variety of medieval equipment if they hope to outlast these fearsome foes. Zombie Orcs are stronger than the classic zombie and represent a stiffer challenge to even seasoned undead-hunting veterans.A new challenge for the Survivors is the Horde. It represents a growing group of Orc zombies that are ready to enter the board in an unexpected location and ambush the Survivors. As zombie cards with the Horde symbol are drawn one extra zombie miniature of the same type is set aside collectively forming the Horde. They will be locked into place until an “Enter the Horde!” card is drawn spawning the Horde on the board. Any Survivor caught on their own near this roving menace would best beat a hasty retreat.With such menacing new foes the Survivors are going to have their hands full dealing with the Green Horde. Luckily they’ll have some new weapons and spells on their side to help combat the rotting masses. Things like the Lava Burst the Norse Sword and the Bone Kukri will all be helpful when hacking through a pack of the undead. Oh and if they should gather together too tightly the Survivors can always hit them with the catapult...(did we not mention the catapult?).Zombicide: Green Horde includes ten new challenging quests featuring some of the toughest scenarios a Survivor has ever had to face. With new terrain like ledges and water holes and the ever-present threat of the Green Horde making an appearance the team will have to plan their routes carefully. Sometimes avoiding trouble is better than facing it head on! Zombicide: Green Horde is the next chapter in the ever-evolving world of Zombicide. There’s no rest for the Survivors if they hope to battle their way to a new hope and a new beginning.

Golem

Golem

Rating: 7.5 | Players: 1–4

Game Type:

Strategy

Golem is an engine-building game by Simone Luciani Virginio Gigli and Flaminia Brasini the same team that brought you Grand Austria Hotel and Lorenzo il Magnifico.The game is based on the 16th-century legend of the Golem of Prague an anthropomorphic creature that Rabbi Loew animated from a clay statue to protect his people. In the game players take on the role of rabbis who create and grow these powerful creatures that will be moved around the neighborhoods of Prague under the control of students. Be careful because if a golem becomes too powerful it will destroy everything it encounters on its way. Players can also kill their Golems in order to get bonuses.Players also create powerful artifacts and acquire knowledge by collecting ancient books.The game is divided into four rounds and each round is composed of 7 phases:At the beginning of each round the players will shuffle the colored marbles into the 3D synagogue that will split them into five lines corresponding to the five main actions available in the game:The number of marbles available in the corresponding action line determines how much the player gets from the action. When you choose an action you collect one marble of your choice in the corresponding line and depending on the color of the marble you chose you also move your student forward on one of the districts of Prague.It's important to advance your students on those tracks to be able to keep your golems under control. At the end of the round knowledge can also be used to control a golem that surpassed its students but if one of these creatures is uncontrolled it may become dangerous and destroy the neighborhood after which you will have to destroy and bury it!The marble color also matters because at the end of the round if you get the correct combination of two colors you receive the favor of one of the powerful Prague characters which will differ each round.At the end of the fourth round players score points for active or buried golems artifacts books development on their personal board and collected goal cards.

Conan

Conan

Rating: 7.6 | Players: 2–5

Game Type:

Thematic

Conan designed by Fred Henry and based on the Conan universe by Robert E. Howard is a scenario-based semi-cooperative asymmetric miniatures board game. One player is the Overlord playing the opposition forces and the other players (1 to 4) play Conan and his companions: Shevatas the thief Hadrathus the Priest/Sorcerer Belit the pirate queen Valeria the warrior etc. The game is based purely on Robert E. Howard's novels and short stories (and not the movies or other non-Howardian material). The publisher has hired Patrice Louinet a Howard expert to make sure the art and the scenarios are compatible with Howard's vision.Each game is a scenario played on a map. There are 4 maps included in the retail copy of the game and each map can have several scenarios set on it. The game is fast one hour approximately. It's possible to play several scenarios in a campaign but you can also play each scenario individually. There are 9 scenarios in the base box.At the beginning of a scenario players choose their team (Conan and two or three other heroes). The Overlord gathers all the miniatures (picts Necromancer skeleton warriors monsters etc.) tokens and cards from the chosen scenario. The game usually plays in a limited number of turns (ten for instance). Each scenario can have very different objectives: find the princess captured by picts and hidden in a hut and leave the camp before the pict hunters return; find the magical key to open a sealed door steal the jewel and leave; kill the Necromancer by the end of turn 10; survive by the end of turn 10; escape the prison; etc.During their turn the heroes can activate or rest. If they activate they can spend gems from their energy pool to do all sorts of actions: move fight (melee or distance) defend pick a lock reroll etc. If they rest they can move a lot of gems from their spent pool box to their available pool box. When they take an action they throw a number of dice equal to the number of gems they put in their action. There are three different kinds of dice: yellow (the weaker dice) orange (medium) and red (strong). Each character has a color based on their specialty: Conan throws red dice in combat while the Sorcerer throws yellow dice in combat; the thief throws red dice in Manipulation actions while Conan throws orange dice; etc. Each player can have equipment cards (armor magic potions weapons etc.) which give them bonuses on their dice rolls.The Overlord plays differently. He uses a board with eight slidable tiles plus his own Energy gems. Each tile corresponds to one unit (1 to 3 miniatures) on the game mat and all of the miniature abilities are written on this tile (movement armor attack special abilities). The tile position on the board corresponds to the numbers 1-8. The Overlord has a pool of energy gems and each time he activates one unit he needs to spend a number of gems matching the tile placement: tile#1 costs 1 energy gem tile#2 costs 2 gems etc. Whatever tile the Overlord chooses to activate he spends the corresponding energy cost (moving his energy gems from the available pool to the spent pool) then takes the tile out and moves it to the end of the sliding track: If he wants to activate this unit again it will cost him 8 gems because the unit is now on position 8. The Overlord can activate a maximum of two tiles and he regains only a certain number of gems each turn (depending on the scenario).In a typical scenario the heroes need to accomplish something and the Overlord wins if the heroes fail to reach their objective — but in some scenarios the Overlord has his own objectives and the Heroes win if they prevent him from accomplishing his goal.

A Game of Thrones: The Card Game (Second Edition)

A Game of Thrones: The Card Game (Second Edition)

Rating: 7.5 | Players: 2–4

Game Type:

Customizable

In A Game of Thrones: The Card Game the warring factions of Westeros await your command inviting you to engage in a life-or-death struggle. In every game you select devious plots and challenge your opponents on the field of battle through back alley intrigue and in the political arena. Whether you play a against a single opponent in a game known as a joust or engage in a battle of three or more players called a melee winning challenges against your opponents is the way to victory.Your ultimate goal in A Game of Thrones: The Card Game is to gain influence over the greatest seat of power in Westeros: the Iron Throne! To achieve this goal you must call upon iconic characters such as Tywin Lannister Robb Stark Stannis Baratheon Daenerys Targaryen Euron Crow's Eye The Red Viper and dozens of others. You must maneuver the members of your House and your allies in a constant battle to gain power. The first player to claim fifteen power wins!In the game each player has two decks: a draw deck and a plot deck. Your draw deck contains the tactical elements of your struggle including the characters locations attachments and events that you call upon in your struggle to claim the Iron Throne. You can command characters from throughout A Song of Ice and Fire and you can march forth from the icy walls of Winterfell or muster your armies around Casterly Rock. You may even equip your characters with storied weapons such as the Valyrian steel blades Ice or Widow's Wail. The draw deck holds these powerful characters locations attachments and events. This deck is randomly shuffled and players draw their hands from this deck.At the start of each round each player simultaneously chooses and reveals one of the plot cards from their individual seven-card plot decks. Your plot for a round determines how much gold you can spend on cards which player starts with initiative and how powerful your challenges are. Your plot also bears a reserve value which determines how many cards you can keep in your hand past the end of the round. Plots may also offer powerful effects that can trigger when the plots are revealed or persist to shape the entire game round. You may scorch the earth with a deadly wildfire assault or call upon all players to support the faith of the Seven.A Game of Thrones: The Card Game (Second Edition) differs from the first edition of the game due to elements being cut elements being revised or updated and elements being added. Influence was a holdover from the game's origin as a CCG and is now unnecessary while crests offered nothing to distinguish them from traits and made the game more difficult for new players to learn. Existing keywords have been pruned and some new keywords have been added to showcase the most interesting and essential interactions.The timing rules — such as the details of moribund passive effects with triggers and save/cancel responses — will be replaced with a more straightforward timing system that takes advantage of the Interrupt Reaction and Forced triggers that have been successfully employed in some of FFG's newer LCGs.The second edition also includes two new factions beyond the six Houses in the first edition. New deck-building rules empower players with more options in combining factions alongside a means of building more focused and specialized plot decks.

Blood Bowl (2016 Edition)

Blood Bowl (2016 Edition)

Rating: 8.0 | Players: 2

Game Type:

Thematic

Description from the publisher:Blood Bowl is a game of Fantasy Football. The basic game features a match between two teams drawn from a number of fantasy archetypes playing a warped version of American Football.The Blood Bowl boxed game contains two teams: Humans an all-round team who are flexible enough to adapt to any style of play or Orcs who make up in brute force what they lack in finesse. The teams are represented by coloured plastic miniatures and push-fit assembly is required before use. The game is expandable and additional rules and teams will be made available through expansion sets and supplements.Actions in the game are resolved through the use of dice. Regular six-sided dice are used to make tests in a number of cases such as when a player attempts to pick up the ball pass it catch it or dodge past an enemy player. Custom dice are used when one player wishes to Block another using graphics to represent each of the different (but all violent) potential outcomes.The rules in this edition of Blood Bowl are almost identical to those found in the Competition Rules Pack which was the culmination of several years of development of the Blood Bowl Living Rulebook. This has resulted in an incredibly well-honed game which sees regular competition play around the world. In fact each team takes turns moving blocking and advancing the football down the field. The game comes with plastic miniatures.This game is a part of the Blood Bowl Series.

Living Forest

Living Forest

Rating: 7.3 | Players: 1–4

Game Type:

Family

In Living Forest you play as a nature spirit who will try to save the forest and its sacred tree from the flames of Onibi. But you are not alone in your mission as the animal guardians have come together to lend a hand around the Circle of Spirits where you progress. Each turn they bring you valuable elements so try to combine your team of animal guardians as best as possible to carry out your actions but be careful: some of them are solitary and do not like to be mixed with others...You have one of three ways to achieve your goal: by planting 12 different Protective Trees by collecting 12 Sacred Flowers to awaken Sanki the great Guardian of the Forest by extinguishing 12 Fires to permanently repel Onibi.Each turn includes 3 phases: • Guardian Animals (simultaneous push your luck phase) : You draw and turn face up one after the other the Guardian Animal cards from your personal stack. You thus form the Animal Guardian Help Line. You can stop drawing cards whenever you want. However if you reveal a card showing a third solitary symbol then you must stop drawing cards. This card closes your Help Line. • Action phase: You play in turn. If your Help Line shows strictly less than three solitary symbols (not canceled by gregarious symbols) you can then perform 2 different Actions. If your Help Line shows three solitary symbols (not canceled by gregarious symbols) you can then perform only 1 Action. The strength of an Action is determined by the number of corresponding Elements visible on the Guardian Animal cards in your Help Line and on your Forest individual board. • End of the turn: - Onibi attacks you: If some Fires remain at the center of the Circle of Spirits and you cannot resist them then add as many Fire Varan cards to your discard stack as there are Fire tiles at the center of the Circle of Spirits. - Onibi attacks the Sacred Tree: Add as many Fires to the center of the Circle of Spirits as there are Guardian Animal cards taken this turn. - The arrival of new Guardian Animals: Complete the Guardian Animal reserve by revealing as many new cards per level as there were cards taken this turn. - Passing the Sacred Tree: Give the Sacred Tree to the next Spirit of Nature clockwise. - The Return of Guardian Animals: Move all the Animal Guardian cards from your Help Line to your personal discard stack.The game stops at the end of a complete turn when one of the Spirits of Nature has managed to collect at least 12 different Protective Trees OR 12 Fires OR 12 Sacred Flowers.

Disney Villainous: Wicked to the Core

Disney Villainous: Wicked to the Core

Rating: 7.5 | Players: 2–3

Game Type:

Family

In Villainous: Wicked to the Core each player takes control of one of three Disney characters each one a villain in a different Disney movie specifically the Evil Queen from Snow White Hades from Hercules and Dr. Facilier from The Princess and the Frog. Each player has their own villain deck fate deck player board and 3D character.On a turn the active player moves their character to a different location on their player board takes one or more of the actions visible on that space (often by playing cards from their hand) then refills their hand to four cards. Cards are allies items effects and conditions. You need to use your cards to fulfill your unique win condition.One of the actions allows you to choose another player draw two cards from that player's fate deck then play one of them on that player's board covering two of the four action spaces on one of that player's locations. The fate deck contains heroes items and effects from that villain's movie and these cards allow other players to mess with that particular villain.Villainous: Wicked to the Core is playable on its own and its characters can also face off against those in the Villainous base game from 2018.

Magic Maze

Magic Maze

Rating: 6.9 | Players: 1–8

Game Type:

Family

Description from the publisher:After being stripped of all their possessions a mage a warrior an elf and a dwarf are forced to go rob the local Magic Maze shopping mall for all the equipment necessary for their next adventure. They agree to map out the labyrinth in its entirety first then find each individual’s favorite store and then locate the exit. In order to evade the surveillance of the guards who eyed their arrival suspiciously all four will pull off their heists simultaneously then dash to the exit. That's the plan anyway…but can they pull it off?Magic Maze is a real-time cooperative game. Each player can control any hero in order to make that hero perform a very specific action to which the other players do not have access: Move north explore a new area ride an escalator… All this requires rigorous cooperation between the players in order to succeed at moving the heroes prudently. However you are allowed to communicate only for short periods during the game; the rest of the time you must play without giving any visual or audio cues to each other. If all of the heroes succeed in leaving the shopping mall in the limited time allotted for the game each having stolen a very specific item then everyone wins together.At the start of the game you have only three minutes in which to take actions. Hourglass spaces you encounter along the way give you more time. If the sand timer ever completely runs out all players lose the game: Your loitering has aroused suspicion and the mall security guards nab you!

Elder Sign

Elder Sign

Rating: 7.0 | Players: 1–8

Game Type:

Thematic

Game description from the publisher:It is 1926 and the museum's extensive collection of exotic curios and occult artifacts poses a threat to the barriers between our world and the elder evils lurking between dimensions. Gates to the beyond begin to leak open and terrifying creatures of increasing strength steal through them. Animals the mad and those of more susceptible minds are driven to desperation by the supernatural forces the portals unleash. Only a handful of investigators race against time to locate the eldritch symbols necessary to seal the portals forever. Only they can stop the Ancient One beyond from finding its way to Earth and reducing humanity to cinders.Elder Sign is a fast-paced cooperative dice game of supernatural intrigue for one to eight players by Richard Launius and Kevin Wilson the designers of Arkham Horror. Players take the roles of investigators racing against time to stave off the imminent return of the Ancient One. Armed with tools allies and occult knowledge investigators must put their sanity and stamina to the test as they adventure to locate Elder Signs the eldritch symbols used to seal away the Ancient Ones and win the game.To locate Elder Signs investigators must successfully endure Adventures within the museum and its environs. A countdown mechanism makes an Ancient One appear if the investigators are not quick enough. The investigators must then battle the Ancient One. A clever and thematic dice mechanism pits their exploration against monsters and the sheer difficulty of staying sane and healthy all within the standard game duration of one to two hours.

Bloodborne: The Board Game

Bloodborne: The Board Game

Rating: 7.8 | Players: 1–4

Game Type:

Thematic

Revered for its healing techniques the town of Yharnam is rapidly degrading as a plague that turns people into beasts spreads uncontrollably. As a Hunter it falls to you to quell this growing threat. You will have to fight through beasts monsters and townsfolk alike to survive the night and discover the source of this madness.In the campaign-based action-adventure Bloodborne: The Board Game players take on the role of Hunters working together against the game to uncover the mysteries hidden within the city of Yharnam and beyond. Featuring unique Trick Weapons each with various forms and powers Hunters have to think quickly and adapt their tactics to overcome the multitude of foes that stand in their way. Learn their behavior exploit their weaknesses and strike them down! Featuring unique card-driven combat luck has little place here — success or failure depends on your choices and how you approach each engagement!Of course against such horrific foes death is a common occurrence but worry not as death is no end for a Hunter. Those who fall in combat awaken in the Hunter's Dream ready to return fresh to the fight. Be warned however that upon awakening you might find previous foes and obstacles returned Worse time is not on your side as the Blood Moon rises ever higher into the sky spreading its madness across Yharnam. You must press ever forward if you and your comrades hope to complete the Hunt before the city meets an unfortunate end.As you set out onto the Hunt always remember the old adage:We are born of the blood made men by the blood undone by the blood. Our eyes are yet to open... Fear the old blood.-description from designer

Feudum

Feudum

Rating: 7.6 | Players: 2–5

Game Type:

Strategy

Blimey! You and your blokes have been banished and stripped of everything but a few shillings and table scraps. Undaunted you journey to a strange land to reinvent yourself and reclaim your honor. Will you farm the earth fight as knights or finagle your own feudums?Feudum (latin for fiefdom) is an economic medieval game of hand and resource management for 2-5 players. With many strategies at their disposal players optimize four actions per turn in attempt to score the most victory points over five epochs.Each player controls several medieval characters that roam the countryside tending farms taxing towns and taking outposts in effort to rise in power.But that’s only the tip of the behemoth's horn! You will also compete to acquire coveted feudums which increase your membership status in one of six guilds. But beware! Feudum owners must pay homage to the king through military service or face the charge of disloyalty.Once a guild member you will dutifully play your part in a progressive economic cycle whereby the farmer ships goods to the merchant who equips the alchemist who invents black powder which arms the knight and so on.If you run your guilds wisely maintain control of key locations and adapt best to changing events you will be victorious. Unless of course you starve get sidetracked by sea serpents or develop an unhealthy interest in fermented grapes. Long live the King!

Disney Villainous: Evil Comes Prepared

Disney Villainous: Evil Comes Prepared

Rating: 7.5 | Players: 2–3

Game Type:

Family

In Disney Villainous: Evil Comes Prepared each player takes control of one of three Disney characters each one a villain in a different Disney movie specifically Scar from The Lion King Yzma from The Emperor's New Groove and Ratigan from The Great Mouse Detective. Each player has their own villain deck fate deck player board and 3D character.On a turn the active player moves their character to a different location on their player board takes one or more of the actions visible on that space (often by playing cards from their hand) then refills their hand to four cards. Cards are allies items effects and conditions. You need to use your cards to fulfill your unique win condition.One of the actions allows you to choose another player draw two cards from that player's fate deck then play one of them on that player's board covering two of the four action spaces on one of that player's locations. The fate deck contains heroes items and effects from that villain's movie and these cards allow other players to mess with that particular villain.Disney Villainous: Evil Comes Prepared is playable on its own and its characters can also face off against those in the Disney Villainous base game from 2018 and the Disney Villainous: Wicked to the Core standalone game in 2019.

AuZtralia

AuZtralia

Rating: 7.3 | Players: 1–4

Game Type:

Strategy

AuZtralia is an adventure/exploration game for 1-4 players set in an alternate reality 1930s. The theme is inspired by Martin Wallace's A Study in Emerald. Following the Restorationist war the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know after the war the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds. Build a port construct railways mine and farm for food. You’ll need to prepare for the awakening. You’ll need to fight.Everything you do in the game costs time which is one of AuZtralia's most valued resources. At a point in time the Old Ones will wake up and become an active player. They begin to reveal themselves and move with potentially devastating outcomes. You’ll need to prepare wisely for the awakening and may have to co-operate with others to defeat the most dangerous Old Ones.Military units will help you to locate fight and defend against the nightmarish beings that may be lurking on your doorstep. As well as hardware you’ll need to recruit some Personalities who have the skills and resources to help you.Riches from the land mixed with darkness and insanity await you in the outback. Will humanity prevail or will the Old Ones wreak their revenge?By default the game is semi-cooperative where one wins or everyone loses. The rulebook includes a fully cooperative variant.

Belfort

Belfort

Rating: 7.2 | Players: 2–5

Game Type:

Strategy

Welcome to the Tasty Minstrel universe! Put your Elves Dwarves and Gnomes to work in the Village and Guilds of Belfort to collect resources and build up the city!Elves collect wood from the forest while Dwarves collect stone from the quarry. An Elf and a Dwarf together can collect Metal from the mines and either one can collect Gold. Build buildings in the five districts of the pentagonal city and hire Gnomes to run them to gain their special abilities.Belfort is a worker placement game with area majority scoring in each district as well as for each type of worker. Buildings give you influence in the districts as well as income but taxes increase based on your score so the winning players will have to pay more than those behind! Manage your resources and gold well choose your buildings wisely and help build the city of Belfort!

KeyForge: Call of the Archons

KeyForge: Call of the Archons

Rating: 7.1 | Players: 2

Game Type:

Customizable

From the imagination of legendary game designer Richard Garfield comes a game unlike anything the world has ever seen—a game where every deck is as unique as the person who wields it and no two battles will ever be the same. This is KeyForge where deckbuilding and boosters are a thing of the past where you can carve a path of discovery with every deck where you can throw yourself into the game with the force of a wild wormhole and embrace the thrill of a tactical battle where wits will win the day!Along with this new breed of game comes a new world: the Crucible an artificial world built from the pieces of countless planets across the stars. Here anything is possible. This world was built for the Archons god-like beings who for all their power know little about their own origins. The Archons clash in constant struggles leading motley companies of various factions as they seek to find and unlock the planet’s hidden Vaults to gain ultimate knowledge and power.This starter set contains two starter decks two unique Archon Decks and all the keys and tokens two players need to play!KeyForge: Call of the Archons is the world's first Unique Deck Game. Every single Archon Deck that you'll use to play is truly unique and one-of-a kind with its own Archon and its own mixture of cards in the deck. If you pick up an Archon Deck you know that you're the only person in existence with access to this exact deck and its distinct combination of cards. In fact in just the first set of KeyForge: Call of the Archons there are more than 104 quadrillion possible decks!Every Archon Deck contains a full play experience with a deck that cannot be altered meaning it's ready to play right out of the box. Not only does this remove the need for deckbuilding or boosters it also creates a new form of gameplay with innovative mechanics that challenges you to use every card in your deck to find the strongest and most cunning combinations. It is not the cards themselves that are powerful but rather the interactions between them—interactions that can only be found in your deck. Your ability to make tough tactical decisions will determine your success as you and your opponent trade blows in clashes that can shift in an instant!KeyForge: Call of the Archons is played over a series of turns in which you as the Archon leading your company use the creatures technology artifacts and skills of a chosen House to reap precious Æmber hold off your enemy's forces and forge enough keys to unlock the Crucible's Vaults. You begin your turn by declaring one of the three Houses within your deck and for the remainder of the turn you may play and use cards only from that House. For example if you take on the role of the Archon Radiant Argus the Supreme you will find cards from Logos Sanctum and Untamed in your deck but if you declare Sanctum at the start of your turn you may use actions artifacts creatures and upgrades only from Sanctum. Your allies from Logos and Untamed must wait.Next you must strive to gain the advantage with a series of tactical decisions leveraging both the cards in your hand and those in play to race ahead of your opponent. If you wish to weaken your rival’s forces you may send out your allies to fight enemies on the opposing side matching strength against strength. Otherwise you may choose to use your followers to reap adding more Æmber to your pool.Notably no card in KeyForge has a cost — choosing a House at the start of a turn allows you to play and use any number of cards from that House for free leading turns to fly by with a wave of activity! Yet balance is key. If you simply reap more Æmber at every opportunity your rival may quickly grow their team of minions and destroy yours outpacing your collection and leaving your field barren. But if you focus on the thrill of the fight alone and neglect the collection of Æmber you won't move any closer to your goal! If you succeed in finding a harmony within your team and have six Æmber at the start of your turn you'll forge a key and move one step closer to victory. The first to forge three keys wins!—description from the publisher

Ashes Reborn: Rise of the Phoenixborn

Ashes Reborn: Rise of the Phoenixborn

Rating: 7.3 | Players: 2–4

Game Type:

Customizable

In Ashes: Rise of the Phoenixborn a two-player expandable card game players take on the roles of Phoenixborns demi-gods and protectors of this world. These characters are the great saviors of their civilizations. Before they came into existence the humans were plagued by monsters like chimeras that took away their lands and forced them to live in walled-off cities. When the Phoenixborns came they fought off the chimeras and freed the lands for humans to take over once again.But the time of peace was short-lived. A prophecy arose that if one Phoenixborn was able to absorb enough Ashes of others they would ascend into full gods and take mastery over this world. This as well as humans' greed for land fueled the War of Ashes. The great cities now fight among each other each one of them with a Phoenixborn at its helm and you will decide who will rise and who will fall to ashes.Ashes Reborn: Rise of the Phoenixborn released in 2021 features the same Phoenixborn as in the original Ashes with the same cards but some cards have been modified to balance them. (Publisher Plaid Hat Games estimates that about 30% of all cards across all expansions are being modified.) The rules have undergone a few changes as well mostly to clarify powers. The Ashes Reborn 1.5 Upgrade Kit contains more than 350+ updated Ashes cards along with an updated rulebook allowing players to move from the original game to the new 1.5 rules.

The Shipwreck Arcana

The Shipwreck Arcana

Rating: 7.4 | Players: 2–5

Game Type:

Strategy

Trapped in a drowned world you and your allies are doomed -- or are you? Using a mystical deck and a healthy dose of logic you can predict each others' fates and escape unscathed.The Shipwreck Arcana is a compact co-operative game of deduction evaluation and logic. Each player's doom constantly changes as they draw numbered fate tiles from the bag. By choosing which fate to give up and which card to play it on you can give your allies enough information to identify the fate you're holding...which is important as the active player cannot communicate with their allies during their turn!Each card has strict rules governing what fates can be played on it. As doom builds up the cards themselves fade becoming one-time powers to help the players while new cards cycle in from the deck.Skilled play requires carefully rationing powers hints and cycling while paying attention to not only where each fate was played -- but more importantly where it wasn't.The rotating active player creates a different group dynamic each turn preventing any one player from dominating the game. Inexperienced players can still use the group deduction phase to ask questions (while they are not the active player).

Onirim (Second Edition)

Onirim (Second Edition)

Rating: 7.0 | Players: 1–2

Game Type:

Family

You are a Dreamwalker lost in a mysterious labyrinth and you must discover the oneiric doors before your dreamtime runs out – or you will remain trapped forever!You may wander through the chambers of dreams hoping that chance will reveal the doors or you can linger in each type of room. In both cases you will have to deal with the slithering Nightmares which haunt the hallways of the labyrinth.Onirim is a solo/cooperative card game. You (and a partner if you wish) must work (together) against the game to gather the eight Door cards before the deck runs out; you can obtain those Door cards either by playing cards of the same color three turns in a row or by discarding (under specific circumstances) one of your powerful Key cards. In both cases you will have to decide the best use of each card in your hand and carefully play around the Nightmares. Those cards are hidden in the deck and will trigger painful dilemmas when drawn...Seven mini-expansions all standalone and compatible with one another are included with the second edition of Onirim including these three that were in the first edition of the game:In addition to these three variants from the first edition there are four new modules in the Onirim 2nd edition box. Just like previously each module consists of something that makes the game easier and something that makes the game harder:Apart from all those there are a few special rules to use the dark meeple in the game (which interferes with Nightmare cards resolving) making the game easier or harder depending on the chosen variant.

The 7th Citadel

The 7th Citadel

Rating: 8.5 | Players: 1–4

Game Type:

Thematic

The 7th Citadel is an all-new cooperative exploration and adventure game from the creators of The 7th Continent.In this post-apocalyptic medieval fantasy world you play as a “slave-gardener” who escapes from the Citadel of Necrodruid Ninidazir’ only to find yourself confronted by an even greater Threat!Explore the Collapsing Lands freely by gradually unveiling the board using numbered terrain and event cards. Interact with your environment converse with its inhabitants and build a city that will signal the renewal of this desolate world....As the scenarios unfold your choices for better or worse will lead you inexorably to the epic finale against the Threat!

Tash-Kalar: Arena of Legends

Tash-Kalar: Arena of Legends

Rating: 7.2 | Players: 2–4

Game Type:

Abstract

Tash-Kalar: Arena of Legends is a game played by masters of magic. Two to four summoners encounter each other in the Tash-Kalar arena either in teams or each on his own and prove their skill and strategy in a short but intense battle. By clever deployment of their minions they create magic patterns for summoning powerful beings and then use those to destroy their opponent’s forces or to prepare patterns for the ultimate legendary beings.The game includes four different factions each with a unique deck of beings to summon and one deck of legendary creatures. Players take turns placing their common pieces on the board and if they succeed in creating patterns depicted on one of the cards in hand they may play it. When played the card summons a particular being and allows the player to perform an effect described on the card: a giant destroys neighboring pieces a knight moves through enemy pieces a warlord orders previously placed pieces to move and fight an enchantress converts enemy pieces to player's own color etc. After that the player discards the card and the summoned being turns into a motionless piece which may be used in patterns for summoning other beings – or even be awakened and moved into combat by the effects of other cards.Tash-Kalar: Arena of Legends offers two game modes. In the standard mode you score points for fulfilling various quests set by the Arena Masters: controlling certain points or areas of the arena destroying a number of enemy pieces in a single turn performing a certain combination of summonings etc.In melee mode your only goal is to entertain the crowd. You do that by destroying your opponents and making them beg (i.e. making them use the catch-up mechanisms) and by summoning legendary beings. After all people want to see a dragon! Both modes can be played as a two-player duel or as a team game with teammates sharing pieces and legendary cards but with each controlling his own faction. (The game includes a duplicate of one faction in a different color.) The melee mode can also be played as a fierce free-for-all battle but don't expect alliances; to achieve a good score you need to destroy all opponents evenly as you track points scored on each opponent separately and your lowest score is your final score.The rules of Tash-Kalar: Arena of Legends are simple and easy to understand but as you start to discover the tactics and are able to anticipate the opponent's moves and patterns it turns into a real clash of wits.

Smash Up: Awesome Level 9000

Smash Up: Awesome Level 9000

Rating: 7.2 | Players: 2

Game Type:

Family

Featuring four new factions and eight new bases Smash Up: Awesome Level 9000 – a.k.a. Smash Up II – integrates into the Smash Up base game bringing exponential new combinations of factions and playstyles! Smash Up: Awesome Level 9000 includes:

Menara

Menara

Rating: 7.4 | Players: 1–4

Game Type:

Family

As a tight-knit team in Menara players use pillars and wondrously-shaped temple floors to build a spectacularly soaring structure full of nooks and crannies. Cooperation and static skills are in demand since for each mistake in construction you have to add another floor to the temple.A steady hand an alert mind and mutual assistance can help you successfully complete what seems to top out at dizzy heights...

Witchstone

Witchstone

Rating: 7.5 | Players: 2–4

Game Type:

Strategy

Categories:

As established representatives of your guild you gather around an ancient sacred stone the significance and magical powers of which are known to adepts only. Each player occupies one of the four towers around the Witchstone and starts from there. Create your magic spells with the help of your cauldron and put a network of magic energy around the stone. Send out your witches scoop the magic crystals out of the cauldron make use of the pentagram and the magic wand and keep an eye on the prophecy scrolls in order to ensure victory.Not all options are always available to you. Only if you cleverly make the most of your opportunities will you have the chance of accumulating the most victory points over the eleven rounds and thereby win Witchstone.Each player in the game has a personal cauldron that bears seven crystals and six pre-printed magic icons and they share a larger game board that features a crystal ball that shows the entire landscape. Each player has a set of fifteen domino tiles with each half of the domino being a hexagon; each domino depicts two different magic icons from the six used in the game.On a turn you place one of the five face-up dominos in your reserve onto your cauldron then you take the action associated with each icon depicted on that domino; if the icon is adjacent to other dominos showing the same icon (or the matching pre-printed icon) then you can take that action as many times as the number of icons in that cluster. You must complete the first type of action completely before taking the second action. With these actions you can:After each player has completed eleven turns — which could equal 40-60 actions depending on how well you've used your cauldron — the game ends and players tally their points from prophecies and other collected scoring markers to see who has the highest score.

Shadows of Brimstone: Swamps of Death

Shadows of Brimstone: Swamps of Death

Rating: 8.0 | Players: 1–4

Game Type:

Thematic

Shadows of Brimstone: Swamps of Death is a fast-paced fully cooperative dungeon-crawl board game set in the Old West with a heavy dose of unspeakable horror! Players create characters taking on the role of a classic Western Hero Archetype such as the Law Man Gunslinger or Saloon Girl. Forming an adventuring posse the Heroes venture down into the dark mines overrun with all manner of ancient demons and foul creatures from another world. With tactical gameplay lots of dice and a robust card-driven exploration system no two games are ever the same as the heroes explore the mines finding new enemies to fight new loot to collect and new dangers to overcome. Players can even find portals to other worlds stepping through to continue their adventures on the other side!An exciting campaign system allows the players to visit local frontier towns between adventures spending their hard-earned loot and building their characters from game to game! As players find fantastic gear and artifacts to equip their heroes they also gain experience from their adventures. This experience is used to level up guiding the hero's path through an expansive class-specific upgrade tree of new skills and abilities allowing each player to develop their hero to fit their own play style.In Swamps of Death players will encounter portals to the otherworld Jargono a humid swampland inhabited by sentient reptiles vicious dinosaurs and a tribe of humanoids cut off from return to their homeworld untold years after their own portal closed.So load up yer' six shooter throw on yer' hat and poncho and gather the posse as the darkness is coming and all hell's about to break loose...in the Shadows of Brimstone!Can be used together with Shadows of Brimstone: City of the Ancients to raise the maximum players to 6.

My Little Scythe

My Little Scythe

Rating: 7.2 | Players: 1–6

Game Type:

Family

My Little Scythe is a competitive family-friendly game in which each player controls 2 animal miniatures embarking upon an adventure in the Kingdom of Pomme.In an effort to be the first to earn 4 trophies from 8 possible categories players take turns choosing to Move Seek or Make. These actions will allow players to increase their friendship and pies power up their actions complete quests learn magic spells deliver gems and apples to Castle Everfree and perhaps even engage in a pie fight.Some of My Little Scythe’s mechanisms are inspired by the bestselling game Scythe. It caught the eye of Stonemaier Games as a fan-created print-and-play game in 2017 (it went on to win the BoardGameGeek 2017 award for best print-and-play game).—description from the publisher

Tiny Epic Dungeons

Tiny Epic Dungeons

Rating: 7.5 | Players: 1–4

Game Type:

Strategy

Tiny Epic Dungeons is a fully co-operative dungeon crawler for 1 to 4 players set in the fantasy world of Aughmoore.In Tiny Epic Dungeons players control a band of Heroes exploring a treacherous dungeon in search of the fearsome Dungeon Boss. Heroes make their way through the dungeon one room at a time. Around every corner goblins and ferocious minions seek to block the Heroes’ path. Where there isn’t an enemy traps are set ready to spring on even the most prepared Hero.Tiny Epic Dungeons features a modular dungeon that is unique with each play.The game is played over two acts: The Dungeon and the Dungeon Boss. In both acts the players are constantly struggling against the waning firelight of their torch which decreases each turn. When the torch goes out the Heroes are forever lost in the darkness.After clearing the dungeon of all its' minions and finding the entrance to the lair players must engage in an epic battle against the Boss. Each boss has unique abilities and a lair with a unique environment that gives various advantages and disadvantages depending on the skill used and where the Hero attacks from.These Epic Monsters cannot be slain by mere swords axes arrows and the occasional spell. Ritual Rooms around the dungeon must be used to lower their magical bond to the dungeon. The Dungeon boss must be lured to these rooms to lower their defenses and allow the Heroes to strike the final blow!Victory in Tiny Epic Dungeons is achieved by defeating the Dungeon Boss! In order to do that the Heroes will need to collect legendary loot and supreme spellsHeroes of old crafted loot to honor the ways of their clans. Bear Lion Phoenix and Panther. Heroes can discover pieces from these ancient sets that grow more powerful the more you collect.Will you be the greatest warrior the Bear clan has ever seen? Or will you make the Panther clan proud by stalking your prey and striking with surprising force unseen before the moment of impact?The story is yours to tell in Tiny Epic Dungeons!-description from publisher

Roll Player Adventures

Roll Player Adventures

Rating: 8.2 | Players: 1–4

Game Type:

Thematic

Your Roll Player characters have been called to adventure! In Monsters & Minions you went to war against Dragul invaders. In Fiends & Familiars you befriended wild beasts and dispelled cruel spirits. Now your fully formed battle-hardened heroes must defend the kingdom of Nalos and uncover a mystery that lies at the heart of the Abandoned Lands.Navigate your missions with care. It's up to you who to befriend and who to battle. Will you slay the giant troll or attempt to make peace? Will you do the vampire's bidding or defend the mysterious cultists he wants to destroy? Will you remain loyal to king and country — or side with the enemies of Nalos? Whatever choices you make someone will remember and respond.Roll Player Adventures is a co-operative storybook board game for 1-4 players set in the World of Ulos. Players take the role of fantasy heroes face challenges and make decisions that will change the story as they progress through eleven core adventures and a replayable side quest.Adventures does not require the Roll Player base game or any of its expansions to play. Pick from one of thirty-six pre-generated characters or import a favorite Roll Player character you created (including any expansion or promo content) and take them on a heroic journey.

Warhammer Quest: The Adventure Card Game

Warhammer Quest: The Adventure Card Game

Rating: 7.3 | Players: 1–4

Game Type:

Thematic

Join forces with legendary heroes to brave the many dangers of a cavernous dungeon. Wield potent weapons and magic. Conquer hordes of vile monsters. Discover fabulous treasures.Warhammer Quest: The Adventure Card Game is a cooperative game of heroic dungeon adventures for one to four players. Players assume the roles of some of the Old World's most iconic heroes then venture into the shadows to battle ghouls Goblins Skaven giant bats swarms of rats and other monsters.Can you survive their relentless onslaught? Can you press deeper into their lair to find the evil villain that drives them forward? There are only two ways for your quest to end – in death or in glory!

Dogs of War

Dogs of War

Rating: 7.5 | Players: 3–5

Game Type:

Strategy

Dogs of War is an elegant game set in a steampunk-influenced renaissance universe. Noble houses engage each other in a series of fierce battles and it's up to the players and the Dogs of War they control to deploy their private armies in support of whatever house they wish to favor. Clockwork knights and imposing war machines shift the tides of war as they enter the battlefields but the interest of their Dog of War captains actually lie in the rewards offered by each noble house to its supporters. Each Dog of War has a special ability that helps them claim influence win battles or betray the house to which they've sworn allegiance!Dogs of War is not a game of pure military power but rather a game in which deception and betrayal often lead the way to a decisive victory. The goal for the Dogs of War is to earn the most power by the end of the game. Thanks to thoughtful game design and development there are many ways to achieve this like defeating other captains in battle getting rewards from the Houses you help amassing gold and troops and most importantly gaining influence with the most successful Houses.

Thunderstone Advance: Towers of Ruin

Thunderstone Advance: Towers of Ruin

Rating: 7.3 | Players: 1–5

Game Type:

Strategy

Categories:

In Thunderstone: Heart of Doom you had a chance to face Doom's very heart the eighth Thunderstone and defeat the ancient evil – but winning that battle had unexpected consequences. It banished Doom but also freed him to visit other worlds so you advanced to the next world with him.Thunderstone Advance: Towers of Ruin which is fully compatible with all previous Thunderstone offerings is the next stop in your adventure. In Thunderstone Advance you build your party of heroes to defeat the dreaded Thunderstone Bearers in their dungeons or wilderness. The player who defeats the most valuable monsters will win the day but beware – those monsters have all-new tricks up their sleeves and victory will not come easy.Thunderstone Advance: Towers of Ruin includes new rules all new cards in new card frames and a new village and dungeon board.Integrates with

Disney Villainous: The Worst Takes it All

Disney Villainous: The Worst Takes it All

Rating: 6.9 | Players: 2–6

Game Type:

Family

In Villainous each player takes control of one of six Disney characters each one a villain in a different Disney movie. Each player has their own villain deck fate deck player board and 3D character.On a turn the active player moves their character to a different location on their player board takes one or more of the actions visible on that space (often by playing cards from their hand) then refills their hand to four cards. Cards are allies items effects conditions and (for some characters) curses. You need to use your cards to fulfill your unique win condition.One of the actions allows you to choose another player draw two cards from that player's fate deck then play one of them on that player's board covering two of the four action spaces on one of that player's locations. The fate deck contains heroes items and effects from that villain's movie and these cards allow other players to mess with that particular villain.

Caverna: Cave vs Cave

Caverna: Cave vs Cave

Rating: 7.1 | Players: 1–2

Game Type:

Strategy

In the two-player game Caverna: Cave vs. Cave each player starts the game with only two dwarves and a small excavation in the side of a mountain. Over the course of eight rounds they'll double their workforce open up new living space in the mountain construct new buildings and rooms in which to live and dig for precious metals.In more detail each player starts the game with an individual player board that's covered with a random assortment of face-down building/room tiles and only one space. Some tiles are face up and available for purchase at the start of play. Four action tiles lie face up as well. At the start of each of the eight rounds one new action tile is revealed then players alternate taking actions with the number of actions increasing from two up to four over the course of the game. As players excavate their mountainous player board new building and room tiles are added to the pool; some rooms can be used immediately when acquired whereas others require the use of an action tile.After eight rounds players tally their points for buildings constructed and gold collected to see who wins.

Disney Villainous: Perfectly Wretched

Disney Villainous: Perfectly Wretched

Rating: 7.6 | Players: 2–3

Game Type:

Family

In Disney Villainous: Perfectly Wretched each player takes control of one of three Disney characters each one a villain in a different Disney movie specifically Cruella de Vil from 101 Dalmatians Mother Gothel from Tangled and Pete from Steamboat Willie. Each player has their own villain deck fate deck player board and 3D character.On a turn the active player moves their character to a different location on their player board takes one or more of the actions visible on that space (often by playing cards from their hand) then refills their hand to four cards. Cards are allies items effects and conditions. You need to use your cards to fulfill your unique win condition.One of the actions allows you to choose another player draw two cards from that player's fate deck then play one of them on that player's board covering two of the four action spaces on one of that player's locations. The fate deck contains heroes items and effects from that villain's movie and these cards allow other players to mess with that particular villain.Disney Villainous: Perfectly Wretched is playable on its own and its characters can also face off against those in the Disney Villainous base game from 2018 and the Disney Villainous: Wicked to the Core and Disney Villainous: Evil Comes Prepared standalone games in 2019.

Ex Libris

Ex Libris

Rating: 7.1 | Players: 1–4

Game Type:

Strategy

Categories:

In Ex Libris you are a collector of rare and valuable books in a thriving gnomish village. Recently the Mayor and Village Council have announced an opening for a Grand Librarian: a prestigious (and lucrative) position they intend to award to the most qualified villager! Unfortunately several of your book collector colleagues (more like acquaintances really) are also candidates.To outshine your competition you need to expand your personal library by sending your trusty assistants out into the village to find the most impressive tomes. Sources for the finest books are scarce so you need to beat your opponents to them when they pop up.You have only a week before the Mayor's Official Inspector comes to judge your library so be sure your assistants have all your books shelved! The Inspector is a tough cookie and will use her Official Checklist to grade your library on several criteria including shelf stability alphabetical order and variety — and don't think she'll turn a blind eye to books the Council has banned! You need shrewd planning and cunning tactics (and perhaps a little magic) to surpass your opponents and become Grand Librarian!

A War of Whispers

A War of Whispers

Rating: 7.3 | Players: 2–4

Game Type:

Strategy

A War of Whispers is a competitive board game for 2 to 4 players. Five mighty empires are at war for the world but you are no mighty ruler. Instead you play a secret society that is betting on the results of this war while pulling strings to rig the results and ensure their bets pay off. A War of Whispers is a game of deep strategy hidden agendas and shifting loyalties.You start the game with five loyalty tokens each corresponding to one of the five different empires bet randomly on a loyalty value. Your primary goal is to ensure that when the game ends the empires you are most loyal to control the most cities across the globe. Gameplay consists of turns broken down into four phases:Gameplay repeats itself in this order four times. When the last space on the turn track is filled the game ends immediately and scoring commences. The player with the most points based off their empire loyalties and the cities they control wins.

Wandering Towers

Wandering Towers

Rating: 7.4 | Players: 2–6

Game Type:

Family

Categories:

Each year the graduating classes of the Ravenrealm Magic School compete to demonstrate their mastery of magic. For the final exam all the wizards of each class must assemble at the legendary Ravenskeep… but every last one of them has procrastinated distracted by learning new spells. They’ve also used all their potions—they can’t show up unprepared with empty potion bottles!Help your wizards get to Ravenskeep as quickly as possible. Using their magic they could even move the very towers atop which they stand to get there more easily! But how can they refill their potion bottles along the way? Well here’s a little secret: Trapping wizards allows you to capture some of their magical essence in a bottle…

Heroes of Land,Air & Sea

Heroes of LandAir & Sea

Rating: 7.6 | Players: 1–4

Game Type:

Strategy

Heroes of Land Air & Sea is an immersive and strategic 4X-style board game that transports players into a world of epic battles between orcs and humans dwarves and elves and warring kingdoms. With beautifully crafted miniatures this game brings to life the thrilling tale of heroes who shape the course of war. In this game players take on the role of one of these iconic factions vying to expand their kingdom and conquer new territories. Every great kingdom starts small and players begin their journey with just a humble town hall a handful of peons and a lone warrior. From this modest beginning players must venture out explore the surrounding lands strengthen their workforce build a formidable army and develop their kingdom. This requires careful decision-making resource management and strategic warfare. As players progress and achieve milestones in their kingdom's development they unlock a multitude of advantages. Peons evolve into mighty warriors warriors ascend to become powerful heroes and town halls transform into majestic castles. Players also gain access to water vessels and air vessels as well as mythical creatures. By boarding these vessels and creatures with their units players can traverse the expansive game board more swiftly and position their armies for devastating attacks. Warfare in Heroes of Land Air & Sea employs a meticulously designed cost/reward system outlined on tactics cards that players must secretly select. The availability of these tactics cards depends on the units involved in the conflict. It is during these intense battles that players must showcase their strategic prowess and fight for victory knowing that history is written by the victors. Furthermore Heroes of Land Air & Sea features two distinct economic systems. The first involves the risky acquisition and careful management of vital resources such as food ore and mana. The second system introduces a unique twist on worker placement where players must strategically allocate their peons to construct buildings. However it’s important to note that these peons could also be utilized for exploration expansion exploitation or even extermination! Achieving the perfect equilibrium between these two systems is absolutely pivotal for securing victory in this thrilling game.

Cerebria: The Inside World

Cerebria: The Inside World

Rating: 7.7 | Players: 1–4

Game Type:

Strategy

Categories:

Cerebria introduces a unique theme and numerous innovative mechanisms. The game is centered around the player-controlled Spirits and the Emotion cards controlling Cerebria’s areas each with their own stats and abilities.The game is won by the side with more influence over the finished Identity thus becoming the dominant force in Cerebria.

Vast: The Crystal Caverns

Vast: The Crystal Caverns

Rating: 7.1 | Players: 1–5

Game Type:

Strategy

The dragon has been asleep for many long years. In that time the cave under which it slumbered has changed greatly…Goblins and strange monsters have filled its gloomy depths and there are whispers that the cave itself has begun thinking shifting and growing evermore dangerous.Still stories of peril rarely overshadow the rumors of riches. And riches there may be… For where a dragon slumbers there also lies a fiercely guarded treasure. Fortunately for the slumbering beast malevolent crystals fill the cave’s rooms with spectral light hiding the entrance to the immeasurable treasure trove. Many have given their lives to the search and over the years the rumors have faded to legend.But the most courageous adventurers will not be discouraged by bloodshed. On this day a knight steps into the darkness her gloved hand gripping the hilt of her sword. Her years of quests--all of the victories and defeats--have led to this one final adventure. Knowing the kingdom can never truly be at peace with the dragon beneath the cave she has come to make a final stand. Little does she know that she will awake everything that slumbers in the shadows… and begin the final battle in the darkness.Enter the world of Vast: The Crystal Caverns!Vast takes you and your friends into the torch light of a classic cave-crawling adventure built on the concept of total asymmetry. Gone are days of the merry band of travelers fighting off evil. In Vast you will become part of a new legend... Any part you wish!Play as the classic daring Knight the chaotic Goblin horde the colossal greedy Dragon or even the Cave itself — powerful brooding and intent on crushing the living things that dare to disturb its gloomy depths. Each role has its own powers pieces and paths to victory...and there can be only one winner.As the ultimate asymmetric board game Vast: The Crystal Caverns provides a limitless adventure playable again and again as you and your friends explore the four different roles in different combinations. Play one-on-one in a race to the death between the Knight and the Goblins or add in the Dragon and the Cave for deeper and more epic experiences different every time.

Dale of Merchants

Dale of Merchants

Rating: 7.2 | Players: 2–4

Game Type:

Family

It is an age of great discoveries. New and wonderful items find their ways into the hands of the greatest merchants. And if there ever is a place those traders love it is the town of Dale.There’s an extraordinary guild in the Dale founded by the greatest merchants. The tricky part is getting the membership since one must win the annual trading competition to be invited to the guild.Notable animalfolk merchants from all over the world have gathered in the town to take part in the event. Everyone has only one goal in mind – to be celebrated as the winner and the newest member of the legendary guild.In Dale of Merchants players take the roles of those participating merchants learning new techniques trading goods and managing their stock. The player who first manages to complete their astounding merchant stall wins the game and gets access to the guild!

Merchants Cove

Merchants Cove

Rating: 7.4 | Players: 1–4

Game Type:

Strategy

Welcome ashore! Merchants Cove is a highly asymmetrical eurogame where each player assumes the role of a different fantasy merchant with a unique shop. The merchants contend to sell their goods to the arriving adventurers at the cove’s piers—the most famous markets in the Five Realms. Each player uses their own set of role-specific components and gameplay mechanisms to produce their goods increase their shop’s efficiency and—most importantly—get rich!Though the merchants work independently in their specialized shops they compete against each other to attract customers influence the demands for goods and secure sponsorships from the four faction halls. To get an edge merchants can employ local townsfolk to work in their shops as staff. Or if they dare to cut corners they can gain leverage from the corrupt lair of rogues—but at what cost? After three days of selling at the markets the wealthiest merchant shall be declared the winner!—description from the publisher

Celestia

Celestia

Rating: 6.9 | Players: 2–6

Game Type:

Family

In Celestia a revamped version of Cloud 9 you board an aircraft with a team of adventurers to perform many trips through the cities of Celestia and recover their wonderful treasures. Your journey will not be safe but you will attempt to be the richest adventurer by collecting the most precious treasures!At the beginning of a journey all players place their pawns within the aircraft; the players start the game with six cards in hand (or eight depending on the number of players). At the beginning of each round one player is chosen to be the captain of the trip and he rolls 2-4 dice to discover the challenges that they will face: fog lightning bolts killer birds or pirates. He must then play the appropriate cards — a compass a lightning arrester a foghorn or even cannons — to continue on the journey and reach the next city. But before the captain plays the appropriate cards each player must decide whether to stay within the aircraft:During the journey each adventurer can try to pull out of the game with fabulous objects (a jetpack astronomy glasses etc.) or by changing the trip (modifying the travel or abandoning an explorer in the city). As soon as a player earns treasure worth at least fifty points the game ends and this player wins.

Lovecraft Letter

Lovecraft Letter

Rating: 7.2 | Players: 2–6

Game Type:

Party

It is the 1920s and the world is in a state of confusion following WWI. During this time you and your friends find yourselves amongst mysterious events. You are surrounded by strange figures letters with unreadable texts as well as sudden appearances of being unknown. By relying on your connections you set out to investigate these incidents. Unknown to you are the frightful truths that lie in wait ahead of you...Lovecraft Letter is a card game that combines the Love Letter system with the world of H.P. Lovecraft. In addition to the standard sixteen cards in the Love Letter game are new versions of the cards that include special insanity powers. If you have one of these cards in your discard pile then you are insane (at least for the current round) and on future turns can play insanity cards for their regular power or their special power giving you more options during play. The risk however is that you must undergo a sanity check at the start of each of your turns drawing as many cards from the deck as the number of insanity cards in front of you; draw one or more insanity cards and you're out for the round.If you win the game whether by being the last person standing or the player with the highest single card after the deck runs out you win a token colored to reflect whether you were sane or insane. Win enough tokens of the right type and you win the game. Cthluhu can also help you win the game if you release it at the right time...Will you put an end to the evil schemes as an investigator or will you help guide the world to destruction as one of insanity's disciples? It all depends on you.1920年代、世界はいまだ第一次大戦後の混迷の中にあった。そんな折、あなたの身内、あるいは友人が、不可思議な出来事に遭遇する。周囲に現れた奇妙な人影、読めない文字で綴られた手紙、そして、突然の失踪。あなたは伝手を頼りに、この事件の調査へと乗り出した。その先にどのような恐ろしい事実が待っているかも知らずに……。本ゲームは、ラブレターのゲームシステムでクトゥルフの世界観を表現したカードゲームです。通常のカードセットに加えて、恐るべき力を持つ狂気カードが新たに導入され、元のゲームとは異なるゲーム展開を楽しむことができます。探索者として陰謀を未然に防ぐのか、狂気の信徒となって世界を破滅に導くのか。それらは全てあなたの選択次第です。

Dungeons & Dragons: The Legend of Drizzt Board Game

Dungeons & Dragons: The Legend of Drizzt Board Game

Rating: 7.2 | Players: 1–5

Game Type:

Thematic

A cooperative game of adventure for 1-5 players set in the world of Dungeons & Dragons.It is named after the book series by the same name recounting the adventures of the dark elf Drizzt Do'Urden and his friends.Designed for 1-5 players this boardgame features multiple scenarios challenging quests and cooperative game play. Players explore the game world which is built during the game by laying out tiles using ready-made player characters and encountering enemies with corresponding miniatures. Encounters are generated by drawing cards and resolved using a D20 die. All players win together depending on the scenario by escaping saving others or overcoming a threat.

Last Bastion

Last Bastion

Rating: 7.5 | Players: 1–4

Game Type:

Strategy

A handful of heroes have just stolen the powerful relics of the Baleful Queen. Without them the immortal sovereign is weakened; recovering them is now her sole purpose.With the High Mages attempting to destroy them the heroes have fallen back into the Bastion of the Ancient Kings where they must defend the fort to the peril their lives.Unceasingly the hordes led by the Warlords besiege the ramparts. If this citadel falls an entire civilization will be swept away and an entire world will fall into chaos...Last Bastion is a cooperative game in which the players take on the roles of heroes defending an ancestral Bastion against the monstrous hordes of the Baleful Queen. The players struggle together against the game either they all win victory or else they all suffer defeat.

Battle for Rokugan

Battle for Rokugan

Rating: 7.4 | Players: 2–5

Game Type:

Strategy

Conquer the realm and bring honor to your clan in Battle for Rokugan! This turn-based strategy game of conquest and mayhem puts players in the role of Rokugan daimyō struggling for control over the rich land of the Emerald Empire. Leaders must balance their resources plan their attacks and outwit their enemies to ensure their clan's victory. The land is there for the taking. The most honorable daimyō will win the day!—description from the publisher

Lords of Xidit

Lords of Xidit

Rating: 7.1 | Players: 3–5

Game Type:

Strategy

Categories:

The Black Southern Host has arisen corrupting the hearts of the indigenous creatures. Afflicted by a mysterious sickness they are attacking human cities. The last remaining hope for restoring peace to Xidit lies with the Kingdom's noble heirs the Idrakys. As one of them you must roam the Kingdom recruiting brave soldiers and reclaiming threatened cities. Your bravery will not go unrewarded: accumulate wealth send bards to sing your praises and build Sorcerers' Guilds!Lords of Xidit features simultaneous programming and an elimination-based scoring system that leaves no room for complacency! In more detail at the end of the game players compare their influence in one category and the player with the least influence is eliminated and his pieces removed from the board; players then compare influence in another category with a player again being removed. The order of elimination is randomly determined at the start of play forcing you to thinking in different ways each game.Prepare to ride out Idrakys and forge your legend!Note: Contained inside the box are 2 copies of a promo for other game: Seasons: Speedwall the Escaped

One Deck Dungeon

One Deck Dungeon

Rating: 6.9 | Players: 1–2

Game Type:

Thematic

One Deck Dungeon is a card game roguelike — a dungeon delve that is different every time difficult to survive with a character you build up from scratch. The deck consists of various foes to combat and other perils from the dungeon. Each card though depicts both the obstacle to overcome and the potential rewards for doing so. When you defeat a card you claim it as either experience an item or a skill tucking it under the appropriate side of your character card to show its benefits.The longer you take exploring the dungeon the deeper you'll delve and the difficulty will scale up quickly! If you make it far enough you'll have to fight the dungeon boss. Survive and you'll be a legend!One Deck Dungeon is designed for 1-2 players. With multiple sets you can add more players.

Roam

Roam

Rating: 7.3 | Players: 2–4

Game Type:

Family

Categories:

Welcome to Arzium land of ancient civilizations bizarre creatures unexplained wonders and vibrant characters.A great sleeping sickness has spread across the land sending every type of creature to roam for hundreds of miles in a dazed incoherent march. It's your job to seek them out and wake them from their sleepwalk recruiting them to help you find even more lost souls!In Roam you and up to three friends compete to find lost adventurers. The game includes more than fifty unique tarot-sized adventurer cards which feature characters from Near and Far Above and Below and Islebound. The opposite side of each card depicts a landscape split into six squares and two rows of three of these cards are placed in the center of the playing area to make the board.Each turn you may activate one of the adventurer cards in your party by flipping the card face down. Activating an adventurer allows you to place search tokens on the board in the shape depicted on your adventurer card. When every square on a landscape card has been searched the player who did the most claims the card finding the lost adventurer and adding them to their party. Each adventurer you add to your party gives you points and a new search pattern that you can use.When searching you also claim coins which can be spent to use special actions or purchase artifacts with useful powers. When one player has ten adventurers in their party the game ends and the player with the most points wins.—description from the publisher

Arcadia Quest: Inferno

Arcadia Quest: Inferno

Rating: 7.9 | Players: 2–4

Game Type:

Thematic

Inferno is a standalone expansion to Arcadia Quest. It is 100% compatible with the original base game and introduces four new Guilds: Sharks Tigers Crows and Serpents. It features new types of heroes such as Alchemists and Gladiators.There is a new branching campaign system and the storyline revolves around the guilds descending into a fiery abyss. There are Brimstone cards that make the terrain risky to navigate which operate similarly to the Tombstone cards from Arcadia Quest: Beyond the Grave.A new mechanism called Damnation will tempt the heroes with powerful weapons that can corrupt the characters over time or change the behavior of nearby monsters. There are also Angels which are allied characters for the heroes to rescue escort or assist. Working with the Angels can affect the branching campaign path system and even allow the player to recruit them for use in later missions.

Beast

Beast

Rating: 7.5 | Players: 2–4

Game Type:

Strategy

Welcome to the Northern Expanse a place where nature is still unexplored mystical and dangerous. When the humans first arrived they thought they found an unspoiled paradise filled with bountiful forests lakes swimming with fish and cold freshwater flowing from the mountains. But as their settlements expanded and the surrounding forests grew thinner nature itself pushed back. Great creatures known as Beasts emerged and with their fangs claws and mystical powers they proved an incredible threat to the humans. In order to protect the settlements humans enlisted specialised hunters tasked with tracking and killing the Beasts before too many of their kin perish.The Beast uses a deck of direction cards to move over forests swamps and caverns using guile and deceit to hide its track from the hunters. However whenever a hunter moves over a location where the Beast has previously been a trail appears. Only when a hunter searches a location or the Beast itself attacks an unsuspecting target is the Beast's actual position revealed. More so each hunter has but one chance of searching each round making it a tense and difficult decision. Hunters seldom have full information whether the trail they’re pursuing contains the Beast’s actual location or if the trail has already gone cold.Each action you perform in this game is done by playing a card from your hand (up to a maximum of two cards per turn). This means that if a player wants to search attack or move they need to have a card in their hand that lets them do that. Before each round both hunters and Beast participate in a draft for the most important cards. All action cards can be used by both Beast and hunters alike.In order to win this game you either need to cooperate every step of the way if you play as a hunter or skillfully outmaneuver your opponents if you play as Beast. On their own hunters are never stronger than the Beast. Only when hunters communicate strategize and combine their actions can they bring down the Beast before it’s too late.—description from the designer

Hyperborea

Hyperborea

Rating: 7.2 | Players: 2–6

Game Type:

Strategy

The mythical realm of Hyperborea was ruled by an ancient civilization that used magical crystals as their main source of energy. With time the Hyperboreans became greedy and their search for power in the deep made the crystals unstable causing earthquakes mutations droughts and floods. Hyperboreans just dug deeper and only a few wise mages foreseeing the inevitable built an unbreakable magical barrier. When the unharnessed magical energy was unleashed from the deep the Hyperborean civilization was destroyed in a single day only the magical barrier preventing the disappearance of life from the whole land. The survivors living in the small outposts outside Hyperborea were now sealed out by the barrier. The knowledge of crystals was declared forbidden it was because too dangerous or simply forgotten.Over centuries six rival realms were born from the ashes of the Hyperborean civilization: the militarist Red Duchy; the Emerald Kingdom and its death-delivering archers; the Purple Matriarchy fanatically worshipping the goddess of life; the skilled diplomats and merchants of the Golden Barony; the Coral Throne with its efficiently organized society and finally the secluded and enigmatic Celestial Reign.The fragile peace between the different realms was not intended to last. One day the magical barrier suddenly collapsed. A whole new land stood in front of the six kingdoms still haunted by the old Hyperboreans turned into harmless but ominous ghosts full of ruins to discover and cities to explore. Each realm is now sending its best warriors and explorers to Hyperborea in order to achieve dominance over their rivals but which will prevail? Brutal strength or deep understanding of science? The discovery of valuable artifacts in the lost ruins or the retaking of long lost cities? Only you as the leader of one of the factions can lead your people to the ultimate dominance over Hyperborea!Set in a mythical land of the same name Hyperborea is a light civilization game for 2 to 6 players that takes 20-25 minutes per player. The game begins at the time when the magic barrier protecting access to the mythical continent of Hyperborea suddenly falls.Each player takes the role of the leader of a small kingdom situated just outside the now open to be conquered and explored land. Her kingdom has limited knowledge of housing trade movement warfare research and growth but new and exciting powers are hidden in Hyperborea. During the game this kingdom will grow in numbers and raise armies extend its territory explore and conquer learn new technologies etc...The game's main mechanism which can be described as bag-building involves you building a pool of civilicubes. Each cube represents specializations for your kingdom: war trade movement building knowledge growth. Grey cubes represent corruption and waste and players will acquire them by developing new technologies. (Power corrupts by its own definition and the more complex a society becomes the more waste it generates.) Each turn players draw three random cubes from their bags then use them to activate knowledge (technologies) they own.

Catacombs (Third Edition)

Catacombs (Third Edition)

Rating: 7.5 | Players: 2–5

Game Type:

Thematic

Catacombs is an award-winning cooperative board game set in the fantasy world of Cimathue and you need skill and dexterity to master this fast-paced game.One player (the Overseer) marshals an army of monsters while the others choose from six brave heroes who embark on a quest to save the town of Stormtryne from the threat lurking in the catacombs below. As the heroes explore they must use their abilities buy items and recruit allies to help them defeat the monsters before facing the powerful Catacomb Lord thereby saving the town.In more detail in Catacombs players flick wooden discs that represent the monsters and heroes. Contact with an opposing piece inflicts damage while missiles spells and other special abilities can cause other effects. When all of the monsters of a room have been cleared the heroes can move further into the catacomb.Items and equipment upgrades can be purchased from the Merchant with gold taken from fallen monsters. The Catacomb Lord is the final danger that the heroes must defeat to win the game. Conversely the Overseer wins if all of the heroes are defeated.This third edition of Catacombs has all-new artwork compared to the earlier editions but more importantly the keywords from the first two editions has been replace with iconography the terminology has changed and the third edition has new shot types new card effects and a different set of components (many of which have changed statistics) as well as wall pieces not present in earlier editions.

Tiny Epic Dinosaurs

Tiny Epic Dinosaurs

Rating: 7.3 | Players: 1–4

Game Type:

Strategy

In Tiny Epic Dinosaurs breakthroughs in modern science have dinosaurs and humans existing side by side. This has allowed for a lucrative industry. Dino Ranching! Independent ranchers have begun farming dinosaurs to sell to the highest bidders for use in their high thrill theme parks. You are one of those ranchers. Do you have what it takes to out ranch your opponents and operate the most successful dinosaur farm!?Tiny Epic Dinosaurs is a 45 minute 1-4 player game of dinosaur ranching worker-placement and resource management. It features classic euro game mechanics with unique twists that portray the dangers of farming these prehistoric beasts.In Tiny Epic Dinosaurs players control a team of ranchers and will be acquiring breeding and selling dinosaurs. The game is played over 6 rounds. With each round consisting of several short phases.In phase one players will harvest the resources from their farm that are not being consumed by dinosaurs.In phase two players will put their ranchers to work. This phase has ranchers wrangling and buying new dinosaurs to farm improving their farm’s security and supplies vying for high dollar contracts and researching technologies and unique dinosaur breeds. These unique dinosaur breeds introduce a large variety of special benefits players can utilize to separate themselves from their competition.In phase three ranchers return to finish their day’s work at the farm.In phase four players arrange their ranch making sure their ranch is suitable for the types of dinosaurs they have.Phase five is the feeding phase and every dinosaur MUST be fed. Dinosaurs that don’t eat will escape posing a grave threat to your enclosures’ security and your other dinosaurs.Phase six is for breeding. For each pair of matching dinosaurs you have properly enclosed you’ll welcome a new dinosaur to your farm.-description from publisherAt the end of the game players will receive victory points for each dinosaur they have public and private contracts they acquired and for their research developments. The player with the most victory points wins the game.

Kingsburg (Second Edition)

Kingsburg (Second Edition)

Rating: 7.4 | Players: 2–5

Game Type:

Strategy

The realm of Kingsburg is under attack! Monstrous invaders are gathering at the borders aiming to invade and plunder the realm! Your king has chosen you to take charge of a province on the border; you will manage your province and help defend the realm. To accomplish this you must influence the King's advisors and the Royal Family to obtain gold wood stones and soldiers to expand and defend your lands. But you are not the only governor seeking the aid of the advisers! The other players also seek to collect the best resources for their own territories.King Tritus is waiting for you. Will you be able to be the most influent and powerful governor of the realm?The game of Kingsburg takes place over five years a total of 20 turns. In every year there are three production seasons for collecting resources building structures and training troops. Every fourth turn is the winter in which all the players must fight an invading army. Each player must face the invaders so this is not a cooperative game.The resources to build structures and train troops are collected by influencing the advisers in the King's Council. Players place their influence dice on members of the Council and each adviser awards different resources or allocate soldiers victory points and other advantages to the player who was able to influence that adviser for the current turn. The player with the lowest influence dice sum is the first to choose where to spend their influence; this acts as a way of balancing poor dice rolling. Even with a very unlucky roll a clever player can still come out from the Council with a good number of resources and/or soldiers.At the end of five years the player who best developed their assigned territory and most pleased the King through the Council wins.Kingsburg (Second Edition) includes six expansion modules for use with the base game.The new expansion contained in this edition Kingsburg: Expansion Module #6 – Alternate Advisor Rewards was available by itself for those who have the first edition of Kingsburg.

Call to Adventure

Call to Adventure

Rating: 7.1 | Players: 1–4

Game Type:

Thematic

Make your fate! Inspired by character-driven fantasy storytelling Call to Adventure challenges 1-4 players to create the hero with the greatest destiny by acquiring traits facing challenges and overcoming adversaries.Call to Adventure features a unique rune rolling system for resolving challenges a point-based system that encourages storytelling and over 150 unique cards. Players begin each game with an origin card that provides their backstory as well as two starter abilities. Each round they may either acquire trait cards from the board or face a challenge. Challenges each have two possible paths a player can choose from. For example players who encounter the Thieves' Guild may choose to train as a spy or train as a killer. Each challenge has a difficulty that must be overcome by rolling successes on carved runes. The more a player has of the abilities required to overcome the challenge the more runes they will be able to cast.Failed challenges lead players to acquire experience points that may be spent to push through tougher challenges. But beware while some negative experiences will help your hero grow too many tragedies set them on a dark path.As players' heroes grow in ability and experience they move on to harder challenges eventually facing deadly adversaries and acquiring more and more destiny points. The player whose hero has the highest destiny score wins the game.

Summoner Wars: Alliances Master Set

Summoner Wars: Alliances Master Set

Rating: 8.0 | Players: 2–4

Game Type:

Customizable

Summoner Wars is a fast-playing action-packed 2-4 player card game. Players take on the role of Summoners: powerful beings who harness the power of mysterious Summoning Stones to lead their race to conquest on the war-torn planet of Itharia. These Summoners wield terrible magic on the battlefield freezing their foes in place draining their enemies of power and even bringing rains of fire down from the heavens. But most notoriously they summon their great race's hordes of warriors to the battlefield to clash in the never-ending struggle for supremacy.Summoner Wars: Alliances Master Set a big box starter set for Summoner Wars akin to the Summoner Wars Master Set features eight complete faction decks and can be played on its own or combined with other Summoner Wars products. All sixteen factions in the SW world are represented as each new summoner is a hybrid of two existing factions blending the themes of the two factions and expanding deck-building possibilities. The factions are:

Tidal Blades: Heroes of the Reef

Tidal Blades: Heroes of the Reef

Rating: 7.5 | Players: 1–4

Game Type:

Strategy

Categories:

Welcome Heroes! Many magnificent contestants have signed up for the tournament but only a handful will be chosen to join the Tidal Blades the elite guards of our island realm. To succeed in the Tournament and be chosen as a Tidal Blade you must compete in Challenges held in the 3 Arenas rise to the top of the Champion’s Board and protect the realm from the ever increasing threat of the Monsters from the mysterious Fold.It has been fifteen years since the Great Battle; 15 years since the Arcanists from the Citadel of Time made their terrible choice and created the Fold; 15 years since the last assemblage of Tidal Blades. The Arcanists folded space and time to stop the onslaught of creatures from the depths but now new Monsters have appeared the hard-earned days of peace are coming to a close and the islands need protection. A tournament has been called the Arenas are ready the inhabitants of all the islands are gathering and young heroes from across the realm are showing up to compete to be named a Tidal Blade: Hero of the Reef.In Tidal Blades: Heroes of the Reef each player takes the role of a young hero competing to be named a Tidal Blade. The tournament takes place over 5 Days and Nights. By gathering the needed resources signing up to compete in Challenges and timing your arrival at different islands you can make the most of your Hero’s turns and rise in the ranks of the contestants.Each day you will send your hero to take actions on the different Locations and to undertake Challenges. Each action will gain you the resource or effect listed on the action space as well as the Location bonus. At the Arenas you may then attempt a Challenge that matches your Location and at the Fold you may battle a monster. Completing Challenges and fighting monsters will advance your character in the four traits of Focus Spirit Resilience and Synergy.Each Tidal Blade will be judged at the end of the 5 rounds based on the Challenges they have completed the level of each of their Traits their standing on the Champions Board and the monsters they have fought.

Merchants of the Dark Road

Merchants of the Dark Road

Rating: 7.4 | Players: 1–4

Game Type:

Strategy

After half a year of daylight we must now prepare for the dark season. The roads will be treacherous but they will still need to be braved by a select few in order to keep our cities thriving. In Merchants of the Dark Road you are one of these brave few merchants that travel the dangerous paths between cities. While the job is perilous fame and fortune await.Discover the capital city where most of your actions will take place using a rondel action system. Collect and produce items to add to your caravan or sell these items to local heroes and hire them to travel with you. Manipulate the market price of items visit the back alley sellers or delve a nearby dungeon for magical items to gain the potential for even more coin and notoriety.Gather lanterns to ease your passage along the dark roads as you guide your caravan to distant villages. Deliver goods and heroes to the best destinations and gain fame for your bravery! Balance the money you earn with the height of your fame because your final score after a number of game rounds will reflect the lowest of these two values.After all what good is a purse full of the coin if the people don’t sing songs about you and what good is a song with an empty mug of ale?—description from the publisher

The Others

The Others

Rating: 7.3 | Players: 2–5

Game Type:

Thematic

In The Others the world stands on the brink of apocalypse as the fanatics of the Hell Club have summoned the 7 Deadly Sins to lay waste to our reality. Slowly the Others have creeped into our lives corrupting society from within. The city of Haven is the key to their invasion but it will not go down without a fight thanks to the actions of the paranormal organization known as F.A.I.T.H. (Federal Authority for the Interdiction of Transdimensional Horrors). Each session of The Others is played with one player controlling the forces of a single Sin against the other players who control a team of 7 FAITH heroes. The heroes cooperate to survive the Sin's attacks and accomplish the missions set before them while the Sin attempts to thwart the heroes in all ways (preferably by destroying them).The heroes are divided into different classes each specialized in a different aspect of the game. Leaders are good at helping the other members of the team. Bruisers are excellent melee fighters. Snipers are experts at using guns to put down monsters from a distance. And Fixers have the resourcefulness and knowledge of the occult necessary to resolve supernatural crises that spread through the city. Each hero also has their own stats and unique abilities that set them apart from all others. Knowing when to bring in the right reinforcement can be key to FAITH’s victory.Corruption is one of the main mechanics of the game. It is both a way for the Sin to consume heroes and a way for heroes to accomplish amazing feats they wouldn’t be capable of normally. Taking corruption grants heroes powerful bonuses (as long as they keep taking corruption) but when they become fully corrupted their darkest secrets may come back to haunt them and tear the team from within or their flesh might simply succumb to the sinful influences.The Sins player on the other hand has access to the different monsters of each Sin including Abominations a Controller and the terrifying Avatar of Sin! These monsters can attempt to destroy the heroes or simply hinder their progress on their missions. Each Sin provides the Sins Player with a different deck of Sins cards that can be played at different times to surprise players with different effects often tied to the strategy of each Sin. Yes because each Sin taints the game with an overarching mechanic that is always in effect. For example Pride punishes prideful heroes that venture into the streets on their own while Sloth punishes heroes who try to move quickly across the board. Heroes will need to learn to deal with the different influence of each Sin which will always stand between them and their mission.The Sins are also aided by Acolytes with each session using a different type. These lowly corrupted servants of darkness can fight and stand in the way of heroes but they also have a once per round special ability that reflects their previous lives. For example corrupted hobos take equipment from heroes corrupted nuns corrupt the city districts and corrupted doctors keep heroes from healing.There are 7 different stories that players can embark on for each session of The Others. Each of them brings different special rules different dynamics and a unique system of branching missions the heroes need to accomplish in order to be victorious. There are Terror stories which are more straightforward focusing on action and combat; Corruption stories revolve around the Corruption spreading through the city and the heroes themselves; and Redemption stories rely on saving the city and the few innocents that remain. Each story can be played on a different map setup which further makes the dynamic of each session unique.The board used in The Others is made up of several tiles each depicting a different city district and different configurations of streets. As the city of Haven still belongs to humanity and it’s the Sins that are attempting to take it over the heroes can use it to get different benefits each district offers them. For example they can go to the hospital to heal wounds to the museum to get rid of corruption to the RavenCorp tower to get new equipment or to the police station to call in an orbital strike. What districts are available on each map and their location can greatly change the dynamic of the game.As the game progresses and depending on how badly the heroes fare against storyline plot twists and developments the Apocalypse Track will advance making the Sins gradually stronger and more terrifying. Apocalypse cards tied to the type of story being played (Terror Corruption or Redemption) introduce new twists and challenges to the game even bringing in the members of the Hell Club themselves!Heroes will die. Either in noble sacrifice torn apart by claws and tentacles or consumed by the corruption welling up in their souls. The question is whether the FAITH team will manage to fulfill their final mission in time or whether the Sins will reign supreme over humanity.—description from the publisher

5-Minute Dungeon

5-Minute Dungeon

Rating: 6.9 | Players: 2–5

Game Type:

Family

5-­Minute Dungeon is a chaotic co-­operative real-­time card game in which players have only five minutes to escape the randomized dungeon. Communication and teamwork are critical to survival because there's no time to form a carefully considered plan — and no predicting what dangers lie ahead.In more detail players assume the role of one of ten heroes each with special cards and abilities. Once the five-minute timer starts the race is on to defeat all the monsters inside the dungeon. In order to defeat a monster players must match symbols from their hand with ones on the monster's card. At the end of each dungeon is a powerful dungeon boss — and after the first boss is defeated the campaign continues to the second boss. Each boss and each randomized dungeon gets harder until players reach the fifth and final boss.There is a Standard Edition and a Dungeon Master Edition (Kickstarted Exclusive Cover).Both Kickstarter editions includes: - 2 New Bosses - A Deck with 25 new cars [15 Doors + 10 Challenge Cards] - A Baby Barbarian Figurine (with blood in the sword)

Dungeons & Dragons: Wrath of Ashardalon Board Game

Dungeons & Dragons: Wrath of Ashardalon Board Game

Rating: 7.1 | Players: 1–5

Game Type:

Thematic

From Wizards of the Coast website:A cooperative game of adventure for 1-5 players set in the world of Dungeons & Dragons.A heavy shadow falls across the land cast by a dark spire that belches smoke and oozes fiery lava. A cave mouth leads to a maze of tunnels and chambers and deep within this monster-infested labyrinth lurks the most terrifying creature of all: a red dragon!Designed for 1-5 players this boardgame features multiple scenarios challenging quests and cooperative game play.Each player selects a hero; a rogue thief warrior cleric or wizard. On their turn each player can explore further into the dungeon (turn over new tiles) move through the already explored parts of the dungeon and fight monsters. When a new dungeon tile is revealed there is typically an encounter of some sort and new monsters to fight are added. Slain monsters reward the players with treasure and experience points allowing them to level up and increase their skills during play. Players must cooperate to stay alive slay the monsters and achieve the goal of their quest. Each scenario has a different goal - from retrieving a relic to slaying a vampire lord.

Tiny Epic Quest

Tiny Epic Quest

Rating: 7.0 | Players: 1–4

Game Type:

Strategy

A world of peace has been torn asunder by the opening of a vile portal from the goblin kingdom. Nasty goblins pour into the peaceful groves and villages of the elf world setting the realm ablaze. Now you the heroes must quest in order to right this wrong. There are two paths to victory: closing the portal or slaying all the goblins. Which one will you choose? Either way your quests will be aided by the help of the surviving mushroom folk — and by the epic items that have been lost in the realm's deep dungeons. The world is ending quickly so you must act fast to save it but you also need to know when your luck will run out...In Tiny Epic Quest players embark on a sandbox adventure. Each player controls a band of three elf heroes questing to save the world and the sacred mushroom folk from the intruding goblins.Each round is broken into two phases: day and night. During the day players travel far and wide visiting villages to acquire quests monuments to learn powerful spells mushroom groves to seek guidance and treacherous locations in search of artifacts! Acquiring artifacts empower the heroes with unique abilities; this may improve a heroes' movement or combat or their ability to learn spells or mitigate harmful dice rolls.Heroes must travel by foot by horse by raft by boat and by gryphon to get to everywhere they need to go to satisfy their quests — or to position themselves for what night brings. As each type of movement is different and limited players need to take careful consideration when traveling and how they travel if they wish to accomplish all of their goals.During the night players must face the challenge of their quests and decisions by rolling dice hoping for fortune and knowing when to quit. Will you press on? Or is it time to save your progress and rest? Tomorrow is another day.The game ends once the portal is closed or all the goblins have been eradicated. The player who has acquired the most victory points by slaying goblins learning spells and completing quests is crowned the winner!For a deluxe edition of this game see Tiny Epic Quest: Deluxe Edition

The Grimm Forest

The Grimm Forest

Rating: 7.1 | Players: 2–4

Game Type:

Family

Categories:

Welcome to The Grimm Forest where family members of the legendary Three Little Pigs are having an epic house building competition. But this is no ordinary competition as all the most famous Fairy Tale characters will be looking on and occasionally lending a hand.Who will benefit most from the cunning of Robin Hood the beauty of Snow White the bountiful gifts of the Golden Goose or the dark witchcraft of the Evil Queen?Using only their wits a handful of sharp steel tools and a few stacks of resources gathered at great risk from fields brickyards and even the dark and deadly Grimm Forest itself each player must compete to be the first to build 3 Houses and gain the title of Royal Builder.Players are encouraged to use any of the devious tricks they have read about in the many books of Fables found throughout the land. Some will have their plans wrecked by that villain of old the Big Bad Wolf while others will gain bricks straw and wood by the cart load.Who will brave the dangers avoid foul monsters and bring home the victory? There is only one way to find out... get ready to venture into ...The Grimm Forest!Grimm Forest is a 2-4 player strategic game of Hidden Movement Resource Gathering and House Building. It is a medium weight game that plays in approximately 45-60 minutes.During the game players will play cards secretly to move to various Location boards where they attempt to gather resources. Using their deduction skills and a hand full of Fable cards players attempt to guess each other's plans and make the most of their actions while disrupting the other player's plans.After resources are collected during the Gather Phase players will enter a Building Phase where they can use those resources to build Wood Straw or Brick Houses. Whenever a player builds a Wall Section on one of their houses a helpful Friend from the nearby forest comes to lend a hand. Players may choose to accept the help of that Friend but occasionally it makes more sense to send that Friend to a different player sometimes discarding their current Friend in the process.With 16 unique Fable cards and 12 powerful Friend cards gathering resources in the Grimm Forest can be a difficult and challenging endeavor.Work hard deduce correctly avoid the treachery of the other builders and the sharp teeth of the lurking monsters and you just might have a chance!Bienvenue dans la Forêt de Grimm où les membres de la famille des légendaires Trois Petits Cochons organisent une épique compétition de construction de maisons. Mais ce n'est pas une compétition ordinaire car tous les personnages des plus célèbres Contes de Fées sont dans les parages & donneront même parfois un coup de main.Qui profitera le plus de la ruse de Robin des Bois de la beauté de Blanche-Neige des dons abondants de l'Oie aux Œufs d'Or ou de la sombre sorcellerie de la Reine-Sorcière ?Utilisant seulement son intelligence une poignée d'outils en acier acéré & quelques piles de ressources récoltées à grand risque dans les champs les carrières & même la sombre & meurtrière Forêt de Grimm chaque joueur doit rivaliser pour être le premier à construire 3 Maisons & gagnez le titre de Bâtisseur Royal.Les joueurs sont encouragés à utiliser tous les trucs sournois qu'ils ont lus dans les nombreux recueils de Fables trouvés dans tout le pays. Certains verront leurs plans saccagés par ce vieux vilain le Grand Méchant Loup tandis que d'autres rempliront leur charrette de briques de paille & de bois. Qui bravera les dangers évitera les monstres immoraux & rapportera la victoire au foyer ? Il n'y a qu'une façon de le savoir... préparez-vous à vous aventurer dans... La Forêt de Grimm !La Forêt de Grimm est un jeu stratégique pour 2 à 4 joueurs de Mouvements Secrets Collecte de Ressources & Construction de Maisons. C'est un jeu de difficulté medium qui dure environ 45-60 minutes.Durant la partie les joueurs joueront secrètement des cartes pour se déplacer dans divers Lieux où ils tenteront de récolter des Ressources. En utilisant leurs compétences de déduction & une main pleine de cartes Fable les joueurs tentent de deviner les plans des autres & de tirer le meilleur parti de leurs actions tout en perturbant celles des adversaires.Après avoir collecté les ressources durant la Phase de Récolte les joueurs entreront dans une Phase de Construction où ils pourront utiliser ces ressources pour bâtir des Maisons en Bois en Paille ou en Briques. Chaque fois qu'un joueur construit une Section de Murs pour une de ses maisons un Ami utile de la forêt voisine vient lui tendre la main. Les joueurs peuvent choisir d'accepter l'aide de cet Ami mais il est parfois plus logique d'envoyer cet Ami à un autre joueur défaussant parfois leur Ami actuel dans le processus.Avec 16 cartes Fable uniques & 12 puissantes cartes Ami récolter des ressources dans la Forêt de Grimm peut s'avérer une entreprise particulièrement difficile.Travaillez dur déduisez correctement évitez la traîtrise des autres bâtisseurs & les dents pointues des monstres aux aboies & vous pourriez avoir une chance de réussir !

Smash Up: Science Fiction Double Feature

Smash Up: Science Fiction Double Feature

Rating: 7.3 | Players: 2

Game Type:

Strategy

Smash Up is back with even more wild factions in the mix! Science Fiction Double Feature brings four new decks to the base-smashing business with abilities unlike those seen before!Smash Up: Science Fiction Double Feature can be played on its own as a two-player game or combined with other Smash Up titles to allow for up to four players to compete at the same time.

Small World of Warcraft

Small World of Warcraft

Rating: 7.3 | Players: 2–5

Game Type:

Family

In Small World of Warcraft players vie for conquest and control of a world that is simply too small to accommodate everybody.Small World of Warcraft is set on the fantasy world of Azeroth where the races of the Alliance and the Horde — including Orcs Dwarves Trolls and Worgen — clash in a world-consuming conflict. In the game players choose combinations of special powers and races from the Warcraft universe such as Portal Mage Pandarens or Herbalist Goblins and vie for control of Azeroth. To help them achieve dominance players will occupy legendary terrains and seek control of powerful artifacts. However all empires must eventually fall so players need to be ready to put an overextended race into a state of decline and lead a new one to rule Azeroth.In more detail on each turn either you use the multiple tiles of your chosen fantasy race to (normally) occupy adjacent territories possibly defeating weaker enemy races along the way or you give up on your race and let it go into decline. A race in decline is designated by flipping the tiles over to their black-and-white side. At the start of the game or after you go into decline you choose a new race/power combination at the start of your turn with the 16 races and 20 powers being paired randomly each game.At the end of your turn you score one coin for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depending on the special abilities of your race and the territories they occupy. After the final round the player with the most coins wins.

Warhammer Underworlds: Shadespire

Warhammer Underworlds: Shadespire

Rating: 7.6 | Players: 2

Game Type:

Customizable

Warhammer Underworlds is a tactical arena combat game. This is a system designed for balanced small-scale tactical games that can be played quickly and easily by anyone but which even experienced players will find challenging to master. The game rules are designed with competitive play in mind; matches can be played in under 45 minutes on a smaller surface than our larger-scale games and will be ideal for club or tournament play. And not only that we’ll be fully supporting an organized play system for this game right from day one.The forces you can use in this game will be drawn from races across the Mortal Realms including some for factions that have not received any new miniatures since we first ventured into the Age of Sigmar. Each of these sets will be composed of a small band of easy-to-assemble push-fit miniatures in the style of our single-pose heroes to represent a specific band of warriors from that faction. These are provided in coloured plastic and clip together so you can quite literally be playing with them within minutes of opening the box with no glue or paint needed! (Though they do look great painted and your dice will roll better – probably.)The game is played using unique dice and card decks and these will to an extent be unique to each faction. Both decks of cards used in the game are fully customisable – meaning you can choose to create all manner of combinations of overlapping abilities to use and objectives to achieve. This can be a really rewarding part of the game – and means that even the same faction can be played in wildly different ways. We’re expecting to see all sorts of combinations tried out at game stores clubs and in tournaments.—description from the publisher

Lands of Galzyr

Lands of Galzyr

Rating: 8.0 | Players: 1–4

Game Type:

Thematic

Lands of Galzyr is an adventuring game with an open and persistent world with everyone's actions having consequences in both the current and future games. Players assume the roles of cunning adventurers traversing the lands while completing quests and trying to gather fame and prestige.Each game continues where the previous one ended thanks to a clever save-and-load mechanism with no need for paper-and-pencil bookkeeping. You can play the game as many times as you wish and even swap players between sessions.Lands of Galzyr is set in Daimyria the same world as both the Dale of Merchants series and Dawn of Peacemakers. Go adventuring with both familiar and new animalfolks!—description from the publisher

Ascension: Storm of Souls

Ascension: Storm of Souls

Rating: 7.3 | Players: 1–4

Game Type:

Strategy

Categories:

Samael is dead but a storm is still raging across Vigil. Ascension: Storm of Souls takes players into the chaos following the Fallen One's demise. As Samael's monsters run wild and his minions conspire the world is being slowly overtaken with souls that should have moved on. Are you ready for the new challenges that Vigil's future holds?Ascension: Storm of Souls is the first full-sized expansion for the hit deck-building game from Gary Games. The 200-card set features tons of new cards and mechanisms in addition to a new Event card type. This is a complete game for 1-4 players that's playable on its own or in combination with other Ascension games. Combine this with other Ascension games to play with up to six players!

Wildlands

Wildlands

Rating: 7.3 | Players: 2–4

Game Type:

Strategy

The great evil has fallen and has taken the capital with it. Where once there was a kingdom there is now only the Wildlands. In a lawless fantasy world you must band together for survival treasure or maybe even glory. Players control rival factions each with a unique deck of cards dictating their abilities across the battlefield. Some focus on ranged prowess some on raw strength and others on the bond between characters offering a wide range of playstyles to explore.Created by award-winning game designer Martin Wallace this miniatures board game contains everything you need to dive straight into the dynamic fantasy world of Wildlands. Simple enough to pick up and play but packed with tactical nuances that will keep you coming back for more it is the perfect approachable skirmish game with endless replayability.—description from the publisher

Dice Throne

Dice Throne

Rating: 7.6 | Players: 2–6

Game Type:

Family

Dice Throne is a fast-paced 2-6 player combat game whether 1v1 2v2 3v3 2v2v2 or free-for-all. Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly whether yours your teammate's or even your opponent's.Each player needs their own hero dice and cards to play Dice Throne. Season One of the game was released in a single box that contains components for six heroes while Season Two was released in four small sets that each contain components for two heroes as well as a Battle Chest that has these four small sets. Heroes can be mixed-and-matched across seasons.Linked entries in the BGG database:

A Study in Emerald

A Study in Emerald

Rating: 7.2 | Players: 2–5

Game Type:

Strategy

A Study in Emerald is a game for two to five players based on the award-winning short story of the same name by Neil Gaiman. In this stylistic mash-up of Sherlock Holmes and H.P. Lovecraft the worst has already happened and the world is now ruled by the Old Ones. However a secret war is being fought to free mankind from their servitude. The game A Study in Emerald fleshes out this core idea by including historical figures from the late nineteenth century most being persons involved in the anarchist movement of the time.Deck-building forms the core of the game. You use influence cubes to bid for the right to draft cards and take control of cities. Each player has a secret identity either a Restorationist fighting against the creatures or a Loyalist attempting to defend the status quo. Which side you are on determines what you score points for. An additional twist is that the performance of other players on the same side as you can stop you from winning if they are doing particularly badly so you really want to know who is on which side. More specifically when the game ends – and this can result from multiple causes such as a marker on the War or Revolution track hitting 15 or the assassination of a Restorationist player agent – then the sides compare their scores; which side has the lowest score automatically loses then the player with the highest score on the remaining team wins the game.The game takes around ninety minutes to play and is more complex than most so more suitable for the experienced gamer.

World of Warcraft: Wrath of the Lich King

World of Warcraft: Wrath of the Lich King

Rating: 7.4 | Players: 1–5

Game Type:

Thematic

In World of Warcraft: Wrath of the Lich King players journey to the frozen continent of Northrend to face the armies of the Lich King. This Pandemic System game showcases familiar mechanisms and gameplay now tweaked to embrace the setting of the Wrath of the Lich King. Forts temples battlegrounds and more populate the game board as you and your fellow heroes journey across the cold landscape. Along the way you'll set up strongholds complete quests and do battle with legions of undead.In more detail players team up as legendary heroes from across Azeroth each with their own unique abilities to help in and out of combat. Heroes such as Thrall Warchief of the Horde; Varian Wrynn King of Stormwind; Sylvanas Windrunner Banshee Queen of the Forsaken; and many more are at your fingertips. As the Scourge grows more undead will populate the board. Throw dice as you enter into battle against the hordes of ghouls and ferocious abominations using hero cards to add power to your attacks block incoming assaults heal wounds take mounts to far off spaces and so much more.As you fight your way to the Lich King all manner of dark magic and terrible creatures under his control need to be neutralized. This comes in the form of quests a brand-new mechanism that can be completed as a team through a combination of dice rolls and the hero cards at your disposal. However each quest comes with its own dangers and hindrances. Complete these quests to move closer to the final assault on Icecrown Citadel where the Lich King himself resides.—description from the publisher

Wiz-War (Eighth Edition)

Wiz-War (Eighth Edition)

Rating: 7.1 | Players: 2–4

Game Type:

Thematic

In Wiz-War wizards wage no-spells-barred magical duels deep in an underground labyrinth. This classic board game of magical mayhem for 2-4 players created by Tom Jolly in 1983 pits players' wizards against each other in a stupendous struggle for magical mastery. Win by stealing other wizards' treasures and hauling them back to your base or just score points by blasting the other wizards. The last wizard standing always wins.Staying true to the spirit of the game that has entertained players for years as well inspiring an entire genre of games this 2011 edition of Wiz-War caters to the imagination and the funny bone. Casting an enriched array of spells your wizards race through an underground maze avoiding fireballs werewolves and psychic storms. Subtle game enhancements by Kevin Wilson and Tom Jolly promote faster play and clarify card effects.—description from the publisher

Paper Tales

Paper Tales

Rating: 7.0 | Players: 2–5

Game Type:

Strategy

Categories:

Experience two fantastical centuries of expansions and combat in Paper Tales. Remodel your assorted assembly of characters units and buildings in each period based on your developments and the age of your heroes. Write a new legend of the rightful ruler who brought unity to the rival kingdoms.In more detail Paper Tales is a simultaneous drafting card game. Each turn players draft five units that they then recruit into their kingdom — assuming that they can pay. These choices determine the players ability to shine in battle generate great income construct dominant buildings and earn legend points. There are only four hiring positions available during the four rounds of the play but your units grow older with each turn until time takes them away.Build a comprehensive strategy and adapt the shape of your realm according to opportunities and restrictions and you will make history!

Set a Watch

Set a Watch

Rating: 7.3 | Players: 1–4

Game Type:

Thematic

The Kingdom is in grave danger. Powerful enemies are conspiring to resurrect the vile and powerful Unhallowed that your party has just slain. Now you the mighty adventurers of the land must visit these summoning locations and defeat the hordes of creatures behind this evil plot. It falls to four mighty adventurers each of whom has a unique set of skills to band together once more to vanquish this evil before the Unhallowed consume the world in darkness.In Set a Watch a cooperative game for 1-4 players you must clear out nine locations to stop the acolytes from breaking the seals holding back the evil Unhallowed. Every round you will visit a new location and pick an adventurer to rest and take camp actions. The rest of the party will take watch and battle a line of monsters trying to make their way into camp using your dice and unique character abilities. Manipulating the creature line is essential to solving each round’s combat puzzle. It is a battle to stay alive and keep the campfire burning! Use your wits and skill to fight for the light…or all will perish in the darkness.

Ghost Fightin' Treasure Hunters

Ghost Fightin' Treasure Hunters

Rating: 7.1 | Players: 2–4

Game Type:

Children's

In a dark and dreary house every sound sends a cold chill through your bones. A door opens – is someone there? You hear whispers but no one answers when you call. Your eyes and ears may deceive you but the hair on your neck tells you what you already know: There are ghosts here — and not just one for these spirits are legion.In Ghost Fightin' Treasure Hunters a.k.a. Geister Geister Schatzsuchmeister! four intrepid treasure hunters are on a quest searching for precious hidden jewels but the phantoms in this house do not give up their bounty easily. As their ghoulish numbers grow the treasure hunters must work together to acquire all eight jewels and escape the house before it becomes fully haunted or else face their own gruesome demise.Players roll dice to determine how many spaces they move this turn and whether a new ghost is added to the board. Players may move up to the number of spaces shown on the die. If they end their movement in a space with a treasure they may pick it up and place it in their backpack. If they end their movement in a space with a ghost they fight that ghost by rolling a fight die. If they roll the matching symbol they remove the ghost from the game board.If the players must add a third ghost to a room it transforms into a haunting. A haunting requires at least two people in the room to attempt a fight with it. Players win if they can get all eight treasures and their whole team out of the house; they lose if all six hauntings are on the board.

Super Fantasy Brawl

Super Fantasy Brawl

Rating: 7.6 | Players: 2–4

Game Type:

Strategy

In the land of Fabulosa powerful magics have rendered war obsolete. With nothing else to compete for the bored populace has turned to the Super Brawl for entertainment. These same powerful magics are now used to reach back into the timelines to pluck out the finest warriors from every civilization in order to compete against each other in the greatest entertainment spectacle ever staged.Super Fantasy Brawl is a fun fast-paced competitive miniatures board game. Players select a team of three champions and combine their unique action cards to create a synergistic action deck. The game is faction-free so players have their choice of any combination of champions they wish. Each turn the players use their hand of action cards to maneuver attack displace enemies and claim objectives to score victory points.The objectives in Super Fantasy Brawl are only scored at the beginning of a players' turn ensuring that you always get a chance to disrupt your enemy's plans and position your champions to score the objective for yourself. This tactical to-and-fro continues until one player reaches the victory point threshold declaring themselves the winner and advancing towards victory in the Super Brawl tournament!Super Fantasy Brawl will also offer a 2v2 mode for 4 players to clash in an all-out melee mashup!

Ascension: Return of the Fallen

Ascension: Return of the Fallen

Rating: 7.3 | Players: 1–2

Game Type:

Strategy

Categories:

Ascension: Return of the Fallen is the newest set for the popular deck-building game Ascension: Deckbuilding Game. The 65-card Ascension: Return of the Fallen is playable as a 2 player stand-alone game or can be combined with Ascension: Deckbuilding Game for an expanded game with up to six players. With its 65 all-new cards for the Center Deck the Return of the Fallen provides players with the ability to face the God Samael in a final battle to determine the fate of Vigil. It also includes a new Fate mechanic that can change the game with a single flip of a card.Ascension: Deckbuilding Game revolves around a Center Deck containing Heroes Constructs and Monsters. Players take turns recruiting Heroes or Constructs for their decks or defeating Monsters to earn honor and ultimate victory. Ascension: Deckbuilding Game joins other deck-building games including Dominion Thunderstone and Resident Evil and Fantasy Flights Living Card Games (Call of Cthuhlu Warhammer Invasion and Game of Thrones) as a new category of games that continue to increase in popularity. These games combine complexity of combat-focused card game experience with the benefit of not having to chase powerful randomly distributed blindly-packaged cards.

Islebound

Islebound

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

Set sail in a mystical archipelago filled with bustling towns sea monsters pirates and gold! Compete to build the best sea-faring nation with up to three friends by collecting treasure hiring crew and conquering or befriending island towns.In Islebound you take command of a ship and crew. You sail to island towns collecting resources hiring crew and commissioning buildings for your capital city. Each building has a unique ability and your combination of buildings can greatly enhance your strength as a trader builder or invader. You also recruit pirates and sea monsters to conquer towns which once conquered allow you to complete the town action for free and charge a fee to opponents if they want to use it. Alternatively you can complete events that give influence which can be used to befriend towns.There are many routes to success. Will you be a ruthless conqueror careful diplomat or shrewd merchant in your race to the top?The player with the most wealth and most-impressive capital city will win the game!

Sleeping Gods: Distant Skies

Sleeping Gods: Distant Skies

Rating: 8.5 | Players: 1–4

Game Type:

Thematic

San Francisco 1937: Your cargo plane flies through a portal in the sky transporting you to a rugged landscape filled with bizarre creatures scheming gods and untold dangers. But can you find your way back before the portal closes?Sleeping Gods: Distant Skies is a standalone sequel set in the world of Sleeping Gods. As in the original game you and your friends trek through a vast landscape as you read branching storylines and meet vivid characters but in this game you interact with the atlas on a deeper level — camping exploring overcoming obstacles and searching for lost relics. The new action system allows you even greater agency while you travel and explore.In addition to the exploration and quest system from the original game Sleeping Gods: Distant Skies features a fresh spin on combat. Players now build a combat deck from which they draw a varied hand of cards to play making each combat encounter a fresh and dynamic puzzle.Although Sleeping Gods: Distant Skies builds on story elements in the first game you do not need to play Sleeping Gods to enjoy this sequel. The game features new characters and storylines explaining concepts from the original game as you encounter them.Return to the world of Sleeping Gods and experience a thrilling tale that hinges on your choices in a truly open-world experience!—description from the publisher

Unmatched: Houdini vs. The Genie

Unmatched: Houdini vs. The Genie

Rating: 8.3 | Players: 2

Game Type:

Strategy

Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups. Unmatched: Houdini vs. The Genie adds two new heroes: Harry Houdini and The Genie of the Lamp.

Smash Up: Pretty Pretty Smash Up

Smash Up: Pretty Pretty Smash Up

Rating: 7.2 | Players: 2

Game Type:

Strategy

Think only pirates time travelers vampires and bears can smash bases? Well get ready to be taught a lesson — in the nicest way possible!Pretty Pretty Smash Up brings the sweetest factions ever to the vicious fight for victory! Kitty Cats use their incredible cuteness to take control of enemy minions. Princesses ply their royalty beauty and even their love to get their way. Fairies' fickle tricks give you options like never before while the herds of Mythic Horses work together for dominance. Get ready — your opponents will never know what hit them!Pretty Pretty Smash Up can be played on its own as a two-player game or combined with other Smash Up titles to allow for up to four players to compete at the same time.Integrates with:

Conspiracy: Abyss Universe

Conspiracy: Abyss Universe

Rating: 7.2 | Players: 2–4

Game Type:

Family

Conspiracy: Abyss Universe is a card game set in the world of Abyss.The card deck in the game consists of cards in five colors with twelve of each color and cards numbered 0–6. Each player in the game drafts cards and builds a reverse pyramid starting with a row of five cards then placing four cards in a row below that then three under that etc.On a turn you can draw 1–3 cards from the deck choose one of those cards and add it to your current row then place any remaining cards grouped by color near the deck; alternatively you can pick up all the cards of a color next to the deck and add them to your current row.As soon as the cards in your rows show two matching keys or three different keys you take either the revealed location card or the top card of the location deck and place it on the lattermost card with a key. Location cards increase the value of a card and sometimes have special powers. Some cards feature pearls and when you have as many or more pearls as whoever has the pearl majority card you take this card from them.The game ends as soon as someone finishes their pyramid then all players score their points. For each color you score points equal to the largest valued card in your pyramid. Additionally for each color you look at the largest grouping of cards in your pyramid and you score 3 points for each of those cards. Whoever held the pearl majority card at game's end scores 5 points for it. Whoever has the highest score wins.

Smash Up

Smash Up

Rating: 6.7 | Players: 2–4

Game Type:

Family

The shufflebuilding game Smash Up begins with a simple premise: take the 20-card decks of two factions shuffle them into a deck of forty cards then compete to crush more Bases than your opponents! Each faction involves a different gaming mechanism - Pirates move their minions around Zombies bring back their cards from the discard pile Dinosaurs have enormous power - and each combination of factions brings a different gaming experience.During the game players compete to score points from Base cards. Players play minions to the bases and you want to have the highest total power of minions at the base when it breaks. Sounds easy? Is it easy when an opponent's Alien-Ninja plays minions to your bases that destroy your minions? What happens when the Pirate-Dinosaur player plays Full Sail and frees King Rex to trample your minions into the ground or when the Wizard-Zombies player uses their mystic power to create an outbreak suddenly flooding minions to the base from their discard pile? Or if you were facing a Zombie-Dinosaur player instead who created an epidemic of massive beasts?!?With eight different factions Smash Up includes dozens of combinations to try. Pirate-Aliens play different from Ninja-Aliens for example. Which one will you use to crush your opponents?And did we mention the Dinosaurs have laser beams?

The Big Book of Madness

The Big Book of Madness

Rating: 6.9 | Players: 2–5

Game Type:

Strategy

Categories:

So far your first year at the Elementary College has been slightly disappointing. They taught you to light a flickering flame at the tip of your finger but other than that you've spent much more time reading books than learning powerful spells as future great wizards like you should.So when you heard about the Big Book of Madness hidden in the great school library you couldn't help but to sneak in and peek in this intriguing tome in spite of your professors' warnings. When you slowly lift the cover of the terrible book dozens of dreadful creatures rush out threatening to destroy the world itself! This was your mistake and only you can fix it now! Learn from the library to fight back against the monsters and try not to sink into insanity...The Big Book of Madness is a challenging co-operative game in which the players are magic students who must act as a team to turn all the pages of the book then shut it by defeating the terrible monsters they've just freed.Each player has their own element deck that they build during the game and use for several purposes such as learning or casting a spell adding a new element to their deck destroy or healing a curse. Spells allow you to support your playmates improve your deck draw cards etc. — but the monsters from the book fight back. Each comes with terrible curses that are triggered every turn unless you dispel them in time. They will make you discard elements add madness cards to your deck or lose spells...If you manage to turn six pages and defeat all of the monsters you win the game!

Loony Quest

Loony Quest

Rating: 6.9 | Players: 2–5

Game Type:

Family

In the wonderful land of Arkadia a very old king has no heir. He organizes a tournament to offer his throne to the bravest adventurer of the kingdom. Up to five finalists will wander seven worlds full of surprises...In the drawing game Loony Quest players study challenging level cards then try to replicate the outline to meet targets and avoid obstacles on their tracing sheets. Once finished players place their sheets on top of the level card to see whether the drawings line up with the targets they meant to hit — or avoid. Largely inspired by video games Loony Quest players discover various worlds play with 3D and 2D levels run into loony monsters — Loonies — and big bosses trigger special stages collect bonuses use penalties on opponents and gather as many Xperience points as possible to win.Loony Quest features the same basic gameplay as in Doodle Quest but has been developed differently by the publisher.

Quarriors!

Quarriors!

Rating: 6.7 | Players: 2–4

Game Type:

Strategy

Players take on the roles of Quarriors - mighty mystical warriors who have the power to capture dangerous quarry from the untamed Wilds! They must conjure the mysterious powers of Quiddity cast powerful spells and summon their creatures to battle if they hope to overcome rivals and earn their rightful place as the Champion!Quarriors has the frenetic excitement of a dice battle game with an added ‘deckbuilding’ twist: players customize their dice pools during the game using resources generated by their rolls.Quarriors takes the best of deckbuilding games without the tedium of shuffling. Take a typical deckbuilding game add the speed and fun of dice and in 60 minutes you’re on your second or third game trying unique strategies against your opponents.Alternate Description of QuarriorsIn Quarriors each player plays as a Quarrior competing for Glory in the eyes of Quiana the Empress of Quaridia. Each player starts with an identical set of 12 dice in their dice bag. At the start of the game Creature and Spell dice (Quarry) are dealt at random to form the Wilds in the center of the table. As play progresses players roll their dice to attempt to summon Creatures cast Spells and harness the magical power of Quiddity (the in-game resource) to capture Quarry from the Wilds to add to their repertoire and into their dice bag. Players draw and roll 6 dice a turn from their bag making that controlling bag composition is key to victory.Quarriors is a fast-paced game where players must strategically balance their choices each turn. Do I use my Quiddity to summon Creatures in the hopes of scoring Glory or should I spend it all to capture more powerful Quarry from the Wilds? Players must outmaneuver their opponent's through strategic Spell use the acquisition of powerful Quarry and ultimately by striking down opponent's Creature in combat. If your Creatures survive until your next turn you will score Glory points and move closer to victory!

Septima

Septima

Rating: 7.4 | Players: 1–4

Game Type:

Strategy

Categories:

Only in a few corners of the world is the memory of magic still alive even though a few centuries ago its healing power permeated everything. Witches its last remaining practitioners have always been outcasts and could help human society only in strict secrecy. The leader of their people the Septima has always been the wisest most knowledgeable witch. Now as her time is coming to an end witches from all over the world gather at Noctenburg to leave their mark on the hostile town and prove to the Septima that they are her worthy successor.Septima is a competitive highly interactive strategy game of witchcraft. As the leader of your coven you must prove your worth in the town of Noctenburg to become the successor of Septima the High Witch. Practice your craft and gain Wisdom by collecting herbs brewing potions healing the townsfolk mastering charms and rescuing your fellow brothers and sisters from the trials. But beware: magic even if used for good invokes suspicion in the townsfolk...Simultaneous action selection with positive player interaction: Septima’s central mechanism revolves around the simultaneous secret selection of one of nine Action cards each turn: Move Collect Brew Heal Recruit Plea Chant Rite and Remember. Each Action gets a powerful bonus if it is chosen by multiple players but performing them together also raises suspicion in the townsfolk and attracts the attention of the Witch Hunters. Decisions of when to do a shared action (and who to do it with) adds a fresh semi-cooperative touch to a competitive game and lots of player interaction.Rescue witches to build your Coven: Heal enthrall or convince the townsfolk and amass enough support to sway the periodic Witch Trials in your favor. If the hostile witnesses are outvoted the convicted witch is absolved and joins the coven that rescued them. You start small but you can grow your coven to up to four witches this way each with their own personality and special ability to help your cause. Reckless Witches caught by Witch Hunters are also put to trial so with enough support from the townsfolk even witches from other less careful players’ coven can end up in yours.Accessible intuitive and familiar: Septima is Mindclash Games’ most accessible title to date with beautiful hand-drawn art style by Villő Farkas and with the character art of Barbara Bernát wooden components and intuitive theme-inspired mechanisms. It is very quick to teach and set up and takes less than 2 hours to play even with four players.

Smash Up: Monster Smash

Smash Up: Monster Smash

Rating: 7.3 | Players: 2

Game Type:

Family

Smash Up: Monster Smash consists of four new factions for Smash Up: vampires mad scientists werewolves and giant ants. Tremble before the power of the ants!Smash Up: Monster Smash can be played on its own as a two-player game or combined with other Smash Up titles to allow for up to four players to compete at the same time.

Everdell Farshore

Everdell Farshore

Rating: 7.9 | Players: 1–4

Game Type:

Family

The Forever Sea is calling...The rugged coast north of Everdell Valley is a land brimming with adventure and mystery. Stalwart sailors search for bountiful islands and valuable treasures. Dutiful monks inhabit abbeys and scriptoriums meticulously translating and illuminating. Hard-working folk gather resources and build their cities in unison with the ever-changing waves of the mighty ocean.Welcome to Everdell Farshore a standalone game set in the country of Farshore. Through each season you lead a crew of critter workers to build up a prosperous city and to explore the enchanting ocean beyond. You must plan your actions carefully in order to build and to sail for only by adapting to the winds of change will you succeed.The wind is high. The sun is breaking the horizon. It is time to set sail for adventure!—description from the publisher

Northgard: Uncharted Lands

Northgard: Uncharted Lands

Rating: 7.6 | Players: 2–5

Game Type:

Strategy

Based on the universe of the Northgard video game Northgard: Uncharted Lands is a game of conquest and exploration set in the age of vikings. Each player controls a Viking clan looking to achieve victory by reaping glory in various ways or controlling the most prized territories of this new continent.The game focus is on streamlined rules and mechanisms allowing for a fast-paced and smooth rhythm of play. Each turn players alternate their actions to adapt their strategies to their opponents' moves and the expansion of the board. Fame (i.e. points) can be earned by exploring fighting and controlling and developing territories. The various corresponding actions are played through the cards that the players have in hand. At the end of each turn they have to choose a new card to improve their personal deck as their clans develop new tactics and technologies.The conquest of Northgard also requires clever management of resources to build new buildings improve your warriors' effectiveness better your hand of cards and upgrade your clan's specificities. The winter phase makes this management more difficult as you have to feed your units to keep them healthy and happy.The pace of the game is set by the players as the game ends after seven turns but can also be cut short at any time if one of them is in control of three closed territories hosting certain types of buildings.—description from the publisher

Dead Men Tell No Tales

Dead Men Tell No Tales

Rating: 7.1 | Players: 2–5

Game Type:

Strategy

Skelit's Revenge....the most feared ship on the high seas....and you've finally taken it. Captain Fromm and his skeleton crew have amassed a massive treasure and now is your chance to take it all. Players take on the role of Pirates who are boarding Skelit's Revenge for one purpose....to take the loot. They must battle the flames the skeleton crew and their own fatigue if they hope to make it out alive.Dead Men Tell No Tales is a co-operative game for 2-5 players. The game uses the common Action Point system to determine what a player does on their turn...with a twist. As players work together they can pass their Actions on to their teammates in order to best utilize the assets that they have. Players will build the board as they play ensuring that no two games will ever be alike. As they search the ship for the Treasure they will encounter Enemies and Guards that they must battle along with various items that will help them in their quest. all the while battling the inferno that resulted when they took over the ship. Unique systems for tracking fire enemy movement and a player’s fatigue all combine into an interesting and unique cooperative gaming experience.Do you and your crew have what it takes to make off with all of the treasure and live to tell the story? Or are you going down with the ship in Dead Men Tell No Tales?

The City of Kings

The City of Kings

Rating: 7.5 | Players: 1–4

Game Type:

Strategy

This world used to be a garden full of life; from the flying Vadora to the deep-dwelling Dwarves – but that was before Vesh came. The world has been lost and only one city remains; the oldest city in the world – and the last refuge for all of us. Now... we fight back.The City of Kings is a co-operative puzzle-based fantasy adventure board game for 1 - 4 players in which your character is tasked with exploring the hazardous world trading for vital resources and battling your enemies whilst uncovering a story of a world imperiled.You start by choosing one of seven stories or twelve scenarios then select your hero with each of the six heroes featuring twelve unique skills and nine customizable stats that allow you to specialize in attacking healing tanking worker management or whatever you desire. Aside from your hero you need to manage your workers who must gather resources in order to trade for new items and build structures to gain powerful bonuses.You explore across the Ageless Realms by turning over tiles discovering resources side quests hazards building sites traders and creatures as you continue to power up whilst preparing to enter Azure Rise.At its heart The City of Kings is a complex puzzle featuring endless strategic battles. Each creature is generated from a pool of spells characteristics and stats offering over 10,000,000 unique battle situations. There are no dice damage is persistent it’s up to you to customize your characters and work together to come up with a strategy to defeat whoever stands in your way.

Chronicles of Avel

Chronicles of Avel

Rating: 7.6 | Players: 1–4

Game Type:

Children's

Chronicles of Avel is a cooperative board game for the whole family. Take the role of brave heroes and heroines with a mission to save your magical land.Create your character and give them a unique name. Get your equipment upgrade it and prepare for battle. But remember to wisely choose what you carry as your backpack has limited space. Armed and ready explore the land in search of adventure and fortune.Answer the Queen’s call and fight together against the servants of the Black Moon. Defend the castle banish the Beast and save Avel!In Chronicles of Avel players will be exploring the world of Avel moving on a modular board created from hexagonal tiles (different every time). On their journey they will encounter dangerous monsters to fight and roll dice to determine success. Each victory leads to a prize - new weapon armor potions and gold - which will make heroes more powerful and unstoppable. But to earn equipment players will have to search through magical bag and choose using only their sense of touch. Victory awaits for those who will cooperate prepare themselves and defeat the Beast and all his servants.

Uprising: Curse of the Last Emperor

Uprising: Curse of the Last Emperor

Rating: 8.4 | Players: 1–4

Game Type:

Strategy

Uprising: Curse of the Last Emperor is a strategically challenging and fully cooperative board game for 1 to 4 players set in a deeply immersive post-apocalyptic dark fantasy setting. As the known world is about to end the players take over the role of a great hero to lead their faction through these dark times.Uprising is a 4X cooperative game played against two asymmetric enemy factions controlled by the game itself: Chaos and the Empire. Explore the wasteland expand your dominion exploit the resources of the liberated territories and exterminate the Legions and Hordes around you.Every game tells a completely different story due to a modular board asymmetric factions and a huge variety of different events. The game ends after four chapters. If you have not collected more victory points than Chaos and the Empire the world will truly end.—description from the publisher

Eight-Minute Empire: Legends

Eight-Minute Empire: Legends

Rating: 6.9 | Players: 2–4

Game Type:

Family

Build a small empire in a land of legends!Eight-Minute Empire: Legends is a standalone sequel to the area control game Eight-Minute Empire and does not require the original game to play. Just like the original game players take turns selecting a card from six on display. The card has an action that the player takes immediately and actions help players take over the map – but what's new and different in this version?Is Eight-Minute Empire: Legends still playable in eight minutes? Yes but only if you hurry!Eight-Minute Empire: Legends is a quick game that implements the Civilization/Exploration theme using card-driven area control (by placing armies and cities in a small map) and set collection (by getting abilities from the cards). Players spread through the map in order to collect points at the end of the game by having majorities in regions and continents. All actions (such as land or sea movement army production or the founding of cities) are driven by cards that are face-up (six at a time) and available by increasing prices. Cards also belong to sets which also give points when the game ends if properly collected.

Evenfall

Evenfall

Rating: 7.7 | Players: 1–4

Game Type:

Strategy

Categories:

It's Evenfall and the Clans of Magic are preparing for a new era. Evenfall is the time when the boundaries of reality collapse and the supernatural awakens. The World-Tree opens its glowing gateways to unknown distant regions. Send Witches from your clan to discover and control new Places of Power. Use them for arcane rituals and battle for the favor of the Powerstones. But there is only one seat on the Enchanted Throne! Do you have the skills to lead the world into a new era?Evenfall is a card-driven engine-building game with both novel and familiar mechanisms for 1 to 4 players. Manage your resources execute your actions in an efficient order and discover card and action synergies that generate victory points. The game ends after three rounds then the player with the most points wins.—description from the publisher

Thunderstone: Dragonspire

Thunderstone: Dragonspire

Rating: 7.3 | Players: 1–5

Game Type:

Strategy

Categories:

Thunderstone: Dragonspire is a fantasy deck-building game much in the style of Dominion. Before the game starts a selection of Village and Hero cards will be randomly chosen that players may add to their specific decks. Like Dominion every player starts with a basic deck of weaker cards that they can use to purchase other more powerful cards. In Thunderstone these cards may be different Heroes such as mages archers thieves or warriors; or they may be supplies the heroes need like weapons rations or light to reach further into the dungeon.A dungeon deck is also created by combining several different groups of monsters together. Certain groups of monsters may be more or less susceptible to different Hero types so players must take this into account when they choose what to buy.Rather than buying puny Victory Points players will use their deck to defeat monsters in the dungeon. From the monster deck a row of cards is laid out. On their turn players may choose to visit either the dungeon or the village. Plays can purchase other cards for their deck or level up their heroes in the village. If they instead go to the dungeon they play their heroes weapons items and spells to defeat any one of the available monsters. The deeper the monster is in the dungeon the more light is needed or the monster will gain power. Some monsters also have special abilities which may hinder the player. If they have enough strength they defeat the monster and place that card in their deck. This card is worth victory points and often can be used as money to purchase other cards. In addition to this players are awarded experience points for defeating monsters which can be used to upgrade their heroes into more powerful versions. The game is played until the Thunderstone is revealed from the dungeon and a player is able to claim it. The player with the most victory points in their deck is the winner.From the publisher:Thunderstone returns with Dragonspire! Featuring all-new art for every card (even Militia and Daggers) experience point tokens (not cards!) and the all new Setting cards which alter the game on a global scale. Dragonspire includes 18 new village cards 11 new heroes and 8 new monster sets.With enough cards to play the game right out of the box this is a great Thunderstone edition for those just getting into the game.Dragonspire also has a new storage box format plastic XP tokens and a brand new Dungeon board to help players keep up with light and darkness.Thunderstone: Dragonspire is not a an expansion but is instead a separate stand-alone game that may be played along with components of Thunderstone.NOTE: The Dragon-Humanoid divider included with the game is meant for a future expansion as a promo.

Aeon's End: Outcasts

Aeon's End: Outcasts

Rating: 8.5 | Players: 1–4

Game Type:

Strategy

Aeon’s End: Outcasts continues the Expedition system that was introduced in Aeon’s End: New Age which allows players to replay all of the content they own in a short campaign format. After each game players will receive new treasures and player cards that allow them to become more powerful. However the nemeses that players will face grow stronger and stronger with each battle.—description from the publisher

Legacy of Dragonholt

Legacy of Dragonholt

Rating: 7.2 | Players: 1–6

Game Type:

Thematic

Gather your band of heroes and journey to Realms of Terrinoth in Legacy of Dragonholt!The first game to use the Oracle system Legacy of Dragonholt captures the spirit of a roleplaying game without needing a game master. This narrative game for one to six players allows players to build their own unique hero and embark on six noble quests. Battle goblins foil the plot of an evil lord and add a new story to your tale!Prepare for Adventure Legacy of Dragonholt is a narrative adventure game that creates a unique experience by blending aspects of roleplaying and adventure games open world concept video games and even Choose Your Own Adventure books. Unlike many games Legacy of Dragonholt is not about winning or losing but rather about the act of creating a story. Without the need for a Game Master this game ensures that every player has the opportunity to shape how their adventure plays out while its intuitive gameplay means that you waste little time before jumping into your tale.Before you first set out on your adventure you must confront one of the most difficult questions in gaming: who will you become? Legacy of Dragonholt gives you the opportunity to play as one of six humanoid races that reside in Terrinoth: humans elves dwarves orcs gnomes and catfolk. Next you'll select a class before defining your physical and personality traits and scribing a personal history. Each of these features creates a multifaceted character and defines the types of traits you possess which in turn affect how you will approach obstacles throughout your journey and how you'll contribute to your party. For an in-depth look at the character creation process you may look at our previous article here. Once you've created your own unique character you're ready to dive in to a narrative adventure unlike any you’ve seen before.Explore The Realm Once your journey begins Legacy of Dragonholt combines two forms of gameplay between the comprehensive Village Book and the six quest books that provide the plotlines of your tales. Within Dragonholt Village you will encounter many colorful characters each with their own stories that progress and interweave regardless of your involvement. The world is yours to explore but it is not yours to control. Like a real community the places you can explore vary depending on when you visit and your encounters with the locals change depending on your traits and past experiences. For instance a bakery may only be open early in the day and the baker themselves may take a shine to you if you’ve already met their cousin or if they’ve heard of the great deeds you’ve accomplished earlier in your stay in the village. Outside the relative safety of the village thrilling dangers and mysteries await that you can experience in six unique quests. You will investigate strange happenings within in the village and venture into the wilds beyond to journey through deep woods delve into dark crypts and confront creatures long thought dead. As you progress throughout the game you will find that like your village experience your quests also change based on your past experience who you have or have not met and how much time has passed. After all if you learn that someone is in peril to the west of Dragonholt Village they are not likely to wait patiently for three days while you explore in the east. Your actions have consequences but ultimately the choice lies with you. You do not have to be a hero. This is your story and it is yours to define.—description from the publisher

Spirits of the Wild

Spirits of the Wild

Rating: 7.3 | Players: 2

Game Type:

Family

Spirits of the Wild is a stone-taking game for two players. The object of the game is to earn the most points by collecting sets of colorful stones from a central bowl and giving them to the five animals on your score board.On your turn you use action cards to draw or add stones to the bowl use powerful spirit abilities or send Coyote to distract your opponent. Always the trickster Coyote prevents your opponent from giving stones to an animal of your choice which might be just what you need to take the lead.The game ends when five spirit stones are released from the bag. Add up the points you gained for each animal and the player with the most points wins!

Lockup: A Roll Player Tale

Lockup: A Roll Player Tale

Rating: 7.3 | Players: 1–5

Game Type:

Strategy

Categories:

During the Dragul Invasion of Nalos King Taron’s loyal soldiers throw captured minions into Kulbak Prison where enchanted gates and Construct guards make escape all but impossible. Once each year Taron releases the toughest gang of war prisoners into the royal Colosseum.You command a squadron of these captured Dragul. Gather goons and craft contraband to raise your reputation. Keep your suspicion with the guards low while establishing yourself as the most powerful crew in Kulbak. In six short days Taron may offer you the chance to fight for your freedom.Lockup: A Roll Player Tale is a competitive worker-allocation game for one to five players. In the game players manage groups of minions -- gnolls kobolds bugbears goblins or insectoids -- locked up in Kulbak Prison.Each round players try to keep their suspicion from the guards under control while allocating their crew to different locations within Kulbak. The player with the strongest crew in each location at the end of each round gains the most resources hires the most powerful crew and builds the most powerful items increases their reputation. The player with the highest reputation at the end of six rounds wins the game.Lockup is a worker placement game set in the Roll Player universe.—description from the publisher

Massive Darkness

Massive Darkness

Rating: 7.1 | Players: 1–6

Game Type:

Thematic

Massive Darkness brings the classic fantasy RPG experience to modern board gaming with an action-packed campaign chock full of gorgeous miniatures and a streamlined system that keeps the focus on the heroes' actions with no need for a game master to control the enemies.Using the popular Zombicide system as a starting point Massive Darkness adds all the richness of a dungeon crawl RPG. Pick your hero choose a class decide on which skills to spend your XP and get loot by searching the dungeon or killing special enemies that can use the equipment against you! Face a multitude of different enemy types coming in all shapes and sizes whose behavior is resolved automatically...or you can try to sneak around enemies by taking advantage of dark areas of the map.Players begin their adventure in Massive Darkness by picking a Hero – each with two special starting skills – and pair them with a Class of their choosing. Depending on the combination another skill can be unlocked giving players a wide range of choices and play styles. In Massive Darkness the created Heroes go on Quests killing monsters collecting loot and gaining XP. Players spend their XP to unlock new Skills growing more powerful as the Quest progresses.Throughout the game players encounter different monsters including Minions Agents Roaming Monsters and Bosses. An unique mechanism of the game is the Guardian. Any of the monster types have a chance of spawning as a Guardian meaning it will use a random piece of equipment in the fight against Heroes. However if players are able to overcome this difficult encounter they will acquire that piece of loot!

Shadowrun: Crossfire

Shadowrun: Crossfire

Rating: 7.1 | Players: 1–4

Game Type:

Thematic

The shadows of the Sixth World have every kind of danger you can imagine: ultra-violent gangers flesh-eating ghouls mages that summon spirits from toxic waste backstabbing corporate raiders hard-nosed police officers and even dragons. You don't have much — mainly your guts your wits and your friends — but maybe that's enough. Between you and your teammates you can sling spells hack the Matrix talk a tiger out of his stripes and bring down a charging ork from a hundred yards away. Will that be enough to face down the worst the mean streets can throw at you? You're about to find out.Shadowrun: Crossfire is a cooperative deck-building card game for two to four players set in the gritty cyberpunk fantasy world of Shadowrun. Play a shadowrunner team and take on tough jobs such as protecting a client who's marked for death shooting your way out of downtown when a run goes sour or facing down a dragon. In each game you'll improve your deck with a mix of strategies while earning Karma to give your character cyber upgrades physical augmentations magical initiations weapons training and Edge.Shadowrun: Crossfire includes two obstacle decks a black market deck a crossfire event deck mission sheets role cards runner cards and upgrade stickers.

Claim

Claim

Rating: 6.9 | Players: 2

Game Type:

Family

Categories:

The King is dead! What happened? Nobody really knows but he was found face down in a wine barrel this morning. It could have been either foul play or his own thirst that did him in. Regardless the King is dead without any known heirs so it's up to the five factions of the realm to decide who will be the new king: Will it be you or your opponent? Do you have what it takes to win over the realm's factions?Claim is played in two distinct phases. In phase one each player gets a hand of cards that they use to recruit followers. In phase two they use the followers from phase one to compete and win over the five factions of the realms. Each faction has a special power that affects play and powers can be different in each phase! At the end of the game the player who has the majority of followers of a faction wins that faction's vote and whoever wins the vote of at least three factions wins the game!

Mini Rogue

Mini Rogue

Rating: 7.3 | Players: 1–2

Game Type:

Thematic

Categories:

Mini Rogue is a minimalist dungeon crawler board game in which one or two players delve into a deep dungeon in order to get a mysterious ruby called the Og's Blood.The players must choose how to spend their resources to be powerful enough to confront ever more difficult monsters and hazards. Randomly generated levels and encounters make every playthrough a unique experience!—description from the publisher

Similo

Similo

Rating: 6.8 | Players: 2–8

Game Type:

Family

Similo is a co-operative deduction game and each version of the game — e.g. Fables History Myths — comes with a deck of thirty cards beautifully illustrated by Naïade showing the portrait and the name of a series of characters with a common theme.Your goal is to make the other players guess one secret character (out of the twelve characters on display in the middle of the table) by playing other character cards from your hand as clues stating whether they are similar to or different from the secret character. After each turn the other players must remove one or more characters from the table until only the right one remains and you win — or it is removed and you lose!You can play with one of the Similo sets on its own using the cards from say Fables both for the characters being laid out and for the clues being given to the guessers or you can use the cards from one set for the twelve characters on display and the cards from another set as the clues. The game is far trickier this way!

Claustrophobia 1643

Claustrophobia 1643

Rating: 8.0 | Players: 2

Game Type:

Thematic

Claustrophobia 1643 is a miniatures-based survival game set within the catacombs.The box contains miniatures which are placed on large tiles showing the dungeon spaces. Also included are character dashboards counters and markers and dice.One player controls a small group of determined humans while the other plays an almost unending army of demonic creatures. The game is thematic and highly asymmetric: human characters are stronger but the demon characters are more numerous. Gameplay is very straightforward with a minimum of rules and each game plays in an hour or less.In essence dice are allocated after rolling to perform actions while cards or special abilities are also available. The game is about managing decisions and choosing what to do with the resources that you have managing difficult events and out-thinking your opponent. Combat is handled by dice. Complexity is low with the focus on theme and building towards a tense climactic ending.Claustrophobia is played through scenarios of which there are several in the rulebook (20). Generally speaking the human characters are attempting to complete a task (e.g. escape the catacombs close a portal) while the demons are focused on stopping them. There are varying win conditions depending on the scenario chosen.—description from the publisher

Black Rose Wars: Rebirth

Black Rose Wars: Rebirth

Rating: 8.5 | Players: 1–4

Game Type:

Uncategorized

Categories:

Black Rose Wars: Rebirth is a highly competitive fantasy game of combat strategy and deck-building set in ancient Italy. Black Rose Wars: Rebirth is the second chapter in the Black Rose Wars series. Even though 25 years have passed after the Lodge was destroyed Mages have not forgotten the Old Ways. The Black Rose calls to them. They return to the Lodge to repair and rebuild the glory of the Black Rose who still imbues every inch of the place to hold their tournament to name the Crown Holder of the lodge for the following century. The Black Rose demands a champion.Every player represents a Mage in this struggle to prove themselves as the true beholder of the Black Rose's power. The mages will program spells to their board and execute them in turn order. Those spells may disable other mages spells arm traps arm powerful defensive moves deal damage or summon otherworldly beasts. The battle is played out on a hexagonal arena that requires tactics and planning to ensure each mage can pull off the perfect move. When a mage finally succumbs to their wounds they will die and return to their room. This disrupts position and planning but no mage is ever out of the fight!Black Rose Wars: Rebirth plays well with 1-4 players and is best played with lots of players for even more interaction. The expansions add a very large amount of options for replayability as well. This game is a stand alone game as well as an expansion for the original Black Rose Wars game.

Legend of the Five Rings: The Card Game

Legend of the Five Rings: The Card Game

Rating: 7.3 | Players: 2

Game Type:

Customizable

Description from the publisher:Welcome to the realm of Rokugan: a land of samurai and mystics mad dragons and divine beings — a land where honor is stronger than steel. Here the clans serve the Emperor and engage in courtly deceptions and power plays even as they wage war against each other and the evil forces that plague their realm. This is the world of Legend of the Five Rings!Legend of the Five Rings: The Card Game is a Living Card Game set in the world of Rokugan the original setting for the Legend of the Five Rings collectible card game. To play a Living Card Game players create individual decks of cards from a base game with a fixed set of cards; they can then add supplemental card packs to this game world with each pack also having a fixed set of cards in order to vary their game experience.While the connection of Legend of the Five Rings: The Card Game to Rokugan and the Colonies — as well as its pervasive themes of honor nobility magic intrigue duty and warfare — should carry over from the original L5R CCG Legend of the Five Rings: The Card Game is not compatible with that original game and will feature significant changes in the game mechanisms.

Brew

Brew

Rating: 7.1 | Players: 2–4

Game Type:

Strategy

Categories:

Bring balance back to the forest!Time is broken and shattered. The seasons all exist at once and day and night have no real cycle — they rotate at the whim of the forest. This enchanted land has been driven into chaos and it's up to you the cunning mystics of the forest to tame extraordinary woodland creatures and use your magic to bring back balance.In Brew players must choose how to use element dice either to take back control of as many seasons as possible in an area-control game or to procure goods at the local village in a worker-placement game. Recruiting woodland creatures and brewing potions can help offset chance die-rolls or create an engine to help you tame the lands.

Gloomhaven: Buttons & Bugs

Gloomhaven: Buttons & Bugs

Rating: 7.6 | Players: 1

Game Type:

Strategy

Gloomhaven: Buttons & Bugs is a solo play game with an original campaign story written by Isaac Childres that features a playstyle similar to Gloomhaven in a fraction of the size.Gloomhaven: Buttons & Bugs is set after the events of Gloomhaven and Forgotten Circles. The Aesther recluse Hail has earned a reputation for being highly instrumental in saving the city from recurring disasters and she absolutely hates it. Wannabe heroes are constantly barging in on her studies at the Crooked Bone looking for help in becoming famous themselves — not to mention all the demons that come by looking for vengeance. She briefly considered moving but as that would require effort she instead just placed an enchantment on her front door: Anyone who attempts to open it becomes miniaturized and therefore is no longer a problem.Your character is one such wannabe hero. In an ill-advised attempt at fame they try to visit Hail and poof. Now they're the size of a mouse and have entered an entirely different realm of lawlessness and self-preservation. They must find a new way into the Crooked Bone to convince Hail to return them to their previous size.Each scenario is a single card pitting one mercenary against a handful of enemies with simplified actions and AI. Each mercenary has a hand of just four double-sided cards but they can be used twice — both the front and the back — before they are discarded. Attacks are resolved using a die in conjunction with a modifier table and both the table and the mercenary ability cards can be improved as you level up throughout the campaign.—description from the publisher

Riftforce

Riftforce

Rating: 7.2 | Players: 2

Game Type:

Customizable

The Rifts changed our world. Villages were torn apart Riftforce emerged from it and spread across the land. What seemed lifeless before started to rise and wake. Flames left campfires and waves poured out of their riverbeds. Even the sun and moon leave their footprints in the ground.We learned how to control those living elementals and formed guilds to perfect this knowledge. While competing for Riftforce the guilds forged temporary alliances to share their unique abilities and guard the access to the Rifts.Now it is your time! Choose your guilds combine their powers and rush into battle. Gain Riftforce from the land you control and all the elementals you destroy until you have enough to ascend into a higher state of power.•••In Riftforce the two-player duel card game each player starts by drafting four of the ten different guilds each with a unique power to forge their own asymmetrical alliance. Every game of Riftforce gives you a chance to discover new synergies between guilds which will greatly influence your overall strategy and strengths. Can you combine the flexible and mobile water guild with the all-consuming fire elementals who even harm their allies and unleash their full potential?The guilds’ elementals are the lifeblood of the game - they are your troops and at the same time the resource necessary to attack. Soon you will find yourself wondering how to use them best. Each turn you are torn choosing one of three possible actions. Do you want to strengthen your position at the Rift sacrifice elementals for powerful combo attacks or gather support for your next turn?Gain Riftforce by destroying the elements of your opponent and by controlling locations along the Rift. Only then will you ascend and win the game.Discovering new synergies between the different guilds clever gameplay combos and the deeper layers of strategy will keep you coming back to enjoy the game again and again.

Unmatched: Jurassic Park – Dr. Sattler vs. T. Rex

Unmatched: Jurassic Park – Dr. Sattler vs. T. Rex

Rating: 8.0 | Players: 2

Game Type:

Strategy

In battle there are no equals.Dinosaurs eat man… Woman inherits the earth. The greatest predator the world has ever known is closing in on the tenacious Dr. Sattler. Who has the slightest idea what to expect? In Unmatched: Jurassic Park – Dr. Sattler vs. T. Rex the massive T rex unleashes fearsome attacks and seems unstoppable while Dr. Sattler makes full use of her surroundings and the aid of Dr. Ian Malcolm and his chaos theory. Who will become extinct first?Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.—description from the publisher

Betrayal at Baldur's Gate

Betrayal at Baldur's Gate

Rating: 7.1 | Players: 3–6

Game Type:

Thematic

Description from the publisher:The shadow of Bhaal has come over Baldur's Gate summoning monsters and other horrors from the darkness!As you build and explore the iconic city's dark alleys and deadly catacombs you must work with your fellow adventurers to survive the terrors ahead. That is until some horrific evil turns one — or possibly more — of you against each other. Was it a mind flayer's psionic blast or the whisperings of a deranged ghost that caused your allies to turn traitor? You have no choice but to keep your enemies close!Based on the award-winning Betrayal at House on the Hill board game in Betrayal at Baldur's Gate you'll return to Baldur's Gate again and again thanks to the fifty included scenarios only to discover it's never the same game twice.Can you and your party survive the madness or will you succumb to the mayhem and split (or slaughter!) the party?

Dice Miner

Dice Miner

Rating: 7.3 | Players: 1–4

Game Type:

Family

Categories:

The Dwarves once lived beneath three mighty mountains. After centuries of war they defeated their age-old enemies the Dragons. Moving to the surface the Dwarves built magnificent cities and won renown for their heartening beer.But the Dragons have returned. Now the Dwarves must remember their roots clear old tunnels and return to ancient caverns while fighting their primeval foes.In each of three rounds custom dice are rolled onto the mountain. You are a Dwarf hero drafting dice for your hoard. Scores are tallied after each round before you re-roll your dice and the mountain is refilled.Ultimately Dice Miner is a game about drafting the dice you covet adding them to your hoard and pushing your luck to build massive combos and score as many points as you can.

Primal: The Awakening

Primal: The Awakening

Rating: 8.6 | Players: 1–4

Game Type:

Strategy

Primal: the Awakening is a fully cooperative monster hunting miniature boardgame for 1-4 players set in a fantasy world where humans struggle to survive an untamed wilderness. The game is played in a series of multiple sessions throughout an epic campaign where you will take the role of hunters fighting monstrous creatures and unveiling mysteries about their origins.In Campaign mode players will choose their path through the story by completing quests and unlocking special rewards and achievements. Each mission you choose will lead to different developments of the story and to plenty of unique opportunities like crafting options unique items and rare hunts to be played. The consequences of your actions will impact the story as the campaign progresses towards the epic finale. Players can also play one-shot encounters in the Hunt mode. Specific setup and rules are provided for single combat scenarios at different levels of gear and difficulty. The Hunt mode also offers the opportunity to play special end-game quests using your campaign characters.The gameplay is centred on an intense and challenging boss-fight system that combines tactical positioning on the board hand management and cooperative play. The combat is designed to be fast paced while focusing on card combos and player interaction. Each monster is a unique challenge that hunters will have to face as a group completing specific objectives and adopting different strategies. Monsters have their own specific deck of cards which represents their specific combat behaviour including attacks targeting specific areas on the board special abilities but also weaknesses and vulnerabilities that hunters can take advantage of during combat.The game also focuses on a deep character customization. As the campaign progresses players will unlock a large variety of crafting options as they upgrade and expand the Forge depending on the specific monsters they slay. As the hunters level up from session to session players will also have multiple choices to customize their deck of ability cards in order to build better synergies card combos and group strategies.—description from the publisher

Pathfinder Adventure Card Game: Skull & Shackles – Base Set

Pathfinder Adventure Card Game: Skull & Shackles – Base Set

Rating: 7.3 | Players: 1–4

Game Type:

Customizable

All Hands on Deck!There's adventure to be had on the high seas when a group of press-ganged pirates becomes embroiled in the plots and plunder of the Shackles—an infamous island chain dominated by pirate warlords. But as these new swashbucklers make names for themselves rival scalawags enemy navies legendary sea monsters and the infamous Hurricane King himself seek to see them walk the plank. Who will survive when there's loot on the line?Launch a campaign to control the Shackles with the Pathfinder Adventure Card Game: Skull & Shackles Base Set. This complete cooperative strategy card game pits 1 to 4 heroes against the traps monsters deadly magic and despicable foes of the Pathfinder Roleplaying Game’s award-winning Skull & Shackles Adventure Path. Choose your character’s class; build a deck of allies equipment and magic; and explore lethal locations as you journey through multiple scenarios in an exciting fantasy adventure. Characters grow stronger after each game adding unique gear and awesome magic to their decks and gaining incredible powers all of which they’ll need to challenge greater threats in a complete Pathfinder Adventure Card Game Adventure Path.The Pathfinder Adventure Card Game: Skull & Shackles Base Set includes:The contents of Pathfinder Adventure Card Game: Skull & Shackles Base Set is:1 rulebook 5 dice400 cards: 7 character cards 7 role cards 7 token cards 1 adventure path card 1 adventure card 5 scenario cards 28 location cards 5 villain cards 36 henchmen cards 34 monster cards 18 barrier cards 52 weapon cards 33 spell cards 22 armor cards 37 item cards 32 ally cards 68 blessing cards 6 ship cards 1 fleet cardUPC 726670261410 ISBN 9781601256478

Dungeon Fighter

Dungeon Fighter

Rating: 6.8 | Players: 1–6

Game Type:

Party

Explore spooky dungeons find glorious treasure buy powerful magic items and challenge the most horrible creatures. Will your party be able to defeat the final boss?In Dungeon Fighter a fully cooperative board game players take on the roles of heroes venturing deep into a three-tier dungeon. Along the way they explore the dungeon search its many rooms and face endless hordes of vicious monsters. Best of all your skill determines the ability of your character. Can you kill Medusa without looking into her eyes defeat the Minotaur in the labyrinth or resist the breath of the dragon? Will you be able to hit a target by throwing the dice under your leg with your eyes closed?You will feel truly part of a centuries-old battle between good and evil...with a touch of foolish stupidity.

It's a Wonderful Kingdom

It's a Wonderful Kingdom

Rating: 7.1 | Players: 1–2

Game Type:

Strategy

It's a Wonderful Kingdom is a standalone solo or 2-player game in a Low-Fantasy universe. Inspired by the core mechanics of its predecessor It's a Wonderful World this new game offers more interaction a bluff mechanism and new challenges.The game is played using modules each different and offering mechanical twists. Each game players will choose one of the different modules to compete against each other. The game is divided into 4 rounds. Each round having 3 phases.Split & Trap Players take turns offering their cards to one another in two areas in the center of the table.One player picks 2 cards from their hand and either places them in the same area or splits them between the two areas. The other player chooses an area and claims the card(s) in it. The players take turns repeating this step until both players have offered all of their cards. Each player has 2 Trap tokens which can be used to place cards face down otherwise all cards are played face up.Planification Each player chooses which of the cards they have collected to build and which ones to recycle for immediate resources.Sequential Production Each player produces their Kingdom's resources sequentially. Since resources are produced in a specific order it is important to plan ahead to optimize your production and development.At the end of the fourth round the player with the most victory points wins the game.—description from the publisher

The Fox in the Forest Duet

The Fox in the Forest Duet

Rating: 7.0 | Players: 2

Game Type:

Family

In the two-player co-operative trick-taking game The Fox in the Forest Duet players team up helping each other move through the forest. Collect all the gems before the end of three rounds of play and you win!To set up the game place gem tokens on the designated spaces of the game board and the team tracker token in the center of the movement path. At the start of each round shuffle the deck of thirty cards — which contains three suits each numbered 1-10 — and deal each player a hand of eleven cards. Reveal one card as the decree card to determine the trump suit. For each trick one player leads a card and the other must follow suit if possible. The winner of the trick moves the team tracker toward them a number of spaces equal to the number of fox footprints on the cards played. If the tracker lands on a space next to a gem the players collect one gem. If the tracker would move off the end of the path return the tracker to the center of the path then add a forest token to one end of the path reducing the number of spaces upon which you can move (with you sliding gems next to this covered space next to the new end of the path).The odd-numbered character cards have special abilities when played allowing the trick winner to move the tracker in the direction of their choice or to ignore the footprints on one of the played cards so that you can land on just the right spot. One character allows players to exchange one card with each other while another allows a player to change the decree card.At the end of a round you add five gems to designated spaces add a forest space to shorten the path then receive a new hand of eleven cards from a freshly shuffled deck. Collect all 22 gem tokens and you win. Run out of time or head off the end of the path with no forest spaces in reserve then you can just keep running in defeat or shuffle the cards and start the game anew.

Dale of Merchants 2

Dale of Merchants 2

Rating: 7.3 | Players: 2–4

Game Type:

Family

The world has grown smaller. Civilizations around different continents have established independent free trade cities in order to ease trading between distant lands. One of those cities Yengzuh is now looking for a new ruler – a new Trade Master.The post is only open every ten years and the selection of the said individual is no small task. It’s handled by holding a trading competition as it’s in everyone’s best interest to get the best merchant chosen for the job.All the participating merchants are prestigious but the competition also tests their ability to deal with unexpected situations. After all the winner will be responsible of keeping the global prices more fair and stable for years to come.There are only twelve free trade cities in the world. Yengzuh near Pandala is one of the oldest. The Guild of Extraordinary Traders from Dale promoted the founding of the city after the trade wars in Asia had spread too wide. The city’s harbour has tens of great ships all the time loading and unloading passengers and cargo.In Dale of Merchants 2 players take the roles of those participating merchants learning new techniques trading goods and managing their stock. The player who first manages to complete their astounding merchant stall wins the game and gets access to the guild!Dale of Merchants 2 contains six new decks and can be played by itself or combined with the decks from Dale of Merchants. The game includes a new ruleset for four players that introduces team battle! These new rules greatly enhance the four-player experience by adding cooperation between teammates and cutting downtime. These rules can also be used with the original game's six decks.The new decks are: 1)Crocodiles disturb other players 2)Platypuses have more control over cards 3)Polecats have a die 4)Owls are moved to action by things that happen (mostly what other players do) 5)Fennec foxes affect all players 6) Sloths do things at the start of your next turn

Euthia: Torment of Resurrection

Euthia: Torment of Resurrection

Rating: 8.6 | Players: 1–4

Game Type:

Strategy

Euthia: Torment of Resurrection is an open-world sandbox RPG strategy for 1-4 players that can be played competitively cooperatively or solo. Choose one of six heroes with different play styles and unique ability trees and embark on a wide range of epic fantasy adventures through infinitely replayable scenarios. Wander through an expanding open world generated by modular map tiles that will be different every time you play. Discover areas where you can fight monsters gather resources trade with merchants pursue side quests and confront elemental powers. Your actions grant you reputation and wealth so you can develop your hero by unlocking new abilities and customizing your equipment.—description from the publisher

Carnival of Monsters

Carnival of Monsters

Rating: 7.2 | Players: 2–5

Game Type:

Family

Categories:

The Royal Monstrological Society counts among its members the most renowned and respected experts in monster lore throughout the entire empire. Each year the Society permits only a single new member to join so applicants compete to prove their worth with the most magnificent menagerie of monstrous beasts they can find... and capture.To aid in these quests of discovery the Society grants every aspiring monstrologist a small stipend which they can use to hire additional experts and fund their journeys to the magical lands where the most exotic beasts reside.After four seasons of hunting would-be members present their collections at the organization’s annual banquet an event known as the Carnival of Monsters.Carnival of Monsters is a card-drafting game in which players try to collect sets of Land Cards so they can capture and display strange and exotic Monsters hire talented Staff to help run their enterprise and pursue their own Secret Goals. Points are awarded for displaying Monsters completing Goals and earning Gold Crowns (Crowns) over four “Seasons” of play.In the end the player with the most profitable and spectacular carnival is the winner!—description from the publisher

The Isofarian Guard

The Isofarian Guard

Rating: 8.7 | Players: 1–2

Game Type:

Thematic

The Isofarian Guard is a solo/co-op narrative driven adventure board game for 1-2 players.Welcome to Isofar a wild land severe in its beauty. The Isofarian people take great pride in their ability to flourish among the hostile wildlife and cruel elements of their mountainous home. As a member of the Isofarian guard life is never dull. You try to keep the peace among your fellow Isofarians (a never-ending job) as well as deal with constant threats from the aggressive Falmund Empire to the south.But now the old patterns are shifting. New forces are at work that will challenge the very underpinnings of reality. You will guide eight different Isofarian Guards throughout 5 interweaving campaigns as they deal with a power that threatens not only Isofar but the entire world.In The Isofarian Guard you will travel throughout the cities and wildernesses of Isofar on a beautifully illustrated world map fight off enemies using a unique and highly customizable battle system and use your wits to talk your way out of sticky situations. As you forge important alliances opportunities will arise for you to craft stronger gear gain new powers and step into the destiny you were called to.—description from the publisher

Vikings Gone Wild

Vikings Gone Wild

Rating: 7.1 | Players: 2–4

Game Type:

Strategy

Each turn in Vikings Gone Wild — a deck-building resource management game based on the online real-time strategy game — players can either buy permanent buildings sitting in front of them (resource factories resources containers etc) or buy units towers and special cards that improve their deck and offense/defense capacity.The only way to win is by successfully attacking each other and each attack involves interesting bluffing mechanisms in which the attacker doesn't know the defense capacity of their opponent...

Folklore: The Affliction

Folklore: The Affliction

Rating: 7.7 | Players: 1–5

Game Type:

Thematic

Embark on a cooperative epic adventure that is Folklore the Affliction. Find and destroy the source of the evil spreading its claws into the heart of the land decimating its people and resources. Free the denizens from the scourge of vampirism and lycanthropy and expand your power and abilities. Are you a survivor or will you play as your ghost? Will you fall to the bloodlust or the taint of lycanthropy yourself?Folklore: The Affliction is an expandable ongoing horror RPG board game for 1-5 players that focuses on immersive storyline strategic combat character development and intense character customization elements. Your successes and failures encounters and challenges can affect the entire group raising the ante and fueling interaction. Play one of six customizable and unique characters in a quest to gain Lore by conquering the supernatural Afflictions. Travel the land and enter dark locations where the action becomes a miniature based dungeon crawl. Uncover deeper and more intriguing storylines as you go further into darkness in your quest to drive the evil back into the hell it came from.Dying in Folklore is not the end for your character... dead characters play on as their ghost with ethereal powers to strike down your foes from beyond the grave. You are never truly out of the action. Customizable abilities even include those that can strengthen your character in the afterlife!

Arydia: The Paths We Dare Tread

Arydia: The Paths We Dare Tread

Rating: 9.3 | Players: 1–4

Game Type:

Thematic

Arydia: The Paths We Dare Tread is an open world campaign-based co-operative fantasy-based green legacy role-playing board game. The game of Arydia is built on four design pillars: Exploration Progression Combat and Role-playing.As for being a green legacy game publisher Far Off Games notes that Arydia features all the hallmarks of a legacy game — packages to open hidden information progression discovery exploration all the while wrapping it in high-quality components — but allows you to reset the game when you have completed it so that you can start again or pass it on to someone else.

Too Many Bones: Unbreakable

Too Many Bones: Unbreakable

Rating: 8.8 | Players: 1–4

Game Type:

Strategy

Too Many Bones: Unbreakable is the standalone conclusion to the Too Many Bones franchise.Join new characters Figment and Gale as they traverse the dangerous caverns beneath the land of Daelore using the game mechanics of Too Many Bones.

Edge of Darkness

Edge of Darkness

Rating: 7.5 | Players: 1–4

Game Type:

Strategy

Categories:

Edge of Darkness is the third Card Crafting Game from Alderac Entertainment Group designed by John D. Clair. Edge of Darkness combines Card Crafting Worker Placement shared deck-building and a whole new Threat Challenge system in a medium-weight euro-style board game of 60 to 120 minutes for 1 to 4 players.Players are the heads of powerful guilds in the City. Each Guild vies with the others to become the leaders of the City in a desperate struggle against great evil. But the Guilds must also work together because the dangers facing the city can harm them all.The Guilds exert their control in the city by sending agents to various locations where they can generate resources or abilities and enable the Guild to take actions. Guilds grow in power as they maneuver their agents and loyalists into positions of importance in the districts and organizations of the City. Over time the Guilds can seek to create synergies between the places their agents have been assigned and the tendrils of influence the Guilds have connected to the City's infrastructure.To win a Guild must have the most power in the city when the game ends. Power is gained having the allegiance of important citizens and nobles by accumulating wealth and by undertaking actions beneficial to the City such as defending it from external and internal threats.Here are some highlights of the mechanics in the game:

Paper Dungeons: A Dungeon Scrawler Game

Paper Dungeons: A Dungeon Scrawler Game

Rating: 7.1 | Players: 1–8

Game Type:

Family

Prepare your adventurers for a challenging dungeon exploration in Paper Dungeons a roll-and-write game that seeks to reproduce the feel of a dungeon-crawler.In the game you control a classic group of medieval adventurers: warrior wizard cleric and rogue. In each of the nine rounds you select three of the six rolled dice and use these results to raise the level of your characters produce magic items obtain healing potions and explore the dungeon to face challenges and collect treasure. You'll also find three large monsters waiting in the dungeon and you can fight them for glory.In the end whoever collects the most glory wins.

Karak

Karak

Rating: 7.2 | Players: 2–5

Game Type:

Children's

What lies beneath the crumbling walls of Karak castle? A labyrinth full of treasures...and monsters! Six brave adventurers are going in there for a fortune waiting to be claimed each one of them with a different trick up their sleeve — but the treasure chests are locked and monsters are everywhere. Who will outsmart their opponents beat the monsters and seize the dragon's gem?In Karak a.k.a. Catacombs of Karak each player leads one of six different characters into the labyrinth. Tile by tile they uncover what the labyrinth looks like and it will differ on each playthrough. They have to equip themselves with weapons and spells fight monsters and (most importantly) collect treasure. The player with the most treasure at the end of the game wins — a true champion of Karak!—description from the publisher

Viceroy

Viceroy

Rating: 6.8 | Players: 1–4

Game Type:

Strategy

Viceroy is a board game of bidding and resource management set in the fantasy universe of the famous Russian CCG Berserk. As the players struggle for control over the world of Laar they recruit a variety of allies and enact various laws. These cards allow players to develop their state's military and magical might increase their authority and get precious gems they need to continue expanding their nation.As the game progresses each player builds their own power pyramid using character and law cards. Each card has its own effect that depends on the level of the pyramid where the card is played. These effects may give more resources more cards or victory points. The player who has the most power points at the end of the game becomes the ruler of entire Laar and the winner!

Street Masters

Street Masters

Rating: 7.9 | Players: 1–4

Game Type:

Thematic

THE GAMEPLAYStreet Masters is a 1-4 player cooperative miniatures board game inspired by classic fighting video games. Featuring over 65 highly detailed miniatures unique decks for fighters & enemies custom dice and lightning-fast gameplay Street Masters lets players match up powerful fighters against villainous organizations in a wide array of exciting scenarios. Designed by Adam Sadler and Brady Sadler the game offers modular and elegant gameplay set in a unique and exciting world of brutal combat.THE STORYWarriors from around the world known for their legendary fighting abilities and skills receive mysterious invitations to participate in a martial arts tournament. During the tournament the organization surrounding it reveals their true identity — The Kingdom — and their purpose to recruit fighters to join their militia or enslave those against them. While several of these warriors made it out in time many were never heard from again.Five years later a government project called Street Masters initiates in order to counter-act the war against The Kingdom now having divided and seized control over the world by several of its factions. Those who join the Street Masters project must work together to take down each faction crippling parts of The Kingdom before they're able to launch their end game.

Here to Slay

Here to Slay

Rating: 6.9 | Players: 2–6

Game Type:

Family

Here to Slay is a competitive role-playing fantasy strategy card game that's all about assembling a party of Heroes and slaying monsters (and sometimes sabotaging your friends too) from the creators of Unstable Unicorns.In this game you’ll assemble a full party of heroes to slay dangerous monsters while working to avoid the sabotage of your foes. The game also includes items you can equip to your heroes 1V1 challenge cards and roll modifiers to tip the odds in your favor.The first person to successfully slay three monsters or build a full party with six classes wins the game!Every player gets to choose a party leader character to represent them throughout the game. Each party leader card has a class and a skill that gives you an edge over your opponents. Whether you enjoy fighters bards wizards or thieves you'll find a party leader that's right for your play style - but choose wisely because you only get one party leader for the whole game!Your heroes are brave adventurers ready to attack monsters and go head to head with your foes! The game includes over 40 unique heroes. Each hero card has a class and an effect and each hero’s effect has a roll requirement. In order to use a hero’s effect you must roll two dice and score equal to or higher than that effect’s roll requirement. Heroes take advantage of items magic and modifiers to increase their chances of making their dice rolls. In order to slay that monster you must roll two dice and score equal to or higher than that monster’s roll requirement.  Be warned: Each monster has a roll range in which they’ll fight back and if you score within that range your party might be in grave danger…Don't like what your opponent just played? Throw down a challenge! Challenge cards can be played instantly to try to stop another player from playing a hero item or magic card. Playing a challenge card initiates a 1V1 challenge in which you and another player both have to roll the dice. If they win the challenge they still get to play their card but if you win the challenge you get to send their card directly to the discard pile!— description from the publisher

One Deck Dungeon: Forest of Shadows

One Deck Dungeon: Forest of Shadows

Rating: 7.1 | Players: 1–2

Game Type:

Family

One Deck Dungeon is a card game roguelike — a dungeon delve that is different every time difficult to survive with a character you build up from scratch. The deck consists of various foes to combat and other perils from the dungeon. Each card depicts both the obstacle to overcome and the potential rewards for doing so. When you defeat a card you claim it as either experience an item or a skill tucking it under the appropriate side of your character card to show its benefits. The longer you take exploring the dungeon the deeper you'll delve and the difficulty will scale up quickly! If you make it far enough you'll have to fight the dungeon boss. Survive and you'll be a legend!One Deck Dungeon: Forest of Shadows is a standalone expansion for One Deck Dungeon that contains new heroes new dungeons new perils new foes and new mechanisms: Poison and event Perils! It can be combined with the original game for a hybrid dungeon experience with the heroes and dungeons being compatible with the original or played on its own.

Blood Bowl: Second Season Edition

Blood Bowl: Second Season Edition

Rating: 8.5 | Players: 2

Game Type:

Strategy

The latest in a long and glorious line of Blood Bowl seasons this represents the next step in three decades of evolution. With new and improved rules streamlined gameplay and a refined campaign system everyone's favourite game of fantasy football is back and better than ever.Play as the coach for a team of Imperial Nobility or Black Orc Blood Bowl players who battle it out on the gridiron in great arenas. Play for riches pride and to entertain hordes of your team’s devoted fans. You decide the line-up and choose the tactics but remember …. “It’s not the winning or losing that matters it’s the mayhem and violence that count!”

Unmatched: Redemption Row

Unmatched: Redemption Row

Rating: 8.2 | Players: 2–3

Game Type:

Strategy

Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.Unmatched: Redemption Row features three characters from the Marvel comics universe: Luke Cage Ghost Rider and Moon Knight.

Smash Up: It's Your Fault!

Smash Up: It's Your Fault!

Rating: 7.5 | Players: 2

Game Type:

Family

Smash Up turns over the wheel to all of you! Through a huge nomination and run-off process players from all over the world helped choose four of the factions that take part in Smash Up: It's Your Fault!. The winning four factions were Sharks Superheroes Mythic Greeks and Dragons - with the Shark Delivery System Tornado faction thrown in as a bonus!

Eila and Something Shiny

Eila and Something Shiny

Rating: 8.0 | Players: 1

Game Type:

Thematic

Somewhere far away a mystery awaits... Deep in the forest an innocent rabbit - Eila leaves their home to embark on a life-changing adventure.Eila and Something Shiny is a 1+ player story-rich board game set in a mystical world. Take on the role of Eila as you solve puzzles manage resources and overcome challenges through underground perilous mazes harsh snowy highlands and more.Experience an exciting and emotional story told across 5 chapters featuring stunning art and illustrated comics. With branching story paths your choices matter affecting each chapter and deciding how the game ends.Good luck; Eila’s fate is in your hands!Please note: This story explores some mature themes such as loss that may be emotional for some children.

Escape the Dark Castle

Escape the Dark Castle

Rating: 7.4 | Players: 1–4

Game Type:

Thematic

Escape the Dark Castle is a simple cooperative game of retro-atmospheric adventure.Players take on the roles of prisoners wrongfully incarcerated in the depths of The Dark Castle. Whether it’s the Abbot the Tailor or any of the six playable characters each prisoner is represented by a character card and a custom character die showing that prisoner’s unique endowment of Might Cunning and Wisdom – the game’s three traits.Embarking on a desperate quest to escape the players must work together using custom dice and item cards to overcome the castle’s many horrors traps and challenges - each of which is represented by a large illustrated chapter card. At the beginning of each game 15 of these chapter cards are drawn at random from a larger deck to create a unique castle every time.Gameplay involves one player revealing a new chapter card each turn in a motion like turning a page of a book. When a card is turned the next chamber or passageway into which the prisoners have stumbled is revealed. There is no turn order. Instead players decide as a group who will turn the next chapter card and there are often grisly consequences for the one that does!Once revealed the chapter card will explain the situation facing the group and what must be done to get through it. In the style of choose-your-path adventures most chapters offer the group a choice about how to proceed. Bribe the drunken guards or attack them? Charge the beast or lure it out? Steal from the kitchen stores or keep moving? When the players choose to enter (or fail to avoid) combat all players roll their unique character dice simultaneously to make an attack against the enemy. They need to collectively muster the right combination of Might Cunning and Wisdom to defeat the foe in question or risk taking damage. Blocking Resting and the use of Weapons Relics and Potions will help to keep the prisoners alive.The goal of the game is for the group to complete every chapter in the castle deck then defeat the final boss. To win they must keep every member of the team alive - if any player is killed the game ends immediately.

Sylvion

Sylvion

Rating: 7.0 | Players: 1–2

Game Type:

Strategy

The mad Fire Elemental lord is out to burn down the dream forest. Attacking in waves using Fire Elementals your only defense are trees and fountains and those animals brave enough to offer aid before scurrying away to safety. Using a unique drafting system and combining it with a tower defense game will you be able to keep your forest green?Sylvion is a tower-defense type game in which attacks come down four rows and in waves. You build a deck using a unique drafting process and play cards from your hand by paying with other cards in your hand. You can play cards to the rows like fountains and trees or play animals for instant effects or to manipulate the enemy decks of cards. When all the waves have finished you must have kept the heart of the Sylvion verdant or else the whole forest of the Oniverse will be destroyed.This game can be played in an introductory style advanced mode and includes two expansions and an appendix for further challenges and complexity.

Kingdom Rush: Rift in Time

Kingdom Rush: Rift in Time

Rating: 7.3 | Players: 1–4

Game Type:

Strategy

Welcome to Kingdom Rush: Rift in Time where you and your allies must work together to fend off the furious onslaught of the mysterious Time Mage. Command Heroes and build Towers to defend the realm by placing polyomino pieces to attack your enemies and deploying soldiers to hold back the ever-advancing horde. Be careful though! The Time Mage’s portals are wreaking havoc causing all of the Towers to warp in and out of existence! Will you play your Towers to defend the Kingdom or will you pass them to your compatriots so that the Towers can be upgraded? The decision is yours!Play through a unique campaign to foil the Time Mage’s plan for total domination of the space-time continuum. Each new scenario in the campaign is more challenging than the one before it introducing formidable foes game-changing events and epic bosses to battle! The only way to stop the Time Mage is to close all of their pesky portals but you’ll have to do so while combating wave after wave of their minions. Fight back with unique Heroes special abilities and an awesome arsenal of upgradable Towers. The Time Mage will stop at nothing as they try to take over the Kingdom and neither should you - archers ready!

Oltréé

Oltréé

Rating: 7.5 | Players: 2–4

Game Type:

Thematic

Once upon a time the Empire was locked in a merciless war against the Witch-King who was the high priest of the Father-of-all-Monsters. The Empire was victorious but at the cost of its unity and in the end its very existence. After an era of imperial peace the land was plunged into a dark age filled with fragmented domains ceaseless quarrels malevolent religions ruin and sorrow. However there was one imperial tradition that did not disappear. From within their fortresses and strongholds the Rangers tirelessly pursue their mission of watching over the inhabitants of the former Empire explore the wilderness unite communities fight monsters and recover the Emperor’s treasures so that one day hope may be born anew. Now it’s your turn to join the ranks of these brave Rangers! Oltréé!* *Oltree! The Rangers’ rallying cry In this cooperative game players are brave Rangers who assist the people of a satrapy - an administrative province - that their hierarchy has put them in charge of. They must rebuild a Fortress to ensure the safety and tranquility of the inhabitants.Rangers are given an Assignment at the start of the game. These are the tasks that have been assigned to them by their hierarchy. Completing them will be the best way to win the game.This assignment would be easy to carry out if external events did not get in the Rangers’ way. A story called the Chronicle will unfold throughout the game adding new situations that the Rangers will have to deal with.Along the way the Rangers will experience Incidents short scenes in which they will be able to win fame for themselves (or not). They will also have to assist the communities of the Satrapy when Problems cause them danger and they must face all kinds of unforeseen Events.If they can stay the course while keeping the Prestige and Defense of the Fortress intact they will reach the final chapter of the Chronicle and can end the tale. For a happy ending they must complete their Assignment to the best of their ability.— Description from the rulebook Oltréé is based on the French role-playing game Oltréé by John Grümph.

Unmatched: Hell's Kitchen

Unmatched: Hell's Kitchen

Rating: 8.2 | Players: 2–3

Game Type:

Family

Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.Unmatched: Hell's Kitchen features three characters from the Marvel comics universe: Daredevil Elektra and Bullseye.

Rebirth

Rebirth

Rating: 7.8 | Players: 2–4

Game Type:

Strategy

Following a series of calamities that left civilization in shambles societies around the world are being rebuilt anew in harmony with nature. Scotland lies in ruins and the ancient clans have taken it upon themselves to restore the land. As clan leaders you will compete for strategic control of the land by rebuilding its prestigious castles.Rebirth is a new tile-laying game from Reiner Knizia. The game revitalizes this classic genre by combining Knizia’s elegant mechanics with Mighty Boards’ evocative world building. The result is a eurogame with smooth gameplay set in a lush and hopeful future.Each turn players draw a tile from their supply and place it strategically on the board. These tiles represent your clan’s contribution to rebuilding the land. Rebirth rewards strategic foresight and clever tactical play with tougher decisions emerging over the course of the game.—description from the publisher

Welcome to the Dungeon

Welcome to the Dungeon

Rating: 6.5 | Players: 2–4

Game Type:

Family

Welcome to the Dungeon — first released as Dungeon of Mandom — is a push-your-luck dungeon delve in which 2-4 players take turns essentially daring each other to go into a dungeon with less equipment than they start off with while filling the dungeon with monsters. Players can win the game by winning 2 rounds or get eliminated from the game by losing 2 rounds. Each player has a 2-sided players card that has a white side and a red side. The first win taps the player card and the 1st loss flips the card over to the red side. A 2nd loss will have the player turn the card back into the box.The game is played in rounds. The player sets up the base character and all the equipment equipped. This represents every player as a fully equipped dungeon delver.Each round the start player (the person who challenged the dungeon last or the last player to be in a dungeon) can choose to draw a card from the monster deck or pass their turn.If they choose to draw they can do one of two things: (1) keep it and de-equip an equipment or (2) place it face down in the dungeon. Placing it face down in the dungeon creates the dungeon deck and fills the dungeon with monsters that the challenger will have to face later. If they choose to pass their turn they cannot participate in the rest of the round. Once only one person is left after all the other players have passed their turn that player then becomes the challenger and must go into the dungeon with only the equipment he has equipped.The player then flips cards off the dungeon deck and fights the monsters within. Some equipment allow you to null the enemy damage or be able to withstand it by increasing your HP. If the player survives the dungeon with at least 1 HP they win that round. If not they lose. The players then reshuffles all the cards to make a new monster deck and re-equips all the equipment to start a new round.The game ends when someone has won twice or one player is the last man standing.Welcome to the Dungeon includes four different sets of character cards whereas Dungeon of Mandom has only a single character.

Paint the Roses

Paint the Roses

Rating: 7.2 | Players: 2–5

Game Type:

Family

Paint the Roses is a 2-5 player cooperative logic deduction game that automatically adapts to your skill during play.Set in the puzzling world of Alice in Wonderland you and your friends are the newly appointed Royal Gardeners. You are working together to finish the palace grounds according to the whims of the Queen of Hearts. Use strategy logic and teamwork to finish the garden whilst staying one step ahead of the Queen otherwise the last thing you hear will be Off With Their Heads!.The Queen's whims are shared via cards secret instructions each player is given into how the garden should be arranged. Her whims are always changing so as soon as you solve one a new one is in your hand.Every turn together as a team you must guess at least one of these secret whim cards. You can't say what your card shows but by carefully placing a new shrub tile into the garden (taken from those available in the Greenhouse) you are able to reveal clues tokens that will show any matches between the arrangement in the garden and the secret whims each player holds in their hands.Although you can't discuss your own secret whim card you can openly discuss other players'. Share your theories at the table and then make a guess. Correctly guessing a whim will move you forward on the score track but the Queen is always following and her speed automatically adjusts based on your current score. Guess incorrectly and the Queen moves twice as fast her axe ever closer to your neck.—description from the publisher

Trapwords

Trapwords

Rating: 7.0 | Players: 4–8

Game Type:

Party

The game is for 2 teams divided into two approximately equivalent number of players and takes about 30 minutes to play.It could remind you of the classic word game known as Taboo but this one has an interesting twist on gameplay – the opposing team is the one who chooses the words you cannot use. With you having no idea which words are traps it’s like dancing on a minefield when you’re trying to describe your assigned word to the rest of the team.You take the role of a group of adventurers crawling through a fantasy dungeon full of traps and curses with a Boss waiting for you at the end. You have to successfully guess a word that one of your teammates is trying to describe to you. Sounds simple but it is made fiendishly difficult by not knowing which words you can't say. Because both teams are simultaneously preparing secret traps for each other words that you can't use. And further you get the more trapwords you might expect.Let's see the example of one possible turn when you are trying to give clues for the word Axe:You: It is a thing that a dwarf can… Opponents team: A-ha dwarf! Gotcha! You: How did you know that? Was it obvious I will use that?Or when you would try another approach it could look like this the successful turn of your team:You: This thing is used by a man with a beard in a checkered shirt.... One of your teammates: A coffee maker? [Everyone laughs] You: He uses it for work in nature. Another teammate: A chainsaw! You: He makes smaller pieces from a big plant with it. Any of your teammate: An axe! You: Yes! Very good!Could you avoid your opponent's trapwords when you don't know what you can't say?

Gloom of Kilforth: A Fantasy Quest Game

Gloom of Kilforth: A Fantasy Quest Game

Rating: 7.5 | Players: 1–4

Game Type:

Thematic

Categories:

Gloom of Kilforth is a card game of high fantasy with a Gothic edge playable in 1-3 hours where 1-4 players working individually or together must take their humble adventurers on a journey through a dark world of magic and peril. They will visit strange places stranger people and overcome powerful enemies in their mission to discover mysterious artefacts and mystical Spells. Players follow their Hero’s tale from modest beginnings through an epic story to an exciting climactic battle for the fate of the world. Gloom of Kilforth takes about 45 minutes per player to play.AwardsGloom of Kilforth was awarded one of the Top Ten Games of 2017 by Tabletop Gaming Magazine. Gloom of Kilforth was awarded Best Solitaire Game of 2017 by the 1 Player Guild.

Wondrous Creatures

Wondrous Creatures

Rating: 8.1 | Players: 1–4

Game Type:

Strategy

Categories:

Welcome to the world full of fantastic creatures! You are an admirer a creature enthusiast who will join the journey of forming the world’s leading creature reserve.—description from the designer

Disney Villainous: Despicable Plots

Disney Villainous: Despicable Plots

Rating: 7.5 | Players: 2–3

Game Type:

Family

In Villainous: Despicable Plots each player takes control of one of three Disney characters each one a villain in a different Disney movie specifically Lady Tremaine (Cinderella) the Horned King (The Black Cauldron) and Gaston (Beauty and the Beast). Each player has their own villain deck fate deck player board and 3D character.On a turn the active player moves their character to a different location on their player board takes one or more of the actions visible on that space (often by playing cards from their hand) then refills their hand to four cards. Cards are allies items effects and conditions. You need to use your cards to fulfill your unique win condition.One of the actions allows you to choose another player draw two cards from that player's fate deck then play one of them on that player's board covering two of the four action spaces on one of that player's locations. The fate deck contains heroes items and effects from that villain's movie and these cards allow other players to mess with that particular villain.Villainous: Despicable Plots is playable on its own and its characters can also face off against those in the other Disney Villainous games.—description from the publisher

Ahoy

Ahoy

Rating: 7.3 | Players: 2–4

Game Type:

Strategy

Ahoy is a lightly asymmetrical game where two to four players take the roles of swashbucklers and soldiers seeking Fame on the high seas.One player controls the Bluefin Squadron a company of sharks and their toothy friends who patrol these waters and keep order with shot and sword. Another player controls the Mollusk Union an alliance of undersea creatures and their comrades-in-arms who fight to reclaim their ancestral home. In games with more people some players control Smugglers maverick captains who run blockades to smuggle luxuries and essentials delivering them to those with the most need—or the most coin. Explore the seas. As you play you’ll make a unique map full of treasure troves dangerous wreckage and mighty sea currents using deluxe double-layer region tiles.Featuring development from the same team that brought you Root and Oath Ahoy offers deep interactive gameplay in a fast-playing and easy-to-learn design with a colorful setting brought to life by Kyle Ferrin's gorgeous illustrations.

KeyForge: Age of Ascension

KeyForge: Age of Ascension

Rating: 7.2 | Players: 2

Game Type:

Customizable

Journey deeper into the world of the Crucible in Age of Ascension the second age of KeyForge! This continuation of the world's first Unique Deck Game contains 204 new cards seamlessly integrated into a card pool that contains a total of 370 different cards creating an entirely new collection of Archon Decks for you to discover explore and master!The KeyForge: Age of Ascension two-player starter provides you with all the tools you need to either begin or expand your adventures on the Crucible featuring two unique Age of Ascension Archon Decks a Quickstart Rulebook two Poster Playmats and all the keys tokens and chain trackers you and your chosen opponent need to start playing!In more detail KeyForge is played over a series of turns in which you as the Archon leading your company use the creatures technology artifacts and skills of a chosen House to reap precious Æmber hold off your enemy's forces and forge enough keys to unlock the Crucible's Vaults. You begin your turn by declaring one of the three Houses within your deck and for the remainder of the turn you may play and use cards only from that House. For example if you take on the role of the Archon Radiant Argus the Supreme you will find cards from Logos Sanctum and Untamed in your deck but if you declare Sanctum at the start of your turn you may use actions artifacts creatures and upgrades only from Sanctum. Your allies from Logos and Untamed must wait.Next you must strive to gain the advantage with a series of tactical decisions leveraging both the cards in your hand and those in play to race ahead of your opponent. If you wish to weaken your rival's forces you may send out your allies to fight enemies on the opposing side matching strength against strength. Otherwise you may choose to use your followers to reap adding more Æmber to your pool.Notably no card in KeyForge has a cost — choosing a House at the start of a turn allows you to play and use any number of cards from that House for free leading turns to fly by with a wave of activity! Yet balance is key. If you simply reap more Æmber at every opportunity your rival may quickly grow their team of minions and destroy yours outpacing your collection and leaving your field barren. But if you focus on the thrill of the fight alone and neglect the collection of Æmber you won't move any closer to your goal! If you succeed in finding a harmony within your team and have six Æmber at the start of your turn you'll forge a key and move one step closer to victory. The first to forge three keys wins!

Dungeon Degenerates: Hand of Doom

Dungeon Degenerates: Hand of Doom

Rating: 8.1 | Players: 1–4

Game Type:

Thematic

Dungeon Degenerates: Hand of Doom takes place in the Dark Fantasy Realm of the decaying Eastern Provinces of the Würstreich. Players take escaped criminal adventurers on unsavory missions through four distinct regions each with their own monsters & encounters. As the players explore the Würstreich danger levels rise continuously across the map. Players must complete their mission before the Hand of Doom descends on the board unleashing evil magic on the land.Dungeon Degenerates is for 1-4 players co-op. Players can form parties or split up throughout the game at will; there is no obligation to stick together. Game play is 1-3 hours based on mission. Dungeon Degenerates has an epic RPG campaign feel in an open world sandbox board game and you bring your experience & items from previous missions. There are multiple missions & objectives of varying difficulty with multiple ways to approach each mission. Dungeon Degenerates is set in a cohesive & fixed world with multiple distinct regions which feature unique encounters & thematic monsters. Encounters allow multiple interaction choices; you do not have to fight everyone you see. Play features an open experience system allowing for character customization with new skills. You are always in danger - the town is not an artificial safe zone - combat is dangerous. There are various modes of travel - players cooperate to choose their route & pace or split up & fend for themselves. Dungeon Degenerates features streamlined combat with tactical depth; each player rolls dice only once on their turn using standard 6-sided dice only. There are over 100 monsters with unique abilities & artwork.

Heroes of Terrinoth

Heroes of Terrinoth

Rating: 7.3 | Players: 1–4

Game Type:

Thematic

Heroes of Terrinoth is a cooperative card game of questing and adventure that invites you and up to three allies to take on the role of unique heroes choosing from twelve distinct and powerful heroes split between four archetypes — healer warrior mage and scout. These archetypes are further diversified into different classes that your heroes can pursue as your power grows. Regardless of which archetype and class you embrace you and your friends must combine your powers leaning on one another’s strengths to survive your journeys and defeat the enemies who stand against you. Over the course of eight thrilling quests you will face villainous foes battle deadly creatures and save the realm!

Villages of Valeria

Villages of Valeria

Rating: 7.0 | Players: 1–5

Game Type:

Strategy

A village-building card game set in the world of Valeria. Establish resources construct buildings and attract adventurers to your Village to be crowned the next capitol city.Each player takes a turn taking one action from the following list and all other players may follow the action but with fewer rewards:Tax: Take 1 Gold and Draw 1 Card. (Follow: Draw 1 card.) Harvest: Draw 3 Cards. (Follow: Draw 1 card.) Develop: Discard 1 card to add a Resource to your village. (Follow: Discard 2 cards to add a Resource to your village.) Build: Add a building to your village. Draw a card. (Follow: Add a building to your village but do not draw a card.) Recruit: Pay 1 Gold to add an Adventurer to your village. (Follow: Pay 2 Gold to add an Adventurer to your village.)Building cards can be used for 2 reasons. 1) Pay resources to add it to your village as a building and gain its benefit and VP. 2) Develop it as a Resource and place it under your Castle card.When building use resources you have developed or pay another player 1 Gold to use their resource.The game ends when a player has built or recruited 10 buildings/Adventurers.

Overboss: A Boss Monster Adventure

Overboss: A Boss Monster Adventure

Rating: 7.3 | Players: 1–5

Game Type:

Family

In Overboss rival Boss Monsters emerge from their dungeons to conquer the Overworld. Each turn players draft and place terrain tiles and monster tokens. Their goal: to craft the map with the greatest Power and become the ultimate Overboss!Designed by Aaron Mesburne and Kevin Russ (Calico) this fast-paced game combines drafting set collection and puzzly tile laying. It's set in the retro-inspired pixel art world of Brotherwise Games' best-selling Boss Monster but this is an entirely new experience.Build your map by drafting Forests Swamps Caves Camps Graveyards Dungeon Entrances and other landscapes. Each terrain type has a different point value and some increase in Power as you acquire larger sets. Players must balance optimal placement set values and disrupt their opponents' sets. You'll also need to manage monsters which award points when grouped together or placed on matching terrain.The game includes everything needed for up to 5 players: over 120 terrain tiles over 100 monster tokens 5 double-sided player boards a scorepad and more.—description from the publisher (updated for added content)

Chronicles of Drunagor: Age of Darkness

Chronicles of Drunagor: Age of Darkness

Rating: 8.3 | Players: 1–5

Game Type:

Thematic

Daren has always been a land mired in conflict – from the moment the Mortal Races met in its rolling hills tall peaks and primeval forests there was bound to be strife between its wary peoples. With the discovery of Magic however came the potential for dramatic change in the world – for good or evil. Centuries after the discovery of the Art magic has shaped the fears and hopes of countless people and the heroes and villains that wield it have decided the fate of nations over all these years. Yet for all this struggle a tenuous balance remained between those who seek to strengthen all Mortal Races and those that seek to lord over them. Little do they know however that amidst the shadowed boughs of the Dead Irall an ancient evil seeks to rule once again. Few are aware that the fate of the land now lies with brave heroes who are the only ones who can prevent the oncoming Age of Darkness.Chronicles of Drunagor - Age of Darkness is a fully cooperative and strategy board game of tactical combat in a dungeon crawl adventure for one to five players. CoD-AoD is based on multiple 3D scenarios each of them played separately or on a continuous storyline. Each scenario has its own unique setup darkness rules and different goals that will be needed to be achieved in order to obtain victory. Played over a series of rounds until either the chosen adventure objective is achieved by the heroes or a single hero dies or is corrupted by the darkness itself. The order of activation is dictated by the initiative track and it alternates between heroes monsters and the darkness itself. Once they all activate a round is over and a new one begins so players win or lose as a team. The game is won when the adventure objectives are met. The game is lost when one player is either killed or corrupted by darkness.On a hero’s turn he can freely move up to 3 spaces (orthogonal and or diagonal are permitted) and spend 2 of his action cubes to trigger his abilities. If when passing his turn he no longer has any cubes on his available action cubes pool he must perform a recall action. On a monster activation he will always move to attack the heroes. Or if he`s in range of his target he will attack without even move. Each monster has its own primary target located on his card at the initiative track. On the darkness activation draw from the bag the number of darkness tokens dictated by the chosen adventure and follow the darkness rules for that adventure.As you go by the different adventures your heroes will find themselfs in a wide variety of scenarios and instead of only reading thru the descriptions of the place you are the game will show you beautifull illustrations of what you can see and how you can interact with the scenario. Every choice on how you interact with certain things could possibly change the way your adventure continues. Maybe you will find a secret passage or maybe you can find a locked chest the choice is up to you.Choose one of the heroes and take upon this quest to defeat the power of evil and the everlasting darkness from the land of Daren.—description from the publisher

Arborea

Arborea

Rating: 7.6 | Players: 1–5

Game Type:

Strategy

Categories:

Welcome to the world of Arborea. You are a Patron Spirit guiding your villagers to heal and grow the landscape around them by sending them on pilgrimages and building your personal Ecosystem.Arborea is a worker placement euro game where time and planning ahead is key.During the game players will place workers on Action Tracks (Pilgrimage). These tracks will then advance moving all workers with them. The farther the Action Tracks move the better the Rewards gained when workers are activated.These rewards may help Players to contribute to the Shared Resource Track make offerings to the great and wise Sages to invest in future gifts or attract animals to the land of Arborea. Explore different Seasons each game for new opportunities and paths to take.Take from the Shared Resources to build your personal Ecosystem overlaying terrain cards to build habitats and placing animals for end game Victory Points.—description from publisher

Dice Throne: Season Two – Gunslinger v. Samurai

Dice Throne: Season Two – Gunslinger v. Samurai

Rating: 7.5 | Players: 2

Game Type:

Family

Dice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).Dice Throne: Season Two introduces a roster of new heroes and intriguing new matchups.A stand alone game supporting 2 players. Additional heroes required to play with more than 2 players.

Stronghold: 2nd edition

Stronghold: 2nd edition

Rating: 7.4 | Players: 2

Game Type:

Strategy

Stronghold is a two-player game telling the story of a siege. Players take opposing sides: one has to defend the stronghold and the other has to break into the castle as soon as possible. The game board represents the stronghold itself as well as the surrounding terrain where enemy forces are placed and whence they proceed to the walls.The defender has a small number of soldiers manning the walls while the invader has an infinite legion of attacking creatures. A desperate fight takes place every single turn. The invaders build war machines equip their soldiers train them and use black magic rituals to achieve victory. Meanwhile defenders repair walls build cannons train soldiers and do everything they can to hold the castle as long as possible.If the invader manages to break into the castle before the end of seven rounds they win; otherwise the defender wins.This second edition of Stronghold features:• Ten objective cards for the invader and ten hidden defense plan cards for the defender; each objective encourages the invader to consider a particular move while each defense plan shows the defender different ways to surprise the invader • Shorter gameplay than the first edition with attackers being placed on the board during set-up • Gameplay limited to two players only replacing the team rules in the first edition • Streamlined rules and an enhanced rulebook • Improved components such as a larger game board and new artwork

Rum & Bones: Second Tide

Rum & Bones: Second Tide

Rating: 7.6 | Players: 2–6

Game Type:

Thematic

Avast ye pirates! Gather your crews and set sail for adventure on the high seas in Rum & Bones: Second Tide!Based on online MOBA (Multiplayer Online Battle Arena) style games Rum & Bones has 2-6 players taking control of legendary pirate heroes each with unique powers and abilities as their crews fight over Davy Jones' legendary treasure!Players each control up to five heroes at any time moving them across the game board in an attempt to destroy various key features on their opponents' ship. Victory is obtained by destroying enough of these features. Your heroes are not alone however as your crew also consists of deckhands and bosuns who while not controlled by the player will work on a simple AI to wreak havoc on the enemy!Of course what would pirates be without plunder? And in Rum & Bones the most sought after treasure are Davy Jones' mythical pieces of eight! Players amass these powerful coins during gameplay to unleash devastating abilities and attacks from their Heroes crushing all enemies before them until only they remain!This game is both a stand-alone and compatible as an expansion to Rum & Bones. In Rum & Bones: Second Tide 2 to 6 players will take control of one of two deadly pirate crews: The mysterious and monstrous Deep Lords who seek to claim Davy Jones’ treasure in an effort to flood the world and reshape it to their liking or the Marea de la Muerte¸ a crew of ruthless gold-seeking Spanish cutthroats who will stop at nothing to claim the treasure for their own greed!The most notable change to gameplay is their new dynamic Leveling System. Now each Hero begins the game with their Basic Attack skill card. As they gain Coins which are obtained from KO'ing enemies and Objectives they can use those Coins to buy new skills as well as level up existing skills! Also they've introduced a new Alternating Activation method of play where players will take turns activating 1 Hero (or their Crew) and then their opponent will do the same continuing back and forth until everyone has gone.

Century: Golem Edition – An Endless World

Century: Golem Edition – An Endless World

Rating: 7.5 | Players: 2–4

Game Type:

Family

Categories:

Century: Golem Edition – An Endless World brings crystal traders face to face with primordial golems predating human existence. These golems are incredibly powerful and ever eager to assist. As the world continues to unfold itself to players you will discover how endless the fun will be!

Solenia

Solenia

Rating: 7.0 | Players: 1–4

Game Type:

Family

Several millennia ago the tiny planet Solenia lost its day-and-night cycle: Its northern hemisphere is forever plunged into darkness and its southern hemisphere is eternally bathed in sunlight. Your mission is to carry on your ancestors' honorable task of traveling the world to deliver essential goods to the inhabitants of both hemispheres. While the Day people want you to deliver the rarest gems and stones the Night people sorely need wood and wheat to survive. Be efficient and outpace your opponents to collect the most gold stars by the end of the game!A game of Solenia plays out over 16 rounds and in each round each player plays one card from their hand onto an empty space of the 5x5 game board. You can play the card on either:You must play your card adjacent to the airship in the center of the playing area or adjacent to another card of yours already played. When someone plays a 0 card the airship advances one space then at the end of your turn you remove the back edge of the board give players resources based on the cards they have on this strip of the playing area flip the strip over (turning night to day or dawn to dusk or vice versa) and place it on the other side of the game board.The game ends when each player has played all 16 of their cards. The player with the most gold stars wins!—description from designer

River of Gold

River of Gold

Rating: 7.5 | Players: 2–4

Game Type:

Strategy

From the Spine of the World Mountains to the bustling fishing villages of Earthquake Fish Bay flows a river where fortunes can be made and lowly traders can brush shoulders with Rokugan's elite. Will your clan become the dominant force along this River of Gold?In River of Gold players take on the role of river merchants allied with legendary samurai clans each vying to exploit the river to earn wealth glory and wisdom. Will you invest in developing ports markets shrines and more along the banks of the busy river? Or will you rely upon sailing the river of gold growing your wealth and influence through delivery contracts visiting the nobility and garnering a bit of divine favor during tough times?River of Gold features a stunning embossed metallic gold game board illustrated by master fantasy cartographer Francesca Baerald. In addition to looking beautiful the gameplay is fast and clever with minimal downtime and a playtime of just one hour. Fans of Eurogames will enjoy this mid-weight game and with easy-to-learn intuitive rules you’ll be able to get River of Gold to your table quickly.—description from the designer

Gingerbread House

Gingerbread House

Rating: 7.0 | Players: 2–4

Game Type:

Family

Once upon a time a witch lived alone in her house in the depths of the forest. Her favorite hobby was baking yummy gingerbread; in fact she loved gingerbread so much that she built her entire house out of it. Unfortunately she wasn't the only one who loved it! Rude fairy tale characters passing by were eating away her walls windows and doors! One day the witch decided that she'd had enough of them all helping themselves and paying attention to which types of gingerbread these greedy intruders liked the most she came up with an idea on how to get rid of them once and for all...In Gingerbread House you place domino-like tiles in a 3 by 3 grid covering symbols that provide you with four different types of gingerbread and special actions. Tiles may also be placed on existing types of tiles forming a 3D structure in front of you. Covering two of the same symbol is extremely valuable as it provides a bonus gingerbread or action. Victory points are awarded for building the tallest structure completing orders by discarding sets of gingerbread as well as being the quickest to achieve certain conditions. In the end the player with the most victory points wins.

Rune Age

Rune Age

Rating: 6.8 | Players: 1–4

Game Type:

Strategy

Game description from the publisher:An age of innovation and discovery is at hand. With war on the horizon and whisperings of a prophetic storm approaching now is the time to gather all your strength and set out to forge your place in Terrinoth's book of legends!Rune Age is a deck-building game of adventure and conquest for 1-4 players. (The box says 2-4 players but 2 of the 4 scenarios include solitaire rules.)Set in the fantasy realm of Terrinoth (Runebound Descent: Journeys in the Dark Runewars and DungeonQuest) Rune Age puts players in control of one of four races vying for dominance in a world embroiled in conflict.Designed by Corey Konieczka Rune Age is a unique deck-building game that centers around scenarios. The four different scenarios included in Rune Age present alternate win conditions for players from an all-out war to determine the victor to a cooperative game experience where players all win or lose together. Scenarios not only dictate the win conditions they also determine which card types will populate Terrinoth (forming the central card pools) and which Event cards will form the Event deck. The Event deck contains thematic challenges enemies and happenings that are tied to the chosen scenario creating a new play environment each turn.Gameplay in Rune Age centers around players working to develop their individual deck of cards. At the beginning of the game each player begins with a small assortment of cards in their deck drawing five cards each turn to carry out their actions. Each player's deck represents their faction's military strength and capabilities. These decks will be formed with their faction-specific Unit cards and a central collection of Neutral Unit cards Tactics cards and Gold cards.While players begin with limited cards in their deck through cunning and strategic use of their available cards players can expand their deck to create a destructive force of their own clever design. Will you create brutal deck of formidable Units? Or will you rely on Gold and Influence to acquire neutral forces and powerful Tactics?

Guards of Atlantis II

Guards of Atlantis II

Rating: 8.4 | Players: 4–10

Game Type:

Strategy

Guards of Atlantis: Tabletop MOBA is a competitive zero-luck team-based board game inspired by computer games of the MOBA genre.In the game each player controls a single hero and uses a hand of cards to move that hero around the game board employ special abilities and attack enemies. Defeating enemy minions earns you coins which are used to buy levels and upgrade your hero. Your goal is to help your minions — units that are not directly controlled by the players — reach the enemy base and capture it.Guards of Atlantis II is a complete overhaul of the original game with 32 new heroes new double-sided game board and much more. In addition to new content Guards of Atlantis II streamlines the rules of the original making it faster and tighter.—description from the publisher

Harry Potter: Hogwarts Battle – Defence Against the Dark Arts

Harry Potter: Hogwarts Battle – Defence Against the Dark Arts

Rating: 7.2 | Players: 2

Game Type:

Thematic

Harry Potter™ Hogwarts™ Battle Defence Against the Dark Arts is a competitive deck-building game for two players inspired by Harry Potter Hogwarts Battle. In this fast-paced game players take turns playing cards taking actions and acquiring new cards to build a more powerful deck as their defensive skills improve. Stun your opponent three times to win!With the noticeable rise in Dark Arts activity Headmaster Albus Dumbledore has authorized practical Defence Against the Dark Arts lessons to ensure that students are prepared to defend themselves. Under the supervision of Hogwart’s teachers students will cast Spells and Hexes use Items and gain Allies to stun their opponents and protect themselves from evil forces.THIS IS A STAND-ALONE GAME. While inspired by Harry Potter Hogwarts Battle none of the content in this game is designed to be incorporated into that game.

Aerion

Aerion

Rating: 7.3 | Players: 1–2

Game Type:

Strategy

You are an air-shipwright that is an inventor of flying machines used by the dreams to traverse the skies of the Oniverse. You have been challenged to build a new fleet the most beautiful ever seen. Now you must roll the dice to acquire the components you need to build airships.In Aerion a solo/co-operative game for 1-2 players you must find the best blueprints acquire the finest construction materials and recruit the best crew. Discarding cards can adjust your die rolls but be careful not to exhaust your resources! Can you build the best fleet?Aerion includes six expansion modules with new options and challenges.—description from the publisher

The Isle of Cats: Explore & Draw

The Isle of Cats: Explore & Draw

Rating: 7.4 | Players: 1–6

Game Type:

Family

The Isle of Cats Explore & Draw features gameplay like The Isle of Cats but with players now choosing a set of cards each round instead of drafting and then drawing their discoveries onto their boat.Explore & Draw is a competitive polyomino cat-placement board game for 1-6 players that is ideal for a quick break or taking to a friend’s house.In the game you are citizens of Squalls End on a rescue mission to The Isle of Cats and must rescue as many cats as possible before the evil Lord Vesh arrives. Each cat is represented by a unique shape and belongs to a family you must find a way to make them all fit on your boat while keeping families together.You will also find treasures Oshax (special cats) and ancient lessons which give you another personal way of scoring points.Complete lessons fill your boat and keep cat families together to score points and the player with the most points after seven rounds wins.—description from the publisher

Rune Stones

Rune Stones

Rating: 7.3 | Players: 2–4

Game Type:

Family

Categories:

Rune Stones is a deck-building hand management game by acclaimed designer Rüdiger Dorn. In Rune Stones every card has a unique number on it. Two cards are always played together and the higher numbered card is removed from the player's deck. You have to be careful which cards you buy and how you play them to not lose your best cards. Players will use their cards to gather gems forge them into Artifacts then combine those into Rune Stones which grants a special ability for the rest of the game. The more artifacts used in making a Rune Stone the more points it scores so players must decide whether it is best to gain abilities early or save to score more points.On your turn you may choose from one of three options:1. Summon Creatures: Take new creature cards from the display by playing the appropriate amount of spell power from cards in your hand.2. Play Cards: Play two cards from your hand which will give you resources new cards or points. However every card has a unique number and the higher numbered card of the two is removed from the game (the other is placed in the player's discard pile).3. Forge Artifacts: Players spend gems at the 6 different Dwarf forges to make an artifacts. Once they have at least two artifacts of different colors these may be made into a Rune Stone which grants a special ability and a significant number of points.The first player to 65 points triggers the end of the game and then the player with the most points at the end of the round is the winner.—description from the publisherThe time has come to find the most powerful druid that they may claim the throne!Players will take on the role of druids who must prove their skills handling the powerful rune stones. Summon creatures by magic and benefit from their abilities all in a search to gain precious gems. These gems must go to the talented dwarfs who know how to use them to make a rune stone.As their collection of artifacts grows the druid's rune stones become more powerful. Each stone gives the druid a permanent ability (as well as power points). The abilities will aid in acquiring gems and artifacts and the power points increase the player's chance to claim the coveted throne.The druid with the most power points at the end of the game ascends the throne and is the winner of the game.—description from the back of the box

Century: Golem Edition – Eastern Mountains

Century: Golem Edition – Eastern Mountains

Rating: 7.3 | Players: 2–4

Game Type:

Family

Categories:

Return to Carvania in the follow-up to Century: Golem Edition.In Century: Golem Edition – Eastern Mountains players resume their roles as crystal traders and are now out exploring the Carvania mountain ranges and associated valleys seeking to establish a trade network.Century Golem: Eastern Mountains reimplements Century: Eastern Wonders but with vivid manga-inspired art. Explore the new gameplay elements and combine this game with Century: Golem Edition to play the unique game The Call for Adventure.

Bargain Quest

Bargain Quest

Rating: 6.8 | Players: 2–6

Game Type:

Family

Categories:

Bargain Quest is a game of adventure and capitalism for 2-6 players. Players will take the role of shopkeepers in an adventuring town plagued by monsters. Players must draft items and then secretly choose which items to place in their windows to attract wealthy heroes to their shops.Once all heroes have been equipped they venture out to battle against monstrous threats earning money and prestige for the shop they represent. Throughout the game players will encounter new heroes and monsters while upgrading their shops and hiring employees. Once the third monster is defeated the player who has earned the most gold and prestige is the winner.

Dice Throne: Santa v. Krampus

Dice Throne: Santa v. Krampus

Rating: 8.0 | Players: 2–6

Game Type:

Family

Two new and original Dice Throne heroes battle in this exciting accessible stand-alone dueling game.Dice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).Dice Throne: Santa v. Krampus introduces two new heroes that can play against each other or any other hero in Dice Throne. Also compatible with Dice Throne Adventures!This is a stand-alone release supporting 2 players. Additional heroes are required to play with more than 2 players.

Path of Light and Shadow

Path of Light and Shadow

Rating: 7.4 | Players: 2–4

Game Type:

Strategy

The Realms lay divided their former wonder lost and forgotten. The Tyrant Queen has seized the throne forcing the rightful heirs deep into exile. You are the sons and daughters of the once-great houses: Foxway Gorga Mherzeen and Spyre. Under the tutelage of advisors you have gathered your followers your conscripts. The time has come to take back what is yours.Path of Light and Shadow is a massive empire-building experience combining area control deck management and civilization customization. As players vie for control of The Realms they must enlist and promote supporters outfit their burgeoning empire with powerful technologies align with powerful leaders and lay siege to rival exiles after the throne. Above all else each player must decide what type of leader they will become cruel or merciful. But choose wisely for each path has its rewards and perils.

Dragomino

Dragomino

Rating: 7.1 | Players: 2–4

Game Type:

Children's

The big moment has arrived. You have been named dragon trainer and you have the chance to meet them on a mysterious island. But you are not the only trainer sent to these lands. Who among you will discover the most baby dragons?Dragomino features gameplay similar to Kingdomino but with gameplay suitable for younger players. At the start of a round you reveal four domino tiles with each domino featuring two types of landscapes. Starting with whoever has the mommy dragon figure players draft a tile and add it to their landscape. If the newly placed tile matches the landscape of one or more adjacent tiles then you draw an egg tile for that type of landscape and place it face up where those tiles meet. Some eggs feature a baby dragon which is worth 1 point; others feature an empty shell which allows you to take the mommy dragon giving you first pick next round.After seven rounds the game ends and the player who holds the mommy dragon scores 1 additional point.

Dale of Merchants Collection

Dale of Merchants Collection

Rating: 7.8 | Players: 2–4

Game Type:

Strategy

Dale of Merchants Collection is a standalone game. It contains plenty of content aimed at fans of the series. The game comes with a large box which lets you store all content from the original Dale of Merchants Dale of Merchants 2 and Dale of Merchants 3.While this is a great storage solution to keep all your Dale of Merchants content in a single box it does come with a ton of new things to play with. Dale of Merchants Collection introduces new animalfolk decks with such unique fellows as Wealthy Tuataras and Connected Emperor Penguins.A completely new feature in the series are the character cards. These cards are received at the start of the game and provide players with unique and powerful abilities that drastically influence the game. Dale of Merchants Collection includes dozens of different character cards adding even more depth and variance to the series' gameplay.

Omen: A Reign of War

Omen: A Reign of War

Rating: 7.3 | Players: 2

Game Type:

Strategy

You are a child of Zeus poised to conquer all of Greece but first you must prove your worth to the gods as there is another who contests your claim. To determine who shall rule gods have devised a contest and lent their most powerful forces to both sides of the conflict.Omen: Reign of War is a head-to-head strategic card game where you compete to gain the favor of the pantheon of gods and prove that you are the rightful heir of Zeus. Powerful forces of antiquity and legend are at your command as you raze and pillage cities strategically manage your resources and eliminate your rival’s forces. Choose your battle strategy with rules for standard and draft play and expand your war with other fully compatible games from the 'Omen Saga'!Omen: Reign of War - Head to Head demigod battles for supremacy of ancient Greece. - Tactical battle card-game where every unit has its own unique abilities and uses. - Definitive Omen Saga gaming experience and endlessly expandable.

CoraQuest

CoraQuest

Rating: 7.9 | Players: 1–4

Game Type:

Children's

CoraQuest is an exciting and accessible co-operative dungeon crawling game for one to four people aged six and up.In CoraQuest the players work together to guide four adventurers exploring a dungeon avoiding traps finding treasure fighting monsters and sometimes rescuing a gnome called Kevin.CoraQuest is a game that kids and grown-ups can play together and get equal amounts of fun from. It's also a game that sparks creativity - providing encouragement and guidance on how to create heroes monsters and adventures to make CoraQuest your own.All the artwork in CoraQuest is based on kids' drawings much of it sent in to us from all over the world by the wonderful CoraQuest community. The art has been brought together by our chief-colourer-in Gary King to make a unique and charming-looking game.—description from the designer

Masmorra: Dungeons of Arcadia

Masmorra: Dungeons of Arcadia

Rating: 7.0 | Players: 1–5

Game Type:

Family

Masmorra: Dungeons of Arcadia is a fast-paced dice-driven dungeon crawl board game set in the Arcadia Quest universe where players control Heroes that explore three levels of a dungeon filled with monsters traps and treasure! Bosses special rooms and countless surprises await the Heroes but only one can be the first to reach the final level and become the undisputed champion of the Realm!In Masmorra players get to roll and re-roll a pool of Dice that guides their actions for their turn and a unique dungeon is created as players lay down tiles while exploring it and fighting off monsters that are represented by special dice! But Heroes must also be aware of opponent Heroes as they'll be able to use cards to disrupt their carefully laid-out plans!

Dungeons,Dice & Danger

DungeonsDice & Danger

Rating: 7.0 | Players: 1–4

Game Type:

Family

Categories:

Gather your courage pack your sword and roll the dice as you journey through the realm in search of treasure and glory. In the roll-and-write game Dungeons Dice & Danger you explore deep dark dungeons filled with treasure — and infested with monsters! Do you have what it takes to be a hero of legend?—description from the publisher

Dungeons & Dragons: Temple of Elemental Evil Board Game

Dungeons & Dragons: Temple of Elemental Evil Board Game

Rating: 7.4 | Players: 1–5

Game Type:

Strategy

In the Dungeons & Dragons: Temple of Elemental Evil Board Game you play as a heroic adventurer. With amazing abilities spells and magic weapons you must explore the dungeons beneath the Sword Coast where you will fight monsters overcome hazards and find treasure. Are you ready for adventure?Temple of Elemental Evil includes multiple scenarios challenging quests and co-operative game play designed for 1-5 players. The contents can also be combined with other D&D Adventure System Cooperative play board games including The Legend of Drizzt and Castle Ravenloft.Each player selects a hero such as a fighter cleric or wizard. On their turn each player can explore further into the dungeon (turn over new tiles) move through the already explored parts of the dungeon and fight monsters. When a new dungeon tile is revealed there is typically an encounter of some sort and new monsters to fight are added. Slain monsters reward the players with treasure and experience points allowing them to level up and increase their skills during play. Players must cooperate to stay alive slay the monsters and achieve the goal of their quest. Each scenario has a different goal from retrieving a relic to slaying a large boss monster.

Glow

Glow

Rating: 7.0 | Players: 2–4

Game Type:

Family

Categories:

In Glow you are an adventurer who builds their company by recruiting a new traveling companion each turn trying to combine their powers as best as possible. You'll roll the dice to activate the advantages that your companions bring you...or their disadvantages. Gather many slivers of light to dispel the darkness restore the colors travel the land to reach landmarks and (yes) score points.In short Glow is a card-drafting dice-rolling and combinations game. The box contains lots of colorful dice two game boards for two different gaming experiences. You have to count on luck sometimes but be attentive to your card combinations too.

Welcome Back to the Dungeon

Welcome Back to the Dungeon

Rating: 6.7 | Players: 2–4

Game Type:

Family

The sun is shining in the Abysmal Woods where you’re strolling without a care in the world your weapon at your belt dreams of adventure in your head. On your path you stop before a damaged dungeon door. It seems that great battles took place here a sure sign of coveted treasure inside.You recognize this dungeon from the ballads sung in your village! However you’re not the only one who wants to enter despite the warnings left around the entrance by the previous adventurers. Will you muster your courage to break open the door or will you let your opponents brave the monsters found inside? Let the adventure begin!Welcome Back to the Dungeon is a simple and subtle push-your-luck game in which you’ll need to adopt a show of bravado or outwit your opponents!

Dungeon Mayhem

Dungeon Mayhem

Rating: 6.9 | Players: 2–4

Game Type:

Family

In the action-packed Dungeons & Dragons card game Dungeon Mayhem you win by being the last adventurer standing.Play as one of four brave quirky characters — barbarian paladin rogue or wizard — battling it out in a dungeon full of treasure! With magic missiles flinging dual daggers slinging and spiked shields dinging it's up to you to prove your adventurer has the guts to bring home the glory!Illustrations created by Kyle Ferrin in the four decks of cards represent Sutha the Skullcrusher (barbarian) Azzan the Mystic (wizard) Lia the Radiant (paladin) and Oriax the Clever (rogue). Pick one of these characters and play their mighty power cards such as Azzan's Vampiric Touch to swap hit points with an opponent or Sutha's Whirling Axes to heal yourself while dealing crushing damage to the rest of the party.

The Night Cage

The Night Cage

Rating: 7.1 | Players: 1–5

Game Type:

Thematic

You awaken in the dark your skin cold your mind blank. You have nothing but your fear a flickering candle and a question: How long will your light last?Trapped and crawling your way through a pitch-black labyrinth equipped with nothing but dim candles you must work together to explore the maze and escape. Unfortunately your weak candlelight illuminates only your immediate surroundings. Worse still horrifying Wax Eaters — monsters who despise the light — lurk in the suffocating darkness for their opportunity to strike.The Night Cage is a fully co-operative horror-themed tile-placement game that traps 1-5 lost souls within an unnatural labyrinth of eternal darkness. To win players must each collect a key find a gate and escape as a group.Escape won't be easy as each player's visibility is limited by the weak light of their candle. They illuminate only tiles directly connected to their own and when players move tiles that fall into darkness are removed from the game. Doubling back the way you came only opens new paths the old ones being lost forever with critical keys and gates vanishing if your light move away from them...

Bloodborne: The Card Game

Bloodborne: The Card Game

Rating: 6.9 | Players: 3–5

Game Type:

Thematic

Bloodborne: The Card Game is based on the Chalice Dungeons in the video game Bloodborne — the ever-changing labyrinths and tombs carved out by the Great Ones beneath the fallen city of Yharnam where horrifying creatures reside. Players compete to kill monsters and take their blood.In general Bloodborne is a game about risk management with a bit of group think inventory management/upgrades and tactical play. You start with a hand of basic weapons which you get to upgrade to improve your fighting combos and capabilities.Each turn one monster chosen at random attacks players who fight back as a team with everyone playing a card from their hand simultaneously to attempt to kill the monster. Players collect blood from the monster assuming it dies based on how much damage they dealt. Monsters can fight back with exploding dice that can potentially deal infinite damage.Players can fight as long as they want but if they die in combat they lose their progress. Players can opt out of fighting to bank their blood and save it permanently. Collected blood counts as victory points.Says designer Eric M. Lang My goal with Bloodborne was to channel the intensity and frustration of the video game into a contest between players. Lots of death.

Fireteam Zero

Fireteam Zero

Rating: 7.5 | Players: 1–4

Game Type:

Strategy

In 1942 four soldiers vanished from the training program of the newly formed First Ranger Battalion their names stricken from the roster. Chosen for their unique skills they would fight in secret against terrifying supernatural enemies and overwhelming odds. This is their story.Fireteam Zero is a cooperative game for up to four players who must cut a path through an endless swarm of deadly monsters in order to discover and defeat the ultimate evil behind them. Each player possesses a set of brutal combat skills that are represented by a deck of cards unique to that character. Play cards to devastate the creatures in your way help your teammates survive the onslaught or even reshape the tactical landscape with the proper application of explosive ordinance. The battle is fought across three maps of increasing difficulty each one bringing more and tougher enemies than the last. Players must search for and complete mission objectives in order to progress and bring them one step closer to the final showdown.Aiding them are two NPC Specialists one with an uncanny ability to sense the location and nature of the supernatural energy in the area and another with an encyclopedic knowledge of the arcane. Use the Specialists wisely or risk failure no matter how many monsters you defeat.Race against time as the creatures on the board become stronger and more cunning. The longer you take to complete your objectives the more Monster Twist cards are revealed each granting a new and terrible aspect to your enemy. In each set of missions you will face a different family of horrifying creatures each with their own special abilities and twist cards.Players must not only fight for their lives but at the same time they must make smart tactical choices with their teammates in order to make the best use of a limited resource the cards in their hands. Each card not only represents an action that they can take but also their health. Spending too many cards can leave you vulnerable while spending too few can result in being overwhelmed. Clever players will rely on each other to succeed.Fireteam Zero is a story-rich board game of squad tactics and horror. Each map can be played separately in about 45 minutes or together to complete an entire Operation in about three hours.Expansions:1) The Africa Cycle:Go head to head against the Thornspawn in this expansion!New Miniatures! Receive the Thornspawn an entire new monster family. Comes with 8 Scavengers 3 Wooden Men and Prime who is a massive 60mm tall boss figure.New Mechanic! Add Gear to your hero as you progress. Gear can be easily added to the core set and all other expansions as well.New Locations and Adventures! You'll encounter:An all new 3 Act Operation: Sticks and Bones. Plus these standalone missions:And you'll face these challenges using 4 new double-side map tiles giving you 8 new map sectors with all new terrain to explore!2) The Europe Cycle:Face the Bloodless in the Old Country!New Miniatures! Receive the Bloodless another entirely new monster family! Comes with 8 Spore Children 3 Saprophyte Soldiers and Black Tooth a towering boss figure over 60mm tall!New Mechanic! Enhance your Specialists with all new powers! Each specialist now receives their own deck unleashing fantastic new abilities. The Specialist decks have been designed to work seamlessly with the core set and all other expansions!New Locations and Adventures! An all new 3 Act Operation: The Dead of Winter. Plus these standalone missions:Conquer your enemies on 4 new double-side map tiles giving you 8 new map sectors with all new terrain!

Welcome to Everdell

Welcome to Everdell

Rating: 7.6 | Players: 1–4

Game Type:

Children's

Introducing the best board game for little fans of Everdell My Lil Everdell. Join Chip Sweep and the other kids of Everdell to build the most spectacular make-believe city anyone has ever built. This easy to learn worker-placement and tableau building game will provide family fun while getting the lil’ ones' brains a buzzin’ improving focus and enhancing young learner skills. Climb across the rope bridge watch out for the dragon’s den and join us in the fort for the latest addition to the award-winning Everdell line My Lil Everdell.—description from the publisher

Iwari

Iwari

Rating: 7.1 | Players: 2–5

Game Type:

Strategy

Evermore have they walked the world of Iwari. Evermore have they embodied its spirit and shaped its lands. They are stewards of the earth. Five Titans that make the cosmos breath. On Iwari there are no teeming masses no continent-wide civilizations. Humanity is in its infancy living in scattered tribes in forest tundra and desert.Now we have left our ancestral homelands to explore the vast uncharted regions encountering other fellow tribes and exchanging knowledge culture and wisdom. In our journey we all live in harmony with the Titans and though distant to us they decide our fate. And yet only we don't know if they created us or we created them.Iwari is an abstract-like Eurogame in which players represent different tribes looking for their identity by traveling around far lands and expanding their settlements into five different regions on the board. In the game players use cards for two different actions:1) Place tents and expand their settlements into five different regions on the board in a majority game that scores on each territory. 2) Construct nature totems to bond with the Titans by placing them on regions and score points based on the totem majorities in adjacent territories.During the game players can complete missions that grant small perks and score points by having the majority of tents in each territory after the end of the first card cycle. At game end the majority of tents will be scored again along with the majorities of nature totems in two adjacent regions and settlements that players have created (i.e. four or more tents in an uninterrupted sequence along one of the roads on the board).Iwari reimagines the award-winning game Web of Power by Michael Schacht by adding new layers of strategy tribe player boards different maps with their own set of rules modules that can be added to the game and unique co-operative and solo modes.

Pixel Tactics

Pixel Tactics

Rating: 6.8 | Players: 2

Game Type:

Strategy

Pixel Tactics is a head-to-head game of tactical combat for two players. Each player has an identical deck of 25 cards from which they draft a leader. The leader's abilities alter vastly the strategy and playability of every other card in the deck making the game playable in 25 different ways.In the game players take turns placing cards and attacking. Each card can activate in various ways taking on offensive capabilities in the front rows of the unit or support powers in the back rows. Cards can also be played as orders – powerful single-time effects that can turn the tide of battle.Play continues until either player's leader is defeated. A typical game is best of three or five rounds.Pixel Tactics takes place in the same world and uses many of the characters from Level 99 Games' BattleCON: War of Indines but its game play is entirely unrelated.

Tiny Epic Kingdoms

Tiny Epic Kingdoms

Rating: 6.5 | Players: 2–5

Game Type:

Strategy

You are a tiny kingdom with big ambition. You want to expand your population throughout the realms learn powerful magic build grand towers and have your neighbors quiver at the mention of your name. The conflict? All of the other kingdoms want the same thing and there's not enough room for everyone to succeed...In Tiny Epic Kingdoms a 4x fantasy game in a pocket-size package each player starts with a unique faction (which has a unique technology tree) and a small territory. Throughout the game players collect resources explore other territories battle each other research magic and work to build a great tower to protect their realm.Note the Deluxe editions now have their own entries: Tiny Epic Kingdoms: Deluxe Edition (first edition) Tiny Epic Kingdoms: 2nd Edition – Deluxe Edition

Sanctum

Sanctum

Rating: 7.0 | Players: 2–4

Game Type:

Strategy

Sanctum is a competitive strategy game inspired by hack-and-slash RPG video games. Each player controls one of four unique characters as they journey into the heart of the fallen city of Sanctum building up their skills and arsenals along the way to prepare for the final fight against the Demon Lord.Multiple players may survive the fight but only one may claim the glory of purifying Sanctum. Gameplay is brisk with the possibility for overlapping turns. The four characters all have unique skill sets and you’ll level up fast giving you frequent opportunities to choose new skills. Every decision counts.Though the game is competitive the goal is to destroy the Demon Lord not each other. So player interaction is a race rather than a fight: Who’s furthest along the board? Who will get to choose first when an equipment draft gets triggered? Who will gain the benefit of reaching the Demon Lord first? Who will get to that group of blue demons everyone wants? Who will unlock that achievement and claim the bonus?On your turn you choose one action:1) Move: Advance along the path toward the Demon Lord and engage some demon minions to fight later. 2) Fight: Fight all the demon minions you’ve engaged. If you kill any demons upgrade Skills and acquire Items. 3) Rest: Equip some of the loot you’ve won recharge the resources you use to fight and buy potions with extra Items you don't need.The final battle with the Demon Lord is tough. Even surviving can feel rewarding. But only the player with the most health at the end of the boss fight can truly claim the glory of his defeat!

Dice Throne: Season Two – Cursed Pirate v. Artificer

Dice Throne: Season Two – Cursed Pirate v. Artificer

Rating: 7.8 | Players: 2

Game Type:

Family

Dice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).Dice Throne: Season Two introduces a roster of new heroes and intriguing new matchups.A stand alone game supporting 2 players. Additional heroes required to play with more than 2 players.

Adventure Land

Adventure Land

Rating: 6.9 | Players: 2–4

Game Type:

Family

Categories:

In Adventure Land King Agamis rules from his castle. Rich cities vast forests and rugged mountain ranges dominate the country. The large river is known to be lined with gold and the forests filled with medicinal herbs but dangers lurk beneath the fog! Only the bravest adventurers dare to face the challenges. When you move your adventurer tactically and bravely fight the fog creatures you'll win the favor of the king. Illustrated by Franz Vohwinkel and designed by acclaimed duo Wolfgang Kramer and Michael Kiesling who between them have won the highly coveted Spiel des Jahres award 5 times.—description from the publisher

Yomi

Yomi

Rating: 6.9 | Players: 2

Game Type:

Strategy

Yomi is a card game that simulates a fighting game. It tests your ability to predict how your opponents will act and your ability to judge the relative value of cards from one situation to the next. Also it lets you do fun combos and be a panda. There are 10 characters to choose from each with their own deck abilities and style. Each deck also doubles as a regular deck of playing cards with beautiful artwork (the complete game features a whopping 120 different character illustrations).Yomi is the Japanese word for “reading” in this case as in reading the mind of your opponent. Yomi: Fighting Card Game is a simple competitive card game that simulates a fight between two characters. Each deck in Yomi represents one character with 10 decks in the first release.Champion fighting game tournament player and tournament organizer David Sirlin designed the game to test the skills of Valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi the game's title refers to your ability to guess which moves your opponent will make. There is more to it than guessing though: some players have the uncanny ability to “guess” right almost every time no matter the game.The core mechanic is a paper-rock-scissors guessing game between attack throw and block/dodge (sometimes modified by special ability cards). Attacks and throws usually let you follow up with combo cards from your hand while blocks let you draw a card. While it first seems just random you soon discover that the unequal and uncertain payoffs in this guessing game allow you really read what the opponent will do. Yomi captures the kind of mind games that occur during the high level in fighting game tournaments.

The Fellowship of the Ring: Trick-Taking Game

The Fellowship of the Ring: Trick-Taking Game

Rating: 8.0 | Players: 1–4

Game Type:

Family

The Fellowship of the Ring: Trick-Taking Game is a co-operative card game that plays out over eighteen chapters that lead players through the events of the novel The Fellowship of the Ring. The chapters can be played in any order but ideally you play them in sequence.In each chapter each player takes a different character role — Frodo Gandalf Sam Pippin Farmer Maggot etc. — and each character has a condition that must be met in order to pass the chapter and advance in the story. Frodo needs to capture ring cards for example while Pippin wants to take as few tricks as possible. As you advance through the chapters new characters items and challenges are introduced to the game.The deck consists of 37 cards with one card being set aside as lost each hand. Whoever is dealt the One Ring becomes Frodo then other players choose from the available characters based on their hand. The One Ring is the game's only trump card but initially rings can't be led until someone plays one off-suit.In the two-player game one hand of cards is dealt to a dummy player with some cards being face up and others face down. This dummy is assigned a character and one of the human players will play cards for it based on which cards are free to be played.In the solitaire game one player plays four hands of face-up cards with each hand being assigned a character and only a few cards being available at a time. After you play a trick deal each hand a new card.

Adventure Games: The Dungeon

Adventure Games: The Dungeon

Rating: 6.9 | Players: 1–4

Game Type:

Thematic

Explore places combine items and experience stories in Adventure Games a series of co-operative games from German publisher KOSMOS. In each of these titles players are presented with a mysterious story that they must unravel over the course of play. Working together players explore common areas talk to people look for clues and combine various items to reveal the secret of the story. Depending on what decisions the players make the course of history changes and there is no going back!Unlike the co-operative EXIT: The Game series titles in this series focus on the telling and discovery of the story with no time pressure. That said many different paths can be experienced during play with more than one correct resolution to the story waiting to be discovered. Each title consists of three chapters each taking about 75 minutes to play. Nothing is destroyed so the games can be played multiple times.In The Dungeon the players awaken in a prison cell in the middle ages with no memory of how they got there. What happened? What strange things are taking place in this dungeon? And most importantly how can they get out? Over three chapters players will jointly explore rooms combine objects and perhaps even encounter creatures that lurk in the dark rooms of the old castle...

CABO (Second Edition)

CABO (Second Edition)

Rating: 7.3 | Players: 2–4

Game Type:

Family

Categories:

Spy swap and peek to find Cabo the unicorn in this simple card game.Your goal in CABO is to minimize the total value of your cards but you don't know what all your cards are at the beginning of the game. By using certain powers to peek at your own cards spy on your opponent's cards or swap a card with an opponent you can try to minimize the value of your cards. When you think you have the lowest value you can call CABO to end the round but everyone else gets another turn. In the end the player with the lowest total wins; can you shed your cards quicker than your opponents?This second edition of CABO features modified rules a scorepad four player reference cards and all new artwork. Rules modifications include the following:

Terra Nova

Terra Nova

Rating: 7.1 | Players: 2–4

Game Type:

Strategy

Terra Nova is a simplified version of the strategy game Terra Mystica. In the game up to four players each control one of ten factions each with different abilities. Compete against one another to explore new territories in peaceful competition erect buildings and achieve certain goals from round to round. Use your faction's special abilities in a clever way to control the largest territory at game's end and finish with the most points.

HEXplore It: The Valley of the Dead King

HEXplore It: The Valley of the Dead King

Rating: 7.8 | Players: 1–6

Game Type:

Thematic

HEXplore It is a hero building adventure board game. Enter a realm teeming with fantasy creatures heroes and villains.Select your hero by combining two character options: your Role and Race. Your Role is your profession and your Race is your heritage and species. This combination drives your Hero's strengths weaknesses and defines their special abilities. You'll use dry erase markers to keep track of your hero's strength.Travel across the map earning power ups by completing quests and battling opponents of several different types. Move carefully to avoid multiple dangers and travel from city to city visiting shrines and ruins along the way.Gain power quickly for the Dead King also moves... He takes away your cities as you play the game. For each city he destroys he gains more power.The object of HEXplore It is to power up your heroes as quickly as possible to eventually defeat the Dead King himself. The game is won if you confront and defeat him bringing light back to the Valley.

Cosmic Frog

Cosmic Frog

Rating: 7.2 | Players: 2–6

Game Type:

Strategy

Cosmic Frog is a game of collection combat and theft on a planetary scale. Each player controls a two-mile-tall immortal invulnerable frog-like creature that exists solely to gather terrain from the Shards of Aeth the fragments of a long-ago shattered world. The First Ones seek to use the lands from the Shards to reconstruct the world of Aeth and your frogs are their terrain harvesters.At the start of the game your frogs descend from the Aether the cosmic sea between the worlds onto a terrain-rich Shard of Aeth. Once on the Shard you harvest land and store it in your massive gullet. When your gullet is sufficiently full you leap into the Aether and disgorge your gullet contents into your inter-dimensional vault for permanent storage then return to the Shard to collect more land. Although your frogs' collective mission is to gather as much land as possible for the First Ones your private goal is to prove yourself to be the greatest of their harvesters by delivering to them the most valuable vault. To do this you have to fill your vault strategically in a manner that both maximizes linear sets of identical lands and maximizes the diversity of lands in your vault at the end of the game.Throughout the game you're free to keep to yourself and focus on harvesting at your own pace...or you may attack other frogs and try to take lands directly from their gullets. You may even raid another frog's vault and steal the lands they have gathered if they have been knocked into the dreaded Outer Dimensions. As you are all immortal and invulnerable no frog is ever wounded or killed — just irritated and inconvenienced.But don't ever get too comfortable with your carefully crafted plans as the Aether is a chaotic and unstable place. Waves of Aether Flux will prompt you to mutate and you may have to change your strategy in accordance with your new powers. And Splinters of Aeth tiny slivers of the old world that swirl madly about in the Aether will periodically fall from their orbit and crash into the Shard destroying large areas of terrain and blasting apart the very Shard itself!The game ends when the Shard is stripped of all harvestable land or when a Splinter shatters it. When the game ends the player with the highest valued vault wins and the frogs move to the next Shard to gather more land for the First Ones...—description from the publisher

The Ancient World (Second Edition)

The Ancient World (Second Edition)

Rating: 7.5 | Players: 2–4

Game Type:

Strategy

In an ancient world forgotten by time enormous titans terrorize the land. Five tribes have been fleeing from the titans for centuries but things are about to change. Growing city-states pledge to end the reign of terror determined to take on the titans and make the world a safer place for all. Each city-state competes to attract the tribes eager for the strength of the combined peoples who are now leaving behind old traditions with the hope that the titans can be defeated once and for all.In The Ancient World players compete to grow the largest and most influential city-state by managing citizens treasury and military and by defeating titans. Players take turns sending citizens to take special actions or using military cards to attack titans. One of the actions a citizen can perform is to build Empire cards which give more citizens money and abilities.A city-state's influence in the world is measured by sets of tribe banners that it owns. Each Empire card has one or more tribe banners and tribe banners can also be gained by defeating titans. Players gain victory points (VPs) for sets of tribe banners. After six rounds the player with the most VPs from sets of tribe banners wins.The second edition features:- Numbered limited edition boxes - Designer's signature printed in metallic ink - Revised and new titans - Larger revised player boards - Expanded game play including a new resource: AMBROSIA - Titans now attack YOU! - Updated district and empire cards

Ascension: Immortal Heroes

Ascension: Immortal Heroes

Rating: 7.3 | Players: 1–2

Game Type:

Strategy

Categories:

As the second set in the series Ascension: Immortal Heroes completes the Storm of Souls story arc with players trying to wield the power of past heroes with new Soul Gem cards – representing the trapped souls of heroes from the past – to stop the rebel godling Kythis from fueling his mad ascent to godhood.As with other Ascension titles Immortal Heroes is a deck-building game in which players acquire cards from a central pool to add to their decks for use later; at the same time they also combat creatures and other things that show up in that shared space. Both cards acquired and creatures defeated earn a player points.

Heroes of Might & Magic III: The Board Game

Heroes of Might & Magic III: The Board Game

Rating: 7.9 | Players: 1–4

Game Type:

Strategy

Do you stand beside Queen Catherine Ironfist and vanquish the lurking chaos? Do you help the power-hungry Mutare fulfill her plans and turn her into a dragon? Or maybe you despise all of this and want together with Sandro to cover the whole world with the shadow of death? Move through the beautiful land of Antagarich plunge into adventures and strategic battles with endless possibilities.Heroes of Might & Magic III: The Board Game is an adventure-driven strategy game for 1-3 players set in the cult fantasy universe. The game includes competitive cooperative and solo scenarios to battle and explore your way through. The adventure maps will be represented by tiles with each tile divided into seven hexagonal fields.Play different scenarios with different victory conditions explore the adventure map to discover various locations and play out epic battles using the unique miniature models that represent the iconic units from the original game. All battles will be performed with models on separate boards.—description from the publisher

Now or Never

Now or Never

Rating: 7.7 | Players: 1–4

Game Type:

Strategy

Far to the south of The Last Ruin lies a cliffside village called The Monument. For generations it protected an ancient shrine until the day a crystal meteorite descended. The meteor's denizens slowly crept out into the world—bizarre monstrosities from nightmare attacking all in their path. As they spread across the land there was no intelligent malice nor grand invasion strategy; the creatures acted like a fungus—spreading into new territory sporadically. After many fruitless attempts to expel the monsters the people of The Monument fled as their village crumbled exiled to distant lands resigned to a nomadic existence.Twenty years later there are rumors that the bizarre monsters are growing weak. They’re slower less impervious to attack some undergoing a gradual petrification until they crumble to dust. Is it the atmosphere? Are they dying of old age? Do they suffer from a strange disease? No one is certain but as the news spreads various factions set their eyes on the vacant ruined village of The Monument. The original villagers now refugees are desperate to return and rebuild. But they must do it quickly before someone else claims their home. This is their chance. It’s now or never.In Now or Never you and up to three friends compete to best rebuild your ancestral village and guide the rest of the villagers on their journey home. Although the creatures of the meteorite have lost much of their strength many of them remain and you must fight them off to protect traveling villagers. Now or Never is the third game in the Arzium storybook series that includes Above and Below and Near and Far.Now or Never is a competitive strategy game that allows you to:Now or Never includes two modes of play: standard and story. When playing in story mode you read from a storybook when you explore making choices and learning more about the characters and the world. Each character has their own set of stories unique to the locations they explore and diverse in plot perspective and motive allowing you to choose what direction your own story will take.Journey to The Monument and help rebuild your ancient home!-description from publisher

Codex: Card-Time Strategy – Deluxe Set

Codex: Card-Time Strategy – Deluxe Set

Rating: 8.0 | Players: 2–5

Game Type:

Customizable

Codex: Card-Time Strategy is a customizable non-collectible card game set in the Fantasy Strike universe that's inspired by real-time strategy video games such as Starcraft and Warcraft 3. Players each control three different heroes and have access to a tech tree that allows them to use different strategies each time they play.The goal of the game is to destroy the opponent's base. To do this players build up an army of units and heroes. Players determine the exact composition of their armies as they play by adding cards to their deck based on the tech they've chosen to pursue.

Doomtown: Reloaded

Doomtown: Reloaded

Rating: 7.1 | Players: 2–4

Game Type:

Customizable

The classic collectible card game Deadlands: Doomtown returns as an Expandable Card Game in Doomtown: Reloaded. Featuring four factions fighting for control of Gomorra California. Doomtown: Reloaded allows you to build your own deck from a fixed set of cards in the box. Play your dudes to control deeds in the town and use actions hexes and more to thwart your opponents.Shootouts are resolved via a poker mechanism as every card has a suit and value. Preparing for the hands you want to draw is as much a part of deck building as choosing the actions and dudes you'll want to play. Your deck is built around an Outfit one of the four main groups attempting to control Gomorra California and these outfits are:The base set of Doomtown: Reloaded will be followed by Saddlebag expansions in-store OP events and the Badge Series of tournaments.

Imaginarium

Imaginarium

Rating: 7.1 | Players: 2–5

Game Type:

Strategy

Categories:

Imaginarium is a strategy combination and development game.From its Kickstarter description:

Vast: The Mysterious Manor

Vast: The Mysterious Manor

Rating: 7.4 | Players: 1–5

Game Type:

Strategy

Vast: The Mysterious Manor FAQ (unoffical rules FAQ)The manor has sat in the shady part of the valley abandoned for generations. The spider having escaped her abyssal prison is now seeking to return to her terrible glory while the skeletal guards of this estate continue to stir in the darkness.The paladin has come to the manor seeking atonement from the gods he must destroy the spider.Return to the world of Vast in a whole new adventure Vast: The Mysterious Manor.Vast takes you and your friends on an adventure in a haunted house built on total asymmetry. There is no merry band of travelers here fighting evil. In Vast you take control of any part of the story.Play as the pious Paladin the murderous Skeletons the awesome Spider or the Manor itself. In addition there is the Enchanter come to this world to rule the minds of the others. Each role has its own powers pieces and paths to victory...and there can be only one winner.As the ultimate asymmetric board game Vast: The Mysterious Manor provides a limitless adventure playable again and again as you and your friends explore the five different roles in different combinations.Leder Games will present the entire game with solo modes many combinations of characters and full games. For the first time Vast will come with a board to hold the tiles that form the Manor. In addition Vast: The Mysterious Manor will be compatible with Vast: The Crystal Caverns and Vast: The Fearsome Foes.'—description from the publisher

Sorcerer City

Sorcerer City

Rating: 7.4 | Players: 1–6

Game Type:

Strategy

Categories:

Every year Sorcerer City gets built and rebuilt in magically new ways with blocks moving and rotating in crazy directions. You and your fellow players are rival wizard architects in charge of building the same city district over five years expanding it and rebuilding it to gain the most money influence magic and victory. Unfortunately Sorcerer City has a bit of a monster problem so you must work hard to mitigate the effects of marauding creatures who attack your city district. The wizard architect with the most victory points at the end of five years will be crowned the new head wizard of all of Sorcerer City.Every player starts Sorcerer City with a set of tiles and in each round you have two minutes to build your city as optimally as you can. In between rounds you buy new tiles to add to your pool and gain other rewards. Beware though monsters are lurking and will also be added to your deck no doubt adding some chaos to your plans in the following rounds. After five rounds add up all the victory points to see who is the master sorcerer builder!

The Lord of the Ice Garden

The Lord of the Ice Garden

Rating: 7.6 | Players: 1–4

Game Type:

Strategy

The world of Midgaard created by author Jarosław Grzędowicz in The Lord of the Ice Garden novel series is inhabited by a race very similar to humans filled with magic and for a reason stuck at the cultural and technological level of medieval Viking world. The arrival of scientists from Earth disturbs its fragile balance. The power gained by controlling magic changes the scientists – they become possessed by the lust for making this world better. They become gods who are willing to sacrifice any life except for their own of course to accomplish their – great according to them – ideas.Players impersonate the scientists struggling for the domination over The Coast of Sails and also for staying on Midgaard because soon after them another person arrives to this world: Vuko Drakkainen highly trained agent whose task is to find the members of scientific expedition and send them back to Earth — or as a last resort make them vanish. Will the players as powerful gods allow him to do it?From the first turn the players are tossed in the middle of war. They will feel the adrenaline fear pain and the heat of a battle. They will smell blood and sweat hear the clash of arms and the moaning of wounded and dying.The Lord of the Ice Garden takes place on The Coast of Sails which is divided into several regions. The main goal is fighting for the domination over those regions. A region is dominated by the player with the most influence in it. Dominating the region allows players to collect its resources (M-factor gold population) also to win victory points in specific turns and to accomplish their own goals. Each player has unique winning conditions and special units.There is also Vuko who came to evacuate the scientists and clean up their mess. Each turn he goes to the region where the player with least reputation/morality (it decreases each time the player uses magic) has the most influence. Such a visit is nothing nice – Vuko kills one special unit of that player in this region and lowers his/her influence there.INITIATIVE PHASE: During the initiative phase players decide how many action tokens they will have for the current turn and also determine the player order during the Planning Phase. Moreover they can initiate scoring of the regions by moving their initiative tokens. In the advanced mode they also determine the order of action fields resolution.PLANNING PHASE: Players one by one in the order determined in the Initiative Phase place their action tokens on selected action fields.ACTION PHASE: Players perform actions in the action fields in the order determined by the placement of tokens. • Viper's Nest – player receives one token of any resource. They can also exchange resources. • Influence – player may sacrifice up to two population tokens to place as many influence tokens on the region(s) where they already have at least one influence • Move – player may sacrifice up to two gold tokens to make as many moves of their influence tokens and/or special units to the neighboring region(s) • Voracious Mountain – player may sacrifice population to move any number of their influence tokens and/or special units from one region to any other region • Raven's Shadow – player may raise his/her reputation or use a magic token to get rid of the disadvantageous token of contact with Vuko. • Magic – allows the player to do any of the three actions: translocate the M-factor summon special units of the given level add a new ability to the special unit. Each of those actions results in moving the Dead Snow token up on its track and decreasing the player's reputation. • Activation (automatic field) – after resolving the actions players may activate the abilities of their special units. The order of activation of given abilities is strictly determined. After the activation the situation on the board may change drastically. • Vuko Drakkainen (automatic field) – each turn Vuko must go to another region. Its figure is placed in the region where the most immoral player has the most influence. That player receives a conact token decreasing his/her influence and also loses one special unit in this region (provided he/she had any). In the advanced mode players will be able to equip Vuko with more abilities that will activate in specific moments of the game.DOMINATION PHASE: Players collect victory points and resources from the regions and accomplish their unique goals.

Orichalcum

Orichalcum

Rating: 7.2 | Players: 2–4

Game Type:

Family

Orichalque is a tense and fast-pace strategy game – similar to a short 4X. Each player has their own Island board to explore and develop. On each turn they choose a set of one Exploration tile and one Action : recruit hoplites produce precious orichalcum (a legendary metal from Greek mythology) construct buildings granting powerful bonuses or try to get rid of Monsters infesting your island (and preventing you to build new building).To prevail you will need to erect majestic temples forge orichalcum tokens or win the favors of titans (by creating areas of their favorite landscapes. The first to get to 5 victory points while clearing their Island of all Monsters wins the game.—description from the publisher

Mythic Mischief

Mythic Mischief

Rating: 7.6 | Players: 1–4

Game Type:

Abstract

In Mythic Mischief you play as a faction of Mythic Manor students competing to get as many of the other students caught by the Tomekeeper as you can without getting caught yourself. Each Faction has its own unique set of abilities to move around the board move the other factions into the path of the Tomekeeper and even alter the course of the Tomekeeper by moving bookshelves. Players are able to upgrade their Faction’s abilities throughout the game by collecting powerful Tomes from around the library. The winner is the first Team to score 10 Mischief Points or the Team with the most points when the Tomekeeper finishes returning all of the Tomes after lunch!—description from the publisher

Agemonia

Agemonia

Rating: 9.0 | Players: 1–4

Game Type:

Thematic

Agemonia an enchanted world brimming with magic is experiencing its greatest upheaval. Earth tremors tidal surges electrical storms — the cataclysmic events are increasing and driving the mortal races to the brink of war. What could this have to do with the resurgence of mysterious ancient devices? And what of the approaching darkness that reaches from beyond the shadowy gates of the Breach...?Agemonia is a fully co-operative board game with challenging moral choices set in an expansive storyline for 1-4 players. Live your destiny and become the mightiest of unlikely heroes — or even the most despicable of villains — in this unforgettable adventure!Gameplay As your Heroes explore the Scenario map story points are triggered revealing more information about your surroundings. They may provide useful equipment or treasure spawn new enemies onto the map or give your Hero an opportunity to test one of their abilities: Might Agility or Will by rolling dice and spending Stamina. You spend Stamina in the form of Stamina chips but these are also spent and flipped to their wound side when your hero takes damage reducing the amount of Stamina available for you to use. Each turn your Hero will perform an action (such as attacking healing or focusing your abilities) and a maneuver (such as moving meditating to regain precious Stamina or recovering to heal your wounds) in either order. Choose wisely as your choice of action will also affect your turn order for the round and coordinating your actions with your fellow Heroes is key.Combat Each Hero has one or more actions that allow them to perform an attack by rolling dice and spending stamina. Attacks may be melee ranged or magic. Melee and ranged attacks require a weapon to perform and a good quality weapon will enhance an attack. Each Hero has a selection of different attacks to choose from that can be changed on their Hero board between scenarios.Each enemy attack is of a fixed value and is linked to one of the 3 Hero abilities: Might Agility or Will. The attacked Hero will have to test the corresponding ability to attempt to resist the attack. Damage is taken by flipping over your Hero's valuable stamina chips to their wound side. Too much damage and your Hero may become wounded gaining an injury. Some enemy attacks may inflict a negative condition on your Hero such as Bleeding or Entangled which they will have to overcome to continue their heroic deeds.

Nautilion

Nautilion

Rating: 7.2 | Players: 1–2

Game Type:

Strategy

Description from the designer:Nautilion is a dice game in the Oniverse series!Take the helm of a Nautilion submarine and recruit a heroic crew to vanquish the treacherous Darkhouse that lurks in the oceanic depths. You must get to the Abyss lair of the Darkhouse before the Phantom Submarine (his henchman) reaches your homeland the Happy Isles — but to defeat the Darkhouse not only must you be faster than the Phantom Submarine you must also assemble the submarine's crew along the way.Each turn you roll three dice and give one to each of these figures: the Nautilion the Phantom Submarine and the Darkhouse. The dice of the Nautilion and the Phantom Submarine move those figures along a path formed by Crew tokens: the Nautilion from the Happy Isles towards the Abyss; the Phantom Submarine in the opposite direction. The crew token on which your Nautilion ends its move joins your submarine the one the Phantom Submarine reaches is lost!Only four copies exist of each of the nine different tokens so you have to decide carefully which die you need and which you can leave to your enemies. (The Darkhouse doesn't move but inflicts damage to you each time he gets a die with a high value.) To win you need to reach the Abyss with a full crew of nine different tokens.Five expansions are included with the game adding new crew members powers treacheries and challenges.

Samurai Spirit

Samurai Spirit

Rating: 6.6 | Players: 1–7

Game Type:

Strategy

You and your fellow samurai companions are the only standing obstacle between one frightened village and a full horde of blood-thirsty villains. The fight seems unfair as the seven of you might not seem to measure up to the dozens of enemies who want to slice you to pieces — but this comparison doesn't take into account your strong combat skills and an efficient team spirit that binds your samurai squad enough to face the threat. Above all else when everything seems desperate and lost your enemies will discover that inside each of you lies a true beast a warrior spirit ready to unleash its full power!Samurai Spirit is a co-operative game in which each player is a fierce samurai defending a village surrounded by a horde of bandits. The game plays out over three turns during which each player takes turns drawing bandit cards then choosing whether they want to fight the bandit defend the village or let the bandit pass in order to help the other samurai.The challenge of the game consists of balancing your choices: Should you fight each enemy to quickly reach your beast capacities while also coming closer to the death and risking further loss by not defending the village sufficiently? Should you mainly defend or help the other samurai taking the risk of remaining human too long and therefore weaker when you know that weakness will be a major problem when facing the lieutenant and the villain bosses? Each enemy presents a tough choice to you your team and ultimately the whole village! Each turn ends with farms and fences being destroyed and since those aren't unlimited you must do what's necessary to end the game with at least one undamaged farm and enough farmers to tend it. Do you have what it takes to stand against evil and become a true hero?Fight with courage smartly assist your teammates defend the poor villagers turn into a savage beast and wreak havoc on the enemy lines — all of this is up to you! Ultimately it would be your honor to chose to die in a ultimate sacrifice in order to save the village. All of this is what makes the true samurai spirit!

Treasure Hunter

Treasure Hunter

Rating: 6.8 | Players: 2–6

Game Type:

Family

Get as much valuable treasure and coins as you can as everything counts at the end of this five-round game! Watch out for treasure that isn't treasure at all and draft your team of treasure hunters wisely. Only two treasures are available in each of the three seasons so get it while you can!In Treasure Hunter treasures are placed on the game board first. Then all players are given a hand of nine cards from which to draft drawing one card and passing to the left or the right depending on which round is being played. At the end of drafting all players will have a hand of nine cards and a little knowledge of what the other players may have in their hands as well.All players must play any and all cards from their drafted hand of nine for each season they have cards for whether they want one of the two treasures or not.

Puzzle Strike: Third Edition

Puzzle Strike: Third Edition

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

Puzzle Strike is a card game played with cardboard chips instead of cards that simulates a puzzle video game such as Puzzle Fighter or Tetris.It's a deckbuilding game which means you build your deck *as* you play the game. Every game is different because the bank starts with a different set of chips each time. Also there are 10 characters to choose from in the base set each with different gameplay. Between all that there are over 411 MILLION starting conditions in a 4-player game and even more if you include the expansion.A built-in comeback mechanic means that when you're on the edge of losing you're also able to do even more combos than usual.You don't have to worry about shuffling cards because you just put your cardboard tokens in a bag and shake them up to shuffle! Plus it’s pretty ballin’ to play a game with chips. Play it on your yacht impress potential mates etc.Though the game is fun even if you're terrible at it it's also balanced for high level play by veteran asymmetric game balancer David Sirlin (Street Fighter HD Remix Puzzle Fighter HD Remix Kongai Yomi and Flash Duel.)

Dungeon Mayhem: Monster Madness

Dungeon Mayhem: Monster Madness

Rating: 7.5 | Players: 2–6

Game Type:

Family

In Dungeon Mayhem: Monster Madness you play as one of six epic D&D monsters each with their own way to charm crush disintegrate and devour their foes.Store all your Dungeon Mayhem cards in this monster-sized box then select your favorite character and pit it against any other deck in the game line. Plus you can enjoy bringing more adventurers into the fold with new rules to allow for mayhem with up to six players at once!

Whirling Witchcraft

Whirling Witchcraft

Rating: 7.2 | Players: 2–5

Game Type:

Family

Categories:

Being a witch is all about wielding powerful magical ingredients — but a witch can wield only so much power before everything blows up in their face. Choose your recipes wisely to clear your workbench and stick others with too much raw material because the first player to overflow their nemesis' cauldron with enough ingredients wins!In Whirling Witchcraft you start with a hand of four recipe cards as well as a number of ingredients on your workbench; ingredients come in five types and you have a limited number of spaces for each type on your workbench.Everyone plays simultaneously during each round. You all choose and reveal a recipe from your hand at the same time then you can use as many recipes in play in front of you as you wish to convert and transform ingredients. Maybe you'll turn a mushroom into the harder-to-find mandrake then you can turn two mandrakes (using an older one and the one you just created) to make three mushrooms. You can use each recipe at most once a round and when you're finished place all of the final ingredients into a cauldron then pass it to your neighbor on the right. They must then fit all of these ingredients on their workbench — and if they can't they must return the extra ingredients to you for placement in your Witch's Circle.If you now have at least five ingredients in your Witch's Circle the game ends and you win; otherwise you all pass your recipe cards in hand to the player on your left refill your hand to four cards then start a new round.The game includes personality cards you can use to give each player a unique power in addition to a different set of starting ingredients. Some recipes can be played in either of two directions to help you customize how you transform ingredients and recipes might also have arcana symbols that give you bonus powers when you collect enough of them.Can you put together the right cookbook to land your neighbor in hot water?

The Ancient World

The Ancient World

Rating: 7.0 | Players: 2–4

Game Type:

Strategy

In an ancient world forgotten by time enormous titans terrorize the land. Five tribes have been fleeing from the titans for centuries but things are about to change. Growing city-states pledge to end the reign of terror determined to take on the titans and make the world a safer place for all. Each city-state competes to attract the tribes eager for the strength of the combined peoples who are now leaving behind old traditions with the hope that the titans can be defeated once and for all.In The Ancient World players compete to grow the largest and most influential city-state by managing citizens treasury and military and by defeating titans. Players take turns sending citizens to take special actions or using military cards to attack titans. One of the actions a citizen can perform is to build Empire cards which give more citizens money and abilities.A city-state's influence in the world is measured by sets of tribe banners that it owns. Each Empire card has one or more tribe banners and tribe banners can also be gained by defeating titans. Players gain victory points (VPs) for sets of tribe banners. After six rounds the player with the most VPs from sets of tribe banners wins.

Smash Up: The Obligatory Cthulhu Set

Smash Up: The Obligatory Cthulhu Set

Rating: 6.7 | Players: 2

Game Type:

Strategy

Game description from the publisher:Just when you thought Smash Up might escape the International Gaming Authority reminded us at AEG that we were honor-bound to include Cthulhu in one of our products so we set on to make the most Cthulhu-est product ever.Smash Up: The Obligatory Cthulhu Set features crazy Cthulhu cultists fishy Innsmouth locals horrifying Elder Things and good old Miskatonic University members (the Fightin' Cephalopods). To be certain we got it right this set also includes a new card type fittingly known as Madness that each of these groups can use to various effects. Just remember that Madness brings you power but at a price (joking!).If you're ready to embrace the creatures beyond the understanding of mortal men then shuffle up these guys with your pirates bear cavalry and others for the most awesome fit of crazed insanity you've had in a long time!

Adventure Tactics: Domianne's Tower

Adventure Tactics: Domianne's Tower

Rating: 7.8 | Players: 1–5

Game Type:

Family

SHARPEN YOUR SWORDS. READY YOUR SPELLS. GATHER YOUR ALLIES.The ruthless Queen Domianne rules the kingdom of Astelia with an iron fist but an ancient prophecy has emerged which threatens her reign. The adventure starts in your humble village and eventually leads to the seat of Domianne's power the peerless and ancient Tower of Greylock.Adventure Tactics: Domianne's Tower is an encounter-based campaign-driven cooperative tactical combat game. Begin your journey as one of 5 Basic Classes and battle your way through a branching campaign where you choose your own path in an attempt to overthrow the evil Queen Domianne. With each encounter you will level up and unlock over 15 Elite Classes adding new actions equipment and abilities.Will your team find the right combination of Classes and powers in time to stop Queen Domianne? Let the adventure begin!—description from the publisher

Ascension: Rise of Vigil

Ascension: Rise of Vigil

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

Categories:

Ascension: Rise of Vigil is a deck-building game in which players acquire cards from a central pool then place those cards in their discard pile to be shuffled into their deck for later use; creatures also show up in that shared card pool and players can combat them to earn victory points (VPs) and possibly other benefits such as the ability to remove less useful cards from their deck or to banish cards from the pool that others might find useful. The game ends once all the available VPs have been claimed or the shared deck of cards runs out.Ascension: Rise of Vigil part of the Ascension deck-building game series is both a standalone game for 2-4 players and an expansion that can be combined with any other Ascension game to support up to six players.Rise of Vigil introduces treasure cards to the game system with all treasure cards in this set being Energy Shard. When a treasure card is drawn from the shared deck you place it in the empty space in the shared pool then continue to draw until you reveal a hero monster or construct to cover the treasure. When you acquire or defeat that top card you also gain the treasure which is added to your deck like hero and construct cards. When you play a treasure from your hand you immediately draw another card from your deck; more importantly you can use the energy on these cards to activate special powers on certain heroes constructs and monsters. (Non-treasure cards can also provide energy but they are usually worth VPs whereas treasure is worthless aside from the energy.) Energy available on a turn can be spent more than once so if you have say two energy then you can power up all cards with an Energize cost of two or less.

Dragonfire

Dragonfire

Rating: 7.0 | Players: 2–6

Game Type:

Strategy

Categories:

Description from the publisher:Dragonfire is a cooperative deck-building game set within the world of Dungeons & Dragons. Players choose from a number of races — from dwarf to elf half-orc to human — while assuming the quintessential roles of cleric rogue fighter and wizard. Equipped with weapons spells and magic items players begin their adventure along the famed Sword Coast then expand to other locales across the Forgotten Realms such as Baldur's Gate Neverwinter and Waterdeep in future expansions. Along the way players level up their characters opening access to additional equipment feats and more. Join the quest and build your own legend!Current Story Road Map: 1. Dragonfire 2. Dragonfire: Adventures – Shadows Over Dragonspear Castle 3. Dragonfire: Adventures – Chaos in the Trollclaws 4. Dragonfire: Adventures – Sea of Swords 5. Dragonfire: Campaign – Moonshae Storms 6. Dragonfire: Adventures – Corruption in Calimshan 7. Dragonfire: Adventures – Ravaging The Sword Coast 8. Dragonfire: Adventures – Sword Mountains CryptExpansions that can be added at any time: 1. Dragonfire: Wondrous Treasures 2. Dragonfire: Hidden Treasures 3. Dragonfire: Character Pack – Heroes of the Sword Coast 4. Dragonfire: Character Pack – Heroes of the WildUpcoming Expansions (not in release order): 1. Dragonfire: Campaign – Waterdeep 2. Dragonfire: Adventures – Insanity in the Abyss 3. Dragonfire: Adventures – Into the Abyss 4. Dragonfire: Adventures – Undermountain Madness 5. Dragonfire: Character Pack – Heroes of the Underdark 6. Dragonfire: Solo Adventuring

Smash Up: Cease and Desist

Smash Up: Cease and Desist

Rating: 7.4 | Players: 2

Game Type:

Strategy

Categories:

Smash Up: Cease and Desist can be played on its own as a two-player game or combined with other Smash Up titles to allow for up to four players to compete for control of bases at the same time.Smash Up: Cease and Desist includes four factions — Astroknights Changerbots Star Roamers and Ignobles — with 22 cards for each faction. To play you shuffle together any two factions whether from this set or any other Smash Up title then start playing.

Cosmoctopus

Cosmoctopus

Rating: 7.2 | Players: 1–4

Game Type:

Strategy

Welcome devotees! The celestial gaze of the Great Inky One falls upon you; do you have what it takes to be the most dedicated follower?Cosmoctopus is an engine-building tentacle-gathering board game for 1 to 4 devotees. Guide Cosmoctopus through the Inky Realm a flexible configuration of tiles to gather resources and obtain powerful cards that represent relics scripture hallucinations and constellations. Harness the power of these bizarre objects and experiences craft potent card combinations and be the first to gain 8 tentacles to win!Your turns are simple; the game’s excitement and depth lie in working out how best to use an ever-powerful hand of cards. Unlike some other engine-builders you’ll be straight into the fun upgrading your engine from turn one. With variable setup easy ways to alter difficulty and optional solo and co-operative modes Cosmoctopus offers a versatile tabletop experience whatever your gaming tastes.—description from the publisher

City of Iron

City of Iron

Rating: 7.1 | Players: 2–4

Game Type:

Strategy

In City of Iron 2-4 players compete to build up a small nation in a world of machines magic and money. Become the leader of one of four rival nations: the industrious humans the toad engineers the scholarly Cresarians or the clever hogmen. Produce goods like machine parts and bottled demons to gain wealth or research steam-age technology and recruit mercenaries to control the continent. If you want to establish new cities you’ll build schooners or airships to reach faraway lands and flying islands. Your cities have limited capacity so you’ll have to decide what to keep and what to demolish when building advanced structures. The future of a nation is in your hands. Build unbreakable foundations for an empire or disappear into the dusty pages of history.

Dice Throne: Season Two – Tactician v. Huntress

Dice Throne: Season Two – Tactician v. Huntress

Rating: 7.7 | Players: 2

Game Type:

Family

Dice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).Dice Throne: Season Two introduces a roster of new heroes and intriguing new matchups.A stand alone game supporting 2 players. Additional heroes required to play with more than 2 players.

Dungeon Fighter: Second Edition

Dungeon Fighter: Second Edition

Rating: 7.4 | Players: 1–6

Game Type:

Family

Dungeon Fighter is back with a brand new Second Edition 10 years after its original release!The essence of the game is always the same: the good old cooperative gameplay experience with its crazy dice throws has been improved with streamlined rules new boards new dice new heroes new weapons new monsters and more!Be a Professional Hero! Explore the Dungeon face weird and ferocious Monsters and fight your way to the final Boss! To defeat those fiends you will need to use all of your focus and dexterity and throw the dice at the right spots of the main target-board. But that’s not all! You’ll also have to deal with weapons monster abilities and room obstacles increasing the difficulty of your task—but also your rewards!New Dungeon mechanism Say goodbye to pre-fixed maps! You will look at two Dungeon cards each round and choose one to determine your next destination!Risk-it-all last strike rewards Meet certain criteria to obtain extra rewards at the end of the fight!Are you up to the challenge? Are you a Real Hero? It’s time to prove it! Get a good night of sleep do your stretches delve into that Dungeon and get the job done!

Inferno

Inferno

Rating: 8.0 | Players: 1–4

Game Type:

Strategy

In the Divine Comedy the poet Dante Alighieri enters Hell in search of his beloved Beatrice. Guided by Virgil he descends through the nine circles witnessing how each sinner is eternally punished in a manner as horrifying as the sin they committed in life.Inferno is a soul management game where each player must guide sinners to their respective circles in Hell. The central board consists of two parts: one displaying all 9 circles and the soul registry while the other represents Florence in the early 14th century where Dante lived with its power games and palace intrigues.Each turn consists of two phases:With each death Dante takes a step closer to his descent. When he reaches the gate that will lead him to Purgatory the game ends.The player with the most Infamy Points is declared the winner and deemed untrustworthy.

Dice Throne: Season Two – Seraph v. Vampire Lord

Dice Throne: Season Two – Seraph v. Vampire Lord

Rating: 7.8 | Players: 2

Game Type:

Family

Dice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).Dice Throne: Season Two introduces a roster of new heroes and intriguing new matchups.A stand alone game supporting 2 players. Additional heroes required to play with more than 2 players.

A Game of Thrones: Hand of the King

A Game of Thrones: Hand of the King

Rating: 6.6 | Players: 2–4

Game Type:

Family

Description from the publisher:The king has called for a lavish feast and tourney the likes of which have not been seen in the Seven Kingdoms since the days of Aegon the Conquerer. What's more the king has declared that at this feast he will choose his new Hand — and you have a chance of rising to this lofty position. Of course you're not the only one with eyes set on becoming the power behind the Iron Throne. In A Game of Thrones: Hand of the King you need to scheme and backstab to outwit your opponents and you need the help of Varys the Master of Whispers to do it.Hand of the King is a fast-paced card game of conspiracies and sudden twists of fate for two to four players challenging each of you to gain the most support among the twisted intrigues of the King’s Landing court. Each turn you send Varys to do your bidding moving through the court and inciting iconic characters from A Song of Ice and Fire to support your cause. With the help of some companions and crafty alliances with other players you just might rise to become the king's new Hand!In more detail players move Varys in orthogonal lines in a 6x6 grid stopping it on a character token then collecting that token and any other character from that House that you passed over. Possess as many characters from a House as someone else and you claim the banner from that person. Collect the final character from a House and you immediately use the power of one of six companions; since the game contains fourteen companions the mix of powers will differ each game.

Empyreal: Spells & Steam

Empyreal: Spells & Steam

Rating: 7.5 | Players: 2–6

Game Type:

Strategy

Categories:

The industrial age has come at last to the World of Indines! Use your ingenuity and the skill of your team of technomancers to cross the continent of Indines while connecting towns and building a vibrant trade network. Research new spells as you carve a path through the many treacherous terrains of the continent using your company's unique advantages to outbuild the competition and secure supply lines for rare resources.In Empyreal: Spells & Steam technomancers use mana to build rails and the amount of mana crystals required to cast a spell varies by terrain and by the potency of the spell. Mana crystals must recharge after being used so your choice of when and where to use each spell will be critical to determining the efficiency of your construction engine.The towns you choose to connect to your network will provide critical resources and the value of these resources changes over time. Some become more valuable as they become more connected while others become less valuable as their abundance increases. Thus you need to be wary of what your competitors are building into their trade networks and adapt your strategies accordingly to maximize the value of your stock portfolio.Reaching new cities first gives you additional benefits and being the first to bridge the continent provides you with a sizable commission from your backers. However those who build first are more at the mercy of changing markets. Time your construction projects to maximize your profits and the flow of mana.—description from the publisher

A Song of Ice & Fire: Tabletop Miniatures Game – Stark vs Lannister Starter Set

A Song of Ice & Fire: Tabletop Miniatures Game – Stark vs Lannister Starter Set

Rating: 8.1 | Players: 2

Game Type:

Thematic

A Song of Ice & Fire: Tabletop Miniatures Game lets players take control of their favorite Houses from the novels — represented by trays of high-quality pre-assembled miniatures — and lead them into battle against their opponents. Players can recreate their favorite moments from the series or create their own stories. What if the Red Wedding never happened and Robb Stark assaulted King's Landing? Now fans can find out!Battles can range from large-scale wars with hundreds of miniatures to simple skirmishes between a few units without complicating the elegantly designed rules. The game features several unique systems including alternating activations that keep the players engaged; a Rank System that changes a unit's capabilities as the battle rages on; a Tactics System that provides strategic powers fueled by a finite resource each round; and most importantly the iconic Heroes such as Robb Stark and Jaime Lannister that can change the course of war both on and off the battlefield.The Stark vs Lannister Starter Set has everything needed for two players to fight epic battles. Containing forces for both House Stark and House Lannister players build their armies select leaders construct their tactics deck and engage in one of five different game modes.—description from the publisher

Hidden Leaders

Hidden Leaders

Rating: 6.7 | Players: 2–6

Game Type:

Family

The island of Oshra is in turmoil. Following the death of the Emperor the conflict between the Hill Tribes and the Imperial Army escalated. While the Water People try to maintain balance between the old rivals the Undead aim to escalate the war. All hope rests on the six children of the Emperor: Who of them will claim the throne?In Hidden Leaders you take the role of one of six secret leaders each of them is allied with two of the four factions/colors. By playing heroes into your tableau either openly or secretly you influence the outcome of the conflict.Each player who is aligned with the winning faction can claim the victory. However they must have more heroes of this color than any competitor.Hidden Leaders is a quick light strategy card game with direct player interaction. It combines tableau building and deduction elements with its unique winning mechanism. This is a game of great tension with no-down time that’s fast to learn. Its distinctive artwork and character names will make you smile.—description from designer

Krosmaster: Arena

Krosmaster: Arena

Rating: 6.7 | Players: 2–4

Game Type:

Customizable

In Hormonde a strange world deep in the folds of time the Hour Demons have finally found a hobby worthy of their cruel hearts... the Arena! The idea is simple. They select warriors of all ages and lands and whisk them away to the Hormonde where the enslaved gladiators must fight for their souls and the chance to become the ultimate champion. Why don't the gods put an end to this macabre circus? Why does Xelor himself turn a blind eye to the demons' meddling with time's delicate web? Well you may ask but it is not for us mortals to know the minds of the gods.Krosmaster: Arena is a player-vs-player tactical card game with anime-style miniatures that offers the craftiest tacticians among you the chance to challenge other players to heated battles in arenas scattered around Hormonde. All players build their team using a pre-determined method whether a point system draft or at random. Equip your team with spells weapons and other items adapted to their requirements then utilize their various talents and abilities to create a powerful fighting force. Every figure has a point value attached to it to help balance things out. Randomly drawn event cards spice up the game at each turn and the winning conditions differ for each game based on the scenario you choose to play. Only those who are able to create a strong yet versatile strategy will prevail!

Bamboo

Bamboo

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

For generations harvesting bamboo has brought prosperity to your home. Work perseverance balance and prayer have made a small town flourish that has grown at the expense of the cane fields. Today various clans live in harmony with nature.In Bamboo players take on the role of clans that grow bamboo and use the fruits of their labor to take care of their family and thus add happiness points. This is an action management and tile optimization game that is both accessible and deep. With a very careful setting Bamboo is part of the Kemushi saga to which Bitoku and Silk also belong.Bamboo games are made up of 4 years or rounds which in turn are divided into 4 phases or seasons. On their turns players will burn incense in temples to seek favor from the spirits and use bamboo shoots to perform actions such as seeking balance cooking home improvement or managing finances.Following the doctrines of the home balance discipline allows for better optimization of home tiles making it a fundamental pillar for progressing through the game. To score balance tiles you must use the balance action and follow the pattern indicated on the tile which always has something to do with the type of home tiles you get during the game. There are four classes of home tiles: decoration garden faith or useful. Depending on how they place them on their board players will earn happiness points.In addition to managing the household players will need to prepare for when tough times come. To get through the winter it will be necessary to feed the family members with the tea rice or ramen that has been prepared and stored in the previous season. And all this without forgetting to honor spirits and ancestors in the temples. The player who has made the largest offering of incense in each sacred space will receive the favor of one of the seven spirits of the forest as a token of thanks. Spirit tiles in addition to helping players throughout the game offer bonus points in the final phase based on the number of different spirits in each player's play area.With accessible and easy-to-learn rules Bamboo is a very versatile title that will fit into any shelves. However behind its apparent simplicity lies great strategic depth with plenty of options available to players. In addition Bamboo has an advanced game mode on the back of the personal boards which will give the games an extra level of demand. Harvest bamboo and find balance in your home to win the game. May the spirits be with you!—description from the publisher

Andor: The Family Fantasy Game

Andor: The Family Fantasy Game

Rating: 7.3 | Players: 2–4

Game Type:

Children's

In Andor: The Family Fantasy Game a.k.a. Andor Junior each player chooses one of four heroes — magician warrior archer or dwarf — before beginning their quest to rescue the wolf cubs lost in the dwarven mine. However before beginning the search for the wolf cubs the heroes must first complete the tasks given to them by Mart the old bridge guard. Only after you have solved all of the bridge guard's tasks will he let you cross the bridge to the dwarven mines where you believe the wolf cubs are hiding. But watch out! While you are on your way the sly dragon is getting closer to the castle Rietburg. Should it arrive at the castle before the heroes have completed their tasks and saved the wolf cubs then all is lost and you lose the game. If you find all the wolf cubs before the dragon reaches Reitburg you win!Gameplay is similar to Legends of Andor with each game offering new challenges which you must master together before the dragon reaches Rietburg.

Altar Quest

Altar Quest

Rating: 7.6 | Players: 1–4

Game Type:

Thematic

In Altar Quest each player chooses to play as a hero with their own cards and equipment. The players choose a quest deck to undertake a threat deck to serve as the main enemy forces and a sinister villain deck. Each of these decks are fixed and require no assembly but can be mixed and matched to create a wide variety of combinations. In addition the enemies in the chosen threat deck the danger of lurkers is always present in every quest. Lurkers are represented by a deck of various types of enemies that add to the variety of enemies heroes must defeat in the game.While heroes attempt to complete their quest before drawing the attention of the almighty villain the unstable magic of the altars constantly affect the game. The altar dice are tied to the mystical powers known as rhunes which can enhance cards in different ways. Each time an altar die is used (either by the heroes or the enemy) that die is rolled to create an ever-changing mix of rhunes to draw upon.Inspired by the modular deck system that was introduced in Street Masters and Brook City Altar Quest is an epic fantasy adventure game that provides a deep game experience whether as a one-off game or an engrossing campaign.-description from publisher

The Red Dragon Inn 3

The Red Dragon Inn 3

Rating: 7.2 | Players: 2–4

Game Type:

Thematic

From the Publisher's Website:You and your ever-expanding party of adventuring companions have spent another day slogging through the dungeon killing monsters and taking their stuff. Now you're back in town healed up cleaned up and ready once again to party at the Red Dragon Inn.The last conscious adventurer with Gold wins the game!The Red Dragon Inn 3 introduces four new adventurers each with a unique game mechanic to add new strategies to the original game. The Red Dragon Inn 3 may be played alone or in combination with other versions of The Red Dragon Inn to allow games of up to 12 players!The Good: Many of her creations are legendary among the Gnomish Inventors Guild and have been featured in Adventurer's Gazette. The Bad: She thinks that a crowded tavern is an appropriate place to test new prototypes.The Good: He's more than capable of brewing enough healing potions to keep his companions on their feet. The Bad: He's just as capable of brewing enough drinks to knock them all back down.The Good: Wulfric is a noble companion who always helps his friends. The Bad: Kaylin isn't always so noble.The Good: With her holy blade at her side she lives to smite evil. The Bad: Carousing in a tavern isn't exactly the best way for Serena to stay on that righteous path...

Dice Throne: Season One ReRolled – Barbarian v. Moon Elf

Dice Throne: Season One ReRolled – Barbarian v. Moon Elf

Rating: 7.6 | Players: 2

Game Type:

Family

Dice Throne Season One ReRolled is a remastered edition of Dice Throne: Season OneDice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).The Barbarian isn't the most elegant hero around. He loves to smash things. He is known for hitting opponents so hard they are left stunned and concussed. His endless barrage of heavy-hitting attacks shows that even the most simple fighting style can be deadly.The Moon Elf draws her energy from the light of the moon. Her exploding arrows can pierce even the toughest of armor when loosed from her giant long bow. Her quick and nimble stature makes her extremely hard to hit as she picks off her targeted foes from the vale of the forest.Contents: 2 Hero Boards 2 Hero Leaflets 2 Health Dials 2 Combat Points Dials 2 Hero Decks 10 Dice Tokens Rulebook Gametrayz Inserts

Warhammer: Diskwars

Warhammer: Diskwars

Rating: 7.1 | Players: 2–4

Game Type:

Customizable

The cost of victory is blood the cost of defeat is everything. –The Empire at WarSet amid the constant warfare of the Old World Warhammer: Diskwars is a game of ferocious fast-paced tabletop battles for two to four players. At the heart of the game's conflicts are its disks which represent heroes and units from across the Old World. During the game you activate these disks flipping them end over end to move them across the battlefield position them to attack and interact with terrain and other disks it overlaps. When one disk covers another disk the disk on top is considered to be pinning the disk below it; this prevents the pinned disk from activating and at the end of the round overlapping disks must fight one another. By maneuvering carefully to pin your opponent's units you can strike them down seize control of the battlefield and win the day!Warhammer: Diskwars has been updated to its new setting within the Warhammer world and features flexible rules for hero-centric army-building. Additionally whereas the original Diskwars was a collectible game Warhammer: Diskwars has moved away from the blind buy model and the Core Set includes everything you need to play the game: a host of terrain cards objectives command cards and more than sixty disks for the game's four races.

Forge War

Forge War

Rating: 7.1 | Players: 1–4

Game Type:

Strategy

In Forge War players will take on the role of blacksmiths in a kingdom rife with marauding harpies cursed dungeons and fire-breathing dragons. They are charged with gathering ore from the mines purchasing weapon designs from the market and then using these resources to forge weapons for adventurers who will go on quests to fight back the ever-deepening darkness. If the adventurers are successful they will return with more ore money and other rewards with which players can invest back into their burgeoning weaponsmithing empire.At its core Forge War is a rewarding game of aggressive investment which occurs through the acquisition of quests. Quest management becomes challenging for the player however because quests undertaken aren't completed immediately but instead progress each turn and become more difficult. At specific time intervals players will need to add more resources to their quests or face failure.Gameplay cycles through three different phases in each round. The first phase consists of moving pieces around a hex grid to maximize resource production. The second phase is a market phase that features an action blocking mechanic to gain access to new weapon plans and other advantages. The final phase is the acquisition and management of quests which are selected from a pool of available cards.

Freelancers: A Crossroads Game

Freelancers: A Crossroads Game

Rating: 7.8 | Players: 3–7

Game Type:

Thematic

Congratulations! Humanity is dead! The bad news is that all they left behind is their garbage and a broken gig economy. That's why we need freelancers like you who are ready to take any job no matter how loathsome. As a freelancer you will delve into ruins brave the wilds and slay the hordes of hideous creatures that litter the dark forgotten corners of the world. All so you can gather loot and return home ready to blow it all and start over again the next day. It's a lousy gig so it's perfect for the likes of you.Freelancers: A Crossroads Game condenses the fantasy RPG campaign experience into a single night of fun and mayhem. Create a character roll funky dice and blaze your way through multiple stories set in a world of magic monsters and murder. Better yet no game master is required as a magical companion app does all the storytelling for you! Immerse yourself in fully-voiced industry-leading audio as you play. Explore hundreds of branching paths in five highly replayable campaigns. Mix and match a multitude of species and jobs to build your own unique character. Pick up and play simple rules low commitment and no prep.—description from the publisher

Four Against Darkness

Four Against Darkness

Rating: 7.5 | Players: 1

Game Type:

Thematic

Four Against Darkness is a solitaire dungeon-delving game.No miniatures are needed. All you need is the book a pencil two six sided dice and grid paper.You choose four character types from the classic classes (warrior wizard rogue halfling dwarf barbarian cleric elf) equip them and start adventuring in dungeons created by dice rolls and by your choices. When you enter a room you generate its content on a series of random tables. You will meet monsters fight them hopefully defeat them (or decide that discretion is the better part of valor!) you'll manage your resources (healing spells life points equipment) grab treasure dodge traps find clues and even accept quests from the monsters you meet. Your characters can level up and become better at what they do but it will not be easy.What the game is not:It is NOT a miniature game. You may use miniatures to remember your characters' marching order if you wish but that's it.It is NOT a roleplaying game. You may run it as a simple cooperative GM-less game if you want.It is not a game-book or a choose-your-own-adventure book. There is no prose to read or numbered sections to go to even if we could do something like that in a supplement.Everybody at Ganesha is having great fun with 4AD. A couple of supplements are almost ready and will be available soon.The PDF is 90 pages with plenty of black and white illustration plus a color cover and a flowchart.

Boss Monster 2: The Next Level

Boss Monster 2: The Next Level

Rating: 6.7 | Players: 2–4

Game Type:

Family

The original Boss Monster challenged players to become the ultimate villains: video game-style Bosses. Now Boss Monster 2 builds on the original in every way! An all-new set of 160 cards Boss Monster 2 is playable as a standalone game or as an expansion to the core set.Dark Heroes and Hybrid Heroes raise the stakes while Epic Spells and cycling rooms give players more options and flexibility. Boss Monster 2 features everything that made the best-selling original a hit with players of all skill levels with fresh new mechanisms and exciting new options.With more Bosses more unique cards and more ways to slay hapless adventurers Boss Monster 2 will take your dungeon to The Next Level!

Mysthea

Mysthea

Rating: 7.6 | Players: 2–5

Game Type:

Strategy

Mysthea is a hand building / management and area control eurogame from Tabula Games where time-tested euro mechanics get a modern twist and are infused with a strongly thematic design to immerse you in the strange world of Icaion.Fight for the control of unexplored floating island places filled with anomalies and strange monsters. Gather your powers to make entire islands move. Join forces to fight the dreadful monsters that inhabit them creating an army and strongholds on these new frontiers.—description from the publisher

Creature Caravan

Creature Caravan

Rating: 8.0 | Players: 1–4

Game Type:

Uncategorized

Categories:

A new threat lurks in the land of Arzium. Ember zombies swarm from volcanic lands to the south their charcoal bodies the walking hives of evil fire fairies. The closest haven is the city of Eastrey where a powerful artifact protects the inhabitants. You must travel across the desert and the plains over mountains and through red canyons helping wandering creatures of every shape and size to the safety of the city.In Creature Caravan players build a card tableau of creatures while traveling through a magnificent and dangerous land. Players take turns simultaneously placing dice on actions on their cards moving their caravan on the map and playing new creature cards. Players also compete to trade goods and rare coins in a shared market search the mysterious white towers and fight ember zombies as they travel. The game ends when one player reaches Eastrey. The player with the most points wins.The game includes 134 cards each with a unique illustration and combination of actions and abilities. Simultaneous gameplay allows one to four players to play together without increasing the game's length with the Wanderers expansion (sold separately or comes inside the Deluxe Edition) allowing for up to six players.—description from the publisher

Harbour

Harbour

Rating: 6.5 | Players: 1–4

Game Type:

Family

Dockmaster Schlibble and Constable O'Brady cordially invite you to visit their bustling Harbour town! Attend to business at the Trader's Guild or the Masoner's Hall. Break for lunch at the Sushi Shop or stop off for a drink at the Pub. Don't forget to check out the Wizard's Traveling Imaginarium before you go! But no matter where you go keep on the lookout for a bargain... the denizens of this town are always wheeling and dealing! Collect and trade resources as you visit the various buildings of Harbour and cash them in to buy your way into the town. Whoever has the most points worth of buildings when the game ends wins!Harbour is a worker placement game where players move their worker from building to building collecting and trading Fish Livestock Wood and Stone; and cashing those resources in to purchase buildings (which are the worker placement spots) from the central pool. Once a building is purchased it is replaced from the deck and the central pool is a small subset of the deck and is therefore different every game.The game ends when a player has purchased his fourth building. After that round finishes the player with the most points worth of buildings is the winner!At the heart of Harbour is a dynamic market mechanism. Each time a player purchases a building the value of the resources they used drops while the value of the other resources rise. You'll have to carefully time your purchases to take advantage of the ebb and flow of market prices or be prepared to waste some resources!

Dungeons & Dragons Dice Masters: Battle for Faerûn

Dungeons & Dragons Dice Masters: Battle for Faerûn

Rating: 7.2 | Players: 2

Game Type:

Customizable

Dungeons & Dragons Dice Masters: Battle for Faerûn is a game that utilizes WizKids Games' proprietary Dice Building Game platform in which two players take the role of warlords collect and assemble their party of adventurer dice and battle in head-to-head gameplay. Each turn players roll the dice to see what resources they have available buy dice send their party members into the field and then strike at the enemy warlord. There are multiple cards available for each type of die so players get to choose which one to use. This lets players specialize dice to suit play style.Additional cards and dice to expand your collection can be found in expansion packs. Each Foil Pack contains two cards and two dice that players can add to their Dice Masters Battle for Faerûn collections. Players can create teams of their favorite fantasy characters from the Forgotten Realms universe. You can expect to see some of the most recognizable monsters and characters such as Kobolds Beholders Mindflayers Dragons Drow and many more!The Dungeons & Dragons Dice Masters line will consist of starter sets booster packs play mats and a storage box.

Rise to Nobility

Rise to Nobility

Rating: 7.0 | Players: 1–6

Game Type:

Strategy

Five years after the events of Cavern Tavern where a fragile peace was brokered between The Five Realms the High Queen Tabita Orestes has ordered a new city to be built. The city of Caveborn will be the capital of the Five Realms a place where all the races will learn to live together in harmony with the main purpose being to bring them closer and prevent another war.The Queen needs to keep the alliance between the races and ensure that Caveborn is peaceful and prosperous. To that end a Settlers Council has been formed with Berk the Town Clerk as its chairman — but Berk is getting old and needs a successor. Are you that person?Rise to Nobility is a worker (dice) placement game set in the same fantasy world as Cavern Tavern. You each own a small piece of land in the newly built city and your job is to rise from anonymity make your way to the title of lord and take over the head seat at the Stone Council.You can achieve this by upgrading your land and increasing its value satisfying the demands of the settlers' council attracting and housing as many settlers as you can accommodating their needs finding them jobs and helping them develop from apprentices to guild masters thus insuring you have people in high places all around the city of Caveborn.

Claim 2

Claim 2

Rating: 7.0 | Players: 2

Game Type:

Family

Categories:

The King is dead! What happened? Nobody really knows but he was found face down in a wine barrel this morning. It could have been either foul play or his own thirst that did him in. Regardless the King is dead without any known heirs so it's up to the five factions of the realm to decide who will be the new king: Will it be you or your opponent? Do you have what it takes to win over the realm's factions?Claim 2 is played in two distinct phases. In phase one each player gets a hand of cards that they use to recruit followers. In phase two they use the followers from phase one to compete and win over the five factions of the realms. Each faction has a special power that effects play and powers can be different in each phase! At the end of the game the player who has the majority of followers of a faction wins that faction's vote and whoever wins the vote of at least three factions wins the game!Claim 2 is a standalone sequel to Claim featuring five new factions that can be played on their own or mixed in any combination with the factions in Claim.

Legends of Andor: The Last Hope

Legends of Andor: The Last Hope

Rating: 7.8 | Players: 2–4

Game Type:

Thematic

On returning from the far north the heroes find a devastated Andor. Conquered by the Krahder from the south and their skeleton army many Andori were enslaved and abducted by them. The heroes are the last hope for the kingdom.Legends of Andor: The Last Hope a standalone game that's a sequel to Legends of Andor includes a new map of the southern regions of Andor new legends and more.

Sorcerer

Sorcerer

Rating: 7.5 | Players: 2–4

Game Type:

Customizable

Sorcerer: A Strategy Card Game is set in what the company describes as a grim gaslamp lit world full of fantastic mythical creatures and sorcery. Designed for two to four players the game pits two ancient beings of great power against one another to determine which of their lineage are strongest. The players use sorcery to conjure minions cast spells and wield enchanted items to reach the game's goal of conquering three battlefields.The game uses a simple resource system of energy that is determined randomly by a dice-roll at the beginning of each round to make sure no round is the same. However the outcome being the same for both players the game balance stays even. This energy is then used in the Action Phase for conjuring minions from your hand on any of three battlefields casting possessions that can improve your minion's traits and abilities; or sorcery cards with various direct effects. Also as an action you can add more energy to your Energy Pool draw more cards move minions to another battlefield etc. The choice is yours it is just about your pure skill to handle the battle preparation!In the Battle Phase players roll amount of custom dice equal to each minion's attack trait with possible outcome of miss hit double hit or critical hit for each die and place damage counters on the respective minions or directly to the Battlefield. A unique system of Omen tokens then allows to adjust this outcome by re-rolling the dice before distributing the damage among opponent's minions and battlefield.The combination of usual mechanics like story driven deck building push your luck or dice-rolling; and a unique system of influencing the outcome of the battle provides a perfect balance between strategy and random elements (even you still have the possibility to influence the outcome). Dividing the round to the Action Phase and Battle Phase then creates a very pleasant and natural flow of the hardcore game play.Sorcerer was first developed in 2012 and in 2014 Peter Scholtz consulted with Czech and Slovak board gaming communities intensively to fine tune the mechanics of the game. In August 2014 the first “Print and Play” demo version of Sorcerer was published responding to all the remarks and feedback Peter Scholtz received allowing him to create both his upgraded native language demo and finally the English language version of Sorcerer. The Sorcerer prototype was available for the wide audience as a free to play testing material over the year 2014. After another year of intense work and listening to the game community Peter Scholtz went to Essen Spiel to meet some of the greatest board game publishers and show them the game. After a meeting with Rob Dougherty CEO of the White Wizard Games game designer (Star Realms Hero Realms and Epic card game) and last but not least MTG Hall of Fame player the dice was finally rolled. In 2016 Peter Scholtz become a White Wizard Games team member and together they prepared the game for its KS campaign launch in November 2017.

Dragonwood

Dragonwood

Rating: 6.6 | Players: 2–4

Game Type:

Family

Game description from the publisher:Dare to enter Dragonwood! Deep in the heart of this mythical forest lurk angry ogres giggling goblins and even the famed and fearsome fire-breathers themselves!In Dragonwood you collect sets of adventurer cards to earn dice which you then use to roll against your foes. Stomp on some fire ants scream at a grumpy troll or strike the menacing orange dragon with a magical silver sword. Choose your strategy carefully because the landscape of Dragonwood is ever-changing. Only the bravest will overcome the odds to emerge victorious!Gameplay:On their turn players either draw a card or attempt to capture a creature or enhancement. Players draw from the Adventurer deck that contains cards of 5 different colors all numbered 1-12. With these cards players form combinations to attempt a Strike (cards in a row of any color) a Stomp (cards of the same number) or a Scream (cards of the same color). To capture players roll a number of dice equal to the number of cards they have of the particular combination. Each creature has different minimum values of a Strike Stomp or Scream needed to capture it and a Victory Point amount. The game includes six six-sided dice with sides 1 2 2 3 3 and 4 to reduce extremely lucky outcomes. The Dragonwood deck has 42 cards 5 of which are displayed in the landscape at any time. In addition to creatures this deck also has enhancements that are captured in the same way as creatures which assist players in capturing creatures and contains events that also impact play. When both dragons have been defeated the game is over and the player with the most victory points wins! Is the best strategy to go for several smaller creatures or save up for larger attacks? Should you grab some enhancements hoping they will pay off or go immediately for creatures? Do you take chances on some rolls or go for sure things? Every time you play Dragonwood the deck is different so no two games are the same!

Castellion

Castellion

Rating: 6.9 | Players: 1–2

Game Type:

Strategy

Categories:

The castle at the center of the Oniverse is under attack. The dream denizens of the oniverse rush to build their castle defense against three monster attacks. Towers allow you to see what is coming. Keeps can help minimize damage. Ranks can reduce the effects of the traitors found inside your walls. Of course the denizens have special powers of their own to aid in the defense. Will you be able to survive these attacks?Castellion is a tile-laying game in which you form parts of the castle for defense against monsters. Each turn you flip over a tile and either use its special ability or place it as part of your castle. The more towers and keeps you form the better your defense against attacks. Ranks prevent traitorous tiles from affecting you fully. When all three monsters have attacked and you still have a base of six tiles you win.

Shadows of Brimstone: Forbidden Fortress

Shadows of Brimstone: Forbidden Fortress

Rating: 8.5 | Players: 1–4

Game Type:

Thematic

Shadows of Brimstone: Forbidden Fortress is a new dungeon crawl adventure board game in the Shadows of Brimstone series. It can either be played on its own as a stand-alone game or it can be used in combination with any and all of the other Shadows of Brimstone products! It is fully compatible in every way!Players take on the role of courageous Heroes fighting back a tide of evil creatures and demons that have invaded their world! Play as the stalwart Samurai Warrior using your mastery of the Katana and your bushido code of honor to defeat your foes in combat the nimble and deadly ninja Assassin using stealth and speed as weapons the Traveling Monk a member of an ancient Yamabushi order devoted to fighting supernatural creatures wherever they may be found and the powerful and mystic Sorceress who wields Elemental Magik to crush her enemiesSet in Feudal Japan the Heroes must brave the Forbidden Fortress; a feudal castle overrun with all manner of Demons Ghosts and Monsters inspired by Japanese myth and legend. The massive Oni red beast-like ogres wielding giant clubs stalk the halls while deadly Tengu sword masters descend from the skies with their raven wings to attack the Heroes. Legions of Samurai Dishonored Dead rise from the grave and writhing Acidic Tentacles burst from the floor to spit acid and feed on the Heroes with their razor sharp teeth. But at the heart of the fortress lie the most terrifying and epic foes of all; the Harionago a ghostly demonic woman held aloft by the twisting strands of her animated hair which is also used to entangle and slash at the Heroes with its vicious barbs and the towering Living Statue possessed by Darkness to break away from its posts wreaking havoc and smashing the castle it was once built to protect!Game FeaturesIncludes 27 multi piece hard plastic 32mm scale game miniatures for the Heroes and Enemies. Immersive adventures and story driven gameplay using the Shadows of Brimstone™ Game Engine. Fully Cooperative with all of the players working together against the game itself Dynamically generated adventures 12 different Missions and 4 unique Heroes with many options for customization the game is designed for massive replayability. Built-in Campaign system for keeping your Hero characters from game to game finding new items on your adventures and gaining new skills and abilities as you go up in level. Heroes visit a Feudal Japanese Village between mission to re-stock and re-supply before the next adventure having a mini-adventure in town. Double-sided Map Tiles include a Japanese Fortress on one side and the Belly of the Beast OtherWorld on the back side for the Heroes to explore; stepping through a shimmering portal and continuing their adventures in an alien world inside of a massive living creature. Over 250 game cards a full set of beautifully illustrated double-sided Map Tiles a host of dice and counters and all of the large Hero and Enemy record sheets needed to play Includes a CD Soundtrack of original Music created to set the mood while playing.Shadows of Brimstone: Forbidden Fortress can be played on its own as a stand-alone game or it can be used in combination with any and all of the other Shadows of Brimstone products already available! It is fully compatible in every way! For new players Forbidden Fortress will make a great introduction to the world of Shadows of Brimstone and for veteran players it adds a ton of new content including two brand new Worlds to explore - the Japanese castles and temples of the Forbidden Fortress and a living world inside a massive creature in the Belly of the Beast. It also includes a brand new set of Heroes and Enemies to add to your games. With the option of starting your Heroes in Feudal Japan or the Old West or having a mixed party of Heroes drawn from both worlds the possibilities are endless!

Ascension: Realms Unraveled

Ascension: Realms Unraveled

Rating: 7.5 | Players: 1–4

Game Type:

Strategy

Categories:

Ascension: Realms Unraveled is a deck-building game in which players acquire cards from a central pool then place those cards in their discard pile to be shuffled into their deck for later use; creatures also show up in that shared card pool and players can combat them to earn victory points (VPs) and possibly other benefits such as the ability to remove less useful cards from their deck or to banish cards from the pool that others might find useful. The game ends once all the available VPs have been claimed or the shared deck of cards runs out.Ascension: Realms Unraveled part of the Ascension deck-building game series is both a standalone game for 2-4 players (with solitaire rules included too) and an expansion that can be combined with any other Ascension game to support up to six players.While cards in previous Ascension games have always belonged to one of four factions Ascension: Realms Unraveled introduces multi-faction heroes and these heroes combine with the new Multi-Unite game mechanism to deliver huge rewards to those who play multiple heroes from the same faction.Ascension: Realms Unraveled also features the Transform mechanism that debuted Ascension: Darkness Unleashed with players being able to convert their cards into new more powerful versions as the game progresses.

Thunderstone Advance: Numenera

Thunderstone Advance: Numenera

Rating: 7.3 | Players: 1–5

Game Type:

Strategy

Game description from the publisher:The ancient evil known as Doom has decided to make a change. In this new world of Numenera Doom has manifested as an intelligent virus that controls its hosts. The infected are known as Doomladen and they know each other regardless of a host's external form. They are lead by powerful beings with strange relics – the Thunderstones – and once again you must defeat them to save the world.In the deck-building game Thunderstone Advance: Numenera which can be played on its own or combined with other Thunderstone sets you build a party of heroes to defeat the Thunderstone Bearers. The Doomladen mechanism introduced in this game unites various monster groups against you and new Setting cards take you into the environment of Monte Cook's Numenera RPG.

Flesh and Blood

Flesh and Blood

Rating: 8.0 | Players: 2

Game Type:

Customizable

Welcome to Flesh and Blood the new hero-centric fantasy trading card game designed for incredible constructed booster draft and sealed deck play.Players setup the game with a chosen character weapon(s) and equipment. Players take turns attacking with their weapons and/or using action cards which are played by pitching (discarding) cards to pay resource costs. Attacks and defense reactions are placed on a chain (queue) and resolved with damage inflicted based on the difference of values. Play continues until a player reaches 0 health with the opponent declared the victor.

Unmatched: Buffy the Vampire Slayer

Unmatched: Buffy the Vampire Slayer

Rating: 7.5 | Players: 2–4

Game Type:

Family

In battle there are no equals.Unmatched: Buffy the Vampire Slayer features four heroes. Buffy will hit you with Mr. Pointy or summon her Slayer's strength for a cartwheel kick. When it's time for backup she'll take her pick between insightful Giles or reliable Xander. Spike a relentless hunter seeks the shadows and calls on Drusilla's Sight to let him know just where and when to strike. Willow a peerless witch dabbles in black magic and risks her darker self potent but dangerous. At times only Tara can bring her back from the brink of the abyss. Angel once the Scourge of Europe is cursed with a soul conflicted by his victories and taking solace in his losses. Faith is there to make sure things stay Five by Five.Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.-description from publisher

Warhammer Underworlds: Nightvault

Warhammer Underworlds: Nightvault

Rating: 7.7 | Players: 2

Game Type:

Thematic

Warhammer Underworlds: Nightvault is an action-packed combat game for two players. Build your warband construct your deck and defeat your rivals.Shadespire was once a city of wonder and magic a mercantile metropolis whose rulers defied death to the fury of Nagash. During the height of the city’s powers rivals thieves and would-be conquerors were locked away in the sprawling dungeon known as the Nightvault. After the city’s fall Nagash broke open the chains that bound the shackled spirits within giving them weapons to freeze the hearts of the living and enough memory of their torment to fill them with hatred and jealousy. The spectral dead delight in the chance to inflict this hatred upon the living and the streets of Shadespire echo to the sounds of terrifying screams and cruel mocking laughter...The GameIn Warhammer Underworlds you and your opponent pick a warband – 2 are included in this box – and build a deck of power and objective cards. After placing your warband on the hex-tiled game boards you take turns making actions – movement and attacks – until 3 phases are played. Between actions you can use the power cards to introduce effects and reactions that can swing the battle in your favour; building the best deck you can and using cunning to deploy these abilities at the perfect time is the secret to mastering the game and dominating your foe. Merely vanquishing your opponent’s warband does not guarantee victory – capturing objectives standing your ground making the best tactical choices and deploying the right cards at the right time will gain you the glory points you need to win!Once you’re familiar with the rules games will take around 30 minutes – you’ll always have time for a rematch.In The BoxEverything you and a friend need to play games of Warhammer Underworlds is included in this box. Contained within:Extra RulesWarhammer Underworlds has an intense fast and fun core ruleset but the book contains a host of extras - new game modes competitive and multiplayer rules:Also included is a glossary for quick and easy reference and a sample chapter of The Mirrored City a Black Library novel set in Shadespire.—description from the publisher

KeyForge: Worlds Collide

KeyForge: Worlds Collide

Rating: 7.4 | Players: 2

Game Type:

Customizable

The Crucible is about to be shaken up in Worlds Collide the third age of KeyForge! In this continuation of the world's first Unique Deck Game two brand-new Houses enter the fray as 284 new cards are seamlessly integrated into the existing card pool. With new Houses come more new keyword abilities and new styles of play to create an entirely new collection of Archon Decks for you to discover explore and master!The KeyForge: Worlds Collide two-player starter set provides you with all the tools you need to either begin or expand your adventures on the Crucible including two unique Worlds Collide archon decks a quickstart rulebook two poster playmats and all the keys tokens and chain trackers you and your opponent need to start playing!—description from the publisher

Monolith Arena

Monolith Arena

Rating: 7.3 | Players: 2–4

Game Type:

Strategy

Categories:

Wage war against opponents on a hexagonal board. Prepare your armies to face off on the battlefield and surprise your enemy with your choice of special abilities!Monolith Arena is a fantasy battleground board game built around the base engine of Neuroshima Hex which is also from designer Michał Oracz. The game includes four factions with unique abilities and units. Players take turns placing tiles on the hexagonal play field building offensive and defensive advantages all of which are activated when the field is filled or when a player uses a battle order.A new feature is the three-level monolith for each player where the faction banner is set into the top level. The other two levels are secretly set with battlefield tokens chosen by the player at the outset providing a strategic choice in setup that will play out during the tactical operations of the game. The monoliths mitigate the influence of the random tile draw that otherwise drives the game giving players more choice and control.

The Dresden Files Cooperative Card Game

The Dresden Files Cooperative Card Game

Rating: 7.0 | Players: 1–5

Game Type:

Thematic

Description from the publisher:In The Dresden Files Cooperative Card Game players work together to solve cases from the bestselling Dresden Files novels in the ultimate what-if scenario: What if Harry was on the scene with allies who weren't there in the original story? Play Harry Murphy Susan Michael and the Alphas in the first five novels or take on Side Jobs in a random scenario generator based on the short story collection of the same name.Play your hand clear the board and beat the odds in the final showdown at the end of the book. Use teamwork strategy and a wee bit of luck to win the day.The game has plenty of in-jokes and references for Dresden fans (like the unreliable range of the Blue Beetle) but it’s accessible to people who haven’t read the books.This is a tightly tuned strategic cooperative game that feels intense vital and a little bit risky (thanks to dice and other factors) throughout play. At 30 minutes per session gameplay is fast-paced and down to the wire. In this game players take on the role of Harry Dresden and his allies investigating cases and taking on foes from the books. To accomplish this you'll share a common pool of action points (called Fate points) and each player must choose between taking an action or generating Fate points each turn. Solve more cases than there are foes left standing to win!In short each player plays a character from the novels (one of them is always Harry) taking on a shuffled scenario deck based on one of the books in the series. Using a combination of cards dice and teamwork players attack foes investigate cases take advantages and overcome obstacles to make sure they have the best possible odds for a win in the final showdown at the end of the book! Like any good cooperative game it's hard to win (no fun if there's no challenge!) but always rewarding to play and scales smoothly from one to five players.

Shamans

Shamans

Rating: 6.9 | Players: 3–5

Game Type:

Family

Shamans try to restore harmony in a world threatened by Shadows. You'll need to pick a side.The game combines with ingenuity: hidden roles competitive play and an original card playing mechanic. Each played card allows you to stabilise the spirit world perform a Ritual acquire an Artefact ; and together they will bring you closer to the final showdown between Shadows and Shamans. When time comes the victor will be the one who managed to read through his rivals and stuck to the right side in this never-ending confrontation.—description from the publisher (translated)

Custom Heroes

Custom Heroes

Rating: 6.8 | Players: 2–6

Game Type:

Family

Categories:

Custom Heroes is a card-crafting climbing trick game in which plastic cards are added to sleeves in order to modify the cards already in those sleeves.Please note: Custom Heroes is shipped with a protective plastic film on each card which should be removed prior to play. Once removed the colors will be more vibrant and it will be easier to see cards in a stack inside a sleeve.The players attempt to win rounds by getting rid of their cards as quickly as possible using the classic climbing trick mechanic. e.g. If a player leads with three 4s then the next player must play three of a kind of equal or higher value. When all players pass the last player to have played cards leads a new trick with whatever card or set of equal cards they want. Go out of cards first for first place second for second etc.However you also have advancements you can sleeve onto your cards. These may increase or decrease the value of the cards or even add new abilities such as turning a card into a wild or reversing the direction of the values (i.e. you are now playing lower numbers instead of higher) or making cards count as multiple copies of themselves etc.But since all of the cards are reshuffled and dealt to start a new round the changes you made may end up with someone else (and vice versa) and the common distribution of values will begin to change and shift over multiple hands. Thus a good strategy must factor in not just doing well in the current hand but also managing your resources (card advancements) over multiple hands and maximizing their impact though well timed plays.You earn points and more advancements based on your end of round position. Be the first player to go out each round and gain the most points but draw fewer new advancements for the next hand. To win a player must first get to 10 points and then win a hand.Inspired by the public domain game Daihinmin

Tiny Epic Defenders (Second Edition)

Tiny Epic Defenders (Second Edition)

Rating: 7.0 | Players: 1–4

Game Type:

Strategy

Categories:

Aughmoore is in ruins. The evil could not be contained and its darkness has spread to every region of the world. Shattering villages and infecting all forms of life. There has never been a more dire need for Heroes. Everyone who remains must rise up must unite and must risk everything to preserve what little spirit remains.Tiny Epic Defenders is a riveting small-box cooperative game and it's back with an all new edition featuring new art new abilities ITEMeeples and new rules making for more exciting gameplay than ever before!For a deluxe edition of this game see Tiny Epic Defenders (Second Edition): Deluxe Edition

Aeon's End: Legacy of Gravehold

Aeon's End: Legacy of Gravehold

Rating: 8.1 | Players: 1–4

Game Type:

Customizable

Aeon’s End: Legacy of Gravehold is the second legacy game in the Aeon’s End line of games. Legacy of Gravehold has a deeper more immersive narrative with branching paths. After each game players will receive experience. They will spend that experience on enhancement stickers those along with player cards will allow the players to become more powerful. However the nemeses that players will face grow stronger and stronger with each battle.Legacy of Gravehold has more than twice as many mages as all previous base sets and more than twice as many nemeses as well.—description from the publisher

Hunt for the Ring

Hunt for the Ring

Rating: 7.1 | Players: 2–5

Game Type:

Thematic

In Hunt for the Ring one player takes the role of Frodo and his companions who are journeying from the Shire to Rivendell while up to four other players represent the Nazgûl who are trying to hunt down the hobbits. While traveling Frodo and others must resist being corrupted by the Ring that he wears.Hunt for the Ring is a hidden movement game played in two chapters with each chapter being played on a different game board. In the first chapter the Frodo player attempts to move from the Shire to Bree gaining corruption points if they fail to do so after sixteen turns. If the Frodo player succeeds they can either record their exit point (and other game details) to play the second chapter at a later time or they can continue immediately with the second chapter having the Frodo player move from Bree to Rivendell. In this chapter the Frodo player doesn't control the hobbits directly but instead draws cards from a journey deck with each card showing one of many paths to Rivendell.

Pathfinder Adventure Card Game: Wrath of the Righteous – Base Set

Pathfinder Adventure Card Game: Wrath of the Righteous – Base Set

Rating: 7.4 | Players: 1–4

Game Type:

Customizable

Game description from the publisher:The Abyss awaits! When the city of Kenabres is destroyed by a horde of demons only you can save the world! In Wrath of the Righteous the epic new Adventure Path for the Pathfinder Adventure Card Game you will travel to the Abyss to battle the malevolent minions of the demon lord Deskari. Along the way you'll become mythic heroes that rival the greatest legends the world of Golarion has ever known. The saga begins in the Pathfinder Adventure Card Game: Wrath of the Righteous Base Set.This cooperative strategy card game lets 1-4 players enter the hellish Worldwound. Choose from seven characters each with a different style of play. Build a deck of powerful boons which will grow according to your desires as you advance in power by conquering challenges. Eventually you'll gain a mythic card which will allow you to warp the rules of the game and use the first-ever 20-sided die to appear in a Pathfinder Adventure Card Game release.The Pathfinder Adventure Card Game: Wrath of the Righteous Base Set contains:

Quests of Valeria

Quests of Valeria

Rating: 6.9 | Players: 1–5

Game Type:

Family

Categories:

In Quests of Valeria you play the role of a Guild Master recruiting and dispatching Citizens to complete quests posted in a tavern in the Capital City of Valeria to earn Victory Points. The player with the most Victory Points at the end of the game wins.Quests of Valeria is a unique set collection game where players gather Citizens to fill requirements on a Quest. Hire Citizens from the line in the Tavern that provide you with additional actions to build combo's of free actions!Players take turns taking 2 actions from the following: Drawing cards Hiring Citizens Reserving a Quest or Completing a Quest. When Hiring a Citizen players pay the cost by discarding cards in their hand and taking the Citizen from the Tavern to their Guild (tableau). Some Citizens have bonus actions and they trigger as soon as they enter a player's Guild. When Completing a Quest players must send Citizens from their Guild that match the requirements on the Quest to the discard pile. When a player completes 5 Quests the game ends and player's reveal their Guild Master and count up Victory Points.

Pathfinder Adventure Card Game: Core Set

Pathfinder Adventure Card Game: Core Set

Rating: 7.7 | Players: 1–4

Game Type:

Thematic

Your Adventure Begins Here!Belhaim's tower has just collapsed its wizard is missing and local kobolds are whispering the name of a long dead draconic nemesis. And that's just your first day in town...This complete cooperative strategy game pits 1 to 4 players against monsters perils and traps as you become the heroes of Belhaim. As the town's new champions an unending world of adventure awaits. Choose your character's class; build a deck of equipment magic and allies; and explore lethal locations as you journey through an exciting fantasy tale. As your adventures continue your characters add remarkable gear and breathtaking magic to their decks as they gain incredible powers all of which they'll need to challenge more and more powerful threats.This set includes the storybook and cards for The Dragon's Demand Adventure Path as well as a modular core for infinite scenarios that allows you to control the difficulty and speed of play.The Pathfinder Adventure Card Game Core Set includes:

Dungeon Universalis

Dungeon Universalis

Rating: 8.7 | Players: 1–6

Game Type:

Thematic

A classic Dungeon Crawler board game for 1 to 6 players (Age 12+). The game includes many game modes including a lone wolf one. DUN´s system merges its intuitive mechanics card games and the almost unlimited possibilities and options of a RPG.DUN includes a huge narrative campaign and several independent quests. It also allows you to design your own quests or simply to use its rulebook system and cards to replay missions and quests from other dungeon crawlers.The game adapts to any medieval fantastic background. However it has its own background: the one used in the novel Raazbal written by the author of the game and published in 2010.—description from the publisher (slightly edited)

Heart of Crown

Heart of Crown

Rating: 7.6 | Players: 2–4

Game Type:

Strategy

Categories:

They were tough times the days when swords and magic still ruled the world. A long destructive war had ended and the entire continent had been unified. Before the empire's subjects had even come to know peace however their great emperor fell victim to disease having never declared a successor...We must not return to that war-torn world! Thankfully you are an influential figure in the empire. Quickly lay claim to the throne and ensure the rock-solid unity and peace of the continent. Though the emperor had no son there are seven candidates for succession starting with the two lineal princesses. Now let's get your favorite princess on the emperor's throne! Garner support from all over the country clash with rival candidates and depend on your special skill!Heart of Crown is a deck-building card game. Each player starts with the same deck strengthens that deck with strategic cards and finally one player will declare victory by throning the princess he controls. Each player's deck starts with seven Rural territory cards and three Apprentice Handmaid succession cards (an unreliable subject). Using the currency (coins) generated by your Rural territory cards you incorporate cards from the market into your deck according to your own strategy.Each player's main goal is to give the princess he's fielded the throne. First collect stronger territory cards such as City and Metropolis to increase your coins and declare fielding a princess using these coins. There are five princesses and one set of twin princesses totaling six princess cards. Each princess has special support abilities but with only one of each you need to be quick to field the right princess and get the support you need!For your princess to take the throne you must collect Succession Points which represent the support of your loyal subjects and influential figures in the empire. Once you control 20 Succession Points you may declare a coronation. Your opponents get one more turn to interrupt your coronation but if your points remain at or above 20 by your next turn the coronation succeeds and your princess takes the throne!

Fractured Sky

Fractured Sky

Rating: 7.5 | Players: 1–5

Game Type:

Uncategorized

Fractured Sky is a game of deduction sneaky strategy and resource management set on a fantastical island. Players lead their kingdom in the hunt for shards of fractured falling stars which are rumored to grant wishes to those that can amass enough of them.Using airships players send their armies to regions with the star shards but finding those is not always easy and hiring seers to predict their falls can be worth the investment. Over time players will increase their presence on the island placing permanent buildings to give them advantages like extra resources or increasing the size of their troop numbers.Only one wish will be granted so who will amass the most shards before the final star falls?—description from the designer

Court of the Dead: Mourners Call

Court of the Dead: Mourners Call

Rating: 7.6 | Players: 2–5

Game Type:

Strategy

Everyone is already dead in the Underworld. It's time to join the factions of Bone Flesh and Spirit as they work to achieve the goal of the Underworld: to gather enough forces to take on the celestials of Heaven and Hell to end their ceaseless war. If the players work diplomatically in Court of the Dead: Mourners Call to maintain a balance they can ensure the Underworld survives long enough for them to also complete their collective and hidden individual objectives. The player who best contributes to these goals will earn Death's favor and a place among the elite of the Underworld.You are a Mourner — an allegiant of Death — dedicated to realizing his noble ambition to end the celestial war and restore balance to the universe. However Death's purpose includes your own ulterior motives. You and your fellow Mourners must unite and rise or fall together. But only one Mourner will achieve their particular vision of the Underworld united. Your task will not be easy. While the Underworld is united in its purpose it is divided in its strategy to achieve that aim. There are three factions in the Land of the Dead: Bone Flesh Spirit. Each is a unique path to rise up against Heaven and Hell.You will need to strategically manipulate your influence within these factions their strongholds and guilds and within the Court of the Dead if you wish to achieve your ends. But beware: The power within mortal souls — known as Etherea — is a perilous substance. Use it carelessly and you risk invoking the Dreadsgrip - a destructive force within every Mourner that consumes all it touches including its former master. Failing to satiate the celestials’ war need or triggering the Dreadsgrip has dire consequences for all Mourners. Are you strong enough to achieve your own ambitions and be the champion for the uniting force for which all Mourners Call?—description from the publisher

Shadow Kingdoms of Valeria

Shadow Kingdoms of Valeria

Rating: 7.6 | Players: 1–5

Game Type:

Strategy

Categories:

For years the humans elves and dwarves have been slowly encroaching on your territories and slaying your kind in the name of progress. They've built their citadels keeps and villages as they push you further into the darkness. Now is the time to rally your troops and lay waste to their kind and bring forth the reign of the Shadow Kingdoms!You are a Warden hungry for the destruction of Valeria. You must outwit the other Wardens to earn the right to command an army for the Shadow Kingdoms. Visit dark Shrines to gain minions magic gems and gold to fuel your war machine. Command monsters into battle to conquer the lands and earn Victory Points. The player with the most Victory Points at the end of the game will be declared the winner.On your turn you must move your Warden from its current location to a new location. When your Warden enters one of the 5 Shrines you first take any available die from the Shrine and place it on your player board then perform the Shrine action associated with the Shrine.There are 5 troop types (die colors) in the game: Goblin (green) Orc (red) Skeleton (white) Gargoyle (purple) and Gnoll (brown). Send your Warden to the Camp on your player board to use your minion dice to resolve battle plans and place Victory tokens on your Campaign board.—description from the publisher

Marvel Villainous: Infinite Power

Marvel Villainous: Infinite Power

Rating: 6.8 | Players: 2–4

Game Type:

Strategy

Dominate the Marvel universe as an iconic comic book villain! Each villain follows a unique path to victory; each uses different abilities to face other villains and mighty heroes from across the universe. Choose Hela Killmonger Taskmaster Thanos or Ultron and fulfill your dark destiny!In Marvel Villainous: Infinite Power players move their villains to different locations within their domain carry out the actions there and deal twists of fate to their opponents from a shared fate deck. Three different game modes allow players to scale the difficulty of their game by facing more or fewer events — situations that extract a heavy toll on villains until they are resolved the only way villains know how. Specialty cards add to each villain's ability making them even more formidable as more specialty cards are played. With beginner and advance options this game is an adventure for the whole family!—description from the publisher

Ohne Furcht und Adel Sonderausgabe

Ohne Furcht und Adel Sonderausgabe

Rating: 7.0 | Players: 2–7

Game Type:

Family

In Ohne Furcht und Adel players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects her eighth building. Players then tally their points and the player with the highest score wins.Players start with a number of building cards in their hand; buildings come in five colors with the purple buildings typically having a special ability and the other colored buildings providing a benefit when you play particular characters. At the start of each round each player secretly chooses one of the eight characters. Each character has a special ability and the usefulness of any character depends upon your situation and that of your opponents. The characters then carry out their actions in numerical order: the assassin eliminating another character for the round the thief stealing all gold from another character the wizard swapping building cards with another player the warlord optionally destroys a building in play and so on.On a turn a player can either earn gold or draw two building cards and discard one then optionally construct one building (or up to three if playing the architect this round). Erecting buildings costs gold. At the end of the game each building is worth a certain number of points. In addition to points from buildings at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors.The 2012 release of Ohne Furcht und Adel includes fifteen cards not included in the original base game with seven different types of action cards. These cards are mixed into the building card deck and one action can be played each turn. Action cards in hand are worth one point at the end of the game. The cards their actions and their counts are:

Dice Throne: Season One ReRolled – Treant v. Ninja

Dice Throne: Season One ReRolled – Treant v. Ninja

Rating: 7.8 | Players: 2

Game Type:

Family

Dice Throne Season One ReRolled is a remastered edition of Dice Throne: Season One with two new characters: Treant and Ninja!Dice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).

DungeonQuest: Revised Edition

DungeonQuest: Revised Edition

Rating: 7.1 | Players: 1–4

Game Type:

Thematic

DungeonQuest Revised Edition is a fast-paced game of dungeon exploration and looting for one to four players. You take on the role of a hero who sets out to explore Dragonfire Dungeon and claim more treasure than your rivals. Along the way you'll need to evade traps battle monsters and find your way through the labyrinthian dungeon all while trying to avoid waking the dragon who sleeps atop the treasure heap at the dungeon's heart. The player who gathers the most loot – and makes it out of the dungeon alive — is victorious!This new edition of DungeonQuest features a streamlined combat system that harkens back to the classic editions of the game and a deadlier dungeon than ever before. The Torchlight variant offers you a new way to explore the dungeon's depths while building an even more complex and sprawling dungeon throughout the game.

City of Iron: Second Edition

City of Iron: Second Edition

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

In City of Iron 2-4 players compete to build up a small nation in a world of machines magic and money. Become the leader of one of four rival nations: the industrious humans the toad engineers the scholarly Cresarians or the clever hogmen. Produce goods like machine parts and bottled demons to gain wealth or research steam-age technology and recruit mercenaries to control the continent. If you want to establish new cities you’ll build schooners or airships to reach faraway lands and flying islands. Your cities have limited capacity so you’ll have to decide what to keep and what to demolish when building advanced structures. The future of a nation is in your hands. Build unbreakable foundations for an empire or disappear into the dusty pages of history.Differences from the first edition:

Time of Legends: Joan of Arc

Time of Legends: Joan of Arc

Rating: 7.9 | Players: 2–4

Game Type:

Thematic

Time of Legends: Joan of Arc is set amid the tumult of the 100 Years War when kings and princes struggle for the throne of France. This is the age of knights and squires where chivalry is often spoken of but rarely practiced. It is a time of both religion and superstition. Educated clerics fervently believe that angels guard the pious and demons scourge the wicked while the simpler folk watch the night for signs of werewolves and dragons. The game assumes that all of these are real.Joan of Arc is a story-driven board game that uses finely-sculpted miniatures and 3D scenery to set the scene for a game of cunning and skill (and a little luck). The game is a combination of interwoven card play resource management and position on the board. You will need to master all three to beat the best opponents. Getting your men into the right position and heading off your enemy will be no use if you cannot muster the cards and other resources to make the most of it. Joan of Arc allows a huge amount of freedom in your actions. In every turn you can choose to spend or save resources and when you come to activate a unit you can choose between combat interrogation search exploration prayers and other actions. So this turn should you level up a hero or spend that resource to buy a re-roll? Take extra actions now or save them for later? Double-move that cavalry or question the old woman in the woods? When and how to act are decisions you must make based on your objectives and the situation on the board. And what is the best decision one turn may be very different in the next.Players take the role of the various factions in the war or of some of the supernatural creatures that have emerged from the shadows. The most famous heroes and heroines of the war are all here: the Black Prince the Dauphin Falstaff and of course Joan of Arc herself. Each game is a unique scenario with its own map assembled from the gaming tiles and a specified set of heroes and followers to achieve the scenario’s objectives. Each scenario has its own victory conditions often different for each side. In one game you may be an inquisitor seeking out a werewolf hidden among the peasantry; in another you may be a victorious raiding party desperately fighting your way through an ambush so you can return to the safety of your castle.Scenarios range from small affairs with a few models and simplified role-play elements to full battles with dozens of knights archers and men-at-arms. All scenarios typically play in under an hour. The game also includes a battle mode to fight out conflicts between armies of your choosing.—description from the publisher

The Edge: Dawnfall

The Edge: Dawnfall

Rating: 8.2 | Players: 1–4

Game Type:

Thematic

The Edge: Dawnfall is a dynamic miniature and card battle game with elements of territory control (gathering crystals) as well as campaign play. Each player controls unique units with special abilities that can be enchanted with special spell or progress cards.Players win the game in solo or co-op mode by completing plot conditions of the scenario or in the competitive skirmish mode by gaining advantage of 7 Victory Points. The game is set in the original post-apocalyptic universe of The Edge and features 6 factions with very different backstories game styles and aesthetics.

The Elder Scrolls V: Skyrim – The Adventure Game

The Elder Scrolls V: Skyrim – The Adventure Game

Rating: 7.7 | Players: 1–4

Game Type:

Thematic

ADVENTURES IN THE WORLD OF SKYRIM!Before the Dragonborn came to Skyrim….You are surviving members of the Blades a legendary group who long protected the Empire of Tamriel! Abandoned by the empire you must work together to thwart a plot that threatens the whole of SkyrimBuild a unique character in the world of the Elder Scrolls. Choose between a Nord Dunmer Imperial Altmer Khajiit or Orsimer. Equip your character with a wide range of weapons spells and armour. Travel across the Holds of Skyrim to places like Riften Solitude Falkreath and Whiterun. Attempt a huge range of evolving quests that change the game with each decision Explore the wilderness. Gain side quests from mysterious characters. Delve into ancient ruins and tombs. Battle Draugr Frostbite Spiders Dragons Dwemer Constructs and Daedra. The deeper you delve the deadlier your foes will become. Gain experience and amazing treasures. Upgrade and enchant your gear. Level up your character with a wide range of unique skills and abilities. Play through six chapters of two huge campaigns spanning 25 years in the history of Skyrim in this endlessly replayable boardgame.The Elder Scrolls V: Skyrim – The Adventure Game is a 1-4 player co-operative game of adventure and exploration across Skyrim. Players take the roles of heroes involved in epic quests working together to defeat their enemies and exploring the vast expanse of Skyrim. You will be able to choose character miniatures like the Khajiit Nord or High Elf; plan your strategy with weapons or spells; and fight your way through forgotten mines Draugr-infested tombs or ancient Dwemer cities to find ancient treasures and increase your power.The players must keep an eye out as the threat increases across Skyrim as Dragons Daedra Trolls and more roam the lands and wreak havoc across the holds. Players need to work together to keep the lands free whilst balancing the demands of their most important quests.The base game is divided into two campaigns of three chapters each. The decisions the players make from their first turn have a distinct effect on the unfolding story and encounters making the whole campaign experience different every time you play. You can even save your progress after each game and start the next chapter with the same character equipment and skills.With the numerous choices of characters gear magic and skills matched with the many decisions each player makes through their quests there are literally hundreds of hours of gameplay with some stories not even seen based on your early decisions. The face of Skyrim can change during the game impacting the course of the players' experience in subsequent chapters. At any time the players can simply reset choose another character and play style make different choices and experience things differently. Alternatively pick a chapter that sounds fun and drop in to just play that adventure as a one-off.Key mechanics:A Living Board The game board represents the province of Skyrim. Players move their characters — represented by 32mm scale plastic miniatures — across the region visiting Strongholds exploring dungeons and meeting interesting characters as the story unfolds. But they are not the only ones there; roaming monsters appear blocking roads and threatening the peace in Skyrim. Several game effects could lead to the fall of a Stronghold so players need to keep an eye on the state of unrest and the active dangers across the board.Customizable Characters There are no classes in Skyrim. Each character has a different starting innate ability and additional abilities that are unlocked as they learn specific skills but that doesn’t mean that they are tied to a gameplay style. For example even though Nords shine when they are developed with a focus on warrior skills and equipment a player could decide to make their Nord a spellcaster or a summoner and still retrain midway through the game after finding an amazing sword they really want to use. Players can change their progression path mid-game and enjoy many different play styles.Upgradeable Equipment There are plenty of equippable items: weapons pieces of armor trinkets etc. Most of these items can be customized; by either Enchanting or Upgrading them in a Stronghold. When Upgrading or Enchanting an item the player draws an Enchantment/Upgrade card and slots it underneath the item altering its properties. A piece of armor can be Upgraded so it becomes better against Heavy Attacks for example and it can also be Enchanted so it helps the character regenerate Stamina faster. When learning the Smithing and the Enchanting skills the players get to draw more cards and choose between them making the experience of customizing equipment richer and letting them focus on the playstyle they prefer. Furthermore when playing in a group one player can specialize their character in Enchanting or Smithing and upgrade all their allies' items by meeting in a Stronghold adding another layer of cooperative gameplay.Quests in Cards The story in the game is told using Quest cards. Players draw Main Quests — those that push the narrative forward — and Personal Quests — side stories gained by exploring the vastness of the province of Skyrim. By completing or failing them the story progresses. Many of these Quests give the players a choice at the end. This choice chains the Quest with a new one creating a branching story that changes every time the game is played. Failing a quest doesn’t mean losing the game; instead failure often becomes another way of choosing. The cards are organized in a way in which if a card is removed as a result of Quest being failed or a game effect is triggered the next card will take its place dramatically changing the story.Combat System With an assortment of weapons ranging from daggers to bows players will be able to engage in combat with dangerous enemies whether they be in a dungeon or part of a questline. Each weapon and spell will inform the player what attacks it can perform and how much Stamina or Magicka they’ll have to spend to use them. The player will roll the custom dice and attempt to overcome each weapon’s specific Skill Tests; hitting with heavier weapons is bound to be harder than hitting with lighter weapons. Combat is fast exciting and deadly although strategy is a key factor to success. Some enemies in fact will employ unorthodox tactics including the ability to heal themselves or wear nearly impenetrable armors.Dungeon Crawling Players can visit increasingly dangerous caves mines tombs ruins and Dwemer cities across Skyrim. Dungeons are built with cards each representing a major threat in that area of the dungeon. It might be a terrifying Draugr or a surprise trap that if you’re lucky one of the characters may be capable of disabling. As the characters level up the lower-level adversaries are discarded scaling the difficulty of the dungeons along with the player’s level. The more you visit a certain type of dungeon the more likely you will see its more fearsome denizens albeit with better rewards! All in all the Elder Scrolls Skyrim Adventure Game will offer players dozens and dozens of hours of adventure exploring the game world. Expansions will ensure there’s even more Skyrim to be had.

Disney Villainous: Bigger and Badder

Disney Villainous: Bigger and Badder

Rating: 7.4 | Players: 2–3

Game Type:

Family

In Villainous: Bigger and Badder each player takes control of one of three Disney characters each one a villain in a different Disney movie specifically Syndrome (The Incredibles) Lotso (Toy Story 3) and Madam Mim (The Sword in the Stone). Each player has their own villain deck fate deck player board and 3D character.On a turn the active player moves their character to a different location on their player board takes one or more of the actions visible on that space (often by playing cards from their hand) then refills their hand to four cards. Cards are allies items effects and conditions. You need to use your cards to fulfill your unique win condition.One of the actions allows you to choose another player draw two cards from that player's fate deck then play one of them on that player's board covering two of the four action spaces on one of that player's locations. The fate deck contains heroes items and effects from that villain's movie and these cards allow other players to mess with that particular villain.In more detail just like in The Incredibles Syndrome will face off against Frozone and the Parr family using his minions and advanced technology to come out ahead. To win as Syndrome players need to upgrade the Omnidroid then defeat it and all heroes in his realm. Lotso seeks to control Sunnyside Daycare by reducing four heroes' strength (utilizing a game mechanism new to Disney Villainous) and moving those heroes to the toddlers' Caterpillar Room. Finally those playing as Madam Mim will need to win a wizard's duel against Merlin using Mim's Transformations to defeat Merlin's.Villainous: Bigger and Badder is playable on its own and its characters can also face off against those in the other Disney Villainous games.

Ascension Tactics: Miniatures Deckbuilding Game

Ascension Tactics: Miniatures Deckbuilding Game

Rating: 7.9 | Players: 1–4

Game Type:

Uncategorized

—description from the publisher

Duel of Ages II

Duel of Ages II

Rating: 7.3 | Players: 2–8

Game Type:

Thematic

Duel of Ages II is a time-scramble board game played between two opposing sides each having 1 to 4 players with uneven size allowable. Each side controls a selected team of 8-12 characters from different ages of time: Ancient Colonial Modern and Future. The goal is to win greater glory in overcoming adventures and in tactical combat than the opposing team.Although multiple styles of play are available the standard DoA game-play involves seven phases:The game can end at a certain time or after a certain number of rounds.Game play is an unusual mix of tactical wargame-style combat treasure gathering and non-combat character teamwork and adventuring and has no close comparison to other games. Differences between characters are significant with many having poor fighting skills. Game play and winning is therefore an act of balancing fighting treasure-gathering and adventuring.From the game box:Select a team of characters. Overcome adventures and the enemy team to win favor achievements and ultimate victory. And while you are at it enjoy the stories that your game builds.Errata (Changes to cards):An Enemy Turned (Lith Card Secret): Remove the second paragraph. Enemies cannot be switched if they are imprisoned.Prince Wallard Blatt (Character): Wallard is killed permanently if he takes damage from anything not caused by a successful Hit. For example damage from Cube effects or trade damage caused by Hakan. For this purpose poison damage is caused by a successful Hit.

Monster Lands

Monster Lands

Rating: 7.2 | Players: 1–4

Game Type:

Strategy

Monster Lands is a competitive dice-placement game that combines resource management worker placement and fun combat.You will take on the role of the leader of a small clan of brave warriors competing to win the crown of the Lands of the Discord. You will visit buildings within the Citadel the last bastion against the monsters that have overrun the kingdom and also travel to the outside the areas surrounding the Citadel where you will battle monsters and reclaim the lands for the Queen.At the end of the game the crown is handed to the clan with most victory points which are gained by amassing glory reputation gold and trophies from defeating monsters. The most important factor is glory; to gain it you must leave the safety of the Citadel and undertake missions defeat or capture monsters and conquer lands.Your mercenaries provide you with dice which you will use to take actions using a “worker-placement” mechanic. In the Citadel your dice allow you to improve your clan acquiring hunting tools shields potions venoms mercenaries and more. The timing of your dice placement and the type of dice you use affects both yourself and other players.In the Outside your dice become battle tools. You roll them in missions and battles to try and defeat monsters or reconquer the land. If you plan well you will have many ways to manipulate your dice results and increase your chance of success. You cannot simply hope for lucky rolls to snatch the crown you will need to carefully manage your resources and do some proper planning to be successful.Do you have what it takes to go for the crown?

Dice Throne: Season One ReRolled – Monk v. Paladin

Dice Throne: Season One ReRolled – Monk v. Paladin

Rating: 7.8 | Players: 2

Game Type:

Family

Dice Throne Season One ReRolled is a remastered edition of Dice Throne: Season OneDice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).The Monk is a master in the art of Chi. He can channel his ancient energy to absorb incoming attacks from his opponents. He can also use it to unleash a maelstrom of pain. The Monk is not only the calm before the storm but the storm itself.The Paladin's sword of righteousness strikes hard and true. Through faithful devotion he's capable of celestial defense. The Paladin wades into battle assured that the Divine is with him and that victory is his sovereign right.Contents: 2 Hero Boards 2 Hero Leaflets 2 Health Dials 2 Combat Points Dials 2 Hero Decks 10 Dice Tokens Rulebook Gametrayz Inserts

Kinfire Delve: Vainglory's Grotto

Kinfire Delve: Vainglory's Grotto

Rating: 7.9 | Players: 1–2

Game Type:

Uncategorized

Kinfire Delve: Vainglory's Grotto is a tactical and cooperative card game for 1-2 players. As Seekers you will fight your way through the well deck of challenge cards to reach Vainglory the master of the well and face her in an epic final battle.To defeat Vainglory you'll battle and puzzle your way through her well deck of 57 challenge cards before facing her final gauntlet. On your turn attempt a challenge by playing a matching skill card and rolling the dice. Add enough progress tokens to a challenge and you'll be richly rewarded. But fail and you'll face the penalty by losing health discarding cards or being forced to return cards to the well deck.Even when it's not your turn the cards in your hand can be played to boost your teammate's action. But be cautious–emptying your hand means gaining exhaustion and suffering effects that can lose you the game.Survive long enough to reach the bottom of the well and reveal Vainglory's final form. Break through her gauntlet of protectors in order to face and defeat her once and for all and win the game.—description from publisher

Unicorn Fever

Unicorn Fever

Rating: 7.0 | Players: 2–6

Game Type:

Family

Unicorn Fever is a betting game in which unwitting unicorns and their mindless desire to run on rainbows are exploited by unscrupulous citizen of the fairy realm for profit... and glory!Each player is a wealthy bettor determined to be recognised as a the most skillful unicorn-race wagerer of the Unicorn Racing Championship and hold the title until the next rainbow appears. During 4 races players will try to place successful bets to gain Victory Points and Gold.To reach their goal they will buy Contracts with unscrupulous citizens of the fairy realm to hire their services and turn the odds of the race in their favor play Magic cards to straight up fix it and try to avoid squandering all their hard-earned Gold and be forced to ask the Elf-Mob for Loans. At the end of the Championship the player with the most Victory Points will be the winner!>> GAMEPLAYHOW DOES THE RACE WORK? In Unicorn Fever the race is managed by an AI mechanism. When the race starts you won't be able to perform any action: the unicorns will freely run and sprint on the board. All you can do is watch the race unfold shouting and cheering for your favorite unicorn!WHAT ARE THE OPTIONS OF THE PLAYERS THEN? Players will perform 3 actions before each race allowing them to fix the race with Magic place Bets hire shady characters to gain special abilities or even perform combos between the above. Since the action tokens available are limited you will also have to read the intentions of your opponents and perform the actions you need before it is too late!WHO WINS? Players obtain Victory Points and money with each of their successful Bets over the course of 4 races. Bets can be placed on Victory (5VPs) or Podium (3 or 2 VPs). On average unicorns with better odds run faster than those with the worse odds but successful bets on slower unicorns pay better! Players must take risks and play wisely to turn the odds to their favor!

Dice Throne: Season One ReRolled – Pyromancer v. Shadow Thief

Dice Throne: Season One ReRolled – Pyromancer v. Shadow Thief

Rating: 7.8 | Players: 2

Game Type:

Family

Dice Throne Season One ReRolled is a remastered edition of Dice Throne: Season OneDice Throne is a game of intriguing dice tactical card play powerful heroes and unique abilities.It's a fast-paced 2-6 player combat game (1v1 2v2 3v3 2v2v2 or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects such as granting permanent hero upgrades applying status effects and manipulating dice directly (yours your teammate's or even your opponent's).The Pyromancer has only way to deal with her enemies: swift hot destruction. Even her defense is offensive. She is a glass cannon who deals massive amounts of damage turning her foes to ash.The Shadow Thief doesn't like to end things quickly much preferring the long con. Gaining CP poisoning his foes hiding and striking from the shadows - that is the way of the Shadow Thief and if their complicated game plans are allowed to reach fruition victims will find themselves in utter ruin.Contents: 2 Hero Boards 2 Hero Leaflets 2 Health Dials 2 Combat Points Dials 2 Hero Decks 10 Dice Tokens Rulebook Gametrayz Inserts

Dungeon Alliance

Dungeon Alliance

Rating: 7.5 | Players: 1–4

Game Type:

Thematic

In the days before the Void consumed much of the Old World there were stalwart humans elves dwarves and gnomes who banded together to invade the deep places of the earth. These heroes forged unbreakable alliances in search of knowledge treasure and glory. Rival adventuring parties would often descend into the same dungeon and these companies fought one another as fiercely as they battled the monsters that lurked behind every dark corner. These were daring times when nothing in the world was considered more sacred than the oath that bound those who shared the dangers of the pit together. This was the age of the Dungeon Alliance.Dungeon Alliance is a deck-building dungeon-crawling miniatures adventure game that allows players to send 1-4 different teams of adventurers into perilous dungeons in search of experience and treasure. At the start of the game each player drafts their own team of four heroes (from the 17 included in the game) and uses tactical movement and card play to overcome the dungeon's monsters and treasures. Each player starts with a unique twelve-card starting deck that includes the starting cards from all four of their heroes.Rival teams may compete with one another to slay monsters or even battle one another for complete domination. As each team of heroes overcomes monsters and challenges they earn experience point (XP) tokens that they can spend to purchase new cards for their alliance decks. Once spent XP tokens are flipped face down and kept until the end of the game. When the sun greets those who emerge from the pit the alliance that has accrued the most XP claims the mantle of victory.Dungeon Alliance includes rules for competitive cooperative and solo play.Microbadges:Special Articles:Dungeon Alliance StoreDungeon Alliance FAQDungeon Alliance: A Webcomic AdventureYour First Game of Dungeon Alliance: Advice for your First Steps into Darkness

Tsukuyumi: Full Moon Down

Tsukuyumi: Full Moon Down

Rating: 7.8 | Players: 3–5

Game Type:

Strategy

STORY The future: Slowly but steadily the Moon has been approaching the Earth. It has touched the surface and ripped a deep rift across continents mountain ranges and oceans. It has come to a halt in the now dried-out Pacific Ocean. Chaos and devastation wrecked the Earth and its inhabitants. That chaos grew greater when the Moon revealed itself to be a kami (a Japanese God of old) - the white dragon TSUKUYUMI. Exiled into the night sky eons ago TSUKUYUMI has been roused by Japanese warriors who tried to rid themselves of their godly creators. TSUKUYUMI'S time for revenge has finally come...In the post-apocalyptic world humankind is on the verge of extinction whereas animal species mutated under the influence of TSUKUYUMI and grew bigger and stronger than ever. All those different factions are now fighting fiercely for survival as well as for world domination.TSUKUYUMI is a no-luck boardgame that demands specific strategic skills of its players. Its particular appeal lies in the clash of multifarious asymmetrical factions. At the beginning each player picks one of the five factions. The factions bring their own respective abilities units and strategies. Therefore the game changes depending on what factions meet on the battlefield.Values and abilities of the factions still don’t guarantee victory. Numerous test matches have shown: it’s the players who find new combinations and the right moments to use specific faction features who notice their fellow players’ weaknesses and use them to their own advantages. This way they shape their faction and bring the creatures and their stories to life.FACTIONS THE NOMADS are the former soldiers who were stationed on the USS Nomad an aircraft carrier that stranded in the wastelands. Armed agile and patriotic as they are the NOMADS try to claim the remains of the moon in the name of their (former) nation.THE BOARLORDS are a nation of strong and intelligent boars who enter the pacific region from the former Korean peninsula. They aim to replace the human race as dominant species - claiming more and more land by terraforming it into their rampart-like homes.THE CYBERSAMURAI use satellites supercomputers and artificial intelligence once developed in old Japan to control an army of drones fighting bots and even an orbital laser system threatening anyone who tries to plant their flag on the moon.THE DARK SEED'S nest grew in the wastelands as roaches and other insects became bigger and more intelligent under TSUKUYUMI'S influence. Their swarm grows rapidly - and thus they fight relentlessly to overwhelm adversarial units and territories by their sheer number.THE KAMPFGRUPPE 03 are the heirs to the Order of Marduk - and same as their spiritual ancestors in medieval times dragonslayers Siegfried and Georg they strive for a world unburdened by TSUKUYUMI'S existence.After the gameboard is set up every player chooses a faction respectively. The faction boards explain in detail all special abilities and how to use them. It also specifies the factions' start set-up.According to the descending initiative order marked on the board the players install their Homezones pick three start-areas and place their units. Prior to the first round they also choose a white action card - a combination of actions they can use before the beginning of each round.Then the players gather their resources according to what their areas offer. They may use these resources to bid on the blue green and red action cards. Every phase is represented by six of those action cards marked from A to F. Every card displays a different combination of the actions that can be taken during its respective phase. The highest bid is awarded with the A-card the next one with the B-card and so on.Each round consists of the following phases: White Phase: Players use the white action card they chose to emphasize their strategy. Blue Phase: Players can rise in the initiative order and/or draw an Impact Card. Green Phase: New units are generated and resources collected. Red Phase: Units are moved adversarial areas and units may be attacked. Onis are placed moved and used for attacks.GOAL The player who gains the most Victory Points wins the game. Victory Points are earned by conquering and occupying areas and by fulfilling goals and/or the faction's respective mission.END The game ends after the number of rounds determined by the players beforehand - usually 3-4 rounds.MICROBADGES Tsukuyumi fan - logo Tsukuyumi fan - moon Tsukuyumi - Boarlords fan Tsukuyumi - Cybersamurai fan Tsukuyumi - Dark Seed fan Tsukuyumi - Nomads fan Tsukuyumi - Oni fan Tsukuyumi - Kampfgruppe 03 fan Tsukuyumi - Lords of the Lost Sea fan Tsukuyumi - Fireborn fan Tsukuyumi - Children of the Lion fan

Thunder & Lightning

Thunder & Lightning

Rating: 7.2 | Players: 2

Game Type:

Strategy

In Thunder & Lightning players take on the role of Thor or Loki and fight their way through an army in an epic mythological showdown. Because Loki has already stolen Odin's Crown the Allfather has entrusted his son Thor with his prized ring of power Draupnir to help him defeat the vile trickster. But who really has what it takes to gain control over both relics and therefore claim the throne of Asgard?Thunder & Lightning a reimplementation of Hera and Zeus features the same gameplay as the earlier design but with larger decks of cards with a different distribution of powers.In the game each player starts with nine cards in hand then places three cards face down in their first row with these rows butting against one another and each player having space for four rows in their playing area. If a player loses a card in a row then any cards in the same column behind this card slide forward to fill the empty slot. On a turn a player has as many action points as the number of columns they have in the playing area. They can use these action points to draw cards play cards to the battlefield play a mythological card for its power or challenge an opponent's card.To challenge the player chooses a card in their first row that abuts an opponent's card then reveals both of them. Most cards have a strength value (0-7) and the card with the lower strength value is discarded with the opponent's other cards in the same column then sliding forward.If a player cannot use all of their actions or has no actions (due to having no cards on the battlefield) or loses control of Odin's Crown/Ring then they lose the game.

Frostgrave

Frostgrave

Rating: 8.1 | Players: 2–8

Game Type:

Thematic

Amidst the frozen ruins of an ancient city wizards battle in the hopes of discovering the treasures of a fallen empire. In the fantasy skirmish wargame Frostgrave each player takes on the role of a wizard from one of ten schools of magic and builds his band of followers. The wizard's apprentice usually accompanies his master and more than a dozen other henchman types are available for hire from lowly thugs to heavily armored knights and stealthy thieves. Wizards can expand their magical knowledge by unlocking ancient secrets and may learn up to 80 different spells.While individual games of Frostgrave are quick and can easily be played in an hour or two it is by connecting them into an ongoing campaign that players will find the most enjoyment. The scenarios given in the book are merely the beginning of the limitless adventures that can be found amidst the ruins of the Frozen City.Osprey Games and North Star miniatures will produce a full range of official Frostgrave miniatures. This includes wizards and apprentices from all ten schools of magic and all the soldiers that can be hired for their warbands. The wizards apprentices and specialist henchmen such as the apothecary and thief are metal sculpts while a multi-part plastic box set offers huge variety in building the more common soldier types.

Ascension: 10 Year Anniversary Edition

Ascension: 10 Year Anniversary Edition

Rating: 7.8 | Players: 1–4

Game Type:

Customizable

Categories:

Originally offered as an add-on during the Ascension Tactics: The Deckbuilding Miniatures Game Kickstarter campaign.—description from the Kickstarter campaign

Rum & Bones

Rum & Bones

Rating: 6.9 | Players: 2–6

Game Type:

Thematic

Avast ye pirates! Gather your crews and set sail for adventure on the high seas in Rum & Bones!Based on online MOBA (Multiplayer Online Battle Arena) style games Rum & Bones has 2-6 players taking control of legendary pirate heroes each with unique powers and abilities as their crews fight over Davy Jones' legendary treasure!Players will each control up to five heroes at any time moving them across the game board in an attempt to destroy various key features across their opponents ship. Victory is obtained by destroying enough of these features. Your heroes are not alone however as your crew also consists of deckhands and bosuns who while not controlled by the player will work on a simple AI to wreak havoc on the enemy!Of course what would pirates be without plunder? And in Rum & Bones the most sought after treasure are Davy Jones' mythical pieces of eight! Players will amass these powerful coins during gameplay to unleash devastating abilities and attacks from their Heroes crushing all enemies before them until only they remain!

Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre

Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre

Rating: 6.4 | Players: 2–6

Game Type:

Party

Game description from the publisher:Did you know that magical wizards are battling to the death ... and beyond ... right now!? Why battle? you might ask. What have I got to prove magic man? Only who's the most awesomely powerful battle wizard in the entire realm that's what! As a Battle Wizard you'll put together up to three spell components to craft millions (okay not really) of spell combos. Your spells might kick ass or they could totally blow – it's up to you to master the magic. You will unleash massive damage on the faces of your wizard rivals in a no-holds-barred all-out burn-down to be the last Battle Wizard standing. And it doesn't stop there! Powerful magic items bring on a whole new level of bloody carnage as you and your mighty wizard opponents tear each other limb from limb in an orgy of killing! Do you have what it takes to use epic spells in a war at Mt. Skullzfyre? Will YOU be the Ultimate Battle Wizard!?!Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre is a humorous card game depicting a vicious over-the-top battle between a variety of comically illustrated wizards. The game focuses primarily on creating three-part spell combos to blast your foes into the afterlife. The unique Dead Wizard cards allow players to stay in the game even after their wizards have been defeated.

Cthulhu: Death May Die – Fear of the Unknown

Cthulhu: Death May Die – Fear of the Unknown

Rating: 8.8 | Players: 1–5

Game Type:

Uncategorized

Cthulhu: Death May Die is back with a new standalone box and upgraded rules! Designed by Rob Daviau and Marco Portugal Fear of the Unknown marks a new Season of the hit board game that brought a new twist to the mythos universe created by H.P. Lovecraft. Face the challenges of 6 new Episode and 2 new Elder Boxes that bring new insanities and monsters as well as new modular rules in this cooperative board game for 1 to 5 players.—description from the publisher

Founders of Gloomhaven

Founders of Gloomhaven

Rating: 6.6 | Players: 1–4

Game Type:

Strategy

Description from the publisher:Founders of Gloomhaven is a competitive tile-placement action-selection city-building game in which each player controls a fantastical race working to build the city of Gloomhaven and gain influence over its residents. This is a standalone game set in the same universe as Gloomhaven. The events however take place hundreds of years before Gloomhaven and depict the original construction of the city.In Founders of Gloomhaven players use action cards to place resource buildings on the map of the city use these resources to create more advanced resources then deliver them to proposed building sites to earn prestige. An individual player however cannot do everything on their own because they can import only a small number of resource types depending on their race. To create more advanced resources they have to work with other players.The game also features an auction mechanism in which players vote periodically to determine which new building proposals come out and where they are placed on the board. Players can also add the influence they've gathered to increase the strength of their vote.

Drako: Dragon & Dwarves

Drako: Dragon & Dwarves

Rating: 6.7 | Players: 2

Game Type:

Strategy

Categories:

Drako: Dragon & Dwarves is an asymmetrical game for two players with one player leading a team of three dwarves who are experienced dragon hunters and the other playing a red dragon that has spread terror amongst local peasants. The dwarves have managed to trap the dragon in a shady valley at the foot of the mountain where it lives – apparently dragons can't resist the smell of freshly slaughtered sheep – but despite being in chains the dragon is still young and ferocious providing the dwarves with the difficult task of killing it without being killed themselves.Each player has a unique deck of cards and each card has symbols on it to indicate possible actions. The dragon can move around the game board bite shoot fire fly (in a limited way) and defend itself from attacks; the dwarves can attack with their axes shoot crossbows move individually or in groups protect themselves with shields and cast nets.Each player can have up to six cards in hand and managing these cards and maneuvering their characters on the game board are the keys to victory. Has the opponent run out of defense cards? Can the dragon nip the strongest dwarf and take him out without opening himself up to attacks from the others? The dwarves can attack the dragon's wings to keep it from flying chop its legs so it can't move and cut its throat to prevent it from breathing fire.If the dwarves kill the dragon before it breaks from the trap – that is before dwarves run out of cards – they win. If the dragon survives or defeats the dwarves he will manage to free his trapped leg and fly away triumphing over his opponents.

Dreamscape

Dreamscape

Rating: 7.3 | Players: 1–4

Game Type:

Strategy

Dreamscape is a unique dream building game. Incarnate a dreamer collecting dreamshards in mysterious locations such as the lair of the Clockwork Golem. Create dreamscapes with these shards stroll along paths climb mountains and pass through waterfalls. A game of Dreamscape is played in six rounds consisting of two phases:In the Travel phase wander through the dreamworld in quest for dreamshards. Use with skill the key function of the locations you cross and save precious action points to collect more shards. But avoid Mr Nightmare who is lurking around to infest your dreams.Then comes the Creation phase in which you construct your own dreamscape in 3D using the collected dreamshards. Score points for completed landscapes as listed on your personal goals. And to shape your Dreamscape constantly evolving you can rely on the essential location powers.Furthermore a series of common goals offer new challenges with each game influencing your choices while collecting and building your Dreamscape.Dreamscape offers a game experience that cannot be compared to any other game with a unique combination of route-planning resource collecting and ultimately building your own little Dreamworld as a small tableau. In the end the wonderful dreamscapes you will create will leave you with a magical feeling constantly renewed.

Yokai Septet

Yokai Septet

Rating: 7.4 | Players: 3–4

Game Type:

Uncategorized

Long time ago in the land of rising sun spirits and demons known as Yokai were harming human lives.Yokai did not directly attack people but they were causing supernatural disasters: Yokai caused farmlands to burn rivers to flood thunders to roar and diseases to spread.One day a chieftain of the nearby village visited you an Onmyoji a practitioner of Japanese esoteric cosmology. Through your knowledge of astronomy and occultism you discover the only way to help save the village. It is simple: the more Yokai you manage to capture the less the menace caused by these demons. After a few months in the village you are successful in your efforts; the Yokai menace is completely eradicated in that village!Then word reaches you of the havoc being wrecked by the Yokai on your own village. In your absence the village chieftain has consulted another Onmyoji to help save your village. This is an affront because this is your village and the people under attack are your people. It is your job to save the day! Do not let another Onmyoji save the day and go down in history as the greatest there ever was and the Savior of your village at the time of need.Compete against your rival Onmyoji and capture as many Yokai as you can!In Yokai Septet your goal is to capture high scoring Boss Yokai by strategically playing cards from your hand. Each turn players play a card from their hand following the rules of the trick taking games.After everyone has played a card the player who played the strongest card matching the lead suit takes all the cards played this turn. A new turn continues until one of the round's end condition is met. At the end of the round the winner of that round is determined.In a 4-player game the game is played as a team battle of two players versus two players whereas in a 3-player game all players play individually competing. The winner of the round is the team that captured four or more Boss Yokai in a 4-player game and three or more Boss Yokai in a 3-player game.The winner of the round scores points based on the Boss Yokai they captured. New rounds are played until the game's end condition is met which can be either 2 points for a basic game or 7 points for an advanced game.

Iron Helm

Iron Helm

Rating: 8.1 | Players: 1

Game Type:

Strategy

Iron Helm is a solo-play dungeon crawler in which you play as a hero in search of one last major score before finally hanging up the sword and retiring.Iron Helm uses a draw two pick one mechanic that has the player draw two cards from the dungeon deck reveal one and then decide to either resolve the revealed card or take their chances with the unknown.Players will start the game with some coin that they can spend to equip themselves for the adventure. Once inside the dungeon they will encounter nasty foes discover treasures unlock plot cards and ultimately face a dungeon boss.Along the way you will learn new skills and upgrade your character with new items. You will have to manage your health and energy levels while trying to avoid hazards like getting poisoned or lost in the labyrinth.The core mechanics in Iron Helm are based on the core mechanics of our other solo-play game Desolate but with many new advanced layers. Each adventure should feel unique with multiple characters items foes and loot to encounter and the player will have to make tough choices with each new dungeon card drawn.In order to win you must unlock the dungeon boss by resolving a certain number of plot cards and then vanquish the boss. You will then score points based on a multitude of accomplishments to determine how well your retirement will be.-description from designer

Shadowrift

Shadowrift

Rating: 7.2 | Players: 1–6

Game Type:

Thematic

Categories:

Haven Town is facing total annihilation at the hands (and teeth) of a horde of monsters from beyond the Shadowrift.You the heroes must band together to drive them back. To do this you will need powerful spells skills attacks and loot. When the game begins you are a basic hero; you can explore and fight. Luckily for you Shadowrift is a deck-building game! You can buy new cards to add to your deck cards that will define you as an adventurer and complement the strengths of your fellow heroes. Unlike other deck-builders there is constant interaction with your fellow players as you figure out who will gain which benefit from the limited supply of townsfolk offer their coin to help construct walls and seek healing from anyone who's learned such magic.Shadowrift also features monsters that don't merely sit waiting to be slain; if you leave them alone they will rip Haven Town asunder. They'll kill people break walls and kick your heroes in the face. Combat with them is intuitive (though frequently painful). For defeating a monster heroes gain Heroism a simple consistent boost to their power that makes them better at anything they undertake. Since the monsters won't stop coming until the last Shadowrift is sealed or the town has been built into a mighty fortress you'll need every boost you can take.The second edition of Shadowrift features many improved mechanisms including a revised system for how monsters choose who to attack (based on types of villagers instead of specific people) and a new system for monster powers (making them much more dangerous). It also has a revised card layout and a great deal of new and improved artwork.

The King's Guild

The King's Guild

Rating: 7.0 | Players: 1–6

Game Type:

Strategy

Categories:

Centuries ago the kingdom of Greycastle was founded through a pact between the great guild leaders of the realm. Under the pact only a guild can rule the kingdom and only a guild leader may claim the throne.Now with the king on his deathbed the Council of the Wise will convene. As one of the guild leaders of Greycastle you must prove your guild’s prestige so you can take the crown and claim your rightful place as the King’s Guild.The King’s Guild is a strategy board game where 1-6 players compete to establish the most renowned guild. Lead your guild to prosperity by crafting powerful equipment sending heroes on quests to earn treasure and upgrading your guild with unique characters and rooms.Each turn choose one action to improve your guild: • Gather resources to supply your warehouse • Craft powerful equipment to send heroes on quests • Upgrade your guild by hiring unique specialists and building new roomsYou'll earn prestige for your quests specialists rooms and treasures you've collected. When the king passes on and the council arrives will your guild rise above the rest? The leader with the most prestige will ascend to the throne and earn the title of the King’s Guild!

Leviathan Wilds

Leviathan Wilds

Rating: 7.9 | Players: 1–4

Game Type:

Family

Long ago the once-gentle leviathans lost their minds and tore the world apart. After generations of hiding and struggle humanity discovered that the frenzied leviathans can be restored. Climbers willing to take the risk must explore the wilds and work together to remove a series of binding crystals to heal the leviathans roaming the world.In Leviathan Wilds 1-4 players will confront these colossal beings with each creature being depicted across the spread of a spiral-bound storybook that makes up the game's board. The book also forms the basis of a connected campaign mode built around the game's story with each of twenty included scenarios estimated to last around 45 minutes. Tougher difficulty levels are also available for added replayability.Each character's deck of multi-use cards is unique allowing them to climb jump and glide around the board in different ways. The number of cards left in the slim deck represents their grip on the leviathan's body; if the deck runs out the player loses their grip and begins to fall down the board until they're able to reach a rest space which resets their deck. Moving onto rest spaces also provides a way to regain one's grip without falling. Other spaces reduce a character's health or grip or they increase blight a status that reduces their overall hit points.The leviathan has its own deck of cards which triggers various effects at the beginning of a player's turn from targeted attacks that reduce health to effects that move players between spaces or loosen their grip. As the game progresses the leviathan gradually gains rage which intensifies the effect of its event cards.Players' characters can move around a square grid overlaid on the creature's body by spending action points — the number being determined by a card played at the start of their turn — and their remaining hand of ability cards to reach the crystals and reduce them to zero. Victory is achieved by reducing all crystals which vary in strength to zero.

Village Attacks

Village Attacks

Rating: 7.4 | Players: 1–5

Game Type:

Thematic

Village Attacks is a co-operative castle defense game in which players take on the roles of the most infamous creatures of folklore and legend from around the world! Deep in a remote part of the world you and your monstrous associates have taken up residence in an immense castle. But the local village has had enough of the evil that lies at its door and has decided to lay siege to the castle in an effort to exorcise your wicked taint from the world.The villagers may be weak but they are not alone! News of your malevolent presence has spread far and wide; hunters and heroes have come from all corners of the globe to vanquish you! Some have come for fame others for the glory and some even for the reward. But they share a single goal; your doom!

Nightfall

Nightfall

Rating: 6.5 | Players: 2–5

Game Type:

Strategy

The sun has retreated from the earth. It has been a little over a week since the last hint of light shone over the horizon and the chaos has begun. People fear for their existence while scientists struggle to explain the phenomenon.Until they came.The creatures of nightmare — vampires werewolves and ghouls — have begun to appear throughout the world and they show no sign of hesitation in claiming the dark world as their own!--Publisher BlurbNightfall - a new fast furious and fun deck-building game from Alderac Entertainment Group. Featuring direct head-to-head combat amazing art a new AEG world and unique mechanics by designer David Gregg Nightfall will be the deck-building game to own.Before the game begins there is a draft to determine which cards are available for purchase and by whom. During this draft players select two cards from the set for their personal archives and they also select cards to put into the common area. The cards drafted into personal archives may only be purchased by the player who drafted them.After the table has been set with the private and common cards players begin play.The meat of Nightfall is in the chaining mechanic which was partially developed with the help of people right here on BoardGameGeek.Each card has a main color and two linking colors. If you can match the main color of a card to one of the linking colors of the previous card you can chain those cards together. Once a chain is started players all get an opportunity to link additional cards onto the chain during that turn.Cards in the chain resolve in reverse order: first in last out. Instant effects fire off as cards come off the chain doing damage to your opponents or bringing characters into play to defend you and attack your opponents.The object of Nightfall is to put wounds into your opponents’ decks and end the game with the least amount of wounds in your deck. But beware: the more wounds a person has the more enraged they become and the faster their deck works meaning more cards and bigger chains will come your way!Nightfall's base set releases with starting decks of 12 cards for up to 5 players and 24 distinct cards (7 copies of each) for drafting during play.The box contains card dividers and is in the same format as the much heralded Wrath of the Elements box for Thunderstone.

Super Dungeon Explore

Super Dungeon Explore

Rating: 6.7 | Players: 2–6

Game Type:

Strategy

Super Dungeon Explore (SDE) is a dungeon crawler inspired by old Japanese console RPGs. The 52 included miniatures are done in a cute / chibi / super-deformed style which means the head is roughly the same size as the rest of the body.One to five players take the role of classic fantasy heroes like the human paladin a dwarf fighter or an elf ranger. One player is the Dark Consul who controls the monsters of the dungeon. Every hero/monster has a character card that details the stats for movement attack armor willpower dexterity action points and hearts (= life points). Additional information may include special abilities / actions / attacks and potions.The game is played on modular dungeon boards. During a round of play the game passes back and forth between single heroes and the monsters but the exact order may change from round to round. The characters use the stats from their character card special dice (with hearts potions and stars) are only used for combat and checks. If the heroes wound the opponent they may draw loot cards to improve their stats. There is also the possibility to open treasure chests to find even more powerful things. The monsters have no possibility to level up apart from a single late game upgrade but the Dark Consul has an unlimited number of them.To win the game the Dark Consul must defeat all heroes in his dungeon. The heroes must spawn the dungeon boss by killing monsters or destroying all spawning points (= entry points for new monsters). The heroes must then kill the dungeon boss to be victorious.UPC 817009010004

Arena: The Contest

Arena: The Contest

Rating: 8.5 | Players: 1–8

Game Type:

Thematic

In a world unified by the Empire it is forbidden to raise armies and make war. All major conflicts get solved in the ARENA where the best fighters represent entire Nations. Such fighters with good reason are called HEROES.In this turn-based tactical combat boardgame players recruit teams of three or four from a wide pool of Heroes all of them experts in a Combat Role like Tactician Healer and Bruiser. There are countless combos counterpicks and strategies to explore in the attempt to build a powerful and synergistic team.Each Hero is granted a Move and an Attack action per turn. Its governing rules are intuitive meaning even beginners will find ARENA easy to learn; however the game will forever remain challenging as it is impossible to reproduce two equal matches all attacks are unique and there are optional 'advanced' features to implement in order to refresh and deepen the experience such as Artifacts and Scrolls.In Competitive mode (PvP) both teams fight each other until one eliminates all opposition and wins the battle. Matches begin by strategically positioning highly-detailed miniatures in an infinitely customizable battlefield featuring optional elements that change the dynamics of combat such as walls debris altars and lava. You're required to plan ahead consider your enemies' moves and work in harmony with your team in order to find the best possible action when your turn comes.In Cooperative mode (PvE) the Player(s) build a team of 4 Heroes to travel the fantastic world of Tanares in order to solve an ancient mystery facing Missions with different problems hazards and goals. Campaign Cards present players with challenging events requiring tough decisions that shape the course - and outcome - of an adventure that find its climaxes in the difficult Dragon Boss Fights.The Campaign is meant to be conducted through the course of several sessions in which Heroes gain experience according to the number - and quality - of accomplished Mission objectives. Experience Points can be spent to Level UP and acquire minor permanent boosts or to purchase Items that grant major - but provisory - boosts to any Hero.Players are free to tweak and adjust their experience according to their personal preferences making Arena a highly diverse and replayable game. Players can make tournament tables and play simultaneous Matches on different boards; add or subtract different advanced rules and strategical features at will; try the game on custom boards or design their own missions. Players that enjoy immersion and storytelling can maximize adventure in PvE-Campaign Mode while players adverse to that can even play the Quests individually in any sequence with minimum reading required.

Oak

Oak

Rating: 7.2 | Players: 1–4

Game Type:

Strategy

Categories:

In the center of a vast but secret forest stands the Arch-Oak — a majestic tree that was already a sapling when the world was still young. It is even said that from its wood the Gods crafted the first humans and animals.Druidic orders from far and wide flock together around its roots to bathe in its glory. Arch-druids sanctify sacred places and erect rune-etched monoliths while bards tell the tallest tales to recruit a greater following. Ovates read the omens to gain a glimpse of the things to come while sacrificers use force to defend their Order's beliefs.Oak puts you in the role of the leader of one of four different druid orders with you attempting to establish that your order deserves to be chosen by the Arch-Oak's spirit to stay and learn its secrets. Your order starts out small and insignificant but if you choose your actions wisely and use your druids efficiently you will see it grow in power and stature. You will gain the friendship and help of otherworldly creatures like the mischievous brownie the terrible merrow and the magical pixies. You will learn powerful spells of the wild and uncover mighty artifacts. You might even risk upsetting the natural balance by creating new sacred places in the forest to house your growing flock of druids.Will you be able to prove to the Arch-Oak that your order is worthy? Will you be able to unlock the secrets of the ancients?—description from the publisher

Mythotopia

Mythotopia

Rating: 6.8 | Players: 2–4

Game Type:

Strategy

Mythotopia is a deck-building game set in a medieval fantasy world that draws on the mechanisms found in A Few Acres of Snow with players customizing their personal card decks by drafting cards and expanding into provinces.The game board is composed of forty provinces each with its own card. At the start of play you receive a number of Province cards at random then mark your initial positions with town pieces. Shuffle these Province cards with a set of five Initial cards to form your starting deck then draw a hand of five cards. The game includes 27 Improvement cards 16 of which are drawn and placed on display; these cards will be drafted during the game.Mythotopia has nine variable victory point (VP) cards four of which are drawn at random for a game; place these cards on display with three fixed VP cards then place a number of VP counters on each card. The fixed VP cards give points for building cities roads and castles while the variable ones may change the board situation by adding dragons runestones and citadels. Alternatively they may grant VPs for controlling a certain number of sea areas for successfully attacking other players and for building cities/roads. As these VP cards vary from game to game they alter the balance between developmental and aggressive play.On your turn perform two actions then refill your hand to five cards. Nine actions are possible such as buying armies or ships (after starting with six armies and two ships) placing these armies or ships drafting Improvement cards (for a cost of one gold) placing cards in reserve (to use them on a future turn) permanently removing cards from your deck using a card for its specific action and invading a neighboring province. To invade you must play the Province card from which you attack as well as military cards and food; invading must be the first of your two actions so if you're placing armies to prepare for an attack opponents have the chance to prepare defenses.Three resources are used in Mythotopia: food to feed invading armies stone to build cities roads and castles and gold to buy armies ships and Improvement cards. Most provinces contain one resource type and gaining that province gives you that resource. You can turn towns into cities which increases the number of cards you can keep in your reserve. You can connect provinces with roads which allows you to substitute one card for another on the same network in addition to moving armies freely between those provinces. Castles increase the defensive value of a province.All of these constructions (cities roads castles) give you victory points as does taking control of a province. Additional points are available via the VP cards with you taking VP counters when you meet the condition on a card. For example building a road gives you two VPs but if the Roadside Inns VP card is in play then you can expend an extra gold to gain an additional VP. You can lose VPs if you lose control of a province but you never lose VP counters. The game ends after four of the seven VP cards have been emptied and the player with the most VPs wins.

Warhammer Quest: Silver Tower

Warhammer Quest: Silver Tower

Rating: 7.4 | Players: 2–4

Game Type:

Thematic

The long-awaited return of the classic dungeon-crawl! Throughout the mortal realms the legends of the Silver Tower are recounted with awe and admiration. Tales of disparate champions good and evil brought together by naught more than fate battling against sanity-shredding horrors in the ever-shifting domain of the Gaunt Summoner of Tzeentch. Tales of bravery heroism treachery and betrayal. Tales of teamwork success and glory-hunting failure.Some who tackle the Silver Tower seek a boon from the Gaunt Summoner others wish to learn his true name that they might destroy him. All must face foul writhing monsters bizarre labyrinthine corridors bristling with traps and strange maddening riddles before they even gain the chance to stand before his fell sorcery. The greatest champions those who grow in strength over time as they solve the Silver Tower’s secrets even they may fall at this hurdle – yet the riches power and freedom they could gain drive them ever forward. But for every tale that ends in glory another falls short bringing only madness and despair…Warhammer Quest: Silver Tower is a stunning boxed game for two to four players set in the shifting labyrinthine lair of a sinister Gaunt Summoner! Work with your friends to conquer the secrets of the Silver Tower or take the glory for yourself – characters level up and become stronger with persistent stats kept between games. The thirteen double-sided board tiles mean no two adventures need be the same; a roll of the dice can send your adventurers off on wild tangents with literally thousands of different dungeon-crawl combinations.

Set a Watch: Swords of the Coin

Set a Watch: Swords of the Coin

Rating: 7.7 | Players: 1–4

Game Type:

Uncategorized

The Kingdom is in grave danger once again but our mighty adventurers are nowhere to be found. The King has stepped in and offered to pay any mercenary for taking up arms against the darkness. This quest falls on the shoulders of four mercenaries each with a unique set of skills to band together to vanquish this evil from the Kingdom.Set a Watch: Swords of the Coin is both a standalone game for 1-4 players and an expansion that can be combined with the original cooperative game. Featuring all new characters this bunch of adventurers has to be motivated to work together. Every round you will visit all new locations and pick an adventurer to rest and get paid to take camp actions. You can use this coin to purchase powerful items from the new Merchant board and item deck. These items will assist the rest of the party on watch as they battle a line of all new creatures trying to make their way into camp. It is still a battle to keep the campfire burning! Use your wits and skill to fight for the light…or all will perish in the darkness.—description from the publisher

King of the Dice

King of the Dice

Rating: 6.8 | Players: 2–5

Game Type:

Family

King of the DiceYou're finally a king! All your dreams have been fulfilled. You sit content in your castle and look out over your wonderful kingdom. Green meadows rolling fields high mountains and clear rivers stretch as far as your eyes can see... but one thing is missing from your kingdom: citizens! So you announce the merits of the kingdom all over the country – in the rich cities to the crazy gnomes in their workshops to the dwarves in their deep mines and also to the orcs fairies and the sorcerer's apprentices. But they aren't easily convinced; after all there are also other kings trying to win them over. That's why you need skill and luck with the dice to entice the best citizens to your kingdom. But watch out for scoundrels and dragons. Otherwise your thriving kingdom will soon be a wretched wasteland and you'll have to watch as someone else is crowned King of the Dice.Make your kingdom thrive!Step 1: Gain new citizens for your kingdom by fulfilling the various requirements on the cards with three rolls of the dice. Step 2: Special cards provide you with benefits. But watch out for scoundrels and dragons. Step 3: The player with the best citizens at the end wins the game!

OddVille

OddVille

Rating: 6.7 | Players: 2–4

Game Type:

Strategy

Oddly enough several of you have been hired to build the city of OddVille home to four powerful worker guilds.Cleverly place your buildings in order to obtain greater power and fame while thwarting your opponents' plans. Manage your workers to obtain the resources coins and building projects you need in order to make your mark on the city. Plan the city streets to get access to resources or coins from nearby buildings even if not yours.Impress the right guild and you will get a visit from a guild member who will gladly help you out while enjoying your hospitality. The guild comes first though: At a moment's notice every guild member will return to the guild hall regardless of how much that inconveniences you. Of course the person who inspired the guild meeting may be chuckling gleefully at the unfortunate timing of your guest's departure.OddVille is a card-based city-building game in which all actions are carried out by playing one of your four Worker cards. Each Worker card has a different power and can be used in different ways: to get a project to obtain resources or to collect coins. During your turn you can either play a card or add a building to the city. Connect it to adjacent buildings with roads and you will gain their bonus.The city grows with each player's contribution ever changing the values of players' buildings. As soon as a player builds his sixth building the game ends and the player with the most points wins.

Boss Monster: The Dungeon Building Card Game

Boss Monster: The Dungeon Building Card Game

Rating: 6.3 | Players: 2–4

Game Type:

Family

Inspired by a love of classic video games Boss Monster: The Dungeon Building Card Game pits 2-4 players in a competition to build the ultimate side-scrolling dungeon. Players compete to lure and destroy hapless adventurers racing to outbid one another to see who can build the most enticing treasure-filled dungeon. The goal of Boss Monster is to be the first Boss to amass ten Souls which are gained when a Hero is lured and defeated — but a player can lose if his Boss takes five Wounds from Heroes who survive his dungeon.Playing Boss Monster requires you to juggle two competing priorities: the need to lure Heroes at a faster rate than your opponents and the need to kill those Heroes before they reach your Boss. Players can build one room per turn each with its own damage and treasure value. More attractive rooms tend to deal less damage so a Boss who is too greedy can become inundated with deadly Heroes.Players interact with each other by building rooms and playing Spells. Because different Heroes seek different treasure types and rooms are built simultaneously (played face down then revealed) this means that every build phase is a bidding war. Spells are instant-speed effects that can give players advantages or disrupt opponents.As a standalone card game with 155 cards Boss Monster contains everything that 2-4 players need to play.

Kingsport Festival

Kingsport Festival

Rating: 6.6 | Players: 3–5

Game Type:

Strategy

That flaming column was spouting volcanically. The combustion does not lay warmth but only the clamminess of death and corruption. – The Festival H.P. Lovecraft 1923In the unimaginable darkness of Kingsport silent wanderers are called to a profane celebration. Their goal: to invoke unthinkable horrors! A dread terror that is not of this world or any other — but rather from the spaces between the stars — demands your submission. Meanwhile unwary investigators vainly attempt to halt this appalling chapter in the dark history of Arkham.As the high priest of one of these shadowy cults you must dominate the city. You will invoke cosmic creatures and unholy gods to receive their gifts but you must take care to preserve your sanity and thwart the investigators who seek to stop you. This time you are the bad guys. Why settle for the lesser evil?Kingsport Festival a game of bizarre cults set in the terrifying world of Howard Philips Lovecraft lasts 12 rounds each divided into six phases. All Cultists roll their dice and the one that rolled the lowest sum will play first and so on then (in turn order) each one may invoke an Elder God by using one or more of his dice where the sum of their values is exactly equal to the number of the Elder God or pass. Once all the dice are placed or players have passed in ascending order the Elder Gods give their gifts to the Cultists who invoked them: the Cultists may have to lose Sanity points to receive the rewards. After Cultists have taken their dice back in turn order each one may place his disk on one Building that is connected to another one he has already marked (starting from the House). To do so he must pay the Domain resources required.In turns marked with a blue marker on the Calendar a Raid takes place: first the Event card and then the Investigator card is revealed. Each Cultist calculates his Strength by adding up any modifiers he has due to Spells Buildings and other game effects (such as Events Scenarios etc.). If his strength is greater the Cultist receives rewards; if is less he suffers the penalty.The game ends after the twelfth round is played. If the Scenario has a Festival card it is revealed and its effects resolved at this time. The Cultist who has the most Cult points is the winner.

Survive The Island

Survive The Island

Rating: 7.4 | Players: 2–5

Game Type:

Family

Survive The Island is a cutthroat game in which players seek to evacuate their adventurers — especially those of a high value — from a sinking island to maximize their score.An island made up of forty hex-tiles is slowly sinking into the ocean as tiles are removed from the board. Each player controls ten people (valued 1-5) that they try to move towards the safety of the surrounding islands before the main island's volcanoes finally erupt. Players can either swim or use rafts to travel but must avoid sea serpents kaiju and sharks on their way to safety.—description from the publisher

Thunderstone Advance: Worlds Collide

Thunderstone Advance: Worlds Collide

Rating: 7.7 | Players: 1–5

Game Type:

Strategy

Categories:

Flung through the planes of existence by rites of banishing a few beleaguered heroes old friends find themselves on the very edge of Doom's original world...Thunderstone Advance: Worlds Collide tells the story of a battle for survival in a world of ancient evil and darkness. This set showcases 550 cards from the first six Thunderstone releases including previously hard-to-find promos all updated and fully compatible with Thunderstone Advance along with many fan favorites from this deck-builder's history.Integrates with:

Tainted Grail: Kings of Ruin

Tainted Grail: Kings of Ruin

Rating: 8.9 | Players: 1–4

Game Type:

Thematic

Kings of Ruin is a new stand-alone story campaign from the team behind the acclaimed Tainted Grail board game set in the same universe. Playable with a brand new set of exciting characters it continues the stories of Fall of Avalon Last Knight and Age of Legends while also providing a perfect self-contained entry into the saga for new players.During your experience with the game you will explore new land (with a totally changed system of traveling through Wyrdness) solve encounters with force or diplomacy with unique puzzle card system and develop your heroes with new passive skills cards and powerful items.Most importantly you will discover a dark immersive story of abandoned land at the wrong side of Avalon and Kings of Ruin ruling there: Claudyne the Unknighted. Amberqueen Veneda. Nonus Bishop of the Deep.

King's Forge

King's Forge

Rating: 6.9 | Players: 2–4

Game Type:

Family

The Chamberlain is searching the realm for a new Craftmaster to the King and sets a contest for all of the smiths and crafters in the land. The first one to forge four items from a list of the King's favorite weapons and trinkets will be honored as First Among Crafters and Smiths. But watch out because the other crafters and smiths will try to outdo you at every opportunity. Are you ready to forge your destiny?In King's Forge players are craftsmen and craftswomen seeking to become the favorite of the King. A variety of dice represent the raw materials (metal wood gems and enchantment) and those same dice can be used to gather new dice and purchase roll-modifiers or saved and rolled in an attempt to meet the requirements to craft the items on the King's list. An early lead is not a sure path to victory and other players will out-maneuver and out-build you whenever possible. Careful dice management advance planning fierce competition and nail-biting luck will carry you to winner's circle.

Burning Banners

Burning Banners

Rating: 8.3 | Players: 2–6

Game Type:

Thematic

Categories:

In the five centuries since the Wound was closed the kingdoms of Kalar have struggled to rebuild their shattered societies. A resurgent Empire spread across the great sea bringing civilization to the untamed eastern continent of Kheros. But Lilith one of the immortal sorcerers responsible for the Worldwound arrived first preparing the way for the return of her dark mistress. For nearly six hundred years she has plotted and schemed. In 588 (2023 Gregorian) the wait is over.Burning Banners: Rage of the Witch Queen is a fantasy wargame for two to six players. Fast playing and intuitive a whopping 29 scenarios range from short campaigns with 2 Kingdoms and one map to the entire 12-year war in which 6 kingdoms battle over four maps. The rules include a quick-playing Basic Game as well as an Advanced Game which introduces Magic Heroes and Monsters guarding powerful treasures.March 1” Armies and Heroes through huge lovingly detailed hexes. Explore a vast detailed fantasy world encompassing four mounted game maps with six unique kingdoms and dozens of troop types. Designed and illustrated by acclaimed fantasy artist Christopher Moeller!—description from the publisher

Mage Wars Academy

Mage Wars Academy

Rating: 7.1 | Players: 2

Game Type:

Customizable

Mage Wars Academy features gameplay similar to Mage Wars Arena (née Mage Wars) with two mages in head-to-head combat to see who will be victorious.Mage Wars Academy is a two-player starter set that features two mages two spellbooks and a new boardless gameplay design that's more portable and fast-playing than Mage Wars Arena. All of the spell cards included in Academy are compatible with those in Arena.Multiple core sets (or future expansions) can be added together to create a 3 or 4 player game.

Ascension: Darkness Unleashed

Ascension: Darkness Unleashed

Rating: 7.4 | Players: 1–2

Game Type:

Strategy

Categories:

Ascension: Darkness Unleashed is both a standalone game for two players and an expansion that can be combined with Ascension: Rise of Vigil or other Ascension games.Ascension: Darkness Unleashed features Dark Energy Shards a new take on the Energy Shard Treasure cards introduced in Ascension: Rise of Vigil. Like an Energy Shard a Dark Energy Shard allows a player to draw a new card while providing one energy to power up Energize cards. In addition the Fate effect allows each player to banish a card in his discard pile whenever a Dark Energy Shard is placed in the center row.This set also features new Energize cards including Heroes Constructs and Monsters that transform into new beings or more powerful versions of their original selves. If you would play a card that has a Transform ability and you've met the Energize threshold on that card (by having played a certain amount of energy that turn) then you ignore all the effects on the original card and place the transformed card in your hand which can now be played this turn and on future turns for the remainder of the game. (Ascension: Darkness Unleashed contains both double-sided transform cards for those who play with card sleeves and single-sided transform cards for those who don't. In the former case you remove the card from the sleeve flip it to the transformed side then resleeve it; in the latter you remove the original card from the game and bring in the transformed card.)Other cards – such as the monster Erabus the Exiled – are transformed and added to your hand when you defeat them in the center row. At the end of the game you score Honor for whichever version of the card is currently active in your deck.

Dale of Merchants 3

Dale of Merchants 3

Rating: 7.7 | Players: 2–4

Game Type:

Strategy

Dale of Merchants is a series of deck building games developed by Snowdale Design. The games are set in Daimyria a world of animalfolks.Dale of Merchants 3 is a standalone game which introduces six new animalfolk decks. It can be played by itself and combined with other games from the Dale of Merchants series.Each deck is themed around different animalfolks with a different gameplay focus and mechanics. For example Sharing Short-beaked Echidnas borrow cards from other players while Prepared Grizzled Tree-kangaroos are good at protecting their own valuables.

Kinfire Chronicles: Night's Fall

Kinfire Chronicles: Night's Fall

Rating: 8.4 | Players: 1–4

Game Type:

Thematic

Categories:

Kinfire Chronicles: Night's Fall is a co-operative campaign game for 1-4 players that blends thrilling fantasy adventure with tactical edge-of-your-seat combat. Play as one of six unique Seekers sworn to protect the city of Din’Lux and help rebuild the world beyond. Armed with kinfire lanterns you’ll brave the Starless Nights battle the creatures that emerge and guard each others’ backs against the malevolent forces trying to stop you.Each quest has three phases: adventuring battle and exploration. In the adventuring phase players make choices based on options presented on the quest cards and need to accomplish something (such as crossing a river or chasing down a suspect) by flipping the correct number and color of cards from their decks. In the battle phase players work together to defeat enemies on a physical battle map. Turns are determined by drawing chits out of the destiny bag with each enemy having numbered tokens that correspond with different attacks and actions. Players may play action cards on their own turns to do damage and can play boost cards on other players' turns to do things like reduce damage move players or even return a drawn chit to the destiny bag for redraw. The game doesn't end if an objective isn't achieved or an enemy defeats the heroes but it will affect later gameplay and choice options. Lastly on certain quests players can return to the city in the exploration phase to speak to NPCs purchase items and level up their decks.Woven throughout each of these phases are cards that require you to make a choice such as resting before moving on or charging into battle or whether or not to spare someone's life. The characters in the game have their own set of morals and standards and playing according to your character can earn you Kinfire tokens that help you level up. Ultimately though the decisions you make are yours alone.—description from publisher

Enchanters

Enchanters

Rating: 7.0 | Players: 2–4

Game Type:

Family

In the fantasy card-drafting game Enchanters you create an artifact and upgrade it each turn. Every card you take retains some of its power. As you grow stronger you can take on more powerful monsters and if you plan well even defeat a dragon.To set up the game each player takes five crystals then you shuffle together as many kingdom decks as the number of players then lay out six cards (either items of enchantments) on the journey track. In the game players take turns to embark on quests collecting cards from the journey track by paying with crystals. Acquired cards are placed into adjacent stacks with something like Long Sword going into the item stack and cards like of Fire going into the enchantment stack; combined these cards create the Long Sword of Fire and cards grant both temporary bonuses (upper icons and skills) and permanent ones (bottom icons).Players may attack approaching monsters and defeat them in a simple combat encounter to score points. In combat you compare your defense against the monster's strength to determine whether you receive damage. Then you need to accumulate as much attack as the monster's health to defeat it. You keep defeated cards as trophies.From time to time you rest in the village to gain crystals or heal wounds. If you do discard the first card from the journey track. At the end of each turn replenish the journey track to six cards.The game ends when the last card is taken or discarded.

Unmatched: For King and Country

Unmatched: For King and Country

Rating: 8.2 | Players: 2–3

Game Type:

Strategy

Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.Unmatched: For King and Country features three characters from the Marvel comics universe: Black Widow Black Panther and Winter Soldier.

The Siege of Runedar

The Siege of Runedar

Rating: 7.0 | Players: 1–4

Game Type:

Family

Categories:

Since time immemorial the mines of Runedar have supplied gold to generations of dwarves. Today only a handful of them remain guarding the fortress surrounding the entrance to the old depleted mine... or so it was thought. This group of dwarves have been fortunate enough to accidently stumble upon a new vein of the purest gold and have managed to extract a small treasure. Unfortunately just as they were about to set off to the safety of the nearest stronghold they discover that the old fortress of Runedar is surrounded by orcs who are willing to do anything to get their hands on the precious metal. Now the dwarves not only need to defend the fortress they also must dig a tunnel under the mountain to escape and get their hard-earned gold to safety.The Siege of Runedar is a co-operative game for 1-4 players who take on the role of dwarves charged with defending the walls of Runedar and the treasure they keep within. They will have to face orcs goblins and trolls fighting in hand-to-hand combat against those who manage to get past the walls and shooting from a distance at those who try to enter. A deck-building system allows players to upgrade their weapons and tools as they must hold off the raiders long enough to build a tunnel to escape the terrible siege they have been subjected to and get the treasure to safety.—description from the publisher

Blitz Bowl

Blitz Bowl

Rating: 7.7 | Players: 2

Game Type:

Strategy

Welcome sports fans! Blitz Bowl is a fast-paced sports game that pits two teams against each other in a battle to achieve touchdowns complete challenges and score the most points through a mixture of skill luck and aggression!The teams are smaller and the games are faster than in Blood Bowl but the action is just as intense as each player seeks to distinguish themselves in the eyes of Nuffle in the infamous Crush recruitment rituals.The game features a number of elements that will be familiar to fans of Blood Bowl meaning that the two games are ideal companions to each other. Players should expect to complete a game of Blitz Bowl within an hour and considerably less once they have a good grasp of the rules making for a thrilling quick-play experience.

Equinox

Equinox

Rating: 6.7 | Players: 2–5

Game Type:

Strategy

Categories:

In Equinox mysterious creatures gather in the forest in an effort to write themselves into the legendary storybook and for tales to be shared for countless generations. However there is room for only four more stories — not every story will be recorded so the creatures have to be cunning and clever to outwit their opponents and make the cut.Equinox is a deeply satisfying betting game that gives players agency to influence the outcome of this competition. Each round players place numbered power cards in front of the creatures with the lowest-valued creature being eliminated from play. Players also place bets on which creatures they think will make it into the storybook and you can use the special powers of these creatures to ideally turn things to your advantage.Fans of Dr. Reiner Knizia might recognize Equinox as a revised edition of the previously released game Colossal Arena but with two new creatures. Of the fourteen unique creatures only eight are played in a game which means more than three thousand different combinations are possible. To celebrate the equinox occurring twice a year players can select from two distinct box covers but note that the contents in each box are identical.

Planet Apocalypse

Planet Apocalypse

Rating: 7.9 | Players: 1–5

Game Type:

Strategy

It is the End Times and the hordes of Hell are invading our world. Destroy the Hellgate & save our world!Planet Apocalypse is a cooperative game. The players battle and kill demons as a team. The game is primarily a battle game but also has a tower-defense element and a roleplaying element as you build up your heroes over time.It has large high-quality plastic figures scaled to 28mm so they can be used in other games.

Deliverance

Deliverance

Rating: 8.6 | Players: 1–4

Game Type:

Strategy

In Deliverance you take on the role of an elite angelic warrior in the army of Heaven. Since the victory on the Cross you have hunted the fallen angelic Princes. Once your faithful brethren they now lead Satan’s forces of Darkness in a bitter war against the humans bent on corrupting every last soul. In a bid to end their reign of chaos you have planned a daring mission into one of their great Strongholds - The seemingly quiet human city of Fallbrook. Armed with your weapons courage and your God-given angelic powers you and your faithful allies must overcome legions of demons to slay their leader. But be watchful for the darkness of the mortal world seems to be spreading into the spiritual realm.Deliverance is a cooperative tactical board game that can be played in either a story driven campaign mode or skirmish mode. Each player has unique powers that can be added to with Talent grants. Each victory brings experience points.—description from the publisher

Quest

Quest

Rating: 7.3 | Players: 4–10

Game Type:

Party

In Quest all will show their true colors as Good and Evil struggle for the future of civilization. Hidden amongst King Arthur’s loyal servants are Mordred’s unscrupulous minions. These forces of Evil are few in number but if they go unknown they can sabotage Arthur’s great quests.Players are secretly dealt roles that determine if their allegiance is to Good or to Evil. Then players debate reason and lie as they decide who to send on Quests—knowing that if just one minion of Mordred joins the Quest could fail. Quest includes 25 different characters and many different ways to play the base game.Quest also includes the Director's Cut a personal recommendation from the designer about the preferred way to play Quest.Errata:Page 7 of the rulebook should say: (for non-Director's Cut version)Three successful Quests—Good wins! The game is over.Note: When using the optional Blind Hunter the Blind Hunter reveals themself and a Hunt occurs (see page8). There is no discussion nor Good's Last Chance.While the Blind Hunter is listed as optional that role should always be included when including any named Good roles to provide a penalty for claiming.The above Errata rule does not apply to the Director's Cut.

Sub Terra II: Inferno's Edge

Sub Terra II: Inferno's Edge

Rating: 7.5 | Players: 1–6

Game Type:

Family

Sub Terra II: Inferno's Edge is a cooperative adventure board game. You and up to five friends must explore a tile-based volcano temple to steal a legendary artifact. To get it you must find the path to the inner sanctum unlock the secrets within then escape the way you came.This is a dangerous place. You'll need to work as a team to avoid deadly traps brave scorching lava and defeat the temple's mysterious guardians. Stick together to share your skills or split up to cover more ground. But beware - the volcano stirs beneath you and you're running out of time...In Sub Terra II: Inferno's Edge players will be progressively revealing new tiles forming the board mapping the volcanic temple from its sunlit entrance to its fiery core. As players explore through the temple they will have to overcome obstacles avoid hazardous terrain and face the ferocious guardians of the 'artifact'. On each player's turn after taking their actions a random hazard will activate making careful planning of actions essential to survival.Players must collectively locate and obtain 3 'keys' mysterious objects that are needed to gain entry to the chamber containing the legendary artifact. Your adventures must be quick though as the volcano stirs and as the game progresses you get closer to the volcano erupting flipping tiles to completely inhospitable lava flows that will chase the adventurers from the cave.—description from the publisher

Volfyirion

Volfyirion

Rating: 7.2 | Players: 1–2

Game Type:

Strategy

Categories:

Volfyirion is a game set in the wonderful world of Mysthea sixty years before the events of the main game. It's a competitive and fast paced deck-building card game for two players.In the game you will employ everything you have trying to destroy all your opponent cities. Your army and Qoam manipulation will be your most reliable asset but you will also be able to try to tame and control Volfyirion the Dragon: a dreadful beast that can bring destruction on the battlefield on your behalf. But beware: your opponent will try to do the same!Part of the Volfyirion Card Game Series—description from the publisher

Wonder Book

Wonder Book

Rating: 7.6 | Players: 1–4

Game Type:

Family

Oniria — the world of an ancient dragon civilization. Tales describe the land as an idyllic paradise filled with marvelous dragon-made wonders and surrounded by a flourishing wilderness. The only portal to that world is the Wonder Book an ancient tome locked away in an abandoned tower. It sleeps covered in dust awaiting the one thing it desires most: you.Wonder Book is a pop-up game for 1-4 players in which each player takes the role of a teenage kid in a group of adventurous friends. This is a co-operative game in which you all win or lose as a team.The game is split into six consecutive scenarios (chapters) each composed of a specific deck of pre-sorted cards that contain the rules the story and the challenges you have to face. Each chapter has you explore a new part of the interactive 3D cardboard pop-up book and reveals more about the world in which your adventure is set.Starting with the first card of the chapter deck the story unfolds until you reach a goal card. These cards show a goal that must be achieved to proceed and explain how the players' and enemies' turns take place. Each hero can perform three actions per turn including moving and fighting using their individual skills collecting sparks of magic (used to perform special actions) and interacting with cards and pop-ups. Once all heroes have taken their turn a Wyrm card determines how the enemies will respond by moving attacking spawning or doing something unexpected.The basic mechanisms are easy to grasp but the game keeps changing as each scenario offers different things to do. You will find yourself exploring fighting bosses solving riddles playing little minigames looking for clues...anything is possible during the story!—description from publisher

Smash Up: Big in Japan

Smash Up: Big in Japan

Rating: 7.5 | Players: 2

Game Type:

Uncategorized

Smash Up: Big in Japan brings the most kawaii base-bashing you've seen to Smash Up with four factions born from Japanese pop culture: anime fighting girls cute collectible critters that are totally not Pokémon colorful fighters that are in no way Power Rangers and Godzilla.NOTE: The box says that there are 4 dividers and 4 Titan cards in the expansion. However something truly MAGICAL happened at the factory! Like a group of smaller robots forming into a larger one the Titan cards became the divider cards! So you aren't missing anything. Quit emailing us. - AEG Customer Service

Dungeons & Dragons: Conquest of Nerath Board Game

Dungeons & Dragons: Conquest of Nerath Board Game

Rating: 6.9 | Players: 2–4

Game Type:

Thematic

Categories:

From the publisher:War has come to the Dungeons & Dragons world! In the north the undead legions of the Dark Empire of Karkoth march against the fragile League of Nerath determined to sweep away the human kingdoms forever. To the south the infernal Iron Circle launches its own goblin hordes in a campaign of conquest against the elves and corsairs of Vailin. From the snowy expanse of the Winterbole Forest to the sun-warmed coasts of ancient Vailin four great powers struggle for survival.Conquest of Nerath is a fantasy conquest game. 2-4 players muster armies of foot soldiers siege engines monsters warships elementals and dragons to attack their opponents. Players employ heroes such as knights and wizards to lead their troops and explore dungeons in the search of magical artifacts and treasures to increase their power in combat.

Big Trouble in Little China: The Game

Big Trouble in Little China: The Game

Rating: 7.7 | Players: 1–4

Game Type:

Thematic

Description from the publisher:There is a secret world where ancient evil weaves a modern mystery… they call it Little China. It’s where Big Trouble was waiting for Jack Burton and his friends as they uncover an ancient diabolical plot. The evil minions of the immortal ghost-sorcerer Lo Pan are waiting to chop down the players with axes and guns in dark alleys and all throughout the battle-torn streets of Chinatown. Now Jack Wang Gracie and the rest of the gang must muster up all of their courage survive against hordes of baddies and then face off in a showdown with the darkest demon of them all Lo Pan!Big Trouble in Little China the Game sends you and up to three other players on a wild adventure to experience the unknown and mystical underworld of Chinatown. Each brave character uses their own unique talents and abilities to take on various missions throughout Little China; working together to gain enough Audacity to take down Lo Pan the Three Storms and a slew of other powerful henchmen in this cooperative replayable cinematic experience.You will venture through the iconic locations in Chinatown saving the helpless and thwarting evil plans all the while discovering weapons and rare magics to use to your benefit. Player actions are powered by thematic dice that are rolled each round. These dice will be used to take part in combat testing your luck taking audacious actions and get players in and out of “Big Trouble. But beware: roll bad luck and suffer the consequences!The clock’s ticking as Lo Pan inches closer to breaking the curse and regaining his mortal form. The heroes are thrown into a final showdown with Lo Pan and his most elite bodyguards to finally put an end to his reign of terror. You’ll need all of your guts and glory to rescue the green eyed beauty defeat ancient magic and save Chinatown... in Big Trouble in Little China: the Game!Big Trouble in Little China: The Game – Deluxe Edition Adds a Campaign and makes the game playable by up to 6 players

HATE

HATE

Rating: 7.7 | Players: 2–6

Game Type:

Thematic

They ravaged their Mother the Earth and bound Her with sorcerous chains. The moon caught fire; the sun froze. In the veins of the world her lifeblood choked to dust. The oceans boiled to miasmas that clotted the skies. Rocks fanged up from the stubble of dying forests. As She began to rot Her creatures Her children survived as best they could. Tearing at each other prowling in Her fetid hollows breeding abominations. Feasting on Her Fungi and moulds become sentient.And as the ages pass some lineages of men grow monstrous even as others diminish weaken and become easily their slaves. These higher men feed on the lesser growing in strength and hurl their tribes one upon the other in terrible truceless wars — until one tribe crushes the others into kneeling submission under a lord nameless save for his title: Tyrant!But though decayed She was not slain. With the little strength remaining She seduces Worm; the least the most abject of those creatures bred for meat. Unlikely savior through sorcery and helped by unlooked for allies Worm follows the thread of his fate to Her. If he can free Her Her blood will spout into a flood and frenzy of returning Life. And her hatred will swell Worm into being Her champion Her consort and Her AVENGER the Horned God!Based on the graphic novels by the acclaimed Adrian Smith HATE is a highly kinetic endlessly brutal campaign game of post-apocalyptic survival. Up to six players battle through a multi-game Chronicle where they use their unique clan to savagely plunder mutilate and demoralize their opponents. Death is permanent for clan members; once they die they are out of the game. The player who most expertly uses savagery (gained by doing unspeakable violence upon their foes) to upgrade their warriors and resources (gained by plundering the land) to unlock powerful new abilities from their village will win the game but only the player with the most hate will become the Tyrant and rule over the rest!—description from the publisher

Portal of Heroes

Portal of Heroes

Rating: 6.8 | Players: 2–5

Game Type:

Family

Categories:

The portals of Molthar have opened! The players travel through the portal into a world of a type that you know only through folklore and fairy tales. By collecting magic pearls and trading them in a timely fashion for fantastic and powerful character cards you draw ever closer to victory — but only the one who first manages to gather twelve insignias of power will save Molthar and win the game.At the start of Portal of Heroes four pearl cards and two character cards lie face up in the middle of the table. The rest of the character and pearl cards are set nearby in separate decks. Each player receives their own player portal and places it face up in front of them.Each turn you can take three actions from a menu of four options: Take a pearl card into your hand replace all of the pearl cards in the display place a character card on your portal or activate a character. You can perform any of the four possible actions multiple times and in any order. To activate a character you must play a specific combination of pearl cards from your hand onto the character card. Activated characters grant you power points diamonds or special abilities. Once you have activated characters this way with twelve or more power points then that round becomes the penultimate one. Whoever has the most power points at the end of the game wins with diamonds acting as a tie breaker.

Epic Card Game

Epic Card Game

Rating: 6.4 | Players: 2–4

Game Type:

Customizable

Epic is a fantasy card game by White Wizard Games which aims to recreate the TCG-style experience from a single box with no additional purchases required.Epic is a card game designed to start quickly but also to reward deep strategic plays. In Epic you take on the role of an elder god in conflict with other elder gods. The cards in your deck are your champions who fight for you and events which represent your will imposed on the mortal realm. In Epic the turn sequence is easy but there are many options to choose from. You begin the game with a hand of five cards – each card costs either one gold or is free. You get one gold each turn — you don’t need to draw special resource cards or energy cards just to play with your other cards. Instead of figuring out which cards you might be allowed to play you choose which card you want to play.Epic is non-collectable so every box contains the same 120 unique event and champion cards with 8 double-sided cards to represent temporary token champions. One box supports preconstructed sealed and draft formats for 2-4 players two boxes up to 8 players and three if you want to create a full constructed deck or a cube environment for drafting.

Megaland

Megaland

Rating: 6.6 | Players: 2–5

Game Type:

Family

Are you ready to run? Push your luck in the video game world of Megaland to fight monsters (and bunnies) and collect coins!At the start of each round each player places their character on the level tile then draws one treasure and places it above their character board. Once everyone does this draw the topmost level card to see whether players suffer damage from the monster on it. Players can then decide whether to leave the round and bank their treasures or whether to press on; if they go on they draw another treasure card then reveal the next level card. If you take total damage equal to your number of hearts you fail and are out of the round losing any treasure that you had.Once everyone has left the round whether by being knocked out or by passing and banking their treasures players can buy building cards such as bowling alleys arcades and soap makers. Buildings cost 1-5 treasures and you must pay different treasures when buying a building that costs more than 1. Each building gives a one-time or permanent effect. Maybe you'll collect jump tokens that you can use to clear monsters so that you don't take damage; maybe you'll acquire a hospital that gives you coins when neighboring players fail the level; maybe you'll buy more hearts to let you run farther in the future; and maybe you'll collect coins which can be the most precious item of all since the game ends after the round that someone collects 20 coins. Whoever has the most coins at that time wins!Megaland contains six starred building types that are used in each game along with seventeen other building types with only seven of them being used in any game.Contains Above and Below: Megaland Bonus Cards (under the insert)

My Gold Mine

My Gold Mine

Rating: 7.0 | Players: 2–6

Game Type:

Family

Categories:

Diamonds precious stones and gold — an immeasurable treasure is hidden deep in the cave in My Gold Mine and each dwarven player wants to dig for gold nuggets. The keeper of the mountain a fire-breathing dragon will chase after you though so who can leave the gold mine with the most nuggets and who will be too greedy and get caught by the dragon?

Ironwood

Ironwood

Rating: 8.0 | Players: 1–2

Game Type:

Uncategorized

Categories:

An eternal conflict for the land of Ironwood is raging between two factions: the stalwart and hard-working Ironclad settlers of the iron mountains; and the ferocious Woodwalkers swift and deadly shadows of the forests. Both factions struggle for the ultimate control over the land for its greatest treasure: the Larimor Crystals a mysterious substance holding immense energy within. It can be found both inside the colossal mountains and scattered across the dense forests.The Ironclad extract the essence of the crystals and process their energy to fuel their machines and mechanical inventions. If they succeed their giant forges will swarm the land with endless armies and establish ultimate dominance over Ironwood.The Woodwalkers use the crystals’ raw magical power to discover and retrieve three ancient totems from secret ritual sites hidden in the mountains. Once retrieved the combined power of these totems will summon the Guardian the ancient protector of the woods to wipe out the Ironclad once and for all.One way or another the eternal conflict is finally coming to an end.Ironwood is a rules-light highly asymmetric card-driven tactical game for 1-2 players. Each round you and your opponent alternate playing a total of 3 of your faction-specific cards for their action effects. These effects include positioning your warbands initiating combat extracting crystals bestowing temporary passive effects and many more. When combat occurs you will use the same cards for their combat values instead in a simultaneous bid to gain combat bonuses inflict and fend off casualties and augment the Dominance value of your warbands to win the combat.The two factions are completely asymmetric in their play styles decks victory conditions - even in which parts of the map they can access.As the Commander of the Ironclad your primary goal is to lay down the foundations of your forges in the outer mountains and once you have collected enough crystals build forges on the foundations. As the Chieftain of the Woodwalkers your mission is to locate your people’s ancient totems through Vision cards clear the path to them by defeating Ironclad warbands and finally securing them in the outer forests beyond the Ironclads’ reach. Once you have retrieved the third totem as the Chieftain or built the third Forge as the Commander you immediately win the game.Ironwood also features a low-upkeep solo mode against the Ironclad or the Woodwalkers. Although both solo opponents work on the same main principles each of them bears its faction’s unique aspects and features.—description from the publisher

Explorers of Navoria

Explorers of Navoria

Rating: 7.6 | Players: 2–4

Game Type:

Strategy

In the magical land of Navoria new and strange continents have emerged from the sea. The council of Navoria has decreed that the new continents must be explored and you and a handful of other intrepid adventurers have answered the call... the stage is set for the adventure of a lifetime in Explorers of Navoria!In Explorers of Navoria you'll take action tokens from the bag and use them to draft Adventure cards into your tableau.Adventure cards help you explore Navoria build settlements in the newly emerged continents craft supplies and items and collaborate with the different races of Navoria.Some of the Adventure cards give instant benefits boosting your powers; some give ongoing abilities engine-building in your tableau; and all of them increase your reputation with different races of Navoria unlocking end-game bonuses through set-collection.After drafting Adventure cards you'll use the same tokens you drafted from the bag to visit locations on the mainland of Navoria in a worker placement phase. Worker placement locations reduce in power after each token is placed so you'll want to visit each location first to get the best benefits!

Tiny Epic Vikings

Tiny Epic Vikings

Rating: 7.3 | Players: 1–4

Game Type:

Uncategorized

In the frigid Runic Isles of the North Sea the Vikings reign supreme. These determined explorers navigate the icy fjords build fertile settlements upon rocky crags and fight for the glory of their clans with blood and steel. Only the Gods stand above them and it is every Vikings’ dream to serve their God in the afterlife Valhalla.Tiny Epic Vikings is a fast playing 1-4 player strategy game of drafting area control and set collection.In Tiny Epic Vikings players lead a clan of Vikings over 3 eras in hopes of claiming the icy lands for their own. They play Viking Cards that represent their clan’s leaders choosing the best builders harvesters explorers and warriors. Raid and conquer the islands with settlers build boats and temples to gain influence and battle for the favor of the gods!—description from the publisher

Skytear

Skytear

Rating: 7.8 | Players: 2–4

Game Type:

Strategy

Skytear is a competitive card-driven miniatures game inspired by MOBA video games (like League of Legends) featuring 32 heroes from an original fantasy universe.Using a draft system that supplements regular deckbuilding players pick heroes from four factions in order to flexibly respond to their opponent's selections. Then using these heroes players compete to take control of the lanes and lead the minions there to assault the enemies' towers or enter the dome to take control of the outsider there. In doing so they will win one of the three victory conditions selected at the start of the game allowing for potential bluffing or feints by switching objective.Skytear is diceless instead revolving around modifiers printed on each power card. This duality of effect means deckbuilding is a nuanced issue: cards that are most beneficial when played (and likely will) come with a negative modifier reducing the effectiveness of most attacks. At the same time drafting a particular hero provides you with their associated cards meaning flexibility can be integrated into your hero selections.With two maps 32 heroes and over 65 power cards at launch Skytear is an extremely replayable tactical experience.

Mythwind

Mythwind

Rating: 7.6 | Players: 1–4

Game Type:

Thematic

Mythwind is a cooperative & solo cozy board game with unique characters magical sprites engaging story and an unending adventure.During the game the characters are working together to establish and build a new town in the magical Mythwind Valley. They work to achieve various goals by constructing buildings within the town adventuring throughout the region navigating relationships with the mysterious sprites who inhabit the valley and developing their character-specific professions.As an open-ended game Mythwind has no distinct conclusion. Although many players may find a natural end point to their game at the conclusion of the story players can continue to play the game for as long as they would like over as many game sessions as they wish. As players progress through the game their town will develop and grow reacting to changing seasons and to the members of the community over time. Progress made can be easily saved using the provided game trays which offer a quick and easy solution for both tear-down of the current game and setup of future games.

Tales from the Red Dragon Inn

Tales from the Red Dragon Inn

Rating: 8.4 | Players: 1–4

Game Type:

Thematic

Put down your flagons and strap on your swords it’s time to delve through some dungeons in Tales from the Red Dragon Inn! A new 1-4 player cooperative board game by SlugFest Games!In Tales you will take on the role of one of the famous characters from The Red Dragon Inn series of games as they tackle their day job of being big damn heroes. The multi-scenario campaign pits the players against game-controlled enemies tailor-made for each illustrated fold-out game map. Each scenario will take you to a new map with new foes and even a few tricky puzzles to solve. You'll need to work together with the other players by equipping hero and item cards to support your allies who have their own unique abilities and roles.Each scenario has specific objectives so how you and your party beat each one varies from kill all the enemies to survive X turns to protect this thing until something happens to get to this room on the map. All of the players win the scenario together by completing that scenario's final objective. They can also all lose together if any one of them are defeated in combat or in the case of many scenarios the enemies complete their own AI-controlled objective.

Warhammer Age of Sigmar: Warcry Starter Set

Warhammer Age of Sigmar: Warcry Starter Set

Rating: 8.1 | Players: 2–4

Game Type:

Thematic

This is Warcry – a new skirmish game from the makers of Kill Team and Warhammer Underworlds that allows you to experience the visceral carnage of battle in the Mortal Realms in a whole new way.This is more than just a skirmish version of Warhammer Age of Sigmar – it’s hyper-kinetic it’s tactical and it’s very very bloody featuring bold new game mechanics.Warcry is perfect for narrative players looking to forge character-driven campaigns where warbands grow and develop through their own journey. Meanwhile gamers looking for a close-matched fast and exciting experience will find a game that fits both their coffee table and coffee break.In the game you’ll follow the myriad tribes of Chaos – reavers and despoilers from every corner of the realms – as they make their dark pilgrimage to the Varanspire. Warcry explores a never-before-seen side of life (and death!) in the Age of Sigmar. Every model for this game is brand new reflecting on the dizzying diversity of Chaos on a scale never attempted before and rooted in rich lore that realises the servants of the Dark Gods as deep and varied cultures.—description from the publisher

Smash Up: What Were We Thinking?

Smash Up: What Were We Thinking?

Rating: 7.4 | Players: 2–4

Game Type:

Uncategorized

Description from the publisher:Never let a cute face fool you there's a beatin' awaiting you behind those cuddly smiles (didn't Pretty Pretty Smash Up teach you anything?!?!) But it doesn't end there if you survive the onslaught of the teddy bears you have rock stars grannies and explorers awaiting… seriously what were we thinking?Smash Up: What Were We Thinking returns to the wild randomness of the early days of Smash Up. By combining this expansion with your Smash Up sets will you take Zombie Rock Stars against Explorer Dinosaurs? What about Time Travelling Grannies versus Teddy Bear Vampires? It’s all possible now! All your dreams can finally come true!

Ascension: Dreamscape

Ascension: Dreamscape

Rating: 7.6 | Players: 1–4

Game Type:

Strategy

Categories:

Ascension is a deck-building game in which players spend Runes to acquire more powerful cards for their deck. It offers a dynamic play experience where players have to react and adjust their strategy accordingly. Each player starts with a small deck of cards and uses those cards to acquire more and better cards for their deck with the goal of earning the most Honor Points by gaining cards and defeating monsters.Ascension: Dreamscape is the ninth standalone game in the Ascension series although the game can be combined with other titles for play with up to six players. This set introduces the Insight resource that allows players to acquire exclusive Dream cards. Player can also use the Dreamscape to access powerful new Vision cards as well as Heroes and Contructs.

Power Plants

Power Plants

Rating: 7.1 | Players: 1–5

Game Type:

Abstract

Every wizard in the neighborhood knows that the best spell components are grown fresh. Unfortunately only one particular plot of fertile soil in the area is the best for growing magical plants. Everyone agrees to share the garden but you have a plan: Your team of loyal sprites will use the powers of the plants to infiltrate the garden as it grows so that when everything is in full bloom the most potent patches will belong to you!In Power Plants you are a wizard growing a shared garden of magical plants with your rivals. Each turn you choose one of the patch tiles from your hand and add it to the growing garden. You can activate the added tile for its dynamic plant power or activate all the tiles it touches for their slightly weaker (but still very cool) grow powers. As the fields expand you strategically deploy your sprites to gain control of more and more of the fantastic flora. Will your magical horticulture skills pay off?Manipulate the garden's growth gather magical gems and deploy your team of loyal sprites to repel your competition and be in control of the most valuable fields when the garden is complete!—description from the publisher

Bloodstones

Bloodstones

Rating: 7.5 | Players: 1–6

Game Type:

Wargames

Categories:

Bloodstones is a fantasy wargame for 1-6 players featuring six different races each with its own specific powers and its own mix of units represented by domino-shaped tiles. Some of these units will be unique to that race such as dragons to the Dragon Riders and giants to the Hill Folk.The aim of the game is to have the most victory points which can be gained by building your own villages and raiding those of other players and by winning battles.At the start of the game players arrange their tiles in stacks. From these they draw a starting hand of nine. Players then decide where to place their citadel and which tiles will be placed with it. The tiles are multi-use. When placed on the board they become units with the type indicated by the symbol in the center. In your hand tiles can be used to build other units move units improve your combat strength build villages and raid villages.The main part of the game proceeds with player turns. On your turn you can perform as many actions as you wish although some actions have restrictions as to when you can perform them. After you have completed your actions draw back to your hand size of six tiles. If you exhaust your stock of tiles then shuffle your discarded ones to make a new draw stock. You also score victory points for villages you have on the board.The game ends when each player has scored points a number of times. With two players this will be three times; for three or more players two times.—description from the publisher

Sword & Sorcery: Ancient Chronicles

Sword & Sorcery: Ancient Chronicles

Rating: 8.3 | Players: 1–5

Game Type:

Thematic

Sword & Sorcery is an epic-fantasy cooperative board game in which 1-5 players fight together against the forces of evil which are controlled by the game system itself.Ancient Chronicles a new starting point for the game is fully compatible with the original Immortal Souls campaign in terms of gameplay allowing players to cross over heroes and monsters from one campaign to another. Gameplay remains familiar but this new cycle also introduces new elements to the setting expanding both the narrative engine and the mechanisms without making the game more complex.The Ancient Chronicles campaign is set in the distant past of the events narrated in the Immortal Souls campaign.New features in the game:

Dungeon Raiders

Dungeon Raiders

Rating: 6.6 | Players: 3–5

Game Type:

Family

Join a brave party of adventurers! Explore a dungeon filled with monsters traps and treasure!In Dungeon Raiders each player takes the role of a different adventurer. You'll need to work together to survive the dungeon but only one of you will make it out with the most treasure and win the game! The dungeon is different each time you play offering new surprises as you collect treasure trigger traps and fight off horrible monsters.

The Red Dragon Inn 5: The Character Trove

The Red Dragon Inn 5: The Character Trove

Rating: 7.6 | Players: 2–4

Game Type:

Party

The Red Dragon Inn 5: The Character Trove is a fast-paced light-hearted card game for two or more players. You and your increasingly mighty party of adventuring companions have spent all day slogging through the dungeon killing monsters and taking their stuff. Now you’re back in town healed up cleaned up and ready to party at the Red Dragon Inn. Drink gamble and roughhouse with your friends. But don’t forget to keep an eye on your gold. If you run out you’ll have to spend the night in the stables. Oh… and try not to get too beaten up or too drunk. If you black out your friends will continue the party without you… after they loot your body for gold of course! The last conscious adventurer with gold wins the game!The Red Dragon Inn 5: The Character Trove is a standalone game for 2-4 players. It expands on The Red Dragon Inn family of box sets and single-character expansions called Allies. You can mix and match characters from any of these sets letting you build the party composition of your choice! Each of the box sets includes four unique characters a drink deck gold pieces and all the parts for 2-4 players to play right out of the box. Each of the Allies expansions includes a character deck as well as gold pieces and bits so you can add another character to a box set (thus making a 2-4 player collection playable by 2-5 players).Sera the Fleetfooted: Sera is a stealthy rogue whose speed and agility allow her to take down roomfuls of bad guys before they even know what’s happening. The dungeon’s beefiest monsters are no match for her flying daggers! She didn’t get so skilled by slacking off though. Even while she’s partying she continues training to make sure she’s always at the top of her game.Lizwick the Collector: Lizwick is a consummate problem solver with an unrivaled collection of gear. Her wondrous Bag of Holding contains rare and peculiar items of all descriptions. She is always on the lookout for the next amazing whatchamacallit to add to her collection. Lizwick has gotten The Party out of many a jam with the clever application of the wrong tool at the right time.Joran the Trickster: Joran’s penchant for pranks earned him a student “sabbatical” from the Mage’s Collegium. Fortunately Zot saw some potential in the boy and decided to take him adventuring for some valuable field experience. The young mage’s humor has proven to be mostly harmless to his new friends. He puts his clever brain to good use by pulling fast ones on the bad guys.Zakhan the Drunken Master: Zakhan’s father is a solemn elven noble and a guru of meditative martial combat techniques. His mother was a rowdy barbarian warchief with a penchant for throwing wild parties. This unique heritage has allowed Zakhan to hone a seemingly reckless hybrid fighting style of his own. His opponents who underestimate his “drunken” martial arts do so at their own peril!But wait there's more! The Red Dragon Inn 5: The Character Trove is also a massive storage solution for all previous sets (with room for more). You get a massive storage box plus dividers new play mats for all previously released characters updated tokens and more! Check it out:

Cairn

Cairn

Rating: 7.1 | Players: 2

Game Type:

Abstract

Inhabitants of the forest and of the sea it is time to awaken! You will embody shamans and build Megaliths to expand your power and dominate the rival tribe. Activate the unique powers of each new Megalith but beware: shamans from the opposing tribe can also activate them!In this intense duel you must consider each move carefully as you advance your shamans across the play area banish the opposing shaman and build Megaliths to make your way to victory!Do you have the soul of a shaman?A game of simple mechanics A great depth of play An intense duel where each move counts

Dead Cells: The Rogue-Lite Board Game

Dead Cells: The Rogue-Lite Board Game

Rating: 7.7 | Players: 1–4

Game Type:

Uncategorized

Dead Cells: The Rogue-Lite Board Game is a dungeon-crawler that offers a cooperative rogue-lite experience inspired by the Metroidvania genre playable with 1-4 players and with a gameplay of around 45 minutes. Explore the ever-changing island of Dead Cells in this ruthless dungeon crawler. Explore. Kill. Die. Mutate. Repeat.Choose one of the four Beheaded (Woah hold on... Isn't it supposed to be only one of these guys? Is this one of those stupid time-loop plots?) As you resurrect with very little clue of what’s going on you will...• Explore Biomes. Choose your path wisely within a sprawling ever-changing castle! Will you upgrade one of the character powers with a scroll? Or will you choose a chest to equip a new weapon? Will you find the hidden runes that will open new paths and access new biomes? This won’t be a walk in the park though. Because the island is infested with the abominations born from the Malaise be ready to…• Kill Enemies. Each character class has unique power sets and a deck of action cards. For each enemy encounter you will only need to pick one action card to cover all three phases of a fight. Loot equipment gold scrolls and Cells from the corpses of your enemies and get stronger but beware... Your health pool is limited and sooner or later you will...• Die. Wandering through enemy-infested dungeons isn't the safest activity even for your beheaded heroes. There will eventually be one monster too many or you could step on a fatal trap and lose all your scrolls equipment and accumulated gold. But this is far from the end for you! Even in death you will be able to keep your precious Cells to…• Mutate. The Collector will let you spend your Cells to buy permanent mutations that will give you more power... forever! Choose cards to buy from three different decks: Brutality Survival or Tactics. Get action cards to enhance your card deck. Find blueprints to grow your loot deck. Increase your health pool. Unlock additional item slots and much more… Unless you prefer to throw your Cells into this mysterious well... It seems like a pretty stupid thing to do with your hard-earned Cells but hey you do you bud... Death is no excuse to take a nap so...• Repeat. Death is not the end either! You’ve already lost your head remember!? As the day starts again in a new loop use your new permanent mutations to exact revenge on whatever killed you last time. Go further and deeper into the island and kill the bosses to access new starting biomes. Previously-played biomes keep changing as stronger monstrosities spawn in them along with powerful new items. (Damn! Will this game ever end?)Official Dead Cells page for FAQ / Rules / Player Aids downloads: https://deadcellstheboardgame.com/FAQ/

Forbidden Sky

Forbidden Sky

Rating: 6.4 | Players: 2–5

Game Type:

Family

Soar to dizzying heights in the electrifying cooperative adventure. Work as a team to explore a mysterious platform that floats at the center of a savage storm. Connect a circuit of cables to launch a secret rocket — all before you are struck by lightning or blown off to the depths below. It's a high-wire act that will test your team's capacity for courage and cooperation. One false step and you all could be grounded…permanently!This latest installment in the Forbidden... game series takes you to new heights with several novel challenges including collectively planning a terrain using only limited information and constructing a real electrical circuit.

Skull Tales: Full Sail!

Skull Tales: Full Sail!

Rating: 7.7 | Players: 1–5

Game Type:

Thematic

Skull Tales: Full Sail! is a semi-cooperative pirate adventure game for 1 to 5 players. In Skull Tales you are a pirate of the Caribbean Sea in search of fame and fortune. The game is played out in three phases: Adventure Journey and Port. These phases are games in and of themselves with mechanisms and components of their own. There are also many RPG elements.—During the Adventure phase you explore mysterious islands dangerous caves abandoned temples and pillage colonial villas. You will come up against treacherous red coats and their officers and cross swords with conquistador skeletons all while trying to evade curses from Mayan mummies. And don't forget the mighty darkclaw and his abominations ruled by Yemaya Goddess of the Sea. Amazing treasures and legendary artefacts that no man has ever laid eyes on await you in the phase of the game.—In the Journey Phase you form part of the crew of The Southern Lady sailing the menacing seas of the Caribbean in search of valuable treasures. You will board ships and face all kinds of dangers like the most-feared creatures of the seven seas. Make sure you win the trust of your fellow crewmates so that when it comes time to mutiny you can take on the captaincy and benefit from its many privileges...—Finally you have the chance to rest and spend your booty during the Port Phase. Upon your arrival to Tortuga you will be able to visit the cantina listen to rumors and tell great stories about your feats that will turn you into a legendary pirate. You can also visit Madame Claude's Mansion and be treated like a noble. Perhaps though you prefer to go to the market to buy that sword that'll come in handy for your next adventure. And of course if you go down to the docks you can take on some assignments for the Captain who is always willing to earn a few extra doubloons selling contraband. For those troubled souls in search of a cure for some curse or wound there is the Chapel. But watch out! The streets of Tortuga can be dangerous and you never know what surprises they might have in store for you. And remember best be on time when it's time to embark or you'll lose prestige!(SPANISH/ESPAÑOL)Skull Tales !A toda vela! es un juego de aventuras piratas semi-cooperativo de 1 a 5 jugadores. En Skull Tales vas a ser un pirata en los mares del Caribe en busca de fama y fortuna a lo largo de sus tres fases de juego: Aventura Travesía y Puerto. Dichas fases son juegos en si mismos tanto por mecánica como por sus diferentes componentes. Es un juego que tiene mucho de RPG:- En la Fase de Aventura vas a explorar misteriosas islas peligrosas cuevas templos abandonados o saquear villas coloniales. Te enfrentarás a los peligrosos casacas rojas y sus oficiales; cruzarás tu espada con los esqueletos conquistadores mientras evitas los hechizos de las momias mayas; combatir al poderoso pinzaoscura y sus abominaciones del mar dominados por Yemayá la diosa del mar. Te aguardan asombrosos tesoros y legendarios artefactos que jamás han visto los ojos de ningún hombre.- Durante la Fase de Travesía formarás parte de la tripulación de La Dama del Sur navegando por las amenazadoras aguas del Caribe en busca de valiosas mercancías abordando navíos enfrentándote a todo tipo de peligros del mar y evitando a las bestias más temidas de todos los océanos. Pero no olvides ganarte la confianza de la tripulación a la hora del motín si quieres hacerte con la capitanía y disfrutar de sus privilegios...- Por último tendrás la posibilidad de descansar y gastar todo tu botín en la Fase de Puerto. A tu llegada a Isla Tortuga podrás visitar la cantina escuchar rumores y contar las historias que harán de ti un pirata legendario; o acudir a la Mansión de Madame Claude para recibir el tratamiento de un noble. Quizás prefieras acudir al mercado para comprar esa espada tan necesaria para tus incursiones o esos mejunjes que pueden salvarte la vida en tu siguiente aventura. Sin olvidar que en los muelles aguardan los encargos para el Capitán que siempre está dispuesto a ganarse algunos doblones extras cuando se trata de llevar a cabo algún contrabando. Para aquellas almas aquejadas de alguna maldición o de cuidado para sus heridas tienes la capilla. Pero ¡cuidado! Las calles de Isla Tortuga pueden ser peligrosas y nunca sabes con qué te van a sorprender. Más te vale no llegar tarde a la hora de zarpar si no quieres perder tu prestigio.

Arkham Noir: Case #1 – The Witch Cult Murders

Arkham Noir: Case #1 – The Witch Cult Murders

Rating: 6.7 | Players: 1

Game Type:

Thematic

Description from the publisher:Walpurgis Night May’s Eve is always a nightmare in witch-haunted Arkham. There are bad doings and a child or two frequently goes missing. This year Miskatonic University students engaged in occult studies have been turning up dead. Arkham Police in deference to your unusual expertise have asked for your help to get to the root of the matter. Time is of the essence because after Walpurgis Night the trail will grow cold and the culprits will retreat to the shadows until the next Witches' Sabbat when the next cycle of deaths will begin.As private investigator Howard Lovecraft you will investigate events based on the stories The Dreams in the Witch House (1933) The Thing on the Doorstep (1933) and The Unnamable (1923).Arkham Noir is a solitaire card game inspired by the interconnected stories of H. P. Lovecraft and other authors re-imagined as noir detective stories. Each case stands alone.Gameplay consists of adding cards to open cases creating lines of investigation in an effort to solve them. The ultimate goal is to score five puzzle clue cards in order to piece together the big picture before running out of time or mental stability. Each newly shuffled deck is the start of a unique challenge with adjustable difficulty levels to accommodate all level of players.•••Como cada año en la ciudad embrujada de Arkham la noche de Walpurgis en las vísperas del 1 de mayo trae consigo malos augurios desapariciones y sucesos inexplicables. Este año han aparecido muertos varios estudiantes de la Universidad de Miskatonic que investigaban temas relacionados con el ocultismo. Una vez más la policía de Arkham reclama tu inusual experiencia para llegar a la raíz de los hechos. Debes actuar con rapidez antes de que las huellas del culto se desvanezcan y los culpables vuelvan a ocultarse entre las sombras donde permanecerán hasta el Sabbat de las brujas cuando comenzará un nuevo ciclo de muertes.Ponte en la piel del investigador privado Howard Lovecraft e indaga los sucesos basados en los relatos: “Los sueños en la casa de la bruja” (1933) “El que acecha en el umbral” (1933) y “Lo innombrable” (1923).Arkham Noir es un juego inspirado en la interconexión de relatos de H. P. Lovecraft y otros autores reinventados como historias detectivescas de novela negra. Cada caso de la serie Arkham Noir es independiente y se juega en solitario. El juego consiste en ir añadiendo cartas de pista a las líneas de investigación de los diferentes casos abiertos con el propósito de resolverlos. El objetivo final es recabar 5 tipos de pista diferentes con el atributo Puzle que al unirlas nos proporcionen la perspectiva general de los sucesos acontecidos cuidando de que no se acabe el tiempo o perdamos la cordura.Cada volumen de la serie nos enfrentará a un reto único con grados de dificultad adaptables para cualquier tipo de jugador.

Dungeon Drop

Dungeon Drop

Rating: 6.7 | Players: 1–4

Game Type:

Family

Categories:

Gather your gear and prepare to dive into the labyrinth! Teeming with untold treasure the tunnels are said to be inhabited by unusual creatures both adorable and terrible. Keep your wits about you as the very walls shift in the torchlight......it's time to drop into the dungeon!Dungeon Drop is a lightweight dungeon crawler for 1-4 players featuring a novel spatial element that assures no two games could possibly be the same. At the start of each game cubes of varying colors which represent both loot and monsters in the dungeon are dropped onto the table from a height of 6 to 12 inches. This creates a dungeon layout with infinite possibilities. You then use your customized hero to explore the dungeon use your unique abilities and ultimately loot a room that won't kill you!—description from the publisher

Aventuria: Adventure Card Game

Aventuria: Adventure Card Game

Rating: 7.5 | Players: 1–4

Game Type:

Customizable

For some reason the undead were concentrating their attacks on Carolan trying to drag the half elf down into their cold grave.“Lend me your aid! the half-elf yelled to his comrades. Though he dodged left and right with phenomenal agility he still suffered many severe blows and his padded surcoat hung in tatters.Then he heard Arbosh roar triumphantly. The dwarf took another long draft from his beer stein.“By my forefathers Arbosh said “now I am ready! He swung his morningstar upwards with great force and the weapon's three steel weights slammed into the first skeleton shattering it into a cloud of splintered bone and dust.Arm yourself for battle!Aventuria is a dangerous place. Lurking behind every corner may be treacherous monsters exciting adventures or an ill-humored comrade who challenges you to a duel. Gather your weapons armor and magic spells! Acquire unique skills and surprise your opponent with unexpected tricks!But you must strategize as well - will you gather your strength so you can play a Shining Blade later? Or will you keep attacking with your dagger and try to disarm your opponent?Aventuria is a fast-paced card game for 1-4 players ages 14+ where each player takes the role of a hero from Aventuria. Choose from Arbosh the fierce dwarven smith Layariel the fleet-footed elven scout Carolan the cunning half-elven rogue or Mirhiban the mysterious Tulamydian mage.In Duel Mode heroes fight against each other while in the cooperative Adventure Mode heroes join together as a party and go on exciting adventures. Whether battling against each other or standing united against a terrifying foe players draw action cards every round which constantly improve their abilities. But beware for each round brings new challenges and you must always watch for surprise attacks from your enemies!

The Lord of the Rings: The Fellowship of the Ring Deck-Building Game

The Lord of the Rings: The Fellowship of the Ring Deck-Building Game

Rating: 6.8 | Players: 2–5

Game Type:

Thematic

In The Lord of the Rings: The Fellowship of the Ring Deck-Building Game you take on the role of Frodo Gandalf Aragorn or one of their brave and heroic allies in the struggle against the forces of the Dark Lord Sauron! While you begin armed only with basic combat maneuvers you will add new more powerful cards to your deck as you go with the goal of defeating the deadly forces that serve Sauron as you make your way towards Mount Doom. In the end the player who has accumulated the most victory points (VPs) from the cards in his deck wins.Each player takes the role of one of seven iconic heroes from The Lord of the Rings: The Fellowship of the Ring: Aragorn Frodo Gandalf Legolas Gimli Samwise and Boromir. Each hero comes with a special power unique to that character and usable only by that player.Each player starts with his own basic ten-card deck and draws a hand of five cards each turn. Power is the currency you will use to buy new stronger cards to add to your deck. The goal of a deck-building game is to craft your personal deck into a well-oiled machine. There are five different types of cards that can be acquired: Enemies Allies Artifacts Manuevers and Locations.To bolster their existing deck of cards players use Power to acquire cards from The Path a large central stack of cards that supplies a five-card line-up from which players make their purchases. Each player will always have five face-up cards from which to choose each turn so every turn there are new options and surprises.When a player has amassed enough Power he or she may defeat more powerful enemies from the Archenemy deck. Archenemy cards are represented by the notable enemies from The Lord of the Rings: The Fellowship of the Ring including Saruman and the Balrog among others. When an Archenemy is defeated a new one appears and makes an Attack against each player in the game! Players can defend themselves with Defense cards like Boromir's Shield Mithril Armor You Shall Not Pass! and several others.The objective for each player is to acquire the most VPs by the end of the game. Nearly every card acquired during the game has a VP value with the Archenemy cards providing the most VPs. In the end the player who has accumulated the most VPs from the cards in his deck wins.Cryptozoic's The Lord of the Rings/The Hobbit deck-builder series:

Pixie Queen

Pixie Queen

Rating: 7.1 | Players: 2–5

Game Type:

Strategy

Pixie Queen is a smoothly playing worker-placement game about a pixie queen who rules over her subordinates like a true tyrant. The legend tells of pixies being small flying naughty creatures often spotted in the area of Cornwall and Devon in the UK. Apart from the stealing bullying and torturing they are considered a big nuisance to the human inhabitants of the region. According to the game they are obliged to do so by their pixie queen...The player with the fewest points wins since the only points one can earn (or avoid) during the game are penalty points. Reward points are given out only at the end of the game and you can receive rewards by charming the Queen with a golden ring making additional offerings during the game or promoting your pixies to faithful servants of the Queen. Obtaining each reward demands completely different game tactics.In summary the game consists of a maximum of seven rounds with five phases each:

Exceed Fighting System

Exceed Fighting System

Rating: 8.0 | Players: 2

Game Type:

Strategy

Bring the fast-paced action of head-to-head arcade fighting games to your tabletop with the Exceed Fighting System which features fast-paced intuitive mechanisms and gameplay that's accessible to gamers and non-gamers of all skill levels. Choose your fighter from an ever-growing roster of diverse characters each with their own deck of special moves and supers. Play your cards to unleash fireballs dragon punches and deadly combos on your opponents!Titles in the Exceed Fighting System come in one of two forms: standalone games that contain decks that allow two players to compete against one another and individual decks. The standalone games are being released in seasons with each season containing sixteen fighters from various franchises or worlds that are packaged into four-character boxes. Any deck can be played against any other deck allowing you to compete across seasons and across worlds.

The Grimm Masquerade

The Grimm Masquerade

Rating: 6.9 | Players: 2–5

Game Type:

Family

The Beast has invited you to his castle for a Masquerade. When you enter you are magically transformed into the identity of another character from The Grimm Forest! The Beast enjoys his antics!Players will be outed if they are given 2 artifacts of their bane but can win the magical masquerade if they are able to collect 3 artifacts of their favor.The Beast loves to watch the characters try and oust each other. Each player will draw 2 artifacts keeping one for themselves and giving 1 to any player at the ball. This reveals a lot of information on both players. Why did you keep that artifact? Oh excuse me Snow White I see you have 2 mirrors does that oust you as the Evil Queen?Turning in 2 Artifacts activates special actions as well timing these well have great benefits!Don't worry if you are outed early you take on the role of a Ghost you get to guess what character you think will win the magical masquerade and if you are correct you win along with them! You also take a turn handing out Artifacts to characters to try and sway the ball to your favor!The first player to collect 3 Artifacts of Favor or to be the last player remaining will win. All other players will be given a token in their defeat. When someone has 3 tokens that triggers the end of the masquerade and we see which player was the best!-description from designer

Village Pillage

Village Pillage

Rating: 7.3 | Players: 2–5

Game Type:

Family

Protect your borders attack your neighbors and be the first to collect three turnip relics!Village Pillage is a 2-5 player game for players 10 and up featuring simultaneous play and action on all fronts. Each turn players simultaneously choose two cards from their hand and play one against each neighbor. All cards are revealed at once then resolved in order: Farmers Walls Raiders Merchants. Farmers produce turnips Walls block Raiders Raiders steal turnips and Merchants either add new cards to your hand or help you purchase a relic. All cards return to hand and the next round begins! The game ends as soon as any one player has three royal relics.

Deal with the Devil

Deal with the Devil

Rating: 7.1 | Players: 4

Game Type:

Strategy

Deal with the Devil is a deeply thematic competitive Eurogame set in a fantasy medieval era. Each of the four players takes on a secret role of a mortal a cultist or even the Devil. Due to the asymmetrical roles players experience the same game but with different game goals every play.During the blind trading phase players can offer their resources in exchange for money from another player. The Devil will tempt mortals with goods for a piece of their soul while the cultist's nature is to sell their soul easily. Only the accompanying app knows who is trading with whom.But beware! Showing off how well you are doing can attract unwelcome attention and the suspicion of other players. It also may pique the interest of the Inquisition which is eager to punish those who cannot prove their souls remain intact.There are many dynamic strategies to experiment with across each playing. Will you sell pieces of your soul early on to boost your city-building prowess at the risk of future punishment from the Inquisition? Or will you carefully manage loan and debt repayment while waiting for others to inadvertently reveal their nefarious nature? Every choice has a consequence and each role has its own unique strategic approach to explore.—description from the publisher

Pixel Tactics 2

Pixel Tactics 2

Rating: 7.0 | Players: 2

Game Type:

Customizable

Pixel Tactics 2 is a head-to-head game of tactical combat for two players. Each player has an identical deck of 25 cards from which they draft a leader. The leader's abilities alter vastly the strategy and playability of every other card in the deck making the game playable in 25 different ways.In the game players take turns placing cards and attacking. Each card can activate in various ways taking on offensive capabilities in the front rows of the unit or support powers in the back rows. Cards can also be played as orders – powerful single-time effects that can turn the tide of battle.Play continues until either player's leader is defeated. A typical game is best of three or five rounds.Pixel Tactics 2 takes place in the same world and uses many of the characters from Level 99 Games' BattleCON: War of Indines but its gameplay is entirely unrelated.

BraveRats

BraveRats

Rating: 6.5 | Players: 2

Game Type:

Family

Categories:

BraveRats first released as R is a simple and short simultaneous action selection game for two that's played with cards. Both players have a hand of eight cards numbered 0 to 7 with each card having a special power. Both players choose a card then reveal them simultaneously. The highest card wins the round and players play until someone has won four rounds. The cards' special powers greatly influence the game.

The Dwarf King

The Dwarf King

Rating: 6.6 | Players: 3–5

Game Type:

Family

The Dwarf King (Le Roi des Nains) is a trick-taking game played with a deck of 53 cards: three suits (Dwarves Goblins and Knights) of thirteen cards each and fourteen special cards. The game also includes twenty contract tiles.The game is played over seven rounds. At the start of a round the dealer randomly draws one special card reads it to all the players shuffles it into the deck then deals the deck out evenly to all players. (The dealer for the first round is the game's owner; for subsequent rounds the dealer is the one who took the 5 of Dwarves in the previous round.) The player who receives the 5 of Knights draws a contract tile reads it then chooses one of the two scoring rules on it to apply for that round.The player holding the 5 of Goblins leads on the first trick. Players must follow suit if possible and the game includes no trump. The highest card played of the suit led wins the trick and leads to the next trick. Once all cards have been played players tally their points (possibly negative) remove the special card and contract tile from the game then shuffle for the next round.The player who scores the most points over seven rounds wins the game.Roots to Barbu

Haven

Haven

Rating: 7.0 | Players: 2

Game Type:

Strategy

The mystical forest has been home and haven to beasts spirits and forgotten gods for thousands of years. While the Haven Guardian slumbers a nearby human village has grown into a city hungry to control the powers of the forest. Can the forest creatures discover enough potent lore to defend their ancient home from the oppressive city — or will the city use this lore to power their machines and turn the forest against itself?The battle for Haven begins!In Haven you and your opponent battle for control of a mystical forest. The Haven Guardian spirit of the forest sleeps deeply and can no longer protect its kingdom. One of you controls the city in an effort to master the vulnerable forest using stone lore and machines. The other plays as the forest and its creatures who defend their home with the aid of leaf lore and forest spirits.To obtain the power needed to oppose your enemy you must send seekers to compete for the lore controlled by elementals ancient beings who bestow the lore on those who seek it. Seekers also engage in combat for control of shrines on the board scoring you bonus points if you occupy a majority of shrines surrounding forest havens. When one type of lore is depleted or one elemental has left the board the Haven Guardian awakens and the player with the higher score masters the forest — or defends it from harm — and wins the game.

Tales of Glory

Tales of Glory

Rating: 7.2 | Players: 2–5

Game Type:

Family

Categories:

All heroes need to prove their worth! In Tales of Glory the players play emerging heroes. Each turn represents a year in the heroes' lives and each player decides what their hero has done that year (defeated a monster looted treasure met people etc.) to try to gain glory. After ten turns the player with the most glory wins.Each turn players simultaneously select a quest they want to do from a common pool. They then have to pay the cost of the quest and place it on their path of life connected to another quest they already made or their departure area.Some quests such as slaying monsters bring immediate glory points while others are affected by what players have done before or will do afterwards on their path of life.(Español)Jóvenes héroes ansiosos de aventuras ¡vuestro momento de gloria ha llegado! Tomad esta espada y este escudo coged estas monedas y estas pociones. ¡Y no os olvidéis del libro de hechizos! Las tierras que estáis a punto de cruzar están llenas de criaturas a las que vencer y tesoros que obtener. Visitarás lugares increíbles y te encontrarás con sorprendentes personajes. Volveréis a casa siendo un héroe ¡pero solo el que alcance la gloria se convertirá en una leyenda!En Tales of Glory construirás tu camino hacia la gloria mediante la adquisición de cartas que te permitirán ir creando tu senda luchando con monstruos ganando poder y reclutando aliados que te ayudarán a obtener el prestigio para ganar la partida. El sistema de elección de carta al azar le ofrece una profundidad táctica donde averiguar en qué momento una carta es interesante para tu senda o para la de tus oponentes.

UltraQuest: Gold,Ruhm! und Ehre!

UltraQuest: GoldRuhm! und Ehre!

Rating: 8.2 | Players: 2–5

Game Type:

Thematic

Categories:

Ultra•Quest is a roleplaying-board-game in which you play a group of four intrepid adventurers. In just ten minutes you create your very own group from eight races (humans elves dwarves halflings half-elves half-orcs centaurs and half-ducks) and six professions (fighter ranger thief seafarer cleric and wizard).Your heroes roam the dangerous realms of Ultimor in search of adventure Ruhm! (fame/XP) Ehre! (glory) and of course: gold.You will be the kings personal heroes and thus attain knighthood upon amass a enough Ehre! (glory) or finding one of the legendary treasures!Bewarned though: It may take hours or even days to complete this goal and you may even fail at the last instant. ---Ultra•Quest ist das Rollen-Brettspiel bei dem Du eine Gruppe unerschrockener Abenteurer spielst. Wähle zu Beginn aus 8 Rassen und 6 Berufen Deine unverwechselbare Gruppe. Die Erschaffung dauert nur 10 Minuten. Tauche ein in die fantastische Welt von Ultra•Quest!Deine vier wackeren Recken streifen durch das Königreich Ultimor stets auf der Suche nach Abenteuern denn die verheißen Gold Ruhm! und Ehre! Sammle wichtige magische Gegenstände und werde mächtiger. Aber sei auf der Hut! Überall lauert die Gefahr! Handle klug dann findest Du am Ende Deiner Queste vielleicht den legendären Schatz und wirst zum ewigen Helden von Ultimor! Viel Glück Reisender viel Glück!

Lords of Ragnarok

Lords of Ragnarok

Rating: 7.3 | Players: 1–4

Game Type:

Thematic

In this 1-4 player strategic board game you will lead a unique asymmetric hero and their army trying to be the ultimate victor in a war that unfolds over approximately 120 minutes. Players will choose from various actions such as building monuments hunting monsters ravaging the lands and gathering armies and artifacts. Gods will grant you blessings that will heavily impact the game and create a unique combo for each player. On top of all that special runes will play a significant role in leveling up your armies or earning other bonuses that include control of deadly monsters.While the game is a spiritual successor of Lords of Hellas and implements a lot of core gameplay aspects there will be a lot of new mechanics and twists so prepare yourself for a fresh new thematic experience!Multiple victory conditions will keep players at the edge of their seats until the end of the game making room for some stunning carefully planned last-minute reversals!

Puzzle Strike Shadows

Puzzle Strike Shadows

Rating: 7.8 | Players: 2–4

Game Type:

Strategy

Puzzle Strike Shadows is the standalone expansion to Puzzle Strike (3rd Edition). You can play it by itself or combine it with the base set. The expansion contains 10 new characters 24 new puzzle chips as well as:Puzzle Strike is a card game played with cardboard chips instead of cards that simulates a puzzle video game such as Puzzle Fighter or Tetris.It's a deckbuilding game which means you build your deck *as* you play the game. Every game is different because the bank starts with a different set of chips each time. Also there are 10 characters to choose from in the base set each with different gameplay. Between all that there are over 411 MILLION starting conditions in a 4-player game and even more if you include the expansion.A built-in comeback mechanic means that when you're on the edge of losing you're also able to do even more combos than usual.You don't have to worry about shuffling cards because you just put your cardboard tokens in a bag and shake them up to shuffle! Plus it’s pretty ballin’ to play a game with chips. Play it on your yacht impress potential mates etc.Though the game is fun even if you're terrible at it it's also balanced for high level play by veteran asymmetric game balancer David Sirlin (Street Fighter HD Remix Puzzle Fighter HD Remix Kongai Yomi and Flash Duel).

Rangers of Shadow Deep

Rangers of Shadow Deep

Rating: 8.5 | Players: 1–4

Game Type:

Thematic

A kingdom stands on the brink of destruction as the vast realm called the Shadow Deep slowly swallows everything in its path. As the army fights to contain the tide of evil creatures teeming up out of the black clouds the kingdom’s best soldiers the rangers must venture down into the shadows to gather information rescue prisoners and ambush enemy supply lines. It is a desperate fight against overwhelming odds but every little victory brings another day of hope.Rangers of Shadow Deep is a solo and co-operative tabletop miniatures game in which players create their ranger gather companions and play through a series of missions in their fight to hold back the darkness. If their rangers survive they will grow in power and ability and be sent on more difficult dangerous and intricate assignments.—description by the publisher

Unmatched: Slings and Arrows

Unmatched: Slings and Arrows

Rating: 8.6 | Players: 2–4

Game Type:

Uncategorized

In battle there are no equals.Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.Combat is resolved quickly by comparing attack and defense cards. However each card's unique effects and a simple but deep timing system lead to interesting decisions each time. The game also features an updated version of the line-of-sight system from Tannhäuser for ranged attacks and area effects.All the world's a stage in Unmatched: Slings and Arrows while the Globe Theater is a battlefield. William Shakespeare steps up to the fight along with three of his wondrous characters: The Wayward Sisters Hamlet and Titania. Shakespeare's deck designed by Jonathan Guberman was one of the winning decks in a 2020 design competition and it rewards players for completing lines in iambic pentameter. The Wayward Sisters a runner-up in that competition from Jason Hager is a multi-hero deck that challenges you to bring the witches' potion machinations to life with cunning co-ordination.

Ascension: Apprentice Edition

Ascension: Apprentice Edition

Rating: 7.1 | Players: 2

Game Type:

Strategy

Categories:

Ascension: Apprentice Edition is a 110-card set designed to be an introductory experience for two players to the Ascension deck-building game. All the cards in Ascension: Apprentice Edition feature new frames to assist players in telling the Heroes apart from the Constructs. The card borders are colored differently for the starting deck the center deck and always available cards to make sorting easier at the end of the game. The set also includes new art for many cards as well as retouched versions of old favorites.Ascension is a deck-building game in which players spend Runes to acquire more powerful cards for their deck while spending Power to defeat monsters and gain Honor. Gameplay is similar to other deck-building games with the player adding cards to his deck by purchasing them from a central deck which has the top six cards revealed and available for purchase. When cards are removed they are replaced with a new one from the top of the deck. Victory points are earned in three ways: first each card purchased is worth one or more victory points; second victory points can be gained by defeating monsters with a power resource featured on several of the cards; and third some cards give victory points directly each time they are played.

Crash Octopus

Crash Octopus

Rating: 6.9 | Players: 1–5

Game Type:

Party

We lost our way and sailed into a nightmare. All our cargo was thrown overboard and now we must save that precious cargo — as well as our captain! — and escape from the raging gigantic octopus from the deep.In Crash Octopus players race to collect cargo that's floating in the ocean while surrounded by a horrifically giant octopus. The first player who collects all five types of cargo on their ship wins.The game is played by using the table as the landscape with a string perimeter around the playing area. To set up place the octopus head at the center of the playing area surrounded by the tentacles spread out at an equal distance then the player ships and anchors outside of the tentacles near the perimeter. Finally you drop all the cargo onto the playing area by bouncing it off the octopus' head.On a turn a player uses their flag to either navigate — by flicking the anchor next to their ship then moving their ship to touch the anchor — or flick cargo. Cargo comes in five types — goblet chest gem gold and captain (yes really!) — and you can flick any type of cargo that's not on your ship toward your ship. The only exception is that you can't flick the single cargo item closest to your ship. If the flicked cargo misses your ship your turn ends; if it hits your ship you load that cargo then advance the cargo tracker which is a string of beads on the perimeter.If you advance a black bead on the cargo tracker the octopus attacks! Each player takes a turn dropping a die and bouncing it off the octopus' head possibly moving the head or a tentacle to get in the way of others picking up cargo and possibly knocking cargo off a ship. What a setback!

KeyForge: Mass Mutation

KeyForge: Mass Mutation

Rating: 7.8 | Players: 2

Game Type:

Customizable

Change is coming to the Crucible with the Mass Mutation set for the world’s only Unique Deck Game KeyForge. Over 200 brand-new cards now enter the cardpool in the game’s fourth set and the mutative power of the dark æmber has changed many of them creating strange and unknown versions of once-familiar creatures. As gigantic creatures stretching across two cards lumber their way into battle and House Sanctum makes its triumphant return there has never been a more impactful time to leap into the fast-paced duels of KeyForge.Each Mass Mutation Two-Player Starter Set contains two ready-to-play 36-card decks bringing together three of the diverse Houses of the Crucible—each featuring their own mix of cards and unique from every other Archon Deck in existence. You’ll also find all of the tokens that you need for two players to start playing KeyForge!—description from the publisher

The Red Dragon Inn 4

The Red Dragon Inn 4

Rating: 7.3 | Players: 2–4

Game Type:

Thematic

In The Red Dragon Inn 4 you and your friends are a party of heroic fantasy adventurers. You've raided the dungeon killed the monsters and taken their treasure. Now you're back in our homeland and what better way to celebrate your most recent victory than to spend an evening at the Red Dragon Inn. You and your adventuring companions will spend the night drinking gambling and roughhousing. The last person who is both sober enough to remain conscious and shrewd enough to hold onto his Gold Coins wins the game.Now you've taken to the high seas aboard The Crimson Drake a sturdy sailing vessel that the heroes you know and love use when their adventures take them to sea. Join the crew in the Captain Whitehawk's cabin for a pint and try to keep your sea legs!The Red Dragon Inn 4 includes a Sea Event Deck that provides a new way to play RDI. Instead of the relative safety of the inn players are now partying in the Captain's cabin aboard the Crimson Drake – and because you're out on an adventure the party runs the risk of being interrupted by random encounters. In game terms at the start of the game you shuffle the Sea Event Deck and place it in the middle of the table with two Progress Counters on it. You then play RDI like normal but at the end of each player's turn that player removes a Progress Counter from the Sea Event Deck. When you remove the last Progress Counter reveal the top card and an Event takes place. The Sea Event Deck adds a new level of complexity to the base game. Not only will you need to protect yourself from the other players as well as the Drink Deck but you may find yourself forced to defend against a Sea Event. You could even end up working alongside other players to get a bonus from the various Events you'll see throughout a game.

Mindbug: Beyond Eternity

Mindbug: Beyond Eternity

Rating: 8.1 | Players: 2

Game Type:

Strategy

In this stand alone expansion Mindbug: Beyond Eternity introduces the Boost ability where you can use cards from your graveyard to give your creatures a +1 boost in power. Also cards can have effects when in your graveyard such as making them stronger.This expansion can be played on its own or mixed with Mindbug: First Contact or Mindbug: Beyond Evolution.In Mindbug you summon hybrid creatures and send them to battle against your opponent. But be careful: your opponent may use one of their Mindbugs to take control of it.Outwit your opponent in a fascinating tactical duel in which having the best cards and playing them at the wrong time can be deadly for yourself.Mindbug combines the accessibility and fairness of a simple card game with the strategic depth of a complex Strategy Card Game. The result is a skill-based dueling card game that feels utterly different from all the other card games you have played before.

Dungeon Command: Heart of Cormyr

Dungeon Command: Heart of Cormyr

Rating: 7.4 | Players: 2

Game Type:

Customizable

Dungeon Command: Heart of Cormyr is a card-driven skirmish game played on modular interlocking map tiles that uses order cards creature cards and miniatures. The object of the game is to have the highest remaining Morale when an opposing warband's Morale has been reduced to 0 or below or if a player ends his or her turn with no creatures on the battlefield.As a player you take on the role of a commander sending a warband to battle the forces arrayed against you. You recruit troops and deploy them on the battlefield. You issue orders to those creatures outfit them with spells and equipment and direct their tactics to break the morale of your enemies and drive them from the field.Dungeon Command: Heart of Cormyr includes twelve miniatures such as a ranger a cleric a knight defenders and archers. While each Dungeon Command faction is meant to be played by a single player quick-start rules allow two players to engage in a shortened version of the game using only one box. Dungeon Command is designed for two players although up to four can play with a few adjustments explained under the advanced rules.

Dungeon Saga: Dwarf King's Quest

Dungeon Saga: Dwarf King's Quest

Rating: 7.2 | Players: 2–5

Game Type:

Thematic

Over a thousand years ago Valandor the greatest known hero fell in battle fighting to protect the lives of those around him. From shore to shore all owe thanks to his wondrous legacy. Now sacred sites across the land have been defiled and plundered by the disgraced wizard Mortibris who along with his vile undead minions will stop at nothing to obtain the secrets of Valandor’s power. Only the bravest heroes dare oppose him. Thrown together from the far corners of the realm they step boldly into the depths ready to face whatever foul evil awaits them…Hero your quest begins here!Embark on a fantasy adventure for up to five players with Dungeon Saga: Dwarf King's Quest. With highly detailed game-pieces and learn-as-you-play rules this set contains everything you need to transform your tabletop into a deep and immersive world of heroes and monsters. Play a single game in just 30 minutes or combine the carefully composed adventures for countless hours of classic quest gameplay. When the fate of the world hangs in the balance which part will you play in the epic Dungeon Saga?   -Epic story-driven campaign -Classic quest atmosphere -Easy rules you can learn as you play -Characters that develop as the adventure unfolds -Beautifully illustrated 3D dungeons with doors barrels bookcases and more! -26 detailed and fully assembled miniatures in coloured plastic -Evocative ‘ancient tome’ packaging in a protective sleeveOne player takes the part of the evil dungeon overlord with the forces of evil at his command and the others divide the mighty heroes between them. Each hero has strengths and weaknesses and teamwork is the key: The mighty barbarian can slaughter many foes at a time yet he is lightly armoured and vulnerable to strong enemies. The Dwarf on the other hand is steadier as his thick armour can resist most attacks. The Elf is not as skilled a fighter as either of these instead preferring to stay at a distance where her finely-honed archery skills can best be used. Finally there is the wizard -the others may laugh at his lack of fighting skill yet it is often his magic that carries the day. If the others can keep him alive that is.This core set will be supported with a raft of expansion products as time goes on adding new challenges and game modes to your Dungeon Saga. The first of these will be Adventurer's Companion which will add an AI system for solo and fully co-operative play the ability to create unique characters from scratch using any model in your collection the tools you need to design your own dungeons and much more!

Fantastiqa: The Rucksack Edition

Fantastiqa: The Rucksack Edition

Rating: 6.9 | Players: 2–4

Game Type:

Family

Categories:

Welcome to the wild weird world of FANTASTIQA!Fantastiqa is a deck-building board game set in a fantastical landscape of dark forests mist-shrouded highlands and frozen wastes. As you and your foes journey around the board you will subdue strange creatures and fulfill fabulous quests.Each creature you encounter has both an ability and a vulnerability. By playing card symbols to which a creature is vulnerable you can subdue it and recruit it as an ally. Each creature you defeat is added to your expanding deck of cards making its special ability into an ability of your own! A defeated Enchantress will wield her beguiling charms to help you overcome wandering Knights. Knights in turn subdue Dragons adding their fiery breath to your cause. By combining the powers of different creatures you can fulfill curious quests for example:Some of the creatures you encounter carry precious gems which you can spend to purchase powerful artifacts or to summon mythical beasts to your aid. You begin with a handful of household items but you will grow in power as you adventure and gather allies! By completing quests you score victory points and claim other special rewards. The board changes every time you play so prepare for a new exciting adventure each time you enter the world of Fantastiqa!Fantastiqa is easy to learn but challenging to master – a game for families and gamers alike. Additional simplified rules are included for beginners and children.The components are lavishly illustrated with fine art by Caspar David Friedrich Vincent van Gogh Claude Monet Arthur Rackham John William Waterhouse John Bauer Edward Burne-Jones Francisco Goya and others.

Pathfinder Adventure Card Game: Mummy's Mask – Base Set

Pathfinder Adventure Card Game: Mummy's Mask – Base Set

Rating: 7.9 | Players: 1–4

Game Type:

Customizable

On the Threshold of Discovery! The ancient lands of Osirion are blanketed by the sands of time and eldritch secrets and vast riches lie just beneath the sun-blistered surface. As modern Osirion opens its tombs to outsiders for the first time in centuries many of these lost treasures and secrets are now emerging—some more malign than others. Can your group of heroes brave terrible guardians foul cults and the burning sands of the desert to stop the rebirth of an ancient tyrant?This complete cooperative strategy game pits 1 to 4 heroes against the monsters curses and traps of the Mummy’s Mask Adventure Path. Choose your character’s class build a deck of equipment magic and allies; and explore dangerous locations as you journey through an exciting fantasy tale. As your adventures continue your characters add unique gear and awesome magic to their decks as they gain incredible powers all of which they’ll need to challenge more and more powerful threats.The Pathfinder Adventure Card Game: Mummy’s Mask Base Set includes:. More than 500 cards featuring 7 character classes a wide array of gear and magical treasures and dozens of allies monsters and villains from the Mummy’s Mask storyline. . The Half-Dead City Adventure Deck which begins your journey through the Mummy’s Mask Adventure Path. . A complete set of 5 polyhedral dice.

Clockwork Wars

Clockwork Wars

Rating: 7.5 | Players: 2–4

Game Type:

Strategy

Game description from the publisher:Clockwork Wars is an epic board game of conquest discovery and espionage from Eagle-Gryphon Games. In Clockwork Wars 2-4 players command a unique race of creatures in a tense war set in an alternate universe where magic and steam-era technology collide. Take control of the human Purebreeds or one of three hybrid races (Troglodytes Rhinochs and Mongrels). Your goal is to vanquish your foes and accumulate the most victory points through seven turns of play. You earn points by fighting for control of territories that contain valuable natural resources. To win these battles you need manpower gained by seizing villages and developing them into cities. Invest in research and discover astonishing new technologies like magical Golems an Analytical Engine and the wondrous Spire of the Gods. Position your troops research powerful discoveries employ espionage and conquer your enemies to win the game!Clockwork Wars features:

Shadowrun: Crossfire – Prime Runner Edition

Shadowrun: Crossfire – Prime Runner Edition

Rating: 7.6 | Players: 1–4

Game Type:

Thematic

The shadows of the Sixth World have every kind of danger you can imagine: ultra-violent gangers flesh-eating ghouls mages that summon spirits from toxic waste backstabbing corporate raiders hard-nosed police officers and even dragons. You don't have much — mainly your guts your wits and your friends — but maybe that's enough. Between you and your teammates you can sling spells hack the Matrix talk a tiger out of his stripes and bring down a charging ork from a hundred yards away. Will that be enough to face down the worst the mean streets can throw at you? You're about to find out.Shadowrun: Crossfire is a cooperative deck-building card game for two to four players set in the gritty cyberpunk fantasy world of Shadowrun. Play a shadowrunner team and take on tough jobs such as protecting a client who's marked for death shooting your way out of downtown when a run goes sour or facing down a dragon. In each game you'll improve your deck with a mix of strategies while earning Karma to give your character cyber upgrades physical augmentations magical initiations weapons training and Edge.—description from the publisher

The Light in the Mist

The Light in the Mist

Rating: 8.1 | Players: 1–4

Game Type:

Uncategorized

Your friend’s mysterious disappearance results in the discovery of an unusual item leading you to embark on a journey through time and memory. In this narrative puzzle adventure an intimate coming-of-age story is told through an object that serves as a tarot deck a puzzle game and a work of art. You will need to manipulate cards find hidden messages and solve logic and word problems in order to uncover the deck’s secrets.The tarot deck contains 78 cards--56 Minor Arcana and 22 Major Arcana the latter of which each represent a puzzle. Puzzles are solved using sets of Minor Arcana cards and clues from the story booklet and result in solution keywords that lead players to discover new pieces of the narrative. Some story passages grant items which can be later used to unlock extra scenes and some puzzles have multiple answers allowing players to unlock more of the story if they find all the solutions.Packed with gorgeous illustrations resonant storytelling and unique puzzles The Light in the Mist can be played solo or cooperatively in a small group. It’s non-linear structure and varied puzzle difficulty will engage players of all experience levels with over five hours of gameplay. Do you have what it takes to overcome the challenges thrown your way without getting lost in the mist?

Dragon's Breath

Dragon's Breath

Rating: 6.6 | Players: 2–4

Game Type:

Children's

On one of their expeditions the dragon children Mira Feo Luna and Diego discover an unusual sparkling treasure: a column of ice with sparkling stones frozen inside it. They want to take the treasure back to their cave. But unfortunately the column of ice is too heavy. The only thing they can do is to melt it. But breathing fire isn't as easy as it sounds. Instead of fire they only manage hot air. Then the four of them have an idea: they'll get their dad to help. And it works! Dad's fire breathing starts melting the column and little by little the sparkling stones start falling out. The dragon children quickly collect the valuable treasures and take them back to their cave. With a little luck even dad will get a few sparkling stones! Which dragon child will collect the most sparkling stones in their cave by the end of the game?—description from the rulebookHow to play:1. Selecting a sparkling stone tile 2. Lifting an ice ring (the dragon dad will melt the top ice ring) 3. Dividing up sparkling stones (take all the fallen sparkling stones in the color of your sparkling stone tile from the game board)

Mystic Market

Mystic Market

Rating: 7.0 | Players: 2–4

Game Type:

Family

Enter a mysterious world where enchanted commodities are bought and sold for profit.Mystic Market is an exciting fast-paced card game where players buy and sell magical Potion-making Ingredients. The unique Value Track ensures that the Ingredients’ values will be constantly shifting so only the shrewdest of traders will prevail.Will you profit from selling Phoenix Feathers? Craft Potions to meddle with your opponent’s plans? Corner the market on Kraken Tentacles?Do you have what it takes to earn the largest fortune in the Enchanted World?—description from the publisher

Solomon Kane

Solomon Kane

Rating: 7.8 | Players: 1–5

Game Type:

Thematic

Based upon the stories by Robert E. Howard (creator of Conan) Solomon Kane is a narrative adventure board game featuring exceptional 35mm miniatures. It is a highly innovative co-operative game of storytelling resource management and tactical miniatures play. Players take the part of the invisible powers of good and light who aid Solomon Kane in his quest to overcome the forces of Darkness. Each player is one of the four Cardinal Virtues: Courage Prudence Temperance and Justice each with special powers that reflect their unique role.Drawing upon Howard’s famous tales of the Puritan avenger the core box allows players to tell their own versions of the Rattle of Bones Skulls in the Stars and Blue Flame of Vengeance. Expansions recreate Howard’s other Solomon Kane stories as well as adding original adventures for the hero created especially for the game.In Solomon Kane each of Howard’s tales is told as one or more Acts with each Act comprising a full game session. Shorter stories like Rattle of Bones can be completed in a single session whilst longer tales will take multiple sessions to play through.An Act is broken down into 8-10 Chapters and each Chapter has multiple possible outcomes depending upon the actions of the players. Some Chapters offer story choices whereas others see the action play out on the game board as the players work together to aid Solomon Kane in his quest.Using custom card decks and dice each Virtue can control Solomon Kane or his allies moving them around the board fighting enemies exploring locations and interrogating suspects for information. If the odds get too stacked against Solomon Kane the Virtues can even manifest directly to intervene on the board.Opposing Solomon Kane and the players is the Darkness. This twisted reflection of the Virtues is controlled by an AI deck which determines the actions of enemy miniatures thwarts the player’s best plans and competes with them to drive the story in an evil and unholy direction.The world of Solomon Kane is brought to life through the stunning artistic vision of Guillem H. Pongiluppi and game designer Jake Thornton whose ‘puppet master’ game mechanics break new ground in co-operative gameplay. With multiple versions of every single Chapter Solomon Kane is able to combine immersive storytelling with abundant replayability for a truly unique gameplay experience.Who is Solomon Kane? Solomon Kane is a dour English Puritan and redresser of wrongs. He roams the world fighting against the ungodly and evil works of men and foul magic alike. He follows no master save his conscience though that alone drives him to the ends of the Earth to fulfil his quest.All his life he has travelled aiding the weak and fighting oppression. From the bleak moors of England through the damp forests of Germany to the sweltering jungles and savannahs of Africa – even to the shores of the distant New World of America. He neither knows nor questions why is driven to do this. It simply must be done.To Solomon Kane he is the fulfiller of God’s judgment; a vessel of wrath to be emptied onto the souls of the unrighteous. To his enemies he is an implacable fury armed with flintlock and rapier and armoured in unshakeable faith. The knowledge of the rightness of his cause makes him unstoppable and gives him the ability to overcome any fiend or demon.

Darkest Night

Darkest Night

Rating: 7.0 | Players: 1–4

Game Type:

Thematic

Darkest Night by designer Jeremy Lennert is a fully-cooperative board game for one to four players (up to six with variants) set in a kingdom broken under a necromancer’s shadow. Each player takes on the role of one of the kingdom’s last heroes (nine playable characters) each with a unique set of special abilities just as they hatch a plan to save the realm.Searching the kingdom provides new powers and equipment to strengthen you and your party as well as the keys that can unlock the holy relics and defeat the necromancer. You can acquire many powerful abilities—unique to each hero—that can help to fight the undead elude the necromancer’s forces accelerate your searches for items and artifacts and more. The knight is a brave and powerful warrior; the prince can rally and inspire the people; the scholar excels at locating and restoring the treasures of the past.But ravenous undead roam the realm and as the necromancer continues to build his power base he blights the land and his army steadily grows. As the game wears on the necromancer becomes more and more powerful creating blights more quickly and effectively. If an area becomes too blighted it gets overrun—and the monastery receives the spillover. And if the monastery is ever overrun the necromancer wins and the kingdom is swallowed in darkness!Before the monastery falls it's up to you and your party to defeat the necromancer in one of two ways: If you can gather three holy relics and bring them all back to the monastery you can perform a powerful ritual to break the necromancer’s power and scour the land of the undead. Alternatively you can try to defeat the necromancer in direct combat—but be warned he will readily sacrifice his minions to save himself.Can you save the kingdom from darkness? Do you have the courage the cunning and the will to withstand the necromancer and his forces? Strategize plan and bring out the best of your abilities to end our Darkest Night!Game Data:Complexity: 4.5 on a 9 scale Solitaire Suitability: 9 on a 9 scale Scale: Each unit represents a Hero the Necromancer or blights in a guerilla war over a small kingdom. Each round represents approximately several days to a week.

Dungeon Command: Sting of Lolth

Dungeon Command: Sting of Lolth

Rating: 7.3 | Players: 2

Game Type:

Customizable

Dungeon Command: Sting of Lolth is a card-driven skirmish game played on modular interlocking map tiles that uses order cards creature cards and miniatures. The object of the game is to have the highest remaining Morale when an opposing warband's Morale has been reduced to 0 or below or if a player ends his or her turn with no creatures on the battlefield.As a player you take on the role of a commander sending a warband to battle the forces arrayed against you. You recruit troops and deploy them on the battlefield. You issue orders to those creatures outfit them with spells and equipment and direct their tactics to break the morale of your enemies and drive them from the field.Dungeon Command: Sting of Lolth includes twelve miniatures such as an assassin a priestess a wizard spiders and drow house guards. While each Dungeon Command faction is meant to be played by a single player quick-start rules allow two players to engage in a shortened version of the game using only one box. Dungeon Command is designed for two players although up to four can play with a few adjustments explained under the advanced rules.

Twisted Fables

Twisted Fables

Rating: 7.7 | Players: 2

Game Type:

Uncategorized

Twisted Fables is a fast-paced fairy tale fighting game inspired by old-school 2D arcade fighters. In Twisted Fables players take on the roles of beloved heroines from some of history's most famous stories myths and legends. Plucked from their traditional settings these characters have been thrown into a world of cybernetic assassins magical manipulations and malevolent darkness. These are not the classic characters you remember but rather superpowered fables drawn from their own lands to battle across sweeping bizarre alternate dimensions and realities. What mysterious force has drawn them together? What is the purpose of their war? Only the Weaver of Tales knows for certain.Driven by deck building Twisted Fables is a game for two players in 1v1 Mode or four players in 2v2 Mode (available with the separately released 2v2 Upgrade Pack.) In the game each warrior will strengthen their abilities learn potent new skills unlock devastating special powers and use unique asymmetric strategies to defeat their opponents. Even the same character may display completely different fighting styles depending on her player's decisions. The different specializations a character can choose from not only provide fantastically flexible tactical choices but also offer one more layer of depth and surprise to this frenetic frantic fighter. Twisted Fables brings a highly interactive experience to deck builders that you'll want to come back to again and again.The book is opened. The fables have arisen. Let's begin.—description from the publisher

Disney: The Haunted Mansion – Call of the Spirits Game

Disney: The Haunted Mansion – Call of the Spirits Game

Rating: 7.0 | Players: 2–6

Game Type:

Family

Categories:

Disney’s beloved The Haunted Mansion comes to life — err death — in this hauntingly fun family board game! Explore all the classic rooms of the ghost-infested manor from the festivities-filled Ballroom to the Attic and out to the Graveyard and beyond in search of spirits. Beware though of the Hitchhiking Ghosts who are notorious for “following you home” as that may spell your doom in the end!Players gain points by socializing with ghosts around the Haunted Mansion. Players move around the mansion by rotating the Endless Hallway around Madame Leota's Séance Room collecting Ghost cards in front of them in sets each of which are worth different point values. Players want to avoid Haunt cards as the most “haunted” player will lose points. The player with the most points at the end wins.-description from publisher

Epic Spell Wars of the Battle Wizards: Rumble at Castle Tentakill

Epic Spell Wars of the Battle Wizards: Rumble at Castle Tentakill

Rating: 6.5 | Players: 2–6

Game Type:

Party

The sleeper hit has awakened! Epic Spell Wars of the Battle Wizards: Rumble at Castle Tentakill is finally here and it’s loaded with all-new ways to deliver a smoking death to all who oppose you. This stand-alone game is also 100% compatible with the original game which allows players to turn an already epic game into an EPIC game. Epic Spell Wars continues its epic quest after airing on TableTop on Geek and Sundry! Featuring game design and all-new art from the original creative team of Cory Jones Rob Heinsoo and Nick Edwards.New Addition: Creatures! Delivery cards in this set can also become your pets if you roll well enough. With a familiar by your side for a few rounds you’ll be unstoppable. But if a big splash of damage is heading your way why not have your little buddy jump in the way and take that blast instead of you?New Addition: Blood! Collect Blood as you slay your opponents and tempt fate with powerful magiks and treasures. Use your Blood points to make some spells even more powerful than before.New Addition: Reactions! A few spells will partially resolve even if you die too soon. Now you can play a full-strength spell without fretting about dying before it resolves. With a Reaction in there you’ll get your revenge…New Addition: The Standee matters! That crazy stand-up piece is now a coveted heirloom in the game. If you control it several of your spells will increase in strength. It can also earn you some extra Blood.Whether you have played the original or not this new set will provide everything you need to start blasting your opponents into tiny bits of goo. Experienced players will find new challenges and they’ll marvel at the all-new Treasures and Dead Wizard cards as well. Mix the two sets together for the ultimate carnage-fest!

Darkest Night: Second Edition

Darkest Night: Second Edition

Rating: 7.5 | Players: 1–5

Game Type:

Thematic

Darkest Night by designer Jeremy Lennert is a fully-cooperative board game set in a kingdom broken under a Necromancer’s shadow. Each player takes on the role of one of the kingdom’s last heroes each with a unique set of special abilities just as they hatch a plan to save the realm.Can you save the kingdom from darkness? Do you have the courage the cunning and the will to withstand the necromancer and his forces? Strategize plan and bring out the best of your abilities to end our Darkest Night!

Sea Dragons

Sea Dragons

Rating: 7.4 | Players: 2–5

Game Type:

Abstract

Humanity has become more daring when sailing the seas. More and more pirate ships venture into the forbidden seas of the gods endangering their underwater kingdoms and the strange creatures that live there. In Sea Dragons you must protect the seas by sinking pirate ships collecting their treasures and becoming the legendary protectors of the aquatic kingdoms.In the game each participant plays as a family of sea dragons who are seeking to become the protectors of the forbidden seas. Each turn one of the two pattern cards from the hand will be played to position a sea dragon on the board increasing your presence in all four sea kingdoms. You will be able to sink ships or collect treasures hidden in the ocean. Optionally you can complete missions with the ships that you are sinking. Note that you cannot place your own sea dragons next to each other and if you place one next to another player's dragon they receive treasures.Your long-term goal is to achieve the greatest presence in each of the four kingdoms at the end of the game and get the most victory points by completing missions and collecting treasures.—description from publisherLa humanidad se ha vuelto más osada al surcar los mares. Cada vez son más los barcos piratas que se aventuran en los mares prohibidos por los dioses poniendo en peligro sus reinos submarinos y a las extrañas criaturas que allí habitan. Como Dragones del Mar deberán proteger los mares hundiendo a los barcos piratas recolectando sus tesoros y convirtiéndose en los legendarios protectores de los reinos acuáticos.Cada participante jugará con una familia de Dragones del Mar. En cada turno jugaras una de las dos cartas de patrones de tu mano para posicionar un Dragón del Mar en el tablero aumentando tu presencia en los 4 reinos marinos. Pero cuidado no podrás colocar tus propios Dragones del Mar uno junto a otro y si posicionas alguno junto al de otro participante le entregaras tesoros. El objetivo será conseguir la mayor presencia en cada uno de los 4 reinos al finalizar la partida y conseguir la mayor cantidad de puntos de victoria cumpliendo misiones y recogiendo tesoros.

Forests of Pangaia

Forests of Pangaia

Rating: 7.4 | Players: 1–4

Game Type:

Strategy

You are a young spirit of the forest sent out by Gaia to bring the first life to the world. While you are growing your trees across the vast and barren lands of Pangaia you must complete a series of rituals to honor Mother Nature. Those rituals unleash Gaia's energy of life and are the beginning of the endless cycle of growth and decay.In Forests of Pangaia you grow your own forest and contend with other players for territory. Strategic choices are crucial along the way. Will you keep your forest calm and isolated or mingle with others to reap the benefits gained from diversity?

Summoner Wars (Second Edition): Starter Set

Summoner Wars (Second Edition): Starter Set

Rating: 8.2 | Players: 2

Game Type:

Uncategorized

Standalone Summoner Wars Starter Set containing the Phoenix Elves and the Tundra Orcs.This Second Edition Starter Set provides two complete faction decks not found in the Second Edition Master Set along with all the materials needed to play games of Summoner Wars.Bonus! Mercenary promo cards Khan Queso and Blacksaber.

Tiny Epic Tactics

Tiny Epic Tactics

Rating: 6.7 | Players: 1–4

Game Type:

Strategy

Tiny Epic Tactics utilizes a simple combat system with variable player powers and 3-D terrain to achieve endless layers of strategy and fun.Tiny Epic Tactics offers competitive play cooperative play and solo play!Conquer your opponents in tactical combat where every calculated move matters... or journey across the land and through the caves in a grand cooperative/solo adventure!Nesting inside the game box are 5 smaller boxes and a map/scroll. Players will set up the game by placing these 5 boxes plus the box bottom onto the scroll in designated areas. This creates the environment that players will explore and battle across.In Tiny Epic Tactics players will have a team of four unique heroes: a Fighter a Wizard a Rogue and a Beast. Each hero type and each character within that type offers unique advantages to movement attacks and/or support. Finding the synergy in your team is key to victory.In competitive play players will pit their teams against one another in effort to score the most victory points by the end of the game. Each turn players will have three actions to assign across their team. They can move and/or attack with their heroes. Victory points are rewarded for area control enemy heroes captured and keeping your own heroes alive. Gaining complete control of one or multiple specific areas offers the most victory points in competitive play. Gaining control of said areas requires your heroes maintaining majority presence in these areas over the course of a few turns. This requires a careful balance of offense and defense. The control of these areas can easily shift from one player to another based on which player has the majority heroes present in the designated spaces. Once a set number of areas are captured or one of the players has lost all of their heroes the end game is triggered.Tiny Epic Tactics offers a distinctly different experience for solo and cooperative play. In these modes players will adventure across the map fighting spawning enemies and exploring caves (printed on the interior of each of the boxes). The goal is to acquire treasures that belongs to the enemy from these caves while keeping your heroes alive. Once the end of the game is triggered victory points are tallied based on how many treasures you took from the enemy and how many of your heroes you kept alive.

Mistfall

Mistfall

Rating: 6.6 | Players: 1–4

Game Type:

Thematic

Mistfall is a fully co-operative adventure game set in a fantasy world of mystery eldritch powers and high adventure.At the start of the game each player chooses a hero with a fixed deck of equipment and power cards before embarking on a dangerous journey through a set of monster-ridden locations. Each hero also comes with a pool of advanced abilities that can be added to their basic deck during the game to customize and expand their powers. A variable board setup randomized encounters and enemies a simple but robust monster AI – all that makes for a game that is a varied and challenging experience both solitaire as well as with a group of up to three friends.Gather up your resolve check your gear and get ready to brave the unrelenting Mists. A world of perilous adventures awaits!

Lizard Wizard

Lizard Wizard

Rating: 7.0 | Players: 2–6

Game Type:

Strategy

Astoria is a land pulsing with magic and intrigue! A handful of Arch-Mages are vying for the loyalty of wizards across the land so that they can wield ultimate power.Lizard Wizard is a game from the team that brought you Raccoon Tycoon. Aspects of gameplay will be familiar to fans of RT and will add a bit of extra depth and strategy.In Lizard Wizard players compete to recruit wizards from seven unique schools of magic build mystical towers research powerful spells summon helpful familiars and search dark dungeons for gold and items of power. Only one Arch-Mage will rise above the rest and control the land. Will it be you?Lizard Wizard is an action-selection game. On a player’s turn they may perform one of the following six Actions: End Game and ScoringThe game will end when any one of the following decks is depleted: Familiar Tower Wizard Spell.When the game ends the players will score points for each Wizard and Tower Card combo (10 VP if they are of the same school of magic and 5 VP if they are not) 3 VP for each Spell Card in schools of magic where they have a matching Wizard and Tower 1 VP for each Gold gathered from the dungeon or from scoring with a Familiar Card and any points derived from the special abilities from spells.-description from publisher

Carnival Zombie: 2nd Edition

Carnival Zombie: 2nd Edition

Rating: 7.5 | Players: 1–6

Game Type:

Thematic

Carnival Zombie is a co-operative board game for 1 to 6 players following a group of characters who are fleeing on terra firma from a sinking city overrun by zombies. Players control this party of heroes as they fight their way to one of the possible escape routes out of the city. During the night they face restless hordes of zombies while during the day they recover move or search for useful items and survivors.The second edition includes new scenarios that will allow you to face totally new challenges! Some of the features that you will find in the scenarios are tutorial scenario shorter & harder games traitor mechanics scalability (variable number of characters one character for each player) competitive game more dexterity game and night-only scenarios! Finales also can be played as stand-alone scenarios!

Mythic Battles: Ragnarök

Mythic Battles: Ragnarök

Rating: 8.4 | Players: 2–4

Game Type:

Strategy

Take control of Norse divinities and command their forces in the ultimate conflict! While gods and mortals wage war on mighty giants and living dead strange runes of fire materialize in the Nine Worlds. For centuries these remnants of primal forces remained out of reach but now those who dare to wield this awesome power may tip the balance of these world-breaking battles in their favor. The realms are crumbling the end draws near and only the mighty shall be remembered.The Bifrost Bridge has collapsed trapping Odin and his armies in Asgard. The resulting war in Midgard will be a devastating clash with no assumed victor. Will Ases and Vanes save the Nine Worlds from destruction or will chaos shatter these realms and reduce Yggdrasil to ashes?Mythic Battles: Ragnarök is a 2 to 4 player legendary adventure playable as a pure skirmish game or as an epic saga comprised of numerous scenarios and campaigns. Glorious miniatures and stunning game boards set the scene decks and dice decide the combat and the draft mechanic ensures you field a mighty force destined for glory and victory!

Santa's Workshop (Second Edition)

Santa's Workshop (Second Edition)

Rating: 7.7 | Players: 2–5

Game Type:

Family

Categories:

Welcome to the North Pole!It’s late in December and Santa is gearing up for his big night. His elvish helpers are busy making sure he's ready to deliver joy across the world! The elves have a lot to do: toys to be built and assembled reindeer to be tended in the stables and the North Pole's own Christmas tree to decorate. It's a time of unbelievable hustle and bustle!After the Christmas season is over Santa always takes his own holiday somewhere sunny and warm and he brings along the most industrious team of elves as a reward. Can you lead your elvish crew to earn a spot with Santa on vacation?Santa's Workshop is a reimplementation of a game by the same name released in 2017. This new edition comes with two game modes: the standard game for families and an advanced game for ages 10 and up.—description from the publisher

Barbarians: The Invasion

Barbarians: The Invasion

Rating: 7.4 | Players: 1–4

Game Type:

Strategy

Enter the mysterious World of Thunmar a place where barbarian clans rule the wild lands and corrupted civilizations live in their decadent cities. A place filled with powers gifted from ancient gods and treacherous demons. Become the Warchief of a clan and lead them on the conquest of civilized nations take their lands and steal their riches. You will need a strong economy an even stronger army and all the technological advancements you can afford to pursue. You will have to manage resources army units and buildings but you will also be able to summon the power of ancient gods and demons to obtain temporary magical benefits. Only the strongest clan will prevail over the others on the path to glory leaving its mark in history.In Barbarians: The Invasion you control a barbarian clan and lead it on its path to glory. Place your champions on the 3D Volcano to gather resources construct buildings pray to gods and lead your troops in fierce battles to conquer the most regions and become the greatest clan of all time.The game revolves around worker placement on a 3D rotating Volcano where you can perform different actions depending on the position of your workers area control on a map and the management of an economic engine. Your clan will have to sustain its army in order to conquer lands and prevail on enemy clans. The clans won't fight each other directly but will pursue the same goal until the end of the game where the player with most points wins.

Dungeons & Dragons: Tomb of Annihilation Board Game

Dungeons & Dragons: Tomb of Annihilation Board Game

Rating: 7.6 | Players: 1–5

Game Type:

Strategy

Tomb of Annihilation Board Game is a cooperative adventure design in the same series as Castle Ravenloft that's based on the Tomb of Annihilation storyline for Dungeons & Dragons: 5th Edition.Adapted from popular classic AD&D adventure module S1: Tomb of Horrors

Heroes of Tenefyr

Heroes of Tenefyr

Rating: 7.2 | Players: 1–4

Game Type:

Uncategorized

Categories:

The village of Tenefyr is a bastion of light in a valley surrounded by darkness and countless evil creatures. But the many dungeons that litter the mountainsides aren't the only source of danger. Something more terrible is planning an attack on the village. Will you be one of the heroes that saves Tenefyr?Heroes of Tenefyr is a fully cooperative deck-building game for 1 to 4 players. You represent one of the four heroes and start out inexperienced but with a unique skill card. As you fight your way through dungeons filled with evil creatures you'll gain loot in the form of cards that are added to your starting deck. Clear a dungeon of monsters and you will be rewarded by the villagers.Players will enter dungeons together and fight the enemies within. Combat is simple with a combined push-your-luck element. Your deck represents your hero's health so when you run out of cards your hero becomes exhausted and needs to return to the village to rest. Loot cards that improve your deck are gained from defeating enemies and the most powerful loot is found in the most dangerous dungeons.Whenever the heroes leave a dungeon and return to Tenefyr time passes. When a certain amount of time has passed depending on the difficulty setting the boss attacks. If you manage to defeat the boss everybody wins otherwise you all lose.

Call to Adventure: Epic Origins

Call to Adventure: Epic Origins

Rating: 7.6 | Players: 1–4

Game Type:

Thematic

Categories:

In this hero-crafting card game 1-4 players compete to earn the highest Destiny score while cooperating to defeat the Adversary. Like the original Call To Adventure Epic Origins is a tableau-building game where players draft cards cast runes and overcome challenges to score victory points.For players familiar with Call To Adventure game system Epic Origins introduces a high fantasy theme inspired by classic dungeon-crawling RPGs. The new Heritage card type provides options like Elf Halfling and Dwarf. Class cards allow you to invest Experience to level up your character. High fantasy themes and challenges can be found throughout the game's 150+ unique cards.This game also features overhauled Solo and Co-Op play. Double-sided Adversaries provide an evolving challenge: face a lower-level Adversary at the end of Act II then the Final Adversary at the end of Act III. In Campaign Mode players can unlock new cards by defeating each new Adversary. The game incorporates more rewards for cooperative play while still incentivizing individual achievement.While points decide the winner of the game Call To Adventure encourages storytelling at the end of the game. Epic Origins also includes a guide for converting your final tableau into a 5th Edition D&D character.—description from the publisher

Cavern Tavern

Cavern Tavern

Rating: 6.9 | Players: 1–6

Game Type:

Strategy

In a war torn land a magical land of heroic feats and epic quests there is a place that has never felt the wrath of the ongoing and everlasting war between the five realms. Hidden in the hills of Strongcliff deep in the shadows of a cavern lies the best kept secret for many years.This place is called the Cavern Tavern.Cavern Tavern is a worker (dice) placement and resource management game that is set in a fantasy world. Each player assumes the role of a worker in the tavern. Your job is to serve drinks work in the kitchen do chores and on top of that try to keep every guest happy including the nasty and greedy barkeep.On each turn a player can assign his dice to 1 of the 21 locations in the tavern.These locations are divided in 6 sections. The Main area where the guests are located and from where each player must pick up an Order Cellar where all the ingredients that are used to complete the Orders are located Kitchen where players can work to receive different rewards as well as the Chores section. Also the board features the Wizards workshop where the players can seek help for completing the Orders and Nasty the Dwarf's office where the players can go and try to suck up to the boss and badmouth a coworker.The players will have to complete the Orders as soon as possible because for each round they are late they’ll receive less points than the Order's original value.Also for being late with the Orders your reputation with Nasty the Dwarf is affected something that is vital in the game.To stand out from other workers and gain your employers favor you’ll need to skillfully manage the orders from your customers and the resource ingredients. You’ll have to carefully prioritize your moves and choose from what kind of work you’ll profit the most out of the situation.So… do you have what it takes? Get ready for the biggest challenge in your life and start working in Cavern Tavern.

Dungeons & Dragons: Waterdeep – Dungeon of the Mad Mage Board Game

Dungeons & Dragons: Waterdeep – Dungeon of the Mad Mage Board Game

Rating: 7.7 | Players: 1–5

Game Type:

Strategy

In the city of Waterdeep rests a tavern called the Yawning Portal named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinth dungeon known as Undermountain domain of the mad wizard Halaster Blackcloak who has seeded his lair with monsters traps and mysteries.As an adventurer in Waterdeep: Dungeon of the Mad Mage you plan to explore Undermountain in search for treasure while navigating numerous traps and ominous monsters.Following in the path of the other critically-acclaimed D&D board games Waterdeep: Dungeon of the Mad Mage features multiple scenarios challenging quests and gameplay designed for a single player or a cooperative group of 2-5 players. The game features new environment and bane/boon cards as well as the trap and spell decks that premiered in Tomb of Annihilation.Waterdeep: Dungeon of the Mad Mage can also be combined with the other D&D Adventure System co-operative play board games including Tomb of Annihilation Temple of Elemental Evil The Legend of Drizzt Castle Ravenloft and Wrath of Ashardalon.

Race to the Raft

Race to the Raft

Rating: 7.3 | Players: 1–4

Game Type:

Uncategorized

Race to the Raft is a co-operative path building tile placement social puzzle board game for 1-4 players.In the game you play the role of the disorientated island cats who are lost on the smoke-filled island. Nothing seems to be where it once was and you must find a safe route to the raft by placing pathway cards.As you build pathways fire — which is represented by different shaped tiles — will spread across the island limiting your options. You need to find the balance between creating long pathways and keeping the cats ahead of the flames as you move towards the raft.The game includes 81 scenarios from which to choose including a simple tutorial that gradually introduces you to new rules and an advanced tutorial for when you're ready for a far greater challenge.Choose cards build pathways and control the spread of the fire as you work together to guide all the cats in their race to the raft!—description from the publisher

HEXplore It: The Forests of Adrimon

HEXplore It: The Forests of Adrimon

Rating: 7.9 | Players: 1–7

Game Type:

Thematic

The forests were once populated by the elves of old- stewards of nature and protectors of the realm of fey. They departed nearly a century ago emptying their pristine cities. Slowly the settlements were repopulated by other races and culture eventually returned to their walls.Now however the peoples of the forest kneel to one enigmatic sorceress named Adrimon. All who enter slowly succumb to her presence eventually becoming mindless slaves bound to her will. The cities are now lost havens only to the mind-wiped. They work tirelessly on the Magi's automatons enormous constructs fueled by the souls she has bound.There have been heroes who have faced her and failed. In each attempt they sacrificed themselves vowing an oath that just might lead to Adrimon's undoing. These oaths gave power to their equipment creating relics that can diminish her magic but they have been broken to pieces and scattered throughout the land. It is whispered that the only way Adrimon can be defeated is to find these relic fragments and piece them together.Enter the Forests of Adrimon and attempt to gather the relic fragments creating powerful equipment that may help destroy the sorceress. Players will be able to gain Favors from the spirits of the heroes who came before them sneak into the mind-wiped cities move though the fey-realm and interact with the Dryad (a powerful ally) battle tough foes and even save some of them from the Magi's wrath. There are hundreds of unique scenarios that can affect each game.Team up to create your heroes and unseat the terrible sorceress freeing the mind-wiped from their terrible enslavement.—description from the publisherFAQ with Official Answers

Harvest

Harvest

Rating: 7.0 | Players: 2–4

Game Type:

Strategy

Categories:

Mind the fields of Gullsbottom! Plant and fertilize your seeds tend your crops and utilize the various buildings at your disposal. You'll need to work smarter not harder as harvest season is coming to an end! Who will have the best harvest this year? Will it be you?Each round in Harvest you first draft turn order (and the benefits that come with it) then send your two workers into town and into the fields. Plant seeds tend fields and harvest crops to make room to plant some more! Utilize buildings and magical elixir to amass a bigger and better harvest than your neighbors at the end of five rounds of play.

Mistborn: The Deckbuilding Game

Mistborn: The Deckbuilding Game

Rating: 7.9 | Players: 1–4

Game Type:

Strategy

Based on the hit Mistborn novel series by Brandon Sanderson the Mistborn Deckbuilding game takes players into the world of Scadrial! From designer John D Clair players get to control iconic characters from the series and burn metals to unlock Allomantic powers in fast-paced battles.Mistborn is a standalone deck-building game in which you “purchase” cards as you play to build and improve your deck. Burn metals to activate cards. Each metal has its own strengths: damaging opponents earning mission points and manipulating allies. There are multiple ways to win! Defeat your opponents in furious allomantic battles or complete a series of perilous missions before your enemies do.Play head-to-head against your friends or take on the The Lord Ruler in solo or co-op play!—description from the publisher

Spire's End: Hildegard

Spire's End: Hildegard

Rating: 7.5 | Players: 1–2

Game Type:

Uncategorized

Hildegard is a stand-alone card game adventure set in the world of Spire’s End. Over the years I've grown fond of Hildegard -- a main character from the first game. This is her story. After the dark descent into the Spire I felt like a change of pace was in order. With Hildegard I can do that. I've left behind the cold and the dark for something warm and vibrant. The game has almost no set-up intuitive rules and minimal components. No DM bookkeeping or character sheets. What you will have is a stack of over 400 beautifully designed and illustrated cards with some custom dice! Like the previous game in the Spire's End series the story unfolds one card at a time. You will be presented with numerous-narrative driven choices enemies and items that move the story along.—description from the designer

Forbidden Jungle

Forbidden Jungle

Rating: 7.3 | Players: 2–5

Game Type:

Family

In Forbidden Jungle your team has crash-landed on a mysterious jungle planet and you need to work together to survive. Search the ruins of an abandoned outpost for an elusive escape portal all while fending off an ever-growing horde of venomous creatures and an escalating chain of collapsing locations. Shift tiles to power up the portal and live to see another day!

Call to Adventure: The Stormlight Archive

Call to Adventure: The Stormlight Archive

Rating: 7.0 | Players: 1–4

Game Type:

Thematic

Call to Adventure: Stormlight is a 120-card standalone game containing everything you need to play. Based on the works of Brandon Sanderson this expansion and others to follow add new challenges new destinies and new paths to follow.Call to Adventure is a hero-crafting game that combines strategy and storytelling. It's similar to some tableau-building games in which you're creating a kingdom or civilization but in this game you're building a character. Each player begins with cards that define your hero's origin motivation and destiny. Over the course of the game you overcome challenges and gain traits. It's a game with points and a clear winner but the highlight of every game is telling your hero's story at the end.

The Dwarves

The Dwarves

Rating: 6.8 | Players: 2–5

Game Type:

Thematic

Based on the first novel of the Die Zwerge tetralogy [Eng. The Dwarves] by author Markus Heitz the goal of the cooperative game Die Zwerge is to keep evil from flooding Girdlegard. During set-up players choose one of the dwarves from the novel each of which is equipped with a unique special ability and different stats for fighting crafting and movement.Before each player's turn the forces of evil usually break through one of the four big gates – which are guarded by different dwarven tribes – and further the spread of the Perished Land. On his turn a player spends two action points to use two of five actions. He can:For most of these actions a player must succeed in a dice-driven challenge. If the players cannot control the flood of evil while simultaneously solving the major quests in time they will lose.

Noria

Noria

Rating: 6.5 | Players: 2–4

Game Type:

Strategy

A new era is looming on the horizon. The future of Noria is right in front of you and you must guide your flourishing trading empire into prosperity. Discover flying islands buy ships and build factories. Invest in prestigious projects and secure their success by passing on secret knowledge to politicians. For even above the clouds there is still room for improvement...Noria is the debut title from Sophia Wagner winner of the Spiel des Jahres fellowship in 2015. The talented young author created an entirely new steampunk universe specifically for this game and artists Michael Menzel and Klemens Franz have managed to bring her vision to life. At the center of the game is an innovative mechanism called wheel building. Each player has an action wheel consisting of three rings with slots for a number of different action discs. Over the course of the game players try to obtain new discs and manipulate the rings of the wheel to optimize their action selection. Additionally to ensure their investments bear fruit they also need to bribe politicians with knowledge.

Fateforge: Chronicles of Kaan

Fateforge: Chronicles of Kaan

Rating: 8.3 | Players: 1–4

Game Type:

Uncategorized

Categories:

In this city that he has made into the pride of Kaan the Ilkral has eyes and ears at every corner. He is a beloved ruler but there is an ambition in him that will not rest until all of Kaan has bent the knee. I fear he will burn our homeland to ash and scatter it on the winds if it stands in his way.Fateforge: Chronicles of Kaan is a mythical action-adventure cooperative campaign full of surprising twists with a sprawling story and intense fights played in episodes of under an hour.The game offers an accessible RPG-like board game experience for 1 to 4 players. Meaningful narrative choices and action-packed combat scenes are the heart of the game. You will take on the role of a hero and backflip double-slash and charge your way to victory! The app-driven story lets you navigate your way through a city full of intrigue and your choices will ultimately determine the fate of the empire.----Fateforge: Chronicles of Kaan is an action adventure for newcomers and expert players alike. This app-driven game immerses you into a rich and involved fantasy RPG world without the need for a gamemaster while also tackling the considerable learning curve of many dungeon crawlers.The length of each game session is flexible. You can comfortably play through a combat and several story scenes in 1 hour or spend the whole evening with your friends immersed in a thrilling adventure.After completing a carefully curated tutorial to ease you into the campaign you will meet increasingly challenging situations and surprising encounters where you’ll have to combine the full potential of your hero’s abilities to succeed. The story adapts to the outcome of each combat leading you down different paths of its sprawling branches offering a unique experience with each playthrough.During your journey the app guides you like a true gamemaster. It remembers and reacts to your choices often when you least expect it to. It also handles all the admin tells the story and sets the atmosphere so you can focus on the gameplay and be the hero in your adventure.

Crystal Clans

Crystal Clans

Rating: 6.9 | Players: 2

Game Type:

Strategy

Categories:

Choose your clan prepare for battle and fight for control of powerful crystals in Crystal Clans a battle card game for two players.In every game of Crystal Clans you go to battle with unique armies seeking to outmaneuver your opponent and lead your squad to victory. Six clans stand ready to battle for dominance including the adaptable Water Clan the peaceful Flower Clan the relentless Skull Clan the innumerable Blood Clan the wise Meteor Clan and the unyielding Stone Clan. Each clan's cards can be used in multiple ways giving you more options and adding surprise to each battle. The first clan to claim four crystals wins the game and fulfills their destiny to dominate the world.—description from the publisher

Welcome to Dino World

Welcome to Dino World

Rating: 6.7 | Players: 2–75

Game Type:

Family

Description from the designer:Build and manage your own dinosaur park in this strategic roll and write game for 1 or more players.Roll dice draw pens and try not to let any dinosaurs escape!Each turn players share an expanding dice pool to work through three phases: add dinosaurs and buildings to the park draw paths connecting attractions to the entrance and control dinosaurs attempting to escape.The game ends whenever a player runs out of space in their park or has had too many dinosaurs escape.The player with the most fame from dinosaurs/attractions and the fewest penalties from breakouts is the winner!Welcome To DinoWorld is the official game of GenCant 2017!

Nightfall: Martial Law

Nightfall: Martial Law

Rating: 7.0 | Players: 2–5

Game Type:

Strategy

Game description from the publisher:Darkness envelops the world; chaos reigns. Humanity fights back in the only way they know how -- with forceful control. But how does one control creatures whose existence defies all logic?Nightfall: Martial Law is a stand-alone game that can be integrated with the hit competitive deck-building game Nightfall. Martial Law brings you a complete new set of cards with special powers and features all-new vampires werewolves hunters and ghouls. Martial Law also introduces the feeding mechanism: Feed your chained orders to give them greater effect!Each card has a main color and two linking colors. If you can match the main color of a card to one of the linking colors of the previous card you can chain those cards together. Once a chain is started players all get an opportunity to link additional cards onto the chain during that turn.Cards in the chain resolve in reverse order: first in last out. Instant effects fire off as cards come off the chain doing damage to your opponents or bringing characters into play to defend you and attack your opponents.The object of Nightfall is to put wounds into your opponents’ decks and end the game with the least amount of wounds in your deck. But beware: the more wounds a person has the more enraged they become and the faster their deck works meaning more cards and bigger chains will come your way!

D100 Dungeon

D100 Dungeon

Rating: 7.7 | Players: 1

Game Type:

Thematic

D100 Dungeon is a game in which you will steer an adventurer through underground caves and dungeons looking for lost treasures and completing dangerous quests. With each game your adventurer will gain wealth recognition and become stronger and increasingly skilled in their pursuits. All you will need to play D100 Dungeon is a pencil eraser a few dice and your imagination.The game uses a series of tables and harks back to a cross over of an RPG and a choose-your-own adventure book with quests and character development. You can pick this up and play as and when you have free time.Each quest is a trip to the dungeon where you will have a specific goal. Whether you win or fail the quest your character is constantly developing and looting better and better equipment and more gold. As you progress through the dungeon you map your progress and make notes so you can easily return back to a quest you have started next time. This is an ideal lunch break train journey or flight filler game.You can visit the games website here : https://www.mk-games.co.uk/d100dungeon—description from the designer

Dark Souls: The Board Game

Dark Souls: The Board Game

Rating: 6.4 | Players: 1–4

Game Type:

Strategy

The Dark Souls board game is a brutally hard exploration miniatures game for 1-4 players. Prepare to die.The game features a fast set-up long reveal mechanism that gets you into the game quickly and builds the location as you explore. The sense of danger is palpable as you discover new locations and the monsters that inhabit these dark places. The core combat mechanism and enemy behavior system forces deep strategic play and clever management of stamina to survive.Dark Souls includes numerous boss and mini-boss encounters — including one against the Dragon Slayer Ornstein and Executioner Smough — and utilizes an innovative behavior mechanism so that no two encounters are ever the same thus giving the game near infinite replayability.—description from the publisher

Monster Hunter World: The Board Game

Monster Hunter World: The Board Game

Rating: 7.8 | Players: 1–4

Game Type:

Uncategorized

Inspired by the hit video game that sold over 15 million copies worldwide Monster Hunter World: The Board Game brings three ‘M’s and four ‘C’s to your tabletop: massive monster minis in a cooperative choose-your-own-adventure-style combat campaign!It’s time to journey to an uncharted land because the Astera basecamp needs YOU. Become a hunter of the Fifth Fleet to track down and slay the fearsome monsters roaming the New World. Protect basecamp and craft awesome new equipment with the loot collected from your fallen foes so you can take on bigger and badder beasts! Gather your party of 1-4 hunters* and venture out on quests made up of three phases:The choose-your-own-adventure element will immerse you in the New World giving five unique ways to approach each monster before engaging in combat. Enjoy the beauty of the landscape as you would in the video game and feel your tension build as you get deeper into the hunt… ...Because it’s crush-or-be-crushed with monsters as mobile as these. Enter dynamic and dangerous combat where positioning and teamwork are vital to success. Leap away from devastating attacks and strike when the opportunity presents. It’s vital you manage the threat juggling which of your party members is drawing the monster’s attention at any given moment. One wrong move could spell doom! Where you strike matters too. Earn the loot you need for the weapons you want by targeting different areas of a monster and wearing it down over time.Speaking of weapons use your player board to track your health stamina and equipment. Just like in the video game your weapon is essentially your hunter class with a unique deck of cards and upgrades you can swap out by crafting to gain newer (and more powerful!) bonuses and attacks. As for using those weapons? Combat is controlled by cards which you’ll use to create combos meaning you’ll string together attacks at the cost of stamina. Keep an eye on your stamina to balance your offensive and defensive moves or you might find yourself caught out and crushed by a massive monster attack!

Assault on Doomrock

Assault on Doomrock

Rating: 6.9 | Players: 1–4

Game Type:

Thematic

Assault on Doomrock is a co-operative adventure game set in a humorous fantasy world. Players start the adventure by generating random heroes from two cards. Combinations like sadistic paladin stinky warrior frustrated mage or impatient rogue are only few of the possibilities.The unique party of heroes will venture forth into a randomly assembled world map. While gaining crazy abilities and searching for gold and ridiculous items heroes must face three increasingly difficult encounters. These battles play out in a grid-free highly tactical battle system that uses character positioning dice and ability cards.The goal of the game is to defeat the third epic boss encounter. In order to do that heroes must carefully exploit the map to grow as powerful as possible before they run out of time.

Warhammer Underworlds: Beastgrave

Warhammer Underworlds: Beastgrave

Rating: 7.9 | Players: 2–4

Game Type:

Uncategorized

Amidst the stygian terrors of Beastgrave those who are not predators are prey!Warhammer Underworlds: Beastgrave is a game of strategy fast-paced combat and devious ploys for two to four players. Each player takes their warband of Citadel Miniatures and pits them against their rivals on the hidden battlefields of the Mortal Realms.In Warhammer Underworlds you and your opponent pick a warband – 2 are included in this box (Skaeth's Wild Hunt and Grashrak's Despoilers) – and build a deck of power and objective cards. After placing your warband on the hex-tiled game boards you take turns making actions – movement and attacks – until 3 rounds are played. Between actions you can use your power cards to introduce effects and reactions that can swing the battle in your favour; building the best deck you can and using cunning to deploy these abilities at the perfect time is the secret to mastering the game and dominating your foe. Merely vanquishing your opponent’s warband does not guarantee victory – capturing objectives standing your ground making the best tactical choices and deploying the right cards at the right time will gain you the glory points you need to win!Everything you and a friend need to play games of Warhammer Underworlds is included in this box and once you’re familiar with the rules games will take around 30 minutes – meaning you’ll always have time for a rematch.-description from publisher

Valor & Villainy: Minions of Mordak

Valor & Villainy: Minions of Mordak

Rating: 7.5 | Players: 2–6

Game Type:

Thematic

The beloved king Shapiro has perished in a freak catapult accident but not before his most suspiciously named and irrefutably trusted adviser Evil Wizard Mordak claimed credit for his “murder” and legged it through a hastily conjured portal to the WORLD OF ETERNAL AND UNCARING DARKNESS. Mordak promised the kingdom he’d return in 8 days with semi-phenomenal cosmic powers to take his rightful seat upon Shapiro’s ruined throne! A lofty promise for an amateur Wizard…Valor & Villainy: Minions of Mordak is a one vs many roleplaying board game for 2-6 players. One of you plays as the comically evil wizard Mordak and the rest form a band of Allies called the Order without Borders who must halt his path of destruction! The game focuses on a strong and playful theme capturing the best parts of a classic roleplaying game and boiling it into a one time play session. Every player will appreciate satisfying character progression. Spending Experience Points their team has earned and locating powerful Treasures to make their characters mightier with every passing turn!Mordak has vanished into the WORLD OF ETERNAL AND UNCARING DARKNESS! This player will have a lot of fun plotting secrets in the dark and throwing despair into the Allies' plans in order to grow in power. They must hold nothing back drawing upon all of their cunning and evil genius to win the game for themselves!The Allies must locate three Ancient Shrines hidden among the land. For each of these Shrines diminishes Mordak's power. Finding them all will reveal his location and commence a final battle for victory. They can explore the map at their own pace however they will learn they must balance their ambitions with what they can handle! Exploring too quickly will fuel Mordak with threats the game-board has to offer yet doddling will allow him the time to grow his cosmic powers! Ultimately the winner of the game is the victor of the final showdown between the Allies and their nemesis Mordak! Only the party which is better prepared and utilizes superior tactics will win the day!

Blood Bound

Blood Bound

Rating: 6.6 | Players: 6–12

Game Type:

Party

In Blood Bound a deduction game played in 15-30 minutes players assume the roles of members of two clans – the brutal animalistic warriors of the Clan of the Beast and the graceful deadly members of the Clan of the Rose – and (with an odd number of players) the human inquisition. Disguised by a secret identity they try to kidnap the Elder of the opposing clan or give their lives for the benefit of their own Elder. Malicious attacks aimed indiscretions and assistance from others will slowly uncover the truth: Who fights for whom? And who is the Elder?At the start of the game each player knows three things:Now the players have to figure out who the Elder of the opposing team is (if there is one) and capture him. To do this players need to attack negotiate and deduce with an attacked player being required to reveal information such as his rank or clan affiliation. Each player has an ability unique to his character and this ability can be used only at the moment that he reveals his rank. The Assassin forces players to suffer wounds for example while the Guardian protects a player of the character's choice.In the end if you capture your rival clan's Elder you win – but if you capture the wrong vampire you've fallen into the enemy's trap and lose the game.

Quodd Heroes

Quodd Heroes

Rating: 7.1 | Players: 1–6

Game Type:

Strategy

Quodd Heroes is a fast-paced modular scenario-based adventure board game that plays like a combination of Super Smash Bros. Mario Kart and Legend of Zelda all wrapped into one. Whether it’s a simple point-to-point rally-style race capture the flag or a quest to uncover hidden secrets each game is filled with unexpected events lots of player interaction ever-changing boards and a dash of mayhem.The core mechanism in Quodd Heroes is something you’ve never seen before. Each player controls a different cube-shaped character miniature and player board. You then assign a different movement skill to five of the six sides of your character (the sixth side has an ability unique to your character). When you begin the movement phase on your turn you “tumble” your character into an adjacent space and perform the movement skill associated with the face-up side of your character. Skills include: Tumble Jump Slide Diagonal Slide and Dash.While you work to complete the scenario’s objective(s) either on your own cooperatively or against other players game boards which are laid out in grids present obstacles like walls raging rivers chasms moving platforms rotating board sections trap doors tunnels teleporters and more. As you navigate the world you create new obstacles and shortcuts while battling your opponents by pushing them into pits blocking their paths and fouling their plans.As you explore the world you will find food runes items and pets in the form of cards. These cards enhance your abilities slow your opponents and modify the world around you. If you use your movement skills and cards strategically you'll emerge as the greatest of the Quodd Heroes.Player Turn Structure:1. Play cards (power up): Play as many cards as you like from your hand. Power up and alter the board prior to movement.2. Movement Phase: Perform your natural tumble by turning your hero miniature over into an adjacent space activate any board elements on that space then activate the movement skill associated with the side of your character that is now facing up. Move up to your maximum distance with that skill in any direction you like.3. Play card (recover phase): You many play any additional cards you like during this phase.4. Exploration phase: draw cards from the lineup of cards or the top of the deck equal to your exploration valueAt the end of each round an upkeep phase includes:- moving board elements and animals - play a world event card that effects all players - Adjust round tracker (in timed scenarios) - all heroes upgrade their hero by selecting an upgrade tile and placing it in their upgrade track. - First player mark passes to the left

The Lord of the Rings Adventure Book Game

The Lord of the Rings Adventure Book Game

Rating: 7.2 | Players: 1–4

Game Type:

Thematic

In The Lord of the Rings Adventure Book Game ​​Sauron's shadow has fallen across Middle-earth and the One Ring must be destroyed. In order to complete their daunting quest players need to work together to help cherished Lord of the Rings characters journey from The Shire to the fires of Mordor all while avoiding the Eye of Sauron.This third entry into Ravensburger's adventure book line is broken into eight chapters that are experienced over eight different board game pages. Each new chapter provides puzzles and challenges that players need to overcome to advance the story. The game allows for flexible play for solo or co-operative family gaming so players can choose their style of adventure and each chapter takes approximately twenty minutes to play.

Monster Expedition

Monster Expedition

Rating: 6.8 | Players: 1–4

Game Type:

Family

Categories:

As the newest members of the Royal Monstrological Society players embark on an expedition to hunt for legendary monsters which have been spotted in the cloudlands in the deep sea and in the haunted forest. With ideal dice combinations players can improve their camps catch new monsters and use the abilities of previously captured monsters.At the start of Monster Expedition which is set in the same world as 2019's Carnival of Monsters players each receive a set of three supply camps and a wilderness display is formed from ten cards. Create a draw pile based on the number of players then place this deck in the center of play along with the game board and dice.On your turn you choose one of your three camps then go monster hunting with your camp level determining which dice are available. At the start of the hunt you roll all the dice and after each roll you set aside all dice of a chosen value that you haven't yet set aside. If you can't set any dice aside the throw counts as a miss and you lose the best dice you laid out previously.When you stop use the set-aside dice to capture monsters from the wilderness and improve your supply camps possibly calling on abilities from monsters already in your collection. When the draw pile is exhausted complete the round so that all players have had the same number of turns then tally the points to see who took the biggest haul.

Cave Evil

Cave Evil

Rating: 7.9 | Players: 2–4

Game Type:

Thematic

The living dug out cities for their dead: necropolises deep within the earth. They filled the caverns with bodies and locked them away from the upper air. Eventually the dead forgot the living — if any remain.But in death a new life began. The breath of evil from the darkness of complete shadow stirred corrupted flesh. In their middens and pits the dead awakened swarming through slime-fluxing tunnels seeking chthonic power warring with demons and denizens of the deep. Animated by the black flame necro-ecologies rose and collapsed in the crypt-universe. Now cloistered undead lich-wizards have discovered the primordial opening to the shadow source the doleful horror-hole where the Eternal Evil Emperor watches and waits....The necromancers have dug their Lairs deep into the ground. They must gather precious resources and body parts to assemble an army of minions while defending their own lairs from the excavations and intrusions of others. In the end the only route is into the demon path...Then depletion of your essence leads to spending another eternity in foul sepulchral darkness awaiting the next Awakening of Death.In Cave Evil each player takes the role of an ancient Necromancer. Located deep within an earth their Necropolises have now merged each seeking the Darkest Pit the location of all evil. The dark wizards must build minions with precious resources from their Lairs to send forth and destroy or dig further tunnels to locate other creatures resources or to ambush another sorcerer.The game is won when only one remaining Necromancer stands. A Necromancer can either be destroyed by combat or an enemy minion may venture into their Lair and crush the wizard's shadow power a Chthonic Crystal. BUT an even greater darkness may befall the players. As they build and destroy creatures the Dark Pit absorbs the shadowflame and may awaken the ultimate cave evil...

Ascension: Dawn of Champions

Ascension: Dawn of Champions

Rating: 7.3 | Players: 1–4

Game Type:

Strategy

Categories:

Game description from the publisher:Where there were once six realms now only a single remains: New Vigil. In Ascension: Dawn of Champions you take on the role of your faction's Champion to guide them to victory in this world of new alliances and ancient foes.New Champion cards let you play as a faction leader building your reputation to unlock powerful cards and effects. This set also includes new multi-faction cards to acquire and defeat including Constructs and Monsters!As with all other Ascension sets Ascension: Dawn of Champions can be played as a standalone game or combined with other Ascension games.

Dungeon Raiders

Dungeon Raiders

Rating: 7.1 | Players: 3–5

Game Type:

Party

In Dungeon Raiders each player takes the role of a different adventurer. You will have to join forces to survive the dungeon but only one of you will get out with the most treasure and win the game.The dungeon is different each time you play so its dangers like deadly traps and terrible monsters will always surprise you on your path to swag and riches. After pushing your luck to gain the most treasure the adventurers will face the strongest and most horrendous boss monster!In this new release of Dungeon Raiders we have made major changes. The wound system no longer counts down from a wound total instead players will gain wounds as the day goes on. This has removed player elimination so no player is out of the game until the very end.The dungeon set up has also changed in this new edition. No longer do players have to shuffle half the face up into the half face down. It is now based on a separate dungeon deck that shows players which cards to have face up and which cards will be face down.—description from the publisher

Kids Chronicles: Quest for the Moon Stones

Kids Chronicles: Quest for the Moon Stones

Rating: 7.3 | Players: 1–4

Game Type:

Children's

Kids Chronicles: Quest for the Moon Stones is a co-operative family game of adventure and mystery investigation that mixes a board game and app.As magicians' apprentices players dive into the fairy tale lands of the Kingdom of Summer and the Winter Empire. Accompanied by the faithful familiar Nils The Moon Cat they embark on a quest to find four magical Moon Stones. To achieve their goal young magicians have to solve numerous mysteries and help inhabitants of both Kingdoms overcome their problems.Using the Scan&Play technology each component — locations characters items etc. — has a unique QR code which depending on the scenario selected will activate and trigger different clues and stories. Experiencing the 3D scenes requires only a mobile phone or a tablet. Players simply hold their mobile device in front of their eyes to immerse themselves in the game's universe and search for clues in a virtual world.The game comes with one tutorial and five unique stories. Each game session lasts around 30 to 45 minutes.—description from publisher

Goblivion

Goblivion

Rating: 7.6 | Players: 1–2

Game Type:

Uncategorized

-Goblivion- A Robust Tower Defense Deck Building Game based on a castle siege. Solo or Coop players team up to repel the attack of goblins and trolls. Your survival depends on your peasants training for combat. According to the cards that will be dealt to you you will have to make heartbreaking choices and implement a long-term strategy or else the Bosses will eat you raw!In Goblivion you're always under pressure and every decision count. The game is about planning strategy and tactical combat. It implies tough decisions painful sacrifices and a dose of luck! There is 3 difficulty level for each of the 5 roles with unique skills. You have more than 7 different boss to fight at the end of each game. The co-op mode is active players play simultaneously!All in all it's 108 cards 77 different ones. 2 boards 32 tokens 1 wood token 2 rule books.Save the Goblivion kingdom!

Rush & Bash

Rush & Bash

Rating: 6.8 | Players: 2–6

Game Type:

Family

Rush & Bash is a fast-paced game about a crazy race set in the same world of games like Vudù GodZ and the Super Fantasy series.Players take turns by playing a card from their hand and the card will grant them an optional special effect (launching missiles dropping bombs repairing the car changing lane charging a special ability) and a movement value in a straight line. Players can also unleash their special abilities that may allow them to play more cards or activate special effects.There are two types of cards and players draw them according to their position on the racing track keeping the game always balanced and uncertain until the end.There is also a championship mode that allows players to customize their cars and play multiple races.The board is modular and is made by twelve cardboard terrains all with unique effects and obstacles including various 3D elements like bridges volcanoes and wild creatures.

Harry Potter: Death Eaters Rising

Harry Potter: Death Eaters Rising

Rating: 6.9 | Players: 2–4

Game Type:

Thematic

Harry Potter: Death Eaters Rising captures the difficulties and terrors Harry Potter Ron Weasley and Hermione Granger face during their fifth year at Hogwarts as they scramble to persuade the wizarding world of Voldemort's return.In Harry Potter: Death Eaters Rising each player must assemble teams of witches and wizards from the Order of the Phoenix Dumbledore's Army and Hogwarts to fight against the growing threat of the Dark Lord. Starting with either Harry Potter or Hermione Granger representing Dumbledore's Army Minerva McGonagall or Albus Dumbledore from Hogwarts or Nymphadora Tonks or Sirius Black from the Order of the Phoenix players will be able to rally a variety of year-5 characters to their cause such as Ginny Weasley Luna Lovegood Alastor Moody Mrs. Norris Severus Snape and Rubeus Hagrid. The collective armies and players must then work together to stop the spread of dark influence throughout the wizarding world.Players have to battle Dark Wizards Peter Pettigrew Bellatrix Lestrange Lucius Malfoy and others who bear the dark mark for control of key wizarding world locations including the Ministry of Magic Diagon Alley and Hogsmeade Village. To be successful players must vanquish Voldemort's Death Eaters and eventually defeat You-Know-Who before they corrupt and take control the wizarding world.

Dreadfleet

Dreadfleet

Rating: 7.0 | Players: 2–10

Game Type:

Thematic

Game description from the publisher:For two bleak decades the Undead reavers of Count Noctilus have plagued the oceans of the world. After each raid the Dreadfleet disappears into its lair as quickly and silently as it appeared far from the reach of Man. And yet there remains hope. Captain Jaego Roth of the Heldenhammer has vowed to hunt down and destroy Count Noctilus and his Undead captains once and for all. With him sail the most notorious and cunning of the pirate lords of Sartosa each borne to battle upon a giant warship bristling with cannons organ guns and bolt throwers. At the stroke of midnight on Geheimnisnacht most forsaken of nights the Heldenhammer and her companions sail into the realm of undeath known as the Galleon's Graveyard. One by one Count Noctilus and his vile allies move in to stop them.Dreadfleet is a boxed game for two (or more) players that includes everything you need to make war on the turbulent seas of the Warhammer world. At your command are two fleets of ships: the Dreadfleet led by the Vampire Count Noctilus aboard his gargantuan sea-hulk the Bloody Reaver; and the Grand Alliance commanded by the Pirate Captain Jaego Roth who recently stole the Heldenhammer – the pride of the Imperial Fleet and one of the largest galleons to ever sail the high seas.As your ships engage in furious battle it's down to you the fleet captain to make important split-second decisions. Do you bring all guns to bear on the closest enemy warship or do you sail into position for a furious broadside? What happens when the warship catches fire or worse the powder kegs ignite? Exactly how much punishment can your warship take before it sinks without a trace? Are those Undead seagulls or flying piranha fish? And when all else fails do you have the courage to ram your foe board their ship and engage them in a duel to the death?

Dungeon Command: Curse of Undeath

Dungeon Command: Curse of Undeath

Rating: 7.5 | Players: 2

Game Type:

Customizable

Dungeon Command: Curse of Undeath is a card-driven skirmish game played on modular interlocking map tiles that uses order cards creature cards and miniatures. The object of the game is to have the highest remaining Morale when an opposing warband's Morale has been reduced to 0 or below or if a player ends his or her turn with no creatures on the battlefield.As a player you take on the role of a commander sending a warband to battle the forces arrayed against you. You recruit troops and deploy them on the battlefield. You issue orders to those creatures outfit them with spells and equipment and direct their tactics to break the morale of your enemies and drive them from the field.Dungeon Command: Curse of Undeath includes twelve miniatures specific to this faction pack. While each Dungeon Command faction is meant to be played by a single player quick-start rules allow two players to engage in a shortened version of the game using only one box. Dungeon Command is designed for two players although up to four can play with a few adjustments explained under the advanced rules.

Djinn

Djinn

Rating: 7.3 | Players: 1–4

Game Type:

Strategy

Categories:

Once your ancestors found or created a source of magic - the exact knowledge of its origin as far as you know has long been lost. A small community has developed around the source which seeks to protect this place and keep it as secret as possible.Unfortunately some magical beings — half corporeal half ethereal — have now tracked down this source. These beings of dubious character which you call Djinn have appeared in various places of the city to dispute your access to the source. You are young members of the Magic Guild and to prove your abilities you are tasked with capturing the Djinn so that they can do no harm. You can control them permanently only if you catch them in special Djinn bottles. To seal these bottles you also need corks made from the bark of a tree near the magic source.Whichever of you succeeds best in protecting your small town will be accepted into the inner circle of the Magic Guild and will soon be allowed to learn even more secrets...In Djinn you take turns moving across a map that shows thirteen locations. These locations are linked to actions where you can get the resources you need and catch the Djinn that are in six locations. In those locations you can do things like receive bottles and corks collect magical power buy magical items hire mages to accompany you discover secret passages and more.In each round you can reach only one of two or three of the locations so you must plan carefully to have all the resources you need in time to catch the Djinn. The game ends when all six Boss Djinn have been captured and removed from the map then you score points for all captured Djinn.-description from developer

Ultimate Warriorz

Ultimate Warriorz

Rating: 6.6 | Players: 2–8

Game Type:

Party

Ultimate Warriorz is a revamped version of Mad Arena from the same designer with enhanced and revised components and rules.In the game each player picks one of the included characters then either individually or in teams they fight it out in the small arena by carefully managing their action cards. After each player picks an action card in secret players act in order of initiative counting down from eight to seven to six etc. with a player calling out their action when their initiative number is called. (In the event of a tie you refer to values on the individuals cards to see who acts first.) Faster characters tend to be weaker but ideally they can get their best shots in first with dice being rolled to determine the results of various attacks.Each character card is unique with four characteristics important for attacks — melee attack ranged attack speed initiative — and each character has two unique actions to inflict on others!

Ascension X: War of Shadows

Ascension X: War of Shadows

Rating: 7.5 | Players: 2–4

Game Type:

Strategy

Categories:

Ascension is a deck-building game in which players spend Runes to acquire more powerful cards for their deck. It offers a dynamic play experience where players have to react and adjust their strategy accordingly. Each player starts with a small deck of cards and uses those cards to acquire more and better cards for their deck with the goal of earning the most Honor Points by gaining cards and defeating monsters.The theme for Ascension X: War of Shadows the tenth set in this game series is the on-going conflict between Light and Dark forces for control of New Vigil. This conflict plays a direct role in the game as the balance between the two forces can give players additional powers during Night and Day. A new category of Heroes and Constructs are also introduced and these powerful dual-cost cards require players to spend both types of game resources to purchase them.Box content : 177 Cards Game Board 50 Deluxe Honor Tokens Rulebook

Super Dungeon Explore: Forgotten King

Super Dungeon Explore: Forgotten King

Rating: 6.8 | Players: 1–6

Game Type:

Strategy

Princess Emerald and her companions are questing deep into the Lordship Ruins to confront the evil that resides there. Brooding from his darkened hallways the Forgotten King is a cursed lord who has pledged himself to the service of the Dark Consul darkening his once lush and verdant lands. At his side are two new mini-bosses: Trent a towering guardian of the forest with thick bark and brambles for armor and Boris a raging brute with snarling ursine features.In Super Dungeon Explore: Forgotten King players explore the Fae Wood home of the Kodama sentient forest spirits with a taste for adventuring Heroes. Wisps lure Heroes into ensnaring traps as terrifying man-eating plants sprout from the loamy forest floor to devour them. Continue into the Lordship Ruins where the once proud bramble knights now corrupted and twisted into servants of the Dark Consul stalk the stony ruins for any who would defile their lord's holdfast. Don't get too close to the trees though as we hear the squirrels are in an ill mood.Super Dungeon Explore: Forgotten King includes five new Heroes to brave the depths including the Thundervale Huntress Fae Alchemist Royal Warden and the brave Questing Knight. Each lend a new dynamic to gameplay and your strategy to conquer the Forgotten King and his minions.Forgotten King contains two play modes: Classic Mode in which someone controls the dungeon and its monsters while everyone else takes the roles of the plucky heroes or Arcade Mode which allows for a fully co-operative game for up to five players.Forgotten King while itself a standalone game is compatible with all previously published Super Dungeon Explore expansions and supplements.

Margraves of Valeria

Margraves of Valeria

Rating: 7.5 | Players: 2–5

Game Type:

Uncategorized

Categories:

Margraves of Valeria is a hand-building worker-placement game set in the fantasy world of Valeria. It's the fifth stand-alone game in the series that introduces new twists to Valeria world!You are a Margrave a military commander tasked with defending the land of Valeria and building magical Ward Towers at cities. Knights in Valeria can be commanded by you or your fellow Margraves to slay monsters or activate locations in an effort to gain influence over the 4 Guilds: Worker Soldier Shadow and Holy. As you gain influence you'll cross thresholds that will earn you privilege tiles which give you bonuses.At the end of the game you'll earn victory points based on how much influence you have over a Guild and how many icons you've gained of that Guild. The Margrave with the most victory points at the end of the game will be named a Duke or Duchess and given their own province to protect and grow!Turns are deceptively simple as you only get to play 1 Citizen card from your hand. Each card can be played for action icons in the pennant (top-left) power text (at the bottom) or played face-down to perform one of the two actions on your player board (Recall your cards or Build a Ward Tower).Key features include:

Dungeons & Dragons: Rock Paper Wizard

Dungeons & Dragons: Rock Paper Wizard

Rating: 6.6 | Players: 3–6

Game Type:

Party

Categories:

In Dungeons & Dragons: Rock Paper Wizard the dragon has been slain leaving behind a treasure over which to fight and the players are wizards who are fighting to claim the most gold from the dragon's pile.The players have a shared spellbook of cards depicting various well-known D&D spells and each card shows a unique hand gesture that the player must make to cast while pointing at another player as the target of the spell. All players choose their spells simultaneously and the spells can move the wizards closer or farther away from the treasure or affect the game state in other ways as well. It's a game of second-guessing satisfying successes and agonizing reversals as each spell cast potentially affects the outcomes of the following ones!The first player to grab 25 gold pieces from the hoard wins.

The Enchanted Tower

The Enchanted Tower

Rating: 6.6 | Players: 2–4

Game Type:

Children's

Ack the princess has been captured once again by an evil sorcerer! She should really stop hanging about in places where she can be captured so easily. Well that's neither here nor there for now – let's get out there and free her from the enchanted tower.In Der verzauberte Turm one player plays the sorcerer and at the start of the game he hides a key under one of 16 spaces on the game board. The other players collectively take the part of Robin who tries to find the key before the sorcerer can reach it. No matter who finds the key first though that player gets to try the key in one of the six locks on the tower; if he chooses the right one the princess jumps free of the tower and that player wins. If not the sorcerer hides the key once again and everyone moves back to their starting locations.The sorcerer starts the game on a supplementary movement board that takes him eight spaces to cover giving Robin time to search various locations first for the key. (Robin and the sorceror are apparently magnetized and when the character passes over the key location the key will clack to its underside.) How do the pieces move? Each turn the sorcerer rolls a symbol die that shows which character moves first that turn; the Robin players take turns rolling a number die which has values for both Robin and the sorcerer. Thus they jockey back and forth to reach a location that only the sorcerer knows. Will the princess find freedom once again at least for a little while?

Roll for Adventure

Roll for Adventure

Rating: 6.7 | Players: 2–4

Game Type:

Family

Categories:

The old kingdom is in danger. Enemy armies are attacking from all directions thanks to the Dark Lord who seeks to bring eternal darkness across the land.The only chance the players have in Roll for Adventure is to band forces to collect the fabled power stones to complete the magical amulet. If they succeed they'll save the empire and win the game. However should even one area fall under the control of the Dark Lord the players lose the game immediately.

Unmatched: Teen Spirit

Unmatched: Teen Spirit

Rating: 7.8 | Players: 2–3

Game Type:

Strategy

Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.Unmatched: Teen Spirit features four characters from the Marvel comics universe: Ms. Marvel Squirrel Girl and the team of Cloak and Dagger.

Thief's Market

Thief's Market

Rating: 6.5 | Players: 3–5

Game Type:

Family

Categories:

You are all thieves! Each round in Thief's Market you roll the loot dice and split them up then use your earnings to buy devious plans henchmen and finery in order to become the most notorious thief of all!When the display of available cards to purchase can't be refilled the game ends. Players with the most henchmen and gold score bonus points then the player with the most notoriety in cards tokens and bonuses wins!

Unbroken

Unbroken

Rating: 6.2 | Players: 1

Game Type:

Thematic

Description from the publisher:Not all adventures end well. Some groups meet their untimely demise at the hands of monsters all too soon and Unbroken is a story of one such ill-advised expedition.You the player take on the role of the sole survivor of that failed adventure. Finding yourself in hostile territory weak and wounded you will need to gather your wits and strength craft weapons from scraps found around you and attempt to tackle progressively more challenging monsters on your way out of this forsaken place.Unbroken is a solo card game that is quick to set up and play but one that will produce a tense challenging experience.You will collect resources representing your character's abilities and will need to ensure that you invest in a right mix of resources to both keep yourself alive during your travels and also prepare for the gruesome monsters that wait in the dark. There are several options at your disposal - brute force trickery clever use of skills.Customize your character and use your limited resources wisely - only the craftiest and the most resilient survivors will make it out alive.

Shadows of Kilforth: A Fantasy Quest Game

Shadows of Kilforth: A Fantasy Quest Game

Rating: 7.8 | Players: 1–4

Game Type:

Thematic

Shadows of Kilforth is the sequel and stand-alone expansion to Gloom of Kilforth: A Fantasy Quest Game. It is a game of high fantasy with a gothic edge where 1-4 players working individually or together assume the roles of heroes on a journey through a dark world of magic and peril. They will visit strange places meet stranger people and defeat powerful enemies in their mission to discover mysterious artefacts and mystical spells. Each player follows their hero’s tale an epic saga from modest beginnings through to a climactic battle that will decide the fate of the world...—description from the publisherThis project was known earlier as 'Touch of Death: A Fantasy Quest Game'.

Dungeon Roll

Dungeon Roll

Rating: 6.1 | Players: 1–4

Game Type:

Family

The Dungeon lies before you; you’ve assembled your party of hearty adventurers and have a few tricks up your sleeve. How far will you go to seek glory and fame? Will you risk losing everything?In Dungeon Roll the player's goal is to collect the most experience points by defeating monsters battling the dragon and amassing treasure. Each player selects a Hero avatar such as a Mercenary Half-Goblin or Enchantress which provides them with unique powers. Then players take turns being the Adventurer who boldly enters the dungeon seeking glory.The Adventurer assembles their party by rolling seven Party Dice while another player serves as the Dungeon Lord and rolls a number of Dungeon Dice based on how far the Adventurer has progressed through the dungeon. The Adventurer uses Champion Fighter Cleric Mage Thief and Scroll faces on the Party Dice to defeat monsters such as oozes and skeletons to claim treasure inside chests and to revive downed companions with potions. The Adventurer claims treasure by taking a token at random from inside the treasure chest-shaped game box.All this fighting in the dungeon is certain to attract the attention of the boss: The Dragon!When three or more Dragon faces appear on the Dungeon Dice the Adventurer must battle the Dragon. Defeating the dragon is a team effort requiring three different companion types. After three rounds the players add up their experience points and retire to the inn to celebrate their exploits and to plan their next foray into the next deadly dungeon!

Ausonia

Ausonia

Rating: 7.7 | Players: 1–4

Game Type:

Strategy

In a magically altered 17th century the Italian lands that survived the Witchplague are now called Ausonia and powerful houses rule over them. Every player impersonates the leader of such a family and with the help of supporters and magical gemstones tries to become the next ruler of the city-states.In Ausonia players impersonate powerful House Leaders who aim to increase their influence across the lands. During their journey on becoming the most influential noble they enhance their starter decks by purchasing and playing more and more powerful cards and collecting valuable gems as the fuel of the innovative resource system that also provides an arc to the game. Any player can go from zero to hero by improving their deck and creating crafty combinations that result in an exciting endgame.—description from the publisher

Dungeon Command: Tyranny of Goblins

Dungeon Command: Tyranny of Goblins

Rating: 7.4 | Players: 2–4

Game Type:

Customizable

Dungeon Command: Tyranny of Goblins is a card-driven skirmish game played on modular interlocking map tiles that uses order cards creature cards and miniatures. The object of the game is to have the highest remaining Morale when an opposing warband's Morale has been reduced to 0 or below or if a player ends his or her turn with no creatures on the battlefield.As a player you take on the role of a commander sending a warband to battle the forces arrayed against you. You recruit troops and deploy them on the battlefield. You issue orders to those creatures outfit them with spells and equipment and direct their tactics to break the morale of your enemies and drive them from the field.Dungeon Command: Tyranny of Goblins includes twelve miniatures such as a horned devil a troll a bugbear hobgoblins and goblins. While each Dungeon Command faction is meant to be played by a single player quick-start rules allow two players to engage in a shortened version of the game using only one box. Dungeon Command is designed for two players although up to four can play with a few adjustments explained under the advanced rules.

Urbion

Urbion

Rating: 6.9 | Players: 1–2

Game Type:

Family

For eons Incubi (bad negative dreams) and Sognae (happy positive dreams) have dwelled in Equilibrion opposed but complementary. As the king of this City you must establish and maintain the delicate balance between those dreams: place them in the various districts harness their power and beware of the Chaos – fearsome entities that thrive on discord and hatred.Urbion is a solo/cooperative card game: You (and your partner) must work (together) against the game and claim all the cards from the City deck before the Dream deck runs out! Victory is achieved by balancing the twelve City cards: when the sum of all Dream cards played next to a City card is equal to zero you may claim it. In order to prevail you must play your Dream cards skillfully or discard them at the right moment to trigger helpful effects. And you will have to dodge the penalties of the Chaos cards...

Vault Wars

Vault Wars

Rating: 6.8 | Players: 3–5

Game Type:

Strategy

Many heroes go forth to battle but some never return; leaving behind their prized possessions. You'll be part of the bidding war for the vaults they left behind to gain valuable items -- each providing Gold Victory Points or new abilities. Outbid your opponents equip artifacts to gain new abilities and find the gear your up-and-coming heroes are looking for to be victorious in Vault Wars.Players will take turns as an Auction Master leading a cut-throat bidding war to selling off Vaults full of items to the other players.The player with the most victory points after all the auctions will be the winner!Vault Wars is a bidding and bluffing game for 3-5 player that plays in less than an hour.

King of 12

King of 12

Rating: 6.6 | Players: 2–4

Game Type:

Family

You want to become the new ruler of the Kingdom of 12. To do so you use your magical orb. But to channel its power you will need the help of different characters throughout the kingdom.In King of 12 each player uses the same set of seven character cards. Each round players choose one of these and reveal them simultaneously.If two or more players chose the same card these cards cancel. Otherwise the card effects are resolved. They affect each players magical orb - a d12.After all cards are resolved the values of the dice are compared. If two players have the same value on their die they cancel. The remaining player with the highest value on their die wins the round and gets two points. The second most also gets one point. But in some cases the smallest value may win...When only one card is left players compare their points. Players with the same amount of points cancel each other then the player with the most points wins the round. This player puts one of their cards aside and another round is played until one player wins a second round. This player wins the game.A nice and highly interactive game of bluffing mind reading and tactics. Easy to learn and fun to play.Up to four games can be combined to play with up to 16 players.

Gnome Hollow

Gnome Hollow

Rating: 7.0 | Players: 2–4

Game Type:

Family

Categories:

Since the beginning of time gnomes have been the humble caretakers of nature. In secret they emerge from their underground homes to maintain meticulous rings of mushrooms known to the human folk as fairy rings. But the work must be done quickly because as soon as a mushroom path is finished the mushrooms are ready for picking. Who will be the cleverest gnome and harvest the most mushrooms by the end of the season?Gnome Hollow is a spatial tile-placement worker-placement game in which you grow a tabletop garden of mushrooms and flowers. Every piece is a hand-painted watercolor that captures the whimsical feel of gnomes and nature. Turns are deceptively simple: Players place tiles into the garden and move a gnome to take a single action on their turn. Come to Gnome Hollow and experience a peaceful garden the thrill of competing to harvest buckets of mushrooms and the reward of gathering in all your shiny treasures!· Immerse yourself in Gnome Hollow a captivating fun strategy game where players cultivate a vibrant garden of mushrooms and flowers using strategic tile and worker placement mechanics. · Harvest valuable mushrooms by completing intricate rings select rewarding bonuses and sell your mushrooms at the market for the shiniest treasures for points in the hollow. · Enjoy automatic score calculation on player boards ensuring smooth game play and allowing you to focus on strategic decisions and garden development. · MAGNETIC BOARDS - Gnome Hollow features magnetic player boards breathtaking components and an advanced variant for added depth and replayability. · STUNNING ARTWORK - Designed by Ammon Anderson Gnome Hollow features stunning art and intuitive game play perfect for both new and experienced board game enthusiasts. · EASY TO LEARN & FUN TO MASTER - With simple rules strategic depth and engaging mechanics Gnome Hollow is ideal for 2-4 players seeking a delightful gaming experience.

The Elder Scrolls: Betrayal of the Second Era

The Elder Scrolls: Betrayal of the Second Era

Rating: 9.2 | Players: 1–4

Game Type:

Thematic

The Elder Scrolls: Betrayal of the Second Era is a 1-4 player cooperative tabletop adventure set during Tamriel's Second Era – specifically during the events of the Planemeld as the Order of the Black Worm plots to secure the Amulet of Kings. As the dark cult schemes however one of its members is planning an even darker betrayal one that will tie Tamriel in with Oblivion forever. Adventurers work to uncover her machinations and stop her plot amid a bevy of endlessly replayable content. As in The Elder Scrolls video games players will travel on an epic journey balancing exploration character building dungeon diving and close quarters combat.Each adventure in the game takes place over the course of three gameplay sessions with sessions being roughly two hours plus an additional half hour per player in length. Players customize and control a single hero throughout all three sessions of an adventure as they manage multiple skill lines classes and experience the many regions of Tamriel each with their own unique flavor and mechanics. Experience points are handed out generously allowing players to build interesting and unique characters in the consolidated timespan required in a tabletop experience. Session to session progression is meaningful but players are not required to remember complex narrative points or play with the same group forever.

Die Legenden von Andor: Chada & Thorn

Die Legenden von Andor: Chada & Thorn

Rating: 6.6 | Players: 2

Game Type:

Thematic

Categories:

Description from the publisher:To Andor! Chada the archeress and Thorn the fighter travel from the northern end of Silberland to the southern coast of the island. The dwarfs there will help them cross back to Andor. On their voyage thrilling adventures and new challenges await them. They will reach safe harbor only if they stick together yet a sinister enemy follows their steps.Die Legenden von Andor: Chada & Thorn a two-player cooperative card game set in the world of Andor tells the story of two heroes returning from the north (the setting for Die Legenden von Andor: Die Reise in den Norden). The players may choose one of four ready-to-play adventures and the placement of the tiles allows them to experience new routes and different challenges.

The World of Smog: On Her Majesty's Service

The World of Smog: On Her Majesty's Service

Rating: 6.8 | Players: 2–4

Game Type:

Strategy

Set in the fantastic steampunk The World of Smog created by Panache Animation On Her Majesty's Service is a stylish board game for two to four competing players. You'll need to navigate the rotating tiles that make up the game board trading Ethers and Artefacts in order to fulfill the quest set by Queen Victoria all the while dealing with the Agents of the Shadow Master.

Ekö

Ekö

Rating: 6.8 | Players: 2–4

Game Type:

Abstract

The first player with a palace to amass 12 victory points (VP) in constructed buildings and captive Emperors in Ekö wins the game.To set up fill the board with all the pawns placed at random. Before starting the game each player can exchange their Emperor pawn with another of their pawns elsewhere on the board. On your turn you must do both phases in this order: the action phase then the reinforcements phase. During the action phase you must perform one single action:Once per turn you can take an extra action by sacrificing three stackable pieces. A stack that contains the Emperor can attack an enemy stack even if it contains an equal number of pieces and even if it contains another Emperor. Each enemy Emperor you have captive is worth 3 VP.During the reinforcements phase if you have pieces in your reserve you must return at least one piece to play if you can. You can place up to three pieces onto a single stack of your color on the board (never on an empty space) respecting the following rule: You cannot place reinforcements on a stack if it is adjacent to another player's building.The game ends immediately when a player has amassed 12 VP by adding up the values of his buildings on the board and any Emperors they have captured — each village is worth 1VP each tower 2VP and each castle and captured Emperor 3VP — and they have at least one palace. Alternatively if a player is the only one with pieces remaining on the board (making reinforcement impossible for the other players) they win.

SpellBook

SpellBook

Rating: 6.5 | Players: 1–4

Game Type:

Family

Categories:

Become the greatest wizard of the Annual Grand Rite by collecting and managing your Materia to feed your familiar and learn your spells. Act quickly to use your powers early...or wait to unleash them at full strength. Your path to victory is full of choices and combined tactics!In SpellBook each player accompanied by a familiar possesses a grimoire and collects Materia to master spells and feed their familiar. The game provides pre-drawn spell sets for use in the early rounds but soon players start drawing spells randomly or create their own spell combinations that are common to all players. Each spell combination gives an effect that lasts the rest of the game and the more ingenious the combination the more powerful the effect. As the rounds progress the game becomes a different experience every time with more than 2,100 spell combinations being possible.The game ends as soon as a magician's grimoire is complete or a familiar is fully fed then the player with the most points wins.SpellBook includes a solo mode that closely mirrors the multiplayer experience offering a high level of challenge and an excellent way to learn the game's rules.—description from the publisher

Tiny Epic Defenders

Tiny Epic Defenders

Rating: 6.2 | Players: 1–4

Game Type:

Strategy

Categories:

GENERAL INFO: Cooperative 1-4 players 30 minutes. THEME: Fantasy set in the world of Tiny Epic Kingdoms. HOOK: Fast paced portable co-op with a unique turn-deck mechanic. WIN: Defeat the Epic Foe! LOSE: Let the Capital City get destroyed! STORY: After the Great War (Tiny Epic Kingdoms) many of the factions shattered and defeated looked for something to cling to. One final hope before the last of their race would flow like the river into the ocean of history gone and forgotten. It was the sages of the Order of Gamelyn who answered their prayers. They provided a new perspective on unity and a way of life that would welcome peaceful members of any faction. A utopia for all. With very few options and a will to survive this world alliance became an inevitable truth in the eyes of many of the factions’ leaders. Even factions who hated one another had nothing left but each other. Under the guidance of the Order of Gamelyn a Capital City was chosen and factions from all over the world came to call this city their new home. At last the world was at peace… but not for long. A great storm is coming and in the darkness of the mist there be demons.You have fought hard and established your Kingdom but peace never lasts.Your scouts report that hordes of treacherous monsters is approaching the outskirts of your Capital City. If your Capital City falls you will lose everything along with your Kingdom.Gather your friends and defend against the onslaught in this exciting and unpredictable cooperative micro-game!In Tiny Epic Defenders players must select their classes and work together to defend against the evil horde and slay the Epic Foe.Will you take on the role of the Barbarian the Sorcerer the Cleric or the Warrior? Each class has a unique player power that you will need to use.In this fast-paced game players will scramble between various regions outside their Capital City fighting off enemy hordes! Each region will offers unique properties that players must account for in their strategies.If your group is fortunate enough to defeat the wave of monsters you may live long enough to face the Epic Foe! Which Epic Foe will it be? Will you be prepared!?Does your group have what it takes to survive? Will you have the skill to be crowned the Tiny Epic Defenders!?For a deluxe edition of this game see Tiny Epic Defenders: Deluxe Edition

Tin Helm

Tin Helm

Rating: 7.6 | Players: 1

Game Type:

Uncategorized

The Brotherhood of the Red Cloth long made their home deep in the abandoned mines of the Black Mountains. But sickness came upon them as they delved too deep and their minds have been twisted and their attention has shifted to creating wicked evils. Darkness now lives here and only a true hero can cure the madness that has consumed all... Are you that hero?Tin Helm is the little brother to the hit solo dungeon crawler Iron Helm. Tin Helm shares some mechanics with it's older brother but applies many new twists. Tin Helm also is quite small in size and makes the perfect dungeon-on-the-go game. It literally fits in a shirt pocket.

Kinfire Delve: Scorn's Stockade

Kinfire Delve: Scorn's Stockade

Rating: 8.1 | Players: 1–2

Game Type:

Uncategorized

In Kinfire Delve: Scorn's Stockade a tactical and cooperative card game for 1-2 players you will fight your way through the well deck of challenge cards to reach Scorn the Master of the Well and face them in an epic final battle.Scorn's Well is made up of four challenge cards with Scorn himself in the middle. As a challenge is defeated another takes its place with 57 challenge cards in total. As you face the challenges of the Well you may play a skill card from your hand only when it matches the color of the challenge card e.g. if you're facing a red challenge card then you may play only a red skill card. Some cards have two colors and some are white that is wild. If the card you play does not defeat the challenge you'll be able to add some progress to it and attempt it again though you may suffer a penalty for doing so.Other seekers can provide help by playing one of their own cards as a boost but beware. Running out of cards nets you an exhaustion card before you can draw a new hand. Exhaustion cards are never good but some are worse than others.Defeating a challenge provides you a reward such as regaining health or delving deeper into the Well which is represented by discarding unseen challenge cards. Once you've made your way to the bottom of the Well you'll face Scorn himself. All Seekers share a health pool and if the pool reaches zero you're defeated. This is a game that requires teamwork and persistence as the wells of Atios are unpredictable and quite dangerous.—description from publisher

Smash Up: Munchkin

Smash Up: Munchkin

Rating: 6.5 | Players: 2–4

Game Type:

Strategy

The shufflebuilding game Smash Up starts with a simple premise: Take the twenty-card decks of two factions shuffle them into a forty-card deck then compete to smash more Bases than your opponents! Each faction brings a different powers and sometimes different game mechanisms into play so every combination of factions brings a unique play experience.During play Base cards (each with their own difficulties and abilities) are in play. You attempt to have the most power on the Base from your minions when the Base is smashed because when that happens each player in first second and third place scores points.Smash Up: Munchkin is a Munchkin-themed version of Smash Up. There are eight factions; Clerics Halflings Orcs Warriors Elves Thieves Dwarves and Mages.

Masters of the Universe: The Board Game – Clash for Eternia

Masters of the Universe: The Board Game – Clash for Eternia

Rating: 7.8 | Players: 1–5

Game Type:

Thematic

When Eternia is threatened by Skeletor and his vile minions the noble Prince Adam holds aloft the Sword of Power and proclaims By the Power of Grayskull I have the power! transforming into He-Man!Masters of the Universe: The Board Game - Clash for Eternia is a competitive one vs many or fully cooperative action-driven board game. Choose to play as the Heroic or Evil Warriors use unique abilities on the battlefield upgrade skills and by the power of Grayskull win the fight for Eternia!Players use dice rolling and character stats to move over a hex grid board and control Castle Greyskull.

Thunderstone: Starter Set

Thunderstone: Starter Set

Rating: 6.9 | Players: 2–5

Game Type:

Strategy

Categories:

In the Thunderstone line of deck-building games you build a party of heroes to defeat the dreaded Thunderstone Bearers in their dungeons or in the wilderness. As the game progresses you gain powerful weaponry and level into new and mighty hero classes. Your goal is to claim the best cards and survive to take the Thunderstone.Thunderstone: Starter Set includes just enough for new players to get started in the world of Thunderstone Advance while also providing new hero monster and village cards that experienced players can bring to their game. This introductory set includes an easy set-up designed to get people started on the game in minutes.Integrates with

Buffy the Vampire Slayer: The Board Game

Buffy the Vampire Slayer: The Board Game

Rating: 6.8 | Players: 1–6

Game Type:

Thematic

In Buffy the Vampire Slayer: The Board Game you help Buffy and her friends defend the town of Sunnydale from an onslaught of vampires and demons while ultimately attempting to foil the big bad's plot and prevent the Hellmouth from opening. You have to work together using all of your resources — including special abilities for the character that you play whether Willow Spike or Buffy herself — to defend the helpless townies.

Crystallo

Crystallo

Rating: 6.9 | Players: 1

Game Type:

Abstract

Crystallo is a solo puzzle/abstract card game with a light fantasy theme. Explore the cavern lair of the wicked Black Dragon by placing cards free six magical creatures by creating crystal sets and if you should succeed with that task trap the dragon in his own cave. Collect treasure along the way and you may emerge a wealthy champion!Crystallo is played with a deck of 54 illustrated cards and 18 gems and runs about 20-30 minutes.—description from the designer

Quartz

Quartz

Rating: 7.0 | Players: 3–5

Game Type:

Party

Categories:

Dwarves are among the bravest determined and hard workers creatures you can find. Especially when they are searching for crystals in a new mine.In Quartz you belong to a group of dwarves who has just discovered a new mine on their land. Excited by the discovery you decided to make a bet. Everyone will explore the mine for five days. At the end of each day you will sell in the city the crystals you extracted during this day. At the end of the fifth day the dwarf who earned the most money will become the only owner of the mine.Following along the same lines as its predecessor Ouro de Tolo Quartz is fast and tense game of push-your-luck and risk management in which the players acting as dwarven miners try to secure the best crystals for themselves while keeping their colleagues at bay. Each turn a player has three choices:Some of the main differences to the previous game are that now theres is only five rounds you have more strategic actions and every card is worth victory points at the end of the game it's possible to save up crystals from one round to the other whenever two unstable crystal explodes you get experience tokens that will save you later and a set collection that can double or sum more cash each round.What do you say? Will you accept this challenge?

Tidal Blades 2: Rise of the Unfolders

Tidal Blades 2: Rise of the Unfolders

Rating: 8.7 | Players: 1–4

Game Type:

Uncategorized

The Tournament of Heroes has ended and you have been named as one of the Tidal Blades elite guard and champion of our island realm. But you have no time to rest on your laurels as the Fold the frozen section of space and time that protects Naviri from the sea monsters is becoming ever more erratic. The High Engineers of the Citadel have entrusted you with the Nexus a device that will let you venture into the Fold unfreezing time. With your fellow Tidal Blades you must enter the Fold to unlock its mysteries as you attempt to recover the old guard Tidal Blades who were trapped inside when the Fold was created. On your journey to become a true Tidal Blade you will explore throughout the isles of Naviri to find a way to save the island realm.In Tidal Blades 2: Rise of the Unfolders each player takes the role of a new Tidal Blade. In this cooperative narratively rich board game players will work together through 18 scenarios. Each hero is equipped with a Nexus grid allowing them to build up actions and create powerful combos. Each turn you will choose one card to play add it to an open space in your Nexus grid and then activate all spaces in either the row or column containing the played card.Throughout the campaign you will grow and enhance your character by adding cards to your action deck leveling up your traits of Spirit Focus Resilience and Synergy unlocking powerful skills and gaining specialized Items to boost your action cards.Featuring 18 scenarios with unique maps and 40+ hours of gameplay Tidal Blade 2: Rise of the Unfolders invites you on a quest through the lush and vibrant lands of Naviri. Along the way you will meet valuable allies have chance encounters with Golfins Iota and other denizens of Naviri. Battle a seemingly endless army of monsters and enemies as you fight your way to the center of the Fold.Will you solve the mystery of the Fold in time and save Naviri earning your place among the Tidal Blades of legend?-- description from the publisher

Dungeon Command: Blood of Gruumsh

Dungeon Command: Blood of Gruumsh

Rating: 7.5 | Players: 2

Game Type:

Customizable

Dungeon Command: Blood of Gruumsh is a card-driven skirmish game played on modular interlocking map tiles that uses order cards creature cards and miniatures. The object of the game is to have the highest remaining Morale when an opposing warband's Morale has been reduced to 0 or below or if a player ends his or her turn with no creatures on the battlefield.As a player you take on the role of a commander sending a warband to battle the forces arrayed against you. You recruit troops and deploy them on the battlefield. You issue orders to those creatures outfit them with spells and equipment and direct their tactics to break the morale of your enemies and drive them from the field.Dungeon Command: Blood of Gruumsh includes twelve orc-related miniatures specific to this faction pack. While each Dungeon Command faction is meant to be played by a single player quick-start rules allow two players to engage in a shortened version of the game using only one box. Dungeon Command is designed for two players although up to four can play with a few adjustments explained under the advanced rules.

Arkeis

Arkeis

Rating: 7.6 | Players: 1–5

Game Type:

Thematic

History is full of secrets...As they explore an ancient Egyptian tomb a team of archaeologists and adventurers stumble upon a mystery that History forgot. To uncover the truth they will have to delve deeper and deeper in the pyramids dodging deadly traps and fighting back swathes of monsters running after them. Has the old Pharaoh placed a curse on this expedition? Should some secrets remain untold? This story is now yours to complete...Arkeis is a cooperative story-driven campaign game with minis set among ancient Egyptian ruins. Each player takes control of an adventurer as they explore a modular board. Players have up to two actions per turn: search move assist an ally or fight one of the numerous dangers waiting for them in the tombs! The results of their actions can be altered by the equipment and character upgrades they earn during the campaign. They can push their luck at the risk of being cursed or suffering lasting traumas from injuries! Each character has their own backpack to store their items (and curses) between adventures. Each scenario has objectives that the players will try to accomplish during the game to earn rewards in the form of key items and upgrades that influence later scenarios.It will take a team of skilled players to reveal all of Arkeis’s secrets!—description from publisher

Dark Souls: The Card Game

Dark Souls: The Card Game

Rating: 6.8 | Players: 1–4

Game Type:

Strategy

Dark Souls: The Card Game is a cooperative deck evolution card game for 1-4 players. Players must explore the Encounters around them defeating a myriad of enemies to gain Souls and Treasure.They must use these to evolve and adapt their deck to better fight their enemies. When the players are ready they must challenge the powerful bosses that lie within.The players must walk a narrow path however since their decks allow them to attack their enemies but also represent their health. Decks are only refreshed when the players rest at the bonfire so players must defeat their enemies while husbanding their strength for the greater challenges ahead.Thinking quickly and adapting to the enemy’s attacks is key for survival. A misstep can be fatal but the rewards of success are great. Adapt your deck evolve your strategy and prepare to die.—description from the publisher

Runewars Miniatures Game

Runewars Miniatures Game

Rating: 7.5 | Players: 2

Game Type:

Customizable

For years the armies of Waiqar the Undying have stayed within their borders launching only minor raids across the border. But now a nameless threat stirs within the Mistlands and legions of undead cross into the realm of Terrinoth under Waiqar’s command! The Daqan Lords have sounded the call to war and their finest generals lead armies of warriors and golems to take up defensive positions in the border territory of Roth’s Vale. The first battles of the next great war are about to begin.Runewars: Miniatures Game is a two-player miniatures game of battles between the great powers of Terrinoth. In each game you and your opponent will gather armies of miniatures and lead them into battle—blocks of infantry will maneuver for position cavalry wings will wheel and slam into a weakened flank and monstrous rune golems or carrion lancers will smash through formations of lesser warriors. Innovative command tools two distinct factions and countless ways to customize your experience combine to offer an unparalleled miniatures gaming experience in RuneWars. Finally with forty-eight beautifully sculpted unpainted figures you’ll be able to paint and customize your armies to bring an entirely unique touch to your games and enter the hobby of miniatures painting!—description from the publisherSee also Realms of Terrinoth

Wizards of the Grimoire

Wizards of the Grimoire

Rating: 7.5 | Players: 2

Game Type:

Customizable

Years of tutelage under the late Archmage Andor have culminated in this moment; his two protégés must now become rivals and battle to determine who will become the next Keeper of the Grimoire. As protection from your rival you have only your magical gifts your mastery of the Grimoire and a select few spell pages ripped from its binding. Pick carefully; the spells you choose will allow you to counter your opponent twist the fabric of time and deal devastating damage but only if you’re able to find synergies between spells and manage your mana reserves carefully.In this two player strategy card game you must fulfill your destiny and become the Keeper of the Grimoire. Defeat your opponent by drafting new spells from the magical Grimoire casting them managing your cooldowns and dealing massive damage.Each turn draft one new spell to be added to your spell repertoire. But be warned! Your opponent has access to the same spells as you do so choose the spells you want before your opponent does! Continue updating your spell repertoire throughout the game to optimize your deck and counter your opponent.Cast spells. Deal devastating damage or confuse and trip up your opponent. More expensive spells will have a larger impact on the game but be careful they’ll cost you more mana and will have a longer cool down. You can cast as many spells as you like on your turn so long as you have enough mana and the spells aren’t in cooldown. Find spell combinations that work together and time them correctly to increase your damage or counter your opponent.Be the first wizard apprentice to eliminate your opponent's life points to become Keeper of the Grimoire.

Hand of Fate: Ordeals

Hand of Fate: Ordeals

Rating: 7.2 | Players: 1–4

Game Type:

Thematic

You traveler have been chosen to play The Game an ancient artifact of terrible power that can twist reality and call forth horrors from the past to test its players. You now sit at the table before Kallas the current master of The Game to play for his entertainment and your life. You enter the fray with only a rusty ax and the most basic of skills. Trace the steps of your past and explore the vast lands of the kingdom. Hone your abilities outwit your opponents and slay the greatest of foes in order to claim the title of Hero.Hand of Fate: Ordeals is an adventure deck-building game for 1–4 players that can be played in competitive or cooperative modes.

Arcana Rising

Arcana Rising

Rating: 6.9 | Players: 1–6

Game Type:

Family

Categories:

Arcana Rising invites up to six spellcasters to participate in a competition to acquire arcane artifacts and cast mighty spells in an effort to gain knowledge and power. As they gather their mystical relics they note the passing of the moons which amplify the power of certain schools of magic allowing wizards to cast spells at the peak of their power!Arcana Rising is a drafting and engine-building game in which players compete over three rounds to craft a magical engine that will power their collected artifacts and generate points for them at the end of the game.On a turn players select a single card from the pile they are passed. Once a card has been selected players pass the remaining cards clockwise then choose whether to add the newly acquired card to their tableau OR to discard the card in order to run their engine and cast their spells. Randomized moon tokens tell players which of their spells may be cast. Therefore the timing of executing your powers is nearly as important as the powers themselves.The cards fall into schools of Charms Herbology Blood Arts Potions Alchemy and Artifacts. Only a single type of spell can be cast each turn depending on a randomized order for that round.After three rounds of drafting players calculate their scores based on the unique set of artifacts they have collected and the player with the most victory points wins!—description from publisher

Dragoon

Dragoon

Rating: 6.9 | Players: 2–4

Game Type:

Family

You and your fellow dragons have lived peacefully on your island...until now. The invasion of humans has awakened your instincts to dominate and hoard as much gold as you can get your claws on!Dragoon is an action strategy game with an ever-changing landscape. Village and city tiles populate the map each round using a coordinate system. During your turn choose between claiming villages and cities that pay you tribute or destroying them out right for instant gold. Challenge other players in dragon-to-dragon combat before they lay waste to your empire or enter your cave to steal your riches. You’re never out of the game until the last gold coin is snatched up!When game night strikes with a mixed experience group Dragoon is quick to learn and get started. Gaming vets and newcomers alike can have fun competing as 2-4 playable dragons.

Bad Bones

Bad Bones

Rating: 6.7 | Players: 1–6

Game Type:

Family

You lead the good life at the top of your tower contemplating your peaceful kingdom and chatting with your charming neighbors. Life is absolute happiness. Well it was...Terrible skeletons have arisen with a creepy clatter from their graves across the realms' ancient cemeteries. Those scouts that return report endless streams of bony hordes marching toward each kingdom ravaging the lands as they come. Faced with this sudden threat even your once friendly neighbors seem to have turned against you as they withdraw to their keeps to defend their own frightened kingdoms focusing on their own villages and tower.Your kingdom is at siege by the living dead. You raise troops build walls lay traps prepare magical spells and even wake your pet dragon. Hopefully they can be slowed or if you're devilishly crafty they can be turned toward those traitorous adjoining kingdoms. In this battle your best asset is your brave and proud hero who stands ready to slay those piles of walking bones. Alas he can't fight everywhere so if things get truly desperate you could offer them your treasure to get some relief.The ivory invaders want somewhere to call their own to live out their death in peace and they have their eye sockets on you! Will you hold out or will your home become the retirement village of the damned...?Bad Bones is a game in which you must survive an invasion of ever more numerous and dangerous skeletons. The invasion cannot be defeated so you must outlast your opponents to win the day. At your disposal are a range of weapons that defeat slow or even deflect the skeletons towards the other players. The game ends when one player's tower or village is wiped out.A game turn takes place in four phases:1] Hero Movement and Combat: Move your hero and eliminate the skeletons from the destination square. 2) Trap Placement: Place or remove traps on your personal board. 3) Skeletons Move: Move the skeletons forward damaging your tower or your village if they move far enough. 4) Skeletons Spawn: Place new skeletons among the streams and on the edges of the player boards.Each phase happens simultaneously for all players on their own player board which means a game with up to six players can take only thirty minutes. Multiple copies of the game can be combined to play with as many players as you have space for and the game can also be played solo. The rules are simple to explain and understand with several strategic variations for experts.The basic game is competitive - the surviving player with the most points wins. The advanced rules include a cooperative mode where all the players must survive in which case they all win.

Atheneum: Mystic Library

Atheneum: Mystic Library

Rating: 7.0 | Players: 2–5

Game Type:

Family

The magic exam is tomorrow so you and your classmates head to the library! With the knock of a magic wand on a precise stack of books — tada! — you can learn an entire subject in an instant. In exchange for this after-hours intrusion however the security guard asks you to clean up and organize the library shelves. So roll up your sleeves and get to work!In Atheneum: Mystic Library you must study for the exam while cleaning up the library! During the game you can score points for objectives by placing books on your shelves in specific configurations. At the end of the game you score points for full shelf compartments decorative candles and shelved books of your favorite subject. Whoever collects the most points wins!—description from the publisher

Merchants of Magick: A Set a Watch Tale

Merchants of Magick: A Set a Watch Tale

Rating: 7.4 | Players: 1–8

Game Type:

Uncategorized

In Merchants of Magick which takes place in the Set a Watch universe you are the owner of a magic item shoppe crafting items and research­ing spells to sell to the Adventurers of the Watch.Each round four polyhedral dice are rolled then you select two of them to craft items or research enchantments for your shoppe. As you craft items and research spells you start stocking items and earn potions that let you manipulate the dice. Adventurers travel from shoppe to shoppe so you need to stock the exact items on the order cards in front of you. If you have an item an Adventurer needs you earn coin — but if you wait too long to fulfill an order Adventurers will become impatient and visit your competitor next door!After ten rounds the player who has earned the most coin wins.

3 Chapters

3 Chapters

Rating: 7.2 | Players: 2–6

Game Type:

Uncategorized

Categories:

Once upon a time there was a magical book of fairy tales that had three chapters. You will now live through that book in 3 Chapters a trick-taking game with three game phases:• Chapter 1: Start with eight cards in hand choose one then pass the remaining cards clockwise. Continue doing this until all cards are drafted.• Chapter 2: Play one card each. The highest card wins the trick and receives two points. Additionally compare the skills on your cards with one another as this can earn you additional points.• Chapter 3: Finally evaluate the skills within your selected hand cards. They can bring additional points in this chapter.If you choose the fairy tale creatures wisely at the beginning you can win plenty of tricks and collect lots of points. Clever card combinations can also bring points without tricks because everyone knows say that Hansel and Gretel are particularly strong as a team...

Glorantha: The Gods War

Glorantha: The Gods War

Rating: 7.9 | Players: 3–4

Game Type:

Thematic

Glorantha: The Gods War is a competitive strategy game in which 3 or 4 players (3 to 8 players with the Empires expansion) summon units (minions heroes lesser gods and usually one greater god); construct buildings (usually Shrines Temples and Ziggurats) and clash in mortal combat. The players seek to build their own strength and destroy their enemies by killing their enemies' units and capturing and destroying their enemies' buildings to achieve Heroquests and thus earn gifts and to earn runes with unique effects. Each empire has its own and different unique ability weakness greater god ability units Heroquests and gifts. For example the Darkness empire features trolls the Mistress (Cragspider) shades and the Hellmother (Kyger Litor) while the Sky empire has archers the Emperor phoenixes and the Sun God (Yelm). These are not just the same units with different names but also have different abilities as do their buildings. Chaos has both different buildings three greater gods (the Unholy Trio) and a different agenda to the other empires. The game has a world-shattering mythic feel to it rather than a “fantasy adventure” sensation.Glorantha: The Gods War is based on the vigorous mythic realm of Glorantha which has been the basis for multiple tabletop board roleplaying and even digital games as well as numerous works of fiction. Its depth and scope has been recognized by numerous aficionados of fantasy and gaming and now it is brought to you in all its astounding power.In each round in the Action Phase players spend the power they have earned from various sources most importantly how many different types of buildings they have and the Heroquests they have achieved. They then spend power to build more buildings summon and move units do battle with enemy empires and use powerful empire-specific abilities including from their earned gifts. The Council Phase may include an attempt to close the Chaos Rift that threatens the existence of the world and/or the Great Compromise in which an empire may sacrifice power for the greater good and to distribute victory points.Victory is determined by obtaining victory points from various sources most importantly the number of buildings controlled each round paired Heroquests achieved and the Great Compromise and from runes.

Bardsung

Bardsung

Rating: 7.3 | Players: 1–5

Game Type:

Thematic

You begin with a single tile and a destination. What unfolds is a branching labyrinthine dungeon of dangerous enemies wandering monsters challenging puzzles and valuable treasure.Bardsung is a game of choosing your path as you seek to inspire the bard’s songs and live your legend. From your physical passage through the dungeon to your journey of building your character into a fabled hero your choices define your experience.Because dungeons are procedurally generated (like those in a roguelike video game) no two playthroughs will be the same. Lay tiles to build the dungeon as you go choosing your direction from the options at hand to seek loot and avoid threats.Encounter different enemies and challenges each time through Event Battle and Challenge decks that spawn new foes and throw curveballs in the form of poisoned weapons traps reinforcements non-player characters and more.Round length turns and enemy activations are governed by a dynamic marching order that will keep you on your toes encouraging you to adopt strategies that control the ebb and flow of initiative.As you continue your campaign level up your hero to upgrade their stats access powerful new abilities and enhance existing skills. You have the freedom to either follow your hero’s designated path or to create your own bespoke hero with a unique set of traits and arsenal of attack combos.Enter intelligent and dangerous combat where positioning and teamwork are vital for maximizing your attacks and working with your allies. Your abilities can’t be used over and over so choose your moment wisely. And beware for the same enemy will behave differently from one encounter to the next. Just like your hero enemies can level up evolve their attacks and can even learn to hold grudges against heroes who defeat them...Bardsung can be enjoyed as a cooperative game of up to five players or as an exciting solo player experience. Explore the dungeon in standalone sessions or as part of a far-reaching narrative campaign that evolves based on your decisions.An RPG dungeon explorer Bardsung takes the best elements of traditional roleplaying games and beloved dungeon-crawling classics and combines them with a dash of contemporary gameplay to create a powerful new experience.With swift setup and easy-to-grasp mechanics taught by an intuitive tutorial-based rulebook your descent into the dungeon will be quick.Inspire the songs. Live your legend. Become Bardsung.

Elfenroads

Elfenroads

Rating: 7.0 | Players: 2–6

Game Type:

Family

Categories:

Description from the publisher:Elfenroads (or Elfenland Deluxe) combines the previously released Elfenland and Elfengold along with the new Elfensea.In Elfenland young elves have to pass a very special test before they are accepted as grownups. All elf girls and elf boys receive a map of Elfenland and they have to visit as many famous towns in Elfenland as possible using the common types of transportation: dragons unicorns giant pigs elfcycles troll wagons magic clouds ferries and rafts. These types of transportation however are available in limited numbers and can be used only in specific regions. Thus an exciting race starts among the elves to find out who will make the best use of the available transportation. The one who visits the most towns wins.Elfengold an expansion for Elfenland adds gold coins to the game that players use to bid for the Travel Counters and other new items. It also adds Gold Value Tokens to the towns that indicate how much gold players earn for visiting a town. Two magic spells and a new obstacle — a Sea Monster — are included as well as two round cards to allow for longer games up to six rounds.In Elfensea as in Elfenland young elves have to pass a special test before they are accepted as grownups. The same rules apply in Elfensea as in Elfenland except as described in the rules. The game board map is different and the common types of transportation — dragons unicorns giant pigs magic clouds whales and rafts — differ somewhat as well. As in Elfenland these types of transportation are available in limited numbers and can be used only in specific regions. Thus an exciting race starts among the elves to find out who will make the best use of the available transportation. The player with the most points wins.

The Witcher Adventure Game

The Witcher Adventure Game

Rating: 6.3 | Players: 2–4

Game Type:

Thematic

The Witcher Adventure Game takes players on a journey across the world of The Witcher a detailed world rich in lore and characters fleshed out by Andrzej Sapkowski's famous series of novels and honed by The Witcher video game trilogy.Players assume the roles of four distinct characters from this series: Geralt of Rivia monster slayer; Triss Merigold cunning sorceress; Yarpen Zigrin dwarven warrior; and Dandelion roguish bard. Each character has unique skills and multiple ways of overcoming obstacles but you decide what to do during the game: Do you fight your way to victory call on your charm or try your hand at diplomacy? You can bring enemies around to your point of view with a sword as Geralt - or bribe them with gold and threaten to call on powerful friends as Dandelion. If a situation calls for strength in numbers Yarpen has his own fellowship of dwarves to command and Triss can rely on her expert skill with magic to save the day.Each character has its own deck of Development Cards so each time you play you can discover something new by trying out varied characters and experimenting with different builds. For example when playing as Geralt of Rivia the main hero of the Witcher franchise you can develop your character either by specializing in brewing and utilizing combat Elixirs or else by growing your ability to cast powerful Witcher Signs.A variety of quests invite players to hunt monsters earn gold and interact with the characters they meet in a web of alliances and treachery. Decide whether you’ll help the other players or look after your own interests first and keep an eye on the progress of your friends while you carefully work your way towards victory.

Avalon: Big Box

Avalon: Big Box

Rating: 8.1 | Players: 5–10

Game Type:

Party

Avalon Big Box Edition is a very special release for fans of The Resistance: Avalon!This is a game of hidden loyalty. Players are either Good Loyal Servants of Arthur fighting for goodness and honor or they are aligned with the Evil ways of Mordred. Players vote to choose who will go on which Quest but how can they know who to trust? If Evil sabotages three Quests or if they assassinate Merlin at the end of the game Arthur’s kingdom will fall.Avalon Big Box is a remastered edition of the classic social deduction game The Resistance: Avalon with a huge amount of additional content added for near limitless gameplay options.Included are 23 distinct characters and numerous optional modules including Lancelots Excalibur Plot Cards Sorcerers and Rogues released as Avalon and The Resistance expansions. Also included are new roles and modules such as the Messengers Lunatic Brute Revealer Cleric Trickster and Deceiver.—description from the publisher

Mortum: Medieval Detective

Mortum: Medieval Detective

Rating: 7.3 | Players: 1–6

Game Type:

Thematic

Mortum: Medieval Detective is a game of deduction and adventures that takes place in a grim world shaped in the image of medieval Europe with its legends superstitions and fears coming to life. Take on the roles of secret organization agents and investigate mysterious and thrilling events. You will solve mysteries and encounter fascinating characters in the course of three exciting scenarios all part of a single storyline. Each case requires up to three hours to play.You are free to explore the world of Mortum in any way you like depending on which agents you chose. Put objects under surveillance or send agents to secretly search or interact with them in many other ways. Gather information by interrogating suspects or talking to them. Choose your own way to advance through the game either using the kick in the door approach or by being stealthy and discrete trying to avoid unwanted attention.During each turn a player chooses one of the cards available this turn. These cards can represent a Clue a Location Witness Interrogation etc. Using the cards and Special Action which were received during investigation a player discovers what actually happened.Only you and the choices you make decide how the events will unfold in the end. Tread carefully and welcome to Mortum!

Gosu X

Gosu X

Rating: 7.7 | Players: 2

Game Type:

Strategy

Categories:

The Jalaanx universe is dominated by 8 Immortals demigods engaged in conflicts since the dawn of time. Alliances are made and broken every time a new war comes. The Red Moon approaches forge a new alliance and be prepared for an epic battle. Even if a military victory is always honorable especially for the great Goan-Sul a hidden 9th demigod offers new ways to win the battle...Gosu X is a combo card game in which players build up their army using the card from their deck made of 3 clans. Those clans are drafted at the start of the game and the 2 unchosen one change the game rules ! A game is played in 3 rounds maximum.There are several ways to win: get 2 Supremacy Tokens OR unlock 5 Activation Tokens OR have 15 face-up cards in your Army OR reach an alternate victory condition (Goan-Sul or Justice).

Yomi (Second Edition)

Yomi (Second Edition)

Rating: 7.4 | Players: 1–4

Game Type:

Strategy

Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks in addition to adding ten new characters.Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game you have to know your character know the matchup and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves face cards are special moves and aces are super moves.Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi the game's title refers to your ability to read the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible.The game ends when one player is reduced to 0 life or when one player draws the last card of their deck. In that case time is out and the player with the highest life wins.Note: This item contains: Yomi Starter Set: Grave versus Jaina Yomi: Midori versus Setsuki

Cthulhu Gloom

Cthulhu Gloom

Rating: 6.4 | Players: 2–5

Game Type:

Thematic

From Dunwich to Innsmouth from the halls of Miskatonic University to the Charles Dexter Ward at Arkham Asylum trouble is in the air. The stars are almost right and terrors from beyond space and time are beginning to break through. When Cthulhu rises we're all doomed – but whose downfall will be the most entertaining?Cthulhu Gloom takes the game play of Atlas' Gloom and puts a Lovecraftian spin on it. Each player controls a group of protagonists and your goal is to make them as miserable and insane as possible – preferably with them dying quickly while your opponents' heroes remain sane and (at a minimum) alive. In the publisher's description: While your characters Gibber With Ghouls and Learn Loathsome Lore to earn negative points you'll encourage your opponents to be Analyzed by Alienists and to Just Forget About the Fungus to pile on positive points. When one group finally falls prey to the interdimensional doom that awaits us all the player whose characters have suffered the most wins.As in Gloom the cards in Cthulhu Gloom are transparent allowing you to stack multiple modifier cards on a character card to alter its stats or undo what an opponent has done to you. While Cthulhu Gloom can be played on its own or combined with Gloom and its many expansions it does introduce two new types of cards:• Story cards can be in play from the start of the game and the first player to meet a Story card's conditions – e.g. drawing the attention of The King in Yellow or heeding The Call of Cthulhu – claims the card and gains its benefits (or drawbacks).• Transformation cards mutate a character for the remainder of the game no matter which modifiers might come its way later. What's more the character's image is replaced with something hideous and slimy. You'd expect no less really...

Dragonrealm

Dragonrealm

Rating: 7.0 | Players: 2–4

Game Type:

Family

Pack your lucky socks and get ready for an adventure exploring Dragonrealm! Sneak into the Witch’s Cabin search the Ogres’ Treehouse or storm the Dragon’s Lair. Add adventurers to different locations in the hopes of getting the most treasure. But watch out for goblins who might get there first and grab the treasure before you! In the end the player with the most treasure wins.Using the same thematic world as Dragonwood players now take on capturing locations using adventurer pawns.Players will play card melds of straights and sets (color or number) to roll dice to attempt to place units on locations. Once a location is full it is scored.New locations are revealed to be captured. Players continue in this manner until a certain number of locations are captured. Each location is worth a value in points and additional points are awarded for other events.

Enchanters: Overlords

Enchanters: Overlords

Rating: 7.4 | Players: 2–4

Game Type:

Customizable

Enchanters: Overlords is a standalone expansion that comes with game-altering nefarious Overlords 6 new decks and a big box to fit all the contents from both the Base Game and the Overlords Expansion.In the Overlords Expansion the nefarious rulers of the Underworld lead the invasion of your Village themselves. Dire consequences await those who let Monsters invade their Village as do unique rewards for those who dare to face them.One Artifact to rule them all!15 minutes per player - a short and replayable game! 2 minutes to explain - simple yet deep gameplay! 1 minute to set up - just shuffle and play! 10 second player turns - no bookkeeping only action!—description from the publisher

The Red Dragon Inn: Battle for Greyport

The Red Dragon Inn: Battle for Greyport

Rating: 7.2 | Players: 2–5

Game Type:

Strategy

Categories:

You and your adventuring companions are just returning to the bustling city of Greyport after your latest adventure. You are all looking forward to relaxing and spending some of your hard-earned loot at The Red Dragon Inn. The party will have to wait though because the city is under attack by evil monsters!Battle for Greyport is a cooperative deck-building game based on the characters and world of The Red Dragon Inn. You will travel to important locations around the city fighting epic battles and recruiting whatever heroes and items you can along the way. Each encounter presents more opportunities to improve your deck but also brings more dire foes for you to face!With five playable characters seven different scenarios and an assortment of variants you can have a new game every time adjusting the game’s difficulty as you improve.Will you defend the city from the monsters and defeat their nefarious boss or will the city (and the tavern!) be overrun?The Red Dragon Inn: Battle for Greyport also contains two items for use with any of the standalone The Red Dragon Inn titles: Chronos the Time Mage character deck and Drog's Special Reserve drink card. The Deluxe Edition also includes Firewater of the Fire Mage and The Iridescent Wyvern.

Histrio

Histrio

Rating: 6.6 | Players: 2–5

Game Type:

Family

It's that special time of year when the entire kingdom gathers at court for the Munificent Theatrical Festival. Acting troupes from all over the land will come together to perform plays of light-hearted comedy or soul-wrenching tragedy. Will their performance win the favour of the king or will his fickle mood spell a flop?In Histrio you travel the land recruiting actors to join your troupe. Assemble the right team and you might earn enough money to pay for an entire year of shows. It'll take careful planning and a little luck to out-perform your competitors. The play is the thing in Histrio and the world is your stage!At the beginning of each round cards are dealt to eight cities where players can travel to recruit actors. Some of the cards are actors some grant money and several are animal characters with special abilities. Players then secretly select a city where they will travel and all players simultaneously reveal their chosen cities. If a city was chosen by only one player that player gets all cards at the city. If a city was chosen by more than one all cards are discarded each player gets a secret objective card instead and any actor cards are used to influence the king's mood toward either comedies or tragedies. At the end of the season players earn money based on how many comedian or tragedian actors they have compared to the king's mood. The player with the most money at the end of two seasons wins.

Darklight: Memento Mori

Darklight: Memento Mori

Rating: 8.3 | Players: 1–4

Game Type:

Thematic

Darklight: Memento Mori brings old-school dungeon crawler action with original dark-gothic settings and deep strategic combat.Four Accursed (the players) bound together by a twist of fate must fight their way though randomly generated dungeons to find lost treasure and acquire the souls of those they slay to extend their own life and use it as currency to survive in a world left in ruins by the coming of demons.Each player will take on the role of one of the four dark heroes which must survive and find their way to the Quest Room in order to complete a specific objective and win their current mission. Many things will try to stop them from terrifying and grotesque monsters to unexpected traps or events lurking secretly in the dungeons.For those wishing to expand their playing experience the game continues through hazardous journeys where the Accursed must resolve player driven decisions which can prove fatal when the wrong choice is made. If they were to survive the journey they would find a settlement where they can gather their strength buy new equipment or participate in the many activities available such as jousting while building their own reputation to improve their standing with the locals.Darklight: Memento Mori is a living experience within a dark mysterious world full of deception and secrets.

Arcane Academy

Arcane Academy

Rating: 6.7 | Players: 2–4

Game Type:

Family

Challenge rival students to become the best in class in Arcane Academy a board game of tile-linking wizardry that pits young spellcasters against one another in a duel for honor and prestige. Forge potent magic items and wield wickedly powerful elemental energies to out-think and out-maneuver your opponents.Arcane Academy is based on the critically acclaimed all-ages comic series Finding Gossamyr which is set in a fantasy world in which math is the language of magic.

BATTALIA: The Creation

BATTALIA: The Creation

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

BATTALIA: The Creation is a competitive fast-paced strategic deck-builder that combines map construction hero and area control and unique calendar mechanisms.In the base game all players will buy useful artefacts and hire battle and labor units to support their armies. They will build roads and cities and send their heroes to battle - every opponent will have to find the most powerful mixture of all these assets and apply them at the right moment so eventually the player could claim to be the rightful ruler of Battalia and win the game. A victory can be obtained through aggressive conquest or a peaceful development of your own city system (if a player is lucky enough and the others let him ... :). Battalia has 2 game end conditions - full conclusion of the game board or first player who achieves 5 cities of level four immediately ends the game. The winner is the player with the most victory points at the and of the game and this is not necessary the same person who made the final cut!An immersive game play will provide the opportunity for the players to make key decisions and turn the tides of even the grimmest of outcomes. A player can outmaneuver and BE outmaneuvered by his opponents at any point in the game. Dynamic atmosphere and intense battles are key factors in the overall experience however the game strives to stimulate analytic thinking and strategy over rash and impulsive decisions. In general this is not a luck based game because of the core deck building mechanics but a die is integrated as an optional element and is the ingredient which spices up the game for all the fortunate fellows! You will find also an element of bluffing when you fight your battles so put the poker face on and be ready to outsmart your opponent. The game is defined by the unique combination of mechanics aesthetic art style and the presence of large scale 3D Hero figures in four colors representing the leaders of the players army and their movement on the board.The calendar mechanics is implemented in the Sun Oracle shortly called Orac as it is a key element of the game. The Oracle is almighty ancient monument eternal apprentice of the nature itself and the hand of the gods among humans and beasts. The Oracle provides advantages to the players (every day a different one) and it could support them if they catch the lucky moment on a sunny day... It counts the days and guides the leaders through the never-ending competition between the folks that inhabit these lands: The Bärfolk The Emberians The Islanders and The Cloudborn. Four factions coexist in the world of Battalia. Most of the cards in the game (units artefacts and terrain cards) and the 8 figures belong to one of the four factions. A leading concept in the game is that the four factions can freely collaborate with each other but many units from the same faction using their own artefacts are much stronger together. Also unlike all other games where the players choose their factions in this game the factions choose the players...

League of Dungeoneers

League of Dungeoneers

Rating: 8.6 | Players: 1–4

Game Type:

Thematic

League of Dungeoneers (LoD) is a detailed Dungeon Crawl and party management game. The game is designed to be a solo/coop game but could be played with a game master as well. The main task of the game is to develop your characters both by gaining experience but also by finding gold equipment magic and legendary items that can help you in your quest. The game is set in its own fantasy universe containing many of the races and monsters that you would expect from a classical fantasy setting. You could either run the campaign supplied with the game or run any of the 22 single quests.All dungeons are procedurally generated and all monsters and treasures are randomized making the quests different every time you play them. There is however a theme for each quest you embark upon so don’t expect to find a goblin among the undead in a crypt. There are more than 50 different room and corridor tiles each with details about furniture and 5 different large seized objective rooms. All rooms have different furniture and a chest is likely to contain gold or magic items where for instance a bookshelf is more likely to contain magical scrolls.Party morale and sanity are two important factors to monitor in the game. Meeting fearsome monsters and springing deadly traps will take its toll on the mental state of your heroes and too much strain will give your heroes unwanted disorders such as claustrophobia arachnophobia or stress syndromes. This will make them less effective and maybe even a liability for the rest of the party. To remedy this you will need to rest in between quests. If you can’t afford to rest due to lack of funds maybe that stressed out Dwarf will have to stay behind during the next quest forcing you to solve the task with a skeleton crew.Characters are designed around several stats such as strength and dexterity but also around skills such as Pick lock or Heal. Depending on their profession the heroes will excel in some of these while being quite useless in other. Through levelling you will also unlock talents which will boost certain areas of your character and perks which are powerful boosts that can be used a limited number of times. There are more than 100 talents and perks in the game. As your heroes levels up the monsters they meet will be tougher as well.Combat is an essential part of the game and is designed to promote movement and prevent those bogged down battles of attrition. With several types of attacks available both for monsters and heroes combat becomes more flexible and less of a chore. Add to this the decision if you should evoke that special perk that could change the outcome of the battle or save it to the next.Finally each dungeon has a threat level. This will increase as the Dungeoneers make their way through he dungeon. Making noises such as bashing down a door or maybe screaming because of your stress syndrome is a bad idea. This will increase the threat level which in turn increases the chances of something bad happening. Maybe you will trigger a wandering group of monsters or set of a trap? It can also give the monsters unexpected boosts during combat.I've have received some question and I thought I would make some clarifications:Complexity: Medium+ I would say. There is quite a lot of information defining each character which of course makes things more complex. However the actual gameplay is pretty straight forward once you get the hang of it. A gaming session can easily be paused by just taking a picture of the setup.What miniatures can I use?: You can use tokens standees or any other miniatures you have. The tiles are supplied with miniatures about 28mm with a 25mm base in mind but can of course be scaled to any scale you want to.How many different kinds of monsters are there?: A little more than 80. Some of these are variants such as Orc Orc brute and Orc berserker for instance. There are also several special characters that you will face during the quests not included in this list.Can I use other tiles or a 3D-printed dungeon with this game?: Yes! This is a simple matter of making your own rooms and corridors table. There is even a template for this in the files section.This game does not focus on stream lining but rather on creating a detailed dungeon crawler experience. It will require more on the behalf of the player than some of the more modern designs but for me it's the perfect level of detail.-description from designer

Ragnarocks

Ragnarocks

Rating: 7.1 | Players: 2–6

Game Type:

Abstract

Ragnarocks is a 2-player area control game designed by Gord! - the designer of Santorini and Santorini: New York. In Norse mythology humans exist in the land of Midgard - a place in the center of the world tree and connected to the nine realms. Among these nine realms live gods and goddesses serpents and spirits and all manner of mythical and mystical creatures.In Ragnarocks you take on the role of a Viking clan using Runestones to mark your clan’s claims of land. In the advanced game your clan worships one of these powerful beings from another realm who lends you their power to help you outwit rivals and claim territories for your clan. At the end of the game the clan who controls the most territory in Midgard wins!A player's turn consists of a move phase and a summoning phase. During the move phase you move one of your active Vikings any number of spaces in a straight line. During the summoning phase you summon a runestone and place it on any space along a path following a straight line from the location of the Viking you moved. Whenever a summoning creates an enclosed area containing only vikings of a single clan that area becomes settles and belongs to the player whose clan occupies it.When all vikings have settled the player who controls the most territory wins.—description from the publisher

Guildhall Fantasy: Fellowship

Guildhall Fantasy: Fellowship

Rating: 7.1 | Players: 2–4

Game Type:

Uncategorized

Categories:

Game description from the publisher:Do you have a thirst for adventure? Is your middle name danger? Do you just like treasure? Form a party of adventurers to help you be victorious! The more members of each class you have the greater the bonus they'll give you - but be careful; your opponents might try to poach your party members!In Guildhall Fantasy: Fellowship 2-4 players compete to create the perfect party by recruiting adventurers into their guildhall chapters. Collect sets of cards with unique abilities to control the table and complete a full chapter to claim victory cards. Will you go for points quickly or build up your special powers? Which will lead to ultimate victory? Only you and the gamemaster know!

Pixel Tactics 3

Pixel Tactics 3

Rating: 7.1 | Players: 2

Game Type:

Uncategorized

Pixel Tactics 3 can be played as a standalone game or used to expand previous Pixel Tactics games. It also comes with new play modes such as Epic Constructed (60-card decks) Cube Draft and more that you can access by combining all three Pixel Tactics games (plus any mini-expansions)! Pixel Tactics 3 contains 25 new heroes including:Pixel Tactics 3 is a head-to-head game of tactical combat for two players. Each player has an identical deck of 25 cards from which they draft a leader. The leader's abilities alter vastly the strategy and playability of every other card in the deck making the game playable in 25 different ways.In the game players take turns placing cards and attacking. Each card can activate in various ways taking on offensive capabilities in the front rows of the unit or support powers in the back rows. Cards can also be played as orders – powerful single-time effects that can turn the tide of battle.Play continues until either player's leader is defeated. A typical game is best of three or five rounds.

Attack on Titan: Deck-Building Game

Attack on Titan: Deck-Building Game

Rating: 6.9 | Players: 1–5

Game Type:

Strategy

The last human city is under attack by giant fearsome Titans and it's up to your team to stop them!Based on the action from the world-renown Attack on Titan anime and manga series in the cooperative Attack on Titan: Deck-Building Game you and your fellow players will battle relentless Titans for humanity's very survival. Collect the weapons and tactics you need then test your mettle on the wall before it's too late.Play as Eren Mikasa Armin and many others as you struggle to keep the Titans at bay. New to this Cerberus Engine game is movement. The location of your Hero in the game area matters. Protect the walls or watch them crumble but do not lose hope no matter the odds and no matter who among you falls to the onslaught. It may soon be up to you to land the killing blow that will turn the tide of battle...

Rise & Fall

Rise & Fall

Rating: 7.9 | Players: 2–4

Game Type:

Uncategorized

Rise & Fall is a full control strategic game. Each player controls a civilization trying to expand and progress in a fantasy world. This world displays a unique landscape where glaciers live on islands and huge cliffs are common barriers and challenges to overcome.In this gorgeous land each player starts with a small tribe including a village a citizen and a ship and will grow to a full civilization with more of the pre-mentioned units but also temples merchants and the precious highlanders the only ones able to pass those astonishing cliffs.Rise & Fall is a very immersive and addictive game easy to understand with no luck or randomness involved. The initial creation of the world by itself is a real pleasure and each game brings a different map to the table.The new players will enjoy the game for its “easy access” aspect. Since all the actions you can do are displayed on the six cards of a player’s deck this makes the game really accessible right from the start.The more exigent strategist players will love the game for its full control aspect and the fact that the learning curve seems to be a constant line of progression.—description from publisher

Titans

Titans

Rating: 7.5 | Players: 1–4

Game Type:

Strategy

Titans is a territory control miniatures game for 1-4 players (up to 5 with an expansion).The game is set in a historical fantasy setting of 17th century Europe. Endless wars are taking their toll as the people fall into despair. There is no hope for an end no prospects for a peaceful order. The faith of the people slowly burns out. Dorment Spirits of the Nations wake up from centuries-long rest rekindling the hearts of the people and raising ancient warriors called the Titans. People filled with extraordinary powers standing hand-by-hand with mighty Titans fight to reclaim Europe. That war will end it all and a King of Kings will be chosen.In Titans players take roles of a king that leads an Army with a mythical Titan into Battle. There are 4 Nations to choose from one of the European empires of that time - Polish-Lithuanian Commonwealth Russia Sweden and the Ottoman Empire.The game revolves around a unique yet simple Order Card Mechanics. Players will use a shared deck of Order Cards that will allow them to recruit Units awake the Nation’s Power and move their Armies across the Game Board. Players draw a specific number of Order Cards and place them face-up for all players to see. Players also see the upcoming Order Cards so they can plan their long=term strategy. In his turn the active player chooses 1 of the available Order Cards and uses it's available Actions. Players will try to gain strategic positions move their front line and attack their opponents where they are the weakest. The next player uses the same Pool of Order Cards so the active player may try to anticipate opponents movement and use that to their advantage. When there is only 1 Order Card available it's discarded the upcoming Order Cards become the available pool and new Order Cards are drawn. That allows for dynamic gameplay with a lot of planning both tactical and strategical.The game is divided into Rounds and the Round ends after the Order Deck is empty. After each Round players collect Victory Points for the Regions they control so players constantly want to expand their domain. Winning Battles also bring players Victory Points so deciding when where and how to attack is crucial as well. The player with the most Victory Points at the end of the game is the winner.—description from the designer

Icaion

Icaion

Rating: 7.4 | Players: 2–5

Game Type:

Strategy

Icaion is an Engine Territory Building Resource Management eurogame for 2 to 5 players designed by Martino Chiacchiera and Marta Ciaccasassi.In Icaion you become a Seeker an expert adventurer sent out by the Organization to hunt for treasures Qoam relics and artifacts from ancient times.—description from the publisher

Trolls and Princesses

Trolls and Princesses

Rating: 7.5 | Players: 2–4

Game Type:

Uncategorized

Categories:

Trolls are not big and stupid as many would have you believe. Not long ago they lived among us and they used their cunning magic to look like us humans. They lived with their cattle in the mountains. Their caves were beautiful and luxurious with a lot of silver gold gems and a table full of delicious food. In Sweden there is an expression for this “Rich as a troll”. Trolls were not evil if you didn’t treat them badly they could even be helpful to those who treated them well. But they often played tricks on humans. Their magic power (trollkraft) could distort the vision of humans so the troll looked like a human an animal a log and a stone and even become invisible. But they also had some weaknesses. They couldn’t stand the sounds of church bells or steel not to mention the sight of sun.Trolls & Princesses is a “worker movement” game. You play as one of four troll clans and to get the mountains king’s favour you try to impress him. The players get favour (in the form of victory points) when they do what trolls usually do: swap changelings “hire” humans tear down church bells kidnap princesses build their cave and use troll magic. To succeed the players must collect resources and move around their trolls to do different actions. The player with the most victory points at the end can crown himself the ultimate troll clan leader.—description from publisher

Ascension: Gift of the Elements

Ascension: Gift of the Elements

Rating: 7.6 | Players: 1–4

Game Type:

Strategy

Categories:

Ascension is a deck-building game in which players spend Runes to acquire more powerful cards for their deck. It offers a dynamic play experience where players have to react and adjust their strategy accordingly. Each player starts with a small deck of cards and uses those cards to acquire more and better cards for their deck with the goal of earning the most Honor Points by gaining cards and defeating monsters.Ascension: Gift of the Elements is the eleventh standalone game in the Ascension series although the game can be combined with other titles for play with up to six players. This set sees the return of Events from Storm of Souls and Immortal Heroes; Events enter the game via the center deck and create an immediate impact for all players. However unlike in previous sets Events can now be acquired and transformed into powerful Hero cards.This set introduces two new mechanisms: infest and empower. Infest allows you to mess with an opponent's deck forcing them to draw useless cards. This gameplay feature can slow down a player that jumps out early and introduces a strategic element not seen in previous sets. Players can counter this infestation through Empower cards. When the player acquires an Empower card they may banish a card played that turn (i.e. using the card then eliminating it). This added flexibility creates a lasting impact in each game.

Eggs and Empires

Eggs and Empires

Rating: 6.7 | Players: 2–6

Game Type:

Family

Eggs from the dragons of Ridback Mountain are valuable — not quite as valuable as gold following the last market fluctuation but still TOTALLY worth the hassle especially since it's not like YOU are climbing the mountain and searching through dragon caves. That's what peasants are for...All the empires have sent their intrepid adventurers out to collect eggs but not all will succeed! It gets crowded on Ridback Mountain and there are only so many dragon eggs to go around — not to mention that the dragons have started mixing exploding eggs into their nests and those hurt.In the fast-playing card game Eggs and Empires players use matching decks of empire cards that contain adventurers numbered 1-10. Starting with a hand of three empire cards each turn all players select one card from their hand then play them simultaneously in an attempt to collect egg cards. Typically the player who played the highest empire card chooses an egg first then the player with the second highest empire card and so on until all revealed eggs are collected if possible. However each empire card has a unique power that can affect the order in which eggs are selected. The powers interact in strategic and awesome ways so that every hand is exciting and fun!Outwit your opponents to collect as many good eggs as possible — that is ones worth victory points (VPs) — while avoiding those nasty exploding eggs! Whoever collects the most VPs over three rounds wins.

Pixel Tactics Deluxe

Pixel Tactics Deluxe

Rating: 7.3 | Players: 2–4

Game Type:

Customizable

Pixel Tactics is a head-to-head game of tactical combat for two players. Each player has an identical deck of 25 cards from which they draft a leader. The leader's abilities alter vastly the strategy and playability of every other card in the deck making the game playable in 25 different ways.In the game players take turns placing cards and attacking. Each card can activate in various ways taking on offensive capabilities in the front rows of the unit or support powers in the back rows. Cards can also be played as orders – powerful single-time effects that can turn the tide of battle.Play continues until either player's leader is defeated. A typical game is best of three or five rounds.Pixel Tactics Deluxe is a perfect place to start playing the game. This large box contains enough cards for two players rules punch tokens and storage space for all the other Pixel Tactics games in print. Whether you're a veteran of the series or just looking to get your feet wet it's a great place to start.All 25 heroes in Pixel Tactics Deluxe are brand new!

Wonder Woman: Challenge of the Amazons

Wonder Woman: Challenge of the Amazons

Rating: 7.1 | Players: 2–5

Game Type:

Thematic

The Amazons a powerful tribe of warriors have lived in peace for centuries on the tranquil island of Themyscira. That peace is shattered when their enemies invade. Now it's up to you to defend your home!In the co-operative game Wonder Woman: Challenge of the Amazons you'll strategize together face your foes on the battlefield and rise to meet the challenge of one of three classic Wonder Woman enemies — Ares Circe or The Cheetah — each with their own unique gameplay!—description from the publisher

Perdition's Mouth: Abyssal Rift

Perdition's Mouth: Abyssal Rift

Rating: 7.3 | Players: 1–6

Game Type:

Strategy

Perdition's Mouth: Abyssal Rift is a new kind of dungeon crawl one that embraces the European school of game design with clever and elegant mechanisms and emphasizes strategy while minimizing luck. Cooperation planning and the enemy response deck eliminate the need for chucking dice creating a tense combat environment with meaningful decisions! The rondels provide another tactical layer including the enemy's devious and challenging AI.The rules allow you to learn to play in 15 minutes with a typical game round lasting less than ten minutes even with up to six players but deep strategic cooperation will be required for your band of heroes to make it through to the Abyssal Rift and maybe even come out alive.Perdition’s Mouth is designed to be played as a story-supported campaign over several gaming sessions. In the campaign you have to fight through at least six increasingly challenging scenarios and the level of success during each adventure has a direct effect on the rest of the story. Can you survive the labyrinth of the insectoid god?

Realm of Sand

Realm of Sand

Rating: 6.7 | Players: 1–4

Game Type:

Family

The Realm of Sand the mirror of the material world and the source of magic in Ragusa has started dying. After thousands of years of overuse the magic has begun to dissipate. With the realm in peril time bends and reality shifts uncontrollably in the physical world.The Queen of Ragusa has embarked on a journey to the Realm of Sand to save her home. While she travels the plane awaking the power of the glyphs you as a royal magician must act quickly to assemble those glyphs and stabilize the magic to reconstruct the realm of sands. Who will help the queen save Ragusa and become hero of the Realm of Sand?

Mistfall: Heart of the Mists

Mistfall: Heart of the Mists

Rating: 7.3 | Players: 1–4

Game Type:

Uncategorized

Mistfall: Heart of the Mists is is a fully cooperative card-based adventure game set in a world of mystery eldritch powers and perilous adventures. Heart of the Mists continues the story of Mistfall in a standalone expansion featuring new Heroes Enemies Encounters and Quests and introducing Allies as well as alternative versions of some of the base game mechanisms.At the start of the game each player chooses a hero with a fixed deck of equipment and power cards as well as a set of upgrades that can be added directly to a player’s hand during the game. A semi-randomly created board makes for a different landscape every time the game is played and randomized sets of encounters and enemies create different challenges for players to face before their time runs out.Mistfall: Heart of the Mists introduces more of what made Mistfall great making it a good entry point for new gamers as well as a solid expansion for existing fans. With next to no elements replicated from the base set Heart of the Mists is the perfect addition to the existing Mistfall set – and a challenging experience both solitaire as well as with a group of up to three friends.Gather up your resolve check your gear and get ready to go to the smoldering heart of the unrelenting Mists!

Kingdom Defenders

Kingdom Defenders

Rating: 7.6 | Players: 2–4

Game Type:

Strategy

Categories:

Sandstorm has been the capital of the Four Kingdoms since the end of the 200 year war five generations have raised in this period of peace and the Four Kingdoms is living the most prosperous times. Your deepest fears have come to life however as the legend of the Grugog is true. These terrifying creatures of the sea want to reconquer the land that once belonged to them.Kingdom Defenders is a competitive Eurogame in which each player takes the role of a brave hero. Players must accomplish missions and deeds as well as defend from the terrible attack of horde Grugog selecting optimal actions on the board and managing their resources. Whoever has the most fame at the end of the game gains the title of Kingdom Defender.•••Awards & Honors 2019 Premio Corona Lúdica Best Expert Game - Award Winner 2018 Premios Análisis-Parálisis Best Spanish Game - Award Winner

Proving Grounds

Proving Grounds

Rating: 6.7 | Players: 1

Game Type:

Thematic

Maia Strongheart stands alone against the world. A cabal of conspirators has framed her for the death of her own mother the Sun Queen and they intend to usurp the throne from her family. To prove her own innocence and reclaim her birthright Maia must step into the proving grounds to complete a trial that will stretch her combat skills to the limit. Will the Wizened's chosen daughter vanquish her foes in the arena? Or will she be overwhelmed by the conspirators and their evil aspirations?Proving Grounds is a real-time solitaire dice game that merges narrative and gameplay in a brand-new way. In this box you will find a novella Only the Strongest Has the Heart of a Wizened Queen written by Monica Valentinelli. This sweeping story sets the stage for the events of the game. Read the story of Maia Strongheart as she fights to ascend to the Sun Throne then recreate her extraordinary battle!Proving Grounds has a training game and six different gameplay modules. Once you've learned the basics add a single module or mix and match to your tastes. If you're feeling truly adventurous put them all together for a true test of your gladiatorial combat skills!—description from the publisher

Rent a Hero

Rent a Hero

Rating: 6.3 | Players: 3–5

Game Type:

Family

The card deck in Seventh Hero consists of 77 cards with each card representing one of seven different heroes. Players each start with two random heroes and each hero has a special power that can be activated once. Each turn a player sends a card from his hand face down to the next player who can choose to take it or pass it on. If he takes it he adds it to his group of heroes but if it's a hero he already has both hero cards are sent to the discard pile. Before sending a hero away the player must obey the current round's limitations such as the card must be odd or must be below or above a certain number.The first player to collect six of the seven heroes wins.

Iquazú

Iquazú

Rating: 6.9 | Players: 2–4

Game Type:

Family

Categories:

The Inox people have been living peacefully in the Land of the Waterfalls for a long time but now there is a dangerous threat. Evil Rhujas roaming the land want to capture the gemstones of the Inox. That's why the Inox have selected the hardest to reach and most dangerous place to hide their gemstones: the rock wall behind the Iquazú waterfall. Their water dragon Silon blocks the waterfall so that the brave Inox can rappel down the rock wall behind it to place their gemstones there out of harm's way. The gushing water and the dangerous water snakes at the bottom will stop the Rhujas from getting the gemstones. Which player in Iquazú will manage to use their cards skillfully and place their colored gemstones in the best spots?Each turn in Iquazú players either draw four cards or play cards of a single color from their hand to place one of their gems in an empty space on the board the same color as the cards they played. If you place in the leftmost column you play only one card in the secondmost left column two cards and so on. The last player in turn order adds a water droplet to the highest empty spot in the leftmost column after their turn.Once the leftmost column is full players earn points based on how many gems they have in this column and they earn a bonus token if they have the most gems in a horizontal row. Bonus tokens can let you draw cards ignore the color rule earn points at the end of the game and take another turn. Players then slide the waterfall right one column to make new bonuses appear and the leftmost gems disappear. Whoever holds the water droplet box passes it right. Players continue taking turns until the final column is filled at which point players collect bonuses for the final time then added any points collected to their score.

Frostgrave: Second Edition

Frostgrave: Second Edition

Rating: 8.6 | Players: 2–8

Game Type:

Thematic

A revised and expanded edition of the multi-award-winning fantasy wargame featuring updated rules new spells and scenarios to challenge adventurers in the Frozen City.This new edition of the multi-award-winning fantasy skirmish wargame offers improved rules based on years of player feedback a revised spell list and a host of brand-new scenarios. It remains fully compatible with all previously published Frostgrave supplements allowing players to revisit past adventures as well as face new challenges.Choose a wizard from one of ten schools of magic and select from a list of eighty spells. Hire a warband filled with soldiers from lowly thugs and thieves to mighty knights and barbarians then lead your men into the frozen ruins of the magic city of Frostgrave on the hunt for ancient treasures and the secrets of lost magic.Be warned – it is a deadly place filled with rival wizards wandering monsters animated constructs and demonic entities. Do you dare enter the Frozen City one more time?—description from the publisher

Myth

Myth

Rating: 6.5 | Players: 2–5

Game Type:

Thematic

Myth is a fully co-operative fantasy game. Players take on the role of one of 5 different heroes working together to defeat the Darkness. Each hero has a different skill set which represented by a unique deck of cards. Players spend Action Points by using cards. Once a certain amount of Action Points have been spent the Darkness fights back by activating monster lairs spawning monster captains and eventually the Boss.A complete game in Myth is called a Story. Each Story is played over three Acts. Acts can be played sequentially or can be split up over three different game sessions.Players' avatars within a Story are called Heroes. Myth Heroes are clothed in immense power able to reave all but the mightiest foes. However this power must be balanced lest the Darkness take too much notice. Players must weigh their actions against the Threat each will bring with the consequences of awakening more evil and bringing doom on the party's endeavors. And be careful they must as the Darkness is formidable and eager to snatch glory from the valiant.Heroes are controlled through an intuitive Hero Deck (videos for each Hero can be found in the Game Play Videos section below). Each deck plays uniquely and allows players more freedom of action and the ability to truly impact the Story each and every Act. Yet cooperation is the key to victory and bloody fortune. Players must communicate interact and assist each other or surely the Darkness will cover all.Myth is a fully cooperative game. There is no player controlling the Darkness. The Darkness is governed by a set of rules unique to each Boss Deck and is activated through Hero actions. If the Heroes get overzealous then the Darkness pushes back by activating Lairs spawning Captains and punishing the Heroes with devious Events. If the Heroes take a more subtle approach then the Darkness reacts by reducing the potential for treasure and rewards. Without the treasures and equipment to upgrade the Heroes will find each Act more difficult and eventually fail. The dynamic nature of the Darkness really lends a more fluid feel to the Story. Players aren't being driven by properties out of their control nor are they being shepherded by a person whose skill has a direct impact on the enjoyment of the game.Myth is a fun fantasy romp where players feel truly heroic. In the playing of the game the players are creating their own mythos. These stories are the ones carried away from the table becoming myths themselves. And these are the myths with friends and family that we carry with us; telling and retelling our endeavors at the mead benches earning treasured smiles and laughter.

Codex: Card-Time Strategy – Core Set

Codex: Card-Time Strategy – Core Set

Rating: 7.4 | Players: 2–5

Game Type:

Customizable

Codex: Card-Time Strategy is a customizable non-collectable card game set in the Fantasy Strike universe that's inspired by real-time strategy video games such as Starcraft and Warcraft 3. Players each control three different heroes and have access to a tech tree that allows them to use different strategies each time they play.The goal of the game is to destroy the opponent's base. To do this players build up an army of units and heroes. Players determine the exact composition of their armies as they play by adding cards to their deck based on the tech they've chosen to pursue.

Vampire: The Masquerade – Heritage

Vampire: The Masquerade – Heritage

Rating: 7.0 | Players: 2–4

Game Type:

Thematic

Categories:

In Vampire: The Masquerade – Heritage you play the role of an ancient vampire. You shape seven hundred years of vampiric and human history in pursuit of ancient secrets while trying to evade the inquisition and attempting to save what's left of your humanity.Heritage is a quick-playing legacy game. Each game players gather characters from a common pool for their bloodlines. These characters influence different vampiric battlegrounds and help in fulfilling history-based missions. For example a noble-born warrior might support Joan of Arc in ending the siege of Orleans while at the same time changing the balance of an internal vampiric power struggle or attracting the unwanted attention of the inquisition. Aside from collecting characters in their bloodline players can also use the unique intrigue cards of the clan they are playing — changing the rules of the game in ways that fit the character of that particular clan.After any individual game the players get to collect their achievements in their timeline which serves as a chronicle of their actions throughout the seven hundred years of history and also influences the final outcome of the campaign.Additionally players may turn some mortals into vampires permanently by taking the cards out of their sleeves and turning them around revealing their vampiric side and giving them new abilities and a name. These get put back in the common pool and can be additionally enhanced in future games. To allow for surprises when embracing mortals all character cards come pre-sleeved!In this fashion players proceed through history as determined by the progression of historic mission cards unlocking new challenges characters and rewards along the way.Eventually the seven hundred years will end with a climactic conclusion as players scramble to unravel ancient mysteries using the clues allies and power they have gathered throughout the campaign.—description from the publisher

Way of the Panda

Way of the Panda

Rating: 6.8 | Players: 2–4

Game Type:

Strategy

Way of the Panda is a worker-placement game in which players control three different figures — monk merchant and warrior — on a board. With a worker-placement mechanism the players choose their action to move around the board build buildings train their character in fighting and gain wisdom (which nets victory points at game's end and serves as a multiplier) but they also have to pay action points to choose these actions. If they choose stronger actions they must pay more and cannot go back on the action board (as in Egizia).The players train their characters and fight against the evil guys on each street on the map. Also they construct buildings to try to connect north and south with their own streets.

Mal Trago

Mal Trago

Rating: 7.1 | Players: 4–10

Game Type:

Party

The witch needs guinea pigs to try her new potions and you her loyal goblin minions have been designated as forced volunteers for this occasion. It's not as terrible as it seems; okay some of those potions may have a deadly effect… But the witch always generous has promised that one of you will leave unharmed as a reward for her cunning for her instinct and because someone will have to clean everything in the end...In this party-goblin of 4 to 10 players from 8 years of age and with a duration of approximately 15-20 minutes we will have potions spells antidotes goblins and above all MANY LAUGHS!—description from the designerLa bruja necesita conejillos de indias para probar sus nuevas pociones y vosotros sus leales esbirros goblins habéis sido designados como voluntarios forzosos para esta ocasión. No es tan terrible como parece; vale puede que algunas de esas pociones tengan un efecto mortal… Pero la jefa siempre generosa ha prometido que uno de vosotros saldrá ileso como premio por su astucia por su instinto y porque digo yo que alguien tendrá que limpiarlo todo al final.MAL TRAGO es un party-goblin para grupos de goblins de 4 a 10 goblins a partir de 8 años de edad goblin y con una duración de 15-20 minutos. Pociones conjuros antídotos GOBLINS y sobretodo ¡¡MUCHAS RISAS!!—description from the designer (Spanish)

Clank! Legacy 2: Acquisitions Incorporated – Darkest Magic

Clank! Legacy 2: Acquisitions Incorporated – Darkest Magic

Rating: 9.1 | Players: 2–4

Game Type:

Uncategorized

CLANK! Legacy returns with an epic sequel — Clank! Legacy 2: Acquisitions Incorporated - Darkest Magic Play co-operatively and competitively in the world of Penny Arcade's Acquisitions Incorporated!

Night Parade of a Hundred Yokai

Night Parade of a Hundred Yokai

Rating: 7.3 | Players: 1–4

Game Type:

Family

Categories:

King Enma is nowhere to be found. With his dreadful castle in Mount Fire vacant asymmetric clans of demi-gods long forgotten will raise armies and battle to conquer the hearts in the islands of Japan.Pick from 4 asymmetric factions and draft to summon new yokai making the most efficient night parade. Every round activate one of your parades to send meeples to haunt the islands move around and fight each other. As soon as an island have a certain number of yokai the denizens will build a shrine to pacify them sending your meeples back to your player area. Once one player get 5 of their shrines in play the remaining players get a last turn then the game ends and victory points are scored based on hidden cards to decide the winner.—description from the designer

Marvel Villainous: Mischief & Malice

Marvel Villainous: Mischief & Malice

Rating: 7.3 | Players: 2–3

Game Type:

Strategy

In Marvel Villainous: Infinite Power players move their villains to different locations within their domain carry out the actions there and deal twists of fate to their opponents from a shared fate deck. Three different game modes allow players to scale the difficulty of their game by facing more or fewer events — situations that extract a heavy toll on villains until they are resolved the only way villains know how. Specialty cards add to each villain's ability making them even more formidable as more specialty cards are played.Marvel Villainous: Mischief & Malice is a standalone game that can also be combined with the Infinite Power base game. This expandalone feature three playable Marvel villains who each have a different goal to achieve in order to win: Loki needs to collect and spend ten Mischief while Madame Masque needs to defeat eight Marvel heroes and M.O.D.O.K. must activate the Cosmic Cube.

Dragon's Hoard

Dragon's Hoard

Rating: 6.5 | Players: 2–4

Game Type:

Family

In Dragon's Hoard each player plays a dragon hunting for treasure. Collect sheep from the farmer's fields and use them to buy treasures but watch out! Other players will send angry mobs and wizards your way to stop you. Defend yourself and battle your way to riches.In game terms players draft cards from a common draw pile before taking their actions. You want to buy as many treasures as you can. Dragons buy treasures with sheep that they've collected while opponents will play terrible actions against you to keep you from tendering those sheep. Battle to keep your treasure while trying to stop your opponents from doing the same.At the end of the game the player with the most victory points from treasures and bonuses wins!

Simurgh

Simurgh

Rating: 6.6 | Players: 2–5

Game Type:

Strategy

Categories:

Simurgh is a game for 2-5 players who become heads of powerful clans in a fantastical world where humans and dragons live hunt and go to wars together. As a head of a powerful family each player will breed mighty dragons make use of their special abilities gather resources and try to make their house the most powerful by gathering the most Power Points. The game is played in a sequence of turns with each turn allowing a player to perform 1 Main Action and any number of Free Actions. As a Main Action a player will usually place a worker on an Action Space.The workers (collectively known as Vassals) come in two types: Spearmen – young warriors of each house and Dragonriders – noble warriors and hunters gifted with their own Simurgh steed. On their turn each player will place one of their Vassals on an empty Action Space to gain resources exchange their assets for Power Points add new Vassals to their house or breed a new type of Simurgh.During the game players will collectively build the board by drawing and placing Action Tiles each either providing new Action Spaces (some allowing any Vassals some exclusively the Dragonriders) or creating an opportunity to score points for combinations of specific dragons in a player’s possession. When all the scoring spaces are filled with tiles the game ends at the end of the round and Power Points are tallied.

The Dragon & Flagon

The Dragon & Flagon

Rating: 6.4 | Players: 2–8

Game Type:

Strategy

The Dragon & Flagon is a tavern world-renowned for its most magical drink The Dragon. Legend has it that one sip of The Dragon can give a hero wondrous abilities beyond their wildest dreams — but with a tavern full of thirsty adventurers and only one flagon left things are bound to go wrong. Prepare your magic and grab your weapon because there's only one true objective in this brawl — and it's not just a sip of The Dragon. Only one can win and emerge with the reputation as the greatest fighter ever seen within the walls of The Dragon & Flagon!The Dragon & Flagon is a game of chaos and mayhem for 2-8 players. Throw mugs smash chairs swing from the chandelier sip from the legendary Dragon Flagon cast spells and pull the rug out from under your fellow adventurers as you attempt to build up your reputation and win the day!Play as one of nine unique characters in a 3D tavern environment that can be set up differently every time. Multiple play modes add even more variety.Will you leave with the greatest reputation from The Dragon & Flagon?

Fallen

Fallen

Rating: 7.8 | Players: 2

Game Type:

Thematic

Fallen is a two-player card and dice game with fast and challenging game play gorgeous art and plenty of re-playability all wrapped up in an ever-changing story.One player chooses a Hero to delve deep within a dungeon seeking the ultimate evil that waits below. Play as Seroth the Pit Fighter and fight to win at any cost Merace the Sorceress and cast devastating spells or Ranek the Thief striking from the shadows.Every Hero comes with a unique character card depicting the hero and the special abilities and proficiencies of that particular character. Each hero also comes with nine unique skills to choose from which are divided into three skill trees catering to a particular proficiency. Ten signature Power cards also come with each hero giving them special abilities that are themed to their style of play.The second player takes on the role of the Dungeon Lord summoning vile creatures and ancient spells to defeat the Hero. Play as the Archivist of Souls weaving dark spells that plague the hero the Forge Master part wizard and part machine filling the dungeon corridors with horribly augmented monstrosities or as Krogarn the Ogre king sending your primal horde and spirit magic to hunt down the adventurer.Similar to the Hero the Dungeon Lord has a character card that depicts the chosen form as well as showing the special abilities used by that character. In addition ten signature Power cards come with each Dungeon Lord that are specific to style of villainy.Unique Story cards bring the dungeons of Fallen to life. These cards deliver an immersive dungeon experience for players new to gaming yet have deeper mechanics to keep even die-hard players on their toes.After adventuring through the dungeon the Hero and Dungeon Lord clash in an epic battle between good and evil. The challenges are fast and furious as cards are played and custom dice are rolled.This is the game of Fallen.Featuring- Play as one of three legendary Heroes OR play as one of three sinister Dungeon Lords - Custom dice - Story cards that drive the action - Customizable Heroes - A full dungeon experience in 90 minutes

Tír na nÓg

Tír na nÓg

Rating: 7.4 | Players: 1–5

Game Type:

Uncategorized

In the Irish myth cycles the land of Tír na nÓg is the realm of the Otherworld the place where the Fairies lived and heroes visited on quests. It was a place just outside the realm of man off to the west where there was no illness or death or time but only happiness and beauty.The golden path to Tír na nÓg is open once more and the greatest Celtic storytellers have gathered for a once-in-a-lifetime journey. When they return they'll bring with them tales of the creatures they met and the adventures they lived. Over time those stories will become a saga — and the most epic saga will live on forever.Journey to the Otherworld in Tír na nÓg by placing storytellers between story cards in the shared grid. When all storytellers have been placed in reverse player order draft cards and add them to your hand. From your hand you'll then add cards to your personal tableau: one card to hand one card played. At the end of five rounds score each row according to the rules on its corresponding goal card and earn points for having the most connected story cards of each color. The highest score wins.—description from the publisher

Tsukuyumi: Full Moon Down (Second Edition)

Tsukuyumi: Full Moon Down (Second Edition)

Rating: 7.5 | Players: 2–4

Game Type:

Strategy

STORY The future: Slowly but steadily the Moon has been approaching the Earth. It has touched the surface and ripped a deep rift across continents mountain ranges and oceans. It has come to a halt in the now dried-out Pacific Ocean. Chaos and devastation wrecked the Earth and its inhabitants. That chaos grew greater when the Moon revealed itself to be a kami (a Japanese God of old) - the white dragon TSUKUYUMI. Exiled into the night sky eons ago TSUKUYUMI has been roused by Japanese warriors who tried to rid themselves of their godly creators. TSUKUYUMI'S time for revenge has finally come...In the post-apocalyptic world humankind is on the verge of extinction whereas animal species mutated under the influence of TSUKUYUMI and grew bigger and stronger than ever. All those different factions are now fighting fiercely for survival as well as for world domination.TSUKUYUMI is a no-luck boardgame that demands specific strategic skills of its players. Its particular appeal lies in the clash of multifarious asymmetrical factions. At the beginning each player picks one of the five factions. The factions bring their own respective abilities units and strategies. Therefore the game changes depending on what factions meet on the battlefield.Values and abilities of the factions still don’t guarantee victory. Numerous test matches have shown: it’s the players who find new combinations and the right moments to use specific faction features who notice their fellow players’ weaknesses and use them to their own advantages. This way they shape their faction and bring the creatures and their stories to life.FACTIONS THE NOMADS are the former soldiers who were stationed on the USS Nomad an aircraft carrier that stranded in the wastelands. Armed agile and patriotic as they are the NOMADS try to claim the remains of the moon in the name of their (former) nation.THE BOARLORDS are a nation of strong and intelligent boars who enter the pacific region from the former Korean peninsula. They aim to replace the human race as dominant species - claiming more and more land by terraforming it into their rampart-like homes.THE CYBERSAMURAI use satellites supercomputers and artificial intelligence once developed in old Japan to control an army of drones fighting bots and even an orbital laser system threatening anyone who tries to plant their flag on the moon.THE DARK SEED'S nest grew in the wastelands as roaches and other insects became bigger and more intelligent under TSUKUYUMI'S influence. Their swarm grows rapidly - and thus they fight relentlessly to overwhelm adversarial units and territories by their sheer number.GAMEPLAY Each faction has its own units its own strengths and special abilities - therefore requiring a very adjusted strategy to win. After the gameboard is set up every player chooses a faction respectively. The faction boards explain in detail all special abilities and how to use them. It also specifies the factions' start set-up.According to the descending initiative order marked on the board the players install their Homezones pick three start-areas and place their units. Prior to the first round they also choose a white action card - a combination of actions they can use before the beginning of each round.Then the players gather their resources according to what their areas offer. They may use these resources to bid on the blue green and red action cards. Every phase is represented by six of those action cards marked from A to F. Every card displays a different combination of the actions that can be taken during its respective phase. The highest bid is awarded with the A-card the next one with the B-card and so on.Each round consists of the following phases: White Phase: Players use the white action card they chose to emphasize their strategy. Blue Phase: Players can rise in the initiative order and/or draw an Impact Card. Green Phase: New units are generated and resources collected. Red Phase: Units are moved adversarial areas and units may be attacked. Onis are placed moved and used for attacks.GOAL The player who gains the most Victory Points wins the game. Victory Points are earned by conquering and occupying areas and by fulfilling goals and/or the faction's respective mission.END The game ends after the number of rounds determined by the players beforehand - usually 3-4 roundsMICROBADGES Tsukuyumi fan - logo Tsukuyumi fan - moon Tsukuyumi - Boarlords fan Tsukuyumi - Cybersamurai fan Tsukuyumi - Dark Seed fan Tsukuyumi - Nomads fan Tsukuyumi - Oni fan Tsukuyumi - Kampfgruppe 03 fan Tsukuyumi - Lords of the Lost Sea fan Tsukuyumi - Fireborn fan Tsukuyumi - Children of the Lion fan

Seven Dragons

Seven Dragons

Rating: 6.3 | Players: 2–5

Game Type:

Family

In Seven Dragons players start with a secret goal color from the seven colored dragons and a hand of three cards. The Silver Dragon is laid on the table as the starting card; at this stage it is a wild card. The playing cards feature domino-like colored panels in the same manner as Aquarius an earlier game design from Andy Looney.On a player's turn he draws one card and plays one from his hand. Cards are laid so as to connect matching colored panels. The deck also includes Action Cards such as Move a Card Zap a Card Trade Hands etc. The used Action Cards form a discard pile and the top card of this pile dictates the color of the starting Silver Dragon; once the discard pile has started the Silver Dragon is no longer wild.The first player to create a connected territory of seven panels matching her dragon color wins.Reimplements

Almanac: The Dragon Road

Almanac: The Dragon Road

Rating: 7.2 | Players: 2–4

Game Type:

Uncategorized

Categories:

Your caravan is ready the wagons are packed. The path ahead is fraught with peril but such is the price for unimaginable fortune. This first step is one of many along the Dragon Road hard as it may be. Adventure is just a page turn away.Almanac: The Dragon Road is the first entry in the Almanac series of games from acclaimed designer Scott Almes. Each round of the game is played on a different page in the game book each page representing a unique location with a special twist on worker placement. Combining rich narrative and intuitive yet unique game mechanisms every game is a new adventure!—description from the publisher

Lost Legends

Lost Legends

Rating: 6.4 | Players: 3–5

Game Type:

Strategy

Categories:

Lost Legends is a fantasy card game by Mike Elliott that combines a streamlined Euro game design and card drafting with an interesting fantasy theme and battle mechanic. Players take on the role of heroes trying to assemble an arsenal of equipment in order to vanquish a series of monsters that they will encounter.The game begins with all players choosing one of five heroes each with their own strengths and weaknesses. Each player fights their own monster; this is not a cooperative game. The monster each hero will likely face is revealed to them before players draft cards for their equipment. An interesting aspect in this game is you may if the conditions are right evade a monster in front of you and pass it to the hero next to you. But be aware if you do this you have to fight the monster you draw next!Players then select an equipment card drafted from a hand of cards and pass the remainder of the hand to your left to prepare for battle with the monster in front of them. The equipment draft continues in this manner until only one card is left in each hand which is discarded. Players then compare their drafted equipment to their monster to determine the result of the battle! The game consists of 3 levels filled with monsters to slay and new equipment to pick up.Players need Legend Points to win the game! These come in the form of trophies awarded for most monsters as well as sets of monsters slain. Can you defeat the monsters thrown in your path to glory and become the most Legendary?

Flash Duel: Second Edition

Flash Duel: Second Edition

Rating: 6.8 | Players: 1–5

Game Type:

Family

Flash Duel: Second Edition is a simple fast card game that simulates sparring matches amongst Fantasy Strike characters. The fight takes place on an 18-space linear track and it's all about striking from the right distance and getting to the right range. This edition contains 20 characters each with their own special abilities allowing for hundreds of different matchups.Part of the Fantasy Strike Universe.

Crimson Company

Crimson Company

Rating: 7.2 | Players: 1–4

Game Type:

Strategy

In Crimson Company two opposing players take on the roles of adventurous noblemen in a cut-throat fantasy world. In a battle of wits they assemble armies of sellswords from hardened warriors and shady merchants to mythical creatures as old as time.Your goal in a match of Crimson Company is to conquer two of the three castles in the center. You conquer a castle by amassing more strength than your opponent in the castle's lane by the time that lane is scored. A lane is scored once a player owns at least four cards in it.Cards represent a large variety of characters all of which have specific strength values and unique effects. The latter are either one-time instant effects that happen when a card is played or they are triggered in specific phases of the game. Four randomly drawn cards from the character deck are on offer. You may bid coins on only one of those at a time. Then your opponent decides to either pay you off doubling the coins you bid or pass and let you play the card.—description from designer

HEXplore It: The Domain of Mirza Noctis

HEXplore It: The Domain of Mirza Noctis

Rating: 8.3 | Players: 1–6

Game Type:

Uncategorized

Krasvetelia. The sun sets on this cold and desolate place. Once a beautiful land of craggy mountains fertile valleys and deep bottomless chasms it has now wilted like a rose in winter.The small kingdom tucked away from the rest of the world has had few rulers in its time. None certainly as evil as their current. It is rumored that Mirza Noctis came to power some two-hundred years ago. Eternally youthful the man is whispered to have controlled the bloodlines of this place carefully arranging unions between noble families and culling those of weaker bloodlines.Now the peoples of Krasvetelia live a harsh life starved of happiness. Writing is outlawed and the caste system in place prevents all but a handful of nobles from holding titles and land in Noctis’s name. Up until recently starving to death was most of Krasvetelian’s worries. But more and more people are going missing in this land. Devoured by darkness some say...The scholars left to themselves in their remote monasteries have recently unearthed a terrible secret: Mirza Noctis is working tirelessly his agents harvesting blood from the local populous. Years of unattachment to this land have left the people mostly unaware of his actions. But a terrifying fact is now clear: Noctis is working towards a massive blood ritual. He has all but locked away any tools that could be used to defeat him and the scholars worry he is just beginning. A greater threat is about to befall the land...—description from the publisher

Escape Tales: Children of Wyrmwoods

Escape Tales: Children of Wyrmwoods

Rating: 7.0 | Players: 1–4

Game Type:

Thematic

Escape Tales: Children of Wyrmwoods is a story driven escape room in card game form with immersive exploration no time limits when solving puzzles and a collection of tough choices that will captivate and draw you deeply into a riveting story set in a dark and mysterious world. Children of Wyrmwoods is the third entry in the Escape Tales product line — a standalone story that can be played and enjoyed without previous ownership of or familiarity with either Escape Tales: The Awakening or Escape Tales: Low Memory. All you need for a full satisfying narrative and challenging experience is already here!Your name is Gilbert and you have spent your whole life in a small town its walls surrounded by an unsettling aggressive and dark wilderness. The woods outside the city walls are home to Wyrmvines hybrids of plants and animals fused into a deadly abomination by a long forgotten blasphemous sorcery.The town is safe ... for the time being. However you find little joy here as you are no more than a drifter a man with no family no home and no place in the world. All you have is what happiness you share with Sevillia – the only person in this misty town that sees you as more than yet another homeless wretch.Yet powers you know little about plot to claim the smallest measure of comfort which destiny has not yet taken away from you. For what lies beyond the town walls calls upon you and tugs at the strings of your fate in ways both subtle and irresistible. The time of grueling trials draws near. Be ready!Escape Tales: Children of Wyrmwoods features the dark and twisting story of a young man whose fate is beset by both the most mysterious of powers and by the tyranny of evil men. Prepare for a gripping story filled with plot twists and numerous surprises astonishing exploration and riveting puzzles. Faced with deeply personal choices which will influence the tale take a step into a grim fantasy world where little is what it seems at first.-description from publisher

Magic: The Gathering – Arena of the Planeswalkers

Magic: The Gathering – Arena of the Planeswalkers

Rating: 6.2 | Players: 2–5

Game Type:

Thematic

In the Magic: The Gathering – Arena of the Planeswalkers players customize the battlefield by designing the map then placing terrain and powerful glyphs. Then players choose one of five different Planeswalkers and move their figure and unique creature squads around the map in a race to out-maneuver opponents and gain tactical advantages! Cast devastating spells summon powerful squads and tap into your unique Planeswalker abilities to defeat your opponents. Be the last Planeswalker standing to win!The game takes place on the drifting mana-rich world of Shandalar.

Arkham Noir: Case #2 – Called Forth By Thunder

Arkham Noir: Case #2 – Called Forth By Thunder

Rating: 7.1 | Players: 1

Game Type:

Uncategorized

Randolph Carter is sitting across from your desk. The state police have strongly advised me to stay out of the area. One dead companion and two others missing presumed dead; Carter was old money which went a long way towards explaining why he wasn't in jail. Uh huh is all the enthusiasm you can muster. He continues: We were looking into the creeping death stalking the locals. Poor squatter types descendants of the Dutch colonists that once claimed the land. Typer put me on to it and now he's nowhere to be found of course. Things got out of hand and I wonder if you’d finish looking into it for me? Old money trumps no money when the rent is due so you tell him you'll motor out to the Catskills and poke around. Bring an umbrella. There are an awful lot of storms in the area.Arkham Noir is a solitaire card game inspired by the interconnected stories of H. P. Lovecraft and other authors re-imagined as noir detective stories. Each case stands alone. In Case #2 – Called Forth By Thunder as private investigator Howard Lovecraft you will investigate events based on the stories: The Lurking Fear (1923) and The Diary of Alonzo Typer (1938). New elements such as storm cards and formula cards are introduced which will force players to face the new challenge in a different way.•••–La policía estatal me ha aconsejado encarecidamente que me mantenga alejado de ese lugar. Un compañero ha perdido la vida y otros dos continúan desaparecidos presumiblemente también muertos. Randolph Carter sentado frente a mi escritorio era de familia ilustre lo que en parte explica por qué no estaba en la cárcel. –Ajá ¿eso es todo el entusiasmo que puedes reunir? –continuó. Investigábamos las extrañas muertes de los lugareños gente humilde descendientes de colonos holandeses que una vez reclamaron esa tierra. –Typer me metió en esto y ahora ha desaparecido. Las cosas se nos fueron de las manos… Me pregunto si terminarías la investigación por mí. Mi apellido no ayuda cuando se trata de pagar el alquiler. Diles que te dirigirás al bosque de Catskills y mantén los ojos bien abiertos. No olvides el paraguas. Las tormentas son frecuentes en la zona.Ponte en la piel del investigador privado Howard Lovecraft e indaga en los sucesos basados en los relatos: “El diario de Alonzo Typer” (1938) y “El horror oculto” (1923).Arkham Noir es un juego inspirado en la interconexión de relatos de H. P. Lovecraft y otros autores reinventados como historias detectivescas de novela negra. Cada caso de la serie Arkham Noir es independiente y se juega en solitario.En esta segunda enrtega se introducen nuevos elementos como cartas de tormenta o las de fórmula que obligarán a los jugadores a enfrentarse al nuevo reto de una manera diferente.

The Emerald Flame

The Emerald Flame

Rating: 8.4 | Players: 1–4

Game Type:

Thematic

The Emerald Flame is a narrative tabletop puzzle game told in three parts. Commissioned by an organization shrouded in mystery players take the role of a historical expert embarking on a quest to piece together the recipe for a fabled elixir by investigating maps drawings alchemical diagrams and mysterious artifacts. Combining history hand-drawn illustration vibrant characters and original puzzles The Emerald Flame will challenge and engage players of all experience levels. Each installment takes approximately 1.5-3 hours to complete for a recommended group size of 1-4 people.From the creator of the “insidiously clever” puzzle adventure The Tale of Ord The Emerald Flame is a new epic for fans of escape rooms game nights and “not just games but…experiences.”—description from the designer

Ragemore

Ragemore

Rating: 7.0 | Players: 1

Game Type:

Strategy

Evil had beset the village and we were their last hope. We could not ignore our duty so we set out on one last quest. We fell one by one until I was the last survivor. Holding steadfast I swung my axe one last time. As I crashed to the ground I knew I had found at last peace.Ragemore is an 18 card solo game where you will complete quests while managing your hand and resources as you delve though the dark fighting demons all in a span of 10-15 minutes.Each card is two sided; a demon and a hero. In the beginning of the game the player will set up 2 piles of demon-sided quests and a party of 3 hero-sided cards. Then an immediate threat is revealed from the draw deck as the current demon card that may or may not be dealt with. If it is not killed the demon card will go to one of the quests piles and an event written on that card will take effect. If it is killed the demon card is flipped to the hero side and becomes one of the party. The player can also ignore the immediate demon threat and goes on a quest to obtain the win condition or parlay with some of the demons to turn them into heroes but with the cost of the hero's morality: the hero is flipped to the demon side and joins the draw deck of demons.The game is won when the hero gains the required number of quest card by using a combination of four symbols drawn on each cards. The game is lost when the graveyard has 3 deaths or when a quest pile has 4 demons or the party has no more heroes or the draw deck of demons is empty before the number of quest cards is fulfilled or if the quest piles are empty before the number of quest cards is fulfilled. 1 winning condition and 5 losing conditions.Released in the May 2020 Board Game of the Month Club $20+ package.

In the Ashes

In the Ashes

Rating: 8.2 | Players: 1

Game Type:

Thematic

In the Ashes is a revolutionary action RPG adventure played within a book using only a pencil.You've read that right: In the Ashes is not played with miniatures placed on tiles like other board games but everything is played within the book. My intention over the past few years has been to distill the entire experience provided by the great thematic-narrative games into a compact and portable product yet with great depth in mechanics story tactics and atmosphere.In the Ashes can be seen as a solo dungeon crawler with an epic campaign legendary battles and a dramatic story that will provide you with memorable plays anywhere all within the confines of this book.The experience of the great thematic-narrative games in book format.This means that by drawing and marking on the paper:You'll move your character across the board to fight against sinister enemies. You'll play action cards to create spectacular combos. You'll level up your character to specialize in forbidden disciplines. You'll find legendary items to enhance your abilities. You'll make difficult decisions that will affect the story. You'll tempt fate by applying sources of controlled chance to actions and behaviors. You'll battle powerful bosses with unique mechanics and cunning intelligence. You'll discover hidden references in the images that will grant you access to secret advantages. You'll be able to study a grimoire of runes to boost your attacks. And all this you'll do in the book using nothing more than a pencil (or a pen).An epic campaign of more than 12 hours and fully replayable.In the Ashes has been designed from the ground up to be played solo. You'll play through crucial moments in the lives of various characters switching between them as the story requires. However nothing is stopping you from playing in a group reading fighting drawing and making decisions together.If you're looking for an experience inspired by games like Descent Imperial Assault Gloomhaven Kingdom Death Monster Tainted Grail Mansions of Madness Arkham Horror LCG Journeys in Middle-Earth or Sleeping Gods but differently and originally portable and compact this is your game.It takes a second to start playing In the Ashes and another second to pack it away. Whether you have only five minutes or an entire afternoon you can play it on the train at the beach at a bus stop on the sofa or even lying in bed. There's no need to erase anything even when you want to replay the campaign after finishing it.In the Ashes follows an open and play philosophy: you'll learn to play as you progress through the first pages in a tutorial of increasing complexity fully integrated with the story. However detailed rules are available in the final pages for consultation whenever you want.Focus on living the adventure without maintenance or complications.You don't need a table an app to print out a character sheet or even an eraser (there's no need to erase anything). Forget about constantly flipping from page to page to read sections or check statistics as the book has been designed to minimize upkeep so that you can spend your playtime fully immersed in the different scenes applying your strategy to each challenge.You also don't need dice (though you can use them if you like) as the sources of controlled randomness are in the book itself. As you progress through the story and unlock new characters you'll need not just luck but also your memory insight and precision to maximize your attacks.Is an epic solitaire adventure with tactical tabletop combat that offers you a 12-hour narrative campaign that's fully replayable. You can set up and save your current situation instantly and you can play as long as you want — from five minutes to all day. It contains an epic story with character evolution dozens of enemies legendary items and spectacular combos with cards.

Munchkin Adventure Time

Munchkin Adventure Time

Rating: 6.4 | Players: 3–6

Game Type:

Party

In Munchkin Adventure Time players can help Finn Jake Lumpy Space Princess and friends navigate the perils – and the rewards! – of the Land of Ooo. Will Oh my glob – look out! be the last thing Adventure Time fans hear from Princess Bubblegum? Or will Finn and Jake save the day with a sturdy sword and a hearty Slamacow!?Munchkin Adventure Time is both a standalone game and an expansion for other titles in the vast Munchkin family.Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play.There are two types of cards - treasure and encounters. Each turn the current players kicks down the door by drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in bad stuff which usually involves losing levels and treasure.

Unicornus Knights

Unicornus Knights

Rating: 6.9 | Players: 2–6

Game Type:

Thematic

Categories:

User summaryUnicornus Knights is a cooperative board game where the players are generals who must assist the Princess of a Kingdom to reach her capital. Chased away from the capital by a sudden attack from the Empire the Princess is set on returning and will stop at nothing. The players must pave way for the princess so that she does not run into enemy hands.The game is played on a modular board where each board contains an enemy general. When a player closes in upon an enemy general random fate cards are drawn that will represent the connection between the enemy general and the player adding to the narrative and available tactics.

Fairy Ring

Fairy Ring

Rating: 7.4 | Players: 2–4

Game Type:

Uncategorized

A ray of moonlight shines in the clearing. The fairies wake up and stretch their wings. Mushrooms pop up from the ground forming a circle. The first fireflies start to land. Magic is returning to the forest and now it's time to prepare for winter...In Fairy Ring you want to create a mushroom village to house the fairies in the clearing. Guide your fairy carefully from village to village through the fairy ring to gather as much mana as possible. You have two seasons to develop your village before winter begins. Each decision counts towards winning the game.

10 Minute Heist: The Wizard's Tower

10 Minute Heist: The Wizard's Tower

Rating: 6.4 | Players: 2–5

Game Type:

Family

Categories:

In 10 Minute Heist: The Wizard's Tower players take turns moving their pawns from room to room stealing items. Players compete for most paintings artifacts jewels and fossils. Players also compete for the most items valued at 3 4 and 5. The first player to exit receives bonus points so it's a race to the finish while simultaneously trying to get sets of items to maximize points. Be careful not to accumulate too many cursed items because they're worth negative points at the end of the game!

Boss Monster: Rise of the Minibosses

Boss Monster: Rise of the Minibosses

Rating: 6.9 | Players: 2–4

Game Type:

Family

Looks like there's a new threat rising in the land of Arcadia: Minibosses! Boss Monster: Rise of the Minibosses is an all new standalone set that can integrate with the previous two Boss Monster Base sets and all previous expansions.As before players will build up their dungeon (with graphics inspired by classic videogames) in order to lure in heroes and defeat them before they reach your boss. New mechanisms such as the all new miniboss room cards will power up your dungeon in insidious new ways and wreak havoc on your opponents' dungeons.—description from the publisher

Meeple War

Meeple War

Rating: 6.5 | Players: 2–4

Game Type:

Strategy

Before these elegant little wooden figures served faithfully in Carcassonne City and many other playful treasures did you know that the meeples were originally battle vehicles for the four kingdoms of Lilliput? Embody yourself as one of the leaders of those kingdoms and re-enact (in actual size!) those tremendous battles of history. Develop your city claim new territories fight for glory and destroy enemy cities: It’s time for meeple war!To win Meeple War gain six victory points by fighting enemy armies destroying enemy cities and gaining control of areas. Over the course of the game you develop your city build powerful armies fight and destroy buildings. In this game of timing and strategy anticipation and diplomatic skill — or perhaps crying — is key to victory.

Fast Forward: FORTRESS

Fast Forward: FORTRESS

Rating: 6.3 | Players: 2–4

Game Type:

Family

A great fortress looms in the distance...and it must be yours! Accept the challenge against all others to conquer the Fortress!FORTRESS is a game about taking risks and out-witting and bluffing your friends to become the dominant ruler of the kingdom.You start a Fast Forward game without reading a rules booklet in advance! Just grab some fellow gamers and discover the rules while playing. The Fast Forward series uses the Fable Game system introduced in Fabled Fruit: With the presorted deck of cards you will discover all cards and rules as you play. It will take twelve games of FORTRESS before your group has explored the entire system. It can then be reset and played again by the same or different groups!FORTRESS is the second of four completely different games in the Fast Forward Series!

Mystery of the Temples

Mystery of the Temples

Rating: 6.5 | Players: 2–4

Game Type:

Strategy

Categories:

Mysterious and intriguing temples call for exploration by brave adventurers. Powerful arcane runes were hidden in these ancient magical ruins protected by dark and deadly curses. Only the most courageous and adventurous Curse Breakers may enter the temples break the dark curses and bring back the arcane runes for the magic academy for its glorious bounty. Through teleportation you can collect crystals of various colors from all over the world and put them on your very own Crystal Grid in the correct order. Only then will the power of the crystals fuse together and be powerful enough to break the dark curses inside the temples. Are you able to rise among your peers and become the most reliable and professional Curse Breaker the magic academy has ever seen?In Mystery of the Temples players take on the role of Curse Breakers traveling between the wilderness and the temples in order to collect crystals of various colors. Fusing the colorful crystals on the Crystal Grid in the correct order breaks the curse of the temple and you earn runes and victory points in the process. Once a player has broken five curses the game ends. Whoever has the highest amount of victory points wins.

Tail Feathers

Tail Feathers

Rating: 7.0 | Players: 2–4

Game Type:

Strategy

Description from the publisher:Villainous rats have allied with vicious hunting birds to pillage the humble mouse settlement across Meanderfield. But look! Brave mice mounted on starlings and blue jays swoop in to wage war against this evil alliance! The Downwood Militia soars into action against the Vermin Raiders!Plaid Hat Games proudly presents Tail Feathers the exciting new miniature skirmish game by our very own Jerry Hawthorne set in the beloved world of Mice and Mystics. Soar across the table send your troops on dangerous missions lock beaks with opposing birds and defend your nest!Featuring the beautiful hand-sculpted miniatures by Chad Hoverter Mice and Mystics fans have come to love Tail Feathers raises the stakes with 13 dutiful ground troops 5 headstrong birds that tilt for launching and turning plus 5 daring pilots. Players will recreate the famous battles for aerial supremacy that shaped the Mice and Mystics world.Outwit and outfly your opponent in stand-alone scenarios or play a full campaign and see your units gain skill from one battle to the next.Tail Feathers is a stand-alone game not a Mice and Mystics expansion but you can use your Mice and Mystics: Sorrow and Remembrance miniatures in Tail Feathers right out of the box.Tail Feathers offers cinematic gameplay and a fresh whimsical setting for tabletop skirmish gaming. Players must balance the use of both flying and ground units to achieve victory. Here are some highlights:Tail Feathers expands the Mice and Mystics universe introducing fans new and old to the battles on birds that secured peace and safety for the Downwood Forest. Tail Feathers' innovative game system will provide hours of fun and excitement in the world of Mice and Mystics.

Kinfire Delve: Callous' Lab

Kinfire Delve: Callous' Lab

Rating: 8.3 | Players: 1–2

Game Type:

Uncategorized

In Kinfire Delve: Callous' Lab a tactical and cooperative card game for 1-2 players you will fight your way through the well deck of challenge cards to reach Callous the Master of the Well and face him in an epic final battle.Callous' Well is made up of four challenge cards with Callous himself in the middle. As a challenge is defeated another takes its place with 57 challenge cards in total. As you face the challenges of the Well you may play a skill card from your hand only when it matches the color of the challenge card e.g. if you're facing a red challenge card then you may play only a red skill card. Some cards have two colors and some are white that is wild. If the card you play does not defeat the challenge you'll be able to add some progress to it and attempt it again though you may suffer a penalty for doing so.Other seekers can provide help by playing one of their own cards as a boost but beware. Running out of cards nets you an exhaustion card before you can draw a new hand. Exhaustion cards are never good but some are worse than others.Defeating a challenge provides you a reward such as regaining health or delving deeper into the Well which is represented by discarding unseen challenge cards. Once you've made your way to the bottom of the Well you'll face Callous himself. All Seekers share a health pool and if the pool reaches zero you're defeated. This is a game that requires teamwork and persistence as the wells of Atios are unpredictable and quite dangerous.-description from publisher

Mini Rogue: A Roguelike Microgame

Mini Rogue: A Roguelike Microgame

Rating: 7.1 | Players: 1

Game Type:

Thematic

Mini Rogue is a nine-card game in which a single player delves into a deep dungeon to get the famous ruby called The Og's Blood on the bottom floor. The player must choose how to spend their resources in order to be powerful enough to confront ever more difficult monsters. Random events and encounters make every playthrough a unique experience.

Nocturne

Nocturne

Rating: 7.1 | Players: 1–4

Game Type:

Uncategorized

Nocturne is a puzzly spatial bidding and set collection game of sly mystics set in a whimsical moonlit forest illustrated by Beth Sobel!In Nocturne you play as a fox mystic casting magic spells to collect an assortment of enchanted items. You compete against rival mystics each of you deciding when to cast the most powerful spells to move through the forest most cunningly to secure the best collection. Each turn you decide which items are most valuable to you and when to hold the other mystics back.Through two rounds (twilight and moonlight) players compete to collect the strongest sets of magical items like firebird feathers creature skulls glowing mushrooms mysterious eggs and rare herbs. These items have value when collected in specific sets but can also be combined to fulfill recipes needed for concoctions scoring you even more prestige!Each round you begin with a set of numbered tokens that represent your spell strengths. These tokens are used to cast spells and bid on a grid of items (and special actions) on the forest floor. Once you cast a spell your rival mystics will have an opportunity to cast a more powerful spell onto an adjacent item hoping to compel it towards them and prevent you from collecting what you need! As the forest is explored different conditions of magical control will restrict pathways leading to strategic situations in which players can corner cast and secure multiple items with less powerful spells. If your spell casting comes up short you can always make an offering to the forest sprites magical mice that have their own cache of treasures they may share with you giving you further options to expand your collection.The set-up of the forest grid and twilight and moonlight goals along with concoction cards and special player abilities in each game provide great variability so that no two games of Nocturne will play out the same. Different spatial goals and situations will necessitate different strategies and tactics to outwit your opponents in this highly interactive and unique spatial bidding game!—description from the publisher

Sea of Legends

Sea of Legends

Rating: 7.4 | Players: 1–5

Game Type:

Uncategorized

Sea of Legends is a narrative-driven open-world tabletop game for 1-4 players. Swashbuckle and swindle your way to victory as one of four unique captains. Raid ports bury treasure fall in love and defeat your nemesis as you compete to become the most legendary pirate on the open sea.Your decisions will make waves throughout the Caribbean as each player takes part in shared adventures woven together by our companion app. Choose wisely. In Sea of Legends the fickle winds of fate can fill your sails or turn against you at any moment. Navigate the shifting tides as you pursue multiple paths to victory and forge your own tale.Will you answer the call to adventure? The sea awaits.

Godtear

Godtear

Rating: 8.0 | Players: 2–8

Game Type:

Strategy

Godtear is a hex based tabletop skirmish board game for two players. With its dynamic scenarios and pre-assembled pre-coloured miniatures it’s quick to start but hard to master!Godtear is a scenario driven game. Each scenario has its own rules but there are common rules that form the basis of all scenarios. Each scenario uses the scoring system below in addition to its unique scenario rules. During each turn of Godtear players compete to influence the momentum of battle allowing them to gain the upper hand. This is represented by moving the turn token on the battle ladder closer to that player’s warband token.Here are the ways a player can influence the tide of battle and move the turn token closer to their own warband token:• Knock out an enemy champion - 4 steps • Knock out a small enemy follower - 1 step • Knock out a large enemy follower - 2 steps • Make a claim action during the plot phase - 1 step • Have a friendly banner on an objective hex during the end phase - 4 stepsAt the end of the turn the player with the turn token in their half of the battle ladder wins the turn and gains the number of victory points shown on the reverse side of that turn’s turn token.The first player to have 5 victory points wins the game.

Spectaculum

Spectaculum

Rating: 6.6 | Players: 2–4

Game Type:

Family

Categories:

Game description from the publisher:Immerse yourself in the colorful world of fortune-tellers and snake dancers. Visit a time when traveling circuses of men women and beasts were able to enchant entire villages by means of feats songs and stories.In Spectaculum you determine the paths on which four traveling shows journey through an entire kingdom. On their travels the entertainers are acknowledged with much applause but may also get some jeers for poor performances. You determine which shows are worthy of your financial support but be careful of which entertainers you sponsor - only those with successful shows can help fill your coffers. Whoever turns out to be the most prudent patron by amassing the greatest wealth wins the game.

Catacombs & Castles

Catacombs & Castles

Rating: 6.8 | Players: 2–8

Game Type:

Uncategorized

Catacombs and Castles is a standalone game featuring a Catacomb team of heroes vs a Castle team of heroes. The game serves as an introduction to the Catacombs world and dexterity game system so it features simplified fast game play with some new mechanisms.As in Catacombs players flick pieces around a board to simulate combat with cards and special powers dictating how you can move and attack.Catacombs and Castles supports up to eight players competitively (in Team Mode) and up to four co-operatively (players teamed against an 'Overseer' player called Boss Mode). The game is compatible with the third edition of Catacombs serving as an expansion for that title with a new board and will be compatible with the Catacombs: Wyverns of Wylemuir expansion.

Artisans of Splendent Vale

Artisans of Splendent Vale

Rating: 7.8 | Players: 2–4

Game Type:

Thematic

Categories:

Long ago a splendid streak of crimson fell from the sky and carved the valley from the earth. The foliage that the light touched grew wild and fierce and the wildlife grew larger and more fearsome. Life prospered in the vale.From distant lands members of many cultures converged drawn by the mystery and allure of the red star and the verdant realm it created. They settled there distancing themselves at first. The soil was hearty perfect for crops; the rock was rich with mineral deposits begging to be mined and the very land itself seemed eager to be shaped.On warm summer nights the velvet sky became streaked with the scarlet light of meteor showers. The settlers found that under these lights their crafting projects finished more quickly and with greater results! Before long the people began to co-operate sharing their wares and knowledge with one another.Together under an evening meteor shower they founded a shared township — one that valued knowledge and craft. The township was named Splendence after the valley that brought them all together.In the centuries that followed a red substance the people named material could be found after meteor showers. Artisans learned to craft using the substance which lent magical qualities to their works. These works called Artifice were established which would catapult the township into an industrial revolution.The Artisans of Splendent Vale is a cooperative adventure game set in a magical and unique land. As a troupe of artisans you will explore the beauty of the Splendent Vale while honing your individual crafts. Overcome challenges during tactical action scenes played out on specialized grid maps then experience individual interludes to build your story separately from the group’s tale. Teamwork and careful strategy will be crucial during these encounters.

KeyForge: Dark Tidings

KeyForge: Dark Tidings

Rating: 7.6 | Players: 2

Game Type:

Strategy

KeyForge: Dark Tidings is the fifth series in the KeyForge line. As always each deck in the line contains cards from three of the seven houses included in the line but for Dark Tidings the Dis house will be replaced with the Unfathomable which specializes in controlling their foes by exhausting enemy creatures. Some cards keep your opponent's creatures down making it difficult for them to muster a fighting force or reap enough æmber. Once your enemies are exhausted you can keep them out of commission with other cards or even wipe away their board.Each Dark Tidings deck also includes a high/low tide card. The card starts the game out of play but eventually one player will bring it into play especially since some cards in Dark Tidings can carry out their effects — or have a massively larger effect — when the high tide is on that player's side. Many effects can raise the tide but if they're not available the player with low tide can always suffer three chains to turn the tide in their favor.Dark Tidings also features the debut of evil twin decks a new type of deck. For example you may open a deck that's entitled Speaker Domitia's Evil Twin. This deck is an exact copy of Speaker Domitia a real deck that has been printed and can be found by another player out in the world. The crucial difference is that in an evil twin deck many of your creatures look a little different. Specifically in Dark Tidings many creatures have evil twin variants and if you find an evil twin deck every creature with an evil twin variant appears in that form. These evil twin creatures feature new artwork graphic design and abilities making them a significant departure from the original creature.

Drakon (Fourth Edition)

Drakon (Fourth Edition)

Rating: 6.5 | Players: 2–6

Game Type:

Family

Game description from the publisher:You have been caught looting the hoard of the dreaded Drakon. For such transgression a fiery death should be the only appropriate response — but Drakon has decided to toy with you before she devours you. You and your rival heroes will each be released into the labyrinth and the first hero to discover ten gold pieces will go free with his treasure. The rest of you will satisfy the dragon's hunger.In every game of Drakon you and your opponents must fight to stay alive in the midst of the labyrinth. On your turn you can either move your hero to another room or add another piece to the labyrinth placing beneficial chambers in your own path and throwing your opponents into harm's way. But you must be cautious. The chambers of Drakon's labyrinth are filled with danger and ancient magics not to mention the dragon herself. To navigate these deadly corridors and survive you’ll need to be quick and careful.On every turn you have a crucial choice to make. You can either move forward into a new chamber or you can expand the labyrinth by playing a new chamber tile from your hand. The new chambers that you play feature unique circumstances and magical objects that you may encounter on your adventures through Drakon's lair.The majority of these chambers offer powerful effects to any hero that enters the chamber. You may gain the power to destroy any chamber in the labyrinth or call a windstorm to carry you along increasing your movement. You may even take command of a floating chamber and fly it to the other side of the labyrinth. Other chambers force more harmful effects on those heroes unlucky enough to enter. A room may cause you to lose a coin as you avoid the dangers within and any hero who hears the siren song of the magical harp is forced to move into its chamber. As you and your fellow heroes play these chambers from your hand they form a cunning maze and only the wise can find their way out.Despite the power of these chambers the central goal of your quest is to find gold: only by being the first player to claim ten gold can you escape the dungeon. Plenty of chambers allow you to find a coin or steal a coin from an opponent but the gold value of coins can vary dramatically. Your most recently stolen coin may have a value of three gold or just one. Because coins are kept face-down hiding their value you'll never know exactly how close your opponents are to victory.Six heroes are trapped within Drakon's sadistic labyrinth and each hero has his own unique abilities to help him survive. Each ability can only be used once per game though making the timing of the ability incredibly important. You may play as the sorceress and escape from a most dire situation by passing through a wall. You may play as the thief and collect the gold you need at the most opportune moment by preying on another hero. You may even play as the ranger and use a burst of speed to race across the maze when necessary. No matter which hero you play in a game of Drakon you'll need to take full advantage of your unique ability at the opportune moment if you want to grab the gold and escape from Drakon's clutches.Of course the heroes are not alone in the labyrinth. The legendary dragon also stalks the halls and chambers of the maze taunting any hero unlucky enough to encounter her. Certain chambers throughout the labyrinth allow you to move Drakon through the dungeon. If you can move Drakon into the same chamber as a hapless hero that hero is immediately sent back to the entrance chamber and loses three coins as Drakon toys with him before releasing him once more into the maze.You and your rival heroes are trapped. Your greatest threat may be Drakon or the other heroes. In this dark labyrinth only one thing can save you: your own greed. Will you ruthlessly grab gold and undermine your opponent’s schemes before escaping to victory? Or will you fail and become just another meal for the dragon? You decide your fate but only one hero can escape from Drakon!

The Red Dragon Inn 6: Villains

The Red Dragon Inn 6: Villains

Rating: 7.9 | Players: 2–4

Game Type:

Uncategorized

Description from the publisher:You’ve spent all day dealing with meddlesome adventurers slaying your monsters and taking your stuff. Now it’s high time you kicked back for an evening at the Black Dragon Depths the Undercity’s counterpart to The Red Dragon Inn. And wouldn’t you know it your wicked “arch-colleagues” have had the same idea!Drink gamble and roughhouse with your frenemies. Just remember to keep an eye on your gold because your tablemates will be trying to take it from you and if you run out you’ll be spending the night wandering the dungeon. Oh… and try not to get too beaten up or drunk because these cutthroats won’t hesitate to keep the party going without you – after looting your body for gold of course!This standalone game is fully compatible with all other Red Dragon Inn expansions. In addition it includes rules and components for the following game mode variants:• Dungeon Events: The new Dungeon Event Deck adds zany new events that’ll be sure to spice up your time at the tavern or kill you all trying! • Boss Battle: Choose a villain ramp up their power level with Boss cards then play in this ruthless all-versus-one mode! • Team Games: In addition to Boss Battle this game includes rules for other team variants including Two-Headed Dragon and Leaders and Lackeys. Daareka the MindbreakerDaareka earned her title by breaking the minds of “lesser creatures” – her term for “everyone other than me”. She insists that you are having a good time even though you’ve been buying all of her drinks and haven’t won a hand of cards yet. And anyway it was your idea to come down to the tavern tonight… wasn’t it?The Bad: This femme fatale makes sure you make all the right choices in life.The Worse: She’s the one making the decisions for you.Baron von VlazloVlazlo is an ancient vampire – a super-strong sanguinary shapeshifter. However he also has a quick wit and jovial nature which make him the enthralling unlife of the party! Avoid his amiable charm or you could find yourself down a pint or two!The Bad: He’s not looking for a pint of ale.The Worse: “Don’t vorry. It’s joost a nibble.”Amundyr the CursedAmundyr’s mummifying curse of undeath came from a desperate – but successful – effort to defend the ancient world from an endless stream of demons and dragons. These days she takes on the far more mundane task of defending her tomb’s treasures from an endless stream of pesky adventurers.The Bad: Her pet scarabs help her take care of those greedy dungeon-delvers.The Worse: Those scarabs can give you a bad case of mummy rot. Torglesnarf Duncleton First of His NameThe self-proclaimed “King of All Goblins” Torglesnarf has reigned over his relatively minor brood-clan with the ironclad fists of the minions he pays liberally to make sure that nobody else more qualified takes his throne.The Bad: Torglesnarf isn’t particularly intimidating or powerful.The Worse: He is however clever enough to hire thugs who are!You Get:4 new character decks Special Boss Battle cards for each character Vlazlo’s form decks Oversize Dungeon Event deck Fortitude and Alcohol Content markers Gold pieces and other tokensIncludes player mats and deck dividers that are compatible with The Red Dragon Inn 5: The Character Trove!

Settlement

Settlement

Rating: 7.1 | Players: 1–4

Game Type:

Uncategorized

You are the leader of settlers who have discovered new lands. Using powerful artifacts you will explore terrains hunt monsters construct buildings and create outposts. Collect diamonds and gold and welcome mighty heroes to make your settlement the most famous one!In more detail in Settlement you need to effectively manage settlers and resources. The goal of the game is to score as many victory points as possible by the end of the last round. Each round players take turns in clockwise order beginning with the starting player. On your turn you can invite a hero or use one of your settlers to take one of these seven actions:1. Construct a building 2. Explore a terrain 3. Hunt a monster 4. Build an outpost 5. Activate a region 6. Activate a street 7. Activate an outpostOn your turn if you have the required resources you may spend them to invite a hero in your settlement. Heroes are useful because they bring you victory points. Sometimes a hero's score depends on your buildings terrains or outposts; some heroes also provide you with extra settlers. You may pass immediately after playing your turn if you're ready to end the current round. If you cannot do anything on your turn then you must pass. Take a new artifact among the available ones then return your previous artifact. Once all players have passed the round ends.At the end of the sixth round the game ends and you sum points from your hero cards and buildings. The player with the most victory points wins and their settlement becomes the main outpost of the land!—description from designer

Dark Domains

Dark Domains

Rating: 7.5 | Players: 2–5

Game Type:

Uncategorized

In Dark Domains each player takes on the role of a city leader attempting to expand the frontier of Harrows into the hinterland. Unbeknownst to the powers in Harrows some of those leaders namely the players are secretly evil to the core and in the thrall of the Necromancer. Once away from the bustling city and the oversight of the courts these overlords create domains that outwardly appear to be beacons of light and hope. Eventually however their true colors will come through and those upstanding pillars of the community will retreat to their lairs as the masquerade ends and their lands begin to decay into wastelands overrun by foul monsters and nefarious henchmen.But all is not peaches and cream in the lands of darkness. Harrows is home to the famous Torin Company and its never-ending supply of heroes and adventurers. Once the word reaches Harrows that darkness is afoot in the Domains it is only a matter of time before these nosy adventurers begin to seek out the dens of horror to stop the evil.Dark Domains is a worker placement game where 2-5 players attempt to create a Domain that provides them the most evil depicted in the game by skulls. Players must use Minions Henchmen Monsters & Magic to stamp out the good repel the Torin Company and cover their land in darkness.Tarot cards are used in the game as events to live up each turn and to regulate the phases of the game.

Blitz Bowl: Season 2

Blitz Bowl: Season 2

Rating: 8.1 | Players: 2

Game Type:

Uncategorized

Welcome Sports Fans! Blitz Bowl – Season 2 is a fast-paced sports game that pits two teams against each other in a battle to achieve touchdowns complete Challenges and score the most points through a mixture of skill luck and aggression!The teams are small the games are fast and the action is intense as each player seeks to distinguish themselves in the eyes of Nuffle in the infamous Crush recruitment rituals. Blitz Bowl features a number of elements that will be familiar to fans of Blood Bowl so the two games are ideal companions to each other.—description from the publisher

Dungeons & Dragons: Attack Wing

Dungeons & Dragons: Attack Wing

Rating: 7.2 | Players: 2–99

Game Type:

Wargames

Dungeons & Dragons: Attack Wing uses the core rule set of the FlightPath game system seen previously in Star Wars: X-Wing and Star Trek: Attack Wing but with a Dungeons & Dragons twist as the players now control dogfighting dragons while also having forces on the ground such as giants and magic users. As with Star Trek: Attack Wing the Dungeons & Dragons: Attack Wing game series consists of a starter set and expansion packs.The Dungeons & Dragons: Attack Wing – Starter Set includes three pre-painted dragons maneuver dials and upgrade cards and tokens.

Tea for 2

Tea for 2

Rating: 6.6 | Players: 2

Game Type:

Uncategorized

Categories:

Tea for 2 is an easy-to-learn yet hard to master deck-building game set in Alice's Wonderland that combines easy rules and strategic play. To do battle players simultaneously flip over the top card of their decks. The player with the highest card can use the card's effect or buy a new card for their deck! Players will collect hourglasses and tarts and try to keep their hands on the pink flamingo to win!—description from the publisher

Dungeons & Dragons Dice Masters: Faerûn Under Siege

Dungeons & Dragons Dice Masters: Faerûn Under Siege

Rating: 7.5 | Players: 2

Game Type:

Uncategorized

Dungeons & Dragons Dice Masters: Faerûn Under Siege is a game that utilizes WizKids Games' proprietary Dice Building Game platform in which two players take the role of warlords collect and assemble their party of adventurer dice and battle in head-to-head gameplay. Each turn players roll the dice to see what resources they have available buy dice send their party members into the field and then strike at the enemy warlord. There are multiple cards available for each type of die so players get to choose which one to use. This lets players specialize dice to suit play style.Additional cards and dice to expand your collection can be found in expansion packs. Each Foil Pack contains two cards and two dice that players can add to their Dice Masters Faerûn Under Siege collections. Players can create teams of their favorite fantasy characters from the Forgotten Realms universe.The Dungeons & Dragons Dice Masters line will consist of starter sets a Collector's Box booster packs play mats and a Party storage box.

Karak II

Karak II

Rating: 7.4 | Players: 2–5

Game Type:

Uncategorized

Karak II is a standalone sequel to Karak and this second installment adds a more complex layer of gameplay while staying approachable for kids. Each player becomes a hero trying to defeat monsters and their leader: the Dark General. To achieve that they have to collect resources build and develop their cities and train new units (represented by dice) to add to their army. Over the course of the game players will defeat monsters carrying powerful soul stones – and the player with the most soul stones at the end of the game wins.—description from the publisher

A Game of Thrones: B'Twixt

A Game of Thrones: B'Twixt

Rating: 7.2 | Players: 3–6

Game Type:

Uncategorized

Manipulate the flow of politics in King’s Landing in this fast-paced card game for 3 to 6 players and lead your House as one of nine iconic characters from the Song of Ice and Fire series. Use your influence to attract new allies and carefully navigate the other players’ allegiances as you strive to have the most powerful small council in Westeros. Just be wary of your own alliances—you never know when someone will stab you in the back!—description from publisher

The Lord of the Rings: The Two Towers Deck-Building Game

The Lord of the Rings: The Two Towers Deck-Building Game

Rating: 6.9 | Players: 2–5

Game Type:

Thematic

In The Lord of the Rings: The Two Towers Deck-Building Game players take on the role of Frodo Legolas Aragorn or one of their brave and heroic allies in the struggle against the forces of the Dark Lord Sauron! While you begin armed only with basic combat maneuvers you'll add new more powerful cards to your deck as you go with the goal of defeating the deadly forces that serve Sauron as you make your way towards Mount Doom.While The Two Towers can be combined with Cryptozoic's The Fellowship of the Ring Deck-Building Game it's also playable on its own and unlike that previous game it includes a Wall of Helm's Deep deck that adds a new element to gameplay. If The Wall can't defend the wall from Saruman's forces and it becomes breached the battle will get tougher for the heroes!Cryptozoic's The Lord of the Rings/The Hobbit deck-builder series:

Heart of Crown: Fairy Garden

Heart of Crown: Fairy Garden

Rating: 8.1 | Players: 2–4

Game Type:

Strategy

Categories:

Heart of Crown: Fairy Garden is a standalone expansion for Heart of Crown that contains all the cards from the base game to play on its own and may be integrated with the cards of the base game and the other Heart of Crown expansions.

Nightfall: The Coldest War

Nightfall: The Coldest War

Rating: 7.2 | Players: 2–5

Game Type:

Strategy

Game description from the publisher:Eastern Europe and the former Russian states are known as the birthplace of vampires werewolves and many fears that have been realized in Nightfall. Face those fears and bring tactics used in generations past to fight the darkness.Nightfall: The Coldest War is a stand-alone expansion to the competitive deck building game Nightfall. The Coldest War brings you a complete all-new set of cards with special powers and features a full set of 6 exciting new starting minions! The Coldest War also introduces Moon Phase cards that change the game globally as well as new fully illustrated Wound cards.Each card has a main color and two linking colors. If you can match the main color of a card to one of the linking colors of the previous card you can chain those cards together. Once a chain is started players all get an opportunity to link additional cards onto the chain during that turn.Cards in the chain resolve in reverse order: first in last out. Instant effects fire off as cards come off the chain doing damage to your opponents or bringing characters into play to defend you and attack your opponents.The object of Nightfall is to put wounds into your opponents’ decks and end the game with the least amount of wounds in your deck. But beware: the more wounds a person has the more enraged they become and the faster their deck works meaning more cards and bigger chains will come your way!

Siege of Valeria

Siege of Valeria

Rating: 7.7 | Players: 1

Game Type:

Uncategorized

Do you have what it takes to defend Valeria?For more than a month the monster-kin have surrounded your fortress at Valeria’s southern border with hordes of monsters and mighty engines of war. Your supplies are nearly exhausted but you’ve rallied your soldiers and holy troops to meet the foe’s latest surge. If you cannot break the siege in seven days your fortress will fall and the southern border will crumble.Siege of Valeria is a quick-playing survival game that tasks players with defending their castle from wave after wave of monstrous enemies. You will use cards and dice to defeat the assault and it is vital that you find clever ways to combo your powers!This game includes custom dice and art by The Mico.

Pokémon Trading Card Game Battle Academy

Pokémon Trading Card Game Battle Academy

Rating: 6.9 | Players: 2

Game Type:

Customizable

Battle Academy is designed to be easy to learn and fun to play for all types of Trainers including children and parents that may be new to the Pokémon TCG. Pokémon has a unique ability to bring people together and we look forward to seeing families enjoy Battle Academy at their next game night as parents bond with their kids over one of their favourite entertainment brands and collectible Pokémon TCG cards.

Elekt

Elekt

Rating: 7.6 | Players: 2–4

Game Type:

Strategy

Elekt is a tactical card game steeped in a dark fantasy climate of horror and intrigue. This tactical card game for 2-4 people features 100 beautifully illustrated cards depicting the ghosts and servants of Darkness who will fight for you in your attempt to seize the throne of the dark Ebionite Dominat as a new Emperor-Elekt. This game offers a lot of strategic decisions driven by intuition and cunning.Elekt is set in the post-apocalyptic techno-fantasy world of Klanarchia created by Michał Markowski and described in the RPG Klanarchia handbook.

EOS: Island of Angels

EOS: Island of Angels

Rating: 7.7 | Players: 1–5

Game Type:

Uncategorized

In ancient times powerful angels held strong against the demonic creatures crawling out of the abyss on the Island of EOS. One day though they were tricked: The angelic guardians were turned into stone and demons flood the world ever since.Eons later a captain named Kareem found a petrified angel on a remote rock off the shores of an island. Kareem managed to awake the angel Leanas who told him about the island of EOS and gifted him with immortality. In return Kareem swore an oath: To awake Leanas' brothers and sisters who were still petrified on EOS. Together they would fight back the demons forcing them to return to the abyss they came from and freeing the world of their dark powers once again.EOS: Island of Angels is an engine-building board game for 2-5 players which also includes some worker placement mechanisms. Players hire a unique asymmetrical crew and set sail to the island of EOS to free the angels of old and leave their mark on this mythical world's chronicle. Be wary though: While exploring the ocean vicious demons will attack the ships and crews. Fighting them and their powerful demon lords will bring players glory and help restore the angels' power. Through awakening angels players can gain powerful blessings that pose as an advantage to their strategy while demons sabotage the ship resulting in disadvantages.Finding the perfect balance between progressing on their journey and fighting demons while improving their ship and crew is key for players to gain the most victory points.—description from the publisher

Darkest Dungeon: The Board Game

Darkest Dungeon: The Board Game

Rating: 6.6 | Players: 1–4

Game Type:

Uncategorized

“Ruin has come to our family.”In this adaptation of Red Hook’s acclaimed Darkest Dungeon video game you strive to cleanse a manor and its surroundings of all manner of evil: hordes of the undead foul beasts and eldritch abominations... And finally either at death’s door or at your wit’s end you will have to uproot evil itself from the darkest dungeon.Darkest Dungeon is a fully cooperative dungeon crawl game in which players take on the role of adventurers. Although brave and determined adventurers are only human! They are prone to the madness and pain the twisted dwellers of the dungeons will inflict upon them. Death can occur but is not the worst fate: heroes can be driven mad and beyond help!The game is played in campaigns of 11 missions. To reach the Darkest Dungeon itself players will undertake 3 missions per threat level and vanquish the boss. Then they will be strong enough and face the horrors of the Darkest Dungeon! They may emerge victorious... if they dispatch the source of evil that plagues the land.For each hero select 3 skills out of 7 before heading into your mission (and level the heroes up to gain access to more skills). In each room pick the most suitable stance to best resolve the conflict! Then on each turn a player chooses two of the available actions of moving interacting with the environment changing their stance or using a skill (if eligible for their current stance). Triumph over encounters resist rampant madness and emerge victorious before throwing yourself into another battle. Between missions spend your time in the hamlet visiting various buildings to find relief from the physical and mental trauma you’ve just endured. Restore the hamlet to its former glory and it will reward you and help you to fulfill the ultimate goal.

Nova Aetas Renaissance

Nova Aetas Renaissance

Rating: 8.3 | Players: 1–6

Game Type:

Thematic

Nova Aetas: Renaissance is a cooperative tactical boardgame set in a fantastic and dark Italian Renaissance. Set in the Italian Renaissance this game will guide you through a fantastic mythical campaign based upon the historic events of the war between Rome and Venice in the early 1500s. Inspired by classic Japanese tactical RPGs such as 'Final Fantasy Tactics' and 'Tactics Ogre' in Nova Aetas you will battle enemies controlled by a sophisticated Artificial Intelligence. With every challenge you will be presented with meaningful choices that will change the course of game events. Nova Aetas will captivate you with its high detailed miniatures and its high quality components.Nova Aetas: Renaissance is a reimplementation of the original game founded on KS in January 2016. This new improved version is born from the experience gained during these years and will give you an even deeper experience by immersing you and your group in a charming and mysterious Italy full of historical characters such as Leonardo da Vinci Caterina Sforza and many others – both real and imaginary.Four young mercenaries (Vincenzo Valerio Rebecca and Sofia) will find their fate during the war between Rome and Venice. They are ready to make their way in the Italian Renaissance shattered by war and by mysterious myths that emerge from a distant past. Each of the 4 Heroes will have a role on the battlefield and will be able to evolve by acquiring new Classes Skills and Equipment!—description from the publisher

Divinity Original Sin: The Board Game

Divinity Original Sin: The Board Game

Rating: 8.2 | Players: 1–4

Game Type:

Uncategorized

The Divine is dead the Void approaches and the powers lying dormant within you are soon to awaken. Divinity: Original Sin – The Board Game is an epic adventure set in the world of Rivellon. Up to 4 players take their heroes on a branching narrative adventure filled with tactical combat and meaningful choices.Based on the award-winning video game Divinity: Original Sin II by Larian Studios the board game expands Divinity in new directions offering new characters stories side quests skills items and monsters in this brand-new tabletop experience.Players embark on a journey through the Divine Atlas an interactive book that charts the various realms and locations of Rivellon. This team of adventurers will make key decisions about where to go and how to respond to the world around them.A full journey through the Divine Atlas takes approximately 20 hours to complete encompassing around 16 of the Atlas's 50 locations. The decisions players make during exploration combat and character creation can significantly influence the story and the course of the adventure. With various ways to finish the game and multiple diverging paths and choices no two adventures will be the same. Choices you make will be documented from session to session creating a responsive experience where player decisions matter and their consequences have tangible effects on the story. Players can choose a character from 10 unique Origin stories equip items runes and learn skills from 12 skill schools each with 7 unique skills. Players use the skills acquired throughout the game to perform unique and powerful attacks some with additional elemental effects. Most skills require a cooldown period before they can be used again so choosing when to use them is critically important.The iconic elemental interactions from Divinity: Original Sin are present here! You can for example cover an area in oil so that another player can ignite it with a fire spell setting the entire area ablaze. Alternatively your ally can cast rain to make the area wet allowing you to use lightning to stun the enemy. Creating combinations is essential to ensure victory against the most challenging of enemies. However be aware that enemies can also create combinations.—description from the publisher

Direwild

Direwild

Rating: 7.4 | Players: 2–4

Game Type:

Strategy

Categories:

Direwild is a fully co-operative tactical dungeon-crawling deck-builder. There is no dungeon master; it is purely the players vs. the game. Players assume the role of animists heroes that can summon creatures both great and small (represented in the cards you build your deck with) then combine those creatures in unique ways. With the creatures' help the animists strive to work as a team to defeat the evil forces of Karn. Karn was once a great animist himself but was corrupted by his lust for greater power. Throughout the game Karn tries to hunt the heroes and defeat them before they can grow strong enough to face him in the final showdown. The game is split into three chapters with a game save mechanism to allow for the packing and saving of the game between game nights.The game also includes treasure magic unlockable upgrades boss fights a large pool of minions to randomly face each playthrough over 130 creatures and ten unique heroes!

Fairy Tile

Fairy Tile

Rating: 6.3 | Players: 2–4

Game Type:

Family

Welcome to Fairy Tile a kingdom of magical lands where a daring Princess a devoted Knight and a dreadful Dragon roam looking for adventure. They need your help to discover the kingdom! Help them move further and further to fulfill their destiny and tell their story page after page.Develop the kingdom of Fairy Tile by putting new land tiles in play and moving the Princess Knight and Dragon across different places such as mountains forests and plains. Help them have extraordinary adventures by accomplishing objectives written on the pages of your book. As soon as you complete an objective develop your story and read the page of your book aloud.Be the first to read all the pages of your book to win the game.

Flock Together

Flock Together

Rating: 7.3 | Players: 1–5

Game Type:

Family

Flock Together is a beautifully immersive cooperative experience for 1-5 players. During the game each player takes on the role of a unique chicken with asymmetric abilities and works together to drive off the invading predators before the third season ends.Every turn players choose their own strategy to progress their cause by selecting two of their eight available actions. Along the way players will also have to manage leveling up predator loot drops traveling grubs and adverse weather conditions. However players must plan carefully because as the seasons change every predator that is still alive grows stronger and gains new abilities.With eleven asymmetric characters to play and ten unique predators to defeat Flock Together offers immense variability that can be enjoyed with quick turns and an experience that lasts 25 minutes per player.-description from designer

Bardwood Grove

Bardwood Grove

Rating: 7.4 | Players: 1–4

Game Type:

Strategy

Categories:

Bardwood Grove is a tableau-composition euro game where each player assumes the role of a fantastical Bard. Set in The Five Realms universe (Merchants Cove Rise to Nobility Cavern Tavern) players will adventure to the Halfling Realm the home to the finest highly-talented and most-legendary Bards of all the land.As Bards players will manage a unique tempo dial mechanism to build temporary Song tableaus from your deck while exploring and activating locations around the lush woodland city. Each Bard starts with asymmetric skill decks that match their style such as the Bardbarian Sword Dancer and Wardrummer. Learn new Bardic skills tell tales and perform gigs soothe the dissonant creatures invading the Grove and contend with other Bards for the most Glory and Fame. Once all Glory has been collected the Bard with the most combined Glory and Fame wins!Each turn players draw two cards from their unique skill deck and play one to their Story (discard pile) for instant benefits while the other is added to their Song (tableau). Bardwood Grove challenges players to carefully craft their Song tableaus coordinating them with their Composition cycle that governs how frequently they sing. As players strategically use resources to upgrade their decks Songs will release powerful combos and allow players to interact with multiple locations. This creates a unique ebb and flow to the game as players build their songs and then decide when and where to sing them.Rumor has it that Bardwood Grove is full of hidden secrets. As the game is played and decisions are made players will unlock content and evolve the game naturally. An achievement system tied to the choices and performances of each game will guide players through a series of unlockable content. As new content emerges through each play the game will provide players with new content that is based on unique outcomes and player decisions. Grove locations will change additional Bardic skills can be unlocked Bard decks become more powerful new Bards arrive in town and a variety of characters (both good and bad) can enter the game.Unravel the mysteries of Bardwood Grove!

Galdor's Grip

Galdor's Grip

Rating: 8.1 | Players: 1

Game Type:

Strategy

A demented telepath has invaded your mind with intentions of releasing an ancient evil you locked away in your psyche long ago. Visit your most potent reminiscences and utilize their abilities to reorient your mind to your advantage. Channel enough power from surrounding manifestations to permanently trap the intruder within an illusory prison while evading any mental threats capable of stopping you.Galdor's Grip is a solo fantasy card game played entirely in your hands. Cycle through the deck utilizing player actions and card abilities to strategically manipulate the order and orientation of the cards. Complete scoring objectives to earn enough points (⭐) required to win the game while avoiding any situations that result in a loss.—description from the designer

Wonder Tales

Wonder Tales

Rating: 7.1 | Players: 2

Game Type:

Uncategorized

A collection of old fairy tales has been torn apart. Pages from different stories are all mixed together and strewn about. Can you find the connections between the scattered characters to put their stories back together? Reunite the characters in clever ways to win the game!Wonder Tales is a quick tile-laying set-collection micro-game for two players.Each of the 17 game cards is double sided with the same fairy tale character on both sides but with different colored highlights.Players take turns placing cards on a shared tableau with their color showing. Once the tableau is full scores are tallied depending on which combinations of characters and/or colors lie adjacent to each player's cards.A game consists of 2-3 rounds with the tableau shape changing each round.

Goblins,Inc.

GoblinsInc.

Rating: 6.4 | Players: 2–4

Game Type:

Thematic

Goblins Inc. is a corporation dedicated to building unstoppable giant doomsday robots and it's looking for a new Boss. Do you have what it takes?Team up with your greed-driven fellow goblins and build the ultimate doomsday robot. Meet other teams in epic battles and blow them up but always remember only one goblin can win because there is no G in team work!The game plays over two rounds in which you partner up with each of your fellow players to try to build the ultimate giant doomsday robot – but the other players don't know which hidden agendas you must complete to impress the Boss! During the four phases of the round the teams take turns designing building and piloting their robots in order to destroy the other team and get one step closer to becoming the next Boss of Goblins Inc.

God of War: The Card Game

God of War: The Card Game

Rating: 6.5 | Players: 1–4

Game Type:

Uncategorized

Ragnarök is coming. The fate of all existence is at stake. Is destruction inevitable or are there ways to avoid ultimate cataclysm? The Norns mystical beings of great power have decided they will not go quietly into oblivion and have turned their attention to the well of Fate Urðr in order to find any possible way to stop Ragnarök. Looking deep into the swirling waters they can foresee which potential combination of heroes villains battles victories and defeats might stop the end of all that is known — but will they find the right combination in time? Is there any true path to salvation at all? They must hurry and seek the true way through before all is lost.In God of War: The Card Game players take on the role of the Norns as they try different combinations of heroes and events in order to stop Ragnarök. Each game is a new attempt to find the right key to saving Midgard from destruction. Players must work together embodying mighty heroes such as Kratos Mimir Atreus Brok and Sindri and Freya. They will fight enemies and bosses from the popular God of War video game but combined and remixed in exciting new ways creating unique What if...? scenarios each time they play. If they succeed the way forward has been secured and Ragnarök can be halted. Failure means the Norns will have to try again as only death and destruction lay along that particular path.Each quest in God of War: The Card Game is made up of a mosaic of cards that recreate monsters and locations from the video game. Each quest's mosaic is different and each card is double-sided depending on whether a section has been destroyed or not and each has special rules that go into effect when it is face up on the tabletop. Learning how each quest is won as well as what strategy to employ is key to victory.As players progress earlier quests have an effect on what comes after them. At certain points along their path players must choose which quest they will complete. Completing one might grant a bonus but quests left untouched result in dire permanent consequences as the players move forward. These choices and challenges lead to new strategies making it so no two games of God of War: The Card Game are alike.Heroes in the game have several elements that make them unique. Each comes with their own dashboard that explains their special abilities and health totals in addition to tracking the number of cards a player can keep in their hand from round to round. Tokens are used to keep everything clear as heroes gain and lose health and build up their power so they can unleash a mighty special attack. Heroes begin the game with a unique starting deck of cards that will be augmented from additional decks as the game progresses. Players can construct their deck to focus on their strengths or look for ways to generalize their approach preparing for future quests that lie ahead. Each hero also has a unique standee that indicates which portion of the mosaic they are facing. With multiple heroes from which to choose numerous ways to build their deck and various different quests to attempt each game of God of War: The Card Game will be a new experience that will echo throughout eternity.—description from the publisher

Trudvang Legends

Trudvang Legends

Rating: 7.1 | Players: 1–4

Game Type:

Thematic

Steeped in epic Nordic and Celtic myths and sagas Trudvang Legends places players in the roles of legendary heroes who make their mark on a dynamic everchanging fantasy world.The game — based on the Swedish RPG Trudvang Chronicles — thrusts players into a cycle of epic sagas in which their achievements change not only the world itself but the very rules by which gods peoples and nature interact. They will quest through an interwoven series of adventure books and the results of their choices will echo through history: changing the relationships between sovereign nations usurping kings creating new waygates or even locking and unlocking parts of the map.Change in Trudvang Legends manifests physically as parts of the board actually change making the actions of previous hero generations affect future sagas. However the changes are only as permanent as long as history remembers them which makes the game endlessly replayable and even playing the same adventure book repeatedly will have a completely different feeling because the world itself has changed. Heroes following a path of destiny will even become historical fixtures as they become kings guildmasters or even gods!—description from the publisher

Eschaton

Eschaton

Rating: 7.2 | Players: 2–6

Game Type:

Strategy

Description from the publisher:In the game of Eschaton players seek to lead the most favored cult in the final days before Armageddon. As the world crumbles the Dark One will favor only a single unholy mass to be his Chosen in the vastness of eternity following the cataclysm. All others will be obliterated by his depraved will. Through bloodshed on the field of battle divination of the unholiest arcana and initiation of powerful cultists you will build your cult and earn your rightful place.Eschaton is a strategy game driven by a deck-building mechanic. All players begin with the same basic cult (deck) and an equal presence on the realm map. As the game progresses each player utilizes the evil Influence of their existing Cultist cards to initiate new Cultists into their deck as they seek to earn the most Points of Favor from the Dark One. These Cultists carry different specialties: some are masters at arms others strong wielders of arcane magics and others provide even greater Influence to recruit stronger members.

My First Castle Panic

My First Castle Panic

Rating: 6.4 | Players: 1–4

Game Type:

Children's

My First Castle Panic like its predecessor Castle Panic is a co-operative game in which players work together to defend their castle but this game removes the reading requirement of the earlier one and fosters the development of educational skills such as identifying colors and shapes problem solving and turn taking.In the game monsters follow a single path toward a single large eye-catching castle which is protected by one wall. Each step toward the castle is identified by a color and a shape. Players hold cards in their hands with cute defenders who also have a color and shape. When a card is played that matches the location of the monster that monster is captured and thrown in the dungeon. Tension builds as more monsters are placed and move along the path toward the castle. If the castle is destroyed the players lose; if it still stands when all the monsters are in the dungeon the players win.

Dawn of Ulos

Dawn of Ulos

Rating: 7.2 | Players: 1–5

Game Type:

Strategy

For untold eons the mortal races lived in separate planes unaware of other worlds beyond their own. But now the dragon god Azema forges a new world by opening rifts to other planes…Dawn of Ulos is an economic tile-laying game for 1-5 players set in the world of Roll Player and Cartographers. You compete in a game among gods of the planarverse wagering on and manipulating the rise and fall of mortals.Control the fate of Ulos! Develop a new world invest in your favorite factions and pit armies against each other. Choose wisely when to exert your influence. As factions rise and fall will you earn the most favor with the world creator?—description from the publisher

The Witches

The Witches

Rating: 6.2 | Players: 1–4

Game Type:

Family

The Witches: A Discworld Game is the second of three games by Martin Wallace set in Terry Pratchett's Discworld the first being Discworld: Ankh-Morpork.The Witches is set in the magically charged land of Lancre. Players take on the role of trainee witches such as Tiffany Aching and Petulia Gristle learning their craft and dealing with all the problems both petty and serious that life on Discworld can throw at them. A subtle blend of headology magic and of course the all-important cup of tea will see our heroines tackle everything from a sick pig to a full-blown invasion of elves. Each player tries to be better at everything than the others while also cooperating to prevent crises from escalating.Life can be tough for a young witch in Lancre. Fear not however as some of Terry Pratchett's most famous characters will be on hand to aid your quest. Along the way you'll meet Granny Weatherwax Nanny Ogg and Magrat Garlick as well as a rich supporting cast of familiar faces from the Discworld series. When things get really tough and you feel you are turning Black Aliss you can always have a cup of tea with one of your fellow witches.The Witches can be played competitively cooperatively or solo.

Pandoria

Pandoria

Rating: 6.7 | Players: 2–4

Game Type:

Strategy

For generations the fertile Hiddenlands were shared by the peoples of the Five Realms. The Elves Mages Dwarves Halflings and Humans lived peacefully with each other though they increasingly engaged in fierce competition for the prosperity and glory of their respective nations.And so it was that when the divisiveness threatened to break the thousand-year peace the Goblin Hordes from across the sea unleashed a devastating surprise attack and the peoples of the Hiddenlands could not unify quickly enough to repel them. Remnants of each of the realms fled by ship until they at last discovered a new unoccupied land upon which they could begin building their civilizations anew. The old rivalries would remain of course but perhaps this time their competition with each other would not welcome disaster. It was a time of hope a time for exploration and construction and a time of renewed competition in a new world they called Pandoria.In the gamer's game 'Pandoria' players discover this new land by placing tiles and they claim its territory and resources by placing their people. When a type of terrain is completely surrounded by other terrain every worker on the borders of that terrain gains its resources. Although more than one civilization will usually benefit each player tries to gain more than the others. Mining gold gives you income to buy cards that have two options: buildings and spells. Acquiring wood allows you to build that side of the card for permanent advantages while mining crystals gives you the power to use the card for its one-time spell instead. Excess resources can be converted into prestige Points and some buildings can generate more. When the new land has been fully explored (all tiles have been placed) the player with the most prestige is declared the most powerful nation of Pandoria and wins the game!The game includes a streamlined beginner game as well as expanded rules for the complete game that includes asymmetrical player powers.The second edition from 2024 has the following changes: - The game board is double-sided - The 5 realms are newly designed - the cover is brighter/friendlier - the cards have a little different size - some realm characteristics are revised - the rule book has 4 pages more - the starting player tile is newly designed Find everything here: https://www.irongames.de/wordpress/index.php/the-games/pandoria-2024-2/—description from the designer

Loco Momo

Loco Momo

Rating: 6.4 | Players: 1–4

Game Type:

Family

As photographers players are invited to the forests of Loco Momo to see who can capture the best shot! But the local animals aren’t quite prepared for their group photo and are scattered about. When calling them over one by one to line up in front of your lens they may just bring along a friend or two to really help you fill out your photo. Then position them in the best spots to create a charming photo worthy of the best photographer of Loco Momo!Loco Momo is a competitive game featuring drafting tile placement and set collection elements falling under the broader mechanic of “tile drafting.” Players first choose an animal tile and based on its unique movement the animal moves to a different clearing potentially allowing you to take even more animals of the same background color. Players then place your newly obtained tiles on your scoring board which scores points based on specific arrangements (e.g. number of identical/different animals in a row matching animals vertically linking background colors etc.). Like any good drafting game take which benefits you most but maybe keep an eye on what others may need! But distinguishing itself from others in the genre Loco Momo offers an approachable theme and (family) friendlier atmosphere as the scoring system removes some of the bite of “hate/spite” drafting.

Champions of Hara

Champions of Hara

Rating: 7.2 | Players: 1–4

Game Type:

Strategy

Beneath the roots way way down through the layers of what was past the golden stove and even deeper than darkness…the sky opens back up. At the core of everything in the belly of the soul you’ll find Hara. Look to it when you are tired scared or hungry. Call out and it will find you.Champions of Hara is an adventure board game in which 1-4 players race to protect a dying world. Players will contain destructive energy by defeating monsters closing rifts and exploring the six different zones within Hara. In order to rise to the challenge players will need to unlock new abilities and collect powerful items. Each session takes approximately 30 minutes per player.In versus mode players will compete against one another in arena style combat. The winner is offered a powerful blessing by Hara’s stewards: a single wish to shape the future. However wishes are no simple matter. In co-op mode players will work together to overcome the fallout from the champion’s wish facing off against corrupted foes and solving scenario based challenges.

Guildhall Fantasy: Alliance

Guildhall Fantasy: Alliance

Rating: 7.1 | Players: 2–4

Game Type:

Uncategorized

Categories:

In Guildhall Fantasy: Alliance each profession grants you special abilities and these abilities grow stronger the more of that profession that you collect. When you cash in that profession set for victory points however you lose the ability until you can build it up again.

Blitz Bowl: Ultimate Edition

Blitz Bowl: Ultimate Edition

Rating: 8.3 | Players: 2

Game Type:

Uncategorized

Smaller in scale but no less bloody the six-a-side version of Blood Bowl gets a new season bringing you more gory gladiatorial action on the gridiron. With streamlined rules that are simple to learn but rewarding to master you can get into the game at a breakneck pace – quite literally for some players.This season two new teams are ready to tussle in a tumultuous try-out – six Human players form The Reavers while six Skaven make up The Scramblers. You’ll also get a pitch cards dice and everything else you need to play an action-packed strategic sports game for two – in less than an hour.—description from the publisher

The Wizard Always Wins

The Wizard Always Wins

Rating: 6.6 | Players: 2–5

Game Type:

Family

Categories:

The Wizard Always Wins…but the question is WHO is the true Wizard? Round by exciting round players jockey for new roles –from the Trader and the Oracle to the Apprentice and more. Each of the seven roles offer different abilities that are useful for leveling up your power. Yet only the player who is the true Wizard will pull their own gem from the Bag of Fate and claim victory!

Cthulhu Wars: Duel

Cthulhu Wars: Duel

Rating: 7.0 | Players: 2

Game Type:

Strategy

The Old Ones have risen. Monsters walk the Earth. Humanity is finished but the struggle continues. Which Great Old One will rule the ruins of Earth? Now you take charge!Cthulhu Wars: Duel is a fast-moving two-player strategy game in which you play as Great Cthulhu himself or the Black Goat a cosmic goddess of hideous fertility. Each side is strikingly different with unique units abilities and strategies available.In Cthulhu Wars: Duel the giant plastic miniatures have been replaced with cardboard standees. This not only allows the game to be more affordable but also makes it travel friendly and saves table space. This means you can drop a box of Cthulhu Wars: Duel in a bag and take it to your game night with minimal space requirements. Cthulhu Wars: Duel also doesn't take up as much table space as the original allowing it to be played in smaller spaces. In short this is the most accessible version of Cthulhu wars ever made!—description from the publisher

Shaolia: Warring States

Shaolia: Warring States

Rating: 7.2 | Players: 2–4

Game Type:

Uncategorized

Shaolia is a board game filled with deadly strategy and countless possibilities to build your own kingdom.There are two ways to win in Shaolia. You can either deal 12 damage to your opponent’s palace and destroy it or you can achieve 18 culture score.The game is played through multiple rounds. A round consists of 3 different phases.-description from designer

Three-Dragon Ante: Legendary Edition

Three-Dragon Ante: Legendary Edition

Rating: 7.1 | Players: 2–6

Game Type:

Uncategorized

Three-Dragon Ante: Legendary Edition is a re-imagining of the original classic Dungeons & Dragons Three Dragon Ante a casual standalone card game of chance for two to six players. Each hand players ante gold to the stakes and compete to play the strongest flight of three cards dragons or mortals. The strongest flight wins that gold from the stakes but playing weaker cards triggers your cards' powers and sets you up to win the next hand. This Legendary Edition includes new Legendary Dragons Mortals Gold and Platinum Pieces and Ability Disks for combining Three-Dragon Ante with the Dungeons & Dragons tabletop game!The craftiest (and luckiest) player wins by taking the most gold!—description from the publisher

Allegiance: A Realm Divided

Allegiance: A Realm Divided

Rating: 8.0 | Players: 2–4

Game Type:

Strategy

Categories:

Allegiance: A Realm Divided is a fully self-contained game of strategy and epic fantasy battles where players assume the roles of powerful heroes fighting for dominion over the realm.Each hero represents a different fantasy character class with their own unique abilities weapons and play styles. Players level-up their hero by unlocking increasingly powerful abilities enlist allies to fight by their side and engage their enemies in battle.With 10 different playable heroes a wide range of strategic moves to choose from and a high degree of player-interaction built in a game of Allegiance will never play out the same way twice.Featuring a hybrid card game and board game format Allegiance has all of the depth of a collectible card game in one box. Rich in detail and beautifully depicted by some of the leading fantasy artists in the industry Allegiance is an immersive experience for fantasy fans and strategy gamers alike.

Ghostbusters: The Board Game

Ghostbusters: The Board Game

Rating: 6.4 | Players: 1–4

Game Type:

Thematic

Are you troubled by strange noises in the middle of the night? Do you experience feelings of dread in your basement or attic? Have you or your family ever seen a spook spectre or ghost? If the answer is yes then don't wait another minute. Pick up the phone and call the professionals!Ghostbusters: The Board Game is an episodic adventure game for one to four players who are charged with busting ghosts and sealing gates to the Spirit World. In the game players choose one of the four Ghostbusters character figures — Peter Venkman Egon Spengler Winston Zeddemore and Ray Stantz — then select one of the game's pre-written scenarios beginning a game session that lasts from 30 minutes to two hours depending on the chosen scenario(s) and degree of difficulty. Each of the Ghostbusters has unique traits and talents that can assist the entire team with highly co-operative gameplay. As players gain experience from banishing spirits the Ghostbusters level up gaining new abilities that help them take on greater challenges. The team can also hop in the Ecto-1 the Ghostbusters' converted ambulance to help them quickly move through the city.Ghostbusters: The Board Game comes with more than forty plastic figures including the four Ghostbusters Slimer Stay Puft Marshmallow Man Indulnas and numerous Galloping Ghouls Gruesome Twosomes and Boogaloo. The game board is created with double-sided modular pieces increasing the game's replayability for scenarios and customization.

Gnomopolis

Gnomopolis

Rating: 7.2 | Players: 1–4

Game Type:

Strategy

After several generations the Ancient Capital of underground gnomes must be relocated because of human expansion. Brave explorers and their families are sent to establish a new city in the largest and deepest stone hall of the Great Mountain. You and your friends will manage the construction of this new capital which will be known as the great Gnomopolis!Gnomopolis is a fast and strategic game in which you must combine city growth with specialization of its population. An almost endless combination of buildings and workers can create ingenious systems of actions and scoring mechanisms in a frantic race for the win. With a play time of nearly 45 minutes one to four players must think wisely to build their own city and trade with neighbours.The game is played in turns during which each player draws three gnomes (gnome meeples) from a cup. Then they can use these gnomes to construct buildings or perform actions. Actions can be a combination of specializing adults hiring more gnomes earning gold coins building mechanical golems or controlling the workforce in a district. As the city grows more gnomes immigrate there. At the end of the game players count their points from coins and any workers employed in buildings (be careful with unemployed gnomes!). The player with the most points is the winner!

Dungeon Academy

Dungeon Academy

Rating: 6.7 | Players: 1–6

Game Type:

Uncategorized

Categories:

Time to enter a dungeon — a dungeon composed of dice! — to kill monsters and score as much as possible.In Dungeon Academy each player has a piece of paper that shows four dungeons with each dungeon being a 4x4 grid. The game lasts four rounds and in each round you will go through one of these dungeons. Each player also has a character card that shows some amount of life (red) and mana (blue) along with a special power.What's actually in a dungeon is determined by dice that you roll at the start of the round. You roll sixteen dice then let them settle in a 4x4 grid. The dice show red and blue monsters in both small and large sizes as well as blue potions and red strength. You decide where to enter the dice dungeon and which dice to pass through in a continuous line that can change directions only orthogonally and you draw this corresponding line on your personal grid until you exit at some other point of the dungeon without crossing over your line. You then claim the lowest available number card with the number of cards matching the number of players.Once everyone has finished drawing a line through the dungeon you trace out that path step by step removing life (1 or 2) to defeat red monsters (small or large) and mana (1 or 2) to defeat blue monsters (small or large). You place new tokens on your character as you pass through potions and strength spaces. Once you're through the grid you score points for the monsters you defeated and you choose one of four quests on your sheet for bonus points. (In the second round you choose one of the three remaining quests so your choices diminish over time.) In player order based on your number card you take one of the available treasures which provide points and powers. Your life and mana levels carry over into the next round.In the second and third rounds you replace one of the dice with a labyrinth die that can be passed through only in certain directions and in the fourth round another die is replaced with the big boss die giving you something giant to take on before ending the game and tallying your final score.

Res Arcana Duo

Res Arcana Duo

Rating: 8.0 | Players: 2

Game Type:

Uncategorized

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Res Arcana Duo is both an expansion for Res Arcana (with 35% more cards) and a standalone two-player game that can be later combined with Res Arcana and its other expansions Lux et Tenebrae and Perlae Imperii.Gameplay is the same as in the original game: Life Death Elan Calm and Gold are the essences that fuel the art of magic. Choose your mage gather essences craft unique artifacts and use them to summon dragons acquire places of power and achieve victory!Res Arcana Duo features a new drafting method designed for just two players and a tight set of 16 artifacts. Unlike the base game it has no attacks which some couples may prefer.If no one has won: straighten all turned components and begin the next round.

The Everrain

The Everrain

Rating: 7.5 | Players: 1–4

Game Type:

Thematic

The world is drowning. When The Everrain began no alarms were rung; no calls to action were cried. But as the weeks became months and the months flowed into years it became apparent that the rain would not stop. It’s been 5 years now and the rain has not ceased for a minute in that time. Lands and places have begun to disappear beneath the waves and before long the rising tides will take us all. We must do something or a watery grave will be the fate of everything to grace the land. At first we knew not of the cause of The Everrain but it has since become painfully apparent that the Old Gods of the ocean have awoken and they are angry. For too long the people and creatures of the earth have prospered and the Old Gods have arisen to usher in a new age of the Sea. We must do something before all is lost to the rising tides. Assemble your crew brave hero and find a way to grant the Gods peace and return them to their slumber. Stop The Everrain… or drown in the flood of the new world.The Everrain is a cooperative exploration game where players must each assemble their own motley crew of spirited mariners and take to the dark seas of a world drowning under the curtain of an endless and oppressive storm that threatens to drown the world. The ancient Old Ones of the sea have awoken and begun to reshape the world in their image and unless something is done all will drown in the rising tides. Players must explore this dark and foreboding world completing quests expanding their crew upgrading their ship and investigating the source of the Everrain before it is too late.Starting from humble beginnings each player must traverse the seas of the Everrain to discover new places. The board is randomly generated from modular tiles leading to a completely unique setup each time the game is played.Each player begins with their own ship and a skeleton crew but more experienced crew can be found in the darkly lit taverns of port towns saved from shipwrecks and even be rewarded for completing quests. The game is progressed by completing quests which can trigger important plot points but players must be wary as the Old God’s minions also seek to advance their own agendas. Combat can take place from ship to ship and even aboard a player’s vessel so each crew member must be ready for almost anything!—description from the publisher

The Red Dragon Inn 7: The Tavern Crew

The Red Dragon Inn 7: The Tavern Crew

Rating: 7.9 | Players: 2–4

Game Type:

Uncategorized

All the heroes have (finally) turned in for the night so it’s time to kick back with a mug of ale a fist of dice and pouches lined with adventurers’ gold! The Wench joins the party at The Red Dragon Inn and she’s bringing the rest of the tavern crew—Jasper the Bouncer Molly the Stablehand and Warthorn Redbeard—with her!The Red Dragon Inn 7 is a new 2-4 player standalone expansion to The Red Dragon Inn series of games. In this game you and up to three of your friends will play as the staff of our beloved tavern enjoying the night after all the adventuring patrons have passed out in their rooms (or stables). Of course this won’t be a quiet night of relaxation! Gamble brawl and drink the night away as you prove you have what it takes to keep up with the heroes you handle night after night. The Red Dragon Inn 7 can be combined with all of our previous releases letting you mix up the characters (and the mayhem) for games with four or more players!The Collector’s Edition includes content not found in the standard Kickstarter edition:- Ettinbrau - The Good Stuff! (*) - Half-Ogre Brew (+) - Iron Guts Lager - Ozrik’s Powerale (+) - Purified Potent Pixie Power Punch (+) - Wizgille’s Phenomenale (+) - Ye Olde Drink ’n’ Dice (*)(*) Also in the Kickstarter Edition. (+) Previously released.

Goblin Vaults

Goblin Vaults

Rating: 7.2 | Players: 1–5

Game Type:

Uncategorized

Categories:

In the dark corners of Kulbak Prison away from the prying eyes of the construct guards inmates play a game of Goblin Vaults in secret...Goblin Vaults is a strategy card game for 1-5 players featuring bidding card placement and scoring patterns. In the game you wager cards to win loot from the central cell block then stash that loot wisely in your vault earning gears based on the position of cards within that vault. You can also gain gears from scoring objectives that change each game.With cunning and clever scheming make your bid to be feared amongst your peers! You'll need wits and luck to play your cards right as you fill your vault and influence the warden in your favor. After nine rounds whoever has the most gears wins!—description from the publisher

Monarch

Monarch

Rating: 6.7 | Players: 2–4

Game Type:

Uncategorized

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In Monarch you play as an heir to the throne. Your mother the Queen has lived out her years and will soon pass on the crown. The time has come for you and your siblings to demonstrate your intelligence compassion bravery and strength as leaders. Out perform your siblings to demonstrate your ingenuity and strength. Choose strategies that will bring prosperity to the land and glory to your court. Defend the realm from threats and famine. Only the player with the most majestic court will be named heir.There are many paths to choose from but only one will become the next monarch. Who will reign?Monarch is a light strategy game for 2-4 players that lasts 45 minutes. The primary mechanic is set collection; each of the sisters aims to assemble a court of Court Cards in order to prove her worth: wise advisors exotic animals and symbolic regalia. Each of these Court Cards provides crowns and the sister whose court contains the most crowns at the end of the game becomes the Queen.There are tricks to assembling a majestic court. Some cards don't work together well: the Astronomer is worth nothing if in a court with the Fireworks because he will be unable to see anything! Other cards work very well together: the Beastkeeper is worth more crowns for each animal she shares a court with.Awards & Honors: BostonFIG Fest // 2014 - Official Selection IndieCade // 2015 Finalist Indie Mega Booth PAX East // 2016 Official Selection

Legends Untold: Weeping Caves Novice Set

Legends Untold: Weeping Caves Novice Set

Rating: 7.3 | Players: 1–4

Game Type:

Thematic

Legends Untold is a co-operative card based adventure game for 1-8 players(4 players in the basic box more with the expansion). Play an in depth adventure games with your friends in about an hour. Small setup time zero downtime and a lot more than just finding the next monster to bash.Intelligent game mechanics that rely on the Party working together to overcome foes traps Obstacles barriers NPCs and more. Build your Hero your way from a wide choice of Talents Weapons Outfits and Kit. Scout the depths of the Caves (with more environments to come!) building a map between locations as you uncover the threats within8 Scenarios included with a wide range of objectives unlocking the story of your Heroes and their tales to become legends.Uses 3 six sided dice to resolve tests but more importantly the entire Party working together. Multiple ways to defeat each obstacle barrier or trap with different rewards for each. Use your talents and equipment and work as a team.Risk/Reward mechanics for talking to NPCs and deciding if you are going to push your luck and end up angering them. Co-operative mechanics for combat including assisting each other in combat morale and defeating complex foes.Legends Untold: Weeping Caves Novice Set – Kickstarter Edition includes content not found within the retail edition but are available individually. Legends Untold: UKGE 2017 Promo Adventure is contained in both the retail and Kickstarter edition.

HEXplore It: The Sands of Shurax

HEXplore It: The Sands of Shurax

Rating: 7.9 | Players: 1–6

Game Type:

Thematic

HEXplore It is a hero building adventure board game system. The Sands of Shurax is the third volume in the series.Journey into an entrancing land full of danger and intrigue. Collect Ravager Crystals and interact within a rich world directing your actions toward saving it from a titan of a beast the Ravager of Shurax.Make your way across the desert to perform missions work with caravan masters or ply your trade by gambling or even enter the gladiatorial arenas. Battle through a variety of encounters while traveling or move carefully and see what other discoveries you might find.To save the City-States you must build your heroes and gain power as quickly as you can. Kismet is what it will always be but your heroes have the power to change the world.The object of HEXplore It: The Sands of Shurax is to finish the game in one of four ways. Power up your heroes and choose one of four paths to victory. Can you save Shurax from the Ravager?-description from designer (edited)

Let's Summon Demons

Let's Summon Demons

Rating: 6.9 | Players: 2–5

Game Type:

Party

What are little Johnny Suzy and Fido supposed to do when the suburban droll has them down? I know Let's Summon Demons! Whether you're building sadistic synergies with the rotten kids or sharing the love with the sweet kids only the savviest (and luckiest!) player--the best Demon Summoner--will walk away a winner!—description from the publisher

Munchkin Legends

Munchkin Legends

Rating: 6.4 | Players: 3–6

Game Type:

Party

Game description from the publisher:Raid the world of myth and legend! Crush every foe you meet. Backstab your friends and steal their stuff. Grab the treasure and run.Munchkin Legends is the new Munchkin card game about legendary adventure...with none of that stupid roleplaying stuff. You'll defeat mythic monsters and grab fabled magic items! Don the Death Mask and Achilles' Heels. Wield Thor's Hammer...or maybe the Magic Bassoon. Start by slaughtering the Heebie-Jeebies and Johnny Zucchiniseed and work your way up to the Kraken...

Guilds of Cadwallon

Guilds of Cadwallon

Rating: 6.5 | Players: 2–4

Game Type:

Strategy

Categories:

Commerce and Conflict in the City of ThievesIn the Free City of Cadwallon a constant shadowy struggle for power simmers just below the surface of the seemingly peaceful city. Mighty guilds constantly vie for power influence and control.Using your influence and instincts can you turn the neverending struggle for power between the guilds to your advantage?Take control of the famous City of Thieves set in the Confrontation universe!Guilds of Cadwallon is a fast tactical board game in which 2-8 players try to accumulate as many Guild Points as possible by using their agents to control city districts with a randomized 3x3 square of cards (4x4 or 5x5 depending on the number of players) representing the city over several rounds.

The Towers of Arkhanos

The Towers of Arkhanos

Rating: 6.7 | Players: 2–4

Game Type:

Uncategorized

Categories:

The Towers of Arkhanos is a dice drafting tower building game for 2 to 4 players. Fast and fun family game that plays in about 20 to 30 minutes.GAME OBJECTIVESIn The Towers of Arkhanos players must jointly build arcane towers to channel the power of past civilizations. For this your master and apprentices must use magic stones (dice) and apply abilities written in the book of magic acquiring prestige and becoming the magician with incredible reputation in the kingdom.The player will control one of the magic schools(different colors) from the realms of Drunagor and try and build the magic towers in order to gain more prestige points to be appointed the greatest wizard of the realm.END GAME:The match ends at the end of the 8th round (2-4 players) or the 9th round (3players). At that point incomplete towers will also earn points. Thus players who have meeples allocated on any of the towers (regardless of whether they are external or central) receive the following score: 1st place in arcane influence: 3 points of prestige; 2nd place in arcane influence: 2 points of prestige; Draw in arcane influence: 1 point of prestige.In addition each meeple in the players magic book will also yield 1 prestige point. Add up the prestige points of each player and the one with the most prestige points is declared the winner.Will you take the wizard's robe and accept the challenge or be forgotten by the magic high council of the realm?—description from the publisher

Warhammer Quest: Cursed City

Warhammer Quest: Cursed City

Rating: 7.2 | Players: 1–4

Game Type:

Thematic

Warhammer Quest is a co-operative game that sees you and your friends take to the streets of the Cursed City of Ulfenkarn to fight the hordes of the undead. If you’ve played a Warhammer Quest game before you’ll recognise the rules but the mechanics have been updated to be more immersive and deadly.Some time ago Radukar the Wolf saved Ulfenkarn in its darkest hour but his benevolence didn’t last. Claiming the Ebon Citadel he surrounded himself with fiends lackeys and fellow creatures of the dark forming his Thirsting Court. For a time peace reigned. Then came the Shyish Necroquake and the Wolf found himself infused with dark power.Sallying forth from his castle Radukar and his court embarked on a murderous rampage. Some were deemed worthy of the Blood Kiss and were turned into vampires themselves – countless others were left as corpses strewn across the streets. The city now stands on the precipice of total doom. Are there any that would risk their lives and their very souls to save it?In Warhammer Quest: Cursed City you and your friends take on the role of a group of adventurers trying to lift the curse that has befallen the city of Ulfenkarn. Undead creatures stalk the streets.Each player chooses one of eight heroes to play. The heroes come with their own distinctly sculpted miniatures and background story.Warhammer Quest: Cursed City is a campaign game in which the players must overcome a series of missions. With each mission you will learn more about the curse and your nemesis.Players roll dice at the beginning of their turn that they can turn into specific actions of the hero that they're playing. Only by working together and balancing their strengths and skills can the heroes hope to survive.The game comes with 60 new miniatures rulebooks cards tokens and more.The miniatures include:8 Heroes: - Jelson Darrock Witch Hunter - Qulathis the Exile Vampire Hunter - Emelda Braskov General - Dagnai Holdenstock Kharadron entrepreneur - Glaurio ven Alten III Duelist - Cleona Zeitengale Missionary - Octen Glimscry Necromancer - Brutogg Corpse-Eater Ogor Mercenary5 Overlords: - Gorslav the Gravekeeper - Watch Captain Hagrim - Torgillis the Chamberlain - Vrykos Blood-born - Radukar the Wolf38 Additional Adversaries: 6 Dire Bat Swarms 6 Corpse Rat Swarms 2 Kosargi Nightguard Ogor 10 Ulfenwatch Skeleton Warriors 10 Deadwalker Zombies 1 Vargskyr Vampire 3 Vyrkos Blood-born Vampires10 Mysterious Object Marker Miniatures

Dungeon Run

Dungeon Run

Rating: 6.2 | Players: 1–6

Game Type:

Thematic

A tale of teamwork and betrayal!The mole ogre howled out as it collapsed into a bloody pile of rent flesh and broken bone. The aging knight bent over panting heavily and gave his dwarven peer an approving nod. It had taken great effort between them both to slay the beast and they had each taken their share of wounds. But in the end their cooperation had paid off and they both knew it. And then their eyes found the treasure chest sitting in the corner of the room.They looked at each other. They looked back at the treasure... and then the real fight began.The game where YOU are the final boss!Dungeon Run is an exciting dash through a dungeon packed with monsters and traps. Each player controls a unique hero capable of great feats and whose powers and abilities are upgradable and customizable throughout the game. Players can work together to overcome the perils of the dungeon or they can betray and sabotage each other as they see fit. Because in the final room of the dungeon lurks a powerful boss with the ultimate treasure - a treasure that turns its owner into the most powerful warrior they can become! Slay the boss steal the treasure and then run for your life as your friends try to cut you down. In Dungeon Run only one hero can escape with the fabled Summoning Stone. Don't crawl - run!Dungeon Run features a randomly assembled dungeon that changes each time you play as do the monsters you face and the treasures you find. Eight different heroes each with unique options for customization further add to a wealth of game play options. Choose the vicious Tundra Orc and bash your way through everything that stands in your path. Play as the cunning Grounder Wizard and use your magic to cheat the laws of nature. Select the Guild Dwarf adventurer and lay traps to ensnare your friends. There are many paths to victory in Dungeon Run. Win by working with your friends or against them - just win!

Dead Man's Doubloons

Dead Man's Doubloons

Rating: 6.6 | Players: 2–6

Game Type:

Thematic

Welcome to Dead Man’s Doubloons an action-packed board game in which players take on the role of a legendary pirate ship captain hell-bent on winning the race to endless riches of buried treasure. Fragments of treasure maps gold doubloons and precious jewels can all be stolen as can the reputation of rival ships! Once the buried treasure has been dug up ship captains return to their vessels to engage in a final epic battle on the high seas!As the game begins pirate ships skirmish with one another while navigating the reefs surrounding the mysterious island desperately searching for treasure map fragments and pillaging whatever they can. Meanwhile the ships' captains and their landing parties follow one of several possible paths leading to the buried treasure discovering additional riches and perilous obstacles along the way. Only the savviest of captains will manage to locate and dig up the legendary treasure.Having collecting their precious loots the captains return to their vessels to engage in the final battle. Defeated vessels become ghost ships with cursed treasure though with careful planning they may still emerge victorious. Once the captains have laid waste to their enemies and exhausted their options the game ends and the richest pirate wins!

B-Sieged: Sons of the Abyss

B-Sieged: Sons of the Abyss

Rating: 6.5 | Players: 1–6

Game Type:

Strategy

A dark rift has opened spewing monsters of the Abyss to lay siege to the Citadel of Modhelm! All hope lies on the mighty heroes who unite to defend its walls.B-Sieged: Sons of the Abyss is a fully cooperative castle defense board game that combines exciting combat action with classic resource management. In this thrilling battle 1 to 6 players control the mighty Heroes of Modhelm who must endure the siege of the encroaching enemies and hold out long enough for the Messenger to return with a powerful magic artifact that will break the enemy forces.During their turn Heroes may take 3 actions. They can spend these actions to visit the various buildings inside the Citadel to get resources (such as Food Gold Special Abilities and Cards) repair damaged buildings trade cards fight Enemies from the walls or try to use the powerful catapult at the center of the Citadel. The Heroes must coordinate their actions well to share resources gather vital supplies and survive the siege.After the Heroes have acted it’s the Monsters' turn. Each monster figure on the board will activate and perform their actions according to its rank. For 12 rounds that encompass the 4 seasons the heroes must fight to keep the citadel safe. If the messenger can return in time with the magic artifact the abyssal forces will be cast back into the fiery darkness.To make matters worse a surprise disruption may summon the Avatar of the Abyss itself! This behemoth marches inexorably towards the citadel. Stop it in time or it’ll shatter the defenses and destroy the citadel!—description from the publisher

Super Fantasy: Ugly Snouts Assault

Super Fantasy: Ugly Snouts Assault

Rating: 6.8 | Players: 1–6

Game Type:

Thematic

Super Fantasy is the first hack'n'slash board game in which up to six players take on the roles of brave and unique heroes. During each game players embark on tricky and mighty quests into ever-changing dangerous caves and dungeons swarmed with monsters and terrible creatures that try to slaughter them while heroes try to gain treasures as well as better equipment in order to complete the missions.Since hordes of monsters repeatedly cross the path of our heroes bloody clashes are inevitable in order to achieve victory! That is why Super Fantasy uses a simple yet unique dice-based system. Players have a pool of six dice to roll that they manage according to the action they want to perform (such as movement attack etc.) and its effectiveness. Each face of the dice shows either a 1 2 or the Special Power symbol and the sum of the results shown represents the effectiveness of the action performed by the heroes. Every time the Special Power symbol occurs the hero can choose to charge one of his abilities; once fully charged the hero can unleash its power against the enemies!Super Fantasy features double-sided modular board pieces for creating countless scenarios combinations six mighty heroes and three unique and powerful abilities for each hero throwing players into a fast-paced world in which anything can happen!

Warhammer Age of Sigmar

Warhammer Age of Sigmar

Rating: 6.7 | Players: 2

Game Type:

Wargames

Warhammer: Age of Sigmar is a skirmish tabletop game for two or more players where you command several armies from a huge range that goes from Humans Dwarves High Elves Undead Vampires Orcs Beastman and lots of races. This book provides you with all the rules you need to play and guides you through collecting and painting your own army of Citadel miniatures.

Everdell Duo

Everdell Duo

Rating: 7.7 | Players: 1–2

Game Type:

Uncategorized

In Everdell Duo you either compete against your single opponent or play co-operatively with another player to earn the most points. You accomplish this by placing workers to gather resources then use those resources to play cards face up in front of you creating your own woodland city.Cards may be played from your hand or from the face-up area on the board called the meadow. However only cards touching the sun or moon token may be played from the meadow and players move these tokens each time they perform a turn. Therefore planning for and timing which cards you play is critical.Each game you try to achieve various events the requirements of which differ from game to game making certain cards and combinations more important to pursue.The game lasts for four seasons then players add their scores to determine the winner. If you're playing co-operatively check the requirements for the chapter you are playing to see whether you have won.—description from the publisher

The Lord of the Rings: The Return of the King Deck-Building Game

The Lord of the Rings: The Return of the King Deck-Building Game

Rating: 7.0 | Players: 2–5

Game Type:

Thematic

Game description from the publisher:In The Lord of the Rings: The Return of the King Deck-Building Game you take on the role of Frodo Legolas Aragorn or one of their brave and heroic allies in the struggle against the forces of the Dark Lord Sauron! While you begin armed only with the courage of the free peoples of Middle-earth you will add new more powerful cards to your deck as you go. Your goal is to defeat the deadly forces that serve Sauron as you make way towards Mount Doom to destroy The One Ring.Each player takes on the role an iconic hero from The Lord of the Rings: The Return of the King including Aragorn Éowyn King Théoden Legolas & Gimli Frodo & Samwise Merry or Pippin. Each hero comes with a special card unique to that character and usable only by that player.Each player starts with his own basic ten-card deck and draws a hand of five cards each turn. Power is the currency you will use to buy new stronger cards to add to your deck. The goal of a deck-building game is to craft your personal deck into a well-oiled machine with the six types of cards that can be acquired: Enemies Allies Artifacts Maneuvers Fortunes and Locations. When a player has amassed enough Power he may defeat more powerful enemies from the Archenemy deck including Shelob The Witch-King and the Eye of Sauron! Each card acquired during the game has a Victory Point (VP) value with the Archenemy cards providing the most VPs. In the end whoever has the most VPs wins.Whether played on its own or combined with the other LotR deck-building games from Cryptozoic The Lord of the Rings: The Return of the King Deck-Building Game introduces a new feature to the game: a map of The Journey of the Ring. Can you deliver The One Ring to Mount Doom then destroy it? Some of the cards you play will move the Ring of Power towards Mount Doom on the map while the minions of Sauron will delay the Ring on its journey. If you fail to destroy The One Ring Sauron may be too powerful to overcome...Cryptozoic's The Lord of the Rings/The Hobbit deck-builder series:

Guildhall Fantasy: Coalition

Guildhall Fantasy: Coalition

Rating: 7.1 | Players: 2–4

Game Type:

Uncategorized

Categories:

In Guildhall Fantasy: Coalition each profession grants you special abilities and these abilities grow stronger the more of that profession that you collect. When you cash in that profession set for victory points however you lose the ability until you can build it up again.

Legends of Void

Legends of Void

Rating: 7.8 | Players: 1–4

Game Type:

Strategy

The world as we know it is falling apart. It started out with the appearance of the Void. On that fateful day the ground trembled the sky darkened and rivers turned into dust. Today the Outer Lands no longer grant their fruits. Our fields are no longer covered in green. Our children grow weaker by the day. Nihil is all over us. We cannot wait any longer. We must stand against the Void. It is time to prove that you deserve to be called a Hero. Lead your Faction in the battle against the Void. Become a Legend with its defeat... or fade away forgotten by all in an unsuccessful attempt. It is I Leafly Elder Druid of the Ash’Nei Faction and Protector of Nimali who calls to you. [Leafly's speech to the XXVII Factions' Ring]OVERVIEW You'll play a Hero leading a Faction in the battle against the Void. The Void has summoned Seraphs god-like creatures who threaten the Outer Lands draining its life and replacing it with Nihil. You have a common goal: banish all the Seraphs from the Outer Lands. But you compete with each other to gain the favor of Lumen the Flying City of the Eternals rulers of all known lands.HAND-MANAGEMENT During the game you will buy and cast Lumen scrolls which have a variety of effects: conjuring animal familiars gathering magical berries evoking a fireball stealing Gold from other players. Scrolls can increase your production grant unique actions and empower your Hero. The game has 216 unique scrolls and in addition to these there are 45 Gift scrolls which are awarded to Heroes during setup to empower and distinguish them even more. Acquiring a Lumen scroll for your hand costs 3 Gold. Casting a scroll takes Gold and sometimes additional resources and requirements.ENGINE-BUILDING There are nine types of resources: • Gold Mithril Mana and Hero resources. These can be directly produced. • Dark Matter and Genasi which descend from Mana. • Creature Spirit and Artifact which can only be present on specific scrolls. Your basic income of Gold as well as your base score is based on your Lumen Rating. It starts at 13 and increases only when you damage a Seraph. You can damage a Seraph in many ways: fighting it directly with your Hero sealing a Portal scorching a Nihil blooming a Vytae or through actions granted by your Hero Faction and certain scrolls. Usually to damage a Seraph your Hero or one of your Areas must be near it.AREA-CONTROL The Outer Lands are a map made up of six Regions randomly chosen from eight double-sided tiles. They form a disc with the Void at its center. The Seraphs threaten every Region. Here and there Portals and Nihil infect the Lands. In a Stronghold on the edge of the map you are preparing for the battle.GAME FLOW Legends of Void is split into years and seasons. In each year: • Spring: you buy new Lumen Scrolls to expand your options. • Summer: you take Actions spending resources to counteract the Void and its Seraphs. • Autumn: you generate more resources to pay for Scrolls and Actions next year. • Winter: the Void stirs and the Seraphs spread corruption across the Outer Lands.ENDGAME Legends of Void ends immediately when one of these happens: • You banish all Seraphs making the Outer Lands safe and Lumen awards the winning Hero with the title of Legend. • You reveal the last Event from the Void-Deck and run out of time. The Void probably erupts swallowing everything. A Hero still wins but the Outer Lands are doomed. Endgame scoring depends on how the game ends. The Hero with the most Lumen Points wins.—description from the designer-

King's Road

King's Road

Rating: 6.5 | Players: 2–5

Game Type:

Abstract

Categories:

In King's Road the players are nobles who are attempting to gain power and influence within the king's many provinces. As the king travels along the road that connects all the major landmarks within his territory he will allow the most influential noble in each region to govern in his stead. Over time the most favored noble will win the game.King's Road is an area-majority game. Each player has identical decks of eleven cards. On a turn players simultaneously select the three cards they will play and in what order. To win players not only have to influence the king as he traverses the land but attempt to read the minds of their opponents.King's Road reimplements the game Imperium previously only available within game compendiums.

Magic: The Gathering – Arena of the Planeswalkers: Shadows over Innistrad

Magic: The Gathering – Arena of the Planeswalkers: Shadows over Innistrad

Rating: 6.7 | Players: 2–4

Game Type:

Uncategorized

Stand-alone expansion to Magic: The Gathering – Arena of the Planeswalkers.Innistrad is a plane in the Multiverse unlike any other. It's a place where humankind is threatened on all sides by vampires werewolves spirits and ghouls. Twisted pointed stones called cryptoliths have risen throughout the land and have attracted the attention of those trying to unravel a deeper mystery for they hold a deep power. As players face off against each other over the cryptoliths’ fate that power can tip the scales of battle. The first player or team to achieve their victory condition wins the game.

Heroes of Barcadia

Heroes of Barcadia

Rating: 7.5 | Players: 2–6

Game Type:

Uncategorized

Oh no! A group of monsters has taken all the drinks in Barcadia! They've hoarded them away in an ever-changing dungeon so it's up to you brave adventurer to reclaim the precious Drink Hoard!Heroes of Barcadia is a 2-6 player tile-based dungeon-crawling tabletop party game with a liquid twist: your character’s health is measured by the drink in your glass. It uses the Liquid Life System™ to determine HP and the liquid you put in it is up to you. Will you use soda water alcohol or another beverage of your choice?Build out your dungeon fight monsters collect Power-Ups to advance your character's abilities and use Loot Cards to stop your opponents from reaching the Grand Drink Guardian first. Nice guys finish last in this fast-paced ever-changing pun-tastic party game so come ready to rum-ble and bring your thirst for adventure!Includes:6x Plastic Signature Move Cards 57x Plastic Room Tiles 16x Plastic Trap Tokens 75x Plastic Loot Cards + 5 Plastic DIY Loot Cards 25x Plastic Power-Up Cards 6x Plastic Reference Cards 6x 20-sided dice that correspond with the Character Cups 1x Rulebook 1x Box

Defenders of the Wild

Defenders of the Wild

Rating: 7.4 | Players: 1–4

Game Type:

Uncategorized

Tactical area control meets fantasy adventure in this card-driven cooperative game of animals against machines from the designer of PARKS and the creator of Bloc by Bloc. Play as one of four unique factions and assemble your crew of defenders from a wide range of animal characters to resist the machines across a modular map that changes with each game.War has come to the Wild. For millennia animals have weathered shifting alliances and the cycle of hundred-year seasons—but they’ve never faced an enemy like this. An army of machines powered by corrupted magic is rampaging across the Commonwood enclosing everything in its path and exploiting the warmth of the world. Across the marshes plains mountains and forests scrappy crews of defenders rise up to resist the machine occupation. The partisans hail from four factions each determined to fight back in their own way: the Council with its fortitude and bread the Order with its wisdom of the flame the Sect with its ingenious inventions and the Coven with its spells and subterfuge.Players are organizers of the animal resistance who have converged on a dangerous flashpoint in the war against the machines. Construction has begun on a new machine core and sprawling factory complex where an animal village once stood. Engines are building walls that enclose habitat after habitat while mechs guard expanding factories and toxic pollution spreads. Organizers must cooperate with each other despite longstanding factional disagreements and help their network of fellow defenders take actions in the right locations and at the right times in order to win this crucial battle. Clear pollution fight mechs breach walls build camps and rewild factories before the machines complete construction of the core and conquer this region of the Commonwood.Can the Defenders band together to heal the land and outsmart a seemingly impossible enemy? Or will the Commonwood succumb to an endless industrial winter? It’s up to you and your comrades to decide.—description from the designer

Shadows of Malice

Shadows of Malice

Rating: 7.2 | Players: 1–8

Game Type:

Thematic

Categories:

Shadows of Malice is a cooperative game in which 1-8 player(s) work to unseal hidden Wells of Light to prevent the shadow demon Xulthûl from gaining a physical form and overrunning the Realm of Aethos.The Wells are located in strongholds scattered throughout the Realm and defended by powerful Guardians. Over the centuries many of the Wells have fallen Dark but if the players can find and unseal the remaining Light Wells they prevent Xulthûl from gaining substance and win the game. If Xulthûl’s Shadows however manage to defile a single Light Well the demon will gain a body and enter the Realm. If this happens the players must defeat Xulthûl in battle to save the Realm.Players control avatars heroic champions imbued with unique masteries over Light. Each turn the players move through the Realm confronting their fate battling creatures with deadly abilities and engaging the services of cities and mystics in order to gather the potions treasure and soulshards they will need to defeat the stronghold Guardians and unseal the Wells they protect. The Light or Dark nature of each Well is revealed only when its Guardian is defeated.Meanwhile Xulthûl’s Shadows are thickening in the Shadow Realm and will enter the game at random times in random locations seeking the one Well that will bring about the entrance of their master.

Machina Arcana

Machina Arcana

Rating: 7.3 | Players: 1–4

Game Type:

Thematic

In Machina Arcana players take on the role of explorers who are investigating an ancient subterranean complex of unknown origin. They face monsters inspired by H. P. Lovecraft's Cthulhu mythos in a steampunk setting. The adventurers collect equipment interact and utilize their environment fight monsters and immerse themselves in the rich narrative elements.The complete story is broken down into different scenarios that represent a self-contained game. All of these scenarios contain chapters each with its own narration and specifics. The objective of the game is to progress through the tale and face the endgame at the finale of each scenario.The main goal behind Machina Arcana is to provide players with a chilling game that can never be played the same way mechanisms that enable varying strategies and approaches and an extensive framework that combines everything smoothly. The game scales by default; there is no need for special conditions based on the player count. As the story progresses so does your gear. But beware! If you are too slow horror might very well prevail and devour you whole...

Harakiri: Blades of Honor

Harakiri: Blades of Honor

Rating: 8.4 | Players: 1–4

Game Type:

Thematic

Harakiri: Blades of Honor is a multi-campaign cooperative board game of adventures and fantasy for up to 4 players. After a bloody civil war the Emperor was banished and the empire fell into the darkness governed under the tyranny of the Dark Shogun. Pick one hero each of them with their background and skill tree to embark with your gaming group on an epic adventure. Travel through Japan where you will be able to trade visit shrines to increase your divine connection with your associated god learn about the story of each character and many more in an evolving map which will react to your decisions failures or successes. Each hero shall have a customized board with many options to decide your way of playing. Will you focus on divine powers unleashing a devastating God Mode to use as a final option sacrificing your own body on the process? Or would you prefer to unveil your own history via personal missions? Many options are laid before you and choices will have to be made along the way. The game will include many travel events where your hero could go into the magical forest of the Tengus travel to cursed villages and battle with the help of his blade the terrifying creatures of Japanese mythology… Some of these event cards can be turned into even more dangerous events depending on your hero decisions. Will you travel following safer roads to avoid potential conflicts or will you choose to go through more dangerous sideways to gain some precious time needed to achieve your goals before the Dark Shogun keeps on spreading his influence and power all over the land? Besides this the combat system will also allow you to choose your way of playing. You will be able to decide if you want to use heavier and more damaging blows or faster ones giving you extra time for other purposes. Also you will be able to choose if you want to focus during your attack allowing you to go through the enemies’ defense or diminish it for the rest of the battle. But beware because a failed attack could even lead to a terrible counter from one of the many japan folklore-based members of the Shogun Horde. Not only that but also during each and every attack the energy of the kami could give even more power if you are lucky enough to get the right combination from the yin-yang symbol dices. Finally the dice-based skill system will also allow for powerful moves during your turn giving passive or active effect to choose from. But beware cause the more powerful a skill is the harder it will be to use it again adding a tactical layer to the game. Besides all the mechanics we think that a good story is a crucial part of immersion and fun and for that we are honored to have one of the top fantasy Spanish writers David Velasco in our team. Get ready to dive into a branching and evolving story where decisions can deeply affect the outcome of upcoming sessions. Regarding art production we count on well-known artists and illustrators who have made fantastic pieces of art to recreate the Japanese culture. Our sculptors have created incredible minis to get a deeper immersion in the extensive world of Harakiri. Hone your blade and fight for your clan like a hero and get involved in the wonderful lands of Harakiri!SYNERGIC GAMES—description from the publisher

Harry Potter: House Cup Competition

Harry Potter: House Cup Competition

Rating: 6.7 | Players: 2–4

Game Type:

Uncategorized

Welcome to another year at Hogwarts School of Witchcraft and Wizardry! The House Cup calls for the brightest students to compete in this worker-placement strategy game. In Harry Potter: House Cup Competition use gained knowledge and magic to learn lessons and complete challenges. Players send iconic characters like Harry Potter Cedric Diggory Cho Chang and Draco Malfoy out on the game board to enhance their skills. The player who earns the most points for their House will be named the House Cup Champion!—description from the publisher

Lagoon: Land of Druids

Lagoon: Land of Druids

Rating: 6.2 | Players: 1–4

Game Type:

Strategy

Lagoon is a game in which 1-4 players (4 play as opposing teams of 2) each lead a circle of druids to shape the fantastical world of Lagoon by harnessing the power of its magical lands to bend destiny. The landscape bristles with three divine energies. Every player action alters the balance of power among those energies and thus the players collectively determine Lagoon’s destiny. One divine energy shall inherit Lagoon and the player who best served it wins!The world is built using hexagonal tiles and a new tile is drawn from a bag each time a druid explores a site. Site tiles are double-sided and each side represents a different mystical site offering a unique magical power to the druids. Each site is also enchanted with one of three divine energies: Elemeen Vowelon and Deonin. Since the two sides of a site tile are always linked to different energies every site explored presents a choice of which energy to advance over the other two as well as what magic will be put into the world for use by the druids. Players also strategically deploy their druids to unravel sites aligned with an energy they choose to oppose removing such sites from the world and tipping the balance of power towards the other two energies.The energy with the most sites in play at the end of the game becomes Lagoon's destiny and the player who most supported that dominant energy is the winner. Support is tracked in two ways. First whenever exploring a site and expanding an energy's reach in Lagoon the exploring player gains a divine seed token matching the explored site's energy. These seeds can be spent in various ways over the course of the game but any seeds of the dominant energy remaining in a player's supply at the end of the game are worth 1 point each. Secondly whenever a player unravels a site it is removed from play and placed in front of that player. At the end of the game unraveled sites not matching the dominant energy are worth 2 points each.

Guards of Atlantis: Tabletop MOBA

Guards of Atlantis: Tabletop MOBA

Rating: 7.3 | Players: 2–9

Game Type:

Strategy

Guards of Atlantis: Tabletop MOBA is a competitive team-based board game inspired by computer games of the MOBA genre. In the game each player controls a single hero and uses a hand of cards to move him around the game board employ special abilities and attack enemies. Defeating enemy minions earns you coins which are used to buy levels and upgrade your hero. Your goal is to help your minions — units that are not directly controlled by the players — reach the enemy base and capture it.Even though Guards of Atlantis can be played with just two players it's more fun when two teams of players face one another as the game encourages teamwork and tactical play.Before the game every player chooses a hero character to play. Each hero has five cards at the start of the game with an additional thirteen upgraded versions from which to choose when your hero gains a level. Each card is unique and can be used for a variety of different actions. The character roles are not preset and can evolve on the battlefield to better suit your strategy and counter the opponent's choices. There are no dice to roll but playing the right card at the right moment is crucial.The game begins with players placing their heroes and minions at predefined spots of the game board. The game is split into rounds with each round consisting of up to four turns. Every player gets to play one card and resolve one action each turn. The cards are played face down then revealed and resolved in order of initiative values indicated on the cards.If at any point a team loses all of their minions in the area the lane is pushed with all minions on the board moving one area closer to the opponent's base. The game continues with each team trying to help their minions to move to the enemy base. The first team do this wins!

Frogriders

Frogriders

Rating: 6.5 | Players: 2–4

Game Type:

Abstract

Deep in the forests of the North lives an enchanting elf tribe called the Frogriders. Each spring they hold a tournament in which their four major squads perform a mock battle. Whoever best manages to capture valuable units and make clever use of their special abilities will take the victory!Frogriders is a tactical family game in which you collect the custom-molded plastic figures by making them leap over one another. Each of the collected Frogriders enables you to keep it for scoring or return it to the tribe's village in order to use its special ability. Due to the many different privilege cards and several scoring cards (of which only a few are used each game) there are a lot of tactical nuances to discover and many strategies to employ to win at Frogriders!

Squire for Hire

Squire for Hire

Rating: 6.7 | Players: 1–2

Game Type:

Family

Your day has finally come — a famous adventurer has hired YOU to be their squire! When your hero completes quests defeats baddies and takes all the credit they also earn loot which you get the great honor of carrying!Squire for Hire is an 18-card tile-laying inventory management game for 1-2 players that takes about 15-20 min to play. Players compete to get the highest scoring bag of items for their hero by the end of the story deck.Each player takes on the role of a random squire card taking turns completing story cards and adding loot to their bag for points. You can complete story cards one of two ways: 1) having enough item value (the combined number of spaces an item type takes up in your bag) or 2) using an item (covering up an item in your bag with a new loot card). If you can complete a story card you get to pick one of two loot cards to add to your bag; to do so at least one full item must be placed within empty or full squares. You can cover any number of other items in your bag as long as the entire item is covered.Once all story cards have been exhausted players add up their scores. Add 1 point for each regular item 1 point for each pair of identical items side-by-side and extra points for conditions met on your squire card. Visible junk items reduce your score by 1 point each so cover them up whenever possible!Keep vital items in your bag for when you need them pack efficiently for extra points and eliminate junk to be the squire with the highest scoring bag! Play solo to beat your own high score with all of the cards.—description from the designer

Weirdwood Manor

Weirdwood Manor

Rating: 7.4 | Players: 1–5

Game Type:

Uncategorized

Weirdwood Manor is a cooperative board game that marries great adventure gameplay with some euro-inspired underpinnings as you and your group of valiant companions battle to protect Weirdwood Manor and its enigmatic ruler Lady Weirdwood from an invading Fae Monster and his Clockwork Scarab minions.The Manor is a mysterious and magical place where rooms and the pathways between them can shift as time progresses. The game features a unique temporal mechanic; every time a player or the Fae Monster takes an action time will move forward in the game and the connections between the rooms will shift via unique rotating corridor rings on the game board. Players have some agency in how to use their actions to affect how quickly (or slowly) time moves but beware if the players use up their allotted time and have not defeated the monster they lose!You will assume the role of one of six asymmetrically designed characters as you battle against one of the three different Fae Monsters each with their own unique mechanics and loss conditions. You’ll make use of dice drafting card play resource management and location actions as you move through the ever-shifting Manor in pursuit of the Fae Monster and his minions. You can also recruit additional companions to aid you and you will improve your character’s abilities as you earn experience.Each turn the players will use their own deck of cards to take one primary action. Rooms they move to can offer additional actions and benefits. As well players can make use of their own unique player and companion powers. These combinations can create varied and potentially powerful chains of actions on a player's turn.However after each player's turn the Fae Monster will act using their own custom deck of cards. As the game progresses the Fae Monster’s strength will grow and things will become more dire for the players so they will have to work together to solve the challenges in front of them. The game offers deep tactical choice and a degree of unpredictability that will make traditional leader quarterbacking virtually impossible; the players will truly have to strategize as a group to succeed as the threat deepens!And so if the players can defeat the Fae Monster before time runs out - or before the Fae Monster completes his own unique victory condition the players will win the game and have kept Weirdwood Manor safe for now... until he next threat arrives!

Veilwraith: A Veil Odyssey Game

Veilwraith: A Veil Odyssey Game

Rating: 7.6 | Players: 1

Game Type:

Strategy

Ribbons of silver light weave their way through the Veil. Fleeting souls soaring through the ethereal fabric of what has been left behind. Fewer in number with each passing moment. A colourless shadowy realm engulfs the senses. As the silver ribbons fade into the impossible distance terrible loneliness pervades in this twilight of emptiness. Then from nowhere a voice. Indivisible from reality: melodic languid and utterly compelling: “He has gone too far,” The Lady whispers. After what seems like aeons the realisation dawns. She is talking to you.Veilwraith is a fantasy card game with deck building elements for 1 player which is set after the end of the world. However up to 4 players can play if each player has a separate copy of the game.—description from the designer

Eternal: Chronicles of the Throne

Eternal: Chronicles of the Throne

Rating: 7.3 | Players: 2–4

Game Type:

Strategy

Categories:

The Eternal Throne sits empty as scions of the royal family struggle for control. Dispatch those who oppose you by recruiting allies to your cause researching powerful spells and acquiring valuable relics!From the makers of the award-winning Clank! A Deck-Building Adventure Eternal: Chronicles of the Throne combines deck-building games and strategy card battlers into an intense strategic experience. Summon powerful allies to attack your opponents or build an unbreakable defense. Will you exhibit patience and seek the power of the Eternal Throne or forgo such a risky path? The decisions are yours in Eternal: Chronicles of the Throne!—description from the publisher

Warhammer Age of Sigmar: Champions Trading Card Game

Warhammer Age of Sigmar: Champions Trading Card Game

Rating: 7.3 | Players: 2

Game Type:

Customizable

Following the destruction of the original Warhammer world by the forces of Chaos Sigmar floated aimlessly through space clutching onto the metal core of the previous world of Warhammer. Long Sigma drifted through space until he was rescued by the great celestial dragon Dracothion who led Sigmar to the Mortal Realms. Surviving souls were drawn to these realms but the respite was short lived as once again the forces of Chaos struck.Take command of one of four powerful factions and recruit an army of legendary Champions in Warhammer Age of Sigmar: Champions Trading Card Game. Deploy units and unleash deadly magical abilities while completing quests to earn blessings from the gods. Only the mightiest of warriors will stand victorious in this battle for the Mortal Realms that spans both physical and digital worlds.Warhammer Age of Sigmar: Champions includes more than 270 cards split across the four Grand Alliances; Order Chaos Destruction and Death; each with their own individual playstyle and strengths.After choosing their alliance players begin building their deck. This consists of 38 cards including four legendary Champions four powerful blessings and 30 action cards consisting of units spells and abilities.

Ascension: Delirium

Ascension: Delirium

Rating: 7.7 | Players: 1–4

Game Type:

Uncategorized

Categories:

A new portal into the Dreamscape has been opened! The world of Vigil is warped by dreams and nightmares come to life. In Ascension: Delirium you must wield the power of the Dreamborn to battle the forces of Delirium to save the realm.Use insight to access powerful new hero abilities and to roll the Delirium die. Recruit legendary heroes who have been warped by Delirium into new forms. Ascension: Delirium is playable as a standalone one-to-four-player game or you can combine it with other Ascension games to play with up to six players!—description from the publisher

D6: Dungeons,Dudes,Dames,Danger,Dice and Dragons!

D6: DungeonsDudesDamesDangerDice and Dragons!

Rating: 7.5 | Players: 1–4

Game Type:

Uncategorized

Categories:

In D6 you're playing the role of players playing a role-playing game. That boat you needed? It's already in the harbor. That pit? It's already been dug. Every adventure will be different but your objectives will remain the same.Collect the bounties. Kill the monsters. Gain the glory. The most glorious hero will prevail!—description from the publisherThe game is primarily competitive. However the rulebook includes solo co-op and 2-vs-2 team modes.

Quarriors! Light vs. Dark

Quarriors! Light vs. Dark

Rating: 6.8 | Players: 2–4

Game Type:

Uncategorized

In Quarriors! Light vs. Dark players take on the roles of Quarriors mighty mystical warriors who have the power to capture dangerous quarry from the untamed Wilds! They must conjure the mysterious powers of Quiddity cast powerful spells and summon their creatures to battle if they hope to overcome rivals and earn their rightful place as the Champion!Quarriors! Light vs. Dark has the frenetic excitement of a dice battle game with an added deckbuilding twist as players customize their dice pools during the game by using resources generated by their rolls.Quarriors! Light vs. Dark can be played as a standalone game or used as an expansion for the Quarriors! base game.

An Age Contrived

An Age Contrived

Rating: 6.9 | Players: 1–5

Game Type:

Uncategorized

An Age Contrived is a fantasy euro game of engine building and resource programming. You play as a god in the Eldranic pantheon where you are only as powerful as the mortals of this unstable world believe you are. Your goal is to establish yourself as the pantheon's prevailing god by securing mortal belief as you advance the mortal realm from its age of darkness into civilization.Each player receives a character board and a transmutation device which they use to channel their energy into the mortal realm. Energy is how a god exerts its will and is used to construct monuments claim new tiles and accomplish lasting achievements. Bind your energy for end-game scoring and unlock new energy to replenish your reserves. The game ends when the last monument is complete at which point the player with the most points wins.There are two types of turns with no rounds or phases. On a player's turn they must either charge their transmutation device and program it openly or use its energy to take as many actions as they have already programmed. Information is open and the only luck is in the shuffling of tiles to set up the game. Player choices determine how the game unfolds.The game features unlockable unique player powers a board that players construct differently each game and 5 ways to build your engine. You will be encouraged to plan ahead but required to adapt your strategy in order to come away victorious.

Spell Smashers

Spell Smashers

Rating: 6.7 | Players: 1–5

Game Type:

Family

Harness the power of your vocabulary in this exciting monster-battling loot-collecting word game. In Spell Smashers you combine your letter cards to spell words smashing fearsome monsters and their even more fearsome adjectives!When you deal damage to a monster you gain precious coins. When you defeat a monster you collect that monster as a trophy...and gain a new letter to use later on! But beware — as you battle these dangerous creatures you receive wounds which are difficult letter combinations that could ruin your day.Between battles visit the local town and spend your hard-earned loot to outfit yourself with powerful gear take on new quests buy devious potions or grab an ale at the tavern as you boast about your battle scars. Set your sights on fame and glory as you smash monsters with your spelling skills and rid the world of evil!

Fuji Koro

Fuji Koro

Rating: 6.8 | Players: 1–6

Game Type:

Uncategorized

Japan Hōsei 4 (1707).Mount Fuji is on the verge of erupting. Red hot lava will soon consume the three secret Seien-ji (聖煙寺) sacred temples hidden deep in the bowels of the volcano. The Shōgun is determined to preserve the precious heritage and sends his most noble and gifted samurai warriors on a quest inside the volcano to retrieve the valuable goods.After a grueling climb through snowstorms and treacherous rocky terrain the samurai find the entrance that leads down into the cavern.The volcano rumbles and the walls start shaking! The floor underneath their feet crumbles and our brave samurai fall into the huge cavern that contains the three temples which are slowly sinking into the smoldering lava.It is now up to our heroes to explore the cavern and find as many of the relics sacred scrolls and monks as possible to bring back safely to the Shogun before the volcano erupts and all is lost forever.Fuji Koro can be played in a competitive mode with 2 to 6 players or a cooperative mode with 1 to 6 players.Players will try and gather sacred scrolls and blueprints for magical weapons gather resources craft the best possible gear and try to get out of the volcano before it fully erupts. To make matter worse players will encounter fantastical dragons on their journey throughout the volcano that they will have to try and defeat by themselves or with the help of other players.The game continues until the end phase of the game which is triggered by one player reaching 30 victory points. Once that happens players will have 8 final turns to escape the volcano.To win the game a player will have to score the most victory points by defeating dragons exploring the cave crafting the right weapons and bringing magical gear dragon teeth and monks to the Shōgun during the end phase of the game.—description from the publisher

Dungeons & Dragons: The Yawning Portal

Dungeons & Dragons: The Yawning Portal

Rating: 7.2 | Players: 1–4

Game Type:

Uncategorized

Categories:

The Yawning Portal is an iconic inn that attracts fascinating adventurers with two things in common: They're famished and they have unique tastes in food.As part of the tavern's staff in Dungeons & Dragons: The Yawning Portal you need to feed them by matching up food tokens with the orders pictured on their hero card. You earn colored gems (and points) for every matching food token and a bonus for completing an order. The colored gems that appear most frequently on the board receive the highest value so strategize to tip the scoring scale in your favor — and don't be afraid to use potions to make patrons love your food! Collect more points if you're the first to achieve an objective challenge or earn an endgame bonus. The player with the most points at the end of the game wins.

Puzzle Strike 2

Puzzle Strike 2

Rating: 7.4 | Players: 1–4

Game Type:

Family

The cast of Fantasy Strike has acquired magical gems which give power but at what price? Those who hold too many gems are cursed forever. What’s worse the ultimate gem to rule them all has been forged into a single mighty scepter. Whoever holds it wields even more power at an even greater price.In Puzzle Strike 2 players build their deck as they play giving them the tools to arrange and manipulate their set of colored gems. These gems can be “crashed” (destroyed) in order to build up power for four different super moves as well as to flood other players with more gems. As this process unfolds gems will fly back and forth between players as they desperately try to remain under the threshold of corruption. Holding the scepter “helps,” but can also doom the greedy.—description from the publisher

A Thief's Fortune

A Thief's Fortune

Rating: 6.7 | Players: 1–4

Game Type:

Strategy

Nabbarah: A city full of wonders and stories to be told — a glimmering jewel in the middle of the desert.You are a thief always on the lookout for the next target to hit. You decide to sneak into the Royal Palace break in its treasure room and look for the mythical treasures rumored to be hidden there. Among piles of gold emeralds and precious jewelry you stumble upon a chest containing a mysterious hourglass. As soon as you touch it you are filled with mystical energy and realize its true power: You are now able to see glimpses of your own future. By taking different courses of action different paths unfold before you allowing you to shape your future as you see fit. Unfortunately everyone in the palace is now after you...A Thief's Fortune is a card game for 1-4 players in which each player represents a different possible future of the same character. By visiting different locations interacting with local characters and making sure that certain events you have seen actually happen you try to find the path that will lead you as far away as possible from danger.In more detail players each have three areas in front of them: past present and future. Over five rounds players draft location event and character cards adding them to their personal future area with resources on those cards. Players extract resources from those cards and when they're empty the cards move into the player's present after which the player can activate the power on those cards to score the fortune points they need to win the game.

No Thank You,Evil!

No Thank YouEvil!

Rating: 7.4 | Players: 2–5

Game Type:

Uncategorized

No Thank You Evil! is a tabletop game of creative make-believe adventure and storytelling. In No Thank You Evil! you create a character based on a couple of cool descriptive imagination-firing traits. The Guide (a special role often played by a parent or older sibling) presents a dilemma and the players set off on an adventure of the imagination. Along the way you use your character’s special skills companions and equipment to overcome obstacles. Maybe you’ll rescue a friend from Dragonsnot Falls save the world’s biggest adventure park from an ancient curse or fix Whizbang’s broken time machine before it’s too late! Whatever you choose you’re sure to solve mysteries gain friends confront bad guys and have a wild adventure!

Strife: Legacy of the Eternals

Strife: Legacy of the Eternals

Rating: 6.7 | Players: 2

Game Type:

Strategy

Categories:

Once more conflict rages across the world of Aerim. You are one of the Eternals a group of immortals forever waging war from the shadows. Call forth your champions to battle against those of your timeless foes. Harness the legacy of each champion's deeds as they echo across time to empower the next. For the Champions of Aerim this cycle continues as it always has and always will. For the Eternals there is only...strife.Strife a two-player strategy card game that plays in around an hour is a game where you always know your opponent's options. Aside from mastering the unique combo-creating gameplay of your champions figuring out how to outmaneuver your opponent is where the true challenge lies.Each player has the same hand of ten champions and will simultaneously play them as they fight over key locations throughout Aerim worth varying victory points. Each champion has a battle ability that's triggered during battles and a legacy ability that can be used only while on top of the legacy pile. This creates an intricate latticework of strategy for the players as each champion must be considered for not only what he can do in the current battle but for which ability he will add to the next.Further impacting the critical decisions within the game is the Fatestone tie-breaking system. The Fatestone starts at a value of one and whoever holds the Fatestone die loses all ties; that player may instead pass the stone to his opponent to claim a victory in that tie but doing so raises the value of the Fatestone by one each time it is passed. At the end of the game the player holding the Fatestone adds its final value to his victory point tally. Whichever player has the most victory points at the end of the game wins!

Forges of Ravenshire

Forges of Ravenshire

Rating: 7.7 | Players: 1–4

Game Type:

Uncategorized

Grab a hammer and some steel it’s time to forge! The Blacksmiths Guild of Ravenshire is in need of a new Forgemaster. You and your fellow smiths are competing to see who can make the most money and become the new Forgemaster.Forges of Ravenshire is played over 4 seasons or rounds. Each season starts with the gathering phase where players will acquire contracts recruit guild members and gather resources. Players roll their dice workers and place one of them on an available location to gather resources. Then retrieve a different dice worker to gather even more resources. However the various workers are from different guilds and when retrieved will activate the guilds you have invested in. All players will take turns placing one of their workers and retrieving another worker 3 times.After the gathering phase is the production phase. Take those 3 dice workers you have taken and now place them on different areas of your forge to gather more resources make charcoal or steel and forge contracts to make money.At the end of every season check to see if any special titles have been earned. Titles bring prestige and hard-earned money.Finally roll your 3 dice workers again and prepare the county of Ravenshire for the next season.—description from the publisher

Castles of Caladale

Castles of Caladale

Rating: 6.3 | Players: 1–4

Game Type:

Family

Description from the publisher:In a forgotten time when magic could move mountains the Kingdom of Caladale was home to people of all kinds living in castles of unimaginable beauty — but on one fateful night an ancient spell of great power was cast by one unable to control it. By daybreak all of the castles were destroyed their walls and towers torn apart twisted together and scattered across the land.The people of Caladale must now rebuild competing for walls and towers from the broken and twisted remains of each other's homes to rebuild their castles and reclaim the glory of Caladale!In Castles of Caladale players lay tiles to construct beautiful castles and rebuild the kingdom. Building the most complete and largest castle earns a player glory throughout the land!

Assault of the Giants

Assault of the Giants

Rating: 6.7 | Players: 3–6

Game Type:

Strategy

Description from the publisher:Based on the story first presented in the Storm King’s Thunder adventure from Dungeons & Dragons Assault of the Giants is a new board game designed by Andrew Parks for 3-6 players. Players will need to command armies of giants as they wage war throughout northwest Faerûn. Order your giants to assault small folk villages and cities to score points and secure resources including food artifacts ore and runes.Each player issues commands to their giants in the form of command cards (recruit move attack pillage and so on). This allows players to recruit new giants send them out to attack settlements and other giants and also to pursue special agendas based upon their race. Each player represents a different giant race (hill giants stone giants frost giants fire giants cloud giants or storm giants) each with a different agenda. For example the Storm Giants seek to restore their lost monarch King Hekaton. The Cloud Giants seek an ancient dragon treasure trove and the Hill Giants seek an abundance of food with which to feed their massive monarch Chief Guh.Contents include 12 Giants miniatures injection molded in color measuring from approximately 60mm to over 90mm in height and three Giantslayers.Preliminary FAQ: https://boardgamegeek.com/thread/1730050/assault-giants-preliminary-faqOfficial Variants: https://boardgamegeek.com/article/26201496

Star Trek Deck Building Game: The Original Series

Star Trek Deck Building Game: The Original Series

Rating: 6.6 | Players: 2–4

Game Type:

Thematic

In Star Trek [Deck Building Game]: The Original Series players take on the role of Captain of a salvaged Starship. They will search for new allies such as Kirk Spock and other famous Characters and Explore space to complete Missions and overcome Events.The game features two separate scenarios of play:Star Trek [Deck Building Game]: The Original Series features new Basic Character Effects that can be transferred to any of the other Star Trek [Deck Building Game]s for a new experience; the new Handheld keyword which is found on some Maneuvers that need a Character to hold them to be used; and new Draft Mission cards that give players a set of hidden Missions that only they can complete from the start of the game.In 2014 Publisher Bandai sent a public note communicating that they will not to produce any of Star Trek: Deck Building games having abandoned the game definitely.

Dungeon Pages: Core Set

Dungeon Pages: Core Set

Rating: 8.0 | Players: 1

Game Type:

Uncategorized

Greetings young page and welcome to your first quest. We are thrilled to have someone of your prowess joining the Elder ranks. The Light knows we need all the help we can get to repel the creatures of darkness.Dungeon Pages is a tactical roll-and-write game where you play as a character embarking upon an epic quest through various dungeons. Each quest sheet contains a character section and a dungeon section.Each character section introduces a character and their ability and tracks their health and progress. Each dungeon section shows four minor dungeons and one boss dungeon and describes the monsters and traps found within.Each dungeon represents a step along your quest. As you advance through a dungeon searching for its treasure chest you will mark white spaces (empty spaces and trap spaces) to represent the areas you have explored. The more thoroughly you explore each dungeon and the more monsters you defeat along the way the more experience you will gain.Choose a quest sheet to embark upon your journey!

Dwergar

Dwergar

Rating: 7.1 | Players: 2–4

Game Type:

Strategy

Welcome to Dwergar– a fantastic mine full of dwarf miners engineers and blacksmiths absorbed in their life passion -work! Stepping in you feel the temperature rise and smell the melted metals. The sound of the sledgehammer is resonating through the halls of the great dwarf mine city. Each guild of outstanding builders and miners try to demonstrate their efficiency and skills by collecting rich ores and precious gems. Then they use them to build magnificent structures around the Dwergar mines. It is well known that the mining shaft in this legendary mine is always working and only the masters of a mining profession can earn the privilege to work here. You are one of them. Can you prove that you deserve this honor? The unique meeple distribution system and innovative mechanism of mining the resources will allow you to experience the classic worker placement game in a new innovative way! You are a leader of the dwarf guild who works in a mine. Your task is to collect all kinds of resources (stone iron gold gems and a short-term action resource – heat). These supplies will help you build the infrastructure of the Dwergar mine by following architects’ orders presented on the cards. The goal of the game is to collect those cards. You exchange the resources for the cards and these in turn will bring you the victory points. The simplicity of the rules and the depth of the gameplay make a medium complexity game that can satisfy families as well as avid gamers. The game lasts 10 rounds. After that the dwarf guild with the most points wins! -opis od wydawcy

The Quest Kids

The Quest Kids

Rating: 7.6 | Players: 2–4

Game Type:

Children's

Your child's first dungeon crawler experience awaits!The Quest Kids is a new-fantasy themed board game adventure for children 5 years old and up. In the game players control up to four of the Quest Kids (a brave team of young heroes) as they explore the magical Tolk's Cave. During their adventure the team will find treasure scare away monsters complete quests and discover magical items all while helping their fellow Quest Kids out along the way. The Quest Kid with the most stars at the end of the adventure is victorious!Featuring beautiful kid-friendly art oversized player mats chunky components and gigantic articulating miniatures The Quest Kids is the perfect introduction to fantasy gaming for the little dungeon crawler in every family.—description from the designer

Castle Party

Castle Party

Rating: 6.7 | Players: 2–4

Game Type:

Family

Every year the Pumpkin King invites us to his castle to celebrate the autumn ball in his honor. Castle Party is the craziest shindig in town and without a doubt the most not to be missed soiree for any monster worth something in scarebusiness. You can’t miss it for the world! The guests are arriving at the castle of the Pumpkin King. As usual they gather together in groups.This is a “flip and write” game meaning we draw cards and then write on a board. The active player turns over a card with a polynomial shape and then everybody places a monster card on the table in the attempt to match the shape on the card. Finally and in correspondence with their own place around the table and their perspective on the shape the players draw the monsters on their own personal boards and try to group the monsters into families to obtain the best score.Castle Party has three scoring phases during which the players get points depending on how they have arranged their guests. When the old cuckoo clock plays for the third and terrifying time. At that moment everyone has to say goodbye until next year and leave the party. However whoever organized the wildest and most fun Castle Party will win a special place in the Pumpkin King’s heart and shall win the game.—description from the publisher

Dungeonology: The Expedition

Dungeonology: The Expedition

Rating: 6.7 | Players: 2–4

Game Type:

Strategy

Welcome to Rocca Civetta a charming town in the Italian hinterland which hosts one of the most bizarre universities that the human mind has ever conceived. In fact this university hosts the chair of Dungeonology which deals with the study of the environments and organization of different cultures especially the most atypical and strange... almost Mythical! Recently the faculty lost its professor and the Dean is looking for a skilled replacement. You are the ideal candidates for this job.Set in the renaissance world of Nova Aetas Dungeonology will lead you to the discovery of different Civilizations in order to learn their histories and customs. But be careful: the locals will not always be happy with your intrusion.The aim of the game is to explore a Dungeon as a Scholar gathering as much information as possible about the people who live there. Information yields Points and the Scholar collecting the highest number of Points will present the best Thesis on the studied race.—description from the publisher

Draconis Invasion

Draconis Invasion

Rating: 7.1 | Players: 1–6

Game Type:

Strategy

Categories:

Battle the dark powers of Draconis in the ultimate medieval fantasy deck-building game.With over five hundred beautifully illustrated cards Draconis Invasion is a fast-paced deck-builder for 1-6 opponents lasting approximately 45 minutes with hordes of invaders attacking your kingdom and players racing to gather armies gold and special action cards to fight the enemy. Unlike other deck-building card games Draconis Invasion incorporates hidden campaign cards that reward points for killing specific Invaders Terror cards and the Terror Die that add a doomsday clock so that your armies become tired and weak as time passes and triggered Event cards that target the game-leader with potentially disastrous effects. Kill six Invaders or exhaust the Events cards to end the game. When the dust settles only one hero will stand victorious as the realm's greatest champion.

Mercurial

Mercurial

Rating: 7.0 | Players: 1–4

Game Type:

Uncategorized

Categories:

After an arduous journey through the otherworldly land of Valanyr your caravan finally arrives at Camp Trinity — a young thriving settlement built atop a ruined kingdom once decimated by an ancient cataclysm.Like many here you were previously a mage of low renown now seeking a better fortune. The cataclysm altered Valanyr's Elan to be fertile but mercurial rendering the rules of spellcasting different from whence you came. Here the usually separate elements of nature fuse readily allowing for new and unknown spells to be created. You'll have to start from scratch but unknown means new discoveries to be made and a thriving settlement means opportunity...Mercurial is a card & dice-manipulation game themed on spellcrafting with combo & engine-building mechanics. Learn magical Alteration techniques to control the chaos of your elemental dice and use these elements to combine lesser magicks into new and unknown spells. Your combined spells can either inflict ruin restore life or something more — use them to perform heroic deeds ranging from helping your allies defeat dangerous beasts to finding a path for stranded travelers lost in the strange land of Valanyr.In Mercurial each player has varying capabilities and starting resources with their differences offering a unique path to power with every journey. Delve into the fantastic world of Mercurial and discover a new age of spellcrafting.—description from the designer

Dwar7s Fall

Dwar7s Fall

Rating: 6.4 | Players: 2–4

Game Type:

Strategy

To survive the long and terrible winter approaching the dwarves need to prepare. It’s time to collect gems build castles and stock up enough food. The fire dragons are sleeping. The giants of winter lurking. The fall is precious and is vital to plan your actions wisely.Dwar7s Fall is a game about collecting gems in order to trade it for food. In the meantime you also will need to build your dwarf kingdom and slay some monsters. In this game you have multiple paths to win by choosing carefully your actions.Players take turns to perform their actions. Each turn you can do 3 actions (place a realm tile or place one dwarf in a tile or move one dwarf by one tile).Each tile has a pre-requisite of how many dwarfs of one player are needed to perform one kind of action. For example: emerald mines have always three slots but you will need only two dwarfs to take one emerald. When this task is done (collect one emerald) your two dwarfs will return to your pool.When a player completes three goals (both open and secret goals are taken into account) the endgame begins. Players who had not played this round make their last turn and then the game ends. The points are calculated and wins the match who has more points.

Magic Maze Kids

Magic Maze Kids

Rating: 6.6 | Players: 2–4

Game Type:

Children's

The king was accidentally turned into a frog! Gather your friends stride across the forest and find the correct ingredients to prepare a potion that will cure him.Magic Maze Kids is a cooperative game that makes the original mechanisms of Magic Maze accessible to young players. Everyone controls all of the heroes but only in one direction! Tutorials gradually teach you the rules and several levels make the game evolve with the children.—description from the publisher

Touria

Touria

Rating: 6.7 | Players: 2–4

Game Type:

Family

In Touria Princess Tara has decided to marry – but not just anyone of course. She expects a lot from her husband-to-be: Heroic deeds and precious gifts are a must.A group of bold adventurers set out to pit themselves against dragons dig up gems from the haunted mines of the country – and make a good deal from time to time since the father of the bride demands an appropriate price for his daughter's hand. Touria's dancing towers show the heroes the way so the brave men and women go from one adventure to the next. Brave women? Of course – or have we forgotten to mention that Tara's handsome brother Prince Talan is also of marriageable age?

Kingdom Rush: Elemental Uprising

Kingdom Rush: Elemental Uprising

Rating: 7.9 | Players: 1–4

Game Type:

Uncategorized

Kingdom Rush: Elemental Uprising is a fully co-operative standalone board game for 1 to 4 players that offers the ultimate tower-defense experience for the tabletop.Players take on the roles of asymmetrical heroes defending their kingdom against waves of incoming monster hordes. Players play towers to attack hordes using polyomino tiles to cover monsters until all monsters in a horde are covered destroying it. Players will earn crystals and gold which can be spent on buying new towers or Tower Modifications to improve and customize their existing towers.Monsters come with a range of special abilities that players will have to plan around passing towers between each other and positioning attacks to get around magic shields and monster powers. The heroes will also be confronted with game-changing events and elemental disruptions such as volcanoes and cyclones.The game is scenario-based and can be played as individual replayable scenarios or as a steadily evolving campaign leading up to big boss fights hero challenges and more.Kingdom Rush offers simple to learn rules with a high level of tactics for experienced gamers. Upon starting each scenario players will be able to choose from a range of difficulty levels or even take on the dreaded Iron Challenges which require near-perfect strategies to overcome.—description from the publisher

Clash of Rage

Clash of Rage

Rating: 7.3 | Players: 1–4

Game Type:

Wargames

Categories:

As far as we can remember Elves always dominated the world. But their time is drawing to an end as the decline is near. From the Bohorg's tribe to the Steamfield Barony along with the Godleif's clan and the army of the Tomb every clan is secretly arming itself to conquer the elven cities and the precious crystals they hold; crystals being the only way to forge the powerful legendary equipment.Clash of Rage is a miniatures game of conquest and movement in which different clans will fight for victory. Every army is unique with its own units and characteristics. Players will equip each unit as they see fit buying weapons and armors so that every game will be different!Overcoming the Elves will be the first necessary step to victory but the showdown with the other clans is bound to happen!

Krosmaster Arena 2.0

Krosmaster Arena 2.0

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

The World of Twelve is a little planet in the Krosmoz universe that is home to millions of warriors and adventurers who just want a simple life. However life never stays simple for long as Demons from another dimension are always plucking up these warriors to fight in the arena for their amusement.In Krosmaster Arena 2.0 players pit their combat skills against one another to earn glory in battle. It will take careful planning and tactical execution for these warriors to come out on top. Players must tap into all of their magical powers and brute strength. It could be the difference between walking out of the arena and being carried out.Krosmaster Arena 2.0 is compatible with previous Krosmaster figure releases.—description from the publisher

Rise of the Necromancers

Rise of the Necromancers

Rating: 7.2 | Players: 2–5

Game Type:

Strategy

Are you evil? Maybe just a little?Then unleash your most wretched forces and seize power! To become the Necromancer King you have to master dark magic raise an army of undead minions explore festering dungeons and research ancient artifacts and spells.Rise of the Necromancers is an evil strategy game for 2-5 players in which each player controls a Necromancer struggling for absolute dominance. Rise of the Necromancers is based on a classic fantasy narrative with character development as well as territorial strategy. The objective of the game is to develop your Necromancer and take control of the lands. Each player starts out as an aspiring Necromancer who can study spells craft artifacts and eventually graduate from one of four academies. In time your Necromancer can attract their own apprentice and assemble an undead army of minions to rule the lands.Your Necromancer can venture into dungeons where they will encounter wonders and dangerous creatures — and perhaps meet new companions. In the end your Necromancer might be able to return to their academy and become Headmaster — or even seize the foulest of thrones as the Necromancer King.Each player moves their miniature Necromancer around the game board to gather resources spells and artifacts enter dungeons battle cities and fight rival Necromancers. Throughout the game Necromancers can increase their combat and movement abilities as they amass their armies. A Necromancer's minions can also be left behind to protect conquered cities and dungeons.In addition to the game's territorial component the players compete in collecting spells artifacts and minions affiliated with the four academies. Enough elements of the same color can make you Headmaster of an academy. The game has a varying starting set-up so no two games are ever the same.

Necromolds: Monster Battles

Necromolds: Monster Battles

Rating: 8.0 | Players: 2–4

Game Type:

Uncategorized

Behold the Necromolds! Banned by feudal wizards and banished from mortal hands these evil spellbooks and the monsters they hold have once again returned to wreak havoc on humankind!In Necromolds: Monster Battles players build and battle golem armies using their Necromold spellbooks and containers of spell clay. The stronger the monster the more clay it demands - so build your army wisely! Roll and assign your command dice each round to determine when monsters move and fight. Roll your combat dice to resolve monster battles leaving the defeated monster smashed on the battle map!Are YOU powerful enough to collect and command the Necromolds?∎ Mold 'em Use your spellbooks to mold and mobilize an unstoppable monster army. The stronger the monster the more clay it demands!∎ Fight 'em Roll and issue command dice to charge your minions into a chaotic fast-paced miniature wargame!∎ Smash 'em Destroy your fallen enemies by smashing them with your unique caster ring! Collect all 22!∎ Recast 'em Leave your magician's mark! Smashed monsters become bugs critters and mini-monstrosities!∎ Paint 'em When your clay dries paint & create your own unique and unsightly terrors!

Untamed: Feral Factions

Untamed: Feral Factions

Rating: 7.3 | Players: 2–3

Game Type:

Uncategorized

Untamed: Feral Factions is a fast-paced shuffle-building card battle game. Players each take control of three animal factions that battle together to bring down the opponent's three Strongholds. Each faction has its own unique appearance Stronghold and play style. By combining three different factions each game players will be able to discover new synergies combos and strategies.The game features a streamlined accessible ruleset and a double resource system that adds tactical depth. Players can easily build their decks at the start of the game by choosing three animal factions: shuffle them together and you are ready to play.Each turn a player will face interesting choices with regards to how to use their cards: all cards double as resources which are required to play Animals and Items. Previously used and defeated cards enter a player's Support Area where they can be used to fuel powerful card abilities.Untamed: Feral Factions requires no additional purchases beyond the base set for an optimal playing experience with almost a hundred possible deck combinations out of the box.

Sine Tempore

Sine Tempore

Rating: 7.5 | Players: 1–4

Game Type:

Uncategorized

Sine Tempore is a co-operative game in which 1 - 4 players face the game’s artificial intelligence as part of a campaign which guides them to one of three different endings.Sine Tempore is a game rich in high-detailed miniatures that plunge players into the planet’s alien atmosphere guided by spectacular scenarios.Each mission has an objective that needs to be successfully reached to determine whether or not a territory has been conquered and whether or not new sectors can still be explored.During the end game phase each conquered sector will provide colonists with access to the resources they need to build new structures and equipment.The final mission taken on by players will radically change their destiny.Sine Tempore will take you back to a faraway past thousands of years before Nova Aetas exploring new worlds in search of a new home where characters can live and prosper.During this long journey your spaceship will come across a number of different alien species some friendly others somewhat suspicious or openly hostile.In the box you’ll find 39 miniatures 4 of which are heroes with whom you will delve into the dangers of Primevus V through unexplored jungles used as hunting grounds by Primaevi and the ancient ruins of civilisation used by the latter as a resting base. A campaign designed to be replayed with different paths each time will lead you to 3 different endings in your search for the resources you need to survive.An efficient “end game” system will help you to develop your characters through a modern tree skill system and a tested crafting mechanism inspired by Nova Aetas.—description from the publisher

Dragons Down

Dragons Down

Rating: 8.3 | Players: 1–4

Game Type:

Uncategorized

Dragons Down is inspired by the classic board game Magic Realm.I thought they were crazy rebuilding civilization on the exact place where the dragons had come down from the sky. Even if it had been over 200 years everyone knows a dragon's lifetime can be far longer than that. Yet here I am like all the other fools. Driven by my thirst for fame and to fill my satchel with coin I arrived in the village at the same time as the other adventurers...Dragons Down is an adventure game inspired by the classic game Magic Realm. The game is set in Western fantasy where players act as adventurers seeking fame and glory seeking hidden treasure sites looting great treasures and epic artifacts fighting monsters... and perhaps each other all while attempting to become a legend.Each turn players can hide from monsters and other players move around the realm search for treasure sites and hidden paths loot found treasure sites stay alert for trouble prepare magic enchant the realm and/or rest from their wounds. By slaying monsters looting epic treasures completing quests or even hunting down your fellow adventurers players accumulate fame and fortune. Although a winner is crowned for collecting the most fame and retiring (or dying) the game is a very large sandbox that can be played with your own goals in mind.—description from the publisher

Age of Thieves

Age of Thieves

Rating: 6.7 | Players: 2–4

Game Type:

Uncategorized

Description from the publisher:Age of Thieves is a fantasy board game of strategy and adventure set in Hadria a port metropolis located on the northern fringes of a mighty Empire. Each player becomes a master thief about to commit the most daring burglary of his career. During the game players may use unique abilities of their thieves as well as various action cards which represent maneuvers alchemical potions or complicated devices inspired by visionary ideas of Renaissance inventors. The players choose cards to play and then use available Action Points to plan the order of their activities. This makes the game very dynamic with each resolved action dramatically influencing the turn. The players’ order changes dynamically depending on the number of Action Points placed on each chosen card.The goal of the game is to break into the vault inside the Emperor's palace and steal the Emperors' Jewel the symbol of power very precious to the ruling dynasty. However this is hardly the end because thieves must escape from the city with their loot. This is no easy task - the streets are patrolled by vigilant city guards and veteran captains well versed in all criminal tricks. Additionally time is running fast for the thieves - event cards introduced each turn control the flow of the game escalating its pace and difficulty of challenges for the players to overcome.The thief who will manage to escape through one of four city gates taking with him the Emperors’ Jewel or other valuable loot will be the winner of the game. Anyone who will stay inside Hadria after resolving the last event card will be caught and mercilessly thrown inside the city dungeon their names erased from the annals of the omnipotent Guild.

Valor & Villainy: Lludwik's Labyrinth

Valor & Villainy: Lludwik's Labyrinth

Rating: 8.1 | Players: 1–6

Game Type:

Uncategorized

The Evil Wizard's plans were in ruin. In celebration Giuseppe the Caring Pizza Baron offered the victorious Order Without Borders twenty victoriously-priced Sun-Fired Pizza’s and use of his world famous -Pit of Balls-! Anticipating an evening filled with balls and pizza. danger was the last thing on their minds. Danger however is an insidious ingredient which has a means of working its way into even the most well-planned meals...Valor & Villainy: Lludwik's Labyrinth is a 1-6 player co-op adventure game where a band of noble heroes from The Order Without Borders must pursue the Mad Imp Lludwik into his terrible Labyrinth to quell the threat of a demonic invasion. Lludwik's Labyrinth is a both a stand alone full co-op game and a fully cross compatible sequel to Valor & Villainy: Minions of Mordak.- description from publisher

Paupers' Ladder

Paupers' Ladder

Rating: 7.9 | Players: 2–4

Game Type:

Family

Garolium Scraggart beloved ruler of the people has died. Despite an upbringing of real hardship she rose to the highest rank in the royal court and did what she could to make sure the poorest in Brighthelm were not forgotten. She died too young her work half done. A tournament has been announced to find her successor. Brave knights have travelled down royal highways. Bold paladins have knocked on royal doors. So too have bards lords and heroes. All looking to take over Scraggart’s reign and rule the realm to their desires. And every one of them has been sent back to whence they came. Because Garolium herself had devised the tournament. It was the last thing she did and she decreed it would only be open to those of the most limited means. Those whose potential had been locked by the chains of ill-fortune and poverty. Brighthelm's paupers. She had spent her whole life building their ladder and nobody was going to kick it away.In Paupers' Ladder players are a pauper in Garolium's tournament. Along with your bird companion explore the wild and treacherous land of Brighthelm as you strive to learn three of the five virtues: generosity fellowship bravery knowledge and magnificence. Battle a bestiary of creatures undertake quests find ingredients to craft powerful recipes and discover the sights and wonders of an exciting new world along the way. But beware! You're not the only pauper in town. the land of Brighthelm is illustrated with a playing board and over 400 cards depicting equipment quests recipes monsters ingredients encounters cities villages and more besides.On your turn you use both your Pauper and your Bird in either order. Each character may move from the Region they occupy into any adjoining Region or stay where they are. Paupers’ can pay to travel extra Regions. Your character now explores the Region they occupy.The aim of Paupers’ Ladder is to learn any 3 of the 5 Virtues. Virtues are learned in different ways. For instance you learn the Virtue of generosity by discarding a certain amount of gems from your purse. When a player has learned 3 Virtues they have won the game.

Kingswood

Kingswood

Rating: 6.8 | Players: 1–5

Game Type:

Family

Categories:

The King has assembled the most prominent village Guilds and issued a challenge: rid the surrounding forest of monsters to earn your Guild widespread fame and glory!Players take turns controlling the guild's adventurers moving about the village. The purpose of traveling to different locations is to either build up new or refresh your existing resources. For example you will visit the Blacksmith for your swords the Academy for your spell books the Market for coins and the Tavern for your hearts. Liquid courage perhaps? There are also 7 other locations in the game of which you will use one per game. This adds variety to the playing experience as these special locations have a wide range of abilities.Once you feel like you have enough resources you will venture out into the Forest. There you'll encounter a variety of monsters. These monsters will give you points to add to your glory and some of them provide immediate benefits when they are defeated. The first player to gain 20 glory triggers the end game and once all players have had an equal number of turns the guild leader with the highest glory total is declared the victor!Kingswood features an action rotation mechanism that puts players at the heart of the game.Each turn you select an adventurer and move them to a new location taking the actions associated with both the starting and ending locations.Since every player controls the same adventurers your choices change your opponents options on their turn.Kingswood: A guilded quest for 1-5 adventurers! The game is designed by Henry Audubon (Space Park & PARKS) and illustrated by Tristam Rossin (3 Laws of Robotics & Rune).

Kings of War

Kings of War

Rating: 7.8 | Players: 2

Game Type:

Wargames

Kings of War is the miniatures wargame from Mantic Games. Designed to go along with the accompanying 28mm Fantasy Ranges the game features players maneuvering large blocks of miniature soldiers around the battlefield in search of victory.Kings of War is a new concept for mass battle miniature wargaming — a game that is both easy to learn and fast to play! With few and simple rules there is little to get in the way of the fun and slaughter. Kings of War is a challenging game of strategy where you can pit your wits against your opponent without devoting half of your brain power to remember a plethora of convoluted rules.And that’s not all the innovative turn structure allows you to play Kings of War using a time-keeping tool (like a stopwatch or a chess clock) to time your moves. As the seconds tick away the pressure and excitement this adds makes 'Kings of War' unlike any other large-scale wargame you’ve ever played before.Units are given simple ratings such as 'Melee Attack' 'Defense' and 'Nerve' and then augmented with special abilities that characterize the different fantasy races that inhabit the world. In 2015 the beta rules were updated and a full ruleset was released. Abbreviated rules are downloadable from Mantic's website and extracts (about 70%) from the full army lists for all factions are also available for download called starter lists. Currently army lists exist for Elves Dwarves Kingdoms of Men (medieval humans) Basileans (clerical army with saints and angels) Forces of Nature (Treemen Dryads and other assorted forest creatures) Forces of the Abyss (devils and demons) Abyssal (evil) Dwarves Goblins Orcs Ogres Twilight Kin (evil elves) and the Undead hordes. Additional factions lists are now available in the Uncharted Empires supplement: The Brotherhood (high medieval and mystical humans with elementals) Salamander (humanoid lizards) The Herd (satyrs... ok: beast-men) The League of Rhordia (fantasy renaissance humans and halflings) The Trident Realms of Neritica (tritons/ fishmen) The Empire of Dust (aegyptian undead... yes kings from tombs) Night-Stalker Armies (spirits ghosts and the like) Ratkin Armies (ska... er scavenger ratmen) and the Varangur (chao...tic warriors).

Clash of Decks: Starter Kit

Clash of Decks: Starter Kit

Rating: 6.3 | Players: 1–2

Game Type:

Customizable

You are a surviving Sorcerer-Lord from the Erret Archipelago. A territory where hundreds of islands are connected together by huge bridges. Bridges once conferred the Archipelago greatness and prosperity and permitted flourishing trade between its islands. The Archipelago's wealth which would only transit through these bridges offered every resident a life of comfort and carefreeness. But today overpopulation natural resources depletion and blind cupidity from the Lord-Sorcerers have created a cataclysmic imbalance in the Erret Archipelago. Not a day goes by without the earth ripping apart and the seas engulfing the most fragile islands. The Sorcerer-Lords now fight for control of the upper and safest islands of the Archipelago. To survive in these hostile lands you need to cross the bridges and fight other Sorcerer-Lords to claim their land.Clash of Deck: Starter Kit is a card-based combat game for 1-2 players aged 8+ that plays in 15-30 minutes created by Léandre Proust with artwork from Studio Rexard and published by Grammes Édition. Create your 8 unit army and battle other Lord-Sorcerers to destroy their Strongholds!Clash of Deck is dead… Long lives Clash of Decks! Clash of Decks is a card game which has been played and tested by hundreds of players throughout its first year of existence as a French version. The game was published in 2020 in an atypic form: cards you cut yourself from a folded sheet of cardboard. A new standalone expansion was published each month. Today thanks to the feedback and support of its community of players Clash of Decks takes off with a new edition available in English. The game will have more conventional components such as real cards larger and of better quality with a tuck box.

Yokai Pagoda

Yokai Pagoda

Rating: 7.6 | Players: 2–5

Game Type:

Uncategorized

A mysterious building rise over the hill bathed with a crepuscular light. Astonished by the strange aura of the Pagoda you decide to investigate it. Suddenly a laugh a shadow which is not yours and an eye with ominous pretensions turns alive. You have broken the peace of ten powerful Japanese spirits (called Yokai) who rested there! Will you find a way to calm their wrath?A game of Yokai Pagoda is played through 3 rounds playing always one card per turn until someone ends the current round. To play a game you shuffle the 100 number cards (divided by 10 kinds of Yokai numbered from 1 to 10) lay out two cards face-up to start the two discard piles then deal seven cards to each player. Place the rest as the Pagoda deck between the discard piles.At that moment everyone keeps the cards from their hand into a personal reserve. After 3 rounds the one with less points in their reserve wins but... again you must take only into account the lowest card of each kind of Yokai you have.Try to match the balance between lose cards or keep the exact amount you need to reduce your score when other player ends the round. In Yokai Pagoda knowing when to give a card keep playing or end the round makes the difference!

Cursed!?

Cursed!?

Rating: 7.8 | Players: 1

Game Type:

Uncategorized

Categories:

Cursed!? is a quick solo push your luck fantasy themed game.You have been cursed by a witch and the only way to get it lifted is to take on nearby monsters in the dark forest and gather some souls for the witch so she can complete her ritual and lift the curse on you.The curse causes everything you touch to turn to ash so you have to use weapon and items you find on long dead adventurers. This means every weapon and item you get is random and you have to make the best of what you draw. Due to the push your luck nature of the game the items you can find are extremely powerful when used at opportune times and help mitigate a bad weapon draw or a monster with a nasty trait.—description from the publisher

Epic Resort

Epic Resort

Rating: 6.4 | Players: 2–4

Game Type:

Strategy

Categories:

Players compete to build the best resort for attracting fantasy heroes and tourists looking for fun and relaxation. The more you attract the more likely monsters will attack!Hire and train your workers build and upgrade your attractions and convince your battle weary heroes to fight just one more time so without letting too many tourists get eaten! Gain Victory points by upgrading attractions and giving Heroes the rest they need. The highest scoring player when all monsters are defeated is the winner.Each player begins with a humble resort consisting of a Beach a Tiki Hut and a small number of Tourists placed at each attraction. Each player starts with their own worker Deck consisting of 7 Apprentices 3 Street Performers and 3 Lazy Peons.Each round consists of 4 phases:Any time during a player's turn he may use abilities from fully-staffed attractions or discard worker cards to use their unique abilities.Gameplay continues with Phase IIf at the end of the round there are no Monsters remaining the game is over and players total Victory Points from Attractions Scored Heroes and 1 point for each remaining Hero at their resort. The player with the highest Victory Point total has built the most Epic Resort and is victorious!

Saboteur: The Duel

Saboteur: The Duel

Rating: 6.0 | Players: 1–2

Game Type:

Family

Saboteur: Duel is a standalone version of the famous card game Saboteur for one and two players. When playing alone you want to collect as much gold as possible by digging new tunnels in the mine; when playing with an opponent you'll just want to collect more than that player but naturally your opponent will try to block your progression by all means.In this card game you play path or action cards. The path cards form a maze in the direction of the six goal cards which contain a variable number of gold stones. The action cards are used to hinder your opponent or to help you to repair broken equipment. A greedy troll also lurks in the mine and you will have to pay him to progress and he doesn't give back any change!

Dawn of Peacemakers

Dawn of Peacemakers

Rating: 7.1 | Players: 1–4

Game Type:

Thematic

Dawn of Peacemakers is an evolving board game with a continuing campaign. Players take roles of adventurers attempting to quell the hostilities between two warring sides. You will have to trust and cooperate with your fellow players in order to reach a more peaceful conclusion.The game consists of a number of scenarios which form an exciting story driven campaign. There are multiple secrets and surprises in the box to be unveiled in certain points of the story. This way each game is radically different from the last and no two games feel the same. However none of the game’s components are destroyed or altered so you can replay any scenario as many times as you like.Dawn of Peacemakers is set in Daimyria the same world as both the original Dale of Merchants and Dale of Merchants 2. Although it takes place almost one thousand years before those games you’ll be able to spot many familiar animalfolks. Are you ready to dive into the exciting world of Daimyria?Players use cards to influence different sides of the ongoing war. Armies and player-controlled adventurers are represented with highly detailed plastic miniatures on a beautifully illustrated game board. All scenarios have their unique map which is built using modular terrain tiles.

Fairytale Gloom

Fairytale Gloom

Rating: 6.5 | Players: 2–5

Game Type:

Thematic

In the Gloom card game you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad but simple: You want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death.Fairytale Gloom spreads that misery and suffering to the beloved classic stories of your youth like a magical flying godmother ready to perturb you with peas foil you with fairies and surprise you with spiders.

Dreamwell

Dreamwell

Rating: 6.5 | Players: 2–4

Game Type:

Abstract

In a place outside the waking world where children go while they sleep Wander the dreamkin—lost sleepers whose souls this land seeks to keep. Underneath the gentle waves of lucid seas we fell. We’re off to find our missing friends in the vast Dreamwell.Dreamwell is a 2-4 player competitive game featuring the art of Tara McPherson where players are trying to locate their lost friends in the Dreamwell. The Dreamwell is represented by a 4 x 4 grid of tiles. Each tile shows a environment and a creature in addition to pathways to neighboring tiles. At the beginning of the game players will be dealt two cards each of which shows a picture of the friend whom he or she is trying to locate along with the two creatures and environment that will be required to find that particular friend.On your turn you will be able to take three actions from the following list: move one of your pawns rotate a tile draw a card replace the display or locate one of your missing friends by playing a card. Only by carefully navigating the maze-like Dreamwell can you locate your friends and win the game.

OrcQuest WarPath

OrcQuest WarPath

Rating: 8.2 | Players: 1–6

Game Type:

Thematic

OrcQuest Warpath is a campaign-driven cooperative game for 1-6 Players (playing 4-6 Heroes) in which you take the role of green skins who embark together on an adventure to avoid the potential annihilation of their race. Together they will use their teamwork and unique skills to overcome the enemy and hopefully find the source of all evil.Throughout the adventure you can develop your weapons and working together as a team you will pay homage to the Badass God by leaving a trail of blood and bones everywhere you go!Ten scenarios on double-sided modular tiles that will test your stealth your teamwork and your Orc skills against the human scum and maybe… other surprise guests!Players follow a campaign where the objective is to find out what motivates the expansion of the human lands. Players will go through different quests (saving allies fighting big bosses...) and will develop themselves as well as their equipment as the campaign advances. In order to reach the end they must use their team spirit as well as their stealth skills to go through the different scenarios. Players win by reaching the last chapter and defeating a still secret opponent. Players lose if the Alert Level reaches the maximum allowed or if all heroes die.—description from the publisher

Deja Vu: Fragments of Memory

Deja Vu: Fragments of Memory

Rating: 7.1 | Players: 2–4

Game Type:

Strategy

As the nameless girl returned to consciousness she found herself lying in an egg-like space pod holding a bowl of luminous blue flowers and her forearm was tattooed with some kind of alien symbols. What is this place? Who am I? She did not remember anything. In the space pod's computer was a black box with records of all the planets it had visited. Bewildered but resolute she set out to revisit all the planets in reverse order in the hope of retrieving all her lost memories.Deja Vu: Fragments of Memory is about memory but it is NOT a memory game; instead the game focuses on tableau-building and set-collecting and to win the game you must perform well both tactically and strategically. In the tactical part players collect wooden tokens on the map with various combinations of color and shape and both the color and shape are essential to success! The process of collecting is a pleasantly perplexing mind puzzle.In the strategic part players use the wooden tokens they gained to add cards to their tableau building up their card engine which serves to generate victory points reinforce their resource-collecting ability and improve the engine itself. Should you increase your selection of cards first? Or create more space to save up resources? Maybe you should plant more cosmic flowers? Balanced and efficient long-term planning is the key to victory.The central cosmic map aside from being a place to hold resources is also a battlefield to contest precious memory fragments which when paired with the right cards can earn enormous amount of ictory points for you!

Cover Your Kingdom

Cover Your Kingdom

Rating: 6.7 | Players: 2–8

Game Type:

Family

Cover Your Kingdom is an absurdly ruthless set-collection party game for 2-8 players ages 9+. The game's cutthroat mechanics which make the game a highly-addictive riot-inducer are blunted by the punderfully-whimsical theme.The pace of play is fast with very little downtime as interactions may occur involving any player at any moment keeping all players on the edge of their seats and prompting loads of impish banter gloating and murderous glares. due to its competitive nature it might not be the best choice of game if you've got a table-flipper in your group.However as long as everyone has a good (or evil) sense of humor the game will take you on a boisterous ride you'll want to repeat. Cover Your Kingdom is an excellent game for building relationships... or ending them. (Perfect for family reunions!)GAMEPLAY OVERVIEW:In Cover Your Kingdom you and your rivals will each become Rulers of your own fantasy Kingdom. Regrettably the Kingdoms are creatureless and vacant and no creatures means no magic. To remedy this problem you'll contend with the other rulers as you try to convince lengenderpy Creatures (such as Pigxies Hentaurs Uniquehorns and Sighclops) to join your Kingdom.You can add them to your Kingdom by forming clans of two matching creatures (or one paired with a Wild Creature) or by recruiting (ahem- stealing) Clans from other Ruler's Kingdoms. Each Creature is worth a certain amount of Magic. The Ruler with the most Magic in their Kingdom at the end of the game wins.Kingdoms are divided in two different regions the Mountains and the Valley and most creatures will only live in one region or the other.As Clans are acquired they are stacked one atop the other offset by 90 degrees. Each Ruler's Kingdom mat indicates where each kind of Creature may be placed. Only the top Clan in each stack is vulnerable to being recruited by rival Rulers and each new clan you add is an added layer of defense to those beneath it (yes Clans are layered like ogres).To attempt to recruit another Ruler's Clan you may show a matching Creature or a Wild Creature from your hand. Your rival may counter with a Creature of their own to which you can respond again. This continues until one Ruler cannot or chooses not to respond.The winner takes (or keeps) the Clan adding ALL Creatures used to recruit or defend it. This increases the Clan's value (sometime's drastically) and its allure to other Rulers and if they have the opportunity the will try to swipe it for themselves.Rulers take either 1-2 actions per turn forming Clans attempting to recruit Clans adding Creatures to existing Clans replacing unwanted Creatures by discarding and drawing. and employing the services of Free Creatures.Free Creatures do not join Kingdoms but instead perform an action. Things like forcing another ruler to swap a top Clan from their Kingdom with one of yours or move a Clan from the top to the bottom of its stack or remove a Clan from the game entirely.The hook of the game lies in its ability to conceive a roller-coaster of emotions with bursts of elation and despair occurring repeatedly for each player throughout the game. The actions you take and the order in which you take them on your turn can have a tremendous impact on your success or failure.The end-game is also super intense as the outcome of the entire game can often be decided in the last few turns or even with the final card played. It'll keep you all on the edge of your thrones and also make it difficult to put away without just one more round.Cover Your Kingdom is as fun (and violent) as the people you play it with.—description from the publisher

Dragon Farkle

Dragon Farkle

Rating: 6.4 | Players: 2–5

Game Type:

Family

Categories:

Gather your courage! The long-enjoyed peace of Yon has been disrupted by a ferocious and mean-spirited dragon — he's terrorizing the locals and eating their livestock without their permission! Fortunately a few wannabe heroes (that's you!) have risen to the challenge of slaying the beast. Get yourself a brave companion gather a powerful army and enter the Dragon's Keep for cheese and country in Dragon Farkle!To play you gather an army of loyal soldiers or steal them from your opponents hire suspicious-looking companions and gain allegedly useful items (most of which aren't even cursed) then fight that dragon you've heard so much about — or don't if you hate winning...

Epic Spell Wars of the Battle Wizards: Annihilageddon 2 – Xtreme Nacho Legends

Epic Spell Wars of the Battle Wizards: Annihilageddon 2 – Xtreme Nacho Legends

Rating: 8.0 | Players: 2–5

Game Type:

Uncategorized

Categories:

Return to the arena for the second insane deck-building game from the award-winning Epic Spell Wars of the Battle Wizards universe! The action is even more intense the carnage is more vicious and the table-flipping anger is even more epic.Epic Spell Wars of the Battle Wizards: Annihilageddon 2 – Xtreme Nacho Legends is a standalone game but it's also compatible with Epic Spell Wars of the Battle Wizards: Annihilageddon the first deck-building game in the Epic Spell Wars universe!

Ninja: Legend of the Scorpion Clan

Ninja: Legend of the Scorpion Clan

Rating: 6.5 | Players: 2–4

Game Type:

Strategy

A Strategy Game of Hidden MovementThe night is quiet but somewhere in the darkness shadows are moving. A ninja and a double-crossing samurai sneak into the Lion Clan castle intent on completing their dastardly tasks. Though alert the Lion guards are as yet unaware that anything is amiss...This tense standalone game pits Lion Clan samurai guards against a Scorpion Clan ninja and his traitor ally. As the ninja or the traitor you will use hidden movement to sneak into the castle eliminate guards find your mission objective and escape. As the guards you will use your wits and superior numbers to thwart the sinister Scorpion.In this exciting new game set in the world of Legend of the Five Rings you must use your limited resources powers of deduction and a touch of guile to outthink and outmanoeuvre your opponent. Daring planning and a little luck will determine whether you triumph or meet your end on 3 feet of steel.[Publisher blurb]

Dragons of Etchinstone

Dragons of Etchinstone

Rating: 8.0 | Players: 1

Game Type:

Uncategorized

Etchinstone the last great nation under the wide reaches of Valorfall is under grave threat of a kind no one saw coming. Four ancient dragons have seized control of pivotal strongholds in every direction--North South East and West. It's up to you the strongest of the rare Ether Mages to make the perilous quest to each of these strongholds defeat the dragons and bring peace back to Etchinstone.In Dragons of Etchinstone you the brave Ether Mage must work your way through four Regions and a challenging final encounter against one of the four dragons. You'll use your Action cards to manage dangerous Journeys and formidable Enemies. Defeat them and your reward is XP which you can use to upgrade your action cards. Defeat or narrow victories against Journeys results in losing time which may force you to face the dragon before you feel ready. Defeat or narrow victories against Enemies results in taking damage which forces you to downgrade your Action cards and weakens your power.—description from the designer

Nemeton

Nemeton

Rating: 6.9 | Players: 2–4

Game Type:

Uncategorized

Under a vile curse the forest is slowly dying. A few druids last guardians of this green and endangered kingdom answer the call of the helpless animals. Save the forest and become its protector!   In Nemeton you have ten moons (ten turns) to explore the forest create new potions and summon the spirit of animals to earn as many reputation points as possible.A player's turn has four phases — night dawn day and dusk — then the next player takes their turn.At night the druid summons the power of the moon to grow sacred plant essences in the forest. The player adds a “Forest” tile to the existing forest on the “Moon” side. Once the tile is placed the player checks if he can link it in a straight line with another “Forest” tile of the same type (river clearing rock or earth), in any direction. The player then places the resources of a certain type on the activated tiles.At dawn the player turns over the Forest tile he just placed on the Day side. He can now discover a path leading to a sacred place: an Oak a spring or a Nemeton. If it’s the case the player picks the corresponding Sacred place tile in the reserve and adds it to the forest by connecting it to the tile he just added.By day the player will move the druid to take the proper course of action depending on the Forest tiles on which he is walking: gathering all the resources on a simple tile creating potions with those resources near a Nemeton or earning the trust of animals. Exploring the forest isn’t easy. When moving forward a druid can use a power to take winding paths and change directions or enjoy a boost in movements that go in a straight line. However the player will have to choose between resting and getting back the power to move forward or getting a triskel to earn more points.If he wishes the druid can use a sacred plant the archangel plant to turn into a crow and to fly to any Oak tile on the board. He can summon the spirit of an animal to obtain its special powers and then use them during a special move (swap a resource find a shortcut etc.)At dusk if the druid helped to heal the forest by successfully doing virtuous deeds he puts his token on the accomplished goal giving him one more resource as well as bonus points at the end of the game if he is the first of the players to do so.Once his turn is over it‘s the turn of the next player until all players have laid down their 10 Forest tiles.Then the players must count their reputation points: Each potion gives the points indicated on the card. The goals show the number of points given. The animals give points depending on the different streaks. Each triskel gives two points.The player with the most reputation points wins the game.-description from publisher

Command of Nature

Command of Nature

Rating: 7.2 | Players: 2–4

Game Type:

Uncategorized

Harness the magic of the forest and go head-to-head with your rivals in this strategic deck-building game for 2 or 4 players. You’ll play as a powerful Sage summoning warriors from the Twig Leaf Droplet and Pebble factions and fighting to prove your prowess. As the battle continues you’ll level up and gain access to extraordinary abilities and fierce new recruits. Protect your Sage at all costs and vanquish your opponents to earn the title of Master of the Elements!Your turn is divided into four phases:Phase 1 During Phase I you’ll use daybreak effects denoted on the cards in your formation! You may use those effects in any order during Phase I of your turn. If you continue to Phase II without using a daybreak effect you may not use it later in your turn.Phase 2 During Phase II you'll have 4 Action Points (AP) to spend doing any of the following: - Summon an Elemental from your hand to the formation - Play a Command card from your hand - Swap the positions of 2 connected Elementals in your formation - Draw a card from your deckAs the game progresses you'll be able to unlock special Faction Actions after you've defeated 4 6 and 8 of your opponents Elementals! Faction Actions are powerful abilities that give you a leg up during the game.Phase 3 During Phase III you may use your gold to buy cards from the markets sell cards to collect more gold and refresh the markets.Phase 4 During Phase IV you’ll clean up your hand before ending your turn. Do this by discarding any number of cards from your hand then draw from your deck until you have 5 cards in your hand. If you have more than 5 cards in your hand when you reach Phase IV of your turn you must discard cards until you have no more than 5.The game ends when your opponent's Sage has been defeated!-description from publisher

TIME Stories Revolution: A Midsummer Night

TIME Stories Revolution: A Midsummer Night

Rating: 6.7 | Players: 1–4

Game Type:

Thematic

Categories:

TIME Stories Revolution: A Midsummer Night is a standalone scenario in the blue cycle of TIME Stories.Agents explore an alternate parallel time frame. Reality thus becomes a fluctuating concept and players will have to unravel the true from the fake in this adventure built like a great game of mirrors.

Drako: Knights & Trolls

Drako: Knights & Trolls

Rating: 7.1 | Players: 2

Game Type:

Strategy

Categories:

Drako: Knights & Trolls is the second game in the Drako series.Two aggressive Trolls have been attacking travellers on the mountain trails. The ryal has set a reward for their heads and an armed group of Knights has set out to earn it. They managed to track down the monsters and find their hideout. Just before dawn they surrounded the Trolls' clearing preparing an ambush. But when the wind changes the Trolls sniff them out! A huge rock smashes a tree near the location of the daredevils and a terrible roar breaks the silence as a Troll throws himself into a mad charge. A battle to the death has begun!Each player has a unique deck of cards and each card has symbols on it to indicate possible actions. The Trolls can move around the game board attack throw rocks charge and defend themselves from attacks; the Knights can attack with their swords shoot bows move individually or in groups protect themselves with shields and call reinforcements.Each player can have up to six cards in hand and managing these cards and maneuvering their characters on the game board are the keys to victory. Has the opponent run out of defense cards? Can a Troll nip the strongest Knight and take him out without opening himself up to attacks from the others? The Knights can attack the Trolls' vital areas to keep them from charging or throwing rocks.If the Trolls kill the Knights before the end of the battle – they win. If the Knights survive or defeat the Trolls they will return home victorious over the menacing monsters.—description from the publisher

Archmage

Archmage

Rating: 6.6 | Players: 1–4

Game Type:

Strategy

A few magically talented individuals their devoted followers in tow have been drawn from their villages across the twisted wilderness to the Ruined City.At the very heart of the city the cursed Tower of Magic rises into the broiling clouds. From this vantage the Archmage and her Order of Mages ruled these lands for an Age drawing together the warring magics of the mythic races into one all-powerful and cohesive force. That was of course before The Ending.The Ruined City is now home to but a fragment of the mythic races that once served the Archmage and her Order. And until now no human has dared step foot in these forsaken streets. The newcomers of human stock are the descendants of the ancient Mages now outcasts living in camps in the farthest reaches of the lands. Unusual shows of power in their home villages have already gathered them small but enthusiastic bands of followers. And now they have travelled to meet with representatives of the mythic races to seek their wisdom and magical secrets.The mythic races are the keepers of six very different spheres of magic with very different abilities. It was only the power of the Archmage that long ago found ways to combine the spheres and gain higher and higher levels of magic. Now much of the magic of the mythic races is lost and the newcomers having come so far are told they must now travel the lands to reclaim lost relics sacred to the races. It seems the journey to absolute magical power has only just begun...Archmage is a euro-thematic hybrid where players take on the role of fledgling Mages traveling the lands to recover ancient relics gather followers and train apprentices in six spheres of magic and beyond. As the power of their Order grows they will pit apprentices against each other and attain unheard of spells and magical powers building their own Mage tower to watch over the lands and weave their magics.When the time of reckoning comes a new Archmage will rule.Each turn is formed of two phases:Spells provide Mages with a range of options for strategic and tactical play. Archmage has a modular spell system with 18 spells included in the base game and expansions planned to add more sets. Spells are used by expending a cost in Relics the magical currency of the game that is unique to each mythic race.The game is played over a number of turns depending on the player count. After the last turn the Mage with the most powerful Order of Mages is declared the new Archmage and power is restored to the lands... until the next time!

Skylands

Skylands

Rating: 6.7 | Players: 2–4

Game Type:

Strategy

The people of the Skylands live high above the earth in mystical floating islands. The grandiose cities on these islands are powered by magical energy from a rare crystal.In the tile-laying game Skylands you are tasked with building part of the Skylands kingdom. Go exploring for new areas of wood stone and most importantly crystalline as you seek to build the grandest part of the Kingdom.On their turn a player selects one of four actions: Explore Harvest Build or Collect Energy. All players get to take the action but the player who selected it gets an extra bonus. A player cannot select the same action two turns in a row. The actions allow players to select tiles and place them in their tableau building out their landscape of Skylands forest and quarries. Completing these geographic features allows them to harvest resources collect crystals and build special buildings. The game continues until one player fills their tableau or all the tiles have been placed. Players receive points for their special buildings materials and points earned during the game and the player with the most points wins.Skylands includes special buildings for beginner intermediate and advanced play as well as a campaign mode and five small expansions (Queenies) for more complexity.

Guild Master

Guild Master

Rating: 7.3 | Players: 2–4

Game Type:

Uncategorized

Guild Master is a fantasy tabletop game for 2-4 players. Players manage an adventuring guild competing with each other to become the most famous guild as an escalating series of events threaten the land. In each of the nine rounds players simultaneously and secretly program orders to send teams of adventurers out to do the following:All players then sequentially resolve their planned orders starting with each players' 1st order then 2nd order and so on and in the order they appear on the board (builders then adventurers A-F then contracts 1-6).Players plan and program orders carefully around other players' likely moves various strategies risks and rewards. They manage their guilds' growth and optimize combinations between their adventurer abilities and contract rewards to achieve their goals. As the game advances guilds become more powerful and must rise to meet an increasing number of game state changing threats. Recruiting increasingly powerful adventurers and upgrading your guild capacity are both key to victory. There are various ways to exert control over the board your dice rolls and your chances to get what you want.Most orders are resolved by paying coin or rolling dice based on your adventurers' skills. Sometimes players resolve these orders alone and sometimes cooperating with or in conflict with other guild's adventuring teams attempting the same thing at the same time. When players' orders overlap coins and negotiated prisoners' dilemma cooperate/conflict skill checks resolve the contest. Negotiation over shared goals contract bonuses and reward splits is encouraged and rewarding but not absolutely required to win.Everything you do earns you fame (victory points) and other rewards. At the end of nine rounds any remaining coins are converted to fame at a rate of 5 coins = 1 fame. Then any special prestige upgrade fame is added. The most famous guild is then declared the winner.

Warhammer Underworlds: Direchasm

Warhammer Underworlds: Direchasm

Rating: 7.9 | Players: 2

Game Type:

Uncategorized

DESCRIPTION In the shadow of a living mountain two warbands clash to see which one will be the hunter and which one will be vanquished. While they make both have come to Beastgrave with different goals in mind now they simply fight for survival and glory within Direchasm.Enter the ultimate competitive miniatures game with the Warhammer Underworlds: DIrechasm core set. Inside you'll find everything you need to start gaming in the depths of the part of Beastgrave known as Direchasm with dice models cards and more.This set contains:– The complete rules for Warhammer Underworlds clearer sharper and tighter than ever before featuring thrilling new game mechanics like Primacy as well as containing lore and art that further explores Beastgrave itself. – The complete Myari's Purifiers warband – a company of Lumineth aelves seeking to quell the monstrous heart of Beastgrave. Build your warband with the four push fit plastic models cast in coloured plastic to ensure they stand out even when unpainted plus fighter cards and a number of warband-specific cards that let you unleash their noble strategies in battle. – The complete Dread Pageant warband – a group of depraved Hedonites of Slaanesh tormenting the living mountain. Build your warband with the four push fit plastic models cast in coloured plastic and build your decks with fighter cards and a number of warband-specific cards that let you harness their power of excess in battle. – 2 double-sided game boards that can be used to assemble your battlefield. – Warhammer Underworlds tokens including objectives wound markers glory points and many many more. – 32 universal cards – gambits objectives and upgrades that can be used by any warband perfect for deck-building with Myari's Purifiers and The Dread Pageant or bringing your favourite warband into Warhammer Underworlds: Direchasm – 11 Dice – 5 Attack dice 3 Defence dice and 3 Magic dice enough for the most devastating blows desperate defences and cataclysmic spells!Whether you're a new player looking to start your journey or a veteran gamer looking to update your game for Season 4 this set is a must-have.-description from publisher's website

Ascension: Deliverance

Ascension: Deliverance

Rating: 7.9 | Players: 1–4

Game Type:

Uncategorized

Categories:

In Ascension: Deliverance the world of dreams has become a living nightmare. With the portal between dreams and reality opened the world has descended into madness. Only you can harness the power needed to close the portal to the Dreamscape and restore the world to order.Players now start the game with an additional card Dreamseeker granting them additional Insight over the course of the game. Phantasm cards are also new to Ascension allowing players to gain their effects while they are in the center row. And finally Dreambind Monsters can be acquired once defeated by paying their Insight cost.Players familiar with previous Ascension sets will be happy to see the return of Transform cards. If you can pay the Transform cost of a card it becomes an even more powerful version of itself!-description from publisher

Dragonscales

Dragonscales

Rating: 7.0 | Players: 3–5

Game Type:

Uncategorized

Categories:

You are a formidable villain; your sinister conquests are innumerable. But there is one foe that even you cannot vanquish alone Archerex the lord of Dragons. A hoard of treasure beyond imagining waits to be claimed and the scales of this dragon are more valuable than any amount of gold or gems! Will your loose alliance be able to take down Archerex or will this great dragon’s rage consume you all?Dragonscales is a game of villainy and treasure-grabbing where players are sinister villains each with their own unique advantages tactics and style! Show your strength by slaying the dragon… while grabbing as much treasure as possible! Or maybe you will find an opportune moment and rush for the exit leaving your “allies” to be consumed by the dragon’s rage!Designed by Richard Launius Dragonscales gives players multiple victory conditions to work towards while providing constant player interaction. Devise a devious strategy and set forth into the great dragon’s lair pushing your luck against that of the other players as you strive to be the most formidable villain!—description from the publisher

Puzzle Dungeon

Puzzle Dungeon

Rating: 7.8 | Players: 1

Game Type:

Strategy

Puzzle Dungeon is a solitaire hand management modular board set collection game in which you control a monster hunter making their way through a dungeon filled with several types of monsters and their kings.In Puzzle Dungeon the player uses the limited cards in their hand and cards they deal into play from a deck to defeat enemies which are dealt randomly each game to form a unique board. Players are limited by the order in which their cards are dealt and the order of the monsters in the dungeon so a strong strategy is required to win.Puzzle Dungeon features twenty double-faced monster cards. The front of each monster card features an average monster of that type: a vampire a goblin or haunted armor. The back of each monster card depicts that monster as a monster king. There are four of each type of monster. When the third monster of a type is defeated the fourth is flipped over to the monster king. Monster kings have punishing abilities and a strong effect on the game.—description from the designer

TSCHAK!

TSCHAK!

Rating: 6.3 | Players: 2–4

Game Type:

Family

Categories:

TSCHAK!' is a card game in which everybody gets to play with exactly the same hands. But who will be the most successful in avoiding the troglodytes and bigger monsters while going for the fattest treasures or even better the legendary rings of power?The card deck in TSCHAK! is composed of twelve wizards (blue) twelve warriors (green) twelve dwarfs (red) and four artifacts (purple). Before the first round a player receives three wizards warriors and dwarfs and one artifact. (When playing with fewer than four players deal out hands to virtual players; these are not used during the current round.) Set up the keep by placing one monster and one treasure tile face up on each of the three levels.Players now assault the keep trying to avoid the monsters and claim treasure. On the first level players choose one card from their hand reveal it choose another reveal it choose a third and reveal it. A player must create a team of adventurers with three different colors and the strengths of these teams (the sum of the cards' values) are then compared. (The chameleon wizard with a ? equals the strongest wizard on the table. The artifact doubles the weakest character on your team.) The weakest team gets the monster card which costs points and the strongest team gets the treasure card usually positive points. Ties are broken in favor of the strongest wizard then in favor of the wizard with the wand then the strongest warrior and so on.On the second level players reveal one card then a pair of cards then compare strengths. On the third level players reveal three cards at the same time. Players then compare the last card in hand gaining 0-3 gold depending on the strength of that final card.Once all ten cards have been played each player passes his whole hand to his left neighbour a new dungeon is created and you now play with the same cards as the player sitting to your right. After four rounds the game ends and players tally their points. Some treasures and monsters are worth a set number of positive or negative points; others are worth the square of the number of them you've collected (whether positive or negative); additional treasures have special abilities like eliminating one monster card from the tiles you've collected. The player with the highest score wins.Good hand management double-guessing a tad of luck and the victory is yours!

Malifaux (Third Edition)

Malifaux (Third Edition)

Rating: 8.6 | Players: 2

Game Type:

Uncategorized

Welcome to Malifaux a twisted mirror of an alternate Earth in the 1900s; a world of gothic horror Victorian structures steampunk constructs and wild west gunslingers. Rife with undead amalgamations monstrous vengeful apparitions and other creatures that bump in the night these near-lawless lands are still worth treading for some as the Soulstones deep within the cavernous catacombs are worth more than the sweat and blood it takes to obtain them.Malifaux Third Edition is a story-driven skirmish game that carries the events from the lore directly into the characters’ mechanics. With a streamlined hiring system straightforward and updated rules that don’t get in the way of the fun and enough strategic depth to keep those mental gears turning for years to come it’s never been a better time to dive into the world of Malifaux.Seek your fortune test your luck and stake your claim in this fast-paced and brutal tabletop miniature skirmish game.No longer do you have to trust the fickle fate of a dice roll. In Malifaux you use cards called a Fate Deck to lead your crew to victory. If strategy tactics and resource management can’t help you achieve your goals don’t worry as you can always Cheat Fate.—description from the publisher

Shadows of Brimstone: City of the Ancients (Revised Edition)

Shadows of Brimstone: City of the Ancients (Revised Edition)

Rating: 8.5 | Players: 1–4

Game Type:

Uncategorized

This new edition of the classic Shadows of Brimstone: City of the Ancients features a full set of all new re-designed miniatures for all of the Heroes and Enemies. In fewer pieces and with better proportions and greater detail these are some of the best Shadows of Brimstone miniatures produced to date!This set also features a full balance and polish pass on every component of the game. This includes all of the FAQ and corrections since the original release as well as some revised mechanics card abilities Hero Starting Upgrades Enemy Elite Charts Town Locations set icons on the cards new tokens and a few brand new cards. The revised and updated Rulebook and Adventure Book are both now unique to this Core Set and feature painting guides for all of the Heroes and Enemies in the set as well as revised and re-balanced Skill Trees and Upgrade charts for all of the Hero Classes.For veteran Brimstone players these revised Core Sets are more than beautiful new miniatures they are a culmination of polish balance and feedback from years of adventures all in one place. For new players there has never been a better time to saddle up and dive into exploring the rich world and unspeakable horrors of Shadows of Brimstone!A limited run of Shadows of Brimstone Revised Core Sets Upgrade Kit containing the substantively changed elements (113 game cards 3 Hero Character Sheets 11 Enemy Record Sheets 6 Frontier Town Locations and a counter sheet of 41 tokens) was made available. The revised miniatures can be bought separately. Finally the revised rulebooks are freely available as PDFs.-description from publisher's website

Munchkin Pathfinder

Munchkin Pathfinder

Rating: 6.3 | Players: 3–6

Game Type:

Uncategorized

Munchkin Pathfinder which includes 168 cards and uses the setting of the Pathfinder role-playing game from Paizo Publishing can be played as a standalone game or combined with any other core Munchkin game. That said while Munchkin Pathfinder includes Classes and something new for this set – Factions – the game does not use Races.As for what you'll find in the set you can try out new classes like Alchemist and Witch; join a faction to become an Eagle Knight or a Red Mantis Assassin; or arm yourself with the T-Bone Stake and the Armor of Insults. You'll need those latter items to defeat the Ghoul Friday the Whispering Tyrant and especially Lamashtu the Mother of Monsters. But first you'll have to fight your way through all those goblins...and kill them and take their stuff!Munchkin Pathfinder Deluxe contains the same cards die and rules as Munchkin Pathfinder but also includes a game board pawns and plastic stands. Munchkin Pathfinder Deluxe also features a brand-new mechanism — Factions — and a new D6 for the iconic Pathfinder Goblin.

Evil High Priest

Evil High Priest

Rating: 7.1 | Players: 2–5

Game Type:

Strategy

Categories:

Evil High Priest is a worker-placement game in which the players take the part of priests of a Lovecraftian entity. All players worship the same Great Old One but they are emphatically not allies. When they awaken their Great Old One he will decide which among them is the best (based on VPs) and appoint that priest and that priest only to be the High Priest who wins.The game contains cards cardboard tokens and multiple different boards - each player has an inner sanctum plus a priest board to manage his sect. In addition there is a town board representing Lovecraft country; a ritual board representing magic spells; and a cult board representing the Great Old One you seek to release.The game is performed in Action phases. the players take turns moving their cultists to activate various sites on the different boards gathering resources summoning monsters shattering Elder Signs and launching investigator raids (which attack all players). When all players run out of cultists the Action phase ends and players recover their cultists freeing up the board sites for the next Action phase. Victory is determined when the last Elder Sign blocking your Great Old One is shattered and at this point everyone totes up points. Different resources are worth different amounts but the most valuable are the Elder Signs.Driving the game are the player's need to recruit more cultists & gather more resources balanced against his need to shatter Elder Signs and protect himself against the deadly investigator raids. Unusual among worker placement games the cult board can be swapped out between games for a different experience. The Cthulhu cult board does not play the same as the Black Goat cult board and they require different tactics and planning.—description from the publisher

Pixel Tactics 4

Pixel Tactics 4

Rating: 7.0 | Players: 2

Game Type:

Strategy

Pixel Tactics 4 introduces a brand new mechanic of Traps! The set has a theme of counterplay and counter-counterplay with many cards designed to surprise and intimidate your opponents.

Epic Spell Wars of the Battle Wizards: Melee at Murdershroom Marsh

Epic Spell Wars of the Battle Wizards: Melee at Murdershroom Marsh

Rating: 6.5 | Players: 2–6

Game Type:

Uncategorized

Epic Spell Wars of the Battle Wizards: Melee at Murdershroom Marsh ratchets up the EPIC with several new innovations:

Munchkin Dungeon

Munchkin Dungeon

Rating: 6.6 | Players: 2–5

Game Type:

Uncategorized

Categories:

In Munchkin Dungeon players enter a dungeon and attempt to collect the most treasure and achieve the highest character level. They have to push their luck if they want to succeed in their adventure but if they come across a foe that's a little too big to face they can always run away. If players choose to take the cowardly (albeit occasionally logical) route of avoiding danger they earn shame which will be counted against them at the end of the game. You can't be a hero without exhibiting a little bravery!

Gorechosen

Gorechosen

Rating: 7.0 | Players: 2–4

Game Type:

Uncategorized

From the publisher:Are you ready to prove yourself Khorne’s mightiest most ruthless champion? Gorechosen gives you the chance! This brand-new boxed game from Games Workshop lets four players slug it out for brutal supremacy in brutal pit fights. The box includes four plastic multi-part Citadel miniatures: the Exalted Deathbringer of Khorne the Skullgrinder the Slaughterpriest and the Aspiring Deathbringer with Goreaxe and Skullhammer – four iconic champions of Khorne.The game itself is a simple cunning and laugh-out-loud mix of subtle strategy and straightforward brutal combat and four players can play through a game in about an hour. 24 action cards let your chosen fighter pick from a variety of painful attacks and gambits (our favourite being the humble Shove should your victim happen to be standing next to one of the fire pits present on the game’s board) while 16 injury cards present in gruesome detail the inevitable results of standing in a spiked pit with three other crazed madmen. And the fun doesn’t stop with the feuding – players who have been knocked out can still influence the game thanks to special Fate of the Slain rules. Full rules for these fighters are presented on four fighter sheets and rules for four more (with miniatures available separately from Games Workshop) are included inside the game’s rulebook.Each fighter has a unique Kill Zone which dictates what they can hit and how powerfully. The Slaughterpriest in the box for example has enormous reach forwards with his axe (because it’s flipping massive) but is weaker when to the sides. (You can imagine an overhead chop rather than a sweep around him.) Each fighter also keeps track of his wrath using the Wrath Track. Wrath can be spent to make actions and is usually accrued when fighters are wounded – injury cards which are received when combatants are damaged affect wrath in this way.Wrath also has an effect on who goes first because the angrier fighters are the more chance there is they will act first! Each turn fighters put in a number of initiative cards equal to their wrath (each player has a unique design of initiative card) then the top initiative card is turned over dictating who will act. After that player has made an action the next initiative card is turned over and so on and so forth.

Tales of the Northlands: The Sagas of Noggin the Nog

Tales of the Northlands: The Sagas of Noggin the Nog

Rating: 7.5 | Players: 1–4

Game Type:

Strategy

'In the lands of the North where the Black Rocks stand guard against the cold sea in the dark night that is very long the Men of the Northlands sit by their great log fires and they tell a tale... 'So began each of the Sagas of Noggin the Nog in which the crown of Noggin Prince of the Nogs is sought by his wicked uncle Nogbad the Bad who devises evil plots to threaten the safety of the kingdom in order to force Noggin to give up his crown. In this game players are the noble Lords of the north looking to assist Noggin however they can in his adventures with resources and wise council.Players use their influence to take actions on the board which as a back drop is Peter Firmin's classic hand drawn map of the Northlands. The time taken on each action is plotted on a roundel which acts as the game clock changes the turn order and progresses the seasons. However Nogbad is never far away from the source of the Kingdom's troubles and Noggin must use his cleverness intuition and resourcefulness to thwart Nogbad and confirm his position as King of the Nogs. The game ends when Noggin secures the crown or if Nogbad manages to get there first.In Tales of the Northlands: The Sagas of Noggin the Nog players must work together to successfully complete the adventures revealed by the saga cards. By offering much needed resources and making key decisions that effect the progress of the adventures players will if successful add to Noggin's popularity. Should their decision be unwise or they take too long the popular vote might sway toward Nogbad.The game includes all of the characters from the TV series Noggin his Queen Nooka Knut their son Thor Nogson the grumpy Captain of the Royal Guard Graculus the Great Green Bird Olaf the Lofty the Court inventor and Romf the little man from the Hot Water Valley.These adventures are all based upon the books and stories developed by Oliver Postgate and Peter Firmin. The game is fully licensed has access to all artwork previously released in books and film and includes over fifty new pieces of new artwork commissioned from Peter Firmin specifically for the game. The game has three levels solo a family game with simplified rule set and a gamer's version with deeper strategy options.

Thorgal: The Board Game

Thorgal: The Board Game

Rating: 7.6 | Players: 1–4

Game Type:

Thematic

Thorgal: The Board Game is a cooperative storybook adventure game. Players take on the roles of Thorgal his wife Aaricia their son Jolan and Kriss —a deadly female warrior— and go on a series of adventures. The game consists of 7 stand-alone scenarios each taking roughly 90-120 minutes of play. Scenarios do not form a campaign nor have any legacy features so they can be played by different playgroups and over an extended period of time.Thorgal: The Board Game comes with a book of maps. Each scenario is played on a different map that players explore while fulfilling scenario goals and promises completely different adventures hidden opportunities side quests and vivid characters. Players are free to choose whether they travel in one group or split to cover more areas at the same time. Each character gains experience during the game and advances their abilities. Characters gather resources and craft objects to help them survive in the dangerous world.There is a storybook containing narrative descriptions of the encounters that Characters make in each scenario. The adventures described in the book are specific to each scenario and Character with randomized elements offering higher replayability and allowing for repeated play. There are also Side Plots players can pursue to gain benefits and reveal additional pieces of the story.Thorgal: The Board Game also has a unique action selection mechanism. In this new mechanism actions have varying power depending on which other actions have already been taken. Players must carefully plan their strategy and sequence of actions taken as this directly impacts the strength of the effect of each action.—description from the publisherThe Gamefound edition has more content.

Krosmaster: Quest

Krosmaster: Quest

Rating: 6.7 | Players: 2–6

Game Type:

Strategy

Unlike the head-to-head battles of Krosmaster: Arena Krosmaster: Quest can be played cooperatively (with one player as the demon and the rest of the players working together) or as a competition as players look for treasures on tiled boards. The box includes seven new Krosmaster figures with character cards (two exclusive) more than 600 pieces 16 terrain parts (which can be used in Arena) more than 40 settings and 6 special dice.

Casting Shadows

Casting Shadows

Rating: 6.3 | Players: 2–4

Game Type:

Strategy

Explore a dark enchanting world and battle your opponents in this 2-4 player turn-based competitive strategic board game.Throughout the game you'll collect resources learn new spells summon a companion and - if you're lucky - unlock your Shadow Form all in the quest to become the ultimate Shadow Caster.The last player standing after this supernatural showdown wins the game!The Standard edition of Casting Shadows inlcludes 73 standard-sized cards 4 rules reference cards 5 custom dice 7 Hex tiles 13 Resource tokens 4 Player boards and 4 meeples.Your turn consists of 3 phases:Phase 1 Take the 5 Resource dice and roll them in front of you to form your Resource Pool which contains the Resources you can spend this turn. If you start your turn on a Hex tile that grants you a specific Resource add the corresponding Resource token to your Resource Pool.Phase 2 During this phase you get 4 Action points to spend and you can use them to perform any of the Actions below in any order. Each Action costs 1 Action point. You can perform the same Action more than once on your turn if you still have Action points tospend. You do not have to spend all 4 Action points each turn but unused Action points do not roll over to subsequent turns.Phase 3 During this phase you may absorb any remaining Shadow Fragments in your Resource Pool by moving your Shadow Tracker up by that amount. If you’ve absorbed enough Shadow Energy and you are in your Base Form you may immediately transform into Shadow Form.When the dust settles and the echoes of the last spell fade there can be only one victor. The last player standing is crowned the champion and wins the game.View the Rulebook

One Card Dungeon

One Card Dungeon

Rating: 6.8 | Players: 1

Game Type:

Strategy

Categories:

One Card Dungeon is a solo dice-placement dungeon crawl played on a single card. Fight through 12 increasingly challenging levels to reach the final prize - the Sceptre of M'Guf-yn.Both the Adventurer and the Monsters are represented on the map by Dice with the value on top showing their current health. Each room has one type of Monster with anywhere from 1 to 4 of that monster to defeat in each room.The basic game mechanic is rolling three dice then assigning one dice to each of your Movement Attack and Defense. Adding together your skill levels in each of these areas with the dice you have assigned gives you a total number of points in each of these areas to spend for example if you have a Movement skill of 3 and assign a 4 dice to it you would have 7 Movement points to spend that turn.After each room you may upgrade one of your four skills - Movement Attack Defense and Range.—description from the designer

Little Alchemists

Little Alchemists

Rating: 7.9 | Players: 2–4

Game Type:

Family

Will you surpass your teachers' knowledge and grow up to become the best alchemists in the land? Let's find out! It's time to grab your potion ingredients sharpen your deduction skills and get mixing!Little Alchemists is a family-friendly deduction game that's designed to grow with the curious minds of young players. The game starts with simple concepts and mechanisms; you'll start by gathering and combining ingredients for brewing potions to sell. However as you collect keys by achieving your potion-making goals you'll unlock new chapters that gradually add more components mechanisms and complexity to the experience.Not sure how to make potions? No sweat! Potion craft takes mere seconds with the free Little Alchemists companion app. To make a potion players select two ingredient tiles then scan them using the companion app loaded onto a tablet or smartphone. This reveals the combined result and lets players acquire and mark the corresponding potion knowledge on their secret player board.With each potion you make you'll begin to discover the secrets that lie at the heart of alchemy. Players will have to use clever deductions to figure out the arcane properties of each ingredient then they can use that knowledge to their advantage throughout the game!Over the course of seven chapters that unlock over multiple playthroughs players will learn and master many new facets of the alchemy trade preparing them for what's to come. Each chapter is designed as a replayable experience that expands on the previous chapter with new layers of game mechanisms that add more subtle depth and complexity over time. Also fully exploring the world of Little Alchemists will introduce you to many of the concepts from and better prepare you for the original Alchemists game.—description from the publisher

Middle-Earth Strategy Battle Game: Rules Manual

Middle-Earth Strategy Battle Game: Rules Manual

Rating: 8.7 | Players: 2–4

Game Type:

Wargames

The Middle-earth Strategy Battle Game is the tabletop game for 2 or more players that allows you to play through the events from The Lord of the Rings and The Hobbit with your collection of Citadel and Forge World models. Take control of your favourite heroes villains and armies recreate scenes from the movies and books and gather your forces together to do battle with your opponent in a test of wits and prowess. This 208-page hardback rules manual is a comprehensive guide to the hobby of building painting and playing games with your Middle-earth models whether you choose the forces of Good or Evil.IntroductionThis section features an overview of the wider hobby of collecting painting and playing with Middle-earth miniatures from the very basics of choosing your army the items you need in order to run games setting up your battlefield and understanding the rules and profiles you’ll use in-game.RulesHere you’ll be taken through the meat of the Middle-earth Strategy Battle Game – the actual rules that you’ll use to play:Narrative PlayNarrative Play games allow you to recreate your favourite battles and scenes from both the books and the films using your collection of Citadel and Forge World models. Each Scenario – found in The Armies of The Lord of the Rings™ and The Armies of The Hobbit™ – has a selection of special rules that balance them providing an experience closely matching the scenes from the books and films.Open PlayWith no restrictions whatsoever Open Play games have unlimited creative potential and are perfect for beginners and veterans alike. Simply get your collections together and dream up your own scenarios – any combination of army fighting any other combination of army on a playing field of your own devising with objectives unique to your game – the possibilities are literally endless.Matched PlayIn Matched Play games you and your opponent gather your forces of heroes and warriors from your collection up to an agreed points limit before unleashing your armies for the fate of Middle-earth. This section includes advice on building an army to a points limit determining the size of the games you want to play Alliances wargear limits initial priority objectives and Heroic Tiers – the respect and loyalty that Heroes command.This section includes 12 Matched Play Scenarios each providing a different tactical challenge.The Armies of Middle-earthThis section is an inspiring showcase of beautifully painted miniatures from across the Citadel and Forge World ranges showing you just what is possible when painting your own.Example Armies4 example armies – Minas Tirith Isengard Defenders of Erebor Azog’s Hunters – showing you how the army was built the points values they represent and the rules they can leverage.—description from the publisher

Council of Blackthorn

Council of Blackthorn

Rating: 7.2 | Players: 2–6

Game Type:

Uncategorized

StoryThe King of Blackthorn rose to power on the strength of his sword gaining the devotion of the people as he forged a nation and purged the ravages of war. Once a much needed beacon of strength for a foundling kingdom he has now grown old and is no longer a vital part of a now robust and powerful country. Others have risen to prominence and power within his council. Adept in their machinations and plots the councilors have their own self serving ambitions. In a shadowy battle of subterfuge they ruthlessly vie against one another for true control of Blackthorn. In this dance of treachery each must seize as much power as able without drawing suspicion for whispers of treason echo through the halls of the King of Blackthorn. Whispers from fellow councilors designed to implicate and see the competition shortened by a head. The King will call for the axe for any he deems a traitor and there is always the risk that he is not as ignorant of the schemes as he seems.As a member of the Council of Blackthorn you must build influence with the kingdom’s factions to expand your political influence. Rumors bribes spies and poison are the tools of your trade. Council of Blackthorn is about secretly gaining power while convincing your rival council members that you are not a threat. Deflect all eyes onto your most powerful enemy and take the keys to the kingdom as well as a great seat at his or her execution. Attract too much attention to yourself and the King’s axe will find you!Gain influence accuse your rivals keep your head!Game Overview and ObjectiveCouncil of Blackthorn is a board game for 2 to 6 players. Each player assumes the role of a member of the Council of Blackthorn. There are several different council member characters to play. Each player must build influence with the kingdom’s political factions by playing ally and building cards. Custom dice change the game conditions for each round. As players gain influence and power they also gain hidden treason points. The players that appear to have the most power will typically gain more treason points. The player with the most treason points at the end of the game is beheaded for treason and is removed from the game. The remaining player with the most total influence points wins the game.

Chronicles of Frost

Chronicles of Frost

Rating: 7.1 | Players: 1–4

Game Type:

Uncategorized

The land of Valskyrr needs its heroes once again! Only those with true skill and resolve can brave the ever changing icy paths and monstrosities spawned by the nefarious power of the Mists. Fell mighty enemies explore and shape the land embark on quests write your own chronicle and become a legend in a world of dark sorcery and peril. Will you answer the call to adventure?Chronicles of Frost is a deck-building adventure game set in Æstemyr a dark fantasy universe rich in its own lore shared by Mistfall Heart of the Mists and Shadowscape.Start with two unique quests and a small deck and improve your character by gaining new ability cards items and allies. Unlock each card's more powerful effect by using skill tokens or by exerting your character to push ever further on your way to becoming a legend. Face ruthless enemies and reap the rewards of your victories. Explore and build the world creating a new map every time you play and use the special abilities of locations to your benefit. Manage your deck by retiring cards into your personal chronicle where they will yield more fame at the end of the game.Face up to three opponents in a new competitive adventure game (or brave the frozen wilds cooperatively) playable in 80 minutes and write the chronicle of your hero.

Bastion

Bastion

Rating: 6.6 | Players: 1–4

Game Type:

Uncategorized

Categories:

The castle is besieged! Hordes of monsters gather near the ancient walls and are about to smash open the castle gates. Mountain giants trample the fields fire riders burn the surrounding settlements and the ice dragon has nested on top of the citadel tower horrifying the minds of the inhabitants of the bastion. Only a squad of stubborn heroes stands between the enemies and their ultimate victory.Bastion is a cooperative castle defense game set in the Berserk universe with 1 to 4 players taking on the roles of magical castle defenders. The castle is located in the center of the game board and is menaced by a great variety of invading enemies: dangerous beasts ferocious warriors terrible monsters giants mages and even mighty dragons.You will travel the bastion districts draw energy from sources of magic build obelisks bombard the enemies by magical devices and learn new spells. You will be gathering specific mana that is required to defeat each of the invaders. Victories allow castle defenders to gain new abilities build powerful artifacts and perform magic rituals.To defeat a monster you usually must travel to its location and spend a specific amount of mana of a required color. Each defeated monster provides you with a new spell. The tougher the defeated enemy the better spell you will get. Castle defenders should try to be as efficient as possible. If you take too many actions to defeat your threats the bastion will fall.Bastion is a cooperative adventure: you either defend the city by concerted efforts or it will fall under the pressure of the attacking hordes. Bastion is a highly customizable and replayable game. There are several scenarios and difficulty settings in the rules along with the solo mode.

Dungeon Draft

Dungeon Draft

Rating: 6.9 | Players: 2–5

Game Type:

Uncategorized

Categories:

Over the course of four rounds in Dungeon Draft 2-5 players draft heroes and weapons — using gold to pay for them — then use them to defeat monsters acquire additional gold and complete quests in an effort to earn the most experience points (XP).Set-up: At the beginning of the game each player is dealt 5 Quest cards. Then each player selects 3 of their Quests to keep and returns the remainder facedown to the bottom of the Quest Deck. Each round players draft a 7 card hand. Cards are passed either clockwise or counter clockwise depending on the round. Players then take turns playing as many cards as they can from their hand provided they have the resources to do so.Randomly determine which player will play first during the Play Phase. The starting player will alternate in a clockwise fashion during each of the four rounds.Playing Cards: To play Heroes and Weapons players must spend Gold equal to the Gold Cost in the upper left corner of the card. Spent Gold is returned to the common pool of available Gold.Heroes and Weapons remain in front of you when played. Some Heroes and Weapons have special text abilities that take effect when played.All Heroes and Weapons will only have effects that last for the remainder of the round with the exception of providing Attack Gold and XP (i.e. ignore everything but the numbers and symbols on the left side of the card during future rounds).Class Icons: Each Hero and Weapon has a class. Classes are indicated by card color and icon. Class is very important! Many powers on Heroes and Weapons can only be used if you control enough cards of the appropriate class.Monsters To defeat Monsters players must have Attack equal to or greater than the Monster Attack Cost in the upper left corner of the card. Attack is not “spent” like Gold so a player can defeat any number of Monsters whose Attack Cost is lower than or equal to the combined Attack of all cards you control.Some Monsters have a text box with special effects on the card. After you defeat one of these Monsters follow the instructions and then put the Monster into the Draft Deck Discard Pile.Some Monsters have XP or Gold values on the card. After you defeat one of these Monsters take the corresponding XP and/or Gold from the corresponding pool and then put the Monster into the Draft Deck Discard Pile.Quests To play Quests players must have Heroes and Weapons of the appropriate class. Quests have no cost other than this requirement. Unlike Heroes and Weapons Quest Cards may have abilities that can be used over multiple rounds.End of Turn Once a player has finished playing any cards they wish to play (and has the resources to play) they must: • Discard all unplayed Draft Cards to the Draft Deck Discard Pile (do not discard Quest Cards OR played Heroes and Weapons). • Gain 5 Gold plus additional Gold equal to the total Gold Production on all cards in front of you. • Play passes to the next player.End of Round Once all players have completed the Play Phase the next round will begin. In each round the starting player will rotate clockwise (i.e. the player who played second in the previous round will start the next round). TIP: At the end of each round it is helpful to stack all of your played Heroes and Weapons so that only their icons are visible. This clears room for the next round’s cards and helps to avoid confusion since only the icon powers remain in effect for future rounds.After four rounds have been completed players tally up XP to determine the winner. The player with the most XP at the end of the game is the winner! Huzzah!

Dice Kingdoms of Valeria

Dice Kingdoms of Valeria

Rating: 7.2 | Players: 1–4

Game Type:

Uncategorized

Categories:

Dice Kingdoms of Valeria is a Roll & Write game designed by Levi Mote. On your turn you’ll roll six dice – two dice will activate the citizens for all players simultaneously but the other four dice are just for you. Will you hire citizens to patronize the guilds and fill up your treasury so that you can gain scoring options (Yellow Die)? Will you slay monsters for glory and rewards (Red Die)? Or will you build roads to Domains that give you citizens gold monsters and dice manipulation powers (Green Die)? Then consider how much Magic you have to make everything that much better (Blue Die).—description from the publisher

Ultimate Werewolf

Ultimate Werewolf

Rating: 6.6 | Players: 5–30

Game Type:

Party

Ultimate Werewolf is an interactive game of deduction for two teams: Villagers and Werewolves. The Villagers don't know who the Werewolves are and the Werewolves are trying to remain undiscovered while they slowly eliminate the Villagers one at a time. A Moderator (who isn't on a team) runs the game.Ultimate Werewolf takes place over a series of game days and nights. Each day the players discuss who among them is a Werewolf and vote out a player. Each night the Werewolves choose a player to eliminate while the Seer learns if one player is a Werewolf or not. The game is over when either all the Villagers or all the Werewolves are eliminated.Ultimate Werewolf a new edition of the award-winning best-selling werewolf title from Bézier Games has been reimagined to allow new players to quickly get up and running with a larger box totally rewritten and simplified rules and a guide for the included roles. With all-new art and a great new card design it's the perfect way to introduce groups of 7-30 people to Werewolf.

Guild Ball: Kick Off!

Guild Ball: Kick Off!

Rating: 7.5 | Players: 2

Game Type:

Uncategorized

In Kick Off! two players take on the role of team coach for either the rowdy Brewers or the tactical Masons and play a match of Guild Ball a bloody mob football game of intense action and high stakes.As the coach you’ll get to make strategic decisions and exciting plays to rack up victory points. Be the first team to score 12 points and victory is yours! Your players can win points by scoring goals or by sending the other team's players back to the bench. And as your players make plays on the field they’ll generate a unique resource that will let your team play harder and bring the Guild Ball crowds roaring to their feet.The Kick Off! starter set contains everything you need to play a match of Guild Ball including 12 diverse character models each full of personality with their own unique playstyle. The included tokens and health dials make it easy to track the effects of each character's plays as you combine their unique strengths to dominate the field.

Worldbreakers: Advent of the Khanate

Worldbreakers: Advent of the Khanate

Rating: 7.7 | Players: 1–2

Game Type:

Uncategorized

It is the late 13th century and history is altered by the rise of the Worldbreakers individuals who harness the mysterious substance mythium to magnify their natural talents. The Mongol princess Khutulun a Worldbreaker and a descendent of the great Chinggis Khan is reuniting the distant tribes of the Mongol Empire. However other factions are rising to oppose her each with their own agenda.Worldbreakers: Advent of the Khanate is a customizable two-player card game. Players start the game with a Worldbreaker that has a unique special ability and a deck of 30 cards. Each player aims to be the first to reach 10 power which is gained by developing Location cards and by attacking the opponent.The game is divided into rounds during each of which the players alternate taking turns. A turn is composed of one action such as gaining mythium (the currency of the game) drawing a card playing a card or attacking the opponent. Worldbreakers has three card types: events followers and locations. Events are impactful one-time effects. Followers are people who join your cause and can either defend your board or attack your opponent. Finally Locations are places where mythium can be collected. They have a numbered list of stages each of which can be developed for a one-time bonus such as power or resources.Proper timing and resource management is key to victory: wait too long and your opponent will mount a crushing attack or finish developing their Locations for a power advantage. Who will wrestle control of mythium and forever reshape history?—description from the designer

Groves

Groves

Rating: 7.0 | Players: 1–4

Game Type:

Uncategorized

Categories:

Idyllon was the crown jewel of Faerie Queen Nivarra’s kingdom... once upon a time. But after a great betrayal at the hands of Ancient Therha this once great land has dissolved into formless void. While all of those who remember its beauty mourn this tremendous loss you – the Guardians of the Four Winds – have vowed to restore Idyllon to its former glory.Groves is a strategy game that combines worker placement with bag building. There are multiple worker types that a guardian can summon to reap the benefits of the land. Using any worker-type will gain you a land’s ability but using a worker that is elementally linked to that land type will also earn you an additional ability to edge you closer to gaining the crown. Playing in other players’ groves may also work to your advantage; however although you will be able to gain the ability of the land your sprits will end up in your opponents’ summoning bag. Can you build your grove and manage your pool of spirits to become the new Ruler of Idyllon?

Smiths of Winterforge

Smiths of Winterforge

Rating: 6.8 | Players: 1–5

Game Type:

Strategy

The forges of the Dwarven city of Winterforge have fired up once more. The royal centenary contract is up for renewal and only one of the legendary guilds can win the favour of the royal family and claim the contract as their own.In Smiths of Winterforge players take control of a guild that has to earn money and reputation to ensure they are chosen for the royal centenary contract. You earn money by:Don’t have enough money to buy the components you need? get a loan from the bank. Just make sure you pay it back before the end of the game.Need a hand finishing your contract? Head to the Tavern and grab some crew to join your guild.There are many paths to riches and reputation are you going to take the right one?

Delve

Delve

Rating: 6.4 | Players: 2–4

Game Type:

Thematic

Brave Delvers from across the realm have journeyed to seek their fortune within the dungeons of Skull Cavern. Gold treasures and perilous encounters await behind every door! Grab your gear sharpen your swords and watch out for those kobolds!In Delve players guide their band of adventurers through the dungeons of Skull Cavern. Each turn place a dungeon tile and an adventurer exploring the dangers below and searching for loot. When a room or corridor is completed Delvers must fight for their share of the gold and treasure. But if a player manages to complete a room alone they must overcome dangerous encounters before collecting their riches.Delve combines tile-laying and an immersive narrative experience in a new and exciting way.

Mistborn: House War

Mistborn: House War

Rating: 6.8 | Players: 3–5

Game Type:

Thematic

Become the head of a Great House of Luthadel in this game of negotiation and betrayal set in the world of Brandon Sanderson's Mistborn novels. Contend with myriad problems plaguing the Final Empire — rampaging koloss disease social unrest even the heroes of the novels — and with every step jockey for the Lord Ruler's favor. At the end of the story will you rise to power and prestige — or fall in ruin and disgrace?Mistborn: House War is a resource-management game set during the events of the first Mistborn novel. Three to five players assume the roles of various factions and must work together to solve the Problems facing the Final Empire. In order to solve these problems players must expend a certain combination of resources but in return they receive Favor from the Lord Ruler.Each round players produce resources (food money prestige skaa warriors and atium) in different proportions and combinations based on their faction. You can convert between different resources to get something that is missing but in the long run the players must work together pooling their resources to succeed.There are four tiers of Problems; at the start of each turn a problem is added to the board in the corresponding column and each pre-existing problem moves up one tier. If a problem passes tier 4 than it is said to Erupt (a reference to the novel) and it causes various problems for the players such as increasing the level of Unrest or giving players Disfavor. The main part of gameplay is the negotiation between players to solve these problems. Anything except Favor gained in previous turns can be negotiated: resources Personality cards (which can have a variety of effects) out-of-game favors etc.The game can end in two ways either the Unrest reaches 8 or a special problem card (Vin) is resolved. If she is not defeated and is allowed to erupt she increases the Unrest by 4. If the players are able to defeat Vin then the player who has the highest amount of Favor wins. If the Unrest reaches 8 then the rebellion occurs and the player with the least Favor (the faction furthest from the Lord Ruler) wins.

Ascension: Valley of the Ancients

Ascension: Valley of the Ancients

Rating: 7.2 | Players: 1–4

Game Type:

Uncategorized

Categories:

Description from the publisher:Ascension is a deck-building game in which players spend Runes to acquire more powerful cards for their deck. It offers a dynamic play experience where players have to react and adjust their strategy accordingly. Each player starts with a small deck of cards and uses those cards to acquire more and better cards for their deck with the goal of earning the most Honor Points by gaining cards and defeating monsters.In Ascension: Valley of the Ancients players compete with one another to maintain control over powerful temple cards. Players can control three different temples: the Temple of Life the Temple of Death and the ultimate Temple of Immortality. Players race to collect keystones which aid them in their quest to acquire temples or steal them from their opponents!

Siege Storm

Siege Storm

Rating: 6.4 | Players: 2

Game Type:

Customizable

Categories:

Siege Storm is a deck building game. You have cards your enemy has cards. You both cast some creatures and spells then one of you wins.Close your eyes. Imagine you are a mighty lord commanding an army. Or a magician summoning creatures onto a battlefield. Or a farmer who grows his units on a cornfield right in the storm of battle. So you build your army choose your enemy and try to bring the pain to him before he brings the pain to you.Between you and your enemy there are 2 tracks: one that your armies use to travel towards enemy and a similar one where your enemy’s units travel to you. Again just imagine whatever you want – two epic castles in a war or a slow magic-fest between old smelly wizards with rheumatism.Cards are everything here: your life bar your mana your library and so on. When you draw them into your hand you can either play them or discard them to pay for some more expensive fancy card’s cost. But there are even more decisions from here!When you play a card you can play it as an instant and get a trigger effect. Alternatively you can play it as a creature on your track then its passive ability will work. It will defend you at first and once it moves up to the end of your track it will be able to: a) Activate (attack and trigger its effect) b) Become your supporter (our fancy term for mana) c) Or stay in the middle of the track and make its passive ability work all the timeSo you can build powerful combos you can zombie-rush you can build your economy and all sorts of other cool stuff. But whenever your enemy hits you you will lose cards from your resources so there is that. No cards to draw? You lose.If you like it we might even get some expansions going pretty soon.A co-op mode has also been added.

Assault on Doomrock: Ultimate Edition

Assault on Doomrock: Ultimate Edition

Rating: 7.7 | Players: 1–4

Game Type:

Thematic

A complete and updated version of the cooperative fantasy board game where you can die from an arrow in the knee poor decisions and dry jokes.A three-act fantasy adventure campaign featuring exploration and combat now with v4.0 rules numerous enhancements and improvements integrated expansions and twice the amount of content released for the game previously.While exploration is focused on creating meaningful decisions with impactful results combat in Doomrock is highly tactical and aims to be fair by introducing a minimum amount of output randomness and rewarding experienced play; all while giving a hardcore challange.—description from the publisher

The Legend of the Cherry Tree that Blossoms Every Ten Years

The Legend of the Cherry Tree that Blossoms Every Ten Years

Rating: 6.4 | Players: 2–4

Game Type:

Family

Categories:

Do you know the legend of the cherry tree that blossomed every ten years? The story goes that once every decade the cherry tree would shroud itself in beautiful flowers during the first days of spring. Thousands of buds grew on its branches and stretched elegantly toward the sky before becoming magnificent flowers of inestimable quality.When the flowers on the cherry tree begin to fall softly to the ground you rush to collect them before they wither: The one who can gather the most flowers will have their wish granted by the cherry tree. But if you are too greedy the cherry tree will find you unworthy of its gift and you will lose the chance to make your dream come true...The flowers on the cherry tree have begun their delicate fall and are ready to be collected. Each turn draw one or more flowers from the bag and try to gather as many as possible without being too greedy. At the end of your turn put your flowers either in front of your screen to gain victory points based on your sets of flowers or behind your screen to gain victory points by having the largest groups of flowers.The player who has the most victory points at the end of The Legend of the Cherry Tree that Blossoms Every Ten Years wins.

Pixel Tactics 5

Pixel Tactics 5

Rating: 7.1 | Players: 2

Game Type:

Uncategorized

Pixel Tactics is a head-to-head game of tactical combat for two players. Each player has an identical deck of 25 cards from which they draft a leader. The leader's abilities alter vastly the strategy and playability of every other card in the deck making the game playable in 25 different ways.In the game players take turns placing cards and attacking. Each card can activate in various ways taking on offensive capabilities in the front rows of the unit or support powers in the back rows. Cards can also be played as orders – powerful single-time effects that can turn the tide of battle.Play continues until either player's leader is defeated. A typical game is best of three or five rounds.Pixel Tactics 5 takes place in the same world and uses many of the characters from Level 99 Games' BattleCON: War of Indines but its gameplay is entirely unrelated.For ease of distribution these were combined to make Pixel Tactics 5.

Game of Thrones: The Card Game

Game of Thrones: The Card Game

Rating: 6.2 | Players: 2

Game Type:

Thematic

Game description from the publisher:Based on the epic HBO series Game of Thrones: The Card Game is a card game in which two players wage war in the fields of Westeros and conspire to crush their opponents at court in King's Landing. Two fixed fifty-card decks allow players to take control of either House Lannister or House Stark. Each deck includes the show's most recognizable characters and locations including Eddard Stark Cersei Lannister Robert Baratheon Littlefinger and Jon Snow.Game of Thrones streamlines the rules of A Game of Thrones: The Card Game the core set of the living card game series to make it more accessible to a wider audience.Rules:http://www.fantasyflightgames.com/ffg_content/game-of-thrones-HBO/Game-of-Thrones-rulebook.pdf

La Fallera Calavera

La Fallera Calavera

Rating: 7.2 | Players: 2–5

Game Type:

Family

After dying in a fireworks exhibition due to lack of security a young Fallera -a girl dressed in traditional valencian costume- comes to life as a zombie. She feels furious and wants revenge. Therefore she awakens dozens of traditional valencian characters now turned into zombies. There is only one solution to save humanity from the apocalypse: to find five ingredients to cook a tasty paella that calms the rage of the fallera.A unique game based on a 100 cards deck. Players (2 to 5) must find 5 ingredient cards to win the game. Ingredients as well as other kind of treasures can be stolen by other players. They can use battle cards to fight and achieve other's possessions comparing attack and defense points of the two cards in the battle. Bluffing is also a must as the player who is attacked can't see the character that is using his opponent. Players may also use very different kind of special cards not only to strengthen their soldiers but to fiercely punish their competitors.

Dwarven Smithy

Dwarven Smithy

Rating: 7.3 | Players: 2–4

Game Type:

Uncategorized

Categories:

Dwarven Smithy is 2-4 player richly themed card crafting and hand/area management card game. Players work to gain gold by utilizing limited space in their workshop. Player craft items gain special abilities and tools using a variety of resources. Players choose to draw resources and/or guild cards but the cards can also be purchased from other players or players can purchase resources from a warehouse. Use abilities to change the rules tools to use fewer resources in making orders or sell crafted items. Special King's Items made for the King are revealed at the end of the game.There are three types of Resources (metals gems and runes) and four types of Guild cards(Apprentices Tools Items and King's Items). Metals and Gems must be refined into resources before they can be used to craft orders. Guild cards are crafted on the 3rd phase of your turn and then completed on the 2nd phase of the next turn.There are four phases of the game; Refine Resource cards Complete Guild card Actions (6) Draw cards. Refine metal and gem cards by turning cards 180 degrees into refined resources. Then all Guild cards crafted on the player’s previous turn are now complete and can be used. There are six repeatable Actions in the game: Play a card Craft a Guild card Move or Swap a card Buy a card from another player or from the warehouse Discard a Guild card and Sell Resource cards. At the end of the player’s turn the player must draw four cards but cannot exceed their hand limit. Lastly straighten any tilted cards placed into the player's market on their turn.Play continues until one Player has completed four King's Orders or either the Guild or Mine decks run out and then all players get one last turn. Resources are sold from the player's market and then the King's Orders are revealed bonus coins are given for the highest valued King‘s Item (for each subtype). Count up your coins and the player with the most coins at the end of the game wins.

Apocrypha Adventure Card Game: Box One – The World

Apocrypha Adventure Card Game: Box One – The World

Rating: 6.7 | Players: 1–6

Game Type:

Thematic

The Apocrypha Adventure Card Game allows you to play it as a cooperative card game or with a game master as a role playing game. The world is on the brink of an apocalypse set in motion by monsters only your characters can see. Gameplay is story-based and features deck construction and character growth. Over time characters will unlock repressed memory fragments that will add new powers. Each mission has a unique setup and goal which often involves hunting down a true threat hiding among the cards at the nexuses that characters investigate.The base game called The World comes with 584 cards 20 six-sided dice 1 rulebook 1 storybook 30 dividers and 10 character stand-up tokens; The World contains the starting chapter of Candlepoint Wisconsin and also the Skinwalkers chapter. Eight more chapters appear in two expansions The Flesh and The Devil as well as the bonus chapter The Book of the Hybrids.

Deck Box Dungeons

Deck Box Dungeons

Rating: 6.9 | Players: 1–2

Game Type:

Uncategorized

Deck Box Dungeons is a fantasy themed dungeon crawler with a companion app that fits in a deck box.Each player builds their adventurer by selecting a character card equipment card and special abilities card. Builds can range from a standard stealthy rogue with daggers to a mage that wields a greatsword. During the game players use the companion app to reveal new rooms and encounters which adds to replayability. Players must work together to slay monsters complete encounters and achieve the goal of their quest. Each quest has a different goal from escorting a priest to complete a ritual to killing a giant troll that has been terrorizing a nearby town.The companion app handles the quests and encounters allowing for quick setup times and streamlined gameplay. Random encounters and quest generation provides variety and replayability even when playing the same adventures. Using an app also allows for gameplay to be re-balanced and additional new content to be added after release.Note: Using the app is recommended but print & play quests are also available if you are unable or do not want to use the app.Designed for 1-2 players you can play with 1-4 players if you buy a second copy of the game.Components:

Guild Academies of Valeria

Guild Academies of Valeria

Rating: 7.5 | Players: 1–4

Game Type:

Uncategorized

Categories:

You and your fellow Headmasters are trying to build out your academies recruit the best students hire talented guildmasters and influence important council ministers. Only select graduates can be tasked to fulfill quests ordered by the King while the so-so graduates are sent to the capital city to make their own way.GAOV uses action selection dice drafting and dice manipulation (Students) tile drafting resource management and engine building (Academies) contract fulfillment (Quests) and a unique system where players choose which game aspects they want to score (Council Ministers) to bring a new aspect of the Valeria Universe to life.—description from the publisher

Tales of the Arthurian Knights

Tales of the Arthurian Knights

Rating: 8.2 | Players: 1–4

Game Type:

Thematic

In Tales of the Arthurian Knights you are a hero or heroine in a story of adventure and awe! You and your fellows will travel the land at the behest of the renowned King Arthur. Through a series of quests you will make impactful choices that will steer the course of your journey. Secure your place in history by achieving glorious feats lest your efforts be doomed to obscurity. Gather your band of Knights around the table to enjoy your own epic tale as it unfolds!Building on the mechanisms from the classic storytelling game Tales of the Arabian Nights you now find yourself in the age of chivalry alongside Lancelot Merlin and many other characters from Arthurian lore. Quests will lead to glorious battles daring rescues and the discovery of such marvels as the Holy Grail.As you navigate through this paragraph-driven experience an updated victory point system will track your success. Tales of the Arthurian Knights eliminates matrixes and charts in favor of a streamlined method of dictating the paragraphs that will shape your adventure. After making your choices a single roll plus skill bonuses will determine success or failure.Choose your actions carefully and you will be rewarded with skills renown and nobility. Choose poorly and be scorned cursed or made a pariah. Bring the age of King Arthur to life in this incredibly replayable board game with a plethora of tales that are sure to challenge amuse surprise and entertain!—description from the publisher

The Liberation of Rietburg

The Liberation of Rietburg

Rating: 6.8 | Players: 2–4

Game Type:

Family

Categories:

Gors Skral and other creatures have invaded and now occupy King Brandur's fortress known as Rietburg. Only by working together can the heroes of Andor complete four of six tasks to free the Rietburg. What tasks await the players will be revealed only during the course of the game...The Liberation of Rietburg is a standalone game set in the world of Legends of Andor. During their efforts to complete quests players will each control a hero with special abilities and will find helpful items and meet new friends who support them. By using cards heroes move from place to place and fight creatures but while fulfilling their duties the players must not lose any time or else they will lose together.

Might & Magic Heroes

Might & Magic Heroes

Rating: 6.5 | Players: 2–4

Game Type:

Strategy

In Might & Magic Heroes: The Board Game each player becomes a leader of one of four different factions hoping to conquer and govern the realms of Ashan.At first players control just one hero a small army and a city — but with every passing round their heroes gain experience and grow in power armies become more numerous and small towns turn into enormous capitals. Players recruit new characters take control of mines that produce resources and gold for their factions defeat monsters prowling the game board and search for magical artifacts. As time passes they inevitably approach the final confrontation of great magical kingdoms. The winner must prove that his faction is the best developed boasting many heroes multiple armies and a large capital. Whoever manages to acquire the most power becomes the new heir and the supreme ruler of the realm of Ashan — and by achieving this wins the game!

For the Crown (Second Edition)

For the Crown (Second Edition)

Rating: 7.2 | Players: 2

Game Type:

Abstract

Categories:

Civil war has broken out between two royal brothers over the succession of the kingdom and the people of a once-peaceful nation must choose sides and rush to war. Even when the sun goes down the war for the crown does not cease. While the battle rages on during the day both princes and their armies still hope to catch the other unawares under the blanket of darkness. Neither side is safe even then however and so both princes are well prepared - they've gone through lengths to recruit special units to surprise their enemy including a Phantom to cloak itself and hopefully use the darkness to its advantage in order to capture the rival King and Heirs.In For the Crown you must gather key resources train an army from scratch and capture the rival King and Heirs to prove your claim to the throne!In this game that combines the highly popular deck-building mechanic with the most engrossing variations of Chess do you have what it takes to wisely divide your attention between preparations and military maneuvering? To outpace your opponent’s development while eluding capture? Strategize your position and seize glory in For the Crown!What's New in 2nd Edition:Game Data:Complexity: 3 on a 9 scale Solitaire Suitability: 2 on a 9 scaleWhat's In The Box?• One 12-page full color Rule book • One 11 x 17 game board • 123 thick two-sided laser-cut game units • 150 deck-building cards • One 11 x 17 mounted two-sided jigsaw-cut game map • One bright red 9 x 11 7/8 Deluxe cardboard VPG game box • One beautiful box cover sleeve • One Wipes-A-Lot napkin • One charcoal dessicant packet

Ascension: Eternal

Ascension: Eternal

Rating: 7.7 | Players: 1–2

Game Type:

Uncategorized

Categories:

Designed as an introduction for new players looking to get into the game Ascension: Eternal includes everything two players need to play the game as opposed to the standard four-player format for most Ascension sets. It features all of the core rules sets for Ascension.Ascension is a deck-building game in which players spend Runes to acquire more powerful cards for their deck while spending Power to defeat monsters and gain Honor. Gameplay is similar to other deck-building games with the player adding cards to their deck by purchasing them from a central deck which has the top six cards revealed and available for purchase. When cards are removed they are replaced with a new one from the top of the deck. Victory points are earned in three ways: first each card purchased is worth one or more victory points; second victory points can be gained by defeating monsters with a power resource featured on several of the cards; and third some cards give victory points directly each time they are played.

Worldspanner Factions,Set 1: Heroes

Worldspanner FactionsSet 1: Heroes

Rating: 8.7 | Players: 2–8

Game Type:

Uncategorized

Worldspanner Factions is the grand successor to the Duel of Ages series of games. A combination of tactical RPG and adventure Factions carries on the tradition of intensity and uniqueness. Two decades have proven that you've never played a game like this.Two teams of heroes from past present and future descend into the Worldspanner Arena and compete to earn the most glory by acts of renown--and by facing down the enemy. Earn the alliance of one of the six factions or the queen mother of the Games. For 2-8 players who divide into two teams. In effect a co-op game with excellent opponent AI (unless your friends dump-statted INT).The teams take turns conducting an action with each hero--move attack unleash a minion. This is followed by reactions from the opposing team after which the current team conducts adventures. Play continues for 9 or 12 turns after which objective points are tallied. Most objective points are earned from non-combat activities such as alliances with the different factions.Contains 49 heroes 90 treasures and a selection of map pieces making each play different--new teams gathering new treasure on a completely new map. Expansions bring both the treasure count and the hero count up to 360--The Full Degree.With a ruleset significantly streamlined from Duel of Ages Factions has half the rules word count of Duel of Ages I and over a third less than DoA II. Factions is now a game system capable of pulling in a universe of heroes (and their miniatures).

Black Rose Wars: Duel – Lex

Black Rose Wars: Duel – Lex

Rating: 7.6 | Players: 2

Game Type:

Uncategorized

In a Templar stronghold hidden in the Germanic moors lies the power of the Black Rose. Its catacombs house the mortal remains of the powerful and feared Ulrich yet he is now no longer dormant. Many have tried to seize the secrets of his power but so far all have failed. Now it is the turn of Bartholomäus who aspires to become Master of Lex a new school devoted to the occult born in the heart of the Black Forest and spreading rapidly throughout the Holy Roman Empire. Duel - Lex will take you into a magical world of forbidden spells and deadly evocations where every ten years different mages compete to decide who will be the next Grand Magister.Duel - Lex introduces a new way to play fast and exciting two-player mage fights! Two mages clash in the cramped underground rooms of a Templar stronghold choosing and planning spells and actions from a common deck and managing their own evocations and resources.Duel - Lex can also be used to expand Black Rose Wars and Black Rose Wars: Rebirth!—description from the publisher

The Lord of the Rings: Adventure to Mount Doom

The Lord of the Rings: Adventure to Mount Doom

Rating: 6.7 | Players: 1–4

Game Type:

Uncategorized

In The Lord of the Rings: Adventure to Mount Doom players follow the story of Frodo's perilous journey to destroy the One Ring in the fires of Mount Doom. He is accompanied by his familiar fellowship who are charged with protecting him from the dangers he will face along the way. The players control the fortunes of this company together by moving the individual figures across the game board on a journey through many well-known places from the beloved Lord of the Rings novels. It is important to beware of the Nazgul while at the same time making sure that Frodo does not lose his confidence and freeze in despair. When Frodo reaches Mount Doom the players have all won together.The movement of the characters is controlled by a special dice mechanism. Colored dice determine which figure can be moved. Your dice value determines the number of spaces a figure can travel. By choosing the dice before and after the roll players are faced with decisions that are seemingly uncomplicated but nevertheless significant for the outcome of the game. Black dice which always must be rolled trigger threats or cause encounters with enemies or friends. The encounter cards ensure the continuous ever-growing threat to completing the quest.As in most co-operative games players must coordinate their moves and actions with each other to ensure the desired outcome.—description from the publisher

Dungeon Time

Dungeon Time

Rating: 6.5 | Players: 1–5

Game Type:

Family

Are you brave enough to accept the dungeon challenge?In Dungeon Time a real-time cooperative card game you will enter a fantasy realm with only five minutes to complete your missions. Find the equipment get the mission — while frantically trying to beat the clock and avoid being over-burdened by your equipment – and level up to higher challenges if you do!In more detail players play and draw cards with each card showing either an item or a mission. Players call to one another for the items needed to fulfill missions; everybody plays their items on the stack then you can play your mission on the stack and it will be fulfilled... Easy isn't it? Except you have only five minutes to go through the whole deck and each item played at the wrong time will burden your backpack and risk bringing you one step closer to failure...

Castles by the Sea

Castles by the Sea

Rating: 6.9 | Players: 1–4

Game Type:

Uncategorized

Castles by the Sea is a puzzly sandcastle-building game for 1-4 players. As a group of tiny folk called shorelings your goal is to build and populate a seaside kingdom.Each turn you'll place blocks and meeples on the map to earn victory points. The core gameplay is similar to abstract strategy games like Santorini in that players must optimize three-dimensional placement on a shared grid.Hazards are the only source of randomness in the game and even those depend on player choices. Each turn you must choose your placement carefully optimizing your score while interfering with your opponents' plans.The game ends after a set number of turns. Few castles will remain standing after a final onslaught of hazards but the the kingdom with the most sand dollars can claim victory.

GOSU 2: Tactics

GOSU 2: Tactics

Rating: 6.9 | Players: 2–4

Game Type:

Strategy

Categories:

In a fantasy world dominated by goblins when the blood moon rises in the sky a new war begins and new warlords raise their armies.GOSU 2: Tactics plays like a hybrid of Race for the Galaxy and Magic: The Gathering with each player trying to recruit an army of goblins made up of soldiers heroes magicians and other classes – then swing it into action against the other players. Five clans of goblins are represented on the game cards with goblins in one of three ranks. To build an army a player must first recruit level I goblins then build on those goblins with level II and finally level III. Those higher level goblins can be played only if a lower level goblin is of the same clan and since goblins of the same clan have similar abilities or powers that mesh well players tend to specialize in who they recruit to their ranks.Each turn a player can play a new goblin use a goblin's power draw cards or pass. Many goblins have special powers that come into play when they're recruited attacked removed from play placed with other goblins and so on.Once all players have passed the player with the most powerful army wins the battle. Players keep cards in hand from one battle to the next so laying out all your forces at once can leave you with little to do but get hit in later battles. The first player to win three battles wins the game.While the game play in GOSU2 remains much the same as in GOSU some changes make it a different game:Additionally all cards are cold foil printed to make them shiny. Glitzy goblins – whodathunk?

Maiden's Quest

Maiden's Quest

Rating: 6.5 | Players: 1–5

Game Type:

Strategy

In Maiden's Quest a maiden — tired of waiting to be rescued — takes it upon herself to fight her enemies and escape.Maidens use cards from their hands to attempt to defeat an enemy or obstacle. As you play the game's difficulty grows as enemies of increasing ferocity become active! An innovative turn-and-flip mechanism allows each card to represent up to four items encounters or allies.This fun and easy-to-learn game takes 10–30 minutes if you play non-stop. However since each encounter is resolved separately you can stop and stow away the deck at any time returning to play when and where you left off at a later time! Since no surface is required you can play while standing in line to get your morning coffee while you wait for an appointment or while sitting on the couch at home! Contents include enough for true solo play co-op or competitive two-player games and with multiple copies more players can join in!—description from the publisher

Explorers of the Woodlands

Explorers of the Woodlands

Rating: 6.6 | Players: 1–4

Game Type:

Uncategorized

Explorers of the Woodlands is a forest-themed cooperative dice game / dungeon crawler for 1 to 4 players. It combines all the best of tile placement exploration rolling dice and bashing monsters in a gorgeous setting and comes with a fast paced classic game mode and a campaign mode.Gameplay: In classic game mode players will explore a forest of over 20 tiles. At the end of each forest a boss will spawn and the players will have to defeat it to win the game!During the Exploration phase each player adds one tile to the Forest making it bigger and bigger. During the Adventure phase each player will play their character in turn order. The active player rolls 4 hero dice and places them on their hero board to select and know what actions can be performed for the turn.Depending on the dice results players get moves special actions and unique abilities! Loot cards acquired while killing monsters or found in the forest and during events will also help the heroes reach their goal!In addition to the standard game mode the game comes with a 5-mission campaign with different objectives special rules and components for an even greater replay value.

Epic PVP: Fantasy

Epic PVP: Fantasy

Rating: 6.4 | Players: 2–4

Game Type:

Thematic

Epic PVP: Fantasy is a head-to-head battling card game. At the start of the game each player chooses a class deck and a race deck then shuffles them together to create unique character combinations such as a Human Paladin or Goblin Druid. Each combination creates unique tactics and strategies to use when you battle.The goal of the game is to defeat your opponent by reducing them to zero life. Players do this by playing moves that act as both attacks and blocks as well as with special cards and abilities granted by the player's choice of class and race.During a turn a player adds cards to their aggression pile then chooses how many cards to draw from their aggression pile into their hand. The player uses the aggression provided by the cards that remain in their aggression pile to play move cards to block incoming enemy attacks. If an attack isn't blocked the player takes damage specifically one damage per unblocked enemy attack. Then all the moves played by that player become attacks for the opponent to deal with on the opponent's next turn. There's more to it than that but those are the basics...

Ars Alchimia

Ars Alchimia

Rating: 6.7 | Players: 2–4

Game Type:

Uncategorized

Categories:

Alchimia — a land where the works of a single grand alchemist has caused alchemy to develop more quickly than other technology. The everyday lives of the people rely on the alchemy factories that this first pioneer built.In Ars Alchimia you work at one of these factories. As an overseer belonging to the Academy you take orders from the people gather resources and transmute them — but you need to be more efficient than your competition.The game lasts four rounds with each round representing a year. Each round players take turns placing one or more of their workers on one action they want to do: gather resources take up an order employ an assistant or transmute at the alchemy forges. The trick is that the more workers on one spot the less effective an action becomes; if you want to place workers on a spot where there are already some you'll have to exceed the number of workers already there.

The Ratcatcher: The Solo Adventure Game

The Ratcatcher: The Solo Adventure Game

Rating: 6.7 | Players: 1

Game Type:

Strategy

The Tail so far...The Kingdom of Brie has made a breakthrough of stunning proportions in the field of magical cheese! This new cheese seems to be able to do anything and everything including attracting the attention of every rat from across the world. The Kingdom is now suffering a rat plague-infested from top to bottom with a ravenous horde of ill-tempered rodents all hunting for the Magic Cheese.You are the Ratcatcher! The only person capable of dispelling the plague suffered by Brie and returning the realm to peace. You know the ways of the rats and must use all your skills bravery and cunning in order to defeat them. But beware: The rats are beginning to change and it's not for the better so hurry!The objective is Snatch the magical cheese eliminate the rats. Easier said than done.During a players turn they will race to explore the randomly generated city use their limited actions to out wit and out play the vast rat horde. The player is greatly outnumbered by the AI-controlled rat horde so they will need to use all their unique skills and traps to stand any chance of claiming victory.The AI has the numbers on its side but it also has the “Nemesis rat”. These great beasts are already imbued with the mass amounts of magical cheese it has caused mutation and psychosis the player must face this nemesis to put an end to the rodent invasion.—description from the publisher

Maladum: Dungeons of Enveron

Maladum: Dungeons of Enveron

Rating: 8.9 | Players: 1–6

Game Type:

Uncategorized

Maladum is a fantasy miniatures board game in which you control a band of adventurers seeking their fortune in the ancient dungeons of Enveron. They must fight off the Revenant hordes as they search for valuable artefacts and negotiate with a varied cast of NPCs.Maladum is built on the bestselling sci-fi game Core Space but has been overhauled and updated to accomodate the fantasy theme and rich lore. Like Core Space Maladum takes place on a detailed 3D board of award-winning Battle Systems terrain included in the box!Your Adventurers will return to the town between games where the exciting campaign system will track your party's fortunes developing their skills upgrading their equipment and telling their story.—description from the publisher

Saboteur: The Lost Mines

Saboteur: The Lost Mines

Rating: 6.3 | Players: 3–9

Game Type:

Family

Saboteur: The Lost Mines is a board game inspired by the famous Saboteur card game. While it uses ideas of the basic game the expansion and the two-player game it is also very different.In this game players are divided in two clans; each clan contains loyal dwarves selfish dwarves and a saboteur secretly working for the opposite clan. Players have their own pawn and the dwarves must move over the paths in order to physically reach the four goal cards one of which contains a sleeping dragon that you don't want to wake so try to avoid that one if possible. The (non-dragon) goal cards yield a variable number of points depending on the displayed but secret treasure cards.Sabotage isn't performed against a specific player but directly on the board by playing blocking path cards or adding tokens. In this way the sabotage affects always all players including yourself. As opposed to Saboteur: The Duel path cards you play don't have to be linked to your own start card which offers many more sabotage options. Even so no player is ever out of the game either temporarily or permanently.—description from the designer

Harmony

Harmony

Rating: 7.6 | Players: 1–4

Game Type:

Uncategorized

The seasons have been torn from their usual cycle! The essence of each is dispersed through portals confusing the creatures who now wander lost in eternal chaos. Only one possibility shines on the gloomy horizon: recover the relics of the seasons and return them to the heart of the forest shrine to restore its harmony.Harmony is a cooperative game with an indeterminate number of rounds where players must explore a deck to recover the four lost relics and restore balance to the Shrine of the Seasons.Through hand management collaboration and unique deck-building (where cards change hands) players travel a perilous path facing enemies and events.The group's ultimate goal is to cross the final portal with all the relics in their possession while managing resources loss of life and time (as the game becomes more dangerous the more rounds played) to avoid defeat. The fate of the forest is in your hands!—description from the publisher

Dungeon Rush

Dungeon Rush

Rating: 6.3 | Players: 2–5

Game Type:

Uncategorized

In Dungeon Rush players are adventurers rushing through a perilous dungeon to root out evil earning coins and improving their abilities along the way. After three levels (with three rounds of monsters in each level) they face the Dungeon Lord and the Dragon.Each player has two heroes one for their right hand and one for their left. Players simultaneously reveal two dungeon cards each and quickly put their hands on the cards they want their heroes to fight. If you win you claim the card as loot or equipment that increases the abilities of your hero. Equipment cards are placed partly under your hero card with the ability symbol sticking out. This way the four different types of abilities — Melee Ranged Magic and Stealth — are built up in one direction each out from your hero.For particularly strong monsters your heroes can combine their power by hitting the monster with both your hands.

Grimslingers

Grimslingers

Rating: 6.2 | Players: 1–6

Game Type:

Thematic

In a land beyond God's reckonin' is a place called the Forgotten West — a cursed land of sorts in the American frontier housing the damned the mysterious the unfortunate. You ended up there God knows why and you sure ain't leavin' anytime soon.The Iron Witch a downright mysterious bein' has turned you into a Grimslinger a powerful witch imbued with metal machine and fancy elemental powers. Now yer maker's requirin' all his newly sired to duel each other so that he can make y'all into witches proper for his own purposes.Grimslingers is a strategic sci-fi fantasy western themed card game that features two different modes of play: versus and co-op. In versus mode 2-6 players go head-to-head in teams or a free-for-all using a wide selection of spells items and abilities.In co-op mode 1-4 players work together through a narrative campaign composed of four 60-90 minute play sessions battling strange creatures overcoming intense challenges collecting loot gaining levels and exploring a truly unique wild west.

Warhammer Quest: Shadows Over Hammerhal

Warhammer Quest: Shadows Over Hammerhal

Rating: 7.8 | Players: 2–5

Game Type:

Uncategorized

Description from the publisher:Hammerhal. Built in the glorious image of Azyrheim the seat of the God-King Sigmar’s power. Within its walls can be found danger and beauty faith and intrigue poverty and fortune. From the gleaming crystal spires of Goldenpath to the mist-shrouded vineways of Ghyra-un-Tyr there is seemingly no end to its marvels. Yet most who witness this splendour know little of the danger and menace that fill the outer districts of the city and that which lurks below…A band of heroes has been brought together by circumstance and are bound to hunt down and nullify a sinister Chaos plot in the dungeons and catacombs below Hammerhal. Lord-Castellant Arvios Sunhelm his Gryph-hound Archimaine and Cogsmith Golnir Coalbeard are joined by Loremaster Alnaryn and Fleetmaster Vizrin Kyre as they quest to uncover the Chaos Sorcerer Lord Redomir and put a halt to the vile corruption of the First City of Order.Warhammer Quest: Shadows Over Hammerhal is a boxed game for 2-5 players set in – and below – the splendid city of Order Hammerhal. Up to 4 players can quest in the catacombs and dungeons below the city while another acts as gamemaster setting fiendish obstacles controlling the antagonists and setting the story – it’s up to this player to take charge of revealing the secrets each dungeon has to offer.After each adventure the heroes can spend time in the Cinderfall district of the city visiting shops resting and taking part in the various shadowy delights Hammerhal has to offer! Your characters level up and increase their skills as you play and Warhammer Quest: Shadows Over Hammerhal is completely compatible with the Warhammer Quest: Silver Tower Hero Cards – any miniatures or rules you already own for that game can be used here.Speaking of miniatures Warhammer Quest: Shadows Over Hammerhal includes an impressive 31:As well as this the box includes a 72-page guidebook a 32-page adventure book for the gamemaster to use 18 double-sided board sections 55 cards 12 dice and a variety of counters and markers for tracking your heroes as they gain experience and skills under the city of Hammerhal.

Skull Tales

Skull Tales

Rating: 7.7 | Players: 1–4

Game Type:

Thematic

25th August 1703It still smells like burning gunpowder. The deck is completely full of remains of combat after the boarding. We could be enjoying our looting in Isla Tortuga but our Captain insisted on coming to this goddamned island instead.In the meantime our gunner ‘Mad’ Harry does not stop telling us stories and legends about some fantastic creatures that dwell in this place. The Doctor seems uneasy grabbing the hilt of his sword sweating a lot more than usual after listening to Harry’s tales.-Old Sanders lost his leg after having cut it himself. He escaped alive from the jaws of that shark-headed abomination in human form …- Harry was explaining at the same time he was miming with all his body doing so acting out the scene with his eyes moving all directions as if they were about to jump off his face in a way of magnifying the facts.-I would not like to lose my leg…or my arm or any other limb from my body. I appreciate every single limb and organ of mine- was murmuring the Doctor who was more and more nervous. –Do you think there will be more monstrosities like those?The conversation was interrupted by the sound of two swords pulling out from their sheath together with the cracking in the wood due to a firm step. It was the ruthless Mary Jane who with a satisfied smile in her face expressed her wish. –That’s what I'm looking for…Williams the Lookout's logbook.Yo ho ho! Skull Tales is an adventure game in which each player performs the role of a pirate character in order to fulfill any pirates' dream: to become the ship's Master and to reach the most precious booty.Pirates will have to fight against any kinds of fantastic enemies by solving mysteries by sailing the Caribbean Sea and exploring islands... all aimed to conquer the highest score in prestige points (PP) and of course to reach the long awaited dream of becoming the Master. How is that? Each character will use different abilities to solve mysteries in each scenario or island (by means of modular boards) to fulfill secondary missions; they will roll dice and play cards in order to move fight enemies or sail depending of how many PP they still have left. All in a cooperative way to escape alive from all this because dead men tell no tales...

Orcs Orcs Orcs

Orcs Orcs Orcs

Rating: 6.3 | Players: 2–4

Game Type:

Uncategorized

Categories:

Orcs Orcs Orcs is a game for two to four players that combines two excellent game mechanics that have not been paired before (deck building and tower defense) and has players casting spells squashing orcs and rolling up the score in the Orc Squash Tournament.The mages start the game on top of the tower in the middle of the battlefield. The battlefield consists of six lanes each with three sectors radiating out from the tower. On these lanes the orcish hordes will try to charge all the way towards the tower. Your job is to defeat them before they can reach you.At the beginning of each game round players draw a fate card which will determine which category of creatures will advance one sector towards the tower and sometimes implement a nasty rule change for that particular game round. There are three categories of orcs which differ in strength and special abilities that are conveyed to a player once an orc is defeated.The game ends when you run out of orcs on one of the four lanes. During the final scoring players count up their defeated orcs and multiply them by the number on the creature counter get points for each support spell learned and subtract points for each poison card in their deck. Whoever has the most points will be declared Master Mage!

Draco Magi

Draco Magi

Rating: 6.3 | Players: 2

Game Type:

Uncategorized

Categories:

Myrgos the powerful and benevolent Dragon King has passed into the next world after an extended illness and the land is now gripped with uncertainty. As the laws of succession dictate only one of his remaining apprentices can rise to the position of Draco Magi.With the death of the Draco Magi the wizard-lock on the succession strongbox of each apprentice has completely dissipated. Inside each box an apprentice will find a succession scroll. Contained on the scroll is the last piece of knowledge required to become the Drago Magi — but only one can claim the title. Each scroll holds a different Spell of Succession that may be executed only with the correct combination of rare gems. These magically imbued gems appear in sets of three only during times of succession and must be collected by dragons at the command of each apprentice. The competitor who is first to collect the gems needed to complete his Spell of Succession becomes the new Drago Magi. For the loser the unofficial title whispered under the breath of the people is Novitius Eterna or Forever a Novice.Be swift and remember there is little room for error.Draco Magi is a card game designed by Richard Launius and Robert Burke. To start each player selects an apprentice dragon mage he wishes to play. Each mage receives a deck of dragon cards that includes multiple copies of four different chromatic dragons (Green Red Black & Purple) four different metallic dragons (Gold Silver Brass & Bronze) and two special dragon cards (the Battle dragon and the Polar dragon). Each dragon has a different strength weakness and special ability. Players will send their dragons one at a time to capture gems on different battlefields; each battlefield offers a different effect that may give an advantage or disadvantage to certain types of dragons.Players alternate playing dragon cards on battlefields until they have played all eight of their Dragon cards. Each player can play a maximum of three dragons on a single battlefield. When a dragon is placed it may make a ranged attack. Not all dragons have a ranged attack breath weapon but those that do have a breath weapon icon with a number. The number indicates the number of battle cards the player may reveal when attempting to hit with a ranged attack. A defender may defend with the number of cards equal to the dragon's shield value. A ranged attack can take place immediately only when the card is played against an opposing dragon. If a ranged attack is not used at this moment the ranged attack is forfeited for the current round.After all dragon cards have been played the melee phase of the battle begins. Each dragon has a melee attack value printed on its card which represents the number of battle cards the player can draw for the battle. The melee battle mechanism is a unique attack and counter system that provides opportunity for deduction subtlety and deadly combos. Players will also earn advance battle cards that build up their decks over the course of the game. The player with the most dragons present on a battlefield wins that gem. In the case of a tie the dragons and gem remain for the next round.Draco Magi is a fast game heavily connected to its theme that incorporates area control bluffing hand management deck building and deduction.

Glastonbury

Glastonbury

Rating: 6.5 | Players: 2–4

Game Type:

Family

Categories:

In Glastonbury the players are witches and wizards who shop for ingredients for their magic potions. Your token moves around the perimeter of an array of ingredient cards and you pick one from the row or column where you stop. The number on the card you pick dictates how many spaces you move on your next turn.To score points you need to collect sets of four matching ingredients; if you have only one of a particular ingredient you'll score penalty points instead. The scoring rules can be made more complicated if the players desire but for most the basic rules are satisfying. A touch of memory is involved since you can see only the most recently chosen ingredient on your stack of cards.Glastonbury is a new edition of the 2001 release Kupferkessel Co. with slight changes to the game. Now the game can be played by up to four players instead of being strictly a two-player game. The game includes additional ingredient cards and new spell cards that allow special actions.

The Stygian Society

The Stygian Society

Rating: 7.2 | Players: 1–4

Game Type:

Uncategorized

Categories:

The Stygian Society is a diceless dungeon crawl. Heroes work together to climb the cube tower eliminating enemies as they work their way to the top and the tower's master!Players drop cubes into the tower based on which skills they select but also cubes for the enemies. Both players and the enemies act based on what drops out the bottom. Strong strategic team play will be critical to make it to the tower's top floor.—description from the publisher

Meduris: Der Ruf der Götter

Meduris: Der Ruf der Götter

Rating: 6.5 | Players: 2–4

Game Type:

Family

Description from the publisher:Following the call of the gods the players settle at the base of mountain Meduris. Building huts bringing offerings to the druid gathering precious runestones and building monumental temples is the only way to earn the favor of the gods in Meduris.1. Skillful use of the workers lets you obtain valuable materials. These are needed to build huts and temples.2. The larger the settlement,the more expensive it is to build a hut there. But if you can get in the good graces of the druid by presenting an offering then your effort pays off.3. Keep an eye on the other players: Who will secure the best building sites at the right time and collect the most valuable rune stones?4. Only a player who skillfully places their huts and temples and keeps enough materials ready for the big final round of offerings will win the game.Game description from the publisher: Dem Ruf der Götter folgend machen sich die Spieler auf um den Fuß des Berges Méduris zu besiedeln. Hütten bauen dem Druiden Opfergaben darbringen wertvolle Runensteine sammeln und monumentale Tempel errichten – nur so können die Spieler die Gunst der Götter gewinnen.

Wander: The Cult of Barnacle Bay

Wander: The Cult of Barnacle Bay

Rating: 7.9 | Players: 1–5

Game Type:

Thematic

Wander: The Cult of Barnacle Bay is the first game in the Wander series. A fully cooperative campaign-driven miniatures board game Wander: The Cult of Barnacle Bay tells the story of 5 heroes from the Wanderer's Guild and their struggle to free the small fishing town of Barnacle Bay from the slimy claws of Elder Bane. Driven mad by power and physically twisted from dark magic Elder Bane has created a cult of mutated townsfolk that only desire to spread their message of madness to the rest of the world bending it to their whim along the way.In Wander: The Cult of Barnacle Bay players will select one of five unique heroes outfit their hero with starting gear (represented by mini cards on a player dashboard) and join their friends to take back Barnacle Bay. Defeating foes and surviving random encounters earns players experience points and loot. Loot like weapons and armor is a persistent upgrade staying with the heroes as they continue on their adventure. Experience points are used to level up heroes during their current adventure in the campaign. A dual-facing upgrade tree allows players to continually try new combinations of skills each adventure to determine what fits their play style or current set of foes best.Using a modular board players assemble maps as indicated in the campaign book then use action points to move or attack with their hero.All enemies in the game are controlled by a simple line of sight A.I. and automatically hit the players' heroes once they're able to. This means there is no player rolling for success for enemies' attacks. Heroes will however be able to roll for defense in an effort to prevent incoming wounds. One set of custom dice determines a hero's success for both defending and attacking. Random encounter cards which are revealed when players enter an unexplored darkness space also promise that no campaign adventure is ever be the same.—description from the publisher

La Bête

La Bête

Rating: 7.5 | Players: 2–5

Game Type:

Uncategorized

--- The Beast of Gévaudan is the historic name associated with a man-eating animal (or animals) that terrorised the former province of Gévaudan (consisting of the modern-day department of Lozère and part of Haute-Loire as well as the Auvergne and south Dordogne areas of France) in the Margeride Mountains of southern-central France between 1764 and 1767. The attacks which covered an area spanning 90 by 80 kilometres (56 by 50 mi) were said to have been committed by one or more beasts with formidable teeth and immense tails according to contemporary eyewitnesses. Most descriptions from the period identify the beast as a striped hyena wolf dog or wolf-dog hybrid.Victims were often killed by having their throats torn out. The Kingdom of France used a considerable amount of money and manpower to hunt the animals responsible including the resources of several nobles soldiers royal huntsmen and civilians. The number of victims differs according to the source. A 1987 study estimated there had been 610 attacks resulting in 500 deaths and 49 injuries; 98 of the victims killed were partly eaten. Other sources claim the animal or animals killed between 60 and 100 adults and children and injured more than 30. The beast was reported killed several times before the attacks finally stopped.

The Undercity: An Iron Kingdoms Adventure Board Game

The Undercity: An Iron Kingdoms Adventure Board Game

Rating: 7.0 | Players: 2–4

Game Type:

Thematic

The Undercity puts a spin on the classic dungeon crawl adventure setting it within the vast underground labyrinth of one of the Iron Kingdoms’ most famous cities.This board game for two to four players comes with a seven-adventure campaign. The players play one to four characters from the Iron Kingdoms universe as they try to weed out a nefarious evil that has been lurking in the Undercity of Corvis.All players will be playing on the same team and the game requires no game master. The players work together defeating enemies achieving objectives and gaining experience that can be used to give new skills to their characters that can be used in subsequent adventures in the campaign.The game will come with almost 40 different miniatures with 16 different sculpts. The four heroes are Milo Boggs (the alchemist) Canice Gormleigh (the gun mage) Gardek Stonebrow (a trollkin warrior) and Pog (a gobber mechanic) that controls a light warjack named Doorstop.Each character has a starting stat sheet but players can purchase character ability cards with XP gained from the adventure to enhance and customize their characters.Combat is based on rolling dice against opposing attributes. Players will be able to use feats and abilities to give boosts to these dice rolls similar in many ways to other games based in the Iron Kingdoms.

Dead Man's Cabal

Dead Man's Cabal

Rating: 6.7 | Players: 2–4

Game Type:

Uncategorized

Categories:

You've conquered death and mastered all nine dimensions of space-time. Reality bends to your every whim and desire. You are the absolute best there ever has been a necromancer at the top of their game. The only downside is that no one likes you on account of the creeping around with dead bodies and the lack of sunlight. But who needs friends when you can make them?Dead Man's Cabal is a mid-weight strategy game from Daniel Newman with game development from Jonathan Gilmour (Dead of Winter Dinosaur Island). In the game 2-4 players compete to bring the dead back to life so that they can throw a party with actual you know guests.The gameplay is a clever interplay of a unique action selection mechanism that allows players to choose both a private action followed by a group action requiring tense decision-making on the timing of the different phases of the game. Collect bodies crystal skulls and runes then bring the dead back to life. This might sound simple enough but triggering the actions in just the right order requires careful planning to make sure you aren't helping your competitors more than yourself.—description from the publisher

Epic Spell Wars of the Battle Wizards: Panic at the Pleasure Palace

Epic Spell Wars of the Battle Wizards: Panic at the Pleasure Palace

Rating: 6.6 | Players: 2–6

Game Type:

Uncategorized

Epic Spell Wars of the Battle Wizards: Panic at the Pleasure Palace the fourth game in the Epic Spell Wars series takes the trademark humor-filled mature gameplay and artwork to a new level for 2-6 players. Magically transmitted diseases (MTDs) are a powerful addition to the proceedings leading wizards to suffer Crotch Krakens Genital Harpies and Gorgonorrhea among other enchanted afflictions. MTDs also give players glyphs that lead to spells that are more epic than ever. In addition players vie for control of the standee which protects them from the MTDs that might come their way.—description from the publisher

Fairy Trails

Fairy Trails

Rating: 6.1 | Players: 1–2

Game Type:

Family

Life isn't easy in the enchanted forest. Elves and gnomes each have their own network of hidden paths. They don't want to be disturbed and will move into their houses only once they're protected from outsiders. Will you find your way or be lost in the forest?In Fairy Trails players play cards that expand the road network. Once a road is completed that player may place a stone on each of their houses that are bordering that road. The player who places all their houses first wins.—description from the publisher

Knight Fall

Knight Fall

Rating: 6.9 | Players: 1–6

Game Type:

Uncategorized

In Thornmar Abbey an ancient order of holy knights watches over a sealed portal to the underworld. The knights must protect the elders—ancient sages who sustain the seal. After decades of peace the seal has weakened and demons are emerging from the rift. The demons seek to battle past the valiant knights and kill enough of the elders to fully break the seal before morning. Imbued with the power of the gods only these brave knights stand a chance of protecting the elders and stopping an army of monsters from flooding into the world.Knight Fall is an asymmetrical team game for one to six players. One team controls the knights who must protect the elders and withstand the demons until dawn. The other team controls the demons who seek to break the seal to the underworld before morning.  During the game you choose a unique knight or demon each with a variety of special powers—such as the Flame Knight’s ability to surround his foes in fire or the Bone Crusher’s power to summon skeletal minions. The cards you play from your hand to perform actions can each be used in different ways and a set of unique location tiles allows you to create the monastery with a different layout every game.Knight Fall also features a campaign mode for one to two players. In this mode you read stories while exploring the map of a haunted valley drawing your path as you travel. Wander through crumbling churches a sinister forest and a dark mountain to stop the demons before the final battle at Thornmar Abbey. You must do whatever you can to keep your Knights alive; the death of each knight means one fewer hero to combat the invading demons in the final battle!–description from designer

Talisman: The Magical Quest Game – 5th Edition

Talisman: The Magical Quest Game – 5th Edition

Rating: 7.6 | Players: 2–6

Game Type:

Uncategorized

The otherworldly artefacts known as Talismans have once more descended onto the mortal plane signaling the dawn of a new era— and the need for a new ruler!In Talisman: The Magical Quest Game – 5th Edition set forth on an epic adventure racing to be the first to obtain a Talisman reach the Crown of Command in the center of the board and defeat the elder dragon to win.—description from the publisher

Spellbound

Spellbound

Rating: 6.8 | Players: 1–4

Game Type:

Uncategorized

Categories:

You are spellbound. As a novice mage leaving the tower for the first time you thought you were invincible. Taking on evil Baba Yaga the witch was perhaps not a good idea. Her hands became a blur her mouth moved and her spell hit you between the eyes. It was two days before you woke up four days before you could speak and seven days before you remembered your name. No whisky was even involved. Some parts of your body have been enlarged – and some shrunk. Shoes are going to be expensive for sometime. The less said about your nose the better. It is now time to take matters into your own (now quite large) hands.The Spell de Spiel is hidden in spellbooks scattered throughout the land. Find the books and cast the spell and you can banish the witch and return to your normal size. However watch out! The witch is powerful. Maybe the good creatures of the land will come to your aid. Centaurs may gallop dragons may fly and even the crusty old librarian could research some dusty tomes. Vampires for once are keen to get their teeth into the action. Even the truculent dwarves might arrive in time to help (with their small-man syndrome axes). You need to act now. The witch grows ever stronger. Skeletons and goblin spider-riders are not traditionally known for their sense of humor. Can you recover the spellbooks defeat the Witch and her allies and have bards sing your praises for evermore?It is a time for justice a time for change a time for heroes. With big feet. And big noses. Spellbound – the story is yours for the telling...Spellbound a co-operative deck-building game playable in one hour for 1-4 players is Fragor Games' Spiel 2012 release with 1,000 copies available. (Note: This game is an English language edition due to some of the cards having English text. German rules will be made available with card translations.)

Dungeon of Mandom VIII

Dungeon of Mandom VIII

Rating: 6.9 | Players: 2–4

Game Type:

Uncategorized

Dungeon of Mandom VIII is a press-your-luck dungeon delve in which 2-4 players take turns essentially daring each other to go into a dungeon with less equipment than they start off with while filling the dungeon with monsters. Players can win the game by winning two rounds or get eliminated from the game by losing two rounds.The game is played in rounds. Each round the player sets up the base character — one of eight heroes in the box — and all the equipment this character has. This one character represents every player being a fully-equipped dungeon delver.The start player (the person who challenged the dungeon last or the last player to be in a dungeon) can choose to draw a card from the monster deck or pass their turn. If they choose to draw they can do one of two things: (1) keep it and remove a piece of equipment or (2) place it face down in the dungeon. Placing it face down in the dungeon creates the dungeon deck and fills the dungeon with monsters that the challenger will have to face later. If they choose to pass their turn they cannot participate in the rest of the round. Once only one person is left after all the other players have passed their turn that player then becomes the challenger and must go into the dungeon with only the equipment currently on the character.The player then flips cards off the dungeon deck and fights the monsters within. Some equipment allows you to null the enemy damage or be able to withstand it by increasing your HP. If the player survives the dungeon with at least 1 HP they win that round; if not they lose. The players then reshuffle all the cards to make a new monster deck and use the same or a different hero to start the boasting once again.The game ends when someone has won twice or one player is the last person standing.Dungeon of Mandom VIII includes the material in the original Dungeon of Mandom as well as seven new heroes seven new monsters and forty new pieces of equipment with those items having previously appeared in Welcome to the Dungeon and Welcome Back to the Dungeon.

ORC

ORC

Rating: 6.4 | Players: 2

Game Type:

Uncategorized

ORC is a short game consisting of 6 battles. On your turn you must perform the following actions in order:1. Deploy Orcs: Play 1 card from your hand to a Territory that has not yet been conquered. 2. Draw Weapons: Choose ANY Stockpile(s). Draw card(s) as follows: A. Draw 1 card into your hand if you deployed 2 Orcs. B. Draw 2 cards into your hand if you deployed 1 Orc.A Territory battle occurs immediately after the Stockpile next to a Territory is exhausted. Then players total their deployed Orcs at that Territory and a victor will be declared. Orcs that fight in battle will not score points they only help conquer Territories. Scoring occurs at the end of the game when all Stockpiles have been exhausted. The player who conquers the most valuable Territories and holds native Orcs in their hand (matching those lands) is the winner!From The Box: Players use Orc clans to dominate territories and earn the most victory points in this strategy game for 2 players. You’ll need to carefully plan your attacks and balance your clans in order to win the game!Number 9 in the Pack O Game series.

Crown of Ash

Crown of Ash

Rating: 7.7 | Players: 1–4

Game Type:

Uncategorized

Crown of Ash is a strategic worker placement and area control game for 1 to 4 players.The promise of a dreamless sleep was a lie. The Lords awoke after a hundred years of staring into deepest depths of oblivion; every moment wracked by nightmarish dreams. They no longer cared for peace but now desired power.The bleak slumber had revealed an ancient secret to them the arcane knowledge of necromancy. It gave them the ability to build armies from the wastes of their lands. Those fallen in the first war would rise again and march into a bloody second a devastating conflict that would determine who at last would lay claim to the Crown of Ash.Players take on the role of vengeful necromancers. Sending out their loyal minions to do their bidding.Gathering resources to the raise powerful undead armiesBuilding mighty structures offering better resources and earning influence over the landMarching your undead army into battle to take other players structures and defend your own with all your mightOver 4 rounds players will earn influence points based on the structures they control the player with the most influence at the end of the game will take control of the kingdom and rule for the rest of time.—description from the designer

The Institute for Magical Arts

The Institute for Magical Arts

Rating: 6.8 | Players: 2

Game Type:

Uncategorized

Categories:

The Institute for Magical Arts is in a state of discord due to the mysterious disappearance of its principal magician and headmaster Dr. Finneas. Two senior wizards are now contending to fill his shoes and bring a state of harmony back to the Institute. However the wizards have contrasting ideas about the Institute's direction. To gain the title of headmaster the wizards must gain the trust of their colleagues and gather as much magical powers through the tools of their trade as possible.The Institute for Magical Arts is a two-player dice and area control game in which players use dice rolls to place power stones onto different cards in an attempt to win those cards. Once won cards offer either special powers or victory points or both.

Fire of Eidolon

Fire of Eidolon

Rating: 7.2 | Players: 1–6

Game Type:

Uncategorized

HOOK: Co-operative diceless dungeon exploration with a retro videogame flair all in a super-portable package.DESCRIPTION: The Fire of Eidolon is the quintessential source of light magic in your world and it has been stolen by the agents of the Dark Sorcerer a being of untold power and horror who intends to bury it forever in the very same void that imprisons him even if that means sealing you inside with it!It is up to you and your band of brave Heroes to recover the Fire of Eidolon and extract it from the dark void Dungeon before its arcane light is extinguished forever. Your quest is to search through the Dungeon before you Challenge the horrors inside for their trophies and Break the three Dark Relics sealing the Fire to reclaim it...and then you have to escape. Are you up to the challenge?GAMEPLAY: Fire of Eidolon uses a diceless action-point system to facilitate quick gameplay which is easy to learn to deliver a super-rich experience in a super-small package.But nothing is as easily done as it is spoken; while the heroes frantically fight to recover the Fire of Eidolon the Dark Sorcerer's brainwashed Cultists will continuously appear starting evil Rituals onto the chambers in hope of warping them away into the Void with valuable Tokens or Heroes still inside. You and your Heroes can easily disrupt these Rituals costing you only your precious valuable time...but ignoring them may close off your last path to the outside world and the last light your people will ever see.Tread carefully and work together to reclaim the FIRE OF EIDOLON

Heroscape: Master Set – Age of Annihilation

Heroscape: Master Set – Age of Annihilation

Rating: 8.8 | Players: 2

Game Type:

Customizable

The Heroscape: Age of Annihilation Master Set contains a generous amount of content including 20 new highly detailed fully assembled unpainted miniatures. Players will be able to draft their armies and play through scenarios that take place during the Battle of All Time. The Heroscape: Age of Annihilation Master Set is for both newcomers and players of yesteryear. It is also compatible with previous and upcoming Heroscape content.There is another version a pre-painted Heroscape: Age of Annihilation Master Set Premium Painted Edition.Features 20 brand new highly detailed unpainted miniatures for Heroscape! Includes interlocking Laur wall terrain! 74 locking hex tiles! Features 9 new scenarios to support hours of gameplay! Compatible with previous and upcoming Heroscape releases! Master Set supports 2 players supports up to 4 players with the addition of a Battle Box or Master Set.For Ages: 8+ Game Type: Miniature Game Players: 2 players [Supports up to 4 players with the addition of a Battle Box or Master Set.] Game Length: 60-120 minutes

Trial of the Temples

Trial of the Temples

Rating: 6.9 | Players: 2–4

Game Type:

Uncategorized

Categories:

Every century the most powerful Archmages gather at the centre of the world — “Mages' Arena”. They must enter the trials at the three temples to compete for the title of “Supreme Master”. Each Archmage will refine crystals and create magical barriers to block their opponents in order to complete the trials and find the best timing to surpass their opponents. Archmages will aim to cast a spell from the spellbook to create an amazing spell chain! Who will win and recive the ultimate title?The game is played over 5 days (rounds) at most. At the end of the game whoever has the highest Trial Points (VP) will be the winner.—description from the publisher

Magic: The Gathering – Heroes of Dominaria Board Game

Magic: The Gathering – Heroes of Dominaria Board Game

Rating: 6.6 | Players: 2–4

Game Type:

Uncategorized

Categories:

In Magic: The Gathering – Heroes of Dominaria Board Game players take on the role of a powerful hero as they travel to the lands of Dominaria. As the player explores the ancient lands they need to build sites rediscover lost artifacts and confront the sinister Cabal in order to gain the resources needed to save the multiverse before rival heroes do.In the game you explore Magic's most iconic plane and experience the trials and tribulations of being a heroic force on Dominaria. Visit storied locations such as Llanowar Urborg and Keld. Draw mana from the world to power abilities and recruit heroes to aid in quests. Discover powerful artifacts and create leylines to draw even more mana from distant lands. Build sites to increase your bond with a location. The land of Dominaria is filled with adventure and excitement!

Shadows of Brimstone: Swamps of Death (Revised Edition)

Shadows of Brimstone: Swamps of Death (Revised Edition)

Rating: 8.6 | Players: 1–4

Game Type:

Uncategorized

This new edition of the classic Shadows of Brimstone: Swamps of Death features a full set of all new re-designed miniatures for all of the Heroes and Enemies. In fewer pieces and with better proportions and greater detail these are some of the best Shadows of Brimstone miniatures produced to date!This set also features a full balance and polish pass on every component of the game. This includes all of the FAQ and corrections since the original release as well as some revised mechanics card abilities Hero Starting Upgrades Enemy Elite Charts Town Locations set icons on the cards new tokens and a few brand new cards. The revised and updated Rulebook and Adventure Book are both now unique to this Core Set and feature painting guides for all of the Heroes and Enemies in the set as well as revised and re-balanced Skill Trees and Upgrade charts for all of the Hero Classes.For veteran Brimstone players these revised Core Sets are more than beautiful new miniatures they are a culmination of polish balance and feedback from years of adventures all in one place. For new players there has never been a better time to saddle up and dive into exploring the rich world and unspeakable horrors of Shadows of Brimstone!A limited run of Shadows of Brimstone Revised Core Sets Upgrade Kit[/thing] containing the substantively changed elements (113 game cards 3 Hero Character Sheets 11 Enemy Record Sheets 6 Frontier Town Locations and a counter sheet of 41 tokens) was made available. The revised miniatures can be bought separately. Finally the revised rulebooks are freely available as PDFs.-description from publisher's website

Dark Rituals: Malleus Maleficarum

Dark Rituals: Malleus Maleficarum

Rating: 7.8 | Players: 2–5

Game Type:

Uncategorized

As the many planes of existence turn and churn occasionally worlds come into alignment. For brief moments in the multiverse's timescale these Conjunctions allow objects to slip from one world to another sometimes unnoticed sometimes causing chaos.One such Conjunction occurred between Earth and Neemoss during the Dark Ages. Two dimensions could not be more different. Physics in this alternate plane is more akin to magic and its corrupting effects create worlds of monsters and cruelty. When items from Neemoss appear on Earth they are still imbued with their magical essence which is soon discovered by healers alchemists fakirs and all manner of snake-oil peddlers. But things become decidedly worse when the Conjunction strengthens and the first Witches from Neemoss cross into our plane of existence.Help the Heroes master their newfound magical powers as they defend their lands from the malevolent Witches and the disciples they summon. Or control the Witches as they complete their rituals to ravage the Earth!Dark Rituals: Malleus Maleficarum is an asymmetric “One vs Many” miniatures board game for 2 to 5 players with an expansion for a solo mode where one player controls the Witch Master. In one vs many a team of people control a small band of Heroes defending villagers from a single player controlling the vile Forces of Evil. All players manage a pool of stamina that is used to pay for their character’s actions. Game play is dynamic with little downtime: turns alternate between the two forces with a player on each side taking one or two actions each turn so long as they still have stamina.Play is organized around scenarios with unique objectives. The scenarios can be linked into a longer campaign or played individually if your group is more casual. Story driven scenarios game mechanics detailed miniatures and lush modular boards bring the game world to life.Can you use the magic of Neemoss to defeat the invading horde? Or will you complete your Dark Rituals to summon the ultimate evil?—description from designer

Hemloch

Hemloch

Rating: 6.8 | Players: 2

Game Type:

Uncategorized

Categories:

Twilight has loomed for decades. Rumors of the coming sun run across the city's dark alleys and corrupted courtyards. Impromptu festivals catch like wildfire as the denizens of the dark city usher in the season of the sun. You have precious few nights of perpetual moonlight remaining to tighten your grip on the city's great districts before the moon sets – and once the sun rises all of your deeds will come to light and a new age will dawn on Hemloch.In Hemloch each player has access to his own deck of minions belonging to five different factions: The Courtesans The Darkened The Ghouls The Alchemists and The Geared. Each turn players place these minions into one of four locations in the city. Minions grant the players special abilities on their own but playing Minions of certain factions into certain cities grants the player additional abilities.Players score points by acquiring Potions and Trinkets (which may also be used for additional abilities at the cost of points) and by placing Influence markers in the various Locations.

Dingo's Dreams

Dingo's Dreams

Rating: 6.0 | Players: 2–4

Game Type:

Family

Dingo and his friends have gotten lost on Walkabout! Visit their dreams to lead them home!Dingo's Dreams is a delightful and clever family game for 2-4 players. Each player competes to be the first to successfully guide his animal through the dream world.Each player starts with a grid of 25 tiles set up at random in a 5x5 dreamscape. Each player also starts with one extra tile with a picture of their animal on it. The opposite side of all dreamscape tiles also has a picture of the animal. Each turn a random card is drawn telling players which tile they should flip. When a player flips a tile it means their animal is traveling through a part of the dreamscape. Each player's goal is to guide their animal through the dreamscape by positioning him in a specified pattern (which is different each game). After a card is drawn a player takes their extra animal and slides him into the dreamscape shifting one row or column of tiles until a new different tile emerges from the opposite side. The player will use this tile to shift another column or row on the next turn and so on until one player's dreamscape tiles match the goal. The player then shouts their animal's name-- Dingo! for example to win the round.Advanced rules add Hazard Tokens which increase the challenge substantially: to complete the required dream pattern the player may not have his animal in any of the Hazard spaces marked on the dream card.

Château Aventure

Château Aventure

Rating: 7.2 | Players: 2–10

Game Type:

Uncategorized

Château Aventure is a cooperative game in which you will experience extraordinary adventures in various worlds. It uses Jared A. Sorensen's Parsely system to mimic the play of a text-adventure computer game and features several of his original adventures.One player will be the computer (or parser) and will give to the other players details about characters places actions and everything that may happen during the game.The other players will play the same character successively by each giving an instruction like go West take key use key on chest etc.Each scenario has one or more victory conditions. If players managed to follow the right path and got a perfect score of 100 points they win the game. A game can be lost if the main character is killed and players didn't save the game.

Brandon the Brave

Brandon the Brave

Rating: 6.4 | Players: 1–4

Game Type:

Children's

Game description from the publisher:Want to be as strong brave and glorious as the knight Brandon the Brave? To become a knight all knaves first have to master regal tasks and prove that they have good intuition. Your task is to seek out giants dragons witches and other dangers!In Brandon the Brave the player who can skillfully place the field tiles next to one another thus mastering the tasks will be the lustrous champion at the end of the game.

2D6 Dungeon: A Dungeon Crawler

2D6 Dungeon: A Dungeon Crawler

Rating: 8.4 | Players: 1

Game Type:

Uncategorized

2D6 Dungeon is a classic style dungeon crawl print and play roll and write game designed for solo play. In it you explore randomly generated dungeons fight monsters and collect treasure as you gain experience and levels and strive to become a legendary adventurer. Every adventure and dungeon is unique.You are an adventurer who has that special quality which marks you out as exceptional. You have heard that there is a dungeon located nearby and after searching have discovered the entrance. This is your opportunity to make your fortune and although you know the challenges ahead will be difficult you sense you have what it takes to become a legend!—description from the publisher

Fall of Lumen

Fall of Lumen

Rating: 7.9 | Players: 1–4

Game Type:

Strategy

Listen pals. We did not fight the Void to make Lumen even brighter. The flying citadel has proven worthless profiting from scrolls and abandoning us to our empty fate. Can't you figure out the Eternals on their terrace eating grapes and enjoying the show we put on against the Seraphs? Guess what? we mortals survived and pushed back the Void. We have shown the Seraphs the door. What about the Eternals now? - Commonly heard in Gon'Mar Taverns -Fall of Lumen is a stand-alone tabletop game based on deck-building and tableau building. It is a follow-up of Legends of Void. The Void battles have ended. The Outer Lands are devastated after years of battles against the Seraphs and the people are happy to return to a peaceful time and rebuild their houses and society. But a small group of rebels is sick of the citadel of Lumen and works in the shadows to free the Outer Lands from its dictatorship. Their plan is as simple as it will be effective. Bring back the Keepers that once saved the world from the Nihil of the Pale Night and sneak them into the flying citadel as incognito agents. You play a rebel Hero, an ex-Keeper banned from the Outer Lands long ago. Now you are back thanks to the dimensional fracture caused by the Void. You'll rescue comrades from the Inner Worlds where the Eternals the founders of Lumen banished all of you. You will infiltrate Keepers into Lumen to take power back until the flying citadel becomes the falling one.  You will be supported by a Faction which shares your cause against the Eternals and compete with the other Heroes to be the most influential Hero the one who has infiltrated the most Agents on Lumen. You will move your Hero across the Outer Lands and spend their skills to gather resources such as Gold Mana Mithril Dark Matter and Genasi. Using these resources you will acquire traits learn spells buy trinkets retrieve artifacts and hire followers to help your cause and improve your skills. Finally with enough skills you can restore the dimensional connection to an Inner World and bring back a Keeper stuck there. To unlock a portal and reach an Inner World you need a different combination of skills: Deception Wit Fighting Wizardry and Void (the most precious and versatile skill). As the game gets closer to the end your interest will switch from rescuing Keepers from the Inner Worlds to sneaking them onto Lumen which is the goal of the game and the greatest source of victory points. You can infiltrate a saboteur in any of the five districts of Lumen: Informers Engineers Fighters Wizards and Voyagers. Each saboteur will grant you a recurring or immediate income and victory points.The game will feature a Solo mode and a 2-player cooperative variant. Fall of Lumen has No Take That elements. The interaction between players is indirect. It mainly comes from solving challenges market acquisitions and timing the infiltration of Agents on Lumen. The more saboteurs are on a District Window of Lumen the higher the cost to send a new one. Our estimated complexity is 3.2 on the BGG scale (max 5.0).—description from the publisher

KeyForge: Winds of Exchange

KeyForge: Winds of Exchange

Rating: 8.4 | Players: 2

Game Type:

Uncategorized

Winds of Exchange adds loads of new content for the game and the best part is the set is already completely developed! In fact if the algorithm was not broken the set would already be well on its way to stores this fall. This means that when we do relaunch KeyForge in the future Winds of Exchange will be ready to produce and hit store shelves.In addition to a whole new batch of cards and mechanics Winds of Exchange also introduces the game’s eleventh house the Compacts of Ekwidon. This is a mercantile house founded by the asymmetrical Getrookya and it’s all about themes of trade and exchange. Joining the Ekwidon are six returning houses including Brobnar Sanctum Saurians Star Alliance Unfathomable and the long-awaited return of Mars!—description from the publisher

Masters of the Universe: Battleground

Masters of the Universe: Battleground

Rating: 8.4 | Players: 2

Game Type:

Wargames

Will Skeletor and his Evil Warriors conquer Castle Grayskull? Will He-Man and his friends manage to stop them? Will Orko succeed in casting any spells? Answers to these and many other questions can be found by playing Masters of the Universe: Battleground!Masters of the Universe: Battleground is a skirmish miniature game for two players where forces of good and evil clash in epic combat. This glorious battle will shake the earth and change the fate of the entire Eternia!Players equip their characters with the most excellent weapons spells and equipment; then they create decks consisting of 20 amazing fate cards. Those cards will be used to activate characters on the battlefield during the game. It is entirely up to the players how many cards they will use on each of their characters. Do you want to use all your cards on the mighty He-Man? Go ahead! However it may be challenging to win this battle alone.Unlike many skirmish games players don't have to accept the outcome of the cruel dice. Masters of the Universe: Battleground provides many ways to control luck. Characters can spend mana to reroll even the most stubborn dice perform a focus action to increase their chances and use the environment to their advantage.Gain victory points by knocking out the opponent's characters claiming objectives and fulfilling secret side missions. Whoever gathers the most victory points at the end of round four is a winner!-description from publisher

Wrath of Dragons

Wrath of Dragons

Rating: 6.9 | Players: 2–6

Game Type:

Strategy

Categories:

Description from the publisher:In Wrath of Dragons each player assumes the role of a dragon that over the course of many centuries flies into different regions of the Old World to lay waste to settlements scorch fields snatch livestock take gold and capture nobles.After six centuries have passed the devastation destruction and fear that the dragons have caused is scored and the dragon that earns the most victory points wins!

Disney Villainous: Sugar and Spite

Disney Villainous: Sugar and Spite

Rating: 7.7 | Players: 2

Game Type:

Uncategorized

In Villainous: Sugar and Spite each player takes control of one of two Disney characters each a villain in a different Disney movie specifically King Candy (Wreck-It Ralph) and Shere Khan (The Jungle Book). Each player has their own villain deck fate deck player board and 3D character.On a turn the active player moves their character to a different location on their player board takes one or more of the actions visible on that space (often by playing cards from their hand) then refills their hand to four cards. Cards are allies items effects and conditions. You need to use your cards to fulfill your unique win condition.One of the actions allows you to choose another player draw two cards from that player's fate deck then play one of them on that player's board covering two of the four action spaces on one of that player's locations. The fate deck contains heroes items and effects from that villain's movie and these cards allow other players to mess with that particular villain.Villainous: Sugar and Spite is playable on its own and its characters can also face off against those in the other Disney Villainous games.

DiceWar: Light of Dragons

DiceWar: Light of Dragons

Rating: 7.2 | Players: 2

Game Type:

Abstract

Light of Dragons is a tactical dice and positioning game in which players battle in the role of ancient peoples who are trying to become ruler over warring lands.

The Gnomes of Zavandor

The Gnomes of Zavandor

Rating: 6.3 | Players: 2–4

Game Type:

Strategy

Categories:

Welcome to the world of the Gnomes of Zavandor.Like most gnomes you have two great passions: sparkling gems and wondrous machines. The sought-after gemstones can be found around the mining town of Diamantina. They can be bought and sold at the gem exchange shady traders are always willing to engage in a little wheeling and dealing and then you can use the gems to claim valuable mining rights artifacts and jewellery. Who will become the most successful gem trading mogul?Zavandor is a fantasy setting which revolves around a capitalist economy based on trading in gems - sapphires rubies mystical gems etc. Other games in the family include Mines of Zavandor and The Scepter of Zavandor.Gnomes of Zavandor features two central boards. The first is a grid with markers indicating the current price of each of the gem types and also indicating whether the price is going to go up or down next turn. Gems can be bought (or sold) for cash in the first phase of each turn. Buying gems makes them more valuable in subsequent turns; selling them reduces their value and this is reflected on the grid. These gems can be used to buy tiles from the second board a star-shaped arena featuring mining rights tiles positioned randomly around it. The position on the board indicates the cost to purchase these mining rights; the cost will be a mixed selection of coloured gems. At the end of each turn players gain new gems according to the mining rights they have acquired and this affects the central economy generally reducing the value of the relevant gems when they are purchased for hard cash in future rounds.The initial phase of the turn involves buying gems selling gems taking gold trading with the central supply and purchasing cards and tokens (with gems rather than cash). The items available for purchase include equipment improving your efficiency jewels providing victory points and mining rights. The second phase of the turn involves mining for new gems. Each player takes the gems they are allowed according to their mining rights. At the end of each turn the market values are adjusted according to the actions which have occurred; the price of the available equipment is discounted (this rule is optional); and another area of the star-shaped board becomes accessible with more mining-rights available to purchase in the next round.The game continues until one player has reached a victory-point target dependent on the number of players in the game. Victory points are achieved by purchasing mining-rights equipment and most significantly (but also most expensively) jewellery.

Bushido

Bushido

Rating: 7.3 | Players: 2

Game Type:

Uncategorized

Bushido is a game of dueling martial artists testing their training against one another. One shall prevail and prove their techniques superior. The other will return to studying until they are strong enough to win.Players begin with a card draft which represent the training of their fighters.After training players play a series of round wherein they play technique cards from their hands or change their guards in order to create a pool of combat dice which they hope to use to strike their opponent or defend their attacks.In this game damage escalates quickly so players must be able to block evade and strike simultaneously to try and keep the momentum of the encounter in their favor.The game ends when one warrior has bested the other.

Catacombs Conquest

Catacombs Conquest

Rating: 6.7 | Players: 2–4

Game Type:

Uncategorized

Catacombs Conquest is a standalone introductory title to get players acquainted with the Catacombs world and its dexterity game system. Gameplay is driven by an innovative combination of cards and dexterity action.

Sorcery: Contested Realm

Sorcery: Contested Realm

Rating: 8.4 | Players: 2

Game Type:

Uncategorized

Two players take the roles of Avatars assemble their own decks and then cast a variety of elemental spells summon powerful minions and shape the world around them from their Atlas to increase their dominance and ultimately banish their foe.Sorcery is a realm contested by Avatars with one goal: to be the last Avatar standing. In order to win a player must first put their opponent’s Avatar at Death’s Door by reducing its life total to 0. After that the player must then deliver the final Death Blow to the dying Avatar which rewards them with the win. A player also wins if their opponent attempts to draw a card from an empty deck—either the Atlas or Spellbook— or if their opponent surrenders.Sorcery: Contested Realm is played over a series of turns. Players take their turn one at a time following 3 phases:Start Phase Untap Step: Untap your Avatar minions and relics. Draw Step: Draw a card from your Spellbook or Atlas. If you are the first player skip this step on your first turn of the game. Start Step: “At the start of turn” abilities trigger.Main Phase You may in any order: Cast spells; Activate abilities; Interact with relics; Move with a minion; Attack with a minion;End Phase Rest Step: Remove damage from all minions. End Step: “Until the end of turn” abilities end and the turn passes to your opponent.

Final Fantasy Trading Card Game

Final Fantasy Trading Card Game

Rating: 7.2 | Players: 2

Game Type:

Customizable

Trading card game for the Final Fantasy video game world.Each player uses their own deck of 50 character cards. Players play character cards by using CP (crystal points).If the player discards a card they produce 2 CP. If the player taps (dulls) his backup character card he produces 1 CP. On their turn the current player can attack his opponent using his own forward character and the opponent can block the attacker with their forward character. If the opponent does not block the attacker one damage is dealt.When you deal 7 damage to your opponent or your opponent runs out of cards you win the game.Popular characters of various Final Fantasy video games appear in this game.

Ylandyss

Ylandyss

Rating: 7.2 | Players: 2–4

Game Type:

Uncategorized

Ylandyss is a deck building fantasy game. Some cards will be available every turn and players will fight to earn the resources they need to buy them and the position in how to do it. The structure of the game and the design of the cards allows the players to try different strategies to win may it be by brute force or by a clever combination of cards (or a well balanced mix of both!). No one can win every round: to choose wisely when is the best moment to fight and when is better to step aside will be the key to win.

Dragon Rampage

Dragon Rampage

Rating: 6.4 | Players: 3–5

Game Type:

Thematic

Categories:

Dragon Rampage a competitive fantasy game by Richard Launius is a strategic dice game for 3 to 5 players. Each player takes the role of one of the adventurers (all with different abilities) and the goal is to score the most points at the end of the game by fighting against or running from (or some combination of the two) the dragon you just woke up and tallying up the treasure and gold you obtain in the dungeon. Players roll seven specially designed dice and choose whether to focus on grabbing treasure (from the dragon or from another player) fighting the dragon protecting themselves (and their treasure) or running for the exit. Try not to draw the dragon's attention as you make your way and note that your fellow adventurers may hinder (or aid) you in your strategy and the final scoring varies depending on how the game ends so watch your step!The contents of Dragon Rampage is:1 rulebook1 game board 6 character mats30 hero wound tokens (red crystals) 1 first player token 1 re-roll token 8 dice72 dragon wound cubes (12 per player) 54 hero action tokens (9 per player) 6 player movement tokens (1 per player)

The Lord of the Rings: Journey to Mordor

The Lord of the Rings: Journey to Mordor

Rating: 6.1 | Players: 2–4

Game Type:

Thematic

Sauron threatens to push Middle-earth into eternal darkness in his desire for the One Ring. All hope lies on Frodo Baggins and his friends from the Shire. Your task: Bring the One Ring to Mordor then destroy it in Mount Doom.With each roll of the dice Der Herr der Ringe: Die Reise nach Mordor players make decisions and try to move their hobbits as quickly as possible to get to Mount Doom. They're supported by Gandalf and the community but also potentially blocked by orcs and persecuted by Ringwraiths. Players must be bold enough to choose the right dice symbols and shake off the Nazgul.

Ascendancy

Ascendancy

Rating: 8.1 | Players: 1–4

Game Type:

Uncategorized

Ascendancy is the ultimate worker placement meets 4x strategy experience.Lead 1 of many asymmetric houses of royal lineage each vying for the crown. Reclaim your family name through a hero's (or villain's) journey spanning multiple generations or a single scenario. Build your empire skyward seize control outward manipulate the economy or dominate the battlefield. There are several paths to victory. Every decision counts and no two games of Ascendancy are ever the same.At the heart of the game a deep melting pot of interesting decision points awaits you. Almost everything (and everyone) in the world of Ascendancy can be upgraded. Reward your loyalists slay would-be usurpers and promote outcasts to lords. Complete scenarios to unlock legacy heirlooms pass them down to your next of kin and build a limitless empire of your own design.

GOLDblivion

GOLDblivion

Rating: 7.0 | Players: 1–4

Game Type:

Uncategorized

Categories:

Build a colony and conquer territories in a medieval-fantasy gold rush! With a gameplay centered around double-deck-building be the first to get 10 gold ingots to be crowned King/Queen of GOLDblivion!In GOLDblivion you have two decks of cards to manage: one for combat and one for development. Every turn starts by removing a card from your hand. This card is placed under a chosen section of your player board and will give a precious resource all game long! This process will also naturally clean your deck from bad cards.Combat is made by conquering territories represented by hexagonal tiles. The number of free spaces around a tile is the number of cards you draw from your combat deck to defeat the enemy under this territory. They get increasingly stronger and are more rewarding too!Based on the ever-changing cards in the market develop a long-term strategy and find the best combinations between Elf Dwarf Human and Building cards to maximize your gold and be crowned King/Queen of GOLDblivion!

Valda

Valda

Rating: 7.3 | Players: 2–5

Game Type:

Uncategorized

SUMMARY Valda is a competitive strategy game where you as a viking warchief manage a village and resources play powerful spells and build temples. So you gather followers fight off enemies and climb the steps to divinity.STORY Realm of the gods: Loki the trickster god framed Thor in a moment of distraction causing the hammer of Thor to fall on Tyr. Tyr the god who was guarding Yggdrasil the tree connecting the worlds. Knocked out for a moment Tyr left Yggdrasil ungaurded. An opportunity for mortal viking to climbs the tree and become god. But only those who are worshipped and worthy can become a true god. Beware: when power is up for grabs competition is an the horizon. And the gods... well they will play their part.HOW TO PLAY (AND WIN) In Valda every player finishes 5 phases during their turn. As a viking chieftan you roll dice to harvest rare resources for your tribe. Then you scavenge and explore the worlds by drafting and playing cards and actions. Building temples in the different God-domains is an important goal to gain divine abilities and get access to more powerful spells. But beware enemies can attack you with the weapons of the Gods. Defend yourself and use your resources and shields wisely. Fight and build with honor to receive the grace of the Gods. Which God? That depends on your playing style. You like the aggressive playstyle then is Surtur your man you like having many options to eventually use the ultimate combo then Freya is the one for you and so on. Having a seat at the table of the most beautiful Asgardian palace beside the likes of Odin and Thor that is your only goal. By playing cards using your abilities and building temples you also gain valuable followers. The viking chieftan who has the most followers when the game ends is worthy enough to climb the world tree Yggdrasil and becomes a God! Oh.. and he also wins the game.—description from the designer

Trollhalla

Trollhalla

Rating: 6.6 | Players: 2–4

Game Type:

Family

Game Description You and your hideous troll-friends have decided that it’s time for a career change. You are tired of guarding bridges and shaking down weary travelers all for the sake of a few clinking coins! Tolls are down bandits are up and besides living under your bridge is damp and uncomfortable-—and breathing all that crumbling bridge mortar is taking a toll on your lungs...It’s time to venture forth and find some fresh sea air! In Trollhalla you join forces with your fellow trolls to sail the seas in search of islands filled with pillage and plunder. Crunchy livestock nervous monks panicked princesses piles of gold and casks of grog await you! But watch out for Billy Goats--if you’re not careful they will knock parts of your precious stolen cargo out of your boat!With so many goodies lying about on these islands it feels like you’ve died and gone to troll heaven or perhaps someplace even better -- Trollhalla!Object Players take turns placing trolls on the board. Trolls emerge from below each ship’s deck ready to plunder and scout the seas of Trollhalla! Trolls placed on ships claim plunder from nearby islands when a ship sails. Trolls placed in the sea will scout for destinations and determine where these ships sail and also award players cards that perform special actions. The player who uses his trolls to fill his private boat with the most valuable collection of plunder wins the game!

Opale

Opale

Rating: 6.9 | Players: 2

Game Type:

Uncategorized

The maleficent witch has trapped Azura the giant dragon and guardian of the Kingdom of Atlea in stone with the help of the Opale. Without protection the kingdom is on the verge of war. The insurgents creatures of darkness are difficult for the Atlea’s guardians and emissaries to repel. As a disciple of the giant dragon you must enter the conflict to awaken Azura.Opale is a fast and addictive game for two players. Play your cards at the right moment to score more points and change the destiny of the Kingdom of Atlea.On a turn a player plays one or more cards with the same motif then refills his hand to five cards. The cards are always played onto the part of the game board that has the same motif. By laying out cards a player collects point cards that are already present.Opale is the new edition of Dragonheart with two variants from the designer.

Titan Race

Titan Race

Rating: 6.1 | Players: 2–6

Game Type:

Family

In Titan Race each player is a rider astride a titan racing on one of the many wild circuits of Neverworld. It's a short brutal three laps as you jockey for position ram your opponents and leverage bonuses and your titan's abilities to race across the finish line!The game board is an infinite circuit that wraps around at opposite sides. Each circuit has specific features that allow for interesting tactical maneuvers. Movement is governed by drafting dice from a pool rolled at the beginning of each round. If you choose a die that matches the color of your titan you regain a life point.When you ram into another titan by moving into the same space you push that titan and deal them damage. There are also ways to lay traps on the circuit that will damage titans who encounter them. If you get KO'd due to taking too much damage you'll spend a turn resetting right where you were knocked out but you're not out of the race.Each titan has a special ability that can be activated once each round. Moving into certain bonus spaces on the circuit also grant players bonus cards that can be played for additional effects.

Wizards Wanted

Wizards Wanted

Rating: 6.7 | Players: 2–4

Game Type:

Family

Categories:

Enter the magical workforce as a nomadic wizard wandering the fields and valleys to complete spell jobs. What is the ultimate goal? The greatest reward of all: fame.As one of these enterprising wizards in Wizards Wanted you must gather magical experience and coins for your work. Resourcefulness is essential as you pick up helpful mushrooms buy magical dust from tricky pixies and navigate the twisted paths and teleportation stones. But don't meander too much. You need to be in good standing with the Royal Palace and earn your Spell License by the end of the game so get to work!

Waters of Nereus

Waters of Nereus

Rating: 7.3 | Players: 2–4

Game Type:

Uncategorized

Categories:

Explore the Waters of Nereus a fabulous world with wonderful treasures in its vast seas. You lead a capable and talented crew. The captain determines the best direction to sail the pilot and first mate maneuver the ship through the ocean the purser controls your funds the scientist performs important research the merchant buys your treasures and the boatswain controls the equipment.The game consists of 6 rounds. In each round a round card is flipped showing how many crew members can be activated during the round. Players simultaneously choose a crew member to use then in turn order perform the action. As you collect treasures you can pay off the crew to score victory points as well as gain additional actions.—description from the publisher

Meeples & Monsters

Meeples & Monsters

Rating: 6.8 | Players: 2–4

Game Type:

Uncategorized

Categories:

The peaceful city of Rowan is surrounded by dangerous monsters. It’s up to the citizens to fortify the city train up warriors clerics knights and mages and defend Rowan in Meeples & Monsters!Meeples & Monsters is a big beautiful bag-building engine builder by designer Ole Steiness (Champions of Midgard and more). Depth replayability beautiful components and a splash of meeple humor will have you coming back for “just one more play” game night after game night!During a players turn they draw meeples out their bag and use those meeples to perform various actions on the board. Those actions include upgrading your meeples adding new meeples to your bag fighting monsters investigating towers or even upgrading the town giving players even more options on future turns. At the end of a player’s turn all the meeples they drew are put onto the “lodging” part of the player’s board.During the game players will score victory points by defeating monsters completing quests and investigating towers. At the end of the game players will score additional victory points by fighting boss monsters and through end of game quests. The player with the most victory points wins!—description from the publisherNOTE: The KS edition can be found here: Meeples & Monsters: Kickstarter Edition.

ELO Darkness

ELO Darkness

Rating: 7.4 | Players: 1–4

Game Type:

Uncategorized

ELO Darkness is a complete customizable card game in which two players (or four in the team vs. team mode) fight against each other in an epic MOBA-inspired arena.Each player controls a 40-card deck representing a team of five heroes (divided into five different classes). Players can delve into the deck-building aspect of the game by customizing their own Team and play style. Heroes can be picked through an initial draft mode in which players alternate selecting among 30 different characters.No dice are involved in the game. Randomness is limited to the draw and is mitigated by the Farming and Backing phases in which players can manage their hand and retreat from their position on the map in order to draw more cards from their deck.Hero cards can be used for multiple purposes: they can be played during combat or they can be discarded in order to gain Experience points and gold used to buy and upgrade powerful items during the game.Combat takes place every turn on each Lane and is determined by a simultaneous action selection mechanism and a back-and-forth phase in which players take actions like playing Gank cards or activating combos and special abilities.In addition to increase tension during the match there are also objectives (monster cards) that player can conquer through a simultaneous resource bidding occurring during specific turns.The final goal of the game is to invade the opponent's base on the map destroying the enemy towers and breaking through one of the Lanes on the board.

Kinghill

Kinghill

Rating: 7.8 | Players: 1–2

Game Type:

Uncategorized

Kinghill fuses the strategy of a worker placement game with the drama and tension of a deck-building card battler to create a fantasy game like no other.Two rival kingdoms are locked in a deadly battle for survival – play on your own or with a friend to determine who’s worthy of the Moonstones’ incredible power!Train your workers gather valuable resources and recruit legendary heroes as you muster your forces for battle. Then – when the time’s right – take the fight to their castle! But be careful you don’t leave yourself open for a powerful counterattack…Your decisions unfold over nine turns to produce a rewarding campaign that can be enjoyed in 90 minutes or less.There’s much to learn if you want to succeed as the tides of battle shift around you. Adjust your tactics accordingly to come out on top with many possible routes to victory. Some secrets will only be uncovered after multiple playthroughs with dozens of powerful card interactions devastating spells and mighty units awaiting discovery.Lead your kingdom to victory in Kinghill!

Dwar7s Winter

Dwar7s Winter

Rating: 6.7 | Players: 1–4

Game Type:

Family

You built and defended your kingdom and now that winter is here you need to battle the harsh elements and chillingly scary monsters.Dwar7s Winter is a hand-building resource management game with tower defense elements in the gameplay. Each player wants to achieve more victory points but the only way to survive the winter is to work together.While Dwar7s Winter is a sequel to Dwar7s Fall it is an independent standalone game that includes 64 highly-detailed miniatures.

Kharnage

Kharnage

Rating: 6.2 | Players: 2–4

Game Type:

Family

Kharnage is a fast and fun fighting game in a med-fan world in which you are the warchief of the mighty humans the strong (and alcoholic) dwarves the amazing horde of goblins or the ferocious orcs (and their giant!). Your goal in Kharnage is to take control of something strategically essential astoundingly beautiful and envy of all other nations: a hill. Yes just a hill. Admittedly it is a nice hill. It may have a very commanding view of the surroundings or it may not. You won't know until you get up there! To do so you're going to have to drive off the armies of the other players by simply causing as much mayhem and bloodshed as possible.Each turn you choose one battle card. The player with the lowest initiative value begins and:The next player then begins their turn doing the same. After all players have taken their turn the player who destroyed the largest number of units wins 5 domination points the second 3 domination points and the third 1 domination point. The last one has only their eyes for crying.Each time a player totally destroys an opponent army they must yell KHARNAGE! loud and clear and stomp the table. They then take a Kharnage token worth 1 domination point. The other players must cheer them on by yelling YEAH!; if not they lose a Kharnage token if they have one.After four rounds the warchief with the most domination points wins!

Volfyirion Guilds

Volfyirion Guilds

Rating: 7.4 | Players: 1–2

Game Type:

Uncategorized

Categories:

After the fall of Rorius house the king of Mysthea in order to contain the power of the Volarees house created a system of 5 guilds and assigned a specific role to each of them. Now the guilds are fighting for the top step of the political scene. Set in the wonderful world of Mysthea Volfyirion Guilds events take place immediately after the previous title: Volfyirion; and about sixty years before the events of Mysthea.The game retains all the features and mechanics from its predecessor indeed it's a competitive and fast-paced deck-building card game for two players. At the same time however it adds more depth to the gameplay thanks to 110 new cards including new card types abilities and mechanics.In addition the game has renewed the solo mode: now you can fight against Mysthea world epic creatures each of which has its own features and rules.Volfyrion Guilds can be played as a standalone game or combined with the classic Volfyrion and this amplifies the alternatives for players.Part of the 'Volfyirion Card Game Series'—description from the publisher

Journey: Wrath of Demons

Journey: Wrath of Demons

Rating: 6.8 | Players: 1–4

Game Type:

Strategy

In Journey: Wrath of Demons a cooperative miniatures board game based on a classic Chinese novel four Pilgrims band together to search ancient China for the Sutras sacred scriptures that will bring salvation to a world overrun with Demons. After fighting different Bull Demon minions the climax of the game is the battle against the Bull Demon King. Game cards and custom dice combine for fast tense action and critical choices enhance the Pilgrims’ skills during the game.Journey is designed for 1 to 4 players each controlling one of the four Pilgrims: Tripitaka Monkey Monk Sha and Cho Hakkai. The game's AI controls the Demons and other creatures. Diverse playing styles are possible with a strong emphasis on cooperation because the players win or lose as a team. Each game will take 30 minutes to 2 hours depending on the quest and the style you play.The core game comes with ~10 quests each with different goals and unique rules. Do you ruthlessly hack and slash killing all demons in the Pilgrims' path? Or take a more virtuous path cleansing the demons' souls saving villagers and collecting good karma. Your decisions affect the Pilgrims' abilities skills and equipment. Killing demons may be quick but can you risk accumulating that bad karma? Side quests may enhance your Pilgrims' skill and karma but with more demons spawning can you afford to spend that time?Solo play is almost identical to multi-player games. Instead of multiple players controlling 1 or 2 pilgrims each 1 player will control all four Pilgrims. There are no other changes to the game.

The Fog: Escape from Paradise

The Fog: Escape from Paradise

Rating: 7.6 | Players: 1–4

Game Type:

Uncategorized

Categories:

In The FOG you are mystical guardians of an isolated island who must help panicked islanders reach their boats and escape a rapidly approaching life-threatening FOG. Doing so will require guiding and coordinating islander paths toward their boats. Each turn you use point allocation to run swap push squeeze cross and jump your self-drafted islanders toward escape ... and survival! When the FOG reaches the shore the boats depart and each player receives or loses points in several categories. The player with the most points defeats The FOG and wins!—description from the publisher

Dice Conquest

Dice Conquest

Rating: 6.9 | Players: 1–4

Game Type:

Uncategorized

Take on a gauntlet of terrifying monsters either solo or in a group of up to 4 classic fantasy characters with a set of 7 included polyhedral dice as your weapons! Can you survive long enough to defeat the mighty dragon Kalterstorm?Each round you’ll draw three new monster cards joining any leftover from the last round. Then a player rolls all available dice and players begin their turns. On your turn you place any available die on a monster doing that die’s value amount of damage. If the value matches your character’s critical hit number you get to use your special ability as well! If the total damage is greater than that monster’s health you defeat the monster collect an item (if any) and move the dice back into the pool. But it’s not always so simple! Many monsters have special requirements like the Ogre who must be defeated before you can even target other creatures! Or the Gremlin who can only be defeated with three damage EXACTLY!It includes 8 Hero cards to try in different combinations as you attempt to survive to the end. Once you do you can mix in more and more of the included Trap cards for an added challenge!Dice Conquest is designed by Stephen Avery and Eugene Bryant and features illustrations by Mirco Paganessi. It includes a beautiful set of 7 polyhedral dice but players are also free to swap in their favorite set of dice instead!—description from the publisher

Inori

Inori

Rating: 6.7 | Players: 2–4

Game Type:

Uncategorized

Categories:

In the Inori Valley villages are built under a giant sacred tree in which spirits live. All year long village chiefs make offerings to these spirits and assemble altars in the hope of becoming the Great Tree Guardian for the next year.For each of the four seasons comprising a complete game of Inori players place their offering markers on the spirit cards or on altars for the Great Tree. This allows them to activate abilities earn points or obtain favor tokens. At the end of a season a spirit card with all spaces occupied gains bonus points and is replaced creating new opportunities.At the end of the game offerings for the Great Tree give points according to their color for players having the most favors of each color.The Guardian of the Great Tree for the next year is the player with the most points.— description from the distributor (translated)

Autumn Harvest: A Tea Dragon Society Game

Autumn Harvest: A Tea Dragon Society Game

Rating: 6.9 | Players: 2–4

Game Type:

Uncategorized

Create a bond between yourself and your Tea Dragon that grows as you progress through the seasons creating memories to share forever.Each player's deck represents their own Tea Dragon. From turn to turn players will choose to draw a card triggering effects and strengthening their position or buy a card improving their deck or scoring points. At the end of the game the player with the most points wins!Autumn Harvest: A Tea Dragon Society Game is a standalone game that can be combined with The Tea Dragon Society Card Game and expanding gameplay to five players!

Dungeons & Dragons: Adventure Begins

Dungeons & Dragons: Adventure Begins

Rating: 6.3 | Players: 2–4

Game Type:

Family

The Dungeons & Dragons: Adventure Begins co-operative board game is a fast entry into the world of D&D.In the game players choose their characters then journey through the lands of Neverwinter working together to overcome fantastic obstacles battle monsters and defeat the Boss monster terrorizing the realm. The role of Dungeon Master passes from player to player with each turn so everyone gets to be part of the storytelling.—description from the publisher

Warhammer Age of Sigmar (Second Edition) Core Rules

Warhammer Age of Sigmar (Second Edition) Core Rules

Rating: 7.5 | Players: 2

Game Type:

Wargames

Warhammer Age of Sigmar is more than a game – it’s a hobby. Build armies of plastic warriors drawn from the many warring factions that inhabit the Mortal Realms paint your models to personalise your collection and take them to the tabletop to play fast-paced games of strategy and action that will allow you to tell your own stories within the Age of Sigmar.The new edition of Warhammer Age of Sigmar features the most comprehensive look at the core rules since the first Generals Handbook and like those changes the new ones will have an equally huge impact on the tabletop.Artefacts of the Realms The Mortal Realms are enormous and the factions that fight among them are characterised as much by which of the realms they hail from as by their Grand Alliance. Previously we’ve seen this represented largely through creative paint jobs and appropriate basing with some hobbyists using clever conversions to identify where their force comes from. Now in the new edition you’ll be able to represent where your army hails from with 84 new magic items. When you’re writing your army list you have the option to pick a Realm for your army to be from. As well as providing you with loads of opportunities for roleplaying (not to mention painting and converting) you’ll be able to replace one of your normal Artefact picks with a special artefact from your chosen realm.Battling in the Realms The new edition of Warhammer Age of Sigmar turns the Mortal Realms into rich backdrops for all of your battles. These aren’t just optional expansions but a core part of the game. Each of the Mortal Realms has a set of unique rules that create unusual challenges and opportunities for the armies fighting in them. Firstly each realm has a command ability apart from Shyish which has two and Ghur which has wandering feral monsters instead. Available to every Hero fighting in that realm these abilities ensure that your army fights in a thematically appropriate way for the realm it’s in. Secondly each Realm has a set of Realmscape Features – a random in-game effect that’ll often have a significant impact on how your game will go. Last but not least each of the Mortal Realms has a massive selection of spells associated with it representing the unique powers that Wizards are able to harness. Each realm has seven spells ALL of which will be available to ANY Wizard fighting in that realm. Finally choosing a Realm has a range of impacts on certain warscrolls. Each endless spell for example is more powerful when cast in its associated realm.Command Abilities and Command Points There are loads of awesome command abilities in Warhammer Age of Sigmar but in the previous edition some would almost never see play because they belonged to models who weren’t being used as generals. In the new edition every Hero can contribute and use their command ability whether they’re your general or not. There’s a twist however – to use any of your command abilities you’ll need a new resource known as command points. Command points represent the tactical cohesion of your forces – you’ll receive one to add to your pool every turn and you’ll get an additional point at the beginning of the game per warscroll battalion you’ve used. That’s not all! There are now three command abilities every single army and every single general can use – a tweaked Inspiring Presence At the Double and Forward to Victory.Endless Spells Magic is changing in the new edition of Warhammer Age of Sigmar offering you something never seen on our tables before – physical sorceries with models and rules of their own. Endless spells are cast like normal spells but rather than resolving their text with a mere roll of the dice each summons a model to the table. This miniature then persists throughout the game until it’s dispelled. Endless spells are moved at the start of each battle round after determining who gets the first turn with players taking it in turns to pick a spell to move starting with the player that has the second turn that round. You’ll be able to move any Endless Spell with this move not just the ones you control representing their wild and untameable nature.Look Out Sir! With the new command ability system making Heroes more useful than ever the last thing you want is to watch a critical support character get shot off the table before they get to do anything interesting. In the new edition of Warhammer Age of Sigmar we’ve balanced this with a new ability for Heroes that’ll make your smaller and more vulnerable characters a lot more durable at range. By keeping your heroes close to your units you’ll make them much harder for enemies to kill at range.Magic: Casting and Unbinding Magic is most interesting when each army’s magic phase is distinct and defined by the unique character of the wizards involved. To do that the new edition sees a change to two classic spells – Arcane Bolt and Mystic Shield – to offer more incentive to use the unique spells each Wizard has access to. You’ll still find these spells a valuable part of any wizard’s toolkit but they’ve been toned down in comparison to others. Secondly you can now attempt to unbind a spell at a massive 30″ range up from 18″ making unbinding much easier and also giving you a chance to deny your enemy key spells even in the first turn of the game where you may not have had a chance to move your wizards into defensive positions.Measuring and Piling In We know most people play Warhammer Age of Sigmar measuring from bases already so this is just a case of enshrining it in rules and making way for a more tactical era of Warhammer Age of Sigmar. Piling in has changed to work with the new official base-to-base system to allow you to get as many models into combat as possible. Where previously you could only pile in towards the closest enemy model before having to stop now you can pile in even if you’re right next to someone – provided you don’t move any further away from the nearest enemy model. This should make large units a bit easier to use and should make surrounding enemies a bit simpler. Secondly you can’t choose not to attack with a unit anymore – the combat phase only ends when every single eligible unit has piled in and participated.Shooting in Combat Shooting in the new edition is changing slightly. While you’ll still be able to shoot whilst in combat you won’t be able to shoot out of it. This makes for a more dynamic game as far as shooting is involved. Taking a few fast-moving durable units in your army will be key for quickly occupying shooting units that’d usually play havoc with the squishier elements of your forces while defensively you’ll want to screen your key ranged troops with support troops.Summoning For Free! In the new edition summoning has been changed to work better for everyone and to properly reflect the unique character of each army that uses it. Rather than summoning units through magical spells every army that could summon units before now has a unique resource that allows them to bring fresh reinforcements onto the tabletop that fits with their army’s background. The big change for matched play though is that summoning now no longer costs reinforcement points! Instead you earn your summoned units with in-game actions: bloodshed spreading plague mastering magic and other thematic goals.Turn Priority In Warhammer Age of Sigmar the game is split into battle rounds and players roll at the beginning of each round to see who goes first. This means in effect a player may occasionally get to take two turns in a row. In the new edition the studio have added an extra level of depth choice and chance to this mechanic as well as removing some of the randomness to make for more tactical games. Previously players would roll off to determine who gets to decide who gets the first turn in each battle round with the winner getting to choose. This works in much the same way in the new edition but now if the players get a draw the player that went first in the previous battle round wins the roll.—description from the publisher

Castellans

Castellans

Rating: 7.7 | Players: 1–5

Game Type:

Uncategorized

Categories:

In Castellans players will compete to build the most impressive jurisdictions in the city of Kosk with hopes of becoming its next Castellan — but this is no easy task! It requires players to navigate the complexities of construction to pit short-term gains against long-term goals and to decide between the assurance of small payoffs now or the possibility of larger payoffs later. As construction continues the local Magistrate wanders each district of Kosk casting judgment upon everyone's work at different times. Will you out-smart other players and gain the Magistrate's favor? Will you do enough in the big picture — and at the right times — to pull off the victory?—description from the publisher

Gigamons

Gigamons

Rating: 6.5 | Players: 2–4

Game Type:

Children's

La Chasse aux Gigamons is a game for 2 to 4 players from 5 years old.This is the last event to enter the guild of magicians. It remains the ultimate lesson to master: the invocation of Gigamons. After this test one that will catch more Gigamons be promoted to Elemage. Good luck and good luck to all!Aim of the game Find the pairs Elemons to the exchange against Gigamons.Setting up of the game:1-Mix all the Elemons tiles face down and create a 3 by 3 square! 2-Place the 7 Gigamons and the Rocks tiles on the side of the play area. 3-The remaining Tiles of Elemons form the deck.If a player has 3 identical Elemons it can put them back in the box to catch the Gigamon associate. If an opponent already has this Gigamon he can steal it. Then it was the turn of the next player.Elemon powers:Who win the game?Who ever has the most Gigamons is promoted to Elemage! In case of tie who ever has the most Elemons wins. In case of a tie all tied players are promoted to Elemages.

Dungeon Lite: Orcs and Knights

Dungeon Lite: Orcs and Knights

Rating: 7.2 | Players: 1–4

Game Type:

Uncategorized

In the cold and dark dungeons once mines drilled in the heart of the mountain dwell the fearsome Orcs and other perverse vermin. Hidden among their secret chambers is a treasure room guarded by a dragon. The objective of the game is to find the room and kill the fabulous animal but you must do it quickly since the Orcs have raised the alarm and soon numerous enemies will arrive. When the dragon dies the game ends.Dungeon Lite Orcs and Knights is a cooperative game of survival for 1 to 4 players brave fighters that thanks to the collaboration between them the improvement of their equipment and the management of the actions will reach the victory.During their adventure they will have to explore the dungeon fight against orcs and other enemies find treasures and equipment and solve their mission.During the round players receive two action cards and events are resolved. After that players can perform their actions: move attack explore find items and treasures.—description from the publisher

Ex Libris: Revised Edition

Ex Libris: Revised Edition

Rating: 7.4 | Players: 1–4

Game Type:

Uncategorized

Categories:

In Ex Libris you are a collector of rare and valuable books in a thriving fantasy town. The Mayor has just announced a new seat in the Village Council Grand Librarian. The prestigious and lucrative position will be awarded to the citizen with the most extraordinary library! Unfortunately several of your book collector colleagues (more like acquaintances really) are also candidates.To outshine your competition you’ll need to expand your personal library by sending your trusty assistants out into the village to find the most impressive tomes. Sources for the finest books are scarce so you’ll need to beat your opponents to them when they pop up - especially if they match your library’s secret focus!You only have a few days before the Mayor’s Official Inspector comes to judge your library so be sure your assistants have all your books shelved in time! She is a tough cookie and will use her Official Inspection Form to grade your library on several criteria including alphabetical order shelf stability prominent works and variety. And don’t think she’ll turn a blind eye to books the Council has banned! You’ll need shrewd planning cunning tactics and perhaps a little magic to surpass your opponents and become Grand Librarian!—description from the publisher

Heldentaufe

Heldentaufe

Rating: 7.3 | Players: 2–5

Game Type:

Family

The day that you have been waiting for has come. At last you can prove that you are worthy of being a member of the Hero‘s council. Show them your skills by collecting the golden monster teeth. But be aware - the lands of Taora are not as peaceful as they seem. Rumor has it that in the dark and gloomy Netherworld some friends become enemies...Now get up and hurry! The Heldentaufe already started. Be the first who returns the teeth of glory.The unique experience of Heldentaufe arises due to two distinct but connected realms: The Upper world and the Netherworld. Heroes can travel back and forth to the separate worlds through so-called portals.Events and activities taking place in the Upper world are mostly serene and peaceful. You will harvest natural goods carry out missions and trade items that you find. Somewhere hidden in the Netherworld lies a bright and shiny treasure. But what underworld would be complete without monsters and traps?Players will change perspective frequently since they not only have to tell their hero which move to make next but also command the monsters in the Netherworld as soon as an opponent enters the dark realm. In a game with three or four players forging an alliance to increase a player's odds in combat against monsters can be a smart choice. However players should choose their swordmates wisely - once unearthed the treasures of the Netherworld might lead even their most trusted allies to suddenly turn against them...Due to the two distinctly different worlds both aggressive warmongers and pacifistic characters will embrace the gameplay of Heldentaufe.Heldentaufe is easy to learn and lets you experience all the key elements of a true adventure role-playing game (discovering treasures collecting items completing missions and battling monsters).A game for tactical players who can count on their luck in critical situations.

Battle Merchants

Battle Merchants

Rating: 6.7 | Players: 2–4

Game Type:

Strategy

Categories:

In a faraway land the Elves Dwarves Orcs and Hobgoblins stand on the brink of war. After years of failed peace negotiations they have finally decided to take up arms and stand ready to fight – which is great news for you because you'll be selling them their weapons.Battle Merchants is an economic game set in a fantasy land in which players manufacture four different weapons then sell them to various warring races. Demand for each type of weapon differs throughout the game but a well-crafted weapon will last longer.On each turn players can forge weapons sell a weapon upgrade craft (to build better weapons) or take a Kindom Card (for special powers); for players with a high-enough level of craft a fifth action is available: forge and sell a weapon in the same turn. Players earn money by selling weapons and it's permitted (nay encouraged!) to sell your weapons to both sides of the same battle. The game takes place over four seasons in one game year. At the end of each season the races fight with the weapons that the players sold. Weapons are at risk of being destroyed in battle and surviving weapons earn money for surviving. After all someone has to get paid to sharpen all of those weapons...At the end of the game the player with the most money wins.

Greedy Greedy Goblins

Greedy Greedy Goblins

Rating: 6.3 | Players: 2–4

Game Type:

Uncategorized

Greedy Greedy Goblins is a simultaneous play strategic tile placement and bluffing game.Players lead a clan of goblin miners who want to gather the most valuable collection of gems. Coins are scored for gem tiles on the mines you have claimed with bonuses for dynamite tiles — but if there is too much dynamite the mine (and all the riches within) are destroyed!In more detail players sit around a circle composed of cave game boards and the guildhall game board with sixty mining tiles placed face-down within this circle. Each round while playing at the same time players use one hand to look at one mining tile at a time then place it on one of the cave game boards. At any time a player can claim the guildhall or a cave by placing one of their three goblins on the board after which no more tiles or goblins may be placed on this board.Once everyone has placed all of their goblins (or decided not to place them) players resolve the boards. The goblin on the guildhall draws a minion card that provides a special ability while each goblin in a cave scores coins based on the gems diamonds dynamite and monsters found there; these goblins can also take minion cards if minion tiles have been placed in the cave. Dynamite multiplies the value of a cave but three or more sticks blows the place up costing you coins.If someone has one hundred or more coins the game ends and whoever has the most coins wins; if not set up another round and go digging again.

Masters of The Universe: Fields of Eternia The Board Game

Masters of The Universe: Fields of Eternia The Board Game

Rating: 7.1 | Players: 1–6

Game Type:

Uncategorized

Bask in the fabulous glory of 80s nostalgia as you journey through the mystical land of Eternia and take command of iconic Heroes and Villains. Play as your favourite characters: He-Man Skeletor She-Ra Evil-Lyn Man-At-Arms Beast Man Teela and many more. All crafted in stunning 32mm detail. Each miniature comes with an immersive scenic base and a striking power pose. You can also Level-up your gaming experience with custom dice and the all-powerful Castle Grayskull Dice Tower!Choose from a variety of factions each with their own unique abilities and aspirations. Will you help to fight back the forces of Evil or will you seek to take control of Castle Grayskull and claim the power of the universe?Players will have to traverse the many mountains forests and swamp lands as they undertake quests to power up their chosen characters encountering familiar foes and monsters along the way. Tame wild beasts in order to ride them across the plains and into battle. Complete missions to take control of key locations throughout the land to increase your power.-description from publisher

Shy Monsters

Shy Monsters

Rating: 6.7 | Players: 2

Game Type:

Uncategorized

Shy Monsters (Mutlose Monster) is an asymmetric bluffing game for two players in which a player builds a dungeon and their opponent tries to escape from it.The Dungeon Master leads a band of shy monsters. Make sure to respect their favourite places in the dungeon otherwise they will not attack the Hero. The Hero must properly decipher the dungeon’s structure and use its special actions soundly to escape from it alive.

Druids

Druids

Rating: 6.5 | Players: 3–5

Game Type:

Uncategorized

Categories:

Description from the publisher:Knowledge is power but with power must come control. In Druids the novices of the Stonehenge Academy must collect experience points in various knowledge domains but you don't want knowledge from just any domain because if you enter a domain not intended for you then you lose all knowledge previously gained that round.In more detail each player is dealt a hand of cards with the deck containing cards in five colors numbered 1-12 in each color. Players then play a trick-taking game and whoever wins a trick must place the cards sorted by domain (color) in front of themselves; if they receive multiple cards of a color in the same trick the lowest-valued card must be placed on top. The tricks continue until either all cards have been played or one player collects cards in all five colors. In this latter case that player receives negative points for what they've collected while everyone else scores positively for their topmost card in each color. (If all the cards have been played then all players score.) Whoever has the most points after five complete rounds wins!In addition to the regular cards Druids contains special cards that allow a player to avoid an unwanted trick or remove cards of one color from a player's holdings.

Nightmarium

Nightmarium

Rating: 6.3 | Players: 2–5

Game Type:

Uncategorized

Categories:

A game about building nightmares so terrifying you’ll see half of them in your dreams afterwards. You have cards representing Night Terrors and the more of them you combine in the right order the more monsters will come to life and the more horrifying they become. Create monsters that will make your opponents gasp in horror. Nourish them with your own fear and make them stronger. Only then will you achieve victory and become the Master of Terror!Each Night Terror is also associated with one of four Legions of Horror: Necromunculi Constricti Mansters or Chimeridae. A Terror's legion is indicated by the color of the card's background: blue stands for Necromunculi brown for Constricti green for Chimeridae and red for Mansters. A creature can be made up of any Night Terrors but players are better off weaving Creatures out of cards that all belong to the same legion.The game continues until one of the players completes five Creatures—this player immediately becomes the winner.During your turn you perform two actions after which the next person to your left takes their his? turn. You can select any pair of actions out of three possibilities (you can also perform the same action twice).Possible actions A) Take a card from the deck B) Discard as many cards as you like from your hand and take half that number from the deck C) Play a card from your hand and activate a Creature abilities (if the Creature is complete).As soon as you complete a Creature (by adding a head to torso) perform all of its abilities top to bottom starting with the Creature's head proceeding with its torso and ending with its legs. Abilities are activated one at a time in a very specific order. You cannot refuse to perform the abilities.If the completed Creature is comprised of Night Terrors of the same legion (in other words if all three cards that make up the Creature have the same background color) each of your opponents must discard one card of that legion from their hands before its abilities can be performed. If your opponent does not have an appropriate card they must discard any two cards. Creature Abilities• Herald: turn over two cards form the deck. Place them in front of you according to the usual rules if you can. Discard any cards that you cannot play. • Weeper: take any two cards from the deck. • Mocker: play one card from your hand according to the usual rules. • Executioner: add the top card from any other player's Creature to your hand. • Scavenger: discard any vulnerable (incomplete) Creature. • Devourer: discard the top card from any of your Creatures other than this one.

Hammer Time

Hammer Time

Rating: 6.7 | Players: 2–4

Game Type:

Uncategorized

It's hammer time! Players are working to collect shiny gemstones in the mine. They'll knock the gemstones off the box using the hammer. To complete their tasks they need to collect the right number and color of gemstones. But be careful – anyone who knocks too hard will wake Dragomir the Dragon and lose their loot! The first player to completely fill all four of their wagons wins the game.—description from the publisher

Unreliable Wizard

Unreliable Wizard

Rating: 6.6 | Players: 1

Game Type:

Uncategorized

You are an apprentice wizard tasked by the King with destroying the Demon Lord and thus saving the Princess. This card based solo game has you advancing along the map fighting enemy minions and gathering new magic and traveling companions to assist along the way.The game consists of 32 cards. you move your wizard along the map and pay Life Points to cross terrain. Certain terrain are battle points where you battle enemy minions. You use your hand of cards to create magic by matching certain magic patterns your traveling companions may apply skills as well. If you defeat the evil minions you gain more cards which may contain magic or traveling companions. If you defeat the Demon King at the end of the map you win!

The Legends of Andor: The Eternal Frost

The Legends of Andor: The Eternal Frost

Rating: 7.6 | Players: 2–4

Game Type:

Uncategorized

The whole country of Andor is suffering from an unnatural cold.In four epic legends in The Legends of Andor: The Eternal Frost a team of 2-4 heroes embarks on an exciting journey to a strange land beyond the mountains. On a new double-sided game board you'll find loyal allies and face unexpected dangers. Together you will find out who is behind the magical threat of the eternal cold!—description from the publisher

RUMBLESLAM

RUMBLESLAM

Rating: 8.0 | Players: 2–4

Game Type:

Uncategorized

RUMBLESLAM was designed to be a quick and fun game that you can play within an hour and has evolved into so much more. It is fast paced and all players are always active so no one gets bored waiting for their next go.Battle one on one or team up with a friend to play against a pair of opponents. The more fighters in the ring the more action! Your team of wrestlers must try to eject the opponents team from the ring something that gets much easier after a successful knockout!RUMBLESLAM sees players tactically moving miniatures around a 1ft x 1ft board/ring you'll have an array of choices at your disposal to help win the match whether its performing dexterous wrestling moves a punch to the face or even spending your action points to get the crowd fired up in your favour giving your team that much needed boost to win the game. Players will use dice rolls relevant to a stat on a wrestlers character profile card to try and knockout the opponents team which will make ejecting them from the ring much easier.

Omen: Edge of the Aegean

Omen: Edge of the Aegean

Rating: 7.4 | Players: 2

Game Type:

Uncategorized

You are a child of Zeus poised to conquer all of Greece but first you must prove your worth to the gods as there is another who contests your claim. To determine who shall rule gods have devised a contest and lent their most powerful forces to both sides of the conflict.Omen: Edge of the Aegean is a stand-alone head-to-head card game in the Omen Saga collection of games and features a streamlined way to play. You will manage your economy and hand of unit cards each turn as you tactically play units to cities or for their unique abilities. Plan your strategy to take advantage of the combined strength of your units to win war-torn city reward tiles utilize their abilities and defeat your opponent. Gain the most victory points at the end of the game to rule over these lands!Key Points - Head to Head demigod battles for supremacy of ancient Greece. - Tactical battle card-game where every unit has its own unique ability. - Streamlined rules and fully compatible with any other game from the Omen Saga collection of games.

Dream Runners

Dream Runners

Rating: 7.0 | Players: 2–4

Game Type:

Uncategorized

Categories:

Your dreams are getting weirder these days: other people and strange creatures have started to invade it! You have to quickly study your dreams and push back the nightmares creeping in. Will you be fast enough to preserve the serenity of your nights?In Dream Runners players are presented with a common dream tile each turn. Using their individual segmented tiles they’ll have to create a pattern where action symbols match the position of trials of the dream: banishing the nightmares away collecting coins to purchase new segments keys to open chests and star fragments to earn more victory points. In return every trial that is not covered with a symbol will diminish your serenity decreasing your final score.But as soon as one player completes their pattern the hourglass is turned upside-down and all other players must finish their own patterns before time runs out! And suddenly the quiet study of the dream becomes a frantic race to assemble segments...After eight rounds the player with the most victory points wins.—description from publisher

Okko Chronicles: Cycle of Water – Quest into Darkness

Okko Chronicles: Cycle of Water – Quest into Darkness

Rating: 8.1 | Players: 2–5

Game Type:

Thematic

Everyone who has read the comic books or has played the board game by Hazgaard Editions will be really excited with this one! The Red Joker brings OKKO and his party once again on our tables! The game will be included in the company’s Chronicles series and it will be an entirely standalone game. Although this addition to the series will have many differences to its ancestors those who are familiar with Guardians Chronicles will get into this game in no time as the basic rules will be quite similar to it. If you haven’t heard of this great story its time to find out about OKKO’s incredible universe!OKKO is a demon hunter along with his companions Noburo Noshin and Tikku he wanders the lands of the Pajan Empire. Noburo is the most faithfull companion of Okko. He is a Hanyo (half man – half demon) who hides himself behind a red mask. Noshin is a monk who can communicate with the Kamis and has a special preference for… saké! Tikku is a young fisherman (at that time) who wishes to become a monk by the guidance of Noshin. The four of them are on a mission after Tikku’s request to help him find his kidnapped sister. This quest will lead the four of them to situations and places far from what they had ever imagined…The Heroes in OKKO Chronicles will have a character card with characteristics and talents. They will also come with Power Cards which will represent the Hero’s special abilities secret techniques and other unique skills.This latest addition to the Chronicles family will plunge you into the heart of a dark and fantastic incarnation of medieval Japan. Journey to the four corners of the war-torn kingdom of Pajan as you join the ronin monster-slayer Okko and his brave companions as they hunt down a variety of fearsome supernatural foes.Whether you choose to harness the devastating power of fickle Elementals or rely on the cold surety of ancestral steel; you must combine your martial prowess with all your cunning if you are to uncover and destroy the demon in your midst.Developed from those used for Guardians' Chronicles OKKO’S CHRONICLES introduces completely new mechanics. Still easy to learn and fun to play these rules have their own unique flavor and specific features that allow you to become totally immersed in this fascinating universe. These developments include:

Swordcrafters

Swordcrafters

Rating: 6.5 | Players: 1–5

Game Type:

Family

The realm is defended but the sword of protection is broken! The king has called on the best Swordcrafters to forge a replacement.In Swordcrafters players compete to forge the best sword scoring based on length quality and magic. Each round each player makes one cut in a grid of sword tiles to create a separation. After separations phase each player selects one grouping of sword tiles and assembles them into their sword. When there are not enough sword tiles to form a new grid scoring occurs.Players hold their swords in the center of the table to score based on length. Sword quality scoring is based on the highest number of adjacent matching gems on one side of the sword. Sword magic scoring is based on the highest sum of two gem types.A innovative 3D sword-building game where the player builds and holds their sword as they play.—description from the publisher

The Battle of Five Armies Collector's Edition

The Battle of Five Armies Collector's Edition

Rating: 8.8 | Players: 2

Game Type:

Thematic

The Battle of Five Armies is a stand-alone board game for two players which recreates the fierce struggle witnessed by Bilbo Baggins at the end of his quest for the Lonely Mountain in “The Hobbit” the world-renowned masterpiece by J.R.R. Tolkien. Developed by the same designer team of the awarded War of the Ring board game (Francesco Nepitello Marco Maggi and Roberto Di Meglio) The Battle of Five Armies is based on the mechanics first used in that game merging action dice and event cards. The system is further enhanced by the addition of the “Fate Track” mechanic handling the arrival of the allies and the triggering of special events. All the key characters in the battle – Bilbo Gandalf Thorin Dain the Elven King Bard Beorn Bolg – are featured with powerful special abilities and unique sculptures.This Collector's Edition will include a high-quality version of all the components featured in the regular and now out-of-print version of the game complemented by 126 hand-painted figures in a special deluxe packaging and with a limited edition certificate of authenticity. It will also include The Fate of Erebor a previously unreleased mini-expansion including rules and components to reflect the outcome of the game in your games of War of the Ring Second Edition.The Battle of Five Armies Collector's Edition will have a single print run with a single print run of 1500.The Collector's Edition of The Battle of Five Armies includes: - 126 painted figures - deluxe large size game board - special hardcover edition of the rulebook printed on high-quality textured paper - 2 deluxe player aids - 13 limited edition action dice - 10 limited edition combat dice - 92 tarot-size limited edition cards - 11 deluxe cardstock character and unit cards - 3 cloth recruitment bags - 1 fate token bag - 170 deluxe counters - War of the Ring: The Fate of Erebor rules and components - numbered Certificate of Authenticity—description from the publisher

Arkham Noir: Case #3 – Infinite Gulfs of Darkness

Arkham Noir: Case #3 – Infinite Gulfs of Darkness

Rating: 7.1 | Players: 1

Game Type:

Uncategorized

Arkham Noir is a solitaire card game inspired by the interconnected stories of H.P. Lovecraft and other authors re-imagined as noir detective stories. Each case stands alone. Gameplay consists of adding cards to open cases creating lines of investigation in an effort to solve them. The ultimate goal is to score five “puzzle” Clue cards in order to piece together the Big Picture before running out of time or mental stability.Each newly shuffled deck is the start of a unique challenge with adjustable difficulty levels to accomodate all level players. In “Infinite Gulfs of Darkness” Howard Lovecraft investigates events based on the stories “From Beyond” (1920) “Nyarlathotep” (1920) “The Haunter of the Dark” (1935) and Robert Bloch’s “The Shadow from the Steeple” (1950).—description from the publisher

Dungeon Fighter in the Labyrinth of Sinister Storms

Dungeon Fighter in the Labyrinth of Sinister Storms

Rating: 7.7 | Players: 1–4

Game Type:

Uncategorized

Dungeon Fighter is back with a brand new Second Edition 10 years after its original release!The new Dungeon Fighter series comes in different standalone versions each with a completely different Dungeon! You will find the good old cooperative gameplay experience with its crazy dice throws (improved with streamlined rules) unique target-board with its own gameplay elements and of course different dice heroes weapons monsters bosses and rooms. It’s like a completely different game each time!In the Labyrinth of Sinister Storms our party of whimsical heroes is stuck in a dangerous jungle trying to survive the nature-related shenaningans of this dungeon! Featuring classic d6 dice and an almost-familiar target board this is the perfect start for Dungeon Fighter rookies!Be a Professional Hero! Explore the Dungeon face weird and ferocious monsters and fight your way to the final Boss! To defeat those fiends you will need to use all of your focus and dexterity and throw the dice at the right spots of the main target-board.

Angel Fury

Angel Fury

Rating: 7.8 | Players: 1–4

Game Type:

Strategy

Welcome to the world of the unseen!Armies of angels and demons clash in an epic battle over a human soul. While the forces of heaven try to influence for good the demonic fallen angels strive to draw the soul into darkness and despair. In the realm of the spirital world mighty angel warriors try to hold their positions against onstorming demons and tormentors by seeking to break their defenses or by taking control of valuable crystals and living water fountains to slowly turn the tide of war to their advantage. The mighty and mysterious 6-winged seraphs summon new angels to gain a foothold on the enemy´s flank. Meanwhile the archangels God´s chosen messengers move like lightning over the battlefield commanding their forces and bringing fear to the hosts of evil. The archdemons false gods of the ancient world no less cunning rise up to meet them in battle. They all know the victory belongs to the wisest leader. Are you that leader?—description from the publisherTake control of the forces of good or the hordes of evil. Command mighty seraphs or fierce tormentors. Each player begins with a starting deck customized by a unique general - either an archangel or archdemon. Each turn you will use your Command markers to move troops or initiate battles and then use the cards in your hand to modify those movements or battles - or build your turn around an epic Tactics card that provides even more value! You can use your resources to deploy more units increase your handsize or gain more Command markers! At the end of your turn you’ll gain more resources if you control certain Areas - or even 1 Soul Point if you control the Human Soul. When either the good or evil side has 7 Soul Points - the game is over and the soul has been claimed!

Dragon Eclipse

Dragon Eclipse

Rating: 8.4 | Players: 1–2

Game Type:

Uncategorized

Enter a magical world of mythical beasts and ancient dragons in Dragon Eclipse the exciting new board game for 1-2 players! Uncover the secrets of the eclipse that changed everything and discover the dangerous and treacherous world that awaits you.Explore a vivid and immersive world filled with majestic and unique creatures you can battle tame catch and train. Each creature has a unique deck of cards you can use in combat and special abilities offering endless tactical possibilities to master.—description from the publisher

Bellum Magica

Bellum Magica

Rating: 6.7 | Players: 2–5

Game Type:

Uncategorized

Each player represents an evil lord. Recruit creatures ranging from simple goblins to terrifying dragons and assign them a task in your kingdom: some will go to gather resources and explore the surroundings while others will join your army to attack the human kingdom and other players.Collect chests full of treasures and become the richest and most powerful evil lord of all time!But how to do it?The first player with 10 or more chests ends the game and the player with the more values in those chests wins the game!—description from the publisher

Dragonsgate College

Dragonsgate College

Rating: 6.5 | Players: 2–4

Game Type:

Strategy

Categories:

Welcome to the school for exceptionally talented students of the ancient art of Dungeon Crawling! Are you ready to make your House proud?Dragonsgate College is a strategic game utilizing a unique dice-drafting mechanism that puts 2-4 players in charge of Student Houses locked in a battle for recognition and prestige. Each turn players draft dice that allow them to perform multiple actions: recruiting new apprentices and teachers placing new facilities on their player boards and more. Each turn they also have the opportunity to raise the general skill levels of their House in order to give their apprentices a greater push towards performing feats of bravery and cunning.Constructing student facilities hiring seasoned adventurers as teachers dabbling in the arcane arts of wizardry and subterfuge and cleverly outmaneuvering your opponents - all this awaits you within the walls of this ancient university. Prove your worth and maybe you will even get a tenure!

Taverns & Dragons

Taverns & Dragons

Rating: 7.3 | Players: 1–5

Game Type:

Uncategorized

The King is on his way to the city and will feast at the tavern offering the most tempting banquet. Send your minions to gather the rarest ingredients for your recipes. Magic mushrooms wild plants dragon eggs... nothing is too dangerous for the King! Sharpen your blades and heat up your pans!Taverns & Dragons combines dice placement mechanics with worker movement creating a delightful mix of food fun and fiery strategy. Roll your dice and strategize as you guide your minions through the land. Will you move them gather precious resources or cook up delightful recipes? Choose wisely as your minions can also collect ingredients visit unique locations and embark on daring dragon hunts! Meanwhile valiant heroes await in the marketplace ready to lend their skills for shiny coins.To claim victory you must have the highest prestige points at the end of the game. Earn them by cooking recipes accomplishing missions engaging esteemed heroes and hunting dragons!—description from the publisher

Block Ness

Block Ness

Rating: 6.6 | Players: 2–4

Game Type:

Uncategorized

The Block Ness monsters are finally sticking their heads out of the water...but it looks like the lake isn't big enough for everyone!In Block Ness players take turns choosing a monster segment from their reserve and using it to increase the length of their creature on the Loch game board. Each new segment must be placed next to your monster's head or tail — with the head or tail piece then moving to the far side of the newly-placed piece — and you can cross the path of other monsters on the board only if you can go above them.Once all players are blocked or everyone has placed all of their segments (with the size of the game board changing depending on the number of players) whoever has the fewest segments remaining in their reserve wins. In case of a tie the tied player whose monster head has the highest elevation wins.

Tiny Epic Game of Thrones

Tiny Epic Game of Thrones

Rating: 7.9 | Players: 1–4

Game Type:

Uncategorized

Prepare to navigate the perilous world of Westeros with Tiny Epic Game of Thrones where alliances are fragile betrayals are common and the fate of your House hangs in the balance. Players will assume the roles of the mighty houses of the Seven Kingdoms each vying for power influence and control of the Iron Throne.As you step into the shoes of iconic characters you'll face challenging dilemmas engage in intricate political maneuvering and wage epic battles for supremacy. Will you forge powerful alliances with other noble houses or will you plot their downfall to seize their lands and resources? The choices you make will have far-reaching consequences affecting not only your House but the entire realm. Can you outwit your rivals and ensure the survival and prosperity of your House in the unforgiving Game of Thrones?In Tiny Epic Game of Thrones players utilize an innovative limited-action dice mechanism to strategically choose actions such as plot whisper event march and sail. With the option to follow other players' actions players will be engaged every turn.Furthermore players will wield the immense power of their respective Houses through a versatile hand of multi-use cards that allow players to plot against the influential houses of Westeros orchestrate grandiose events and partake in exhilarating battles. They will wage war across all of Westeros sieging castles taking lands and forging crucial alliances all for a chance to sit upon the Iron Throne. After six rounds of play one player will emerge as the Lord of the Seven Kingdoms and be crowned the winner!—description from the publisher

Thieves Den

Thieves Den

Rating: 6.7 | Players: 2–5

Game Type:

Uncategorized

Categories:

In Thieves Den set in the world of 10 Minute Heist: The Wizard's Tower the players are master thieves who send their hirelings out into the city to nab the choicest treasures then sell those ill-gotten gains to the underworld fences to increase the master thief's reputation. Certain treasures can also be bartered to Alazar the wizard for special powers.Thieves Den is played over three rounds. In each round each player drafts three location cards as potential targets for their thieving. All of these locations are public knowledge and in the next phase the players take turns sending their minions to the locations to score the loot. You can send your thieves to any of the locations but if you send them to another player's location that player may also get a prize sometimes extra treasure sometimes more thieves. During this phase players can also send thieves to carry special assortments of treasures to one of the fences gaining that player reputation points. Bonus reputation points can also be earned by building relationships with specific fences.After three rounds the player with the highest reputation is the new crime lord of the town.

Wizards of the Wild

Wizards of the Wild

Rating: 6.7 | Players: 1–4

Game Type:

Uncategorized

In Wizards of the Wild each player is an animal wizard battling in the ultimate magic showdown at Stonehenge. Each species has a special power: Fox Hare Owl Raccoon and 4 more! The Acolytes of the Lost Masters — Cats and Dogs — run the games by setting up many challenges and spells. If you win you will be crowned the new King of the Forest!Wizards of the Wild is a fast paced engine-building card and dice game for 2-4 players that plays in about 30 minutes. Players roll custom dice to acquire spells defeat challenges and bribe acolytes. As the game progresses your spells and special abilities combine in a unique way to increase your power. Dark magic gives you the ability to enfeeble other wizards but you have to avoid too much of it lest it turn on you!

Festo!

Festo!

Rating: 6.7 | Players: 2–5

Game Type:

Uncategorized

It's a big feast in the magical kingdom of Gloutama where you take on the role of an ever-hungry halfling that goes to the market to gather all sorts of wonderful ingredients from elves dwarfs pixies trolls orcs and wizards so you can cook up dishes that will have every creature in the kingdom licking their fingers.In each of four rounds in Festo! players try to gather as many ingredients as they can by placing their servants by the different races in the game — but each round consists of two phases in which the players roll three dice that determine whether races are available this turn or not. Some races might be totally unavailable because of this so players have to decide how many of their servants they want to place during each phase. Once this is done majorities determine who gets what.Who will be the cleverest of all halflings? Play Festo! and find out!—description from the publisher

Yu-Gi-Oh! Dice Masters

Yu-Gi-Oh! Dice Masters

Rating: 6.8 | Players: 2

Game Type:

Customizable

Yu-Gi-Oh! Dice Masters is a dice-building game patterned after Quarriors! that features custom dice representing various characters from the 4K Media show.In the game each player brings a set of dice to the table; these form his team from which only he can purchase dice. In addition each player brings two basic action cards which are placed in the center of the table; both players can purchase them.During a turn a player draws and rolls a number of his dice purchases additional dice and fields character dice to attack the other player. A player wins once the opposing player has been reduced to zero life.Yu-Gi-Oh! Dice Masters is one of several planned Dice Masters games all of which can be intermixed (or played alone).

Cerebria: The Card Game

Cerebria: The Card Game

Rating: 6.4 | Players: 2–5

Game Type:

Uncategorized

Categories:

Cerebria: the Card Game focuses on occasions when the landscape of your mind interacts with the world and other people. In this turn-based card game the players build their Mindsets filling it up with Bliss or Gloom Emotions. The outside world is represented by the Impulse a dynamically changing pool of available Emotion cards. Whenever the Impulse is emptied of Emotions each player's Mindset is scored granting Bliss or Gloom Identity Fragments. The goal of the game is to collect enough Fragments to fully develop the Identity.Players can get Fragments by invoking Emotions into their Mindset however these Fragments can be spent for the effect of the Emotions' Abilities so it is up to the players to decide wether they hold on to their victory points or spend some of them to be more efficient. Emotion effects can interact with other Mindsets other players' hands the Impulse but can be cancelled by discarding Emotions of the matching type.The game ends if one of the players manages to build a fully single-minded (collecting eight or more of one type of Fragment) or a balanced personality (collecting five or more of both Fragment types).The game consists of 96 Emotion cards 80 Identity Fragments 5 player aid cards and a Mood Marker.—description from the publisher

Drawn to Adventure

Drawn to Adventure

Rating: 6.7 | Players: 1–4

Game Type:

Uncategorized

In Drawn to Adventure you and up to three other adventurers will embark on an epic journey across the Five Realms where you can use your skills and abilities to slay monsters and complete quests. You will have the chance to earn many rewards such as mana to activate special powers; experience to level up your character; and—of course—glorious treasure!Drawn to Adventure is a campaign-driven roll-&-write game. Each player uses a dry-erase flip-book that contains six different hex-grid maps. Campaigns are played over three of the six maps. After the third map is finished the player with the most treasure wins. So grab your mighty pen and come along; fame and fortune await those who are truly Drawn to Adventure!—description from the publisher

Gauntlet of Fools

Gauntlet of Fools

Rating: 6.0 | Players: 2–6

Game Type:

Thematic

Gauntlet of Fools is an adventure game of skill and fortune for 2-6 that plays in under 30 minutes. Choose your hero from hundreds of possible combinations. You'll make ridiculous boasts to get the best hero – but every boast comes at a cost. How awesome is your knight with a flaming sword after you boast that he'll fight blindfolded with a hangover?You'll find out in the gauntlet: fifty encounters that will kill you. That's right. You will die fool! But even a fool wants his gold and the monsters have it. Roll a handful of dice slay a monster get its treasure. Die with the most gold to win the game.The contents of Gauntlet of Fools is:20 class cards 20 weapon cards 50 encounter cards 30 dice 30 boasts tokens (5 of each) 20 wound tokens 50 gold tokens ..1-value: 24 tokens ..5 value: 12 tokens ..10-value: 12 tokens ..25-value: 2 tokens 41 ability tokens 28 penalty tokens 30 bonus tokens Playmat Rulebook Play example appendix

Dungeon Crusade: Book I – Genesis of Evil

Dungeon Crusade: Book I – Genesis of Evil

Rating: 7.9 | Players: 1–12

Game Type:

Thematic

Welcome to the world of Avalon!Dungeon Crusade is a solo/co-operative sandbox dungeon crawl. Inspired by the classic age of board games role-playing games and video games but fitted with new and fresh mechanics.In Dungeon Crusade your party will enter an ancient dungeon located beneath a village to stem the tide of evil beleaguering the poor villagers. Each time you visit the dungeon you will have an over arching goal that you need to achieve but you can also pick up side quests and even some odd jobs from the tavern to further modify your adventure!6 stalwart Heroes are accompanied by their trusty fetch hound Albus. Each Hero has strengths and weakness' and it is up to you to decide if you will split the party to cover more ground or stick together in case a larger threat presents itself...In the dungeon you will encounter wandering monsters who move about the board. Beware! These monsters might turn into raiding monsters and make their way to village.You can mine for minerals to craft enhancements for your weapons. You can seek out and hunt down rare and legendary artifacts. You can send Albus back to the village to get a potion in a pinch.If your quest is successful then the village celebrates in your honor and throws you a grand feast and presents your party with gifts. You can shop around for new gear from the ever changing marketplace gamble some gold in the house of chance visit a temple and pray for assistance and more!Don't get too comfortable because evil never rests and you'll find yourself back in the dungeon facing tougher challenges but hopefully better armed!

Mortum: Medieval Detective – The Shelter

Mortum: Medieval Detective – The Shelter

Rating: 8.1 | Players: 1–6

Game Type:

Uncategorized

The Shelter is a separate stand-alone scenario for Mortum. Medieval Detective.It is a game of deduction and adventures which takes place in a grim world shaped in the image of medieval Europe with its legends superstitions and fears coming to life. Take on the roles of secret organization agents and investigate mysterious and thrilling events. In this stand-alone scenario you will end up in a sinister place marked by mysterious events. While unraveling its secrets you will meet people of uneasy fate none of which are faceless observers. And some of your actions will determine their destiny. Only you and the choices you make decide how the events will unfold in the end. Tread carefully and welcome to the Shelter!During each turn a player chooses one of the cards available this turn. These cards can represent a Clue a Location Witness Interrogation etc. Using the cards and Special Action which were received during investigation a player discovers what actually happened.We recommend to proceed to this scenario after you finished the core storyline of Mortum: Medieval Detective.However you may also play this as a stand-alone scenario without even having the core game and knowing its plot.

Shardhunters

Shardhunters

Rating: 7.4 | Players: 1–4

Game Type:

Uncategorized

The Shardhunters card game is set in the world of Unseen Domains a gloomy version of the 17th century Europe where people infected by a witchplague return as zombies after their death. In this new world order the rare and highly valued blood crystals are sought-after by fearless adventurers called Shardhunters whose bold search for the crystals in the wilderness cannot even be hindered by zombies werewolves nor bandits.The players can hire adventurers from the tavern deck with the help of blood crystals. Every heroes unique skill or their combination of helps to gather further crystals. The battles between heroes and creatures are rapid but almost unrepeatable where besides luck the key to success lies in good tactics and knowing you opponent. During the encounters everyone receives cards from the monster deck which have only two attributes that need to be studied: a value and a colour. During the battle rounds which account as quests for the heroes everyone plays these monsters simultaneously which means nonstop action and no idleness. The game ends when a player is in possession of seven adventurers and then plays a successful quest .Gather crystals organize your strongest heroes and gain victory over the opponents team.

Treasure Mountain

Treasure Mountain

Rating: 7.5 | Players: 2–4

Game Type:

Uncategorized

Categories:

Your dwarf clan has been chosen by King Grimsteel to mine the vast riches buried within Treasure Mountain. You must dig deep keep your axes close and beware of the pillaging dragons that plague the mountain in search of treasure. Dwarf clans earn victory points by mining gems earning gold building mines and fighting dragons. The clan with the most victory points at the end of the game gains the favor of King Grimsteel and wins the game.Treasure Mountain is medium-light strategic worker placement game with a unique bumping mechanic that also creatively integrates some tile laying. With multiple paths to victory which will you choose?

Dark Dealings

Dark Dealings

Rating: 6.4 | Players: 1–6

Game Type:

Uncategorized

For Overlords of evil doom and sorrow life is not fair. The local races hackneyed halflings and dullard dwarves fail to appreciate the time and toil that goes into perverting the laws of nature and defying death itself.And now after a few singed villages and poisoned wells the locals are coming for you and your magical brethren. Stout Heroes of the land mighty warriors and dexterous thieves pious paladins and wily wizards have banded together to bust down your gates and evict you from your dark castle.Luckily you are in contact with Dark Masters beings man was not meant to know. They are ready to provide you dastardly traps potent spells and decaying corpses for reanimation if you can demonstrate your bravery by facing the toughest Heroes.Now it’s a competition to see which Overlord can withstand the siege. Well... you never liked your neighbors that much anyway.Dark Dealings is a quick drafting and combat game for 1-6 players. You first draft Heroes then use them to bid for the Defenses that will eventually be their downfall. Players then take turns flipping and fighting their previously drafted Heroes. The last Overlord standing is the winner!

The Guardians of Haversack

The Guardians of Haversack

Rating: 7.2 | Players: 1–4

Game Type:

Uncategorized

Categories:

The Kingdom of Havresac has been stricken with a terrible curse and only your team of guardians can liberate it. Gather glory gold and victory points to become the most bravest defender of the kingdom.All members of your team of guardians are kept in your bag each with their own special role and ability. On each round successively draw your guardians from your bag and use them on your own kingdom board in order to rebuild villages fight off monsters free fairies in time open treasure chests… Each guardian you play allows the next to go further out in the kingdom in order to reach the places you aim if you plan adequately. Your heroic acts grant you points for the final victory but also gold to recruit new guardians building up your bag and refining your strategy.—description from the publisher

Peacemakers: Horrors of War

Peacemakers: Horrors of War

Rating: 7.3 | Players: 1–4

Game Type:

Uncategorized

Peacemakers: Horrors of War is a thematic board game in which you co-operate and attempt to bring peace. In the game you are an adventurer seeking to stop conflicts between a colorful cast of animalfolk nations who all have grievances with one another.All six scenarios in the game are designed to provide a different challenge each time you play. Peacemakers: Horrors of War can be played with up to four players or solo and you can play the scenarios in any order with different players no matter which scenario you choose.Peacemakers: Horrors of War is an evolution of Dawn of Peacemakers which was released in 2018. Some of the changes in this design include:• Stronger emphasis on theme allowing you to fully become a force for peace. • Characters with unique strengths which bring a new dimension to the gameplay. • Faster set-up as well as the ability to play with different groups. • Streamlined rules that are easier to learn teach and remember without sacrificing any gameplay depth. • Individual scenarios instead of a campaign which provides more flexibility and varied experiences.—description from the publisher

Shadows of Brimstone: Gates of Valhalla

Shadows of Brimstone: Gates of Valhalla

Rating: 8.5 | Players: 1–4

Game Type:

Uncategorized

In Gates of Valhalla players take on the role of a group of Norse Vikings exploring the icy crags and snowy forests of the Norse Lands filled with snarling beasts and mythological creatures emboldened by the power of the Dark Stone.As a Team of Viking Heroes you can play as the stalwart Jarl Chieftan leading his clan from the front of the pack the classic Raider armed with shield and axe to pillage and plunder the frenzied Berserker unleashing his bloodthirsty age in a flurry of death or the Huscarl honor guard firing her Viking Bow before charging valiantly into the fray.New Enemies include Trolls beastly creatures that regenerate even the most grievous of wounds while hurling large stones and tearing at the Heroes with brutal claws Gremians a horde of mischievous little goblins that swarm the Heroes to slice and slash and claw and bite Centurions robotic soldiers armed with power swords and shields to fight off intruders and the terrifying Frost Giant a towering behemoth that smashes the Heroes with his tree trunk club before charging across the field of battle in a frothing frenzy!This set also features brand new material for the Targa Plateau OtherWorld (first introduced in the City of the Ancients Core Set) an ancient alien city frozen and abandoned for millennia save for the robotic constructs that awaken to defend the icy halls. The Heroes will explore a new region of Targa - The Library with new Map Tiles Encounters Artifacts World abilities and Enemies to battle letting you explore the frozen city for the first time or expanding your existing collection.Includes everything you need to play a group of Viking Heroes and explore the alien Library on the Plateau of Targa or adventure in the Norse Lands on Earth. Includes 4 Viking Heroes 12 Gremian miniatures 6 Centurian miniatures 3 large Troll miniatures 1 Frost Giant XL miniature 3 Viking Warrior Ally miniatures and 3 Targa Librarian miniatures with bases; plus dice map tiles cards rulebook and reference sheets.—description from the publisher

Munchkin Conan

Munchkin Conan

Rating: 6.5 | Players: 3–6

Game Type:

Uncategorized

Munchkin Conan is a 168-card core set in the Munchkin family of games with 101 Doors and 67 Treasures. Unlike other core sets it lacks unique card backs instead using the standard card back from Munchkin. The included Munchkin-head d6 is yellow with dark red print.In Munchkin Conan Robert E. Howard's epic hero gets the full Munchkin treatment. Play a Cimmerian Warrior or a Stygian Wizard! Wield the Sword of the Phoenix and poison your foes with Black Lotus! Slay Thoth-Amon's minions Pict raiders and abominable monsters and hear the lamentations of their women! On many of the cards the publisher provides context by including relevant quotes from Howard's work.Munchkin Conan has a new type of card – birthright – and the mechanisms are similar to that of classes and races in that you can have only one in play at a time; you may discard a birthright at any time but may play one only on your turn or when you first get it. The Munchkin Conan core set comes with two birthrights: Noble which allows you to have an extra Comrade (see below) and Barbarian which allows you to ignore all Usable By and Not Usable By restrictions on items. There is no birthright analogue to Super Munchkin or Half-Breed.Speaking of races and classes the races in Munchkin Conan are Kushite Zamoran Cimmerian and Stygian; when playing a blender game they are all considered to be human unless the other sets have non-human races. The classes are Cleric Thief Warrior and Wizard and are identical to the fantasy Munchkin classes with the same names.The Munchkin Conan hireling is called a Comrade. Comrades fall in the same class as the Hirelings Minions Mooks Sidekicks etc. that come with other flavors of Munchkin. Each Comrade is associated with a class or birthright and gives you some of the advantages of that class/birthright. Comrades can carry an item for you even some that you can't legally use yourself and their gender matters. They also have the standard Hireling ability to sacrifice themselves to give you an automatic escape when running away.Part of the Munchkin series.

Talisman: Legendary Tales

Talisman: Legendary Tales

Rating: 6.4 | Players: 1–6

Game Type:

Uncategorized

Categories:

Many centuries ago legendary smiths forged the Crown of Command a magical artefact of immense power. Whoever wears the Crown of Command will hold power over all of the land.Decades ago a powerful wizard sealed the Crown of Command behind the Portal of Power to prevent evil forces from obtaining it. Only those who possess one of the legendary Talismans may pass through this Portal to reach the Crown. Over the years five of the Talismans have disappeared. Enemy forces now seek to find them in order to seize the Crown of Command for themselves. Brave heroes that you are you have banded together to go on a quest to retrieve all five Talismans and thereby stop the evil power behind these enemy forces from ruling the world. This task won't be easy as finding each Talisman is an epic adventure in itself. However if you work together using everyone's abilities and helping one another when you can you will surely succeed.In Talisman - Legendary Tales the players must work together as an adventure party to recover the five legendary Talismans that have been lost. During each adventure the party endeavors to recover one of the lost Talismans. The adventures must be played in order. You may repeat adventures and you may play one or more adventures in a game session.Over the course of this story you will travel across a wondrous land and have exciting adventures in which you must make important decisions and defend yourself against cruel enemies. As an adventure party you succeed in each adventure once you have completed the final task and have recovered the Talisman. Be careful: You have only a limited amount of time!—description from the publisher

Key to the Kingdom

Key to the Kingdom

Rating: 6.7 | Players: 2–5

Game Type:

Family

Categories:

Key to the Kingdom is a restoration of the 1990 classic game. The new version features the classic hole-in-the-board mechanism to hop through portals and explore the Demon King's domain.As the kingdom's not-so-mightiest heroes — Pitiless Pixie Knovice Knight Unique Unicorn Merciless Mercenary and Gnarled Gnome — you'll go on adventures to gather the three pieces of the magic key then hop through a portal to defeat the Demon King once and for all.This new version gives players greater control over the whims of the dice. You'll use your collection of items to tweak your rolls. But make sure you have the right item ready when you go on an adventure to give you an easier path through. You'll get magic items and companions along the way as well. It also adds a new endgame in which you need to face a series of mini-challenges to win the game.—description from the publisher

Golem Arcana

Golem Arcana

Rating: 6.3 | Players: 2–8

Game Type:

Strategy

Golem Arcana is a digitally enhanced miniatures board game focused on armies of magical Golems the Knights who master them and the Ancient Ones they call upon for supernatural support. Though the Golem Arcana game mechanics are deep and sophisticated the game moves quickly and remains accessible to a wide audience due to the TDI stylus and mobile app managing all of the mechanics and record keeping. Players create armies including Golems Knights Ancient Ones and Relics seeking a combination of attributes and abilities to suit their individual play styles or tactical preferences. While the Golems and Relics are represented by physical game pieces and cards the Golem Knights Blood Knights and Ancient Ones are digital units supplied through the app.The Golems are your basic units the body of the army itself. Relics are special equipment and constructs that can be carried into battle to help change the tide of war. A Golem Knight or Blood Knight is assigned to a specific Golem to customize its attributes or abilities through passive or active Knight abilities. Ancient Ones are assigned to the army as a whole and provide powerful Blessings Curses and Miracles when the player “sacrifices” mana. Players stage their selected armies on the game map formed by the terrain tiles and engage in one of a number of possible scenarios including Last Man Standing King of the Hill and Victory Points/Missions. Using a turn-based Action Point system players maneuver their Golems call down blessings and curses and assault the enemy until one player emerges victorious!The Golem Arcana app which is a free download is pre-loaded with a starting set of digital units including several Ancient Ones Blood Knights and Golem Knights. Additional Knights and Ancient Ones will be available for purchase to further expand and customize the player's army options. The app also supports up to eight players in a single game on one device through included multiplayer scenarios and a Scenario Creator that lets you generate your own. Additional figures from expansions are needed to play with more than two.In addition to the Base Game Set and Golem Arcana app there are several expansions which will enhance a player’s strategy by introducing new golems for more varied army building as well as allowing new tactical and performance options through Relic cards game tokens and additional terrain tiles.

Divinus

Divinus

Rating: 6.8 | Players: 2–4

Game Type:

Uncategorized

Divinus is a competitive legacy tile-laying digital hybrid game in which you play as a demigod seeking to gain the favor of the Gods and ascend to a new pantheon. Players embark on a twelve-scenario campaign that will see them exploring lands completing quests interacting with Gods and impacting the outcome of the epic clash between Greek and Norse pantheons.At the beginning of each campaign scenario players open a sealed box of new quests components stickers Gods gameplay mechanisms and more. The Divinus app provides a narrative for players and sets the stakes for what is to come. Each turn players spend dice from their pool to explore new tiles from the world board. Laying tiles into their demigod map they must place tiles adjacent to one another and with matching features while working towards overall quest and God goals.Throughout the campaign players make permanent changes to their demigods by collecting powerful artifacts forging their dice by altering their faces and earning titles for the feats they achieve. Players will also permanently change the game world by altering tiles and placing new locations heroes and monsters onto the map tiles. When players complete quests or other significant goals they can make pivotal decisions through the Divinus app.Players will decide the outcome of dilemmas such as choosing which side is victorious in battle building or destroying a holy site and choosing whether a God lives or dies. Whichever outcome the player chooses the game components may be changed and the Divinus app will remember and present contextual options in the future that are impacted by the decision. Returning to a fort that you helped the Norse Gods build could see you praised while demigods favored by the Greek pantheon could be shunned.The Divinus campaign is ideally played over several game sessions due to the persistent and changing world. The rulebook grows with each scenario as new rules and content are unlocked. Once the campaign is complete players can replay their unique copy of Divinus with a post-campaign Infinite Replayability mode.—description from the publisher

Of Dreams & Shadows

Of Dreams & Shadows

Rating: 7.1 | Players: 2–6

Game Type:

Thematic

The signs have come. Shadows flicker and stir in the Hollows. A chill has settled in those ancient ruins and expedition pack animals refuse to enter the underworld realm. There are new sightings of large beasts roaming the countryside and strange unnatural calls fill the night air. Hunters have gone missing without a trace and it is no longer safe to explore very far into the woods.My sisters wake from the same nightmares. A skeletal hand pale and white as snow grasping out from darkness. Thousands of red-eyed crows flying over a field of dead. A bloody maw gaping open with rows of gleaming teeth the size of daggers. I see these images in my own dreams and I fear for what is coming.~SeleneOf Dreams & Shadows is a cooperative board game for up to six players who take on the role of Champions trying to save their realm. Set in a dark fantasy world the players will journey from the underworld ruins of a long-dead people to the heart of untamed forests where otherworldly creatures dwell.As they direct the actions of their Champions on the game board the players will participate in a collaborative story. Scenarios introduce encounters and conflict which are resolved through passing a test or making a choice. The consequences advance the storyline and drive a unique experience as part of the story changes based on each outcome. Failing a test could have dire results such as receiving one of several types of debilitating Afflictions. Many Scenarios will also present players with a moral dilemma where a decision could aid their cause but not without sacrifice.Opposing the players is one of three selectable Villains. Beings of myth and legend the Villains have their own host of deadly servants to face in combat. Developing flexible tactics and teamwork among players will be crucial as there are over 30 different enemies each with their own special ability. You must band together with your friends if you hope to survive.

Quest for the Lost Pixel

Quest for the Lost Pixel

Rating: 8.5 | Players: 1–4

Game Type:

Thematic

Categories:

You must choose a hero and venture forward through the ever changing dungeon. What are you after? The Lost Pixel of course! Make it through all 10 floors and beat the time clock to avoid being swallowed up into oblivion.Level your hero up to defeat the upscaling monsters as you go deeper and deeper to each floor. Discover new items treasures events and artifacts as you explore each floor for stairs to take you further down.Make it to the 10th Floor find the Lost Pixel and look for the portal to escape the dungeon to fulfill your quest and WIN the game!!!—description from the designer

YRO

YRO

Rating: 7.5 | Players: 1–5

Game Type:

Uncategorized

Categories:

The Sunrise Islands home of small but fierceful animal folk; The Wooden Conclave that reunites all the magical creatures of the Forest; The Wandering Market that travels and trades without rest; The Mining Company where the inventors create new technologies; The Floating City where Magic and Technology find their balance; The Dragon Knight sworn protectors of the land of Yro.From these factions you will recruit members for your guild to create a powerful party and complete the most rewarding quests!In Yro you have to recruit adventurers in your guild and place them in a 3x3 grid you build during the game. They all have a Combat Value that will grant points each turn if higher than the opponents’ one; they can grant you Magic and Technology resource points that will unlock more powerful abilities Gold that will be useful to recruit more Adventurers and Victory points that will lead you to the final victory.The combat value of your party will be determined by the combat values of your front row of adventurers and when you recruit 3 adventurers in a row that share a Faction and/or Profession they will unlock a powerful bonus effect so wise positioning will also be essential!—description from the publisher

Aventura Z: Vol 2 Heroes

Aventura Z: Vol 2 Heroes

Rating: 7.0 | Players: 1–2

Game Type:

Uncategorized

Adventure Z: Volume 2 Heroes is a game system set in multiple realities in which one or two players will investigate up to forty maps with different mechanics to solve with multiple endings that depend only on your decisions.After each scenario you will unlock new maps where you will have to decide your course of action similar to what happens in a “Choose your own adventure” book. Play through the maps and face heroes and heroines adversaries investigation of clues solving puzzles...Adventure Z's mechanics are easy to learn each turn a player will have two actions that can be used to move their character investigate an area on the map or activate a team card trying to free new maps before they run out of time.A turn counter will limit the number of actions a player can do sometimes having to choose between investigating everything or running to the next map. The adversaries have their own artificial intelligence so you will not only have to control the survival of your characters.Delve into the stories of Heroes!Book as board game.-description from publisher

Shinobi WAT-AAH!

Shinobi WAT-AAH!

Rating: 6.3 | Players: 2–4

Game Type:

Uncategorized

Game description from the publisher:The Empire of the Moon faces many threats. The Rift has reopened providing passage for the creatures that have lurked in Shadow for millennia. But the danger also comes from within as the Emperor son of the Moon is getting old and his formerly loyal lords are now trying to seize power. In order to do this they make their appeal to the warriors known as ninjas adepts of the way of Shinobi. The clans are finally prepared for war!As a lord with a thirst for power in Shinobi WAT-AAH! you plan to place your honorable posterior on the imperial throne. In order to do this you will appeal to the large clans of ninjas who will enable you to impose your military strength upon your enemies. To put it simply your goal is to put a big WAT-AAH! in your enemies' faces!Shinobi WAT-AAH! includes two game modes:

Eriantys

Eriantys

Rating: 6.5 | Players: 2–4

Game Type:

Uncategorized

Hidden by the soft cloudy whiteness is a world where floating islands are home to great schools for young magical creatures from five realms. Cute little red dragons clumsy pink fairies spiteful yellow gnomes small blue unicorns and green frogs who dream of becoming princes show up at the gates of schools with the hope of being admitted to the great hall and being able to admire the famous professors of their realm.In Eriantys a game full of strategy tactics and twists and turns you run one of these four great schools and compete with other wizards to increase your fame! Carefully plan your moves and try to control your opponents' moves. On your turn play a card place three students and advance mother nature a certain number of steps across the islands. The island on which mother nature lands is evaluated and whoever controls it can erect one of their own towers possibly taking control from an opponent. Additionally adjacent islands controlled by the same player can merge with that one.The game ends if only three islands remain if the students run out or if a player builds all of their towers. At this point the player who built the most towers wins.With three different game modes including team play Eriantys always offers different and interesting games. In addition if you play with the expert version you can use the fantastic skills of the special characters; each adds many possibilities enriching the fun and beauty of the challenge.—description from the publisher

Alicematic Heroes

Alicematic Heroes

Rating: 6.8 | Players: 3–5

Game Type:

Strategy

Categories:

The Queen of Hearts has summoned Alice to rebuild Wonderland which has been devastated by an invasion of Nothing which is devouring the dreams of all in the land — but the Queen has mistakenly summoned whole armies of Alices! Dozens of Alices abound and now they're taking sides and forming teams to see who can put the land back together best.In Alicematic Heroes you take charge of one of these teams and you'll have a handful of Alices to use in your efforts. Alices come in five colors with each player having a set of player boards in these five colors. On a turn you first summon an Alice to your kingdom playing that card from your hand onto the player board of the same color but only if you can pay the cost in dream power; each Alice has a cost and you must have at least this many dream cards (yellow) or be able to make up the difference by paying dream tokens. If you can you immediately use the power — or Megalomania — of that Alice; if you can't choose another card or lay an Alice face down as a commoner. Playing a commoner doesn't cost anything lets you draw another card and builds up the power of one of your five colors but you don't get a Megalomania bonus and your turn ends immediately.If you played an Alice you can then invade a territory in the playing area which is composed of modular hex tiles. To conquer the territory you need enough military power (red cards) or supplemental military (red) tokens and if the territory is not on a hex where you occupy a city you must have enough food (green cards) or food tokens to reach that space. If you conquer it you receive a bonus based on the territory's color: military food or dream tokens; Alice cards; or points. If you conquer a city you score points and now have a foothold on that hex.If you lack enough military and food you can still place the territory under attack and finish it off on a later turn but another player can potentially conquer it in the meantime.Mystic forests cannot be conquered until they're surrounded by player-controlled territories and only the player(s) with the most controlled surrounding territories can then capture the forest which has a toughness and point value equal to the number of surrounding territories.The game ends after fourteen rounds then players score points for having the most or secondmost territories controlled in each hex and for having the most Alices in any of the five colors. Players can also score points for Alice Megalomania effects and whoever has the most points wins!

Gem Rush

Gem Rush

Rating: 6.7 | Players: 1–6

Game Type:

Uncategorized

Game description from the publisher:Grab your digging tools and prepare for Gem Rush an easy-to-learn 1-6 player blitz to build a magical gem mine. Use your gem cards to construct new rooms and use the rooms to replenish your gems. Race your friends for fortune in rush mode or work together to save the mine in crisis mode. Either way you've got to dig fast and manage your gems carefully.A typical card includes two gemstones; you can count it as either – or as both if you can find the right spot to use them. The game board changes each time you play as the playing area is constructed out of modular room tiles each with different abilities and different opportunities for further construction.Get your mining picks ready and dig up Gem Rush today!Game Data:Complexity: 3 on a 9 scale Solitaire Suitability: 9 on a 9 scale

Monster Baby Rescue!

Monster Baby Rescue!

Rating: 6.7 | Players: 2–5

Game Type:

Family

In Monster Baby Rescue! players take care of their sad lost and ill Baby monsters who got lost to us from fantastic world. Every player chooses their own Monstie — Dragon Mandrigora Ork Basilisk or Kerberos — and with the help of tiles displayed on the table takes care of it. There are tiles to groom particular parts of bodies tiles with playgrounds cosy places diamonds to play or decorate with and magicians (vets). These tiles have different price which is paid by different number of steps of your Monstie on the time track. The next player is the one who is the most behind (takes the cheapest tiles from the table).Players gain points for bonuses on tiles and also for the levels they groom improve and take care of their Monsties.—description from the publisher

Nicodemus

Nicodemus

Rating: 6.3 | Players: 2

Game Type:

Uncategorized

Nicodemus Gideon is retiring! To take his place two assistants of the Dream Factory — that is you and one other — will face off in a duel in which you repair machines and complete projects as quickly as possible in order to score 20 or more points first.In Nicodemus you can return to the universe of Imaginarium in a game in which the two players must block one another repeatedly with advantages swinging one way then the other with the slightest mistake possibly being fatal to your chances. On a turn you have a choice of two actions:Each resource indicated in the production zone of machines in your workshop reduces the number of resources needed to repair subsequent machines. Additionally repairing a machine can help you complete specific projects and win points.

Barbaria

Barbaria

Rating: 6.7 | Players: 2–4

Game Type:

Family

Description from the publisher:In Barbaria you become mighty barbarians and set out searching for dangerous and great adventures. Wrestle monsters and warlocks hunt for treasures look for assistance and collect ancient runes which will give you the victory.Game author Peter Rustemeyer is an archeologist from Germany who has loved barbarians and everything about them from childhood. He has developed not only the mechanisms of Barbari but he's hand-painted spicy watercolor illustrations too which will definitely be a standalone topic for discussion during the game session.The rules are extremely simple and handled for five minutes. You have to get the particular number by the specified color dice to win the enemy. Fail? Don't worry! Use your trophies from the previous battles so that you can throw the dice again or set the needed number. Don't have any trophies? Negotiate with your friends. That didn't work? Well you're in trouble — but scars are ornaments for every warrior right?

A4 Quest

A4 Quest

Rating: 6.6 | Players: 1–2

Game Type:

Uncategorized

A4 Quest is an adventure game in which you will face countless monsters while going through consecutive locations. Your goal will be to complete specific tasks or just to stay alive! As its name implies each quest will fit on one A4 sheet which can be printed so that you can enjoy the game right away! All you need is to pick your hero arrange a few d6 dice and you are ready to go! The whole thing does not require cutting you can play directly on the printed sheet although feel free to split it so that it can fit in your pocket.Mobility the possibility to mix the sets adventures rooms and game time under 10 minutes are the main assets of A4 Quest. You have a break at work? You’re riding on a train? All you need is a bit of space and you can start your adventure and put your opponents to the sword! The whole game has a humorous graphic design and its style resembles a two-dimension platform games known from computers or mobile games.Manage your dice by assigning them to right adventures. Choose from available actions on the field. But remember you need to plan a few steps ahead! Arrange food so that you can rest because if you don’t your hero will bite the dust sooner than you think! Also remember about your hero’s special skills because they might save you more than once!

Adventure Mart

Adventure Mart

Rating: 6.7 | Players: 2–4

Game Type:

Strategy

From dank dungeon entrances to magical market squares Adventure Marts magically pop into existence wherever they are needed. Busier locations require more than one store and each one needs a manager — that's where you come in!Outsmart your competition and serve a fantastical array of adventurers as you battle to make more gold than your opponents! Adventure Mart is a fresh new take on deck-building games with added twists and plenty of player interaction.The life of a store manager is brief but glorious. Can you become Manager of the Week? Or will you be banished to the abyss?

Dragons

Dragons

Rating: 6.4 | Players: 3–6

Game Type:

Uncategorized

Categories:

In Dragons you get to experience life as a dragon swooping down from the sky and swooping up all types of things. You want treasure of course because what dragon doesn't like shiny bling? You need food as well though so pick up a few cattle or sheep along the way to keep your belly full. Grab some armor or shields as treasures from fallen soldiers who thought they could take you down perhaps put your claws on one fancy ring and beware cursed items that look nicee but bite your points in the end.To play the game you shuffle the deck of cards then divide it into a few smaller decks. One player picks up the first deck places the top card face up on the table then passes the deck to the next player. Players keep laying out cards and passing the deck — with a number of face-up piles equal to the number of players — but players can also claim one of the piles by placing their dragon figure on it. Once all but one player have claimed a pile the remaining player takes any cards remaining in the deck along with the final pile. You then grab the next deck and repeat this process until all the decks have been split among the player-dragons.Players then compare their hauls and whoever took the least food is eliminated from the game. (In a five- or six-player game you separately determine who took the fewest sheep and who took the fewest cattle with both of those players being eliminated.) The remaining dragons then tally the value of their loot to see who wins.

Guilds

Guilds

Rating: 6.5 | Players: 2–4

Game Type:

Strategy

Description from the publisher:The bloody War of the Seven Kingdoms has been over for more than thirty years and the kingdom of Anderis is experiencing a period of great expansion thanks in part to its central position which has quickly transformed it into an important commercial crossroads. New roads have been built in the kingdom with a new city founded at their meeting point which has grown so much that the King has decided to move the capital there and build a new castle.Numerous corporations of craftsmen were already present in the city but now guilds are forming which are larger and more wide-ranging powerful and in competition with one another. With the goal of obtaining favor with the King the guilds will gather together the most prestigious personages within them not to mention those who can bring the largest influx of money or useful talent.What better place than the central square to find new members? For this reason each guild places its tents in the central square every week inviting the persons it considers most interesting to sign up by incentivizing them with precious gifts. This is certainly not a low-cost operation considering that it can cost many pieces of silver to put together the most convincing gift.At the same time each guild must build its headquarters spending large amounts of gold to enlarge it with a range of luxurious rooms suitable for its members; if this were not enough the guilds must also take into account the King's current tastes on what is most important for a guild worthy of his approval.Will you manage to make your guild stand out so that it becomes the most important in the city? Which means will you be willing to use in Guilds to win the King's favor?

The Brigade

The Brigade

Rating: 6.6 | Players: 2–4

Game Type:

Family

Welcome to Tinderbox! ...sorry about the weather... The city of Tinderbox has rather predictably caught fire. Although no-one has formally admitted responsibility a large fire storm has appeared above the Pyromancers University and fireballs are raining down on the city.As such it’s a good time to be a firefighter if being a hero is your thing.In The Brigade you control rival firehouses offering protection to the good citizens of Tinderbox. The aim of the game is to win the Loyalty of the people with acts of heroic fire fighting and earn the coveted position of Fire Chief.The Brigade is an action point system game that allows players several different actions. Players must put out fires in order to gain loyalty the more loyalty they have the more likely they are to become the fire chief. Players can also upgrade their firehouse the amount of crew they can hire and their water wagon to put out stronger fires.To win the loyalty of the people you must impress them enough that they will support you to become the Fire Chief gaining the respect of 5 blocks of the same type 5 blocks of different types will ensure your position. Alternatively Earning respect from the highest and most prestigious people before one of the end game triggers will also get you that top spot.

Anno Domini 1666

Anno Domini 1666

Rating: 8.6 | Players: 2

Game Type:

Uncategorized

It is the year of our Lord 1666. Emperor Leopold is dead. The election looms. European monarchs send their envoys to Vienna to participate. But the struggle for the Empire's future takes place not only at the noble courts. In Vienna's slums and alleys swashbucklers musketeers and thugs wage a secret war on behalf of their powerful superiors.Anno Domini 1666 is a tactical adventure miniatures game in which two players pit their bands against each other in order to achieve specific goals defined by a scenario. The game takes place on boards depicting 17th-century Vienna with a grid overlay. Dice rolls are replaced by cards either played from a player's hand or drawn blindly from a deck. A scenario's objectives may include defeating the opponents in combat but also stealing a valuable object or breaking out a hostage among others.The theme and characters of the game are based on real-world history historical novels (such as Three Musketeers) but also feature magic alchemy wizards and fantastical creatures. The participating factions are the Poles the French the Ottomans and the evil sect Broken Cross. They can get help from the Vienna locals (thugs urchins merchants) and famous mercenaries. The process of building a band is fast and streamlined thanks to a draft system.Game components will included top quality miniatures (with all unique sculpts) several sheets of counters custom card decks and multiple maps and scenarios.The game’s Kickstarter campaign is scheduled for spring 2018.—description from the publisher

Rogue Dungeon: 2nd Edition

Rogue Dungeon: 2nd Edition

Rating: 8.3 | Players: 1–3

Game Type:

Thematic

Rogue Dungeon (2nd Edition) is a 1-3 player cooperative dungeon crawler originally designed for solo play. It plays like an old-school roguelike using hand management card draw and dice rolling as primary game mechanics. Explore the map of each dungeon level encountering traps and fighting monsters. Find treasures and various items such as weapons armor magical potions scrolls and artifacts to aid you on your quest. Gain experience to improve your hero abilities and skills and trade to improve your inventory. Players will need to figure out how best to use their hero’s abilities skills items experience and luck to survive the dungeon and defeat the final boss. Enjoy even more re-playability with new content and game modes such as the Tomb and large dungeon maps.—description from the publisher

Dubious

Dubious

Rating: 6.8 | Players: 3–6

Game Type:

Uncategorized

Doubt is in the air!How much can you tell about a person from their clothes or moods? Is it possible to work out their occupation or secret by what they have in their bag? That's what you'll have to do. Answer five questions and listen carefully to what others have to say about themselves. Try to guess who's who and become the shrewdest detective ever!Dubious is a game of deduction in which each player creates a story for their character and tries to get the majority of the players to guess their occupation and secret. At the same time each player has to listen carefully to what others have to say about themselves and prove their detective finesse.—description from the publisher

Wizardry to the Power of Three

Wizardry to the Power of Three

Rating: 6.9 | Players: 2–6

Game Type:

Children's

Description from the publisher:The wizard students are in trouble! It's long past bedtime but they sneaked out of the wizards' school to visit the secret midnight market and see the flying brooms and talking cats they heard the grown-ups talk about. Unfortunately they don't get far for while crossing the forest near the wizards' school Willy the Warden Ghost takes up their trail. Now they have to double back quickly or they are facing detention. But the forest is too dark to find the way back without help. Luckily they have an idea: The Lumies magical glowing creatures that live in the forest can light their way back to the school. The wizard students need to stick together to find the Lumies and make it back to the school before Willy catches one of them.While escaping the Warden Ghost in Wizardry to the power of three players need to work together memorize the tree tiles and use their magic potions and dice enchantments at the right time to make it back without being caught and win as a team.

Set A Watch: Forsaken Isles

Set A Watch: Forsaken Isles

Rating: 8.0 | Players: 1–4

Game Type:

Uncategorized

A continuation of the Set A Watch series Forsaken Isles features a new band of adventurers sailing to islands and other tropical locations to face new monsters and challenges.Defend your campfire from a horde of creatures and unhallowed bosses using each hero's unique abilities to survive the night. One hero stays in camp to rest and maintain the fire while the others battle. Each round you draw a new location to setup camp in. Survive all 8 nights (rounds) to win the game.Set a Watch: Forsaken Isles is both a standalone game for 1-4 players and an expansion that can be combined with the original Set A Watch and Set A Watch: Swords of the Coin.—description from the publisher

Gardlings

Gardlings

Rating: 7.2 | Players: 1–4

Game Type:

Uncategorized

Cleverly build your garden. Harvest gems and enrich your seed bag with new amazing creatures so your next garden can grow even more abundant. Combine the unique abilities of your creatures and be the first to acquire the victory trophy.Each round in Gardlings all players simultaneously build their garden in front of themselves. You do this by drawing and placing tiles from your bag. You may stop drawing tiles at any time because if you draw too many gnomes they will steal gems from you. At the end of the round use any gems you matched in your garden to buy a new tile then return all of your tiles to your bag to prepare for the next round. Each tile features potential ways to match gems as well as a creature with a special ability. Your garden will grow larger and better each round and the puzzle of placing tiles will become increasingly complex.The goal of the game is to match enough gems to buy the victory tile.—description from the designer

Magic: The Gathering – Explorers of Ixalan

Magic: The Gathering – Explorers of Ixalan

Rating: 7.2 | Players: 2–4

Game Type:

Uncategorized

An out-of-the-box multiplayer Magic experience. Defeat your opponents as you search for the lost city.New Game Tiles Explore the tile-based map uncovering bonuses that will swing the tide of battle in your favor! Explorers of Ixalan is a multiplayer free-for-all battle so don't let your opponents conquer your site tiles!Quests and Events Some tiles you discover will have immediate effects on the game while others will reward you when their conditions are met.The Golden City Awaits Play as one one of four rival tribes: Vampires Pirates Merfolk or Dinosaurs. Defend the city against your opponents and claim dominion over Ixalan!Discover Ixalan Map tiles bring the game to different locations across Ixalan. The inner jungles of Ixalan conceal many powerful secrets!New Artwork Along with your four 60-card decks you will find 8 new pieces of Magic artwork!—description from the publisher

Claim Anniversary Edition

Claim Anniversary Edition

Rating: 7.5 | Players: 2–4

Game Type:

Uncategorized

Categories:

The fifth anniversary of Claim will be celebrated with a special limited Claim Anniversary Edition. In this edition the factions that where released in Claim and Claim 2 are re-illustrated by five different illustrators each with their own style. Next to these factions the Anniversary Edition contains seven new factions; Automatons Folk Singers Griffins Farmers Racoons Royals Vikings. Also four new scenario cards are added to the package.—description from the publisher

Dragon Rampant: Fantasy Wargaming Rules

Dragon Rampant: Fantasy Wargaming Rules

Rating: 7.9 | Players: 2–4

Game Type:

Wargames

Whether you're a nameless Dark Lord looking to conquer the known world a Champion of Light holding out against the forces of evil or a Northern barbarian facing claimants to a stolen throne Dragon Rampant allows you to bring those battles to the tabletop.Developed from the popular Lion Rampant system Dragon Rampant is a standalone wargame that recreates the great battles of Fantasy fiction. Scenarios army lists and full rules for magic and monsters give players the opportunity to command unruly orc warbands raise armies of the undead campaign across an antediluvian world as the warchief of a barbarian tribe or exploit the power of mighty creatures and extraordinary sorcery.An army usually consists of 6-8 units comprised of 6-12 individually based figures. These small units move and fight independently assuming that they follow your orders rather than just doing their own thing. Command and control is just as important on the battlefield as the power of a troll chieftain or the magic of an archmage.

Tyler Sigman's Crows

Tyler Sigman's Crows

Rating: 7.3 | Players: 1–4

Game Type:

Uncategorized

Categories:

Tyler Sigman's Crows is a competitive tile placement game where every player takes on the role of an Outcast Mage in the world of Tessandor. A once-in-a-lifetime event is causing the crows of the Obsidian Wastes to give off mana that can be collected in magical stones. Players score points by enticing crows to flock to their totem (their shiny object). This can potentially create murders of crows which then disperse throughout the ever changing map keeping the strategic gameplay tense and diverse.

Bag of Dungeon: A Fantasy Adventure Game

Bag of Dungeon: A Fantasy Adventure Game

Rating: 6.8 | Players: 1–4

Game Type:

Uncategorized

Bag of Dungeon is a dungeon crawling tile-based game harking back to the good old deadly days of exploring dungeons slaying monsters and stealing treasure. It's a simple-to-play tabletop game where 1-4 players send a party of adventurers into the ever-changing catacombs in a quest to find the Ring of Creation before escaping with their lives and their loot.But can you trust your fellow adventurers? To begin with you are all loyal to the quest and each other. But once the Ring is discovered it will cast a shadow of doubt and deceit over those who seek to steal it. You may decide that being a lone wolf is a far smarter choice than loyalty even if it means the death of your former companions.You will meet monsters find treasure and use items to stay alive and escape with the Ring before the dungeon seals itself shut imprisoning for all eternity anyone who remains.The game has a simple but clever mechanic; great for young and/or new gamers to learn fast and take part while still giving more experienced gamers a satisfying time at the table. The game takes 20-60 minutes and changes every time you play.—description from the publisher

Whale Riders: The Card Game

Whale Riders: The Card Game

Rating: 6.4 | Players: 2–5

Game Type:

Family

Categories:

While preparing for the winter the whale riders were surprised by a sudden drop in temperature. The Ice Coast will freeze early and will make the journey for supplies even more dangerous than usual.The riders bond together and journey as a group one final time from port to port. Many supplies are needed for their clans and the riders agree to band together and commit to sharing one big consignment in each port.Soon however it becomes apparent that the raiders’ preferences for the offered consignments differ greatly. In each port the to-ing and fro-ing begins anew to close the most preferred deal…In Whale Riders: The Card Game a reimplementation of Reiner Knizia's classic card game Trendy you ride alongside others to buy goods along the Ice Coast sometimes working together with others only to become competitors again when a better proposition comes along.

Tin Realm

Tin Realm

Rating: 8.3 | Players: 1

Game Type:

Uncategorized

Bruised and battered you ascend up to the entrance into the Black Mountains from whence you came. You managed to collect all three Shards of Brahm and break the curse cast upon the clerics of the Red Cloth. Now your adventure truly begins. You must travel to the far city of Oakinshelm to relay the news to the Baron that there is a traitor in his ranks and to get some well earned rest. This Journey will not lack agony. You will have to make your way through dark forests harsh mountains across unpredictable waters and try to avoid the vile deadlands. You have seven days to make this journey to Oakinshelm or die trying...Tin Realm takes place moments after Tin Helm. You may even use all of the characters loot trappings and enemies from Tin Helm in Tin Realm! The reverse is also true.—description from the publisher

Unstoppable

Unstoppable

Rating: 8.4 | Players: 1–2

Game Type:

Uncategorized

On the city-planet of Ceres II every alleyway invites a quick and quiet death. In the lush forests of Virenos a single misstep could land you in the belly of a beast. The harsh wasteland of Mithras holds both grave danger and a great treasure for those who search its stacks of discarded rubbish. Amidst this chaos you find yourself thriving learning and growing — a child of rank touched by fate — but a new danger shadows the future of all three worlds. Gather your allies and sharpen your skills for the darkest days are yet to come.Unstoppable is a solo or co-operative roguelike momentum deck-building game. Use card crafting and deck building wisely in the face of unlimited threats maintaining action and card-draw momentum to become unstoppable!—description from the publisher

The Boldest

The Boldest

Rating: 6.3 | Players: 2–5

Game Type:

Thematic

The forgotten creatures of the forest have awoken from their slumber and nobody knows for sure what is lurking in the Iron Valley. You followed the call of your king. Now it is time for heroic deeds in The Boldest! Defeat mechanical monsters retrieve enigmatic artifacts use helpful items and lead your faction to glory. Each round three expedition leave into the unknown to explore this mysterious place. You form three groups one for each expedition with the heroes in your hand. Only the strongest groups can take part in an expedition so you need to apportion your power. Can you read your opponents well enough and forestall them? Collect the most experience and become a legend! Are you worthy of the title “The Boldest”?Because in the Action Phase only the strongest Groups can execute their Classes action. The Planning Spaces are resolved consecutively. First all players reveal their Group in Planning Space 1 and tell the other players the Class they played and the Group Strength (defined by the number of Class icons on the played cards). The strongest Group executes their action and afterwards sends their Leader to the king (this Hero is out of the game) while the remaining Heroes celebrate their success in the Party Tent. They won’t be available next round to that player. Weaker Groups keep their Heroes and get a new one as compensation.As mentioned before the Classes execute different Actions in a specific order: Warriors always go first followed by Technicians Hunters and Cooks. The Cooks convince new Heroes with Special Abilities to join your Faction with their delicious dishes. The Warriors Technicians and Hunters can take specific Forest Cards while other cards block their way. How the Forest changes over the course of three Expeditions of a round is also something you must anticipate during the Planning Phase. In the Action Phase you cannot change your Groups anymore.After 5 or 6 rounds (depending on the number of players) the player who was able to collect the most experience will be known as The Boldest!—description from the publisher

Ultra Tiny Epic Kingdoms

Ultra Tiny Epic Kingdoms

Rating: 6.6 | Players: 1–5

Game Type:

Uncategorized

You are a tiny kingdom with big ambition. You want to expand your population throughout the realms learn powerful magic build grand towers and have your neighbors quiver at the mention of your name. The conflict? All of the other kingdoms want the same thing and there's not enough room for everyone to succeed...In Tiny Epic Kingdoms a 4x fantasy game in a pocket-size package each player starts with a unique faction (which has a unique technology tree) and a small territory. Throughout the game players collect resources explore other territories battle each other research magic and work to build a great tower to protect their realm.Ultra Tiny Epic Kingdoms (UTEK) is everything Tiny Epic Kingdoms (TEK) is — minus the exploration mini-expansion but with added solo play — but much smaller. UTEK and TEK are virtually the same game. The only rule difference between the two versions is how units react to the Ruins region and certain faction/territory restrictions exist due to having them back to back on the cards.

Dungeon Saga Origins

Dungeon Saga Origins

Rating: 8.0 | Players: 1–5

Game Type:

Uncategorized

Dungeon Saga Origins is a thrilling board game of classic fantasy adventure fast-paced action and beautiful miniatures. Set in the dungeons of the fantasy world of Pannithor players have a number of quests with different win conditions all connected to the game’s story.This game has been designed with a wide audience in mind. The rules are intuitive enough for family gaming (from 10 years and up) but also support clever synergies by experienced players. Suggested difficulty modifiers are also included for those wanting a high level of challenge. While very playable and accessible success will come from good decisions and teamwork rather than just through good luck. There are two ways to play the game:1. With a traditional human Overlord who controls the dungeon traps and enemies. They can decide whether they want to run a game that is more challenging or more casual depending on the player group.2. With an Overlord controlled by the game rules and all the heroes controlled by human players. Mission setup is very fast due to pre-assembled miniatures and large numbered dungeon tiles. Variety comes from changing the numbered tiles their side/orientation door placement and furniture placement. The tiles have a square grid to simplify measuring distances defining line of sight and item positioning.The game is played in Rounds. In each Round all the Hero players will each take a Turn with a single Hero and then the Overlord player will take their Turn. When a player takes a Turn with a Hero they may both Move and take an Action (act) with their Hero. Aside from movement players can take the below actions: • Fight • Shoot • Cast Spell • Use a Feat • Explore • Revive • Trade   Some actions are resolved automatically and others use dice rolls. Combat actions use opposed dice rolls and a dice matching mechanic. Exploration is a key theme in the game and the heroes may discover loot (including legendary items) find secret passages or activate deadly traps. Exploration is driven by a shuffled card deck which creates unpredictability on repeat play-throughs.There are post-game sequences for campaigns. Hero players are free to trade items equipment and even gold between games if they wish as they prepare for their next adventure.

Lords of War: Orcs versus Dwarves

Lords of War: Orcs versus Dwarves

Rating: 6.5 | Players: 2–8

Game Type:

Customizable

Lords of War: Orcs versus Dwarves is a dual-deck strategic card game for two-plus players which sees fantasy races engage in dynamic tactical card battles.Orcs versus Dwarves was the first Lords of War game to be released in December 2012 at the Dragonmeet Game Fair in London. The game went on to win the Best Strategic Card Game Award at the UK Games Expo 2013 along with Lords of War: Elves versus Lizardmen.During Lords of War battles players use hands of 6 units drawn from their total 'army' of 36 cards playing one card per turn at the start of their turn.Cards have unique formations of Attack Arrows on their edges and corners signifying which adjacent cards they attack once played and the damage they will do. Some cards also have Ranged Attack values. Each card then has a Defence value which when exceeded by attacking cards sees that card defeated.At the end of a player's turn once combat has been resolved the player can then either draw a new card from their army deck to return their hand back up to 6 or retreat a unit that has not engaged in combat during that turn.The game is playable out of the box and contains two complete armies - the Orcs and the Dwarves.These factions are differentiated by their exclusive cards and strategies; the Dwarf faction plays more defensively using some Ranged cards and powerful Berserker units to pick-off assailants while the Orc army encourages players to attack more vigorously often committing kamikaze moves to their tactical advantage.Orcs versus Dwarves is cross-compatible with Elves versus Lizardmen meaning that all the Lords of War armies can be used to battle one another. The armies can also be blended together using a strict Ranking System to create Mercenary decks for tournament play.

Warmachine Prime Mk III

Warmachine Prime Mk III

Rating: 7.8 | Players: 2–4

Game Type:

Thematic

THIS IS HOW WAR BEGINS.Forged in the fires of conflict the Iron Kingdoms is a fantastic realm where the combined power of magic and technology thunders across a landscape shaped by war.In Warmachine the very earth shakes during fierce confrontations as six-ton constructs of iron and steel slam into each other with cataclysmic force lead-spewing cannons chew through armor plating as easily as flesh and bold heroes set the battlefield ablaze with a tempest of arcane might to forge the fates of their unyielding nations.Warmachine is a fast-paced and aggressive 32mm tabletop skirmish miniatures game for two or more players set in the steam-powered fantasy world of the Iron Kingdoms. Players take on the role of elite soldier-sorcerers known as warcasters. Though warcasters are formidable their true strength lies in the their magical ability to control warjacks - massive automatons that are the pinnacle of military might. Players collect assemble and paint fantastically detailed models representing the various warriors machines and creatures in their armies.

Altay: Dawn of Civilization

Altay: Dawn of Civilization

Rating: 7.3 | Players: 2–4

Game Type:

Uncategorized

For endless years in a secluded region deep in the heart of a vast continent four mysterious people have been developing different cultures merging magic and technology in a delicate balance with nature and among themselves. Now they must face a challenge: the arrival of new settlers bringing with them more advanced crafts and technologies new weapons and fighting techniques and an entirely different lifestyle.As the leader of one of the original inhabitants of Altay how will you react to this challenge? Will you be open to accepting the new settlers and merging with them or will you focus on your ancient traditions? Will you expand your kingdom or develop new knowledge? Will you build monuments to last forever or crush your enemies with your armies?Altay: Dawn of Civilization is an original blend of deck-building civilization development and area expansion. Players control one of four factions each represented by a starting deck with unique cards and with subtle differences in the number of basic cards. Each turn players use their cards to produce resources (stone metal wood knowledge) build new settlements and expand on the board attack or defend against their enemies or manipulate their decks or card hand.The game board represents one of the regions where the four people are in conflict with one another with each area characterized by a different terrain type and the presence of different resources. Card-playing and board expansions are fully integrated as many cards will have greater effects if you control the right territories. Using the resources produced by their cards or collected from the board players can acquire and add to their deck new cards representing the new settlers and their crafts.Players can also spend resources to develop achievements — special cards that are permanently added to a faction granting it additional capabilities or providing points.Victory is granted by the combination of territorial expansion technological development and the success in creating long-lasting memories of your civilization's achievements.—description from the designer

Twelve Heroes

Twelve Heroes

Rating: 6.9 | Players: 2

Game Type:

Uncategorized

In the two-player game Twelve Heroes players are landlords who lead twelve units and aim to obtain land cards which are located in three regions. These land cards give you victory points and the first player who has gained seven points wins.Before the game begins players choose twelve unit cards to construct a deck of their own. On your turn you execute four phases: control maintenance income and military. Military is the most important phase in a turn during which you can muster deploy or move your units. You can also gain food. You consume action points to execute these actions. You need food to muster units and activate them. Managing food and maximizing synergies of units are the keys to winning the game.Publisher's summary:プレイヤーは領主となり、12枚のユニットを指揮して3つの地域に配置された土地カードの獲得を目指します。 土地カードには勝利点が記述されており、先に7勝利点を獲得したプレイヤーの勝利です。 ゲームの前に、プレイヤーは12枚のユニットカードからなる自分のデッキをつくります。 ゲームはターン性で、ターンは4つのフェイズ(支配・維持・収入・軍事)からなります。 ターンのメインとなる軍事フェイズでは、ユニットを召集・地域に派遣・地域から地域へ移動、という行動がとれます。また、食糧を直接的に入れることもできます。 これらの行動はアクションポイントによって実施されます。 ユニットの招集には食糧が必要であり、また、地域でユニットが活動するためにも食糧が必要となります。 食料のマネジメントとユニットのシナジーを最大化することがゲームのカギです。

Rangers of Shadow Deep: Standard Edition

Rangers of Shadow Deep: Standard Edition

Rating: 8.6 | Players: 1–4

Game Type:

Thematic

A kingdom stands on the brink of destruction as the vast realm called the Shadow Deep slowly swallows everything in its path. As the army fights to contain the tide of evil creatures teeming up out of the black clouds the kingdom’s best soldiers the rangers must venture down into the shadows to gather information rescue prisoners and ambush enemy supply lines. It is a desperate fight against overwhelming odds but every little victory brings another day of hope.Rangers of Shadow Deep is a solo and co-operative tabletop miniatures game in which players create their ranger gather companions and play through a series of missions in their fight to hold back the darkness. If their rangers survive they will grow in power and ability and be sent on more difficult dangerous and intricate assignments.So what is going to make this ‘Deluxe’ I hear you ask? Well to start off it’s getting top-notch production – traditional printing and binding with a faux leather cover heat stamped with the artwork and text and high-quality paper stock. The layout is being completely reworked and the book will feature a dozen pieces of new artwork by Barrett Stanley. Additionally I’m taking the chance to incorporate the character building elements (most notably the spells) from Temple of Madness into the main rulebook so that all of the character building will be in one place. I am also updating or modifying a few of the rules that I and others have been playtesting. Finally I have introduced a ‘challenge level’ for each of the scenarios in the book which increases the difficulty of each scenario. This is for those that were finding the scenarios too easy for 3 or 4 players for those who just like their games tougher or for those who might want to play the scenarios again with higher-level rangers.—description by the publisher

Beyond the Rift: A Perdition's Mouth Card Game

Beyond the Rift: A Perdition's Mouth Card Game

Rating: 7.4 | Players: 1–4

Game Type:

Uncategorized

Beyond the Rift: A Perdition’s Mouth Card Game is a cooperative card game for 1-4 players narrating the events taking place after the heroes overcame Perdition's Mouth: Abyssal Rift.A foul stench was in the air as the last guests stumbled upstairs some still shaking their heads at what they had just heard.Fools Niffil cursed as another attempt to warn them of the danger of the 'Cult of Progress' had failed.These peasants wouldn’t believe it even if a demon ate their cattle Elisa added. Wobbling over Bastian noticed that the innkeeper did not only carry a tankard but also a letter.This came for you Bastian. he mumbled. I think it’s from somewhere in the East he added slamming the tankard on the table.The vax seal told Bastian who it was from and a gnawing feeling in his gut told him what it was about. He didn’t want to get involved but felt he had no choice. Dare to explore the land of Zanziar via branching paths of six campaigns each focusing on one of the six Heroes within the game. Become a stoic warrior take on the role of a spunky magus relive the life of a dwarven tinkerer enact the pious ways of a zealous halfling priest duck below any bar like a proper rogue or embrace the inner rage of a Berserker.Each hero has two basic resources at their disposal Action Points and their Hero Deck. Drawing from their hero deck players will find a variety of action cards that will determine what actions heroes are able to perform. Playing a card will cost action points which can also be used to draw more cards manipulate the position of enemies and activate special abilities. Managing one's resources of cards and action points while dealing with the many threats presented will be key to survival in Beyond the Rift.Utilizing the Evolving Deck System heroes acquire items that replace cards from their original starting deck making them decks of ever-growing power and synergy as the campaign progresses.By navigating their way through the six campaigns players will not only discover the wondrous world of Zanziar but will also gain knowledge about the sinister dark past of its inhabitants and that of the heroes themselves.—description from the publisher

Taverna

Taverna

Rating: 6.2 | Players: 2–5

Game Type:

Strategy

Categories:

It is Saint-Averna's day the holiest day in the kingdom of Averna. To celebrate all the citizens gather in the capital city to party drink and sing from tavern to tavern. In the interactive card-driven worker placement game Taverna you play an innkeeper of the city eager to profit from this celebration and make his renown widespread. In order to do so you will need to get along well with the four peoples of the kingdom and you will need to cope with the demands of the Royal Court. It is up to you to be courteous with all of them. Will you play fair? Or will you use trickery magic and your influence with the most famous dignitaries?Each turn players will chose one customer among the four available cards and place it in one of the five taverns. The property owners receive gold and the innkeeper is rewarded if he fulfils the expectations of the patrons. During your turn you can play one of the four dignitaries cast spells use royal favours and benefit from privileges. At the end of turn six players will score one of the five members of the Royal Court each scoring being available once. Your popularity with the four people will determine the royal scoring order and final bonuses. Power and glory to the most popular innkeeper.

Dragon Keepers

Dragon Keepers

Rating: 6.5 | Players: 1–6

Game Type:

Family

In this fantasy universe each player is the chief of a tribe of dragon keepers defending the dragons from attacks by the evil hunter. The hunter wants to see those cute dragons dead but must get past the dragon keepers. The keepers belong to different tribes but together they have the common goal of protecting the dragons. The keepers use magic in their duels with the evil hunter.Dragon Keepers was designed by Vital Lacerda and his youngest daughter Catarina. Says Vital She is the one who knows a lot about dragons and I could have never been able to do this design without her. Dragon Keepers has two different games in the box:KEEPER GAME: 3–6 players | 10–15 minutes | ages 6+ In this competitive mode the hunter rolls dice to attack the dragons and the players choose which of the attacked dragons they want to defend. The game ends when one player manages to heroically defend three different dragons or if one dragon gets three hits. The winner is the player with more successful defenses.DRAGON GAME: 2–4 players | 20–40 minutes | ages 9+ In this cooperative mode the keepers work together to defend and train the dragons so that they attack the hunter. Players can take four different actions: Defend Cure Train and Attack. Those actions are limited and they need to cooperate and organized as a group to manage to stop the hunter's attacks during the game. The players lose if a dragon is killed by the hunter or if the battle event deck runs out. The players win if X dragons (where X is determined by the difficulty level) manage to successfully attack the hunter.

The Color Monster

The Color Monster

Rating: 6.5 | Players: 2–5

Game Type:

Children's

Players in The Color Monster collaborate to help the Monster figure out his emotions. In turns they roll the die that allows them to move the Monster around the board. When the Monster goes to a space with an emotion token the player can pick it up and look for the right jar. The jars are all placed on shelves with their colors hidden. If the player chooses the jar which matches the color of the emotion then they can place the emotion token into the jar. Otherwise the jar goes back to the shelf as it was. In order to pick up an emotion token players have to explain a memory or a situation in which they feel like the emotion they are picking up (Happiness Sadness Anger Fear or Calm). The players can lose the game if the Monster gets too confused and they flip over too many mixed emotion jars or win the game when the emotions are all placed in their correct jars.—description from the publisher

Dragon Parks

Dragon Parks

Rating: 6.5 | Players: 2–5

Game Type:

Uncategorized

Categories:

Dragons are back into our world and they are in vogue! As the proud owner of group of islands where dragons nest you’ll have to manage both the tourists’ expectations and the dragons’ appetite…Dragon Parks is a drafting game which makes use of transparent cards. Select a new card each turn to put on one of your three islands adding or covering dragons in this park as you do. Some dragons hate to be covered by others and will snap back at you and if you manage to hatch an egg by covering it it will attract new visitors!After 3 turns the season ends. You will then score visitors depending of the number of different dragons visible on each island with a bonus for the dragon type in vogue this season and extra visitors if you attract the Legendary Dragon to your parks… But beware if you have fewer sheep available than you have dragons you will lose visitors equal to the difference!The game ends after 3 seasons and the player with the most visitors at the end wins!-description from publisher

Lords of War: Elves versus Lizardmen

Lords of War: Elves versus Lizardmen

Rating: 6.7 | Players: 2–8

Game Type:

Uncategorized

Like its predecessor Lords of War: Orcs versus Dwarves Lords of War: Elves versus Lizardmen is a dual-deck strategic card game for two-plus players. The game sees fantasy races engage in dynamic tactical card battles with the armies in this set particularly focused towards cavalry and ranged combat.During Lords of War battles players use hands of six cards (called units) drawn from their army deck of 36 cards. A player turn starts with one card placed onto a gridded board. With the exception of ranged units cards must be placed adjacent to an enemy unit. An elimination phase follows in which you check for the elimination of opposing cards and the one you just placed. Cards have unique formations of attack arrows on their edges and corners signifying which adjacent cards they attack once played and the damage they will do. Each card also has a defense value which when exceeded by opposing cards sees that card defeated. Once combat has been resolved the player can then either draw a new card from his army deck or retrieve a unit from the board that has not engaged in combat during that turn. Play continues until one player has eliminated twenty units or four commanders.The game is playable out of the box and contains two complete armies: the Elves and the Lizardmen. These factions are differentiated by their unique cards and strategies; the Elf faction is based around strong cavalry units and archers but has a relatively weak infantry. The Lizardmen army is the most flexible Lords of War army released so far and is best used to disrupt and counter enemy attack strategies.Elves versus Lizardmen is compatible with Orcs versus Dwarves meaning that all the Lords of War armies can be used to battle one another. The armies can also be blended together using a strict ranking system to create mercenary decks for tournament play.

Ghostbusters: Protect the Barrier Game

Ghostbusters: Protect the Barrier Game

Rating: 6.6 | Players: 2–4

Game Type:

Children's

The evil Rowan is trying to break open the Durable But Not Impenetrable Barrier and release the dead! He's placed Paranormal Energy Devices (PEDs) all over the Mercado Building and it's up to the Ghostbusters to find them and get them out before the fourth Cataclysm begins and the building is completely haunted.In Ghostbusters: Protect the Barrier Game you have to keep your eye on the number of ghost figures on the board. If too many ghosts show up rooms become haunted and if six rooms become haunted at the same time you lose the game! However if all four Ghostbusters escape the building with all eight PEDs before six rooms have been haunted the players win!In more detail players roll dice to determine how many spaces they move this turn and whether a new ghost is added to the board. Players may move up to the number of spaces shown on the die. If they end their movement in a space with a PED they may pick it up. If they end their movement in a space with a ghost they fight that ghost by rolling a fight die. If they roll the matching symbol they remove the ghost from the game board. If the players must add a third ghost to a room it transforms into a haunting. A haunting requires at least two people in the room to attempt a fight with it.Ghostbusters: Protect the Barrier Game — a new version of the Kinderspiel des Jahres-winning Geister Geister Schatzsuchmeister! — includes four ways to play: Basic Battle Basic Battle with Rowan Advanced Adventure and Advanced Adventure with Rowan. Rowan is a special ghost figure included in this version that cannot be killed. When this ghost's card comes up in the deck you draw the next card then move it to that room. If that room becomes a haunting this ghost automatically moves to the next room.