Category: Horror

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Nemesis

Nemesis

Rating: 8.3 | Players: 1–5

Game Type:

Thematic

Playing Nemesis will take you into the heart of sci-fi survival horror in all its terror. A soldier fires blindly down a corridor trying to stop the alien advance. A scientist races to find a solution in his makeshift lab. A traitor steals the last escape pod in the very last moment. Intruders you meet on the ship are not only reacting to the noise you make but also evolve as the time goes by. The longer the game takes the stronger they become. During the game you control one of the crew members with a unique set of skills personal deck of cards and individual starting equipment. These heroes cover all your basic SF horror needs. For example the scientist is great with computers and research but will have a hard time in combat. The soldier on the other hand...Nemesis is a semi-cooperative game in which you and your crewmates must survive on a ship infested with hostile organisms. To win the game you have to complete one of the two objectives dealt to you at the start of the game and get back to Earth in one piece. You will find many obstacles on your way: swarms of Intruders (the name given to the alien organisms by the ship AI) the poor physical condition of the ship agendas held by your fellow players and sometimes just cruel fate.The gameplay of Nemesis is designed to be full of climactic moments which hopefully you will find rewarding even when your best plans are ruined and your character meets a terrible fate.

Arkham Horror: The Card Game

Arkham Horror: The Card Game

Rating: 8.1 | Players: 1–2

Game Type:

Customizable

Something evil stirs in Arkham and only you can stop it. Blurring the traditional lines between role-playing and card game experiences Arkham Horror: The Card Game is a Living Card Game of Lovecraftian mystery monsters and madness!In the game you alone or with a friend (or up to three friends with two Core Sets) become investigators within the quiet New England town of Arkham. You have your talents sure but you also have your flaws. Perhaps you've dabbled a little too much in the writings of the Necronomicon and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils hampering your own investigations in order to protect the quiet confidence of the greater population. Perhaps you'll be scarred by your encounters with a ghoulish cult.No matter what compels you no matter what haunts you you'll find both your strengths and weaknesses reflected in your custom deck of cards and these cards will be your resources as you work with your friends to unravel the world's most terrifying mysteries.Each of your adventures in Arkham Horror LCG carries you deeper into mystery. You'll find cultists and foul rituals. You'll find haunted houses and strange creatures. And you may find signs of the Ancient Ones straining against the barriers to our world...The basic mode of play in Arkham LCG is not the adventure but the campaign. You might be scarred by your adventures your sanity may be strained and you may alter Arkham's landscape burning buildings to the ground. All your choices and actions have consequences that reach far beyond the immediate resolution of the scenario at hand—and your actions may earn you valuable experience with which you can better prepare yourself for the adventures that still lie before you.

Cthulhu: Death May Die

Cthulhu: Death May Die

Rating: 8.2 | Players: 1–5

Game Type:

Thematic

In Cthulhu: Death May Die inspired by the writings of H.P. Lovecraft you and your fellow players represent investigators in the 1920s who instead of trying to stop the coming of Elder Gods want to summon those otherworldly beings so that you can put a stop to them permanently. You start the game insane and while your long-term goal is to shoot Cthulhu in the face so to speak at some point during the game you'll probably fail to mitigate your dice rolls properly and your insanity will cause you to do something terrible — or maybe advantageous. Hard to know for sure.The game has multiple episodes and each of them has a similar structure of two acts those being before and after you summon whatever it is you happen to be summoning. If any character dies prior to the summoning then the game ends and you lose; once the Elder One is on the board as long as one of you is still alive you still have a chance to win.The episodes are all standalone and not contingent on being played in a certain order or with the same players.

Mansions of Madness: Second Edition

Mansions of Madness: Second Edition

Rating: 7.9 | Players: 1–5

Game Type:

Thematic

Mansions of Madness: Second Edition is a fully co-operative app-driven board game of horror and mystery for one to five players that takes place in the same universe as Eldritch Horror and Elder Sign. Let the immersive app guide you through the veiled streets of Innsmouth and the haunted corridors of Arkham's cursed mansions as you search for answers and respite. Eight brave investigators stand ready to confront four scenarios of fear and mystery collecting weapons tools and information solving complex puzzles and fighting monsters insanity and death. Open the door and step inside these hair-raising Mansions of Madness: Second Edition. It will take more than just survival to conquer the evils terrorizing this town.

Kingdom Death: Monster

Kingdom Death: Monster

Rating: 8.5 | Players: 1–4

Game Type:

Thematic

Kingdom Death: Monster is a fully cooperative tabletop hobby game experience. Set in a unique nightmarish world devoid of most natural resources you control a settlement at the dawn of its existence. Fight monsters craft weapons and gear and develop your settlement to ensure your survival from generation to generation.Campaign System Embark alone or with up to 3 friends (5 with game variant) on a 5-30-lantern-year campaign with each year consisting of a cycle of hunt showdown and settlement phases. The settlement phase is an intricate civilization building game in which you spend very limited resources to build buildings research new technologies train your warriors and set up your strategy for survival. During the hunt you'll encounter a series of stories in a choose your own adventure style journey through various events and encounters. Finally when you meet the monster you're pursuing you'll engage it in an a massive arena-style battle where only one party is going to survive. If your party lives you'll be able to bring the spoils back home to use in expanding your settlement.Monster AI System Each of the 7 monsters included are controlled by their own pair of decks that scale to 3 levels of difficulty (except for the final encounter which has only 1 level and it's HARD!). Every encounter even with the same monster is highly variable and no two showdowns will resolve the same way. Players will have to plan their gear and keep their minds sharp to prevail.Gear System In Kingdom Death: Monster survivors will craft gear from resources earned from defeating monsters or found on their hunt. Each survivor has a 3x3 gear grid. Selection and arrangement of your gear cards is critical as many provided bonuses and activate special rules when aligned correctly.Story Event System 40+ Story Events plus over 100 hunt encounters will shape and guide your campaign. Story Events detail important evolutions in your civilization introduce new monsters and provide rich detail for your campaign. Some will trigger automatically as you progress through the campaign but most will be entirely based on choices players make.Story Events cover everything from setting up and fighting a monster to key events that happen within the overall story. Some are triggered directly from the timeline and others from choices you make in game.

Final Girl

Final Girl

Rating: 8.3 | Players: 1

Game Type:

Thematic

Categories:

Playing on a famous horror movie trope Final Girl is a solitaire-only game that puts the player in the shoes of a female protagonist who must kill the slasher if she wants to survive.The Core Box when combined with one of our Feature Film Boxes has everything you need to play the game. Each Feature Film Box features a unique Killer and and iconic Location and the more Feature Films you have the more killer/location combinations you can experience!In game terms Final Girl shares similarities with Hostage Negotiator but with some key differences that change it up including a game board to track locations and character movement. You can choose from multiple characters when picking someone to play and multiple killers when picking someone to play against. Killers and locations each have their own specific terror cards that will be shuffled together to create a unique experience with various combinations of scenarios for you to play!NOTE: The 2022 Kickstarter for Final Girl: Season 2 included a 13 card Final Girl: First Printing Correction Pack of corrected cards for the first printing of Final Girl: Series 1. The cards mostly fix typos and are not required to play the game. The cards were corrected for the second printing of Final Girl: Series 1.—description from the publisherOfficial FAQ and Errata for new players here (use caution some questions slightly spoil some surprises): https://docs.google.com/document/d/1-W15lbbHdLvR3gMQZpUFWfuBczfHRZxTdH7PafDt24g/edit

Blood on the Clocktower

Blood on the Clocktower

Rating: 8.4 | Players: 6–21

Game Type:

Party

In the quiet village of Ravenswood Bluff ‌a demon walks amongst you. During a hellish thunderstorm on the stroke of midnight there echoes a bone-chilling scream. The townsfolk rush to investigate and find the town storyteller murdered their body impaled on the hands of the clocktower blood dripping onto the cobblestones below. A Demon is on the loose murdering by night and disguised in human form by day. Some have scraps of information. Others have abilities that fight the evil or protect the innocent. But the Demon and its evil minions are spreading lies to confuse and breed suspicion. Will the good townsfolk put the puzzle together in time to execute the true demon and save themselves? Or will evil overrun this once peaceful village?Blood on the Clocktower is a bluffing game with players on opposing teams of Good and Evil overseen by a Storyteller player who conducts the action and makes crucial decisions. The goal of the game is to successfully deduce and execute the demons before they outnumber the townfolk.During a 'day' phase players socialize openly and whisper privately to trade knowledge or spread lies culminating in a player's execution if a majority suspects them of being Evil. During a 'night' time players close their eyes and are woken one at a time by the Storyteller to gather information spread mischief or kill.The Storyteller uses the game's intricate playing pieces to guide each game leaving others free to play without a table or board. Players stay in the thick of the action to the very end even if their characters are killed haunting Ravenswood Bluff as ghosts trying to win from beyond the grave. If you arrive late to a game you can enter after it's started as a powerful Traveller character with unusual talents and questionable allegiances. Each character comes with their own special ability and no two players in a game are ever the same character.

Eldritch Horror

Eldritch Horror

Rating: 7.7 | Players: 1–8

Game Type:

Thematic

Across the globe ancient evil is stirring. Now you and your trusted circle of colleagues must travel around the world working against all odds to hold back the approaching horror. Foul monsters brutal encounters and obscure mysteries will take you to your limit and beyond. All the while you and your fellow investigators must unravel the otherworldy mysteries scattered around the globe in order to push back the gathering mayhem that threatens to overwhelm humanity. The end draws near! Do you have the courage to prevent global destruction?Eldritch Horror is a co-operative game of terror and adventure in which one to eight players take the roles of globetrotting investigators working to solve mysteries gather clues and protect the world from an Ancient One – that is an elder being intent on destroying our world. Each Ancient One comes with its own unique decks of Mystery and Research cards which draw you deeper into the lore surrounding each loathsome creature. Discover the true name of Azathoth or battle Cthulhu on the high seas.While the tasks on these Mystery cards (along with the locations of otherworldly gates menacing monsters and helpful clues) will often inform both your travel plans and the dangers you confront you can find adventure anywhere in the world...even where you least expect it. It is during the Encounter Phase of each turn that players resolve combat or alternatively build their investigators' personal stories by reading an encounter narrative from one of several types of Encounter cards. You might go head to head with a monster in Istanbul or find yourself in a tough spot with the crime syndicate in a major city. Maybe you will embark on an expedition to the Pyramids or research a clue you uncover in the unnamed wilderness. You may even find your way through a gate and explore a dimension beyond time and space.Should you fail an encounter the cost is steep. If you are fortunate you will merely incur physical or mental trauma. However you might also be compelled to take a Condition card which represents a specific injury or restriction gained throughout your journey such as a Leg Injury or Amnesia. You could find yourself getting in over your head to acquire assets and receive a Debt condition – or maybe you'll owe a favor to something far more insidious than a debt collector and enter into a Dark Pact! Whatever your condition you would be wise to find a resolution with haste; many conditions have a reckoning effect which if triggered ensure a much more sinister fate.All the while the arrival of the Ancient One approaches. Its malign influence is manifested in Eldritch Horror as you draw Mythos Cards which govern the appearance of otherworldly gates fearsome monsters and other ominous elements. Mythos cards keep your investigators under pressure introducing new threats even as the arrival of the Great Old One draws nearer! Since the investigators draw a new Mythos card each round they're certain to have their hands full battling foul creatures and following up on strange rumors even as they work to solve their three all-important mysteries.With twelve unique investigators two hundred-fifty tokens and over three hundred cards Eldritch Horror presents an epic world-spanning adventure with each and every game.

Nemesis: Lockdown

Nemesis: Lockdown

Rating: 8.3 | Players: 1–5

Game Type:

Thematic

Nemesis Lockdown is the first stand alone expansion to Nemesis. During the game players will be taken to a totally new location - a secret base on Mars represented by a multi level board. Lockdown will retain the highly cinematic semi-co-op experience of the original game while introducing a lot of new fresh mechanics.During the tense gameplay you and your fellow players will gather items explore different rooms and use your actions craft run and fight other species. At the same time every player will try to complete their secret objective that will grant them victory... Sometimes at the expense of others.

Legendary Encounters: An Alien Deck Building Game

Legendary Encounters: An Alien Deck Building Game

Rating: 7.8 | Players: 1–5

Game Type:

Thematic

Legendary Encounters: An Alien Deck Building Game based on the four movies of the Alien series is a fully cooperative game with original art. While based on the Marvel superheroes version of Legendary the two games will be compatible but cannot be fully integrated.Legendary Encounters is a deck-building game in the same family as Legendary: A Marvel Deck Building Game but now players must cooperate in order to survive against hordes of aliens. Taking on the role of protagonists such as Ripley Dallas Bishop and Corporal Hicks players take turns recruiting cards for their deck from a central selection in order to improve their deck and defeat Xenomorph cards that are added to the central game board.Product Breakdown: > 600 total Original Art Card Set > Full Color Game Board (mat) > Full Color Rule Book > Card inserts for easy organization > Customize your card organization with removable foam inserts

Unmatched: Cobble & Fog

Unmatched: Cobble & Fog

Rating: 8.0 | Players: 2–4

Game Type:

Strategy

In battle there are no equals.Unmatched: Cobble & Fog features four new heroes for the Unmatched system. Invisible Man uses fog to dart around the board and strike without warning. Sherlock with the trusty Watson by his side schemes and calculates to ensure victory. Dracula and the sisters slowly drain you of your power. Jekyll & Hyde uses the former's cunning and the latter's brute strength to win the day.Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.—description from the publisher

Horrified

Horrified

Rating: 7.6 | Players: 1–5

Game Type:

Family

The stakes have been raised. Imagine living in a place so wretched that it's not plagued by one two or even three monsters — but seven of the most horrifying fiends!In this game you'll come face to face with them all as you work together to rid the town of the maniacal or misunderstood creatures…before it's too late.Horrified includes high-quality sculpted miniatures (Frankenstein The Bride of Frankenstein The Wolf Man Dracula The Mummy The Invisible Man Creature from the Black Lagoon). Its innovative easy-to-learn cooperative gameplay has players working together against the monsters with varying levels of difficulty. Just as each monster is unique they require different strategies and tactics to be defeated.—description from the publisher

Dead of Winter: A Crossroads Game

Dead of Winter: A Crossroads Game

Rating: 7.5 | Players: 2–5

Game Type:

Thematic

Crossroads is a game series from Plaid Hat Games that tests a group of survivors' ability to work together and stay alive while facing crises and challenges from both outside and inside. Dead of Winter: A Crossroads Game the first title in this series puts 2-5 players in a small weakened colony of survivors in a world in which most of humanity is either dead or diseased flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game.Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition but for each individual player to achieve victory they must also complete their personal secret objective which could relate to a psychological tick that's fairly harmless to most others in the colony a dangerous obsession that could put the main objective at risk a desire for sabotage of the main mission or (worst of all) vengeance against the colony! Games could end with all players winning some winning and some losing or all players losing. Work toward the group's goal but don't get walked all over by a loudmouth who's looking out only for their own interests!Dead of Winter is an experience that can be accomplished only through the medium of tabletop games a story-centric game about surviving through a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives but must still find a way to work together to fight off outside threats resolve crises find food and supplies and keep the colony's morale up.Dead of Winter has players making frequent difficult heavily-thematic wildly-varying decisions that often have them deciding between what's best for the colony and what's best for themselves. The rulebook also includes a fully co-operative variant in which all players work toward the group objective with no personal goals.

Zombicide: Black Plague

Zombicide: Black Plague

Rating: 7.6 | Players: 1–6

Game Type:

Thematic

Description from the publisher:Zombicide: Black Plague takes the zombie apocalypse into a fantastical medieval setting! The arcane powers of the Necromancers have unleashed a zombie invasion in the age of swords and sorcery and it's up to your group of straggling survivors to not only stay alive during these dark times but to take back the realm and punish those responsible for the apocalypse!Zombicide: Black Plague allows you take control of paladins dwarves knights and magicians wielding powerful swords crossbows and even magic spells to defeat the zombie hordes and its Necromancer overlords. The classic Zombicide rules have been revamped for this new incarnation of the game while still retaining the nonstop action tense atmosphere and easy-to-learn rules that made Zombicide a classic. Equip your survivor with equipment like chainmail armor or shields to defend against the undead pick up spell books to perform fantastic enchantments or light up a pool of dragon bile to create an all-consuming inferno of dragon fire!Take on the zombie invasion from the medieval streets to secret vaults that create quick passages through the citadel (and often hold special artifacts). Chase down the elusive Necromancers to keep them from multiplying the zombie masses. And tackle a whole new set of missions through which your group of survivors will become the heroes of the land (or the last victims of the zombie massacre).

Cthulhu Wars

Cthulhu Wars

Rating: 7.9 | Players: 2–4

Game Type:

Strategy

Cthulhu Wars is a strategy boardgame in which the players take the part of alien races and gods taken from the Cthulhu mythos created by H. P. Lovecraft. The game is physically large and includes sixty-four figurines of the cultists monsters aliens and Great Old Ones that range in height from approximately 20 mm to nearly 180 mm.The game takes place on a map of Earth. Each player takes the part of one of four factions included in the base game. At the start of a turn players Gather Power then during a series of Action Rounds they spend this Power to accomplish various tasks such as recruiting Cultists moving units engaging in battle summoning monsters building Gates casting spells and Awakening their Great Old One. When all players run out of Power the Action phase ends and the next turn begins. Victory is determined by accumulating points on the Doom Track. The first player to 30 is the lone victor *if* he has unlocked all six of spell books.Driving the strategy are a player's wish to expand his power base and his need to accomplish six tasks to acquire his faction's spell books. Each faction has a unique set of monsters spell books and special abilities and has different requirements to acquire its spell books. All factions have multiple strategies open to them.The base game supports 2-4 players (the map supports 5 players) but with new factions and maps released as expansions it can support up to 8 players.

Arkham Horror (Third Edition)

Arkham Horror (Third Edition)

Rating: 7.7 | Players: 1–6

Game Type:

Thematic

The year is 1926 and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies drinking alcohol supplied by rum runners and the mob. It’s a celebration to end all celebrations in the aftermath of the War to End All Wars.Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time writhing at the thresholds between worlds. Occult rituals must be stopped and alien creatures destroyed before the Ancient Ones make our world their ruined dominion.Only a handful of investigators stand against the Arkham Horror. Will they prevail?Arkham Horror (Third Edition) is a cooperative board game for one to six players who take on the roles of investigators trying to rid the world of eldritch beings known as Ancient Ones. Based on the works of H.P. Lovecraft players will have to gather clues defeat terrifying monsters and find tools and allies if they are to stand any chance of defeating the creatures that dwell just beyond the veil of our reality.—description from the publisher

Fury of Dracula (Third/Fourth Edition)

Fury of Dracula (Third/Fourth Edition)

Rating: 7.4 | Players: 2–5

Game Type:

Thematic

The third edition of Fury of Dracula features all-new art and graphic design crafted to complement the game's intuitive thematic mechanisms. Rounds are now broken into day and night with hunters taking actions during both while Dracula can act only at night. Combat is more streamlined and decisive and new rumor tokens allow Dracula to mislead hunters and extend the terrible reach of his influence. Count Dracula triumphs if he advances his influence track to thirteen; if the hunters can defeat him before then they save the continent of Europe and win the game.The fourth edition of Fury of Dracula contains pre-painted miniatures instead of unpainted figures a different rulebook and different card sizes.

Dead of Winter: The Long Night

Dead of Winter: The Long Night

Rating: 7.5 | Players: 2–5

Game Type:

Thematic

Dead of Winter: The Long Night is a standalone expansion for Dead of Winter: A Crossroads Game that introduces the Raxxon location where horrible experiments will spill out into the town unless players can contain them.The game has players at a new colony location trying to survive with new survivors against brand new challenges. Can you handle being raided by members of other colonies? Will you explore more and unravel the mysteries of the Raxxon pharmaceutical location to find powerful items but release stronger enemies? Or will you upgrade your colony to help it better withstand the undead horde? These are all choices you will get to make in this new set and if you want you can mix in the survivors and cards from the original set to increase the variety even more.Part of the Dead of Winter series.

Mysterium

Mysterium

Rating: 7.2 | Players: 2–7

Game Type:

Family

In the 1920s Mr. MacDowell a gifted astrologer immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary séance and they have seven hours to make contact with the ghost and investigate any clues that it can provide to unlock an old mystery.Unable to talk the amnesiac ghost communicates with the mediums through visions which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well the easier it is to catch the right culprit.In Mysterium a reworking of the game system present in Tajemnicze Domostwo one player takes the role of ghost while everyone else represents a medium. To solve the crime the ghost must first recall (with the aid of the mediums) all of the suspects present on the night of the murder. A number of suspect location and murder weapon cards are placed on the table and the ghost randomly assigns one of each of these in secret to a medium.Each hour (i.e. game turn) the ghost hands one or more vision cards face up to each medium refilling their hand to seven each time they share vision cards. These vision cards present dreamlike images to the mediums with each medium first needing to deduce which suspect corresponds to the vision cards received. Once the ghost has handed cards to the final medium they start a two-minute sandtimer. Once a medium has placed their token on a suspect they may also place clairvoyancy tokens on the guesses made by other mediums to show whether they agree or disagree with those guesses.After time runs out the ghost reveals to each medium whether the guesses were correct or not. Mediums who guessed correctly move on to guess the location of the crime (and then the murder weapon) while those who didn't keep their vision cards and receive new ones next hour corresponding to the same suspect. Once a medium has correctly guessed the suspect location and weapon they move their token to the epilogue board and receive one clairvoyancy point for each hour remaining on the clock. They can still use their remaining clairvoyancy tokens to score additional points.If one or more mediums fail to identify their proper suspect location and weapon before the end of the seventh hour then the ghost has failed and dissipates leaving the mystery unsolved. If however they have all succeeded then the ghost has recovered enough of its memory to identify the culprit.Mediums then group their suspect location and weapon cards on the table and place a number by each group. The ghost then selects one group places the matching culprit number face down on the epilogue board picks three vision cards — one for the suspect one for the location and one for the weapon — then shuffles these cards. Players who have achieved few clairvoyancy points flip over one vision card at random then secretly vote on which suspect they think is guilty; players with more points then flip over a second vision card and vote; then those with the most points see the final card and vote.If a majority of the mediums have identified the proper suspect with ties being broken by the vote of the most clairvoyant medium then the killer has been identified and the ghost can now rest peacefully. If not well perhaps you can try again...

Reign of Cthulhu

Reign of Cthulhu

Rating: 7.4 | Players: 2–4

Game Type:

Strategy

Beings of ancient evil known as Old Ones are threatening to break out of their cosmic prison and awake into the world. Everything you know and love could be destroyed by chaos and madness. Can you and your fellow investigators manage to find and seal every portal in time? Hurry before you lose yourself to insanity.In Pandemic: Reign of Cthulhu you'll experience the classic Pandemic gameplay with an horrific twist that'll have you face twelve Old Ones each threatening the world with their unique powers. As players take on the roles of investigators attempting to seal a series of portals before monsters of unspeakable horror pour into our world there is of course a high risk of the investigators losing their own minds.Instead of curing diseases like in the original Pandemic players seal portals and shut down cults in the classic New England fictional towns of Arkham Dunwich Innsmouth and Kingsport. Can you and your fellow investigators manage to find and seal every portal in time? Hurry before you lose yourself to insanity and the evil that lurks beneath your feet...Part of the Pandemic series.

Zombicide: 2nd Edition

Zombicide: 2nd Edition

Rating: 8.0 | Players: 1–6

Game Type:

Thematic

Zombicide the board game has taken the world by storm with over two million copies sold since its release in 2012 and spawning a cult franchise of cooperative zombie slaying all over the world. In Zombicide zombies are controlled by the game while players take on the role of survivors who must co-operate in order to survive and thrive in a world overrun by the bloodthirsty undead. Find guns and gear to take the fight to the zombies through 25 different scenarios linked by a branching story as you pick your way through an infested city.Zombicide (2nd Edition) features refined and streamlined rules including updates to target priority for ranged attacks interactions with doors and vehicle mechanisms. A new dark zone feature a zone that hides zombies from survivor's attacks has been added as well. Zombicide (2nd Edition) will include new components and miniatures as well including plastic dashboards and new child survivors. Returning players will be able to use their existing collection from previous Zombicide releases as well.

Dawn of the Zeds (Third Edition)

Dawn of the Zeds (Third Edition)

Rating: 8.2 | Players: 1–5

Game Type:

Thematic

The postcards in every local drug store read Welcome to Fabulous Farmingdale! an ad campaign that was the brainchild of Mayor Hernandez (who coincidentally employed his wife's public relations firm to market their community). But right now things are far from fabulous in Farmingdale and for once everyone isn't blaming the Mayor. Some kind of virus or poison is turning ordinary people into vicious zombie-like killers. It is not clear how the disease spreads (though it seems that physical contact is certainly one way) but it is obvious what the illness does to its victims.These undead nicknamed Zeds from the local newscasts as the acronym for Zombie Epidemic Disease are now converging on your corner of the world around Farmingdale. As best you can tell you have been left to your own devices to stop them while the National Guard organizes a relief column but that could take days perhaps weeks for them to fight their way to you and until then what can you do?With little choice between survival and a gruesome (un)death you realize that you must coordinate the defense of the town of Farmingdale and its surrounding villages. You must lead the good citizens and emerging heroes of these communities to halt the Zeds' advances by (re)killing them attempt to coordinate the discovery of a cure to this vile scourge and preserve as much of the area and as many of its inhabitants as possible. There's no time to lose...

Unmatched: Battle of Legends,Volume Two

Unmatched: Battle of LegendsVolume Two

Rating: 8.3 | Players: 2–4

Game Type:

Strategy

In battle there are no equals.Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.Battle of Legends Volume Two features four heroes: Yennenga Achilles Sun Wukong and Bloody Mary.Combat is resolved quickly by comparing attack and defense cards. However each card's unique effects and a simple but deep timing system lead to interesting decisions each time. The game also features an updated version of the line-of-sight system from Tannhäuser for ranged attacks and area effects.The game includes a new battlefield with a brand new mechanism pre-washed miniatures for each hero and custom life trackers that's brought to life with the stunning artwork of Zoe van Dijk and the combined design teams of Restoration Games and Mondo Games.—description from the publisher

Zombie Kidz Evolution

Zombie Kidz Evolution

Rating: 7.6 | Players: 2–4

Game Type:

Children's

Zombie Kidz Evolution is the first legacy-style game for kids with basic gameplay similar to the 2013 title Zombie Kidz — but things will quickly evolve!In the game the young players are at school when zombies start to attack infiltrating the entryways then barring the way to classrooms. Players move through rooms and entryways to eliminate zombies and keep the zombie reserve full. If a zombie must enter the school but none are available then the school has been overrun and the players lose. To win the game players need to lock each of the four entryways as apparently the custodian has abandoned the post and given up the school for lost.As players get better they can complete missions track their development through a trophy-sticker system reminiscent of video games and open envelopes that contain new material for the game upping the challenge they face while also providing them with new powers and new heroes as well.

Betrayal Legacy

Betrayal Legacy

Rating: 7.7 | Players: 3–5

Game Type:

Thematic

Betrayal Legacy marries the concept of Betrayal at House on the Hill — exploring a haunted mansion — with the permanency and multi-game storytelling exhibited by Daviau's Risk Legacy and other legacy games that followed. Betrayal Legacy consists of a prologue and a thirteen-chapter story that takes place over decades. Players represent families with specific members of a family participating in one story then perhaps an older version of those characters (assuming they lived) or their descendants showing up in later stories.Why would people keep exploring a haunted mansion for decade after decade especially when horrible things happen there? Curiosity I suppose or perhaps an ignorant boldness that comes from the belief that we know better than those who have come before. Look at all that we've learned marvel at the tools we have at hand! Surely we'll all exit safely this time...As with other Betrayal titles the game is narratively-driven with elements that record the history of your specific games. The tools mentioned earlier for example become attached to specific families. This isn't just a bucket; it's my bucket the one my grandpappy used to feed his family's pigs when he was a boy and while you can certainly use that bucket I know how to wield it best from the time he spent teaching me how to slop. Yes it's an heirloom bucket and when kept in the family I get a bonus for using it.

Mansions of Madness

Mansions of Madness

Rating: 7.3 | Players: 2–5

Game Type:

Thematic

Description from the publisher:Horrific monsters and spectral presences lurk in manors crypts schools monasteries and derelict buildings near Arkham Massachusetts. Some spin dark conspiracies while others wait for hapless victims to devour or drive insane. It’s up to a handful of brave investigators to explore these cursed places and uncover the truth about the living nightmares within.Designed by Corey Konieczka Mansions of Madness is a macabre game of horror insanity and mystery for two to five players. Each game takes place within a pre-designed story that provides players with a unique map and several combinations of plot threads. These threads affect the monsters that investigators may encounter the clues they need to find and which climactic story ending they will ultimately experience. One player takes on the role of the keeper controlling the monsters and other malicious powers within the story. The other players take on the roles of investigators searching for answers while struggling to survive with their minds intact.Do you dare enter the Mansions of Madness?

Unfathomable

Unfathomable

Rating: 7.5 | Players: 3–6

Game Type:

Thematic

The year is 1913. The steamship SS Atlantica is two days out from port on its voyage across the Atlantic Ocean. Its unsuspecting passengers fully anticipated a calm journey to Boston Massachusetts with nothing out of the ordinary to look forward to. However strange nightmares plague the minds of the people aboard the ship every night; rumors circulate of dark shapes following closely behind the ship just beneath the waves; and tensions rise when a body is discovered in the ship's chapel signs of a strange ritual littered around the corpse.Lurking within the depths of the Atlantic Ocean are a swarm of vicious unspeakable horrors: the Deep Ones led by Mother Hydra and Father Dagon. For reasons unknown they have set their sights on the Atlantica and their minions taking the form of human-Deep One hybrids have infiltrated the steamship to help sink it from within. Each game of Unfathomable has one or more players assuming the role of one of these hybrids and how well they can secretly sabotage the efforts of the other players might mean the difference between a successful voyage and a sunken ship.If you're a human you need to fend off Deep Ones prevent the Atlantica from taking too much damage and carefully manage the ship's four crucial resources if you want any hope of making it to Boston all while trying to figure out which of your fellow players are friends and which are foes. Everyone shares the same resource pool but humans will try to preserve them while traitors will strive to subtly deplete them. Being able to tell when someone is purposefully draining the group's resources is harder than you think especially when you take crises into account!At the end of each player's turn that player must draw a mythos card. Each of these cards represents a crisis that the whole group must try to resolve together. Some of these crises such as Food Rationing call for a choice that could potentially put the ship's passengers or resources at risk while others such as Hull Leak call for a skill test in which failure could have disastrous consequences.During a skill test each player contributes skill cards from their hand to a face-down pile shared by the group. Once everyone has contributed (or chosen not to) the cards are shuffled then revealed. If enough of the correct skills were contributed then the group passes the test! But if the wrong skills were contributed they can actually hinder the results leading to failure. Thus skill tests are dangerous opportunities for traitors to sabotage the humans' efforts so you have to stay on your toes at all times.—description from the publisher

One Night Ultimate Werewolf

One Night Ultimate Werewolf

Rating: 7.0 | Players: 3–10

Game Type:

Party

No moderator no elimination ten-minute games.One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves the tricky Troublemaker the helpful Seer or one of a dozen different characters each with a special ability. In the course of a single morning your village will decide who is a werewolf...because all it takes is lynching one werewolf to win!Because One Night Ultimate Werewolf is so fast fun and engaging you'll want to play it again and again and no two games are ever the same.This game can be combined with One Night Ultimate Werewolf: Daybreak.

My Father's Work

My Father's Work

Rating: 7.9 | Players: 2–4

Game Type:

Thematic

Categories:

The walls were lined with iron shelves each metal slat overfilled with glass jars containing formaldehyde and grotesque curiosities within. Pristine brass tools and refined metals of a quality I had never before laid eyes upon were strewn across sturdy slabs of rock and wood their edges sharp with use. However my eyes were soon drawn to a sturdy writing desk its mahogany eaves inlaid with thin strips of copper the center of which contained a well-worn leather-bound book. My father's journal — passed down to me and representing years of knowledge and countless experiments. And inside that weathered tome atop the pearly parchment oxidized yellow at its frayed edges were the deliberate quill marks of a crazed genius outlining the ambitious project he could never complete in one lifetime — his masterwork.Without realizing it my hands were shaking as I clutched the book to my chest. At once I felt an ownership and anxiety for the scientific sketches scrawled so eloquently on those frayed sheets. It was at that moment that I began my obsession: I would restore this laboratory to its former brilliance and dedicate my life to completing my father's work!In My Father's Work players are competing mad scientists entrusted with a page from their father's journal and a large estate in which to perform their devious experiments. Players earn points by completing experiments aiding the town in its endeavors upgrading their macabre estates and hopefully completing their father's masterwork.But they have to balance study and active experimentation because at the end of each generation all of their experiments and resources are lost to time until their child begins again with only the Journaled Knowledge and Estate they have willed to them — and since the game is played over the course of three generations it is inevitable that the players will rouse the townsfolk to form angry mobs or spiral into insanity from the ethically dubious works they have created. The player with the most points at the end of three generations wins and becomes the most revered feared ingenious scientist the world has ever known!—description from the publisher

Zombicide: Green Horde

Zombicide: Green Horde

Rating: 7.7 | Players: 1–6

Game Type:

Thematic

This sequel to the Zombicide: Black Plague will bring players back into a world of deadly medieval fantasy this time filled with infected orcs and goblins who will put survivors to the ultimate test. This green menace is not only stronger than their human counterparts but they also tend to gather into massive hordes that ambush the survivors when they least expect it.Set in the same medieval era as Black Plague players will take on the role of Survivors looking to defeat the shuffling undead menace by any means possible.In Green Horde up to six players can join the battle for survival. They’ll combine forces and work cooperatively to accomplish their goals and against all odds stay alive. Fans of the Zombicide series have become familiar with the Walkers Runners Fatties and Abominations that shuffle around looking for victims. But the creatures they will face are not just zombie humans they’re zombie orcs! The Survivors will have to gear up with a wide variety of medieval equipment if they hope to outlast these fearsome foes. Zombie Orcs are stronger than the classic zombie and represent a stiffer challenge to even seasoned undead-hunting veterans.A new challenge for the Survivors is the Horde. It represents a growing group of Orc zombies that are ready to enter the board in an unexpected location and ambush the Survivors. As zombie cards with the Horde symbol are drawn one extra zombie miniature of the same type is set aside collectively forming the Horde. They will be locked into place until an “Enter the Horde!” card is drawn spawning the Horde on the board. Any Survivor caught on their own near this roving menace would best beat a hasty retreat.With such menacing new foes the Survivors are going to have their hands full dealing with the Green Horde. Luckily they’ll have some new weapons and spells on their side to help combat the rotting masses. Things like the Lava Burst the Norse Sword and the Bone Kukri will all be helpful when hacking through a pack of the undead. Oh and if they should gather together too tightly the Survivors can always hit them with the catapult...(did we not mention the catapult?).Zombicide: Green Horde includes ten new challenging quests featuring some of the toughest scenarios a Survivor has ever had to face. With new terrain like ledges and water holes and the ever-present threat of the Green Horde making an appearance the team will have to plan their routes carefully. Sometimes avoiding trouble is better than facing it head on! Zombicide: Green Horde is the next chapter in the ever-evolving world of Zombicide. There’s no rest for the Survivors if they hope to battle their way to a new hope and a new beginning.

Zombicide

Zombicide

Rating: 7.1 | Players: 1–6

Game Type:

Thematic

Zombicide is a collaborative game in which players take the role of a survivor – each with unique abilities – and harness both their skills and the power of teamwork against the hordes of unthinking undead! Zombies are predictable stupid but deadly controlled by simple rules and a deck of cards. Unfortunately for you there are a LOT more zombies than you have bullets.Find weapons kill zombies. The more zombies you kill the more skilled you get; the more skilled you get the more zombies appear. The only way out is zombicide!Play ten scenarios on different maps made from the included modular map tiles download new scenarios from the designer's website or create your own!UPC 817009014248

Bloodborne: The Board Game

Bloodborne: The Board Game

Rating: 7.8 | Players: 1–4

Game Type:

Thematic

Revered for its healing techniques the town of Yharnam is rapidly degrading as a plague that turns people into beasts spreads uncontrollably. As a Hunter it falls to you to quell this growing threat. You will have to fight through beasts monsters and townsfolk alike to survive the night and discover the source of this madness.In the campaign-based action-adventure Bloodborne: The Board Game players take on the role of Hunters working together against the game to uncover the mysteries hidden within the city of Yharnam and beyond. Featuring unique Trick Weapons each with various forms and powers Hunters have to think quickly and adapt their tactics to overcome the multitude of foes that stand in their way. Learn their behavior exploit their weaknesses and strike them down! Featuring unique card-driven combat luck has little place here — success or failure depends on your choices and how you approach each engagement!Of course against such horrific foes death is a common occurrence but worry not as death is no end for a Hunter. Those who fall in combat awaken in the Hunter's Dream ready to return fresh to the fight. Be warned however that upon awakening you might find previous foes and obstacles returned Worse time is not on your side as the Blood Moon rises ever higher into the sky spreading its madness across Yharnam. You must press ever forward if you and your comrades hope to complete the Hunt before the city meets an unfortunate end.As you set out onto the Hunt always remember the old adage:We are born of the blood made men by the blood undone by the blood. Our eyes are yet to open... Fear the old blood.-description from designer

One Night Ultimate Werewolf: Daybreak

One Night Ultimate Werewolf: Daybreak

Rating: 7.3 | Players: 3–10

Game Type:

Party

One Night Ultimate Werewolf Daybreak is a fast game for 3-7 players in which everyone gets a hidden role each with a special ability. (No plain villagers here!) In the course of a single morning your village will decide who among them is a werewolf...because all it takes is finding one werewolf to win!Daybreak includes eleven new roles and it can be played on its own or combined with the original One Night Ultimate Werewolf game; when combined you can have up to ten players in a single game.

Sub Terra

Sub Terra

Rating: 7.4 | Players: 1–6

Game Type:

Family

Description from the publisher:A 1-6 player cooperative game of terrifying cave escape. Players take the role of amateur cavers attempting to escape an unexplored network of subterranean tunnels before the lights flicker out or the darker things beneath the Earth catch up to them...In Sub Terra players spend their turn exploring and revealing the tunnel system around them attempting to survive the various perils of the cave from floods and cave ins to gas leaks and scree. Players each have a role which gives them specialist abilities such as an Engineer with dynamite to blast a new route or a Scout to find a route more easily.New tiles are placed from a randomised stack of cave features which determines whether you'll be hit with a dead end or a range of new options.At the end of each turn players face the reality of their situation with a hazard card drawn to determine what danger causes them damage or cuts off their way out of the horror below.These cards are finite and when they run out your torches flicker and the air feels tight and your chance of survival diminishes quickly.

AuZtralia

AuZtralia

Rating: 7.3 | Players: 1–4

Game Type:

Strategy

AuZtralia is an adventure/exploration game for 1-4 players set in an alternate reality 1930s. The theme is inspired by Martin Wallace's A Study in Emerald. Following the Restorationist war the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know after the war the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds. Build a port construct railways mine and farm for food. You’ll need to prepare for the awakening. You’ll need to fight.Everything you do in the game costs time which is one of AuZtralia's most valued resources. At a point in time the Old Ones will wake up and become an active player. They begin to reveal themselves and move with potentially devastating outcomes. You’ll need to prepare wisely for the awakening and may have to co-operate with others to defeat the most dangerous Old Ones.Military units will help you to locate fight and defend against the nightmarish beings that may be lurking on your doorstep. As well as hardware you’ll need to recruit some Personalities who have the skills and resources to help you.Riches from the land mixed with darkness and insanity await you in the outback. Will humanity prevail or will the Old Ones wreak their revenge?By default the game is semi-cooperative where one wins or everyone loses. The rulebook includes a fully cooperative variant.

The Bloody Inn

The Bloody Inn

Rating: 7.1 | Players: 1–4

Game Type:

Strategy

France 1831: In a remote corner of Ardèche the little village of Peyrebeille sees numerous travelers pass through. A family of greedy rural farmers is determined to make its fortune and has devised a diabolical stratagem to achieve this goal: Invest in an inn so they can rob traveling guests getting rich without arousing the suspicions of the police! Whether or not their plan will work out one thing is certain: Not every guest will leave this inn alive.At the end of the round if any room of the inn contains one of the police then they conduct an investigation; if a player has any unburied victims then he must pay 10F per victim to the local gravedigger to hurredly — and quietly — bury the bodies! Lastly in the round any cards (accomplices) in each player's hand must be paid 1F each. After the guest deck has been depleted the second time players take a final round then tally their francs. The player with the most money wins!

Smash Up: Awesome Level 9000

Smash Up: Awesome Level 9000

Rating: 7.2 | Players: 2

Game Type:

Family

Featuring four new factions and eight new bases Smash Up: Awesome Level 9000 – a.k.a. Smash Up II – integrates into the Smash Up base game bringing exponential new combinations of factions and playstyles! Smash Up: Awesome Level 9000 includes:

Shadows of Brimstone: Swamps of Death

Shadows of Brimstone: Swamps of Death

Rating: 8.0 | Players: 1–4

Game Type:

Thematic

Shadows of Brimstone: Swamps of Death is a fast-paced fully cooperative dungeon-crawl board game set in the Old West with a heavy dose of unspeakable horror! Players create characters taking on the role of a classic Western Hero Archetype such as the Law Man Gunslinger or Saloon Girl. Forming an adventuring posse the Heroes venture down into the dark mines overrun with all manner of ancient demons and foul creatures from another world. With tactical gameplay lots of dice and a robust card-driven exploration system no two games are ever the same as the heroes explore the mines finding new enemies to fight new loot to collect and new dangers to overcome. Players can even find portals to other worlds stepping through to continue their adventures on the other side!An exciting campaign system allows the players to visit local frontier towns between adventures spending their hard-earned loot and building their characters from game to game! As players find fantastic gear and artifacts to equip their heroes they also gain experience from their adventures. This experience is used to level up guiding the hero's path through an expansive class-specific upgrade tree of new skills and abilities allowing each player to develop their hero to fit their own play style.In Swamps of Death players will encounter portals to the otherworld Jargono a humid swampland inhabited by sentient reptiles vicious dinosaurs and a tribe of humanoids cut off from return to their homeworld untold years after their own portal closed.So load up yer' six shooter throw on yer' hat and poncho and gather the posse as the darkness is coming and all hell's about to break loose...in the Shadows of Brimstone!Can be used together with Shadows of Brimstone: City of the Ancients to raise the maximum players to 6.

Not Alone

Not Alone

Rating: 7.0 | Players: 2–7

Game Type:

Strategy

It is the 25th century. You are a member of an intergalactic expedition shipwrecked on a mysterious planet named Artemia. While waiting for the rescue ship you begin to explore the planet but an alien entity picks up your scent and begins to hunt you. You are NOT ALONE! Will you survive the dangers of Artemia?NOT ALONE is an asymmetrical card game in which one player (the Creature) plays against the stranded explorers (the Hunted).If you play as one of the Hunted you will explore Artemia using Place cards. By playing these and Survival cards you try to avoid confuse or distract the Creature until help arrives.If you play as the Creature you will stalk and pursue the shipwrecked survivors. By playing your Hunt cards and using the mysterious powers of Artemia you try to wear down the Hunted and assimilate them to the planet forever.NOT ALONE is a immersive thematic card game where you use guessing bluffing hand management and just a pinch of deck-building to achieve your goal which is survival for the Hunted... or total assimilation for the Creature!

Abomination: The Heir of Frankenstein

Abomination: The Heir of Frankenstein

Rating: 7.4 | Players: 2–4

Game Type:

Strategy

It's been twenty years since Victor Frankenstein died on a ship in the arctic but his vengeful creature lives on as does Robert Walton the sea captain who vowed to kill the fiend before mercy stayed his hand. It's now 1819 and a sinister darkness descends upon the city of Paris. A mysterious benefactor of gigantic stature has emerged in the scientific community never showing his face claiming to possess the late Frankenstein's research. He sponsors a grand competition offering an even grander prize: unlocking the mystery of mortality!Renowned scientists from around the world come to take part: some drawn to solve this eternal riddle others coerced against their will. But a certain captain comes as well one deeply suspicious of the secretive patron hoping to finally fulfill his vow.Abomination: The Heir of Frankenstein is a competitive game of strategic monster building for 2-4 players inspired by Mary Shelley's classic novel of gothic horror. In the game the creature demands your help to accomplish what his own creator would not: to bring to life an abomination like itself a companion to end its miserable solitude. Through worker placement and careful management of decomposing resources you'll gather materials from the cemeteries and morgues around the city conduct valuable research at the Academy of Science hire less-than-reputable associates and toil away in your lab — all in an effort to assemble a new form of life and infuse it with a spark of being. Do well and the creature may reward you during one of its surprise visits; do poorly and you may come to regret not putting forth more effort. Narrative elements come into play throughout the game guided by your decisions leading to potentially unsavory outcomes.The game ends when you succeed in bringing your creation to life or when the Captain kills the creature whichever happens first. Then the player with the most points fulfills Frankenstein's dark legacy becoming his heir for good or ill...—description from the publisher

Lovecraft Letter

Lovecraft Letter

Rating: 7.2 | Players: 2–6

Game Type:

Party

It is the 1920s and the world is in a state of confusion following WWI. During this time you and your friends find yourselves amongst mysterious events. You are surrounded by strange figures letters with unreadable texts as well as sudden appearances of being unknown. By relying on your connections you set out to investigate these incidents. Unknown to you are the frightful truths that lie in wait ahead of you...Lovecraft Letter is a card game that combines the Love Letter system with the world of H.P. Lovecraft. In addition to the standard sixteen cards in the Love Letter game are new versions of the cards that include special insanity powers. If you have one of these cards in your discard pile then you are insane (at least for the current round) and on future turns can play insanity cards for their regular power or their special power giving you more options during play. The risk however is that you must undergo a sanity check at the start of each of your turns drawing as many cards from the deck as the number of insanity cards in front of you; draw one or more insanity cards and you're out for the round.If you win the game whether by being the last person standing or the player with the highest single card after the deck runs out you win a token colored to reflect whether you were sane or insane. Win enough tokens of the right type and you win the game. Cthluhu can also help you win the game if you release it at the right time...Will you put an end to the evil schemes as an investigator or will you help guide the world to destruction as one of insanity's disciples? It all depends on you.1920年代、世界はいまだ第一次大戦後の混迷の中にあった。そんな折、あなたの身内、あるいは友人が、不可思議な出来事に遭遇する。周囲に現れた奇妙な人影、読めない文字で綴られた手紙、そして、突然の失踪。あなたは伝手を頼りに、この事件の調査へと乗り出した。その先にどのような恐ろしい事実が待っているかも知らずに……。本ゲームは、ラブレターのゲームシステムでクトゥルフの世界観を表現したカードゲームです。通常のカードセットに加えて、恐るべき力を持つ狂気カードが新たに導入され、元のゲームとは異なるゲーム展開を楽しむことができます。探索者として陰謀を未然に防ぐのか、狂気の信徒となって世界を破滅に導くのか。それらは全てあなたの選択次第です。

Zombicide Season 2: Prison Outbreak

Zombicide Season 2: Prison Outbreak

Rating: 7.3 | Players: 1–6

Game Type:

Thematic

Zombicide Season 2: Prison Outbreak takes the players to an indoor environment with vicious close-ranged fights Prison Outbreak contains all the needed material for a new player to enter the Zombicide universe and lots of content almost all new for an existing Zombicide player to expand his game experience. In fact Prison Outbreak holds even more material than the core game published in 2012 (now nicknamed Season 1)!The Prison Outbreak will feature berserker zombies. They’re really tied to each other. Prison tiles display tortuous alleys small rooms and doors everywhere filled with berserker zombies immune to ranged weapons. You have to think fast foresee the improbable and jump into melee at every turn. This is like a modern dungeon where levers are replaced with switches to open or lock doors use security rooms and reach secret areas.Prison Outbreak also contains six new survivors with their Zombivor aspects. These survivors are really designed to act as a team as their skills really complement each other. They’re precious assets to any Zombicide team.Missions featured in the rulebook form a campaign on their own as survivors battle to turn a zombie-filled prison into a reliable shelter. Many challenges await them but they have new tools of the trade: riot shields automatic shotguns concrete saws and many more toys. There’s even an alternate ending.

Beast

Beast

Rating: 7.5 | Players: 2–4

Game Type:

Strategy

Welcome to the Northern Expanse a place where nature is still unexplored mystical and dangerous. When the humans first arrived they thought they found an unspoiled paradise filled with bountiful forests lakes swimming with fish and cold freshwater flowing from the mountains. But as their settlements expanded and the surrounding forests grew thinner nature itself pushed back. Great creatures known as Beasts emerged and with their fangs claws and mystical powers they proved an incredible threat to the humans. In order to protect the settlements humans enlisted specialised hunters tasked with tracking and killing the Beasts before too many of their kin perish.The Beast uses a deck of direction cards to move over forests swamps and caverns using guile and deceit to hide its track from the hunters. However whenever a hunter moves over a location where the Beast has previously been a trail appears. Only when a hunter searches a location or the Beast itself attacks an unsuspecting target is the Beast's actual position revealed. More so each hunter has but one chance of searching each round making it a tense and difficult decision. Hunters seldom have full information whether the trail they’re pursuing contains the Beast’s actual location or if the trail has already gone cold.Each action you perform in this game is done by playing a card from your hand (up to a maximum of two cards per turn). This means that if a player wants to search attack or move they need to have a card in their hand that lets them do that. Before each round both hunters and Beast participate in a draft for the most important cards. All action cards can be used by both Beast and hunters alike.In order to win this game you either need to cooperate every step of the way if you play as a hunter or skillfully outmaneuver your opponents if you play as Beast. On their own hunters are never stronger than the Beast. Only when hunters communicate strategize and combine their actions can they bring down the Beast before it’s too late.—description from the designer

Marvel Zombies: A Zombicide Game

Marvel Zombies: A Zombicide Game

Rating: 8.0 | Players: 1–6

Game Type:

Thematic

In Marvel Zombies: A Zombicide Game the hunger takes hold after many superheroes in the Marvel Universe have been turned into zombies. You play as these infected heroes and will be eating people to satisfy your hunger...and objectives within the game.Marvel Zombicide is a stand-alone game using mostly the same Zombicide mechanics but set in the Marvel Universe.

Horrified: American Monsters

Horrified: American Monsters

Rating: 7.5 | Players: 1–5

Game Type:

Strategy

Categories:

Horrified: American Monsters is a standalone game that features gameplay similar to 2019's Horrified which challenges players to overcome the Universal Monsters from classic films.In this co-operative game you face off against classic American nightmarish beasts: Bigfoot Mothman the Jersey Devil the Chupacabra the Banshee of the Badlands and the Ozark Howler. The more creatures in the game the harder the challenge with players needing to use their unique powers to figure out how to defeat each monster.

The Others

The Others

Rating: 7.3 | Players: 2–5

Game Type:

Thematic

In The Others the world stands on the brink of apocalypse as the fanatics of the Hell Club have summoned the 7 Deadly Sins to lay waste to our reality. Slowly the Others have creeped into our lives corrupting society from within. The city of Haven is the key to their invasion but it will not go down without a fight thanks to the actions of the paranormal organization known as F.A.I.T.H. (Federal Authority for the Interdiction of Transdimensional Horrors). Each session of The Others is played with one player controlling the forces of a single Sin against the other players who control a team of 7 FAITH heroes. The heroes cooperate to survive the Sin's attacks and accomplish the missions set before them while the Sin attempts to thwart the heroes in all ways (preferably by destroying them).The heroes are divided into different classes each specialized in a different aspect of the game. Leaders are good at helping the other members of the team. Bruisers are excellent melee fighters. Snipers are experts at using guns to put down monsters from a distance. And Fixers have the resourcefulness and knowledge of the occult necessary to resolve supernatural crises that spread through the city. Each hero also has their own stats and unique abilities that set them apart from all others. Knowing when to bring in the right reinforcement can be key to FAITH’s victory.Corruption is one of the main mechanics of the game. It is both a way for the Sin to consume heroes and a way for heroes to accomplish amazing feats they wouldn’t be capable of normally. Taking corruption grants heroes powerful bonuses (as long as they keep taking corruption) but when they become fully corrupted their darkest secrets may come back to haunt them and tear the team from within or their flesh might simply succumb to the sinful influences.The Sins player on the other hand has access to the different monsters of each Sin including Abominations a Controller and the terrifying Avatar of Sin! These monsters can attempt to destroy the heroes or simply hinder their progress on their missions. Each Sin provides the Sins Player with a different deck of Sins cards that can be played at different times to surprise players with different effects often tied to the strategy of each Sin. Yes because each Sin taints the game with an overarching mechanic that is always in effect. For example Pride punishes prideful heroes that venture into the streets on their own while Sloth punishes heroes who try to move quickly across the board. Heroes will need to learn to deal with the different influence of each Sin which will always stand between them and their mission.The Sins are also aided by Acolytes with each session using a different type. These lowly corrupted servants of darkness can fight and stand in the way of heroes but they also have a once per round special ability that reflects their previous lives. For example corrupted hobos take equipment from heroes corrupted nuns corrupt the city districts and corrupted doctors keep heroes from healing.There are 7 different stories that players can embark on for each session of The Others. Each of them brings different special rules different dynamics and a unique system of branching missions the heroes need to accomplish in order to be victorious. There are Terror stories which are more straightforward focusing on action and combat; Corruption stories revolve around the Corruption spreading through the city and the heroes themselves; and Redemption stories rely on saving the city and the few innocents that remain. Each story can be played on a different map setup which further makes the dynamic of each session unique.The board used in The Others is made up of several tiles each depicting a different city district and different configurations of streets. As the city of Haven still belongs to humanity and it’s the Sins that are attempting to take it over the heroes can use it to get different benefits each district offers them. For example they can go to the hospital to heal wounds to the museum to get rid of corruption to the RavenCorp tower to get new equipment or to the police station to call in an orbital strike. What districts are available on each map and their location can greatly change the dynamic of the game.As the game progresses and depending on how badly the heroes fare against storyline plot twists and developments the Apocalypse Track will advance making the Sins gradually stronger and more terrifying. Apocalypse cards tied to the type of story being played (Terror Corruption or Redemption) introduce new twists and challenges to the game even bringing in the members of the Hell Club themselves!Heroes will die. Either in noble sacrifice torn apart by claws and tentacles or consumed by the corruption welling up in their souls. The question is whether the FAITH team will manage to fulfill their final mission in time or whether the Sins will reign supreme over humanity.—description from the publisher

The Thing: The Boardgame

The Thing: The Boardgame

Rating: 7.7 | Players: 1–8

Game Type:

Thematic

The Thing is a game that mixes different mechanisms to create an experience that is as faithful as possible to that of the original film. It is a hidden role game in which one player is initially the Thing and the others players are humans. The purpose of the Thing is to infect others to prevent the survivors from escaping from the base (which can happen three different ways) or to try to escape with them by behaving as a human.In addition to these elements players also have to manage Outpost 31. On the map are the same rooms as seen in the film and each of these rooms allows players to perform a different action. Human players have to feed themselves and keep the boiler and the generator on to avoid being in the cold and dark. The Thing will try to sabotage these places to make life difficult for humans...or not trying to camouflage itself among the humans and infect them when the perfect opportunity presents itself.The goal of the game designers was to bring the same personal emotions and paranoia that the protagonists of the film experienced to the gaming table.

Smash Up: Science Fiction Double Feature

Smash Up: Science Fiction Double Feature

Rating: 7.3 | Players: 2

Game Type:

Strategy

Smash Up is back with even more wild factions in the mix! Science Fiction Double Feature brings four new decks to the base-smashing business with abilities unlike those seen before!Smash Up: Science Fiction Double Feature can be played on its own as a two-player game or combined with other Smash Up titles to allow for up to four players to compete at the same time.

A Study in Emerald

A Study in Emerald

Rating: 7.2 | Players: 2–5

Game Type:

Strategy

A Study in Emerald is a game for two to five players based on the award-winning short story of the same name by Neil Gaiman. In this stylistic mash-up of Sherlock Holmes and H.P. Lovecraft the worst has already happened and the world is now ruled by the Old Ones. However a secret war is being fought to free mankind from their servitude. The game A Study in Emerald fleshes out this core idea by including historical figures from the late nineteenth century most being persons involved in the anarchist movement of the time.Deck-building forms the core of the game. You use influence cubes to bid for the right to draft cards and take control of cities. Each player has a secret identity either a Restorationist fighting against the creatures or a Loyalist attempting to defend the status quo. Which side you are on determines what you score points for. An additional twist is that the performance of other players on the same side as you can stop you from winning if they are doing particularly badly so you really want to know who is on which side. More specifically when the game ends – and this can result from multiple causes such as a marker on the War or Revolution track hitting 15 or the assassination of a Restorationist player agent – then the sides compare their scores; which side has the lowest score automatically loses then the player with the highest score on the remaining team wins the game.The game takes around ninety minutes to play and is more complex than most so more suitable for the experienced gamer.

Ghost Fightin' Treasure Hunters

Ghost Fightin' Treasure Hunters

Rating: 7.1 | Players: 2–4

Game Type:

Children's

In a dark and dreary house every sound sends a cold chill through your bones. A door opens – is someone there? You hear whispers but no one answers when you call. Your eyes and ears may deceive you but the hair on your neck tells you what you already know: There are ghosts here — and not just one for these spirits are legion.In Ghost Fightin' Treasure Hunters a.k.a. Geister Geister Schatzsuchmeister! four intrepid treasure hunters are on a quest searching for precious hidden jewels but the phantoms in this house do not give up their bounty easily. As their ghoulish numbers grow the treasure hunters must work together to acquire all eight jewels and escape the house before it becomes fully haunted or else face their own gruesome demise.Players roll dice to determine how many spaces they move this turn and whether a new ghost is added to the board. Players may move up to the number of spaces shown on the die. If they end their movement in a space with a treasure they may pick it up and place it in their backpack. If they end their movement in a space with a ghost they fight that ghost by rolling a fight die. If they roll the matching symbol they remove the ghost from the game board.If the players must add a third ghost to a room it transforms into a haunting. A haunting requires at least two people in the room to attempt a fight with it. Players win if they can get all eight treasures and their whole team out of the house; they lose if all six hauntings are on the board.

Zombicide Season 3: Rue Morgue

Zombicide Season 3: Rue Morgue

Rating: 7.5 | Players: 1–12

Game Type:

Thematic

Zombicide Season 3: Rue Morgue is a cooperative game set in an action-movie universe for 1 to 12 players ages 13 and up. Players control teams of survivors as they fight off a zombie horde controlled by the game itself. Survivors find weapons battle zombies and gain experience. The more experienced they get the more powerful they become but the more zombies they attract!Zombicide Season 3: Rue Morgue introduces a terrifying new zombie type: the Skinner Zombie! Make sure you put these zombies down hard otherwise something might come crawling for you! And don't forget Season 3's new big bad is the A-Bomb Abomination! An Abomination so twisted and mutated that its elongated arms can drag you back to it as you try to escape!With all these new foes you're going to need to team up if you want to survive!! Zombicide Season 3: Rue Morgue introduces teams into the Zombicide franchise! Players pick from the largest pool of survivors in a Zombicide game yet and form teams to scavenge loot and kill zombies! And if you really want to shred through the shuffling dead you’ll first need to make sure your team has skills that complement each other well.Zombicide Season 3: Rue Morgue has new zombies new weapons new survivors and even new team mechanics but the biggest game changer of all is the new optional Player versus Player rule set! Yes in Rue Morgue players' teams can go toe-to-toe to see which set of Survivors really deserve to survive! If the zombie apocalypse isn't horrifying enough for you then prepare to face off against the deadliest foe yet: Man!

Terror in Meeple City

Terror in Meeple City

Rating: 6.8 | Players: 2–4

Game Type:

Family

In Terror in Meeple City (formerly known as Rampage) you arrive in Meeple City as a gigantic famished scaly-skinned monster! Your goal: Dig your claws and dirty paws into the asphalt destroy buildings and devour innocent meeples – in short: sow terror while having fun. The monster who has caused the most damage after the carnage finally ends wins the game.The buildings in Meeple City are comprised of floor tiles and meeples with the meeples serving as pillars that support the floors. Four wooden vehicles are on the ground in the eight neighborhoods in the city. Each monster which consists of a wooden paws disc and a wooden body starts in one corner of the game board. On a turn you take two actions from four possibilities repeating an action if desired:Monsters tend to be messy when obtaining meals but if you knock meeples off the city board you might be punished for letting food go to waste costing you a tooth or letting other players take an additional action. After your two actions you can eat unprotected meeples on the ground in your neighborhood but you can eat only as many as the number of teeth you have. If you knock another monster to the ground you break off one of its teeth thereby keeping it from stealing your food! Meeples come in six colors with the colors representing different types of inhabitants: blue (journalists) green (military) yellow (blondes) grey (old people) red (heroes) and black (businessmen). For each set of six you collect in your stomach you score 10 points at game's end. You score points for collecting floors and teeth too and you can also score for achieving the goal on your character card.In addition to the character card each player has a power card and a superpower card unique to his monster with the former lasting the entire game and the latter being a one-shot effect that's revealed only upon use.Terror in Meeple City includes rules for monsters that evolve over the course of the game that lose points for meeples not in sets and that want to combine two game boards to allow for play with up to eight players.

Terrorscape

Terrorscape

Rating: 8.2 | Players: 2–4

Game Type:

Thematic

On a stormy night a couple of unfortunate travelers rushed into an abandoned mansion in the woods to take shelter. But even worse than the merciless rain they have in fact accidentally entered the hunting ground of a bloodthirsty killer…Terrorscape is a team-based asymmetric horror game. You could take the roles of the survivors or the killer. Survivors cooperate to escape the mansion by searching for 5 keys or repairing the radio to make an emergency call. The killer is solely against the survivors. The killer needs to locate the survivors by their noise or by skills and decide how to eliminate them.In a game of survivors you hide under the sight of the killer and be careful that some action may make noise. You can also draw cards to find items in some locations so as to equip yourself well for the fight. Most importantly survivors look for keys or repair the radio to make an emergency call aiming to ultimately escape from the nightmare.On the other side the killer hunts the survivors with unforgiving abilities. The killer needs to manage well your hand to plan for actions: move sense spread fear block doors......etc. When the killers encounter the survivors a battle of life and death begins!With various characters of killers and survivors each match is diversified! Each of the characters has their own skills playstyles and their own miniatures. Killers enjoy your hunt! Survivors play smart and outplay your opponent! Roll a show with blood and fear!—description from publisher

Vagrantsong

Vagrantsong

Rating: 7.5 | Players: 2–4

Game Type:

Thematic

You trainhop aboard the Silver Ferryman chasin’ a dream or runnin’ from the past. What you find is a welcomin’ hand - white glove stretched skin… and a fiddle player in the distance playin’ a tune that’s awfully inviting. Makes you never wanna leave.In Vagrantsong a cooperative and story-driven boss battler you will take on the role of a Vagrant trapped on a supernatural ghost train. Face off against ghosts lingering on the train (called Haints) adjust your playstyle with Skills and Junk acquired along the way and uncover the secrets of the Silver Ferryman in this spooky and challenging adventure.In each of the 20+ Scenarios in Vagrantsong’s campaign players will take turns spending their 3 Coins to take actions such as: moving around the train board investigating the unknown and rummaging for items that might help them get out of a tight spot. Additionally players can spend their Coins on more exclusive actions to remind a Haint of their lost Humanity all in the hopes of freeing the spirit from the ghost train’s bone-chilling grip and winning the Scenario in the process. But be careful! Each Haint has their own bag of tricks and gameplay mechanics. They will stop at nothing to make sure that the players lose all of their Humanity and stay aboard forever.After each Scenario players will have a moment to rest allowing them the opportunity to change out their Skill and Junk cards heal their Vagrant and prepare for their next encounter aboard the Silver Ferryman.—description from the publisher

Tiny Epic Zombies

Tiny Epic Zombies

Rating: 6.9 | Players: 1–5

Game Type:

Thematic

Categories:

GENERAL INFO: 1-5 players 30 minutes 5 play modes including competitive and cooperative play.THEME: Modern day Zombie outbreak at the Echo Ridge Mall.HOOK: Fast paced portable and tons of replayability. Play as the survivors or the Zombies. Plus ITEMeeples!WIN: Survivors must complete 3 objectives - Zombies must kill all the Survivors or gain control of the Mall's Courtyard.OVERVIEW: In Tiny Epic Zombies survivors are always on the run collecting weapons killing Zombies and working toward completing objectives. Completing 3 objectives can win you the game but if you're too focused on the objectives the Zombies will overrun the mall and that will be the end of you.Based on the mode of play you will either play as one of the Survivors or as the Zombies.As a Survivor your turn will consist of moving 3 times. Then based on where you move you'll be able to do additional things. For instance if you move into a room with a Zombie you'll have to fight it by rolling the Zombie die. Or if you move into a room adjacent to a Zombie you can spend ammo to shoot it. Killing a Zombie is actually pretty easy... but they just keep coming. Keeping them from overrunning the entire mall while trying to accomplish your objectives that is hard!After you've taken your 3 moves you'll search the room. This is done by revealing the Search Card you are holding. Most of the time you find something useful like awesome items you can later pickup and equip to your ITEMeeples. Sometimes though you may find a Zombie lurking in the corner. So be prepared. After you search the room more Zombies flood into the Mall. Then it's the next player's turn. Simple as that.Note: If your ammo and wound tokens ever meet you're dead meat! So keep your wounds low and your ammo high.If you die that character will turn into a Zombie and you'll have to draw a new character to play. If that happens too many times you lose the game.As a Zombie player not only will you control unique Zombies with special abilities you will control ALL the Zombies! With your help the Zombies will have a brain in addition to eating brains. Your game will be to overwhelm the players with clever placement and movement of the Zombies. Smother them with your Zombie horde and prevent them from completing their objectives. If you kill enough players or overrun the mall courtyard you win.

Claustrophobia 1643

Claustrophobia 1643

Rating: 8.0 | Players: 2

Game Type:

Thematic

Claustrophobia 1643 is a miniatures-based survival game set within the catacombs.The box contains miniatures which are placed on large tiles showing the dungeon spaces. Also included are character dashboards counters and markers and dice.One player controls a small group of determined humans while the other plays an almost unending army of demonic creatures. The game is thematic and highly asymmetric: human characters are stronger but the demon characters are more numerous. Gameplay is very straightforward with a minimum of rules and each game plays in an hour or less.In essence dice are allocated after rolling to perform actions while cards or special abilities are also available. The game is about managing decisions and choosing what to do with the resources that you have managing difficult events and out-thinking your opponent. Combat is handled by dice. Complexity is low with the focus on theme and building towards a tense climactic ending.Claustrophobia is played through scenarios of which there are several in the rulebook (20). Generally speaking the human characters are attempting to complete a task (e.g. escape the catacombs close a portal) while the demons are focused on stopping them. There are varying win conditions depending on the scenario chosen.—description from the publisher

Mythos Tales

Mythos Tales

Rating: 7.4 | Players: 1–10

Game Type:

Thematic

Welcome to H.P. Lovecraft's Arkham in the 1920s. There will be many mysteries to uncover in this storytelling game of Lovecraftian terror. Using the provided newspaper a list of allies the directory of Arkham residents and a map of Arkham your job is to follow the clues from location to location suspect to suspect to unravel the mystery and answer the questions posed at the end of each scenario.Your score in Mythos Tales depends upon the number of clues points you needed to visit the risks you took to your sanity in your investigations and your ability to find the correct answers to the questions. Match wits with Armitage the man who has been exposed to the sanity-blasting truth about the existence of the age old evil! Can you beat his score?With that in mind it is time to collaborate with Armitage's investigations to complete your training. This is not a typical board game: No dice no luck but a challenge to your mental ability.The cases that appear in print edition are:Case 1 - A Grain of Evil Case 2 - Flesh and Blood Case 3 - The King Cometh Case 4 - The Slumbering Solace Case 5 - The Serpent's Vengeance Case 6 - The Star of Tokelau Case 7 - The Vanished Girl Case 8 - Pasquale's Wager

Folklore: The Affliction

Folklore: The Affliction

Rating: 7.7 | Players: 1–5

Game Type:

Thematic

Embark on a cooperative epic adventure that is Folklore the Affliction. Find and destroy the source of the evil spreading its claws into the heart of the land decimating its people and resources. Free the denizens from the scourge of vampirism and lycanthropy and expand your power and abilities. Are you a survivor or will you play as your ghost? Will you fall to the bloodlust or the taint of lycanthropy yourself?Folklore: The Affliction is an expandable ongoing horror RPG board game for 1-5 players that focuses on immersive storyline strategic combat character development and intense character customization elements. Your successes and failures encounters and challenges can affect the entire group raising the ante and fueling interaction. Play one of six customizable and unique characters in a quest to gain Lore by conquering the supernatural Afflictions. Travel the land and enter dark locations where the action becomes a miniature based dungeon crawl. Uncover deeper and more intriguing storylines as you go further into darkness in your quest to drive the evil back into the hell it came from.Dying in Folklore is not the end for your character... dead characters play on as their ghost with ethereal powers to strike down your foes from beyond the grave. You are never truly out of the action. Customizable abilities even include those that can strengthen your character in the afterlife!

Betrayal at House on the Hill: 3rd Edition

Betrayal at House on the Hill: 3rd Edition

Rating: 7.3 | Players: 3–6

Game Type:

Thematic

The House on the Hill still sits abandoned and fearless group of explorers has been drawn to the house to discover its dark secrets. Immerse yourself in the narrative gameplay as you take on the role of one of those explorers.The co-operative board game Betrayal at House on the Hill: 3rd Edition includes fifty haunts and dozens of danger-filled rooms that will terrify even the strongest among you. At first you'll work together but beware...one explorer will betray the others and then the haunt begins.This edition of the popular haunted house traitor game features content and gaming elements that help new players jump right in. So gather friends for a game night of monsters miniatures and modular board pieces in this immersive story-driven hidden traitor game.—description from the publisher

Level 7 [Omega Protocol]

Level 7 [Omega Protocol]

Rating: 7.4 | Players: 2–6

Game Type:

Strategy

Game description from the publisher:LEVEL 7 [Omega Protocol] picks up right where LEVEL 7 [ESCAPE] left off. The Subterra Bravo facility has been thrown into chaos through the players actions in [ESCAPE] and now the government has sent in a top-secret highly-trained special forces unit to shut down the facility and eliminate everything remaining in the base.In [Omega Protocol] one player takes on the role of the Overseer while two to five other players take on the role of the elite Special Ops team. The Overseer's role in the game is to control all of the alien denizens and challenges the players face throughout the game. The players are trying to achieve specific scenario-based objectives by exploring a map that's laid out at the start and fighting off the hordes of aliens that the Overseer sends their way.Gameplay is based around adrenaline which is the currency that the soldier players use to perform actions. They generate adrenaline to do things such as move attack and perform special actions like activating an objective space. That generation also has a negative effect for them as that adrenaline transfers to the Overseer player who then uses it to spawn aliens create new threats and hurt the soldiers' chance of success during the scenario. The more actions the Special Ops players take the more resources the Overseer player has to work with.Characters in [Omega Protocol] are represented by miniatures and each Special Ops and alien character has different attributes powers and customizable skills and equipment.

Hellboy: The Board Game

Hellboy: The Board Game

Rating: 7.7 | Players: 1–4

Game Type:

Thematic

Hellboy: The Board Game is a co-operative experience in which players face off against some of the comic's most famous foes. Up to four people take control of iconic BPRD members such as Hellboy Abe Sapien and Roger the Homunculus then explore gothic locations and uncover ancient artifacts.The game features pre-assembled plastic miniatures that accurately capture the look and feel of Mike Mignola's world famous comic series.

The Hunger

The Hunger

Rating: 7.0 | Players: 2–6

Game Type:

Family

Categories:

The Hunger is a race in which each vampiric player must optimize their card deck hunt humans to gain victory points fulfill secret missions and eventually acquire a rose and return to the castle before sunrise. The more you hunt the slower both you and your deck become which will make it harder and harder to get back before daybreak. Can you become the most notorious vampire without burning to ashes at sunrise?During the game players spend speed to move their vampires around the map hunt humans worth victory points and add new cards to their deck.The game ends at dawn after which the surviving player with the most victory points on their cards wins!—description from publisher

Deep Madness

Deep Madness

Rating: 7.8 | Players: 1–6

Game Type:

Thematic

In a dark and claustrophobic deep sea mining site the uncovering of a mysterious “Sphere” is dragging everyone nearby into the endless madness. The fears deep within one’s mind are amplified and transformed into horrifying monsters from other dimensions torturing one's body and testing their sanity. Only those with extraordinary will and conviction can escape its devastating grasp. Deep Madness is a fully cooperative board game for 1-6 players with 66 amazingly detailed miniatures depicting a sci-fi horror world inspired by Lovecraft’s work and the Alien series. In the game players assume the roles of investigators venturing into the seemingly empty yet perilous deep sea mining site to find out the truth behind the lost contact event. Unimaginable horror and madness from the dark fear within is waiting.Deep Madness is based on multiple scenarios from a continuous storyline. Each scenario has its own unique board setup rules special effects and goals. From resolving fatal crises to struggling with overwhelming bosses the investigators will face various quests filled with strategical decisions and fierce combat. With each scenario achieved they are one step closer to the truth but also one step deeper into the world of madness. Each scenario of the game plays in a limited number of game rounds if the investigators fail to achieve the goals before the last round ends the game is lost and everyone is consumed. Each game round consists of 4 phases: Devour Phase Spawn Phase Activation Phase and Refresh Phase.In Devour Phase the Devour Marker progresses one step forward along the Devour Track indicating the world going deeper into madness. As the Devour Marker progressing more and more rooms (map tiles) are flipped to their madness side. These rooms will spawn monsters and provide various nasty effects to hinder the investigators or to boost the monsters.In Spawn Phase different types of monsters with unique abilities are spawned in the flipped rooms. Monsters do not show their existence in fixed locations they could be spawned right next to the investigators if they ventured carelessly.Activation Phase is the core of the game the investigators and the monsters take turns to act alternately. Monsters do not wait for all investigators to finish their turns like in other cooperative games but do act between them so careless planning would put the investigators who are later in the turn order into grave danger facing fatal attacks before they had a chance to act.In Refresh Phase some maintenances are performed and some special effects are resolved.In each investigator’s turn it is crucial that the player chooses 3 actions to take wisely. Each kind of action has its own value and every single decision could be life and death in Deep Madness. Unfortunately the correct decision is rarely obvious. Moving attacking searching exchanging items locking the doors and recovering sanity are the basic actions. Additionally each investigator also has his/her own unique and irreplaceable abilities to activate. Different combinations of investigators provide distinctive strategies and game experiences.Monster acts according to its own action pool during its turn. In Deep Madness monsters are highly characteristic not just in stats but also in abilities and behaviors. Different combinations of monsters provide unique challenges. And due to the intertwined activation mechanism even different turn orders of the monsters make each game session different. However no matter how the monsters setup is Deep Madness will be a very challenging game even death could be a strategy.In the game investigators battle the horrific monsters survive the harsh crises and above all save their own minds from the devouring of madness. They are given many chances to consume their own sanity to activate their abilities to use the effects of items to reroll the dice and etc. However they are vulnerable when the sanity is low. After an investigator with insanity tokens manages to kill a monster the monster will corrupt his/her mind by permanently flipping the insanity tokens into madness tokens. As the madness token cumulates horror haunts the investigator by resolving Madness Cards and each of them has unique negative effect and terrifying flavor text.

Machina Arcana (Second/Third Edition)

Machina Arcana (Second/Third Edition)

Rating: 7.9 | Players: 1–4

Game Type:

Strategy

In Machina Arcana players take on the role of explorers who are investigating an ancient subterranean complex of unknown origin. They face monsters inspired by H. P. Lovecraft's Cthulhu mythos in a steampunk setting. The adventurers collect equipment interact and utilize their environment fight monsters and immerse themselves in the rich narrative elements.The complete story is broken down into different scenarios that represent a self-contained game. All of these scenarios contain chapters each with its own narration and specifics. The objective of the game is to progress through the tale and face the endgame at the finale of each scenario.The main goal behind Machina Arcana is to provide players with a chilling game that can never be played the same way mechanisms that enable varying strategies and approaches and an extensive framework that combines everything smoothly. The game scales by default; there is no need for special conditions based on the player count. As the story progresses so does your gear. But beware! If you are too slow horror might very well prevail and devour you whole...The 2nd edition has a lot of improvement to the rules; as well as a new manual new illustrations new graphic design and additional content. The 3rd edition includes no rule changes aside from rewordings to make the game more easier to understand and to help the new players with the learning curve. On the other hand the 3rd edition is the first one to offer other languages than English: French German Polish and Spanish.For extensive list of changes check the changelog page: http://machinaarcana.com/changelog.html

Smash Up: It's Your Fault!

Smash Up: It's Your Fault!

Rating: 7.5 | Players: 2

Game Type:

Family

Smash Up turns over the wheel to all of you! Through a huge nomination and run-off process players from all over the world helped choose four of the factions that take part in Smash Up: It's Your Fault!. The winning four factions were Sharks Superheroes Mythic Greeks and Dragons - with the Shark Delivery System Tornado faction thrown in as a bonus!

Escape the Dark Castle

Escape the Dark Castle

Rating: 7.4 | Players: 1–4

Game Type:

Thematic

Escape the Dark Castle is a simple cooperative game of retro-atmospheric adventure.Players take on the roles of prisoners wrongfully incarcerated in the depths of The Dark Castle. Whether it’s the Abbot the Tailor or any of the six playable characters each prisoner is represented by a character card and a custom character die showing that prisoner’s unique endowment of Might Cunning and Wisdom – the game’s three traits.Embarking on a desperate quest to escape the players must work together using custom dice and item cards to overcome the castle’s many horrors traps and challenges - each of which is represented by a large illustrated chapter card. At the beginning of each game 15 of these chapter cards are drawn at random from a larger deck to create a unique castle every time.Gameplay involves one player revealing a new chapter card each turn in a motion like turning a page of a book. When a card is turned the next chamber or passageway into which the prisoners have stumbled is revealed. There is no turn order. Instead players decide as a group who will turn the next chapter card and there are often grisly consequences for the one that does!Once revealed the chapter card will explain the situation facing the group and what must be done to get through it. In the style of choose-your-path adventures most chapters offer the group a choice about how to proceed. Bribe the drunken guards or attack them? Charge the beast or lure it out? Steal from the kitchen stores or keep moving? When the players choose to enter (or fail to avoid) combat all players roll their unique character dice simultaneously to make an attack against the enemy. They need to collectively muster the right combination of Might Cunning and Wisdom to defeat the foe in question or risk taking damage. Blocking Resting and the use of Weapons Relics and Potions will help to keep the prisoners alive.The goal of the game is for the group to complete every chapter in the castle deck then defeat the final boss. To win they must keep every member of the team alive - if any player is killed the game ends immediately.

Room 25

Room 25

Rating: 6.7 | Players: 1–6

Game Type:

Thematic

Trapped in a prison in which each room has four doors but apparently no exit the players must try to find Room 25 the supposed exit to this nightmare. But some amongst them might be guardians of the prison waiting for the right moment to strike. In the cooperative game Room 25 not everyone wants to escape from imprisonment – but who is the traitor? Each turn the player moves are preprogrammed requiring discussion negotiation – and possibly betrayal.Room 25 includes five different playing modes from full cooperation to a solitaire game.

After the Virus

After the Virus

Rating: 7.3 | Players: 1–3

Game Type:

Thematic

The zombie apocalypse is here! After The Virus is a cooperative deck builder in which you and your friends band together to survive and complete different missions. The 15 included missions form a storyline if played in sequence but don't expect to survive that easily because the zombies will attack you in ever increasing numbers!Your deck is invaded by more zombies each time it is reshuffled so you need to search the area deck for useful weapons and other things to help you. Some stuff can be added to your deck while others will stay in your play area and still other things will be usable only once in the game. To manage your deck and play area well is critical if you are to complete the mission before you are overwhelmed by the zombies!

XenoShyft: Onslaught

XenoShyft: Onslaught

Rating: 6.9 | Players: 1–4

Game Type:

Strategy

In XenoShyft: Onslaught a strategic base defense deck-builder players take on the role of the NorTec Military charged with defending their base against the onslaught of the alien Hive.XenoShyft: Onslaught combines classic deck-building and resource management with fast-paced combat and unique base defense elements. As the game progresses each player builds up their deck of Troop Equipment and Item cards which they will in turn use to defend the base against incoming enemies in deadly combat.It is up to the players to work together in order to outlast the horrors awaiting them by coordinating strategy utilizing the strengths of their unique divisions (Med Bay Weapons Research Science Lab and Armory) and organizing defense tactics to ensure no player is caught off-guard by surprise attacks.XenoShyft: Onslaught is a game of tactical decisions and survival horror — and survival is never guaranteed.

Exit: The Game – The Catacombs of Horror

Exit: The Game – The Catacombs of Horror

Rating: 7.3 | Players: 1–4

Game Type:

Thematic

Gloomy vaults lie under the city of lights. The catacombs of Paris swallow the light secrets and — apparently — also people. After the mysterious disappearance of a friend in the catacombs players in Exit: The Game – The Catacombs of Horror embark on a mysterious search through the underground labyrinth. Will players be able to find their friend in time and escape this cavernous world full of dark mysteries?Like other titles in the series Exit: The Game – The Catacombs of Horror includes components meant to be folded written upon or torn so it's marketed as a single-use game. What's different in this game is that it consists of two parts with each part being its own challenge.

Zombicide: Undead or Alive

Zombicide: Undead or Alive

Rating: 8.0 | Players: 1–6

Game Type:

Thematic

There’s plenty of things to test a person’s mettle out in the harsh Western territories. There are cattle rustlers trying to steal your stock. There are bandits looking to rob the 10:13 to Yuma. There’s all manner of critters and a desert environment looking to deal you the death card. Now the recently-dead have started rising from prairie graves to assault the living. This town is turning into cowpies.Zombicide: Undead or Alive brings the Zombie-blasting action to an all-new era and location bringing players to the middle of the mythical Old West. There’s new Survivor types like the Gunslinger Brawler Townsfolk and Faithful each with their own unique rules. Then of course there’s plenty of Zombies to destroy. New game mechanics like Balconies and the Train will test players in new ways.

Escape Tales: The Awakening

Escape Tales: The Awakening

Rating: 7.0 | Players: 1–4

Game Type:

Thematic

Escape Tales: The Awakening is a story driven escape room in card game form with immersive exploration no time limits when solving puzzles and a collection of tough choices that will captivate and immerse you deeply. As for the story here's the set-up:Players take on the role of Sam whose daughter has been in a coma for over two months and whose doctors still cannot explain how this happened or what caused it. According to them everything is fine with the girl; she's healthy and shouldn't be in this condition. Sam is desperate and looks for answers everywhere he can which leads to a weird meeting with Mark.Mark's son was once in a similar situation and his father was able to help wake the boy up. He has given Sam a scary-looking book and said that inside this book he will find a ritual called The Awakening. But Mark warned Sam that he needs to prepare himself mentally since this ritual will transfer him into another dimension where he should be able to find his daughter and understand what is the cause of this state. If Sam's lucky enough then he will be able to wake her up as well. Sam has held onto the book for more than a week. Finally he's ready to go into the basement and perform a ritual. Are you ready too?Content warning: suicide

DOOM: The Board Game

DOOM: The Board Game

Rating: 7.4 | Players: 2–5

Game Type:

Strategy

Description from the publisher:DOOM: The Board Game is strategy board game of tactical combat for 2-5 players based on Bethesda and id Software's video game of the same name. Featuring two distinct player roles the game brings the epic battle between elite marines and Hell's most threatening monsters to the tabletop.DOOM immerses players in a fierce battle between legions of demons — which are controlled by one invader player — and a cooperative team of up to four marines. The game guides players through two cohesive operations during which the marines strive to achieve objectives like restoring power to the United Aerospace Corporation's facilities or manning expeditions right down into the pits of Hell. Meanwhile the invader commands their demons to slaughter the soldiers time and time again in an attempt to protect their fiery domain and destroy all of humanity.The game features custom dice double-sided map tiles and thirty-seven detailed plastic miniatures representing four marines and thirty-three demons. It includes two operations Black Bishop and Exodus consisting of six missions each.

Campy Creatures

Campy Creatures

Rating: 7.0 | Players: 2–5

Game Type:

Family

Players are mad scientists in need of precious mortals for future experiments. Rather than getting your hands dirty your army of campy creatures awaits to do your bidding. Capture the most valuable mortals over the course of three nights to win. But be warned — the mortals won't go down without a fight.Campy Creatures is a ghoulish game of bluffing deduction and set collection for 2-5 players. Players begin each round with the same hand of creatures. Their goal is to capture valuable mortals by outguessing their opponents with the creatures they play. Each player has perfect information at the start so knowing what a person might do in a particular situation is key.

Hit Z Road

Hit Z Road

Rating: 6.8 | Players: 1–4

Game Type:

Thematic

In the fast-paced and morbidly kitschy game Hit Z Road you and your fellow players embark on a road trip going south from Chicago along America's famous Route 66 — now infested by zombies. As you travel though a deck of adventure cards rife with dangers you battle zombie hordes drive abandoned school buses scavenge for gas and bullets and explore a darkened tainted American countryside full of shambling undead haunted carnivals and plumes of toxic gas. Your goal is to stay alive until you reach the safe sandy beaches of the California coast.Three different stages of adventure cards create an experience of increasing difficulty and ensure that each playthrough is unique. Each round begins with an auction that determines both player order and which cards you will encounter. Since the resources used for bidding are the same as those used to battle the oncoming zombie hordes your survival depends as much on your resource management as it does upon winning those bidding wars. The player who either accumulates the most points or survives the longest wins.Zombies of all types await with cannibals anti-personnel mines and radioactive wastes also being among the hazards awaiting the players. Who will survive the zombie onslaught?—description from the publisher

Tides of Madness

Tides of Madness

Rating: 6.7 | Players: 2

Game Type:

Family

Categories:

Tides of Madness is a sequel to Tides of Time and features gameplay similar to that design. Tides of Time is a drafting game for two players. Each game consists of three rounds in which players draft cards from their hands to build their kingdom. Each card is one of five suits and also has a scoring objective.After all cards have been drafted for the round players total their points based on the suits of cards they collected and the scoring objectives on each card then they record their score. Each round the players each select one card to leave in their kingdom as a relic of the past to help them in later rounds. After three rounds the player with the the most prosperous kingdom wins.Tides of Madness adds a new twist to the above game: madness. Some cards while powerful harm your psyche so you must keep an eye on your madness level or else risk losing the game early as your mind is lost to the power of the ancients. More specifically eight of the eighteen cards in the game feature a madness icon and while scoring you receive a madness token for each such icon in your collection of cards. Whoever has the most madness in a round either scores 4 points or discards 1 madness token — and the latter option is valuable because if you ever have nine or more madness you lose the game immediately.

The Night Cage

The Night Cage

Rating: 7.1 | Players: 1–5

Game Type:

Thematic

You awaken in the dark your skin cold your mind blank. You have nothing but your fear a flickering candle and a question: How long will your light last?Trapped and crawling your way through a pitch-black labyrinth equipped with nothing but dim candles you must work together to explore the maze and escape. Unfortunately your weak candlelight illuminates only your immediate surroundings. Worse still horrifying Wax Eaters — monsters who despise the light — lurk in the suffocating darkness for their opportunity to strike.The Night Cage is a fully co-operative horror-themed tile-placement game that traps 1-5 lost souls within an unnatural labyrinth of eternal darkness. To win players must each collect a key find a gate and escape as a group.Escape won't be easy as each player's visibility is limited by the weak light of their candle. They illuminate only tiles directly connected to their own and when players move tiles that fall into darkness are removed from the game. Doubling back the way you came only opens new paths the old ones being lost forever with critical keys and gates vanishing if your light move away from them...

Bloodborne: The Card Game

Bloodborne: The Card Game

Rating: 6.9 | Players: 3–5

Game Type:

Thematic

Bloodborne: The Card Game is based on the Chalice Dungeons in the video game Bloodborne — the ever-changing labyrinths and tombs carved out by the Great Ones beneath the fallen city of Yharnam where horrifying creatures reside. Players compete to kill monsters and take their blood.In general Bloodborne is a game about risk management with a bit of group think inventory management/upgrades and tactical play. You start with a hand of basic weapons which you get to upgrade to improve your fighting combos and capabilities.Each turn one monster chosen at random attacks players who fight back as a team with everyone playing a card from their hand simultaneously to attempt to kill the monster. Players collect blood from the monster assuming it dies based on how much damage they dealt. Monsters can fight back with exploding dice that can potentially deal infinite damage.Players can fight as long as they want but if they die in combat they lose their progress. Players can opt out of fighting to bank their blood and save it permanently. Collected blood counts as victory points.Says designer Eric M. Lang My goal with Bloodborne was to channel the intensity and frustration of the video game into a contest between players. Lots of death.

Fireteam Zero

Fireteam Zero

Rating: 7.5 | Players: 1–4

Game Type:

Strategy

In 1942 four soldiers vanished from the training program of the newly formed First Ranger Battalion their names stricken from the roster. Chosen for their unique skills they would fight in secret against terrifying supernatural enemies and overwhelming odds. This is their story.Fireteam Zero is a cooperative game for up to four players who must cut a path through an endless swarm of deadly monsters in order to discover and defeat the ultimate evil behind them. Each player possesses a set of brutal combat skills that are represented by a deck of cards unique to that character. Play cards to devastate the creatures in your way help your teammates survive the onslaught or even reshape the tactical landscape with the proper application of explosive ordinance. The battle is fought across three maps of increasing difficulty each one bringing more and tougher enemies than the last. Players must search for and complete mission objectives in order to progress and bring them one step closer to the final showdown.Aiding them are two NPC Specialists one with an uncanny ability to sense the location and nature of the supernatural energy in the area and another with an encyclopedic knowledge of the arcane. Use the Specialists wisely or risk failure no matter how many monsters you defeat.Race against time as the creatures on the board become stronger and more cunning. The longer you take to complete your objectives the more Monster Twist cards are revealed each granting a new and terrible aspect to your enemy. In each set of missions you will face a different family of horrifying creatures each with their own special abilities and twist cards.Players must not only fight for their lives but at the same time they must make smart tactical choices with their teammates in order to make the best use of a limited resource the cards in their hands. Each card not only represents an action that they can take but also their health. Spending too many cards can leave you vulnerable while spending too few can result in being overwhelmed. Clever players will rely on each other to succeed.Fireteam Zero is a story-rich board game of squad tactics and horror. Each map can be played separately in about 45 minutes or together to complete an entire Operation in about three hours.Expansions:1) The Africa Cycle:Go head to head against the Thornspawn in this expansion!New Miniatures! Receive the Thornspawn an entire new monster family. Comes with 8 Scavengers 3 Wooden Men and Prime who is a massive 60mm tall boss figure.New Mechanic! Add Gear to your hero as you progress. Gear can be easily added to the core set and all other expansions as well.New Locations and Adventures! You'll encounter:An all new 3 Act Operation: Sticks and Bones. Plus these standalone missions:And you'll face these challenges using 4 new double-side map tiles giving you 8 new map sectors with all new terrain to explore!2) The Europe Cycle:Face the Bloodless in the Old Country!New Miniatures! Receive the Bloodless another entirely new monster family! Comes with 8 Spore Children 3 Saprophyte Soldiers and Black Tooth a towering boss figure over 60mm tall!New Mechanic! Enhance your Specialists with all new powers! Each specialist now receives their own deck unleashing fantastic new abilities. The Specialist decks have been designed to work seamlessly with the core set and all other expansions!New Locations and Adventures! An all new 3 Act Operation: The Dead of Winter. Plus these standalone missions:Conquer your enemies on 4 new double-side map tiles giving you 8 new map sectors with all new terrain!

ALIEN: Fate of the Nostromo

ALIEN: Fate of the Nostromo

Rating: 7.1 | Players: 1–5

Game Type:

Thematic

In ALIEN: Fate of the Nostromo players take the role of Nostromo crew members Ripley Lambert Parker Brett or Dallas. Over the course of the game they collect scrap craft items and fulfill different objectives. The crew will lose and gain morale as they encounter the Alien and other situations. If crew morale reaches zero players lose the game.Each turn has two phases. In the Crew Action phase players creep through the Nostromo's halls gathering scrap crafting items trading scrap and items with other players and using items and their special abilities. Brett for example can craft items with one fewer scrap than other players. If the Alien is within three spaces of the player with the incinerator that player can use the incinerator to send the Alien back to its nest.In the Encounter phase players draw and resolve an Encounter card. The Alien could be lurking behind any corner...Once the players fulfill their initial objectives they face one of five final missions each with a unique set of requirements. Players must fulfill the final mission's requirements simultaneously to win the game. Players can also introduce Science Officer Ash for a more challenging game. Ash moves through the ship removing scrap and forcing the crew to lose morale.

Paranormal Detectives

Paranormal Detectives

Rating: 7.0 | Players: 2–6

Game Type:

Party

You open your eyes to discover the most horrible truth of a lifetime... It has just come to an end and you are a ghost floating in the air! Terrified you look at your own body. A group of strange individuals have gathered around your mortal remains watching it closely with sparks of fascination in their eyes. They want to communicate with you to discover how your life ended. You need to talk to them and reveal the truth so the culprit can be judged!Paranormal Detectives is a deduction party game. One player takes the role of a Ghost. All other players work as Paranormal Detectives and need to discover how the victim died. Using paranormal abilities they will communicate with the Ghost asking open questions about the details of the crime. The Ghost answers in a variety of ghostly ways - by arranging a hangman’s knot playing chosen tarot cards creating a word puzzle on a talking board drawing by holding the hand of a detective and many more!At the beginning of the game the Ghost player receives a story card with a full description of the murder. Each card depicts all the details of the case. Each Detective receives asymmetrical pre-constructed set of interaction cards player investigation sheet and a player screen.On their turn each Detective asks the Ghost any open question they want and plays a single interaction card. The card implies the way the Ghost may answer the question. There are 9 different interactions total most of them giving information to all Detectives. Since Detectives may ask any open questions and interaction cards vary the game allows for lots of creativity for both the Ghost and Paranormal Detectives.Detectives may try twice during the game to guess what has actually happened to the victim stating who was the killer where did it happen what was the motive how was it done and what was the murder weapon. Then the Ghost writes down secretly on this Detective’s investigation sheet how many of their answers are correct.Note: The rulebook includes a fully cooperate variant.

Doomtown: Reloaded

Doomtown: Reloaded

Rating: 7.1 | Players: 2–4

Game Type:

Customizable

The classic collectible card game Deadlands: Doomtown returns as an Expandable Card Game in Doomtown: Reloaded. Featuring four factions fighting for control of Gomorra California. Doomtown: Reloaded allows you to build your own deck from a fixed set of cards in the box. Play your dudes to control deeds in the town and use actions hexes and more to thwart your opponents.Shootouts are resolved via a poker mechanism as every card has a suit and value. Preparing for the hands you want to draw is as much a part of deck building as choosing the actions and dudes you'll want to play. Your deck is built around an Outfit one of the four main groups attempting to control Gomorra California and these outfits are:The base set of Doomtown: Reloaded will be followed by Saddlebag expansions in-store OP events and the Badge Series of tournaments.

A Study in Emerald (Second Edition)

A Study in Emerald (Second Edition)

Rating: 6.9 | Players: 2–5

Game Type:

Strategy

It is 1882 and the Old Ones are already here.They arrived seven hundred years ago and have been ruling the planet ever since. The majority of people just get on with their lives accepting their monstrous rulers. However a growing band of revolutionaries wish to free mankind from their slavery. These freedom fighters call themselves the Restorationists. A secret war has already broken out between the Restorationists and the forces loyal to the Old Ones. The invention of dynamite has changed the balance of power and a lone assassin now has the capacity to destroy an Old One. In this shadow world of assassins informers police agents and anarchists nobody is quite sure who is who and which side they fight for.The game A Study in Emerald draws its central plot from the award-winning short story penned by Neil Gaiman in which the worlds of Sherlock Holmes and H.P. Lovecraft are combined to telling effect. However to create a world detailed enough for players much has been added from real history. The nineteenth century was a time of unrest with many colorful characters fighting both for and against the authorities. A Study in Emerald is the outcome of the merging of these three worlds.This second edition of A Study in Emerald sports new artwork by Ian O'Toole and Tatiana Kuzilova along with a streamlined set of rules that will hopefully help those folks who found the first version a tad complicated. Inconsistencies have been removed and the number of available actions has been reduced to the minimum whilst still retaining the mood of paranoia from the first edition.

Smash Up: The Obligatory Cthulhu Set

Smash Up: The Obligatory Cthulhu Set

Rating: 6.7 | Players: 2

Game Type:

Strategy

Game description from the publisher:Just when you thought Smash Up might escape the International Gaming Authority reminded us at AEG that we were honor-bound to include Cthulhu in one of our products so we set on to make the most Cthulhu-est product ever.Smash Up: The Obligatory Cthulhu Set features crazy Cthulhu cultists fishy Innsmouth locals horrifying Elder Things and good old Miskatonic University members (the Fightin' Cephalopods). To be certain we got it right this set also includes a new card type fittingly known as Madness that each of these groups can use to various effects. Just remember that Madness brings you power but at a price (joking!).If you're ready to embrace the creatures beyond the understanding of mortal men then shuffle up these guys with your pirates bear cavalry and others for the most awesome fit of crazed insanity you've had in a long time!

Cosmoctopus

Cosmoctopus

Rating: 7.2 | Players: 1–4

Game Type:

Strategy

Welcome devotees! The celestial gaze of the Great Inky One falls upon you; do you have what it takes to be the most dedicated follower?Cosmoctopus is an engine-building tentacle-gathering board game for 1 to 4 devotees. Guide Cosmoctopus through the Inky Realm a flexible configuration of tiles to gather resources and obtain powerful cards that represent relics scripture hallucinations and constellations. Harness the power of these bizarre objects and experiences craft potent card combinations and be the first to gain 8 tentacles to win!Your turns are simple; the game’s excitement and depth lie in working out how best to use an ever-powerful hand of cards. Unlike some other engine-builders you’ll be straight into the fun upgrading your engine from turn one. With variable setup easy ways to alter difficulty and optional solo and co-operative modes Cosmoctopus offers a versatile tabletop experience whatever your gaming tastes.—description from the publisher

Inferno

Inferno

Rating: 8.0 | Players: 1–4

Game Type:

Strategy

In the Divine Comedy the poet Dante Alighieri enters Hell in search of his beloved Beatrice. Guided by Virgil he descends through the nine circles witnessing how each sinner is eternally punished in a manner as horrifying as the sin they committed in life.Inferno is a soul management game where each player must guide sinners to their respective circles in Hell. The central board consists of two parts: one displaying all 9 circles and the soul registry while the other represents Florence in the early 14th century where Dante lived with its power games and palace intrigues.Each turn consists of two phases:With each death Dante takes a step closer to his descent. When he reaches the gate that will lead him to Purgatory the game ends.The player with the most Infamy Points is declared the winner and deemed untrustworthy.

Aliens: Another Glorious Day in the Corps

Aliens: Another Glorious Day in the Corps

Rating: 7.4 | Players: 1–6

Game Type:

Thematic

Aliens: Another Glorious Day in the Corps! is a co‑operative survival board game in which you and your team of specialist Colonial Marines will gear up with serious firepower and head into Hadley's Hope to find survivors and answers. But you're not alone. To survive you'll need to work together keep your cool and stay frosty to fight off relentless Xenomorph ambushes and get out of there alive.Players can play up to six different missions taking them into different areas from the Hadley’s Hope terraforming facility to the deep dark recesses of an xenomorph nest. Aliens also offers an exciting campaign mode to play four of the missions linked together so players will need to fight relentless xenomorph attacks and keep each other alive all the way to the end of the campaign. The remaining two missions are purely about survival it’s kill or be killed. The players are dropped into the game with nothing more than a pistol. They will need to scavenge weapons and gear while hordes of Xenomorph aliens are trying to get at them. How long can you survive against the odds?—description from the publisher

The Thing: Infection at Outpost 31

The Thing: Infection at Outpost 31

Rating: 7.2 | Players: 4–8

Game Type:

Thematic

It is the start of the bleak desolate Antarctic winter when a group of NSF researchers manning the claustrophobic isolated U.S. Outpost 31 comes into contact with a hostile extraterrestrial lifeform. Bent on assimilating Earth's native species this being infiltrates the facility — creating a perfect imitation of one of the Outpost 31 crew. The staff frantically begin a sweep of the base desperate to purge this alien infection before escaping to warn McMurdo Station that somewhere out there in the frigid darkness something horrible is waiting.In the hidden identity game The Thing: Infection at Outpost 31 you will relive John Carpenter's sci-fi cult classic in a race to discover who among the team has been infected by this heinous lifeform. Play as one of twelve characters as you lead a series of investigations through the facility using supplies and equipment to clear the building. The tension mounts and paranoia ensues as you question who you can trust in the ultimate race to save humanity!

Cthulhu Realms

Cthulhu Realms

Rating: 6.7 | Players: 2–4

Game Type:

Strategy

In Cthulhu Realms each player tries to reduce their opponents to insanity or have more sanity than their opponents when the deck runs out.Each player starts the game with a small deck comprised of initiates goons and followers. Five cards from the deck form a row of available cards on the table; with more than two players place three available cards between each pair of players.Each turn you start with five cards in hand playing those cards in order to put locations into play boost your own sanity or reduce that of others collect conjuring power to acquire new cards and remove cards from the game. You can use the power of your locations once each turn. At the end of your turn discard any cards still in hand and all entities and artifacts that you played.If you lose all of your sanity you're out of the game. If you're the only one at the table who's still sane you win. Otherwise the game ends when the deck runs out and whoever has the most sanity wins.

Shadows of Brimstone: Forbidden Fortress

Shadows of Brimstone: Forbidden Fortress

Rating: 8.5 | Players: 1–4

Game Type:

Thematic

Shadows of Brimstone: Forbidden Fortress is a new dungeon crawl adventure board game in the Shadows of Brimstone series. It can either be played on its own as a stand-alone game or it can be used in combination with any and all of the other Shadows of Brimstone products! It is fully compatible in every way!Players take on the role of courageous Heroes fighting back a tide of evil creatures and demons that have invaded their world! Play as the stalwart Samurai Warrior using your mastery of the Katana and your bushido code of honor to defeat your foes in combat the nimble and deadly ninja Assassin using stealth and speed as weapons the Traveling Monk a member of an ancient Yamabushi order devoted to fighting supernatural creatures wherever they may be found and the powerful and mystic Sorceress who wields Elemental Magik to crush her enemiesSet in Feudal Japan the Heroes must brave the Forbidden Fortress; a feudal castle overrun with all manner of Demons Ghosts and Monsters inspired by Japanese myth and legend. The massive Oni red beast-like ogres wielding giant clubs stalk the halls while deadly Tengu sword masters descend from the skies with their raven wings to attack the Heroes. Legions of Samurai Dishonored Dead rise from the grave and writhing Acidic Tentacles burst from the floor to spit acid and feed on the Heroes with their razor sharp teeth. But at the heart of the fortress lie the most terrifying and epic foes of all; the Harionago a ghostly demonic woman held aloft by the twisting strands of her animated hair which is also used to entangle and slash at the Heroes with its vicious barbs and the towering Living Statue possessed by Darkness to break away from its posts wreaking havoc and smashing the castle it was once built to protect!Game FeaturesIncludes 27 multi piece hard plastic 32mm scale game miniatures for the Heroes and Enemies. Immersive adventures and story driven gameplay using the Shadows of Brimstone™ Game Engine. Fully Cooperative with all of the players working together against the game itself Dynamically generated adventures 12 different Missions and 4 unique Heroes with many options for customization the game is designed for massive replayability. Built-in Campaign system for keeping your Hero characters from game to game finding new items on your adventures and gaining new skills and abilities as you go up in level. Heroes visit a Feudal Japanese Village between mission to re-stock and re-supply before the next adventure having a mini-adventure in town. Double-sided Map Tiles include a Japanese Fortress on one side and the Belly of the Beast OtherWorld on the back side for the Heroes to explore; stepping through a shimmering portal and continuing their adventures in an alien world inside of a massive living creature. Over 250 game cards a full set of beautifully illustrated double-sided Map Tiles a host of dice and counters and all of the large Hero and Enemy record sheets needed to play Includes a CD Soundtrack of original Music created to set the mood while playing.Shadows of Brimstone: Forbidden Fortress can be played on its own as a stand-alone game or it can be used in combination with any and all of the other Shadows of Brimstone products already available! It is fully compatible in every way! For new players Forbidden Fortress will make a great introduction to the world of Shadows of Brimstone and for veteran players it adds a ton of new content including two brand new Worlds to explore - the Japanese castles and temples of the Forbidden Fortress and a living world inside a massive creature in the Belly of the Beast. It also includes a brand new set of Heroes and Enemies to add to your games. With the option of starting your Heroes in Feudal Japan or the Old West or having a mixed party of Heroes drawn from both worlds the possibilities are endless!

City of Horror

City of Horror

Rating: 6.7 | Players: 3–6

Game Type:

Thematic

City of Horror is a backstabbing survival-horror game. As in classic zombie movies a shambling horde is invading the city. The goal is to survive the assault. (Un)fortunately surviving often means sacrificing some of your fellow players to the undead...Each player controls several characters with different abilities; these characters can move to various limited-capacity locations which they can then barricade and scavenge for items and weapons. Critical situations such as zombies breaking in and eating a character are resolved using a vote.The basic game mechanisms are the same as in Mall of Horror (also designed by Nicolas Normandon) but City of Horror differs in both materials and game play in a number of ways: the city map changes each game twenty characters are included they can use antidotes (or die) action cards become scarce as the game goes on you can gain points with stuff other than surviving characters...

The Dresden Files Cooperative Card Game

The Dresden Files Cooperative Card Game

Rating: 7.0 | Players: 1–5

Game Type:

Thematic

Description from the publisher:In The Dresden Files Cooperative Card Game players work together to solve cases from the bestselling Dresden Files novels in the ultimate what-if scenario: What if Harry was on the scene with allies who weren't there in the original story? Play Harry Murphy Susan Michael and the Alphas in the first five novels or take on Side Jobs in a random scenario generator based on the short story collection of the same name.Play your hand clear the board and beat the odds in the final showdown at the end of the book. Use teamwork strategy and a wee bit of luck to win the day.The game has plenty of in-jokes and references for Dresden fans (like the unreliable range of the Blue Beetle) but it’s accessible to people who haven’t read the books.This is a tightly tuned strategic cooperative game that feels intense vital and a little bit risky (thanks to dice and other factors) throughout play. At 30 minutes per session gameplay is fast-paced and down to the wire. In this game players take on the role of Harry Dresden and his allies investigating cases and taking on foes from the books. To accomplish this you'll share a common pool of action points (called Fate points) and each player must choose between taking an action or generating Fate points each turn. Solve more cases than there are foes left standing to win!In short each player plays a character from the novels (one of them is always Harry) taking on a shuffled scenario deck based on one of the books in the series. Using a combination of cards dice and teamwork players attack foes investigate cases take advantages and overcome obstacles to make sure they have the best possible odds for a win in the final showdown at the end of the book! Like any good cooperative game it's hard to win (no fun if there's no challenge!) but always rewarding to play and scales smoothly from one to five players.

Horrified: Greek Monsters

Horrified: Greek Monsters

Rating: 7.5 | Players: 1–5

Game Type:

Uncategorized

Categories:

Pandora's Box has been opened and Greece's most notorious monsters have escaped.Horrified: Greek Monsters is a standalone game that features gameplay similar to 2019's Horrified. In this co-operative game players become avatars of the Greek gods and must work together to re-capture these monsters.To do that they must first uncover the monsters' lairs. Medusa Cerberus Chimera and Minotaur are hidden in locations that must be discovered: the Statue Garden Underworld Door Chimera's Cave and Labyrinth. Similar to the myths that inspired the game uncovering the lairs comes with a cost: Players must discard three color items before the lair token can be flipped over to reveal which monster's hideout they've discovered.Horrified: Greek Monsters includes six monsters each with unique abilities and the more monsters in the game the harder the challenge with players needing to use their unique powers to figure out how to defeat each monster.

XenoShyft: Dreadmire

XenoShyft: Dreadmire

Rating: 7.2 | Players: 1–4

Game Type:

Strategy

You survived the horrors of the Hive — now venture onto the new world of Genesis VII a lush but deadly marsh planet featuring an entirely new ecosystem of horrors to overcome.XenoShyft: Dreadmire which can be played as a standalone game or mixed with assets from XenoShyft: Onslaught brings a new XenoShyft experience to your tabletop with eight new troop types 20 new item types and more than 40 fearsome new enemy types.The XenoShyft game system combines classic deck-building and resource management with fast-paced combat and unique base defense elements. As the game progresses each player builds up their deck of troop and item cards which they will in turn use to defend the base against incoming enemies in deadly combat.

Monster Slaughter

Monster Slaughter

Rating: 7.2 | Players: 2–5

Game Type:

Party

Description from the publisher:Flip the script on 80’s horror movies with Monster Slaughter!This time it’s your turn to hunt down and slay those insufferable teenagers who took refuge in an abandoned cabin in the woods. As the head of a family of monsters you’ll have to carefully select in which order you’ll eliminate your victims… and then begin the slaughter!Monster Slaughter is a tactical game inspired by horror movie classics where each players takes control of a family of three monsters: father mother and child each with their own stats and family power. Their objective is to scour the cabin looking for five guests find their hiding spot and “take care” of them! Each victim hides in a pile of cards that monsters must search through to find them gathering items and traps as they do. Once revealed a guest’s miniature is put on the board and can be attacked!However each player has secretly set a killing order for these guests and killing them in order is worth more points. They can use their item cards to defend the guests against other monsters or scare the victims away to other rooms so the guests die in a more favorable order!Monster Slaughter also comes with a scenario book giving new objectives and special rules to make each moonless night a new experience.

Kinfire Delve: Vainglory's Grotto

Kinfire Delve: Vainglory's Grotto

Rating: 7.9 | Players: 1–2

Game Type:

Uncategorized

Kinfire Delve: Vainglory's Grotto is a tactical and cooperative card game for 1-2 players. As Seekers you will fight your way through the well deck of challenge cards to reach Vainglory the master of the well and face her in an epic final battle.To defeat Vainglory you'll battle and puzzle your way through her well deck of 57 challenge cards before facing her final gauntlet. On your turn attempt a challenge by playing a matching skill card and rolling the dice. Add enough progress tokens to a challenge and you'll be richly rewarded. But fail and you'll face the penalty by losing health discarding cards or being forced to return cards to the well deck.Even when it's not your turn the cards in your hand can be played to boost your teammate's action. But be cautious–emptying your hand means gaining exhaustion and suffering effects that can lose you the game.Survive long enough to reach the bottom of the well and reveal Vainglory's final form. Break through her gauntlet of protectors in order to face and defeat her once and for all and win the game.—description from publisher

Escape the Dark Sector

Escape the Dark Sector

Rating: 7.5 | Players: 1–4

Game Type:

Thematic

The second game in the Escape the Dark series Escape the Dark Sector is a simple sci-fi adventure game with a focus on atmosphere storytelling and player cooperation – perfect for newcomers to tabletop gaming. It takes about 2 minutes to set up lasts around 45 minutes and no two games are ever the same.Playing as the beleaguered crew of an impounded starship players find themselves confined to the detention block of a vast space station. Using a variety of advanced gear and weaponry they will embark on a desperate mission to find their ship and blast their way home.Along the way the crew will have to overcome a variety of dangers traps and terrors. From cyborg guards and faulty replicators to killer alien organisms each challenge is represented by a large beautifully illustrated chapter card.As these immersive chapter cards are revealed one by one the game takes on the form of a shared storybook experience with the players making decisions about what to do each chapter before using a combination of dice and item cards to complete the task before them.The goal of the game is to complete every chapter and then defeat the final boss. To win you must keep each member of the crew alive; if any player is killed the game ends immediately!

Zombie 15'

Zombie 15'

Rating: 6.8 | Players: 2–4

Game Type:

Thematic

In an apocalyptic world in which everyone over the age of 18 has turned into a bloodthirsty flesh-hungry zombie and most youngsters have been served as meat to quell their elders' appetite a small team of kids and teenagers tries to survive on their own. As part of that small group of survivors you must unite to escape the relentless horde of undead. Run across town to find shelter or food hold a strategic position meet with new survivors and discover the truth about this terrible and mysterious disease!Zombie 15' is a frantic scenario-based survival game in which time is scarce and cooperation is key. The game features easy rules but real choices to be made as quickly as possible if you don't want to get overwhelmed by zombies!Zombie 15' features a team of 15-year-old teenagers; a 15-minute soundtrack to give each game its tempo; a 15-scenario progressive campaign; and much more than just 15 zombies...

Cthulhu: Death May Die – Fear of the Unknown

Cthulhu: Death May Die – Fear of the Unknown

Rating: 8.8 | Players: 1–5

Game Type:

Uncategorized

Cthulhu: Death May Die is back with a new standalone box and upgraded rules! Designed by Rob Daviau and Marco Portugal Fear of the Unknown marks a new Season of the hit board game that brought a new twist to the mythos universe created by H.P. Lovecraft. Face the challenges of 6 new Episode and 2 new Elder Boxes that bring new insanities and monsters as well as new modular rules in this cooperative board game for 1 to 5 players.—description from the publisher

Marvel Zombies: X-Men Resistance

Marvel Zombies: X-Men Resistance

Rating: 8.5 | Players: 1–6

Game Type:

Uncategorized

When the zombie plague strikes not even Earth’s mightiest heroes are safe. Marvel Zombies is a cooperative board game for 1 to 6 players based on the core mechanics of the smash hit Zombicide series bringing non-stop zombie action to the Marvel universe. The original art by comics legend Marco Checchetto is brought to life in amazing game pieces depicting the iconic Marvel characters in glorious (and often gory) detail.In Marvel Zombies: X-Men Resistance players control the last surviving Super Heroes (Hero Mode). The X-Men and their mutant nemeses unite against the zombie threat.Each Super Hero has unique skills that get unlocked the more zombies you eliminate.Players can use actions to acquired various Traits. These single-use cards boost their skills in various ways.Hiding in buildings or being hunted by zombies Bystanders are often your primary objectives. Rescuing them gives you a permanent ability unique to each one.Your actions can increase your heroic Power which in turn can be spent for bonus dice or to trigger special Skill and Trait effects.The more experiences and powerful you get the larger the hordes of infected that will spawn to hunt you down every round. They could be lurking inside any room.The apocalypse gets in full swing when a Zombie Hero rises to hunt you Death has not weakened their unique powers.Modular tiles faithfully recreate the X-Mansion in amazing detail. Over the course of 10 Missions you'll make your stand on the ground floor the upstairs student dorms and the underground X-Men facilities.The box also contains the cards needed to use its Heroes and Bystanders in Zombie Mode as well as unique Zombie Mode missions. The Marvel Zombies core box is needed to play in Zombie Mode.—description from the publisher

Last Night on Earth: Timber Peak

Last Night on Earth: Timber Peak

Rating: 7.6 | Players: 2–6

Game Type:

Thematic

Escaping from the zombie-overrun town of Woodinvale a handful of survivors make their way up into the mountains – but as they reach the small logging and mining town of Timber Peak they discover that a new nightmare has just begun!Last Night on Earth: Timber Peak is an action-packed standalone game as well as an expansion for Last Night on Earth. Introducing the brand new town of Timber Peak with a full set of game boards six new Heroes (including three Survivor versions of Heroes from the original Last Night on Earth) four Generator objective pieces a full set of 14 Zombies a host of new Scenarios rules for fire breaking out and spreading over 130 new game cards and a full Experience System for both Heroes and the Zombie horde to gain upgrades within the course of each game!Timber Peak is packed with new material for veteran players to add to their toolbox and a fantastic way for new players to jump into the action. A modular board randomly determines the layout of the town at the start of each game and there are several different scenarios to play adding lots of replayability. As with the original game one or two players control the zombies while the rest control heroes.To achieve a horror movie feel all of the art for the game is photographic.

Run,Fight,or Die!

RunFightor Die!

Rating: 6.8 | Players: 1–4

Game Type:

Thematic

The undead hordes are back! But this time they're not miniatures shambling around a modular board - the zombies are coming straight for you! As in most zombie games you represent a unique character with your own character traits except in Run Fight or Die! you will also have your own individual board with zombies you alone will encounter. Zombies move closer to you every round. You run from location to location searching for weapons and survivors in a desperate attempt to stay alive. Survivors may bring new skills to help you in your desperate fight for survival or in some cases new challenges to overcome. In either case every survivor provides you victory points. The game ends either when one player finds five survivors and declares the last round or when a player reaches the town line (and the total Followers in play meets a minimum) or if a player gets bitten and turns. Be careful some followers may turn against you while others can slow you down. When it comes right down to it the choice is simple: Run Fight or Die!Scoring is based on the total points of survivors and remaining health of the players’ characters.Run Fight or Die! is a frantic first person experience for 1 to 4 players (will play up to 6 with the 5/6 player expansion). The game is loaded with goodies including 4 Action Boards 5 Character Boards a Loot Deck a Location Deck an Event Deck a Follower Deck Mutant Deck 7 Custom Dice tokens and beautifully crafted miniatures.

Village Attacks

Village Attacks

Rating: 7.4 | Players: 1–5

Game Type:

Thematic

Village Attacks is a co-operative castle defense game in which players take on the roles of the most infamous creatures of folklore and legend from around the world! Deep in a remote part of the world you and your monstrous associates have taken up residence in an immense castle. But the local village has had enough of the evil that lies at its door and has decided to lay siege to the castle in an effort to exorcise your wicked taint from the world.The villagers may be weak but they are not alone! News of your malevolent presence has spread far and wide; hunters and heroes have come from all corners of the globe to vanquish you! Some have come for fame others for the glory and some even for the reward. But they share a single goal; your doom!

Nightfall

Nightfall

Rating: 6.5 | Players: 2–5

Game Type:

Strategy

The sun has retreated from the earth. It has been a little over a week since the last hint of light shone over the horizon and the chaos has begun. People fear for their existence while scientists struggle to explain the phenomenon.Until they came.The creatures of nightmare — vampires werewolves and ghouls — have begun to appear throughout the world and they show no sign of hesitation in claiming the dark world as their own!--Publisher BlurbNightfall - a new fast furious and fun deck-building game from Alderac Entertainment Group. Featuring direct head-to-head combat amazing art a new AEG world and unique mechanics by designer David Gregg Nightfall will be the deck-building game to own.Before the game begins there is a draft to determine which cards are available for purchase and by whom. During this draft players select two cards from the set for their personal archives and they also select cards to put into the common area. The cards drafted into personal archives may only be purchased by the player who drafted them.After the table has been set with the private and common cards players begin play.The meat of Nightfall is in the chaining mechanic which was partially developed with the help of people right here on BoardGameGeek.Each card has a main color and two linking colors. If you can match the main color of a card to one of the linking colors of the previous card you can chain those cards together. Once a chain is started players all get an opportunity to link additional cards onto the chain during that turn.Cards in the chain resolve in reverse order: first in last out. Instant effects fire off as cards come off the chain doing damage to your opponents or bringing characters into play to defend you and attack your opponents.The object of Nightfall is to put wounds into your opponents’ decks and end the game with the least amount of wounds in your deck. But beware: the more wounds a person has the more enraged they become and the faster their deck works meaning more cards and bigger chains will come your way!Nightfall's base set releases with starting decks of 12 cards for up to 5 players and 24 distinct cards (7 copies of each) for drafting during play.The box contains card dividers and is in the same format as the much heralded Wrath of the Elements box for Thunderstone.

Zona: The Secret of Chernobyl

Zona: The Secret of Chernobyl

Rating: 7.4 | Players: 1–4

Game Type:

Thematic

Zona is an adventure board game designed for 1-4 players. To win the game player must reach the sarcophagus of Chernobyl Nuclear Power Plant before other players. The sarcophagus opens only when player had previously collected 2 Secrets from underground facilities known as Secret Locations. Players must hurry because there is a time limit to the game. When the Final Emission strikes everything is lost…GAMEPLAY Each turn players take 2 Actions (move explore combat etc.) and then everyone read an Event Card which contains text for short adventure. At the end of turn a News Card is drawn by the first player and resolved by him.MOOD This board game emphasizes the aspect of survival. Zone depicted on the playing board is an extremely hazardous and isolated area with very limited access to functional equipment and supplies. Players must remember to frequently repair their Items and buy new ones. It is also crucial to rest to reduce Fatigue and heal Damage.STALKERS Each player takes role of 1 Scavenger from the 10 included in the game. Each Scavenger has their own Special Skill set of basic Skills and starting equipment. Values of stats such as Awareness Agility or Intellect determine how good they are in avoiding dangers and traps fighting mutants or gathering Artifacts from anomalies. The story of Scavenger explains his/herPersonal Goal – the reason for arriving to the Zone. Differences between Scavengers makes playing each one of them completely unique.•••Polski opis:PRZEGLĄD Zona jest przygodową grą planszową zaprojektowaną dla 1-4 graczy. Aby zwyciężyć gracz musi dotrzeć do sarkofagu Czarnobylskiej Elektrowni Atomowej zanim zrobią to pozostali gracze. Sarkofag otworzy się tylko jeśli gracz odkrył wcześniej 2 Tajemnice z podziemnych placówek badawczych znanych jako Tajne Lokacje. Gracze muszą się spieszyć ponieważ gra ma limit czasowy. Gdy Ostateczna Emisja uderzy wszystko przepadnie...ROZGRYWKA W każdej turze gracze wykonują 2 Akcje (ruch eksploracje konfrontacje itp.) po czym każdy odczytuje Kartę Wydarzeń która zawiera tekst dotyczący krótkiego zdarzenia. Na koniec tury pierwszy gracz dobiera Kartę Wieści i rozpatruje jej efekt.NASTRÓJ Ta gra planszowa skupia się na aspekcie przetrwania. Strefa przedstawiona na planszy jest skrajnie niebezpiecznym i odizolowanym obszarem z bardzo ograniczonym dostępem do użytecznego wyposażenia i zapasów. Gracze muszą pamiętać o regularnych naprawach ich Przedmiotów oraz kupowaniu nowych. Niezwykle istotne jest także odpoczywanie w celu zmniejszania Zmęczenia oraz leczenie Obrażeń.STALKERZY Każdy z graczy wciela się w rolę 1 z 10 Szperaczy dostępnych w grze. Każdy Szperacz posiada swoją indywidualną Zdolność Specjalną zestaw podstawowych Umiejętności i startowy ekwipunek. Wartości takie jak Czujność Sprawność czyIntelekt określają jak dobrze radzą sobie z omijaniem zagrożeń i pułapek walce z mutantami oraz wyciąganiu Artefaktów z anomalii. Historia Szperacza wyjaśnia jego/jej Cel Osobisty - powód przybycia do Strefy. Różnice pomiędzy Szperaczami sprawiają że gra każdym/ą z nich jest całkowicie odmienna.

Marvel Zombies: Heroes' Resistance

Marvel Zombies: Heroes' Resistance

Rating: 7.8 | Players: 1–4

Game Type:

Thematic

When the zombie plague strikes not even Earth's mightiest heroes are safe.Marvel Zombies: Heroes' Resistance is a co-operative board game for 1-4 players based on the core mechanisms of the Zombicide game series bringing non-stop zombie action to a Marvel universe in which some heroes have been infected by an unknown virus that has been transformed them into zombies. In the game you can control either the Marvel heroes to protect citizens...or the Marvel zombies to devour them.Fight the insatiable hunger for heroes never die — they just change.

The World of SMOG: Rise of Moloch

The World of SMOG: Rise of Moloch

Rating: 7.7 | Players: 2–5

Game Type:

Thematic

The World of SMOG: Rise of Moloch is a Victorian adventure board game for 2 to 5 players set in an alternate England where magic and technology have taken an extraordinary turn. Playable as a campaign or individual adventures Rise of Moloch puts one player in the position of the Nemesis against the intrepid Gentlemen controlled by the other players trying to save the Crown. Secretly activate the order of your characters through different scenarios enjoy your steam power weapons and save your special actions for the most opportune moments - you surely don't want to make your opponent stronger!Rise of Moloch is a campaign driven adventure played over a series of missions each telling part of the overall story of Moloch's rise to power (or defeat at the hands of the fearless Gentlemen!). Each mission features a unique board setup and goals for both the Nemesis player and Gentlemen players to complete. More so subsequent missions will be impacted by the outcome of the one before it weaving the overall story and game-play together to make each campaign unique.Players will each control one or more of the intrepid Gentlemen or in the case of the Nemesis player cunning Agents and Minions all with unique powers and upgrades they will utilize to complete the various goals of each mission.

Kingsport Festival

Kingsport Festival

Rating: 6.6 | Players: 3–5

Game Type:

Strategy

That flaming column was spouting volcanically. The combustion does not lay warmth but only the clamminess of death and corruption. – The Festival H.P. Lovecraft 1923In the unimaginable darkness of Kingsport silent wanderers are called to a profane celebration. Their goal: to invoke unthinkable horrors! A dread terror that is not of this world or any other — but rather from the spaces between the stars — demands your submission. Meanwhile unwary investigators vainly attempt to halt this appalling chapter in the dark history of Arkham.As the high priest of one of these shadowy cults you must dominate the city. You will invoke cosmic creatures and unholy gods to receive their gifts but you must take care to preserve your sanity and thwart the investigators who seek to stop you. This time you are the bad guys. Why settle for the lesser evil?Kingsport Festival a game of bizarre cults set in the terrifying world of Howard Philips Lovecraft lasts 12 rounds each divided into six phases. All Cultists roll their dice and the one that rolled the lowest sum will play first and so on then (in turn order) each one may invoke an Elder God by using one or more of his dice where the sum of their values is exactly equal to the number of the Elder God or pass. Once all the dice are placed or players have passed in ascending order the Elder Gods give their gifts to the Cultists who invoked them: the Cultists may have to lose Sanity points to receive the rewards. After Cultists have taken their dice back in turn order each one may place his disk on one Building that is connected to another one he has already marked (starting from the House). To do so he must pay the Domain resources required.In turns marked with a blue marker on the Calendar a Raid takes place: first the Event card and then the Investigator card is revealed. Each Cultist calculates his Strength by adding up any modifiers he has due to Spells Buildings and other game effects (such as Events Scenarios etc.). If his strength is greater the Cultist receives rewards; if is less he suffers the penalty.The game ends after the twelfth round is played. If the Scenario has a Festival card it is revealed and its effects resolved at this time. The Cultist who has the most Cult points is the winner.

Mountains of Madness

Mountains of Madness

Rating: 6.5 | Players: 3–5

Game Type:

Party

1931: Your scientific expedition discovers a new and intriguing mountain range in the middle of the Antarctic polar circle. Under these challenging conditions the survival of your team will depend on your ability to communicate with each other and to coordinate your efforts to overcome each obstacle — but what you discover on the way to the highest peak will strongly test your mental health. Will you even be able to understand yourself despite the madness that gradually insinuates itself into your mind?Based on the novel by H. P. Lovecraft Mountains of Madness is a fully cooperative game with a pinch of real-time gameplay.

Ancient Terrible Things

Ancient Terrible Things

Rating: 6.7 | Players: 2–4

Game Type:

Thematic

In Ancient Terrible Things a pulp horror adventure game for 2-4 players you play the role of an intrepid adventurer exploring a dark jungle river. Each turn you must travel to a Fateful Location face an Ominous Encounter and attempt to unlock its Ancient Secrets. If you succeed (using a combination of dice tokens and cards) you add the Secrets to your score; if you fail you unleash a Terrible Thing which counts against your score at the end of the game. The object of the game is to be the player with the most Ancient Secrets when the game ends at the Unspeakable Event.Game play involves rolling dice to achieve combinations: runs pairs three or more of a kind and single die showing a particular number or higher. Dice combos are used to overcome Encounter cards that are worth points at the end of the game and/or to acquire the four resource tokens in the game: Focus Courage Treasure and Feat.

Night of the Living Dead: A Zombicide Game

Night of the Living Dead: A Zombicide Game

Rating: 7.4 | Players: 1–6

Game Type:

Thematic

Night of the Living Dead: A Zombicide Game is a standalone game in the Zombicide franchise based on the George A. Romero movie of the same name.In Night of the Living Dead: A Zombicide Game players take on the role of the movie's main characters holed up in an isolated house while the dead come to life all around them. The original movie sees the few survivors hunkering for safety in the house as the ghouls (as they're called in the film) pose a continuous threat from outside. It's a tense psychological thriller full of gritty moods and dark themes but the game lets the survivors take the fight to the hordes of the undead. The game uses standard Zombicide mechanics.There are two variants included in the game: Romero - where the characters have the attributes from the original movie and Zombicide: where the movie characters have had their attributes amped up to meet the Zombicide world - but always have the chance of regressing to their original Romero character.

Fate of the Elder Gods

Fate of the Elder Gods

Rating: 7.2 | Players: 1–4

Game Type:

Strategy

In Fate of the Elder Gods players take on the ever-maddening role of cults trying to summon ancient evil and herald the fall of mankind! Each cult is in competition to be first to summon their god but they all must also repel intrepid investigators working to seal off the gate to beyond with Elder signs. Gather arcane artifacts cast powerful spells embrace the Dark Gift of your Elder God and be first to hasten doom...before it's too late!During the game players use a variable hand of spell cards to do one of two things to aid their cult in their mission: Use the spell's Astral Symbol to navigate the areas around Arkham on the unique Fate Clock board or use the symbols in a location's Astral Column to ready a spell. Readied spells can be cast at any time but while in a cult's Spell Reserve their primary Astral Symbol can aid in readying future spells creating an engine for pumping out more potential power.As cults travel to the six locations on the Fate Clock they activate specific powerful abilities such as gaining useful artifacts at The Museum or enabling their Elder God's Dark Gift at The Ceremony. As cults send more and more cultists to a location they may gain control there adding even more powerful abilities. However cults must be careful how they navigate Arkham as a location with lots of activity will attract pesky investigators. Tempt fate too many times and the investigators may raid your cult's lodge placing Elder Signs and generally getting in the way of summoning your Elder God. Gain too many Elder Signs and it's game over!If any cult can manage to raise their Summon Track to 9 before the investigators save humanity their Elder God awakens and they win! Of course win is a relative term as it will certainly herald the end of the world — but that's a small price to pay for eternal servitude to the Ancient Ones.

Planet Apocalypse

Planet Apocalypse

Rating: 7.9 | Players: 1–5

Game Type:

Strategy

It is the End Times and the hordes of Hell are invading our world. Destroy the Hellgate & save our world!Planet Apocalypse is a cooperative game. The players battle and kill demons as a team. The game is primarily a battle game but also has a tower-defense element and a roleplaying element as you build up your heroes over time.It has large high-quality plastic figures scaled to 28mm so they can be used in other games.

Don't Mess with Cthulhu

Don't Mess with Cthulhu

Rating: 6.9 | Players: 4–6

Game Type:

Party

Don’t Mess with Cthulhu is a social deduction game with secret identities. Players are either Investigators trying to keep Cthulhu from waking and controlling the world or Cultists that want to bring the world to a disturbing end.The game takes place over four rounds. The Investigators must uncover all the Elder Signs to win; the Cultists win when Cthulhu is revealed or if the game ends before all the Elder Signs are discovered.Before each round players receive a number of Investigation cards which they look at but then shuffle and put in front of themselves so they know what cards they have but they don't know which card is which. Each round has a number of actions equal to the number of players in the game. Players take actions to reveal Investigation cards and gather all unrevealed cards are shuffled an redistributed evenly among the players.Reveal Cthulhu and the Cultists win instantly. Reveal all the Elder Signs and the Investigators win. If you want to play multiple rounds (it's highly recommended) the losers in each game get Insanity tokens. Get three tokens and the night is over with the winner(s) being those most sane.Kickstarter version notes:Kickstarter Edition has the following bonuses unavailable in the retail version:#1 - 10 player aupport. All the components needed to play with up to 10 people at the same time.#2 - 3 x Necronomicon Investigation cards. Now the Investigators not only have to discover all the Elder Signs in time to prevent Cthulhu from rising they must also discover the ancient tomes called Necronomicon. But the Necronomicon are dangerous to the uninitiated and cannot be revealed until at least one Elder Sign has been discovered.These promo cards add more information into the game helping the Investigators in their quest. However the Necronomicon also give the Cultists another win condition - making the strategies more complex and the discussion even more lively.#3 - 6 x Objects of Power cards. These special cards have a variety of different uses and provide more direct and indirect information in the game (as well as a touch of light-hearted fun). Objects of Power give the game more replay value more strategy and more variability without adding complexity.Timebomb Themed editionIn TimeBomb you are playing either a terrorist trying to make a bomb blow up or a SWAT team member trying to defuse it.Each player receives a card at the beginning of the game that indicates his role and keep it secret until the end of the game. Then at each of the game's 4 rounds each player receives 5 cards that he shuffles after having a quick look at them and place them face down in front of him. Among all of the player's cards a number of SUCCESS cards one BOOM card and the rest being SAFE card.The active player then chooses another's player card and reveals it that player then becoming the new active player. After N cards have been revealed (N being the number of players) all cards are shuffled again and distributed equally to the players for a new round. If at any time the BOOM card is revealed the terrorist's team wins. If all SUCCESS cards are revealed before that happens then the SWAT team members win.Will you be able to convince the other player to reveal your own cards among them a SUCCESS is hidden ? Or are you just trying to cheat the SWAT team members into revealing your own cards because the BOOM card is among them ? Only a game of TimeBomb will say.

Sub Terra II: Inferno's Edge

Sub Terra II: Inferno's Edge

Rating: 7.5 | Players: 1–6

Game Type:

Family

Sub Terra II: Inferno's Edge is a cooperative adventure board game. You and up to five friends must explore a tile-based volcano temple to steal a legendary artifact. To get it you must find the path to the inner sanctum unlock the secrets within then escape the way you came.This is a dangerous place. You'll need to work as a team to avoid deadly traps brave scorching lava and defeat the temple's mysterious guardians. Stick together to share your skills or split up to cover more ground. But beware - the volcano stirs beneath you and you're running out of time...In Sub Terra II: Inferno's Edge players will be progressively revealing new tiles forming the board mapping the volcanic temple from its sunlit entrance to its fiery core. As players explore through the temple they will have to overcome obstacles avoid hazardous terrain and face the ferocious guardians of the 'artifact'. On each player's turn after taking their actions a random hazard will activate making careful planning of actions essential to survival.Players must collectively locate and obtain 3 'keys' mysterious objects that are needed to gain entry to the chamber containing the legendary artifact. Your adventures must be quick though as the volcano stirs and as the game progresses you get closer to the volcano erupting flipping tiles to completely inhospitable lava flows that will chase the adventurers from the cave.—description from the publisher

The Binding of Isaac: Four Souls

The Binding of Isaac: Four Souls

Rating: 7.0 | Players: 2–4

Game Type:

Strategy

The Binding of Isaac: Four Souls is a tabletop card game about sacrifice betrayal and hoarding. Inspired by the massive hit video game The Binding of Isaac the official card game was launched in 2018.Experience the haunted and harrowing world of The Binding of Isaac: Four Souls yourself in this faithful adaptation. Collect treasure gather loot defeat monsters and be the first to collect four souls. With over 300 cards in the game there's a huge amount of replayability. Discover killer combos enhance your abilities betray your companions and win!The Game includes: 11 Character Cards with 11 Starting Items 100 Loot Cards 100 Monster Cards 100 Treasure Cards 3 Bonus Souls Cards for advanced play Pennies Dice and more!

One Night Ultimate Vampire

One Night Ultimate Vampire

Rating: 6.6 | Players: 3–10

Game Type:

Party

No moderator no elimination no werewolves.In One Night Ultimate Vampire the sun has just set and vampires have descended on your sleepy little town slowly turning the villagers into even more vampires. Fortunately the village has several residents with special powers with most willing to help eliminate this fanged menace!One Night Ultimate Vampire is a fast game for 3-10 players in which everyone gets a role: The nefarious Vampire the well-meaning Cupid the sneaky Assassin or others each with a special ability. In the course of a single evening your village will decide who among them is a vampire...because all it takes is finding one vampire to win!One Night Ultimate Vampire can be combined with One Night Ultimate Werewolf or One Night Ultimate Werewolf Daybreak or both games.

Vampire: The Masquerade – Vendetta

Vampire: The Masquerade – Vendetta

Rating: 7.2 | Players: 3–6

Game Type:

Strategy

Vendetta is a game of area control bluff and treachery in which you scheme and fight for influence and power as immortal vampires! Play cards and blood to earn the control of influential humans feed on them and make them your servants; your goal is to gain the most influence over three ages. You draft cards at the beginning of the game then gradually draw an increasing number of cards from your deck at the beginning of each age (i.e. all the cards you had during the previous age plus new ones).While playing you get to know the powers and abilities of your opponents during your centuries-long struggle but they do the same with you — and you can never know which new tricks they may have added to their arsenal since your last encounter!

Arkham Noir: Case #1 – The Witch Cult Murders

Arkham Noir: Case #1 – The Witch Cult Murders

Rating: 6.7 | Players: 1

Game Type:

Thematic

Description from the publisher:Walpurgis Night May’s Eve is always a nightmare in witch-haunted Arkham. There are bad doings and a child or two frequently goes missing. This year Miskatonic University students engaged in occult studies have been turning up dead. Arkham Police in deference to your unusual expertise have asked for your help to get to the root of the matter. Time is of the essence because after Walpurgis Night the trail will grow cold and the culprits will retreat to the shadows until the next Witches' Sabbat when the next cycle of deaths will begin.As private investigator Howard Lovecraft you will investigate events based on the stories The Dreams in the Witch House (1933) The Thing on the Doorstep (1933) and The Unnamable (1923).Arkham Noir is a solitaire card game inspired by the interconnected stories of H. P. Lovecraft and other authors re-imagined as noir detective stories. Each case stands alone.Gameplay consists of adding cards to open cases creating lines of investigation in an effort to solve them. The ultimate goal is to score five puzzle clue cards in order to piece together the big picture before running out of time or mental stability. Each newly shuffled deck is the start of a unique challenge with adjustable difficulty levels to accommodate all level of players.•••Como cada año en la ciudad embrujada de Arkham la noche de Walpurgis en las vísperas del 1 de mayo trae consigo malos augurios desapariciones y sucesos inexplicables. Este año han aparecido muertos varios estudiantes de la Universidad de Miskatonic que investigaban temas relacionados con el ocultismo. Una vez más la policía de Arkham reclama tu inusual experiencia para llegar a la raíz de los hechos. Debes actuar con rapidez antes de que las huellas del culto se desvanezcan y los culpables vuelvan a ocultarse entre las sombras donde permanecerán hasta el Sabbat de las brujas cuando comenzará un nuevo ciclo de muertes.Ponte en la piel del investigador privado Howard Lovecraft e indaga los sucesos basados en los relatos: “Los sueños en la casa de la bruja” (1933) “El que acecha en el umbral” (1933) y “Lo innombrable” (1923).Arkham Noir es un juego inspirado en la interconexión de relatos de H. P. Lovecraft y otros autores reinventados como historias detectivescas de novela negra. Cada caso de la serie Arkham Noir es independiente y se juega en solitario. El juego consiste en ir añadiendo cartas de pista a las líneas de investigación de los diferentes casos abiertos con el propósito de resolverlos. El objetivo final es recabar 5 tipos de pista diferentes con el atributo Puzle que al unirlas nos proporcionen la perspectiva general de los sucesos acontecidos cuidando de que no se acabe el tiempo o perdamos la cordura.Cada volumen de la serie nos enfrentará a un reto único con grados de dificultad adaptables para cualquier tipo de jugador.

Dawn of the Zeds (Second Edition)

Dawn of the Zeds (Second Edition)

Rating: 7.8 | Players: 1

Game Type:

Thematic

Categories:

THE BATTLE FOR FARMINGDALEStates of SiegeTM #9Arising once again from the grave from designer Hermann Luttmann and lavishly illustrated by Vinh Ha arises Dawn of the Zeds Second Edition as you've never seen it before. In this States of Siege™ solitaire game of horror and survival your strategies will be put to the test. The world has gone crazy – a deadly virus has turned ordinary people into vicious zombie-like killers. The undead nicknamed Zeds are now converging on your corner of the world. You have been left to your own devices to stop them while the National Guard organizes a relief column and fights its way to you – but that could take days or even weeks before they arrive.At the town of Farmingdale and its surrounding villages you must coordinate its defenses. Regular citizens may emerge as heroes as you work to halt the Zeds' advances by (re)killing them discovering and implementing a cure to this vile scourge and preserving the area and its inhabitants as much as possible. In addition to this madness the crazy Doctor Marteuse has been working in the underground tunnels and unleashing his uber-deadly Super Zeds a nasty bunch of beasts that give havoc a whole new name. Bring him to justice destroy the infectious Zeds and save your city from peril!In a game that requires the utmost test of skill and nerve will you survive long enough? Will you be able to fight hordes of Zeds while protecting the townspeople? Test your heroics and unearth Dawn of the Zeds a game that will keep you on your toes!What's New in 2nd Edition:- Contains a Tutorial Scenario for beginners in addition to Classic and Walking Zeds Scenarios - Never before seen cards and counters including the dreadful Super Zeds - Three different game lengths to choose from: Short Standard and Campaign Game - Four new Heroes: Wright Kingman Wilson and Carter - An additional 5th track (the Tunnel Track) - All new and beautiful artwork - Bigger cards - A completely new two-sided map (for each Scenario) - Several uniquely-shaped colorful laser-cut countersGame Data:Number of Players: 1 brave soul (with cooperative multi-player play included) Ages: 13 and up Playing Time: Approximately 45-90 minutes Complexity: 4 on a 9 scale (Intro) 6 on a 9 scale (Advanced) Solitaire Suitability: 9 on a 9 scale Scale: Each unit represents a single Hero plus their entourage dozens of citizens and hundreds of Zeds.What's In The Box?:• One 24-page Rules booklet (Extended Example of Play included) • 123 thick two-sided multi-shaped laser-cut game pieces • 100 cards • One 11” x 17” two-sided color game map • One two-sided 8.5x11 Player Aid • One two-sided 8.5x11 Player Mat • One 4-page Quick Play booklet • One Quick Play Set Up sheet • Two six-sided 12mm dice • One 11” x 17” mounted two-sided jigsaw-cut game map • One bright red 9 x 11 7/8 Deluxe cardboard VPG game box • One beautiful box cover sleeve • One Wipes-A-Lot napkin • One charcoal dessicant packetPolybag version has the paper board not the mounted board.Newer prints will also include the updated Tim Allen map spanning 2 11x17 paper boards.

Monsters on Board

Monsters on Board

Rating: 7.6 | Players: 1–4

Game Type:

Strategy

Categories:

It’s close to midnight...one week before the Blue Moon Monster Mixer at Spook Manor. To throw a proper monster mash you only need one thing—Spook Juice—and you’re gonna need an awful lot of it for these party animals. Spook Juice is a powerful spirit distilled from human fear and the main ingredient in every popular monster drink. The bad news is that you’re completely out of it. The good news is that the nearby town Startleton is a great place to scare some up.You need to send your Monster disciples to scare up some of that sweet Spook Juice. So dust off your Fearmobiles and get your scariest Monsters on Board!Monsters on Board is a dice-drafting game that takes place over six rounds. Each round players will draft Monster Lords (dice) arriving from out of town in Fearmobiles trying to fulfill their Prophecy cards.After each player drafts four Monsters they will send them to the Order of Spider Jack. Monsters sent here will give players actions as well as Spook Juice when Spider Jack is summoned. The higher the die’s number the scarier the Monster which means the more Spook Juice they will scare up for you. However scarier Monsters have fewer and less powerful actions while less frightening Monsters have more powerful actions (they try harder)— so choose wisely!Drafted Monsters also move their matching colored Grunt (Monster miniature) through the Town of Startleton scaring the townspeople with the help of their little Minions (miniatures). In doing so Grunts will award players bonus actions. If the Grunts terrorize the town well enough they will grant bonus Spook Juice during final scoring.Additionally players will draft Arch Monsters and Ghosts that will help them achieve their goals.During final scoring players will gain additional Spook Juice based on how well they completed their Prophecy cards scared the Town and appeased the Arch Monsters. The player with the most Spook Juice wins!—description from the publisher

One Night Ultimate Alien

One Night Ultimate Alien

Rating: 6.9 | Players: 4–10

Game Type:

Party

One Night Ultimate Alien is similar to other One Night Ultimate... titles in that players each secretly take a role as part of a team but this time the roles all relate to aliens.One Night Ultimate Alien can be combined with any other One Night Ultimate... game.

Flick 'em Up!: Dead of Winter

Flick 'em Up!: Dead of Winter

Rating: 6.6 | Players: 1–10

Game Type:

Family

Flick 'em Up!: Dead of Winter pits players against zombies in a dexterity game that has you using tools in various ways to take out the undead while they in turn shamble somewhat randomly in your direction.Based on the best-selling Dead of Winter form your group of ten survivors and explore the city with ten scenarios. Shh! The slightest sound will wake the zombies! With the new — and terrifying — zombie tower you'd better be ready and rearing to go when the zombies attack! Will you be able to flick some zombies?Part of the Dead of Winter series.

Stranger Things: Upside Down

Stranger Things: Upside Down

Rating: 7.3 | Players: 2–4

Game Type:

Family

Stranger Things: Upside Down is a board game based on the Stranger Things television series.Hawkins Indiana seems like an average town. However underneath the exterior lurks a secret. The Hawkins National Laboratory has been doing experiments that have unleashed the horrors of the Upside Down. It's up to the kids in the town to save it.In Stranger Things: Upside Down players take on the role of the kids of Hawkins who are trying to stop the operatives of the Hawkins National Laboratory and the evils from the Upside Down. Players must work together to clear stacks of tokens before time runs out. The game offers two seasons of play.Stranger Things: Upside Down is a cooperative game in which 2 to 4 players take on the role of the series’ protagonists. At the start of the game players choose a Character and 1 of the 2 Seasons to play,each with its own board actions and unique sets of cards. Characters use Action cards to move through iconic Hawkins Locations get Items control their Fear and to beat the value of token stacks in order to gather Allies escape a secret government agency,help Eleven and be aided by her Powers and fight the horrors coming from the Upside Down. They perform their actions over a series of turns until they reach their ultimate goal: to stop the Upside Down forces and rescue Will... or get terrified trying.Actions are performed by the Characters during their turn according to the Location they’re in abilities (in Mike’s case) or the presence of Foes. There are 2 types of Actions: UNCONTESTED: Characters resolve the action without any obstacles. CONTESTED: Characters must beat the value of stacks in order to resolve the action. Otherwise the action cannot be resolved and the Character gains Fear

Terror Below

Terror Below

Rating: 6.7 | Players: 1–5

Game Type:

Thematic

Terror Below is a game of government experiments gone wild in the Nevada desert. The faster you move the more vibrations you make attracting the attention of the vicious worms underground. Navigate the difficult terrain to collect valuable worm eggs and deliver them to locations around town to claim bounties. If you're feeling lucky collect items and weapons to go hunt 'em.The goal of Terror Below is to be the first player to score 20 victory points (VP) by collecting worm eggs and delivering them to locations around town — or alternatively by hunting down and killing those vicious worms.During the game your squad of unlikely heroes will visit locations around the small desert town to find bounties scavenge for weapons and try to survive as you distract the worms. Eventually those worms will attack. If you are in their path of destruction you better be prepared for a fight!—description from the publisher

Darkest Night

Darkest Night

Rating: 7.0 | Players: 1–4

Game Type:

Thematic

Darkest Night by designer Jeremy Lennert is a fully-cooperative board game for one to four players (up to six with variants) set in a kingdom broken under a necromancer’s shadow. Each player takes on the role of one of the kingdom’s last heroes (nine playable characters) each with a unique set of special abilities just as they hatch a plan to save the realm.Searching the kingdom provides new powers and equipment to strengthen you and your party as well as the keys that can unlock the holy relics and defeat the necromancer. You can acquire many powerful abilities—unique to each hero—that can help to fight the undead elude the necromancer’s forces accelerate your searches for items and artifacts and more. The knight is a brave and powerful warrior; the prince can rally and inspire the people; the scholar excels at locating and restoring the treasures of the past.But ravenous undead roam the realm and as the necromancer continues to build his power base he blights the land and his army steadily grows. As the game wears on the necromancer becomes more and more powerful creating blights more quickly and effectively. If an area becomes too blighted it gets overrun—and the monastery receives the spillover. And if the monastery is ever overrun the necromancer wins and the kingdom is swallowed in darkness!Before the monastery falls it's up to you and your party to defeat the necromancer in one of two ways: If you can gather three holy relics and bring them all back to the monastery you can perform a powerful ritual to break the necromancer’s power and scour the land of the undead. Alternatively you can try to defeat the necromancer in direct combat—but be warned he will readily sacrifice his minions to save himself.Can you save the kingdom from darkness? Do you have the courage the cunning and the will to withstand the necromancer and his forces? Strategize plan and bring out the best of your abilities to end our Darkest Night!Game Data:Complexity: 4.5 on a 9 scale Solitaire Suitability: 9 on a 9 scale Scale: Each unit represents a Hero the Necromancer or blights in a guerilla war over a small kingdom. Each round represents approximately several days to a week.

Don't Mess with Cthulhu Deluxe

Don't Mess with Cthulhu Deluxe

Rating: 7.4 | Players: 4–8

Game Type:

Party

Don’t Mess with Cthulhu is a social deduction game with secret identities. Players are either Investigators trying to keep Cthulhu from waking and controlling the world or Cultists that want to bring the world to a disturbing end.The game takes place over four rounds. The Investigators must uncover all the Elder Signs to win; the Cultists win when Cthulhu is revealed or if the game ends before all the Elder Signs are discovered.Before each round players receive a number of Investigation cards which they look at but then shuffle and put in front of themselves so they know what cards they have but they don't know which card is which. Each round has a number of actions equal to the number of players in the game. Players take actions to reveal Investigation cards and gather all unrevealed cards are shuffled an redistributed evenly among the players.Reveal Cthulhu and the Cultists win instantly. Reveal all the Elder Signs and the Investigators win. If you want to play multiple rounds (it's highly recommended) the losers in each game get Insanity tokens. Get three tokens and the night is over with the winner(s) being those most sane.Don’t Mess with Cthulhu Deluxe is a new edition of this game with the Necronomicon and Objects of Power that allows for play with 4-8 players.

Disney: The Haunted Mansion – Call of the Spirits Game

Disney: The Haunted Mansion – Call of the Spirits Game

Rating: 7.0 | Players: 2–6

Game Type:

Family

Categories:

Disney’s beloved The Haunted Mansion comes to life — err death — in this hauntingly fun family board game! Explore all the classic rooms of the ghost-infested manor from the festivities-filled Ballroom to the Attic and out to the Graveyard and beyond in search of spirits. Beware though of the Hitchhiking Ghosts who are notorious for “following you home” as that may spell your doom in the end!Players gain points by socializing with ghosts around the Haunted Mansion. Players move around the mansion by rotating the Endless Hallway around Madame Leota's Séance Room collecting Ghost cards in front of them in sets each of which are worth different point values. Players want to avoid Haunt cards as the most “haunted” player will lose points. The player with the most points at the end wins.-description from publisher

Darkest Night: Second Edition

Darkest Night: Second Edition

Rating: 7.5 | Players: 1–5

Game Type:

Thematic

Darkest Night by designer Jeremy Lennert is a fully-cooperative board game set in a kingdom broken under a Necromancer’s shadow. Each player takes on the role of one of the kingdom’s last heroes each with a unique set of special abilities just as they hatch a plan to save the realm.Can you save the kingdom from darkness? Do you have the courage the cunning and the will to withstand the necromancer and his forces? Strategize plan and bring out the best of your abilities to end our Darkest Night!

Carnival Zombie: 2nd Edition

Carnival Zombie: 2nd Edition

Rating: 7.5 | Players: 1–6

Game Type:

Thematic

Carnival Zombie is a co-operative board game for 1 to 6 players following a group of characters who are fleeing on terra firma from a sinking city overrun by zombies. Players control this party of heroes as they fight their way to one of the possible escape routes out of the city. During the night they face restless hordes of zombies while during the day they recover move or search for useful items and survivors.The second edition includes new scenarios that will allow you to face totally new challenges! Some of the features that you will find in the scenarios are tutorial scenario shorter & harder games traitor mechanics scalability (variable number of characters one character for each player) competitive game more dexterity game and night-only scenarios! Finales also can be played as stand-alone scenarios!

Terrors of London

Terrors of London

Rating: 7.1 | Players: 2

Game Type:

Uncategorized

In the shadows of London terrors stir. Powerful overlords conspire against one another amassing hordes of monsters to do their bidding. Only one will claim the night and all within it as their prize.Terrors of London is a competitive deck-builder with a Victorian horror theme. Each player will assume the role of an Overlord each with a unique ability and two unique influence cards. Throughout the game players will add monsters from four different factions (Beasts Mortals Spirits and Undead) to their deck all of which can form hordes for powerful combos. Players will also procure marvelous relics which they may immediately use for their unique abilities. The first player to reduce their opponent's life to zero wins the game and claims the night.

Resident Evil 2: The Board Game

Resident Evil 2: The Board Game

Rating: 7.4 | Players: 1–4

Game Type:

Thematic

Resident Evil 2 is a cooperative board game where you play as the characters and scenarios from the hit video game from Capcom. Fight iconic monsters such as the Licker and use characters like Leon Claire or Tofu. Travel from the police station to the underground Umbrella Laboratory while you uncover the secrets and escape from Raccoon City!

Camp Grizzly

Camp Grizzly

Rating: 7.5 | Players: 1–6

Game Type:

Thematic

Camp Grizzly is a semi-cooperative survival horror board game for 1-6 players.The year is 1979 players take the roles of Camp Counselors who are being stalked through a maze of cabins and camp trails by 'Otis' a homicidal killer with an unhealthy bear fetish.Working together the Counselors explore the camp grounds while searching for a combination of objectives that can trigger one of four different game endings. Those who survive the finale win the game!It won't be easy. After every round of player turns the NPC killer Otis stalks the closest targets around the board attacking whenever he gets the chance. Unarmed players PANIC are injured and forced to run away. Those lucky enough to have found protection are able to fight Otis with a dice roll. Better weapons mean higher value dice and a greater chance of success. Beat Otis and he disappears form the board until re-emerging from the woods on his next turn.Be warned as the body count rises Otis gains strength moves faster and becomes more deadly. Just when you think you're safe you may find him waiting right in front of you!If that's not bad enough players must draw Cabin Cards which have a wide variety of game changing effects both positive and negative. They contain Plot Twists Cameos weather changes special Otis cards clever Campers helpful Weapons and Items and fate tempting foolin' around cards.The Counselors won't give up so easily. In addition to their own inherent talents Survival Cards grant the players unique abilities and tactics to help elude or confront the killer.Who if anyone will survive?

Nightfall: Martial Law

Nightfall: Martial Law

Rating: 7.0 | Players: 2–5

Game Type:

Strategy

Game description from the publisher:Darkness envelops the world; chaos reigns. Humanity fights back in the only way they know how -- with forceful control. But how does one control creatures whose existence defies all logic?Nightfall: Martial Law is a stand-alone game that can be integrated with the hit competitive deck-building game Nightfall. Martial Law brings you a complete new set of cards with special powers and features all-new vampires werewolves hunters and ghouls. Martial Law also introduces the feeding mechanism: Feed your chained orders to give them greater effect!Each card has a main color and two linking colors. If you can match the main color of a card to one of the linking colors of the previous card you can chain those cards together. Once a chain is started players all get an opportunity to link additional cards onto the chain during that turn.Cards in the chain resolve in reverse order: first in last out. Instant effects fire off as cards come off the chain doing damage to your opponents or bringing characters into play to defend you and attack your opponents.The object of Nightfall is to put wounds into your opponents’ decks and end the game with the least amount of wounds in your deck. But beware: the more wounds a person has the more enraged they become and the faster their deck works meaning more cards and bigger chains will come your way!

Blood Bound

Blood Bound

Rating: 6.6 | Players: 6–12

Game Type:

Party

In Blood Bound a deduction game played in 15-30 minutes players assume the roles of members of two clans – the brutal animalistic warriors of the Clan of the Beast and the graceful deadly members of the Clan of the Rose – and (with an odd number of players) the human inquisition. Disguised by a secret identity they try to kidnap the Elder of the opposing clan or give their lives for the benefit of their own Elder. Malicious attacks aimed indiscretions and assistance from others will slowly uncover the truth: Who fights for whom? And who is the Elder?At the start of the game each player knows three things:Now the players have to figure out who the Elder of the opposing team is (if there is one) and capture him. To do this players need to attack negotiate and deduce with an attacked player being required to reveal information such as his rank or clan affiliation. Each player has an ability unique to his character and this ability can be used only at the moment that he reveals his rank. The Assassin forces players to suffer wounds for example while the Guardian protects a player of the character's choice.In the end if you capture your rival clan's Elder you win – but if you capture the wrong vampire you've fallen into the enemy's trap and lose the game.

Raxxon

Raxxon

Rating: 6.7 | Players: 1–4

Game Type:

Thematic

Raxxon is a 1-4 player cooperative card game set in the Dead of Winter universe at the start of the zombie apocalypse. Players each choose one of six different specialists assisting Raxxon with the evacuation of healthy citizens from among the sick. Citizens take the form of face-down square cards in a grid. Through game actions these can be flipped to reveal whether they are sick or healthy. There are various types of sick and healthy cards each triggering different effects when flipped or killed. Flip too many Chaotic sick and you'll add more citizens to the crowd or even end the round prematurely. Killing off the healthy can have similar negative effects.Each round begins by creating a crowd - a grid of citizens from the citizen deck. Players take turns performing one action at a time after resolving any consequences marked on their character sheet. Character actions are powerful effects (kill quarantine evacuate etc) that interact spatially with the crowd (killing a row or column evacuating one card and adjacent cards of your choice) and have stacking consequences. At the start of each turn a player must resolve all their consequences from previous turns (flip citizens add citizens infect citizens lose evacuated citizens etc) before performing another action - and adding another consequence. Some consequences require players to draw Raxxon cards. Much like Crossroads cards from Dead of Winter Raxxon cards feature stories relating to characters in play. Many have multiple parts with different outcomes depending on the choices players make. Often the choices that make the game easier also grants power to the Raxxon corporation which can lead to defeat. Consequences don't clear until that player passes for the round.Once all players have passed the citizen deck is rebuilt using remaining cards in the deck the discard new sick citizens loosely quarantined citizens and any cards still in the grid. The deck is shuffled and used to create a new crowd at the start of the next round. Players win when all healthy citizens are evacuated. Players lose if the infection deck runs out (the deck of only sick people added to the citizen deck each round) or Raxxon maxes out on power and takes over the city.Part of the Dead of Winter series.Two promos for Dead of Winter are included in the box: KD James and Meryl Wolfe.

The Plum Island Horror

The Plum Island Horror

Rating: 7.8 | Players: 1–4

Game Type:

Thematic

Categories:

The Plum Island Horror is a 1 to 4 player game featuring cooperative play that combines tactical-level unit management with a tower-defense style survival mechanic. Each player will control one of six unique factions which represent the various groups that populate Plum Island. Each of these Factions has its own strengths and weaknesses and the system encourages you to optimize for the group’s strengths and marginalize its weaknesses. Players must coordinate with one another and the resulting synergy will hopefully be enough to successfully evacuate a city under siege and contain the horrific outbreak that threatens to spread beyond the island itself. If the players can succeed they will win together and the world will most likely be none the wiser to the averted crisis. If not they will lose together and share the blame equally for failing humankind.—description from the publisher

Unbroken

Unbroken

Rating: 6.2 | Players: 1

Game Type:

Thematic

Description from the publisher:Not all adventures end well. Some groups meet their untimely demise at the hands of monsters all too soon and Unbroken is a story of one such ill-advised expedition.You the player take on the role of the sole survivor of that failed adventure. Finding yourself in hostile territory weak and wounded you will need to gather your wits and strength craft weapons from scraps found around you and attempt to tackle progressively more challenging monsters on your way out of this forsaken place.Unbroken is a solo card game that is quick to set up and play but one that will produce a tense challenging experience.You will collect resources representing your character's abilities and will need to ensure that you invest in a right mix of resources to both keep yourself alive during your travels and also prepare for the gruesome monsters that wait in the dark. There are several options at your disposal - brute force trickery clever use of skills.Customize your character and use your limited resources wisely - only the craftiest and the most resilient survivors will make it out alive.

InBetween

InBetween

Rating: 6.6 | Players: 2

Game Type:

Thematic

InBetween is a game for two players competing against each other to either protect or devour the inhabitants of Upsideville in a tug-of-war between the Human and Creature dimensions.During a game of InBetween the Creature player is trying to devour the inhabitants of Upsideville by drawing them ever deeper into its home dimension while the Town player is trying to increase the safety of the inhabitants in the Human dimension until they are secured from the Creature’s depredations. Players take turns playing cards and using abilities that will draw the Characters further into their dimension. At the same time they are trying to increase their Awareness of their opponent so as to enhance a powerful one-time ability that may affect the game’s outcome. There are several routes to victory in InBetween; a player can win by drawing enough Characters into their dimension or by increasing their Awareness to its highest level.The fate of Upsideville is in the hands of the players. Will the Town and its people be able to win and walk peacefully once again around? Or will the darkness triumph and the horrifying creature will walk freely between the alleys?

Gate

Gate

Rating: 7.4 | Players: 1

Game Type:

Uncategorized

Categories:

Gate is a solitaire tower-defense game in which you take on the role of the leader of a small medieval town under siege from a swarm of vile creatures from the local forest. You have to manage the health of your town's gate the tower and the local farm. In addition this attack is causing fear levels to rise. If you cannot keep your gate standing or if the fear of the townspeople gets too high you lose the game. If however you can hold off the swarm of enemies long enough you will be victorious!Gate uses deck-building as the driving mechanism in the game. You start with three starting cards but as the game progresses you can recruit new people from your town to help your cause. Each character has unique abilities and some even have special powers. The enemies in the game get increasingly more difficult with each new wave so you have to make good choices as to when to spend resources on fighting off your foes upgrading your command and repairing your town.—description from designer

Kinfire Delve: Scorn's Stockade

Kinfire Delve: Scorn's Stockade

Rating: 8.1 | Players: 1–2

Game Type:

Uncategorized

In Kinfire Delve: Scorn's Stockade a tactical and cooperative card game for 1-2 players you will fight your way through the well deck of challenge cards to reach Scorn the Master of the Well and face them in an epic final battle.Scorn's Well is made up of four challenge cards with Scorn himself in the middle. As a challenge is defeated another takes its place with 57 challenge cards in total. As you face the challenges of the Well you may play a skill card from your hand only when it matches the color of the challenge card e.g. if you're facing a red challenge card then you may play only a red skill card. Some cards have two colors and some are white that is wild. If the card you play does not defeat the challenge you'll be able to add some progress to it and attempt it again though you may suffer a penalty for doing so.Other seekers can provide help by playing one of their own cards as a boost but beware. Running out of cards nets you an exhaustion card before you can draw a new hand. Exhaustion cards are never good but some are worse than others.Defeating a challenge provides you a reward such as regaining health or delving deeper into the Well which is represented by discarding unseen challenge cards. Once you've made your way to the bottom of the Well you'll face Scorn himself. All Seekers share a health pool and if the pool reaches zero you're defeated. This is a game that requires teamwork and persistence as the wells of Atios are unpredictable and quite dangerous.—description from publisher

Carnival Zombie

Carnival Zombie

Rating: 7.0 | Players: 1–6

Game Type:

Thematic

The ancient manuscripts talk about a Leviathan a huge creature lying on the silt bed of the lagoon on whose back the city has its foundations. All manuscripts agree on its eternal sleep and they all tell that the beast will wake up one day shaking the city from its muddy roots smashing the vitrified stilts on which the city stands and crashing it into the seething sea where the monster will rise. The ancients say however that there will be signs; it is written that the Venetians will feel the tremors that they would therefore save themselves from the monster who will recover his freedom by plunging into the waves a deserted city.But there were no signs. What ancients did not know is that the Leviathan is not alive. For centuries the city lived and prospered on the back of a corpse. That corpse though is now awakening – and with it the dead arise from the lagoon...In the cooperative game Carnival Zombie players lead a group of characters who are fleeing on terra firma from the terror that has emerged from the lagoon of Venice. This group of characters must make its way through hordes of rotting Infected to leave the city and players need to rush as the Leviathan upon which the foundations of Venice were built is awakening. Thus it's only a matter of time before the city sinks in the dark waters of the lagoon.Each game is divided into several nights and days. During the nights players hide in trenches behind the barricades to resist the attacks of the Infected. During the day players move through the city which is shaken by tremors. The Infected are drawn by the groans of the Leviathan in the abyss to help their master free itself from the rotting stilts that nail it to the silt bed.Players have several ways to get out of town but little time to do it – and their path is hindered by the bosses the most implacable servants of the Leviathan. If the players do make it out they can assess their skills – and set a goal for next time – by counting the points scored during the game.

Buffy the Vampire Slayer: The Board Game

Buffy the Vampire Slayer: The Board Game

Rating: 6.8 | Players: 1–6

Game Type:

Thematic

In Buffy the Vampire Slayer: The Board Game you help Buffy and her friends defend the town of Sunnydale from an onslaught of vampires and demons while ultimately attempting to foil the big bad's plot and prevent the Hellmouth from opening. You have to work together using all of your resources — including special abilities for the character that you play whether Willow Spike or Buffy herself — to defend the helpless townies.

Harrow County: The Game of Gothic Conflict

Harrow County: The Game of Gothic Conflict

Rating: 7.9 | Players: 1–3

Game Type:

Strategy

A witch named Hester was hung burned and buried under a tree. Some time later the family of Hester come to Harrow County to destroy it but standing in their way is eighteen-year-old Emmy who mysteriously has powers of her own.In the asymmetric combat game Harrow County: The Game of Gothic Conflict players can play as one of the Protectors trying to rescue townsfolk or as one of the family trying to destroy Harrow County. You can instead play as a third faction that originates from the surprise return of Emmy's twin sister Kammi who wants to rule Harrow County. Players activate mason jars to move their haints (undead creatures) around the hex-based board as they try to accomplish their missions. Combat is resolved using a never-before-seen cube tower that's built into the actual box.Finally a third player can enter the game: Hester the dead witch buried under the tree. She controls the roots of the tree and using the cube tower Hester can infect haints on her roots which causes a snake to be placed into its ear. That player can still control this haint but now so can Hester. If Hester comes back to life then she needs to eat the other legends to gain all her power back to win.In short Harrow County is a thematic tactical game of territory control and enemy elimination to determine the fate of Harrow County.—description from the publisher

Run Fight or Die: Reloaded

Run Fight or Die: Reloaded

Rating: 7.2 | Players: 1–4

Game Type:

Thematic

Back from the dead and better than ever! Run Fight or Die: Reloaded is a revamped and refreshed edition of the Richard Launius game Run Fight or Die.In the game you play a hero trying to survive wave after wave of zombies coming straight for you! You play as a unique character with your own character traits including a minor major and super combo. You'll need them to fight off the zombies move closer to you every round. You run from location to location searching for weapons and survivors in a desperate attempt to stay alive. Survivors may bring new skills to help you in your desperate fight for survival or in some cases new challenges to overcome. You'll also need them along if you want to win as every survivor provides you victory points.This streamlined version removes several decks from the original game including the Fleeing deck and Event deck. Players rolls six dice instead of five and there are now different combos to mitigate against tough zombie-filled rolls. Additionally players can now use followers to soak damage coming in from zombies.The game ends either when one player dies the Town Line comes out of the locations deck or when the Mutant Zombie has been put down once and for all. Whoever has the most leadership points among surviving players wins.Run Fight or Die: Reloaded is a frantic first person experience for 1 to 4 players (will play up to 6 with the 5/6 player expansion).

Cthulhu Gloom

Cthulhu Gloom

Rating: 6.4 | Players: 2–5

Game Type:

Thematic

From Dunwich to Innsmouth from the halls of Miskatonic University to the Charles Dexter Ward at Arkham Asylum trouble is in the air. The stars are almost right and terrors from beyond space and time are beginning to break through. When Cthulhu rises we're all doomed – but whose downfall will be the most entertaining?Cthulhu Gloom takes the game play of Atlas' Gloom and puts a Lovecraftian spin on it. Each player controls a group of protagonists and your goal is to make them as miserable and insane as possible – preferably with them dying quickly while your opponents' heroes remain sane and (at a minimum) alive. In the publisher's description: While your characters Gibber With Ghouls and Learn Loathsome Lore to earn negative points you'll encourage your opponents to be Analyzed by Alienists and to Just Forget About the Fungus to pile on positive points. When one group finally falls prey to the interdimensional doom that awaits us all the player whose characters have suffered the most wins.As in Gloom the cards in Cthulhu Gloom are transparent allowing you to stack multiple modifier cards on a character card to alter its stats or undo what an opponent has done to you. While Cthulhu Gloom can be played on its own or combined with Gloom and its many expansions it does introduce two new types of cards:• Story cards can be in play from the start of the game and the first player to meet a Story card's conditions – e.g. drawing the attention of The King in Yellow or heeding The Call of Cthulhu – claims the card and gains its benefits (or drawbacks).• Transformation cards mutate a character for the remainder of the game no matter which modifiers might come its way later. What's more the character's image is replaced with something hideous and slimy. You'd expect no less really...

Nightmare Horror Adventures: Welcome to Crafton Mansion

Nightmare Horror Adventures: Welcome to Crafton Mansion

Rating: 7.7 | Players: 4–5

Game Type:

Uncategorized

The scariest boardgame out there….based on the horror storytelling & experience trend.Solve the murders prevent your own! Growing up at Crafton Mansion you and your cousins lived out easy childhoods. But one fateful night everything changed when your parents were all burned alive. The horrible events had left you orphaned and so terribly traumatized that you are unable to remember anything that happened that night. Now fifteen years later you and your cousins are reunited at Crafton Mansion by one of your cousins Johnny but Johnny is nowhere to be found. All you find is a sinister message on the wall written in blood: Welcome back....—description from publisher (translated)You were enjoying a carefree childhood with your cousins at Grafton Manor. But a fateful night changed everything: Your parents were locked up in the garden shed and burned alive. You don’t have any memories of what happened that night. 15 years later you meet up with your cousins again at Grafton Manor. In a letter your oldest cousin Johnny asked for help to solve the murder case. However when you arrived you couldn’t find him anywhere. You only find a message on the wall written with blood: Welcome back! The Nightmare adventure thriller is guaranteed to send a chill through your bones! You’re on the search for the murderer who killed your parents. Find the perpetrator otherwise you’ll be in trouble! Nightmare - The Thriller Game is played with an app that guides you through the terrifying train of events. The game also comes with character and story cards that provide information and clues. When the power fails you have to put a blindfold on and wait for instructions. Be prepared for nerve-wracking events that change everything!A thrilling real-time game from the creators of Escape Room. The game is designed for 4-5 players aged 16 and above and takes approximately 2.5 hours to complete.

Malifaux (Second Edition)

Malifaux (Second Edition)

Rating: 8.0 | Players: 2

Game Type:

Thematic

Malifaux is a character-driven 32mm tabletop miniatures game. Players collect build and paint models representing the denizens of Malifaux pitting these models against one another in groups called Crews for control of the precious resource known as Soulstones.A Crew can contain several different types of models depending on how a player constructs it. Masters can manipulate the course of events in the world around them changing their own Fates through their control or theft of Soulstones. A variety of fantastic and frightening beings collectively known as Minions serve the Master as fodder in his or her machinations. In addition Henchmen can lead specialized Crews in their Master's absence or serve their Master directly as a member of a Crew. Masters and Henchmen are also supported by Totems extensions of their magical abilities which increase their spellcasting range and provide additional aid in an Encounter. Lastly each Master can transform itself into a powerful Avatar representing a specific aspect of their personality.How well a Crew carries out its leader's Strategy and Schemes determines whether or not it will emerge victorious in an Encounter with an enemy Crew. Strategies represent the Crew's main path to victory while Schemes are simpler alternate routes to achieve the leader's goals.Malifaux players use decks of cards called Fate Decks to resolve game events such as attacking and spell-casting. Players can manipulate the cards they play to alter the Duel's outcome. It takes a shrewd leader to effectively utilize a Crew's resources ensuring he or she always has ready the cards needed to Cheat Fate.

Perdition's Mouth: Abyssal Rift

Perdition's Mouth: Abyssal Rift

Rating: 7.3 | Players: 1–6

Game Type:

Strategy

Perdition's Mouth: Abyssal Rift is a new kind of dungeon crawl one that embraces the European school of game design with clever and elegant mechanisms and emphasizes strategy while minimizing luck. Cooperation planning and the enemy response deck eliminate the need for chucking dice creating a tense combat environment with meaningful decisions! The rondels provide another tactical layer including the enemy's devious and challenging AI.The rules allow you to learn to play in 15 minutes with a typical game round lasting less than ten minutes even with up to six players but deep strategic cooperation will be required for your band of heroes to make it through to the Abyssal Rift and maybe even come out alive.Perdition’s Mouth is designed to be played as a story-supported campaign over several gaming sessions. In the campaign you have to fight through at least six increasingly challenging scenarios and the level of success during each adventure has a direct effect on the rest of the story. Can you survive the labyrinth of the insectoid god?

Arkham Horror: Final Hour

Arkham Horror: Final Hour

Rating: 6.5 | Players: 1–4

Game Type:

Thematic

Categories:

You arrived too late to stop the loathsome rite and a monstrous transdimensional Ancient One tears through reality. An iridescent rift slashes across the darkened skies heralding the nightmarish creatures that pour into the hallowed buildings of Miskatonic University. As howls and screams cut through the night there is only one path left for your fearless investigators—hold back the horde long enough to somehow reverse the summoning.Arkham Horror: Final Hour is a fully co-operative fast-paced board game for one to four players. An endless tide of monsters sweeps across the Miskatonic University campus and you must hold them back all while searching desperately for the ritual components you need to put an end to this insanity. Playable in under 60 minutes your fate depends on cooperation between you and your fellow investigators. The odds against you are astronomical but if you don’t succeed this will indeed be the final hour for Arkham...and the world.—description from the publisher

Vampire: The Masquerade – Heritage

Vampire: The Masquerade – Heritage

Rating: 7.0 | Players: 2–4

Game Type:

Thematic

Categories:

In Vampire: The Masquerade – Heritage you play the role of an ancient vampire. You shape seven hundred years of vampiric and human history in pursuit of ancient secrets while trying to evade the inquisition and attempting to save what's left of your humanity.Heritage is a quick-playing legacy game. Each game players gather characters from a common pool for their bloodlines. These characters influence different vampiric battlegrounds and help in fulfilling history-based missions. For example a noble-born warrior might support Joan of Arc in ending the siege of Orleans while at the same time changing the balance of an internal vampiric power struggle or attracting the unwanted attention of the inquisition. Aside from collecting characters in their bloodline players can also use the unique intrigue cards of the clan they are playing — changing the rules of the game in ways that fit the character of that particular clan.After any individual game the players get to collect their achievements in their timeline which serves as a chronicle of their actions throughout the seven hundred years of history and also influences the final outcome of the campaign.Additionally players may turn some mortals into vampires permanently by taking the cards out of their sleeves and turning them around revealing their vampiric side and giving them new abilities and a name. These get put back in the common pool and can be additionally enhanced in future games. To allow for surprises when embracing mortals all character cards come pre-sleeved!In this fashion players proceed through history as determined by the progression of historic mission cards unlocking new challenges characters and rewards along the way.Eventually the seven hundred years will end with a climactic conclusion as players scramble to unravel ancient mysteries using the clues allies and power they have gathered throughout the campaign.—description from the publisher

Among Cultists: A Social Deduction Thriller

Among Cultists: A Social Deduction Thriller

Rating: 7.1 | Players: 4–8

Game Type:

Party

Categories:

Become a member of M a secret society! 4-8 investigators try to prevent the arrival of a big evil in University... but watch out: evil cultists are already among us!AMONG CULTISTS a unique social deduction experience inspired by the masterpiece AMONG US from Innersloth!Combining board game elements with traditional social deduction players are either Investigators or Cultists and move around the board triggering events actions and encounters. Investigators have 10 rounds to reach the necessary victory points or vote out all the Cultists. The Cultists have 10 rounds to sabotage or kill the Investigators.

Bureau of Investigation: Investigations in Arkham & Elsewhere

Bureau of Investigation: Investigations in Arkham & Elsewhere

Rating: 7.3 | Players: 1–8

Game Type:

Thematic

Take a trip to the US in the 1920s and tear the veil concealing the unspeakable threats from Elsewhere.As agents working for the Bureau of Investigation you’re tasked with investigating paranormal cases inspired by H.P Lovecraft’s writings.Explore Boston Arkham and exotic lands! Follow leads question witnesses find clues and take action to solve these five brand new and strange cases.This is a cooperative and standalone game based on the Sherlock Holmes Consulting detective system with some twists and new mechanics.

Last Friday

Last Friday

Rating: 6.4 | Players: 2–6

Game Type:

Thematic

Last Friday is a hidden movement hunting and deduction board game inspired by the popular slasher horror movie genre. In the role of young campers the players are challenged to survive a long weekend of terror – while one of them takes the role of the undying psychopath hiding in the shadows of the forest. In general the murderer's goal is to remain hidden and to kill off each of the campers while the campers are trying to fight back and kill the murderer before they are all killed.The game is played over four chapters — Arrival at the Camp The Chase The Massacre and The Final Chapter — and each chapter plays out differently as the hunter becomes the prey then comes back from the dead looking for revenge.

Escape Tales: Children of Wyrmwoods

Escape Tales: Children of Wyrmwoods

Rating: 7.0 | Players: 1–4

Game Type:

Thematic

Escape Tales: Children of Wyrmwoods is a story driven escape room in card game form with immersive exploration no time limits when solving puzzles and a collection of tough choices that will captivate and draw you deeply into a riveting story set in a dark and mysterious world. Children of Wyrmwoods is the third entry in the Escape Tales product line — a standalone story that can be played and enjoyed without previous ownership of or familiarity with either Escape Tales: The Awakening or Escape Tales: Low Memory. All you need for a full satisfying narrative and challenging experience is already here!Your name is Gilbert and you have spent your whole life in a small town its walls surrounded by an unsettling aggressive and dark wilderness. The woods outside the city walls are home to Wyrmvines hybrids of plants and animals fused into a deadly abomination by a long forgotten blasphemous sorcery.The town is safe ... for the time being. However you find little joy here as you are no more than a drifter a man with no family no home and no place in the world. All you have is what happiness you share with Sevillia – the only person in this misty town that sees you as more than yet another homeless wretch.Yet powers you know little about plot to claim the smallest measure of comfort which destiny has not yet taken away from you. For what lies beyond the town walls calls upon you and tugs at the strings of your fate in ways both subtle and irresistible. The time of grueling trials draws near. Be ready!Escape Tales: Children of Wyrmwoods features the dark and twisting story of a young man whose fate is beset by both the most mysterious of powers and by the tyranny of evil men. Prepare for a gripping story filled with plot twists and numerous surprises astonishing exploration and riveting puzzles. Faced with deeply personal choices which will influence the tale take a step into a grim fantasy world where little is what it seems at first.-description from publisher

Arkham Noir: Case #2 – Called Forth By Thunder

Arkham Noir: Case #2 – Called Forth By Thunder

Rating: 7.1 | Players: 1

Game Type:

Uncategorized

Randolph Carter is sitting across from your desk. The state police have strongly advised me to stay out of the area. One dead companion and two others missing presumed dead; Carter was old money which went a long way towards explaining why he wasn't in jail. Uh huh is all the enthusiasm you can muster. He continues: We were looking into the creeping death stalking the locals. Poor squatter types descendants of the Dutch colonists that once claimed the land. Typer put me on to it and now he's nowhere to be found of course. Things got out of hand and I wonder if you’d finish looking into it for me? Old money trumps no money when the rent is due so you tell him you'll motor out to the Catskills and poke around. Bring an umbrella. There are an awful lot of storms in the area.Arkham Noir is a solitaire card game inspired by the interconnected stories of H. P. Lovecraft and other authors re-imagined as noir detective stories. Each case stands alone. In Case #2 – Called Forth By Thunder as private investigator Howard Lovecraft you will investigate events based on the stories: The Lurking Fear (1923) and The Diary of Alonzo Typer (1938). New elements such as storm cards and formula cards are introduced which will force players to face the new challenge in a different way.•••–La policía estatal me ha aconsejado encarecidamente que me mantenga alejado de ese lugar. Un compañero ha perdido la vida y otros dos continúan desaparecidos presumiblemente también muertos. Randolph Carter sentado frente a mi escritorio era de familia ilustre lo que en parte explica por qué no estaba en la cárcel. –Ajá ¿eso es todo el entusiasmo que puedes reunir? –continuó. Investigábamos las extrañas muertes de los lugareños gente humilde descendientes de colonos holandeses que una vez reclamaron esa tierra. –Typer me metió en esto y ahora ha desaparecido. Las cosas se nos fueron de las manos… Me pregunto si terminarías la investigación por mí. Mi apellido no ayuda cuando se trata de pagar el alquiler. Diles que te dirigirás al bosque de Catskills y mantén los ojos bien abiertos. No olvides el paraguas. Las tormentas son frecuentes en la zona.Ponte en la piel del investigador privado Howard Lovecraft e indaga en los sucesos basados en los relatos: “El diario de Alonzo Typer” (1938) y “El horror oculto” (1923).Arkham Noir es un juego inspirado en la interconexión de relatos de H. P. Lovecraft y otros autores reinventados como historias detectivescas de novela negra. Cada caso de la serie Arkham Noir es independiente y se juega en solitario.En esta segunda enrtega se introducen nuevos elementos como cartas de tormenta o las de fórmula que obligarán a los jugadores a enfrentarse al nuevo reto de una manera diferente.

Lobotomy

Lobotomy

Rating: 7.2 | Players: 1–5

Game Type:

Thematic

Take the role of escaped mental patients in this fully cooperative board game for 1 to 5 players. Enter the abandoned mental hospital from your worst nightmares. Each player controls a different crazy character with their own story and phobias which can become reality in any moment. There is one goal: to escape. But it is not easy when you think that all the staff are the evil monsters and the warden is the worst of them.Lobotomy is a scenario based adventure/dungeon crawler game. Lobotomy introduces such features as:All characters and monsters have their own awesome miniatures (with over fifty in the base set).

London Dread

London Dread

Rating: 6.6 | Players: 2–4

Game Type:

Thematic

London Dread is a co-operative game set in Victorian England. Players take on the role of investigators trying to uncover plots on the way to confronting a story specific finale.The game is gritty and thematic featuring a series of dark events and story lines (such as the appearance of a caped killer on the streets of London) with a hint of the supernatural.The game is broken into a series of stories usually played over the course of 2 chapters in which players alternately participate in a timed planning phase where various obstacles and plots are uncovered and then an untimed story phase where players resolve the effects of their planning.The result is a tense and truly cooperative experience where players must work together communicate well plan effectively and use the strengths of their investigators in an attempt to stay a step ahead on the mean streets of the city.

Cthulhu Fluxx

Cthulhu Fluxx

Rating: 6.1 | Players: 2–6

Game Type:

Party

Categories:

Explore the dark and horrifying mysteries of the unknown as you battle insanity and fiendish cults in Cthulhu Fluxx! Follow the wild-eyed Poet the obsessed Artist and the expeditions of the Professor as they investigate Eldritch Secrets no mortal was meant to discover. Someone has stolen the Necronomicon from the library at Miskatonic Univeristy and a Farm in the hills is undergoing a horrifying Metamorphosis. Meanwhile unspeakable abominations stir in Penguin-riddled Tombs beneath the ice. Are you Inevitably Doomed to a lifetime of Nightmares in the Sanitarium or are you in fact a Secret Cultist worshiping the Minions of Darkness?Like the other games in the Fluxx family in Cthulhu Fluxx players will modify the rules of the game by playing cards changing numerous aspects of game play: how many cards to draw or play how many cards you can hold in hand or keep on the table in front of you and of course how to win the game. Players collect Keeper cards to satisfy the victory requirements but watch out for Cthulhu and other fiendish Creepers that will prevent you from winning – even if you otherwise have the winning combination!

The Faceless

The Faceless

Rating: 6.7 | Players: 2–4

Game Type:

Uncategorized

Ethan is missing. All that is left is a small piece of paper and an old compass that vibrates with strange energy. By reading his diary Ethan's best friends — the Elm Street clan — start uncovering the creepy mystery: a fearsome creature that has kidnapped children for centuries to feed off their memories who has now taken its next victim. But by striking out into the Duskworld the creature's den the kids will have a chance to retrieve Ethan's memories and bring him back into the real world.The Faceless is a full cooperative experience with a never-seen-before mechanism: You indirectly move a compass by moving and rotating the double-sided miniatures on the game board. By playing cards from your hand you can rotate and move these miniatures and since they have all a magnet inside you change the magnetic field they generate thus influencing the direction of the compass needle. After playing a card the compass moves in the direction indicated by its needle but after every movement the direction of the needle can potentially change forcing you to move in new directions. Learning to control and predict these movements is vital to success in the Duskworld!Collect all the memory fragments that are scattered in the game board to save Ethan and win the game! But watch out for Billygoat an evil creature that's haunting you and that will try to entrap you in the Duskworld forever. Are you ready to descend?—description from the publisher

Kinfire Delve: Callous' Lab

Kinfire Delve: Callous' Lab

Rating: 8.3 | Players: 1–2

Game Type:

Uncategorized

In Kinfire Delve: Callous' Lab a tactical and cooperative card game for 1-2 players you will fight your way through the well deck of challenge cards to reach Callous the Master of the Well and face him in an epic final battle.Callous' Well is made up of four challenge cards with Callous himself in the middle. As a challenge is defeated another takes its place with 57 challenge cards in total. As you face the challenges of the Well you may play a skill card from your hand only when it matches the color of the challenge card e.g. if you're facing a red challenge card then you may play only a red skill card. Some cards have two colors and some are white that is wild. If the card you play does not defeat the challenge you'll be able to add some progress to it and attempt it again though you may suffer a penalty for doing so.Other seekers can provide help by playing one of their own cards as a boost but beware. Running out of cards nets you an exhaustion card before you can draw a new hand. Exhaustion cards are never good but some are worse than others.Defeating a challenge provides you a reward such as regaining health or delving deeper into the Well which is represented by discarding unseen challenge cards. Once you've made your way to the bottom of the Well you'll face Callous himself. All Seekers share a health pool and if the pool reaches zero you're defeated. This is a game that requires teamwork and persistence as the wells of Atios are unpredictable and quite dangerous.-description from publisher

Dead by Daylight: The Board Game

Dead by Daylight: The Board Game

Rating: 7.2 | Players: 3–5

Game Type:

Uncategorized

In Dead by Daylight: The Board Game a team of four resourceful Survivors face off against a single supernatural Killer in a high-stakes game of cat-and-mouse.As one of four Survivors explore the trial grounds discover props and utilize your unique perks as you work to uncover and repair generators. Repair four generators and open the exit games to escape and win! As a Killer hunt down the survivors wound them and place them on sacrificial hooks to summon a sinister force. With enough sacrifices you are able to appease The Entity and win!Each turn players will plan their moves by secretly selecting paths on the board to move along. Each time a player moves they will reveal new features of the board called props which they can interact with to further their objectives or to hinder their opponents.Survivors are able to utilize many different props to aid in their survival and navigation of the trial. Killers can make use of fewer props—instead they interact with the Survivors using their attack or their unique power. Each Killer has a different power that will completely change the way the game plays. Both Killers and Survivors have perks which grant them special abilities. Experienced players can customize their characters with various perk configurations offering even more replayability.The basic game comes with 7 Survivors 6 Killers and 2 maps. The Collector's edition includes 17 Survivors 16 Killers 4 maps and additional miniatures to create the ultimate Dead by Daylight experience.—description from the publisher

Don't Go In There

Don't Go In There

Rating: 6.6 | Players: 2–5

Game Type:

Family

Categories:

It's a fast easy-to-learn game that uses push your luck set destruction. Decide how risky to play as you venture deep into the haunted house. Do you take first choice of the items and risk attracting haunts or play it safe? Collect the right items and you can dispel some of your curses.On your turn choose a part of the haunted house to explore by placing a meeple in one of the 3 rooms. Each room has 5 placement spaces. The deeper you go into a room the more likely you are to get the cursed item you desire but be careful! The further you go the more ghosts will haunt you.When 3 meeples have been placed into a room the ghost dice are rolled. Depending on the result the placement of the meeples players will gain ghosts tokens. Next players will take cards from the room depending on their meeple's position.At the end of the game. The player with the most ghost tokens is haunted! They will gain curses equal to the number of ghosts they have collected. Players will then add up the curses from their ghosts and their item cards.The player with the fewest curses wins!

Resident Evil 3: The Board Game

Resident Evil 3: The Board Game

Rating: 8.0 | Players: 1–4

Game Type:

Thematic

Based on the original video game Resident Evil 3: The Board Game is a cooperative survival horror game for 1-4 players that can be experienced either through individual one-shot scenarios or as a 19+ hour campaign with an overarching storyline.Taking control of iconic characters like Jill Valentine and Carlos Oliveira players will attempt to escape Raccoon City in the midst of a T-virus outbreak.All the while the city danger level will be on the rise the number of undead monsters will increase and every decision will be crucial.To survive players must carefully manage resources make intelligent and meaningful decisions and be wary of curveballs thrown by the tension deck—a mechanic carried over from the RE2 board game which will surprise players with unexpected threats to replicate the terrifying suspense of the video game.The board game’s design comes from Sherwin Matthews of Steamforged a self-proclaimed superfan of the franchise who also headed the design of Resident Evil 2: The Board Game.

Nosferatu

Nosferatu

Rating: 6.6 | Players: 4–10

Game Type:

Party

In 1887 a vampire wakes up and seeks to quench his thirst for blood. Brave men and women ally to destroy him – but to do so they will have to thwart the plot of Renfield his faithful servant.Nosferatu is a card game mixing tactics bluffing and team play with the vampire and Renfield facing off against the vampire hunters. At the start of the game everyone knows who Renfeld is and Renfield knows which of the hunters is actually a vampire (as he chooses how to distribute the character cards) but the vampire's identity is hidden from everyone else. The hunters must identify the vampire and kill him with the ancestral stake before he can play five bite cards; if the hunters accidentally stake one of their own then demoralized and weakened they lose the game.Each player other than Renfield starts with two cards from the library which is comprised of rumors incantations bites and night cards. Five ritual cards – silver mirror 2x blood transfusion holy water and time distortion – are placed face-up on the table. Renfield creates a clock by taking one night card for each player and shuffling it with a dawn card.The game lasts a number of rounds with the rounds continuing until one of the winning conditions is met. At the start of a round players take turns doing the following: Drawing two cards from the library discarding one card face-up placing one card face-down in an action pile then drawing a card from the clock. As soon as a player draws the dawn card or each player has played once this part of the round ends.Renfield shuffles all the cards in the action pile then reveals them. If the pile contains only incantations the player holding the stake chooses one of the rituals takes its action then turns the ritual face-down. Once all five rituals have been used the hunters win the game but their main goal is to kill the vampire. If the deck contains bite cards then Renfield applies the bites to the hunters with a hunter losing one card in his stock for each bite; a hunter can have at most two bites. Night cards in the pile are added to the clock thereby giving the vampire more time to work in future rounds while making it tougher for players to achieve rituals.If the dawn card was revealed the holder of the ancient stake can stab someone thereby ending the game with victory for one side or the other or pass the stake to another player. (If dawn didn't break then the stake passes to another player with no opportunity for stabbing.)

Nightmare Cathedral

Nightmare Cathedral

Rating: 7.5 | Players: 1–4

Game Type:

Uncategorized

Categories:

Nightmare Cathedral prominently features the haunting artwork by the late polish surrealist painter and sculptor Zdzisław Beksiński.Nightmare Cathedral is a strategy game for 1–4 players where victory is gained by controlling the map managing resources following objectives and selecting when to engage in fast and furious conflicts to gain strategic advantage. Over the course of the game you will perform actions — and follow the actions of other players — to produce units build fortifications maneuver around the map and spend your followers to climb the ritual track. Throughout the game a haunting Cathedral will grow in the center of the board and once it is completed you will face — and gain the ability to control! — the physical manifestations of nightmares that are released upon the world. Nightmare Cathedral is a game of both strategy and tactics where finding clever ways to follow your objectives and combining different strategies is the ultimate route to victory.Each player has a set of Action cards. These Action cards display various effects that may be activated either on that player's own turn or as a reaction when other players perform that action. When you are the Active Player you will move your Dreamer to a Day space that is not adjacent to its current Night space and perform the Action associated with that Day space as outlined on your own Action card. Inactive Players may react to your chosen Day Action.The game is divided into two stages. During the first stage the titular Nightmare Cathedral is built piece by piece as the game progresses. Once the final Cathedral piece is placed on the main board the Nightmare Cathedral is finished at which point the game transitions to the second stage. From this moment on Nightmares powerful beings channeling the presence of the completed Cathedral enter the game board Devouring Units in their path. However as a player you may also take actions to control a Nightmare Commanding it to do your bidding.The game end is triggered in one of the following ways:

Fallout: Wasteland Warfare

Fallout: Wasteland Warfare

Rating: 7.9 | Players: 1–8

Game Type:

Thematic

In Fallout: Wasteland Warfare players build their own crew from a wide range of factions allies and iconic characters from the Fallout series then play in apocalyptic games of 3-30 high-quality 32mm scale resin miniatures through a huge variety of iconic scenery and settlement buildings from the Red Rocket to Sanctuary Hills Nuka-Cola vending machines and wrecked vehicles. Settlements include buildings defenses and resources that impact the crew's army list and abilities in the wasteland.Fallout: Wasteland Warfare includes an entire narrative campaign arc as well as unique random missions with narrative-style objectives and crew caps recovered in missions can be used to improve the crew's perks weapons gear and upgrades for the next encounter. In either player vs. player or tournament mode players try to survive the tabletop wasteland.The game also comes with a customizable solo-play AI deck to control enemies that play to their strengths and replicate a faction's tactics while attempting a narrative mission or perfecting settlement-building strategy. Players can also team up with a friend to defend a larger settlement or explore narrative missions in cooperative games against AI forces or the post-apocalyptic dangers of the wasteland.The Fallout: Wasteland Warfare two player starter set contains 32mm scale high-quality hardened PVC miniatures with scenic bases. Miniatures are fully assembled. You can upgrade this with the resin miniatures upgrade kit to get all the miniatures in multi-part high-quality resin.Models:1x Aviator Head Super Mutant 1x Super Mutant Brute 1x Standard Super Mutant 2x Super Mutant Hounds 1x Nora (the Sole Survivor) 1x Dogmeat 1x Enslaved Tech Survivor 2x Settlers (one male one female) 1x Brotherhood of Steel Aspirant in T-60 Power Amour 1x Deathclaw 12x scenic basesCards:24x Large cards: Unit AI Reference 100+ Small cards: Items (Weapon Equipment Mod Chem Power Armour) Boost Heroic Quest Perk Leader Explore Event Wasteland (Danger Creature Stranger)Dice:10 custom dice including 1x White Skill dice d20 1x Red Armour d12 2x Black Damage d12 2x Armour Reduction d12 2x Green Accuracy d12 2x Blue Special Effect d12PLUS Everything else you need to play!Two die-cut counter sheets including over 260 small counters 60 large counters two full sets of 6 cardboard range sticks 1x Rule Book and 1x Ways To Play Book—description from the publisherSee also Fallout Wasteland Warfare Roleplaying Game

Nightfall: The Coldest War

Nightfall: The Coldest War

Rating: 7.2 | Players: 2–5

Game Type:

Strategy

Game description from the publisher:Eastern Europe and the former Russian states are known as the birthplace of vampires werewolves and many fears that have been realized in Nightfall. Face those fears and bring tactics used in generations past to fight the darkness.Nightfall: The Coldest War is a stand-alone expansion to the competitive deck building game Nightfall. The Coldest War brings you a complete all-new set of cards with special powers and features a full set of 6 exciting new starting minions! The Coldest War also introduces Moon Phase cards that change the game globally as well as new fully illustrated Wound cards.Each card has a main color and two linking colors. If you can match the main color of a card to one of the linking colors of the previous card you can chain those cards together. Once a chain is started players all get an opportunity to link additional cards onto the chain during that turn.Cards in the chain resolve in reverse order: first in last out. Instant effects fire off as cards come off the chain doing damage to your opponents or bringing characters into play to defend you and attack your opponents.The object of Nightfall is to put wounds into your opponents’ decks and end the game with the least amount of wounds in your deck. But beware: the more wounds a person has the more enraged they become and the faster their deck works meaning more cards and bigger chains will come your way!

A Touch of Evil: Dark Gothic

A Touch of Evil: Dark Gothic

Rating: 7.0 | Players: 2–6

Game Type:

Uncategorized

Categories:

Dark Gothic is a deck-building game set in Flying Frog's A Touch of Evil game series.Each player represents a particular monster-hunting hero in the game and that hero determines the player's starting deck and grants a special ability. The heroes work together to some degree to defeat villains and monsters as they collectively lose the game if ten cards land in the shadows during play. That said the game has only a single winner – the player who has the most investigation points at the end of the game. (Villains come in three levels of difficulty and at the start of the game you create a villain stack with one card of each difficulty level being chosen at random.)The game uses three currencies – combat (red) cunning (green) and spirit (blue) – with some cards having a silver cost that can be paid with any currency. Players can acquire cards from a row of six that are available from the main deck or from piles of cards that are always available. If you fight the Hungry Dead – an always available card that costs one of each color – you can remove a card from your deck or from the central row.Dark Secrets are a special type of card that get added to your deck through various means. The card is worth negative points at the end of the game but should you draw it during play you remove it from the game then draw a Shocking Discovery – which will affect you or all players with some kind of pernicious effect.

Vampire: The Masquerade – Rivals Expandable Card Game

Vampire: The Masquerade – Rivals Expandable Card Game

Rating: 7.2 | Players: 2–4

Game Type:

Uncategorized

Categories:

Vampire: The Masquerade Rivals Expandable Card Game puts you in control of a coterie of vampires who vie for control of the city of San Francisco. Through dominating mortals using their political influence and clashing with their rivals in the streets in the dark of the night you'll gather your allies and face off against one or more other players as you seek to push your agenda.In Vampire: The Masquerade Rivals Expandable Card Game each player plays with a Deck of Cards featuring a Clan from Vampire: The Masquerade Lore.At the beginning of each player's turn a new challenge or objective will be revealed in the streets. Each player gets two actions on their turn such as draw or play cards recruit vampires claim a title or attack! The other clans will oppose you for dominance in the streets or directly in haven.Defeat your rival or gain 13 Agenda Points to win the game and claim dominance over San Francisco.-description from publisher

Vampire: The Masquerade – CHAPTERS

Vampire: The Masquerade – CHAPTERS

Rating: 7.4 | Players: 1–4

Game Type:

Uncategorized

Vampire: The Masquerade – Chapters takes place in Montreal after the appearance of the Second Inquisition and the fall of the Sabbat. Designed around three pillars — story strategy and roleplaying — the game merge the best elements of RPGs and board games in a totally new way. Players decisions will shape the adventure in a strong and mature storytelling.Roleplaying board game: Players have the agency to make decisions based on their character choices. They will create their characters and improve it over time with experience points.The game is composed of several sealed scenarios to unlock highly detailed tiles cards dice at least 10 miniatures (one for each playable character) and surprises!—description from the publisher

Secrets of the Lost Tomb

Secrets of the Lost Tomb

Rating: 7.3 | Players: 1–6

Game Type:

Thematic

Secrets of the Lost Tomb is a cooperative game of thrilling action-adventure and discovery. Players assume the roles of stalwart expedition members working together to investigate ancient mysteries while surviving dangers and shielding humanity from the supernatural powers of The Tomb—an ancient vault filled with primeval powers perpetually struggling to be set free upon the world. Powers that mankind should never behold…Secrets is a tile laying game that allows players to build the tomb tile by tile creating a new game board and adventure every time. The game is designed for one to six people each of whom plays one of six possible Adventurers each with unique powers abilities starting items and attributes.With the main Cooperative Story Mode and 2 Competitive Modes of Play many unique Adventurers to choose from over 50 unique and detailed room tiles over two hundred tokens and over three hundred cards Secrets of the Lost Tomb offers an Ever-Evolving EPIC Tomb-Crawling adventure every time you play.

Ultimate Werewolf: Inquisition

Ultimate Werewolf: Inquisition

Rating: 6.5 | Players: 3–12

Game Type:

Party

A terrible thing is happening in a local village: Werewolves are responsible for the deaths of many villagers. Unable to determine who amongst themselves are werewolves they've called in a group of master inquisitors to help sort out this mess before it's too late. That's where you and your team come in. No stranger to werewolf infestations you know that the best thing to do is to start lynching suspects.You no sooner get started on this project when you discover that there's a problem – Werewolves have also infiltrated your team of inquisitors! Now you're in a serious pickle: You need to save the village while thwarting the werewolves whom are working alongside you...Ultimate Werewolf: Inquisition is a standalone game of deduction secrets and betrayal with no elimination. Part of the fun is figuring out who the werewolves are on your team but even then you've still got to outsmart them!More specifically the humans need to rid the town of werewolves in order to win while the werewolf players need to eliminate human villagers so that the werewolves can overrun the town. To do this each round players either use the power of a villager's hut or take two votes from the supply. Each player then places one vote on a resident and the resident with the most votes against him is lynched with him and his hut being taken out of play. The werewolf players then secretly choose to kill a resident – but only one of those chosen by the Grand Inquisitor a role that passes hands each round. Who will live? Who will die? It's in your hands...

The Last Lighthouse

The Last Lighthouse

Rating: 7.3 | Players: 1

Game Type:

Uncategorized

At the edge of the horizon the nightmares begin. You and you alone defend the lighthouse that keeps them at bay. Can you keep this beacon shining until the dawn or will you succumb to the spreading darkness?The Last Lighthouse is the fourth Simply Solo entry from Scott Almes. Protect against an ever-growing line of unique nightmares by deploying specialized traps. Place traps wisely to eliminate as many nightmares as possible before they damage your lighthouse and ultimately destroy it. With elegant rules and multiple levels of difficulty The Last Lighthouse offers plenty of challenge for both casual and dedicated players.

Lobotomy II: Manhunt

Lobotomy II: Manhunt

Rating: 8.1 | Players: 1–5

Game Type:

Uncategorized

Lobotomy 2: Manhunt is the sequel of Lobotomy. In this cooperative survival horror board game. Each of you will play as a patient of a mental asylum. The monstrous staff will do everything to keep you in so you will have to use your unexplainable powers to escape. Be sure to find the difference between reality and delusions before it is too late.

Cthulhu Wars: Duel

Cthulhu Wars: Duel

Rating: 7.0 | Players: 2

Game Type:

Strategy

The Old Ones have risen. Monsters walk the Earth. Humanity is finished but the struggle continues. Which Great Old One will rule the ruins of Earth? Now you take charge!Cthulhu Wars: Duel is a fast-moving two-player strategy game in which you play as Great Cthulhu himself or the Black Goat a cosmic goddess of hideous fertility. Each side is strikingly different with unique units abilities and strategies available.In Cthulhu Wars: Duel the giant plastic miniatures have been replaced with cardboard standees. This not only allows the game to be more affordable but also makes it travel friendly and saves table space. This means you can drop a box of Cthulhu Wars: Duel in a bag and take it to your game night with minimal space requirements. Cthulhu Wars: Duel also doesn't take up as much table space as the original allowing it to be played in smaller spaces. In short this is the most accessible version of Cthulhu wars ever made!—description from the publisher

Goetia: Nine Kings of Solomon

Goetia: Nine Kings of Solomon

Rating: 7.7 | Players: 2–4

Game Type:

Uncategorized

Goetia: Nine Kings of Solomon is a worker placement resource management game where each players try to contact conjure and worship goetic demons. The game is focusing on the 9 demon kings that appear in the scriptures Lemegeton Clavicula Salomonis.The game is played in clockwise turn order. Each turn the players places one of their 3 followers on a modular board. When placing a worker the players get the depicted resource(s).Players can get more workers from the outskirts by paying all visible resources from that specific row or column. If you buy a worker early in a round the cost is high. If you buy a worker later the cost is low - all depending on how you and your opponents are playing.Players can also pay one resource in order to send their workers to contact demons. By contacting demons players are awarded Demonic Attention. When a Demon has run out of attention a Demon is conjured and players can now pay more resources to worship said Demon in order to get special abilities (Demonic Powers Artifacts Treasures).Demonic Powers are worth Worship Points (WP). The player with the most most coins and WP from demonic abilities and pacts is the winner. When all demonic powers have been awarded to the players new special areas are uncovered where players can earn more Worship Points by exchanging cubes for Attention or making Pacts with Demons.Game ends when a player has 4 active Pacts with a Demon or when a certain number of Pacts have been acquired by all players.—description from the designer

Who Goes There? 2nd Edition

Who Goes There? 2nd Edition

Rating: 7.8 | Players: 3–6

Game Type:

Uncategorized

Who Goes There? is a cooperative game of growing paranoia. At the beginning of the game all players are human and there is no reason not to trust each other completely but as the temperature drops and mistakes are made players start doubting everything and everyone around them.You must build trade and upgrade to prepare yourself for the Antarctic Terrain rabid dog attacks crazed madmen...and most importantly the alien entity that is now loose in the camp. Everything you build and upgrade has one purpose...keeping you alive and human! During the entire game you will want to trade with other players and help each other build stronger weapons and better equipment while also passing food and med kits around. Although make sure your trust them since trade is a huge opportunity for The Thing.Staying inside may keep you from freezing to Death but it won't help you or your fellow humans win. The only way to secure victory is by venturing out of the camp! The problem with that is being away from camp is the number one way to come across The Thing...leaving you vulnerable and exposed to infection. Whether fixing the boiler repairing the door or fighting the frigid temperatures outside you will all need one another to survive. But trust is a hard thing to come by when you must be wary of...Who Goes There?—description from the publisher

Scooby-Doo! The Board Game

Scooby-Doo! The Board Game

Rating: 7.2 | Players: 1–5

Game Type:

Family

Ruh-roh Shaggy! There's a monster on the loose and it's scaring everyone out of town! It's up to the Mystery Inc. gang to stop them! Scooby-Doo! The Board Game is a co-operative family game for 1-5 players that brings the beloved cartoon series to life with amazing miniatures of the whole gang.Players take on the role of Scooby-Doo Fred Velma Daphne or Shaggy and ride the Mystery Machine around town building traps to catch the villains before they frighten all the citizens away — but just like in our favorite episodes even the best plans can go awry as the monster which is controlled by the game itself may make a move the players never expected!Each member of Mystery Inc. has their own unique special ability to help them during the game and they'll need all the help they can get because the villains all operate differently as well! The gang can succeed only if they coordinate together as a group.Scooby-Doo! The Board Game has three levels of difficulty (easy/medium/hard) and special rules for playing as a two-player game or a solo game.—description from the publisher

Let's Summon Demons

Let's Summon Demons

Rating: 6.9 | Players: 2–5

Game Type:

Party

What are little Johnny Suzy and Fido supposed to do when the suburban droll has them down? I know Let's Summon Demons! Whether you're building sadistic synergies with the rotten kids or sharing the love with the sweet kids only the savviest (and luckiest!) player--the best Demon Summoner--will walk away a winner!—description from the publisher

Spectral

Spectral

Rating: 7.2 | Players: 2–5

Game Type:

Uncategorized

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Legend tells of the abandoned Spectral Manor coming to life at the stroke of midnight on a Crimson Moon — an event that rarely takes place more than once per century. On that night and that night alone in certain rooms vast treasures appear granting unspeakable wealth to those brave enough to find and claim them. But those who enter this mansion do so at their peril as some rooms awaken ghosts and curses that claim any who are foolish enough to enter. Rumors speak of glyphs and sigils found within the manor only on Crimson Moon night; these markings offer hints and clues — indicating both where treasures can be found and where paranormal traps lie in wait.In Spectral players control competing bands of treasure hunters. These bands enter the Spectral Manor on the night of the Crimson Moon and race to uncover and stake out the locations of the treasures before midnight. As they discover and decipher the glyphs they can avoid rooms where demons secretly slumber and selfishly keep such information from their rivals. Meanwhile locations of the manor that promise to conjure the most treasure will see multiple clans clashing over the territory. Through deduction bidding betting and bluffing players will uncover and harness the secrets within. The game ends after a player has placed all of their treasure hunters or if all players consecutively pass. The band that claims the most treasure while avoiding cursed rooms will come away victorious.Spectral features multiple challenge levels — beginner mode standard mode and advanced modules — so that you can tailor the game to your experience.-description from publisher

Warhammer Quest: Cursed City

Warhammer Quest: Cursed City

Rating: 7.2 | Players: 1–4

Game Type:

Thematic

Warhammer Quest is a co-operative game that sees you and your friends take to the streets of the Cursed City of Ulfenkarn to fight the hordes of the undead. If you’ve played a Warhammer Quest game before you’ll recognise the rules but the mechanics have been updated to be more immersive and deadly.Some time ago Radukar the Wolf saved Ulfenkarn in its darkest hour but his benevolence didn’t last. Claiming the Ebon Citadel he surrounded himself with fiends lackeys and fellow creatures of the dark forming his Thirsting Court. For a time peace reigned. Then came the Shyish Necroquake and the Wolf found himself infused with dark power.Sallying forth from his castle Radukar and his court embarked on a murderous rampage. Some were deemed worthy of the Blood Kiss and were turned into vampires themselves – countless others were left as corpses strewn across the streets. The city now stands on the precipice of total doom. Are there any that would risk their lives and their very souls to save it?In Warhammer Quest: Cursed City you and your friends take on the role of a group of adventurers trying to lift the curse that has befallen the city of Ulfenkarn. Undead creatures stalk the streets.Each player chooses one of eight heroes to play. The heroes come with their own distinctly sculpted miniatures and background story.Warhammer Quest: Cursed City is a campaign game in which the players must overcome a series of missions. With each mission you will learn more about the curse and your nemesis.Players roll dice at the beginning of their turn that they can turn into specific actions of the hero that they're playing. Only by working together and balancing their strengths and skills can the heroes hope to survive.The game comes with 60 new miniatures rulebooks cards tokens and more.The miniatures include:8 Heroes: - Jelson Darrock Witch Hunter - Qulathis the Exile Vampire Hunter - Emelda Braskov General - Dagnai Holdenstock Kharadron entrepreneur - Glaurio ven Alten III Duelist - Cleona Zeitengale Missionary - Octen Glimscry Necromancer - Brutogg Corpse-Eater Ogor Mercenary5 Overlords: - Gorslav the Gravekeeper - Watch Captain Hagrim - Torgillis the Chamberlain - Vrykos Blood-born - Radukar the Wolf38 Additional Adversaries: 6 Dire Bat Swarms 6 Corpse Rat Swarms 2 Kosargi Nightguard Ogor 10 Ulfenwatch Skeleton Warriors 10 Deadwalker Zombies 1 Vargskyr Vampire 3 Vyrkos Blood-born Vampires10 Mysterious Object Marker Miniatures

The Order of Vampire Hunters

The Order of Vampire Hunters

Rating: 7.4 | Players: 1–4

Game Type:

Thematic

Quiet for so long the Night is rising again spreading its tendrils of evil through the empty and unwatched backwaters of the world. Once again Vampires are spreading from den to den adding locals to the body count … or to their ranks. Can the Order regain its former strength and push back the tide of evil?The Order of Vampire Hunters is a fully co-operative miniature-based board game for 1-4 players. It brings the dark imagery of Vampire lore from the classic stories in movies and books to your table top as you take on the role of a newly recruited Vampire Hunter. Thrown into the Vampire den with a small band of comrades you use stakes crossbows and holy water to destroy the creatures of the Night. Craft makeshift weapons on the fly for more destructive power. Tear down window coverings to burn the Vampires with rays of Sunlight. Drag screaming Vampires outside the den with the Extractor. Team up and make combination attacks on your enemies. Always stay focused on your mission to power your special abilities.But watch the clock: at sundown you become the prey!Optional game modes add to the replayability. Play standalone games or follow the full campaign upgrading your weapons equipment and special skills as you advance in the Order. Play semi-coop to rate your skills giving bragging rights to the best Hunter. You can even play on as a Vampire if your Hunter gets turned. Make The Order of Vampire Hunters the experience you want it to be!—description from the publisher

Masters of the Night

Masters of the Night

Rating: 6.9 | Players: 1–5

Game Type:

Uncategorized

Categories:

As you wake up from the rattling sounds of a train you realise that you will soon arrive to a new place destined to become either a new haven or a final grave for your family. No doubts there will be new beginnings in this new city. But your current state is unsightly at best - forced to hide in a luggage car within boxes full of dirt. All this is to protect your family until they can wake from their slumber. You all spent too much time dreaming. Years maybe even decades. But now it is time to take matters back into your hands.Play as a member of a Vampire family just arrived after a long journey in a new unfamiliar city. Will you survive and establish your rule? Who are the mysterious Agents trying to stop you? Masters of the Night is a fully cooperative board game for 1 to 5 players.—description from the publisher

Harakiri: Blades of Honor

Harakiri: Blades of Honor

Rating: 8.4 | Players: 1–4

Game Type:

Thematic

Harakiri: Blades of Honor is a multi-campaign cooperative board game of adventures and fantasy for up to 4 players. After a bloody civil war the Emperor was banished and the empire fell into the darkness governed under the tyranny of the Dark Shogun. Pick one hero each of them with their background and skill tree to embark with your gaming group on an epic adventure. Travel through Japan where you will be able to trade visit shrines to increase your divine connection with your associated god learn about the story of each character and many more in an evolving map which will react to your decisions failures or successes. Each hero shall have a customized board with many options to decide your way of playing. Will you focus on divine powers unleashing a devastating God Mode to use as a final option sacrificing your own body on the process? Or would you prefer to unveil your own history via personal missions? Many options are laid before you and choices will have to be made along the way. The game will include many travel events where your hero could go into the magical forest of the Tengus travel to cursed villages and battle with the help of his blade the terrifying creatures of Japanese mythology… Some of these event cards can be turned into even more dangerous events depending on your hero decisions. Will you travel following safer roads to avoid potential conflicts or will you choose to go through more dangerous sideways to gain some precious time needed to achieve your goals before the Dark Shogun keeps on spreading his influence and power all over the land? Besides this the combat system will also allow you to choose your way of playing. You will be able to decide if you want to use heavier and more damaging blows or faster ones giving you extra time for other purposes. Also you will be able to choose if you want to focus during your attack allowing you to go through the enemies’ defense or diminish it for the rest of the battle. But beware because a failed attack could even lead to a terrible counter from one of the many japan folklore-based members of the Shogun Horde. Not only that but also during each and every attack the energy of the kami could give even more power if you are lucky enough to get the right combination from the yin-yang symbol dices. Finally the dice-based skill system will also allow for powerful moves during your turn giving passive or active effect to choose from. But beware cause the more powerful a skill is the harder it will be to use it again adding a tactical layer to the game. Besides all the mechanics we think that a good story is a crucial part of immersion and fun and for that we are honored to have one of the top fantasy Spanish writers David Velasco in our team. Get ready to dive into a branching and evolving story where decisions can deeply affect the outcome of upcoming sessions. Regarding art production we count on well-known artists and illustrators who have made fantastic pieces of art to recreate the Japanese culture. Our sculptors have created incredible minis to get a deeper immersion in the extensive world of Harakiri. Hone your blade and fight for your clan like a hero and get involved in the wonderful lands of Harakiri!SYNERGIC GAMES—description from the publisher

A.D.E.L.E.

A.D.E.L.E.

Rating: 7.0 | Players: 1–5

Game Type:

Thematic

A mission to Mars starts to go wrong when the on-board computer becomes self-aware and identifies the crew as potential threats...ADELE is a claustrophobic and stressful one-versus-many board game for up to 5 players. All but one player take on the role of crew members. Each one will choose a character board where a special ability initial object and stats (spirit and life points) are indicated. The remaining player will control the powerful and vigilant AI of the spaceship: ADELE.On each turn all crew members have 4 action cubes each to secretly distribute them among the available actions using a screen to hide their boards from ADELE.The ADELE player has to guess what actions each crew member plans and try to hinder them as best as possible. Managing a control panel (with its own deck of cards and pool of tokens) with a limited amount of energy per turn ADELE will create incidents on the ship: originate fires close floodgates remove oxygen shut down computers… there are many options! Will the crew be able to carry out a plan to survive?—description from the publisher

Veilwraith: A Veil Odyssey Game

Veilwraith: A Veil Odyssey Game

Rating: 7.6 | Players: 1

Game Type:

Strategy

Ribbons of silver light weave their way through the Veil. Fleeting souls soaring through the ethereal fabric of what has been left behind. Fewer in number with each passing moment. A colourless shadowy realm engulfs the senses. As the silver ribbons fade into the impossible distance terrible loneliness pervades in this twilight of emptiness. Then from nowhere a voice. Indivisible from reality: melodic languid and utterly compelling: “He has gone too far,” The Lady whispers. After what seems like aeons the realisation dawns. She is talking to you.Veilwraith is a fantasy card game with deck building elements for 1 player which is set after the end of the world. However up to 4 players can play if each player has a separate copy of the game.—description from the designer

Zombie Kittens

Zombie Kittens

Rating: 6.6 | Players: 2–5

Game Type:

Party

Zombie Kittens is still the highly strategic kitty-powered version of Russian Roulette that you love but it introduces a brand new deck of cards so that your game doesn’t end just because you blow up. Only living players can win the game but dead players now get to keep the cards in their hands when they explode. They also get to play certain cards to torment the living players. And they can even come back from the dead to win the game. Zombie Kittens can be played by itself or can be combined with Exploding Kittens.

Resident Evil Deck Building Game: Alliance

Resident Evil Deck Building Game: Alliance

Rating: 6.8 | Players: 1–4

Game Type:

Customizable

In Resident Evil a deadly virus has caused the dead to rise and infect any living thing they encounter! Fleeing to a mysterious mansion you must gather any materials you can find to protect yourself and fight for your survival against a legion of infected beings!The Resident Evil Deck Building Game brings the story to life in a game of strategy where players construct their cards decks while they play. Choose one of your favorite characters from Resident Evil such as: Chris Redfield Jill Valentine or Albert Wesker among others. Players start with only the most basic of items and weapons. As the game progresses players build their arsenal with additional Weapons Ammunition Action or Item cards to customize their deck and improve their ability in defeating 'the Infected'! Your deck will be your lifeline to survival. How will you survive the zombie outbreak?Resident Evil DBG: Alliance is a stand-alone expansion that can be played on its own or with the top selling Resident Evil Deck Building Game. Play with new additional Characters such as Hunk Carlos Oliveira Steve Burnside Josh Stone or Billy Coen. New Weapons Actions and Infected have been added to this set to create even more powerful combinations and dangers. Alliance also introduces the new partner mode of play where you take on the mansion with not just one character but two!

A Touch of Evil: 10 Year Anniversary Edition

A Touch of Evil: 10 Year Anniversary Edition

Rating: 8.3 | Players: 1–8

Game Type:

Uncategorized

A Touch of Evil The Supernatural Game is a fast-paced game of fiendish creatures dashing Heroes and high-adventure. Each player takes on the role of a unique monster-hunting Hero racing against time to stop the forces of darkness from claiming another foothold in the world of man. Only by investigating the town and building your Hero’s strength can you hope to hunt down the Supernatural Villain to his Lair and defeat him in an epic Showdown. Players can race Competitively to be the first to defeat the Villain and save the town or they can work together Cooperatively to defeat a much stronger Villain.So grab your Wooden Stake stuff some shot in that Musket and hold on to your Tri-corn Hat; no one is safe from the creatures of the night and no one can be trusted...for inside everyone lies A Touch of Evil.To celebrate the 10 Year Anniversary of A Touch of Evil we created a Limited Deluxe Edition of the original game! This boxed set includes plastic pieces for many of the markers plastic terrain features for Corner Locations and in addition to the original cast of Heroes and supernatural Villains it includes a sinister new EPIC Villain version of the Spectral Horseman complete with a plastic Villain figure expanded Minions and a new deck of Horseman-themed cards to unleash upon the Heroes! Also includes all of the Web Villains from the last decade of A Touch of Evil - for the first time in print - including all of the associated die-cut counters! With a Deluxe Numbered Collector’s Box designed to hold all of your A Touch of Evil expansions a re-mastered game soundtrack including new songs and a brand new Rulebook collecting ten years of gothic horror this set will be a must have for all ATOE fans!–description from the publisher

Huida de Silver City

Huida de Silver City

Rating: 6.9 | Players: 1–4

Game Type:

Thematic

Huida de Silver City (trad. Escape From Silver City) is the board game about survival where zombies will hunt you without rest through streets and buildings where there is no such thing as endless ammo and you never know what could be awaiting round the corner. Embody one of the outbreak survivors and cooperate with your partners so you can manage to leave the city before time runs out. You should be careful though because one of them looks a little bit ill and the girl was bitten a while ago… and she is anxiously staring at that bleeding wound in your arm. Maybe it’s just better save her the suffering with a bullet you can make it yourself after all… or maybe not…?Includes a large survivor-styled board 30 personalized standups counters to represent characters and zombies two dice: one eight-sided and another one six-sided 93 cards plenty of items to represent weapons and objects in general 7 customized characters sheets comprehensive rulebook with a fair amount of quests aside the main game.The approach is simple... we have to flee the city. There are three ways to escape: land sea and air. The last one is only available if between players is the character of the pilot. The other two are available ... as long as the ship does not leave nor the military blow the bridge to contain the outbreak. Do not forget that the transport may have limited seats.And on the way? Zombies hidden areas which reveal themselves by the survivors approaching. But beware! these areas may contain more zombies or obstacles that force us to get round. Also there are many common and special buildings that we can loot- Only if we are not eaten- looking for weapons equipment and medkits. Meanwhile zombies are surrounding us they corner us hit us… they also bite us so we can get infected!! of course the rest of the team doesn't need to know right?

Horrified: World of Monsters

Horrified: World of Monsters

Rating: 7.4 | Players: 1–5

Game Type:

Uncategorized

Categories:

You're one of Earth's premier monster experts and you've come to a mysterious arcane-punk town centered around the Void a doorway between worlds from which terrors of all ilk might erupt.Horrified: World of Monsters is a standalone game that features gameplay similar to 2019's Horrified and in this co-operative game you'll face off against the riddling Sphinx the reclusive Yeti the ravenous Jiangshi and the Great Old One itself Cthulhu. Each monster presents a unique challenge and you can face them individually or in combination with players pooling their unique skills to overcome puzzle-like obstacles inspired by monstrous legends and lore to gather item tokens protect citizens and avoid attacks.The inclusion of Cthulhu brings the Horrified line its first multi-phase puzzle with one puzzle in the realm of World of Monsters and one in Cthulhu's realm.Horrified: World of Monsters includes rules for mixing and matching the monsters in this game with those in Horrified: Greek Monsters.

The Cards of Cthulhu

The Cards of Cthulhu

Rating: 6.8 | Players: 1–4

Game Type:

Thematic

Categories:

Based on H.P. Lovecraft's Cthulhu mythos in this Kickstarter card game you select an Investigator and battle the invading Cthulhu Minions and Horrors while building up a team of Followers to help you.This 1-4 player card/dice game involves combating various monsters from the Cthulhu universe separated into Minor Major and Unspeakable Horror cards across 4 different Cult boards. Along the way your character can bring followers with special abilities into play that may or or may not have a cost. Additionally you can buy special items that help you defeat the monsters. Certain cards have special abilities such as The Gate Card that makes you draw an additional cult card or The Cursed Scroll which forces you to pay XP or draw three more cult cards.To win: If there are more than 5 Minions on any Cult Board at the end of any turn that Cult summons their Elder God. You lose. No mortal can hope to face these beings and the world is lost. If however you are able to empty the Cult Deck without the world ending you have foiled the arrival of the Elder Gods and you win the game.

Castle Party

Castle Party

Rating: 6.7 | Players: 2–4

Game Type:

Family

Every year the Pumpkin King invites us to his castle to celebrate the autumn ball in his honor. Castle Party is the craziest shindig in town and without a doubt the most not to be missed soiree for any monster worth something in scarebusiness. You can’t miss it for the world! The guests are arriving at the castle of the Pumpkin King. As usual they gather together in groups.This is a “flip and write” game meaning we draw cards and then write on a board. The active player turns over a card with a polynomial shape and then everybody places a monster card on the table in the attempt to match the shape on the card. Finally and in correspondence with their own place around the table and their perspective on the shape the players draw the monsters on their own personal boards and try to group the monsters into families to obtain the best score.Castle Party has three scoring phases during which the players get points depending on how they have arranged their guests. When the old cuckoo clock plays for the third and terrifying time. At that moment everyone has to say goodbye until next year and leave the party. However whoever organized the wildest and most fun Castle Party will win a special place in the Pumpkin King’s heart and shall win the game.—description from the publisher

Monster Crunch! The Breakfast Battle Game

Monster Crunch! The Breakfast Battle Game

Rating: 6.3 | Players: 2–5

Game Type:

Family

Categories:

It’s ok to play with your food! Pick your favorite Monster Cereal character and battle to see who can “eat” the most cereal.In this fast-paced game of luck and strategy players collect as many Cereal Cards in their Bowls as they can. Each Monster has special powers to give you an advantage and help you gobble up the most cereal. Use Milk Tokens to combine Cereal Cards and take bigger bites. The Monster Cereal character that munches the most wins the game!Monster Crunch! The Breakfast Battle Game features Boo Berry Count Chocula Fruit Brute Fruity Yummy Mummy and Franken Berry.—description from the publisher

Lucidity: Six-Sided Nightmares

Lucidity: Six-Sided Nightmares

Rating: 6.3 | Players: 1–4

Game Type:

Thematic

Categories:

Lucidity: Six-sided Nightmares is a press-your-luck dice collection and manipulation game for 2–4 players. It takes less than a minute to learn and 20–30 minutes to play.Whenever you close your eyes you fall into the dream realm: a world of vivid hallucinations and dark monsters. You must use your wits to draw power from the dream realm and break its hold on you before the monsters can track you down and consume you!Each turn you randomly draw a number of dice from a shared bag. This represents the dreams you will encounter this turn. Return two to the bag to represent your chosen path through the dream realm and roll the remainder. After you have suffered the effects of your roll you must choose whether to rest (and clear your card of one or two dreams) or press on and try your luck on another turn – going deeper and rolling more dice every time you do so.You win by collecting 15 power symbols on your rolled dice – freeing yourself from the dream world's grasp. But if you collect too many of the wrong symbols you may find yourself twisted and turned by the monsters until you too become a dreaded Nightmare. Or something's dinner.Should you become a Nightmare your game completely changes. You can still win but only by consuming the dreams of the remaining Dreamers or sending minions after them to prevent them from becoming more powerful than you. If nobody has escaped by the end of the game the most powerful Nightmare is the victor.Without dreams you cannot win. But without control you risk becoming that which you fear most.Or maybe that was your plan all along.—description from the publisher

Rise of the Necromancers

Rise of the Necromancers

Rating: 7.2 | Players: 2–5

Game Type:

Strategy

Are you evil? Maybe just a little?Then unleash your most wretched forces and seize power! To become the Necromancer King you have to master dark magic raise an army of undead minions explore festering dungeons and research ancient artifacts and spells.Rise of the Necromancers is an evil strategy game for 2-5 players in which each player controls a Necromancer struggling for absolute dominance. Rise of the Necromancers is based on a classic fantasy narrative with character development as well as territorial strategy. The objective of the game is to develop your Necromancer and take control of the lands. Each player starts out as an aspiring Necromancer who can study spells craft artifacts and eventually graduate from one of four academies. In time your Necromancer can attract their own apprentice and assemble an undead army of minions to rule the lands.Your Necromancer can venture into dungeons where they will encounter wonders and dangerous creatures — and perhaps meet new companions. In the end your Necromancer might be able to return to their academy and become Headmaster — or even seize the foulest of thrones as the Necromancer King.Each player moves their miniature Necromancer around the game board to gather resources spells and artifacts enter dungeons battle cities and fight rival Necromancers. Throughout the game Necromancers can increase their combat and movement abilities as they amass their armies. A Necromancer's minions can also be left behind to protect conquered cities and dungeons.In addition to the game's territorial component the players compete in collecting spells artifacts and minions affiliated with the four academies. Enough elements of the same color can make you Headmaster of an academy. The game has a varying starting set-up so no two games are ever the same.

Endangered Orphans of Condyle Cove

Endangered Orphans of Condyle Cove

Rating: 6.3 | Players: 1–4

Game Type:

Uncategorized

A deplorable tabletop game devoid of joy hope or humor; which regrettably is also far more awesome than it has any right to be.In Endangered Orphans of Condyle Cove players take turns choosing to move around the board playing options to either help their orphan survive or make their opponent's orphan suffer.When an orphan either runs out of options or in an act of desperation reveals the boogeyman the boogeyman takes the orphan.When all but one orphan are taken by the boogeyman the game ends and the last orphan to survive is the winner.The Endangered Orphans set includes:

Dracula's Feast

Dracula's Feast

Rating: 6.8 | Players: 4–8

Game Type:

Uncategorized

Dracula bored and hungry has thrown a masquerade ball and invited all the townsfolk for dinner (and maybe a few for dessert). The problem: Some monsters in clever disguises have crashed the party. The bigger problem: Van Helsing is afoot and everything is at stake.It's murder on the dance floor but which monster will divert attention to the others and have the feast to themselves?Will the Werewolf sate its hunger? Will Dr. Jekyll unleash her wild side? Or will Van Helsing save the townspeople and ruin the party for everyone?Dracula's Feast is social game of logical deduction for 4 to 8 players. It takes 5 minutes to learn and less than 10 minutes to play.Each turn players guess or dance with another player. Once they have enough information they reveal their role and accuse the entire party - but certain characters have unique victory conditions and so it's a race against the rest of the party to be the first to win.

S.T.A.L.K.E.R. The Board Game

S.T.A.L.K.E.R. The Board Game

Rating: 8.6 | Players: 1–4

Game Type:

Uncategorized

S.T.A.L.K.E.R. features high-quality models and top-notch components that transport players to the harsh and cruel Zone. The mechanics have been carefully crafted to provide players with a sense of tension and danger as they tackle the game's challenges. At this point we know that the game will please hardcore players while being accessible to people who are just starting their journey in story-driven board games. The core narrative will be based on the S.T.A.L.K.E.R.’s campfire stories and these stories will be our missions. The board game is described as a zone-crawler and is suitable for 1 to 4 players. The missions themselves are divided into separate boxes allowing for a smooth transition into the game itself.—description from the publisher

Cult: Choose Your God Wisely

Cult: Choose Your God Wisely

Rating: 7.2 | Players: 2–5

Game Type:

Uncategorized

Categories:

Choose your God wisely for there are a lot of dark and powerful entities sleeping deep in the souls of people... You need to summon and empower your master faster than your rivals. So do your best as now is no time to sleep: Recruit followers perform dark rituals bribe officials or inspire an uprising of the angry mob.In Cult: Choose Your God Wisely you need to send your trusted priests to the most important locations of the Eternal City. They will fight for influence cult followers and other benefits to bring your God victory over the minds and souls of the whole world.Each turn players send their priests to chosen locations that are currently accessible to them. As the game progresses more locations become available. For each location a winner is determined based on the strength of the priest but miracles and intrigue cards can dramatically change the outcome of each conflict. The priest who wins the location can use the unique benefit with other priests getting money instead.You can win the game in different ways: by building five chapels by leading the city's mob uprising or by performing a dark ritual to summon your cult's master — one of eight dark gods.

Malifaux (Third Edition)

Malifaux (Third Edition)

Rating: 8.6 | Players: 2

Game Type:

Uncategorized

Welcome to Malifaux a twisted mirror of an alternate Earth in the 1900s; a world of gothic horror Victorian structures steampunk constructs and wild west gunslingers. Rife with undead amalgamations monstrous vengeful apparitions and other creatures that bump in the night these near-lawless lands are still worth treading for some as the Soulstones deep within the cavernous catacombs are worth more than the sweat and blood it takes to obtain them.Malifaux Third Edition is a story-driven skirmish game that carries the events from the lore directly into the characters’ mechanics. With a streamlined hiring system straightforward and updated rules that don’t get in the way of the fun and enough strategic depth to keep those mental gears turning for years to come it’s never been a better time to dive into the world of Malifaux.Seek your fortune test your luck and stake your claim in this fast-paced and brutal tabletop miniature skirmish game.No longer do you have to trust the fickle fate of a dice roll. In Malifaux you use cards called a Fate Deck to lead your crew to victory. If strategy tactics and resource management can’t help you achieve your goals don’t worry as you can always Cheat Fate.—description from the publisher

Shadows of Brimstone: City of the Ancients (Revised Edition)

Shadows of Brimstone: City of the Ancients (Revised Edition)

Rating: 8.5 | Players: 1–4

Game Type:

Uncategorized

This new edition of the classic Shadows of Brimstone: City of the Ancients features a full set of all new re-designed miniatures for all of the Heroes and Enemies. In fewer pieces and with better proportions and greater detail these are some of the best Shadows of Brimstone miniatures produced to date!This set also features a full balance and polish pass on every component of the game. This includes all of the FAQ and corrections since the original release as well as some revised mechanics card abilities Hero Starting Upgrades Enemy Elite Charts Town Locations set icons on the cards new tokens and a few brand new cards. The revised and updated Rulebook and Adventure Book are both now unique to this Core Set and feature painting guides for all of the Heroes and Enemies in the set as well as revised and re-balanced Skill Trees and Upgrade charts for all of the Hero Classes.For veteran Brimstone players these revised Core Sets are more than beautiful new miniatures they are a culmination of polish balance and feedback from years of adventures all in one place. For new players there has never been a better time to saddle up and dive into exploring the rich world and unspeakable horrors of Shadows of Brimstone!A limited run of Shadows of Brimstone Revised Core Sets Upgrade Kit containing the substantively changed elements (113 game cards 3 Hero Character Sheets 11 Enemy Record Sheets 6 Frontier Town Locations and a counter sheet of 41 tokens) was made available. The revised miniatures can be bought separately. Finally the revised rulebooks are freely available as PDFs.-description from publisher's website

Evil High Priest

Evil High Priest

Rating: 7.1 | Players: 2–5

Game Type:

Strategy

Categories:

Evil High Priest is a worker-placement game in which the players take the part of priests of a Lovecraftian entity. All players worship the same Great Old One but they are emphatically not allies. When they awaken their Great Old One he will decide which among them is the best (based on VPs) and appoint that priest and that priest only to be the High Priest who wins.The game contains cards cardboard tokens and multiple different boards - each player has an inner sanctum plus a priest board to manage his sect. In addition there is a town board representing Lovecraft country; a ritual board representing magic spells; and a cult board representing the Great Old One you seek to release.The game is performed in Action phases. the players take turns moving their cultists to activate various sites on the different boards gathering resources summoning monsters shattering Elder Signs and launching investigator raids (which attack all players). When all players run out of cultists the Action phase ends and players recover their cultists freeing up the board sites for the next Action phase. Victory is determined when the last Elder Sign blocking your Great Old One is shattered and at this point everyone totes up points. Different resources are worth different amounts but the most valuable are the Elder Signs.Driving the game are the player's need to recruit more cultists & gather more resources balanced against his need to shatter Elder Signs and protect himself against the deadly investigator raids. Unusual among worker placement games the cult board can be swapped out between games for a different experience. The Cthulhu cult board does not play the same as the Black Goat cult board and they require different tactics and planning.—description from the publisher

50 Clues: The Pendulum of the Dead

50 Clues: The Pendulum of the Dead

Rating: 6.4 | Players: 1–5

Game Type:

Thematic

Maria is locked up in a psychiatric ward and must escape finding her son before it’s too late. The Pendulum of the Dead is the first episode of the murderous trilogy about Maria.50 Clues is an immersive puzzle game that offers the experience of an escape room but in a format that can be played at home. You combine objects solve puzzles and decipher codes to complete the story. A smartphone or tablet keeps track of the solutions and provides multistep hints if the need arises.

The Texas Chainsaw Massacre: Slaughterhouse

The Texas Chainsaw Massacre: Slaughterhouse

Rating: 8.0 | Players: 2–5

Game Type:

Uncategorized

The Texas Chainsaw Massacre: Slaughterhouse is a one vs. many fight for survival. One person plays as the deranged Sawyer family — Bubba Sawyer the infamous Leatherface along with the Hitchhiker the Old Man and Grandpa — dragging victims to their farmhouse and harvesting their meat for a grizzly barbecue. The other players are the unwitting trespassers who are doing everything they can to escape a hideous fate. The game includes an achievement system that lets players unlock special cards which carry over from one game to the next.But in this game there are no winners — only survivors. Will you make it out alive or end up on the menu?—description from the publisher

Ultimate Werewolf

Ultimate Werewolf

Rating: 6.6 | Players: 5–30

Game Type:

Party

Ultimate Werewolf is an interactive game of deduction for two teams: Villagers and Werewolves. The Villagers don't know who the Werewolves are and the Werewolves are trying to remain undiscovered while they slowly eliminate the Villagers one at a time. A Moderator (who isn't on a team) runs the game.Ultimate Werewolf takes place over a series of game days and nights. Each day the players discuss who among them is a Werewolf and vote out a player. Each night the Werewolves choose a player to eliminate while the Seer learns if one player is a Werewolf or not. The game is over when either all the Villagers or all the Werewolves are eliminated.Ultimate Werewolf a new edition of the award-winning best-selling werewolf title from Bézier Games has been reimagined to allow new players to quickly get up and running with a larger box totally rewritten and simplified rules and a guide for the included roles. With all-new art and a great new card design it's the perfect way to introduce groups of 7-30 people to Werewolf.

Vampire Queen

Vampire Queen

Rating: 6.5 | Players: 3–12

Game Type:

Uncategorized

Categories:

The gray morning has arrived and the vampires of the ancient clans must now hurry back to their tombs. For the high and mighty this is easy but the smaller weaker vampires have the strength to do this only in groups. Thus you as the vampire lord might want to play out several with low values together in order not to be surpassed. Whatever you do in Vampire Queen though be sure to rid yourself of an intrusive vampire hunter because no one wants to get stuck with that!The deck consists of cards numbered 1-13 four vampire queens that have variable value and two vampire hunters. Players start with a hand of 9-13 cards depending on the player count and the start player for a round plays from their hand either a single card multiple cards of the same value or a vampire hunter. Vampire queens on their own (or in a pair triplet or quartet) are valued at 14 but they can be played with other cards and adopt the value of those cards. For a single card or a set of cards (e.g. three 6s) each other player in turn can either pass or play the same number of cards but of a higher value (e.g. three 9s). Whoever plays the highest card(s) wins the round and leads off the next round.If the round's start player leads a vampire hunter it counts as value 0 and each other player must play exactly one (non-vampire hunter) card of whatever value they want. Whoever plays the highest card takes all played cards into their hand then leads off the next round but they cannot lead with the same vampire hunter they just won.When one or more players have emptied their hand at the end of a round the round ends. Players then score points for all cards still in hand with number cards being worth their face value queens being 14 and vampire hunter cards being 15 or 20 as indicated. Players with vampire hunters in hand keep them then shuffle all cards and deal new hands to all players with the player who holds the 20 starting. After five rounds whoever has scored the fewest points wins.

Psycho Raiders

Psycho Raiders

Rating: 7.9 | Players: 2–7

Game Type:

Thematic

In 1978 four friends experience a nightmarish ordeal. Steve Randy Ginger and Dawn innocently set out to camp and enjoy the countryside near a small town on Halloween. Unfortunately their car breaks down and they meet with pure darkness the Psycho Raiders once they are on your trail they hunt to the death...This horrifying halloween night may not be survived. The true story of what happened on this fateful evening comes alive in the pages and gameplay of Halloween Nightmares.Psycho Raiders is a horror simulation experience. Unlike games that tend to aim for perfect balance Psycho Raiders' main focus is delivering the terrifying experience that occurred on this Halloween night. Characters and situations are not balanced to equal one another but created to simulate the actual experience. The game begins very slanted to the raiders they will assuredly destroy if fighting just ill prepared campers. Through the use of finding weapons or alerting the nearby town folk of Crucible the campers can possibly turn the tables on the raiders. But there may also be a horrid realization that certain town folk are raiders themselves. The campers may not be able to trust anyone! It might be best to run! RUN AS FAST AS YOU CAN!Psycho Raiders is a tactical hex and counter game with each token representing an individual character. Characters have sheets with some individual stats related to speed strength and will to live. In the short game the campers can win if any of them escape the north end of the map while hidden.Psycho Raiders is a very visceral experience and we have rated it X. Anyone one under the age of 18 is NOT permitted to play. Pregnant or players with a fragile or nervous disposition are strongly encouraged NOT TO PLAY THIS GAME!GAME COMIC CREATED BY CHARLIE FOGEL!Note: Psycho Raiders is the first game featured in our Halloween Nightmares Horrorgame Magazine a game magazine dedicated to Halloween and the Horrorgame genre. Players will need to xerox elements and provide two D6 and pencils to play this game

Shadows Over Normandie

Shadows Over Normandie

Rating: 7.2 | Players: 2–3

Game Type:

Wargames

A few weeks after D-Day a U.S. Ranger Company lost in Normandie has to confront the terrifying power of the Nazis' Cult of the Black Sun. Allied with an ancient Deep Ones tribe the Cult of the Black Sun is preparing a dark ceremony to summon the great Cthulhu.Shadows over Normandie is a squad/platoon sized game based on the Heroes System and is totally compatible with the Heroes of Normandie board game. The game features three opposing armies controlled by the players. These forces include the German Cult of the Black Sun the ancient Deep Ones and the U.S. Rangers. Each force is made up of infantry tanks or creatures and of course heroes and villains. Each unit has its own set of unique characteristics and skills depicted on the high quality chunky tokens.Players use order tokens to determine initiative and to bluff. While a single six-sided die determines combat action cards are played to spice things up. Secretly plan your attacks and outwit your opponent. Block the opposing strategy and surprise the enemies. Deploy your units and don't turn back!

Apocrypha Adventure Card Game: Box One – The World

Apocrypha Adventure Card Game: Box One – The World

Rating: 6.7 | Players: 1–6

Game Type:

Thematic

The Apocrypha Adventure Card Game allows you to play it as a cooperative card game or with a game master as a role playing game. The world is on the brink of an apocalypse set in motion by monsters only your characters can see. Gameplay is story-based and features deck construction and character growth. Over time characters will unlock repressed memory fragments that will add new powers. Each mission has a unique setup and goal which often involves hunting down a true threat hiding among the cards at the nexuses that characters investigate.The base game called The World comes with 584 cards 20 six-sided dice 1 rulebook 1 storybook 30 dividers and 10 character stand-up tokens; The World contains the starting chapter of Candlepoint Wisconsin and also the Skinwalkers chapter. Eight more chapters appear in two expansions The Flesh and The Devil as well as the bonus chapter The Book of the Hybrids.

Invaders

Invaders

Rating: 6.9 | Players: 2

Game Type:

Strategy

Earth is in mortal danger!Invaders is a card-driven board game of warfare and horror featuring asymmetrical game-play for two players. In the game the players take on the roles of commanding forces on opposite sides of the conflict.One player leads the extraterrestrial conquerors whose goal is to transform the Earth and subjugate its inhabitants. The Invaders possess unthinkable weapons and unknowable technologies. More so within their galactic armada the aliens hold bound a terrifying array of eldritch creatures engineered specifically to sow the chaos and destruction that heralds the arrival of their masters.The other player commands the unyielding forces of a united Earth. In the shadow of a planet-wide scourge the nations of the Earth have joined forces to confront the arrival of a doom spawned on the other side of the galaxy. The Terran alliance is a desperation-forged bulwark upon which the invading forces crash and are repelled time and again. Outgunned with salvaged or untested technology and one foot in the grave the determined network of military machinery elite strike-teams warfare scientists and neighborhood militias are surprisingly capable of bloodying the Invaders' noses whenever the two forces meet.The eponymous Invaders seek to destroy the forces defending the Earth and exhaust their reserves. They do this by defeating the defending forces at key locations while also causing the Earth player to disrupt cards from their deck to their discard pile. The Invader must be cunning when deploying their creatures and war-machines or enacting their schemes as the cost to bring assets into the war often involves the discarding of other assets.Mankind must work desperately to defend critical resources and locations from the corruption and incursion of the alien threat. They do this by building formidable and deadly defenses predicting where the alien player will strike and setting traps designed to deprive the Invaders of key units and wear-down their options. Like the Invader the humans need to be clever in what they deploy and how they deploy it because their heroes may be bold but they are small in number and the Invaders are inexorable.Invaders is a science-fiction game piled thick with the trappings of war and horror. It is steeped in difficult decisions but built upon a simple elegant set of rules and because of this you will find each game telling a slightly different story each time you play. Both sides use cards to represent their units plans resources and events but as this is an asymmetrical battle game the way in which those cards are played and how they forward their owner's goals are very different. Regardless knowing when to let an asset go in favor of a better one how to exploit a weakness in your enemy's ranks and where to press an advantage or feint a trap will be key in seeing your side emerge as the victor from the morass of galactic war.One question remains: Which side are YOU on?

Dark Darker Darkest

Dark Darker Darkest

Rating: 6.2 | Players: 2–5

Game Type:

Thematic

Dark Darker Darkest is an intense cooperative survival horror game in which a team of urban survivors try to fight the darkness in an unsettling location: the house of Doctor Mortimer which holds the antidote to a virus turning the world into an army of undead.Players must gather the optimal tools to open doors control destructive fires that slowly destroy the locations of the game and battle the endless hordes of terrifying creatures that will do anything to slaughter this fragile group while outsneaking lurking creatures and the eye of the ever-present security cameras guarding the secrets of the house.The game uses innovative mechanisms for group-forming and mixes item management (using a color-code system) exploration stealth and icon-driven combat to form an intense tactical experience in a strongly thematic setting riddled with surprises and variation. All the creatures and other challenges are controlled by the A.I. of the game system. The board is modular creating a unique narrative experience for each session.Can you fight the darkness?NOTE: The Designer has uploaded a Revised Set of Rules in the Files Section that greatly streamlines play. As of now boxed copies only have the older ruleset.DARK DARKER DARKEST Un jeu coopératif de survie et d'horreur.Une équipe de 2 à 5 survivants doit explorer la demeure étroitement gardée du docteur Mortimer afin de découvrir son laboratoire de le déverrouiller et de mettre la main sur l'antidote. C'est la seule façon de mettre un terme à cette apocalyptique invasion de zombies. Pour déjouer le système de sécurité l'équipe doit dénicher de l'équipement dans la maison afin de déverrouiller les portes. Les codes des portes permettront finalement aux joueurs d'ouvrir le labo... où ils découvriront qu'aux hordes de zombies aux créatures enragées et aux incendies qu'ils ont dû affronter jusqu'ici s'ajoute une créature abominable la Némésis dont ils devront venir à bout au cours d'un final spectaculaire. Les joueurs coopèrent et luttent ensemble contre le système de jeu a fin de déjouer les pièges du laboratoire !• Un jeu de zombies coopératif. • Une grande re-jouabilité. • Une mise en place modulable

Fangs

Fangs

Rating: 7.0 | Players: 5–8

Game Type:

Uncategorized

Fangs is a re-implementation of the social deduction game Shadow Hunters. Players are secretly dealt characters that belong to one of three teams: vampires werewolves or humans. The vampires and werewolves win by destroying the other team while the humans are generally trying to simply stay alive (though some characters may end up aligning with one of the other two teams).Since everybody starts knowing only who they are they must start working on deducing who the other players are and whether they are friend or foe. Acting quickly may help you gain an advantage by weakening the opposing team before they realize which of the players fighting is their ally but moving hastily with limited information may see you accidentally eliminate a teammate and set your side back in the conflict.On each turn players either try to gather information find new equipment or try to harm (or aid) another player. Different areas of the map influence what you may discover and who you may interact with while certain cards and abilities mean you can never be certain that things will go according to plan.

Stay Away!

Stay Away!

Rating: 6.1 | Players: 4–12

Game Type:

Party

A group of archeologists has mysteriously disappeared during an expedition to the risen island of R'lyeh. You are a member of a rescue team sent to aid them but as you investigate the site you encounter something terrible that seeks to destroy your team from within...You'll need intuition nerves of steel and clever acting if you're going to survive and win the game. Who will believe you? Who is whom and who is what? You can't trust anyone and no one will trust you so block the doors quarantine a suspect reveal your identity to your allies grab a flamethrower or run away — but look carefully where you will end up because The Thing might be closer than you think...In Stay Away! 4-12 players try to track down The Thing a creature awakened from a nauseating eternal slumber on the emerged R'lyeh island that has the capability of possessing the human body cloning it then taking its place so as you play you won't know who The Thing is or when someone will become The Thing or who is infected or not. The archaeologists are looking for The Thing; their goal is to work together to identify which player is The Thing and roast it with a Flamethrower card. You remain Human until The Thing passes an Infected! card to you during a card exchange at which point you become an Infected and take on that new Role: You are now an ally of The Thing and must take care that its identity is not revealed.

Halloween

Halloween

Rating: 7.7 | Players: 2–4

Game Type:

Uncategorized

The first board game based on the original classic horror movie Halloween. In this 1 vs. many game most of the players will run around the board searching through houses for useful items and for the kids - Tommy and Lindsey. They can win the game by either causing enough damage to Michael Myers or by finding Tommy Lindsey and a set of car keys so they can escape to safety! Meanwhile the player controlling Michael Myers will stalk them - and because he is only visible when someone is looking directly at him he will be an ever-present danger throughout the game. The Myers player can win by killing enough characters or by preventing the players from escaping for long enough. (If a player's character is killed they lose anything they're carrying but will come on the board with a new character from the movie).

Penny Arcade: The Game – Rumble in R'lyeh

Penny Arcade: The Game – Rumble in R'lyeh

Rating: 6.9 | Players: 2–4

Game Type:

Uncategorized

Game description from the publisher:Just when you thought it was safe to pick up the controller...just when it seemed the time for cardboard tubes was at an end...the dread elder god Cthulhu rises from his slumber in the sunken city of R'lyeh and he's not playing games!Penny Arcade: The Game - Rumble in R'lyeh is both a complete game and an expansion to Penny Arcade: The Game - Gamers vs. Evil. Players can mix the two sets together for the ultimate crazy ride through the sublimely bizarre world of the Penny Arcade web comic. Explore Gabe's Gross Mouth harness the dubious power of Bono Trask: Timesqueezer and fall under the curse of TouchWeiners' dark double: the Were-Swan.So what's new under the sea? Gold cards! These powerful cards require both Tokens and Power to acquire and count as both Green and Red cards unlocking tons of new synergy and customization options with the previous set. New Green and Red cards add even more longevity to the game.

Gates of Delirium

Gates of Delirium

Rating: 7.0 | Players: 2–4

Game Type:

Strategy

You have finally set out to find the truth. You've heard the rumors of ancient runes and the lost pages of a scattered tome that tell of ancient and evil monstrosities calling for their return. You've heard tales of those who came before you in this search losing grip on their sanity as they grew nearer to the truth. As you press on you can't help but notice that you feel less attached to reality yourself. Some days you lose track of time and can't account for hours of the day. The whispers of secret gates to another world are growing stronger and while no one knows who is building them you have a dreadful hunch...Could you be the hidden architect of the Gates of Delirium?In Gates of Delirium players have a hand of split action cards: one side sane and the other insane. Every round one player decides whether the round is sane or insane and all players must play that side of their cards. During sane rounds players search for maps and lost pages to a secret tome while assigning investigators to help them in their cause. During insane rounds players collect ancient runes and work to build gates to release the monstrosities that their sane selves have been trying so hard to understand and prevent. Earn the most victory points by the time the last monstrosity is released to win Gates of Delirium.—description from the publisher

Shaky Manor

Shaky Manor

Rating: 6.1 | Players: 2–4

Game Type:

Children's

Description from the publisher:The mansion up the hill has always had a reputation…of being cursed. After dark villagers keep seeing strange things moving behind the windows as the house seems to be tilting and rocking. It is said that the only way to break the mansion's curse would be to gather in one specific room some of the ghoulish ghosts wandering eyes slithering snakes crawling spiders and other objects that have been inhabiting its dusty walls. Will you be the first to break the curse…and flee the mansion?To win Panic Mansion you must be the first to complete five challenges by gently tilting and shaking the box to place the correct objects into one room following the information on the cards.

50 Clues: White Sleep

50 Clues: White Sleep

Rating: 6.5 | Players: 1–5

Game Type:

Uncategorized

Maria is on the run with her son while also preparing for the big showdown. But will she make it? White Sleep is the second episode of the murderous trilogy about Maria.50 Clues is an immersive puzzle game that offers the experience of an escape room but in a format that can be played at home. You combine objects solve puzzles and decipher codes to complete the story. A smartphone or tablet keeps track of the solutions and provides multistep hints if the need arises.A How to Play video is available here: 50 Clues: The Pendulum of the Dead

La Bête

La Bête

Rating: 7.5 | Players: 2–5

Game Type:

Uncategorized

--- The Beast of Gévaudan is the historic name associated with a man-eating animal (or animals) that terrorised the former province of Gévaudan (consisting of the modern-day department of Lozère and part of Haute-Loire as well as the Auvergne and south Dordogne areas of France) in the Margeride Mountains of southern-central France between 1764 and 1767. The attacks which covered an area spanning 90 by 80 kilometres (56 by 50 mi) were said to have been committed by one or more beasts with formidable teeth and immense tails according to contemporary eyewitnesses. Most descriptions from the period identify the beast as a striped hyena wolf dog or wolf-dog hybrid.Victims were often killed by having their throats torn out. The Kingdom of France used a considerable amount of money and manpower to hunt the animals responsible including the resources of several nobles soldiers royal huntsmen and civilians. The number of victims differs according to the source. A 1987 study estimated there had been 610 attacks resulting in 500 deaths and 49 injuries; 98 of the victims killed were partly eaten. Other sources claim the animal or animals killed between 60 and 100 adults and children and injured more than 30. The beast was reported killed several times before the attacks finally stopped.

Bring Out Yer Dead

Bring Out Yer Dead

Rating: 6.3 | Players: 2–5

Game Type:

Family

Bring Out Yer Dead is a morbid game of grave family plots.As the head of your family you must get the dying members of your family into the best plots in the city's newest cemetery. Each day the Grave Keeper brings the cart around the city and you must vie to get your family members in the cart before other families do. But be careful! The Grave Keeper is a lazy guy and any coffins he can't fit in the cart are tossed aside in the river; he'll never bother to bury them at all!Get your recently departed family members buried in the best plots in the cemetery to gain influence in the city. You may even have to resort to some early morning grave swapping — or you could just rob the graves of all the jewelry you can dig up...it isn't like they're going to need it anyway! Influence is everything! The player with the most influence at the end of the game wins.

Don't Turn Your Back

Don't Turn Your Back

Rating: 6.9 | Players: 2–4

Game Type:

Strategy

Categories:

Walk the twisted streets of the Mad City in a boardgame that fuses worker placement with deck building and area control to create a unique experience.Extract dreams in the City Slumbering and use them to buy favors from Nightmares. Procure special services in the Bizarre Bazaar. Score points through skillful play in Mother When’s deadly High School and the sinister 13th District. Compete for the Wax King’s favor and the ultimate prize…escape!In this game set in the sinister world of the Don’t Rest Your Head role playing game your opponents lurk around every corner waiting to attack. Can you outsmart your friends and win the Nightmares’ game? Whatever you do Don’t Turn Your Back!

Day Night Z

Day Night Z

Rating: 7.5 | Players: 1–4

Game Type:

Uncategorized

“All hope abandon ye who enter here. Welcome to the grimdark. Welcome to DAYNIGHTZ™”Dawn breaks on the refuge and the sunrays bring you the feared news…the day has come the day to go back to the city. When this damned thing started you joined a group of survivors that had gathered in the woods fleeing from the city. With tremendous effort you erected a makeshift refuge to fend off the foul creatures waiting for the army to come and save you. However help is not coming you know that now. And so do the traitors who quietly left the refuge last night taking most of the remaining supplies with them. Now you are forced to go back to the city: It’s the only option if you want to survive another day…This is the starting point of DAYNIGHTZ™. You get to pick a group of up to 4 survivors each with its own character sheet that shows its attributes and abilities a backpack and some equipment. Now you’re ready to start your adventure in a nightmare world where the dead rule above the living.That depends on the game mode chosen:-> In campaign mode you will have to brave narrative missions where you will have to fight and take difficult decisions that will determine your progress culminating in one of three possible endings. -> In survival mode you will roam from city to city with complete freedom to do whatever it takes to survive another day on this hell on earth.The game is divided in 3 segments: Adventure Phase Travel Phase and Refuge Phase.1) Adventure Phase: This is the most important phase of the game. In it players will roam the streets and alleys of the city exploring locales suffering encounters and generally trying to keep a low profile while striving to achieve their goals (established by the campaign mission in the campaign mode or by their own interests in the survival mode).One of the many things that set DAYNIGHTZ™ apart from other games is that is played on TWO LEVELS. What does that mean?On one hand there is the City board consisting of a labyrinth of streets alleys surprise zones and locations. On the other hand whenever the players want to explore a certain location or due to the triggering of events and conditions players will lay out tiles to represent that particular location. Each location has its own set of tiles depending on its nature. For example the Firemen Park location consists of the parking tile the locker room tile and the offices tile.2) Travel Phase: Once the Adventure Phase is finished survivors will have to trudge back to their refuge with their meager loot. In this phase survivors will have to face different situations like zombie encounters coming across abandoned structures (farms etc) and being assaulted by other survivor groups.3) Refuge Phase: This is a management phase where survivors will have to handle upgrade and defend their base. While in the refuge survivors can do a lot of stuff: recover from their wounds/infections level up stock supplies farm food upgrade the refuge’s defenses…The refuge though will be attacked regularly by either roamer’s packs or other survivor groups who can also steal and sabotage your base. That is more likely to happen if you’re away for extended periods so try to do your city supply runs as fast as possible…DAYNIGHTZ™ is based on a double profile system for both the zombies and the survivors: during the day zombies use their worse profile while during the night zombie use their better profile and survivors will use their worse profile unless they’re equipped with a light source…which are obviously very scarce and run out very fast! The day and night cycle is controlled through a timetable located on the City board.On top of that other elements can make the brave survivor’s life even more difficult:- Threat Counter: Consists of a counter that increases as a result of diverse things happening like survivors making noise environmental effects zombies amassing etc. The higher the Threat counter the higher the risk the survivors are taking by staying in the city.- Threat Encounters: Each end of turn you will verify the conditions stated in a card. If you meet the conditions you will suffer a Threat encounter. That might not happen very frequently but…beware when it does happen!- The Hunter: The Hunter is the most dangerous zombie in the game. Luckily it only appears at night; unfortunately when it appears it will attack all the survivors who are out in the open (in streets and alleys). So keep this in mind: you don’t want to be wandering around in the open at night!- Survivor’s health and stress: DAYNIGHTZ™ is a very realistic game. Thus the more wounded your survivor is the more difficult it will be for him/her to accomplish actions (in combat or out of it). Also your survivor will be able to do less actions the more wounded he/she is. Stress is also key as your survivor will be affected by events depending on their stress level which can also impact on their attribute checks.- Infection: Survivors can get infected when wounded by a zombies while searching corpses or by other special effects. Once infected the disease will deteriorate the survivor and if not treated will end up killing him/her. Of course the infection will be more easily neutered in its early stages; the more you wait the harder it will be to remove it. While infected your survivor will periodically succumb to its effects which can make them bleed make them slower etc.To help them deal with the situations that they will find themselves in the survivors can use a lot of items that they will find in their city wanderings. However all said items will either need consumables in order to function or will wear away with use…The players will also encounter other survivors and animals during their travels which depending on the decisions previously taken and the success in the encounters can join their group as allies. Allies can give a series of bonuses to the survivors but will not remain with them forever: allies have their own loyalty system which depends on the actions taken by the players. The way you treat them will determine how they treat you!All the points above plus others that you will discover during gameplay set DAYNIGHTZ™ apart from other zombie-themed games. We have worked really hard to achieve an immersive experience exploring the dark themes of the zombie apocalypse and we welcome you.PS: If you want to keep with all the info about the game you can follow us in:

Shadows of Brimstone: Swamps of Death (Revised Edition)

Shadows of Brimstone: Swamps of Death (Revised Edition)

Rating: 8.6 | Players: 1–4

Game Type:

Uncategorized

This new edition of the classic Shadows of Brimstone: Swamps of Death features a full set of all new re-designed miniatures for all of the Heroes and Enemies. In fewer pieces and with better proportions and greater detail these are some of the best Shadows of Brimstone miniatures produced to date!This set also features a full balance and polish pass on every component of the game. This includes all of the FAQ and corrections since the original release as well as some revised mechanics card abilities Hero Starting Upgrades Enemy Elite Charts Town Locations set icons on the cards new tokens and a few brand new cards. The revised and updated Rulebook and Adventure Book are both now unique to this Core Set and feature painting guides for all of the Heroes and Enemies in the set as well as revised and re-balanced Skill Trees and Upgrade charts for all of the Hero Classes.For veteran Brimstone players these revised Core Sets are more than beautiful new miniatures they are a culmination of polish balance and feedback from years of adventures all in one place. For new players there has never been a better time to saddle up and dive into exploring the rich world and unspeakable horrors of Shadows of Brimstone!A limited run of Shadows of Brimstone Revised Core Sets Upgrade Kit[/thing] containing the substantively changed elements (113 game cards 3 Hero Character Sheets 11 Enemy Record Sheets 6 Frontier Town Locations and a counter sheet of 41 tokens) was made available. The revised miniatures can be bought separately. Finally the revised rulebooks are freely available as PDFs.-description from publisher's website

Dark Rituals: Malleus Maleficarum

Dark Rituals: Malleus Maleficarum

Rating: 7.8 | Players: 2–5

Game Type:

Uncategorized

As the many planes of existence turn and churn occasionally worlds come into alignment. For brief moments in the multiverse's timescale these Conjunctions allow objects to slip from one world to another sometimes unnoticed sometimes causing chaos.One such Conjunction occurred between Earth and Neemoss during the Dark Ages. Two dimensions could not be more different. Physics in this alternate plane is more akin to magic and its corrupting effects create worlds of monsters and cruelty. When items from Neemoss appear on Earth they are still imbued with their magical essence which is soon discovered by healers alchemists fakirs and all manner of snake-oil peddlers. But things become decidedly worse when the Conjunction strengthens and the first Witches from Neemoss cross into our plane of existence.Help the Heroes master their newfound magical powers as they defend their lands from the malevolent Witches and the disciples they summon. Or control the Witches as they complete their rituals to ravage the Earth!Dark Rituals: Malleus Maleficarum is an asymmetric “One vs Many” miniatures board game for 2 to 5 players with an expansion for a solo mode where one player controls the Witch Master. In one vs many a team of people control a small band of Heroes defending villagers from a single player controlling the vile Forces of Evil. All players manage a pool of stamina that is used to pay for their character’s actions. Game play is dynamic with little downtime: turns alternate between the two forces with a player on each side taking one or two actions each turn so long as they still have stamina.Play is organized around scenarios with unique objectives. The scenarios can be linked into a longer campaign or played individually if your group is more casual. Story driven scenarios game mechanics detailed miniatures and lush modular boards bring the game world to life.Can you use the magic of Neemoss to defeat the invading horde? Or will you complete your Dark Rituals to summon the ultimate evil?—description from designer

Tales of Evil

Tales of Evil

Rating: 6.9 | Players: 1–6

Game Type:

Thematic

Tales of Evil is a game for 1 to 6 Braves (the name used for the players from now on) who become one of the members of a group of kids called Pizza & Investigation. During each adventure the young Investigators venture into places inhabited by the forces of evil and need to get out alive—while trying to complete their missions! The Investigators will have to use all of their strength and ingenuity to stop the Demons they meet along the way not to mention the Evil that resides in the places they explore. But that’s not all and here is where the Braves come into play—you and your friends that is—because Tales of Evil is an adventure that based on your decisions can end in many different ways. You will be the protagonists and the sole responsibility for your fate and that of your friends is in your hands!—description from the publisher

Château Aventure

Château Aventure

Rating: 7.2 | Players: 2–10

Game Type:

Uncategorized

Château Aventure is a cooperative game in which you will experience extraordinary adventures in various worlds. It uses Jared A. Sorensen's Parsely system to mimic the play of a text-adventure computer game and features several of his original adventures.One player will be the computer (or parser) and will give to the other players details about characters places actions and everything that may happen during the game.The other players will play the same character successively by each giving an instruction like go West take key use key on chest etc.Each scenario has one or more victory conditions. If players managed to follow the right path and got a perfect score of 100 points they win the game. A game can be lost if the main character is killed and players didn't save the game.

A Touch of Evil: Dark Gothic – Colonial Horror

A Touch of Evil: Dark Gothic – Colonial Horror

Rating: 7.4 | Players: 2–3

Game Type:

Uncategorized

Categories:

Description from the publisher:Dark Gothic: Colonial Horror can be combined with the original Dark Gothic deck-building card game to add new mechanisms and greater variety to it or it can be played on its own as a 2-3 player game that is fast fun and deadly!In Dark Gothic: Colonial Horror each player takes on the role of a unique monster-hunting hero who collects allies and gear to aid them in their journeys while they root out evil and hunt supernatural creatures back to their lairs. Players must hunt down a series of increasingly difficult villains that are terrorizing the countryside before the land is consumed in shadows. Though the heroes must generally work cooperatively as a group to stop the villains from overwhelming the land there can be only one top monster hunter amongst them when the dust clears and the final victory total is gathered.

The Walking Dead: No Sanctuary

The Walking Dead: No Sanctuary

Rating: 6.7 | Players: 1–4

Game Type:

Thematic

Hope is fading as the dead drive out the living. There’s nowhere left to run and all that’s left is survival. There is no rescue party waiting no help from kind strangers...in the world of The Walking Dead there is no sanctuary…The Walking Dead: No Sanctuary is a cooperative board game of desperate survival set in the world of the popular AMC television series. Designed by Adam and Brady Sadler (Warhammer Quest: The Adventure Card Game) No Sanctuary puts players in the roles of iconic survivors from The Walking Dead working together against desperate odds as they navigate a variety of scenarios. Whether the survivors are scavenging for supplies fighting off waves of the dead or even standing toe-to-toe with the living the group must find a way to work together even when its members’ interests may be at odds.No Sanctuary features a unique leadership mechanic in which players take turns assuming the role of the group’s leader. Each turn the leader must choose the group’s approach by drawing two event cards and choosing one. Since players cannot discuss this decision the pressure is on the leader and the leader alone will pay the price if the group is unable to follow the approach for the turn. Make enough bad decisions and the leader may have to relinquish his role and let the next survivor take charge of the group.Each survivor in No Sanctuary comes with a unique deck of cards to represent their special actions and abilities as well as their flaws. This deck not only drives each survivor’s playstyle but it also serves their health so hand management is crucial to surviving each scenario. Equally important as staying alive group morale is an essential part of the game. Many game effects will cause morale to drop and if it reaches zero the players lose the game. Maintaining the group’s tenuous psychological stability is just as important as staying alive!With its unique gameplay and innovative leadership mechanic No Sanctuary offers players a deep and engaging way to experience their favorite episodes of The Walking Dead and even explore beyond the show’s storylines!

Resident Evil Deck Building Game: Mercenaries

Resident Evil Deck Building Game: Mercenaries

Rating: 7.2 | Players: 1–4

Game Type:

Uncategorized

Resident Evil Deck Building Game: Mercenaries a stand-alone game that also functions as an expansion for any Resident Evil DBG title brings the Mercenaries theme to life giving your characters brand new Skill cards to be used in any style of play. Draft Skill cards at the beginning of a game to give your Character a completely different play style.Your character will learn from those failures and successes as you continue to play using that experience to activate the Skills they have to give them an edge in battle.Mercenaries also introduces three different Mansions with three different challenges. Will you face the unruly Ganados horde the creepy Illuminados or the onslaught of Majini? Each Mansion attacks the player in a different way leaving a multitude of combinations for ultimate replay value!Content: 275 cards 30 card dividers

The Stifling Dark

The Stifling Dark

Rating: 7.5 | Players: 2–5

Game Type:

Strategy

Categories:

The Stifling Dark is a one-vs-many hidden-movement horror board game with an innovative line-of-sight mechanic for 2-5 players. One player takes the role of the adversary whose goal is to prevent the other players (the investigators) from escaping through a variety of unique actions. As an investigator your only goals are to survive and escape.Investigators move around the board in a point-to-point fashion using their base movement speed. They may sprint to move more quickly but they need to keep an eye on their stamina so they don't become exhausted. Additionally investigators can pick up and use items lock and unlock doors or use their flashlights to try and find the adversary. Meanwhile the adversary is secretly moving around the board trying to stop the investigators from escaping. There are a variety of investigators to choose from each with their own special abilities. The adversary also has multiple attacks and abilities that change how you play the game.Will you fix the car and drive out or will you override the gate and try to sneak out? The investigators will need to decide if they want to stick together to watch each other's backs or split up to race towards the exit. Either way they must move quickly - the longer the game takes the more chances the adversary has to stop them!The game ends when either all of the investigators escape (meaning the investigators won) or the adversary achieves their win condition (which is different for each adversary).

Lifeform

Lifeform

Rating: 7.2 | Players: 2–4

Game Type:

Thematic

++++Incoming Transmission++++++++ Received: 24/09/2195++++++Source: Antares binary system 876/ 978+++''ID: Industrial Salvage and Mining Vessel Valley ForgeCrew: 12 Human Androids: 1 Andromech 580-A “Demigod” class Engines: Hagfish Twin FTL J-3000 Tachyon Shunters Navigation: SIS-TER 6000 Mainframe Cargo: 2,000,000 tons of Mineral Ore; 3 tons of Trimonite Logged Flight Plan: Thedus to EarthMessage begins:+++Mayday Mayday! This is the ISMV Valley Forge – comms systems failing scanners malfunctioning… one of us is missing. Several of the crew are also claiming to have seen an alien lifeform. Ore-payload canister M-CXC-3790 ruptured when taken for processing. Doctor Chandra claimed it cracked like an egg before she vanished (possible space psychosis). Request advice and rescue boat. Comms out.+++++Message Appended- Received 24/09/2195+++++Oh god! Two of us are dead and two are still missing. We’ve got to get out of here! The captain has ordered Palmer to prime the auto-destruct. It mustn’t get back! Save our souls.Lifeform is a game of survival horror for two to four players in which one player takes on the role of an almost invincible utterly hostile alien while all other players take on the roles of the crew of commercial mining starship Valley Forge. During each game the crew outfitted with glitchy handheld sensors disrupted by a proximate nebula search their labyrinthine vessel for equipment weaponry and supplies to load onboard escape shuttlecraft Remora. Along the way the alien lifeform will ruthlessly attempt to stop the crew from carrying out this plan.The crew and alien lifeform both have a unique deck of cards and each card has symbols on it to indicate possible actions. The alien can move around the starship attack cocoon activate a malfunctioning android sabotage equipment and the vessel's wiring scurry into vents and more; while the starship crew can fire flamethrowers search move or run protect themselves with shock-prods hide shut security doors and other actions.Lifeform is a standalone dice-less game that tells of twelve commercial astronauts working on a battered mining starship far away in space and time who encounter an awesome galactic horror. Featuring an innovative self-destruct game mechanism and alternate playable endings depending on crew success Lifeform presents a tense suspenseful adventure with each and every game.

The Werewolves of Miller's Hollow: Best Of

The Werewolves of Miller's Hollow: Best Of

Rating: 7.1 | Players: 8–28

Game Type:

Uncategorized

To celebrate The Werewolves of Miller's Hollow and its howling legacy the original designers have decided to take all their favorite character combinations and bring them to you. With characters taken from all the expansions — New Moon Characters The Pact — and put in one box now it's easier than ever to put together a terrifying game with Best of Werewolves of Miller's Hollow.

Nyctophobia

Nyctophobia

Rating: 6.1 | Players: 3–5

Game Type:

Family

Categories:

Welcome to the experiential table top game that is going to redefine what it means to play a game. Nyctophobia which means fear of the dark is a cooperative game of survival in which up to four players must work together to escape a maniacal predator chasing them in a pitch-black forest. But there's a wrinkle: Would-be survivors play the game with blackout glasses. Players cannot see the board and have to rely on touch to navigate their way to safety. So are you afraid of the dark?In more detail Nyctophobia is a cooperative tactile maze game for 3 to 5 players. All but one of the players play the game completely unable to see the board. The blinded players make up the Hunted team. They are tasked with finding the car space on the board and surviving until the police arrive to rescue them. The sighted player is the Hunter who is tasked with chasing down the Hunted and reducing one of the Hunted to zero health before the police arrive.Nyctophobia includes two versions of the Hunter that you can use: the axe murderer and the mage. The axe murderer is stalking you and your friends in the forest plodding forward without care or thought chopping down the trees that separate you to get to you all the quicker; this is the most basic and carnal of all of the experiences you can encounter in Nyctophobia. The mage by contrast is a trickster. It's not enough for the mage to hunt her victims. Messing with their mind manipulating the forest around them and leaving the blind opponents more lost than when she found them is her aim. The mage can rotate the map move trees around the forest and generally confuse the players.

50 Clues: The Fate of Leopold

50 Clues: The Fate of Leopold

Rating: 6.5 | Players: 1–5

Game Type:

Thematic

Maria has gathered enough strength to confront Leopold but first she must track him down. The Fate of Leopold is the third episode of the murderous trilogy about Maria.50 Clues is an immersive puzzle game that offers the experience of an escape room but in a format that can be played at home. You combine objects solve puzzles and decipher codes to complete the story. A smartphone or tablet keeps track of the solutions and provides multistep hints if the need arises.A How to Play video is available here: 50 Clues: The Pendulum of the Dead

Unspeakable Words: Deluxe Edition

Unspeakable Words: Deluxe Edition

Rating: 6.5 | Players: 2–8

Game Type:

Uncategorized

Unspeakable Words is the Call of Cthulhu Word Game designed by James Ernest and Mike Selinker. In the game you and your opponents will attempt to form words from the letter cards in your hand. Each letter is worth points – the amount of points is determined by the number of angles in the letter (where the hounds of Tindalos are lurking!). You may try to make the highest scoring word possible but… you’ll have to test the strength of the word against a roll of the 20-sided die. Roll equal to or higher than the value of your word and you’re safe… but roll less than the value of your word and you lose a precious piece of your sanity represented by an adorable Cthulhu pawn!Each letter is uniquely illustrated with a horrifying character from the works of H.P. Lovecraft which adds to the dark whimsy of the game.Since its release in 2007 Unspeakable Words has been received with great reviews. It was Games Magazine's Word Game of the Year and the Best Party Board Game at BoardGameGeek's Golden Geek Awards. In 2008 a second edition of Unspeakable Words was released this time with purple pawns. Because of the flexibility of the game a second deck and second set of pawns can be added for twice as many players.Since the inception of Unspeakable Words Playroom Entertainment has wanted to release more specialized editions. With this Kickstarter supporters can upgrade the Unspeakable Words game with special multi-colored pawns (five pawns each of eight colors to play up to eight players!) a dice/pawn bag and additional cards! AND...this Deluxe Edition will feature artwork by famed artist John Kovalic! Plus if we hit our stretch goals even more amazing things will be added to the game!

Tower of Madness

Tower of Madness

Rating: 6.4 | Players: 3–5

Game Type:

Uncategorized

Investigate unspeakable horrors without losing your marbles — literally!The veil between worlds in thinning an ancient horror is awakening and the very existence of the world hangs in the balance. You must investigate a series of horrific locations and discover the unknowable truth before the world ends — or go mad in the attempt to save it. Find the paranormal gates that have opened onto our world and be stout of heart and strong of mind for only then will you discover how to seal the gates and save humanity.In Tower of Madness a three-dimensional clock tower standing a foot tall and filled with marbles of four distinct colors stands before you. Thirty unworldly tentacles push through the tower walls in every direction in this high-tension push-your-luck dice game of Lovecraft-inspired horror. Fail your investigation dice rolls and you will be forced to draw a tentacle from the tower. Any marbles that fall as a result affect your character immediately whether adding to your discovery total gaining you spells and knowledge that man was not meant to have or gaining madness; drop one of the three DOOM marbles however and you summon Cthulhu and end the game.Investigate every horrific location in the deck each with its own unique dice challenge in order to save the world before your luck runs out. The player with the most discovery points is declared the hero and wins the game. Otherwise the insane players collectively enjoy a brief moment of victory as Cthulhu rises destroys the world and eats them last...as their reward.

30 Monedas

30 Monedas

Rating: 7.5 | Players: 1–2

Game Type:

Uncategorized

Father Vergara is an exorcist boxer and ex convict who has been exiled by the Vatican to a remote village of Spain. This tranquil little village does not know what has hit it when it begins to experience a series of inexplicable paranormal phenomena and it won’t take long for the villagers to realise the new parish priest is somehow involved. Paco the naive Mayor and Elena a restless vet will try to unveil the secrets of the priest’s past and the significance of the old coin that Vergara has in his possession. Little by little this unusual trio will find themselves immersed in a global conspiracy: the battle for control of the thirty coins paid to the apostle Judas Iscariot for betraying Jesus Christ.In 30 Coins you will put yourself in the shoes of the three main characters Father Vergara the Mayor Paco and the veterinary surgeon Elena. You will need to investigate the paranormal events which are occurring in the village confront another world and try to sabotage the plans devised by the forces of evil. You will achieve your goal if you complete the missions which are presented to you at the beginning of each chapter and at the same time you must avoid The Cainites getting hold of the Coin you possess. Should you fail and they manage to get their hands on the last Coin of Judas the consequences will be devastating for all humanity.El padre Vergara un exorcista boxeador y exconvicto es exiliado por el Vaticano a un pueblo remoto de España. La tranquilidad de esta Villa se verá alterada por una serie de fenómenos paranormales y hechos sin explicación que pronto se relacionarán con el nuevo párroco. Paco el ingenuo alcalde y Elena una inquieta veterinaria tratarán de desvelar los secretos del pasado del cura y el significado de la antigua moneda que Vergara mantiene oculta. Poco a poco este insólito trío de héroes se encontrará inmerso en una conspiración global: la batalla por el control de las treinta monedas por las que el apóstol Judas lscariote traicionó a Jesús de Nazaret.En 30 Monedas te pondrás en la piel de los tres personajes principales de la trama el Padre Vergara el Alcalde Paco y la veterinaria Elena. Deberás investigar los sucesos paranormales que se suceden en el pueblo enfrentarse a seres de otro mundo e intentar sabotear los planes de las fuerzas del mal. Lograrás tu objetivo si completas las misiones que irán apareciendo al principio de cada capítulo al mismo tiempo que evitas que los Cainitas se hagan con la Moneda que custodias ya que si consiguen hacerse con la última Moneda de Judas las consecuencias serán devastadoras para la humanidad.

Arkham Noir: Case #3 – Infinite Gulfs of Darkness

Arkham Noir: Case #3 – Infinite Gulfs of Darkness

Rating: 7.1 | Players: 1

Game Type:

Uncategorized

Arkham Noir is a solitaire card game inspired by the interconnected stories of H.P. Lovecraft and other authors re-imagined as noir detective stories. Each case stands alone. Gameplay consists of adding cards to open cases creating lines of investigation in an effort to solve them. The ultimate goal is to score five “puzzle” Clue cards in order to piece together the Big Picture before running out of time or mental stability.Each newly shuffled deck is the start of a unique challenge with adjustable difficulty levels to accomodate all level players. In “Infinite Gulfs of Darkness” Howard Lovecraft investigates events based on the stories “From Beyond” (1920) “Nyarlathotep” (1920) “The Haunter of the Dark” (1935) and Robert Bloch’s “The Shadow from the Steeple” (1950).—description from the publisher

Psycho Killer

Psycho Killer

Rating: 6.8 | Players: 2–6

Game Type:

Uncategorized

In the deck there are 5 cards for the psycho killer and cards for the weapons he uses to attack you.If someone draws a Psycho Killer card they must play it on the table in front of them unless they can evade the Psycho Killer. If they cannot every player with a weapon card in their hand gets attacked.When attacked players must place their Weapon cards face up on the table in front of them. These are called Injury Piles.Each Psycho Killer and Weapon card is worth a certain amount of points. When they are added to your injury pile they become Injury Points. The game ends when the last Psycho Killer card is drawn and the player with the lowest amount of injury points wins.Psycho Killer satirises your favourite retro horror and slasher films. Use every cliche in the book to screw over your friends and survive the Psycho Killer!-description from designer (edited)

Shardhunters

Shardhunters

Rating: 7.4 | Players: 1–4

Game Type:

Uncategorized

The Shardhunters card game is set in the world of Unseen Domains a gloomy version of the 17th century Europe where people infected by a witchplague return as zombies after their death. In this new world order the rare and highly valued blood crystals are sought-after by fearless adventurers called Shardhunters whose bold search for the crystals in the wilderness cannot even be hindered by zombies werewolves nor bandits.The players can hire adventurers from the tavern deck with the help of blood crystals. Every heroes unique skill or their combination of helps to gather further crystals. The battles between heroes and creatures are rapid but almost unrepeatable where besides luck the key to success lies in good tactics and knowing you opponent. During the encounters everyone receives cards from the monster deck which have only two attributes that need to be studied: a value and a colour. During the battle rounds which account as quests for the heroes everyone plays these monsters simultaneously which means nonstop action and no idleness. The game ends when a player is in possession of seven adventurers and then plays a successful quest .Gather crystals organize your strongest heroes and gain victory over the opponents team.

Shadows of Brimstone: Gates of Valhalla

Shadows of Brimstone: Gates of Valhalla

Rating: 8.5 | Players: 1–4

Game Type:

Uncategorized

In Gates of Valhalla players take on the role of a group of Norse Vikings exploring the icy crags and snowy forests of the Norse Lands filled with snarling beasts and mythological creatures emboldened by the power of the Dark Stone.As a Team of Viking Heroes you can play as the stalwart Jarl Chieftan leading his clan from the front of the pack the classic Raider armed with shield and axe to pillage and plunder the frenzied Berserker unleashing his bloodthirsty age in a flurry of death or the Huscarl honor guard firing her Viking Bow before charging valiantly into the fray.New Enemies include Trolls beastly creatures that regenerate even the most grievous of wounds while hurling large stones and tearing at the Heroes with brutal claws Gremians a horde of mischievous little goblins that swarm the Heroes to slice and slash and claw and bite Centurions robotic soldiers armed with power swords and shields to fight off intruders and the terrifying Frost Giant a towering behemoth that smashes the Heroes with his tree trunk club before charging across the field of battle in a frothing frenzy!This set also features brand new material for the Targa Plateau OtherWorld (first introduced in the City of the Ancients Core Set) an ancient alien city frozen and abandoned for millennia save for the robotic constructs that awaken to defend the icy halls. The Heroes will explore a new region of Targa - The Library with new Map Tiles Encounters Artifacts World abilities and Enemies to battle letting you explore the frozen city for the first time or expanding your existing collection.Includes everything you need to play a group of Viking Heroes and explore the alien Library on the Plateau of Targa or adventure in the Norse Lands on Earth. Includes 4 Viking Heroes 12 Gremian miniatures 6 Centurian miniatures 3 large Troll miniatures 1 Frost Giant XL miniature 3 Viking Warrior Ally miniatures and 3 Targa Librarian miniatures with bases; plus dice map tiles cards rulebook and reference sheets.—description from the publisher

Curse of the Dark

Curse of the Dark

Rating: 8.3 | Players: 1–6

Game Type:

Uncategorized

In the remote mountain village of Mordengraf people are disappearing. Investigating reports of a 'creature' stalking the area you venture into Castle Mordengraf the Gothic castle overshadowing the village.Captured by an unseen force you must escape the castle's dungeon or become the creature's latest victim. But you only have three hours before the creature resumes its hunt ...Curse of the Dark is a co-operative escape room game where players must build out the floorplan of Castle Mordengraf uncovering and exploring new rooms of the castle to advance the story. The game features puzzle books map tiles and other interactive components and features. A smartphone or Internet-connected device is required for some of the puzzles.Curse of the Dark features a tiered hint system to enable teams of all abilities to progress through the game and story. The game can optionally be completed solo.Curse of the Dark is designed as a one-time experience as some of the puzzles require players to cut fold and write on the components. However Professor Puzzle do provide a printable pdf of the destructible components in the Files section on BGG and on their website to enable the game to be replayed.—description from the publisher

Of Dreams & Shadows

Of Dreams & Shadows

Rating: 7.1 | Players: 2–6

Game Type:

Thematic

The signs have come. Shadows flicker and stir in the Hollows. A chill has settled in those ancient ruins and expedition pack animals refuse to enter the underworld realm. There are new sightings of large beasts roaming the countryside and strange unnatural calls fill the night air. Hunters have gone missing without a trace and it is no longer safe to explore very far into the woods.My sisters wake from the same nightmares. A skeletal hand pale and white as snow grasping out from darkness. Thousands of red-eyed crows flying over a field of dead. A bloody maw gaping open with rows of gleaming teeth the size of daggers. I see these images in my own dreams and I fear for what is coming.~SeleneOf Dreams & Shadows is a cooperative board game for up to six players who take on the role of Champions trying to save their realm. Set in a dark fantasy world the players will journey from the underworld ruins of a long-dead people to the heart of untamed forests where otherworldly creatures dwell.As they direct the actions of their Champions on the game board the players will participate in a collaborative story. Scenarios introduce encounters and conflict which are resolved through passing a test or making a choice. The consequences advance the storyline and drive a unique experience as part of the story changes based on each outcome. Failing a test could have dire results such as receiving one of several types of debilitating Afflictions. Many Scenarios will also present players with a moral dilemma where a decision could aid their cause but not without sacrifice.Opposing the players is one of three selectable Villains. Beings of myth and legend the Villains have their own host of deadly servants to face in combat. Developing flexible tactics and teamwork among players will be crucial as there are over 30 different enemies each with their own special ability. You must band together with your friends if you hope to survive.

Haunt the House

Haunt the House

Rating: 6.7 | Players: 2–5

Game Type:

Uncategorized

Categories:

Description from the publisher:In Haunt the House we are ghosts competing to scare Ghost Hunters out of the various Rooms of our haunted house and collecting their exploration gear as trophies. Each Ghost Hunter is scared out only by a specific combination of Scares. Each player has a hand of Scares they will use to try and get those Ghost Hunters out!On your turn do one of two things; Play Scares or call BOO! When you Play Scares you can play them face down to a Ghost Hunter (so that other players won't know what you've played) or face up (which gives other players information but allows you to activate the awesome power of the Room that Ghost Hunter is in.)When you call BOO! point to a Ghost Hunter and reveal any facedown Scares then (if more Scares are needed and if you have them) add Scares from your hand to finish off the Ghost Hunter. Congratulations... you've scared out that Ghost Hunter and grab their gear for your collection!At the end of the game the ghost who has collected the most valuable sets of gear wins the game!The experienced version of the game introduces a variety of Phantoms; helpful allies that you can play to activate game-changing powers.

Evil Dead 2: The Board Game

Evil Dead 2: The Board Game

Rating: 7.0 | Players: 3–6

Game Type:

Uncategorized

.Admin's note: This listing is for the 2020 release of a licensed design from Jasco Games and is not related to the 2016 Kickstarter campaign for a game of a similar name that never delivered to backers. Jasco Games did state that this KS would deliver a copy of their game to the 2016 KS campaign funders for the cost of shipping.Evil Dead 2: The Boardgame is a wild romp through the cult classic film. Players fend off Deadites search the cabin for items and Necronomicon pages and attempt to close the portal before evil is unleashed upon the world. But beware! You can't trust everyone and at a moment's notice you might find that your allies are working for evil.Evil Dead 2 is a semi-cooperative boardgame with a hidden traitor element. Players must investigate the cabin and fight off Deadites while trying not to be turned evil themselves. If the players manage to shut the portal they win.—description from the publisher

The Brambles: A Solo Card Game

The Brambles: A Solo Card Game

Rating: 7.4 | Players: 1

Game Type:

Uncategorized

You are the Teller a local practitioner of spiritual arts and keeper of “The Collection” a set of Tarot-like cards compiled from various old sources. For generations the knowledge of the Collection has been passed down to Tellers to be used to tell fortunes give blessings cast spells and most importantly to fight the dark evils that inhabit the haunted brambles. This morning two local children have gotten trapped by the dark evils in the brambles. Parishfolk are counting on you as the Teller to use the Collection to fight the dark evils and free the children from the wicked brambles.The Brambles is a solo card game where your goal is to save the children caught by the dark evils of the haunted brambles. To release the children you must play different card combinations powerful enough to defeat the 20 Bramble Evils thereby releasing the children. If you fail to defeat the evils before the Collection runs out the children are lost to the Brambles forever.

Hard City

Hard City

Rating: 7.6 | Players: 1–5

Game Type:

Thematic

Hard City is a miniatures board game for 1 to 5 players in which you take on the role of brave officers of the Hard City Police Department. You have to face off against the hordes of mutants controlled by the evil Doctor Zero a mad scientist who wants to take over the city today...and the whole world tomorrow! In order to get out of this clash you have to work together to rescue as many citizens as possible using the unique abilities of your characters to counter the bloodthirsty mutants' attacks.Become a police officer and enter the rainy neon-lit streets of Hard City. Stop the evil mastermind Doctor Zero shoot mutants rescue civilians and blast some cool synth music really loud while driving your Chevrolet. You will be given a whole arsenal of weapons and various items to help you withstand until reinforcements arrive — or become Doctor Zero and send your minions to the streets of the city fight the officers and finally take control of the whole metropolis!During each turn of the game officers act first and spend their action points on various actions such as moving shooting mutants escorting civilians and using special abilities. Doctor Zero plays differently having a deck of dedicated cards that determine what they can do: spawn new mutants move them or attack officers. The game is scenario-based and the five episodes form a complete story of Doctor Zero's rise and fall and the officers' epic fight against him. Each episode is playable (and re-playable) on its own having unique winning conditions and different set-up.Imagine a strategy dungeon crawler board game played in the 1 vs. all mode — but in a unique new retro setting heavily inspired by B-class action movies and the atmosphere of the 1980s era! Who will survive on the streets of mayhem?

Ultimate Werewolf: Extreme

Ultimate Werewolf: Extreme

Rating: 7.9 | Players: 3–25

Game Type:

Uncategorized

In Ultimate Werewolf Extreme 3-25 players will use their wits to deceive and uncover deception by fellow players as they attempt to discover who among them is a werewolf. Like traditional werewolf games Ultimate Werewolf Extreme has all sorts of roles and a moderator to run the game but Extreme reworks this in several ways:Most importantly the game is integrated with a new app that makes moderating easier than ever before. No more writing down all of the roles and who is assigned to them or trying to remember some of the complex interactions that happen when using multiple special abilities. The app has two major parts: A deck configuration tool and a game moderator assistant. The deck configuration tool creates a deck based on user-set parameters such as number of players moderator difficulty info value or traditional role balance.The game moderator assistant automatically scans cards player names and player faces placing them into the app and using that information to run the game. While a moderator is still required to run the game and monitor the app much of the critical bookkeeping such as tracking the players who are still in the game which actions should happen in what order at night and timing each of the games all happen automatically. This app is not needed to play but it will make moderating a breeze with a timer turn order and loads of special features!—description from the publisher

One Night Ultimate Super Villains

One Night Ultimate Super Villains

Rating: 6.8 | Players: 3–10

Game Type:

Uncategorized

Unbeknownst to the citizens of Shady Grove USA a battle is brewing while they sleep. The most powerful heroes the world has ever known have converged to stop an onslaught of malicious super villains. The trouble is these nefarious criminals are hiding in plain sight as residents of Shady Grove so the heroes first have to find these treacherous evil-doers before it’s too late...In One Night Ultimate Super Villains players take on the roles of heroes or villains each with amazing superpowers that help further their cause. The vile trio of Rapscallion Dr. Peeker and Henchman #7 are intent on getting away with their crimes while the members of the Super Club Of Overt Powers (SCOOP) are all out to catch them. Shady Grove — maybe even the world — will never be the same.One Night Ultimate Super Villains is a standalone game in the One Night series that's perfect for the whole family to enjoy challenging you to capture the baddies and save the world! Super Villains can also be combined with the other entries in the series — One Night Ultimate Werewolf Daybreak Vampire and Alien — to create even more fun and chaos.The game also includes a free companion app which guides players through the different player actions during the night phase of the game.

Risk: The Walking Dead – Survival Edition

Risk: The Walking Dead – Survival Edition

Rating: 6.4 | Players: 2–5

Game Type:

Thematic

In many ways Risk: The Walking Dead - Survival Edition features the familiar Risk gameplay with players facing off against one another in order to claim territories on a map win bonuses and eliminate the opponents.What differs with this game though is that players are battling on a map depicting the southeast region of the United States the setting for The Walking Dead comic series with the map featuring 32 territories and six zones. In addition to fending off attacks from and competing for resources with the other players they must also maintain their self-preservation from the unrelenting hordes of the undead that spawn at the start of each player's turn and would love nothing better than to feast upon them.Risk: The Walking Dead includes a deck of event cards with each player drawing one at the start of his turn. These cards refer to story events from The Walking Dead with players facing various rewards and penalties depending on the situation.The game ends after a fixed number of turns but players can also choose to battle until all but one player is eliminated.

Cthulhu: A Deck Building Game

Cthulhu: A Deck Building Game

Rating: 6.8 | Players: 1–6

Game Type:

Customizable

Categories:

The Elder Gods greet and invite you to participate in trying to save your wretched existence. The stars are aligning soon and only those who have dared to piece together the clues from the mythos even know what's coming. Do you and your fellow investigators have what it takes to save everything? I think not...In Cthulhu: A Deck Building Game you cooperatively work with fellow players (1-6 players) as Investigators to banish the Elder God and his minions by using Moxie (force of character determination or nerve) to reduce their health to zero. If you banish the Elder God before he reduces all of the Investigators health to zero you win the game.There are two phases of the game a planning and combat phase.1) In the planning phase the Investigators activate cards in their hand research new cards at the Miskatonic University and then ready themselves for final preparation.2) In the combat phase the Elder God and his minions attack the Investigators' health and sanity. Investigators may go crazy or die out right however they have a chance to fight back. The Investigators use Moxie to push back the waves of the occult and supernatural.Building your personal library by researching in the Miskatonic University makes you stronger and is your only hope against the Elders. Keep in mind every bit of resource used to research is a bit not used against the Mythos. It is a balance you must solve to defeat the Elder Gods.

Halloween

Halloween

Rating: 6.8 | Players: 2–4

Game Type:

Strategy

Categories:

It's Halloween — time to haunt poor unfortunate humans who think the holiday is all fun and games but wait until you unleash ghosts upon this little town. Use your knowledge and wit to summon ghosts move them around town scare people and even fight other ghosts because only one demon lord can boast of being the scariest demon lord of them all.Halloween is a tactical game for 2 to 4 players in which you take on the role of a demon lord that controls the many ghosts on the board. Carefully plan your actions through a unique mechanism that allows you to manage multiple ghosts to try to outwit your opponents. Summon ghosts move them round the board fight other ghosts or use one of the numerous action cards that can give you great tactical advantage.During each player’s turn that player will perform three of the actions available on their Player Board. Each player can activate any Ghost on the main board provided that its requirements are met. Players can also at any time during their turn occupy one or more Action Cards. These greatly enhance players’ options in the game. The game proceeds clockwise from the first player until the end of the game is triggered; this will happen when a player has completely run out of Haunt Tokens or if they occupy five Action Cards. A final scoring then happens and the player with the most Haunt Points (HP) wins.

Beyond the Rift: A Perdition's Mouth Card Game

Beyond the Rift: A Perdition's Mouth Card Game

Rating: 7.4 | Players: 1–4

Game Type:

Uncategorized

Beyond the Rift: A Perdition’s Mouth Card Game is a cooperative card game for 1-4 players narrating the events taking place after the heroes overcame Perdition's Mouth: Abyssal Rift.A foul stench was in the air as the last guests stumbled upstairs some still shaking their heads at what they had just heard.Fools Niffil cursed as another attempt to warn them of the danger of the 'Cult of Progress' had failed.These peasants wouldn’t believe it even if a demon ate their cattle Elisa added. Wobbling over Bastian noticed that the innkeeper did not only carry a tankard but also a letter.This came for you Bastian. he mumbled. I think it’s from somewhere in the East he added slamming the tankard on the table.The vax seal told Bastian who it was from and a gnawing feeling in his gut told him what it was about. He didn’t want to get involved but felt he had no choice. Dare to explore the land of Zanziar via branching paths of six campaigns each focusing on one of the six Heroes within the game. Become a stoic warrior take on the role of a spunky magus relive the life of a dwarven tinkerer enact the pious ways of a zealous halfling priest duck below any bar like a proper rogue or embrace the inner rage of a Berserker.Each hero has two basic resources at their disposal Action Points and their Hero Deck. Drawing from their hero deck players will find a variety of action cards that will determine what actions heroes are able to perform. Playing a card will cost action points which can also be used to draw more cards manipulate the position of enemies and activate special abilities. Managing one's resources of cards and action points while dealing with the many threats presented will be key to survival in Beyond the Rift.Utilizing the Evolving Deck System heroes acquire items that replace cards from their original starting deck making them decks of ever-growing power and synergy as the campaign progresses.By navigating their way through the six campaigns players will not only discover the wondrous world of Zanziar but will also gain knowledge about the sinister dark past of its inhabitants and that of the heroes themselves.—description from the publisher

Ancient Terrible Things: Reawakened

Ancient Terrible Things: Reawakened

Rating: 7.1 | Players: 1–4

Game Type:

Uncategorized

Categories:

Ancient Terrible Things: Reawakened is a pulp-horror tabletop game for 1-4 players. You play the role of an intrepid and foolish adventurer exploring a dark jungle river for Secrets. Each turn you must travel to a Fateful Location and face an Ominous Encounter. If you overcome the Encounter (using a combination of dice tokens and cards) you gain Secrets. The object of the game is to be the player with the most Secrets when the game ends at the Inexplicable Event.Game play involves rolling dice to achieve combinations: runs pairs three or more of a kind and single die showing a particular number or higher. Dice combinations are spent to overcome Encounters and to acquire the four resources used in the game: Focus Mystery Treasure and Feat tokens.Ancient Terrible Things: Reawakened is the third implementation of the Dicequest game system as previously used in Ancient Terrible Things (1st/2nd Edition) and Konja. The third edition incorporates edited and revised content from all previous iterations and expansions of the game renovated art and language-independent graphic design into a new and definitive edition of ATT.—description from the publisher