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Brass: Birmingham

Brass: Birmingham

Rating: 8.6 | Players: 2–4

Game Type:

Strategy

Brass: Birmingham is an economic strategy game sequel to Martin Wallace's 2007 masterpiece Brass. Brass: Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution between the years of 1770 and 1870.It offers a very different story arc and experience from its predecessor. As in its predecessor you must develop build and establish your industries and network in an effort to exploit low or high market demands. The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game score the most VPs. VPs are counted at the end of each half for the canals rails and established (flipped) industry tiles.Each round players take turns according to the turn order track receiving two actions to perform any of the following actions (found in the original game):1) Build - Pay required resources and place an industry tile. 2) Network - Add a rail / canal link expanding your network. 3) Develop - Increase the VP value of an industry. 4) Sell - Sell your cotton manufactured goods and pottery. 5) Loan - Take a £30 loan and reduce your income.Brass: Birmingham also features a new sixth action:6) Scout - Discard three cards and take a wild location and wild industry card. (This action replaces Double Action Build in original Brass.)

Ticket to Ride Legacy: Legends of the West

Ticket to Ride Legacy: Legends of the West

Rating: 8.7 | Players: 2–5

Game Type:

Family

Categories:

In Ticket to Ride Legacy: Legends of the West players embark on twelve journeys across North America as 19th century pioneers. The campaign begins on the East Coast with players working their way to the West from one adventure to the next meeting challenges along the way. As in Ticket to Ride completing your tickets will remain your primary goal but you will need to develop other skills if you hope to overcome the unexpected events and your resourceful rivals. Game after game route after route you will continuously fill your vault with earnings. As the story progresses you will open frontier boxes that unlock new rules content and many more surprises.In the Legacy style Legends of the West is a unique experience molded by player choices. Each player has their own role to play allowing them to change the way the story unfolds around them. Combined with evolving mechanisms that change as the game progresses players will have a new experience every time they gather around the board.At the end of the twelve games in this legacy campaign you will have transformed your game into a unique copy that you can continue playing for a lifetime.—description from the publisher

Russian Railroads

Russian Railroads

Rating: 7.7 | Players: 2–4

Game Type:

Strategy

In Russian Railroads players compete in an exciting race to build the largest and most advanced railway network. In order to do so the players appoint their workers to various important tasks.The development of simple tracks will quickly bring the players to important places while the modernization of their railway network will improve the efficiency of their machinery. Newer locomotives cover greater distances and factories churn out improved technology. Engineers when used effectively can be the extra boost that an empire needs to race past the competition.There are many paths to victory: Who will ride into the future full steam ahead and who will be run off the rails? Whose empire will overcome the challenges ahead and emerge victorious?Game Summary Each player has their own board with space for factories and 3 rail tracks (to 3 different cities). On each track use a track token to mark the progression of your rails (different colored marker for each type or rail). Some interesting twists: - The different track types must be built in a specific order (black gray brown natural white). Later tracks may never be advanced further on the track than the earlier tracks. - On each track as the track head advances you cross several thresholds that provide awards: the ability to start a new color of track victory points bonus tiles etc. - Each track line can have one (two for the first rail) engine(s) associated with it; the size of the loco(s) determines how far down the track you actually score VP.The central board has (almost) all the locations for placing workers. Each location requires 1-3 workers (of one player; played all together). Players who start the game with 5 workers (or 6 workers in 2-3 player games) will take turns using a location. These provide a variety of abilities for example: - advance 1 or more track heads by 1-3 spaces - acquire an engine or factory; engines are allocated to rail lines while factories (the reverse side of the tile) are placed on your factory line. - earn 2 coins - take 2 temporary workers - jump ahead in turn order - acquire an engineer which has a unique power and becomes a worker-placement location only for youEach round ends when all players have passed on placing/using workers. Then score VP for each track and factory line. On each track line only spaces as far down the track as the loco level will score. Each track type scores VP for every space from its track head back to where the next color of track starts. Track types built earlier (e.g. black) score less/space than later tracks (e.g. white). On each factory line the position of the purple industry marker(s) show how many VP are scored.After 7 rounds (or 6 rounds in 2-3 player games) the game ends; most VP wins!

Iberia

Iberia

Rating: 7.9 | Players: 2–5

Game Type:

Strategy

Welcome to the Iberian Peninsula! Set in 1848 Pandemic Iberia asks you to take on the roles of nurse railwayman rural doctor sailor and more to find the cures to malaria typhus the yellow fever and cholera.From Barcelona to Lisboa you will need to travel by carriage by boat or by train to help the Iberian populace. While doing so distributing purified water and developing railways will help you slow the spread of diseases in this new version of Pandemic.Discover a unique part of the world during a historically significant time period: the construction of the first railroad in the Iberian Peninsula during the Spring of Nations.Part of the Pandemic series.

Colt Express

Colt Express

Rating: 7.1 | Players: 2–6

Game Type:

Family

On the 11th of July 1899 at 10 a.m. the Union Pacific Express has left Folsom New Mexico with 47 passengers on board. After a few minutes gunfire and hurrying footsteps on the roof can be heard. Heavily armed bandits have come to rob honest citizens of their wallets and jewels. Will they succeed in stealing the suitcase holding the Nice Valley Coal Company's weekly pay despite it having been placed under the supervision of Marshal Samuel Ford? Will these bandits hinder one another more than the Marshal since only the richest one of them can come out on top?In Colt Express you play a bandit robbing a train at the same time as other bandits and your goal is to become the richest outlaw of the Old West. The game consists of five rounds and each round has two phases:The game takes place in a 3D train in which the bandits can move from one car to another run on the roof punch the other bandits shoot them rob the passengers or draw the Marshal out of position. The train has as many cars as the number of players and each car is seeded with gems bags of loot or suitcases at the start of play.Each player starts a round with six cards in hand with each card showing one of these actions. At the start of a round a round card is revealed showing how many cards will be played; whether they'll be played face up or face down or individually or in pairs; and what action will occur at the end of the round (e.g. all bandits on top of the train move to the engine). You can pick up loot gems or suitcases only by playing a steal card when you're in a train car that holds one of these items — but since everyone is planning to get these goods you'll need to move punch and shoot to get others out of your way. You can punch someone only in the same car as you and when you do the other bandit drops one of the goods he's collected and is knocked into an adjacent car.Each player's character has a special power such as starting the round with an extra card playing your first card face down or pocketing a bag of loot when you punch someone instead of letting it hit the ground.You can shoot someone in an adjacent car or (if you're running on top of the train) anyone in sight and when you do you give that player one of your six bullet cards; that card gets shuffled in the opponent's deck possibly giving her a dead card in hand on a future turn and forcing her to draw instead of playing something. If the Marshal ends up in the same car as you likely due to other bandits luring him through the train he'll be happy to give you a bullet too.At the end of the game whoever fired the most bullets receives a $1,000 braggart bonus and whoever bagged the richest haul wins!

Railroad Ink: Deep Blue Edition

Railroad Ink: Deep Blue Edition

Rating: 7.2 | Players: 1–6

Game Type:

Family

Categories:

In the multiplayer puzzle game Railroad Ink your goal is to connect as many exits on your board as possible. Each round a set of dice are rolled in the middle of the table determining which kind of road and railway routes are available to all players. You have to draw these routes on your erasable boards to create transport lines and connect your exits trying to optimize the available symbols better than your opponents.The more exits you connect the more points you score at the end of the game but you lose points for each incomplete route so plan carefully! Will you press your luck and try to stretch your transportation network to the next exit or will you play it safe and start a new simpler to manage route?Railroad Ink comes in two versions each one including two expansions with additional dice sets that add new special rules to your games. The Deep Blue Edition includes the Rivers and Lakes expansions. Increase the difficulty by adding the River route into the mix or use the Lakes to connect your networks by ferry. These special rules can spice up things and make each game play and feel different. Each box allows you to play from 1 to 6 players and if you combine more boxes you can play with up to 12 players (or more). The only limit to the number of players is the number of boards you have!

Next Station: London

Next Station: London

Rating: 7.4 | Players: 1–4

Game Type:

Family

The city of London has commissioned you to redesign its underground network! Optimise connections serve as many sights as possible and exploit the tunnels that pass under the Thames. Be careful to respect the specifications set by the city.Who will be the best project manager?Which of you will be the best project manager?—description from the publisher

First Class: All Aboard the Orient Express!

First Class: All Aboard the Orient Express!

Rating: 7.4 | Players: 2–4

Game Type:

Strategy

Categories:

In First Class: Unterwegs im Orient Express players try to score as many fame points as possible by building a rich network of rails by building luxurious train cars or by serving well-paying passengers.From the Publisher's website: In the early days of the twentieth century rail is the preferred mode of transportation for the elite. Luxury lines scramble to accommodate the needs of business tycoons diplomats and even royalty. Step into this world and compete to build the most luxurious train lines possible in First Class. Guide your lines from humble beginnings into rivals of the fabled Orient Express itself as you carry out actions each round. Add cars to your trains upgrade those cars to attract wealthier clientele extend your lines towards Constantinople and more. A limited number of action cards is available each round so pick your actions carefully and choose a path for your rail lines. There are many ways to score points but only a true railroad baron will accumulate the most points and win the game.First Class is a card game that includes aspects of board games creating a unique and dynamic experience every time you play. Cards represent your train cars and provide a visual reminder of your empire's growth as they extend out from your player board. On top of that every game of First Class uses two of five interchangeable decks of action cards. Each deck provides new challenges for building your rail empire. One game might have you catering to the celebrities on your trains and fulfilling contracts along your route while another game asks you to accommodate passengers and their luggage while you get swept up in a murder mystery. Each combination of modules opens many possible strategies and provides even more thematic flair. Return to a time when rail was king and grow your empire!

Trains

Trains

Rating: 7.1 | Players: 2–4

Game Type:

Strategy

In the 19th century shortly after the industrial revolution railways quickly spread over the world. Japan importing Western culture and eager to become one of the Grand Nations saw the birth of many private railway companies and entered the Golden Age of railways. Eventually as a result of the actions of powerful people and capitalists many of these smaller companies gradually merged into larger ones.In Trains the players are such capitalists managing private railways companies and striving to become bigger and better than the competition. The game takes place during the 19th and 20th century in the 2012 OKAZU Brand edition whereas the 2013 AEG/Pegasus edition is set in modern times with bullet trains freight trains and more. You will start with a small set of cards but by building a more effective deck throughout the game you will be able to place stations and lay rails over the maps of Osaka Tokyo or other locations. The trick is to purchase the cards you want to use then use them as effectively as possible. Gain enough points from your railways and you will ultimately manage the most powerful railroads in modern Japan!Trains is the first title in AEG's Destination Fun series! Continue your travels in the acclaimed Planes and Automobiles board games.Integrates with Trains: Rising Sun

Snowdonia

Snowdonia

Rating: 7.3 | Players: 1–5

Game Type:

Strategy

Categories:

The peaks of Snowdonia rise before you encased in mist their summits barely visible. The highest is Snowdon (Wyddfa) herself at 1,085 metres. The year is 1894 and the Snowdon Mountain Tramroad and Hotels Company Limited has been formed to build a branch line from Llanberis to the summit. You can scarcely believe it's possible!In Snowdonia players represent work gangs providing labour for the construction of the Snowdon Mountain Railway. Unlike other train games you will have to excavate your way up a mountain side as well as make and lay the track construct viaducts and stations. All this in competition with the weather of the Welsh mountains (and the game itself)!You may be assisted by a train (though that's not always best) and you'll be able to collect essential materials from the Stock Yard. You will obtain special work contracts that give you bonuses.Can you contribute more than the other players to the magnificence of the Snowdon Mountain Railway?

Railroad Ink Challenge: Lush Green Edition

Railroad Ink Challenge: Lush Green Edition

Rating: 7.6 | Players: 1–4

Game Type:

Family

Categories:

Railroad Ink Challenge is a quick-playing roll-and-write game for 1 to 4 players. Grab a board and a dry-erase marker and get ready to reach networking nirvana! Roll the dice and draw the routes to connect the exits around your board. Expand your network with railways highways and stations to collect points but you will be penalized for any open connections so plan carefully!Railroad Ink Challenge has everything you love from the original Railroad Ink games and a lot more with an all-new focus on player interaction thanks to in-game goals! Only those who achieve them first get the reward so you have to keep an eye on what your opponents are doing and try to complete the goals before they do! A different set of goals is available each time so no two games will be the same!But wait there's more! Draw unprecedented mind-bending route configurations thanks to the new dice! Connect special structures to your network to trigger new effects: factories allow you to duplicate a die villages give bonus points if they are close to a station universities unlock extra special routes — use these effects wisely and you'll score big!Railroad Ink Challenge comes in two versions each one including one expansion with an additional dice set that adds new special rules to your games. Create placid forest landscapes and build into a beautiful arboreal paradise with the Lush Green Edition!—description from publisher

Ticket to Ride: Rails & Sails

Ticket to Ride: Rails & Sails

Rating: 7.4 | Players: 2–5

Game Type:

Family

Categories:

Ticket to Ride: Rails & Sails takes the familiar gameplay of Ticket to Ride and expands it across the globe — which means that you'll be moving across water of course and that's where the sails come in.As in other Ticket to Ride games in Ticket to Ride: Rails & Sails players start with tickets in hand that show two cities and over the course of the game they try to collect colored cards then claim routes on the game board with their colored train and ship tokens scoring points while doing so. When any player has six or fewer tokens in their supply each player takes two more turns then the game ends. At that point if they've created a continuous path between the two cities on a ticket then they score the points on that ticket; if not then they lose points instead.Ticket to Ride: Rails & Sails puts a few twists on the TtR formula starting with split card decks of trains and ships (with all of the wild cards going in the train deck). Three cards of each type are revealed at the start of the game and when you draw cards you replace them with a card from whichever deck you like. (Shuffle the card types separately to form new decks when needed.)Similarly players choose their own mix of train and ship tokens at the start of the game. To claim a train route (rectangular spaces) you must play train cards (or wilds) and cover those spaces with train tokens and to claim a ship route (oval spaces) you must play ship cards (or wilds) and cover those spaces with ship tokens. Ship cards depict one or two ships on them and when you play a double-ship card you can cover one or two ship spaces. You can take an action during play to swap train tokens for ships (or vice versa) and you lose one point for each token you swap.Some tickets show tour routes with multiple cities instead of simply two cities. If you build a network that matches the tour exactly you score more points than if you simply include all of those cities in your network.Each player also starts the game with three harbors. If you have built a route to a port city you can take an action during the game to place a harbor in that city (with a limit of one harbor per port). To place the harbor you must discard two train cards and two ship cards of the same color all of which must bear the harbor symbol (an anchor). At the end of the game you lose four points for each harbor not placed and you gain 10-40 points for each placed harbor depending on how many of your completed tickets show that port city.Ticket to Ride: Rails & Sails includes a double-sided game board with one side showing the world and the other side showing the Great Lakes of North America. Players start with a differing number of cards and tokens depending on which side they play and each side has a few differences in gameplay.Part of Ticket to Ride series.

Coal Baron

Coal Baron

Rating: 7.3 | Players: 2–4

Game Type:

Strategy

Coal Baron – or Glück Auf in German after a greeting German miners use when wishing one another luck – has players sending miners underground to dig tunnels and acquire coal which comes in four levels of quality and is used to fulfill contracts.The game lasts three rounds and in each round players take turns placing their workers on action spaces; you can place on a space occupied by another player but you need to place additional workers in order to do so. Each player has an individual elevator shaft and will need to use workers to extract coal and bring it to the surface while also competing for contracts and scrounging for cash in order to do everything else that needs to be done!

Railroad Ink: Blazing Red Edition

Railroad Ink: Blazing Red Edition

Rating: 7.1 | Players: 1–6

Game Type:

Family

Categories:

In the multiplayer puzzle game Railroad Ink your goal is to connect as many exits on your board as possible. Each round a set of dice are rolled in the middle of the table determining which kind of road and railway routes are available to all players. You have to draw these routes on your erasable boards to create transport lines and connect your exits trying to optimize the available symbols better than your opponents.The more exits you connect the more points you score at the end of the game but you lose points for each incomplete route so plan carefully! Will you press your luck and try to stretch your transportation network to the next exit or will you play it safe and start a new simpler to manage route?Railroad Ink comes in two versions each one including two expansions with additional dice sets that add special rules to your games. The Blazing Red Edition includes the Lava and Meteor expansions. Try to confine the lava coming from the erupting volcano before it destroys your routes or deal with the havoc brought by the meteor strikes and mine the craters for precious ore. These special rules can spice up things and make each game play and feel different.Each box allows you to play from 1 to 6 players and if you combine more boxes you can play with up to 12 players (or more). The only limit to the number of players is the number of boards you have!

Imperial Steam

Imperial Steam

Rating: 7.8 | Players: 2–4

Game Type:

Strategy

The Industrial Age is starting to boom. You are in need of more workers for your factories and you also need more workers to build railroad tracks to expand your railway network. This in turn will enable you to deliver the goods from your factories to cities with high demand — but be sure to earmark goods for fulfilling profitable public contracts because when the connection to Trieste is made your net worth is all that matters.Imperial Steam is a highly strategic yet accessible economic and logistics game that sees you making difficult decisions as you manage your business's operations while navigating fierce competition to ensure your victory!—description from the publisher

Ticket to Ride: London

Ticket to Ride: London

Rating: 7.1 | Players: 2–4

Game Type:

Family

Categories:

Ticket to Ride: London features the familiar gameplay from the Ticket to Ride game series — collect cards claim routes draw tickets — but on a scaled-down map of 1970s London that allows you to complete a game in no more than 15 minutes.Each player starts with a supply of 17 double-decker buses two transportation cards in hand and one or two destination tickets that show locations in London. On a turn you either draw two transportation cards from the deck or the display of five face-up cards (or you take one face-up bus which counts as all six colors in the game); or you claim a route on the board by discarding cards that match the color of the route being claimed (with any set of cards allowing you to claim a gray route); or you draw two destination tickets and keep at least one of them.Players take turns until someone has no more than two buses in their supply then each player takes one final turn including the player who triggered the end of the game. Players then sum their points scoring points for (1) the routes that they've claimed during the game (2) the destination tickets that they've completed (by connecting the two locations on a ticket by a continuous line of their buses) and (3) the districts that they've connected. (A district consists of 2-4 locations and you score 1-5 points for a district if you link all of its locations to one another with your buses.) You lose points for any uncompleted destination tickets then whoever has the high score wins!

Irish Gauge

Irish Gauge

Rating: 7.2 | Players: 3–5

Game Type:

Strategy

Categories:

Irish Gauge — one of three titles in Winsome Games 2014 Essen Set — is played on a map of Ireland and is similar in style to many of the stock-based cube-rail games released by Winsome Games since 2007.On each player's turn they can either place a share of one of five companies up for auction build track (represented by cubes) in one of these five companies upgrade a town to a city or call for dividends. The dividends are paid out to shareholders of certain railroads based on how many cities/towns they connect to and how many shares of this company have been issued. The upgrade and dividend actions also affect game length and the likelihood of further dividends for each company. The game ends when a certain condition is met at the end of a player's turn and the player with the highest sum of money and stock value at the end of this turn wins.Irish Gauge is the first title in the Iron Rail series by Capstone Games.

Ticket to Ride: New York

Ticket to Ride: New York

Rating: 6.9 | Players: 2–4

Game Type:

Family

Categories:

Ticket to Ride: New York features the familiar gameplay from the Ticket to Ride game series — collect cards claim routes draw tickets — but on a scaled-down map of Manhattan that allows you to complete a game in no more than 15 minutes.Each player starts with a supply of 15 taxis two transportation cards in hand and one or two destination tickets that show locations in Manhattan (and Brooklyn). On a turn you either draw two transportation cards from the deck or the display of five face-up cards (or you take one face-up taxi which counts as all six colors in the game); or you claim a route on the board by discarding cards that match the color of the route being claimed (with any set of cards allowing you to claim a gray route); or you draw two destination tickets and keep at least one of them.Players take turns until someone has no more than two taxis in their supply then each player takes one final turn including the player who triggered the end of the game. Players then sum their points scoring points for the routes that they've claimed during the game the destination tickets that they've completed (by connecting the two locations on a ticket by a continuous line of their taxis) and the tourist attractions that they've reached with their taxis. You lose points for any uncompleted destination tickets then whoever has the high score wins!

Railroad Revolution

Railroad Revolution

Rating: 7.3 | Players: 2–4

Game Type:

Strategy

Categories:

Ambition and a thirst for wealth have driven humanity to strive for ever greater progress. In America during the 19th century battles were waged between huge railway corporations that sought to connect state to state and coast with coast… making themselves filthy rich in the process. Railroad Revolution drops you straight into the middle of these tempestuous years; a time that changed America forever.In Railroad Revolution you will manage your own railroad company ruthlessly competing to be the most powerful railroad tycoon across all America. You will build railroads establish stations in your connected cities expand the network of telegraph lines and chase your objectives increasing the value of your company with every action you take.You start with mainly a team of non-specialized workers but during the game you can hire additional ones with specific skill sets. The cost or effect of an action is determined by the type of worker that does it. To complete your company objectives you will have to remove some of your workers from your active pool promoting them to managerial positions. You must carefully assign each of your workers to perform the right action at the right time in order to exploit their specializations in the best way. You need to decide which ones to promote and which are instead still needed to take actions as your priorities will change from turn to turn.Railroad Revolution is a fast paced game with relatively simple rules and it provides you with interesting and challenging decisions. Having a good strategy and finding the correct timing to implement it is the key to winning the game.

Vagrantsong

Vagrantsong

Rating: 7.5 | Players: 2–4

Game Type:

Thematic

You trainhop aboard the Silver Ferryman chasin’ a dream or runnin’ from the past. What you find is a welcomin’ hand - white glove stretched skin… and a fiddle player in the distance playin’ a tune that’s awfully inviting. Makes you never wanna leave.In Vagrantsong a cooperative and story-driven boss battler you will take on the role of a Vagrant trapped on a supernatural ghost train. Face off against ghosts lingering on the train (called Haints) adjust your playstyle with Skills and Junk acquired along the way and uncover the secrets of the Silver Ferryman in this spooky and challenging adventure.In each of the 20+ Scenarios in Vagrantsong’s campaign players will take turns spending their 3 Coins to take actions such as: moving around the train board investigating the unknown and rummaging for items that might help them get out of a tight spot. Additionally players can spend their Coins on more exclusive actions to remind a Haint of their lost Humanity all in the hopes of freeing the spirit from the ghost train’s bone-chilling grip and winning the Scenario in the process. But be careful! Each Haint has their own bag of tricks and gameplay mechanics. They will stop at nothing to make sure that the players lose all of their Humanity and stay aboard forever.After each Scenario players will have a moment to rest allowing them the opportunity to change out their Skill and Junk cards heal their Vagrant and prepare for their next encounter aboard the Silver Ferryman.—description from the publisher

1862: Railway Mania in the Eastern Counties

1862: Railway Mania in the Eastern Counties

Rating: 8.2 | Players: 1–8

Game Type:

Strategy

Categories:

1862: Railway Mania in the Eastern Counties is an 18xx game set in East Anglia England. It features a company-packed board where 16 of 20 companies are randomly selected for use on a board containing only 37 hexes. Major features of the game are:

Whistle Stop

Whistle Stop

Rating: 7.0 | Players: 2–5

Game Type:

Strategy

With the driving of the golden spike in 1869 the first transcontinental railroad was completed in the United States — but really it was only the beginning of a rapid expansion of railways that would crisscross the entire country.In Whistle Stop you make your way west across the country using your fledgling railroad company to build routes pick up valuable cargo and deliver needed goods to growing towns creating a network of whistle stops that you and your competitors can leverage as you continue to expand your networks. Along the way you gain shares in other railroads and watch your reputation soar with each successful delivery before making a final push to complete long hauls to the boom towns of the West.This design is a new twist on pick-up-and-deliver games. As players move their trains west and pick up goods they can deliver those goods to small towns to gain shares in railroads or hold on to them for a bigger payout when they reach the west coast. At the same time they try to optimize their actions (and gain extra ones) lay down new track tiles block the other players gather and use valuable whistles for special moves and abilities and carefully manage their coal resources.—description from the publisher

18Chesapeake

18Chesapeake

Rating: 7.6 | Players: 2–6

Game Type:

Strategy

18Chesapeake is a member of the 18xx series of games. The series is based on 1829 by Francis Tresham. 18Chesapeake is set in the Chesapeake region of the United States and west to Ohio and the West Virginia Coalfields.Two to six players represent investors in railroad companies spending their initial capital to buy wholly owned private companies and minor companies and later shares in public companies.The public companies are each controlled by the largest shareholder (its president). Public companies build track and run trains in order to earn revenues. Public company revenues can be paid out as dividends to shareholders or retained to fund further track and rolling stock.A feature of 18Chesapeake as with all the other games in the series is that the interests of a public company’s president and the interests of its shareholders are not identical so minority shareholders need to be careful in their investments.18Chesapeake is a moderate length game. Experienced brisk players can expect to take about 2-1/2 hours to complete a game. Novices or more deliberate players might add an hour to that time.-description from designer

Maglev Metro

Maglev Metro

Rating: 7.2 | Players: 1–4

Game Type:

Strategy

Categories:

In Maglev Metro utilize state-of-the-art magnetic levitation technology to build a metropolitan rail system transporting workers and robots beneath the city. Replace aging Manhattan and Berlin subway systems with newer faster quieter technology. Enhance your rail system's abilities so that your passengers arrive at their destinations first.Efficiency is your key to success in this pick-up-and-deliver tile-laying engine-building game. Transparent tiles allow your route to overlap your opponents' tracks winding you along from station to station. Robots efficiently upgrade and adjust your abilities leveraging unique goals to maximize points. By the end of the game the game board has morphed into a modern subway map with brightly-colored routes connecting stations all over the city.Maglev Metro contains two unique maps.—description from the publisher

Ticket to Ride: Germany

Ticket to Ride: Germany

Rating: 7.6 | Players: 2–5

Game Type:

Family

Ticket to Ride: Germany is a standalone game in the Ticket to Ride series. Over the course of the game players collect cards in order to then claim routes on the game board between two cities. Ideally the players create a network of routes that connect the cities showing on their secret ticket cards. Players score points both for claiming routes and for completing tickets with incomplete tickets counting against a player's score.In addition to scoring points for tickets whenever a player places a route on the board they claim a passenger from the two cities that form the endpoints for that route (assuming that the passengers have not already been claimed). At the end of the game whoever has the most passengers of each of the six colors scores 20 points for that color; whoever has the secondmost passengers in a color scores 10 points. Whoever has the most points at the end of the game wins.Ticket to Ride: Germany combines most of Zug um Zug: Deutschland and the Deutschland 1902 expansion in one box. Zug um Zug: Deutschland published solely for the German and Austrian market consisted of the same map as Ticket to Ride: Märklin but ZuZ:D didn't include the passenger mechanism from Märklin in which players scored additional points by moving passengers from city to city. The Deutschland 1902 expansion introduced a different method of scoring passengers and that method is now present in this collection.

Trains: Rising Sun

Trains: Rising Sun

Rating: 7.4 | Players: 2–4

Game Type:

Strategy

Trains returns with all-new cards and strategies for you to build the best rail system in Japan. Trains: Rising Sun not only features all new cards it includes three entirely new boards. Two of the boards are designed specifically for two-player games while the Nagoya map is for 3 to 4 players. This standalone game can mix easily with the original Trains game for even greater replay possibilities!Trains: Rising Sun also introduces Route Bonus Cards allowing you to score additional points for being the first to connect specific stations. Route Bonus Cards are included for the original Trains game as well!Finally Trains: Rising Sun includes the Trains: Nagoya Map expansion that was first produced only by the designer for use with the original OKAZU Brand production of Trains. (This item is not linked to in the information box for database reasons.)

Railroad Ink Challenge: Shining Yellow Edition

Railroad Ink Challenge: Shining Yellow Edition

Rating: 7.5 | Players: 1–4

Game Type:

Family

Categories:

Railroad Ink Challenge is a quick-playing roll-and-write game for 1 to 4 players. Grab a board and a dry-erase marker and get ready to reach networking nirvana! Roll the dice and draw the routes to connect the exits around your board. Expand your network with railways highways and stations to collect points but you will be penalized for any open connections so plan carefully!Railroad Ink Challenge has everything you love from the original Railroad Ink games and a lot more with an all-new focus on player interaction thanks to in-game goals! Only those who achieve them first get the reward so you have to keep an eye on what your opponents are doing and try to complete the goals before they do! A different set of goals is available each time so no two games will be the same!But wait there's more! Draw unprecedented mind-bending route configurations thanks to the new dice! Connect special structures to your network to trigger new effects: factories allow you to duplicate a die villages give bonus points if they are close to a station universities unlock extra special routes — use these effects wisely and you'll score big!Railroad Ink Challenge comes in two versions each one including one expansion with an additional dice set that adds new special rules to your games. Use oases to protect your cacti from the arid desert climate in the Shining Yellow Edition!—description from publisher

Tramways

Tramways

Rating: 7.4 | Players: 1–5

Game Type:

Strategy

The 1920s: Small City was founded just a few years ago and is still a fledgling town at this stage. Nonetheless the Town Center is prosperous and the managers of the weird CliniC have been duly incarcerated for years by this point. Now it is time to reach a new step: Building a new map transit.In Tramways you take the role of one of the managers of the local CliniC who were fired last month when it was discovered that you had acquired wealth on the backs of patients and their poor health. You are now at the head of a team of engineers ready to build the best and most effective network possible for Small City. Your aim is to find the best places between buildings and citizens so that they can use your networks (and not those of your opponents who are always ready to buy the most interesting development areas). Be assured that a happy citizen who is able to move where and when he wants will thank the best transport companies. There is nothing that satisfies a chief manager more than seeing citizens happy...The game is divided into six rounds each of which is divided into two halves:The more that players use the symbols on their cards the more actions they can do but they also increase their stress level at the same time which leads to negative victory points...

Ride the Rails

Ride the Rails

Rating: 7.1 | Players: 3–5

Game Type:

Strategy

The station is jam-packed full of excited people ready to ride the rails. Mason is off to Chicago Ashley to Denver and Hunter is going all the way to San Francisco. The train arrives and passengers start detraining the sleeper cars with the red-capped porters expertly loading their luggage onto the baggage carts. Enthusiastic travelers crowd the doors anxiously anticipating their adventure cruising across America in style!In Ride the Rails you will invest in railroad companies build railway track across the United States and deliver passengers to as many cities as possible. Each round a new railroad company is introduced to the game and each railroad company has its own special placement rules! Deliver passengers to as many cities as possible to earn the most points. Be cautious in your travels as shareholders of railroads that you use will also earn points!Ride the Rails is the second title in the Iron Rail series by Capstone Games.—description from the publisher

Iberian Gauge

Iberian Gauge

Rating: 7.3 | Players: 3–5

Game Type:

Strategy

Categories:

The morning stretches over the tops of the tall rugged mountains that dominate the Iberian Peninsula. Hammers ring iron on iron fighting stubbornly for every inch of new track against the unforgiving and unyielding terrain. The age of the railroad is coming to Iberia but it won’t be easy…In Iberian Gauge you will invest in railroad companies during Stock Rounds. In the Operating Rounds each share of stock allows the shareholder to build track for that company in the order those shares were purchased. But building in such hostile terrain is expensive! Leasing track from other companies reduces cost and keeps your railroads expanding. Failure to expand will sink your stock values leading to ruin!

Metro X

Metro X

Rating: 7.1 | Players: 1–6

Game Type:

Abstract

In MetroX players create subway networks by filling in the station spaces on their individual game sheets. Using the numbers revealed by the cards all players fill up their subway map with ◯s in the station spaces. However the number of times they can add stations to each line is limited so they have to make tough choices. Players can score many points by getting their star bonuses in stations with many intersecting routes. Players also get bonuses by being the first to complete routes. Try to fill in all your stations to minimize the penalties and achieve a high score!In more detail each player has their own sheet of paper with all players using either the Tokyo or Osaka map. Each sheet shows an interwoven subway system with the system consisting of many subway lines; each line has a name a number of indicator boxes a number of empty station boxes on the subway route and two bonuses. On a turn a player reveals the top indicator card from the deck of twenty cards then each player individually and simultaneously chooses a subway line then does something depending on which type of card is revealed:At the end of a turn if a player has finished a subway line by reaching the final space they announce this to all players then score the larger of the two bonuses for this line; all other players cross out the large bonus and can score the small bonus for themselves if they complete this line later. Multiple players can score a line's bonus on the same turn. If the indicator card has a shuffle icon on it shuffle all of the indicator cards together before the next turn.Once all the indicator boxes are filled the game ends. Players tally their points scored for completing lines and for writing numbers in boxes then lose points based on the number of empty spaces that remain on their sheet. Whoever has the highest score wins!

Next Station: Tokyo

Next Station: Tokyo

Rating: 7.2 | Players: 1–4

Game Type:

Family

Travel to the city of Tokyo Japan and compete to redraw their metro plans in order to meet the tourist challenges of tomorrow.Each turn in Next Station: Tokyo you reveal the next station card and draw a subway line on your map. You have to optimize your network to collect a maximum number of stamps and stay connected to the central green loop to earn as many points as possible.

Trambahn

Trambahn

Rating: 6.9 | Players: 2

Game Type:

Family

In Munich at the end of the 19th century the successful new tramway needs expansion and the two opposing players in Trambahn are competing for the contract.To do this in a grid marked by cards players use their cards in three different ways: as passengers on the trams as suggested stops on new routes to be built and as money to pay for these routes. When laying out cards for suggested stops players need to both match colors and build them in ascending order — but they also need to bring passengers to this tram line in order to score victory points for it.The cards resemble postcards that feature street cars in Munich and historical parts of the city.

Switch & Signal

Switch & Signal

Rating: 7.1 | Players: 2–4

Game Type:

Family

All Aboard! — The Cooperative Train GameYou begin this cooperative family-friendly train game by controlling just a few trains on the tracks. At first it’s easy to make them travel where you like. As more trains arrive you have to plan and coordinate your train schedules. Is the signal green? Where is this train going? Oh no the switch wasn’t set! If your train heads off in the wrong direction your goods won’t arrive on time! Only by working together to schedule and move your trains efficiently will you and your team of conductors be able to win the game.The two different gameboards Central Europe and North America each bring fun challenges to overcome. In this cooperative strategy train game work with your teammates to build a network of trains that run at different speeds to transport goods as efficiently as possible. It has simple rules that are easy to learn and allow you to jump right into the action. Switch & Signal features a double-sided game board city tile variants and customizable difficulty levels.

Empyreal: Spells & Steam

Empyreal: Spells & Steam

Rating: 7.5 | Players: 2–6

Game Type:

Strategy

Categories:

The industrial age has come at last to the World of Indines! Use your ingenuity and the skill of your team of technomancers to cross the continent of Indines while connecting towns and building a vibrant trade network. Research new spells as you carve a path through the many treacherous terrains of the continent using your company's unique advantages to outbuild the competition and secure supply lines for rare resources.In Empyreal: Spells & Steam technomancers use mana to build rails and the amount of mana crystals required to cast a spell varies by terrain and by the potency of the spell. Mana crystals must recharge after being used so your choice of when and where to use each spell will be critical to determining the efficiency of your construction engine.The towns you choose to connect to your network will provide critical resources and the value of these resources changes over time. Some become more valuable as they become more connected while others become less valuable as their abundance increases. Thus you need to be wary of what your competitors are building into their trade networks and adapt your strategies accordingly to maximize the value of your stock portfolio.Reaching new cities first gives you additional benefits and being the first to bridge the continent provides you with a sizable commission from your backers. However those who build first are more at the mercy of changing markets. Time your construction projects to maximize your profits and the flow of mana.—description from the publisher

Village Rails

Village Rails

Rating: 7.3 | Players: 2–4

Game Type:

Family

In the sleepy English countryside life continues undisturbed as it has for centuries. It is up to you to travel to every corner of this land bearing the promise of modernisation accommodating the oddly specific demands of the locals and ushering in the age of steam.In Village Rails you will be criss-crossing the fields of England with railway lines connecting villages together and navigating the complex and ever-changing demands of rural communities. Connect stations and farmsteads to your local network while placing your railway signals and sidings ever so carefully. Meet the exacting standards of cantankerous locals planning strangely specific trips and weigh their demands against your limited funding. There is much to balance in this tricky tableau-building card game of locomotives and local motives.Microbadge:

Ticket to Ride: First Journey (U.S.)

Ticket to Ride: First Journey (U.S.)

Rating: 6.9 | Players: 2–4

Game Type:

Children's

Ticket to Ride: First Journey takes the gameplay of the Ticket to Ride series and scales it down for a younger audience.In general players collect train cards claim routes on the map and try to connect the cities shown on their tickets. In more detail the game board shows a map of the United States with certain cities being connected by colored paths. Each player starts with four colored train cards in hand and two tickets; each ticket shows two cities and you're trying to connect those two cities with a contiguous path of your trains in order to complete the ticket.On a turn you either draw two train cards from the deck or discard train cards to claim a route between two cities; for this latter option you must discard cards matching the color and number of spaces on that route (e.g. two yellow cards for a yellow route that's two spaces long). If you connect the two cities shown on a ticket with a path of your trains reveal the ticket place it face up in front of you then draw a new ticket. (If you can't connect cities on either ticket because the paths are blocked you can take your entire turn to discard those tickets and draw two new ones.)If you connect one of the West Coast cities to one of the East Coast cities with a path of your trains you immediately claim a Coast-to-Coast ticket.The first player to complete six tickets wins! Alternatively if someone has placed all twenty of their trains on the game board then whoever has completed the most tickets wins!Part of Ticket to Ride series.

Ticket to Ride: First Journey (Europe)

Ticket to Ride: First Journey (Europe)

Rating: 7.0 | Players: 2–4

Game Type:

Children's

Ticket to Ride: First Journey takes the gameplay of the Ticket to Ride series and scales it down for a younger audience.In general players collect train cards claim routes on the map and try to connect the cities shown on their tickets. In more detail the game board shows a map of Europe with certain cities being connect by colored paths. Each player starts with four colored train cards in hand and two tickets; each ticket shows two cities and you're trying to connect those two cities with a contiguous path of your trains in order to complete the ticket.On a turn you either draw two train cards from the deck or discard train cards to claim a route between two cities; for this latter option you must discard cards matching the color and number of spaces on that route (e.g. two yellow cards for a yellow route that's two spaces long). If you connect the two cities shown on a ticket with a path of your trains reveal the ticket place it face up in front of you then draw a new ticket. (If you can't connect cities on either ticket because the paths are blocked you can take your entire turn to discard those tickets and draw two new ones.) If you connect one of the westernmost cities (Dublin Brest Madrid) to one of the easternmost cities (Moscow Rostov Ankara) with a path of your trains you immediately claim a special cross-continent ticket.The first player to complete six tickets wins! Alternatively if someone has placed all twenty of their trains on the game board then whoever has completed the most tickets wins!Ticket to Ride: First Journey (Europe) features the same gameplay as the first Ticket to Ride: First Journey game but with the players claiming track in Europe instead of in the United States.Part of Ticket to Ride series.

Coal Baron: The Great Card Game

Coal Baron: The Great Card Game

Rating: 7.1 | Players: 2–4

Game Type:

Strategy

The city of Essen Germany at the turn of the 20th century was a center for coal mining in Europe. Immerse yourself in the dark world of coal mining as you extract coal from pits load coal to wagon trains and then rail your coal off to distant locations in search of fortunes.Coal Baron: The Great Card Game is a standalone game based on the very popular board game Coal Baron originally published in 2013. With innovative mechanisms and almost 240 cards Coal Baron: The Great Card Game creates an experience that feels very distinct from yet is just as intense as the original game.

On the Underground: London / Berlin

On the Underground: London / Berlin

Rating: 7.2 | Players: 2–5

Game Type:

Strategy

The London Underground is the world's first underground passenger railway having opened in 1863. Its 11 lines move about 5 million passengers a day to 270 stations along 400 km (250 mi) of track.The massive network of London Underground stations makes up one of the most complex transportation systems in the world and On the Underground challenges you to develop it. Build the most successful lines connect them to landmarks and attract passenger traffic!In On the Underground the players build the Underground lines in London or the U-Bahn lines in Berlin. Each player controls 2-4 different lines depending on the number of players.On each turn four destination cards are available corresponding to stations on the map. You can take up to four actions; an action is either building track by placing one of your track tokens on the board or taking a branch token. A player may use two branch tokens to branch out of an existing line (whereas normally lines can be extended only at the endpoints).After each player's turn a passenger token is moved along players' lines avoiding walking as much as possible to reach one or two destinations determined at the beginning of the turn. The destination cards corresponding to the visited stations are then replaced by new ones then the next player takes their turn.Players score points in two ways:After all destination cards have been drawn and all players have taken the same number of turns the game ends.

1882: Assiniboia

1882: Assiniboia

Rating: 8.0 | Players: 2–6

Game Type:

Uncategorized

In 1882 the CANADIAN PACIFIC RAILROAD pioneered railway construction in the territorial region of Assiniboia an area now divided up across the provinces of Alberta and Saskatchewan. The area was a hotbed of prospector and investor speculation as hundreds of square miles of fertile land were made available for colonizing. The Canadian Prairies railway boom had begun.This is an 18xx game set in the territorial region of Assiniboia Canada.—description from the designer

Mini Express

Mini Express

Rating: 7.3 | Players: 1–5

Game Type:

Strategy

Mini Express is a strategic train game for 1 to 5 players in which you and other wealthy capitalists manage four railroad companies. Through careful planning and ruthless execution players pioneer the western expansion of the 19th century vying to be the most influential railroad baron and complete the transcontinental railroad.Mini Express is a sequel of sorts to Mini Rails in that on a turn each player takes one of the two available actions although otherwise the games are not similar. Your action choices are to (1) lay track to expand a company's railroad or (2) take a stock from a company.To lay track you take train pieces from the company's reservoir on the game board and place them one per hex to expand that company's network to a new city. When you do this you gain influence in the goods that are in demand in that city. (The game includes four types of goods and each type of good is the same color as one of the railroad companies.) Each city can have at most 1-3 companies enter it and when that limit is reached you remove the demand tile from the game. When you build into a hex (whether landscape or city) any other train companies in that hex gain a train in their reservoir (to represent them profiting from how your efforts affect that area).To take a stock you must decrease your influence in that company equal to the number of trains in that company's reservoir. If you can't do so without going below zero then you cannot take that stock.When all the shares have been claimed from two companies or two companies have no train pieces remaining then you complete the round and the game ends. For each good/company you multiple the number of shares you hold by a points multiplier that's based on how much influence you have in that good/company relative to other players. The higher your standing the more valuable each of your shares will be. Whoever has the most points wins.—description from the publisher

Alubari: A Nice Cup of Tea

Alubari: A Nice Cup of Tea

Rating: 7.2 | Players: 1–5

Game Type:

Strategy

Darjeeling is a town and a municipality in the Indian state of West Bengal. It is located in the Lesser Himalayas and is noted for its tea industry the spectacular views of Kangchenjunga the world's third-highest mountain and the Darjeeling Himalayan Railway. Tea planting in Darjeeling began in 1841 using seeds of the Chinese tea plant (Camellia sinensis); the British government also established tea nurseries during the period and the Alubari tea garden was opened by the Kurseong and Darjeeling Tea company in 1856 to be quickly followed by more than 80 Tea Estates.In A Nice Cup of Tea players compete to cultivate and harvest their own Tea Estates and assist in the building of the Darjeeling and Himalayan Railway from Siliguri Town to ‘the summit’ at Ghum. Guided by the placement actions of their laborers players can also use their harvested tea leaves to make Chai for their thirsty workforce to boost their actions even more! When the railway is completed the player who has contributed the most to the railway the building of the towns along the way and the most auspicious Tea gardens will be declared the winner.A Nice Cup of Tea is a new game in the Snowdonia family.

Mini Rails

Mini Rails

Rating: 6.9 | Players: 3–5

Game Type:

Strategy

Categories:

Mini Rails distills the essence of the stock-buying and track-laying game genre into a tight experience that can be finished under an hour.The game includes only two types of actions — Buy Shares and Build Tracks — and you must carefully decide how to best use them. You must do each action exactly once per round and which company you choose affects the turn order on the next round.

1822: The Railways of Great Britain

1822: The Railways of Great Britain

Rating: 8.1 | Players: 3–7

Game Type:

Strategy

1822 is a game in the 18xx series based on the growth of the Railways through the age of steam. It is based on a map of most of Great Britain excluding north Wales and the Scottish Highlands.Players take the part of investors in Railway companies and then operate the companies to maximise their own wealth.The game has several McGuffins... 1. There are private companies minor companies and major companies (released as concessions in the bidding rounds). These are released in tranches in random order. 2. The bidding mechanism is Lawsonian whereby players can bid on a limited number of the companies on offer and all of the bids are resolved simultaneously. 3. A new type of train is introduced: a Local train which runs on its home station. 4. Major companies have historical destinations. 5. Major companies can acquire any minor companies to which they are connected (if the owning player agrees) allowing very flexible and variable game play. 6. There is a strong incentive on players not to spend all of their initial capital in the first stock rounds.

Zug um Zug: Deutschland

Zug um Zug: Deutschland

Rating: 7.5 | Players: 2–5

Game Type:

Family

Categories:

Zug um Zug: Deutschland is a stand-alone game in the Game: Ticket to Ride (Official) series. Over the course of the game players collect cards in order to then claim routes on the game board between two cities. Ideally the players create a network of routes that connect the cities showing on their secret ticket cards. Players score points both for claiming routes and for completing tickets with incomplete tickets counting against a player's score. Whoever has the most points at the end of the game wins.Zug um Zug: Deutschland published solely for the German and Austrian market consists of the same map as Ticket to Ride: Märklin – with the game now set at the turn of the 20th century – but the game does not include the passenger mechanism from Märklin in which players scored additional points by moving passengers from city to city. In addition the numbers of destination tickets and train cards differ slightly between the two games.Part of Ticket to Ride series.

Ticket to Ride: Amsterdam

Ticket to Ride: Amsterdam

Rating: 6.9 | Players: 2–4

Game Type:

Family

Categories:

Ticket to Ride: Amsterdam features the familiar gameplay from the Ticket to Ride game series — collect cards claim routes draw tickets — but on a map of 17th century Amsterdam that allows you to complete a game in no more than 15 minutes.You are in the middle of the Gouden Eeuw the Dutch Golden Age. Amsterdam is the beating heart of global trade and the wealthiest city on Earth. Goods from around the world are piling up on the docks in ship holds in warehouses and on the banks of its countless canals. You mean to profit from this!Each player starts with a supply of 16 carts two transportation cards in hand and one or two trade contract tickets that show locations in the Amsterdam market. On a turn you either draw two transportation cards from the deck or the display of five face-up cards (or you take one face-up wild card which counts as all six colors in the game); or you claim a route on the board by discarding cards that match the color of the route being claimed (with any set of cards allowing you to claim a gray route); or you draw two trade contract tickets and keep at least one of them.Whenever you complete a route that has carts depicted on it with these primarily being on the perimeter of the city you claim a merchandise bonus card.Players take turns until someone has no more than two carts in their supply then each player takes one final turn including the player who triggered the end of the game. Players then sum their points scoring points for the routes that they've claimed during the game the trade contract tickets that they've completed (by connecting the two locations on a ticket by a continuous line of their carts) and their standing among those who hold merchandise bonus cards. Whoever holds the most cards collects 8 points with other players collecting fewer points. You lose points for any uncompleted contract tickets then whoever has the high score wins!

Next Station: Paris

Next Station: Paris

Rating: 7.3 | Players: 1–4

Game Type:

Uncategorized

Next Station ParisAs the 2024 Summer Olympic games begin purchase your metro ticket and join us in Paris... the new addition to our Next Station series welcomes you to the City of Light! Next Station Paris combines familiar play elements found in Next Station London and Next Station Tokyo while also offering additional twists. Players will continue to flip station cards and draw subway lines on their maps but now they will need to utilize bridge crossings visit the French capital's iconic monuments all while taking advantage of the central platform the busiest station on the network! Who will be the best designer of the Parisian metro? Optimize your four sketched subway lines over all Paris districts in order to win!Contents:200 Sheets Scorepad 24 Cards 4 Color Pencils Illustrated Rules

Colt Super Express

Colt Super Express

Rating: 6.8 | Players: 3–7

Game Type:

Family

Colt Super Express has the spirit of the original award-wining Colt Express in the form of a fast-paced survive-to-win format that players can take anywhere. A 15 minute battle royale style version of Colt Express.Players compete to be the last Colt Express rider standing because there can only be one when this train stops. Each round players will place three of their four (or up to six if using the optional extensions included in the game) action cards face down in a pile to determine what they'll do when they are revealed including moving shooting and more. At the end of the round the last train car is removed...and so is anyone in it! Bandits are eliminated by being knocked from the train or by being in the last car when it is removed. The last one remaining wins.

18CZ

18CZ

Rating: 7.7 | Players: 2–6

Game Type:

Strategy

Categories:

18CZ is a game of the 18xx family that is set in the Czech Republic. In the game the players seek to make the most money by buying and selling stock certificates of up to fifteen railroad companies. The player with the most stock of a particular company in his possession acts as the president of this company and is responsible for track laying the placement of railheads (which are necessary for train runs) route selection and train acquisition. Running trains earns money and this money is either divided by the shareholders or kept in the company's treasure for further investments (like buying better trains or constructing track). This decision influences the value of the company's shares — and not the player with the most stock or the most beautiful constructed track wins the game but the player with the most riches in terms of cash and shares.18CZ is unique as it uses three different corporation sizes five small companies with 50%-25%-25% shares five medium companies with 40%-20%-20%-20% shares and five big companies with the usual 20%-10%-10%-10%-10%-10%-10%-10%-10% share distribution. Each company size has a different set of trains and the key focus in this game is that bigger companies can absorb smaller companies.

Ticket to Ride: San Francisco

Ticket to Ride: San Francisco

Rating: 7.2 | Players: 2–4

Game Type:

Family

Categories:

Ticket to Ride: San Francisco features the familiar gameplay from the Ticket to Ride game series — collect cards claim routes draw tickets — but on a map of 1960s San Francisco that allows you to complete a game in no more than 15 minutes.Each player starts with a supply of 20 cable cars two transportation cards in hand and one or two destination tickets that show locations in San Francisco. On a turn you either draw two transportation cards from the deck or the display of five face-up cards (or you take one face-up ferry which counts as all six colors in the game); or you claim a route on the board by discarding cards that match the color of the route being claimed (with any set of cards allowing you to claim a gray route although some require ferries); or you draw two destination tickets and keep at least one of them.When you build a line that connects to a souvenir location such as Lombard Street the Embarcadero or the Golden Gate Bridge you take a souvenir token from that location.Players take turns until someone has no more than two cable cars in their supply then each player takes one final turn including the player who triggered the end of the game. Players then sum their points scoring points for (1) the routes that they've claimed during the game (2) the destination tickets that they've completed (by connecting the two locations on a ticket by a continuous line of their cable cars) and (3) the souvenirs that they've collected with a full set of seven souvenirs being worth 12 points. You lose points for any uncompleted destination tickets then whoever has the high score wins!

Isle of Trains: All Aboard

Isle of Trains: All Aboard

Rating: 6.9 | Players: 1–4

Game Type:

Strategy

Welcome to the Isle of Trains where you are the conductor and constructor of one of the island’s locomotives. You’ll build trains and load a range of goods to complete contracts across the island and also deliver passengers to their destinations.Isle of Trains: All Aboard is a card-based engine building game where cards have multiple uses: You can use cards as locomotives freight cars passenger cars or buildings to improve the effectiveness and abilities of your train. Cards can also be spent to pay for the construction of your new train cars and buildings or you can use your cards as cargo and load them onto available freight cars.You will also have a range of passengers who want to be taken to different destinations. You will draw these passengers at random from a bag when you build passenger cars and certain locomotives. You can then load passengers into any available passenger car. When passengers are delivered to their destinations they will give you an instant powerful bonus!Loading cargo and passengers into opponents’ trains is important on the Isle of Trains as it’ll also gain you extra bonuses that turn! But this will help the other train conductors get a little closer to completing their goals by giving them the cargo or passengers which they can then use for deliveries and big end game points!The game ends when a certain number of contracts have been completed or a certain number of passengers are delivered. You win by scoring the most points which you earn by building up your train completing contracts and delivering passengers.Isle of Trains: All Aboard is all about balancing the need to upgrade your train with loading cargo or passengers onto opponent’s train for big bonuses and delivering cargo and passengers to their destinations before anyone else. Build your engine effectively enough to be remembered as the greatest train conductor on the Isle of Trains!

Isle of Trains

Isle of Trains

Rating: 6.7 | Players: 2–4

Game Type:

Family

In Isle of Trains players are train operators building trains with the right mix of freight cars needed to complete delivery contracts before your opponents.Cards are used in multiple ways: they can be built as train cars or buildings supporting your train line used as currency to pay the cost of building those new train cars and buildings or used as cargo to load on available train cars.When loading cargo on an opponent’s train players receive an immediate benefit or action but they are also giving their opponent the cargo they just might need to be able to complete a delivery contract and score big!Balancing the need to upgrade your train take advantage of benefits from loading other players' trains and complete delivery contracts first is the key to being the most successful train operator on the Isle of Trains!

Northern Pacific

Northern Pacific

Rating: 7.1 | Players: 2–6

Game Type:

Strategy

Categories:

Northern Pacific is a luck-free railroad-building game that lasts about twenty minutes. This game is in the genre of Iron Road / TransAmerica and SNCF / Paris Connection.Players start the game with one large investment cube and three small investment cubes in hand. The game board shows the United States from Minnesota to Washington; game play starts in Minneapolis/St. Paul. On a turn a player either places one of their cubes in a city (other than Seattle) that hasn't yet been reached by the train or builds track. If they build track they choose one of the railroad lines exiting the city where the train is currently located and place a locomotive on it to show the current endpoint of the railroad line. Track has directional arrows on it and a new train line can never move against the arrows or back to a city that the railroad has already visited.When the railroad visits a city where players have placed investment cubes they retrieve those cubes and take additional cubes from the supply: one new cube if they had a small cube in the city and two new cubes if they had a large cube.When the railroad reaches Seattle the round ends. Players tally the number of cubes in hand and records this number on the good investments track; they record the number of their cubes still on the game board on the bad investments track. They then reset the board as at the start of the game then begin a new round. After three rounds whoever has made the most good investments wins; if players are tied then the tied player who has made the fewest bad investments wins.You can play a single round of the game to determine a winner if desired or you can play new rounds with no recorded score with a player winning the game if they win two rounds.Note that the Winsome version of Northern Pacific is for 3-6 players whereas the Rio Grande Games version is for 2-6 players.

Kings of Air and Steam

Kings of Air and Steam

Rating: 6.9 | Players: 2–7

Game Type:

Strategy

On the cusp of the twentieth century America is the undisputed land of industry. Factories fire their machines twenty-four hours a day and demand is skyrocketing in the cities. A small but fierce rivalry of shipping barons must manage their amazing airships and the extensive railroad system in order to get goods to the cities before the demand is met by someone else. Anyone who can't stay competitive will be left with nothing but dust in their coffers!The process is simple: Factories produce the goods (machinery textiles chemicals food and luxuries) that are coveted by the city folk. Airships – forbidden from landing in the cities but capable of carrying cargo over great distances – must be used to gather those goods and deliver them to depots along the rail network. Trains then haul the goods to the cities that want them earning cash for the competitor who gets there first! Will you be the King of Air and Steam?Kings of Air and Steam spans five rounds and at the beginning of each round players plan their Airship flights using four of their movement cards. When everyone is ready everyone reveals their first planned card. According to the turn order and movement limits of their cards players move their Airships then take an Action; Actions include Building Depots Upgrading your Airship or Train Shipping Goods by rail and Soliciting Funds from the bank. When all players have acted the second planned cards are revealed and so on through the four planned cards until all players have finished carrying out their plans for the round. All the while players must keep aware of the rising values of the different types of Goods and try to get the most-valuable Goods from the specialized factories that produce them to the cities that want them. At the end of the game the player with the most money and the greatest shipping network will be declared King of Air and Steam!Kings of Air and Steam includes seven teams of characters each with unique powers to give them a competitive edge and a modular game board that makes each game a different experience.

Voll verplant

Voll verplant

Rating: 7.1 | Players: 1–6

Game Type:

Family

In Voll verplant players create subway networks by filling in the station spaces on their individual game sheets. Using the numbers revealed by the cards all players fill up their subway map with Xs in the station spaces. However the number of times they can add stations to each line is limited so they have to make tough choices. Players can score many points by getting their star bonuses in stations with many intersecting routes. Players also get bonuses by being the first to complete routes. Try to fill in all your stations to minimize the penalties and achieve a high score!In more detail each player has their own sheet of paper with the game including subway maps for Amsterdam Berlin Paris and Madrid with the first two being recommended for new players. Each sheet shows an interwoven subway system with the system consisting of many subway lines; each line has a name a number of indicator boxes a number of empty station boxes on the subway route and two bonuses. On a turn a player reveals the top indicator card from the deck of fourteen cards then each player individually and simultaneously chooses a subway line then does something depending on which type of card is revealed:At the end of a turn if a player has finished a subway line by reaching the final space they announce this to all players then score the larger of the two bonuses for this line; all other players cross out the large bonus and can score the small bonus for themselves if they complete this line later. Multiple players can score a line's bonus on the same turn. If the indicator card has a shuffle icon on it shuffle all of the indicator cards together before the next turn.Once all the indicator boxes are filled the game ends. Players tally their points scored for completing lines and for writing numbers in boxes then lose points based on the number of empty spaces that remain on their sheet. Whoever has the highest score wins!

Shinkansen: Zero-Kei

Shinkansen: Zero-Kei

Rating: 7.0 | Players: 1–4

Game Type:

Strategy

Categories:

The Tōkaidō line of the Shinkansen began being built in 1959 with the aim of inaugurating the fastest train of the time just before the 1964 Tokyo Olympics.In Shinkansen: Zero Kei players take on the role of its builders. They will take charge of constructing this historic railway line and all its corresponding stations. They can also help the Olympic venues in their preparation for the Games. The player who proves themselves to be the most efficient in their role will be declared the winner.In each round of a game of Shinkansen you will build your own bullet train each carriage card you add to your train will provide you with an action or an ability. These actions will mainly allow you to build tracks and stations collaborate in the preparation of the Olympic venues and obtain new carriage cards. The carriage cards are associated with cities through which the line passes. If you manage to build them in the correct order you will be rewarded in victory points. After five rounds corresponding to the five-year construction of the line the player with the most victory points wins.•••La línea Tōkaidō del shinkansen comenzó a construirse en 1959 con el objetivo de que el tren más veloz del momento estuviese listo para los Juegos Olímpicos de Tokio en 1964.En Shinkansen Zero Key los jugadores en el papel de constructores se encargarán de edificar esta histórica línea férrea así como las estaciones que la forman. Además podrán contribuir a que las sedes olímpicas estén listas para los Juegos. El jugador que desempeñe su tarea con mayor eficacia se proclamará vencedor.En cada ronda de una partida a Shinkansen,irás formando tu propio tren bala cada carta de vagón que añadas a tu tren te proporcionará una acción o una habilidad. Estas acciones te permitirán principalmente construir vías y estaciones colaborar en la preparación de las sedes olímpicas y obtener nuevas cartas de vagón Las cartas de vagón están asociadas a ciudades por las que pasa la línea si consigues construirlas en el orden correcto obtendrás una recompensa en puntos de victoria. Tras 5 rondas que corresponden a los 5 años que duró la construcción de la línea. El jugador que haya obtenido más puntos de victoria se proclamará vencedor.

18Lilliput

18Lilliput

Rating: 7.1 | Players: 1–4

Game Type:

Strategy

In 18Lilliput players try to build up the best railroad network by using action cards to get richer than the other players.Every player starts with a railroad corporation and a character that gives them a special ability during the game. The game is limited to eight rounds of play and every round each player may select two action cards from a common pool to undertake activities on behalf of their railroads. These actions include laying new track upgrading track buying trains buying new shares or opening a new company or simply getting money into one's personal cash or into a company's treasury.After the action selection phase each company runs its trains and earns money which can be withheld for future investments (trains track railheads) or paid out to the shareholders. This decision will influence the share price value of the company in question.At the end of the game players sum their cash on hand with the value of their shares and whoever has the biggest total wins.18xx players will find a lot of used and tried mechanisms as well as many new elements mingled into a quick and exciting card game.—description from the designer

Free Ride

Free Ride

Rating: 7.1 | Players: 1–5

Game Type:

Strategy

Around the end of the 19th century a growing network of railway lines was built in Europe allowing people to travel to the major cities to visit beautiful structures influenced by Art Nouveau and Historicism.In Free Ride you are one of several people in charge of building railway lines connecting the cities in Europe and carrying passengers to those cities. The game board shows 45 cities connected by a network of potential routes and all railway lines built will be one of three types: lines owned by you lines owned by fellow players and state-owned lines. When you travel along railway lines you pay nothing to travel on your lines and state-owned lines. To travel on a fellow player’s line however you must pay them 1 coin which converts their line to state-owned. From then on traveling on that line is free for all players. As coins are limited you should carefully balance the building of your lines with the conversion of fellow players' lines to state-owned lines.Where do you want to build? At the start of play each player drafts part of a travel route. Multiple travel routes are available for choosing and each travel route consists of three cards. When you choose a route you take either the first and second cards or the second and third cards as your starting and ending point (in that order). Return the unchosen card of that route to the box.Once the third deck is empty you can either withdraw from the game with uncompleted routes (returning those cards to the box) or keep taking turns until you finish all your routes at which point you immediately gain 1 coin and withdraw. In either situation you earn 1 coin (and do nothing else) on each subsequent turn. Once all players have withdrawn you tally your score earning 3 points for each coin 5 points for the first card you have of a city and 2 points for each other card you have of a city. (Each of the 45 cities appears once in each of the three decks.) Whoever has the most points wins.Free Ride also offers a difficult solo challenge!

TOKYO METRO

TOKYO METRO

Rating: 7.3 | Players: 1–5

Game Type:

Uncategorized

In TOKYO METRO players take on the role of private investors looking to build up stations across Tokyo speculate on train lines and comprise a shared network to benefit multiple parties. The core of the game is built around worker placement which opens up three possibilities:With route planning investing speculating area control and a real replication of the Tokyo area TOKYO METRO brings a heavy economic twist to the TOKYO series!—description from the publisher

SteamRollers

SteamRollers

Rating: 6.5 | Players: 1–5

Game Type:

Strategy

Categories:

In SteamRollers players use dice to build the best railway network upgrade their engine and beat their opponents to the most lucrative cargo deliveries. Make smart use of the dice to become the world's most famous railroad tycoon!Each round a certain number of dice are rolled and people draft one die with which to perform an action. They can draw a railroad track on their personal board use the die to upgrade their engine deliver a cube from a common supply board using their personal network (if their engine is strong enough) for victory points or take a special card which allows the player to break the rules in small (or big) ways.Once half the cities on the supply board are emptied the game is over at the end of the round. Players total their delivery points and add extra points for their network engine and cards. The player with the most points wins.

Foothills

Foothills

Rating: 6.9 | Players: 2

Game Type:

Strategy

The men who built the railways arrived with sound boots and got their shovels on credit; they were issued tickets in payment for their work which could be spent at the Tommy Shop or (more likely) on beer! As a ganger or foreman you are responsible for your own team of navvies as they travel through Mid and North Wales: digging the track beds laying the rails and occasionally helping a passenger or two along their way. Foothills lets you participate in grand-scale railway construction while paying attention to the small details; manage your navvies' work carefully and you should be able to let them go to the pub at the end of the day.Foothills is a tactical and intriguing two-player card game from new designer Ben Bateson and the designer of Snowdonia Tony Boydell. Using your five action cards cleverly collect resources remove rubble build track and stations and use the action spaces you unlock all the while collecting more victory points than your opponent. In the end the player with the most victory points wins!—description from the designer

Railways of Nippon

Railways of Nippon

Rating: 7.6 | Players: 2–4

Game Type:

Strategy

Categories:

Description from the publisher:Railways of Nippon is a self-contained 2-4 player version of (but not a re-implementation because it also integrates with) Railways of the World with a new map of Japan designed by the Japanese game designer Hisashi Hayashi. The game takes place during Japan's rapid industrial growth during the Meiji era where you take the role of one of the entrepreneurial railroad baron of that time.You plan and lay track upgrade your trains sell goods to distant cities and use operation cards to become the richest railroad baron of Japan! Balance your budget wisely since taking too many bank bonds can ruin your business over the course of the game. Also watch the competition closely because you can only use the track that you laid down personally to trade.Since the island of Japan is mountainous and narrow there is often not enough space for everyone to lay their track where they want. Foreseeing your competitors moves and well thought out moves will ensure you an undisputed railroad empire!It was also released as an expansion that required components from the base game: Railways of the World: Nippon Expansion.

Trick of the Rails

Trick of the Rails

Rating: 6.6 | Players: 3–5

Game Type:

Strategy

Categories:

Trick of the Rails themed on the rise of the American railway period combines 18XX-like portfolio management and a trick-taking card game. Players collect stock certificates and make the companies more valuable by laying the rail network.The game alternates between stock rounds and operating rounds. In stock rounds the cards played become shares for the players. In operating rounds the cards played become track for the companies. The companies get trains which determine how many track cards they can count for their profit (the trains have costs as well which may lead to companies not making any profit at all) and in the end players simply count the value of their shares and highest value wins.

Game of Trains

Game of Trains

Rating: 6.4 | Players: 2–4

Game Type:

Family

In Game of Trains each player is in charge of their line of trains. At the beginning of the game the train cars in the player's train line — each with their own number — are sorted in descending order. The aim of the game is to be the first one to rearrange your train line so that the cards are in ascending order. Each card has a train car with a number and also a special power depicted on it.On a turn the player can do one of two things: draw a card from the draw pile and replace one of the cards in their train line with the newly drawn card or take a face-up card from the middle of the table and use it as a special power. Cards that are replaced from a player's train line are put in the middle to be used as special powers and the cards that are used as special powers are discarded. Special powers include such actions as swapping two cards moving a card destroying everyone's cards and so on. The players keep taking turns until one has their train line in ascending order and wins.

Findorff

Findorff

Rating: 7.0 | Players: 1–5

Game Type:

Strategy

Findorff is one of the 23 districts of Bremen the hometown of Friedemann Friese. Findorff has three “F”s and is named after Jürgen Christian Findorff (1720-1792) who was responsible for draining and surveying the bog in the north of Bremen for extracting the peat and for populating the bog with residents.In Findorff the game you build up the district of Findorff in the period from 1803 to 1916. Historically six major railway stations stood in Findorff during this period to connect to Hannover Hamburg Oldenburg and Bremerhaven. While they were all later replaced by a single big main train station you raise another three new rail stations at one of the two main roadbeds. Besides using boats on the peat canal this small railway helped to transport even more peat from the bog in the north of Bremen to Findorff. During the first half of the 19th Century peat was the most important commodity for heating the houses and for supplying energy to the industry. In the late 19th century (and in the game) peat lost its importance once when replaced by the energy-rich coal.Findorff offers an economic engine builder with a resource market for peat known from Power Grid and an innovative resource management required when building rail tracks and houses in Findorff. Your focus is on raising the right combination of the 25 historical structures from the period of 1803-1916. Do you raise the Chair Pipes Factory or the Slaughterhouse to gain a lot of thalers or smaller structures like Schools the Beer Hall or the Peat Skipper Shelter to win the game in small steps. You can even profit from the high mortality rate of this period by running a Cemetery.Only by adapting your strategy to your structures you honor Mr. Findorff and win the game when the roadbed to Hamburg is finished.Findorff offers a challenging solo game as well.

1844/1854

1844/1854

Rating: 7.8 | Players: 3–7

Game Type:

Strategy

Categories:

The railway history of both Switzerland and Austria can be explored in 1844/1854 two previously self-published designs — both based on the 1829 (aka 18xx) game system created by Francis Tresham — that have been thoroughly revised for this new edition.In 1844 set in Switzerland the challenge lies in running different types of businesses: Local railway companies which merged at that time to form SBB and national historical railroads require different decisions and support different strategies. Many companies have a destination station and receive a large part of their working capital only if they have connected this station to their route network. The game also features mountain railways tunnels private companies and two different types of locomotives providing for lots of variation for railway enthusiasts and lovers of complex games.A special feature of 1854 set in Austria is located in the stock split which comes into play in the additional shares. As in 1844 there are mergers of companies two types of locomotives tunnels mountain railways and private companies. In addition some private companies operate on a separate game board depicting the Steyr region.

Mogul

Mogul

Rating: 6.9 | Players: 3–5

Game Type:

Strategy

Categories:

In the 1920s the U.S. stock exchange experienced a period of growth previously unknown. Everyone speculated and many become millionaires overnight.In Mogul — a revised and expanded version of the 2002 game of the same name — players buy and sell railway stock trying to outsmart both the opponents and the market. Each of the five railroad companies has five to eight shares and in addition to being a share of the company each share card has a box on it that indicates another company. Players start with particular stock holdings based on the number of players in the game and their position in turn order.Each turn one stock card is revealed from the deck. Players earn $1 for each share of this color that they own then an auction ensues. Turn by turn players must drop one of their bidding chips into a bowl in order to stay in the auction. When a player passes whether by necessity or choice they take all of the chips from the bowl thereby earning bidding power for future auctions.When all but one player has passed this last player wins the auction and has the right to either keep the share or sell stock matching the color of the company depicted on the bottom of the share; the player who dropped out of the auction last takes the action that the winner didn't take. If a player sells stock they either sell all shares of this color that they own earning as much for each share as the number of those stock cards face up on the table or they sell none of them; in the latter case the player places a station depot in their color on an empty space of the appropriate color on the game board. This game board has multiple networks in the five colors of the game and at game's end each depot has a dollar value equal to the number of that player's depots in the same network.When the crash card is revealed from the deck the game ends. Players earn $1 for each share still in front of them and each five bidding chips they hold in addition to the value of their depots. Whoever has the most money wins!

1861: Railways of the Russian Empire & 1867: Railways of Canada

1861: Railways of the Russian Empire & 1867: Railways of Canada

Rating: 7.6 | Players: 3–6

Game Type:

Uncategorized

Categories:

It is the middle of the nineteenth century and the age of steam is well underway. The Russian and Canadian governments eager to capitalize on the new rail technology to bring together their vast countries are sponsoring entrepreneurs to help build their railway networks. You are an investor seeking to take advantage of their generous offer to make your fortune. However your governments are not as benevolent as you first thought. They have begun to absorb fledgling rail companies taking them away from those who worked so hard to build them by regulating impossible standards for new technology. You will have to remain diligent to ensure you are not next.In 2005 Ian D. Wilson released 1861: Railways of the Russian Empire inspired by the railway development of Russia. In 2015 he released 1867: Railways of Canada which is a standalone game that uses 1861's core rules on a different map with a handful of variations to gameplay. Both are classic examples of the versatile 18xx system of train games. They are straightforward enough to be your 1st 18xx game while still offering the depth you want in your 100th game.1861 and 1867 are perfect as weeknight games as they can usually be played by experienced players in 3 hours. The games are staples at 18xx gaming conventions often as a palate cleanser after playing a longer title. What makes 1861/1867 in particular great entry points into the 18xx system is that the two games introduce the different game mechanics in phases. The beginning of a game only has Minor Companies running relatively simple operations and as the game progresses new mechanisms like Merger Rounds and the National Railway are introduced. They are great games to learn have a steady but ever increasing trajectory and speed and pack enough of a wallop to keep players returning to them time and time again.—description from the publisher

Rolling Freight

Rolling Freight

Rating: 6.8 | Players: 2–5

Game Type:

Strategy

Rolling Freight is a route building and cargo shipping game in which dice represent each player’s resource pool. Players spend these dice to purchase and complete rail contracts deliver cargo and improve their companies’ competitive abilities. Who can build the best rail network and deliver the most profitable goods? Get rolling and find out!Players begin the game with a pool of six dice with multi-colored sides. On each turn a player can spend his or her dice to purchase contracts construct rail links build switching stations purchase improvements and deliver one cargo of passengers or freight. Unused dice can be converted into stockpile markers for future use. By purchasing improvements players can gain more dice with special abilities become more efficient at laying rail or stockpiling dice or increase the points they receive when other players deliver cargo over their rails. Bonus points are awarded for delivering passengers quickly or delivering freight over long distances.The large two-sided colorful board has two maps. The western U.S. map from the California gold rush era is designed for 2 – 4 players. With many double-track routes this map allows newer players to effectively plan their networks and maximize deliveries. The southeastern U.S. map depicting the late Nineteenth Century has only single-track routes that are significantly interwoven. This provides more advanced strategic options and is intended for 3 – 5 experienced players.

Pioneer Rails

Pioneer Rails

Rating: 7.1 | Players: 1–80

Game Type:

Uncategorized

In Pioneer Rails you represent a railroad owner who has seen an opportunity to expand your empire across the new lands of the frontier. You'll compete against other railroad owners to plan your railway in the best way possible to connect establishments to the railroad and satisfy the demands of the locals.In this flip-and-write game you use poker cards to extend your railway tracks and build a poker hand at the same time. Each turn you choose one of the revealed poker cards. The suit of the card helps you extend your railway connecting you to new towns and surrounding features. When you connect to a town you gain the ability to do a one-time bonus. When you surround a feature with your tracks you activate it for endgame scoring. The value of the card is added to your poker hand for which you'll score additional points at the end of the round.Three common goals are also in play each game giving you incentives to build in different directions.The mechanism of surrounding features to activate them gives Pioneer Rails a satisfying puzzley feel to the game.—description from the publisher

Railways of the Lost Atlas

Railways of the Lost Atlas

Rating: 8.3 | Players: 2–5

Game Type:

Uncategorized

Categories:

Railways of the Lost Atlas is an 18xx-style game set in a shifting landscape. The map built by players as part of set-up is different for each play. Players take on the role of individual investors who launch minor companies build infrastructure and generate revenue to increase their stock value or reinvest in the company. Minor companies eventually merge into major ones that have more freedom to expand their operations.The twelve minor companies have distinct abilities that persist even after merging into a major to make for different combinations and unique company identities.Enjoy multiple game modes and modular options that allow groups to tailor the game to their needs.

Yardmaster

Yardmaster

Rating: 6.3 | Players: 2–5

Game Type:

Family

The freight is rolling into the yard and it's up to you the Yardmaster to organize and manage it making sure everything is where it's supposed to be and readying the trains for departure.In Yardmaster 2-5 players compete to build trains comprised of railcars of different goods and values. However players are restricted in connecting railcars of only the same value or good type so if you grab a railcar you can't use it needs to wait in your sorting yard until it can legitimately hook up to your train.Five cargo cards provide bonus actions during play such as paying less for new railcars or drawing free cargo cards. The first player to reach 16 points in a 2-3 player game or 18 points in a 4-5 player game wins.

1824: Austrian-Hungarian Railway

1824: Austrian-Hungarian Railway

Rating: 7.9 | Players: 2–6

Game Type:

Uncategorized

Categories:

1824 Austrian-Hungarian Railway is an 18xx railway building and share dealing game for 3-6 players. It is based on Francis Tresham's game 1829 and on Leonhard Orgler's game 1837.The player who has the greatest wealth in cash and shares at the end of the game is the winner. A set of simple mechanisms form the basis of 1824 Austria-Hungary.You use the yellow green brown and gray tiles to create a rail network on the map. Just as in a real railway business the track in the game connects railway stations to each other. The trains (train cards) make notional journeys from one station to the next and thereby earn money. The (imaginary) passengers pay for their journeys. The more numerous and the more important the stations on a train's journey are the more money it earns for the company and its shareholders.In the game you and your fellow players can own up to 6 Mountain Railways 4 Coal Railways 7 forerunners of the National Railways as well as shares in 3 National Railways and 5 Regional Railways. The Major Companies (the National and Regional Railways) belong to their shareholders. The player with the most shares in the company is the Director of that company and decides how the company will act.This game is a further streamlined version of the self-published 1824 from 2005.—description from the publisher

The Transcontinental

The Transcontinental

Rating: 7.2 | Players: 1–4

Game Type:

Uncategorized

In 1871 with Canada only four years old the Prime Minister calls for a massive undertaking: a transcontinental railway to link the established eastern provinces with the newly-added western province. Between them lay the vast undeveloped interior. It would be a nation-defining project opening up the resource-rich Canadian shield the fertile prairies and the breathtaking Rocky Mountain Cordillera shaping not only the economy of the young country but its identity as well.The Transcontinental is a medium-weight Eurogame with worker-placement and pick-up and deliver mechanisms about the development of the Canadian transcontinental railway.Players are contractors who work to complete the railway. They send out telegrams along a linear worker-placement track — reserving those action spaces for themselves — then take turns in telegram order loading and unloading to a shared train that travels across the country. Players can use these resources to complete developments ranging from lumber mills and farms to cities and national parks or they can use the resources to bid to extend the railway. Powerful one-time-use ally cards themed around a rich and inclusive cast of Canadian historical figures allow players to make powerful combined actions.—description from the publisher

Terminus

Terminus

Rating: 7.2 | Players: 1–5

Game Type:

Uncategorized

Your transit company has been hired to construct subway tunnels and stops connecting the districts of the city. Will your project stay on track or will it go off the rails?Terminus is a resource management and subway development game for 1 - 5 players featuring a rondel and variable marketplace.During the game players will circle the city taking actions to:-Purchase developments upgrades and materials -Lobby Projects and Agendas -And build stops and rails for their subway linesWhile the economy shifts and resources become more scarce players must try to outwit each other and earn prestige by fulfilling public project objectives and their own private agendas.The player who's earned the most prestige wins the game!—description from the publisher

San Francisco

San Francisco

Rating: 6.7 | Players: 2–4

Game Type:

Family

For San Francisco the first half of the 20th century is an era of dynamic growth and new opportunities. It's also a chance for you — junior urban planner — to take part in a contest for the most amazing reconstruction plan of the city. Sit down with your sketchbook and create a project that will make you stand out from the competition. Design a beautiful city in this game by Reiner Knizia world-famous board game designer.In the board game San Francisco you become an urban planner whose goal is to create the greatest redevelopment plan of the famous city in California. Design districts in each of the five types racing against all the other planners. Choose the right moment to take on new projects — but be careful if you take on too many projects it'll be harder to gain more. Earn more prestige by cleverly designing a system of cable car connections. Lay foundations and carefully design the nearby landscape allowing you to build new skyscrapers. Create a new vision of San Francisco that will gain the most rewards and win through fame and recognition.

Ticket To Ride: Berlin

Ticket To Ride: Berlin

Rating: 7.2 | Players: 2–4

Game Type:

Uncategorized

Categories:

Welcome to the city of culture arts and music! Discover Unter den Linden and immerse yourself in the young cultural capital of Europe. Enjoy a sightseeing cruise on the river Spree ride a bike through the Brandenburg Gate or be amazed by the masterpieces displayed in the Pergamon Museum.In Ticket to Ride: Berlin players race one another to visit the most iconic locations of the city and complete their Destination Tickets. The winning player will utilize Berlin's streetcars and for the first time will venture under the streets to incorporate a subway system into their routes.

18Ireland

18Ireland

Rating: 7.5 | Players: 3–6

Game Type:

Strategy

Categories:

18Ireland is a member of the 18xx family of games set in Ireland.From the rule book: 18Ireland represents a rather different take on the 18xx system. Ireland was a poor country but there is no lack of enthusiasm for railways among investors. Up to 13 5-share companies will start in a random sequence. Some of these companies will become successful others as a result of underinvestment isolation or poor timing will struggle to survive. All is not lost for the strugglers however. A unique shareholder voting mechanism allows companies to merge into 10-share companies(sometimes against their director’s wishes) with their more or less successful neighbours. Track laying provides its own problems as many track tiles are unique. Often there is no available tile to provide the most efficient route so a roundabout route sometimes must suffice. There are two types of track that can be built: broad gauge and narrow gauge. There are no purchasable narrow gauge locomotives; instead narrow gauge track operates in an abstract way and boosts the value of the broad gauge stations to which it connects. Trains in 18Ireland are hex trains. They become obsolete in two stages: rusted trains may be bought back from the bank at half price (but also half capability) and continue to operate until they rot and are then removed. As the game progresses the train rush becomes brutal. Player bankruptcy does not end the game and survivors continue until they have broken a bank that starts with just £4,000. 18Ireland can be played by 3 to 6 players. Experience has shown that at a low player count this is a “run good companies” game. At a higher player count the game is more combative as share portfolios are more diverse and the hostile merger becomes a bigger factor in the game. By choosing the player count players can select the style of 18xx game that they prefer.

18OE: On the Rails of the Orient Express

18OE: On the Rails of the Orient Express

Rating: 8.1 | Players: 2–8

Game Type:

Strategy

18OE: On the Rails of the Orient Express is a monster 18xx game covering entire European continent. There are five types of companies - Private Minor Regional Major and National.As in every 18xx game players invest in railway companies by buying stock with the majority stock holder of each company deciding how the company acts on the game board. Depending on companies' actions value of stock changes and players might receive dividends for stock held. The winner is the person with most money after adding the value of his stock holdings.This game is notable for its size that is rivaled only by 18C2C. The focus of the game is making the Orient Express run - having a train travel from one of the western capital cities to Constantinople.While the full game takes 12 hours to play shorter scenarios are included that take 4 and 6 hours each.

1822MX

1822MX

Rating: 8.1 | Players: 3–5

Game Type:

Strategy

Categories:

Set in Mexico this is an 18xx game about wealthy investors buying and selling shares in the nation's burgeoning railway industry.Based on Francis Tresham's 1829 and more specifically inspired by Simon Cutforth's 1822: The Railways of Great Britain this 18xx title features multiple auction rounds throughout the game distributing the minor companies private companies and concessions in a randomized order ensuring each game will play out quite differently.

Spike

Spike

Rating: 6.7 | Players: 2–4

Game Type:

Uncategorized

Categories:

It's the early 1900's and you are the owner of one of the fastest growing rail companies in the eastern USA.In Spike you expand your rail network as you connect cities in order to pick up and deliver more goods; complete contracts and routes to bring in money to modernize your train; upgrade your engines tenders and railcars to transport the most freight; and build farther transport more and amass wealth on your way to become King of the Rails.Game Summary Setup - Randomly distribute the 12 goods tokens into the chart on the board. - Shuffle track deck place 4 in display. - Place the 3 game timer cards on the track on the board the first one face up. - Each player: ... gets a random contract showing a starting city an end city and several cities along the way. At end of game earn $ based on city furthest along path to which you connected +$1 per city along the way. ... gets 3 4 or 6 (4 3 or 2 players) contracts all of which correspond to a different type of good. Contracts have several possible destinations paying more $ for more distant deliveries. ... gets 5 random track cards; 1st player gives one to last player ... sets up their train: level 1 engine (moves 1 space) level 2 card drawing one cargo space ... in turn order players place their loco in any starting cityYour Turn - If you have a train on the tracks advance it up to a number of spaces equal to engine level (1 at first; max 3). ... Move only along your own tracks. ... May not change direction while on track. ... As you move may jump over cities you don't want to enter. ... If you enter a city may deliver a good on your train; earn $ according to value showing on contract. ... You may only deliver to any particular city ONCE; may only deliver each type of good ONCE. - Take one action: ... start train moving (up to your engine level) ... draw cards (up to your card drawing power); may draw from display and/or deck; only replenish display at end of your turn ... build track: play track cards corresponding to tracks on the board; must build a complete link to a city. May play n+1 cards of one type to count as n cards of another type. The first time you connect to a city move the corresponding track marker to the bottom row of the chart; earn $1-3 depending on which row the marker started on. Shift the other markers up to fill in the empty space. ... move train one additional spaceGame End - When the draw deck runs out flip the next round marker card face up. Shuffle the Display and the discard pile and create a new Display and draw deck. - When the 3rd timer is face up shuffle all 3 into the bottom half of the new draw deck. When the 3rd card is drawn the game ends immediately. - The player with the most money (tracked on score track) wins.

Age of Rail: South Africa

Age of Rail: South Africa

Rating: 7.7 | Players: 3–6

Game Type:

Strategy

Age of Rail: South Africa title #4 in the Iron Rail series by Capstone Games is a new version of 2011's South African Railroads which was an extensive re-development of Pampas Railroads' sister game Veld Railroads. Your goal is to have more money than anyone else and you earn money by holding shares and getting dividend payments from railroad companies.After an initial auction for the first shares of these companies players take turns choosing from one of four different actions: build track develop settlement offer stock and pay dividends. These actions are limited; only one dividend action exists for example so when a player chooses this the action remains blocked until that player's next turn at which time they must choose a different action. Two offer stock actions are available and three develop settlement actions; build track is an unlimited action and can be repeated on the next turn.When players buy stock the spent funds go into the company's treasury and can be used to build track. By developing settlements you increase the value of stations and a railroad's income increases when it links to stations. When dividends are paid the company's income is divided by five (the number of shares) and paid to the owner of those shares which might be the company if not all the shares have been offered.After the sixth dividend the game ends — but that final divided includes bonuses based on the number of company links and is paid out solely based on the number of shares issued not all of the shares in existence.

The Old Prince 1871

The Old Prince 1871

Rating: 8.3 | Players: 3–4

Game Type:

Uncategorized

Construction began on the Prince Edward Island Railway (PEIR) in 1871 … the rest is a financial catastrophe. Criticized as the most crooked railway in the world (both physically and financially) Prince Edward Island was nearly at a full economic collapse within a year.In 1873 Prince Edward Island dumped the PEIR onto Canada and joined the Canadian Federation. The years that followed showed an economic boom for the island and the railroad operated until the 1980s.This game is not attempting to recreate the history of the island but borrows its history and geography to explore a new narrative about the island’s Old Prince Edward Island Railway.

The Grand Trunk Journey

The Grand Trunk Journey

Rating: 7.6 | Players: 2–4

Game Type:

Uncategorized

In The Grand Trunk Journey players represent managers of various railway companies delivering goods to four ports and twelve cities in Eastern Canada and the U.S.To do this they use cards that consist of rail equipment and locations to move their train between those locations to pick up and deliver the goods in supply and demand. This movement of their trains is recorded on the time track which indicates how many day players are spending for actions. Efficiency is important as is the ability to deliver specific goods just in time to certain destinations.Who will manage their railway most successfully?The Grand Trunk Journey bears the label The Griffintown: Series #1.—description from the publisher

The Last Spike

The Last Spike

Rating: 6.7 | Players: 2–6

Game Type:

Family

Categories:

In The Last Spike players must cooperate to build a continuous railway from St. Louis to Sacramento. Different routes are possible and some towns never get a railway link. Each player competes to accumulate the most money from land speculation before the last spike is laid.Each player has a hand of four track tiles with each tile showing a particular location on the game board and a cost. The game board depicts nine cities in a diamond shape with St. Louis at one tip and Sacramento at the other and locations where track can be built are marked on the game board.On a turn a player places one of their track tiles in the appropriate space paying the cost while doing so. (If a player can't afford to place track they must sell one or more of their train deeds to raise cash.) If the player is the first to place adjacent to a city they gain a deed to that city for free. After placing a tile a player can purchase one deed for a city.Whenever two cities are connected all holders of the deeds for those two cities receive funds from the bank based on the number of deeds they hold. A city will pay out 0-4 times depending on where it is and how track is built during the game.When a player places a tile that creates a contiguous track from St. Louis to Sacramento this player receives a $20,000 bonus everyone receives a deed payout for the cities just connected then the game ends. Whoever has the most cash wins.

Tramways Engineer's Workbook

Tramways Engineer's Workbook

Rating: 7.2 | Players: 1–2

Game Type:

Uncategorized

Tramways Engineer's Workbook is a board game released in 2018 with minimalist components:In solo play this is a book of puzzles; each puzzle adds a new rule and you have to match the different goal within a given number of rounds. In duo play the game becomes a competitive pick-up-and-deliver game with different victory conditions. In both configuration you draw lines on the left side of the book which shows a grid map and you use tickets on the right side to perform actions.The entire book has a legacy feeling since at the end of the book you will play with ALL the rules of Tramways another game from the same author. Open the book and draw lines to match the goals...—description from the designer

Trans-Siberian Railroad

Trans-Siberian Railroad

Rating: 7.1 | Players: 3–5

Game Type:

Strategy

Categories:

In the late 19th century the Russian government commissioned a project to build a railroad that would connect Moscow in the west with Vladivostok in the east. You and your fellow players are buying shares of the railroads that will expand across Russia attempting to enrich yourself along the way and not lose control of railroads to the Tsar!Trans-Siberian Railroad — originally one of three titles in Winsome Games' 2015 Essen Set — shares some similarities with older Winsome titles in which the rail network is already printed on the board and individual railroad companies purchase the links that are printed. Four companies (Red Blue Green and Yellow) are active at the start of the game with one share of each company auctioned to the players in that order to provide starting capital for those companies. The winner of each auction chooses an unoccupied link from Moscow to another city; each link has a value listed in it and the railroad's initial income is set to this value.Once the game begins on a turn you can:• Buy stock specifically one share in one company or one share each in two different companies; the money paid is placed in the railroad's treasury and when you buy two shares you must pay an additional $4 to one of the two companies.• Build links specifically one link two links or one external link (i.e. to a location on Russia's border) — but only if the railroad is public (i.e. at least two shares have been purchased) and you hold at least as many shares in that railroad as each other player. (If a railroad has had only one share of stock purchased it is private.) You can build direct links that extend that railroad's existing network or you can jump another railroad's links to extend the network in a more convoluted way. When you build two links the second link must start from where the first link built that turn ended. The cost to build an internal link is $4 and if you jump another railroad's links you must pay $2 to that railroad's treasury; the cost to build an external link is $8 plus $4 to each railroad per link you jumped.When you build a link the value of that link — 2-6 — is added to that railroad's income. Each time a railroad's income marker lands on or passes over a black mark on the income track that railroad's stock value is bumped up one level. Additionally when you build two links or an external link that railroad's stock value is bumped up one level.• Pass.When you buy two shares build two links build one external link or pass you move the timing token one space on the timing track. When this token reaches the end of the track each railroad pays dividends to those who hold stock in it with the railroad's income being divided by the number of shares owned then rounded up. If Red has $11 income and you own two shares and another player owns one then you receive $8 and the other player $4.After paying out dividends (and re-setting the timing token to 0) if any railroad has a stock value of at least $48 then the game enters phase 2 which starts with an auction for a share of the black and white railroads with the winner of each auction claiming any one non-external link for that railroad that connects to another railroad's network.In phase 2 once you pay out dividends you check to see whether any railroad's stock value is equal to or less than the nationalization value which starts at $24 and which increases after each dividend payout in phase 1 each failure to auction a railroad's share at the start of either phase and each dividend payout in phase 2 during which no railroads were nationalized. If a railroad's stock value is less than the nationalization value that railroad is nationalized with each owner of its stock getting one final dividend payment after which all shares of that railroad are removed from the game. Once all nationalizations are complete the nationalization value is increased three levels for each nationalization that took place.If at this point any railroad has a stock value of $75 or the dividend marker has reached the end of the track the game ends; otherwise players continue playing. When the game ends players sum the value of the stocks they hold in public railroads with any money they have on hand. The player with the most money wins.

North American Railways

North American Railways

Rating: 6.6 | Players: 3–5

Game Type:

Strategy

In the card game North American Railways 3-5 players build railroads in the United States. They become directors of up to five different companies and try to acquire a majority of shares. In the end the player with the most cash wins.North American Railways is mechanically simple but very tough to play well.Content 30 shares (six cards each in the five colors of the railway companies) 5 starting cities 36 cities 10 marker tokens (two each in the five colors of the railway companies) Play money: 60x $100 20x $200 10x $500 10x $1000 10x $10000 1 start player token 2 rules booklets (English and German)

Railroad Rivals

Railroad Rivals

Rating: 6.4 | Players: 1–5

Game Type:

Uncategorized

Categories:

While playing Railroad Rivals you connect cities via one of the twelve great railroads that stretched across the United States while simultaneously building your stock portfolio. You then use those railroads to make deliveries that drive up the price of your stocks. At the end of the game the player who has run the most profitable railroad while also owning the most valuable stocks becomes the greatest of all of the railroad rivals!In more detail Railroad Rivals is a tile-drafting and -laying game in which you build a railroad empire that stretches across America…and across your table. Each turn you draft one new city tile and one new railroad stock tile. You then lay one of your city tiles next to a city tile that is already on the table to create a link between the two cities. The matching edges must both have the same railroad on them. Each newly laid city gets one or more randomly drawn colored cubes placed on it that represent the goods that can be delivered from that city. After all players have laid their city tile you deliver one goods cube using one of that city's railroad links. This gives you points and raises the value of that railroad stock.At the end of the game your score is the total of all of the points that you received from deliveries from other players using your railroad links and from the value of all of your railroad stock tiles.

30 Rails

30 Rails

Rating: 6.5 | Players: 1–8

Game Type:

Family

A pencil and paper game of building railway networks for one or more players.30 Rails is played on a 6 x 6 grid of squares. First each player draws mountains a mine and four stations on their sheet. The game then consists of thirty turns which will fill the remainder of the grid with track. Each turn two dice are rolled. One die will determine which track type is placed the other gives constraints as to where the track can be placed. The winner is the player who can connect most stations to each other and to the mine.The advanced game adds shares. Players are required to buy shares in any particular line in order to score for it but choosing the right moment to do so gives flexibility to track placement.Designed for the 2016 One Page PNP Contest

Ticket to Ride: Northern Lights

Ticket to Ride: Northern Lights

Rating: 7.8 | Players: 2–5

Game Type:

Uncategorized

Categories:

Welcome to the North! While traveling through Finland Sweden Norway and Denmark you will get to know the most beautiful places in the Nordic countries. Relax in the bustle of the countries' port cities or be charmed by the wonderful fjords on the north side of the Arctic Circle. Build railways through the forests countryside and fells that mark the region. Establish ferry lines between the picturesque Turku archipelago and the colorful city of Bergen. Create the greatest transport network in Pohjola!Ticket to Ride: Northern Lights is standalone game in Ticket to Ride series. It's designed for 2–5 players and introduces various end game bonus cards – 4 of 11 are selected every game so now there are games where for example longest route gives extra points but in other games you will score some extra if most unused trains are in your supply.

1828

1828

Rating: 7.9 | Players: 3–5

Game Type:

Uncategorized

Design-wise think of 1828 as 1830 with 16 companies 7 ranks of trains 4 rusting events money- and asset-losing mergers & an even more perilous stock market in 3-5 hours. So really not much like 1830 at all other than surface appearances.Designed on request by a friend for a game that would help teach second-order concepts in the 18xx.—description from the designer

Circus Train (Second Edition)

Circus Train (Second Edition)

Rating: 7.1 | Players: 1–5

Game Type:

Strategy

Categories:

Circus Train Second Edition by designer Tom Decker is a 1-5 player game in which you are the owner and operator of a small circus train in prohibition-era America. In this game you and your opponents are vying to employ the best talent while putting on the most magnificent show each month. While touring the country by train you will have the opportunity to perform while adding talent to your show through hiring the performers stranded in cities by defunct circuses. Just remember to keep an eye on your wages because your talent definitely will.Through clever card hand management you control the movement of your train around the American northeast making strategic business decisions about talent performances and payroll in this fast-paced strategy game. Each turn represents one week of real time and after six months the circus season closes for the year and the game ends with one player declared as having The Greatest Show on Earth.Inspired by Sara Gruen’s novel Water for Elephants Circus Train Second Edition includes thematic elements such as improving your show’s reputation by picking up alcohol for your talent and staff (legally in Canada) the high costs of supplying big cats and elephants and the ability to “red light” (firing by throwing off the train) disgruntled talent or talent that has simply become too expensive to maintain. These elements are blended into the game’s mechanics keeping it all simple while adding layers of depth and strategy.What's New in 2nd Edition:This new edition combines the first edition with its first expansion. Along with a graphic face-lift it adds more players (3 more) thereby changing the experience for a gamer and how they play Circus Train 2nd Edition. It also adds new never-before-seen Event cards into the mix.

The Royal Limited

The Royal Limited

Rating: 7.0 | Players: 1

Game Type:

Uncategorized

England 1960s. Revolutions in music fashion art and more draw celebrities from around the world. Superstars wind their way across the country using the ultimate in luxury travel a train line catering to the elite while less fortunate passengers jostle for space to get a glimpse of their idols. There’s no time to waste so grab your bags and get on board!The Royal Limited is a solo game about building your train and filling it up with passengers and VIPs before the train departs. Use cards from your hand to add new cars and place passengers to occupy them. Match symbols and colors to ensure everyone aboard is satisfied especially the VIPs! Make the most of your line and see if you can live up to the grand expectations of The Royal Limited.You will play in a series of rounds with your goal to build a train and fill it with passengers. Each round will take the following format:1. Draw cards 2. Play cards to add a cars place passengers and VIPs 3. Discard hand & advance conductor.After you have finished the final round (All Aboard!) then you should calculate your score. You want a lower score according to certain values.

Traintopia

Traintopia

Rating: 6.6 | Players: 2–4

Game Type:

Uncategorized

Categories:

It is a truly wonderful day indeed as today we start our great competition! At the dawn of the nation of Traintopia — a country of clean efficient and fast transportation — we are looking for a new president and we know exactly who we want for the job!In Traintopia you must create a futuristic train paradise with networks and routes for goods commuters and tourists. Exactly how do you do that? It's simple! On your turn:Tiles expand your routes. Commuters and tourists score victory points when placed. Mailbags and trains provide end-game bonuses. In more detail the game tiles feature train tracks passing through different types of districts sought after by different types of commuters. Additionally along the route you will find various landmarks that draw tourists. You must strike the right balance to maximize your scoring potential.After eight or nine rounds (depending on the number of players) the game ends then players score completed routes and gain bonus victory points from individual goal cards.—description from the publisher

Iberian Rails

Iberian Rails

Rating: 6.9 | Players: 2–5

Game Type:

Uncategorized

Categories:

Iberian Rails is a share-holding train game in which players employ services of characters some more reputable than others.Each round the players select their characters using an original character-row mechanism then the railway companies take their turns. The player with the most share/s in a railway company (the CEO) controls said company directing the company to do one of the following on its turn: build track/s; openly sell a share and then trigger its dividend payout; and secretly sell a share and then trigger its dividend payout.Each of the railway companies has a limited number of shares (ranging from 3 to 6) limiting its potential number of dividend payouts during the game. If a company prematurely triggers a dividend payout before exhausting its coffer to maximize city connections then said company and its shareholders get paid less but sooner. This compromises the long term growth of the company but may assist an investor in having enough cash in hand to invest in another company. However things aren’t so simple; the characters may have something to say about these well-defined plans!The six railway companies have different strengths and weaknesses. Some start next to many cities. Some start next to tourist cities. Invest in a company with fewer shares and get return on one’s investment faster. However companies with more shares generally grow for longer. But the Engineer the Mafia the Bureaucrat the Inspector the Banker the Ghost the Construction Mech the Hotelier and the Venture Capitalist might make this generality less exact. By the way the CEO of Ride with Cervantes selects his character first in the first round of the game.The game is set in Spain. The map has 42 cities fourteen of which are tourist cities.At the end of the game a double dividend is paid out for all the shares and the investor with the most money wins.

18MS: The Railroads Come to Mississippi

18MS: The Railroads Come to Mississippi

Rating: 6.9 | Players: 2–4

Game Type:

Uncategorized

18MS is an 18xx game set in Mississippi and Alabama together with portions of adjoining states. Players invest in railroad companies in an effort to have the greatest net worth at the end of the game. This is determined by adding the cash holdings of the players to the value of the stocks each owns. The game consists of five Stock Rounds where players buy and sell stock in the various companies each of which is followed by two Operating Rounds where the various companies operate by laying tracks placing stations and buying and running trains.

Dual Gauge

Dual Gauge

Rating: 7.1 | Players: 3–5

Game Type:

Uncategorized

The title Dual Gauge refers to the fact that there are two kinds of track - standard gauge and narrow. Standard is more expensive and more efficient while narrow gauge is cheaper and rather inefficient. These rectangular track tiles are laid across adjacent hexsides and all companies are able to utilize a shared track network provided they are connected to it. Different types of track will of course call for different types of trains. Stock purchases put funds in the company coffers and the company uses this money to pay for track. Trains on the other hand are paid for in stock value itself. Those trains can also be rusted by the purchase of newer models. Companies can also token station spaces on the map increasing their routes while potentially blocking access for rivals. These too are paid for in stock value by decreasing that value by an entire row in the game's capricious two-dimensional stock market.This is not only a game but a game system played on multiple maps. Each map has unique twists and a set of companies with unique asymmetric abilities. This base set gets the party started with two maps. Portugal is intended as an introduction to the system but asks players to contend with difficult mountainous terrain. The challenging Detroit map set in part of Michigan's Lower Peninsula finds players taking on debt to keep underfunded railroads afloat all with an eye toward reaching Chicago and its double-route bonus.—description from the publisher

Pacific Rails Inc.

Pacific Rails Inc.

Rating: 6.7 | Players: 2–4

Game Type:

Uncategorized

It is 1862 and the US Congress has decreed that a railroad be built that will span the continent - linking the east coast and the west coast by rail for the first time. The Transcontinental Railroad will be a epic feat of engineering - combining advanced construction techniques with raw human power and determination. A fortune is to be made for those who can build the track the fastest! Your task is to build an efficient team of workers plan out your route and race the other players to connect both coasts first!In Pacific Rails Inc. players are the Presidents of rival railway companies. Using worker placement and resource management players compete to build a continuous track from one side of the board to the other. When the two sides meet the end of the game is triggered and glory await those who have built the best railway.The core mechanic of the game is worker placement. On your turn you either place a worker onto an action or remove an existing worker. If you place adjacent to one of your own workers your actions are powered up. Planning out a sequence of action is vital to get the best results. Keep an eye on the other players and try to block them if they are building up to a super move.You are also building up your team during the game. Your engine starts with just the foreman. You can hire extra Specialists to your train that allow you to build more track lobby Congress and give you powerful actions. Add in some carriage bonuses and you are on the way to creating a powerful engine that will allow powerful actions to be chained together producing epic turns that will show your mastery of the rails!Once you have your track ready you need to plan out the best route. You need to have the tracks ready to match the terrain you wish to cover and decide which cities to connect and which to skip. You must be able to complete a connection to the next city in one action - so make sure you're not missing any tracks! Also watch what your rivals are up to - points are on offer if you can get them to use your connected cities.In addition to the fun game play Pacific Rails Inc has amazing art by Damien Mammoliti well known for his work on the games Brass Nocturion and more. From the box cover all the way to the game board the artwork is highly-detailed and beautifully crafted.

Sunflower Valley

Sunflower Valley

Rating: 6.5 | Players: 2–5

Game Type:

Uncategorized

In Sunflower Valley you draw your own mountain valley based on the tactical use of a shared pool of dice. Spread your villages throughout the valley and connect them with railways to earn points. Meanwhile gain extra rewards for cheering up your villagers by cleverly planting sunflowers around the mountains. Remember that your villagers need enough sheep too! And there are other players out there competing for the most valuable dice so grab a pen and start drawing your valley in this creative strategy game!Sunflower Valley is a creative pen-and-paper world-building game. Score points by drawing icons in the colored regions on your drawing map by cleverly using the dice. The game ends when no free spots remain on any player's drawing map. The player with the highest score at the end of the game wins!

18 India

18 India

Rating: 7.6 | Players: 2–5

Game Type:

Uncategorized

Categories:

India's railroad history began in 1837 when The Red Hill Railway used the country's first steam-powered locomotive to carry stone for road work to Madras modern-day Chennai. In 1845 India's first railway was incorporated the Madras Railway. Sixteen years later on a warm April day in 1853 a 14-carriage train carrying 400 passengers was hauled 21 miles by three steam locomotives - the Sahib Sindh and Sultan - and passenger railway service was thus initiated in India. From there as they say the rest is history and India today has the world's fourth-largest railway network.18 India is an operational railroad game for 2 to 5 people that plays in about 3 hours. The game is inspired by 1829 Mainline by Francis Tresham and while the venerable Mr. Tresham created some novel mechanics for that game many of them are not ideal for players that eschew in-game randomness. In 18 India those random elements are transformed into an amazing level of pre-game variability which gives each session of the game a different character.

1822CA

1822CA

Rating: 8.0 | Players: 3–7

Game Type:

Uncategorized

1822CA is an 18xx game that covers Canada from coast to coast and reimplements the 1822 system. The board is 33 percent larger than 1822 has 30 private companies and 30 minor companies. The game has 10 public companies including the Canadian Pacific Railway that starts on both the east and west sides of the board.The game consists of an alternating series of stock rounds and operating rounds. Initially there is one operating round between each stock round and then once the first 2-train is bought two operating rounds between each stock round. The final set of operating rounds has three rounds.In stock rounds players act as investors buying and selling shares in the various companies. The player with the most shares in each company is the company’s director and decides all actions that the company takes in the operating round.In operating rounds players as company directors run the various companies that they control. They choose whether to build track place station tokens which trains to run on which routes whether to pay or withhold dividends and whether to invest in more trains etc.The game ends as soon as one of the following conditions is met: Immediately if the first stock round ends with nothing sold.At the end of the operating round in which a company’s stock market value reaches the game end value of the stock market.At the end of the first operating round following a stock round in which a major company’s stock market value reaches the game end value of the stock market.At the end of the first operating round following a stock round in which the bank runs out of money. The game still ends at that point even if the bank later becomes solvent. The bank continues to pay demands due of it even when broken; players should record these or each lend the bank some money.When the bank runs out of money in an OR complete the pair of ORs and then run one additional OR (for a total of 3 ORs in the final set). The game still ends at that point even if the bank later becomes solvent. The bank continues to pay demands due of it even when broken; players should record these or each lend the bank some money.Each player’s total wealth is the value of their stock at current prices plus cash on hand. Concession certificates if they are still open and held by players count face value. Private company certificates and company assets count for nothing. The richest player wins.

1822PNW

1822PNW

Rating: 7.8 | Players: 3–5

Game Type:

Uncategorized

Set in the U.S. Pacific Northwest this is an 18xx game about the ragtag minor railway startups in the PNW laying the groundwork for the Major Eastern Giants as they expanded West.Based on Francis Tresham's 1829 and more specifically inspired by Simon Cutforth's 1822: The Railways of Great Britain this 18xx title features multiple auction rounds throughout the game distributing the minor companies and private companies in a randomized order ensuring each game will play out quite differently.1822PNW builds upon previous games in the 1822 family by including a handful of community favorite private companies while adding in a variety of new regionally inspired private companies that give players a vast array of options to consider for end game route building. One of which is the addition of transporting lumber—a huge export from the region—that can't be carried by E-trains but by engineering the right 7-train route you can add a significant amount of revenue to your bottom line.Finally one big departure from the '22 family is that 1822PNW does away with concessions and instead features a merger mechanic that more closely mirrors the way in which the major companies staked their claim in the PNW.All of the features combine for a refreshing and exciting take on the genre-defining 1822 series.—description from the designer

Rail Pass

Rail Pass

Rating: 6.6 | Players: 2–6

Game Type:

Family

In Rail Pass 2-6 players work together to deliver as many goods as possible in ten minutes with goods being represented by cubes and with the color of the cubes indicating their destination city.During set-up and before the clock starts players scramble the goods and arrange them in a row across the top of the city boards. The player controlling that city can see all the cubes that must be delivered but can pull goods only from the right or left end of the row when loading them on the trains.Once the clock starts all players take their actions simultaneously in any order and repeating any action as often as necessary. To transport cargo a cube must first be loaded onto a short or long train piece that is at rest in the player's home city train yard. No train can move without a crew peg and no crew peg may travel beyond the adjacent city. In order to transport cargo to more distant cities a train needs to stop and have the crew peg swapped or cargo exchanged between trains. While all this is going on players must avoid dropping or spilling cubes when picking up or handing the train to another player. Additional terrain components such as tunnels and bridges can be placed between cities and act as additional obstacles to negotiate. When time runs out calculate the score by multiplying the TWO LOWEST counts of cubes delivered to a city. Points are subtracted for dropped cubes or cubes delivered to the wrong city and also for crew pegs that traveled beyond their adjacent cities.With six players each takes one of the six main cities each producing goods which are delivered to the other five locations. In some scenarios with fewer players each player may control multiple cities.

1941: Race to Moscow

1941: Race to Moscow

Rating: 7.1 | Players: 1–4

Game Type:

Wargames

Have you heard about the Barbarossa campaign? Logistics were the key to either failure or success.In 1941: Race to Moscow you take command of one of the three German Army groups and advance towards Moscow! The game is based on the system used in 1944: Race to the Rhine but the gameplay is much deeper. Armies are divided into armored and non-motorized transports composed of trucks and trains. And the enemy — the Soviet army — is terribly strong.

1865: Sardinia

1865: Sardinia

Rating: 7.4 | Players: 2–4

Game Type:

Strategy

1865 Sardinia is a board game belonging to the 18xx series for 2-4 players and set on the Sardinia island (and Corsica).Players play the role of 19th century entrepreneurs investing in the construction as well as the financial and operational management of railways. Selling and buying shares on the stock market seeking new sources of funding laying track and placing stations running trains and paying dividends are all basic elements of 18xx games.

21Moon

21Moon

Rating: 7.6 | Players: 2–5

Game Type:

Uncategorized

The story so far – exploration of mineral resources on the moonThe year is 2117. Climate change has taken its toll on Earth and new resources are needed to fuel a very technically advanced society gathered into ever growing megacities around the globe. Research during the last 50 years has shown that the Moon has several very pure and effective mineral resources that are needed on Earth. This year mining corporations has established bases on the Moon with the purpose of building a transportation network to mine valuable mineral resources. As these resources are of global interest the top 20 nations on Earth have invested in a freight rocket “Future One” scheduled to fly to the moon and transport minerals back to Earth. When the game starts the corporations got eleven months to gather as much minerals as possible before the rocket leaves the moon. Players are opportunistic investors –most wealth at the end of the game wins!The players (referred to as “investors” in this game) see an excellent opportunity to make credits (=money) by investing in and running private companies and mining corporations on the moon. The corporations establish bases on the moon and build road networks to valuable mining resources mining as much resources as possible until the freight rocket leaves the moon with its cargo of minerals.The winner is the wealthiest investor when the rocket leaves. An investor's wealth is made up of personal credits and current market value of owned shares in the seven corporations.21Moon is an 18xx game.

Ticket to Ride: Ghost Train

Ticket to Ride: Ghost Train

Rating: 6.9 | Players: 2–4

Game Type:

Children's

Ticket to Ride: Ghost Train takes the gameplay of the Ticket to Ride series and scales it down for a younger audience.In general players collect parade float cards claim routes on the map and try to connect locations such as the Mad Scientist's Lab the Gingerbread House and the Lonely Barn that are shown on their tickets. In more detail the game board shows a map of a city with certain locations being connected by colored paths. Each player starts with four colored parade float cards in hand and two tickets; each ticket shows two locations and you're trying to connect those two locations with a contiguous path of your trains in order to complete the ticket.On a turn you either draw two parade float cards from the deck or discard parade float cards to claim a route between two locations by placing your ghost trains on it; for this latter option you must discard cards matching the color and number of spaces on that route (e.g. two yellow cards for a yellow route that's two spaces long). If you connect the two locations shown on a ticket with a path of your trains reveal the ticket place it face up in front of you then draw a new ticket. (If you can't connect locations on either ticket because the paths are blocked you can take your entire turn to discard those tickets and draw two new ones.)If you create a route all the way from the Dark Forest region to the Seashore region you collect the trick or treat bonus.

1840: Vienna Tramways

1840: Vienna Tramways

Rating: 7.4 | Players: 2–6

Game Type:

Strategy

Categories:

1840 is an 18xx game that tells the story of Vienna’s tramway system. Each player controls a holding company that can operate up to three tramway lines. Each of these lines lay track and stations on the map and run its trains earning income from the stations they run through. All money is collected in the holding company and every couple of turns a company round commences where the players have to decide how much money they will pay out to the shareholders and how much will be kept in the holding company for better trains more stations and track building.In stock rounds players can invest in other players' companies or in the Stadtbahn which can also be used by the various tramway lines to exercise special powers.1840 uses the basic concept of all 18xx games but offers quite a few innovations like all-Diesel trains from the beginning on that do not become obsolete but have reduced income as they grow older.—description from the designer

18NewEngland

18NewEngland

Rating: 7.2 | Players: 2–5

Game Type:

Strategy

Scott designed a new game based in southern New England. The area covered is Massachusetts south to New York City which is the area where the New York New Haven and Hartford and Boston and Maine Railroads ran. It is a partial capitalization game with no auctions in the base game; initial companies are selected by draft and companies are capitalized at par prices. Therefore unlike some partial capitalization games where the leading companies snowball up that won’t necessarily work so well here as those now expensive shares only capitalize for the lower par price.—user summmary

18NY

18NY

Rating: 7.6 | Players: 2–6

Game Type:

Strategy

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18NY is an 18xx railroad game set in New York State and surrounding areas. The game is a stock train and track building game that uses the 18xx system. Two to six players compete to have the largest net worth in cash and stock at game end.Game play is divided into Stock Rounds and Operating Rounds. During Stock Rounds players and share companies may buy or sell stock in minor and share companies open new companies or take over existing ones. During Operating Rounds each minor and share company conducts business (laying track placing stations and buying trains). At first stock and operating rounds alternate but as the game progresses the number of intervening operating rounds increases.

Ivor the Engine

Ivor the Engine

Rating: 6.4 | Players: 3–5

Game Type:

Family

Not very long ago in the top left-hand corner of Wales there was a railway. It wasn't a very long railway or a very important railway but it was called The Merioneth and Llantisilly Rail Traction Company Limited and it was all there was. And in a shed in a siding at the end of the railway lives the Locomotive of the Merioneth and Llantisilly Rail Traction Company Limited which was a long name for a little engine so his friends just called him Ivor...In Ivor the Engine you'll help Ivor to collect lost sheep and complete tasks for his friends. You'll get extra rewards for clearing sheep from each area and bonuses for events from the Ivor stories. The player with the most sheep at the end of the game wins.Please note: This game features BRAND NEW artwork by Ivor's original artist Peter Firmin!

Ticket to Ride: Paris

Ticket to Ride: Paris

Rating: 6.9 | Players: 2–4

Game Type:

Uncategorized

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Welcome to the city of light! Find yourself transported to the glamorous Paris of the roaring twenties. Jump aboard an open platform bus cruise down Champs-Elysées Avenue admire the Eiffel Tower and conclude your day by enjoying a picturesque sunset from a charming terrace in Montmartre — all without leaving your table.Ticket To Ride: Paris part of the Cities line of Ticket to Ride games has gameplay similar to the original game but with a playing time of only fifteen minutes. On a turn you either collect transportation cards spend these cards to claim a route on the game board or draw tickets that show two locations you need to connect with routes.In Paris when you claim a blue white or red route you keep a transportation card of this color in front of you instead of discarding all of the cards. When you collect a card of each color you've made a French flag then you discard these cards and score bonus points. Vive la France!When a player has two or fewer buses left to place on routes each player takes one final turn then they score points for the tickets they've completed and lose points for those unfulfilled.

On the Underground: Paris / New York

On the Underground: Paris / New York

Rating: 7.4 | Players: 2–5

Game Type:

Uncategorized

In On the Underground: Paris/New York players build the Paris Métro lines or the New York City Subway lines. Each player controls 2-4 different lines depending on the number of players.On each turn four destination cards are available corresponding to stations on the map. You can take up to four actions; an action is either building track by placing one of your track tokens on the board or taking a branch token. A player may use two branch tokens to branch out of an existing line (whereas normally lines can be extended only at the endpoints). After each player's turn a passenger token is moved along players' lines avoiding walking as much as possible to reach one or two destinations determined at the beginning of the turn. Destination cards corresponding to the visited stations are then replaced by new ones then the next player takes their turn.Players score points in two ways:After all destination cards have been drawn and all players have taken the same number of turns the game ends.Paris is a thoughtful map offering many options. To win you need to strike the right balance between collecting sets of tokens connecting secret destinations blocking other players while not being blocked yourself and of course carrying the passenger. Paris is the refined elder sister of the original On the Underground: London map and is recommended for experienced players.New York is a fast-paced map reflecting the hectic pace of life in the Big Apple. It encourages players to mirror real life by creating lines through Manhattan but you have to build quickly to keep up with the always-moving passenger.

Dark Horse

Dark Horse

Rating: 6.7 | Players: 1–4

Game Type:

Strategy

Dark Horse is a board game set in the Wild West with an average playing time of 30 to 90 minutes. The game puts one to four players in the role of a unique character in charge of a small territory in the old west. Some examples of the characters in the game are Banker Cowboy and Tracker. The characters have various abilities that give them advantages in the game as well as a starting bonus of some sort. Each player collects and uses various resources to build towns cities and rails to grow their territories. Players start the game with one city and two towns with the goal of growing out their territories to include additional towns cities and railroad connections throughout the areas that they control. The objective of the game is to collect the most victory points when the game ends. Players do this by expanding their territory collecting gold and obtaining Influence Points from certain actions on the game board. Players will need to watch each other’s progress as the game can end in several different ways.Summary of Play Each turn players roll two colored dice and place those dice on a specific action on the game board. The game has built in actions and tokens that allow players to manipulate their dice in certain ways. So players will have to decide whether to use these actions or limited tokens such as the Wild Die tokens to modify their dice. This allows players to use a majority of the dice rolls that come up each turn to further improve their position in the game.The game promotes fast play as each player takes turns placing one or more dice on only one action per turn. Actions can include but are not limited to drawing cards collecting resources building additional towns and cities and taking special actions such as the Sheriff Mayor Trader or Tycoon. Some actions such as Rail Baron require a certain natural die roll while other actions require that your dice add up to a certain value. Players gain influence points during the game by taking specific actions which counts for a players overall victory points needed at the end of the game. Players will also need to focus on building their railroad connections as efficiently as they can to maximize their score at the end of the game.

Trans Europa & Trans Amerika

Trans Europa & Trans Amerika

Rating: 7.1 | Players: 2–6

Game Type:

Uncategorized

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Trans Europa & Trans Amerika includes two simple railway games in the same box that use the same rules but are played on different maps which provide different playing experiences.In each game you start each round of play with a secret set of five cities strung across either Europe or the U.S. (depending on the side of the game board you're using) that need to be connected by rail. On your first turn you place your starting station somewhere on the game board. On each subsequent turn you place either one or two rails that connect two points on the board; you can place only one rail if you're crossing a river or a mountain ridge with that rail. All of the rails that you place must touch your starting station or connect with other rails in a network that touches your starting station. Thus each player builds their own network initially but as soon as those networks connect you can place rails anywhere off that connected networkAs soon as a player connects all five of their cities in a network which could happen on another player's turn the round ends. Whoever has connected all of their cities scores 4 points; each other player scores 0-3 points depending on how many rails they would need to place to connect all of their cities. You then clear the board shuffle the cards and play another round. The first player to score 13 or more points wins! The player who can make the best use of the other players' networks is generally victorious.Trans Europa & Trans Amerika includes 19 special cards that can be used to provide more variety in gameplay. At the start of a round reveal one of the cards; the effect of this card applies to all players during this round perhaps with everyone discarding their rose card and needing to connect only four cities or having a mountain pass count as only one rail played or placing three rails on a turn or revealing two of their cards so that everyone can see where others are going in particular parts of the map.

Empire Express

Empire Express

Rating: 6.7 | Players: 2–4

Game Type:

Family

Game description from the publisher:In Empire Express designed to be an easy-to-play introduction to the Empire Builder series of games players create competing railroad empires by drawing railroad tracks with crayons upon an erasable board. You win if you utilize your network of rail lines to acquire and deliver goods efficiently to accumulate the largest personal fortune!The base game provides pre-programmed routes on a board depicting a north-eastern portion of the U.S. with demand cards providing players with an easy way to learn the system through play. Players start with the bare bones of a railroad: an empty train and track connecting some cities. Each turn you and your fellow players take turns building track operating trains and delivering loads. The bank will pay you for each delivered load.With the starting route guided by the board only two loads per card and a visual pick-up and delivery guide on every card the learning curve is greatly shortened.

Steam Power

Steam Power

Rating: 7.1 | Players: 1–5

Game Type:

Uncategorized

In Steam Power players race to build the best rail network to meet their contractual obligations and make the most money.On your turn you can perform two actions from a selection of choices letting you lay tracks build factories fulfill contracts earn money or collect more contracts. Building a factory brings resources to the board that all players have access to...at a price.The game ends when a certain number of contracts are fulfilled which varies by player count. The player with the most points (and money which converts to points) wins.

20th Century Limited

20th Century Limited

Rating: 6.8 | Players: 2–5

Game Type:

Uncategorized

Become part of a U.S. National Institution of the early 20th Century as you build the routes and reputation of The Most Famous Train in the World: the 20th Century Limited. You are American rail luminaries creating small independent lines to serve local cities. Plying your business acumen you plan to sell these lines to larger companies. Of course you wouldn’t be where you are today without knowing a thing or two about turning tricky situations to your advantage: You have a scheme in mind to get the big companies what they need without necessarily having shall we say exclusive ownership of it….20th Century Limited condenses the history the American railroad into a sixty-minute game. Players take on the roles of the great railway robber barons as they set up small railroads turn them into larger rail lines then sell them off and start all over again. The spread of the North American rail system can happen on your game table in about an hour as the network develops in a fashion similar to the historical model.The game possesses the simple route-building mechanisms that were used in Transamerica. The placement of pieces is easy to understand and this simple feature is livened up by the Rail Line cards that dictate the placement of rail segments to recreate the various historical railways of America. The second piece of the puzzle are the Demand cards that serve as a pseudo pick-up-and-deliver system. Players are able to choose what path suits them in the game. You can go for the fulfillment of demands or you can try to build the great rail lines that shaped America. Everything from the Santa Fe to Boston & Maine and many other memorable lines are represented including the game's namesake: the New York Central Railroad.

Disney Big Thunder Mountain Railroad

Disney Big Thunder Mountain Railroad

Rating: 6.6 | Players: 2–4

Game Type:

Uncategorized

Step off the stagecoach and into the cursed mining town of Tumbleweed in Disney Big Thunder Mountain Railroad. Will you find fortune mining the mysterious mountain — or awaken its many dangers? Each turn resources spill down the mountain with you trying to collect those resources to upgrade your mining operation to score more points. Each round features twist-of-fate cards that mess with the environment through dangers like landslides and dynamite.