Category: Territory Building

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Terraforming Mars

Terraforming Mars

Rating: 8.4 | Players: 1–5

Game Type:

Strategy

In the 2400s mankind begins to terraform the planet Mars. Giant corporations sponsored by the World Government on Earth initiate huge projects to raise the temperature the oxygen level and the ocean coverage until the environment is habitable. In Terraforming Mars you play one of those corporations and work together in the terraforming process but compete for getting victory points that are awarded not only for your contribution to the terraforming but also for advancing human infrastructure throughout the solar system and doing other commendable things.As a player you acquire unique project cards (from over two hundred different ones) by buying them to your hand. The cards can give you immediate bonuses as well as increasing your production of different resources. Many cards also have requirements and they become playable when the temperature oxygen or ocean coverage increases enough. Buying cards is costly so there is a balance between buying cards and actually playing them. Standard Projects are always available to complement your hand of cards. Your basic income as well as your basic score are based on your Terraform Rating. However your income is boosted by your production and VPs are also gained from many other sources.You keep track of your production and resources on your player board. The game uses six types of resources: MegaCredits Steel Titanium Plants Energy and Heat. On the game board you compete for the best places for your city tiles ocean tiles and greenery tiles. You also compete for different Milestones and Awards worth many VPs. Each round is called a generation and consists of the following phases:1) Player order shifts clockwise. 2) Research phase: All players buy cards from four privately drawn. 3) Action phase: Players take turns doing 1-2 actions from these options: Playing a card claiming a Milestone funding an Award using a Standard project converting plant into greenery tiles (and raising oxygen) converting heat into a temperature raise and using the action of a card in play. The turn continues around the table (sometimes several laps) until all players have passed. 4) Production phase: Players get resources according to their terraform rating and production parameters.When the three global parameters (temperature oxygen ocean) have all reached their required levels the terraforming is complete and the game ends after that generation. Combine your Terraform Rating and other VPs to determine the winning corporation!

War of the Ring: Second Edition

War of the Ring: Second Edition

Rating: 8.5 | Players: 2–4

Game Type:

Thematic

In War of the Ring one player takes control of the Free Peoples (FP) while the other player controls Shadow Armies (SA). Initially the Free People Nations are reluctant to take arms against Sauron so they must be attacked by Sauron or persuaded by Gandalf or other Companions before they start to fight in earnest: this is represented by the Political Track which shows if a Nation is ready to fight in the War of the Ring or not.The game can be won by a military victory if Sauron conquers a certain number of Free People cities and strongholds or vice versa. But the true hope of the Free Peoples lies with the quest of the Ring bearer: while the armies clash across Middle-earth the Fellowship of the Ring is trying to get secretly to Mount Doom to destroy the One Ring. Sauron is not aware of the real intention of his enemies but is looking across Middle-earth for the precious Ring so that the Fellowship is going to face numerous dangers represented by the rules of The Hunt for the Ring. But the Companions can spur the Free Peoples to the fight against Sauron so the Free People player must balance the need to protect the Ring bearer from harm with an attempt to raise a proper defense against the armies of the Shadow so that they do not overrun Middle-earth before the Ringbearer completes his quest.Each game turn revolves around the roll of Action Dice: each die corresponds to an action that a player can perform during a turn. Depending on the face rolled on each die different actions are possible (moving armies or characters recruiting troops advancing a Political Track).Action Dice can also be used to draw or play Event Cards. Event Cards are played to represent specific events from the story (or events that could possibly have happened) that cannot be portrayed through normal game-play. Each Event Card can also create an unexpected turn in the game allowing special actions or altering the course of a battle.

Spirit Island

Spirit Island

Rating: 8.3 | Players: 1–4

Game Type:

Strategy

In the most distant reaches of the world magic still exists embodied by spirits of the land of the sky and of every natural thing. As the great powers of Europe stretch their colonial empires further and further they will inevitably lay claim to a place where spirits still hold power - and when they do the land itself will fight back alongside the islanders who live there.Spirit Island is a complex and thematic co-operative game about defending your island home from colonizing Invaders. Players are different spirits of the land each with its own unique elemental powers. Every turn players simultaneously choose which of their power cards to play paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately before the Invaders spread and ravage but other magics are slower requiring forethought and planning to use effectively. In the Spirit phase spirits gain energy and choose how / whether to Grow: to reclaim used power cards to seek new power or to spread their presence into new areas of the island.The Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn they build in those lands forming towns and cities. The turn after that they ravage there bringing blight to the land and attacking any native islanders present. The islanders fight back against the Invaders when attacked and lend the spirits some other aid but may not always do so exactly as you'd hoped. Some Powers work through the islanders helping them for example to drive out the Invaders or clean the land of blight.The game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate history. At game start winning requires destroying every last explorer town and city on the board - but as you frighten the Invaders more and more victory becomes easier: they'll run away even if explorers or even towns and cities remain. Defeat comes if any spirit is destroyed if the island is overrun by blight or if the Invader deck is depleted before achieving victory.The game includes different adversaries to fight against (eg. a Swedish Mining Colony or a Remote British Colony). Each changes play in different ways and offers a different path of difficulty boosts to keep the game challenging as you gain skill.

Gaia Project

Gaia Project

Rating: 8.4 | Players: 1–4

Game Type:

Strategy

Gaia Project is a new game in the line of Terra Mystica. As in the original Terra Mystica fourteen different factions live on seven different kinds of planets and factions are bound to their own home planets so to develop and grow they must terraform neighboring planets into their home environments in competition with the other groups. In addition Gaia planets can be used by all factions for colonization and Transdimensional planets can be changed into Gaia planets.All factions can improve their skills in six different areas of development: Terraforming Navigation Artificial Intelligence Gaiaforming Economy Research; leading to advanced technology and special bonuses. To do all of that each group has special skills and abilities.The playing area is made of ten sectors allowing a variable set-up and thus an even bigger replay value than its predecessor Terra Mystica. A two-player game is hosted on seven sectors.—description from the publisher

The Castles of Burgundy

The Castles of Burgundy

Rating: 8.1 | Players: 2–4

Game Type:

Strategy

For the 2019 edition see The Castles of Burgundy.The game is set in the Burgundy region of High Medieval France. Each player takes on the role of an aristocrat originally controlling a small princedom. While playing they aim to build settlements and powerful castles practice trade along the river exploit silver mines and use the knowledge of travelers.The game is about players taking settlement tiles from the game board and placing them into their princedom which is represented by the player board. Every tile has a function that starts when the tile is placed in the princedom. The princedom itself consists of several regions each of which demands its own type of settlement tile.The game is played in five phases each consisting of five rounds. Each phase begins with the game board stocked with settlement tiles and goods tiles. At the beginning of each round all players roll their two dice and the player who is currently first in turn order rolls a goods placement die. A goods tile is made available on the game board according to the roll of the goods die. During each round players take their turns in the current turn order. During his turn a player may perform any two of the four possible types of actions: 1) take a settlement tile from the numbered depot on the game board corresponding to one of his dice and place it in the staging area on his player board 2) take a settlement tile from the staging area of his player board to a space on his player board with a number matching one of his dice in the corresponding region for the type of tile and adjacent to a previously placed settlement tile 3) deliver goods with a number matching one of his dice or 4) take worker tokens which allow the player to adjust the roll of his dice. In addition to these actions a player may buy a settlement tile from the central depot on the game board and place it in the staging area on his player board. If an action triggers the award of victory points those points are immediately recorded. Each settlement tile offers a benefit additional actions additional money advancement on the turn order track more goods tiles die roll adjustment or victory points. Bonus victory points are awarded for filling a region with settlement tiles.The game ends after the fifth phase is played to completion. Victory points are awarded for unused money and workers and undelivered goods. Bonus victory points from certain settlement tiles are awarded at the end of the game.The player with the most victory points wins.The rules include basic and advanced versions.This game is #14 in the Alea big box series.There is a separate BGG entry for the 2019 edition: The Castles of Burgundy. The 2019 edition includes alongside the base game eight expansions seven of which had already been released separately as promotional items and one new to the 2019 release.UPC 4005556812431

Scythe

Scythe

Rating: 8.1 | Players: 1–5

Game Type:

Strategy

It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory” which fueled the war with heavily armored mechs has closed its doors drawing the attention of several nearby countries.Scythe is an engine-building game set in a 1920s era alternate-history. It is a time of farming and war broken hearts and rusted gears innovation and valor. In Scythe each player controls one of five factions of Eastern Europe all of which are attempting to earn their fortunes and claim their stakes in the land around the mysterious Factory. Players conquer territory enlist new recruits reap resources gain villagers build structures and activate monstrous mechs.Each player begins the game with different resources (power coins combat acumen and popularity) a different starting location and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place). Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it there is no player elimination.Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices not luck or randomness. Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient build structures that improve their position on the map enlist new recruits to enhance character abilities activate mechs to deter opponents from invading and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engines adds to the unique feel of each game even if having played one faction multiple times.

Root

Root

Rating: 8.1 | Players: 2–4

Game Type:

Strategy

Root is a game of adventure and war in which 2 to 4 (1 to 6 with the 'Riverfolk' expansion) players battle for control of a vast wilderness. Like Vast: The Crystal Caverns each player in Root has unique capabilities and a different victory condition. Now with the aid of gorgeous multi-use cards a truly asymmetric design has never been more accessible.The nefarious Marquise de Cat has seized the great woodland intent on harvesting its riches. Under her rule the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams these wanderers are old enough to remember the great birds of prey who once controlled the woods.Meanwhile at the edge of the region the proud squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright. The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root.In Root players drive the narrative and the differences between each role create an unparalleled level of interaction and replayability. Leder Games invites you and your family to explore the fantastic world of Root!—description from the publisher

Terra Mystica

Terra Mystica

Rating: 8.0 | Players: 2–5

Game Type:

Strategy

In the land of Terra Mystica dwell 14 different peoples in seven landscapes and each group is bound to its own home environment so to develop and grow they must terraform neighboring landscapes into their home environments in competition with the other groups.Terra Mystica is a full information game without any luck that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that each group has special skills and abilities.Taking turns the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group's special ability and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers. The groups in question along with their home landscape are:Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power but it also means that expanding is more difficult...Terra Mystica FAQ

On Mars

On Mars

Rating: 8.2 | Players: 1–4

Game Type:

Strategy

Following the success of unmanned rover missions the United Nations established the Department of Operations and Mars Exploration (D.O.M.E.). The first settlers arrived on Mars in the year 2037 and in the decades after establishment of Mars Base Camp private exploration companies began work on the creation of a self-sustaining colony. As chief astronaut for one of these enterprises you want to be a pioneer in the development of the biggest most advanced colony on Mars by achieving both D.O.M.E. mission goals as well as your company’s private agenda.In the beginning you will be dependent on supplies from Earth and will have to travel often between the Mars Space Station and the planet's surface. As the colony expands over time you will shift your activities to construct mines power generators water extractors greenhouses oxygen factories and shelters. Your goal is to develop a self-sustaining colony independent of any terrestrial organization. This will require understanding the importance of water air power and food — the necessities for survival.Do you dare take part in humankind’s biggest challenge?On Mars is played over several rounds each consisting of two phases - the Colonization Phase ​and the Shuttle Phase​.During the Colonization Phase each player takes a turn during which they take actions. The available actions depend on the side of the board they are on. If you are in orbit you can take blueprints buy and develop technologies and take supplies from the Warehouse. If you are on the surface of the planet you can construct buildings with your bots upgrade these buildings using blueprints take scientists and new contracts welcome new ships and explore the planet’s surface with your rover. In the Shuttle Phase players may travel between the colony and the Space Station in orbit.All buildings on Mars have a dependency on each other and some are required for the colony to grow. Building shelters for Colonists to live in requires oxygen; generating oxygen requires plants; growing plants requires water; extracting water from ice requires power; generating power requires mining minerals; and mining minerals requires Colonists. Upgrading the colony’s ability to provide each of these resources is vital. As the colony grows more shelters are needed so that the Colonists can survive the inhospitable conditions on Mars.During the game players are also trying to complete missions. Once a total of three missions have been completed the game ends. To win the game players must contribute to the development of the first colony on Mars. This is represented during the game by players gaining Opportunity Points (OP). The player with the most OP at the end of the game is declared the winner.

Age of Innovation

Age of Innovation

Rating: 8.6 | Players: 1–5

Game Type:

Strategy

Age of Innovation is a standalone game set in the world of Terra Mystica.Twelve factions each with unique characteristics populate this world of varying terrains. Here you will compete to erect buildings and merge them into cities. Each game allows you to create new combinations of factions homelands and abilities so that each game isn't the same as another.You control one of these factions and will terraform the game map's terrain into your homelands where you can erect your buildings. Proximity to other factions may limit your expansion but it also gains you significant advantages in the game. This tension adds to the appeal of the Terra Mystica series.Upgrade your buildings to gain valuable resources such as tools scholars money and power. Build schools to advance in different sciences and collect books which you can use to make innovations. Build your palace to gain a powerful new ability or build workshops guilds and universities to complete your culture.—description from the publisher

Eclipse: New Dawn for the Galaxy

Eclipse: New Dawn for the Galaxy

Rating: 7.8 | Players: 2–6

Game Type:

Strategy

The galaxy has been a peaceful place for many years. After the ruthless Terran–Hegemony War (30.027–33.364) much effort has been employed by all major spacefaring species to prevent the terrifying events from repeating themselves. The Galactic Council was formed to enforce precious peace and it has taken many courageous efforts to prevent the escalation of malicious acts. Nevertheless tension and discord are growing among the seven major species and in the Council itself. Old alliances are shattering and hasty diplomatic treaties are made in secrecy. A confrontation of the superpowers seems inevitable – only the outcome of the galactic conflict remains to be seen. Which faction will emerge victorious and lead the galaxy under its rule?A game of Eclipse places you in control of a vast interstellar civilization competing for success with its rivals. You will explore new star systems research technologies and build spaceships with which to wage war. There are many potential paths to victory so you need to plan your strategy according to the strengths and weaknesses of your species while paying attention to the other civilizations' endeavors.The shadows of the great civilizations are about to eclipse the galaxy. Lead your people to victory!

Robinson Crusoe: Adventures on the Cursed Island

Robinson Crusoe: Adventures on the Cursed Island

Rating: 7.7 | Players: 1–4

Game Type:

Thematic

Robinson Crusoe: Adventures on the Cursed Island is a game created by Ignacy Trzewiczek the author of Stronghold. This time Trzewiczek takes the players to a deserted island where they'll play the parts of shipwreck survivors confronted by an extraordinary adventure. They'll be faced with the challenges of building a shelter finding food fighting wild beasts and protecting themselves from weather changes. Building walls around their homes animal domestication constructing weapons and tools from what they find and much more await them on the island. The players decide in which direction the game will unfold and – after several in-game weeks of hard work – how their settlement will look. Will they manage to discover the secret of the island in the meantime? Will they find a pirate treasure or an abandoned village? Will they discover an underground city or a cursed temple at the bottom of a volcano? Answers to these questions lie in hundreds of event cards and hundreds of object and structure cards that can be used during the game...Robinson Crusoe: Adventures on the Cursed Island is an epic game from Portal. You will build a shelter palisade weapons you will create tools like axes knives sacks you will do everything you can to… to survive. You will have to find food fight wild beasts protect yourself from weather changes…Take the role of one of four characters from the ship crew (cook carpenter explorer or soldier) and face the adventure. Use your determination skills to help your teammates discuss with them your plan and put it into practice. Debate discuss and work on the best plan you all can make.Search for treasures. Discover mysteries. Follow goals of six different engaging scenarios. Start by building a big pile of wood and setting it on fire to call for help and then start new adventures. Become an exorcist on cursed Island. Become a treasure hunter on Volcano Island. Become a rescue team for a young lady who’s stuck on rock island…Let the adventure live!

Keyflower

Keyflower

Rating: 7.7 | Players: 2–6

Game Type:

Strategy

Keyflower is a game for two to six players played over four rounds. Each round represents a season: spring summer autumn and finally winter. Each player starts the game with a home tile and an initial team of eight workers each of which is colored red yellow or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources skills and additional workers not only from the player's own tiles but also from the tiles in the other players' villages and from the new tiles being auctioned.In spring summer and autumn more workers will arrive on board the Keyflower and her sister boats with some of these workers possessing skills in the working of the key resources of iron stone and wood. In each of these seasons village tiles are set out at random for auction. In the winter no new workers arrive and the players select the village tiles for auction from those they received at the beginning of the game. Each winter village tile offers VPs for certain combinations of resources skills and workers. The player whose village and workers generate the most VPs wins the game.Keyflower presents players with many different challenges and each game will be different due to the mix of village tiles that appear in that particular game. Throughout the game players will need to be alert to the opportunities to best utilize their various resources transport and upgrade capability skills and workers.Keyflower a joint design between Richard Breese and Sebastian Bleasdale is the seventh game in the Key series from R&D Games set in the medieval Key land.

Rajas of the Ganges

Rajas of the Ganges

Rating: 7.7 | Players: 2–4

Game Type:

Strategy

Through tactics and karma to wealth and fame...In 16th century India the powerful empire of the Great Moguls rises between the Indus and the Ganges rivers. Taking on the role of rajas and ranis – the country's influential nobles – players in Rajas of the Ganges race against each other in support of the empire by developing their estates into wealthy and magnificent provinces. Players must use their dice wisely and carefully plot where to place their workers while never underestimating the benefits of good karma. Success will bring them great riches and fame in their quest to become legendary rulers.

Cartographers

Cartographers

Rating: 7.6 | Players: 1–100

Game Type:

Family

Queen Gimnax has ordered the reclamation of the northern lands. As a cartographer in her service you are sent to map this territory claiming it for the Kingdom of Nalos. Through official edicts the queen announces which lands she prizes most and you will increase your reputation by meeting her demands. But you are not alone in this wilderness. The Dragul contest your claims with their outposts so you must draw your lines carefully to reduce their influence. Reclaim the greatest share of the queen’s desired lands and you will be declared the greatest cartographer in the kingdom.In Cartographers: A Roll Player Tale players compete to earn the most reputation stars by the time four seasons have passed. Each season players draw on their map sheets and earn reputation by carrying out the queen's edicts before the season is over. The player with the most reputation stars at the end of winter wins!—description from the publisher

Glen More II: Chronicles

Glen More II: Chronicles

Rating: 7.9 | Players: 2–4

Game Type:

Strategy

Glen More II: Chronicles is a sequel to Glen More expanding the gameplay substantially compared to the original game.In Glen More II: Chronicles each player represents the leader of a Scottish clan from the early medieval ages until the 19th century a leader looking to expand their territory and wealth. The success of your clan depends on your ability to make the right decision at the right time be it by creating a new pasture for your livestock growing barley for whisky production selling your goods on the various markets or gaining control of special landmarks such as lochs and castles.The game lasts four rounds represented by four stacks of tiles. After each round a scoring phase takes place in which players compare their number of whisky casks scotsmen in the home castle landmark cards and persons against the player with the fewest items in each category and receives victory points (VPs) based on the relative difference. After four rounds additional VPs are awarded for gold coins and some landmarks while VP penalties are assessed based on territory size comparing each player's territory to the smallest one in play.The core mechanism of Glen More II: Chronicles and Glen More functions the same way: The last player in line takes a tile from a time track advancing as far as they wish on this track. After paying the cost they place this tile in their territory with this tile activating itself and all neighboring tiles triggering the production of resources movement points VPs etc. Then the player who is last in line takes their turn.Improvements over the original Glen More include bigger tiles better materials new artwork the ability for each player to control the end of the game and balancing adjustments to the tiles for a better suspense curve. The game is designed to consist of one-third known systems one-third new mechanisms and one-third improvements to Glen More.The Chronicles in the title — a set of eight expansions to the base game — are a major part of these new mechanisms. Each Chronicle adds a new gameplay element to the base game. The Highland Boat Race Chronicle for example tells the story of a boat race in which the winner needs to be the first to reach their home castle after navigating their boat along the river through all the other players' territories. The Hammer of the Scots Chronicle adds a neutral Englishman playing piece to the time track that players struggle to control to get an additional turn — if they can afford him that is as he is paid using the market mechanism. All Chronicles can be freely combined although designer Matthias Cramer suggests that players use only one or two unless they want a monster game.Another major change to the game is the ability to invest in famous Scottish people of the time who are represented through a new person tile type. Persons not only have their own scoring they also trigger one-time or ongoing effects on the tactical clan board. This adds a new layer of decision making especially since the ongoing effects allow players to focus on a personal strategy of winning through the use of the clan board.—description from the publisher

Planet Unknown

Planet Unknown

Rating: 7.8 | Players: 1–6

Game Type:

Family

Our planet has run out of resources and we are forced to move. We have discovered a series of planets and sent our rovers to test their environment with the hope of colonization. Our rovers have confirmed 1-6 viable colonization options.Planet Unknown is a competitive game for 1-6 players in which players attempt to develop the best planet. Each round each player places one polyomino-shaped dual-resource tile on their planet. Each resource represents the infrastructure needed to support life on the planet. Every tile placement is important to cover your planet efficiently and also to build up your planet's engine. After placing the tile players do two actions associated with the two infrastructure types on the tile. Some tile placements trigger meteors that make all planets harder to develop and prevent them from scoring points in the meteor's row and column.Planet Unknown innovates on the popular polyomino trend by allowing simultaneous yet strategic turn-based play via the Lazy S.U.S.A.N. space station in the center of the table.—description from the publisher

Ora et Labora

Ora et Labora

Rating: 7.7 | Players: 1–4

Game Type:

Strategy

In Ora et Labora (Latin for 'Pray and work') each player is head of a monastery in the Medieval era who acquires land and constructs buildings – little enterprises that will gain resources and profit. The goal is to build a working infrastructure and manufacture prestigious items – such as books ceramics ornaments and relics – to gain the most victory points at the end of the game.Ora et Labora Uwe Rosenberg's fifth big game has game play mechanisms similar to his Le Havre such as two-sided resource tiles that can be upgraded from a basic item to something more useful. Instead of adding resources to the board turn by turn as in Agricola and Le Havre Ora et Labora uses a numbered rondel to show how many of each resource is available at any time. At the beginning of each round players turn the rondel by one segment adjusting the counts of all resources at the same time.Each player has a personal game board. New buildings enter the game from time to time and players can construct them on their game boards with the building materials they gather with some terrain restrictions on what can be built where. Some spaces start with trees or moors on them as in Agricola: Farmers of the Moor so they hinder development until a player clears the land but they provide resources when they are removed. Clever building on your personal game board will impact your final score and players can buy additional terrain during the game if needed.Players also have three workers who can enter buildings to take the action associated with that location. Workers must stay in place until you've placed all three. You can enter your own buildings with these workers but to enter and use another player's buildings you must pay that player an entry fee so that he'll move one of his workers into that building to do the work for you.Ora et Labora features two variants: France and Ireland.

Clash of Cultures: Monumental Edition

Clash of Cultures: Monumental Edition

Rating: 8.3 | Players: 2–4

Game Type:

Strategy

Clash of Cultures: Monumental Edition brings back the classic game of exploration expansion and development with the Clash of Cultures base game and the Civilizations and Aztecs expansions in one box! Grow your civilization advance your culture and tech and leave your mark by building wonders with this edition of the game including fully-sculpted miniatures of the Seven Wonders.In Clash of Cultures each player leads a civilization from a single settlement to a mighty empire. Players must explore their surroundings build large cities research advances and conquer those who stand in the way. The game features a modular board for players to explore 48 distinct advances seven mighty wonders and loads of miniatures and cards. The winner will create a culture that will be remembered and admired for millennia.

Isle of Skye: From Chieftain to King

Isle of Skye: From Chieftain to King

Rating: 7.4 | Players: 2–5

Game Type:

Family

Isle of Skye is one of the most beautiful places in the world with soft sand beaches gently sloping hills and impressive mountains. The landscape of Isle of Skye is breathtaking and fascinates everyone.In the tile-laying game Isle of Skye: From Chieftain to King 2–5 players are chieftains of famous clans and want to build their kingdoms to score as many points as possible—but in each game only four of the sixteen scoring tiles will be scored.Thanks to the scoring tiles each game is different and leads to different tactics and strategies but having enough money is useful no matter what else is going on. Managing that money can be tricky though. Each turn each player places two area tiles in front of them and sets the selling price for the tiles. Setting a high price is great but only so long as someone actually pays the price because if no one opts to buy then the seller must buy the tiles at the price they previously requested.In the end the player with the best kingdom—and not the richest player—becomes the sovereign of the island.

Endless Winter: Paleoamericans

Endless Winter: Paleoamericans

Rating: 7.7 | Players: 1–4

Game Type:

Strategy

Designed by Stan Kordonskiy (Dice Hospital Rurik Lock Up) developed by Jonny Pac (Coloma Sierra West Lions of Lydia) solo mode by Drake Villareal (Solani Spook Manor) and illustrated by The Mico (Raiders of the North Sea Paladins of the West Kingdom Valeria) Endless Winter: Paleoamericans takes place in North America around 10,000 BCE. Players guide the development of their tribes across several generations—from nomadic hunter-gatherers to prosperous tribal societies. Over the course of the game tribes migrate and settle new lands establish cultural traditions hunt paleolithic megafauna and build everlasting megalithic structures.Endless Winter is a euro-style game that combines worker placement and deck building in an innovative way. Each round players send their tribe members to various action spaces and pay for the actions by playing cards and spending resources. Tribe cards grant additional labor while Culture cards provide a variety of unique effects. As an alternative cards can be saved for an end-of-round Eclipse phase where they are simultaneously revealed to determine the new player order and trigger various bonus actions.The game features a novel blend of interwoven systems and mechanisms such as multi-use cards area influence tile placement and set collection. Plus there are many viable paths to victory. After four brisk rounds scores are tallied and the tribe with the most points wins! —description from the publisher

Oath

Oath

Rating: 7.8 | Players: 1–6

Game Type:

Strategy

In Oath one to six players guide the course of history in an ancient land. Players might take the role of agents bolstering the old order or scheme to bring the kingdom to ruin. The consequences of one game will ripple through those that follow changing what resources and actions future players may have at their disposal and even altering the game's core victory condition.If a player seizes control by courting anarchy and distrust future players will have to contend with a land overrun by thieves and petty warlords. In a later game a warlord might attempt to found a dynasty creating a line of rulers that might last generations or be crushed by the rise of a terrible arcane cult.In Oath there are no fancy production tricks app-assisted mechanisms or production gimmicks. The game can be reset at any time and doesn't require the same play group from one game to the next. A player might use the fully-featured solo mode to play several generations during the week and then use that same copy of the game for Saturday game-night with friends. There are no scripted narratives or predetermined end points. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.—description from the publisher

Kingdomino

Kingdomino

Rating: 7.3 | Players: 2–4

Game Type:

Family

In Kingdomino you are a lord seeking new lands in which to expand your kingdom. You must explore all the lands including wheat fields lakes and mountains in order to spot the best plots while competing with other lords to acquire them first.The game uses tiles with two sections similar to Dominoes. Each turn each player will select a new domino to connect to their existing kingdom making sure at least one of its sides connects to a matching terrain type already in play. The order of who picks first depends on which tile was previously chosen with better tiles forcing players to pick later in the next round. The game ends when each player has completed a 5x5 grid (or failed to do so) and points are counted based on number of connecting tiles and valuable crown symbols.

Bunny Kingdom

Bunny Kingdom

Rating: 7.4 | Players: 2–4

Game Type:

Family

Peace has come at last to the great Bunny Kingdom! Lead your clan of rabbits to glory by gathering resources and building new cities across the land!Draft cards and pick the right ones to position your warrens on the 100 squares of the board provide resources to your colonies build new cities to increase your influence and plan your strategy to score big at the end of the game. Settle in lakesides or fields to collect water and grow carrots gather mushrooms in the green forest and climb the highest mountains to discover rare and precious resources... Secretly rally rabbit lords and recruit skillful masters to make your cities and resources even more valuable at the end of the game.After each turn your groups of contiguous warrens grant you points depending on the cities and different resources they include. The game ends after 4 rounds and the player with the most points wins the game.

Dorfromantik: The Board Game

Dorfromantik: The Board Game

Rating: 7.6 | Players: 1–6

Game Type:

Family

Rippling rivers rustling forests wheat fields swaying in the wind and here and there a cute little village - that's Dorfromantik! The video game from the small developer studio Toukana Interactive has been thrilling the gaming community since its Early Access in March 2021 and has already won all kinds of prestigious awards. Now Michael Palm and Lukas Zach are transforming the popular building strategy and puzzle game into a family game for young and old with Dorfromantik: The Board Game.In Dorfromantik: The Board Game up to six players work together to lay hexagonal tiles to create a beautiful landscape and try to fulfill the orders of the population while at the same time laying as long a track and as long a river as possible but also taking into account the flags that provide points in enclosed areas. The better the players manage to do this the more points they can score at the end. In the course of the replayable campaign the points earned can be used to unlock new tiles that are hidden in initially locked boxes. These pose new additional tasks for the players and make it possible to raise the high score higher and higher.—description from the publisher

Takenoko

Takenoko

Rating: 7.2 | Players: 2–4

Game Type:

Family

A long time ago at the Japanese Imperial court the Chinese Emperor offered a giant panda bear as a symbol of peace to the Japanese Emperor. Since then the Japanese Emperor has entrusted his court members (the players) with the difficult task of caring for the animal by tending to his bamboo garden.In Takenoko the players will cultivate land plots irrigate them and grow one of the three species of bamboo (Green Yellow and Pink) with the help of the Imperial gardener to maintain this bamboo garden. They will have to bear with the immoderate hunger of this sacred animal for the juicy and tender bamboo. The player who manages his land plots best growing the most bamboo while feeding the delicate appetite of the panda will win the game.

Ginkgopolis

Ginkgopolis

Rating: 7.5 | Players: 1–5

Game Type:

Strategy

2212: Ginkgo Biloba the oldest and strongest tree in the world has become the symbol of a new method for building cities in symbiosis with nature. Humans have exhausted the resources that the Earth offered them and humanity must now develop cities that maintain a delicate balance between resource production and consumption. Habitable space is scarce however and mankind must now face the challenge of building ever upwards. To develop this new type of city you will gather a team of experts around you and try to become the best urban planner for Ginkgopolis.In Ginkgopolis the city tiles come in three colors: yellow which provides victory points; red which provides resources; and blue which provides new city tiles. Some tiles start in play and they're surrounded by letter markers that show where new tiles can be placed.Begin with three Character cards which grant you starting resources and bonuses to power your game actions. On a turn each player chooses a Construction or Urbanization card from his hand simultaneously. Players reveal these cards adding new tiles to the border of the city in the appropriate location or placing tiles on top of existing tiles. Each card in your hand that you don't play is passed on to your left-hand neighbor so keep in mind how your play might set up theirs!When you build over a tile you add its “power card to your tableau which provides you additional abilities during the game allowing you to scale up your building and point-scoring efforts.

Dead Reckoning

Dead Reckoning

Rating: 8.2 | Players: 1–4

Game Type:

Strategy

Dead Reckoning is a game of exploration piracy and influence based in a Caribbean-esque setting. Each player commands a ship and crew and seeks to amass the greatest fortune. They do this through pirating trading treasure hunting and (importantly) capturing and maintaining control over the uninhabited but resource-rich islands of the region. During the game you can:• Customize your ship: Your ship is represented by a token on the board. The board starts mostly unexplored and will be revealed as you venture into uncharted waters. You also have a ship board where you load cargo and treasure and you can customize the guns speed or holding space of your ship.• Card-craft your crew: You have a small deck of cards that will drive your actions in the game with each card representing one of your crew members. This deck functions like one in a deck-building game but the cards in the deck are sleeved and rather than add new crew cards to your deck you improve the skill and abilities of your crew cards by placing transparent advancement cards in those sleeves. Aside from the transparent advancements your crew will also level up naturally during the game using a new card-leveling mechanism not seen in other card-crafting games such as Mystic Vale.• Control the region: The region is filled with many deserted islands. These islands are a major source of treasure and players will battle for control of these islands.• Battle via a dynamic cube-tower: You can battle other players' ships or NPC merchant ships and these battles are resolved via a new take on what a cube tower can be with crew cards and ship powers increasing your chances of victory.• Uncover secrets of the sea: Expansions for Dead Reckoning use a saga system in which certain content remains hidden and is discovered and added to the game organically only via playing. Rather than add everything at once you gradually add it by playing and discovering. Depending on luck and player choice less or more new content may get added each game.—description from the publisher

Lords of Hellas

Lords of Hellas

Rating: 7.6 | Players: 1–4

Game Type:

Strategy

Enter the Dark Ages of Greece ruled by mighty Gods wielding advanced technology. Control asymmetric heroes and choose your path to victory either by strategic control or adventure style monster hunting and quests.Build majestic multi-part monuments of Gods on the board and unlock their mighty powers that will help you win and survive the raids of monsters who travel through land and rain havoc.In Lords of Hellas you control an asymmetric hero developed by increasing his 3 basic statistics and gathering artifacts. The main statistics are:Through the game you can choose from various actions and influence the game thanks to the mighty monuments of base Gods: Zeus Athena and Hermes. You need to strategically move your armies and hero as well as manage your actions in order to win.Players can win in various ways: by controlling area temples or slaying monsters that are wandering through the map and interfere in various ways. Once any victory condition is met the game ends (there is no point system).—description from the publisher

Cartographers Heroes

Cartographers Heroes

Rating: 7.7 | Players: 1–100

Game Type:

Family

The expedition to the Western Lands is the kind of honor that comes once in a lifetime for a royal cartographer. But these are dangerous times. War ravages the land and you are sure to encounter Dragul forces determined to thwart Queen Gimnax’s plans for western expansion.Fortunately brave heroes have risen to the defense of Nalos. Chart their deeds alongside the queen's edicts and secure your place in history.Cartographers Heroes is the sequel to the critically acclaimed map-drawing game Cartographers. It includes all-new map sheets scoring cards explore cards and ambush cards with unique abilities.Cartographers Heroes can be played on its own or mixed with components from the original game for a greater variety of gameplay possibilities.-description from publisher

Akropolis

Akropolis

Rating: 7.5 | Players: 1–4

Game Type:

Family

The most talented architects in ancient Greece stand ready to achieve this goal. Build housing temples markets gardens and barracks so you can grow your city and ensure it triumphs over the others. Raise its prestige with harmonious planning that conforms to specific rules and enhance it by building plazas.Stone is an essential resource so make sure you do not neglect it. You’ll need enough quarries so you can build higher up making your city stretch towards the sky.—description from the publisher

The Great Wall

The Great Wall

Rating: 7.8 | Players: 1–4

Game Type:

Strategy

The Great Wall is a new asymmetric worker/soldier placement game with engine building themes and a twist in form of a constantly attacking AI (Mongolian Horde) that requires players to sometimes cooperate in order to defeat it. This is a new major board game from Awaken Realms.Players will control ancient clans in China trying to defend against invading Mongolian hordes and build a Great Wall. While every player will want to win (by earning VP = Honor) they also need to sometimes cooperate to defend against the hordes. Each clan will be asymmetric through its chosen Leader (resource production/starting resources/starting workers and units) and this asymmetry will increase as the game progresses (players will hire Advisors with unique skills often creating unique engines).In The Great Wall the players take the role of Generals defending the Wall against the Mongol Horde. The game is played over a series of turns called Years each divided into 4 parts called Seasons.During Spring new barbaric hordes invade the fields in front of the Great Wall and prepare to launch their assault. Summer is the time when generals prepare for the assault and mobilize their forces. During Fall players take their turns playing Command cards resolving their effects and Activating Locations to gain various benefits. In Winter the last layer of Defense is activated then the hordes try to assault the Walls.During the course of the game players will create their own unique engines based on their clan strength as well as interact with other players during all phases of the game trying to get the most Honor points which can be gained in a lot of different ways.At the end of the game the player with the most Honor wins.—description from the publisher

Sprawlopolis

Sprawlopolis

Rating: 7.3 | Players: 1–4

Game Type:

Family

Jackhammers chattering trucks beeping engines roaring the sounds of construction are everywhere. Sprawlopolis is growing and YOU are in charge of it all. The last team of planners couldn't cut it so the city turned to your team the best of the best. If anyone can turn this tiny town into a thriving civic center it's you.In Sprawlopolis 1-4 players work together to build a new city from the ground up. Using only 18 cards and a variable scoring system the game is never the same twice. Each turn players will play 1 card from their hand to the growing city trying to score as many points as possible. Players will have to communicate and plan without revealing their own cards in order to most efficiently develop large areas in each of the 4 zone types. Watch out though the city hates paying for road maintenance so each road will cost you points in the end. When all cards have been placed the game ends and players see if they have met dynamically generated minimum score for their game. Can you meet the demands of the officials work with your fellow planners and build the ultimate urban wonder? It’s time to find out!—description from the publisherReleased in the June 2018 Board Game of the Month Club $20+ package.

Clash of Cultures

Clash of Cultures

Rating: 7.6 | Players: 2–4

Game Type:

Strategy

From Christian Marcussen the creator of Merchants and Marauders comes Clash of Cultures a civilization game in which each player leads a civilization from a single settlement to a mighty empire. Players must explore their surroundings build large cities research advances and conquer those who stand in the way. The game features a modular board for players to explore 48 distinct advances seven mighty wonders and loads of miniatures and cards. The winner will create a culture that will be remembered and admired for millennia.Advances The game features about 48 distinct advances. The whole tech-tree is very flexible with no dead ends yet still intuitive sensible and realistic. Additionally you have a great overview of what advances other cultures have - no need to ask - just look.Modular Board Players start with a civilization in its infancy. Move settlers to uncharted regions and reveal the terrain and its resources. Several mechanisms have been implemented to assure that an unlucky placement of region-tiles won't be a decider.Playing Time The game covers a time span similar to AH Civilization - that is to pre-gunpowder. This epic game is playable in about an hour per player! This is a pretty good playing time for a game that covers so much ground as this game will.City management Players expand their cities through the game. But not just to the generic larger city. Players instead choose a building type which represents the growth of the city. For instance you can expand a city with a port fort temple and academy - all with different benefits! Additionally cities can be angry neutral and happy. Everything integrated in an intuitive and elegant fashion.Multiple paths to victory Earn points through: - Founding cities and increasing their sizes - Advances - Objectives - Wonders - Events

A Few Acres of Snow

A Few Acres of Snow

Rating: 7.4 | Players: 2

Game Type:

Strategy

A Few Acres of Snow is a two-player deck-building Strategic level board-wargame about the French and British conflict in North America.The card-play contains a focus on a deck-building mechanic similar to Dominion each card will have multiple uses like card-driven games. The players have to choose only one aspect of the card to use when it is played. Each space captured by a player will add another card to the capturing player's deck.From the box description:A war fought at the edge of two mighty empires. For over one hundred and fifty years Britain and France were locked in a struggle for domination of North America. Thousands of miles from their homes settlers and soldiers were faced with impenetrable forests unpredictable American tribes and formidable distances. Despite these obstacles they were able to engage in bitter warfare with the British ultimately taking the prize of Quebec. A Few Acres of Snow is a two-player game that allows you to recreate this contest. You can change the course of history by your decisions.A Few Acres of Snow takes an innovative approach to the subject using cards to represent locations and manpower. As the game progresses you add to your selection of cards increasing the range of actions available to you. There are many strategies to be explored. How quickly should you build up your forces do you employ Native Americans what energy should be expended on your economy?The game is about more than just fighting – you must successfully colonize the land to have a chance.

World Wonders

World Wonders

Rating: 7.6 | Players: 1–5

Game Type:

Family

Take on the role of the great leaders of the past to build your own Ancient City.Players will take turns spending their gold each round to build tiles that will increase their city's economy. A city that produces more food and generates commerce brings more population. Make your city grow!There are 5 types of buildings each of which provides resources that will help your city evolve from a simple settlement to the largest city in the world.To place new buildings in your city you will also need a lot of roads. Don’t forget about monuments which are just as important as the buildings. These will bring you victory points but claiming one will consume the rest of your gold for the round.Choose your timing and placement wisely! If your gold runs out your round is over. Once all players have spent their gold a new round begins and new buildings and roads will become available.After 10 rounds or as soon as a player reaches the maximum population limit the leader of the best city in the ancient world will be the winner of World Wonders!—description from the publisher

Small World Underground

Small World Underground

Rating: 7.2 | Players: 2–5

Game Type:

Family

This world's not big enough for all of us so it's time you step aside to make room for me.That's the spirit of Philippe Keyaerts' award-winning Small World and the 2011 release Small World Underground is a standalone game that keeps that spirit intact while putting a new spin on the game play.Small World Underground includes 15 fantasy-themed races of creatures along with 21 special powers. Each player will control several creature/power combinations over the course of the game – spending points to draft these combinations – and will use those creatures to claim control of various subterranean locations. Some locations hold relics or are designated as places of power and monsters must first be conquered before a player can claim these special benefits. At the end of each turn a player scores points for the regions he holds and the player with the most points at game end wins.Small World Underground is playable on its own but can be combined with other Small World releases. The publisher recommends that players be familiar with Small World before playing Small World Underground.

In the Hall of the Mountain King

In the Hall of the Mountain King

Rating: 7.6 | Players: 2–5

Game Type:

Strategy

Play as trolls rebuilding your abandoned kingdom under the mountain in In the Hall of the Mountain King. With muscle and magic you'll unearth riches dig out collapsed tunnels and carve out great halls as you raise the toppled statues of your ancestors to their places of honor at the heart of the mountain. Gameplay is driven by the innovative cascading production system. Timing and tactics are key as you work to restore your home to its former glory and win the crown!Working on the same game board with the other players (but beginning at your own entrance) you'll dig a competing network of tunnels by spending increasingly valuable materials to lay polyomino tiles onto the map. You want to extend your tunnels to connect with buried gold and materials with workshop locations that can transform resources and especially with toppled statues. Statues are key to scoring and you'll spend carts to move them through the tunnels to prime scoring locations near the heart of the mountain.A major aspect of the game is the cascading production. You begin with a line of four trolls and every troll shows the combination of resources — gold stone iron marble carts runes and hammers — that it produces. When a new troll is hired place it above two other trolls forming a pyramid. The new troll activates gaining its resources and any trolls beneath it ALSO activate gaining any resources that they have room to carry. In this way as you hire more trolls you gain bigger and bigger windfalls of resources as the end of the game nears. The timing of your hiring turns versus your building turns is important as you try to maximize your cascades while making sure you get the trolls you want from the shared market and also stay competitive on the map.The game ends shortly after the last player hires their sixth troll then the player with the most honor (earned for digging tunnels of increasing quality for excavating great halls and for moving statues closer to the heart of the mountain especially onto matching pedestals) is crowned the Mountain King and wins!

Queendomino

Queendomino

Rating: 7.1 | Players: 2–4

Game Type:

Family

Description from the publisher:Build up the most prestigious kingdom by claiming wheat fields forests lakes grazing grounds marshes and mountains. Your knights will bring you riches in the form of coins — and if you make sure to expand the towns on your lands you will make new buildings appear giving you opportunities for new strategies. You may win the Queen's favors ... but always be aware of the dragon!Queendomino is a game completely independent from Kingdomino while offering a choice of more complex challenges. Two to four players can play Queendomino independently but also in connection with Kingdomino allowing for games with 7x7 grids for four players or for up to six players if you stick to 5x5 grids.

Triumph & Tragedy: European Balance of Power 1936-1945

Triumph & Tragedy: European Balance of Power 1936-1945

Rating: 8.1 | Players: 2–3

Game Type:

Wargames

Triumph & Tragedy is a geopolitical strategy game for 3 players (also playable by 2) covering the competition for European supremacy during the period 1936-45 between Capitalism (the West) Communism (the Soviet Union) and Fascism (the Axis). It has diplomatic economic technological and military components and can be won by gaining economic hegemony or technological supremacy (A-bomb) or by vanquishing a rival militarily.The 22 x 34 area map covers Eurasia to India and the Urals plus the Americas. Military units are 5/8 blocks of 7 types (Infantry/Tank/Fortress/AirForce/Carrier/Fleet/Submarine) in 7 different colors (Germany/Italy/Russia/Britain/France/USA/Neutral). The mix of over 200 blocks allows great flexibility of force composition. There is a 55-card Action deck and a 55-card Investment deck plus 30 Peace Dividend chits and 110 markers of various types.The game starts in 1936 with all 3 Great Powers virtually disarmed: Germany has repudiated the Versailles Peace Treaty initiating an arms race in Europe. With blocks the nature of military buildups remain unknown to rivals unless/until military conflict breaks out. The game may end peacefully or there may be war. There are game sanctions for attacking neutral minors or declaring war on an opponent and rewards for remaining peaceful (you get a Peace Dividend chit of value 0-2 for every year you remain at Peace).You can win peacefully by: • Economic Hegemony (total of Production + secret Peace Dividend values + Atomic Research is the greatest in 1945 or reaches 25 at any time) OR • Technological Supremacy (build the A-bomb which takes 4 stages and be able to deliver it to a Main Capital).If there is war you can still win by either of the above methods (with extra Economic Hegemony victory points available) or by: • Military Victory (capture TWO enemy capitals out of nine: each player controls three).Economic production underlies all forms of power in the game. Production is the LEAST of controlled Population (cities) controlled Resources and Industry (which starts low and can be built up with Investment cards) except that Resources can be ignored if at Peace.Powers can spend their current economic Production on either: • Military units (new 1-step units or additional steps on existing units) OR • Action cards which have Diplomatic values (to gain Population and Resources without conflict) and a Command value (to move military units) OR • Investment cards which have Technological values (to enhance unit abilities) and a Factory value (the only way to increase Industry levels).Building a unit step or buying a card costs 1 Production. Simple. You can’t inspect cards bought until after you have spent all Production.The early phase of the game tends to revolve around: • Diplomatic infighting (using Action cards) to gain minor nations (Czech Rumania etc) for their Population and Resources and • Industrial buildup (via Investment cards) with • Military buildups (with the nature of forces being built being unknown to opponents) • Technology advancement (also via Investment cards) and some • Military operations (using Action cards for Command) which can include Violating (attacking) neutral minors to gain Population/Resources when Diplomacy fails.If the game continues peacefully due to imposing defenses or player inclination pressure builds as players approach a Production of 20 as secret Peace Dividend chits may take someone over the 25 Victory threshold. Or players may succeed in developing the Atomic Bomb and steal a victory that way.At some point however one Power (seeing opportunity or necessity) may Declare War on another. The victim gets immediate economic benefits in reaction but military reality comes to the forefront from this point onward. The third party may well continue its economic development in peace. Or not.Unit movement is by Command card which specifies a Command Priority letter that determines order of movement/combat and a Command Value number that determines the maximum number of units that can be moved. Command cards are only valid during one specified Season (Spring/Summer/Fall) so a variety of Command cards in one’s hand is necessary for a Power to be able to move in every Season. But HandSizes are limited so each player must balance competing demands for card resources with military security.Combat occurs when rival units occupy the same area and is executed by units firing in order by Type (defenders firing first amongst equal types) rolling dice for hits. Units have different Firepowers (hit values) depending on the Class of unit they are targeting (ground naval air sub). Land combat is one round per Season while sea battles are fought to a conclusion. Ground units without a Supply line lose 1 step per Season and cannot build (except Fortress units which are immune to both effects but cannot move).Triumph & Tragedy is a true three-sided game: there is no requirement that the West and Russia be on the same side (and in fact there are valid reasons to attack each other) and only ONE player can win the game. Table talk is allowed (and encouraged) but agreements are not enforceable. Alliances are shifting and co-operation is undependable. The game can continue as an economic battle of attrition or a sudden military explosion can change everything. There is immense replayability as players can pursue dominance in Europe via land sea or air military superiority technological supremacy or economic hegemony without rivals realizing their strategy until it is TOO LATE! It is a highly interactive tense fast-moving game with little downtime between player turns covering THE crucial geopolitical decade of the 20th century in 4-6 hours.

Yellow & Yangtze

Yellow & Yangtze

Rating: 7.8 | Players: 2–4

Game Type:

Strategy

The period of the Warring States (475-221 BCE) describes a time of endless wars between seven rival states: Qin Chu Qi Yan Han Wei and Zhao. These states were finally unified in 221 BCE under the Qin dynasty to lay the origin of today's China with its two main rivers: the Yellow and the Yangtze.Yellow & Yangtze the sister game to the highly acclaimed board game Tigris & Euphrates invites you to replay this eventful period and to lead your dynasty to victory.In Yellow & Yangtze players build civilizations through tile placement. Players are given five different leaders: Governor Soldier Farmer Trader and Artisan. The leaders are used to collect victory points in these same categories. However your score at the end of the game is the number of points in your weakest category. Conflicts arise when civilizations connect on the board. To succeed players' civilizations must survive these conflicts calm peasant revolts and grow secure enough to build prestigious pagodas.

Mosaic: A Story of Civilization

Mosaic: A Story of Civilization

Rating: 7.5 | Players: 2–6

Game Type:

Strategy

Mosaic: A Story of Civilization is a Civilization-Building game from Glenn Drover designer of among others Age of Empires III: The Age of Discovery Railways of the World Sid Meier's Civilization: The Boardgame and Raccoon Tycoon.Mosaic is an action selection game. On your turn you will perform one of eight actions and acquire pillars of civilization.Acquiring pillars is important in creating the unique mosaic of your civilization. They are used as prerequisites for many new technologies as well as for scoring. Also by pursuing specialization in one or more civilization pillars you may be able to claim a ‘Golden Age’ of that type.As the game goes on and your civilization grows scoring cards are eventually revealed from the four decks. Each time a scoring card is revealed your civilization will score for each region that you dominate with your cities towns wonders and military units. After the third scoring card is revealed there is one final turn and the game ends. You will then score for your cities and towns your wonders projects achievments and golden ages and for all of your cards that score for your unique civilization pillars.-description from publisher (corrected and updated)Please note that the solo rules are only included in the Kickstarter editions not in the retail versions (although they are available as print-and-play in French at the very least).

Living Forest

Living Forest

Rating: 7.3 | Players: 1–4

Game Type:

Family

In Living Forest you play as a nature spirit who will try to save the forest and its sacred tree from the flames of Onibi. But you are not alone in your mission as the animal guardians have come together to lend a hand around the Circle of Spirits where you progress. Each turn they bring you valuable elements so try to combine your team of animal guardians as best as possible to carry out your actions but be careful: some of them are solitary and do not like to be mixed with others...You have one of three ways to achieve your goal: by planting 12 different Protective Trees by collecting 12 Sacred Flowers to awaken Sanki the great Guardian of the Forest by extinguishing 12 Fires to permanently repel Onibi.Each turn includes 3 phases: • Guardian Animals (simultaneous push your luck phase) : You draw and turn face up one after the other the Guardian Animal cards from your personal stack. You thus form the Animal Guardian Help Line. You can stop drawing cards whenever you want. However if you reveal a card showing a third solitary symbol then you must stop drawing cards. This card closes your Help Line. • Action phase: You play in turn. If your Help Line shows strictly less than three solitary symbols (not canceled by gregarious symbols) you can then perform 2 different Actions. If your Help Line shows three solitary symbols (not canceled by gregarious symbols) you can then perform only 1 Action. The strength of an Action is determined by the number of corresponding Elements visible on the Guardian Animal cards in your Help Line and on your Forest individual board. • End of the turn: - Onibi attacks you: If some Fires remain at the center of the Circle of Spirits and you cannot resist them then add as many Fire Varan cards to your discard stack as there are Fire tiles at the center of the Circle of Spirits. - Onibi attacks the Sacred Tree: Add as many Fires to the center of the Circle of Spirits as there are Guardian Animal cards taken this turn. - The arrival of new Guardian Animals: Complete the Guardian Animal reserve by revealing as many new cards per level as there were cards taken this turn. - Passing the Sacred Tree: Give the Sacred Tree to the next Spirit of Nature clockwise. - The Return of Guardian Animals: Move all the Animal Guardian cards from your Help Line to your personal discard stack.The game stops at the end of a complete turn when one of the Spirits of Nature has managed to collect at least 12 different Protective Trees OR 12 Fires OR 12 Sacred Flowers.

Brian Boru: High King of Ireland

Brian Boru: High King of Ireland

Rating: 7.5 | Players: 3–5

Game Type:

Strategy

In Brian Boru: High King of Ireland you strive to unite Ireland under your domain securing control through might cunning and matrimony. Join forces to fend off Viking invaders build monasteries to extend your influence and gather support in towns and villages throughout the land. To become High King of all Ireland you need to navigate a web of shifting alliances outmaneuver your enemies and grab history by the reins.The success of the historical Brian Boru rested on three pillars: his victories against the Vikings the favor he managed to garner with the Church and the alliances he forged through political marriages. This became the foundation of the game with each pillar becoming a suit in the trick-taking that forms the core of the mechanisms. Win a trick and you gain influence in a town which in turn gains you majorities in the regions; if you lose the trick however (deliberately or otherwise) you instead take an action corresponding to the suit of the card.

Kingdom Builder

Kingdom Builder

Rating: 6.9 | Players: 2–4

Game Type:

Family

In Kingdom Builder the players create their own kingdoms by skillfully building their settlements aiming to earn the most gold at the end of the game.Nine different kinds of terrain are on the variable game board including locations and castles. During his turn a player plays his terrain card and builds three settlements on three hexes of this kind. If possible a new settlement must be built next to one of that player’s existing settlements. When building next to a location the player may seize an extra action tile that he may use from his next turn on. These extra actions allow extraordinary actions such as moving your settlements.By building next to a castle the player will earn gold at the end of the game but the most gold will be earned by meeting the conditions of the three Kingdom Builder cards; these three cards (from a total of ten in the game) specify the conditions that must be met in order to earn the much-desired gold such as earning gold for your settlements built next to water hexes or having the majority of settlements in a sector of the board.Each game players will use a random set of Kingdom Builder cards (3 of 10) special actions (4 of 8) and terrain sectors to build the map (4 of 8) ensuring you won't play the same game twice!Kingdom Builder FAQ - please read before posting questions in the forum.

Cacao

Cacao

Rating: 7.1 | Players: 2–4

Game Type:

Family

Cacao is a tile-placement game that immerses players in the exotic world of the fruit of the Gods. As the chief of your tribe you must lead your people to prosperity through the cultivation and trade of cacao — and to do that you'll need to put them to work in the best way possible.In the game each player has an individual deck of square worker tiles with the number of workers on each side of the tile varying from tile to tile. The playing area starts with only a couple of jungle tiles in play: a cacao field and a small market; two jungle tiles are laid face up and the remaining jungle tiles stacked as a draw pile.On a player's turn he places one of her worker tiles on the board adjacent to one or more jungle tiles already in play then (if two worker tiles are next to an empty space) adds one of the jungle tiles to the playing area in this space. Her workers then get busy and deliver the results of their effort: If you placed workers next to a cacao field you receive one or two cacao markers per worker; if they're next to a market you can choose to sell one cacao marker per worker at the listed price; if next to a well you receive water; if next to a temple they stand and look good until the end of the game; and so on. He then refills her hand from her personal deck to three worker tiles.Once all players have used all of their worker tiles the game ends. Players score (or lose) points based on their water supply and each temple rewards whichever players sent the most workers to it. In the end whoever has collected the most gold wins.

Trains

Trains

Rating: 7.1 | Players: 2–4

Game Type:

Strategy

In the 19th century shortly after the industrial revolution railways quickly spread over the world. Japan importing Western culture and eager to become one of the Grand Nations saw the birth of many private railway companies and entered the Golden Age of railways. Eventually as a result of the actions of powerful people and capitalists many of these smaller companies gradually merged into larger ones.In Trains the players are such capitalists managing private railways companies and striving to become bigger and better than the competition. The game takes place during the 19th and 20th century in the 2012 OKAZU Brand edition whereas the 2013 AEG/Pegasus edition is set in modern times with bullet trains freight trains and more. You will start with a small set of cards but by building a more effective deck throughout the game you will be able to place stations and lay rails over the maps of Osaka Tokyo or other locations. The trick is to purchase the cards you want to use then use them as effectively as possible. Gain enough points from your railways and you will ultimately manage the most powerful railroads in modern Japan!Trains is the first title in AEG's Destination Fun series! Continue your travels in the acclaimed Planes and Automobiles board games.Integrates with Trains: Rising Sun

Paris: La Cité de la Lumière

Paris: La Cité de la Lumière

Rating: 7.3 | Players: 2

Game Type:

Abstract

Paris is a two-player board game by José Antonio Abascal infused with Parisian aesthetics by the boardgame’s artist Oriol Hernández. The game is set in late 19th century Paris during the 1889 “Exposition Universelle,” or world’s fair when public electricity was a hot topic. Electricity spread throughout the city creating today’s beautiful nocturnal Parisian streets and coining Paris’s nickname “La Cité de la Lumiére” the city of lights.The most well-lit buildings are admired more highly by passers-by. In the first phase players can either place tiles or grow their reserve of buildings. The cobblestone tiles are divided into 4 random spaces (their color their opponents’ color a streetlight or a mixed-color space where either player can build).Then in the second phase players build on top of their color or the mixed spaces in effort to position their buildings as close to as many streetlights as possible. More streetlights solicit more adoration and points. The player with the best lit buildings steals the hearts of Parisian pedestrians and wins the game.—description from the publisher

Clinic: Deluxe Edition

Clinic: Deluxe Edition

Rating: 7.6 | Players: 1–4

Game Type:

Strategy

Your Town Center is flourishing but as the city grows the need for emergency medical care grows with it. Fortunately you and your business partners have the wherewithal to build a clinic to help those in need of more than first aid. You quickly get a pre-admissions facility built to help process and route the different cases into the appropriate queues. Unfortunately just before groundbreaking your differing views of the ideal clinic cause a schism between you and you go your separate ways with patients already lining up in pre-admissions. Each of you decides to build the clinic of your dreams trying to hire doctors nurses and maintenance staff and build new modules specialized services and even parking in order to meet the needs of the patients ailing in pre-admissions.This is your Clinic! Build it however you like to give patients the care they need so you can make your Clinic the most popular one in town!Possible exhaustive list of differences between the Deluxe edition and previous edition: - The rules have been totally rewritten - The rules offer two sets up for beginners and experts - The rules include a solo variant - Many bonuses and penalties have been changed such as when a Patient dies in your hospital the turn order has been updated and clarified - The box includes a bag of wooden laser cut meeples for the cars the doctors the staff and the nurses

Brazil: Imperial

Brazil: Imperial

Rating: 7.5 | Players: 1–4

Game Type:

Strategy

Take on the role of one of the great monarchs of the past and show your valor! You will arrive in a vast and rich territory but the road to the prosperity is filled with challenges.In Brazil: Imperial you need to construct buildings manage resources explore the land create trade acquire the support of the greatest personalities of the country and recruit a powerful army to protect your interest against the rival states. If you make the right choices you can complete missions to progress to a more advanced era receiving new interesting options of development and victory points. In the end the best monarch receives the title of Brazilian Emperor and constructs a new era of prosperity freedom and peace!In more detail while playing in a modular map board that recreate real regions you use a combination of worker placement area majority and individual powers to construct an empire in Brazil between the 16th and 19th centuries. You start by choosing one of the available monarchs and its personal game board and components; some monarchs are strong in combat while others prioritize science or exploration. You receive tasks that advance you to a new era when you complete them giving you access to more power constructions as you move into the second and third eras of the game then you choose a starting point on the shared map.On each turn you can participate in an action phase and a movement phase. You manage actions on your individual game board and you have these seven choices:During the movement phase you can explore hidden places or attack other players. For combat you check the power of the troops involved in the conflict to determine the winner with cards being able to modify these values. Once a player completes their goals in the third era the game ends and players tally their scores.Brazil: Imperial was developed with the concept of it being Euro X a new style of game that combines Eurogames (in which you collect and manage resources) and 4x games (in which you explore expand exploit and exterminate). A new concept of maps was also introduced in this game. All maps are different and created with modular boards that recreate real regions of Brazil and the world. Each game you can focus on resource management combat or a combination of both depending on your choice of monarch and the interaction with other players.

Rurik: Dawn of Kiev

Rurik: Dawn of Kiev

Rating: 7.7 | Players: 1–4

Game Type:

Strategy

Rurik: Dawn of Kiev is a euro-style realm building game set in an 11th century Eastern European Kingdom. It features area control resource management and a new game mechanic - auction programming.You play as a potential successor to the throne following the death of your father Vladimir the Great in 1015. The people value a well-rounded leader so you must establish your legacy by building taxing fighting and accomplishing great deeds. Will you win over the hearts of the people to become the next ruler of Kievan Rus?Rurik brings to life the ancient culture of Kievan Rus with game design by Russian designer Stanislav Kordonskiy and illustrations by Ukrainian artist Yaroslav Radeckyi.In Rurik players openly bid for actions with their advisors. Stronger advisors earn greater benefits at the cost of performing their action later than other players. Conversely weaker advisors earn lesser benefits but perform their action quickly. This planning mechanism (auction programming) adds a fun tension to the game.—description from the publisher

Evacuation

Evacuation

Rating: 7.6 | Players: 1–4

Game Type:

Strategy

Hurry to the ship! Twelve houses from our town have already burned down!In Evacuation life on our planet is being burned away thanks to increasingly intense sunlight so everyone is trying to move all the people and factories in their territories from the old planet to a new one — and they have only four rounds in which to do so.You start the game with a full functioning economy and over the course of play you must dismantle that economy and move it. Income on the old planet shrinks over time and production probably won't be much better until you establish yourself on the new planet and kick things into action. Resources can't be mixed across the planets so you need to take special care with your planning.To do this you choose actions from the player board with the expert variant adding cards to your hand that allow you to choose additional actions and combine them. Each action has its own value and the sum of these actions is important for an end of the round bonus. Additionally players move their markers along the orbital track based on the value of their actions.If you can raise production of three resources to level 8 and have three stadiums on the new planet you win. Otherwise players compare scores after four rounds. Evacuation includes modules to add new play options.NOTE: A community FAQ is available here to provide some clarity on Frequently Misplayed Rules.

Skyrise

Skyrise

Rating: 7.8 | Players: 2–4

Game Type:

Strategy

The Mayor has enlisted some of humanity's greatest visionaries to help build Skyrise: a magnificent city in the sky dedicated to art science and beauty. But only one artisan can be remembered as the greatest!Prove your genius by using a brilliant spatial auction system to win sites to build in earning favor across Islands and factions scoring secret and public objectives courting mysterious Patrons and building your own unique Wonder.Skyrise tells an interactive story of a growing cityscape hard decisions scarce resources and ever-rising stakes that will keep you enthralled until the final scores are revealed.Skyrise is a brand new game inspired by Sebastien Pauchon's 2008 Spiel Des Jahres recommended Metropolys.

DinoGenics

DinoGenics

Rating: 7.6 | Players: 1–5

Game Type:

Strategy

DinoGenics is a competitive game for two to five players in which each player attempts to build and run their own successful dinosaur park.Each player is the head of their own corporation with access to their own private island resort. Each season players assign agents to the mainland to compete over DNA and other limited resources. Once collected players can build fences various park facilities and populate their parks with dinosaurs. Parks with the most prestigious dinosaurs will attract the most visitors. But beware; if dinosaurs are neglected or improperly penned they will attempt to escape and spread havoc through the entire park.Use all the tools at your disposal; DNA splice mutant dinosaurs exploit the Black Market or just try to run an honest park the choices are yours.Do you have what it takes to lead your corporation to victory?

The Wolves

The Wolves

Rating: 7.3 | Players: 2–5

Game Type:

Strategy

The Wolves is a pack-building strategy game for 2-5 players. It's survival of the fittest as you compete to build the largest most dominant pack by claiming territory recruiting lone wolves and hunting prey. But be careful not to expand too recklessly into terrain where your rivals thrive – they may lure members of your pack away.A clever action-selection mechanism drives your choices. Each action requires you to flip terrain tiles matching the terrain where you wish to take your action. These double-sided tiles mean the actions you take this round will set up which terrain types you can act on in the next round. As you take actions to expand your pack's control of each region you also upgrade your pack's attributes allowing you to take more aggressive actions as the game goes on.In three mid-game scoring phases power is calculated in each region. At the end of the game players tally points based on VP tokens earned in these scoring phases and the highest VP number revealed in each of the six tracks on your player board. The player with the most VP wins!—description from publisher

Small World of Warcraft

Small World of Warcraft

Rating: 7.3 | Players: 2–5

Game Type:

Family

In Small World of Warcraft players vie for conquest and control of a world that is simply too small to accommodate everybody.Small World of Warcraft is set on the fantasy world of Azeroth where the races of the Alliance and the Horde — including Orcs Dwarves Trolls and Worgen — clash in a world-consuming conflict. In the game players choose combinations of special powers and races from the Warcraft universe such as Portal Mage Pandarens or Herbalist Goblins and vie for control of Azeroth. To help them achieve dominance players will occupy legendary terrains and seek control of powerful artifacts. However all empires must eventually fall so players need to be ready to put an overextended race into a state of decline and lead a new one to rule Azeroth.In more detail on each turn either you use the multiple tiles of your chosen fantasy race to (normally) occupy adjacent territories possibly defeating weaker enemy races along the way or you give up on your race and let it go into decline. A race in decline is designated by flipping the tiles over to their black-and-white side. At the start of the game or after you go into decline you choose a new race/power combination at the start of your turn with the 16 races and 20 powers being paired randomly each game.At the end of your turn you score one coin for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depending on the special abilities of your race and the territories they occupy. After the final round the player with the most coins wins.

Gold West

Gold West

Rating: 7.3 | Players: 2–4

Game Type:

Strategy

In Gold West players compete as prospectors building their mining empires while vying over the precious metals of the frontier. In a delicate balance of resource management and area control players must plan their building strategies while carefully managing their supply tracks to refine the right resources at the most opportune times. Stay a step ahead of the competition and you could lead the West into the Golden Age.The goal of Gold West is to accumulate the most victory points through clever management of your growing mining empire. There are five resources in the game: the metals Copper Silver and Gold are used to acquire victory points in a variety of ways while Timber and Stone are building materials used to build camps and settlements on the board to collect more resources and influence the landscape.Each hex contains either two or three resources. Gold generally earns players the most points with silver and copper yielding slightly less. In addition each terrain type scores points for the player with the most influence therein at the end of the game. Copper terrains are the most valuable with Silver Gold and Forest Terrains earning slightly fewer points.When gaining new metals and materials players place them in their supply track a mancala-style track in which you will manage your resources. You get points the further back in the track you place them as this creates a more refined product but it will take longer to get these resources to the front of the supply track where they can be used. Shipping investments and Boomtown offices often reward players who fulfill them earlier so it's a careful balance of risk and reward.

Coffee Traders

Coffee Traders

Rating: 7.7 | Players: 2–5

Game Type:

Strategy

Thousands of coffee farmers all over the world support their families by using small stretches of hillside land for their coffee plantations. Farmers work day in and day out for very little but the future of coffee farming is bright. Fair Trade organizations strive to improve living conditions for these farmers by helping them set up cooperatives. This enables them to establish better pricing agreements and take out loans for new plantations all to help provide education and improve the quality of their lives families societies and environment.In Coffee Traders set in 1970s Central and South America Africa and Asia the delicious Arabica coffee beans farmers harvest are sold in Antwerp — and all over the world — to coffee roasters large and small. Work with your competitors to develop the regions you see fit for the best coffee beans while keeping a watchful eye on the market. Construct buildings to help your Fair Trade coffee plantations thrive while enhancing your network for trading coffee. Will your plantations fall to ruin or will you rise to the top and become the world's greatest coffee trader?—description from the publisher

Atiwa

Atiwa

Rating: 7.5 | Players: 1–4

Game Type:

Strategy

The Atiwa Range is a region of southeastern Ghana in Africa consisting of steep-sided hills with rather flat summits. A large portion of the range comprises an evergreen forest reserve which is home to many endangered species. However logging and hunting for bushmeat as well as mining for gold and bauxite are putting the reserve under a lot of pressure.Meanwhile in the nearby town of Kibi the mayor is causing a stir by giving shelter to a large number of fruit bats in his own garden. This man has recognized the great value the animals have in deforested regions of our planet: Fruit bats sleep during the day and take off at sunset in search of food looking for suitable fruit trees up to sixty miles away. They excrete the seeds of the consumed fruit disseminating them across large areas as they fly home. A single colony of 150,000 fruit bats can reforest an area of up to two thousand acres a year.Just like that mayor in Atiwa you know that fruit bats — once scorned and hunted as mere fruit thieves — are in fact incredibly useful animals spreading seeds over large areas of the country. By doing so they help to reforest fallow land and in the medium term improve harvests. This realization has led to a symbiotic co-operation between fruit bats and fruit farmers. The animals are kept as pets to increase the size of fruit farms more quickly. Tall trees are left as roosts providing shelter for them rather than hunting them for their scant meat. However if you have a lot of fruit bats you need a lot of space...In the game you will develop a small community near the Atiwa Range creating housing for new families and sharing your newly gained knowledge on the negative effects of mining and the importance that the fruit bats have for the environment. You must acquire new land manage your animals and resources and make your community prosper. The player who best balances the needs of their community and the environment wins.

Hawaii

Hawaii

Rating: 7.1 | Players: 2–5

Game Type:

Strategy

Game description from the publisher:Don't expect to lie around the sun lazily sipping cocktails and passively watching hula dancers because the tactical game Hawaii is not a paradise for idlers but rather for bold active strategists. Restlessly they'll move their pieces on the game board facing constant challenges in terms of making their beautiful villages on this beautiful island as profitable as possible. Only those who will be able to use their dwindling resources to meet the increasing demands over five rounds will find a spot for themselves on the beach.In Hawaii players must make use of their limited resources to score points by growing their villages and exploring the surrounding islands. Your chieftains move around the board to purchase new tiles for their villages hopefully grabbing the best deals before their opponents. Three different currencies are used to pay for these trips so make sure you don't run out of any of them too quickly. Players are also rewarded for providing for their people (measured essentially by how much they bought on a given turn) but your meager income shrinks as the game goes on. Players will have to balance a number of ways to score points to secure their victory.

Kingdomino Origins

Kingdomino Origins

Rating: 7.5 | Players: 2–4

Game Type:

Family

Go back in time to the prehistoric era of Kingdomino!Kingdomino Origins plays similarly to the original game but introduces new components for additional actions and new ways to score points. Regions in your territory will earn you points if they contain fire. Fire is either part of your terrains or earned by adding dominoes with volcanoes. There are three game modes to play:You earn points by collecting resources with additional points when you have the majority of a type of resources. These resources allow you to bring cavemen to your territory and each type of caveman has its own way to give you points based on their position.—description from the publisher

Ecos: First Continent

Ecos: First Continent

Rating: 7.1 | Players: 2–6

Game Type:

Family

What if the formation of Earth had gone differently?In Ecos: First Continent players are forces of nature molding the planet but with competing visions of its grandeur. You have the chance to create a part of the world similar but different to the one we know. Which landscapes habitats and species thrive will be up to you.Gameplay in Ecos is simultaneous. Each round one player reveals element tokens from the element bag giving all players the opportunity to complete a card from their tableau and shape the continent to their own purpose. Elements that cannot be used can be converted into energy cubes or additional cards in hand or they can be added to your tableau to give you greater options as the game evolves.Mountain ranges jungle rivers seas islands and savanna each with their own fauna all lie within the scope of the players' options.—description from the publisher

The Castles of Tuscany

The Castles of Tuscany

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

The beautiful Tuscany region in the 15th century is the home of the Italian Renaissance. As influential princes the players make creative decisions to build their region into a flourishing domain.By supporting towns villages and monasteries or by extracting marble and delivering goods players see their lands grow earning them victory points. Each round players use cards to place useful tiles to expand their regions and gain new opportunities.The winner is the person who has the most victory points after three rounds of play.NOTE: The English edition of the rules for the Castles of Tuscany have some translation and design issues making it slightly harder than typical to learn how to play this introductory Feld game. Some smaller issues have been observed in other languages complicating a simple resolution of questions. A community FAQ is available here to provide some clarity and is highly recommended for first time players.

Via Nebula

Via Nebula

Rating: 7.0 | Players: 2–4

Game Type:

Family

Crafters builders and carriers — your help is needed to dispel the mists of Nebula! The people of the valley will reward you handsomely if you harvest and exploit our many resources open paths through the mists and help our settlers build new structures. Cooperate temporarily with other builders in order to create paths and share goods but do not forget your own objectives. Will you have a statue erected in your honor on the Nebula City plaza?A game of Via Nebula starts with a board showing a hexagonal grid some production sites with a few available resources on them (wood stone wheat and pigs) building sites in various areas scattered over the whole board and a lot of mist.Turn after turn players have two actions at their disposal from these options: They may clear the mist of a hex to create new paths of transportation open new production sites open a building site in a city carry resources from any production site to their own building sites and of course achieve a construction. Resources and paths through the mist may be used by all the players. This initially induces a kind of cooperation but eventually other players will take advantage of your actions!To achieve a construction you fulfill a contract on one of your cards. You start the game with two contracts and four more contracts are available for all players to see and use on a first come first served basis — and that's where the cooperation abruptly stops. Additionally most contracts have special powers that are triggered on completion.The game ends when a player finishes a fifth building. Opponents each take two final actions then players score based on the number of cleared hexes and opened production sites and the point value of their contracts with a bonus for the player who ended the game.

Polis: Fight for the Hegemony

Polis: Fight for the Hegemony

Rating: 7.5 | Players: 2

Game Type:

Strategy

Polis: Fight for the Hegemony is a two-player civ-lite board-wargame set in the beginning of the conflict between the two major poleis of the 5th century B.C: Athens and the Delian League against Sparta and the Peloponnesian League. The winner will be the Empire with more population and prestige at the end of the game.With a growing empire feeding your people is the main goal. Wheat was scarce in Greece so both players must secure other goods supply and the route to five markets in order to trade them for wheat. Each territory may give you different amount of wood metal wine olive oil silver and some wheat; these two last ones are hard to get but precious. It’s up to you if you want to get more of only one good or less from several of them. Every turn you get goods from a territory you must have some population there (supporting your Empire) but in the end they also have to be fed.Fighting for the control of the territories and the sieges of the polis will be the job of your hoplites your triremes will struggle to secure the routes to Egypt Persia...so you can trade with them when the price is low and a good use of your Diplomatic may convince a Polis to join your League easily.A Polis may be your ally but they are very proud of their independence so you will have to create some Projects (statues temples artists philosophers games...) in order to gain Prestige which is needed for all your military manoeuvres.

Northgard: Uncharted Lands

Northgard: Uncharted Lands

Rating: 7.6 | Players: 2–5

Game Type:

Strategy

Based on the universe of the Northgard video game Northgard: Uncharted Lands is a game of conquest and exploration set in the age of vikings. Each player controls a Viking clan looking to achieve victory by reaping glory in various ways or controlling the most prized territories of this new continent.The game focus is on streamlined rules and mechanisms allowing for a fast-paced and smooth rhythm of play. Each turn players alternate their actions to adapt their strategies to their opponents' moves and the expansion of the board. Fame (i.e. points) can be earned by exploring fighting and controlling and developing territories. The various corresponding actions are played through the cards that the players have in hand. At the end of each turn they have to choose a new card to improve their personal deck as their clans develop new tactics and technologies.The conquest of Northgard also requires clever management of resources to build new buildings improve your warriors' effectiveness better your hand of cards and upgrade your clan's specificities. The winter phase makes this management more difficult as you have to feed your units to keep them healthy and happy.The pace of the game is set by the players as the game ends after seven turns but can also be cut short at any time if one of them is in control of three closed territories hosting certain types of buildings.—description from the publisher

Three Kingdoms Redux

Three Kingdoms Redux

Rating: 7.9 | Players: 3

Game Type:

Strategy

The Han Dynasty founded in 206 BC ruled the central plains and much of modern day China for nearly four hundred years. However by late second century court politics and poor governance has left it in rapid decline. The government was dominated by corrupt eunuchs and officials who levied heavy taxes on the peasants resulting in public discontent. This culminated in the Yellow Turban Rebellion led by Zhang Jiao in 184 AD during the reign of Emperor Ling (168-189 AD).Although the Yellow Turban Rebellion was eventually put down many surviving followers went on to become bandits and continued to create problems for the government. The Han army was unable to control the bandits and Emperor Ling granted direct administrative power over provinces and command of regional military to local lords. Many feudal lords took the opportunity to sever ties with the Han government and ruled independently. The more ambitious lords annexed neighboring territories to expand their power bases. This led to the emergence of the three power blocs of Wei Wu and Shu and ushered in the Three Kingdoms period.Three Kingdoms Redux is a board game that seeks to recreate the tripartite between the states of Wei Wu and Shu. You assume the role of one of the three lords – Cao Cao leading Cao Wei Sun Jian leading Eastern Wu or Liu Bei leading Shu Han. Players start the game from asymmetrical positions reflecting the manpower advantages Wei enjoyed in the early part of the period. The weaker states of Wu and Shu protect themselves by forming an alliance. As a feudal lord you manage the different aspects of running a state whilst guarding your borders against both rebellious border tribes and external enemies. Managing each aspect well earns victory points for your state. But beware for the balance of power shifts constantly during the game. Understand and take advantage of the power shifts and you will fulfill your grand ambition of re-unifying China!In more detail Three Kingdoms Redux is played over a number of rounds up to a maximum of twelve. Players bid for various actions with their general tokens. The highest bidder of each action space obtains the right to carry out the actions.These actions allow players to improve your state’s domestic development gain military strength construct state enhancements increase popularity with your people improve relationships with border tribes and gain promotion for the lord to the next higher rank.The winner is the player with the most victory points (VPs) at the end of the game.

Eight-Minute Empire: Legends

Eight-Minute Empire: Legends

Rating: 6.9 | Players: 2–4

Game Type:

Family

Build a small empire in a land of legends!Eight-Minute Empire: Legends is a standalone sequel to the area control game Eight-Minute Empire and does not require the original game to play. Just like the original game players take turns selecting a card from six on display. The card has an action that the player takes immediately and actions help players take over the map – but what's new and different in this version?Is Eight-Minute Empire: Legends still playable in eight minutes? Yes but only if you hurry!Eight-Minute Empire: Legends is a quick game that implements the Civilization/Exploration theme using card-driven area control (by placing armies and cities in a small map) and set collection (by getting abilities from the cards). Players spread through the map in order to collect points at the end of the game by having majorities in regions and continents. All actions (such as land or sea movement army production or the founding of cities) are driven by cards that are face-up (six at a time) and available by increasing prices. Cards also belong to sets which also give points when the game ends if properly collected.

Forum Trajanum

Forum Trajanum

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

Emperor Trajan plans to have a monument built for eternity: the Forum Trajanum. It is supposed to become the biggest and most glorious Emperor's forum that the Roman world has ever seen — not only in order to demonstrate his success as Princeps Optimus in an imposing manner but also to foster the well-being and the fame of the honorable citizens of Rome.In Forum Trajanum each player governs a Colonia founded by Trajan himself and thus is the head of one of the highest-ranking cities in the entire Roman Empire. While the players try to optimally develop their own Colonia they should not fail in supporting the Emperor's building project to the best of their abilities at the same time. The player who is most successful in doing so will — after expiry of their term of office — be admitted to the small circle of illustrious and mighty personalities surrounding the Emperor.

Sons of Anarchy: Men of Mayhem

Sons of Anarchy: Men of Mayhem

Rating: 7.2 | Players: 3–4

Game Type:

Thematic

Based on the hit TV series in Sons of Anarchy: Men of Mayhem players take the role of rival gangs out to control territory accumulate contraband and reap the monetary rewards of illegal enterprise.With each turn gangs must attempt to control a range of sites by assigning gang members and resources to claiming defending and fighting for money contraband and guns. However other players can challenge the right for territory which will lead to conflict! Negotiate threaten and ally with rival gangs when it serves your needs but be wary of the inevitable knife in the back. This game is about making and breaking alliances and only the gang with the most money at the end of six rounds wins.

Honshū

Honshū

Rating: 6.9 | Players: 2–5

Game Type:

Family

Honshu is a map-building card game set in feudal Japan. Players are lords and ladies of noble houses seeking new lands and opportunities for fame and fortune.One game of Honshu lasts twelve rounds and each round is divided into two phases. First map cards are played in a trick and the player who played the highest valued card gets to pick first from those cards played. Then the players use the map cards picked to expand their personal maps. Each player must expand their personal maps to maximize their scoring possibilities.Manipulating your position in the player order is crucial for mastering Honshu.

Habitats

Habitats

Rating: 7.3 | Players: 1–5

Game Type:

Family

In Habitats each player builds a big wildlife park without cages or fences. The animals in your park need their natural habitats: grassland bush rocks or lakes. The zebra needs a big area of grass and some water adjacent for example while a bat needs rocks and bush and water a hart needs bush and grass and a crocodile needs mainly water. There is a snake baboon bee elephant otter lizard turtle eagle meerkat scorpio hog catfish rhino etc. each with its own landscape requirements — 68 different animals in total.Each player starts their individual park with an entrance tile and they are each represented in the marketplace of animal tiles by a ceramic figure (or a wooden ranger meeple in some editions). On a turn a player takes the tile to their left right or front; moves their figure to the space just vacated; then draws a tile to place where their figure started the turn.When adding an animal tile in your park you add its main landscape — the base space for the animal — to your park too. While placing this new animal its own piece of landscape can help to fulfill the requirements of your other animals' requirements e.g. the water on a hippo tile fulfilling the adjacent otter's need for water. Thus fulfilling every animal's desire for land becomes a more and more difficult task with each tile you add.Aside from expanding your park with different landscape types flora and animals you can improve its profitability by building extra entrance roads trek spots and watchtowers.Habitats lasts three seasons with each season giving each player 6-9 new tiles for their parks. Whoever has best met the goal of the season receives bonus points with a smaller number of points for second and third place. At the end of the game each player scores for each tile in their park based on whether that tile's requirements are satisfied. Whoever scores the most points wins!NOTE: BoardGameTables edition contains both XL Expansion and Double Expansion and is entirely replacing the previous editions.

Agropolis

Agropolis

Rating: 7.3 | Players: 1–4

Game Type:

Strategy

From clucking chickens to rumbling tractors the sounds of a bustling farm are everywhere. It's up to your team of planners to turn this little farm into a flourishing ranching community!Having developed dream cities in Sprawlopolis it's now time to set your sights on the rolling countryside where farm ranches and roads intermingle master plan as ever seems just out of reach.Agropolis is a stand-alone expansion to Sprawlopolis bringing the same card-laying variable-scoring gameplay into a new setting: city blocks give way to orchards wheat fields livestock pens and vineyards. As before players draw three goal cards and then attempt to place cards one at a time to create a rural tableau that best satisfies those goals. New gameplay features help offset overly-powerful scoring combos and layer additional attributes onto certain types of terrain providing even greater depth of gameplay without sacrificing the original's signature elegance.Agropolis can be played entirely on its own but it can also combined with Sprawlopolis using special rules and goal cards provided in the Combopolis mini-expansion.

Fief: France 1429

Fief: France 1429

Rating: 7.4 | Players: 3–6

Game Type:

Strategy

Fief: France 1429 is a game of dynastic ambition in which players assume the roles of nobles in the 15th century kingdom of France. Each player strives to become the most powerful ruling force in the kingdom by gaining control of Fief and Bishopric territories. In turn they acquire Royal and Ecclesiastical (church) titles which give their families influence to elect the next Pope and King. Players strengthen their positions by negotiating marriage alliances between their families setting the stage for love treachery and deception!The game board represents a portion of the Kingdom of France in the Middle Ages. Villages have square outlines that are connected by roads that allow Lord and Troop movement. The villages are grouped into eight colored background areas that represent individual Fiefs which are domains given to Lords to preside over. Fiefs have different colored backgrounds and Bishoprics have heavy bordered outlines that include several different Fiefs. Each village also belongs to one of five church Bishoprics; each Bishopric is outlined with a heavy border line and is numbered between 1-5 along the edge of the board inside a Bishop's Mitre.Each player controls up to four family members comprised of male and female nobles. These family members will rise in power by gaining Royal and Ecclesiastic Titles.You win the game as soon as you have 3 VPs. This is easier said than done and you may need to form alliances with other players through diplomacy and marriage to obtain your goal. When one of your family members marries a noble of another family the two of you become allied. You now win the game together with 4 VPs and cannot win alone unless your marriage is annulled by the Pope or your spouse is mysteriously murdered or dies of some other foul means!In addition to being wary of your fellow players you may draw event cards that can quickly change your destiny. Bounty Event cards are beneficial to the Player and include Good Harvest Good Weather and Added Taxes cards. But some cards are Disaster Cards that can randomly effect all players in specific Bishoprics. These include The Plague Heavy Rain Famine and Peasant Uprisings!Income can be increased by players imposing church tithes on their opponent's villages or taxing their own Fiefs. Players may purchase new Fief titles improve their village incomes with mills and fortify their cities.Players will also need to protect their land and castles. Men at Arms and Knights can be purchased as well as Siege Engines. If you feel that other players are not running their Fiefs as well as you can you may try to invade their territories! But you must risk one of your family members to lead the troops into possible battle where they might be killed or taken prisoner. If two opposing armies are in the same village square a Battle may be initiated. The players assess the size and strength of their armies which determine the number of Battle Dice each may roll. Each f rolled is a hit. Men at Arms are defeated with one hit while Knights require three hits to be removed from the battle.The Kickstarter Edition of Fief: France 1429 included the Fief: France 1429 Expansions Pack and offered 3-D buildings and metal coins as 'add ons.' These items are all still available directly from Academy Games.

Carcassonne: Winter Edition

Carcassonne: Winter Edition

Rating: 7.5 | Players: 2–5

Game Type:

Family

Carcassonne: Winter Edition brings snow to the familiar Carcassonne setting with knights still patrolling the cities farmers still trying to feed the nation and highwaymen who even travel on roads behind the city walls. Carcassonne: Winter Edition which plays the same as the Carcassonne base game includes the same 72 tiles as Carcassonne in addition to twelve new basic tiles. The Z-Man English edition includes the Gingerbread Man Expansion for the first print run only. The new print run of Carcassonne: Winter Edition from Hans im Glück (2020 germany only) includes now the expansion The River which is not separately available .

The Golden Ages

The Golden Ages

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

In The Golden Ages you lead your civilizations through history. The game lasts four different eras during which you develop technologies create fine arts erect buildings and build wonders. You'll send explorers to discover the continents found cities in distant lands and send your soldiers into battles.The first player starting a Golden Age during an era chooses a History Judgement card that states the way all the players will score in that round. Each player who started a Golden Age continues taking money at his turns until all other players have passed.There are many ways to score points — artists the judgement of history wonders technologies attacks money secret future technologies etc. — as well as many different ways to achieve a victory. Will you succeed in evolving your civilization through history overwhelming your opponents on the way to glory?

Llamaland

Llamaland

Rating: 7.3 | Players: 2–4

Game Type:

Family

The plateaus are wild stunningly beautiful and...full of llamas?!Being a farmer in Llamaland isn't exactly easy with all the hills and mountains around but even so growing potatoes corn and cocoa on the slopes of the mountains is what you love. Luckily the llamas are a big help too!By fitting your fields in giddy heights you gain the necessary crops in order to obtain the desired llama cards. These cards not only provide victory points but also allow you to place a llama on your farm. After about 45 minutes you will have an impressive crop-growing area in front of you including your sweet and cuddly llamas.

Trains: Rising Sun

Trains: Rising Sun

Rating: 7.4 | Players: 2–4

Game Type:

Strategy

Trains returns with all-new cards and strategies for you to build the best rail system in Japan. Trains: Rising Sun not only features all new cards it includes three entirely new boards. Two of the boards are designed specifically for two-player games while the Nagoya map is for 3 to 4 players. This standalone game can mix easily with the original Trains game for even greater replay possibilities!Trains: Rising Sun also introduces Route Bonus Cards allowing you to score additional points for being the first to connect specific stations. Route Bonus Cards are included for the original Trains game as well!Finally Trains: Rising Sun includes the Trains: Nagoya Map expansion that was first produced only by the designer for use with the original OKAZU Brand production of Trains. (This item is not linked to in the information box for database reasons.)

The Castles of Burgundy: The Dice Game

The Castles of Burgundy: The Dice Game

Rating: 6.9 | Players: 1–5

Game Type:

Family

A dice version of The Castles of Burgundy. The famous strategy game now in pure dice!As influential sovereigns expand your estates through trade and commerce. Combine the dice to your advantage and find the strategy that will lead you to victory.Like the original game the goal is to get the most points mostly by filling spaces on your board to complete as many color regions as you can. The game comes with 5 dice: one timer die 2 number dice and 2 color dice. The game is played using a roll and write mechanic where one player rolls the dice and from the results each player individually picks one color die representing a type of hex and one number die and uses their chosen combinations to fill in a hex on their individual player board.Each player starts with one castle space already filled in; from there a hex can only be filled on the board if it is adjacent to an already-filled hex. Each type of hex has its own rules for which numbers can be used to fill it. When completing a region of hexes you score points and get a reward depending on the type of hex which can be workers or monks that you can use to manipulate the dice silver coins that you can spend to take extra actions or goods that you can later ship for even more points. In addition bonus points are awarded to the first and second players to fill in all hexes on their board of each color.The timer die sets the pace of the game. When it is rolled players mark a number of boxes on the time track equal to the number of hourglasses rolled on the timer die (one or two). This progresses the game through three phases of ten time boxes each. When all time boxes are filled the game is over and the player with the most points wins.

The Little Prince: Make Me a Planet

The Little Prince: Make Me a Planet

Rating: 6.9 | Players: 2–5

Game Type:

Family

In The Little Prince: Make Me a Planet each player will build his own planet to provide a beautiful home for the dear animals of The Little Prince – the fox the sheep the elephant and the snake – but make sure there aren't too many volcanoes and baobab trees!Each round the start player chooses one of the four stacks of tiles and takes as many tiles as the number of players. He chooses one of them and appoints a different player to choose another tile. This new player takes the tile and starts building her own planet in front of her. Then she appoints another player and so on until every player gets a tile. The last player must take the only tile that remains. To make up for that this player becomes the start player for the next round.Baobab trees grow on some tiles and having too many of them is bad. If a player has three baobab trees on his planet the three tiles bearing these trees have to be turned face down. Now the items on those tiles won't score you points at the end of the game!By the end of the game four characters will be located around each player's planet earning that player points based on the various items present on the planet. Not everything is risk-free though as the player who has the highest number of volcanoes loses as many points as the number of volcanoes on his planet. The player with the highest score wins!

Barony

Barony

Rating: 7.1 | Players: 2–4

Game Type:

Strategy

In Barony players are ambitious barons trying to extend their dominion over the land! Who will succeed and become the new king?At the beginning of the game players create the board at random with nine tiles per player; each tile comprises three hexagons with each hexagon being one of five landscape types: forest plains field mountain lake. Players then each place three cities on the game board with a knight in each city. They then take turns in clockwise order with each player taking exactly one action from the six possible actions:Once any player has gained the title of duke finish the round then tally the VPs with players scoring for resources still in their possession their rank in the game and the number of cities they built. Whoever has the most VPs wins.

Antike II

Antike II

Rating: 7.4 | Players: 3–6

Game Type:

Strategy

Antike II is a challenging strategy game about evolution and competition among ancient civilizations. Ancient nations create cities build temples sail the seas and discover new principles of science and technology. Their legions and galleys open new settlements and defend their people against attacks from their enemies. Two scenarios can be chosen as the game board is two-sided.Every nation tries to win ancient kings scholars generals citizens and navigators for themselves. The nation that acquires a specified number (depending on the number of players) of ancient personalities first wins the game!Lead one of these nations to victory—but watch out for your enemies as they will want to conquer your cities to destroy your temples. The game depends not on the luck of dice or cards but on thoughtful plans and skillful diplomacy.Antike II differs from the 2005 Antike in several ways according to designer Mac Gerdts. To start players now own city tokens which allows them some degree of choice as to which resource a newly founded city shall produce. Military units have become more expensive and the rules for the conquest of cities are considerably easier. The scientific progresses were altered as well. Neutral temples now exist which may be destroyed gaining VPs of a general without harming other players. The game features two new maps in a new graphical design and a new card named BELLONA (the ancient Roman goddess of war) has been introduced to counter the starting player's advantage.Gerdts notes that the main goal of all of these changes was to make the rules for a conquest of cities easier while also opening more possibilities to win the game without the need to attack other players.

Land vs Sea

Land vs Sea

Rating: 7.1 | Players: 2–4

Game Type:

Family

Part puzzle part game. Play as either Land or Sea (or the Cartographer in a 3 player game). Each player plays with 2 double-sided hex tiles containing a mix of land and sea shapes. They take turns placing a tile each to make a map together. Land places tiles trying to complete land areas and Sea places tiles trying to complete sea areas. Completed areas score a point per tile; land areas for Land sea areas for Sea. Some tiles score bonus points for whoever completes the area they are in. So players may decide to strategically complete rival’s areas to gain their bonus points. Other tiles allow players to play their second tile or steal a player’s tile - but not their last one!Using 2 double-sided tiles (one side always revealed and the other always hidden until played) means there is partial information to plan around and some surprises too. Players replenish back up to 2 tiles from a choice of 2 face-up tile stacks.The strategy of the game involves careful tile placement to score from as many land or sea areas as possible while minimising your rivals’ opportunities to score from the tiles you play. Watch your rivals’ possible plays and control tempo strategically with Play Again and Steal tiles. Look out for opportunities to score valuable bonus points in your and your rivals’ areas. Carefully select tiles as you replenish your hand to prepare for your next turn.The game ends once the last tile is placed. The player or team with the most points wins.The basic Land vs Sea game is simple enough for light / family gamers. After you have played the basic game you can unlock more scoring options on the tiles to add surprising depth: 1. Mountain & Coral scoring - score for cumulative chains of connected Mountain (Land) / Coral (Sea) sections. 2. Caravan & Ship scoring - score for Caravans & Ships added to Trade Routes on the map and score each Trade Route you have majority in (more Caravans scores the Trade Route for Land more Ships for Sea) at the end of the game. 3. Waypoints - bonus points you can place on the map to entice cooperation or score for yourself.2 3 & 4 player modes: You can play head to head with 2 players or with 4 players in teams using the basic rules and any of the additional scoring options. 4 player games use Waypoints to prevent alpha players directly instructing their partner.The challenging 3 player mode uses all of the additional scoring options in a more asymmetric game. The Cartographer scores by connecting Mountain and Coral sections and all players compete for bonus points and Trade Route scoring.-description from publisher

Monumental

Monumental

Rating: 7.4 | Players: 1–4

Game Type:

Strategy

In Monumental each player will control a civilization that will evolve through his city: a grid of 3x3 cards (coming out from the player's starting civilization deck) that can each be activated to gather various resources such as Science Military Production Culture and Gold that will allow them to trigger many actions. But there’s a trick: one cannot activate all their cards at once which means that tough choices will have to be made each turn in order to select the cards that are the most needed.The resources gathered from the activated city cards will allow the players to acquire cards from a common pool allowing them to get improved buildings technologies wonders etc. and therefore to leverage their civilization deck to new heights through more and more efficient card combos. As the common pool of cards progresses (either as players have acquired cards or because they didn't - which leads to one card from the pool to be discarded per turn) the game progresses through eras. Medieval cards are better than classical cards and industrial cards are even better but of course those cards are more and more expensive to acquire.A modular board at the center of the table holds each civilization's army. The board is made of Provinces to be conquered. Unoccupied Province's inhabitants are barbarians who will provide resources to the player who defeats them. Holding a conquered province also brings victory points.The player with the most impressive civilization at the end of the game will be remembered for all time (and they also win the game!).—description based on the publisher's

Oranienburger Kanal

Oranienburger Kanal

Rating: 8.0 | Players: 1–2

Game Type:

Strategy

The Oranienburg canal which gave this game its name was built between 1832 and 1837 in Brandenburg. The Havel River was difficult to navigate near the Oranienburg mills so a canal was built from the Havel that crossed the older Ruppin canal thereby forming the Oranienburg canal cross. During the industrialization in the 19th century lots of companies and businesses were formed at this important waterway. Moreover additional streets and railways were built.In Oranienburger Kanal you erect new industries and shape the infrastructure by building pathways streets railways and canals. Most important of all are bridges that connect buildings. To do all of this you have access to various actions that you select in the right moments.At the end of the game the player with the best industrial area and the best infrastructure wins.Oranienburger Kanal also includes a solo game!—description from the publisher

Eight-Minute Empire

Eight-Minute Empire

Rating: 6.5 | Players: 2–5

Game Type:

Family

Eight-Minute Empire by Ryan Laukat is a quick game that implements the Civilization/Exploration theme using card-driven area control (by placing armies and cities in a small map) and set collection (by getting resources from the board and the cards). Players spread through the map in order to collect points at the end of the game by having majorities in regions and continents. All actions (such as land or sea movement army production or the founding of cities) are driven by cards that are face-up (six at a time) and available by increasing prices. Cards also contain resources which also give points when the game ends if properly collected.Its first version was available as print-and-play and a regular (Kickstarter funded) version was published in 2013. An expansion featuring a European map is available as an expansion (Eight-Minute Empire: Europe Expansion Board) and a stand-alone sequel has also been published (Eight-Minute Empire: Legends).From the publisher: Build an empire and conquer the land in around eight minutes!In Eight-Minute Empire 2-5 players take turns selecting a card from six displayed. The card gives a good and also has an action that the player takes immediately. Actions help players take over the map but sets of goods are worth points at the end of the game so players have to balance the two aspects.Eight-Minute Empire is the super-quick area control game with tough decisions. It's easy to learn and perfect for when you only have a few minutes.

Path of Light and Shadow

Path of Light and Shadow

Rating: 7.4 | Players: 2–4

Game Type:

Strategy

The Realms lay divided their former wonder lost and forgotten. The Tyrant Queen has seized the throne forcing the rightful heirs deep into exile. You are the sons and daughters of the once-great houses: Foxway Gorga Mherzeen and Spyre. Under the tutelage of advisors you have gathered your followers your conscripts. The time has come to take back what is yours.Path of Light and Shadow is a massive empire-building experience combining area control deck management and civilization customization. As players vie for control of The Realms they must enlist and promote supporters outfit their burgeoning empire with powerful technologies align with powerful leaders and lay siege to rival exiles after the throne. Above all else each player must decide what type of leader they will become cruel or merciful. But choose wisely for each path has its rewards and perils.

Dragomino

Dragomino

Rating: 7.1 | Players: 2–4

Game Type:

Children's

The big moment has arrived. You have been named dragon trainer and you have the chance to meet them on a mysterious island. But you are not the only trainer sent to these lands. Who among you will discover the most baby dragons?Dragomino features gameplay similar to Kingdomino but with gameplay suitable for younger players. At the start of a round you reveal four domino tiles with each domino featuring two types of landscapes. Starting with whoever has the mommy dragon figure players draft a tile and add it to their landscape. If the newly placed tile matches the landscape of one or more adjacent tiles then you draw an egg tile for that type of landscape and place it face up where those tiles meet. Some eggs feature a baby dragon which is worth 1 point; others feature an empty shell which allows you to take the mommy dragon giving you first pick next round.After seven rounds the game ends and the player who holds the mommy dragon scores 1 additional point.

Wallenstein (Second Edition)

Wallenstein (Second Edition)

Rating: 7.6 | Players: 3–5

Game Type:

Strategy

The 2012 rerelease of Wallenstein tweaks the 2002 title from designer Dirk Henn and publisher Queen Games while including two new expansions.The setting and game play of the two games are mostly the same. In 1625 the Thirty Years' War is underway and military leaders like Albrecht von Wallenstein and Gottfried Heinrich Graf zu Pappenheim are roaming the country fighting for land and trying to establish the best of everything for themselves. The game lasts two years with players taking actions in the spring summer and fall then possibly suffering from grain shortage and revolts in the winter before scoring points for the year. After two years the player with the most points – with points being scored for land and buildings under one's control – wins.In each of the action seasons ten action cards are shuffled then laid out with five face-up and the rest face-down. The five bonus tiles (which provide extra money grain or armies) are also laid out. Each player then secretly assigns one of his county cards (or a blank card) to each of the ten actions on his individual player board in addition to bidding for player order and choice of bonus tile.After revealing that round's event card and determining player order players carry out actions in the order determined earlier revealing which county is taking the current action then revealing the next face-down action thus giving players some information about when actions will occur but not all. Taxing a county or taking grain from it can increase the chance of a revolt during winter but without money you can't deploy troops or build palaces or churches and without grain you increase the chance of revolt.Combat and revolts are handled via a dice tower in which players drop army units and peasants (colored wooden cubes) into the top of the tower and see which ones emerge in the bottom tray (representing the fighting forces for that combat) and which get stuck in the tower's baffles to possibly emerge in the future.Wallenstein includes two expansions: Emperor's Court in which a player's army tokens that fall from the dice tower at the start of the game become courtiers who compete for favors (special actions) from the emperor; a player can convert armies to courtiers during the game and whoever has the most courtiers in the court's entrance hall each turn gets first shot at the favors available. Landsknechte which can be used with Emperor's Court or on its own consists of a set of four cards for each player stacked in a particular order. If after determining turn order a player controls counties in four different regions he removes the top card from the stack then takes one of the bonuses (such as money or armies in the tray) shown on the newly revealed card. This stack resets after winter ends.Note that the box of this game states is for 2-5 players but the game actually plays only with 3-5 players.

Bios: Origins (Second Edition)

Bios: Origins (Second Edition)

Rating: 7.8 | Players: 1–4

Game Type:

Strategy

Bios:Origins is the 3rd part of the Bios Trilogy. The action starts much earlier than most Civilization games: 200,000 years ago or even earlier. One to four players represent the human subspecies extant at that time: Sapiens Neanderthal Denisovans & Hobbits. Take them on an adventure to enlarge your brain acquire language discover new worlds domesticate strange beasts (such as riding war kangaroos or mammoths) discover the wonders and terrors of religion dive for pearls challenge the gods enslave rival hominins and perhaps enter the Enlightenment. Although wars of conquest and religion are possible most of the fighting will be internal. You have only limited control of over your ruling class and if your priests are in control and do a poor job they will get killed and usurped by merchants or warlords.Win by specializing as cultural political or industrial civilization. This means unlike most civilization games that a cult figure on a mountaintop in New Zealand can win over an Emperor that has swept the globe with his armies.The game integrates with Bios:Genesis and Bios:Megafauna so that you can start as a variety of intelligent but not-quite lingual marine or terrestrial creatures. Two maps and 26 hex chits are included to accommodate variable landforms and cratons on habitable Earth Mars or Venus. Solitaire and cooperative variants are included.

Dice Settlers

Dice Settlers

Rating: 6.9 | Players: 1–4

Game Type:

Strategy

With a piece of land to call your own a handful of resources a few families and a head full of dreams you embark on a journey of a lifetime. Beyond lies the New World full of opportunities to make your dreams of a new home a reality. But beware other settlers have come here as well and although their beginnings are as humble as yours each of them will want to influence these new lands as much as you. Will you become the most powerful?Dice Settlers is a civilization dice game of pool building resource gathering and area control. Each turn players reach into their bags of dice roll and choose their own actions: from exploring new lands and building the board through gathering resources and trading to developing technologies which offer new abilities each player chooses their own path to victory.A changing board a set of different technologies every time you play and a vast array of available strategies await!

Terra Nova

Terra Nova

Rating: 7.1 | Players: 2–4

Game Type:

Strategy

Terra Nova is a simplified version of the strategy game Terra Mystica. In the game up to four players each control one of ten factions each with different abilities. Compete against one another to explore new territories in peaceful competition erect buildings and achieve certain goals from round to round. Use your faction's special abilities in a clever way to control the largest territory at game's end and finish with the most points.

Olympos

Olympos

Rating: 6.9 | Players: 2–5

Game Type:

Strategy

Philippe Keyaerts scored gold with Small World a new version of his Vinci that was released by Days of Wonder in 2009 to great acclaim and numerous awards. With Olympos coming from French publisher Ystari Games Keyaerts has another go at the simplified civilization game. The playing time for Olympos is only 60-90 minutes for 2-5 players but says Ystari's Cyril Demaegd Even if it's a short game it's a gamer's game.Players take actions based on their position on a time track along the lines of Peter Prinz' Thebes. (Says Demaegd This is mainly a coincidence because Philippe designed this game years ago.) By spending time players take actions with the choices being expansion or development. Expanding brings new settlers onto the game board which depicts Greece and Atlantis which lets you conquer territories and thereby acquire resources.Development takes place on the game's discovery board with players either buying new scientific discoveries – such as medicine or phalanxes – or building architectural wonders. Each discovery brings you new powers such as an upgrade in military strength due to the phalanx and each wonder earns you points.A player's piety is measured by discoveries and the most pious player might be rewarded during the game by one of the nine gods included. Similarly the less pious players might be punished by those same gods.The replayability of Olympos is huge says Demaegd as the discovery board and gods in play will be different each game not to mention the territories you're able to conquer.

Bios: Megafauna (Second Edition)

Bios: Megafauna (Second Edition)

Rating: 7.6 | Players: 1–4

Game Type:

Strategy

Bios: Megafauna starts where the predecessor game Bios: Genesis left off with the invasion of the land on the daybreak of the Phanerozoic eon. Starting as either a plant mollusk insect or vertebral skeletal type your flapping paddling and squawking carnivores and herbivores make a beachhead on one of the drifting continental plates in the Cambrian Their struggle for terrestrial dominance may eventually include language-based consciousness. Although this achievement elevated a certain mammal species to notoriety in your game things may occur differently.This second edition of Bios: Megafauna is an evolutionary descendant of American Megafauna but as a part of the Bios series of games it is linked to the game Bios: Genesis. It plays well independently but if you have both games you can let the end state of a game of Bios: Genesis affect the starting state of a game of Bios:Megafauna. A successor game called Bios:Origins (which would be a descendant of Origin) is planned to cover the events of the Quaternary period including the rise of ideas and technology.—description from the publisher

Carcassonne: Amazonas

Carcassonne: Amazonas

Rating: 7.0 | Players: 2–5

Game Type:

Family

In Carcassonne: Amazonas players sail their boats to the Amazon to discover abundant wildlife. Players score points not only for discovering animals but also for visiting native villages and water courses while their boat moves forward on the Amazon. Amazon is full of caimans and piranhas which often (and somewhat unpredictably) bring points to those who are farthest down the river (you move your boats forward when you encounter boat symbols on your water courses and also when you do not place any meeple on water courses or villages nor huts in jungles). The game ends - as usual - when all tiles have been used up and the two boats fartherst down the river score some bonus points (depending on the number of players).Carcassonne: Amazonas is the third title in the Carcassonne Around the World series preceded by Carcassonne: South Seas and Carcassonne: Gold Rush.

Orichalcum

Orichalcum

Rating: 7.2 | Players: 2–4

Game Type:

Family

Orichalque is a tense and fast-pace strategy game – similar to a short 4X. Each player has their own Island board to explore and develop. On each turn they choose a set of one Exploration tile and one Action : recruit hoplites produce precious orichalcum (a legendary metal from Greek mythology) construct buildings granting powerful bonuses or try to get rid of Monsters infesting your island (and preventing you to build new building).To prevail you will need to erect majestic temples forge orichalcum tokens or win the favors of titans (by creating areas of their favorite landscapes. The first to get to 5 victory points while clearing their Island of all Monsters wins the game.—description from the publisher

Antike Duellum

Antike Duellum

Rating: 7.1 | Players: 2

Game Type:

Strategy

Antike Duellum – previewed at Spiel 2011 under the name Casus Belli – is a two-player strategy game based on modified rules from Mac Gerdts' Antike. The game includes two scenarios: Punic Wars (Rome vs. Carthago) on one side of the board and Persian Wars (Greeks vs. Persians) on the other. The goal of the game is to be the first to gain nine ancient personages (Kings Scholars Generals Citizens Navigators).Examples of modified rules from Antike:Resource chips (Marble 18 Iron 18 Gold 18 Coins 14) 46 cards.

Qin

Qin

Rating: 6.8 | Players: 2–4

Game Type:

Abstract

In Qin players colonize the Chinese hinterland seize territories and expand their influence by placing tiles and pagodas.A move is simple: You choose one out of three tiles from your hand place it onto the grid of the board then draw a new tile. Each tile shows two landscapes. If you create a territory that consists of at least two spaces of the same landscape you seize it. You can also expand your territories take over territories from other players and connect your territories to villages on the board. All of this enables you to place pagodas. The player who is first to get all his pagodas on the board wins.

Risk: Europe

Risk: Europe

Rating: 7.4 | Players: 2–4

Game Type:

Wargames

Description from the publisher: Control the crowns control Europe in the Risk Europe game--an exciting game of medieval conquest. The game challenges players to step into the role of a medieval king and rule feudal Europe by building castles taxing subjects expanding territories and engaging in battle. This in-depth game of strategy and conquest offers serious gamers a premium gameplay experience. It features 4 separate armies and 7 unique starting kingdoms each with its own strengths and abilities plus Kings Orders cards that play an important role in strategy.User summary: The goal of the game is to be the first player to control 7 crowns. Each city under a player's control provides a crown and a mission card deck gives an opportunity to earn more crowns.While there's some similarities to other versions of Risk the turns are quite different.Each player has a deck of orders they can take on their turn. They secretly place two orders face down and the first place starts by revealing an order.One order card type is to either tax a player's connected territories to gain income or to spend that income on siege weapons archers cavalry infantry units castles or crown cards.The other order card type is to expand a player's units into another territory or move units from one territory they own into another.There are also additional bonuses on some of the order cards.Battles for contested territories are fought with dice. Non-infantry units are rolled for first by type and deal immediate damage after which all units roll with 3 dice for the attacker and 2 for the defender.Diplomacy alliances and backstabbing are inevitable.

Citrus

Citrus

Rating: 7.1 | Players: 2–5

Game Type:

Family

Oranges or lemons or both? Create a new plantation or extend an existing one? Collect landscape tiles or rather build onto a finca in order to cultivate the most points during the next evaluation?Citrus provides players with new challenges and little is left to chance. The moves are simple but the decisions are tricky. Players build citrus plantations for points yet in order to build it's essential to harvest your plantations from time to time as this is the only way to bring new income into your account – but when is the timing right? And most importantly which plantation should you harvest thus taking it out of the race for the important points during the finca scoring?Citrus is a tile-laying game for 2-5 players ages 10 and up with a playing time of about 50 minutes. The game contains a simplified family variant as well as a short version of the game. Citrus is particularly suitable for two players.

Carcassonne: Gold Rush

Carcassonne: Gold Rush

Rating: 7.1 | Players: 2–5

Game Type:

Family

Carcassonne: Gold Rush is the second title in the Carcassonne: Around the World series of tile-laying games with each game being based on the original Carcassonne design in which players slowly create a world by placing tiles on the playing area and scoring for various features in the landscape they create.In Carcassonne: Gold Rush players return to the 19th century in the United States when cowboys drove cattle trappers traded with Native Americans the first railway routes appeared and explorers — that is the players — sent their henchmen to gold mines to laboriously search for gold nuggets. Depending on where you place your tent you might be able to snatch a nugget from another explorer — but sometimes you'll be left holding fool's gold while someone else uncovers a rich gold find...Carcassonne: Gold Rush is the second game of a new series titled Carcassonne Around the World which was preceded by by Carcassonne: South Seas and followed later by Carcassonne: Amazonas.

Great Plains

Great Plains

Rating: 7.1 | Players: 2

Game Type:

Abstract

Our ancient ancestors created images on the walls of caves to tell stories about the world around them and the animals they shared it with — and perhaps they like you played games to make those stories come to life...Great Plains is a mysterious game about a not-so-mysterious behavior of our kind: two players competing for the dominance over the Great Plains! With help from the spiritual animal world they overcome hills cross the lowlands and invade each other's territory in order to become the tribe who will live on.

Caesar's Empire

Caesar's Empire

Rating: 7.2 | Players: 2–5

Game Type:

Family

In Caesar’s Empire you will be building Roads to connect Rome to new Cities across the board. Each time you build a Road you score points. Every new City you reach will provide City and Treasure tokens that will be worth points at the end of the game. The game ends when Rome is connected to every City on the board. After adding the value of City and Treasure tokens to the points scored during the game the player with the most points wins!Caesar’s Empire uses a simple network-building mechanic. Each time you build a Road you must connect Rome to a new City by placing one or more of your Road pieces onto the game board. You may build your Road anywhere you like on the board as long as you start from either Rome or a City whose token has already been taken. This means you may be continuing a Road started by another player! When you reach a City you get to take its token which can be worth points at the end of the game. Each City also provides a Treasure token. Treasures you find are added to your player board and will score you points at the end of the game especially if you manage to make collections!Once you’ve taken your City token and your Treasure you score your route back to Rome. Each section of Road included in your route will score 1 point for the player it belongs to. As your route can include sections of Road placed by other players you can end up giving points to your opponents!The game continues until all of the Cities on the board have been taken. Once the final City has been taken players move on to final scoring.At the end of the game you’ll score points based on your City tokens. Each City has a value which is the number on the back. This is the number of points you’ll score for that City. However if you have more than one City token of the same colour you will only score points for the one of the highest value. You then score the value of the different collections of Treasure on your player board. Collections can be of the same Treasure or different Treasures and Gold is scored separately. The player with the most points returns to Rome to be showered with fortune and glory by Caesar himself!

Nimalia

Nimalia

Rating: 7.1 | Players: 2–4

Game Type:

Family

Design the best Animal Sanctuary while playing 5 rounds.Each round players will draw 3 cards place one and pass the rest (simple drafting phase). Each card is composed of 4 biomes each containing an animal. When you place a card you must cover AT LEAST one biome. The whole Sanctuary must not exceed 6 x 6.Each game will have a different pool of scoring objectives. Each round will only count some of the objectives chosen for the game so you'll have to modify your sanctuary throughout the game in order to score the most points.At the end of the 5 rounds the player who earned the most points becomes the winner!-description from publisher

Kero

Kero

Rating: 7.1 | Players: 2

Game Type:

Family

June 2471 and kerosene - KERO - is scarce. Two clans are struggling to survive exploring New Territories in their tanker trucks. Running out of fuel is a risk each time they leave camp! Fortunately a local tribe of Tuareks can lend a helping hand…Kero is a two-player game set in a future unfriendly world where players will be clan leaders - managing a camp a tanker truck and 7 Explorers - competing for the same lands. Their ability to win the game will be based on how much kerosene (Jerrycans) they can find and how they use it wisely… Collect as many resources as possible while using as little as possible of the KERO in your tanker-truck to upgrade your camp and claim New Territories! Score the more points (by adding up the points on cards and territories) and become the 2471 Badassest Clan!The game is played in 3 rounds (ending when a Claim card is revealed) each comprising several turns. Making snap decisions and mistakes under time pressure is part of the game!5 MAIN STEPS IN A PLAYER’S TURN1. Fuel up with KERO (if necessary). 2. Choose your dice and roll them. 3. Collect resources shown on the dice and perform actions to upgrade your camp: take cards from the raw take Tuarek tiles send out Explorers on New Territories. 4. Deal with Fire and discard any burnt cards accordingly to the results of your roll. 5. Claim New Territories in which you have a majority at the end of a round.FOCUS ON THE ORIGINAL REAL-TIME PLAYOn a turn choose your dice and roll them in a self-limited time using your tanker-truck. Tip it and roll your dice however many times you want to obtain needed resources keeping results as desired and avoiding fire (the fire dice burns up). When happy with the results replace your truck flat. You can’t tip it up again! Beware of Kero outage! In this case you lost your turn!As soon as your opponent starts rolling the 8 dice hold your tanker-truck (cab facing downwards). You gain only as much time as it takes your opponent to roll fires on all the dice. A simultaneous and interactive way to gain time for your sandtimer!KERO KEY FEATURES• Light tactical & frantic game • Fast & furious play for casual & experienced players • Unique balanced gameplay mixing strategy & chance • Uncommon barren theme with beautiful colored art • Two 6 inch/16 cm tanker-timers inside!HAVE FUN ROLLING YOUR DICE & REFUELING YOUR TANKER-TIMER!

Zapotec

Zapotec

Rating: 7.1 | Players: 1–4

Game Type:

Strategy

The Zapotec were a pre-Columbian civilization that flourished in the Valley of Oaxaca in Mesoamerica. Archaeological evidence reveal their culture going back at least 2,500 years. Remnants of the ancient city of Monte Albán in the form of buildings ball courts magnificent tombs and finely worked gold jewelry testify of this once great civilization. Monte Albán was one of the first major cities in Mesoamerica and the center of the Zapotec state that dominated much of the territory that today belongs to the Mexican state of Oaxaca.In a game of Zapotec you build temples cornfields and villages in the three valleys surrounding the capital to generate resources needed for building pyramids making sacrifices to the gods and performing rituals.Each round players simultaneously pick a card from their hand to determine their turn order and the resources they collect. Players then perform individual turns and spend resources to build new houses gain access to special abilities make sacrifices to the gods and build pyramids. The played action card determines three important aspects of each player's turn:At the end of the round players draft new cards from the central offer with the final undrafted card becoming the scoring bonus card for the following round.After five rounds players score points for pyramids for their position on the sacrifice track and for their ritual cards. The player with the most victory points wins.—description from publisher

Imperial Miners

Imperial Miners

Rating: 7.1 | Players: 1–5

Game Type:

Family

Imperial Miners is a light engine-building card game for 1 to 5 players from designer Tim Armstrong (Arcana Rising Orbis) in which players excavate mines using a clever card activation system. This stand-alone game is set in the popular Imperial Settlers universe and offers beautiful illustrations easy-to-grasp rules and satisfying gameplay full of chain reactions and engine-building synergies.In Imperial Miners players create their own mines by playing cards into their personal tableau. They start from the surface and develop downward. Each time a card is added to their mine it activates itself and all the cards above it rewarding a player with satisfying chain reactions and combos. The cards belong to six different factions and offer various strategies. Players mix different factions in their mines to achieve the best results.While developing their mines players also advance on progress boards. During set-up three out of the six available progress boards are randomly chosen for the game. These boards each offer a different strategic focus. Throughout the game players advance to gain additional bonuses that help them develop their tableaus activate the synergies between cards gain victory points and achieve even more satisfying combos. The combination of progress boards influences strategies and makes the game different each time you play.Imperial Miners offers impressive replayability thanks to its wide range of different cards and modular progress boards. Players also take turns simultaneously so gameplay is quick and lasts no longer than 45 minutes. The straightforward rules beautiful artwork and rewarding engine-building mechanisms make a perfect game for both casual and experienced gamers.—description from the publisher

Mythotopia

Mythotopia

Rating: 6.8 | Players: 2–4

Game Type:

Strategy

Mythotopia is a deck-building game set in a medieval fantasy world that draws on the mechanisms found in A Few Acres of Snow with players customizing their personal card decks by drafting cards and expanding into provinces.The game board is composed of forty provinces each with its own card. At the start of play you receive a number of Province cards at random then mark your initial positions with town pieces. Shuffle these Province cards with a set of five Initial cards to form your starting deck then draw a hand of five cards. The game includes 27 Improvement cards 16 of which are drawn and placed on display; these cards will be drafted during the game.Mythotopia has nine variable victory point (VP) cards four of which are drawn at random for a game; place these cards on display with three fixed VP cards then place a number of VP counters on each card. The fixed VP cards give points for building cities roads and castles while the variable ones may change the board situation by adding dragons runestones and citadels. Alternatively they may grant VPs for controlling a certain number of sea areas for successfully attacking other players and for building cities/roads. As these VP cards vary from game to game they alter the balance between developmental and aggressive play.On your turn perform two actions then refill your hand to five cards. Nine actions are possible such as buying armies or ships (after starting with six armies and two ships) placing these armies or ships drafting Improvement cards (for a cost of one gold) placing cards in reserve (to use them on a future turn) permanently removing cards from your deck using a card for its specific action and invading a neighboring province. To invade you must play the Province card from which you attack as well as military cards and food; invading must be the first of your two actions so if you're placing armies to prepare for an attack opponents have the chance to prepare defenses.Three resources are used in Mythotopia: food to feed invading armies stone to build cities roads and castles and gold to buy armies ships and Improvement cards. Most provinces contain one resource type and gaining that province gives you that resource. You can turn towns into cities which increases the number of cards you can keep in your reserve. You can connect provinces with roads which allows you to substitute one card for another on the same network in addition to moving armies freely between those provinces. Castles increase the defensive value of a province.All of these constructions (cities roads castles) give you victory points as does taking control of a province. Additional points are available via the VP cards with you taking VP counters when you meet the condition on a card. For example building a road gives you two VPs but if the Roadside Inns VP card is in play then you can expend an extra gold to gain an additional VP. You can lose VPs if you lose control of a province but you never lose VP counters. The game ends after four of the seven VP cards have been emptied and the player with the most VPs wins.

Orbis

Orbis

Rating: 6.6 | Players: 2–4

Game Type:

Family

Orbis is a tactical game of world development and strategic resource management in which players take on the roles of gods creating their best universes. Utilizing lands lost in the aether players accumulate worshippers to spend on even more fruitful lands — some of which grant game-changing bonuses. The key to victory lies in having the most creation points (CPs) at the end of the game!On your turn you must take a tile from either the nine region tiles in the center of the table or the available God tiles. (A player may take only one God tile throughout the game.) Every time you take a region tile worshippers of the same color as the tile taken are placed on adjacent tiles making the tiles left behind more enticing for the next player. Restrictions apply to region tile placement making each decision tougher than the last!After fifteen rounds the game ends when all players have created their universe at which point CPs are calculated bonus tiles awarded and a winner is crowned. Beautifully simple yet rich in strategy Orbis is a different game each and every time you play it.Become the best god and craft your most prosperous universe!

Micropolis

Micropolis

Rating: 6.8 | Players: 2–6

Game Type:

Family

Gather your ants in Micropolis and send them through the anthill to do your bidding. What do you want? Fruit? Warriors? A queen? Even more ants?!Each player starts with a central location that will be surrounded by ten tiles over the course of the game with the tiles being connected by a series of tunnels. Over ten rounds players draft tiles one at a time with the player with the largest army going first. They can take the first tile in line or place an ant on each tile they want to pass to get to something better. The tiles have various roles on them: Queens who if alone can improve their space; Nannies who give you extra ant soldiers; Architects who let you take any tile for free; Warriors who attack the first player; Generals who manage the movement of your ant soldiers; and Fruit gatherers who collect fruits which score based on the variety you have.Ants at the end of the game are worth one point each and whoever has the largest army earns an additional 5 points.

HUANG

HUANG

Rating: 8.0 | Players: 2–4

Game Type:

Strategy

Lead an ancient China kingdom dreaming of imperial power establish new states build pagodas strive for influence – and battle to unite the country under your glorious dynasty! HUANG is set in the Warring States period (475-221 BC) a time of endless wars between seven rival states: Qin Chu Qi Yan Han Wei and Zhao.HUANG is a 2 to 4 player game set in ancient China during the time of the Warring States. You take control of one of the Warring States battling to unite the country under your dynasty. Each player has five different leaders: Governor Soldier Farmer Trader and Artisan.Clever placement of these leaders and their corresponding tiles on the board is key allowing you to build pagodas to score points trigger or avoid wars and instigate peasant revolts that bring down your enemies. Play is fast and addictive lasting around 90 minutes with a very short teaching time reflecting the elegance of the ruleset.

Ceylon

Ceylon

Rating: 7.0 | Players: 2–4

Game Type:

Strategy

During the second half of the nineteenth century in what was then Ceylon today known to all as the nation of Sri Lanka a deadly fungus killed off all the coffee plantations on the island thus causing a serious economic crisis. The Scot James Taylor and later many other entrepreneurs set about substituting tea plantations for coffee plantations and hence creating what many connoisseurs today consider to be the best tea in the world.In Ceylon players take on the role of the pioneers who developed the Ceylon tea industry. As such they build plantations in different districts and at different altitudes. They produce tea and try to sell it to the most important export companies. To favor this task they must win the favor of the counselors of each district and develop the necessary technology that allows them to get ahead of their competitors.At the end of the game players score points for having plantations in each district for meeting demands that have been set for the level of technological development reached and for the amount of money collected. In the end the player who has the most points wins.—description from the publisher

Helios

Helios

Rating: 6.7 | Players: 2–4

Game Type:

Strategy

In Helios players are high priests in a distant world of the sun god AHAU and the power of the sun drives everything in the game as players try to build temples expand cities and make their civilization flourish.Development can succeed though only if you've secured a supply of the limited raw materials available and the more that you've built of your temple the more expensive the remaining parts will be. Glass manastones are the game's currency and with them you can acquire people increase the number of points you'll score and more.

Alice's Garden

Alice's Garden

Rating: 7.1 | Players: 1–4

Game Type:

Family

Wandering through the winding paths of a magic forest Alice stumbles upon a royal garden. Poor gardeners have been rushed off their feet trying to arrange it according to the Queen's wishes. The trees must be as far apart as possible the rose bushes must be the most sumptuous in the whole Wonderland and the chess pieces must have a neat path to walk on. Is it possible to achieve all that and be spared the Queen's wrath?In Alice's Garden you arrange the garden plants in the most advantageous way and help Alice and the gardeners appease the Queen and grow the best garden in Wonderland. To do this you place tiles on your individual player boards with the tiles being of different shapes 'Tetris-style and depicting flowers trees etc. To win more points you should fulfill as many requirements as possible.The game ends after the round in which a player can't place a tile from the supply on their player board. The player with the most points wins.—description from the publisher

Key to the City: London

Key to the City: London

Rating: 7.0 | Players: 2–6

Game Type:

Strategy

Description from the publisher:In Key to the City – London each player aims to develop their own London borough based on their home tile using the large hexagonal location tiles. Each location tile gives victory points and may generate resources (skill tiles or connectors that connect two location tiles). Connectors and skill tiles can be used to upgrade location tiles for additional victory points and productivity.The game is played over four eras and in each era new location tiles will be available for bidding. In both era 1 and 2 these tiles consist of six resource-generating tiles plus some additional building tiles. In era 3 there will be only building tiles which arrive already upgraded. In era 4 some of the Routemaster tiles become available.On their turn a player chooses one of five actions. They may use one or more of their team of wooden workers (keyples) to (1) bid for a location tile (2) use a location tile to generate resources or (3) upgrade a location. They may (4) pass in which case they may play again in that era or (5) cease playing in that era by setting off in their sailing barge along the Thames. The game finishes after the last river barge sets sail at the end of era 4 at which point the player with the most victory points wins.Key to the City – London has similarities in structure to the award-winning 2012 R&D game Keyflower.

Dokmus

Dokmus

Rating: 7.0 | Players: 2–4

Game Type:

Abstract

Lead your tribe to glory on the island of Dokmus and become a legend!Dokmus is a board game for 2-4 players. Your goal is to lead an expedition to the island of Dokmus the ancestral god of your tribe. The island is represented by eight double-sided map pieces. During set-up you randomize which side of each map piece is up and place them in a 3x3 grid so that the middle place is left empty.The island is guarded by five Guardians which are represented by Guardian cards. On each turn players draft the Guardian cards so that each player gets the help of one Guardian. The Guardian cards decide turn order and they also give you special powers. With them you can move and rotate move your tokens or gain first player marker for next turn.On your turn you have three tokens to use. You use tokens to spread your influence by placing them on the board. You can also sacrifice tokens to be able to cross waters or enter forests. Or you can just sacrifice them in a volcano. At the end of the game you get victory points for discovered temples and ruins on the map as well as sacrificed tokens.The layout of the islands changes constantly based on player actions making Dokmus a dynamic fast-paced game. So choose your Guardian make the right sacrifices and gain the favor of Dokmus!

Gunkimono

Gunkimono

Rating: 7.0 | Players: 2–5

Game Type:

Abstract

In war-torn feudal Japan the soldiers are restless. The endless battles betrayals and broken promises have the soldiers questioning where their loyalties lie. Meanwhile the daimyo are strategizing marshaling their troops and erecting strongholds to bolster the strength of their armies all in pursuit of honor and ultimate victory.In Gunkimono players take on the roles of these daimyo plotting their military advances across the countryside. Each new squad of troops yields victory points but you may decide to forgo these points and save up for your stronghold instead. All the while you need to keep an eye on your opponents so that their forces do not grow too large and expand at your expense.

Happy City

Happy City

Rating: 6.6 | Players: 2–5

Game Type:

Family

Do you have what it takes to grow a city from a humble market to a thriving mini-metropolis? Collect 10 buildings and make sure your citizens are happy with the place they live in!Gameplay1. Income Phase — At the start of each round every player receives coins equal to the sum of the income symbols shown on the bottom of their cards.2. Action Phase — Resolved in turn order:a. (optional) Discard 1 of the available Buildings from the market. b. Reveal up to 3 cards from any of the three Building decks and add them to the supply. c. Then you have a choice: either purchase a card from the supply or purchase nothing and take a coin from the bank. Note: your city may not contain any duplicate cards. d. (optional) If your city meets the conditions for an available Bonus Building you may claim it.Once any player adds a 10th card to their city the game-end is triggered and every player multiplies the number of citizens by the total number of hearts on their cards and whoever has the highest result wins the game!Happy City includes rules for two ways to play: a family version and an expert version that features more interaction and strategy.

Power Plants

Power Plants

Rating: 7.1 | Players: 1–5

Game Type:

Abstract

Every wizard in the neighborhood knows that the best spell components are grown fresh. Unfortunately only one particular plot of fertile soil in the area is the best for growing magical plants. Everyone agrees to share the garden but you have a plan: Your team of loyal sprites will use the powers of the plants to infiltrate the garden as it grows so that when everything is in full bloom the most potent patches will belong to you!In Power Plants you are a wizard growing a shared garden of magical plants with your rivals. Each turn you choose one of the patch tiles from your hand and add it to the growing garden. You can activate the added tile for its dynamic plant power or activate all the tiles it touches for their slightly weaker (but still very cool) grow powers. As the fields expand you strategically deploy your sprites to gain control of more and more of the fantastic flora. Will your magical horticulture skills pay off?Manipulate the garden's growth gather magical gems and deploy your team of loyal sprites to repel your competition and be in control of the most valuable fields when the garden is complete!—description from the publisher

Botanicus

Botanicus

Rating: 7.5 | Players: 2–4

Game Type:

Family

How about creating your own botanical garden? As an aristocrat in the late 19th century you have bought land hired a gardener and set out to find the best plants there are. As you know the visitors are very picky about the plants they want to see so your job is not only to acquire the plants but also to sort them according to the visitors' preferences. In Botanicus you compete for the best action-spots in a unique selection mechanism and then make the most of the options available to you. You have to collect new plants take care of them water them and keep an eye on the gardener. Last but not least you have to collect some money along the way to pay for all this. In the end what counts is how many visitors you satisfy and how beautiful your garden is. Will you be able to outdo the gardens of your competitors?—description from the publisher (translated)Wie wäre es eigentlich einen eigenen botanischen Garten anzulegen? Als Artistokrat:in des späten 19. Jahrhunderts hast du Land gekauft heuerst einen Gärtner an und machst dich auf die schönsten Pflanzen überhaupt zu finden. Allerdings haben die Besucher ganz spezielle Vorstellungen welche Pflanzen sie in deinem Garten bewundern wollen. Es reicht also nicht sie irgendwie einzupflanzen – nein du musst die Pflanzen dummerweise auch noch so aufstellen dass die passenden Besucher das sehen was sie wollen. In Botancius konkurrierst du über einen neuen Aktions-Mechanismus mit deinen Mitspieler:innen um den besten Ertrag für deinen Garten. Du willst also die richtigen Pflanzen ergattern und diese zum richtigen Zeitpunkt gießen dich um deinen Gärtner kümmern und natürlich darfst du auch deine Finanzen nicht vernachlässigen! Am Ende kommt es darauf an wie viele der Schaulustigen zufrieden mit ihrem Besuch sind und wie schön euer Garten ist. Schaffst du es die Gärten deiner Konkurrent*innen zu überschatten?—description from the publisher

Amritsar: The Golden Temple

Amritsar: The Golden Temple

Rating: 7.4 | Players: 1–4

Game Type:

Strategy

Amritsar India is home to The Golden Temple or Sri Harmandir Sahib. This spectacular building is world-renowned as a sacred place for the Sikh community and one of the most famous pilgrimage destinations on Earth. After being demolished several times Maharaja Ranjit Singh rebuilt it using marble copper and 750 kilos of pure gold hence its name. In Amritsar the players will represent the different personalities of the time who helped the Maharaja of the Sikh Empire with the reconstruction of the Golden Temple. Using a clever mechanic based on the sowing system of the classic mancala games players will use the different workers and their very own elephant to carry out the necessary tasks. On your turn you will be able to perform 1-3 actions depending on how well you have coordinated the workers and your elephant. These actions will consist of collecting resources in the quarry or the market advancing on the different paths of knowledge improving your personal board turning to your mahout (elephant rider) for help and above all making donations to the temple with the aim of obtaining as many prestige points as possible. At the end of the game the player with the most prestige will be declared the winner of the game.—description from the publisher

Montana

Montana

Rating: 6.7 | Players: 2–4

Game Type:

Family

Halfway through the 19th century the first permanent settlements appeared in Montana. After this many fortune seekers traveled to this region with their caravans in search of work in order to build a better future for themselves — and there is an abundance of work as in the mountains precious metals are to be found and on the fields a lot of manpower is required. Meanwhile the number of settlements is growing and the demand for goods is rising. Recruit the right workers deliver goods on time and choose your settlements tactically. Only then you will have the biggest chance of winning Montana.In more detail on each turn players choose one of these three actions:The first player to build all of their settlements wins!

Haven

Haven

Rating: 7.0 | Players: 2

Game Type:

Strategy

The mystical forest has been home and haven to beasts spirits and forgotten gods for thousands of years. While the Haven Guardian slumbers a nearby human village has grown into a city hungry to control the powers of the forest. Can the forest creatures discover enough potent lore to defend their ancient home from the oppressive city — or will the city use this lore to power their machines and turn the forest against itself?The battle for Haven begins!In Haven you and your opponent battle for control of a mystical forest. The Haven Guardian spirit of the forest sleeps deeply and can no longer protect its kingdom. One of you controls the city in an effort to master the vulnerable forest using stone lore and machines. The other plays as the forest and its creatures who defend their home with the aid of leaf lore and forest spirits.To obtain the power needed to oppose your enemy you must send seekers to compete for the lore controlled by elementals ancient beings who bestow the lore on those who seek it. Seekers also engage in combat for control of shrines on the board scoring you bonus points if you occupy a majority of shrines surrounding forest havens. When one type of lore is depleted or one elemental has left the board the Haven Guardian awakens and the player with the higher score masters the forest — or defends it from harm — and wins the game.

Fjords

Fjords

Rating: 7.0 | Players: 2–4

Game Type:

Abstract

Explore a landscape so stunning that even a Viking would hold their breath in awe...Fjords is a tile-laying game that takes place in two phases. The first one invites the players to explore the fjords around them by laying hexagonal landscape tiles creating a map that serves as the gameboard. In the second phase players begin from the longhouses they placed during phase one and will walk the landscape claiming as much of the plains and cliffs as possible.The winner of the game will be the player who has claimed the most land. Savvy placements and the ability to plan ahead yet act tactically will be your most important tools.This new edition of Fjords differs from the original release in the following ways:-description from publisher

Noblemen

Noblemen

Rating: 6.9 | Players: 3–5

Game Type:

Strategy

In the mid-sixteenth century England Queen Elizabeth I rules without an heir. This leaves room for some maneuvering. Powers throughout including you believe that a family with great presence wealth and nobility might find itself in the right place at the right time.In Noblemen you are members of the British aristocracy. You will try to achieve influence and prestige for your family. You will grow your family's estate earn the queen's favor bear witness to scandalous behavior gain influence with the church bribe royalty and leverage your political weight during masquerade balls all in an effort to ensure your family's rightful place in history. After three decades the player with the most victory points will be declared the winner.This is a game of several races all going on at the same time. Players race the clock; you will never know exactly how many turns are remaining before the scoring round. Players will race each other – to build cheaper buildings to be the first to build a folly to have more prestige and therefore gain a higher noble title and more. On your turn you can play one scandal card (if you choose) in addition to taking one action from the following possibilities:On most of your turns you will build your estate by playing land tiles or building structures. There are three commodities to concentrate on: lands wealth and prestige. Each commodity will help on your path to victory. It is for you to decide each turn which is the most needed for you to win the game.

Clockwork Wars

Clockwork Wars

Rating: 7.5 | Players: 2–4

Game Type:

Strategy

Game description from the publisher:Clockwork Wars is an epic board game of conquest discovery and espionage from Eagle-Gryphon Games. In Clockwork Wars 2-4 players command a unique race of creatures in a tense war set in an alternate universe where magic and steam-era technology collide. Take control of the human Purebreeds or one of three hybrid races (Troglodytes Rhinochs and Mongrels). Your goal is to vanquish your foes and accumulate the most victory points through seven turns of play. You earn points by fighting for control of territories that contain valuable natural resources. To win these battles you need manpower gained by seizing villages and developing them into cities. Invest in research and discover astonishing new technologies like magical Golems an Analytical Engine and the wondrous Spire of the Gods. Position your troops research powerful discoveries employ espionage and conquer your enemies to win the game!Clockwork Wars features:

Naturopolis

Naturopolis

Rating: 7.8 | Players: 1–4

Game Type:

Family

Wind whistling bees buzzing rivers rolling along: the sounds of the great outdoors are everywhere. This open countryside is unspoiled by human hands and it’s your job to keep it that way. Make sure the tourists and campers have somewhere to go but don’t let their presence distract you from what really matters.In Naturopolis 1-4 players work together to build a new landscape. Using only 18 cards and a variable scoring system the game is never the same twice.First players will randomly flip over 3 cards to see the scoring rules for the game. But not only do these 3 cards determine how you will score this game they also determine how you win. Total up the values of all three cards and that number is the scorethat you need to reach in order to win. Each game has drastically different scoring rules in unique combinations and a new score to beat ranging from 6 to 51 points.Each turn players will play one card from their hand to the growing landscape trying to score as many points as possible. Players will have to communicate and plan without revealing their own cards in order to most efficiently develop large areas in each of the 4 zone types. Watch out though road maintenance isn't cheap and each road will cost you points in the end. This is doubly true with Naturopolis’ double-lined roads as they will cost you -2 points each!New to Naturopolis are the rivers which occupy space the same way as roads but don’t hurt your score. (But roads and rivers cannot connect!) It also adds camp sites which score based on certain goals.When all cards have been placed the game ends and players see if they have met the dynamically generated minimum score for their game.Can you work with your team to make the most of these natural wonders while still leaving space for tourists campers and other visitors? It’s time to find out!Naturopolis is the 3rd game in our series of standalone and combinable Sprawlopolis games. It brings mountains lakes forests and meadow blocks to the game with the added bonus of campsites (which trigger scoring conditions) rivers (which also trigger scoring conditions and cannot connect to roads) and double line roads (which are worth -2 points each as disrupting nature is very costly!)

Dark Ages: Holy Roman Empire

Dark Ages: Holy Roman Empire

Rating: 7.8 | Players: 1–4

Game Type:

Strategy

Dark Ages is a historically-based civilization-building game that features an innovative action selection mechanism. As long as your action markers remain on the board you may be able to gain secondary bonus actions whenever you or another player repeat the action.While Dark Ages features objectives commonly found in 4X games — encouraging you to explore nearby regions expand your territory exploit the resources and exterminate your opponents — it does so featuring several Euro-centric mechanisms. Collect resources from lands under your control using them to build up your cities and fortifications. Some building types provide several ways for you to gain important in-game advantages while others enhance your military strength or simply score you victory points. As you expand your territory you will lay claim to noble titles acquire new technologies and train your military units. Each region and leader offer asymmetrical choices with their unique abilities.—description from the publisherDark Ages: Holy Roman Empire has the same core mechanisms as Dark Ages: Heritage of Charlemagne but it focuses on Central Europe. As a result it has a different game board. In addition the card mixes are different with different unique Culture Cards for the rulers technologies and units. Furthermore Heritage of Charlemagne contains a set of Vassals which are missing from Holy Roman Empire. Instead this version has a set of Relics.The two sets also differ in micro-expansions (modules) that are included. Holy Roman Empire contains the Crusades and The Pope modules.

Looot

Looot

Rating: 7.1 | Players: 2–4

Game Type:

Family

In Looot you need to gather resources and capture buildings to develop your fjord. Fill your longships and complete your construction sites in order to rack up your victory points. Store up the most riches and you’ll be crowned Jarl of the Vikings!Looot is a clever management game using a double placement mechanism.On the Common board Players are Viking conquering a new territory which allows you to recover resource/building/objective tiles.On your Personal board: You build your village with the tiles previously recovered from the Common board to unlock victory points.It will call upon your optimization logic favoring the best combinations for this race for victory points.—description from the publisher

Colonial: Europe's Empires Overseas

Colonial: Europe's Empires Overseas

Rating: 7.1 | Players: 2–6

Game Type:

Strategy

Colonial: Europe's Empires Overseas is a board game about colonial times from the Renaissance to the Industrial Revolution.In Colonial players are the rulers of mighty European states and send their ministers to explore the earth establish missions ascertain scientific supremacy and trade in exotic goods. These commodities will have to be exploited on an industrial scale and resold in Europe or in the colonies.Set against an epic historical backdrop and using a branded Character Card-driven system conventional dice and custom dice this fast-paced board game requires careful management knowledge diplomacy and a degree of luck to lead to victory in the race for prestige.

Forests of Pangaia

Forests of Pangaia

Rating: 7.4 | Players: 1–4

Game Type:

Strategy

You are a young spirit of the forest sent out by Gaia to bring the first life to the world. While you are growing your trees across the vast and barren lands of Pangaia you must complete a series of rituals to honor Mother Nature. Those rituals unleash Gaia's energy of life and are the beginning of the endless cycle of growth and decay.In Forests of Pangaia you grow your own forest and contend with other players for territory. Strategic choices are crucial along the way. Will you keep your forest calm and isolated or mingle with others to reap the benefits gained from diversity?

Carcassonne: Safari

Carcassonne: Safari

Rating: 7.0 | Players: 2–5

Game Type:

Family

In the standalone game Carcassonne: Safari players go out on a safari and try to see as many animals as they can despite these animals hiding in the bush in the savannah or near watering holes. Help your friends to dig out such holes and receive bonus points. Sometimes you will see animals while taking a nap under a big baobab.Carcassonne: Safari is the fourth title in the Carcassonne Around the World series.—description from the publisher

TOKYO METRO

TOKYO METRO

Rating: 7.3 | Players: 1–5

Game Type:

Uncategorized

In TOKYO METRO players take on the role of private investors looking to build up stations across Tokyo speculate on train lines and comprise a shared network to benefit multiple parties. The core of the game is built around worker placement which opens up three possibilities:With route planning investing speculating area control and a real replication of the Tokyo area TOKYO METRO brings a heavy economic twist to the TOKYO series!—description from the publisher

Anunnaki: Dawn of the Gods

Anunnaki: Dawn of the Gods

Rating: 7.4 | Players: 1–4

Game Type:

Uncategorized

Your ancient alien civilization is leaving its dying planet in search of a new homeland. The promised land is represented by Gaia which is home to the magnificent human civilization of Atlantis. But beware other Houses (factions) of your civilization also have the same goal and only one will be able to dominate Gaia!Anunnaki: Dawn of the Gods is a 4x eurogame by Simone Luciani and Danilo Sabia set in an ancient dystopian past where mythology and science-fiction come together. Each player represents a different House whose rulers are viewed by terrestrial population as gods. Players build bases recruit troops embody gods explore the territory develop their own technology sign trade contracts defeat local dominions and other players' armies trying to conquer Atlantis which owns huge treasures.Different actions will provide a certain number of immediate Victory Points. Moreover random setup goals will provide you with sizable Victory Point rewards at the end of the game based on specific conditions. In the end the player with the most VPs will be the winner.In addition to having a strong dose of controllability (the luck factor is minimal) the game features an innovative starred action-selection-system that confronts players with interesting choices: players can reincarnate their gods by performing their actions in a precise sequence on pre-established paths of their starred player board or they can give up some deities jumping freely from one action to another of their board to choose from time to time the situationally best actions.Cover Art by Paolo Vicenzi & Jara Zambrano—description from the publisher

City of Remnants

City of Remnants

Rating: 6.8 | Players: 2–4

Game Type:

Thematic

Hot rain falls down upon a cold rotting city. Here the Yugai a species of militant humanoids leave the survivors of the worlds they have ransacked and destroyed. It is a prison and a work camp a place for those who lived through Yugai invasion to live out their remaining years as slaves. This is Gatorum the City of Remnants.In City of Remnants players take on the roles of gang leaders each one with unique qualities and motivations. Players will struggle to control the city but only the winner can decide the city's future. Many paths to victory lie before you. Bid for gang members who provide a variety of shady skills. Get an edge with weapons and other sundries from the black market. Build districts that can provide you with advantages production and income but beware because a greedy opponent might sweep in and take over the work of your own hands.City of Remnants combines strong resource management auction and conversion mechanisms with spatial tactics assymetric player powers area control and direct conflict. A variety of tools different every game are at your disposal to build up your gang and claim the city for yourself. But watch out for the Yugai police force who will meddle with everyone's plans!

Dark Ages: Heritage of Charlemagne

Dark Ages: Heritage of Charlemagne

Rating: 7.8 | Players: 1–4

Game Type:

Strategy

Dark Ages is a historically-based civilization-building game that features an innovative action selection mechanism. As long as your action markers remain on the board you may be able to gain secondary bonus actions whenever you or another player repeat the action.While Dark Ages features objectives commonly found in 4X games — encouraging you to explore nearby regions expand your territory exploit the resources and exterminate your opponents — it does so featuring several Euro-centric mechanisms. Collect resources from lands under your control using them to build up your cities and fortifications. Some building types provide several ways for you to gain important in-game advantages while others enhance your military strength or simply score you victory points. As you expand your territory you will lay claim to noble titles acquire new technologies and train your military units. Each region and leader offer asymmetrical choices with their unique abilities.Dark Ages is actually two games: Western Europe (subtitled Heritage of Charlemagne) and Central Europe (subtitled Holy Roman Empire). While both versions feature identical gameplay each focuses its attention on a specific part of Europe during the Dark Ages (Western and Central respectively). As a result the game board maps differ between the two versions as do the lands in which players vie for control over along with the flavor of the inhabitants and leaders of those lands. However by combining both versions you can enlarge the map into an epic battle for superiority for five or more players!Each game box is filled with finely sculpted miniatures of cities fortresses farms and other buildings. The different types of troops — infantry bowmen and cavalry — are represented by unique miniatures.The solo mode for Dark Ages has been designed by Dávid Turczi.—description from the publisher

Topiary

Topiary

Rating: 6.7 | Players: 2–4

Game Type:

Family

In Topiary players try to position their visitors on the outer edge of a beautiful topiary garden in order to give them the best view possible. Visitors can see the closest topiary sculpture to them and any behind that in the same sight line that are larger. You can score bonus points for visitors who see multiple topiary sculptures of the same type. Players slowly fill in the garden by adding tiles until everyone has placed all their visitors.

Small City

Small City

Rating: 7.3 | Players: 1–4

Game Type:

Strategy

You are the mayor of one borough of Small City and you have eight turns to secure enough votes to be re-elected. To do this you have to attract more citizens encourage the growth of residential areas for them to live in and aid the expansion of both the commercial and industrial sectors – though the latter sector also brings pollution with it and you need to deal with that too as high pollution levels will have a negative effect on your score at the end of the game.If you build suitable infrastructure your citizens will undoubtedly vote for your re-election but beware of false promises! Votes can be earned over the course of the game by placing citizens in the residential spaces by erecting cultural buildings by keeping commercial buildings in suitable areas and also by making good on the promises that you made to the citizens at the beginning of the game.The player with the most votes (i.e. victory points) after eight turns wins.

Small Islands

Small Islands

Rating: 6.6 | Players: 1–4

Game Type:

Family

Small Islands is a tile-placement game in which you are daring explorers discovering a magnificent archipelago. Its islands are brimming with natural resources but also temples from an ancient and mysterious civilization. Brave adventurers bring back to your clan wealth & prestige!A game is played in maximum 4 Rounds. At the beginning of each Round each player secretly picks an Objective Card out of three cards. And in turn players draw and place a Landscape Tile out of the 5 available (2 in hand and 3 on the table). At a certain point another option becomes available: placing a Ship Tile. When this tile is placed in turn all players place Houses on the islands and earn Prestige Points according to their Objective. Then players start a new Round. When the game ends players receive additional points for their Ship Tiles.In Advanced Mode Objectives are split in 2 types of cards which allows you to create your own objectives amongst many combinations.There is also a Solo Mode innovative for its mechanics as well as for the very concept of a solo mode in a tile-placement game. We gave it an AI with a personality and different behaviors.Small Islands offers you even more surprises hidden at its heart.

Topoum

Topoum

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

1916 Europe: The Great War has ravaged the land. Only one fertile ground remains and it is strongly disputed...by moles?In Topoum you control an army of moles that are fighting for control of a piece of fertile land in the middle of the Great War. The moles are well known for their blindness and for this reason you'll earn badges (points) if you can form uninterrupted lines of sight between your soldiers.Topoum features several different types of cards of four categories: combat movement expansion and special. Each game is different because you build the playing deck with seven types of cards (+110.000 combinations!).Each player has a private hand with two cards and there is a public row of five cards available for all the players on the board. This is the structure of the turn:When the Peace card (hidden at the bottom part of the deck) is drawn the game ends. The players now score extra badges for majorities and sets of the categories of the cards they used during the battle.

Mistwind

Mistwind

Rating: 7.7 | Players: 1–5

Game Type:

Uncategorized

In the newly explored frontiers of the Mistwind Islands bustling cities are filled with hard working townsfolk from fungus farmers to deep mist divers. Transport whales are seen soaring above the thick mist transporting citizens and cargo from port to port. Mistwind is growing rapidly and our leaders are looking to connect with neighbouring nations to expand trade networks that will be beneficial for many years to come. You are the head of a trade company with a chance to make a name for yourself. You've trained your transport whales well and now you need to gather resources to build your outposts and maximize your network efficiency while keeping up with the supply and demands of the local capitals.Mistwind is a strategic game of building networks and meeting the demands of each nation. Players will gain resources to build outposts or train transport whales gather and deliver cargo to fulfill territory demands and complete networking contracts with neighbouring nations in an effort to become the most Trusted Trader in Mistwind.Players will have a hand of action disks numbered 1-5 but at the beginning of every round you must choose one to discard and not use for that round. The game board will have 4 sections each with their own spots numbers 1-5 where players will play their matching numbered action disk. Each spot on the board only allows one action disk. Players take turns placing their action disks until each player has used all 4 disks thus ending the round. The game consists of only 4 rounds so players must choose carefully when and where to spend their actions to maximize their turns.Players will earn points from among other things completing network cards delivering resources to capitals and overall majority of Demand Tokens from each region. The player with the most points wins!-description from publisher

Hokkaido

Hokkaido

Rating: 6.9 | Players: 2–5

Game Type:

Family

After establishing themselves in Honshu the Lords and Ladies head north to Hokkaido. Beholding Hokkaido’s mountainous landscape they see that expansion on this land will prove to be a greater challenge than before.Hokkaido is the second map-building card game in the Nippon series bringing new ideas and mechanisms to the first design Honshu. A game of Hokkaido consists of twelve rounds each divided into two separate phases. Each player must expand their personal map to maximize their scoring possibilities.—description from publisher

Risk: Game of Thrones

Risk: Game of Thrones

Rating: 6.7 | Players: 2–7

Game Type:

Thematic

Description from the publisher:Risk: Game of Thrones based on the epic HBO series features two ways to play including factions of noble Houses vying for control of Westeros during the time of The War of the Five Kings as well as Daenerys Targaryen's rise to power in Essos.War and chaos have descended upon the realms of Men. In Westeros the death of Robert Baratheon has created a power vacuum with rival Houses competing for control of The Iron Throne. Meanwhile in Essos Daenerys Targaryen is building an army to contest the rule of the Ghiscari slavers before returning to reclaim The Iron Throne. There are 3 different ways to play RISK Game of Thrones:1. SKIRMISH Basic version designed as an introduction to RISK Game of Thrones game play. Once you are comfortable move on to Dominion.2. DOMINION Advanced version of RISK Game of Thrones including Objectives Characters and Maester cards offering more in-depth strategic action.3. WORLD AT WAR Play with both maps and up to seven players using either the Skirmish or Dominion rules.RISK Game of Thrones includes two game board maps and seven House armies. Westeros map is for 3-5 player game and Essos map is for 2 player game. There is a deck of territory cards for each map and these function in a similar way to the original RISK gameplay. When playing Dominion rules the character cards can grant special abilities to your House the maester cards can grant tactical advantages during deployment and battles and objective cards create goals and strategies for earning Victory Points.Skirmish rules are most similar to the original RISK rules. There are minor thematic variations to suit the new map. The winner is determined by which player controls the most territories castles and ports when the end game card is revealed.Dominion rules add the additional mechanics and cards described above. Instead of simply trying to control the most territories castles and ports you are now trying to achieve specific Objectives to earn Victory Points furthering your efforts to consolidate power and establish dominion over the rival Houses. Objectives are worth from 1 to 4 Victory Points based on the difficulty to achieve them. The first player to earn 10 Victory Points while also controlling their Seat of Power wins the game.

Ekö

Ekö

Rating: 6.8 | Players: 2–4

Game Type:

Abstract

The first player with a palace to amass 12 victory points (VP) in constructed buildings and captive Emperors in Ekö wins the game.To set up fill the board with all the pawns placed at random. Before starting the game each player can exchange their Emperor pawn with another of their pawns elsewhere on the board. On your turn you must do both phases in this order: the action phase then the reinforcements phase. During the action phase you must perform one single action:Once per turn you can take an extra action by sacrificing three stackable pieces. A stack that contains the Emperor can attack an enemy stack even if it contains an equal number of pieces and even if it contains another Emperor. Each enemy Emperor you have captive is worth 3 VP.During the reinforcements phase if you have pieces in your reserve you must return at least one piece to play if you can. You can place up to three pieces onto a single stack of your color on the board (never on an empty space) respecting the following rule: You cannot place reinforcements on a stack if it is adjacent to another player's building.The game ends immediately when a player has amassed 12 VP by adding up the values of his buildings on the board and any Emperors they have captured — each village is worth 1VP each tower 2VP and each castle and captured Emperor 3VP — and they have at least one palace. Alternatively if a player is the only one with pieces remaining on the board (making reinforcement impossible for the other players) they win.

Dorfromantik: Sakura

Dorfromantik: Sakura

Rating: 8.2 | Players: 1–6

Game Type:

Uncategorized

Dorfromantik - Sakura is the stand-alone successor to the Spiel des Jahres 2023 Dorfromantik - The Board Game.Dorfromantik - Sakura takes the players into the idyllic landscape of Japan with many new challenges. Sakura is the Japanese word for cherry blossom which comes into the game as a new element. In addition there are now more than 40 achievements from 6 boxes to unlock. These and other surprises await the players in Dorfromantik - Sakura.

Triassic Terror

Triassic Terror

Rating: 6.9 | Players: 2–6

Game Type:

Strategy

Starting with just one herd in the swamp in Triassic Terror players must establish new herds and grow them into larger herds which will then migrate across the four pre-historic landscapes present competing for the best habitats. This primaeval world is however full of danger. Players' dinosaurs will fall prey to the mighty T-Rex marauding Velociraptors and swooping Pterodactyls. Erupting volcanoes will devastate some areas and fill the skies with ash making the affected area almost unlivable. The player who best avoids these terrors and maintains the largest herds across all four environments will win the game.

Dinner in Paris

Dinner in Paris

Rating: 6.8 | Players: 2–4

Game Type:

Family

The restaurant industry in Paris is buzzing after the inauguration of a new pedestrian square in a very popular district for Parisians and tourists from all around the globe. It is a golden opportunity for you restaurant owners to open one of the addresses that will contribute to the culinary diversity and the reputation of the French capital. However there isn’t space for everyone and your opponents could throw a wrench in your gears!—description from the publisher

Magnastorm

Magnastorm

Rating: 6.8 | Players: 2–4

Game Type:

Strategy

When the first exploration vessels entered the cloudy atmosphere of the planet Magnastorm they discovered not only evidence of abundant natural resources but also the remains of a long-lost civilization. At the bidding of the magistracy scout vehicles are lowered to the barren surface to search for suitable mining areas.The goal of Magnastorm is to be the first player with a certain number of reputation points. You acquire reputation mostly through fulfilling objectives taking control of one or more of the eight commanders and building transmitter stations. The flow of the game is controlled by an action board with two action panels each of which has five columns. At the start of each round there are a 3-5 action tokens (crew members) standing in each column on the upper action panel. To carry out an action a player:A) takes an action token from the upper panel and places it on the lower action panel either to gain resources or to pay for a movement on the planet surface or B) pays for every action token still standing in a certain column on the upper panel to gain control over the commander and his ability at the top of that panel after which the player places those action tokens on the lower panel.Since option A) will reduce the cost for option B) the players have to find the right timing for their actions. A round ends when the upper panel is empty. For the next round the panels are swapped.Magnastorm is a big tactical board game with very little luck. Choose the right moment to perform actions or buy influence over helpful commanders. You will reap success through resource management clever logistics good timing and a shrewd eye on the actions of your opponents. At the end of the game each player receives one of 120 reward cards which can be used in later games to compensate for varying levels of skill among the players.—description from publisher

Milestones

Milestones

Rating: 6.6 | Players: 2–4

Game Type:

Strategy

Game description from the publisher:The settlement of the country is the work of the players in their role as noble builders in Milestones!In this game players work together to build roads create marketplaces and erect houses. With each milestone set along the way they move further into the country.But while they build together when it comes to procuring construction materials money and grain each player is on their own. Thus you must carefully develop your own network of goods trade and colonization materials and optimize its use cleverly. Whoever also develops a keen sense of timing can grab the most valuable building sites and in the end win out.

Animal Kingdoms

Animal Kingdoms

Rating: 7.0 | Players: 1–5

Game Type:

Family

In Animal Kingdoms each player takes on the role of a house leader battling to gain control of the five kingdoms. Cards in your hand represent noble beasts that have pledged their allegiance to you. Over the course of three ages you must deploy your beasts to the various territories – making sure that you adhere to each kingdom’s decree – to try and improve your influential position in the kingdoms. The house that gains the most influence by the end of the third age is declared the one true leader of the realm.—description from the publisher

Dilluvia Project

Dilluvia Project

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

Planet earth is overpopulated but recent technological developments open new possibilities – whole cities hovering high in the skies.The first sky city was planned and named Dilluvia Project. Will it succeed will it attract people living detached from their friends in the skies?It is an important time for mankind!The players are entrepreneurs managing the construction of this first sky-city. During seven game turns the main goal of the players is to attract new inhabitants to the city. Who is building the city most efficiently who is attracting the most population and winning Dilluvia Project?

Imperium: The Contention

Imperium: The Contention

Rating: 7.9 | Players: 1–6

Game Type:

Customizable

Only one may wield the Void Scepter.Seize the Void Scepter in Imperium: The Contention the 4X card game. Choose one of six factions each with a preconstructed deck or build your own from a complete collection of over 300 cards! Expand your empire deploy your fleet move your ships into position and battle your enemies. Seizing the Imperial Capital may lead you to victory... or ruin.There are many paths to ruling the Imperium. Your favor represents your Imperial influence. Gain 8 favor or claim 8 worlds and the Void Scepter will be yours! Gain the Imperium's favor by destroying enemy worlds or through political intrigue. Employ politicians spies megacorps and mercs. Take the Imperial Capital by force and use the seat of power to convince the Imperium only you are worthy.Now is the time! Lead your civilization to new heights and claim the Void Scepter!—description from the publisher

Word Domination

Word Domination

Rating: 7.0 | Players: 2–4

Game Type:

Family

Word building meets area control in Word Domination. Play as one of eight diabolical super villains competing to steal the world’s priceless artifacts before your opponents have a chance.In Word Domination you will ransack backstab and steal your way to victory. Each turn players spell a word using any of the available letters on the board canvassing the priceless artifacts they contain. On subsequent turns players attempt to steal those letters claiming them for the player’s exclusive use. A cunning player will carefully select which letters to steal as adjacent letters are more valuable at the end. The winner of Word Domination is often not the player with the largest vocabulary. The strategic use of the board can give a player the edge they need to come out on top.Players must balance their desire to expand their territory by spelling massive words with a need to steal specific artifacts claiming them for their own exclusive use. Players must also keep their opponents in check preventing them from locking down significant areas of the board. And don’t ignore those hard-to-use letters which wield unique and powerful effects that can alter the entire game.Wordsmiths enjoy the freedom to create colossal words from a large and initially open playing board. And strategists revel in their ability to control the board blocking their opponents and expanding their territory with targeted letter attacks.

BATTALIA: The Creation

BATTALIA: The Creation

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

BATTALIA: The Creation is a competitive fast-paced strategic deck-builder that combines map construction hero and area control and unique calendar mechanisms.In the base game all players will buy useful artefacts and hire battle and labor units to support their armies. They will build roads and cities and send their heroes to battle - every opponent will have to find the most powerful mixture of all these assets and apply them at the right moment so eventually the player could claim to be the rightful ruler of Battalia and win the game. A victory can be obtained through aggressive conquest or a peaceful development of your own city system (if a player is lucky enough and the others let him ... :). Battalia has 2 game end conditions - full conclusion of the game board or first player who achieves 5 cities of level four immediately ends the game. The winner is the player with the most victory points at the and of the game and this is not necessary the same person who made the final cut!An immersive game play will provide the opportunity for the players to make key decisions and turn the tides of even the grimmest of outcomes. A player can outmaneuver and BE outmaneuvered by his opponents at any point in the game. Dynamic atmosphere and intense battles are key factors in the overall experience however the game strives to stimulate analytic thinking and strategy over rash and impulsive decisions. In general this is not a luck based game because of the core deck building mechanics but a die is integrated as an optional element and is the ingredient which spices up the game for all the fortunate fellows! You will find also an element of bluffing when you fight your battles so put the poker face on and be ready to outsmart your opponent. The game is defined by the unique combination of mechanics aesthetic art style and the presence of large scale 3D Hero figures in four colors representing the leaders of the players army and their movement on the board.The calendar mechanics is implemented in the Sun Oracle shortly called Orac as it is a key element of the game. The Oracle is almighty ancient monument eternal apprentice of the nature itself and the hand of the gods among humans and beasts. The Oracle provides advantages to the players (every day a different one) and it could support them if they catch the lucky moment on a sunny day... It counts the days and guides the leaders through the never-ending competition between the folks that inhabit these lands: The Bärfolk The Emberians The Islanders and The Cloudborn. Four factions coexist in the world of Battalia. Most of the cards in the game (units artefacts and terrain cards) and the 8 figures belong to one of the four factions. A leading concept in the game is that the four factions can freely collaborate with each other but many units from the same faction using their own artefacts are much stronger together. Also unlike all other games where the players choose their factions in this game the factions choose the players...

First Empires

First Empires

Rating: 6.9 | Players: 2–5

Game Type:

Uncategorized

The time of small nations is past the time of empires begins. — ChamberlainWhat if all of world history had unfolded differently? What if the great empires of our history had never come into being? What if other forgotten civilizations had passed into posterity in their place? The defeated could have been the victors and the colonizers could have been the colonized — after all empires are won and lost on a roll of the dice!In First Empires each player takes control of the fate of an ancient nation through a player board meeples and cards. The game lasts a number of rounds depending on the player count and on a turn you roll dice based on how you've developed your empire board. The six sides of the dice correspond to the five abilities on your board. To expand to new territories or invade opponents you need to unlock movement ability; to annex a territory you have to outnumber the current occupant or have a sword result on the dice with the inhabitants then fleeing elsewhere. The dice also allow you develop your player board by using the die face that corresponds to the improvement and controlling an associated territory. You can gain more dice and additional re-rolls while also unlocking achievement cards.At game's end you earn points based on played achievement cards points unlocked on your personal board and the sum of cities under your control.

Rolling Ranch

Rolling Ranch

Rating: 6.7 | Players: 1–20

Game Type:

Family

It's 5 o'clock in the morning. You wake up as you do every day and get ready to get out of bed... Wait the sun is already rising? Weird... The clock already shows 8:00 a.m.! What the hell happened to the rooster? You leave your house to check but as soon as you step out you had it figured out: A hurricane destroyed all the fences in the area and the animals fled! However they should not be that far and after fixing the fences it's your mission to recover them in the woods.In Rolling Ranch all players use the same result from the dice to rescue animals and improve their ranch with each player working on their own ranch sheet. Each player attempts to place the animals in their ranch the best way possible and to construct buildings and receive bonuses that will help them achieve the highest score. Everyone plays at the same time! Who will be the most successful ranch to rescue their animals?

Small Star Empires

Small Star Empires

Rating: 7.1 | Players: 2–4

Game Type:

Strategy

Small Star Empires is a quick area control game for 2-4 players. In this game players colonize the galaxy using their ships which they move on a modular board containing hexagonal spaces (systems). The modular board is made up of seven different double-sided sector tiles which allows for a different map and different experience each time you play the game.During a turn a player must move one of their ships on the board. They can move the ship only in a straight line as far away as they want but they cannot go over systems controlled by other players. After moving the ship the player has to choose whether to place a colony or a trade station in that system. Both of these mark control over the system until the end of the game but the trade station gives the player bonus points for each adjacent system controlled by their opponents. The game ends when either all of the players have placed their colonies and trade stations on the board or until none of the players' ships can move (because they have become blocked by other players' systems).After the game ends points are calculated. Each player gets one point for each planet that they have in their systems. (Systems have 1 to 3 planets on the board.) Players also earn points for Nebulae; the more they have from one color the more points they earn with bonus points from other special systems such as the Unexplored System Tiles which are part of a variant in the game. After calculating the points the player with the most points wins!

Rise & Fall

Rise & Fall

Rating: 7.9 | Players: 2–4

Game Type:

Uncategorized

Rise & Fall is a full control strategic game. Each player controls a civilization trying to expand and progress in a fantasy world. This world displays a unique landscape where glaciers live on islands and huge cliffs are common barriers and challenges to overcome.In this gorgeous land each player starts with a small tribe including a village a citizen and a ship and will grow to a full civilization with more of the pre-mentioned units but also temples merchants and the precious highlanders the only ones able to pass those astonishing cliffs.Rise & Fall is a very immersive and addictive game easy to understand with no luck or randomness involved. The initial creation of the world by itself is a real pleasure and each game brings a different map to the table.The new players will enjoy the game for its “easy access” aspect. Since all the actions you can do are displayed on the six cards of a player’s deck this makes the game really accessible right from the start.The more exigent strategist players will love the game for its full control aspect and the fact that the learning curve seems to be a constant line of progression.—description from publisher

Icaion

Icaion

Rating: 7.4 | Players: 2–5

Game Type:

Strategy

Icaion is an Engine Territory Building Resource Management eurogame for 2 to 5 players designed by Martino Chiacchiera and Marta Ciaccasassi.In Icaion you become a Seeker an expert adventurer sent out by the Organization to hunt for treasures Qoam relics and artifacts from ancient times.—description from the publisher

Ancient Realm

Ancient Realm

Rating: 7.3 | Players: 1

Game Type:

Uncategorized

Starting from humble beginnings you must lead your civilization to greatness. Harvest hire build and plan your way into the history books!At its heart Ancient Realm is a civilization-building-themed puzzle game in which you try to maximize your points by deciding which blocks to keep and which to build over while carefully managing your resources. Balance endgame scoring goal needs with immediate tactical needs to create a mighty civilization replete with wonders of the world.Each turn you have four available cards to place. Some of them will be districts the basic building blocks of civilization while others will be wonders powerful but costly constructions. Wonder cards feature one block and a wonder; wonders are worth a large number of points and offer potent effects but require significant resources to construct and cannot be covered by further cards.On a turn you pick one of these cards and place it in your realm. Cards can be placed next to overlapping or entirely covering one or more cards in your realm. When a block (or multiple blocks) is covered by a new card those blocks can be activated to gain their effect. Mines fill your coffers with valuable gold; with gold you can activate production sites and citizens. Citizens come in two types and might affect other cards such as the value of certain wonders.On the back of each district card is an event that impacts the growth of your civilization and the event on the top of the district deck is active for the round.At the end of the game score your wonders and mines as well as any remaining gold and resources to determine how your civilization stacks up.

Tribes: Dawn of Humanity

Tribes: Dawn of Humanity

Rating: 6.7 | Players: 2–4

Game Type:

Family

Experience 30,000 years of civilization in 45 minutes: With Tribes: Dawn of Humanity there is finally a civilization game in which you do not need to wait long for your turn. The players lead their tribes in short fast turns through the early history of humanity to the Bronze Age. They settle unknown lands and extract valuable resources through which they in turn discover new tools and inventions. Who will best prepare their tribe against events such as natural disasters? Who will take the lead and who will follow in the footsteps?Each turn a player selects an action from the action display: grow explore or move. The first action is always free while additional ones cost valuable shells. The used action moves to the end and the next player takes another action. It is important to use your scarce shells cleverly.The players start with a small tribe with the immediately surrounding area explored. They discover new land and send the members of their tribe out to discover valuable resources. These resources are needed for new inventions that bring victory points and improve your actions: become better at exploration grow more tribe members and move further. Who will be the most tactical leader and guide their tribe to victory?This is a completely reworked edition of the game Tribes: Early Civilization released in 2017 with many changes.

Rome in a Day

Rome in a Day

Rating: 7.0 | Players: 2–5

Game Type:

Family

The once thriving Roman Empire fell apart. Who can resist the temptation to claim some of the lands for themselves? Do you prefer vineyards or quarries? Or maybe you want a little bit of everything with some olive groves and an oil mill on top? All you need is to make a good trade: offer a beautiful antique theater in exchange or add a few precious diamonds… Divide and swap lands outguess and bribe your opponents! Create a prosperous domain from the lots of Rome!Rome in a day is a simple strategy game based on the original cut-and-choose mechanic that will win the hearts of aspiring conquerors of all ages.Before the start all players are dealt with their personal set of buildings with the card of buildings a pile of lands tiles (there are 5 types - fields city olive gardens etc) gems/cristals choice cards of smaller and bigger lands reminder cards and screens.The game is played in 4 turns.During each turn players take top 5 tiles of lands and place them in front of themselves. Then they take 2 top buildings from the building card and place them on the 2 lands from the left.Next players take their screens and start divivding those 5 pieces of lands into 2 groups - a bigger and a smaller ones. In any ratio they want (3\2 1\4 even 5\0). And add 1 crystal to the smaller land.When everyone is ready the exchange begins. Players put the screens down allowing other players to see and choose a land that they have made.Note: at the first turn players choose the lands from a neighbour from the left at 2nd - from the right and then again left and finally right. For the max interactionWhen selection is made players put a choice card reflecting their decidion of lands.Then players take the chosen lands from the neighbour from the left and join them to the remaining piece of their own.Turn by turn they build their domains taking the most suitable lands to make their so-called new empire more profitable.How to gain points? For every kind of terrain with the corresponding building placed on it or next to it. Then the number of lands multiply with the number of buildings for EACH type of lands. The crystals gained for choosing smaller lands also bring points - 3 points for each crystal.The player with the most points wins the game.

Courtier

Courtier

Rating: 6.7 | Players: 2–4

Game Type:

Strategy

The social elite of Tempest live in a world of power intrigue and alliances that can often shake the very foundations of the city's society. In Courtier you move within these circles of social power to further your goals. Work with established courtiers to gain influence and stymie the rise of your rivals as you attempt to earn or cheat your way into their world.In Courtier 2–4 players compete for recognition in the royal court. Your mission is to act as an influence broker manipulating the levers of power and granting favors to important supplicants. You accomplish this by influencing key people to act at your behest.Play influence cards to gain sway over a key courtier or play power cards to manipulate the board in your favor. Control each of the courtiers listed on a given petition and you earn victory points for completing that request. Bonus points can be earned from cards and abilities. The winner is the player with the highest score at the end of the game.Number 1 in the Tempest Shared World Game Series

Old London Bridge

Old London Bridge

Rating: 7.1 | Players: 2–4

Game Type:

Uncategorized

It's London in 1136 and the great wooden bridge across the mighty Thames has been consumed by fire. Soon the churchman Peter de Colechurch plans to construct a new fortified bridge from stone upon which various buildings may be built over the years. Players are architects who are each responsible for one section of the (new) Old London Bridge.By playing character cards you will contribute to the construction of the game's 3D bridge. Buildings must be built with house numbers in. Each house has a coat of arms that will grant special abilities new character cards and increase the player's income. The architect at the end of the game who has the most money is the winner.Old London Bridge is light-medium complexity game by designers Gabriele Bubola and Leo Colovini that plays in under an hour and features:—description from the publisher

Spheres of Influence: Struggle for Global Supremacy

Spheres of Influence: Struggle for Global Supremacy

Rating: 7.9 | Players: 2–8

Game Type:

Strategy

Spheres of Influence: Struggle for Global Supremacy is a 2-8 player free-for-all light wargame set on a modern world map. Players will take control of one of the games 8 mighty factions as they compete over the world's spheres of influence capitals and oil reserves. Will a mighty caliphate rise to power? Will the communist curtain once again fall? Or will western democracy sweep the world?In games with fewer than 5 players each player will control 1-4 factions simultaneously coordinating their efforts against the other players' coalitions. Each faction will begin the game with only a single semi-randomly determined territory under its control. From this one space factions will aggressively expand.The gameplay of Spheres of Influence is divided into a set number of rounds with each round being split into 2 phases: the mobilization phase and the turn phase. During the mobilization phase factions take turns placing units based on how powerful they are. During this phase the global turn deck is also formed. This deck will be used to determine the turn order and frequency of action for each faction during the upcoming turn phase. To form it each faction contributes a number of their turn cards (based on the number of oil fields they control) to a single shared deck of turn cards. This deck is then shuffled and place down on the table.During the turn phase one at a time the top card of the turn deck is revealed. Whichever faction's card was just flipped that faction takes a turn performing a single action with its units on a single space (moving attacking annexing or passing). Once that action is complete that turn ends and the next turn card is revealed with the process repeating itself. This makes turns both fast (with many turns lasting only a couple of seconds) and suspenseful since none of the factions know precisely when their turns will be. It also ensures more incremental game developments - factions cannot sweep across all of Asia in a single turn and players can respond to attacks or betrayals much sooner. Once the last turn card in the global turn deck has been revealed a round ends and another round begins.Combat is resolved by a simple dice mechanic fused with a situational modifier that loosely simulates the increased difficulty of attacking a defended coastline breaking a naval blockade or striking a fortified position. Along the way powerful special cards can be played allowing players to strike with submarines deploy heavy armor paradrop troops around enemy defenses and launch devastating nuclear attacks.Games have either 5 or 6 rounds depending on the number of factions. Once the final round is complete the faction who controls the most spheres of influence wins the game for its owner. Games typically last about an hour and a half and experienced players can sometimes finish in just a single hour.

Tipperary

Tipperary

Rating: 7.2 | Players: 2–5

Game Type:

Uncategorized

In the tile-laying family game Tipperary players are challenged to create their perfect vision of an Irish county by placing polyominoes and thus collecting sheep castles and whiskey. The linchpin is a 'magical stone circle that decides which of the tiles you can choose from. After twelve rounds one player will be named chief of Tipperary.Lookout threw in some cute animeeples - sheep sheep hurra!

Lunarchitects

Lunarchitects

Rating: 7.2 | Players: 1–5

Game Type:

Strategy

You and your fellow players are architects at Luna Mare the architectural firm planning the first base on the moon. You will compete with your coworkers for access to building blueprints astronauts and construction resources- all to develop the most successful moonbase!Lunarchitects is a medium-weight strategy game that has players moving their pawns forward in a refilling circular queue to claim building blueprints. Players use the claimed blueprints to build personal moonbase plans in front of them. But instead of turns proceeding clockwise the player furthest behind in the queue always takes the next turn. This makes blueprint choices a matter of quality over quantity.Blueprints from four stages are shuffled then stacked with stages increasing in both cost and power. Each time all players complete a lap of the blueprint queue scoring occurs- and the game ends after the fourth round of scoring. The player who has collected the most points is the winner and their plans will guide the creation the first settlement on the moon!Unknown tile arrangement and variable scoring schemes (determined before the start) makes the game very replayable as there is never a single most-powerful strategy.Inspired by the well-loved game Glen More Lunarchitects is a family game for 1-5 players that plays in about an hour.

SHASN

SHASN

Rating: 7.4 | Players: 3–5

Game Type:

Strategy

SHASN is a political strategy board game where every player takes on the role of a politician in the midst of a political campaign. With each turn players must draw an Ideology Card and take stands on divisive and urgent political issues. These choices will help them gather resources to influence voters or purchase strategic powers. Players can build diverse Ideologies with every policy decision to best reflect their beliefs and play style. As they progress in the game players must choose between sticking to their ideals or molding them as per their needs. In a game of trading coercion and strategy players must do whatever it takes to survive and dominate.The map is split into 9 zones with each zone having a different voter-count required to form a majority. The player with the highest majority votes - when all majorities are formed - wins the game. To influence voters players will need unique combinations of the four resources at their disposal - (campaign) Funds Media (attention) (public) Trust and (street) Clout. At the beginning of their turn each player must answer an Ideology Card. Every answer on an Ideology Card belongs to one Ideologue. There are four Ideologues in the game - The Capitalist The Showstopper The Supremo and The Idealist. As players collect more cards belonging to one Ideologue they will unlock new powers that can help them cement their own positions or destabilize opponents.Players must constantly juggle with the trade-off of giving answers that grant them the resources they need in that moment or investing in long term strategy with answers that strengthen their Ideologies to unlock greater combos later in the game.Players must also navigate the effects of Headlines (triggered by placing Vters in volatile zones) and Conspiracy Cards (which can be purchased at any time in the game) providing them with a wide toolset to seize power or throw a spanner in the works of a rival.Placing you in the shoes of a politician the gameplay is often aggressive action-packed and laden with long-term strategy building.

Nocturne

Nocturne

Rating: 7.1 | Players: 1–4

Game Type:

Uncategorized

Nocturne is a puzzly spatial bidding and set collection game of sly mystics set in a whimsical moonlit forest illustrated by Beth Sobel!In Nocturne you play as a fox mystic casting magic spells to collect an assortment of enchanted items. You compete against rival mystics each of you deciding when to cast the most powerful spells to move through the forest most cunningly to secure the best collection. Each turn you decide which items are most valuable to you and when to hold the other mystics back.Through two rounds (twilight and moonlight) players compete to collect the strongest sets of magical items like firebird feathers creature skulls glowing mushrooms mysterious eggs and rare herbs. These items have value when collected in specific sets but can also be combined to fulfill recipes needed for concoctions scoring you even more prestige!Each round you begin with a set of numbered tokens that represent your spell strengths. These tokens are used to cast spells and bid on a grid of items (and special actions) on the forest floor. Once you cast a spell your rival mystics will have an opportunity to cast a more powerful spell onto an adjacent item hoping to compel it towards them and prevent you from collecting what you need! As the forest is explored different conditions of magical control will restrict pathways leading to strategic situations in which players can corner cast and secure multiple items with less powerful spells. If your spell casting comes up short you can always make an offering to the forest sprites magical mice that have their own cache of treasures they may share with you giving you further options to expand your collection.The set-up of the forest grid and twilight and moonlight goals along with concoction cards and special player abilities in each game provide great variability so that no two games of Nocturne will play out the same. Different spatial goals and situations will necessitate different strategies and tactics to outwit your opponents in this highly interactive and unique spatial bidding game!—description from the publisher

1998 ISS

1998 ISS

Rating: 7.3 | Players: 1–4

Game Type:

Strategy

In 1998 the US module Unity joined the Russian module Zayra at an altitude of 400 km. This was the inception of the International Space Station.In other words Earth actions will prepare you to make the ISS actions that will grant you victory points. The game is over when 5 American or 5 Russian rockets are launched and the player with the most victory points will be the winner.-description from publisher

Settlement

Settlement

Rating: 7.1 | Players: 1–4

Game Type:

Uncategorized

You are the leader of settlers who have discovered new lands. Using powerful artifacts you will explore terrains hunt monsters construct buildings and create outposts. Collect diamonds and gold and welcome mighty heroes to make your settlement the most famous one!In more detail in Settlement you need to effectively manage settlers and resources. The goal of the game is to score as many victory points as possible by the end of the last round. Each round players take turns in clockwise order beginning with the starting player. On your turn you can invite a hero or use one of your settlers to take one of these seven actions:1. Construct a building 2. Explore a terrain 3. Hunt a monster 4. Build an outpost 5. Activate a region 6. Activate a street 7. Activate an outpostOn your turn if you have the required resources you may spend them to invite a hero in your settlement. Heroes are useful because they bring you victory points. Sometimes a hero's score depends on your buildings terrains or outposts; some heroes also provide you with extra settlers. You may pass immediately after playing your turn if you're ready to end the current round. If you cannot do anything on your turn then you must pass. Take a new artifact among the available ones then return your previous artifact. Once all players have passed the round ends.At the end of the sixth round the game ends and you sum points from your hero cards and buildings. The player with the most victory points wins and their settlement becomes the main outpost of the land!—description from designer

Gaïa

Gaïa

Rating: 6.2 | Players: 2–5

Game Type:

Family

Gaïa is a 2-5 player game in which you create a world instill life in it build cities try to satisfy their needs and use godly powers to shape the world to your benefit.In game terms Gaïa involves tile placement area control and influence with a twist of power cards. Each player has five wooden figures and if you're the first to place all five of your figures on the board you win!Gaïa includes two levels of rules with the basic rules allowing for play with those as young as eight thanks to the game's simple mechanisms and non-attacking nature. The advanced rules give you the opportunity to use godly powers — lightning volcanoes rain sun earthquakes etc. — to shape the world after it has been created. You can even steal an opponent's cities making it a more aggressive game with a higher level of strategy.

Catherine: The Cities of the Tsarina

Catherine: The Cities of the Tsarina

Rating: 6.6 | Players: 2–4

Game Type:

Strategy

Catherine: The Cities of the Tsarina takes 2-4 players to the Tsarist Empire of 1762 to win the Tsarina's favor with the help of an innovative card mechanism. As is so often the case different strategies can lead to different goals: Do you devote yourself to the development of the fine arts or trade or do you perhaps prefer to secure arms and thus perpetuate the empire? With each card you hold you must decide whether to gain the resources and use the action on that card or whether to throw it away to activate another action.To start the game choose three of the six project cards in your hand and place them in your action row. At the top of each project card is a list of three cities or an assortment of cannons books and goods; at the bottom of each project card is an action and (in most cases) a bonus.The game lasts three decades with each decade lasting four rounds. Players play simultaneously during each round. At the start of a round draw two cards then play one card in your action row and another card in your activation row — located below your action row — under any project card in your action row that has not been activated. If the activation card matches the color of the action card above it you carry out that action whether it's placing a residence on the map gaining cards exchanging cards for points or a favor gaining favor by having cannons or books etc. If you carried out the action and the card has a bonus you then get that bonus once. If the activation card doesn't match in color or you choose not to do the action you draw a project card as compensation.If you would ever draw cards over your hand limit you instead gain 1 point for each such card. If you would gain favor over the maximum you instead gain 1 point.After four rounds an interim scoring takes place with players comparing cannons and books in their action row then gaining points for residences and their placement on the favor track. Players then discard all cards in their activation row along with the cards above them that were activated then draw two new cards. After the third interim scoring players score points for cards in hand their largest group of contiguous residences and how well they've completed the order card they received at the start of play. To complete orders you need goods from cities which means you need to place residences in those cities which means you need to activate the right cards and collect lots of books.Whatever you do do your best to make Catherine proud!

Crescent Moon

Crescent Moon

Rating: 7.1 | Players: 4–5

Game Type:

Strategy

As the sun rises over the deserts rivers and oases of the Caliphate a delicate balance has been upset. As one of many rival powers in the region you now have the opportunity to alter the course of history and seize power for yourself. The ambitious Sultan sits in a golden palace presiding over great works of architecture. The secretive Murshid works to covertly undermine the central authorities through an expansive network of agents.The wandering tribes of the Nomad aim to sow discord in order to secure employment for their experienced mercenary citizenry. The ravaging forces of the Warlord sweep across the land chasing after promises of plunder. And in the face of chaos and uncertainty the Caliph aims to preserve order through military might. Will you successfully navigate this web of rivalries and rise to prominence or will you squabble with your lesser adversaries and fade into obscurity?Crescent Moon is played over three years (or four years in the long game). Each year players will take four actions which might be to deploy new armies enlist mercenaries build fortifications and settlements conquer new land expand their influence and much more. Each character has a unique pool of abilities and available actions which will shape their game whether its the Sultan who cannot raise their own army and must depend on mercenaries or the Murshid who can use their political influence to interfere in other characters' battles. Players can purchase potent power cards representing ploys wise advisors and specialist units from a market shared between all players. At the end of each year players score points according to their own unique character objectives and at the end of the game the player with most points wins.Crescent Moon is an area control game for four or five players. Take on the role of one of five radically asymmetric characters each with their own objectives to fulfil unique actions to utilise and game-changing special powers to employ. Build symbiotic relationships with your allies undermine your rivals and choose your friends and enemies wisely in this cut-throat game of power and politics.

Eschaton

Eschaton

Rating: 7.2 | Players: 2–6

Game Type:

Strategy

Description from the publisher:In the game of Eschaton players seek to lead the most favored cult in the final days before Armageddon. As the world crumbles the Dark One will favor only a single unholy mass to be his Chosen in the vastness of eternity following the cataclysm. All others will be obliterated by his depraved will. Through bloodshed on the field of battle divination of the unholiest arcana and initiation of powerful cultists you will build your cult and earn your rightful place.Eschaton is a strategy game driven by a deck-building mechanic. All players begin with the same basic cult (deck) and an equal presence on the realm map. As the game progresses each player utilizes the evil Influence of their existing Cultist cards to initiate new Cultists into their deck as they seek to earn the most Points of Favor from the Dark One. These Cultists carry different specialties: some are masters at arms others strong wielders of arcane magics and others provide even greater Influence to recruit stronger members.

Dawn of Ulos

Dawn of Ulos

Rating: 7.2 | Players: 1–5

Game Type:

Strategy

For untold eons the mortal races lived in separate planes unaware of other worlds beyond their own. But now the dragon god Azema forges a new world by opening rifts to other planes…Dawn of Ulos is an economic tile-laying game for 1-5 players set in the world of Roll Player and Cartographers. You compete in a game among gods of the planarverse wagering on and manipulating the rise and fall of mortals.Control the fate of Ulos! Develop a new world invest in your favorite factions and pit armies against each other. Choose wisely when to exert your influence. As factions rise and fall will you earn the most favor with the world creator?—description from the publisher

Fealty

Fealty

Rating: 6.7 | Players: 2–4

Game Type:

Abstract

The king has died with no clear successor! The players—potential heirs all—are scrambling to put together their power bases by dispatching trusted agents and allies to garner support across the breadth of the kingdom. Nobody wants open warfare but some conflict is sure to break out.Fealty is a game of positioning and territory control. Each turn all players add one piece to the game board with increasing constraints on placement as time goes on. Some pieces have an effect when brought into play. At the end of the game all pieces place influence in order of speed claiming territory and blocking slower opposing pieces. The player who has maneuvered his or her pieces to place the most influence onto the board wins.

Okanagan: Valley of the Lakes

Okanagan: Valley of the Lakes

Rating: 6.6 | Players: 2–4

Game Type:

Uncategorized

Canada's wealth is waiting for you!The Okanagan Valley with its huge lakes and fertile meadows awaits anyone willing to exploit it. Shape the land and store your wealth in the gathering and territory-building game Okanagan: Valley of the Lakes. In the game players arrange tiles to design the landscape along with its natural resources — and it's your job to place one of the three buildings to obtain and secure these resources so that you can complete your objectives.

Pandoria

Pandoria

Rating: 6.7 | Players: 2–4

Game Type:

Strategy

For generations the fertile Hiddenlands were shared by the peoples of the Five Realms. The Elves Mages Dwarves Halflings and Humans lived peacefully with each other though they increasingly engaged in fierce competition for the prosperity and glory of their respective nations.And so it was that when the divisiveness threatened to break the thousand-year peace the Goblin Hordes from across the sea unleashed a devastating surprise attack and the peoples of the Hiddenlands could not unify quickly enough to repel them. Remnants of each of the realms fled by ship until they at last discovered a new unoccupied land upon which they could begin building their civilizations anew. The old rivalries would remain of course but perhaps this time their competition with each other would not welcome disaster. It was a time of hope a time for exploration and construction and a time of renewed competition in a new world they called Pandoria.In the gamer's game 'Pandoria' players discover this new land by placing tiles and they claim its territory and resources by placing their people. When a type of terrain is completely surrounded by other terrain every worker on the borders of that terrain gains its resources. Although more than one civilization will usually benefit each player tries to gain more than the others. Mining gold gives you income to buy cards that have two options: buildings and spells. Acquiring wood allows you to build that side of the card for permanent advantages while mining crystals gives you the power to use the card for its one-time spell instead. Excess resources can be converted into prestige Points and some buildings can generate more. When the new land has been fully explored (all tiles have been placed) the player with the most prestige is declared the most powerful nation of Pandoria and wins the game!The game includes a streamlined beginner game as well as expanded rules for the complete game that includes asymmetrical player powers.The second edition from 2024 has the following changes: - The game board is double-sided - The 5 realms are newly designed - the cover is brighter/friendlier - the cards have a little different size - some realm characteristics are revised - the rule book has 4 pages more - the starting player tile is newly designed Find everything here: https://www.irongames.de/wordpress/index.php/the-games/pandoria-2024-2/—description from the designer

Versailles

Versailles

Rating: 6.5 | Players: 2–5

Game Type:

Strategy

The palace and gardens of Versailles finalized under the rule of Louis XIV of France are an architectural marvel of the world. In Versailles players take the roles of architects and interior designers working together to build and decorate the ensemble of Versailles competing for the favor of the King. Players take turns moving one worker from a building site to an adjacent one activating all the workers in the new location.Despite simple rules players develop complex strategies gathering resources building the puzzle-like palace designing impressive decorations and learning new skills all while waiting for the arrival of his Majesty.

Shaolia: Warring States

Shaolia: Warring States

Rating: 7.2 | Players: 2–4

Game Type:

Uncategorized

Shaolia is a board game filled with deadly strategy and countless possibilities to build your own kingdom.There are two ways to win in Shaolia. You can either deal 12 damage to your opponent’s palace and destroy it or you can achieve 18 culture score.The game is played through multiple rounds. A round consists of 3 different phases.-description from designer

Haleakala

Haleakala

Rating: 6.6 | Players: 2

Game Type:

Uncategorized

In the two-player-game Haus der Sonne players are building statues on the slopes of a volcano to honor their gods. The higher the statues are built up the volcano the more they score in one of the two scoring phases but of course the closer they are build towards the crater the danger of being destroyed by volcanic eruption is higher as well.By playing numbered chips (1-5) to the beach you move a ship clockwise. The sector in which the ship is moved will be evaluated. If a player has placed a numbered chip into this sector he may gain a card from this sector. Cards are required to build statues buy bonus score cards or to influence the direction of the lava when the volcano finally errupts (two times in the game - right before an evaluation).

Hellenica: Story of Greece

Hellenica: Story of Greece

Rating: 7.7 | Players: 1–7

Game Type:

Strategy

An explosion of creativity and violence erupted in the Aegean Basin in 800 B.C. that defined ancient Greece. This combination of science mythology development and war was led by powerful city-states like Athens Sparta Corinth Troy Byzantium Corcyra and Thebes. These states vied for control over their rivals and dominated the lesser states around them. In time some of them became so well known that they are remembered even today.Hellenica: Story of Greece is a 3.5X civilization game in which you harness the powers of one of seven beginning city-states to dominate the world around you. Your goal is to become the preeminent symbol of Greece for all posterity by completing a combination of secret and public goals. Will you be remembered as a warmonger or a peaceful philosopher? Great priest or apostate? Will you develop a devotion to the gods or focus on the advancement of your people?Can you guide your civilization during these turbulent times? Will your vision of Hellenic civilization be remembered for all time or will you merely be a stepping stone for another…?

Satori

Satori

Rating: 7.6 | Players: 1–4

Game Type:

Strategy

Satori (悟り) is a Japanese Buddhism term for awakening and refers to a full and deep experience of enlightenment.In Satori players compete to advance on the spiritual path. For this end you'll build new temples for the votaries to pray get the wisest monks and contribute to build up the great pagoda to turn Koyasan in the heart of the zen Buddhism.On your turn choose one of the available devotees at the tori and take him to a temple to resolve an action. You might get resources or resolve different actions on the temples. You can also bring your monks to the mountains which allow you to concatenate additional actions and advance on the spiritual path.The farthest player on the spiritual path will be the winner.—description from the designer

Beyond the Horizon

Beyond the Horizon

Rating: 7.2 | Players: 2–4

Game Type:

Uncategorized

Beyond the Horizon is a civilization game in which players compete to become the most influential society in history through exploration and expansion development and production research and technological advancement.The game is played over a variable number of rounds until enough goals have been achieved to signal the end of the game. Along the way players will earn points for exploring new lands settling and building new cities advancing technologically and increasing their cultural and economic development. The player with the most points at the end of the game wins.

Moon River

Moon River

Rating: 6.6 | Players: 2–4

Game Type:

Family

Moon River uses the Kingdomino game system — but without dominoes.In the game you will build a personal landscape of tiles to score points but instead of tiling dominoes in your landscape the game uses half-dominoes in which one edge has a jigsaw puzzle-style connection. You combine two of these half puzzle pieces to craft your own dominoes. This mechanism is meant to provide more variability and randomization in each play.Instead of building your landscape around a central castle you start from the river and expand away from it. Also the crowns (i.e. the victory point multiplier) from Kingdomino are replaced by cow meeples with players being able to use cowboys to move them.

U.S. Telegraph

U.S. Telegraph

Rating: 6.9 | Players: 2–4

Game Type:

Strategy

U.S. Telegraph first released as Attika is set in the United States of the 19th century when the first transcontinental telegraph was built. Each player develops their own city to participate in the telegraph construction trying to take the choicest (i.e. least expensive) plots of land for themselves.

El Valle Secreto

El Valle Secreto

Rating: 7.5 | Players: 2–4

Game Type:

Family

The nomadic clans of the highlands were migrating together to new territories in search of the mysterious Secret Valley. After months of travel an explorer shouts the news: Fertile lands! The great valley stretched as far as the eye could see and the long-awaited promise of prosperity was everywhere.In The Secret Valley each player takes on the role of a clan venturing into mysterious new lands. In each round the players take possession of different territories in the valley represented on the cards trying to be the player who best locates their settlements at the end of the game. Each territory card has a different scoring criteria that the player must fulfill as best as possible in the card grid that is formed at the table. At the end of each round (when the grid is completed) each player counts the points obtained for each card he put into play. Whoever gets the highest score after three rounds of play will be the winner of the game.Los clanes nómadas de las tierras altas estaban migrando juntos hacia nuevos territorios en busca del misterioso Valle Secreto. Luego de meses de viaje un explorador grita la noticia: Tierras fértiles! El gran valle se extendía hasta donde alcanzaba la vista y por todos lados se veía la tan ansiada promesa de prosperidad…En El Valle Secreto cada jugador toma el papel de un clan aventurándose en nuevas y misteriosas tierras. En cada ronda los jugadores irán tomando posesión de distintos territorios en el valle representados en las cartas intentando ser el jugador que mejor ubique sus asentamientos al final del juego. Cada carta de territorio tiene un criterio de puntuación diferente que el jugador debe cumplir lo mejor posible en la grilla de cartas que se forma en la mesa. Al final de cada ronda (cuando la grilla se completa) cada jugador contabiliza los puntos obtenidos por cada carta que puso en juego. Quien obtenga la mayor puntuación luego de tres rondas de juego será el ganador de la partida.-description from designer

Solar Sphere

Solar Sphere

Rating: 7.2 | Players: 1–4

Game Type:

Strategy

The human race has exhausted all the energy available on planet Earth. If they are to advance into an intergalactic civilisation they must harness the power of a solar system. They must build a dyson sphere.Solar Sphere is a dice placement/manipulation game with elements of engine building resource management and set collection. Set hundreds of years in the future in a time when competition will move mankind forward but when collaboration is also sometimes necessary. In Solar Sphere each player commands a mothership. Their primary task is to build a dyson sphere. But with crew to hire and aliens attacking the sphere there are many other ways to earn prestige and become the saviour of mankind.In this dice placement game players can manipulate their dice using drones. However players have a limited supply of drones which are also used to upgrade dice placement spots or to support in fights against aliens. Players can always recycle used drones to get them back into their supply. Or spend them for instant benefits.Players simultaneously start the turn by rolling their dice. Dice act as spacecraft and are sent in player order to locations to gather resources build the dyson sphere build or recycle drones upgrade worker spots hire crew and fight off aliens.Crew come with their own unique benefits that will help players in a variety of areas. Chain crew abilities together to build a good engine and retire them for extra benefits. Making space for new crew members.As the game progresses more aliens will arrive to defend a sun that they also need. Fight them off alone or join forces with other players and share the rewards. However if no one takes on the rebellious aliens then you all lose points.Solar Sphere combines a combination of mechanisms with a powerful theme to bring players an immersive experience.—description from the designer

Legends of Void

Legends of Void

Rating: 7.8 | Players: 1–4

Game Type:

Strategy

The world as we know it is falling apart. It started out with the appearance of the Void. On that fateful day the ground trembled the sky darkened and rivers turned into dust. Today the Outer Lands no longer grant their fruits. Our fields are no longer covered in green. Our children grow weaker by the day. Nihil is all over us. We cannot wait any longer. We must stand against the Void. It is time to prove that you deserve to be called a Hero. Lead your Faction in the battle against the Void. Become a Legend with its defeat... or fade away forgotten by all in an unsuccessful attempt. It is I Leafly Elder Druid of the Ash’Nei Faction and Protector of Nimali who calls to you. [Leafly's speech to the XXVII Factions' Ring]OVERVIEW You'll play a Hero leading a Faction in the battle against the Void. The Void has summoned Seraphs god-like creatures who threaten the Outer Lands draining its life and replacing it with Nihil. You have a common goal: banish all the Seraphs from the Outer Lands. But you compete with each other to gain the favor of Lumen the Flying City of the Eternals rulers of all known lands.HAND-MANAGEMENT During the game you will buy and cast Lumen scrolls which have a variety of effects: conjuring animal familiars gathering magical berries evoking a fireball stealing Gold from other players. Scrolls can increase your production grant unique actions and empower your Hero. The game has 216 unique scrolls and in addition to these there are 45 Gift scrolls which are awarded to Heroes during setup to empower and distinguish them even more. Acquiring a Lumen scroll for your hand costs 3 Gold. Casting a scroll takes Gold and sometimes additional resources and requirements.ENGINE-BUILDING There are nine types of resources: • Gold Mithril Mana and Hero resources. These can be directly produced. • Dark Matter and Genasi which descend from Mana. • Creature Spirit and Artifact which can only be present on specific scrolls. Your basic income of Gold as well as your base score is based on your Lumen Rating. It starts at 13 and increases only when you damage a Seraph. You can damage a Seraph in many ways: fighting it directly with your Hero sealing a Portal scorching a Nihil blooming a Vytae or through actions granted by your Hero Faction and certain scrolls. Usually to damage a Seraph your Hero or one of your Areas must be near it.AREA-CONTROL The Outer Lands are a map made up of six Regions randomly chosen from eight double-sided tiles. They form a disc with the Void at its center. The Seraphs threaten every Region. Here and there Portals and Nihil infect the Lands. In a Stronghold on the edge of the map you are preparing for the battle.GAME FLOW Legends of Void is split into years and seasons. In each year: • Spring: you buy new Lumen Scrolls to expand your options. • Summer: you take Actions spending resources to counteract the Void and its Seraphs. • Autumn: you generate more resources to pay for Scrolls and Actions next year. • Winter: the Void stirs and the Seraphs spread corruption across the Outer Lands.ENDGAME Legends of Void ends immediately when one of these happens: • You banish all Seraphs making the Outer Lands safe and Lumen awards the winning Hero with the title of Legend. • You reveal the last Event from the Void-Deck and run out of time. The Void probably erupts swallowing everything. A Hero still wins but the Outer Lands are doomed. Endgame scoring depends on how the game ends. The Hero with the most Lumen Points wins.—description from the designer-

Exoplanets

Exoplanets

Rating: 6.5 | Players: 2–4

Game Type:

Family

Exoplanets is a medium-light game where players create their own planetary system on the table. Players add to the common star tiles which represent various planets or moons (that protect planets or help create life). Each of these tiles/planets give a different number of tokens (water atmosphere asteroids and light) and each planet has their climatic condition which allows us to create life on these planets. Players can also interact trying to interrupt opponents planets by using space effects by space tales or fulfill goals to earn more points at the end of the universe. But the players need to know that they are all creating mutual planetary systems.

Clinic

Clinic

Rating: 7.0 | Players: 2–4

Game Type:

Strategy

You are the rich owner of a large field near New York where health needs are more important. Your goal is to build the most efficient hospital in three dimensions in order to get the most popularity. You will manage the construction of the building from scratch as well as the installation of new services and the recruitment of the best doctors nurses and administrative staff that align with the arrival of new patients. You will also be attentive to the well-being of patients and not forget that time is also money when competing with neighboring hospitals...Each turn in Clinic players take three actions — building in different modules; hosting patients; hiring doctors nurses and staff — by playing one card. Each cube that enters the clinic comes with a car that needs to be parked leaving less space for the hospital being constructed! During the game you'll move patients doctors nurses and staff in the 3D structure as efficiently as you can in order to save time with doctors and nurses tending to patients as long as their colors (indicating both training and illness) match. By taking care of patients you receive money which lets you pay fees salaries and maintenance as well as buy popularity points.During an administrative phase uncared for patients grow sicker new patients enter the pre-admission room doctors become less knowledgable about the diseases they face and new doctors and nurses become available from their schools. In the end the player with the most popularity points and least time spent during the game wins.

Bloc by Bloc: The Insurrection Game

Bloc by Bloc: The Insurrection Game

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

Bloc by Bloc: The Insurrection Game is a semi-cooperative tabletop game inspired by 21st century protest movements riots and popular uprisings. Each player controls a faction of revolutionaries—Workers Students Neighbors or Prisoners—fighting against the State in the streets of a city that change with each game. Build barricades clash with riot cops occupy districts loot shopping centers and liberate the city before time runs out and the military arrives! Bloc by Bloc features hidden agendas deep strategy area control asymmetrical player abilities and a special method for randomly generating billions of unique city layouts. Bloc by Bloc 2nd edition features brand new art streamlined gameplay improved components and new objectives for the insurrection!The game lasts up to 10 rounds. Each round is 1 night and each night has 2 phases. During the Nighttime phase each player takes a turn: 3-5 actions followed by a police response that is controlled by the Police Ops deck and the level of Police Morale. Each player starts with 2 blocs in the city and can add more throughout the game. On a player's turn they roll dice and take one action (such as looting occupying attacking or barricading) for each die rolled with 1+ of their blocs. Players may use loot cards to enhance their actions. After all factions have taken their turns the Sunrise phase begins which is when police go on the attack and factions have a chance to liberate districts.The police and the State are the common enemies of all factions. Factions must build occupations in all of their own districts for the social insurrection to be successful. However each faction also has its own secret agenda with a set of specific tasks that faction must complete in order to win the game. The majority of factions will have Social Agendas and they must cooperate to win the game together. But some factions may have Vanguardist or Nihilist Agendas that secretly pit them against the social insurrection. These factions can only win the game alone!

Almadi

Almadi

Rating: 6.7 | Players: 2–5

Game Type:

Abstract

By the end of the 1001st night the sultan Shahryar wishes to build the new realm of Almadi to honor the intelligence and wisdom of his wife Sheherazade. As the sultan’s advisor you are the architect of this great work. Design a thriving territory with sumptuous palaces fresh oases opulent markets and majestic caravans. Skillfully arrange the landscapes and use their effects to turn your work into a great success!Players build the Almadi realm in front of them by arranging the different Landscape types to the right of their starting tile. During their turn each player chooses a Landscape tile from one of the rows on the central board and places it in the row with the same number in their realm. By placing this tile the player can activate the effects of adjacent tiles.At the end of the game players score points based on the landscape layout in their realm the number of rubies collected the activation of certain effects and the royal objectives they have completed. They also score points if they have used the characters.The player who scores the most points at the end of the game will be the winner.—description from the publisher

Mining Colony

Mining Colony

Rating: 6.9 | Players: 1–4

Game Type:

Uncategorized

Your home world is running low on resources. To survive you send teams of workers to a nearby resource-rich planet but one with a harsh and inhospitable environment. Will your teams outperform the others to build the best mining colony?Mining Colony is a tile laying game for 1-4 players in which you use excavation cards to compete for resources. With these resources you develop your colonies and attempt to build science stations and outposts.The game is played over ten rounds each of which consists of three phases: discover excavate develop.In the discover phase a resource card is flipped and resources are placed in excavation zones.In the excavation phase players use their excavation cards to compete for those resources.In the development phase development tiles (which are won in the excavation phase and come in a variety of shapes) are placed on the player's individual colony board. The resources which also include ships colonists and crystals are placed in designated spots on the tiles.In the competitive game players score points by creating the best mining colony i.e. having various resources people and ships that are determined to be more valuable.In the solo mode the player competes against a dummy player while they attempt to complete their colony.—description from the publisher

Bios: Mesofauna

Bios: Mesofauna

Rating: 7.5 | Players: 1–4

Game Type:

Strategy

Bios:Mesofauna is an alternative Bios:Megafauna. That is it starts and ends at the same time. It follows the same sort of Achterbahn environment same climate change same or similar creeples same VP same tiles same card colors same cratons and drift same basic and Achterbahn games same catastrophes same greenhouse cloudiness and oxygen. Same terrestrial settings. The setting is the same only the animals are smaller.Bios:Mesofauna is a deliberate attempt to reach a wider audience than Bios:Megafauna by stripping away about half the rules. Monsters tools horror plants kiwi haustorium dark heart Mars Venus shelves blooms Offshore and Cheshire Cat have been dropped. More significantly marine variant and size were also dropped and these two decisions are worthy of more discussion.The two games integrate with each other making it possible to play a game with a combination of player roles from the two games.—description from the designer

Small City: Deluxe Edition

Small City: Deluxe Edition

Rating: 7.4 | Players: 1–4

Game Type:

Uncategorized

This is the new edition of Small City one of the best city-building games that are constructed on a 90° grid like in real city!Build Residences Commerce and Industries. As Mayor give jobs to your citizens to Produce Raw material to build Cultural Buildings and Develop your city - with the long-turn goal to be re-elected at the end of 8 rounds. Parks Factories Tourist agencies Fire houses and Police Stations are a few of the buildings that can be built each with a an ability of their own that is added to the game. As you build up the city don't forget to take care of the pollution level in order to not ruin your effort...This new version includes: - a new revised book of rules - new illustrations from Kwanchai Moriya! - new variants that keep the best of the rules of the old edition - a revised version of the solo game

Islands in the Mist

Islands in the Mist

Rating: 7.0 | Players: 2–4

Game Type:

Uncategorized

The islands still lie beneath the dense fog. The farther you go over the island with your balloon the more the fog lifts and you explore the breathtaking landscape.Use the local wind skilfully to save energy. Because you still need it often enough to accelerate or decelerate. Steer completely against the wind at the right time to reach your goal.You will discover the neighbouring landscape where the balloon is by placing tiles on the adjacent fields. This is how cities are built monuments are erected and landscapes grow.As the first of the game round you have the possibility to get more landscape tiles. As the last one you will probably only get one tile but you can determine the wind direction which can also be a decisive advantage.Once a player has connected all the landscapes to the balloon yard the game ends.

Vadoran Gardens

Vadoran Gardens

Rating: 6.8 | Players: 1–4

Game Type:

Uncategorized

Vadoran Gardens is a competitive tile-placement card game offering a quick and puzzling gaming experience. In each round players choose cards and strategically place them in their gardens expanding pathways to fulfil various objectives.In the game you embody young Vadorans who are training to join the prestigious Cyrrus Order. Explore the enchanting gardens connect similar areas and strategically group animals statues and flowers to score. Return lost items to their rightful place to earn bonus points and prove your worth to the Order.—description from the publisher

Han

Han

Rating: 7.1 | Players: 2–5

Game Type:

Strategy

For the most part Han uses the same gameplay as China also from designer Michael Schacht but the maps on the double-sided game board introduce new rules and variants.In general players use cards to place pieces (houses or emissaries) into the nine regions on the board. To place in a region a player must play a card of that region's color or two cards of the same color as a joker; a player can place at most two pieces in a region on a turn but only one piece if the region was unoccupied at the start of the turn. One side of the game board — titled Grenzstreitigkeiten or Border Disputes and made for 3-5 players — includes house sites that straddle two regions; to claim one of these locations a player must discard two appropriately-colored cards. The number of emissaries in a region is limited to the number of houses of the same color in that same region.When all house spaces in a region are filled (or at the end of the game) players score for that region. Whoever has the most houses in that region scores one point for each house in the region whoever has the secondmost houses scores one point for each house of the player who has the most and so on.At game end players also score for having majorities of emissaries in two adjacent regions scoring as many points as the number of emissaries in both regions. Players also score for having four or more houses in an uninterrupted sequence along one of the roads on the board. On the Grenzstreitigkeiten game board players also score majority points for the houses in the port cities located in multiple regions these port cities effectively forming their own region. Whoever scores the most points wins.Grenzstreitigkeiten has one variant. Each player starts with one fortification in addition to his other pieces. Once per game a player can play two matching cards then place his fortification on a house site then top it with a house. Whenever this house scores — whether for the region majority for being a port city or for being part of a sequence — the house's owner scores double the points he normally would.The other side of the game board — Wege der Diplomatie or Ways of Diplomacy which is made for 2-4 players — also has a variant with each player receiving a marketplace. Once per game a player can play two matching cards then place the marketplace on a house site then top it with an emissary (not a house). This allows a player to compete for emissary points in a region that is otherwise full.

Dwar7s Fall

Dwar7s Fall

Rating: 6.4 | Players: 2–4

Game Type:

Strategy

To survive the long and terrible winter approaching the dwarves need to prepare. It’s time to collect gems build castles and stock up enough food. The fire dragons are sleeping. The giants of winter lurking. The fall is precious and is vital to plan your actions wisely.Dwar7s Fall is a game about collecting gems in order to trade it for food. In the meantime you also will need to build your dwarf kingdom and slay some monsters. In this game you have multiple paths to win by choosing carefully your actions.Players take turns to perform their actions. Each turn you can do 3 actions (place a realm tile or place one dwarf in a tile or move one dwarf by one tile).Each tile has a pre-requisite of how many dwarfs of one player are needed to perform one kind of action. For example: emerald mines have always three slots but you will need only two dwarfs to take one emerald. When this task is done (collect one emerald) your two dwarfs will return to your pool.When a player completes three goals (both open and secret goals are taken into account) the endgame begins. Players who had not played this round make their last turn and then the game ends. The points are calculated and wins the match who has more points.

Coral

Coral

Rating: 6.7 | Players: 1–4

Game Type:

Abstract

In Coral players develop a coral reef together whilst vying to position their own species closest to the top where they can soak up the life-giving sunlight.Together - as much as against one another - you'll build a unique magnificent 3D structure out of gorgeous wooden pieces. This represents a coral reef growing and living in a complex competitive harmony. Move around the table to find the best spots to grow your species whilst blocking your opponents!At the end of the game the player with the most pieces visible from above the reef is the winner.---Coral includes a bespoke solo puzzle mode and several multiplayer game modes for exciting games for 1 to 4 players.—description from the publisher

Rise of the Necromancers

Rise of the Necromancers

Rating: 7.2 | Players: 2–5

Game Type:

Strategy

Are you evil? Maybe just a little?Then unleash your most wretched forces and seize power! To become the Necromancer King you have to master dark magic raise an army of undead minions explore festering dungeons and research ancient artifacts and spells.Rise of the Necromancers is an evil strategy game for 2-5 players in which each player controls a Necromancer struggling for absolute dominance. Rise of the Necromancers is based on a classic fantasy narrative with character development as well as territorial strategy. The objective of the game is to develop your Necromancer and take control of the lands. Each player starts out as an aspiring Necromancer who can study spells craft artifacts and eventually graduate from one of four academies. In time your Necromancer can attract their own apprentice and assemble an undead army of minions to rule the lands.Your Necromancer can venture into dungeons where they will encounter wonders and dangerous creatures — and perhaps meet new companions. In the end your Necromancer might be able to return to their academy and become Headmaster — or even seize the foulest of thrones as the Necromancer King.Each player moves their miniature Necromancer around the game board to gather resources spells and artifacts enter dungeons battle cities and fight rival Necromancers. Throughout the game Necromancers can increase their combat and movement abilities as they amass their armies. A Necromancer's minions can also be left behind to protect conquered cities and dungeons.In addition to the game's territorial component the players compete in collecting spells artifacts and minions affiliated with the four academies. Enough elements of the same color can make you Headmaster of an academy. The game has a varying starting set-up so no two games are ever the same.

Forged in Steel

Forged in Steel

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

In the multiplayer card-driven city-building strategy game Forged in Steel players take on the role of a prominent family in a burgeoning Colorado county in 1900 as turbulent social and technological changes are about to reshape the way all Americans live. Each family seeks to control one of four sectors (mining industry city or commercial) while also striving to be Mayor to control the appointment of other players to offices.The game takes place over three eras (turns/decades) each with multiple phases in which players are dealt eight cards — all with historic black-and-white photos from Colorado — and must discard one and bank two for their final turn. Cards are used to either play Municipal Muscle points to build buy or seize structures or used for the event listed on every card. Cards can also be used to set yearly Headlines or Themes which evoke a movement in American society or technology and change VP awards or other variables in the game. Structures are scored by multiplying the amount the sector tracks have advanced by the number of buildings owned. Different tracks progress differently.Finally players can build parks civic buildings hospitals and police stations. These buildings in turn affect further play and cause neighborhoods to have more political votes at turn's end increase VPs for proximity or protect against certain negative cards.Forged in Steel is an organic building game in that all builds change the landscape and players may build only adjacent to where others have built the grid/network. At turn's end the game decides how many immigrants come seeking jobs based on how many factories and commercial buildings were built that turn. Too many? Unrest grows and there could be a riot undermining all of your recent city-building efforts. The National Guard will step in to help you of course but they are usually outnumbered and there's often fighting in the streets so be wary of not contributing to the Unrest Track.Can your family negotiate the turbulent changes of the early 1900s and become the local political and economic powerhouse? From the New Deal Women's Suffrage City Beautiful and Spanish Flu to sidewalks and paved streets all aspects of a 1900s western American city are incorporated and players will learn about the rise of those developments that changed cities labor industry and society forever.

The Arrival

The Arrival

Rating: 6.6 | Players: 2–4

Game Type:

Strategy

Description from the publisher:In a time long forgotten the cruel Fomori rule over Érin the green island. They praise their king Balor who reigns from his fortifications in the north with an iron fist. Old paths and ruins spread over the island's face which will be called Ireland many generations from now. But new tribes arrive at the island striving for permanent presence. Who will control Érin's fate over the next centuries to come?Each player in The Arrival represents a tribe leader who tries to gain predominance over the mythical island of Érin while pushing back the demon-like Fomori. But the players are facing a dilemma for spreading too quickly means becoming more and more corrupt and strengthening the Fomori in their power...Over 4-6 rounds the players determine their resources by means of a unique game mechanism which will be used later on profitably. During a first phase (Earning Phase) players draw four cards each showing three sections of different resources. Two of these sections are gradually blocked by the player thus leaving one section. The resources shown on this section are the ones the player gets. During this phase they have to decide which section is the best one; while the upper section of the cards offers many resources it also results in unwanted Corruption Points. The middle and the lower sections offer fewer resources but also less Corruption.After that the Action Phase takes place and the players must use their resources wisely while having the choice from different kinds of actions in order to get Fame Points.The game ends when a certain number of rounds have been played or somebody reaches the corruption limit.The winner is either the one with the highest amount of Fame Points or the one with the fewest Corruption Points. This depends on the scene of the board at the end: Do the tribes (players) control more locations on Érin than the Fomori do — or is it the other way around?

Nevada City

Nevada City

Rating: 7.0 | Players: 2–4

Game Type:

Uncategorized

You and your family have come to Nevada City to set up a homestead and help the town grow. Will you be able to outperform the other homesteaders?Each player in Nevada City starts the game with a nuclear family — mother father daughter and son — and a homestead mat where you can establish farms fence in livestock and develop silver mines. You start the game with one mine one farm and one ranch along with some money and an assortment of commodities. The town consists of a few buildings and other buildings will become available for construction as the years advance with the game lasting four years.A year lasts a number of turns until all players have used all of their characters and hired workers. On a turn a player chooses one of their characters and takes actions until all of that character's actions are spent; a character can't take the same action during a turn. A character can buy new property from city hall; mine farm or ranch their own property; claim a building; construct a building; use an existing building; reserve a contract that has conditions for improving the city; or work to fulfill that contract. Each character and worker has a different set of skills that can boost the actions they take such as finding additional silver in a mine or bringing lumber to a construction site.You earn victory points (VPs) for constructing buildings in addition to fees from those buildings when other players use them. You earn VPs for completing contracts as well with those contracts having different values depending on which buildings are in place at the time. Each player receives a private goal card at the start of the game and all players score points for these goal cards based on how well they do relative to other players so pay attention to their choices.Each year various events pop up leaving players to suffer drought or reap the benefits of fertile land among other things. At the end of a year workers leave unless you marry them into a family which will require spirits and other resources.Nevada City also includes advanced rules that add additional buildings and events to the game a gambling subgame of sorts a more volatile production market to make life in the West less predictable and extra sons and daughters. On top of all that the unhired workers at the end of a year get rowdy and start shooting up the town so you need to use your gunslinging abilities to bring them to heel and try to avoid getting wounded since you might lose out on a character's abilities in the subsequent year.

Archmage

Archmage

Rating: 6.6 | Players: 1–4

Game Type:

Strategy

A few magically talented individuals their devoted followers in tow have been drawn from their villages across the twisted wilderness to the Ruined City.At the very heart of the city the cursed Tower of Magic rises into the broiling clouds. From this vantage the Archmage and her Order of Mages ruled these lands for an Age drawing together the warring magics of the mythic races into one all-powerful and cohesive force. That was of course before The Ending.The Ruined City is now home to but a fragment of the mythic races that once served the Archmage and her Order. And until now no human has dared step foot in these forsaken streets. The newcomers of human stock are the descendants of the ancient Mages now outcasts living in camps in the farthest reaches of the lands. Unusual shows of power in their home villages have already gathered them small but enthusiastic bands of followers. And now they have travelled to meet with representatives of the mythic races to seek their wisdom and magical secrets.The mythic races are the keepers of six very different spheres of magic with very different abilities. It was only the power of the Archmage that long ago found ways to combine the spheres and gain higher and higher levels of magic. Now much of the magic of the mythic races is lost and the newcomers having come so far are told they must now travel the lands to reclaim lost relics sacred to the races. It seems the journey to absolute magical power has only just begun...Archmage is a euro-thematic hybrid where players take on the role of fledgling Mages traveling the lands to recover ancient relics gather followers and train apprentices in six spheres of magic and beyond. As the power of their Order grows they will pit apprentices against each other and attain unheard of spells and magical powers building their own Mage tower to watch over the lands and weave their magics.When the time of reckoning comes a new Archmage will rule.Each turn is formed of two phases:Spells provide Mages with a range of options for strategic and tactical play. Archmage has a modular spell system with 18 spells included in the base game and expansions planned to add more sets. Spells are used by expending a cost in Relics the magical currency of the game that is unique to each mythic race.The game is played over a number of turns depending on the player count. After the last turn the Mage with the most powerful Order of Mages is declared the new Archmage and power is restored to the lands... until the next time!

The King's Will

The King's Will

Rating: 6.9 | Players: 2–4

Game Type:

Uncategorized

In The King's Will players must discover the victory point conditions over the course of the game while also deciding on their own individual scoring.Publisher's description:In AD 962 Otto the Great becomes Holy Roman Emperor. In this age of the 'itinerant kingship,' the king did not rule from a capital but travelled from palace to palace. In The King's will the players assume the role of the dukes whose palaces the King is visiting. They try to find out what the King's current will is and climb in his favour while they steadily enlarge their duchies. After four rounds the duke (player) who proved himself to be the best in meeting the wishes of the King will win the game.The victory conditions in this game are set up completely different every game and need to be discovered by the players throughout the game.The King's Will offers:- secret and random victory-conditions that provide ever-changing games - players act synchronous so less downtime for non-active players - additional flexibility because players can influence the game-time - a lot of gaming material made of wood

Einstein: His Amazing Life and Incomparable Science

Einstein: His Amazing Life and Incomparable Science

Rating: 6.6 | Players: 2–4

Game Type:

Uncategorized

Description from the publisher:In Einstein: His Amazing Life and Incomparable Science players take on the role of Albert Einstein during one of four periods of his life:Each Einstein has their own deck of Inspiration Cards based on the real happenings of his life. These inspirations give you simple theories to complete. Using ideas from four different branches of science - physics mathematics chemistry and philosophy - represented by four shapes each Einstein places tiles representing their ideas onto an emergent common board. Players get points for completing their own theories contributing to the theories of other players and helping to finish major theories from Einstein's life.As Albert Einstein transcended science and became a recognizable figure around the world so the game Einstein focuses on simple rules and quick playability an accessible strategy game for gamers and non-gamers alike.

Shitenno

Shitenno

Rating: 6.7 | Players: 2–4

Game Type:

Strategy

The Shitennō are the four great Generals of the legendary Shogun Togukawa Ieyasu who unified Japan at the end of the 16th century. The players will play these loyal and famous samuraïs with the goal of becoming the Shogun's favorite by controlling as many provinces as possible.In Shitenno you do not fight on the battlefield but through planning and manipulation in the Shogun's court. A game turn starts with a distribution phase in which the active player creates card lots one for each player but takes the lot remaining after all other players have taken their cards. (All part of following the Japanese code of honor.) In the next stage players can gain control of provinces.The rules are easy to understand but if you want to win you have to judge your opponents aptly and guess their secret intentions. Every choice is crucial every move is decisive...

The Walled City: Londonderry & Borderlands

The Walled City: Londonderry & Borderlands

Rating: 6.7 | Players: 2–4

Game Type:

Strategy

From empty crossroads to the first signs of a settlement The Walled City is coming to life! Your job is to expand this new city settling citizens loyal to you alone as both you and your worthy opponents vie to be declared the first mayor.Learning to play The Walled City: Londonderry & Borderlands is easy but the strategies are endless! In the first round you will play cards to build roads that divide the city into neighborhoods then populate them with loyal peasants and nobles who share your view of this new city. In the second round you will build the walls themselves and choose which nobles will move into the towers to stand guard over the city as Watchmen. Beware unfinished roads will combine neighborhoods and gaps in the walls will cause Nobles to flee the city. Scoring is based on area majority: more neighborhoods loyal to you means more votes towards securing your seat on the city council. If you become Mayor what will your walled city look like?There's more to The Walled City than you might have noticed! Inside this box you'll find two complete games each with its own flavor. Londonderry introduces players to the famous original Guilds of London each with its own unique power. Just turn the game board over and you'll visit the Borderlands a completely new map featuring new game mechanics and an extended selection of Guilds. You can even mix Guild cards between maps! This unique quality leads to uncountable combinations to play with making The Walled City a place you'll want to visit game after game.

Rome: Fate of an Empire

Rome: Fate of an Empire

Rating: 8.2 | Players: 1

Game Type:

Uncategorized

Lead Rome to glory--or obscurity--as you develop and operate your rapidly expanding ancient civilization.Pick a leader choose your strategy and decide the fate of an empire! Develop and refine your engine with deckbuilding tableau building and resource management to fulfill your edicts and bring the most possible glory to Rome.The engine-building of Res Arcana meets the card play of Mage Knight in this thinky middle-weight Euro game.—description from the publisher

Speakeasy

Speakeasy

Rating: 8.4 | Players: 1–4

Game Type:

Uncategorized

Speakeasy will transport you to the roaring 1920s during the era of Prohibition. Manhattan was under the firm control of Lucky Luciano a prominent mobster. To strengthen his grip on the territory he implemented a well-structured system. He divided Manhattan into different districts each assigned to a specific mobster responsible for handling their business operations.In this worker-placement and card-management game you take on the role of one of those mobsters managing and operating your very own speakeasy empire in Manhattan. To do so you'll need to use all your cunning and resources to stay ahead of the competition. As you improve your operation become more infamous and upgrade to more lavish speakeasies and even casinos you'll attract the attention of the outside mafia and the police. You need to use your leverage to keep your business running and receive your share from Lucky Luciano.You need to hire goons to help you take over Manhattan during this exciting and dangerous time. You can associate with outside mobsters — and even attack and rob rum runners to gain valuable resources to gain an edge over your rivals. You need to manage your cards carefully placing your workers strategically to deliver illicit liquor and reach Manhattan's goals to earn income. You will cook your books to fill your safes with free tax money by achieving some goals.The ultimate goal is simple: accumulate the most money and become the most successful mobster in the city. Do you have what it takes to rise to the top of the speakeasy scene and take over Manhattan during Prohibition? It's time to grab your fedora and find out in Speakeasy.

Mafiozoo

Mafiozoo

Rating: 6.7 | Players: 2–4

Game Type:

Strategy

Mafiozoo is a revised version of Rüdiger Dorn's Louis XIV. The biggest difference between this and Louis XIV is that the three levels of mission cards have been replaced by a 4×4 map of influential locations. Instead of playing pairs of tokens to fulfill mission cards and gain their superpower you play the pairs of tokens to place goons on the locations; and where you place goons can grant you access to place goons in new locations.

Fairy Trails

Fairy Trails

Rating: 6.1 | Players: 1–2

Game Type:

Family

Life isn't easy in the enchanted forest. Elves and gnomes each have their own network of hidden paths. They don't want to be disturbed and will move into their houses only once they're protected from outsiders. Will you find your way or be lost in the forest?In Fairy Trails players play cards that expand the road network. Once a road is completed that player may place a stone on each of their houses that are bordering that road. The player who places all their houses first wins.—description from the publisher

Crown of Ash

Crown of Ash

Rating: 7.7 | Players: 1–4

Game Type:

Uncategorized

Crown of Ash is a strategic worker placement and area control game for 1 to 4 players.The promise of a dreamless sleep was a lie. The Lords awoke after a hundred years of staring into deepest depths of oblivion; every moment wracked by nightmarish dreams. They no longer cared for peace but now desired power.The bleak slumber had revealed an ancient secret to them the arcane knowledge of necromancy. It gave them the ability to build armies from the wastes of their lands. Those fallen in the first war would rise again and march into a bloody second a devastating conflict that would determine who at last would lay claim to the Crown of Ash.Players take on the role of vengeful necromancers. Sending out their loyal minions to do their bidding.Gathering resources to the raise powerful undead armiesBuilding mighty structures offering better resources and earning influence over the landMarching your undead army into battle to take other players structures and defend your own with all your mightOver 4 rounds players will earn influence points based on the structures they control the player with the most influence at the end of the game will take control of the kingdom and rule for the rest of time.—description from the designer

Tesla vs. Edison: Duel

Tesla vs. Edison: Duel

Rating: 6.6 | Players: 2

Game Type:

Uncategorized

Tesla vs. Edison: Duel is a 15-30 minute two-player card game that brings the War of Currents to light in an easy-to-learn fast-playing but seriously strategic game. Players take control of Nikola Tesla or Thomas Edison and build a company that claims projects in regions around the United States advance the latest technologies engage in a propaganda war around AC and DC technologies and buy stock shares in smaller electricity companies. During the game players bring famous luminaries of the time that each offer unique actions and abilities into their company. The winner is the company that wins two of the three main systems: controlling regions with projects being ahead in the PR race and holding the most valuable stock portfolio. Tesla and Edison each have a special auto-win condition that players can trigger during the game to win right away.While Tesla vs. Edison: Duel has all of the aspects introduced in the larger Tesla vs. Edison game it is designed for light-to-medium weight gamers to enjoy.

Kami-sama

Kami-sama

Rating: 6.7 | Players: 2–4

Game Type:

Family

A gentle breeze… The soothing sounds of a flowing river... The glow of the moon... A bountiful harvest… Fear... Rage… and even death. Each of these forces affect the world around us and are in fact personified by a spirit. These Kami work together to form the natural order of things but each aspires for influence over those that worship them.Kami-sama is a beautiful and intuitive strategy game set in rural Japan during the Edo period. You assume the role of one of the many Kami the spirits of the land. Using a combination of asymmetrical powers area control set collection pattern building and light card drafting you will work to balance your Favor with the people and your connection to Nature in order to be crowned Kami-sama the chief deity of the land.Key Points - Beautiful and intense area control game with set collection and light card drafting. - Asymmetric Kami abilities allow you to play with a different strategy and tactics every game! - Unique rotating board and elegant gameplay.

Ascendancy

Ascendancy

Rating: 8.1 | Players: 1–4

Game Type:

Uncategorized

Ascendancy is the ultimate worker placement meets 4x strategy experience.Lead 1 of many asymmetric houses of royal lineage each vying for the crown. Reclaim your family name through a hero's (or villain's) journey spanning multiple generations or a single scenario. Build your empire skyward seize control outward manipulate the economy or dominate the battlefield. There are several paths to victory. Every decision counts and no two games of Ascendancy are ever the same.At the heart of the game a deep melting pot of interesting decision points awaits you. Almost everything (and everyone) in the world of Ascendancy can be upgraded. Reward your loyalists slay would-be usurpers and promote outcasts to lords. Complete scenarios to unlock legacy heirlooms pass them down to your next of kin and build a limitless empire of your own design.

Walking in Provence

Walking in Provence

Rating: 6.9 | Players: 2–5

Game Type:

Uncategorized

Walking in Provence is the second game in the Walking in series bringing totally new ideas and mechanisms but the same experience to the first design Walking in Burano.Located in southeastern France Provence is home to one of the most picturesque views in the world. Every summer the vast fields of lavender flowers bloom and their vibrant violet petals sweep across the fertile green fields covering them in a sea of purple. Neighboring golden ears of wheat the brilliant yellow sunflowers and the fearless blue sky all come together to create the perfect picture moment. Ready your camera and capture this breathtaking scene.Place the Scene Cards then move the Photographer and Drone in order to take different photos in the game. The photos and the various scenes will score points. The player with the most points at the end of game wins.—description from the publisher

Wutaki

Wutaki

Rating: 7.5 | Players: 2–4

Game Type:

Uncategorized

Wutaki is a middle weight worker placement game by Hodari Spiele (Germany).There is turmoil in the little village called Wutaki. The villagers believe they angered the giant monster which they worship as their god and thus the big volcano is going to erupt. To soothe the monster the village elders will send out workers to collect resources to be sacrificed later fulfilling powerful pacts. Each village elder is wielding power over an elemental tower which element responds to certain pacts to gain more rewards.Beware of the other elders and their powerful omen cards which they will use to bring your reign to an end.Use your power for good or let the world of Wutaki burn. You decide!—description from the desiger

Pocket Imperium

Pocket Imperium

Rating: 6.2 | Players: 2–4

Game Type:

Strategy

War has erupted across the Imperium! Four spacefaring races struggle for supremacy launching fleets of starships across the galaxy to battle for control of the most prosperous systems. Only one race will successfully Expand Explore Exploit and Exterminate their way to victory!Pocket Imperium is a 4X microgame. Players will need to use the opportunities to expand explore exploit and exterminate to their best advantage. The timing of when to build fleets when to explore the stars and when to invade systems controlled by opponents will be crucial in their quest to rule the Imperium.What's more in a crowded galaxy players must choose wisely when to make alliances to bring down powerful enemies — and when to break those pacts to critically weaken their former allies!

Maki Master

Maki Master

Rating: 7.2 | Players: 1–4

Game Type:

Uncategorized

As a master sushi chef you've studied your craft for years. It took diligent training to perfect specialty maki like your All-Day Breakfast Octopus's Garden and Squid Salad Sandwich but now you face your toughest challenge yet: Friday night dinner rush!In Maki Master you compete with your fellow chefs to complete the most valuable orders. You can concentrate on short and simple orders to get bonuses quickly or take your time to make complicated masterpieces for big rewards!Each turn add a new ingredient to the shrinking kitchen space and try to arrange them for the orders you're working on. Complete a scrumptious recipe for points or take an action card like Chop! Stack! or Switch! to help with future turns. Don't forget to collect spicy wasabi to complete orders with style! At the end of the night the chef who has earned the most points by completing their recipes wins!Maki Master adds new mechanisms streamlined rules and fresh art by Claire Lin to the Wasabi! design from 2008.

Greedy Greedy Goblins

Greedy Greedy Goblins

Rating: 6.3 | Players: 2–4

Game Type:

Uncategorized

Greedy Greedy Goblins is a simultaneous play strategic tile placement and bluffing game.Players lead a clan of goblin miners who want to gather the most valuable collection of gems. Coins are scored for gem tiles on the mines you have claimed with bonuses for dynamite tiles — but if there is too much dynamite the mine (and all the riches within) are destroyed!In more detail players sit around a circle composed of cave game boards and the guildhall game board with sixty mining tiles placed face-down within this circle. Each round while playing at the same time players use one hand to look at one mining tile at a time then place it on one of the cave game boards. At any time a player can claim the guildhall or a cave by placing one of their three goblins on the board after which no more tiles or goblins may be placed on this board.Once everyone has placed all of their goblins (or decided not to place them) players resolve the boards. The goblin on the guildhall draws a minion card that provides a special ability while each goblin in a cave scores coins based on the gems diamonds dynamite and monsters found there; these goblins can also take minion cards if minion tiles have been placed in the cave. Dynamite multiplies the value of a cave but three or more sticks blows the place up costing you coins.If someone has one hundred or more coins the game ends and whoever has the most coins wins; if not set up another round and go digging again.

Tribes: Early Civilization

Tribes: Early Civilization

Rating: 6.5 | Players: 1–4

Game Type:

Strategy

Guide your tribe in its struggles to survive and prosper! Tribes: Early Civilization is a game for 2-4 players (The game does include rules for solo play as well) experiencing the Paleolithic Neolithic and Bronze ages in 40 minutes. Players start with a small tribe and the very basics of civilization. During the game they invent new technologies explore new land fend off invaders and survive catastrophes. The tribe that first emerges as a true civilization wins!Tribes: Early Civilization is a thematic prequel to Nations designed by one of the Nations designers. It is a fast 3X game with a twist as each player has their own separate area to explore expand and exploit. The other two areas of the game are highly interactive:There are three basic actions tied to your civilization levels: explore move and grow. The actions column is also where historical events come into play and where the fourth civilization level — strength — is used to gain you bonuses and make bad things happen to your opponents.Several interlocking systems ensure high replayability without adding overhead or upkeep. For example: in one game shells can feel very scarce and the next abundant despite the exact same amounts being in play.

Island Siege

Island Siege

Rating: 6.7 | Players: 2

Game Type:

Strategy

Island Siege is a fast-playing game of fort-building and colonization in the Caribbean Sea. Players build shoreside forts to defend their colonists from attack and to score points. Forts allow you to put colonists in play which in turn can safely build ships and buildings which provide abilities and points. Attacking allows you to chip away at your opponent's fort while gaining cubes which are used to build forts of your own. Your goal is to score 20 coins or get all of your colonists in play!

Galaxy of Trian

Galaxy of Trian

Rating: 6.4 | Players: 2–4

Game Type:

Strategy

Galaxy of Trian is a dynamic tile-based sci-fi board game. During the game you take command over one of a few opposing races fighting over a territory and technology left by a powerful race Trian. You have at your disposal few kinds of basic units and spaceships allowing a great deal of interaction. Different types of ships will come with the new add-ons. Tiles are two-sided and stacked into two piles during the game which gives more tactical possibilities and at the same time limits randomness. Special tiles like teleport exmitter or trade station increase level of interaction and give even more tactical possibilities.We made all possible efforts to give the game its unique individual character and to distinguish it from others with the specific elements of game mechanisms. The goal was to make a game which could be different each time it is played. Moreover it was important that during the match players could decide which game variants they want to play taking into account variable add-ons. Every add-on is a “module” which can be combined with the basic version of the game and used to make your own variants. Basic version can be combined with any number of add-ons.We wanted the game to be dynamic with the playtime of about 60 min. We reached said time playing the strategic variant with the add-on “Beginning of Conquer” which really pleases us. In the deluxe version the game is composed of 84 beautifully illustrated two sided tiles with 168 diverse graphics. There are no two identical graphics in the game; every nebula planet and gas looks unique.GAME MECHANICS AND RULES:The matches are played in turns which take place in a clockwise manner. Starting with the first player every subsequent draws a tile in their turn and places it on the table. This way planetary systems nebulas and space (in which the spaceships travel) of different sizes are created. From nebulas we receive a certain amount of resources (crystals) every turn. The basic unit of the game is an emissary who can fight over nebulas and planetary systems. If the system is won over the emissary is able to take control of the research stations left by the Trian race. Stations can be leveled up. The points in the game can be obtained in various ways. By means of: closing planetary systems nebulas and space; leveling up the stations on nebulas and collecting resources (crystals) from them; conducting research or fights between ships. Game mechanics allow the application of different strategies and tactics. The game also includes tiles allowing special actions.What defines Galaxy of Trian:

Boreal

Boreal

Rating: 6.5 | Players: 2

Game Type:

Uncategorized

In Boreal two adventurous women explore the ruins of the ancient world in search of knowledge.On their turn players draft cards from a common river (or reserve a card) to try to get the ruins cards that bring the most knowledge. Depending on how many resources players have they will have access to a limited number of cards possibly all of them.After one or both players have reached ten cards the game ends and whoever has the most knowledge wins.—description from the publisher

Card City XL

Card City XL

Rating: 6.3 | Players: 1–4

Game Type:

Strategy

Card City XL is the ultimate evolution of Card City.CCXL features 240 ways to play: Choose one level of complexity among 3 Choose one victory condition among 5 Choose how many variants and which of them among 4 which means 16 combos and you have 3x5x16 = CCXL ways to play CCXLThe game contains 188 cards in 7 colors new drafts possibilities new city size new bicolored cards new rules for more interaction during the building phase new Pollution cards new Parc cards...You are still the mayor of a city but now you have new abilities and new powers.

Risk: StarCraft Collector's Edition

Risk: StarCraft Collector's Edition

Rating: 6.5 | Players: 2–6

Game Type:

Family

From the website:WHO WANTS SOME?!The Koprulu Sector is being ravaged by war. You must stand against your enemies as one of the three powerful races. Will you choose the advanced and mysterious Protoss the rugged and tenacious Terran or lead the ravenous Zerg swarm? No matter which race you choose you will fight for your very survival. The war for galactic supremacy begins NOW!In this version of Risk players are controlling the three factions from the StarCraft video game in a battle to control the sector. The players recruit and mobilize their units in order to gain control of the various areas on the board. Battle is resolved using dice as in regular Risk but also with special power cards which are given to players who control certain areas on the board. As in traditional Risk players move troops and attack into territories on the board and face off with opponents in dice battles where higher rolls eliminate opposing forces with tied rolls favoring the defending troops.

Age of Towers

Age of Towers

Rating: 6.4 | Players: 1–4

Game Type:

Uncategorized

You've just found a mine filled with precious energy crystals! Precisely those you use for your daily magic. The problem here is that you've also stumbled onto a horde of monsters! And to make things even worse three other cities seem to have discovered the existence of your mine as well. As they rush into danger to mine the precious crystals you have no choice but to join in the fray...Age of Towers brings the exciting gameplay of your favorite tower defense games onto the tabletop! Playable either solo or with up to four players Age of Towers sees you and your opponents competing to defend your cities against the oncoming wave of monsters by constructing defenses placing traps and funneling those beasts towards your opponents' cities!In more detail each turn has three phases: night dawn and day. During night the event card is applied and monsters progress on your path (with each type having a different movement value). Two more monsters (or your boss) appear on your path. During dawn the towers can attack one monster of a particular type on one of the four adjacent spaces or the boss. During day each player can choose one action from the four available then they can take one more action whether the same or different.Each monster type has a movement value (1-3 spaces) and maybe a special ability; all core box monsters have 2 life points. The boss who is not a monster is harder to kill as it has 10 life points; when a player successfully kills it the game ends. Each time a monster or a boss leaves your path to reach your city you lose a number of city guards equal to their movement value. You begin at 15 and even if you lose your last one you don't lose the game; you will just earn fewer victory points than other players.After the game end each player adds their victory points from three sources: Number of remaining city guards amount of damage to your boss and achievements (which are drawn randomly at the beginning of the game).

Eriantys

Eriantys

Rating: 6.5 | Players: 2–4

Game Type:

Uncategorized

Hidden by the soft cloudy whiteness is a world where floating islands are home to great schools for young magical creatures from five realms. Cute little red dragons clumsy pink fairies spiteful yellow gnomes small blue unicorns and green frogs who dream of becoming princes show up at the gates of schools with the hope of being admitted to the great hall and being able to admire the famous professors of their realm.In Eriantys a game full of strategy tactics and twists and turns you run one of these four great schools and compete with other wizards to increase your fame! Carefully plan your moves and try to control your opponents' moves. On your turn play a card place three students and advance mother nature a certain number of steps across the islands. The island on which mother nature lands is evaluated and whoever controls it can erect one of their own towers possibly taking control from an opponent. Additionally adjacent islands controlled by the same player can merge with that one.The game ends if only three islands remain if the students run out or if a player builds all of their towers. At this point the player who built the most towers wins.With three different game modes including team play Eriantys always offers different and interesting games. In addition if you play with the expert version you can use the fantastic skills of the special characters; each adds many possibilities enriching the fun and beauty of the challenge.—description from the publisher

BrilliAnts

BrilliAnts

Rating: 6.9 | Players: 1–6

Game Type:

Uncategorized

It's the end of the season and new ant Queens try to establish their nest in a quiet forest where the food seems abundant. Each player manages and controls a new colony of ants. It is now time to harvest food and prepare the nest for the coming winter! But beware this must be done in accordance with the directives from the headquarters in order to get the needed resources while ensuring a key position on the territory for the next season. All that while taking into account the temperature that will sometimes give slight advantages to specific types of ants. Ready? Try to be the colony that gathers the most victory points. On your mark ready go!BrilliAnts is a flexible game where players alternatively plays one action: either lay an egg move an ant or displace a predator. The game is separated between days and nights and a round ends when everybody has moved all their ants laid one egg and moved a predator once. There are three types of ants in the game warrior engineer and farmer and three predators a spider a grasshopper and a worm. Each type of ant gather one type of resources either insects plants and the predators can each destroy tiles of those specific resources. There are three different insects plants and types of clays.The game first consist of a main board where players interacts with each other by chasing prey harvesting plants and establishing territories with pheromones. Second all players have an individual board where they dig their nest and create new holes to move their ants faster on the surface. You'll need to choose your prey plants or type of clay carefully to complete your objectives in time!Every player begins the game with a hand of three hidden objective cards. Throughout the game players will get new cards that they'll have to gather in the nest headquarters accordingly to their strategies. A maximum hand size of four objectives is set so you'll need to manage the resources as good as you can.For the most advanced player the game also includes specific player powers and specific power cards which can be played anytime during a player's turn. All participants receive five of those cards at the beginning of the game.Explore the different ways to victory in this fast paced ant game where you build a lot in a short time! Enjoy it with your family and friends as it takes you to a whole new world of hard working and well organized BrilliAnts!Microbadges:

Wisdom of Solomon

Wisdom of Solomon

Rating: 7.4 | Players: 1–5

Game Type:

Uncategorized

King Solomon reigned over the kingdom of Israel during its golden age. He commanded tribute from Israel’s neighbors expanded Israel’s borders built roads and fortresses and kept the peace within the land. His merchants filled the kingdom with exotic goods such as spices ivory apes and peacocks. Perhaps most famously Solomon also built the Temple in Jerusalem a golden place of worship lasting hundreds of years.Wisdom of Solomon is a 1-5 player worker placement game taking place during the reign of King Solomon. Players act as Governors for Solomon sending out workers to gather Resources build structures and expand Solomon’s influence in the kingdom. The player who curries the most Favor will be crowned the winner!The Wisdom of Solomon board is divided into two sections. The section on the right side of the board is a map of Solomon’s kingdom where players will build custom houses and roads. As a Governor expands their influence in the land with new roads and houses that Governor’s network will become more powerful and pull Resources from more and more areas. These networks of custom houses will control the flow of Resources in Wisdom of Solomon!On the left side of the board is a miniaturized version of the city of Jerusalem. Within this city is the Market area a region of the city where workers will be sent to buy sell and trade Resources and also to play powerful Fortune cards that have been acquired. Elsewhere in Jerusalem is a Foreman who has the plans for building new structures throughout Israel. A Governor can use their Resources to build these structures and create new houses of influence in the kingdom while granting the Governor new ways to gain Resources and Favor.Finally within the city of Jerusalem a Governor may visit the Levites to help build the Temple of Solomon. Workers send to the Levites can donate Resources to raise this awesome structure and gain great Favor and Fortune! Next to this Temple are the Holy Places the most sacred of objects that groups of workers may visit and receive great things!Wisdom of Solomon ends when a Governor no longer has a Custom House to build or the Temple of Solomon has been completed. When that occurs the round ends and each person reveals their Temple Tokens. Each Governor tallies their final score and the person having the most Favor wins!—description from the publisher

Carcassonne für 2

Carcassonne für 2

Rating: 7.1 | Players: 2

Game Type:

Family

Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city a road a cloister grassland or some combination thereof and it must be placed adjacent to tiles that have already been played in such a way that cities are connected to cities roads to roads etcetera. Having placed a tile the player can then decide to place one of their meeples on one of the areas on it: on the city as a knight on the road as a robber on a cloister as a monk or on the grass as a farmer. When that area is complete that meeple scores points for its owner.During a game of Carcassonne players are faced with decisions like: Is it really worth putting my last meeple there? or Should I use this tile to expand my city or should I place it near my opponent instead giving him a hard time to complete his project and score points? Since players place only one tile and have the option to place one meeple on it turns proceed quickly even if it is a game full of options and possibilities.Carcassonne für 2 is a two-player version of Carcassonne that comes in a metal box and contains 48 tiles and 12 meeples.

Romolo o Remo?

Romolo o Remo?

Rating: 6.6 | Players: 1–4

Game Type:

Strategy

Central Italy in the year 753 B.C.: Many new villages have been founded in the region of Latium. This land is prosperous and a strong city here can easily control the trades between the Etruscan cities of the North and the Greek colonies of the South. The region is also rich in salt ponds and the salt in this period is worth more than gold. There doesn't exist a better place for a new city!The two grandsons of the King of Albalonga – the twins Romolo and Remo descendants of Enea of Troy – don't want to miss an opportunity to dominate the region and acting against each other try to establish two cities close to the Tiber river. Their enterprise is not easy as the King of Antemnae and the King of Crustumerium will also fight to dominate this area! Who will prevail?In Romolo o Remo? players act as Kings of the new cities in the Latium and have to compete with each other in order to gain control of the whole Region. Players must manage their kingdom and their growing settlement. Two aspects are crucial: the citizens as players act with citizens to take many different actions and the territory as players can act only in the territories they are able to control – excluding when they go to war of course! If the population grows they can take more actions but they must feed all of them as well. Money resources trades city buildings and specialized characters increase a player's possibilites and soldiers mercenaries and war declarations can change the game's storyline at any moment. Who will able to build the strongest city? Who will be the founder of a new civilization – or perhaps even an Empire?

Dark Horse

Dark Horse

Rating: 6.7 | Players: 1–4

Game Type:

Strategy

Dark Horse is a board game set in the Wild West with an average playing time of 30 to 90 minutes. The game puts one to four players in the role of a unique character in charge of a small territory in the old west. Some examples of the characters in the game are Banker Cowboy and Tracker. The characters have various abilities that give them advantages in the game as well as a starting bonus of some sort. Each player collects and uses various resources to build towns cities and rails to grow their territories. Players start the game with one city and two towns with the goal of growing out their territories to include additional towns cities and railroad connections throughout the areas that they control. The objective of the game is to collect the most victory points when the game ends. Players do this by expanding their territory collecting gold and obtaining Influence Points from certain actions on the game board. Players will need to watch each other’s progress as the game can end in several different ways.Summary of Play Each turn players roll two colored dice and place those dice on a specific action on the game board. The game has built in actions and tokens that allow players to manipulate their dice in certain ways. So players will have to decide whether to use these actions or limited tokens such as the Wild Die tokens to modify their dice. This allows players to use a majority of the dice rolls that come up each turn to further improve their position in the game.The game promotes fast play as each player takes turns placing one or more dice on only one action per turn. Actions can include but are not limited to drawing cards collecting resources building additional towns and cities and taking special actions such as the Sheriff Mayor Trader or Tycoon. Some actions such as Rail Baron require a certain natural die roll while other actions require that your dice add up to a certain value. Players gain influence points during the game by taking specific actions which counts for a players overall victory points needed at the end of the game. Players will also need to focus on building their railroad connections as efficiently as they can to maximize their score at the end of the game.

The Brigade

The Brigade

Rating: 6.6 | Players: 2–4

Game Type:

Family

Welcome to Tinderbox! ...sorry about the weather... The city of Tinderbox has rather predictably caught fire. Although no-one has formally admitted responsibility a large fire storm has appeared above the Pyromancers University and fireballs are raining down on the city.As such it’s a good time to be a firefighter if being a hero is your thing.In The Brigade you control rival firehouses offering protection to the good citizens of Tinderbox. The aim of the game is to win the Loyalty of the people with acts of heroic fire fighting and earn the coveted position of Fire Chief.The Brigade is an action point system game that allows players several different actions. Players must put out fires in order to gain loyalty the more loyalty they have the more likely they are to become the fire chief. Players can also upgrade their firehouse the amount of crew they can hire and their water wagon to put out stronger fires.To win the loyalty of the people you must impress them enough that they will support you to become the Fire Chief gaining the respect of 5 blocks of the same type 5 blocks of different types will ensure your position. Alternatively Earning respect from the highest and most prestigious people before one of the end game triggers will also get you that top spot.

Border Reivers: Anglo-Scottish Border Raids,1513-1603

Border Reivers: Anglo-Scottish Border Raids1513-1603

Rating: 7.3 | Players: 1–6

Game Type:

Thematic

For two hundred years war waged back and forth across the border between England and Scotland. By 1482 the unfortunate town of Berwick-upon-Tweed once the richest port town in Scotland had changed hands thirteen times. By the time Henry VIII ascended the throne of England in 1509 the fifty-mile-wide stretch of rolling hills and stunning vistas that straddle the border had seen decades of hardship and atrocity.Yet still the hardy families living on these frontier lands persevered. Unable to count on crops surviving until the harvest they subsisted primarily on the livestock they could shepherd in the fields near their homesteads. When supplies ran low raiding to steal what they needed from their neighbors was often the answer. Raids were often carefully planned operations with several border families uniting to steal livestock from a common foe in the dead of night. Cattle and sheep were the likely targets often with hundreds of these creatures being stolen in a single raid. The reiver’s goal was to herd their quarry to safety before the retaliatory “hot trod” pursuit could catch up and force an engagement.To combat this constant hostility England and Scotland established the system of March Law. Each nation divided its border lands into an East Middle and West March with each of these six territories administered by a Warden responsible for keeping the peace. The Wardens were drawn from the most powerful families on the Borders clans of great renown that could put upwards of a thousand men in the saddle in times of need. The March Law would have succeeded too but for the fact that these same great families were usually the ones best equipped and most inclined to raid their neighbors.In Border Reivers each player rules over one of the Marches as leader of one of the six major riding families of the border: Grey Fenwick Dacre Maxwell Kerr or Hume. Your goal is to increase the wealth and fame of your clan throughout the reigns of Henry and Elizabeth to end the century as the most famous Border Reiver of all time. Players gain VPs from successful combats amassing large herds of livestock and by elevating their Notoriety above the other players in the regions of the map.—description from the publisher

Magic: The Gathering – Explorers of Ixalan

Magic: The Gathering – Explorers of Ixalan

Rating: 7.2 | Players: 2–4

Game Type:

Uncategorized

An out-of-the-box multiplayer Magic experience. Defeat your opponents as you search for the lost city.New Game Tiles Explore the tile-based map uncovering bonuses that will swing the tide of battle in your favor! Explorers of Ixalan is a multiplayer free-for-all battle so don't let your opponents conquer your site tiles!Quests and Events Some tiles you discover will have immediate effects on the game while others will reward you when their conditions are met.The Golden City Awaits Play as one one of four rival tribes: Vampires Pirates Merfolk or Dinosaurs. Defend the city against your opponents and claim dominion over Ixalan!Discover Ixalan Map tiles bring the game to different locations across Ixalan. The inner jungles of Ixalan conceal many powerful secrets!New Artwork Along with your four 60-card decks you will find 8 new pieces of Magic artwork!—description from the publisher

Slide Blast

Slide Blast

Rating: 6.6 | Players: 2–6

Game Type:

Uncategorized

In Slide Blast players ride water slides to be the best slider in the world. Extend your slide to make successive movements for more points and score bonus points when you help another slider. Enjoy the stunning water park that all players create together...On a turn a player draws one slide tile from the slide deck and plays one tile from their hand tiles to extend their slide then moves their pawn along the path. If the player makes an opponent's pawn move too they get a bonus token. Once all slide tiles have been used the game ends. Now each player returns to their starting point and counts how long they can slide. The player who has the most victory points + bonus points wins!

Risk: The Walking Dead – Survival Edition

Risk: The Walking Dead – Survival Edition

Rating: 6.4 | Players: 2–5

Game Type:

Thematic

In many ways Risk: The Walking Dead - Survival Edition features the familiar Risk gameplay with players facing off against one another in order to claim territories on a map win bonuses and eliminate the opponents.What differs with this game though is that players are battling on a map depicting the southeast region of the United States the setting for The Walking Dead comic series with the map featuring 32 territories and six zones. In addition to fending off attacks from and competing for resources with the other players they must also maintain their self-preservation from the unrelenting hordes of the undead that spawn at the start of each player's turn and would love nothing better than to feast upon them.Risk: The Walking Dead includes a deck of event cards with each player drawing one at the start of his turn. These cards refer to story events from The Walking Dead with players facing various rewards and penalties depending on the situation.The game ends after a fixed number of turns but players can also choose to battle until all but one player is eliminated.

Prowler's Passage

Prowler's Passage

Rating: 6.7 | Players: 2

Game Type:

Uncategorized

In the heart of the sleeping city there lies incredible wealth. The city gates are well guarded but no one is watching what’s under their feet. The dead of night provides just enough cover for you to tunnel your way to untold riches and plunder the city from within. But you must act quickly because a rival thief has the same plan.In Prowler’s Passage you and your rival burrow into the city through a network of underground passages to grab valuable items while attempting to gain control of key districts. Steal the best items create the longest passages and control districts to become the premier prowler!On your turn you must (1) place a passage then (2) collect the tile where you placed your passage and (3) move control markers for the districts adjacent to that passage. The tile you collect will either be an item tile which are scored in sets during each scoring phase or a shovel tile which allows you to move control markers further. You might also steal statues and/or complete achievements on your turn.

Steam Power

Steam Power

Rating: 7.1 | Players: 1–5

Game Type:

Uncategorized

In Steam Power players race to build the best rail network to meet their contractual obligations and make the most money.On your turn you can perform two actions from a selection of choices letting you lay tracks build factories fulfill contracts earn money or collect more contracts. Building a factory brings resources to the board that all players have access to...at a price.The game ends when a certain number of contracts are fulfilled which varies by player count. The player with the most points (and money which converts to points) wins.

Burning Suns

Burning Suns

Rating: 7.1 | Players: 2–5

Game Type:

Strategy

Burning Suns is an intense tactical science fiction game set in an expansive universe in which you'll be competing for supremacy through technology diplomacy exploitation and destruction.Tactical 4X thematic action > Burning Suns is not a traditional 4X game. It takes the 4X actions and gives you complete tactical control. This means you'll have to adapt and improvise on the way to victory. A strategy can only take you so far; in the meantime you'll have to rely on your ability to analyze the situation and calculate the best possible moves ahead of you. Being able to force trick and outmaneuver your opponents is key to success. Seize opportunities as they arise and don't wait for the perfect moment—because it doesn't exist! It's about being proactive and reactive according to your chances and the risk you're willing to take!Create an Empire > You'll be able to create no less than 1000 possible empires using the three elements of Ideology Race and Framework each with unique strengths and weaknesses.Galaxies in motion > Galaxies can be created just as you see them fit—and they might evolve during a game.Immediate actions > The order in which actions are executed changes every turn. All actions in Burning Suns are carried out immediately and players are therefore involved throughout the game bringing downtime to a minimum.Your empire your strategy > In Burning Suns there are many ways to victory depending upon your empire how you use abilities leaders and agents whether you choose to ally or conquer worlds and how you choose to engage your opponents with the many various units.

Maps of Misterra

Maps of Misterra

Rating: 6.5 | Players: 1–4

Game Type:

Uncategorized

In Maps of Misterra you play as explorers have discovered a mystical and unknown island. Your goal: Explore the island and complete your personal and hidden objectives while proposing a correct cartography of the island to earn maximum points.To set up place a central board representing the island on the table and give each player a personal map they will use to transcribe their discoveries. Each turn players choose two actions among these:A type of terrain on the central island must be explored twice before being validated. Thus the unvalidated terrain types can change — You thought you saw grass? You were mistaken. — and then your personal map will no longer match the central board.You have to find the ideal balance between your personal objectives and a correct cartography of the island.

Biotopes

Biotopes

Rating: 7.8 | Players: 1–5

Game Type:

Uncategorized

In Biotopes you will have to develop your ecosystem so that it to be as vibrant as possible. Colonize the central landscape attract animal species and increase their populations.A game of Biotopes is played in 5 or 6 Cycles depending on the chosen game mode. At the beginning of the game you determine common sources of victory points. --These are the environmental conditions with which your ecosystems will have to deal in order to thrive.--At the beginning of each cycle you will draw cubes of four different colors from your bag and place them on the Biotope cards of those colors. --This represents the organic matter extracted from your soil by the plants in your Ecosystem.--During the cycle you will take turns colonizing the central board and developing and optimizing your ecosystem. --The central board represents the landscape at a macro level in which the different ecosystems spread out and confront each other. Your board and cards represent your ecosystem at a micro level.--Your actions on the central board will allow you to expand move your territories and even take territories from your opponents. Your actions in your ecosystem will allow you to play animal species cards feed them by transferring the resources produced by your plants and make them reproduce in order to make your ecosystem prosper. Finally to best optimize your future cycles you will need to draw new cards to deal with new situations. --The cubes on your animal species cards represent the population of that species in your ecosystem.--Once you and your opponents have exhausted your options the current cycle will end and you will start a new one. All the organic matter of your ecosystem used during this cycle will be put back in your bag so it will be used again by your plants for the next cycle. Once all the cycles have been played you can determine who wins the game by adding up all the victory points:--But be careful if you have no more cubes on species cards their populations will die out and they will not be taken into account for the calculation of victory points. Finally beware of your distribution in the central landscape a fragmented ecosystem is much less optimal and can grant malus.--

Altay: Dawn of Civilization

Altay: Dawn of Civilization

Rating: 7.3 | Players: 2–4

Game Type:

Uncategorized

For endless years in a secluded region deep in the heart of a vast continent four mysterious people have been developing different cultures merging magic and technology in a delicate balance with nature and among themselves. Now they must face a challenge: the arrival of new settlers bringing with them more advanced crafts and technologies new weapons and fighting techniques and an entirely different lifestyle.As the leader of one of the original inhabitants of Altay how will you react to this challenge? Will you be open to accepting the new settlers and merging with them or will you focus on your ancient traditions? Will you expand your kingdom or develop new knowledge? Will you build monuments to last forever or crush your enemies with your armies?Altay: Dawn of Civilization is an original blend of deck-building civilization development and area expansion. Players control one of four factions each represented by a starting deck with unique cards and with subtle differences in the number of basic cards. Each turn players use their cards to produce resources (stone metal wood knowledge) build new settlements and expand on the board attack or defend against their enemies or manipulate their decks or card hand.The game board represents one of the regions where the four people are in conflict with one another with each area characterized by a different terrain type and the presence of different resources. Card-playing and board expansions are fully integrated as many cards will have greater effects if you control the right territories. Using the resources produced by their cards or collected from the board players can acquire and add to their deck new cards representing the new settlers and their crafts.Players can also spend resources to develop achievements — special cards that are permanently added to a faction granting it additional capabilities or providing points.Victory is granted by the combination of territorial expansion technological development and the success in creating long-lasting memories of your civilization's achievements.—description from the designer

Warband: Against the Darkness

Warband: Against the Darkness

Rating: 6.7 | Players: 2–5

Game Type:

Strategy

Since the dawn of their civilizations the great races of the Five Realms of Kholdrum Shenaru Ela'Vethera Lorendale and Zhoni have been engaged in complex relations with each other – allying and arguing merging and dividing loving and hating – as they each schemed and plotted to gain the upper hand over the others.Then the Darkness came. An army of unspeakable horrors of an ancient and forgotten race of infernal creatures awoke deep within the earth and marched across the lands. The Darkness ravished the Five Realms with death and destruction and nearly brought the continent to its knees. Faced with a desperate fight for their very survival the great races put aside their differences and united into a warband of such magnitude and strength as had never been seen before. The world trembled.Though their great loss of life on the battlefield was nearly insurmountable the warband's sheer size overpowered the armies of Darkness and largely drove them back beneath the earth. Sorcerers and shamans and magi of the great races invoked binding blood magic to start sealing the enemy away for an eternity. In the final days of battle to determine the fate of the lands the hordes of Darkness and the great warband clash on four remaining battle fronts that are each located near a border landmark that separate the kingdoms of the Five Realms.The last four campaigns wage on. The end is near. May the Maker protect us all....As a player in Warband: Against the Darkness you control the warband armies of one of the great fantasy races of the Five Realms. Although the great races are currently working together in mutual defense old habits and rivalries are hard to break and this isn't in any way a co-operative game. It's important that your kind emerges victorious from the war with more battle prestige and honor than your temporary and untrustworthy comrades. The player who collects the most Victory Points of one-upmanship for their race by the conclusion of the final battle against the Darkness – gained by advancing your soldiers in the warband earning gold for your army captains reconnoitering the combat fronts with your scouts and defeating enemies on the battlefields – has achieved the greatest leadership glory and is declared the winner.Warband: Against the Darkness is perfectly balanced in the design space between Euro and Ameri-style gameplay combining strategic depth with an evocative fantasy theme and tense player conflict.

Twelve Heroes

Twelve Heroes

Rating: 6.9 | Players: 2

Game Type:

Uncategorized

In the two-player game Twelve Heroes players are landlords who lead twelve units and aim to obtain land cards which are located in three regions. These land cards give you victory points and the first player who has gained seven points wins.Before the game begins players choose twelve unit cards to construct a deck of their own. On your turn you execute four phases: control maintenance income and military. Military is the most important phase in a turn during which you can muster deploy or move your units. You can also gain food. You consume action points to execute these actions. You need food to muster units and activate them. Managing food and maximizing synergies of units are the keys to winning the game.Publisher's summary:プレイヤーは領主となり、12枚のユニットを指揮して3つの地域に配置された土地カードの獲得を目指します。 土地カードには勝利点が記述されており、先に7勝利点を獲得したプレイヤーの勝利です。 ゲームの前に、プレイヤーは12枚のユニットカードからなる自分のデッキをつくります。 ゲームはターン性で、ターンは4つのフェイズ(支配・維持・収入・軍事)からなります。 ターンのメインとなる軍事フェイズでは、ユニットを召集・地域に派遣・地域から地域へ移動、という行動がとれます。また、食糧を直接的に入れることもできます。 これらの行動はアクションポイントによって実施されます。 ユニットの招集には食糧が必要であり、また、地域でユニットが活動するためにも食糧が必要となります。 食料のマネジメントとユニットのシナジーを最大化することがゲームのカギです。