Category: American Indian Wars

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A Few Acres of Snow

A Few Acres of Snow

Rating: 7.4 | Players: 2

Game Type:

Strategy

A Few Acres of Snow is a two-player deck-building Strategic level board-wargame about the French and British conflict in North America.The card-play contains a focus on a deck-building mechanic similar to Dominion each card will have multiple uses like card-driven games. The players have to choose only one aspect of the card to use when it is played. Each space captured by a player will add another card to the capturing player's deck.From the box description:A war fought at the edge of two mighty empires. For over one hundred and fifty years Britain and France were locked in a struggle for domination of North America. Thousands of miles from their homes settlers and soldiers were faced with impenetrable forests unpredictable American tribes and formidable distances. Despite these obstacles they were able to engage in bitter warfare with the British ultimately taking the prize of Quebec. A Few Acres of Snow is a two-player game that allows you to recreate this contest. You can change the course of history by your decisions.A Few Acres of Snow takes an innovative approach to the subject using cards to represent locations and manpower. As the game progresses you add to your selection of cards increasing the range of actions available to you. There are many strategies to be explored. How quickly should you build up your forces do you employ Native Americans what energy should be expended on your economy?The game is about more than just fighting – you must successfully colonize the land to have a chance.

Wendake

Wendake

Rating: 7.5 | Players: 1–4

Game Type:

Strategy

Wendake is the name that the Wyandot people use for their traditional territory. This population also known as the Huron Nation lived in the Great Lakes region together with the tribes who formed the Iroquois Confederacy and many others. In this game you will explore the traditions and everyday life of these tribes during the 1756–1763 period when the Seven Years’ War between the French and the English took place in these territories.But this white man’s war is only a marginal aspect of the game; the focus is on life in the native villages fields and forests. In this game you won’t find the traditional tipis which were used by southwestern tribes who moved their camps to follow the bison herds. The natives of the Great Lakes were more sedentary living in longhouses. The women farmed beans corn and pumpkins while the men hunted beavers in the forests mainly to sell their pelts as leather.In Wendake you step into the shoes of the chief of a Native American tribe. You will have to manage the most important aspects of your tribe’s daily existence thereby earning points on the Economic Military Ritual and Mask tracks. The core of the game is the action selection mechanism: you will have the opportunity to choose better and better actions over 7 years (i.e. rounds) and the winner will be the chief who finds the best combinations of actions and uses them to lead their tribe to prosperity!

1812: The Invasion of Canada

1812: The Invasion of Canada

Rating: 7.3 | Players: 2–5

Game Type:

Strategy

1812 - The Invasion of CanadaThe year is 1812. War is raging across Europe and Russia. Napoleon emperor of France is seeking to dominate Europe through conquest. France’s enemies led by England are engaged in a desperate struggle to defeat Napoleon. England in dire need of men is impressing men to serve in its navy. Included are Americans who are pressed into service at gunpoint.The young American nation objects. Eager to defend its sovereign rights and to strengthen its position in North America the United States declares war on Britain on June 18 1812. Taking advantage of the British Army being occupied in its struggles against Napoleon American forces invade Canada in order to drive the British from its last remaining colony on North American soil. Surprised Britain reels from the attack and now has to face another enemy threat on another front.In 1812 - The Invasion of Canada players take on one of the roles of the major factions that took part in the War of 1812. On the British side these are represented by the British Regulars (Redcoats) Canadian Militia and Native Americans; and the American Regular Army and American Militia comprise the American players. Players for each side will cooperate with each other in order to plan and conduct their campaigns. Each side will attempt to capture Objective Areas on the map. When a truce is called the side that controls the most enemy Objective Areas wins.

Navajo Wars

Navajo Wars

Rating: 7.9 | Players: 1–2

Game Type:

Wargames

Navajo Wars is a solitaire card driven game which places the player into the role of the Diné (Navajo) from the time of the Spanish incursion in 1595 through the time of their subjugation at the hands of an American Army led by Kit Carson in 1864.“Diné” (pronounced 'dih-nay') is the word the Navajo use to refer to their tribe. It means “the people.”The term “Navajo” comes from a Spanish rendering of a Tewa (one of the Pueblo tribes) word for “planted fields.” The Diné were and are still known for their planting of corn in the high desert of New Mexico and Arizona.The objective for the Navajo player hereinafter referred to as player is to avoid being subjugated by either the Spanish Mexicans or the Americans hereinafter referred to as enemy. The player will be taking actions during the course of the game to try and increase both culture and military tracks. If both of those reach zero at any time during the game you will be subjugated by the enemy and immediately lose the game. There are also cultural developments in the form of a tech tree that the player will have to develop to increase his chances of winning. The developments are; weaving horsemanship religion masters of the Mesas and sharp trades each having three levels of development. Navajo Wars also has historical event cards for each period. These cards have their own rules and effects that really add a historical feel to the game.As the player you will be trying to get your family units counter on the map. Your family units could consist of a man woman and child. With those counters you will be conducting individual actions with your families that are on the map. These actions could include raids on New Mexico raids on an outpost tribal warfare & tribal diplomacy both conducted against the Comanche or the Ute. Create trade goods husbandry and travel.During the enemy portion of the turn the enemy will be conducting operations against the Navajo tribe. These operations could include: to subvert the natives (player) build outpost build and subvert raids (the enemy will try to send raids deep into the Navajo territory) and many other actions.The enemy receives their orders by a unique order matrix. As the player you are never sure what will be coming next.Navajo Wars can be played as individual scenarios for the Spanish Mexican and American periods. You can play all three periods as a campaign game.

1754: Conquest – The French and Indian War

1754: Conquest – The French and Indian War

Rating: 7.7 | Players: 2–4

Game Type:

Wargames

Description from the publisher:It is 1754 and both France and Britain have thriving colonies in North America. New England has begun expanding into the Ohio River Valley but France has built a chain of forts extending from Lake Erie to protect their own claim on the land. Now fighting has erupted. France and its Native American Allies control the Ohio Valley but George Washington prepares an army to take it from them. A small war has started in the colonies between France and Britain but control of the world is at stake.In 1754: Conquest – The French and Indian War players play as the French and British Factions who fought for dominance over the Americas. This war is known as the French and Indian War in the United States the War of Conquest in Canada and was part of the Seven Years War which was fought around the world by the European Powers. The French players either play as the French Canadian Militia or the French Regulars. The British players play as the British Colonial Militias or the British Regulars. Both players can ally and fight with the Native Americans but the French start with more Native Allies.Players for each side work together in order to coordinate their strategies. To win each side attempts to control Victory Spaces on the map that represent towns and forts. The militia players receive reinforcements from muster points while the French and English Regulars must ship their reinforcements from overseas. The game ends when the Treaty of Paris is signed and the side controlling the most cities wins the game.1754 Conquest Introduces:1. Strategic Forts - Forts allow defenders an opportunity to negate hits in battle! 2. Valuable Muster Points - The new muster system for Native American and Colonial forces makes strategic alliances more dynamic and game changing! 3. Important Harbor Regions - Harbor regions govern regional reinforcements from British and French Regular Troops!

Comanchería: The Rise and Fall of the Comanche Empire

Comanchería: The Rise and Fall of the Comanche Empire

Rating: 8.0 | Players: 1

Game Type:

Wargames

Comanchería is the second game in Joel Toppen's First Nations series. Like its predecessor Navajo Wars Comanchería is a solitaire game in which the player plays from the Native American tribe's point of view.In Comanchería the player takes command of the Comanche nation. The player must drive hostile tribes from the southern plains establish dominance over the region set up trade networks with both friendly tribes and colonial powers and finally defend all of this against relentless military and cultural attack.While many mechanics will feel similar to Navajo Wars Comanchería is a very different game. Comanchería promises to deliver all the tough decisions and drama that Navajo Wars players have come to expect but with a faster playing time and more streamlined victory objectives.

Bayonets & Tomahawks

Bayonets & Tomahawks

Rating: 8.0 | Players: 1–4

Game Type:

Wargames

Bayonets & Tomahawks is a 2-player card-driven strategic wargame focusing on the French & Indian War 1755-1760. Its fluid yet rich system ensures fun for players of all levels. One player controls the British and the other controls the French and most Indians. Indian diplomacy raids constructions naval operations sieges: nothing is left out in order to immerse players in the fascinating military asymmetries of the 18th-Century colonial frontier. A game of Bayonets & Tomahawks can last 1 or more game years depending on the scenario chosen — up to the full conflict. During each game year there are 8 action rounds where players move their pieces on land and sea perform raids build forts and roads etc. Battles/sieges usually occur at the end of each action round. A game year also includes 3 logistics rounds: “Fleets arrive” “Colonials enlist” and “Winter quarters”.Bayonets & Tomahawks is card-driven. But unlike most card assisted wargames player don't manage a hand of cards. Each player starts the year with one undisclosed reserve Action card picked randomly. At the beginning of each Action round both players draw a new card. They must then choose one of their 2 cards to play for the current round. The other card becomes their reserve for the next round. At each action round the French player also gets a random Indians action card.The Action points (AP) on the cards in play determine how many stacks of pieces a player can activate during the current round. In addition the cards trigger events and determine initiative for the next Action round. Movement is point to point. Pieces can also move via sea zones.Each side has particular assets he must make the most of in order to achieve victory. The British have overwhelming numbers the French are more adept at wilderness fighting with the help of their numerous Indian allies. To win a player must control enough enemy key spaces to reach the scenario’s Invasion victory points requirement by game end. In one-year scenarios pieces removed permanently from play yield Invasion VP as well. The French player can also win if he succeeds in enough raids during the current year to reach the scenario’s Raid victory points requirement.By its nature the game lends itself to solitaire play. In bonus the rules allow to split the actions of each camp methodically. This way up to 2 British players (British Colonial) and 3 French players (French Canadien Indian) can relive the historic pains of shared command.

Plains Indian Wars

Plains Indian Wars

Rating: 7.3 | Players: 1–4

Game Type:

Wargames

The Great Plains in the latter half of the 19th century was a cultural battleground. The Native way of life was under siege by an avalanche of invaders seeking land and progress. Plains Indian Wars reduces this monumental and catastrophic series of conflicts to its basic elements: A settler surge via long snaking wagon trains the building of the Transcontinental Railroad east and west and the cavalry sent to protect them all. At the same time Plains Indian Wars seeks to offer the Native-American player the opportunity to unite earlier hold their own and perhaps even prevent European-American success.Plains Indian Wars can be played by 1-4 players. It is a card-driven cube game that uses area movement and control. Game play averages 60-90 minutes. The Plains Indian Wars Map board centers on the Great American Plains between the Mississippi River in the east and the Rockies in the west the Canadian border in the north and Mexican border in the south. The Northern Plains Tribes (NPT) and the Southern Plains Tribes(SPT)each defend 12 regions while the Northern (Crow)and Southern (Mexican) Enemies each defend 5 regions of their own.Separating the NPT and SPT is the planned route for the Transcontinental Railroad. US Completion (linking the two lines) ends the game and earns the US player a bonus. The Indian player earns a bonus if this is prevented. Through the course of the game Wagon trains attempt to travel historical trails to the Rockies. If they make it they earn victory points for the US player if they don't the Indian player gets the VPs.—description from the publisher

Amateurs to Arms!

Amateurs to Arms!

Rating: 7.8 | Players: 2

Game Type:

Wargames

Amateurs to Arms! is a historical simulation game of the War of 1812. One player assumes the role of the British (including Canadian) forces and the other plays the Americans. This often-overlooked conflict ended in a draw historically but this was not the only possible outcome. The Americans clearly wished to annex Canada to their young nation while the British wanted to teach their former colonies a lesson. The game includes all of the theaters of battle from the war: the US/ Canadian border and the Great Lakes (of course) but also the wilderness of the old Northwest the Atlantic coast of the US the Civilized Indians of the south and the site of the final conflict at New Orleans.Each turn represents a few months of time (depending on the season). A typical turn consists of dealing out to each player the number of cards indicated on the turn track. The winter and spring turns require a few special tasks. The Americans will have more resources to commit to the war- until Napoleon is defeated in Europe and the English player can focus more resources on their efforts in North America. Each card can be played for the event described on the card or for the card’s Operations Points to move Expeditions build ships and fortifications or raise troops.Events on the cards and on the map will cause the markers on the Peace Track to move forward. This represents the war weariness of each side’s people: bad events will cause your people to demand peace. Most events push inexorably towards peace; only a few rally your people for a longer war. When the two markers meet on the Peace Track the game proceeds to the negotiations at Ghent and the winner is determined. Oh yes and then each player plays one more card while news of the peace travels across the Atlantic!

Empires in America: The French and Indian War,1754-1763 (Second Edition)

Empires in America: The French and Indian War1754-1763 (Second Edition)

Rating: 7.5 | Players: 1

Game Type:

Wargames

Empires in America (EIA) is a solitaire States of Siege™ Series game of the conflict in North America between the French and British in the mid-18th century. This war known locally as The French and Indian War became embroiled in Europe’s Seven Years’ War (1756-63) which caused that conflict to expand into a true World War (this was World War 0 for those keeping count). The French and Indian War saw small armies (with Indian allies joining them particularly on the French side) march through vast wildernesses to fight battles which decided America’s fate. This war was a prelude to the American Revolution that broke out two decades later.In EIA you control the French (and Indian) forces and the game system controls the British (and their Indian allies).Empires in America (second edition) FAQ