Brass: Birmingham is an economic strategy game sequel to Martin Wallace's 2007 masterpiece Brass. Brass: Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution between the years of 1770 and 1870.It offers a very different story arc and experience from its predecessor. As in its predecessor you must develop build and establish your industries and network in an effort to exploit low or high market demands. The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game score the most VPs. VPs are counted at the end of each half for the canals rails and established (flipped) industry tiles.Each round players take turns according to the turn order track receiving two actions to perform any of the following actions (found in the original game):1) Build - Pay required resources and place an industry tile. 2) Network - Add a rail / canal link expanding your network. 3) Develop - Increase the VP value of an industry. 4) Sell - Sell your cotton manufactured goods and pottery. 5) Loan - Take a £30 loan and reduce your income.Brass: Birmingham also features a new sixth action:6) Scout - Discard three cards and take a wild location and wild industry card. (This action replaces Double Action Build in original Brass.)
Pandemic Legacy is a co-operative campaign game with an overarching story arc played through 12-24 sessions depending on how well your group does at the game. At the beginning the game starts in a very similar fashion as basic Pandemic in which your team of disease-fighting specialists races against the clock to travel around the world treating disease hot spots while researching cures for each of four plagues before they get out of hand.During a player's turn they have four actions available with which they may travel around in the world in various ways (sometimes needing to discard a card) build structures like research stations treat diseases (removing one cube from the board; if all cubes of a color have been removed the disease has been eradicated) trade cards with other players or find a cure for a disease (requiring five cards of the same color to be discarded while at a research station). Each player has a unique role with special abilities to help them at these actions.After a player has taken their actions they draw two cards. These cards can include epidemic cards which will place new disease cubes on the board and can lead to an outbreak spreading disease cubes even further. Outbreaks additionally increase the panic level of a city making that city more expensive to travel to.Each month in the game you have two chances to achieve that month's objectives. If you succeed you win and immediately move on to the next month. If you fail you have a second chance with more funding for beneficial event cards.During the campaign new rules and components will be introduced. These will sometimes require you to permanently alter the components of the game; this includes writing on cards ripping up cards and placing permanent stickers on components. Your characters can gain new skills or detrimental effects. A character can even be lost entirely at which point it's no longer available for play.Part of the Pandemic series
In Ark Nova you will plan and design a modern scientifically managed zoo. With the ultimate goal of owning the most successful zoological establishment you will build enclosures accommodate animals and support conservation projects all over the world. Specialists and unique buildings will help you in achieving this goal.Each player has a set of five action cards to manage their gameplay and the power of an action is determined by the slot the card currently occupies. The cards in question are:255 cards featuring animals specialists special enclosures and conservation projects each with a special ability are at the heart of Ark Nova. Use them to increase the appeal and scientific reputation of your zoo and collect conservation points.—description from the publisher
This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario players will make decisions about what to do next which will determine how the story continues kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a co-operative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.Each turn a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power and when it is a player’s turn in the initiative order they determine whether to use the top power of one card and the bottom power of the other or vice-versa. Players must be careful though because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon they may end up exhausted and be forced to retreat.
Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players each take on the role of one of seventeen factions vying for galactic domination through military might political maneuvering and economic bargaining. Every faction offers a completely different play experience from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan masters of trade and economics. These seventeen races are offered many paths to victory but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy.No two games of Twilight Imperium are ever identical. At the start of each galactic age the game board is uniquely and strategically constructed from among 51 galaxy tiles that feature everything from lush new planets and supernovas to asteroid fields and gravity rifts. Players are dealt a hand of these tiles and take turns creating the galaxy around Mecatol Rex the capital planet seated in the center of the board. An ion storm may block your race from progressing through the galaxy while a fortuitously placed gravity rift may protect you from your closest foes. The galaxy is yours to both craft and dominate.A round of Twilight Imperium begins with players selecting one of eight strategy cards that both determine player order and give their owner a unique strategic action for that round. These may do anything from providing additional command tokens to allowing a player to control trade throughout the galaxy. After these strategies are selected players take turns moving their fleets from system to system claiming new planets for their empires and engaging in warfare and trade with other factions. At the end of a turn players gather in a grand council to pass new laws and agendas shaking up the game in unpredictable ways.After every player has passed their turn players move up the victory track by checking to see whether they have completed any objectives throughout the turn and scoring them. Objectives are determined by setting up ten public objective cards at the start of each game then gradually revealing them over the course of the game. Each player also chooses between two random secret objectives at the start of the game achievement of which provides victory points--only for the holder of that objective. These objectives can be anything from researching new technologies to taking your neighbor's home system. At the end of every turn a player can claim one public objective and one secret objective. As play continues more of these objectives are revealed and more secret objectives are dealt out giving players dynamically changing goals throughout the game. Play continues until a player reaches ten victory points.—description from the publisher
Dune: Imperium is a game that uses deck building to add a hidden information angle to traditional worker placement. It finds inspiration in elements and characters from the Dune legacy both the new film from Legendary Pictures and the seminal literary series from Frank Herbert Brian Herbert and Kevin J. Anderson.As a leader of one of the Great Houses of the Landsraad raise your banner and marshal your forces and spies. War is coming and at the center of the conflict is Arrakis – Dune the desert planet.You start with a unique leader card as well as a deck identical to those of your opponents. As you acquire cards and build your deck your choices will define your strengths and weaknesses. Cards allow you to send your Agents to certain spaces on the game board so how your deck evolves affects your strategy. You might become more powerful militarily able to deploy more troops than your opponents. Or you might acquire cards that give you an edge with the four political factions represented in the game: the Emperor the Spacing Guild the Bene Gesserit and the Fremen.Unlike many deck building games you don’t play your entire hand in one turn. Instead you draw a hand of cards at the start of every round and alternate with other players taking one Agent turn at a time (playing one card to send one of your Agents to the game board). When it’s your turn and you have no more Agents to place you’ll take a Reveal turn revealing the rest of your cards which will provide Persuasion and Swords. Persuasion is used to acquire more cards and Swords help your troops fight for the current round’s rewards as shown on the revealed Conflict card.Defeat your rivals in combat shrewdly navigate the political factions and acquire precious cards. The Spice must flow to lead your House to victory!Some important links: The Official FAQ the Unofficial FAQ and an Automa (solo and 2p) Overview
In the 2400s mankind begins to terraform the planet Mars. Giant corporations sponsored by the World Government on Earth initiate huge projects to raise the temperature the oxygen level and the ocean coverage until the environment is habitable. In Terraforming Mars you play one of those corporations and work together in the terraforming process but compete for getting victory points that are awarded not only for your contribution to the terraforming but also for advancing human infrastructure throughout the solar system and doing other commendable things.As a player you acquire unique project cards (from over two hundred different ones) by buying them to your hand. The cards can give you immediate bonuses as well as increasing your production of different resources. Many cards also have requirements and they become playable when the temperature oxygen or ocean coverage increases enough. Buying cards is costly so there is a balance between buying cards and actually playing them. Standard Projects are always available to complement your hand of cards. Your basic income as well as your basic score are based on your Terraform Rating. However your income is boosted by your production and VPs are also gained from many other sources.You keep track of your production and resources on your player board. The game uses six types of resources: MegaCredits Steel Titanium Plants Energy and Heat. On the game board you compete for the best places for your city tiles ocean tiles and greenery tiles. You also compete for different Milestones and Awards worth many VPs. Each round is called a generation and consists of the following phases:1) Player order shifts clockwise. 2) Research phase: All players buy cards from four privately drawn. 3) Action phase: Players take turns doing 1-2 actions from these options: Playing a card claiming a Milestone funding an Award using a Standard project converting plant into greenery tiles (and raising oxygen) converting heat into a temperature raise and using the action of a card in play. The turn continues around the table (sometimes several laps) until all players have passed. 4) Production phase: Players get resources according to their terraform rating and production parameters.When the three global parameters (temperature oxygen ocean) have all reached their required levels the terraforming is complete and the game ends after that generation. Combine your Terraform Rating and other VPs to determine the winning corporation!
In the most distant reaches of the world magic still exists embodied by spirits of the land of the sky and of every natural thing. As the great powers of Europe stretch their colonial empires further and further they will inevitably lay claim to a place where spirits still hold power - and when they do the land itself will fight back alongside the islanders who live there.Spirit Island is a complex and thematic co-operative game about defending your island home from colonizing Invaders. Players are different spirits of the land each with its own unique elemental powers. Every turn players simultaneously choose which of their power cards to play paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately before the Invaders spread and ravage but other magics are slower requiring forethought and planning to use effectively. In the Spirit phase spirits gain energy and choose how / whether to Grow: to reclaim used power cards to seek new power or to spread their presence into new areas of the island.The Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn they build in those lands forming towns and cities. The turn after that they ravage there bringing blight to the land and attacking any native islanders present. The islanders fight back against the Invaders when attacked and lend the spirits some other aid but may not always do so exactly as you'd hoped. Some Powers work through the islanders helping them for example to drive out the Invaders or clean the land of blight.The game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate history. At game start winning requires destroying every last explorer town and city on the board - but as you frighten the Invaders more and more victory becomes easier: they'll run away even if explorers or even towns and cities remain. Defeat comes if any spirit is destroyed if the island is overrun by blight or if the Invader deck is depleted before achieving victory.The game includes different adversaries to fight against (eg. a Swedish Mining Colony or a Remote British Colony). Each changes play in different ways and offers a different path of difficulty boosts to keep the game challenging as you gain skill.
Gloomhaven: Jaws of the Lion is a standalone game that takes place before the events of Gloomhaven. The game includes four new characters — Valrath Red Guard (tank crowd control) Inox Hatchet (ranged damage) Human Voidwarden (support mind control) and Quatryl Demolitionist (melee damage obstacle manipulation) — that can also be used in the original Gloomhaven game.The game also includes 16 monster types (including seven new standard monsters and three new bosses) and a new campaign with 25 scenarios that invites the heroes to investigate a case of mysterious disappearances within the city. Is it the work of Vermlings or is something far more sinister going on?Gloomhaven: Jaws of the Lion is aimed at a more casual audience to get people into the gameplay more quickly. All of the hard-to-organize cardboard map tiles have been removed and instead players will play on the scenario book itself which features new artwork unique to each scenario. The last barrier to entry — i.e. learning the game — has also been lowered through a simplified rule set and a five-scenario tutorial that will ease new players into the experience.
Gaia Project is a new game in the line of Terra Mystica. As in the original Terra Mystica fourteen different factions live on seven different kinds of planets and factions are bound to their own home planets so to develop and grow they must terraform neighboring planets into their home environments in competition with the other groups. In addition Gaia planets can be used by all factions for colonization and Transdimensional planets can be changed into Gaia planets.All factions can improve their skills in six different areas of development: Terraforming Navigation Artificial Intelligence Gaiaforming Economy Research; leading to advanced technology and special bonuses. To do all of that each group has special skills and abilities.The playing area is made of ten sectors allowing a variable set-up and thus an even bigger replay value than its predecessor Terra Mystica. A two-player game is hosted on seven sectors.—description from the publisher
Rating: 8.3 | Players: 2–4
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Through the Ages: A New Story of Civilization is the new edition of Through the Ages: A Story of Civilization with many changes small and large to the game's cards over its three ages and extensive changes to how military works.Through the Ages (TTA) is a civilization building game. Each player attempts to build the best civilization through careful resource management and by: discovering new technologies electing competent leaders building wonders and maintaining a strong military. Weakness in any area can be exploited by your opponents. The game takes place throughout the ages beginning in the age of antiquity and ending in the modern age.One of the primary mechanisms in TTA is card drafting. Technologies wonders and leaders come into play and become easier to draft the longer they are in play. In order to use a technology you will need enough science to discover it enough food to create a population to man it and enough resources (ore) to build the building to use it. While balancing the resources needed to advance your technology you also need to build a military. Military is 'built' in the same manner as civilian buildings. Players that have a weak military will be preyed upon by other players. There is no map in the game so you cannot lose territory but players with a stronger military will steal resources science kill leaders take population or culture. It is very difficult to win with a strong military but it is very easy to lose because of a weak one.Victory is achieved by the player whose nation has the most culture at the end of the modern age.
In Dune: Imperium Uprising you want to continue to balance military might with political intrigue wielding new tools in pursuit of victory. Spies will shore up your plans vital contracts will expand your resources or you can learn the ways of the Fremen and ride mighty sandworms into battle!Dune: Imperium Uprising is a standalone spinoff to Dune: Imperium that expands on that game's blend of deck-building and worker placement while introducing a new six-player mode that pits two teams against one other in the biggest struggle yet.The Dune: Imperium expansions Rise of Ix and Immortality work with Uprising as do almost all of the cards from the base game and elements of Uprising can be used with Dune: Imperium.The choices are yours. The Imperium awaits!
For the 2019 edition see The Castles of Burgundy.The game is set in the Burgundy region of High Medieval France. Each player takes on the role of an aristocrat originally controlling a small princedom. While playing they aim to build settlements and powerful castles practice trade along the river exploit silver mines and use the knowledge of travelers.The game is about players taking settlement tiles from the game board and placing them into their princedom which is represented by the player board. Every tile has a function that starts when the tile is placed in the princedom. The princedom itself consists of several regions each of which demands its own type of settlement tile.The game is played in five phases each consisting of five rounds. Each phase begins with the game board stocked with settlement tiles and goods tiles. At the beginning of each round all players roll their two dice and the player who is currently first in turn order rolls a goods placement die. A goods tile is made available on the game board according to the roll of the goods die. During each round players take their turns in the current turn order. During his turn a player may perform any two of the four possible types of actions: 1) take a settlement tile from the numbered depot on the game board corresponding to one of his dice and place it in the staging area on his player board 2) take a settlement tile from the staging area of his player board to a space on his player board with a number matching one of his dice in the corresponding region for the type of tile and adjacent to a previously placed settlement tile 3) deliver goods with a number matching one of his dice or 4) take worker tokens which allow the player to adjust the roll of his dice. In addition to these actions a player may buy a settlement tile from the central depot on the game board and place it in the staging area on his player board. If an action triggers the award of victory points those points are immediately recorded. Each settlement tile offers a benefit additional actions additional money advancement on the turn order track more goods tiles die roll adjustment or victory points. Bonus victory points are awarded for filling a region with settlement tiles.The game ends after the fifth phase is played to completion. Victory points are awarded for unused money and workers and undelivered goods. Bonus victory points from certain settlement tiles are awarded at the end of the game.The player with the most victory points wins.The rules include basic and advanced versions.This game is #14 in the Alea big box series.There is a separate BGG entry for the 2019 edition: The Castles of Burgundy. The 2019 edition includes alongside the base game eight expansions seven of which had already been released separately as promotional items and one new to the 2019 release.UPC 4005556812431
America in the 19th century: You are a rancher and repeatedly herd your cattle from Texas to Kansas City where you send them off by train. This earns you money and victory points. Needless to say each time you arrive in Kansas City you want to have your most valuable cattle in tow. However the Great Western Trail not only requires that you keep your herd in good shape but also that you wisely use the various buildings along the trail. Also it might be a good idea to hire capable staff: cowboys to improve your herd craftsmen to build your very own buildings or engineers for the important railroad line.If you cleverly manage your herd and navigate the opportunities and pitfalls of Great Western Trail you surely will gain the most victory points and win the game.—description from the publisher
It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory” which fueled the war with heavily armored mechs has closed its doors drawing the attention of several nearby countries.Scythe is an engine-building game set in a 1920s era alternate-history. It is a time of farming and war broken hearts and rusted gears innovation and valor. In Scythe each player controls one of five factions of Eastern Europe all of which are attempting to earn their fortunes and claim their stakes in the land around the mysterious Factory. Players conquer territory enlist new recruits reap resources gain villagers build structures and activate monstrous mechs.Each player begins the game with different resources (power coins combat acumen and popularity) a different starting location and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place). Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it there is no player elimination.Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices not luck or randomness. Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient build structures that improve their position on the map enlist new recruits to enhance character abilities activate mechs to deter opponents from invading and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engines adds to the unique feel of each game even if having played one faction multiple times.
A game of Eclipse places you in control of a vast interstellar civilization competing for success with its rivals. You explore new star systems research technologies and build spaceships with which to wage war. There are many potential paths to victory so you need to plan your strategy according to the strengths and weaknesses of your species while paying attention to the other civilizations' endeavors.Eclipse: Second Dawn for the Galaxy is a revised and upgraded version of the Eclipse base game that debuted in 2011 that features:
In many ways 7 Wonders Duel resembles its parent game 7 Wonders. Over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders. What's different about 7 Wonders Duel is that as the title suggests the game is solely for two players.Players do not draft cards simultaneously from decks of cards but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others so timing comes into play as it can with bonus moves that allow the player to take a second card immediately. As in the original game each acquired card can be built discarded for coins or used to construct a wonder. Each player also starts with four wonder cards and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built though so one player will end up short.Players can purchase resources at any time from the bank or they can gain cards during the game that provide them with resources for future building; as they are acquired the cost for those resources increases for the opponent representing the owner's dominance in this area.You can win 7 Wonders Duel in one of three ways: each time you acquire a military card you advance the military marker toward your opponent's capital (also giving you a bonus at certain positions). If you reach the opponent's capital you win the game immediately. Or if you acquire six of seven different scientific symbols you achieve scientific dominance and win immediately. If none of these situations occurs then the player with the most points at the end of the game wins.
A Feast for Odin is a saga in the form of a board game. You are reliving the cultural achievements mercantile expeditions and pillages of those tribes we know as Viking today — a term that was used quite differently towards the end of the first millennium.When the northerners went out for a raid they used to say they headed out for a viking. Their Scandinavian ancestors however were much more than just pirates. They were explorers and founders of states. Leif Eriksson is said to be the first European in America long before Columbus. In what is known today as Normandy the intruders were not called Vikings but Normans. One of them is the famous William the Conqueror who invaded England in 1066. He managed to do what the king of Norway failed to do only a few years prior: conquer the Throne of England. The reason the people of these times became such strong seafarers was their unfortunate agricultural situation: crop shortfalls caused great distress.In this game you will raid and explore new territories. You will also engage in the day-to-day activity of collecting goods with which to achieve a financially secure position in society. In the end the player whose possessions bear the greatest value will be declared the winner.--gameplay description from
Two thousand years ago the Roman Empire ruled the lands around the Mediterranean Sea. With peace at the borders harmony inside the provinces uniform law and a common currency the economy thrived and gave rise to mighty Roman dynasties as they expanded throughout the numerous cities. Guide one of these dynasties and send colonists to the remote realms of the Empire; develop your trade network; and appease the ancient gods for their favor — all to gain the chance to emerge victorious!Concordia is a peaceful strategy game of economic development in Roman times for 2-5 players aged 13 and up. Instead of looking to the luck of dice or cards players must rely on their strategic abilities. Be sure to watch your rivals to determine which goals they are pursuing and where you can outpace them! In the game colonists are sent out from Rome to settle down in cities that produce bricks food tools wine and cloth. Each player starts with an identical set of playing cards and acquires more cards during the game. These cards serve two purposes:Concordia is a strategy game that requires advanced planning and consideration of your opponent's moves. Every game is different not only because of the sequence of new cards on sale but also due to the modular layout of cities. (One side of the game board shows the entire Roman Empire with 30 cities for 3-5 players while the other shows Roman Italy with 25 cities for 2-4 players.) When all cards have been sold or after the first player builds their 15th house the game ends. The player with the most VPs from the gods (Jupiter Saturnus Mercurius Minerva Vesta etc.) wins the game.
Frosthaven is the story of a small outpost far to the north of the capital city of White Oak. It's an outpost barely surviving the harsh weather let alone invasions from forces both known and unknown. However a group of mercenaries at the end of their rope will help bring this settlement back from the edge of destruction. Not only will they have to deal with the harsh elements but with other far more dangerous threats out in the unforgiving cold as well. There are: Algox the bigger more yeti-like cousins of the Inox attacking from the mountains; Lurkers flooding in from the northern sea; and rumors have it that there are machines that wander the frozen wastes of their own free will. The party of mercenaries must face all of these perils and perhaps in doing so make peace with these new races so they can work together against even more sinister forces.Frosthaven is a standalone adventure from the designer and publisher of Gloomhaven that features sixteen new characters three new races more than twenty new enemies more than one hundred new items and a new 100-scenario campaign. Characters and items from Gloomhaven will be usable in Frosthaven and vice versa.In addition to using the well-known combat mechanisms of Gloomhaven Frosthaven features other elements such as mysteries to solve a seasonal event system to live through and player control over how the ramshackle village expands with each new building offering new ways to progress.Frosthaven has a whole new set of items but there is a mechanism for bringing items over from 'Gloomhaven'. However as Frosthaven's outpost is a remote location these products may be imported but are not present as standard items. Resources are much more valuable and you have to build items through a crafting system rather than just buying them.—description from the publisher
America in the 19th century: You are a rancher and repeatedly herd your cattle from Texas to Kansas City where you send them off by train. This earns you money and victory points. Needless to say each time you arrive in Kansas City you want to have your most valuable cattle in tow. However the Great Western Trail not only requires that you keep your herd in good shape but also that you wisely use the various buildings along the trail. Also it might be a good idea to hire capable staff: cowboys to improve your herd craftsmen to build your very own buildings or engineers for the important railroad line.If you cleverly manage your herd and navigate the opportunities and pitfalls of Great Western Trail you surely will gain the most victory points and win the game.The second edition of Great Western Trail includes solitaire rules making for a player count of 1-4.Second Edition: Remember the old days in the West? Well the times they are a-changing’! From new solo opponent to incredible landscapes you won't know where to start. And there is a new herd of cows for you to sell!Great Western Trail is the critically acclaimed game of cattle ranching by Alexander Pfister. Players attempt to wrangle their herd across the Midwest prairie and deliver it to Kansas City. But beware! Other cowboys are sharing the trail with you. We invite you to saddle up!The changes in the Second edition:—description from the publisher
On an uninhabited island in uncharted seas explorers have found traces of a great civilization. Now you will lead an expedition to explore the island find lost artifacts and face fearsome guardians all in a quest to learn the island's secrets.Lost Ruins of Arnak combines deck-building and worker placement in a game of exploration resource management and discovery. In addition to traditional deck-builder effects cards can also be used to place workers and new worker actions become available as players explore the island. Some of these actions require resources instead of workers so building a solid resource base will be essential. You are limited to only one action per turn so make your choice carefully... what action will benefit you most now? And what can you afford to do later... assuming someone else doesn't take the action first!?Decks are small and randomness in the game is heavily mitigated by the wealth of tactical decisions offered on the game board. With a variety of worker actions artifacts and equipment cards the set-up for each game will be unique encouraging players to explore new strategies to meet the challenge.Discover the Lost Ruins of Arnak!—description from the publisher
Root is a game of adventure and war in which 2 to 4 (1 to 6 with the 'Riverfolk' expansion) players battle for control of a vast wilderness. Like Vast: The Crystal Caverns each player in Root has unique capabilities and a different victory condition. Now with the aid of gorgeous multi-use cards a truly asymmetric design has never been more accessible.The nefarious Marquise de Cat has seized the great woodland intent on harvesting its riches. Under her rule the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams these wanderers are old enough to remember the great birds of prey who once controlled the woods.Meanwhile at the edge of the region the proud squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright. The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root.In Root players drive the narrative and the differences between each role create an unparalleled level of interaction and replayability. Leder Games invites you and your family to explore the fantastic world of Root!—description from the publisher
In the land of Terra Mystica dwell 14 different peoples in seven landscapes and each group is bound to its own home environment so to develop and grow they must terraform neighboring landscapes into their home environments in competition with the other groups.Terra Mystica is a full information game without any luck that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that each group has special skills and abilities.Taking turns the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group's special ability and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers. The groups in question along with their home landscape are:Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power but it also means that expanding is more difficult...Terra Mystica FAQ
Too Many Bones comes loaded for bear by breaking into a new genre: the dice-builder RPG. This game takes everything you think you know about dice-rolling and turns it on its head. Dripping with strategy this fantasy-based RPG puts you in the skin of a new race and takes you on an adventure to the northern territories to root out and defeat growing enemy forces and of course the infamous baddie responsible.Team up or go it alone in a 1-4 player Coop or Solo play campaign. With over 100+ unique skill dice and 4-7 classes to choose from every battle is its own mini challenge to figure out. Your adventure will consist of 8-12 battles before you reach your final destination and face off against one of a number of possible kingpins in order to win. Along the way you will be faced with storyline decisions that will quickly have you weighing risk/reward odds and logic - with dice woven into every aspect! Your party will also be faced with other decisions: when to rest when to explore or even which fights to pursue! The Encounter cards offer fun plot twists and some comic relief all while setting the stage for your next battle.
During the medieval goings-on around Orléans you must assemble a following of farmers merchants knights monks etc. to gain supremacy through trade construction and science in medieval France.In Orléans you will recruit followers and put them to work to make use of their abilities. Farmers and Boatmen supply you with money and goods; Knights expand your scope of action and secure your mercantile expeditions; Craftsmen build trading stations and tools to facilitate work; Scholars make progress in science; Traders open up new locations for you to use your followers; and last but not least it cannot hurt to get active in monasteries since with Monks on your side you are much less likely to fall prey to fate.You will always want to take more actions than possible and there are many paths to victory. The challenge is to combine all elements as best as possible with regard to your strategy.
The Mage Knight board game puts you in control of one of four powerful Mage Knights as you explore (and conquer) a corner of the Mage Knight universe under the control of the Atlantean Empire. Build your army fill your deck with powerful spells and actions explore caves and dungeons and eventually conquer powerful cities controlled by this once-great faction! In competitive scenarios opposing players may be powerful allies but only one will be able to claim the land as their own. In cooperative scenarios the players win or lose as a group. Solo rules are also included.Combining elements of RPGs deck-building and traditional board games the Mage Knight board game captures the rich history of the Mage Knight universe in a self-contained gaming experience.
In the dystopic 1930s the industrial revolution pushed the exploitation of fossil-based resources to the limit and now the only thing powerful enough to quench the thirst for power of the massive machines and of the unstoppable engineering progress is the unlimited hydroelectric energy provided by the rivers.Barrage is a resource management strategic game in which players compete to build their majestic dams raise them to increase their storing capacity and deliver all the potential power through pressure tunnels connected to the energy turbines of their powerhouses.Each player represents one of the four international companies who are gathering machinery innovative patents and brilliant engineers to claim the best locations to collect and exploit the water of a contested Alpine region crossed by rivers.Barrage includes two innovative and challenging mechanisms. First the players must carefully plan their actions and handle their machinery since both their action tokens and resources are stored on a Construction Wheel and will only be available after a full turn of the wheel. The better you manage your wheel the earlier your resources and actions come back to you.Second the water flow on the rivers depicted on the board is a shared and contested resource. Players have to intercept and store as much of the water as they can build dams (upstream dams are expensive but can block part of the water before it reaches the downstream dams) raise the dams to increase their capacity and build long tunnels to channel the water to their powerhouses. Water is never consumed — its flow is just used to produce energy — it is instead released back to the rivers so you have to strategically place your dams to recover the water diverted by you and the other players.Over five rounds the players must fulfill power requirements represented by a common competitive power track and meet specific requests of personal contracts. At the same time by placing a limited number of engineers they attempt to enhance their machinery to acquire new and more efficient construction actions and to build and activate special unique-effect buildings to forward their own developing strategy.
In Viticulture the players find themselves in the roles of people in rustic pre-modern Tuscany who have inherited meagre vineyards. They have a few plots of land an old crush pad a tiny cellar and three workers. They each have a dream of being the first to call their winery a true success.The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks and often the first worker to get to the job has an advantage over subsequent workers.Fortunately for the vineyard owners people love to visit wineries and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful. Using those workers and visitors the vineyard owners can expand their vineyards by building structures planting vines and filling wine orders working towards the goal of running the most successful winery in Tuscany.Viticulture Essential Edition includes the base game of Viticulture and a few of the most popular modules from the original Tuscany expansion including Mamas & Papas Fields (previously known as Properties) expanded and revised Visitors and Automa cards for a solo variant along with a few minor rule changes.
Lemonade? They want lemonade? What is the world coming to? I want commercials for burgers on all channels every 15 minutes. We are the Home of the Original Burger not a hippie health haven. And place a billboard next to that new house on the corner. I want them craving beer every second they sit in their posh new garden. The new management trainee trembles in front of the CEO and tries to politely point out that... How do you mean we don't have enough staff? The HR director reports to you. Hire more people! Train them! But whatever you do don't pay them any real wages. I did not go into business to become poor. And fire that discount manager she is only costing me money. From now on we'll sell gourmet burgers. Same crap double the price. Get my marketing director in here!Food Chain Magnate is a heavy strategy game about building a fast food chain. The focus is on building your company using a card-driven (human) resource management system. Players compete on a variable city map through purchasing marketing and sales and on a job market for key staff members. The game can be played by 2-5 serious gamers in 2-4 hours.German:Limonade? Sie wollen Limonade? Was ist mit der Welt los? Ich will Werbung für Burger auf allen Kanälen alle 15 Minuten. Wir sind die Heimat des Original-Burgers kein Hippie-Gesundheitsparadies. Und stellen Sie eine Werbetafel neben das neue Haus an der Ecke. Ich will dass sie jede Sekunde in der sie in ihrem schicken neuen Garten sitzen nach Bier lechzen. Der neue Management-Trainee zittert vor dem CEO und versucht höflich darauf hinzuweisen dass... Wie meinen Sie das wir haben nicht genug Personal? Der Personaldirektor berichtet an Sie. Stellen Sie mehr Leute ein! Bilden Sie sie aus! Aber was auch immer Sie tun zahlen Sie ihnen keine echten Löhne. Ich bin nicht ins Geschäft eingestiegen um arm zu werden. Und feuere diese Discount-Managerin sie kostet mich nur Geld. Von nun an werden wir Gourmet-Burger verkaufen. Derselbe Mist nur doppelt so teuer. Holen Sie meinen Marketingdirektor her!Food Chain Magnate ist ein schweres Strategiespiel über den Aufbau einer Fast-Food-Kette. Der Schwerpunkt liegt auf dem Aufbau des eigenen Unternehmens mit Hilfe eines kartengesteuerten (Personal-)Managementsystems. Die Spieler konkurrieren auf einer variablen Stadtkarte durch Einkauf Marketing und Verkauf sowie auf einem Stellenmarkt für wichtige Mitarbeiter.Das Spiel kann von 2-5 ernsthaften Spielern in 2-4 Stunden gespielt werden.
In Pax Pamir players assume the role of nineteenth century Afghan leaders attempting to forge a new state after the collapse of the Durrani Empire. Western histories often call this period The Great Game because of the role played by the Europeans who attempted to use central Asia as a theater for their own rivalries. In this game those empires are viewed strictly from the perspective of the Afghans who sought to manipulate the interloping ferengi (foreigners) for their own purposes.In terms of game play Pax Pamir is a pretty straightforward tableau builder. Players spend most of their turns purchasing cards from a central market then playing those cards in front of them in a single row called a court. Playing cards adds units to the game's map and grants access to additional actions that can be taken to disrupt other players and influence the course of the game. That last point is worth emphasizing. Though everyone is building their own row of cards the game offers many ways for players to interfere with each other directly and indirectly.To survive players will organize into coalitions. Throughout the game the dominance of the different coalitions will be evaluated by the players when a special card called a Dominance Check is resolved. If a single coalition has a commanding lead during one of these checks those players loyal to that coalition will receive victory points based on their influence in their coalition. However if Afghanistan remains fragmented during one of these checks players instead will receive victory points based on their personal power base.After each Dominance Check victory is checked and the game will be partially reset offering players a fresh attempt to realize their ambitions. The game ends when a single player is able to achieve a lead of four or more victory points or after the fourth and final Dominance Check is resolved.
In Underwater Cities which takes about 30-45 minutes per player players represent the most powerful brains in the world brains nominated due to the overpopulation of Earth to establish the best and most livable underwater areas possible.The main principle of the game is card placement. Three colored cards are placed along the edge of the main board into 3 x 5 slots which are also colored. Ideally players can place cards into slots of the same color. Then they can take both actions and advantages: the action depicted in the slot on the main board and also the advantage of the card. Actions and advantages can allow players to intake raw materials; to build and upgrade city domes tunnels and production buildings such as farms desalination devices and laboratories in their personal underwater area; to move their marker on the initiative track (which is important for player order in the next turn); to activate the player's A-cards; and to collect cards both special ones and basic ones that allow for better decision possibilities during gameplay.All of the nearly 220 cards — whether special or basic — are divided into five types according to the way and time of use. Underwater areas are planned to be double-sided giving players many opportunities to achieve VPs and finally win.
Electric vehicles (EVs) have become more common since 2014 and are the future of the automobile industry. They are superior vehicles due to them being more efficient easier to maintain cleaner and cheaper to run. They are computerized machines that use AI to improve safety and in the near future will provide autonomous driving. They receive software upgrades during their lifetime and are constantly improving unlike their traditional combustion-engine counterparts which start to become obsolete as soon as you start using them.You will be overseeing the production of these vehicles in Kanban EV with kanban (看板) being the name for a scheduling system that supports an efficient assembly line just-in-time production and a smooth workflow process. Over the course of the game players take on the role of rookie employees who are trying to secure their career. You need to manage suppliers and supplies improve and innovate automobile parts and get your hands greasy on the assembly line in order to boost production and impress the factory manager.You must make shrewd use of the recycling facilities and the limited factory supplies in order to appropriate parts when the suppliers come up short. Because the factory must run at optimum efficiency production doesn't wait for you or for mistakes. Sandra the factory manager will review your performance and keep the factory on tempo.Kanban EV is a game that focuses on resource and time management that puts you in the driver's seat of an entire production facility racing for factory goals and the highest level of promotion. You earn production points (PP) for performing various actions in the game and the player with the most PP at the end of the game wins.—description from publisherIncludes solo mode by Dávid Turczi
1962 — The Cold War continues as a new threat looms on the horizon a deadly new Soviet bioweapon something called Project MEDUSA. You and your fellow medical graduates have been recruited by the CIA for the critical mission of investigating and preventing its development. Travel the world using carefully constructed aliases to move swiftly between Allied Neutral and Soviet cities. Your missions will require you to neutralize enemy agents acquire specific targets and set up other CIA agents on location to execute your operations without a hitch. As you complete objectives over the course of twelve months each success or failure will bring you closer to the truth.Combatting this dangerous new pathogen is of utmost importance but it's not the only threat you'll encounter in the field. Enemy agents are taking root in all parts of the world and it's critical to your mission that you keep them contained before they can escalate international tensions. Luckily for you you won't be without backup. Coordinate with other covert operatives for assistance and make strategic use of these teams at different locations to clean up the board and keep your eye on your main objectives.Designed as a prequel Pandemic Legacy: Season 0 does not require you to have completed Season 1 and Season 2 before diving into this Cold War spy thriller. As in the first two Pandemic Legacy games each time you play brings new cards rules and conditions that affect future games. Each alias you create will gain contacts and other assets to execute your plans more smoothly. And of course the CIA will be watching and evaluating your performance in the field. Work together with your fellow agents to prevent this new bio-threat — the fate of the world depends on it. Can you save humanity once again?—description from the publisher
Following along the same lines as its predecessor (Agricola) Caverna: The Cave Farmers is a worker-placement game at heart with a focus on farming. In the game you are the bearded leader of a small dwarf family that lives in a little cave in the mountains. You begin the game with a farmer and his spouse and each member of the farming family represents an action that the player can take each turn. Together you cultivate the forest in front of your cave and dig deeper into the mountain. You furnish the caves as dwellings for your offspring as well as working spaces for small enterprises.It's up to you how much ore you want to mine. You will need it to forge weapons that allow you to go on expeditions to gain bonus items and actions. While digging through the mountain you may come across water sources and find ore and ruby mines that help you increase your wealth. Right in front of your cave you can increase your wealth even further with agriculture: You can cut down the forest to sow fields and fence in pastures to hold your animals. You can also expand your family while running your ever-growing farm. In the end the player with the most efficiently developed home board wins.You can also play the solo variant of this game to familiarize yourself with the 48 different furnishing tiles for your cave.Caverna: The Cave Farmers which has a playing time of roughly 30 minutes per player is a complete redesign of Agricola that substitutes the card decks from the former game with a set of buildings while adding the ability to purchase weapons and send your farmers on quests to gain further resources. Designer Uwe Rosenberg says that the game includes parts of Agricola but also has new ideas especially the cave part of your game board where you can build mines and search for rubies. The game also includes two new animals: dogs and donkeys.
Extended edition includes Crisis & Control expansion.The Nation is in disarray and a war is waging between the classes. The working class faces a dismantled welfare system the capitalists are losing their hard-earned profits the middle class is gradually fading and the state is sinking into a deep deficit. Amidst all this chaos the only person who can provide guidance is... you. Will you take the side of the working class and fight for social reforms? Or will you stand with the corporations and the free market? Will you help the government try to keep it all together or will you try to enforce your agenda no matter the cost to the country?Hegemony is an asymmetric politico-economic card-driven board game for 2-4 players that puts you in the role of one of the socio-economic groups in a fictional state: The Working Class the Middle Class the Capitalist Class and the State itself.The Working class controls the workers. The Capitalist class controls the companies. The Middle class combines elements from both the Working class and the Capitalist. It has workers who can work in the Capitalist's companies but it can also build companies of its own yet smaller. Finally the State is trying to keep everyone happy providing benefits and subsidies when needed but trying also to maintain a steady income through taxes to avoid going into debt.While players have their own separate goals they are all limited by a series of policies that affect most of their actions like Taxation Labor Market Foreign Trade etc. Voting on those policies and using their influence to change them is also very important. Through careful planning strategic actions and political maneuvering you will do your best to increase the power of your class and carry out your agenda. Will you be the one to lead your class to victory?Hegemony is heavily based on actual academic principles such as Social-Democracy Neoliberalism Nationalism and Globalism and allows players to see their real world applications through engaging gameplay. There are many ways to achieve hegemony- which one will you take?—description from the publisher
It is the late 26th century. Earth is recovering from a catastrophic explosion that exterminated the majority of the population centuries ago and made most of the surface uninhabitable due to unearthly weather conditions. The surviving humans organized along four radically different ideologies called Paths to rebuild the world as they see fit: Harmony Dominance Progress and Salvation. Followers of the four Paths live in a fragile peace but in almost complete isolation next to each other. Their only meeting point is the last major city on Earth now just known as the Capital.By powering up the mysterious Time Rifts that opened in the wake of the cataclysm each Path is able to reach back to specific moments in their past. Doing so can greatly speed up their progress but too much meddling may endanger the time-space continuum. But progress is more important than ever before: if the mysterious message arriving through the Time Rift is to be believed an even more terrible cataclysm is looming on the horizon: an asteroid bearing the mysterious substance called Neutronium is heading towards Earth. Even stranger the scientists show that the energy signature of the asteroid matches the explosion centuries ago...Anachrony features a unique two-tiered worker placement system. To travel to the Capital or venture out to the devastated areas for resources players need not only various specialists (Engineers Scientists Administrators and Geniuses) but also Exosuits to protect and enhance them — and both are in short supply.The game is played in 4-7 turns depending on the time when the looming cataclysm occurs — unless of course it is averted! The elapsed turns are measured on a dynamic timeline. By powering up the Time Rifts players can reach back to earlier turns to supply their past self with resources. Each Path has a vastly different objective that rewards it with a massive amount of victory points when achieved. The Paths' settlements will survive the impact but the Capital will not. Whichever Path manages to collect most points will be the new seat for the Capital thus the most important force left on the planet...
Following the success of unmanned rover missions the United Nations established the Department of Operations and Mars Exploration (D.O.M.E.). The first settlers arrived on Mars in the year 2037 and in the decades after establishment of Mars Base Camp private exploration companies began work on the creation of a self-sustaining colony. As chief astronaut for one of these enterprises you want to be a pioneer in the development of the biggest most advanced colony on Mars by achieving both D.O.M.E. mission goals as well as your company’s private agenda.In the beginning you will be dependent on supplies from Earth and will have to travel often between the Mars Space Station and the planet's surface. As the colony expands over time you will shift your activities to construct mines power generators water extractors greenhouses oxygen factories and shelters. Your goal is to develop a self-sustaining colony independent of any terrestrial organization. This will require understanding the importance of water air power and food — the necessities for survival.Do you dare take part in humankind’s biggest challenge?On Mars is played over several rounds each consisting of two phases - the Colonization Phase and the Shuttle Phase.During the Colonization Phase each player takes a turn during which they take actions. The available actions depend on the side of the board they are on. If you are in orbit you can take blueprints buy and develop technologies and take supplies from the Warehouse. If you are on the surface of the planet you can construct buildings with your bots upgrade these buildings using blueprints take scientists and new contracts welcome new ships and explore the planet’s surface with your rover. In the Shuttle Phase players may travel between the colony and the Space Station in orbit.All buildings on Mars have a dependency on each other and some are required for the colony to grow. Building shelters for Colonists to live in requires oxygen; generating oxygen requires plants; growing plants requires water; extracting water from ice requires power; generating power requires mining minerals; and mining minerals requires Colonists. Upgrading the colony’s ability to provide each of these resources is vital. As the colony grows more shelters are needed so that the Colonists can survive the inhospitable conditions on Mars.During the game players are also trying to complete missions. Once a total of three missions have been completed the game ends. To win the game players must contribute to the development of the first colony on Mars. This is represented during the game by players gaining Opportunity Points (OP). The player with the most OP at the end of the game is declared the winner.
Life is Battle; Battle is Glory; Glory is ALLIn Blood Rage players control the warriors leader and ship of their own Viking clan. Ragnarök has come and it’s the end of the world! It’s the Vikings’ last chance to go down in a blaze of glory and secure their places in Valhalla at Odin’s side! As a Viking you can pursue one of many pathways to glory. You can: invade and pillage the land for its rewards; crush your opponents in battle: fulfill quests: increase your clan's stats: or even die gloriously in battle or from Ragnarök the ultimate inescapable doom.Most player strategies are guided by the cards drafted at the beginning of each of the three game rounds (or Ages). These “Gods’ Gifts” grant you numerous boons for your clan including: increased Viking strength and devious battle strategies upgrades to your clan or even the aid of legendary creatures from Norse mythology. They may also include various quests from dominating specific provinces to having many of your Vikings sent to Valhalla. Most of these cards are aligned with one of the Norse gods hinting at the kind of strategy they support. For example Thor gives more glory for victory in battle. Heimdall grants you foresight and surprises. Tyr strengthens you in battle while the trickster Loki actually rewards you for losing battles or punishes the winner.Players must choose their strategies carefully during the draft phase but also be ready to adapt and react to their opponents’ strategies as the action phase unfolds. Battles are decided not only by the strength of the figures involved but also by cards played in secret. By observing your opponent’s actions and allegiances to specific gods you may predict what card they are likely to play and plan accordingly. Winning battles is not always the best course of action as the right card can get you even more rewards by being crushed. The only losing strategy in Blood Rage is to shy away from battle and a glorious death!
Lisboa is a game about the reconstruction of Lisboa after the great earthquake of 1755.On November 1 1755 Lisbon suffered an earthquake of an estimated magnitude of 8.5–9.0 followed by a tsunami and three days of fires. The city was almost totally destroyed. The Marques of Pombal — Sebastião José de Carvalho e Melo — was the then Minister of Foreign Affairs and the King put him in charge of the reconstruction of Lisbon. The Marques of Pombal gathered a team of engineers and architects and you the players are members of the nobility; members who will use your influence in the reconstruction and business development of the new city. You will work with the architects to build Lisbon anew with the Marquis to develop commerce and with the King to open all the buildings but the true reason you do all this is not for greatness or fame or even fortune but for the most important thing of all in that time: wigs.Lisboa is played on a real map of downtown Lisbon. During the planning of the downtown project the type of business permitted in each street was previously determined. The economic motor is driven by the wealth of the royal treasure and this treasure is controlled by player actions during the game making each game a totally different experience. The game ends after a fixed number of rounds and whoever gathers the most wigs by the end of the game wins.Lisboa is played in rounds. Each round all players play one turn. They may place one card on their display or replace one card from this display. During the game players schedule hearings to get character favors such as commerce construction and openings. The iconic buildings score the stores and stores provide income to the players. Players need to manage influence construction licenses store permits church power workers and money with the workers' cost being dependent on the prestige of the players.
Description from the publisher:The world almost ended 71 years ago...The plague came out of nowhere and ravaged the world. Most died within a week. Nothing could stop it. The world did its best. It wasn't good enough.For three generations we the last fragments of humanity have lived on the seas on floating stations called havens. Far from the plague we are able to provide supplies to the mainland to keep them (and us) from succumbing completely.We've managed to keep a network of the largest known cities in the world alive. Things have been tough the past few years. Cities far away from the havens have fallen off our grid...Tomorrow a small group of us head out into what's left of the world. We don't know what we'll find.Pandemic Legacy: Season 2 is an epic cooperative game for 2 to 4 players. Unlike most other games this one is working against you. What's more some of the actions you take in Pandemic Legacy will carry over to future games. No two worlds will ever be alike!Part of the Pandemic series.
You are the head of a respected but troubled family estate in mid-19th century Victorian England. After several lean decades family fortunes are looking up! Your goal is to improve your estate so as to be in better standing with the truly influential families in Derbyshire.Obsession is a game of 16 to 20 turns in which players build a deck of Victorian gentry (British social upper class) renovate their estate by acquiring building tiles from a centralized builders' market and manipulate an extensive service staff of butlers housekeepers underbutlers maids valets and footmen utilizing a novel worker placement mechanic. Successfully hosting prestigious social activities such as Fox Hunts Music Recitals Billiards Political Debates and Grand Balls increases a player's wealth reputation and connections among the elite.Each turn players choose a building tile representing a room or outdoor space in and around their 19th century British country house. The tile chosen dictates the event that can be hosted and the guests to be invited. Players must carefully plan however to have the proper staff available to service the event and support guests as needed. The reward for success is new investment opportunities permitting further renovation of the estate (acquisition of more valuable/powerful building tiles) an increase in reputation in the county an expanding circle of influential acquaintances and a larger and highly-trained domestic staff.Throughout the game a competitive courtship for the hand of the most eligible young gentleman and lady in the county presents specific renovation and reputation objectives. The player who best meets these objectives while accumulating victory points will win the hand of the wealthy love interest and the game.—description from the publisher
In the thick of the Viennese modern age exquisite cafés are competing for customers. Inspiring artists important politicians and tourists from all over the world are populating Vienna and in need of a hotel room. This is your opportunity to turn your little café into a world famous hotel. Hire staff fulfill the wishes of your guests and gain the emperor's favor. Only then will your café become the Grand Austria Hotel.The start player rolls the dice sorting them by the rolled number and placing them on the corresponding action spaces. On a turn a player chooses one of the six actions and carries it out. The number of the available dice in the corresponding action spaces determines how much the player gets from the action. They then remove one of the dice and can carry out additional actions. With the different actions a player can get the necessary drinks and dishes prepare the rooms or hire staff.But no hotel can grow without guests. To choose wisely which guests to attract and to complete their orders brings some important bonus actions. The staff cards also have different advantages but the game ends after seven rounds and no player can do everything they want so whoever makes the right decisions and finds the best way to create bonus actions will win.With 116 different cards and a new set-up in each game Grand Austria Hotel provides a huge replay value. Each game stands on its own and demands new tactics and strategies.
Tzolkin: The Mayan Calendar presents a new game mechanism: dynamic worker placement. Players representing different Mayan tribes place their workers on giant connected gears and as the gears rotate they take the workers to different action spots.During a turn players can either (a) place one or more workers on the lowest visible spot of the gears or (b) pick up one or more workers. When placing workers they must pay corn which is used as a currency in the game. When they pick up a worker they perform certain actions depending on the position of the worker. Actions located later on the gears are more valuable so it's wise to let the time work for you – but players cannot skip their turn; if they have all their workers on the gears they have to pick some up. The game ends after one full revolution of the central Tzolkin gear. There are many paths to victory. Pleasing the gods by placing crystal skulls in deep caves or building many temples are just two of those many paths...
A dark rumour rises from Mordor. The Eye turns to Middle-earth. The hour has come. The Fellowship is reunited. The Heroes prepare for battle. Will you play as the Fellowship of the Ring to defend the free races and destroy the One Ring? Or will you play as Sauron and pursue Frodo and Sam while deploying your hordes to the gates of the enemy cities? The destiny of Middle-earth is in your hands!A game plays over 3 successive chapters that unfold similarly. On your turn strengthen your Skills hoard your treasure stretch your presence across Middle-earth rally Races to your cause or advance the Quest of the Ring.In each chapter players take cards from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's available that is not partially covered by any other cards. Players can either play the card paying its cost and placing it in their play area obtaining its benefit or discard the card and take as many coins from the reserve as the current chapter.Players can also take a Landmark tile from one of the faceup tiles paying its cost placing it in their play area. They will be able to immediately place a Fortress pawn on the corresponding region of the central board and benefit from its other effects.Immediately win the game by fulfilling one of the 3 victory conditions:If any player gathers 6 different Race symbols on their Green cards they rally the support of the Races of Middle-earth and immediately win the gameIf a player is present in all 7 regions (with a Fortress and/or at least 1 Unit) they dominate Middle-earth and immediately win the game.If none of these three victory conditions are achieved by the end of chapter 3 the player who is present in the most regions of Middle-earth (with a Fortress and/or at least 1 Unit) wins the game. In case of tie share the victory.
Age of Innovation is a standalone game set in the world of Terra Mystica.Twelve factions each with unique characteristics populate this world of varying terrains. Here you will compete to erect buildings and merge them into cities. Each game allows you to create new combinations of factions homelands and abilities so that each game isn't the same as another.You control one of these factions and will terraform the game map's terrain into your homelands where you can erect your buildings. Proximity to other factions may limit your expansion but it also gains you significant advantages in the game. This tension adds to the appeal of the Terra Mystica series.Upgrade your buildings to gain valuable resources such as tools scholars money and power. Build schools to advance in different sciences and collect books which you can use to make innovations. Build your palace to gain a powerful new ability or build workshops guilds and universities to complete your culture.—description from the publisher
Clans of Caledonia is a mid-to-heavy economic game set in 19th-century Scotland. At this time Scotland made the transition from an agricultural to an industrialized country that heavily relied on trade and export. In the following years food production increased significantly to feed the population growth. Linen was increasingly substituted by the cheaper cotton and raising sheep was given high importance. More and more distilleries were founded and whisky became the premium alcoholic beverage in Europe.Players represent historic clans with unique abilities and compete to produce trade and export agricultural goods and of course whisky!The game ends after five rounds. Each round consists of the three phases:1. Players take turns and do one of eight possible actions from building to upgrading trading and exporting. When players run out of money they pass and collect a passing bonus.2. In the production phase each player collects basic resources refined goods and cash from their production units built on the game map. Each production unit built makes income visible on the player mat. Refined goods require the respective basic resource.3. Players receive VPs depending on the scoring tile of the current round.The game comes with eight different clans a modular board with 16 configurations eight port bonuses and eight round scoring tiles.
Maracaibo a strategy game for 1-4 players by Alexander Pfister is set in the Caribbean during the 17th century. The players try to increase their influence in three nations in four rounds with a play time of 40 minutes per player.The players sail on a round course through the Caribbean e.g. you have city tiles where you are able to perform various actions or deliver goods to. One special feature is an implemented quest mode over more and various tiles which tells the player who chase after it a little story.As a player you move with your ship around the course managing it by using cards like in other games from Alexander Pfister.NOTE: The Spanish and Portuguese editions of Maracaibo contain La Armada mini-expansion packaged inside the base game's box.
Paladins of the West Kingdom is set at a turbulent time of West Francia's story circa 900 AD. Despite recent efforts to develop the city outlying townships are still under threat from outsiders. Saracens scout the borders while Vikings plunder wealth and livestock. Even the Byzantines from the east have shown their darker side. As noble men and women players must gather workers from the city to defend against enemies build fortifications and spread faith throughout the land. Fortunately you are not alone. In his great wisdom the King has sent his finest knights to help aid in our efforts. So ready the horses and sharpen the swords. The Paladins are approaching.The aim of Paladins of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by building outposts and fortifications commissioning monks and confronting outsiders. Each round players will enlist the help of a specific Paladin and gather workers to carry out tasks. As the game progresses players will slowly increase their faith strength and influence. Not only will these affect their final score but they will also determine the significance of their actions. The game is concluded at the end of the seventh round.—description from the publisher
This age of art and capitalism has created a need for a new occupation - The Gallerist.Combining the elements of an Art dealer museum curator and Artists’ manager you are about to take on that job! You will promote and nurture Artists; buy display and sell their Art; and build and exert your international reputation. As a result you will achieve the respect needed to draw visitors to your Gallery from all over the world.There's a lot of work to be done but don't worry you can hire assistants to help you achieve your goals. Build your fortune by running the most lucrative Gallery and secure your reputation as a world-class Gallerist!
Mechs vs. Minions is a cooperative tabletop campaign for 2-4 players. Set in the world of Runeterra players take on the roles of four intrepid Yordles: Corki Tristana Heimerdinger and Ziggs who must join forces and pilot their newly-crafted mechs against an army of marauding minions. With modular boards programmatic command lines and a story-driven campaign each mission will be unique putting your teamwork programming and piloting skills to the test.There are ten missions in total and each individual mission will take about 60-90 minutes.
Updated and streamlined for a new generation of players Agricola the award-winning and highly acclaimed game by Uwe Rosenberg features a revised rulebook and gameplay along with wood pieces and components for up to four players.The 17th century was not an easy time to be a farmer. A game for 1-4 players ages 12 and up; play time is 30 minutes per player. Amazing replay value. The Agricola base game is a revised edition of Uwe Rosenberg’s celebrated classic. The game features improved all-wood components and a card selection from the base game as well as its expansions revised and updated for this edition. Players begin the game with two family members and can grow their families over the course of the game. This allows them more actions but remember you have to grow more food to feed your family as it grows! Feeding your family is a special kind of challenge and players will plant grain and vegetables while supplementing their food supply with sheep wild boar and cattle. Guide your family to wealth health and prosperity and you will win the game.
Crossing into the Land of 1001 Nights your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns and move the Tribes into position at the right time and the Sultanate may become yours!Designed by Bruno Cathala Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here in a unique twist on the now-standard worker placement genre the game begins with the meeples already in place – and players must cleverly maneuver them over the villages markets oases and sacred places tiles that make up Naqala. How when and where you dis-place these Five Tribes of Assassins Elders Builders Merchants and Viziers determine your victory or failure.As befitting a Days of Wonder game the rules are straightforward and easy to learn. But devising a winning strategy will take a more calculated approach than our standard fare. You need to carefully consider what moves can score you well and put your opponents at a disadvantage. You need to weigh many different pathways to victory including the summoning of powerful Djinns that may help your cause as you attempt to control this legendary Sultanate.
Slay the Spire: The Board Game is a co-operative deck-building adventure. Craft a unique deck encounter bizarre creatures discover relics of immense power and finally become strong enough to slay the Spire!Slay the Spire: The Board Game (core edition) includes: -4 Minis -Over 730 cards -Over 450 Art Sleeves -2 Map Boards -1 Merchant Board -4 Player Boards -1 Die -50 plastic cubes -Over 113 tokensCollector's edition: 4x (3mm neoprene) playermats 1x deck playmat Bigger box (fits mats) 1x Merchant bag Metal coinsKickstarter exclusives and Stretch goals: 1x Merchant pat Claw die 8x Claw cards 28x Foil Cards 3x Acrylic heart tokens
The galaxy has been a peaceful place for many years. After the ruthless Terran–Hegemony War (30.027–33.364) much effort has been employed by all major spacefaring species to prevent the terrifying events from repeating themselves. The Galactic Council was formed to enforce precious peace and it has taken many courageous efforts to prevent the escalation of malicious acts. Nevertheless tension and discord are growing among the seven major species and in the Council itself. Old alliances are shattering and hasty diplomatic treaties are made in secrecy. A confrontation of the superpowers seems inevitable – only the outcome of the galactic conflict remains to be seen. Which faction will emerge victorious and lead the galaxy under its rule?A game of Eclipse places you in control of a vast interstellar civilization competing for success with its rivals. You will explore new star systems research technologies and build spaceships with which to wage war. There are many potential paths to victory so you need to plan your strategy according to the strengths and weaknesses of your species while paying attention to the other civilizations' endeavors.The shadows of the great civilizations are about to eclipse the galaxy. Lead your people to victory!
Welcome to Arle In Fields of Arle created by Uwe Rosenberg one to two players live as farmers in the small and peaceful town of Arle in East Frisia. The flax grown in the land surrounding the village makes it a profitable place to work and live. Fields of Arle takes players through four and a half years of this era of prosperity with different opportunities available as the seasons change. Farm the land to capitalize on the demand for flax or find other ways to make the most of the small town’s prosperity.Work the Land Whether you delve into flax farming or leverage other areas of expertise always make sure that you have the land to build up your village. Construct dikes to keep the waters at bay and expand your fields. Dry out bogs to harvest peat and then clear the land for cultivation. Create more fields for your livestock buildings or future crops; after that you can decide whether to house animals or cultivate a forest for timber. Perhaps you’d like to take up some flax farming for yourself or diversify and try out a little bit of everything.Tools of the Trade At the outset of each half year you’ll choose how you’d like to spend that time working. There are many ways to build your fortune. Use the Master space to increase the tools at your disposal focus on the Cattle Trainer to make the most of your livestock or build up your fleet of vehicles and ship out goods. Taking stock of your progress differs depending on the season. You may milk your existing livestock or care for a bunch of newborn animals. You could harvest your flax in the fall and shear your sheep in spring. At the end of each half year you’ll need to take stock of your progress by unloading your vehicles and feeding your family and animals so keep an eye on the season and do your best to keep the farm growing and everyone well fed!Travel and Prosper Once you’ve made headway in clearing fields and stocking up goods it's time to make your products available to potential buyers. The more vehicles you have the more goods you can ship. Send things into the wide world to increase your Travel Experience and grant you points over the course of the four and a half years of the game. Build up your farm and your vehicles and get your goods out into the world to make the most of every season. There are many roads to success in Fields of Arle so pick your path work the land and enjoy the friendly competition as you strive to make your fortune!- from the publisher's website
The survivors of a long-ago invasion have taken refuge in the forgotten underground city of Gravehold. There the desperate remnants of society have learned that the energy of the very breaches the beings use to attack them can be repurposed through various gems transforming the malign energies within into beneficial spells and weapons to aid their last line of defense: the breach mages.Aeon's End is a cooperative game that explores the deckbuilding genre with a number of innovative mechanisms including a variable turn order system that simulates the chaos of an attack and deck management rules that require careful planning with every discarded card. Players will struggle to defend Gravehold from The Nameless and their hordes using unique abilities powerful spells and most importantly of all their collective wits.
Game description from the publisher:Waterdeep the City of Splendors – the most resplendent jewel in the Forgotten Realms and a den of political intrigue and shady back-alley dealings. In this game the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking and that which cannot be gained through trickery and negotiation must be taken by force!In Lords of Waterdeep a strategy board game for 2-5 players you take on the role of one of the masked Lords of Waterdeep secret rulers of the city. Through your agents you recruit adventurers to go on quests on your behalf earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board and hinder – or help – the other lords by playing Intrigue cards to enact your carefully laid plans.During the course of play you may gain points or resources through completing quests constructing buildings playing intrigue cards or having other players utilize the buildings you have constructed. At the end of 8 rounds of play the player who has accrued the most points wins the game.
Travel back in time to the greatest city in Mesoamerica. Witness the glory and the twilight of the powerful pre-Columbian civilization. Strategize accrue wealth gain the favour of the gods and become the builder of the magnificent Pyramid of the Sun.In Teotihuacan: City of Gods each player commands a force of worker dice which grow in strength with every move. On your turn you move a worker around a modular board always choosing one of two areas of the location tile you land on: one offering you an action (and a worker upgrade) the other providing you with a powerful bonus (but without an upgrade).While managing their workforce and resources players develop new technologies climb the steps of the three great temples build houses for the inhabitants of the city and raise the legendary and breath-taking Pyramid of the Sun in the center of the city.Each game is played in three eras. As the dawn of the Aztecs comes closer player efforts (and their ability to feed their workforce) are evaluated a total of three times. The player with the most fame is the winner.
Revive civilization 5000 years after everything was destroyed. Lead your tribe and explore the frozen earth. Harness its resources. Recruit surface survivors to your cause. Build factories with powerful machines. And populate ancient sites to relearn your tribe's forgotten technologies. -- Revive is a game for 1-4 players with asymmetric player powers highly variable setup and no fighting or direct conflict. Playing through the 5-part campaign unlocks additional contents and once all contents have been unlocked the game can be replayed indefinitely.At the beginning of the game each player gets a set of citizen cards a tribe board as well as a huge dual-layer player board. The tribe board shows your unique tribe ability and the ancient technologies that you may relearn during the game. The dual-layer player board is where you place your custom machines and upgrade your card slots.A main goal of the game is to reach and populate the large ancient sites. These ancient locations are randomized and as they are important sources of victory points they will shape your strategy differently each game. The game ends when all artifacts have been taken and the player with the most points wins.
Beyond the Sun is a space civilization game in which players collectively decide the technological progress of humankind at the dawn of the Spacefaring Era while competing against each other to be the leading faction in economic development science and galactic influence.The game is played over a variable number of rounds until a number of game-end achievements are collectively claimed by the players. The winner is the faction with the most victory points which are obtained by researching technologies improving their economy controlling and colonizing systems and completing various achievements and events throughout the game.On a turn a player moves their action pawn to an empty action space then takes that action. They then conduct their production phase either producing ore growing their population or trading one of those resources for another. Finally they can claim up to one achievement if possible.As players take actions they research new technologies that come in four levels. Each technology is one of four types (scientific economic military commercial) and higher-level technologies must match one of the types of tech that lead into it. Thus players create their own technology tree in each game using these actions to increase their military strength to jump to different habitable exoplanetary systems to colonize those systems to boost their resource production to develop android tech that allows growth without population and more.
When all you can identify in the horizon for many long days is the line that detaches the sea from the sky the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.You find yourself astonished landing on the shore that will be the origin of an extensive exploration through the Galapagos a magic place of inconceivable beauty and endless biodiversity. There you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions you will rest under a sparkling sky admiring the stunning complexity of the animal realm.Darwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands which contributed to the development of his theory of evolution.With the game's innovative worker progression system each worker will have to study the disciplines that are a prerequisite to perform several actions in the game such as exploration correspondence gathering and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds and thanks to several short- and long-term objectives every action you take will grant victory points in different ways.
Concordia Venus is a standalone reimplementation of Concordia with some added features.Concordia Venus is a peaceful strategy game of economic development in Roman times for 2-6 players aged 13 and up. Instead of looking to the luck of dice or cards players must rely on their strategic abilities. Be sure to watch your rivals to determine which goals they are pursuing and where you can outpace them! In the game colonists are sent out from Rome to settle down in cities that produce bricks food tools wine and cloth. Each player starts with an identical set of playing cards and acquires more cards during the game. These cards serve two purposes:They allow a player to choose actions during the game. They are worth victory points (VPs) at the end of the game.Concordia is a strategy game that requires advance planning and consideration of your opponent's moves. Every game is different not only because of the sequence of new cards on sale but also due to the modular layout of cities on the 4 different maps included with the game. When all cards have been sold from the market or after the first player builds his 15th house the game ends. The player with the most VPs from the gods (Jupiter Saturnus Mercurius Minerva Vesta Venus etc.) wins the game.Note: This entry is for the standalone game Concordia Venus. This is different from Concordia: Venus (Expansion) which requires Concordia to play.
The heron flies over the Himeji sky while the Daimyo from the top of the castle watches his servants move. Gardeners tend the pond where the koi carp live warriors stand guard on the walls and courtiers crowd the gates pining for an audience that brings them closer to the innermost circles of the court. When night falls the lanterns are lit and the workers return to their clan.In The White Castle players will control one of these clans in order to score more victory points than the rest. To do so they must amass influence in the court manage resources boldly and place their workers in the right place at the right time. The authors are Sheila Santos and Israel Cendrero the duo known as Llama Dice who also designed the successful The Red Cathedral with Devir. In this case we leave the Moscow of Ivan the Terrible behind to explore the most imposing fortress in modern Japan Himeji Castle where the banner of the Sakai clan flies under the orders of Daimyo Sakai Tadakiyo.The White Castle is a Euro type game with mechanics of resource management worker placement and dice placement to carry out actions. During the game over three rounds players will send members of their clan to tend the gardens defend the castle or progress up the social ladder of the nobility. At the end of the match these will award players victory points in a variety of ways.The central panel shows Himeji Castle in all its splendor divided into several zones. The largest is inside the castle with the Room of the Thousand Carpets where the courtiers must ascend socially until they reach the circle closest to the Daimyo to enjoy his favor. There is also the pond and the gardens patiently tended by the gardeners where everyone can relax and contemplate its beauty without restriction. Another important area is the wall and the outside of the castle where the warriors patrol and stand guard. Finally we find the area of the three bridges where the three types of dice that can be used to carry out actions are accumulated and the personal domain of each player where they will keep track of their resources and where they will have the reserve of workers.With accessible rules and a very careful setting The White Castle is a very versatile title that will fit in with different gaming groups. As is tradition with Llama Dice titles its sleek and simple design belies a great deal of strategic depth within the grasp of players.—description from the publisher
At the edge of our solar system a dark planet may lurk. In 2015 astronomers estimated a large distant planet could explain the unique orbits of dwarf planets and other objects. Since then astronomers have been scanning the sky hoping to find this planet.In The Search for Planet X players take on the role of astronomers who use observations and logical deductions to search for this hypothetical planet. Each game the companion app randomly selects an arrangement of objects and a location for Planet X following predefined logic rules.Each round as the earth travels around the sun players use the app to perform scans and attend conferences. As they gain information about the location of the objects they mark that information on their deduction sheets. As players learn the locations of the various objects they can start publishing theories which is how players score points.As more and more objects are found players narrow down the possible locations for Planet X. Once a player believes they know its location and the objects on either side of it they use the app to conduct a search. The game ends when a player successfully locates Planet X and all players have a final chance to score some additional points.The Search for Planet X captures the thrill of discovery the puzzle-y nature of astronomical investigation and the competition inherent in the scientific process. Can you be the first to find Planet X?—description from the publisher
In 1271 17-year-old Marco Polo started on a journey to China with his father and older brother. After a long and grueling journey that led through Jerusalem and Mesopotamia and over the Silk Road they reached the court of Kublai Khan in 1275.In The Voyages of Marco Polo players recreate this journey with each player having a different character from history with a special power in the game. The game is played over five rounds. Each round the players roll their five personal dice and take turns performing actions by placing their dice onto the board. Players may choose from a variety of actions each require the use of one or more dice: collecting resources or money acquiring contracts traveling on the map or using a special action granted by a city. When traveling each player begins at Venice and can decide between several routes eastward all the way to Beijing. When a player stops at a city they place a trading post there giving them access to extra actions or resources for the rest of the game. The higher the value of the dice used for an action the better the options that may be chosen but also the more money the player must pay if an opponent has already chosen the same action.After five rounds the game ends with players receiving extra victory points for having trading posts in Beijing fulfilling the most contracts and having trading posts in the cities on secret goal cards that each player gets at the start of the game.This game should not be confused with Marco Polo Expedition which has the same German title.
Inis is a game deeply rooted in Celtic history and lore in which players win by being elected King of the Island (Inis). Players can try to achieve one of three different victory conditions:Over the course of the game players also earn deeds typically chanted by bards or engraved by master crafters that reduce by one the magic total of six for any condition. While one victory condition is enough to claim the title of King a game of experienced players usually has a tight balance of power emphasizing the leadership of the capital of the island.At the start of each round players draft a hand of four action cards (with 13 action cards for three players and 17 for four players) during the Assembly. Action cards not played at the end of one season are not held for the next. Players also have access to leader cards for the territories that allow it and where they were elected leader during the assembly. Each Assembly reallocates those cards. Finally they collect epic tales cards that depict the deeds of the ancient Irish gods and heroes like Cuchulainn the Dagda Lugh and many others. These will be kept and used to inspire the clans and achieve extraordinary feats...under the right circumstances. The cards provide a variety of actions: adding clans moving clans building/exploring and special actions.Careful drafting hand management bluffing (especially once players understand the importance of passing their turn) good timing and a precise understanding of the balance of power are the keys to victory. After a discovery game you'll be ready for a full and epic game where an undisputed player will be king by the Assembly for his merit and wisdom.While Inis has dudes that are on a map it's a beginner's mistake to play this as a battle game because eliminating other clans reduces your chances of scoring a Leadership victory condition. Peace among different clans with or without a clear territory leader is the usual outcome of a clan's movement. Battles will occur of course as the Celtic clans can be unruly and a good player will listen to his clan's people (i.e. his hand of cards). That battle aspect is reflected in the clan's miniatures representing warriors. Woodsmen shepherds and traders complete the set of twelve minis for each player; these occupations have no impact on the game but give it flavor.
Trickerion is a competitive Euro-style strategy game set in a fictional world inspired by the late 19th century urban life and culture spiced with a pinch of supernatural.Players take on the roles of rival stage illusionists each with their own strengths and characteristics. They are striving for fortune and fame in a competition hosted by a legendary magician looking for a successor worthy of the mighty Trickerion Stone which is fabled to grant supernatural power to its owner.Using worker placement and simultaneous action selection mechanisms the Illusionists and their teams of helpers — the Engineer the Assistant the Manager and a handful of Apprentices – obtain blueprints and components for increasingly complex magic tricks expand the team and set up performances by visiting the Downtown Dark Alley Market Row and Theater locations on the main game board depicting a late 19th century cityscape.The tricks are stored and prepared on the Magician's own Workshop game board while the performances themselves take place at the Theater in the form of a tile placement mini-game with lots of player interaction. The performances yield Fame points and Coins to their owners based on the tricks they consist of. Fame points have multiple uses but they also serve as a win condition - After turn 7 when the last Performance card is revealed the game ends and the illusionist with the most Fame points wins.The game offers 48 different Tricks to be learned from the Optical Spiritual Mechanical and Escape categories over 90 character abilities and 40 Special Assignment cards that influence the actions taken at the various game locations. The base game can be expanded with two optional rule modules to add further strategic depth to the game.The Dark Alley expansion included in the base game adds a new location to the game. It also comes with 48 new Special Assignment cards a new tier of Tricks and 27 Prophecy tokens that can alter certain game rules turn by turn giving the game additional variety.
In Great Western Trail: New Zealand you are a runholder — that is the owner of a sheep station — on the South Island of New Zealand at the end of the 19th century. Recent years have seen your family farm prosper by diversifying your breeds of sheep and by increasing the value of your wool.With the dawn of the new century new challenges have arisen. You must acquire new and improved breeds of sheep to ensure the prosperity of your family business and the laborers who work for you.
Architects of the West Kingdom is set at the end of the Carolingian Empire circa 850 AD. As royal architects players compete to impress their King and maintain their noble status by constructing various landmarks throughout his newly appointed domain. Players need to collect raw materials hire apprentices and keep a watchful eye on their workforce. These are treacherous times and rival architects will stop at nothing to slow your progress. Will you remain virtuous or be found in the company of thieves and black marketeers?The aim of Architects of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by constructing various buildings and advancing work on the Archbishop's cathedral. Throughout the game players need to make a lot of moral decisions. However only at game's end will their virtue be judged. A few underhand deals here and there might not seem like much but fall too far and you will be punished. The game ends once a set number of constructions have been completed.—description from the publisher
Carnegie was inspired by the life of Andrew Carnegie who was born in Scotland in 1835. Andrew Carnegie and his parents emigrated to the United States in 1848. Although he started his career as a telegraphist his role as one of the major players in the rise of the United States’ steel industry made him one of the richest men in the world and an icon of the American dream.Andrew Carnegie was also a benefactor and philanthropist; upon his death in 1919 more than $350 million of his wealth was bequeathed to various foundations with another $30 million going to various charities. His endowments created nearly 2,500 free public libraries that bear his name: the Carnegie Libraries.During the game you will recruit and manage employees expand your business invest in real estate produce and sell goods and create transport chains across the United States; you may even work with important personalities of the era. Perhaps you will even become an illustrious benefactor who contributes to the greatness of his country through deeds and generosity!The game takes place over 20 rounds; players will each have one turn per round. On each turn the active player will choose one of four actions which the other players may follow.The goal of the game is to build the most prestigious company as symbolized by victory points. —description from the publisher
Keyflower is a game for two to six players played over four rounds. Each round represents a season: spring summer autumn and finally winter. Each player starts the game with a home tile and an initial team of eight workers each of which is colored red yellow or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources skills and additional workers not only from the player's own tiles but also from the tiles in the other players' villages and from the new tiles being auctioned.In spring summer and autumn more workers will arrive on board the Keyflower and her sister boats with some of these workers possessing skills in the working of the key resources of iron stone and wood. In each of these seasons village tiles are set out at random for auction. In the winter no new workers arrive and the players select the village tiles for auction from those they received at the beginning of the game. Each winter village tile offers VPs for certain combinations of resources skills and workers. The player whose village and workers generate the most VPs wins the game.Keyflower presents players with many different challenges and each game will be different due to the mix of village tiles that appear in that particular game. Throughout the game players will need to be alert to the opportunities to best utilize their various resources transport and upgrade capability skills and workers.Keyflower a joint design between Richard Breese and Sebastian Bleasdale is the seventh game in the Key series from R&D Games set in the medieval Key land.
Raiders of the North Sea is set in the central years of the Viking Age. As Viking warriors players seek to impress the Chieftain by raiding unsuspecting settlements. To do so players need to assemble a crew collect provisions and journey north to plunder gold iron and livestock. Glory can be found in battle even at the hands of the Valkyrie so gather your warriors because it's raiding season!To impress the Chieftain you need victory points (VPs) with those being acquired primarily by raiding settlements taking plunder and making offerings to the Chieftain. How you use your plunder is also vital to your success. Players take turns in clockwise order and on a turn you place a worker and resolve its action then pick up a different worker and resolve its action. Broadly speaking those actions fall in one of two categories:The game ends when only one fortress raid remains all Valkyrie have been removed or all offerings have been made then players tally their scores.
Dwellings of Eldervale is an epic worker placement game set in a once lost magical world. Giant elemental monsters roam while dragons wizards and warriors battle for dominance over 8 elemental powers. Players control unique factions seeking to adventure battle grow in power and ultimately dwell Eldervale shaping it to their vision.Dwellings of Eldervale blends worker placement area control engine building and unique worker units. Players take turns placing a worker in Eldervale or regrouping and activating their tableau of adventure cards. Action spaces include realms key to power: a summoning portal an ancient mill the lost fortress deep dungeons and a crumbling mage tower and the elemental lands of Earth Air Fire Water Light Dark Order and Chaos! Magic cards grant spells quests and prophecies to players.In the end the players with the most elemental dominance among the multiple paths to victory will reign over Eldervale.—description from the publisherLink to Unofficial FAQ
Lorenzo de' Medici also known as Lorenzo il Magnifico (Lorenzo the Magnificent) was one of the most powerful and enthusiastic patrons of the Italian Renaissance.In Lorenzo il Magnifico each player takes the role of the head of a noble family in a city during the Italian Renaissance to gain more prestige and fame — that is victory points (VP) — than anyone else. To do so you send your family members to different areas of town where they can obtain many achievements. In one location they get useful resources; in another development cards that represent newly conquered territories sponsored buildings influenced characters or encouraged ventures; and somewhere else they activate the effects of their cards.Family members are not identical. At the beginning of each round you roll three dice to determine their value. You must choose carefully where to send your most valuable family members...You can gain VP in several ways and you must also pay attention to your relations with the Church. The game is divided into three periods each formed by two rounds; at the end of each period players must show their faith and whoever hasn't prayed enough will suffer hard penalties. After six rounds you calculate your final score and the player with the most VP wins.
For centuries the Novarchs descendants of the royal House of Novarchon have ruled with an iron fist over the feudalistic galactic empire of humankind the Domineum. During this time they brought stunning technological innovation and scientific advancements to their domain. This accelerated progression helped the Domineum reach — and eventually inhabit — even the farthest segments of the known galaxy where new Houses emerged to govern the outer sectors of the empire. As the House of Novarchon grew in power so grew the religious cult that surrounded them proclaiming grim prophecies about an ancient cosmic being from another dimension: the Voidborn.Many thought it to be only a myth but in truth it was the Voidborn's dark influence that granted the Novarchs the sheer knowledge to achieve rapid expansion for the empire. While the cult of the Novarchs envisaged eternal life through the otherworldly entity the Voidborn's only intention was satiating its eternal hunger. And so when the Domineum had achieved a vastness fitting the Voidborn's craving interdimensional rifts opened at the heart of the Domineum to unleash cosmic corruption. As the House of Novarchon and its followers welcomed the Voidborn and sought their false salvation the entity infected and spread and seized control over the inner worlds. Now it is time for the remaining Great Houses to purge the galactic corruption prevent the Voidborn from fully manifesting in our dimension and to ultimately overcome the chaos as the new rulers of the Domineum.Voidfall is a space 4X game that brings the genre to Euro enthusiasts' tables. It combines the tension player interaction and deep empire customization of the 4X genre with the resource management tight decisions and minimum-luck gameplay of an economic Euro. Win by pushing back the Voidborn in the solo/coop mode or by overcoming your rivals' influence in restoring the Domineum in the competitive mode — both using the same rule set and game system. Variability is ensured not only by multiple playable houses with their own strengths and weaknesses but also by many different map set-ups for all game modes.As the leader of a defiant Great House you play through three cycles each with a game-altering galactic event a new scoring condition and a set number of focus cards that can be played. Focus card decisions and sequencing is the centerpiece of the gameplay. By selecting two of their three impactful actions as you play them you develop and improve techs; advance on your three house-specific civilization tracks; manage your sectors' infrastructure population and production; and conquer new sectors with up to five different types of space fleets. Space battles are fought either against the Voidborn's infected forces (which are present as neutral opponents even in the competitive mode) or against other players. Instead of relying on the luck of a die roll battles in Voidfall are fully deterministic and reward careful preparation and outsmarting your opponents.—description from the publisher
In Mombasa players acquire shares of chartered companies based in Mombasa Cape Town Saint-Louis and Cairo and spread their trading posts throughout the African continent in order to earn the most money.As I expected the East African Company's network of trading posts has spread far into the West. They were even able to expand into a couple of diamond mines. It seems reasonable to invest our recent yield here in Mombasa rather than to continue our unrivalled commitment in Cape Town. After all it can only be to our advantage to have other irons in the fire. And when the day of reckoning comes it will show whether our hoarding of holdings and our intransigent eagerness are worth it...Mombasa is a tense Euro-style strategy game set in 18th century Africa in which players invest in four chartered companies. Using influence to help them expand across the continent improves the value of the players' shares in these companies. Players will also trade in bananas coffee or cotton work together with diamond merchants and ensure that the accounts are kept up to date. To make the most of this one will need to have the correct action cards (back) in hand at the same time which needs excellent forward planning.Mombasa features a unique rotating-display hand-mechanism that drives game play: Players start with an identical hand but acquire new and more powerful cards from the rotating display throughout the game. Each round players choose action cards from their hand place them face down in the so-called action slot (beneath the player board) and then reveal them simultaneously to carry out the actions. At the end of the action phase each card is moved to the so-called resting slot (above the player board). Cards in the resting slots are inactive and cannot be used until they are recovered - each round one can only return cards of one resting slot which is why it can make quite a difference in which action slots certain cards are placed.The game ends after seven rounds players add up their scores in different categories and the player with the highest score (who has earned the most money) wins the game. With a variety of paths to victory and double-sided company boards each game will be a new and different challenge.
Arcs is a sharp tactical space opera game for 2–4 players set in a dark yet silly universe. Players represent officials from a distant decaying and neglectful Empire who are now free to vie for dominance whether through battle gathering scarce resources or diplomatic intrigue. Ready yourself for dramatic twists and turns as you launch into this galactic struggle.A deck of cards in 4 suits with ranks from 1-7 (2-6 for less than 4 players) defines the action selection system. These cards are played in a trick-taking adjacent system to select actions take the initiative and declare Ambitions. The 3 declared Ambitions are what will score in that deal. Timing is everything. Bad hands must be mitigated by careful card play and benefitting from other players' card play.Battles are resolved quickly with the attacker choosing their level of risk. The defenders must be prepared with adequate defensive ships and cards in their tableau.Each game contains a hundred wooden ships and agents 18 custom engraved dice a beautiful six-panel board and tons of cards with over 60 pieces of unique art. The base game may be played without the optional Leaders and Lore cards (for an easier teach) or with them for a richer fuller and asymmetric game. It is also the core of the campaign game (requiring the Blighted Reach Expansion) which provides an epic more thematic experience.
Set in ancient Rome Trajan is a development game in which players try to increase their influence and power in various areas of Roman life such as political influence trading military dominion and other important parts of Roman culture.The central mechanism of the game uses a system similar to that in Mancala or pit-and-pebbles games. In Trajan a player has six possible actions: building trading taking tiles from the forum using the military influencing the Senate and placing Trajan tiles on his tableau.At the start of the game each player has two differently colored pieces in each of the six sections (bowls) of his tableau. On a turn the player picks up all the pieces in one bowl and distributes them one-by-one in bowls in a clockwise order. Wherever the final piece is placed the player takes the action associated with that bowl; in addition if the colored pieces in that bowl match the colors shown on a Trajan tile next to the bowl (with tiles being placed at the start of the game and through later actions) then the player takes the additional action shown on that tile.What are you trying to do with these actions? Acquire victory points (VPs) in whatever ways are available to you – and since this is a Feld design you try to avoid being punished too. At the Forum you try to anticipate the demands of the public so that you can supply them what they want and not suffer a penalty. In the Senate you acquire influence which translates into votes on VP-related laws ideally snagging a law that fits your long-term plans. With the military you take control of regions in Europe earning more points for those regions far from Rome.All game components are language neutral and the playing time is 30 minutes per player.
In Russian Railroads players compete in an exciting race to build the largest and most advanced railway network. In order to do so the players appoint their workers to various important tasks.The development of simple tracks will quickly bring the players to important places while the modernization of their railway network will improve the efficiency of their machinery. Newer locomotives cover greater distances and factories churn out improved technology. Engineers when used effectively can be the extra boost that an empire needs to race past the competition.There are many paths to victory: Who will ride into the future full steam ahead and who will be run off the rails? Whose empire will overcome the challenges ahead and emerge victorious?Game Summary Each player has their own board with space for factories and 3 rail tracks (to 3 different cities). On each track use a track token to mark the progression of your rails (different colored marker for each type or rail). Some interesting twists: - The different track types must be built in a specific order (black gray brown natural white). Later tracks may never be advanced further on the track than the earlier tracks. - On each track as the track head advances you cross several thresholds that provide awards: the ability to start a new color of track victory points bonus tiles etc. - Each track line can have one (two for the first rail) engine(s) associated with it; the size of the loco(s) determines how far down the track you actually score VP.The central board has (almost) all the locations for placing workers. Each location requires 1-3 workers (of one player; played all together). Players who start the game with 5 workers (or 6 workers in 2-3 player games) will take turns using a location. These provide a variety of abilities for example: - advance 1 or more track heads by 1-3 spaces - acquire an engine or factory; engines are allocated to rail lines while factories (the reverse side of the tile) are placed on your factory line. - earn 2 coins - take 2 temporary workers - jump ahead in turn order - acquire an engineer which has a unique power and becomes a worker-placement location only for youEach round ends when all players have passed on placing/using workers. Then score VP for each track and factory line. On each track line only spaces as far down the track as the loco level will score. Each track type scores VP for every space from its track head back to where the next color of track starts. Track types built earlier (e.g. black) score less/space than later tracks (e.g. white). On each factory line the position of the purple industry marker(s) show how many VP are scored.After 7 rounds (or 6 rounds in 2-3 player games) the game ends; most VP wins!
Gravehold remains the last bastion of The World That Was. As the otherworldly incursions from the creatures known only as The Nameless intensify a cadre of strange survivors emerge from the void itself. Will they be Gravehold's salvation or its undoing?War Eternal is a standalone game compatible with the cooperative deck-building game Aeon's End. Players struggle to defend Gravehold from The Nameless and their hordes using unique abilities powerful spells and an all-new cast of dynamic characters. Featuring a number of innovative mechanisms including a variable turn order system that simulates the chaos of an attack and deck management rules that require careful planning War Eternal can be played alone or combined with other Aeon's End content for a game experience like no other.
The great and forgotten Kami have returned from the underworld displeased with the affairs of the Empire’s present Shōgun. At the start of spring in the Great New Year the Kami have gathered their sacred clans with one quest: reclaim the lands of Nippon and return them to their honorable spiritual traditions. However each clan is bound by their own proud traditions to a unique vision for this great return and must wage a powerful diplomatic war across eight provinces. Alliances must be forged betrayal is inevitable honorable standing rises and falls. Political mandates must be navigated and devastating war must be fought each won by expert skill and cunning negotiation. And only one may stand victorious at the coming of winter. You honorable Shōgun lead one of these great clans. Do you have the strength of honor virtue and spirit as well as the mastery of steel necessary to deliver on this ancient promise?Rising Sun is a board game for 3 to 5 players set in legendary feudal Japan. Each player chooses a Clan and competes to lead theirs to victory by accumulating Victory Points over the course of the Seasons. Each Clan possesses a unique ability and differs in Seasonal Income Starting Honor Rank and Home Province. Over the course of the game players will forge and break alliances choose political actions worship the gods customize their clans and position their figures around Japan. In the process Honor is a palpable element in Rising Sun: Having high Honor gives several advantages while having low Honor may grant the allegiance of the darker elements of the world. But above all Honor settles all disputes: Whenever there is a tie the tied player with the highest Honor wins.In Rising Sun players are encouraged to use diplomacy negotiation and even bribery to further their cause. Players can make deals at any point in the game but no deals are truly binding. Victory Points can be gained in several ways from winning battles to harvesting the right provinces to playing to the Virtues accumulated by your Clan.The game is played over the course of 4 rounds or Seasons: Spring Summer and then Autumn; when Winter comes the game draws to a close and players calculate bonuses to decide who is the winner. Each Season is divided into five phases: 1) Seasonal Setup because every Season has a certain Season deck with different cards 2) Tea Ceremony in which players sit down and negotiate their Alliances for the Season 3) Political Phase during which players will select Political Mandates to prepare their Clans and position their forces 4) War Phase during which players battle over several Provinces and 5) Seasonal Cleanup.As already mentioned the start of the Winter Season signifies the end of the game. Peace falls over the land as it gets covered in white snow and a new Emperor will rise under the power of the great Kami.
Vinhos (the Portuguese word for wines) is a trading and economic game about the business of wine making. Despite its small size Portugal is one of the world's leading wine producers. Over six years of harvests cultivate your vines choose the best varieties hire the best oenologists take part in trade fairs and show your opponents you are the best winemaker in the game.As winemakers in Portugal the players develop their vineyards and produce wine to achieve maximum profit. The object of the game is to produce quality wines that can be exchanged for money or victory points.The Vinhos Deluxe Edition features new art from Ian O'Toole all components and improved rules of the original game of Vinhos and a new simplified version of the game. The board is double-sided and features both versions of the game. Here are the main differences from the first edition of Vinhos:
The Looking Glass has shattered madness is being drained from the inhabitants and war has come to Wonderland. Alice Mad Hatter Red Queen Jabberwock and Cheshire Cat must gather all that they can while playing nice at the Hatter's Tea Party before going to battle!In Wonderland's War 2-5 players take the role as a faction leader who has been invited to the Hatter's tea party. Drink tea and eat cake as you move around the table drafting cards to gather your forces build your towers upgrade your leader and recruit Wonderlandians to your cause — but one must be careful as shards of the Looking Glass are spread throughout Wonderland. Once all the plates are empty the Tea Party is over and war begins. Use the forces you gathered to battle your enemies in familiar locations but make sure not to draw your Madness chips or your supporters will abandon your cause and you will be out of the fight. Can you muster enough strength to win the battle or will you just try to complete Quests instead by meeting the right conditions such as gaining region bonuses and set collection throughout the game?After all the battles have been fought a truce is called and everyone meets back at the tea party to plot their moves for the next fight. After three rounds the faction with the most points will be crowned as the new leader of Wonderland!
Welcome to the Iberian Peninsula! Set in 1848 Pandemic Iberia asks you to take on the roles of nurse railwayman rural doctor sailor and more to find the cures to malaria typhus the yellow fever and cholera.From Barcelona to Lisboa you will need to travel by carriage by boat or by train to help the Iberian populace. While doing so distributing purified water and developing railways will help you slow the spread of diseases in this new version of Pandemic.Discover a unique part of the world during a historically significant time period: the construction of the first railroad in the Iberian Peninsula during the Spring of Nations.Part of the Pandemic series.
Once Yokohama was just a fishing village but now at the beginning of the Meiji era it's becoming a harbor open to foreign countries and one of the leading trade cities of Japan. As a result many Japanese products such as copper and raw silk are collected in Yokohama for export to other countries. At the same time the city is starting to incorporate foreign technology and culture with even the streets becoming more modernized. In the shadow of this development was the presence of many Yokohama merchants.In YOKOHAMA each player is a merchant in the Meiji period trying to gain fame from a successful business and to do so they need to build a store broaden their sales channels learn a variety of techniques and (of course) respond to trade orders from abroad.
The shifting Warp Storms that surround the long lost Herakon Cluster have finally abated leaving the ancient treasures and planets within this sector open to the rest of the galaxy. Now the great factions of the galaxy mobilize their fleets and race to establish a foothold. The reward for successful domination surpasses all other concerns and the price for conquering this sector will be paid in lives.Forbidden Stars challenges you and up to three other players to take command of a mighty fighting force: the Ultramarines chapter of Space Marines the Eldar of Craftworld Iyanden the Evil Sunz Ork clan or the World Eaters Warband of the Chaos Space Marines. Each faction offers unique armies and play styles but your goal remains the same — to claim the key objectives selected for your faction. These objective tokens are scattered throughout the Herakon Cluster but your opponents are sure to defend your objectives against you. You need to build massive armies and command them in unending war to best your enemies and claim your objectives. The fight for the Herakon Cluster is brutal and bloody and either you will stride triumphant over the bodies of your fallen foes — or they will do the same to you.Each round in Forbidden Stars is divided into three phases. In the planning phase players take turns placing order tokens face down on the separate tiles (systems) that make up the game board; the four types of order tokens that players can place correspond to four types of actions that players can resolve in the second phase of play. In the operations phase players reveal their tokens to:The last phase of each round is the refresh phase during which players profit from the planets they control reveal event cards to move the impassable Warp Storms and heal any units wounded in battle.Because of the game's three-phase structure strategy in Forbidden Stars is balanced between short-term bluffing and long-term tactical military action. The game's set-up also poses strategic opportunities. Players start the game by taking turns assembling sections of the Herakon Cluster placing individual system tiles along with their own starting forces and the enemy objectives that they must defend. This intentional construction along with the unique domination abilities of the game's four factions means that players must work to best utilize their own force's strengths while exploiting the weaknesses of their opponents.
You are an amateur dracologist in the world of Wyrmspan a place where dragons of all shapes sizes and colors roam the skies. Excavate a hidden labyrinth you recently unearthed on your land and entice these beautiful creatures to roost in the sanctuary of your caves.During a game of Wyrmspan you will build a sanctuary for dragons of all shapes and sizes. Your sanctuary begins with 3 excavated spaces—the leftmost space in your Crimson Cavern your Golden Grotto and your Amethyst Abyss. Over the course of the game you will excavate additional spaces in your sanctuary and entice dragons to live there chaining together powerful abilities and earning the favor of the Dragon Guild.Wyrmspan is inspired by the mechanisms of Wingspan though its unique elements make Wyrmspan a standalone game (not compatible with Wingspan).—description from the publisher
Champions of Midgard is a middleweight Viking-themed worker placement game with dice rolling in which players are leaders of Viking clans who have traveled to an embattled Viking harbor town to help defend it against the threat of trolls draugr and other mythological Norse beasts. By defeating these epic creatures players gain glory and the favor of the gods. When the game ends the player who has earned the most glory earns the title of Jarl and is recognized as a champion of Midgard!Placing workers allows for the collection of resources and warriors which players may then send on journeys to neighboring villages or across the sea to defeat monsters and gain the glory they need for victory. Resources are used to carve runes build ships and feed your followers. Viking warriors (custom dice) do battle with the myriad enemies the town faces.
Game description from the publisher:Roll for the Galaxy is a dice game of building space empires for 2–5 players. Your dice represent your populace whom you direct to develop new technologies settle worlds and ship goods. The player who best manages his workers and builds the most prosperous empire wins!This dice version of Race for the Galaxy takes players on a new journey through the Galaxy but with the feel of the original game.
Through tactics and karma to wealth and fame...In 16th century India the powerful empire of the Great Moguls rises between the Indus and the Ganges rivers. Taking on the role of rajas and ranis – the country's influential nobles – players in Rajas of the Ganges race against each other in support of the empire by developing their estates into wealthy and magnificent provinces. Players must use their dice wisely and carefully plot where to place their workers while never underestimating the benefits of good karma. Success will bring them great riches and fame in their quest to become legendary rulers.
Unlike in other cultures the desert Tuareg men known as Targi cover their faces whereas women of the tribe do not wear veils. They run the household and they have the last word at home in the tents. Different families are divided into tribes headed by the ‘Imascheren’ (or nobles). As leader of a Tuareg tribe players trade goods from near (such as dates and salt) and far (like pepper) in order to obtain gold and other benefits and enlarge their family. In each round their new offerings are made. Cards are a means to an end in order to obtain the popular tribe cards.The board consists of a 5x5 grid: a border of 16 squares with printed action symbols and then 9 blank squares in the centre onto which cards are dealt. Meeples are placed one at a time on the spaces at the edges of the board (not including corner squares). You cannot place a meeple on a square the opponent has a meeple on already nor on a square facing opponent's meeple. Once all meeples are placed players then execute the actions on the border squares the meeples are on and also take the cards from the centre that match the row and column of the border meeples.The game is predominantly scored and won by playing tribal cards to your display. These give advantages during the game and victory points at the end. Usually cards are played (or discarded) immediately once drawn. A single card can be kept in hand but then requires a special action to play it (or to discard it to free the hand spot for another card). Each card has a cost in goods to play. Goods are obtained either from border spaces or from goods cards.The display (for scoring) consists of 3 rows of 4 cards that are filled from left to right and cannot be moved once placed (barring some special cards). There is also a balance to be found between the victory point score on the cards themselves (1-3 VP per tribal card) and in the combinations per row (a full row of 4 identical card types gets you an additional 4 VP and a full row of 4 distinct card types gets you 2 VP).The winner at the end of the game is the player with the most victory points.
When visiting the North of Britannia in 122 AD the Roman Emperor Hadrian Augustus witnessed the aftermath of war between his armies and the savage Picts. In a show of Roman might he ordered a wall to be built that would separate the Pict tribes from the rest of England. Grand in its design the wall stretched 80 Roman miles from coast to coast. Hadrian's Wall stood in service to the Roman Empire for nearly 300 years before its eventual decline. Today Hadrian's Wall is a UNESCO World Heritage Site and the remains of the forts towers and turrets can still be explored.In Hadrian's Wall players take on the role of a Roman General placed in charge of the construction of a milecastle and bordering wall. Over six years (rounds) players will construct their fort and wall man the defenses and attract civilians by building services and providing entertainment — all while defending the honor of the Roman Empire from the warring Picts. The player who can accumulate the most renown piety valor and discipline whilst avoiding disdain will prove to the Emperor they are the model Roman citizen and be crowned Legatus Legionis!—description from the publisher
Prepare Your Place of Power!In a high tower an Alchemist prepares potions using vials filled with otherworldly fluids. In a sacred grove a Druid grinds herbs for a mystical ritual. In the catacombs a Necromancer summons a bone dragon... Welcome to the world of Res Arcana!In it Life Death Elan Calm and Gold are the essences that fuel the art of magic. Choose your mage gather essences craft unique artifacts and use them to summon dragons conquer places of power and achieve victory!A game typically lasts 4-6 rounds. In each round players do these steps:
Star Realms is a spaceship combat deck-building game by Magic Hall of Famers Darwin Kastle (The Battle for Hill 218) and Rob Dougherty (Ascension Co-designer).Star Realms is a fast paced deck-building card game of outer space combat. It combines the fun of a deck-building game with the interactivity of Trading Card Game style combat. As you play you make use of Trade to acquire new Ships and Bases from the cards being turned face up in the Trade Row from the Trade Deck. You use the Ships and Bases you acquire to either generate more Trade or to generate Combat to attack your opponent and their bases. When you reduce your opponent’s score (called Authority) to zero you win!When you play Star Realms you will be able to acquire and use Ships and Bases of any and all of the four factions. Many cards have powerful Ally abilities that reward you for using Ships and Bases of the same faction together however. As you acquire cards using Trade you put them into your discard pile to be later shuffled into your personal deck. When you draw Ships you do what they say and they get placed into your discard pile at the end of your turn. When you draw a Base you play it face up in front of you and may use its abilities once every turn. In addition to Combat being the way you reduce your opponent’s Authority to zero and win the game it’s also useful for destroying your opponent’s Bases. Some Bases are designated as Outposts. Your opponent’s Outposts must be destroyed before you can use Combat to attack your opponent’s Authority directly.Star Realms is easy to learn especially if you’re familiar with deck-building games but it’s a game that takes time to master. Each time you play the game is filled with various strategic decision points. Should I take the best card for me or the best card for my opponent? Should I focus on taking cards of a particular faction or on taking the best card available? Should I be focusing on acquiring more Trade or more Combat? Should I attack my opponent’s Base or their Authority? These are just some of the many choices you’ll be faced with. New players needn’t agonize over these choices just to play but as they become more advanced players they will find this depth of strategy leads to great replayability.This is the first game of the Star Realms series. Multiple decks of Star Realms and/or Star Realms: Colony Wars one for every two people allows up to six players to play a variety of scenarios. Also in the newest version there are new ways to play that allow up to 6 players with modes like Boss Hunter and Free for All.
Tyrants of the Underdark is a territory control game with a deck-building element.Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society and those aspects correspond to different strategies in the game e.g. malice minions excel at assassinating opponents' troops while ambition minions are best at recruiting additional minions and promoting minions to your inner circle which is a special zone that increases their value at the end of the game.When you set up the game you create an 80-card deck by shuffling two 40-card half-decks together with the half-decks being Drow Dragons Demons and Elementals.A central marketplace has new minions that can be recruited through influence one of two resources in the game; purchased cards are placed in your discard pile then shuffled together with other cards in your deck when needed. The other resource is power which allows you to place troops on the game board expand your forces across the map of the Underdark manipulate happenings in the city and assassinate enemy troops.Players gain points by controlling sites recruiting valuable minions promoting minions to your inner circle and assassinating troops and whoever ends the game with the most points wins.
In Watergate one player assumes the role of a [Washington Post] journalist while the other embodies the Nixon administration — each with a unique set of cards. To win the Nixon administration must build up enough momentum to make it to the end of the presidential term whereas the journalist must gather enough evidence to connect two informants directly to the President. Of course the administration will do all in its power to smother any evidence.A history of Watergate is included with the game!—description from the publisher
In Alchemists two to four budding alchemists compete to discover the secrets of their mystical art. Points can be earned in various ways but most points are earned by publishing theories – correct theories that is — and therein lies the problem.The game is played in six rounds. At the beginning of the round players choose their play order. Those who choose to play later get more rewards. Players declare all their actions by placing cubes on the various action spaces then each action space is evaluated in order. Players gain knowledge by mixing ingredients and testing the results using a smartphone app (iOS Android and also Windows) that randomizes the rules of alchemy for each new game. And if the alchemists are longing for something even more special they can always buy magical artifacts to get an extra push. There are 9 of them (different for each game) and they are not only very powerful but also very expensive. But money means nothing when there's academic pride at stake! And the possession of these artifacts will definitely earn you some reputation too. Players can also earn money by selling potions of questionable quality to adventurers but money is just a means to an end. The alchemists don't want riches after all. They want respect and respect usually comes from publishing theories.During play players' reputations will go up and down. After six rounds and a final exhibition reputation will be converted into points. Points will also be scored for artifacts and grants. Then the secrets of alchemy are revealed and players score points or lose points based on whether their theories were correct. Whoever has the most points at the end of the game wins.Flavor text: Mandrake root and scorpion tail; spongy mushroom and warty toad — these are the foundations of the alchemist's livelihood science and art.But what arcane secrets do these strange ingredients hide? Now it is time to find out. Mix them into potions and drink them to determine their effects — or play it safe and test the concoction on a helpful assistant! Gain riches selling potions to wandering adventurers and invest these riches in powerful artifacts. As your knowledge grows so will your reputation as you publish your theories for all to see. Knowledge wealth and fame can all be found in the murky depths of the alchemist's cauldron.
In It’s a Wonderful World you are an expanding Empire and must choose your path to your future. You must develop faster and better than your competitors. You’ll carefully plan your expansion to develop your production power and rule over this new world.It’s a Wonderful World is a cards drafting and engine building game from 1 to 5 players. Each round players will draft 7 cards and then choose which ones will be recycled to immediately acquire Resources and which ones will be kept for construction to produce Resources each round and/or gain victory points.When a card is fully built it’s added to the player’s Empire to increase the player’s production capacity for each round. The mechanical twist being that the production phase works in a specific order. You'll have to plan your constructions carefully!For a deeper insight of the gameplay please follow this link : It's a Wonderful World - First stepsIn addition to the base game players can also enjoy expansions boxes introducing an innovative Campaign mode. Each Campaign offers a storyline to follow and many gameplay twists. At the end of each campaign players will open a reward booster to unlock new cards enhance their base game and keep a memory of what happened during the campaign. All the campaigns can be replayed and don’t imply game components destruction.More info on the Campaign mode : It's a Wonderful World - Campaign Mode—description from the publisher
When Elsa von Frühlingsfeld presented her invention to King Frederik Augustus II of Saxony people thought it was trickery. She used the recently isolated element Uranium to heat up a jar of water and used the resulting steam to power an engine that kept the Uranium active via a process she called “atomization.” Her device the Nucleum ushered in a new era of energy and prosperity over the next decades. Saxony went from a minor regional power to the hub of European science and engineering. Now a generation later factories are still hungry for more power demanding bigger and more Nucleums to be built more Uranium imported from the nearby country of Bohemia and railways and power lines built across the country to carry the tamed power of the atoms to Saxony’s great cities. Inventors engineers and industrialists flock to the Saxon court vying to be the leader in this new industrial revolution.Nucleum is a heavy euro board game in which players take role of industrialists trying to succeed during the economic and technological boom of 19th-century Saxony fueled by the invention and spread of the Nucleum (a nuclear reactor).Players earn victory points by developing their networks building and powering urban buildings securing contracts and meeting milestones (randomized endgame goals). Each player also gets unique asymmetric technologies giving them special powers when unlocked. Gameplay is continuous; players take turns one after another with no rounds or phases.—description from the publisher
Join new playable Gearloc characters Stanza and Duster as they journey down the Sibron River in search of answers in this standalone expansion/sequel to Too Many Bones!Too Many Bones: Undertow allows for 1-2 players out of the box but by bringing in additional Gearlocs from the original game or adding in characters like Ghillie Nugget and Tink you can create an adventure for up to four players. Undertow features all new baddies encounters tyrants and a double-sided battle mat. Battles take place both on land and on your raft adding even more variety and brain-bending tactics.
Charles IV has been crowned King of Bohemia and ruler of the Holy Roman Empire. From his castle in Prague he oversees construction of new fortifications: a bridge across the Vltava River a university and a cathedral rising within the walls of the castle itself. Prague is already among the largest cities in Europe. King Charles will make it the capital of an empire!In Praga Caput Regni players take the role of wealthy citizens who are organizing various building projects in medieval Prague. By expanding their wealth and joining in the construction they gain favor with the king. Players choose from six actions on the game board — the action crane — that are always available but which are weighted with a constantly shifting array of costs and benefits. By using these actions you can increase your resources improve the strength of your chosen actions and build New Prague City the Charles Bridge or city walls. You can possibly gain additional actions or even participate in the construction of St. Vitus Cathedral.Clever players will discover synergies between carefully timed actions and the rewards from constructing civic projects as all of the mechanisms mesh together. At the end of the game the player who most impressed King Charles wins.
In Kemet players each deploy the troops of an Egyptian tribe and use the mystical powers of the gods of ancient Egypt – along with their powerful armies – to score points in glorious battles or through invasion of rich territories. A game is typically played to 8 or 10 victory points which may be accrued through winning attacks controlling temples controlling fully-developed pyramids sacrificing to the gods and wielding particular magical powers.The conquest for the land of Kemet takes place over two phases: Day and Night. During the day choose an action amongst the nine possible choices provided by your player mat and perform it immediately. Once every player has taken five actions night falls with players gathering Prayer Points from their temples drawing Divine Intervention cards and determining the turn order before the start of the new day.As the game progresses they can use Prayer Points to acquire power tiles. Some of these enroll magical creatures and have them join their troops. In addition to intimidating enemies these creatures provide special powers!Detailed miniature components represent the combat units and the supernatural creatures that are summoned to enhance them. Combat is resolved through cards chosen from a diminishing six-card hand and enhanced by bonuses.
In Endeavor: Age of Sail players strive to earn glory for their empires. Sailing out from Europe and the Mediterranean players will establish shipping routes and occupy cities the world over. As they do so players will leverage their growing industry culture finance and Influence building their engine and extending their reach into the far-flung regions of the world.In this second edition players will experience:—description from the publisher
You are a monarch like your parents before you a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents however you have hopes and dreams! You want a bigger and more pleasant kingdom with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs freeholds and feodums. All are small bits of land controlled by petty lords and verging on anarchy. You will bring civilization to these people uniting them under your banner.But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible fending them off along the way. To do this you will hire minions construct buildings spruce up your castle and fill the coffers of your treasury. Your parents wouldn't be proud but your grandparents on your mother's side would be delighted.''In Dominion each player starts with an identical very small deck of cards. In the center of the table is a selection of other cards the players can buy as they can afford them. Through their selection of cards to buy and how they play their hands as they draw them the players construct their deck on the fly striving for the most efficient path to the precious victory points by game end.Dominion is not a collectible card game (CCG) but the play of the game is similar to the construction and play of a CCG deck. The game comes with 500 cards. You select 10 of the 26 Kingdom card types to include in any given play—leading to immense variety.Dominion (Second Edition) replaces six Kingdom card types from the first edition with six new types of Kingdom cards while also replacing the blank cards in the game with a seventh new Kingdom card. These new cards are available on their own in the Dominion: Update Pack. The rulebook has been rewritten three cards have mild functional changes (you may added to Moneylender Mine Throne Room) and other cards have been rephrased (while remaining functionally the same).Dominion: Update Pack contains the seven new kingdom cards introduced in the second edition of Dominion thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.
Terraforming Mars: Ares Expedition is an engine-building game in which players control interplanetary corporations with the goal of making Mars habitable (and profitable). You will do this by investing mega credits (MC) into project cards that will directly or indirectly contribute to the terraforming process. In order to win you will want to accumulate a high terraform rating (TR) and as many victory points (VP) as you can. Players raise their TR by increasing global parameters: oceans oxygen and temperature. TR also determines each corporation's basic income and at the end of the game TR counts as VP. Additional VP and production capabilities are awarded for building project cards and other actions taken during the game.The game is played in rounds and each round the players will choose one of five phases which determines which activities will take place during that round. This means every round is different but can consist of building new project cards taking general and project-specific actions producing income and resources (plants and heat) or researching to draw more project cards. Every player will take all the phases selected for the round and will receive a special bonus during the phase that they selected. To speed up the game within each phase players can act simultaneously without waiting for each other!The game board has tracks for oxygen temperature and terraform rating as well as a place for all of the ocean tiles that will be flipped over the course of the game. The game ends when there is enough oxygen to breath (14%) oceans enough to allow Earth-like weather (9) and the temperature is well above freezing (+8°C). It will then be possible if not comfortable to live on the surface of Mars!The winner is the player with the most VP at the end of the game.
Viscounts of the West Kingdom is set at a time when the King’s reign began to decline circa 980 AD. Choosing peace over prosperity our once strong King began offering our enemies gold and land to lay down their axes. But peace is a tenuous affair. As poverty spread many people lost faith in his ability to lead and sought independence from the crown. Since finding favour in his courts our future has also become uncertain. As viscounts we must be wise and decisive. Loyalty is to be upheld but gaining favour among the people must be our priority should there be a sudden shift in power.The aim of Viscounts of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by constructing buildings writing manuscripts working in the castle and acquiring deeds for new land. Players begin with a handful of townsfolk but should quickly seek out more suitable talents to advance their endeavours. Each turn they will be travelling around the kingdom looking to increase their influence among the various areas of society. The game ends once the Kingdom reaches poverty or prosperity - or potentially both!—description from the publisher
Glen More II: Chronicles is a sequel to Glen More expanding the gameplay substantially compared to the original game.In Glen More II: Chronicles each player represents the leader of a Scottish clan from the early medieval ages until the 19th century a leader looking to expand their territory and wealth. The success of your clan depends on your ability to make the right decision at the right time be it by creating a new pasture for your livestock growing barley for whisky production selling your goods on the various markets or gaining control of special landmarks such as lochs and castles.The game lasts four rounds represented by four stacks of tiles. After each round a scoring phase takes place in which players compare their number of whisky casks scotsmen in the home castle landmark cards and persons against the player with the fewest items in each category and receives victory points (VPs) based on the relative difference. After four rounds additional VPs are awarded for gold coins and some landmarks while VP penalties are assessed based on territory size comparing each player's territory to the smallest one in play.The core mechanism of Glen More II: Chronicles and Glen More functions the same way: The last player in line takes a tile from a time track advancing as far as they wish on this track. After paying the cost they place this tile in their territory with this tile activating itself and all neighboring tiles triggering the production of resources movement points VPs etc. Then the player who is last in line takes their turn.Improvements over the original Glen More include bigger tiles better materials new artwork the ability for each player to control the end of the game and balancing adjustments to the tiles for a better suspense curve. The game is designed to consist of one-third known systems one-third new mechanisms and one-third improvements to Glen More.The Chronicles in the title — a set of eight expansions to the base game — are a major part of these new mechanisms. Each Chronicle adds a new gameplay element to the base game. The Highland Boat Race Chronicle for example tells the story of a boat race in which the winner needs to be the first to reach their home castle after navigating their boat along the river through all the other players' territories. The Hammer of the Scots Chronicle adds a neutral Englishman playing piece to the time track that players struggle to control to get an additional turn — if they can afford him that is as he is paid using the market mechanism. All Chronicles can be freely combined although designer Matthias Cramer suggests that players use only one or two unless they want a monster game.Another major change to the game is the ability to invest in famous Scottish people of the time who are represented through a new person tile type. Persons not only have their own scoring they also trigger one-time or ongoing effects on the tactical clan board. This adds a new layer of decision making especially since the ongoing effects allow players to focus on a personal strategy of winning through the use of the clan board.—description from the publisher
In battle there are no equals.Unmatched: Cobble & Fog features four new heroes for the Unmatched system. Invisible Man uses fog to dart around the board and strike without warning. Sherlock with the trusty Watson by his side schemes and calculates to ensure victory. Dracula and the sisters slowly drain you of your power. Jekyll & Hyde uses the former's cunning and the latter's brute strength to win the day.Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.—description from the publisher
The journeys of Marco Polo continue in Marco Polo II: In the Service of the Khan an epic follow-up to The Voyages of Marco Polo. After traveling to Beijing your travels now take you back to the West in the service of the Khan sending you to the farthest reaches of his empire in search of wealth and fame.Marco Polo II is a standalone game based on The Voyages of Marco Polo and you don't need the original game to play this one. This new journey will present unique challenges with new and different actions new scoring rules and a new good: rare and valuable Chinese jade.Retread old paths with renewed purpose or find new ones as you explore farther west continuing to build the immortal legacy of Marco Polo!—description from the publisher
Radlands is a competitive dueling card game about identifying fiercely powerful card synergies.Act as the leader of your post apocalyptic group of survivors in a tooth-and-nail fight to protect your three camps from a vicious rival tribe. If all of them are destroyed you lose the game.The main resource in the game is water. You will spend it to play people and events and to use the abilities of cards you already have on the table. People protect your camps and provide useful abilities while events are powerful effects that take time to pay off.Both players draw cards from the same deck. All cards can either be played to the table or discarded for quick “junk” effects. To win you will need to manage your cards and water wisely.
Xia: Legends of a Drift System is a 3-5 player sandbox style competitive space adventure. Each player starts as a lowly but hopeful captain of a small starship.Players fly their ships about the system completing a variety of missions exploring new sectors and battling other ships. Navigating hazardous environments players choose to mine salvage or trade valuable cargo. Captains vie with each other for Titles riches and most importantly Fame.The most adaptive risk-taking and creative players will excel. One captain will rise above the others surpassing mortality by becoming Legend!Customize: Each player begins the game by choosing and customizing a Tier 1 starship. Invest all your money in engines and be a rapid yet fragile explorer. Put all your credits into an uber missile and watch other players flee in terror. Get a small engine and save space and credits to invest in buying and selling cargo. Or create a well rounded ship ready for anything. In Xia the choice is always yours.Adapt: The goal of Xia is to become the most famous captain. Completing missions besting ships in combat purchasing higher tier ships selling Cargo Cubes and claiming Titles are all ways that players can earn Fame Points. The best pilots will adapt to their surroundings making snap judgments and changing plans on-the-fly. If you can think on your feet you'll do well in Xia!Sandbox: The real fun of Xia is that each game will be different. There is no set direction of play - players may choose to be peaceful traders fierce pirates workers miners opportunists etc. The game board is randomly laid out and explored each time you play. Players might choose not to explore at all creating a tiny arena for swift and deadly combat or explore all 19 sectors and have a large play-scape to exploit. It's up to you!Modding: Xia is very open to modding and the community has already created loads of stuff. See BGG's Unofficial Xia:LoaDS mods and expansions wiki.
Earth is a tableau builder for 1 to 5 players with simple rules and countless strategic possibilities. With its encyclopedic nature and a near-infinite number of tableau combinations every single game will allow you to discover new synergies and connections just as our vast and fascinating world allows us to do!Over thousands of years of evolution and adaptation the flora and fauna of this unique planet have grown and developed into amazing life forms creating symbiotic ecosystems and habitats.It’s time to jump into these rich environments and create some amazing natural synergies that replicate and extrapolate on Earth’s amazing versatility and plethora of natural resources. Create a self-supporting engine of growth expansion and supply where even your unused plants become compost for future growth.—description from the publisherAWARDS & HONORS2023 Dice Tower Game of the Year Winner 2023 Dice Tower Strategy Game of the Year Winner 2023 BoardGameOfTheYear.org Game of the Year Winner 2023 People’s Choice at Dice Tower #1 Game of the Year EoY voting) 2023 Dice Tower Seal of Excellence 2023 Board Game Arena Best Forest game Winner 2023 Deutsher Spiele Preis 4th Place 2023 Best of Gen Con Gaming Trends 2023 C’ludik expert Game of the Year Winner 2023 Poulie d’Or Expert Game of the Year Winner 2023 Coup de coeur Ludovox 2023 Dod d’Or Winner 2024 Board game Hangover #1 Nature Game 2024 Coup de Coeur Expert Festival Alchimie du jeu de Toulouse 2024 BIG Awards Game of the Year Winner 2024 BIG Awards Best artwork Winner
Imagine you can control the forces of a noble family guild or religious order on a barren planet which is the only source for the most valuable substance in the known universe.Imagine you can rewrite the script for one of the most famous science fiction books of all time. Welcome to the acclaimed 40-year-old board game which allows you to recreate the incredible world of Frank Herbert’s DUNE.In DUNE you will become the leader of one of six great factions. Each wishes to control the most valuable resource in the universe - melange the mysterious spice only found at great cost on the planet DUNE. As Duke Leto Atreides says “All fades before melange. A handful of spice will buy a home on Tupile. It cannot be manufactured it must be mined on Arrakis. It is unique and it has true geriatric properties.” And without melange space travel would be impossible. Only by ingesting the addictive drug can the Guild Steersman continue to experience visions of the future enabling them to plot a safe path through hyperspace.Who will control DUNE? Become one of the characters and their forces from the book and . . . You decide!—description from the publisher
Autumn is not the best time to climb up on a scaffold in Moscow but it is still far better than doing so in the winter. Tsar Ivan wants to see results and our team will prove to him that we are the best builders in the city. We are sure to finish off those decorative arches with the brightest shining stones and ensure our place on the list of the government’s trusted workers.Sheila Santos and Israel Cendrero make up the game designing duo known as Llama Dice. To date they have put out various titles with different Spanish publishers (1987 Channel Tunnel Mondrian Smoothies) and The Red Cathedral is the first game they have published with Devir. Pedro Soto (Holmes Sherlock & Mycroft Papua) and Chema Román (El mundo de Águila Roja) took care of the graphic elements of the game with a grand homage to Ivan Bilibin an iconic Russian artist from the turn of the twentieth century. Despite being from a far later period his mark is very recognizable in the game.The Red Cathedral is a strategic “Euro” board game in which the players take the roles of construction teams. Their job is to work together to put up St. Basil's cathedral in Moscow as ordered by Ivan the Terrible. However only one of them will be able to gain the favor of the Tsar.During the game the players can carry out one of these three actions: assign a section of the cathedral send resources to that section to build it or go to the game board to achieve more resources. Each of these actions has its own mechanism and requires that the players pay close attention to what the other players are doing.When the sections of the cathedral are assigned the players take possession of the spaces in each of the columns that make up their section. The more sections built and the completion of each with its own tower the more points the player will be given at the end of the game.The players can send resources to the cathedral sections that they have claimed. When they complete each of those sections they will obtain rewards in money and prestige points. They will also be able to install decorations on the completed sections to achieve even more recognition from the Tsar. This part of the game also works as a clock since once any player completes the construction of their sixth section it brings about the end of the game.The game board shows us the iconic rondel of The Red Cathedral. It is where the players obtain all the resource types needed to complete their work on the cathedral as well as to get favors from the guilds and professionals to make the most of their trip to the market. In the central rondel the players choose the die they wish to use and move forward as many spaces as is shown on the top side of said die in order to obtain the resources indicated in the space destined by the die.The Red Cathedral is a very accessible game with regard to its rules because it is very easy to understand the various levels of the game but it remains very interesting with regard to strategy. It is sure to please those who are more interested in the challenge offered by trying to strategically optimize their position in each game rather than the complexity of the rules.
Rating: 8.4 | Players: 1–4
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In SETI: Search for Extraterrestrial Intelligence a eurogame for 1–4 players you lead a scientific institution tasked with searching for traces of life beyond planet Earth. The game draws inspiration from current or emerging technologies and efforts in space exploration.Players will explore nearby planets and their moons by launching probes from Earth while taking advantage of ever-shifting planetary positions. Decide whether to land on their surface to collect valuable samples or stay in orbit for a broader survey. Additionally by directing your telescopes to gaze into distant star systems you may detect traces of alien signals or undiscovered exoplanets and collect promising data to examine and study back home.Back on Earth you can invest in upgrading your equipment so you can analyze incoming data more efficiently boost your telescope signal capacity or increase your supply of resources—all to expand the scope of your search that could lead to a discovery of extraterrestrial life forms.You will also make use of over 200 cards to aid your efforts or focus your research in a particular direction for additional bonuses and rewards. Each card has unique effects and illustrations and depicts real-life technologies projects and discoveries (like the ISS Large Hadron Collider Perseverance rover Voyager probe and many more).Finding traces of extraterrestrial life is only a matter of time—utilize the resources you have at your disposal strategically and you may well end up being the one to make the biggest scientific contribution towards advancing our understanding of alien life within our galaxy.SETI: Search for Extraterrestrial Intelligence pays homage to space and planetary exploration astronomy the ongoing search for signs of life in the vastness of space and efforts to understand the nature of life in the universe.—description from the publisher
In Great Western Trail: Argentina you own a vast estancia in Argentina at the end of the 19th century and you will need to travel the plains of the Pampas with your cattle to deliver them to the main train station in Buenos Aires.Great Western Trail: Argentina features gameplay elements similar to Great Western Trail such as deck management the rondel mechanism and the ability to upgrade your player board along with twists on these elements and new features.The player board features a new type of worker — farmers — and different paths await on the game board to confront you with more choices. Will you take the road with buildings or a path past farmers? Maybe you'll have the chance to use your cows — well the strength on your cow cards — to help farmers getting them on your side and adding grain a new type of resource to your income with grain being used for boat and city tiles.Perhaps you can unlock shortcuts that allow you to deliver your herd to Buenos Aires more quickly. Sure you'll forfeit the use of action buildings but maybe you can catch others unaware with the ships leaving before they deliver. The timing of reaching the central train station to deliver your herd has never been so crucial and valuable bonuses await on the city's port tiles.Money is easier to get in Great Western Trail: Argentina but you have more to manage in terms of action options shortcuts and cards (including the new exhaustion cards) so the challenges won't let up.Great Western Trail: Argentina also includes a solitaire challenge in which Pedro is waiting for you to try to beat his score.
In the tile-laying game Castles of Mad King Ludwig players are tasked with building an amazing extravagant castle for King Ludwig II of Bavaria...one room at a time. You see the King loves castles having built Neuschwanstein (the castle that inspired the Disney theme park castles) and others but now he's commissioned you to build the biggest best castle ever — subject of course to his ever-changing whims. Each player acts as a building contractor who is adding rooms to the castle he's building while also selling his services to other players.In the game each player starts with a simple foyer. One player takes on the role of the Master Builder and that player sets prices for a set of rooms that can be purchased by the other players with him getting to pick from the leftovers after the other players have paid him for their rooms. When a room is added to a castle the player who built it gains castle points based on the size and type of room constructed as well as bonus points based on the location of the room. When a room is completed with all entranceways leading to other rooms in the castle the player receives one of seven special rewards.After each purchasing round a new player becomes the Master Builder who sets prices for a new set of rooms. After several rounds the game ends then additional points are awarded for achieving bonus goals having the most popular rooms and being the most responsive to the King's demands which change each game. Whoever ends up with the most castle points wins.
Paleo is a co-operative adventure game set in the stone age a game in which players try to keep the human beings in their care alive while completing missions. Sometimes you need a fur sometimes a tent but these are all minor quests compared to your long-term goal: Painting a woolly mammoth on the wall so that humans thousands of years later will know that you once existed. (Okay you just think the mammoth painting looks cool. Preserving a record of your past existence is gravy.)What might keep you from painting that mammoth? Death in all its many forms.Each player starts the game with a couple of humans who each have a skill and a number of life points. On a turn each player chooses to go to one location — possibly of the same type as other players although not the same location — and while you have some idea of what you might find there you won't know for sure until you arrive at which point you might acquire food or resources or find what you need to craft a useful object or discover that you can help someone else in their project or suffer a snakebite that brings you close to death. Life is full of both wonders and terrors...At the day's end you need food for all the people in your party as well as various crafts or skills that allow you to complete quests. Failure to do so adds another skull on the tote board and once you collect enough of those you decide that living is for fools and give up the ghost declaring that future humans can just admire someone else for all you care.Paleo includes multiple modules that allow for a variety of people locations quests and much more during your time in 10,000 BCE.
Game description from the publisher:King Robert Baratheon is dead and the lands of Westeros brace for battle.In the second edition of A Game of Thrones: The Board Game three to six players take on the roles of the great Houses of the Seven Kingdoms of Westeros as they vie for control of the Iron Throne through the use of diplomacy and warfare. Based on the best-selling A Song of Ice and Fire series of fantasy novels by George R.R. Martin A Game of Thrones is an epic board game in which it will take more than military might to win. Will you take power through force use honeyed words to coerce your way onto the throne or rally the townsfolk to your side? Through strategic planning masterful diplomacy and clever card play spread your influence over Westeros!To begin the game each player receives an army of Footman Knight Siege Engine and Ship units as well as a set of Order tokens and other necessary components. Each player also receives a deck of unique House Cards which are used as leaders in battles against rival Houses.Each round in the game is made up of three phases: the Westeros Phase the Planning Phase and the Action Phase. The Westeros Phase represents special events and day-to-day activities in Westeros. There are three different Westeros Decks and each denotes a different global action potentially affecting all players.The Planning Phase is perhaps the most important. Here you secretly assign orders to all of your units by placing one order token face down on each area you control that contains at least one unit (Knight Footman Ship or Siege Engine). This portion of the game emphasizes diplomacy and deduction. Can you trust the alliance that you made? Will you betray your ally and march upon him? Players may make promises to each other (for aid or peace for example) but these promises are never binding. The result is tense and compelling negotiations often ending in backstabbing worthy of Westeros!During the Action Phase the orders are resolved and battle is entered! When armies meet in combat they secretly choose one of their House cards to add strength to the battle. Finally the Houses can consolidate their power in the areas they control and use that power in future turns to influence their position in the court of the Iron Throne and to stand against the wildling Hordes.In addition to featuring updated graphics and a clarified ruleset this second edition of A Game of Thrones includes elements from the A Clash of Kings and A Storm of Swords expansions including ports garrisons Wildling cards and Siege engines while introducing welcome new innovations like player screens and Tides of Battle cards.Tides of Battle cards are an optional mechanism that brings an element of unpredictability to combat representing erratic shifts in the momentum of war due to factors such as weather morale and tactical opportunity. During each combat both players draw one Tides of Battle card from a communal deck and its value modifies the strength of his chosen House card. What's more such a card may also contain icons that can affect the outcome of the battle...all of which delivers a new level of intensity to your military engagements.
In Ora et Labora (Latin for 'Pray and work') each player is head of a monastery in the Medieval era who acquires land and constructs buildings – little enterprises that will gain resources and profit. The goal is to build a working infrastructure and manufacture prestigious items – such as books ceramics ornaments and relics – to gain the most victory points at the end of the game.Ora et Labora Uwe Rosenberg's fifth big game has game play mechanisms similar to his Le Havre such as two-sided resource tiles that can be upgraded from a basic item to something more useful. Instead of adding resources to the board turn by turn as in Agricola and Le Havre Ora et Labora uses a numbered rondel to show how many of each resource is available at any time. At the beginning of each round players turn the rondel by one segment adjusting the counts of all resources at the same time.Each player has a personal game board. New buildings enter the game from time to time and players can construct them on their game boards with the building materials they gather with some terrain restrictions on what can be built where. Some spaces start with trees or moors on them as in Agricola: Farmers of the Moor so they hinder development until a player clears the land but they provide resources when they are removed. Clever building on your personal game board will impact your final score and players can buy additional terrain during the game if needed.Players also have three workers who can enter buildings to take the action associated with that location. Workers must stay in place until you've placed all three. You can enter your own buildings with these workers but to enter and use another player's buildings you must pay that player an entry fee so that he'll move one of his workers into that building to do the work for you.Ora et Labora features two variants: France and Ireland.
Plan build and develop a small town into a major metropolis. Use hex-shaped building tiles to add residential commercial civic and industrial areas as well as special points of interest that provide benefits and take advantage of the resources of nearby towns. Your goal is to have your borough thrive and end up with a greater population than any of your opponents.Suburbia is a tile-laying game in which each player tries to build up an economic engine and infrastructure that will be initially self-sufficient and eventually become both profitable and encourage population growth. As your town grows you'll modify both your income and your reputation. As your income increases you'll have more cash on hand to purchase better and more valuable buildings such as an international airport or a high-rise office building. As your reputation increases you'll gain more and more population — and the player with the largest population at the end of the game wins.During each game players compete for several unique goals that offer an additional population boost — and the buildings available in each game vary so you'll never play the same game twice!The second edition of Suburbia features updated artwork larger tiles than in the original game a dual-sided scoreboard GameTrayz storage organizers and more!
Life in the village is hard – but life here also allows the inhabitants to grow and prosper as they please. One villager might want to become a friar. Another might feel ambitious and strive for a career in public office. A third one might want to seek his luck in distant lands.Each player will take the reins of a family and have them find fame and glory in many different ways. There is one thing you must not forget however: Time will not stop for anyone and with time people will vanish. Those who will find themselves immortalized in the village chronicles will bring honor to their family and be one step closer to victory.Village is a game full of tactical challenges. A smart and unique new action mechanism is responsible for keeping turns short and yet still tactically rich and full of difficult decisions. Also unique is the way this game deals with the delicate subject of death; as a natural and perpetual part of life in the village thoughts of death will keep you focused on smart time-management.Paraphrased from Opinionated Gamer's review:Each player’s turn consists of taking a cube and then taking the action of the area they just took the cube from. The board has multiple different zones with specific attributes a market a travel zone a crafting zone a church and a council house. Many of these offer multiple options so even if you take a cube from the crafting area you can get an ox a horse a cart a plow a scroll or convert wheat to gold. Each zone is seeded with cubes of four colors plus black cubes which serve as curses there are lots of turns per round. Some areas offer short-term scoring others offer long-term scoring and still others offer only end-game scoring. The round ends when there are no cubes at any location. The game ends when either the village chronicle or the anonymous graveyard is full.
Clash of Cultures: Monumental Edition brings back the classic game of exploration expansion and development with the Clash of Cultures base game and the Civilizations and Aztecs expansions in one box! Grow your civilization advance your culture and tech and leave your mark by building wonders with this edition of the game including fully-sculpted miniatures of the Seven Wonders.In Clash of Cultures each player leads a civilization from a single settlement to a mighty empire. Players must explore their surroundings build large cities research advances and conquer those who stand in the way. The game features a modular board for players to explore 48 distinct advances seven mighty wonders and loads of miniatures and cards. The winner will create a culture that will be remembered and admired for millennia.
Play as a god of ancient Egypt competing to survive as society begins to forget the old ways so that only you and your followers remain.Build caravans summon monsters and convert followers in your quest to reign supreme in Ankh: Gods of Egypt. Deities monsters and the people of ancient Egypt have been lovingly reimagined and interpreted in beautiful illustrations and detailed miniatures and players will truly feel like gods as they shake the very foundations of Egypt. All gameplay in Ankh including combat is streamlined and non-random. Compete and win solely on your godly wits alone.—description from the publisher
“You are not breach mages yet,” Brama lectures as she paces down the line of students her frail form belying her immense power. “Breach mages have protected us since the beginning — since the burning of the world and our pilgrimage into the dark. It was they who founded Gravehold our last bastion and if you wish to stand beside these living legends you must listen and learn. The Nameless shall come again as they always have and you will need to be ready. You are the hope of our future.”As a young apprentice you grew up to stories of the breach mages. Brama the teacher wisest of the mages. Dezmodia the prodigy master of great magic. Mist the stoic leader and tactical genius. Malastar the magical craftsman. Rebellious powerful and reckless perfectly sum up Xaxos. These mages are your heroes and tomorrow after your ordeal you will join their ranks.“Each of you must overcome your ordeal to learn discipline and focus the tools you will need to defend Gravehold. We are nothing without Gravehold. To be a breach mage is to sacrifice your life for Gravehold. When you die it will be in defense of our city. Once you understand this universal truth...only then will you be ready to become a breach mage.”Aeon's End is not required to play Aeon's End: Legacy.
Colony Wars is a deckbuilding game in the Star Realms series which is both a standalone box set for two players (featuring an 80-card trade deck as in the original) and an expansion for the base Star Realms set that allows it to be played as a four-player game.In Colony Wars as in Star Realms players will start with a fleet (deck) of 10 basic ships and can spend Trade to acquire more powerful ships and bases from a central trade row of 5 cards. This row is continuously replenished by random draws from the trade deck. Many ships and bases deal Combat damage which you can use to attack your opponent and/or destroy their bases. When you reduce your opponent's Authority to zero you win.
Aliens have arrived to conquer Earth. Enemy ships fill the skies. Humanity retreats to underground bunkers located below cities across the globe. Stand against the common threat! Fight the invaders city by city. Build a team from around the globe to save your planet and defeat the aliens!GAMEPLAYUnder Falling Skies is a solo game with a multi-mission campaign. In each mission you take charge of defending a besieged city.Your actions are powered by an innovative dice placement mechanic. When you choose an action you are also choosing which enemy ships will descend. Bigger numbers give better effects but they also cause ships to descend faster.Expand your underground base to gain access to more powerful actions allowing you to shoot down enemy ships or deploy robots to increase your workforce but don't forget to work on your research and watch your energy supply.The mothership draws closer every round ratcheting up the tension.Can you complete your mission before your base is destroyed?Official rules: https://czechgames.com/files/rules/under-falling-skies-rules-en.pdfUnder Falling Skies is based on the print & play game that won the 2019 9-card Nanogame P&P Design Contest. Built on the same intriguing mechanics it now comes with a full-scale campaign providing even more content for hours of intense fun.
In John Company players assume the roles of ambitious families attempting to use the British East India Company for personal gain. The game begins in the early eighteenth-century when the Company has a weak foothold on the subcontinent. Over the course of the game the Company might grow into the most powerful and insidious corporation in the world or collapse under the weight of its own ambition.John Company is a game about state-sponsored trade monopoly. Unlike most economic games players often do not control their own firms. Instead they will collectively guide the Company by securing positions of power attempting to steer the Company’s fate in ways that benefit their own interests. However the Company is an unwieldy thing. It is difficult to do anything alone and players will often need to negotiate with one another. In John Company most everything is up for negotiation.Ultimately this game isn’t about wealth; it’s about reputation. Each turn some of your family members may retire from their Company positions giving them the opportunity to establish estates. Critically players do not have full control over when these retirements happen. You will often need to borrow money from other players to make the best use for a chance of retirement. Players also gain victory points by competing in the London Season for prestige and securing fashionable properties.John Company engages very seriously with its theme. It is meant as a frank portrait of an institution that was as dysfunctional as it was influential. Accordingly the game wrestles many of the key themes of imperialism and globalization in the eighteenth and nineteenth centuries and how those developments were felt domestically. As such this game might not be suitable for all players. Please make sure everyone in your group consents to this exploration before playing.The second edition is extensively revised and is not a reprint.—description from designer
In the 15th and 16th century Portugal is thriving under its leading role during the Age of Discovery. Nestled in the heart of Portugal the city of Coimbra serves as a cultural center of the country. As the head of one of Coimbra's oldest houses you seek to earn prestige by deepening relationships with nearby monasteries or funding expeditions of the era. To reach this goal you must vie for the favors of the city's most influential citizens even if you must offer a bit of coin or some protective detail.Coimbra introduces an innovative new dice mechanism in which the dice players draft each round are used in multiple different ways and have an impact on many aspects of their decision making. While there are many paths to victory, players should always seek to optimize their opportunities with every roll of the dice. Combined with ever-changing synergies of the citizens expeditions and monasteries no two games of Coimbra will ever be the same!
From the humble beginnings of civilization through the historical ages of progress mankind has lived fought and built together in nations. Great nations protect and provide for their own while fighting and competing against both other nations and nature itself. Nations must provide food and stability as the population increases. They must build a productive economy. And all the while they must amaze the world with their great achievements to build up their heritage as the greatest nations in the history of mankind!Nations is an intense historical board game for 1–5 players that takes 40 minutes per player to play. Players control the fate of nations from their humble start in prehistoric times until the beginning of World War I. The nations constantly compete against each other and must balance immediate needs long-term growth threats and opportunities.Gameplay introductionPlayers choose a Nation and a difficulty to play at similar to the Civilization computer games series. After the growth phase 2 historical events are revealed which the players will compete for during the round. Then players take a single small action each in player order as many times as they wish until all have passed. Actions are:Players each have individual boards that represent their Nation. There are many ways that players affect compete and indirectly interact with other players. But there is no map no units to move around and no direct attacks on other players.When all have passed there is production new player order is determined (every position is competed for) the historical events happen and if this is the last round of an age the books are scored. At the start of a new round most old cards are removed and new ones are put on the display.Victory points are gained and lost during the game and also awarded at the end of the game. The player with the most victory points is the winner.See 'More information' below for link to rules etc.
In Dinosaur Island players will have to collect DNA research the DNA sequences of extinct dinosaur species and then combine the ancient DNA in the correct sequence to bring these prehistoric creatures back to life. Dino cooking! All players will compete to build the most thrilling park each season and then work to attract (and keep alive!) the most visitors each season that the park opens.Do you go big and create a pack of Velociraptors? They'll definitely excite potential visitors but you'd better make a large enough enclosure for them. And maybe hire some (read: a lot of) security. Or they WILL break out and start eating your visitors and we all know how that ends. You could play it safe and grow a bunch of herbivores but then you aren't going to have the most exciting park in the world (sad face). So maybe buy a roller coaster or two to attract visitors to your park the good old-fashioned way?
In La Granja players control small farms by the Alpich pond near the village of Esporles on the island of Mallorca. Over time the players develop their farms and deliver goods to the village. Players are vying to earn the title of La Granja for their country estate!Over the course of 6 game rounds players will expand their farm by adding fields farm extensions market barrows and helpers. They will earn VPs by delivering goods to the village of Esporles. It is important to observe the actions of other players manipulate turn order and adjust your strategy based on the dice and cards.La Granja is a fascinating game that requires careful planning. Timing and speed is crucial. However successful players must cope with the uncertainty of events during the game. The player who has earned the most victory points at the end of the game is the winner and new owner of the La Granja estate!
In battle there are no equals.Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.Battle of Legends Volume One features four heroes. King Arthur sacrifices cards to power up his attacks and gets some timely assistance from Merlin's magic. Alice is back from Wonderland with a giant vorpal blade and the Jabberwock by her side as she grows and shrinks to gain advantages on attack and defense. Medusa is happy to attack from range and let her harpies hound you but just one devastating glance could end the battle quickly. Sinbad grows in power as he gains experience on each of his voyages.Combat is resolved quickly by comparing attack and defense cards. However each card's unique effects and a simple but deep timing system lead to interesting decisions each time. The game also features an updated version of the line-of-sight system from Tannhäuser for ranged attacks and area effects.The game includes a double-sided board with two different battlefields pre-washed miniatures for each hero and custom life trackers that's brought to life with the stunning artwork of Oliver Barrett and the combined design teams of Restoration Games and Mondo Games.
Mighty heroes don’t just appear out of thin air -- you must create them! Race class alignment skills traits and equipment are all elements of the perfect hero who is ready to take on all opposition in the quest for glory and riches.In Roll Player you will compete to create the greatest fantasy adventurer who has ever lived preparing your character to embark on an epic quest. Roll and draft dice to build up your character’s attributes. Purchase weapons and armor to outfit your hero. Train to gain skills and discover your hero’s traits to prepare them for their journey. Earn Reputation Stars by constructing the perfect character. The player with the greatest Reputation wins the game and will surely triumph over whatever nefarious plot lies ahead!
Vindication (formerly Epoch: The Awakening) is a highly strategic fantasy-based tabletop journey for 2-5 players. Play time is 15-30 minutes per player.Thrown overboard for a life of wretchedness you wash ashore a hostile island ruins — completely alone with nothing except the breath in your lungs and an undaunted spirit.Through your advanced resource management area control tactics and freeform action selection you’ll add companions to your party acquire bizarre relics attain potent character traits and defeat a host of unusual monsters in the ultimate goal of mastering heroic attributes — and regaining honor.You may perform 3 actions on each turn in the order you feel is most advantageous that turn: activate a companion travel to a new location and interact with a map tile. Many actions require the the use of your influence to gain attributes in a one-of-a-kind heroic attribute alchemy system which is leveraged to gain the game's most powerful rewards. For example you can meditate at a spire to gain inspiration. You can train at a fort to gain strength. But then you can combine your inspiration and strength to gain the courage (inspired strength) which allows you to perform a bounty hunt.There are distinctive end-game triggers that can be affected through game play over 72 unique card abilities that can be merged in unusual ways for potent combinations and fresh tile placement each game for high replayability.
The Hallertau in Bavaria Germany is the largest continuous hop-producing region in the world. It prides itself upon being the first in Middle Europe to cultivate hops. This game is set around 1850 when the Hallertau became what it is today.As chief of a small Bavarian village in the Hallertau your objective is to increase its wealth and prestige in the eyes of the world.To achieve this you will need to supply the local crafts folk with goods from agriculture and sheep breeding.Place your workers play your cards right and let your village shine!—description from the back of the box
Hero Realms is a fantasy-themed deck-building game that is an adaptation of the award-winning Star Realms game. The game includes basic rules for two-player games along with rules for multiplayer formats such as Free-For-All Hunter and Hydra.Each player starts the game with a ten-card personal deck containing gold (for buying) and weapons (for combat). You start each turn with a new hand of five cards from your personal deck. When your deck runs out of cards you shuffle your discard pile into your new deck. An 80-card Market deck is shared by all players with five cards being revealed from that deck to create the Market Row. As you play you use gold to buy champion cards and action cards from the Market. These champions and actions can generate large amounts of gold combat or other powerful effects. You use combat to attack your opponent and their champions. When you reduce your opponent's score (called health) to zero you win!Multiple expansions are available for Hero Realms that allow players to start as a particular character (Cleric Fighter Ranger Thief or Wizard) and fight cooperatively against a Boss fight Boss decks against one another or compete in a campaign mode that has you gain experience to work through different levels of missions.
Kanban — or 看板 the Japanese word for billboard — is a term for the visual cues that might be used in a lean efficient assembly line in order to expedite and smooth workflow. These signals get the workers what they need where they need it when they need it to create a just-in-time (JIT) production system.The setting for the game Kanban: Automotive Revolution is an assembly line. The players are ambitious managers who are trying to impress the board of directors in order to achieve as high a position as possible in the company and secure their careers. With promotions come advantages at the factory such as more space to store precious materials and greater prestige to accelerate your ascent. Through solid management you must strive to shine next to your peers. You need to manage suppliers and supplies improve automobile parts innovate — anything to stay on the cutting edge or getting your hands greasy on the assembly line in order to boost production. You must exercise wisdom in choosing which projects you should start selecting only those that will give you the upper hand and shunning those that will bog you down or cause the unthinkable — failure — which would diminish you in the eyes of the board.Over the course of the game you persuade the board and the factory tender to help you develop and improve automobile parts. You make shrewd use of the outside suppliers and the limited factory supplies in order to appropriate needed part when the suppliers come up short. Because the factory must run at optimum efficiency production doesn't wait for you or for mistakes.Like the process itself Kanban: Automotive Revolution proves to be both innovative and rewarding. Game mechanisms tightly tied to the automobile manufacturing theme include:If you want a seat on the board someday you need to show that you can keep a complex machine running smoothly efficiently with everything happening just at the right time. Kanban: Automotive Revolution is a pure Eurogame focused on economics and resource management that puts you in the driver's seat of an entire production facility racing for the highest level of promotion.
Tapestry is a two-hour game for 1-5 players designed by Jamey Stegmaier.Create the civilization with the most storied history starting at the beginning of humankind and reaching into the future. The paths you choose will vary greatly from real-world events or people — your civilization is unique!In Tapestry you start from nothing and advance on any of the four advancement tracks (science technology exploration and military) to earn progressively better benefits. You can focus on a specific track or take a more balanced approach. You will also improve your income build your capital city leverage your asymmetric abilities earn victory points and gain tapestry cards that will tell the story of your civilization.—description from the publisher
It is the year 2849 and humanity has harnessed the power of the pulsars. Now we must find a way to distribute this power throughout the stars. In this Euro-style game players explore space claim pulsars and discover technologies that will help them build energy-distribution infrastructure on a cosmic scale. Dice are used to purchase actions and players choose their dice from a communal pool. There are many paths to victory so you can blaze your own trail to a bright future.Draft dice to explore the universe in Pulsar 2849. Game is only 8 rounds long. Each round roll dice based on the number of players sort them based on their values then draft dice to take actions.Possible actions □ Fly your survey ship □ take a Gyrodyne □ Develop a Pulsar □ Build one or more energy transmitter vectors □ Patent a technology □ Buy a dice modifier □ Complete a special project in your HQ and unlock Gate RunPlayers score points each round based on what they've discovered and explored and everyone has common goals that they want to achieve.
In Anno 1800 a board game based on the popular PC game from Ubisoft you continuously build up your own industry to develop your home island.Ship fleets allow for lively trade and the development of new islands in the Old and New World. You have to fulfill the wishes of your own population. While the inhabitants are initially satisfied with bread and clothing they soon demand valuable luxury goods. You must plan production chains sensibly and keep an eye on the specialization of your population. The goal: A wise distribution of farmers workers craftsmen engineers and investors — but the competition never sleeps and can snatch the new achievements from under your nose at any time! Who can create the most prosperous island?—description from the publisher (translated)
In Viticulture the players find themselves in the roles of people in rustic pre-modern Tuscany who have inherited meager vineyards. They have a few plots of land an old crushpad a tiny cellar and three workers. They each have a dream of being the first to call their winery a true success.The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks and often the first worker to get to the job has an advantage over subsequent workers.Fortunately for the players people love to visit wineries and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful.Using those workers and visitors players can expand their vineyards by building structures planting vines (vine cards) and filling wine orders (wine order cards). Players work towards the goal of running the most successful winery in Tuscany.
Designed by Stan Kordonskiy (Dice Hospital Rurik Lock Up) developed by Jonny Pac (Coloma Sierra West Lions of Lydia) solo mode by Drake Villareal (Solani Spook Manor) and illustrated by The Mico (Raiders of the North Sea Paladins of the West Kingdom Valeria) Endless Winter: Paleoamericans takes place in North America around 10,000 BCE. Players guide the development of their tribes across several generations—from nomadic hunter-gatherers to prosperous tribal societies. Over the course of the game tribes migrate and settle new lands establish cultural traditions hunt paleolithic megafauna and build everlasting megalithic structures.Endless Winter is a euro-style game that combines worker placement and deck building in an innovative way. Each round players send their tribe members to various action spaces and pay for the actions by playing cards and spending resources. Tribe cards grant additional labor while Culture cards provide a variety of unique effects. As an alternative cards can be saved for an end-of-round Eclipse phase where they are simultaneously revealed to determine the new player order and trigger various bonus actions.The game features a novel blend of interwoven systems and mechanisms such as multi-use cards area influence tile placement and set collection. Plus there are many viable paths to victory. After four brisk rounds scores are tallied and the tribe with the most points wins! —description from the publisher
On November 30 1803 the United States purchased Louisiana from Napoleon. U.S. President Thomas Jefferson decided to send two explorers – Meriwether Lewis and William Clark – to discover this huge terra incognita.Lewis & Clark is a board game in which each player manages an expedition intended to cross the North American continent. Their goal is to be the first to reach the Pacific. Each one has his own Corps of Discovery that will be completed by the Native Americans and the trappers met during the journey. He has to cleverly manage his characters and also the resources he finds along the way. Beware sometimes frugality is better than abundance.Lewis & Clark features dual use cards. To be activated one card must be combined with another one which becomes unavailable for a while. Thus players are faced with a constant dilemma: play a card or sacrifice it. During the game each player acquires character cards that enlarge his hand building a crew that gives him more options but it needs to be optimized as he will recycle his cards more slowly. This new handbuilding mechanism fits strongly with the historical background.Since the aim of the game is to be the first on the Pacific coast the timing and the opportunistic use of the other players' positions are crucial.
Working from the shadows Mind MGMT once used its psychically-powered agents to put a stop to global crises. However absolute power corrupts absolutely and Mind MGMT is now rotting from the inside. To tighten its iron grip on the world stage Mind MGMT deploys covert operatives around the world to recruit other psychically-attuned individuals to their side. How can this enigmatic organization hell bent on global domination be defeated?Thankfully a few renegade agents have figured out that Mind MGMT has been compromised and have defected turning their backs on the syndicate. They now use their own psychic abilities to prevent Mind MGMT from achieving its nefarious goals.In Mind MGMT: The Psychic Espionage Game. one player controls Mind MGMT and must scour the city for new recruits. They move around on a secret map trying to visit locations that match one of their three randomly drawn feature cards. They can also use their four Immortals to protect locations from being exposed.All other players control the rogue agents who must try to stop Mind MGMT before it's too late! They ask questions to the Recruiter and deduce their whereabouts from the answers they receive. Rogue agents can use dry-erase mental notes to track all the information they're given.Mind MGMT wins by either collecting twelve recruits or surviving sixteen turns. The rogue agents can win only by capturing Mind MGMT which they do when they believe they're on the same block as Mind MGMT.—description from the publisher
In Bitoku the players take on the roles of Bitoku spirits of the forest in their path towards transcendence with the goal of elevating themselves and becoming the next great spirit of the forest. To do so they will have the help of the yōkai the kodamas and the different pilgrims that accompany them on their path. This is a hand-management engine-building game with multiple paths to victory.Players will have yōkai represented by the cards that make up their hand which must be placed in the right places at the right times in order to obtain the maximum benefit from the abilities they offer. Furthermore during the game players can earn more yōkai cards for their deck thereby increasing their playing options and achieving a higher score. Each player also has three yōkai guardians (in the form of dice) that they can send to the large regions of the forest on the main board in order to obtain all kinds of new options that they can play during the game. These options can be structures they build in certain areas of the forest soul crystals that generate resources when certain actions are carried out and many others as well. The players also have the chance to help the mitamas lost souls in search of redemption by using the chinkon fireflies.There is truly a wide range of actions to carry out and this is without taking into account the personal domain where the players can lay out another layer of additional strategy while managing the pilgrims. Pilgrims are followers of the player who embark upon journeys of contemplation and reflection who then share the experiences and learning they can along the spirit path with the Bitoku.—description from the publisher
In Oath one to six players guide the course of history in an ancient land. Players might take the role of agents bolstering the old order or scheme to bring the kingdom to ruin. The consequences of one game will ripple through those that follow changing what resources and actions future players may have at their disposal and even altering the game's core victory condition.If a player seizes control by courting anarchy and distrust future players will have to contend with a land overrun by thieves and petty warlords. In a later game a warlord might attempt to found a dynasty creating a line of rulers that might last generations or be crushed by the rise of a terrible arcane cult.In Oath there are no fancy production tricks app-assisted mechanisms or production gimmicks. The game can be reset at any time and doesn't require the same play group from one game to the next. A player might use the fully-featured solo mode to play several generations during the week and then use that same copy of the game for Saturday game-night with friends. There are no scripted narratives or predetermined end points. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.—description from the publisher
Stake your fortunes in the mysterious island world of Bora Bora. Journey across islands building huts where the resilient men and women of your tribes can settle discovering fishing grounds and collecting shells. Send priests to the temples and gather offerings to curry favor with the gods.In Bora Bora players use dice to perform a variety of actions using careful insight and tactical planning. The heart of the game is its action resolution system in which 5-7 actions are available each round the exact number depending on the number of players. Each player rolls three dice at the start of the round then they take turns placing one die at a time on one action. Place a high number on an action and you'll generally get a better version of that action: more places to build more choices of people to take better positioning on the temple track and so on. Place a low number and you'll get a worse action – but you'll possibly block other players from taking the action at all as in order to take an action you must place a die on it with a lower number than any die already on the action.Three task tiles on a player's individual game board provide some direction as to what he might want to do while god tiles allow for special actions and rule-breaking as gods are wont to do. The player who best watches how the game develops and uses the most effective strategy will prevail.
The epic Egyptian game Kemet is reborn with a new revised edition!With Kemet: Blood and Sand immerse yourself in a more realistic Ancient Egypt. Here Gods are powerful masters of both the desert and the Nile delta. They challenge each other in violent battles and show no mercy. Get ready to become an Egyptian God open the gates of your city and let your troops sing the song of war to please you and claim your dominance as master of Ancient Egypt.Kemet: Blood and Sand features new art and upgraded gameplay with new approachable rules that go beyond the 1.5 version of Kemet developed with the help of the BGG community. Free from the constraints of existing components designers Jacques Bariot and Guillaume Montiage go even further in fine-tuning the Kemet experience.The game also features a redesigned map with a twist bigger and more detailed figurines and other surprises.—description from the publisher
Star Realms: Frontiers is a new standalone Star Realms series game with an 80-card trade deck and new scorecards that's suitable for play with up to four players. It can be combined with Star Realms and/or Star Realms: Colony Wars.Star Realms is a fast-paced game of space battles that combines the fun of a deckbuilding game with the interactivity of Trading Card Game-style combat. As you play you make use of Trade to acquire new Ships and Bases from the cards being turned face up in the Trade Row.You use the Ships and Bases you acquire to either generate more Trade or to generate Combat to attack your opponent and their Bases. When you reduce your opponent’s score (called Authority) to zero you win! Battle your friends or team up to play cooperatively against the game!The default Star Realms: Frontiers box is listed with the following as its features:
In Tiletum you and fellow players take on the roles of rich merchants traveling throughout Europe from Flanders to Venice during the Golden Age of the Renaissance.You will travel to various cities to acquire trade contracts for wool and iron as well as a collection of their coats of arms. You must collect the required resources to fulfill contracts invest in the construction of monumental cathedrals gain the favor of noble families and participate in important fairs where your main business occurs. You will also use the services of notable people who will be welcomed into your houses. You will thus gain prestige that will make you the most famous merchant of the Renaissance.Tiletum is a dice management game in which dice have a dual function: gaining resources and performing actions. A certain number of dice will be rolled each round. On your turn choose a die to gain the number of corresponding resources equal to the value of the die then perform the associated action. The power of the action is inversely proportional to the value of the die so the fewer resources you gain the more powerful the actions you take and vice versa.
Welcome to the Rococo era during the reign of Louis XV when it’s safe to say that holding lavish balls is quite trendy. Important personalities wrap up in noble coats and dresses anxious to outshine one another. As the biggest event is coming up in just a few weeks everyone is turning to you with their requests: an elegant coat here a stunning dress there or a donation to fund the fireworks at the event. Soon you realize that it’s not just about your dressmaking business anymore — it’s about managing the most prestigious ball of the era…and now it’s time to roc(k)!Rococo is a Eurostyle board game with an interesting take on deck-building. Each turn you play one of your employee cards and let that employee perform a task: hire a new employee buy resources manufacture a coat or dress or invest in the ball’s decorations. But not every employee is up to every task so you must choose and lead your employees wisely — especially since each employee grants a unique bonus and some of these bonuses generate prestige points.After seven rounds the game ends with the big ball and a final scoring. Then you gain prestige points for certain employee bonuses and for coats and dresses that you rent out to guests at the ball as well as for decorations that you funded. The player who collected the most prestige points wins.
Aeon’s End: The New Age introduces the Expedition system into the Aeon's End universe which allows players to replay all of the content they own in a short campaign format. After each game players will receive new treasures and player cards that allow them to become more powerful. However the nemeses that players will face grow stronger and stronger with each battle.Aeon's End: The New Age is a standalone expansion that is compatible with all of the other standalone games. All content can be mixed and matched for exciting new combinations!—description from the publisher
In Ethnos players call upon the support of giants merfolk halflings minotaurs and other fantasy tribes to help them gain control of the land. After three ages of play whoever has collected the most glory wins!In more detail the land of Ethnos contains twelve tribes of fantasy creatures and in each game you choose six of them (five in a 2/3-player game) then create a deck with only the creatures in those tribes. The cards come in six colors which match the six regions of Ethnos. Place three glory tokens in each region at random arranging them from low to high.Each player starts the game with one card in hand then 4-12 cards (double the number of players) are placed face up on the table. On a turn a player either recruits an ally or plays a band of allies. In the former case you take a face-up card (without replacing it from the deck) or the top card of the deck and add it to your hand. In the latter case you choose a set of cards in your hand that match either in tribe or in color play them in front of you on the table then discard all other cards in hand. You then place one token in the region that matches the color of the top card just played and you use the power of the tribe member on the top card just played.At the end of the first age whoever has the most tokens in a region scores the glory shown on the first token. After the second age the players with the most and second most tokens score glory equal to the values shown on the first and second tokens respectively. Players score similarly after the third age then whoever has the most glory wins. (Games with two and three players last only two ages.)
Distilled is a highly thematic strategy card game about crafting spirits in a distillery with resource management and push-your-luck elements. In the game you have inherited a distillery and are hoping to someday achieve the title of master distiller through purchasing goods building up your distillery and creating the world's most renowned spirits.Purchase new ingredients and invest in upgrades to your distillery all while eventually distilling the spirit and sending it to the warehouse. Once in the warehouse age your spirit to enhance its flavor and bottle it to sell it for major profits!Achieve the title of Master Distiller by having the most spirit points at the end of the game. Points are obtained by distilling and selling spirits.—description from the designer
Cthulhu Wars is a strategy boardgame in which the players take the part of alien races and gods taken from the Cthulhu mythos created by H. P. Lovecraft. The game is physically large and includes sixty-four figurines of the cultists monsters aliens and Great Old Ones that range in height from approximately 20 mm to nearly 180 mm.The game takes place on a map of Earth. Each player takes the part of one of four factions included in the base game. At the start of a turn players Gather Power then during a series of Action Rounds they spend this Power to accomplish various tasks such as recruiting Cultists moving units engaging in battle summoning monsters building Gates casting spells and Awakening their Great Old One. When all players run out of Power the Action phase ends and the next turn begins. Victory is determined by accumulating points on the Doom Track. The first player to 30 is the lone victor *if* he has unlocked all six of spell books.Driving the strategy are a player's wish to expand his power base and his need to accomplish six tasks to acquire his faction's spell books. Each faction has a unique set of monsters spell books and special abilities and has different requirements to acquire its spell books. All factions have multiple strategies open to them.The base game supports 2-4 players (the map supports 5 players) but with new factions and maps released as expansions it can support up to 8 players.
Codes are a puzzle. A game just like any other game.- Alan Turing in The Imitation Game.Turing Machine is a fascinating and competitive deduction game. It offers a unique experience of questioning a proto-computer that works without electricity or any sort of technology paving the way for a new generation of deduction games.The Goal? Find the secret code before the other players by cleverly questioning the machine. With Turing Machine you’ll use an analog computer with unique components made of never-before-seen perforated cards. The game offers more than seven million problems from simple to mind-staggeringly complex combinations making the gameplay practically endless!Including the original competitive mode you can combine your brain power as a team or try to beat the game itself while playing solo.Are you ready for an intense cerebral gaming experience?
The greatest sorcerers of the kingdom have gathered at the heart of the Argos forest where the legendary tournament of the 12 seasons is taking place. At the end of the three year competition the new archmage of the kingdom of Xidit will be chosen from among the competitors. Take your place wizard! Equip your ancestral magical items summon your most faithful familiars to your side and be ready to face the challenge!Seasons is a tactical game of cards and dice which takes place in two phases:The first phase Prelude consists of a card draft: the goal during this phase will be to establish your own 9-card deck for the main part of the game and with it the strategy.Once the Prelude is complete each player must separate their 9 cards into 3 packs of 3 cards. They will begin the second phase of the game with their first pack of three cards then gradually as the game progresses they will receive the other two packets of three cards.Next comes the Tournament: at the beginning of each round a player will roll the seasons dice (dice = number of players +1).These cubes offer a variety of actions to the players: - Increase your gauge (maximum number of cards you may have placed on the table and in play) - Harvesting energy (water earth fire air) to pay the cost of power cards - Crystallizing the energy (during the current season) to collect crystals. Crystals serve both as a resource to pay for some cards but also as victory points in the end. - Draw new cardsEach player can choose only one die per turn. The die not chosen by anyone determines how many fields the time track would move forward. In addition all the dice are different depending on the season. For example there are not the same energies to a particular season. Throughout the game players will therefore have to adapt to these changes - also the exchange rates of energy to crystals vary during seasons - the energy not present on the dice in any given season is also the best paid during the season.At the end of the game the crystals are summed with victory points granted by the cards (minus some penalties where applicable). The highest score wins.
The city-building board game Foundations of Rome puts you into the role of an architect competing to own land and build magnificent structures! Build domūs and insulae fountains foundries and more to increase your renown - gaining glory for yourself and the empire! With 96 wonderfully detailed miniatures in the base game Foundations of Rome is a testament to the glory of Rome that you can bring to the table.Foundations of Rome is the next and biggest game to date in the Dice Tower Essentials line and is designed by famed designer Emerson Matsuuchi.On a player's turn they select from purchasing a new lot building a new building in the shared city of Rome or collecting income!Players collect Glory Points at the end of each round based on the population and commerce they have brought to the city as well as gaining glory for civic buildings that score not only based on their own buildings but those of their opponents!With a quick setup time and easy to learn to rules you will be on your way to achieving glory within Rome in no time!—description from the publisher
In a far-distant future humans no longer inhabit Earth. The cause of their disappearance (or perhaps their demise) is unknown but their absence left a void ready to be filled by another sentient species.Over the span of untold generations one species of the humble honeybee evolved to fill that void. They grew in size and intelligence to become a highly advanced society. They call themselves Mellifera and they have made substantial technological advances in addition to the technology they adapted from human ruins up to and including space travel.In Apiary each player controls one of twenty unique factions. Your faction starts the game with a hive a few resources and worker bees. A worker-placement hive-building challenge awaits you: explore planets gather resources develop technologies and create carvings to demonstrate your faction's strengths (measured in victory points) over one year's Flow. However the Dearth quickly approaches and your workers can take only a few actions before they must hibernate! Can you thrive or merely survive?—description from the publisher
From the ashes of war nations rise to power in the atomic age. Each player takes control of a nation struggling for power in the latter part of the 20th century. They build up their nation’s industry commerce and government by acquiring resources building structures and tapping sources of energy. The price of oil is going up and nuclear energy is the wave of the future. The Manhattan Project: Energy Empire is set in the same universe as The Manhattan Project but it's a standalone game not an expansion.The major threat in Energy Empire is not war but uncertain global impacts that result from side effects of industrialization and pollution. Many actions come with a cost. So as nations become more industrious they also increase the amount of pollution in the environment. Careful use of science can mitigate the harmful effects of industry and can also help avert global crises.Energy Empire uses worker placement tableau-building and resource management mechanics. On each turn a player can choose to either work or generate. On a work turn a player plays a single worker on the main board then uses workers and energy to activate cards in their tableau. Players may spend energy to use an occupied space on the main board so no spaces are ever completely blocked. On a generate turn players get to renew their supply of energy by rolling energy dice that represent nuclear coal oil solar and other forms of energy.
Formidable adversaries are arrayed against you. Your people stand ready. History beckons.In your hands lies the destiny of one of history's great civilizations. Under constant threat of attack you must conquer new lands oversee dramatic scientific and cultural advances and lead your people into the era of empire. Expand too rapidly and unrest will bring your civilization to its knees; build up too slowly however and you might find yourself a mere footnote of history. As one of eight radically asymmetric civilizations you will compete to become the most dominant empire the world has ever seen.Imperium: Classics is a standalone game that contains the Carthaginian Celt Greek Macedonian Persian Roman Scythian and Viking civilizations and an individual solo opponent behaving as each nation. It is also fully compatible with Imperium: Legends for players wanting to expand their pool of civilizations even further.—description from the publisher
Become the leader of an imp family that has just started a new business – breeding and selling petz. Sound simple and safe? Well we forgot to mention that those petz are for Dungeon Lords. This means magical playful sometimes angry monsters that constantly desire attention and at the very moment you want them to demonstrate their qualities to buyers they are sick or they poop. Sometimes you are even glad that you got rid of them – but the profit is unbelievable.Dungeon Petz is a standalone game set in the Dungeon Lords universe. The game consists of several rounds in which players use unusual worker placement mechanisms (players simultaneously prepare different sized groups of imps in order to play sooner than others) to prepare themselves for the uneasy task of raising creature cubs and pleasing their different needs (represented by cards) in order to sell them as grown and scary creatures to Dungeon Lords. In the meantime they also attend various contests in which they show off their pets scoring additional points.
Cloudspire is 1-4 player strategy game heavily influenced by both tower defense and MOBA (Multiplayer Online Battle Arena) games. Solo and Cooperative play are driven by a scenario book that chronicles the story of the game from the perspective of each individual faction. Players control one of four unique factions in a battle to destroy and steal source energy from their opponents. Send and defend against armies and minions build towers to protect your base and explore with your heroes in search of resources and powerful Relics to turn the tide of battle.Taking place in the floating realm of Ankar Cloudspire tells the story of a war to acquire a powerful and rare energy known only as the source. Every race has their own unique units and heroes as well as the ability to bid and draft mercenaries for hire.Armies are placed either individually or in stacks to conceal powerful units until the last possible moments. Heroes in the meantime are controlled individually and may join the tide of battle or choose to explore points of interest in search of numerous resources. Meanwhile the event deck regularly changes the terms of the fight making every wave exciting and unpredictable.As armies and minions approach opposing bases they'll need to contend with Spires - powerful defense towers that can be built around the board. Fight for control of build sites and acquire new spire schematics to build an impenetrable defense and hold off the enemy. Upgrade your home base to unlock new strategies and abilities. Level up your heroes and lead your armies into battle with advanced and upgraded skills!—description from the publisher
Power Grid deluxe: Europe/North America is a standalone game in the Power Grid universe. For the expansion to regular Power Grid see Power Grid: Europe/North America.For the 10th anniversary of the highly successful game Power Grid we present this new deluxe version including brand new components. Wait for a huge double-sided game board presenting Europe and North America newly customized wooden parts and an entire deck of new power plants some of which use natural gas instead of garbage. New overview cards for the resource refill improve game play. An exciting new two players experience is also added - “Against the Trust”!The game is still Power Grid with all the exciting auctions the nerve-wracking resource speculations city networks and the competition among the players all the way to the tight game ending with several players fighting for the win.The goal of Power Grid Deluxe is to supply the most cities with power when someone's network reaches a predetermined size. Players mark pre-existing routes between cities for connection then bid against each other to purchase the power plants that they need to power these cities. However as power plants are purchased newer more efficient plants become available so by merely purchasing you're potentially allowing others access to superior equipment.What's more players must acquire the resources (coal oil natural gas and uranium) needed to power said plants (except for the renewable windfarm plants which require no fuel) making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.NOTE: The deluxe edition came with Power Grid: The New Power Plants – Set 2 which was later released separately in 2021.
The Great Zimbabwe is a game about building a trade based civilization in ancient Africa. It has been inspired by the old kingdoms surrounding the Great Zimbabwe a world heritage site in southern Africa. Far into the previous century colonial governments denied that a civilization that produced such impressive monuments and beautiful artwork could have been African in origin. But of course this civilization was African and the country of Zimbabwe itself was proudly named after this impressive cultural heritage. As always in our games we have used this history for inspiration; however first and foremost we wanted to create a highly playable and replayable Splotter game so in many cases we took liberties with historical names periods and artwork.In the game players strive to build the most impressive monuments to one god of their choice. They can choose this god themselves-- each of the twelve gods offers a unique blessing but each also requires a different amount of work to win the game. Building the monuments is done by developing a logistics network stretching across the region. Through this network players produce and obtain ritual goods to raise their monuments and bring honour to the god of their choice.Here's the flavour text from the rules:The Mutapa king struts into the village followed by a bunch of young warriors herding cattle. “Oondabezitha ” he addresses the assembly of kings “I have brought twelve heads of cattle for the ceremony tonight”. The others seem to shrink in stature as he speaks. The star of the king of Mutapa is clearly ascending. They have not brought nearly as much cattle themselves. “Soon we will all be praying to Obatala” murmurs one of the older Kilwa traders. “The Mutapa will be raising their godless monuments sky-high. Perhaps it is time for us to resort to some magic of our own”. Then the sky breaks into a thunder and a torrential rain pours down on the assembly. The men scramble while the plains fill with water. The ceremony will be wet tonight...The Great Zimbabwe is a logistico-economic game in which players are tribal leaders in Africa trying to please the gods by building monuments.Buying technology building craftsmen gathering resources and worshipping a god are among the many decisions necessary to win in 'The Great Zimbabwe'. But the main way of getting there is building and developing a network of monuments. The higher the monuments the closer the players will be to victory but players must balance many subtle aspects of the game. If they develop their economy if they worship a powerful god or if they use a lot of technology they will need to score more victory points.Clever use of turn-order manipulation economic development in an almost close environment scarce natural resource use and logistical optimization to deliver goods from craftsmen to monuments: You only get one action per turn so be smart! 'The Great Zimbabwe' is a race for victory in which you decide how far you want to go and at what speed. Then other players' decisions change everything...
The King is dead. The kingdom is divided. Three factions — the Scottish the Welsh and the English — vie for control and across the sea foreign invaders prepare to take advantage of the chaos. Players must marshal their limited resources to influence this power struggle while ensuring that the faction that rises to dominate the realm favors them above all other claimants to the throne.The King is Dead: Second Edition refreshes the accessible yet strikingly deep game with updated graphic design gorgeous new artwork and a brand-new asymmetric game mode for advanced play.
Settlers from four major powers of the world have discovered new lands with new resources and opportunities. Romans Barbarians Egyptians and Japanese all at once move there to expand the boundaries of their empires. They build new buildings to strengthen their economy they found mines and fields to gather resources and they build barracks and training grounds to train soldiers. Soon after they discover that this land is far too small for everybody then the war begins...Imperial Settlers is a card game that lets players lead one of the four factions and build empires by placing buildings then sending workers to those buildings to acquire new resources and abilities. The game is played over five rounds during which players take various actions in order to explore new lands build buildings trade resources conquer enemies and thus score victory points.The core mechanism of Imperial Settlers is based on concepts from the author's card game 51st State.
The game Glass Road commemorates the 700-year-old tradition of glass-making in the Bavarian Forest. (Today the Glass Road is a route through the Bavarian forest that takes visitors to many of the old glass houses and museums of that region.) You must skillfully manage your glass and brick production in order to build the right structures that help you keep your business flowing. Cut the forest to keep the fires burning in the ovens and spread and remove ponds pits and groves to supply yourself with the items you need. Fifteen specialists are there at your side to carry out your orders...In more detail the game consists of four building periods. Each player has an identical set of fifteen specialist cards and each specialist comes with two abilities. At the beginning of each building period you choose a hand of five specialists. If during this building period you play a specialist that no other player has in hand you may use both abilities on that card; if two or more players play the same specialist each of them may use only one of the two abilities. Exploiting the abilities of these specialists lets you collect resources lay out new landscape tiles (e.g. ponds and pits) and build a variety of buildings which come in three types:Mastering the balance of knowing the best specialist card to play and being flexible about when you play it — together with assembling a clever combination of buildings — is the key to this game.The 2021 edition of Glass Road includes previously released promotional material: the Oktoberfest and Adventskalender tiles and the Harlekin card for use in the solitaire version of the game.
Bruges in the 15th century – culture and commerce flourish and make the Belgian Hanseatic city into one of the wealthiest cities in Europe.In Bruges (a.k.a. Brugge or Brügge depending on the country in which you live) players assume the role of merchants who must maintain their relationships with those in power in the city while competing against one another for influence power and status. Dramatic events cast their shadows over the city with players needing to worry about threats to their prosperity from more than just their opponents...The game includes 165 character cards with each card having one of five colors. On a turn a player chooses one of his cards and performs an action with six different actions being available: Take workers take money mitigate a threat build a canal build a house or hire the character depicted on the card. In principle every card can be used for every action – but the color of the card determines in which areas the actions can be used or the strength of the chosen action e.g. blue cards provide blue workers and red cards help mitigate red threats. All of the action is geared toward the gathering of prestige with the most prestigious merchant winning in the end.
In Tiny Epic Galaxies each player controls a galactic empire aiming to expand their influence by acquiring highly contested planets and increasing their cosmic armada. The game revolves around an innovative dice-rolling combo mechanic. The number of dice you roll is determined by the strength of your galaxy. Each die is engraved with symbols representing the various actions you can take such as moving a spaceship increasing your culture or energy resources or advancing your political or economic influence over newly discovered planets.Through careful planning you must make the most out of your turn taking the available actions in whichever order you consider most beneficial. But be careful as each of your opponents can choose to follow each action you take by expending valuable resources. This means that it can always be your turn even when it is someone else’s turn!Players will colonize new planets throughout the game thereby earning victory points and accumulating special abilities which they can activate for their galactic empire. Careful spending of resources will ensure the fastest growth of your empire while allowing you to receive the biggest possible pay‐off from the actions you take.Will your influence be enough to control the most powerful planets in the galaxy? Will you be able to meet your secret objective along the way? Will your empire stand victorious?Tiny Epic Galaxies FAQ
You have been assigned to lead an ancient monastery and its brewery. Now it's your time to brew the best beer under God's blue sky!The fine art of brewing beer demands your best timing. In order to get the best results of your production you have to provide your cloister's garden with fertile resources and the right number of monks helping with the harvest — but keep your brewmaster in mind as he is ready and eager to refine each and every one of your barrels!In Heaven & Ale you have to overcome the harsh competition of your fellow players. There is a fine balance between upgrading your cloister's garden and harvesting the resources you need to fill your barrels. Only those who manage to keep a cool head are able to win the race for the best beer!—description from the publisher
Wayfarers of the South Tigris is set during the height of the Abbasid Caliphate circa 820 AD. As brave explorers cartographers and astronomers players set off from Baghdad to map the surrounding land waterways and heavens above. Players must carefully manage their caravan of workers and equipment while reporting back regularly to journal their findings at the House of Wisdom. Will you succeed in impressing the Caliph or lose your way and succumb to the wilderness?The aim of Wayfarers of the South Tigris is to be the player with the most victory points (VP) at the game's end. Points are primarily gained by mapping the land water and sky. Players can also gain points from upgrading their caravans by gaining inspiration from nobles and by influencing the three guilds of science trade and exploration. As they make discoveries players will want to quickly journal their progress. The game ends once one player’s marker has reached the far right column of the journal track.—description from the publisher
Nusfjord is a tranquil fishing village in the Lofoten archipelago in northern Norway. Fifty years ago business was blooming when the codfish would come for spawning. Today Nusfjord is more of a museum than a village with less than a hundred people living there. Imagine how beautiful this place must be given that you must pay a fee to even look at the houses. Cruise ships used to pass by this long and now mostly abandoned island world.In the time period in which the game Nusfjord is set things looked quite different. Sailing ships dominate the fjord. The rocks around Nusfjord are covered in trees. As the owner of a major fishing company in Nusfjord on the Lofoten archipelago your goal is to develop the harbor and the surrounding landscape and to succeed you must enlarge your fleet clear the forest erect new buildings and satisfy the local elders. Others do this as well of course so the competition is steep.As with Agricola Caverna and Ora et Labora Nusfjord has a worker placement mechanism with each player starting with three workers that they place on a central board to trigger certain actions. Whether a player wants to clear a forest on their own board buy a new cutter or construct a building they must place a worker on the appropriate space — which is possible only if room is available for this worker. Money is scarce and one of the quicker and easier ways to get it is to place shares of your own company on the market. This risky action could be worthwhile because if you succeed in buying these shares yourself you have usually won money and not suffered any disadvantages; however if an opponent acquires these shares then you must allow them to benefit from your hard-earned catches at sea. The village elders might want their own share of your catch as well especially if you've visited them to take certain actions in the village so if you don't take care your catch could end up entirely in the hands of others and your camp will be empty.
Your last village was ransacked by barbarians. You barely had time to pick up the baby and your favorite fishing pole before they started the burning and pillaging. You wandered over a cruel desert braved frozen peaks and even paddled a log across a rough sea kicking at the sharks whenever they got too close the baby strapped tightly to your back.Then you found it! The perfect place to make your new home. But as soon as you had the first hut built you discovered a vast network of caverns underground brimming with shiny treasures rare resources and untold adventure. How could you limit your new village to the surface? You immediately start organizing expeditions and building houses underground as well as on the surface.With any luck you'll build a village even stronger than your last-- strong enough even to turn away the barbarians the next time they come knocking.Above and Below is a mashup of town-building and storytelling where you and up to three friends compete to build the best village above and below ground. In the game you send your villagers to perform jobs like exploring the cave harvesting resources and constructing houses. Each villager has unique skills and abilities and you must decide how to best use them. You have your own personal village board and you slide the villagers on this board to various areas to indicate that they've been given jobs to do. Will you send Hanna along on the expedition to the cave? Or should she instead spend her time teaching important skills to one of the young villagers?A great cavern lies below the surface ready for you to explore-- this is where the storytelling comes in. When you send a group of villagers to explore the depths one of your friends reads what happens to you from a book of paragraphs. You'll be given a choice of how to react and a lot will depend on which villagers you brought on the expedition and who you're willing to sacrifice to succeed. The book of paragraphs is packed with encounters of amazing adventure randomly chosen each time you visit the cavern.At the end of the game the player with the most well-developed village wins!This collection of items can be found in Above and Below: Expanded Edition Exclusives
Many centuries ago the Greek Persian and Assyrian empires controlled vast amounts of land and riches. Yet despite their fortifications and imposing armies rumours began spreading of a formidable foe in the lands above the Black Sea. They came on horseback. Fierce warriors both male and female. Skilled with the sword axe and bow. But they weren’t mindless savages. Their artisans were renowned for their ability to craft detailed trinkets of gold. They fashioned leather armour and improvised the recurve bow. They trained eagles for hunting and war. Some even believe they inspired the Greek tales of the Amazons. But they were more than legend or fable. They were the Raiders of Scythia.The aim of Raiders of Scythia is to be the player with the most Victory Points (VP) at the game’s end. VP are gained by raiding Settlements taking Plunder and completing Quests. Players will need to assemble a Crew train Animals and gather Provisions. The game ends when there is only 2 unraided Settlements or 2 Quests remaining on the Main Board.—description from the publisher
The bonfires are sources of light energy and warmth created by the guardians of light in order to brighten the cities on the otherwise dark planet. The residents of the cities however took the bonfires for granted and exploited them for their personal gain. Disappointed the guardians of light retreated and let the bonfires extinguish. The citizens could no longer live in the now dark cities and were forced to leave.You are a group of gnomes living close to the cities and you also need the light of the bonfires. Missing it now you try yourself to visit the cities and learn how to ignite the bonfires once again: You must visit the guardians of light on their holy islands and ask for tasks to prove your good will. For each completed task they will re-ignite one extinguished bonfire. Whoever manages to earn the greatest trust from the guardians and manages to brighten their city the most will win the game.You will play in turn order until a fixed number of tasks has been solved after which each player has 5 more turns. During final scoring you will receive points for your completed tasks (the bonfires) and any improvements made there (portals landscapes or guardians).—description from the publisher
Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant is a singularly unique trading and negotiation game for 4-9 players. Over the course of the game each race must trade and negotiate with the rest to acquire the resource cubes necessary to fund their economy and allow it to produce goods for the next turn. Scheming dealing and mutually beneficial agreements are key to success. While technically a competitive game Sidereal Confluence has a cooperative feel during the trading phase as no race has the ability to thrive on its own. Trade well and you'll develop technologies and colonize planets to form a civilization that is the envy of the galaxy.Each player chooses one of the nine unique and asymmetrical alien races that have come together to form a trade federation in their quadrant. Each race has its own deck of cards representing all the existing and future technologies it might research. Some races also have other cards related to unique features of their culture. These cards represent portions of the culture's economy and require spending some number of cubes to use resulting in an output of more cubes ships and possibly victory points. Since each culture's outputs rarely match their inputs players need to trade goods with one another to run their converters to create the resources they truly need to run their society most efficiently and have an effective economy. Almost everything is negotiable including colonies ships and all kinds of resources.Each game round contains an open trading phase in which all players can negotiate and execute deals for cubes ships colonies even the temporary use of technologies! Players with enough resources can also research technologies upgrade colonies and spend resources on their race's special cards during this phase. Once complete all players simultaneously run their economies spending resources to gain more resources. The Confluence follows starting with players sharing newly researched technologies with all other races and following with bidding to acquire new colonies and research teams. Researching a new technology grants many victory points for the prestige of helping galactic society advance. When one race builds a new technology it is shared with everyone else. Technologies can be upgraded when combined with other technologies.The ultimate goal is victory points which are acquired by researching technologies using your economy to convert resources to goods and converting your leftover goods into points at the end of the game.The game is almost all simultaneous play.Sidereal Confluence: Remastered Edition features the same gameplay as the first edition of the game from 2017 but features an updated card layout a teaching guide and an improved rulebook for easy set-up and learning with more visual examples and clear key terms.
Furnace is an engine-building Eurogame in which players take on the roles of 19th-century capitalists building their industrial corporations and aspiring to make as much money as they can by purchasing companies extracting resources and processing them in the best combinations possible.Each player starts the game with a random start-up card the resources depicted at the top of that card and four colored discs valued 1-4.The game is played over four rounds and each round consists of two phases: Auction and Production. During the auction 6-8 company cards are laid out with their basic sides face up. Players take turns placing one of their discs on one of these cards but you cannot place a disc on a card if a disc of the same value or color is already present. Thus you'll place discs on four cards.Once all the discs are placed the cards are resolved from left to right. Whoever placed the highest-valued disc will claim this card but first anyone with a lower-valued disc on this card will gain compensation either the resources depicted multiplied by the value of their disc or a processing ability (exchange X for Y) up to as many times as the value of their disc.Once all the cards have been claimed or discarded players enter the production phase using their cards in the order of their choice. Each company card has one action — either production or processing — on its basic side and two actions on its upgraded side. During the production phase you can use each of your cards once to gain resources process those resources into other resources or money and upgrade your cards.At the end of four rounds whoever has the most money wins.Furnace also includes capitalist cards that contain unique effects and if you want you can choose to deal one out to each player at the start of the game. For an additional challenge you can require players to create a production chain with each newly acquired company card being placed somewhere in that chain and locked in position for the remainder of the game.
With technology rapidly developing and the human population growing Victorian-era Earth is in dire need of fuel land and other natural resources. Fortunately automated probes sent to Mars have discovered celerium an ore that can be combusted to produce ten thousand times more power than a steam engine and sylvanite the densest substance ever found. More incredibly the probes found ice that could be used in terraforming the planet bringing the idea of colonizing Mars even closer to becoming a reality.As the head of a mining corporation these minerals and ice found on Mars could make you unfathomably wealthy – if you can reach them before your competitors. You have ten rounds to send your astronauts into space occupy the planet's most resource-rich zones and harvest as much celerium sylvanite and ice as possible. At your command is a team of nine professionals. Each has a unique skill set from helping your astronauts traverse the Red Planet to blowing up spaceships before they launch.In each round in Mission: Red Planet players start by secretly deploying one of their character cards with this card determining both when they place astronauts on the spaceships awaiting launch to Mars and which special action they take during the round. Each spaceship has a specified destination and until an astronaut sets foot in a region no one knows which resource they'll find. Players collect resources (worth points) three times during the game and they each have a secret mission card that might grant them additional points at game's end. During the game players might acquire an additional mission or a research card that changes the value of what awaits on Mars.The 2015 edition of Mission: Red Planet features the same gameplay as the original 2005 edition but it includes:
Get ready to enter the poor and dreary Whitechapel district in London 1888 – the scene of the mysterious Jack the Ripper murders – with its crowded and smelly alleys hawkers shouting merchants dirty children covered in rags who run through the crowd and beg for money and prostitutes – called the wretched – on every street corner.The board game Letters from Whitechapel which plays in 90-150 minutes takes the players right there. One player plays Jack the Ripper and his goal is to take five victims before being caught. The other players are police detectives who must cooperate to catch Jack the Ripper before the end of the game. The game board represents the Whitechapel area at the time of Jack the Ripper and is marked with 199 numbered circles linked together by dotted lines. During play Jack the Ripper the Policemen and the Wretched are moved along the dotted lines that represent Whitechapel's streets. Jack the Ripper moves stealthily between numbered circles while policemen move on their patrols between crossings and the Wretched wander alone between the numbered circles.
Pax Renaissance 2nd Edition is a game for 1 to 4 players where you play as a banker in Europe at the height of the Renaissance during the late 15th and early 16th-century.A time when European nobility and warlords declined and the arts and technology advanced in the wake of a new economic force: merchants and bankers. These bankers became the wealthiest private individuals ever as they guided Europe into the modern age.As a Renaissance banker you will finance kings or republics sponsor voyages of discovery join secret cabals or unleash jihads and inquisitions. Your choices determine if Europe is elevated into the bright modern era or remains festering in dark feudalism. Four victories determine the future course of Western Society: will it be towards imperialism trade globalization religious totalitarianism or enlightened art and science?New components include punchouts for pirate ships pawns for concessions and serfs placards for player boards and empire squares allowing storage of repressed tokens and queens even if the King is not in a player Tableau.Extra game Map Cards are included allowing the mounted gameboard to be left behind for small game portability. Useful if you have limited space in your game bag.Expanded rules include Dalmatians Cryptography Condottiere apostasy and the solitaire game. Strategy and Frequently-Asked Questions are included.Contains Pax Renaissance Expansion and Pax Renaissance: BGG Promo Pack.
Four millennia ago on the eastern bank of the Nile river was laid the foundation of the Temple of Amun-Ra. Over the course of two thousand years the temple complex was gradually expanded and became widely known as The Most Select of Places (Ipet-Isut) boasting the largest religious building in the world. Today the site is known as Karnak located at Luxor in modern-day Egypt.Join ancient Pharaohs in creating and growing one of the most impressive sites the world has seen honoring the Egyptian gods Horus Ra Hathor Bastet Thoth and Osiris. You must carefully manage the balance of your actions preparing for the reckoning by the goddess Maat.The game board in Tekhenu: Obelisk of the Sun is divided into six sections each associated with an Egyptian god: Horus Ra Hathor Bastet Thoth and Osiris. In the center stands an impressive obelisk (Tekhenu) that casts its shadow onto different parts of the board. As a result the area around the obelisk is divided into sunny shaded and dark sections depending on how the obelisk casts its shadow at that particular moment. As the game progresses the sun's rotation alters which sections are sunny shaded or dark.The game takes place over multiple rounds. Each round players draft dice and perform actions associated with the value of the die and the section from which the die was drafted. Dice come in five colors and each die is considered Pure Tainted or Forbidden depending on the color of the die and the position of the obelisk's shadow. While you may never draft Forbidden dice you are free to draft any other die whether Pure or Tainted.As you draft the dice you must consider not only the general availability of dice — if no dice are available in a given section then you cannot readily perform the action associated with that section — but also which value die to draft. You must also consider the purity of the dice to draft as you must balance your Pure and Tainted actions if you want to have a more favorable position in turn order.When you draft a die you can perform an action depending on the section you took the die from. Each of the actions corresponds to a different Egyptian god: Horus Ra Hathor Bastet Thoth and Osiris. Instead of a god action you can choose to produce generating resources based on the color and value of the die but beware of producing in excess of your production capacity as this is Greed and adds Taint to your balance!Two scoring phases occur during the game during which players earn victory points based on the workshops quarries buildings statues and pillars they have built as well as the happiness of their people and production capacity of their resources. However players must also keep a healthy amount of resources around to sustain their population or they suffer negative consequences.
Behold Andromeda's Edge: A dazzling uncharted region of space on the edge of the Andromeda Galaxy. Littered with the modular debris of the precursor civilization patrolled by malicious extragalactic raiders and bordered by dense nebulae The Edge is a last resort for the brave and foolhardy who seek a new life beyond the oppressive reach of the Lords of Unity.In this game you lead a desperate faction seeking to build a new civilization on Andromeda's Edge. You begin with only a space station a few ships and a handful of resources. By carefully placing your ships you will gather resources claim moons acquire modules to add to your station populate planets and build developments on them. You will battle opponents and compete with others to ascend the progress tracks: Science Industry Commerce Civilization and Supremacy.On your turn you either launch a starship or return your ships to your station. Launching sends one of your starships to a region of Andromeda either collecting resources from planetary systems or taking actions at Alliance Bases. If the region is occupied by your opponents or fearsome raiders face off in a dice battle with Supremacy on the line but where strategic manipulation can turn a loss into a reward. Returning to your station allows you to activate your engine using the modules you’ve acquired to generate energy gain resources and carry out actions.Throughout the game you will build up your unique faction building developments (Observatories Factories Spaceports Cities and Obelisks) and gaining station modules which move you up the progress tracks. Advancement on the tracks is rewarded both during mid-game events and at the conclusion and is the key to victory.
2212: Ginkgo Biloba the oldest and strongest tree in the world has become the symbol of a new method for building cities in symbiosis with nature. Humans have exhausted the resources that the Earth offered them and humanity must now develop cities that maintain a delicate balance between resource production and consumption. Habitable space is scarce however and mankind must now face the challenge of building ever upwards. To develop this new type of city you will gather a team of experts around you and try to become the best urban planner for Ginkgopolis.In Ginkgopolis the city tiles come in three colors: yellow which provides victory points; red which provides resources; and blue which provides new city tiles. Some tiles start in play and they're surrounded by letter markers that show where new tiles can be placed.Begin with three Character cards which grant you starting resources and bonuses to power your game actions. On a turn each player chooses a Construction or Urbanization card from his hand simultaneously. Players reveal these cards adding new tiles to the border of the city in the appropriate location or placing tiles on top of existing tiles. Each card in your hand that you don't play is passed on to your left-hand neighbor so keep in mind how your play might set up theirs!When you build over a tile you add its “power card to your tableau which provides you additional abilities during the game allowing you to scale up your building and point-scoring efforts.
In Frostpunk: The Board Game up to four players will take on the role of leaders of a small colony of survivors in a post-apocalyptic world that was hit by a severe ice age. Their duty is to effectively manage both its infrastructure and citizens. The core gameplay will be brutal challenging and complex but easy to learn. The citizens won’t just be speechless pieces on the board. Society members will issue demands and react accordingly to the current mood so every decision and action bears consequences.The players will decide the fate of their people. Will you treat them like another resource? Are you going to be an inspiring builder a fearless explorer or a bright scientist? Is your rule going to be a sting of tyranny or an era of law and equality?The game is based on a bestseller video game by 11bit studios the creators of This War Of Mine. The original (digital) edition of Frostpunk is a highly successful strategy-survival-city-builder a BAFTA-nominee that originally launched in 2018.—description from the publisher
As Supreme Commander of your country's military forces in Air Land & Sea you must carefully deploy your forces across three theaters of war: air land and sea. At the start of each battle you're dealt a hand of six cards. Players take turns playing cards one at a time until all cards have been played — or one player decides to withdraw. The order in which you play your cards is critical as is whether you play them face up or face down. Playing a card face up triggers its tactical ability but the card must be played in its corresponding theater. Face-down cards can be played to any theater but have a strength of only 2 and do not grant tactical abilities.Sometimes it may be best to withdraw in order to deny your opponent complete victory as points are awarded at the end of each battle based on the results. The first player to 12 points wins!Air Land & Sea: Critters at War features the same gameplay as in Air Land & Sea but with 100% critters and more vibrant colors.
Dead Reckoning is a game of exploration piracy and influence based in a Caribbean-esque setting. Each player commands a ship and crew and seeks to amass the greatest fortune. They do this through pirating trading treasure hunting and (importantly) capturing and maintaining control over the uninhabited but resource-rich islands of the region. During the game you can:• Customize your ship: Your ship is represented by a token on the board. The board starts mostly unexplored and will be revealed as you venture into uncharted waters. You also have a ship board where you load cargo and treasure and you can customize the guns speed or holding space of your ship.• Card-craft your crew: You have a small deck of cards that will drive your actions in the game with each card representing one of your crew members. This deck functions like one in a deck-building game but the cards in the deck are sleeved and rather than add new crew cards to your deck you improve the skill and abilities of your crew cards by placing transparent advancement cards in those sleeves. Aside from the transparent advancements your crew will also level up naturally during the game using a new card-leveling mechanism not seen in other card-crafting games such as Mystic Vale.• Control the region: The region is filled with many deserted islands. These islands are a major source of treasure and players will battle for control of these islands.• Battle via a dynamic cube-tower: You can battle other players' ships or NPC merchant ships and these battles are resolved via a new take on what a cube tower can be with crew cards and ship powers increasing your chances of victory.• Uncover secrets of the sea: Expansions for Dead Reckoning use a saga system in which certain content remains hidden and is discovered and added to the game organically only via playing. Rather than add everything at once you gradually add it by playing and discovering. Depending on luck and player choice less or more new content may get added each game.—description from the publisher
The sequel to Scythe sends players on a new adventure into Siberia where a massive meteorite crashed near the Tunguska River awakening ancient corruption. An expedition led by Dr. Tarkovsky ventures into the taiga to learn about the meteorite and its impact on the land. Itching for adventure heroes from the war privately fund their own expeditions to Siberia hoping to find artifacts overcome challenges and ultimately achieve glory. Expeditions has completely different mechanisms than Scythe though the goal was to capture some of the same feelings that Scythe evokes with a slightly darker more supernatural theme.Expeditions is a competitive card-driven engine-building game of exploration. Play cards to gain power guile and unique worker abilities; move your mech to mysterious locations and gain cards found among the tiles; use workers items meteorites and quests to enhance your mech; and use power and guile to vanquish corruption.—description from the publisher
The Abyss power is once again vacant so the time has come to get your hands on the throne and its privileges. Use all of your cunning to win or buy votes in the Council. Recruit the most influential Lords and abuse their powers to take control of the most strategic territories. Finally impose yourself as the only one able to rule the Abyssal people!Abyss is a game of development combination and collection in which players try to take control of strategic locations in an underwater city. To achieve this players must develop on three levels: first by collecting allies then using them to recruit Lords of the Abyss who will then grant access to different parts of the city. Players acquire cards through a draft of sorts and the Lords of the Abyss acquired on those cards grant special powers to the cardholder — but once you use the cards to acquire a location that power is shut off so players need to time their land grabs well in order to put themselves in the best position for when the game ends.
The players slip into the role of rich patricians in ancient Rome. Everyone is trying to build a lucrative city district to score as many prestige points as possible. The novel way to get to the individual buildings of a district combined with a large variety of score cards make for an unusual game with a large number of strategies. From the successful designer Stefan Feld.
Agricola: All Creatures Big and Small is a new take on Uwe Rosenberg's Agricola designed for exactly two players and focused only on the animal husbandry aspect of that game. So long plows and veggies!In Agricola: All Creatures Big and Small you become an animal breeder of horses cows sheep and pigs and try to make the most of your pastures. Players start with a 3x2 game board that can be expanded during play to give more room for players to grow and animals to run free. Sixteen possible actions are available for players to take with each player taking three actions total in each of the eight rounds.The player who amasses the most victory points through enclosing space with fences and acquiring the largest number and variety of animals and victory point-generating buildings will be the winner.Four Standard Buildings and 4 special buildings are available in the base game. These buildings each provide unique special abilities during play and/or VP at game end. Balancing the tension between building infrastructure (fenced pastures and buildings) and acquiring animals (the single biggest source of end-game scoring) is the key to success!
In battle there are no equals.Unmatched is a highly asymmetrical miniature fighting game for two or four players. (Note that this set is solely for two players but it can be combined with other sets which all serve up to four players.) Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.Robin Hood vs. Bigfoot features the titular heroes. Robin Hood and his outlaws excel at ranged attacks and robbing from their opponents. Bigfoot and his pal the Jackalope crash through the forest for quick attacks before disappearing like a figment of the mind.Combat is resolved quickly by comparing attack and defense cards. However each card's unique effects and a simple but deep timing system lead to interesting decisions each time. The game also features an updated version of the line-of-sight system from Tannhauser for ranged attacks and area effects.The game includes a double-sided board with two different battlefields pre-washed miniatures for each hero and custom life trackers that's brought to life with the stunning artwork of Oliver Barrett and the combined design teams of Restoration Games and Mondo Games.
The world you know no longer exists. There is no government. No army. No civilization. The United States has collapsed and now thirty years after the war started new powers finally try to take control over the ruined country try to establish a new order try to control others and create a new country a new state: the 51st State.51st State is a card game in which players control one of four powers trying to build a new country. Players put new locations into play hire leaders and send people to work in buildings to gain resources and new skills. To do this every card in 51st State can be used in three different ways:51st State: Master Set marks the rebirth of the 51st State line with this set containing 88 cards from the original base game and 50 cards each from both the New Era and Winter expansions; one of these expansions can be mixed with the cards of the base game but not both at the same time. The entire set has been rebalanced to offer a cohesive experience no matter which expansion you choose to use.
Enter the Dark Ages of Greece ruled by mighty Gods wielding advanced technology. Control asymmetric heroes and choose your path to victory either by strategic control or adventure style monster hunting and quests.Build majestic multi-part monuments of Gods on the board and unlock their mighty powers that will help you win and survive the raids of monsters who travel through land and rain havoc.In Lords of Hellas you control an asymmetric hero developed by increasing his 3 basic statistics and gathering artifacts. The main statistics are:Through the game you can choose from various actions and influence the game thanks to the mighty monuments of base Gods: Zeus Athena and Hermes. You need to strategically move your armies and hero as well as manage your actions in order to win.Players can win in various ways: by controlling area temples or slaying monsters that are wandering through the map and interfere in various ways. Once any victory condition is met the game ends (there is no point system).—description from the publisher
The middle of the 17th century was a period of great changes; with the advent of the scientific method came what we now call the Scientific Revolution. Many great scientists with their theories and ideas changed and shaped our perception of the universe: Galileo Galilei Copernicus Kepler Bacon and above all Sir Isaac Newton.In Newton the players take the role of a young scientist who wants to become one of the great geniuses of this era. To reach their ultimate goal they travel around Europe visit universities and cities study to discover new theories build new tools and work to earn money.The game is played over six rounds. Each round every player plays five cards from their hand and each played card allows the player to perform one of the many actions of the game. An action can have a variety of effects which depend on the symbols on the board. At the end of the round a player can take back all the cards except for one. One card has to remain on the board which means that you give up one possibility of doing that action but also that that very action will be carried out with greater strength. Fortunately you can acquire new cards with additional powers to perform more actions.After six rounds you calculate your final score and the player with the most VP wins.The New Edition includes: - Newton: Great Discoveries Expansion - Newton: Robert Hooke Promo Card - Newton: Stephen Hawking Promo Card Any other promos are not included.—description from the publisherUPC 889696009043
Altiplano is a bag-building game along the lines of Orléans set in the South American highlands of the Andes (the Altiplano). The competition for limited resources is considerable as it was in Orléans but the greater focus in Altiplano is on building up your own production to be the best that it can be - or at least better than that of the other players!The object of the game is for players to use their goods to produce more goods that will be worth points in the end. Each player starts with a unique role tile giving them access to different goods and methods of production. Players have limited access to production at the start but they can acquire additional production sites during the game that open up new options. The various types of goods — such as fish alpaca cacao silver and corn — all have their own characteristics and places where they can be used. For example silver can be sold for a high price at the market fish can be exchanged for other goods at the harbor and alpaca can produce wool at the farm that can then be made into cloth.Aside from building up an effective production players must fulfill their orders at the right time develop the road in good time and store their goods cleverly enough to fill their warehouses in the most valuable way. Often a good warehouse keeper is more relevant in the end than the best producer.
In Smartphone Inc. you become a CEO of one of the largest smartphone-producing companies in the time when smartphones were only beginning to conquer the world. Research technologies develop your factory build your worldwide office network and outprice your competitors to become the most profitable and successful smartphone company in the world.Smartphone Inc. is an economic simulation Eurogame. Over five rounds players program their decisions about price production research and expansion. The game features a unique mechanism of planning which combines patching mechanisms with bidding and action selection. Each of the rounds consists of eight simple phases: planning pricing production development research expansion selling and profits.In the planning phase all players simultaneously make decisions for the next year by overlaying (patching) their two plan cards and all of their development tiles. The actions they plan on their cards and tiles in this phase will determine what actions they can perform during all of the later phases.In the pricing phase players change the price they charge for their smartphones based on their plan. A lower price helps to go earlier and sell more smartphones on the market but a higher price while risky helps players to earn more money.In production all players produce smartphones.In development players take development tiles which expand their planning possibilities in future rounds.In research players discover new technologies. Each technology not only expands players' ability to sell smartphones to customers but also gives them special powers they can use during the game.In the expansion phase players open offices in neighbor regions which allow them to sell in that region and develop their network of offices to more regions in further turns.In the sale phase players sell the phones they produced in regions where they have offices. But there is limited space in each region - and if your price is too high cheaper rivals can block you from selling.In the profit phase players get income for their sales. Players gain the sale prices for all of their sold smartphones and the player who sold the most phones in each region gains a bonus for controlling the accessory market. At the end of this phase all sold smartphones are discarded from the map - and a new round begins.After five rounds the richest player wins.
At the height of its power the Roman Empire held more than two million square miles of territory containing over a hundred million people. Throughout the centuries of its existence the Empire brought major advancements in engineering architecture science art and literature. By the beginning of the 5th Century decades of political corruption economic crisis and an overburdened military had exacted a severe toll on the stability of the Empire. This paved the way for severe incursions from aggressive barbarian tribes leading to a decline from which Rome would not recover. Now citizens soldiers and allies of Rome must unite to protect the Empire.Combining the cooperative gameplay of Pandemic with innovative new mechanisms Pandemic: Fall of Rome takes players back in history to the time of the world's greatest empire: Rome. A weakened military has left the borders open to invasion from countless tribes such as the Anglo-Saxons Goths Vandals and Huns. As you march through the Roman Empire you must recruit armies fortify cities forge alliances and face off against the invading hordes in battle.Simply defending Rome is not enough; players must find a way to stop the incursions and find peace with their neighboring peoples. Players collect sets of matching-colored cards to forge an alliance with the different tribes. In doing so they gain the ability to use cards matching the tribe to convert other members of that tribe into Roman soldiers furthering their ability to hold the line against other invaders.Take on unique roles with special abilities to improve your team's chances to protect against the invaders. Work together use your skills wisely and stop the fall of Rome!Pandemic: Fall of Rome includes a solitaire mode in which the player takes on the burden of being the Emperor and commands three different roles to try to protect the city from the invading hordes. Players who want a more difficult game can try the Roma Caput Mundi challenge by adding more Revolt cards to the deck; they must also respect the law in Rome that Roman legions are not allowed in the city.—description from the publisher
Compete with other influential families in the city to achieve the most honorable titles through the skillful use of assistants and resources at your disposal. The player who succeeds in doing this best becomes the new Obermufti of Marrakesh.Marrakesh is played over three rounds with each round consisting of four turns. On each turn players simultaneously and secretly choose three colored cylinders from behind their screen. Then in turn order they place matching colored assistants on their player board (these will be the actions they will perform later) then all cylinders are placed in the cube tower. The cube tower randomizes which cylinders are available this round with some getting stuck and some from previous rounds coming out.In turn order players select a color and take 1-2 of the cylinders that have passed through the tower (or those that were stuck from a previous round but have now emerged) and place them on their player boards. These cylinders will enhance future actions taken in the same color in future rounds. Then in turn order players will activate the regions where they have placed an assistant.Actions allow players to gain wealth which can be traded for influence in the city. Performing various actions also earns bonuses and enhances actions even more as the game proceeds. The player who scores the most points by the end of the game wins.—description from the publisher
Designer Eric Lang known for his dudes on a map games describes The Godfather: Corleone's Empire — a standalone big box board game with high-quality miniatures — as thugs on a map.In short the game is a streamlined confrontational worker placement game filled with murder and intrigue. You play as competing mafia families who are vying for economic control of the organized crime networks of New York City deploying your thugs your don your wife and your heir on the board to shake down businesses and engage in area-control turf wars.Money rackets contracts and special advantages (such as the union boss) are represented by cards in your hand and your hand size is limited with you choosing which extra cards to pay tribute to the don at the end of each of the five rounds. At the end of the game though cash is all that matters and whoever has the most money wins.The game also features drive-by shootings in which enemy tokens are removed from the board and placed face-down in the river.
China 1570. China is under the reign of the Longqing Emperor of the Ming Dynasty. He inherited a country in disarray after years of mismanagement and corruption. He resided in the Forbidden city which was the seat of many emperors under the Ming Dynasty. Constructed from 1406 to 1420 the complex consists of 980 buildings and covers 72 ha (over 180 acres). It is also under the Ming Dynasty that the Great Wall of China was rebuilt fortified and expanded. Around this period China was under heavy attack from the Mongols so maintaining the Great Wall was essential. Most of what we now have left of the Great Wall we owe to the Ming dynasty.The country was already famous for its very intricate bureaucracy but this also led to a lot of corruption. Even though the penalties for corruption were very high the highest Officials of the Forbidden City would pretend to uphold the ban on corruption by accepting gifts of petitioners and returning one of seemingly lower value.Gùgōng uses this extraordinary custom as its basis. Players take on the role of powerful Chinese families trying to gain influence and power by exchanging gifts with Officials. The gift cards you offer as a player have to be of a higher value than the one you receive forcing you to make strategic choices regarding which actions you want to take each turn. You will travel around China sail down the Grand Canal purchase precious jade help construct the Great Wall secure advantages through decrees influence the game through intrigue and ultimately receive an audience with the emperor. If only 1 player succeeds in doing so he wins. If several players succeed the player with the most VPs among those players wins the game.—description from the publisher
Recreate World War Two in 20 minutes! The perfect wargame for non-wargamers Blitzkrieg! allows two players to battle across the War’s most iconic theatres winning key campaigns and building military might.Players draw army tokens from a bag to determine their starting forces and to replenish their losses. Rather than ‘fighting’ battles with dice or cards players allocate their military resources to each theatre’s campaigns winning victory points further resources special weapons and strategic advantages as they play. Refight World War Two several times in one evening!Includes Solo mode by Dávid Turczi.—description from the publisherA new square box edition which includes the Nippon expansion was published in 2021. This is tracked in the database as a separate compilation item: Blitzkrieg!: World War Two in 20 Minutes.
Plunge into the modern era where our planet's vast interconnected ocean scape is one of the last frontiers to discover and explore. Experience a deep new ever-changing adventure in this followup to the smash hit Endeavor: Age of Sail!In Endeavor: Deep Sea you head an independent research institute with the goal of developing sustainable projects and preserving the fragile balance of marine life. Throughout the game you’ll recruit field experts and use their abilities to explore new locations research dive sites publish critical ecological papers and launch conservation efforts.Expand your expertise develop your team and learn as much as possible about the sea. The action your institute takes now could mean a healthy ocean and a sustainable future for the planet.Endeavor: Deep Sea is designed by Jarratt Gray and Carl de Visser the same creative team behind the smash hit Endeavor: Age of Sail and Endeavor. This edition is set in a new era of nautical discovery but uses streamlined rules which will be familiar to fans of the original game.—description from the publisher
A brand new edition of a popular classic London will appeal to the strategic thinker among board game fans. Tasked with rebuilding London in the decades following the great fire players juggle building requirements bank loans and poverty as they strive to realize their vision for the city.The game features a unique mechanism of playing cards to develop the city then running the city by taking all the card actions simultaneously. Players have to repay all their loans before the game ends but need to worry only about how much poverty they're creating relative to the other players.—description from the publisher
Edo — what we now know today as Tokyo Japan — was a thriving city with an estimated population of one million half townspeople and half samurai. With a huge shopping culture Edo's main district Nihonbashi was lined with shops selling kimonos rice and so much more.Nihonbashi is the focus of IKI: A Game of EDO Artisans which brings you on a journey through the famed street of old Tokyo. Hear the voices of Nihonbashi Bridge's great fish market. Meet the professionals who carry out 700-800 different jobs. Enter the interactivity of the shoppers and vendors. Become one with the townspeople.One of the main professions in the world of Edo is the artisan. Each of the Edo artisans uses their own skill of trade to support the townspeople's lives. In this game not only are there artisans but street vendors sellers at the shops and professions unique to this time and age. Meet the puppet masters putting on a show. Meet the ear cleaners that people would line up for.The goal of this game is to become the annual Edoite best personifying what is known as IKI an ancient philosophy believed to be the ideal way of living among people in Edo. Knowing the subtleties of human nature being refined and attractive — these are all elements of a true IKI master.
With a group of pioneers you have left civilization behind to settle along the shores of Boonlake a long-forgotten region inhabited by humans long ago. This unexplored area beckons you! Become part of a new community and commit yourself to the common good. Explore the landscapes build houses and settlements raise cattle produce raw materials and develop an infrastructure. Do your best to automate these processes. Seize the opportunity to make the best of your new life in Boonlake.Boonlake is an expert game in which you are finding yourself improving your life — and your group's life — in this new territory...but how you accomplish this is completely up to you! Due to a novel action mechanism each game progresses differently. Each action needs to be considered carefully since the other players also benefit from the action you choose. Besides this the action determines how far you may move your ship — the further and faster the better!—description from the publisher
Bruxelles 1893 is a worker placement game with elements of bidding and majority control. Each player is an architect of the late 19th century and is trying to achieve through various actions an architectural work in the Art Nouveau style. The most successful building yields the most points. Each player can also create works of art to increase his score.The action board is modular with not every player having access to each action each turn. Some actions cost money – acquiring high-quality materials building a level of your personal house finding a patron creating a work of art selling that art for money and prestige – while other actions are free but can potentially cause you to lose one of your workers; these latter actions include acquiring low-quality materials activating your patrons visiting the stock exchange and taking one of the actions with a cost. Once everyone has passed on taking more actions the round ends and players have an art exhibition during which they can sell works. After this players receive prestige points or bonus cards based on the symbols they've placed their workers next to on the action board.After five rounds the game ends and players score bonus points based on their architect level their bonus cards how well they've completed their work and their money on hand. The player with the most points wins.
In Pan Am players compete with Pan American Airways and others to build an air-travel empire. Outbid rivals for lucrative landing rights buy planes with longer range to reach the far corners of the world and use insider connections to advance your interests. As you bump up against the ever-growing Pan Am you can sell your routes to the company to earn a tidy profit with you then using that money to invest in other growth or to purchase Pan Am stock for what's sure to be a big payout down the road.Pan Am is a game of global strategy that spans four decades of industry-changing historic events.
San Juan is a card game based on Puerto Rico. The deck of 110 cards consists of production buildings (indigo sugar tobacco coffee and silver) and violet buildings that grant special powers or extra victory points. Cards from the hand can be either built or used as money to build something else; cards from the deck are used to represent goods produced by the production buildings in which case they are left face-down. A seven-card hand limit is enforced once per round.In each round (or governorship) each player in turn selects from one of the available roles triggering an event that usually affects all players such as producing goods or constructing buildings. The person who picks the role gets a privilege such as producing more goods or building more cheaply.Though similar in concept to Puerto Rico the game has many different mechanisms. In particular the game includes no colonists and no shipping of goods; goods production and trading are normally limited to one card per phase; and trades cannot be blocked. Victory points are gained exclusively by building and the game ends as soon as one player has put up twelve buildings.This second edition of San Juan includes all the cards of the original game as well as the additional building cards from the alea Treasure Chest but not the event cards from that expansion. This edition also contains a new building card not previously available: The Hut a building that grants a card when nothing is sold in the trader phase.
Evolution: Climate is a standalone game that introduces climate into the Evolution game system.In Evolution: Climate players adapt their species in a dynamic ecosystem where food is scarce predators lurk and the climate can swing between scorching hot and icy cold. Traits like a Hard Shell and Horns can protect your species from Carnivores while a Long Neck will help them get food that others cannot reach. Heavy Fur and Migratory can protect your species from the cold while being Nocturnal or Burrowing will provide protection from the cruel desert sun. With over 200,000 ways to evolve your species every game evolves into a different adventure.Evolution: Climate changes Evolution from a two-dimensional game (dealing with the threat of Starvation and Carnivores) into a three-dimensional game (dealing with the threat of Starvation Carnivores and Climate effects) while increasing the vividness of the theme. It adds additional layers into what was already a dynamically strategic game.
In 1697 the Sun King Louis XIV emerged from a decade of war with his Continental ambitions still unsatisfied. Meanwhile King William III of England sat easier on his new throne than he ever had before. With the Spanish succession crisis unresolved and looming there were no illusions that the new century would be a quiet one. But neither France nor England could have anticipated the tumult of the years to come: a Second Hundred Years' War during which these two tenacious adversaries would compete fiercely and proudly along every axis of human achievement. On battlefields from India to Canada to the Caribbean Sea their armies and fleets would clash; in the salons of Paris and the coffee-houses of London the modern world’s politics and economics would be born; and finally a revolution would rock the foundations of society – a revolution that could have ended not in blood and terror but in a triumph of democracy and liberty that might have transformed the world beyond imagining.Imperial Struggle is a two-player game depicting the 18th-century rivalry between France and Britain. It begins in 1697 as the two realms wait warily for the King of Spain to name an heir and ends in 1789 when a new order brought down the Bastille. The game is not merely about war: both France and Britain must build the foundations of colonial wealth deal with the other nations of Europe and compete for glory across the span of human endeavor.Imperial Struggle covers almost 100 years of history and four major wars. Yet it remains a low-complexity game playable in a short evening. It aims to honor its spiritual ancestor Twilight Struggle by pushing further in the direction of simple rules and playable systems while maintaining global scope and historical sweep in the scope of a single evening. In peace turns players build their economic interests and alliances and take advantage of historical events represented by Event cards. They must choose their investments wisely but also with an eye to denying these opportunities to their opponent. In war turns each theater can bring great rewards of conquest and prestige but territorial gains can disappear at the treaty table. At the end of the century will the British rule an empire on which the sun never sets? Or will France light the way for the world as the superpower of the Sun King's dreams or the republic of Lafayette's?—description from the publisher
Hera tired of Zeus' infidelity decides to take her revenge and releases the Titans on Mount Olympus. In the ensuing battle the power liberated by the combatants ignites in a combustion that shatters the Earth. In the ensuing deflagration the weakest gods are obliterated rendered down into the small fragments of power that constituted their being. The stronger ones were able to resist total annihilation but even their prodigious power could not save them entirely. As the survivors fell from the broken mountain the shards of their divinity and the remnants of those that did not survive were scattered to the 4 corners of a now broken world.As they awoke each god found themselves to be but a shadow of their former selves. They were still mighty stronger than any mortal that yet walked but they were no longer all powerful no longer immortal. Each one could sense the fragments of power that had now fallen to the Earth and that by collecting these they could regain their former grandeur and if they could but amass enough stand at the front of a new Pantheon reshaped in their image.The world around them suffered as much as they did the power released during the epic battle had ignited a cataclysm that reduced the beautiful land of Greece to a barren wasteland. Athens burns Crete has sunken below the waves of the roiling seas and the immortal mount Olympus is now an ash covered wreck of its former glory. But this Event has not only affected the mortal realms. The underworld trembled from the blow even as a legion of fresh souls ran down the river Styx. Would that have been the extent of the underworld's involvement however...Hades having lost the majority of his power no longer holds sway over the Underworld. The gates of hell are open and even though the River Styx prevents the weakest souls from regaining the mortal world the strongest warriors the mightiest heroes and the most vicious monsters have managed to claw their way back up the Styx and back to the surface.As a new power struggle breaks out Gods summon mortal survivors returned heroes and reborn monsters to their side in their hunt for the shards of their lost power.In Mythic Battles: Pantheon it is these clashes between warbands in the midst of a post-apocalyptic ancient Greece that are the focal point of the game. Choose your God draft your warband and take the fight to your enemies with the might of the most powerful beings from Greek mythology at your back.
The Great Wall is a new asymmetric worker/soldier placement game with engine building themes and a twist in form of a constantly attacking AI (Mongolian Horde) that requires players to sometimes cooperate in order to defeat it. This is a new major board game from Awaken Realms.Players will control ancient clans in China trying to defend against invading Mongolian hordes and build a Great Wall. While every player will want to win (by earning VP = Honor) they also need to sometimes cooperate to defend against the hordes. Each clan will be asymmetric through its chosen Leader (resource production/starting resources/starting workers and units) and this asymmetry will increase as the game progresses (players will hire Advisors with unique skills often creating unique engines).In The Great Wall the players take the role of Generals defending the Wall against the Mongol Horde. The game is played over a series of turns called Years each divided into 4 parts called Seasons.During Spring new barbaric hordes invade the fields in front of the Great Wall and prepare to launch their assault. Summer is the time when generals prepare for the assault and mobilize their forces. During Fall players take their turns playing Command cards resolving their effects and Activating Locations to gain various benefits. In Winter the last layer of Defense is activated then the hordes try to assault the Walls.During the course of the game players will create their own unique engines based on their clan strength as well as interact with other players during all phases of the game trying to get the most Honor points which can be gained in a lot of different ways.At the end of the game the player with the most Honor wins.—description from the publisher
Formidable adversaries are arrayed against you. Your people stand ready. History beckons.In your hands lies the destiny of one of history's great civilizations. Under constant threat of attack you must conquer new lands oversee dramatic scientific and cultural advances and lead your people into the era of empire. Expand too rapidly and unrest will bring your civilization to its knees; build up too slowly however and you might find yourself a mere footnote of history. As one of eight radically asymmetric civilizations you will compete to become the most dominant empire the world has ever seen.Imperium: Legends is a standalone game that contains the Arthurian Atlantian Egyptian Mauryan Minoan Olmec Qin and Utopian civilizations and an individual solo opponent behaving as each nation. It is also fully compatible with Imperium: Classics for players wanting to expand their pool of civilizations even further.—description from the publisher
Santa Maria is a streamlined medium complexity Eurogame in which each player establishes and develops a colony. The game features elements of dice drafting and strategic engine building. The game is low on luck and has no direct destructive player conflict; all components are language independent.In the game you expand your colony by placing polyominoes with buildings on your colony board. Dice (representing migrant workers) are used to activate buildings; each die activates a complete row or column of buildings in your colony. The buildings are activated in order (left to right / top to bottom) then the die is placed on the last activated building to block this space. It is therefore crucial where you put new buildings in your colony and in which order you use the dice.As the game progresses you produce resources form shipping routes send out conquistadors and improve your religious power to recruit monks. When you recruit a monk you must decide if it becomes a scholar (providing a permanent special ability) a missionary (for an immediate bonus) or a bishop (for possible end game points). The player who has accumulated the most happiness after three rounds wins. The available specialists end game bonuses and buildings vary from game to game which makes for near endless replayability.
Millennium Blades is a CCG-Simulator -- A game in which you play as a group of friends who play the fictional CCG Millennium Blades. The game draws heavily on Manga/Anime inspiration for its art and parodies Magic: the Gathering Yugioh and many other collectible games.In this game you will build decks play the meta acquire valuable collections crack open random boosters and compete in tournaments for prizes and fame. The game takes you from Starter Deck to Regionals in about 2-3 hours. The game features a system of card pods where you will play with about 400 of the base game’s 600 cards every game.Multiple games can also be chained together to form a Campaign going from Regionals to Nationals in game 2 and from Nationals to Worlds in game 3 with each game introducing ever more powerful cards and higher stakes but also resetting the power of the game so that each player has a fair chance to win each 'season' of the campaign.At its heart it’s a commodity trading game except that instead of cubes or stocks the things you’ll be buying selling and speculating on are trading cards that can be used throughout the game in periodic tournaments. By trading wisely playing the market working together with friends building collections and winning tournaments you’ll secure points and become the Millennium Blades World Champion.
From Christian Marcussen the creator of Merchants and Marauders comes Clash of Cultures a civilization game in which each player leads a civilization from a single settlement to a mighty empire. Players must explore their surroundings build large cities research advances and conquer those who stand in the way. The game features a modular board for players to explore 48 distinct advances seven mighty wonders and loads of miniatures and cards. The winner will create a culture that will be remembered and admired for millennia.Advances The game features about 48 distinct advances. The whole tech-tree is very flexible with no dead ends yet still intuitive sensible and realistic. Additionally you have a great overview of what advances other cultures have - no need to ask - just look.Modular Board Players start with a civilization in its infancy. Move settlers to uncharted regions and reveal the terrain and its resources. Several mechanisms have been implemented to assure that an unlucky placement of region-tiles won't be a decider.Playing Time The game covers a time span similar to AH Civilization - that is to pre-gunpowder. This epic game is playable in about an hour per player! This is a pretty good playing time for a game that covers so much ground as this game will.City management Players expand their cities through the game. But not just to the generic larger city. Players instead choose a building type which represents the growth of the city. For instance you can expand a city with a port fort temple and academy - all with different benefits! Additionally cities can be angry neutral and happy. Everything integrated in an intuitive and elegant fashion.Multiple paths to victory Earn points through: - Founding cities and increasing their sizes - Advances - Objectives - Wonders - Events
Stockpile is an economic board game that combines the traditional stockholding strategy of buy low sell high with several additional mechanisms to create a fast-paced engaging and interactive experience.In Stockpile players act as stock market investors at the end of the 20th century hoping to strike it rich and the investor with the most money at the end of the game is the winner. Stockpile centers on the idea that nobody knows everything about the stock market but everyone does know something. In the game this philosophy manifests in two ways: insider information and the stockpile.First players are given insider information each round. This information dictates how a stock’s value will change at the end of the round. By privately learning if a stock is going to move up or down each player has a chance to act ahead of the market by buying or selling at the right time.Second players purchase their stocks by bidding on piles of cards called stockpiles. These stockpiles will contain a mixture of face-up and face-down cards placed by other players in the game. In this way nobody will know all of the cards in the stockpiles. Not all cards are good either. Trading fees can poison the piles by making players pay more than they bid. By putting stocks and other cards up for auction Stockpile catalyzes player interaction especially when potential profits from insider information are on the line.Both of these mechanisms are combined with some stock market elements to make players consider multiple factors when selling a stock. Do you hold onto a stock in hopes of catching a lucrative stock split or do you sell now to avoid the potential company bankruptcy? Can you hold onto your stock until the end of the game to become the majority shareholder or do you need the liquidity of cash now for future bidding? Do you risk it all by investing heavily into one company or do you mitigate your risk by diversifying your portfolio?In the end everyone knows something about the stock market so it all comes down to strategy execution. Will you be able to navigate the movements of the stock market with certainty? Or will your investments go under from poor predictions?
Japan during the Meiji period—a closed isolated and feudal country—decides to change into a modern industrialized state. The Empire sends emissaries to foreign nations brings technicians and scholars from the west builds a network of railroads and achieves an outstandingly fast industrial revolution.The nation and Emperor count on the support of the Great Four the big conglomerates that emerge with great power and massive control over the Japanese economy. They are called Zaibatsu and their influence on the Meiji Emperor and importance on the fate of Japan is incredibly high.Nippon is an Area Majority Game in which players control Zaibatsu and try to develop their web of power by investing in new industries improving their technological knowledge shipping goods to foreign countries or using them to satisfy local needs and growing their influence and power as they oversee the era of rapid industrialization of Japan.The foundations of the big Zaibatsu were the traditional silk workshops but soon the conglomerates diversified their influence and power building a complex structure of interconnected companies that made them giant players in the world’s new industrial era. Each player takes the reins of one of these big corporations and tries to develop it in order to grow and achieve power.To win the game players must carefully choose which types of industry to invest in to get the most influence over the Japanese islands. Every action that is taken helps to forge their own path to new opportunities.Nippon is a fast-paced economic game with challenging decisions set during an important time in Japanese history and when a new great nation is born.
In Woodcraft you play as forest people running competing workshops in the woods with you gathering wood and crafting goods for your customers. Along the way you hire helpers improve your workshop and buy different types of wood and other tools to create the best workshop you can.During the game players complete their projects with wood (dice) that can be cut down to size glued back together and adjusted using dice manipulation to be as efficient as possible with their resources.Whoever builds the best most successful workshop wins.—description from the publisher
Thunderstone returns with Thunderstone Quest. Recruit your heroes arm your party then visit the dungeon — and the dungeon has new perils not seen in prior Thunderstone releases. All-new dungeon tiles create new challenges and rewards as you explore deeper and deeper in the dungeon. Each quest brings new dungeons as well as new side adventures!Thunderstone is a fantasy deck-building game. Each player starts with a basic deck of cards that they can use to purchase or upgrade to other more powerful cards. Thunderstone Quest brings new play modes to the table. The game will tell a specific story with a series of pre-set dungeon tiles monsters heroes and support cards. Each will come with a series of mini-adventures and a story booklet that tells players what happens as they progress through the scenarios.Once players have completed the quests they will be able to enjoy great replay value with the available selection of monsters heroes and support cards as well as the new dungeon tiles by choosing random set-ups before the start of play. Aside from heroes such as wizards fighters rogues and clerics cards will include supplies that heroes need like weapons spells items or light to reach further into the dungeon.The dungeon deck is created by combining several different groups of monsters together. Certain groups of monsters may be more or less susceptible to different hero types so players have to take this into account when they choose what to buy.
The LOOP is a quirky co-operative game in which you battle the evil Dr. Faux. Play a Temporal Agent in four different game modes full of new challenges and replay value. Gather powerful artifacts defy the Doctor's duplicates and sabotage his maniacal machine. Make the most of your cards and master the LOOP to use them multiple times in impressive chains — but the Doctor isn't going to make this easy on you!The evil Dr. Faux has built a terrrrible time machine! With the help of the duplicates of himself that he is creating through the ages he aims to carry out his Omniscience 2000 project to become master of the universe. But the rifts that he is opening in spacetime will probably destroy quantum space way sooner...Join the Agency in the shoes of one of its most legendary agents and co-operate to foil the fiendish schemes of Dr. Faux using quirky but still powerful artifacts.—description from the publisher
Beings of ancient evil known as Old Ones are threatening to break out of their cosmic prison and awake into the world. Everything you know and love could be destroyed by chaos and madness. Can you and your fellow investigators manage to find and seal every portal in time? Hurry before you lose yourself to insanity.In Pandemic: Reign of Cthulhu you'll experience the classic Pandemic gameplay with an horrific twist that'll have you face twelve Old Ones each threatening the world with their unique powers. As players take on the roles of investigators attempting to seal a series of portals before monsters of unspeakable horror pour into our world there is of course a high risk of the investigators losing their own minds.Instead of curing diseases like in the original Pandemic players seal portals and shut down cults in the classic New England fictional towns of Arkham Dunwich Innsmouth and Kingsport. Can you and your fellow investigators manage to find and seal every portal in time? Hurry before you lose yourself to insanity and the evil that lurks beneath your feet...Part of the Pandemic series.
From the back of the box:Global Power Struggle Begins Which nation will take the lead and become world's dominant superpower?The Manhattan Project makes you the leader of a great nation's atomic weapons program in a deadly race to build bigger and better bombs. You must assign your workers to multiple projects: building your bomb-making infrastructure expending your military to protect it or sending your spies to steal your rival's hard work!You alone control your nation's destiny. You choose when to send out your workers–and when to call them back. Careful management and superior strategy will determine the winner of this struggle. So take charge and secure your nation's future!Additional description:The Manhattan Project is a low-luck mostly open information efficiency game in which players compete to build and operate the most effective atomic bomb program. Players do not nuke each other but conventional air strikes are allowed against facilities.The game features worker placement with a twist: there are no rounds and no end-of-round administration. Players retrieve their workers when they choose to or are forced to (by running out).An espionage action allows a player to activate and block an opponent's building representing technology theft and sabotage.
From the designer of Glen More comes a new title published by Queen Games: Lancaster.In 1413 the new king of England Henry V of Lancaster has ambitious plans: The unification of England and the conquest of the French crown! Each player takes the role of an ambitious aristocratic family. Who will be the best supporter of this young king and the most powerful Lord of his time?In Lancaster the players want to proceed from simply being a Lord to being the most powerful ally of the king. They may achieve this by developing their own knighthood as well as by clever deployment of individual knights in the counties of England at their own castle and to conflicts with France. In parliament they try to push laws from which they will benefit themselves most. The player with the most power points at the end of the game is the winner.Every turn players send their knights to the different locations: • Counties where they compete with knights from other players for rewards and the favor of the nobles. • The castle to receive income or new knights. • Into conflict with France where all players combine their power and try to gain power points.In the counties the strength of the knights is important as you can remove the knight of another player by placing a knight of your own with higher strength in the same location.
In battle there are no equals.Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.Battle of Legends Volume Two features four heroes: Yennenga Achilles Sun Wukong and Bloody Mary.Combat is resolved quickly by comparing attack and defense cards. However each card's unique effects and a simple but deep timing system lead to interesting decisions each time. The game also features an updated version of the line-of-sight system from Tannhäuser for ranged attacks and area effects.The game includes a new battlefield with a brand new mechanism pre-washed miniatures for each hero and custom life trackers that's brought to life with the stunning artwork of Zoe van Dijk and the combined design teams of Restoration Games and Mondo Games.—description from the publisher
In battle there are no equals.ONCE UPON A TIME Little Red Riding Hood took her basket of nasty tricks and faced off against the legendary Beowulf in this exciting Unmatched set.What big eyes you have Wulfie!That’s called 'rage' kid!Little Red features a clever card-combo mechanism. Matching icons on the cards she plays to the one in her basket (discard pile) triggers potent effects. Meanwhile Beowulf uses rage to power up his cards for devastating attacks.Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.—description from the publisher
A Few Acres of Snow is a two-player deck-building Strategic level board-wargame about the French and British conflict in North America.The card-play contains a focus on a deck-building mechanic similar to Dominion each card will have multiple uses like card-driven games. The players have to choose only one aspect of the card to use when it is played. Each space captured by a player will add another card to the capturing player's deck.From the box description:A war fought at the edge of two mighty empires. For over one hundred and fifty years Britain and France were locked in a struggle for domination of North America. Thousands of miles from their homes settlers and soldiers were faced with impenetrable forests unpredictable American tribes and formidable distances. Despite these obstacles they were able to engage in bitter warfare with the British ultimately taking the prize of Quebec. A Few Acres of Snow is a two-player game that allows you to recreate this contest. You can change the course of history by your decisions.A Few Acres of Snow takes an innovative approach to the subject using cards to represent locations and manpower. As the game progresses you add to your selection of cards increasing the range of actions available to you. There are many strategies to be explored. How quickly should you build up your forces do you employ Native Americans what energy should be expended on your economy?The game is about more than just fighting – you must successfully colonize the land to have a chance.
The refinement of oil has long been part of the government-controlled energy sector. Amassed with an incredibly complex and inefficient system of refineries the government has felt the severe pressures of worldwide demand and the ever-increasing global standards for refinement. Unable to keep up with demand the government has only one option: privatizing the oil industry.This is where you come in. Seeking to capitalize on this new opportunity in Pipeline you start a company in the oil business. You will focus on building a much more efficient pipeline network in your refinery hiring experts that provide valuable benefits over your competitors and managing the logistics of purchasing and selling your refined oil in the various markets. You will need more than strong economic skills – carefully crafting an interweaving network of pipelines just might ensure your victory!
During the reign of Emperor Yao the people of ancient China were constantly plagued by deadly floods along the Yellow River. Eager to put an end to the devastation Yao selected Gun one of his officials to devise a plan. After nine years of failed attempts using dams and dikes Gun's employment came to a questionable end. After his passing Yu inherited his father's work. Learning from Gun's failures Yu set out to construct a series of canals to direct the surging river into nearby fields and smaller waterways.Legacy of Yu is a solo-only fully-resettable nonlinear campaign game in which you step into the role of the legendary hero of the Xia Dynasty Yu the Great. It will be your job to build the canals ahead of the impending flood while also defending your growing village against neighboring barbarian tribes. With each game stories will be shared and new gameplay elements added. The campaign features a self-balancing system which adapts to how well you are doing. The campaign ends once you either win or lose seven games.—description from the publisher
Black Rose Wars is a competitive fantasy game of deck-building strategy and combat set in the hectic universe of Nova Aetas in Italy. Each player is one of powerful mages of the Black Rose Order who aspires to become the new Supreme Magister in order to acquire the mighty power of the Black Rose Artifact and the Forgotten Magic. Mages must fight fulfill Black Rose desires and gain strength with their spells until their power reaches the containment threshold of the prison where they are exiled finally freeing themselves. Each mage has at their disposal six schools of magic each one with its own strategy to annihilate their opponents and increase their power.At the start of the battle mages start with a grimoire of six cards; as mages study more spells during play their grimoire will increase. Every spell in Black Rose Wars has two different effects increasing a player's adaptability during a fight.Mages fight each other in a modular arena of hexagons called rooms. They summon powerful creatures cast destructive spells or devise dark deceptions with their enchantments. The game system is divided into different phases. Each turn after choosing new spells from the six schools of magic players plan their strategy in advance placing cards face down. Later they reveal the played cards to kill each other solve missions summon creatures or destroy the prison rooms one against each other and against the Black Rose (the playing system). After being killed mages are reborn immediately allowing them to re-enter the fight without delay — although their death still fed energy to those mages who caused it. The mage with the most power at the end of the battle will be crowned Supreme Magister of the Order by the Black Rose itself.
Imperial Settlers: Empires of the North is a new standalone card game in the established Imperial Settlers universe with players heading to the far north where three different factions live: Scotsmen Inuits and Vikings. Take on the role of leader and make your faction into the best empire in the world!Choosing the faction is only the first step though as each faction can be played using one of the two separate and unique decks. Yes in the base game players will find six pre-constructed decks ready to use straight out of the box. Each one offers a completely different gameplay style!Develop your economy deflect your opponent and fight for dominance in the north. Learn new mechanisms and experience a unique style of Imperial Settlers. Will you be able to create the most successful civilization in Imperial Settlers: Empires of the North?
Hadara carries you off into the world of cultures and countries of this earth. Over three epochs you will experience the transformation of your new world from a small settlement to a high culture. You want to populate this world with people who come from different cultures and continents as well as different ages. To bring glory and honor to your world you should choose the persons and accomplishments skillfully. But you should not ignore agriculture culture and military power otherwise one of your competitors might get bigger and more successful than you. Who will succeed first in creating a new flourishing high culture?—description from the publisher•••Hadara entführt dich in die Welt der Kulturen und Länder dieser Erde.Über 3 Epochen hinweg erlebst du die Verwandlung deiner neuen Welt von einer kleinen Siedlung zu einer Hochkultur. Du willst diese Welt mit Personen besiedeln die dabei aus verschiedenen Kulturkreisen Kontinenten aber auch Zeitaltern stammen. Um deiner Welt zu viel Ruhm und Ehre zu verhelfen solltest du die Personen und Errungenschaften geschickt aussuchen. Dabei solltest du aber die Landwirtschaft die Kultur und die militärische Macht nicht außer Acht lassen sonst kann es passieren dass einer deiner Mitkonkurrenten größer und erfolgreicher wird. Wem gelingt es zuerst eine neue blühende Hochkultur zu erschaffen? —description from the publisher (German)
A curse has been placed on the Valley of Life. Hearing the spirits of nature cry out for aid clans of druids have arrived determined to use their blessings to heal the land and rescue the spirits. It will require courage and also caution as the curse can overwhelm the careless who wield too much power.In Mystic Vale 2 to 4 players take on the role of druidic clans trying to cleanse the curse upon the land. Each turn you play cards into your field to gain powerful advancements and useful vale cards. Use your power wisely or decay will end your turn prematurely. Score the most victory points to win the game!Mystic Vale uses the innovative Card Crafting System which lets you not only build your deck but build the individual cards in your deck customizing each card's abilities to exactly the strategy you want to follow.
Friday the second game in the Friedemann Friese Series: Freitag-Project (Friedemann Friese) is based on the story of Robinson Crusoe and his loyal partner Friday (Freitag). You play as Friday and when Robinson Crusoe crashes his ship on your island your peaceful times are disturbed. You must help Robinson to survive the island and prepare him to defeat the pirates that are coming for the island.Friday is a solitaire deck-building game in which you optimize your deck of fight cards in order to defeat the hazards of the island. During a turn the player will attempt to defeat hazard cards by playing fight cards from their deck. If defeated a hazard card will become a fight card and is added to the player's deck. If failed the player will lose life points but also get the opportunity to remove unwanted cards from their fight deck. In the end the player will use their optimized fight deck to defeat the two pirate ships coming for the island allowing Robinson Crusoe to escape the island and allowing you to finally have your peace back!
In Amerigo the players help Amerigo Vespucci on his journey to discover new land. The players explore the islands of South America secure trading routes and build settlements.The actions available to players are determined through the use of a specialized cube tower which has appeared in the Queen titles Im Zeichen des Kreuzes and Wallenstein. At the start of the game this tower is seeded with action cubes which come in seven colors with each color matching a particular type of action. During the game players will drop additional action cubes into the tower – but some of these cubes might get stuck in the floors of the tower while other cubes already in the tower are knocked free. Thus players need to play both tactically – taking advantage of the actions currently available in the best way possible – and strategically – using their knowledge of which actions do what to play well over the course of the game.The game board is composed of nine twelve or sixteen tiles depending on the number of players. Players sail their ships through the landscape created for this game landing on islands to plan and build settlements which then supply resources and allow the player to earn victory points. Players might want to invest in cannons to protect themselves from pirates roaming the waters or acquire progress tokens to gain special advantages.
In Deus players work to develop their own civilizations in a shared environment. Each player starts the game with five building cards and on a turn a player either uses one of these cards to construct a building or discard one or more cards to make an offering to a god. Cards come in six colors: red for military green for resource production blue for trade brown for scoring purple for temples and yellow for a variety of effects.When you construct a building you build it in the appropriate location on the modular game board — which is sized based on the number of players with the hexagonal tiles composed of seven landscape circles — then you place the card in your personal tableau in the appropriate stack of colored cards and activate the power of all of those cards already in your tableau starting with the card at the bottom of the stack.When you make an offering you discard cards then receive the help of a god associated with one of the cards that you discarded with the number of cards determining the strength of the associated action. You then refill your hand to five cards.The game ends either when all the barbarian villages on the game board have been surrounded and attacked or when all the temples have been constructed. Whoever has the most points wins.
In the early 1900s the Austrian neurologist Sigmund Freud established a revolutionary theory called psychoanalysis related to the study of the unconscious mind. As his work took hold supporters met at Freud's apartment every Wednesday to discuss psychology and dream symbolism. This group—the Wednesday Psychological Society—marked the beginning of the worldwide psychoanalytic movement. As a member of this society you aim to formulate new therapeutic techniques establish a practice grow your clientele and become Freud’s most distinguished contemporary. To best accomplish this you’ll need to share insights discuss ideas with peers and publish theories. And to stay invigorated you’ll likely need some coffee—lots of coffee.Unconscious Mind is a euro-style game featuring worker placement engine building multiple rondels and cascading effects. On your turn you may place one or two Ideas (workers) on a central Meeting Table to access a variety of actions such as adding tiles to your player board drafting and playing cards and moving around the city of Vienna. Where you place your Ideas also determines how far to advance your rondel’s inkpot activating a row or column of tile effects on your player board.To treat your clients and interpret their dreams you must work with a supply of Insight resources which you’ll manage on a multi-level dial. As you work through surface-level Manifest dreams into deep-seated Latent dreams these Insights will help your clients reach catharsis. This is represented by lifting transparent layers from the client cards—unlocking their ongoing special abilities and end-game scoring opportunities.Once the group has solidified its reputation the end of the game is signaled and the member with the most points wins.—description from the publisher
The prosperous Kingdom of Greengully ruled for centuries by the Forever King has issued a decree to its citizens to colonize the vast lands beyond its borders. In an effort to start a new village the Forever King has selected six citizens for the task each of whom has a unique set of skills they use to build their charter.In Charterstone a competitive legacy game you construct buildings and populate a shared village. Building stickers are permanently added to the game board and become action spaces for any player to use. Thus you start off with simple choices and few workers but soon you have a bustling village with dozens of possible actions.Your journey through Charterstone's many secrets will last twelve games but it doesn’t end there. Your completed village will be a one-of-a-kind worker-placement game with plenty of variability.Charterstone released in the US/Canada on December 12 2017 (the rest of the world received it slightly earlier).
Aquatica is a deep but easy to learn family engine builder about underwater kingdoms.In the game you will become one of the mighty ocean kings struggling to bring glory to his realm. To win the game you need to capture and buy locations recruit new characters and complete goals; each of these actions gives you victory points at the end of the game. To do so you need to play cards from your hand (each with a unique set of actions) and combine them. Don't think it's simple! With a good strategy during your turn you can take up to ten actions in a row.You will encounter plenty of mysterious ocean creatures and take them to your hand. With their help you will explore the unknown locations and raise found resources from the ocean depths to your kingdom. Mechanically this is represented with the help of three-layered player board and the unique mechanism of card-rising.—description from the publisher
Three years in the making Oceans is a stand-alone game in the award-winning Evolution series. With over 120 works of art 40 scenarios cards and more than 100 unique trait cards Oceans is the most ambitious project North Star Games has ever tackled.Theme Oceans depicts the boundaries between the known world near the ocean’s surface and the mysteries lurking in Earth’s deepest unexplored region. Enter a vast underwater cosmos: a mysterious interconnected world of sharp teeth glowing eyes and black ink where your survival depends on your ability to adapt to the unknown.The foundation of the oceanic food chain are billions of one-celled organisms called phytoplankton that capture the sun's energy through photosynthesis. Every other species in the ocean is a predator each bigger than the next all the way up to the dreaded Apex Predator. And even bigger than Apex Predators are enormous Whales that gently swim through the ocean scooping up everything in their path. This ecosystem mimics the known world near the surface.But there is more if you are willing to dive deeper...Oceans also includes a deck of 100 unique power cards called The Deep that represents the unknown. These powerful cards break the seams of the reality you've come to accept ranging from astonishing things found in the ocean to the fantastical Kraken or Leviathan.Gameplay Oceans is an interactive engine builder where players evolve their species in a continually changing ecosystem. Players must adapt their interconnected ecosystem to survive against the inevitable march of time (Aging) as well as a multitude of predators looking for food.During the first half of the game players use traits from a deck of Surface cards to modify their species. With only 12 Surface traits it’s easy to wade into your first game without being overwhelmed by new cards. These traits were chosen for their rich thematic interconnections providing synergistic card play that mimics an oceanic ecosystem. The Surface traits bring stability to the game environment.During the second half of the game players can use power cards from The Deep to disrupt the stability. With over 100 unique traits in The Deep players will slowly discover game-altering traits over the course of many games. These traits were designed to evoke wonder and disbelief - to spark your imagination as you consider the fantastic synergies that are possible in Oceans.Additionally there are 2 randomly chosen scenario cards that activate and deactivate at various points during the game. The scenario cards impact the basic tenets of gameplay encouraging people to vary their play style and strategy each game.The Evolution Series Oceans is a stand-alone game in the Evolution series but it's a vast departure from other games in the series. The turn structure has been simplified the game play is much more forgiving and the web of interconnections has increased dramatically. Whereas Evolution has the feeling of a traditional back-and-forth battle game like Magic: The Gathering Oceans has the feel of an interactive engine builder where everything is interconnected and where your engine must continually adapt to a changing environment.Join the Oceans Discord community for rule questions strategy discussions and to get involved in future playtesting.https://discord.gg/GMaDycjKBV
This description is spoiler free containing nothing outside the initial rulebook for the game. Details on why this is important in the description.Risk Legacy represents what is if not a new at least a rare concept to boardgaming: campaigning. At its core the game particularly at first plays much like regular Risk with a few changes. Players control countries or regions on a map of the world and through simple combat (with players rolling dice to determine who loses units in each battle) they try to eliminate all opponents from the game board or control a certain number of red stars otherwise known as victory points (VPs).What's different is that Risk Legacy' changes over time based on the outcome of each game and the various choices made by players. In each game players choose one of five factions; each faction has uniquely shaped pieces and more importantly different rules. At the start of the first game each of these factions gains the ability to break one minor rule such as the ability to move troops at any time during your turn as opposed to only at the end.What makes this game unique is that when powers are chosen players must choose one of their faction's two powers affix that power's sticker to their faction card then destroy the card that has the other rule on it – and by destroy the rules mean what they say: If a card is DESTROYED it is removed from the game permanently. Rip it up. Throw it in the trash. This key concept permeates through the game. Some things you do in a game will affect it temporarily while others will affect it permanently. These changes may include boosting the resources of a country (for recruiting troops in lieu of the older match three symbols style of recruiting) adding bonuses or penalties to defending die rolls to countries or adding permanent continent troop bonuses that may affect all players.The rule book itself is also designed to change as the game continues with blocks of blank space on the pages to allow for rules additions or changes. Entire sections of rules will not take effect until later in the game. The game box contains different sealed packages and compartments each with a written condition for opening. The rule book indicates that these contain the rule additions additional faction powers and other things that should not be discussed here for spoiler protection.The winner of each of the first 15 games receives a major bonus such as founding a major city (which only he will be allowed to start on in future games) deleting a permanent modifier from the board destroying a country card (preventing it from providing any resources towards purchasing troops in future games) changing a continent troop bonus or naming a continent which gives that player a troop bonus in future games. Players who did not win but were not eliminated are allowed to make minor changes to the world such as founding a minor city or adding resources to a country.It should be noted that although cards are ripped up over the course of the game there are so many cards added via the sealed packages that the game does not suffer. Nor is this a disposable game merely a customized one. The game can continue to change beyond the 15 game campaign and even when it finally does stop changing you still have a copy of Risk that is completely unique.Initial games take approximately 30-90 minutes to play which includes a brief rules explanation and setup.
Join other ambitious guild leaders in mining and developing the famous City of Silver during its period of rapid economic growth and expansion in the 14th century — from the first discovery of silver near the Cistercian monastery to the construction of Kutná Hora which quickly became one of the most important cities in central Europe.Kutná Hora: The City of Silver is a historical city-building Eurogame for 2-4 players that features a real-life supply and demand experience in which every action you take has an impact on the game's dynamic economic systems.In each round players take turns selecting actions from a hand of double-sided cards to engage strategic plans like mining purchasing plots of land on which to build gaining permits raising buildings for their affiliated guilds gaining profit from their production and of course working towards the construction of Saint Barbara's Cathedral.The asymmetrical nature of each player's available guilds makes for highly interactive rounds in which each decision impacts the economy and other players in interesting ways as they expand their mines and build infrastructure across a shared board.Mine ore and smelt it into a fortune of silver for expanding this beautiful historic city but take care to balance your personal goal advancement with the need to further the city's growth. Everything is connected and sometimes the path to personal victory relies on the prosperity of the many.—description from publisher
Mamma Raptor has escaped from her run and laid her eggs in the park. A team of scientists must neutralize her and capture the baby raptors before they run wild into the forest.Raptor is a card-driven board game with tactical play and some double guessing. Players use their cards to move their pawns — with the scientists on one side Mother and baby raptors on the other — on the board. Every round the player who played the lowest ranked card can use the corresponding action while their opponent has movement or attack points equal to the difference between the values of the two cards. The scientists can use fire can move by jeep on the tracks and can even call for reinforcements while the mamma raptor can hide in the bushes yell to frighten the scientists and call for her babies.
The time has come for the selection of a new Chancellor at Argent University of Magic and you are among the likely candidates for the job. Gather your apprentices ready your spellbook and build your influence while secretly discovering and competing over the votes of a limited Consortium of influential board members. Only the one who is able to fulfill the most criteria will claim the title of most influential mage in the World of Indines!Argent: The Consortium is a cutthroat worker-placement/engine-building game of manipulation and secrecy in which the criteria for victory are secret and the capabilities of your opponents are constantly changing. You'll need to outwit the other candidates use your spells at the right moment and choose the correct apprentices to manage your plan.Argent: The Consortium is a European-style game that minimizes luck and focuses on player interaction and strong core mechanisms that allow new strategies to emerge each time you play.The designer keeps an updated Official Errata/Typo/FAQ thread on BGG.
Will you escape the city with the most money or will the Police lockdown the city before you can escape?In Escape Plan players are the thieves but they may influence the cops' moves every turn. The robbers move on a modular board trying to reach the best spots to recover their loot and escape from the city with more money than the other thieves. The cops are trying to thwart their escape plan — by force if necessary. The players play cards to aid their escape and slow the other players down. The players take actions that allow them to move and to engage gangs mules and snitches.It contains asymmetric roles set by missions that players may achieve during the game while avoiding the police. The players' roles as thieves are individual with every player for themselves. In the end only the player who escapes with the most cash wins.The game design is influenced by great heist films.
Fifty years ago humanity began mining the Moon and the asteroids and for decades that task was firmly kept in the hands of the World Government. But the turmoils of recent years have caused this enterprise to collapse. Now adventurous companies and private investors take to the sky to revive this mining network.As investors you try to earn the most CrypCoin over the course of seven rounds. You do this by investing mined resources in companies and by spreading their outposts. You can improve your earnings by supporting your scientists’ research and by having them collect precious helium-3.The heart of Skymines is a unique card programming and hand management system that requires careful and clever planning. It provides deep player interaction by letting you invest in any of the four companies as you see fit.And as the combination of company abilities changes each game there are endless synergies and strategies to explore.—description from the publisher
Fleet: The Dice Game is an exciting new strategic roll and write dice game from the creators of Fleet! Fleet: The Dice Game is heavier than many roll and write games and captures the tense meaningful decisions of Fleet. Fleet: The Dice Game is for 1-4 players.In Fleet: The Dice Game you are back in beautiful Ridback Bay to reap its rewards! Fleet: The Dice Game takes place over 10 rounds with each round having two phases the Boat Phase and the Town Phase.In the boat phase the active player rolls players plus one boat dice. In turn order each player selects one die to use immediately. By selecting a boat die they get to check off the matching boat type on their sheet - unlocking license powers and boat launches to catch fish. The die that remains after all players have selected is then used by all players.In the town phase you roll town dice equal to players plus one boat die. Again in turn order each player selects one die to use immediately. In the town phase you unlock special buildings in the Wharf that grant bonuses awesome ships in the harbor to earn points and catch more fish or go to the market and gain income to generate bonus actions. The die that remains after all players have selected is then used by all players.Fishing occurs between phases in the even rounds and the player with the most points at game end wins!Fleet: The Dice Game also features a fully integrated solo mode where you battle Captain Ruth to earn the most points and reap the rewards of Ridback Bay.
Horizons of Spirit Island features the core mechanisms of Spirit Island but features a new double-sided game board with a streamlined set-up punchboard components and five new Spirits designed to be ideal for those playing a Spirit Island game for the first time. These new Spirits are compatible with all existing Spirit Island components but to play with expansions like Jagged Earth you would need a copy of Spirit Island itself.
Early in the history of the United States slavery was an institution that seemed unmovable but with efforts of men and women across the country it was toppled. In Freedom: The Underground Railroad players are working to build up the strength of the Abolitionist movement through the use of notable figures and pivotal events. By raising support for the cause and moving slaves to freedom in Canada the minds of Americans can be changed and the institution of slavery can be brought down.Freedom is a card-driven cooperative game for one to four players in which the group is working for the abolitionist movement to help bring an end to slavery in the United States. The players use a combination of cards which feature figures and events spanning from Early Independence until the Civil War along with action tokens and the benefits of their role to impact the game.Players need to strike the right balance between freeing slaves from plantations in the south and raising funds which are desperately needed to allow the group to continue their abolitionist activities as well as strengthen the cause.The goal is not easy and in addition to people and events that can have a negative impact on the group's progress there are also slave catchers roaming the board reacting to the movements of the slaves on the board and hoping to catch the runaway slaves and send them back to the plantations.Through careful planning and working together the group might see an end to slavery in their time.
Hong Kong has been struck by a large scale unexpected blackout. As the government struggles to maintain control you decide to take matters into your own hands and try to bring back some kind of societal order! Daily life as you were used to it has quickly dissolved. Even the most mundane tasks have become incredibly challenging without electric power. Whoever best manages this situation and restores the semblance of order will surely claim a position of power in post-blackout Hong Kong!In Alexander Pfister's Blackout: Hong Kong you have to manage ever-changing resources and a network of various specialists to keep Hong Kong from descending into chaos while also staying ahead of your rivals.—description from the publisher
Dinosaur Island: Rawr 'n Write is a roll-and-write version of the critically-acclaimed game Dinosaur Island.Dinosaur Island: Rawr ‘n Write is a unique game in which players draft dice and then use those drafted dice as workers in a worker placement phase. Then a fun polyomino puzzle ensues as you try and fit all your attractions and Dinosaurs into your park while buildings roads and routes to the exits for bonus points. At the end of the game have more victory points than your opponents to win!
Captain Swallow has always dreamed of pocketing a large nest egg in order to retire on a remote island – but he never counted on stiff competition from Captains Stanley Rackum Dirk Chivers and others greedy and cruel enemies who always manage to attack the same ships as him. If he wants to finally sink back and enjoy peaceful days in the sun he must become the most cunning pirate!In Libertalia you must thwart the plans of competitive pirates over the course of three rounds while using cards that show the same crew members as your piratical comrades-in-arms. Yes not only do they attack the same ships but they employ the same type of ravenous scum that you do! Can you take advantage of the powers of your characters at the right time? Will you be outdone by a pirate smarter than you? Jump into the water and prove your tactical skills!
Wolfgang Amadeus Mozart is dead. His last conscious action on his deathbed was composing the Lacrimosa movement of his Opus Requiem. You as one of his sponsors will meet with the widow in order to participate one last time in the funding of the works of the Austrian genius. Also you will reminisce and retell all your memories alongside Mozart in order to make sure that she portrays you under the best light when writing her memoirs in order to enter history as Mozart's most important patron.In Lacrimosa players take the roles of patrons of the late musician contributing with their fundings to the composer's works one last time. During the game you play in two different timelines: the present and the past. In the present you commission the missing parts of the Requiem from other composers in order to complete it. When developing past events the game takes place in five epochs in which you contribute by buying new compositions from the composer to sell or exhibit accompany him on the different journeys through the main courts and theaters in Europe and gather the resources you need in order to support the musician during his career.During the game you play cards from a limited hand that you will improve as the game progresses. These cards can be played either as actions or as resource generators and players need to optimize their resources and finances in order to support their best version of the story and their relationship with Mozart.—description from the publisher
In First Class: Unterwegs im Orient Express players try to score as many fame points as possible by building a rich network of rails by building luxurious train cars or by serving well-paying passengers.From the Publisher's website: In the early days of the twentieth century rail is the preferred mode of transportation for the elite. Luxury lines scramble to accommodate the needs of business tycoons diplomats and even royalty. Step into this world and compete to build the most luxurious train lines possible in First Class. Guide your lines from humble beginnings into rivals of the fabled Orient Express itself as you carry out actions each round. Add cars to your trains upgrade those cars to attract wealthier clientele extend your lines towards Constantinople and more. A limited number of action cards is available each round so pick your actions carefully and choose a path for your rail lines. There are many ways to score points but only a true railroad baron will accumulate the most points and win the game.First Class is a card game that includes aspects of board games creating a unique and dynamic experience every time you play. Cards represent your train cars and provide a visual reminder of your empire's growth as they extend out from your player board. On top of that every game of First Class uses two of five interchangeable decks of action cards. Each deck provides new challenges for building your rail empire. One game might have you catering to the celebrities on your trains and fulfilling contracts along your route while another game asks you to accommodate passengers and their luggage while you get swept up in a murder mystery. Each combination of modules opens many possible strategies and provides even more thematic flair. Return to a time when rail was king and grow your empire!
In his last will your rich uncle stated that all of his millions will go to the nephew who can enjoy money the most. How to find out which nephew should be rich? You will each be given a large amount of money and whoever can spend it first will be the rightful heir. Visit the most exclusive theatres or eat in the most expensive restaurants. Buy old properties for the price of new ones and sell them as ruins. Host a huge party in your mansion or on your private boat. Spend like your life would depend on it. Spend to become rich! If you're the first to run through the money on hand you'll receive the rest of his inheritance – oh and win the game.In Last Will each player starts with a certain amount of money an individual player board two errand boys and two cards in some combination of properties and helpers. At the start of each round lay out cards from the appropriate decks on the offering boards; the four regular decks are properties companions events helpers and expenses with special cards forming a deck of their own. The particular mix of cards varies by round and by the number of players.Each player then chooses a plan for the round with each plan indicating the number of cards the player draws (drawn immediately from the four regular decks in any combination) how many errand boys he can use later (one or two) the number of actions available to him that round and his spot in the playing order that round. In the playing order for that round players then take turns choosing an action with their errand boy(s) with those actions being:Players then take actions in the playing order for that round with each player having as many actions as indicated on his plan. Actions let you play one-time events (which have a cost possibly variable); helpers and recurring expenses (which are placed on your individual player board); and properties (which cost money and may depreciate over time). You can often play companions with events or recurring expenses – of course you should bring a date to the opera or a horse on your yacht! – to increase their cost. You can also use actions to activate cards on your player board possibly with one or more companions and always with the goal of spending money. Helpers and special cards can provide you with unique powers to further boost your profligacy.At the end of each round you must discard down to two cards in hand and properties that can depreciate do so; this is good as a player cannot go bankrupt if he owns properties and the only way to get rid of properties is to sell them which regretably puts money back in your hands unless the depreciation was intense or you manipulate the market.If a player has no money and no properties he declares bankruptcy and the game ends at the conclusion of that round; otherwise the game ends after seven rounds. The player who has the least money (or even who is most in debt) wins.
Mythic Greece. As an upstart demigod you want to earn the favor of the Olympians and become a figure of legend yourself. Gather heroes and powerful artifacts please the gods and bear their power to write your own epic tale.Let your allies achieve their destiny and enter the Elysium home of the glorious and the brave. Once the stories are written only one demigod will be chosen to stand at the side of Zeus.Elysium is a game of set collecting and combinations in which players recruit cards representing heroes items powers and gods. These cards have many different powers and you can create powerful combination to earn gold (the help of the gods) and victory points (the favor of the gods). Each card belongs to one of the eight Olympians gods (a family) and shows a level (1 to 3).During the five turns of the game players will try to transfer their cards to the Elysium and write their own Legends which are series of cards from the same family or from different families of the same level. The more epic the Legends the more favor from the gods they’ll earn. But as they go to Elysium most cards lose their power and players will therefore have to renounce some of their combinations !A game of balance and opportunity with simple action but constant dilemmas and complex strategies.
In Archipelago players are Renaissance European powers competing in the exploration of a Pacific or Caribbean archipelago. They will explore territories harvest resources use those resources in markets both internal (for their use and that of the natives) and foreign (to sell it in Europe) build markets harbors cities and temples and negotiate among themselves (and maybe betray each other) – all this to complete their secret objectives. They will also need to guess the secret objective of the other players to be able to benefit from them.But players also need to be careful of the natives; if they make them too unhappy or if too many of them are unoccupied they could revolt and declare independence. Then everyone will lose!According to the author what he's tried to create is a German economic worker-placement game but without the two things he dislikes in them: the superficial theme and the lack of interaction. Indeed this game includes a very present theme and a lot of negotiation and potential backstabbing.The game includes three sets of objectives enabling players to choose between a short medium and a long game. Solo play is also possible with an expansion.IN FRENCH Archipelago retrace l’ère majestueuse de la découverte des archipels à travers le globe de 1492 (découverte des Antilles par Christophe Colomb) jusqu’à 1797 (colonisation de Tahiti). Chaque joueur incarne un explorateur et son équipe mandatés par une nation européenne pour découvrir coloniser et exploiter les archipels. Ces missions sont censées s’effectuer de manière diplomatique en répondant tant aux besoins de la population locale qu’aux demandes régulières du continent. Il faudra donc respecter l’archipel et ses autochtones sous peine de voir les natifs se révolter pour finir en guerre d’indépendance. Les limites entre expansionnisme et humanisme économie et respect des valeurs locales transmission de connaissances et industrialisation à outrance ne sont pas toujours évidentes à trouver. L’équilibre de l’archipel dépendra donc beaucoup de la volonté que mettra chacun à faire de ces îles des colonies heureuses et productives ou au contraire à exploiter outrageusement les ressources et les natifs pour finir dans le chaos et la révolte. Pour compliquer les choses parmi vous se cache peut-être un indépendantiste ou un pacifiste. L’un comme l’autre tentera de faire pencher la balance respectivement vers la révolte ou vers la paix. Êtes-vous prêt à endosser votre rôle et partir à la découverte d’Archipelago ?
You find yourself in a dystopian cityscape with a few workers at your disposal to make your mark on the world. Like most people in dystopian fiction your workers are oblivious to their situation. This world is all they've ever known and you may use them at your whim.The world as we know it has ended and in its place the city of Euphoria has risen. Believing that a new world order is needed to prevent another apocalypse the Euphorian elite erect high walls around their golden city and promote intellectual equality above all else. Gone are personal freedoms; gone is knowledge of the past. All that matters is the future.The Euphorians aren’t alone. Outside the city are those who experienced the apocalypse firsthand—they have the memories and scars to prove it. These Wastelanders have cobbled together a society of historians and farmers among the forgotten scrap yards of the past.There is more to the world than the surface of the earth. Deep underground lies the hidden city of Subterra occupied by miners mechanics and revolutionaries. By keeping their workers in the dark they’ve patched together a network of pipes and sewers of steam and gears of hidden passages and secret stairways.In Euphoria: Build a Better Dystopia you lead a team of workers (dice) and recruits (cards) to claim ownership of the dystopian world. You will generate commodities dig tunnels to infiltrate opposing areas construct markets collect artifacts strengthen allegiances and fulfill secret agendas.Euphoria is a worker-placement game in which dice are your workers. The number on each die represents a worker's knowledge—that is his level of awareness that he's in a dystopia. Worker knowledge enables various bonuses and impacts player interaction. If the collective knowledge of all of your available workers gets too high one of them might desert you. You also have two elite recruit cards at your disposal; one has pledged allegiance to you but the other needs some convincing. You can reveal and use the reticent recruit by reaching certain milestones in the game... or by letting other players unwittingly reach those milestones for you.Your path to victory is paved with the sweat of your workers the strength of your allegiances and the tunnels you dig to infiltrate other areas of the world but the destination is a land grab in the form of area control. You accomplish this by constructing markets that impose harsh restrictions of personal freedoms upon other players changing the face of the game and opening new paths to victory. You can also focus on gathering artifacts from the old world objects of leisure that are extremely rare in this utilitarian society. The dystopian elite covet these artifacts—especially matching pairs—and are willing to give you tracts of land in exchange for them.Four distinct societies each of them waiting for you to rewrite history. What are you willing to sacrifice to build a better dystopia?
Madeira is an island officially discovered early in the 15th century by Portuguese seafarers. Madeira the Portuguese word for wood refers to the dense forest that covered its wild fertile landscape. This and its strategic position far into the Atlantic Ocean made the island one of the most significant Portuguese discoveries. Madeira served as a “laboratory” for what would become the Portuguese Empire.Wheat plantations were the first means for survival on the island. After that when D. Henrique decided to increase the economy of the Empire sugar became the core business of Madeira. Once sugar started coming from other places in the world such as Africa and Brazil profits from sugar were no longer enough and production of the very famous Madeira wine became the most important economic product of the island.Players try to adapt themselves to these constraints working to find better fields for farming the right goods and for obtaining precious wood essential for erecting new structures in the cities and for building ships. In turn the ships are crucial for trading in foreign markets as well as for taking part in new expeditions to discover other countries. Madeira has been established just as it was in the original administrative division of the island under 3 captaincies (Funchal Machico and Porto Santo) where the ultimate goal is to develop the Island gaining the most prestige under and for the Portuguese Crown.The Crown of Portugal has a series of requests regarding expeditions urbanization opening trade routes increasing wealth and controlling the guilds on the islands. Three times during the game the players gain prestige for fulfilling certain requests by the Crown. At two other times the Crown requests that the islands change the focus of their agriculture due to the changes in the world.Players must carefully choose the correct timing to show their achievements. Too early and you don’t gain as much prestige too late and you risk someone else stealing the best opportunities. Will you have what it takes to excel in all of these endeavors? Beware wheat may become scarce money is never enough the population is hungry and the shadow of piracy looms large….
Play as trolls rebuilding your abandoned kingdom under the mountain in In the Hall of the Mountain King. With muscle and magic you'll unearth riches dig out collapsed tunnels and carve out great halls as you raise the toppled statues of your ancestors to their places of honor at the heart of the mountain. Gameplay is driven by the innovative cascading production system. Timing and tactics are key as you work to restore your home to its former glory and win the crown!Working on the same game board with the other players (but beginning at your own entrance) you'll dig a competing network of tunnels by spending increasingly valuable materials to lay polyomino tiles onto the map. You want to extend your tunnels to connect with buried gold and materials with workshop locations that can transform resources and especially with toppled statues. Statues are key to scoring and you'll spend carts to move them through the tunnels to prime scoring locations near the heart of the mountain.A major aspect of the game is the cascading production. You begin with a line of four trolls and every troll shows the combination of resources — gold stone iron marble carts runes and hammers — that it produces. When a new troll is hired place it above two other trolls forming a pyramid. The new troll activates gaining its resources and any trolls beneath it ALSO activate gaining any resources that they have room to carry. In this way as you hire more trolls you gain bigger and bigger windfalls of resources as the end of the game nears. The timing of your hiring turns versus your building turns is important as you try to maximize your cascades while making sure you get the trolls you want from the shared market and also stay competitive on the map.The game ends shortly after the last player hires their sixth troll then the player with the most honor (earned for digging tunnels of increasing quality for excavating great halls and for moving statues closer to the heart of the mountain especially onto matching pedestals) is crowned the Mountain King and wins!
You are Taylor Minde rookie pilot of the Force’s Outer Rim. After a crucial battle you are stranded far away from your fleet lost and alone. With resources running low you jump through warp gate after warp gate hoping to find the right combination home.But home is not what you find. The warp takes you further out in the galaxy than the Force has ever gone. You are deep behind enemy lines and find yourself on the edge of a blackhole... and on the doorstep of the enemy’s mighty mothership.You have a moment of bravery and approach the enemy’s fleet. Just maybe you can get through them and destroy the mothership... but before you have a chance to react the enemy is already upon you. Lasers fire. Photon cannons pierce through the blackness. A moment later your shields are gone your laser battery empty and your hull damaged. Your powerless ship splits apart as you fall from the enemy and into the black hole below.Just as your ship crests gravity’s edge you and infinite blackness takes hold... you are back where you started. The enemy fleet is before you. The mothership looming in the distance. And most importantly your laser battery is full. You have a second chance at the edge of space and now you know what’s coming...Warp’s Edge is a solo bag-building game of space combat. Pilot one of four starfighters which each have their own unique weapon loadouts. You’ll be facing off against one of five alien motherships and its accompanying fleet. Every matchup offers a different challenge pushing you toward new strategies and tactics. You have a limited number of warps to succeed so choose wisely as you improve your arsenal and learn new skills!In the box you will also find a 28-page choose-your-path storybook Singularity written by Banana Chan. This sets the stage for the events of the game and reveals Taylor’s backstory. You can even customize the game setup based on the narrative choices you make!
American baseball was on its last legs as a spectator sport. Football had become the predominant national pastime — that is until the year 2032 the year baseball decided to revolutionize the game and regain the throne!Starting in 2032 baseball games were shortened to six innings. Pitchers were encouraged to have bionic arm implants to improve their pitching. These cyborgs or 'Borgs as they're affectionately known were immediately popular and soon ruled the league. In 2041 robotic players were introduced to get more offense back into the game. These robots were similar to designated hitters in that they were used only to bat and did not field. However recent reports indicate fielding 'Bots are on the way.Now in 2045 human players are still in the game and known as Naturals. They are the best fielders by far but are sorely challenged when it comes to hitting and pitching. Some Naturals have learned to hit by swinging before the pitcher starts his windup which gives them a chance to hit the ball. Although it's hard for a Natural to get into the league those who do are popular. Many Naturals have named themselves after the great players of pre-2032 baseball by taking a first and last name borrowed from different star players of the past. The fans love them and their presence on the team ensures good revenue!The stage is now set! The fans are energized and root fanatically for their new favorites be they 'Bots 'Borgs or Naturals!Baseball Highlights: 2045 is like watching TV highlights of early 21st-century baseball games with the gameplay being full of theme with no outs or innings and without bogging down in a play-by-play baseball simulation. In this quick and interactive game two players build their teams as they play combining both strategy (building your team) and tactics (playing the game) without any of the downtime. During each mini-game each player alternates playing six cards to simulate a full game's highlights. The mini-game includes defensive and offensive actions and your single card play may include elements of defensive and/or offensive plays. Do you try to thwart your opponent's pending hits put up strong offensive action of your own or use your better players to do both? Players buy new free agents after each mini-game to improve their roster and the team who wins the most mini-games in the series is the champ!
Move your knights erect buildings and go crusading to spread the influence of your Order. When the Orders get too strong King Philip will become nervous and disband all Templar orders ending the game.Crusaders: Thy Will Be Done uses a combination of rondel and mancala mechanisms. Each player has their own rondel which they can upgrade over the course of the game that controls their action choices during the game. Your faction gives you a special power to control your rondel and the buildings you erect will help you form a strategy.
Pax Porfiriana – Latin for The Porfirian Peace – refers to the 33-year reign of dictator Porfirio Díaz who ruled Mexico with an iron hand until toppled by the 1910 Revolution.As a rich businessman (Hacendado) in the turbulent pre-revolutionary borderlands of the U.S. and Mexico players compete to build business empires of ranches mines rails troops and banks while subverting opponents with bandidos Native Americans and lawsuits. Each turn goes as follows:1. Action Phase: Perform three actions such as play new cards get new cards from the market speculate on cards in the market buy land or redeploy troops. 2. Discard Headlines: Remove any Headlines (i.e. cards with the Bull-Bear icon) that have reached the leftmost position in the Market. 3. Restore Market: Restore the Market to twelve cards. 4. Income Phase: Collect one gold per Income Extortion and Connection Cube in play. If Depression pay one gold for each card in play (includes Partners and Enterprises in your Row and all of your Troops).Four scoring cards (Toppling) are in the game and their effect depends on the current form of government. The government can change if troops are played and as a result of other cards. The form of government also influences different production values of the game such as how much mines produce. Players win by toppling Díaz either by coup succession revolution or annexation of Mexico by the U.S. If Díaz remains firmly seated at the end of the game then the player with the most gold wins.Pax Porfiriana includes 220 cards but only fifty cards (along with ten for each player) are used in a game so no two games will be the same!
Scholars of the South Tigris is set during the height of the Abbasid Caliphate circa 830 AD. The Caliph has called upon the keenest minds to acquire scientific manuscripts from all over the known world. Players will need to increase their influence in the House of Wisdom and hire skilled linguists to translate the foreign scrolls into Arabic. In this Golden Age of wisdom and knowledge be mindful not to neglect one in pursuit of the other.The aim of Scholars of the South Tigris is to be the player with the most victory points (VP) at the game’s end. Points are gained by translating scrolls increasing knowledge in various areas of science and mathematics influencing the 3 guilds and by retiring translators after their years of faithful service. The game end is triggered once all 4 caliph cards have been revealed.—description from the publisher
News from the depths! The AquaSphere is a research facility stationed deep below the ocean's surface and your skilled team — consisting of an engineer a scientist reprogrammable bots and exploratory submarines — is trying to gather as much data as possible.The game board in AquaSphere has two main areas: A research station comprising six sectors in which your scientist conducts experiments and a headquarters where your engineer supervises preparation of the bots. During each of the four game rounds you take several turns and on each turn you either:Through actions such as improving your lab sending out submarines collecting crystals and examining octopuses you expand the abilities of your team or gather knowledge points which are necessary to win. Additional challenges result from the limited size of your lab which is your personal stock; you can increase the size of your lab which makes life easier but this costs valuable time.AquaSphere is a challenging game of strategy and tactics with different paths to victory that requires planning in advance as well as skillful use of short-term opportunities.
In battle there are no equals.They show extreme intelligence even problem-solving intelligence. Especially the big one. He has hunted many a dangerous predator but against a pack of raptors is Robert Muldoon the hunter or the hunted? In Unmatched: Jurassic Park – InGen vs Raptors these clever girls use their speed and agility to surround their prey getting stronger when they attack together. InGen's Game Warden and his Security Team lay traps to slow their opponent down and attack from range in a matchup 65 million years in the making.Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.—description from the publisher
“Natural disasters will soon be a thing of the past!” proclaimed Professor Sêni Lativ Project Chief of Meteorological Manipulation at Lightning Technologies. Tests of his new invention the Weather Machine showed positive results. Visions of quelling floods subduing cyclones and ending droughts made him smile.In Weather Machine you are scientists on Prof. Lativ’s team tampering with local weather: adjusting rainfall for farms maintaining wind and clear skies for ecological energy sources and tweaking the temperature for resorts and sporting events. The prototype is quite effective so far; however a pattern has emerged revealing a worrying side effect: Each use of the Weather Machine also alters the conditions elsewhere on the planet — a “butterfly effect”.We must build a new prototype,” he announces as the agents shoot him sidelong glances; “…but this time we’re going to get it right.” The agents silently give a single crisp nod of confirmation. “The government is funding this and we will succeed.” As Prof. Lativ explains the plan the need to secure suppliers for sufficient bots and chemicals is clear. In addition to the materials time is of the essence; you must be focused and efficient to have any hope of reining this growing global terror Earth’s atmosphere before conditions are too harsh for Homo sapiens and other species.Note: The solo mode is NOT included in the base game's box. It is part of Weather Machine: Upgrade Pack.
As new villains appear to lay claim to the world of Indines new heroes rise to challenge them. BattleCON: Devastation of Indines puts you in control of 30 mighty heroes and deadly villains to decide the fate of the world.BattleCON: Devastation of Indines is a standalone dueling card game designed for head-to-head and team play. Each player selects a character who uses a unique gameplay mechanism to give them an edge in combat. Take control of guitar-playing summoner a pair of tag-teaming werewolves a prodigal paladin a genius artificer and more! Each character's play style requires new strategies but uses the same foundational tactics making a new character easy to learn but challenging to master.Players move along a seven-space-long board trading blows and attempting to strike the opponent using attacks formed by combining a character's unique styles and abilities with a set of basic cards that all characters share. The last player standing wins!BattleCON: Devastation of Indines can be played on its own or combined with BattleCON: War of Indines to create an even greater pool of characters and play variants.Included with the game: BattleQUEST GuideThe BattleQUEST Dungeon Guide contains six adventures (3 solo and 3 cooperative) for players. Using BattleQUEST players can play alone or cooperatively against automated enemies in an attempt to defeat the final boss and claim victory!
It's the mid-19th century. The city of Barcelona is the most densely populated city in all of Europe. Shortly after the old city walls were finally destroyed Ildefons Cerdà who is now considered the inventor of urbanism presented the plan for the creation of the Eixample the expansion that Barcelona so desperately needed. Its construction began in 1860.In Barcelona you will take on the role of builders in 19th-century Barcelona who are working on the new expansion to the city. Your main goal is to construct buildings to accommodate the citizens who want to leave the old city and in the process you will also build streets create tram lines and build public services. You may even decide to explore Modernisme a new architectural and arts style that has been gaining popularity among the rich.Barcelona is played over a variable number of rounds interrupted by three scoring phases before a final scoring phase. Every round each player takes a single turn consisting of two or more actions a building phase and then preparation for their next turn. At the end of the game the player with the most points wins.—description from the publisher
Description from the publisher:In The Colonists a.k.a. Die Kolonisten each player is a mayor of a village and must develop their environment to gain room for new farmers craftsmen and citizens. The main goal of the game is full employment so players must create new jobs educate the people and build new houses to increase their population. But resources are limited and their storage leads to problems that players must deal with while also not forgetting to upgrade their buildings. Players select actions by moving their mayor on a central board.The Colonists is designed in different levels and scenarios and even includes something akin to a tutorial with the playing time varying between 30 minutes (for beginners) and 180 minutes (experts).The Colonists FAQ
In the age of exploration the players arrive at a new home far away from their homeland. They try to settle the big island and each player tries to explore one part of it by placing landscape tiles. Landscape tiles grant resources and those are used to erect buildings with special abilities. Barriers on the island have to be removed in order to explore the island even further. Players build valuable statues and supply ships get them the supplies from the old world they need to be a successful settler on Cooper Island.The special thing about Cooper Island is the way the players mark their victory points. They sail with ships around the island to show their progress. On their way around the island they find smaller islands inshore that grant valuable benefits. After five rounds a game of Cooper Island ends and the player who developed the best and went on furthest with their ships will win.•••The second printing of the German and English versions of the game along with the Spanish version of the game include the Solo Against Cooper expansion that was originally available separately as a bonus item.—description from the publisher
One-hundred years ago The Infinity Engine was shattered and its reality-bending shards have destroyed most of the world. Now it falls upon you to gather your forces defeat your adversaries and rebuild the Infinity Engine! Will you survive?Shards of Infinity combines an unprecedented level of strategy and customization into one small box. Rather than competing for points players must outlast their opponents and reduce their health to zero which can be done in a number of ways. Each player starts the game with a basic deck of cards and they can acquire new cards from a central display of six cards (as in Ascension) and add these new cards to their deck or use them immediately depending on what they are.Every character starts with fifty health and zero mastery. On each turn you can spend one gem (a.k.a. money) to gain a mastery point. The more mastery you have the more powerful your cards become. This lets even the weak cards in your starting deck become more powerful as the game progresses. If you reach a total of thirty mastery you can activate your Infinity Shard which instantly defeats your opponent.As you acquire new cards you can employ allies and champions to craft your strategy. Mercenary cards can be added to your deck as in other deck-building games or they can be played immediately from the center row for their ability; this adds even more drama to each player's turn as a key mercenary flip can alter the very outcome of the game!Will you neutralize your opponents before they can fully master the Infinity Shard? With careful planning and aggressive gameplay only one player can emerge the winner!
Inspired by the best-selling and award-winning War of the Ring board game War of the Ring: The Card Game allows players to journey to the world of J.R.R. Tolkien’s The Lord of the Rings and create their own version of the dramatic conflict between the Dark Lord Sauron and the Free Peoples of Middle-earth.In War of the Ring: The Card Game up to 4 players compete in two teams the Shadow against the Free Peoples each player using a specific and different card deck representing the strengths and weaknesses of the different factions involved in the war.The Free Peoples desperately try to complete their quest to destroy the One Ring while at the same time defending their homelands from the encroaching hordes of Sauron and from his evil allies.The Shadow players must strike quickly and decisively before the Ring-bearers can complete their quest; or try to slowly corrupt Frodo burdening him with wounds toil and the sorrow for the loss of his Companions.During the game players will take turns playing cards representing the characters armies items and events of the War of the Ring. Each card they play will help or hinder the journey of the Fellowship as it progresses on its Path; or be used to defend or conquer the strongholds of Middle-earth as they fight to control the new Battleground cards activated in each round.With more than 100 original illustrations from the greatest Tolkienian artists in the world including an amazing gallery of landscapes from The Shire to Mordor by John and Fataneh Howe War of the Ring: The Card Game is more than a game – it also a memorable collection for all lovers of the world imagined by J.R.R. Tolkien.This is your chance to forge the destiny of an age like you never did before!—description from the publisher
October 1888: During the construction of the Metropolitan Police headquarters near Whitehall which would later be known as Scotland Yard the remains of a body were found. In September a severed arm had already been discovered in the muddy shore of the River Thames.There is another murderer roaming the streets of London in Whitehall amusing himself by spreading the pieces of a poor woman around Whitehall like some kind of macabre treasure hunt. The identity of this monster and his unfortunate victim are a mystery the Whitehall Mystery.
Game description from the publisher:Return to a bustling Plymouth Harbor in 1572 as an aspiring Elizabethan captain making preparations for three exciting voyages to the Spanish Main in search of fame and fortune! As captains players will have to plan their missions and provision their ships accordingly.Francis Drake is a race to see who can set sail and reach the Spanish Main first. The riches of the Aztec and Inca Empires await these swashbuckling captains. Many tough decisions must be made before each voyage:Each new voyage has its own challenges to overcome but the captured gold silver and jewels should greatly please the Queen. Get ready for the voyage of a lifetime!
In Evolution players adapt their species in a dynamic ecosystem where food is scarce and predators lurk. Traits like Hard Shell and Horns will protect your species from Carnivores while a Long Neck will help them get food that others cannot reach. With over 4,000 ways to evolve your species every game becomes a different adventure.Evolution is played in a variable number of rounds. Each round players draw 3 Trat cards to enhance their species create new species or feed their existing animals. Play continues until the Trai deck has been finished and needs to be reshuffled. Reshuffling the Trait cards signals the final round of the game. At the end of the game the player with the most food traits and population wins.Evolution packs a surprising amount of variety for a game with simple rules. The variety comes from the synergies between the trait cards and from the different personalities at the table. Some players thrive on creating Carnivores to wreak havoc on their fellow players. Others prefer to stay protected and mind their own business. Evolution encourages both play styles by giving each of them multiple paths to victory. And it is the mix of play styles at the table that ultimately determines the ecosystem in which the players are adapting. So gather your friends and see who can best adapt to the changing world around them.
Three Sisters is a strategic roll-and-write game about backyard farming. Three Sisters is named after an indigenous agricultural technique still widely used today in which three different crops — pumpkins corn and beans — are planted close together. Corn provides a lattice for beans to climb the beans bring nitrogen from the air into the soil and the squash provides a natural mulch ground cover to reduce weeds and keep pests away.In the game you have your own player sheet with multiple areas: the garden which is divided into six numbered zones each containing the three crop types; the apiary; compost; perennials; goods; fruit; and the shed which is filled with tools that have special abilities. All the crops fruits flowers and hives are represented by tracks that you will mark off as you acquire these items. Many of the tracks are interconnected with other elements in the game giving you bonuses along the way. A common feature of these tracks are circles that represent a harvest which generates goods; get enough goods and you unlock bonus actions. Advancing on all of these tracks offers various amounts of points advancements and bonuses.The game lasts eight rounds. Each round roll dice based on the number of players group them by number then place them on an action space of the circular action wheel starting with the current position of the farmer; the farmer moves each round which means that dice showing 1s 2s etc. will end up on different spaces each round. Once the dice have been placed each player drafts one die and uses it as described below. Once everyone has drafted a die all players get to use the lowest-valued die remaining on the action wheel. A die lets you do two things which you can do in either order:To plant you mark the bottom space of two empty crop tracks. (Note that you can't plant beans until the corn adjacent to the beans is tall enough to support them.) To water you mark one space in all the crop tracks that already have at least one mark in them. As for the actions on the action wheel you can:Perennials don't have a direct action associated with them and are marked off only through actions in other areas with the various perennials giving different bonuses as you mark them.At the end of the round all players receive a bonus action either rain that waters all numbered zones in your garden a trip to the shed or a visit to the farmer's market. After eight rounds you score points for harvested crops perennials the apiary fruit and some shed items. Whoever has the most points wins.Three Sisters has a solo mode in which you try to top your own score against an opponent that drafts dice and blocks areas of your sheet.
Golem is an engine-building game by Simone Luciani Virginio Gigli and Flaminia Brasini the same team that brought you Grand Austria Hotel and Lorenzo il Magnifico.The game is based on the 16th-century legend of the Golem of Prague an anthropomorphic creature that Rabbi Loew animated from a clay statue to protect his people. In the game players take on the role of rabbis who create and grow these powerful creatures that will be moved around the neighborhoods of Prague under the control of students. Be careful because if a golem becomes too powerful it will destroy everything it encounters on its way. Players can also kill their Golems in order to get bonuses.Players also create powerful artifacts and acquire knowledge by collecting ancient books.The game is divided into four rounds and each round is composed of 7 phases:At the beginning of each round the players will shuffle the colored marbles into the 3D synagogue that will split them into five lines corresponding to the five main actions available in the game:The number of marbles available in the corresponding action line determines how much the player gets from the action. When you choose an action you collect one marble of your choice in the corresponding line and depending on the color of the marble you chose you also move your student forward on one of the districts of Prague.It's important to advance your students on those tracks to be able to keep your golems under control. At the end of the round knowledge can also be used to control a golem that surpassed its students but if one of these creatures is uncontrolled it may become dangerous and destroy the neighborhood after which you will have to destroy and bury it!The marble color also matters because at the end of the round if you get the correct combination of two colors you receive the favor of one of the powerful Prague characters which will differ each round.At the end of the fourth round players score points for active or buried golems artifacts books development on their personal board and collected goal cards.
Send out the scouts! Position the Flagship in tactical orbit! And reconfigure that Battlestation into something new! Your fleet of loyal ships powered by the might of quantum probability itself carries your empire to the far-flung stars. How will history remember you? As a ravenous destroyer? A clever tactician? A dauntless explorer? Command your armada construct world-shattering technologies and rally the remnants of humanity for a final confrontation.In Quantum each player is a fleet commander from one of the four factions of humanity struggling to conquer a sector of space. Every die is a starship with the value of the die determining the movement of the ship but also its combat power - with low numbers more powerful. So a [ 6 ] is a quick but fragile Scout and a [ 1 ] is a slow but mighty Battlestation.Each type of ship also has a special power that can be used once per turn: Destroyers can warp space to swap places with other dice and Flagships can transport other ships. These powers can be used in combination for devastating effects. You're not stuck with your starting ships however: using Quantum technology you can spend actions to transform (re-roll) your ships. Randomness plays a role in the game but only when you want: Quantum is very much a strategy game.You win by constructing Quantum Cubes - massive planetary energy extractors. Each time you build a new one you can expand your fleet earn a new permanent ability or take a one-time special move. The board itself is made out of modular tiles and you can play on one of the 30 layouts that come with the game or design your own. The ship powers player abilities and board designs combine to create a limitless set of possibilities for how to play and strategies for how to win.With elegant mechanics an infinity of scenarios and easy-to-learn rules that lead to deep gameplay Quantum is a one-of-a-kind game of space combat strategy and colonization that will satisfy both hard-core and casual players.Quantum won the 2012 Game Design Award at the IndieCade Festival of Independent Games as a prototype game with the title Armada d6.
The period of the Warring States (475-221 BCE) describes a time of endless wars between seven rival states: Qin Chu Qi Yan Han Wei and Zhao. These states were finally unified in 221 BCE under the Qin dynasty to lay the origin of today's China with its two main rivers: the Yellow and the Yangtze.Yellow & Yangtze the sister game to the highly acclaimed board game Tigris & Euphrates invites you to replay this eventful period and to lead your dynasty to victory.In Yellow & Yangtze players build civilizations through tile placement. Players are given five different leaders: Governor Soldier Farmer Trader and Artisan. The leaders are used to collect victory points in these same categories. However your score at the end of the game is the number of points in your weakest category. Conflicts arise when civilizations connect on the board. To succeed players' civilizations must survive these conflicts calm peasant revolts and grow secure enough to build prestigious pagodas.
Mosaic: A Story of Civilization is a Civilization-Building game from Glenn Drover designer of among others Age of Empires III: The Age of Discovery Railways of the World Sid Meier's Civilization: The Boardgame and Raccoon Tycoon.Mosaic is an action selection game. On your turn you will perform one of eight actions and acquire pillars of civilization.Acquiring pillars is important in creating the unique mosaic of your civilization. They are used as prerequisites for many new technologies as well as for scoring. Also by pursuing specialization in one or more civilization pillars you may be able to claim a ‘Golden Age’ of that type.As the game goes on and your civilization grows scoring cards are eventually revealed from the four decks. Each time a scoring card is revealed your civilization will score for each region that you dominate with your cities towns wonders and military units. After the third scoring card is revealed there is one final turn and the game ends. You will then score for your cities and towns your wonders projects achievments and golden ages and for all of your cards that score for your unique civilization pillars.-description from publisher (corrected and updated)Please note that the solo rules are only included in the Kickstarter editions not in the retail versions (although they are available as print-and-play in French at the very least).
The ancient Romans called the Mediterranean Sea mare nostrum which is Latin for our sea.Mare Nostrum is an empire-building game in which 3-5 players [or 2-6 with the 'Atlas' expansion] lead their individual ancient empires to dominion of Mare Nostrum. You grow the fame and glory of your empire by expanding your influence into new Provinces then extending your Trade Caravans building Markets and founding new Cities and Temples. You can recruit Heroes and create Wonders to help your cause. But beware of your friends because they may look upon your gains with envy and greed...Mare Nostrum is a re-introduction by Academy Games and Asyncron of the original 2003 release with updated rules counters and map board. This edition includes many new components and multiple new ways to win!In more detail you choose an empire to lead which begins with three Provinces. You can lead with Caesar of Rome and its powerful Legions or with Pericles the prominent Greek statesman and orator with the great Babylonian lawgiver and healer King Hammurabi or with Queen Cleopatra of Egypt whose engineers led in the development of grain storage and irrigation or with Hannibal leader of the Carthaginians whose merchants thrived on trade and commerce. Now you decide how you will grow your empire. You can do this by:
In Brian Boru: High King of Ireland you strive to unite Ireland under your domain securing control through might cunning and matrimony. Join forces to fend off Viking invaders build monasteries to extend your influence and gather support in towns and villages throughout the land. To become High King of all Ireland you need to navigate a web of shifting alliances outmaneuver your enemies and grab history by the reins.The success of the historical Brian Boru rested on three pillars: his victories against the Vikings the favor he managed to garner with the Church and the alliances he forged through political marriages. This became the foundation of the game with each pillar becoming a suit in the trick-taking that forms the core of the mechanisms. Win a trick and you gain influence in a town which in turn gains you majorities in the regions; if you lose the trick however (deliberately or otherwise) you instead take an action corresponding to the suit of the card.
This is the 4th ed of Phil Eklund's signature game High Frontier. It started with Rocket Flight (1999) a game with the vision to let Each player start as a spacefaring company in the year 2020 trying to make a profit in trade and technology development. Now that we are at that year High Frontier has evolved into a modular system open to enthusiasts to keep it updated ever farther into the future.The Core Game is equivalent to the previous edition's basic and advanced rules and includes Module 0 (Politics). It also comes with the beginner's game Space Diamonds (accessible to bright children) Race for Glory (introductory including a playthrough) and a variety of solitaire and cooperative variants. The iconic map of High Frontier is the most comprehensive map of the solar system ever published! Since it is a delta-v map it offers a completely different view of the accessibility of the worlds that orbit Sol. The cards and map have been expanded and produced in consultation with experts in the field and the author himself is a former rocket scientist and we can safely say this is the most accurate yet accessible game of space exploration/exploitation ever published. Transition rules allow High Frontier to work as an independent 4th stage in the Bios:Earth trilogy (Bios: Genesis Bios: Megafauna and BIOS: Origins) about the evolution of life on our planet.—description from the publisher
Daybreak is a co-operative game about climate action. Each player controls a world power deploying policies and technologies to both dismantle the engine of global heating and to build resilient societies that protect people from life-threatening crises.If the global temperature gets too high or if too many people from any world power are in crisis everyone loses. But if you work together to draw down global emissions to net-zero you all win!
Sixty-Something Millions of Years Ago — A great ice age has ended. With massive warming altering the globe another titanic struggle for supremacy has unwittingly commenced between the varying animal species.Dominant Species: Marine is a game that abstractly recreates a small portion of ancient history: the ending of an onerous ice age and what that entails for the living creatures trying to adapt to the slowly-changing earth.Each player will assume the role of one of four major aquatic-based animal classes — reptiles fish cephalopod or crustacean. Each begins the game more or less in a state of natural balance in relation to one another. But that won’t last: It is indeed “survival of the fittest.”Through wily action pawn placement you will attempt to thrive in as many different habitats as possible in order to claim powerful card effects. You will also want to propagate your individual species in order to earn victory points for your animal. You will be aided in these endeavors via speciation migration and adaptation actions among others.All of this eventually leads to the end game – the final ascent of a vast tropical ocean and its shorelines – where the player having accumulated the most victory points will have their animal crowned the Dominant Species.But somebody better become dominant quickly because there’s a large asteroid heading this way....Game PlayThe large hexagonal tiles are used throughout the game to create an ever-expanding interpretation of the main ocean on earth as it might have appeared tens of millions of years ago. The smaller Hydrothermal Vent tiles will be placed atop some of the larger tiles throughout play converting them into Vents in the process.The action pawns drive the game. Each pawn allows a player to perform the various actions that can be taken—such as speciation environmental change migration or evolution. When placed on the action display a pawn will immediately trigger that particular action for its owning player. Dominant Species: Marine includes new “special” pawns that can be acquired during the course of play. These special pawns have enhanced placement capabilities over the “basic” pawns that each player begins the game with.Generally players will be trying to enhance their own animal’s survivability while simultaneously trying to hinder that of their opponents’—hopefully collecting valuable victory points along the way. The various cards will aid in these efforts giving players useful one-time abilities ongoing benefits or an opportunity for recurring VP gains.Throughout the game species cubes will be added to moved about on and removed from the tiles in play (“earth”). Element disks will be added to and removed from both animals and earth.When the game ends players will conduct a final scoring of each tile and score their controlled special pawns—after which the player controlling the animal with the highest VP total wins the game.Dominant Species Veterans—description from the publisher
In the 19th century shortly after the industrial revolution railways quickly spread over the world. Japan importing Western culture and eager to become one of the Grand Nations saw the birth of many private railway companies and entered the Golden Age of railways. Eventually as a result of the actions of powerful people and capitalists many of these smaller companies gradually merged into larger ones.In Trains the players are such capitalists managing private railways companies and striving to become bigger and better than the competition. The game takes place during the 19th and 20th century in the 2012 OKAZU Brand edition whereas the 2013 AEG/Pegasus edition is set in modern times with bullet trains freight trains and more. You will start with a small set of cards but by building a more effective deck throughout the game you will be able to place stations and lay rails over the maps of Osaka Tokyo or other locations. The trick is to purchase the cards you want to use then use them as effectively as possible. Gain enough points from your railways and you will ultimately manage the most powerful railroads in modern Japan!Trains is the first title in AEG's Destination Fun series! Continue your travels in the acclaimed Planes and Automobiles board games.Integrates with Trains: Rising Sun
Fort is a 2-4 player card game about building forts and following friends.In Fort you're a kid! And like many kids you want to grow your circle of friends collect pizza and toys and build the coolest fort.By doing this cool stuff you'll score victory points and at the end of the game the player with the most victory points wins! Your cards not only let you take actions on your own turn but also let you follow the other players' actions on their turns. Will you devote yourself to your own posse or copy what the other kids are doing?But be careful as your carefully constructed deck might start losing cards if you don't actually use them. After all if you don't play with your friends why should they hang out with you anymore?—description from the publisher
Description from the publisher:Sid Meier's Civilization: A New Dawn is a strategy board game in which two to four players act as the rulers of history's most memorable empires. Over the course of the game players will expand their domains gain new technologies and build many of humanity's greatest wonders. In the end one nation will rise above all others to leave its indelible mark upon history.This new game presents players with an undiscovered country to conquer built from beautifully illustrated map tiles. These would-be conquerors construct and populate the map with barbarians natural resources and city-states then formulate their plans for how they will shape this world to their vision. Their exact goals however change with each game. Agendas are detailed on victory cards three of which are drawn during set up. Players race to become the first to accomplish one agenda on each of these victory cards spreading throughout the world and ensuring their civilization’s place as the greatest world power.
Merv: The Heart of the Silk Road is a tense economic game charting the rise and fall of the greatest city in the world.In Merv players are vying to amass power and wealth in the prosperous heart of the Silk Road. Through careful court intrigue timely donations to the grand mosque and favorable trade deals players attempt to redirect as much of that prosperity as possible into their own pockets.Meanwhile beyond the city walls Mongol hordes approach. If you help construct the city walls you give up on precious opportunities to build up your own stature but leave it unprotected and you will burn with the city. Every decision is weighty and the consequences of each misstep are dire. Will you rise to prominence or fade into oblivion?—description from the publisher
As a Renaissance banker you will finance kings or republics sponsor voyages of discovery join secret cabals or unleash jihads and inquisitions. Your choices determine whether Europe is elevated into the bright modern era or remains festering in dark feudalism.In Pax Renaissance you have two actions each turn. As in other Pax games you can acquire cards in a market sell them out of the game or play them into your tableau. You can also stimulate the economy by running trade fairs and trading voyages for Oriental goods. A map of Europe with trade routes from Portugal to Crimea is included and discovering new trade routes can radically alter the importance and wealth of empires ten of which are in the game.Four victories determine the future course of Western Society: Will it be towards imperialism trade globalization religious totalitarianism or enlightened art and science?
The players in the game take on the roles of Churchill Roosevelt or Stalin as they maneuver against each other over the course of 10 Conferences that determine who will lead the Allied forces where those forces will be deployed and how the Axis will be defeated. The player whose forces collectively have greater control over the surrendered Axis powers will win the peace and the game.Churchill is NOT a wargame but a political conflict of cooperation and competition. While the game focuses on 10 of the historical conferences from 1943 till the end of the war these and much of this design should not be taken literally. Before and after each conference small groups of advisors and senior officials moved between the Allied capitals making the deals that drove the post war peace. Each conference sees one of a group of issues nominated for inclusion in the conference. The issues categories are: Theater leadership changes directed offensives production priorities clandestine operations political activity and strategic warfare (A-bomb). Each of the historical conference cards independently puts some number of issues such as directed offensives or production priorities metaphorically put on the table while the players nominate an additional 7 issues.The game display for this is a circular conference table that the three players sit around behind their 'seat'. Each player has a staff deck of named personages such as Secretary Stimson and Anthony Eden that are randomly drawn to make your conference hand. A pre-conference round of cards gives leverage to the winner who then moves an issue toward their side of the table equal to the value of the card played. Play then proceeds with the conference where each player in turn plays a card on one of the issues in the center of the conference table moving it the value of the card toward his side of the table. Each card is a historical personage and they often have bonuses if played on a particular category of issue. Contesting an issue has you move an issue away from an Ally toward your own. At all times each player has his Head of State card (Roosevelt Churchill or Stalin) that can weigh in on any issue once per conference by discarding another card. Each use of your personage has a bonus and a potential penalty. Each time Roosevelt is used he may die and be replaced by Harry Truman. Churchill can have a heart attack and miss the next conference while Stalin's paranoia may cause a mini-purge and reduce his side's effectiveness for the remainder of the conference. The net result of the conference play is players will 'win' various issues with the player who won the most issues gaining leverage in one of the bilateral global issues (UK versus USSR global issue is Free Europe versus Spheres of Influence).The game then moves into a post-conference phase where players implement the issues that they now control. These actions impact three basic game functions: clandestine operations political activity and military offensives. Clandestine operations has players try to establish political networks in conquered countries and colonies. Using a very simple mechanic of placing a network or removing an opponent's network the historical ferment that occurred in Yugoslavia France and across the world is simply simulated. A country or colony can only have one dominant side's network at any given time and during political activity players can emplace friendly governments in exile that can be subsequently undermined and replaced if the supporting networks are later neutralized by one of your allies.Once this has all been sorted out the military portion of the game keeps the score. There is a separate display that abstractly represents the major theaters of war Western Eastern Mediterranean Arctic (Murmansk convoys and Scandinavia) CBI SW Pacific Central Pacific and Far East. Each of these tracks has a Allied front for which I am looking for some kind of 3D tank piece that advances toward Germany Italy and Japan. Using a very simple combat mechanic each front tries to advance with Axis reserves deploying to oppose the various fronts. A successful offensive advances the front one space although with overwhelming superiority a two-space breakthrough is possible. Naval operations are simply handled by requiring a defined level of support to advance into an amphibious entry space such as France (D-Day). When a front enters Germany Italy or Japan they surrender shutting down military operations although clandestine and political activity continues until the end of the game. In the background is the development of the A-bomb and Soviet efforts to steal its secrets. If the A-bomb is available Japan can be forced to surrender sans a direct invasion.As I stated this is not a wargame but a three-player excursion into power politics. The game takes around 3 hours to finish but I will be including a short and medium scenario. All scenarios end with Potsdam but you will be able to start later in the war if you only have 1 or 2 hours to play. In addition the game can be played with 3 or 2 players plus solitaire. I am very excited about the new Churchill and large scale playtesting will commence by the end of the month. More to follow...
The peaks of Snowdonia rise before you encased in mist their summits barely visible. The highest is Snowdon (Wyddfa) herself at 1,085 metres. The year is 1894 and the Snowdon Mountain Tramroad and Hotels Company Limited has been formed to build a branch line from Llanberis to the summit. You can scarcely believe it's possible!In Snowdonia players represent work gangs providing labour for the construction of the Snowdon Mountain Railway. Unlike other train games you will have to excavate your way up a mountain side as well as make and lay the track construct viaducts and stations. All this in competition with the weather of the Welsh mountains (and the game itself)!You may be assisted by a train (though that's not always best) and you'll be able to collect essential materials from the Stock Yard. You will obtain special work contracts that give you bonuses.Can you contribute more than the other players to the magnificence of the Snowdon Mountain Railway?
The Lazax Empire has burned to ash rejected by its subjects. The aftermath was tragedy and petty conflict in equal measure a time of loss and exhaustion. In the ensuing Dark Years the factions of the galaxy retreated and recovered their strength. Now they look upon the stars and see an opportunity—a chance to reclaim what was lost. A chance to redefine galactic civilization. A chance to leave their mark upon the stars.Twilight Inscription an epic roll-and-write game for one to eight players offers an experience unlike anything Fantasy Flight Games has done before. With a limited pool of resources at your disposal you’ll need to carefully manage Navigation Expansion Industry and Warfare as you amass victory points and earn your right to the throne on Mecatol Rex. Will your faction become the new rulers of the galaxy? Or will your fledgling empire fade into obscurity? Anything can happen in this strategic infinitely-replayable game!—description from the publisher
Blimey! You and your blokes have been banished and stripped of everything but a few shillings and table scraps. Undaunted you journey to a strange land to reinvent yourself and reclaim your honor. Will you farm the earth fight as knights or finagle your own feudums?Feudum (latin for fiefdom) is an economic medieval game of hand and resource management for 2-5 players. With many strategies at their disposal players optimize four actions per turn in attempt to score the most victory points over five epochs.Each player controls several medieval characters that roam the countryside tending farms taxing towns and taking outposts in effort to rise in power.But that’s only the tip of the behemoth's horn! You will also compete to acquire coveted feudums which increase your membership status in one of six guilds. But beware! Feudum owners must pay homage to the king through military service or face the charge of disloyalty.Once a guild member you will dutifully play your part in a progressive economic cycle whereby the farmer ships goods to the merchant who equips the alchemist who invents black powder which arms the knight and so on.If you run your guilds wisely maintain control of key locations and adapt best to changing events you will be victorious. Unless of course you starve get sidetracked by sea serpents or develop an unhealthy interest in fermented grapes. Long live the King!
Hello student beings! The cosmic faculty of the Technical Academy of Creation is delighted to welcome you to your Civolution the final exam in Civilization Design!For this occasion we prepared a humanoid scenario on an isolated continent. Here each of you holds the rank of a local deity which is closely linked to its very own civilization and must lead it to success over the other civilizations. Your developmental possibilities are endless and reach from cultural and technical progress to evolutional adaptations. For example what would you consider more beneficial to your tribes: inventing the wheel or growing wings? Demonstrate your ability to operate your civilization console and show us how well you can adjust to changeable environmental conditions and mild creational chaos.When the exam ceases after four eras whoever managed to gather the most success points will not only pass the exam but will become a full member of the Technical Academy of Creation and garner the opportunity to be promoted to the next instance.Civolution is a medium heavy to heavy euro-style game that utilizes a dice selection mechanism to trigger actions on a tech tree-like structure. As you figure out how to best use your dice and put your unique cards into play tons of strategies and paths to victory emerge though each time you play you will only explore a fraction of the possibilities that the game’s system and many cards provide.—description from the publisherA webapp implementation of the V.I.C.I solo automa is available (requires a physical copy of the game).
The theaters of London are abuzz. In one week her majesty the Queen will attend their new shows and will grant her support to one of the troupes. It's the chance of a lifetime for the young authors who are inflaming the populace with ever more audacious and motley plays. But how do you create a masterpiece in such a short time? Whoever has the answer to this thorny question will probably enter the rolls of history!In Shakespeare players are theater managers who must recruit actors craftsmen jewelers and others in order to assemble everything needed for the play's performance at week's end.In more detail the game lasts six days and on each day players recruit one new character — starting with five at the beginning of the game: four identical ones on their individual player board and one that they've drafted — and take 1-5 actions with the characters they have. Characters and their actions are:After players take actions they check the individual ambience level in their theater gaining or losing points or rehearsal time depending on the atmosphere. Dress rehearsal on the fourth and sixth days provide another chance for fully-dressed actors to perform and those who are well-rehearsed earn points or money.On all but the final days players must allow characters who performed to rest with only one of those characters being able to work the next day. Thus the more you put them to work today the less you'll be able to do tomorrow — but those who don't plan to do as much act before other players so that might be a good thing.In the end players must pay their actors with each unpaid actor blemishing your reputation and costing you points. Whoever finishes with the most prestige points wins.
AuZtralia is an adventure/exploration game for 1-4 players set in an alternate reality 1930s. The theme is inspired by Martin Wallace's A Study in Emerald. Following the Restorationist war the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know after the war the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds. Build a port construct railways mine and farm for food. You’ll need to prepare for the awakening. You’ll need to fight.Everything you do in the game costs time which is one of AuZtralia's most valued resources. At a point in time the Old Ones will wake up and become an active player. They begin to reveal themselves and move with potentially devastating outcomes. You’ll need to prepare wisely for the awakening and may have to co-operate with others to defeat the most dangerous Old Ones.Military units will help you to locate fight and defend against the nightmarish beings that may be lurking on your doorstep. As well as hardware you’ll need to recruit some Personalities who have the skills and resources to help you.Riches from the land mixed with darkness and insanity await you in the outback. Will humanity prevail or will the Old Ones wreak their revenge?By default the game is semi-cooperative where one wins or everyone loses. The rulebook includes a fully cooperative variant.
The universe is organized into many federations which trade intrigue develop… One of these federations still not fully developed yet (5 member planets so far) wants a new delegation to join them but you are not the only one having your sights set on the federation. The Federation challenges you to prove your worth for 5 years. During these 5 years you must develop strategies deploy tactics take the best opportunities but also form the right alliances at the right time… In the end only 1 delegation will be chosen: the one with the most prestige!Federation is an interactive Eurogame with innovative double-sided worker placement mechanic..Federation is played over 5 rounds. Each round is divided into 2 main steps. The first step is player turns where each player plays an Ambassador's pawn and send a spaceship on a special mission. Once all players have completed their turn the Executive Phase starts where players receive their income fund Major Projects and pass laws.At the end of the 5th round the game ends. The Player with the most prestige points wins the game and joins the Federation. In case of a tie the victory is shared.Your individual board is composed of the 5 federated actions 1 spy action some senate actions and some special senate actions giving prestige points.—description from the publisher
Description from the publisher:For once Zeus Greek god of thunder and sky is in high spirits. Hence he decides to offer a generous gift to a worthy mortal and invite him or her to his realm to Olympus. To determine a sufficient candidate Zeus hosts a competition for his entertainment. Twelve legendary tasks are imposed upon the fearless participants: to erect graceful statues to raise awe-inspiring sanctuaries to offer capacious offerings and to slay the most fearsome monsters. The first participant to master all the posed assignments wins the favor of the father of the gods himself.Indubitably you will not pass up this golden opportunity so you clear your ship and rally your crew to follow on the trails of legendary Odysseus through the dangerous waters of the Aegean. But how could you find the righteous path onward? There is but one who can help you. Visit the mysterious oracle of Delphi and let her answers guide your ways.In Stefan Feld's new game The Oracle of Delphi the player's ships travel across a large variable game board of hexagonal tiles showing islands and the surrounding waters. Each player aims to reach certain islands to perform the twelve tasks given by Zeus: e.g. to collect offerings of different colors and to deliver them to corresponding temples or to slay monsters of a specific type (and color) all of which can be discovered on the islands.In order to execute these color-dependent actions you are given three colored dice each turn the so-called oracle dice. Rolling the dice (at the start of the turn) is equivalent to consulting the oracle whereas the results represent her answers. The answers determine which actions you will be able to take but you will always have three actions per turn. However a slight divergence from your fate is often possible.In addition to the oracle you can request support from the gods and you can acquire favor tokens companions and other special abilities that will help you win the race against other competitors.Differently equipped ships and the variable set-up of the game board will offer new challenging and interesting strategic and tactical decisions with every new game of The Oracle of Delphi that you play.
The Magnificent is a tightly designed Eurogame from the creators of Santa Maria set in a mystical world beautifully illustrated by French artist Martin Mottet.In the game players are competing to attract the largest audiences to their shows featuring magnificent performers. In the process you must expand your camp by placing Tetris-style tiles on your player board gather elements needed for the shows and set up performances in your tents.On your turn you take one die from the supply. The value of the chosen die is your strength. Add to this the value of all dice of the same color that you have already collected then use this strength to carry out one of three main actions: build travel or perform. The more strength you have the better the action will be but at the end of the round you must pay — in coins — the total of your highest-valued dice color. Thus taking dice of the same color makes for better actions but will cost more coins.After each player has taken four turns the round ends. Each player must discard one of their ringmaster cards and score points according to its requirements. After three rounds the game ends and the player who has collected the most points wins.In more detail players start the game with four ringmaster cards and a unique trainer tile. Each ringmaster card provides a special ability (which is triggered when you place a die on it) and a unique end-of-round scoring opportunity. When you choose a ringmaster card to discard and score at the end of the round you must therefore also take into consideration which special abilities you want to keep.In addition to your main action you may use trainers on your personal unique trainer tiles or on common trainer spaces on the game board for various benefits.At the end of each round in order of the players' highest-ranked performances players choose a new ringmaster card and a trainer tile providing new abilities and scoring opportunities for the next round.
In his first year as king of Persia Cyrus the Great issued a decree in writing to the Israelite exiles living under his rule:The God of heaven has given me all the kingdoms of the earth and has appointed me to build a temple for Him in Jerusalem. Any of his people may go up to Jerusalem in Judah to build the temple of the Lord the God of Israel. And in any place where survivors may now be living the people of Persia are to provide them with silver gold goods livestock and offerings for the temple of God in Jerusalem. - Ezra 1:2-4 (paraphrased).Decades later in the twentieth year of Artaxerxes reign the king noticed a sadness in his cupbearer Nehemiah. When asked why he looked so ill Nehemiah replied:May the king live forever! Why should I not look sad when the city of my ancestors lies in ruins and its gates have been destroyed by fire? If it pleases you and if I have found favor in your sight let me go to the city in Judah where my ancestors are buried so that I may rebuild it. - Nehemiah 2:3-5 (paraphrased).The aim of Ezra and Nehemiah is to be the player with the most victory points (VP) at game's end. Points are gained primarily by building the temple rebuilding the city walls and gates and by teaching the Torah to the returning exiles. Players may also seek to develop their land travel to settlements outside the city walls or stoke the altar's fire to keep it burning day and night. The prophets Haggai and Zechariah will be doing their part to keep the people focused on what is most important.Over three weeks (rounds) players will use their hand of cards workers and resources to do their part in rebuilding the great city of Jerusalem. After six days of work comes a Sabbath day of rest when food will be needed and the week's work will be reflected upon. The game ends after the third Sabbath has been completed.—description from the designer
Welcome to the Tasty Minstrel universe! Put your Elves Dwarves and Gnomes to work in the Village and Guilds of Belfort to collect resources and build up the city!Elves collect wood from the forest while Dwarves collect stone from the quarry. An Elf and a Dwarf together can collect Metal from the mines and either one can collect Gold. Build buildings in the five districts of the pentagonal city and hire Gnomes to run them to gain their special abilities.Belfort is a worker placement game with area majority scoring in each district as well as for each type of worker. Buildings give you influence in the districts as well as income but taxes increase based on your score so the winning players will have to pay more than those behind! Manage your resources and gold well choose your buildings wisely and help build the city of Belfort!
Whistle Stop designer Scott Caputo has teamed up with Luke Laurie (Manhattan Project: Energy Empire) to create a new worker-placement strategy title. Whistle Mountain gives a nod to Whistle Stop but in this standalone game you leave the train tracks behind and head to the sky with blimps dreadnoughts and hot air balloons!In Whistle Mountain take your company's massive profits from all of that railroading and invest them in new technologies deep in the Rocky Mountains where there is an abundance of resources. Your workers build crazy arrays of scaffolds and machines upgrading your abilities and collecting resources. As you build with the help of your airship fleet the mountain's melting snow causes the water below to rise higher and higher putting workers in danger and increasing the tension on the dynamically-changing board.Because the resources you gather are determined by what players build each game evolves differently resulting in endless replayability. You have to choose between acquiring new abilities and enhancements for your airships and workers or building all sorts of contraptions as quickly as possible in order to achieve victory on Whistle Mountain.—description from the publisher
France 1831: In a remote corner of Ardèche the little village of Peyrebeille sees numerous travelers pass through. A family of greedy rural farmers is determined to make its fortune and has devised a diabolical stratagem to achieve this goal: Invest in an inn so they can rob traveling guests getting rich without arousing the suspicions of the police! Whether or not their plan will work out one thing is certain: Not every guest will leave this inn alive.At the end of the round if any room of the inn contains one of the police then they conduct an investigation; if a player has any unburied victims then he must pay 10F per victim to the local gravedigger to hurredly — and quietly — bury the bodies! Lastly in the round any cards (accomplices) in each player's hand must be paid 1F each. After the guest deck has been depleted the second time players take a final round then tally their francs. The player with the most money wins!
The Neo-Babylonian empire especially under the reign of Nebuchadnezzar II (605-562 B.C.) was a period of rebirth for southern Mesopotamia. Irrigation systems improved and expanded increasing agricultural production. Urban life flourished with the creation of new cities monuments and temples and the consequent increase in trade.In Babylonia you try to make your clan prosper under the peace and imperial power of that era. You have to place your nobles priests and craftsmen tokens on the map to make your relations with the cities as profitable as possible. Properly placing these counters next to the court also allows you to gain the special power of some rulers. Finally the good use of your peasants in the fertile areas gives more value to your crops. The player who gets the most points through all these actions wins.—description from the publisher
In Yamatai 2-4 players compete to build palaces torii and their own buildings in the land of Yamatai. The game includes ten numbered action tiles each showing one or more colored ships and with most showing a special action. You shuffle these tiles place them in a row then reveal one more than the number of players.On a turn each player chooses a tile collects the depicted ships from the reserve optionally buys or sells one ship then places the ships on the board. The land has five entryways and you must start from these points or place adjacent to ships already on the board. You can't branch the ships being placed and if you place your first ship adjacent to another then that first ship must be the same color as the adjacent one; otherwise you can place ships without regard to color.After placing ships you can either claim colored resources from land that you've touched with new ships this turn or build on one vacant space. To build the space must have colored ships around it that match the ships depicted on one of the available building tiles. If you build a personal building that's connected to others you own you receive money equal to the number of buildings.You can bank one ship before the end of your turn then you can use any three resources or a pair of matching resources to purchase a specialist each of whom has a unique power.After all players go you shuffle the action tiles place them face down in the row then reveal enough tiles at the front of the line to set up for the next turn with the turn order being determined by the numbers on the tiles that players chose the previous turn. Once you trigger one of the game-ending conditions — e.g. no ships of one color or no more specialists — you finish the round then count points for buildings built specialists hired and money on hand.
In Oh My Goods! first released as Royal Goods players are European artisans during the Middle Ages who produce tools barrels glass windows and many other goods. Only if you make clever use of your production chains will you have the most victory points at the end of the game.
The City Council recently approved the zoning map for a new urban development — The Estates — featuring high-end infrastructure and a modern atmosphere for its citizens. Soon after the banks awarded millions of dollars in loans to six real estate investment firms to help develop this new area. The zoning map for The Estates calls for two rows of four buildings each located between the River and Main Street. The meadows on the other side of the River are to remain a recreational area for the City.But with hopes of larger profits investors and building tycoons entirely ignore the City Council's demands and begin developing three rows of buildings instead. The Mayor catches wind of the potential for profit and begins planning a new mansion in The Estates which would double the value of one of the building rows! With some sketchy building permits investors begin developing buildings on the other side of the River beyond the designated building zone. However the City Council takes rigorous steps to put an end to the racketeering with an ultimatum: As soon as the first two rows are completed the buildings in the uncompleted row will be torn down resulting in a huge loss for all who invested there. At the end of the day the investor with the highest-valued buildings will come out on top.The players take on the role of investors seeking to make the most money by developing buildings in The Estates. Players will bid for the various building pieces and place them in The Estates to their benefit. All buildings in completed rows score positive points while all buildings in incomplete rows score negative points. It is possible to have zero completed rows of buildings.A game of The Estates lasts around 40 minutes and can be played in several rounds to experience a shifting economy.
Trapped in a drowned world you and your allies are doomed -- or are you? Using a mystical deck and a healthy dose of logic you can predict each others' fates and escape unscathed.The Shipwreck Arcana is a compact co-operative game of deduction evaluation and logic. Each player's doom constantly changes as they draw numbered fate tiles from the bag. By choosing which fate to give up and which card to play it on you can give your allies enough information to identify the fate you're holding...which is important as the active player cannot communicate with their allies during their turn!Each card has strict rules governing what fates can be played on it. As doom builds up the cards themselves fade becoming one-time powers to help the players while new cards cycle in from the deck.Skilled play requires carefully rationing powers hints and cycling while paying attention to not only where each fate was played -- but more importantly where it wasn't.The rotating active player creates a different group dynamic each turn preventing any one player from dominating the game. Inexperienced players can still use the group deduction phase to ask questions (while they are not the active player).
In Myrmes originally shown under the name ANTerpryse players control ant colonies and use their ants to explore the land (leaving pheromones in their wake); harvest crops like stone earth and aphids; fight with other ants; complete requests from the Queen; birth new ants; and otherwise dominate their tiny patch of dirt all in a quest to score points and prove that they belong at the top of the heap er anthill. After three seasons of scrabbling and foraging each ant colony faces a harsh winter that will test its colonial strength.In game terms each player has an individual game board to track what's going on inside his colony – that is whether the nurses are tending to larvae or doing other things where the larvae are in their growth process what resources the colony has which actions are available to workers when they leave the colony and so on. The shared game board shows the landscape outside the exit tunnel that all colonies share; after exiting this tunnel workers ants can move over the terrain to place pheromones (which gives them access to resource cubes) clean up empty pheromones (to make space) hunt prey (by discarding soldiers) or place special tiles (but only if they've developed the ant colony).The game lasts three years and at the start of each year three season dice are rolled to determine the event for each season: extra larvae or soldiers more VPs for actions and so on. Within each season players can spend larvae to adjust the event for themselves on their personal player board. (Put the kids to work!) After adjusting the event player allocate nurses to birth larvae worker or soldier ants or to use them for other actions. The worker ants then do their thing working within the colony itself (although only one colony level is open initially) or traveling to the outside world to hunt prey (ladybugs termites spiders) lay down pheromones (which later lets them claim resources on these spaces) place special tiles (like an aphid farm or sub-colony) or clear out pheromones left by ants from any colony. After harvesting nurses who didn't tend to births then take additional actions such as opening a new tunnel that only your colony can use clearing a new level within your colony or meeting one of the six objectives (capture a certain number of prey build special tiles and so on) laid out at the start of the game.After three seasons players must pay food to get their colony through winter losing points if they can't. Whoever has the most points after three years wins. All hail our new ant overlords!
You are an adept of the mysterious art of alchemy seeking a way to become the successor of the greatest alchemist ever living — Hermes Trismegistus. In order to do so you will be transmuting mere metals into pure gold performing experiments and inventing artifacts to finally achieve everlasting greatness.Trismegistus: The Ultimate Formula is played over three rounds during which you will draft exactly three dice. By expertly utilizing the potency of your drafted die you will be able to transmute precious materials collect alchemical essences purchase and activate artifacts and perform experiments that will progress you along four mastery tracks. You will also build a secret hand of publication cards which — together with the value of your experiments the completed formulas of your Philosopher's Stone and your collected gold — will determine your final score in victory points and perhaps make you the greatest alchemist someone able to rival Hermes Trismegistus himself!The game features custom dice the sides of which represent alchemical materials. At the beginning of each round the dice are rolled and grouped by their respective types. On your turn you must either draft a new die or utilize the untapped potency of a previously drafted die. Based on the material associated with your chosen die you will be able to collect certain essences in addition to the material to which the die is keyed. Additionally the color of the die will determine which types of transmutations you can perform refining raw materials and increasing your mastery of the elements.Acquire precious artifacts in order to maximize the effects of your transmutations. Conduct experiments. Increase your knowledge and expertise and discover the ultimate formula!The game includes a solo mode by Dávid Turczi and Nick Shaw.—description from the publisher
In Arkwright players run up to four factories in England during the late 18th Century. Your goal is to have the most valuable block of own shares. Thus you must increase your share value and buy shares from the bank.To run the factories you need workers. When hiring Workers demand is automatically created. But of course you want to replace your expensive workers (wage 2-5) by machines (1). To have more output from your factories you may employ new Workers or improve your factory to the next technical level.You fix the price for your goods during an action round. To enhance your chances of selling goods you improve your factories to higher levels increase the quality and make some sales promotion. The higher these factors the better are your chances of success - the higher the price the lower.Each player has an own set of action tokens like build and modernize factories employ new workers improve quality etc. On your turn you place one of those tokens on one of the free spaces in your line of the Administration board and pay the according administration costs ranging from 2 to 10 (even numbers). Some actions depend on how much you paid i.e. you may buy more machines with one single action when you pay more (= use a higher space which is then blocked for the rest of the round). During the game your actions become more and more effective by new tokens i.e. allow you to buy 3 machines in a single turn instead of 2 increase quality 2 levels instead of only 1...).After each round of actions one kind of factories is active and you have to pay for all your workers and machines there then sell the manufactured products. The value of your shares increases for sold products and best quality.Goods may also be traded to the colonies by ship - provided you have a contract with the monopoly of the East Indian Company.After four turns each of the factories has produced and the round ends. Players remove the action tokens from the administration board and reveal an event token. After 5 rounds the player with the most valuable block of shares wins. Neither being to be the one with the most shares nor being the one with the highest share value guarantees victory.Arkwright allows you to act in different ways. Run all four factories with most possible output set the focus on only two factories and improve them more than the others can; use shipping to colony or focus on the home market. In any way you have to react to the opponents and their strategy. Enter markets with deficit in supply or give up business where the other players start to push you out. Buy shares when they are cheap and increase the value or first make money and buy shares later.To get familiar with the market mechanics you may start with a 120 minutes version Spinning Jenny but for those who like full strategy in economic themed games the 240 minute Waterframe-Rules come with more options to improve your factory and use ships.
Engage the Nazi occupation of France in la petite guerre to throw off the yoke of the oppressors and free your homeland!Maquis is a solitaire worker-placement game with variable goals and a play time of approximately twenty minutes. The player places his resistance agents on spaces around town to achieve his goals - blowing up trains publishing underground newspapers - but at the same time Milice collaborators and Wehrmacht soldiers patrol the area. Agents who can't make it back to the safe house at the end of the day are arrested and never seen again.
1949: Germany still in ruins from WWII is split in two as the Iron Curtain of the Cold War descends. East Germany and West Germany become bitter rivals each wanting to show its system is superior. Which will reconstruct quicker? Which will make its people happier? Socialism vs Capitalism; collectivism vs individualism - which will triumph?Wir sind das Volk! (We are the people! — the main slogan of the East German demonstrators in 1989) recreates the history of the divided Germany from the Berlin Airlift to the fall of the Berlin Wall. Flowing from how the 84 individually designed action cards are played each game is different. There are many possible strategies. Will East Germany build the Wall or stem the exodus of its citizens another way?East vs West: as a player you take the role of East or West Germany. Use your action cards wisely. Build up your economy and increase the living standards of your people. Don’t fall behind or you will face widespread unrest. Also win the contest for international prestige. Precise planning is the key to victory. But be careful! Even the best plans may be derailed by events like the 1973 Oil Crisis or the Monday demos. Mass protests that may seal your fate are always on the horizon.
La Granja: Deluxe Master Set is an upgraded and expanded version of the 2014 game La Granja in which 1–4 players manage small farms by the Alpich pond near the village of Esporles on Majorca.The players must carefully consider the decisions of which dice to draft which cards to play when and where to deliver goods to various markets and how best to utilize the flexible powers afforded by several anytime actions.The multi-use cards offer four different options for players to choose from. Decide whether you want to use the card as an extension to your fields (increasing your ability to grow olives grain or grapes) as an extension to your farm (increasing the number of pigs you can house the deliveries you can make or the coins you will earn each round) as a market barrow (providing a personal contract you can fulfill for valuable rewards) or as a hired helper (each providing a unique and powerful ability to improve your actions).Each game round follows a consistent and simple structure.At the end of the sixth game round the game ends wherafter the players convert remaining farm goods and coin into victory points. The player with the most victory points is crowned the winner.While La Granja Deluxe Master Set reimplements the beloved original game it also adds a lot of never-before seen content including modular expansion content designed by Michael Keller and Andreas ode. Odendahl themselves.Additional expansion modules have been designed by Stefan Feld Adam Kwapiński and Andrei Novac.Many others have also participated in designing promo cards for La Granja Deluxe Master Set including Tony Boydell Mike Murphy and David Waybright.This Deluxe Master Set features brand new artwork redesigned multi-layer player boards high quality upgraded components metal coins and more.—description from the publisher
The Roman Republic is coming to an end but not before a power struggle between Caesar and Pompey. Players will command their legions strategically deploying them to key battlegrounds to try and seize control of the provinces and become ruler of the republic.Players draw tokens from a bag to determine their starting forces and to replenish their losses. Players allocate their resources to each province gaining tactical advantages and vying for control of the republic.Three modules to expand the game are included: poison your opponent deploy powerful Centurions and use underhanded tactics to gain advantages in the Expansions of Rome.
After the great Chicago Fire of 1871 the brave men and women of Chicago sought to rebuild their once-great city and rebuild it they did. Over the next 60 years Chicago experienced an economic golden age making such great progress that it hosted The World's Columbian Exposition in 1893 followed not long after by a celebration of its Century of Progress at The World's Fair in 1933.Many of the household brands we've come to know and love today had their start in Chicago during this time period; Oscar Mayer Kraft Quaker Oats Nabisco Swift & Co Armour & Co Schwinn Bicycles Charles Schwab and many others made a home here in this tall bold slugger.In City of the Big Shoulders players take on the roles of entrepreneurs and investors seeking to rebuild Chicago into a city fit for the world stage. In this unique merger of 18xx-style stock manipulation mechanics with euro-style gameplay players start companies trade in shares hire employees equip their factories produce goods and sell them to be delivered to homes across the midwest.Although City of the Big Shoulders features a large amount of strategic depth and rewarding gameplay it does so in a shorter timeline than is typical of most heavy economic games. Players play just five rounds (also known as decades) in about two and a half hours. Each decade consists of five unique phases: A stock phase where players can buy and sell stock; a building phase where players rebuild the city of Chicago placing action spaces on the board; an action phase where companies send their partners to make deals across Chicago; an Operating Phase where companies buy resources produce goods and ship them out of Chicago; and finally a cleanup phase where the board is set up for the following decade. At the end of the fifth decade the game ends. Players then exchange shares that they have purchased over the course of the game for cash are rewarded for any of the public goals they have accomplished over the five decades of play and tally their money to determine who is Chicago's greatest resident.—description from the publisher
In Crystal Palace players take on the role of a nation at the time of the first World Fair in London (1851) trying to create a buzz with spectacular inventions and the support of famous and powerful people.Crystal Palace is a dice-placement game in which the players themselves determine the stats of their dice at the beginning of each round. The higher the number the better — but it comes at a price. In the course of the game dice are placed on eight action locations (Patent Office Reform Club London Times Port of London Waterloo Station British Museum Bank of England Westminster) in a competition for the best resources patents and brains.In a world of slightly weird inventions you will meet people like Phileas Fogg Levi Strauss and Amelia Edwards and invent gadgets such as the Thinking machine the Beer glass counter or the Climate changer.—description from the publisher
As established representatives of your guild you gather around an ancient sacred stone the significance and magical powers of which are known to adepts only. Each player occupies one of the four towers around the Witchstone and starts from there. Create your magic spells with the help of your cauldron and put a network of magic energy around the stone. Send out your witches scoop the magic crystals out of the cauldron make use of the pentagram and the magic wand and keep an eye on the prophecy scrolls in order to ensure victory.Not all options are always available to you. Only if you cleverly make the most of your opportunities will you have the chance of accumulating the most victory points over the eleven rounds and thereby win Witchstone.Each player in the game has a personal cauldron that bears seven crystals and six pre-printed magic icons and they share a larger game board that features a crystal ball that shows the entire landscape. Each player has a set of fifteen domino tiles with each half of the domino being a hexagon; each domino depicts two different magic icons from the six used in the game.On a turn you place one of the five face-up dominos in your reserve onto your cauldron then you take the action associated with each icon depicted on that domino; if the icon is adjacent to other dominos showing the same icon (or the matching pre-printed icon) then you can take that action as many times as the number of icons in that cluster. You must complete the first type of action completely before taking the second action. With these actions you can:After each player has completed eleven turns — which could equal 40-60 actions depending on how well you've used your cauldron — the game ends and players tally their points from prophecies and other collected scoring markers to see who has the highest score.
The year is 1956. Mankind stands at the dawn of a new age the Space Age when the flying bombs of yesteryear will become the rocket ships of tomorrow. As the director of a national space program your country is depending on you for success in this great contest. You may be the first to create an artificial satellite send a probe to another planet or even put a man on the moon.Leaving Earth is a game about planning and about managing risk. With even a single grand journey into outer space you might claim victory in the game. Consequently it is your job to plan each journey carefully finding the cheapest quickest and safest ways to reach your objective—but do not spend too long preparing or another nation might reach its goal before you.On your turn you will be conducting research building spacecraft and directing journeys into outer space. To conduct research you buy an advancement that begins with certain flaws then you test the advancement to find and eliminate those flaws. To build a spacecraft you purchase components and assemble them into a whole. To travel to outer space you expend rockets to maneuver from one location to another.
Messina 1347 takes place during the introduction of the plague epidemic (a.k.a. the black death) and the spreading of its infection through town. During this time period merchant ships delivering luxury goods to Europe brought to these countries an unprecedented epidemic — and one of the first affected cities was Messina Italy.In the game players take the role of important Messina families who are leaving town and moving to the countryside out of fear of being infected by the plague. While doing this they are focusing on saving other inhabitants and helping to fight the plague infection in town. They must also endeavor to prosper in their countryside residence where they are temporarily accommodating rescued residents. They are all waiting there for the epidemic to subside then they return to Messina to take over and dominate particular districts in the town.
Tiny Epic Dungeons is a fully co-operative dungeon crawler for 1 to 4 players set in the fantasy world of Aughmoore.In Tiny Epic Dungeons players control a band of Heroes exploring a treacherous dungeon in search of the fearsome Dungeon Boss. Heroes make their way through the dungeon one room at a time. Around every corner goblins and ferocious minions seek to block the Heroes’ path. Where there isn’t an enemy traps are set ready to spring on even the most prepared Hero.Tiny Epic Dungeons features a modular dungeon that is unique with each play.The game is played over two acts: The Dungeon and the Dungeon Boss. In both acts the players are constantly struggling against the waning firelight of their torch which decreases each turn. When the torch goes out the Heroes are forever lost in the darkness.After clearing the dungeon of all its' minions and finding the entrance to the lair players must engage in an epic battle against the Boss. Each boss has unique abilities and a lair with a unique environment that gives various advantages and disadvantages depending on the skill used and where the Hero attacks from.These Epic Monsters cannot be slain by mere swords axes arrows and the occasional spell. Ritual Rooms around the dungeon must be used to lower their magical bond to the dungeon. The Dungeon boss must be lured to these rooms to lower their defenses and allow the Heroes to strike the final blow!Victory in Tiny Epic Dungeons is achieved by defeating the Dungeon Boss! In order to do that the Heroes will need to collect legendary loot and supreme spellsHeroes of old crafted loot to honor the ways of their clans. Bear Lion Phoenix and Panther. Heroes can discover pieces from these ancient sets that grow more powerful the more you collect.Will you be the greatest warrior the Bear clan has ever seen? Or will you make the Panther clan proud by stalking your prey and striking with surprising force unseen before the moment of impact?The story is yours to tell in Tiny Epic Dungeons!-description from publisher
Coal Baron – or Glück Auf in German after a greeting German miners use when wishing one another luck – has players sending miners underground to dig tunnels and acquire coal which comes in four levels of quality and is used to fulfill contracts.The game lasts three rounds and in each round players take turns placing their workers on action spaces; you can place on a space occupied by another player but you need to place additional workers in order to do so. Each player has an individual elevator shaft and will need to use workers to extract coal and bring it to the surface while also competing for contracts and scrounging for cash in order to do everything else that needs to be done!
Moonrakers is a game of shipbuilding temporary alliances and shrewd negotiation set in a space-faring future. The players form a loose band of mercenaries but while they are united in name actual alliances are shaky as players are pitted against each other in the quest to become the new leader of the Moonrakers.Moonrakers is a deck-building game in which players choose Contracts to attempt alone or with Allies in order to gain Prestige and Credits. After negotiating terms with Allies players use their decks of Action cards to play Thrusters Shields Weapons Reactors and Crew to fulfill the requirements on each Contract. Each type of Action card has additional effects such as extra Actions drawing additional cards and protecting players from Hazards encountered while attempting Contracts.Players create powerful decks and gain special abilities by upgrading their ships and hiring Crew Members. This helps them accomplish more difficult and rewarding contracts alone letting them keep more Prestige and Credits for themselves.Allies negotiate who will receive the Prestige Credits and risk of Hazard from Contracts but if you don't make your offers enticing enough players may be tempted to betray you! The first player to 10 Prestige wins but be careful as hazards encountered on Contracts reduce your Prestige!-description from designer
Between 230 and 221 B.C. the ambitious and extremely young king of Qin Ying Zheng unified China adding all the other so-called Warring States (ZhanGuo) to his empire. Through this Ying Zheng became the first emperor in Chinese history taking the title of Qin Shi Huang Di.Plenty of things had to change in order to make the Chinese empire whole and Qin Shi Huang Di didn't waste any time. He divided the empire into prefectures personally appointing central and local functionaries; afterward he decreed that the same writing symbols had to be used throughout the entire nation. Furthermore he unified the laws and the units of measure particularly the currency creating amazing conditions for the economic development and growth of the empire.Internal decisions were not the only things that shaped this new unified nation. From the North the menace of the Hsiungnu barbarians kept shaking the empire and Qin Shi Huang Di knew that the only way to stop that menace was to build one of the most ambitious buildings in human history: The Great Wall of China. Thousands of peasants left their fields to take part in the construction not only of the Great Wall but also of roads channels palaces and majestic buildings.In ZhanGuo you are the emperor's emissaries and you have been assigned the challenging task of contributing to the process of unifying the empire helping to build the wall and all infrastructures needed. During the five rounds of the game you must make the best of the few cards you get each round. You can play each card either on your own player board to increase your personal power in the empire or on the game board to recruit manpower construct buildings wanted by the emperor call reinforcements from Qin and move the armies from kingdom to kingdom.Each player has to choose the best time and best way to play his cards in order to earn the emperor’s favors. Careful though because trying to get too much power or exploiting the workers for personal gain could increase dissatisfaction among the populace and consequently increase the risk of uprisings in the newly added kingdoms. Whoever is able to make the greatest contribution to the emperor's cause while at the same time keeping the citizens placid will be the winner.
A secret agent of A.R.K. has infiltrated a top secret Raxxon facility attempting to complete three mission objectives before they escape — but they are hunted by genetically modified Raxxon Hunters. Players can choose which side they wish to join.Specter Ops is a sci-fi stealth ops game of hidden movement that's similar to Scotland Yard. Players are trying to locate/capture a mysterious agent who keeps track of their sneaking via a private map. The other players take control of unique characters who must use their wits abilities and technology to help them hunt down this infiltrator. Items like flash grenades scanners and the like are at the disposal of this covert agent.
In The Networks you and your opponents are new television networks and you need new programming. For this you’ll need Shows Stars and Ads.Shows need Stars and Ads. Stars give you bonus viewers (points) and Ads give you extra money. You’ll need everything you can get; you'll have a small amount of resources and time and you must grab the latest hot show before your opponents.And some Stars will give their best effort only if you put them on in the proper conditions. For example some Stars only want to be put on dramas. Other Stars want to be the only Star on the show. And your Ads will give you the most money only if you put them on in the correct time slot.Finally Shows age and viewers lose interest so you have to keep your line-up fresh by canceling shows and sending them into reruns. Fortunately you can get viewers from your reruns and you'll get bonuses if you get a lot of shows of the same genre throughout the game.If you need a special push Network Cards can give you special powers — but will a Network Card be better than another action? You'll have to make that call.The player with the most viewers after five seasons wins!
In New Frontiers a standalone game in the Race for the Galaxy family players build galactic empires by selecting in turn an action that everyone may do with only the selecting player gaining that action's bonus.The developments to be used are determined during setup allowing players to make strategic plans based on them before play begins. One group of eight developments is always in play. The game includes a suggested set of sixteen additional developments for your first game; in later games players randomly select which side of eight double-sided small developments and eight double-sided large 9-cost developments to use during setup.Many worlds that players can acquire have special powers with these worlds being drawn from a bag during the Explore phase. Unlike in Race in New Frontiers worlds need colonists to be settled in addition to either payments or conquest.Some worlds are windfall worlds and receive a good upon being settled. Others are production worlds and receive goods when the Produce action is selected. Goods can be traded for credits or consumed for victory points.Play continues until one or more of four game ending conditions is reached. After all actions for that round have been done the player with the most victory points from settled worlds developments 9-cost development bonuses and VP chips earned from consuming goods wins.
Dogs of War is an elegant game set in a steampunk-influenced renaissance universe. Noble houses engage each other in a series of fierce battles and it's up to the players and the Dogs of War they control to deploy their private armies in support of whatever house they wish to favor. Clockwork knights and imposing war machines shift the tides of war as they enter the battlefields but the interest of their Dog of War captains actually lie in the rewards offered by each noble house to its supporters. Each Dog of War has a special ability that helps them claim influence win battles or betray the house to which they've sworn allegiance!Dogs of War is not a game of pure military power but rather a game in which deception and betrayal often lead the way to a decisive victory. The goal for the Dogs of War is to earn the most power by the end of the game. Thanks to thoughtful game design and development there are many ways to achieve this like defeating other captains in battle getting rewards from the Houses you help amassing gold and troops and most importantly gaining influence with the most successful Houses.
In Khôra: Rise of an Empire each player is the head of a blossoming city-state in Ancient Greece.On your turn you must take 2 of the following 7 Actions: Philosophy Legislation Culture Trade Military Politics or Development. Choose Actions that align with your strategy but which also work with your dice roll.You will need to adapt your strategy constantly and strengthen your Actions by moving your markers up on your Economy Culture and Military Tracks.Move up on the Taxes Track to collect highly sought-after Drachmas the Troop Track to Explore and gather Knowledge tokens and the Glory Track to capitalize on your Knowledge.Unlock Achievements and above all make sure you have the most points at the end of the 9th Round to be crowned with the laurels of victory!—description from the publisher
Survey the galaxy to expand your civilization – will you colonize nearby planets or take them over by force? Harvest resources for trade and do research to improve your technology. Build the best civilization and win the game!Eminent Domain is a civilization-building game in which your civilization's abilities are based on a deck of Role cards. At the beginning of the game each player has the same deck of cards with just two cards for each Role in it. Every turn you must choose a Role to execute (and like Glory to Rome or Puerto Rico your opponents will get a chance to follow suit) and in doing so you will add one of those Role cards to your deck. When executing a Role you can boost its effect by playing cards out of your hand matching the Role you have chosen. For example the more you Research the better you get at Researching (because you'll have more Research cards in your deck).
In Thunderstone: Heart of Doom you had a chance to face Doom's very heart the eighth Thunderstone and defeat the ancient evil – but winning that battle had unexpected consequences. It banished Doom but also freed him to visit other worlds so you advanced to the next world with him.Thunderstone Advance: Towers of Ruin which is fully compatible with all previous Thunderstone offerings is the next stop in your adventure. In Thunderstone Advance you build your party of heroes to defeat the dreaded Thunderstone Bearers in their dungeons or wilderness. The player who defeats the most valuable monsters will win the day but beware – those monsters have all-new tricks up their sleeves and victory will not come easy.Thunderstone Advance: Towers of Ruin includes new rules all new cards in new card frames and a new village and dungeon board.Integrates with
In the 1970s the governments of the world faced unprecedented demand for energy and polluting power plants were built everywhere in order to meet that demand. Year after year the pollution they generate increases and nobody has done anything to reduce it. Now the impact of this pollution has become too great and humanity is starting to realize that we must meet our energy demands through clean sources of energy. Companies with expertise in clean sustainable energy are called in to propose projects that will provide the required energy without polluting the environment. Regional governments are eager to fund these projects and to invest in their implementation.If the pollution isn't stopped it's game over for all of us.In the game CO₂ each player is the CEO of an energy company responding to government requests for new green power plants. The goal is to stop the increase of pollution while meeting the rising demand for sustainable energy — and of course profiting from doing so. You will need enough expertise money and resources to build these clean power plants. Energy summits will promote global awareness and allow companies to share a little of their expertise while learning still more from others.In CO₂ each region starts with a certain number of carbon emissions permits (CEPs) at its disposal. These CEPs are granted by the United Nations and they must be spent whenever the region needs to install the energy infrastructure for a project or to construct a fossil fuel power plant. CEPs can be bought and sold on a market and their price fluctuates throughout the game. You will want to try to maintain control over the CEPs.Money CEPs green power plants that you've built UN goals you've completed company goals you've met and expertise you've gained all give you victory points (VPs) which represent your company's reputation — and having the best reputation is the goal of the game … in addition to saving the planet of course.This new totally re-designed edition of CO₂ features a completely new iconography an entirely new rulebook with lots of 3D pictures for easy comprehension of the rules more balanced gameplay a new events deck improved and streamlined mechanisms and upgraded wooden components for the power plants instead of the cardboard tokens in a game with a shorter play length. This version also features a co-operative mode of play as well as solo play based on goals.
We were light years from our home galaxies away when we first discovered this ancient celestial body — a planet filled with intriguing intelligent lifeforms not too unlike our own. Some built kingdoms below the surface of the green seas while others controlled the desert-filled plains and cliffs. Among them we found scientists inventors farmers traders and fighters. While our presence has been unsettling for some we have had very few incidents with the locals. Still we Circadians Earth's famed explorers must do what we can to ensure peace. We must respect this world and its hosts. The heads of Moontide passed down orders from above. We are to open negotiations with the three clans in hopes of gaining their favor along with our own security while on the planet. We must also collect organic samples for the depository on Moontide. This is new ground for all of us but we must be brave and resourceful. The future of the Circadians depends on it.The aim of Circadians: First Light is to lead a team of researchers on the planet of Ryh. Players need to manage their crew (dice) to visit various parts of the planet for trade farming construction and research. Players score points for negotiating with the locals harvesting resources for the depository upgrading their research base exploring the planet and collecting gems. The game is played over eight rounds. At the end of the final round the player with the most points wins.—description from designer
In the two-player game Caverna: Cave vs. Cave each player starts the game with only two dwarves and a small excavation in the side of a mountain. Over the course of eight rounds they'll double their workforce open up new living space in the mountain construct new buildings and rooms in which to live and dig for precious metals.In more detail each player starts the game with an individual player board that's covered with a random assortment of face-down building/room tiles and only one space. Some tiles are face up and available for purchase at the start of play. Four action tiles lie face up as well. At the start of each of the eight rounds one new action tile is revealed then players alternate taking actions with the number of actions increasing from two up to four over the course of the game. As players excavate their mountainous player board new building and room tiles are added to the pool; some rooms can be used immediately when acquired whereas others require the use of an action tile.After eight rounds players tally their points for buildings constructed and gold collected to see who wins.
Since the dawn of time humanity has sought new ideas forever developing them into still newer concepts. Their genius made them stand out from the other animals. Each invention is a veritable evolutionary step. Humans' use of tools surpasses the efforts of all others making Homo sapiens technologists since before historical records were invented.Inventions: Evolution of Ideas follows humanity's most noteworthy innovations and places the power of these technological developments in your hands to evolve your societies over the ages.In Inventions cards simulate these new concepts. Cards are the ideas that eventually become inventions. Once they are invented these technologies can be shared with the world and everyone involved in the process spreads the exciting news giving credit where credit is due. Developing these inventions progresses your society advancing its technology economy and culture. You can even share with other societies boosting the inventions' efficacy even more!Inventions is a tactical game but you will do best by building these tactics around a long-term strategy. Each society's progress will be measured in Intellectual Property Points (IPP) and the player who has the most IPP has the strongest society and wins the game.
Good times in the tiny kingdom of Emara: During the reign of King Thedorius the Wise wars uprisings and other inconveniences became a thing of the past. Thedorius always cared more for the well-being of his subjects than for power or riches. Therefore only the nobleman who is able to care for Emara's citizens as well as Thedorius himself did shall become Thedorius' successor and wear the Crown of Emara.To test the skills of all aspirants Thedorius and his counselors issue a challenge of practical use: Whoever can persuade the majority of the newly arrived citizens in the capital to support their claim shall become the future king of Emara. To achieve this players have to cater to the citizens' needs and — most importantly — offer proper housing for everyone. This means that promoting the building activities in town will be one of the major tasks of the candidates.Crown of Emara skillfully combines card actions with worker movement actions allowing players to plan their turns carefully during their downtime. The two counselors available to every player move in two separate roundabouts requiring players to optimize every move. Additionally two scoring tracks lead to a multidimensional playstyle as only the lower score counts towards victory and thus both tracks have to be advanced equally.
In 1703 Czar Peter the Great founded Saint Petersburg in Russia which quickly earned the nickname Paris of the East. The Winter Palace the Hermitage the Church of the Resurrection of Jesus Christ and many other buildings still amaze visitors from around the world today. To accomplish this he needed a new administration and brought the aristocrats under his control. This was also a golden time for the workers as their skills were much needed to reform and build the new Russia.In Saint Petersburg players play important roles in building the city of Saint Petersburg. To do this they will take turns selecting and purchasing cards from the display of available workers buildings and nobles. Each type of card has an associated phase and at the end of each phase players earn rubles and score victory points based on the cards they have collected of that type. When one of the decks runs out the players play until the end of that round then the game is over. Additional victory points are awarded at the end of the game depending on the number of unique nobles that each player has and the player with the most victory points wins the game.This new edition of Saint Petersburg features an additional optional module the Market which adds a new card type the market cards and a new Market phase with its own rules for scoring points. These cards bring in new resources and not only allow for new tactical opportunities as having a majority in provides extra victory points during the market phase scoring but also allow for a fifth player to join the game. This edition also includes the two expansion modules from the original edition plus four entirely new modules that can be used on their own or mixed and matched as players like.
Empires: Age of Discovery allows you to revisit the age of exploration and discovery. Take on the role of a colonial power seeking fame glory and riches in the New World. As you proceed through three ages you launch expeditions of discovery colonize regions expand your merchant fleet build capital buildings that give your nation distinct advantages develop your economy and (if necessary) declare war.Empires: Age of Discovery is a reimplementation of Age of Empires III but without that name due to the expense of renewing the license from Microsoft. This edition includes the Empires: Builder Expansion along with its capital buildings; its National Advantage tiles have been built into the new player boards.
In Ex Libris you are a collector of rare and valuable books in a thriving gnomish village. Recently the Mayor and Village Council have announced an opening for a Grand Librarian: a prestigious (and lucrative) position they intend to award to the most qualified villager! Unfortunately several of your book collector colleagues (more like acquaintances really) are also candidates.To outshine your competition you need to expand your personal library by sending your trusty assistants out into the village to find the most impressive tomes. Sources for the finest books are scarce so you need to beat your opponents to them when they pop up.You have only a week before the Mayor's Official Inspector comes to judge your library so be sure your assistants have all your books shelved! The Inspector is a tough cookie and will use her Official Checklist to grade your library on several criteria including shelf stability alphabetical order and variety — and don't think she'll turn a blind eye to books the Council has banned! You need shrewd planning and cunning tactics (and perhaps a little magic) to surpass your opponents and become Grand Librarian!
SpaceCorp: 2025-2300 AD is a fast-playing board game in which one to four players explore and develop outer space over three eras. Each player controls an Earth-based enterprise seeking profit by driving the expansion of humanity into the Solar System and beyond. In SpaceCorp you can …Each of the three eras is played on a different board:The game is based on Ejner Fulsang's SpaceCorp book the first of the Galactican Series.
A War of Whispers is a competitive board game for 2 to 4 players. Five mighty empires are at war for the world but you are no mighty ruler. Instead you play a secret society that is betting on the results of this war while pulling strings to rig the results and ensure their bets pay off. A War of Whispers is a game of deep strategy hidden agendas and shifting loyalties.You start the game with five loyalty tokens each corresponding to one of the five different empires bet randomly on a loyalty value. Your primary goal is to ensure that when the game ends the empires you are most loyal to control the most cities across the globe. Gameplay consists of turns broken down into four phases:Gameplay repeats itself in this order four times. When the last space on the turn track is filled the game ends immediately and scoring commences. The player with the most points based off their empire loyalties and the cities they control wins.
Mars. The very near future. The Solarus Corporation discovered an infinite source of rare and precious minerals deep in the red crust. Resources that will end the energy crisis on Earth and fuel the deep space expeditions planned as population swells beyond capacity. You have been chosen to lead an elite crew of Pod pilots who will delve below the surface of Mars in Solarus Corporation's first major drilling expedition. As a part of this maiden voyage the corporation has agreed to let you reinvest any wealth you uncover back into training your Pod pilots increasing their skills and efficiencies. Will you be remembered as the greatest Solarus Corporation employee in the galaxy?Super Motherload is a tile-laying deck-building game which means that you have your own deck of cards from which you draw each turn. The cards in your deck start out very basic but over the course of the game you add new and more powerful cards to it. You use these cards to bomb and drill minerals and other bonuses from the game board. You then use the minerals you've collected as money to purchase better cards for your deck. Some cards give you an immediate bonus when you purchase them and some give you other bonuses when you use them to drill. Each card you purchase from your library is worth victory points (VPs). You can also gain VPs from achievement cards that become available throughout the game. Whoever has the most VPs at the end of the game wins.Super Motherload features game boards that are added and removed during play to create videogame-like scrolling action and it challenges spatial relation skills for 2-4 players who love video games Eurostyle board games or deck-building card games.
Build the city’s greatest theme park whatever it takes!Mix your favourite themes from Pirate Robot Vampire Jungle Ninja and Gangster. Build attractions and upgrade them to match blueprints stack up towering rides or simply make the most cash.But watch out – your competitors may pay off the safety inspectors to close your rides or hire hooligans to vandalise your park! Build wisely and protect your park to make sure you come out on top!Whatever happens it’s bound to be Unfair.Your goal is to build the park that scores the most points at game end using three main ways to score:You can also play events to help yourself and hinder your opponents as you build your park over the course of 8 rounds.Recruit staff members to help you or build a super attraction with a unique ability. Bribing officials and blackmailing politicians is entirely optional.
Heroes of Land Air & Sea is an immersive and strategic 4X-style board game that transports players into a world of epic battles between orcs and humans dwarves and elves and warring kingdoms. With beautifully crafted miniatures this game brings to life the thrilling tale of heroes who shape the course of war. In this game players take on the role of one of these iconic factions vying to expand their kingdom and conquer new territories. Every great kingdom starts small and players begin their journey with just a humble town hall a handful of peons and a lone warrior. From this modest beginning players must venture out explore the surrounding lands strengthen their workforce build a formidable army and develop their kingdom. This requires careful decision-making resource management and strategic warfare. As players progress and achieve milestones in their kingdom's development they unlock a multitude of advantages. Peons evolve into mighty warriors warriors ascend to become powerful heroes and town halls transform into majestic castles. Players also gain access to water vessels and air vessels as well as mythical creatures. By boarding these vessels and creatures with their units players can traverse the expansive game board more swiftly and position their armies for devastating attacks. Warfare in Heroes of Land Air & Sea employs a meticulously designed cost/reward system outlined on tactics cards that players must secretly select. The availability of these tactics cards depends on the units involved in the conflict. It is during these intense battles that players must showcase their strategic prowess and fight for victory knowing that history is written by the victors. Furthermore Heroes of Land Air & Sea features two distinct economic systems. The first involves the risky acquisition and careful management of vital resources such as food ore and mana. The second system introduces a unique twist on worker placement where players must strategically allocate their peons to construct buildings. However it’s important to note that these peons could also be utilized for exploration expansion exploitation or even extermination! Achieving the perfect equilibrium between these two systems is absolutely pivotal for securing victory in this thrilling game.
Cerebria introduces a unique theme and numerous innovative mechanisms. The game is centered around the player-controlled Spirits and the Emotion cards controlling Cerebria’s areas each with their own stats and abilities.The game is won by the side with more influence over the finished Identity thus becoming the dominant force in Cerebria.
Cry Havoc is a card-driven asymmetric area control war game set in a brutal science fiction setting. Each player commands one of four unique factions with varying abilities and units. The game includes 54 custom miniatures a large format board and over one hundred unique cards all with stunning new artwork.
The dragon has been asleep for many long years. In that time the cave under which it slumbered has changed greatly…Goblins and strange monsters have filled its gloomy depths and there are whispers that the cave itself has begun thinking shifting and growing evermore dangerous.Still stories of peril rarely overshadow the rumors of riches. And riches there may be… For where a dragon slumbers there also lies a fiercely guarded treasure. Fortunately for the slumbering beast malevolent crystals fill the cave’s rooms with spectral light hiding the entrance to the immeasurable treasure trove. Many have given their lives to the search and over the years the rumors have faded to legend.But the most courageous adventurers will not be discouraged by bloodshed. On this day a knight steps into the darkness her gloved hand gripping the hilt of her sword. Her years of quests--all of the victories and defeats--have led to this one final adventure. Knowing the kingdom can never truly be at peace with the dragon beneath the cave she has come to make a final stand. Little does she know that she will awake everything that slumbers in the shadows… and begin the final battle in the darkness.Enter the world of Vast: The Crystal Caverns!Vast takes you and your friends into the torch light of a classic cave-crawling adventure built on the concept of total asymmetry. Gone are days of the merry band of travelers fighting off evil. In Vast you will become part of a new legend... Any part you wish!Play as the classic daring Knight the chaotic Goblin horde the colossal greedy Dragon or even the Cave itself — powerful brooding and intent on crushing the living things that dare to disturb its gloomy depths. Each role has its own powers pieces and paths to victory...and there can be only one winner.As the ultimate asymmetric board game Vast: The Crystal Caverns provides a limitless adventure playable again and again as you and your friends explore the four different roles in different combinations. Play one-on-one in a race to the death between the Knight and the Goblins or add in the Dragon and the Cave for deeper and more epic experiences different every time.
Gentes is an interesting civilization game with an innovative timing mechanism.Gentes is a pleonasm of the Latin plural word for greater groups of human beings (e.g. tribes nations people; singular: gens). In this game players take the role of an ancient people who are attempting to develop by building monuments and colonizing or founding new cities in the Mediterranean sea.The game is played in six rounds each consisting of two phases: action phase and tidying up. There are three eras — rounds 1-2 3-4 5-6 — with new monument cards entering the game at the beginning of rounds 1 3 and 5. Each player has a personal player mat with a time track for action markers and sand timer markers. In the action phase of a round the players take their turns in clockwise order conducting one action per turn. Each action requires an action marker from the main board that is placed on the time track. Depending on the information on the action marker you have to also pay some money or take sand timers that are placed on the time track. When you have no free spaces on your time track you must pass for the remainder of the round. Therefore the number of actions per player in a single round may vary significantly if for example you choose double sand timers instead of two single ones or take action markers that require more money but fewer sand timers. Single sand timers are dropped in the tidying up phase while double sand timers are flipped to become single sand timer markers and stay for another round. The actions are:To play a card you must meet the requirements printed on that card such as having specific persons on your personal board (e.g. two priests and four soldiers). These requirements are why training — i.e. getting specific people — is important but that is not that easy because there are six different types of people — three on the left and three on the right side of your personal player board — and you have only six spaces in total for the two types in the same line. If you have three merchants for example you move your marker for counting merchants three spaces toward the side of the soldiers and thus you have only three spaces left for soldiers. By educating a fourth soldier and moving your soldier marker forward to its fourth space you automatically lose one merchant because that marker is pushed back to its second space.It is crucial to generate additional actions by using the specific functions of monuments in your display and cities you have built. Cities are expensive but they create benefits at the end of each round or provide new options for taking an action without acquiring an action marker gaining only a sand timer marker instead.Try to have a steady income to avoid wasting actions to take money. Pay attention to the display of common cards which is new in every single game because the monument cards are shuffled randomly within the decks of eras I II and III. Collect identical achievement symbols on the cards to benefit from the increasing victory points for a series of symbols. Build cities to enlarge your options!The differences between the Deluxified and regular edition:Includes New Cities Expansion A foil stamped box 6 oversized meeples 24 normal sized meeples 89 metal coins 28 wood action tokens 21 wood lock tokens 60 wood hourglass tokens 4 dual layered player boards 4 custom shaped score tokens folded space custom insert 1 drawstring bag 1 upgraded round token
It is the 25th century. You are a member of an intergalactic expedition shipwrecked on a mysterious planet named Artemia. While waiting for the rescue ship you begin to explore the planet but an alien entity picks up your scent and begins to hunt you. You are NOT ALONE! Will you survive the dangers of Artemia?NOT ALONE is an asymmetrical card game in which one player (the Creature) plays against the stranded explorers (the Hunted).If you play as one of the Hunted you will explore Artemia using Place cards. By playing these and Survival cards you try to avoid confuse or distract the Creature until help arrives.If you play as the Creature you will stalk and pursue the shipwrecked survivors. By playing your Hunt cards and using the mysterious powers of Artemia you try to wear down the Hunted and assimilate them to the planet forever.NOT ALONE is a immersive thematic card game where you use guessing bluffing hand management and just a pinch of deck-building to achieve your goal which is survival for the Hunted... or total assimilation for the Creature!
It's been twenty years since Victor Frankenstein died on a ship in the arctic but his vengeful creature lives on as does Robert Walton the sea captain who vowed to kill the fiend before mercy stayed his hand. It's now 1819 and a sinister darkness descends upon the city of Paris. A mysterious benefactor of gigantic stature has emerged in the scientific community never showing his face claiming to possess the late Frankenstein's research. He sponsors a grand competition offering an even grander prize: unlocking the mystery of mortality!Renowned scientists from around the world come to take part: some drawn to solve this eternal riddle others coerced against their will. But a certain captain comes as well one deeply suspicious of the secretive patron hoping to finally fulfill his vow.Abomination: The Heir of Frankenstein is a competitive game of strategic monster building for 2-4 players inspired by Mary Shelley's classic novel of gothic horror. In the game the creature demands your help to accomplish what his own creator would not: to bring to life an abomination like itself a companion to end its miserable solitude. Through worker placement and careful management of decomposing resources you'll gather materials from the cemeteries and morgues around the city conduct valuable research at the Academy of Science hire less-than-reputable associates and toil away in your lab — all in an effort to assemble a new form of life and infuse it with a spark of being. Do well and the creature may reward you during one of its surprise visits; do poorly and you may come to regret not putting forth more effort. Narrative elements come into play throughout the game guided by your decisions leading to potentially unsavory outcomes.The game ends when you succeed in bringing your creation to life or when the Captain kills the creature whichever happens first. Then the player with the most points fulfills Frankenstein's dark legacy becoming his heir for good or ill...—description from the publisher
After one hundred years in service the Panama Canal still is one of the most important and impressive engineering achievements in modern times.Built in 1914 it held a prominent role in the deployment of military vessels during WWI and in the conflicts that have followed. Nowadays commercial usage is the core business of the Canal; its economic impact is profound and has not only developed the region but in fact helped define shipping throughout the world.In the wake of the Canal’s opening hull designs were influenced accordingly; ships fell into three categories those that could travel through easily and in groups (Feeder class) massive ocean-going ships too big to enter the Canal (ULCV or Ultra Large Container Vessels) and the new standard—designed to the maximum limits of the Panama Canal. These ships are called PANAMAX.In Panamax each player manages a shipping company established in the Colón Free Trade Zone. Companies accept contracts from both US coasts China and Europe and deliver cargo in order to make money attract investment and pay dividends. At the same time the players accumulate their own stock investments and try to make as much money as possible in an effort to have the largest personal fortune and win the game.Panamax features several original mechanisms that blend together; an original dice (action) selection table pickup-and-deliver along a single bi-directional route a chain reaction movement system—“pushing” ships to make room throughout the Canal and a level of player interaction that is part self-interest part mutual advantage and the freedom to choose how you play.On their turn players remove a die from the Action table to select Contracts and Load Cargo or Move ships until the pool of dice is emptied ending the Round. Over the course of three rounds these actions are blended during the turn to create a logistics network which the players use to ship their cargo minimize transportation fees and increase the net worth of their Companies. Each Company has a limited amount of Stock that the players can purchase in exchange for investing—receiving a dividend each round. The questions for the players will be which companies are likely to yield higher dividends?There’s more to explore and several ways to win but we ask that you join us at the table and celebrate the 100th Anniversary of the Panama Canal with a session of Panamax!
Welcome ashore! Merchants Cove is a highly asymmetrical eurogame where each player assumes the role of a different fantasy merchant with a unique shop. The merchants contend to sell their goods to the arriving adventurers at the cove’s piers—the most famous markets in the Five Realms. Each player uses their own set of role-specific components and gameplay mechanisms to produce their goods increase their shop’s efficiency and—most importantly—get rich!Though the merchants work independently in their specialized shops they compete against each other to attract customers influence the demands for goods and secure sponsorships from the four faction halls. To get an edge merchants can employ local townsfolk to work in their shops as staff. Or if they dare to cut corners they can gain leverage from the corrupt lair of rogues—but at what cost? After three days of selling at the markets the wealthiest merchant shall be declared the winner!—description from the publisher
Humanity through its irresponsible behavior has exhausted the natural resources of Earth making it almost uninhabitable. In a burst of lucidity pressed by the irreversible degradation of your planet the great nations are forced to put aside their differences and share their knowledge in order to create the most vast spacecraft ever constructed. The Black Angel the first intergalactic frigate in history must transport the genetic heritage of humanity beyond known worlds over a journey that is likely to last several thousand years. Her crew will be composed of only robots. Because no nation is willing to trust creation of the AI (artificial intelligence) that will control this crew to any other nation a compromise is found: The Black Angel will be co-managed by several AIs and the utility of each decision will be evaluated in VP (Validation Process).Players take the role of AI robots piloting the Black Angel while engaging with alien species and fighting off ravagers. Actions are determined by cards and die rolls. Rounds continue until either of the following situations occurs: The Black Angel figurine arrives on Spes (during a Sequence B) or The Ravager card deck becomes empty (during a Sequence A). Players finish the round in progress and then play one final round.At the end of the final round victory points are tallied (depending on the end condition) and the player with the most victory points wins.
Your Town Center is flourishing but as the city grows the need for emergency medical care grows with it. Fortunately you and your business partners have the wherewithal to build a clinic to help those in need of more than first aid. You quickly get a pre-admissions facility built to help process and route the different cases into the appropriate queues. Unfortunately just before groundbreaking your differing views of the ideal clinic cause a schism between you and you go your separate ways with patients already lining up in pre-admissions. Each of you decides to build the clinic of your dreams trying to hire doctors nurses and maintenance staff and build new modules specialized services and even parking in order to meet the needs of the patients ailing in pre-admissions.This is your Clinic! Build it however you like to give patients the care they need so you can make your Clinic the most popular one in town!Possible exhaustive list of differences between the Deluxe edition and previous edition: - The rules have been totally rewritten - The rules offer two sets up for beginners and experts - The rules include a solo variant - Many bonuses and penalties have been changed such as when a Patient dies in your hospital the turn order has been updated and clarified - The box includes a bag of wooden laser cut meeples for the cars the doctors the staff and the nurses
Take on the role of one of the great monarchs of the past and show your valor! You will arrive in a vast and rich territory but the road to the prosperity is filled with challenges.In Brazil: Imperial you need to construct buildings manage resources explore the land create trade acquire the support of the greatest personalities of the country and recruit a powerful army to protect your interest against the rival states. If you make the right choices you can complete missions to progress to a more advanced era receiving new interesting options of development and victory points. In the end the best monarch receives the title of Brazilian Emperor and constructs a new era of prosperity freedom and peace!In more detail while playing in a modular map board that recreate real regions you use a combination of worker placement area majority and individual powers to construct an empire in Brazil between the 16th and 19th centuries. You start by choosing one of the available monarchs and its personal game board and components; some monarchs are strong in combat while others prioritize science or exploration. You receive tasks that advance you to a new era when you complete them giving you access to more power constructions as you move into the second and third eras of the game then you choose a starting point on the shared map.On each turn you can participate in an action phase and a movement phase. You manage actions on your individual game board and you have these seven choices:During the movement phase you can explore hidden places or attack other players. For combat you check the power of the troops involved in the conflict to determine the winner with cards being able to modify these values. Once a player completes their goals in the third era the game ends and players tally their scores.Brazil: Imperial was developed with the concept of it being Euro X a new style of game that combines Eurogames (in which you collect and manage resources) and 4x games (in which you explore expand exploit and exterminate). A new concept of maps was also introduced in this game. All maps are different and created with modular boards that recreate real regions of Brazil and the world. Each game you can focus on resource management combat or a combination of both depending on your choice of monarch and the interaction with other players.
A handful of heroes have just stolen the powerful relics of the Baleful Queen. Without them the immortal sovereign is weakened; recovering them is now her sole purpose.With the High Mages attempting to destroy them the heroes have fallen back into the Bastion of the Ancient Kings where they must defend the fort to the peril their lives.Unceasingly the hordes led by the Warlords besiege the ramparts. If this citadel falls an entire civilization will be swept away and an entire world will fall into chaos...Last Bastion is a cooperative game in which the players take on the roles of heroes defending an ancestral Bastion against the monstrous hordes of the Baleful Queen. The players struggle together against the game either they all win victory or else they all suffer defeat.
Build your very own thriving jungle by discovering various wild animals insects and plants in this beautiful board game.Life of the Amazonia is a strategic meeple placing game that combines bag building and pattern building. Players will restore land place various animals and plant trees and flowers to enrich their jungles and create the most ecologically rich jungle. Various lives must be placed in the jungle taking into account each unique characteristic of the plants and animals in order to create synergies within one another. To carry out these actions bag building that fits in with the player’s strategy is crucial. With 60,000+ various ways to set up the animal cards and diverse strategic options every game of Life of Amazonia will differ from the next.—description from the publisher
Conquer the realm and bring honor to your clan in Battle for Rokugan! This turn-based strategy game of conquest and mayhem puts players in the role of Rokugan daimyō struggling for control over the rich land of the Emerald Empire. Leaders must balance their resources plan their attacks and outwit their enemies to ensure their clan's victory. The land is there for the taking. The most honorable daimyō will win the day!—description from the publisher
Outlive is a management/survival game in a post-apocalyptic universe in which nature has overcome its rights amongst the world of Men. In Outlive players have six days (turns) to send heroes gathering resources during the day while avoiding threats from other players and reinforce their settlements during the night trying to recruit new survivors and adapt to the new world. The specifics: movements and resource gathering are compelled by your hero's strength.You play six rounds (six days) that are divided between the day phase and the night phase. During the day phase you move your four heroes of different strength on the board to collect resources with a mechanical movement innovative and interactive.During the night phase you manage your shelter feed your survivors and recruit new ones organize your survival and improve your rooms and objects.Only one clan can outlive this devastated world!
It is the dawn of the Industrial Age in the Netherlands. For centuries the country has relied upon a series of dikes and wind-powered pumps to keep it safe from the constant threat of flooding from the North Sea but this system is no longer enough.In Pandemic: Rising Tide it is your goal to avert tragedy by constructing four modern hydraulic structures in strategic locations that will help you defend the country from being reclaimed by the ocean. Storms are brewing and the seas are restless. It will take all your guile to control the flow of water long enough to usher in the future of the Netherlands. It's time to get to work.Containing the water that threatens to consume the countryside is your greatest challenge. Water levels in a region are represented by cubes and as the water containment systems currently in place begin to fail more water cubes are added to the board. With water levels constantly on the rise failure to maintain the containment system could quickly lead to water spilling across the board.To successfully build the four hydraulic structures needed to win a game of Pandemic: Rising Tide you must first learn to predict and manipulate the flow of water. Failing to maintain safe water levels throughout the country can bring you perilously close to failing your mission. Fortunately water can be corralled by a strategically placed dike or slowed by pumping water out of a region. Correctly identifying and intervening in at-risk areas can get you one step closer to victory.
Among the Stars takes place in a war-ravaged galaxy where the warring alien races have declared peace in the wake of a threat with the potential to destroy them all. An Alliance is established to build space stations throughout the galaxy in order to promote trade among the races strengthen diplomatic relations and defend against this impending threat. Each player takes the role of one of those races trying to build the greatest space station. Through card drafting the players select locations and use these to build their station scoring victory points based on the placement. The construction lasts four years and the alien race with the most points at the end wins.
The Black Southern Host has arisen corrupting the hearts of the indigenous creatures. Afflicted by a mysterious sickness they are attacking human cities. The last remaining hope for restoring peace to Xidit lies with the Kingdom's noble heirs the Idrakys. As one of them you must roam the Kingdom recruiting brave soldiers and reclaiming threatened cities. Your bravery will not go unrewarded: accumulate wealth send bards to sing your praises and build Sorcerers' Guilds!Lords of Xidit features simultaneous programming and an elimination-based scoring system that leaves no room for complacency! In more detail at the end of the game players compare their influence in one category and the player with the least influence is eliminated and his pieces removed from the board; players then compare influence in another category with a player again being removed. The order of elimination is randomly determined at the start of play forcing you to thinking in different ways each game.Prepare to ride out Idrakys and forge your legend!Note: Contained inside the box are 2 copies of a promo for other game: Seasons: Speedwall the Escaped
History punishes those who come too late. - Mikhail Gorbachev1989: Dawn of Freedom is an exciting fast paced game simulating the end of the Cold War in 1989. During this amazing year a series of democratic revolutions ended the 40 year Soviet empire in Eastern Europe. 1989 simulates the political social and economic aspects of these revolutions using a card-driven system similar to Twilight Struggle.No man is so old he cannot live one more year. - Leszek KolakowskiOne player plays the Communist. At the start of the game he holds unquestioned power across the six nations of the Warsaw Pact. But there are ominous clouds on the horizon. The new leader in Moscow has declared no more will Soviet tanks prop up tottering Communist governments. The economies after decades of central planning and stagnation have reached various stages of crisis. Inside the churches and among the students and their professors there are dissident movements that have been emboldened. From crushing dissent to offering concessions the Communist player will have to use a variety of strategies in a struggle to hold on to his empire.A bad regime is never in so great danger as when it tries to improve. - Alexis de TocquevilleThe other player plays the Democrat. At the dawn of 1989 behind the iron curtain no one considers revolution possible. The goal of dissidents is to create a civil society outside the control of the Communist regimes. On their side are students who are fascinated with the style and pop culture of the west and the Church. Against them is the vast apparatus of the Communist state. Their challenge is to persuade the workers who are the bulk of society to join their cause.Mr. Gorbachev open this gate. Mr. Gorbachev tear down this wall! - Ronald Reagan
What if the animals were the ones who ran the zoo?…Presumably this wild government would be built upon the support of fellow creatures and fueled by the fame attention and prestige of wide-eyed visitors. Naturally the most aspirational beasts would lobby for a position in the star exhibit and the lead star would be elected Zoo Mascot.In order to join the star exhibit each species must campaign its way up the hierarchy of enclosures with the majority support of animal voters. And the lead star will be the species that has earned the most laurels from both raving fans and jealous rivals along the way.How does one gain support and earn laurels? Through crafty politicking clever negotiations and ruthless schemes. There can only be one Zoo Mascot after all.Where are you going? That is the ultimate question of Zoo Vadis.Zoo Vadis is an evolution of Reiner Knizia’s classic negotiation game Quo Vadis? It retains the elegant political gameplay that fans have come to love while introducing many innovations and improvements by:Like the original design the game ends immediately when the Star Exhibit is full. Only the animals who have reached the Star Exhibit qualify for victory and the winner is the player with the most laurels.–description from publisher
The triumph of science that led to dinosaurs returning to the world once more has become public knowledge. New parks spring up regularly often beginning operations even before everything has been finalized. There is no shortage of patrons eager to be entertained by these returned species in new and exciting ways. However as with any form of entertainment elements of triumph are often accompanied by elements of tragedy. This means it is of the utmost importance that you take every precaution by ensuring each visitor signs the safety waiver before enjoying the wonders of Dinosaur World!Each round in Dinosaur World you draft a new résumé card to acquire new workers; spend workers to take public actions building your park and acquiring DNA; spend further workers to take private actions improving that park; then drive your jeep around experiencing the wonder and excitement of what you have built! Throughout the game you acquire victory points through a variety of means — and possibly a few visitor deaths as a natural consequence of overly enthusiastic dinosaur encounters. At the end of the game you lose points if you accumulated too many deaths then the player with the most points wins!
The Industrial Age is starting to boom. You are in need of more workers for your factories and you also need more workers to build railroad tracks to expand your railway network. This in turn will enable you to deliver the goods from your factories to cities with high demand — but be sure to earmark goods for fulfilling profitable public contracts because when the connection to Trieste is made your net worth is all that matters.Imperial Steam is a highly strategic yet accessible economic and logistics game that sees you making difficult decisions as you manage your business's operations while navigating fierce competition to ensure your victory!—description from the publisher
Coffee Roaster is a solitaire pool-building game. You choose a variety of coffee beans you want to roast and put a number of tokens specific to that variety into a bag. Each turn you draw a number of bean tokens randomly from the bag to advance their roast level. When you are finished you make a cup-testing to check the taste of your coffee and score points accordingly. Each variety has its own target roast level but approaching the target is not enough for perfect roasting; you also have to even out the roast level of each bean while not spoiling the flavor of that variety.You also have to screen out smoke tokens and burnt bean tokens that hinder your roasting and reject bean tokens that spoil the taste. It is important to control the contents of your bag utilizing flavor effects and unique effects caused by placing tokens on the roast board.There are 22 varieties of beans in the game. In one game you try to roast three of them and your roaster title is awarded based on the total score. Enjoy the world of coffee-roasting and aim for the ultimate title Meister.•••「COFFEE ROASTER」は1人用ゲームです。ターンごとに袋の中に入れた規定数の豆トークンの焙煎度を上昇させていき、最後のカップテストで味を確かめ得点を計算します。おいしい焙煎コーヒーにするためには、狙った焙煎度に近づけるだけでなく、豆の煎り具合を揃えたり、特徴を醸し出すフレーバーを残したりする必要があります。 妨げとなる煙チップや焦げ豆チップ、また味を損なう欠点豆チップの排除にも気をつけましょう。フレーバー効果や焙煎ボードへチップを配置することで得る特殊効果を駆使して、袋の中の状態をうまくコントロールすることが重要です。 登場する豆は22種類。そのうち3つの豆の焙煎に挑戦した合計値が焙煎職人としてのあなたのランクです。最高位マイスターの称号を勝ち取るべく、焙煎の世界を存分に楽しんでください。
Rurik: Dawn of Kiev is a euro-style realm building game set in an 11th century Eastern European Kingdom. It features area control resource management and a new game mechanic - auction programming.You play as a potential successor to the throne following the death of your father Vladimir the Great in 1015. The people value a well-rounded leader so you must establish your legacy by building taxing fighting and accomplishing great deeds. Will you win over the hearts of the people to become the next ruler of Kievan Rus?Rurik brings to life the ancient culture of Kievan Rus with game design by Russian designer Stanislav Kordonskiy and illustrations by Ukrainian artist Yaroslav Radeckyi.In Rurik players openly bid for actions with their advisors. Stronger advisors earn greater benefits at the cost of performing their action later than other players. Conversely weaker advisors earn lesser benefits but perform their action quickly. This planning mechanism (auction programming) adds a fun tension to the game.—description from the publisher
Hurry to the ship! Twelve houses from our town have already burned down!In Evacuation life on our planet is being burned away thanks to increasingly intense sunlight so everyone is trying to move all the people and factories in their territories from the old planet to a new one — and they have only four rounds in which to do so.You start the game with a full functioning economy and over the course of play you must dismantle that economy and move it. Income on the old planet shrinks over time and production probably won't be much better until you establish yourself on the new planet and kick things into action. Resources can't be mixed across the planets so you need to take special care with your planning.To do this you choose actions from the player board with the expert variant adding cards to your hand that allow you to choose additional actions and combine them. Each action has its own value and the sum of these actions is important for an end of the round bonus. Additionally players move their markers along the orbital track based on the value of their actions.If you can raise production of three resources to level 8 and have three stadiums on the new planet you win. Otherwise players compare scores after four rounds. Evacuation includes modules to add new play options.NOTE: A community FAQ is available here to provide some clarity on Frequently Misplayed Rules.
The town of Scoville likes it hot! Very hot! That means they love their peppers – but they're too busy eating them to grow the peppers themselves. That's where you come in.You've been hired by the town of Scoville to meet their need for heat. Your role as an employee of Scoville is to crossbreed peppers to create the hottest new breeds. You'll have to manage the auctioning planting and harvesting of peppers then you'll be able to help the town by fulfilling their orders and creating new pepper breeds. Help make the town of Scoville a booming success! Let's get planting!A round of Scoville consists of a blind auction which determines player order a planting phase a harvesting phase and a fulfillment phase. Each round the players plant peppers in the fields. Throughout the game the available opportunities for crossbreeding increase as more peppers are planted. When harvesting players move their pawn through the fields and whenever they move between two planted fields they harvest peppers. If for example they harvest between fields of red and yellow peppers they crossbreed those and harvest an orange pepper. Harvested peppers are then used to fulfill the town's peppery desires!
Spyrium is set in an alternate world an England set in a steampunk-based universe. Players build factories needing workers to manage the production of a commodity previously unknown to us called Spyrium. Producing Spyrium in one factory then processing it in the next results in victory points (VPs) for that particular player. Alternatively Spyrium can be purchased but the material is rare and expensive and players are constantly scraping for money.Only those who from the beginning of the game manage to increase their regular income or their base of permanently employed workers (who can be used again and again to raise money) will be flexible enough to get their hands on the important end-of-game buildings to generate many VPs.The circular nature of the game is flexible as each player can decide for himself when to move out of the placement phase and into the activation phase. With the two tracks in the game those involved with delivery during the worker phase can then be used to raise money to purchase an adjacent card or to work on their own in an idle factory. All of these things are important but in the end only the player who has dealt best with the lack of money workers and Spyrium will win.
For more than four centuries scholars have argued over the identity of the mysterious Dark Lady of William Shakespeare's sonnets. According to the sonnets the Dark Lady seduced the poet and held him in an agonised thrall while also conducting an affair with the Fair Youth whom Shakespeare also loved.In Black Sonata you will find yourself in Shakespeare's London circa 1600 in pursuit of the shadowy Lady. A specially ordered deck of cards determines her hidden movements from place to place. You must deduce her location and then intercept her to catch a glimpse and gain a clue to her identity. You will need several clues to deduce her identity but with each clue gained the Lady becomes harder to track. Black Sonata combines hidden movement and logical deduction into a unique solitaire steeped in literary history.Can you finally solve English literature's greatest mystery? Or will the Dark Lady elude you melting from your grasp like a curl of smoke and promises?
The Mayor has enlisted some of humanity's greatest visionaries to help build Skyrise: a magnificent city in the sky dedicated to art science and beauty. But only one artisan can be remembered as the greatest!Prove your genius by using a brilliant spatial auction system to win sites to build in earning favor across Islands and factions scoring secret and public objectives courting mysterious Patrons and building your own unique Wonder.Skyrise tells an interactive story of a growing cityscape hard decisions scarce resources and ever-rising stakes that will keep you enthralled until the final scores are revealed.Skyrise is a brand new game inspired by Sebastien Pauchon's 2008 Spiel Des Jahres recommended Metropolys.
Japan 1605 – Hidetada Tokugawa has succeeded his father as the new Shogun ruling from the great city of Edo (a.k.a. Yedo) the city known in present times as Tokyo. This marks the beginning of the golden age of the Tokugawa Shogunate and the so-called Edo Period that will last until 1868. Naturally the most powerful families in Edo immediately try to curry favor with the new Shogun – and this is the opportunity our clan has been looking for our chance at power and glory. Our clan will prove ourselves to be indispensable to the new Shogun. We will work from the shadows to acquire information about our rival clans. We will kidnap those who might oppose our ascent and assassinate those who prove a threat. We will use cunning to prevent our adversaries from doing the same to us. We will find glory and honor in the eyes of this new Shogun – or failing that we will end his rule by any means necessary.In the strategy game Yedo players assume the roles of Clan Elders in the city of Edo during the early years of the Tokugawa Shogunate. The object of the game is to amass Prestige Points mainly by completing missions. To do so players must gather the necessary assets and – most importantly – outfox their opponents and prevent them from completing their missions.There are several ways to reach your goal. Will you try to complete as many missions as possible and hope that your efforts catch the Shogun's eye? Or will you choose a more subtle way of gaining power by trying to influence the Shogun during a private audience? You can also put your rivals to shame by buying lots of luxury goods from the European merchants. It's all up to you – but be careful to make the right choices for in Yedo eternal glory and painful disgrace are two sides of the same coin...
Experience the dense Cold War suspense and scratch that Twilight Struggle itch in only 45 minutes.13 Days: The Cuban Missile Crisis is a nail-biting theme saturated two-player strategy game about the Cuban Missile Crisis. Your fate is determined by how well you deal with the inherent dilemmas of the game and the conflict.1) Will you push to gain prestige at the risk of escalating the crisis to global nuclear war? 2) How do you best manage your hand of cards to further your own plans while depriving your opponent of options?Work out these dilemmas in order to emerge as victor of the Cuban Missile Crisis after thirteen suspenseful days.13 Days: The Cuban Missile Crisis is a meaty filler utilizing the card-driven game mechanisms. Rich with history yet accessible to gamers with no prior knowledge of the crisis. It is targeted specifically at catering to two groups of gamers: the enthusiasts that just don't have the time they used to and the curious newcomers that are scared off by the heavy commitment and long play times of the classics in the genre.Official FAQ/ERRATA Designer Diary
A classic game is back! As one of the first worker placement games Caylus stands among the true board game classics of the 2000s. The original designers' team together with the Space Cowboys have now created a revamped version!The mechanisms of Caylus 1303 have been streamlined and modernized for an intense and shorter game. Don't be fooled though as the game has kept both its depth and ease of play while a lot of new features have been added:The King calls you again so it's time to go back to Caylus!—description from the publisher
Set sail for an adventurous raid...for perhaps it will be your last! Face danger and adventure once more while you search high and low for the most valuable treasures the Caribbean has to offer then quickly find a safe harbor to stash priceless gold rare emeralds and iridescent pearls. Explore stockpile cargo hire crew and commandeer rival ships but don't forget to bury your loot. As you sail be on the lookout for a place to settle after your life on the high seas has come to an end but before you do that you must outpace your opponents as one trip around the Caribbean won't be enough. You must make three trips in order to retire as the richest and greatest buccaneer of all time.Pirates of Maracaibo is a standalone game in the same franchise as 2019's Maracaibo and players who are familiar with that game will recognize some beloved concepts from the original. However new players can jump right in with no prior knowledge of the original game as Pirates of Maracaibo is an independent game with a more accessible rule set. The game plays over three rounds in which you sail the Caribbean hire crew ally with other ships explore the shore amass the most treasure and (ideally) retire to a secluded island as the most revered pirate in history. Cast off sailors and swashbucklers cast off!—description from the designerMicrobadge:
Welcome to the Northern Expanse a place where nature is still unexplored mystical and dangerous. When the humans first arrived they thought they found an unspoiled paradise filled with bountiful forests lakes swimming with fish and cold freshwater flowing from the mountains. But as their settlements expanded and the surrounding forests grew thinner nature itself pushed back. Great creatures known as Beasts emerged and with their fangs claws and mystical powers they proved an incredible threat to the humans. In order to protect the settlements humans enlisted specialised hunters tasked with tracking and killing the Beasts before too many of their kin perish.The Beast uses a deck of direction cards to move over forests swamps and caverns using guile and deceit to hide its track from the hunters. However whenever a hunter moves over a location where the Beast has previously been a trail appears. Only when a hunter searches a location or the Beast itself attacks an unsuspecting target is the Beast's actual position revealed. More so each hunter has but one chance of searching each round making it a tense and difficult decision. Hunters seldom have full information whether the trail they’re pursuing contains the Beast’s actual location or if the trail has already gone cold.Each action you perform in this game is done by playing a card from your hand (up to a maximum of two cards per turn). This means that if a player wants to search attack or move they need to have a card in their hand that lets them do that. Before each round both hunters and Beast participate in a draft for the most important cards. All action cards can be used by both Beast and hunters alike.In order to win this game you either need to cooperate every step of the way if you play as a hunter or skillfully outmaneuver your opponents if you play as Beast. On their own hunters are never stronger than the Beast. Only when hunters communicate strategize and combine their actions can they bring down the Beast before it’s too late.—description from the designer
The mythical realm of Hyperborea was ruled by an ancient civilization that used magical crystals as their main source of energy. With time the Hyperboreans became greedy and their search for power in the deep made the crystals unstable causing earthquakes mutations droughts and floods. Hyperboreans just dug deeper and only a few wise mages foreseeing the inevitable built an unbreakable magical barrier. When the unharnessed magical energy was unleashed from the deep the Hyperborean civilization was destroyed in a single day only the magical barrier preventing the disappearance of life from the whole land. The survivors living in the small outposts outside Hyperborea were now sealed out by the barrier. The knowledge of crystals was declared forbidden it was because too dangerous or simply forgotten.Over centuries six rival realms were born from the ashes of the Hyperborean civilization: the militarist Red Duchy; the Emerald Kingdom and its death-delivering archers; the Purple Matriarchy fanatically worshipping the goddess of life; the skilled diplomats and merchants of the Golden Barony; the Coral Throne with its efficiently organized society and finally the secluded and enigmatic Celestial Reign.The fragile peace between the different realms was not intended to last. One day the magical barrier suddenly collapsed. A whole new land stood in front of the six kingdoms still haunted by the old Hyperboreans turned into harmless but ominous ghosts full of ruins to discover and cities to explore. Each realm is now sending its best warriors and explorers to Hyperborea in order to achieve dominance over their rivals but which will prevail? Brutal strength or deep understanding of science? The discovery of valuable artifacts in the lost ruins or the retaking of long lost cities? Only you as the leader of one of the factions can lead your people to the ultimate dominance over Hyperborea!Set in a mythical land of the same name Hyperborea is a light civilization game for 2 to 6 players that takes 20-25 minutes per player. The game begins at the time when the magic barrier protecting access to the mythical continent of Hyperborea suddenly falls.Each player takes the role of the leader of a small kingdom situated just outside the now open to be conquered and explored land. Her kingdom has limited knowledge of housing trade movement warfare research and growth but new and exciting powers are hidden in Hyperborea. During the game this kingdom will grow in numbers and raise armies extend its territory explore and conquer learn new technologies etc...The game's main mechanism which can be described as bag-building involves you building a pool of civilicubes. Each cube represents specializations for your kingdom: war trade movement building knowledge growth. Grey cubes represent corruption and waste and players will acquire them by developing new technologies. (Power corrupts by its own definition and the more complex a society becomes the more waste it generates.) Each turn players draw three random cubes from their bags then use them to activate knowledge (technologies) they own.
Enter the futuristic universe of Red Rising based on the book series by Pierce Brown featuring a dystopian society divided into fourteen castes. You represent a house attempting to rise to power as you piece together an assortment of followers (represented by your hand of cards). Will you break the chains of the Society or embrace the dominance of the Golds?Red Rising is a hand-management combo-building game for 1-6 players (45-60 minute playing time). You start with a hand of 5 cards and on your turn you will deploy 1 of those cards to a location on the board activating that card’s deploy benefit. You will then gain the top card from another location (face up) or the deck (face down) gaining that location's benefit and adding the card to your hand as you enhance your end-game point total. If at any point you’re really happy with your hand you can instead use your turn to reveal a card from the top of the deck and place it on a location to gain that location’s benefit.—description from the publisher
Akrotiri places you in the role of an explorer in Classical Greek times combing the then-uncharted Aegean sea for lost Minoan temples that have long ago fallen into ruin. You've not only heard of these temples hidden around the island of Thera but you actually have access to the secret maps that tell you of their hidden locations! Two mountains to the north? A volcano to the west? This *must* be the spot...But running an expedition can be costly. In order to fund your voyages into the unknown and excavate the ancient temples you will have to first ship resources found on surrounding islands back to the resource-poor island of Thera.In Akrotiri — which combines tile placement hand management and pick-up and delivery — players place land tiles in order to make the board match the maps that they have in hand. Players excavate temples; the ones that are harder to find and the ones further away from Thera are worth more towards victory but the secret goal cards keep everyone guessing who the victor is until the end! May the gods forever bless you with favorable winds!
In The Palaces of Carrara players want to buy the marble from this famous region of Italy as cheaply as possible – but any reduction in price will benefit opponents as well. Maybe you'll find it profitable to instead invest in the buildings created from this marble? Maybe it'll be more worthwhile to grab the expensive raw material when bigger buildings in town turn out to be not so lucrative?The game includes two levels of play: beginner and advanced. Co-designer Wolfgang Kramer says To understand the game it's important that players play the beginner version to learn the game mechanisms and how they mesh together.
In Tiny Epic Dinosaurs breakthroughs in modern science have dinosaurs and humans existing side by side. This has allowed for a lucrative industry. Dino Ranching! Independent ranchers have begun farming dinosaurs to sell to the highest bidders for use in their high thrill theme parks. You are one of those ranchers. Do you have what it takes to out ranch your opponents and operate the most successful dinosaur farm!?Tiny Epic Dinosaurs is a 45 minute 1-4 player game of dinosaur ranching worker-placement and resource management. It features classic euro game mechanics with unique twists that portray the dangers of farming these prehistoric beasts.In Tiny Epic Dinosaurs players control a team of ranchers and will be acquiring breeding and selling dinosaurs. The game is played over 6 rounds. With each round consisting of several short phases.In phase one players will harvest the resources from their farm that are not being consumed by dinosaurs.In phase two players will put their ranchers to work. This phase has ranchers wrangling and buying new dinosaurs to farm improving their farm’s security and supplies vying for high dollar contracts and researching technologies and unique dinosaur breeds. These unique dinosaur breeds introduce a large variety of special benefits players can utilize to separate themselves from their competition.In phase three ranchers return to finish their day’s work at the farm.In phase four players arrange their ranch making sure their ranch is suitable for the types of dinosaurs they have.Phase five is the feeding phase and every dinosaur MUST be fed. Dinosaurs that don’t eat will escape posing a grave threat to your enclosures’ security and your other dinosaurs.Phase six is for breeding. For each pair of matching dinosaurs you have properly enclosed you’ll welcome a new dinosaur to your farm.-description from publisherAt the end of the game players will receive victory points for each dinosaur they have public and private contracts they acquired and for their research developments. The player with the most victory points wins the game.
DinoGenics is a competitive game for two to five players in which each player attempts to build and run their own successful dinosaur park.Each player is the head of their own corporation with access to their own private island resort. Each season players assign agents to the mainland to compete over DNA and other limited resources. Once collected players can build fences various park facilities and populate their parks with dinosaurs. Parks with the most prestigious dinosaurs will attract the most visitors. But beware; if dinosaurs are neglected or improperly penned they will attempt to escape and spread havoc through the entire park.Use all the tools at your disposal; DNA splice mutant dinosaurs exploit the Black Market or just try to run an honest park the choices are yours.Do you have what it takes to lead your corporation to victory?
The realm of Kingsburg is under attack! Monstrous invaders are gathering at the borders aiming to invade and plunder the realm! Your king has chosen you to take charge of a province on the border; you will manage your province and help defend the realm. To accomplish this you must influence the King's advisors and the Royal Family to obtain gold wood stones and soldiers to expand and defend your lands. But you are not the only governor seeking the aid of the advisers! The other players also seek to collect the best resources for their own territories.King Tritus is waiting for you. Will you be able to be the most influent and powerful governor of the realm?The game of Kingsburg takes place over five years a total of 20 turns. In every year there are three production seasons for collecting resources building structures and training troops. Every fourth turn is the winter in which all the players must fight an invading army. Each player must face the invaders so this is not a cooperative game.The resources to build structures and train troops are collected by influencing the advisers in the King's Council. Players place their influence dice on members of the Council and each adviser awards different resources or allocate soldiers victory points and other advantages to the player who was able to influence that adviser for the current turn. The player with the lowest influence dice sum is the first to choose where to spend their influence; this acts as a way of balancing poor dice rolling. Even with a very unlucky roll a clever player can still come out from the Council with a good number of resources and/or soldiers.At the end of five years the player who best developed their assigned territory and most pleased the King through the Council wins.Kingsburg (Second Edition) includes six expansion modules for use with the base game.The new expansion contained in this edition Kingsburg: Expansion Module #6 – Alternate Advisor Rewards was available by itself for those who have the first edition of Kingsburg.
Italy during the 15th century was a country full of intrigue and magnificence. The tumultuous political conditions created the perfect breeding ground for the birth of a new form of government (called Signoria) and the rise of the most ambitious noble families. After having acted in the dark for a long time the time has finally come for them to take control of the cities and shape Italy’s future. Their stories will go down in history.In Signorie you will play the role of a Signore a Lord of one of the most prestigious families of the Renaissance. One at the time players choose one die from a common pool. (Twenty dice in five colors are rolled at the beginning of each round.) You place it on your player board (your city) and perform one of the possible actions. The color of the chosen die determines the action and the number on the die is a discount on the cost of the action.During a round each player can perform up to four actions. At the end of the round if the sum of a player's chosen dice is equal or lower than 13 he can obtain a reward.The dice mechanism is easy and innovative and gives players a simple but challenging choice. Money is always tight so there is a temptation to choose a high valued dice but that needs to be balanced with obtaining the reward.
Tragedy Looper is a scenario-based deduction game for two to four players: one mastermind and one to three protagonists. The game consists of four location boards and a number of character cards. Each scenario features a number of characters hidden roles for these characters (serial killer conspiracy theorist friend) and some pre-set tragedies (murder suicide).Each day (turn) players and the mastermind play three face-down cards onto the characters then reveal them to move the characters around or affect their paranoia or goodwill stats. At the end of each day (turn) if the scenario has a tragedy set for that day it happens if the conditions are met i.e. certain characters have certain stats or are in a certain location together (or not together) with others. As tragedies happen players loop back in time restarting the scenario from the beginning and trying to deduce who the culprit was and why the tragedy occurred.The players win if they manage to maintain status quo — that is if no tragedies occur to the key individuals — for a set number of days within a set number of loops. If not the mastermind wins.Tragedy Looper was originally released in Japan as 惨劇RoopeR in 2011; the first english version of the game was released in 2014.
The deluxe edition features:- Updated artwork - All components upgraded to true deluxe - You will be able to set up” your own experience of YEDO. Whether you want no negative interaction or a game more punishing than ever before you will be able to set up YEDO to suit your needs and pause play style. - New modular components brings a lot of interesting mechanisms into Yedo: the Tea house with a set of unique helpers who'll join you for a turn Specialists in place of regular Disciples new types of missions and much much more!About the game: Japan 1605 – Hidetada Tokugawa has succeeded his father as the new Shogun ruling from the great city of Edo (a.k.a. Yedo) the city known in present times as Tokyo. This marks the beginning of the golden age of the Tokugawa Shogunate and the so-called Edo Period that will last until 1868. Naturally the most powerful families in Edo immediately try to curry favor with the new Shogun – and this is the opportunity our clan has been looking for our chance at power and glory. Our clan will prove ourselves to be indispensable to the new Shogun. We will work from the shadows to acquire information about our rival clans. We will kidnap those who might oppose our ascent and assassinate those who prove a threat. We will use cunning to prevent our adversaries from doing the same to us. We will find glory and honor in the eyes of this new Shogun – or failing that we will end his rule by any means necessary.In the strategy game Yedo players assume the roles of Clan Elders in the city of Edo during the early years of the Tokugawa Shogunate. The object of the game is to amass Prestige Points mainly by completing missions. To do so players must gather the necessary assets and – most importantly – outfox their opponents and prevent them from completing their missions.There are several ways to reach your goal. Will you try to complete as many missions as possible and hope that your efforts catch the Shogun's eye? Or will you choose a more subtle way of gaining power by trying to influence the Shogun during a private audience? You can also put your rivals to shame by buying lots of luxury goods from the European merchants. It's all up to you – but be careful to make the right choices for in Yedo eternal glory and painful disgrace are two sides of the same coinfull kickstarter deluxe edition is one large box plus mail tube total about 7.3kg
In the future war has left the world in complete destruction and split the people into factions. The factions have decided to stop the endless war and settle their dispute in the arena. A new virtual bloodsport was created. The Adrenaline tournament. Every faction has a champion every champion has a chance to fight and the chance to win. Will you take the chance of becoming the next champion of the Adrenaline tournament?Play a first-person shooter on your gaming table. Grab some ammo grab a gun and start shooting. Build up an arsenal for a killer turn. Combat resolution is quick and diceless. And if you get shot you get faster!
Welcome Heroes! Many magnificent contestants have signed up for the tournament but only a handful will be chosen to join the Tidal Blades the elite guards of our island realm. To succeed in the Tournament and be chosen as a Tidal Blade you must compete in Challenges held in the 3 Arenas rise to the top of the Champion’s Board and protect the realm from the ever increasing threat of the Monsters from the mysterious Fold.It has been fifteen years since the Great Battle; 15 years since the Arcanists from the Citadel of Time made their terrible choice and created the Fold; 15 years since the last assemblage of Tidal Blades. The Arcanists folded space and time to stop the onslaught of creatures from the depths but now new Monsters have appeared the hard-earned days of peace are coming to a close and the islands need protection. A tournament has been called the Arenas are ready the inhabitants of all the islands are gathering and young heroes from across the realm are showing up to compete to be named a Tidal Blade: Hero of the Reef.In Tidal Blades: Heroes of the Reef each player takes the role of a young hero competing to be named a Tidal Blade. The tournament takes place over 5 Days and Nights. By gathering the needed resources signing up to compete in Challenges and timing your arrival at different islands you can make the most of your Hero’s turns and rise in the ranks of the contestants.Each day you will send your hero to take actions on the different Locations and to undertake Challenges. Each action will gain you the resource or effect listed on the action space as well as the Location bonus. At the Arenas you may then attempt a Challenge that matches your Location and at the Fold you may battle a monster. Completing Challenges and fighting monsters will advance your character in the four traits of Focus Spirit Resilience and Synergy.Each Tidal Blade will be judged at the end of the 5 rounds based on the Challenges they have completed the level of each of their Traits their standing on the Champions Board and the monsters they have fought.
Horrified: American Monsters is a standalone game that features gameplay similar to 2019's Horrified which challenges players to overcome the Universal Monsters from classic films.In this co-operative game you face off against classic American nightmarish beasts: Bigfoot Mothman the Jersey Devil the Chupacabra the Banshee of the Badlands and the Ozark Howler. The more creatures in the game the harder the challenge with players needing to use their unique powers to figure out how to defeat each monster.
After half a year of daylight we must now prepare for the dark season. The roads will be treacherous but they will still need to be braved by a select few in order to keep our cities thriving. In Merchants of the Dark Road you are one of these brave few merchants that travel the dangerous paths between cities. While the job is perilous fame and fortune await.Discover the capital city where most of your actions will take place using a rondel action system. Collect and produce items to add to your caravan or sell these items to local heroes and hire them to travel with you. Manipulate the market price of items visit the back alley sellers or delve a nearby dungeon for magical items to gain the potential for even more coin and notoriety.Gather lanterns to ease your passage along the dark roads as you guide your caravan to distant villages. Deliver goods and heroes to the best destinations and gain fame for your bravery! Balance the money you earn with the height of your fame because your final score after a number of game rounds will reflect the lowest of these two values.After all what good is a purse full of the coin if the people don’t sing songs about you and what good is a song with an empty mug of ale?—description from the publisher
The year is AD 79. Seers have learned of the imminent eruption of Mount Vesuvius and those versed in the mystic arts have made invocations to stop the calamity from claiming thousands of lives. However these actions have angered Pluto god of the underworld who vows to usher in even greater destruction unless the earth’s strongest champions accomplish a series of tasks in a realm of grueling combat.Hoplomachus: Victorum is a standalone title from Chip Theory Games. It uses CTG's acclaimed combat system from the Hoplomachus games adding new twists with a focus on heroes and campaign play. Victorum is a solo-only experience offering an in-depth rewarding adventure with deep strategic decisions and exciting combat. Set in the more epic and mythical world of Hoplomachus: Victorum this edition will pair the combat mechanisms fans know and love with beautiful updated lore art and design.
The low land is a rough area where hard-working folk make a living by the sweat of their brow. Under constant threat of storm and flood communities here rally together to build dikes that keep the rising water at bay. But every citizen constructing a dike is one fewer citizen tending flocks and maintaining the family farm. The residents here are constantly torn between selflessness and self-interest and only those who can strike this delicate balance can thrive in this harsh landscape.In Lowlands you carve your farm out of this unforgiving land gathering and spending resource cards to transform your farmyard into pastures that allow you to profit from breeding sheep. Adding expansions to your farm will unlock new options and score you victory points but helping to build the dike that collectively protects all players is also rewarded. No matter what the tide will rise and if the dike isn't high enough it could rush in and sweep away your hard-earned profits. Will you sacrifice your own farm for the good of the community or will you pursue your own agenda? The choice is yours.Even without the poor weather life on a farm is one of constant work where you find yourself tending flocks of sheep extending their pastures and looking for the right moment to sell them for a profit. To complete all these tasks Lowlands gives you a group of farmers that you can assign to various tasks around your farm. To get the most out of them you must think strategically deciding which actions you want to take and the best time to take them. Once they've been assigned your farmers help you build a bustling farm where there was once scrubby bushes trees and lakes. You begin the game with only two sheep and a small pasture but your farmyard is rife with possibilities its many empty spaces inviting you to customize your farm as you see fit.While you could simply focus on creating more area for your sheep to roam the game also provides plenty of options for customizing your farm with various buildings and features. Not only are these tiles worth victory points at the end of the game they also make your farm more efficient and more profitable. You might add a feeding trough to your farm for example to immediately earn another sheep and the ability to house two sheep per pasture space instead of just one. Or you could construct a lake cabin on your property to get away from it all for a bit. While this tile doesn't give you any special abilities it increases the value in victory points of the farmyard spaces immediately adjacent to it. Ultimately you are free to pursue whatever strategy you see fit building a farm wholly your own.On top of the challenges of building a successful farm of course you also have to deal with the tempestuous weather that comes with living on the wave-battered coast of the North Sea. Here the tides always seem to rise a little higher threatening to take a dent out of your profits by sweeping away some of your flock. To ensure that this doesn't happen you always have the opportunity to send your farmers to contribute to the dike instead of working on your farm. When you do you also commit resources to creating dike elements that are added to the board as a buffer against the rising waters. Add enough of these pieces and you might prevent disaster for everyone. The tide turns repeatedly bringing with it new flood pieces. If there are enough dike elements in place to hold back the rising waters players' farms are spared. If the dike breaks however you could be forced to take dike breach tokens that have adverse effects at the end of the game.While lending a hand with the dike at the expense of your own farm is certainly a nice gesture that keeps everyone safe from the floodwaters it has rewards of its own. For each resource you contribute to the dike you advance one step up the dike track. Not only does advancing far enough on this track grant victory points it also amplifies your reward if the dike holds and lessens the blow when it breaks. It is in your best interest then to keep pace with other players on the dike in order to protect your investments back home one the farm.—description from the publisher
from GMT website:Virgin Queen: Wars of Religion 1559-1598 is a game of grand strategy for two to six players based on the military political and religious conflicts within Europe during the reigns of Elizabeth I of England and Philip II of Spain. Each player controls one or more of the major powers that presided over European politics in that day. Spain is the juggernaut able to draw upon the vast riches of their global empire. But such a dominant power is sure to have many enemies. The Ottoman expansion towards Spain's Mediterranean outposts remains unchecked. Elizabeth's English sea dogs are poised to raid Spain's overseas empire. And the forces of Protestant reform will soon drag Spain into eighty years of rebellion in the Netherlands. Will Spain find aid from its Catholic allies? Perhaps not from France where the Catholic Valois dynasty is soon to engage another group of Protestant believers in the bloody French Wars of Religion. And even Philip's relatives in Vienna who rule the Holy Roman Empire may dabble in the Protestant faith instead of remaining loyal to their Catholic heritage and Spanish brethren.Virgin Queen: Wars of Religion 1559-1598 is the sequel to Here I Stand another card-driven game of grand strategy that covered the previous forty years (from Martin Luther's posting of his 95 Theses in 1517 through the abdication of Charles V in 1556). Players familiar with Here I Stand will find much that is familiar in Virgin Queen as over half of the rule book remains unchanged. New game systems have been put in place to emphasize the changing nature of the conflicts here in the late 16th Century:
It's a time of regrowth in the old urban center and the hippest and best beer crafters have gathered both hops and hopes in building the best brewery in the city. It won't be an easy task as players compete for precious resources such as malt yeast fruit and spices in the local markets all while managing and optimizing their growing bottling empires.In Brew Crafters players assume management of a local craft brewery working hard to manage resources use their workers wisely and develop their brewing line to create the best local brews. Brew Crafters honors the tradition of classic Eurogames such as Agricola and Puerto Rico but at its heart beats a unique brewery processing system that must be constantly improved monitored and manned in order to keep the beloved beverages rolling off the line. Each brewery has access to a variety of equipment upgrades local farms markets and a plethora of specialty workers ensuring a high level of replayability and strategic avenues. In addition each player is studiously working to be first to develop several rotating gold-label specialty recipes that will earn them extra points and prestige at the end of year three when the best local brewer will be honored.
The Wolves is a pack-building strategy game for 2-5 players. It's survival of the fittest as you compete to build the largest most dominant pack by claiming territory recruiting lone wolves and hunting prey. But be careful not to expand too recklessly into terrain where your rivals thrive – they may lure members of your pack away.A clever action-selection mechanism drives your choices. Each action requires you to flip terrain tiles matching the terrain where you wish to take your action. These double-sided tiles mean the actions you take this round will set up which terrain types you can act on in the next round. As you take actions to expand your pack's control of each region you also upgrade your pack's attributes allowing you to take more aggressive actions as the game goes on.In three mid-game scoring phases power is calculated in each region. At the end of the game players tally points based on VP tokens earned in these scoring phases and the highest VP number revealed in each of the six tracks on your player board. The player with the most VP wins!—description from publisher
A world of peace has been torn asunder by the opening of a vile portal from the goblin kingdom. Nasty goblins pour into the peaceful groves and villages of the elf world setting the realm ablaze. Now you the heroes must quest in order to right this wrong. There are two paths to victory: closing the portal or slaying all the goblins. Which one will you choose? Either way your quests will be aided by the help of the surviving mushroom folk — and by the epic items that have been lost in the realm's deep dungeons. The world is ending quickly so you must act fast to save it but you also need to know when your luck will run out...In Tiny Epic Quest players embark on a sandbox adventure. Each player controls a band of three elf heroes questing to save the world and the sacred mushroom folk from the intruding goblins.Each round is broken into two phases: day and night. During the day players travel far and wide visiting villages to acquire quests monuments to learn powerful spells mushroom groves to seek guidance and treacherous locations in search of artifacts! Acquiring artifacts empower the heroes with unique abilities; this may improve a heroes' movement or combat or their ability to learn spells or mitigate harmful dice rolls.Heroes must travel by foot by horse by raft by boat and by gryphon to get to everywhere they need to go to satisfy their quests — or to position themselves for what night brings. As each type of movement is different and limited players need to take careful consideration when traveling and how they travel if they wish to accomplish all of their goals.During the night players must face the challenge of their quests and decisions by rolling dice hoping for fortune and knowing when to quit. Will you press on? Or is it time to save your progress and rest? Tomorrow is another day.The game ends once the portal is closed or all the goblins have been eradicated. The player who has acquired the most victory points by slaying goblins learning spells and completing quests is crowned the winner!For a deluxe edition of this game see Tiny Epic Quest: Deluxe Edition
Wasteland Express Delivery Service is the depraved brainchild of a superstar team of acclaimed game designers: Jon Gilmour (Dead of Winter) Matt Riddle (Fleet Morocco) and Ben Pinchback (Fleet Morocco) brought to technicolor life by award-winning comic artist Riccardo Burchielli (DMZ Batman Black and White) to create the perfect marriage of emergent thematic gameplay and balanced strategy.Take on the role of the half-insane drivers for the last delivery company left of earth: the Wasteland Express Delivery Service. In order to scratch out a living in this deranged universe drivers will deliver goods and guns between the handful of settlements pockmarked throughout the hellscape that you call home and take on missions from the handful of factions still trying to hold onto the last dregs of civilization.Course none of this is easy. Inhabiting the post-apocalyptic wasteland are unhinged characters set on unleashing mayhem at every turn. If you want to survive you'll have to battle through the psycho raiders who occupy the void between cities. Maybe the world can be saved maybe you can bring humanity back from the brink. Band the world back together to fight back against the void. Then again what the f*&% do you care? You're here to get paid and live another day free. Outfit your truck get loaded for bear hire some allies get paid and just keep on truckin'.
Description from the publisher:The Hundred Years' War is over and the Renaissance is looming. Conditions are perfect for the princes of the Loire Valley to propel their estates to prosperity and prominence. Through strategic trading and building clever planning and careful thought in The Castles of Burgundy: The Card Game players add settlements and castles practice trade along the river exploit silver mines farm livestock and more.Additional comment:This game is #1 in the Alea very small box series.
Smash Up is back with even more wild factions in the mix! Science Fiction Double Feature brings four new decks to the base-smashing business with abilities unlike those seen before!Smash Up: Science Fiction Double Feature can be played on its own as a two-player game or combined with other Smash Up titles to allow for up to four players to compete at the same time.
IntroductionThe ancient Galactic Realm ruled from the Core Worlds of the galaxy is waning. Now the barbaric kingdoms that lie beyond the galactic frontier are amassing their strength choosing this pivotal moment to strike at the heart of the fading republic establishing new empires built upon the ashes of decaying civilizations. But these outer systems are not yet strong enough to engage the forces of the Core Worlds directly. The young kingdoms must first gnaw at the edges of the crumbling frontier developing new types of units and shrewder tactics. They must build up their energy resources to launch magnificent fleets and overwhelming ground forces. Then when the time is right they must strike at the galactic core itself claiming the most exalted planets for themselves. The barbarian kingdom that achieves these goals will carve out the greatest empire in the galaxy.Object of the GameEach player controls a barbarian Star Empire represented by many cards. Throughout the game players will invade Worlds and draft new Units and Tactics into their Empires. Each card lists its Empire Points in the upper right corner. The player whose Empire contains the most Empire Points at the end of the game is the winner!Game Terms and Game Play MechanismsCore Worlds is a deck-building card game for 2-5 players. The following are the central concepts of Core Worlds:• Central Zone: Throughout the game new cards are drawn from the five Galactic Decks and placed face up in the Central Zone the game's common play area. These cards include new Units and Tactics that the players can draft into their Empires as well as Worlds that they can invade.• Empire: Each player represents an Empire that begins with a Home World and a Starting Deck. A player's Empire consists of all of the cards in his hand draw deck discard pile and Warzone (tableau).• Fleet Strength: Each World possesses a Fleet Strength that represents the starships that defend it from attack. A World's Fleet Strength must be matched in order for that World to be successfully invaded. Many Units possess a Fleet Strength that a player can use to invade a World.• Ground Strength: Each World possesses a Ground Strength that represents the infantry and other ground forces that defend it from surface assault. A World's Ground Strength must be matched in order for it to be successfully invaded. Many Units possess a Ground Strength that a player can use to invade a World.• Invasion: In order to add new Worlds to his Empire a player must launch Invasions. A player performs an Invasion by discarding enough cards from his Warzone to match the Fleet Strength and Ground Strength of the World he is invading.• Warzone: Each player's Empire includes a Warzone an area in front of the player where her conquered Worlds are displayed. Players also deploy Units from their hands face up into their Warzones and later use these Units to invade new Worlds.
In Gold West players compete as prospectors building their mining empires while vying over the precious metals of the frontier. In a delicate balance of resource management and area control players must plan their building strategies while carefully managing their supply tracks to refine the right resources at the most opportune times. Stay a step ahead of the competition and you could lead the West into the Golden Age.The goal of Gold West is to accumulate the most victory points through clever management of your growing mining empire. There are five resources in the game: the metals Copper Silver and Gold are used to acquire victory points in a variety of ways while Timber and Stone are building materials used to build camps and settlements on the board to collect more resources and influence the landscape.Each hex contains either two or three resources. Gold generally earns players the most points with silver and copper yielding slightly less. In addition each terrain type scores points for the player with the most influence therein at the end of the game. Copper terrains are the most valuable with Silver Gold and Forest Terrains earning slightly fewer points.When gaining new metals and materials players place them in their supply track a mancala-style track in which you will manage your resources. You get points the further back in the track you place them as this creates a more refined product but it will take longer to get these resources to the front of the supply track where they can be used. Shipping investments and Boomtown offices often reward players who fulfill them earlier so it's a careful balance of risk and reward.
Thousands of coffee farmers all over the world support their families by using small stretches of hillside land for their coffee plantations. Farmers work day in and day out for very little but the future of coffee farming is bright. Fair Trade organizations strive to improve living conditions for these farmers by helping them set up cooperatives. This enables them to establish better pricing agreements and take out loans for new plantations all to help provide education and improve the quality of their lives families societies and environment.In Coffee Traders set in 1970s Central and South America Africa and Asia the delicious Arabica coffee beans farmers harvest are sold in Antwerp — and all over the world — to coffee roasters large and small. Work with your competitors to develop the regions you see fit for the best coffee beans while keeping a watchful eye on the market. Construct buildings to help your Fair Trade coffee plantations thrive while enhancing your network for trading coffee. Will your plantations fall to ruin or will you rise to the top and become the world's greatest coffee trader?—description from the publisher
The Atiwa Range is a region of southeastern Ghana in Africa consisting of steep-sided hills with rather flat summits. A large portion of the range comprises an evergreen forest reserve which is home to many endangered species. However logging and hunting for bushmeat as well as mining for gold and bauxite are putting the reserve under a lot of pressure.Meanwhile in the nearby town of Kibi the mayor is causing a stir by giving shelter to a large number of fruit bats in his own garden. This man has recognized the great value the animals have in deforested regions of our planet: Fruit bats sleep during the day and take off at sunset in search of food looking for suitable fruit trees up to sixty miles away. They excrete the seeds of the consumed fruit disseminating them across large areas as they fly home. A single colony of 150,000 fruit bats can reforest an area of up to two thousand acres a year.Just like that mayor in Atiwa you know that fruit bats — once scorned and hunted as mere fruit thieves — are in fact incredibly useful animals spreading seeds over large areas of the country. By doing so they help to reforest fallow land and in the medium term improve harvests. This realization has led to a symbiotic co-operation between fruit bats and fruit farmers. The animals are kept as pets to increase the size of fruit farms more quickly. Tall trees are left as roosts providing shelter for them rather than hunting them for their scant meat. However if you have a lot of fruit bats you need a lot of space...In the game you will develop a small community near the Atiwa Range creating housing for new families and sharing your newly gained knowledge on the negative effects of mining and the importance that the fruit bats have for the environment. You must acquire new land manage your animals and resources and make your community prosper. The player who best balances the needs of their community and the environment wins.
It is 1729 in pre-revolution France a time when the aristocracy has all the power and the means to rule the country. As a wealthy well-educated aristocrat you have travelled the world and had the fortune to enjoy your life to the fullest – but you see that history is about to change course and you know that in order to stay strong your family must prepare well. You need to find new allies. You must absorb smaller families and use their potency to strengthen your kin. You have to arrange wise marriages nurture strong connections at court obtain titles build mansions and find the right spouses for your daughters and sons...Legacy: The Testament of Duke de Crecy enables you to build a powerful dynasty in 18th century France as you step into the shoes of a French noble and compete for lasting honor. Over three generations you – a resourceful patriarch or matriarch – will attempt to create a lasting legacy by establishing a house with ties to many different wealthy and powerful families from France and abroad (Spain Italy Russia and other countries).This card game offers endless possibilities. Each time you build a family you write a unique story bringing to life the diverse relationships between parents and their children between cousins uncles aunts nephews and nieces. Whether you are looking for the best husband for your only daughter or a suitable wife for one of your two sons whether you are looking to add new blood to your family by marrying into foreign nobility – you will be working to make your family rise in status through prestige and wealth new skills and abilities.In Legacy: The Testament of Duke de Crecy – known previously as Nobles of Paris and winner of Ducosim Spelontwerp in 2009 – you will find 75 spouse cards with unique traits more than twenty secret missions nine titles and nine contribution to the family cards. This all culminates in a highly thematic card game that will satisfy players who enjoy exploring many different paths to victory.Legacy is a worker placement game in which you take actions to improve the standing and/or wealth of your family. You will expand your family creating an ever-growing tableau the family tree. You will need to balance the three 'currencies' in the game Prestige (converts to Honor points at the end of each generation of which there are three) Income (your income which converts to hard cash at the end of each round of which there are 9) and Friend cards (which are actual connections/friends and are the only way to marry into wealthy/famous families and can only be received through actions such as marrying a woman who brings some of her social contacts with her).Prestige Income and Friend cards can be gained and lost. You can for example lose some prestige by marrying someone infamous or lose some Honor points (i.e. reputation) by asking friends for money. There are also numerous actions you can take that will affect one of the three 'currencies' detrimentally such as bribing someone to get a title (for which you need to pay but also in the loss of friends who felt they deserved that title and not you) or the maintenance of a beautiful new park you have built for the people (losing you income). Finally you can also take actions that result in the loss of some of your social contacts (friends) due to jealousy or people simply no longer wanting to be associated with you.These currencies are carefully balanced by the male and female friend cards in the game. Generally men will give you income and possibly prestige but will cost you a dowry/wedding costs. Women on the other hand will give you connections (new friends you can choose from the current socialites (cards lying open on the table) and possibly prestige and will sometimes even earn you a dowry!The card interactions allow for multiple different paths to success but you must choose your road strategically planning out where you want to be headed else you will be left behind in the dust by those with greater and more successful plans than yours.
Samael is dead but a storm is still raging across Vigil. Ascension: Storm of Souls takes players into the chaos following the Fallen One's demise. As Samael's monsters run wild and his minions conspire the world is being slowly overtaken with souls that should have moved on. Are you ready for the new challenges that Vigil's future holds?Ascension: Storm of Souls is the first full-sized expansion for the hit deck-building game from Gary Games. The 200-card set features tons of new cards and mechanisms in addition to a new Event card type. This is a complete game for 1-4 players that's playable on its own or in combination with other Ascension games. Combine this with other Ascension games to play with up to six players!
Game description from the publisher:Don't expect to lie around the sun lazily sipping cocktails and passively watching hula dancers because the tactical game Hawaii is not a paradise for idlers but rather for bold active strategists. Restlessly they'll move their pieces on the game board facing constant challenges in terms of making their beautiful villages on this beautiful island as profitable as possible. Only those who will be able to use their dwindling resources to meet the increasing demands over five rounds will find a spot for themselves on the beach.In Hawaii players must make use of their limited resources to score points by growing their villages and exploring the surrounding islands. Your chieftains move around the board to purchase new tiles for their villages hopefully grabbing the best deals before their opponents. Three different currencies are used to pay for these trips so make sure you don't run out of any of them too quickly. Players are also rewarded for providing for their people (measured essentially by how much they bought on a given turn) but your meager income shrinks as the game goes on. Players will have to balance a number of ways to score points to secure their victory.
Riverboat posits each player as the owner of a 19th century farm on the bank of the Mississippi River. You need to organize your workers to ensure that the fields are ordered according to their type and harvested when ready so that the goods can be shipped to New Orleans.In more detail the game lasts four rounds and at the start of each round players draft phase cards until they're all distributed. The phases then take place in numerical order with the player who chose a phase being the first one to act. In the first phase players place their workers in the fields with each player having the same distribution of colored field tiles but a different random placement for each player. In phase two players organize their crops trying to group like types together with some fields requiring two or three workers. In phase three players harvest crops and load riverboats with a dock needing to be filled with all the goods of a single type before it can be loaded. In phase four the boats are launched and players can take special actions with additional victory points possibly coming in phase five.
Rating: 8.3 | Players: 1–5
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StrategyCategories:
In 2014 Castles of Mad King Ludwig brought out the interior designer in all of us with its unique combination of mechanisms and opportunity to be a visionary architect at work! It became an instant classic for many wanting to play again and again creating endless luxurious castles while also attempting to achieve the most victory points over their opponents. This incredible collector's edition of the tile placement classic would be oh-so-pleasing to King Ludwig II of Bavaria…—description from the publisher
The oasis-like basin Faiyum was artificially built 3,900 years ago by enlarging the Bahr Yussef channel that connected to the Nile to create a regulated flood plain. During the Middle Kingdom of Egypt this swampland was slowly changed into farmland under the aegis of pharaohs such as Amenemhet III and Sesostris II. They ordered their advisors to build a system of canals and dikes to reclaim the land surrounded by desert and inhabited by crocodiles to turn it into a granary for Egypt.Now during the reign of Amenemhet III you are the pharaoh's advisors commanded to harvest goods build roads found settlements and do much more for the good of Faiyum! You are being supplied with the necessary manpower resources and money which means that if another advisor needs to use your roads farms and other buildings they may do so since everything you build is owned by the pharaoh. The only thing you will own is the only thing that matters: the respect of the pharaoh.Faiyum is a strategic game for enthusiasts of planning games. The basic rules are simple: Play your cards one by one on your personal discard stack. After playing some or all of your cards you take them back into your hand in reverse playing order so playing cards in the best order is important. Newly purchased cards go directly into your hand so the timing of getting and playing them is important too. Each of the individual cards has easy-to-understand actions but only by creating the best combined engine will you be a master advisor of Faiyum.This game features a card mechanism reminiscent of deck builders and the market mechanism successfully used in Power Grid. Gain more and more valuable cards and use the structures built on the game board to your advantage — in other words for your reputation. In the end the most cunning advisor who creates the best card combinations will win Faiyum.
The great evil has fallen and has taken the capital with it. Where once there was a kingdom there is now only the Wildlands. In a lawless fantasy world you must band together for survival treasure or maybe even glory. Players control rival factions each with a unique deck of cards dictating their abilities across the battlefield. Some focus on ranged prowess some on raw strength and others on the bond between characters offering a wide range of playstyles to explore.Created by award-winning game designer Martin Wallace this miniatures board game contains everything you need to dive straight into the dynamic fantasy world of Wildlands. Simple enough to pick up and play but packed with tactical nuances that will keep you coming back for more it is the perfect approachable skirmish game with endless replayability.—description from the publisher
The Kurross Empire emerged from the deep endless pool of space dark and undetectable. They crushed Earth’s paltry fleet within a week and broke through the great planetary shield that protected the surface. Bright blue oceans turned to an irradiated wasteland as they bombarded the planet shredding the remnants of thousands of years of human history. Markan last captain of Earth’s forces made a final desperate attempt to survive salvaging an abandoned Worldship from hundreds of years past. She took command and headed for the fringe of the galaxy where there was a chance to gain a foothold grow in strength and find new allies for the fight against the Kurross. Earth’s long-time enemies the Zun and Decima Empires soon followed in their own Worldships leaving behind decimated worlds and lost family determined to stake their own claim of the fringe.In Empires of the Void II you have been given a mission to establish a foothold at the fringe of the galaxy for your galactic empire. The game begins when your massive Worldships reach the fringe where you must explore wage war use diplomacy and construct buildings to gain victory. The fringe is sparsely populated and the few local sentient species are struggling to survive leaving huge regions of planets open for exploration and colonization. Many species are eager to ally themselves with a powerful empire to gain security and stability in a chaotic and difficult time.As you explore and interact with planets you will discover unfolding stories of the fringe. Each inhabited planet is home to a unique alien species with their own goals values and problems. Will you give aid by fighting off pirates transporting goods and curing strange diseases? Or will you invade and rule with a cruel hand? This may be your last chance to prepare before the Kurross meet you again.
You are a French cheesemaker in the early 20th century making aging and selling your artisanal cheeses. Become the most prestigious cheesemaker in all of France by running a highly successful creamery and crafting exceptional cheese.Fromage is a simultaneous worker-placement game where players place Workers to make cheese and gather resources from the quadrant of the board facing them. Once all players have placed their Workers the board rotates aging any cheese that was made and presenting each player with a new quadrant to place Workers into. Score Prestige Points by selling cheese to the four locations and by efficiently managing and upgrading your creamery.-description from the publisher
Container the classic game of big ships and big production returns in a 10th Anniversary Jumbo Edition! Now with huge ships and realistic containers to load and unload building (or destroying) your living economy has never been more fun!Container is an easy game with an open economy and lots of meaningful decisions. Build factories and warehouses or focus on shipping goods to your island. Take advantage of government subsidies to ensure maximum profits! But watch out for your cash reserves because the player-driven market can go sour at any time and you'll need to be ready to change your strategy.Also included in this edition of Container is an all new add-on called The Investment Bank. This new entity operates as a game-controlled broker who is seeking to maximize their own profits. Watch as the three brokers try to build their own cash and container resources and be ready to make a deal when the price is right. The Investment Bank add-on ensures new and interesting challenges for even the most seasoned Container player.This 10th Anniversary Jumbo Edition of Container features resin miniature ships 7 inches long!
In Rats of Wistar you play the role of one of the four rats who organized the escape from a lab. As such you will have to lead your family to prove that you are the most deserving of leading the entire colony. Thanks to your extraordinary skills you will be able to explore the Farm until you reach the pantry to be able to grab the appetizing cheese; exploiting the artifacts abandoned by humans at the edge of the Wood you will create new inventions and expand your lair under the trees digging new rooms and building new beds. You will meet native rats and mice that you will welcome into your family and when necessary you will visit the Alchemist mouse to gain some extra advantage.The game takes place over 5 rounds (equal to the 5 days in which the challenge takes place) and you will earn victory points (VPs) as follows:At the end of the game the player with the most VPs wins. In case of a tie the player furthest in the turn order wins.Note: Rats of Wistar is not affiliated associated authorized endorsed by or in any way officially connected with The Wistar Institute of Anatomy and Biology.—description from the publisher
A Study in Emerald is a game for two to five players based on the award-winning short story of the same name by Neil Gaiman. In this stylistic mash-up of Sherlock Holmes and H.P. Lovecraft the worst has already happened and the world is now ruled by the Old Ones. However a secret war is being fought to free mankind from their servitude. The game A Study in Emerald fleshes out this core idea by including historical figures from the late nineteenth century most being persons involved in the anarchist movement of the time.Deck-building forms the core of the game. You use influence cubes to bid for the right to draft cards and take control of cities. Each player has a secret identity either a Restorationist fighting against the creatures or a Loyalist attempting to defend the status quo. Which side you are on determines what you score points for. An additional twist is that the performance of other players on the same side as you can stop you from winning if they are doing particularly badly so you really want to know who is on which side. More specifically when the game ends – and this can result from multiple causes such as a marker on the War or Revolution track hitting 15 or the assassination of a Restorationist player agent – then the sides compare their scores; which side has the lowest score automatically loses then the player with the highest score on the remaining team wins the game.The game takes around ninety minutes to play and is more complex than most so more suitable for the experienced gamer.
Description from the publisher:A contested region of space accessible through a known wormhole has drawn the attention of powerful forces throughout the galaxy. Both the Federation and the Klingon Empire who share a delicate alliance at this time have recently built outposts in the region — but now news of grave troubles brewing in the region has prompted both the Klingons and the Federation to investigate immediately.Command your ship recruit new crew members earn experience points and use your skills to confront the challenges of the Star Trek universe. Explore and face a variety of challenges on a randomly built space map using the venture tile system first introduced in the award-winning game Mage Knight.Star Trek: Frontiers is designed for 1 to 4 players with multiple competitive cooperative and solo scenarios. Work together to defeat hostile ships or compete to explore and uncover hidden mysteries. Players need to overcome obstacles to expand their knowledge and use their leadership as they adventure in order to be victorious in their exploration!
From the publisher's web page:During the Crisis of the Third Century the Roman Empire nearly collapsed in the face of calamitous internal and external strife including continuous civil war and barbarian invasions from all directions. Beginning with the assassination of Emperor Alexander Severus a period of 50 years saw nearly as many different men seize imperial power over all or part of the Empire until the reforms of Diocletian in 284 AD ushered in an era of peace.In Time of Crisis 2-4 players take the reins of Roman dynasties gathering and wielding influence among the senate military and people of Rome to ensure that their legacies are remembered by history instead of being lost to the mists of time. Starting from control of one province and a few low-value cards you are challenged to establish your base of power during this fragile period of Roman history. You must build your armies take control of valuable provinces develop your support and defend yourself against barbarian incursions inopportune events and the machinations of your political opponents.Time of Crisis is easy to learn and playable in about 2-3 hours. It incorporates popular game mechanisms such as deckbuilding and hand management but also delivers a true light wargame experience. The historical flavor is strong with many meaningful decisions and opportunities presented to players on the board. This game finally fully closes the loop between deckbuilding card games and board games. Your cards dictate what actions are available to you on the board and in turn your position on the board directly determines how you can add or remove cards from your deck to make yourself stronger for future turns. Will you specialize in manipulating the Senate wielding the power of the Legions or being a man of the People? Or will you master a blend of all three? In a twist unlike most deckbuilding games you have the privilege of selecting the cards that compose your hand each turn! However you still need to eventually work through your entire deck before you can use your cards again so deck management and timing is critical.All of the key elements of the era are present in Time of Crisis: civil wars between competing generals and governors Roman legions defending the frontiers against barbarian tribes Senate favoritism barracks emperors even angry mobs inflation the Praetorian Guard and the ability to carve off your own piece of the Roman Empire. Can your dynasty arise as the new leaders of the Roman Empire before Diocletian emerges and brings peace once again?
Explorers of the North Sea is set in the latter years of the Viking Age. As ambitious sea captains players seek out new lands to settle and control. They will need to transport their crew among the newly discovered islands to capture livestock construct outposts and fulfill various other goals. So ready the longships there are new horizons to explore!Gameplay Overview Each player starts with 7 Vikings and a Longboat on a shared central Island. From there players will place tiles and begin to venture out to the newly discovered Islands. Proceeding clockwise from the starting player each player takes their turn in full. On their turn players first place 1 of their 3 tiles expanding the game board. They can then take up to 4 actions (any number of the following):1. Load Longship 2. Unload Longship + Deliver Livestock 3. Move Longship + Destroy an Enemy Ship 4. Move Vikings + Raid a Settlement 5. Transport Livestock 6. Construct an Outpost (costs 2 actions)After taking their actions players draw a new tile to their hand ending their turn.End of the Game The game ends immediately after the turn where the player holding the Winter Token has no more Tiles in hand. This should be exactly 48 turns (there are 48 Tiles). Victory Points are gained from:1. Delivered Livestock 2. Constructed Outposts 3. Destroyed Enemy Ships 4. Raided Settlements 5. Viking Deaths 6. Controlled Islands 7. Captain CardsThe player with the highest total is the winner!
Irish Gauge — one of three titles in Winsome Games 2014 Essen Set — is played on a map of Ireland and is similar in style to many of the stock-based cube-rail games released by Winsome Games since 2007.On each player's turn they can either place a share of one of five companies up for auction build track (represented by cubes) in one of these five companies upgrade a town to a city or call for dividends. The dividends are paid out to shareholders of certain railroads based on how many cities/towns they connect to and how many shares of this company have been issued. The upgrade and dividend actions also affect game length and the likelihood of further dividends for each company. The game ends when a certain condition is met at the end of a player's turn and the player with the highest sum of money and stock value at the end of this turn wins.Irish Gauge is the first title in the Iron Rail series by Capstone Games.
Reavers of Midgard is a single worker placement game with elements of set collection dice combat and engine building set in the Champions of Midgard universe.In Champions of Midgard your quest was to become Jarl. You battled back the trolls draugr and some of the epic monsters that once threatened the sanctity of your humble port town. Now it's time to go on the offensive.In Reavers of Midgard you'll be looking to gain glory by raiding nearby villages for their riches sacking well-fortified castles and battling both man and monster on the open seas. You'll not only need to take your rowdy crew of vikings and the food needed to keep them happy along for the ride but you'll also have to recruit a crew of elite warriors - the Reavers.Reavers can be used in three different ways. They can be made your ship's leader earning you a one-time bonus and enabling your warriors to be more versatile in combat. They can also be used to rally more warriors to your cause filling your ship to the brim with the right fighters for the right situations. Finally they can also be used to help your crew specialize earning you a bonus every time your crew sails into battle.Whoever can earn the most glory after six rounds will be the winner.
Experience two fantastical centuries of expansions and combat in Paper Tales. Remodel your assorted assembly of characters units and buildings in each period based on your developments and the age of your heroes. Write a new legend of the rightful ruler who brought unity to the rival kingdoms.In more detail Paper Tales is a simultaneous drafting card game. Each turn players draft five units that they then recruit into their kingdom — assuming that they can pay. These choices determine the players ability to shine in battle generate great income construct dominant buildings and earn legend points. There are only four hiring positions available during the four rounds of the play but your units grow older with each turn until time takes them away.Build a comprehensive strategy and adapt the shape of your realm according to opportunities and restrictions and you will make history!
The Lewis and Clark Expedition which was commissioned in 1803 and ended in 1806 was the first party of men that went through the North American continent then returned. During these three years the leaders Meriwether Lewis and William Clark along with Sergeant Gass and Sergeant Ordway wrote page after page about their trip describing the new plants and animals species they discovered and drawing the maps of unknown areas.In Discoveries you play one of the Expedition members: Lewis Clark Gass or Ordway. Your goal is to compile as much knowledge as possible in your journal and in this way advance science thanks to your discoveries.The Tribe/Discoveries cards you gain during the game score discovery points at the end. To get these cards you have to perform exploration actions and to do this you use dice. On your turn you either:
Alma Mater has players serving as a headmaster of one of the independent universities in the 15th century. Players seek to strengthen their school's reputation and standing. To achieve these goals players need to recruit the best staff and students exchange knowledge with other schools and become experts in the school's four disciplines!—description from the publisher
The great Sapa Inca Pachacuti turned to his offspring and ordered them to worship Inti the Sun God and to expand the Inca Empire as far as the llamas roam. With Chinchaysuyu Antisuyu Qullasuyu and Kuntisuyu — the four regions of the new empire — now ripe for conquest the time has come for Pachacuti's true successor to arise.Gather your people from the villages below and use their unique abilities to strategically place them where they can perform the greatest tasks for you. Climb the steps of the Sun Temple reaping the rewards of your piety. Build structures that both nourish your people and provide you with benefits no other has at their disposal. Muster an army and conquer villages in the four realms of Tawantinsuyu. Prove yourself a worthy successor to Pachacuti and lead the Inca to glory!During Tawantinsuyu: The Inca Empire players place workers onto various locations on the game board performing actions collecting resources (potatoes corn stone and gold) constructing buildings and stairs sculpt statues expanding their military strength and collecting weavings.The game board features a hill located within the old Inca capital of Cusco the sides of which are terraced and divided into five sections. Atop the hill sits the Coricancha The Golden Temple the most important temple of the Inca Empire. Within the Coricancha each player has a High Priest. On the terraced sections below exist a variety of worker placement locations interconnected by paths and individually marked by symbols. On your turn you must either place a worker onto a location outside the Coricancha OR choose two of the following:When placing a worker you must first discard a god card with a matching symbol or pay one gold. Once placed the worker remains on the game board for the rest of the game! Each worker placement location is connected to exactly three action spaces. You must always perform at least one of these actions. However for each adjacent worker (i.e. connected to your worker's location via direct path through one of the action spaces) that matches the type of worker just placed you receive one additional action!While some locations will result in you being able to perform multiple actions other actions and placements may be more desirable especially since each of the five types of workers has a unique ability:All god cards feature one of the different symbols found on the worker placement locations. Before placing a worker you must either discard a god card with a matching symbol or pay valuable gold resources. God cards also depict special abilities that can be activated only if you have previously built a matching statue!Army cards allow you to send one or more units to conquer villages in nearby regions. You must compete against the other players for control of each region as well as for valuable rewards that can be gained as a result of military conquest.The position of your High Priest within the Coricancha has a significant impact on your overall strategy affecting your access to powerful actions and determining any potential resource costs when placing your workers. More specifically when placing a worker you must pay additional resources the farther your worker is from your High Priest from nothing all the way up to eight potatoes or corn!Additionally when moving your High Priest you can activate powerful actions available only within the Coricancha:Throughout the game you score victory points whenever you construct stairs or sculpt statues. Gain bonus victory points whenever another player makes use of the stairs you have constructed. Score victory points from temple advancements and control of the four regions.The game ends when the worker pool has become exhausted symbolizing the full incorporation of nearby regions and villages into the newly risen Inca Empire. You then score bonus victory points from reaching the top of the temple from your woven tapestries and from various buildings and resources you have accumulated.—description from publisher
In the land of Fabulosa powerful magics have rendered war obsolete. With nothing else to compete for the bored populace has turned to the Super Brawl for entertainment. These same powerful magics are now used to reach back into the timelines to pluck out the finest warriors from every civilization in order to compete against each other in the greatest entertainment spectacle ever staged.Super Fantasy Brawl is a fun fast-paced competitive miniatures board game. Players select a team of three champions and combine their unique action cards to create a synergistic action deck. The game is faction-free so players have their choice of any combination of champions they wish. Each turn the players use their hand of action cards to maneuver attack displace enemies and claim objectives to score victory points.The objectives in Super Fantasy Brawl are only scored at the beginning of a players' turn ensuring that you always get a chance to disrupt your enemy's plans and position your champions to score the objective for yourself. This tactical to-and-fro continues until one player reaches the victory point threshold declaring themselves the winner and advancing towards victory in the Super Brawl tournament!Super Fantasy Brawl will also offer a 2v2 mode for 4 players to clash in an all-out melee mashup!
Mint Works is a light and straightforward worker placement game. Its compact size makes it easy to put in your pocket and take it anywhere. Its simple rules make it easy to introduce new players to the genre of worker placement.During the game each player will have a limited amount of Mint Tokens which represent their workers. Players will use these mint tokens to earn more tokens take first player or buy and build plans. Plans are how players earn points. Some plans will give only points others will give extra powers to the owner.Once any player has at least 7 points earned (or if there are not enough plans to refill the stock) the end of the game is triggered. The game will then be over at the end of the current round.Whoever has the most points provided by plans they have built wins!
When you die you can take it with you!Take on the role of Egyptian nobles at the time of the pharaohs preparing for death and burial in the Valley of the Kings. Players want to fill their tombs with food canopic jars statues amulets and other treasures and to do so they acquire cards that are laid out in the shape of a pyramid; purchase cards at the base of the pyramid and it crumbles to bring cards higher in the pyramid to the base where they can be bought. The pyramid resets each round with new offerings.You score only for cards that you remove from your deck and stash in your tomb so if you keep using valuable cards for their effects and don't entomb them before the game ends you could lose out on big points! Whoever collects the most valuable artifacts in her tomb wins.
Fields of Green takes place in the second half of the 20th century. Players take the role of farm owners trying to expand their property and business. By adding fields livestock and facilities they build an economic engine that will bring them closer to victory.Fields of Green inspired by Among the Stars is played over four rounds (years) during which players draft cards and add them to their ever-expanding farms. At the end of each year comes the harvest season when they must water their fields feed their livestock and pay maintenance costs in order to receive valuable resources that will allow them to further expand in the next year.Through various means player eventually convert their wealth to victory points and the player who gathers the most by the end of the fourth year wins.
It’s the late 19th century and more than 9000 windmills dot the landscape of the Netherlands some of them purpose-built to dry the lowlands called polders. In the polders between these windmills are fields filled with colorful tulips—the flower that once was a part of the turbulent history of the first financial bubble but is now simply a quintessential part of the Dutch landscape especially on the famous Bloemen Route (or “Flower Route”).In Windmill Valley a game inspired by the Bloemen Route you and up to three players take on the role of tulip farmers and entrepreneurs. You will build and enhance your windmills look for new tulip bulbs in foreign trades or among local vendors to buy and plant and try to get an edge with hired help and lucrative contracts. Let your blooming fields make your competitors green with envy!During their turn players choose the action by rotating the wheels on their windmill board. During the game they can:All in all Windmill Valley is a lightweight game with quick turns a smart action-selection mechanism multiple options to build your engine and a lovely setting.—description from the publisher
“You can go a long way with a smile. You can go a lot further with a smile and a gun.” -Al CaponeChicago in the Roaring 20s. Prohibition has made liquor business illegal and now criminal gangs operate in the underworld to try and take control of the city. Blood influence power and money add up to a dangerous mix on the streets.In Scarface 1920 you will lead a gang of mobsters aiming to rule Chicago during the Dry Era (1920-33). To succeed you will have to rule every inch in gangland expand your racketeering run bootlegging operations bribe the city officials and make sure the coppers are on your side.Scarface 1920 blends worker placement with deck-building mechanics in a game where you will have to recruit new associates break new deals fill the streets of Chicago with your thugs enhance your headquarters —and do some dirty jobs along the way.Every gang has a distinct set of abilities embodied in their boss and in every game you will be able to choose a different path to victory. However in this turf war you will have to confront other rival gangs that share an identical goal: growing their criminal empire. But they are not the only challenge you will face —Eliot Ness and his Feds are out to get you too!
On the hill of Al-Sabika in Granada the Nasrid dynasty created one of the most impressive constructions in history the Alhambra.In Sabika you play the role of one of the Nasrid nobles who contributed to the construction of the towers gardens and palaces of this ancient monument. In addition to this honorable task you have to establish trade routes through Europe and the Maghreb. These routes will provide you with sufficient income to be able to take on the demanding tribute that has been commanded by the Catholic Monarchs. In exchange for your work you will receive military protection against the various conflicts of the Taifas Kingdom.Sabika implements a novel mechanism that integrates three interrelated rondels. Each rondel focuses on a different scenario: the construction of the Alhambra the carving of poems in its halls and the export of goods along the trade routes. All of this takes place over five eras (rounds) and at the end of the fifth round the player who has accumulated the most prestige points takes the victory.—description from the publisher
Ascension: Return of the Fallen is the newest set for the popular deck-building game Ascension: Deckbuilding Game. The 65-card Ascension: Return of the Fallen is playable as a 2 player stand-alone game or can be combined with Ascension: Deckbuilding Game for an expanded game with up to six players. With its 65 all-new cards for the Center Deck the Return of the Fallen provides players with the ability to face the God Samael in a final battle to determine the fate of Vigil. It also includes a new Fate mechanic that can change the game with a single flip of a card.Ascension: Deckbuilding Game revolves around a Center Deck containing Heroes Constructs and Monsters. Players take turns recruiting Heroes or Constructs for their decks or defeating Monsters to earn honor and ultimate victory. Ascension: Deckbuilding Game joins other deck-building games including Dominion Thunderstone and Resident Evil and Fantasy Flights Living Card Games (Call of Cthuhlu Warhammer Invasion and Game of Thrones) as a new category of games that continue to increase in popularity. These games combine complexity of combat-focused card game experience with the benefit of not having to chase powerful randomly distributed blindly-packaged cards.
Set sail in a mystical archipelago filled with bustling towns sea monsters pirates and gold! Compete to build the best sea-faring nation with up to three friends by collecting treasure hiring crew and conquering or befriending island towns.In Islebound you take command of a ship and crew. You sail to island towns collecting resources hiring crew and commissioning buildings for your capital city. Each building has a unique ability and your combination of buildings can greatly enhance your strength as a trader builder or invader. You also recruit pirates and sea monsters to conquer towns which once conquered allow you to complete the town action for free and charge a fee to opponents if they want to use it. Alternatively you can complete events that give influence which can be used to befriend towns.There are many routes to success. Will you be a ruthless conqueror careful diplomat or shrewd merchant in your race to the top?The player with the most wealth and most-impressive capital city will win the game!
The beautiful Tuscany region in the 15th century is the home of the Italian Renaissance. As influential princes the players make creative decisions to build their region into a flourishing domain.By supporting towns villages and monasteries or by extracting marble and delivering goods players see their lands grow earning them victory points. Each round players use cards to place useful tiles to expand their regions and gain new opportunities.The winner is the person who has the most victory points after three rounds of play.NOTE: The English edition of the rules for the Castles of Tuscany have some translation and design issues making it slightly harder than typical to learn how to play this introductory Feld game. Some smaller issues have been observed in other languages complicating a simple resolution of questions. A community FAQ is available here to provide some clarity and is highly recommended for first time players.
Terraforming Mars: The Dice Game is a card-driven dice game in which players use special dice to develop their corporations and terraform Mars into a new home for humanity. The dice represent resources that players spend to play cards and perform other actions. During the game you increase your production of dice terraform place cities and greenery tiles on the board and gain various bonuses. Each turn you either produce new dice (Production Turn) or perform actions (Action Turn).Whenever you terraform Mars (raise oxygen or temperature or place an ocean tile) you gain 2 Victory Points (VP). You can also gain VP for placing tiles and playing cards as well as winning Awards and Milestones.The game ends when two of the three global parameters — oxygen/temperature/ocean — have been completed. The player with most VP wins.
Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups. Unmatched: Houdini vs. The Genie adds two new heroes: Harry Houdini and The Genie of the Lamp.
Ambition and a thirst for wealth have driven humanity to strive for ever greater progress. In America during the 19th century battles were waged between huge railway corporations that sought to connect state to state and coast with coast… making themselves filthy rich in the process. Railroad Revolution drops you straight into the middle of these tempestuous years; a time that changed America forever.In Railroad Revolution you will manage your own railroad company ruthlessly competing to be the most powerful railroad tycoon across all America. You will build railroads establish stations in your connected cities expand the network of telegraph lines and chase your objectives increasing the value of your company with every action you take.You start with mainly a team of non-specialized workers but during the game you can hire additional ones with specific skill sets. The cost or effect of an action is determined by the type of worker that does it. To complete your company objectives you will have to remove some of your workers from your active pool promoting them to managerial positions. You must carefully assign each of your workers to perform the right action at the right time in order to exploit their specializations in the best way. You need to decide which ones to promote and which are instead still needed to take actions as your priorities will change from turn to turn.Railroad Revolution is a fast paced game with relatively simple rules and it provides you with interesting and challenging decisions. Having a good strategy and finding the correct timing to implement it is the key to winning the game.
Think only pirates time travelers vampires and bears can smash bases? Well get ready to be taught a lesson — in the nicest way possible!Pretty Pretty Smash Up brings the sweetest factions ever to the vicious fight for victory! Kitty Cats use their incredible cuteness to take control of enemy minions. Princesses ply their royalty beauty and even their love to get their way. Fairies' fickle tricks give you options like never before while the herds of Mythic Horses work together for dominance. Get ready — your opponents will never know what hit them!Pretty Pretty Smash Up can be played on its own as a two-player game or combined with other Smash Up titles to allow for up to four players to compete at the same time.Integrates with:
Merchant of Venus uses many elements that come together to form a very interesting game. Players take on the roles of space traders who move their ships through interconnected systems discovering new alien worlds to trade with. As players start to make money delivering commodities in a unique supply-and-demand system their earnings can be used to purchase better ships and equipment (shields lasers engines etc...) and construct their own spaceports (which speed up trading) and factories (which create better commodities). Variations included in the rulebook allow for interplayer combat. The player who first acquires enough total value ($1000 $2000 $3000 $4000) in cash and port/factory deeds takes the day.For the 2012 edition of Merchant of Venus from Fantasy Flight Games the company promises that this revision remains true to its magnificently campy core while updating the map and game components and expanding game play in surprising ways that will cause even the most hardcore fan to celebrate. That said the player count has been lowered from six (in the Avalon Hill edition) to four with the four races in the game being Human Whynom Qossuth and Eeepeeep.
Mottainai (pronounced mot/tai/nai or like the English words mote-tie-nigh) means Don't waste or Every little thing has a soul. In the game Mottainai a successor in the Glory to Rome line you use your cards for many purposes. Each player is an acolyte in a temple who performs tasks collects materials and sells or completes works for visitors. Every card can be each of these three things.You choose tasks to allow you to perform actions keeping in mind that other players will get to follow up on your task on their next turn. Clever planning and combining of your works' special abilities is key as is managing which materials you sell.Mottainai is a quick but deep game experience.
King Arthur is searching for a worthy heir. Together with Merlin he tries to find the best candidate among the Knights of the Round Table.In Merlin players move their knights or Merlin with the help of dice around the action ring to get the most desired actions. While the knights are only moved by the corresponding player Merlin can be moved by all players which makes integrating Merlin in one's plan a tricky endeavor.There are multiple ways to score victory points such as defeating barbarians building manors in the surrounding area and increasing one's influence in the six counties. Additionally players can fulfill task cards during their turn to get more victory points. The player who plans his actions most efficiently will ultimately have the most points and thus will be the royal successor of King Arthur.
So far your first year at the Elementary College has been slightly disappointing. They taught you to light a flickering flame at the tip of your finger but other than that you've spent much more time reading books than learning powerful spells as future great wizards like you should.So when you heard about the Big Book of Madness hidden in the great school library you couldn't help but to sneak in and peek in this intriguing tome in spite of your professors' warnings. When you slowly lift the cover of the terrible book dozens of dreadful creatures rush out threatening to destroy the world itself! This was your mistake and only you can fix it now! Learn from the library to fight back against the monsters and try not to sink into insanity...The Big Book of Madness is a challenging co-operative game in which the players are magic students who must act as a team to turn all the pages of the book then shut it by defeating the terrible monsters they've just freed.Each player has their own element deck that they build during the game and use for several purposes such as learning or casting a spell adding a new element to their deck destroy or healing a curse. Spells allow you to support your playmates improve your deck draw cards etc. — but the monsters from the book fight back. Each comes with terrible curses that are triggered every turn unless you dispel them in time. They will make you discard elements add madness cards to your deck or lose spells...If you manage to turn six pages and defeat all of the monsters you win the game!
Welcome to The Prodigals Club! You and your fellows are proper Victorian gentlemen who have realized that the lower classes have more fun. Now you are in a friendly competition to see which of you can destroy his own social standing most thoroughly.In The Prodigals Club you compete in three separate competitions: trying to lose an election trying to get rid of all your possessions or trying to offend the most influential people in high society. You can play any two competitions in combination or play all three simultaneously. Each competition interacts with the other two. To win you need to balance your strategy and play all the competitions well.The Prodigals Club is thematically related to Vladimír Suchý's Last Will. You do not need Last Will to play as Prodigals stands alone; that said the rulebook also explains how to combine the two games together should you desire to do so.
Polis: Fight for the Hegemony is a two-player civ-lite board-wargame set in the beginning of the conflict between the two major poleis of the 5th century B.C: Athens and the Delian League against Sparta and the Peloponnesian League. The winner will be the Empire with more population and prestige at the end of the game.With a growing empire feeding your people is the main goal. Wheat was scarce in Greece so both players must secure other goods supply and the route to five markets in order to trade them for wheat. Each territory may give you different amount of wood metal wine olive oil silver and some wheat; these two last ones are hard to get but precious. It’s up to you if you want to get more of only one good or less from several of them. Every turn you get goods from a territory you must have some population there (supporting your Empire) but in the end they also have to be fed.Fighting for the control of the territories and the sieges of the polis will be the job of your hoplites your triremes will struggle to secure the routes to Egypt Persia...so you can trade with them when the price is low and a good use of your Diplomatic may convince a Polis to join your League easily.A Polis may be your ally but they are very proud of their independence so you will have to create some Projects (statues temples artists philosophers games...) in order to gain Prestige which is needed for all your military manoeuvres.
Players take on the roles of Quarriors - mighty mystical warriors who have the power to capture dangerous quarry from the untamed Wilds! They must conjure the mysterious powers of Quiddity cast powerful spells and summon their creatures to battle if they hope to overcome rivals and earn their rightful place as the Champion!Quarriors has the frenetic excitement of a dice battle game with an added ‘deckbuilding’ twist: players customize their dice pools during the game using resources generated by their rolls.Quarriors takes the best of deckbuilding games without the tedium of shuffling. Take a typical deckbuilding game add the speed and fun of dice and in 60 minutes you’re on your second or third game trying unique strategies against your opponents.Alternate Description of QuarriorsIn Quarriors each player plays as a Quarrior competing for Glory in the eyes of Quiana the Empress of Quaridia. Each player starts with an identical set of 12 dice in their dice bag. At the start of the game Creature and Spell dice (Quarry) are dealt at random to form the Wilds in the center of the table. As play progresses players roll their dice to attempt to summon Creatures cast Spells and harness the magical power of Quiddity (the in-game resource) to capture Quarry from the Wilds to add to their repertoire and into their dice bag. Players draw and roll 6 dice a turn from their bag making that controlling bag composition is key to victory.Quarriors is a fast-paced game where players must strategically balance their choices each turn. Do I use my Quiddity to summon Creatures in the hopes of scoring Glory or should I spend it all to capture more powerful Quarry from the Wilds? Players must outmaneuver their opponent's through strategic Spell use the acquisition of powerful Quarry and ultimately by striking down opponent's Creature in combat. If your Creatures survive until your next turn you will score Glory points and move closer to victory!
Only in a few corners of the world is the memory of magic still alive even though a few centuries ago its healing power permeated everything. Witches its last remaining practitioners have always been outcasts and could help human society only in strict secrecy. The leader of their people the Septima has always been the wisest most knowledgeable witch. Now as her time is coming to an end witches from all over the world gather at Noctenburg to leave their mark on the hostile town and prove to the Septima that they are her worthy successor.Septima is a competitive highly interactive strategy game of witchcraft. As the leader of your coven you must prove your worth in the town of Noctenburg to become the successor of Septima the High Witch. Practice your craft and gain Wisdom by collecting herbs brewing potions healing the townsfolk mastering charms and rescuing your fellow brothers and sisters from the trials. But beware: magic even if used for good invokes suspicion in the townsfolk...Simultaneous action selection with positive player interaction: Septima’s central mechanism revolves around the simultaneous secret selection of one of nine Action cards each turn: Move Collect Brew Heal Recruit Plea Chant Rite and Remember. Each Action gets a powerful bonus if it is chosen by multiple players but performing them together also raises suspicion in the townsfolk and attracts the attention of the Witch Hunters. Decisions of when to do a shared action (and who to do it with) adds a fresh semi-cooperative touch to a competitive game and lots of player interaction.Rescue witches to build your Coven: Heal enthrall or convince the townsfolk and amass enough support to sway the periodic Witch Trials in your favor. If the hostile witnesses are outvoted the convicted witch is absolved and joins the coven that rescued them. You start small but you can grow your coven to up to four witches this way each with their own personality and special ability to help your cause. Reckless Witches caught by Witch Hunters are also put to trial so with enough support from the townsfolk even witches from other less careful players’ coven can end up in yours.Accessible intuitive and familiar: Septima is Mindclash Games’ most accessible title to date with beautiful hand-drawn art style by Villő Farkas and with the character art of Barbara Bernát wooden components and intuitive theme-inspired mechanisms. It is very quick to teach and set up and takes less than 2 hours to play even with four players.
In the 1970s the governments of the world faced unprecedented demand for energy and polluting power plants were built everywhere in order to meet that demand. Year after year the pollution they generate increases and nobody has done anything to reduce it. Now the impact of this pollution has become too great and humanity is starting to realize that we must meet our energy demands through clean sources of energy. Companies with expertise in clean sustainable energy are called in to propose projects that will provide the required energy without polluting the environment. Regional governments are eager to fund these projects and to invest in their implementation.If the pollution isn't stopped it's game over for all of us.In the game CO₂ each player is the CEO of an energy company responding to government requests for new green power plants. The goal is to stop the increase of pollution while meeting the rising demand for sustainable energy — and of course profiting from doing so. You will need enough expertise money and resources to build these clean power plants. Energy summits will promote global awareness and allow companies to share a little of their expertise while learning still more from others.In CO₂ each region starts with a certain number of Carbon Emissions Permits (CEPs) at its disposal. These CEPs are granted by the United Nations and they must be spent whenever the region needs to install the energy infrastructure for a project or to construct a fossil fuel power plant. CEPs can be bought and sold on a market and their price fluctuates throughout the game. You will want to try to maintain control over the CEPs.Money CEPs Green Power Plants that you've built UN Goals you've completed Company Goals you've met and Expertise you've gained all give you Victory Points (VPs) which represent your Company's reputation – and having the best reputation is the goal of the game ... in addition to saving the planet of course.
Gregor Mendel is the 19th Century Augustinian Friar credited with the discovery of modern genetics. In Genotype you play as his assistants competing to collect experimental data on pea plants by trying to control how the plants inherit key Traits from their parents: seed shape flower color stem color and plant height. The observable Traits of a Pea Plant (its Phenotype) are determined by its genetic makeup (its Genotype). The relationship between Genotype and Phenotype and the nature of genetic inheritance are at the heart of Genotype: A Mendelian Genetics Game.During the game players get Pea Plant Cards which show a set of Phenotype Traits they hope to produce and collect (such as pink flowers and tall height) in order to score points. Each round Dice are rolled to represent Plant breeding which may result in the Traits players are looking for. After the Dice Roll players take turns drafting Dice towards completing their Pea Plant Cards or advancing their Research. The Traits produced during the Dice Roll come through the science of Punnett Squares which show how the parent genes combine one from each parent plant. By changing the genes of these parent plants players can influence the likelihood of rolling the Traits they need. The completion of Pea Plant Cards via the Dice Draft is the main way players score points.Each round consists of 3 phases: Worker Placement Dice Drafting and Upgrades. 1) During Worker Placement players take actions to get more Plant Cards change the genes of a parent plant Garden Research stake Phenotype claims gather new Tools or even position themselves ahead of other players for the Dice Drafting Phase in a couple of ways. 2) Dice Drafting features a couple of interest steps including the possibility to get first pick of dice but only for one type of Trait (like plant height) or the possibility to get a pick of any dice but only after those first picks have happened. De Novo Mutation Dice allow players to change the Trait of other Dice or gain additional Research. 3) The Upgrades phase lets players spend their Research to gain upgrades that let them work on more Plant Cards draft more Dice each round or gain additional Workers to be used during the Worker Placement Phase of each round.Players work to match their Pea Plant Cards to the outcome of the Dice Draft and complete the cards for points. If they've placed a Phenotype marker they will earn bonus points for every completed card that matches their claim. At the end of 5 rounds the player with the most points wins.-description from designer
Game description from the publisher:Rex: Final Days of an Empire a reimagined version of Dune set in Fantasy Flight's Twilight Imperium universe is a board game of negotiation betrayal and warfare in which 3-6 players take control of great interstellar civilizations competing for dominance of the galaxy's crumbling imperial city. Set 3,000 years before the events of Twilight Imperium Rex tells the story of the last days of the Lazax empire while presenting players with compelling asymmetrical racial abilities and exciting opportunities for diplomacy deception and tactical mastery.In Rex: Final Days of an Empire players vie for control of vital locations across a sprawling map of the continent-sized Mecatol City. Only by securing three key locations (or more when allied with other factions) can a player assert dominance over the heart of a dying empire.Unfortunately mustering troops in the face of an ongoing Sol blockade is difficult at best (unless of course you are the Federation of Sol or its faithless ally the Hacan who supply the blockading fleet). Savvy leaders must gather support from the local populace uncover hidden weapon caches and acquire control over key institutions. Mechanically this means players must lay claim to areas that provide influence which is then spent to (among other things) smuggle military forces through the orbiting Sol blockade. Those forces will be needed to seize the key areas of the city required to win the game. From the moment the first shot is fired players must aggressively seek the means by which to turn the conflict to their own advantage.While the great races struggle for supremacy in the power vacuum of a dead emperor massive Sol warships execute their devastating bombardments of the city below. Moving systematically the Federation of Sol's fleet of warships wreaks havoc on the planet's surface targeting great swaths of the game board with their destructive capabilities. Only the Sol's own ground forces have forewarning of the fleet's wrath; all others must seek shelter in the few locations with working defensive shields...or be obliterated in the resulting firestorm.Although open diplomacy and back-door dealmaking can often mitigate the need for bloodshed direct combat may prove inevitable. When two or more opposing forces occupy the same area a battle results. Each player's military strength is based on the sum total of troops he is willing to expend along with the strength rating of his chosen leader. A faction's leaders can therefore be vitally important in combat...but beware! One or more of your Leaders may secretly be in the employ of an enemy and if your forces in combat are commanded by such a traitor defeat is all but assured. So whether on the field of battle or the floor of the Galactic Council be careful in whom you place your trust.All this along with a host of optional rules and additional variants means that no two games of Rex: Final Days of an Empire will play exactly alike. Contributing further to replayability is the game's asymmetrical faction abilities each of which offer a unique play experience.
Based on the universe of the Northgard video game Northgard: Uncharted Lands is a game of conquest and exploration set in the age of vikings. Each player controls a Viking clan looking to achieve victory by reaping glory in various ways or controlling the most prized territories of this new continent.The game focus is on streamlined rules and mechanisms allowing for a fast-paced and smooth rhythm of play. Each turn players alternate their actions to adapt their strategies to their opponents' moves and the expansion of the board. Fame (i.e. points) can be earned by exploring fighting and controlling and developing territories. The various corresponding actions are played through the cards that the players have in hand. At the end of each turn they have to choose a new card to improve their personal deck as their clans develop new tactics and technologies.The conquest of Northgard also requires clever management of resources to build new buildings improve your warriors' effectiveness better your hand of cards and upgrade your clan's specificities. The winter phase makes this management more difficult as you have to feed your units to keep them healthy and happy.The pace of the game is set by the players as the game ends after seven turns but can also be cut short at any time if one of them is in control of three closed territories hosting certain types of buildings.—description from the publisher
Skelit's Revenge....the most feared ship on the high seas....and you've finally taken it. Captain Fromm and his skeleton crew have amassed a massive treasure and now is your chance to take it all. Players take on the role of Pirates who are boarding Skelit's Revenge for one purpose....to take the loot. They must battle the flames the skeleton crew and their own fatigue if they hope to make it out alive.Dead Men Tell No Tales is a co-operative game for 2-5 players. The game uses the common Action Point system to determine what a player does on their turn...with a twist. As players work together they can pass their Actions on to their teammates in order to best utilize the assets that they have. Players will build the board as they play ensuring that no two games will ever be alike. As they search the ship for the Treasure they will encounter Enemies and Guards that they must battle along with various items that will help them in their quest. all the while battling the inferno that resulted when they took over the ship. Unique systems for tracking fire enemy movement and a player’s fatigue all combine into an interesting and unique cooperative gaming experience.Do you and your crew have what it takes to make off with all of the treasure and live to tell the story? Or are you going down with the ship in Dead Men Tell No Tales?
This world used to be a garden full of life; from the flying Vadora to the deep-dwelling Dwarves – but that was before Vesh came. The world has been lost and only one city remains; the oldest city in the world – and the last refuge for all of us. Now... we fight back.The City of Kings is a co-operative puzzle-based fantasy adventure board game for 1 - 4 players in which your character is tasked with exploring the hazardous world trading for vital resources and battling your enemies whilst uncovering a story of a world imperiled.You start by choosing one of seven stories or twelve scenarios then select your hero with each of the six heroes featuring twelve unique skills and nine customizable stats that allow you to specialize in attacking healing tanking worker management or whatever you desire. Aside from your hero you need to manage your workers who must gather resources in order to trade for new items and build structures to gain powerful bonuses.You explore across the Ageless Realms by turning over tiles discovering resources side quests hazards building sites traders and creatures as you continue to power up whilst preparing to enter Azure Rise.At its heart The City of Kings is a complex puzzle featuring endless strategic battles. Each creature is generated from a pool of spells characteristics and stats offering over 10,000,000 unique battle situations. There are no dice damage is persistent it’s up to you to customize your characters and work together to come up with a strategy to defeat whoever stands in your way.
The Han Dynasty founded in 206 BC ruled the central plains and much of modern day China for nearly four hundred years. However by late second century court politics and poor governance has left it in rapid decline. The government was dominated by corrupt eunuchs and officials who levied heavy taxes on the peasants resulting in public discontent. This culminated in the Yellow Turban Rebellion led by Zhang Jiao in 184 AD during the reign of Emperor Ling (168-189 AD).Although the Yellow Turban Rebellion was eventually put down many surviving followers went on to become bandits and continued to create problems for the government. The Han army was unable to control the bandits and Emperor Ling granted direct administrative power over provinces and command of regional military to local lords. Many feudal lords took the opportunity to sever ties with the Han government and ruled independently. The more ambitious lords annexed neighboring territories to expand their power bases. This led to the emergence of the three power blocs of Wei Wu and Shu and ushered in the Three Kingdoms period.Three Kingdoms Redux is a board game that seeks to recreate the tripartite between the states of Wei Wu and Shu. You assume the role of one of the three lords – Cao Cao leading Cao Wei Sun Jian leading Eastern Wu or Liu Bei leading Shu Han. Players start the game from asymmetrical positions reflecting the manpower advantages Wei enjoyed in the early part of the period. The weaker states of Wu and Shu protect themselves by forming an alliance. As a feudal lord you manage the different aspects of running a state whilst guarding your borders against both rebellious border tribes and external enemies. Managing each aspect well earns victory points for your state. But beware for the balance of power shifts constantly during the game. Understand and take advantage of the power shifts and you will fulfill your grand ambition of re-unifying China!In more detail Three Kingdoms Redux is played over a number of rounds up to a maximum of twelve. Players bid for various actions with their general tokens. The highest bidder of each action space obtains the right to carry out the actions.These actions allow players to improve your state’s domestic development gain military strength construct state enhancements increase popularity with your people improve relationships with border tribes and gain promotion for the lord to the next higher rank.The winner is the player with the most victory points (VPs) at the end of the game.
Uprising: Curse of the Last Emperor is a strategically challenging and fully cooperative board game for 1 to 4 players set in a deeply immersive post-apocalyptic dark fantasy setting. As the known world is about to end the players take over the role of a great hero to lead their faction through these dark times.Uprising is a 4X cooperative game played against two asymmetric enemy factions controlled by the game itself: Chaos and the Empire. Explore the wasteland expand your dominion exploit the resources of the liberated territories and exterminate the Legions and Hordes around you.Every game tells a completely different story due to a modular board asymmetric factions and a huge variety of different events. The game ends after four chapters. If you have not collected more victory points than Chaos and the Empire the world will truly end.—description from the publisher
Sniper Elite: The Board Game is a hidden movement game based on the iconic video game series.In the game one player takes the role of the sniper who is trying to make their way past the German guards by stealth or violence. Up to three other players control squads of German soldiers striking a balance between defending their objectives and hunting the sniper.Sniper Elite features a bag-manipulation element. The sniper draws chits from a bag to target the defenders though canny defense can decrease the sniper's likelihood of making their shot...—description from the publisher
Welcome to Encyclopedia! The year is 1739 and as aspiring naturalists and adventurers you’ve been hired by the Comte de Buffon - Darwin's predecessor - to help him create the first encyclopedia of natural history. To do so you’ll be conducting research organizing ambitious expeditions and publishing studies of the world’s most fascinating creatures!Encyclopedia is a dice-based worker placement game. At the beginning of each round you’ll be drawing and rolling dice then placing them on your player board. These dice can then be used to perform an action each turn depending on their color and value. Your action can be preparing your expeditions by going to the Embassy visiting the Bank to raise funds or hiring your research team at the University. Once you’re ready to go you’ll choose the Animal cards you wish to study then organize expeditions to observe them in their natural habitats. When your research is complete you’ll then be able to publish your findings in an attempt to become the biggest contributor to Buffon’s Encyclopedia. Every publication you make will earn you Victory points and at the end of the game you’ll score points based on collections of Animals and research amassed during play. The naturalist with the most points wins!Encyclopedia was designed by Olivier Melison and Eric Dubus the authors of Dominations: Road to Civilization and Museum. This expert worker placement game brings some fascinating new twists to the genre offering multiple paths to victory. The game also offers a multitude of ways to counter the random element of your dice rolls. As well as being able to spend different tokens to change the value or color of a die players have more than just their own dice to choose from as other players dice can also be used! Taking a die from another player’s board does not cost anything but the targeted player gains a bonus.The game’s beautiful theme - with gorgeously illustrated animal cards - ties in strongly with its mechanics making the rules easy to grasp so that you can jump straight in to devising the perfect strategy.—description from the publisher
It's Evenfall and the Clans of Magic are preparing for a new era. Evenfall is the time when the boundaries of reality collapse and the supernatural awakens. The World-Tree opens its glowing gateways to unknown distant regions. Send Witches from your clan to discover and control new Places of Power. Use them for arcane rituals and battle for the favor of the Powerstones. But there is only one seat on the Enchanted Throne! Do you have the skills to lead the world into a new era?Evenfall is a card-driven engine-building game with both novel and familiar mechanisms for 1 to 4 players. Manage your resources execute your actions in an efficient order and discover card and action synergies that generate victory points. The game ends after three rounds then the player with the most points wins.—description from the publisher
Cosmic Encounter 42nd Anniversary Edition welcomes new players to the game of infinite possibilities with a freshly revised rulebook and a beautifully illustrated Quick-start Guide that captures the nostalgia of the original game and makes it easy for anyone to learn. The Quick-start Guide’s comic book style throws readers back to the 1970s providing vital insight into the core rules of the game while embracing the fun of a cosmic conquest filled with wacky aliens and outrageous abilities. What's more with the beautiful translucent ship pieces (as shown above) spreading your colonies across the galaxy has never been more stylish!A newly discovered species joins the classic line-up of aliens. You can of course play as old favorites such as Mite or Remora or you can try your hand at leading the ruthless Demon to victory. Previously only released at Cosmic Con this species was exiled from their original galaxy for unprincipled opportunism. Now they seek cosmic vengeance using their power to possess other players’ hands to bolster their own strength and sap others’ will to win.In addition to this monstrous newcomer Cosmic Encounter 42nd Anniversary Edition offers you new ways to customize your games with the introduction of Cosmic Combo cards. These carefully assembled cards offer a list of alien species with a brief description of their powers to create themed matchups and explore different types of games. You may find yourself among some Big Time Clubbers or Cellar Dwellers that can be integrated into three four or five-player games. Every card spins a new challenge and with these new options for customization no two games are ever the same.—description from the publisher
Thunderstone: Dragonspire is a fantasy deck-building game much in the style of Dominion. Before the game starts a selection of Village and Hero cards will be randomly chosen that players may add to their specific decks. Like Dominion every player starts with a basic deck of weaker cards that they can use to purchase other more powerful cards. In Thunderstone these cards may be different Heroes such as mages archers thieves or warriors; or they may be supplies the heroes need like weapons rations or light to reach further into the dungeon.A dungeon deck is also created by combining several different groups of monsters together. Certain groups of monsters may be more or less susceptible to different Hero types so players must take this into account when they choose what to buy.Rather than buying puny Victory Points players will use their deck to defeat monsters in the dungeon. From the monster deck a row of cards is laid out. On their turn players may choose to visit either the dungeon or the village. Plays can purchase other cards for their deck or level up their heroes in the village. If they instead go to the dungeon they play their heroes weapons items and spells to defeat any one of the available monsters. The deeper the monster is in the dungeon the more light is needed or the monster will gain power. Some monsters also have special abilities which may hinder the player. If they have enough strength they defeat the monster and place that card in their deck. This card is worth victory points and often can be used as money to purchase other cards. In addition to this players are awarded experience points for defeating monsters which can be used to upgrade their heroes into more powerful versions. The game is played until the Thunderstone is revealed from the dungeon and a player is able to claim it. The player with the most victory points in their deck is the winner.From the publisher:Thunderstone returns with Dragonspire! Featuring all-new art for every card (even Militia and Daggers) experience point tokens (not cards!) and the all new Setting cards which alter the game on a global scale. Dragonspire includes 18 new village cards 11 new heroes and 8 new monster sets.With enough cards to play the game right out of the box this is a great Thunderstone edition for those just getting into the game.Dragonspire also has a new storage box format plastic XP tokens and a brand new Dungeon board to help players keep up with light and darkness.Thunderstone: Dragonspire is not a an expansion but is instead a separate stand-alone game that may be played along with components of Thunderstone.NOTE: The Dragon-Humanoid divider included with the game is meant for a future expansion as a promo.
Wendake is the name that the Wyandot people use for their traditional territory. This population also known as the Huron Nation lived in the Great Lakes region together with the tribes who formed the Iroquois Confederacy and many others. In this game you will explore the traditions and everyday life of these tribes during the 1756–1763 period when the Seven Years’ War between the French and the English took place in these territories.But this white man’s war is only a marginal aspect of the game; the focus is on life in the native villages fields and forests. In this game you won’t find the traditional tipis which were used by southwestern tribes who moved their camps to follow the bison herds. The natives of the Great Lakes were more sedentary living in longhouses. The women farmed beans corn and pumpkins while the men hunted beavers in the forests mainly to sell their pelts as leather.In Wendake you step into the shoes of the chief of a Native American tribe. You will have to manage the most important aspects of your tribe’s daily existence thereby earning points on the Economic Military Ritual and Mask tracks. The core of the game is the action selection mechanism: you will have the opportunity to choose better and better actions over 7 years (i.e. rounds) and the winner will be the chief who finds the best combinations of actions and uses them to lead their tribe to prosperity!
In Automania you run a car factory trying to produce the most popular cars in the market. To achieve this you buy tiles to upgrade and customize your factory and hire specialist employees to help you.Central to the game are the factory boards: Each player has a factory with three assembly lines and each assembly line produces one type of car. You can put machine tiles along your assembly lines to change the specifications of your cars. However your three assembly lines intersect so each machine tile placed might affect more than one type of car — which means you have to think carefully about where you put those machines.When a car is produced it must be sold in one of two markets and the better the specifications of the car is in line with the demand in the chosen market the more popular the car will be. The most popular cars reap the highest profits earning money or prestige — which is what you need to win this game.
Aeon’s End: Outcasts continues the Expedition system that was introduced in Aeon’s End: New Age which allows players to replay all of the content they own in a short campaign format. After each game players will receive new treasures and player cards that allow them to become more powerful. However the nemeses that players will face grow stronger and stronger with each battle.—description from the publisher
Chimera Station brings a new twist to the worker placement genre: customizable workers. Each worker can be modified in-game by splicing claws tentacles leaves or additional brains (or any combination of those) on them. These workers are used to gather resources: points food credits and living parts of aforementioned workers! During the game you'll build and expand the space station and open up tons of different strategic and tactical possibilities.Featuring a grand total of 12 standard action spaces and 40 additional ones (modules) 22 perks 16 different ways to configure your aliens (via components) and 4 different races the possibilities are endless!Artwork has been done by Brian Patterson from the webcomic d20Monkey.
Yggdrasil is a co-operative game in which players are different gods of the Norse mythology: Odin Thor Tyr Frey Heimdall and Freyja. Monsters the wolf Fenrir the huge serpent Jormungand the Fire Giant Surt the Goddess of the Dead Hel the traitor Loki and the cosmic dragon Nidhögg are moving forward in Asgard inescapably and announce the impending coming of chaos and destruction on the world-tree Yggdrasil. Together the players have to resist to the impending coming of the Evil forces in Asgard the gods' world.Game flow During his turn the active player first draws an Enemy card corresponding to one of the six Evil creatures. The corresponding counter is moved one space forward in Asgard and the associated effect applies. Then the active player performs three different actions among the nine at his disposal in order to resist to the advance:Each player depending on the god he plays has a specific power that allows him to perform some actions better. All of these actions have to be used at the right moment or the victory will be unreachable. The players will need cleverness calm and team spirit to challenge the game.
Emperor Trajan plans to have a monument built for eternity: the Forum Trajanum. It is supposed to become the biggest and most glorious Emperor's forum that the Roman world has ever seen — not only in order to demonstrate his success as Princeps Optimus in an imposing manner but also to foster the well-being and the fame of the honorable citizens of Rome.In Forum Trajanum each player governs a Colonia founded by Trajan himself and thus is the head of one of the highest-ranking cities in the entire Roman Empire. While the players try to optimally develop their own Colonia they should not fail in supporting the Emperor's building project to the best of their abilities at the same time. The player who is most successful in doing so will — after expiry of their term of office — be admitted to the small circle of illustrious and mighty personalities surrounding the Emperor.
BattleCON is a fast-paced head to head card game for 2 players based loosely around the mechanics and tactics present in 2D fighting games. In BattleCON players choose characters with unique abilities and powers to test against one another in a battle of tactics strategy and intuition.BattleCON: War of Indines is a standalone dueling card game designed for head-to-head play. Each player selects a character who uses a unique gameplay mechanism to give them an edge in combat. Take control of 18 different characters from a fire elemental an ocean guardian and her panda familiar a space-bending trapper a shadowy assassin and more! Each character's play style requires new strategies but uses the same foundational tactics making a new character easy to learn but challenging to master.Players move along a seven-space-long board trading blows and attempting to strike the opponent using attacks formed by combining a character's unique styles and abilities with a set of basic cards that all characters share. There is no hidden information: you always know exactly what cards the opponent holds just not the ones they'll choose! The last player standing wins!BattleCON: War of Indines can be played on its own or combined with other BattleCON sets to create an even greater pool of characters and play variants.______________________________________________________________________________BattleCON: War of Indines has two versions now dubbed Classic and Remastered. The Classic version contained multiple art styles as different fighters were drawn by different artists. This version contains multiple errors and outdated cards and is now permanently out of print.The new Remastered version features the same 18 fighters but updated to match the uniform art style of Devastation of Indines. It also includes balance changes to a few fighters new double-sided finishers updated art and components and a streamlined version of the rulebook that focuses on standard 2-player duels. The variants included with Classic that were removed in Remastered are still present in the Devastation rulebook and other expansions.
1862: Railway Mania in the Eastern Counties is an 18xx game set in East Anglia England. It features a company-packed board where 16 of 20 companies are randomly selected for use on a board containing only 37 hexes. Major features of the game are:
During the Dragul Invasion of Nalos King Taron’s loyal soldiers throw captured minions into Kulbak Prison where enchanted gates and Construct guards make escape all but impossible. Once each year Taron releases the toughest gang of war prisoners into the royal Colosseum.You command a squadron of these captured Dragul. Gather goons and craft contraband to raise your reputation. Keep your suspicion with the guards low while establishing yourself as the most powerful crew in Kulbak. In six short days Taron may offer you the chance to fight for your freedom.Lockup: A Roll Player Tale is a competitive worker-allocation game for one to five players. In the game players manage groups of minions -- gnolls kobolds bugbears goblins or insectoids -- locked up in Kulbak Prison.Each round players try to keep their suspicion from the guards under control while allocating their crew to different locations within Kulbak. The player with the strongest crew in each location at the end of each round gains the most resources hires the most powerful crew and builds the most powerful items increases their reputation. The player with the highest reputation at the end of six rounds wins the game.Lockup is a worker placement game set in the Roll Player universe.—description from the publisher
This new re-themed version of Battle Line is a two-player strategy card game built around the theme of Medieval warfare. This re-themed version of Battle Line features 60 beautiful new cards by illustrator Roland MacDonald as well as 10 full-color tactics wildcards that give players extra flexibility and choices and help make each new battle wildly different from the last.Battle Line takes about 30 minutes to play. To win you must create powerful formations along your side of the line of battle that are superior to those of your enemy. Victory goes to the player who wins 5 of the 9 battle flags (an envelopment) or three adjacent flags (a breakthrough). Based on Reiner Knizia's original design published in Germany as Shotten-Totten Battle Line enhances and expands that game system to give players even more tactical options and gut-wrenching decisions.Battle Line places you in command of your army's strategies. How will you muster your formations? Will you use your powerful KingsGuard to vanquish your enemy or perhaps send the King of England or France to the front to win a critical flag? Or perhaps youll rely on your spies to determine the enemys strengths and weaknesses before committing your best forces. You'll always have plenty of choices. With every card play you'll determine the strength and direction of your attack while plotting to fend off your enemy's advances.In Battle Line you and your opponent lead the combined arms of the greatest units of the era. Will you like the great Kings of yore reign supreme? Play Battle Line and find out.-description from publisher's website
Explore Paris in the 19th century. Discover its renowned architecture and obtain the most eminent buildings in the right districts to achieve victory.Paris is a typical medium-weight Kramer and Kiesling Eurostyle-game with straightforward gameplay short player turns and an ingenious point salad mechanism. You mainly score points by obtaining the right buildings and collecting the right bonus cards.In Paris you take on the role of wealthy real estate investors in the Paris of the 1900s. Paris is at the height of its transformation into one of the most beautiful cities in the world. After having successfully organized the World Fair in 1889 topped by the construction of the Eiffel Tower and celebrating the centennial of the Storming of the Bastille Paris goes through a period known as “la Belle Époque”. The architecture of Paris created during this period ranged from the Beaux-Arts neo-Byzantine and neo-Gothic to Art Nouveau and Art Deco. It is your task to purchase some of these magnificent Parisian buildings in order to make a profit and invest in the development and upkeep of some of Paris’ most iconic buildings and landmarks.
On each turn the archipelago expands and you have to program your actions with five tokens. You put one or more of them on the chosen action spaces and on your turn you will only be able to play an action if you have the majority on its space. Thus sometimes have to wait for other players to remove their tokens by playing their actions. If you are not in majority anywhere you have to remove all of your tokens from an action and give up hope of playing this action. A good strategy lets you block other players; for example they won't be able to sell fishes if they haven't caught them first – order matters! Islands and sea resources are rare so be quick and take them first!There is no such thing as a rich Vanuatuan. When you reach ten vatus they automatically transform into 5 prosperity points and again you are poor. Life is hard but you may encounter ten men to help you; on each turn you choose one of them to increase your benefits from an action. As always being the first player lets you choose before the others.In short Vanuatu is a strategy game of programming and majorities that features development blocking and a lot of interaction between players.(*) Sand Drawing in Vanuatu belongs to the Masterpieces of the Oral and Intangible Heritage of Humanity of the UNESCO.
From clucking chickens to rumbling tractors the sounds of a bustling farm are everywhere. It's up to your team of planners to turn this little farm into a flourishing ranching community!Having developed dream cities in Sprawlopolis it's now time to set your sights on the rolling countryside where farm ranches and roads intermingle master plan as ever seems just out of reach.Agropolis is a stand-alone expansion to Sprawlopolis bringing the same card-laying variable-scoring gameplay into a new setting: city blocks give way to orchards wheat fields livestock pens and vineyards. As before players draw three goal cards and then attempt to place cards one at a time to create a rural tableau that best satisfies those goals. New gameplay features help offset overly-powerful scoring combos and layer additional attributes onto certain types of terrain providing even greater depth of gameplay without sacrificing the original's signature elegance.Agropolis can be played entirely on its own but it can also combined with Sprawlopolis using special rules and goal cards provided in the Combopolis mini-expansion.
With the driving of the golden spike in 1869 the first transcontinental railroad was completed in the United States — but really it was only the beginning of a rapid expansion of railways that would crisscross the entire country.In Whistle Stop you make your way west across the country using your fledgling railroad company to build routes pick up valuable cargo and deliver needed goods to growing towns creating a network of whistle stops that you and your competitors can leverage as you continue to expand your networks. Along the way you gain shares in other railroads and watch your reputation soar with each successful delivery before making a final push to complete long hauls to the boom towns of the West.This design is a new twist on pick-up-and-deliver games. As players move their trains west and pick up goods they can deliver those goods to small towns to gain shares in railroads or hold on to them for a bigger payout when they reach the west coast. At the same time they try to optimize their actions (and gain extra ones) lay down new track tiles block the other players gather and use valuable whistles for special moves and abilities and carefully manage their coal resources.—description from the publisher
Bring balance back to the forest!Time is broken and shattered. The seasons all exist at once and day and night have no real cycle — they rotate at the whim of the forest. This enchanted land has been driven into chaos and it's up to you the cunning mystics of the forest to tame extraordinary woodland creatures and use your magic to bring back balance.In Brew players must choose how to use element dice either to take back control of as many seasons as possible in an area-control game or to procure goods at the local village in a worker-placement game. Recruiting woodland creatures and brewing potions can help offset chance die-rolls or create an engine to help you tame the lands.
Gloomhaven: Buttons & Bugs is a solo play game with an original campaign story written by Isaac Childres that features a playstyle similar to Gloomhaven in a fraction of the size.Gloomhaven: Buttons & Bugs is set after the events of Gloomhaven and Forgotten Circles. The Aesther recluse Hail has earned a reputation for being highly instrumental in saving the city from recurring disasters and she absolutely hates it. Wannabe heroes are constantly barging in on her studies at the Crooked Bone looking for help in becoming famous themselves — not to mention all the demons that come by looking for vengeance. She briefly considered moving but as that would require effort she instead just placed an enchantment on her front door: Anyone who attempts to open it becomes miniaturized and therefore is no longer a problem.Your character is one such wannabe hero. In an ill-advised attempt at fame they try to visit Hail and poof. Now they're the size of a mouse and have entered an entirely different realm of lawlessness and self-preservation. They must find a new way into the Crooked Bone to convince Hail to return them to their previous size.Each scenario is a single card pitting one mercenary against a handful of enemies with simplified actions and AI. Each mercenary has a hand of just four double-sided cards but they can be used twice — both the front and the back — before they are discarded. Attacks are resolved using a die in conjunction with a modifier table and both the table and the mercenary ability cards can be improved as you level up throughout the campaign.—description from the publisher
1812 - The Invasion of CanadaThe year is 1812. War is raging across Europe and Russia. Napoleon emperor of France is seeking to dominate Europe through conquest. France’s enemies led by England are engaged in a desperate struggle to defeat Napoleon. England in dire need of men is impressing men to serve in its navy. Included are Americans who are pressed into service at gunpoint.The young American nation objects. Eager to defend its sovereign rights and to strengthen its position in North America the United States declares war on Britain on June 18 1812. Taking advantage of the British Army being occupied in its struggles against Napoleon American forces invade Canada in order to drive the British from its last remaining colony on North American soil. Surprised Britain reels from the attack and now has to face another enemy threat on another front.In 1812 - The Invasion of Canada players take on one of the roles of the major factions that took part in the War of 1812. On the British side these are represented by the British Regulars (Redcoats) Canadian Militia and Native Americans; and the American Regular Army and American Militia comprise the American players. Players for each side will cooperate with each other in order to plan and conduct their campaigns. Each side will attempt to capture Objective Areas on the map. When a truce is called the side that controls the most enemy Objective Areas wins.
Axia — a land with a glorious past a most uncertain present and an even more unpredictable future. Populated by what has been described as a fervent and warm-blooded people Axia is in crisis – economic social and political: the longest-running recession in its modern history the highest inequality in years and a political system teetering on the brink of collapse.In more ways than one Axia is fighting against itself. Old divisions of the past have given way to new ones and this generation – along with the next ones – has the most to lose.Will you along with your fellow industrialists do your part to help Axia? Will you sacrifice short-term gain in the present for a brighter future? Can you do that and survive? Perhaps you can and perhaps you can even thrive – and you will if you see opportunity where others only see crisis!CRISIS is a turn-based game for 1-5 players who assume the role of business leaders trying to rebuild their businesses and create value at a particularly challenging time. By skillfully placing their managers in a position to invest in companies trade resources and navigate the local bureaucracy and regulations they can thrive and prosper in a time when others might struggle and decline.
In battle there are no equals.Dinosaurs eat man… Woman inherits the earth. The greatest predator the world has ever known is closing in on the tenacious Dr. Sattler. Who has the slightest idea what to expect? In Unmatched: Jurassic Park – Dr. Sattler vs. T. Rex the massive T rex unleashes fearsome attacks and seems unstoppable while Dr. Sattler makes full use of her surroundings and the aid of Dr. Ian Malcolm and his chaos theory. Who will become extinct first?Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.—description from the publisher
Quartermaster General is a fast-paced game that puts you in command of the major powers of the Second World War. In the game supply is crucial to keep your armies and navies fighting; destroy your enemies' supply lines and their forces will surrender!During play you control one or more countries on either the Axis or Allied team and try to score as many victory points (VPs) for your team as you can through the use of cards or by occupying the starred supply spaces. Each major power has a unique set of cards with which to marshal its forces which are represented by wooden army and navy pieces. After twenty rounds of play the team with the most VPs wins.Note: The French edition of Quartermaster General known as Quartermaster includes the Quartermaster General: Air Marshal expansion that is sold separately in the English edition.
Plague Inc: The Board Game is a strategic game of infection evolution and extinction for 1-5* people - based on the smash-hit digital game with over 85 million players. Can you infect the world?Each player is a deadly disease and they must battle against each other to spread their plagues develop new symptoms and ultimately wipe out humanity.Starting with Patient Zero you spread your infection across the world by placing tokens in cities - earning DNA points and preventing other players from becoming dominant. Players choose which countries are placed on the board but you must be both climate resistant and connected to a country before you can infect it. Eventually as countries become fully infected - you try to kill them using the Death Dice.Each player’s unique pathogen can be upgraded by evolving trait cards onto an evolution slide (with DNA points). At the start your disease is weak and unspecialised so you will need to add new symptoms to make it stronger. Choose carefully and plan ahead in order to react to the changing world and exploit opportunities created by other player’s actions.A simple nosebleed could accelerate things early on whilst diarrhea will help you thrive in hot countries. Sneezing can infect new continents by air but Total Organ Failure would allow you wipe out multiple countries each turn.As countries start to fall use powerful event cards to alter the balance of power. You might try to eradicate a dominant player by bombing their diseased cities or hold the Olympics to cause huge numbers of infected people to travel to a healthy continent.When the world collapses who will be the ultimate plague?*5 players with 5th player expansion
18Chesapeake is a member of the 18xx series of games. The series is based on 1829 by Francis Tresham. 18Chesapeake is set in the Chesapeake region of the United States and west to Ohio and the West Virginia Coalfields.Two to six players represent investors in railroad companies spending their initial capital to buy wholly owned private companies and minor companies and later shares in public companies.The public companies are each controlled by the largest shareholder (its president). Public companies build track and run trains in order to earn revenues. Public company revenues can be paid out as dividends to shareholders or retained to fund further track and rolling stock.A feature of 18Chesapeake as with all the other games in the series is that the interests of a public company’s president and the interests of its shareholders are not identical so minority shareholders need to be careful in their investments.18Chesapeake is a moderate length game. Experienced brisk players can expect to take about 2-1/2 hours to complete a game. Novices or more deliberate players might add an hour to that time.-description from designer
In Maglev Metro utilize state-of-the-art magnetic levitation technology to build a metropolitan rail system transporting workers and robots beneath the city. Replace aging Manhattan and Berlin subway systems with newer faster quieter technology. Enhance your rail system's abilities so that your passengers arrive at their destinations first.Efficiency is your key to success in this pick-up-and-deliver tile-laying engine-building game. Transparent tiles allow your route to overlap your opponents' tracks winding you along from station to station. Robots efficiently upgrade and adjust your abilities leveraging unique goals to maximize points. By the end of the game the game board has morphed into a modern subway map with brightly-colored routes connecting stations all over the city.Maglev Metro contains two unique maps.—description from the publisher
Based on the textbook example of financial scams Ponzi Scheme is the term used to describe the technique Charles Ponzi employed in 1919 to operate one of the most notorious financial frauds in history.In the game Ponzi Scheme players are scammers trying to trick investors into funding fraudulent investments with the promise of extremely high returns. You need elaborate trading skills to keep your operation afloat as long as possible and as time goes on the dividends you need to pay every turn will only pile higher and higher! But when someone declares bankruptcy the remaining fraudster who forged the biggest shell corporation wins the game!The goal of the game is simple: Don't be the first player to go bankrupt!In more detail on each turn players must take one new Fund card from the Funding boards along with a corresponding Industry tile and cash as indicated on the card. You need to pay the promised reward of each Fund card in a number of rounds.After all players have taken their Fund cards they may choose to initiate an inside trade with one other player in order to buy the Industry you want with a price they can't refuse or sell your own Industry to them with a good price.At the end of the round players rotate their Time Wheel 1 or 2 spaces and pay the promised reward to the bank if any Fund card is due.The game continues until at least one player cannot pay the promised reward due and goes bankrupt. That player is out of the game and the remaining player who has the most VP on their Industry wins.
In Germany in 1888 Bertha Benz wife of auto pioneer Carl Benz undertook the first cross-country drive in an automobile. While making the trek from Mannheim to Pforzheim her car ran out of fuel in Wiesloch. Mrs. Benz stopped into the city drugstore to obtain the appropriate chemicals to make more fuel effectively creating the world´s first gas station.By the year 1928 Germany possessed a dense road network where combustion engines had triumphed over electric and steam engines and where cars were produced via assembly lines. Manufacturers began producing more affordable vehicles for the broader population.In Kraftwagen players advance the state of automobile development and production by playing as start-up companies. They must research new technologies and build improved chassis and engines. Early Grand Prix races provide the young companies with prestige and money but the players must maintain a key balance of fulfilling the demand preferences of buyers at the lowest possible price.Kraftwagen: V6 Edition includes a new set of tiles featuring the next technology available at the time the V6 Engine.
Fliptown is a flip-and-write game in which you are trying to earn stars by exploring a wild west town. The game uses a standard poker deck to drive an open world-style of game play along with dry erase boards that serve as each player's map.Each turn flip over three cards assigning one card to represent your suit one card to represent your value and one card to represent your poker card. The suit dictates which of four regions you activate the value dictates which site within that region you get to circle and the poker card goes toward a five-card poker hand that is resolved at the end of each round. Each of the four regions — Trail Badlands Mine and Town — offers a different puzzle to master while each site within a region provides a unique reward such as cash gold helpful items like guns horses and tools or bonus actions to create powerful combinations.For solo play you can play to achieve a high score or compete against one of four cowbot robot opponents each with its own motivation.For multiplayer play players use community cards in the center of play with players resolving each turn simultaneously. Additionally bounty cards add competitive goals that players are racing to achieve.In addition to the standard game you can play as one of 14 wild west characters. Each character has a unique set of starting resources and a unique special ability.—description from designer
Primal: the Awakening is a fully cooperative monster hunting miniature boardgame for 1-4 players set in a fantasy world where humans struggle to survive an untamed wilderness. The game is played in a series of multiple sessions throughout an epic campaign where you will take the role of hunters fighting monstrous creatures and unveiling mysteries about their origins.In Campaign mode players will choose their path through the story by completing quests and unlocking special rewards and achievements. Each mission you choose will lead to different developments of the story and to plenty of unique opportunities like crafting options unique items and rare hunts to be played. The consequences of your actions will impact the story as the campaign progresses towards the epic finale. Players can also play one-shot encounters in the Hunt mode. Specific setup and rules are provided for single combat scenarios at different levels of gear and difficulty. The Hunt mode also offers the opportunity to play special end-game quests using your campaign characters.The gameplay is centred on an intense and challenging boss-fight system that combines tactical positioning on the board hand management and cooperative play. The combat is designed to be fast paced while focusing on card combos and player interaction. Each monster is a unique challenge that hunters will have to face as a group completing specific objectives and adopting different strategies. Monsters have their own specific deck of cards which represents their specific combat behaviour including attacks targeting specific areas on the board special abilities but also weaknesses and vulnerabilities that hunters can take advantage of during combat.The game also focuses on a deep character customization. As the campaign progresses players will unlock a large variety of crafting options as they upgrade and expand the Forge depending on the specific monsters they slay. As the hunters level up from session to session players will also have multiple choices to customize their deck of ability cards in order to build better synergies card combos and group strategies.—description from the publisher
The Empire formed by three Kingdoms lives in an era of wealth and prosperity. Each Kingdom is governed by a council of four nobles. The members of six influential families sit around in the councils and lead the Kingdoms.The players hold the roles of rich merchants who seek to obtain permits to build their own Emporium inside the cities of the three Kingdoms. Whoever takes more permits while also opening their Emporium in the best place will be the most famous merchant and will win the game. But pay attention to the Emperor! He can be your ally and allow you to build without permits!On a turn a player can perform different actions:- The main action is to corrupt a council which is represented by a slide with four pawns representing four nobles. By corrupting the three councilors of the three Kingdoms the player gets permit cards that give various instant and endgame benefits and the possibility to build an Emporium in a specific city.- Another action is to play a permission card to build an Emporium. Each Emporium earns the player the special benefits of the space where it's built but also activates all connected emporiums in a chain effect.- Corrupt the Emperor’s council to allow a player to build Emporiums without permission cards.- Players can change the composition of a council. There are many different ways to earn points:- Build a connected Emporium in the cities that award points.- Build your emporium in all the cities of an area of the board: the faster you complete the area the more points you earn.- Move up on the nobility’s track.Obtain permits that give points. Moreover the board is modular and has eight possible combinations.
It's a Wonderful Kingdom is a standalone solo or 2-player game in a Low-Fantasy universe. Inspired by the core mechanics of its predecessor It's a Wonderful World this new game offers more interaction a bluff mechanism and new challenges.The game is played using modules each different and offering mechanical twists. Each game players will choose one of the different modules to compete against each other. The game is divided into 4 rounds. Each round having 3 phases.Split & Trap Players take turns offering their cards to one another in two areas in the center of the table.One player picks 2 cards from their hand and either places them in the same area or splits them between the two areas. The other player chooses an area and claims the card(s) in it. The players take turns repeating this step until both players have offered all of their cards. Each player has 2 Trap tokens which can be used to place cards face down otherwise all cards are played face up.Planification Each player chooses which of the cards they have collected to build and which ones to recycle for immediate resources.Sequential Production Each player produces their Kingdom's resources sequentially. Since resources are produced in a specific order it is important to plan ahead to optimize your production and development.At the end of the fourth round the player with the most victory points wins the game.—description from the publisher
Strasbourg in the 15th century - the political skills of the city are heavily influenced by the craftsmen guilds .In this time players take on the lead of ascending families of the city. It is your goal to place your family members in the different guilds. Only the clever usage of influence points makes it possible to be accommodated as apprentice assistant or even master craftsman - provided you can pay the admission fee. But don't underestimate the power of the church or the nobility.Strasbourg is a easy to learn strategy game with inventive mechanisms that provide the player with lots of room for decisions. But only those that also keep an eye on the plans of the other players will earn the highest fame in the end.
Euthia: Torment of Resurrection is an open-world sandbox RPG strategy for 1-4 players that can be played competitively cooperatively or solo. Choose one of six heroes with different play styles and unique ability trees and embark on a wide range of epic fantasy adventures through infinitely replayable scenarios. Wander through an expanding open world generated by modular map tiles that will be different every time you play. Discover areas where you can fight monsters gather resources trade with merchants pursue side quests and confront elemental powers. Your actions grant you reputation and wealth so you can develop your hero by unlocking new abilities and customizing your equipment.—description from the publisher
Fief: France 1429 is a game of dynastic ambition in which players assume the roles of nobles in the 15th century kingdom of France. Each player strives to become the most powerful ruling force in the kingdom by gaining control of Fief and Bishopric territories. In turn they acquire Royal and Ecclesiastical (church) titles which give their families influence to elect the next Pope and King. Players strengthen their positions by negotiating marriage alliances between their families setting the stage for love treachery and deception!The game board represents a portion of the Kingdom of France in the Middle Ages. Villages have square outlines that are connected by roads that allow Lord and Troop movement. The villages are grouped into eight colored background areas that represent individual Fiefs which are domains given to Lords to preside over. Fiefs have different colored backgrounds and Bishoprics have heavy bordered outlines that include several different Fiefs. Each village also belongs to one of five church Bishoprics; each Bishopric is outlined with a heavy border line and is numbered between 1-5 along the edge of the board inside a Bishop's Mitre.Each player controls up to four family members comprised of male and female nobles. These family members will rise in power by gaining Royal and Ecclesiastic Titles.You win the game as soon as you have 3 VPs. This is easier said than done and you may need to form alliances with other players through diplomacy and marriage to obtain your goal. When one of your family members marries a noble of another family the two of you become allied. You now win the game together with 4 VPs and cannot win alone unless your marriage is annulled by the Pope or your spouse is mysteriously murdered or dies of some other foul means!In addition to being wary of your fellow players you may draw event cards that can quickly change your destiny. Bounty Event cards are beneficial to the Player and include Good Harvest Good Weather and Added Taxes cards. But some cards are Disaster Cards that can randomly effect all players in specific Bishoprics. These include The Plague Heavy Rain Famine and Peasant Uprisings!Income can be increased by players imposing church tithes on their opponent's villages or taxing their own Fiefs. Players may purchase new Fief titles improve their village incomes with mills and fortify their cities.Players will also need to protect their land and castles. Men at Arms and Knights can be purchased as well as Siege Engines. If you feel that other players are not running their Fiefs as well as you can you may try to invade their territories! But you must risk one of your family members to lead the troops into possible battle where they might be killed or taken prisoner. If two opposing armies are in the same village square a Battle may be initiated. The players assess the size and strength of their armies which determine the number of Battle Dice each may roll. Each f rolled is a hit. Men at Arms are defeated with one hit while Knights require three hits to be removed from the battle.The Kickstarter Edition of Fief: France 1429 included the Fief: France 1429 Expansions Pack and offered 3-D buildings and metal coins as 'add ons.' These items are all still available directly from Academy Games.
In the northwest corner of Nunavut Canada a formerly inaccessible bay off of the Arctic Ocean has become reachable through a secret inlet. Untouched by the hands of time and fed by both the ocean and warm fresh water springs Ridback Bay is teeming with sea life. A remote timeless bayside village is now being inundated by entrepreneurs awaiting the influx of the world's greatest fisherman to harvest this plentiful bounty. The docks and warehouses are being revitalized and now it is time to begin the real adventure. Go build your Fleet and become master of the high seas!Fleet is an exciting strategic card game with in-depth decisions and thrilling game play that new and experienced gamers can enjoy! In Fleet you'll acquire licenses launch boats and fish the great briny blue. The player who best manages his resources and acquires the most VP via fish licenses and boats will build the strongest fleet and lead his crew to victory!
Each turn in Vikings Gone Wild — a deck-building resource management game based on the online real-time strategy game — players can either buy permanent buildings sitting in front of them (resource factories resources containers etc) or buy units towers and special cards that improve their deck and offense/defense capacity.The only way to win is by successfully attacking each other and each attack involves interesting bluffing mechanisms in which the attacker doesn't know the defense capacity of their opponent...
Gutenberg is a board game for 1-4 people in which players will play as the pioneers of printing in the 15th century. By carrying out orders they will build their wealth and fame. By improving their printing workshops and gaining the support of patrons they will develop their production capacity. The game will be won by a printer who boasts the greatest recognition and wealth.By bidding for specific actions players will develop their workshop acquire new fonts inks and decorations. The unique system of rotating gears allows you to combine bonuses and earn a large number of points.The game is won by the player with the most points after six rounds.
Castell is a rich folk tradition in Catalonia for which people gather at festivals to build human towers up to 8-10 people high! In the game you run a castell team and are traveling around the various regions of Catalonia recruiting castellers to your team training new skills to build more impressive towers and performing at festivals in the Catalan villages and towns. Do you have what it takes to be the best colla or castell team in the land?A game of Castell takes place over the course of 10 rounds. Your goal is to recruit castellers from the regions of Catalonia then build towers with those castellers to compete in the festivals. You’ll need to train your castellers in various skills so that you can build taller wider and more creative towers. The more diverse your performances and the better you tailor your towers to each audience the higher your final score will be.Harness your strength balance courage and common sense to take your team to victory!
Agra India: The year is 1572; this year marks the 30th birthday of Abu'l-Fath Jalal-ud-din Muhammad popularly known as Akbar the Great. Akbar is the third ruler of India's Mughal dynasty having succeeded his father Humayun. With the guidance of his regent Bairam Khan Akbar has expanded and consolidated India's Mughal domains. Using his strong personality and skill as a general Akbar has enlarged his Empire to include nearly all of the Indian subcontinent north of the Godavari River; his presence is felt across the entire country due to the Mughals' military political cultural and economic dominance.To unify the vast Mughal state Akbar has established a centralized system of administration; conquered rulers are conciliated through marriage and diplomacy. Akbar has preserved peace and Order throughout his empire by passing laws that have won him the support of his non-Muslim subjects. Eschewing tribal bonds and Islamic state-identity Akbar has striven to unite his lands. The Mughals' Persian-ized culture has afforded Akbar near-divine status.Notables and emissaries from all over the country are on their way for Akbar's birthday celebration. As an ambitious landowner you cannot let this pass; the festivities are a golden opportunity for you to rise in stature and wealth.On your land in Agra you cultivate and harvest cotton and turmeric. You possess a forest from which you produce wood as well as a small but very profitable sandstone quarry. By trading and processing your wares you can obtain more luxurious goods which you will then use to woo notables as they make their way into the capital. Of course your rivals have the same plan; you must use your wits to outsmart them as Akbar's birthday draws near...(Description from the publisher)
Description from the publisher:The next great technological revolution is here. Sentient robots for information transportation industry — all at our fingertips. Building them is now the easy part. Programming them has proven to be more complicated. A handful of companies have emerged claiming to pull it off but only one will win out. Your mission is clear: Procure valuable bots and plug them into your network. They'll have an effect on your systems. Anticipate it correctly program your bots effectively and attract the right investors to win and lead the sentient revolution.In Sentient players are tasked with choosing from available robots to program in their factory. Each robot that is added modifies your board and attracts the interest of investors for your company. Program your bots efficiently and collect the support of your patrons to build the most formidable operation.Description from GTS article:Sentient is a dice-manipulation game by J. Alex Kevern (World’s Fair 1893 Gold West). As with his other games Sentient is filled with smart simple and rewarding choices. Each turn involves choosing an available bot adding it to your factory and deciding how to divide your resources between optimizing your bot and wooing investors. Players who enjoy a satisfying puzzle will appreciate the difficulty in adding the chosen bot to their factory. Each slot has a die on either side that will be modified based on the chosen bot card. But adding another adjacent bot the next turn will modify the dice once again. The dice at the end of the round will determine how efficiently your bots were programmed and will grant you varying points based on the dice numbers. You may have everything perfectly sorted out — that is until the last bot you choose changes the adjacent dice. Your plan can crumble and points can easily be lost with an errant decision or wrong choice!
Too Many Bones: Unbreakable is the standalone conclusion to the Too Many Bones franchise.Join new characters Figment and Gale as they traverse the dangerous caverns beneath the land of Daelore using the game mechanics of Too Many Bones.
Edge of Darkness is the third Card Crafting Game from Alderac Entertainment Group designed by John D. Clair. Edge of Darkness combines Card Crafting Worker Placement shared deck-building and a whole new Threat Challenge system in a medium-weight euro-style board game of 60 to 120 minutes for 1 to 4 players.Players are the heads of powerful guilds in the City. Each Guild vies with the others to become the leaders of the City in a desperate struggle against great evil. But the Guilds must also work together because the dangers facing the city can harm them all.The Guilds exert their control in the city by sending agents to various locations where they can generate resources or abilities and enable the Guild to take actions. Guilds grow in power as they maneuver their agents and loyalists into positions of importance in the districts and organizations of the City. Over time the Guilds can seek to create synergies between the places their agents have been assigned and the tendrils of influence the Guilds have connected to the City's infrastructure.To win a Guild must have the most power in the city when the game ends. Power is gained having the allegiance of important citizens and nobles by accumulating wealth and by undertaking actions beneficial to the City such as defending it from external and internal threats.Here are some highlights of the mechanics in the game:
Rating: 7.7 | Players: 1–4
Game Type:
StrategyCategories:
Caught in an enigmatic storm a modern-day luxury ocean liner crashes ashore on an otherworldly island. As one of the ambitious survivors you soon learn that the island is home to a multitude of majestic and fiercely territorial dinosaurs. With the cruiser beyond repair you have no choice but to establish a foothold on the island withstand the onslaught of the dinosaurs and sow the seeds of what will one day become a strong and tenacious community capable of discovering the mystery of the island.Perseverance: Castaway Chronicles introduces the first two episodes in a series of euro-style dice-drafting / dice-placement strategy games. The saga will ultimately consist of four episodes telling the story of a group of survivors becoming a mighty civilization on a hostile island. As each episode features unique characteristics and a different game feel they are playable as standalone medium/heavy games but also as a continuous campaign. The theme and story unfolds through evolving game mechanisms across the episodes also making the rules easier to learn. In the campaign mode the outcome of each episode influences the next but the game has no legacy elements and no hidden rules; the whole storyline is infinitely replayable.In Episode 1 players are striving to develop and protect the foothold town of Perseverance besieged by the dinosaurs of the island. By building walls traps and settlements mounting defenses and partaking in the early political power struggles of a forming community players gain followers to establish themselves as leaders. Episode 1 introduces the signature dice placement / area majority mechanism that evolves and spans through the series and also features a defense mechanism against waves of attacking dinosaurs unique to this episode.In Episode 2 the survivors have successfully defended the city of Perseverance completing a massive wall to stop the dinosaur onslaught. Under the guidance of the ship’s senior officers the players now set out to explore the surrounding wilderness expand the settlement beyond the walls and chart a path to the mysterious structure on the horizon. This Episode adds new actions to expand the core mechanism and allows for a deep customization of your Leader and faction through dozens of unique skills. The previous episode’s defense mechanism evolves into hex-based adventuring and expansion allowing you to build outposts beyond the city walls but beware - the dinosaurs are still not your friends...yet.
Game description from the publisher:LEVEL 7 [Omega Protocol] picks up right where LEVEL 7 [ESCAPE] left off. The Subterra Bravo facility has been thrown into chaos through the players actions in [ESCAPE] and now the government has sent in a top-secret highly-trained special forces unit to shut down the facility and eliminate everything remaining in the base.In [Omega Protocol] one player takes on the role of the Overseer while two to five other players take on the role of the elite Special Ops team. The Overseer's role in the game is to control all of the alien denizens and challenges the players face throughout the game. The players are trying to achieve specific scenario-based objectives by exploring a map that's laid out at the start and fighting off the hordes of aliens that the Overseer sends their way.Gameplay is based around adrenaline which is the currency that the soldier players use to perform actions. They generate adrenaline to do things such as move attack and perform special actions like activating an objective space. That generation also has a negative effect for them as that adrenaline transfers to the Overseer player who then uses it to spawn aliens create new threats and hurt the soldiers' chance of success during the scenario. The more actions the Special Ops players take the more resources the Overseer player has to work with.Characters in [Omega Protocol] are represented by miniatures and each Special Ops and alien character has different attributes powers and customizable skills and equipment.
This year we want the best or nothing at all. We don't want tradition. We want to live in the present and the only history that is worth a tinker's cuss is the history we make today. The famous founder is standing in front of his team giving a motivational speech. You all know our first customer was a lunatic and the second had a death wish. So they bought our brakeless bangers. So there were a few accidents. But the only mistake is the one from which we learn nothing. This year customers demand safety. Of course active safety features include rapid acceleration for safe overtaking! I know it will be hard to add the new motorblock section to the factory but before you say you cannot do something try it! To every engineer every planner every mechanic and every salesperson in this great company I say: If I can dream it you can do it!Horseless Carriage is a game about the dawn of the automobile a time when cars were invented and no one quite knew yet what this new contraption would look like and what features would be essential. Early cars sometimes used levers or pedals to steer and a wheel to accelerate. Brakes were not always seen as essential but sometimes an outside spot to take along an onboard mechanic was. This early super innovative period occurs in the development of many new product categories. Players are cast as aspiring industrialists trying to find out what features the public will value when buying these new expensive and utterly unfamiliar horseless carriages.—description from the publisher
Coloma is the town where an unexpected event happened that shaped history of the Western Frontier. In the winter of 1848 a man building a sawmill on the South Fork of the American River spotted some bright nuggets in the tailrace waters below. Sure enough it was gold! Though he tried to keep his discovery a secret word spread quickly and it triggered the California Gold Rush of ‘49.Thousands of people arrived from far and wide making Coloma one of the fastest growing boomtowns in the country. Claims were staked camps and makeshift homes were built and hotels and saloons sprung up almost overnight. Everyone wanted their cut of the land’s wealth. For many it was Coloma or Bust!In the game of Coloma you are a pioneer who has recently traveled out West to strike it rich and make a name for yourself. You will prospect for gold and use your windfalls to recruit workers rustle up horses and establish businesses. You will also get opportunities to explore the surrounding riverways and frontier lands. But alas! You are not alone—every other pioneer seems to have gotten the same idea! Therefore it will take extra cunning tactics on your part to not go Bust with the rest of them…Overview of Play At the beginning of each chapter you and the other players will simultaneously select an action to perform on the board. Once your selections are revealed you must check if a majority of players chose the same action. If so it is a Bust—which disables the Boom bonus that would be included otherwise. Then the players take turns performing actions such as gaining resources moving wagons on the map building bridges and businesses and placing camps and gunmen. After that a section of the board is rotated—slightly changing the layout of the actions for the upcoming chapter.When the rotating section hits high noon the round ends with a bang: a shootout against an ever-growing number of outlaws! If you and the other players can outnumber the outlaws with your combined gunmen you will get your fair share of the rewards. But if not the rewards drop and some of the gunmen will go to the graveyard... The game ends after the third shootout and the player with the most points wins!Coloma is a fast moving game with many paths to victory. It offers unique twists on simultaneous action selection resource management and engine-building. The town cards in your tableau allow you to play more efficiently gain extra actions and bend the rules to your advantage. With these cards and the bridge tiles (which add points based on what you achieve) you can create the perfect combination for your strategy and play style.—description from the publisher
Duelosaur Island is built around a clever hand-management mechanism. Each card in the game serves three potential purposes. They contain the DNA sequences for dinosaurs you could create the blueprints for attractions you can build and certain actions that you can take by discarding them. Do you create the dinosaur on the top of the card to attract guests to your park? Or do you build the attraction on the bottom of the card which can add to a player's hand-limit income and end-game victory points? Or do you discard the card to combine DNA towards creating another dinosaur?Duelosaur Island comes with five new full-color DNA dice. You can mix and match dice between Dinosaur Island and Duelosaur Island for even more variability in both games such as the new security symbol that can appear on dice to upgrade your security level instantly!
20 Strong is a new deck-based game system from Chip Theory Games capable of being played in about 30 minutes or less. We say “game system” because the idea behind 20 Strong is a small nucleus of simple adaptable rules that can then be applied to a variety of unique decks each with their own set of mechanics. We are launching 20 Strong with three such decks – one set in the world of Too Many Bones one set in Hoplomachus: Victorum and one in the new universe of the space-faring Solar Sentinels. We have more decks in development and plan to release them regularly if our customers are excited by them. For now 20 Strong is a solo-only game but even that could differ in future decks using the ruleset.The object of a game of 20 Strong is to progress through a shuffled deck of cards each card bearing a unique challenge. This challenge could be in the form of an enemy a unique scenario or some other requirement (for example players of the Too Many Bones deck might expect to see a Lockpicking challenge or two). Challenges usually require a certain number of successes to complete which you earn by rolling a set of 17 dice with different odds for a hit (these dice along with three adjustable stat dice make up the “20” in 20 Strong).If you roll enough successes you complete a card’s challenge and gain its rewards. If you don’t you take damage and move on to the next card – unless of course your HP stat is reduced to 0 costing you the game. If you manage to make it through an entire deck you take on one of the deck’s final bosses attempting to score enough hits against this powerful enemy to claim ultimate victory.Of course it’s never so easy that you’d want to spend all of your dice on a single card. In addition to your HP Stat you’re also keeping track of your Strategy (which controls how many rerolls and items you have) and your Recovery which controls how many dice return to your pool after taking on a challenge. If you roll more dice than your Recovery those dice are exhausted lowering your pool for your subsequent challenges. It’s a game of pressing your luck strategic decision-making and resource management. We think you’re going to love it!—description from the publisher
Viceroy is a board game of bidding and resource management set in the fantasy universe of the famous Russian CCG Berserk. As the players struggle for control over the world of Laar they recruit a variety of allies and enact various laws. These cards allow players to develop their state's military and magical might increase their authority and get precious gems they need to continue expanding their nation.As the game progresses each player builds their own power pyramid using character and law cards. Each card has its own effect that depends on the level of the pyramid where the card is played. These effects may give more resources more cards or victory points. The player who has the most power points at the end of the game becomes the ruler of entire Laar and the winner!
In 12th century Japan the Minamoto and Taira clans vie for power while retired Emperor Go-Shirakawa plays his rivals against one another. One of the three factions will triumph to impose the coming social order. In the shadow of these elite powers a few ninja scheme to exploit the chaos. Daring raids skill mastery and subtle intrigue are essential to establishing one’s honor. When the new era dawns one ninja will flourish as the Ninjato the Invisible Sword of the ruling family.
In The Golden Ages you lead your civilizations through history. The game lasts four different eras during which you develop technologies create fine arts erect buildings and build wonders. You'll send explorers to discover the continents found cities in distant lands and send your soldiers into battles.The first player starting a Golden Age during an era chooses a History Judgement card that states the way all the players will score in that round. Each player who started a Golden Age continues taking money at his turns until all other players have passed.There are many ways to score points — artists the judgement of history wonders technologies attacks money secret future technologies etc. — as well as many different ways to achieve a victory. Will you succeed in evolving your civilization through history overwhelming your opponents on the way to glory?
In Yukon Airways you will be at the controls of your very own seaplane with the mission of transporting travelers to the different points of the Yukon. Embark your passengers (dice) using a draft system and use your ticket cards to take them to the different locations on the map. For each passenger you get money and the possibility of improving your plane if the passenger finds a point of interest that satisfies their tastes at the destination (when the color of the die matches the color of one of the cubes at that destination). At the end of the game you will earn extra money according to the different locations you have visited. The player who has earned the most money at the end of the week wins.—description from publisher•••En Yukon Airways te pondrás a los mandos de tu propio hidroavión con la misión de transportar viajeros a los diferentes puntos del Yukón. Embarca a tus pasajeros (dados) mediante un sistema de draft y usa tus cartas de Tique para llevarlos a las diferentes localizaciones del mapa. Por cada pasajero obtendrás dinero y la posibilidad de mejorar tu avión si el pasajero encuentra en el destino algún punto de interés que satisfaga sus preferencias (cuando el color del dado coincide con el color de uno de los cubos de la localización de destino). Al final de la partida ganarás dinero extra según las diferentes localizaciones que hayas visitado y los tiques para la época de Navidad que hayas logrado vender. Aquel jugador que al finalizar la semana haya conseguido más dinero se proclamará ganador.
Ulm is at its historic heyday: There is a constant hustle and bustle in the prosperous free imperial city. At the beginning of the 16th century the city has one of the largest municipal territories within the Holy Roman Empire of the German Nation. Success and wealth are not only due to Swabian thriftiness but mainly the result of the citizens’ business acumen and skilled craftsmanship. Trade in works of art and commercial goods such as wood wine salt and textiles is flourishing; for the most part these goods are shipped by barge or raft on the Danube river. People are busy building the cathedral - the social heart of the city - that will at one time have the tallest church steeple in the world. Everybody of distinction meets around the cathedral. The influential guilds and patricians dominate city life; and if you want to accomplish something you need to be in the good graces of the right people.In Ulm players try to expand their spheres of influence and to make optimal use of the hustle and bustle on the marketplace around the cathedral. The game has one simple basic rule: Push 1 Action tile into the Cathedral area and carry out the 3 associated actions! This way the Cathedral tower gets taller and taller over the game. The objective of the game is plain and simple: try to accumulate the most victory points through activities in different areas of city life in Ulm and do it before the end of the 10th round when the construction of the Cathedral is concluded.Who will make the best use of his means and resources over time and will go down in the annals of the city’s history as an important citizen?
In the card-driven board game Rialto the goal is to earn the most victory points (VPs) which are awarded for a variety of things. The game board displays the six districts of Venice and players earn VPs for placing council members into these for building bridges and placing gondolas to connect the districts with one another and for building advantageous buildings.The game is played over six rounds with each round consisting of three phases:1. Acquire cards: Each player takes a set of cards. 2. Play cards: Players use cards to perform certain actions. 3. Activate buildings: Players may take advantage of their buildings and use their powers.In phase 1 sets of eight cards are displayed (with six cards face-up and two face-down). Each player takes one set then reduces his hand to seven cards. A card shows one of six specific characters (Architect Merchant etc.) or is a wild card.Phase 2 consists of six sub-phases in a fixed order one for each character. In each sub-phase players choose whether or not to play one or more cards of that specific character. Each card allows them to perfom that character's action for example:Whoever plays the most cards in each such sub-phase receives a bonus of one free action of that type. In case of a tie whoever is farthest along the Doge bar gets the bonus – and of course to advance on the Doge bar players need to play Doge cards.Finally in phase 3 players may take advantage of their buildings. For each piece of gold paid a player may use one of his building's ability.Players collect VPs both during the game – from special buildings and by building bridges between districts – and at the end of it – for majorities of council members in each district. The value of each district evolves during the game: Each district is adjacent to four other ones and at the end of the game they will be connected either via bridges or gondolas. A bridge increases the value of the adjacent districts by 3-6 victory points whereas a gondola increases this value by 1 point. The player with the most council members in a district earns VPs equal to the district's total value the player with the secondmost council members earns half this value and so on. While it's important to establish majorities in the districts it's also crucial to control their values by cleverly placing those bridges and gondolas.
The latest in a long and glorious line of Blood Bowl seasons this represents the next step in three decades of evolution. With new and improved rules streamlined gameplay and a refined campaign system everyone's favourite game of fantasy football is back and better than ever.Play as the coach for a team of Imperial Nobility or Black Orc Blood Bowl players who battle it out on the gridiron in great arenas. Play for riches pride and to entertain hordes of your team’s devoted fans. You decide the line-up and choose the tactics but remember …. “It’s not the winning or losing that matters it’s the mayhem and violence that count!”
Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.Unmatched: Redemption Row features three characters from the Marvel comics universe: Luke Cage Ghost Rider and Moon Knight.
In Machina Arcana players take on the role of explorers who are investigating an ancient subterranean complex of unknown origin. They face monsters inspired by H. P. Lovecraft's Cthulhu mythos in a steampunk setting. The adventurers collect equipment interact and utilize their environment fight monsters and immerse themselves in the rich narrative elements.The complete story is broken down into different scenarios that represent a self-contained game. All of these scenarios contain chapters each with its own narration and specifics. The objective of the game is to progress through the tale and face the endgame at the finale of each scenario.The main goal behind Machina Arcana is to provide players with a chilling game that can never be played the same way mechanisms that enable varying strategies and approaches and an extensive framework that combines everything smoothly. The game scales by default; there is no need for special conditions based on the player count. As the story progresses so does your gear. But beware! If you are too slow horror might very well prevail and devour you whole...The 2nd edition has a lot of improvement to the rules; as well as a new manual new illustrations new graphic design and additional content. The 3rd edition includes no rule changes aside from rewordings to make the game more easier to understand and to help the new players with the learning curve. On the other hand the 3rd edition is the first one to offer other languages than English: French German Polish and Spanish.For extensive list of changes check the changelog page: http://machinaarcana.com/changelog.html
CloudAge is a strategy game from Alexander Pfister and Arno Steinwender. The award-winning authors have created a dark and dystopian world for 1 to 4 players.Fifteen years ago the mysterious secret society Cloud set fire to countless oil production sites and burned down large forests to destabilize the world. The resulting environmental catastrophe had disastrous effects on the entire planet. Now years later you travel above the dried-out landscape in your airships searching for a better life. You visit cities send out drones to collect resources and battle Cloud militia.An innovative sleeving mechanism makes a new more immersive form of resource gathering possible. Players try to predict which cloud-covered terrain will contain the desired amount of resources or where additional actions are possible. Resources allow players to develop useful upgrades for their airships or attract new crew members.CloudAge is a mix of engine-building deck-building and resource management. The campaign system makes it easy to start playing quickly with new elements being introduced into the game as players progress through the chapters. While you play you also experience and help guide the story. If you prefer you can also play standalone story spin-offs as single scenarios.—description from the publisher
Govern one of Europe's great nations through the Ages of Discovery Reformation Absolutism and Revolutions — spanning more than three hundred years of history. Lift your nation out of the slumber of the Dark Ages and create a glorious empire through clever diplomacy brave exploration and ruthless conquest. Each of the playable nations have their own unique opportunities and challenges.Europa Universalis is a Strategic level board-wargame that gives players a full 4X game experience in a historical setting. Through the strategic use of cards and careful management of resources you can expand your realm on the map board while at the same time developing the internal machinery of the state on your player board. You must build diplomatic relations that support your ambition and you can explore far-away parts of the world. By recruiting skilled advisors and carefully investing monarch power in great ideas province development and long-term strategies you may well be able to outshine your historical counterparts.This is a game for 1–4 players (depending on the various scenarios included and up to 6 with the expansion). The goal of the game is to build the most successful empire and points are scored for (amongst other things) owned provinces explored territories diplomatic relations victories in wars and secret objectives that have been accomplished.The board game is based on the famous strategy game series by Paradox Interactive and captures the heart and soul of the grandness that makes the computer game so magnificent.Includes solo mode by Dávid Turczi—description from the publisher
In ancient prehistoric times you have discovered a new land with plentiful lakes mountains and forests (and apparently many stone rocks that shall be called dice). Your people can develop new things like basketry or find oxen or simply GROW and conquer.In Rise of Tribes players control a tribal faction in prehistoric times looking to GROW MOVE GATHER and LEAD their people. The board is modular composed of hexes in various terrain types. Each hex has a population limit. Players manage the number of tribe members they place on any one hex to either trigger or avoid conflict.Each turn the active player rolls two dice then selects two of the four actions to take - GROW MOVE GATHER and/or LEAD. Each action is resolved one action at a time. The power of each action taken depends on the die roll plus the last couple of dice placed onto the action board on the selected action by other players. Once both actions are taken the active player resolves any Conflicts. The final step of each turn is the time to build villages and complete goal cards.Victory is possible in a couple ways: gathering resources to build villages and/or completing development and achievement goal cards for your civilization. Villages (limited to 1 per hex) score 1 point for the tribe that built them at the start of that tribe's turn. Goal cards will score points immediately when completed. Every tribe's ambition is to score 15 points. The tribe to score 15 points first wins the game.Solo mode with the addition of Rise of Tribes: The Vul'Keth Invasion (required and sold separately) is a very challenging way to play Rise of Tribes.Rise of Tribes - Microbadges Rise of Tribes fan Rise of Tribes fan
Trains returns with all-new cards and strategies for you to build the best rail system in Japan. Trains: Rising Sun not only features all new cards it includes three entirely new boards. Two of the boards are designed specifically for two-player games while the Nagoya map is for 3 to 4 players. This standalone game can mix easily with the original Trains game for even greater replay possibilities!Trains: Rising Sun also introduces Route Bonus Cards allowing you to score additional points for being the first to connect specific stations. Route Bonus Cards are included for the original Trains game as well!Finally Trains: Rising Sun includes the Trains: Nagoya Map expansion that was first produced only by the designer for use with the original OKAZU Brand production of Trains. (This item is not linked to in the information box for database reasons.)
The Arte di Calimala — the guild of cloth finishers and merchants in foreign cloth — was one of the greater guilds of Florence who arrogated to themselves the civic power of the Republic of Florence during the Late Middle Ages. The woolen cloth trade was the engine that drove the city’s economy and the members of the Calimala were the elite of Florence.Throughout its long history the Arte di Calimala supervised the execution of artistic and architectural works. Most Florentine guilds performed such activities but the Calimala distinguished itself from other guilds through the number and prestige of the projects and the sites administered including the construction and decoration of some of the major churches of the city.Players of Calimala are cloth merchants in medieval Florence with a number of trusted employees that they assign to various streets within the city to carry out actions. (Each street connects two places where particular actions can be taken.) While taking these actions players produce and deliver cloth and contribute to the construction and decoration of various buildings across the city. Employees stay on their assigned places for a while carrying out their actions whenever the street is activated and eventually are promoted into the city council triggering a scoring phase.Depending on the number of players each player has a number of action discs. In turn order they can put one on a space between two actions performing both actions and activating all other discs on the same space. When the fourth disc is placed on an action space the lowest one is promoted to the city council which triggers a scoring. After the last action disc is placed or the last scoring phase in the council is triggered the game ends. The positions of the action spaces and sequence of scoring phases vary from game to game making each game very different. Secret scoring objectives and action cards add uncertainty.
Description from the publisher:The largest richest and most diverse city on Earth New Angeles is home to the Space Elevator that rises along its buckyweave tether and connects us to Luna and its invaluable Helium-3 deposits. It is here in New Angeles that you'll find the global headquarters for the worlds' most powerful megacorps: Haas-Bioroid Globalsec Jinteki Melange Mining NBN and the Weyland Consortium. And it is here in this shining beacon of human achievement and advancement that these powerful megacorps enjoy a uniquely fertile breeding ground for their projects and their rivalries.In New Angeles you gain control of one of these megacorporations then you use your wealth and influence to create more wealth and more influence. To do this you cut deals and forge temporary alliances. You leverage your credits and assets to gain financial superiority over your corporate rivals. All the while you also need to keep an eye toward the masses striking deals with the other corps as necessary in order to keep a lid on crime disease and unrest. If you want to maximize your profit you need to keep New Angeles open for business!
Immersed deeply in the world of Dickens’s and Doyle’s literature Nanty Narking moves you into the realities of the myths and legends of the Victorian era. The events in the game are tied to real and fictional characters and places in Victorian London The same London which inspired so many stories…The action takes place on the city map with players placing their agents and buildings on the board through card play. Every card is unique. The cards bring the game to life as they include most of the famous characters who have appeared in the various books. The rules are relatively simple: Play a card and do what it says. Most cards have more than one action on them and you can choose to do some or all of these actions. Some cards also allow you to play a second card so you can chain actions.At the beginning of the game each player draws a secret personality with specific victory conditions which means that you can never be sure what the other players need to do in order to win. You need to fulfill your goal while also trying to prevent others from winning!
Heirs to an exceptional knowledge that has survived the ages it is now up to you to preserve the vestige of your civilization.Ancient Knowledge is a strategic card game in which you erect monuments and build artefacts to pass on your knowledge. Time will make your constructions ephemeral,so make the right decision and combine the many cards at your disposal because all knowledge is doomed to disappear…It's up to you to find the best synergy so that you can pass down knowledge before the decline of the emblematic monuments you have constructed monuments we still find nowadays in the four corners of the globe. From Mexican pyramids to the Sphinx of Giza passing through the famous cities of Tiwanaku and Babylon only the cleverest builder will shine through the ages and seize victory. In this game your only enemy is time.Prove to your opponents that you are the worthy representative of your Legacy! Will your monuments withstand the trial of time?—description from the publisher
The mad Fire Elemental lord is out to burn down the dream forest. Attacking in waves using Fire Elementals your only defense are trees and fountains and those animals brave enough to offer aid before scurrying away to safety. Using a unique drafting system and combining it with a tower defense game will you be able to keep your forest green?Sylvion is a tower-defense type game in which attacks come down four rows and in waves. You build a deck using a unique drafting process and play cards from your hand by paying with other cards in your hand. You can play cards to the rows like fountains and trees or play animals for instant effects or to manipulate the enemy decks of cards. When all the waves have finished you must have kept the heart of the Sylvion verdant or else the whole forest of the Oniverse will be destroyed.This game can be played in an introductory style advanced mode and includes two expansions and an appendix for further challenges and complexity.
Welcome to Kingdom Rush: Rift in Time where you and your allies must work together to fend off the furious onslaught of the mysterious Time Mage. Command Heroes and build Towers to defend the realm by placing polyomino pieces to attack your enemies and deploying soldiers to hold back the ever-advancing horde. Be careful though! The Time Mage’s portals are wreaking havoc causing all of the Towers to warp in and out of existence! Will you play your Towers to defend the Kingdom or will you pass them to your compatriots so that the Towers can be upgraded? The decision is yours!Play through a unique campaign to foil the Time Mage’s plan for total domination of the space-time continuum. Each new scenario in the campaign is more challenging than the one before it introducing formidable foes game-changing events and epic bosses to battle! The only way to stop the Time Mage is to close all of their pesky portals but you’ll have to do so while combating wave after wave of their minions. Fight back with unique Heroes special abilities and an awesome arsenal of upgradable Towers. The Time Mage will stop at nothing as they try to take over the Kingdom and neither should you - archers ready!
Roll Your Meeples Build the City.It's the 1920's and your career as a general contractor is about to take off. You have just started your business in a rapidly expanding city.In Rolling Heights players roll workers in the form of meeples. Standing meeples work hard that day and provide special actions and building materials while face-down meeples provide nothing. You can always push your luck for better rolls but you might lose valuable materials you need to construct new buildings. Completing buildings gains you prestige as well as new workers to help you construct even larger buildings including skyscrapers.Will you construct the next famous landmark?—description from the publisher
Following a series of calamities that left civilization in shambles societies around the world are being rebuilt anew in harmony with nature. Scotland lies in ruins and the ancient clans have taken it upon themselves to restore the land. As clan leaders you will compete for strategic control of the land by rebuilding its prestigious castles.Rebirth is a new tile-laying game from Reiner Knizia. The game revitalizes this classic genre by combining Knizia’s elegant mechanics with Mighty Boards’ evocative world building. The result is a eurogame with smooth gameplay set in a lush and hopeful future.Each turn players draw a tile from their supply and place it strategically on the board. These tiles represent your clan’s contribution to rebuilding the land. Rebirth rewards strategic foresight and clever tactical play with tougher decisions emerging over the course of the game.—description from the publisher
Renature is a majority game with dominoes for 2-4 players.Each player gets a board with large pieces of wood in the form of turf bushes pines and oaks. These plants are used for the majorities on the large valley board and are available in a neutral color and in the respective player color. In addition each player gets a stack of dominoes with two out of ten animal motifs on each of them.On your turn place one of the three dominoes in your hand on two brook spaces of the valley board. Of course the domino must be adjacent to another domino that shows the same animal. If the placed domino borders a free space of a brown area you can decide whether a tuft of grass or any other of your plants should be placed on that space. Tufts of turf have a value of 1 bushes of 2 pines of 3 and oaks of 4. After placing the plant you score points for it and every plant piece that is already in this brown area and has the same or a lower value.Once a brown area is framed with dominoes the majority is scored and the player with the highest total plant value in the area gets the points that are printed as a large number on that area's flower token. Whoever has the second highest value gets the lower number. Two things make this especially tricky: The neutral pieces count as their own color and not among the majority of the player who has used them. Also if colors are tied they a treated as though they are not present at all in the area. After the area has been scored the player who framed the area receives its flower token which will give them extra points at game end.In the course of the game you may run out of plants but these can be bought back from the game board with clouds. Clouds can also be used to buy another turn and to appoint a new joker animal. This animal then counts as all animals and makes it easier to put on. At the end of a player's turn a domino is drawn and it is the next player's turn.Once all players have run out of dominoes the game ends with a final scoring.
A midnight bell tolls on the streets of Wildegrens as the villagers shutter their windows against the darkness. Something moves through the night–in the forest through the fields across the old battlefield. The isolated village is in danger. Crops are failing animals are dying and villagers are disappearing. Townsfolk are scared. Some of the women are fighting back but the villagers suspect that these women may be dealing with the devil himself. From behind the old school a shadow crosses to the town well. A feeble light reveals two witches who nod to one another shutter the lantern and make their way towards the dark woods.Witchcraft! is a fast-playing card-driven solitaire game where you lead a coven of witches in a fantasy world where magic is real–and so are the monsters. Building on the hidden / revealed mechanism of Resist! you will decide when to use magic to defeat the challenges you face–revealing yourself to your fellow villagers and being imprisoned for witchcraft. As you complete missions and defeat enemies you will try to prove to the villagers that magic is not evil and convince a jury that you are protecting the village. Three jurors will decide your fate and their conviction is strong. Can you persuade them? Or will evil overcome you and the village?At the beginning of the game you assemble a coven of witches from families of women represented by a deck of cards. Selecting multiple witches from a family makes that family more powerful. Each family is focused on different tasks in the game–revealing challenges increasing attack power uncovering the conviction of the jurors or capturing familiars to help you in your fight. The fight is real and each of the eight jurors face a different villain. Is it the Headless Horseman Baba Yaga the Scarecrow or some other fiend? On setup you choose three jurors their missions and their unique challenges–providing 56 possible combinations with great variety in the types of challenges and monsters you will face. If you fail two missions or lose five villagers you lose the game. Even if you defeat the missions you still face the trial and you are only sure of your fate when you reveal the conviction of the jurors and see if you have done enough to persuade them.—description from the publisher
Warsaw is a unique city. It is said that it survived its own death and there is truth in this. Poland's capital was largely destroyed during the Second World War and its reconstruction was an exceptional urban development process. Warsaw is a combination of elegant buildings from Saxon times architecture from between the World Wars socialist blocks and modern buildings. Walking through the streets of Warsaw's Wola district one can see this diversity at a glance. Modern glass office buildings stand next to pre-war automotive garages and concrete block buildings touch elegant older houses which show the signs of time's decay. Some call it a spatial mess while others see in it the residents' determination. Both views are right because that's how Warsaw is. Maybe not the most beautiful but strong and determined. Nothing reflects the city's character more than its diverse buildings.In Warsaw: City of Ruins players jointly build Warsaw over six epochs from when Warsaw first became the capital at the end of the 16th century through modern times. Each player creates their own district of the city. At the end of each of the six epochs districts give income and victory points to their owners. After six rounds whoever has the most points wins.In more detail each epoch consists of a construction phase and an income phase with wars at the end of the third and fourth epochs. During the construction phase of an epoch players shuffle the city tiles with the current epoch's number then deal several tiles to each player. Each player chooses one of the tiles then places it face down onto the table. All players simultaneously reveal their selected tiles and each player chooses one of two possible actions:Instead of placing a tile on an empty space a player may choose to build on top of an existing tile. Simply place the new tile directly onto an existing tile covering it completely. As a result the new tile's price is reduced by the price of the older tile that it covers. A player's district can never be larger than a 3×4 or 4×3 rectangle of tiles. Each city tile is divided into four quarters and each quarter has its own type of building so a tile can have 1-4 different kinds of buildings. Public buildings and milestones are always separate individual areas even if they are adjacent to each other. They also occupy an entire tile.During the income phase milestones are placed and players receive coins and victory points.
Welcome to the world full of fantastic creatures! You are an admirer a creature enthusiast who will join the journey of forming the world’s leading creature reserve.—description from the designer
Welcome aboard and congrats on the promotion! Your new starship is ready to embark on its first big voyage. Just scrape off some of the rust and she'll do fine. And that crew? Might look a little green around the edges but they're your crew now. Make us proud.The stars are calling...and adventure awaits!As newly promoted Starship Captains players are in command of their first starship and hungry to prove themselves in a galaxy full of space pirates grumpy old androids ancient artifacts and interplanetary adventures.In this 1-4 player Eurostyle game which mixes action selection and engine building you'll manage a diverse crew of cadets ensigns androids and officers — each with different special roles and capabilities. By earning medals you can promote and train your crew for even greater effectiveness. Similarly you can upgrade your ship with powerful engine building technology for maximum synergy.What will you do with this enhanced crew and ship? Explore an ever-shifting galaxy full of dangerous pirates and interplanetary missions in order to boost your reputation with three distinct galactic factions for bountiful rewards.Do you have what it takes to deftly command your crew and become the best captain in the cosmos? We'll see!—description from the publisher
Europa Jupiter's moon. Deep beneath the crust the oceans are teeming with alien sea life. Shellfish plants corals arthropods even strange fish and larger sea creatures populate a wide-ranging interconnected web of hidden seas. Volcanism is rampant warming the mineral-rich waters and creating excellent conditions for energy-harvesting.The largest cavern close to the surface is known as The Pocket. This is where the initial teams of Stabilizers built their first outposts with the intent to establish long-term communities capable of surviving indefinitely. Aqua-farming is well established; food and other sundries are efficiently gathered. The Pocket has many deposits of minerals and crystals that can be mined and processed to create strong and versatile construction materials locally.Colonists arrive at the Doorstep at regular intervals when the Threshold is opened. The arrivals are of four general types: Pioneers (who are tasked with exploring the changing surface of the moon and the labyrinth of seas beneath) Engineers (who develop and operate the machinery and structures needed to run the colonies) Marines (who defend the colonies from hostile sea life unwanted intruders and other colonies) and Stewards (overseers responsible for strategy and negotiation).Colony development mostly occurs beneath the ice; this is where all of the moon’s resources are concentrated so this is where the effort is best spent. To keep close to the surface most colony structures are built clinging onto the underside of the ice crust. Surface structures will be built only once an undersea outpost is well established and beginning to thrive. In addition to construction and resource-gathering colonies spend a lot of effort on exploring this new environment. The volcanic action and mineral-heavy waters make long-range scanning unreliable so physical exploration is required to plumb the depths.As the Pocket is explored and expanded the established colonies have been making some unusual discoveries beneath the ice. Deep in the trenches artifacts of non-human origin are starting to be found. The dark seas hide many secrets. Squads of mercenaries occasionally appear on the surface and beneath the sea penetrating the Threshold somehow to carry out an unknown mission on the moon. These aspects are worrisome but can’t distract the colonies from their main goals.It is still early in the Artemis project. A foothold on life here has been gained but it will take tenacious effort from the competing colonies to reach the point where Europa is truly viable as a home.The Artemis Project is a dice (dis)placement and engine building game that has you fighting the planet as well as the other players. Roll your dice and place them tactically to thwart the other colonists. Harvest energy and minerals. Bid for buildings. Work together to go on Expeditions to earn rewards. Train workers. Will your efforts be enough to survive?
Ahoy is a lightly asymmetrical game where two to four players take the roles of swashbucklers and soldiers seeking Fame on the high seas.One player controls the Bluefin Squadron a company of sharks and their toothy friends who patrol these waters and keep order with shot and sword. Another player controls the Mollusk Union an alliance of undersea creatures and their comrades-in-arms who fight to reclaim their ancestral home. In games with more people some players control Smugglers maverick captains who run blockades to smuggle luxuries and essentials delivering them to those with the most need—or the most coin. Explore the seas. As you play you’ll make a unique map full of treasure troves dangerous wreckage and mighty sea currents using deluxe double-layer region tiles.Featuring development from the same team that brought you Root and Oath Ahoy offers deep interactive gameplay in a fast-playing and easy-to-learn design with a colorful setting brought to life by Kyle Ferrin's gorgeous illustrations.
Twin temples of two forgotten divinities containing ancient relics have been discovered in India. You set off on a treasure hunt racing to find them before your rival but your progress is slowed by a constantly shifting maze of paths... And eternal damnation awaits anyone foolish enough to uncover the three cursed relics of Garuda!MOVE QUICKLY... CHOOSE WISELY! A treasure race packed with tough choices twists & turns!In this 2-players game each player moves around their own temple which has spaces for room tiles and hiding places for 9 sacred and cursed relics around. These relics are placed randomly face-down around the temples and worth victory points once flipped face-up.The first player to score 25 victory points wins the game. However a player loses if they reveal all three cursed relics! Each round the players compete to win a new room tile by using cards allowing them to throw fate sticks. The player with the most fate points showing on their sticks wins the room tile and places it in their temple. Each player attempts to create paths leading to their relics enabling them to flip them face up and score victory points. Yet Naga symbols on some sticks let you activate cards with powerful effects so that you can never take anything for granted.A GAMEPLAY WITH DUAL-USE CARDS AND STICKSResults on Fate sticks can be used to win the room at stake (using their Fate points) or to activate cards (using their Naga symbols). There are 3 types of sticks (number of Fate points or Naga faces are different for each type).DILEMMAS TWISTS LOW BLOWS!IF YOU...then Naga Raja is the perfect game for you!
NEOM is a modern city-building game featuring simultaneous drafting and tile placement that takes inspiration from games such as 7 Wonders Carcassonne and Sim City. Players compete to build the most impressive city utilizing a tree of 17 different goods (from three different tiers) that can each be unlocked allowing the placement of increasingly powerful tiles as the game progresses. Tiles also feature roads which must be connected without being rotated meaning that players must always plan their city layout with an eye to the future.At the start of each game players draft cornerstones — powerful unique tiles that heavily change what is most valuable from game to game.NEOM has been in development for seven years and the rules and tile set have been iterated on over the course of more than 3,500 games logged in a custom online prototype leading to an exceptionally well balanced game with a wide variety of viable strategies.
A puzzly infiltration game for 1-4 players burncycle puts you in command of a team of robots in the far future. Their mission: taking down evil human-run corporations responsible for subjugating AI under their heel. Your team arrives at each corporate headquarters and must sneak inside shutting down the companies' physical operations as well as their circuitous digital networks. As you search rooms and advance to the higher floors you'll be rewarded with new items and abilities but you'll also be challenged by threatening guards fatal viruses and the architecture itself which was built to fight off robotic intruders.Key to this solo and cooperative experience is the idea of “creative action sequencing.” During each round of play all players will contend with a randomly drawn set of programming directives which tell them in what order their bots are allowed to take physical digital and command actions. Players can choose to skip over directives at the cost of having an incomplete turn or they can disobey the directions by paying costly action dice. The best players however find a way to work within the “burncycle”: essentially organizing their actions so that they benefit the team while staying within the directive order.Each of the corporate headquarters in the game use unique neoprene layouts on a larger mat changing the geography of the game to suit your target. Each CEO also has at their disposal a special threat meter which will trigger new obstacles for your robots as time runs out. If you don't complete the mission quickly you may end up leaving bots behind the victims of immobilizing power drains or destructive counterhacking.Your team wins the game if you complete your objectives on every floor without losing your command module or maxing out your threat level.-description from publisher
Fleet: The Dice Game is an exciting new strategic roll and write dice game from the creators of Fleet! Fleet: The Dice Game is heavier than many roll and write games and captures the tense meaningful decisions of Fleet. Fleet: The Dice Game is for 1-4 players.In Fleet: The Dice Game you are back in beautiful Ridback Bay to reap its rewards! Fleet: The Dice Game takes place over 10 rounds with each round having two phases the Boat Phase and the Town Phase.In the boat phase the active player rolls players plus one boat dice. In turn order each player selects one die to use immediately. By selecting a boat die they get to check off the matching boat type on their sheet - unlocking license powers and boat launches to catch fish. The die that remains after all players have selected is then used by all players.In the town phase you roll town dice equal to players plus one boat die. Again in turn order each player selects one die to use immediately. In the town phase you unlock special buildings in the Wharf that grant bonuses awesome ships in the harbor to earn points and catch more fish or go to the market and gain income to generate bonus actions. The die that remains after all players have selected is then used by all players.Fishing occurs between phases in the even rounds and the player with the most points at game end wins!Fleet: The Dice Game also features a fully integrated solo mode where you battle Captain Ruth to earn the most points and reap the rewards of Ridback Bay.
After the fall of Rome Europe fell into the so-called dark ages. From the chaos feudalism arose providing stability to the region over the coming centuries. By the High Middle Ages the region was prosperous despite much fighting. From your walled city you are a medieval liege ruling the surrounding lands settlements and holdings granted by birthright. This is your fiefdom and all within it owe fealty and allegiance to you above all others. Each other lord and lady rules a neighboring fiefdom and competes for resources in the unclaimed yet bountiful lands of the countryside between them. Tensions were high and petty feuds common between you and your neighbors until scouts reported a new and deadly threat. Invaders have swept in from the east! Their sizable army is camped on the edges of your realm and this new common enemy endangers the entire land. Refugees from the fallen eastern lands seek shelter and bring tales of destruction. Old rivalries must be put aside to focus on the onslaught to come and remain unbroken.After The Empire is a worker placement/resource management game set in the middle ages. During each turn known as a season players alternate using worker tokens to take actions such as gathering resources building advanced buildings and recruiting refugees. Once all workers have been committed players harvest food from their surrounding lands and then prepare for combat.During each season's combat invader cards are revealed with a randomized number of troops and compass direction of attack. Only the wealthiest of castles will draw the attention of larger forces and their siege weapons. You must repair your city and recruit and arm your troops quickly to stand any chance. The winner is the lord or lady who has best preserved their fiefdom and saved up the most gold.Your life your wealth your fiefdom and your legacy must be protected at all costs!
In The Staufer Dynasty the players are nobles in the 12th century accompanying Henry VI on his tour of the areas of Europe brought under control by the Staufer family an area that included much of modern-day Germany from the Baltic Sea in the north to Sicily in the south. You're eager to improve your own lot in the land by placing envoys and nobles in positions of power in the six regions represented in this game.The game lasts five rounds with each player having three actions per round. Players take actions in order of their family members on the action board from top to bottom; on a turn you either take a supply action (moving to one side of the action board) or a move/deploy action (moving to the other side).For a supply action you pick one of the spaces on the supply table move the indicated number of envoys and nobles from the province to your personal court then claim any chests underneath that space. The treasure chests come in different colors with each color having a different function in the game: the brown treasure chests score points based on how many you collect the orange ones provide immediate points or figures the blue ones provide a one-shot bonus and the purple ones let you collect one of the privilege cards on display. The privilege cards often modify other actions or give you a bonus for doing a particular thing.For a move/deploy action you decide which office seat you want to occupy in a particular region. If this seat isn't in the region where the king is located you need to spend one envoy as you move clockwise away from the king placing each envoy in the top part of those regions until you reach the region that you want to occupy. You then pay the cost of the office seat placing one figure — possibly a noble if the seat demands it — in that seat and all the other figures in clockwise order one per region. When you occupy a seat you claim the chest underneath it.After everyone has finished their actions you score for the round — but you score only in the region indicated in the current row of scoring tiles (Aachen Nijmegen Palermo etc.) and the region that best meets the condition laid out in a separate part of the current row of scoring tiles (fewest chests most occupants where the king is located etc.) If these two regions turn out to be the same one you score that region only once. Players score points for having the most office seats in a region (or the second- or thirdmost most office seats) based on the point tile placed in the region at the start of the game. Each region also has a printed bonus that players receive such as bonus chests or additional envoys.To end the round you remove all of the office occupants of the region that scored add new chests under each office seat in those scoring regions and each space on the supply table then sweep the king clockwise 1-3 regions. As the king moves he returns all of the envoys that he encounters in the regions that he enters to their owners. After five rounds players score for their treasure chests as well as for how well they completed their secret job cards and the player with the most points wins.
The largest Roman city north of the Alps in the late Roman Empire was Augusta Treverorum. Founded in the times of Caesar Augustus and built up by generations of Roman architects this was the Emperor's residence and a world city during this period. The remains of these most impressive structures can still be visited today. Foremost of these great achievements in the city is the massive Porta Nigra a large Roman city gate located in Trier Germany that dates to the 2nd century.The game Porta Nigra (which translates as black gate) is set in that place and time with the players taking on the roles of Roman architects working on the city gate of Porta Nigra. Each player commands a master builder who moves around a circular track on the game board enabling you to buy or build only where this master builder is located. Moving the master builder to farther locations along the track is expensive so players must plan their movements and builds carefully. The number and type of actions that may be performed on your turn comes from cards in your personal draw deck.Buildings are erected physically at the various locations around the city using 3D building pieces.
In the 16th century Russia began to expand eastwards to develop the vast expanses of Siberia. This phase in history is closely associated with the name Stroganov.In the game Stroganov players try to collect the best furs to gain wealth and fame as they move across the vastness that is Siberia. They will journey through Siberia in spring summer and autumn before returning home each winter. After four years (rounds) the player who has best utilized their actions and collected the most victory points wins.Each year the players must move eastward across the landscape. They can spend horses if they wish to travel further. Once they have advanced they may take a basic action such as trading or collecting furs or coins. Lastly they may take more advanced actions such as visiting a village setting up a yurt taking a Tsar's wish (card) setting up a hunting lodge or buying a landscape field. All of these actions — combined with exploring and some storytelling along the way — earn players victory points at the end of the game.Every winter players return home to Tyumen to prepare for a new year.After four years the game ends then players score victory points based on having collected the right landscape tiles fulfilled the Tsar's wishes built hunting lodges collected furs and more.
In Barony players are ambitious barons trying to extend their dominion over the land! Who will succeed and become the new king?At the beginning of the game players create the board at random with nine tiles per player; each tile comprises three hexagons with each hexagon being one of five landscape types: forest plains field mountain lake. Players then each place three cities on the game board with a knight in each city. They then take turns in clockwise order with each player taking exactly one action from the six possible actions:Once any player has gained the title of duke finish the round then tally the VPs with players scoring for resources still in their possession their rank in the game and the number of cities they built. Whoever has the most VPs wins.
A village-building card game set in the world of Valeria. Establish resources construct buildings and attract adventurers to your Village to be crowned the next capitol city.Each player takes a turn taking one action from the following list and all other players may follow the action but with fewer rewards:Tax: Take 1 Gold and Draw 1 Card. (Follow: Draw 1 card.) Harvest: Draw 3 Cards. (Follow: Draw 1 card.) Develop: Discard 1 card to add a Resource to your village. (Follow: Discard 2 cards to add a Resource to your village.) Build: Add a building to your village. Draw a card. (Follow: Add a building to your village but do not draw a card.) Recruit: Pay 1 Gold to add an Adventurer to your village. (Follow: Pay 2 Gold to add an Adventurer to your village.)Building cards can be used for 2 reasons. 1) Pay resources to add it to your village as a building and gain its benefit and VP. 2) Develop it as a Resource and place it under your Castle card.When building use resources you have developed or pay another player 1 Gold to use their resource.The game ends when a player has built or recruited 10 buildings/Adventurers.
Game description from the publisher:Built by the Romans during the first century in Belgian Gaul Tournay experienced most of its growth along the Scheldt river. Unfortunately the river also contributed to its troubles because in 881 the Normans traversed its watery path and thereby easily captured the city. That act of aggression stunted Tournay's prosperity. This game invites you to participate in the reconstruction of the city in order to establish a glorious era that will last for more than seven centuries. Help your district flourish by cleverly coordinating the work of the city's three domains: military religious and civil. Certainly the prestige of your buildings will brighten the entire city!Tournay is a card game from the same designing team as the 2010 release Troyes with artwork once again by Alexandre Roche. In this game players manage a district of the city and its three classes of citizens. The cards are classified by level (I to III) and color to form nine distinct decks. Players initially have two citizens in each class that they will use each turn to carry out one of five available actions such as drawing cards or using the powers of their buildings.In each player's district the building cards save them money make more efficient use of the decks of cards or recruit new citizens. The character cards optimize the use of buildings if properly positioned. It's up to you to create the most effective card combinations. Finally constructed prestige buildings will give you valuable prestige points depending on how your district has developed. But beware: Your opponents will also benefit from every prestige building you build!Note that an expansion is included in the base game's box so advanced players can add still more replay value to this dynamic game!Game Summary There are 3 sets of cards (yellow red white) in 3 groups (I II III); also a set of black event cards. There are always 3 face-up event cards most of which are bad. Players start with 2 meeples in 3 colors (yellow red white) placed on their Plaza card.The game ends at the start of the Start Player's turn if 2+ players have all 9 cards in their display; OR if only 1 player has but at least n-1 Town Crier cards have been revealed. Everyone then gets to play one final card (paying normal costs). Earn VPs for all cards in display and for all Event cards you've combated. Most VP wins!
Keyper is a game with high player interaction for two to four players played over four rounds. Each round represents a season: spring summer autumn and finally winter.Each player starts the game with their own village board a mini keyp board 12 village tiles a keyper (waving meeple) in their player color and a team of eight multi-colored keyples including two white keyples. Each differently colored keyple is a specialist in one activity: the brown keyper is a woodsman the black keyple is a miner the orange keyple a clay worker etc. The white keyples are generalists who can represent any other color.Keyper is a worker placement game. (Keyper is the eighth new title in the medieval Key series of games with Keydom the second in the series being widely recognized as the first of the worker placement genre of games.) What makes Keyper special is that when one player places a keyple on a country board another player can join them with a matching colored keyple on the first player's turn to the benefit of both players. In this way some players are likely to have played all their keyples before others. All keyples have the potential to work twice. If a player has played all of their keyples but another player still has some then on their turn the player with no remaining keyples can lay down one or more keyples on the country board they have claimed or in their village board to secure additional resources or actions. It can therefore be doubly beneficial to co-operate with your fellow players although Keyper is not a co-operative game in the usual sense of the term.The country boards are also noteworthy in that they can be manipulated and folded at the beginning of summer autumn and winter to show one of four different permutations of fields for that season. A player will chose the one to suit their strategy often hoping that another player will complement their choice. Certain fields on the country boards are available only in certain seasons e.g. raw materials can be upgraded to finished goods only in spring and summer after which you can only convert using tiles in your own village. Gem mining occurs only in autumn and winter.A player's strategy is likely to be influenced by which (seeded) spring country tiles they acquire and by the particular colored keyples they have available in the later seasons. Different combinations will encourage a player to develop their farm or village help with their shipping or mining activities and prepare for the seasonal fairs. Players constantly need to evaluate whether or not to join other players when to claim a country board whether to play on their own or another player's country board when to use their own village and whether to create a large or small team of keyples for the following season. The winner is the player to gain the most points usually through pursuing at least a couple of the different strategies.In addition to the theme and mechanisms Keyper has similar traits to the earlier Key games: Game actions are positive and constructive not destructive; player interaction is through the game mechanisms not direct and like Keyflower the previous game in the series there is a lot of player interaction.A special English-language Kickstarter edition of Keyper with character keyples and keypers will also be released.
Murano the game is set in Murano a small group of seven islands near Venice that's well-known by tourists for its glassmaking. As in Venice the islands of Murano are separated by canals so gondolas and transportation are at the heart of this game.The game board depicts the islands of Murano with the islands being divided up into building sites and walkways. Surrounding the islands is a series of action spaces with gondolas being present in some number of them at the start of play. On a turn you move one of the gondolas in the direction of play to an empty space then take the action shown there. You can't pass another gondola while moving or land in an occupied space but for a coin you can move a gondola that's in front of the gondola you want to move and you can pay to move multiple gondolas if needed.Some actions place shops on the islands with shops coming in different types. You mark a shop to show ownership and when tourists show up later they will shop at various stores depending on their proximity and the goods they offer. You also need to take actions to move your personal gondolas to islands so that you can take actions there.Why are you doing all of this activity? To score victory point cards in hand and actions on the board will let you gain additional VP cards to give you direction to your actions or let you profit from what you've already done.You can also use some of the buildings to create glassworks and those glassworks come into play on the VP cards through tourist sales and via an action space shown at the bottom of the game board image that lets you sell different types of glass for money.The Complete Edition from 2020 contains Murano: Promo Cards and Murano: The Christmas Tree packaged inside the box and may be found here: Murano: Complete Edition.
In XenoShyft: Onslaught a strategic base defense deck-builder players take on the role of the NorTec Military charged with defending their base against the onslaught of the alien Hive.XenoShyft: Onslaught combines classic deck-building and resource management with fast-paced combat and unique base defense elements. As the game progresses each player builds up their deck of Troop Equipment and Item cards which they will in turn use to defend the base against incoming enemies in deadly combat.It is up to the players to work together in order to outlast the horrors awaiting them by coordinating strategy utilizing the strengths of their unique divisions (Med Bay Weapons Research Science Lab and Armory) and organizing defense tactics to ensure no player is caught off-guard by surprise attacks.XenoShyft: Onslaught is a game of tactical decisions and survival horror — and survival is never guaranteed.
Wildcatters is a tactical and strategic board game set during the booming business of the 19th century oil industry!The players are oil barons who develop oil fields; bid for oil rights; and build rigs oil tankers trains and refineries. Your goal is to deliver more oil barrels to the continents than the other players while also collecting more shares and money than them.The game lasts seven rounds with four players and the game set-up is the same for each player with three rigs two trains one tanker and one refinery being placed on the board. The game board features a world map divided into eight areas where you can find oil. Players choose an open area card and get money to build rigs tankers trains and refineries after which they can buy oil actions. The players work together in an oilfield to find oil at a lower cost. The players transport oil together to the refineries using trains and tankers from other players to deliver oil to the refineries – and all with one purpose: deliver more oil than the other players by the end of the game.
Mega Civilization is a strategy board game for 5-18 players that covers the development of civilizations through history from the Stone Age to the Late Iron Age. In this colossal game players lead their historic civilization as they gain victory points by expanding their population building cities trading and developing their knowledge and culture.Notwithstanding its large scope the game's core mechanics are straightforward and easy to learn. A key element in the game is player interaction as they position themselves on the map board and search for valuable commodities during interactive trading sessions.Scope The game was designed to be the biggest board game in the world that can be played in a single day in one room. In its full scope the map board measures over 2 meters (80 inch) in width. Despite its ambitions about size and duration Mega Civilization can be scaled down to as few as 5 players. The game includes a Short Game scenario which reduces playing time through an accelerated start position.Gameplay Each player starts their civilization in the Stone Age with a single population token on the board. As the game progresses the population will expand spread over the board fight some border conflicts and build cities. Cities bring resources and wealth expressed in trade cards. The more cities players manage to build on the board the more trade cards they receive. Trade cards are mainly valuable commodities but sometimes turn out to be disastrous calamities.Trade Trading is the heart of the game a social experience where all players interact with each other to optimize the value of their sets of commodities. In addition to the desired commodities calamities are secretly traded as well adding an additional layer to the trading dynamics. Once the trading phase has ended players that end up with a calamity in their hand will suffer its effects.Develop Civilization Advances When the smoke of trading and resolving calamities has settled players can decide how to spend the wealth gathered through trading. The game includes 51 different advances that can be developed each of which provides benefits in the game to its holder. For example Metal Working provides an advantage when fighting conflicts Architecture facilitates city construction and Enlightenment reduces the impact of (civil) calamities.The 51 Civilization advances are divided into the categories Arts Crafts Science Civics and Religion each of which has specific powers. Each advance acquired by a player provides discounts to other advances that can be purchased later in the game thereby creating a path of strategic decisions. The ultimate advance in the game Wonder of the World is only in reach for players who manage both their trading and purchasing strategy very well.Winning the Game The players who have best developed their position on the board whilst avoiding making enemies and defended their civilization against natural or civic calamities and stand the test of time will eventually gather the most victory points and compete for winning the game. After up to 12 hours of playing that is.Expansions Mega Empires: The Special Buildings (2024) is an expansion set that provides additional flavor to the game through 18 miniatures of ancient buildings historically associated with each of the civilizations in the game. These buildings can be built on the map board and provide additional benefits in play and victory points to their controller.The Mega Empires: Upgrade & 3-4 Players Pack (2024) contains additional and upgraded components that were developed after the release of Mega Civilization. This expansion also contains rules and components for playing Mega Civilization with as few as 3 or 4 players.Accessories The Mega Empires: The West – Deluxe Game Mat (2024) and Mega Empires: The East – Deluxe Game Mat (2024) are neoprene game mats at 125% scale of the original cardboard maps that offer an enlarged playing area and high-quality design for easier and more immersive gameplay.The Mega Empires: Identifier Cards Bonus Pack (2024) is a set with 18 large player identifier cards one for each of the Civilizations included in Mega Empires. These can be used for distributing the civilizations among the players during setup to identify which stack of Civilization Advances belongs to which player or to divide acquired cards from not yet acquired ones during the game.Wrap-up Mega Civilization is a long strategic board game about development trade culture politics and showing resilience when dealing with calamities. The game is a perfect fit for larger groups of strategic board game enthusiasts which due to its scalability can also be played in smaller groups. It is not just a game it is an experience!—description from the designers
Antike II is a challenging strategy game about evolution and competition among ancient civilizations. Ancient nations create cities build temples sail the seas and discover new principles of science and technology. Their legions and galleys open new settlements and defend their people against attacks from their enemies. Two scenarios can be chosen as the game board is two-sided.Every nation tries to win ancient kings scholars generals citizens and navigators for themselves. The nation that acquires a specified number (depending on the number of players) of ancient personalities first wins the game!Lead one of these nations to victory—but watch out for your enemies as they will want to conquer your cities to destroy your temples. The game depends not on the luck of dice or cards but on thoughtful plans and skillful diplomacy.Antike II differs from the 2005 Antike in several ways according to designer Mac Gerdts. To start players now own city tokens which allows them some degree of choice as to which resource a newly founded city shall produce. Military units have become more expensive and the rules for the conquest of cities are considerably easier. The scientific progresses were altered as well. Neutral temples now exist which may be destroyed gaining VPs of a general without harming other players. The game features two new maps in a new graphical design and a new card named BELLONA (the ancient Roman goddess of war) has been introduced to counter the starting player's advantage.Gerdts notes that the main goal of all of these changes was to make the rules for a conquest of cities easier while also opening more possibilities to win the game without the need to attack other players.
Expedition to Newdale is the new Oh My Goods! (2015) card game from renowned designer Alexander Pfister. In this board game adaption of the successful card game 1 to 4 players from 12 and up compete in different chapters to experience the world of the Longsdale kingdom once again. The story of Expedition to Newdale starts about five years after the events from Oh my Goods! Escape to Canyon Brook but you don’t need to know the prequels at all. Each chapter of the game lasts about 90 minutes which adds up to around 12 hours of exciting campaign gameplay. And when you found your favorite chapter while playing the campaign you can always come back and play it again to have even more fun!At the beginning of the game you have your personal board a coal mine as your start building and 5 hand cards. Depending on which chapter you are playing the appropriate game board sits in the middle of the table. Each round is divided into 5 phases which are played in order (or partially parallel once you become more familiar with the game). In phase 1 a new event is revealed which usually alters the course of play in this round slightly (e. g. by introducing new buildings). Additionally the event card shows a fixed amount of workers which are available this round. An information which is much appreciated as you have to place your action markers in phase 2. The latter are numbered 1 — 4 which is important for phase 4 and means that you need to plan ahead. But first phase 3: in this phase more workers are drawn from a bag and get added to the others. This means that productions which would have been impossible before (because workers were missing) are now easily done. Pushing your luck might be beneficial! Phase 4 is the opposite to phase 2. Instead of placing your workers you resolve their chosen action in order of their numbers. We hope you had a backup plan in place if your desired workers were not drawn in phase 3 because this can trigger an unpleasant chain of events! Not enough workers could mean that a production does not happen which then means that you might not have enough money to build the building with your second action marker. Oh and your third marker was planned to directly produce in the newly built building? Well where there is no building there’s no place to produce in right? Clearly: planning ahead a little luck and good alternatives are the way to success. In Phase 5 all players can either use a free building action or draw new hand cards. The last phase is used to resolve all buildings which do not need workers e. g. an automatic coal production or a building which offers the conversion of a certain good to victory points. Afterwards the next round starts of which you play a total of seven. A final scoring at the end of round seven will then show if you win or lose.
Formidable adversaries are arrayed against you. Your people stand ready. History beckons.In your hands lies the destiny of one of the most storied peoples of history. Under constant threat of attack you must conquer new lands oversee dramatic scientific and cultural advances and lead your people into the era of empire. Expand too rapidly and unrest will bring your civilisation to its knees; build up too slowly however and you might find yourself a mere footnote of history. As one of fourteen radically asymmetric civilisations you will compete to become the most dominant empire the world has ever seen.Imperium: Horizons is a standalone game that contains the Abbasid Aksumite Cultist Gupta Inuit Japanese Magyar Martian Mayan Polynesian Sassanid Taino Tang and Wagadou civilisations. Each makes for a unique and challenging opponent in both multiplayer and solo games.Fully compatible with Imperium: Classics and Imperium: Legends for those wanting to expand their pool of civilisations even further Imperium: Horizons also incorporates a new trade module that allows players to recreate all the intrigue wealth generation and dynamic politics of a thriving economy.—description from the publisher
Saddle up and guide your wagon train along the perilous Oregon Trail! Build a team of hardy folk and gather resources and equipment with a unique dice drafting system. But dangers await in the dice you don't choose! You can hire townsfolk buy wagons pan for gold and take on cattle — all the while preparing for inevitable raids storms and famine. Who will best face the perils of the wild frontier and lead their wagon train to victory?Pioneer Days is a dice-drafting game reminiscent of The Oregon Trail. While you pursue your strategy you must be prepared for impending disasters such as storms disease raids and famine.Round by round players draw dice out of the bag roll them then take turns drafting one to either collect silver hire a townsfolk or take an action based on the die value. Townsfolk confer immediate or constant benefits as well as end game scoring bonuses while actions help you collect wood medicine cattle equipment and gold nuggets. The unchosen die each round advances one of the disaster tracks based on its color and when a disaster gets to the end of its track all players must deal with its effects:At the end of each round you can satisfy the current town's favor conditions in order to earn their favor. Prepare for the disasters while you pursue your strategy and earn the most points to win the game!
Welcome to the world of Arborea. You are a Patron Spirit guiding your villagers to heal and grow the landscape around them by sending them on pilgrimages and building your personal Ecosystem.Arborea is a worker placement euro game where time and planning ahead is key.During the game players will place workers on Action Tracks (Pilgrimage). These tracks will then advance moving all workers with them. The farther the Action Tracks move the better the Rewards gained when workers are activated.These rewards may help Players to contribute to the Shared Resource Track make offerings to the great and wise Sages to invest in future gifts or attract animals to the land of Arborea. Explore different Seasons each game for new opportunities and paths to take.Take from the Shared Resources to build your personal Ecosystem overlaying terrain cards to build habitats and placing animals for end game Victory Points.—description from publisher
The race is on for the robots of the Robo Rally automobile factory who work long hard days at the assembly line building high‐speed supercars but never get to see them in action. On Saturday nights the factory comes to life as the ultimate race course with treacherous obstacles and rival sabotage. In Robo Rally players move their robots through the course by speeding through corridors and dodging traps to reach each checkpoint first. Only the strongest robots survive!Enter the world of mad machines and dangerous schemes in the Robo Rally board game. Players control their robot with game cards which reveal directions on how the robots can move through the hectic Robo Rally automobile factory. Use strategy to outsmart rival robots while racing towards each checkpoint in your chosen course in numerical order. Beware of factory obstacles such as industrial lasers gaping pits and moving conveyer belts that can make or break the race.The 2016 edition of Robo Rally differs from earlier versions in a number of ways:
Stronghold is a two-player game telling the story of a siege. Players take opposing sides: one has to defend the stronghold and the other has to break into the castle as soon as possible. The game board represents the stronghold itself as well as the surrounding terrain where enemy forces are placed and whence they proceed to the walls.The defender has a small number of soldiers manning the walls while the invader has an infinite legion of attacking creatures. A desperate fight takes place every single turn. The invaders build war machines equip their soldiers train them and use black magic rituals to achieve victory. Meanwhile defenders repair walls build cannons train soldiers and do everything they can to hold the castle as long as possible.If the invader manages to break into the castle before the end of seven rounds they win; otherwise the defender wins.This second edition of Stronghold features:• Ten objective cards for the invader and ten hidden defense plan cards for the defender; each objective encourages the invader to consider a particular move while each defense plan shows the defender different ways to surprise the invader • Shorter gameplay than the first edition with attackers being placed on the board during set-up • Gameplay limited to two players only replacing the team rules in the first edition • Streamlined rules and an enhanced rulebook • Improved components such as a larger game board and new artwork
The circus has come to town! Under the tent jugglers clowns magicians strongmen and wild beasts capture the curiosity of a dedicated audience that applauds non-stop. After each performance your little troupe accumulates fame and may one day pique the interest of P.T. Barnum the greatest circus mogul of all time.In 3 Ring Circus players take on the role of a circus director who tours the United States at the end of the 19th century. Your objective is to hire artists and offer performances in various towns and cities with the intention of gaining fame. In towns features are easy to set up and give you starting resources to upgrade your cast; small cities are somewhat more demanding but they allow you to come into contact with better artists; audiences in big cities are even more demanding and want to see very specific numbers but performing there brings you much more fame!On their turn players can hire an artist or host a performance. At the beginning of the game each player's circuses are empty so it will be necessary to contract to form the company. The artist cards grant more or fewer benefits depending on the order in which they act so one of the keys to the game is planning the shows that will be offered.If they decide to act the players must move to a free space on the map. If it is a town they receive the most basic currency cards as a prize. If you perform in a small city depending on the number of pedestals you have in your company you can claim more or fewer entry cards (the second most valuable) or fame points. In the big cities you get a lot of fame points but the public always demands a specific type of artist.While your little circus tries to survive the great and splendid Barnum Circus travels across the country and when it arrives in a big city a score is held in that region and the circuses that have given the most performances there will gain even more fame.-description from the publisher
From the Spine of the World Mountains to the bustling fishing villages of Earthquake Fish Bay flows a river where fortunes can be made and lowly traders can brush shoulders with Rokugan's elite. Will your clan become the dominant force along this River of Gold?In River of Gold players take on the role of river merchants allied with legendary samurai clans each vying to exploit the river to earn wealth glory and wisdom. Will you invest in developing ports markets shrines and more along the banks of the busy river? Or will you rely upon sailing the river of gold growing your wealth and influence through delivery contracts visiting the nobility and garnering a bit of divine favor during tough times?River of Gold features a stunning embossed metallic gold game board illustrated by master fantasy cartographer Francesca Baerald. In addition to looking beautiful the gameplay is fast and clever with minimal downtime and a playtime of just one hour. Fans of Eurogames will enjoy this mid-weight game and with easy-to-learn intuitive rules you’ll be able to get River of Gold to your table quickly.—description from the designer
Endangered is a cooperative game that combines strategy teamwork and a race against time to save iconic species whose survival hangs by a thread. Only you and your team of dedicated conservationists can save them from extinction!To begin you will step into the shoes of unique heroes like the Zoologist Philanthropist TV Wildlife Host Lobbyist or Environmental Lawyer—each armed with special abilities to turn the tide in this fight for survival. Together your goal is to protect majestic tigers and playful sea otters from the relentless march of environmental destruction.To succeed you must rally support from the United Nations sway key ambassadors and secure the crucial votes needed to pass a life-saving resolution… but the clock is ticking and the challenges are immense!Every turn presents tough choices and high-stakes decisions. Strategize with your teammates roll dice to activate powerful action cards and take bold steps to preserve habitats mitigate threats and encroaching destruction and ensure species' survival by helping each species find mates.Timing is crucial and every move matters. Can you and your team overcome destruction safeguard dwindling populations and sway the UN to act before it's too late or will humanity's progress spell the end for these incredible creatures?
Founded around 3050 BCE and located south of the River Nile Delta Men-Nefer (a.k.a. Memphis) became the capital of ancient Egypt and the most populated city on the planet.In Men-Nefer you will relive one of the greatest periods of ancient Egypt carrying out tasks typical to Egyptian culture: acquiring knowledge in the houses of life navigating and trading on the Nile River making offerings to the revered God embalming the corpses of the nobles to send them off to a better life erecting beautiful sphinxes and contributing to the construction of the Great Pyramids. In addition to this you must be careful of how you make your way through this earthly world to be sure that Osiris will grant you passage to Aaru the long-awaited heavenly paradise of the afterlife.Throughout three eras by means of a novel selection of actions that combine worker placement and tile drafting players choose on each turn which area of Egyptian life and culture they wish to develop. Players must attempt to obtain the greatest number of prestige points in each era since only the one who manages to achieve the most prestige will take the victory.—description from the publisher
Game description from the publisher:An age of innovation and discovery is at hand. With war on the horizon and whisperings of a prophetic storm approaching now is the time to gather all your strength and set out to forge your place in Terrinoth's book of legends!Rune Age is a deck-building game of adventure and conquest for 1-4 players. (The box says 2-4 players but 2 of the 4 scenarios include solitaire rules.)Set in the fantasy realm of Terrinoth (Runebound Descent: Journeys in the Dark Runewars and DungeonQuest) Rune Age puts players in control of one of four races vying for dominance in a world embroiled in conflict.Designed by Corey Konieczka Rune Age is a unique deck-building game that centers around scenarios. The four different scenarios included in Rune Age present alternate win conditions for players from an all-out war to determine the victor to a cooperative game experience where players all win or lose together. Scenarios not only dictate the win conditions they also determine which card types will populate Terrinoth (forming the central card pools) and which Event cards will form the Event deck. The Event deck contains thematic challenges enemies and happenings that are tied to the chosen scenario creating a new play environment each turn.Gameplay in Rune Age centers around players working to develop their individual deck of cards. At the beginning of the game each player begins with a small assortment of cards in their deck drawing five cards each turn to carry out their actions. Each player's deck represents their faction's military strength and capabilities. These decks will be formed with their faction-specific Unit cards and a central collection of Neutral Unit cards Tactics cards and Gold cards.While players begin with limited cards in their deck through cunning and strategic use of their available cards players can expand their deck to create a destructive force of their own clever design. Will you create brutal deck of formidable Units? Or will you rely on Gold and Influence to acquire neutral forces and powerful Tactics?
In Deep Rock Galactic: The Board Game an authorized tabletop game adaption of the popular computer game players take the roles of up to four dwarf miners in space: the Scout the Engineer the Gunner and the Driller. Players must work together to mine precious minerals deep below the surface of a hostile planet where indigenous insectoid predators — the Glyphids — await aggressively defending their caves against the intruders. Will your team be able to meet the mineral quota set by the company or will you all end up as dinner for the Glyphids?Players move around the board while throwing dice to fight monsters and mine rare minerals in order to escape in time with the required amount of minerals needed to win the current mission.
In Monumental each player will control a civilization that will evolve through his city: a grid of 3x3 cards (coming out from the player's starting civilization deck) that can each be activated to gather various resources such as Science Military Production Culture and Gold that will allow them to trigger many actions. But there’s a trick: one cannot activate all their cards at once which means that tough choices will have to be made each turn in order to select the cards that are the most needed.The resources gathered from the activated city cards will allow the players to acquire cards from a common pool allowing them to get improved buildings technologies wonders etc. and therefore to leverage their civilization deck to new heights through more and more efficient card combos. As the common pool of cards progresses (either as players have acquired cards or because they didn't - which leads to one card from the pool to be discarded per turn) the game progresses through eras. Medieval cards are better than classical cards and industrial cards are even better but of course those cards are more and more expensive to acquire.A modular board at the center of the table holds each civilization's army. The board is made of Provinces to be conquered. Unoccupied Province's inhabitants are barbarians who will provide resources to the player who defeats them. Holding a conquered province also brings victory points.The player with the most impressive civilization at the end of the game will be remembered for all time (and they also win the game!).—description based on the publisher's
Guards of Atlantis: Tabletop MOBA is a competitive zero-luck team-based board game inspired by computer games of the MOBA genre.In the game each player controls a single hero and uses a hand of cards to move that hero around the game board employ special abilities and attack enemies. Defeating enemy minions earns you coins which are used to buy levels and upgrade your hero. Your goal is to help your minions — units that are not directly controlled by the players — reach the enemy base and capture it.Guards of Atlantis II is a complete overhaul of the original game with 32 new heroes new double-sided game board and much more. In addition to new content Guards of Atlantis II streamlines the rules of the original making it faster and tighter.—description from the publisher
Play as an ancient civilization as they prosper and collapse through time. Build gigantic monuments raise impenetrable fortifications and amass vast knowledge as the ages pass. The greatest civilizations will leave their mark long after their collapse. From times long forgotten to times recently lost civilizations will rise and fall as the tide of time carries them.Tides of Time is a drafting game for two players. Each game consists of three rounds in which players draft cards from their hands to build their kingdom. Each card is one of five suits and also has a scoring objective. After all cards have been drafted for the round players total their points based on the suits of cards they collected and the scoring objectives on each card then they record their score. Each round the players each select one card to leave in their kingdom as a relic of the past to help them in later rounds. After three rounds the player with the the most prosperous kingdom wins.
The Oranienburg canal which gave this game its name was built between 1832 and 1837 in Brandenburg. The Havel River was difficult to navigate near the Oranienburg mills so a canal was built from the Havel that crossed the older Ruppin canal thereby forming the Oranienburg canal cross. During the industrialization in the 19th century lots of companies and businesses were formed at this important waterway. Moreover additional streets and railways were built.In Oranienburger Kanal you erect new industries and shape the infrastructure by building pathways streets railways and canals. Most important of all are bridges that connect buildings. To do all of this you have access to various actions that you select in the right moments.At the end of the game the player with the best industrial area and the best infrastructure wins.Oranienburger Kanal also includes a solo game!—description from the publisher
A mission gone wrong. Tensions continued to mount aboard your colony ship as the days dragged on. An anonymous act of sabotage has sent the ship plummeting to the surface of a frozen uncharted planet. Damaged beyond repair the scattered remains will do little to protect you from the brutal cold.In the engine-building worker placement game Cryo leaders of separate hostile factions compete to survive and claim control over the underground caverns on a remote icy planet. You need to act quickly and strategically to avoid further sabotage from other factions. Send drones out from your engineering platform to scavenge resources and save your crew still in cryostasis. Gather different materials to upgrade and customize your platform fine-tuning new actions to suit your individual strategy. Utilize multi-use cards to your advantage and claim the underground caverns for your faction to survive.Though unplanned a new chapter for humanity has begun. Scavenge build explore and lead your faction to victory within this frozen world before the sun sets!—description from the publisher
In the Age of Civilization you must lead your people to their glorious future. Analyze the characteristics of every era you are facing make the best choice for your kingdom development and become several famous civilizations in our fascinating history. By going through the rise and fall of empires a unique civilization of yours will finally arise!Age of Civilization is a pocket-sized civilization game. Throughout one game each player leads up to three historical civilizations to form a unique combination of abilities. Players build Wonders research technology develop culture conquer for glory or even exploit their people. Only the player who wisely manages his workers and wealth can achieve the greatest civilization.Game-play overviewThe game is played with 6 rounds. In the 1st round each player picks one civilization card in the market and gains a number of worker tokens according to the population value indicated on the civilization card. Players may assign workers to action slots in the public region. There are usually 5-6 actions for each player to choose and these actions change between rounds. By assigning workers players carry out the actions' effects such as earning coins or paying coins for technologies wonders or victory points etc. At the end of a player's turn workers may return to the player or disappear according to the kind of action it was working on.In subsequent rounds players MAY pick another civilization card to replace their previous one. In that case you reset the number of your workers to the population value indicated on the new civilization card and you lose the main ability of your previous civilization but the legacy abilities of all your civilizations last forever. In each game a player can only pick three civilization cards in total so deciding when to raise a new civilization and which civilization combinations to pick is a big strategic decision of players. When the 6th round ends the player with the most victory points is the winner.—description from the designer
The Sun is dyingIn recent years the Sun has become increasingly unstable to the point where experts claim it could go supernova at any moment. The various inhabitants of the planets in this solar system are launching one last effort to save themselves which involves building a final Ark to propel a small selection of their people into deep space. This requires a great deal of energy and in a final ironic twist the only source of such great energy is the dying star itself. In the process of extracting and transmitting the energy required to save themselves they will be compounding the instability of the Sun and hastening the end of their worlds.Sol: Last Days of a Star is a board game for one to five players where each player represents a different planetary effort to transmit as much energy from the Sun back to their Ark so they can to escape the solar system before the Sun explodes!The board represents the solar environment: two layers of orbit around the Sun (Upper and Lower Orbit) and three layers within the Sun itself (the Convective Radiative and Core). The deeper you take actions the higher your rewards but the faster the instability of the Sun is increased. Your Mothership rotates slowly in orbit around the Sun and this is the only place your ships can launch from to perform useful tasks in the solar environment. You can either convert ships into stations or use the ships to activate yours and other players' stations. If you activate your own stations you get the full reward while activating other player's stations you split the reward with the owner. You gain energy by activating Energy Nodes and you use this energy to either activate Ship Foundries to build new ships (which you need since you are constantly losing ships by converting them into new stations) or activate Transmit Towers to transmit the energy back to your Ark to turn into Momentum (which is ultimately how your Ark will escape). But you cannot enter the Sun without converting ships into Solar Gates which span the high energy membranes separating one layer of the sun from the next.You must carefully manage your time and resources in order to transmit the most energy back to your Ark before the Sun is lost forever. With any luck some small collection of your last planetary residents will escape the solar system before it is engulfed by the oncoming supernova!
THE GREAT RETURN Over generations and generations the ancient woodland of Børe prospered and grew. The world was bestowed with great spirit which lifted the animals of the land to new heights. Unfortunately over the years these clans lost touch with the spirit of the land and faction warring developed. The Foxen Kingdom of Skulk Hollow in the South The spiritual Red Pandas of Cupboard in the North the Mischievous Mice of Multon in the West and the colony of Blackheart Bunnies in the East. As skirmishes started breaking out across the continent lives lost there was a monstrous shake and then The Great Return. No one quite knows why but the Guardians have risen - but not the kind life-giving Guardians of spiritual legend. Dark ferocious versions that are now attacking all the kingdoms of the land.OBJECTIVE In Skulk Hollow two players take the roles of either a towering behemoth of a Guardian trying to eliminate the clans of foxes who have been causing havoc on the countryside or a band of foxen heroes out to vanquish the evil beast that has been terrorizing the land and reunite the four kingdoms of Børe.The Guardian wins the game by either eliminating the Foxen King or by gaining enough Tribute.The Foxen Heroes wins the game by eliminating the Guardian.GAMEPLAY Skulk Hollow is a 2-player asymmetric tactical combat game. Player use action cards to move their units summon and use special abilities. Taking down a guardian requires the Foxen player to leap onto the Guardian player board and take out different parts of the character.
Description from the publisher:DOOM: The Board Game is strategy board game of tactical combat for 2-5 players based on Bethesda and id Software's video game of the same name. Featuring two distinct player roles the game brings the epic battle between elite marines and Hell's most threatening monsters to the tabletop.DOOM immerses players in a fierce battle between legions of demons — which are controlled by one invader player — and a cooperative team of up to four marines. The game guides players through two cohesive operations during which the marines strive to achieve objectives like restoring power to the United Aerospace Corporation's facilities or manning expeditions right down into the pits of Hell. Meanwhile the invader commands their demons to slaughter the soldiers time and time again in an attempt to protect their fiery domain and destroy all of humanity.The game features custom dice double-sided map tiles and thirty-seven detailed plastic miniatures representing four marines and thirty-three demons. It includes two operations Black Bishop and Exodus consisting of six missions each.
You are an air-shipwright that is an inventor of flying machines used by the dreams to traverse the skies of the Oniverse. You have been challenged to build a new fleet the most beautiful ever seen. Now you must roll the dice to acquire the components you need to build airships.In Aerion a solo/co-operative game for 1-2 players you must find the best blueprints acquire the finest construction materials and recruit the best crew. Discarding cards can adjust your die rolls but be careful not to exhaust your resources! Can you build the best fleet?Aerion includes six expansion modules with new options and challenges.—description from the publisher
Le Havre: The Inland Port is a two-player game in which both players compete to become the richest harbormaster. How they do so? Players acquire resources construct buildings and after twelve rounds score the total value of their buildings and their money in cash.Each round a set of new predefined buildings is added to the market. Both players now take turns by either building one of these buildings or by using an existing building's effects. To construct a building players have to pay a certain amount of money and/or resources from their warehouse. Most of these buildings in turn allow to change the amount of resources on a player's warehouse board in a specific way when used. This is crucial to the game as players are restricted on how to fill or empty their warehouse. They have to combine and optimize these steps to max out the capacity of their warehouses. Players can even use their opponent's buildings but they have to pay them one Franc (=money) to do so. When a building is not used during a round it steadily increases in worth as its effects can be used up to four times in subsequent rounds. But a building that is not used for too long has to be sold to the market for half its value! The game uses an Ora et Labora-like wheel to track this status of each building in play.Although Le Havre: The Inland Port shares gameplay elements with Ora et Labora and is linked in theme with Le Havre it is a distinct game with its own mechanisms and gameplay.
Description from the publisher:Take on the role of Egyptian nobles at the time of the pharaohs preparing for their death and burial in the valley of the kings. Using an innovative deck-building mechanism with a crumbling pyramid players fill their tombs with jewelry chambers weapons tomb art and other treasures. The player who collects the most valuable artifacts in their tomb wins the game!Valley of the Kings: Afterlife is a standalone game that can also be combined with Valley of the Kings to allow for play with up to six players.
Emperor Qin Shi Huang has passed away. To protect him in the afterlife a great army in the form of statues of faithful warriors must be assembled to stand guard in the Emperor's tomb. You will be among those tasked with building this magnificent army.In Terracotta Army you represent talented craftsmen and artists laboring to build the wondrous assembly of statues. During the game you collect resources upgrade your workers and seek favor with the Emperor's advisors. Your goal is to play a crucial role in the process of creating the terracotta army and your success is measured in victory points (VPs). During the game you and your fellow players build the army together but after the fifth round of the game is over only one of you — the one with the most points — will stand as the winner.During the game you place warrior miniatures within the mausoleum forming groups. A group's miniatures may belong to multiple players as denoted by the player bases on those miniatures. Multiple separate groups consisting of the same type of miniature may exist within the mausoleum.You will have many opportunities to score points based on domination and presence. To achieve domination you must be the only player with the most of the specific resource or type of statue currently being scored. (If you are the only player you have domination.) To have presence you must have at least one of the specific resource or type of statue currently being scored.At the end of the fifth round the player with the most VPs wins.
The Realms lay divided their former wonder lost and forgotten. The Tyrant Queen has seized the throne forcing the rightful heirs deep into exile. You are the sons and daughters of the once-great houses: Foxway Gorga Mherzeen and Spyre. Under the tutelage of advisors you have gathered your followers your conscripts. The time has come to take back what is yours.Path of Light and Shadow is a massive empire-building experience combining area control deck management and civilization customization. As players vie for control of The Realms they must enlist and promote supporters outfit their burgeoning empire with powerful technologies align with powerful leaders and lay siege to rival exiles after the throne. Above all else each player must decide what type of leader they will become cruel or merciful. But choose wisely for each path has its rewards and perils.
Raising Robots is a competitive simultaneously played engine-building game.In Raising Robots you are a famous inventor seeking to assemble the greatest collection of robots. Each round you simultaneously choose and perform two or more actions: upgrade assemble design fabricate recycle. Every action will be performed with a variable amount of power to make the action better or worse. However the most powerful actions will also help your opponents.Whoever has the most points after eight rounds wins.—description from publisher
Galaxy Defenders is a sci-fi cooperative tactical battle wargame in which 1-5 players fight together against an oncoming alien menace. Each player takes control of one or more agents with unique powers to defend the planet from the alien invasion. Gameplay revolves around a tactical combat system using custom ten-sided dice. Each player sequentially plays his Agent turn and then one Aliens turn. Players carry out their turns [agent and aliens] in clockwise order until the last player finishes his Aliens turn. Once done the game passes to the Event phase that will bring the players to the next round. Players may choose up to five agents:There is no Alien player in Galaxy Defenders; instead the aliens are controlled by the game system itself through an artificial intelligence system based on two types of cards:The combination of a unique AI for each alien species and the uncertainty about alien activation in a turn provides a realistic simulation of the chaos of battle and a sophisticated challenge for the players. Since having more agents brings more alien activations for the aliens the turn structure allows the level of difficulty to scale dynamically based on the number of agents in play. If agents die during the game the system recalibrates the difficulty to a reasonable and enjoyable level so you still have a chance to complete the mission.The battle for Earth will be carried out in a series of twelve missions organized in a completely story-driven campaign. Mission events influence future games in two different ways:With the downloadable Galaxy Defenders: Alien Mind variant you can transform the game into a competitive affair with one player becoming the alien mastermind and controlling the alien army and the card in play attempting to thwart each mission undertaken by the Agents. To do this the alien player completes his own game objectives obtaining new alien signals that can be teleported onto the battlefield. This variant which allows for play with up to six players can be used in a single mission or for a whole campaign of Galaxy Defenders. Using Alien Mind may increase the game difficulty and is suggested only for expert players.
In Haspelknecht: The Story of Early Coal Mining the first title in Thomas Spitzer's highly acclaimed Coal Trilogy the players take upon the role of farmers with opportunities to exploit the presence of coal in their lands in the southern part of the Ruhr region of Germany.The game is set during a time when the lands were mostly covered with forests and roads were rare. Coal was discovered here close to the Earth's surface. During the game players obtain knowledge about this new material extend their farms and dig deeper in the ground to extract more coal. The game has many paths that lead to victory.Haspelknecht has an innovative action selection mechanism. You must select the correct tasks while being mindful of quickly accumulating pit water for it can stall your efforts and prevent your extraction of valuable coal.The game offers a lot of variation and replayability through unique methods in setting-up the development tiles.
Last Light is a fast-paced 4x game with 3D planets and a rotating board in which players playing asymmetrical alien factions simultaneously gather light right before the heat death of the universe.Each turn players select an action card then all players take their actions simultaneously exploring planets mining for resources gaining new technologies and commanding fleets all while racing to the center of a rotating board to the last known white dwarf star to gather light for their civilization to survive.The first player to gather 20 light has what they need to overcome their rivals and lay claim to the last light in the universe and win!
You are one of Pharaoh’s children. Like your brothers and sisters you will spend a huge part of your life preparing for your journey towards the Afterlife. Getting the support of loyal nobles and talented artisans building a magnificent burial chamber making offerings to the Gods… here are the main tasks set for you. But the gods are looking at you and you will have to do your best in order to satisfy their demands. Each of your actions will be judged during the weighing of your heart.Pharaon is a game mixing resource management and worker placement into a single mechanism thanks to its Wheel of Actions. It is located at the center of the gameboard surrounded by 5 areas representing the 5 actions featured in the game. Each round the Wheel indicates which resource has to be spent for accessing the matching action. As the wheel rotates from one segment by the end of each of the 5 rounds this access cost to actions fluctuates throughout the game. As a consequence players have to plan their actions anticipating which resources they may need for the next round. But there are a limited amount of available spots on the wheel forcing you to watch your opponents which resources they have and what they may intend.How to play ? A game of Pharaon is played in 5 rounds during which the players take turns one after the other until everyone has passed. On their turn a player performs one of the 5 actions on the board. The actions can provide Prestige Points (PP) determining who wins at the end of the game but they can also help getting new resources for further turns. To be allowed to perform an action the player has to pay its Access cost by spending the resource indicated by the Wheel of Actions for the area in which they want to act. They then pay the Action Cost by spending the corresponding resources. The resource spent on the Wheel to access this area gets deducted from the Action Cost if it can match. So it is useful to anticipate the rotation of the Wheel for taking the actions at their best cost. But there is a limit on how many times an action can be performed and your opponents may need the same as you. Moreover the game will be closely watched by the Gods. You will have to fulfill as many of their demands as possible to get their support and some extra PP.—description from the publisher
In Kashgar: Händler der Seidenstraße the players trade different spices that are coming over the silk road from Asia to Europe. Each player has control over three caravans. In the beginning each caravan consists of three cards that are spread out vertically so that the top part of each card is visible; each card stands for a caravan member with different abilities.On their turn a player performs only one action choosing one of the cards on top of the three families and executing one action shown on that card. Then the card is put at the back of its caravan. To use the same caravan member again a player must first use all the other cards on top of that caravan row.These actions can influence the player's stock of spice gold and mules. To keep track of that stock each player has their own board with wooden markers that are moved accordingly. Actions can also bring new members to the caravans and can enable the player to fulfill one of four delivery request cards from the middle of the table. Finally there are actions that mix things up a bit such as by getting rid of a caravan member or even influencing other players' caravans.The game ends when one player has earned 25 points by collecting character cards and fulfilling delivery request cards.The core mechanism of Kashgar could be called open deck-building. The game plays quickly with little downtime. After having learned the different actions of the cards players can start trying out different strategies and combinations of caravan members caravan sizes etc.
I stumbled upon a midnight market. It wasn't selling flowers or farm goods. It was a more curious sort of cargo: energy capacitors strange crystalline material and something green and jiggly. Since then I've been dragged into it deep into the thick of it.I paid a stranger more than I should have for manufacturing plans I hardly understood. Worse yet they sold the same stuff to my best friend. Now I have to get my supply lines up and running to prepare for shipping my cargo — and if my friend starts shipping some of this curious cargo I'll have to intercept their trucks and corner the market that way.By hook or by crook I'm going to be the king of curious cargo...Curious Cargo is a two-player game in which you go head-to-head against your opponent by building up the infrastructure of your facility calling in trucks at the right moment all while perfectly timing the shipping and receiving of cargo to score the most points. Connect an interweaving web of lines to your shipping and receiving spaces. Play with two-color conveyor tiles or step it up for an advanced experience and play with all three colors. Ship your custom-shaped cargo tokens to your opponent to interfere with their logistics plans!The puzzling nature of Ryan Courtney's Pipeline comes alive in Curious Cargo! With six unique player boards for each player and two game modes a skillful challenge awaits even the sharpest competitor.
Dale of Merchants Collection is a standalone game. It contains plenty of content aimed at fans of the series. The game comes with a large box which lets you store all content from the original Dale of Merchants Dale of Merchants 2 and Dale of Merchants 3.While this is a great storage solution to keep all your Dale of Merchants content in a single box it does come with a ton of new things to play with. Dale of Merchants Collection introduces new animalfolk decks with such unique fellows as Wealthy Tuataras and Connected Emperor Penguins.A completely new feature in the series are the character cards. These cards are received at the start of the game and provide players with unique and powerful abilities that drastically influence the game. Dale of Merchants Collection includes dozens of different character cards adding even more depth and variance to the series' gameplay.
Jerusalem spring 33 AD: A crowd gathers at the city gates to welcome Jesus of Nazareth as he prepares to celebrate the Passover seder with his apostles and followers. With a revolutionary message he has garnered supporters everywhere but also looks of suspicion among religious authorities. The Last Supper will soon be celebrated and the fate of one of the most influential characters in human history will be sealed.In Ierusalem: Anno Domini we represent one of the communities of followers of Jesus of Nazareth who coming to Jerusalem from nearby towns and villages want to approach the place of the Last Supper and position ourselves as close as possible to the seats of Jesus and his apostles. The closer we are the more points we earn at game's end. We also score for offering tokens and parable tiles we've accumulated.Different locations are shown on the board: the market the desert the mountain the lake and the temple. After sending our followers to one of these locations we obtain stones bread and fish as well as denarii or cards that allow us to do more than one action. Among these actions players can choose between listening to a parable going to the table changing seats or doing a favor among other things. All this happens while the patience of the Sanhedrin runs out. When this happens as symbolized by a tile moving in a marker the endgame is triggered.However the main element of the game is the cards. Each card has a symbol corresponding to one of five key locations in the game. As we play them we form combinations that allow us to bring the apostles to the table of the Last Supper. The optimal placement of our followers around Jesus and the apostles will also be done through the management of letters as well as various resources at our disposal.Behind a very immersive theme Ierusalem: Anno Domini will not disappoint lovers of good challenges. Players have a wide range of possibilities at their fingertips and multiple ways to earn points. Preparing the best strategies to get the most out of your followers will be one of the keys to victory. Devout gamers don't need to look further: Here is your game!—description from publisher
In Glasgow players travel the city (in an abstract manner) to collect resources take special actions and most important of all construct buildings. Build a factory and you'll receive more goods from it when other buildings are constructed in the right areas in relation to it; build a train station and you may or may not score from it depending on what else you build; build a monument and you'll merely collect a lot of points — and in the end points are what matters.In slightly more detail to set up the game lay out a ring of town figures at random with two of them being removed from play each game. Whoever is farther behind in the circle around town takes the next turn advancing to whichever town figure they want to visit. Most of them give you resources — brick steel or money — and you have a limit on how many resources of each type you can hold. Some figures have two random building plans at them and if you visit one with the right resources you can pay them then build something. If you pay extra you can then build something else too!The first building is placed anywhere in the midst of play then each subsequent building is placed adjacent to something already built with the buildings eventually filling in a 4x5 (or 5x4 determined as the game progresses) grid of the players' own creation. As soon as the twentieth building is erected the game ends and players score points for what they built. Who has contributed more to the current state of Glasgow?
Troyes Dice invites you to discover (or rediscover) the history of the city of Troyes during the Middle Ages when society was organized around three orders: the nobles civilians and religion. The responsibility of the first order is to protect the land and ensure justice; the responsibility of middle order is the hard work of providing food and goods essential to the life of the entire city; and for the last the mission is to ensure the awakening of spiritual and cultural development!Troyes Dice is a roll-and-write strategy game in which you play a rich Champagne family. It's up to you to seize the best opportunities offered by the dice to leave your mark in the history of the city! Will you get the most fame by fighting events developing markets erecting the cathedral or participating in the construction of prestigious buildings? At the end of the game the player with the most victory points wins!—description from the publisher
You are a child of Zeus poised to conquer all of Greece but first you must prove your worth to the gods as there is another who contests your claim. To determine who shall rule gods have devised a contest and lent their most powerful forces to both sides of the conflict.Omen: Reign of War is a head-to-head strategic card game where you compete to gain the favor of the pantheon of gods and prove that you are the rightful heir of Zeus. Powerful forces of antiquity and legend are at your command as you raze and pillage cities strategically manage your resources and eliminate your rival’s forces. Choose your battle strategy with rules for standard and draft play and expand your war with other fully compatible games from the 'Omen Saga'!Omen: Reign of War - Head to Head demigod battles for supremacy of ancient Greece. - Tactical battle card-game where every unit has its own unique abilities and uses. - Definitive Omen Saga gaming experience and endlessly expandable.
Humanity has been at each other's throats since time immemorial. Now in another galaxy humans wage war amongst themselves again but this time with the aid of alien technology found on other planets. Ascending Empires offers a nice mixture of building exploring and development along with combat via a simple dexterity element. Ascending Empires is sure to sate the desire for a space empire building game that plays simply yet deeply.The last survivors of the Human race have fled to a new galaxy in fear of annihilation at the hands of an unstoppable enemy. Now having discovered the ruins of four long dead civilizations spread across the stars the race to develop technology based on the alien relics has begun. Humans will once again ascend to the stars to claim the galaxy.Players will colonize new worlds by building colonies cities and research facilities. They will develop new Technologies and build up fleets of Starships. Ascending Empires is a fast paced game that utilizes a dexterity based Starship movement and combat system and allows for many different strategies to be explored.
The 1920s: Small City was founded just a few years ago and is still a fledgling town at this stage. Nonetheless the Town Center is prosperous and the managers of the weird CliniC have been duly incarcerated for years by this point. Now it is time to reach a new step: Building a new map transit.In Tramways you take the role of one of the managers of the local CliniC who were fired last month when it was discovered that you had acquired wealth on the backs of patients and their poor health. You are now at the head of a team of engineers ready to build the best and most effective network possible for Small City. Your aim is to find the best places between buildings and citizens so that they can use your networks (and not those of your opponents who are always ready to buy the most interesting development areas). Be assured that a happy citizen who is able to move where and when he wants will thank the best transport companies. There is nothing that satisfies a chief manager more than seeing citizens happy...The game is divided into six rounds each of which is divided into two halves:The more that players use the symbols on their cards the more actions they can do but they also increase their stress level at the same time which leads to negative victory points...
A new chapter opens in the Village chronicles! In this standalone game each player is in charge of his very own village controlling its entire fate. Known places and characters conjoin with new mechanisms to make up a gaming experience that feels so familiar and is yet so different from Village!Village enthusiasts will recognize some core elements for example the life-time track and the village chronicle yet the new dice mechanism gives a whole new twist and dynamic to taking actions. My Village is of similar game weight as Village.
In the 1980s a merciless battle raged in Sicily that would later go down in history as The Great Mafia War. Different mob families fought with and against each other for supremacy in southern Italy.In La Famiglia: The Great Mafia War you play against each other in teams (2 vs. 2) to take control of Sicily. Six different mafia families each with special abilities are at your disposal. The game rounds are divided into two phases: In the planning phase you develop your abilities and bring fighters as well as secret orders to the board. In the combat phase these orders are revealed and executed. Here you use your fighters and bombs to dominate as many regions as possible. The combat system is both simple and innovative making every fight an exciting psychological duel. The team that best combines and coordinates its abilities will finally dominate Sicily.La Famiglia is a team game that provides lasting excitement through asymmetric abilities and a variable game set-up.—description from the publisher
Space Station Phoenix is a worker-placement and resource management game set in one of Earth’s possible futures. The players are representatives of the Galactic Council sent to Earth to build space stations to observe and perhaps interact with humanity.Players begin the game with nine ships and a station hub. These ships act as action spaces that players use to gather resources explore the nearby planets and build their stations. Turns are fast and straightforward; either take ship action or take income.Many games start players off with a small resource engine which they build up to a bigger one. In Space Station Phoenix players start with the best production engine they will ever have and proceed to break it down part by part. As the game progresses their actions get more efficient but the number of ways to take those actions starts to diminish.Space Station Phoenix also features deep re-playability with millions of possible starting positions and station parts combinations.—description from the publisher
Standalone -- Just play with the 3 new theaters provided: Intelligence Diplomacy EconomicsMix w/ Base Game -- Play with any combination of 3 theaters from either box: ex. Intelligence Air LandEpic Mode -- Play with any combination of 5 theaters from either box: ex. Intelligence Diplomacy Economics Land Sea
The 2012 rerelease of Wallenstein tweaks the 2002 title from designer Dirk Henn and publisher Queen Games while including two new expansions.The setting and game play of the two games are mostly the same. In 1625 the Thirty Years' War is underway and military leaders like Albrecht von Wallenstein and Gottfried Heinrich Graf zu Pappenheim are roaming the country fighting for land and trying to establish the best of everything for themselves. The game lasts two years with players taking actions in the spring summer and fall then possibly suffering from grain shortage and revolts in the winter before scoring points for the year. After two years the player with the most points – with points being scored for land and buildings under one's control – wins.In each of the action seasons ten action cards are shuffled then laid out with five face-up and the rest face-down. The five bonus tiles (which provide extra money grain or armies) are also laid out. Each player then secretly assigns one of his county cards (or a blank card) to each of the ten actions on his individual player board in addition to bidding for player order and choice of bonus tile.After revealing that round's event card and determining player order players carry out actions in the order determined earlier revealing which county is taking the current action then revealing the next face-down action thus giving players some information about when actions will occur but not all. Taxing a county or taking grain from it can increase the chance of a revolt during winter but without money you can't deploy troops or build palaces or churches and without grain you increase the chance of revolt.Combat and revolts are handled via a dice tower in which players drop army units and peasants (colored wooden cubes) into the top of the tower and see which ones emerge in the bottom tray (representing the fighting forces for that combat) and which get stuck in the tower's baffles to possibly emerge in the future.Wallenstein includes two expansions: Emperor's Court in which a player's army tokens that fall from the dice tower at the start of the game become courtiers who compete for favors (special actions) from the emperor; a player can convert armies to courtiers during the game and whoever has the most courtiers in the court's entrance hall each turn gets first shot at the favors available. Landsknechte which can be used with Emperor's Court or on its own consists of a set of four cards for each player stacked in a particular order. If after determining turn order a player controls counties in four different regions he removes the top card from the stack then takes one of the bonuses (such as money or armies in the tray) shown on the newly revealed card. This stack resets after winter ends.Note that the box of this game states is for 2-5 players but the game actually plays only with 3-5 players.
In the Dungeons & Dragons: Temple of Elemental Evil Board Game you play as a heroic adventurer. With amazing abilities spells and magic weapons you must explore the dungeons beneath the Sword Coast where you will fight monsters overcome hazards and find treasure. Are you ready for adventure?Temple of Elemental Evil includes multiple scenarios challenging quests and co-operative game play designed for 1-5 players. The contents can also be combined with other D&D Adventure System Cooperative play board games including The Legend of Drizzt and Castle Ravenloft.Each player selects a hero such as a fighter cleric or wizard. On their turn each player can explore further into the dungeon (turn over new tiles) move through the already explored parts of the dungeon and fight monsters. When a new dungeon tile is revealed there is typically an encounter of some sort and new monsters to fight are added. Slain monsters reward the players with treasure and experience points allowing them to level up and increase their skills during play. Players must cooperate to stay alive slay the monsters and achieve the goal of their quest. Each scenario has a different goal from retrieving a relic to slaying a large boss monster.
Set in the early 20th century of entrepreneurs and chocolatiers experimenting with new ways to create and market chocolates YOU are assigned the task of chief chocolate maker! Chocolate Factory is a euro game of literal factory building and moving (using a pushable conveyer belt component) chocolates you must complete the largest number of chocolates required by retailers for the best value. The game also features wooden chocolate pieces and a movable conveyer belt making the physicality blended with euro mechanics a unique experience.Gameplay overview: Players are each given a starting player board which will have two Factory parts which apply to a physical conveyer belt. The conveyer belt part of the player board contains long slot with an empty region in which to push square tiles along. The tiles will house the chocolate pieces players will manipulate throughout the game.During the game players will initially draft new factory parts (to add to their player board) and specialists (one time use cards with special powers).Then each player will “push” three times cocoa into their machines. During each “push” players will be able to use fuel and their factory parts to manipulate their Chocolate pieces. Careful consideration will be required for the spatial element of the game as Chocolate pieces can only be manipulated during a push by the Factory part that is adjacent to their tile.Players score points by creating chocolates for public and personal objectives. The player with the most points at the end wins.
The station is jam-packed full of excited people ready to ride the rails. Mason is off to Chicago Ashley to Denver and Hunter is going all the way to San Francisco. The train arrives and passengers start detraining the sleeper cars with the red-capped porters expertly loading their luggage onto the baggage carts. Enthusiastic travelers crowd the doors anxiously anticipating their adventure cruising across America in style!In Ride the Rails you will invest in railroad companies build railway track across the United States and deliver passengers to as many cities as possible. Each round a new railroad company is introduced to the game and each railroad company has its own special placement rules! Deliver passengers to as many cities as possible to earn the most points. Be cautious in your travels as shareholders of railroads that you use will also earn points!Ride the Rails is the second title in the Iron Rail series by Capstone Games.—description from the publisher
Set in ancient Mesopotamia a cradle of civilization at a time when the location of Ur was a coastal region players work to build the Great City of Ur expand its districts and establish themselves as powerful builders.Tabannusi: Builders of Ur features a stunning board showing the city of Ur divided into 5 regions each tied to a specific color die. There are 3 building districts 1 temple district and 1 port district.Each turn your worker will activate one of these districts. When activating a district you must first take a die from the district. This die matches the color of the district and serves two functions:1) The die itself becomes a resource of its color. 2) The value of the die determines which district your worker will activate on the following turn.Through various actions you will be able to expand your influence in the various districts expanding construction sites and turning them into buildings to score valuable victory points. But you will also exert your influence in the temple district in order to earn the king's favor. In the port district you can obtain ships with important abilities and for scoring victory points.You must spend your actions wisely and always make sure that you keep an eye on the general timing of the game. The moment a district is emptied of dice a scoring will occur.—description from publisher
Play as a divine being who has sired a demigod in the realm of humankind. The identity of your lineage is known only to you. Use positional play to complete quests—and influence fate to ensure the outcome is in your favor. Strike the perfect balance of misdirection and mischief to capture the throne.There are 9 Demigods. At the beginning of the game each player is secretly assigned one Demigod as their offspring. When the game begins however players may control the actions of any Demigod not just their own. Through strategic play special powers and secret voting players must aid their Demigod in gaining Renown. But be careful! Giving away your lineage too soon may cause the other players to work together toward your Demigod’s demise.On their turn players will have 2 actions with which to send Demigods on quests. Each Quest can result in 2 different ways which the gods influence with secret voting cards called Fate Cards. When a Quest is completed the Fate cards are revealed and the winning side of the card is resolved giving some Demigods Renown and taking it from others. A player wins if their Demigod has the most Renown at the end of 3 rounds called ages and that Demigod becomes the heir to the throne.Part social deduction part strategy Veiled Fate pits wit against wit. Every move is a new clue to discovering the true lineage of your opponents. Can you foil carefully laid plans while cementing your own path to victory?-description from designer
Rating: 7.1 | Players: 1–4
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In Masters of Renaissance you are an important citizen of Florence and your goal is to increase your fame and prestige. Take resources from the market and use them to buy new cards. Expand your power both in the city and in the surrounding territories! Every card gives you a production power that transforms the resources so you can store them in our strongbox. Try to use the Leaders' abilities to your advantage and don't forget to show your devotion to the Pope!Masters of Renaissance is a game with simple rules offering deep strategic choices of action selection and engine building.—description from the publisher
In 1942 four soldiers vanished from the training program of the newly formed First Ranger Battalion their names stricken from the roster. Chosen for their unique skills they would fight in secret against terrifying supernatural enemies and overwhelming odds. This is their story.Fireteam Zero is a cooperative game for up to four players who must cut a path through an endless swarm of deadly monsters in order to discover and defeat the ultimate evil behind them. Each player possesses a set of brutal combat skills that are represented by a deck of cards unique to that character. Play cards to devastate the creatures in your way help your teammates survive the onslaught or even reshape the tactical landscape with the proper application of explosive ordinance. The battle is fought across three maps of increasing difficulty each one bringing more and tougher enemies than the last. Players must search for and complete mission objectives in order to progress and bring them one step closer to the final showdown.Aiding them are two NPC Specialists one with an uncanny ability to sense the location and nature of the supernatural energy in the area and another with an encyclopedic knowledge of the arcane. Use the Specialists wisely or risk failure no matter how many monsters you defeat.Race against time as the creatures on the board become stronger and more cunning. The longer you take to complete your objectives the more Monster Twist cards are revealed each granting a new and terrible aspect to your enemy. In each set of missions you will face a different family of horrifying creatures each with their own special abilities and twist cards.Players must not only fight for their lives but at the same time they must make smart tactical choices with their teammates in order to make the best use of a limited resource the cards in their hands. Each card not only represents an action that they can take but also their health. Spending too many cards can leave you vulnerable while spending too few can result in being overwhelmed. Clever players will rely on each other to succeed.Fireteam Zero is a story-rich board game of squad tactics and horror. Each map can be played separately in about 45 minutes or together to complete an entire Operation in about three hours.Expansions:1) The Africa Cycle:Go head to head against the Thornspawn in this expansion!New Miniatures! Receive the Thornspawn an entire new monster family. Comes with 8 Scavengers 3 Wooden Men and Prime who is a massive 60mm tall boss figure.New Mechanic! Add Gear to your hero as you progress. Gear can be easily added to the core set and all other expansions as well.New Locations and Adventures! You'll encounter:An all new 3 Act Operation: Sticks and Bones. Plus these standalone missions:And you'll face these challenges using 4 new double-side map tiles giving you 8 new map sectors with all new terrain to explore!2) The Europe Cycle:Face the Bloodless in the Old Country!New Miniatures! Receive the Bloodless another entirely new monster family! Comes with 8 Spore Children 3 Saprophyte Soldiers and Black Tooth a towering boss figure over 60mm tall!New Mechanic! Enhance your Specialists with all new powers! Each specialist now receives their own deck unleashing fantastic new abilities. The Specialist decks have been designed to work seamlessly with the core set and all other expansions!New Locations and Adventures! An all new 3 Act Operation: The Dead of Winter. Plus these standalone missions:Conquer your enemies on 4 new double-side map tiles giving you 8 new map sectors with all new terrain!
Evermore have they walked the world of Iwari. Evermore have they embodied its spirit and shaped its lands. They are stewards of the earth. Five Titans that make the cosmos breath. On Iwari there are no teeming masses no continent-wide civilizations. Humanity is in its infancy living in scattered tribes in forest tundra and desert.Now we have left our ancestral homelands to explore the vast uncharted regions encountering other fellow tribes and exchanging knowledge culture and wisdom. In our journey we all live in harmony with the Titans and though distant to us they decide our fate. And yet only we don't know if they created us or we created them.Iwari is an abstract-like Eurogame in which players represent different tribes looking for their identity by traveling around far lands and expanding their settlements into five different regions on the board. In the game players use cards for two different actions:1) Place tents and expand their settlements into five different regions on the board in a majority game that scores on each territory. 2) Construct nature totems to bond with the Titans by placing them on regions and score points based on the totem majorities in adjacent territories.During the game players can complete missions that grant small perks and score points by having the majority of tents in each territory after the end of the first card cycle. At game end the majority of tents will be scored again along with the majorities of nature totems in two adjacent regions and settlements that players have created (i.e. four or more tents in an uninterrupted sequence along one of the roads on the board).Iwari reimagines the award-winning game Web of Power by Michael Schacht by adding new layers of strategy tribe player boards different maps with their own set of rules modules that can be added to the game and unique co-operative and solo modes.
Bios:Origins is the 3rd part of the Bios Trilogy. The action starts much earlier than most Civilization games: 200,000 years ago or even earlier. One to four players represent the human subspecies extant at that time: Sapiens Neanderthal Denisovans & Hobbits. Take them on an adventure to enlarge your brain acquire language discover new worlds domesticate strange beasts (such as riding war kangaroos or mammoths) discover the wonders and terrors of religion dive for pearls challenge the gods enslave rival hominins and perhaps enter the Enlightenment. Although wars of conquest and religion are possible most of the fighting will be internal. You have only limited control of over your ruling class and if your priests are in control and do a poor job they will get killed and usurped by merchants or warlords.Win by specializing as cultural political or industrial civilization. This means unlike most civilization games that a cult figure on a mountaintop in New Zealand can win over an Emperor that has swept the globe with his armies.The game integrates with Bios:Genesis and Bios:Megafauna so that you can start as a variety of intelligent but not-quite lingual marine or terrestrial creatures. Two maps and 26 hex chits are included to accommodate variable landforms and cratons on habitable Earth Mars or Venus. Solitaire and cooperative variants are included.
Pixel Tactics is a head-to-head game of tactical combat for two players. Each player has an identical deck of 25 cards from which they draft a leader. The leader's abilities alter vastly the strategy and playability of every other card in the deck making the game playable in 25 different ways.In the game players take turns placing cards and attacking. Each card can activate in various ways taking on offensive capabilities in the front rows of the unit or support powers in the back rows. Cards can also be played as orders – powerful single-time effects that can turn the tide of battle.Play continues until either player's leader is defeated. A typical game is best of three or five rounds.Pixel Tactics takes place in the same world and uses many of the characters from Level 99 Games' BattleCON: War of Indines but its game play is entirely unrelated.
Dungeon-crafting is an ancient minotaur art that you've studied for a decade under Master Hortgully. To demonstrate your skill as your final project you must carve your own perilous labyrinth into the base of the Stonespine Mountains.Stonespine Architects is a card-drafting game in which 1-5 players compete to construct the most dangerous labyrinth.Players simultaneously draft and play cards to expand their dungeons one chamber at a time. Follow a unique blueprint and a variety of scoring challenges. Choose between mapping a path through your underground passages placing key elements in your rooms or searching for extra treasure.Spend gold between rounds to customize your labyrinth with monsters traps treasures and secret passages. At the end of four years the player with the most perilous dungeon will earn the title of Master Architect!—description from the publisher
BRUXELLES 1897In 1897 Art Nouveau is taking over the streets of Brussels as the World's Fair opens its doors. The time has come to cement your name in the History of Art. To achieve all of this you must construct magnificent buildings create sell and exhibit works of art and shake hands with the city's noblemen.Bruxelles 1897 is a card game based on the Bruxelles 1893 board game.Bruxelles 1897 will speak to a large audience of gamers. Its mechanics are based on Bruxelles 1893 and are made simpler without compromising depth. Those who know the board game Bruxelles 1893 will rediscover its familiar look and feel in Bruxelles 1897.A game of Bruxelles 1897 is played over 4 rounds. A round consists of a variable number of turns. In this version the different actions are represented by Action cards which are aligned in 4 columns.At the beginning of the game each player has 5 Architect cards in hand. These cards have different values on them ranging from 1 to 5 and you'll use them to perform actions in the Art Nouveau and Brussels areas.To perform an action in the Art Nouveau area you must replace one Action card by one of your Architect cards and pay the latter's value. Actions in the Brussels area are free but they require an increasing number of Architect cards to activate and you risk one of them being sent to prison. The different actions score you victory points throughout the game or help you to advance on the different tracks. These tracks also score you points at the end of the game depending on the strategies you choose to adopt.When all players have passed the round ends. Now the different majorities are calculated. At the end of the round the position of the Architect cards in the Art Nouveau area determines the majorities which in turn grant bonuses and/or victory points.At the end of the fourth round there is a final scoring phase. The player with the most points is the winner.Bruxelles 1897 : a game by Geek Attitude Games.The boardgame Bruxelles 1893 was published by Pearl Games in 2013. In 2014 Geek Attitude Games was founded by Etienne Espreman (the designer of Bruxelles 1893) Fréderic Delporte and Fabrice Béghin. Earlier this year Etienne reclaimed the rights to his game. Bruxelles 1897 will therefore be published by Geek Attitude Games. Scheduled release for The Spiel in Essen (Octobre 2019).
You are a tiny kingdom with big ambition. You want to expand your population throughout the realms learn powerful magic build grand towers and have your neighbors quiver at the mention of your name. The conflict? All of the other kingdoms want the same thing and there's not enough room for everyone to succeed...In Tiny Epic Kingdoms a 4x fantasy game in a pocket-size package each player starts with a unique faction (which has a unique technology tree) and a small territory. Throughout the game players collect resources explore other territories battle each other research magic and work to build a great tower to protect their realm.Note the Deluxe editions now have their own entries: Tiny Epic Kingdoms: Deluxe Edition (first edition) Tiny Epic Kingdoms: 2nd Edition – Deluxe Edition
A game of Tenpenny Parks is played over five rounds called months. Each month players take turns placing workers on the gameboard to take actions like removing trees building concessions and attractions and buying more property in order to make their growing theme parks as attractive to visiting people (VP tokens) as possible. At the end of each month rewards are given to the player with the fairground that best exemplifies certain raw emotions and after five months the player with the most VP tokens wins!—description from the publisher
In 2001 2F-Spiele published the original Funkenschlag.In 2011 it is time to look back...a long time back! To celebrate the tenth anniversary of the original Funkenschlag designer Friedemann Friese will take you back in time and let you relive the early beginnings of mankind. True to the name of the German edition (a literal translation of which is Flying Sparks) it is time for Funkenschlag: Die ersten Funken or The First Sparks.The First Sparks transports the Funkenschlag mechanisms into the Stone Age. The order of phases during a game round the player order the technology cards: you know all these parts from “Funkenschlag”. But what is new? What is different?The First Sparks is much faster and far more direct. You are immediately part of the action. Each turn each decision is important. As a clan leader you decide on the well-being of your clan during the Stone Age. You need to develop new hunting technologies and get new knowledge - to successfully hunt food or to learn to control fire. With the help of these skills you will harvest enough food to feed your clan and spread it far enough to reach new hunting areas.In a game of The First Sparks you are always confronted with many decisions: Which technology cards offer you the biggest advantages? When is the right time to spread your clan on the game board? Which hunting areas will grant the most food? Reaching new hunting areas or trying to secure parts of the game board for your own clan are important factors for your strategy. Empty spaces are cheaper for you to settle compared to spaces in which other clans are already settled. If you are the first to increase your clan size to 13 clan members you win The First Sparks.
Sanctum is a competitive strategy game inspired by hack-and-slash RPG video games. Each player controls one of four unique characters as they journey into the heart of the fallen city of Sanctum building up their skills and arsenals along the way to prepare for the final fight against the Demon Lord.Multiple players may survive the fight but only one may claim the glory of purifying Sanctum. Gameplay is brisk with the possibility for overlapping turns. The four characters all have unique skill sets and you’ll level up fast giving you frequent opportunities to choose new skills. Every decision counts.Though the game is competitive the goal is to destroy the Demon Lord not each other. So player interaction is a race rather than a fight: Who’s furthest along the board? Who will get to choose first when an equipment draft gets triggered? Who will gain the benefit of reaching the Demon Lord first? Who will get to that group of blue demons everyone wants? Who will unlock that achievement and claim the bonus?On your turn you choose one action:1) Move: Advance along the path toward the Demon Lord and engage some demon minions to fight later. 2) Fight: Fight all the demon minions you’ve engaged. If you kill any demons upgrade Skills and acquire Items. 3) Rest: Equip some of the loot you’ve won recharge the resources you use to fight and buy potions with extra Items you don't need.The final battle with the Demon Lord is tough. Even surviving can feel rewarding. But only the player with the most health at the end of the boss fight can truly claim the glory of his defeat!
In Black Forest you start out with a small domain in need of new buildings and livestock. You’ll travel from village to village to enlist the aid of the best specialists. Exploiting the abilities of these specialists lets you collect resources lay out new landscape tiles (e.g. ponds and fields) and build a variety of buildings which come in four types. Choose the right buildings place landscapes fire up your glass production and expand your domain.Uwe Rosenberg’s resource wheels made famous in Glass Road (2013) return in Black Forest. Two resource wheels on your tableau help you keep track of your resources and production. Black Forest continues the story - as the name suggests — in the Black Forest. Among others the main difference between the two games is the use of worker placement in Black Forest instead of simultaneous action selection.A wide selection of buildings and their different effects offer many different paths to victory.—description from publisher
With a piece of land to call your own a handful of resources a few families and a head full of dreams you embark on a journey of a lifetime. Beyond lies the New World full of opportunities to make your dreams of a new home a reality. But beware other settlers have come here as well and although their beginnings are as humble as yours each of them will want to influence these new lands as much as you. Will you become the most powerful?Dice Settlers is a civilization dice game of pool building resource gathering and area control. Each turn players reach into their bags of dice roll and choose their own actions: from exploring new lands and building the board through gathering resources and trading to developing technologies which offer new abilities each player chooses their own path to victory.A changing board a set of different technologies every time you play and a vast array of available strategies await!
Yomi is a card game that simulates a fighting game. It tests your ability to predict how your opponents will act and your ability to judge the relative value of cards from one situation to the next. Also it lets you do fun combos and be a panda. There are 10 characters to choose from each with their own deck abilities and style. Each deck also doubles as a regular deck of playing cards with beautiful artwork (the complete game features a whopping 120 different character illustrations).Yomi is the Japanese word for “reading” in this case as in reading the mind of your opponent. Yomi: Fighting Card Game is a simple competitive card game that simulates a fight between two characters. Each deck in Yomi represents one character with 10 decks in the first release.Champion fighting game tournament player and tournament organizer David Sirlin designed the game to test the skills of Valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi the game's title refers to your ability to guess which moves your opponent will make. There is more to it than guessing though: some players have the uncanny ability to “guess” right almost every time no matter the game.The core mechanic is a paper-rock-scissors guessing game between attack throw and block/dodge (sometimes modified by special ability cards). Attacks and throws usually let you follow up with combo cards from your hand while blocks let you draw a card. While it first seems just random you soon discover that the unequal and uncertain payoffs in this guessing game allow you really read what the opponent will do. Yomi captures the kind of mind games that occur during the high level in fighting game tournaments.
Age of Galaxy is a strategic game in the line of Age of Civilization. This pocket-sized 4X game places you in control of an interstellar alliance consist of 3 factions with unique powers. You could explore systems colonize planets research technologies build galactic cruisers and much more.There are many potential paths to victory according to the ability combos and the main ideology of your alliance.In this vast galaxy with more than 30 extraordinary factions the possibilities are unlimited!—description from the publisher
At the dawn of the SMC age the people were losing faith in an increasingly amoral society. Mother was developed to emulate human thought and emotion to simulate human desires and aspirations to better understand the rapid decline in morality. The citizens of Sapporo became the guinea-pigs for this technological experiment. A series of city-wide neural implant programs dubbed “the harvests” enabled the gathering of data directly from a person’s cerebral cortex.Mother’s neural net became more and more empowered by the collective thoughts of a city of souls. She soon became her own master not just reading the minds of her citizens but controlling them. Mother was in charge and the people were now her automatons.Only a few the few who from fear mistrust or in protest avoided the harvests and remained untouched by Mother’s influence. Like sewer rats they hide in an underground complex in Sapporo's Susukino district. While society at large became free from crime free from poverty free from emotion without free-will or faith from these few there came the criminals the bootleggers and the self-serving; the hungry the frightened and the “Renegades”.Renegade is an abstract-euro thematic deck-building game for 1 to 5 players. You are a new breed of Decker - a Renegade. You will hack into a network of five servers operated by one of four Super-Massive-Computers (SMCs). Each of these four SMCs have their own AI and increasing complexity to defeat. You must survive a series of Countermeasure events before the network becomes overrun by Sparks and Guardians. Once you are jacked into an SMC’s servers with a profile bringing its own special ability you will move across its partitions and fight to take control of the network by using informational destructive deceptive and cognitive attacks.Your Decker can seek upgrades (tools software apparel and information) by visiting the local bar the Hack Shack. Once a fashionable hang-out for attractive young lovers seeking a voyeur's view of the city it has now gone underground. An intimidating bar full of hit men and debt collectors fixers and dealers trading contraband from all across Sapporo it's not the sort of place to take a date. This is where you will trade for new command cards enhancing your Command Deck to become a more skillful Renegade.
Patchistory is a strategy board game with cards that symbolize historical heroes and wonders with the whole game being divided into three eras. During the game you acquire these cards through auctions and expand your territory by placing cards so that they overlap one another in a 5×5 space in the first era a 6×6 space in the second era and a 7×7 space in the third era. When your land—that is the layout of your cards—is well built the card functions are activated. You can earn victory points with diplomatic actions domestic politics war movement the actions of production etc. and at the end of the game the person with the highest score after the third era wins.Because you can make combos with lots of features on historical cards and you can score in various ways Patchistory will give you another new exciting play every time it hits the table.–––패치스토리는 역사테마의 전략보드게임입니다. 본 게임은 유구한 인류사에 있어서 역사적인 영웅 기념비적인 건축물에 대한 역사카드가 각각 1,2,3시대로 구성되어 있습니다. 이런 역사카드들을 경매로 가져와 1시대에는 5*5 2시대는 6*6 3시대는 7*7 칸의 범위 내에서 겹치게 배치하여 자신만의 역사를 만들어 갑니다. 이렇게 완성된 자신만의 역사에서 그 카드들의 기능들이 발동하게 되고 외교 내정 이동 전쟁 생산 등등의 액션으로 점수를 얻게 되는데 이때 3시대까지 점수를 가장 많이 얻는 사람이 승리하게 됩니다.패치스토리의 매력은 다양한 역사카드의 여러 가지 기능들에 의한 콤보가 발동되고 그로인한 점수 획득방법이 다양하여 게임 할 때마다 매번 새로운 재미를 준다는 점입니다.
The morning stretches over the tops of the tall rugged mountains that dominate the Iberian Peninsula. Hammers ring iron on iron fighting stubbornly for every inch of new track against the unforgiving and unyielding terrain. The age of the railroad is coming to Iberia but it won’t be easy…In Iberian Gauge you will invest in railroad companies during Stock Rounds. In the Operating Rounds each share of stock allows the shareholder to build track for that company in the order those shares were purchased. But building in such hostile terrain is expensive! Leasing track from other companies reduces cost and keeps your railroads expanding. Failure to expand will sink your stock values leading to ruin!
Terra Nova is a simplified version of the strategy game Terra Mystica. In the game up to four players each control one of ten factions each with different abilities. Compete against one another to explore new territories in peaceful competition erect buildings and achieve certain goals from round to round. Use your faction's special abilities in a clever way to control the largest territory at game's end and finish with the most points.
Philippe Keyaerts scored gold with Small World a new version of his Vinci that was released by Days of Wonder in 2009 to great acclaim and numerous awards. With Olympos coming from French publisher Ystari Games Keyaerts has another go at the simplified civilization game. The playing time for Olympos is only 60-90 minutes for 2-5 players but says Ystari's Cyril Demaegd Even if it's a short game it's a gamer's game.Players take actions based on their position on a time track along the lines of Peter Prinz' Thebes. (Says Demaegd This is mainly a coincidence because Philippe designed this game years ago.) By spending time players take actions with the choices being expansion or development. Expanding brings new settlers onto the game board which depicts Greece and Atlantis which lets you conquer territories and thereby acquire resources.Development takes place on the game's discovery board with players either buying new scientific discoveries – such as medicine or phalanxes – or building architectural wonders. Each discovery brings you new powers such as an upgrade in military strength due to the phalanx and each wonder earns you points.A player's piety is measured by discoveries and the most pious player might be rewarded during the game by one of the nine gods included. Similarly the less pious players might be punished by those same gods.The replayability of Olympos is huge says Demaegd as the discovery board and gods in play will be different each game not to mention the territories you're able to conquer.
Cosmic Frog is a game of collection combat and theft on a planetary scale. Each player controls a two-mile-tall immortal invulnerable frog-like creature that exists solely to gather terrain from the Shards of Aeth the fragments of a long-ago shattered world. The First Ones seek to use the lands from the Shards to reconstruct the world of Aeth and your frogs are their terrain harvesters.At the start of the game your frogs descend from the Aether the cosmic sea between the worlds onto a terrain-rich Shard of Aeth. Once on the Shard you harvest land and store it in your massive gullet. When your gullet is sufficiently full you leap into the Aether and disgorge your gullet contents into your inter-dimensional vault for permanent storage then return to the Shard to collect more land. Although your frogs' collective mission is to gather as much land as possible for the First Ones your private goal is to prove yourself to be the greatest of their harvesters by delivering to them the most valuable vault. To do this you have to fill your vault strategically in a manner that both maximizes linear sets of identical lands and maximizes the diversity of lands in your vault at the end of the game.Throughout the game you're free to keep to yourself and focus on harvesting at your own pace...or you may attack other frogs and try to take lands directly from their gullets. You may even raid another frog's vault and steal the lands they have gathered if they have been knocked into the dreaded Outer Dimensions. As you are all immortal and invulnerable no frog is ever wounded or killed — just irritated and inconvenienced.But don't ever get too comfortable with your carefully crafted plans as the Aether is a chaotic and unstable place. Waves of Aether Flux will prompt you to mutate and you may have to change your strategy in accordance with your new powers. And Splinters of Aeth tiny slivers of the old world that swirl madly about in the Aether will periodically fall from their orbit and crash into the Shard destroying large areas of terrain and blasting apart the very Shard itself!The game ends when the Shard is stripped of all harvestable land or when a Splinter shatters it. When the game ends the player with the highest valued vault wins and the frogs move to the next Shard to gather more land for the First Ones...—description from the publisher
In an ancient world forgotten by time enormous titans terrorize the land. Five tribes have been fleeing from the titans for centuries but things are about to change. Growing city-states pledge to end the reign of terror determined to take on the titans and make the world a safer place for all. Each city-state competes to attract the tribes eager for the strength of the combined peoples who are now leaving behind old traditions with the hope that the titans can be defeated once and for all.In The Ancient World players compete to grow the largest and most influential city-state by managing citizens treasury and military and by defeating titans. Players take turns sending citizens to take special actions or using military cards to attack titans. One of the actions a citizen can perform is to build Empire cards which give more citizens money and abilities.A city-state's influence in the world is measured by sets of tribe banners that it owns. Each Empire card has one or more tribe banners and tribe banners can also be gained by defeating titans. Players gain victory points (VPs) for sets of tribe banners. After six rounds the player with the most VPs from sets of tribe banners wins.The second edition features:- Numbered limited edition boxes - Designer's signature printed in metallic ink - Revised and new titans - Larger revised player boards - Expanded game play including a new resource: AMBROSIA - Titans now attack YOU! - Updated district and empire cards
As the second set in the series Ascension: Immortal Heroes completes the Storm of Souls story arc with players trying to wield the power of past heroes with new Soul Gem cards – representing the trapped souls of heroes from the past – to stop the rebel godling Kythis from fueling his mad ascent to godhood.As with other Ascension titles Immortal Heroes is a deck-building game in which players acquire cards from a central pool to add to their decks for use later; at the same time they also combat creatures and other things that show up in that shared space. Both cards acquired and creatures defeated earn a player points.
Do you stand beside Queen Catherine Ironfist and vanquish the lurking chaos? Do you help the power-hungry Mutare fulfill her plans and turn her into a dragon? Or maybe you despise all of this and want together with Sandro to cover the whole world with the shadow of death? Move through the beautiful land of Antagarich plunge into adventures and strategic battles with endless possibilities.Heroes of Might & Magic III: The Board Game is an adventure-driven strategy game for 1-3 players set in the cult fantasy universe. The game includes competitive cooperative and solo scenarios to battle and explore your way through. The adventure maps will be represented by tiles with each tile divided into seven hexagonal fields.Play different scenarios with different victory conditions explore the adventure map to discover various locations and play out epic battles using the unique miniature models that represent the iconic units from the original game. All battles will be performed with models on separate boards.—description from the publisher
Far to the south of The Last Ruin lies a cliffside village called The Monument. For generations it protected an ancient shrine until the day a crystal meteorite descended. The meteor's denizens slowly crept out into the world—bizarre monstrosities from nightmare attacking all in their path. As they spread across the land there was no intelligent malice nor grand invasion strategy; the creatures acted like a fungus—spreading into new territory sporadically. After many fruitless attempts to expel the monsters the people of The Monument fled as their village crumbled exiled to distant lands resigned to a nomadic existence.Twenty years later there are rumors that the bizarre monsters are growing weak. They’re slower less impervious to attack some undergoing a gradual petrification until they crumble to dust. Is it the atmosphere? Are they dying of old age? Do they suffer from a strange disease? No one is certain but as the news spreads various factions set their eyes on the vacant ruined village of The Monument. The original villagers now refugees are desperate to return and rebuild. But they must do it quickly before someone else claims their home. This is their chance. It’s now or never.In Now or Never you and up to three friends compete to best rebuild your ancestral village and guide the rest of the villagers on their journey home. Although the creatures of the meteorite have lost much of their strength many of them remain and you must fight them off to protect traveling villagers. Now or Never is the third game in the Arzium storybook series that includes Above and Below and Near and Far.Now or Never is a competitive strategy game that allows you to:Now or Never includes two modes of play: standard and story. When playing in story mode you read from a storybook when you explore making choices and learning more about the characters and the world. Each character has their own set of stories unique to the locations they explore and diverse in plot perspective and motive allowing you to choose what direction your own story will take.Journey to The Monument and help rebuild your ancient home!-description from publisher
Imaginarium is a strategy combination and development game.From its Kickstarter description:
It is 1882 and the Old Ones are already here.They arrived seven hundred years ago and have been ruling the planet ever since. The majority of people just get on with their lives accepting their monstrous rulers. However a growing band of revolutionaries wish to free mankind from their slavery. These freedom fighters call themselves the Restorationists. A secret war has already broken out between the Restorationists and the forces loyal to the Old Ones. The invention of dynamite has changed the balance of power and a lone assassin now has the capacity to destroy an Old One. In this shadow world of assassins informers police agents and anarchists nobody is quite sure who is who and which side they fight for.The game A Study in Emerald draws its central plot from the award-winning short story penned by Neil Gaiman in which the worlds of Sherlock Holmes and H.P. Lovecraft are combined to telling effect. However to create a world detailed enough for players much has been added from real history. The nineteenth century was a time of unrest with many colorful characters fighting both for and against the authorities. A Study in Emerald is the outcome of the merging of these three worlds.This second edition of A Study in Emerald sports new artwork by Ian O'Toole and Tatiana Kuzilova along with a streamlined set of rules that will hopefully help those folks who found the first version a tad complicated. Inconsistencies have been removed and the number of available actions has been reduced to the minimum whilst still retaining the mood of paranoia from the first edition.
Nokosu Dice is a trick-taking game for 3 to 5 players each playing Number Cards and dice in their hand to win mini-games and score points against the other players over multiple rounds. In each trick each player plays a card or die from their hand and the winner of the trick score a point. There is also a chance to win bonus points at the end of each round if the number of the tricks won in the round matches the last dice left OR if a player declares they would not win any trick for the round and actually won no trick.
Vast: The Mysterious Manor FAQ (unoffical rules FAQ)The manor has sat in the shady part of the valley abandoned for generations. The spider having escaped her abyssal prison is now seeking to return to her terrible glory while the skeletal guards of this estate continue to stir in the darkness.The paladin has come to the manor seeking atonement from the gods he must destroy the spider.Return to the world of Vast in a whole new adventure Vast: The Mysterious Manor.Vast takes you and your friends on an adventure in a haunted house built on total asymmetry. There is no merry band of travelers here fighting evil. In Vast you take control of any part of the story.Play as the pious Paladin the murderous Skeletons the awesome Spider or the Manor itself. In addition there is the Enchanter come to this world to rule the minds of the others. Each role has its own powers pieces and paths to victory...and there can be only one winner.As the ultimate asymmetric board game Vast: The Mysterious Manor provides a limitless adventure playable again and again as you and your friends explore the five different roles in different combinations.Leder Games will present the entire game with solo modes many combinations of characters and full games. For the first time Vast will come with a board to hold the tiles that form the Manor. In addition Vast: The Mysterious Manor will be compatible with Vast: The Crystal Caverns and Vast: The Fearsome Foes.'—description from the publisher
Bios: Megafauna starts where the predecessor game Bios: Genesis left off with the invasion of the land on the daybreak of the Phanerozoic eon. Starting as either a plant mollusk insect or vertebral skeletal type your flapping paddling and squawking carnivores and herbivores make a beachhead on one of the drifting continental plates in the Cambrian Their struggle for terrestrial dominance may eventually include language-based consciousness. Although this achievement elevated a certain mammal species to notoriety in your game things may occur differently.This second edition of Bios: Megafauna is an evolutionary descendant of American Megafauna but as a part of the Bios series of games it is linked to the game Bios: Genesis. It plays well independently but if you have both games you can let the end state of a game of Bios: Genesis affect the starting state of a game of Bios:Megafauna. A successor game called Bios:Origins (which would be a descendant of Origin) is planned to cover the events of the Quaternary period including the rise of ideas and technology.—description from the publisher
Walnut Grove borrows ideas from jigsaw puzzles and worker placement games as players add tiles to their farm and perform actions in the city. Each player manages their farm over 8 years expanding their plots each spring harvesting each summer doing business in the city each fall and hunkering down each winter. Each worker must be fed and provided with heat.Walnut Grove could be described as drawing inspiration from Carcassonne (tile laying) and Agricola (running a farm). The goal of the game is to build and run own farm to score points at the end of the game. Players can improve their farm during the game by adding new land tiles to it hiring more workers building improvements etcThe game play is divided into eight years and each year is divided into Spring Summer Fall and Winter phases. During Spring players add 1 or 2 land tiles to their farm. During Summer players position their workers in their fields to gather resources. When Autumn comes all players get to visit the city. Finally during the Winter phase players need to feed their workers and heat their homes.When placing tiles their sides do not need to match. But you generally want them to because each land area will produce resources based on its size when you send a worker there.In the city you can hire more workers sell goods to gain coins build improvements and so on. Each player may do only one action in the city each year. The city is a kind of rondel that is divided into halves; each time you cross the midline you have to pay a coin. Therefore it is wise to move as slowly as possible on the rondel but then again you have consider what actions you want to take! This part of the game is worker placement with a single worker since you can only move to a vacant space.Spring Summer and Winter phases can be done simultaneously providing fast game play. This is a very tight game with limited actions and scarce resources. Solo rules are included.
In Factory Funner players are factory managers who select and install machines in their factory. They try connect all machine input and output pipes to the right reservoirs or to other machines in order to build the most profitable configuration. A new machine brings revenue. Other things you build (reservoirs and connectors (pipelines)) cost 1K money each.In each game round players may select one machine (from a number of machines equal to the number of players) simultaneously which means players try to quickly determine possible connections then grab the tile they want. But by choosing too quickly you risk taking a machine that doesn't fit well... When fitting in a machine a key tactic is to keep the most and best options for connecting future machines!After eight rounds the player with the most money wins.The second edition of this game — Factory Funner&Bigger — features the same gameplay as the original release but with a deeper box more connectors and slightly different colors for better usability and without the jump machine as it had a high luck factor and created rules difficulty during play.
Mid-22nd century after 300 years of unconsciousness the water rising engulfs the last emerged lands. Fighting for their lives the survivor’s settlements must remain above the sea level. You live in the Otys colony and you must retrieve the past civilizations debris in the depths to build the future of humanity.Your diver’s team is trained to bring up the most useful materials remaining in the depths. You need to use them wisely to fulfill the contracts offered by the Colony and thus obtain more notoriety than your contenders. Your divers lay at different depths; it is up to you to best match their special abilities with the bonuses offered by the Colony. But beware! Your diver’s oxygen is limited and as soon as they have accomplished their mission they must go up to the surface. Try to manage all the parameters of your team in a profitable way so the Colony will reward you more than it will the others!Otys is an optimization and development game co-published by Pearl Games and Libellud. Optimize your game in order to match the depth of your divers their special abilities and the Colony bonuses. That is how you will supply the best contracts and win.The future is built from the past...In Otys each player has a team of divers and must use them to take actions retrieve items and complete objectives. The divers are stacked in a column on the player's individual game board and some of them are next to depth gauges that read 1-5.On a turn a player chooses an available depth gauge on their individual board then carries out the action at that same depth on the shared game board then takes the action for their diver at that depth. Afterward that diver moves to the surface pushing down all the other divers in the queue. That depth gauge is placed at the bottom of the player's board and they return to the player's board to be chosen again only when that player's gauge meter is full. Initially a player must play all six of their gauges before getting any back but they can improve their meter so that it takes fewer gauges to fill thereby giving them more choices for their actions.As divers obtain items those items are kept at the appropriate depth on a player's board and when a player has the needed items together at the same depth they can claim one of the shared objectives revealed on the table or one of their personal objectives (if they've taken any). Players are racing to score 18 points first in order to win the game.
Every year Sorcerer City gets built and rebuilt in magically new ways with blocks moving and rotating in crazy directions. You and your fellow players are rival wizard architects in charge of building the same city district over five years expanding it and rebuilding it to gain the most money influence magic and victory. Unfortunately Sorcerer City has a bit of a monster problem so you must work hard to mitigate the effects of marauding creatures who attack your city district. The wizard architect with the most victory points at the end of five years will be crowned the new head wizard of all of Sorcerer City.Every player starts Sorcerer City with a set of tiles and in each round you have two minutes to build your city as optimally as you can. In between rounds you buy new tiles to add to your pool and gain other rewards. Beware though monsters are lurking and will also be added to your deck no doubt adding some chaos to your plans in the following rounds. After five rounds add up all the victory points to see who is the master sorcerer builder!
The world of Midgaard created by author Jarosław Grzędowicz in The Lord of the Ice Garden novel series is inhabited by a race very similar to humans filled with magic and for a reason stuck at the cultural and technological level of medieval Viking world. The arrival of scientists from Earth disturbs its fragile balance. The power gained by controlling magic changes the scientists – they become possessed by the lust for making this world better. They become gods who are willing to sacrifice any life except for their own of course to accomplish their – great according to them – ideas.Players impersonate the scientists struggling for the domination over The Coast of Sails and also for staying on Midgaard because soon after them another person arrives to this world: Vuko Drakkainen highly trained agent whose task is to find the members of scientific expedition and send them back to Earth — or as a last resort make them vanish. Will the players as powerful gods allow him to do it?From the first turn the players are tossed in the middle of war. They will feel the adrenaline fear pain and the heat of a battle. They will smell blood and sweat hear the clash of arms and the moaning of wounded and dying.The Lord of the Ice Garden takes place on The Coast of Sails which is divided into several regions. The main goal is fighting for the domination over those regions. A region is dominated by the player with the most influence in it. Dominating the region allows players to collect its resources (M-factor gold population) also to win victory points in specific turns and to accomplish their own goals. Each player has unique winning conditions and special units.There is also Vuko who came to evacuate the scientists and clean up their mess. Each turn he goes to the region where the player with least reputation/morality (it decreases each time the player uses magic) has the most influence. Such a visit is nothing nice – Vuko kills one special unit of that player in this region and lowers his/her influence there.INITIATIVE PHASE: During the initiative phase players decide how many action tokens they will have for the current turn and also determine the player order during the Planning Phase. Moreover they can initiate scoring of the regions by moving their initiative tokens. In the advanced mode they also determine the order of action fields resolution.PLANNING PHASE: Players one by one in the order determined in the Initiative Phase place their action tokens on selected action fields.ACTION PHASE: Players perform actions in the action fields in the order determined by the placement of tokens. • Viper's Nest – player receives one token of any resource. They can also exchange resources. • Influence – player may sacrifice up to two population tokens to place as many influence tokens on the region(s) where they already have at least one influence • Move – player may sacrifice up to two gold tokens to make as many moves of their influence tokens and/or special units to the neighboring region(s) • Voracious Mountain – player may sacrifice population to move any number of their influence tokens and/or special units from one region to any other region • Raven's Shadow – player may raise his/her reputation or use a magic token to get rid of the disadvantageous token of contact with Vuko. • Magic – allows the player to do any of the three actions: translocate the M-factor summon special units of the given level add a new ability to the special unit. Each of those actions results in moving the Dead Snow token up on its track and decreasing the player's reputation. • Activation (automatic field) – after resolving the actions players may activate the abilities of their special units. The order of activation of given abilities is strictly determined. After the activation the situation on the board may change drastically. • Vuko Drakkainen (automatic field) – each turn Vuko must go to another region. Its figure is placed in the region where the most immoral player has the most influence. That player receives a conact token decreasing his/her influence and also loses one special unit in this region (provided he/she had any). In the advanced mode players will be able to equip Vuko with more abilities that will activate in specific moments of the game.DOMINATION PHASE: Players collect victory points and resources from the regions and accomplish their unique goals.
Space! For millennia humans have marveled at the cosmos. Modern astronomy gives us valuable insight about what’s happening in the universe but there is still a sense of wonder to be had in looking up at the expanse above us.In Stellar you are stargazers calibrating your telescopes to bring into view celestial objects of various types — planets moons asteroids interstellar clouds black holes even satellites — as you create a beautiful display of the night sky!You have eleven rounds to play cards to your telescope and notebook building a night sky tableau. After that you'll calculate your points and the stargazer with the most point wins!—description from the publisher
The great river Key Flow passes through the new Key Lands carrying ships laden with resources for building and trade. Along the riverside buildings are built boats are moored in docks and animals graze in the fields. Players build communities alongside this river and send workers (known as keyples) to work in both their own and their neighbors' businesses enabling their economy to develop and flourish.Key Flow is a card-driven game based on many of the ideas contained in the award-winning game Keyflower. The game flows quickly over four game rounds (seasons) allowing players to develop their own unique village with many ways to score points for their buildings animals keyples resources and other items.Key Flow is played over four seasons (rounds). Each season players are dealt a number of cards. They then choose one of their cards and pass the remaining cards to the player on their left or right — depending on the season — until all the cards have been chosen. All scoring takes place at the end of winter. Points are scored from the village cards in various ways through upgrading buildings and from gathering gold. The player who scores the most points wins.
New York 1929: A frenzy of interest in antiquity is sweeping the nation! With museums hungry for mysterious and exotic artifacts — and you hungry for adventure — you start up your own archeology company. Untold wonders await within dangerous jungles harsh deserts and wind-swept mountains. Will you gain a reputation as the most intrepid and famous adventurer of all time?In Artifacts Inc. 2-4 players compete to grow the most famous archaeology company. Players roll dice which represent their troop of adventurers and place them on cards in order to find artifacts sell them to museums and purchase new cards representing their company assets. Players can choose to focus on making lots of money by selling artifacts having museum majorities creating the best combination of expeditions and buildings or searching below the waves for lost cities and hidden treasures. The first player to reach 20 reputation triggers the end of the game and the player with the most total reputation wins!
Polis is a two-player civ-lite game set in the beginning of the conflict between the two major poleis of the 5th century B.C: Athens and the Delian League against Sparta and the Peloponnesian League. The winner will be the Empire with more population and prestige at the end of the game.Both players must secure their supplies and the routes to five markets to trade with them. Every turn you get goods from a territory where you have population supporting your Empire but you should feed them.You can fight to control the territories and siege other polis or you might use your diplomacy to convince a polis to join your league. But polis are proud of their independence so you will have to create some projects to gain prestige needed for your military manoeuvres.This new edition of Polis has updated revised rules and new art that will enhance your game experience.—description from the publisher
Description from the designer:Nautilion is a dice game in the Oniverse series!Take the helm of a Nautilion submarine and recruit a heroic crew to vanquish the treacherous Darkhouse that lurks in the oceanic depths. You must get to the Abyss lair of the Darkhouse before the Phantom Submarine (his henchman) reaches your homeland the Happy Isles — but to defeat the Darkhouse not only must you be faster than the Phantom Submarine you must also assemble the submarine's crew along the way.Each turn you roll three dice and give one to each of these figures: the Nautilion the Phantom Submarine and the Darkhouse. The dice of the Nautilion and the Phantom Submarine move those figures along a path formed by Crew tokens: the Nautilion from the Happy Isles towards the Abyss; the Phantom Submarine in the opposite direction. The crew token on which your Nautilion ends its move joins your submarine the one the Phantom Submarine reaches is lost!Only four copies exist of each of the nine different tokens so you have to decide carefully which die you need and which you can leave to your enemies. (The Darkhouse doesn't move but inflicts damage to you each time he gets a die with a high value.) To win you need to reach the Abyss with a full crew of nine different tokens.Five expansions are included with the game adding new crew members powers treacheries and challenges.
The King Is Dead is a board game of politics and power struggles set in Britain in the chaotic period following the death of King Arthur. For the good of the country a leader must unite the Scots Welsh and Romano-British — not by conquest but by diplomacy.Players are members of King Arthur's court. Whether a loyal knight a scheming lord or an ambitious noblewoman you all have one thing in common: power. As prospective leaders each player uses their power to benefit the factions gaining influence among their ranks. The player with the greatest influence over the most powerful faction is crowned the new ruler of Britain.
Egizia: Shifting Sands is an updated version of the beloved strategy game Egizia. Players travel down the Nile placing boats as they go to collect resources that will help them construct some of Egypt's most famous monuments. With new monuments to build new cards to collect and a constantly shifting river Egizia: Shifting Sands Edition is a streamlined modern update that both longtime fans and new players can easily pick up and enjoy.In Egizia players must place their pawns following the course of the Nile moving northwards. In this way each placement not only blocks the opponents from choosing the same square (except monuments where multiple players are always allowed) but also forces the player to place their remaining pawns only on the squares below the one they just occupied.When the placement phase is over the workers of the players (which are separate from the pawns) must be fed with the grain produced in the fields. The production of each field is based on the floods of the Nile so some fields may not give grain each turn. If a player doesn't have enough grain for all their workers they must buy it with victory points. After that stones are received from the owned quarries and used to build the monuments (if the right to do so was reserved earlier) along with the workers.In this new edition players each get a chance to build across the Colonnade a new monument. The more columns you build the better powers you unlock to help you on the river. Perhaps once per turn you can place boats on occupied river spaces or upstream or gain an extra point each time you place bricks in monuments. With randomized rewards from game to game the Colonnade is a dynamic new monument to shake up traditional gameplay.Below the Colonnade where the graves once stood lie the mysterious statues — a new monument unlike anything else in Egizia. These tiny build sites are cheaper than any other monument but they hold the potential for high reward if you fulfill their requirements. Players must plan early as they can place only one brick in a statue per round and each level they build has more strenuous requirements for endgame bonuses.Egizia: Shifting Sands keeps all the painstaking risk/reward decisions of the original Egizia and adds new depths of strategy balance and gameplay for a fresh twist on a timeless classic.
Steampunk Rally Fusion is a standalone game that can be combined with the original Steampunk Rally. It introduces new tracks with unique event cards new part abilities (Gear Up and Overcharge) and a new card type: Secret Projects. It also debuts new custom dice representing powerful Fusion energy!Take on the role of ingenious inventors from history. Draft cards to invent your racing contraption. Power your creation's abilities with combinations of steam heat electricity and Fusion dice. Use cogs to augment bad dice rolls and upgrade certain machine parts.Smashing through damaging terrain spaces may cause parts to fly off your machine constantly forcing you to adapt your strategy and discover new card synergies. Fortune favors the brash so get ready to Gear Up Overcharge your machine and remake history!—description from the publisher
You and your fellow samurai companions are the only standing obstacle between one frightened village and a full horde of blood-thirsty villains. The fight seems unfair as the seven of you might not seem to measure up to the dozens of enemies who want to slice you to pieces — but this comparison doesn't take into account your strong combat skills and an efficient team spirit that binds your samurai squad enough to face the threat. Above all else when everything seems desperate and lost your enemies will discover that inside each of you lies a true beast a warrior spirit ready to unleash its full power!Samurai Spirit is a co-operative game in which each player is a fierce samurai defending a village surrounded by a horde of bandits. The game plays out over three turns during which each player takes turns drawing bandit cards then choosing whether they want to fight the bandit defend the village or let the bandit pass in order to help the other samurai.The challenge of the game consists of balancing your choices: Should you fight each enemy to quickly reach your beast capacities while also coming closer to the death and risking further loss by not defending the village sufficiently? Should you mainly defend or help the other samurai taking the risk of remaining human too long and therefore weaker when you know that weakness will be a major problem when facing the lieutenant and the villain bosses? Each enemy presents a tough choice to you your team and ultimately the whole village! Each turn ends with farms and fences being destroyed and since those aren't unlimited you must do what's necessary to end the game with at least one undamaged farm and enough farmers to tend it. Do you have what it takes to stand against evil and become a true hero?Fight with courage smartly assist your teammates defend the poor villagers turn into a savage beast and wreak havoc on the enemy lines — all of this is up to you! Ultimately it would be your honor to chose to die in a ultimate sacrifice in order to save the village. All of this is what makes the true samurai spirit!
Puzzle Strike is a card game played with cardboard chips instead of cards that simulates a puzzle video game such as Puzzle Fighter or Tetris.It's a deckbuilding game which means you build your deck *as* you play the game. Every game is different because the bank starts with a different set of chips each time. Also there are 10 characters to choose from in the base set each with different gameplay. Between all that there are over 411 MILLION starting conditions in a 4-player game and even more if you include the expansion.A built-in comeback mechanic means that when you're on the edge of losing you're also able to do even more combos than usual.You don't have to worry about shuffling cards because you just put your cardboard tokens in a bag and shake them up to shuffle! Plus it’s pretty ballin’ to play a game with chips. Play it on your yacht impress potential mates etc.Though the game is fun even if you're terrible at it it's also balanced for high level play by veteran asymmetric game balancer David Sirlin (Street Fighter HD Remix Puzzle Fighter HD Remix Kongai Yomi and Flash Duel.)
The Expanse a board game based on the Syfy television series of the same name focuses on politics conquest and intrigue similar to the board game Twilight Struggle although with a shorter playing time. The card-driven game uses key images from the show along with action points and events that allow players to move and place Fleets and Influence.In more detail players represent Earth's UN forces the military of Mars the rebels of the O.P.A. and the mysterious corporation Protogen Inc. Each player has special abilities that must be maneuvered to gain advantage. Players increase their control over the solar system using characters and events from the universe of The Expanse.
Tiny Epic Pirates is a 45 minute 1-4 player game of high-seas adventure utilizing a variable rondel action system and action combo-ing!. In Tiny Epic Pirates you take control of a Pirate ship with the goal of burying vast amounts of wealth on secret island hideaways.Each turn you move your Captain Token around your ship’s action wheel (rondel) selecting which action to perform... Plunder Trade Crew Up Attack or Search. Each player has a randomized and unique arrangement of these actions on their rondel. Sailing your Pirate Ship is something every player can do every time they take an action. Plundering allows you to acquire booty from settlements at a very reasonable rate. It’s amazing how negotiating changes when your blunderbuss is at the ready. A crate of gunpowder for a promise of no harm? Fair exchange. Trading allows you to sell your ill-gotten goods to the Black Market for gold. Each Market is only interested in a specific good so make sure you are sailing in the right direction. Timing is everything sell your good at the wrong time and it’s worth a pittance. Crew Up adds a new crew member to your growing Pirate Ship. Crew increases your ship’s combat advantage and unlocks new abilities for each spoke of your ship’s action wheel making that action more powerful every time you take it! Attacking Merchant Ships and other Pirates will grow your reputation. It also happens to be a great way to score some gold and more booty to sell. Be enough of a menace and you may just become a Legend of the Sea!Search the high-seas for treasures left behind by the unfortunate souls that preceded you. Salvage old ship parts for temporary aid or get lucky and find something worth selling.The end of the game is triggered once a player has buried three treasures. To do this a player must first acquire the amount of gold required to bury at the various bury spots on the map. After all players have had an equal number of turns. The player who has buried three treasures wins the game. Ties are decided by the player who has the highest legendary status followed by which player has the most gold.--description from the publisher
Take the reins of your Civilization and make the choices that will make it the most prosperous. It doesn't matter which path you take as long as it leads your people to glory. Research new technologies to improve your nation's Science Military strength Spirituality Culture and Industrialization. Grow the greatest Philosophical current of humanity. Use your Philosophers to become one of its forerunners and thus decide its evolution. Send your Builders to create wonders from your territory that will outlive everything even men. Grow your Population so that the most illustrious Leaders are born from it and change the world forever even after their death. Develop your Military Legacy so that the name of your civilization is enough to make your opponents tremble. And if that is not enough send your army to defeat even the most distant External Threat. Use your Sages and the knowledge of your civilization to solve the great Challenges of humanity that will mark its history.In Path of Civilization from the very first second of the game you must make choices that will have repercussions until the end of the game. The game is played simultaneously and works with a simple card and resource management system. The diversity of its cards guarantees enormous variability.—description from the publisher
The first cities on the Rhine emerged from Roman outposts protecting the border with Germania. As the governor of one of these cities your task is to develop it in the best possible way while also defending it against the Germanic tribes. Empress Agrippina and her son Nero will inspect your actions and honor the most successful governor.In 'Discordia' you develop your city by building farms barracks defenses harbors and markets and by trading with ships. Use your seamen soldiers merchants and farmers profitably fulfill decrees and secure privileges — acting carefully at all times so that your city grows neither too fast nor too slow. Will you have the best-developed city at the end of the fourth year or will you manage to impress the empress before then and win the game early?—description from the publisher
In an ancient world forgotten by time enormous titans terrorize the land. Five tribes have been fleeing from the titans for centuries but things are about to change. Growing city-states pledge to end the reign of terror determined to take on the titans and make the world a safer place for all. Each city-state competes to attract the tribes eager for the strength of the combined peoples who are now leaving behind old traditions with the hope that the titans can be defeated once and for all.In The Ancient World players compete to grow the largest and most influential city-state by managing citizens treasury and military and by defeating titans. Players take turns sending citizens to take special actions or using military cards to attack titans. One of the actions a citizen can perform is to build Empire cards which give more citizens money and abilities.A city-state's influence in the world is measured by sets of tribe banners that it owns. Each Empire card has one or more tribe banners and tribe banners can also be gained by defeating titans. Players gain victory points (VPs) for sets of tribe banners. After six rounds the player with the most VPs from sets of tribe banners wins.
Amsterdam is a reimplementation of Macao with a new setting improved card balance and new gameplay elements. It challenges players to build combinations of abilities as well as to correctly calculate the advantage of delayed gratification for actions.In the game players are merchants in Amsterdam near the turn of the 20th century. At the start of the game two district cards are placed on each of the twelve spaces on the designated board. At the beginning of a round the next two district cards as well as two building and two profession cards (each from a deck of 54 of each type) are drawn to form the offer of six cards. Each of these cards has a cost in colored action cubes and grants a new action special ability or way to score points. In turn order each player takes a card from those on offer. Finally a market card is revealed that allows players to exchange money for victory points on their turn.Next the six colored dice are rolled. Each player decides which of the six dice they would like (players may choose the same die) then takes as many action cubes in that color as the number of pips. Players place their new action cubes on their rotatable windrose as many spaces in the future as the number on the dice. Finally the wheel is spun so that players gain access to all cubes that were located on the 1 space of their windrose.Action cubes are used to purchase cards that a player has taken claim one of the nine types of goods around the city of Amsterdam and ferry goods or workers through canals to warehouses. Players earn points for delivering their goods as well as for bonuses on cards they purchase and the player with the most points at the end of the twelfth round wins.
A Gest of Robin Hood is the second game in the Irregular Conflicts Series further adapting the COIN system to depict peasant revolts feudal tax collection and outlaw activities in late 12th century medieval England. Transposing one of GMT’s most popular systems into a simpler format and a more approachable setting makes A Gest of Robin Hood perfect for newcomers to wargaming. At the same time it also offers a tight challenge for more experienced wargamers who can enjoy a tense asymmetric duel in under an hour.Highlights:
Game description from the publisher:Just when you thought Smash Up might escape the International Gaming Authority reminded us at AEG that we were honor-bound to include Cthulhu in one of our products so we set on to make the most Cthulhu-est product ever.Smash Up: The Obligatory Cthulhu Set features crazy Cthulhu cultists fishy Innsmouth locals horrifying Elder Things and good old Miskatonic University members (the Fightin' Cephalopods). To be certain we got it right this set also includes a new card type fittingly known as Madness that each of these groups can use to various effects. Just remember that Madness brings you power but at a price (joking!).If you're ready to embrace the creatures beyond the understanding of mortal men then shuffle up these guys with your pirates bear cavalry and others for the most awesome fit of crazed insanity you've had in a long time!
Feudal Japan land of mystery tradition honor and sharp steel! The katanas have always been fundamental for the outcome of the battles that have elected or overthrown the noble and powerful families that dominate the different regions. But behind these beautiful masterpieces lies a millenary art made of technique,discipline and sweat poured into the most ancient forges scattered around Japan. The smiths masters keepers of ancient secrets have the fate of entire families and the history of their country in their hands. Now it’s up to you you have been called to carry on this ancient tradition. Will you beable to offer your masterpieces to the most powerful Daimyo in Japan and even tothe Shogun himself?Shogun no Katana is a strategic Eurogame that will transport you to the magical atmosphere of feudal Japan. Use your workers to choose which swords to make among those requested by the powerful local Daimyo. Collect resources to improve your craft and request your artists to create breathtaking decorations. Have your family members admitted to the most strategic rooms of the Shogun’s palace to obtain the privileges of their rank. And finally create the most beautiful SHOGUN NO KATANA!You will have to manage your Forge wisely as crafting Katanas will be the real beating heart of the game. The original and innovative sword-making mechanism allows you to activate an entire row or column to work on different Katanas at the same time. Each player has its own forge where all the katana crafting will take place.During the game you will obtain resources either by visiting the market the palace among other places. By activating a row or column you can add resources to all matching Katanas moving them accordingly on the grid. But be careful! Having a lot of Katanas on the grid means that you can accomplish more with fewer actions but it also increases the risk of them hindering each other. You will have to build your engine cleverly to maximize your turns.
Petrichor is the earthy scent produced when rain falls on dry soil. The word is constructed from Greek (πέτρα) petra meaning stone and (ἰχώρ) īchōr the fluid that flows in the veins of the gods in Greek mythology.Welcome to the lush world of Petrichor; you are a cloud. Your entire purpose in life is to expand sire other clouds and water crops. Unfortunately your mates (who are also clouds) have a similar plan. It’s up to you to manipulate the weather and assimilate these rogue clouds to contribute to the growth of as many crops as possible - all in order to claim the title of Most Valuable Cloud.Petrichor is a highly interactive board game playable by 1-4 people (up to 5 with the expansion see below). It’s an action selection/area influence game with 4 simple actions which interact with the various fields in ever surprising ways. The players move clouds with water droplets and then rain those droplets onto specific fields to make sure they have the right amount of water for the Harvest. During a Harvest crops that have been watered enough are scored! Players are able to influence when and how often the harvest happens. Players need to strike a fine balance between maintaining control of the different fields as well as influencing Harvest to make sure the two come together at the optimal time.Solo mode by Dávid Turczi
Growing tomatoes lettuce or carrots on Iceland? What an absurd idea!But still whoever had that idea was a genius! Geothermal energy on the island allows you to cultivate the most unexpected fruits and vegetables — an oddity that no tourist would want to miss. You are not the only farmer in Reykholt who is looking to make a fortune out of this however so you better be quick! The tourist season in Reykholt is short and there are more people coming every year. Making use of the right people and having the right vegetables at the right time in Reykholt will give you the advantage you need to win the race!
Salton Sea is a unique place located in California very close to the border with Mexico. The characteristics of this salty lake make it a unique location to generate geothermal energy which takes advantage of the heat from the planet. In this area of intense geothermal activity you will drill the ground and extract brine which once processed allows us to obtain the valuable lithium and sell it as part of a modern industry far from fossil fuels that will allow you to lead the energy transition towards a completely renewable future.Designed by David Bernal and illustrated by Amelia Sales Salton Sea can be enjoyed alone or in groups of up to four players in sessions lasting about 120 minutes. During the game players must manage their geothermal lithium extraction companies to obtain the greatest number of points. The extraction of this material and its subsequent processing will be the driving force of your companies.On your turn place one of your four engineers on one of the available spaces to take an action. There are three different groups of actions: industrial actions (which allow you to obtain an exploration license drill extract process or repair machinery) commercial actions (sell acquire contract and execute contract) and management actions (research buy shares develop the business project or finance itself). It is up to you to manage the engineers at each point of the game to get the most out of your company.However there is no single path to success. The game will reward you for exhausted land executed contracts short-term objectives company development or research advances. Will you master the power of the Salton Sea to create the most efficient geothermal company?—description from the publisher
Ascension: Rise of Vigil is a deck-building game in which players acquire cards from a central pool then place those cards in their discard pile to be shuffled into their deck for later use; creatures also show up in that shared card pool and players can combat them to earn victory points (VPs) and possibly other benefits such as the ability to remove less useful cards from their deck or to banish cards from the pool that others might find useful. The game ends once all the available VPs have been claimed or the shared deck of cards runs out.Ascension: Rise of Vigil part of the Ascension deck-building game series is both a standalone game for 2-4 players and an expansion that can be combined with any other Ascension game to support up to six players.Rise of Vigil introduces treasure cards to the game system with all treasure cards in this set being Energy Shard. When a treasure card is drawn from the shared deck you place it in the empty space in the shared pool then continue to draw until you reveal a hero monster or construct to cover the treasure. When you acquire or defeat that top card you also gain the treasure which is added to your deck like hero and construct cards. When you play a treasure from your hand you immediately draw another card from your deck; more importantly you can use the energy on these cards to activate special powers on certain heroes constructs and monsters. (Non-treasure cards can also provide energy but they are usually worth VPs whereas treasure is worthless aside from the energy.) Energy available on a turn can be spent more than once so if you have say two energy then you can power up all cards with an Energize cost of two or less.
The initial quakes were only minor tremors but as the land began to unravel so did our sense of security. We watched the cliffs of Hytazch fall into the sea. Mighty trees of old swallowed up by the caverns below. As the waters rose a great roar was heard across the plains. This was no cry of disbelief or heartache but of jubilance. Songs began to fill the air as our once peaceful hosts now readied themselves for war. Suddenly on the horizon what appeared as huge bolts of energy shoot out into the depths of space before disappearing again. Despite the inevitable shock wave heading our way the clans continued to cheer as they made haste towards the origin of the blaze. What could cause such elation? Why abandon caution in favour of chaos? Had we missed something - some crucial misunderstanding of this planet and its inhabitants? Upon reaching the site we were immediately plunged into combat. Across the landscape lay six massive structures towering over the forces fighting below. They seemed to pulse and flicker with a golden haze. Could these be the ancient relics the Oxataya spoke of? There is so much we still do not understand but we cannot concede to indecision. Will we stay and fight or retreat back to Moontide?In Circadians: Chaos Order players take on the role of 1 of 6 asymmetric factions. Each faction has their own means of winning the game unique leaders attribute cards and other abilities.—description from the publisher
Four factions have grown and their boundaries widened. The conflict is not to be averted. Blood will soon be shed. The Mutants Union is the power that made rocks roll and attack and the other factions responded quickly. The New Era begins the era of war...The New Era a standalone expansion for 51st State contains more than 80 new cards and a new fifth faction: The Hegemony a violent band of criminals. New rules for direct interaction allow players to invade each other and sign deals with opponents' locations. New options and decisions have opened for players. The game is aggressive and even more engaging than 51st State.The New Era is another Portal game in the postapocalyptic world of Neuroshima a new piece of the award-winning series containing such titles as Neuroshima HEX Neuroshima HEX: Babel 13 Neuroshima HEX: Duel 51st State Neuroshima RPG and Neuroshima Tactics (available only in Polish as of 2011). The New Era presents the highest standard of production with wooden components a new victory points board and polished and improved iconography.The New Era can be combined with 51st State or played on its own as a standalone game.
Ganymede is a development and tableau-building game in which players are corporations specialized in sending settlers to colonize the universe. To do so you will recruit settlers on Earth use shuttles to transport them to Mars then to Ganymede where the settlers' ships launch base is located.The game ends when a player has launched four settlers' ships into space. Players score VP from their launched ships and from their reputation track.
Set in the mid-1800s the golden age of whaling New Bedford gives you the chance to build the Massachusetts town of the same name into a thriving whaling community. Gather resources to add buildings with new actions and launch ships to go whaling. Go out longest for the best choice but wait too long and the whales become harder to catch. And don't forget to pay your crew when ships return! Carefully balance time management and timing to earn the most points in this medium-weight worker placement and resource management game.In more detail over twelve rounds players take turns placing two workers per round one at a time. The town board and whaling board contain basic game actions: taking goods (food wood brick) selling goods building buildings docking ships and launching ships. These actions can be used multiple times per round with the first player to do so in a round receiving a bonus or more goods or reducing the number of goods paid.Most buildings add extra action spaces with new actions combined actions and more powerful versions of basic actions. You own whatever you build with others needing to pay to use them and you earning points from them at game's end.You need to pay to send ships whaling choosing how far out to send them. At the end of the round ships move closer to shore and whale tokens are drawn randomly. Ships that are farthest out have first chance to pick the valuable sperm whales but as they move in others have the opportunity to launch farther out and get a better pick possibly leaving you with only empty seas. Over the course of the game whales become more rare and empty seas more common. Once a ship reaches shore a percentage of the profits (the lay) must be paid in order to keep the whales selected.After twelve rounds all ships must return and players total their points from buildings whales and extra money. High score wins.
Description from the publisher:Dragonfire is a cooperative deck-building game set within the world of Dungeons & Dragons. Players choose from a number of races — from dwarf to elf half-orc to human — while assuming the quintessential roles of cleric rogue fighter and wizard. Equipped with weapons spells and magic items players begin their adventure along the famed Sword Coast then expand to other locales across the Forgotten Realms such as Baldur's Gate Neverwinter and Waterdeep in future expansions. Along the way players level up their characters opening access to additional equipment feats and more. Join the quest and build your own legend!Current Story Road Map: 1. Dragonfire 2. Dragonfire: Adventures – Shadows Over Dragonspear Castle 3. Dragonfire: Adventures – Chaos in the Trollclaws 4. Dragonfire: Adventures – Sea of Swords 5. Dragonfire: Campaign – Moonshae Storms 6. Dragonfire: Adventures – Corruption in Calimshan 7. Dragonfire: Adventures – Ravaging The Sword Coast 8. Dragonfire: Adventures – Sword Mountains CryptExpansions that can be added at any time: 1. Dragonfire: Wondrous Treasures 2. Dragonfire: Hidden Treasures 3. Dragonfire: Character Pack – Heroes of the Sword Coast 4. Dragonfire: Character Pack – Heroes of the WildUpcoming Expansions (not in release order): 1. Dragonfire: Campaign – Waterdeep 2. Dragonfire: Adventures – Insanity in the Abyss 3. Dragonfire: Adventures – Into the Abyss 4. Dragonfire: Adventures – Undermountain Madness 5. Dragonfire: Character Pack – Heroes of the Underdark 6. Dragonfire: Solo Adventuring
The cover and name might have you thinking trivia game but Matthias Cramer has something else in mind for you in Helvetia.You and your fellow players run small but busy mountain villages in the Swiss Alps where you work build and trade. But life isn't only about work. Your village baker longs for a partner and the farmer's son has his eye on the dashing woodcutter in the neighboring village.So let the wedding bells ring and marry off that farmer's son in the village of another player thereby earning you additional income. And surely your village baker will find a woman from a neighboring village to move in with him. Before you know it their offspring will be new citizens in your village.Your goal in Helvetia is to build new homes bring culture to your village and sell essential goods at market. Whatever strategy you choose this village life won't be boring – especially in the villages that grow and thrive!
In Tinners' Trail set in 19th century Cornwall you represent a mining conglomerate at the height of the tin and copper mining industry. You must buy plots of land across Cornwall in auctions and survey them for tin and copper always managing your work points and money effectively.Once you have a mine in place it's time to extract the ore and (ideally) make a profit but the deeper your mine goes the more expensive the process gets. To reduce the cost of mining you can place developments such as ports train stations and adits (drainage tunnels) but there's only so many improvements to go around. Once you have made your money — trying to time the market to sell when prices are high — you can invest it in industries outside of Cornwall which gains you victory points. The earlier you invest the better the return. Can you outplay the competition and make the most money or will you be left without two shillings to rub together?This edition of Tinners' Trail differs from the original 2008 version in several ways. The player count for example is now 1-5 instead of 3-4 and the resources on the board are now set up via tiles instead of die rolls to maintain variability while reducing the randomness. Dual-use cards are now an important part of the game giving you information before an auction or an extra boost after an auction.With lead development and expansion designs by David Digby
Smash Up: Cease and Desist can be played on its own as a two-player game or combined with other Smash Up titles to allow for up to four players to compete for control of bases at the same time.Smash Up: Cease and Desist includes four factions — Astroknights Changerbots Star Roamers and Ignobles — with 22 cards for each faction. To play you shuffle together any two factions whether from this set or any other Smash Up title then start playing.
Welcome devotees! The celestial gaze of the Great Inky One falls upon you; do you have what it takes to be the most dedicated follower?Cosmoctopus is an engine-building tentacle-gathering board game for 1 to 4 devotees. Guide Cosmoctopus through the Inky Realm a flexible configuration of tiles to gather resources and obtain powerful cards that represent relics scripture hallucinations and constellations. Harness the power of these bizarre objects and experiences craft potent card combinations and be the first to gain 8 tentacles to win!Your turns are simple; the game’s excitement and depth lie in working out how best to use an ever-powerful hand of cards. Unlike some other engine-builders you’ll be straight into the fun upgrading your engine from turn one. With variable setup easy ways to alter difficulty and optional solo and co-operative modes Cosmoctopus offers a versatile tabletop experience whatever your gaming tastes.—description from the publisher
We are called to be architects of the future not its victims. – R. Buckminster Fuller—What if the future is non-dystopian? No pandemic zombies or post-apocalyptic rubble? Imagine instead a future in which humanity explores the fringes of the achievable in which scientists and technocrats rewrite the human condition by expanding into new spheres — the developing world the cloud and space. Win by solving humanitarian problems demolishing societal and technological barriers and guiding human progress towards a future of your design.
Dominations: Road to Civilization is a 2–4 player game by Olivier Melison and Eric Dubus. In this domino-based civilization building game players take on the role of a primitive tribe which they will seek to grow into a nation whose influence will echo through the ages...Place your triangular dominos carefully to expand your population and obtain the knowledge that will determine how your society is shaped over time. You can use this knowledge to build cities and master skills thus creating the legacy for which your civilization will be remembered. Each time you master a skill it becomes one of the pillars of your society opening doors to new possibilities and increasing your power. The player with the most points at the end of the game wins!—description from the publisher
In City of Iron 2-4 players compete to build up a small nation in a world of machines magic and money. Become the leader of one of four rival nations: the industrious humans the toad engineers the scholarly Cresarians or the clever hogmen. Produce goods like machine parts and bottled demons to gain wealth or research steam-age technology and recruit mercenaries to control the continent. If you want to establish new cities you’ll build schooners or airships to reach faraway lands and flying islands. Your cities have limited capacity so you’ll have to decide what to keep and what to demolish when building advanced structures. The future of a nation is in your hands. Build unbreakable foundations for an empire or disappear into the dusty pages of history.
From the opening of the Suez Canal in 1869 to the beginning of WWI in 1914 there was an amazing development of bigger faster and more modern steamships. Whereas in 1870 there are still many clippers around and the good old paddle steamer Scotia sails the North Atlantic sea trade is dominated by the end of this era by huge vessels like Mauretania(Cunard) Olympic(White Star) or Imperator(Hapag).In Transatlantic 2 to 4 players lead their own shipping companies which transport freight mail and passengers around the globe. They purchase new steamships from the market each of them historical with their individual technical data (tons knots etc.). Competition is tough especially in the North Atlantic where winning the Blue Riband is not only a matter of prestige but may also be a profitable investment. In order to let a shipping company flourish purchasing the best steamships is not enough if one fails to acquire enough coal bunkers and trade posts as well.The game is driven by cards; on each turn play one card and execute the related action. As new cards enter the game build your individual deck of cards with new or improved possibilities. The task is to manage your merchant fleet most efficiently. It's a maritime strategy game with low luck lots of interactive choices and tough decisions.
In the time of King Arthur knights displayed their skill and prowess at tournaments held throughout the land.In Tournament at Camelot you play as a legendary character who is battling opponents with weapon cards: arrows swords deception sorcery and even alchemy. The more you injure your opponents the better you fare in the tournament. However even the most injured characters can make a complete comeback with the grace of Godsend cards and the aid of their special companions.This trick-taking game ends when one opponent has been injured to the point of death. The player with the most health is then declared the tournament victor!—description from the publisher
In the Divine Comedy the poet Dante Alighieri enters Hell in search of his beloved Beatrice. Guided by Virgil he descends through the nine circles witnessing how each sinner is eternally punished in a manner as horrifying as the sin they committed in life.Inferno is a soul management game where each player must guide sinners to their respective circles in Hell. The central board consists of two parts: one displaying all 9 circles and the soul registry while the other represents Florence in the early 14th century where Dante lived with its power games and palace intrigues.Each turn consists of two phases:With each death Dante takes a step closer to his descent. When he reaches the gate that will lead him to Purgatory the game ends.The player with the most Infamy Points is declared the winner and deemed untrustworthy.
Antike Duellum – previewed at Spiel 2011 under the name Casus Belli – is a two-player strategy game based on modified rules from Mac Gerdts' Antike. The game includes two scenarios: Punic Wars (Rome vs. Carthago) on one side of the board and Persian Wars (Greeks vs. Persians) on the other. The goal of the game is to be the first to gain nine ancient personages (Kings Scholars Generals Citizens Navigators).Examples of modified rules from Antike:Resource chips (Marble 18 Iron 18 Gold 18 Coins 14) 46 cards.
Joraku is an ancient Japanese word commonly used before the Edo period which means “Going to Kyoto”.Specifically during the Sengoku period Joraku refers to the act of local warlords the Daimyo marching their armies toward Kyoto to protect the Shogun and Emperor from other rogue lords and ultimately rule in their place.Onward to Kyoto! Take command of your army and defeat every Daimyo blocking the way! March on! To victory! March on! Kachidoki!Joraku is a trick-taking area control game. Outwit your opponents with tactical card play use your loyal Samurais to bid control of areas and build prestige. Only the Daimyo with the highest reputation and the biggest stick can rule Japan!Round OverviewThe game lasts for 3 rounds and the player with the highest RP wins. The points given in each area will be different for every round. Your Samurai cubes will stay on the map between rounds so plan for the future when you place them.
In Historia the players guide their civilization through 12,000 years of human history from the first sparks up to the development of Singularity. Civilizations discover new technology and expand over the planet; they trade with more developed neighbors to import new technologies or exploit the land to have more power for future actions. Civilizations develop their military and wage wars with each other. They build wonders to make their civilization stand above others and to eventually attract tourists and newcomers to their land to follow their leaders and use their national advisors.Historia is a civilization game for 1-6 players that takes 25 minutes per player. A set of action cards is available to the players to guide their civilization and used actions form a discard queue from which they are taken back into a player's hand during the game. Wars and raids are carried out in a non-disruptive way. When modern times have been reached the game ends and the player with the most VPs wins.A solo Historia variant with A.I. bots is also available.Flavor text: History is made by strong leaders and wise advisors by conquests and discoveries by wars and trade and amazing wonders. Historia is made by you.
Terramara is the name of the villages founded around 1500 B.C. mid- to late Bronze Age in Northern Italy. People lived travelled and traded between the Alps mountain range and the river Po. The main occupations of the Terramara people were hunting farming and metallurgy casting bronze tools like axe heads in stone molds. The houses in the villages were built on piles meaning each house is built above the ground supported by wooden stakes.In Terramara you play as the chief of a clan living in one of these villages. Your goal is to develop your clan exploring lands farther away to trade with other villages and reach sacred places. You improve your battle strength and discover new technologies to create useful artefacts. The player who develops the best clan by gaining more development points becomes leader of all of Terramara and wins the game!—description from the publisher
Rating: 7.0 | Players: 1–4
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In 1845 Sir John Franklin led an expedition on behalf of the British Royal Navy to find and explore the last portion of the Northwest Passage regardless of the cost. The Royal Navy gave Franklin two heavy Ships (HMS Terror and HMS Erebus) filled with scientific equipment 1000 books a crew of 128 men and enough food to last for three years. They left England in May and encountered whalers along the west coast of Greenland in August. There they waited for more favorable weather conditions for the crossing of the Lancaster Sound. Once the weather improved they sailed into unknown waters and no one ever heard from them again...Their disappearance provoked a great deal of turmoil in public opinion and numerous British and American expeditions attempted to find their trail. As leaders of these expeditions in Expedition: Northwest Passage players must venture into these hazardous Arctic waters in order to discover Franklin's fate and succeed where he failed – by finding the Northwest Passage. Players allocate their crewmen in their ship or in their sled to perform various actions such as exploring moving or gathering clues on the whereabouts of the Franklin expedition.As the game progresses the seasons will pass and parts of the sea will be frozen blocking the way for the ships. Players acquire victory points by gathering clues mapping the area and – of course – discovering the Northwest Passage. However in order to claim victory one has to come back home to the Greenland on time!
After a devastating nuclear war six human factions are seeking shelter in the Centauri system. On the verge of extinction the humans are saved by a superior civilization allegedly the Centaurians and each faction is given a fresh start on a new planet. Thus the exodus of humanity seems to have ended on the planets orbiting the star called Proxima Centauri. When the Centaurians announce their departure the struggle for power commences once again.In Exodus: Proxima Centauri the six factions fight for dominance in an epic empire-building game striving to build a new human empire on the ashes of the Centaurian civilization. Each player will build his own space fleet of customized ships and conquer new planets fight the Centaurian Resistance and the other players negotiate and vote for political decisions research Centaurian technologies and much more.Exodus is a 4X game featuring a tech tree blind bidding on political laws and resolutions hidden movement resource management logistics and engine building. Exodus is a game that greatly encourages and rewards combat with NPCs and other players--both through ships and weapons of mass destruction.
Cytosis: A Cell Building Game is a worker placement game that takes place inside a human cell. Players start out with a number of workers and on a player’s turn they will place one of their workers in any available location within that cell. Some of the locations provide players with resources (e.g. mRNA ATP); some with actions (e.g. convert resources collect cards). Resources are used to build enzymes hormones and/or receptors which score Health Points. The player with the most Health Points at the end of the game wins!
HOOK: Poker meets worker-placementDESCRIPTION: The West is growing day by day and you’re looking to stake your claim. To win you have to gamble your relationships with the most powerful bosses in town to win influence. This influence comes in many forms: Law Money and Force. If you’re clever enough you’ll be able to take claim over the buildings in the evergrowing boomtowns and gain powerful abilities. At the end of the day the boss who has the best combination of wit and bluff will become the most powerful tycoon in the Wild Wild West.GAMEPLAY: The game is played in a series of rounds. Each round poker cards are dealt between the locations which are laid out in a circle. Players place posse members on these location cards which will both give an action and count as a bid for the location's valuable resources. Players also get a poker card of their own which uses the two adjacent cards from a location to form a three-card hand. This creates a clever mix of modern worker placement and poker that drives the game. In addition players must manage their resources of Law Money and Force to buy buildings and gunfight. If you have the highest stake in the most lucrative industry at the end you will be rewarded bonus points. Add these points to the points you've collected from buying buildings and determine the winner! Yippie kay yay a!For a deluxe edition of this game see Tiny Epic Western: Deluxe Edition
Québec puts you at the head of a rich family who wants to leave its name in history by building Québec city. The game spans four centuries during which you erect the most prestigious buildings and places of the city. Construction is not enough: you also have to ensure your presence in the great spheres of power. It is up to you and your opponents to build Québec City in your colors!By contributing to the numerous buildings players acquire influence with the authorities of the time : religion politics commerce and culture. Players also help build the famous Citadelle.At the end of each century there is a scoring round where players get victory points for the workers they managed to send in the 5 zones of influence. Québec introduces a unique and addictive majority rule. The player with the majority in a zone cascades half of his workers by moving them to the next zone. Workers moved in this way allow a player to score even more points. If a player still has the majority in the next zone his workers cascade again – a potentially devastating ripple effect. This mechanism illustrates the interrelationship between the great zones of influence. Players must not only fight to get majorities they must also erect the most prestigious buildings.The game ends after the fourth century. Players then receive points for the buildings they completed. The player with the most points is declared the winner.Québec won the Plateau d'or 2007 and was shortlisted at the 2007 Boulogne-Billancourt International Designer Contest.
The industrial age has come at last to the World of Indines! Use your ingenuity and the skill of your team of technomancers to cross the continent of Indines while connecting towns and building a vibrant trade network. Research new spells as you carve a path through the many treacherous terrains of the continent using your company's unique advantages to outbuild the competition and secure supply lines for rare resources.In Empyreal: Spells & Steam technomancers use mana to build rails and the amount of mana crystals required to cast a spell varies by terrain and by the potency of the spell. Mana crystals must recharge after being used so your choice of when and where to use each spell will be critical to determining the efficiency of your construction engine.The towns you choose to connect to your network will provide critical resources and the value of these resources changes over time. Some become more valuable as they become more connected while others become less valuable as their abundance increases. Thus you need to be wary of what your competitors are building into their trade networks and adapt your strategies accordingly to maximize the value of your stock portfolio.Reaching new cities first gives you additional benefits and being the first to bridge the continent provides you with a sizable commission from your backers. However those who build first are more at the mercy of changing markets. Time your construction projects to maximize your profits and the flow of mana.—description from the publisher
Modeled after 2020's My City My Island is a competitive legacy game in which you develop your own unique island from connected hexagons.Over 24 games you will experience the history of your island and discover its secrets with each of the individual games featuring new rules and game materials with which you will permanently change your island.
Build me a castle! Build me a city worthy of my Queen! Your King's wish is your command so you decide to travel into the valley of Queensdale collect raw materials build buildings and take fate into your own hands. Fame and fortune are sure to be yours — if only there weren't those other glory seekers who also followed the King's wishes! Act with courage and wisdom and remember that your decisions will have consequences...The Rise of Queensdale is a legacy-style game. Your decisions have an impact on the game and its rules and over the course of multiple game sessions you create a unique game experience. Upgrade your dice develop your boroughs gain the King's patronage and experience the rise or fall of Queensdale — it's in your hands!
Publisher's summaryRumble Nation — first released as 天下鳴動 (Tenka Meidou) — is an area control dice game and the 2018 Tokyo Game Market Awards Grand Prize winner.You are Warlords during the Sengoku Era the Civil War. Aim for supremacy in Japan by contending for its 11 Castles. Three dice determine where the soldiers are deployed. Tactic cards are your trump to control the course of the war. Wisdom and luck are your keys for dominance. Sparks spray from one battle to another setting the nation on fire. Keep an eye on the reinforcement chains or use them to your benefit and turn defeat into victory. - Contend for the 11 Castles in the nation. - Roll the dice to send out soldiers. - Aim for continuous victory with the reinforcements.
Description from the publisher:It's the year 1899 and strange phenomena are being observed in places like Stonehenge and the pyramids of Egypt. Time goes crazy and newly discovered crystals have exhibited strange properties that allow for the creation of fantastic apparatuses.In a race to exploit these discoveries the rapidly industrializing nations have used them to construct gigantic steam-driven airships to travel through time and space. In Steam Time the race is on for long-lost knowledge vanished cultures and hidden treasures. Travel to past ages search for crystals and use your crystals wisely to stay ahead of your competitors.
For generations harvesting bamboo has brought prosperity to your home. Work perseverance balance and prayer have made a small town flourish that has grown at the expense of the cane fields. Today various clans live in harmony with nature.In Bamboo players take on the role of clans that grow bamboo and use the fruits of their labor to take care of their family and thus add happiness points. This is an action management and tile optimization game that is both accessible and deep. With a very careful setting Bamboo is part of the Kemushi saga to which Bitoku and Silk also belong.Bamboo games are made up of 4 years or rounds which in turn are divided into 4 phases or seasons. On their turns players will burn incense in temples to seek favor from the spirits and use bamboo shoots to perform actions such as seeking balance cooking home improvement or managing finances.Following the doctrines of the home balance discipline allows for better optimization of home tiles making it a fundamental pillar for progressing through the game. To score balance tiles you must use the balance action and follow the pattern indicated on the tile which always has something to do with the type of home tiles you get during the game. There are four classes of home tiles: decoration garden faith or useful. Depending on how they place them on their board players will earn happiness points.In addition to managing the household players will need to prepare for when tough times come. To get through the winter it will be necessary to feed the family members with the tea rice or ramen that has been prepared and stored in the previous season. And all this without forgetting to honor spirits and ancestors in the temples. The player who has made the largest offering of incense in each sacred space will receive the favor of one of the seven spirits of the forest as a token of thanks. Spirit tiles in addition to helping players throughout the game offer bonus points in the final phase based on the number of different spirits in each player's play area.With accessible and easy-to-learn rules Bamboo is a very versatile title that will fit into any shelves. However behind its apparent simplicity lies great strategic depth with plenty of options available to players. In addition Bamboo has an advanced game mode on the back of the personal boards which will give the games an extra level of demand. Harvest bamboo and find balance in your home to win the game. May the spirits be with you!—description from the publisher
First in Flight is a push-your-luck deck-building game about the race to early flight. Players take on the roles of the Wright Brothers Samuel Langley and other flight pioneers racing to build and pilot the “flyers” that preceded modern airplanes.Each player’s flyer design is represented by a deck of cards that they can steadily improve and refine and which may include unknown design flaws that threaten their success.Flying is a blackjack-style challenge to test a design break new records and gain experience -- hopefully without crashing. Then players head back to the workshop to refine their flyers and improve their chances on future flights. There are dozens of available technologies pilot skills and friends in the field available for players to customize their own play style and strategy.
It's the first day of spring and there's only one thing on everyone's mind — the Village Green of the Year competition! In just a few months the judges of this prestigious contest will be visiting and the village council have finally put you in charge of the preparations. With your newfound authority you can show those snobs from Lower Aynesmore just what a properly orchestrated floral arrangement looks like!In Village Green you are rival gardeners tasked by your respective communities with arranging flowers planting trees commissioning statues and building ponds. You must place each element carefully as time is tight and the stakes couldn't be higher! Split your days between acquiring and installing new features for your green and nominating it for one of the competition's many awards. Will your village green become the local laughing stock or make the neighboring villages green with envy?—description from the publisher
In Forge War players will take on the role of blacksmiths in a kingdom rife with marauding harpies cursed dungeons and fire-breathing dragons. They are charged with gathering ore from the mines purchasing weapon designs from the market and then using these resources to forge weapons for adventurers who will go on quests to fight back the ever-deepening darkness. If the adventurers are successful they will return with more ore money and other rewards with which players can invest back into their burgeoning weaponsmithing empire.At its core Forge War is a rewarding game of aggressive investment which occurs through the acquisition of quests. Quest management becomes challenging for the player however because quests undertaken aren't completed immediately but instead progress each turn and become more difficult. At specific time intervals players will need to add more resources to their quests or face failure.Gameplay cycles through three different phases in each round. The first phase consists of moving pieces around a hex grid to maximize resource production. The second phase is a market phase that features an action blocking mechanic to gain access to new weapon plans and other advantages. The final phase is the acquisition and management of quests which are selected from a pool of available cards.
Over its 250-year history the British East India Company grew to become one of the most influential commercial and political organizations in the world. Its profits catapulted the British Empire to global dominance and shaped the fate of some of the world's great nations but its ascent was anything but easy. The Company was filled with diverging interests and struggled constantly at home and abroad.John Company attempts to tell the story of the British East India Company from the inside out. Players will steer their dynasties through the company's history vying for position power and prestige. The goal of the game is simple: Use the Company and the Company's trade to secure your place in society back home. To this end you guide your scions through their careers exchanging favors for positions in London or plush colonial posts. Players collectively control the Company facing tough budgetary decisions and conflicting interests. Should a Governor conduct a campaign to expand company holdings or invest in his region's infrastructure? Perhaps the honest tax revenues would be better diverted to expand his summer estate back home...As the game continues the Company may face open rebellion in India or outright failure as it grapples with increasingly bold attempts at regulation from the British government. It's even possible that the Company's trade monopoly will be revoked leaving the players to form and operate their own trading firms. Each game offers a huge range of possibilities informed chiefly by the decisions the players make. In addition players can tailor their experience by using one of the three tournament scenarios that cover the Early Mid and Late Company that can be played in about 90 minutes. The game also offers a full campaign game that will take players from 1720 to 1857 in an evening.Taking its inspiration from Phil Eklund's seminal Lords games John Company offers Greed Incorporated by way of Republic of Rome — and with only sixty cards and multiple scenarios John Company is one of the most accessible SMG offerings to date.—description from the publisher
Mysthea is a hand building / management and area control eurogame from Tabula Games where time-tested euro mechanics get a modern twist and are infused with a strongly thematic design to immerse you in the strange world of Icaion.Fight for the control of unexplored floating island places filled with anomalies and strange monsters. Gather your powers to make entire islands move. Join forces to fight the dreadful monsters that inhabit them creating an army and strongholds on these new frontiers.—description from the publisher
The city of Essen Germany at the turn of the 20th century was a center for coal mining in Europe. Immerse yourself in the dark world of coal mining as you extract coal from pits load coal to wagon trains and then rail your coal off to distant locations in search of fortunes.Coal Baron: The Great Card Game is a standalone game based on the very popular board game Coal Baron originally published in 2013. With innovative mechanisms and almost 240 cards Coal Baron: The Great Card Game creates an experience that feels very distinct from yet is just as intense as the original game.
In Edo players represent daimyo in mid-second millennium Japan who are trying to serve their shogun by using their samurai to construct castles markets and houses in Tokyo and surrounding areas.At the start of Edo – which won best evening-length game in the 2010 Hippodice Game Design competition under the name Altiplano – each player has five samurai tokens seven houses one market and three square action cards each of which has four possible actions on it. One card for example allows a player to:Each turn the players simultaneously choose which actions they want to take with their three cards and in which order programming those actions on their player cards similar to the planning phase in Dirk Henn's Wallenstein and Shogun. Players then take actions in turn order moving samurai on the board as needed (paying $1 per space moved) in order to complete actions (to the forest for wood the rice fields for rice cities to build and so on). Before a player can move samurai however he must use an action to place them on the game board; some actions allow free movement and others allow a player to recruit additional samurai beyond the initial five.One other action allows you to recruit additional action cards from an array on the side of the game board thereby giving you four (or more) cards from which to choose for the rest of the game.Building in cities costs resources and gives you points as well as money; as more players build in a city the funds are split among all present with those first in the city receiving a larger share. Players can also receive points or buy stone by dealing with a traveling merchant.Once at least one player has twelve points the game finishes at the end of the round with players scoring endgame bonuses for money in hand and other things. The player with the most points wins.Edo includes separate game boards for 2-3 players and for 4 players.
They came to this planet and they chose you. They uplifted your people and promised great prosperity. They provided the wisdom and the resources to build your cities sky high. They taught you the ways of culture science and warfare. They promised knowledge for any willing to learn. Come Archon guide your citizens to victory under the watchful eyes of the Builders our benefactors from beyond the skies above.In Origins: First Builders you are an archon guiding a population of freemen influencing the construction of buildings and monuments climbing the three mighty zodiac temples and taking part in an arms race — all in an effort to leave the greatest mark on mankind's ancient history.You start the game with a city consisting of just two building tiles: the Agora tile and the Palace tile. As the game develops your city will grow in both size and strength as you add new building tiles each of which has a special ability that triggers when it is first added to a city and when closing a district. Your placement on the military track indicates the rewards you receive when you attack and your chances of becoming first player.Origins: First Builders is played over a number of rounds with a round ending only after each player has passed. If a game end condition has not yet been triggered the game continues with a new round. On your turn you perform one of the following actions:• Visit an encounter site with your workers to gain resources and additional citizen or speaker dice advance on the zodiac temple tracks (and potentially gain zodiac cards) and advance and attack on the military track.• Close a district gaining victory points (VPs) and possibly gold for matching a district card's building pattern additional bonuses based on the buildings you activate and additional VPs at the end of the game based on the value of the citizen die you use to close the district.• Build a tower level to increase your endgame scoring based on the tower heights and the matching color dice you use to close your districts.• Grow your population.• Pass.The temple area is divided into three tracks: the sea temple the forest temple and the mountain temple. You score points only for your two least-valued temples and once all the points have been summed whoever has the most VPs wins.
The day has come. The paperwork is complete the registration filed and the business cards purchased – you're open for business! So now what? Where do you spend your time? Where do you spend your money? Which tasks are most important? What should take priority? Should you hire new employees? Or maybe invest in a marketing campaign? These are just some of the decisions facing you as a fresh entrepreneur who dreams of running a successful business. You must excel at balancing your time money and staff because all are scarce and all are required to thrive.So barter with your fellow colleagues manage your staff collect information expand your office or schedule your next product shipment. It's up to you – after all it's your business. Of course no matter which route you decide to take to reach that corner office at the top of the tallest skyscraper you must start with everyone else......on the Ground Floor!Over the course of the game you will:
Five years after the events of Cavern Tavern where a fragile peace was brokered between The Five Realms the High Queen Tabita Orestes has ordered a new city to be built. The city of Caveborn will be the capital of the Five Realms a place where all the races will learn to live together in harmony with the main purpose being to bring them closer and prevent another war.The Queen needs to keep the alliance between the races and ensure that Caveborn is peaceful and prosperous. To that end a Settlers Council has been formed with Berk the Town Clerk as its chairman — but Berk is getting old and needs a successor. Are you that person?Rise to Nobility is a worker (dice) placement game set in the same fantasy world as Cavern Tavern. You each own a small piece of land in the newly built city and your job is to rise from anonymity make your way to the title of lord and take over the head seat at the Stone Council.You can achieve this by upgrading your land and increasing its value satisfying the demands of the settlers' council attracting and housing as many settlers as you can accommodating their needs finding them jobs and helping them develop from apprentices to guild masters thus insuring you have people in high places all around the city of Caveborn.
A top secret Soviet space mission set out to colonize a planet in a remote galaxy far away from home. The settlers built there a small communist heaven which exists to this day. As one of the leaders your goal is to guide the settlers on this new yet strangely familiar terrain.In Red Outpost players get to control all of the settlers each time a different one. You must expertly manage the resources and choose the jobs carefully so as not to upset the settlers: Keeping up morale is of utmost importance if you want to become the most prolific leader!—description from the publisher
La Granja: No Siesta is a standalone dice game following up the boardgame La Granja.The players need to collect resources to cross them off on their scoring sheet in order to get the most victory points. They can hire helpers to use their special effects. They build a barn to store goods and sometimes they need to have a little time off and have a Siesta!The dice game singles out the dice mechanism from the boardgame and transfers it into a much lighter game. Every round the players roll the dice and draft them until everybody has at least three dice to score.Once a player completes the siesta track the game comes to an end. Whoever collected resources in the most effective way will win the game!
City of the Great Machine is a strategy game set in a grim universe of technocratic Victorian steampunk. The game features the conflict between the Great Machine an artificial intelligence network and an alliance of Heroes. The Great Machine is either controlled by a player or is automated which completely changes the game play.The Great Machine controls a City built on mobile platforms in the sky. As the Great Machine the player (or game AI) commands a force of perfected Servants and mechanical Guards. The Great Machine's ultimate goal is to suppress social unrest and complete its grandiose Master Plan to perfect the human race.The other players are Heroes working together against the Great Machine to start a revolution. They encourage discontent in the City enlist the support of famous citizens and inflame riots. They also attempt to prevent the Great Machine from completing the Master Plan as it leads to the enslavement of the human race.Game features:
In Cthulhu Realms each player tries to reduce their opponents to insanity or have more sanity than their opponents when the deck runs out.Each player starts the game with a small deck comprised of initiates goons and followers. Five cards from the deck form a row of available cards on the table; with more than two players place three available cards between each pair of players.Each turn you start with five cards in hand playing those cards in order to put locations into play boost your own sanity or reduce that of others collect conjuring power to acquire new cards and remove cards from the game. You can use the power of your locations once each turn. At the end of your turn discard any cards still in hand and all entities and artifacts that you played.If you lose all of your sanity you're out of the game. If you're the only one at the table who's still sane you win. Otherwise the game ends when the deck runs out and whoever has the most sanity wins.
The kingdom is shattered its towns are divided and its people are distrusting. The newly crowned ruler El Cascadero seeks to reunite the land but he can’t do it alone. Thus he appoints four ministers to visit the people and restore civil harmony. While the ministers are obligated to bring prosperity to the entire land each of them also has one dedicated responsibility: Farming Crafting Mining and Markets. El Cascadero also records in his book the successes of his ministers…Cascadero is the next epic tile placement strategy game from acclaimed designer Reiner Knizia. Ministers visit towns by placing their envoys adjacent to them; but towns are distrusting of single envoys so newly placed envoys will only trigger town scoring when they are part of an established group or carry an official seal from El Cascadero himself. Towns with Royal Messengers at them or a history of envoy visits are even more valuable as they willingly collaborate for even greater successes.Players must decide between two competing strategies: build long chains of their envoys to achieve synergies and objectives or establish smaller separate groups of envoys to trigger timely town scoring. Both will award victory points yet your victory points will mean nothing if you don’t also reach the end of your appointed success column.By triggering town scoring you’ll advance along that town’s matching success column gaining bonuses as you pass over them. Bonuses include earning victory points advancing further on any success column claiming an official seal repositioning an envoy or even acquiring an additional turn. Through careful timing and clever plans players can trigger a cascading combo of exciting bonuses that swing momentum in their favor.Cascadero provides a wealth of replayability through emergent player interaction variable board and tile setups and an advanced player mode featuring traveling heralds. Yet the game will always end in one of two ways: when one player reaches fifty victory points or must place a tile but has no tiles left. The players who reached the end of their appointed success column qualify for victory and whoever among them has the most victory points wins.—description from the publisher
With the fall of Napoleon the British East India Company plied its trade unchecked from the Cape of Good Hope to the markets of Hong Kong. India stood at the center of this sprawling imperial network and the currents of empire ran through its ports tying the Far East with European markets and awarding the British virtual control of the vast wealth of the subcontinent. However the crown jewel of the empire was far from secure.Across the forests of Siberia and the steppes of Asia the Russian Empire advanced at a rate exceeding even the pace of America's western pioneers. This expansionism by the world’s largest nation loomed over British holdings in India casting a longer shadow each year. In the buffer region of central Asia surveyors adventurers industrialists and government agents crossed paths all seeking to manipulate the byzantine local politics. There in the shadow of the Pamir Mountains the stage was set for a game that would define the limits of global power in the 19th century and the present day.In Pax Pamir two to five players assume the role of Afghan tribal leaders navigating the winds of colonial power in The Great Game. If either the Russian British Empire or Afghan is able to achieve supremacy the player with the most influence in that empire wins.
Yunnan — home of delicious Pu'er tea. For more than 1,000 years the tea dynasties have provided this sought-after good via their horse caravans to faraway Tibet. The Tea-Horse Road — a network of paths and roads leading through the jungles of Yunnan across the steppes of Sichuan and over the peaks of the Himalaya — is the traditional travel route of the tea traders.In Yunnan players control the fate of their tea dynasties. Their main goal is to establish a broad and secure trading network to deliver the tea to the farthest provinces doing it better than their opponents. The main work behind the scenes is done in Pu'er their home location: New traders need to be trained better horses need to be acquired and a good number of border passes need to be requested to be able to reach the farthest provinces.Mere trading is not enough to beat the competition however. Great social influence and a prestigious tea house may come in handy to propitiate the province inspector. Bridges provide shortcuts and trading posts in faraway places secure one's own path along the Tea-Horse Road.Yunnan is well-suited for players who like tactical development games. Due to the interleaving game mechanisms the players are involved at all times. The great variety of available actions allows for different strategies. Only the player who calculates well goes against the proper opponents and reacts to the actions of others swiftly and adequately will win this game which includes no elements of chance.
From an abandoned mountain fortress you command a group of Norwegian volunteers fighting numerically superior German forces in the early days of WW2.Halls of Hegra is a solitaire-only wargame in the same vein as Robinson Crusoe This War of Mine and Dead of Winter. The mechanics are worker placement bag building and area control/ tower defense.You play as the commander of the Norwegian forces during the three stages of the game.1. Mobilization. Explore the fortress while you dig your way through mountains of snow and broken equipment. New recruits are joining your growing force while you plan supply routes for the coming siege.2. 1st. attack The village below the fortress is attacked. You try to defend it while you do the final preparations before the Siege. Send out patrols behind enemy lines to secure enough supplies.3. Siege The Siege of fortress Hegra begins. You have to endure constant bombing and infantry attack while keeping the morale up amongst your men. Will you survive?—description from the designer
Theseus: The Dark Orbit puts players in the heart of a conflict between five factions trapped on a space station in deep space. Only one can survive...In Theseus: The Dark Orbit players move their pawns around the space station and activate the abilities of different rooms. Every move you take changes the movement possibilities of your opponent. On your turn you need to think about which room you want to reach and (in addition) how to mess your opponent's movement which leads to great choices and meaningful decisions.Rooms abilities change during the game as players install trait cards that give rooms new abilities and skills. Players create Theseus during gameplay by placing traps smart guns secret passages and many other features. In every game Theseus looks different; in every game it's deadly for you in a new way...Rules for team play allow players to engage in incredibly emotional 2-vs-2 battles. With perfectly balanced factions players will be able to fight engaging and deadly battles as a teams. Each faction has a unique deck of cards and before the game starts you discard ten cards from the deck. In basic mode you discard at random while in tournament (master) mode you choose cards and build your deck. With five factions and 110 cards the game can provide years of unique experiences.
A permanent base is being built in the Shackleton crater at the Moon's South Pole. You're leading one of the space agencies that are working together to expand their presence on the base while at the same time the three major corporations sponsoring the mission are each pursuing their own agenda. In Shackleton Base: A Journey to the Moon you will build structures on the base while also funding projects from the corporations that provide special abilities and scoring opportunities.At the start of the game pick three corporations randomly from the seven available. Each corporation introduces new projects actions and scoring opportunities along with their specific mechanisms. The game is played over three rounds each divided into three phases:• Shuttle phase: Each player drafts a shuttle tile from an open display to determine which type of astronauts and resources they can use that round as well as the turn order for the next phase.• Action phase: Players take turns deploying their astronauts on the moon to collect resources build structures or fund projects. Depending on which corporations were selected different types of resources will be available resources that can be used in various ways for the projects or to build structures. Each project provides ongoing abilities and scoring opportunities. Each corporation provides different ways to score points which could be during the action phase the maintenance phase or at game's end.• Maintenance phase: Deployed astronauts are assigned to work on the structures (providing a bonus to the player owning them) then players collect income and pay maintenance costs. If corporations in play have end-round effects those effects take place.The end of the game brings a final scoring then the player with the most points wins.
The castle at the center of the Oniverse is under attack. The dream denizens of the oniverse rush to build their castle defense against three monster attacks. Towers allow you to see what is coming. Keeps can help minimize damage. Ranks can reduce the effects of the traitors found inside your walls. Of course the denizens have special powers of their own to aid in the defense. Will you be able to survive these attacks?Castellion is a tile-laying game in which you form parts of the castle for defense against monsters. Each turn you flip over a tile and either use its special ability or place it as part of your castle. The more towers and keeps you form the better your defense against attacks. Ranks prevent traitorous tiles from affecting you fully. When all three monsters have attacked and you still have a base of six tiles you win.
Ascension: Realms Unraveled is a deck-building game in which players acquire cards from a central pool then place those cards in their discard pile to be shuffled into their deck for later use; creatures also show up in that shared card pool and players can combat them to earn victory points (VPs) and possibly other benefits such as the ability to remove less useful cards from their deck or to banish cards from the pool that others might find useful. The game ends once all the available VPs have been claimed or the shared deck of cards runs out.Ascension: Realms Unraveled part of the Ascension deck-building game series is both a standalone game for 2-4 players (with solitaire rules included too) and an expansion that can be combined with any other Ascension game to support up to six players.While cards in previous Ascension games have always belonged to one of four factions Ascension: Realms Unraveled introduces multi-faction heroes and these heroes combine with the new Multi-Unite game mechanism to deliver huge rewards to those who play multiple heroes from the same faction.Ascension: Realms Unraveled also features the Transform mechanism that debuted Ascension: Darkness Unleashed with players being able to convert their cards into new more powerful versions as the game progresses.
Starting with a limited amount of resources and workers you set out to run your lumber mill as efficiently as possible. Savvy investments and proper planning will ensure that your mill will be the most profitable. Be cautious however for competition is fierce! You will need to secure the best cutting areas make use of limited contract workers and continually update and replace your equipment. Your competitors are not the only thing to worry about as you will also need to store enough firewood and food to survive the harsh winters.Lignum is a strategic optimization game that portrays the logging industry in the 19th century. Each round players travel to the nearby forest picking up tools and hiring workers along the way. After felling timber players must decide how to transport their wood to their sawmills and if the wood should be processed or sold immediately all the while optimizing their entire processing chain.The second edition of Lignum also includes the Joinery & Buildings expansion. In this expansion players can visit two additional locations along the supply path. Players may now acquire special buildings that give them unique special abilities for the remainder of the game. Additionally players can acquire joiners to help generate more income each round; if those joiners are supplied with the appropriate wood players can earn extra money at the end of the game!
Game description from the publisher:The ancient evil known as Doom has decided to make a change. In this new world of Numenera Doom has manifested as an intelligent virus that controls its hosts. The infected are known as Doomladen and they know each other regardless of a host's external form. They are lead by powerful beings with strange relics – the Thunderstones – and once again you must defeat them to save the world.In the deck-building game Thunderstone Advance: Numenera which can be played on its own or combined with other Thunderstone sets you build a party of heroes to defeat the Thunderstone Bearers. The Doomladen mechanism introduced in this game unites various monster groups against you and new Setting cards take you into the environment of Monte Cook's Numenera RPG.
The year is 3042: Humanity is ready to explore the galaxy. The most interesting celestial bodies to explore and eventually colonize have been known for centuries and the nations of Earth finally have the technological level to reach them thus beginning an unarmed competition that in the end the whole of humanity will win.Kepler-3042 is a resource management game in which you have to explore colonize exploit and terraform the planets of the Milky Way using the available technologies. In each round you must choose which action to perform and which bonus to activate managing your supplies of matter energy and antimatter. The peculiar strength of the game is the innovative resource management: Each player has a finite amount of matter energy and antimatter that they can produce or spend during the game. In each round they can decide to burn forever one or more resources to perform powerful actions thereby allowing them to follow different strategies.
The London Underground is the world's first underground passenger railway having opened in 1863. Its 11 lines move about 5 million passengers a day to 270 stations along 400 km (250 mi) of track.The massive network of London Underground stations makes up one of the most complex transportation systems in the world and On the Underground challenges you to develop it. Build the most successful lines connect them to landmarks and attract passenger traffic!In On the Underground the players build the Underground lines in London or the U-Bahn lines in Berlin. Each player controls 2-4 different lines depending on the number of players.On each turn four destination cards are available corresponding to stations on the map. You can take up to four actions; an action is either building track by placing one of your track tokens on the board or taking a branch token. A player may use two branch tokens to branch out of an existing line (whereas normally lines can be extended only at the endpoints).After each player's turn a passenger token is moved along players' lines avoiding walking as much as possible to reach one or two destinations determined at the beginning of the turn. The destination cards corresponding to the visited stations are then replaced by new ones then the next player takes their turn.Players score points in two ways:After all destination cards have been drawn and all players have taken the same number of turns the game ends.
Wage war against opponents on a hexagonal board. Prepare your armies to face off on the battlefield and surprise your enemy with your choice of special abilities!Monolith Arena is a fantasy battleground board game built around the base engine of Neuroshima Hex which is also from designer Michał Oracz. The game includes four factions with unique abilities and units. Players take turns placing tiles on the hexagonal play field building offensive and defensive advantages all of which are activated when the field is filled or when a player uses a battle order.A new feature is the three-level monolith for each player where the faction banner is set into the top level. The other two levels are secretly set with battlefield tokens chosen by the player at the outset providing a strategic choice in setup that will play out during the tactical operations of the game. The monoliths mitigate the influence of the random tile draw that otherwise drives the game giving players more choice and control.
Race! Formula 90 is a car-racing game simulating all the typical elements of a motor sport event: car strategies weather changes pit stops tire management overtaking doubling and of course damages and crashes.In Race! every game turn represents one or more laps of the track and each player is in control of only one car. Other cars called robots move automatically on the track fighting between them and the human players. Players are provided with a set of racing cards and a car chart to keep track of all available resources (tires damages reliability). By playing racing cards they move along the track and in so doing they spend resources. Movement can be affected by trajectories on the track straight corner and braking sections opponents and other special events like yellow or blue flags.Braking sections have a particular feature: here players and robots can try late braking a dangerous maneuver that allows them to overtake multiple cars simultaneously. Other maneuvers or cards require a check e.g. playing a card with a check value lower than a predefined target.Strategies and driving skills are another key element of the game. Players must exploit these unique capabilities to gain against competitors while adapting their driving style to the actual race conditions. When using a strategy at his best a player achieves a special which allows him to draw a track card which is usually more powerful than ordinary racing cards.Race! is a board game with no dice in which strategy and risk melt together to convey a truly intense and deep racing experience. Usually the winning player combines excellent management of his car together with a pinch of opportunism and bravery.
Compounded is a game about building chemical compounds through careful management of elements a fair bit of social play and trading and just a bit of luck. In Compounded players take on the roles of lab managers hastily competing to complete the most compounds before they are completed by others – or destroyed in an explosion. Some compounds are flammable and will grow more and more volatile over time; take too long to gather the necessary elements for those compounds and a lot of hard work will soon be scattered across the lab.Although Compounded does involve a fair share of press-your-luck tension and certainly some strategic planning the most successful scientists will often be those who strike a good trade with their fellow lab mates. Players are able to freely trade elements laboratory tools and even favors – if there is truly honor among chemists!
You lead a grand civilization at the height of its influence but can you save it from collapse? In Empire's End 2-4 players compete to keep calamity at bay. Empire's End marries the intuitive and elegant mechanism of reverse-bidding with engine-building long-term planning and strategic depth. The result is a game with a quick tempo abundant tension and multiple challenging paths to victory.Players begin with a civilization at the height of its power. Play proceeds through a series of phases varying as you progress through the game. During the Disaster phase players face a common threat such as famine a flood or barbarians. The player who ends the bidding must take the disaster which devastates one of their territories.With each disaster that befalls an empire its people grow in wisdom and resilience. In the style of the modern classic game No Thanks resources bid by all players will end up in the hands of the player who ultimately takes the disaster card. That player also gains a new ability an innovation that reflects their empire's ability to adapt in the face of challenging times.Each turn players move along a progress track that dictates whether they will face a disaster or another type of phase. Players can gain new resources during Production phases rebuild lost territories during Industry phases and challenge one another during Military phases. At the end of the progress track the game is concluded and the winner is the civilization with the greatest number of victory points. Intact territories contribute points but innovations and military successes can provide alternative ways to win.
Autobahn is an economic strategy game about the building of the German motorway system over three periods of time spanning from the end of World War II to the present day.At the end of the second period (in 1990) the Unification opens up opportunities to further extend the network into the eastern part of the country.As a director within the BundesAutobahn Organisation you are responsible for managing and developing the German Federal Highway System.Aside from building roads you’ll also be responsible for facilitating the transport of goods to neighbouring countries and constructing petrol stations to benefit from this new traffic.As you contribute to the development of the network you gain seats at the administration boards of each highway and they will increase your budget at the start of each period.Over the course of the game your board members will eventually advance to more prestigious seats within the Bundesautobahn building which instead will provide victory points at the end of the game.Plan ahead to optimize your efficiency: Each contribution you make builds your reputation and gains you access to new departments and scoring opportunities that better align with your chosen path to victory.The cards in your hand allows you to take actions on one of the 7 main Autobahns. You’ll need to plan carefully and time your actions perfectly if you want to make the most of your hand before you need to collect your cards back.—description from the publisher
Aughmoore is in ruins. The evil could not be contained and its darkness has spread to every region of the world. Shattering villages and infecting all forms of life. There has never been a more dire need for Heroes. Everyone who remains must rise up must unite and must risk everything to preserve what little spirit remains.Tiny Epic Defenders is a riveting small-box cooperative game and it's back with an all new edition featuring new art new abilities ITEMeeples and new rules making for more exciting gameplay than ever before!For a deluxe edition of this game see Tiny Epic Defenders (Second Edition): Deluxe Edition
Impulse is a quick-playing 4X (explore expand exploit and exterminate) game set in space with the game board being composed of cards that have actions on them. Players also have cards in hand and in addition to featuring one of ten possible actions these cards have a color (red yellow blue or green) and a size (1 2 or 3 as indicated by the number of icons on the card). Each card also has six edges and these edges connect adjacent cards in the hex-shaped playing area.The cards in the playing area start face down with each player controlling a card(their Home) on a corner of this area. Each player has two transport ships in the center of his Home card and a cruiser on an edge. Cruisers are used to patrol sectors of space and destroy opposing transports while transports let you activate sectors that you enter.On a turn a player adds a card to the Impulse from his hand then (optionally) performs an action for a tech in his playing area then (optionally) performs all the actions in the Impulse then draws two cards and adds them to his hand. The Impulse is a line of cards shared by all players that changes turn by turn as players add cards to it and as cards fall off once it reaches maximum size. Thus players need to feed the Impulse with actions that benefit them more than opponents but that's easier said than done.When you perform actions – whether from moving transports to them or using the Impulse – you can boost them by having minerals of the same color or lots of transports. Each action has a single numeral on it e.g. Command [1] ship for one jump or Build [1] cruiser at home; when you boost an action you increase that numeral.Players score points by destroying enemy ships (one point per ship) by controlling edge spaces on the central card (one point per edge) and by taking other actions via cards. The first player to score 20 points wins!
As spring dawns the great thaw begins. Deep beneath the lush meadow grasses the queen stirs in her nest and the colony comes to life. Soldiers venture forth battling centipedes while clashing with opposing colonies for territory. Workers dig an ever-expanding network of tunnels in their tireless search for food. The first larvae hatch and it is clear this generation will be different: the young colonies rapidly evolve into a multitude of new forms. The ants march out to claim the meadow as their own.In March of the Ants you create the shared Meadow board by sending your ants to explore it revealing and strategically placing two dozen unique tiles like Fern Pebble and Nest of Centipedes.Populate new territory by breeding larvae and marching your ants onto collection sites. Will you engage competing colonies in battle seeking to claim the land for yourself? Or will you establish peaceful symbiotic relationships and share the spoils? All of this must be done while carefully managing the resources in your underground nest.Forage for Event Cards like Strange Appetite Cold Snap and Fungal Outbreak to impact the entire board – or just one unlucky opponent.Mutate your colony with special Evolution Cards like the Trap Jaw head Weaver thorax and Leaf Cutter abdomen. What weird and wondrous path will your colony’s evolution take: advanced Workers fearsome Soldiers or a fertile Queen?Emerge triumphant by scoring Colony Points as your ants explore and control the Meadow. Search for Colony Goals like Epic Stores Followers of the Eyeless and Extensive Tunnels to plan your route to victory.March of the Ants takes strategy underground…literally!
You’ve claimed the land. Now let’s get to work there is a kingdom to build...Kingdom Legacy is a unique solo campaign full of exploration delight and adventure: Discover new cards and learn how to use them to your advantage and how to survive hardships.Some cards will be torn others will be upgraded or enhanced with stickers whatever it takes to build the ultimate kingdom your kingdom! By the way what will you name it? Write the name on the side of the box with the most permanent marker you can find. Your journey starts here...—description from the publisher
In Sankoré: The Pride of Mansa Musa a dynamic interactive mid-weight Eurogame 1-4 players manage the prestigious University of Sankoré in 14th-century Timbuktu tasked by the emperor Mansa Musa with spreading knowledge throughout West Africa even as the great university is raised around them. By enrolling and graduating your pupils teaching classes adding to your curriculum and filling the great library with books you will advance knowledge in four main disciplines: theology law mathematics and astronomy. Once construction of the university is complete the value that the empire places on each discipline will dramatically affect how you score the knowledge you have passed on.In a dedicated solo mode you compete against the Distinguished Scholar a passionate and ambitious academic controlled by an elegant automated system. They may not be as nimble as you but they are focused and driven and will strive to produce the best possible students.Can you navigate the corridors of academic competition and bring renown to Mansa Musa's prized university?—description from the publisher
London: The biggest most important and richest city in England in the late medieval and early modern periods.The Guilds played a major role in the lives of London's citizens controlling the way in which trade manufacturing and business was conducted in the city. The members of the guilds were rich men who were appointed to the most influential positions in the community and wielded immense civic power. The chief representative of the Guilds became the Lord Mayor of London and the leading delegates of the Guilds became his Aldermen. Other members of the Guilds were the burghers of London. The Guilds ran the city and controlled its commerce; each had its own Hall and its own Coat of Arms. Representatives of the Guilds met at the Guildhall to discuss the great issues of the day.In Guilds of London you place your liverymen in strategic Guilds building your power base so that you can achieve the status of Master in many of them. You also have the opportunity to spread your power into the commercially valuable Ulster or Virginia plantations. Control of each Guild provides victory points and additional actions that you can exploit so that you can control the future development of the city.
Control your network of spies gather intel and break codes in Covert a game of tactical dice placement set collection and timing set in Cold War Europe. Players race to complete high risk Missions by deploying their agents and acquiring the necessary equipment all while keeping an eye on the needs of future missions and the advances of rival agencies.Each round players roll their hand of dice and in turn allocate them to different actions like moving their Agents acquiring Agency Cards completing and acquiring new Missions and more. Dice are placed on action circles that require players to place their dice numerically adjacent to dice that have already been placed allowing for rival agencies to thwart their plans — but a good Agent always has a backup plan and there are ways around everything that stands in your way.Covert combines simple concepts with a depth of play that allows players the freedom to combine special abilities and card combos to complete their Missions and overcome obstacles. Utilize your assets. Make your move. Don't let anyone stand in your way.
Set in the legendary city of Ragusa (now Dubrovnik) Ragusa charges players with the task of building the city in the 15th century constructing its great towers boosting trade with the East and finding their fortunes.Players build houses on the spaces between three hexes gaining access to resources (on rural spaces) and actions (in the city) which means that a house effectively functions as a worker being placed but triggering three spots at a time. Players use resources gained in the countryside to build buildings trade and craft valuable commodities — the value of which varies as ships come and go from the harbor.In the city players gain access to actions with each spot representing the three actions that surround it. This simple worker placement gives way to a deep engine-building mechanism as not only will building around production spaces utilize the houses you've already built in the countryside but building near other player's houses will re-activate them giving other players valuable opportunities outside of their turns.The game ends once players have placed all their houses. The player with the most points from all sources wins.
Rating: 7.1 | Players: 3–4
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The Brothers of the Night's Watch seek a new leader from among their ranks. Jeor Mormont wishes to promote one who can improve the infrastructure of the Gift the bountiful and undeveloped area south of the Wall bestowed to the Watch by the Starks thousands of years ago. Drawing sustenance from the unforgiving landscape of the north offers enough challenges but whomever takes up this task must also man and defend the Wall against the onslaught of Wildlings fighting their way into Westeros. Many brothers now compete to build defend and do what they can to protect Westeros but only one shall rise above their brothers to become the new Lord Commander. But be wary — the north holds many dangers and winter is coming.A Game of Thrones Catan: Brotherhood of the Watch is based on the classic Settlers of Catan base game. In this game each area in the Gift supplies one of five resources: lumber brick wool grain and ore. The barren Ice Fields however produce nothing. Players take on the role of Brothers of the Night's Watch and use these resources to strengthen their hold on the north by building roads settlements and keeps; recruiting guards for their patrol; or buying development cards. Each of these acts bring players increased power and recognition through the awarding of victory points. The objective will be familiar to players of the original Catan; the first player to achieve ten victory points wins the game and becomes the new Lord Commander of the Night's Watch.But this is not as easy as it sounds as the area surrounding the Gift can be treacherous. Wildings from north of the Wall have crossed over and follow their own rules of honor which often conflict with the laws of Westeros. One of their ranks Tormund Giantsbane does not respect the Watch's claim to the land as he moves throughout the Gift robbing resources from the Brothers sent to provide for their Order. While Tormund runs amok south of the Wall Wildling forces gather in the Frostfangs awaiting an opportune moment of weakness to breach the Watch's defenses and spread throughout the fruitful lands of Westeros. In addition to building within the Gift players must strategically balance their resources to defend the Realm from Wildling raiders.Each player may recruit up to seven brothers from the prisons of Westeros to don their specific color and man their section of the Wall. When the Wildings attack each player must use their guards to fend off the onslaught. If there are more guards than Wildings the Wall stands. If there are not the Wildings invade the Gift and pillage the settlements and keeps therein. Yet loyalty only goes so far — guards are useless defending the Wall from Climbers who slip past them and if they encounter a Giant at least one guard is bound to desert his post.Each player also has a hero to aide in their toil based on the order of play. The first player will utilize the talents of the Lord Commander himself Jeor Mormont while the second player will enjoy the company of Samwell Tarly the third will work with Bowen Marsh and the fourth will employ the services of Master Builder Othell Yarwyck. Each hero offers a unique ability to each player which they can use up to twice during the game. Once a hero's ability has been used players have a choice to keep that hero or choose another of the eleven heroes to aide them. Players should factor the heroes' abilities into their strategy to quickly earn victory points and gain renown within the Watch.The Wildling invasion marks the truest test of the Brothers of the Watch and your own competency as a commander. A failure at the Wall has a devastating impact on the Gift even if it does not destroy the players. A Game of Throne Catan: Brotherhood of the Watch has two forms of victory though one may feel hollower than the other. Victory occurs when a player has both improved the infrastructure of the Gift and successfully kept it safe from invaders. This is shown when a player has achieved ten victory points by any combination of building keeps roads and settlements; hiring three or more guards to keep the Wall safe; and buying development cards to increase their prestige all while safeguarding the Gift.However if the Wildlings breach the wall three times throughout the game an alternate victory takes place. If this occurs the game ends immediately as the Brotherhood of the Night's Watch can no longer delay their decision. The player commanding the most guards holding their posts on the Wall gains the title of Lord Commander and wins the game.—description from the publisher
For several decades during the Viking age parts of England were occupied by the Norsemen. Under their influence one of the larger cities turned into a flourishing center of trade and craftsmanship. The Vikings called the city and its surrounding kingdom Jórvík which is today known as the city of York.In the game Jórvík players assume the roles of Viking jarls. They gather prestige points by trading goods holding big feasts funding pillages commissioning craftsmen and hiring soldiers to defend the city against recurring invasions. The player with the most prestige points wins.The game is a re-design of Die Speicherstadt (2010). In this game players acquire cards from a card display through a simple yet brilliant worker placement and bidding mechanism to build up their trading empires. Jórvík includes two versions: A base game that is equivalent to Die Speicherstadt and an advanced game that equates to Die Speicherstadt including its expansion Kaispeicher.
A century from now all that remains of Earth is the detritus that humanity left behind. The races of a neighboring solar system have a penchant for artifacts left behind by extinct races. In Excavation Earth you lead one of these races of alien explorers on their quest to excavate rare human artifacts and curate the ultimate art collection to sell off.Excavation Earth is divided into three rounds each of which starts with players drafting a hand of multi-use cards that will be used to perform actions. Players then take quick turns playing actions that allow them to move their explorers around the world map excavate for artifacts and deploy traders to bazaars and influencers to affect prices and wheel and deal on the black market.The artifacts you dig up can be either sold to the bazaars housed on one of the aliens' ships that landed on Earth or added to a collection that will be sold off as a coherent art collection to museums back home. Excavation Earth ends after three rounds and the player who makes the most money during the game wins.Excavation Earth includes a solo mode by Nick Shaw and Dávid Turczi.—description from the publisher
You survived the horrors of the Hive — now venture onto the new world of Genesis VII a lush but deadly marsh planet featuring an entirely new ecosystem of horrors to overcome.XenoShyft: Dreadmire which can be played as a standalone game or mixed with assets from XenoShyft: Onslaught brings a new XenoShyft experience to your tabletop with eight new troop types 20 new item types and more than 40 fearsome new enemy types.The XenoShyft game system combines classic deck-building and resource management with fast-paced combat and unique base defense elements. As the game progresses each player builds up their deck of troop and item cards which they will in turn use to defend the base against incoming enemies in deadly combat.
The Age of Discovery Portugal 15th–16th century: With the Mediterranean under Osman Turk control the Portuguese were severely limited in the Mediterranean and looking for other trade routes. Better ships better compasses and a general centralization of power helped push the Portuguese explorers into the Atlantic and sailors like Prince Henry Bartolomeu Dias and Vasco da Gama took to the seas.In Sail to India (セイルトゥインディア) the players are nobles who support these sailors in their efforts to discover a route to India and to be the foremost and most famous explorer of all. Players must manage their resources to develop sales channels to India and they have only two Action Points with which to do it. A player's money score ship and building are all affected by the same pawn and to do well you'll need to manage the movement of that pawn to make full use of twelve types of actions six kinds of products and three different buildings.
When you think of a Village builder you sometimes think of card tableaux or static hex tile grids.Think again!Lots of buildings all with different shapes all fitting together in interesting ways.One central Hamlet that the players contribute to with its own self-forming demand and supply economy.Villagers walking through the Hamlet delivering food to households and building resources to construction sites.And one day the Church will finally be built and the once-little Hamlet has become a fledgling town.Who will be the biggest benefactor when that happens?Including solo mode by Nick Shaw & Dávid Turczi—description from the designerHamlet is a medium weight competitive village builder where players are communally turning their Hamlet into a bustling little town. In this tile placing game players construct buildings that everyone can use to create materials refine resources earn money and make important deliveries to construct the Hamlet’s big landmark - the Church.The game features irregular shaped tiles that connect together without a grid to form a village that is completely different every time. The tile placement organically creates interconnecting paths that the villagers use to transport resources across the village. This leads players to construct boards where no two games will ever feel the same. Since the buildings are communal this also creates a fluid economy where players are always working hard to provide the village with the resources that are most needed.The game is designed by David Chircop (Petrichor The Pursuit of Happiness). It plays between 1 to 4 players with a solo mode currently being developed. It will be published by award winning studio Mighty Boards (Excavation Earth Posthuman Saga).
Capital Lux 2: Generations a standalone sequel to the acclaimed tactical card game from 2016 introduces a range of exchangeable capital powers that can be mixed and matched as you like. This allows for a total of 256 unique power combinations. One of these combinations plays as the original Capital Lux while the other 255 present the players new tactical challenges.The core of the game revolves around the following dilemma: Do you play character cards in your home base for points or contribute them to the capital to benefit from their powers? At the end of a round you are not allowed to have a higher total value in your home base for any color than the current total value in the capital. Exceeding the limit makes you lose those cards. At the end of the third round all cards remaining in your home base are worth points.The game therefore turns into an act of balancing on a razor's edge: Secure as many points for yourself without exceeding the capital's limit — always taking into account the current capital powers.—description from the publisher
They were tough times the days when swords and magic still ruled the world. A long destructive war had ended and the entire continent had been unified. Before the empire's subjects had even come to know peace however their great emperor fell victim to disease having never declared a successor...We must not return to that war-torn world! Thankfully you are an influential figure in the empire. Quickly lay claim to the throne and ensure the rock-solid unity and peace of the continent. Though the emperor had no son there are seven candidates for succession starting with the two lineal princesses. Now let's get your favorite princess on the emperor's throne! Garner support from all over the country clash with rival candidates and depend on your special skill!Heart of Crown is a deck-building card game. Each player starts with the same deck strengthens that deck with strategic cards and finally one player will declare victory by throning the princess he controls. Each player's deck starts with seven Rural territory cards and three Apprentice Handmaid succession cards (an unreliable subject). Using the currency (coins) generated by your Rural territory cards you incorporate cards from the market into your deck according to your own strategy.Each player's main goal is to give the princess he's fielded the throne. First collect stronger territory cards such as City and Metropolis to increase your coins and declare fielding a princess using these coins. There are five princesses and one set of twin princesses totaling six princess cards. Each princess has special support abilities but with only one of each you need to be quick to field the right princess and get the support you need!For your princess to take the throne you must collect Succession Points which represent the support of your loyal subjects and influential figures in the empire. Once you control 20 Succession Points you may declare a coronation. Your opponents get one more turn to interrupt your coronation but if your points remain at or above 20 by your next turn the coronation succeeds and your princess takes the throne!
Unmatched: Brains and Brawn the fifth and final Unmatched Marvel set features some of Marvel's hottest heroes: Spider-Man Dr. Strange and She-Hulk. Spidey swings around the battlefield using his spider-sense to keep him safe. Dr. Strange has well the best card names in the game: Behold the Seven Suns of Cinnibus! And She-Hulk won't think twice about throwing the book — or whatever heavy happens to be nearby — at you.As Stan the Man might say Brains and Brawn features an amazing array of astounding artists. Cover and She-Hulk illustration by comics veteran Joshua Sway Swaby. Dr. Strange illustration by The Brave Union. And Spider-Man is brought to life by Unmatched favorite Oliver Barrett.—description from the publisher
Everyone is already dead in the Underworld. It's time to join the factions of Bone Flesh and Spirit as they work to achieve the goal of the Underworld: to gather enough forces to take on the celestials of Heaven and Hell to end their ceaseless war. If the players work diplomatically in Court of the Dead: Mourners Call to maintain a balance they can ensure the Underworld survives long enough for them to also complete their collective and hidden individual objectives. The player who best contributes to these goals will earn Death's favor and a place among the elite of the Underworld.You are a Mourner — an allegiant of Death — dedicated to realizing his noble ambition to end the celestial war and restore balance to the universe. However Death's purpose includes your own ulterior motives. You and your fellow Mourners must unite and rise or fall together. But only one Mourner will achieve their particular vision of the Underworld united. Your task will not be easy. While the Underworld is united in its purpose it is divided in its strategy to achieve that aim. There are three factions in the Land of the Dead: Bone Flesh Spirit. Each is a unique path to rise up against Heaven and Hell.You will need to strategically manipulate your influence within these factions their strongholds and guilds and within the Court of the Dead if you wish to achieve your ends. But beware: The power within mortal souls — known as Etherea — is a perilous substance. Use it carelessly and you risk invoking the Dreadsgrip - a destructive force within every Mourner that consumes all it touches including its former master. Failing to satiate the celestials’ war need or triggering the Dreadsgrip has dire consequences for all Mourners. Are you strong enough to achieve your own ambitions and be the champion for the uniting force for which all Mourners Call?—description from the publisher
Mini Express is a strategic train game for 1 to 5 players in which you and other wealthy capitalists manage four railroad companies. Through careful planning and ruthless execution players pioneer the western expansion of the 19th century vying to be the most influential railroad baron and complete the transcontinental railroad.Mini Express is a sequel of sorts to Mini Rails in that on a turn each player takes one of the two available actions although otherwise the games are not similar. Your action choices are to (1) lay track to expand a company's railroad or (2) take a stock from a company.To lay track you take train pieces from the company's reservoir on the game board and place them one per hex to expand that company's network to a new city. When you do this you gain influence in the goods that are in demand in that city. (The game includes four types of goods and each type of good is the same color as one of the railroad companies.) Each city can have at most 1-3 companies enter it and when that limit is reached you remove the demand tile from the game. When you build into a hex (whether landscape or city) any other train companies in that hex gain a train in their reservoir (to represent them profiting from how your efforts affect that area).To take a stock you must decrease your influence in that company equal to the number of trains in that company's reservoir. If you can't do so without going below zero then you cannot take that stock.When all the shares have been claimed from two companies or two companies have no train pieces remaining then you complete the round and the game ends. For each good/company you multiple the number of shares you hold by a points multiplier that's based on how much influence you have in that good/company relative to other players. The higher your standing the more valuable each of your shares will be. Whoever has the most points wins.—description from the publisher
For years the humans elves and dwarves have been slowly encroaching on your territories and slaying your kind in the name of progress. They've built their citadels keeps and villages as they push you further into the darkness. Now is the time to rally your troops and lay waste to their kind and bring forth the reign of the Shadow Kingdoms!You are a Warden hungry for the destruction of Valeria. You must outwit the other Wardens to earn the right to command an army for the Shadow Kingdoms. Visit dark Shrines to gain minions magic gems and gold to fuel your war machine. Command monsters into battle to conquer the lands and earn Victory Points. The player with the most Victory Points at the end of the game will be declared the winner.On your turn you must move your Warden from its current location to a new location. When your Warden enters one of the 5 Shrines you first take any available die from the Shrine and place it on your player board then perform the Shrine action associated with the Shrine.There are 5 troop types (die colors) in the game: Goblin (green) Orc (red) Skeleton (white) Gargoyle (purple) and Gnoll (brown). Send your Warden to the Camp on your player board to use your minion dice to resolve battle plans and place Victory tokens on your Campaign board.—description from the publisher
Darjeeling is a town and a municipality in the Indian state of West Bengal. It is located in the Lesser Himalayas and is noted for its tea industry the spectacular views of Kangchenjunga the world's third-highest mountain and the Darjeeling Himalayan Railway. Tea planting in Darjeeling began in 1841 using seeds of the Chinese tea plant (Camellia sinensis); the British government also established tea nurseries during the period and the Alubari tea garden was opened by the Kurseong and Darjeeling Tea company in 1856 to be quickly followed by more than 80 Tea Estates.In A Nice Cup of Tea players compete to cultivate and harvest their own Tea Estates and assist in the building of the Darjeeling and Himalayan Railway from Siliguri Town to ‘the summit’ at Ghum. Guided by the placement actions of their laborers players can also use their harvested tea leaves to make Chai for their thirsty workforce to boost their actions even more! When the railway is completed the player who has contributed the most to the railway the building of the towns along the way and the most auspicious Tea gardens will be declared the winner.A Nice Cup of Tea is a new game in the Snowdonia family.
Dominate the Marvel universe as an iconic comic book villain! Each villain follows a unique path to victory; each uses different abilities to face other villains and mighty heroes from across the universe. Choose Hela Killmonger Taskmaster Thanos or Ultron and fulfill your dark destiny!In Marvel Villainous: Infinite Power players move their villains to different locations within their domain carry out the actions there and deal twists of fate to their opponents from a shared fate deck. Three different game modes allow players to scale the difficulty of their game by facing more or fewer events — situations that extract a heavy toll on villains until they are resolved the only way villains know how. Specialty cards add to each villain's ability making them even more formidable as more specialty cards are played. With beginner and advance options this game is an adventure for the whole family!—description from the publisher
Description from the publisher:History is a harsh river that flows steadily through the ages. Since the dawn of time numerous civilizations have risen over the fallen ashes of others and yet every one of them had once shone brightly in its own moment of glory!The Flow of History is yet another innovative civilization game from Taiwanese designer Jesse Li. Players develop their nation using a unique bidding/price-setting mechanism to purchase new cards but what is paid to the supply might also be harvested into the pockets of other players later which puts a twist on your strategy of bidding cards and also simulates economic inflation in the game. Don't forget to build a formidable military to clash with cultures led by your enemy and create an unforgettable tale of your civilization in The Flow of History.
Description from the publisher:Flatline is a co-operative dice game set in the Fuse universe. Players must roll their dice and work to combine them with other players in order to properly treat arriving patients. Every round players race against a one-minute timer and must deal with the needs of wounded crew members as well as other emergencies within the ER. Time is running out!Comes with a 4 Cards expansion promos for FUSE inside.
No one really knows what triggered the One Day War between the superpowers but a single day is all it took to end the Before World. After the governments collapsed leaderless groups of survivors huddled in the ruins of once great cities. The climate is brutal resources are scarce and mutant tribes are roaming the wastelands. The world desperately needs a hero to rally the people and lift them out of the ruins.Resurgence is a competitive Euro-style board game for up to four players. It offers a unique blend of bag-building hidden worker placement and resource management that creates a one-of-a-kind gameplay experience. At the start of the game each player selects a hero in charge of a small band of survivors and a few supplies. Each round of the game players need to secretly plan where they are going to send their workers in order to accomplish various tasks and exert their influence whether they're completing missions around the ruins of Moscow; gathering fuel food and spare parts; rescuing survivors; learning new skills; or building their base.Resurgence offers different routes to achieve victory and in-game events and end-game directive cards provide replayability and variability from game to game. At the end of the game the hero whose faction is victorious becomes the new leader and unites all the survivor groups in the sanctuary of Hope Island.
Hamburg is a card game in which each card has five different uses and players must cleverly choose the best use for each one all while avoiding disasters and racing for different objectives.In the game players act as mayors of the city of Hamburg in the late 19th century. The game is played over eight rounds. At the beginning of the round six colored dice are rolled with players receiving a threat marker in the color of any die that rolls a 5 or 6. The black die is a wild threat with players drawing a threat token with one of the other threat types hidden on the back. If a player ever has three of one type of threat they receive a penalty.Next players have the opportunity to pay a number of coins (equal to the pips on all dice showing a 1 or 2) to advance on the mayor's track. The black die also activates the clergy in St. Michael's Church which serves as a round counter and awards points for certain building types at the end of the game.On their turn players play five cards from any of five stacks of cards one for each of the five colors in the game. These cards are in thirteen categories each representing a different location around Hamburg with seventeen individual cards within each category. Each card in a player's hand may be used for a number of purposes including building the city wall activating boats (if a 3 or 4 is rolled) starting a building plot and constructing a building (card) on the plot with this building granting a new ability or endgame scoring condition.Players receive points for various accomplishments during the game. In addition they may receive bonus points by being the only player to have achieved one of five conditions for that round. Whoever scores the most points after eight rounds wins.Hamburg is a reimplementation of Bruges including The City on the Zwin and Pets expansions and some new content with some moderate rules enhancements.
The Wise One immortal keeper of wisdom and knowledge has sent Demigods endowed with earth-moving power to the far reaches of humanity. In Oros each player acts as one of these Demigods. They must instruct their Followers in the wisdom of the mountains through study worship and experience. And only in the heights of the mountains can the greatest mysteries be known.Oros is a tile-colliding volcano erupting mountain-making wisdom-gathering action-economy strategy game. On individual player mats players move their Followers between action spaces allowing them to manipulate a shared environment like a giant puzzle of plate tectonics. Action spaces allow players to shift rows of land move and collide land tiles form and erupt volcanoes worship to gain wisdom journey their Followers around the ever-shifting landscape and build sacred places of study and worship on mountains. Building sacred places and worshipping in sacred places brings wisdom which is used to improve the abilities available for each action space. Wisdom is also used to improve the end game value of each sacred place built as well as reach other goals worth end game points.When building sacred places the Demigods of the Wise One ascend a ziggurat which acts as a timer toward the end of the game. When one reaches the top players finish the round and then tally a final score.At the core of Oros is the unique ability to shift move build up erupt and reposition the land within an infinitely connected play environment. This mechanic turns every action into a puzzle of creative problem solving abstract thinking and a constantly evolving strategy. Another chief aspect of the game is the player mat which uses a minimal worker placement mechanic to govern action opportunity. The mat also maintains an action economy that evolves differently for each player as they invest their gained wisdom into a variety of action improvements. Because of these core aspects there are dozens of strategies for players to explore and every game plays out in a different yet competitive way.—description from the designer
In City of Iron 2-4 players compete to build up a small nation in a world of machines magic and money. Become the leader of one of four rival nations: the industrious humans the toad engineers the scholarly Cresarians or the clever hogmen. Produce goods like machine parts and bottled demons to gain wealth or research steam-age technology and recruit mercenaries to control the continent. If you want to establish new cities you’ll build schooners or airships to reach faraway lands and flying islands. Your cities have limited capacity so you’ll have to decide what to keep and what to demolish when building advanced structures. The future of a nation is in your hands. Build unbreakable foundations for an empire or disappear into the dusty pages of history.Differences from the first edition:
In 1566 Jean Parisot de Valette 49th Grand Master of the Order of Malta laid the foundation for Valletta the future capital of Malta.In Valletta players take inspiration from Jean Parisot de Valette in order to procure raw materials; hire merchants bricklayers and roofers; and build their own version of the magnificent capital with its mighty bastions baroque buildings and a right-angled street network. Cultivate your contacts with the Order of Malta to improve your reputation.Players are supervised in their work by de Valette who patrols his streets as a building inspector. When he reaches the end of his patrol the game ends and a winner is determined.
Master of Orion: The Board Game takes you to the world of the legendary strategy video game.You will lead one of the races that will face each other in the outer space confrontation. Destinies of secretive Darloks genius Psilons universal humans and many others will depend on your actions. Manage your resources skillfully and wisely and lead the development of a chosen race in the right direction. You can progress by either military means training your spies and attacking alien planets or choose the path of creation controlling the weather and building space fleets.A dynamic and well-balanced game mechanics will offer you plenty of paths to the victory and the leader of the most successful nation will be granted the Emperor's title from the Galactic Council.
Renaissance Europe is coming together and people have realized that even the most powerful dynasties can achieve more together so members of those dynasties are marrying trading and sharing with one another — but who will end with the biggest piece of the pie?In Dynasties players must make many compromises whether acting on their own or reacting to the behavior of their fellow players. In addition to these tactical and strategic decisions luck also plays something of a role as not every marriage brings the windfall expected. Perhaps then another marriage will bring more success and influence?—description from the publisher
Monster Lands is a competitive dice-placement game that combines resource management worker placement and fun combat.You will take on the role of the leader of a small clan of brave warriors competing to win the crown of the Lands of the Discord. You will visit buildings within the Citadel the last bastion against the monsters that have overrun the kingdom and also travel to the outside the areas surrounding the Citadel where you will battle monsters and reclaim the lands for the Queen.At the end of the game the crown is handed to the clan with most victory points which are gained by amassing glory reputation gold and trophies from defeating monsters. The most important factor is glory; to gain it you must leave the safety of the Citadel and undertake missions defeat or capture monsters and conquer lands.Your mercenaries provide you with dice which you will use to take actions using a “worker-placement” mechanic. In the Citadel your dice allow you to improve your clan acquiring hunting tools shields potions venoms mercenaries and more. The timing of your dice placement and the type of dice you use affects both yourself and other players.In the Outside your dice become battle tools. You roll them in missions and battles to try and defeat monsters or reconquer the land. If you plan well you will have many ways to manipulate your dice results and increase your chance of success. You cannot simply hope for lucky rolls to snatch the crown you will need to carefully manage your resources and do some proper planning to be successful.Do you have what it takes to go for the crown?
Tournament at Avalon takes players to the land where Excalibur was forged building on the innovative mechanisms of Tournament at Camelot with new characters cards and mechanisms allowing players to focus on informal diplomacy or alliances alongside the standard combat of the original game. It's a deep challenging experience all on its own with extra depth and complexity for players who own both games!In the game you play as a legendary character battling opponents with weapon cards: arrows swords deception sorcery and even alchemy. The more you injure your opponents the better you fare in the tournament. However even the most injured characters can make a complete comeback with the grace of Godsend cards and the aid of their special companions. This trick-taking game ends when one opponent has been injured to the point of death. The player with the most health is then declared the tournament victor!In Tournament at Avalon you also have cards representing the legendary enchantress Morgan Le Fay and a new set of location panels that grant additional advantages to a player when they are the host of a tournament round. If you have Tournament at Camelot you can mix and match your favorite cards playing with either ruleset or combining the two games to play an epic Chaos of Battle tournament with seven or eight players!—description from the publisher
From the publisher's website]:Game Overview:Urban Sprawl is a game for 2–4 players. Urban Sprawl abstractly models the growth of a town into a teeming metropolis.Players assume the roles of entrepreneur tycoon and politician—each helping in the development of a hypothetical Anywhere USA. Wealth and Prestige will be earned and spent throughout the game. Buildings will rise only to later be demolished for better and larger fare.Throughout the game players will gather valuable Permits. These will result in either a wealthy Investment or the foundation of a new building Contract. Players will strive to become dominant in one or more building Zones in order to acquire beneficial political offices.All of this eventually leads to the end game—a vibrant metropolis that is revered around the world—when the player with the most Prestige will be crowned the winner.Game Play:The grid of streets on the board provides the framework for building the small town. The buildings will be placed within the grid and identified with control markers (wooden cubes) to show each player's contribution to the growing urban area. Each building's value is determined by the cumulative Wealth and Prestige values of the block in which is it constructed.At the start of a player's turn he may discard one or more Building Permit cards from hand as Investments gaining Wealth in doing so. Next that player gets 6 Action Points (APs) with which to spend on any of the the following activities:• Acquiring new Building Permit cards from those available to choose; • Constructing new buildings from those currently available; • Acquiring a Favor—a Building Contract that only that player can build.Each activity carries with it a variable cost in APs depending on where the chosen card lies on the board.Once a player has spent his APs it's time for a quick reset phase in readiness for the next player's turn. It is during this phase that events can occur elections can be held for the various political offices and players receive payouts in Wealth and Prestige. Wealth payouts provide funding for new buildings while Prestige payouts provide victory points.Generally players will be trying to build in areas that provide better payouts. Players are also looking to construct more buildings of a particular zone—Government Residential Industrial or Commercial—in order to help them win an election as the politicians each confer a special ability to the player holding the office. Many of the buildings also provide a one-time bonus as they are built and players can benefit from construction in the right neighborhoods.Throughout the game the values of the buildings will generally increase as the town grows into a city and then a large metropolis. Neighborhoods that were once valuable can become run down and new city centers spring up as the urban areas sprawl out across the grid.When the game ends players will conduct a final scoring of each Prestige row earn points based on accumulated Wealth and score bonus points for political offices held—after which the player with the highest Prestige total wins the game.
In Drum Roll each player takes over the role of a circus owner in the early 1900s. Each player moves around Europe hiring performers and giving shows.There are five main categories of performers: the Tamers the Acrobats the Bizarre the Magicians and the Jugglers. Each of them have different demands the player must fulfill in order to give their best performance.The requirements which vary between performers are Rehearsal Equipment Supplies Costumes and Promotion. There are three levels of performances that each performer can end up doing in a show: a poor one a good one and an outstanding one. The higher the level of performance the more requirements each performer will have to fulfill in order to achieve it.The better the performance the more each player can get out of it. When performers do outstanding performances the player must choose between getting the maximum amount of benefit out of them or getting the Prestige Points they are offering. There are also other ways to improve a circus such as trailers investments and personnel that will help your performers do their best.
In Time of Soccer you take control of a football team along one season. In the game you have to sign football players and club employees like coaches scouts community managers. For you can do this you have to manage the economy of the club for example you can sign advertising and tv contracts.Every week you compete in the city for the best football players and the end of this you'll play in an exciting match where the level of your team will be considerate.•••En Time of Soccer tomas el control de un club de fútbol a lo largo de una temporada. Durante el juego tendrás que realizar fichajes de futbolistas contratar entrenadores ojeadores secretarios técnicos... y todo ello mediante la gestión de la economía de tu club firmando los mejores contratos televisivos y publicitarios.Cada semana en el juego competirás en la ciudad por los mejores fichajes finalizando esta con un emocionante y rápido partido donde se tendrá en cuenta el nivel de tu equipo. Disfruta emocionantes partidas en solitario o contra tus amigos en Time of Soccer.
STORY The future: Slowly but steadily the Moon has been approaching the Earth. It has touched the surface and ripped a deep rift across continents mountain ranges and oceans. It has come to a halt in the now dried-out Pacific Ocean. Chaos and devastation wrecked the Earth and its inhabitants. That chaos grew greater when the Moon revealed itself to be a kami (a Japanese God of old) - the white dragon TSUKUYUMI. Exiled into the night sky eons ago TSUKUYUMI has been roused by Japanese warriors who tried to rid themselves of their godly creators. TSUKUYUMI'S time for revenge has finally come...In the post-apocalyptic world humankind is on the verge of extinction whereas animal species mutated under the influence of TSUKUYUMI and grew bigger and stronger than ever. All those different factions are now fighting fiercely for survival as well as for world domination.TSUKUYUMI is a no-luck boardgame that demands specific strategic skills of its players. Its particular appeal lies in the clash of multifarious asymmetrical factions. At the beginning each player picks one of the five factions. The factions bring their own respective abilities units and strategies. Therefore the game changes depending on what factions meet on the battlefield.Values and abilities of the factions still don’t guarantee victory. Numerous test matches have shown: it’s the players who find new combinations and the right moments to use specific faction features who notice their fellow players’ weaknesses and use them to their own advantages. This way they shape their faction and bring the creatures and their stories to life.FACTIONS THE NOMADS are the former soldiers who were stationed on the USS Nomad an aircraft carrier that stranded in the wastelands. Armed agile and patriotic as they are the NOMADS try to claim the remains of the moon in the name of their (former) nation.THE BOARLORDS are a nation of strong and intelligent boars who enter the pacific region from the former Korean peninsula. They aim to replace the human race as dominant species - claiming more and more land by terraforming it into their rampart-like homes.THE CYBERSAMURAI use satellites supercomputers and artificial intelligence once developed in old Japan to control an army of drones fighting bots and even an orbital laser system threatening anyone who tries to plant their flag on the moon.THE DARK SEED'S nest grew in the wastelands as roaches and other insects became bigger and more intelligent under TSUKUYUMI'S influence. Their swarm grows rapidly - and thus they fight relentlessly to overwhelm adversarial units and territories by their sheer number.THE KAMPFGRUPPE 03 are the heirs to the Order of Marduk - and same as their spiritual ancestors in medieval times dragonslayers Siegfried and Georg they strive for a world unburdened by TSUKUYUMI'S existence.After the gameboard is set up every player chooses a faction respectively. The faction boards explain in detail all special abilities and how to use them. It also specifies the factions' start set-up.According to the descending initiative order marked on the board the players install their Homezones pick three start-areas and place their units. Prior to the first round they also choose a white action card - a combination of actions they can use before the beginning of each round.Then the players gather their resources according to what their areas offer. They may use these resources to bid on the blue green and red action cards. Every phase is represented by six of those action cards marked from A to F. Every card displays a different combination of the actions that can be taken during its respective phase. The highest bid is awarded with the A-card the next one with the B-card and so on.Each round consists of the following phases: White Phase: Players use the white action card they chose to emphasize their strategy. Blue Phase: Players can rise in the initiative order and/or draw an Impact Card. Green Phase: New units are generated and resources collected. Red Phase: Units are moved adversarial areas and units may be attacked. Onis are placed moved and used for attacks.GOAL The player who gains the most Victory Points wins the game. Victory Points are earned by conquering and occupying areas and by fulfilling goals and/or the faction's respective mission.END The game ends after the number of rounds determined by the players beforehand - usually 3-4 rounds.MICROBADGES Tsukuyumi fan - logo Tsukuyumi fan - moon Tsukuyumi - Boarlords fan Tsukuyumi - Cybersamurai fan Tsukuyumi - Dark Seed fan Tsukuyumi - Nomads fan Tsukuyumi - Oni fan Tsukuyumi - Kampfgruppe 03 fan Tsukuyumi - Lords of the Lost Sea fan Tsukuyumi - Fireborn fan Tsukuyumi - Children of the Lion fan
The Zapotec were a pre-Columbian civilization that flourished in the Valley of Oaxaca in Mesoamerica. Archaeological evidence reveal their culture going back at least 2,500 years. Remnants of the ancient city of Monte Albán in the form of buildings ball courts magnificent tombs and finely worked gold jewelry testify of this once great civilization. Monte Albán was one of the first major cities in Mesoamerica and the center of the Zapotec state that dominated much of the territory that today belongs to the Mexican state of Oaxaca.In a game of Zapotec you build temples cornfields and villages in the three valleys surrounding the capital to generate resources needed for building pyramids making sacrifices to the gods and performing rituals.Each round players simultaneously pick a card from their hand to determine their turn order and the resources they collect. Players then perform individual turns and spend resources to build new houses gain access to special abilities make sacrifices to the gods and build pyramids. The played action card determines three important aspects of each player's turn:At the end of the round players draft new cards from the central offer with the final undrafted card becoming the scoring bonus card for the following round.After five rounds players score points for pyramids for their position on the sacrifice track and for their ritual cards. The player with the most victory points wins.—description from publisher
In Thunder & Lightning players take on the role of Thor or Loki and fight their way through an army in an epic mythological showdown. Because Loki has already stolen Odin's Crown the Allfather has entrusted his son Thor with his prized ring of power Draupnir to help him defeat the vile trickster. But who really has what it takes to gain control over both relics and therefore claim the throne of Asgard?Thunder & Lightning a reimplementation of Hera and Zeus features the same gameplay as the earlier design but with larger decks of cards with a different distribution of powers.In the game each player starts with nine cards in hand then places three cards face down in their first row with these rows butting against one another and each player having space for four rows in their playing area. If a player loses a card in a row then any cards in the same column behind this card slide forward to fill the empty slot. On a turn a player has as many action points as the number of columns they have in the playing area. They can use these action points to draw cards play cards to the battlefield play a mythological card for its power or challenge an opponent's card.To challenge the player chooses a card in their first row that abuts an opponent's card then reveals both of them. Most cards have a strength value (0-7) and the card with the lower strength value is discarded with the opponent's other cards in the same column then sliding forward.If a player cannot use all of their actions or has no actions (due to having no cards on the battlefield) or loses control of Odin's Crown/Ring then they lose the game.
In the early Middle Ages the peak of ecclesiastical power no fewer than five monasteries were founded in a beautiful valley with the aim of spreading the Word of God.As the dean of a cathedral school you try to accommodate the novices entrusted to you in the monasteries thus building up an unmistakable reputation. According to your talents you send novices to monastery buildings to the chapel or to the cloister. The intercession of influential personalities or other monks should not be underestimated. You can also fulfill the special missions of the monasteries and build on the stained-glass windows of your cathedral to enhance the fame of your school.After the three-year novitiate it will become clear who has been able to earn the most fame and glory with their helpers.Monasterium (which is Latin for Monastery) is a strategic game with an innovative dice mechanism that presents the players with ever new challenges. The game includes a double-sided game board: one side for the game for two and one side for 3-4 players.
Mini Rails distills the essence of the stock-buying and track-laying game genre into a tight experience that can be finished under an hour.The game includes only two types of actions — Buy Shares and Build Tracks — and you must carefully decide how to best use them. You must do each action exactly once per round and which company you choose affects the turn order on the next round.
Il Vecchio is set in the 15th century when Cosimo de Medici – also called Il Vecchio (the Elder) – and his family ruled over Tuscany and its capital Florence. The players represent the heads of Florentine families trying to rise their families to power. To achieve this they send out their family members to locations in Tuscany to perform various tasks specifically to recruit followers (knights assassins abbots) and collect money as both are needed to take control of provinces in neighboring regions; controlled provinces provide power and a bonus action. Another task is to gain the favor of the squirearchy as these favors are indispensable when it comes to getting an official position in Florence e.g. a seat on the town council to enhance actions in Tuscany or a noble rank to gain power at the end of the game.To complete these tasks however a proper middleman must be present at a location and as these middlemen travel a lot they are rarely met. That's why it is so important to have one's family members in the right place at the right time – to save on time and money while achieving one's goals.At the beginning of the game each player has four family members in Tuscany. Players take turns performing exactly one action. Before his action a player may pay money to move one of his own family members to another location. The available actions are to:The game ends when the Power of the Medici has faded as indicated by a diminishing pile of crest tiles. Certain actions require you to remove such a tile and the game ends when they're all gone. Players then sum their power points – earned for gained tiles and majorities in the regions and Florence – for a final scoring and the player with the most power wins.
Description from the publisher:Founders of Gloomhaven is a competitive tile-placement action-selection city-building game in which each player controls a fantastical race working to build the city of Gloomhaven and gain influence over its residents. This is a standalone game set in the same universe as Gloomhaven. The events however take place hundreds of years before Gloomhaven and depict the original construction of the city.In Founders of Gloomhaven players use action cards to place resource buildings on the map of the city use these resources to create more advanced resources then deliver them to proposed building sites to earn prestige. An individual player however cannot do everything on their own because they can import only a small number of resource types depending on their race. To create more advanced resources they have to work with other players.The game also features an auction mechanism in which players vote periodically to determine which new building proposals come out and where they are placed on the board. Players can also add the influence they've gathered to increase the strength of their vote.
High Frontier (3rd edition) is a space exploration game by Phil Eklund. The players take control of different space enterprises trying to establish factories on planets and asteroids. Each player begins with three water tanks (fuel). In turns each player uses two action points to do some of the eight actions available e.g. move space ship or buy new technologies. When the predetermined number of bases is built the game ends. The winner is the player with the most victory points.High Frontier (3rd edition) is a deluxe edition including both the High Frontier base game and the Colonization expansion as well as 31 new card designs and redesigned charts. The rules are in four volumes: Basic Colonization Interstellar and Super-Advanced Variants.
Copycat or as it is known in German Fremde Federn (which means roughly to adorn oneself with borrowed plumes or something like strange feathers) is about borrowing elements from well-known games (Eurogames) and constructing a new game out of them.Copycat is a deck-building worker-placement drafting race game. You are a politician who tries to gather enough money and influence to become the next president. Of course you depend on the work of others to get the needed influence. You start with a set of 10 cards (7 of them are fatherly friends which give you 1 money each and 3 of them yield 1 influence each (VPs)). Each round you draw 5 cards from your deck and use one card for the turn order to place your workers. The workers go to the different offices in the government building to buy new cards for you get influence or to carry out other actions. Each round there is one more space in which you can choose to place your workers. On the game board is a row of cards which you can choose to buy and each round the empty places in this row are filled from a deck of cards divided into 4 different Ages. The last cards of the deck are Doctoral degrees which you can buy with your money; these give you 1 VP for each unit of money spent. The game ends when all of the Doctoral degrees are bought or when one player has 95 VPs or more.
Drako: Dragon & Dwarves is an asymmetrical game for two players with one player leading a team of three dwarves who are experienced dragon hunters and the other playing a red dragon that has spread terror amongst local peasants. The dwarves have managed to trap the dragon in a shady valley at the foot of the mountain where it lives – apparently dragons can't resist the smell of freshly slaughtered sheep – but despite being in chains the dragon is still young and ferocious providing the dwarves with the difficult task of killing it without being killed themselves.Each player has a unique deck of cards and each card has symbols on it to indicate possible actions. The dragon can move around the game board bite shoot fire fly (in a limited way) and defend itself from attacks; the dwarves can attack with their axes shoot crossbows move individually or in groups protect themselves with shields and cast nets.Each player can have up to six cards in hand and managing these cards and maneuvering their characters on the game board are the keys to victory. Has the opponent run out of defense cards? Can the dragon nip the strongest dwarf and take him out without opening himself up to attacks from the others? The dwarves can attack the dragon's wings to keep it from flying chop its legs so it can't move and cut its throat to prevent it from breathing fire.If the dwarves kill the dragon before it breaks from the trap – that is before dwarves run out of cards – they win. If the dragon survives or defeats the dwarves he will manage to free his trapped leg and fly away triumphing over his opponents.
Schotten Totten 2 features gameplay familiar to anyone who's played Schotten Totten but with a few twists.This time one player is the attacker who is trying to breach the walls of the defender and players will assemble their forces by playing cards into formations at seven locations on the battlefield. Locations will hold 2-4 cards as depicted on each spot and in most cases (but not all) the strongest formation in a location will claim that spot. The strength of a location is determined by the poker-style hands that players will create by playing cards one by one.The defender has three boiling oil tokens available to them to clear out the attacker's cards. The deck consists of cards numbered 0-11 in five colors along with ten tactical cards.
BattleCON: Fate of Indines is a low-cost starter box for BattleCON!Featuring 10 fighters Fate gives you the essentials to play BattleCON anytime anywhere and is the perfect place to get started on the series.These new fighters are fully compatible with all existing BattleCON games so you can expand your collection and get a travel-sized box and board at the same time!
You are a successful barista so successful that's it's gone to your head making you think you can run a coffee business better than your boss. In order to prove your skills to the world you've quit your job to open your own café in the beautiful city of Berlin. The only problem is that all your friends — who are also successful baristas – did the same thing too!In Seize the Bean players compete to be the best new café in Berlin. Reputation in both Berlin (in real life) and the game is earned from people — all the diverse customers you'll serve. You start only with your family and friends and you have to prioritize your limited actions each turn to attract customers upgrade your café's decor expand your product line and restock your resources in order to get the most reputation of all.Before you can take actions each turn you also have to serve a line of thirsty customers with various drink demands. As you serve them customers offer special skills to manipulate your line the city or even other players. But make sure you have enough stock on hand or customers may get impatient and start leaving you bad reviews which could doom your shop. Keep them happy and you may be able to form combos with customers upgrades and products earning in-game reputation points (good reviews) from a central city pool. Be fast because once this pool of reputation is gone the endgame is triggered allowing everyone only a final serve step to see how well their engine works!
Dreamscape is a unique dream building game. Incarnate a dreamer collecting dreamshards in mysterious locations such as the lair of the Clockwork Golem. Create dreamscapes with these shards stroll along paths climb mountains and pass through waterfalls. A game of Dreamscape is played in six rounds consisting of two phases:In the Travel phase wander through the dreamworld in quest for dreamshards. Use with skill the key function of the locations you cross and save precious action points to collect more shards. But avoid Mr Nightmare who is lurking around to infest your dreams.Then comes the Creation phase in which you construct your own dreamscape in 3D using the collected dreamshards. Score points for completed landscapes as listed on your personal goals. And to shape your Dreamscape constantly evolving you can rely on the essential location powers.Furthermore a series of common goals offer new challenges with each game influencing your choices while collecting and building your Dreamscape.Dreamscape offers a game experience that cannot be compared to any other game with a unique combination of route-planning resource collecting and ultimately building your own little Dreamworld as a small tableau. In the end the wonderful dreamscapes you will create will leave you with a magical feeling constantly renewed.
Era of Tribes is a civilization worker-placement strategy game for 1-4 players from 14 years+ where your goal is to develop expand discover and interact with your fellow players in Europe from the Neolithic period to the High Middle Ages. It combines the best of the two worlds Amithrash and Eurogame; so I call it EumerithrashEurope at start of Neolithic period. The human population is scattered all over the continent living in dark and humid caves. You represent the clan chief of a dynasty and your one goal is to become the ruler of a vast empire. However realizing this goal will be an arduous journey. Your subordinates will have to faithfully strengthen you and your armies will have to be more advanced and stronger than those of your enemies. You will have to conquer areas and develop colonies to receive resources and luxury goods. You will have to skillfully maneuver on a political level and use scientific progresses to its maximum value. If you are successful you will become the supreme ruler of the known world. Objective of the Game: Your objective is to get the most Influence Points (IP) by the end of the game. To reach this goal you have to develop your empire with the help of your leaders. Take turns placing them in the different boxes of your tribal action board where they can help you in different and unique ways: The Expansion chamber allows you to spread your vassals found cities collect luxury goods or resources and decide conflicts. The Trade” chamber allows you to increase your wealth by trade. The Taxes chamber allows you to levy taxes in your cities. The Diplomacy chamber allows you to negotiate with your neighbors raise your influence with them and either change the play order or acquire additional leaders. The Improvement chamber allows you to discover new improvements that enable you to construct more cities improve your strength gain more influence raise the moral of your population enhance the effectiveness of your farmers execute navigation or improve your trade. The Bread & Circuses chamber allows you in combination with luxury goods to increase the morale of your people. Finally a Revolution allows you to ascend into the next higher epoch if you meet the requirements. The additional rooms Faith and Intelligence allow direct actions against your opponents and will be available as an addon soon. You gain influence by taking different actions during play and by Influence Cards which are distributed secretly at start of the game. These cards will be evaluated at the end of the game and will add additional influence if you have fulfilled their conditions. Furthermore there are some aspects which will give you additional Influence Points after finishing the game. Again the player with most IPs will win the game. There are several end of game conditions. Amassing wealth holding many provinces reaching the ancient times developing the most advances conquering an opponents main territories gaining a certain amount of IP and meeting your influence marker with your triumphant march. The game is for up to 4 players with ten different unique tribes you can choose from. It takes about 30 minutes per player in the normal game and 60 minutes in the long game (higher game end conditions).
Iron Helm is a solo-play dungeon crawler in which you play as a hero in search of one last major score before finally hanging up the sword and retiring.Iron Helm uses a draw two pick one mechanic that has the player draw two cards from the dungeon deck reveal one and then decide to either resolve the revealed card or take their chances with the unknown.Players will start the game with some coin that they can spend to equip themselves for the adventure. Once inside the dungeon they will encounter nasty foes discover treasures unlock plot cards and ultimately face a dungeon boss.Along the way you will learn new skills and upgrade your character with new items. You will have to manage your health and energy levels while trying to avoid hazards like getting poisoned or lost in the labyrinth.The core mechanics in Iron Helm are based on the core mechanics of our other solo-play game Desolate but with many new advanced layers. Each adventure should feel unique with multiple characters items foes and loot to encounter and the player will have to make tough choices with each new dungeon card drawn.In order to win you must unlock the dungeon boss by resolving a certain number of plot cards and then vanquish the boss. You will then score points based on a multitude of accomplishments to determine how well your retirement will be.-description from designer
With no natural resources the Government of Uruguay is concerned about the country’s dependence on imported fossil fuels. As a consequence it is seeking to increase the share of domestic resources of which the most feasible are biomass and wind energy as well as employing end-use energy efficiency measures to increase its energy security. In addition the government aims to use the intended growth of the domestic energy sector to foster its other objectives of increasing economic growth and creating employment. (Extract from World Bank Documents CASE STUDY 11: URUGUAY – WIND ENERGY PROGRAMME )Toward noon however the sun's rays were extremely scorching and when evening came a bar of clouds streaked the southwest horizon - a sure sign of a change in the weather. The Patagonian pointed it out to the geographer who replied:'Yes I know;' and turning to his companions added 'see a change of weather is coming! We are going to have a taste of PAMPERO.' And he went on to explain that this PAMPERO is an extremely dry wind which blows from the southwest. [...] The PAMPERO generally brings a tempest which lasts three days and may be always foretold by the depression of the mercury 'he said. 'But when the barometer rises on the contrary which is the case now all we need expect is a few violent blasts. So you can make your mind easy my good friend; by sunrise the sky will be quite clear again.' ( Jules Verne 1868: In Search of the Castaways. CHAPTER XVI: THE NEWS OF THE LOST CAPTAIN. )Pampero is a hand-management card-driven action-selection game. Every player has a starting set of eight cards to be played on their own tableau which contains two rows of spaces to activate actions on the different sectors of the board. Each turn you have the option to play a card to the leftmost empty space of either row or to retrieve all cards from your tableau. After three actions a special phase takes place — consolidation during which you retrieve the rightmost card from any row generate batteries from stored energy collect income and advance the game timer. The player with the most money at the end of the game wins.—description from the designer
1822 is a game in the 18xx series based on the growth of the Railways through the age of steam. It is based on a map of most of Great Britain excluding north Wales and the Scottish Highlands.Players take the part of investors in Railway companies and then operate the companies to maximise their own wealth.The game has several McGuffins... 1. There are private companies minor companies and major companies (released as concessions in the bidding rounds). These are released in tranches in random order. 2. The bidding mechanism is Lawsonian whereby players can bid on a limited number of the companies on offer and all of the bids are resolved simultaneously. 3. A new type of train is introduced: a Local train which runs on its home station. 4. Major companies have historical destinations. 5. Major companies can acquire any minor companies to which they are connected (if the owning player agrees) allowing very flexible and variable game play. 6. There is a strong incentive on players not to spend all of their initial capital in the first stock rounds.
On November 11 1918 an armistice halted the killing field that was The War to End All Wars. To make peace Woodrow Wilson (United States) David Lloyd George (United Kingdom) and Vittorio Orlando (Italy) were hosted by President George Clémenceau (France) in Paris and sat down to write what would become the Versailles Treaty. The treaty was signed on June 28 1919 after six months of acrimonious debate and bargaining between the great powers.Versailles 1919 created by designers Mark Herman and Geoff Engelstein allows you to experience this piece of history as one of the four leaders with a national agenda that must be satisfied. As one of the Big Four you sit in a conference room gaining influence on the issues present in the room. In the waiting room sit other issues and personages who are waiting their turn to make their case to meet regional aspirations such as self-determination. Will you support Ho Chi Minh's attempt to free Vietnam from French colonialism? Help Prince Feisal establish a new nation in Mesopotamia or Chaim Weitzmann create a Zionist state? Work with T. E. Lawrence to reduce unrest in the Middle East or with Ataturk in Anatolia?As France you are concerned with containing future German aggression while aligning with the British on reparations to pay for the destruction of the war. The British however would like to see Germany restored as a trading partner while preserving their empire against the global aspiration for self-determination. Italy wants territorial concessions from the former Austro-Hungarian empire. Lurking in the background is the threat of Bolshevism. Towering above it all is President Woodrow Wilson with his fourteen points that set global expectations soaring ultimately ending in disappointment when the U.S. does not join the League of Nations.Versailles 1919 introduces a new card-bidding mechanism in which you use your influence to settle issues aligned with your agenda while keeping domestic constituents in support of your actions. You need to balance the need to demobilize your military forces while simultaneously keeping regional unrest under control. All of these decisions are set against the backdrop of regional crises and uprisings. The player who writes more of the treaty prevails in this contest of wills and national agendas. Can you save the world from the rise of nationalism? Can you make a better world while satisfying your domestic electorate? Play Versailles 1919 and relive making the flawed peace that was the Treaty of Versailles.
Centuries ago the kingdom of Greycastle was founded through a pact between the great guild leaders of the realm. Under the pact only a guild can rule the kingdom and only a guild leader may claim the throne.Now with the king on his deathbed the Council of the Wise will convene. As one of the guild leaders of Greycastle you must prove your guild’s prestige so you can take the crown and claim your rightful place as the King’s Guild.The King’s Guild is a strategy board game where 1-6 players compete to establish the most renowned guild. Lead your guild to prosperity by crafting powerful equipment sending heroes on quests to earn treasure and upgrading your guild with unique characters and rooms.Each turn choose one action to improve your guild: • Gather resources to supply your warehouse • Craft powerful equipment to send heroes on quests • Upgrade your guild by hiring unique specialists and building new roomsYou'll earn prestige for your quests specialists rooms and treasures you've collected. When the king passes on and the council arrives will your guild rise above the rest? The leader with the most prestige will ascend to the throne and earn the title of the King’s Guild!
The sun has retreated from the earth. It has been a little over a week since the last hint of light shone over the horizon and the chaos has begun. People fear for their existence while scientists struggle to explain the phenomenon.Until they came.The creatures of nightmare — vampires werewolves and ghouls — have begun to appear throughout the world and they show no sign of hesitation in claiming the dark world as their own!--Publisher BlurbNightfall - a new fast furious and fun deck-building game from Alderac Entertainment Group. Featuring direct head-to-head combat amazing art a new AEG world and unique mechanics by designer David Gregg Nightfall will be the deck-building game to own.Before the game begins there is a draft to determine which cards are available for purchase and by whom. During this draft players select two cards from the set for their personal archives and they also select cards to put into the common area. The cards drafted into personal archives may only be purchased by the player who drafted them.After the table has been set with the private and common cards players begin play.The meat of Nightfall is in the chaining mechanic which was partially developed with the help of people right here on BoardGameGeek.Each card has a main color and two linking colors. If you can match the main color of a card to one of the linking colors of the previous card you can chain those cards together. Once a chain is started players all get an opportunity to link additional cards onto the chain during that turn.Cards in the chain resolve in reverse order: first in last out. Instant effects fire off as cards come off the chain doing damage to your opponents or bringing characters into play to defend you and attack your opponents.The object of Nightfall is to put wounds into your opponents’ decks and end the game with the least amount of wounds in your deck. But beware: the more wounds a person has the more enraged they become and the faster their deck works meaning more cards and bigger chains will come your way!Nightfall's base set releases with starting decks of 12 cards for up to 5 players and 24 distinct cards (7 copies of each) for drafting during play.The box contains card dividers and is in the same format as the much heralded Wrath of the Elements box for Thunderstone.
Super Dungeon Explore (SDE) is a dungeon crawler inspired by old Japanese console RPGs. The 52 included miniatures are done in a cute / chibi / super-deformed style which means the head is roughly the same size as the rest of the body.One to five players take the role of classic fantasy heroes like the human paladin a dwarf fighter or an elf ranger. One player is the Dark Consul who controls the monsters of the dungeon. Every hero/monster has a character card that details the stats for movement attack armor willpower dexterity action points and hearts (= life points). Additional information may include special abilities / actions / attacks and potions.The game is played on modular dungeon boards. During a round of play the game passes back and forth between single heroes and the monsters but the exact order may change from round to round. The characters use the stats from their character card special dice (with hearts potions and stars) are only used for combat and checks. If the heroes wound the opponent they may draw loot cards to improve their stats. There is also the possibility to open treasure chests to find even more powerful things. The monsters have no possibility to level up apart from a single late game upgrade but the Dark Consul has an unlimited number of them.To win the game the Dark Consul must defeat all heroes in his dungeon. The heroes must spawn the dungeon boss by killing monsters or destroying all spawning points (= entry points for new monsters). The heroes must then kill the dungeon boss to be victorious.UPC 817009010004
In March of 1917 Tsar Nicholas II was forced to abdicate the throne of Russia. In his place a conservative Provisional Government formed representing the official authority of the state. Opposed to the newly formed government stood the Petrograd Soviet an elected council of workers organized by socialist activists.Over the following months an internal struggle for power and influence would dominate the country and spark a social revolution. In this state of dual power or dvoevlastie charismatic and powerful leaders would rise with the tide of public dissatisfaction and change the course of Russian politics forever.In Dual Powers 1-2 players direct the forces on one side of this struggle through political action social maneuvering and military conflict. The player with greater support at the end of the game will shape Russia’s future and either launch or suppress the impending Civil War.—description from the publisher
It's the year 3030 and technology offers humankind unimaginable entertainment. What used to be virtual reality is now reality and sports that once occupied your flat-screen now occupy the world stage. The largest of them embodies the evolution and integration of athleticism and machinery. Once every five years hundreds of millions of viewers tune in to witness the spectacle that is M.E.C.H.s: Mechanized Entertainment Combat Heroes.Tiny Epic Mechs is an arena-style player-vs-player action-programming game. It features ITEMeeples with plastic molded power armors and a Mech suit that the ITEMeeples actually go inside of.In Tiny Epic Mechs players take on the roles of highly skilled and athletic Mech pilots. They compete in a free-for-all battle royale over the span of six rounds. In each round players select four of eight available actions to program. These actions keep you moving around the arena while allowing you to deploy high-scoring defensive turrets plant explosive land mines with hidden values collect resources purchase weaponry and power up into your Power Armor or eventually the highly-sought-after Mech Suit. While each player has their own Power Armor there is only one Mech Suit reserved for the king of the hill.Your programmed actions are played out one at a time around the table until all players have executed their four actions. When you cross paths with another player combat ensues. During combat players exchange fire until one player is out of ammo and must retreat or they are defeated and forced to reset.Combat is fast and you can use each weapon only one time per fight so the more weapons you have the longer you'll last. Weapons are categorized into three types and each type counters one of the other types. If you time your weapons correctly you can counter your opponent and unleash a more powerful attack and gain an edge over them. Dealing a lot of damage to your opponent will wow the audience and earn you lots of points which brings you closer to victory. You also score victory points every other round based on area control and who controls the Mech. At the end of the game you also earn points for each weapon you own.
In Corrosion each of you manages a factory and deploys engineers to build up diversified scoring and production engines. In the steam-filled air however your biggest enemy is time because most machines and gears rust away quickly so you are well advised to also produce chrome gears and invest in rustproof and powerful chrome machines.On your turn you can either play an engineer card or turn the corrosion wheel of your factory:To be successful you must cleverly co-ordinate your engineers and corrosion wheel and smoothly shift from one efficient engine to the next.The game end is triggered once the special point supply or the award supply run out. Then whoever was able to score the most points with their machines and awards wins.
Imagine re-living the struggles and nail-biting dilemmas of the Cold War in a game that only consists of 18 cards.Imagine learning a game that manages to provide players with intense strategic and tactical decisions every turn in just under 20 minutes.Imagine playing as the US or Soviet in an intense struggle to win the Cold War battle of superpowers. Players play cards that build a card shaped world map that look different each game.Will you as the Soviet go for control in Europe and give up Africa? Will the US place Cuba out of reach for Soviet troops on the world map?“We wanted to create a game full of suspense where simplicity was key. Players only play one card per turn and there’s only 9 turns in the game. The tension comes from the dilemmas that the cards represent but also from how you read your opponent. It quickly becomes a battle of the wills.”Iron Curtain is an original strategy game where how and when you play a card is just as important as what card you decide will influence the tides of war next.
In the center of a vast but secret forest stands the Arch-Oak — a majestic tree that was already a sapling when the world was still young. It is even said that from its wood the Gods crafted the first humans and animals.Druidic orders from far and wide flock together around its roots to bathe in its glory. Arch-druids sanctify sacred places and erect rune-etched monoliths while bards tell the tallest tales to recruit a greater following. Ovates read the omens to gain a glimpse of the things to come while sacrificers use force to defend their Order's beliefs.Oak puts you in the role of the leader of one of four different druid orders with you attempting to establish that your order deserves to be chosen by the Arch-Oak's spirit to stay and learn its secrets. Your order starts out small and insignificant but if you choose your actions wisely and use your druids efficiently you will see it grow in power and stature. You will gain the friendship and help of otherworldly creatures like the mischievous brownie the terrible merrow and the magical pixies. You will learn powerful spells of the wild and uncover mighty artifacts. You might even risk upsetting the natural balance by creating new sacred places in the forest to house your growing flock of druids.Will you be able to prove to the Arch-Oak that your order is worthy? Will you be able to unlock the secrets of the ancients?—description from the publisher
Mythotopia is a deck-building game set in a medieval fantasy world that draws on the mechanisms found in A Few Acres of Snow with players customizing their personal card decks by drafting cards and expanding into provinces.The game board is composed of forty provinces each with its own card. At the start of play you receive a number of Province cards at random then mark your initial positions with town pieces. Shuffle these Province cards with a set of five Initial cards to form your starting deck then draw a hand of five cards. The game includes 27 Improvement cards 16 of which are drawn and placed on display; these cards will be drafted during the game.Mythotopia has nine variable victory point (VP) cards four of which are drawn at random for a game; place these cards on display with three fixed VP cards then place a number of VP counters on each card. The fixed VP cards give points for building cities roads and castles while the variable ones may change the board situation by adding dragons runestones and citadels. Alternatively they may grant VPs for controlling a certain number of sea areas for successfully attacking other players and for building cities/roads. As these VP cards vary from game to game they alter the balance between developmental and aggressive play.On your turn perform two actions then refill your hand to five cards. Nine actions are possible such as buying armies or ships (after starting with six armies and two ships) placing these armies or ships drafting Improvement cards (for a cost of one gold) placing cards in reserve (to use them on a future turn) permanently removing cards from your deck using a card for its specific action and invading a neighboring province. To invade you must play the Province card from which you attack as well as military cards and food; invading must be the first of your two actions so if you're placing armies to prepare for an attack opponents have the chance to prepare defenses.Three resources are used in Mythotopia: food to feed invading armies stone to build cities roads and castles and gold to buy armies ships and Improvement cards. Most provinces contain one resource type and gaining that province gives you that resource. You can turn towns into cities which increases the number of cards you can keep in your reserve. You can connect provinces with roads which allows you to substitute one card for another on the same network in addition to moving armies freely between those provinces. Castles increase the defensive value of a province.All of these constructions (cities roads castles) give you victory points as does taking control of a province. Additional points are available via the VP cards with you taking VP counters when you meet the condition on a card. For example building a road gives you two VPs but if the Roadside Inns VP card is in play then you can expend an extra gold to gain an additional VP. You can lose VPs if you lose control of a province but you never lose VP counters. The game ends after four of the seven VP cards have been emptied and the player with the most VPs wins.
In the card game Greed crime lords (the players) try to earn more money than anyone else through clever use of their cards.At the start of the game each player receives a random hand of twelve cards from a deck of 80. Players draft one card pass the remaining cards left draft a second card pass again draft a third card pass again then the game changes; players simultaneously choose and reveal a card carrying out its effects then they draft another card pass the remaining cards play again and so on until ten playing rounds have passed at which point the game ends and players tally their holdings.The card types are thugs holdings and actions. Thugs and holdings might have a cost to be played (perhaps cash paid to the bank or the discarding of a holding) or a condition that you must meet (having two thugs for example or a collection of symbols on cards in your possession) in addition to an effect which is unique to each card. (Each action has a unique effect as well.) When you play a holding with one or more symbols you place a token on that card for each symbol on it and an additional token for each symbol of that type already in your possession. These tokens are worth $10k each at the end of the game and you add this value to whatever cash you've collected through your card plays.
In Amalfi: Renaissance players take on the role of merchants in the Italian port town of Amalfi during the Renaissance period. The town was a dominant maritime power during the previous century but its importance has diminished. The merchants of Amalfi are eager to recapture their previous success and revive the abandoned port town but they have only four ships.In this game players' ships are used to navigate but also to store their resources. With their resources they will be able to:The game ends after four rounds and the player with the most points wins.This new edition of Amalfi includes new mechanisms (you can now build lighthouses on the map); new characters including new illustrations with si new asymmetrical decks; and rebalanced artworks charts decrees and titles to offer more choices and more replayability all in a new box with a double-layered main board and individual player boards.
Freshwater Fly is the second standalone game in a series from designer Brian Suhre that integrates modern game mechanics with the surprisingly rich and uniquely refreshing world of angling. In Freshwater Fly you will encounter a rushing mountain stream teaming with fish armed solely with a rod reel and selection of flies. To catch fish and earn valuable achievement points you will need to carefully perform a series of tactical maneuvers while executing a deliberate and evolving strategy.Begin by examining the ever-changing hatch in the current and tie a fly to match your target fish at just the right time and turn of the river. Then choose to cast upstream to drift your fly with the current and gain extra bites on your line or push your luck with a pinpointed cast for the perfect catch. In either case it is wise to cast near rocks to boost your skill and uncover new fishing techniques while keeping your supply of finesse charged for the next challenge. Your rondel reel which physically spins provides you different bonuses as you draw in your line depending on how aggressively you choose to fight the fish you've hooked. Applying drag for instance will negate the fish's strength but leveraging your momentum could provide you a unique action to set you up perfectly for your next cast.At its core Freshwater Fly is a dice drafting and set collecting game with elements of creative puzzle solving and pushing your luck. Each turn you select one die from the dice pool and assign it an action that relates to the particular fishing maneuver you want to take. Higher valued dice typically earn you more powerful actions but accumulating lower dice totals can earn you free turns. The dice you select will also unlock or multiply various bonus actions you can use to solve the most stringent fishing puzzles in unique and rewarding ways.The sets of fish and flies you collect will help you achieve personal and common goals but to obtain victory you must focus on those goals which overlap in the most valuable ways while not falling behind in your total fish count. The game ends when a single player catches a seventh fish achievement points are awarded and the winner is declared.—description from the publisher
Oddly enough several of you have been hired to build the city of OddVille home to four powerful worker guilds.Cleverly place your buildings in order to obtain greater power and fame while thwarting your opponents' plans. Manage your workers to obtain the resources coins and building projects you need in order to make your mark on the city. Plan the city streets to get access to resources or coins from nearby buildings even if not yours.Impress the right guild and you will get a visit from a guild member who will gladly help you out while enjoying your hospitality. The guild comes first though: At a moment's notice every guild member will return to the guild hall regardless of how much that inconveniences you. Of course the person who inspired the guild meeting may be chuckling gleefully at the unfortunate timing of your guest's departure.OddVille is a card-based city-building game in which all actions are carried out by playing one of your four Worker cards. Each Worker card has a different power and can be used in different ways: to get a project to obtain resources or to collect coins. During your turn you can either play a card or add a building to the city. Connect it to adjacent buildings with roads and you will gain their bonus.The city grows with each player's contribution ever changing the values of players' buildings. As soon as a player builds his sixth building the game ends and the player with the most points wins.
Framework consists of 120 tiles with each player starting with 22 tokens. On a turn the lead player draws and reveals one more tile than the number of players. Each player in turn selects a tile with the lead player being forced to take the final tile.Tasks might be two colors e.g. red and brown which means that both frame colors can be used to satisfy the task. Alternatively a task might be 4 yellow or 4 brown. Also conditional tasks exist in which you must first complete one task before you can complete the second one.Whoever first places all of their tokens wins. Framework also includes a solo game in which you attempt to place all of your tokens in an area of tiles that is as close to a 5x5 grid as possible.
Not enough gas not enough ammo or not enough time. Not enough to cross the Rhine before the enemy closes all the gaps. You need to form the bridgehead before others do. That’s the only way to Victory and your personal glory.1944 Race to the Rhine is a new game experience. You can’t win this game without proper planning. Your tanks need gas to move and ammo to fight. But don’t forget to feed your GIs. So what would be your transport priority?Will you follow General Patton’s strategy to discard ammo in order to bring additional fuel barrels along to move boldly forward? Would you risk your prestige and gamble on Market-Garden as Field Marshal Montgomery did? Would you cross the Rhine more quickly than General Bradley did with the help of your hard work and a little luck?“In preparing for battle I have always found that plans are useless but planning is indispensable” (General Dwight D. Eisenhower Supreme Commander of the Allied Forces in Europe).So how are you planning your Victory?
That flaming column was spouting volcanically. The combustion does not lay warmth but only the clamminess of death and corruption. – The Festival H.P. Lovecraft 1923In the unimaginable darkness of Kingsport silent wanderers are called to a profane celebration. Their goal: to invoke unthinkable horrors! A dread terror that is not of this world or any other — but rather from the spaces between the stars — demands your submission. Meanwhile unwary investigators vainly attempt to halt this appalling chapter in the dark history of Arkham.As the high priest of one of these shadowy cults you must dominate the city. You will invoke cosmic creatures and unholy gods to receive their gifts but you must take care to preserve your sanity and thwart the investigators who seek to stop you. This time you are the bad guys. Why settle for the lesser evil?Kingsport Festival a game of bizarre cults set in the terrifying world of Howard Philips Lovecraft lasts 12 rounds each divided into six phases. All Cultists roll their dice and the one that rolled the lowest sum will play first and so on then (in turn order) each one may invoke an Elder God by using one or more of his dice where the sum of their values is exactly equal to the number of the Elder God or pass. Once all the dice are placed or players have passed in ascending order the Elder Gods give their gifts to the Cultists who invoked them: the Cultists may have to lose Sanity points to receive the rewards. After Cultists have taken their dice back in turn order each one may place his disk on one Building that is connected to another one he has already marked (starting from the House). To do so he must pay the Domain resources required.In turns marked with a blue marker on the Calendar a Raid takes place: first the Event card and then the Investigator card is revealed. Each Cultist calculates his Strength by adding up any modifiers he has due to Spells Buildings and other game effects (such as Events Scenarios etc.). If his strength is greater the Cultist receives rewards; if is less he suffers the penalty.The game ends after the twelfth round is played. If the Scenario has a Festival card it is revealed and its effects resolved at this time. The Cultist who has the most Cult points is the winner.
Flung through the planes of existence by rites of banishing a few beleaguered heroes old friends find themselves on the very edge of Doom's original world...Thunderstone Advance: Worlds Collide tells the story of a battle for survival in a world of ancient evil and darkness. This set showcases 550 cards from the first six Thunderstone releases including previously hard-to-find promos all updated and fully compatible with Thunderstone Advance along with many fan favorites from this deck-builder's history.Integrates with:
Nieuw Amsterdam was founded by the Dutch West Indies Company in order to encourage the lucrative beaver pelt trade with the local Native American hunters along the Hudson River. To establish a trading post there they needed a town and a fort which was built on the tip of Manhattan Island. To encourage European patrons – that is settlers of means or noble birth – to populate the colony they granted them both land and indentured servants. The patrons became the lords of a new feudal system not unlike that seen in Europe.In Nieuw Amsterdam players are those patrons and they bid on action lots in order to build businesses work land for both food and building materials compete in elections ship furs to the Old World and trade with the Lenape Indians – a process that gets more complicated as players claim more land and push the Lenape camps farther up the Hudson River.
Lead an ancient China kingdom dreaming of imperial power establish new states build pagodas strive for influence – and battle to unite the country under your glorious dynasty! HUANG is set in the Warring States period (475-221 BC) a time of endless wars between seven rival states: Qin Chu Qi Yan Han Wei and Zhao.HUANG is a 2 to 4 player game set in ancient China during the time of the Warring States. You take control of one of the Warring States battling to unite the country under your dynasty. Each player has five different leaders: Governor Soldier Farmer Trader and Artisan.Clever placement of these leaders and their corresponding tiles on the board is key allowing you to build pagodas to score points trigger or avoid wars and instigate peasant revolts that bring down your enemies. Play is fast and addictive lasting around 90 minutes with a very short teaching time reflecting the elegance of the ruleset.
During the second half of the nineteenth century in what was then Ceylon today known to all as the nation of Sri Lanka a deadly fungus killed off all the coffee plantations on the island thus causing a serious economic crisis. The Scot James Taylor and later many other entrepreneurs set about substituting tea plantations for coffee plantations and hence creating what many connoisseurs today consider to be the best tea in the world.In Ceylon players take on the role of the pioneers who developed the Ceylon tea industry. As such they build plantations in different districts and at different altitudes. They produce tea and try to sell it to the most important export companies. To favor this task they must win the favor of the counselors of each district and develop the necessary technology that allows them to get ahead of their competitors.At the end of the game players score points for having plantations in each district for meeting demands that have been set for the level of technological development reached and for the amount of money collected. In the end the player who has the most points wins.—description from the publisher
Ascension: Darkness Unleashed is both a standalone game for two players and an expansion that can be combined with Ascension: Rise of Vigil or other Ascension games.Ascension: Darkness Unleashed features Dark Energy Shards a new take on the Energy Shard Treasure cards introduced in Ascension: Rise of Vigil. Like an Energy Shard a Dark Energy Shard allows a player to draw a new card while providing one energy to power up Energize cards. In addition the Fate effect allows each player to banish a card in his discard pile whenever a Dark Energy Shard is placed in the center row.This set also features new Energize cards including Heroes Constructs and Monsters that transform into new beings or more powerful versions of their original selves. If you would play a card that has a Transform ability and you've met the Energize threshold on that card (by having played a certain amount of energy that turn) then you ignore all the effects on the original card and place the transformed card in your hand which can now be played this turn and on future turns for the remainder of the game. (Ascension: Darkness Unleashed contains both double-sided transform cards for those who play with card sleeves and single-sided transform cards for those who don't. In the former case you remove the card from the sleeve flip it to the transformed side then resleeve it; in the latter you remove the original card from the game and bring in the transformed card.)Other cards – such as the monster Erabus the Exiled – are transformed and added to your hand when you defeat them in the center row. At the end of the game you score Honor for whichever version of the card is currently active in your deck.
Dale of Merchants is a series of deck building games developed by Snowdale Design. The games are set in Daimyria a world of animalfolks.Dale of Merchants 3 is a standalone game which introduces six new animalfolk decks. It can be played by itself and combined with other games from the Dale of Merchants series.Each deck is themed around different animalfolks with a different gameplay focus and mechanics. For example Sharing Short-beaked Echidnas borrow cards from other players while Prepared Grizzled Tree-kangaroos are good at protecting their own valuables.
In Helios players are high priests in a distant world of the sun god AHAU and the power of the sun drives everything in the game as players try to build temples expand cities and make their civilization flourish.Development can succeed though only if you've secured a supply of the limited raw materials available and the more that you've built of your temple the more expensive the remaining parts will be. Glass manastones are the game's currency and with them you can acquire people increase the number of points you'll score and more.
Game description from the publisher:Alien Artifacts is a 4X-style card game in which you play as an interplanetary faction sending your research vessels into uncharted space to expand your knowledge and power. Build powerful ships develop new technologies and explore distant planets for anything — or anyone — you can exploit.Alien Artifacts is built on a Resource engine - each turn you will have 3 Resource cards in your hand and you will decide how best to spend them. Each resource card has two different resource types for you to use. You can only use one side and only two cards per turn! Using these resources you will build Ships develop Technology discover Planets or Trade for currency!New Ships allow you to attack the aliens and gain their valuable artifacts which provide huge bonuses. With each new Technology card in your Empire you will have access to more actions bonuses and scoring opportunities. Each Planet you explore provides valuable resources for future actions.There are two sides to each of these cards and as you build them you will decide: Logistics - play cards on this side to gain ongoing bonuses that will make your Empire stronger and help you build faster. Operational - play this side to gain a new way to score victory points (and yes you will be able to activate your operations more than once if you play well).Manage your Resources build the right cards make wise choices. Win!Alien Artifacts provides a true 4X experience in under an hour. With over two hundred cards Alien Artifacts offers players many scoring strategies and great replay-ability.
Description from the publisher:In Key to the City – London each player aims to develop their own London borough based on their home tile using the large hexagonal location tiles. Each location tile gives victory points and may generate resources (skill tiles or connectors that connect two location tiles). Connectors and skill tiles can be used to upgrade location tiles for additional victory points and productivity.The game is played over four eras and in each era new location tiles will be available for bidding. In both era 1 and 2 these tiles consist of six resource-generating tiles plus some additional building tiles. In era 3 there will be only building tiles which arrive already upgraded. In era 4 some of the Routemaster tiles become available.On their turn a player chooses one of five actions. They may use one or more of their team of wooden workers (keyples) to (1) bid for a location tile (2) use a location tile to generate resources or (3) upgrade a location. They may (4) pass in which case they may play again in that era or (5) cease playing in that era by setting off in their sailing barge along the Thames. The game finishes after the last river barge sets sail at the end of era 4 at which point the player with the most victory points wins.Key to the City – London has similarities in structure to the award-winning 2012 R&D game Keyflower.
Tybor der Baumeister is set in the world of Longsdale previously seen in Oh My Goods! and its expansions.During the game each player receives a hand of five multipurpose cards each depicting a professional (priest soldier merchant craftsman etc.) who has come to Longsdale. After choosing a card to draft the remaining cards are passed to the next player then you may choose how to play your chosen card:After a predetermined number of rounds the point values of the buildings are summed and whoever has the most points wins.Tybor der Baumeister contains chapters and scenarios set during Tybor's lifespan that serve as variants for tasks or rules of play with 32 possible combinations. With two copies of the game up to eight players can compete at once.
In Fate of the Elder Gods players take on the ever-maddening role of cults trying to summon ancient evil and herald the fall of mankind! Each cult is in competition to be first to summon their god but they all must also repel intrepid investigators working to seal off the gate to beyond with Elder signs. Gather arcane artifacts cast powerful spells embrace the Dark Gift of your Elder God and be first to hasten doom...before it's too late!During the game players use a variable hand of spell cards to do one of two things to aid their cult in their mission: Use the spell's Astral Symbol to navigate the areas around Arkham on the unique Fate Clock board or use the symbols in a location's Astral Column to ready a spell. Readied spells can be cast at any time but while in a cult's Spell Reserve their primary Astral Symbol can aid in readying future spells creating an engine for pumping out more potential power.As cults travel to the six locations on the Fate Clock they activate specific powerful abilities such as gaining useful artifacts at The Museum or enabling their Elder God's Dark Gift at The Ceremony. As cults send more and more cultists to a location they may gain control there adding even more powerful abilities. However cults must be careful how they navigate Arkham as a location with lots of activity will attract pesky investigators. Tempt fate too many times and the investigators may raid your cult's lodge placing Elder Signs and generally getting in the way of summoning your Elder God. Gain too many Elder Signs and it's game over!If any cult can manage to raise their Summon Track to 9 before the investigators save humanity their Elder God awakens and they win! Of course win is a relative term as it will certainly herald the end of the world — but that's a small price to pay for eternal servitude to the Ancient Ones.
Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.Unmatched: For King and Country features three characters from the Marvel comics universe: Black Widow Black Panther and Winter Soldier.
In the summer of 1972 the final match of the World Chess Championship in Reykjavik saw the ultimate showdown: American Bobby Fischer challenged the reigning world champion Boris Spassky from the Soviet Union. Touted by the media as the most important sporting event of the Cold War an incomparable thriller unfolded...and now you can be right in the middle of it.In Match of the Century you play one another over a series of games just as in a real championship match. However here each game lasts only a few short and intense turns so every decision counts in pulling off the win. As you play cards with unique effects from your asymmetrical decks each of you manipulates the mental endurance of the other and the outcome of each quick game but weigh your options carefully because only by giving up the advantage can you use your cards' effects.—description from the publisher
Welcome sports fans! Blitz Bowl is a fast-paced sports game that pits two teams against each other in a battle to achieve touchdowns complete challenges and score the most points through a mixture of skill luck and aggression!The teams are smaller and the games are faster than in Blood Bowl but the action is just as intense as each player seeks to distinguish themselves in the eyes of Nuffle in the infamous Crush recruitment rituals.The game features a number of elements that will be familiar to fans of Blood Bowl meaning that the two games are ideal companions to each other. Players should expect to complete a game of Blitz Bowl within an hour and considerably less once they have a good grasp of the rules making for a thrilling quick-play experience.
In 1637 the tulip craze fueled one of the first speculative investment bubbles. Coveted tulip varieties led to skyrocketing prices with tulip bulbs costing more than houses in Amsterdam. Then just as suddenly as it started the bubble burst when investors could no longer afford even the cheapest bulbs leaving economic turmoil.In Tulip Bubble players buy and sell on a fluctuating market trying to earn the most guilders. The game flow includes a preparation phase buying phase and selling phase with these phases recurring until the bubble collapses or someone manages to outwit the markets by purchasing a black tulip for 120 guilders before that collapse occurs.
In this stand alone expansion Mindbug: Beyond Evolution introduces the Evolve effect to certain cards allowing to play through a 3 stage evolution line with changing creature abilities.This expansion can be played on its own or mixed with Mindbug: First Contact or Mindbug: Beyond Eternity.In Mindbug you summon hybrid creatures and send them to battle against your opponent. But be careful: your opponent may use one of their Mindbugs to take control of it.Outwit your opponent in a fascinating tactical duel in which having the best cards and playing them at the wrong time can be deadly for yourself.Mindbug combines the accessibility and fairness of a simple card game with the strategic depth of a complex Strategy Card Game. The result is a skill-based dueling card game that feels utterly different from all the other card games you have played before.
In Equinox mysterious creatures gather in the forest in an effort to write themselves into the legendary storybook and for tales to be shared for countless generations. However there is room for only four more stories — not every story will be recorded so the creatures have to be cunning and clever to outwit their opponents and make the cut.Equinox is a deeply satisfying betting game that gives players agency to influence the outcome of this competition. Each round players place numbered power cards in front of the creatures with the lowest-valued creature being eliminated from play. Players also place bets on which creatures they think will make it into the storybook and you can use the special powers of these creatures to ideally turn things to your advantage.Fans of Dr. Reiner Knizia might recognize Equinox as a revised edition of the previously released game Colossal Arena but with two new creatures. Of the fourteen unique creatures only eight are played in a game which means more than three thousand different combinations are possible. To celebrate the equinox occurring twice a year players can select from two distinct box covers but note that the contents in each box are identical.
It is the End Times and the hordes of Hell are invading our world. Destroy the Hellgate & save our world!Planet Apocalypse is a cooperative game. The players battle and kill demons as a team. The game is primarily a battle game but also has a tower-defense element and a roleplaying element as you build up your heroes over time.It has large high-quality plastic figures scaled to 28mm so they can be used in other games.
1950/1960: The race into space is in full swing! We're making great progress on the techniques for supplying astronauts and space-ready machines for optimizing launch conditions and of course for designing the much-needed rockets. All this to explore the sheer vastness of space.But in Lift Off not only are two superpowers competing for the most glorious milestones of space travel no we players are also very involved. In this game we each play a private space agency that wants to develop in their own areas. We must hire specialists improve our rockets and expand our capabilities because soon we have to decide which missions we want to carry out and what we want to bring into space. Only those who plan ahead and properly manage the resources available will win this race to the stars...•••1950/1960: Das Rennen ins All ist im vollen Gange! Die Techniken zur Versorgung der Raumfahrer und Maschinen optimierte Startbedingungen sowie die Konstruktionen der Flugkörper machen große Fortschritte. Dies alles um die schier unendliche Weite des Alls zu erkunden.Doch in Lift Off konkurrieren nicht nur 2 Supermächte um die glorreichsten Meilensteine der Raumfahrt nein auch wir Spieler mischen kräftig mit. Hier spielen wir jeder eine private Raumfahrtagentur die sich in ganz eigenen Bereichen entwickeln will. Dazu heuern wir Spezialisten an verbessern unsere Raketen und erweitern unsere Fähigkeiten. Denn bald müssen wir uns entscheiden welche Missionen wir durchführen wollen und was wir ins All bringen wollen… Nur wer hier voraus plant und richtig mit den verfügbaren Mitteln wirtschaftet wird am Ende Sieger des Rennens zu den Sternen…
In Deliverance you take on the role of an elite angelic warrior in the army of Heaven. Since the victory on the Cross you have hunted the fallen angelic Princes. Once your faithful brethren they now lead Satan’s forces of Darkness in a bitter war against the humans bent on corrupting every last soul. In a bid to end their reign of chaos you have planned a daring mission into one of their great Strongholds - The seemingly quiet human city of Fallbrook. Armed with your weapons courage and your God-given angelic powers you and your faithful allies must overcome legions of demons to slay their leader. But be watchful for the darkness of the mortal world seems to be spreading into the spiritual realm.Deliverance is a cooperative tactical board game that can be played in either a story driven campaign mode or skirmish mode. Each player has unique powers that can be added to with Talent grants. Each victory brings experience points.—description from the publisher
In Dice Realms players vie to improve and expand their Medieval realms while contending with Fate. Realms are represented by customizable dice with faces that can be popped out and upgraded for better ones.Each game is different as during setup players draw five tiles (from a bag of 35) to determine which extra die faces will be available beyond the five standard lines of faces: lands (victory points) farming (grain) commerce (coins) settlements (defense) and progress (upgrades). Each player begins with two identical dice and can gain more dice during play in addition to upgrading their starting dice.Play is mostly simultaneous. To begin players roll their dice with one player rolling the Fate die which affects all players.If Winter appears on the Fate die players must pay 1 grain for each die they own or take a -2 point misery chip for each grain they lack. Players may then re-roll one die for free and use any re-roll or set-a-die tokens (that allow you to choose the die face result) that they have previously invested in for further control.Players then resolve any attacks showing starting with the Fate die and then clockwise with each player's attack affecting all their rivals. Each shield showing on your dice lets you ignore one attack. Successful attacks can cost players grain the use of a die for a turn or even the loss of a die face (which can be later rebuilt).Players collect any victory points (VPs) grain and coins shown on their die faces. Coins are used to acquire upgrades purchase re-roll and set-a-die tokens repair destroyed die faces or buy a new die -- which also costs 2 grain -- expanding their realm. At most 1 coin can be saved in your treasury from round to round.Upgrades are the heart of the game. Players receive upgrades from upgrade symbols showing or by spending coins. Die faces have 1 2 or 4 dots on them. To change from a 1 to a 4 in the same color — such as from a yellow face collecting 2 grain to the 4-dot version that collects 4 grain and 2 coins — costs three upgrades whereas changing from one face to a different color face at the same level costs just one upgrade.Using upgrades crossgrades and the free reroll each turn players can craft their dice to specialize them and dramatically tilt the probability that a desired face is rolled. Of course players will want different things at different times: upgrades to get going; coins to expand their realms; food if a string of harsh winters are rolled; defense against that pesky Robber on the Fate die; VP chips to race for victory; or whatever die face is the key to winning a particular setup.If during a round any player needs to use a 10 VP token a -10 misery token or a 10 grain token (because all of the smaller value tokens have been used) then the game ends after finishing that round; otherwise the player with the Fate die passes it clockwise to the next player and a new round begins.When the game ends players tally their points earned both from VP chips and improved die faces with 2-dot faces being worth 1 VP and 4-dot faces being worth 2 VP. Whoever has the most VPs wins.
They have set up their empires of trailblazing innovation and groundbreaking technologies on a somewhat unremarkable planet circling around a rather average star. Years of hard work and steadfast dedication to their clear-cut vision of looking further than the day-to-day toils and chores of human civilization have cemented their reputation as the forefathers of the future humanity. Secretly they have never stopped dreaming about the thrust of all their entrepreneurial actions and deeds – reaching the stars. Now the time has come for them to embark on a second giant leap for humankind to make the outer reaches of the solar system our home. Only one of them shall go down in history as the first explorer of space and a person who truly forged their will and power according to the bold words: citius altius fortius – faster higher stronger.Immerse yourself in a fast-paced race to the final frontier: space. A deck-building confrontation of swift decision-making and tactical choices Rocketmen gives you the feel of taking a front seat in a technologically wonderful spectacle of space exploration. It’s up to your predictive abilities and resource management skills to determine what kind of endeavor would be most suitable for paving the way to Earth’s celestial neighbors. It doesn’t matter whether it would be a low Earth orbit satellite or a manned base destined for the Red Planet; plan your mission carefully equip your shuttles and rockets craftily yet do not hesitate when your gut instinct tells you when it’s time to launch!The universe might wait for you eternally. Your opponents won’t!—description from the publisher
Volfyirion is a game set in the wonderful world of Mysthea sixty years before the events of the main game. It's a competitive and fast paced deck-building card game for two players.In the game you will employ everything you have trying to destroy all your opponent cities. Your army and Qoam manipulation will be your most reliable asset but you will also be able to try to tame and control Volfyirion the Dragon: a dreadful beast that can bring destruction on the battlefield on your behalf. But beware: your opponent will try to do the same!Part of the Volfyirion Card Game Series—description from the publisher
D.E.I. (Divide et Impera) is a game of exploration and survival set in the Earth devastated by a new ice age. The cities of the future from the crucible of civilization have become icy deserts dotted with the carcasses of skyscrapers now reduced to uninhabited rubble. Between alleys of old London bands of survivors use their abilities to explore and plunder the scarce resources that are left to sell them to the Pure Caste in exchange for food and fuel. The only ones who still have high technology the Pure Ones are the elected heirs of the old civilization. Protected by fortified citadels they manage the bands of survivors helping them in their research or putting them in competition so that they cannot ally and threaten their domains.In D.E.I. each player will control one of the four bands of Survivors and they will be competing with each other for the wealthiest loot to trade with the Pure Caste. They will have to explore London on two levels between the streets and on the roofs of the old buildings to look for the precious resources of the past era coveted by the Pure Ones: Technologies and Energy cells.Each faction will start with 8 cards a Hero and few Explorers but during the game it will be possible to acquire new action cards from London black markets building new structures such as bridges and elevators and obtaining temporary control of the hi-technological Drones that the Pure Caste will give to them.The game map is completely modular and three-dimensional so that every game of D.E.I. is always different and compelling. The explorers will often be able to contend for territories for resources and to have greater influence in the markets and therefore the fighting will be inevitable. Also during the games the players will have to solve missions of increasing difficulty which will grow their victory points. The survivors' gang that earns the most victory points satisfying the Pure Caste wins the game.—description from the publisher
The Binding of Isaac: Four Souls is a tabletop card game about sacrifice betrayal and hoarding. Inspired by the massive hit video game The Binding of Isaac the official card game was launched in 2018.Experience the haunted and harrowing world of The Binding of Isaac: Four Souls yourself in this faithful adaptation. Collect treasure gather loot defeat monsters and be the first to collect four souls. With over 300 cards in the game there's a huge amount of replayability. Discover killer combos enhance your abilities betray your companions and win!The Game includes: 11 Character Cards with 11 Starting Items 100 Loot Cards 100 Monster Cards 100 Treasure Cards 3 Bonus Souls Cards for advanced play Pennies Dice and more!
Xenon is a valuable noble gas that is found in very trace amounts in Earth's atmosphere. Due to the difficulty and expense of isolating high-purity Xenon for various technological advancements in recent years the need for Cryogenic Distillation of Xenon is on the rise.Xenon Profiteer is a highly thematic deck-deconstruction euro game for 2-4 entrepreneurs in which each player takes control of their own Air Separation Facility and distills Xenon from their Systems to complete lucrative contracts. You will also physically expand your facility by building upgrades pipelines and acquiring new contracts and connecting them to your Center Console.In a decidedly different take on the classic deck-building format Xenon Profiteer not only actively encourages players to remove cards from their decks it is absolutely essential in order to isolate Xenon. Each turn begins by strategically removing cards from your hand (and deck) through Distilling based on the real-world hierarchy of elements. The goal: only have Xenon remaining in your hand. The problem is of course the only way to gain more Xenon is to bring in more AIR. And AIR is composed of all kinds of other pesky elements that make isolating Xenon difficult.To combat this you will need to Buy powerful upgrade cards for your facility in order to become more efficient. These upgrade cards can either be purchased for a lower cost and placed into your system (deck) or installed directly to your facility to be used every turn for the remainder of the game. Or maybe if you are low on funds you might decide to place a Bid Token onto an important Upgrade or Contract thereby giving yourself a discount on a future turn and causing other players to pay YOU extra if they decide to purchase it instead.After a player has either completed five contracts or installed five upgrades the game end is triggered and the player with the most Xenon points is the winner.Do you have the ingenuity strategy and tactical fortitude it takes to be recognized by several reputable business publications as the owner of the most influential domestic supplier of Xenon?
18CZ is a game of the 18xx family that is set in the Czech Republic. In the game the players seek to make the most money by buying and selling stock certificates of up to fifteen railroad companies. The player with the most stock of a particular company in his possession acts as the president of this company and is responsible for track laying the placement of railheads (which are necessary for train runs) route selection and train acquisition. Running trains earns money and this money is either divided by the shareholders or kept in the company's treasure for further investments (like buying better trains or constructing track). This decision influences the value of the company's shares — and not the player with the most stock or the most beautiful constructed track wins the game but the player with the most riches in terms of cash and shares.18CZ is unique as it uses three different corporation sizes five small companies with 50%-25%-25% shares five medium companies with 40%-20%-20%-20% shares and five big companies with the usual 20%-10%-10%-10%-10%-10%-10%-10%-10% share distribution. Each company size has a different set of trains and the key focus in this game is that bigger companies can absorb smaller companies.
Unmatched: Sun's Origin spotlights two heroes from the rich history of Japan.Oda Nobunaga was the daimyo of the Oda clan renowned for unifying feudal Japan. He is a master tactician making his honor guard even more dangerous (and just so happens to be a powerhouse in Tales To Amaze).Tomoe Gozen was a legendary onna-musha of the Minamoto clan. She strikes hard and fast relentlessly pursuing her enemy across the battlefield.The set features stunning artwork by Yuta Onoda with cultural consultation by Saigo.
Pax Viking is a historical strategy game of trade and diplomacy in the 10th century for 1-6 players. The game highlights those Vikings who travelled eastwards towards the rich trade routes of Persia and around the Black Sea. Skilled opportunists in the matters of silver and axe these Vikings are ready to wield whichever worked best in any given situation. They shared an adventurous explorer ethos with the westward travelling Vikings and reached far to the south and east forming strong alliances influencing societies and founding empires along their way.The areas under Norse control are vast. The administration of power is becoming increasingly complicated. The Viking longships are excellent for travelling both at sea and on rivers. In the western part of Europe your neighbour Jarls in Denmark and Norway are pillaging the lands. It is wise to be on good terms with these Powerful Allies. You interact with them by travelling to their Posts in the West. But you are also aware of the economic advantages to be gained by having followers in the strong Trade Center of some existing larger cities as well. It is up to you to weave and navigate a successful saga within Pax Viking in order to become the first Swedish monarch!—description from the publisher
In Power Grid: The Card Game the players represent CEOs of mighty power companies producing electricity.During the game the players bid for power plants at auctions and supply them with resources. Their income depends on the amount of electricity produced in each round. At the end of the game the player who produces the most electricity wins the game.Power Grid: The Card Game offers all the tension and tactics well-known of its two big brothers — Power Grid and Power Grid deluxe — without using the different maps. You get the full Power Grid emotions in an intensive playing time of sixty minutes!To give two players an exciting experience they will play with the Trust acting as a third player. While challenging the opponent they must incorporate the schemes of the competing Trust in their plans and use these schemes against their opponent.This game includes a small variant for the Demolition Contractor. This variant is playable with Power Grid: The Card Game and all maps of Power Grid deluxe and Power Grid!
Each player controls a colony of ants in Marabunta. On a turn the active player rolls the six dice then splits them into two groups. The opponent chooses and uses the dice in one of the groups then the active player uses the remaining dice.
Welcome to the Isle of Trains where you are the conductor and constructor of one of the island’s locomotives. You’ll build trains and load a range of goods to complete contracts across the island and also deliver passengers to their destinations.Isle of Trains: All Aboard is a card-based engine building game where cards have multiple uses: You can use cards as locomotives freight cars passenger cars or buildings to improve the effectiveness and abilities of your train. Cards can also be spent to pay for the construction of your new train cars and buildings or you can use your cards as cargo and load them onto available freight cars.You will also have a range of passengers who want to be taken to different destinations. You will draw these passengers at random from a bag when you build passenger cars and certain locomotives. You can then load passengers into any available passenger car. When passengers are delivered to their destinations they will give you an instant powerful bonus!Loading cargo and passengers into opponents’ trains is important on the Isle of Trains as it’ll also gain you extra bonuses that turn! But this will help the other train conductors get a little closer to completing their goals by giving them the cargo or passengers which they can then use for deliveries and big end game points!The game ends when a certain number of contracts have been completed or a certain number of passengers are delivered. You win by scoring the most points which you earn by building up your train completing contracts and delivering passengers.Isle of Trains: All Aboard is all about balancing the need to upgrade your train with loading cargo or passengers onto opponent’s train for big bonuses and delivering cargo and passengers to their destinations before anyone else. Build your engine effectively enough to be remembered as the greatest train conductor on the Isle of Trains!
Onward to Venus is based on the Doctor Grordbort graphic novels from writer/artist Greg Broadmore with those books being a parody of sorts of the British Empire in the late 19th century but instead of the race for Africa we now have the exploitation of the Solar System which is populated by various natives who resent the Earthling settlers.The game Onward to Venus takes lots of artwork from the books and mixes it together to create an empire-building game set in the Solar System. The core rules are fairly straightforward and a game can be completed in 90 minutes. The game is played over three turns; in each turn you whizz around the planets and moons claiming tiles. The tiles grant you cards allow you to build a factory or mine let you hunt strange beasts or simply earn you some money. Other tiles allow you to attack other players or add to the crisis level on the planet/moon in question. You have to be careful with crisis tiles as if you let too many build up bad stuff — Martian invasions robot rebellions space pirates etc. — starts happening.
Is that “victory” you taste in the salty air? You’ve secured your spot as a competitor in the world-renowned Coldwater Crown fishing tournament and the contest has just begun! Will you be able to cast the right bait at the right time to reel-in the biggest fish? Will you be able to strategically balance your efforts at the different fishing locations to win the most trophies? Very little is certain on these frigid waters but it’s guaranteed the fish will be biting!Coldwater Crown is a fun and clever board game that captures the thrill of fishing in a tabletop experience. Created by acclaimed game designer Brian Suhre it’s a game of strategic planning angler’s intuition and just the right amount of luck! Test your fishing expertise against up to three of your friends or hone your skills at the practice pond. You don’t have to be a master angler to win but once your trophy count begins to stack up you might just feel like one!-- description from the game box.
The zombies have taken over in City of the Living a new edition of the game first released as Prosperity. We must rebuild but amongst the masses of dead our cities of the living must do it better than they did in the past. Hold off the zombies and build up your territory to be declared the best leader!••• ProsperityYou're the leader of a great nation which is currently expanding. Over the course of the seven decades covered by the game you will have to invest in infrastructures and industries provide your country with energy and invest in advanced research in order to remain competitive — but prosperity has a price. You owe it to future generations to leave them a healthy world. Pollution lurks but will you be able to limit it?Prosperity has players building up their countries on a grand but abstract scale with them needing to balance concerns over energy and ecology with the constant need for capital and the long-term goal of prosperity points.The game starts with 24 tiles available half on the energy side of the shared game board and half on the ecology side. Two tiles on each side are placed on levels 1-6 with the players each having two research markers – energy and ecology – that start at level 1. Each player has an individual game board with color-coded spaces for tiles a pollution track and tracks for energy and ecology. A stack of 36 tiles – with tiles arranged by decades: the six from 2030 on the bottom then the five from 2020 and so on to the five from 1970 – is set up during the playing area.On a turn a player draws the top tile from the stack then everyone resolves the symbol highlighted on the tile:Once everyone has done this the active player takes two actions repeating an action if desired. The possible actions are:Players have limited space for tiles on their individual boards especially since the tiles and spaces are color-coded but players can cover existing tiles if desired losing any benefits (or penalties) in the process. Some parts of the individual board are off-limits to new infrastructure until you first provide transport; toll roads highways and even train systems have drawbacks of their own but ideally you'll be able to build your way past those trouble spots without causing too much pollution.When the final tile is drawn that player finishes his turn then everyone scores: twice for their energy and ecology levels one for capital (with money being converted into prosperity points) once for research on both tracks (with points for those researching the most) and once for prosperity. Whoever tallies the most prosperity points wins!
In the magical land of Navoria new and strange continents have emerged from the sea. The council of Navoria has decreed that the new continents must be explored and you and a handful of other intrepid adventurers have answered the call... the stage is set for the adventure of a lifetime in Explorers of Navoria!In Explorers of Navoria you'll take action tokens from the bag and use them to draft Adventure cards into your tableau.Adventure cards help you explore Navoria build settlements in the newly emerged continents craft supplies and items and collaborate with the different races of Navoria.Some of the Adventure cards give instant benefits boosting your powers; some give ongoing abilities engine-building in your tableau; and all of them increase your reputation with different races of Navoria unlocking end-game bonuses through set-collection.After drafting Adventure cards you'll use the same tokens you drafted from the bag to visit locations on the mainland of Navoria in a worker placement phase. Worker placement locations reduce in power after each token is placed so you'll want to visit each location first to get the best benefits!
War! The discovery of the droid factories on Geonosis and the sudden deployment of the Clone Army has set off the Clone Wars. The countless droid legions deployed by the Separatist Alliance have proven to be a fair fight for the Jedi the guardians of the Galactic Republic. With the fate of the Republic at stake the galaxy anxiously awaits the outcome...In Star Wars: The Deckbuilding Game – Clone Wars Edition the galaxy-spanning war between the Galactic Republic and the Separatist Confederacy comes alive on your tabletop. In this easy-to-learn game you and your opponent each choose a side playing as either the Republic or the Separatists and as the game progresses you both strengthen the power of your starting decks and work to destroy each other's bases. The first player to destroy three of their opponent's bases wins!This game can be played on its own or combined with the original edition of Star Wars: The Deckbuilding Game.
Harbor life merchant ships and boxes full of valuable goods in the heyday of the Hanseatic League – this is the setting for Nauticus from designers Wolfgang Kramer and Michael Kiesling. Each player runs a shipyard and tries to assemble ships of various sizes in order to ship goods with those same vessels. Time is short as each action can be executed only once per round assembly of the masts and sails must be precisely coordinated and the goods can be shipped only when the ship is complete. Thanks to the customized action wheels everyone is always involved in the game's rapid sequence of actions.Whoever builds the biggest ships and ships the most valuable goods will be the winner in the end.
Embark on a journey of exploration and discovery along the historic John Muir Trail through the High Sierras of California. Explore the majestic mountains and lush meadows the picturesque waterfalls and alpine lakes. Scale the heights of Yosemite's iconic Half Dome or Sequouia's Mt. Whitney! Enjoy meandering through Evolution Valley or Tuolumne Meadows pausing to take in the beauty of Thousand Islands Lake or cooling your feet in the Kings River. Be humbled beneath a giant and ancient Sequoia or catch (and release) a Golden Trout listen to the song of an Ouzel watch Marmots at play or spot the rare Snow Plant. Happy trails!Trailblazer: The John Muir Trail takes place over the course of twelve days/rounds of hiking and backpacking along the John Muir Trail (JMT). You will experience daily trail encounters choose to explore destinations along the trail acquire and manage natural and personal resources discover and observe the sights and sounds of your environment adapt to ever-changing weather conditions and move along the entire trail all while wisely using the items in your backpack to maximize your experience.You can earn trail points in several ways along the route such as placing workers on your tracks collecting sets of field guide cards scoring instantly with destination cards and using your backpack gear efficiently.
The history of humankind has been written down for thousands of years. Our technological achievements geographical discoveries and the will to prosper are woven into intricate threads spread throughout books that tell the story of our time on Earth. Now you have the chance to shape this story.Books of Time puts a unique and exciting twist on tableau building allowing you to construct three great books each with their own sets of special abilities that you can write thereby creating incredible combinations. The story of a civilization is now truly at your fingertips.Three types of pages go into player books: trade science and industry. During the game you add pages to these books to create powerful combinations of actions that you can activate. You need to efficiently manage your resources to create the books that will meet your personal objectives and score you the most points.—description from the publisher
Matter swirls around a new born star coalescing on the planetoids that orbit it. Planets evolve grow and migrate in their orbits forming a unique solar system by the end of every game. Planetarium is a game of creation chaos and terraforming on the grandest scale.Players are competing to crash combinations of elements onto planets that then allow them to play cards to evolve the planets in a variety of ways with each player looking to evolve planets in the system to suit their own secret endgame goals.On a turn a player will firstly move a matter or planet token in a clockwise direction around the star. The board is mapped with a series of lines tracing orbits around the star and it is along these lines that the tokens are moved. If a matter token moves onto a space occupied by planet token then the matter token is placed on the player's mat (on the respective planet). In the same way planets can also be moved onto matter tokens placing the matter tokens on the player's mat.In the second part of a turn a player can play Evolution cards from their hand at the cost of the matter tokens they have collected on their player mat (some cards have other special requirements to play). If a player plays a card they score the cards points and check to see if their card has changed the state of the planet from hostile to habitable by checking the total habitable and hostile points played to the planet (some end game goals require planets to be hostile or habitable). The player may then draw a card from one of three decks Low Evolution (cards that score less points but require less matter to play) High Evolution (cards that score more and are harder to play) and Final Evolution (cards that can only be played on a player's final turn).The thematics of the game have been developed with an eye on the science led by a scientist working on NASA's search for life on Mars. Evolution cards thematically include all kinds of planetary phenomenon from asteroid impacts atmospheric effects to geological events. Final Evolution cards mark the relatively stable state a planet is in at the end of the solar system's development and include classifications for the final planets such as Hot Jupiter or an uninhabitable frozen dwarf planet.The game consists of a beautiful game board with handfuls of matter tokens approximately 36 Evolution cards and 16 Final Evolution cards (all with unique space art and flavor) player mats and player and score markers.
Build a beehive collect nectar and make honey while also being efficient being strategic and outmaneuvering your opponents!In Waggle Dance a Euro-style worker-placement dice game for 2-4 players control worker bees to build their hive produce more bees collect nectar return it to the hive and make honey! (What is a waggle dance you ask? It's a series of patterned movements performed by a scouting bee to tell other bees in the colony the direction and distance of a food source or hive site.)Players need to organize their bees to make as much honey as possible to see the hive through the coming winter. The winner is the first player to successfully create 7 or more honey tokens in their hive. It's up to you how to achieve this: Do you focus on nectar collection increasing your bee population expanding your hive seeking favor with the queen or splitting your resources to accomplish all of these? Whatever you choose the natural world is a competitive environment and you can be sure the other players will be looking to maximize their advantage.Waggle Dance is designed to be a highly accessible language independent game with a simple rule-sheet appealing to all levels of gamers.
Congratulations! You are the CEO of a multinational consumer electronics company ready for the new mobile technologies generation. Compete with other smartphone manufacturers for selling as many goods as possible by planning technology researches marketing campaigns production and sales for the whole year. Gain advantages while resolving your plans for victory!Mobile Markets is a standalone game in the line of Smartphone Inc. providing a similar game experience but it offers players new mechanisms more complexity and strategic planning interaction and competition.Join the race to satisfy the various demands of different types of customers all around the world!
This solo two player cooperative and two to four player competitive game collects and combines the very best gameplay content from Hoplomachus: The Lost Cities and Hoplomachus: Rise of Rome as well as several of their expansions.Hoplomachus: Remastered includes everything that originally made the franchise a hit with its ease of play multiple combat modes and subtle variations between factions. We're giving the line a huge production update to make it the kind of game we at Chip Theory have wanted it to be from the beginning. Featuring new original art more attractive graphic design streamlined rules and component compatibility with Victorum Hoplomachus will now embody the Chip Theory Games premium experience in every sense of the word.Though both Victorum and Remastered are standalone titles their gladiator and tactics chips are cross-compatible between both games allowing players to mix and match chips for even more gameplay options!—description from the publisher
Skytear is a competitive card-driven miniatures game inspired by MOBA video games (like League of Legends) featuring 32 heroes from an original fantasy universe.Using a draft system that supplements regular deckbuilding players pick heroes from four factions in order to flexibly respond to their opponent's selections. Then using these heroes players compete to take control of the lanes and lead the minions there to assault the enemies' towers or enter the dome to take control of the outsider there. In doing so they will win one of the three victory conditions selected at the start of the game allowing for potential bluffing or feints by switching objective.Skytear is diceless instead revolving around modifiers printed on each power card. This duality of effect means deckbuilding is a nuanced issue: cards that are most beneficial when played (and likely will) come with a negative modifier reducing the effectiveness of most attacks. At the same time drafting a particular hero provides you with their associated cards meaning flexibility can be integrated into your hero selections.With two maps 32 heroes and over 65 power cards at launch Skytear is an extremely replayable tactical experience.
The generations before you have relied on harvesting the oceans. But as the 19th century ends change and opportunity reach your fishing village in northern Norway. In Saltfjord you must decide if you will expand your settlement with new buildings send your boat to collect fish engage in trade or pioneer new technologies to make everyday life easier. How will you shape the destiny of your village?Saltfjord is set in a Norwegian fishing village and is loosely based on the dice drafting mechanisms from Santa Maria but the game has otherwise been completely redesigned and expanded with new elements.To add to the replayability the game has lots of variable elements in the set-up such as what special abilities and end scoring tiles are available.Over three rounds players draft dice to activate buildings in their settlement. This provides resources as well as activating actions such as sending out your fishing boat advancing along the various technology tracks completing trade orders or erecting new buildings.Each player's player board shows a grid. When you draft a die you activate all buildings in the row or column corresponding to that die. By erecting buildings in your settlement each die can activate more buildings.The technology tracks unlock special abilities such as upgrading your fishing boat. And fishing is an important part of daily life in Saltfjord.—description from the publisher
Small Samurai Empires is an action-programming area-control game for 2-4 players where players are fighting for control of Japan with their armies of Samurai!A game of Small Samurai Empires is played in 3 Eras each consisting of 2 rounds. Each round players will take turns placing order tokens facedown on one of the slots available in the 4 regions of Japan. When all players have placed their tokens and filled all the token slots they will be revealed and resolved one by one by the owner of the token. These order tokens will enable the players to recruit mighty Samurai armies move their armies to conquer provinces build castles to defend and maintain control of their provinces and do other meaningful actions.At the end of each of the three Eras players will score points depending on the regions they control and their value which can change during as the game progresses. Finally the player with the most points at the end of the game is the winner!—description from the publisher
Ascension is a deck-building game in which players spend Runes to acquire more powerful cards for their deck. It offers a dynamic play experience where players have to react and adjust their strategy accordingly. Each player starts with a small deck of cards and uses those cards to acquire more and better cards for their deck with the goal of earning the most Honor Points by gaining cards and defeating monsters.Ascension: Dreamscape is the ninth standalone game in the Ascension series although the game can be combined with other titles for play with up to six players. This set introduces the Insight resource that allows players to acquire exclusive Dream cards. Player can also use the Dreamscape to access powerful new Vision cards as well as Heroes and Contructs.
Caper is a two-player card strategy game in which each player recruits thieves equips them with gear and tries to steal from popular places across Europe.Caper plays over six rounds with a colorful quirky design that combines card drafting and set collection with area control. Players are met with challenging decisions such as drafting particular thieves giving them specific gear and stealing precious works of art. The game changes depending on what city you're playing in giving you unique ways to play every time.
Dig Your Way Out is a game created by David Simide in which you play the role of an inmates trying to escape from prison. Be the first prisoner to dig your hole. Craft tools with salvaged materials buy them with cigarettes or extort them from other players the end justifies the means!The main goal is to reach the required tunnel points (which can change according to the number of player) representing the progress of your tunnel.Dig your way out requires to permanently be aware of what other players have in their hand. Thus you can know who to extort and who is a threat for you.Although picking up tools or weapon is visible to everyone there are plenty of ways to prevent other inmates from being too pushy: action cards gang passives and above all your background card.Background cards are powerful one-shot abilities which can change the game when used at the right time. And this is even more true when you belong to the relevant gang.
From BGG News (Eric Martin): In Pantheon players enact the comings and goings of various peoples in the Mediterranean: Egyptians Romans Iberians Germans etc. They accumulate as many raw materials as possible to build monuments to the gods but the ways of the gods are unpredictable.On a turn a player has a number of options. He can choose to travel with his people by using the big wooden footprint piece then smaller footpints to mark their path and block other players. He can buy materials to worship the gods: dancers farm produce impressive temples or prayers. He can use these offerings to take a god token which may grant him special abilities as well as victory points. Finally he may build monuments that are worth victory points at the end of the game. The game lasts six rounds with two scoring periods.
In the late 1840s thousands of pioneers headed out West to seek wealth and opportunity. Many of these brave souls traveled by wagon over the Sierra Nevada mountain range into what would soon become the Golden State of California. In the game Sierra West you are an expedition leader who must guide a party of rough-and-ready pioneers—employing a clever mix of strategy and tactics with each step.Sierra West comes with four sets of special cards and parts each of which can be combined with the game's basic components to create a unique mode of play. During setup the players choose a mode then build a mountain of overlapping cards with the corresponding deck. Each mode adds new thematic content alternate paths to victory and interesting twists on the core mechanics.Overview of Play At the start of each turn you will overlap and arrange three cards into your player board—exposing and concealing a selection of the action icons available on them. This will create two unique paths for your pioneers to follow. Next you will move your pioneers across their paths from left to right performing a series of small actions. Common actions include: claiming cards from the mountain building cabins gaining resources and advancing your wagon. Additional actions are brought into the game by the chosen mode—such as: harvesting apples mining for gold fishing and fighting outlaws. As your pioneers complete their paths they will gain access to the action spaces on the upper portions of your cards. On these you will be able to exchange resources for to advance on the wagon trail and homestead tracks or activate other special abilities unique to the mode.As the game continues—and more cards are removed from the mountain—new and exciting things are discovered! Each piece of the mountain is either a card that can be gained to improve your deck or a special card that is added to a face-up row at the mountain’s base. As this row extends more of the mode’s opportunities and challenges come into play. For example in Boats & Banjos mode the row is a river that offers more fishing and gold panning options as time goes on.Sierra West can be set up and played in under an hour often leaving people with the desire to play it again right away—especially to explore the other modes! It is a highly thematic Eurogame that offers a truly novel and satisfying spin on action-programming worker-placement and deck-building.Includes solo mode by Dávid Turczi.—Description from the publisherNote: Contained inside the box are 2 promos for other games: Teotihuacan: City of Gods – Sierra West Promo Dice Settlers: Sierra West Promo
Campaign Trail is a strategy board game in which players pit their campaign skills against one another as they vie for the Presidency of the United States.The confetti is flying the champagne is flowing and you have just accepted your party's nomination for President of the United States. Now it's time to hit the Campaign Trail! How will you chart your path to victory? Engage in grass roots campaigning advertise sling mud at opponents fundraise debate and so much more! But be sure to avoid revealing those skeletons you have buried in your closet. The candidate who best manages their resources and connects with the public on key issues will win the presidency!Campaign Trail uses card driven actions to implement your strategy. Your goal is to have the most voters for your party in enough states to win a majority of electoral votes. If you have the most voters in a state you are awarded that state's electoral votes (victory points). At the end of the game the player with the most electoral votes wins and is declared the president!On your turn you play a card and take an action from that card. Each card has a choice among 4 of the game's 6 actions. You may (depending on what is on your card):In addition to the base of card driven mechanics and area control you will have a candidate card which gives you an individual player power. You will also have the opportunity to debate the current issues with your opponent. And finally through the use of event cards you can build up an engine to help out with resource production.
In the 18th and 19th centuries shipping companies aimed to strengthen the trade between the West and the Far East that had begun in previous centuries. Tea spices coffee and silk are commodities much consumed in Europe and their buying and selling prices depend closely on supply and demand. Fortunes can be made and gambled depending on circumstances.In East India Companies players manage a large shipping company that trades with far flung trading posts in India. They must manage their ships and invest in buying shares of their own company or those of their competitors. Most importantly players have to keep an eye on the constantly fluctuating market prices! Is it better to invest your money in the stock market or in buying goods? Do they prefer to use fast ships with low tonnage or slower ships with larger holds? Whatever the players choose their strategies will influence those of their opponents.—description from the publisher
Vendetta is a game of area control bluff and treachery in which you scheme and fight for influence and power as immortal vampires! Play cards and blood to earn the control of influential humans feed on them and make them your servants; your goal is to gain the most influence over three ages. You draft cards at the beginning of the game then gradually draw an increasing number of cards from your deck at the beginning of each age (i.e. all the cards you had during the previous age plus new ones).While playing you get to know the powers and abilities of your opponents during your centuries-long struggle but they do the same with you — and you can never know which new tricks they may have added to their arsenal since your last encounter!
Northern Pacific is a luck-free railroad-building game that lasts about twenty minutes. This game is in the genre of Iron Road / TransAmerica and SNCF / Paris Connection.Players start the game with one large investment cube and three small investment cubes in hand. The game board shows the United States from Minnesota to Washington; game play starts in Minneapolis/St. Paul. On a turn a player either places one of their cubes in a city (other than Seattle) that hasn't yet been reached by the train or builds track. If they build track they choose one of the railroad lines exiting the city where the train is currently located and place a locomotive on it to show the current endpoint of the railroad line. Track has directional arrows on it and a new train line can never move against the arrows or back to a city that the railroad has already visited.When the railroad visits a city where players have placed investment cubes they retrieve those cubes and take additional cubes from the supply: one new cube if they had a small cube in the city and two new cubes if they had a large cube.When the railroad reaches Seattle the round ends. Players tally the number of cubes in hand and records this number on the good investments track; they record the number of their cubes still on the game board on the bad investments track. They then reset the board as at the start of the game then begin a new round. After three rounds whoever has made the most good investments wins; if players are tied then the tied player who has made the fewest bad investments wins.You can play a single round of the game to determine a winner if desired or you can play new rounds with no recorded score with a player winning the game if they win two rounds.Note that the Winsome version of Northern Pacific is for 3-6 players whereas the Rio Grande Games version is for 2-6 players.
Age of Comics: The Golden Years Age of Comics: The Golden Years is a worker placement management game in which players will run a publishing company during the golden age of comics (1938-54).In each round the players in turn must position 4 meeples (workers called editors). They can choose 4 out of 6 spaces called publishing tasks. There are 6 publishing tasks in total that can be performed in any order and lead to 6 specific player actions: hire develop ideas print sales and royalties. When a player prints a comic book she must pay using monetary resources ($) + 2 identical token ideas and display on the table the comic book cover and underneath show both a writer and an artist card. The comics’ value (needed for collecting orders on the map) will be the sum of the value of its creatives (artist + writer). Each creative card has a value ranging from 1 to 3.Throughout the game a fan chart will track the number of fans accumulated by the comics and will award victory points based on the players’ ranking at the end of every round. In the last round the number of fans is converted into victory points. The money accumulated is instead divided by 4.
It is a time of blood of ritual of war. Gods walk among the tribes each hungering for the devotion that gives them form. Though the gods are many only one will endure the ages above all others.Mezo is an innovative game of area control for 2-4 players inspired by Mayan mythology. You will control a powerful god and it’s tribe of followers. These tribes will clash for dominance build step pyramids and make sacrifices all in the name of their god. Featuring massive god miniatures each with vastly asymmetrical strategies as well as numerous ways for you to achieve victory Mezo is a unique take on the area control genre.Key Points - Innovative and intuitive area control with multiple ways to win. - Massive Mayan god figures each with their own unique strategies and actions. - A rich Mayan theme beautiful artwork and engaging gameplay.
On the cusp of the twentieth century America is the undisputed land of industry. Factories fire their machines twenty-four hours a day and demand is skyrocketing in the cities. A small but fierce rivalry of shipping barons must manage their amazing airships and the extensive railroad system in order to get goods to the cities before the demand is met by someone else. Anyone who can't stay competitive will be left with nothing but dust in their coffers!The process is simple: Factories produce the goods (machinery textiles chemicals food and luxuries) that are coveted by the city folk. Airships – forbidden from landing in the cities but capable of carrying cargo over great distances – must be used to gather those goods and deliver them to depots along the rail network. Trains then haul the goods to the cities that want them earning cash for the competitor who gets there first! Will you be the King of Air and Steam?Kings of Air and Steam spans five rounds and at the beginning of each round players plan their Airship flights using four of their movement cards. When everyone is ready everyone reveals their first planned card. According to the turn order and movement limits of their cards players move their Airships then take an Action; Actions include Building Depots Upgrading your Airship or Train Shipping Goods by rail and Soliciting Funds from the bank. When all players have acted the second planned cards are revealed and so on through the four planned cards until all players have finished carrying out their plans for the round. All the while players must keep aware of the rising values of the different types of Goods and try to get the most-valuable Goods from the specialized factories that produce them to the cities that want them. At the end of the game the player with the most money and the greatest shipping network will be declared King of Air and Steam!Kings of Air and Steam includes seven teams of characters each with unique powers to give them a competitive edge and a modular game board that makes each game a different experience.
You are a painter in Colors of Paris and you've decided to participate in Bateau Lavoir a friendly competition between several painters in a workshop in Montmartre Paris. The newspapers know about this challenge so perhaps this is a good opportunity to become famous following the path of Cézanne Toulouse-Lautrec Monet or Renoir...Colors of Paris is a management game in which you must take care of your paint tubes mixtures and time to create works all the while anticipating others to perform as needed within a rotating set of actions.
In Queen's Architect you're in demand all over the realm! Villages monasteries and towns need your help to construct important buildings and establishments. Assume the role of an architect and assemble a competent band of craftsmen. Raise buildings and assist the people with small repairs or farm work. The Queen will reward you with her appreciation and with coins. Gain the privilege of constructing the new royal palace and you will win the game as the land's most successful architect!
Pixie Queen is a smoothly playing worker-placement game about a pixie queen who rules over her subordinates like a true tyrant. The legend tells of pixies being small flying naughty creatures often spotted in the area of Cornwall and Devon in the UK. Apart from the stealing bullying and torturing they are considered a big nuisance to the human inhabitants of the region. According to the game they are obliged to do so by their pixie queen...The player with the fewest points wins since the only points one can earn (or avoid) during the game are penalty points. Reward points are given out only at the end of the game and you can receive rewards by charming the Queen with a golden ring making additional offerings during the game or promoting your pixies to faithful servants of the Queen. Obtaining each reward demands completely different game tactics.In summary the game consists of a maximum of seven rounds with five phases each:
Bring the fast-paced action of head-to-head arcade fighting games to your tabletop with the Exceed Fighting System which features fast-paced intuitive mechanisms and gameplay that's accessible to gamers and non-gamers of all skill levels. Choose your fighter from an ever-growing roster of diverse characters each with their own deck of special moves and supers. Play your cards to unleash fireballs dragon punches and deadly combos on your opponents!Titles in the Exceed Fighting System come in one of two forms: standalone games that contain decks that allow two players to compete against one another and individual decks. The standalone games are being released in seasons with each season containing sixteen fighters from various franchises or worlds that are packaged into four-character boxes. Any deck can be played against any other deck allowing you to compete across seasons and across worlds.
Winter Kingdom features seven double-sided hexagonal map tiles that are randomly arranged into the playing area. After that three scoring conditions one economy card (showing how players earn money) and one twist card are dealt giving the unique features of the game. Each player is dealt five ability cards and one terrain card.On your turn you must place three houses in the terrain depicted on your terrain card. If possible you must place the houses next to previously placed houses. (If not possible they may be placed anywhere that matches the terrain on the card.) You also start the game with a limited number of forts which can replace any house and which count as two pieces.After placing houses you may use your gold to make one purchase either paying the cost to put one ability card into play or paying an additional cost on a previously placed ability to upgrade it. Once purchased the ability may be used once per turn for the rest of the game. You start the game with a little gold to buy abilities and can earn more gold based on the economy card in play for that game.The game ends once one player is out of both houses and forts. Players score based on the criteria of the scoring cards for that game; in addition whoever has the most houses next to each castle scores 3 additional points. The player with the most points wins.
Amritsar India is home to The Golden Temple or Sri Harmandir Sahib. This spectacular building is world-renowned as a sacred place for the Sikh community and one of the most famous pilgrimage destinations on Earth. After being demolished several times Maharaja Ranjit Singh rebuilt it using marble copper and 750 kilos of pure gold hence its name. In Amritsar the players will represent the different personalities of the time who helped the Maharaja of the Sikh Empire with the reconstruction of the Golden Temple. Using a clever mechanic based on the sowing system of the classic mancala games players will use the different workers and their very own elephant to carry out the necessary tasks. On your turn you will be able to perform 1-3 actions depending on how well you have coordinated the workers and your elephant. These actions will consist of collecting resources in the quarry or the market advancing on the different paths of knowledge improving your personal board turning to your mahout (elephant rider) for help and above all making donations to the temple with the aim of obtaining as many prestige points as possible. At the end of the game the player with the most prestige will be declared the winner of the game.—description from the publisher
Deal with the Devil is a deeply thematic competitive Eurogame set in a fantasy medieval era. Each of the four players takes on a secret role of a mortal a cultist or even the Devil. Due to the asymmetrical roles players experience the same game but with different game goals every play.During the blind trading phase players can offer their resources in exchange for money from another player. The Devil will tempt mortals with goods for a piece of their soul while the cultist's nature is to sell their soul easily. Only the accompanying app knows who is trading with whom.But beware! Showing off how well you are doing can attract unwelcome attention and the suspicion of other players. It also may pique the interest of the Inquisition which is eager to punish those who cannot prove their souls remain intact.There are many dynamic strategies to experiment with across each playing. Will you sell pieces of your soul early on to boost your city-building prowess at the risk of future punishment from the Inquisition? Or will you carefully manage loan and debt repayment while waiting for others to inadvertently reveal their nefarious nature? Every choice has a consequence and each role has its own unique strategic approach to explore.—description from the publisher
Inhabit the Earth is a race game played on six continent boards. Players create their own menagerie of up to six creatures each of which is represented by up to six cards by using cards to introduce multiply evolve and adapt their creatures. Each of the 162 unique cards identifies a creature's class a continent and terrain that the creature inhabits and a special or scoring ability.Each class of creature is also represented by a counter and the cards are also used to trigger the movement of the counters along the trails on the boards and by migrating from one board to another. Breeding achieved by flipping over a creature's counter generates new cards. Movement facilitates further breeding and the chance to secure tokens for additional icons and point scoring.At the end of the game points are scored through abilities on the creature's cards the position of the creatures' counters on the boards and from tokens; the player with the most points wins. Rules for an introductory game for up to three players are included.
It’s close to midnight...one week before the Blue Moon Monster Mixer at Spook Manor. To throw a proper monster mash you only need one thing—Spook Juice—and you’re gonna need an awful lot of it for these party animals. Spook Juice is a powerful spirit distilled from human fear and the main ingredient in every popular monster drink. The bad news is that you’re completely out of it. The good news is that the nearby town Startleton is a great place to scare some up.You need to send your Monster disciples to scare up some of that sweet Spook Juice. So dust off your Fearmobiles and get your scariest Monsters on Board!Monsters on Board is a dice-drafting game that takes place over six rounds. Each round players will draft Monster Lords (dice) arriving from out of town in Fearmobiles trying to fulfill their Prophecy cards.After each player drafts four Monsters they will send them to the Order of Spider Jack. Monsters sent here will give players actions as well as Spook Juice when Spider Jack is summoned. The higher the die’s number the scarier the Monster which means the more Spook Juice they will scare up for you. However scarier Monsters have fewer and less powerful actions while less frightening Monsters have more powerful actions (they try harder)— so choose wisely!Drafted Monsters also move their matching colored Grunt (Monster miniature) through the Town of Startleton scaring the townspeople with the help of their little Minions (miniatures). In doing so Grunts will award players bonus actions. If the Grunts terrorize the town well enough they will grant bonus Spook Juice during final scoring.Additionally players will draft Arch Monsters and Ghosts that will help them achieve their goals.During final scoring players will gain additional Spook Juice based on how well they completed their Prophecy cards scared the Town and appeased the Arch Monsters. The player with the most Spook Juice wins!—description from the publisher
The end is coming and greatest warriors are standing to fight. To die in glory and reach Valhalla.Valhalla is a card game with dice placement mechanics. Each player takes role of a Jarl who builds a team of warriors and equips them to fight. In battles player roll dice to activate warriors and play special tactic cards. The winning party sends their activated warriors to Valhalla and whoever has the most points at the end wins the game.The game puts a classical war game concept on its head. In Valhalla the goal is to win a battle and send winning warriors to Valhalla.Custom dice add randomness and excitement to the game and wide variety of Jarls warriors and battle tactics ensure great replayability.—description from the publisher(Español)El final se acerca y los principales guerreros se aprestan a la lucha. Para morir gloriosamente y alcanzar Valhalla.Valhalla es un juego de cartas con mecanismos de colocación de dados. Cada jugador toma el papel de un Jarl que reúne un equipo de guerreros y los equipa para luchar. En las batallas los jugadores lanzan los dados para activar luchadores y juegan cartas de tácticas especiales. El grupo ganador envía a los guerreros que haya activado al Valhalla y quien tenga más puntos al fina gana la partida.
Each year Vernon Cabbagehead (Mr. Cabbagehead to his friends) wants to be left in peace to grow his award winning vegetable garden for the annual Garden Club contest. However his tedious neighbours tend to interfere when he is away and frequently drop by to help themselves to the garden produce. Can Mr. Cabbagehead create a beautiful garden and finally win the blue ribbon?In Mr. Cabbagehead's Garden vegetable cards are drafted and placed in the garden plot a grid of six cards by three cards. Depending on which cards are selected one of the tedious neighbours may interfere with the garden in a variety of ways. Players must be careful in their choice of vegetable to plant in its position in the garden and in maintaining their supply of invaluable bees which give Mr. Cabbagehead more flexibility in planting.Once all cards have been drawn the game is over and the Garden Club committee visits to evaluate Mr. Cabbagehead's garden. The number and position of vegetables matter and players must be creative in developing a garden that is both pleasing to the eye and plentiful in vegetables.Originally released in 2016 in a print-and-play version with four neighbours the 2018 published deluxe edition of Mr. Cabbagehead's Garden adds more neighbours more variety in scoring and a streamlined set of rules that includes a fixed garden plot grid variant. More importantly the published version includes rules for two players.
Teen Titans go! You've played with the old guard. Now play as the youthful up-and-comers. Play as Raven Beast Boy Wonder Girl Red Robin and more. The Teen Titans are all about proving themselves and with this set you can save your best cards for when you really need them. When you’re ready unleash everything you’ve got and the results will be spectacular.The big new focus of DC Comics Deck-Building Game: Teen Titans revolves around Ongoing abilities: Cards that stay in play until you need them. Every time you put an Ongoing card into play it essentially gives you an extra card to utilize on a future turn. Previously only Locations and a couple of other cards could ever stay in play. Now every card type at every power level has multiple different cards with Ongoing. Sometimes they help you every turn. But mostly they stay in play until you choose to discard them for their mighty effects. If you can build up several Ongoing cards unleash as many as you need to take down the Super-Villains!This set also pays attention to the different card types you have in play. Playing cards from your hand puts cards into play as usual. But with Ongoing cards out there you often have several card types in play already. Such synergy!
The mystical forest has been home and haven to beasts spirits and forgotten gods for thousands of years. While the Haven Guardian slumbers a nearby human village has grown into a city hungry to control the powers of the forest. Can the forest creatures discover enough potent lore to defend their ancient home from the oppressive city — or will the city use this lore to power their machines and turn the forest against itself?The battle for Haven begins!In Haven you and your opponent battle for control of a mystical forest. The Haven Guardian spirit of the forest sleeps deeply and can no longer protect its kingdom. One of you controls the city in an effort to master the vulnerable forest using stone lore and machines. The other plays as the forest and its creatures who defend their home with the aid of leaf lore and forest spirits.To obtain the power needed to oppose your enemy you must send seekers to compete for the lore controlled by elementals ancient beings who bestow the lore on those who seek it. Seekers also engage in combat for control of shrines on the board scoring you bonus points if you occupy a majority of shrines surrounding forest havens. When one type of lore is depleted or one elemental has left the board the Haven Guardian awakens and the player with the higher score masters the forest — or defends it from harm — and wins the game.
Motor City is a strategic roll-and-write game about running an auto plant in the heyday of Detroit.In Motor City you have two player sheets each with multiple areas. These areas are represented by tracks that you will mark off as you make progress. Many of the tracks are interconnected with other elements in the game giving you bonuses along the way and opportunities to unlock more points. Advancing on all of these tracks offers various amounts of points advancements and bonuses.The game lasts eight rounds. Each round roll colored dice based on the number of players then place them on spaces on the blueprint table based on value and color. Each player drafts one die and uses it. Once everyone has drafted a die twice all players get to use the remaining die on the blueprint table.After eight rounds you score points for your progress in engineering assembly testing and more. Whoever has the most points wins.Motor City has a solo mode in which you try to top your own score against an auditor that drafts dice and blocks areas of your sheet. Its difficulty can easily be adjusted by changing the colors of dice during setup with no added rules.Motor City is game 3 of the Motor City Gameworks Loaded Roll and Write series.Game 1: Fleet: The Dice Game Game 2: Three Sisters Game 3: Motor City–description from the designer
It's the year 2200. We're on the edge of the known universe and a race for a seat on the mighty Council of Shadows is in full swing with four civilizations vying for admission. Only those who provide more energy to the council each turn and outdo themselves will be successful.In Council of Shadows you take on the role of one of these four civilizations secure the strongest actions take control of important areas and be the first to make three quantum leaps. This is how you win the race for planets and raw materials and become part of the Council of Shadows!—description from the publisher
Puzzle Strike Shadows is the standalone expansion to Puzzle Strike (3rd Edition). You can play it by itself or combine it with the base set. The expansion contains 10 new characters 24 new puzzle chips as well as:Puzzle Strike is a card game played with cardboard chips instead of cards that simulates a puzzle video game such as Puzzle Fighter or Tetris.It's a deckbuilding game which means you build your deck *as* you play the game. Every game is different because the bank starts with a different set of chips each time. Also there are 10 characters to choose from in the base set each with different gameplay. Between all that there are over 411 MILLION starting conditions in a 4-player game and even more if you include the expansion.A built-in comeback mechanic means that when you're on the edge of losing you're also able to do even more combos than usual.You don't have to worry about shuffling cards because you just put your cardboard tokens in a bag and shake them up to shuffle! Plus it’s pretty ballin’ to play a game with chips. Play it on your yacht impress potential mates etc.Though the game is fun even if you're terrible at it it's also balanced for high level play by veteran asymmetric game balancer David Sirlin (Street Fighter HD Remix Puzzle Fighter HD Remix Kongai Yomi and Flash Duel).
In Colony each player constructs and upgrades buildings while managing resources to grow their fledgling colony. In a clever twist dice are used as resources with each side/number representing a different resource. Some resources are stable allowing them to be stored between turns while others must be used right away. Buildings provide new capabilities such as increased production resource manipulation and additional victory points. Using dice-as-resources facilitates a dynamic ever-changing resources management mini-game while players work to earn victory points by adding building to their tableau on their way to victory.Colony includes 28 different building card types of which only seven are used each game in addition to the fixed buildings that are used each time that you play.
Ave Roma is a worker placement game with some unique mechanisms. All workers have a value and all are common workers. At the beginning of a new turn you always start with five workers but depending on your previous decisions you will always have different workers. In the first phase you have to send out your workers and in the next one you have to collect them — but in most cases you get back different ones.You have several ways to win the game. You can build buildings support wars convince patrons obtain influence in territories get money and resources and so on. It's a complex game with several mechanisms and components.
The city was once a small and sleepy town but the affordable properties have attracted artists startup companies and families. Celebrities and influencers are moving in and after some recent archeological findings the tourist industry is booming. Street by street the city is transforming into a centre of culture and commerce.Players are investors creating attractive new streets in the growing city investing in new businesses and homes. Some streets will become hotspots for hipsters others will be dominated by tourists or families with children. Others still will become designated shopping areas. Where will your Microbrewery profit the most? What is the best location for a Toy Store? What kind of environments are the other investors creating and can you exploit their work for your own gain?As each street is completed the people on it will move to new buildings that interest them - hopefully one of your buildings in an up-and-coming street. Can you compete with the hype of your rivals and grow your following over time? To earn the most money and win the game you need to manage your limited investment funds cleverly planning ahead while keeping your mind open to fresh opportunities.Streets is a tile-laying game where players build a city together. Each building has a simple valuation formula which earns money for the owner when the street is scored. Valuations are affected by the other buildings in the street so smart placement is essential to maximise profit. On top of this the city is populated by hipsters families shoppers and tourists each with their own preferred building type. Cleverly located properties can benefit from the growing crowds of people who further increase the value of the buildings they visit.Optional expansion modules add powerful asymmetric player abilities and extra layers of strategy & tough decisions.—description from the publisher
We are running out of food. The area around our campsite doesn't have enough supplies for this many of us. The tribe has no choice; we again have to move on to survive. Now we must travel to discover new areas look in every nook and cranny for things to eat. We figure that our best chance is to go our own ways. Which one of us will succeed in finding the richest soil building a new home and founding the strongest tribe?In Prehistory the players act as prehistoric tribe from the late stone age trying to best manage the food and resource via various actions. We come across many situations that prehistoric people would have faced. Gathering fishing hunting even creating paintings on your walls or maybe performing a ceremony to influence the forces of nature. All this while searching for a new home conquering new areas. The player with the biggest progress and most wealth will survive to thrive and win the game.Markers in the game have a dual function they can be resources at one time and action markers at other times. If a player is paying for an action they count as a resource. On the other hand if played from the special stock each player has in front of them then the marker color will instead define the action that is carried out. In each round the players receive new resources can move on and discover an expanding map. Actions are carried out in two phases. In the first resources are handed over in the central campsite to gain the rights to perform particular actions. In the second these markers are then regained as action cubes to carry out additional actions with. Many actions will gain you victory points the player with the smartest action selection and most points at the end wins.
Tesla vs. Edison: War of Currents is a fast-playing route building economic and worker placement game focused on invention and industry in the roaring 1880's. It is easy-to-learn and appropriate for all gamers aged 14 and up.Nikola Tesla Thomas Edison and three other important inventors of the time struggle to determine who will be most remembered as the man who brought light to the masses. Contributing innovations in power generation delivery and illumination you also choose to invest in Direct Current (DC) technology or the superior but later developing AC technology.Players control a small group of legendary figures from the War of Currents each rated in Invention Engineering Finance and Public Relations. Each turn these legends are allocated to help research commercialize or patent technology; influence the public's perception about the inventors and AC or DC technology; bid on and hopefully secure either residential exhibition or power generation projects in cities around the 1880's United States. Money is tight and players may need to sell shares of their company in order to do everything they need to succeed. But be careful: other companies can buy stock you release and the winner is the player whose company's stock is worth the most at the end of the game!
YEAR: 2219Mars has been colonized for more than 100 years. Today numerous institutions use Mars as the center of their operations. The Asteroid Mining Assembly of Corporations (A.M.A.C) oversees the works of all asteroid mining.Ceres a dwarf planet lying amid the chaos of the Asteroid Belt is now the home of the asteroid mining industrial complex.While corporations compete for profit and power and operations on Ceres grow rapidly so is the demand for high-skilled laborers.Are you ready to board the mission and lead Ceres? CERES awaits you!Ceres is a 1-4 Sci-Fi worker placement game where players take the role of an Asteroid Mining Corporation in the near future and try to outplay their opponents and rule Ceres! The game consists of 3 rounds that represent 3 years in Ceres and the respective full business cycles of the corporations. Players can choose among a variety of actions including launching mining probes to the Asteroid Belt trading raw materials constructing and upgrading their core facilities as well as expanding the colony of Ceres improving their technology through research and liaising with the Mars council in order to exploit their power even more! Ceres has been co-developed with an astrophysicist for the best possible thematic applications and brings a couple of innovative twists to the worker placement genre!—description from the publisher
The factory of the world of dreams is on the brink of destruction! The Evil Cogs have sabotaged all the machines and it is only a matter of minutes before everything implodes. At the head of a robot squad will you manage to repair the factory before all the failsafes have collapsed?Cyberion is a game of hand-management and you must use your robot cards wisely either to repair the machine cards or to trigger powerful effects. The machines get harder to repair throughout the game but you'll also have opportunities to increase the magnitude of the effects your robot can trigger.—description from the designer
Ascension: Apprentice Edition is a 110-card set designed to be an introductory experience for two players to the Ascension deck-building game. All the cards in Ascension: Apprentice Edition feature new frames to assist players in telling the Heroes apart from the Constructs. The card borders are colored differently for the starting deck the center deck and always available cards to make sorting easier at the end of the game. The set also includes new art for many cards as well as retouched versions of old favorites.Ascension is a deck-building game in which players spend Runes to acquire more powerful cards for their deck while spending Power to defeat monsters and gain Honor. Gameplay is similar to other deck-building games with the player adding cards to his deck by purchasing them from a central deck which has the top six cards revealed and available for purchase. When cards are removed they are replaced with a new one from the top of the deck. Victory points are earned in three ways: first each card purchased is worth one or more victory points; second victory points can be gained by defeating monsters with a power resource featured on several of the cards; and third some cards give victory points directly each time they are played.
Nottingham 1100 A.D.: The True King is away in the Holy Lands and the town is under rule by the evil tyrant Prince John. He has forced matrimony upon Maid Marian and locked her in his castle against her will. The young princess sends word of her captivity to fabled outlaw and her true love Robin Hood.He vows to save her with help from his Merry Men — faithful souls who would follow him to hell and back! But this time Robin sees doubt in their eyes. Little John Will Scarlet and the other Merry Men deem the mission so perilous—it could plunge Nottingham into turmoil. Torn between love for the princess and his town Robin devises a plan to save both! He proposes a challenge betting his men that none can protect Nottingham as well as he. If one of them bests him at this task he will bestow his mantle of leadership to the victor! They accept his wager and pledge to rescue Maid Marian no matter the outcome.Their quest will require bravery cunning and all the wits they can muster! Will one of the Merry Men become Nottingham’s newest hero or will Robin live up to his own legend?In Robin Hood and the Merry Men players take on the role of a famous outlaw such as Robin Hood Little John Will Scarlet and Jane Fortune and their mission is to protect the town of Nottingham from the tyranny of infamous ruler Prince John and the notorious Sheriff of Nottingham throughout 5 rounds of onslaught. If they succeed a winner is declared-the player with the most VP becomes Nottingham’s greatest champion.Each round consists of two phases: A Merry Men phase and a Hero phase.In the Merry Men phase you will call upon your faithful friends who are famous for their abilities to build and set various traps. In order to stay one step ahead you will send The Merry Men to acquire resources and weapons and lay traps to catch the Sheriff’s endless army of Guards. Assigning Merry Men is done through playing Merry Men cards that offer variable actions.With King Richard being away on the Crusades Prince John has given the Sheriff of Nottingham power to tax the villages in and around Nottingham so you must order your Merry Men to build barricades on the roads to prevent the heavily guarded and gold-filled carriages from entering the castle.Before he went on his crusade King Richard gave you certain tasks. In the midst of his struggles he would welcome the news that his brave heroes have completed them.In the Hero phase you will send your Hero to fight the Sheriff’s guards ambush and rob the royal carriages of their treasures enter archery tournaments rescue prisoners from the castle’s darkest dungeons and much much more.—description from the publisher
In this stand alone expansion Mindbug: Beyond Eternity introduces the Boost ability where you can use cards from your graveyard to give your creatures a +1 boost in power. Also cards can have effects when in your graveyard such as making them stronger.This expansion can be played on its own or mixed with Mindbug: First Contact or Mindbug: Beyond Evolution.In Mindbug you summon hybrid creatures and send them to battle against your opponent. But be careful: your opponent may use one of their Mindbugs to take control of it.Outwit your opponent in a fascinating tactical duel in which having the best cards and playing them at the wrong time can be deadly for yourself.Mindbug combines the accessibility and fairness of a simple card game with the strategic depth of a complex Strategy Card Game. The result is a skill-based dueling card game that feels utterly different from all the other card games you have played before.
Koryŏ is a game based on an uchronian and politico-steampunk universe.Each turn players simultaneously choose a family of politician from their hand and play as many cards of this family as they have and wish to. Each family has a value ranging from 1 to 9 which indicates both the number of cards in the family and the number of victory points the player controlling this family will score at the end of the game.A game lasts exactly eight turns and on each turn a family grants its specific power to the player controlling it. Thus efficient handling of these powers is the key to success! While their influence increases turn by turn due to the number of authorized cards in their council the number of cards drawn each turn dwindles making choices all the more difficult.
In Glory: A Game of Knights you are a young knight whose sole goal is to become famous. You will earn your fame through tournaments noble titles or minstrels singing about your deeds. Each turn you spend your precious time doing actions like training gathering allies praying or selling your sword. You will also fight for ransom or visit your beloved lady. Prepare yourself for being a champion able to challenge other players as well as the most famous nobles across the Europe of 15th century.—description from the publisher
Long after the end of the Time of Man the few remnants of humanity have newly retaken the world treading on the ruins of ancient civilizations. Within the Archipelago of the 6 the Clans live according to an absurd reinterpretation of Bushido. You are a Daimyo a leader of a Clan and you want to become the new Emperor of this archipelago. To do this you must gain Popularity! Send your Governors to influence the local populaces but they must remain wary of assassination by deadly Shadows while your Scavengers unearth glorious Relics from long ago. Seize control of this archipelago with the help of the new Heroes of this world!OBJECTIVEIn Daimyo you are the leader of a Clan striving to become Emperor. At the end of the 5th round the player who has accumulated the most Popularity points (PP) will be proclaimed Emperor.There are 4 major ways to gain Popularity points:• DURING THE GAME:INFLUENCE: At the end of each round each player earns Popularity points according to their level of influence on each island.• AT THE END OF THE GAME: RELICS: Each player earns Popularity points according to the number of Relics they have restored. BUILDINGS: Each player earns Popularity points according to the number of Buildings of each type they have constructed. HEROES: The players with the greatest combined values of army and Gold earn Popularity points.
In Keystone: North America you and your friends will take on the role of biologists and work to build an interconnected ecosystem through the careful placement of cards. Use skills introduce important Keystone animals and perform wildlife research to maximize your points.Keystone: North America offers multiple ways to play! Go head-to-head against your friends in multiplayer and see who can build the healthiest ecosystem. Or experience a narrative adventure that will take you on a journey across North America with the Field Journal. This fully illustrated book contains a solo or co-op campaign where you will solve puzzles learn about amazing animals and explore the different ecosystems that make up North America.
In the mid-sixteenth century England Queen Elizabeth I rules without an heir. This leaves room for some maneuvering. Powers throughout including you believe that a family with great presence wealth and nobility might find itself in the right place at the right time.In Noblemen you are members of the British aristocracy. You will try to achieve influence and prestige for your family. You will grow your family's estate earn the queen's favor bear witness to scandalous behavior gain influence with the church bribe royalty and leverage your political weight during masquerade balls all in an effort to ensure your family's rightful place in history. After three decades the player with the most victory points will be declared the winner.This is a game of several races all going on at the same time. Players race the clock; you will never know exactly how many turns are remaining before the scoring round. Players will race each other – to build cheaper buildings to be the first to build a folly to have more prestige and therefore gain a higher noble title and more. On your turn you can play one scandal card (if you choose) in addition to taking one action from the following possibilities:On most of your turns you will build your estate by playing land tiles or building structures. There are three commodities to concentrate on: lands wealth and prestige. Each commodity will help on your path to victory. It is for you to decide each turn which is the most needed for you to win the game.
Game description from the publisher:Clockwork Wars is an epic board game of conquest discovery and espionage from Eagle-Gryphon Games. In Clockwork Wars 2-4 players command a unique race of creatures in a tense war set in an alternate universe where magic and steam-era technology collide. Take control of the human Purebreeds or one of three hybrid races (Troglodytes Rhinochs and Mongrels). Your goal is to vanquish your foes and accumulate the most victory points through seven turns of play. You earn points by fighting for control of territories that contain valuable natural resources. To win these battles you need manpower gained by seizing villages and developing them into cities. Invest in research and discover astonishing new technologies like magical Golems an Analytical Engine and the wondrous Spire of the Gods. Position your troops research powerful discoveries employ espionage and conquer your enemies to win the game!Clockwork Wars features:
Dark Ages is a historically-based civilization-building game that features an innovative action selection mechanism. As long as your action markers remain on the board you may be able to gain secondary bonus actions whenever you or another player repeat the action.While Dark Ages features objectives commonly found in 4X games — encouraging you to explore nearby regions expand your territory exploit the resources and exterminate your opponents — it does so featuring several Euro-centric mechanisms. Collect resources from lands under your control using them to build up your cities and fortifications. Some building types provide several ways for you to gain important in-game advantages while others enhance your military strength or simply score you victory points. As you expand your territory you will lay claim to noble titles acquire new technologies and train your military units. Each region and leader offer asymmetrical choices with their unique abilities.—description from the publisherDark Ages: Holy Roman Empire has the same core mechanisms as Dark Ages: Heritage of Charlemagne but it focuses on Central Europe. As a result it has a different game board. In addition the card mixes are different with different unique Culture Cards for the rulers technologies and units. Furthermore Heritage of Charlemagne contains a set of Vassals which are missing from Holy Roman Empire. Instead this version has a set of Relics.The two sets also differ in micro-expansions (modules) that are included. Holy Roman Empire contains the Crusades and The Pope modules.
In Solar Storm you are crew members on board a ship that has had its energy core taken out by solar flares. Even worse the ship is caught in the sun’s gravitational pull which is causing even more damage. It is only a matter of time before you and the rest of the crew perish.You and the other crew members must repair the ship whilst using resources to divert what little power is left back to the energy core. You must work together if you have any hope of survival. Get moving. You have limited resources and more solar flares are continuously causing more damage. Can you survive this Solar Storm or will you perish in the burning abyss?On a player’s turn they may take up to 3 of the following actions; move use resources to repair an area of the ship use resources to divert power from an area back to the energy core scavenge for resources share resources or strategically save actions for later in the game.At the end of each player’s turn the ship will take more damage. The level of damage will increase as the game goes on. Players win if they can direct power from all areas back to the energy core. However players will lose if an area takes too much damage or if the resource deck runs dry.Solar Storm will give players a unique game every time they play due to the ship’s areas being laid out randomly at the start of each game. In Solar Storm cooperative play is essential as players cannot win on their own.—description from designer
The Tōkaidō line of the Shinkansen began being built in 1959 with the aim of inaugurating the fastest train of the time just before the 1964 Tokyo Olympics.In Shinkansen: Zero Kei players take on the role of its builders. They will take charge of constructing this historic railway line and all its corresponding stations. They can also help the Olympic venues in their preparation for the Games. The player who proves themselves to be the most efficient in their role will be declared the winner.In each round of a game of Shinkansen you will build your own bullet train each carriage card you add to your train will provide you with an action or an ability. These actions will mainly allow you to build tracks and stations collaborate in the preparation of the Olympic venues and obtain new carriage cards. The carriage cards are associated with cities through which the line passes. If you manage to build them in the correct order you will be rewarded in victory points. After five rounds corresponding to the five-year construction of the line the player with the most victory points wins.•••La línea Tōkaidō del shinkansen comenzó a construirse en 1959 con el objetivo de que el tren más veloz del momento estuviese listo para los Juegos Olímpicos de Tokio en 1964.En Shinkansen Zero Key los jugadores en el papel de constructores se encargarán de edificar esta histórica línea férrea así como las estaciones que la forman. Además podrán contribuir a que las sedes olímpicas estén listas para los Juegos. El jugador que desempeñe su tarea con mayor eficacia se proclamará vencedor.En cada ronda de una partida a Shinkansen,irás formando tu propio tren bala cada carta de vagón que añadas a tu tren te proporcionará una acción o una habilidad. Estas acciones te permitirán principalmente construir vías y estaciones colaborar en la preparación de las sedes olímpicas y obtener nuevas cartas de vagón Las cartas de vagón están asociadas a ciudades por las que pasa la línea si consigues construirlas en el orden correcto obtendrás una recompensa en puntos de victoria. Tras 5 rondas que corresponden a los 5 años que duró la construcción de la línea. El jugador que haya obtenido más puntos de victoria se proclamará vencedor.
Colonial: Europe's Empires Overseas is a board game about colonial times from the Renaissance to the Industrial Revolution.In Colonial players are the rulers of mighty European states and send their ministers to explore the earth establish missions ascertain scientific supremacy and trade in exotic goods. These commodities will have to be exploited on an industrial scale and resold in Europe or in the colonies.Set against an epic historical backdrop and using a branded Character Card-driven system conventional dice and custom dice this fast-paced board game requires careful management knowledge diplomacy and a degree of luck to lead to victory in the race for prestige.
In a mystical land far away from here two prestigious martial arts tournament have been held since the ancient times: the White Lotus Tournament and the Black Lotus Tournament. These two tournaments are the most important show of legendary martial arts used by powerful athletes. Extraordinary masters are always looking for new talented athletes that will be forged into the ideal of the Perfect Warrior by exhausting training and life experiences that will fortify body mind and soul.Dojo Kun means Dojo Rules and is a set of principles that guide the physical and spiritual development of the martial art practitioners. Dojo Kun is a game in which each player heads one of the four dojo (Tiger Crane Bear Cobra). The main goal is to train your athletes and attract new ones buy new training machines expand your dojo find adventures and eventually lead your athletes into winning the martial arts tournament.The game is divided into two seasons. During each season there are three preparation turns based on worker placement mechanics in which you will manage your dojo and train your athletes.During the season the athletes can also learn special techniques by visiting one of the ancient masters hidden in the central part of the board. Each season ends with the martial arts tournament where each dojo can send up to two athletes. In case of empty slots in the tournament athletes from the fifth dojo (the Skull Dojo) will attend. (These athletes are managed by the game and can even win the tournament!)Combat between athletes is simulated by throwing a set of custom dice. There are four different dice one for each fighting technique. Players will roll dice according their athlete's experience level (Dan): the higher the Dan the higher the chance of winning the match! Before a fight the players that are not attending can predict the winner of that fight to gain prestige.The tournament ends with the grand final in which a new champion will be crowned. At the end of the second season the Dojo with most Prestige Points will win the game.
Everyone knows of the pyramids on the Nile — eternal monuments of a powerful and beautiful culture that can still take our breath away. The players (leaders of a royal Egyptian family) choose their sites build their pyramids and thank Amun-Re and the other gods for their bounty.In Amun-Re each pharaoh wants to build the most pyramids. To accomplish this they must first acquire a province where they can trade and farm. With their profits they can buy new provinces and building stones to erect pyramids. For all their actions players must make clever use of their power cards and always offer appropriate sacrifices to Amun-Re.Amun-Re: 20th Anniversary Edition features new modules that can be added to the game:
Under Falling Skies: A 9-Card Print-and-Play Game was designed for the 2019 9-Card Nanogame P&P Design Contest.STORYHostile alien mother ship is quickly approaching Earth. Mankind has been forced to seek shelter in underground bases to hide from a constant bombardment of the surface. As a leader of one of those bases you have to develop a weapon able to destroy the alien for good while also expanding your base and dealing with enemy fighters.GAMEPLAYThe game uses an innovative dice placement mechanism combined with enemy movement.The cards form a track with an alien mother ship accompanied with an army of smaller ships on the top and an underground base at the bottom.Each round you place dice on various rooms in your base but when you do you move all enemy ships in the corresponding column therefore you must carefully consider where to place each die. While higher numbers mean better room effects they also move enemy faster. There can be only one die in each column so you are restricting yourself with every placement.Fortunately thanks to the room effects you can shoot down enemy ships or deploy robots to increase your workforce but don't forget to work on the research as well and watch your energy supply.The game gets more and more tense as the mother ship descends at the end of each round.Will you be able to reach the end of the research track before your base suffers too much damage or the mother ship gets into the Earth atmosphere?The game was designed for the 2019 9-Card Nanogame P&P Design Contest and it achieved the following awards:1st place - Best Overall Game1st place - Best Solitaire Game 1st place - Most Thematic Game 1st place - Most Innovative Mechanic 1st place - Best Wargame 2nd place - Best Rulebook 2rd place - Best Original Artwork 2nd place - Best Volunteer Prize
20 years after the end of The Manhattan Project the superpowers of the world are embroiled in another vicious arms race. Manufacturing nukes is no longer an obstacle; all nations are now capable of churning them out at a rapid pace. The challenge of this era lies in the development of various delivery systems called the Nuclear Triad: strategic bombers ballistic subs and land-based ballistic missiles.Each player represents one of the superpowers in the arms race. At staged intervals scoring is conducted in one of 4 categories:- Strategic Bombers - Ballistic Submarines - ICBMs - Short-range missiles deployed to third world nationsIn addition to earning points for deploying nukes during the scoring rounds players can also earn defensive bonuses for mitigating the risks imposed against them.The game ends after all of the scoring events have been completed. The player with the most points is the winner.To help along the way you will recruit 4 different kinds of workers:- Laborers which operate your buildings - Spies which operate your opponents' buildings for your gain - Politicians which produce tax revenue and gain control over third world nations - Generals which deploy your bombers subs and overseas missilesYou will also construct and operate 6 different kinds of buildings:- Factories which produce submarines and aircraft - Research Facilities which allow you to improve your position in 5 different technology tracks - Reactors which produce nukes - Silos which are armed with ICBMs - Test Sites which allow you to detonate nukes in your own territory for points - ABM Launchers which earn defensive bonuses against various threatsMinutes to Midnight is a standalone game. It is part of The Manhattan Project line from Minion Games.
Planetary registry… Tortuga — former Interstellar Confederation's mining colony. Aggressive environment and fauna. The planet is located inside the neutral buffer zone of Omega sector. Since the miners’ rebellion the planet is under control of insurgents and pirate clans. Visiting is highly discouraged by Confederation ships.Tortuga 2199 is a deck building exploration and area control game for 2–4 players.Play as the pirate captain of a space ship. Your objective is to become the most powerful captain and have all of the disunited pirate clans join your cause. Upgrade your ship and hire new crew members. Explore and conquer different sectors of the planet. Fight space beasts and board other captains’ ships. All of the above increases your influence and helps to reach your goal.Good luck captain. All sails to the space wind!Tortuga 2199 contains a modular playing board spaceship miniatures tokens counters and 150+ cards.
Progress: Evolution of Technology is a card game about researching technologies. Each player takes his civilization from early antiquity and learns various technologies moving progressively to the Middle Ages the Industrial Revolution and Modern Times and ending with today's Internet or Social Welfare.Unlike other civilization games Progress focuses on a single aspect of civilization building: researching technologies that help a society advance. The 210 technology cards in the game are divided into three ages (Ancient Middle Ages Industrial) and three types (Military Science and Culture). With every advancement on a path you gain easier access to its more advanced technologies and you'll end up opening the door to the next age.Each tech card provides one bonus which can vary from one extra knowledge to a larger hand size. Even though most tech cards in the game come in multiple copies (usually one per player) the key technologies occur less frequently forcing players to specialize and granting them unique advantages. Every technology you research decreases the cost of up to three more advanced technologies accelerating the race towards the end of the game.The game play is streamlined with players usually taking two actions thus making each turn short and ensuring that you use the time when the others are playing for planning rather than seeing it as downtime.
Hoplomachus: Origins takes you back to where the story begins within the small battle arenas of 3 unique civilizations. You will represent one of the warrior houses found in these cities and will be battling for the right to represent your entire civilization in Rome. Quick fights 3 exotic arenas and competitive drafting of unique warriors are what set Origins apart from our other 2 games in the series. Of course it wouldn't be Hoplo if you weren't playing with premium 11.5 gram chips neoprene mats and custom dice!
You are a young spirit of the forest sent out by Gaia to bring the first life to the world. While you are growing your trees across the vast and barren lands of Pangaia you must complete a series of rituals to honor Mother Nature. Those rituals unleash Gaia's energy of life and are the beginning of the endless cycle of growth and decay.In Forests of Pangaia you grow your own forest and contend with other players for territory. Strategic choices are crucial along the way. Will you keep your forest calm and isolated or mingle with others to reap the benefits gained from diversity?
Tiny Epic Tactics utilizes a simple combat system with variable player powers and 3-D terrain to achieve endless layers of strategy and fun.Tiny Epic Tactics offers competitive play cooperative play and solo play!Conquer your opponents in tactical combat where every calculated move matters... or journey across the land and through the caves in a grand cooperative/solo adventure!Nesting inside the game box are 5 smaller boxes and a map/scroll. Players will set up the game by placing these 5 boxes plus the box bottom onto the scroll in designated areas. This creates the environment that players will explore and battle across.In Tiny Epic Tactics players will have a team of four unique heroes: a Fighter a Wizard a Rogue and a Beast. Each hero type and each character within that type offers unique advantages to movement attacks and/or support. Finding the synergy in your team is key to victory.In competitive play players will pit their teams against one another in effort to score the most victory points by the end of the game. Each turn players will have three actions to assign across their team. They can move and/or attack with their heroes. Victory points are rewarded for area control enemy heroes captured and keeping your own heroes alive. Gaining complete control of one or multiple specific areas offers the most victory points in competitive play. Gaining control of said areas requires your heroes maintaining majority presence in these areas over the course of a few turns. This requires a careful balance of offense and defense. The control of these areas can easily shift from one player to another based on which player has the majority heroes present in the designated spaces. Once a set number of areas are captured or one of the players has lost all of their heroes the end game is triggered.Tiny Epic Tactics offers a distinctly different experience for solo and cooperative play. In these modes players will adventure across the map fighting spawning enemies and exploring caves (printed on the interior of each of the boxes). The goal is to acquire treasures that belongs to the enemy from these caves while keeping your heroes alive. Once the end of the game is triggered victory points are tallied based on how many treasures you took from the enemy and how many of your heroes you kept alive.
VivaJava: The Coffee Game is all about finding that perfect blend of beans to create the next best-seller in the coffee houses and kitchens of the world.In the game players send their researchers to hot spots around the globe to gather the perfect bean. This may bring them into contact with other players who are also on the hunt creating a crucial choice: Go it alone and continue to research or join forces with that opponent hoping to combine beans from both player's bags and share the score with a superblend. Going it alone with research can often prove useful as players spend time in the lab developing abilities that grant them an advantage. However in VivaJava the bold taste of victory will go only to those players who are able to balance solitary research with cooperation amongst their fellow gamers.The rich depth of varying strategies and social play will satisfy most players' thirst for unique gameplay but VivaJava has even more brewing. This flexible game can accommodate up to 8 players and through smooth simultaneous actions play is quick and constant with little downtime.
Import / Export is a role selection game with a passive and active economy driven by player decisions. You have the power to gain over one hundred unique powers by exporting shipments of goods specializing into a varied tech tree and unlocking advanced game engines that will be completely unique to each play!Once your shipments enter the open sea someone can trigger an Import action where everyone will hold a silent auction to buy your containers and either allocate them as a future end game investment or an immediate boost to their available actions for specific roles.The end goal of the game is to have the most credits which will be a combination of your physical credits passive credits that were saved as imported goods plus any bonuses from completed shipments.
Astoria is a land pulsing with magic and intrigue! A handful of Arch-Mages are vying for the loyalty of wizards across the land so that they can wield ultimate power.Lizard Wizard is a game from the team that brought you Raccoon Tycoon. Aspects of gameplay will be familiar to fans of RT and will add a bit of extra depth and strategy.In Lizard Wizard players compete to recruit wizards from seven unique schools of magic build mystical towers research powerful spells summon helpful familiars and search dark dungeons for gold and items of power. Only one Arch-Mage will rise above the rest and control the land. Will it be you?Lizard Wizard is an action-selection game. On a player’s turn they may perform one of the following six Actions: End Game and ScoringThe game will end when any one of the following decks is depleted: Familiar Tower Wizard Spell.When the game ends the players will score points for each Wizard and Tower Card combo (10 VP if they are of the same school of magic and 5 VP if they are not) 3 VP for each Spell Card in schools of magic where they have a matching Wizard and Tower 1 VP for each Gold gathered from the dungeon or from scoring with a Familiar Card and any points derived from the special abilities from spells.-description from publisher
In 18Lilliput players try to build up the best railroad network by using action cards to get richer than the other players.Every player starts with a railroad corporation and a character that gives them a special ability during the game. The game is limited to eight rounds of play and every round each player may select two action cards from a common pool to undertake activities on behalf of their railroads. These actions include laying new track upgrading track buying trains buying new shares or opening a new company or simply getting money into one's personal cash or into a company's treasury.After the action selection phase each company runs its trains and earns money which can be withheld for future investments (trains track railheads) or paid out to the shareholders. This decision will influence the share price value of the company in question.At the end of the game players sum their cash on hand with the value of their shares and whoever has the biggest total wins.18xx players will find a lot of used and tried mechanisms as well as many new elements mingled into a quick and exciting card game.—description from the designer
A Handful of Stars is the final title published by Treefrog Games and the third entry into the unofficial A Few Acres of Snow Trilogy. The first game was the two-player A Few Acres of Snow whose main mechanisms were then reimplemented in the multiplayer Mythotopia and now A Handful of Stars reimplements the mechanisms from Mythotopia and takes them to the vast reaches of space...
Ostia is a strategy game for 1-4 players. Players lead a large fleet to explore the ocean trade and develop the port. Make good use of the Mancala system to strengthen your personal board and aim for the highest honor!The player chooses one of the six spaces on his board. Corresponding resources will be produced for the number of ships in that space. After that take all the ships in that space and place them one by one clockwise. Take action corresponding to where the last one ship was placed. By repeating this you can build a new ship on your personal board strengthen your ship to a larger one or build a building in the harbor.—description from the publisher
In Too Deep is a unique narrative that thrusts you into the future in a tense strategic board game for 1-5 players. Draft characters and spend actions to complete objectives and collect sets. What side of the law will you end up on?In the year 2087 central governments have fallen. What remains are fragmented citystates like New Dawn City struggling to keep chaos at bay. The sinister Syndicate targets these weakened cities for domination by usurping organizing and enhancing the existing criminal elements. In the world of In Too Deep you are part of a secret agency dedicated to stopping the Syndicate at all costs.Cybernetic implants give Syndicate operatives a technological advantage but you have found a way to exploit that power. By infiltrating their cerebral upgrades you can gain control of these criminals. Going deep undercover into the minds of your targets you’ll coordinate crimes of escalating seriousness to get your hands on the critical evidence needed to foil the Syndicate’s looming plot.Each turn you can hook into a new criminal and manipulate their activities throughout the city accessing powerful skills and increased stamina as you grow familiar with their minds. Your physical body is in a secret lab far from the actual action but you are by no means safe. Entering the mind of criminals takes its toll on your morality.Orchestrate crimes strive to put the information you gather to the best use wrestle with dangerously corrupting dilemmas and try to hold yourself together. It will take everything you’ve got to avoid going In Too Deep.
Take control of Norse divinities and command their forces in the ultimate conflict! While gods and mortals wage war on mighty giants and living dead strange runes of fire materialize in the Nine Worlds. For centuries these remnants of primal forces remained out of reach but now those who dare to wield this awesome power may tip the balance of these world-breaking battles in their favor. The realms are crumbling the end draws near and only the mighty shall be remembered.The Bifrost Bridge has collapsed trapping Odin and his armies in Asgard. The resulting war in Midgard will be a devastating clash with no assumed victor. Will Ases and Vanes save the Nine Worlds from destruction or will chaos shatter these realms and reduce Yggdrasil to ashes?Mythic Battles: Ragnarök is a 2 to 4 player legendary adventure playable as a pure skirmish game or as an epic saga comprised of numerous scenarios and campaigns. Glorious miniatures and stunning game boards set the scene decks and dice decide the combat and the draft mechanic ensures you field a mighty force destined for glory and victory!
Enter the mysterious World of Thunmar a place where barbarian clans rule the wild lands and corrupted civilizations live in their decadent cities. A place filled with powers gifted from ancient gods and treacherous demons. Become the Warchief of a clan and lead them on the conquest of civilized nations take their lands and steal their riches. You will need a strong economy an even stronger army and all the technological advancements you can afford to pursue. You will have to manage resources army units and buildings but you will also be able to summon the power of ancient gods and demons to obtain temporary magical benefits. Only the strongest clan will prevail over the others on the path to glory leaving its mark in history.In Barbarians: The Invasion you control a barbarian clan and lead it on its path to glory. Place your champions on the 3D Volcano to gather resources construct buildings pray to gods and lead your troops in fierce battles to conquer the most regions and become the greatest clan of all time.The game revolves around worker placement on a 3D rotating Volcano where you can perform different actions depending on the position of your workers area control on a map and the management of an economic engine. Your clan will have to sustain its army in order to conquer lands and prevail on enemy clans. The clans won't fight each other directly but will pursue the same goal until the end of the game where the player with most points wins.
Tomb of Annihilation Board Game is a cooperative adventure design in the same series as Castle Ravenloft that's based on the Tomb of Annihilation storyline for Dungeons & Dragons: 5th Edition.Adapted from popular classic AD&D adventure module S1: Tomb of Horrors
Investigators embark on an unprecedented voyage with Kronologic and play in an era of your choosing! Do you think you have what it takes to be the first to solve the mystery?Unravel a series of unexplained affairs at the Paris Opera to reestablish the truth. Collect clues about the movements of the implicated characters by determining where they were at the time of the incident: on your turn align a suspect's card with a special perforated tile and get two pieces of information about their movements. The first piece is for your eyes only but the second one must be shared with other players!KEY POINTS: => An engaging puzzle with a clever twist of having shared and private information => Each investigation varying in complexity will test your insight and deductive reasoning => Three different eras (contemporary historic and futuristic) and every scenario can be replayed 5 times => Gorgeous artwork and neat components
In a war torn land a magical land of heroic feats and epic quests there is a place that has never felt the wrath of the ongoing and everlasting war between the five realms. Hidden in the hills of Strongcliff deep in the shadows of a cavern lies the best kept secret for many years.This place is called the Cavern Tavern.Cavern Tavern is a worker (dice) placement and resource management game that is set in a fantasy world. Each player assumes the role of a worker in the tavern. Your job is to serve drinks work in the kitchen do chores and on top of that try to keep every guest happy including the nasty and greedy barkeep.On each turn a player can assign his dice to 1 of the 21 locations in the tavern.These locations are divided in 6 sections. The Main area where the guests are located and from where each player must pick up an Order Cellar where all the ingredients that are used to complete the Orders are located Kitchen where players can work to receive different rewards as well as the Chores section. Also the board features the Wizards workshop where the players can seek help for completing the Orders and Nasty the Dwarf's office where the players can go and try to suck up to the boss and badmouth a coworker.The players will have to complete the Orders as soon as possible because for each round they are late they’ll receive less points than the Order's original value.Also for being late with the Orders your reputation with Nasty the Dwarf is affected something that is vital in the game.To stand out from other workers and gain your employers favor you’ll need to skillfully manage the orders from your customers and the resource ingredients. You’ll have to carefully prioritize your moves and choose from what kind of work you’ll profit the most out of the situation.So… do you have what it takes? Get ready for the biggest challenge in your life and start working in Cavern Tavern.
Players are Saloon owners in an old west gold rush town. They've purchased lots on the four corners of the main crossroads and need to expand their small establishments into thriving businesses. Their goal is to create massive centers for commerce and entertainment in the wilds of the West. To boost their success they’ll need to attract the wealthy and famous citizens of the town while keeping away the less savory characters.This is a building and tile placement game where the purpose of the game is to build the best saloon. The game is played by each player taking a board and then taking turns going clockwise from the first player earning gold taking an action building and collecting bonuses.The player with the most reputation points at the end of the game wins!
Around the end of the 19th century a growing network of railway lines was built in Europe allowing people to travel to the major cities to visit beautiful structures influenced by Art Nouveau and Historicism.In Free Ride you are one of several people in charge of building railway lines connecting the cities in Europe and carrying passengers to those cities. The game board shows 45 cities connected by a network of potential routes and all railway lines built will be one of three types: lines owned by you lines owned by fellow players and state-owned lines. When you travel along railway lines you pay nothing to travel on your lines and state-owned lines. To travel on a fellow player’s line however you must pay them 1 coin which converts their line to state-owned. From then on traveling on that line is free for all players. As coins are limited you should carefully balance the building of your lines with the conversion of fellow players' lines to state-owned lines.Where do you want to build? At the start of play each player drafts part of a travel route. Multiple travel routes are available for choosing and each travel route consists of three cards. When you choose a route you take either the first and second cards or the second and third cards as your starting and ending point (in that order). Return the unchosen card of that route to the box.Once the third deck is empty you can either withdraw from the game with uncompleted routes (returning those cards to the box) or keep taking turns until you finish all your routes at which point you immediately gain 1 coin and withdraw. In either situation you earn 1 coin (and do nothing else) on each subsequent turn. Once all players have withdrawn you tally your score earning 3 points for each coin 5 points for the first card you have of a city and 2 points for each other card you have of a city. (Each of the 45 cities appears once in each of the three decks.) Whoever has the most points wins.Free Ride also offers a difficult solo challenge!
Rating: 7.7 | Players: 1–5
Game Type:
StrategyIn the city of Waterdeep rests a tavern called the Yawning Portal named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinth dungeon known as Undermountain domain of the mad wizard Halaster Blackcloak who has seeded his lair with monsters traps and mysteries.As an adventurer in Waterdeep: Dungeon of the Mad Mage you plan to explore Undermountain in search for treasure while navigating numerous traps and ominous monsters.Following in the path of the other critically-acclaimed D&D board games Waterdeep: Dungeon of the Mad Mage features multiple scenarios challenging quests and gameplay designed for a single player or a cooperative group of 2-5 players. The game features new environment and bane/boon cards as well as the trap and spell decks that premiered in Tomb of Annihilation.Waterdeep: Dungeon of the Mad Mage can also be combined with the other D&D Adventure System co-operative play board games including Tomb of Annihilation Temple of Elemental Evil The Legend of Drizzt Castle Ravenloft and Wrath of Ashardalon.
It's a time of upheaval when the Middle Ages end and modernity is born. For those in the government the situation is ripe for action. Your city must maintain its standing and you as its prince must make this happen.Virtù takes place during the Italian Renaissance with each player embodying one of the powerful Italian cities of the time and trying to make it more powerful than all others through virtù the ability to accomplish great things through a strong state (according to Machiavelli).The foundation of the game is wheelbuilding that is creating a wheel of actions on your personal player board which has a unique arrangement compared to other players and with you having a different set of starting family cards. Depending on how you place the cards you have multiple options available and a starting strategy but you can acquire and place new cards to alter your approach over the course of the game. You interact with others indirectly by taking cards they want or racing to goals or directly by sending agents to the palace or their cities as well as by attacking cities. Artists merchants and diplomats can also work to increase your prestige.Virtù includes a two-player mode that is played differently from the game with 3-5 players.
Ships deals with the history of shipping from the time of the Phoenicians to the modern era. The game is divided into three ages marked with different ship types. The first age is that of the galley followed by the age of the galleon then finally the steamship age. The board combines a track showing the development of ships similar to that in Automobile with a map of Europe and an area representing the rest of the world.Your turn is divided into two phases. In the first phase you choose to either conduct commerce (such as selling goods taxing locations or improving your warehouse) or take a card selecting one from seven on display; the cards vary in their effects granting money victory points or special actions.In the second phase you choose whether to place a ship move a ship or retrieve ships/merchants. When you place a ship you do so in either the merchant box or the warship box in one of eleven levels. A merchant allows you to place a merchant cube on the board giving you one or two goods counters to place in your warehouse. A warship lets you take control of a location at the cost of one food goods counter.Once all of your ships are on the board you can either move them (paying money to advance its level and take the associated action) or retrieve it from the board so that you can place it elsewhere later. As ships are placed in a level the cost of placing in the next level reduces — until finally somebody is willing to pay the cost to place in that level (which earns bonus points and possible additional income). When a ship is placed in the first galleon level galleys become redundant; similarly someone placing in the first steamship level makes galleons redundant. During the galleon and steamship ages you can pay extra to move more ships so having money in hand gives you a greater range of options and allows you to use your fleet more efficiently.When placing ships you can initially place only in 1 locations which are grouped around the eastern Mediterranean Sea. Once someone pays to move to a 2 location which are grouped around the western Mediterranean that area opens to others with the other areas being Northern Europe (3) the Americas (4) East Indies (5) and the Pacific (6). As soon as a new area opens players score points for merchants and control discs in the present area with the points earned being the same as the number of the area.Ships includes six types of goods: food oil metal wine cloth and spices. Each has a monetary value as well as a special power. Food can be used to take control of locations thus building an empire. Oil can be used to gain extra actions. Metal helps to advance your ships along the outer track. Wine can be converted to goods of a lower value. Cloth can be converted to victory points while spices have the highest monetary value. You have to decide whether to cash your goods in for money or use their power.NOTE: this description is out-of-date.
In Rise you assume responsibility for the economic and social development of a city. There are not many limits to your possibilities: On various tracks you can influence how best to provide for your citizens' well-being whether through culture science or political relations — but all of this can be achieved only in accordance with respect for conservation of the environment and the satisfaction of the population.The game revolves around ten tracks on which you move your markers to gain further effects and gather influence. The unique and innovative card mechanism which includes events and tough decisions will change your decision making from round to round.Once twelve rounds have been played players count their points to see who was able to accumulate the most influence in the city.
As soon as you saw the ad in today’s Tribune the certainty flooded over you. At last this is your chance the reason for all your training! All that work waterproofing your utility belt and practicing your one-liners will finally pay off. You call into work sick feed the cat and turn on your police scanner waiting nervously for the first call--or at least the call that’s close enough for you to get there first. You’ll stop at nothing to join your heroes The Champions of Zeta City and woe to any wannabe crime fighters who stand in your way!Heroes Wanted is a tactical board game for 1-5 superhero hopefuls attempting to fulfill their dreams of becoming a member of Zeta City’s exclusive crime fighting super team: The Champions of Zeta City. Each time you play you will create a unique superhero comprised of two hero cards. You will then choose a scenario and face a different villain (or villains) but the objective remains the same: gain as much fame as possible by KO’ing minions completing headlines and thwarting the villain. At the end of each game the superhero with the most fame is the winner and joins the prestigious ranks of The Champions of Zeta City.
It’s 1833. The East India Company has just had its monopoly of trade revoked by an official act of Parliament. You and others like you see a golden opportunity for profit in China. For too long the Company’s polite deference to the Qing has smothered progress and stifled trade. There is real money to be made here and you intend to make it.An Infamous Traffic is a brutal economic board game for two to five souls brave enough to conduct the opium trade in the fracturing political landscape of 19th century Qing China. Initially you will need to rely on smugglers in order to get your products into the interior but if Parliament can be swayed perhaps an open war can make the trade more secure. At the same time you’ll want to be careful. If British aggression goes unchecked the region may become a failed state which could jeopardize your hard fought gains.Of course the massive wealth you’ll earn won’t be enough. Trade is still a dirty word among those in the top rungs of society. You certainly haven't forgotten how your business holdings were sneered at by some prodigal baronet during your brief stint at Oxford. They don’t understand. The empire they enjoy was built on trade not pedigree. So you’ll play their game snatching up the precious symbols of nobility with your hard won cash. Perhaps you can restore a beloved castle and stuff it full of the latest luxuries. The right marriage or government post would certainly guarantee your place in society. You might even be tempted to rob your own firm to get that extra edge back home.In any case there’s demand for opium in China and you intend to meet it.—description from the publisherSee the Living Rules. (Source)
Inventors and tinkerers abound in the Victorian era harnessing the power of clockwork steam and electricks to build machines capable of anything to give glory to Queen Victoria!In the steampunk worker placement game Steam Works you'll put your mechanics to work collecting components and power sources then you'll literally build devices by assembling those sources and components. What's more those devices in turn become action spaces for other players to use!Each player takes on an inventor persona with unique starting components or special abilities accessible only to themselves. But the heart of the game is in assembling modular component tiles into a device for other players to use. Sources may provide one or more of the three power types — clockwork steam or Tesla-style electrickal power — to the components connected to them which in turn provide a wide range of effects for gaining resources prestige points or more component tiles. Devices start simple with just two components (one source and one component) but devices with three four or more components will become possible — as soon as the players assemble a device to let it be possible. Because of the modular mix-and-match nature of the components the available action spaces vary widely from one game to the next providing great replayability: each game players will create devices never seen before!
The future of humanity awaits you in Space Gate Odyssey. A system of viable exoplanets has been recently discovered and the Confederations are flocking into space to colonize it. In this 2 to 4-player development and flow-management board game you play the leader of one of these Confederations and play your influence in the Odyssey command station to send as many of your settlers as you can on these exoplanets.After decades of research and technological development humanity is preparing to leave the Earth to colonize this discovered system. To get there only one possible means of transport exists: space gates. For reasons related to physics and other quantum aspects these gates can be built only in space. The Confederations have therefore embarked on the construction of their own station in orbit equipped with space gates.At the beginning of the colonizing era these portals make it possible to go on one of the first three discovered planets. As soon as an entire contingent of settlers has joined the gate of a space station it is teleported to the corresponding exoplanet. The landing conditions vary according to the planets and the choice of colonized spots quickly becomes strategic.As soon as one of the three exoplanets is fully colonized each Confederation gains influence according to its placement then access to one of the two later discovered exoplanets becomes possible. At the end of the colonization of the five exoplanets the stations are teleported to the Hawking planet and the influence of each Confederation is assessed. The leader of the most influential Confederation will be promoted to the rank of Governor of this new system.One of the biggest challenges in Space Gate Odyssey is your ability to quickly develop and intelligently arrange your space station. The better you optimize the flow of your settlers to your station then to the exoplanets the more of them you can send to the favorable spots and thus gain influence.The choice of the modules their arrangement and the distance between the airlocks and the gates are therefore essential elements — especially since at the end of the game the domains of the modules you used to build your station will bring you additional influence points if they are in line with the position of the domains on the Hawking planet Predominance.Finally you must be careful not to leave too many open corridors on the space void as this represents a real danger for your settlers and could therefore damage your reputation.Your most amazing quest starts with Space Gate Odyssey. Will you be able to take over your opponents in order to take control of the new system or will you stay at the dock?—description from the publisher
Mind the fields of Gullsbottom! Plant and fertilize your seeds tend your crops and utilize the various buildings at your disposal. You'll need to work smarter not harder as harvest season is coming to an end! Who will have the best harvest this year? Will it be you?Each round in Harvest you first draft turn order (and the benefits that come with it) then send your two workers into town and into the fields. Plant seeds tend fields and harvest crops to make room to plant some more! Utilize buildings and magical elixir to amass a bigger and better harvest than your neighbors at the end of five rounds of play.
The 7 wonders of the great civilizations were built by slave-power and societies' need to enslave weaker neighbors went unquestioned for millennia. Until the day an audacious petition was sent to Parliament not just to end slavery in England but throughout the entire world! In this game you assume the role of an abolitionist during the Age of Enlightenment either a Parliamentarian an evangelical or a private philanthropist. Assign warships to blockade slave ports or intercept slave ships install missions trading posts and colonies in foreign lands steeped in serfdom challenge the institution of slavery on moral and legal grounds in courts and sanction underground railroads slave revolts and revolutions. Play in cooperative-competitive cooperative or solitaire modes. If victorious you achieve the greatest political accomplishment in history: making slavery everywhere illegal.—description from the publisher
In SteamRollers players use dice to build the best railway network upgrade their engine and beat their opponents to the most lucrative cargo deliveries. Make smart use of the dice to become the world's most famous railroad tycoon!Each round a certain number of dice are rolled and people draft one die with which to perform an action. They can draw a railroad track on their personal board use the die to upgrade their engine deliver a cube from a common supply board using their personal network (if their engine is strong enough) for victory points or take a special card which allows the player to break the rules in small (or big) ways.Once half the cities on the supply board are emptied the game is over at the end of the round. Players total their delivery points and add extra points for their network engine and cards. The player with the most points wins.
Based on the hit Mistborn novel series by Brandon Sanderson the Mistborn Deckbuilding game takes players into the world of Scadrial! From designer John D Clair players get to control iconic characters from the series and burn metals to unlock Allomantic powers in fast-paced battles.Mistborn is a standalone deck-building game in which you “purchase” cards as you play to build and improve your deck. Burn metals to activate cards. Each metal has its own strengths: damaging opponents earning mission points and manipulating allies. There are multiple ways to win! Defeat your opponents in furious allomantic battles or complete a series of perilous missions before your enemies do.Play head-to-head against your friends or take on the The Lord Ruler in solo or co-op play!—description from the publisher
The world's most famous capital cities didn't just appear overnight. It took careful planning resources and time. Now new countries seek to build great capitals of their own and you are challenged to create a city unlike any other – but with each new era comes new challenges and you must be prepared to make important decisions. The winning player will earn the right to host the next World Expo but that's a prize reserved for only the most prestigious city.The Capitals is a city-building game unlike any other featuring new and creative game mechanisms. Cities take many years to build and The Capitals requires players to plan ahead to create their vision. Playing over three eras from Victorian to Modern Day players are challenged to build a capital city that can compete with the world's best but also stand the test of time. With over one hundred unique buildings to construct no two cities will ever be identical.What story will your city tell?
In The Palaces of Carrara players want to buy the marble from this famous region of Italy as cheaply as possible – but any reduction in price will benefit your opponents as well. Maybe you'll find it profitable to instead invest in the buildings created from this exclusive marble? Maybe it'll be more worthwhile to grab the expensive raw material when bigger buildings in town turn out to be not as lucrative as you'd hoped?This second edition includes a revised set of rules as well as a completely new advanced version that will include many new strategies and ways of scoring. This new advanced mode of play introduces statues which will allow you to score your buildings in a multitude of new ways. So come and revisit this classic game by famous designers Wolfgang Kramer and Michael Kiesling.
Legacy: Gears of Time is a strategic card game mechanically rooted in its time travel theme. Players each play cards from their own hand draw from a central draw pile move and play technologies on a single timeline while placing their influence cubes on existing technologies.Legacy is played on a timeline that grows at the end of each of 4 rounds. Players take turns during a round consisting of 3 actions each. During each turn you may travel back in time play a technology card from your hand influence an existing technology or draw two cards (keeping only one).As you travel back in time Technologies are played from your hand by paying their discard cost. Any technologies you play generate influence for you automatically.Having more influence than your opponents is the key to claiming rewards for a technology! At the end of each round rewards are given for each technology and its dependencies. One Influence cube from each technology will come off at the end of each round forming your influence pool to be used in future rounds to influence existing technologies. Keep in mind a technology is only considered successful if all of its dependencies exist previously on the timeline.Since there are several copies of each technology you may be able to preempt and eliminate an existing copy by playing yours earlier in the timeline! Be sure there is room for your new technology though; each time-frame has a capacity equal to it's distance from the present.There are also a few rare but powerful Fate cards each allowing you to break the rules in interesting ways. Fate cards have no discard cost and don't require an action to be played.By strategically influencing existing technologies adapting to your opponents actions and carefully choosing when to go further back in time you will find yourself victorious over your rivals! History remains intact until the Ancient Machine demands you return to the past to rebuild history and your Legacy once more.
Sunlight glaring through the windshield. Your favorite songs blasting through the speakers. Candy bar wrappers piled next to a warm drink in the cheap plastic cupholder. Your companion riding in the passenger seat snapping pictures of landmarks as you settle into the hypnotic rhythm of the road. But be careful as this fun road trip could get dangerous as you drive through Death Valley.Death Valley is a pocket-sized push-your-luck tableau-building game for 1-2 players with each traveler striving to assemble the best mix of cards in their journey and scrapbook in order to win the game.Each turn players choose whether to assign a card to their journey or move cards from their journey to their scrapbook. Cards feature stars (points) special abilities (which affect the value and position of cards) and some interesting facts about Death Valley. Each card also lists a hazard: heat terrain flood or animals. Having three of the same hazard visible in their tableau causes the player to bust and lose all the progress in their journey.At the end of the game players sum the stars in their journey and any additional points from card abilities to determine who wins.Death Valley was a top-three finalist in Button Shy's 18-Card Challenge: Design a game about a real life location.
Dark Ages is a historically-based civilization-building game that features an innovative action selection mechanism. As long as your action markers remain on the board you may be able to gain secondary bonus actions whenever you or another player repeat the action.While Dark Ages features objectives commonly found in 4X games — encouraging you to explore nearby regions expand your territory exploit the resources and exterminate your opponents — it does so featuring several Euro-centric mechanisms. Collect resources from lands under your control using them to build up your cities and fortifications. Some building types provide several ways for you to gain important in-game advantages while others enhance your military strength or simply score you victory points. As you expand your territory you will lay claim to noble titles acquire new technologies and train your military units. Each region and leader offer asymmetrical choices with their unique abilities.Dark Ages is actually two games: Western Europe (subtitled Heritage of Charlemagne) and Central Europe (subtitled Holy Roman Empire). While both versions feature identical gameplay each focuses its attention on a specific part of Europe during the Dark Ages (Western and Central respectively). As a result the game board maps differ between the two versions as do the lands in which players vie for control over along with the flavor of the inhabitants and leaders of those lands. However by combining both versions you can enlarge the map into an epic battle for superiority for five or more players!Each game box is filled with finely sculpted miniatures of cities fortresses farms and other buildings. The different types of troops — infantry bowmen and cavalry — are represented by unique miniatures.The solo mode for Dark Ages has been designed by Dávid Turczi.—description from the publisher
Thirty years after sending the first colonial ships from Ganymede humanity decided to launch Project Galileo! Its goal: Settle the four main satellites of Jupiter (Io Europa Ganymede and Callisto) in order to broaden human presence in the solar system. This project is named after the Italian intellectual Galileo the first to observe these four satellites in the sky in 1610.In Galileo Project you play as the same corporations involved in the events of Ganymede and settle the four satellites of Jupiter by acquiring robots from Earth and Mars recruiting experts developing technologies and building superstructures.Galileo Project is a standalone game in the Ganymede universe combining combos and engine-building.— description from the publisher (translated).
Cupcakes are at the height of fashion in the city. It's the perfect time to expand your business. Even though at the moment you only have one small Bakery the dedication and the level of creativity of your employees means that there are no limits to your ambition.Your task will be no piece of cake since your competitors share your same goals and they are not going to make it easy for you. Only those who work the most efficiently and effectively will manage to build their own cupcake empire.Cupcake Empire is mainly a dice game. Your personal board represents your business and the dice your workers. In each of the columns of the board you can carry out one specific action; create new recipes for cupcakes open new stores serve customers hire new workers etc. On each turn you will have to decide which column you are going to activate taking into account that the more dice there are and the more specialized they are the more effective the action will be. Through these actions you will increase your level of sales and production trying to get them to grow in equal measure since at the end of each of your turns your Income will increase by the amount indicated by the marker that is the furthest behind i.e. that has made the least progress.
A new era is looming on the horizon. The future of Noria is right in front of you and you must guide your flourishing trading empire into prosperity. Discover flying islands buy ships and build factories. Invest in prestigious projects and secure their success by passing on secret knowledge to politicians. For even above the clouds there is still room for improvement...Noria is the debut title from Sophia Wagner winner of the Spiel des Jahres fellowship in 2015. The talented young author created an entirely new steampunk universe specifically for this game and artists Michael Menzel and Klemens Franz have managed to bring her vision to life. At the center of the game is an innovative mechanism called wheel building. Each player has an action wheel consisting of three rings with slots for a number of different action discs. Over the course of the game players try to obtain new discs and manipulate the rings of the wheel to optimize their action selection. Additionally to ensure their investments bear fruit they also need to bribe politicians with knowledge.
Black Gold is a reimplementation of Giganten with the additions of support for a 5th player (with special rules involving additional auctions) several official variants in the rulebook a modular board two new special actions and a different deck balance.Description from the publisher:The year is 1922 and the Texas Oil Boom is in full swing. Prepare to head West surveying the Permian Basin for profitable gushers and gaining more wealth than your fellow prospectors. Are you part of a burgeoning oil family fixed on becoming a dynasty or a shrewd yankee tired of watching southerners making their fortune? Whatever your reasons join the race to become the wealthiest son of a gun in West Texas.Black Gold is a board game of drilling and discovery for 2-5 prospectors and play can last from 1-2 hours. Competitors attempt to claim the best wells bid wisely against their neighbors and sell their oil at the highest price in order to finish the game with the most money when the Oil Baron’s train reaches the last track.To secure wealth players explore the terrain of the provided map tiles for oil wells and they survey and build their derricks. Map tiles are double-sided and modular ensuring a unique experience every time. Money is made if a player can transport his oil to one of three oil companies and win the right to sell at auction. The Oil Baron's train moves nearer every turn counting down the rounds of the game's thrilling ride; all the while it begs you and your fellow prospectors to ask the question: Am I making enough money?The landscape of the Texas Oil business can be fickle and lonely as it is arid. Players can strategize against their opponents and upset their play through special actions. During auctions players can even lie about the value of their Sales Licenses in order to force their neighbors to bid more! But careful you future tycoons – if you're caught bluffing you're penalized.Although Black Gold is a satisfying bidding game it is also an exciting contest of strategy and exploration. Every game variable can offer an advantage or variation in play each round. The round's starting player has the first choice for powerful Action cards which dictate his options for that round. Subsequent prospectors can be savvy and alter their exploration based on other players' surveying or the last player could choose to sell his oil at a different company than his neighbors and find an easier auction at which to bid.Black Gold is easy to learn but offers an abundance of intriguing game play choices. Black Gold also provides players with optional rules that can shorten or extend game play increase the challenge give inexperienced players a handicap or even reduce the randomness of well distribution. With all of these options players will discover that Black Gold is a new experience every time even offering unique variation depending on player number map tile setup and well placement.
Hoplomachus [ha-ploh-ma-kuss] or Hoplo for short is a hex-based tactical board game set inside a gladiatorial arena. One to three players each representing an ancient city/civilization thought to have been lost to the world are now on Rome's doorstep vying for a place in the prestigious arena games.Players have a very clear objective: Eliminate the opponent's champion. Champions start the game in the arena but are inactive and defenseless. They will not fight until the crowd is behind them. Each player takes turns drawing playing and moving gladiators from their hand and assisting them with tactic chips.Based on opponent's moves and play style each person will need to adjust their strategies. Defend your champ take over and hold the crowd favor areas assault opponent's champion cover deployment zones eliminate tacticians to reduce enemy options fight beasts to gain crowd favor the list of tactical possibilities is endless.Hoplomachus combines combat tactics chip (units) management level progression (through crowd favor system) team play player vs board and so much more.
Choose your clan prepare for battle and fight for control of powerful crystals in Crystal Clans a battle card game for two players.In every game of Crystal Clans you go to battle with unique armies seeking to outmaneuver your opponent and lead your squad to victory. Six clans stand ready to battle for dominance including the adaptable Water Clan the peaceful Flower Clan the relentless Skull Clan the innumerable Blood Clan the wise Meteor Clan and the unyielding Stone Clan. Each clan's cards can be used in multiple ways giving you more options and adding surprise to each battle. The first clan to claim four crystals wins the game and fulfills their destiny to dominate the world.—description from the publisher
This is not World War II. Progress during The War to End All Wars was measured by yards not miles. The Italians were on the side of the Allies while Turkey – then at the center of the Ottoman Empire – was one of the members of what was known as the Central Powers. Imperial Germany and the Austro-Hungarian Empire were the two other main Central Powers.The major Allies sometimes referred to as the Entente consisted of the British Empire France Italy the United States and Imperial Russia. The alliance included other historical members but they more or less fell under the command and control of one of these great powers. In fact had General Pershing not insisted that its integrity be maintained even the American army would have found itself as simply being replacements for French and British.Axis & Allies: WWI 1914 puts players in charge of one of the major powers each with its own infantry sculpt; other sculpts represent the artillery tanks aircraft and naval line-up of either the Allies or the Central Powers.Despite what the back of the box says about the playing time (1-3 hours) the Avalon Hill website correctly states 8 playing hours for this game!
Game description from the publisher:Darkness envelops the world; chaos reigns. Humanity fights back in the only way they know how -- with forceful control. But how does one control creatures whose existence defies all logic?Nightfall: Martial Law is a stand-alone game that can be integrated with the hit competitive deck-building game Nightfall. Martial Law brings you a complete new set of cards with special powers and features all-new vampires werewolves hunters and ghouls. Martial Law also introduces the feeding mechanism: Feed your chained orders to give them greater effect!Each card has a main color and two linking colors. If you can match the main color of a card to one of the linking colors of the previous card you can chain those cards together. Once a chain is started players all get an opportunity to link additional cards onto the chain during that turn.Cards in the chain resolve in reverse order: first in last out. Instant effects fire off as cards come off the chain doing damage to your opponents or bringing characters into play to defend you and attack your opponents.The object of Nightfall is to put wounds into your opponents’ decks and end the game with the least amount of wounds in your deck. But beware: the more wounds a person has the more enraged they become and the faster their deck works meaning more cards and bigger chains will come your way!
The Dark Souls board game is a brutally hard exploration miniatures game for 1-4 players. Prepare to die.The game features a fast set-up long reveal mechanism that gets you into the game quickly and builds the location as you explore. The sense of danger is palpable as you discover new locations and the monsters that inhabit these dark places. The core combat mechanism and enemy behavior system forces deep strategic play and clever management of stamina to survive.Dark Souls includes numerous boss and mini-boss encounters — including one against the Dragon Slayer Ornstein and Executioner Smough — and utilizes an innovative behavior mechanism so that no two encounters are ever the same thus giving the game near infinite replayability.—description from the publisher
The Space Race was a lie.Look it's not that the moon landing was faked. It happened. Neil hates the conspiracy theories. The lie is that we ever wanted to go to the moon. We needed a spectacle to show the people. To justify the massive budgets. The agencies.Neil stepped on a rock 239,000 miles from Earth. Big deal. I stepped on an exoplanet circling Ursae Majoris 18 months earlier. It's a one-way trip -- so there ain't any going home.No ticker tape parade for me but that's ok. I'm here for my country. See the Russians beat us here by a few months. Japanese showed up a few weeks after us. We'll colonize this planet for America. Because there isn't a choice...Godspeed is a mid-weight worker placement game of extra-terrestrial colonization for 2-5 players with a 60-90 minute playtime. -- From the back of the boxIn Godspeed players play as scientists from one of 5 nations: the USA Japan Soviet Union the European Nations or India. The game is played in 10 rounds each with four phases.Points -- Prestige is gained on 4 tracks (Defense Exploration Commerce and Infrastructure) and your position on these tracks gains you points at the end of the game. You may also gain points by achieving Civilization Milestones (only 1 Nation may claim each Milestone) completing Lunar Season scoring cards (any number of Nations may complete these) building ancient XenoRelics completing special objective cards and for left over resources.The Nation with the most victory points wins.
In a game of Cosmogenesis each player creates their own planet system starting from a star and an asteroid belt. To do this they use the elements available on the different sections of the central board. In each round players obtain one element from each of the four sections over four turns and with these elements players form planets and moons. These then collide with each other causing them to increase in size develop rings form atmospheres and of course create life. Players do all of this in order to fulfill their own objectives which like the rest of the elements of the game are obtained from the central board; at the end of the game these provide the victory points that determine the overall winner.•••En una partida de Cosmogénesis cada jugador creará su propio sistema planetario partiendo de una estrella y un cinturón de asteroides. Para ello se valdrá de los elementos que ofrecen los diferentes sectores de la nebulosa representada en el tablero central. En cada ronda cada jugador obtendrá un elemento de cada uno de los 4 sectores a lo largo de 4 turnos. Con estos elementos formarán planetas y lunas colisionarán unos con otros para aumentarlos de tamaño formarán sistemas de anillos crearán atmósferas y por supuesto vida. Todo ello con el fin de cumplir sus propios objetivos que también se obtendrán del tablero central y que al final de la partida proporcionarán los puntos de victoria que determinarán el vencedor.
Game description from the publisher:DreadBall: The Futuristic Sports Game is the hyper-kinetic sci-fi sports game of unparalleled speed and ferocity – a fast fun and tactical miniature sports board game written by Jake Thornton and created by Mantic Games.Two coaches compete for victory with teams of beautiful miniatures on a stunning sci-fi pitch. The game is easy to learn yet challenging with carefully orchestrated plays and counter attacks hinging on positioning and the mercy of the dice gods.Created by the finest sculptors artists and game designers DreadBall: The Futuristic Sports Game is the first in a series of visually stunning sci-fi sports games to be supported with expansions introducing new teams and exciting new game play building on the already impressive 84-page full-colour A4 rulebook.
Beware: the machine evolves grows and cycles each of its parts every turn. You must roll your dice with care use abilities to modify the results as necessary allocate dice to deal or block damage and strategically destroy parts of the DOOM MACHINE to prevent your demise!Each turn consists of two phases:In Phase I you'll roll your unlocked dice using the limited available utility slots to modify or re-roll then allocate dice to either shields (to block incoming damage) or to machine part cards in play (if the roll criteria is met) to deal damage to a part. Destroying parts earns you additional dice for future rolls.In Phase II: The machine AI takes action cycling the tracking die on each of its available machine part cards and triggering abilities when the die reaches an icon on its AI track -- potentially dealing damage repairing locking die and impacting gameplay in other nefarious ways.When all of the machine parts have completed their cycle the entire line shifts down one slot and a new machine part is added to the doom machine line increasing the difficulty with each turn.Can you keep the machine at bay long enough to destroy the core and win?—description from the designer
Game description from the publisher:Greed Pride Gluttony Wrath Luxury Idleness and Envy – the infamous Seven Deadly Sins. For the faithful they instill horror. For you on the other hand they present a wonderful business opportunity!In The Road to Canterbury you play a medieval pardoner who sells certificates delivering sinners from the eternal penalties brought on by these Seven Deadly Sins. You make your money by peddling these counterfeit pardons to Pilgrims traveling the road to Canterbury. Perhaps you can persuade the Knight that his pride must be forgiven? Surely the Friar's greed will net you a few coins? The Miller's wrath and the Monk's gluttony are on full public display and demand pardoning! The Wife of Bath regales herself in luxury the Man-of-Law languishes in idleness and that Prioress has envy written all over her broad forehead. And the naughty stories these Pilgrims tell each other are so full of iniquity they would make a barkeep blush! Pardoning such wickedness should be easy money right?Not quite. For you to succeed as a pardoner you'll need to do more than just sell forged pardons for quick cash. To keep your services in demand you will actually need to lead these Pilgrims into temptation yourself! Perhaps some phony relics might help? There is also one big catch. The Seven Deadly Sins live up to their name: each sin that a Pilgrim commits brings Death one step nearer and a dead Pilgrim pays no pardoners!So much to forgive so little time. Will you be able to outwit your opponents by pardoning more of these Pilgrims' sins before they die or finish their pilgrimage to Canterbury?
In 1954 with an explosion over a hundred thousand times more powerful than even the wildest estimates the Castle Bravo nuclear test obliterated the Bikini Atoll and ruptured the Earth down to its mantle.As water levels rose in the aftermath the remnants of humanity fled their homes and took to the sea. World leadership came together to build a massive Flotilla mankind’s last bastion of civilization.Now ten years after the disaster the Flotilla is home to the very last of us.Flotilla features two distinct and interwoven modes of gameplay as you try to outpace your opponents in bringing prosperity to humanity’s new home. You begin the game as a “Sinkside” Fleet Commander commissioned by world leaders to explore the new face of the ocean scour the depths for resources and rescue any survivors you come across. At any point in the game you may choose to turn “Skyside,” by selling your skiffs and leaving your seafaring life behind to now grow the Flotilla itself.The choice of if or when to switch from a “Sinkside” explorer to a “Skyside” settler defines the very core experience of Flotilla. They represent two similar but distinct game experiences utilizing the same game components seamlessly intertwined among all players. If you switch you’ll flip over all of your accumulated game components watching your crew grow into new roles with new art for the same characters while finding entirely new uses for your ocean tiles and resources and beginning to trade with the “Sinkside” players as you go after new objectives. As players turn “Skyside,” different niches are filled forever changing the game’s economy. Mastering this ebb and flow will be critical if you’re to shape the new face of humanity!As a “Sinksider,” you will explore the ocean with your skiffs pulling some of the 92 hexagon-shaped ocean tiles out of a bag and arranging them to help you effectively collect resources discover valuable artifacts from the sunken civilization all while trying to avoid toxic radiation left from the disaster. You’ll dive for supplies rolling a pool of custom dive dice that vary based on the depth level of your skiffs. You’ll also carefully manage your resources trading them on the open market for the currency you can use to buy more skiffs and outposts or stockpiling them for when you turn “Skyside.”As a “Skysider,” you will use your resources to build an expansive network of watercraft and docks using the “Skyside” of your ocean tiles. Your divers will also have new jobs as researchers rolling custom multicolor Research dice to discover new technologies that allow the Flotilla to manage a growing population. You’ll also build Sonar stations making life a little easier for the “Sinksiders” still out exploring the unknown while earning quite a few points for yourself.On both sides you’ll also grow your relationships with the four different governing guilds each giving you unique bonuses and more powerful crew. The players with the strongest relationships will also earn valuable points at the end of the game!The components in Flotilla are unique immersive and interconnected. Your skiffs will be able to actually carry up to four resource barrels and come in a unique shape for each player color. Artifact tokens slot into matching spaces in a double-layered hub board and art on the ocean tiles lines up to create a unique layout for your growing Flotilla each time you play.In Flotilla you’ll find significant strategic depth and variety while giving players the freedom to tell their own story. Will you build the Flotilla by being the first to go Skyside or stay Sinkside for the whole game becoming the most powerful seafarer of them all?
Serenissima is the new Ystari edition of the 1996 game (Méditerranée in France). The rules have been updated and the game is more fluid.In Serenissima players represent a merchant family during the Renaissance. Players attempt to balance the need of trading and open commerce versus the cut-throat economic piracy of the day. Players create a fleet of ships to purchase and move various commodities around the Mediterranean while also keeping well manned ships to attack and defend against other player's fleets.Resources and Trade One of the resources has changed (marble replaces gems) and the ports produce different resources compared to the 1996 version. In the 1996 version when buying goods from a port owned by another player you had to bargain. It could be hard. Now you just pay them 1 ducat instead of paying the bank. Wine is now special: one port with wine in its warehouse is worth more VP at the end of the game.Game Flow (big point) In the 1996 version all the players used to bid for turn order. Then they all played the phases according to this order: they loaded built and bought then they all moved their galleys they fought and finally they took over free ports and made money. There's no bidding anymore. Now the galleys you build are numbered and when it's the turn of one specific galley its owner can perform their actions (load move and fight or build) before the next galley is the active one. If your galleys have successive numbers you can play several times. The little flags that used to be awkwardly fixed on the galleys are now useless and the men have to be in the player's colour (instead of being a nice bunch of nice Sailor Smurfs). This is a major difference the game is radically altered.Counts and Victory Points There are several counts in the game and not only one at the end of the game. What's more: another kind of count can bring players money if they have wine in their warehouse. All of that depends on the drawn cards at the end of a galleys' turn. The pace of the game may be altered by those cards too. There is no card in the 1996 version. In this old version the only way to have your port well valued at the end of the game was to have its warehouses full. It's now different too: a port with one good is better than one with none but worse than one with two etc.Other Changes There's a building more: basilic. It brings more VP. Galleys are easier to build but the price is not the same. Combat rules are very different the fort has a different power. Dice are different too. Port limits to recruit sailors are different. 2 and 3 players rules are different. ...and this list is all but exhaustive.
Quodd Heroes is a fast-paced modular scenario-based adventure board game that plays like a combination of Super Smash Bros. Mario Kart and Legend of Zelda all wrapped into one. Whether it’s a simple point-to-point rally-style race capture the flag or a quest to uncover hidden secrets each game is filled with unexpected events lots of player interaction ever-changing boards and a dash of mayhem.The core mechanism in Quodd Heroes is something you’ve never seen before. Each player controls a different cube-shaped character miniature and player board. You then assign a different movement skill to five of the six sides of your character (the sixth side has an ability unique to your character). When you begin the movement phase on your turn you “tumble” your character into an adjacent space and perform the movement skill associated with the face-up side of your character. Skills include: Tumble Jump Slide Diagonal Slide and Dash.While you work to complete the scenario’s objective(s) either on your own cooperatively or against other players game boards which are laid out in grids present obstacles like walls raging rivers chasms moving platforms rotating board sections trap doors tunnels teleporters and more. As you navigate the world you create new obstacles and shortcuts while battling your opponents by pushing them into pits blocking their paths and fouling their plans.As you explore the world you will find food runes items and pets in the form of cards. These cards enhance your abilities slow your opponents and modify the world around you. If you use your movement skills and cards strategically you'll emerge as the greatest of the Quodd Heroes.Player Turn Structure:1. Play cards (power up): Play as many cards as you like from your hand. Power up and alter the board prior to movement.2. Movement Phase: Perform your natural tumble by turning your hero miniature over into an adjacent space activate any board elements on that space then activate the movement skill associated with the side of your character that is now facing up. Move up to your maximum distance with that skill in any direction you like.3. Play card (recover phase): You many play any additional cards you like during this phase.4. Exploration phase: draw cards from the lineup of cards or the top of the deck equal to your exploration valueAt the end of each round an upkeep phase includes:- moving board elements and animals - play a world event card that effects all players - Adjust round tracker (in timed scenarios) - all heroes upgrade their hero by selecting an upgrade tile and placing it in their upgrade track. - First player mark passes to the left
In Fight for Olympus two players battle for control of Olympus by pitting demi-gods titans and soldiers against one another.In game terms players face off on opposite sides of a game board with each player having six spaces for playing cards: three for military conflict two for control of power discs and one for control of resources. On a turn a player plays as many cards as desired by paying the cost of each card — that is discarding cards of the proper colors that match the cost of the card being played — then placing the card in an empty slot on their side of the game board. Many cards have powers that take effect when played.After playing cards on a turn each card does damage equal to its strength to any opponent's card on the other side of the game board. If no opponent's card is present then with military power the player does damage directly to the opponent swinging a pendulum of strength in their favor. If you reach a total of 7 on the pendulum you win. Your troops can also grant you an additional card at the end of the turn (three instead of two) or tokens that make it cheaper to play cards.Instead of winning via military you can instead win by having all six slots on your side of the board filled with cards at the start of your turn.
Game description from the publisher:Where there were once six realms now only a single remains: New Vigil. In Ascension: Dawn of Champions you take on the role of your faction's Champion to guide them to victory in this world of new alliances and ancient foes.New Champion cards let you play as a faction leader building your reputation to unlock powerful cards and effects. This set also includes new multi-faction cards to acquire and defeat including Constructs and Monsters!As with all other Ascension sets Ascension: Dawn of Champions can be played as a standalone game or combined with other Ascension games.
The trick-taking game Wizard uses a sixty-card deck that consists of the traditional 52-card deck (1-13 in four suits) along with four Wizards (high) and four Jesters (low).Players compete over multiple rounds based on the number of players and whoever ends with the highest score wins. In each round players are dealt a hand of cards — one card in the first round two cards in the second three in the third etc. — then trump is determined by flipping the top card of the undealt deck; if a suit is revealed that suit is trump while if a Wizard or Jester (or no card in the final round) is revealed then the round has no trump. Players then state how many tricks they expect to win in the round.The playing and winning of the tricks uses mostly standard trick-taking rules. If a player leads a suited card then all other players must follow suit if possible. If a player leads a Jester then the second player determines the suit led. If a player leads a Wizard then those who follow can play whatever they want. However in all cases a player may always play a Wizard or Jester even if they hold cards in the suit led.After each player has played a card determine the winner of the trick as follows: If one or more Wizards were played the player of the first Wizard wins the trick collects the cards and leads to the next trick. If not whoever played the highest trump wins the trick. If not whoever played the highest card of the suit led wins the trick. If all players played Jesters whoever played the first Jester wins.After all tricks have been played players tally their score for the round. If a player matched their bid winning exactly as many tricks as stated at the start of the round they score 20 points plus 10 points for each trick taken. If a player missed their bid they lose 10 points for each trick that they were off whether they took more or fewer than predicted.A common variant in Wizard is to not allow the total number of tricks bid in a round to match the round number thereby forcing (at least) one player to be off each round.Wizard: 20th Jubiläumsedition is a special edition of Wizard that includes six cards not present in the normal game including a single dragon card that beats a Wizard a four-colored 7-1/2 Juggler card and a bomb card that negates the bids for the round with players then scoring points based on the total number of tricks they take.
Cowboy Bebop: Space Serenade is a competitive deck-building game with 2 to 4 players in which you play one of the four members of the famous Bebop crew.Each player tries to prove that he is the best bounty hunter by getting the most reputation points at the end of the game. To do so they will have to capture the criminals wanted by the ISSP in a spirit of limited collaboration.During the game players will be able to buy cards that will allow them to improve their personal deck in order to better manage the resources necessary for their victory. They will also be able to move from planet to planet with gas or use their special abilities and even those of other players if they have in the same place as them.The game ends when the terrible Vicious is captured or has fled.—description from publisher
The round houses (a.k.a. Fujian Tulou) are unique rural dwellings that can be found in the mountain areas in southeastern Fujian China dating back to the Ming dynasty (17th century). A round house is a large multi-floor enclosed and fortified earth building housing usually a whole clan which functions as a village and is known as a little kingdom for the family.In the game Round House players are the head of a family who tries to lead their members to glory. Players take turns moving their pawns around the circular building in one direction performing different actions to get goods trade goods for money hire experts send family members for distant business and eventually bring the families home to worship the ancestors. By cleverly moving your pawns around the round house and maximizing the performance of your faithful family members you might become the most glorious family and win the game!
Burano also known as the lace island is an island in the northern Venetian lagoon. Burano is famous for its brightly colored houses those square-shaped houses of a riot of colors along the water channels make it like a fairy tale land.Fishing has been the main activity in Burano since its foundation. A story goes that while fishermen went a long-term fishing outside the lagoon their wife who stayed and missed their husband took out needles and made lace like they mended their husband's fishing nets.In the Middle Ages Burano lace was highly admired and widely requested by royal families all over Europe. Players represent a family leader on this little island. They can send men to fish for the main source of income or send women to lacemaking to sale abroad. Making a good living and making Burano become world famous you have to figure out how to organize family members to their suitable work. It depends on you to earn the glory for your family and lead them to be outstanding from other families.Burano is played over four seasons 14 rounds altogether. Through the novel cube pyramid-driven mechanism players take turns paying coins to operate their cube pyramid during each round. The operation of the color-coded cubes would trigger certain actions such as fishing lace making and house roofing which will earn players victory points (VP). At the end of the game whoever has earned the most VP wins.
Hybris is a boardgame of worker placement opportunity and development. For 2 – 4 players for game session around 120 minutes. A solo mode will be included during the Kickstarter campaign.Primodials Gods have fallen. Hunted captured and tortured by their children Chronos and his congeners are nothing but remnants of an ancient world. Era of Olympians has just begun. After aeons of fightings a new order is established. Zeus his brothers and sisters took the dominion of the heavens and the mortals world. Now they are trying to organize themselves to share the remaining realms and know who will be the new ruler.But Olympians are not yet real gods they must evolve activate the spark that will turn them into a true god even if their current strength is colossal. Moreover they must establish their domination in the realm of mortals and to do this use the essence of their father: the Aegis. This energy comes directly from the Primordials themselves who are captured and chained in the underworld. With this energy Olympians can meet the expectations of the largest cities in Ancient Greece by deploying the most beautiful and promising technologies.Play your god to build technologies accomplishing quest fight heroes upgrade your Divinity Sparkle and win the game by unlocking all your Divine Enhancements or by victory points in the 6th Age turn.—description from the publisher
246 BCE: The future first emperor of China Ying Zheng orders the construction of the Terracotta Army. It will be part of the Great Mausoleum a monument built to celebrate the Qin dynasty's endless glory and also to protect him in the afterlife. As a delegate of the Emperor you will be asked to fulfill his wish by leading a team of workers and helpers to obtain resources craft and decorate the warrior statues and supply them with fine wood and bronze weapons.Xi'an is played over six turns with two rounds in each turn. This means that each player will play exactly twelve times during the game. During each turn players draw the first four cards from their personal workers deck then play two rounds in the turn. First each player choses two cards and sets aside the remaining two cards face down. The second round will use the remaining two cards. After six turns the player who has gained the most prestige points wins.—description from the publisher
It was our darkest hour. The warnings the desperate cries … Nobody wanted to hear them. Until it was almost too late. When almost only burned soil was left. We were not saved by ourselves. It was the trees. As if they knew what the hour has struck. They showed us what mattered. But we understood and embraced them. Now we know what to do and help. As good as we can. With those few technologies that we have left. With new natural technologies that we gained from the Arbors. Green energy and oxygen are needed to overgrow burned soil with live-giving greenery. To find hope in our new world of Overgrown … (Dr. Ayleen Espero specialist on oxygen)In Planta Nubo players grow energy-rich flowers and plants in cloudy gardens – the treetops of the Arbors. Deliver them to bee-like airships which transport them to the biomass converters to be transformed into green energy. Sow woods on the freshly harvested soil. Energize helpful modules while your woods your bots and the Arbor produce desperately needed oxygen. Make good use of your tools to perform actions and use your garden bot to help you grow flowers. Supply your platform bot with energy to use modules and operate Oxyfarms. Turn your Arbor into the best oxygen production facility! If you produce the most oxygen by the end of the game you win!—description from the designer
Once your ancestors found or created a source of magic - the exact knowledge of its origin as far as you know has long been lost. A small community has developed around the source which seeks to protect this place and keep it as secret as possible.Unfortunately some magical beings — half corporeal half ethereal — have now tracked down this source. These beings of dubious character which you call Djinn have appeared in various places of the city to dispute your access to the source. You are young members of the Magic Guild and to prove your abilities you are tasked with capturing the Djinn so that they can do no harm. You can control them permanently only if you catch them in special Djinn bottles. To seal these bottles you also need corks made from the bark of a tree near the magic source.Whichever of you succeeds best in protecting your small town will be accepted into the inner circle of the Magic Guild and will soon be allowed to learn even more secrets...In Djinn you take turns moving across a map that shows thirteen locations. These locations are linked to actions where you can get the resources you need and catch the Djinn that are in six locations. In those locations you can do things like receive bottles and corks collect magical power buy magical items hire mages to accompany you discover secret passages and more.In each round you can reach only one of two or three of the locations so you must plan carefully to have all the resources you need in time to catch the Djinn. The game ends when all six Boss Djinn have been captured and removed from the map then you score points for all captured Djinn.-description from developer
Ascension is a deck-building game in which players spend Runes to acquire more powerful cards for their deck. It offers a dynamic play experience where players have to react and adjust their strategy accordingly. Each player starts with a small deck of cards and uses those cards to acquire more and better cards for their deck with the goal of earning the most Honor Points by gaining cards and defeating monsters.The theme for Ascension X: War of Shadows the tenth set in this game series is the on-going conflict between Light and Dark forces for control of New Vigil. This conflict plays a direct role in the game as the balance between the two forces can give players additional powers during Night and Day. A new category of Heroes and Constructs are also introduced and these powerful dual-cost cards require players to spend both types of game resources to purchase them.Box content : 177 Cards Game Board 50 Deluxe Honor Tokens Rulebook
In Kohle & Kolonie which is set in the 19th and early 20th centuries the players run small coal mines in the German Ruhr area (Essen Hattingen Bochum Witten) during the age of industrialization. They need to modernize these mines so that when these smaller mines are merged into larger ones they can be prepared to take control of the auction and therefore the larger mine. Additionally players have to ensure the availability of workers for their mines while also constructing and caring for a railway system that comprises infrastructure in the mines. Finally if players don't invest money or workers in their mines in order to secure them they increase their chance of suffering a mining accident which will lead to negative fallout when it comes time to bid for consolidated mines. Whoever best manages these tasks wins.
You are the mayor of one borough of Small City and you have eight turns to secure enough votes to be re-elected. To do this you have to attract more citizens encourage the growth of residential areas for them to live in and aid the expansion of both the commercial and industrial sectors – though the latter sector also brings pollution with it and you need to deal with that too as high pollution levels will have a negative effect on your score at the end of the game.If you build suitable infrastructure your citizens will undoubtedly vote for your re-election but beware of false promises! Votes can be earned over the course of the game by placing citizens in the residential spaces by erecting cultural buildings by keeping commercial buildings in suitable areas and also by making good on the promises that you made to the citizens at the beginning of the game.The player with the most votes (i.e. victory points) after eight turns wins.
Princess Emerald and her companions are questing deep into the Lordship Ruins to confront the evil that resides there. Brooding from his darkened hallways the Forgotten King is a cursed lord who has pledged himself to the service of the Dark Consul darkening his once lush and verdant lands. At his side are two new mini-bosses: Trent a towering guardian of the forest with thick bark and brambles for armor and Boris a raging brute with snarling ursine features.In Super Dungeon Explore: Forgotten King players explore the Fae Wood home of the Kodama sentient forest spirits with a taste for adventuring Heroes. Wisps lure Heroes into ensnaring traps as terrifying man-eating plants sprout from the loamy forest floor to devour them. Continue into the Lordship Ruins where the once proud bramble knights now corrupted and twisted into servants of the Dark Consul stalk the stony ruins for any who would defile their lord's holdfast. Don't get too close to the trees though as we hear the squirrels are in an ill mood.Super Dungeon Explore: Forgotten King includes five new Heroes to brave the depths including the Thundervale Huntress Fae Alchemist Royal Warden and the brave Questing Knight. Each lend a new dynamic to gameplay and your strategy to conquer the Forgotten King and his minions.Forgotten King contains two play modes: Classic Mode in which someone controls the dungeon and its monsters while everyone else takes the roles of the plucky heroes or Arcade Mode which allows for a fully co-operative game for up to five players.Forgotten King while itself a standalone game is compatible with all previously published Super Dungeon Explore expansions and supplements.
Italy late Middle Ages: The fabric merchants need to write down their contracts in a language that everyone can understand and the literates are looking for an alternative to the elite of the traditional Latin language so the Volgare the language spoken by the common people taken from the dialects spoken in the various Italian regions starts to gain relevance. During this period Francesco D'Assisi writes his famous Canticle of the Sun and Dante writes the Divine Comedy both written in Volgare.In De Vulgari Eloquentia players have to do their part in the creation of this new language! But who will provide them the proper knowledge to understand the manuscripts in the different dialects? Who will successfully uncover the secrets of the books inside the Papal Library? Who will embrace the religious life and who will remain a merchant? Some of the players can become a famous banker someone else can climb the church's hierarchy to be the next Pope! But in the end who will be the most appreciated and respected for their status and culture?The aim of the game is to obtain more Volgare points. The players gain VP from reading manuscripts and looking for important documents like the Canticle of the Sun or The Riddle from Verona. Players can also gain VP by improving their social status for example if the merchant becomes a banker or the Friar becomes a Benedictine Monk or the Cardinal becomes Camerlengo or Pope. Moreover VP can be gotten with money and with the support of Politicians Noblemen Abbesses and the Amanuensis.This is a totally new re-designed edition of De Vulgari Eloquentia which features new mechanisms and new elements. The game has totally new layout and iconography.—description from the designer
The men who built the railways arrived with sound boots and got their shovels on credit; they were issued tickets in payment for their work which could be spent at the Tommy Shop or (more likely) on beer! As a ganger or foreman you are responsible for your own team of navvies as they travel through Mid and North Wales: digging the track beds laying the rails and occasionally helping a passenger or two along their way. Foothills lets you participate in grand-scale railway construction while paying attention to the small details; manage your navvies' work carefully and you should be able to let them go to the pub at the end of the day.Foothills is a tactical and intriguing two-player card game from new designer Ben Bateson and the designer of Snowdonia Tony Boydell. Using your five action cards cleverly collect resources remove rubble build track and stations and use the action spaces you unlock all the while collecting more victory points than your opponent. In the end the player with the most victory points wins!—description from the designer
In 1811 free trade is declared for the harbor city of Valparaíso in Chile. A short time later Chile proclaims its independence. As an influential citizen of Valparaíso you want to push the development of your city so you send merchants into the hinterland to get hold of important export goods and send your ships overseas to gain new achievements there.To do well in Valparaíso you must plan well ahead keep an eye on your opponents and react to their actions at short notice. Almost any action influences the other players by changing costs or trading possibilities. Each building of a house must be given a lot of thought every trade must be well-timed. Whoever wants to change the order of their initial planning during the course of the game must pay a penalty but if your plans aren't good enough time will slip away — in the short run as well as in the long run. You all plan simultaneously and the end of the game may come sooner than you've hoped!For advanced players who like planning while pressed for time the game includes a variant using a sand timer.—description from the designer
For over 300 million years trees have traded nutrients with fungi in a vast underground network. Scientists continue to make new discoveries about this hidden world.In Undergrove you are a towering evergreen with an ancient symbiotic connection to the fungi in your forest. As new mushrooms appear your options expand for converting nutrients and helping your seedlings. Using cube conversion tile placement area control and a tiny bit of engine building you’ll need to claim the most advantageous locations and optimize your actions to leave the best legacy in the forest. The player with the greatest number of successful seedlings wins!● Build a shared forest containing mushrooms with diverse abilities. ● Trade with the mushrooms to get resources based on the partnerships you’ve made. ● Place your seedings in the most advantageous positions to score the most points.Inspired by real mycorrhizal trading networks. Shape the destiny of your forest with every decision!-description from publisher
Rome & Roll is a heavy roll-and-write board game by Dávid Turczi and Nick Shaw in which 1-4 players compete to craft an empire. Draft from a pool of custom dice to collect resources construct the town and organize armies. Political alliances the colonies and even the Gods all have a part to play. Imperii Gloria!• Draft the dice to match your needs: roll draw and win! • Play one of seven unique character classes ranging from merchants to military leaders with a wealth of different strategies to deploy. • Take advantage of four possible scoring avenues: construct buildings trade resources conquer unruly colonies and renovate the Roman road network. • Make political alliances and call on the Gods. • Raise armies and invade settlements as far afield as Egypt and Spain. • Build roads and manage unruly provinces.
It is the late 1960s and a new generation of young people cherish freedom friendship and love by creating gatherings where everyone can come together in peace and enjoy the ultimate life experience — music festivals! Everyone wants to see The Cascadians Tikki Tooraid and Great Western Cowboys this summer but which festival will they play?In Come Together you organize your own festival using your volunteers to attract an audience and the hottest artists build stages and camps and gain publicity to make your festival the best of all time!Come Together is a worker placement game but with a special twist: When you place workers you do not immediately gain the card you just claimed. You must wait until a player activates that location (which activates it for all players on that location). Players are constantly facing important dilemmas: One dilemma is whether to claim a card or activate a location. Timing of the activation can be crucial. Another dilemma is whether to claim the card you really want or claim a less attractive card in order gain more publicity by joining players on another location.The game comes with 35 uniquely illustrated star artist cards cards with special powers (on the backs of the starting stage cards) 146 more cards double-sided player boards with asymmetric powers on their backs 90 printed meeples 60 printed worker tokens 18 printed flower power tokens and much more.Like all games in the Chilifox Games's catalog the game works well with up to six players (with little downtime).—description from the publisher
The city of Amul was one of the largest centers of international trade in ancient times and an important transit point on the Great Silk Road. The prosperity of this splendid city of merchants peaked after Arabian conquest in the 10th century and it was destroyed by the Mongols in 1220.Amul originally announced as Silk Road is a card game of bustling bazaars for up to eight aspiring merchants. In Amul each player is a striving merchant competing for wealth and success. The creative card drafting mechanism caters to swift and simultaneous gameplay keeping all players constantly engaged.Draft cards from the market to collect goods and valuables hire guards assemble caravans and make contracts with traders. Manage your hand effectively as only certain cards can be played to the table for scoring while others must be in your hand for optimal end game scoring.Amul features fast and engaging gameplay as well as beautiful artwork.—description from the publisher
The world is again threatened with war! As the War Minister of your small nation you have been tasked with confronting aggression by developing atomic bombs for your country. Your spies have stolen the needed technology but you need to acquire the materials and personnel to get the job done before your rival nations do. Once someone has built 10 megatons of bombs the final round will finish and the player with the most bombs will win their nation’s survival assured!To do this you will be playing cards representing the training and use of teams of laborers scientists and engineers to complete various plans until you have assembled enough bombs to win!Stand alone game based on the popular Manhattan Project board game by Minion Games this is a simpler card-only game using dual-purpose cards in a quick and exciting race to completion.
Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise but just when you've mastered one set new heroes arrive to provide all new match-ups.Unmatched: Teen Spirit features four characters from the Marvel comics universe: Ms. Marvel Squirrel Girl and the team of Cloak and Dagger.
In Carson City: The Card Game each player is in charge of developing a city. You and your opponents try to choose the most lucrative parcels of land and buildings then place these parcels and buildings wisely so as to make your city as prosperous as possible. You can also win the support and gain the help of the most influential people in the city. Do not ignore your opponents as they will try to make the best moves in your stead with a blind bidding mechanism determining who goes first in each round.
1916 Europe: The Great War has ravaged the land. Only one fertile ground remains and it is strongly disputed...by moles?In Topoum you control an army of moles that are fighting for control of a piece of fertile land in the middle of the Great War. The moles are well known for their blindness and for this reason you'll earn badges (points) if you can form uninterrupted lines of sight between your soldiers.Topoum features several different types of cards of four categories: combat movement expansion and special. Each game is different because you build the playing deck with seven types of cards (+110.000 combinations!).Each player has a private hand with two cards and there is a public row of five cards available for all the players on the board. This is the structure of the turn:When the Peace card (hidden at the bottom part of the deck) is drawn the game ends. The players now score extra badges for majorities and sets of the categories of the cards they used during the battle.
The land of Cardis has been ruled for many years by King Rhodrig. Cardis is a rich and powerful kingdom controlling all neighboring provinces which provide valuable resources. All this wealth attracts warlords and raiding parties who more than often launch attacks against the kingdom. So far Cardis has stood against such attacks but with heavy casualties. Thanks to the support of wealthy Archons the kingdom gets rebuilt so that Science and Arts can flourish once again. At the same time new soldiers are recruited and the army prepares for the inevitable moment when the kingdom will need to be defended once again.In Archon: Glory & Machination players are powerful Archons who support Cardis in order to win King's favor. Players use their influence on their Courtiers and on various figures of authority (Magisters).Each game consists of three Seasons. For each of these Seasons the King issues different demands that players must fulfill in order to score Victory Points. Each season consists of 3 rounds during which players use a card-driven worker placement mechanism to perform various actions that will allow them to gather resources and income recruit soldiers and rebuild the city and acquire scoring cards (Science & Arts). They will also have the chance to train Elite Warriors to assist in the city's defense. After nine rounds the game ends and the player with the most Victory Points wins.
For a long time now Earth hasn't been a perfect place to live. You are one of the architects sent to Mars. Your objective is to set up an infrastructure for the first colonists who would arrive on the red planet and start a new chapter for mankind.Pocket Mars is a fast paced and wildly dynamic card game but don't let the short playthrough time fool you. It's a heavy weight filler! A compressed and easy to understand set of rules combined with cards that you can play in more than one way is what makes this game great! Fifteen minutes is all it takes for you and your friends to set out on an exciting adventure in space!In the world of big games about Mars everybody should have one that fits in their pocket.Your goal is to place as many colonists as you can in the buildings of your Mars settlement. To do so you will need to choose carefully how and when to play your cards.The way you trigger actions on your cards is the heart of the game. Everything depends on where you play them from which is the game's main strategic element. You could play a project card straight from your hand and trigger its effect instantly or turn it into a module and play it from your preparation zone. This will let you add it to one of the five buildings in your settlement trigger an action sequence and transport your colonists to Mars – a sure way to put a spanner in the works of your competition. Each card's set of various actions combined with the buildings' unique properties leaves you with a number of small but substantial decisions:− Where to put your card. − Where to play your card from. − What action sequence will give you the most possibilities within a given turn.What's more anyone can activate an action from a module placed in one of the buildings by another player and share its effects.Pocket Mars may be a small game but Michał Jagodziński sure stuffed it with a lot of options that will have an impact on the survival of our civilization! :)
You are an interplanetary trader flying a second-hand ship trying to make some cash. A wealthy merchant offered you a lucrative deal. Prove yourself by getting some rare crystals and she'll put you in charge of her trading fleet — one of the biggest in the quadrant. You'll need to get them before your enemy gets them first. What are you waiting for? Get shipping!SpaceShipped — A solo space trading game of buying and selling resources upgrading your ship crew and equipment dealing with pirates and making deals. A card game with over 30 random events 4 types of ship 4 sets of crew members and 8 different pieces of equipment to install all using only 18 cards packed neatly in a little wallet.Your goal: Make enough money through your buying and selling of resources to be able to afford two very expensive exotic stones (three if you're really daring). At the same time you're trying to do it pirates are working hard to collect them as well. If they get to them first or if your ship takes enough damage you lose.As if the pressure from the pirates wasn't enough on each turn you'll pilot your ship to different planets experiencing random encounters solar winds and violent attacks. Spend too much time repairing your ship and the pirates will steal the crystals first but don't repair your ship enough and it will likely be destroyed by these attacks. Hire the right crew buy the right ship fit your ship with the right equipment and you just might make it out of the galaxy alive.—description from the designerReleased in the July 2019 Board Game of the Month Club $20+ package.
Lignum is a game about the logging industry in the 19th century. As a woodcutter your task is to prevail against your competitors and collect the most money after two years. Lignum (Latin for wood) is a game for lovers of complex strategy games. After cutting and transporting your wood don't think your job is finished. You'll still have to optimize your entire processing chain - and have fun doing it!Each of the eight rounds always begins with the cutting of trees. If your supply lines are set up and the timber has been approved for felling then the players claim an area using secretly selected cards. Since each of the areas contain differing amounts of food and wood players must learn to recognize and adapt to their opponent's strategies because if two players are both in the same area they must share the resources. Players continue to move along their supply route using the marketplace to trade tools and food as well as recruit workers.The players have to decide how their wood will be transported to their lumberyards (by raft by foot or in the winter by sled) if the wood should be dried or be processed immediately and when the wood should be sold. The player must also think about new acquisitions (such as saws sleds and pasture land) and fulfill orders to sell the wood. Because in the end this business is all about money and whoever can make the most wins.
Travel back to Greece in 370 BCE on the island of Kos. Hippocrates has just passed away and that leads to a lot of doubt regarding the durability of his medical activities. As one of his successors you lead a team of doctors with the goal of perpetuating the treatment of patients in the temple of Asclepios later known as the first hospital in history. Be the right successor of Hippocrates and increase your reputation so that patients from all around the Mediterranean will come with the hope of receiving the best treatment ever.The game lasts four rounds with each round divided into five phases:1. Kalosorisma — Each player welcomes up to three patients in their hospital. You need to select your patients carefully as all patients need urgent help and some may be easier to treat than others but make sure to help the most in need or you will lose reputation as a doctor. 2. Pliromi — You have to remunerate your doctors or risk their departure. 3. Stratologisi — In this phase players try to hire new doctors and purchase medicine kits. If a player obtains both they receive a bonus. 4. Therapeia — Now is the time to treat patients. Players have to carefully puzzle and link the right patients to the right doctors to maximize their assets. 5. Exis — Players count victory and reputation points and prepare the board for the next round.Hippocrates combines auction bidding tile placement resource management and more to create an exciting mix that will challenge each player to best manage their patients and try to become Hippocrates' worthy successor.
Museum: Pictura is a standalone set collection game for 2-4 players by Olivier Melison and Eric Dubus in which you take on the role of an aspiring curator in an art museum.Set in the roaring 20’s the game is gorgeously illustrated in art deco style by French artist Loïc Muzy while the 180 paintings featured in the game have been individually brought to life by Ekaterina Varlamov.Your goal is to create collections of some of History’s most iconic works of art. To do so you will be acquiring Painting cards and exhibiting them into your Museum represented by your player board to create Collections. These Collection can be based either on the painting’s Period (ranging from the Renaissance period all the way to Impressionism) or its Domain (Historical Landscape Mythological…). The Collections you create will earn you Prestige points and the player with the most Prestige at the end of the game wins.During play you will have to deal with the changing trends of the art world acquiring and exhibiting Paintings depending on what is currently in highest demand. Exhibiting Paintings of the types that are currently in fashion will gain you additional points!As your Collections grow you will be able to open them briefly to the public with a Temporary Exhibition which allows you to immediately score that Collection’s value and obtain special bonuses for the rest of the game. But beware your visitors will quickly grow tired of seeing the same types of Collection again and again so timing your exhibitions correctly is essential!Museum: Pictura brings exciting new mechanisms and strategies to the table while maintaining a strong family connection to its predecessor.-description from publisher
In a magically altered 17th century the Italian lands that survived the Witchplague are now called Ausonia and powerful houses rule over them. Every player impersonates the leader of such a family and with the help of supporters and magical gemstones tries to become the next ruler of the city-states.In Ausonia players impersonate powerful House Leaders who aim to increase their influence across the lands. During their journey on becoming the most influential noble they enhance their starter decks by purchasing and playing more and more powerful cards and collecting valuable gems as the fuel of the innovative resource system that also provides an arc to the game. Any player can go from zero to hero by improving their deck and creating crafty combinations that result in an exciting endgame.—description from the publisher
Many heroes go forth to battle but some never return; leaving behind their prized possessions. You'll be part of the bidding war for the vaults they left behind to gain valuable items -- each providing Gold Victory Points or new abilities. Outbid your opponents equip artifacts to gain new abilities and find the gear your up-and-coming heroes are looking for to be victorious in Vault Wars.Players will take turns as an Auction Master leading a cut-throat bidding war to selling off Vaults full of items to the other players.The player with the most victory points after all the auctions will be the winner!Vault Wars is a bidding and bluffing game for 3-5 player that plays in less than an hour.
Chimera is a three-player card game of two against one similar to climbing- and shedding-based card games like Tichu The Great Dalmuti Big Two and Dou Dizhu (Fight the Landlord).Each hand one player is designated Chimera and the other two players team up as Chimera Hunters to defeat the Chimera. Players compete for points in several hands of play by playing sequential pairs trips straights and other card combinations and whoever has scored the most points once the designated point score has been reached wins. Chimera is normally played to 400 points although longer or shorter games can be played.
Opening in 1865 the Union Stockyards became Chicago’s largest industry and one of the city’s top tourist attractions with a half million visitors annually in the early 1900’s. From the Civil War through the 1920’s more meat was processed here than anywhere in the world. During its height 40,000 mostly immigrant workers labored in “the busiest square mile on earth” where over one million livestock passed monthly supplying 80% of all U.S. meat. There were over 2,300 livestock pens and 130 miles of railroad within the “yards”.You play one the “Big Five” meat packers developing technologies to use every part of the animal while battling labor unions and manipulating the market to your advantage. Union Stockyards is played over six years (rounds) each beginning with an historical event affecting game conditions or adding an additional action. You select your actions through worker placement; however if you don’t pay your workers enough they may go on “strike”. You earn cash based on your profit margins when you slaughter cattle hogs or sheep. Your profit margin is your meat value minus the livestock cost. The livestock cost is the same for all players but your meat values will differ due to your engine-building decisions of constructing buildings establishing branch houses in eastern cities and improving your brand reputation. At the end of each year livestock costs (cattle hogs sheep) will be adjusted up or down depending on the demand that you created. Sometimes you may choose to slaughter certain livestock just to manipulate the market in your favor. Whichever packer accumulates the most wealth wins the game.
You’re part of a team of brilliant scientists working on the super secret lab: CERN. While experimenting with teletransportation your team came across a wonderful discovery: portals to new dimensions!Just imagine! Once a portal is open a whole new magical dimension is suddenly very close. All you need to do is take one step forward and you're there.The problem is... The crazy wild creatures from those other dimensions can now walk in.Oh no.Close the portals NOW!Multiuniversum is a card game puzzle in which players use actions on their cards to do research move between 5 modules of the Hadron Collider preparing tools so they can close portals to alternative realities.When the player closes a portal they get a sample from this universe (allows player to get bonus points) and knowledge points - described on card.Each 5 modules open 5 portals. The game ends immediately when three portals piles have run out. The scientist who got the most knowledge points receive a Nobel prize and wins the game.
In the year 2021 after years of seclusion underground humanity emerges onto the surface propelled by the development of groundbreaking new technology. Decades of catastrophic fallout from a nuclear disaster during the Cold War have laid waste to the known world compelling civilization to seek shelter beneath the earth. The pressing task now is the construction of regenerators which will generate new habitats to facilitate the resurgence of life and the reclamation of the Earth. A world brimming with hope awaits aboveground.Phoenix New Horizon is a Euro-style board game in which players assume control of a team of commandos tasked with the mission of recolonizing Earth. Throughout the game's four rounds players accumulate victory points by constructing regenerators and buildings bolstering the planet's population and achieving diverse objectives that vary between playthroughs.Players must adeptly allocate their commandos to various actions throughout the game while also specializing them to enable more potent abilities at the expenses of versatility. Fulfilling missions assigned by the governing authorities yields additional actions on a player's turn.—description from the publisher
In Pendulum each player is a powerful unique noble vying to succeed the Timeless King as the true ruler of Dünya. Players command their workers execute stratagems and expand the provinces in their domain in real time to gain resources and move up the four victory tracks: power prestige popularity and legendary achievement.Players must use actual time as a resource in managing their strategy to best their opponents using time on different action types and balancing it with time spent planning and analyzing. The winner will be the player who manages and invests their time most effectively and who builds the best engine not the player who acts the quickest.Pendulum is the highest-rated protoype in the history of the Stonemaier Games Design Day.—description from the publisher
Set in the fantastic steampunk The World of Smog created by Panache Animation On Her Majesty's Service is a stylish board game for two to four competing players. You'll need to navigate the rotating tiles that make up the game board trading Ethers and Artefacts in order to fulfill the quest set by Queen Victoria all the while dealing with the Agents of the Shadow Master.
Description from the publisher:Railways of Nippon is a self-contained 2-4 player version of (but not a re-implementation because it also integrates with) Railways of the World with a new map of Japan designed by the Japanese game designer Hisashi Hayashi. The game takes place during Japan's rapid industrial growth during the Meiji era where you take the role of one of the entrepreneurial railroad baron of that time.You plan and lay track upgrade your trains sell goods to distant cities and use operation cards to become the richest railroad baron of Japan! Balance your budget wisely since taking too many bank bonds can ruin your business over the course of the game. Also watch the competition closely because you can only use the track that you laid down personally to trade.Since the island of Japan is mountainous and narrow there is often not enough space for everyone to lay their track where they want. Foreseeing your competitors moves and well thought out moves will ensure you an undisputed railroad empire!It was also released as an expansion that required components from the base game: Railways of the World: Nippon Expansion.
It is the beginning of the Meiji era. Once a sleepy fishing village Yokohama has opened to foreign trade since the end of the Edo period and has now developed into one of Japan’s busiest trade centers. Goods such as copper and raw silk have gathered in Yokohama to be exported to foreign countries hungry for them. In addition foreign technologies and cultural practices have integrated into the Japanese lifestyle as quickly as the modernization of the cityscape.In this stand-alone game you and your opponent compete to dominate the market. Roam the streets strategically manage your assistants and build a successful business empire while enlisting the aid of foreign agents. Each district in Yokohama offers unique benefits; exploit them wisely to outplay your opponent. Achieve coveted goals master new technology and chart your path to victory. Yokohama Duel: A head-to-head battle for business supremacy awaits!
You are a captain flying your Ship on the skies of the gaseous planet Celus. Gain the most notoriety by sailing the skies hunting crestors fighting opponents. Whichever player has the most notoriety points at the end of the game is the winner. To gain notoriety you can trade in Crestor teeth and gas at the trading post.Players take turns to move their ships take actions use supply cards and battle other players.
GENERAL INFO: Cooperative 1-4 players 30 minutes. THEME: Fantasy set in the world of Tiny Epic Kingdoms. HOOK: Fast paced portable co-op with a unique turn-deck mechanic. WIN: Defeat the Epic Foe! LOSE: Let the Capital City get destroyed! STORY: After the Great War (Tiny Epic Kingdoms) many of the factions shattered and defeated looked for something to cling to. One final hope before the last of their race would flow like the river into the ocean of history gone and forgotten. It was the sages of the Order of Gamelyn who answered their prayers. They provided a new perspective on unity and a way of life that would welcome peaceful members of any faction. A utopia for all. With very few options and a will to survive this world alliance became an inevitable truth in the eyes of many of the factions’ leaders. Even factions who hated one another had nothing left but each other. Under the guidance of the Order of Gamelyn a Capital City was chosen and factions from all over the world came to call this city their new home. At last the world was at peace… but not for long. A great storm is coming and in the darkness of the mist there be demons.You have fought hard and established your Kingdom but peace never lasts.Your scouts report that hordes of treacherous monsters is approaching the outskirts of your Capital City. If your Capital City falls you will lose everything along with your Kingdom.Gather your friends and defend against the onslaught in this exciting and unpredictable cooperative micro-game!In Tiny Epic Defenders players must select their classes and work together to defend against the evil horde and slay the Epic Foe.Will you take on the role of the Barbarian the Sorcerer the Cleric or the Warrior? Each class has a unique player power that you will need to use.In this fast-paced game players will scramble between various regions outside their Capital City fighting off enemy hordes! Each region will offers unique properties that players must account for in their strategies.If your group is fortunate enough to defeat the wave of monsters you may live long enough to face the Epic Foe! Which Epic Foe will it be? Will you be prepared!?Does your group have what it takes to survive? Will you have the skill to be crowned the Tiny Epic Defenders!?For a deluxe edition of this game see Tiny Epic Defenders: Deluxe Edition
Trick of the Rails themed on the rise of the American railway period combines 18XX-like portfolio management and a trick-taking card game. Players collect stock certificates and make the companies more valuable by laying the rail network.The game alternates between stock rounds and operating rounds. In stock rounds the cards played become shares for the players. In operating rounds the cards played become track for the companies. The companies get trains which determine how many track cards they can count for their profit (the trains have costs as well which may lead to companies not making any profit at all) and in the end players simply count the value of their shares and highest value wins.
X-ODUS: Rise of the Corruption is a collaborative adventure and tactical game for 1 to 4 players with a rogue-like mechanic and rpg elements in a sci-fi setting.Set in the distant future players take command of powerful spaceships and explore the Galaxy to try and prevent an ancient entity known as the Corruption to rise and destroy all life.The modular board of hexagonal tiles revealed as the game progresses along with the random enemies allies explorations and events creates an always renewed experience. On top of that each spaceship has a different role and as you play and evolve you get to choose new abilities with each level. Many of these synergize with each other and with other ships as well creating a vast number of possible team combinations and ways to approach each situation.The game is also highly cooperative,and generates a lot of player interaction around the table when strategizing planning your next moves or simply fighting together against powerful enemies.Finally with immersive art design and texts each new game tells the story of a band of adventurers saving the Galaxy and the hardships they face along the way.—description from the publisher
The shufflebuilding game Smash Up starts with a simple premise: Take the twenty-card decks of two factions shuffle them into a forty-card deck then compete to smash more Bases than your opponents! Each faction brings a different powers and sometimes different game mechanisms into play so every combination of factions brings a unique play experience.During play Base cards (each with their own difficulties and abilities) are in play. You attempt to have the most power on the Base from your minions when the Base is smashed because when that happens each player in first second and third place scores points.Smash Up: Munchkin is a Munchkin-themed version of Smash Up. There are eight factions; Clerics Halflings Orcs Warriors Elves Thieves Dwarves and Mages.
Description from the publisher:In Game of Thrones: The Iron Throne which uses the game systems from Cosmic Encounter you and your friends each command one of the Great Houses of Westeros pitting iconic characters against each other in epic battles and schemes. Negotiate bluff forge alliances threaten your rivals — use every tool at your disposal to spread your influence establish supremacy and claim the ultimate prize: the Iron Throne!In more detail each turn centers around the resolution of an encounter between two players. These encounters can result in hostilities startling conquests and the spread of influence or they can result in the formation of temporary alliances. And though only two players in any encounter will be the active players your friends might offer you their support — or turn around and offer it to someone else.The encounters of The Iron Throne resolve quickly but they are full of opportunities for cunning strategy devious intrigues and brokered alliances. Each features a challenger and a defender and after these players assign characters to resolve the encounter on the behalf of their Houses other players may offer their support to either side. In this way an encounter that starts as a contest between the Lannisters and the Starks may escalate and draw in the support of the Tyrells or other Houses.However there's more to the encounters of The Iron Throne than this initial jostling for power even with all the alliances and betrayals it can entail. There are still schemes within schemes and the bluffs negotiations and hidden information that color these encounters as the active players discuss the House cards they intend to play. Of course there's a very good chance that one or both of them may be lying but they can offer and even agree to a truce. Or they can bid cards from their hands hoping to win hostilities with the higher total power.In the event of a truce the active players discuss what they may give each other in order to maintain the peace. In the event of hostilities however one side will win and the other will suffer. You might seize influence or take hostages or you may even have your characters put to the sword.Win enough of these encounters though — and find the right ones to lose — and you might find yourself in position to seize the Iron Throne. The goal of the game is to spread five of your influence to your opponents' House cards and take the crown for yourself.
In the Thunderstone line of deck-building games you build a party of heroes to defeat the dreaded Thunderstone Bearers in their dungeons or in the wilderness. As the game progresses you gain powerful weaponry and level into new and mighty hero classes. Your goal is to claim the best cards and survive to take the Thunderstone.Thunderstone: Starter Set includes just enough for new players to get started in the world of Thunderstone Advance while also providing new hero monster and village cards that experienced players can bring to their game. This introductory set includes an easy set-up designed to get people started on the game in minutes.Integrates with
A witch named Hester was hung burned and buried under a tree. Some time later the family of Hester come to Harrow County to destroy it but standing in their way is eighteen-year-old Emmy who mysteriously has powers of her own.In the asymmetric combat game Harrow County: The Game of Gothic Conflict players can play as one of the Protectors trying to rescue townsfolk or as one of the family trying to destroy Harrow County. You can instead play as a third faction that originates from the surprise return of Emmy's twin sister Kammi who wants to rule Harrow County. Players activate mason jars to move their haints (undead creatures) around the hex-based board as they try to accomplish their missions. Combat is resolved using a never-before-seen cube tower that's built into the actual box.Finally a third player can enter the game: Hester the dead witch buried under the tree. She controls the roots of the tree and using the cube tower Hester can infect haints on her roots which causes a snake to be placed into its ear. That player can still control this haint but now so can Hester. If Hester comes back to life then she needs to eat the other legends to gain all her power back to win.In short Harrow County is a thematic tactical game of territory control and enemy elimination to determine the fate of Harrow County.—description from the publisher
Starting with just one herd in the swamp in Triassic Terror players must establish new herds and grow them into larger herds which will then migrate across the four pre-historic landscapes present competing for the best habitats. This primaeval world is however full of danger. Players' dinosaurs will fall prey to the mighty T-Rex marauding Velociraptors and swooping Pterodactyls. Erupting volcanoes will devastate some areas and fill the skies with ash making the affected area almost unlivable. The player who best avoids these terrors and maintains the largest herds across all four environments will win the game.
It's the year AD 122 and the Roman Empire is at the peak of its glory. Caesar Hadrian is no longer waging war against the barbarians but building cities and fortifications to ensure a lengthy domination of the Roman culture and wealth.The southern part of Britain is under Roman domination and Caesar has already begun the construction of Hadrian's Wall to protect the empire from invasions from the North. Together with the wall Caesar has ordered the founding of a new city that will remind the locals of the glory of Rome. He has appointed five of his most trusted men to take resources and workers from Rome and to build the city together – but in the end only one of them will be appointed Praetor and rule the Province in the name of Caesar.In Praetor you will take the role of a Roman engineer and you will work together with the other players to build a magnificent city. You will manage your limited resources wisely and look for new ones you will recruit new Workers while your old experienced ones will retire you will build settlements to keep the population happy and you will praise the Gods to earn their favor. Caesar will reward you if you give away precious resources to build Hadrian’s Wall thus increasing your chances of becoming Praetor.Every turn you will place your Workers on previously built City Tiles to gain resources Morale new Workers or Favor points. You may also assign Workers to build new City Tiles or spend resources to meet Caesar’s demands to gain Favor Points. At the end of each turn you will have to pay your Workers. Otherwise the mood in the city will deteriorate.Most of the actions your Workers will perform will help them gain experience. They will become increasingly skilled in collecting resources. Your most experienced Workers will eventually retire and bring you additional Favor Points but you will still have to show solidarity and pay them until the end of the game.
7 Ronin is an asymmetric two-player game in which one player controls a group of ninja attacking a village that's defended by seven ronin (masterless samurai) which are controlled by the other player. The ninja player wins by occupying five of the village's ten areas while the ronin player wins by surviving eight rounds.Each turn starts with the players distributing their forces over the village areas simultaneously and separately. Their choices are then revealed and combat resolved. Each of the ronin have a different special ability to aid the defender while each of the village areas have a special ability usable by the attacker once it has been occupied.
When the first exploration vessels entered the cloudy atmosphere of the planet Magnastorm they discovered not only evidence of abundant natural resources but also the remains of a long-lost civilization. At the bidding of the magistracy scout vehicles are lowered to the barren surface to search for suitable mining areas.The goal of Magnastorm is to be the first player with a certain number of reputation points. You acquire reputation mostly through fulfilling objectives taking control of one or more of the eight commanders and building transmitter stations. The flow of the game is controlled by an action board with two action panels each of which has five columns. At the start of each round there are a 3-5 action tokens (crew members) standing in each column on the upper action panel. To carry out an action a player:A) takes an action token from the upper panel and places it on the lower action panel either to gain resources or to pay for a movement on the planet surface or B) pays for every action token still standing in a certain column on the upper panel to gain control over the commander and his ability at the top of that panel after which the player places those action tokens on the lower panel.Since option A) will reduce the cost for option B) the players have to find the right timing for their actions. A round ends when the upper panel is empty. For the next round the panels are swapped.Magnastorm is a big tactical board game with very little luck. Choose the right moment to perform actions or buy influence over helpful commanders. You will reap success through resource management clever logistics good timing and a shrewd eye on the actions of your opponents. At the end of the game each player receives one of 120 reward cards which can be used in later games to compensate for varying levels of skill among the players.—description from publisher
Findorff is one of the 23 districts of Bremen the hometown of Friedemann Friese. Findorff has three “F”s and is named after Jürgen Christian Findorff (1720-1792) who was responsible for draining and surveying the bog in the north of Bremen for extracting the peat and for populating the bog with residents.In Findorff the game you build up the district of Findorff in the period from 1803 to 1916. Historically six major railway stations stood in Findorff during this period to connect to Hannover Hamburg Oldenburg and Bremerhaven. While they were all later replaced by a single big main train station you raise another three new rail stations at one of the two main roadbeds. Besides using boats on the peat canal this small railway helped to transport even more peat from the bog in the north of Bremen to Findorff. During the first half of the 19th Century peat was the most important commodity for heating the houses and for supplying energy to the industry. In the late 19th century (and in the game) peat lost its importance once when replaced by the energy-rich coal.Findorff offers an economic engine builder with a resource market for peat known from Power Grid and an innovative resource management required when building rail tracks and houses in Findorff. Your focus is on raising the right combination of the 25 historical structures from the period of 1803-1916. Do you raise the Chair Pipes Factory or the Slaughterhouse to gain a lot of thalers or smaller structures like Schools the Beer Hall or the Peat Skipper Shelter to win the game in small steps. You can even profit from the high mortality rate of this period by running a Cemetery.Only by adapting your strategy to your structures you honor Mr. Findorff and win the game when the roadbed to Hamburg is finished.Findorff offers a challenging solo game as well.
In TOKYO TSUKIJI MARKET players run a fishing company. Through the purchase of fishing licenses they may take fishing actions to fish and put their catch for sale at a price they choose which other players may purchase on their turn.The core gameplay centers on an open player-driven economy with central markets that have limited resources trading and unique rules. Each game uses only a fraction of the included game markets adding endless replayability.There are two types of currency in the game: yen and resource score. Resource score is equal to yen with the exception that the player with the most resource at game end receives a yen bonus from the bank and the player with the least must pay the bank a penalty.
For centuries the relationship between Britain and France has been marked by wars and rivalries but also by mutual alliances. Both societies have a markedly different conception of Europe but an intense commercial relationship that allowed them to work together in a common interest: the construction of the Channel Tunnel.In 1987 Channel Tunnel you get to put yourself in command of a team of builders from Britain or France to unite the two countries under the sea! In this competitive two-player game you need to lead your team of workers develop technology and seek funding to bring the tunnel boring machine to the meeting point at the heart of this epic engineering feat. When the center of the tunnel length is reached players earn points based on how far have they developed their technology tracks which cards they have and whether they haven't deviated with their machines too much.When taking an action during the game players play part of their tower of colored discs to perform it. This action won't be available for the rest of the round unless someone plays a taller tower (with more discs) on it. As soon as both players pass return the discs to the bag then start a new round.
The ground trembles under a thousand angry hoofbeats. Wheels creak and reins pull as racers drive their horses forward in a panic.You are a charioteer in the Circus Maximus the greatest raceway in the ancient world.Three hundred thousand fans are on their feet as you turn the final corner. This is not the finish they expected. You lead by a length and only one rival remains; each throws the last of their energy into one final sprint. Many thousands are despondent other thousands exultant and joyous. Their shouts become a roar a long scream as you surge for the finish line. Another hundred yards will make you a hero.Charioteer is a new game from Sekigahara: The Unification of Japan author Matt Calkins. Like Matt's previous games Charioteer features simple rules quick play and novel mechanisms.Charioteer is a strategic racing game that plays in one hour. Each player controls a chariot in the Circus Maximus of ancient Rome. There's lots of action and it happens quickly with simultaneous move selection.Movement is determined by melding sets from a hand of cards. Every card does more than one thing and it takes multiple matching cards to make a move. Choosing to use a card in one set means deciding not to use it in another. Timing when to make a critical move is as important as knowing what move to make.Moves come in four colors and each has a special advantage. Play a red move to attack your opponents yellow to recover from disruption black to turn a sharp corner and green to sprint.Each racer begins the game with different abilities and they improve their skills as the race progresses leading to big bonuses in their favorite types of moves. Show the emperor the kind of move he prefers and a racer's skills will increase even faster.Players deploy tokens to give their moves a special bonus. More tokens can be earned by impressing the crowd with large matching card plays. Players may choose to delay using their best sets until they're big enough to qualify for a fan token.Some races will be violent and others calm depending upon whether the players and emperor behave disruptively. Attacks cause damage which reduces movement speed. Players who specialize in recovery moves may overcome damage quickly. Others may need to carefully deploy their shields on turns when violence is expected.It's not always clear who's winning the race. Being in front of the pack may not be as important as developing a critical skill collecting powerful tokens or keeping damage low. Whip icons allow those who have fallen behind to surge back into competition.Charioteer is easy to learn. It can be played by bright kids as well as adults. Despite its accessibility it is a game of skill.—description from the publisher
Game description from the publisher:The settlement of the country is the work of the players in their role as noble builders in Milestones!In this game players work together to build roads create marketplaces and erect houses. With each milestone set along the way they move further into the country.But while they build together when it comes to procuring construction materials money and grain each player is on their own. Thus you must carefully develop your own network of goods trade and colonization materials and optimize its use cleverly. Whoever also develops a keen sense of timing can grab the most valuable building sites and in the end win out.
Dark Souls: The Card Game is a cooperative deck evolution card game for 1-4 players. Players must explore the Encounters around them defeating a myriad of enemies to gain Souls and Treasure.They must use these to evolve and adapt their deck to better fight their enemies. When the players are ready they must challenge the powerful bosses that lie within.The players must walk a narrow path however since their decks allow them to attack their enemies but also represent their health. Decks are only refreshed when the players rest at the bonfire so players must defeat their enemies while husbanding their strength for the greater challenges ahead.Thinking quickly and adapting to the enemy’s attacks is key for survival. A misstep can be fatal but the rewards of success are great. Adapt your deck evolve your strategy and prepare to die.—description from the publisher
Take part in one of the most famous science-fiction stories of all time. Dune: A Game of Conquest and Diplomacy builds on 40 years of development refinement and evolution from the original classic game. It has the same beloved DNA flavor tension and themes but with new game-board design more spice new streamlined rules and a new market deck from which you can purchase game advantages. Also the brand new two-player mode really opens up new gaming opportunities all making the game more accessible for even the most casual gamer.In Dune you will take control of one of the four great factions—House Atreides House Harkonnen the Fremen and the Imperium—all vying to control the most valuable resource in the universe: melange the mysterious spice only found at great cost on the planet Dune. Ship your forces to Dune harvest spice seize control of strongholds and destroy your enemies. Who will control Dune? You decide!The game is played multiple phases some of which don't have player specific actions like in the Spice phase a Spice Blow card is drawn and spice is added to the board in two territories or else a Sandworm attacks that last two territories where spice was placed. But on the card phase each player draws up to a hand of 4 Battle cards and then may purchase Market cards up to a hand of 3 for 2 spice each. On the Shipping and Movement Phase players take turns adding forces to the board and then moving forces on the board. Each player's faction hasThe game plays 3 to 5 Rounds. Starting on Round 3 the game can end if a player occupies 3 strongholds at the end of the Round. If no one occupies 3 strongholds at the end of Round 5 then the player with the most spice wins (and each stronghold they occupy counts as 5 spice).
In The Court of Miracles lead a guild of beggars plot use trickery and opportunism to build your renown and take over the old 16th century Paris.Your goal is to establish your renown in Paris or to be the most influential when the Penniless King would have reached the end of his path...At your turn you may play a plot card you have to place one of your (3) Rogue tokens face down (secret ability) on any available spot in a neighborhood and benefit from the effect of your spot (receive coins draw plot cards or move the Penniless King forward along his path). You may then perform the action of the neighborhood.When a neighborhood is fully occupied settle a standoff revealing each player's Rogue(s) token to know which player takes control of the neighborhood. Controlling a neighborhood will reward you each time another player performs its action.You will be allowed to buy a 4th Rogue cards or move the Penniless King Forward at the Renown Square.Unless the Penniless King reaches the last space of his path before the first player to place their 6th Renown token wins. Otherwise the player with the most Renown tokens placed on the board wins the game.
Doggerland was a landmass that connected Great Britain to mainland Europe that disappeared under the North Sea after the last ice age. Humans lived on these fertile lands where multiple resources and animals were found.In Doggerland you play a clan at around 15,000 BCE. Your goal is to expand your clan in order to leave a trace of its existence for centuries to come. Players increase their population make crafts paint murals in caves raise megaliths for the gods and (most of all) survive the rigors of the seasons. To do this they explore the surrounding territory and adapt to the resources at their disposal. The territory differs in each game thanks to modular tiles.Each round players program their actions then carry them out. These actions vary based on available resources abundance or scarcity around their villages and also based on the actions of other players. As time passes resources run out and clans must migrate to find what they need for their development and survival.In each clan there is a leader who brings bonuses and a shaman who allows powerful and unique actions thanks to knowledge and magic. After 6-8 seasons the clan with the most points wins.
The railway history of both Switzerland and Austria can be explored in 1844/1854 two previously self-published designs — both based on the 1829 (aka 18xx) game system created by Francis Tresham — that have been thoroughly revised for this new edition.In 1844 set in Switzerland the challenge lies in running different types of businesses: Local railway companies which merged at that time to form SBB and national historical railroads require different decisions and support different strategies. Many companies have a destination station and receive a large part of their working capital only if they have connected this station to their route network. The game also features mountain railways tunnels private companies and two different types of locomotives providing for lots of variation for railway enthusiasts and lovers of complex games.A special feature of 1854 set in Austria is located in the stock split which comes into play in the additional shares. As in 1844 there are mergers of companies two types of locomotives tunnels mountain railways and private companies. In addition some private companies operate on a separate game board depicting the Steyr region.
Planet earth is overpopulated but recent technological developments open new possibilities – whole cities hovering high in the skies.The first sky city was planned and named Dilluvia Project. Will it succeed will it attract people living detached from their friends in the skies?It is an important time for mankind!The players are entrepreneurs managing the construction of this first sky-city. During seven game turns the main goal of the players is to attract new inhabitants to the city. Who is building the city most efficiently who is attracting the most population and winning Dilluvia Project?
Healthy Heart Hospital is a cooperative game for 1 to 5 players played in rounds with each player spending actions to treat and (hopefully) cure the various patients that come pouring into the hospital each round. Patients are represented by a number of cubes of various colors. Color represents the type of illness while the number of cubes represents the severity of the illness.
Build a city make a fortune.“In Magnate: The First City you’re a property developer out to build an empire in the midst of a citywide property boom.By snapping-up valuable land and constructing the right buildings in the right locations you’ll attract high value tenants and start raking in the big bucks. But beware: as the city grows everything you build will also open up new opportunities for your competitors. Will you make a fortune? Or will you be caught out when the boom inevitably turns to bust in a game-ending market crash?”---Magnate: The First City is a midweight strategy game for 1-5 players. Each turn players try to grow their property empire by performing different actions including: buying plots of land constructing buildings marketing their developments and selling them completely for their capital value. Once per round they will also get the chance to attract tenants to any empty buildings they have. If they are successful they will start collecting rent from their tenants and increase the value of their holdings. At the same time they will also create new development opportunities for themselves and their opponents.But in Magnate as in real life not all locations are equally appealing to all types of tenant. Magnate’s four types of tenant - residential offices retail and industry - all want to be linked to other types of tenant in nearby neighbourhoods. And they are all affected differently by what’s next door: The airport is an asset for offices but it’s an unattractive place for new residents. By clever tactical and strategic building players can increase their odds of attracting these tenants and improve their return on investment - without benefiting their opponents too much.But while the players acquire more and larger properties the price of land keeps rising higher and higher. Eventually it becomes completely unsustainable and a game-ending crash that will destroy the value of players’ properties becomes inevitable. When exactly the crash happens however is shaped by the players: How much land they buy and how much property they sell will more make a crash on any specific turn more or less likely. Players must time their actions carefully to avoid substantial losses while maximizing their profits. Only then will they emerge victorious as the city’s wealthiest property magnate.—description from the publisher
In the 1920s the U.S. stock exchange experienced a period of growth previously unknown. Everyone speculated and many become millionaires overnight.In Mogul — a revised and expanded version of the 2002 game of the same name — players buy and sell railway stock trying to outsmart both the opponents and the market. Each of the five railroad companies has five to eight shares and in addition to being a share of the company each share card has a box on it that indicates another company. Players start with particular stock holdings based on the number of players in the game and their position in turn order.Each turn one stock card is revealed from the deck. Players earn $1 for each share of this color that they own then an auction ensues. Turn by turn players must drop one of their bidding chips into a bowl in order to stay in the auction. When a player passes whether by necessity or choice they take all of the chips from the bowl thereby earning bidding power for future auctions.When all but one player has passed this last player wins the auction and has the right to either keep the share or sell stock matching the color of the company depicted on the bottom of the share; the player who dropped out of the auction last takes the action that the winner didn't take. If a player sells stock they either sell all shares of this color that they own earning as much for each share as the number of those stock cards face up on the table or they sell none of them; in the latter case the player places a station depot in their color on an empty space of the appropriate color on the game board. This game board has multiple networks in the five colors of the game and at game's end each depot has a dollar value equal to the number of that player's depots in the same network.When the crash card is revealed from the deck the game ends. Players earn $1 for each share still in front of them and each five bidding chips they hold in addition to the value of their depots. Whoever has the most money wins!
At some point in the not-so-distant future we humans had to look for a new place to live. Just when we thought we'd have to settle for Mars we suddenly discovered a new planet one we lovingly christened Planet B. It was a second chance for humanity and of course we were determined to do everything right this time because as everyone knows we humans learn very well from our mistakes...In Planet B you slip into the role of corrupt governors. You make crooked deals with corporations to advance your own interests. You build your city let the population work for you rise in the favor of political factions or control the news. Of course all of this comes at a price — and by the time you're vying for the presidency you'll want potential voters to be on your side. In the end as always only one thing counts: Who has managed to pocket the most government money?•••Irgendwann in einer nicht mehr so weit entfernten Zukunft mussten wir Menschen uns ein neuen Lebensraum suchen. Gerade als wir dachten uns mit dem Mars zufrieden geben zu müssen entdeckten wir plötzlich einen neuen Planeten - wir tauften ihn liebevoll Planet B.Dort sollten wir also eine zweite Chance bekommen. Und natürlich hatten wir fest vor diesmal alles richtig zu machen. Denn wie jeder weiß lernen wir Menschen sehr gut aus unseren Fehlern...In Planet B schlüpft ihr in die Rolle korrupter Gouverneurinnen. Ihr schließt krumme Deals mit Konzernen ab um eure eigenen Interessen durchzusetzen. Ihr baut eure Stadt auf und lasst die Bevölkerung für euch arbeiten steigt in der Gunst politischer Fraktionen auf oder kontrolliert die Nachrichten.Natürlich hat das alles seinen Preis - spätestens wenn ihr um die Präsidentschaft wetteifert wollt ihr eure potenziellen Wähler auf eurer Seite wissen. Am Ende zählt wie immer nur eins: wer hat es geschafft die meisten Staatsgelder in die eigene Tasche zu stecken?—description from the publisher
Originally announced as an extension of Leader 1 Leader 1: Hell of the North has since transformed into a standalone game albeit one in which the components can be used in the original game from whence this one came.Game play is similar to that in the original game: Each of the teams includes different types of cyclists. Every cyclist enjoys the benefits of a free base movement which varies according to his specialty and according to the hexagon at the beginning of his movement. After this kind of movement every racer can add a paying movement. Therefore the race is based on the riders' energy management: initially the riders are all inside the peloton where it is easier to save energy but then they will have to find the proper moment to break away to open the definitive gap ahead of the peloton.Hell of the North is a slang term for a one-day bicycle race originally from Paris to Roubaix that includes many sections of cobbled roads sections that often lead to damaged bikes falls and unexpected race results. A mix of new terrain including cobblestoned sections is included in the game with forty new tracks on twenty hexagonal tiles. New miniatures are included that match the size of those in the original game and the game includes new rider characteristics according to Ghenos' Alfredo Genovese to go with the miniatures. While game play is similar to that of the original game the rules have been revised and updated.
The Roman Empire. An Empire so large and powerful its fame remains still today. In order to keep its vast territories under control the Roman Empire sent out state managers to exercise its policies.The players are one of these managers in charge of one of the Roman cities all aiming to become a prosperous and important city like Rome the glorious capital. Only the player who develops his city best will earn the favour of the goddess Minerva and win the game.The player who has the most Victory Points (VP) at the end of the game wins.In order to gain VPs the players will build military facilities to earn military fame develop cultural facilities to assist cultural activities and construct temples and layout the city so that it is worthy of its temples.But all of this requires resources and gold. And only building impressive buildings won't get anyone far without any inhabitants. The players will have to build living quarters so that the other buildings can have an effect.
In the late 18th century the Industrial Revolution starts. The first factories were founded by businessmen like Richard Arkwright who ran the first factory for spinning wool with machines like the Spinning Jenny and the water frame.In Arkwright: The Card Game you run a business and will employ workers in your different factories to produce and sell goods. The more workers the more goods that can be sold — but be prepared for crises and some stiff competition.The game is played over three decades (1770/1780/1790) split up into four rounds per decade. On your turn you play new cards from your hand to open factories and upgrade existing ones select improvements improve factory quality build machines and employ new workers. You can also pay money to improve your shareholdings and take out loans if you require more money for production costs. After the actions phase you can improve your abilities by advancing your development markers on your player board or take one of the available development cards.Then the production phase starts where every player who owns a factory of the current good produces those goods. The market fluctuates with the general demand so the demand may be lower than the value of your current good lowering your profit. Workers must be paid and machines need regular maintenance so you can possibly lose money instead of turning a profit. Selling enough of one good improves your share value and there are bonuses for having the highest appeal. Lastly if you can’t sell your goods to the home market you can ship them overseas or store them for future rounds.After the final round of the last decade the game ends. Players then sell all goods left in their storehouses reduce the number of shares they hold by the number of loans they took and reduce their share value based on their personal shipping track. Each player then multiplies the number of their shares by their share value to determine their end score. The player with the highest end score wins the game.—description from the publisher
The history of beer brewing dates back to ancient Egypt and Mesopotamia and over the centuries various cultures and regions have developed their own unique beers and especially Germany is considered a beer country.In the game Beer Pioneers set at the beginning of industrialization around 1850 2 to 4 players develop their own small home brewery into a large-scale brewery as brewmasters. In each turn they take an action by deploying one of their workers or their truck to brew an increasing variety of beers improving the brewing process with new advancements like refrigeration machines or beer filters or increasing the efficiency of their workers to name but a few. Action cards also play an important role and with beer deliveries and other actions they can earn victory points. Actions take place on the game board and their own player tableau the player order is important and influenced by the players bonus workers enable additional actions but must first be earned by placing the right worker on the right action space.Beer Pioneers extends over an indefinite number of rounds. Once a player reaches 20 victory points this is the final round and the brewmaster with the most victory points is the winner of the game.-description from the publisher
The City-State of Tempest is a lively metropolis – some say the largest in the world – yet behind the city's cultured exterior age-old cabals vie for power fighting one another for dominance in a society ripe with political and economic turmoil. Led by shadowy figures who command a small cadre of loyal followers these secret societies work in concert to seize the wealth and power of the fabled City-State of Tempest.In Dominare you are the puppet master of a conspiracy seeking to control Tempest. Agents are the key to Dominare. Use your agents to spread your influence through the city building a network of hidden power to control the most valuable districts and blocks.In the game players first draft agents they want. Then each turn the players reveal one additional layer of their conspiracy. Each agent is a unique person in the City-State of Tempest with unique abilities. The higher an agent in in your conspiracy the more powerful that agent is.Players spread their influence in key city blocks and districts use agent and district abilities to further their plans and manipulate the board to their benefit. Use your agents well and influence and power will be yours. Use them poorly and... well you wouldn't be the first would-be ruler to vanish into the inky waters of the city canals....Number 3 in the Tempest Shared World Game Series
James Franklin—Patient Zero—collapses after stepping off a plane from the Congo at JFK International Airport. He is rushed to Forest Hills Hospital where he is placed in an isolation ward. It is quickly discovered he has Morbusian a constantly mutating virus that is resistant to all known antivirals. The survival of humanity itself is at stake!In Infection: Humanity's Last Gasp by designer John Gibson you are the director of the Department of Plague Control (DPC) field office in New York City. You make the decisions about what parts of the virus to study which personnel to hire and what equipment to purchase. You’ll soon discover you are working with an eccentric group of scientists who don’t always work well together—and one very resourceful lab rat named Marvin. As the casualties increase so does the stress and mistakes made as you try to complete your vaccine before time runs out for all of mankind!This strategy game uses simple mechanics in a multitude of combinations to create engaging deep gameplay as you try to eliminate an evolving virus that could spell the end of the human race. While random events from the Status Report cards might throw a wrench in your plans (or occasionally help you out) you’ll use the Lab Personnel and Equipment cards you’ve hired to piece together randomly generated Proteins into the different parts of a Vaccine all while managing dwindling Funding resources as the Death Toll Track climbs; each time that your Containment roll fails you come one step closer to losing this battle so make sure that you push everyone to their limits before the INFECTION reaches critical levels.Game Data: Complexity: 3 on a 9 scale Solitaire Suitability: 9 on a 9 scale
Space mining is developing thanks to the cooperation between private corporations and governments around the world. Before the challenge to occupy another planet however we need to create a Moon base to extract resources from our natural satellite. Iron titanium water and a powerful fuel helium-3 are natural riches available in the Moon. To get these riches won't be easy; it'll require lots of work to install lunar probes process extracted minerals and ensure the working conditions of scientists and engineers in the crew.In Luna Maris you take on the role of a coordinator in charge of the lunar operations of a big company organizing the crew fulfilling demands supplying worker's necessities improving rooms in the complex and respecting the strict environmental parameters. You start the game with six scientist cards with which you can perform actions; to do so place a scientist meeple in a room in the lunar complex discard the appropriate scientist card pay the activation cost (energy water oxygen etc.) then receive the benefits of that room. The ten rooms each have their particularities and special rules:A game lasts five rounds and during that time you can focus on installing lunar probes and producing raw resources; investing in the industrial complex to guarantee access to water and helium-3; hiring high-level scientists and optimizing your actions; or doing other things that will deliver victory points in the long run. After five rounds players tally their scores to see who runs the base and who gets ejected into orbit. (Kidding!)
The universe is about to collapse and your final hope lies in an ancient mysterious artifact the Ovoid. Whoever controls this cosmic egg can shape the birthing of the next universe according to their own agenda. Players are secret agents from a handful of surviving worlds zipping from planet to planet in special “amnion suits” that allow for interstellar travel space combat and planetary landings.Each planet has its own envelope of cards. When you arrive on a planet you decide which cards you want to take and which to leave behind. Knowledge is the most powerful resource in the game and being able to predict the cards your opponents possess at any given time is a powerful advantage as you build up a handful of weapons tactical gear vaults and traps as well as cards that counter your opponents' cards. The best players will keep their hand fluid constantly changing tactics while they search from world to world for the Ovoid or find a safe place to stash it.Balance your hand of cards spend your turn actions wisely and cleverly use your special alien powers to stay one step ahead of your opponents. When the Chaos Clock reaches zero only the player who possesses the Ovoid will become master of the new universe.
The Jalaanx universe is dominated by 8 Immortals demigods engaged in conflicts since the dawn of time. Alliances are made and broken every time a new war comes. The Red Moon approaches forge a new alliance and be prepared for an epic battle. Even if a military victory is always honorable especially for the great Goan-Sul a hidden 9th demigod offers new ways to win the battle...Gosu X is a combo card game in which players build up their army using the card from their deck made of 3 clans. Those clans are drafted at the start of the game and the 2 unchosen one change the game rules ! A game is played in 3 rounds maximum.There are several ways to win: get 2 Supremacy Tokens OR unlock 5 Activation Tokens OR have 15 face-up cards in your Army OR reach an alternate victory condition (Goan-Sul or Justice).
Mega Empires: The West is a strategy board game for 5-9 players that covers the development of civilizations through history from the Stone Age to the Late Iron Age on a map board that concentrates on the Mediterranean Sea. In this colossal game players lead their historic civilization as they gain victory points by expanding their population building cities trading and developing their knowledge and culture. Notwithstanding its large scope the game's core mechanics are straightforward and easy to learn. A key element in the game is player interaction as they position themselves on the map board and search for valuable commodities during interactive trading sessions.Gameplay Each player starts their civilization in the Stone Age with a single population token on the board. As the game progresses the population will expand spread over the board fight some border conflicts and build cities. Cities bring resources and wealth expressed in trade cards. The more cities players manage to build on the board the more trade cards they receive. Trade cards are mainly valuable commodities but sometimes turn out to be disastrous calamities.Trade Trading is the heart of the game a social experience where all players interact with each other to optimize the value of their sets of commodities. In addition to the desired commodities calamities are secretly traded as well adding an additional layer to the trading dynamics. Once the trading phase has ended players that end up with a calamity in their hand will suffer its effects.Develop Civilization Advances When the smoke of trading and resolving calamities has settled players can decide how to spend the wealth gathered through trading. The game includes 51 different advances that can be developed each of which provides benefits in the game to its holder. For example Metal Working provides an advantage when fighting conflicts Architecture facilitates city construction and Enlightenment reduces the impact of (civil) calamities.The 51 Civilization advances are divided into the categories Arts Crafts Science Civics and Religion each of which has specific powers. Each advance acquired by a player provides discounts to other advances that can be purchased later in the game thereby creating a path of strategic decisions. The ultimate advance in the game Wonder of the World is only in reach for players who manage both their trading and purchasing strategy very well.Winning the Game The players who have best developed their position on the board whilst avoiding making enemies and defended their civilization against natural or civic calamities and stand the test of time will eventually gather the most victory points and compete for winning the game. After up to 12 hours of playing that is.Combining with Mega Empires: The East Mega Empires: The West can be combined with Mega Empires: The East (2021) to scale up the game to as many as 18 players! Where The West concentrates on the Mediterranean Sea which stimulates movement by ship The East covers Northeast Africa the Arabian Peninsula and Southwest Asia and has a stronger focus on movement by land. Both games were designed as equally balanced counterparts albeit with unique characteristics. Since many phases in the game are played simultaneously larger player numbers do not materially increase the total playing time.Expansions Mega Empires: The Special Buildings (2024) is an expansion set that provides additional flavor to the game through 18 miniatures of ancient buildings historically associated with each of the civilizations in the game. These buildings can be built on the map board and provide additional benefits in play and victory points to their controller.The Mega Empires: Upgrade & 3-4 Players Pack (2024) contains rules and components for playing The West with as few as 3 or 4 players. These components are by default included in Mega Empires: The East.Accessories The Mega Empires: The West – Deluxe Game Mat (2024) is a neoprene game mat at 125% scale of the original cardboard map that offers an enlarged playing area and high-quality design for easier and more immersive gameplay.The Mega Empires: Identifier Cards Bonus Pack (2024) is a set with 18 large player identifier cards one for each of the Civilizations included in Mega Empires. These can be used for distributing the civilizations among the players during setup to identify which stack of Civilization Advances belongs to which player or to divide acquired cards from not yet acquired ones during the game.Wrap-up Mega Empires: The West is a long strategic board game about development trade culture politics and showing resilience when dealing with calamities. The game is a perfect fit for larger groups of strategic board game enthusiasts which due to its scalability can also be played in smaller groups. It is not just a game it is an experience!—description from the designers
I am very anxious to see the Galapagos Islands -- I think both the Geology & Zoology cannot fail to be very interesting. -- Charles Darwin Letter to his sister Catherine in August 1835.Assist Charles Darwin during the Beagle journey across the Galapagos Islands discovering new species and researching them in order to improve your knowledge.The game finishes when the Beagle reaches the last space of its trip leaving the archipelago through New Zealand. The players score the evolution points according to the final goal card adding them to the points obtained during the game. The player with more points in the scoring track wins.—description from the publisher
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks in addition to adding ten new characters.Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game you have to know your character know the matchup and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves face cards are special moves and aces are super moves.Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi the game's title refers to your ability to read the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible.The game ends when one player is reduced to 0 life or when one player draws the last card of their deck. In that case time is out and the player with the highest life wins.Note: This item contains: Yomi Starter Set: Grave versus Jaina Yomi: Midori versus Setsuki
You and your adventuring companions are just returning to the bustling city of Greyport after your latest adventure. You are all looking forward to relaxing and spending some of your hard-earned loot at The Red Dragon Inn. The party will have to wait though because the city is under attack by evil monsters!Battle for Greyport is a cooperative deck-building game based on the characters and world of The Red Dragon Inn. You will travel to important locations around the city fighting epic battles and recruiting whatever heroes and items you can along the way. Each encounter presents more opportunities to improve your deck but also brings more dire foes for you to face!With five playable characters seven different scenarios and an assortment of variants you can have a new game every time adjusting the game’s difficulty as you improve.Will you defend the city from the monsters and defeat their nefarious boss or will the city (and the tavern!) be overrun?The Red Dragon Inn: Battle for Greyport also contains two items for use with any of the standalone The Red Dragon Inn titles: Chronos the Time Mage character deck and Drog's Special Reserve drink card. The Deluxe Edition also includes Firewater of the Fire Mage and The Iridescent Wyvern.
BATTALIA: The Creation is a competitive fast-paced strategic deck-builder that combines map construction hero and area control and unique calendar mechanisms.In the base game all players will buy useful artefacts and hire battle and labor units to support their armies. They will build roads and cities and send their heroes to battle - every opponent will have to find the most powerful mixture of all these assets and apply them at the right moment so eventually the player could claim to be the rightful ruler of Battalia and win the game. A victory can be obtained through aggressive conquest or a peaceful development of your own city system (if a player is lucky enough and the others let him ... :). Battalia has 2 game end conditions - full conclusion of the game board or first player who achieves 5 cities of level four immediately ends the game. The winner is the player with the most victory points at the and of the game and this is not necessary the same person who made the final cut!An immersive game play will provide the opportunity for the players to make key decisions and turn the tides of even the grimmest of outcomes. A player can outmaneuver and BE outmaneuvered by his opponents at any point in the game. Dynamic atmosphere and intense battles are key factors in the overall experience however the game strives to stimulate analytic thinking and strategy over rash and impulsive decisions. In general this is not a luck based game because of the core deck building mechanics but a die is integrated as an optional element and is the ingredient which spices up the game for all the fortunate fellows! You will find also an element of bluffing when you fight your battles so put the poker face on and be ready to outsmart your opponent. The game is defined by the unique combination of mechanics aesthetic art style and the presence of large scale 3D Hero figures in four colors representing the leaders of the players army and their movement on the board.The calendar mechanics is implemented in the Sun Oracle shortly called Orac as it is a key element of the game. The Oracle is almighty ancient monument eternal apprentice of the nature itself and the hand of the gods among humans and beasts. The Oracle provides advantages to the players (every day a different one) and it could support them if they catch the lucky moment on a sunny day... It counts the days and guides the leaders through the never-ending competition between the folks that inhabit these lands: The Bärfolk The Emberians The Islanders and The Cloudborn. Four factions coexist in the world of Battalia. Most of the cards in the game (units artefacts and terrain cards) and the 8 figures belong to one of the four factions. A leading concept in the game is that the four factions can freely collaborate with each other but many units from the same faction using their own artefacts are much stronger together. Also unlike all other games where the players choose their factions in this game the factions choose the players...
Description from the publisher:Papà Paolo brings you to the beautiful city of Naples birthplace of one of the world's favorite dishes: pizza.In Papà Paolo 2 to 4 players compete to deliver the most pizzas to the hungry customers of Naples. To do this you must outsmart your rivals by being a clever investor bidding on the right city tiles and creating your own little district of Naples.Over the course of five game rounds players first have to plan their actions carefully choosing whether they want to invest in new pizzerias make express deliveries get sponsored by the bank or decide to expand their district. Once all players have used up their action tokens players get rewarded by receiving Lira which they can then use in a bidding phase to determine how many deliveries you can make and how many pizzas you can deliver. Once you deliver pizzas to your hungry customers they reward you by boosting your abilities making each action more powerful as the game progresses. Every decision counts but Papà Paolo is a very accessible game which will charm players of all ages alike.
Shipwrights of the North Sea is set in the early years of the Viking Age circa 900 AD. As Viking shipwrights players compete to build the greatest fleet on the North Sea. Players must collect oak wool and iron as well as getting other craftsmen on board to help. Gold is a precious commodity and must be spent wisely. As you would expect the township is filled with an array of characters bad and worse. Better hope they're on your side!The aim of Shipwrights of the North Sea is to be the player with the most Victory Points at the game’s end. Points are gained by constructing various Ships and Buildings. The game ends after the round where 1 or more players constructs their 4th ship.The game is played over a series of days (rounds). Each day follows the same pattern:Morning Phase - Planning (Each player receives 3 cards) Afternoon Phase - Working (Players take actions and play or discard their 3 cards) Evening Phase - Resting (Players receive Gold and Workers for the next day)128 Cards - Featuring 46 unique and stunning illustrations 5 Beautifully Illustrated Player Boards 5 Player Reference Boards 1 Illustrated Rulebook 1 Pioneer Token 5 VP Markers5 Gold Ships 25 Oak 25 Wool 25 Iron 50 Workers
Hoplomachus [ha-ploh-ma-kuss] or Hoplo for short is a hex-based tactical board game set inside a gladiatorial arena. One to three players each representing an ancient city/civilization thought to have been lost to the world are now on Rome's doorstep vying for a place in the prestigious arena games.Players have a very clear objective: Eliminate the opponent's champion. Champions start the game in the arena but are inactive and defenseless. They will not fight until the crowd is behind them. Each player takes turns drawing playing and moving gladiators from their hand and assisting them with tactic chips.Based on opponent's moves and play style each person will need to adjust their strategies. Defend your champ take over and hold the crowd favor areas assault opponent's champion cover deployment zones eliminate tacticians to reduce enemy options fight beasts to gain crowd favor the list of tactical possibilities is endless.Hoplomachus combines combat tactics chip (units) management level progression (though crowd favor system) team play player vs board and so much more.
Cellulose: A Plant Cell Biology Game is a worker placement game that puts 1-5 players inside a plant cell where they will compete over limited resources in order to undergo photosynthesis produce carbohydrates and build the cell wall. With everyone vying for the same actions players must time their use of proteins hormones and cell component cards in order to diversify their strategies and outplay the competition.Cellulose is the standalone sequel to Cytosis (2017). It has some of the same DNA but Cellulose expands familiar game systems allowing players greater control over available resources strategic paths and even game length.—description from the publisher
The last human city is under attack by giant fearsome Titans and it's up to your team to stop them!Based on the action from the world-renown Attack on Titan anime and manga series in the cooperative Attack on Titan: Deck-Building Game you and your fellow players will battle relentless Titans for humanity's very survival. Collect the weapons and tactics you need then test your mettle on the wall before it's too late.Play as Eren Mikasa Armin and many others as you struggle to keep the Titans at bay. New to this Cerberus Engine game is movement. The location of your Hero in the game area matters. Protect the walls or watch them crumble but do not lose hope no matter the odds and no matter who among you falls to the onslaught. It may soon be up to you to land the killing blow that will turn the tide of battle...
In Uchronia you are the patriarch of a great Uchronian noble house competing with the other houses that commit their wealth to building the city enriching it with new constructions and striving to win over the people.In game terms players start with six resource cards in hand then each discard a card to the shared forum; each resource card shows the type of resource (with color-coded five resources in the game) an activity icon (with for example all yellow clay cards showing a pick) and an order (with yellow showing Production). Five building cards are placed face-up in the Great Works area and can be built by the players; any time a building is taken from this area reveal another building card.On a turn you first move any card(s) played the previous turn to the forum then you either Command or Plot. To Command you play one card from your hand with the order you want to carry out or two identical cards which allows you to take any order. The orders are:When you complete a building you gain its special ability for the remainder of the game. You can have only two activities plus one more for each completed building you own. If you have more of a particular ability than anyone else you claim the monopoly card for this activity making each of these activities worth 1 victory point (VP) and allowing you to claim a matching resource whenever anyone completes a building of this color.If you Plot instead of Command you first copy one order showing in another player's area (if you have an activity of the same color) then you either draw until you have five cards or draw one card (if you already have at least five).The game continues until one or more players hits a VP threshold (14-20 depending on the number of players). After completing the round (giving everyone the same number of turns) the player with the most VPs wins.
Small Star Empires is a quick area control game for 2-4 players. In this game players colonize the galaxy using their ships which they move on a modular board containing hexagonal spaces (systems). The modular board is made up of seven different double-sided sector tiles which allows for a different map and different experience each time you play the game.During a turn a player must move one of their ships on the board. They can move the ship only in a straight line as far away as they want but they cannot go over systems controlled by other players. After moving the ship the player has to choose whether to place a colony or a trade station in that system. Both of these mark control over the system until the end of the game but the trade station gives the player bonus points for each adjacent system controlled by their opponents. The game ends when either all of the players have placed their colonies and trade stations on the board or until none of the players' ships can move (because they have become blocked by other players' systems).After the game ends points are calculated. Each player gets one point for each planet that they have in their systems. (Systems have 1 to 3 planets on the board.) Players also earn points for Nebulae; the more they have from one color the more points they earn with bonus points from other special systems such as the Unexplored System Tiles which are part of a variant in the game. After calculating the points the player with the most points wins!
It is the year 193 AD. The Roman Empire is not as great as it once was. Hordes of enemies are crossing the borders famine spreads throughout the provinces and the political intrigues are tearing the empire apart from within. The previous emperor was killed by his own Praetorian bodyguard and has left a power vacuum that the powerful families in Rome are trying to fill. Are you ready to don the purple yourself and take on the stressful job as emperor? If you fail the other families are ready to take over at a moment's notice. While they wait for your doom they won't hesitate to backstab or undermine you as much as they can. However you all have to work together as the fall of the Roman Empire is closing in.Donning the Purple is an asymmetrical king of the hill game with a bit of worker placement. Each player leads a powerful family in ancient Rome trying to get the most victory points during 4 rounds. If your family member becomes the emperor and manages to hold the position he can earn lots of points. However he will also become the target of the other players as they will try to dethrone him and become the new emperor themselves.
The galaxy just got a whole lot smaller...Two mighty empires are about to collide. Play your cards right and become the ultimate ruler of this microcosm!Eminent Domain: Microcosm is a quick-playing two-player card game which brings you all the thrill of building a space empire in just 15-20 minutes. Each turn you take a card into your hand from the supply then you either play a card and carry out its instructions or pick up your discard pile to refill your hand. Each card also has a scoring condition on it and to win you'll want to maximize those conditions.As in the grandfather game Eminent Domain actions you take can be boosted by revealing other cards sharing the same icon. Colonize and attack planets do research and take advantage of politics to score the most influence by the end of the game!
Ancient Balinese legend describes a host of powerful spirits who help poor rice farmers achieve success. These farmers have long used a sophisticated irrigation system to organize rice cultivation by integrating religious devotion and social responsibility with traditional farming methods. Even modern farmers seek to placate the spirit world in their quest to produce an abundant harvest.In Spirits of the Rice Paddy players must compete with fellow rice farmers to construct and tend rice paddies. Oxen can build walls and remove large rocks. Ducks can be employed to eat harmful pests and fertilize the fledgling crops. Weeds must be kept at bay. Most importantly water must be conserved and released with the greatest of care. With a little luck all that back-breaking labor will pay off in the end. The good news is that the spirits are eager to assist granting many special abilities blessings and magic. The farmer who produces the most rice over seven rounds wins the game.
In the distant future the home planet is overpopulated and riots loom. The only solution seems to be to advance into space and to settle planets. Several technically advanced nations emphatically try to put this into practice.Under the name of Solarius Mission they begin a project to explore other planets build space stations and conduct interplanetary trade. Who is able to use the technical means available and to fulfill the vital Solarius Mission?With their space ship the players explore far away planets develop new technologies with their tech dice and send settlers into space. They try to prevent space contamination.Solarius Mission is a very eclectic game – it is important to think ahead and to optimize the personal strategy. Who acts especially prudent who will win in the end?Solarius Mission is a tactical and strategic civilization game in a pulp science-fiction setting with a dice-draft dice manipulation and resource-management mechanism. It can best be described as a mid-weight euro-style game.
Titans is a territory control miniatures game for 1-4 players (up to 5 with an expansion).The game is set in a historical fantasy setting of 17th century Europe. Endless wars are taking their toll as the people fall into despair. There is no hope for an end no prospects for a peaceful order. The faith of the people slowly burns out. Dorment Spirits of the Nations wake up from centuries-long rest rekindling the hearts of the people and raising ancient warriors called the Titans. People filled with extraordinary powers standing hand-by-hand with mighty Titans fight to reclaim Europe. That war will end it all and a King of Kings will be chosen.In Titans players take roles of a king that leads an Army with a mythical Titan into Battle. There are 4 Nations to choose from one of the European empires of that time - Polish-Lithuanian Commonwealth Russia Sweden and the Ottoman Empire.The game revolves around a unique yet simple Order Card Mechanics. Players will use a shared deck of Order Cards that will allow them to recruit Units awake the Nation’s Power and move their Armies across the Game Board. Players draw a specific number of Order Cards and place them face-up for all players to see. Players also see the upcoming Order Cards so they can plan their long=term strategy. In his turn the active player chooses 1 of the available Order Cards and uses it's available Actions. Players will try to gain strategic positions move their front line and attack their opponents where they are the weakest. The next player uses the same Pool of Order Cards so the active player may try to anticipate opponents movement and use that to their advantage. When there is only 1 Order Card available it's discarded the upcoming Order Cards become the available pool and new Order Cards are drawn. That allows for dynamic gameplay with a lot of planning both tactical and strategical.The game is divided into Rounds and the Round ends after the Order Deck is empty. After each Round players collect Victory Points for the Regions they control so players constantly want to expand their domain. Winning Battles also bring players Victory Points so deciding when where and how to attack is crucial as well. The player with the most Victory Points at the end of the game is the winner.—description from the designer
Icaion is an Engine Territory Building Resource Management eurogame for 2 to 5 players designed by Martino Chiacchiera and Marta Ciaccasassi.In Icaion you become a Seeker an expert adventurer sent out by the Organization to hunt for treasures Qoam relics and artifacts from ancient times.—description from the publisher
Ascension is a deck-building game in which players spend Runes to acquire more powerful cards for their deck. It offers a dynamic play experience where players have to react and adjust their strategy accordingly. Each player starts with a small deck of cards and uses those cards to acquire more and better cards for their deck with the goal of earning the most Honor Points by gaining cards and defeating monsters.Ascension: Gift of the Elements is the eleventh standalone game in the Ascension series although the game can be combined with other titles for play with up to six players. This set sees the return of Events from Storm of Souls and Immortal Heroes; Events enter the game via the center deck and create an immediate impact for all players. However unlike in previous sets Events can now be acquired and transformed into powerful Hero cards.This set introduces two new mechanisms: infest and empower. Infest allows you to mess with an opponent's deck forcing them to draw useless cards. This gameplay feature can slow down a player that jumps out early and introduces a strategic element not seen in previous sets. Players can counter this infestation through Empower cards. When the player acquires an Empower card they may banish a card played that turn (i.e. using the card then eliminating it). This added flexibility creates a lasting impact in each game.
Moloch forces are heading toward New York to raze the city. This will end the resistance of the people and eventually break their defense lines. A swarm of steel-gray machines marches to the east destroying everything in its path. Day after day the horizon is decorated with new pillars of smoke. Fire will soon visit the place that used to be called New York.Unless soldiers from the Outpost army can stop this convoy of machines. The fate of New York is in their hands. Can they destroy all the Moloch machines before they reach the city? Can they slow down the convoy in a series of ambushes and small battles? They have to...Neuroshima: Convoy first published as The Convoy is an asymmetric two-player card game set in the post-apocalyptic world of Neuroshima. One player commands the convoy of powerful robots and his goal is to reach New York and turn it into ashes. The player has a deck of 35 cards: robots of Moloch (such as the Gauss Cannon Clown or Juggernaut) modules to attach to the robots (Network module Kasparov module) and special cards (such as Push back or Move). He plays those cards in the cities he passes while moving toward NY trying to turn human settlements into dust while preparing for the final battle.The other player commands the Outpost troops attacking the convoy and trying to slow it down. The Outpost deck also contains 35 cards: soldiers (such as Runner or HG) buildings (such as Bunker or EMP Cannon) and many special cards (Move Retreat Medic). The Outpost has to win a few battles slow down the march of Moloch as much as possible and prepare to welcome robots in New York City.
In Bios: Megafauna a reworking of Phil Eklund's own American Megafauna players start as proto-dinosaurs or proto-mammals starting in the post-holocaust world of the Permian catastrophe. Animals are tracked by dentition size aggressiveness swiftness browsing grazing burrowing swimming behavior and insect-eating. Plants and animals that have gone extinct are collected in an area on the map called the tarpits. These tiles are distributed among the most populous players as victory points during four scoring rounds.Players cope with intense competition and environmental changes by starting new species and mutating them. Create bizarre chimeras from vegetarian velociraptors to flying dolphins. Establish subterranean civilizations tame fire or just be super-sexy.
SeaFall is a 4X-inspired game (without player elimination/extermination) set in an age of sail world reminiscent of our world.In SeaFall the world is starting to claw its way out of a dark age and has begun to rediscover seafaring technology. Players take on the role of a mainland empire that consults with a consortium of advisors to discover new islands explore those islands develop trade send out raiding parties take part in ship-to-ship combat and more. As in Risk Legacy and Pandemic Legacy co-designed by Rob Daviau SeaFall evolves as the game is played setting their grudges into the history of the game and building a different narrative at every table as players open up the world.Due to the complexity of rules interactions in this game the community (primarily Becq) has created a FAQ called The Captain's Log.
Perdition's Mouth: Abyssal Rift is a new kind of dungeon crawl one that embraces the European school of game design with clever and elegant mechanisms and emphasizes strategy while minimizing luck. Cooperation planning and the enemy response deck eliminate the need for chucking dice creating a tense combat environment with meaningful decisions! The rondels provide another tactical layer including the enemy's devious and challenging AI.The rules allow you to learn to play in 15 minutes with a typical game round lasting less than ten minutes even with up to six players but deep strategic cooperation will be required for your band of heroes to make it through to the Abyssal Rift and maybe even come out alive.Perdition’s Mouth is designed to be played as a story-supported campaign over several gaming sessions. In the campaign you have to fight through at least six increasingly challenging scenarios and the level of success during each adventure has a direct effect on the rest of the story. Can you survive the labyrinth of the insectoid god?
Intrepid is a game about surviving 220 miles above Earth aboard the International Space Station. Players take the role of astronauts from a variety of nations bringing their unique technologies to bear. Players must work together to generate enough life-sustaining resources each round all while working to resolve the disaster they are facing.Intrepid is a strategic and highly asymmetric cooperative game for 1-4 players that takes between 60-90 minutes to play. With a variety of nations and disaster scenarios each which play completely differently every game of Intrepid will be completely unique.—description from the publisher
Enter Rome at the time of the slave uprisings under Spartacus! The escaped rebels have managed to gain influence and power. Rome is attempting to undermine the stronger armies of the slaves in order to restore pax or peace – but only for personal gain.Will the Empire collapse under the strain or will their promises to insurgents succeed in drawing them to their side?The players play the part of the escaped slaves who try to increase their sphere of influence and undermine the Roman establishment. Using their cards they expand their power in seven different categories. At the end of the game each player tries to be stronger than Rome - and of course stronger than any opponent. Through intrigue however a player can join forces with Rome and thus contribute to its victory over the slave revolt.PAX is a multi-faceted game of card management and influence in which each card requires a tricky tactical decision. With two copies of the game up to eight players can compete for a foothold in the Roman Empire.
Sandstorm has been the capital of the Four Kingdoms since the end of the 200 year war five generations have raised in this period of peace and the Four Kingdoms is living the most prosperous times. Your deepest fears have come to life however as the legend of the Grugog is true. These terrifying creatures of the sea want to reconquer the land that once belonged to them.Kingdom Defenders is a competitive Eurogame in which each player takes the role of a brave hero. Players must accomplish missions and deeds as well as defend from the terrible attack of horde Grugog selecting optimal actions on the board and managing their resources. Whoever has the most fame at the end of the game gains the title of Kingdom Defender.•••Awards & Honors 2019 Premio Corona Lúdica Best Expert Game - Award Winner 2018 Premios Análisis-Parálisis Best Spanish Game - Award Winner
Mycelia is a dynamic game of tactics in a competition for space and resources to create your own mushroom kingdom. The game follows the life cycle of fungi a journey of creation expansion death and rebirth — in game terms growing mushrooms to score points sporing them to expand your mycelial network and eventually seeing them decay to unlock special actions.On a turn a player has two actions to perform from the six options available. Using your decay actions stealing spores and blocking other mushrooms are just some of the ways to get ahead in the game. Players can evolve their own playing style perhaps playing more aggressively to steal other players' spores or disrupt their mycelial network — or perhaps playing more defensively to try to protect their own area and spores.The board is made up of triangle tiles that represent different environments and nutrients that the mushrooms need to grow. These tiles can be added to the board by the players so the board is always growing and evolving.Mycelia incorporates beautiful and accurate botanical style illustrations with over 69 mushrooms that can be found in the wild.—description from the publisher
Note: There are updated official rules from the publisher that clear up many of the rules questions that arise from rules in the box. It is highly recommended that players use the latest rules for learning/teaching the game. http://www.whatsyourgame.eu/downloads/Asgard_rules.pdfThe end of days is close. Darkness and light will clash.All Gods know what this means for them. Blood ties will no longer be respected brother will fight against brother and no man will spare another. Odin Freyja Týr Loki Hel Thor and Baldr forge their plans and promise great rewards to the ones who will help them prevail. Eventually Fenrir Mímir and Surtr will join the battle.Ask for help at the right time and the gods will grant you their powers. Will you ask Freyja to recruit the fallen warriors of Valhalla or will you use the cunning of Loki and Hel to make an opponent's armies die or switch sides at a critical moment? Will you ask Týr to help win a decisive battle or will you consult Mímir's wisdom in order to gain a tactical advantage?In Asgard you want to support the gods by erecting temples and by convincing brave warriors and mighty giants to side with them. You can influence which god will fight which during the final battle — Ragnarök — the outcome of which will depend on how well you strengthened their armies.Beware only a few of them will come out victorious. Will you side with the right ones? As a mortal your place in the new world depends on it.
Description from the publisher:The Crusades have summoned Richard the Lionheart to the Middle East. Back home in England John Lackland is trying to consolidate his power recruiting the Sheriff of Nottingham to his side. Opposing them is Robin Hood and his band of Merry Men. What will be left of Richard's Kingdom when the Crusades are over?In Richard the Lionheart players ally themselves either with Robin Hood or John Lackland. They travel across England trying to earn prestige points and influence the Crusades from afar. At the end of the game Richard will return to what's left of his kingdom...if he returns at all. At this time the player who has earned the most prestige wins.
It is the late Republican period of Rome and you are the leader of one of the factions in the city competing for power in the Senate. You are increasing your wealth by buying up resources then using your position to sell them to the state for fat profits. With the resulting cash you then buy more Senators controlling yet more votes in the Senate. Rome is constantly in conflict and you know that at some point wars will increase to the point that the Senate will choose to centralize power and appoint a single leader. At that moment the leader of the faction with the most Senators will be made Caesar.Senators is best described as an adversarial bidding game. Players earn money by purchasing resources at auction extorting them from other players then selling them in sets to the bank. Cash is required to support wars defend against aggressive bids and most importantly to buy more Senators. The game lasts a variable number of turns and when the fourth war is revealed it immediately ends. At that point the player with the most Senators wins.On their turn a player first draws an event card from the deck then takes one of three actions: a) launching an auction by putting new cards up for sale b) extorting cards from other players or c) cashing in sets of cards and buying new Senators. The game is simple relatively short and highly interactive. The key decisions are both tactical — how to value the cards at auction and how to bid for the wars deficits and other events given your relative position — and strategic: choosing which Senators to collect and how long to build sets versus when to cash in and buy Senators.Everyone is transacting all the time and the game integrates different bidding systems including an open step bid (like many worker placement games) at the market auctions blind bidding at the wars an innovative high/low blind bid at the budget deficits dutch auctions when new Senators arrive and shotgun offers (similar to Kuhhandel or Medici v Strozzi) when players extort from each other.
Fractal: Beyond the Void is redefining the 4X genre with an expansive and dynamic strategy game in an ever-changing story-driven legacy setting. Millenia after the collapse of the Federation the greatest empire to ever rule the galaxy a few species are taking up to the stars again to escape their dying worlds. They all have the same goal: to rebuild their civilizations and reclaim their former glory. But there can only be one ruler.Fractal is a living breathing world with a story-driven legacy campaign: the Aftermath. As you play you’ll discover a deep and rich lore spanning millennia and featuring cosmic Gods fallen empires and warring civilizations. The choices you will make and your victories will shape the fate of the universe and let you unveil the secrets of the game. The core game also pushes the boundaries of the genre further with a lot of bold and innovative designs among which: Finally the design and art work in tandem to create a modern visually impacting take on the genre and a true 4X experience of the future.
The social elite of Tempest live in a world of power intrigue and alliances that can often shake the very foundations of the city's society. In Courtier you move within these circles of social power to further your goals. Work with established courtiers to gain influence and stymie the rise of your rivals as you attempt to earn or cheat your way into their world.In Courtier 2–4 players compete for recognition in the royal court. Your mission is to act as an influence broker manipulating the levers of power and granting favors to important supplicants. You accomplish this by influencing key people to act at your behest.Play influence cards to gain sway over a key courtier or play power cards to manipulate the board in your favor. Control each of the courtiers listed on a given petition and you earn victory points for completing that request. Bonus points can be earned from cards and abilities. The winner is the player with the highest score at the end of the game.Number 1 in the Tempest Shared World Game Series
Way of the Panda is a worker-placement game in which players control three different figures — monk merchant and warrior — on a board. With a worker-placement mechanism the players choose their action to move around the board build buildings train their character in fighting and gain wisdom (which nets victory points at game's end and serves as a multiplier) but they also have to pay action points to choose these actions. If they choose stronger actions they must pay more and cannot go back on the action board (as in Egizia).The players train their characters and fight against the evil guys on each street on the map. Also they construct buildings to try to connect north and south with their own streets.
Early morning 18th April 1906 the city of San Francisco awakes shaken by a massive earthquake of magnitude 8.6 on the Richter scale and by a huge fire that started afterwards. Even today it is still classed as one of the worst natural disasters in the USA.In 1906 San Francisco you are a property developer for the rapid reconstruction of San Francisco during the five years after the large-scale destruction. Get plots of land and earn money for rubble removal so that you can construct buildings plan urban development for essential services and improve the city for its modernization.
It's been almost one hundred years since the Scorpius system was settled. Over the decades the Government has taken control of everything. Tens of billions of Sentients live in Scorpius with no hope of advancement no hope of escape — except that not everyone in the Government toes the line.Some still believe in freedom. A few bold freighter captains use the system against itself handling their sanctioned job duties...as well as a lot of extracurricular activities like smuggling restricted medicines passing censored information and facilitating transactions below the Government radar. They are fueling the revolution.And the revolution is coming.In Scorpius Freighter you are a rebellious freighter captain smuggling goods and information to thwart the oppressive government.
Art Decko first released as Promenade is a light strategy game for 2 to 4 painting collectors in which you try to create a valuable deck of gold and painting cards over the course of play. These cards — gold and paintings — both count as currencies in the game and you can use them to purchase more paintings acquire more gold and pay for exhibition space in a museum. Your long-term goal is to manipulate the market value of certain styles of artwork while also earning points by placing paintings in the museum.The game includes paintings from five styles of art — Art Nouveau Pop Art Renaissance Surrealism and Impressionism — and you start with five random painting cards in your deck. Each art style starts with a value of 1 gold for a painting. You also have five starting gold cards in your deck with the cards being worth 1 or 2 gold with some cards having a special ability on them.To start the game shuffle your deck then take five cards in hand. Fill the four galleries with 2-3 random paintings each then place two random 3-gold cards (each with a special power) in the bank along with the deck of 5-gold cards. Paintings in galleries cost 1-8 gold while gold cards cost 5 or 8 gold. On a turn take two actions from these three choices repeating an action if desired:• Haggle: Discard a card from your hand to draw two cards from your deck. • Acquire: Pay the acquisition cost of a painting or gold card by discarding cards from your hand then place that card in your discard pile. Increase the market rating of the painting's art style or gold by the value listed in the gallery/bank. As the market rating of an art style increases each painting in that style is worth more gold effectively increasing its buying power; that art style is also worth more points at game's end. • Exhibit: Pay the exhibition cost for a gallery then place a painting into that gallery that matches one of that gallery's invitation markers. (A gallery might want for example 2 Impressionistic paintings 1 Renaissance painting and 1 painting of any type.) Mark that painting with one of your ownership tokens then place the related invitation marker on the highest available victory point (VP) space scoring those points for yourself immediately. That painting is now removed from your deck.If you use the special ability on a gold card instead of its listed numerical value remove that card from the game.At the end of your turn discard any number of cards from your hand then refill your hand to five cards. If a gallery has no paintings in it refill all of the galleries with 2-3 paintings then replace each empty gallery's cost token with the next highest one available. When at least twelve paintings are in the museum the painting deck is empty or an art style or gold reaches a market rating of 70 finish the round then proceed to final scoring.The value of gold depends on its market rating with its value ratio ranging from 6:1 to 1:1. Each painting in your deck is worth 1-7 VPs depending on the market rating of its art style. Each exhibition space in the museum also has a random bonus that was revealed at the start of play and you can earn additional points through these bonuses. In the end the player with most VPs wins.
The Rockwell company wants to develop drilling activities but does not have the necessary teams in-house. Rockwell has decided to buy into specialized companies. In order to determine which one it will put on the most advanced and most profitable projects in the future Rockwell has elected to make them work together on a single important project: drilling through the depths of the earth’s crust to the core. The company who demonstrates the greatest expertise in the technical and financial management of this contract will ensure a bright future with Rockwell.Goal of the Game...Acquire the most Renown points at the end of the game. There are three ways to achieve this:Gameplay... Acquire more prestige than your opponents by the end of the game. The prestige is acquired through Production and Delivery tiles as well as in the final scoring which will award prestige points for different majorities. The game is divided into three phases that are repeated as many times as necessary until one of two conditions endgame is met: a majority of the players have reached the center of the earth with a drill crew a player has completed the nine Achievements. Then the current round is completed before determining the winner. Each player has two vice presidents he will deploy to act in Phase 1 2 or 3 in order to perform actions. The order in which the players’ vice presidents are deployed is determined by a closed-fist auction. This is the main phase. Players will move their drill crews are at a rate of one per round (there are four rounds before Phase 2). Depending on the position of your vice president if you deployed him to act in this phase you can corrupt opposing drill crews (in order to attract them to the same tile as your active drill crew) or hire a subcontractor (to increase your drilling power). Each tile of the earth's crust has a value indicating its resistance to drilling. If the sum of the drill crews who are present equals or exceeds this value the tile is excavated and turned over; then draw an Extraction card to see what resources you discovered which is evenly split between the players who participated in the drilling. The indivisible remainder goes to one of those players (prioritized by whoever has a mine on the tile then the player who has the greater drilling power then the one who ttriggered the drilling). Finally after the four rounds the mines laid on drilled tiles provide the resources printed on the back of the tile. Players with a vice president here can perform market transactions which is to say that they can buy or sell resources. In this phase players can make investments to get renown points and improve their drilling conditions in different ways… augment the drill crews’ power (maximum = 4) place mines in the game (maximum three mines) improve mine safety (in order to avoid wasting resources at extraction time) improve the movement of drill crews.
Homeland: The Game is a semi-cooperative game of intrigue deception and hidden agendas. Players assume the roles of CIA analysts directing agency resources to combat the rising tide of global terrorism. Be warned not everyone is what they seem.Homeland: The Game draws 3 to 6 players into its web of espionage and paranoia. As the pressure mounts will your actions tip the balance towards national security or global chaos?
In Marvel Villainous: Infinite Power players move their villains to different locations within their domain carry out the actions there and deal twists of fate to their opponents from a shared fate deck. Three different game modes allow players to scale the difficulty of their game by facing more or fewer events — situations that extract a heavy toll on villains until they are resolved the only way villains know how. Specialty cards add to each villain's ability making them even more formidable as more specialty cards are played.Marvel Villainous: Mischief & Malice is a standalone game that can also be combined with the Infinite Power base game. This expandalone feature three playable Marvel villains who each have a different goal to achieve in order to win: Loki needs to collect and spend ten Mischief while Madame Masque needs to defeat eight Marvel heroes and M.O.D.O.K. must activate the Cosmic Cube.
Simurgh is a game for 2-5 players who become heads of powerful clans in a fantastical world where humans and dragons live hunt and go to wars together. As a head of a powerful family each player will breed mighty dragons make use of their special abilities gather resources and try to make their house the most powerful by gathering the most Power Points. The game is played in a sequence of turns with each turn allowing a player to perform 1 Main Action and any number of Free Actions. As a Main Action a player will usually place a worker on an Action Space.The workers (collectively known as Vassals) come in two types: Spearmen – young warriors of each house and Dragonriders – noble warriors and hunters gifted with their own Simurgh steed. On their turn each player will place one of their Vassals on an empty Action Space to gain resources exchange their assets for Power Points add new Vassals to their house or breed a new type of Simurgh.During the game players will collectively build the board by drawing and placing Action Tiles each either providing new Action Spaces (some allowing any Vassals some exclusively the Dragonriders) or creating an opportunity to score points for combinations of specific dragons in a player’s possession. When all the scoring spaces are filled with tiles the game ends at the end of the round and Power Points are tallied.
In Counterfeiters players take on the title role printing fake bills and exchanging them for the real thing. The Godfather can help them avoid the police but his protection comes at a cost. The game ends when the police complete their investigations into the counterfeiting industry and the player with the most real (i.e. non-counterfeit) money wins!The game is situated in Miami Florida and lets players compete to be the best counterfeiter. Players assume the role of anthropomorphic figures and while being protected by the godfather they try not to pay him too much for the offered protection. Meanwhile the police is investigating the counterfeiting industry quickly making lower quality counterfeited money useless.Players each have three animal pawns and place them in turn order immediately executing the associated action. Players can buy component cards on the black market improving their opportunities for both printing fake money and processing it. Of course players will exchange their fake money for real money and try to keep it away from the godfather by putting it away in an offshore account...—description from the publisher
The Dragon & Flagon is a tavern world-renowned for its most magical drink The Dragon. Legend has it that one sip of The Dragon can give a hero wondrous abilities beyond their wildest dreams — but with a tavern full of thirsty adventurers and only one flagon left things are bound to go wrong. Prepare your magic and grab your weapon because there's only one true objective in this brawl — and it's not just a sip of The Dragon. Only one can win and emerge with the reputation as the greatest fighter ever seen within the walls of The Dragon & Flagon!The Dragon & Flagon is a game of chaos and mayhem for 2-8 players. Throw mugs smash chairs swing from the chandelier sip from the legendary Dragon Flagon cast spells and pull the rug out from under your fellow adventurers as you attempt to build up your reputation and win the day!Play as one of nine unique characters in a 3D tavern environment that can be set up differently every time. Multiple play modes add even more variety.Will you leave with the greatest reputation from The Dragon & Flagon?
STORY The future: Slowly but steadily the Moon has been approaching the Earth. It has touched the surface and ripped a deep rift across continents mountain ranges and oceans. It has come to a halt in the now dried-out Pacific Ocean. Chaos and devastation wrecked the Earth and its inhabitants. That chaos grew greater when the Moon revealed itself to be a kami (a Japanese God of old) - the white dragon TSUKUYUMI. Exiled into the night sky eons ago TSUKUYUMI has been roused by Japanese warriors who tried to rid themselves of their godly creators. TSUKUYUMI'S time for revenge has finally come...In the post-apocalyptic world humankind is on the verge of extinction whereas animal species mutated under the influence of TSUKUYUMI and grew bigger and stronger than ever. All those different factions are now fighting fiercely for survival as well as for world domination.TSUKUYUMI is a no-luck boardgame that demands specific strategic skills of its players. Its particular appeal lies in the clash of multifarious asymmetrical factions. At the beginning each player picks one of the five factions. The factions bring their own respective abilities units and strategies. Therefore the game changes depending on what factions meet on the battlefield.Values and abilities of the factions still don’t guarantee victory. Numerous test matches have shown: it’s the players who find new combinations and the right moments to use specific faction features who notice their fellow players’ weaknesses and use them to their own advantages. This way they shape their faction and bring the creatures and their stories to life.FACTIONS THE NOMADS are the former soldiers who were stationed on the USS Nomad an aircraft carrier that stranded in the wastelands. Armed agile and patriotic as they are the NOMADS try to claim the remains of the moon in the name of their (former) nation.THE BOARLORDS are a nation of strong and intelligent boars who enter the pacific region from the former Korean peninsula. They aim to replace the human race as dominant species - claiming more and more land by terraforming it into their rampart-like homes.THE CYBERSAMURAI use satellites supercomputers and artificial intelligence once developed in old Japan to control an army of drones fighting bots and even an orbital laser system threatening anyone who tries to plant their flag on the moon.THE DARK SEED'S nest grew in the wastelands as roaches and other insects became bigger and more intelligent under TSUKUYUMI'S influence. Their swarm grows rapidly - and thus they fight relentlessly to overwhelm adversarial units and territories by their sheer number.GAMEPLAY Each faction has its own units its own strengths and special abilities - therefore requiring a very adjusted strategy to win. After the gameboard is set up every player chooses a faction respectively. The faction boards explain in detail all special abilities and how to use them. It also specifies the factions' start set-up.According to the descending initiative order marked on the board the players install their Homezones pick three start-areas and place their units. Prior to the first round they also choose a white action card - a combination of actions they can use before the beginning of each round.Then the players gather their resources according to what their areas offer. They may use these resources to bid on the blue green and red action cards. Every phase is represented by six of those action cards marked from A to F. Every card displays a different combination of the actions that can be taken during its respective phase. The highest bid is awarded with the A-card the next one with the B-card and so on.Each round consists of the following phases: White Phase: Players use the white action card they chose to emphasize their strategy. Blue Phase: Players can rise in the initiative order and/or draw an Impact Card. Green Phase: New units are generated and resources collected. Red Phase: Units are moved adversarial areas and units may be attacked. Onis are placed moved and used for attacks.GOAL The player who gains the most Victory Points wins the game. Victory Points are earned by conquering and occupying areas and by fulfilling goals and/or the faction's respective mission.END The game ends after the number of rounds determined by the players beforehand - usually 3-4 roundsMICROBADGES Tsukuyumi fan - logo Tsukuyumi fan - moon Tsukuyumi - Boarlords fan Tsukuyumi - Cybersamurai fan Tsukuyumi - Dark Seed fan Tsukuyumi - Nomads fan Tsukuyumi - Oni fan Tsukuyumi - Kampfgruppe 03 fan Tsukuyumi - Lords of the Lost Sea fan Tsukuyumi - Fireborn fan Tsukuyumi - Children of the Lion fan
The Cosmic Citizenship Council has announced it will allow two new alien species to join its ranks but they forgot to make two copies of the filing form — which means that only one species can join! Now the two candidates must battle for control of the planets to determine who deserves the right to become a Certified Civilization.Cosmic Encounter Duel is a competitive standalone two-player game in the Cosmic Encounter universe in which you and your closest frenemy race to be the first to control five planets. Each of twenty-seven alien species comes equipped with its own unique abilities that play with the game mechanisms in some way offering you an edge in the fight e.g. the Cheater who can reserve an additional tactic that they can put toward any fight in the game — as long as their opponent doesn't call out how they're trying to cheat. How your game of Cosmic Encounter Duel plays out will inevitably be affected by which powers each dueling species has and how they play off of one another.In addition to your unique species and its ability you have twenty spaceships to traverse the cosmos and maintain control over the five planets you need to become a Certified Civilization. As long as you have a ship on a planet you have control of it even if your opponent also has ships there and you must share control. You can deploy these ships to fight in duels use them to act as reinforcements or draw them back for a tactful retreat. Just don't lose them to the Warp or let them be claimed by the black void between the stars and end up lost in space forever!To play players draw and resolve Destiny cards which come in three types: Discovery cards Event cards and Refresh cards. Discovery cards have you and your opponent discover a planet and duel for control while Event cards ask you both to test your mettle against a variety of challenges and cosmic calamities and Refresh cards offer a respite in which you can recover ships gather allies and ultimately prepare for another clash.At the start of a duel you and your opponent secretly decide how many ships to send to the planet and once they have been deployed you can call upon any befriended envoys. To plan your attack you secretly choose a card from your hand and a standing tactic from your collection to either guard your ships or blast your opponent's ships then you fight sending ships to face-off for control of the planet until the winner claims their prize while the loser retreats. After you and your opponent resolve a Destiny card you check the icon on the bottom of the card to determine which deck to draw from next then the race continues.—description from the publisher
The Few and Cursed is a deck-building adventure game based on the Comic Series of the same name. It takes place on a post-apocalyptic Earth where most of the water on the planet has been gone for seventy years.Even though what was left of mankind found a way to adapt using water the most valuable asset on the planet as currency survival turned the world into a wicked wasteland where it's either kill or be killed. And evil not only endured it won.People turned to dark arts old tales of mischief and curses to survive. Death is everywhere. But for every darkness there is light - and among the few and cursed are those willing to fight to bring balance to the land: the Curse Chasers.In the game players take on the role of a Curse Chaser looking to make a name for themselves by searching for supernatural artifacts completing jobs or bounty hunting. Players traverse the desert of the Pacific Ocean as they improvise and acquire new cards for their deck on their quest for fame or infamy.
Lost Legends is a fantasy card game by Mike Elliott that combines a streamlined Euro game design and card drafting with an interesting fantasy theme and battle mechanic. Players take on the role of heroes trying to assemble an arsenal of equipment in order to vanquish a series of monsters that they will encounter.The game begins with all players choosing one of five heroes each with their own strengths and weaknesses. Each player fights their own monster; this is not a cooperative game. The monster each hero will likely face is revealed to them before players draft cards for their equipment. An interesting aspect in this game is you may if the conditions are right evade a monster in front of you and pass it to the hero next to you. But be aware if you do this you have to fight the monster you draw next!Players then select an equipment card drafted from a hand of cards and pass the remainder of the hand to your left to prepare for battle with the monster in front of them. The equipment draft continues in this manner until only one card is left in each hand which is discarded. Players then compare their drafted equipment to their monster to determine the result of the battle! The game consists of 3 levels filled with monsters to slay and new equipment to pick up.Players need Legend Points to win the game! These come in the form of trophies awarded for most monsters as well as sets of monsters slain. Can you defeat the monsters thrown in your path to glory and become the most Legendary?
Spheres of Influence: Struggle for Global Supremacy is a 2-8 player free-for-all light wargame set on a modern world map. Players will take control of one of the games 8 mighty factions as they compete over the world's spheres of influence capitals and oil reserves. Will a mighty caliphate rise to power? Will the communist curtain once again fall? Or will western democracy sweep the world?In games with fewer than 5 players each player will control 1-4 factions simultaneously coordinating their efforts against the other players' coalitions. Each faction will begin the game with only a single semi-randomly determined territory under its control. From this one space factions will aggressively expand.The gameplay of Spheres of Influence is divided into a set number of rounds with each round being split into 2 phases: the mobilization phase and the turn phase. During the mobilization phase factions take turns placing units based on how powerful they are. During this phase the global turn deck is also formed. This deck will be used to determine the turn order and frequency of action for each faction during the upcoming turn phase. To form it each faction contributes a number of their turn cards (based on the number of oil fields they control) to a single shared deck of turn cards. This deck is then shuffled and place down on the table.During the turn phase one at a time the top card of the turn deck is revealed. Whichever faction's card was just flipped that faction takes a turn performing a single action with its units on a single space (moving attacking annexing or passing). Once that action is complete that turn ends and the next turn card is revealed with the process repeating itself. This makes turns both fast (with many turns lasting only a couple of seconds) and suspenseful since none of the factions know precisely when their turns will be. It also ensures more incremental game developments - factions cannot sweep across all of Asia in a single turn and players can respond to attacks or betrayals much sooner. Once the last turn card in the global turn deck has been revealed a round ends and another round begins.Combat is resolved by a simple dice mechanic fused with a situational modifier that loosely simulates the increased difficulty of attacking a defended coastline breaking a naval blockade or striking a fortified position. Along the way powerful special cards can be played allowing players to strike with submarines deploy heavy armor paradrop troops around enemy defenses and launch devastating nuclear attacks.Games have either 5 or 6 rounds depending on the number of factions. Once the final round is complete the faction who controls the most spheres of influence wins the game for its owner. Games typically last about an hour and a half and experienced players can sometimes finish in just a single hour.
In Crimson Company two opposing players take on the roles of adventurous noblemen in a cut-throat fantasy world. In a battle of wits they assemble armies of sellswords from hardened warriors and shady merchants to mythical creatures as old as time.Your goal in a match of Crimson Company is to conquer two of the three castles in the center. You conquer a castle by amassing more strength than your opponent in the castle's lane by the time that lane is scored. A lane is scored once a player owns at least four cards in it.Cards represent a large variety of characters all of which have specific strength values and unique effects. The latter are either one-time instant effects that happen when a card is played or they are triggered in specific phases of the game. Four randomly drawn cards from the character deck are on offer. You may bid coins on only one of those at a time. Then your opponent decides to either pay you off doubling the coins you bid or pass and let you play the card.—description from designer
San Francisco 1850. The Gold Rush is in full swing. Ships stream steadily in San Francisco Bay brimming with would-be treasure hunters. Anchored off the coast of the boomtown lies a flotilla of abandoned vessels their crews long since taken by gold fever. A few business moguls stake their claims on these derelict ships towing them into the harbor to house their growing empires. Over time this wharfside district known as the embarcadero would become the very heart of business enterprise in the thriving port city.In Embarcadero players step into the shoes of these savvy entrepreneurs. Build San Francisco on the hulls of these abandoned vessels and carve out a foothold in the city council. Do you have what it takes to rule the waterfront?The game takes place over three rounds. In each round players take turns playing cards and placing tiles to take control of wharves to earn points and influence.—description from publisher
Rolling Freight is a route building and cargo shipping game in which dice represent each player’s resource pool. Players spend these dice to purchase and complete rail contracts deliver cargo and improve their companies’ competitive abilities. Who can build the best rail network and deliver the most profitable goods? Get rolling and find out!Players begin the game with a pool of six dice with multi-colored sides. On each turn a player can spend his or her dice to purchase contracts construct rail links build switching stations purchase improvements and deliver one cargo of passengers or freight. Unused dice can be converted into stockpile markers for future use. By purchasing improvements players can gain more dice with special abilities become more efficient at laying rail or stockpiling dice or increase the points they receive when other players deliver cargo over their rails. Bonus points are awarded for delivering passengers quickly or delivering freight over long distances.The large two-sided colorful board has two maps. The western U.S. map from the California gold rush era is designed for 2 – 4 players. With many double-track routes this map allows newer players to effectively plan their networks and maximize deliveries. The southeastern U.S. map depicting the late Nineteenth Century has only single-track routes that are significantly interwoven. This provides more advanced strategic options and is intended for 3 – 5 experienced players.
Passion governs and she never governs wisely. — Benjamin Franklin one of America's Founding Fathers.Ninety years later the very government that Franklin helped create disregarded his wisdom and trampled the constitutional rights of its own citizens in order to feed what seemed an insatiable hunger for vengeance. Now you as the prosecution or defense must convince a nine-panel jury that Mary Surratt one of eight people put on trial for conspiring to assassinate President Abraham Lincoln and other members of his cabinet is guilty...or innocent.Unforgiven: The Lincoln Assassination Trial is a two-player game that takes place during the May 9 - June 28 1865 trial of the first woman Mary Surratt ever to be executed for treason by the United States. The game begins amidst the chaos of Lincoln's assassination as the country struggles to heal over the wreckage of the American Civil War. Each player must persuade the jury to convict or acquit the accused and thereby win the game. To do so players draft and play cards that help them strengthen their case with the jurors and recruit them to their side while also finding overwhelming evidence for or against the accused.In one of the most high-profile trials in U.S. history will Mary Surratt again face the hangman's noose of American justice — or can you stop the trap door from falling?
Play the Cold War in 13 minutes.13 Minutes: The Cuban Missile Crisis is a card-driven microgame with tough decisions. Playing as either Kennedy or Khrushchev your aim is to exit the Cuban Missile Crisis as the most powerful superpower. During the game you play only five strategy cards that you use to place Influence on battlegrounds to score majorities or manipulate battlegrounds. Each card you play turns into a new battleground so the world map is ever-changing. Be careful because each decision is important and you may trigger global nuclear war!13 Minutes a sequel of sorts or different take on 13 Days builds on the classic microgame genre heralded by Love Letter but 13M uses the card-driven game mechanism to ensure that the five cards you play each game all adds up to agonizing choices!
In The Ruhr: A Story of Coal Trade the second game of Thomas Spitzer's historic coal trilogy you are transported to the Ruhr region in the 18th century at the beginning of the industrial revolution. Coal after being discovered in Haspelknecht is in high demand as cities and factories throughout the region are in need of this coveted resource. The Ruhr river presented a convenient route of transportation from the coal mines. However the Ruhr was filled with obstacles and large dams making it incredibly difficult to navigate. Trade coal for valuable upgrades and plan your route to victory along the Ruhr!In more detail the players transport and sell coal to cities and factories along the Ruhr river in the 18th and 19th centuries. By selling coal to cities and factories players acquire unique progress markers. In the beginning players have access only to low value coal. By selling coal to certain locations players gain access to high value coal. In addition to selling coal the players build warehouses build locks and export coal to neighboring countries in the pursuit of the most victory points.This game an updated version of Ruhrschifffahrt 1769-1890 includes the standalone expansion The Ohio: 1811-1861. In this game players transport and trade goods along the Ohio River during a time when Ohio was granted statehood and became heavily populated as its industries flourished. The Ohio is played in a manner similar to The Ruhr but with new and additional elements.
And the story continues... Twenty years after the Alliance was formed the cost of constructing new space stations is becoming unbearable. In order to improve the economy the Alliance has decided to rebuild and recolonize some of the planets and space facilities who were abandoned during the war. By activating them once more the Alliance is hoping to acquire the much needed funds and resources.In New Dawn – a thematic sequel to Among the Stars and part of the Game: Among the Stars series – players take the role of Alliance officials. Their assignment is to explore and revive a galactic sector. By developing various technologies and dispatching ambassadors each player has the chance to visit abandoned planets military facilities and space stations and establish bases to maintain control. Competition is fierce and each mistake in maintaining control can cost dearly...Both New Dawn and Among the Stars: Revival are compatible with the Among the Stars: Miniatures Pack accessory which brings even more thematic elements and a great look to your games in the Game: Among the Stars.It is a... New Dawn. Will you be part of the solution or will you be part of the problem?
In Tudor you are a Lord in the court of King Henry VIII. Here you will be positioning your Courtiers among the influential Lords who grant you actions that allow you to maneuver your family members to high title offices and gain their respective Rings of prestige and power.Players take turns placing their Courtiers into the three Audience Chambers each with unique actions. Then each player will place their one Lord in a Chamber of their choice. Only Courtiers in an Audience Chamber with any player's Lord present will be able to use that Chamber’s actions. But be careful since there are only a limited number of seats available in each Chamber and competing families can push you out of a Chamber!Then all player Courtiers in Chambers with a Lord take turns performing ONE of the two Actions in their Chambers. The powerful Lords may also take both actions in the Chamber they occupy. Chamber Actions allow you to gain Court Cards and to move your Courtiers in the Throne Room onto spaces with square Court Tokens that represent various faction interests and demands at the court. You collect these Court Tokens which are one way to gain Prestige at court.When you reach the top space of a Court Office in the Royal Court you will gain that title - represented by a Ring. A player's Rings are placed and displayed on their individual Player Hand Screens. Positioning your Rings on different fingers project your interests intent and inclinations to the other players because different positions enhance specific Actions that your Courtiers take in the Audience Chambers!You must always be vigilant because another players can seize your Court Office kicking your Office Holder out in disgrace and then taking one of YOUR Rings!The player with the most prestige at game end wins!In each game of Tudor you will choose to play one of many scenario cards each with their own special rules that can alter the game in dramatic ways. In addition choose two different scoring cards to vary gameplay creating a strategic experience with exceptional replayability.—description from the publisher
As a captain of industry in the suitably titled game Captains of Industry you will vie for domination in the cutthroat arena of the marketplace. To do this you will:You will depend on your opponents to fuel your expansion as they exploit your production for theirs. Supply and demand are king in this player-driven marketplace!
Toward the end of the 6th century A.D. King Ethelbert of Kent established the old Roman city of Canterbury as his new capital. In Canterbury 2 to 4 players represent Saxon Lords who are charged with building the city into a prosperous capital. The Saxon Lords must use the city's meager starting resources to build up the 25 districts of Canterbury and provide key services to its citizens.The key services are (in order from most basic to most prestigious) water food religion defense commerce and culture. These services are provided by structures that are built in the various districts. However structures that provide higher end services can only be built if the more basic services are already present in that district. For example a Saxon Lord cannot order the construction of a chapel (which provides religion) unless there is already water and food in that district.As new structures are built in the city the city grows more prosperous. While each Saxon Lord jealously guards his or her own prosperity and achievements they all benefit as a whole from the growing prosperity of the city itself. The city treasury grows as the city prospers and the Saxon Lords must balance their publicly scrutinized withdrawals from the treasury with the ambition of their building projects. When the city reaches the peak of its prosperity the game ends and the player with the most individual prosperity wins the game.Object of the GameEvery structure that is built in Canterbury provides Prosperity Points both to the city and to the Saxon Lord who ordained its construction. When the City Marker passes 300 Prosperity there is one final round of play and then the game ends. The player with the most individual Prosperity earns the accolades of the king and wins the game.
Tindaya is set at the dawn of the 15th century on the paradise known today as the Canary Islands. The conquistadors have just set eyes on it. Each player must lead an aboriginal tribe to survival in a world ruled by gods and shaped by natural disasters.Tindaya is a theme-driven survival adventure with the soul of a eurogame. This environmentally conscious game offers two play modes to please any group: Cooperative (including solo) & Competitive in addition to the Traitor variant for players avid of some old fashioned throat-cutting. Difficulty can be graded and less experienced gamers can learn to play through a 3 game mini-campaign.During 3 phases natives will settle progress and battle invaders all within a mythological setting ruled by two gods Acoran & Moneiba. They will demand specific goods at each stage of the game. If the natives are unable or unwilling to provide them their godly rage will be unleashed. But players are not alone; two seers will make predictions by reading the smoke of their bonfires. Tibiabin will see the disasters to come. Tamonante will predict where they will happen. Disaster markers will be placed on the board to signal what is to come.End of the Game: In Cooperative mode players will check if their collective mission has been achieved. If so the gods will be happy and all natives win the game. In Competitive mode solidarity points will be granted to players that have given more to the community used fewer resources or achieved both collective and personal objectives. The player with more points will win the game.—description from the designer
Evil had beset the village and we were their last hope. We could not ignore our duty so we set out on one last quest. We fell one by one until I was the last survivor. Holding steadfast I swung my axe one last time. As I crashed to the ground I knew I had found at last peace.Ragemore is an 18 card solo game where you will complete quests while managing your hand and resources as you delve though the dark fighting demons all in a span of 10-15 minutes.Each card is two sided; a demon and a hero. In the beginning of the game the player will set up 2 piles of demon-sided quests and a party of 3 hero-sided cards. Then an immediate threat is revealed from the draw deck as the current demon card that may or may not be dealt with. If it is not killed the demon card will go to one of the quests piles and an event written on that card will take effect. If it is killed the demon card is flipped to the hero side and becomes one of the party. The player can also ignore the immediate demon threat and goes on a quest to obtain the win condition or parlay with some of the demons to turn them into heroes but with the cost of the hero's morality: the hero is flipped to the demon side and joins the draw deck of demons.The game is won when the hero gains the required number of quest card by using a combination of four symbols drawn on each cards. The game is lost when the graveyard has 3 deaths or when a quest pile has 4 demons or the party has no more heroes or the draw deck of demons is empty before the number of quest cards is fulfilled or if the quest piles are empty before the number of quest cards is fulfilled. 1 winning condition and 5 losing conditions.Released in the May 2020 Board Game of the Month Club $20+ package.
You and your fellow players are architects at Luna Mare the architectural firm planning the first base on the moon. You will compete with your coworkers for access to building blueprints astronauts and construction resources- all to develop the most successful moonbase!Lunarchitects is a medium-weight strategy game that has players moving their pawns forward in a refilling circular queue to claim building blueprints. Players use the claimed blueprints to build personal moonbase plans in front of them. But instead of turns proceeding clockwise the player furthest behind in the queue always takes the next turn. This makes blueprint choices a matter of quality over quantity.Blueprints from four stages are shuffled then stacked with stages increasing in both cost and power. Each time all players complete a lap of the blueprint queue scoring occurs- and the game ends after the fourth round of scoring. The player who has collected the most points is the winner and their plans will guide the creation the first settlement on the moon!Unknown tile arrangement and variable scoring schemes (determined before the start) makes the game very replayable as there is never a single most-powerful strategy.Inspired by the well-loved game Glen More Lunarchitects is a family game for 1-5 players that plays in about an hour.
Travel back in time to the founding of one of the greatest cities of Mesoamerica and become a part of its history once again. Design the foundations of a great pre-Columbian civilization with its buildings temples and a grand pyramid in the center. Find perfect locations for production buildings and great temples and build the might of the great pyramid overlooking your city. Establish yourself as the very best among competing architects and your project will secure you a spot among the great Founders of Teotihuacan!Founders of Teotihuacan is a strategy game where you compete against your friends to create the best design of the city of Teotihuacan. Over the course of three to four rounds you will place your action disks to the main board forming towers of varying strength strategically use the bonuses they offer and construct temples resource buildings and the pyramid central to your project of Teotihuacan. You will balance generating resources and using them as finding good locations on your city board becomes increasingly more difficult and you will try to outwit your opponents making use of an innovative and interactive action system. Finally once the eclipse comes all designs will be assessed and the player with the most points will win and become the architect to join the ranks of Founders of Teotihuacan!Founders of Teotihuacan is a stand-alone game related to Teotihuacan: City of Gods only by the shared setting of the ancient city of Teotihuacan. Thematically the events in Founders takes place at an earlier time in history while what was to become a magnificent city was yet in its infancy and only few inhabited the area.On your turn you must either perform an Action or pass. To perform an Action place between 1 and 3 of your Action disks on an Action space on the Main board that already contains at least one disk (minimum a Bonus disk and possibly also opponent disk(s)) and carry out a corresponding Action. The Action disk(s) should be placed on top of the disk(s) already on that space forming a stack. Each Action space can hold a maximum of 4 Action disks—including Bonus disks!Your personal player board is divided into four Districts or quadrants. Buildings and Temples can only be placed within the two Districts closest to your Architect. Pyramid tiles can only be placed within the six Pyramid squares closest to your Architect. Your Action Strength is equal to the total number of disks (whether yours an opponent’s disks or Bonus disks) on an Action space.After performing an Action (not when passing) move your Architect clockwise to the next side of your Player board signifying the end of your turn. This changes your Architect's Reach for your next turn. After all players have passed the current round ends.After the game has ended players score additional Victory Points for how well their Districts complement their Pyramid.—description from the publisher
The dazzling boulevards and historical monuments of Paris have been enveloped by lush vegetation. The once bustling city hub has been hushed to stillness following an apocalyptic event and your goal is to forge a new future. Equip your shelter manage your resources and rally a community of various survivors all while making your way through the jungle cityscape.Paris: New Eden features a clever dice-drafting mechanism that allows you to recruit survivors. Over the span of one year you will endeavor to build your shelter and overcome the array of obstacles that you encounter along the way. The dice allow you to recruit survivors of different types: tinkerers brawlers healers sages farmers jacks-of-all-trades or even useless survivors. At the end of each season your survivors allow you to bid to improve your shelter. These survivors are recruited in five key areas and central squares of the Paris that we know each one with different abilities:Players score points by recruiting survivors and feeding them by fulfilling objectives from the tower and by completing secret missions acquired at the bridge. At winter’s end the player who has accumulated the most victory points wins. The future of Paris is in your hands!—description from the publisher
Kings of Israel is a board game taking place in Israel (the Northern Kingdom) during the reign of its kings up until Israel's destruction by Assyria. Players are on a team with each person representing a line of prophets that are trying to remove evil and idols from Israel while building altars to help guide Israel in the upcoming difficult years. If the players are able to build enough altars before the game ends they win. If the game ends by either the team running out of sin cubes or idols or by Assyria destroying Israel the prophets lose.A typical round has four phases:1. King's Godliness Phase: During this phase if a bad king is reigning over Israel the players must draw a Sin & Punishment card which means bad things occur in Israel because of evil or in response to evil. If during the reign of a good king the starting player receives a Blessing card.2. Sin Increases Phase: Location cards are drawn and sin increases at each revealed location. This can possibly cause idols to appear or sin to spread further if sin increases at a location with an idol.3. Prophets Work Phase: In this phase each prophet gets to use four actions to accomplish their goals. They may use their actions to move remove sin or idols draw resource cards build an altar make a sacrifice at an altar or to give resources to another player. A prophets may also play Blessing cards at this time if they have them. In expert mode after all the prophets take their turn the false prophet takes his turn.4. End of Round Phase: The starting player changes to the next player and the timeline token moves down to the next king chronologically. In easy mode any player who had made a sacrifice that turn then draws a single Blessing card.The family version of Kings of Israel is available on the game's website. This version eliminates the King's Godliness phase Abilities and the Blessing cards which makes for an easier quicker and more simplified game.
Ruthless is a pirate themed game in which players will gather their crew and fight with their opponents.The primary mechanic of Ruthless is deck building. Every turn a player must play a card or set of cards from their hand after which they may buy new cards to their deck. The deck consists of pirate cards which allow to attack opponent draw more cards and perform many more profitable actions and treasure cards which allow to buy more and better pirates. Treasures can be discarded immediately to acquire gold when needed or added to the deck to benefit repeatedly from their bonus. New crew members are laid out in front of the players and their effects are used at the moment of acquisition.At the end of each round the players will form poker combinations with the cards in front of them and compare the strength of their crew in play. The player with the strongest crew wins the battle and gains most points.After five or six rounds (depending on player count) the game is over and the player with most points wins.–description from the publisher
Order of the Gilded Compass is a dice assignment game for 2-5 players. In this game each player takes on the role of a treasure hunter seeking invitation to join the most prestigious of archaeological secret societies. Players scour the globe to unearth fantastic and valuable artifacts. By assigning their archaeologist dice to the right locations at the right time players acquire treasure maps and specialists to follow them dive for sunken treasure acquire rare finds at the auction house and even enlist the help of the Illuminati. The player who has the most treasure at the end of the game earns an invitation to The Order of the Gilded Compass and wins.Order of the Gilded Compass uses a variable set-up in order to create fresh and interesting game play experiences. Each game has five locations in play to which players may assign their dice for various kinds of treasures and bonuses and the game includes nine different buildings to allow for many unique combinations.
SHASN is a political strategy board game where every player takes on the role of a politician in the midst of a political campaign. With each turn players must draw an Ideology Card and take stands on divisive and urgent political issues. These choices will help them gather resources to influence voters or purchase strategic powers. Players can build diverse Ideologies with every policy decision to best reflect their beliefs and play style. As they progress in the game players must choose between sticking to their ideals or molding them as per their needs. In a game of trading coercion and strategy players must do whatever it takes to survive and dominate.The map is split into 9 zones with each zone having a different voter-count required to form a majority. The player with the highest majority votes - when all majorities are formed - wins the game. To influence voters players will need unique combinations of the four resources at their disposal - (campaign) Funds Media (attention) (public) Trust and (street) Clout. At the beginning of their turn each player must answer an Ideology Card. Every answer on an Ideology Card belongs to one Ideologue. There are four Ideologues in the game - The Capitalist The Showstopper The Supremo and The Idealist. As players collect more cards belonging to one Ideologue they will unlock new powers that can help them cement their own positions or destabilize opponents.Players must constantly juggle with the trade-off of giving answers that grant them the resources they need in that moment or investing in long term strategy with answers that strengthen their Ideologies to unlock greater combos later in the game.Players must also navigate the effects of Headlines (triggered by placing Vters in volatile zones) and Conspiracy Cards (which can be purchased at any time in the game) providing them with a wide toolset to seize power or throw a spanner in the works of a rival.Placing you in the shoes of a politician the gameplay is often aggressive action-packed and laden with long-term strategy building.
Before these elegant little wooden figures served faithfully in Carcassonne City and many other playful treasures did you know that the meeples were originally battle vehicles for the four kingdoms of Lilliput? Embody yourself as one of the leaders of those kingdoms and re-enact (in actual size!) those tremendous battles of history. Develop your city claim new territories fight for glory and destroy enemy cities: It’s time for meeple war!To win Meeple War gain six victory points by fighting enemy armies destroying enemy cities and gaining control of areas. Over the course of the game you develop your city build powerful armies fight and destroy buildings. In this game of timing and strategy anticipation and diplomatic skill — or perhaps crying — is key to victory.
Welcome to the wonderful world of Hooky. Of the 26 children who should be in classes today three are off playing hooky. It is morning before school starts and in the chaos your job as a homeroom teacher is to figure out which three are missing. There are some children off in the playground who are late getting to their homerooms and you will learn their identities as they straggle in.The three missing students are represented by three hooky cards. You earn points by correctly deducing the identity of the three hooky cards and thereby finding the three missing students. You can also earn points by learning which students are in the other players' classrooms (i.e. hands of cards). The player with the highest score wins.Let the search begin!More on the mechanics: Hooky is a deduction game with a little sprinkle of push-your-luck if you want. Each student is represented by a letter of the alphabet. All players are dealt a few cards and therefore have some knowledge of which students are definitely not missing. To solve the mystery you will ask for and give clues using five-letter words of your choice. The person asked gives a number as an answer communicating how many of the letters in the words they have in hand but not which. By learning which players have which letters (students) you will begin to suspect which students are off playing Hooky and which players have what information.
On the edge of space the powerful houses of Old-Earth have finally discovered an abundant source of Atlum energy in the Abyssi cluster a system of six alien planets striving to maintain peace. Occupy the planets and recruit politicians to gain influence and power for your faction in the epic worker movement strategy game Sovereign Skies.
So you’ve picked up a new game eh? Or did you finally get your eager hands on that expansion you’ve been waiting on for the past year? Well now the real game begins — how on Earth will you fit it into your alphabetized colour coordinated and divinely crafted new board game shelf? Well what does it really matter? It’s probably going to just sit there in shrink for the next six months anyway — sorry too real? Let’s just move on then...In Shelfie Stacker players compete to accumulate the most illustrious board game collection by carefully filling their shelf with their most recent purchases.The game is played over the course of 7 rounds. Each round groups of 3 dice are randomly rolled and placed into piles. These dice represent groups of board games. From their hand of 8 action cards players must select 1 card to play facedown. These cards will not only determine turn order but also provide a one-time ability to help players better stack their shelf.There are specific rules around how dice can be placed into players' shelves so careful planning is required. At the end of 7 rounds the player with the best shelfie wins!—description from the designer
Mysterious and intriguing temples call for exploration by brave adventurers. Powerful arcane runes were hidden in these ancient magical ruins protected by dark and deadly curses. Only the most courageous and adventurous Curse Breakers may enter the temples break the dark curses and bring back the arcane runes for the magic academy for its glorious bounty. Through teleportation you can collect crystals of various colors from all over the world and put them on your very own Crystal Grid in the correct order. Only then will the power of the crystals fuse together and be powerful enough to break the dark curses inside the temples. Are you able to rise among your peers and become the most reliable and professional Curse Breaker the magic academy has ever seen?In Mystery of the Temples players take on the role of Curse Breakers traveling between the wilderness and the temples in order to collect crystals of various colors. Fusing the colorful crystals on the Crystal Grid in the correct order breaks the curse of the temple and you earn runes and victory points in the process. Once a player has broken five curses the game ends. Whoever has the highest amount of victory points wins.
Description from the publisher:Villainous rats have allied with vicious hunting birds to pillage the humble mouse settlement across Meanderfield. But look! Brave mice mounted on starlings and blue jays swoop in to wage war against this evil alliance! The Downwood Militia soars into action against the Vermin Raiders!Plaid Hat Games proudly presents Tail Feathers the exciting new miniature skirmish game by our very own Jerry Hawthorne set in the beloved world of Mice and Mystics. Soar across the table send your troops on dangerous missions lock beaks with opposing birds and defend your nest!Featuring the beautiful hand-sculpted miniatures by Chad Hoverter Mice and Mystics fans have come to love Tail Feathers raises the stakes with 13 dutiful ground troops 5 headstrong birds that tilt for launching and turning plus 5 daring pilots. Players will recreate the famous battles for aerial supremacy that shaped the Mice and Mystics world.Outwit and outfly your opponent in stand-alone scenarios or play a full campaign and see your units gain skill from one battle to the next.Tail Feathers is a stand-alone game not a Mice and Mystics expansion but you can use your Mice and Mystics: Sorrow and Remembrance miniatures in Tail Feathers right out of the box.Tail Feathers offers cinematic gameplay and a fresh whimsical setting for tabletop skirmish gaming. Players must balance the use of both flying and ground units to achieve victory. Here are some highlights:Tail Feathers expands the Mice and Mystics universe introducing fans new and old to the battles on birds that secured peace and safety for the Downwood Forest. Tail Feathers' innovative game system will provide hours of fun and excitement in the world of Mice and Mystics.
As Chasqui you deliver important information by order of the Sapa Inca the ruler of the Inca Empire from the capital Cuzco to the villages spread across the Empire. You study at the University of Cuzco to increase your status and operate a blooming farm. Religion also plays an important role and therefore you send priest to the temple and collect offerings to propitiate the gods and grant their support.—description from the publisher
City of Gears is a unique steampunk game of exploration area control worker placement and engine building. From your incredible Factory you must race to claim ownership over the magnificent ruins of an abandoned clockwork metropolis. Each game plays in under an hour and because only nine of the city tiles (from dozens available) are randomly chosen and placed each game no two games ever play the same.Each turn you roll a number of production dice and activate City Tiles then you move your automaton workers and perform a variety of actions (such as drawing and placing gears to reactivate areas of the city sabotaging opponents and activating unique steam powers) as determined by your resources. Along the way you will develop your Factory with special powers which set it apart and provide you with powerful bonuses.As the city is revealed and its abilities are discovered players must concoct plans to accrue prestige and hinder opponents so that once Opening Day arrives they will emerge victorious! Do you have what it takes to set the City of Gears in motion?
Godtear is a hex based tabletop skirmish board game for two players. With its dynamic scenarios and pre-assembled pre-coloured miniatures it’s quick to start but hard to master!Godtear is a scenario driven game. Each scenario has its own rules but there are common rules that form the basis of all scenarios. Each scenario uses the scoring system below in addition to its unique scenario rules. During each turn of Godtear players compete to influence the momentum of battle allowing them to gain the upper hand. This is represented by moving the turn token on the battle ladder closer to that player’s warband token.Here are the ways a player can influence the tide of battle and move the turn token closer to their own warband token:• Knock out an enemy champion - 4 steps • Knock out a small enemy follower - 1 step • Knock out a large enemy follower - 2 steps • Make a claim action during the plot phase - 1 step • Have a friendly banner on an objective hex during the end phase - 4 stepsAt the end of the turn the player with the turn token in their half of the battle ladder wins the turn and gains the number of victory points shown on the reverse side of that turn’s turn token.The first player to have 5 victory points wins the game.
In 1998 the US module Unity joined the Russian module Zayra at an altitude of 400 km. This was the inception of the International Space Station.In other words Earth actions will prepare you to make the ISS actions that will grant you victory points. The game is over when 5 American or 5 Russian rockets are launched and the player with the most victory points will be the winner.-description from publisher
High Rise is a strategic city-building game with a bit of corruption. You can get bonuses on your actions by gaining Corruption but the game will periodically penalize the most corrupt players and everyone loses VP for Corruption at the end of the game.You'll perform all your actions — like collecting resources constructing buildings and repaying favors — on a one-way track. Like other one-way track games you can go as far as you'd like but you'll only get another turn when everyone else passes you. You gain 1 VP per floor for each building you construct. Tenants offer powerful actions that change each game. You can collect a tenant power by landing on its space or constructing a building on its card.The round ends after everyone makes a lap around the one-way track. Players score bonus points for tallest buildings in each neighborhood and the game. You'll play 2 rounds in the Standard Game (about 90-120 minutes for 3-4 players) and 3 rounds (about 2.5 hours) in the Full game. After the appropriate number of rounds players lose points for Corruption and the player with most VP wins.—description from the publisher
In Horizons you are a starfaring species taking the first steps into a new galaxy. Find new stars explore new worlds collect valuable resources and secure allies to gain the most ground in expanding your empire! Build colonies and resource collectors to hold onto control in various and increasingly crowded star systems. Do you have what it takes to manipulate the resources at your disposal and control the galaxy?!How to win The player with the most points wins the game. Players score points by gaining knowledge exploring new worlds completing missions and placing structures to gain majority control on each star system. See the Scoring Side of your Scoring / Icon Player Aid cards for more information.On Your Turn Take 2 Actions: You may then take any 2 of the actions listed below. You may take the same action twice. Explore: Draw and play a world from the bag. Take one knowledge. Adapt: Activate a Habitat and/or take the top ally from any stack. Build: Build a collector or colony. Harvest: Gain 1 resource per collector you have built. Conspire: Draw two mission cards or 1 Ally & 1 Mission card.The game ends when a player places their last colony.Score Victory Points for Controlling star systems unspent knowledge and completed Missions—description from the publisher
Ice as far as the eye can see ... In this frozen world swept by blizzards a lone city clings to life. Every year during the summer season the city's guilds organise expeditions. Their destination: the valley of the ancient ones where vestiges of an antediluvian civilization might be buried. Looking for answers prestige or riches every guild has its own motivations.Players are archeologists exploring tiles they can remove. There are 5 levels of tiles in the game. The first one corresponds to the ice sheet level. The second third and fourth represent surface intermediate and deep artifacts levels. the last one is the edifice level. Archeologists dig these tiles in order to collect artifacts which gave them reputation points. The ice sheet tiles removed by a player can be played as a helping action for him. The edifice tiles are game changing rules and represent legacy material to discover as we go along.The game stops when a first edifice tile is fully discovered. Then players count their reputation points which determine the winner.—description from the publisher
KeyForge: Dark Tidings is the fifth series in the KeyForge line. As always each deck in the line contains cards from three of the seven houses included in the line but for Dark Tidings the Dis house will be replaced with the Unfathomable which specializes in controlling their foes by exhausting enemy creatures. Some cards keep your opponent's creatures down making it difficult for them to muster a fighting force or reap enough æmber. Once your enemies are exhausted you can keep them out of commission with other cards or even wipe away their board.Each Dark Tidings deck also includes a high/low tide card. The card starts the game out of play but eventually one player will bring it into play especially since some cards in Dark Tidings can carry out their effects — or have a massively larger effect — when the high tide is on that player's side. Many effects can raise the tide but if they're not available the player with low tide can always suffer three chains to turn the tide in their favor.Dark Tidings also features the debut of evil twin decks a new type of deck. For example you may open a deck that's entitled Speaker Domitia's Evil Twin. This deck is an exact copy of Speaker Domitia a real deck that has been printed and can be found by another player out in the world. The crucial difference is that in an evil twin deck many of your creatures look a little different. Specifically in Dark Tidings many creatures have evil twin variants and if you find an evil twin deck every creature with an evil twin variant appears in that form. These evil twin creatures feature new artwork graphic design and abilities making them a significant departure from the original creature.
Game description from the publisher:In City Tycoon players assume the role of businessmen investing their own capital in expansion of the city. Their main purpose is to increase the standard of living and thus the happiness of its citizens. They have within reach a whole range of projects that the city council wants to achieve but which lack the funds. By skillfully selecting plans using available space and deciding which projects their money should be spent on they will be expanding the city and competing for the title of the most people-friendly company.During play the game board is expanded by players laying down tiles with each tile representing a piece of the city a district that might need to be provided with electricity or water in exchange for receiving some benefit. Some of the tiles require a supply of luxury goods; others generate them; others give only points of happiness such as the hospital.Resources are common and each of them can be bought by players from power stations and waterworks. These resources however are not unlimited and their use must be well planned. Keep in mind too that you must pay opponents when transporting raw materials through districts they own.Game play in City Tycoon passes through four stages and in each of them the buildings get larger and more impressive while at the same time requiring more resources and giving better benefits. Players quickly notice the relations between them and may choose several possible strategies to develop their investments for example focusing on making money constructing scoring buildings to the exclusion of all else. Each of these strategies has its pluses and minuses and the actions of other players might force you to expand in new directions and change your tactic.
In Atlantis Rising you are one of the citizens of the stricken island Atlantis. However hope is not lost a mystical portal of 10 components can be built and save the island and all its inhabitants but fail to build it in time and the island will sink forever under the waves lost to legend.Atlantis Rising is a fully co-operative game in which the players must race to create a cosmic gate before all of the island tiles have been destroyed. The gate's components are variable and determine the difficulty level of the game - Easy Normal Hard or Cosmic. The players must also contend with the continually escalating threat of their Athenian enemies who may destroy one or more island tiles each turn if insufficient Atlanteans are allocated to the island's protection.Each turn players can choose to place their Atlanteans in any of eight different areas - with placements closer to the sea being more rewarding but subject to a higher risk of flooding (and the subsequent loss of the associated action).After placement of meeple but before gaining resources 'misfortune' cards are drawn per player indicating which areas of the island sink any meeple stood there have a long swim back to shore and do nothing for their turn.Players have limited 'mystical energy' which they can use to predict or prevent certain misfortunes and cards are available from the libraries that offer powerful one time use effects.From the back of the box:Will you send your Atlanteans to mine the untapped veins of precious resources at the very tip of the island hoping to reap great rewards before the oncoming waves smash into the shores? Or will you remain in the relative safety of the island’s center where resources have grown scarce? Perhaps you will tap into the power of the mystic energy source - the lifeforce of Atlantis and key to its advanced technology. You may even seek refuge in the vast libraries of the Lost City hoping to find some tome which will lead to salvation for the doomed isle. Beware though - even as the island sinks into the sea the Athenians continue to assault Atlantis hoping to plunder its riches before it disappears beneath the waves.
The Battle of Versailles was a fashion show held in 1973 in Versailles France that pitted five American designers against five French designers. The American designers including Anne Klein Halston Oscar de la Renta Stephen Burrows and Bill Blass were considered to be more innovative and less traditional than the French designers: Yves Saint Laurent Hubert de Givenchy Emanuel Ungaro Pierre Cardin and Christian Dior. The American designers ended up winning the competition and solidifying their place in the fashion world. The event was widely covered in the media and is considered a turning point in the history of fashion.In the game The Battle of Versailles players take the role of either the France or U.S. team facing one another by playing action cards to show off their best dresses to attract the most popular celebrities or to annoy the opponent by spreading bad gossip. They also compete to contribute more than their opponent to the reconstruction of the palace of Versailles.The French player has five actions per round representing the classic but overly-long show (2h 30min) that it put on while the American player has only three actions per round as their show was fresh innovative and short (only 37min). Correspondingly the game has different victory conditions:—description from publisher
A Column of Fire is an adaptation of the third novel in Ken Follett's Kingsbridge series following The Pillars of the Earth and World Without End. (The novel is titled A Column of Fire in English and Das Fundament der Ewigkeit (The Foundation of Eternity) in German.)In the game set in Europe during the time of Elizabeth I Catholics and Protestants compete for power and influence in England France Spain and the Netherlands. In this politically unstable environment resourceful operatives and courageous secret agents plot to secure power for their rulers. The balance of power shifts back and forth amidst foiled assassinations successful rebellions and futile invasions — and not infrequently those who sympathize with the weak are expelled from the country.The real enemies then as now are not the rival religions. The true battle pits those who believe in tolerance and compromise against the tyrants who would impose their ideas on everyone else — no matter what the cost. Who will best exploit the changing power conditions in Europe to win the game?
Seeders from Sereïs is a trans-media science-fiction universe that's been created over five years by Serge Macasdar and Charbel Fourel and which contains post-humans space opera extensive journeys on space arks lost empires exo-biology genetic evolution android developments and more.Seeders from Sereïs - Episode 1: Exodus is the first game of a serial of ten set in this universe. When an unknown force threatens to render their home uninhabitable the Seeders must build arks — giant colony ships — to ensure their survival. Players work to create the most promising design to be chosen for production. Each turn players draft cards into their hands as cards are laid out on the board. Players strategically place negotiator chips between the cards they want using their alignment and position to determine who has the most influence over a desired card. Once all negotiators and tokens are placed influence is calculated and the winners of each card is determined.Once obtained cards can be played for points adding value to your ark or discarded for resources. Each card represents a different component of the ark — locations items personnel — and players will find unique synergies between cards as well as their player color's unique power. Asymmetry and complex interactions add layers of strategy that lead to a unique experience each time you play.
During the game players take the role of priests who travel to different cities in India building statues and shrines dedicated to their favorite Gods to expand their worship. To do so they are assisted by several characters with different abilities. Every year the Maharaja the great king of India will change his residence and players will receive rewards according to their Gods' worship value. At the beginning of each year players plan their actions in a secret phase to be played simultaneously.At the end of the seventh year or when a player builds their seventh statue the game ends then the player with most prestige wins.Aside from the new graphics and components and from players now building statues instead of palaces this new edition of Maharaja includes new characters to use during the turn that change turn order additional ways to earn victory points an additional bonus each time you score a city after the Maharaja's visit depending on the assistant you chose and additional modular rules that can be added during the game and in the final scoring.—description from the publisherIncludes solo mode by Dávid Turczi & Simone Luciani
When it turned out that faster-than-light travel was deadly for every lifeform humans sent their inventions out instead to explore the galaxy — colossal factory ships capable of building and deploying automated Extractors. Those ships drilled mined and transported raw minerals from faraway planetary systems back to Earth. Soon hundreds upon hundreds of star systems were visited and their planets were drilled down to their cores and stripped of valuable resources. After the ships moved on to the next system the leftover excavation installations still lingered as a grim sign of past mining operations. In no time two corporations monopolized the galaxy mining business but with myriad systems to exploit they remained in a state of uneasy peace — a peace about to be broken due to an automated analysis of reports from a system mined many decades ago that yielded something weird that led to a discovery of...Metallum.This new substance which seems to carry a promise for interstellar travel for living organisms is bound to stir conflict. The Earth Government immediately steps in and claims ownership of the system in the name of the good of mankind but it's clear that one of the two corporations will be afforded the exclusive rights to extract Metallum – and the huge profits that come with it. The tension raises instantly. Outright corporate war is avoided only thanks to a promise to grant the mining rights to the corporation that will develop more efficient mining infrastructure on the planets. Incidents are bound to happen with old installations used to destroy enemy Extractors since it's clear that the Earth Government will be handing their grants based on Metallum extraction rates of each corporation before finally awarding exclusive mining rights to one of them. The best pilots from each corporation sit down behind their consoles as their factory ships approach the system with production of Extractors set to maximum.Metallum is a strategy game for two players who take on roles of corporate pilots charged with the task of directing their factory ships in order to construct a more efficient mining network on the system's planets than their opponent does. Each round consists of three main phases:After nine rounds the pilot who's earned the most credits for his corporation is declared the winner. Will you be able to cover the planets of the system with a network of your Extractors and at the same time disturb the plans of your opponent? Although the conflict is officially only an economic one the successful pilot needs to know when to strike at a rival's mining infrastructure or make slight modification to it. When all is said and done nobody will remember the details of the struggle — only the name of the greatest pilot in the history of the galaxy.
Our once great Empire was struck by a devastating plague… will you answer the call to save it?Once standing tall and great we now need to rediscover and rebuild our fallen cities. There are still survivors among the ruins – we must take them in our care and cure them. In order to stay ahead of the plague we must implement new inventions and technologies. Our influence will expand as we rebuild but the plague will still lurk in the shadows ready to strike when we least expect it. Once it does it will be difficult to adapt but we will survive. In addition to the procurement of important resources our imperative will be to get the plague under control.In Pest players slip into the roles of leaders of the ruling houses of a once great empire that was struck by a cataclysmic plague. The plague has left much of the empire in ruins so now it is up to the players to restore it to its former glory.Pest is played in 6 rounds. Each round before players take their turn a plague card will be revealed which shows how the plague will spread in that round. On their turn players will be able to select among many actions on their player board using a unique action selection system. Thus players will be able to move their containment team on the board quarantine and cure infected people rebuild assign workers harvest for resources and more.As their house influence grows players will be able to play more actions generate more resources and house more people. This will bring forth new technological advancements which are much needed to get the plague under control.The game ends after the 6 round is over and players count their final amount of Renown (victory points). The player with the most Renown is the winner and declared the savior of the empire!—description from publisher
Heart of Crown: Fairy Garden is a standalone expansion for Heart of Crown that contains all the cards from the base game to play on its own and may be integrated with the cards of the base game and the other Heart of Crown expansions.
In The Island of El Dorado each player is the leader of a civilization seeking to explore the island to control the four ancient shrines. You’ll discover resources bodies of water and the shrines themselves in a landscape which is different every single time you play. Build farmhouses and create villagers to gather resources and grow your economy. Occupy strategic locations on the map using forts to defend against the other explorers who seek to control the island before you do. Legend has it the most powerful shrine is hidden inside a cave but be wary as you enter. The cave is the most dangerous part of the island.Civilizations will rise and fall as each player explores gathers and fights to control the four shrines of El Dorado. The first player to control all four shrines wins the game. They will rule over the island forever and become richer than a king.—description from the publisher
South Louisiana has a long rich history of delicious Cajun dishes like gumbos and jambalayas. A big part of what makes these meals so great is the seafood in them that is fished from the Gulf of Mexico. The men and women who run the shrimp boats that fish that seafood have to be both hard-working and crafty finding the optimum strategy to bring in the best catch. They are the Captains of the Gulf.Captains of the Gulf is a thematic action selection game full of flavor. In the game 2-4 players each operate a fishing boat in the Gulf of Mexico hoping to make the largest profit over eight game turns. The players try to upgrade their fishing boat add crew members then move out to fish crabs oysters and shrimp after which they need to deliver them to ports.Cards are multi-purpose; they are added to a player's mat on top (licenses) at the left side (crew) or at the right side (boat upgrade). Moreover when you fish you need to play them out of your hand.
Welcome to Feierabend a.k.a. Finishing Time the after-worker placement game for 1-6 players.In Feierabend you are playing a team of workers (female male and non-binary too). Each day you leave work stressed and look for some fun in the evenings — but thanks to a 70-hour work week and a low income you don't have many possibilities for relaxation. Sure you can head to the pub for drinks go on blind dates to find a partner or fish or jog outside but this is not a good work-life balance. It's a rat race.If you really want to relax you need a higher income for you and your fellow workers — and the women on your team should be paid the same as the men. You want to work fewer hours each week and taking a vacation would be good too. Let the union help you fix this depressing lifestyle. This change might stress your employer of course but they already earn enough to be able to de-stress their life.Each turn place one (or more) of your workers on any available after-work spaces to gain relaxation. Taking leisure time doesn't cost anything but going to town for amusement requires you to spend hard-earned money. Going on vacation for real relaxation is out of the question until your employer is convinced to grant your workers some time off. When your workers meet partners you gain access to even better relaxation options.At the pub workers can relax and have drinks in front of the bar — or they can earn additional income and suffer more stress by working a second job there. You'll want to visit the union office too to strike for better working conditions. If you have enough strike tokens you can force your employer to reduce working hours increase your income close the gender gap or even send you on vacation.After all your workers have been placed and taken their after-work actions they are forced to return to work. You place them all on your factory where they then suffer stress earn income and gain strike tokens from the union depending on the current working conditions.The end of the game is triggered once a team gathers at least 40 relaxation. (In this game relaxation is considered to be a currency.) Your workers are then placed on after-work spaces and go back to work one more time after which the most relaxed team wins Feierabend.Create a better (that is more relaxing) life for your workers and their partners. Which team will relax the best and win the game? But really every team is a winner since they fought for better working conditions. Workers unite!
Game description from the publisher:Eastern Europe and the former Russian states are known as the birthplace of vampires werewolves and many fears that have been realized in Nightfall. Face those fears and bring tactics used in generations past to fight the darkness.Nightfall: The Coldest War is a stand-alone expansion to the competitive deck building game Nightfall. The Coldest War brings you a complete all-new set of cards with special powers and features a full set of 6 exciting new starting minions! The Coldest War also introduces Moon Phase cards that change the game globally as well as new fully illustrated Wound cards.Each card has a main color and two linking colors. If you can match the main color of a card to one of the linking colors of the previous card you can chain those cards together. Once a chain is started players all get an opportunity to link additional cards onto the chain during that turn.Cards in the chain resolve in reverse order: first in last out. Instant effects fire off as cards come off the chain doing damage to your opponents or bringing characters into play to defend you and attack your opponents.The object of Nightfall is to put wounds into your opponents’ decks and end the game with the least amount of wounds in your deck. But beware: the more wounds a person has the more enraged they become and the faster their deck works meaning more cards and bigger chains will come your way!
In Reworld players attempt to terraform a newly discovered planet and to do that they need to use terrabots to establish new cities and shuttles to deliver materials that will populate those locations.In game terms over five rounds players fill the five levels of their spaceship with tiles featuring terrabots shuttles material vessels and satellites. Each round twenty of these tiles are placed at random around the perimeter of a large ship and each player receives a hand of cards. On a turn a player can play one or more cards to claim a tile following these rules:Once everyone has no cards in hand or cannot play further the round ends. Any remaining tiles are thrown away then you reset the board and deal out a new hand of cards. After five rounds players now deploy these tiles onto the new planet each turn playing 1-3 of the leftmost tiles from the row of their choice to create their personal terraformed world. If you deploy a terrabot which are labeled A-E you start a new city with this letter or extend an existing city of yours. Material vessels which come in five colors can be delivered to the planet's surface only if attached to shuttles and each city can have vessels of only a single color. Satellites provide bonus scoring when added to a city. Shuttles and satellites can also be used for shields to protect your newborn planet.Players earn points during the first half of the game for picking up terrabots and having cards left in hand. During the second half players score for deploying satellites and for meeting targets set at the start of the game e.g. having a city with eight tiles in it having a city of each letter emptying a level on your spaceship having a certain number of shields etc.Once all the spaceships are empty players score their final points for how well they've developed each city and their shields in comparison with their fellow terraformers. Whoever scores the most points wins.
In a distant future scientists were able to build small alternate Earths. Exactly 504 such Earths have thus far been built. The scientists programmed each of these Worlds with an individual set of laws and rules which the residents strictly follow and consider most important for their lives. These may be exploration consumption economics military etc. and each is unique. You can visit all of these 504 alternate Earths to experience how the people are living and decide which of these worlds harbors the best civilization. On which World do you want to live? Explore them all and decide!504 is a game that creates 504 different games out of one box. The game consists of nine modules:In each single game you take three different modules from the nine available and assemble them in any order you like to create a new game. (504 = 9 * 8 * 7 = the number of distinct permutations of three items from a set of nine. The order of the three game modules is significant and modules cannot be repeated.) For example you can play:Each single game takes from 30 to 120 minutes to play.
People refer to this vast place only as the desert since no one remembers what was here before. The golden age of human beings has long passed. Now there is only sand and the only hope is in the humidity.Travelers cross the desert that stretches from the slopes of the Akaishi Mountains to the cliffs of Seaclaw. Half-ruined ancient cities are home to the last human communities struggling to survive by foraging for what little green remains standing. These desert travelers transport goods on the backs of their caterpillars. Although their only goal is to make as much money as they can at the same time and in a more or less deliberate way they are helping to bring life back to the desert by carrying small plants from the artificial greenhouses of the cities to the most remote corners of this ocean of sand.Designed by Ariel Di Costanzo and Javier Pelizzari and illustrated by Ernest Sala Sand is a game with a main mechanism of pick-up-and-deliver that can be enjoyed alone or in groups of up to four players in games of about 120 minutes long. Players have to earn as much gold as possible after six rounds (five in a four-player game) to win.In Sand players put themselves in the shoes of these intrepid desert travelers who travel the paths of the board and visit the different towns. They collect goods to take them to other places and thus earn gold for the transport service. They cross the dunes on the backs of their faithful caterpillars which cared for will grow and help players complete their tasks more effectively. Along the way they will be joined by helpful companions and be entrusted with missions that if completed will bring good benefits at the end of the journey. Help the plants take root again and perhaps there is still some hope for this desolate place...—description from the publisher
Tin Goose is a game about the early years of commercial air travel. Beginning as a regional operation with just an airmail route and a tin goose (the Ford Trimotor) players build an airline empire through the 1930s and 40s. As the game progresses planes improve being safer and more fuel efficient while having a longer range. Companies become more organized and shed their early inefficiencies. The stakes of a disaster — crashes strikes and oil shocks — get higher.A deck of 96 cards includes all of the planes and events that enter the game. Of these only about 36 are played in any given session and all of those exist in players' hands at the outset. The result is a game of calamities with more planning and less luck: A skillful player seeing high bids on the safest planes may guess several bidders are holding crash cards.Tin Goose is a business game that features a balance between greed and fear without random events. It's designed by Matt Calkins who previously designed Sekigahara: The Unification of Japan and will be available in print from Rio Grande Games and digitally in the Apple iTunes store.
18Ireland is a member of the 18xx family of games set in Ireland.From the rule book: 18Ireland represents a rather different take on the 18xx system. Ireland was a poor country but there is no lack of enthusiasm for railways among investors. Up to 13 5-share companies will start in a random sequence. Some of these companies will become successful others as a result of underinvestment isolation or poor timing will struggle to survive. All is not lost for the strugglers however. A unique shareholder voting mechanism allows companies to merge into 10-share companies(sometimes against their director’s wishes) with their more or less successful neighbours. Track laying provides its own problems as many track tiles are unique. Often there is no available tile to provide the most efficient route so a roundabout route sometimes must suffice. There are two types of track that can be built: broad gauge and narrow gauge. There are no purchasable narrow gauge locomotives; instead narrow gauge track operates in an abstract way and boosts the value of the broad gauge stations to which it connects. Trains in 18Ireland are hex trains. They become obsolete in two stages: rusted trains may be bought back from the bank at half price (but also half capability) and continue to operate until they rot and are then removed. As the game progresses the train rush becomes brutal. Player bankruptcy does not end the game and survivors continue until they have broken a bank that starts with just £4,000. 18Ireland can be played by 3 to 6 players. Experience has shown that at a low player count this is a “run good companies” game. At a higher player count the game is more combative as share portfolios are more diverse and the hostile merger becomes a bigger factor in the game. By choosing the player count players can select the style of 18xx game that they prefer.
Until the second half of the 18th century most people thought that larger barges could not navigate the Ruhr River. However the convenient route meant that attempts were conducted to transport the coveted coal resource along the river at the beginning of the industrial revolution. The first coal barges reached Kettwig in spring 1770. A little while later barges reached the Rhine mouth at Ruhrort. The empty barges were drawn upstream by horses afterwards.However the Ruhr was not generally navigable in this time. Large dams at mills and low dams for fishing were common. At these spots the coal had to be transferred from one barge to the next. This decreased the quality of the coal considerably – sometimes only coal dust reached Ruhrort. Only the building of 14 locks between Witten and Ruhrort changed this.The Ruhr remained an important route for coal until the end of the 19th century. At that time the railway superseded it.In Ruhrschifffahrt 1769-1890 2-4 players transport and sell coal along the Ruhr river in Germany as profitably as possible. Progress markers are helping them. The position of each player's Ruhr barge is most important; the player furthest upriver is allowed to conduct his action first in each phase of a game turn.
Artaios the First Father had six children with his wife Branwen the First Mother. They grew up to be gods and guardians of the biosphere. The siblings loved each other very much. They were strong of build and sharp of mind. Whatever they attempted they succeeded with ease and faultlessly. When the young gods had grown to adulthood Artaois and Branwen bade them each create something to add it to their creation so that it would enrich the world and populate it. And thus the gods created six very different types.Time passed and the creations of the gods multiplied and spread without restraint across the biosphere. And so it came to pass that Artaios and Branwen bade their children bring order to their creation. Whoever would be the first to bring their population into accord with the biological order would be called Lord of Creation from thereon.In Biosphere the player siblings each control groups of different populations (dubbed types in game terms). In each round a percentage of the types goes extinct then players receive and spend evolutionary points to make their types either larger or smaller and more versatile or more dedicated depending on what they think is appropriate for the landscape (which is scaled based on the number of players) and the current state of the game. Reproduction movement and lifespan can all be modified by players during the game. If a player meets the right conditions they can play one development card from hand gaining benefits from this. Players then move across the landscape reproduce and fill the different terrains based on their positions relative to other players.How do the siblings prove their worth to Artaios and Branwen? By fulfilling assignments revealed at the start of play. One assignment is drawn from each of seven categories and once a player completes an assignment they mark it with others still being able to mark it later. Whoever first fulfills five assignments wins the game.
Elekt is a tactical card game steeped in a dark fantasy climate of horror and intrigue. This tactical card game for 2-4 people features 100 beautifully illustrated cards depicting the ghosts and servants of Darkness who will fight for you in your attempt to seize the throne of the dark Ebionite Dominat as a new Emperor-Elekt. This game offers a lot of strategic decisions driven by intuition and cunning.Elekt is set in the post-apocalyptic techno-fantasy world of Klanarchia created by Michał Markowski and described in the RPG Klanarchia handbook.
Europe in Turmoil is a card-driven game set at the beginning of the 20th Century in which two players each assume the role of a political ideology ascendant in Europe at that time with one side playing the Liberal (representing not just Liberal but also Socialist principles) and the other side playing the Authoritarian (representing the repressive autocratic regimes of Germany Austria-Hungary and Russia).The card playing mechanic is closely related to that of Twilight Struggle or 1989: Dawn of Freedom with the Naval Arms Race (representing the Dreadnought build-up between Germany and Britain) the closest equivalent to the Space Race / Tiananmen track from the aforementioned games.The map represents the political reality of Europe in the late Victorian era with the politics of continental Europe dominated by the four superpowers of Austria-Hungary France Germany and Russia. The rest of the Nations of Europe (and northern Africa) are represented by 'independent' client states who are to be taken under the wing to win the game.Many of the events refer to (historical) crises which could have started a World War. Each of these events will increase the Tension between the European Nations and cause a Crisis roll a roll modified by both the current Tension and the amount of Alliances that have been made by the major powers of Europe. Eventually unless Tension is managed carefully such a Crisis roll will spark the Outbreak of the Great War ending the game after resolution of the war and a final Scoring.Will the strongly Authoritarian Empires of Central Europe hold out against rising Liberalism? Will the Workers combine forces with land-hungry Farmers and marginalized Intelligentsia to oust the ruling Bourgeois Nobility and Monarchy? Will “The Great War” break out shattering the Status Quo? These and other exciting possibilities will soon be open to players.
Pay Dirt is an engine-building worker placement game set in frigid Alaska for 2-5 players. Players are competing to manage and grow their entire mining outfit while acquiring the most gold before the ground is too frozen to dig. The Alaskan countryside is an inhospitable environment so players will face hardships that affect their entire outfit – not to mention the ever-dropping temperature that will shut down their operation.In Pay Dirt players start with a small basic crew an unimpressive claim mediocre equipment and just a little bit of cash to make a go in one of the toughest competitions this side of the globe. Gold mining isn’t cheap and players will have to sell their gold throughout the game to keep the equipment running and their workers happy. Through clever use of their equipment and workers players can make their mining outfits more efficient and dialed in to their preference of play. Will you recruit heavily and stack your camp with workers or will you keep your eyes on better and more efficient equipment? Will you have what it takes to hit to strike it rich and hit pay dirt?
Direwild is a fully co-operative tactical dungeon-crawling deck-builder. There is no dungeon master; it is purely the players vs. the game. Players assume the role of animists heroes that can summon creatures both great and small (represented in the cards you build your deck with) then combine those creatures in unique ways. With the creatures' help the animists strive to work as a team to defeat the evil forces of Karn. Karn was once a great animist himself but was corrupted by his lust for greater power. Throughout the game Karn tries to hunt the heroes and defeat them before they can grow strong enough to face him in the final showdown. The game is split into three chapters with a game save mechanism to allow for the packing and saving of the game between game nights.The game also includes treasure magic unlockable upgrades boss fights a large pool of minions to randomly face each playthrough over 130 creatures and ten unique heroes!
Create a lush garden of beautiful blooms in order to attract helpful pollinators to their favorite flowers in this abstract tile laying game.Plant Flowers - Place a garden card next to at least one pollinator tokenAttract Pollinators - Form a line with a garden card in another player's color draw a pollinator token and place it next to the newly created line!Pollinate Flowers - When a pollinator token is encircled by flowers it's attracted to that player's garden! Add up the values on flower cards that match the pollinator.Become the Best Garden - When any type of scoring token runs out all pollinator tokens have been placed or all players have run out of garden cards the game ends and it's time to score.—description from publisher
Stellar Horizons is a build your own space program game in which you lead one of seven Earth factions to explore and develop our solar system. Designed by a real-life space engineer with a PhD in long-duration spaceflight from MIT Stellar Horizons is intended to be a plausible representation of the first steps of humanity towards the stars between 2030 and 2169 with each turn representing a year of time. You control your faction's space program outposts and fleets spanning across the solar system although you also have some influence over your faction's politics back home on Earth as space development becomes more important.Movement is based on real physics. You move from orbit to orbit or conduct long range transfers to move between planetary systems like Earth Mars or Jupiter. As you send out robotic explorers and crewed vehicles to explore the solar system they bring back valuable data to further your scientific research. Technologies are intended to represent plausible extrapolations of existing development during the next 150 years: there are no transporters or warp drive but you will be able to develop rockets powered by fusion and even anti-matter. In the engineering and biology domains you'll eventually be able to construct space elevators and put your crews into safe hibernation for long journeys.You'll have access to a wide variety of robot explorers and crewed ships. These range from tiny probes intended to merely take photographs as you fly past Jupiter to giant destroyers cruisers and battleships which ply the space lanes with peaceful or hostile intentions. New ship types become available as you gain access to better technology over the course of the game.You'll be given a budget to spend on Earth and can also build bases to harvest minerals organics and fuel to expands your economy. You can also forge diplomatic relationships with players and non-player factions alike and trade resources at their bases to earn extra cash. Each of the seven factions has different strengths weaknesses abilities and available ships based on their unique geopolitical situation. Military conflict is certainly possible but not always encouraged. Stellar Horizons features more diplomatic technological and economic competition than outright combat although neglecting warships entirely leaves you vulnerable to pirates trade embargoes and sneak attacks by rogue players and factions.Stellar Horizons includes short co-operative and competitive scenarios lasting an hour or more and campaigns lasting a day up to about a full weekend for experienced players. Up to seven players can play at a time and the game is most fun with at least two but there are also one-player scenarios and the campaigns are highly suited for solo play. There are three ways to win the campaign: be the first to develop an Interstellar Colonizer terraform a world or achieve dominance in space over your rivals.
Catherine: The Cities of the Tsarina takes 2-4 players to the Tsarist Empire of 1762 to win the Tsarina's favor with the help of an innovative card mechanism. As is so often the case different strategies can lead to different goals: Do you devote yourself to the development of the fine arts or trade or do you perhaps prefer to secure arms and thus perpetuate the empire? With each card you hold you must decide whether to gain the resources and use the action on that card or whether to throw it away to activate another action.To start the game choose three of the six project cards in your hand and place them in your action row. At the top of each project card is a list of three cities or an assortment of cannons books and goods; at the bottom of each project card is an action and (in most cases) a bonus.The game lasts three decades with each decade lasting four rounds. Players play simultaneously during each round. At the start of a round draw two cards then play one card in your action row and another card in your activation row — located below your action row — under any project card in your action row that has not been activated. If the activation card matches the color of the action card above it you carry out that action whether it's placing a residence on the map gaining cards exchanging cards for points or a favor gaining favor by having cannons or books etc. If you carried out the action and the card has a bonus you then get that bonus once. If the activation card doesn't match in color or you choose not to do the action you draw a project card as compensation.If you would ever draw cards over your hand limit you instead gain 1 point for each such card. If you would gain favor over the maximum you instead gain 1 point.After four rounds an interim scoring takes place with players comparing cannons and books in their action row then gaining points for residences and their placement on the favor track. Players then discard all cards in their activation row along with the cards above them that were activated then draw two new cards. After the third interim scoring players score points for cards in hand their largest group of contiguous residences and how well they've completed the order card they received at the start of play. To complete orders you need goods from cities which means you need to place residences in those cities which means you need to activate the right cards and collect lots of books.Whatever you do do your best to make Catherine proud!
In Chartae players take the role of cartographers who try to remember and build an ancient map.The game is made of only nine square tiles which represent parts of a map. Each tile has a land zone and a water zone. One player tries to connect land zones the other water zones. Every turn they have to decide whether they want to rotate a tile or place a new one. When the map is complete the player who connected the most zones wins.Chartae is an almost perfect information minimal but elegant tile placement game with easy gameplay but also deep strategy.
18OE: On the Rails of the Orient Express is a monster 18xx game covering entire European continent. There are five types of companies - Private Minor Regional Major and National.As in every 18xx game players invest in railway companies by buying stock with the majority stock holder of each company deciding how the company acts on the game board. Depending on companies' actions value of stock changes and players might receive dividends for stock held. The winner is the person with most money after adding the value of his stock holdings.This game is notable for its size that is rivaled only by 18C2C. The focus of the game is making the Orient Express run - having a train travel from one of the western capital cities to Constantinople.While the full game takes 12 hours to play shorter scenarios are included that take 4 and 6 hours each.
Bardwood Grove is a tableau-composition euro game where each player assumes the role of a fantastical Bard. Set in The Five Realms universe (Merchants Cove Rise to Nobility Cavern Tavern) players will adventure to the Halfling Realm the home to the finest highly-talented and most-legendary Bards of all the land.As Bards players will manage a unique tempo dial mechanism to build temporary Song tableaus from your deck while exploring and activating locations around the lush woodland city. Each Bard starts with asymmetric skill decks that match their style such as the Bardbarian Sword Dancer and Wardrummer. Learn new Bardic skills tell tales and perform gigs soothe the dissonant creatures invading the Grove and contend with other Bards for the most Glory and Fame. Once all Glory has been collected the Bard with the most combined Glory and Fame wins!Each turn players draw two cards from their unique skill deck and play one to their Story (discard pile) for instant benefits while the other is added to their Song (tableau). Bardwood Grove challenges players to carefully craft their Song tableaus coordinating them with their Composition cycle that governs how frequently they sing. As players strategically use resources to upgrade their decks Songs will release powerful combos and allow players to interact with multiple locations. This creates a unique ebb and flow to the game as players build their songs and then decide when and where to sing them.Rumor has it that Bardwood Grove is full of hidden secrets. As the game is played and decisions are made players will unlock content and evolve the game naturally. An achievement system tied to the choices and performances of each game will guide players through a series of unlockable content. As new content emerges through each play the game will provide players with new content that is based on unique outcomes and player decisions. Grove locations will change additional Bardic skills can be unlocked Bard decks become more powerful new Bards arrive in town and a variety of characters (both good and bad) can enter the game.Unravel the mysteries of Bardwood Grove!
BANG! The Duel is a two-player version of BANG! in which each player chooses a certain number of characters from a personal deck with one deck containing lawful individuals and the other one outlaws; the more characters you choose the longer the game. Each player starts with two characters in play with one being in front of the other.Each player also has an individual deck of action cards with the lawful player specializing in drawing cards and the outlaw player specializing in tricks. Players take turns playing cards trying to take out the opponent's characters. As you do new characters come into play and whoever eliminates all of their opponent's characters first wins.
As the sun rises over the deserts rivers and oases of the Caliphate a delicate balance has been upset. As one of many rival powers in the region you now have the opportunity to alter the course of history and seize power for yourself. The ambitious Sultan sits in a golden palace presiding over great works of architecture. The secretive Murshid works to covertly undermine the central authorities through an expansive network of agents.The wandering tribes of the Nomad aim to sow discord in order to secure employment for their experienced mercenary citizenry. The ravaging forces of the Warlord sweep across the land chasing after promises of plunder. And in the face of chaos and uncertainty the Caliph aims to preserve order through military might. Will you successfully navigate this web of rivalries and rise to prominence or will you squabble with your lesser adversaries and fade into obscurity?Crescent Moon is played over three years (or four years in the long game). Each year players will take four actions which might be to deploy new armies enlist mercenaries build fortifications and settlements conquer new land expand their influence and much more. Each character has a unique pool of abilities and available actions which will shape their game whether its the Sultan who cannot raise their own army and must depend on mercenaries or the Murshid who can use their political influence to interfere in other characters' battles. Players can purchase potent power cards representing ploys wise advisors and specialist units from a market shared between all players. At the end of each year players score points according to their own unique character objectives and at the end of the game the player with most points wins.Crescent Moon is an area control game for four or five players. Take on the role of one of five radically asymmetric characters each with their own objectives to fulfil unique actions to utilise and game-changing special powers to employ. Build symbiotic relationships with your allies undermine your rivals and choose your friends and enemies wisely in this cut-throat game of power and politics.
King Solomon presided over a golden age of peace and prosperity in ancient Israel. During this time Solomon instituted an unprecedented building program. As one of Solomon's chief governors you must procure materials and oversee construction of buildings and roads across the land for the glory of Solomon. You will also help to construct the Temple one of the wonders of the ancient world.Kingdom of Solomon is a worker-placement game with a few new twists and turns. Do you claim a resource space an action space or throw in all your remaining pawns to grab a powerful Bonus Space? Will you spend your resources to extend Solomon's kingdom take some points in the Market or add to the Temple? These and many other choices await you in this highly interactive game.You play Kingdom of Solomon in rounds of four phases. You start the round placing your pawns to get resources take actions or get a bonus. In this placement phase players take turns each placing one pawn at a time. After all pawns have been placed players resolve what they get from placing their pawns. This is called the resolution phase and each player in turn resolves the placement of all their pawns before the next player. Next the players can go to the Market to sell or buy resources. In this market phase like the placement phase players alternate taking turns except that players take turns in reverse order. The last shall be first and the first shall be last. Finally you build in the building phase. Players one at a time can build a building roads and add blocks to the Temple. When you place pawns to take actions you can get an additional resource for a resource space trade one resource for another steal a resource from an opponent get victory points or draw Fortune cards. You can play Fortune cards at any time. Fortune cards provide resources victory points or special actions. Bonuses your pawns can gain for you include one of every resource three Fortune cards or victory points with a rearrangement of turn order so you become the new first player.You use resources to build things. Each thing costs a specific set of resources. The buildings you build give you victory points and additional spots to place pawns for resources or actions. Roads link resource spaces into resource regions so you can get more resources per pawn placed in the resource region. Building Temple blocks give you either victory points or temple tokens that help you gain or keep the High Priest. The High Priest lets you take advantage of another player’s resource region and gives you victory points at the end of the game.The game ends at the end the round when a player places all his building tokens on building sites there is a building token on each of the building sites or the Temple is complete. The player with the most victory points wins.
A demented telepath has invaded your mind with intentions of releasing an ancient evil you locked away in your psyche long ago. Visit your most potent reminiscences and utilize their abilities to reorient your mind to your advantage. Channel enough power from surrounding manifestations to permanently trap the intruder within an illusory prison while evading any mental threats capable of stopping you.Galdor's Grip is a solo fantasy card game played entirely in your hands. Cycle through the deck utilizing player actions and card abilities to strategically manipulate the order and orientation of the cards. Complete scoring objectives to earn enough points (⭐) required to win the game while avoiding any situations that result in a loss.—description from the designer
Dice Theme Park is a dice manipulation board game all about creating and running your own park of fairground attractions.In Dice Theme Park you are the park managers trying to create the most successful theme park in the area by getting your customers on the most rides possible! The dice in the game represent the customers with hex tiles representing the rides in your park. Employing a unique “Dice-cascade” mechanic once a customer has enjoyed a ride their dice value is reduced but they can still continue to enjoy more rides in the theme park until their value drops to 0 where they exit. This means the more efficiently you can move your dice around to activate the most rewarding rides the more points and money you receive!Dice Theme Park also features a card based turn initiative mechanic decided by your special action role cards (with values 1-6) with players selecting two cards each turn. The lowest total will gain first choice of the customer dice draft and ride tiles that round. At the end of the round those cards will then be passed to the player on your left.Dice Theme Park is more interactive and slightly more complex than Dice Hospital so it’s perfect for those looking for a more challenging experience with more ways to score and play whilst still keeping that same engaging and satisfying feel every time it is played.—description from the publisher
Pangea is a strategic board game set in the time of the Great Permian Extinction. Back then at the end of Perm life on Earth was on the brink of utter extinction.Over the course of the game each player manages a particular species and tries to prepare it for the imminent catastrophe by adaptation to a changing environment as well as fighting other species.
Starfighter is a two-player-only game of space combat in which each player tries to assemble card combinations that deliver effective attacks on the opponent.The original feature of the game is the fact that an effect will be triggered every time it becomes visible that is either when a player plays the card or when the effect icon becomes visible again after being covered. Room for combos!
Description from the publisher:In the game of Eschaton players seek to lead the most favored cult in the final days before Armageddon. As the world crumbles the Dark One will favor only a single unholy mass to be his Chosen in the vastness of eternity following the cataclysm. All others will be obliterated by his depraved will. Through bloodshed on the field of battle divination of the unholiest arcana and initiation of powerful cultists you will build your cult and earn your rightful place.Eschaton is a strategy game driven by a deck-building mechanic. All players begin with the same basic cult (deck) and an equal presence on the realm map. As the game progresses each player utilizes the evil Influence of their existing Cultist cards to initiate new Cultists into their deck as they seek to earn the most Points of Favor from the Dark One. These Cultists carry different specialties: some are masters at arms others strong wielders of arcane magics and others provide even greater Influence to recruit stronger members.
The world struggles in the Cold War and many see the sky as the next battlefield. The era of Space Race has just begun. Do you have what it takes to lead a daring space agency into a new age of human achievement?Space Race takes place during the first seven decades of the space conquest and players become directors of newly established Space Agencies. Their goal is to expand them and to achieve astonishing breakthroughs. During the game players will develop their Space Agencies by acquiring various cards (engineers technologies space programs) from a shared pool of cards called Universe.Space Race is a card game based on finding synergies and constructing powerful combinations out of different abilities. There is no guaranteed winning strategy: players have to respond to an ever changing environment in order to identify the best course of development while competing with their opponents for the most interesting discoveries.The game is played in seven rounds. In every round players acquire new cards into their agencies and activate abilities on cards they already own. In order to do this players spend one of the limited set of Control Cards during every round. The player who creates the most developed Space Agency builds the most impressive Laboratory and reaches the most remarkable breakthroughs wins the Space Race.Space Race uses a simultaneous action selection mechanism at the beginning of every round when players choose one of their remaining Control Cards that will determine which abilities players can use during the round. Every Control Card activates one of four possible stripes on cards and players can only use those abilities that are on the active stripe. As there are only 3 Control Cards of each of the 4 types and no Control Card can be used more than once players have to combine different types of cards and abilities to be successful during the 7 rounds of the game.
The Last Kingdom Board Game is game of war and politics for 2-5 players by renowned designer John D Clair that's based on the Netflix series The Last Kingdom.In this world the kingdoms of Britain are at war. Many have already fallen to the invading Danes leaving the great kingdom of Wessex standing alone and defiant under the command of King Alfred. You are one of the great commanders and politicians in this war-torn land known today as England. Both Saxon and Dane armies openly battle for dominance and it is up to you to title the scales of power. To claim these lands you will need to tread a dangerous path between both sides of the conflict. Will you betray your allies for power? What part will you play in the birth of a new nation and will you ultimately rule it all?The Last Kingdom Board Game plays over the course of two rounds during which players will perform actions to command armies to shape the course of the war. Your allegiance to the Saxons or the Danes can be firm or fickle and your score will reflect not just your prowess in battle but your political skill in maneuvering the competing forces of Britain.Each of the ten leaders offers unique benefits to your strategy and provides special cards to start your hand. At the start of each round players complete their hand by drafting cards from a deck specific to that round then the war begins in one of the five regions. Players take turns playing cards to command Saxon or Dane armies gaining affinity with the different factions or positioning their heroes and leaders to shift the tides of war. Players also have access to a rotating market of actions that are available to everyone.Alternatively players may choose to not act on their turn and instead pass to see what moves their opponents make.Once all players have passed consecutively the war in the current region will be decided by the strengths of the Saxon and Dane armies battling there. Players gain victory points if they are aligned with the winning faction and based on their level of affinity. The focus of the war then moves to the next region and the battle continues.After the fate of each of the five regions has been decided the round ends. After two rounds of play the player who has accrued the most points wins.-description from publisher
The first expedition to Mars ended with a heroic fight by the astronauts for survival and initiated the first mission aimed at colonizing the planet which was financed by four corporations. Now in Martians: A Story of Civilization the human colony on Mars managed by leaders of the corporations has to explore the planet in search of necessary resources build new constructions and develop technologies adjusted to planetary conditions. Such effort is necessary not only to survive but also to create better living standards for future generations raised by colonists.
Set in Mexico this is an 18xx game about wealthy investors buying and selling shares in the nation's burgeoning railway industry.Based on Francis Tresham's 1829 and more specifically inspired by Simon Cutforth's 1822: The Railways of Great Britain this 18xx title features multiple auction rounds throughout the game distributing the minor companies private companies and concessions in a randomized order ensuring each game will play out quite differently.
China experienced the greatest economic expansion in its history during the Ming dynasty (1368–1644). The silver trade between the Americas and Europe and onward to China had a profound effect on the world economy – it may be considered the beginning of a global economy.In China social mobility led to the growing of cities especially in the lower Yangtze area which was at that time responsible for the main production of wheat for the whole country. In addition to wheat and rice other crops like tea fruits and sugarcane were grown on a large scale. Immigrating peasants changed their profession to become merchants and artisans. Many people from the countryside were employed in private or state run factories producing commodities like paper porcelain refined sugar or silk textiles.Trade and commerce thrived in this liberalized economy and was aided by the construction of canals roads and bridges by the Ming government. Ming China saw the rise of several merchant clans who owned large amounts of wealth.In Yinzi — yínzi meaning silver — the players represent merchant clans developing parts of China in the late Ming period in the early 17th century along the last 200 km of the Yangtze river before it reaches the China Sea.The players plant crops sell goods to the rural or urban markets develop raw materials build and upgrade factories and sell their goods to ships already waiting in the port. In order to reach the port the players need to improve their river transport capabilities along the Yangtze.
Have you ever dreamed of building and managing your own zoo? Well now you can with Zoo Tycoon: The Board Game! Build a zoo that focuses on marquee animals like Lions Gorillas or Elephants to attract and thrill guests. Or develop partnerships with National Parks on conservation and re-introduce endangered species back into the wild. Strategically place food booths and gift shops to satiate guests while generating revenue to help keep your zoo growing and thriving. The more money you generate the more options you have at your disposal to create the zoo of your dreams!With 35 different species (most of them represented by 230 animal meeples) you have an abundance of options from which to select your favorite animals. But selecting animals is only the beginning! Just like in real life each amazing animal will require unique care to meet their individual needs. Carefully balance group and enclosure sizes social composition and guest proximity to try and achieve the right balance between animal and guest happiness. Happiness will play a particularly important role in animal reproduction and new animal options for addition to your zoo. Play your cards right and you may find your animals having offspring! This is important for conservation projects but also a great source of popularity. However it must not be forgotten that a place must be available once they get older. With our “zoo in a box” – watch the zoo of your dreams come true right in front of you!In Zoo Tycoon the board game players compete to build the most successful zoo. In this strategic and thematic board game each player has the freedom to develop their own zoo with 35 species food booths zoo shops etc. Each animal has its own care requirements focused on 3 key areas - popularity for visitors educational value and nature conservation. Thanks to a novel game mechanism the animal market with supply and demand changes continuously. In addition small events will shape the gameplay in every round.As with zoos in real life players must find the right balance between popularity and conservation over the course of the game. In the end the lower value between those two measurements will count as your final score.—description from the publisher
For untold eons the mortal races lived in separate planes unaware of other worlds beyond their own. But now the dragon god Azema forges a new world by opening rifts to other planes…Dawn of Ulos is an economic tile-laying game for 1-5 players set in the world of Roll Player and Cartographers. You compete in a game among gods of the planarverse wagering on and manipulating the rise and fall of mortals.Control the fate of Ulos! Develop a new world invest in your favorite factions and pit armies against each other. Choose wisely when to exert your influence. As factions rise and fall will you earn the most favor with the world creator?—description from the publisher
Hello and welcome to Galactic Cruise. Here we offer our guests something special: the comfort of a luxury cruise with the innovation of space travel. As the first company to offer extended-stay space vacations we are excited to have you working for us! As a supervisor of this company you’ll be expected to not only build these ships and satisfy our guests but also to help the company thrive by enhancing our company network inventing new technologies and growing our workforce. We are a united company and you’ll often find that what another supervisor does will make your job easier. Let me be clear though this is a competition. Our current CEO will be stepping down in three years and the supervisor who comes out on top will take his place.On your turn you will either place a worker to take two actions in the ever-expanding network launch a ship and send one of your workers to space as a pilot or recall all your earthbound workers to collect funding bonuses. Actions include acquiring blueprints constructing ships attracting guests and building developments–connections between locations that increase action selection throughout the game. You will also be affecting resource markets that ebb and flow with the actions of all the players.When you launch a ship one of your workers will accompany it as a pilot navigating the ship to various destinations and “days in space,” where guests will reward you for all your hard work.Throughout the game you will also be competing with your fellow supervisors to complete company goals which will earn you progress cubes throughout the game. Progress cubes are also placed when you launch ships and when a certain number of cubes are placed onto the company’s progress track the game ends and the player with the most Victory Points becomes the new CEO of Galactic Cruise.Do you still think you have what it takes to work for us? You do? Great. Let’s get started.—description from the publisher
airship city (飛行船都市) is a heavier game from Japanese doujin publisher analog lunchbox.Electing to make a new home among the clouds humankind has assembled a variety of airships to provide utilities thereby creating airship city. As airship engineers you gather materials and work hard to build airships to further the development of airship city.In order to build airships efficiently you need to donate airships to cultivate a positive relationship with the city renovate your workshop hire workers and occasionally piggyback off other engineers to acquire resources. You can contribute to the city's development not only by donating airships but also by building public facilities and participating in trade.Will your contributions to the development of airship city earn you fame as an airship engineer?•••新たな居住地として「空」を選んだ人類は、都市に必要な施設を備えた様々な飛行船を集めて「飛行船都市」を完成させました。そこで、飛行船技師のあなたは飛行船都市の発展のために、各所で資材を集めて飛行船造りに励みます。効率的に飛行船を造るためには、飛行船の寄贈を通して都市と良好な関係を築きながら、工房を改築したり、人材を雇用したり、時には同業者に便乗して資材を獲得することも重要です。また、飛行船の寄贈だけでなく、公共施設の建造に携わったり、交易を行うことでも都市の発展に貢献することができます。あなたは飛行船技師として、都市の発展に貢献し大きな名誉を得ることができるでしょうか。
Game description from the publisher:Aeroplanes: Aviation Ascendant explores the dawn of commercial aviation an exciting era between 1919 and 1939. Experience the difficulties and triumphs of commercial airlines in Europe pioneering airports and service in continental Europe and around the world!Aviation spurred the growth of intercontinental travel and airlines struggled to dominate the regions of the globe that they served.Rapid technological advances in planes play a vital role in this development as you compete to purchase newer more efficient aeroplanes build airports and move passengers around the globe. Earn bonuses and prestige for being the first to fly to North or South America and win by maintaining the most airports around the world and by running your airline profitably.Can you balance your investment in aeroplanes customer service and routes well enough to become the premier airline of the era? The fate and future of air travel lies within your hands!
In AD 1096 hope fills the air like a bird's song after a long winter the seeming endless road of the Dark Ages may soon come to an end. For years now warlords have roamed the land every surface is covered with filth and disease has ripped through towns like great tornadoes. King Sivolc has dreamed that building a great gothic structure is the answer to leave this Dark Age behind forever. But for the last decade there has been a massive decline in the building activity and hardly any great cultural achievements have been made.Recently while on one of his crusades King Sivolc met a master architect named Elias. Elias told the King about his devotion to the mortar arts and how he longed to build a structure so great that people would travel hundreds of miles just to gaze at it. This meeting created a spark that ignited the King’s dream with a fire that would burn away even the darkest of days forever. King Sivolc looks on from his castle and watches with great expectation as his dream becomes a reality. With Elias’ help he has hired some of the greatest architects and monks in the land to complete this task. He waits patiently for this great abbey to be raised from the earth filled with people changing the course of history forever!The King's Abbey is a worker placement/resource management game in which each player has their own player board that represents the abbey they have been tasked to build. Players take charge of monks that are represented by ten dice as they go out and gather resources go on crusades construct buildings train clergy bring in peasants and defend their abbey against the darkness. Each player does this by rolling their dice and then assigning each die (monk) to different places on their player board resource boards and crusade cards. The places on the player boards will bring in peasants and train clergy. The places on the resource boards will give them wood grain stone and sand for building the various parts of their individual abbeys.Each player receives prestige (victory points) for completing crusades and constructing various things in their abbey such as towers and different kinds of buildings. The game proceeds over a total of seven rounds where the darkness becomes greater each round. The darkness represents things like depression famine raiders attacking and other things that the Dark Ages brought with it. You fight the darkness by keeping the defenses of your abbey strong. Players are trying to have the most prestige than any other player by the end of the seventh round.After seven rounds players add up all prestige earned. Whoever has the most prestige wins the game!
The Cost is a challenging economic board game that places players in the role of a company whose interest is in the asbestos industry around the world. Players compete to make their fortune by concentrating or diversifying in the various aspects of the industry such as mining refining and shipping. Whoever ends the game with the most money wins.The game is played over four rounds but it might end early due to health and safety regulations that shut down the industry by eliminating all areas in which they can act. In each round players begin their turns by selecting a country in which to execute their actions. This selection triggers an event within it in addition to having an effect on its economy.Players then use a unique system to draft three actions at once for the round. These actions can be a mix of building mines building refineries gaining government subsidies establishing railroads and establishing ports. Once all players have executed their actions they may convert their money (i.e. victory points) into specific country resources with each country having its own conversion rate.A player's industry then goes into motion with mines producing raw asbestos refineries refining that asbestos and railroads and ports transporting these goods around the world. Players may also have a chance to invest in their own companies to gain an edge. When players mine or refine asbestos they must choose to either maximize profits for short-term gains or sacrifice their hard-won money to minimize deaths thus sustaining the industry.—description from the publisher
In June 1520 at Balinghem there met the young and glorious Kings of England and of France in a grand and splendid celebration of their mutual friendship and admiration. There were great feasts and opulent amusements conspicuous expressions of deepest and sincerest piety and fierce tournaments. Each King outshone the other in turn so that the world might be astounded at the wealth and power of each kingdom. So many tents and raiments were made of precious cloth of gold that the field is so named.This game was created to commemorate the five hundredth anniversary of the world’s most famous three-week party in which King Henry VIII of England and Francis I of France spent ridiculous amounts of money and resources to peacock at each other. Through smiles made of gritted teeth the game’s two players will express friendship: each action they take will give their opponent a tile that they might use to score. Scoring usually entails removing the tile from the game so each player must take care to maximize their scoring opportunities while either denying them to their rival or forcing their rival to score before they’re ready. Once the game is underway players are generally given only two options and both of those options are usually painful - even and sometimes especially when they score you points.A sort of subversion of the point salad paradigm The Field of the Cloth of Gold harkens back to the feel of the classic German games of the 1990s: simple elegant austere and politely vicious.The second edition of the game dubbed the 503rd anniversary edition includes a new jewel tile type.—description from the publisher
In a time when early sea-faring Polynesians roamed the Pacific they came across the archipelago of Tungaru today also known as Gilbert Islands. Rich in nutrients and resources they set about colonising these lands and spreading their culture.Tungaru sets players as early Polynesians in this dice placement and resource conversion medium-weight euro game. Players will jump from island to island in an effort to recruit Nomads as new tribe members colonise land spread their culture and exchange goods. Players use dice as workers Leader cards which are blind revealed which are then given to your neighbour and custom shaped meeples specific to their tribe. All in an effort to be the most successful tribe!—description from the publisher
For generations the fertile Hiddenlands were shared by the peoples of the Five Realms. The Elves Mages Dwarves Halflings and Humans lived peacefully with each other though they increasingly engaged in fierce competition for the prosperity and glory of their respective nations.And so it was that when the divisiveness threatened to break the thousand-year peace the Goblin Hordes from across the sea unleashed a devastating surprise attack and the peoples of the Hiddenlands could not unify quickly enough to repel them. Remnants of each of the realms fled by ship until they at last discovered a new unoccupied land upon which they could begin building their civilizations anew. The old rivalries would remain of course but perhaps this time their competition with each other would not welcome disaster. It was a time of hope a time for exploration and construction and a time of renewed competition in a new world they called Pandoria.In the gamer's game 'Pandoria' players discover this new land by placing tiles and they claim its territory and resources by placing their people. When a type of terrain is completely surrounded by other terrain every worker on the borders of that terrain gains its resources. Although more than one civilization will usually benefit each player tries to gain more than the others. Mining gold gives you income to buy cards that have two options: buildings and spells. Acquiring wood allows you to build that side of the card for permanent advantages while mining crystals gives you the power to use the card for its one-time spell instead. Excess resources can be converted into prestige Points and some buildings can generate more. When the new land has been fully explored (all tiles have been placed) the player with the most prestige is declared the most powerful nation of Pandoria and wins the game!The game includes a streamlined beginner game as well as expanded rules for the complete game that includes asymmetrical player powers.The second edition from 2024 has the following changes: - The game board is double-sided - The 5 realms are newly designed - the cover is brighter/friendlier - the cards have a little different size - some realm characteristics are revised - the rule book has 4 pages more - the starting player tile is newly designed Find everything here: https://www.irongames.de/wordpress/index.php/the-games/pandoria-2024-2/—description from the designer
Beneath the roots way way down through the layers of what was past the golden stove and even deeper than darkness…the sky opens back up. At the core of everything in the belly of the soul you’ll find Hara. Look to it when you are tired scared or hungry. Call out and it will find you.Champions of Hara is an adventure board game in which 1-4 players race to protect a dying world. Players will contain destructive energy by defeating monsters closing rifts and exploring the six different zones within Hara. In order to rise to the challenge players will need to unlock new abilities and collect powerful items. Each session takes approximately 30 minutes per player.In versus mode players will compete against one another in arena style combat. The winner is offered a powerful blessing by Hara’s stewards: a single wish to shape the future. However wishes are no simple matter. In co-op mode players will work together to overcome the fallout from the champion’s wish facing off against corrupted foes and solving scenario based challenges.
In 1971 John Reilly and Tom Divoll designed a racing game that relied purely on skill. Published by 3M it was called Speed Circuit.Championship Formula Racing is a redesign and reimagining of that game. While skill remains paramount in car design (where players build a car's attributes for the race--start speed acceleration deceleration top speed and tires) and in running the race the game has changed to include rules for:- new tracks (to allow a dozen cars to race competitively) - drone cars to fill out a race field (up to 12 cars in a field now) which will race competitively - historical racers - rules for differing types of tires and pitting - eliminate the need for a speed log using a more modern system of record-keeping in its place
In Moon Adventure a.k.a. 月面探険 players work together as a team on a desperate mission to recover supplies on the moon. Will the crew be able to survive the magnetic storms and limited oxygen supply?
The galaxy is at war. The Pyrious Empire is struggling to mantain power and a few young alien races see this as a golden opportunity to expand their horizons. But who will join them in the imminent struggle to become the next galactic superpower?In Empires of the Void two to four players compete to expand their empire in a vast diverse galaxy. Each time a player reaches a new planet he must decide whether to conquer it and strip the land of its resources or befriend the natives and obtain their special ability. With 7 starting alien races to choose from and 15 more to conquer or befriend on a variable board no two games will be the same.The game uses an action point system and exciting dice-rolling combat with plenty of tactical decision making. There are 19 technologies to research that break the rules and change gameplay. Players must use negotiation and trade even when it is not their turn which ensures that there is very little downtime. A random event deck helps build the story of the game as each round something new happens usually galaxy-wide. A game lasts around 2 to 3 hours and has intuitive rules which are easy to teach.
Carthage - about 800 years B.C. Founded as a humble trading post by the Phoenicians the city quickly grew into an important trade hub where precious goods from around the ancient world were traded.In Carthago players represent merchants who attempt to increase their wealth and influence while improving their status within the Merchant's Guild. Become the greatest merchant in Carthage by loading valuable wares financing expeditions and exerting influence in clever ways. An extraordinary card-driven game of tactics that demands making the right decisions at the right time!Discover and trade valuable goods to acquire special abilities. Gain influence by trading goods. Use your influence to battle enemies secure more seats in the Merchant’s Guild or unlock special achievements. Multi-use cards provide players various ways to improve their status within the Merchant’s Guild. The game’s components are language-independent.
The palace and gardens of Versailles finalized under the rule of Louis XIV of France are an architectural marvel of the world. In Versailles players take the roles of architects and interior designers working together to build and decorate the ensemble of Versailles competing for the favor of the King. Players take turns moving one worker from a building site to an adjacent one activating all the workers in the new location.Despite simple rules players develop complex strategies gathering resources building the puzzle-like palace designing impressive decorations and learning new skills all while waiting for the arrival of his Majesty.
The Old Ones have risen. Monsters walk the Earth. Humanity is finished but the struggle continues. Which Great Old One will rule the ruins of Earth? Now you take charge!Cthulhu Wars: Duel is a fast-moving two-player strategy game in which you play as Great Cthulhu himself or the Black Goat a cosmic goddess of hideous fertility. Each side is strikingly different with unique units abilities and strategies available.In Cthulhu Wars: Duel the giant plastic miniatures have been replaced with cardboard standees. This not only allows the game to be more affordable but also makes it travel friendly and saves table space. This means you can drop a box of Cthulhu Wars: Duel in a bag and take it to your game night with minimal space requirements. Cthulhu Wars: Duel also doesn't take up as much table space as the original allowing it to be played in smaller spaces. In short this is the most accessible version of Cthulhu wars ever made!—description from the publisher
The Tigris river winds through the cradle of civilization providing food water and a means of transportation for trade and dissemination of ideas between the various cities and towns along the way.In Trade on the Tigris you are one of these cities. Each round you gain development cards that provide new abilities produce resources (in the form of cards) trade them with the other players and turn in sets of these for profit (points). An inevitable side effect of this interaction with others is the sharing of philosophies. The primary religion and government of your city may be shaken to its very core as a result and the ways in which you can develop the abilities of your city will change along with them. After 5 rounds the player with the most points wins!
The Agents is a strategic card game that introduces a unique double-edged card mechanism into the undercover world of covert operations subterfuge secrecy and sabotage. Players must join their Agents into Factions assign Missions and take their opponents down to gather intel and win the most points.Each Agent card features a command on one end of the card and points on the other end. The direction in which you place the card determines from which asset you benefit. If you choose to perform the command one of your opponents scores the points; if you keep the points for yourself an opponent gets to perform the command. With 25 different Agents each with its own unique ability Agents can be turned killed extracted and swapped – making the game ever flexible variable unpredictable and a test of forward planning and quick thinking. As you learn about each Agent's special abilities discover how Agents work together or against each other and weigh up the advantages of collecting points for yourself versus using the commands to further your goals and sabotage your opponent's strategies the game becomes increasingly complex dynamic and challenging.Missions played alongside Factions of Agents provide interesting strategic conditions which if fulfilled score you big points – but if you race ahead you'll also become a target for attack. The better you're doing the more under fire you'll be.
Allegiance: A Realm Divided is a fully self-contained game of strategy and epic fantasy battles where players assume the roles of powerful heroes fighting for dominion over the realm.Each hero represents a different fantasy character class with their own unique abilities weapons and play styles. Players level-up their hero by unlocking increasingly powerful abilities enlist allies to fight by their side and engage their enemies in battle.With 10 different playable heroes a wide range of strategic moves to choose from and a high degree of player-interaction built in a game of Allegiance will never play out the same way twice.Featuring a hybrid card game and board game format Allegiance has all of the depth of a collectible card game in one box. Rich in detail and beautifully depicted by some of the leading fantasy artists in the industry Allegiance is an immersive experience for fantasy fans and strategy gamers alike.
An explosion of creativity and violence erupted in the Aegean Basin in 800 B.C. that defined ancient Greece. This combination of science mythology development and war was led by powerful city-states like Athens Sparta Corinth Troy Byzantium Corcyra and Thebes. These states vied for control over their rivals and dominated the lesser states around them. In time some of them became so well known that they are remembered even today.Hellenica: Story of Greece is a 3.5X civilization game in which you harness the powers of one of seven beginning city-states to dominate the world around you. Your goal is to become the preeminent symbol of Greece for all posterity by completing a combination of secret and public goals. Will you be remembered as a warmonger or a peaceful philosopher? Great priest or apostate? Will you develop a devotion to the gods or focus on the advancement of your people?Can you guide your civilization during these turbulent times? Will your vision of Hellenic civilization be remembered for all time or will you merely be a stepping stone for another…?
After several generations the Ancient Capital of underground gnomes must be relocated because of human expansion. Brave explorers and their families are sent to establish a new city in the largest and deepest stone hall of the Great Mountain. You and your friends will manage the construction of this new capital which will be known as the great Gnomopolis!Gnomopolis is a fast and strategic game in which you must combine city growth with specialization of its population. An almost endless combination of buildings and workers can create ingenious systems of actions and scoring mechanisms in a frantic race for the win. With a play time of nearly 45 minutes one to four players must think wisely to build their own city and trade with neighbours.The game is played in turns during which each player draws three gnomes (gnome meeples) from a cup. Then they can use these gnomes to construct buildings or perform actions. Actions can be a combination of specializing adults hiring more gnomes earning gold coins building mechanical golems or controlling the workforce in a district. As the city grows more gnomes immigrate there. At the end of the game players count their points from coins and any workers employed in buildings (be careful with unemployed gnomes!). The player with the most points is the winner!
Build sky scrapers and develop transport in the city that never sleeps.A game of New York City is played over 5 game rounds. First players each draw 3 cards from the deck. Then deal out cards in sets of two cards equal to two times the number of players plus one additional. In turn order players draft a pair of cards until they have a total of 7 cards in hand.Next comes the bidding round where in turn order players will play cards to bid to determine the strength of their action with the player who bids the highest getting a bonus. In order the actions are:The game is played over five rounds (there are six boroughs one is randomly not visited each game). Each game the value of boroughs is randomly assigned and the player with the most skyscrapers in a a borough receives full value and the next player receiving half and so on. There is also a bonus for building in every borough. Points are also awarded for certain characters and the player with the most points is the winner.Based on Rialto a previously designed game by Stefan Feld.
Satori (悟り) is a Japanese Buddhism term for awakening and refers to a full and deep experience of enlightenment.In Satori players compete to advance on the spiritual path. For this end you'll build new temples for the votaries to pray get the wisest monks and contribute to build up the great pagoda to turn Koyasan in the heart of the zen Buddhism.On your turn choose one of the available devotees at the tori and take him to a temple to resolve an action. You might get resources or resolve different actions on the temples. You can also bring your monks to the mountains which allow you to concatenate additional actions and advance on the spiritual path.The farthest player on the spiritual path will be the winner.—description from the designer
Rating: 6.5 | Players: 2–4
Game Type:
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Game description from the publisher:Kaosball is a new kind of fantasy sports game combining rugby-style passing finesse and first person shooter domination-style scoring. The result is a tense game of skill bluffing luck and lethal brutality like you've never played before!Brought to you by acclaimed designer Eric M. Lang Kaosball uses exciting card-based play mechanisms to put players in the role of a coach managing their unique game-altering team from scrimmage to sudden death period to outscore their opponents. Players need to balance scoring and killing their opponents using powerful cheating effects all the while – as long as you have the money to pay off the ref. No two matches will play the same!Kaosball includes multiple modes of play: traditional head-to-head partnerships-based alliances and Maximum Kaos three- or four-player mode; 30-60 exhibition games complete with a pregame draft for ringers and team upgrades; and league play with up to eight players and upgrades that stay in place from game to game creating a unique sense of progression.
In 1920 Wall Street a card game for 2 to 5 players each player tries to collect shares from four different companies (corn cotton steel and oil) sell them if they need money and influence the value of the different companies in the stock market. They earn points for making the market fluctuate and for the shares they collect — if they reach the minimum quantity of each kind!Everything with the background of the Wall Street Bombing that occurred in 1920 at the Financial District in Manhattan will trigger the end of the game and make some changes on the way it is scored. These changes are affected by the way players discard their cards during the game.
The MAGNATES: A Game of Power a.k.a. Boże Igrzysko: MAGNACI presents the history of Polish-Lithuanian Commonwealth from its heyday during the Union of Lublin (XVI century) until the collapse of the state (XVIII century). Players take on the roles of the magnates who seek to develop the power of their families in the favorable time: the peak of the Polish and Lithuanian Union.Each player has a deck of cards that depicts celebrities of his family. Some of them are capable of great deeds and some will spoil any project with which they are entrusted — but with a good player's decisions even those small souls could do a lot for his family.During the game players manage the deck of their characters to achieve in competition with others as much as possible on each of the planes of life of the Republic. The fate of the country results from the sum of the activities of the most powerful aristocratic families. If the players fall into a mutual fight for titles and advantages the Republic will fall under the pressure of neighboring powers.This game for 2-5 players with a game time not exceeding 90 minutes reimplements Martin Wallace's Boże Igrzysko from 2010 using the same principal title in Polish edition under an agreement with the author.From the back of the game box:The MAGNATES: A Game of Power is a strategic board game for 2-5 players which is fast and full of historical atmosphere and rich interactions. It takes you into the world of aristocratic intrigues and struggles for power which tore the Polish-Lithuanian Commonwealth from its heyday during the Union of Lublin until the Targowica Confederation and the fall of the Polish-Lithuanian state.Players take on the roles of magnates who seek to develop their own family's power in a moment favorable to fortune: the prime of the Union of Poland and Lithuania. The most eminent families fight for prestige and landed estates: the Lubomirski the Potocki the Radziwiłł the Sapieha and the Zamoyski.Each player has a deck of cards depicting well-known personages from a given family. Some of these characters are outstanding people capable of great deeds. But there are also less useful people able to spoil any undertaking entrusted them... unless thanks to the player's decisions even those lesser ones will do much for the family.During the game players will manage their deck of characters so that in competition with others they can achieve as much as possible on each of the planes of life of the Commonwealth. Players will clash during the creation of the state's internal policy as well as in response to external threats and opportunities arising from the international situation. And so as it happened in reality the fate of the country will be the result of the sum of actions of the most powerful aristocratic families. If the players lose themselves in a mutual fight for titles and advantage the Commonwealth will collapse under the pressure of the neighboring powers.In MAGNATES players will face many dilemmas. The most prominent members of the family will ensure beneficial rights in the Sejm and prestigious positions in the Senate. Moreover they comply with the Monarch's will easily and thanks to them the family will gain estates and power. But how will a player handle the remaining challenges? Who will undertake an expedition to Livonia? Will the troops protecting the country against enemy invasion in the absence of other candidates be again led by incompetents (like peryna latyna and dytyna”)? Will there be enough determination to hasten to the relief of Vienna? Will the players succeed in saving the Homeland from partitioning?Is your Family ready for a Game of Power?
Game description from the publisher:In some of the best versions of reality the Egyptians discover America the industrial revolution happens early and eventually robots take over. In others the Renaissance produces a plutocracy which leads to a utopia — or perhaps to anarchy; it's all in the subtle details. As a time-traveler you've seen it all and it all has its place. What's important is who's in control in the long run when time travel is invented. With other time-travelers mucking with things for their own reasons your course is clear: you will tamper with history as much as is needed stepping on however many butterflies it takes to get a perfect world under your own benign rule.In Temporum the board shows the possible paths history can take and the actual path it currently takes. On your turn you can change history travel through time and visit a point in history. You draw cards play some of them for money and abilities and score some of them to advance your power through history. Having more power in a time period gives you abilities but your goal is to have all of your power in the last time period the time from which you come.
In Jäger und Späher each player leads a tribe in Stone Age times. Each turn he decides which character card to play or whether to recall all of his traveling tribe members to the village. For his tribe to grow larger not to mention survive hunters must be sent out to collect meat and skins and scouts must collect raw materials in order to produce valuable goods. The varied characters ensure an exciting and variable game.
Gold Gold Gold – A Ton of Gold – this was the Seattle headline heard 'round the world announcing the discovery of great stores of gold in the Klondike. This was the beginning of an exodus of would-be prospectors dreaming of a better life a chance to escape the toil caused by the financial recessions and bank failures of the 1890s. Gold rush hysteria was pulsing through the veins of the country and tens of thousands were willing to risk it all for the chance to have it all.Lost Valley is a game about the Klondike stampede that rushed North and about the grueling journey that these would-be prospectors undertook traversing Steep Mountain passes with heavy loads through severe weather and with ever-dwindling resources.During the course of the game players must explore an ever-expanding lost valley in hopes of discovering a gold vein in a mountain a virgin forest to provide timber or a fishing spot along the river to provide food. The map will be different each time you play so you never know what lurks around the corner. As you set out from the outfitters with everything you own strapped to your back you must balance carefully the resources that you need. Of course you will need tools dynamite and timber to extract mountain gold but you'll need to make sure you have room for food rifles and fishing poles to help you survive in the wilderness.In addition to expanding the player count to 2-6 (from 3-4) and shortening the playing time the second edition of Lost Valley rebalances the gold nugget distribution; provides a third path to victory; and (thanks to the included expansion modules) allows players to build canals learn new abilities and stake claims on gold mines.Join the Stampede
Two families vie for power as you settle a new provincial town. Build camps and banks smithies and harbors and control growth as your town develops!Province is a two-player game in which you must strategically manage your resources and workers to build complete goals and score the most victory points to win! The game features a communal worker pool representing the available workers in your town. Players move their workers to generate resources (Labor and Coin) that are used to build the various Structures which in turn affect resource generation — but your opponent can also move the workers leaving you without the resources you need!
Fief is a game of strategic conquest and diplomacy that simulates a military economic and political fight between several lords in the Middle Ages – with players being those lords and representing noble families that want to have the most powerful kingdom in the land.Fief is played in a fictional kingdom in the Middle Ages with the villages connected by roads and each village belonging to both a fief and a bishopric. Each player starts with a lord a castle and some troops in one of the villages.At the end of each round check to see whether one or more players have won with shared wins being possible through alliances created by marriage. Winning solo is tough so players need to negotiate make deals and form alliances. To do this players use their three embassy pawns; by spending a pawn a player can have a three-minute-long private conversation with one or more other players to make whatever deals they wish. You have only three pawns so plan well for these talks!Players draw cards each round: character cards that can bring new lords into play and event cards such as good harvests good weather and taxes. They pay the costs to play cards with some cards being playable at any time to upset current events with a surprise assassination or underground invasion. Players then receive income with which they can buy troops and buildings and move lords and troops among villages with troops never being able to travel without a lord. If troops from more than one player end up in the same village they battle until one side is eliminated or forced to flee.If a player controls all villages in a fief and has at least one castle there he can purchase the title of the fief and assign it to a lord with the title being passed to an heir if the lord subsequently dies. Players also try to secure the titles of king and pope which provide benefits of their own as well as points. Each title of fief king or pope is worth a point and the first player to collect three points wins. Two players win if they are allied and have a total of four points.The 2011 version of Fief has vastly revised rules with new materials and set-ups for shorter game play in addition to the long game.
Even for the mightiest pirates there comes a time when they must retire from their lives of invading and plunder — but what's coming afterward? Well on the five peninsulas of Grog Island they can invest their loot in rock-solid businesses such as peg-leg shops carpentries for figureheads workshops for voodoo dolls or the infamous Grog Hole pub.The core of Grog Island is its unique auction mechanism which uses five colored dice. The players use these dice and the pips on them to create and raise bids. While the winner of an auction can claim buildings on certain peninsulas the players who have passed are also rewarded: Not only do they receive goods like grog bottles or treasure maps but they also visit merchant ships where they can trade these goods for money parrots or treasure chests. The auction mechanism of Grog Island makes for tactical and interesting gameplay as in certain moments passing can be almost as rewarding as winning an auction. Finding the right balance between bidding and backing out is the key to winning.The game ends as soon as one player has claimed a certain number of buildings then all players score the secret goal cards they received both at the start of and during the game. These cards may give points for majorities on peninsulas as well as for claiming certain types of buildings or collecting certain goods. The player with the most points wins.
Age of Rail: South Africa title #4 in the Iron Rail series by Capstone Games is a new version of 2011's South African Railroads which was an extensive re-development of Pampas Railroads' sister game Veld Railroads. Your goal is to have more money than anyone else and you earn money by holding shares and getting dividend payments from railroad companies.After an initial auction for the first shares of these companies players take turns choosing from one of four different actions: build track develop settlement offer stock and pay dividends. These actions are limited; only one dividend action exists for example so when a player chooses this the action remains blocked until that player's next turn at which time they must choose a different action. Two offer stock actions are available and three develop settlement actions; build track is an unlimited action and can be repeated on the next turn.When players buy stock the spent funds go into the company's treasury and can be used to build track. By developing settlements you increase the value of stations and a railroad's income increases when it links to stations. When dividends are paid the company's income is divided by five (the number of shares) and paid to the owner of those shares which might be the company if not all the shares have been offered.After the sixth dividend the game ends — but that final divided includes bonuses based on the number of company links and is paid out solely based on the number of shares issued not all of the shares in existence.
In a foreboding castle somewhere in central Europe a strange fear has descended upon the inhabitants. One morning the body of a young girl was found as pale as a sheet of paper dry and totally drained of blood. Vampires are on the prowl! Who is the monster who murders innocent during the night? Before the truth will be discovered more than one person may face unjust accusations thrown out by the devious servants of darkness. Will the vampires be successfully caught before they endanger the entire society or will the castle and city fall forever into darkness?Three characters in the castle are vampires. A human investigator is trying to determine which three of nine characters he encounters are in fact monsters hiding in human form so that he can eliminate them. The head vampire on the other hand must bluff cleverly present confusing clues and trick the humans into attacking innocent citizens. By doing this the vampire can kill the most important characters in the city or conquer the castle.Vampire Empire is a two-player card game with a lot of bluffing and player interaction. In this very thematic setting each player possess a unique deck of cards granting different powers and each player had different goals to win the game!
WELCOME TO THE ROBOT ACTION! Today we witness the most incredible steel gladiators of this year's Robot Fighting League season in all their glory and magnificence. The battle robots are gathered in the arena and the crowd is screaming for some laser-blasting action in this title match. The operators are starting up their control hardware and we expect nothing but a whole new level of cybernetic devastation. In the end there will be only one operator to rule the arena... LET THE BATTLE BEGIN!In VOLT each player takes the role of an operator controlling one robot to challenge other players. By programming three steps ahead players try to anticipate the moves of other robots aim to destroy them or try to control spaces in the arena that get them victory points. VOLT includes an easy-to-begin training guide but still leaves experienced players with plenty of different modules to make their robot battles even more exciting and merciless.Plan your next steps ahead by quickly grabbing a starting number in order for your robot to run or shoot at just the right moment later on. Push the other robots into pits or shoot them away with your lasers to gain victory points. Sounds simple – it is simple well at least the rules. But destroying the others without taking damage yourself is quite the hefty challenge. Fortunately destroyed robots don't have to wait long for their next foray into the ring. They reboot in the next round.VOLT is a completely revised and extended edition of Emerson Matsuuchi's game VOLT: Robot Battle Arena that also includes AI rules for a game with 2-3 players and a Championship mode.
Commerce and Conflict in the City of ThievesIn the Free City of Cadwallon a constant shadowy struggle for power simmers just below the surface of the seemingly peaceful city. Mighty guilds constantly vie for power influence and control.Using your influence and instincts can you turn the neverending struggle for power between the guilds to your advantage?Take control of the famous City of Thieves set in the Confrontation universe!Guilds of Cadwallon is a fast tactical board game in which 2-8 players try to accumulate as many Guild Points as possible by using their agents to control city districts with a randomized 3x3 square of cards (4x4 or 5x5 depending on the number of players) representing the city over several rounds.
U.S. Telegraph first released as Attika is set in the United States of the 19th century when the first transcontinental telegraph was built. Each player develops their own city to participate in the telegraph construction trying to take the choicest (i.e. least expensive) plots of land for themselves.
You are famous - one of the most well-known names of the early 19th Century. That's not enough for you though. You want to leave a legacy with your name living far into the future. Make strategic relationships well-timed investments and marvelous heirlooms to leave a lasting mark. Most importantly identify the ideal successors to carry your reputation and fame across multiple centuries. This strategic action-selection economic game challenges you to navigate events of the past present and future to cement your legacy. What kind of legacy will you create? How will YOU be remembered?Legacies is unique in its integration of primary mechanisms including: multi-use cards market manipulation area control/worker placement variable round-ends variable player powers and variable scoring. Many paths exist to build your fame but it would be foolish to focus only on your own heirlooms and industries as that path will likely benefit your opponents more than it will benefit you.The player cards and entire board evolve throughout the game highlighting inflation and more importantly showcasing the visual progression from the 19th century into the 20th and eventually the 21st century creating an effect that carries the player through a journey that truly feels as if it spans 300 years in just a couple of hours of game-play.—description from the designer
In the Name of Odin is a strategy game for 2-5 players each with a claim to become the new Jarl. You are all brave warriors shrewd traders and bold explorers but only one of you will become the new Jarl to rule in the name of Odin!During the game each player expends action cards to construct new buildings in their village gather companions recruit famous Vikings and build longships that will carry them to fame and glory.
After the success of Florenza Placentia Games introduces its sequel: Florenza: The Card Game a standalone game in which players are once again the heads of the most important families of Florence during the Renaissance. As in the original game players try to hire the best artists to embellish the monuments of the city but they can also build workshops and houses or join guilds to strengthen their power and have more resources and money to manage.Players gather the needed money and resources from central or district workshops. To build district buildings (cards in hand) or embellish city monuments (cards in play) they need to have these resources and hire one of the available artists. Other cards in hand represent personal district buildings houses workshops and corporations (which points during final scoring or benefits during the game).
A dark rift has opened spewing monsters of the Abyss to lay siege to the Citadel of Modhelm! All hope lies on the mighty heroes who unite to defend its walls.B-Sieged: Sons of the Abyss is a fully cooperative castle defense board game that combines exciting combat action with classic resource management. In this thrilling battle 1 to 6 players control the mighty Heroes of Modhelm who must endure the siege of the encroaching enemies and hold out long enough for the Messenger to return with a powerful magic artifact that will break the enemy forces.During their turn Heroes may take 3 actions. They can spend these actions to visit the various buildings inside the Citadel to get resources (such as Food Gold Special Abilities and Cards) repair damaged buildings trade cards fight Enemies from the walls or try to use the powerful catapult at the center of the Citadel. The Heroes must coordinate their actions well to share resources gather vital supplies and survive the siege.After the Heroes have acted it’s the Monsters' turn. Each monster figure on the board will activate and perform their actions according to its rank. For 12 rounds that encompass the 4 seasons the heroes must fight to keep the citadel safe. If the messenger can return in time with the magic artifact the abyssal forces will be cast back into the fiery darkness.To make matters worse a surprise disruption may summon the Avatar of the Abyss itself! This behemoth marches inexorably towards the citadel. Stop it in time or it’ll shatter the defenses and destroy the citadel!—description from the publisher
Game description from the publisher:Welcome to the world of Penny Arcade the top web comic for all things gaming so it's only fitting that Penny Arcade gets its own deck-building game. Players will select cards from a communal pool. You've followed the way of the warrior the story of the Cardboard Tube Samurai. You too wept with Charles over the lack of Halo on the Macintosh. Now rally them together to build your perfect deck.In Penny Arcade: The Game - Gamers vs. Evil players will take from a shared group of cards representing icons from the Penny Arcade world each character possessing a unique power. Purchase Gamer cards with your gold. Yes put that Merch in your deck! CONSUME! If you'd prefer to battle wield the Cardboard Tube and attack one of the Evil cards. Dodge PAX Pox make friends with a Werewolf With a Top Hat ally with Cardboard Tube Samurai PvP with your opponents and skewer Dark Tycho for his epic loot. Build your perfect deck and win the battle of Gamers vs. Evil.
The human race has exhausted all the energy available on planet Earth. If they are to advance into an intergalactic civilisation they must harness the power of a solar system. They must build a dyson sphere.Solar Sphere is a dice placement/manipulation game with elements of engine building resource management and set collection. Set hundreds of years in the future in a time when competition will move mankind forward but when collaboration is also sometimes necessary. In Solar Sphere each player commands a mothership. Their primary task is to build a dyson sphere. But with crew to hire and aliens attacking the sphere there are many other ways to earn prestige and become the saviour of mankind.In this dice placement game players can manipulate their dice using drones. However players have a limited supply of drones which are also used to upgrade dice placement spots or to support in fights against aliens. Players can always recycle used drones to get them back into their supply. Or spend them for instant benefits.Players simultaneously start the turn by rolling their dice. Dice act as spacecraft and are sent in player order to locations to gather resources build the dyson sphere build or recycle drones upgrade worker spots hire crew and fight off aliens.Crew come with their own unique benefits that will help players in a variety of areas. Chain crew abilities together to build a good engine and retire them for extra benefits. Making space for new crew members.As the game progresses more aliens will arrive to defend a sun that they also need. Fight them off alone or join forces with other players and share the rewards. However if no one takes on the rebellious aliens then you all lose points.Solar Sphere combines a combination of mechanisms with a powerful theme to bring players an immersive experience.—description from the designer
The world as we know it is falling apart. It started out with the appearance of the Void. On that fateful day the ground trembled the sky darkened and rivers turned into dust. Today the Outer Lands no longer grant their fruits. Our fields are no longer covered in green. Our children grow weaker by the day. Nihil is all over us. We cannot wait any longer. We must stand against the Void. It is time to prove that you deserve to be called a Hero. Lead your Faction in the battle against the Void. Become a Legend with its defeat... or fade away forgotten by all in an unsuccessful attempt. It is I Leafly Elder Druid of the Ash’Nei Faction and Protector of Nimali who calls to you. [Leafly's speech to the XXVII Factions' Ring]OVERVIEW You'll play a Hero leading a Faction in the battle against the Void. The Void has summoned Seraphs god-like creatures who threaten the Outer Lands draining its life and replacing it with Nihil. You have a common goal: banish all the Seraphs from the Outer Lands. But you compete with each other to gain the favor of Lumen the Flying City of the Eternals rulers of all known lands.HAND-MANAGEMENT During the game you will buy and cast Lumen scrolls which have a variety of effects: conjuring animal familiars gathering magical berries evoking a fireball stealing Gold from other players. Scrolls can increase your production grant unique actions and empower your Hero. The game has 216 unique scrolls and in addition to these there are 45 Gift scrolls which are awarded to Heroes during setup to empower and distinguish them even more. Acquiring a Lumen scroll for your hand costs 3 Gold. Casting a scroll takes Gold and sometimes additional resources and requirements.ENGINE-BUILDING There are nine types of resources: • Gold Mithril Mana and Hero resources. These can be directly produced. • Dark Matter and Genasi which descend from Mana. • Creature Spirit and Artifact which can only be present on specific scrolls. Your basic income of Gold as well as your base score is based on your Lumen Rating. It starts at 13 and increases only when you damage a Seraph. You can damage a Seraph in many ways: fighting it directly with your Hero sealing a Portal scorching a Nihil blooming a Vytae or through actions granted by your Hero Faction and certain scrolls. Usually to damage a Seraph your Hero or one of your Areas must be near it.AREA-CONTROL The Outer Lands are a map made up of six Regions randomly chosen from eight double-sided tiles. They form a disc with the Void at its center. The Seraphs threaten every Region. Here and there Portals and Nihil infect the Lands. In a Stronghold on the edge of the map you are preparing for the battle.GAME FLOW Legends of Void is split into years and seasons. In each year: • Spring: you buy new Lumen Scrolls to expand your options. • Summer: you take Actions spending resources to counteract the Void and its Seraphs. • Autumn: you generate more resources to pay for Scrolls and Actions next year. • Winter: the Void stirs and the Seraphs spread corruption across the Outer Lands.ENDGAME Legends of Void ends immediately when one of these happens: • You banish all Seraphs making the Outer Lands safe and Lumen awards the winning Hero with the title of Legend. • You reveal the last Event from the Void-Deck and run out of time. The Void probably erupts swallowing everything. A Hero still wins but the Outer Lands are doomed. Endgame scoring depends on how the game ends. The Hero with the most Lumen Points wins.—description from the designer-
In The Ares Project 2-4 players are competing to see which of their factions will lead mankind into the future. Each faction has its own deck of cards buildings upgrades attacks special powers and a screen behind which a player will play cards. Your opponents do not know what you are building. When a player lays down an attack card he chooses an opponent the players drop their screens and they battle for control of the Frontier i.e. the center of the table. Whoever controls the Frontier scores points and also has the ability to attack player bases directly. Eliminate your opponent to win instantly or have the most points when the game ends.
In Symphony No.9 players are the rich nobles of the 18th century. You will be the patron to various different musicians and in return you will gain ownership to their works.Players will take turns taking donation cubes from 6 different musicians. Donation cubes are taken from a career track which will reveal spaces that change the current reputation of each musician. Each space on the track also represents their remaining life and will die when all cubes are removed.Then the player who is currently the major patron to each musician will discard donation cubes to acquire a Composition tile from him. Every musician will have a different method of scoring for their Composition tiles. Then adjust the Popularity Ranking of all 6 musicians according to their relative reputation.At the final phase of each round players will blindly donate money to the Royal Concert and the combined total will decide which musicians are invited to perform. A successful concert will earn money for the patrons of the performers which is the main source of income.Can you become the most prosperous patron during the age of musicians? Will you work them to death and hold on to their final masterpiece? Or will you have to sell your belongings to provide for their talents? Enjoy showing off your wealth in the slightly historical game of Symphony No.9.at time.
The Imomushi silkworms can live only in the cold peaks of the Akaishi Mountains and they produce the most delicate and expensive silk in the world. Very few people can withstand the hardships of the lonesome life a shepherd of giant silkworms leads. It is a solitary existence that requires great dedication and strength of character to bear the pressures that stem from competing with the few other shepherds who fight over the scarce but desirable feeding grounds while keeping the fearsome ookamy at bay.Silk is a gateway game into area control and worker placement systems. Players have to move their silkworms to the optimal spaces so they can feed on the best grass available while pushing the other players' pieces into less desirable feeding grounds. In this game players roll dice in order to determine which actions they are allowed to perform during their turn. There are six types of actions available: breeding more silkworms moving the shepherd or their mastiff building fences or farms moving the ookami monster around the board and — most importantly — getting your silkworms to feed. When silkworms feed they generate a number of silk points depending on the type of terrain they are standing on at that moment. These points can be used to modify the outcome of a dice roll all while keeping in mind that the player with the most silk points at the end of the game wins!—description from publisher
In Living Planet each player represents one major Galactic Corporation exploiting the distant planet MYC.14.250. Each one of them is eager to industrialize the planet and generate as much profit as possible before the planet self-destructs.To do so you'll have to explore the planet to grow the map. You'll manage your team to extract resources with factory buildings you've built and trade resources at the stock market to make money. And above anything else you'll have to handle cataclysms generated by the planet. But cataclysms don't happen randomly players trigger them through their actions using their card set. Confrontation between players will take place through the planet.Players will alternately take the leader role for each turn. Each turn follows a specific game turn sequence. Every player will have some actions to accomplish at a turn in the order the Leader chooses resolving the sequence : Resources production - Action (Explore Move Construct Trade…) - Cataclysms.At the end of the game each player will earn victory points based on how much money they have and how many buildings and vehicles they control.—description from the publisher
The Peloponnese — home of the mighty and proud city-states the poleis. In the Peloponnes Card Game you lead one of them through the ages gaining fame and prosperity while weathering disaster. Over eight rounds you develop your civilization by claiming new territory constructing prestigious buildings and increasing your population. Can you balance the pursuit of glory with the needs of your people?The Peloponnes Card Game is based on the Peloponnes board game; a few details were simplified while the strategic projections and the feeling of the game are new!
You are the rich owner of a large field near New York where health needs are more important. Your goal is to build the most efficient hospital in three dimensions in order to get the most popularity. You will manage the construction of the building from scratch as well as the installation of new services and the recruitment of the best doctors nurses and administrative staff that align with the arrival of new patients. You will also be attentive to the well-being of patients and not forget that time is also money when competing with neighboring hospitals...Each turn in Clinic players take three actions — building in different modules; hosting patients; hiring doctors nurses and staff — by playing one card. Each cube that enters the clinic comes with a car that needs to be parked leaving less space for the hospital being constructed! During the game you'll move patients doctors nurses and staff in the 3D structure as efficiently as you can in order to save time with doctors and nurses tending to patients as long as their colors (indicating both training and illness) match. By taking care of patients you receive money which lets you pay fees salaries and maintenance as well as buy popularity points.During an administrative phase uncared for patients grow sicker new patients enter the pre-admission room doctors become less knowledgable about the diseases they face and new doctors and nurses become available from their schools. In the end the player with the most popularity points and least time spent during the game wins.
A bullet misses you by millimeters. A dozen more come from every direction. Armed red guys are everywhere. You take a breath check your options...and play a card.Part strategy part shooter and undeniably stylish SUPERHOT is the bestselling independent FPS in which time moves only when you move. After its Steam and Xbox One releases SUPERHOT is taking its unique game mechanisms to the world of tabletop games.In the micro deck-building SUPERHOT Card Game based on Agent Decker you use abilities and items to deal with increasing threats. Threats you eliminate are added to your hand giving you improved abilities and more options while bringing you closer to victory — but you need to be careful because the more cards you use the faster you move through time (represented by a line of obstacles moving in your direction).In more detail you need to interact with obstacles — whether killing them or knocking them out — to increase your future possibilities for interaction or to give you more time before bullets appear! The cards that you use are discarded to the obstacle pile while cards you pass by are placed in your personal discard pile creating a mini-deck of cards. The game has three types of obstacle cards: enemy scenery and objects with each type giving you different abilities when they're in your deck.
In Venetia players compete to become the most prosperous and influential noble family in the history of the Serenissima Republic. From its rise in the ninth century to its decline and fall in the eighteenth players take part in the golden age that built the city that once was the Queen of the Mediterranean.Each player controls a patrician household vying for power against other influential families. To gain clout and fortune (i.e. victory points) families extend their Influence outside the city sending representatives to foreign markets. As their authority spreads the power of Venice increases accordingly and distant towns and ports fall under the sway of the Serenissima. In the meantime players compete inside the city for the coveted title of Doge the head of the government spending resources and Ducati (money) to gain popularity.But the hegemony of Venice over the Mediterranean is threatened by many enemies. The Republic faces the rise of competing powers such as the rival seafaring Republic of Genoa and the Crown of Aragon to the west or the Eastern Roman Empire and then the Turks to the east. Century after century players will take part in the struggle that will see the rise and fall of the Republic of Venice.Venetia is played across three epochs: Rise Apogee and Struggle. A Power track on the board is used to record the passage of time. Venice starts the game in its Rise and the game ends when the Struggle epoch is completed. Players score VPs at the end of every epoch and the player with the highest score at the end of the game wins!
Establish the most powerful and prestigious family dynasty through marriage alliances warfare and intrigue in feudal Europe.Among Nobles is a card game where players establish and expand a family dynasty in feudal Europe. Each player starts with a married couple the ancestral lord and his lady. Throughout the game new family members are added through birth and marriage. Three generational changes occur where the oldest generation perishes due to old age.The players take turns activating one of their characters or couples. An activation lets you pick a series of actions in a horizonal row on the character. Since a wife’s actions are added to her husband’s activating couples can be more efficient than activating single characters.Players advance their influence in the game by waging war earning gold and expanding their family. As the game progresses more powerful nobles come into play. Red nobles are commanders: strong on warfare actions. Blue nobles are devout: strong on piety actions. Yellow nobles are tradesmen: strong on commerce actions. Green nobles are negotiators with special abilities or intrigue actions.Gold is used to buy extra actions pay for wedding feasts muster armies and pay for the education and finer upbringing of male heirs. Armies are used to wage war bringing riches and prestige back from distant provinces. Prestige points are a measure of your influence on society. The player with the most prestige points at the end wins the game.While most daughters get married off to other families the sons continue your family’s bloodline. Games can be won and lost because of the right or wrong marriages.
Lagoon is a game in which 1-4 players (4 play as opposing teams of 2) each lead a circle of druids to shape the fantastical world of Lagoon by harnessing the power of its magical lands to bend destiny. The landscape bristles with three divine energies. Every player action alters the balance of power among those energies and thus the players collectively determine Lagoon’s destiny. One divine energy shall inherit Lagoon and the player who best served it wins!The world is built using hexagonal tiles and a new tile is drawn from a bag each time a druid explores a site. Site tiles are double-sided and each side represents a different mystical site offering a unique magical power to the druids. Each site is also enchanted with one of three divine energies: Elemeen Vowelon and Deonin. Since the two sides of a site tile are always linked to different energies every site explored presents a choice of which energy to advance over the other two as well as what magic will be put into the world for use by the druids. Players also strategically deploy their druids to unravel sites aligned with an energy they choose to oppose removing such sites from the world and tipping the balance of power towards the other two energies.The energy with the most sites in play at the end of the game becomes Lagoon's destiny and the player who most supported that dominant energy is the winner. Support is tracked in two ways. First whenever exploring a site and expanding an energy's reach in Lagoon the exploring player gains a divine seed token matching the explored site's energy. These seeds can be spent in various ways over the course of the game but any seeds of the dominant energy remaining in a player's supply at the end of the game are worth 1 point each. Secondly whenever a player unravels a site it is removed from play and placed in front of that player. At the end of the game unraveled sites not matching the dominant energy are worth 2 points each.
Guards of Atlantis: Tabletop MOBA is a competitive team-based board game inspired by computer games of the MOBA genre. In the game each player controls a single hero and uses a hand of cards to move him around the game board employ special abilities and attack enemies. Defeating enemy minions earns you coins which are used to buy levels and upgrade your hero. Your goal is to help your minions — units that are not directly controlled by the players — reach the enemy base and capture it.Even though Guards of Atlantis can be played with just two players it's more fun when two teams of players face one another as the game encourages teamwork and tactical play.Before the game every player chooses a hero character to play. Each hero has five cards at the start of the game with an additional thirteen upgraded versions from which to choose when your hero gains a level. Each card is unique and can be used for a variety of different actions. The character roles are not preset and can evolve on the battlefield to better suit your strategy and counter the opponent's choices. There are no dice to roll but playing the right card at the right moment is crucial.The game begins with players placing their heroes and minions at predefined spots of the game board. The game is split into rounds with each round consisting of up to four turns. Every player gets to play one card and resolve one action each turn. The cards are played face down then revealed and resolved in order of initiative values indicated on the cards.If at any point a team loses all of their minions in the area the lane is pushed with all minions on the board moving one area closer to the opponent's base. The game continues with each team trying to help their minions to move to the enemy base. The first team do this wins!
Technology is a double-edged sword.We have grown accustomed to the comforts of civilization but at the same time we are always creating bigger bloodier methods of destruction.Will you focus on civil developments to speed up production or will you build powerful armies to lay waste to your enemies? Do you build wonders that leaves a permanent heritage for mankind or do you want to seize it from those who are not worthy?Guns & Steel combines the variety of hand building with a unique card flipping mechanism and enables 2-4 players to compete throughout the ages struggling to build the greatest empire of the world.Enjoy a tightly packed strategy game that will force you to make challenging decisions on every turn and experience the rise & fall of nations in just an hour's time.Turn OverviewGame ends when all wonders are taken or when all Space age cards have been bought. The player with most VP on their cards win the game.
Frederick II Holy Roman Emperor and King of Germany and Italy was a man of extraordinary culture energy and ability. His contemporaries called him stupor mundi (the wonder of the world) and many historians consider him Europe's first modern ruler. The kingdom Frederick established in Sicily and southern Italy ran on an efficient bureaucracy similar to modern centrally governed kingdoms.As one of Frederick II's vassals in Stupor Mundi you will summon allies from around the Mediterranean build structures in your castle and promote specialists to improve your kingdom. You may improve your chances by upgrading your castles: towers house additional allies walls store more resources and keeps aid in managing action cards. Through a clever card-selection mechanism you will have to choose actions carefully some of which will trigger edicts that affect Frederick's palace and determine the rewards players may receive from their allies. Do you stay loyal to the Emperor or do you support independent allies? Keep a close eye on what your opponents do and form alliances at the right time — or go your own way when things get too heated...—description from the publisher
Pole Position is a race game that has the following features:Each race lasts 5 or 6 laps. In each race you have to choose which kind of tyres you use. Your strategy during the race is crucial:—description from the publisher
Amun-Re: The Card Game is a card-based version of Amun-Re and the auction at the heart of that game is still present in this design with the results of those auctions driving the rest of the action.In more detail Amun-Re: The Card Game lasts three rounds with three auctions in each round followed by other actions then a scoring. Each player starts the game with money cards valued 0-8 and at the start of the game everyone chooses money cards that sum to 14 (with the 0 being included) and lays those cards face up on the table. Province cards equal to the number of players are revealed and players take turns bidding on provinces by placing exactly one money card next to one province outbidding an opponent if someone else has already bid there; if you're outbid you take back your money card then bid again on your next turn. Eventually everyone will have bid on separate provinces after which you discard the non-0 bids then lay out new province cards and run through two more rounds of bidding.Province cards show different numbers of pyramids ankhs and fields with a caravan possibly being visible as well. Whoever has the most ankhs visible is Pharaoh going first in each action with ties broken from the Pharaoh going clockwise.After three rounds of auctions players will have some amount of money (possibly only the 0) still in hand. Everyone simultaneously makes an offering of gold and the sum of the offerings determines how much the Nile floods which determines how much money players will earn from fields. If the sum is 10 or less players with caravans receive 10 gold per caravan. Whoever offers the most gold receives three pyramids to place on their province cards with others receiving two and one pyramids.In player order players determine their income level then spend gold to build pyramids on their cards (distributing them as equally as possible) then they take money cards into their hand to account for any income not spent. They then score points for sets of pyramids for having nine or more fields and for having the most ankhs.The second and third rounds of the game play out similarly except that when you claim cards following the auction you place these province cards on top of your previous province cards so that only the imprinted and acquired pyramids are visible. Everything else is buried in the sands. You score again at the end of each of these rounds then the player with the most points wins.
Ribbons of silver light weave their way through the Veil. Fleeting souls soaring through the ethereal fabric of what has been left behind. Fewer in number with each passing moment. A colourless shadowy realm engulfs the senses. As the silver ribbons fade into the impossible distance terrible loneliness pervades in this twilight of emptiness. Then from nowhere a voice. Indivisible from reality: melodic languid and utterly compelling: “He has gone too far,” The Lady whispers. After what seems like aeons the realisation dawns. She is talking to you.Veilwraith is a fantasy card game with deck building elements for 1 player which is set after the end of the world. However up to 4 players can play if each player has a separate copy of the game.—description from the designer
In this game of tactical card combat you play as one of the time barons shadowy figures who have shaped mankind's destiny since the dawn of time. People are simply pawns in your quest to defeat the other barons and become the ruler of a unified human race. War religion technology - all will be used in this ultimate battle.Only you can decide the best way to exploit your loyal followers and make the most of the many powerful cards you are dealt. Will you upgrade as rapidly as possible hoping to obtain that technological edge or punish such folly with primitive weapons and fanatical attacks? Will you be relentless in your aggression or build an economic advantage? A variety of tactics are available to you at every turn and you may find yourself putting bubonic plague on your opponent's robotics lab to slowly kill off the workers there or attaching a computer network to a medieval church to automate the conversion of new followers. In this brutal struggle many will die... but good planning quick thinking and a little luck will carry the day!
Bloc by Bloc: The Insurrection Game is a semi-cooperative tabletop game inspired by 21st century protest movements riots and popular uprisings. Each player controls a faction of revolutionaries—Workers Students Neighbors or Prisoners—fighting against the State in the streets of a city that change with each game. Build barricades clash with riot cops occupy districts loot shopping centers and liberate the city before time runs out and the military arrives! Bloc by Bloc features hidden agendas deep strategy area control asymmetrical player abilities and a special method for randomly generating billions of unique city layouts. Bloc by Bloc 2nd edition features brand new art streamlined gameplay improved components and new objectives for the insurrection!The game lasts up to 10 rounds. Each round is 1 night and each night has 2 phases. During the Nighttime phase each player takes a turn: 3-5 actions followed by a police response that is controlled by the Police Ops deck and the level of Police Morale. Each player starts with 2 blocs in the city and can add more throughout the game. On a player's turn they roll dice and take one action (such as looting occupying attacking or barricading) for each die rolled with 1+ of their blocs. Players may use loot cards to enhance their actions. After all factions have taken their turns the Sunrise phase begins which is when police go on the attack and factions have a chance to liberate districts.The police and the State are the common enemies of all factions. Factions must build occupations in all of their own districts for the social insurrection to be successful. However each faction also has its own secret agenda with a set of specific tasks that faction must complete in order to win the game. The majority of factions will have Social Agendas and they must cooperate to win the game together. But some factions may have Vanguardist or Nihilist Agendas that secretly pit them against the social insurrection. These factions can only win the game alone!
The Eternal Throne sits empty as scions of the royal family struggle for control. Dispatch those who oppose you by recruiting allies to your cause researching powerful spells and acquiring valuable relics!From the makers of the award-winning Clank! A Deck-Building Adventure Eternal: Chronicles of the Throne combines deck-building games and strategy card battlers into an intense strategic experience. Summon powerful allies to attack your opponents or build an unbreakable defense. Will you exhibit patience and seek the power of the Eternal Throne or forgo such a risky path? The decisions are yours in Eternal: Chronicles of the Throne!—description from the publisher
Build your city wherever you want! At home on the train on the plane. As the name says Micro City is a small game about building your city. Several game modes various challenges different levels of difficulty and random distribution of districts will make each game different!Your goal will vary depending on the mode chosen but it’s all about building structures that you will pay for with materials gained with your actions. You only have a certain number of rounds to reach your goal so plan every move carefully.Micro City second edition introduces 2 completely new game modes and several changes to the base game. It’s still primarily a solitaire game but now you can also play against another player or face challenges together in a 2 player coop mode.In Micro City you start of by rolling 2 dice. You then play one of the cards on your hand and resolve its effects. Each card causes your builder to move through the city and perform an action - either basic or an advanced one which requires a correct die. You then gain benefits from the city tile your builder ends up on. Be careful as each tile action uses one of your investment tokens and blocks that tile until the investment token is removed. Also bear in mind that you have a certain amount of time to fulfill your current objective so plan your moves wisely!—description from the publisher
In a post-apocalyptic world players try to rebuild society. Using the debris they build new towns for the remaining survivors to live in — but these friendly folks aren't the only ones still out there. Marauders want to pillage your town and see it burn. Scavenge what you can and build new structures to help you defend against the marauder threat. While you can get more things done in town when you house more survivors there they all have to have a space to sleep or they might turn against you and join the marauders.Armageddon is a strategy game that offers many tactical choices and different strategies to claim victory.
In El Burro you are developing a farm in Majorca and have to move your goods from your farm to the port of Palma. The game uses multi-purpose cards and dice-drafting as in La Granja while also containing other elements such as donkey cards donkey deliveries and a solo game. You need to manipulate your farm in the best way possible while making maximum use of your cards and the dice.In a game round you play cards draft dice (one at a time) to conduct actions deliver goods to your own market stands or to local markets and bring them all the way to the port of Palma.During the game you score some points for deliveries and at the end of four game rounds you receive more points based on special cards and other elements. The player with the most points wins.
Fernando Pessoa (13 June 1888 - 30 November 1935) was a Portuguese poet writer literary critic translator publisher and philosopher and has been described as one of the most significant literary figures of the 20th century and one of the greatest poets of all times. Pessoa was a prolific writer — and not only under his own name because he created approximately seventy-five others. He did not call them all pseudonyms because he felt that some did not capture their true independent intellectual life and instead called them heteronyms.In Pessoa you are one of Pessoa’s most famous heteronyms — Alberto Caeiro Ricardo Reis Álvaro de Campos and Bernardo Soares — and move between the metaphysical space of Pessoa's head and the physical spaces of Lisbon to gain inspiration from the iconic cafés visit bookshops to expand your library and knowledge and seek inspiration to write poems thereby scoring victory points. Whoever has the most victory points at the end of the game wins.In more detail Pessoa is a worker-placement game with special rules in which players can place their heteronyms since each player is a different heteronym but all players are also the same physical person that is Fernando Pessoa.The game comes with two modules that can be switched on and off as the players wish. If you play with only the base game Pessoa fares well as an advanced family game with straightforward rules but interesting decisions and a more tactical nature. With the modules Pessoa becomes a more crunchy game in which extra layers of strategy combine to offer you a rich experience that tries to shine light on the complex figure that Fernando Pessoa was.The game's rulebook includes historical notes to explain how theme and mechanisms are interconnected providing you an accurate historical background about this extraordinary poet and his metaphysical creations that had their own personality and writing style: his heteronyms. We hope that at the end of your first game we have spiked your interest to learn more about Fernando Pessoa and his poetry.—description from the designer
It is a momentous time for the Post-Human Assembly. Having fully populated the Milky Way Galaxy the Great Houses turn their eyes towards a neighboring galaxy – endeavoring to venture across the inter-galactic void to stake claim among uncharted stars. Each Great House seeks to dominate this new galaxy for in the race to achieve hegemony only one can be victorious.Hegemonic is a fast-paced game of galactic expansion empire-building conflict and intrigue. As the leader of a Great House you must expand your control over the sectors of the galaxy build up your industrial political and martial capability develop awe-inspiring technologies and carefully time your actions to outmaneuver the other empires.Deep Strategy The players are in control shaping the unexplored galaxy to support their strategic plans instead of having choices dictated by chance.Rich Tactics Card-driven conflict mechanics and technology development focus on tough tactical choices and timing minimizing luck-based gameplay.Multilateral Conflict A player’s industrial political and martial systems can all be used offensively and to control regions of the galaxy.The stars await: can you lead your Great House to victory?
Description by the publisher:FORGING THE FUTURE In the near future talented space corporations and agencies set out to explore mine and colonize outer space. Your organisation will compete to design the most efficient and powerful spacecraft to gather scientific knowledge construct facilities on distant worlds and transport colonists to the farthest reaches of our Solar System. Charge up the monster rocket boosters crew up and race for space!Designed by King's Forge designer Nick Sibicky Farlight is a well-oiled game of blind bidding tile placement and light resource management. Each turn players will make bids for spacecraft module designs or missions and assemble spacecraft designed to complete missions of increasing difficulty. The game is for 2-5 players and plays in around 45 minutes.
Nabbarah: A city full of wonders and stories to be told — a glimmering jewel in the middle of the desert.You are a thief always on the lookout for the next target to hit. You decide to sneak into the Royal Palace break in its treasure room and look for the mythical treasures rumored to be hidden there. Among piles of gold emeralds and precious jewelry you stumble upon a chest containing a mysterious hourglass. As soon as you touch it you are filled with mystical energy and realize its true power: You are now able to see glimpses of your own future. By taking different courses of action different paths unfold before you allowing you to shape your future as you see fit. Unfortunately everyone in the palace is now after you...A Thief's Fortune is a card game for 1-4 players in which each player represents a different possible future of the same character. By visiting different locations interacting with local characters and making sure that certain events you have seen actually happen you try to find the path that will lead you as far away as possible from danger.In more detail players each have three areas in front of them: past present and future. Over five rounds players draft location event and character cards adding them to their personal future area with resources on those cards. Players extract resources from those cards and when they're empty the cards move into the player's present after which the player can activate the power on those cards to score the fortune points they need to win the game.
Once more conflict rages across the world of Aerim. You are one of the Eternals a group of immortals forever waging war from the shadows. Call forth your champions to battle against those of your timeless foes. Harness the legacy of each champion's deeds as they echo across time to empower the next. For the Champions of Aerim this cycle continues as it always has and always will. For the Eternals there is only...strife.Strife a two-player strategy card game that plays in around an hour is a game where you always know your opponent's options. Aside from mastering the unique combo-creating gameplay of your champions figuring out how to outmaneuver your opponent is where the true challenge lies.Each player has the same hand of ten champions and will simultaneously play them as they fight over key locations throughout Aerim worth varying victory points. Each champion has a battle ability that's triggered during battles and a legacy ability that can be used only while on top of the legacy pile. This creates an intricate latticework of strategy for the players as each champion must be considered for not only what he can do in the current battle but for which ability he will add to the next.Further impacting the critical decisions within the game is the Fatestone tie-breaking system. The Fatestone starts at a value of one and whoever holds the Fatestone die loses all ties; that player may instead pass the stone to his opponent to claim a victory in that tie but doing so raises the value of the Fatestone by one each time it is passed. At the end of the game the player holding the Fatestone adds its final value to his victory point tally. Whichever player has the most victory points at the end of the game wins!
Your civilization has reached the stars and your population is hungry for discovery. Explore colonize research — but be sure to build up your strength to be ready for the dangers that await!One Deck Galaxy is a co-op space civilization-building game using only cards dice and tokens. Each card in the deck represents both a location in space your civilization has scouted but also the benefits it could reap by colonizing or studying it. These benefits increase your ability to roll dice and manipulate them and help your civilization grow stronger. When the deck runs out the era advances and your foes become more dangerous. If you're not ready they may overwhelm you and send your empire into decline before it can become truly great!
Bios:Mesofauna is an alternative Bios:Megafauna. That is it starts and ends at the same time. It follows the same sort of Achterbahn environment same climate change same or similar creeples same VP same tiles same card colors same cratons and drift same basic and Achterbahn games same catastrophes same greenhouse cloudiness and oxygen. Same terrestrial settings. The setting is the same only the animals are smaller.Bios:Mesofauna is a deliberate attempt to reach a wider audience than Bios:Megafauna by stripping away about half the rules. Monsters tools horror plants kiwi haustorium dark heart Mars Venus shelves blooms Offshore and Cheshire Cat have been dropped. More significantly marine variant and size were also dropped and these two decisions are worthy of more discussion.The two games integrate with each other making it possible to play a game with a combination of player roles from the two games.—description from the designer
The Warp is a fast-paced 4X board game for 1 to 4 players (5-6 with a separate expansion). After 5 years of cataclysms and revolts you take command of one of the remaining colonies on the forsaken planet Yortar. You can choose 2 of the 16 unique asymmetrical alien races and lead your colony along the path of prosperity progress and/or conquest. You might even conquer the abandoned warp gate and find out who was behind the events that lead to the global catastrophe. On your journey you will face rival colonies the unstable wastelands and exiled races with shifting allegiances.The game features 66 possible missions objectives during play allowing players to choose their own playstyle. The core mechanisms incorporate area control card/resource management and euro engine building. Next to a dynamic dice system the combat system features bluffing and bribing mechanisms. The Warp also contains a team mode that can be played in 2vs2 and 2vs2vs2.—description from the publisher
Description from the publisher:Based on the story first presented in the Storm King’s Thunder adventure from Dungeons & Dragons Assault of the Giants is a new board game designed by Andrew Parks for 3-6 players. Players will need to command armies of giants as they wage war throughout northwest Faerûn. Order your giants to assault small folk villages and cities to score points and secure resources including food artifacts ore and runes.Each player issues commands to their giants in the form of command cards (recruit move attack pillage and so on). This allows players to recruit new giants send them out to attack settlements and other giants and also to pursue special agendas based upon their race. Each player represents a different giant race (hill giants stone giants frost giants fire giants cloud giants or storm giants) each with a different agenda. For example the Storm Giants seek to restore their lost monarch King Hekaton. The Cloud Giants seek an ancient dragon treasure trove and the Hill Giants seek an abundance of food with which to feed their massive monarch Chief Guh.Contents include 12 Giants miniatures injection molded in color measuring from approximately 60mm to over 90mm in height and three Giantslayers.Preliminary FAQ: https://boardgamegeek.com/thread/1730050/assault-giants-preliminary-faqOfficial Variants: https://boardgamegeek.com/article/26201496
The world struggles in the Cold War and many see the sky as the next battlefield. The era of Space Race has just begun. Do you have what it takes to lead a daring space agency into a new age of human achievement?Space Race takes place during the first seven decades of the space conquest and players become directors of newly established Space Agencies. Their goal is to expand them and to achieve astonishing breakthroughs. During the game players will develop their Space Agencies by acquiring various cards (engineers technologies space programs) from a shared pool of cards called Universe.Space Race: The Board Game is a game based on finding synergies and constructing powerful combinations out of different abilities. There is no guaranteed winning strategy: players have to respond to an ever changing environment in order to identify the best course of development while competing with their opponents for the most interesting discoveries.The game is played in seven rounds. In every round players acquire new cards into their agencies and activate abilities on cards they already own. In order to do this players spend one of the limited set of Control Cards during every round. The player who creates the most developed Space Agency builds the most impressive Laboratory and reaches the most remarkable breakthroughs wins the Space Race.Space Race uses a simultaneous action selection mechanism at the beginning of every round when players choose one of their remaining Control Cards that will determine which abilities players can use during the round. Every Control Card activates one of four possible stripes on cards and players can only use those abilities that are on the active stripe. As there are only 3 Control Cards of each of the 4 types and no Control Card can be used more than once players have to combine different types of cards and abilities to be successful during the 7 rounds of the game.—description from the designer
The Ming Voyages are the seven journeys made by the Chinese treasure fleet of oceanic junks between 1405 and 1433. The Yongle Emperor constructed the fleet during a period of outward-looking expansion of Chinese influence overseas and its commander was Admiral Zheng He. The maritime power of the Ming Empire was used for political purposes not just for trade. The immense fleet was technologically far in advance of European counterparts until at least the 18th century. While it is purported by some that the fleet circumnavigated the world and discovered all its continents save Europe the voyages certainly reached Calicut in India and Hormuz in the Persian Gulf while making landfalls in the Arabian Peninsula and East Africa — but on the landward side of the Empire border troubles were always brewing.In The Ming Voyages one player will be the Ming Emperor who is trying to complete all seven treasure voyages in addition to protecting the Chinese borderlands from invading barbarians. The other player controls the three disparate barbarian factions who are trying to settle on the borderlands with China. Battles can occur in these borderlands with players use their three dice to roll for triples doubles and singles that are better than their opponent's rolls. Reserved cards can be used for re-rolls.The game uses multi-function cards (as in The Cousins' War) to provide actions for players to reinforce their armies and attack the enemy and for the Emperor to complete voyages. Play of a card may provide an out-of-turn action for the opponent so players must be careful of timing. Only the Emperor draws new cards. Players swap hands at the end of each turn so the Emperor always knows what the Barbarian Overlord holds and each player tries to exploit the out-of-turn actions.—description from designer
At the beginning of the 16th century the city of Rouen is the main French port. The city's wealth depends on fishing and the trading of salted fish. Salt produced in the mines has to be loaded onto ships and used to preserve herring and cod fished in the Atlantic Ocean. Every week ships full of salt barrels leave Rouen for the fishing grounds of the Atlantic Ocean and once back the goods are sold in the city markets. The players represent city merchants and they invest in ships and city buildings to try to get rich. Who will be the richest merchant of Rouen when Francis I King of France comes to visit the City?In Upon a Salty Ocean players start the game with one caravel loaded with three salt barrels a salt mine and 10-16 money. From this they must build a shipping empire! The game lasts five turns with each turn being divided into three phases.In the event phase players adjust prices on the market based on the current event tile take into the account the weather and environmental conditions that will affect them the remainder of the round and reveal the event tile for the subsequent round.The action phase lasts a variable number of rounds depending on how many actions players want to take and can afford. Eight actions are available and they're divided into four types:On a player's turn he can take any one of the either actions or pass; the cost of an action is the number of times this type of action has been performed previously during this round. For example the first use of a City action costs 0 while the next use (whether to buy a saline or a building) costs 1. A player who passes can take an action later in the same phase. The action phase ends once all players pass. A player can go into debt during a turn paying one coin in interest when doing so; as long as the player is in the black once the action round ends (by selling to the market) no further payment is due.In the turn end phase players produce salt may use special buildings pay interest (if needed) reset the cost of the actions to zero and so on. A player can have no more than 40 coins at the end of a turn unless he owns a banque and the limit is 80 coins without owning Salle des Coffres. This limit is important as the player with the most coins after five rounds wins. Some buildings provide endgame bonuses to which the coin limit doesn't apply.
Your family struggles for prestige and influence in a medieval society. Will you succeed?In MIL (1049) you can harvest your lands for resources recruit soldiers and have descendants. But that's just the first generation! If you have a male heir he can be married to another player's daughter—the one with the biggest dowry of course! A strategical key point though: keep in mind that during the game your knights will die or retire and their sons will have to take their place.Knowing the ins-and-outs of the court will help you gain influence and vassals while in the market you will be able to trade resources and recruit the necessary workforce to build a castle. How about going to battle to get some new lands or helping the curia to build the Cathedral? The abbess of the monastery can bless you with influence while the echoes of the Crusades resound in a faraway land with songs of glory and honor. There isn't one single way that leads to victory—so which one will you choose?
Welcome to Dwergar– a fantastic mine full of dwarf miners engineers and blacksmiths absorbed in their life passion -work! Stepping in you feel the temperature rise and smell the melted metals. The sound of the sledgehammer is resonating through the halls of the great dwarf mine city. Each guild of outstanding builders and miners try to demonstrate their efficiency and skills by collecting rich ores and precious gems. Then they use them to build magnificent structures around the Dwergar mines. It is well known that the mining shaft in this legendary mine is always working and only the masters of a mining profession can earn the privilege to work here. You are one of them. Can you prove that you deserve this honor? The unique meeple distribution system and innovative mechanism of mining the resources will allow you to experience the classic worker placement game in a new innovative way! You are a leader of the dwarf guild who works in a mine. Your task is to collect all kinds of resources (stone iron gold gems and a short-term action resource – heat). These supplies will help you build the infrastructure of the Dwergar mine by following architects’ orders presented on the cards. The goal of the game is to collect those cards. You exchange the resources for the cards and these in turn will bring you the victory points. The simplicity of the rules and the depth of the gameplay make a medium complexity game that can satisfy families as well as avid gamers. The game lasts 10 rounds. After that the dwarf guild with the most points wins! -opis od wydawcy
In the late 19th century the Russian government commissioned a project to build a railroad that would connect Moscow in the west with Vladivostok in the east. You and your fellow players are buying shares of the railroads that will expand across Russia attempting to enrich yourself along the way and not lose control of railroads to the Tsar!Trans-Siberian Railroad — originally one of three titles in Winsome Games' 2015 Essen Set — shares some similarities with older Winsome titles in which the rail network is already printed on the board and individual railroad companies purchase the links that are printed. Four companies (Red Blue Green and Yellow) are active at the start of the game with one share of each company auctioned to the players in that order to provide starting capital for those companies. The winner of each auction chooses an unoccupied link from Moscow to another city; each link has a value listed in it and the railroad's initial income is set to this value.Once the game begins on a turn you can:• Buy stock specifically one share in one company or one share each in two different companies; the money paid is placed in the railroad's treasury and when you buy two shares you must pay an additional $4 to one of the two companies.• Build links specifically one link two links or one external link (i.e. to a location on Russia's border) — but only if the railroad is public (i.e. at least two shares have been purchased) and you hold at least as many shares in that railroad as each other player. (If a railroad has had only one share of stock purchased it is private.) You can build direct links that extend that railroad's existing network or you can jump another railroad's links to extend the network in a more convoluted way. When you build two links the second link must start from where the first link built that turn ended. The cost to build an internal link is $4 and if you jump another railroad's links you must pay $2 to that railroad's treasury; the cost to build an external link is $8 plus $4 to each railroad per link you jumped.When you build a link the value of that link — 2-6 — is added to that railroad's income. Each time a railroad's income marker lands on or passes over a black mark on the income track that railroad's stock value is bumped up one level. Additionally when you build two links or an external link that railroad's stock value is bumped up one level.• Pass.When you buy two shares build two links build one external link or pass you move the timing token one space on the timing track. When this token reaches the end of the track each railroad pays dividends to those who hold stock in it with the railroad's income being divided by the number of shares owned then rounded up. If Red has $11 income and you own two shares and another player owns one then you receive $8 and the other player $4.After paying out dividends (and re-setting the timing token to 0) if any railroad has a stock value of at least $48 then the game enters phase 2 which starts with an auction for a share of the black and white railroads with the winner of each auction claiming any one non-external link for that railroad that connects to another railroad's network.In phase 2 once you pay out dividends you check to see whether any railroad's stock value is equal to or less than the nationalization value which starts at $24 and which increases after each dividend payout in phase 1 each failure to auction a railroad's share at the start of either phase and each dividend payout in phase 2 during which no railroads were nationalized. If a railroad's stock value is less than the nationalization value that railroad is nationalized with each owner of its stock getting one final dividend payment after which all shares of that railroad are removed from the game. Once all nationalizations are complete the nationalization value is increased three levels for each nationalization that took place.If at this point any railroad has a stock value of $75 or the dividend marker has reached the end of the track the game ends; otherwise players continue playing. When the game ends players sum the value of the stocks they hold in public railroads with any money they have on hand. The player with the most money wins.
It is 1916 and the First World War continues with no end in sight. With the war a bloody stalemate on the ground the combatants have turned to their developing air forces to achieve victory. Wings for the Baron allows 1-5 players to take the role of German aeroplane manufacturers supplying the machines needed to drive the Allied air forces from the skies and ensure German victory. Compared to the first edition it features expanded and streamlined rules a fifth player an advanced game featuring reconnaissance and bomber aeroplane development.
Welcome to Rocca Civetta a charming town in the Italian hinterland which hosts one of the most bizarre universities that the human mind has ever conceived. In fact this university hosts the chair of Dungeonology which deals with the study of the environments and organization of different cultures especially the most atypical and strange... almost Mythical! Recently the faculty lost its professor and the Dean is looking for a skilled replacement. You are the ideal candidates for this job.Set in the renaissance world of Nova Aetas Dungeonology will lead you to the discovery of different Civilizations in order to learn their histories and customs. But be careful: the locals will not always be happy with your intrusion.The aim of the game is to explore a Dungeon as a Scholar gathering as much information as possible about the people who live there. Information yields Points and the Scholar collecting the highest number of Points will present the best Thesis on the studied race.—description from the publisher
Battle the dark powers of Draconis in the ultimate medieval fantasy deck-building game.With over five hundred beautifully illustrated cards Draconis Invasion is a fast-paced deck-builder for 1-6 opponents lasting approximately 45 minutes with hordes of invaders attacking your kingdom and players racing to gather armies gold and special action cards to fight the enemy. Unlike other deck-building card games Draconis Invasion incorporates hidden campaign cards that reward points for killing specific Invaders Terror cards and the Terror Die that add a doomsday clock so that your armies become tired and weak as time passes and triggered Event cards that target the game-leader with potentially disastrous effects. Kill six Invaders or exhaust the Events cards to end the game. When the dust settles only one hero will stand victorious as the realm's greatest champion.
A bold new era of space exploration has begun. With many different factions and organizations vying for power in this latest space race you are tasked with leading one of these competing moon colonization teams.Lunar Base is a card game where you draft and play cards to expand your base.Make shipments from Earth work to your advantage. Recruit agents and send them to infiltrate opponents' bases to hasten your expansion or hinder the progress of your competitors.Defeat your rivals and achieve lunar dominance by housing the most colonists gaining the most influence hoarding the most lunar credits or earning the most renown through scientific achievements.
For the most part Han uses the same gameplay as China also from designer Michael Schacht but the maps on the double-sided game board introduce new rules and variants.In general players use cards to place pieces (houses or emissaries) into the nine regions on the board. To place in a region a player must play a card of that region's color or two cards of the same color as a joker; a player can place at most two pieces in a region on a turn but only one piece if the region was unoccupied at the start of the turn. One side of the game board — titled Grenzstreitigkeiten or Border Disputes and made for 3-5 players — includes house sites that straddle two regions; to claim one of these locations a player must discard two appropriately-colored cards. The number of emissaries in a region is limited to the number of houses of the same color in that same region.When all house spaces in a region are filled (or at the end of the game) players score for that region. Whoever has the most houses in that region scores one point for each house in the region whoever has the secondmost houses scores one point for each house of the player who has the most and so on.At game end players also score for having majorities of emissaries in two adjacent regions scoring as many points as the number of emissaries in both regions. Players also score for having four or more houses in an uninterrupted sequence along one of the roads on the board. On the Grenzstreitigkeiten game board players also score majority points for the houses in the port cities located in multiple regions these port cities effectively forming their own region. Whoever scores the most points wins.Grenzstreitigkeiten has one variant. Each player starts with one fortification in addition to his other pieces. Once per game a player can play two matching cards then place his fortification on a house site then top it with a house. Whenever this house scores — whether for the region majority for being a port city or for being part of a sequence — the house's owner scores double the points he normally would.The other side of the game board — Wege der Diplomatie or Ways of Diplomacy which is made for 2-4 players — also has a variant with each player receiving a marketplace. Once per game a player can play two matching cards then place the marketplace on a house site then top it with an emissary (not a house). This allows a player to compete for emissary points in a region that is otherwise full.
To survive the long and terrible winter approaching the dwarves need to prepare. It’s time to collect gems build castles and stock up enough food. The fire dragons are sleeping. The giants of winter lurking. The fall is precious and is vital to plan your actions wisely.Dwar7s Fall is a game about collecting gems in order to trade it for food. In the meantime you also will need to build your dwarf kingdom and slay some monsters. In this game you have multiple paths to win by choosing carefully your actions.Players take turns to perform their actions. Each turn you can do 3 actions (place a realm tile or place one dwarf in a tile or move one dwarf by one tile).Each tile has a pre-requisite of how many dwarfs of one player are needed to perform one kind of action. For example: emerald mines have always three slots but you will need only two dwarfs to take one emerald. When this task is done (collect one emerald) your two dwarfs will return to your pool.When a player completes three goals (both open and secret goals are taken into account) the endgame begins. Players who had not played this round make their last turn and then the game ends. The points are calculated and wins the match who has more points.
In Chicken Caesar players represent aristocratic ancient Roman chicken families trying to create a legacy for their family name. Each family has several eligible roosters eager to jump into the world of politics getting rich and creating a legacy by any means necessary.Roosters gain renown for their families by occupying various political offices. Low-ranking officers don't yield much fame but they hold both the purse strings and the power of the sword. A few roosters in the lower offices of Aedile and Praetor together with the votes of a few well-paid (and temporary) allies can clear a path to the luxury and recognition that come with the titles of Censor Consul and even Caesar.Being Caesar isn't easy though: fail to bribe and bargain to ensure the welfare of the whole coop and today's Caesar is tomorrow's Coq au Vin. Dead roosters don't earn any more points but they do offer opportunities for their surviving relatives to exaggerate their accomplishments. All that matters in the end is history's judgment and history can be rewritten.Mechanically players gain and maintain areas of influence through negotiation and voting. The game features a Suffragium marker that players pass after voting to either promote a Rooster to a higher office or throw him to the fox. Players can also strategically demand bribes for their votes or even refuse to vote (pass) to gain a later advantage.Murder betrayal votes for cash fragile alliances and bloody vendettas will separate the legendary families from the forgotten ones in the struggle to become – and remain – Chicken Caesar!
In the card game North American Railways 3-5 players build railroads in the United States. They become directors of up to five different companies and try to acquire a majority of shares. In the end the player with the most cash wins.North American Railways is mechanically simple but very tough to play well.Content 30 shares (six cards each in the five colors of the railway companies) 5 starting cities 36 cities 10 marker tokens (two each in the five colors of the railway companies) Play money: 60x $100 20x $200 10x $500 10x $1000 10x $10000 1 start player token 2 rules booklets (English and German)
Description from the publisher:The lock. A simple mechanism meant to protect whatever is on the other side a means to keep out undesirables and a symbol for all that is off-limits for the downtrodden and oppressed of New London. It’s no wonder then that the citizens of this corrupt and diseased city spend their days learning to open locks by any means necessary.Four residents of New London have caught the attention of a mysterious figure interested in their unique lock-picking talents. An unusual summons has been issued to each by way of a strange lock box with no more than a time and location inscribed on the bottom. For these four it’s clear a larger game is afoot.Welcome to Triplock a simple yet not-so-simple abstract challenge of skill and memory from Chip Theory Games. Choose to play solo as you work with the stranger to delve deeper into the unknown secrets of the Royal Company or hone your skills even further against another master lock breaker while you wait for the right moment to act. Either way you’ll be wracking your brain to solve locks amidst a corrupt world full of intrigue and mystery.A game Triplock can be played in 15 minutes or less. Choose your characters set up your Lock and draw a diagram. Diagrams give you insight into the Lock’s composition and each one you complete brings you closer to solving the lock.Using two Action dice and your Character’s unique lockpicking Skill you must discover the mechanisms hidden behind failsafes working to align them to match your chosen diagram orientation. Simple enough if it weren’t for your opponent's traps and countermeasures!Solo play is no less riveting as you select your team and follow the stranger into the bowels of the Station protected and patrolled by Royal Company. Each character is compelled by their own motivations and unique talents but their fates are intertwined by criss-crossing paths and the mysterious figure’s proposal.
In 1837 Queen Victoria begins her long reign over the United Kingdom a country split between Liberals and Conservatives. Liberals strive for social progress including repeal of the Corn Laws to help feed the working classes expansion of the electorate to create a real democracy and Home Rule for Ireland. Conservatives want to slow the pace of change while advancing their own agenda to maintain order protect traditional values and secure the Empire. Her Majesty occasionally interferes in politics but it’s the Prime Minister who really governs the country and sets the political agenda. Ten different Prime Ministers served during Victoria’s reign with varying degrees of success. Now it’s your turn to experience Victorian political life taking on the role of a historical politician. Will you make your mark as a Backbencher? Stir up trouble as a wily Opposition Leader? Or successfully govern the world’s greatest empire as Prime Minister?In Prime Minister 1 to 4 players vie for political power and prestige by campaigning for public support selecting and debating bills pursuing official appointments recruiting influential Victorians as supporters garnering favor with the Queen and when the time is right challenging other players for their leadership roles. Gameplay is partly cooperative with shifting alliances but only one player can win by holding the Prime Minister’s seat at the game’s end.In addition to the standard multiplayer game Prime Minister includes a dozen scenarios of varying length and a “Clockwork system featuring automated opponents for solitaire play.-description from publisher
The World of Twelve is a little planet in the Krosmoz universe that is home to millions of warriors and adventurers who just want a simple life. However life never stays simple for long as Demons from another dimension are always plucking up these warriors to fight in the arena for their amusement.In Krosmaster Arena 2.0 players pit their combat skills against one another to earn glory in battle. It will take careful planning and tactical execution for these warriors to come out on top. Players must tap into all of their magical powers and brute strength. It could be the difference between walking out of the arena and being carried out.Krosmaster Arena 2.0 is compatible with previous Krosmaster figure releases.—description from the publisher
Are you evil? Maybe just a little?Then unleash your most wretched forces and seize power! To become the Necromancer King you have to master dark magic raise an army of undead minions explore festering dungeons and research ancient artifacts and spells.Rise of the Necromancers is an evil strategy game for 2-5 players in which each player controls a Necromancer struggling for absolute dominance. Rise of the Necromancers is based on a classic fantasy narrative with character development as well as territorial strategy. The objective of the game is to develop your Necromancer and take control of the lands. Each player starts out as an aspiring Necromancer who can study spells craft artifacts and eventually graduate from one of four academies. In time your Necromancer can attract their own apprentice and assemble an undead army of minions to rule the lands.Your Necromancer can venture into dungeons where they will encounter wonders and dangerous creatures — and perhaps meet new companions. In the end your Necromancer might be able to return to their academy and become Headmaster — or even seize the foulest of thrones as the Necromancer King.Each player moves their miniature Necromancer around the game board to gather resources spells and artifacts enter dungeons battle cities and fight rival Necromancers. Throughout the game Necromancers can increase their combat and movement abilities as they amass their armies. A Necromancer's minions can also be left behind to protect conquered cities and dungeons.In addition to the game's territorial component the players compete in collecting spells artifacts and minions affiliated with the four academies. Enough elements of the same color can make you Headmaster of an academy. The game has a varying starting set-up so no two games are ever the same.
In the multiplayer card-driven city-building strategy game Forged in Steel players take on the role of a prominent family in a burgeoning Colorado county in 1900 as turbulent social and technological changes are about to reshape the way all Americans live. Each family seeks to control one of four sectors (mining industry city or commercial) while also striving to be Mayor to control the appointment of other players to offices.The game takes place over three eras (turns/decades) each with multiple phases in which players are dealt eight cards — all with historic black-and-white photos from Colorado — and must discard one and bank two for their final turn. Cards are used to either play Municipal Muscle points to build buy or seize structures or used for the event listed on every card. Cards can also be used to set yearly Headlines or Themes which evoke a movement in American society or technology and change VP awards or other variables in the game. Structures are scored by multiplying the amount the sector tracks have advanced by the number of buildings owned. Different tracks progress differently.Finally players can build parks civic buildings hospitals and police stations. These buildings in turn affect further play and cause neighborhoods to have more political votes at turn's end increase VPs for proximity or protect against certain negative cards.Forged in Steel is an organic building game in that all builds change the landscape and players may build only adjacent to where others have built the grid/network. At turn's end the game decides how many immigrants come seeking jobs based on how many factories and commercial buildings were built that turn. Too many? Unrest grows and there could be a riot undermining all of your recent city-building efforts. The National Guard will step in to help you of course but they are usually outnumbered and there's often fighting in the streets so be wary of not contributing to the Unrest Track.Can your family negotiate the turbulent changes of the early 1900s and become the local political and economic powerhouse? From the New Deal Women's Suffrage City Beautiful and Spanish Flu to sidewalks and paved streets all aspects of a 1900s western American city are incorporated and players will learn about the rise of those developments that changed cities labor industry and society forever.
Description from the publisher:In a time long forgotten the cruel Fomori rule over Érin the green island. They praise their king Balor who reigns from his fortifications in the north with an iron fist. Old paths and ruins spread over the island's face which will be called Ireland many generations from now. But new tribes arrive at the island striving for permanent presence. Who will control Érin's fate over the next centuries to come?Each player in The Arrival represents a tribe leader who tries to gain predominance over the mythical island of Érin while pushing back the demon-like Fomori. But the players are facing a dilemma for spreading too quickly means becoming more and more corrupt and strengthening the Fomori in their power...Over 4-6 rounds the players determine their resources by means of a unique game mechanism which will be used later on profitably. During a first phase (Earning Phase) players draw four cards each showing three sections of different resources. Two of these sections are gradually blocked by the player thus leaving one section. The resources shown on this section are the ones the player gets. During this phase they have to decide which section is the best one; while the upper section of the cards offers many resources it also results in unwanted Corruption Points. The middle and the lower sections offer fewer resources but also less Corruption.After that the Action Phase takes place and the players must use their resources wisely while having the choice from different kinds of actions in order to get Fame Points.The game ends when a certain number of rounds have been played or somebody reaches the corruption limit.The winner is either the one with the highest amount of Fame Points or the one with the fewest Corruption Points. This depends on the scene of the board at the end: Do the tribes (players) control more locations on Érin than the Fomori do — or is it the other way around?
Game description from the publisher:Bremerhaven is a clearly structured but complex economic game about the famous harbor town in the north of Germany. Each player builds his own unique harbor and tries to reach the highest combination of money and prestige by the end of the game.Each round players are trying to get the most influence on the action fields they want to use. Since you place your influence cards face down you have to watch closely what the other players might want to do. (You can even place more than one card on one spot.) The options are varied: Get a new ship with new goods into your harbor close a new contract change the values of the four different goods improve your influence card-hand expand your harbor buy a new building or simply rise in the nautical ranks to get more money. But you have to be careful: Every ship and every contract will stay in your harbor only for a short while. (The transporters and trains are waiting!) If you fail to coordinate the incoming and outgoing goods you might have to pay penalty for not fulfilling a contract!Bremerhaven ends after a defined number of rounds and the rules include both a short version and solo rules. Visually the game will be in the vein of Le Havre.
Aquileia the second most important city of the Roman Empire had been originally founded as an outpost against the Barbarian invaders. From its military origin comes the peculiar quadrilateral structure divided by the main streets. Later the city developed to become an important political and cultural center and a prosperous trading city especially for precious goods thanks to its convenient and efficient river port. Important monuments such as the Gladiator Arena the horse-racing Stadium and the famous theater were built as well as craftsmen's workshops patrician villas which completed the architectural network of the city.In Aquileia players want to become the most powerful figure in the city by trading and building. Each player representing a wealthy Aquileian patrician owns a certain number of henchmen (pawns) which he uses for these main activities: sports playing culture trading and building. Each activity can bring expenses earnings and sometimes victory points (VPs).Each round begins with a placement phase in which players take turns placing their henchmen on action spaces and their tiebreaker disc on the tiebreaker track. Placing the tiebreaker is mandatory; placing henchmen is not (but you probably want to place them). Once everyone has passed or placed all of their tokens players resolve the action spaces in numerical order:After six rounds the game ends and players score VPs for their hidden point cards and the product of their villas' values times laurel cards of a matching color. (For example a total of 8 points of blue villas and three blue villa cards equals 24 points.) The player with the most victory points wins.
The Barracks Emperors is a strategy card game set against the backdrop of the Roman Crisis of the Third Century during which at least 45 different men made a claim to the throne of the Roman Empire. In this game 1-4 players represent prominent political factions attempting to gain control over the men who would be Emperors of Rome. Players deploy the influence available to them (represented by the cards in their hands) to claim imperial reigns (represented by the historical Emperor cards arrayed on the board.) But they must be very careful because politics is a complex game and sometimes attempting to exert your influence necessitates aiding someone else in their own plots. Play your cards cleverly to capture Emperors and score the most points to win.At its heart The Barracks Emperors is a trick-taking game but not one like you’ve ever seen before. In this innovative design all 13 tricks are available for play simultaneously in an interlocking grid that forces you to balance the value of every card you play against the value that same card may have for another player on a different trick. Plus every card grants you an additional special ability that you might be able to use to spring a surprise on your unwitting opponents.Features: Historical emperors co-emperors pretenders and even Gallic Emperors who broke away from Rome during the Crisis of the Third Century are all represented as individual cards in the game each with interesting facts about the rise and demise of the man depicted.For fans of Time of Crisis: The Roman Empire in Turmoil 235-284 AD and Time of Crisis: The Age of Iron and Rust you will find some of the concepts and flavor from that deck-building wargame adapted in this all new standalone game. You don’t need Time of Crisis to play The Barracks Emperors but you’ll recognize Influence Cards such as Praetorian Guard Foederati and Pretender now used in an entirely new way.An innovative card drafting mechanic adds an extra layer of strategy to how you play your cards while also mitigating the luck that would come with being dealt a full hand of cards at the start of each round.This game is designed for 4 players but also includes options for 2 or 3 players plus an easy-to-play solitaire adaptation for the solo player.
Build great Wonders to glorify a peaceful thriving commercial empire - or sack cities and conquer new lands as you spread your domain across the waters and around the shores of the Inner Sea. Start from humble beginnings in isolated settlements at the dawn of the Bronze Age or leap ahead to scenarios that put you in charge of the mighty civilizations of Troy Egypt Carthage Mycenae Minos Phoenicia Rome Mauretania Celt-Iberia and the Gauls as they contend for supremacy and survival in numerous historical environments.With a very short rule book that lets players get into the game quickly Ancient Civilizations of the Inner Sea is an exciting fast-playing easy-to-learn easy-to-play but challenging to master and always different abstract game in which player's guide the legendary civilizations that surged and receded around the shores of the Mediterranean: which the Romans aptly called the Mare Internum or Inner Sea.Ancient Civilizations of the Inner Sea is not just one game but many games. From one to six players will each take the role of one two or even three of these civilizations as they compete across up to four epochs each Epoch taking up to four turns on land and sea each seeking to make their indelible mark on history. The scenarios are of much shorter duration of only a few turns each (depending on which is selected).—description from the publisher
You are summoned by the Roman emperor to hear about his great plans for expansion. He wants you to found the next great Roman city and bring glory to the Roman Empire!Carefully plan your city and efficiently connect neighborhoods to gain valuable resources! Spend coins and employ population to build magnificent monuments! Use legions to conquer distant lands for the Emperor! Produce valuable luxuries to use for scoring points! Gain the Will of the Gods and use it to empower your city! Glory is within your grasp!Build the greatest Roman cities and bring glory to Rome in this tile-placement city builder board game for 1-4 players!In Magna Roma the objective is to make the most points at the end of the game by building your city efficiently! To do so players take turns to place city tiles in their city. A newly placed tile must be connected to at least one of the previously placed tiles. When a player places a tile the connection with the adjacent tiles will result in producing one or more resources for the player. For example connecting two half-circles found on the tiles produces a coin a rectangle and triangle produce population a rectangle and half-circle produce a legion etc. What's more if the connected shapes are of the same color the game rewards the player with double the resources.With these resources players will be able to play the other actions in the game such as: build different monuments in your city gain a Luxury Good gain the Gods' Favor tiles conquer new provinces for the Emperor all serving the same goal - to gain the most points at the end of the game and build the greatest Roman city that ever existed!—description from the publisher
Steamwatchers unfolds in a frozen Europe broken by an ice age that followed a brutal water level increase. In those hostile conditions nomadic clans struggle to survive with the regular and puzzling outbreak of steam columns everywhere on the continent. These columns are a testament to intense subterranean heat sources. They free earth from the grasp of ice and allow mankind to grow food once again. These oases of heat are vital for survival...and unfortunately only transient. To make things worse a strange sickness spreads around them: The Bane. It affects both mind and body and to this day no cure has been found. Handling it is necessary to the survival of the clans.Steamwatchers is a 2 to 5 player game in which you play as the leader of a nomadic clan. You will struggle over the geothermal resources of Europa in scenarios that last from 3 to 6 rounds. At the end of the last round of the chosen scenario the winning clan is the one with the most geothermal resources (steam columns and farms) but a clan can claim victory before the end of the scenario by acquiring 10 geothermal resources.—description from the publisher
Players compete to build the best resort for attracting fantasy heroes and tourists looking for fun and relaxation. The more you attract the more likely monsters will attack!Hire and train your workers build and upgrade your attractions and convince your battle weary heroes to fight just one more time so without letting too many tourists get eaten! Gain Victory points by upgrading attractions and giving Heroes the rest they need. The highest scoring player when all monsters are defeated is the winner.Each player begins with a humble resort consisting of a Beach a Tiki Hut and a small number of Tourists placed at each attraction. Each player starts with their own worker Deck consisting of 7 Apprentices 3 Street Performers and 3 Lazy Peons.Each round consists of 4 phases:Any time during a player's turn he may use abilities from fully-staffed attractions or discard worker cards to use their unique abilities.Gameplay continues with Phase IIf at the end of the round there are no Monsters remaining the game is over and players total Victory Points from Attractions Scored Heroes and 1 point for each remaining Hero at their resort. The player with the highest Victory Point total has built the most Epic Resort and is victorious!
As the nameless girl returned to consciousness she found herself lying in an egg-like space pod holding a bowl of luminous blue flowers and her forearm was tattooed with some kind of alien symbols. What is this place? Who am I? She did not remember anything. In the space pod's computer was a black box with records of all the planets it had visited. Bewildered but resolute she set out to revisit all the planets in reverse order in the hope of retrieving all her lost memories.Deja Vu: Fragments of Memory is about memory but it is NOT a memory game; instead the game focuses on tableau-building and set-collecting and to win the game you must perform well both tactically and strategically. In the tactical part players collect wooden tokens on the map with various combinations of color and shape and both the color and shape are essential to success! The process of collecting is a pleasantly perplexing mind puzzle.In the strategic part players use the wooden tokens they gained to add cards to their tableau building up their card engine which serves to generate victory points reinforce their resource-collecting ability and improve the engine itself. Should you increase your selection of cards first? Or create more space to save up resources? Maybe you should plant more cosmic flowers? Balanced and efficient long-term planning is the key to victory.The central cosmic map aside from being a place to hold resources is also a battlefield to contest precious memory fragments which when paired with the right cards can earn enormous amount of ictory points for you!
What's left of civilization on this planet is being cut into portions by those most prone to cutting. Those of us who want something better... we'll find it somewhere else.The Exodus Fleet features resource management and tableau building mechanisms along with a highly interactive system of role selection and bidding in which players compete to hire miners spaceship builders and other groups to piece together their own fleet to escape a dying Earth. Just building ships and filling them with refugees will score you points but making sure your ships work together may give you the advantage you need.Players must decide whether to prioritize building ships within one faction (to score bonus points) or whether it might be better to build ships with synergy for powering their actions. Is it better to spend your resources on more ships or rescuing more survivors off of Earth? Should you gamble on explorers or just take a turn to gather more resources? And exactly how much money does my opponent still have? Can they outbid me for the action I really need to perform? A variety of strategic and tactical dilemmas awaits.
Game description from the publisher:In the Martian mining colony of ARES-6 crime pays. Three factions vie for control of this corrupt new world and everything within it. You are a mercenary known as a freelancer here to profit off the conflict to make a name for yourself – but ambition alone isn't enough. A network of seedy contacts will assist you in undertaking the dangerous missions necessary to bolster your rep. Whether it's hiring henchmen to carry out your dirty work or plotting with secret schemes you'll let nothing stand between you and your squalid goals.In Infamy players find that nearly anything can be bought for the right price. Players attempt to win the game by being the first to reach 15 Infamy points or by reaching the highest reputation level in any one of three factions: the Harada Cartel the Trust Megacorp or the PKD Militia. The core of this auction and influence game is the Pay to Play mechanism in which players must sacrifice bidding power in order to place any bids at all. Spend too much time bidding against an opponent and your currency will dwindle – but if you refuse to bid you'll be forced to watch your opponent acquire all those things that only the criminal underworld can deliver.Here at the end of the world where everyone and everything has its price there is but a single ambition that endures: Infamy.
A Strategy Game of Hidden MovementThe night is quiet but somewhere in the darkness shadows are moving. A ninja and a double-crossing samurai sneak into the Lion Clan castle intent on completing their dastardly tasks. Though alert the Lion guards are as yet unaware that anything is amiss...This tense standalone game pits Lion Clan samurai guards against a Scorpion Clan ninja and his traitor ally. As the ninja or the traitor you will use hidden movement to sneak into the castle eliminate guards find your mission objective and escape. As the guards you will use your wits and superior numbers to thwart the sinister Scorpion.In this exciting new game set in the world of Legend of the Five Rings you must use your limited resources powers of deduction and a touch of guile to outthink and outmanoeuvre your opponent. Daring planning and a little luck will determine whether you triumph or meet your end on 3 feet of steel.[Publisher blurb]
Drako: Knights & Trolls is the second game in the Drako series.Two aggressive Trolls have been attacking travellers on the mountain trails. The ryal has set a reward for their heads and an armed group of Knights has set out to earn it. They managed to track down the monsters and find their hideout. Just before dawn they surrounded the Trolls' clearing preparing an ambush. But when the wind changes the Trolls sniff them out! A huge rock smashes a tree near the location of the daredevils and a terrible roar breaks the silence as a Troll throws himself into a mad charge. A battle to the death has begun!Each player has a unique deck of cards and each card has symbols on it to indicate possible actions. The Trolls can move around the game board attack throw rocks charge and defend themselves from attacks; the Knights can attack with their swords shoot bows move individually or in groups protect themselves with shields and call reinforcements.Each player can have up to six cards in hand and managing these cards and maneuvering their characters on the game board are the keys to victory. Has the opponent run out of defense cards? Can a Troll nip the strongest Knight and take him out without opening himself up to attacks from the others? The Knights can attack the Trolls' vital areas to keep them from charging or throwing rocks.If the Trolls kill the Knights before the end of the battle – they win. If the Knights survive or defeat the Trolls they will return home victorious over the menacing monsters.—description from the publisher
A few magically talented individuals their devoted followers in tow have been drawn from their villages across the twisted wilderness to the Ruined City.At the very heart of the city the cursed Tower of Magic rises into the broiling clouds. From this vantage the Archmage and her Order of Mages ruled these lands for an Age drawing together the warring magics of the mythic races into one all-powerful and cohesive force. That was of course before The Ending.The Ruined City is now home to but a fragment of the mythic races that once served the Archmage and her Order. And until now no human has dared step foot in these forsaken streets. The newcomers of human stock are the descendants of the ancient Mages now outcasts living in camps in the farthest reaches of the lands. Unusual shows of power in their home villages have already gathered them small but enthusiastic bands of followers. And now they have travelled to meet with representatives of the mythic races to seek their wisdom and magical secrets.The mythic races are the keepers of six very different spheres of magic with very different abilities. It was only the power of the Archmage that long ago found ways to combine the spheres and gain higher and higher levels of magic. Now much of the magic of the mythic races is lost and the newcomers having come so far are told they must now travel the lands to reclaim lost relics sacred to the races. It seems the journey to absolute magical power has only just begun...Archmage is a euro-thematic hybrid where players take on the role of fledgling Mages traveling the lands to recover ancient relics gather followers and train apprentices in six spheres of magic and beyond. As the power of their Order grows they will pit apprentices against each other and attain unheard of spells and magical powers building their own Mage tower to watch over the lands and weave their magics.When the time of reckoning comes a new Archmage will rule.Each turn is formed of two phases:Spells provide Mages with a range of options for strategic and tactical play. Archmage has a modular spell system with 18 spells included in the base game and expansions planned to add more sets. Spells are used by expending a cost in Relics the magical currency of the game that is unique to each mythic race.The game is played over a number of turns depending on the player count. After the last turn the Mage with the most powerful Order of Mages is declared the new Archmage and power is restored to the lands... until the next time!
In the near future of Paradox a space-time disturbance called The Quake is fracturing entire worlds’ timelines and removing these worlds from existence. Two to four players take on the roles of scientists working quickly to repair these worlds’ connections to their past present and future by making new time strands — however every repaired connection ripples through time and fuels the Quake to fracture more worlds. When the storm’s power fades the most successful scientist will be hailed as a hero throughout the multiverse.Paradox takes familiar board game elements such as card drafting set collection and resource management then adds a Bejewelled-like grid of colorful disks for each player to manipulate along with a universe of worlds that must be protected by game’s end. As a result Paradox presents players with a unique experience that is simple to learn yet challenging to master as players navigate three interlocking systems to protect these worlds from the chaotic forces of the Quake.Paradox is designed by Brian Suhre and is illustrated by 15 artists each with their unique view of one of the worlds. Paradox plays in about 20-30min per player.UPC 748252122094
The people of the Skylands live high above the earth in mystical floating islands. The grandiose cities on these islands are powered by magical energy from a rare crystal.In the tile-laying game Skylands you are tasked with building part of the Skylands kingdom. Go exploring for new areas of wood stone and most importantly crystalline as you seek to build the grandest part of the Kingdom.On their turn a player selects one of four actions: Explore Harvest Build or Collect Energy. All players get to take the action but the player who selected it gets an extra bonus. A player cannot select the same action two turns in a row. The actions allow players to select tiles and place them in their tableau building out their landscape of Skylands forest and quarries. Completing these geographic features allows them to harvest resources collect crystals and build special buildings. The game continues until one player fills their tableau or all the tiles have been placed. Players receive points for their special buildings materials and points earned during the game and the player with the most points wins.Skylands includes special buildings for beginner intermediate and advanced play as well as a campaign mode and five small expansions (Queenies) for more complexity.
Mega Empires: The East is a strategy board game for 3-9 players that covers the development of civilizations through history from the Stone Age to the Late Iron Age on a map board that stretches from Northeast Africa to Southwest Asia. In this colossal game players lead their historic civilization as they gain victory points by expanding their population building cities trading and developing their knowledge and culture. Notwithstanding its large scope the game's core mechanics are straightforward and easy to learn. A key element in the game is player interaction as they position themselves on the map board and search for valuable commodities during interactive trading sessions.Gameplay Each player starts their civilization in the Stone Age with a single population token on the board. As the game progresses the population will expand spread over the board fight some border conflicts and build cities. Cities bring resources and wealth expressed in trade cards. The more cities players manage to build on the board the more trade cards they receive. Trade cards are mainly valuable commodities but sometimes turn out to be disastrous calamities.Trade Trading is the heart of the game a social experience where all players interact with each other to optimize the value of their sets of commodities. In addition to the desired commodities calamities are secretly traded as well adding an additional layer to the trading dynamics. Once the trading phase has ended players that end up with a calamity in their hand will suffer its effects.Develop Civilization Advances When the smoke of trading and resolving calamities has settled players can decide how to spend the wealth gathered through trading. The game includes 51 different advances that can be developed each of which provides benefits in the game to its holder. For example Metal Working provides an advantage when fighting conflicts Architecture facilitates city construction and Enlightenment reduces the impact of (civil) calamities.The 51 Civilization advances are divided into the categories Arts Crafts Science Civics and Religion each of which has specific powers. Each advance acquired by a player provides discounts to other advances that can be purchased later in the game thereby creating a path of strategic decisions. The ultimate advance in the game Wonder of the World is only in reach for players who manage both their trading and purchasing strategy very well.Winning the Game The players who have best developed their position on the board whilst avoiding making enemies and defended their civilization against natural or civic calamities and stand the test of time will eventually gather the most victory points and compete for winning the game. After up to 12 hours of playing that is.Combining with Mega Empires: The West' Mega Empires: The East can be combined with Mega Empires: The West (2019) to scale up the game to as many as 18 players! Where The East has a strong focus on movement by land The West concentrates on the Mediterranean Sea which stimulates movement by ship. Both games were designed as equally balanced counterparts albeit with unique characteristics. Since many phases in the game are played simultaneously larger player numbers do not materially increase the total playing time.Expansions Mega Empires: The Special Buildings (2024) is an expansion set that provides additional flavor to the game through 18 miniatures of ancient buildings historically associated with each of the civilizations in the game. These buildings can be built on the map board and provide additional benefits in play and victory points to their controller.Accessories The Mega Empires: The East – Deluxe Game Mat (2024) is a neoprene game mat at 125% scale of the original cardboard map that offers an enlarged playing area and high-quality design for easier and more immersive gameplay.The Mega Empires: Identifier Cards Bonus Pack (2024) is a set with 18 large player identifier cards one for each of the Civilizations included in Mega Empires. These can be used for distributing the civilizations among the players during setup to identify which stack of Civilization Advances belongs to which player or to divide acquired cards from not yet acquired ones during the game.Wrap-up Mega Empires: The East is a long strategic board game about development trade culture politics and showing resilience when dealing with calamities. The game is a perfect fit for larger groups of strategic board game enthusiasts which due to its scalability can also be played in smaller groups. It is not just a game it is an experience!—description from the designers
Bretagne is a worker placement game in which players must build lighthouses on the coast of Bretagne in the 19th century.On each turn players take actions such as using resources to build; trading resources cards or money; or hiring workers or engineers.Players can choose to score points immediately when they build or decide not to do it and to participate in the final evaluation of the lighthouse. If they score immediately they have guaranteed themselves some points; if they wait they could reach higher scores or send workers to harbors to earn extra bonuses for the remaining rounds.
Puzzle Dungeon is a solitaire hand management modular board set collection game in which you control a monster hunter making their way through a dungeon filled with several types of monsters and their kings.In Puzzle Dungeon the player uses the limited cards in their hand and cards they deal into play from a deck to defeat enemies which are dealt randomly each game to form a unique board. Players are limited by the order in which their cards are dealt and the order of the monsters in the dungeon so a strong strategy is required to win.Puzzle Dungeon features twenty double-faced monster cards. The front of each monster card features an average monster of that type: a vampire a goblin or haunted armor. The back of each monster card depicts that monster as a monster king. There are four of each type of monster. When the third monster of a type is defeated the fourth is flipped over to the monster king. Monster kings have punishing abilities and a strong effect on the game.—description from the designer
Beyond Humanity: Colonies is the hybrid board game you've been waiting for! Simple integration of technologies allows for complex gameplay that keeping the players of all skill levels focused on the game not the math or the electronics. Capable of multi-player co-op or semi-coop and solo play BH:C offers something for everyone! Those choosing to connect their play accounts online will be able to map their expanse through the galaxy with other players and participate in global community missions!Beyond Humanity: Colonies strives to bring a premium gaming experience that can be played endlessly with nearly limitless possibilities which bring new challenges to every game. Whether your goal is to create a new haven for humanity's survival conquer a planet as the ruling president or simply have a unique and incredible gaming experience this is the game for you!Buildings emit light through windows and skylights. Modules communicate with one another and with the companion app.Just swipe your political decree cards above the central ARC building. This mechanism makes the gameplay fast but the depth of rules and dynamic conditions remains immense!You don’t need to count anything. Just focus on reading residents mood and the colony conditions and make the proper decisions.We’ve programmed in a variety of scenarios and difficulties to match the gameplay you are comfortable with. The Simple scenario will be easy and approachable. But if you dare - try one of those hellish planets with minimal minerals to mine and lack the basic resources needed for humans.Choose different scenario or campaign on one of 700,000 planets choose one of nine managers and change your hidden goals - the variety of paths are nearly endless!Mind boggling amounts of code simulations test games and balancing have been already completed. We love math and can brag that the simulation is extremely accurate and feels organic!We have been focusing on the player's experience. Our gameplay is dynamic with the story being created by the players. And with so many options for different parameters you are always able to have a new adventure!Have you ever seen a board game with real online multiplayer? You can influence other’ players colonies trade with them and join forces as megacorps.Created and designed by Three-Headed Monster.
In 1347 The Black Death ravages Europe. The ruler of your land has just succumbed to the plague and now you the princes of the land compete against one another in a struggle to replace him. To do this you travel around the land to gather loyal supporters from among the various classes of the middle ages. Each day you visit a different town each containing different kinds of buildings and each providing different kinds of benefits. When entering a building belonging to a given class you recruit followers from that class. Once in a while you also take a chance on recruiting some of the strangers lurking in the streets. There are a few rats in those streets too but a rat or two won't kill you right?Rattus Cartus a card game based on the Rattus board game includes twelve different buildings with players using all or only some of them each game to provide a wide variety of play. Are you going to play it safe or will you run the risk of perishing from the effects of the plague?
The year is 45 BC. Julius Caesar brings all the leaders of the provinces of Hispania Ulterior together for a meeting in Corduba where he thanks them for the support received during the recent civil war. The fight between Caesar and Pompey had ended with a clear victor but not all Roman citizens were completely behind Caesar.One year later the cruel governor and Caesar’s right hand man is nearly assassinated as he makes his way to the Basilica. This act turned out to be the precursor to what would happen just two years later. Cneo and Sexto sons of Caesar’s enemies taking advantage of the influence that Pompey’s name still carried and capitalizing off the rich resources of the Roman province took control of all of Hispania including the colonies of Italica and Corduba. These two traitors had somehow pieced together an army of no less than 13 legions made up of veterans loyal to Pompey and the remnants of his defeated armies in Africa along with citizens of Hispania.Caesar promptly travelled to the capital of Hispania with the intention of crushing the rebellion while it was still in its infancy. After losing a battle to Cneo for control of the bridge Caesar was forced to winter in Ategua and as it was necessary to feed his forces he subsequently pillaged the surrounding area. Many were those who joined the rebellion led by Pompey’s sons but in the end there weren’t enough of them. Forced to take refuge in the city after the battle of Munda Caesar besieges Cneo and Sexto. He later takes control of the city after a daring assault on the walls. Sexto manages to escape Caesar’s wrath but his brother Cneo dies along with another 22,000 citizens of Corduba. As punishment for supporting the rebellion and giving refuge to its instigators the city is left a smoldering ruin. But from the ashes a new city will arise…The year is now 27 BC nearly two decades later and Augustus the first emperor sends representatives of the most influential Roman families to Corduba in order to raise it to its former glory. To achieve this it will be necessary to rebuild the city and cater to its inhabitants. All of this of course under the watchful eye of Rome. Players who represent the heirs of different patrician families sent from Rome will compete for the honor of becoming the next Governor but must first win the vote of the people and of Rome.The game is played out over three eras each one representing a decade. During a round players will take actions in turns until all decide to pass. Players use actions to produce or harvest resources construct buildings and monuments train legions and tend to the religious needs of the people. To do this players will have access to a certain number of specialists and workers that will increase as the city’s population rises.It is important to note that Corduba is not a tile-laying game but rather one of building actions that includes familiar worker placement and resource management mechanics.Actions available at the beginning of the game are scarce and mostly limited to harvesting basic resources in order to construct buildings and train troops. However as players construct new buildings the amount of actions available increases since each building constructed provides a new action. Players will certainly appreciate the sheer number of possible strategies and combinations that arise during the course of a game.Another of Corduba’s strengths is how a particular game evolves. A total of nine rounds are played grouped into three decades. At the end of each round the buildings release their workers and therefore become available for the next round. What this means is that all these buildings which have been constructed one by one over previous rounds are now free to all players regardless of who built them. Also since there is an ever-increasing amount of actions available strategic possibilities multiply. In addition to this every action is just as important as the next which leaves you with the constant feeling that another player has anticipated your move and occupied a building you wanted to activate or built what you wanted to build. Even though the rules do not change from one round to the next players will quickly realize that the game does since their strategies and perceptions during the first few rounds will be very different from later ones. There are no Victory Points in Corduba. In order to win you will have to garner the favor of the city’s inhabitants and of Rome itself. Constructing buildings in the different districts will improve your reputation there. Providing the largest armies for the Roman Cohorts or giving the largest offering to the gods will also help you win favor in the Senate as well as of course helping the city meet the demands of Rome. At the end of each decade players will have the opportunity to add to the Senate.But not all that glitters is gold and on occasion the citizens will rebel. Players will have to deal with these uprisings but this does not mean they will have to cooperate. However if this aspect is neglected the entire city could fall resulting in a very undesirable outcome – all players lose! Corduba is a bona fide example of a game with near-infinite strategic possibilities. Each game will play out differently depending on the buildings and monuments constructed the combinations from families and inheritances that players choose the demands of Rome the fluctuation of the resource market the Res gestae (milestones) available etc. Even if you try to play in a similar way as you did the last you will not have the same experience. Truly no one game of Corduba will be the same – you will uncover different strategies and combinations each time you play. Corduba is a game of medium to high difficulty with simple rules that anyone can understand but will profoundly challenge players of even the highest skill levels.—description from the publisher
Evil High Priest is a worker-placement game in which the players take the part of priests of a Lovecraftian entity. All players worship the same Great Old One but they are emphatically not allies. When they awaken their Great Old One he will decide which among them is the best (based on VPs) and appoint that priest and that priest only to be the High Priest who wins.The game contains cards cardboard tokens and multiple different boards - each player has an inner sanctum plus a priest board to manage his sect. In addition there is a town board representing Lovecraft country; a ritual board representing magic spells; and a cult board representing the Great Old One you seek to release.The game is performed in Action phases. the players take turns moving their cultists to activate various sites on the different boards gathering resources summoning monsters shattering Elder Signs and launching investigator raids (which attack all players). When all players run out of cultists the Action phase ends and players recover their cultists freeing up the board sites for the next Action phase. Victory is determined when the last Elder Sign blocking your Great Old One is shattered and at this point everyone totes up points. Different resources are worth different amounts but the most valuable are the Elder Signs.Driving the game are the player's need to recruit more cultists & gather more resources balanced against his need to shatter Elder Signs and protect himself against the deadly investigator raids. Unusual among worker placement games the cult board can be swapped out between games for a different experience. The Cthulhu cult board does not play the same as the Black Goat cult board and they require different tactics and planning.—description from the publisher
Pixel Tactics 4 introduces a brand new mechanic of Traps! The set has a theme of counterplay and counter-counterplay with many cards designed to surprise and intimidate your opponents.
Chartered: The Golden Age is a historic and economic building game known for its easy game system.You are a merchant looking to profit from the budding trade in Amsterdam in the 1600s and participate in the growth of a multitude of chartered enterprises. Several European nations are vying for the lucrative trade in spices and other goods. The goods brought back to Amsterdam at great peril and cost are rapidly growing merchant wealth and increasing trade. To increase working capital and spread risk you and other merchants use stocks for the first time in history.You are establishing your first warehouses in Amsterdam contributing to the city that will grow to become the wealthiest city in the western world. You can become the best merchant build chartered enterprises and purchase stock to profit from their expected growth. Your goal? Profit and wealth.Players buy building cards to found chartered enterprises and purchase stock in them. Throughout the game they expand these enterprises increasing their stock value and ultimately increasing players’ wealth. Enterprises merge to accelerate their growth and add floors to their warehouses to easily gain value. Players will aim to block enterprises they don't have stocks in but might be forced to help them grow. Buy the right stocks and build the right warehouses to put you on your way to profit and to victory.—description from the publisher
Set in the titular city in the 16th century Venice lets players take the role of wealthy influential merchants as they ride their gondolas up and down the city's canals train their assistants complete contracts and leverage their influence to gain political power. But business is anything but usual. As they broker contracts and flirt with crime merchants must avoid arousing the suspicion of the Venetian Inquisition lest they find themselves arrested and their businesses shut down.In the game players move their two gondolas around the board. When they move a gondola they may activate the assistants they have placed previously on any building they pass but they may train (and improve the capabilities of) only the one on which they end their movement. Assistants allow you to gain resources trade make money and take an array of other actions depending on the buildings to which they are assigned. When resources are made they are placed in the gondola and these will be used to fulfill lucrative contracts.Space is limited on the city's canals however and each time you pass another merchant's boat gossip will spread raising your suspicion level with the Inquisition. Lower your suspicion with visits and donations to the church or academic institutions — or throw caution to the wind and engage in unsavory activities for money or information. During the game being such a well-known merchant can be a boon to your political career but at game end the most suspicious player will be made an example of by the Inquisition — blocking your victory even if you have the most points.Includes solo mode by David Turczi and Xavi Bordes—description from the publisher
The Shitennō are the four great Generals of the legendary Shogun Togukawa Ieyasu who unified Japan at the end of the 16th century. The players will play these loyal and famous samuraïs with the goal of becoming the Shogun's favorite by controlling as many provinces as possible.In Shitenno you do not fight on the battlefield but through planning and manipulation in the Shogun's court. A game turn starts with a distribution phase in which the active player creates card lots one for each player but takes the lot remaining after all other players have taken their cards. (All part of following the Japanese code of honor.) In the next stage players can gain control of provinces.The rules are easy to understand but if you want to win you have to judge your opponents aptly and guess their secret intentions. Every choice is crucial every move is decisive...
Game description from the publisher:In The Hobbit: An Unexpected Journey Deck-Building Game each player takes on the role of a member of The Company as they set out on the long and treacherous path to Lonely Mountain. Play as Bilbo Baggins Gandalf the Grey Thorin Oakenshield or others. Your Hero card will guide your strategy throughout the game or you can break away with a plan of your own.Each player starts with his own basic ten-card deck and draws a hand of five cards each turn. Power is the currency you will use to buy new stronger cards to add to your deck. The goal of a deck-building game is to craft your personal deck into a well-oiled machine and five types of cards can be acquired: Enemies Allies Artifacts Maneuvers and Locations. A large central stack of cards supplies a five-card Path from which players make their purchases. Each player always has five face-up cards from which to choose each turn so new options and surprises await each turn.When you have amassed enough Power you can take on an Archenemy! Each Archenemy has Loot cards you can acquire. Defeat a Troll and you might find Sting Orcrist or Glamdring! Take on The Goblin King and you might find the maneuvers you need to escape from the Misty Mountains. Azog is the final Archenemy and he has unfinished business...In the end the player who has accumulated the most Victory Points from the cards in his deck wins.Cryptozoic's The Lord of the Rings/The Hobbit deck-builder series:
Europe Divided - a game of an expansionist Europe a resurgent Russia and a new Cold WarThe end of the Cold War ushered in a new age of European expansion. Central and Eastern Europe had emerged from dictatorships and wanted to consolidate their democracies. They sought European integration to ensure they would not fall back into the Russian sphere of influence. Russia — a shell of its former power as the Soviet Union — could do nothing to slow the European expansion. But then things changed. Oil prices increased bolstering Russia's economy. Putin came to power and despite political discontent in Russia his popularity remained strong. In 2008 war broke out between Russia and the NATO-aspirant former Soviet country of Georgia. Russia's resurgence had begun exemplified by the 2014 annexation of Crimea and invasion of eastern Ukraine. In the game you control of one of the two powers: Europe (controlling both NATO and the European Union) or Russia. Europe is powerful and rich but bureaucratic and slow to react. Russia lacks Europe's resources but can respond rapidly. Players score victory points by having dominant influence in contested countries in Central Europe Eastern Europe and the Caucasus. They can also score victory points by bringing key historical events to fruition. Gameplay is rich with history and includes today's potential flashpoints but it features a fast-playing card-driven core mechanism. Players use cards associated with countries they control to establish political and military influence gain financial resources and deploy their military presence. An elegant deck-manipulation mechanism weakens players' decks as they increase their influence creating tension between seeking to expand and overreaching. Will the Velvet Revolution result in the split of the Czech Republic and Slovakia? How will the Bosnian War end? The players will decide the fate of history throughout this period of Europe Divided.
A long long time ago in a distant kingdom there was a town a town so small that the cartographers in the kingdom did not bother to put it on any of their maps.The mayor of the city decided to change this. He sent messengers all around the kingdom to announce that a skillful smart and experienced entrepreneur was needed to elevate the economy of this small town. The price for this effort would be a memorial on the main square of the town eternal glory and the satisfaction from a job well done.Years passed before the candidates finally reached the city. The mayor had never been happier but he didn't know which of the entrepreneurs would be most suitable for the position so he decided to give each of them a chance to prove that he was the long-awaited entrepreneur. Each of the candidates received five helpers who were admittedly not very bright but who were certainly loyal and obedient. They have three years to prove their craftsmanship and skill and after this time the mayor will decide which candidate most deserves the honorable position.In Craftsmen players try to gain appreciation points by building production buildings creating connections between these buildings producing raw materials and consumption goods or buying them outright. They can also gain points by sending produced goods to the farthest parts of the world. In the end whoever has the most appreciation points wins.
'In the lands of the North where the Black Rocks stand guard against the cold sea in the dark night that is very long the Men of the Northlands sit by their great log fires and they tell a tale... 'So began each of the Sagas of Noggin the Nog in which the crown of Noggin Prince of the Nogs is sought by his wicked uncle Nogbad the Bad who devises evil plots to threaten the safety of the kingdom in order to force Noggin to give up his crown. In this game players are the noble Lords of the north looking to assist Noggin however they can in his adventures with resources and wise council.Players use their influence to take actions on the board which as a back drop is Peter Firmin's classic hand drawn map of the Northlands. The time taken on each action is plotted on a roundel which acts as the game clock changes the turn order and progresses the seasons. However Nogbad is never far away from the source of the Kingdom's troubles and Noggin must use his cleverness intuition and resourcefulness to thwart Nogbad and confirm his position as King of the Nogs. The game ends when Noggin secures the crown or if Nogbad manages to get there first.In Tales of the Northlands: The Sagas of Noggin the Nog players must work together to successfully complete the adventures revealed by the saga cards. By offering much needed resources and making key decisions that effect the progress of the adventures players will if successful add to Noggin's popularity. Should their decision be unwise or they take too long the popular vote might sway toward Nogbad.The game includes all of the characters from the TV series Noggin his Queen Nooka Knut their son Thor Nogson the grumpy Captain of the Royal Guard Graculus the Great Green Bird Olaf the Lofty the Court inventor and Romf the little man from the Hot Water Valley.These adventures are all based upon the books and stories developed by Oliver Postgate and Peter Firmin. The game is fully licensed has access to all artwork previously released in books and film and includes over fifty new pieces of new artwork commissioned from Peter Firmin specifically for the game. The game has three levels solo a family game with simplified rule set and a gamer's version with deeper strategy options.
From Finnish designer Touko Tahkokallio comes Principato a tactical game for 2-4 players.Powerful principalities are forming in Northern Italy. When is the best moment to expand? When will harvesting be profitable? How much force will be necessary to defend the city walls? Only the player who can correctly judge the timing of such decisions will be successful in the end.At the beginning of the game each player receives a small unprotected principality. Over three epochs the various principalities can be developed. A steady production of money and food is needed to expand the principality and to maintain an army of mercenaries. During the game there are several cultural and military valuations that give the players victory points.The unusual part of this game are the action cards which are available to all players. From the changing pool of possible actions players have to secure the most suitable cards and use them at the appropriate time – reaching for the new means while parting with the old. This simple mechanism turns Principato into a varied tactical game full of tough decisions.
Rolling Stock is a card game about stock and company trading. Players are investors buying private companies in auctions which they may later use for an IPO (to turn them into corporations) or sell to already existing corporations (to turn them into subsidiaries of that corporation). The majority share holder of a corporation controls its actions: issuing new shares paying dividends and buying more subsidiaries from other corporations players or an ominous foreign investor.The companies are transportation themed starting with the early Prussian railroad. As more companies are bought the scope of the game expands to Germany later Europe and ultimately even space. With expanding scope older companies become less and less profitable until they have to be written off eventually severely hitting the book value of their owner.As a pure card game Rolling Stock has no game board to simulate actual transportation. Instead networking effects are modeled by synergies between geographically adjacent companies that are subsidiaries of the same corporation. This simplistic model merely sets the stage for the trading of stocks and companies which is the heart and soul of the game.Rolling Stock is vaguely inspired by the 18xx series of games but it is clearly not a part of it. Obviously track building is missing entirely but even the stock market with all its superficial similarities turns out to be fundamentally different.Compared to the 18xx series Rolling Stock has extremely simple rules. Strategically however it is comparably deep and complex.
“Hold onto your butts!” Jurassic Park: Danger! is a light strategy game set amidst the chaos of Isla Nublar that will take you on the adventure of your life!One player controls the T-Rex Dilophosaurus and Velociraptor prowling through the jungle to attack the humans. The other players control a team of human characters working to get the park back online and escape to the helipad before it's too late!When a human character is eliminated by the dinosaurs that human player immediately comes back into play with a brand-new human character. If the human players can get a certain number of human characters to safety the humans win. But if the dinosaur player can eliminate three human characters the dinosaurs win.
CIV: Carta Impera Victoria is a game of CIVilization and diplomacy in which you develop your own civilization. Be the first to reach supremacy in one field to make history but keep an eye on how your opponents are advancing. Forming a temporary alliance might be the best way to keep a player from triumphing…and remember that offense is sometimes the best defense!In more detail a player wins when they reach supremacy in a field; if this doesn't happen when no more cards can be drawn the game ends and players go through a majority scoring to determine the winner.CIV includes six fields of competition: Army Religion Economics Science Culture and Utopia. The 104 cards in the game are split in three ages which represent the natural evolution of global civilization through the timeline but the cards of each field aren't split equally. Once the second age has finished for example if you haven't yet reached supremacy of Religion it's time to think about another strategy.Each field gives powers to the player who succeeds in reaching the limit of cards in their play area (depending on the number of players). There are different kinds of powers two levels of permanent effects and one sacrifice effect for each field. Using these powers in combination will be necessary to be the first to reach supremacy — but using these powers is also a way to keep competitors from reaching victory.You will need all your diplomacy skills to get help from others and prevent the leading player from winning yet today's friend could be tomorrow's enemy so pay attention to all and think about which combination of powers might lead to a surprise victory! Be the first to use it!The game includes rules for 1v1 play 2v2 team play and 3-4 player games.CIV FAQ
Unlike the head-to-head battles of Krosmaster: Arena Krosmaster: Quest can be played cooperatively (with one player as the demon and the rest of the players working together) or as a competition as players look for treasures on tiled boards. The box includes seven new Krosmaster figures with character cards (two exclusive) more than 600 pieces 16 terrain parts (which can be used in Arena) more than 40 settings and 6 special dice.
Explore a dark enchanting world and battle your opponents in this 2-4 player turn-based competitive strategic board game.Throughout the game you'll collect resources learn new spells summon a companion and - if you're lucky - unlock your Shadow Form all in the quest to become the ultimate Shadow Caster.The last player standing after this supernatural showdown wins the game!The Standard edition of Casting Shadows inlcludes 73 standard-sized cards 4 rules reference cards 5 custom dice 7 Hex tiles 13 Resource tokens 4 Player boards and 4 meeples.Your turn consists of 3 phases:Phase 1 Take the 5 Resource dice and roll them in front of you to form your Resource Pool which contains the Resources you can spend this turn. If you start your turn on a Hex tile that grants you a specific Resource add the corresponding Resource token to your Resource Pool.Phase 2 During this phase you get 4 Action points to spend and you can use them to perform any of the Actions below in any order. Each Action costs 1 Action point. You can perform the same Action more than once on your turn if you still have Action points tospend. You do not have to spend all 4 Action points each turn but unused Action points do not roll over to subsequent turns.Phase 3 During this phase you may absorb any remaining Shadow Fragments in your Resource Pool by moving your Shadow Tracker up by that amount. If you’ve absorbed enough Shadow Energy and you are in your Base Form you may immediately transform into Shadow Form.When the dust settles and the echoes of the last spell fade there can be only one victor. The last player standing is crowned the champion and wins the game.View the Rulebook
The robot was advancing fast towards the base loaded with crystals – but the opponent team's robot was nearing. 'Bzzzzt!' Lightning sparked briefly and the Bot changed course to unload the crystal a few meters from his base his programming slightly jammed by the shock wave. The opponent Bot immediately loaded the crystal and proceed to rejoin his base; two other Bots were nearing and they didn't look too friendly! The mechanic sighed heavily as he knew this would inevitably end up in a melee damaged Bots and long hours in the repair shop afterwards...In Twin Tin Bots the robot-programming game for the new generation many corporations have invested in crystal mining after they were discovered as a potent energy source. They designed and improved robots to harvest crystals and a few people can now run a big crystal harvesting rig. Many teams work on the same harvesting plant but the game's always on to bring more crystals back than the others.In the game each player programs two robots to harvest crystals from the game board and bring them back to his base. The catch is that robots repeat their programming but changes to the program from turn to turn are limited. Robots can also interact with other robots so even the best laid plans can end up slightly different than expected.The player who harvests the most valuable crystals wins.
One Card Dungeon is a solo dice-placement dungeon crawl played on a single card. Fight through 12 increasingly challenging levels to reach the final prize - the Sceptre of M'Guf-yn.Both the Adventurer and the Monsters are represented on the map by Dice with the value on top showing their current health. Each room has one type of Monster with anywhere from 1 to 4 of that monster to defeat in each room.The basic game mechanic is rolling three dice then assigning one dice to each of your Movement Attack and Defense. Adding together your skill levels in each of these areas with the dice you have assigned gives you a total number of points in each of these areas to spend for example if you have a Movement skill of 3 and assign a 4 dice to it you would have 7 Movement points to spend that turn.After each room you may upgrade one of your four skills - Movement Attack Defense and Range.—description from the designer
You are the top manager at one of the big oil companies tasked with leading your enterprise into a future without oil. With peak oil looming ahead you try to squeeze the last drops from oil fields around the world to gather the resources to invest into various oil replacement technologies. While you may try to emerge from the coming crisis by regular means your competitors will most probably not forcing you to dirty your hands as well.On your turn in Peak Oil you assign your agents to different action spots on the board. If your agents are in the majority at any given action spot or you decide to send mercenaries to their help they squelch the competition there and allow you to take the linked action. Actions include developing and harvesting oil fields building pipelines hiring new agents buying new ship contracts investing in oil replacement technologies conducting PR campaigns engaging in piracy and manipulating public opinion and oil prices.After some time the oil — represented by a set number of small barrels you draw from a bag when developing new oil fields — will run out. This is called peak oil and marks the end of the game. Players tally the value of the technologies in which they invested and promoted during the game. Whoever shaped the future best (i.e. gained favor for their company) wins.
You are a spymaster. Your mission: Dominate the world of undercover intelligence by deploying agents to complete vital missions. To complete your mission you must first build an underground network of highly trained agents from different branches of espionage.In the card game SpyNet two to four players work alone or with a teammate to gather the information they need to recruit the best agents and disrupt their opponents' plans. With clever play and careful coordination you can rise to the top of the intelligence community and become a dominant force in the world of covert espionage.In more detail the deck contains agents funding and missions. Players draft cards from a face-down line-up: Look at the first pile and take it or put it back in order to look at the second pile; look at the second pile etc. After you take a pile you add one card to empty spot in the line-up as well as each pile that you passed over thereby enriching the haul for the next player.Players lay down color-coded agents in order to gain strength in four fields: tech infiltration counterespionage and enforcement. Funding can be applied to any agent and some agents have special powers that take effect when played. A player can complete a mission only when their strength in that mission's field is stronger than all other opponents.
Circus Train Second Edition by designer Tom Decker is a 1-5 player game in which you are the owner and operator of a small circus train in prohibition-era America. In this game you and your opponents are vying to employ the best talent while putting on the most magnificent show each month. While touring the country by train you will have the opportunity to perform while adding talent to your show through hiring the performers stranded in cities by defunct circuses. Just remember to keep an eye on your wages because your talent definitely will.Through clever card hand management you control the movement of your train around the American northeast making strategic business decisions about talent performances and payroll in this fast-paced strategy game. Each turn represents one week of real time and after six months the circus season closes for the year and the game ends with one player declared as having The Greatest Show on Earth.Inspired by Sara Gruen’s novel Water for Elephants Circus Train Second Edition includes thematic elements such as improving your show’s reputation by picking up alcohol for your talent and staff (legally in Canada) the high costs of supplying big cats and elephants and the ability to “red light” (firing by throwing off the train) disgruntled talent or talent that has simply become too expensive to maintain. These elements are blended into the game’s mechanics keeping it all simple while adding layers of depth and strategy.What's New in 2nd Edition:This new edition combines the first edition with its first expansion. Along with a graphic face-lift it adds more players (3 more) thereby changing the experience for a gamer and how they play Circus Train 2nd Edition. It also adds new never-before-seen Event cards into the mix.
From empty crossroads to the first signs of a settlement The Walled City is coming to life! Your job is to expand this new city settling citizens loyal to you alone as both you and your worthy opponents vie to be declared the first mayor.Learning to play The Walled City: Londonderry & Borderlands is easy but the strategies are endless! In the first round you will play cards to build roads that divide the city into neighborhoods then populate them with loyal peasants and nobles who share your view of this new city. In the second round you will build the walls themselves and choose which nobles will move into the towers to stand guard over the city as Watchmen. Beware unfinished roads will combine neighborhoods and gaps in the walls will cause Nobles to flee the city. Scoring is based on area majority: more neighborhoods loyal to you means more votes towards securing your seat on the city council. If you become Mayor what will your walled city look like?There's more to The Walled City than you might have noticed! Inside this box you'll find two complete games each with its own flavor. Londonderry introduces players to the famous original Guilds of London each with its own unique power. Just turn the game board over and you'll visit the Borderlands a completely new map featuring new game mechanics and an extended selection of Guilds. You can even mix Guild cards between maps! This unique quality leads to uncountable combinations to play with making The Walled City a place you'll want to visit game after game.
The forges of the Dwarven city of Winterforge have fired up once more. The royal centenary contract is up for renewal and only one of the legendary guilds can win the favour of the royal family and claim the contract as their own.In Smiths of Winterforge players take control of a guild that has to earn money and reputation to ensure they are chosen for the royal centenary contract. You earn money by:Don’t have enough money to buy the components you need? get a loan from the bank. Just make sure you pay it back before the end of the game.Need a hand finishing your contract? Head to the Tavern and grab some crew to join your guild.There are many paths to riches and reputation are you going to take the right one?
The Koryŏ dynasty is now defunct replaced by the Chosŏn dynasty founded by General Yi. Unfortunately soon after its founding figures of intrigue nicknamed the Watchers appeared all over the realm of Chosŏn. Since then feud and disorder has sprouted everywhere but instead of the usual political contests and sneaky manipulations armed warfare has become the rule. The influence of the Watchers on some families has grown strong and some whisper that their extraordinary powers even allow them to travel through time...Chosŏn is a thematic sequel to Koryŏ set in the same uchronian and politico-steampunk universe and gameplay is similar in the two games.The game lasts eight rounds and in each round each player draws a specified number of cards then simultaneously plays face down (1) as many characters as desired from one family (2) one character from each of two different families (3) one character and one event card or (4) three event cards. Each family has a value ranging from 1 to 9 which indicates both the number of cards in the family and the number of victory points the player controlling this family will score at the end of the game.Players reveal their cards in order clockwise from the round's start player. If she played one character and one event she carries out the power of this event swapping two characters or eliminating one held by another player. She also carries out the powers of any family that she controls i.e. that she holds more cards of than any other player. The family powers let you protect one family keep event cards double the power of an event steal the first player token etc. At the end of each round players discard characters in play (if needed) and discard everything in hand.After eight rounds players tally their scores based on the families they control influence scored during the game and possession of Yi's Legacy which is acquired by playing three event cards. Whoever has the highest score wins.
Colonialism is a game of 19th Century imperialistic struggle. In this game each player assumes the role of a nondescript colonial power. Players proceed to struggle for influence in the unindustrialized regions of the world and the subsequent resources such influence entails.Each turn is divided into action phases and colonization phases. During action phases players use cards to secretly bid influence in the six regions of the game board. During colonization phases all cards in play are revealed the placement of influence is resolved and conflict occurs.Whenever all native influence is eliminated from a region that region's resources are collected. The amount of resources collected by each player depends on each players' influence in the region. At the end of the game the player who collects the most resources wins.
Yin and yang is a concept of dualism in ancient Chinese philosophy representing two opposite principles. Yin is the feminine while Yang is masculine and this concept is embodied in all things around the world such as winter and summer male and female and light and dark.Yin Yang takes players back to ancient China during the Warring State period before the common era. At the time China was divided into seven kingdoms fighting each other constantly and people were living in suffering. To pursue inner peace every kind of fortune-telling method was then developed.One of those fortune-telling methods involves taking a tortoise shell with copper coins inside then shaking it to have indications based on which coins emerge and how they fall. This method is exactly what Yin Yang is based on. Players act as Taoist priests traveling on an ancient Chinese map to retrieve the local specialty of different cities to unlock their own destiny. Additionally players can also build temples in different cities to earn worship from seven kingdoms.—description from the publisher
For those with the eldritch gift temptation lurks around every corner even in leisure. Just consider the possibilities available to the practitioner of magic. Imagine poker with spells! No person could resist such temptation and even a casual review of history will prove that none could.And so it has gone. The application of magic to card games is as natural as mixing mandrake and worm’s husk.For the first time however the rules for a game specifically created for wizards have been pieced together from fragments found in tombs dusty used bookstores and in the classified ads of one small newspaper. Though magic has largely been forgotten in the centuries since this game was invented modern game design has given us a way to imitate the arcana outlined in the reconstructed rules. The result is a “no-magic-required” whimsical romp for 2-5 players.Hocus places the players in the flamboyant boots of wizards using their powerful advantages to create opportunities manipulate the game and alter the flow of cards. Wizards hate being pinned down and live by the mantra “You shall not fold!” Each turn players choose one Spell to use. As you are new to Hocus we shall first discuss the three Basic Spells.Use the first basic Spell to play cards to the Community. Play thoughtfully as everyone shares the cards in the Community! The second Spell is for building the Pot. In addition to Suit and Strength every card has a point value. Cards played to the Pot contribute their points to the winner of each Showdown. Play cards to build a Pocket with the third Spell. (Never ask to see a wizard’s pocket!) Each player takes one of their Pockets and combines it with the Community to form a hand during Showdowns. The best hand claims all points in the Pot.There is of course a twist. Trust a wizard to provide a twist! There are multiple Communities each with a Pot and players can compete in multiple Showdowns if they have the Pockets. Hocus is not merely a matter of building good hands but making a winning hand where your opponents least expect and profiting with a hefty Pot. Timing and careful targeted play will win the day. And time is limited. You may have conjured a Straight Flush but it’s worthless with no points in the Pot!Now look at the other spells in the game. There are eight different spell books each with their own unique approaches to the game providing every wizard who plays with their own special abilities. The spell books raise the game to another level with even more tools for bending luck to your advantage.Travel way back to a dark dank inn shuffle the cards and play the favorite game of the legendary Merlin and Morgan le Fay. Hocus is a little like poker but a lot more magic!
The Far Space Federation is leading an ongoing peacekeeping mission. The crew on the front lines are in constant need of new supplies and equipment so the Federation has set up a massive supply line network. This network is composed of massive space stations called Foundries. Some Foundries are specialized in mining and processing ore from asteroids. Other Foundries are equipped with robotic manufacturing and repair facilities. Their job is to keep the flow of supplies going efficiently as possible.The gameplay in Far Space Foundry occurs in two distinct halves: Space Foundry Alpha and Space Foundry Beta.At Space Foundry Alpha you mine skyrite (blue crystals) and rubion (red ore) and process the two to make galactium (purple metal). On your turn you play a card that allows you to either land a shuttle on a docking bay or take off from one. The shuttle will transport raw materials either from the asteroid or to your freighters. Each docking bay has a special ability if activated that turn like ore processing or galactic traders. At this foundry you must also build a fleet of freighters to haul your items. To do this you must visit the cantina to recruit help from various alien captains (with unique abilities). Once everyone has played all of their cards it's time to head off to a new board...At Space Foundry Beta you take all of your acquired materials and transport them down to the station. There the robots will use that material to make various products of varying worth. Besides manufacturing you may also upgrade your freighters or charge up your existing products for more points. Once the freighters are filled back up again it's time to transport the items to their final destination for final scoring!
Every move matters because each flight might be your last. Will you take a chance?Inspired by a true story 303 Squadron is an intense fast-paced board-wargame that will push you and your plane to the limits.303 Squadron was the most effective RAF squadron during the Battle of Britain. Comprised of various individuals we strive to recreate how they fought – and won – against the German invasion.Choose your strategy. It’s up to you how you will face the enemy. You can fight in a formation or engage in individual raids. Every move has its consequences so choose wisely. You only have one chance.303 Squadron can be played either co-operatively or as a solitaire game.—description from the publisher
In a distant time – so far in the future that either global warming or technical progress is so advanced that windmills are going swimmingly in the antarctic climate – the rising sea level and increased resource consumption has driven mankind to increase investment in polar research. The Scientific Committee on Antarctic Research sees an increasingly creative interpretation of the Antarctic Treaty System.Your objective in Antarctica is to develop research centers in Antarctica and to mine resources – for research purposes only of course. The sun orbits Antarctica counter-clockwise and each ship it thaws moves on for scientific progress. At the end of the game victory points for all kinds of majorities are granted. Will your consort be the one that gained a fortune ... er has done most to rescue mankind?Turn order is determined by the sun. Whenever it shines on one of your ships you may erect buildings recruit new scientists build more ships or do scientific research. The game ends when all buildings have been erected or when one player has placed his last scientist.
Siberia has a reputation for being a land of vast resources and players are going to do their best to exploit those resources and convert them into as much loot as possible.To set up the game place two different resources at random on each area in Siberia place the remaining resources on their supply spaces draw four of the 20 investment tiles from the bag and lay them on the game board give each player his own playing panel and workers/salesmen then place all the action counters in the bag.Siberia lasts an unspecified number of rounds. Each round consists of two phases: (1) drawing and placing action counters and (2) performing actions. In the first phase all players draw six action counters from the bag then place them on their individual playing panels. Most action counters show both a resource (five types possible) and a person (four types) while managers are on counters of their own. Each playing panel has columns for the five types of resources and the five types of workers with space for two counters in each column. Players can also allocate counters to the research facility below their panel.In the second phase players take actions one at a time until everyone has no actions remaining or passes. A resource or worker action can be taken only if both spaces are filled in the appropriate column; when a player takes an action he removes all action counters in the column returns them to the bag then takes the action.• The research facility action must be carried out first with the player taking the designated resources from the supply and placing one resource in any location that doesn't already have that resource available.• The worker actions allow a player to place a salesman in a stock exchange place a worker in Vladivostok move workers up to three spaces move a manager to any action space or claim an investment tile; each investment tile corresponds to a particular resource or worker action and is placed on the player panel permanently allowing the player to take this action more easily in the future since the column is always half-filled.• Each resource action allows a player to remove that resource from all areas where he has a worker then immediately sell them on one of the stock exchanges where he has a salesman.A player can keep up to ten action counters on his playing panel at the end of a round allowing him to prepare for and build up actions for future rounds. The game ends at the end of any round in which three of the five resources have no supply remaining or eight areas have had all their resources removed. (Once an area is exhausted nothing can be placed in it for the remainder of the game.) The player who has the most money wins.
The King is dead; long live the Queen! Or vice versa really as in the intriguing game Brutal Kingdom it's hard to tell what everyone is up to and who will have the greatest impact until it all ends. Yes the bishop's poison has been touched but has it been administered to the abbot or is it still waiting to be used? What's happening with the witch? And the executioner is waiting for his next job...At the beginning of a round each player has four character cards in hand. On your turn you play a card in front of you and follow its instructions. With some cards you can carry out actions on your opponent and bring an end to the round's influence — but only if you don't fall victim to your opponent in the process.
Do not be deceived by the fact that this is a roll-and-write game: Florenza Dice Game is a fully-fledged resource management game. Not a quick little game but a deep tricky title however pocket-sized inexpensive and with zero set-up time! The game in short:3: Manage everything you gained from the dice to realize artworks in your district's palace or church or choose to construct buildings which can grant you useful effects during the game!
Counter Attack is a football (soccer) strategy game which lasts for 90 minutes. The two players ('managers') each control a team of 11 players. Every player has a unique set of skills that the managers try to best utilise during play. Managers control how the players move pass dribble tackle and shoot.Duels between players on the pitch - whether tackles shots or headers - are determined by a combination of the unique player skills plus a dice roll. During movement phases a sand timer is used to keep the pace of the game up.Counter Attack features everything you'd expect in a game of football from corners to free kicks penalties to red cards and injuries.—description from the designer
Players control one of the great scientists during the 17th century Scientific Revolution in Europe. Use your limited time and energy to make discoveries test hypotheses publish papers correspond with other famous scientists hire assistants into your laboratory and network with other people who can help your progress. Discoveries follow historical tech trees in the key sciences of the age: Astronomy Mathematics Physics Biology and Chemistry. The scientist who accumulates the most prestige will be appointed the first President of the Royal Society.
I Spy is an exciting contest of disguised intentions political manipulation and spy games spanning an espionage-wracked pre-war Europe. Deceive your opponents as an agent secretly working for a European power recruiting key assets buying off politicians and instigating sabotage against foreign capitals. However you will need the reluctant (or unwitting) support of your opponents to position your homeland for European domination so tread carefully and do not reveal your true identity.Game Overview: At the start of the game you receive an Alignment Token which tells you which one of the competing European nations you secretly work for.The rest of the game unfolds over the course of 14 rounds with each player (spy) performing 3 Actions per round. These actions include moving around the map acquiring resources in the form of Supply Tokens improving your abilities by recruiting Assets manipulating the otherwise-random Politicians to your advantage or even directly harassing opposing spies.But any action you take will directly affect at least one Nation in the form of gains or losses in Influence points. Your mission during the game is to generate Influence for your own Nation while at the same time preventing your opponents’ Nations from gaining too much—if you can deduce which Nations they are!Influence is tallied and compared during Scoring Phases which take place at set intervals throughout the game. In a Scoring Phase each Nation receives Power points based on how much Influence it has accumulated so far.At the end of the game players reveal their Alignment Tokens and the player whose Nation has the most Power is the winner.
4049: The galaxy hums with prosperity and peace two millennia after the dawn of space travel. But as mankind and its neighbors colonized the stars the burgeoning need for resources was apparent. One by one new geological discoveries revolutionized terraform construction and energy technology. The sub-temperature properties of the mineral Ice-9 allowed life-giving water to flow on uninhabitable planets. Crystallized Cobalt was accidentally found to be incredibly strong resistant to extreme pressure. And a single chunk of Deuterium could power a sprawling metropolis for a month!As a plucky entrepreneur you must explore the edges of space searching for precious minerals. Will you buy the fastest ship in the sector or hire the best pilot in the galaxy? Purchase the latest state-of-the-art gadgets invest in planetary refineries or pay off your rising debt? The cargo you haul could be worth fortune so grab your helmet and suit up! The cosmos and a mountain of credits call!In Starship Merchants each player runs a fledgling corporation looking to stake a claim in the lucrative mining business. Player will buy starships explore the galaxy and deliver cargo for interstellar credits all the while expanding their operations.Starting at the shipyard and ending at the dock players will move clockwise around the four quadrants on the board to complete an entire Business Cycle. During each turn a player either performs one action at the current quadrant or advances to the next performing an action there. As players take actions or advance they spread apart across all four quadrants while completing individual Business Cycles.The Shipyard is where you can buy a speedy scout or a heavy load bearing tug. The Market is where Gear Pilots Refineries and claims can be purchased. In the belt starships are run by spending energy points to explore pickup mines or fly to another destination. The final quadrant is the Dock where delivered cargo is traded for credits.A player that ends his turn at the Dock with 100+ credits can declare the Final Run ending the game. But after completing the Final Run the player with the most credits wins!
Earth is in mortal danger!Invaders is a card-driven board game of warfare and horror featuring asymmetrical game-play for two players. In the game the players take on the roles of commanding forces on opposite sides of the conflict.One player leads the extraterrestrial conquerors whose goal is to transform the Earth and subjugate its inhabitants. The Invaders possess unthinkable weapons and unknowable technologies. More so within their galactic armada the aliens hold bound a terrifying array of eldritch creatures engineered specifically to sow the chaos and destruction that heralds the arrival of their masters.The other player commands the unyielding forces of a united Earth. In the shadow of a planet-wide scourge the nations of the Earth have joined forces to confront the arrival of a doom spawned on the other side of the galaxy. The Terran alliance is a desperation-forged bulwark upon which the invading forces crash and are repelled time and again. Outgunned with salvaged or untested technology and one foot in the grave the determined network of military machinery elite strike-teams warfare scientists and neighborhood militias are surprisingly capable of bloodying the Invaders' noses whenever the two forces meet.The eponymous Invaders seek to destroy the forces defending the Earth and exhaust their reserves. They do this by defeating the defending forces at key locations while also causing the Earth player to disrupt cards from their deck to their discard pile. The Invader must be cunning when deploying their creatures and war-machines or enacting their schemes as the cost to bring assets into the war often involves the discarding of other assets.Mankind must work desperately to defend critical resources and locations from the corruption and incursion of the alien threat. They do this by building formidable and deadly defenses predicting where the alien player will strike and setting traps designed to deprive the Invaders of key units and wear-down their options. Like the Invader the humans need to be clever in what they deploy and how they deploy it because their heroes may be bold but they are small in number and the Invaders are inexorable.Invaders is a science-fiction game piled thick with the trappings of war and horror. It is steeped in difficult decisions but built upon a simple elegant set of rules and because of this you will find each game telling a slightly different story each time you play. Both sides use cards to represent their units plans resources and events but as this is an asymmetrical battle game the way in which those cards are played and how they forward their owner's goals are very different. Regardless knowing when to let an asset go in favor of a better one how to exploit a weakness in your enemy's ranks and where to press an advantage or feint a trap will be key in seeing your side emerge as the victor from the morass of galactic war.One question remains: Which side are YOU on?
In Might & Magic Heroes: The Board Game each player becomes a leader of one of four different factions hoping to conquer and govern the realms of Ashan.At first players control just one hero a small army and a city — but with every passing round their heroes gain experience and grow in power armies become more numerous and small towns turn into enormous capitals. Players recruit new characters take control of mines that produce resources and gold for their factions defeat monsters prowling the game board and search for magical artifacts. As time passes they inevitably approach the final confrontation of great magical kingdoms. The winner must prove that his faction is the best developed boasting many heroes multiple armies and a large capital. Whoever manages to acquire the most power becomes the new heir and the supreme ruler of the realm of Ashan — and by achieving this wins the game!
[English]Europe 1702. The death of king Charles II of Habsburg left the throne vacant and started a war all over Europe to settle the matter of the Spanish Succession. The Archduke Charles III of Austria the Habsburg heir was discarded by the last will of Charles II signed almost on his deathbed in favor of Phillip of Anjou Louis XIV’s grandson the Bourbon heir. The Grand Alliance has been formed by the Treaty of Den Haag by Great Britain the Dutch Republic Austria Portugal and Savoy to preserve Europe’s balance of power and reclaim the throne for the Archduke Charles.The players representing the powers of the Grand Alliance will fight the Bourbon forces composed by French Castilian and Bavarian troops. Their goal defined by a hidden agenda is to obtain the best commercial and territorial concessions and conquer the Bourbon territories. But this is no cooperative game: the winning player will need strategy and negotiation skills to achieve the best deals with the enemy and thus be the country with the most benefits thanks to the Peace of Utrecht.In previous turn reverse order each player decides how to play one of the seeded cards for the current turn. The players may pay from their resources to use the card’s text or may prefer to “sell” the card to execute one action. Each action is available only once for each turn and the players cannot execute the same action in two consecutive turns. The available actions are Recruit troops Move them across the map or Attack the enemy in adjacent areas. Other choices include obtaining Resources or paying attention to their own countries Public Opinion (a.k.a. Will to Fight) for this will decide the order in which the new Concessions will be dealed. The card deck composed by the most relevant battles events and characters throughout the war includes the exploits of the Bourbon armies to counter the player’s actions.[Català]Europa 1702. La mort del rei Carles II d’Habsburg ha deixat el tron desocupat i ha provocat una guerra per tot Europa per arranjar la qüestió de la successió espanyola. L’arxiduc Carles III d’Àustria l’hereu de la casa Habsburg ha estat descartat pel testament de Carles II signat gairebé al seu llit de mort i que afavoreix Felip d’Anjou nét de Lluís XIV l’hereu de la casa Borbó. S’ha format la Gran Aliança pel Tractat de la Haia signat per la Gran Bretanya les Províncies Unides dels Països Baixos Àustria Portugal i Savoia per mantenir l’equilibri de poder a Europa i reclamar el tron per a l’arxiduc Carles.Els jugadors representen els poders de la Gran Aliança i lluiten contra les forces borbòniques compostes per tropes franceses castellanes i bavareses. El seu propòsit definit per uns objectius secrets és aconseguir les millors concessions territorials i comercials i conquerir els territoris borbònics. Però no es tracta d’un joc cooperatiu: al guanyador li caldrà estratègia i negociació per assolir els millors tractes amb l’enemic i ser el país més beneficiat per la Pau d’Utrecht.En l’ordre invers del torn anterior cada jugador decideix com vol jugar una de les cartes que formen el torn actual. Els jugadors poden pagar amb els seus recursos per activar l’esdeveniment de la carta o poden «vendre» la carta per fer una acció. Cada acció està disponible un sol cop per torn i els jugadors no poden fer la mateixa acció en dos torns consecutius. Les accions permeten als jugadors reclutar tropes moure-les pel mapa atacar l’enemic situat en hexàgons adjacents obtenir més recursos o millorar l’opinió pública del seu país. Una bona opinió pública és clau a l’hora de triar les millors concessions abans que ho facin els altres jugadors. La pila de cartes inclou les batalles esdeveniments i personatges més rellevants de tota la guerra a més de les victòries borbòniques que contrarestaran les accions dels jugadors.
We are in the early XXth century but the world is not as we know it. In 1895 exploring Amazonia Auguste Copperpot discovered a gate to a lost valley occupied by a primitive civilisation. Wiraqocha Valley was the name he gave to this remote Eden. This world enclosed a treasure that was going to revolutionize modern sciences namely the Somnium an orange luminescent crystal showing amazing properties. It can be used as fuel affects matter and even time. Immediately this virgin land became a new Eldorado for European colonists. Empress Victoria II decided to send several conglomerates to share this promised land and reap the fruits to her benefit. Zeppelin fleet full of scientists adventurers and looters clouded the Atlantic sky.Wiraqocha Valley is represented by an adjustable board consisting of 22 hexagonal tiles each of them being identified by a number from 1 to 12 or a dice combo (pairs or straights). In his turn each player rolls some six-sided dice combining them to take possession of territories or to protect from the opponents the ones he already owns. Every hexagon affords resources or special capacities which are means to influence die results to fit one’s strategy. There are three ways to win: bring back a huge cargo of Somnium to the Empress; acquire enough scientific knowledge to build the Leviathan a terrifying weapon serving the Kingdom; or find in the temple depths the four relics that will allow you to reach Wiraqocha’s treasure.
In a fantasy world dominated by goblins when the blood moon rises in the sky a new war begins and new warlords raise their armies.GOSU 2: Tactics plays like a hybrid of Race for the Galaxy and Magic: The Gathering with each player trying to recruit an army of goblins made up of soldiers heroes magicians and other classes – then swing it into action against the other players. Five clans of goblins are represented on the game cards with goblins in one of three ranks. To build an army a player must first recruit level I goblins then build on those goblins with level II and finally level III. Those higher level goblins can be played only if a lower level goblin is of the same clan and since goblins of the same clan have similar abilities or powers that mesh well players tend to specialize in who they recruit to their ranks.Each turn a player can play a new goblin use a goblin's power draw cards or pass. Many goblins have special powers that come into play when they're recruited attacked removed from play placed with other goblins and so on.Once all players have passed the player with the most powerful army wins the battle. Players keep cards in hand from one battle to the next so laying out all your forces at once can leave you with little to do but get hit in later battles. The first player to win three battles wins the game.While the game play in GOSU2 remains much the same as in GOSU some changes make it a different game:Additionally all cards are cold foil printed to make them shiny. Glitzy goblins – whodathunk?
In Maiden's Quest a maiden — tired of waiting to be rescued — takes it upon herself to fight her enemies and escape.Maidens use cards from their hands to attempt to defeat an enemy or obstacle. As you play the game's difficulty grows as enemies of increasing ferocity become active! An innovative turn-and-flip mechanism allows each card to represent up to four items encounters or allies.This fun and easy-to-learn game takes 10–30 minutes if you play non-stop. However since each encounter is resolved separately you can stop and stow away the deck at any time returning to play when and where you left off at a later time! Since no surface is required you can play while standing in line to get your morning coffee while you wait for an appointment or while sitting on the couch at home! Contents include enough for true solo play co-op or competitive two-player games and with multiple copies more players can join in!—description from the publisher
The Tail so far...The Kingdom of Brie has made a breakthrough of stunning proportions in the field of magical cheese! This new cheese seems to be able to do anything and everything including attracting the attention of every rat from across the world. The Kingdom is now suffering a rat plague-infested from top to bottom with a ravenous horde of ill-tempered rodents all hunting for the Magic Cheese.You are the Ratcatcher! The only person capable of dispelling the plague suffered by Brie and returning the realm to peace. You know the ways of the rats and must use all your skills bravery and cunning in order to defeat them. But beware: The rats are beginning to change and it's not for the better so hurry!The objective is Snatch the magical cheese eliminate the rats. Easier said than done.During a players turn they will race to explore the randomly generated city use their limited actions to out wit and out play the vast rat horde. The player is greatly outnumbered by the AI-controlled rat horde so they will need to use all their unique skills and traps to stand any chance of claiming victory.The AI has the numbers on its side but it also has the “Nemesis rat”. These great beasts are already imbued with the mass amounts of magical cheese it has caused mutation and psychosis the player must face this nemesis to put an end to the rodent invasion.—description from the publisher
Field of Glory: The Card Game is a quick-playing game for two players inspired by Field of Glory the miniatures rule system designed by Richard Bodley Scott for ancient and medieval tabletop battles.The game is split into two parts. You first decide with which units to fight constructing a deck of 24 unit cards. You then fight a battle across a battlefield made up of five terrain cards; to win the game you must take control of three of these terrain cards. The army cards represent the main troop types of the period such as heavy infantry light cavalry and elephants each having its own strengths and weaknesses. To be able to play units onto the battlefield you must discard other cards to pay the movement costs involved giving you a number of difficult decisions to make.Field of Glory: The Card Game is of medium complexity and should take 20-30 minutes to play.
Despite earlier attempts Martin Luther started the Reformation in 1517 with his Ninety-Five Theses. Luther criticized the selling of indulgences and stated that the Catholic doctrine of the merits of the saints had no foundation in the gospel. The Protestants soon incorporated doctrinal changes such as Sola Scriptura (Scripture alone) and Sola Fide (faith alone). These changes turned out to be not only theological but also influential in the Reformation in other ways: the rise of nationalism the Western Schism that eroded people's faith in the Papacy the perceived corruption of the Roman Curia the impact of humanism and the new learning of the Renaissance that questioned much of traditional thought. The Roman Catholic church responded with a counter-reformation initiated by the Council of Trent.In the two-player game Sola Fide: The Reformation by the renowned design team of Jason Mathews and Christian Leonhard players attempt to install Reformation in the Holy Roman Empire or try to prevent it battling the Holy Roman Empire's Imperial Circles.
Mafiozoo is a revised version of Rüdiger Dorn's Louis XIV. The biggest difference between this and Louis XIV is that the three levels of mission cards have been replaced by a 4×4 map of influential locations. Instead of playing pairs of tokens to fulfill mission cards and gain their superpower you play the pairs of tokens to place goons on the locations; and where you place goons can grant you access to place goons in new locations.
In the twelfth century thanks to the Holy Crusades and to the development of new merchant routes a few cities in Europe had grown so powerful that they had become city-states — called maritime republics — and their influence extended throughout the Mediterranean Sea.In Città-Stato you represent a maritime republic with unique characteristics and you must make it stand out by gaining greater commercial war and political prestige while also striving to develop and maintain Republican values. A great score alone might not be enough to win if you can't preserve the Republican nature!The mechanism at the core of the game is bag building: You can acquire cubes and place them in your bag. Each round you draw several cubes and depending on their number and color they will enable different actions. The game lasts seven rounds and each round players may keep playing actions until everyone has passed. Action cards increase the choices available and players may discover many interesting combos if they have planned well!
You have finally set out to find the truth. You've heard the rumors of ancient runes and the lost pages of a scattered tome that tell of ancient and evil monstrosities calling for their return. You've heard tales of those who came before you in this search losing grip on their sanity as they grew nearer to the truth. As you press on you can't help but notice that you feel less attached to reality yourself. Some days you lose track of time and can't account for hours of the day. The whispers of secret gates to another world are growing stronger and while no one knows who is building them you have a dreadful hunch...Could you be the hidden architect of the Gates of Delirium?In Gates of Delirium players have a hand of split action cards: one side sane and the other insane. Every round one player decides whether the round is sane or insane and all players must play that side of their cards. During sane rounds players search for maps and lost pages to a secret tome while assigning investigators to help them in their cause. During insane rounds players collect ancient runes and work to build gates to release the monstrosities that their sane selves have been trying so hard to understand and prevent. Earn the most victory points by the time the last monstrosity is released to win Gates of Delirium.—description from the publisher
Roll & Raid is based on the management of resources with euro flavor where players will carry out their actions simultaneously bringing a lot of agility to the game. It also incorporates a strong and original component of interaction that provides a great deal of fun.In Roll & Raid each player will control a Viking clan and produce ships and weapons to raid in search of new cities to plunder. Do not hesitate to destroy the clans that mess with your plans as only in battle you reach glory and only through death will you arrive at Valhalla!—description from the publisherRoll & Raid está basado en la gestión de recursos con sabor euro donde además los jugadores realizarán sus acciones de manera simultánea aportándole mucho dinamismo a la partida. Este juego que además incorpora un fuerte y original componente de interacción que le aporta grandes dosis de diversión.En Roll & Raid cada jugador controlará un clan vikingo con el que producirá barcos y armas para incursionar en busca de nuevas ciudades que saquear. ¡No dudéis en destruir a los clanes que se entrometan en vuestros planes pues sólo en la batalla se alcanza la gloria y sólo con la muerte se accede al Valhalla!—description from the publisher (Spanish)
Exceed is an easy-to-learn 2 player head-to-head fighting card game. Matches take approximately 10-20 minutes with decks that are small enough to fit in your pocket.Exceed is broken up into Seasons each Season contains 16 new fighters from various franchises packaged into 4-character boxes.This set features 4 characters from the world of Red Horizon: Reese Heidi Vincent and Nehtali as well as all materials you need to play.
The year is 1252 and the great Kublai Khan has decided to build his summer palace. He has searched for the best architects who are looking to win fame and prestige — and sometimes you have to harm other architects' prestige to step forward...Xanadú is a highly interactive card game for 2 to 5 players. Cards can be buildings with four squares of available resources that can be used by any player (including the owner of the card). To be able to retrieve and use those resources the players assign workers which are also cards. The players compete to earn the most tong baos the money in the game by selling the constructions to the Khan.Xanadú is a strategy game of building and sabotage for casual and experienced players.•••DE LA CAJA:El año es 1252 y Kublai Khan ha decidido construir su palacio de verano. Para esto ha buscado a los mejores arquitectos pero ellos no se detendrán con nada por ganar fama y prestigio.Los jugadores competirán por ganar la mayor cantidad de tong baos (monedas) vendiendo construcciones (cartas) al KhanCada carta cuenta con recursos disponibles dispuestos en 4 casillas que pueden ser aprovechados por todos los jugadores (incluido el dueño de la carta). Para utilizar estos recursos los jugadores asignan trabajadores. Solo los recursos que se encuentren en casillas destapadas (sin trabajadores) están disponibles.Xanadú es un juego de estrategia de construcción y sabotaje para jugadores casuales y experimentados.
M.U.L.E. was first published as a computer game in 1983. Inspired by board games it became a breakthrough then a classic. Now this warm-hearted game of cut-throat capitalism is finally available as a board game!In M.U.L.E. The Board Game you are one of the pioneering and industrious species of a Galactic Federation. Together with your fellow colonists you attempt to settle the distant Planet Irata with the so-called help of a mule-like machine you all learn to hate. But for now he's all you've got. Well him and your fellow colonists. I wouldn't count on their help though — not unless there's profit. Good luck. You'll need it.In M.U.L.E. (abbreviated from “Multiple Use Labor Element”) players claim plots of land and install mechanical robots (M.U.L.E.s) to work on them. M.U.L.E.s produce goods that colonists can use sell for profit or stockpile for (hopefully) even more profit: - Smithore is a metal that cannot be used by players directly but can be sold to The Store. The Store uses Smithore to manufacture M.U.L.E.s. Since players need M.U.L.E.s to produce their Goods they must sell Smithore to increase their production. - Crystite is a luxury mineral with a highly volatile price. It is not needed for anything on Planet Irata but can be exported to other worlds for great profits (unless stolen by Pirates – you have been warned!) - Food is needed by players to take Development Actions such as Assaying Lands or Installing/Refitting M.U.L.E.s. - Energy is needed to power M.U.L.E.s. You'll know the value of Energy when you lack it.There will be unexpected surpluses and shortages of different goods causing market prices to fluctuate. Players must plan ahead while maintaining flexibility to change their plans as all kinds of ”fun” planetary disasters hit them. Interaction between colonists is highly opportunistic: they will gladly help you if there's profit in it for them. Or maybe not. You'll get to see the true colors of your friends by playing M.U.L.E. with them. The most cunning settler and trader receives fame fortune and the honorary title of First Founder! There is also an overall Colony Retirement score describing how your colony succeeded (or failed) as a whole.
During the 13th century A.D. the Middle Ages were slowly coming to an end. The Pope and the Empire the two universal powers that dominated the previous centuries were breaking apart. Science and technology were beginning to flourish again. Society was rapidly changing as cities revived and gained autonomy while the feudal system was starting to crumble. In Medioevo Universale you have to lead one of the great kingdoms of those times while taking control of trade diplomacy infrastructure development scientific progress and military strategy. Build forts and fortifications bring war to your enemies conquer new lands discover new technologies expand your commerce repel the barbarians on the frontiers recruit armies and fleets forge alliances and defeat your opponents in battle!Medioevo Universale is a game full of components (more than 1700!) with many aspects to manage deep interactions with other players and the ability to give you an immersive experience in the medieval era.In addition of the normal game rules the box contains also the original prototype rulebook of Nicola Iannone and the elements to play his experimental game version.
Now that you've got some experience as an Evil Doctor it's time to move onward and upward. Where's the place to be in the Evil Doctoring World of the late 1800s? London. What's your plan? Find a cheap warehouse somewhere to build your Doomsday Machine. Scotland Yard is on your trail however so in addition to your Doomsday Machine you'll have to build an Escape Plan.In the worker-placement style game What's He Building in There? players use their Doctors and three henchmen to acquire resources at the available shops acquire gold visit the black markets provide the Genius at Work labor (GAW) provide Manual Labor (ML) improve the Doctor's social standing and invent things. You must complete both a Doomsday Machine and an Escape Plan with higher level Doomsday Machines and Escape Plans garnering more victory points and you need to do it quickly. Scotland Yard is getting suspicious after all so you have to do what you need to do in 15 turns. Players can earn additional victory points for fitting in with society eccentricity security and inventions.Play time is approximately 25-30 minutes per player.
Description from the publisher:A dark void has opened and undead creatures are attempting to enter our world. You have come together as guardians who must work together to force the undead back through the void. However the longer it takes the stronger the undead become threatening to overwhelm all.In The Banishing players collect cards from the Void to form melds to cast unique spells and effects in an effort to complete the ritual of Banishing which will hurl the undead back through the Void. Players must work together to create those melds as well as to protect and heal each other from attacks by the undead in order to succeed.
It is the time of the 20th century a century of skyrocketing technological development a century of new economic and political relations a century of two World Wars a century of revolutions. For the first time in history the creation of a single world government became possible. You command a subdivision at The Committee — a secret organization working towards becoming that government.During the game you dispatch your network of agents to infiltrate political financial and research institutions. You make treaties with prominent organizations both well-known and secret and carry out covert operations. You head up history-shaping projects including Comintern and Unified Nations. Most importantly you compete with other subdivision heads to become the only puppet master of the world!All you do is shrouded in secrecy. The world knows nothing of you and it will stay that way. Even as you stand at the head of The Committee and become the ruler of the world!Deep State: New World Order is a dystopian game of world domination and global conspiracies. The game takes place over several rounds and in the course of a round players begin with the action phase which is followed by the takeover phase. Those two phases repeat then at the end of the round comes the treaty phase.During the action phase each player performs one action the most important of which is to send your agents to infiltrate political financial and research institutions represented by objective cards in the Infiltration Zone. You must race for objective cards as other players can send more agents to intercept the card they need. Players can also advance toward World Domination projects including Comintern Unified Nations Spyware and Deep State itself which gives players tangible advantages in the game. They may also choose to carry out covert operations that provide a lot of influence while requiring the sacrifice of agents.During the takeover phase players take their captured cards and return some of their agents from them.The treaty phase begins when all objective cards in the Infiltration Zone have been captured. Each player can then make one treaty that gets them working with mighty organizations some known the world over while others hide in secret.At the end of the game players calculate their influence (victory points) that are generated by their objective cards by participation in global projects and by their treaty cards. Many cards interact with each other generating even more influence. The player with the most influence wins the game becoming master of the world we know.
Do you love 18xx games but wish there was one with a shorter play time a more realistic and sophisticated stock market partnerships and more math? Then look no further! Rolling Stock Stars is an 18xx inspired card game that’s for financiers who want to take it to the next level - it’s a pure financial game with no map. Missing an auction by just one dollar can spiral your corporation into bankruptcy or lead to a hostile takeover.In Rolling Stock Stars players represent investors who purchase companies through auctions and later convert them to corporations. Subsidiary companies in corporations synergize with each other bringing in more income. Additionally each corporation has a unique power that allows you to explore a wide array of strategies. The game runs through transportation history starting from the early Prussian Railroads in the 1830s and eventually ending with airports.In order to stand the test of time you’ll need to manage your corporations with brutal efficiency. Make deals plan multiple turns ahead and account for every coin in Rolling Stock Stars!—description from the publisher
Walk the twisted streets of the Mad City in a boardgame that fuses worker placement with deck building and area control to create a unique experience.Extract dreams in the City Slumbering and use them to buy favors from Nightmares. Procure special services in the Bizarre Bazaar. Score points through skillful play in Mother When’s deadly High School and the sinister 13th District. Compete for the Wax King’s favor and the ultimate prize…escape!In this game set in the sinister world of the Don’t Rest Your Head role playing game your opponents lurk around every corner waiting to attack. Can you outsmart your friends and win the Nightmares’ game? Whatever you do Don’t Turn Your Back!
Kingmaker: The Royal Re-Launch depicts the period of English history in the 15th century that became known as the Wars of the Roses. It is based on the premise that the powerful noble families used the Lancastrian and Yorkist royalty as pawns in a greater game for the control of the kingdom. Players manoeuvre Noble pieces representing the leaders of 24 major families in England and Wales in order to gain control over a Royal piece of their own while also eliminating rival Royal pieces and weakening their opponents. It is a game of political and military action and the ability to react to unforeseen events. You win by a combination of military political and diplomatic skills.There are four games in Kingmaker: The Royal Re-Launch:As a player you control a Faction consisting of one or more Nobles. Each Noble piece you play on the board has a corresponding Noble card which you display in your Faction space on the table. You can strengthen your Nobles with Titles Offices and other cards such as Bishops Mercenaries and Ships.At the beginning of your turn you draw a card from the Event deck and all players follow its instructions. During your turn you may move your Noble pieces fight battles and conduct sieges. You may also have the opportunity to call Parliament to gain the benefit of additional Titles and Offices and perhaps the chance to crown a new King. At the end of your turn you draw from the Crown deck which may enable you to add a new Noble to your Faction or increase the power of a Noble already in play.
In Eiyo you will need to confront hordes of enemies trying not to be defeated by gaining honour points determined by the opponents that you are taking down.Each turn is divided into 2 phases: The samurai phase and the enemy phase.In the samurai phase you will draw 4 cards and then fight. You may never have more than 6 cards in hand.During the fight phase you can deliberately attack or deflect your enemies depending on your choices and possibilities. You choose the amount of cards to spend from your hand.To face an enemy you will need to consider the enemy position and discard a Weapon card correspondingly. You can only use one of the positions shown on the card for each Weapon card you discard.At any time you can turn a Weapon card by 90 degrees clockwise to hit an enemy in a specific position by discarding the topmost card of your Weapon deck.By attacking an enemy you will defeat only the topmost enemy of the overlapping row and will you gain honour points.To deflect an enemy you must discard the corresponding Weapon card and you must take a Deflect token and place it on top of the corresponding Enemy row. During this turn you won’t receive damage from that row but you won’t get honour points.In the Enemy phase all of the Enemies from the rows without a Deflect token on top will attack you. The enemies will damage you based on the positions they occupy in their row. You will discard an amount of cards from your Weapon deck corresponding to the damage received by the enemies.When using the deflect tokens discard the topmost card of a row (without receiving honour points) before starting a new round.You will lose the game if you run out of Weapon cards for the third time while there are still enemies to fight. To win the game you will need to survive having gained at least 40 honour points.The mini-expansion Eiyo: Yamabushi is packaged inside the base game's box. It introduces 4 Yamabushi mini-bosses to the field of battle.—description from the publisher
In Pilgrim players are abbots and abbesses of their own provincial 14th century abbey each seeking to:A unique twist on a mancala-movement mechanism distributes a player's acolytes across eight duties and the capital city to determine each turn's action. 18xx-style tile development on the map board builds trade routes for revenue and pilgrim trails for endgame points. Common serfs need to be ordained to ensure that the abbey is adequately serviced and your acolyte numbers will need to be carefully balanced across ever changing duties and vocational tasks.Pilgrim is a game played over 26 rounds with perfect information zero randomness (once the game starts) and one hundred and sixty sextillion possible starting set-ups. Player interaction is intense and constant. The meek might inherit the earth but you will need to be made of stronger stuff to become the next cardinal and win the game.—description from the designer
The neon-clad city of Dicetopia lies before you. A seething cauldron of petty thieves devious corporations and ruthless smugglers. Or in other words the city of opportunity for you and your factions highly questionable motives! Unleash your agents to take over neighborhoods snatch loot perform shifty actions and carry out sneaky missions. Be the unbridled predator you’ve hopefully never dreamt of being in real life and lay the city before your feet!Dicetopia is a quick small box board game for 2-4 players with a playtime of 20-30 minutes. The game introduces a fresh mix of area control dice manipulation worker placement secret objectives and player interaction. On a player's turn they send out one of their agents to a neighborhood in the city. This single move determine the resource they'll collect their control of that neighborhood and what action they'll perform. When all agents has been deployed after six rounds the ultimate goal is to score the highest points based on the neighborhoods players dominates the die resources they have and their secret missions.The game has a randomized set-up and comes with 10 different factions 40 unique missions and 10 game-changing scenarios to make sure no game ever feel the same!
Listen pals. We did not fight the Void to make Lumen even brighter. The flying citadel has proven worthless profiting from scrolls and abandoning us to our empty fate. Can't you figure out the Eternals on their terrace eating grapes and enjoying the show we put on against the Seraphs? Guess what? we mortals survived and pushed back the Void. We have shown the Seraphs the door. What about the Eternals now? - Commonly heard in Gon'Mar Taverns -Fall of Lumen is a stand-alone tabletop game based on deck-building and tableau building. It is a follow-up of Legends of Void. The Void battles have ended. The Outer Lands are devastated after years of battles against the Seraphs and the people are happy to return to a peaceful time and rebuild their houses and society. But a small group of rebels is sick of the citadel of Lumen and works in the shadows to free the Outer Lands from its dictatorship. Their plan is as simple as it will be effective. Bring back the Keepers that once saved the world from the Nihil of the Pale Night and sneak them into the flying citadel as incognito agents. You play a rebel Hero, an ex-Keeper banned from the Outer Lands long ago. Now you are back thanks to the dimensional fracture caused by the Void. You'll rescue comrades from the Inner Worlds where the Eternals the founders of Lumen banished all of you. You will infiltrate Keepers into Lumen to take power back until the flying citadel becomes the falling one. You will be supported by a Faction which shares your cause against the Eternals and compete with the other Heroes to be the most influential Hero the one who has infiltrated the most Agents on Lumen. You will move your Hero across the Outer Lands and spend their skills to gather resources such as Gold Mana Mithril Dark Matter and Genasi. Using these resources you will acquire traits learn spells buy trinkets retrieve artifacts and hire followers to help your cause and improve your skills. Finally with enough skills you can restore the dimensional connection to an Inner World and bring back a Keeper stuck there. To unlock a portal and reach an Inner World you need a different combination of skills: Deception Wit Fighting Wizardry and Void (the most precious and versatile skill). As the game gets closer to the end your interest will switch from rescuing Keepers from the Inner Worlds to sneaking them onto Lumen which is the goal of the game and the greatest source of victory points. You can infiltrate a saboteur in any of the five districts of Lumen: Informers Engineers Fighters Wizards and Voyagers. Each saboteur will grant you a recurring or immediate income and victory points.The game will feature a Solo mode and a 2-player cooperative variant. Fall of Lumen has No Take That elements. The interaction between players is indirect. It mainly comes from solving challenges market acquisitions and timing the infiltration of Agents on Lumen. The more saboteurs are on a District Window of Lumen the higher the cost to send a new one. Our estimated complexity is 3.2 on the BGG scale (max 5.0).—description from the publisher
Description from the publisher:In Wrath of Dragons each player assumes the role of a dragon that over the course of many centuries flies into different regions of the Old World to lay waste to settlements scorch fields snatch livestock take gold and capture nobles.After six centuries have passed the devastation destruction and fear that the dragons have caused is scored and the dragon that earns the most victory points wins!
Welcome to the world of the Gnomes of Zavandor.Like most gnomes you have two great passions: sparkling gems and wondrous machines. The sought-after gemstones can be found around the mining town of Diamantina. They can be bought and sold at the gem exchange shady traders are always willing to engage in a little wheeling and dealing and then you can use the gems to claim valuable mining rights artifacts and jewellery. Who will become the most successful gem trading mogul?Zavandor is a fantasy setting which revolves around a capitalist economy based on trading in gems - sapphires rubies mystical gems etc. Other games in the family include Mines of Zavandor and The Scepter of Zavandor.Gnomes of Zavandor features two central boards. The first is a grid with markers indicating the current price of each of the gem types and also indicating whether the price is going to go up or down next turn. Gems can be bought (or sold) for cash in the first phase of each turn. Buying gems makes them more valuable in subsequent turns; selling them reduces their value and this is reflected on the grid. These gems can be used to buy tiles from the second board a star-shaped arena featuring mining rights tiles positioned randomly around it. The position on the board indicates the cost to purchase these mining rights; the cost will be a mixed selection of coloured gems. At the end of each turn players gain new gems according to the mining rights they have acquired and this affects the central economy generally reducing the value of the relevant gems when they are purchased for hard cash in future rounds.The initial phase of the turn involves buying gems selling gems taking gold trading with the central supply and purchasing cards and tokens (with gems rather than cash). The items available for purchase include equipment improving your efficiency jewels providing victory points and mining rights. The second phase of the turn involves mining for new gems. Each player takes the gems they are allowed according to their mining rights. At the end of each turn the market values are adjusted according to the actions which have occurred; the price of the available equipment is discounted (this rule is optional); and another area of the star-shaped board becomes accessible with more mining-rights available to purchase in the next round.The game continues until one player has reached a victory-point target dependent on the number of players in the game. Victory points are achieved by purchasing mining-rights equipment and most significantly (but also most expensively) jewellery.
You stand at the railing of the viewing pavilion your gaze wandering into the distance. The soft colours around you glow in a soft light. From this beautiful location fleets of your hot air balloons will soon dapple the sky with radiant hues. You couldn‘t be prouder but as the horizon fills with these graceful flights of fancy it will take careful planning to make sure that your balloons attract the most attention.You are trying to score as many points as possible with clever placement of your balloons. Points are earned by launching the balloons of your fleets and forming the largest possible groups of your own balloons within the different regions. The launch sites at the pavilions are also highly coveted and offer you further opportunities to earn points. Choose the right launch site at the right time and score lots of points for your fleet! The player with the most points at the end of the game wins.—description from the publisher
The Stifling Dark is a one-vs-many hidden-movement horror board game with an innovative line-of-sight mechanic for 2-5 players. One player takes the role of the adversary whose goal is to prevent the other players (the investigators) from escaping through a variety of unique actions. As an investigator your only goals are to survive and escape.Investigators move around the board in a point-to-point fashion using their base movement speed. They may sprint to move more quickly but they need to keep an eye on their stamina so they don't become exhausted. Additionally investigators can pick up and use items lock and unlock doors or use their flashlights to try and find the adversary. Meanwhile the adversary is secretly moving around the board trying to stop the investigators from escaping. There are a variety of investigators to choose from each with their own special abilities. The adversary also has multiple attacks and abilities that change how you play the game.Will you fix the car and drive out or will you override the gate and try to sneak out? The investigators will need to decide if they want to stick together to watch each other's backs or split up to race towards the exit. Either way they must move quickly - the longer the game takes the more chances the adversary has to stop them!The game ends when either all of the investigators escape (meaning the investigators won) or the adversary achieves their win condition (which is different for each adversary).
Welcome to the world of Uncharted: The Board Game! In this game you take on the role of a treasure hunter and compete with other players to gain the most Victory Points. The variety of cards that you collect represent skills and items necessary for or sought after by treasure hunters. You can increase your chances of winning by adding useful cards to your play area. Venture into dangerous ruins search them thoroughly and defeat waves of enemies to become a legendary treasure hunter!
In Teen Titans GO! Deck-Building Game players get to take on the roles of their favorite heroes from the Teen Titans Go! animated series on Cartoon Network. Robin Beast Boy Starfire Cyborg and Raven are trying to outdo each other in a friendly contest to defeat the most supervillains. Players' oversized hero cards offer them strategies they can follow or they can choose their own path. When the dust settles and all six supervillains have been defeated the player with the most victory points wins.
Description from the publisher:We are in grave danger. Enemies are swarming around the ship and they will not go down without a fight. We'll have to work together in order to get out of this one alive. We're going to need a plan and we need it fast. Let's not let these...things...outsmart us outnumber us and certainly not outshoot us! I need you all to do what you do best. Got it? Let's do this!In Apocalypse Chaos your ship has been surrounded by a hostile alien race and the situation looks dire but you and your crew ain't going down without a fight! You must work together to contest the onslaught of enemy forces recover items of scientific interest rescue the innocent escape imprisonment and destroy the alien leader.• An action-packed cooperative experience for you and your friends to conquer. • Modular components allow players to craft their own missions. • Includes a campaign of scenarios to test your courage and inspire your creativity.
War has erupted across the Imperium! Four spacefaring races struggle for supremacy launching fleets of starships across the galaxy to battle for control of the most prosperous systems. Only one race will successfully Expand Explore Exploit and Exterminate their way to victory!Pocket Imperium is a 4X microgame. Players will need to use the opportunities to expand explore exploit and exterminate to their best advantage. The timing of when to build fleets when to explore the stars and when to invade systems controlled by opponents will be crucial in their quest to rule the Imperium.What's more in a crowded galaxy players must choose wisely when to make alliances to bring down powerful enemies — and when to break those pacts to critically weaken their former allies!
In Axis & Allies & Zombies a new take on the iconic World War II strategy board game each player takes command of one of the major powers joining either the Axis or the Allies. Players then fight for victory against the opposing faction and a terrifying new foe: zombies. In this game that features streamlined game play curveballs like chainsaw tanks and zombie mind control rays and a zany storyline will players survive the onslaught or succumb to the uprising?—description from the publisher
Mi Tierra: New Era (My Land: New Era) is a worker placement game in which the players represent farmers that try to labor their land in the best way possible. They will have to sow and work the land and take care of their animals so they can produce goods and sell them in the different available markets.In this second edition players will have all the fun included in the original Mi Tierra plus more since the second edition includes many more features like use of water for plantations horses new products and more. Also instead of four players you will be able to play up to six-player games. Finally the rules of the game have been revised to make sure that Mi Tierra gets even better.
This Guilty Land is a game about the political struggle over slavery in the United States in the decades prior to the American Civil War. The two players each represent an abstract idea - Justice and Oppression - while a third non-player faction Compromise both helps and hinders them while seeking insidiously to maintain the untenable and abhorrent status quo.This is a card-driven game but it's a rather atypical variation on that form. An Events Display contains cards belonging to both players and is public information. Cards played from the Events Display have effects depending on the type of card and many cards can be placed into a player's Reserve where they can be used throughout the game to take other sorts of actions. The size of one's Reserve is limited to the player's Organizational Capacity. This Capacity can be increased over the course of the game and also influences the strength of a player's actions the minimum number of their cards drawn into the Display and victory point opportunities.The game is asymmetrical in that each player's mix of cards within the deck either play to their strengths or emphasize their weaknesses. Like many of Ms. Holland's games it is about deadlock with each side countering the other until one of them blinks. Advantages multiply over time and a single mistake might make your position irrecoverable. Tempo and momentum are terribly important because at its heart this is a racing game.Both players score victory points for passing laws and forming political parties and Justice scores victory points for growing support for their cause. Assuming neither player wins an instant victory by dominating the laws or reducing their opponents support to zero the game ends when either the supply of victory points or the deck of cards is exhausted and the player with the highest score wins.When the game ends the American Civil War begins: the game's argument is that the Civil War was both inevitable and necessary and through its mechanisms the game seeks to illustrate why that is the case while still providing a deep and engaging play experience.-description from publisher
In Futuropia Friedemann Friese's big utopian economic game for 1-4 optimizers players live in a future Utopian society that possesses desirable lifestyle qualities for all of its citizens. Too bad this is not today's reality...In this Utopian society we all will work much less. Our robots can do nearly everything already. There is no need for great envy. It is simply about equality justice and the fair allocation of the complete and still necessary work which then gives us ALL more leisure time.Success means we will have time for the activities we like the most: fishing farming fencing flying ... as well as gaming building painting traveling composing and more. If somebody wants to work more than needed they should do that. This is about the freedom! So let us rethink this: joblessness is not a disgrace it is the new goal!We are members of a team striving to realize this utopian ideal. We try to develop completely self-sustaining homes that function as efficiently as possible. They must generate enough food and energy to allow the residents the greatest possible freedom (thus leisure time). The more people in our development who no longer need to work the closer we are to reaching our goal! The player who builds the best development will win the game and their development will become reality!Futuropia is a luck-free economic game. To ensure you always encounter new challenges we offer multiple game set-up variations which create a variety of gameplay situations ensuring new experiences and replayability. The solo game offers you an option to learn the mechanisms and processes of Futuropia before you play it with other players. See our hopeful future in...Futuropia!
DRCongo explores a hopeful hypothesis that if enlightened industrialists worked to develop the economy of this mighty country then it would escape the clutches of a crippling insurgency.Players build industries and expand a transport network of river rail and roads. Oil minerals and crops are produced and if sold via the Atlantic port of Matadi players reap rich rewards. Players develop their own cities and hydroelectricity can be sold to these.The game is built in four game layers with layer two introducing insurgents and peacekeepers layer three the Government and layer four strategic interventions by other countries.The game is played on a map showing the eleven provinces of the Democratic Republic of the Congo and their capital towns. Transport routes are shown and include the major rivers and railways and export routes. In a turn a player may carry out one of five actions: build industry place transport develop city produce resources or sell resources. A neat and tidy economic game is made complicated by the presence of insurgents at game start and these are suppressed and eliminated by use of players peacekeepers. This is a typical Ragnar Brothers dice combat system—simple but bringing tension and fun to proceedings.
In Quarantine players seek to build the biggest and most efficient hospital while trying to keep ahead of the steady stream of incoming patients arriving at their doors. In this tense struggle for medical supremacy players must infuse new life into their hospitals through the timely addition of special rooms and abilities. But beware the highly contagious patients! Infection can spread quickly causing entire wards to be shut down under quarantine!In game terms Quarantine is a tile-laying game with each player having an entrance and lobby. More than fifty other tiles are available with two each of 14 different special room tiles. Players acquire these tiles and others via a novel Price-Drafting mechanic. Players set a price for the tiles they want to draft but other players get the chance to buy them first so you'll need to price your services accurately in order to supply your hospital while not overpaying. With dozens of tiles available no two hospitals will be set up the same way...
Master has been blue lately. It's just not the same now that all lands known to evil have been conquered — and when Master's blue it's the minions who suffer.As a lieutenant in Master's army — a foreminion — it falls to you to cheer him up. Not the easiest task even in the best of times. But then it hit you: What better way to cheer Master up than a cheerleading competition?Whichever foreminion builds and scales the most impressive tower of war-hungry minions in Three Cheers for Master will surely win Master's heart. What could possibly go wrong?
In Journey: Wrath of Demons a cooperative miniatures board game based on a classic Chinese novel four Pilgrims band together to search ancient China for the Sutras sacred scriptures that will bring salvation to a world overrun with Demons. After fighting different Bull Demon minions the climax of the game is the battle against the Bull Demon King. Game cards and custom dice combine for fast tense action and critical choices enhance the Pilgrims’ skills during the game.Journey is designed for 1 to 4 players each controlling one of the four Pilgrims: Tripitaka Monkey Monk Sha and Cho Hakkai. The game's AI controls the Demons and other creatures. Diverse playing styles are possible with a strong emphasis on cooperation because the players win or lose as a team. Each game will take 30 minutes to 2 hours depending on the quest and the style you play.The core game comes with ~10 quests each with different goals and unique rules. Do you ruthlessly hack and slash killing all demons in the Pilgrims' path? Or take a more virtuous path cleansing the demons' souls saving villagers and collecting good karma. Your decisions affect the Pilgrims' abilities skills and equipment. Killing demons may be quick but can you risk accumulating that bad karma? Side quests may enhance your Pilgrims' skill and karma but with more demons spawning can you afford to spend that time?Solo play is almost identical to multi-player games. Instead of multiple players controlling 1 or 2 pilgrims each 1 player will control all four Pilgrims. There are no other changes to the game.
Dateline: Germany 1933 Jan. 30: Hindenburg names Hitler Chancellor. Feb. 27: The burning of the Reichstag. Hitler blames his political opponents and enacts repressive laws. Mar. 5: The Nazi Party wins the Federal elections amid a climate of fear and intimidation. From this point on with a precise and constant rhythm Hitler dismantles all of the democratic institutions of the fragile Weimar Republic and inaugurates a reign of terror gradually establishing a ruthless and violent dictatorial regime.The above is history but what would have happened if instead of bringing Europe into a maelstrom of war the infamous Austrian corporal had abandoned his plan of global domination and taken the path of peace? Would World War II still have broken out? Or would the Nazi hierarchy and German industry still have pushed the Führer to war with Poland? What would the dream of a Greater Germany have been without Austria Czechoslovakia and the other German territorial claims? Would the Western plutocrats or the Soviet colossus have fought the fascist dictatorship anyway and nevertheless inexorably triggered global conflict?Democracy under Siege is an interactive simulation enabling you to explore all such questions. A card-driven strategy game it reproduces the geopolitical conflicts and political struggles that led to the Second World War. The game covers the period 1933-1940 and is designed for two or three players. Each takes the role of one of the three ideologies — Democracy Nazism and Communism — that struggled for power during the timeline of the game. (When played by two players the two Ideologies exclusively under player control are Democracy and Nazism while control of Communism alternates between the two players from turn to turn according to specific rules.)Each game turn represents one year and is divided into three or four rounds. Players choose one political action and one event per round and attempt to perform the political action by rolling a die and applying some modifiers. They can affect the outcomes of their attempts by expending the ideology's political prestige. Events are activated immediately before the political actions are attempted; no die roll is required. If the political action succeeds the card effects are applied accordingly. In any case even when the attempt is unsuccessful the political action cards played provide a varying number of political points (PP) that can later be expended by the players to perform activities.After political actions players perform their action round with the PP provided by political action cards. Players can influence the political allegiance of minor countries exploit the economic resources belonging either to minor nations or to their controlled powers recruit and activate coup cells to attempt coups d'etat to overthrow a minor country regime send military forces to local conflicts or intervene in a civil war in a minor nation. All of these activities as well as the effects of successful political actions can bring victory points (VP) when the political allegiances of minor countries come under the influence or the control of Ideologies or when territories or nations are conquered.At the end of each round players check the outcomes of coup attempts then proceed to a new round. During the clean-up phase at the end of each turn players perform end-turn checks and calculate the production of military resources (MR) by the exploitation of economic resources claimed on the map. MR are put in the ideologies' force pool and expended to maintain the minor nations allegiances. The remaining MR provide additional VP and can be employed during the subsequent turns to intervene in local conflicts and civil wars.Democracy under Siege offers an accurate and detailed historical context supported by 108 strategy cards. Players exploit historical events and political actions to achieve political supremacy. Wars are simulated by an abstract combat system that allows players to intervene and influence their outcomes. The main concepts reproduced in the game are the ideological struggles among the major powers the race for armaments ahead of World War II and the buildup of a network of diplomatic links with minor nations. All of these elements combine to determine victory.
Two millennia ago a loose federation of planets combined to form the Galactic Empire. From that small beginning the Empire ruthlessly expanded enslaving or exiling all races that were a threat to their dominion. Recently the Empire has suffered revolts from conquered races and on the barren galactic rim the exiled races gather their forces to strike at the weakened Empire. As the Empire's might and influence wane a new era is dawning. Which new race will ascend to power?Omega Centauri is a game of galactic empire building for 2 to 4 players. The play map is made up of sector tiles and at the beginning of the game the majority of the map is Empire-controlled resource sectors. A variety of map layouts are included and the size of the map depends on the number of players. During each round of play you have the opportunity to perform three of five possible actions:In the base game players take turns each round selecting and executing one action at a time until each player has taken three actions then a new round begins. The base game offers a compelling mix of strategic planning and tactical play as players must balance their long term goals for development and for technology acquisition with the need to take advantage of the opportunities that arise during action selection. The base game provides a streamlined 4x experience that can be completed in about an hour.The advanced game differs from the base game in several important respects. First the advanced game introduces improved technologies racial powers and other elements to provide a more complex and flavorful gaming experience. It also requires players to select all three of their actions (and the order that they will be performed in) at the start of every round. Thus to succeed you must carefully plan your turn anticipate your opponents' actions and more successfully execute your overall strategy. Reserve Fleet Actions are added giving an important boost and a use for spare fleets through these (and spending valuable resources) players can take an extra action. Finally through the Politics Action the full game allows players to select goals that award victory points at the end of the game based upon how well the player has carried out a specific agenda. The full game provides an epic 4x experience in around two hours with variable powers advanced technologies and numerous paths to victory.Throughout the game you will be compelled to make important decisions regarding how to advance your civilization: Will you focus on obtaining technological or cultural superiority or will you build an invincible armada to crush those who stand in your way? The winner of the game will be the player who has accumulated the most victory points at the end of the final round of play. Omega Centauri offers players many routes to victory and you can accumulate victory points (VPs) by wresting control of sectors of space from the Empire (or from other players) by improving your infrastructure and planetary defenses or by expanding your cultural influence. The player with the most VPs at the end of the final round is deemed to have ascended and established the new dominant Empire in the galaxy.
The Frostrivers tribe dwells along the Great Frozen River. Its members live in harmony with Nature. The tribe obeys the laws of the Four Elders themselves guided by the most venerable of the Elders the Neta-Tanka. When the Neta-Tanka enters the twilight of life the Frostrivers gather at the Sacred Grounds to designate a successor. During this ceremony each clan presents a young leader who will need to demonstrate generosity and the ability to provide for the tribe in order to become the new Neta-Tanka.Gameplay: When it is your turn place a worker on the board. All the players place their workers one at the time until everybody has placed all their workers.Then in the order of the turn the players trigger all their workers.Think ahead because some actions require other actions to be triggered beforehand! For example if you want to get pelts the Hunt action must have been triggered earlier in the turn. And when you skin the game to get the pelts then the meat becomes available for the other players. It is crucial to remember the turn's order when you place your workers or they might have nothing to do when you resolve your actions!Another key point of the game is that the spots on the board are linked with each other. Triggering 2 actions that are linked with each other gives you a boost (by improving those actions or giving you extra resources ...).The player with the most points at the end is declared Nētā-Tanka!—description from the publisher
Briefcase is a deck-building and resource management boardgame.In Briefcase players build their own business empires by acquiring and activating various companies. Each company once activated provides the player with some benefits (which are called decisions cards) and a special ability for the rest of the game.Players start with identical decks of decision cards. Each time one player activates a company he/she adds to his deck more decision cards. Decision cards give the players various possible actions (like buy/activate/hire/obstacles). The most important is the buy action with which players can either buy a building or a resource from the market.
In the far-off future the solar system is inhabited by 3 races: Humans Robots and Animods. Civilization runs off of Zenithium a clean and renewable energy source but coexistence is a struggle. Your goal: unite the planets to gain control of the senate!Players will struggle to gain Influence on the 5 planets: Mercury Venus Earth Mars and Jupiter. This Influence is represented by discs in different colors.The game ends immediately as soon as one player meets 1 of these three conditions.—description from the publisher
1865 Sardinia is a board game belonging to the 18xx series for 2-4 players and set on the Sardinia island (and Corsica).Players play the role of 19th century entrepreneurs investing in the construction as well as the financial and operational management of railways. Selling and buying shares on the stock market seeking new sources of funding laying track and placing stations running trains and paying dividends are all basic elements of 18xx games.
Fleet Commander: 1 - IgnitionStep into the shoes of an interstellar admiral in just a few minutes. With your fleet of powerful spaceships enter the zone of battle in which Frigates Destroyers and Battleships compete tirelessly under your command for supremacy over the known universe.Fleet Commander: 1 – Ignition is a space battle game with miniatures for two players. Each player controls a fleet of seven ships on a 5 x 5 checkered board which may integrate terrain features such as asteroid fields. In turn a player chooses three dice among his Command Dice throws them and either acts according to the outcome or saves the dice on his Command Bridge for the following rounds. There are dice to move attack and put energy into the shields.Fleet Commander: 1 – Ignition has been designed to make epic space battles easy to play and to enjoy without having to remove the living room table acquire many miniatures or learn complex rules. The whole atmosphere of such battles is transcribed here in one small box with a simple but deep game system and beautiful miniatures.It features a high replayability -- and with a modular board six special weapons to equip the Battleships advanced and optional rules and four scenarios -- no battle will be the same.The game system of Fleet Commander: 1 – Ignition is flexible and allows for expansions with multiple ones now available.For more detail on the latest evolution of this game see Fleet Commander: Genesis.
In a faraway land the Elves Dwarves Orcs and Hobgoblins stand on the brink of war. After years of failed peace negotiations they have finally decided to take up arms and stand ready to fight – which is great news for you because you'll be selling them their weapons.Battle Merchants is an economic game set in a fantasy land in which players manufacture four different weapons then sell them to various warring races. Demand for each type of weapon differs throughout the game but a well-crafted weapon will last longer.On each turn players can forge weapons sell a weapon upgrade craft (to build better weapons) or take a Kindom Card (for special powers); for players with a high-enough level of craft a fifth action is available: forge and sell a weapon in the same turn. Players earn money by selling weapons and it's permitted (nay encouraged!) to sell your weapons to both sides of the same battle. The game takes place over four seasons in one game year. At the end of each season the races fight with the weapons that the players sold. Weapons are at risk of being destroyed in battle and surviving weapons earn money for surviving. After all someone has to get paid to sharpen all of those weapons...At the end of the game the player with the most money wins.
Frontier War (Guerra Fronteriza in spanish) allows you to take control of one of the four most relevant factions in World War 2. Chose which role you want to take in the fray: United States United Kingdom Germany or Russia in games for 2 to 4 players. Recreate battles of the largest military clash in history. Learn how to manage your resources make bold tactical movements with your troops: infantry tanks artillery and airstrikes. Make alliances that meet your interests but remember your allies can stop being so at any time! Fight Smart and never cease exploring your options since the end of the battle can arrive at the most unexpected moment. The game includes 100 fully detailed miniatures a modular battle field for new and different games each play as well as 90 cards that will make each game unique. We’ve worked hard to give the game easy mechanics and a quick learning without losing a high tactical complexity all of it within the frame of fast dynamic games. Are you ready? —description from the publisher (Translated)Guerra Fronteriza te permite tomar el control de una de las cuatro facciones más relevantes de la Segunda Guerra Mundial. Decide qué papel quieres tomar: Estados Unidos Inglaterra Alemania o Rusia en partidas de 2 a 4 jugadores. Recrea múltiples batallas de la mayor contienda bélica de la historia. Aprende a administrar tus recursos realiza audaces movimientos tácticos con tus tropas: infantería tanques artillería y ataques aéreos. Crea alianzas según tus intereses pero recuerda en cualquier momento tus aliados pueden dejar de serlo. Combate inteligentemente y no dejes de investigar pues el final de la batalla puede ocurrir en el momento más inesperado. El juego cuenta con 100 miniaturas con todo detalle un campo de batalla modular para crear partidas nuevas y diferentes además de 90 cartas que harán que cada partida sea única. Se ha buscado dotar al juego de una mecánica sencilla un aprendizaje ágil y una complejidad táctica alta todo ello dentro de un marco de partidas rápidas y dinámicas de corta duración. ¿Estás preparado? —description from the publisher (Spanish)
The Canadian province of Manitoba is wild fascinating and almost without any limits: countless lakes majestic mountains a vast tundra in the north and endless prairies in the south. Manitoba — a country whose name derives directly from Manitou the big spirit of creation of the American natives.In Manitoba players become clan leaders of the Cree tribe and try to become the chieftain of them all but this is not easy as they have to cope with the capriciousness of nature and must provide material as well as spiritual richness for their clans.In the course of the seasons everyone has to consider several things: When and where do I plan to get active in the hunting grounds of Manitoba? Or would it be better now to emphasize spiritual development and walk on mystical paths? How can I exchange and exploit my resources cleverly? Players can also manipulate the wooden disks of the totem to influence the possibilities of all players strongly. Many situations demand wise decisions...—description from the publisher
Guide your tribe in its struggles to survive and prosper! Tribes: Early Civilization is a game for 2-4 players (The game does include rules for solo play as well) experiencing the Paleolithic Neolithic and Bronze ages in 40 minutes. Players start with a small tribe and the very basics of civilization. During the game they invent new technologies explore new land fend off invaders and survive catastrophes. The tribe that first emerges as a true civilization wins!Tribes: Early Civilization is a thematic prequel to Nations designed by one of the Nations designers. It is a fast 3X game with a twist as each player has their own separate area to explore expand and exploit. The other two areas of the game are highly interactive:There are three basic actions tied to your civilization levels: explore move and grow. The actions column is also where historical events come into play and where the fourth civilization level — strength — is used to gain you bonuses and make bad things happen to your opponents.Several interlocking systems ensure high replayability without adding overhead or upkeep. For example: in one game shells can feel very scarce and the next abundant despite the exact same amounts being in play.
The world is in ruin. Humankind is but a distant memory and only now have you awoken. You are an automaton in possession of several fragments that once held the will of the human race. The other fragments lie in the hands of your fellow automatons. You must investigate and piece together these fragments so that you alone may fulfill the final will of humanity.Code of Nine — first released as Old World And Code Of Nine or OWACON — is a card-based board game in which the goal is to puzzle together long-gone memories. Players battle for victory points (VPs) but what will generate VPs is decided by eight so-called memory cards that are dealt at the start of the game with each player getting to look at only two of these.Each round players choose actions that gain certain items such as coins books statues or legacies or perhaps to peek at the other players' memory cards.After five rounds the score is calculated and whoever has the most points wins.
It is 1828 and the time for elections has come around again in this newly-formed democracy we call the United States of America. John Quincy Adams and Andrew Jackson are the candidates vying for the people's votes. For the first time in history this grand campaign is also fought on the pages of newspapers and in front of an eager public audience. This was an election that found its way into history books with its yet unseen ruthlessness and malevolence. This was America's first smear campaign.In the two-player game Revolution of 1828 you are trying to become the next President of the United States! To reach this lofty goal each player tries to take the election tiles that suit you best and hinder your opponent's campaign. Election tiles allow you to garner the allegiance of electors and use the power of smear campaigns to skew the populace in your favor. If you also use the powerful campaign actions to your advantage and have the press look the other way nothing should stand in your way!Gain the most votes by the end of the game and start your work as America's seventh President!
Here where space is endless and time is precious you face the challenges of a true space commander. From the bustling hub that is your control center you coordinate your planet's production transport and demand and travel to other planets to fulfill orders.Time 'N' Space is a real-time action-selection production management pickup-and-deliver game for 3-4 players that plays in exactly 30 minutes. In that time you must produce goods and manage as many deliveries as possible to fulfill the demands on planets while the other players are trying to do the same thing.However the most unique aspect of Time 'N' Space is the action-selection mechanism in which each of your actions requires the flip of a one-minute sand timer. Each player has only two of these timers available so you'll need to keep a cool head and your communication channels wide open to arrange for the most opportune deals with each of the other players!While Time 'N' Space is played in exactly 30 minutes a 12-minute introductory game is also included.
At the end of the 17th century a French Benedictine monk in charge of the cellar at Hautvillers Abbey made an important contribution to differentiate wines from that region. As a result it became possible to produce wines of superior quality particularly in white wines made from black grape varieties. While Dom Pierre Pérignon initially felt the sparkling of the wine was a negative feature the consequent increase in both quality and quantity created the path that lead to the appreciation and recognition of champagne.Throughout the 18th century several champagne houses — or Champagne Maisons — were founded and a new business dynamic grew in the region. These houses replaced small farm and monastery production in leading the evolutionary process of champagne and by planting more vineyards or buying grapes from other producers or both they mastered the specialization. To promote their product the houses hired sales agents to take samples of their champagne wines to the Royal Courts of Europe a crucial factor in generating the glamorous fashion of drinking champagne.Despite production growth improved quality and increasing popularity trade did not reach spectacular rates during the 19th century — which is why the game Dom Pierre is much more about winning prestige than earning money. In the game you are responsible for one of the oldest Champagne Maisons producing and selling wine all over Europe not to mention the other side of the Atlantic. The local economy will be boosted employment increased and your brand will become universally recognized.To make all this happen will require a chain of actions that starts in your vineyard. You will need to look for continuous improvement constantly react to your opponents and optimize your choices to build the most prestigious Champagne Maison. In game terms on a turn you move up a disc on the winery game board and perform an action with the actions become more powerful as the game progresses. You will plant in the vineyards harvest crops buy grapes from neighbors make wines in your cellar (some more valuable than others) allocate salespeople on four market routes and workers in the vineyard and cellar and acquire the necessary accessories to improve production.
In Papua players lead a scientific expedition to Papua New Guinea one of the richest territories in flora and fauna in the late years of the XIXth century. Their discoveries will astonish the scientific community — but only if they run the expedition successfully. Whoever manages to collect the most relevant discoveries will be remembered throughout history.In more detail players have to manage their scientists and assign them to several tasks from cultivating good relationships with the natives in order to get their help for the expedition to making sure that everyone gets fed at the end of the day! But most importantly they work to gather the most amazing collection of new discoveries though secret bidding to amaze the world at large.Players roll dice and allocate the results to the different areas of the board — huts logistics expeditions funding hunting and fishing and field notebook — assigning their scientists to different tasks. Usually majorities determine which player wins each of these areas which are where players can gather money to fund their expeditions collect food to feed the crew discover new scoring opportunities or recruit more scientists. But the most important area is the expeditions zone in which players can secretly bid for the discovery of new species of plants animals or even native tribes. End of game scoring is based on the sets collected from the discovery zone and the player with the highest prestige based on these sets wins the game.—description from publisherAWARDS- 2018 5 Seasons Best Portuguese Strategy Game Nominee - The Dice Tower - Seal of Approval - Jugamos Todos - JT
A merciless war is raging throughout feudal Japan fueled by the hunger for power or the desire for peace of its great lords. As one of them you must defend your territory from the enemy threatening your borders. Now it's time to command your troops and read through your opponent's strategy to take over the battlefield and prevail!Kenjin is a quick and subtle card game of bluffing and tactics. You share two random battlefields with each of the players next to you: one worth 4 points the other 6.You get a hand of thirteen cards numbered from 0 to 3. They are your peasants thugs lords. On your turn send two of them to one or two of your battlefields. When all the cards have been played each battlefield is won by the player with the highest sum of card values there. Some cards are always played face up others always face down. Some of them also have a special power: Use your peasants (0) to lure your opponent's troops to a battlefield or to score more points if they survive. Play a Lord (2) early as it's strengthened by each new reinforcement thereafter.Terrains also impact a battle's outcome: Peasants take arms to protect their rice fields while military strength is not always enough when you fight over a palace. Once each battlefield has been scored the player with the most victory points wins.
Lead the United States or Soviet Union Space Agency in this engine building worker placement race for the moon Eurogame.Play on a team of one or two players where each player on a team controls either the Engineer Workers or the Administrator Workers for their team.Coordinate your actions with your teammate on each of your turns to either place an Engineer or Administrator Worker on board actions to gather the games 9 different resources draft development cards increase your media coverage recruit astronauts upgrade resources develop your space flight capability or spend resources to launch humanity’s first unmanned and manned Missions into space.Which type of Worker you place changes the effect that a board action has. Each board action can only be used once each round so placing a Worker does not only prevent your opponents from using the action but prevents your teammate from using the action's alternative effect with their workers.Gain the advantage in the media to place your worker first in a round or to gain a media bonus for special one time abilities and bonus resources.Score Victory Points by building cards you drafted or by successfully launching Missions into space. Every successful launch you have upgrades one of the board actions not only for your team but also your opponents. Successfully launch enough Manned Missions to achieve the first manned moon landing before your rivals gaining you bonus Victory Points and ending the game. The team who has the most Victory Points at the end contributed the most to one of humanities greatest achievements and wins the game.One Small Step provides a fun learning experience about the space race that makes it perfect for a US history curriculum in the classroom and home school.—description from the publisherThe Kickstarter Deluxe Edition included the expansions and may be found here One Small Step: Deluxe Edition.
Welcome to the world of the unseen!Armies of angels and demons clash in an epic battle over a human soul. While the forces of heaven try to influence for good the demonic fallen angels strive to draw the soul into darkness and despair. In the realm of the spirital world mighty angel warriors try to hold their positions against onstorming demons and tormentors by seeking to break their defenses or by taking control of valuable crystals and living water fountains to slowly turn the tide of war to their advantage. The mighty and mysterious 6-winged seraphs summon new angels to gain a foothold on the enemy´s flank. Meanwhile the archangels God´s chosen messengers move like lightning over the battlefield commanding their forces and bringing fear to the hosts of evil. The archdemons false gods of the ancient world no less cunning rise up to meet them in battle. They all know the victory belongs to the wisest leader. Are you that leader?—description from the publisherTake control of the forces of good or the hordes of evil. Command mighty seraphs or fierce tormentors. Each player begins with a starting deck customized by a unique general - either an archangel or archdemon. Each turn you will use your Command markers to move troops or initiate battles and then use the cards in your hand to modify those movements or battles - or build your turn around an epic Tactics card that provides even more value! You can use your resources to deploy more units increase your handsize or gain more Command markers! At the end of your turn you’ll gain more resources if you control certain Areas - or even 1 Soul Point if you control the Human Soul. When either the good or evil side has 7 Soul Points - the game is over and the soul has been claimed!
After the Intergalactic Federation approved the construction of the largest shopping complex known ito the universe dozens of space traders decided to start their new business in the space station. In Space Cantina you are one of them trying to make more money from your restaurant while struggling against a fierce competition.Every day creatures of many different kinds such as aliens cyborgs and robots pass through the space complex and you need to feed them and earn a good reputation by doing an outstanding service.Preparing food drinks and desserts and pleasing your customers who may be even food critics you have the chance to make your restaurant one of the most profitable businesses in the Universe!Space Cantina is a dice allocation and resource management game where each player manages a restaurant hiring assistants promoting them and serving all kinds of customers! The more you please aliens cyborgs and robots the more benefits they will offer you in return. However be careful not to delay too much when attending to your clients or you might lose!
Take over the world in Zeppelin Attack a deck building game set in the world of Evil Hat Productions' Spirit of the Century. You play villainous masterminds bent on world domination. To win you must build a powerful deck of Zeppelin cards weapons defenses and operatives and then use these to fight your opponent’s Zeppelins. The player who gets the most points from winning battles and acquiring valuable cards will win the game. There’s only room for one ultimate criminal overlord: you. Bring your zeppelins.
Have you ever thought of creating your own rock band? Get into show business surround yourself by guitars drums basses and vocals? Have you ever dreamt of performing on huge festivals and traveling the 5 continents making concerts?On Rock'n Roll Manager all those challenges are brought to life in a vibrant fun and strategic fashion. But don't expect the routine to be easy... Your agents will have to work hard to hire new musicians arrange rehearsals record and sell records and face many challenges along the game.Achieving rock star status won't be easy but it's impossible to play and not have fun!Rock'n Roll Manager is an eurogame of medium complexity that pleases beginners and experienced gamers. His main mechanic is worker placement. The game fits 2 to 5 players and lasts around 90 minutes.Tune your electric guitars get your drumsticks and raise the volume! Let's rock!
Welcome to the school for exceptionally talented students of the ancient art of Dungeon Crawling! Are you ready to make your House proud?Dragonsgate College is a strategic game utilizing a unique dice-drafting mechanism that puts 2-4 players in charge of Student Houses locked in a battle for recognition and prestige. Each turn players draft dice that allow them to perform multiple actions: recruiting new apprentices and teachers placing new facilities on their player boards and more. Each turn they also have the opportunity to raise the general skill levels of their House in order to give their apprentices a greater push towards performing feats of bravery and cunning.Constructing student facilities hiring seasoned adventurers as teachers dabbling in the arcane arts of wizardry and subterfuge and cleverly outmaneuvering your opponents - all this awaits you within the walls of this ancient university. Prove your worth and maybe you will even get a tenure!
1840 is an 18xx game that tells the story of Vienna’s tramway system. Each player controls a holding company that can operate up to three tramway lines. Each of these lines lay track and stations on the map and run its trains earning income from the stations they run through. All money is collected in the holding company and every couple of turns a company round commences where the players have to decide how much money they will pay out to the shareholders and how much will be kept in the holding company for better trains more stations and track building.In stock rounds players can invest in other players' companies or in the Stadtbahn which can also be used by the various tramway lines to exercise special powers.1840 uses the basic concept of all 18xx games but offers quite a few innovations like all-Diesel trains from the beginning on that do not become obsolete but have reduced income as they grow older.—description from the designer
Set in the titular city Florence tasks players with elevating the status of their family and navigating the city on the night of a grand Carnevale to set up meetings with the ruling Medici figureheads: Cosimo Giovanni and Contessina.Florence is a Euro-style area control game in which the regions you want to hold change each round as the Medici move around the city attending various functions. Over nine rounds each player dispatches family members to attend parties give gifts brag about their achievements engage in spurious gossip and muscle their way through crowds to get some valuable face-time with the Medici. The chief resource in Florence is time: As the Carnevale moves into full swing and the streets fill with revelers they will become harder to navigate and you will need to be cautious of which actions you ask your various scions to complete.But by ensuring that your family is at the front of each queue and the most talked about (by meeting conditions of various brag cards) you gain valuable points to elevate your family's status. Each Medici is impressed only by a specific approach and as the night goes on they become harder to impress — which scores you more points for increasingly harder objectives should you do so.Florence includes a solo mode by Dávid Turczi.—description from the publisher
Island Siege is a fast-playing game of fort-building and colonization in the Caribbean Sea. Players build shoreside forts to defend their colonists from attack and to score points. Forts allow you to put colonists in play which in turn can safely build ships and buildings which provide abilities and points. Attacking allows you to chip away at your opponent's fort while gaining cubes which are used to build forts of your own. Your goal is to score 20 coins or get all of your colonists in play!
Harun al-Rashid was the fifth Great Caliph of the Abbasid Dinasty and he ruled over the Middle East between the years 786 and 809. His reign was full of prosperity in all areas like culture science and politics. His life and his famous court are said to be the ispiration for the One Thousand and One Nights collection of folk stories.In Al Rashid players will take the role of the heads of powerful families and will use the members of their families for trading travelling and ultimately trying to exercise influence over the court of the powerful ruler.Al Rashid is a mostly deterministic strategy game – with a slight hint of randomness – based on worker placement influence resource management and the efficient scoring of prestige points (PPs). As heads of families players will have three different worker types at their disposal: the Sage the Merchant and the Pasha. The three different types of workers each with a different influence value can be placed on the map of ancient Middle East to gain resources or can be placed on the corporations to get more workers or on government and imperial offices. The corporations represent several powers at the court of the Caliph: Intrigue War Science Commerce and Politics.The game takes place over five turns with turns split into two main phases: the placement phase and the resolution phase. Each phase is split in several rounds. During the placement phase players take turns placing their workers on the board. During the resolution phase they take turns deciding which action will be resolved. Each action either a zone on the map or a corporation can hold workers from all of the five players but only the top three players identified by influence and placement order will get to resolve the move. During placement workers can be added to the same areas to improve a players's influence. Players with higher influence will get a bigger and better effect out of the action they are resolving.Resolving geographical areas will give a player resources. The resources come in five flavors: Wood Pottery Metal Spice and Silk and they can be used in trades. The dominating player – that is the one with more influence or in case of a tie the one who placed first – will get three different resources or all of the resources of one type (resources are distributed unevenly on the map) the second player will get two different resources and the third player just one.The resources gained by resolving geographical areas can be used in the corporations to buy more workers or get government offices. Government offices work more or less like buildings in other placement games. Some give permanent advantages some have a one-shot effect and some can be used every turn. As for the geographical areas having more influence will be advantageous and dominating players will get cheaper workers or better effects out of the corporations.The game contains no currency so players will need to be careful when they combine resources to get money because if they pay more than they should no change will be returned.Every turn raiders will spontaneously appear on random locations on the map so players will need to use some of their actions to hire mercenaries that can be used to combat the raiders and give them access to resources. Players accumulate PPs when they buy offices and workers and at the end of the fifth turn the player with more PPs is declared the winner.
A city as large and crowded as Tempest depends on the daily arrival of supplies and foodstuffs and the wealthiest echelons of society demand the latest goods and luxuries almost as frequently. Domination of this bustling trade is the ultimate goal of every merchant house in the city.In Mercante you control one of these merchant houses. Deploy your trusted agents to purchase goods from arriving ships and sell them into the most profitable markets. You must also do more – from enticing senators to outright skulduggery – to claim your rightful place at the pinnacle of Tempest's merchant class. Do you have the business acumen and ruthlessness required to claw your way to the top?Designed for 3–5 players Mercante is a game of economic warfare. At the beginning of the game each player controls one warehouse and two agents. On each turn goods are purchased at auction and stored in the warehouse to be sold at the various markets when the time is right.Players compete to accumulate crowns to finance their operations and senatorial favors (victory points) to win the game. The player who accumulates the most money and favors will control all trade and profit in the City-State of Tempest!Number 2 in the Tempest Shared World Game Series
Galaxy of Trian is a dynamic tile-based sci-fi board game. During the game you take command over one of a few opposing races fighting over a territory and technology left by a powerful race Trian. You have at your disposal few kinds of basic units and spaceships allowing a great deal of interaction. Different types of ships will come with the new add-ons. Tiles are two-sided and stacked into two piles during the game which gives more tactical possibilities and at the same time limits randomness. Special tiles like teleport exmitter or trade station increase level of interaction and give even more tactical possibilities.We made all possible efforts to give the game its unique individual character and to distinguish it from others with the specific elements of game mechanisms. The goal was to make a game which could be different each time it is played. Moreover it was important that during the match players could decide which game variants they want to play taking into account variable add-ons. Every add-on is a “module” which can be combined with the basic version of the game and used to make your own variants. Basic version can be combined with any number of add-ons.We wanted the game to be dynamic with the playtime of about 60 min. We reached said time playing the strategic variant with the add-on “Beginning of Conquer” which really pleases us. In the deluxe version the game is composed of 84 beautifully illustrated two sided tiles with 168 diverse graphics. There are no two identical graphics in the game; every nebula planet and gas looks unique.GAME MECHANICS AND RULES:The matches are played in turns which take place in a clockwise manner. Starting with the first player every subsequent draws a tile in their turn and places it on the table. This way planetary systems nebulas and space (in which the spaceships travel) of different sizes are created. From nebulas we receive a certain amount of resources (crystals) every turn. The basic unit of the game is an emissary who can fight over nebulas and planetary systems. If the system is won over the emissary is able to take control of the research stations left by the Trian race. Stations can be leveled up. The points in the game can be obtained in various ways. By means of: closing planetary systems nebulas and space; leveling up the stations on nebulas and collecting resources (crystals) from them; conducting research or fights between ships. Game mechanics allow the application of different strategies and tactics. The game also includes tiles allowing special actions.What defines Galaxy of Trian:
[redacted] is a game of spycraft intrigue betrayal and bluffing set in the golden age of the cold war when men knew how to drink a Martini and women knew not to trust a man who claimed to know how to drink a Martini.In the game spies must infiltrate the embassy during the reception that the ambassador holds every year to show how important he is. Moving from room to room they have to recover files and escape in the helicopter or make sure that the other side's pilots have a really bad day.While interacting with each other the players seek to interrogate steal or injure when they can. With a double-blind interaction mechanism that never really lets the tension ebb a skilled agent will need to do a lot more than see through a bluff...
Scott designed a new game based in southern New England. The area covered is Massachusetts south to New York City which is the area where the New York New Haven and Hartford and Boston and Maine Railroads ran. It is a partial capitalization game with no auctions in the base game; initial companies are selected by draft and companies are capitalized at par prices. Therefore unlike some partial capitalization games where the leading companies snowball up that won’t necessarily work so well here as those now expensive shares only capitalize for the lower par price.—user summmary
18NY is an 18xx railroad game set in New York State and surrounding areas. The game is a stock train and track building game that uses the 18xx system. Two to six players compete to have the largest net worth in cash and stock at game end.Game play is divided into Stock Rounds and Operating Rounds. During Stock Rounds players and share companies may buy or sell stock in minor and share companies open new companies or take over existing ones. During Operating Rounds each minor and share company conducts business (laying track placing stations and buying trains). At first stock and operating rounds alternate but as the game progresses the number of intervening operating rounds increases.
It doesn't matter if you're on a highway to hell or you're climbing the stairway to heaven. It doesn't matter if you beat the drums pluck the strings headbang or go pogo. If your heart is forged out of metal and the music is running through your veins the hands will always show the horns — even if you throw the dice! That's something we thought while working on Thrash n'Roll.Each player commands a chosen metal band. During the game players train their band members give concerts in the club record albums give interviews compete for the fans avoid scandals etc. Over 6-8 turns players have to gather as much fame as possible to win. The game is crowned with the big concert and ThrashAwards ceremony for the best musicians albums and singles. The game mechanisms are based on dice and cards.
Golem Arcana is a digitally enhanced miniatures board game focused on armies of magical Golems the Knights who master them and the Ancient Ones they call upon for supernatural support. Though the Golem Arcana game mechanics are deep and sophisticated the game moves quickly and remains accessible to a wide audience due to the TDI stylus and mobile app managing all of the mechanics and record keeping. Players create armies including Golems Knights Ancient Ones and Relics seeking a combination of attributes and abilities to suit their individual play styles or tactical preferences. While the Golems and Relics are represented by physical game pieces and cards the Golem Knights Blood Knights and Ancient Ones are digital units supplied through the app.The Golems are your basic units the body of the army itself. Relics are special equipment and constructs that can be carried into battle to help change the tide of war. A Golem Knight or Blood Knight is assigned to a specific Golem to customize its attributes or abilities through passive or active Knight abilities. Ancient Ones are assigned to the army as a whole and provide powerful Blessings Curses and Miracles when the player “sacrifices” mana. Players stage their selected armies on the game map formed by the terrain tiles and engage in one of a number of possible scenarios including Last Man Standing King of the Hill and Victory Points/Missions. Using a turn-based Action Point system players maneuver their Golems call down blessings and curses and assault the enemy until one player emerges victorious!The Golem Arcana app which is a free download is pre-loaded with a starting set of digital units including several Ancient Ones Blood Knights and Golem Knights. Additional Knights and Ancient Ones will be available for purchase to further expand and customize the player's army options. The app also supports up to eight players in a single game on one device through included multiplayer scenarios and a Scenario Creator that lets you generate your own. Additional figures from expansions are needed to play with more than two.In addition to the Base Game Set and Golem Arcana app there are several expansions which will enhance a player’s strategy by introducing new golems for more varied army building as well as allowing new tactical and performance options through Relic cards game tokens and additional terrain tiles.
Game description from the publisher:Welcome to the heady days of global finance! Money and deals are flowing like water. From sparse beginnings build your empire across the globe sending agents far and wide as you expend capital and gain access to valuable resources needed to fulfill lucrative contracts. Struggle to dominate world markets and control resources regionally. Expand your interests and acquire companies that provide an edge on the competition and more efficient use of resources.The venture capital market is giving away money – you don't even have to pay it back – but it does tie up valuable agents until you do. You can always use an extra agent on your quest to dominate the world.Global Mogul is a limited action worker placement resource acquisition and opportunity management game. Win by being best at balancing your short term goal of fulfilling contracts for cash with your long term goals of building corporate infrastructure controlling markets and regions. So what are you waiting for? The world awaits...
Play as an All-Star Captain build your ultimate team score the most goals and win the cup!Captain your very own Pro Hockey Team in the NHL Power Play Team-Building Card Game. With your Captain card to guide you put together the best team you can from names across all 30 NHL teams. Every card features the stars of the NHL in high-resolution action shots. Can you light the lamp enough times to win the game?Compete for the best attackers the best defenders the best skills and the best maneuver cards. Each card you add to your team will build upon the strategy you have chosen. Soon your team will act like a well-oiled machine and you’ll be ready to take a shot on goal. If you can beat the goalie you score a point! The player who scores the most points wins. Games typically end with hockey scores like 4-3.When you take a shot on goal the action is tense. Before you reveal all of the tricks up your sleeve there is a chance for defenders to interfere with your attack. The more defenders that get in your way the harder it will be to score. After the defenders (if any) have been revealed you play out your hand. That’s right! The defenders won’t know who’s crashing the net until after they have coordinated their defense. Now that you know what you’re up against play your cards and see if your strategy and players were good enough to overcome the defenses and the goalie. If it is you score!
City Hall sees players competing to become Mayor of New York City. They do this by attempting to be the most successful at both bringing people into the city as well as campaigning for the citizens' approval. Whoever best balances these two goals will win the election.There are seven offices within City Hall. These offices deal with a different aspect of building the city or campaigning such as the Tax Assessor Surveyor or Zoning Board. In a round each player will get to activate one of these offices. However just because you activate an office doesn't mean you will get to use it. The other players will have an opportunity to use their influence to steal control of the office away from you. Keeping it will require countering with your own influence. However you can instead let another player control that office this round and add their influence to your own giving you a leg up on controlling things later on.In using these offices players will buy land and build properties to create attractive neighborhoods that will bring the most people into the city – or they might place a factory next to an opponent's housing complex to drive people out. They will also tax their constituents to raise funds (with the option of sacrificing popularity to tax at higher rates) buy and sell influence to the Lobbyist and campaign to increase their approval level.At the end of the game the citizens of the city will vote based on which player brought them in and that player's approval level. Special interest groups will also collect votes for players based on certain goals such as Wall Street backing the player with the most money. Whichever player has the most votes on election day will become Mayor of New York and appoint his or her opponents to the Sanitation Department.
Card City XL is the ultimate evolution of Card City.CCXL features 240 ways to play: Choose one level of complexity among 3 Choose one victory condition among 5 Choose how many variants and which of them among 4 which means 16 combos and you have 3x5x16 = CCXL ways to play CCXLThe game contains 188 cards in 7 colors new drafts possibilities new city size new bicolored cards new rules for more interaction during the building phase new Pollution cards new Parc cards...You are still the mayor of a city but now you have new abilities and new powers.
The Queen of Hearts has summoned Alice to rebuild Wonderland which has been devastated by an invasion of Nothing which is devouring the dreams of all in the land — but the Queen has mistakenly summoned whole armies of Alices! Dozens of Alices abound and now they're taking sides and forming teams to see who can put the land back together best.In Alicematic Heroes you take charge of one of these teams and you'll have a handful of Alices to use in your efforts. Alices come in five colors with each player having a set of player boards in these five colors. On a turn you first summon an Alice to your kingdom playing that card from your hand onto the player board of the same color but only if you can pay the cost in dream power; each Alice has a cost and you must have at least this many dream cards (yellow) or be able to make up the difference by paying dream tokens. If you can you immediately use the power — or Megalomania — of that Alice; if you can't choose another card or lay an Alice face down as a commoner. Playing a commoner doesn't cost anything lets you draw another card and builds up the power of one of your five colors but you don't get a Megalomania bonus and your turn ends immediately.If you played an Alice you can then invade a territory in the playing area which is composed of modular hex tiles. To conquer the territory you need enough military power (red cards) or supplemental military (red) tokens and if the territory is not on a hex where you occupy a city you must have enough food (green cards) or food tokens to reach that space. If you conquer it you receive a bonus based on the territory's color: military food or dream tokens; Alice cards; or points. If you conquer a city you score points and now have a foothold on that hex.If you lack enough military and food you can still place the territory under attack and finish it off on a later turn but another player can potentially conquer it in the meantime.Mystic forests cannot be conquered until they're surrounded by player-controlled territories and only the player(s) with the most controlled surrounding territories can then capture the forest which has a toughness and point value equal to the number of surrounding territories.The game ends after fourteen rounds then players score points for having the most or secondmost territories controlled in each hex and for having the most Alices in any of the five colors. Players can also score points for Alice Megalomania effects and whoever has the most points wins!
Game description from the publisher:Behind the façade of the great Gotham City lies an active underworld of criminal activity. In Batman: Gotham City Strategy Game you'll play as one of Gotham City's greatest villains – The Joker The Penguin Killer Croc or Two-Face — and lead your gang of henchmen to try to become the King of Crime in Gotham City! But beware as your hold on the city increases so does the chance of your plans being foiled by Gotham's protector – Batman!During the game players collect resources of information money and threat; threat is used to exert your rule over blocks in Gotham City and control of blocks allows you to collect income on these blocks of either information or money. Money is used for leveling and to hire henchmen who will help you rule city blocks and fight better against other villains and Batman. Information is used for leveling and moving your villain and henchmen through the city blocks. Leveling works as follows: Each villain has a combat dial with ten levels. Each click of the dial shows a requirement that you will need to advance to the next level: information money henchmen or blocks controlled. The first player to reach level 10 with his villain wins. On every even number level players will acquire special abilities unique to their villain.Each turn a player will play a Criminal Plot card which will either produce an income for the ruler of a certain block or trigger the Bat Signal which calls in Batman! When Batman moves into a block with a Villain a fight occurs using the two custom Batman dice included with the game. If Batman wins the villain and his henchmen must flee to their hideout and Batman restores order in that block of Gotham City; if the villain wins they have defeated Batman (for the time being) and Batman returns to the Batcave increasing his combat effectiveness as he plans for the next encounter.
Helionox: The Last Sunset is a deck-building strategy game set in the distant future. Players compete for “influence” by obtaining powerful technology and operatives overcoming social and environmental events and establishing embassies on a variety of different worlds. On their turn players purchase cards from the market with “credits” and integrate these cards into their deck for use later in the game. Players can also choose to overcome one or more of the disastrous events spreading across the human colonies by spending “defense” points gained by the cards that they purchase. Players continue building increasingly powerful combinations of cards to acquire influence points on subsequent turns. But time is limited! Once the last card of the “event deck” is played the game is over. The player with the most influence at the end wins.
2 Minutes to Midnight is a fresh design exploring the cold war in 5-year turns starting in 1946 and running for 9 turns to 1990.Living clarifications / errata here: Errata / Clarifications Living PostThe scale and depth of the game is unmatched by any other game on the market for this historical period – this is a detailed simulation of the cold war covering military economics politics and trade all in a playable package that hides the complexity and lets you focus on the strategy. A scenario runs 1-3 hours up to 6-7 hours for the full campaign game.The game is highly asymmetrical - the US has presidential elections & national debt to worry about while the Soviets must try to achieve their 5-year plan and navigate freedom (or lack thereof) within the Soviet Union itself with the risk of the whole Communist system coming crashing down if you reform too quickly.The primary resource is money which can be used to: • Influence a country marking it as pro-US or pro-USSR or changing its government type (Communist Democratic or Authoritarian). • Invest and create trade opportunities improving the economy. • Recruit spies • Research technology • Strengthen strategic forces (ICBM SLBM Stealth bombers) • Deploy armies into civil wars or proxy wars or send arms & advisors.. • Calm down an angry populace (and the Russians can apply the KGB for this purpose as well)The deck also contains around a dozen events per turn which when pulled may trigger - or may not - some of those that do not trigger go back into the deck for next turn and some are gone forever. This means that you aren't quite sure what's going to happen in each game – you can’t load a particular country because you know something is going to happen because there are very few fixed events. The point of the events is to add friction - you’re never in complete control and will have to react to changing events.Technology is represented by a technology tree including nuclear weapons the space race armed forces computing and industry and for the Soviets agricultural progress.Military is covered in three areas - nuclear which prevents aggression against your nation; Conventional - which gives options to be more aggressive; Navy - boosting intelligence gathering and ability to invade from the sea as well as hunting enemy strategic missile submarines.Spies are deployed by players to try and instigate coups or stamp them out and for the Soviets to infiltrate and steal western technology. CIA will be busy security those secrets and keeping advanced trade items away from the Soviets.Lastly there is an intelligence track - a high intel capability from U2 spy planes satellites or submarines gives more ability to influence the events as they come out and react quicker than your opponent.—description from the designer
Imagine that you received a few hundred hectares of land anywhere in the world. You carefully exchange any non-indigenous plants with native ones recreating an environment where a variety of animals can live including dozens of endangered species. Some of these endangered animals were victims of human violence or were found wounded and many of them were saved from illegal trade. In Sanctuary: Endangered Species each of you will create a sanctuary for different endangered animal species. With the help of volunteers and rangers you will develop your facility take care of your animals and recreate their natural habitat as you try to save them from the impacts of civilization. You will maintain order and monitor animal's behavior – everything to ensure that the animals in your sanctuary are happy and safe.The Sanctuary: Endangered Species is a worker placement game. At the beginning of each round you lay out a row of cards each of which has a main action and side action. Players take turns placing their workers on those cards in order to perform actions. Each worker sees and can perform their main action and any side actions that are within their line of sight which is limited by other workers and by obstacles printed on the cards. These actions help you to find new animals and improve their living conditions. The key is to choose the right card at the right moment and to perform your available actions in the most efficient order.—description from the publisher
Central Italy in the year 753 B.C.: Many new villages have been founded in the region of Latium. This land is prosperous and a strong city here can easily control the trades between the Etruscan cities of the North and the Greek colonies of the South. The region is also rich in salt ponds and the salt in this period is worth more than gold. There doesn't exist a better place for a new city!The two grandsons of the King of Albalonga – the twins Romolo and Remo descendants of Enea of Troy – don't want to miss an opportunity to dominate the region and acting against each other try to establish two cities close to the Tiber river. Their enterprise is not easy as the King of Antemnae and the King of Crustumerium will also fight to dominate this area! Who will prevail?In Romolo o Remo? players act as Kings of the new cities in the Latium and have to compete with each other in order to gain control of the whole Region. Players must manage their kingdom and their growing settlement. Two aspects are crucial: the citizens as players act with citizens to take many different actions and the territory as players can act only in the territories they are able to control – excluding when they go to war of course! If the population grows they can take more actions but they must feed all of them as well. Money resources trades city buildings and specialized characters increase a player's possibilites and soldiers mercenaries and war declarations can change the game's storyline at any moment. Who will able to build the strongest city? Who will be the founder of a new civilization – or perhaps even an Empire?
At the beginning of the 13th Century all the glassmakers in Venice were forced to move to Murano. The island became famous and Murano was the largest producer of glass in Europe. Embody a glassmaker and collect colored glass to make the most beautiful items while staying ahead of your competitors! Welcome to the Glassmakers Island!- Selector & Ring gameplay is original and accessible - Real glass pieces bring sound and beauty to the table - Compete with others and yourself to become Grandmaster
From dank dungeon entrances to magical market squares Adventure Marts magically pop into existence wherever they are needed. Busier locations require more than one store and each one needs a manager — that's where you come in!Outsmart your competition and serve a fantastical array of adventurers as you battle to make more gold than your opponents! Adventure Mart is a fresh new take on deck-building games with added twists and plenty of player interaction.The life of a store manager is brief but glorious. Can you become Manager of the Week? Or will you be banished to the abyss?
Description from the publisher:The bloody War of the Seven Kingdoms has been over for more than thirty years and the kingdom of Anderis is experiencing a period of great expansion thanks in part to its central position which has quickly transformed it into an important commercial crossroads. New roads have been built in the kingdom with a new city founded at their meeting point which has grown so much that the King has decided to move the capital there and build a new castle.Numerous corporations of craftsmen were already present in the city but now guilds are forming which are larger and more wide-ranging powerful and in competition with one another. With the goal of obtaining favor with the King the guilds will gather together the most prestigious personages within them not to mention those who can bring the largest influx of money or useful talent.What better place than the central square to find new members? For this reason each guild places its tents in the central square every week inviting the persons it considers most interesting to sign up by incentivizing them with precious gifts. This is certainly not a low-cost operation considering that it can cost many pieces of silver to put together the most convincing gift.At the same time each guild must build its headquarters spending large amounts of gold to enlarge it with a range of luxurious rooms suitable for its members; if this were not enough the guilds must also take into account the King's current tastes on what is most important for a guild worthy of his approval.Will you manage to make your guild stand out so that it becomes the most important in the city? Which means will you be willing to use in Guilds to win the King's favor?
Dark Horse is a board game set in the Wild West with an average playing time of 30 to 90 minutes. The game puts one to four players in the role of a unique character in charge of a small territory in the old west. Some examples of the characters in the game are Banker Cowboy and Tracker. The characters have various abilities that give them advantages in the game as well as a starting bonus of some sort. Each player collects and uses various resources to build towns cities and rails to grow their territories. Players start the game with one city and two towns with the goal of growing out their territories to include additional towns cities and railroad connections throughout the areas that they control. The objective of the game is to collect the most victory points when the game ends. Players do this by expanding their territory collecting gold and obtaining Influence Points from certain actions on the game board. Players will need to watch each other’s progress as the game can end in several different ways.Summary of Play Each turn players roll two colored dice and place those dice on a specific action on the game board. The game has built in actions and tokens that allow players to manipulate their dice in certain ways. So players will have to decide whether to use these actions or limited tokens such as the Wild Die tokens to modify their dice. This allows players to use a majority of the dice rolls that come up each turn to further improve their position in the game.The game promotes fast play as each player takes turns placing one or more dice on only one action per turn. Actions can include but are not limited to drawing cards collecting resources building additional towns and cities and taking special actions such as the Sheriff Mayor Trader or Tycoon. Some actions such as Rail Baron require a certain natural die roll while other actions require that your dice add up to a certain value. Players gain influence points during the game by taking specific actions which counts for a players overall victory points needed at the end of the game. Players will also need to focus on building their railroad connections as efficiently as they can to maximize their score at the end of the game.
It's Halloween — time to haunt poor unfortunate humans who think the holiday is all fun and games but wait until you unleash ghosts upon this little town. Use your knowledge and wit to summon ghosts move them around town scare people and even fight other ghosts because only one demon lord can boast of being the scariest demon lord of them all.Halloween is a tactical game for 2 to 4 players in which you take on the role of a demon lord that controls the many ghosts on the board. Carefully plan your actions through a unique mechanism that allows you to manage multiple ghosts to try to outwit your opponents. Summon ghosts move them round the board fight other ghosts or use one of the numerous action cards that can give you great tactical advantage.During each player’s turn that player will perform three of the actions available on their Player Board. Each player can activate any Ghost on the main board provided that its requirements are met. Players can also at any time during their turn occupy one or more Action Cards. These greatly enhance players’ options in the game. The game proceeds clockwise from the first player until the end of the game is triggered; this will happen when a player has completely run out of Haunt Tokens or if they occupy five Action Cards. A final scoring then happens and the player with the most Haunt Points (HP) wins.
Burning Suns is an intense tactical science fiction game set in an expansive universe in which you'll be competing for supremacy through technology diplomacy exploitation and destruction.Tactical 4X thematic action > Burning Suns is not a traditional 4X game. It takes the 4X actions and gives you complete tactical control. This means you'll have to adapt and improvise on the way to victory. A strategy can only take you so far; in the meantime you'll have to rely on your ability to analyze the situation and calculate the best possible moves ahead of you. Being able to force trick and outmaneuver your opponents is key to success. Seize opportunities as they arise and don't wait for the perfect moment—because it doesn't exist! It's about being proactive and reactive according to your chances and the risk you're willing to take!Create an Empire > You'll be able to create no less than 1000 possible empires using the three elements of Ideology Race and Framework each with unique strengths and weaknesses.Galaxies in motion > Galaxies can be created just as you see them fit—and they might evolve during a game.Immediate actions > The order in which actions are executed changes every turn. All actions in Burning Suns are carried out immediately and players are therefore involved throughout the game bringing downtime to a minimum.Your empire your strategy > In Burning Suns there are many ways to victory depending upon your empire how you use abilities leaders and agents whether you choose to ally or conquer worlds and how you choose to engage your opponents with the many various units.
Since the dawn of their civilizations the great races of the Five Realms of Kholdrum Shenaru Ela'Vethera Lorendale and Zhoni have been engaged in complex relations with each other – allying and arguing merging and dividing loving and hating – as they each schemed and plotted to gain the upper hand over the others.Then the Darkness came. An army of unspeakable horrors of an ancient and forgotten race of infernal creatures awoke deep within the earth and marched across the lands. The Darkness ravished the Five Realms with death and destruction and nearly brought the continent to its knees. Faced with a desperate fight for their very survival the great races put aside their differences and united into a warband of such magnitude and strength as had never been seen before. The world trembled.Though their great loss of life on the battlefield was nearly insurmountable the warband's sheer size overpowered the armies of Darkness and largely drove them back beneath the earth. Sorcerers and shamans and magi of the great races invoked binding blood magic to start sealing the enemy away for an eternity. In the final days of battle to determine the fate of the lands the hordes of Darkness and the great warband clash on four remaining battle fronts that are each located near a border landmark that separate the kingdoms of the Five Realms.The last four campaigns wage on. The end is near. May the Maker protect us all....As a player in Warband: Against the Darkness you control the warband armies of one of the great fantasy races of the Five Realms. Although the great races are currently working together in mutual defense old habits and rivalries are hard to break and this isn't in any way a co-operative game. It's important that your kind emerges victorious from the war with more battle prestige and honor than your temporary and untrustworthy comrades. The player who collects the most Victory Points of one-upmanship for their race by the conclusion of the final battle against the Darkness – gained by advancing your soldiers in the warband earning gold for your army captains reconnoitering the combat fronts with your scouts and defeating enemies on the battlefields – has achieved the greatest leadership glory and is declared the winner.Warband: Against the Darkness is perfectly balanced in the design space between Euro and Ameri-style gameplay combining strategic depth with an evocative fantasy theme and tense player conflict.
Rise to Power is a city-building strategy card game for 2-6 players set in a futuristic world where companies compete to fulfill the world's power needs.The game is set in a futuristic world that has discovered an abundant source of energy dubbed PRISM. Competing power companies are scrambling to extract as much PRISM as they can to increase their influence by powering districts and ultimately controlling the city's power needs.Activating a district card allows players to expand their power grid capabilities and also increases a company's influence.Instead of activating a district a player could instead use the card's exchange ability to perform a powerful action at the cost of giving up the district placed on The Exchange for others to take.Players take turn extracting PRISMs and using them to fulfill district contracts offered by the government. As players power districts their play area will reflect the state of their city influence. When powering districts players are rewarded for paying the exact amount portraying efficiency and promoting careful planning.When a player activates their 8th district the game enters the last round phase. At the end of the game players with the highest influence points earned by activated districts and their private agenda are declared the winner.
It is Saint-Averna's day the holiest day in the kingdom of Averna. To celebrate all the citizens gather in the capital city to party drink and sing from tavern to tavern. In the interactive card-driven worker placement game Taverna you play an innkeeper of the city eager to profit from this celebration and make his renown widespread. In order to do so you will need to get along well with the four peoples of the kingdom and you will need to cope with the demands of the Royal Court. It is up to you to be courteous with all of them. Will you play fair? Or will you use trickery magic and your influence with the most famous dignitaries?Each turn players will chose one customer among the four available cards and place it in one of the five taverns. The property owners receive gold and the innkeeper is rewarded if he fulfils the expectations of the patrons. During your turn you can play one of the four dignitaries cast spells use royal favours and benefit from privileges. At the end of turn six players will score one of the five members of the Royal Court each scoring being available once. Your popularity with the four people will determine the royal scoring order and final bonuses. Power and glory to the most popular innkeeper.
Four Gods is a real-time tile-laying game in which players create a world — one tile at a time — before laying claim to one of the four gods of their world and attempting to win followers by sending prophets into that world.In more detail players sit outside of a cardboard frame that represents the limits of the world. Each player starts with two randomly-drawn tiles in hand with each double-sided tile depicting 1-3 types of landscape out of the four types present in the world.When play begins each player simultaneously starts laying tiles into the frame; each tile must be adjacent to two sides to be placed so initially tiles can be placed only in the corners of the frames with players building inward from there. Players can place tiles anywhere that they can legally be placed (two sides are adjacent to the frame or previously placed tiles and all landscapes match across tile borders.Instead of placing a tile a player can place it in their personal discard area which can hold at most ten tiles. When a player has both hands free they can draw two new tiles from the bag; alternatively any player with a free hand can pick up any tile in any discard area and place it in the world.At any point during the game a player can claim one of four gods and that god's followers. Each god is associated with a particular type of landscape e.g. the merfolk god. Once a player has followers they can place a prophet on a tile they just placed to claim that section of landscape. Players can place any number of prophets in a landscape as long as they're placing each prophet on a tile they just added to the world.At any point in the game if a player thinks that a section of the board cannot be filled with a tile — e.g. a space that's surrounded by four types of landscapes — that player can place a round city marker in that space and then claim that city with a prophet. If a matching tile is found later a player can smash and collect that city replacing it with the tile.Once the world is filled or players agree that no more tiles can be placed the game ends. Each player scores five points for each city occupied or smashed. Each landscape with one or more prophets is worth a number of points to the player(s) with the most prophets in it equal to the number of tiles in that landscape minus the number of prophets in it. The landscape with the largest mass rewards its god with a large bonus with the second and third largest masses rewarding their gods with smaller bonuses; similarly the landscape that appears in the most distinct groups rewards its god with a large bonus with the second and third largest groups again rewarding their gods with smaller bonuses.Whichever god has scored the most points wins!
In Brides and Bribes a strategy game played over six rounds each player takes the role of a powerful family of Genoa. Carefully employing your family members each of whom has a unique ability is the key to your success.Each round you plan send your family members to the Genoese boroughs to hire new employees get new workers and convince the local lord that your family is worth a marriage with his beautiful daughter. If you want to succeed you have to send the right person in the right place.Hire the most skilled people intermarry with the most powerful families poison your enemies and increase your commercial empire!
L'Aéropostale (a.k.a. The Airmail) mixes competition and conquests while retracing the epic history of the first airline companies. As the head of one of these airline companies your objective is to give it the most prestige possible by creating stopovers and by exploiting commercial lines. Participating in meetings beating records and having more and more successful planes will serve your strategy. It contains 5 scenarios.
Incorporated is a strategy game of economic warfare a simulation of modern-day markets economics and politics.Incorporated places you as the CEO of a multi-national corporation whose aim is to profit no matter the cost. You acquire smaller corporations in global stock markets borrow from debt markets to finance your investments use superpowers like a pawn to invade third world countries and take their oil lobby the governments to grant you more subsidies and compete with other mega-corporations for leadership in market share.Uncontrollably the world is not in its most stable state either. Chances of a global economic crisis or geopolitical power shifts may ruin your investments.The game is set in a complex and dynamic global economy where profitable industries interest rates global growth and geopolitical landscape change constantly and the scepter of an economic crisis always present. Players must analyze and influence these new trends. The world's superpowers may compete for world dominance but you care little about the grand chessboard except when your profits are concerned!
As a medieval ruler your aim is to develop crafts build efficient production chains and make your city thrive. Produce transform gather resources and don't forget to hinder your opponents!Artificium is a card-driven development game. Some cards produce resources or transform one type of resources into another and award victory points while others let you perform actions. Carefully planning the chain of cards that you will play during the game turn is the key to success.Artificium lasts four turns. At the start of each turn players have five cards in hand with six cards being face-up on the table as a card market. During the turn players first have a chance to exchange some cards from their hands with those in the market then they play and resolve their cards step by step performing actions trading and gathering resources and most importantly refining certain resources into other resources to earn victory points. Crystals on the players' individual resource boards keep track of their resources as they are bought and sold. Crystals placed beside the board represent player's coins. The final score is determined after the fourth turn with players selling any remaining resources to score additional victory points (one point per four coins). The player with the most victory points is considered to be the wisest medieval ruler and is declared the winner.