Category: Space Exploration

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Terraforming Mars

Terraforming Mars

Rating: 8.4 | Players: 1–5

Game Type:

Strategy

In the 2400s mankind begins to terraform the planet Mars. Giant corporations sponsored by the World Government on Earth initiate huge projects to raise the temperature the oxygen level and the ocean coverage until the environment is habitable. In Terraforming Mars you play one of those corporations and work together in the terraforming process but compete for getting victory points that are awarded not only for your contribution to the terraforming but also for advancing human infrastructure throughout the solar system and doing other commendable things.As a player you acquire unique project cards (from over two hundred different ones) by buying them to your hand. The cards can give you immediate bonuses as well as increasing your production of different resources. Many cards also have requirements and they become playable when the temperature oxygen or ocean coverage increases enough. Buying cards is costly so there is a balance between buying cards and actually playing them. Standard Projects are always available to complement your hand of cards. Your basic income as well as your basic score are based on your Terraform Rating. However your income is boosted by your production and VPs are also gained from many other sources.You keep track of your production and resources on your player board. The game uses six types of resources: MegaCredits Steel Titanium Plants Energy and Heat. On the game board you compete for the best places for your city tiles ocean tiles and greenery tiles. You also compete for different Milestones and Awards worth many VPs. Each round is called a generation and consists of the following phases:1) Player order shifts clockwise. 2) Research phase: All players buy cards from four privately drawn. 3) Action phase: Players take turns doing 1-2 actions from these options: Playing a card claiming a Milestone funding an Award using a Standard project converting plant into greenery tiles (and raising oxygen) converting heat into a temperature raise and using the action of a card in play. The turn continues around the table (sometimes several laps) until all players have passed. 4) Production phase: Players get resources according to their terraform rating and production parameters.When the three global parameters (temperature oxygen ocean) have all reached their required levels the terraforming is complete and the game ends after that generation. Combine your Terraform Rating and other VPs to determine the winning corporation!

Star Wars: Rebellion

Star Wars: Rebellion

Rating: 8.4 | Players: 2–4

Game Type:

Thematic

Star Wars: Rebellion is a board game of epic conflict between the Galactic Empire and Rebel Alliance for two to four players.Featuring more than 150 plastic miniatures and two game boards that account for thirty-two of the Star Wars galaxy's most notable systems Rebellion features a scope that is as large and sweeping as any Star Wars game before it.Yet for all its grandiosity Rebellion remains intensely personal cinematic and heroic. As much as your success depends upon the strength of your starships vehicles and troops it depends upon the individual efforts of such notable characters as Leia Organa Mon Mothma Grand Moff Tarkin and Emperor Palpatine. As civil war spreads throughout the galaxy these leaders are invaluable to your efforts and the secret missions they attempt will evoke many of the most inspiring moments from the classic trilogy. You might send Luke Skywalker to receive Jedi training on Dagobah or have Darth Vader spring a trap that freezes Han Solo in carbonite!

Gaia Project

Gaia Project

Rating: 8.4 | Players: 1–4

Game Type:

Strategy

Gaia Project is a new game in the line of Terra Mystica. As in the original Terra Mystica fourteen different factions live on seven different kinds of planets and factions are bound to their own home planets so to develop and grow they must terraform neighboring planets into their home environments in competition with the other groups. In addition Gaia planets can be used by all factions for colonization and Transdimensional planets can be changed into Gaia planets.All factions can improve their skills in six different areas of development: Terraforming Navigation Artificial Intelligence Gaiaforming Economy Research; leading to advanced technology and special bonuses. To do all of that each group has special skills and abilities.The playing area is made of ten sectors allowing a variable set-up and thus an even bigger replay value than its predecessor Terra Mystica. A two-player game is hosted on seven sectors.—description from the publisher

Eclipse: Second Dawn for the Galaxy

Eclipse: Second Dawn for the Galaxy

Rating: 8.4 | Players: 2–6

Game Type:

Strategy

A game of Eclipse places you in control of a vast interstellar civilization competing for success with its rivals. You explore new star systems research technologies and build spaceships with which to wage war. There are many potential paths to victory so you need to plan your strategy according to the strengths and weaknesses of your species while paying attention to the other civilizations' endeavors.Eclipse: Second Dawn for the Galaxy is a revised and upgraded version of the Eclipse base game that debuted in 2011 that features:

On Mars

On Mars

Rating: 8.2 | Players: 1–4

Game Type:

Strategy

Following the success of unmanned rover missions the United Nations established the Department of Operations and Mars Exploration (D.O.M.E.). The first settlers arrived on Mars in the year 2037 and in the decades after establishment of Mars Base Camp private exploration companies began work on the creation of a self-sustaining colony. As chief astronaut for one of these enterprises you want to be a pioneer in the development of the biggest most advanced colony on Mars by achieving both D.O.M.E. mission goals as well as your company’s private agenda.In the beginning you will be dependent on supplies from Earth and will have to travel often between the Mars Space Station and the planet's surface. As the colony expands over time you will shift your activities to construct mines power generators water extractors greenhouses oxygen factories and shelters. Your goal is to develop a self-sustaining colony independent of any terrestrial organization. This will require understanding the importance of water air power and food — the necessities for survival.Do you dare take part in humankind’s biggest challenge?On Mars is played over several rounds each consisting of two phases - the Colonization Phase ​and the Shuttle Phase​.During the Colonization Phase each player takes a turn during which they take actions. The available actions depend on the side of the board they are on. If you are in orbit you can take blueprints buy and develop technologies and take supplies from the Warehouse. If you are on the surface of the planet you can construct buildings with your bots upgrade these buildings using blueprints take scientists and new contracts welcome new ships and explore the planet’s surface with your rover. In the Shuttle Phase players may travel between the colony and the Space Station in orbit.All buildings on Mars have a dependency on each other and some are required for the colony to grow. Building shelters for Colonists to live in requires oxygen; generating oxygen requires plants; growing plants requires water; extracting water from ice requires power; generating power requires mining minerals; and mining minerals requires Colonists. Upgrading the colony’s ability to provide each of these resources is vital. As the colony grows more shelters are needed so that the Colonists can survive the inhospitable conditions on Mars.During the game players are also trying to complete missions. Once a total of three missions have been completed the game ends. To win the game players must contribute to the development of the first colony on Mars. This is represented during the game by players gaining Opportunity Points (OP). The player with the most OP at the end of the game is declared the winner.

The Crew: The Quest for Planet Nine

The Crew: The Quest for Planet Nine

Rating: 7.8 | Players: 2–5

Game Type:

Family

In the co-operative trick-taking game The Crew: The Quest for Planet Nine the players set out as astronauts on an uncertain space adventure. What are the rumors regarding the unknown planet about? The eventful journey through space extends over 50 exciting missions. But this game can only be defeated by meeting common individual tasks of each player. In order to meet the varied challenges communication is essential in the team. But this is more difficult than expected in space.With each mission the game becomes more difficult. After each mission the game can be paused and continued later. During each mission it is not the number of tricks but the right tricks at the right time that count.The team completes a mission only if every single player is successful in fulfilling their tasks.The game comes with 50 missions with three additional missions published in spielbox 2/2020.

Eclipse: New Dawn for the Galaxy

Eclipse: New Dawn for the Galaxy

Rating: 7.8 | Players: 2–6

Game Type:

Strategy

The galaxy has been a peaceful place for many years. After the ruthless Terran–Hegemony War (30.027–33.364) much effort has been employed by all major spacefaring species to prevent the terrifying events from repeating themselves. The Galactic Council was formed to enforce precious peace and it has taken many courageous efforts to prevent the escalation of malicious acts. Nevertheless tension and discord are growing among the seven major species and in the Council itself. Old alliances are shattering and hasty diplomatic treaties are made in secrecy. A confrontation of the superpowers seems inevitable – only the outcome of the galactic conflict remains to be seen. Which faction will emerge victorious and lead the galaxy under its rule?A game of Eclipse places you in control of a vast interstellar civilization competing for success with its rivals. You will explore new star systems research technologies and build spaceships with which to wage war. There are many potential paths to victory so you need to plan your strategy according to the strengths and weaknesses of your species while paying attention to the other civilizations' endeavors.The shadows of the great civilizations are about to eclipse the galaxy. Lead your people to victory!

Beyond the Sun

Beyond the Sun

Rating: 7.9 | Players: 2–4

Game Type:

Strategy

Beyond the Sun is a space civilization game in which players collectively decide the technological progress of humankind at the dawn of the Spacefaring Era while competing against each other to be the leading faction in economic development science and galactic influence.The game is played over a variable number of rounds until a number of game-end achievements are collectively claimed by the players. The winner is the faction with the most victory points which are obtained by researching technologies improving their economy controlling and colonizing systems and completing various achievements and events throughout the game.On a turn a player moves their action pawn to an empty action space then takes that action. They then conduct their production phase either producing ore growing their population or trading one of those resources for another. Finally they can claim up to one achievement if possible.As players take actions they research new technologies that come in four levels. Each technology is one of four types (scientific economic military commercial) and higher-level technologies must match one of the types of tech that lead into it. Thus players create their own technology tree in each game using these actions to increase their military strength to jump to different habitable exoplanetary systems to colonize those systems to boost their resource production to develop android tech that allows growth without population and more.

The Search for Planet X

The Search for Planet X

Rating: 7.9 | Players: 1–4

Game Type:

Strategy

At the edge of our solar system a dark planet may lurk. In 2015 astronomers estimated a large distant planet could explain the unique orbits of dwarf planets and other objects. Since then astronomers have been scanning the sky hoping to find this planet.In The Search for Planet X players take on the role of astronomers who use observations and logical deductions to search for this hypothetical planet. Each game the companion app randomly selects an arrangement of objects and a location for Planet X following predefined logic rules.Each round as the earth travels around the sun players use the app to perform scans and attend conferences. As they gain information about the location of the objects they mark that information on their deduction sheets. As players learn the locations of the various objects they can start publishing theories which is how players score points.As more and more objects are found players narrow down the possible locations for Planet X. Once a player believes they know its location and the objects on either side of it they use the app to conduct a search. The game ends when a player successfully locates Planet X and all players have a final chance to score some additional points.The Search for Planet X captures the thrill of discovery the puzzle-y nature of astronomical investigation and the competition inherent in the scientific process. Can you be the first to find Planet X?—description from the publisher

Voidfall

Voidfall

Rating: 8.6 | Players: 1–4

Game Type:

Strategy

For centuries the Novarchs descendants of the royal House of Novarchon have ruled with an iron fist over the feudalistic galactic empire of humankind the Domineum. During this time they brought stunning technological innovation and scientific advancements to their domain. This accelerated progression helped the Domineum reach — and eventually inhabit — even the farthest segments of the known galaxy where new Houses emerged to govern the outer sectors of the empire. As the House of Novarchon grew in power so grew the religious cult that surrounded them proclaiming grim prophecies about an ancient cosmic being from another dimension: the Voidborn.Many thought it to be only a myth but in truth it was the Voidborn's dark influence that granted the Novarchs the sheer knowledge to achieve rapid expansion for the empire. While the cult of the Novarchs envisaged eternal life through the otherworldly entity the Voidborn's only intention was satiating its eternal hunger. And so when the Domineum had achieved a vastness fitting the Voidborn's craving interdimensional rifts opened at the heart of the Domineum to unleash cosmic corruption. As the House of Novarchon and its followers welcomed the Voidborn and sought their false salvation the entity infected and spread and seized control over the inner worlds. Now it is time for the remaining Great Houses to purge the galactic corruption prevent the Voidborn from fully manifesting in our dimension and to ultimately overcome the chaos as the new rulers of the Domineum.Voidfall is a space 4X game that brings the genre to Euro enthusiasts' tables. It combines the tension player interaction and deep empire customization of the 4X genre with the resource management tight decisions and minimum-luck gameplay of an economic Euro. Win by pushing back the Voidborn in the solo/coop mode or by overcoming your rivals' influence in restoring the Domineum in the competitive mode — both using the same rule set and game system. Variability is ensured not only by multiple playable houses with their own strengths and weaknesses but also by many different map set-ups for all game modes.As the leader of a defiant Great House you play through three cycles each with a game-altering galactic event a new scoring condition and a set number of focus cards that can be played. Focus card decisions and sequencing is the centerpiece of the gameplay. By selecting two of their three impactful actions as you play them you develop and improve techs; advance on your three house-specific civilization tracks; manage your sectors' infrastructure population and production; and conquer new sectors with up to five different types of space fleets. Space battles are fought either against the Voidborn's infected forces (which are present as neutral opponents even in the competitive mode) or against other players. Instead of relying on the luck of a die roll battles in Voidfall are fully deterministic and reward careful preparation and outsmarting your opponents.—description from the publisher

Roll for the Galaxy

Roll for the Galaxy

Rating: 7.6 | Players: 2–5

Game Type:

Strategy

Game description from the publisher:Roll for the Galaxy is a dice game of building space empires for 2–5 players. Your dice represent your populace whom you direct to develop new technologies settle worlds and ship goods. The player who best manages his workers and builds the most prosperous empire wins!This dice version of Race for the Galaxy takes players on a new journey through the Galaxy but with the feel of the original game.

ISS Vanguard

ISS Vanguard

Rating: 8.5 | Players: 1–4

Game Type:

Thematic

ISS Vanguard is a 1-4 player co-operative campaign Board Game. It will bring players right into epic Sci-Fi adventure as they will play as 4 sections (security recon science engineering) onboard the first human ship with the potential to reach outer space. The campaign will introduce the unique story written by Krzysztof Piskorski (Tainted Grail) full of hard player choices twists and branching storylines. The game comes with over 100 different Crew members each with unique characteristics.A game session takes you through a Ship Management phase (using a large binder with printed sleeves) in which you choose your destination for your ship then research technologies produce equipment recruit crewmembers and resolve situations and then commence a Planetary Exploration phase. During said Planetary Exploration phase you will proceed with a daring landing procedure with your Lander explore the planet for information or resources fighting back a barrage of threats as well as a running timer of supplies depletion before you have to run back to the Lander to lift off back to ISS Vanguard. What follows is the remainder of the Ship Management phase which takes you through unloading discoveries and resources from the Lander healing or memorialising crewmembers and taking apart the game board and recording changes to the planet on which you've just conducted your Planetary Exploration on preserving its status for when you will want or need to return to it.The Ship Management phase works allows players to make strategic decisions as to their resources and a way forward in the unknown galaxy chasing the mistery encoded in human's DNA. The Planetary Exploration draws the focus to the tactical as players decide on cards dice crewmembers and equipment to bring to fulfill dice checks on the planet's Places of Interest. The players also decide which of the variety of specialised Landers they want to use and how to outfit their Lander for the perilous descent into the chosen planet's atmosphere (or lack thereof). Throughout the game the narrative system relies on a web of structured and linked Mission Logs often snippets of journal entries or dialogue to provide gameplay choices and storyline information as well as keep track of progress throughout the universe.

Terraforming Mars: Ares Expedition

Terraforming Mars: Ares Expedition

Rating: 7.7 | Players: 1–4

Game Type:

Strategy

Terraforming Mars: Ares Expedition is an engine-building game in which players control interplanetary corporations with the goal of making Mars habitable (and profitable). You will do this by investing mega credits (MC) into project cards that will directly or indirectly contribute to the terraforming process. In order to win you will want to accumulate a high terraform rating (TR) and as many victory points (VP) as you can. Players raise their TR by increasing global parameters: oceans oxygen and temperature. TR also determines each corporation's basic income and at the end of the game TR counts as VP. Additional VP and production capabilities are awarded for building project cards and other actions taken during the game.The game is played in rounds and each round the players will choose one of five phases which determines which activities will take place during that round. This means every round is different but can consist of building new project cards taking general and project-specific actions producing income and resources (plants and heat) or researching to draw more project cards. Every player will take all the phases selected for the round and will receive a special bonus during the phase that they selected. To speed up the game within each phase players can act simultaneously without waiting for each other!The game board has tracks for oxygen temperature and terraform rating as well as a place for all of the ocean tiles that will be flipped over the course of the game. The game ends when there is enough oxygen to breath (14%) oceans enough to allow Earth-like weather (9) and the temperature is well above freezing (+8°C). It will then be possible if not comfortable to live on the surface of Mars!The winner is the player with the most VP at the end of the game.

Planet Unknown

Planet Unknown

Rating: 7.8 | Players: 1–6

Game Type:

Family

Our planet has run out of resources and we are forced to move. We have discovered a series of planets and sent our rovers to test their environment with the hope of colonization. Our rovers have confirmed 1-6 viable colonization options.Planet Unknown is a competitive game for 1-6 players in which players attempt to develop the best planet. Each round each player places one polyomino-shaped dual-resource tile on their planet. Each resource represents the infrastructure needed to support life on the planet. Every tile placement is important to cover your planet efficiently and also to build up your planet's engine. After placing the tile players do two actions associated with the two infrastructure types on the tile. Some tile placements trigger meteors that make all planets harder to develop and prevent them from scoring points in the meteor's row and column.Planet Unknown innovates on the popular polyomino trend by allowing simultaneous yet strategic turn-based play via the Lazy S.U.S.A.N. space station in the center of the table.—description from the publisher

Xia: Legends of a Drift System

Xia: Legends of a Drift System

Rating: 7.9 | Players: 3–5

Game Type:

Strategy

Xia: Legends of a Drift System is a 3-5 player sandbox style competitive space adventure. Each player starts as a lowly but hopeful captain of a small starship.Players fly their ships about the system completing a variety of missions exploring new sectors and battling other ships. Navigating hazardous environments players choose to mine salvage or trade valuable cargo. Captains vie with each other for Titles riches and most importantly Fame.The most adaptive risk-taking and creative players will excel. One captain will rise above the others surpassing mortality by becoming Legend!Customize: Each player begins the game by choosing and customizing a Tier 1 starship. Invest all your money in engines and be a rapid yet fragile explorer. Put all your credits into an uber missile and watch other players flee in terror. Get a small engine and save space and credits to invest in buying and selling cargo. Or create a well rounded ship ready for anything. In Xia the choice is always yours.Adapt: The goal of Xia is to become the most famous captain. Completing missions besting ships in combat purchasing higher tier ships selling Cargo Cubes and claiming Titles are all ways that players can earn Fame Points. The best pilots will adapt to their surroundings making snap judgments and changing plans on-the-fly. If you can think on your feet you'll do well in Xia!Sandbox: The real fun of Xia is that each game will be different. There is no set direction of play - players may choose to be peaceful traders fierce pirates workers miners opportunists etc. The game board is randomly laid out and explored each time you play. Players might choose not to explore at all creating a tiny arena for swift and deadly combat or explore all 19 sectors and have a large play-scape to exploit. It's up to you!Modding: Xia is very open to modding and the community has already created loads of stuff. See BGG's Unofficial Xia:LoaDS mods and expansions wiki.

Star Wars: Outer Rim

Star Wars: Outer Rim

Rating: 7.7 | Players: 1–4

Game Type:

Thematic

Take to the stars and become a living legend in Star Wars: Outer Rim a game of bounty hunters mercenaries and smugglers for 1-4 players!In Outer Rim you take on the role of an underworld denizen setting out to make your mark on the galaxy. You'll travel the outer rim in your personal ship hire legendary Star Wars characters to join your crew and try to become the most famous (or infamous) outlaw in the galaxy!But it won't be easy since the warring factions of the galaxy roam the outer rim hunting down the scum that have proven to be a thorn in their side and other scoundrels looking to make their mark see you as the perfect target to bring down to bolster their own reputation. Do you have what it takes to survive in the outer rim and become a living legend?In more detail a game of Outer Rim takes place over a series of turns that sees players taking dangerous jobs tracking down bounties upgrading their ship and more all in service of gaining more and more fame. Regardless of the path you take to get there your goal is to gain ten fame which can come from a variety of sources such as completing your character's personal goal collecting on bounties and jobs delivering illegal cargo taking down patrols from the various factions struggling over the galaxy and enjoying the finer things in life by purchasing luxury items with your hard-earned credits.While the path to victory may be different for scoundrels finding their way in the Outer Rim everyone starts from the bottom with a simple starship. Your player board not only tracks your fame progress but also contains slots for your ship your character card gear reputation modifications jobs and bounties.

SETI: Search for Extraterrestrial Intelligence

SETI: Search for Extraterrestrial Intelligence

Rating: 8.4 | Players: 1–4

Game Type:

Strategy

In SETI: Search for Extraterrestrial Intelligence a eurogame for 1–4 players you lead a scientific institution tasked with searching for traces of life beyond planet Earth. The game draws inspiration from current or emerging technologies and efforts in space exploration.Players will explore nearby planets and their moons by launching probes from Earth while taking advantage of ever-shifting planetary positions. Decide whether to land on their surface to collect valuable samples or stay in orbit for a broader survey. Additionally by directing your telescopes to gaze into distant star systems you may detect traces of alien signals or undiscovered exoplanets and collect promising data to examine and study back home.Back on Earth you can invest in upgrading your equipment so you can analyze incoming data more efficiently boost your telescope signal capacity or increase your supply of resources—all to expand the scope of your search that could lead to a discovery of extraterrestrial life forms.You will also make use of over 200 cards to aid your efforts or focus your research in a particular direction for additional bonuses and rewards. Each card has unique effects and illustrations and depicts real-life technologies projects and discoveries (like the ISS Large Hadron Collider Perseverance rover Voyager probe and many more).Finding traces of extraterrestrial life is only a matter of time—utilize the resources you have at your disposal strategically and you may well end up being the one to make the biggest scientific contribution towards advancing our understanding of alien life within our galaxy.SETI: Search for Extraterrestrial Intelligence pays homage to space and planetary exploration astronomy the ongoing search for signs of life in the vastness of space and efforts to understand the nature of life in the universe.—description from the publisher

Space Base

Space Base

Rating: 7.5 | Players: 2–5

Game Type:

Family

In Space Base players assume the roles of Commodores of a small fleet of ships. Ships begin docked at their stations and are then deployed to sectors as new ships are commissioned under your command. Use cargo vessels to engage in trade and commerce; mining vessels to build reoccurring base income; and carriers to spread your influence. Establish new colonies for a new Commodore in a sector to gain even more influence. Gain enough influence and you can be promoted to Admiral!Space Base is a quick-to-learn quick-to-play dice game using the core I roll everyone gets stuff mechanism seen in other games. It's also a strategic engine builder using a player board (your space base) and tableaus of ship cards you can buy and add to your board. The cards you buy and the order you buy them in have interesting implications on your engine beyond just the ability on the card you buy making for a different type of engine construction than seen in similar games. Players can take their engine in a number of directions: long odds and explosive gains low luck and steady income big end-game combos to launch from last to first or a mix-and-match approach. Ultimately Space Base is a game you can just start playing and teach everyone how to play in the first round or two and has a satisfying blend of dice-chucking luck and challenging strategic choices.

Pulsar 2849

Pulsar 2849

Rating: 7.7 | Players: 2–4

Game Type:

Strategy

It is the year 2849 and humanity has harnessed the power of the pulsars. Now we must find a way to distribute this power throughout the stars. In this Euro-style game players explore space claim pulsars and discover technologies that will help them build energy-distribution infrastructure on a cosmic scale. Dice are used to purchase actions and players choose their dice from a communal pool. There are many paths to victory so you can blaze your own trail to a bright future.Draft dice to explore the universe in Pulsar 2849. Game is only 8 rounds long. Each round roll dice based on the number of players sort them based on their values then draft dice to take actions.Possible actions □ Fly your survey ship □ take a Gyrodyne □ Develop a Pulsar □ Build one or more energy transmitter vectors □ Patent a technology □ Buy a dice modifier □ Complete a special project in your HQ and unlock Gate RunPlayers score points each round based on what they've discovered and explored and everyone has common goals that they want to achieve.

Tiny Epic Galaxies

Tiny Epic Galaxies

Rating: 7.3 | Players: 1–5

Game Type:

Strategy

In Tiny Epic Galaxies each player controls a galactic empire aiming to expand their influence by acquiring highly contested planets and increasing their cosmic armada. The game revolves around an innovative dice-rolling combo mechanic. The number of dice you roll is determined by the strength of your galaxy. Each die is engraved with symbols representing the various actions you can take such as moving a spaceship increasing your culture or energy resources or advancing your political or economic influence over newly discovered planets.Through careful planning you must make the most out of your turn taking the available actions in whichever order you consider most beneficial. But be careful as each of your opponents can choose to follow each action you take by expending valuable resources. This means that it can always be your turn even when it is someone else’s turn!Players will colonize new planets throughout the game thereby earning victory points and accumulating special abilities which they can activate for their galactic empire. Careful spending of resources will ensure the fastest growth of your empire while allowing you to receive the biggest possible pay‐off from the actions you take.Will your influence be enough to control the most powerful planets in the galaxy? Will you be able to meet your secret objective along the way? Will your empire stand victorious?Tiny Epic Galaxies FAQ

Sidereal Confluence

Sidereal Confluence

Rating: 7.8 | Players: 4–9

Game Type:

Strategy

Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant is a singularly unique trading and negotiation game for 4-9 players. Over the course of the game each race must trade and negotiate with the rest to acquire the resource cubes necessary to fund their economy and allow it to produce goods for the next turn. Scheming dealing and mutually beneficial agreements are key to success. While technically a competitive game Sidereal Confluence has a cooperative feel during the trading phase as no race has the ability to thrive on its own. Trade well and you'll develop technologies and colonize planets to form a civilization that is the envy of the galaxy.Each player chooses one of the nine unique and asymmetrical alien races that have come together to form a trade federation in their quadrant. Each race has its own deck of cards representing all the existing and future technologies it might research. Some races also have other cards related to unique features of their culture. These cards represent portions of the culture's economy and require spending some number of cubes to use resulting in an output of more cubes ships and possibly victory points. Since each culture's outputs rarely match their inputs players need to trade goods with one another to run their converters to create the resources they truly need to run their society most efficiently and have an effective economy. Almost everything is negotiable including colonies ships and all kinds of resources.Each game round contains an open trading phase in which all players can negotiate and execute deals for cubes ships colonies even the temporary use of technologies! Players with enough resources can also research technologies upgrade colonies and spend resources on their race's special cards during this phase. Once complete all players simultaneously run their economies spending resources to gain more resources. The Confluence follows starting with players sharing newly researched technologies with all other races and following with bidding to acquire new colonies and research teams. Researching a new technology grants many victory points for the prestige of helping galactic society advance. When one race builds a new technology it is shared with everyone else. Technologies can be upgraded when combined with other technologies.The ultimate goal is victory points which are acquired by researching technologies using your economy to convert resources to goods and converting your leftover goods into points at the end of the game.The game is almost all simultaneous play.Sidereal Confluence: Remastered Edition features the same gameplay as the first edition of the game from 2017 but features an updated card layout a teaching guide and an improved rulebook for easy set-up and learning with more visual examples and clear key terms.

Firefly: The Game

Firefly: The Game

Rating: 7.4 | Players: 1–4

Game Type:

Thematic

Players begin with a ship and travel from planet to planet hiring crew purchasing ship upgrades and picking up cargo to deliver (jobs) all in the form of cards. Some crew and cargo are illegal and can be confiscated if your ship is boarded by an alliance vessel. Travelling from planet to planet requires turning over full burn cards one for each space moved. Most do nothing but you can also encounter an Alliance ship have a breakdown or even run into Reavers. Completing jobs gets you cash. First player to complete the story goals wins.Game description from the publisher:In Firefly: The Game – based on the popular Firefly television series created by Joss Whedon – players captain their own Firefly-class transport ship traveling the 'Verse with a handpicked crew of fighters mechanics and other travelers. As a captain desperate for work players are compelled to take on any job — so long as it pays. Double-dealing employers heavy-handed Alliance patrols and marauding Reavers are all in a day's work for a ship's captain at the edge of the 'Verse. Firefly: The Game is a high-end thematic tabletop boardgame from Gale Force Nine (GF9) and the first in a series of tabletop hobby board games and miniatures games from GF9 set in the Firefly Universe.

Unsettled

Unsettled

Rating: 8.1 | Players: 2–4

Game Type:

Thematic

Lost amidst the surreal and bizarre unknowns of the far reaches of the cosmos your crew of explorers must pull together to discover the resources necessary to survive the long journey home.Unsettled is a 2-4 player cooperative survival adventure set in the wondrous and unnerving fringes of uncharted space. There are no enemies and no combat only an environment where every step every breath every particle around you could mean immediate terrifying death. Enemies are the least of your concerns.In these incredible conditions you must complete a series of tasks necessary to your continued survival. Perhaps the water reclamation system on the ship needs repair or (as usual) food supplies are running low. Before you lies a strange alien landscape - it’s up to you to complete these tasks using…whatever you find out there.Each time you play you will have a different combination of survival tasks to complete and the things you discover (and their weird properties) will be different as well. So while you always start out knowing what problems you need to solve you have no idea how you’re going to use the world before you to do so (or what the world is going to do to you while you try).As you explore the environment encountering wild & unique opportunities along the way you will work closely with the rest of your crew to achieve your goal of continued existence. The only thing you can be sure of is each other; lose that trust and you’ll lose all hope of survival.—description from the designerThis core set comes with 2 planets Planet 001-Wenora and Planet 002-Grakkis which are not available individually.Embrace your fungal hosts and discover mind-bending abilities beyond your imagination or be absorbed forever. Unsettled: Wenora is the 1st planet box for Unsettled.Wenora is a bizarre and wondrous fungal jungle teeming with alien vegetation and gargantuan spore-based lifeforms.Growth in this place is of a scale beyond any we've encountered. Life drips and pulsates disturbingly mysterious pastes and powders covering most of the planet's crawling surfaces. Simply traversing the land is deeply unnerving yet awe inspiring all the same. Tentacles toxic spores and an alarming array of suction cups abound.Discover pathways to the skies to escape violent storms and enormous creatures that haunt the surface. Unsettled: Grakkis is the 2nd planet box for Unsettled.Grakkis is a sand-swept desert ruins. What was once a massive planet-wide forest of unfathomably large trees is now that forest's graveyard - all the trees having long since petrified to a stone-like state. Some have crumbled into interesting formations. Some had rotted before petrifying creating strange caves and crevices many of them thousands of feet above ground. Colossal alien lifeforms disturbing in their appearance wander the wasteland. They tower horrifyingly in the distance like gods in some waking existential nightmare.

Space Empires 4X

Space Empires 4X

Rating: 7.7 | Players: 1–4

Game Type:

Wargames

Space Empires is a game in the finest tradition of 4X space games - eXplore eXpand eXploit and eXterminate. Each player builds up a space empire and uses it to conquer the other players. Exploration on the mounted map is simple for players (and dangerous for their ships) revealing different space terrain that affects movement and combat.Space Empires was developed to keep a rich theme without overcomplicated rules. The game includes carriers and fighters mines cloaking a very large technology tree fifteen ship classes merchant shipping colonization mining terraforming bases shipyards black holes warp points and non-player aliens. Yet the rules are short and intuitive: The basic rules are 8 pages long and increase to 11 pages in length when the advanced rules are included.

First Rat

First Rat

Rating: 7.6 | Players: 1–5

Game Type:

Family

For generations the rats in the old junkyard have been telling each other the great legend about a moon made out of cheese and they want nothing more than to reach this inexhaustible treasure. One day the little rat children discovered a comic in the junkyard that described the first landing on the moon and thus the plan was born: Build a rocket and take over the cheese moon!Fortunately the junkyard has everything the rats need to build their rocket and the other animals are willing to support this daring venture — at least if they're well paid. Of course all the rats work together to achieve this mighty goal. However each rat family competes to build the most rocket parts and to train the most rattronauts so they can feast on as much of the lunar cheese as possible.In First Rat each player starts with two rats and may raise two more. On your turn you either move one of your rats 1-5 spaces on the path or move 2-4 of your rats 1-3 spaces each as long as they end up on spaces of the same color. Your rats can never share the same space and if you land in a space with another player's rat you must pay them one cheese borrowing cheese from the back as needed. After movement you collect resources (cheese tin cans apple cores baking soda etc.) matching the color of the space you occupy or move your lightbulb along the light string which will boost your income in future turns. (More lights in the junkyard makes it easier for you to find things!)If you end movement near a store you can spend resources to buy a backpack or bottle top — or you can steal an item instead with the rat then returning to the start of the movement track. You can also spend resources to build rocket sections (and score points) or spend cheese in bulk as a donation (and score points).When you pick up apple cores you move around the rat burrow to pick up comics or stored food or raise one of your rats from the nursery. Alternatively you automatically get a new rat when one of your rats reaches the launch pad and boards the spaceship. When a player places their fourth rat on the spaceship — or places their eighth scoring marker on the board — the game ends and the player with the most points wins. In the event of a tie the tied player with the most rattronauts in the rocket wins.First Rat includes a solo mode as well as variable game set-ups described in the rulebook.

Quantum

Quantum

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

Send out the scouts! Position the Flagship in tactical orbit! And reconfigure that Battlestation into something new! Your fleet of loyal ships powered by the might of quantum probability itself carries your empire to the far-flung stars. How will history remember you? As a ravenous destroyer? A clever tactician? A dauntless explorer? Command your armada construct world-shattering technologies and rally the remnants of humanity for a final confrontation.In Quantum each player is a fleet commander from one of the four factions of humanity struggling to conquer a sector of space. Every die is a starship with the value of the die determining the movement of the ship but also its combat power - with low numbers more powerful. So a [ 6 ] is a quick but fragile Scout and a [ 1 ] is a slow but mighty Battlestation.Each type of ship also has a special power that can be used once per turn: Destroyers can warp space to swap places with other dice and Flagships can transport other ships. These powers can be used in combination for devastating effects. You're not stuck with your starting ships however: using Quantum technology you can spend actions to transform (re-roll) your ships. Randomness plays a role in the game but only when you want: Quantum is very much a strategy game.You win by constructing Quantum Cubes - massive planetary energy extractors. Each time you build a new one you can expand your fleet earn a new permanent ability or take a one-time special move. The board itself is made out of modular tiles and you can play on one of the 30 layouts that come with the game or design your own. The ship powers player abilities and board designs combine to create a limitless set of possibilities for how to play and strategies for how to win.With elegant mechanics an infinity of scenarios and easy-to-learn rules that lead to deep gameplay Quantum is a one-of-a-kind game of space combat strategy and colonization that will satisfy both hard-core and casual players.Quantum won the 2012 Game Design Award at the IndieCade Festival of Independent Games as a prototype game with the title Armada d6.

High Frontier 4 All

High Frontier 4 All

Rating: 8.4 | Players: 1–5

Game Type:

Strategy

This is the 4th ed of Phil Eklund's signature game High Frontier. It started with Rocket Flight (1999) a game with the vision to let Each player start as a spacefaring company in the year 2020 trying to make a profit in trade and technology development. Now that we are at that year High Frontier has evolved into a modular system open to enthusiasts to keep it updated ever farther into the future.The Core Game is equivalent to the previous edition's basic and advanced rules and includes Module 0 (Politics). It also comes with the beginner's game Space Diamonds (accessible to bright children) Race for Glory (introductory including a playthrough) and a variety of solitaire and cooperative variants. The iconic map of High Frontier is the most comprehensive map of the solar system ever published! Since it is a delta-v map it offers a completely different view of the accessibility of the worlds that orbit Sol. The cards and map have been expanded and produced in consultation with experts in the field and the author himself is a former rocket scientist and we can safely say this is the most accurate yet accessible game of space exploration/exploitation ever published. Transition rules allow High Frontier to work as an independent 4th stage in the Bios:Earth trilogy (Bios: Genesis Bios: Megafauna and BIOS: Origins) about the evolution of life on our planet.—description from the publisher

Leaving Earth

Leaving Earth

Rating: 7.7 | Players: 1–5

Game Type:

Strategy

The year is 1956. Mankind stands at the dawn of a new age the Space Age when the flying bombs of yesteryear will become the rocket ships of tomorrow. As the director of a national space program your country is depending on you for success in this great contest. You may be the first to create an artificial satellite send a probe to another planet or even put a man on the moon.Leaving Earth is a game about planning and about managing risk. With even a single grand journey into outer space you might claim victory in the game. Consequently it is your job to plan each journey carefully finding the cheapest quickest and safest ways to reach your objective—but do not spend too long preparing or another nation might reach its goal before you.On your turn you will be conducting research building spacecraft and directing journeys into outer space. To conduct research you buy an advancement that begins with certain flaws then you test the advancement to find and eliminate those flaws. To build a spacecraft you purchase components and assemble them into a whole. To travel to outer space you expend rockets to maneuver from one location to another.

New Frontiers

New Frontiers

Rating: 7.4 | Players: 2–5

Game Type:

Strategy

In New Frontiers a standalone game in the Race for the Galaxy family players build galactic empires by selecting in turn an action that everyone may do with only the selecting player gaining that action's bonus.The developments to be used are determined during setup allowing players to make strategic plans based on them before play begins. One group of eight developments is always in play. The game includes a suggested set of sixteen additional developments for your first game; in later games players randomly select which side of eight double-sided small developments and eight double-sided large 9-cost developments to use during setup.Many worlds that players can acquire have special powers with these worlds being drawn from a bag during the Explore phase. Unlike in Race in New Frontiers worlds need colonists to be settled in addition to either payments or conquest.Some worlds are windfall worlds and receive a good upon being settled. Others are production worlds and receive goods when the Produce action is selected. Goods can be traded for credits or consumed for victory points.Play continues until one or more of four game ending conditions is reached. After all actions for that round have been done the player with the most victory points from settled worlds developments 9-cost development bonuses and VP chips earned from consuming goods wins.

Eminent Domain

Eminent Domain

Rating: 7.0 | Players: 2–4

Game Type:

Strategy

Survey the galaxy to expand your civilization – will you colonize nearby planets or take them over by force? Harvest resources for trade and do research to improve your technology. Build the best civilization and win the game!Eminent Domain is a civilization-building game in which your civilization's abilities are based on a deck of Role cards. At the beginning of the game each player has the same deck of cards with just two cards for each Role in it. Every turn you must choose a Role to execute (and like Glory to Rome or Puerto Rico your opponents will get a chance to follow suit) and in doing so you will add one of those Role cards to your deck. When executing a Role you can boost its effect by playing cards out of your hand matching the Role you have chosen. For example the more you Research the better you get at Researching (because you'll have more Research cards in your deck).

Circadians: First Light

Circadians: First Light

Rating: 7.5 | Players: 1–4

Game Type:

Strategy

We were light years from our home galaxies away when we first discovered this ancient celestial body — a planet filled with intriguing intelligent lifeforms not too unlike our own. Some built kingdoms below the surface of the green seas while others controlled the desert-filled plains and cliffs. Among them we found scientists inventors farmers traders and fighters. While our presence has been unsettling for some we have had very few incidents with the locals. Still we Circadians Earth's famed explorers must do what we can to ensure peace. We must respect this world and its hosts. The heads of Moontide passed down orders from above. We are to open negotiations with the three clans in hopes of gaining their favor along with our own security while on the planet. We must also collect organic samples for the depository on Moontide. This is new ground for all of us but we must be brave and resourceful. The future of the Circadians depends on it.The aim of Circadians: First Light is to lead a team of researchers on the planet of Ryh. Players need to manage their crew (dice) to visit various parts of the planet for trade farming construction and research. Players score points for negotiating with the locals harvesting resources for the depository upgrading their research base exploring the planet and collecting gems. The game is played over eight rounds. At the end of the final round the player with the most points wins.—description from designer

SpaceCorp: 2025-2300AD

SpaceCorp: 2025-2300AD

Rating: 7.7 | Players: 1–4

Game Type:

Strategy

SpaceCorp: 2025-2300 AD is a fast-playing board game in which one to four players explore and develop outer space over three eras. Each player controls an Earth-based enterprise seeking profit by driving the expansion of humanity into the Solar System and beyond. In SpaceCorp you can …Each of the three eras is played on a different board:The game is based on Ejner Fulsang's SpaceCorp book the first of the Galactican Series.

Black Angel

Black Angel

Rating: 7.2 | Players: 1–4

Game Type:

Strategy

Humanity through its irresponsible behavior has exhausted the natural resources of Earth making it almost uninhabitable. In a burst of lucidity pressed by the irreversible degradation of your planet the great nations are forced to put aside their differences and share their knowledge in order to create the most vast spacecraft ever constructed. The Black Angel the first intergalactic frigate in history must transport the genetic heritage of humanity beyond known worlds over a journey that is likely to last several thousand years. Her crew will be composed of only robots. Because no nation is willing to trust creation of the AI (artificial intelligence) that will control this crew to any other nation a compromise is found: The Black Angel will be co-managed by several AIs and the utility of each decision will be evaluated in VP (Validation Process).Players take the role of AI robots piloting the Black Angel while engaging with alien species and fighting off ravagers. Actions are determined by cards and die rolls. Rounds continue until either of the following situations occurs: The Black Angel figurine arrives on Spes (during a Sequence B) or The Ravager card deck becomes empty (during a Sequence A). Players finish the round in progress and then play one final round.At the end of the final round victory points are tallied (depending on the end condition) and the player with the most victory points wins.

Star Trek: Fleet Captains

Star Trek: Fleet Captains

Rating: 7.5 | Players: 2–4

Game Type:

Thematic

Star Trek: Fleet Captains designed for two or four players is set in the Prime Universe of STAR TREK (as seen in the various TV series and movies up to Star Trek: Nemesis) and is more adversarial in nature when compared to Star Trek: Expeditions. Each player takes the role of a faction (or race) from the universe. In the base game the choices are Klingons and Federation. Each faction has a number of ships (on Clix dials similar to the Heroclix line of components) of varying ability and with a corresponding “size.” Fleets of ships are drafted to a given size total which reflects the victory points required to win. Thus larger fleet sizes lead to higher point (and longer games).Players then “shuffle build” a deck of command cards. Choosing four decks from a set of ten decks per faction. Each deck has a unique flavor or theme with corresponding major characters. For instance the Klingons have a deck themed around larger ships and imperial domination and Gowron is a central character. The four decks chosen will help to set the player’s strategy for winning. The ships chosen have physical stats like weapons shields engines and sensors. They also have mission totals for science influence and combat missions. These determine the kinds and numbers of each kind of mission cards the player draws to form a mission deck. Completing missions gains the player points which will win them the game. Missions could be as simple as damage an opposing ship that is larger than your own (combat) to as complex as claiming the spaces connecting your command post to your opponents (influence). Thus a player’s chosen ships sets the types of missions they will need to earn points and the deck they build determines the way they will complete missions.Points can also be earned for non-mission actions such as destroying a ship or building a starbase.The game itself plays out on a randomly built board of hex cards called sectors that start the game unexplored. As each ship progresses through the sector the cards are turned face up revealing what is in that part of the sector (a Class-M planet a Class-J Nebula empty space etc...). There are additionally random events that can occur when exploring which usually correspond to a single episode of a series (for instance one encounter is “trouble with tribbles.” Some of these encounters also give victory points.Overall the game can best be thought of as playing out an entire season of Star Trek with the conflict between players representing the major story arc and the turns missions and random encounters representing individual episodes. Players will move their ships explore space complete missions play cards to upgrade their ships (and staff them with famous and not so famous crewmembers) or boost their stats in combat. Combat while important is not the sole path to victory with the mission cards being the primary factor (some of which will encourage combat). The style of game will depend heavily on individual player decisions but no matter what it will feel like Star Trek.

Core Worlds

Core Worlds

Rating: 7.1 | Players: 2–5

Game Type:

Strategy

IntroductionThe ancient Galactic Realm ruled from the Core Worlds of the galaxy is waning. Now the barbaric kingdoms that lie beyond the galactic frontier are amassing their strength choosing this pivotal moment to strike at the heart of the fading republic establishing new empires built upon the ashes of decaying civilizations. But these outer systems are not yet strong enough to engage the forces of the Core Worlds directly. The young kingdoms must first gnaw at the edges of the crumbling frontier developing new types of units and shrewder tactics. They must build up their energy resources to launch magnificent fleets and overwhelming ground forces. Then when the time is right they must strike at the galactic core itself claiming the most exalted planets for themselves. The barbarian kingdom that achieves these goals will carve out the greatest empire in the galaxy.Object of the GameEach player controls a barbarian Star Empire represented by many cards. Throughout the game players will invade Worlds and draft new Units and Tactics into their Empires. Each card lists its Empire Points in the upper right corner. The player whose Empire contains the most Empire Points at the end of the game is the winner!Game Terms and Game Play MechanismsCore Worlds is a deck-building card game for 2-5 players. The following are the central concepts of Core Worlds:• Central Zone: Throughout the game new cards are drawn from the five Galactic Decks and placed face up in the Central Zone the game's common play area. These cards include new Units and Tactics that the players can draft into their Empires as well as Worlds that they can invade.• Empire: Each player represents an Empire that begins with a Home World and a Starting Deck. A player's Empire consists of all of the cards in his hand draw deck discard pile and Warzone (tableau).• Fleet Strength: Each World possesses a Fleet Strength that represents the starships that defend it from attack. A World's Fleet Strength must be matched in order for that World to be successfully invaded. Many Units possess a Fleet Strength that a player can use to invade a World.• Ground Strength: Each World possesses a Ground Strength that represents the infantry and other ground forces that defend it from surface assault. A World's Ground Strength must be matched in order for it to be successfully invaded. Many Units possess a Ground Strength that a player can use to invade a World.• Invasion: In order to add new Worlds to his Empire a player must launch Invasions. A player performs an Invasion by discarding enough cards from his Warzone to match the Fleet Strength and Ground Strength of the World he is invading.• Warzone: Each player's Empire includes a Warzone an area in front of the player where her conquered Worlds are displayed. Players also deploy Units from their hands face up into their Warzones and later use these Units to invade new Worlds.

Empires of the Void II

Empires of the Void II

Rating: 7.5 | Players: 2–5

Game Type:

Strategy

The Kurross Empire emerged from the deep endless pool of space dark and undetectable. They crushed Earth’s paltry fleet within a week and broke through the great planetary shield that protected the surface. Bright blue oceans turned to an irradiated wasteland as they bombarded the planet shredding the remnants of thousands of years of human history. Markan last captain of Earth’s forces made a final desperate attempt to survive salvaging an abandoned Worldship from hundreds of years past. She took command and headed for the fringe of the galaxy where there was a chance to gain a foothold grow in strength and find new allies for the fight against the Kurross. Earth’s long-time enemies the Zun and Decima Empires soon followed in their own Worldships leaving behind decimated worlds and lost family determined to stake their own claim of the fringe.In Empires of the Void II you have been given a mission to establish a foothold at the fringe of the galaxy for your galactic empire. The game begins when your massive Worldships reach the fringe where you must explore wage war use diplomacy and construct buildings to gain victory. The fringe is sparsely populated and the few local sentient species are struggling to survive leaving huge regions of planets open for exploration and colonization. Many species are eager to ally themselves with a powerful empire to gain security and stability in a chaotic and difficult time.As you explore and interact with planets you will discover unfolding stories of the fringe. Each inhabited planet is home to a unique alien species with their own goals values and problems. Will you give aid by fighting off pirates transporting goods and curing strange diseases? Or will you invade and rule with a cruel hand? This may be your last chance to prepare before the Kurross meet you again.

Star Trek: Frontiers

Star Trek: Frontiers

Rating: 7.8 | Players: 1–4

Game Type:

Strategy

Description from the publisher:A contested region of space accessible through a known wormhole has drawn the attention of powerful forces throughout the galaxy. Both the Federation and the Klingon Empire who share a delicate alliance at this time have recently built outposts in the region — but now news of grave troubles brewing in the region has prompted both the Klingons and the Federation to investigate immediately.Command your ship recruit new crew members earn experience points and use your skills to confront the challenges of the Star Trek universe. Explore and face a variety of challenges on a randomly built space map using the venture tile system first introduced in the award-winning game Mage Knight.Star Trek: Frontiers is designed for 1 to 4 players with multiple competitive cooperative and solo scenarios. Work together to defeat hostile ships or compete to explore and uncover hidden mysteries. Players need to overcome obstacles to expand their knowledge and use their leadership as they adventure in order to be victorious in their exploration!

Jump Drive

Jump Drive

Rating: 7.0 | Players: 2–4

Game Type:

Family

With the invention of Jump Drive the race for the galaxy begins! Develop new technologies and settle worlds to build a space empire. Find winning card combinations!Jump Drive is a fast-paced card game that introduces players to the Race for the Galaxy universe. Can you build the most prosperous galactic civilization?Jump Drive is a standalone game and offers simpler rules and a shorter game than its older sister Race for the Galaxy.—description from the publisher

MLEM: Space Agency

MLEM: Space Agency

Rating: 7.2 | Players: 2–5

Game Type:

Family

Let me take you on a journey to the year 2075. Just as soon as they took control of the world cats set their sights on a new frontier - space! The crème de la crème of feline specialists now compete for cosmic dominance with their determination unmatched even by the lack of opposable thumbs. It's a fierce race filled with catnip-fueled shenanigans and rockets that go boom! Who will emerge victorious in this epic race claim their paws on the infinite treasures of the Milky Way and become the true cosmic conquerors?MLEM: Space Agency is a family board game where you step into the shoes of fearless captains of cosmic expeditions. But hold on these aren't your ordinary explorers - they're cats! These intrepid felines have long conquered the Earth with their unmatched bravery and now they've set their sights on conquering the entire cosmos. However their clumsiness might lead to some purrfectly chaotic cat-astrophes. Take the helm of a cosmic rocket reach for the stars or trust your cat instincts and bail out before things go up in flames. Fame and admiration from the entire meowing world await the most exceptional leader of the feline space agency. Get ready for an adventure that's out of this world!

Merchant of Venus (Second Edition)

Merchant of Venus (Second Edition)

Rating: 7.1 | Players: 1–4

Game Type:

Strategy

Merchant of Venus uses many elements that come together to form a very interesting game. Players take on the roles of space traders who move their ships through interconnected systems discovering new alien worlds to trade with. As players start to make money delivering commodities in a unique supply-and-demand system their earnings can be used to purchase better ships and equipment (shields lasers engines etc...) and construct their own spaceports (which speed up trading) and factories (which create better commodities). Variations included in the rulebook allow for interplayer combat. The player who first acquires enough total value ($1000 $2000 $3000 $4000) in cash and port/factory deeds takes the day.For the 2012 edition of Merchant of Venus from Fantasy Flight Games the company promises that this revision remains true to its magnificently campy core while updating the map and game components and expanding game play in surprising ways that will cause even the most hardcore fan to celebrate. That said the player count has been lowered from six (in the Avalon Hill edition) to four with the four races in the game being Human Whynom Qossuth and Eeepeeep.

Cosmic Encounter: 42nd Anniversary Edition

Cosmic Encounter: 42nd Anniversary Edition

Rating: 8.2 | Players: 3–5

Game Type:

Strategy

Cosmic Encounter 42nd Anniversary Edition welcomes new players to the game of infinite possibilities with a freshly revised rulebook and a beautifully illustrated Quick-start Guide that captures the nostalgia of the original game and makes it easy for anyone to learn. The Quick-start Guide’s comic book style throws readers back to the 1970s providing vital insight into the core rules of the game while embracing the fun of a cosmic conquest filled with wacky aliens and outrageous abilities. What's more with the beautiful translucent ship pieces (as shown above) spreading your colonies across the galaxy has never been more stylish!A newly discovered species joins the classic line-up of aliens. You can of course play as old favorites such as Mite or Remora or you can try your hand at leading the ruthless Demon to victory. Previously only released at Cosmic Con this species was exiled from their original galaxy for unprincipled opportunism. Now they seek cosmic vengeance using their power to possess other players’ hands to bolster their own strength and sap others’ will to win.In addition to this monstrous newcomer Cosmic Encounter 42nd Anniversary Edition offers you new ways to customize your games with the introduction of Cosmic Combo cards. These carefully assembled cards offer a list of alien species with a brief description of their powers to create themed matchups and explore different types of games. You may find yourself among some Big Time Clubbers or Cellar Dwellers that can be integrated into three four or five-player games. Every card spins a new challenge and with these new options for customization no two games are ever the same.—description from the publisher

Wild Space

Wild Space

Rating: 7.2 | Players: 1–5

Game Type:

Family

A new Galaxy has just been discovered on the borders of the Empire! Commanding your Spaceship you go explore this new Eldorado full of treasures and mysteries. Planet after Planet your discoveries allow you to build up your Crew. Hire Specialists and Robots to benefit from their abilities. Attract Empire Emissaries on board which will entrust you with new missions worth Credits. Grab your part of the wonders that this new Galaxy is full of to become the wealthiest explorer !Wild Space is a tactical card game in which you aim at combining your cards efficiently. Each time that you add new cards to your collection you reinforce your Crew earning Credits and preparing your next combos. Wild Space carries all the excitement of the best combo card games within short plays and with accessible rules.How to play ? Wild Space carries all the excitement of combo card games with accessible rules. On each turn a fresh action selection system offers you two simple types of options : add a new card to your Crew or draw new cards. When you play a card you trigger its ability if the cards in your Crew fulfill its condition. Putting new cards into play is therefore useful for getting powerful abilities right now but also for gathering the conditions for triggering future abilities. Learning how to plan your actions is key for triggering efficient combos and being able to put several cards into play at once. And knowing that the Credits that you need to get at the end of the game in order to win are based on how your Crew is composed only emphasizes that.—description from the publisher

ROVE: Results-Oriented Versatile Explorer

ROVE: Results-Oriented Versatile Explorer

Rating: 7.5 | Players: 1

Game Type:

Family

As a ROVE (Results-Oriented Versatile Explorer) you're used to surveying the fringes of space but now you've crash-landed on an unfamiliar planet. You'll need to reconfigure your reusable modules to get to safety!ROVE is a solo spatial puzzle game. In each game of ROVE the player will face a series of mishaps that can only be solved by arranging the 6 module cards in a specific pattern. Moving a module requires Movement Points gained by discarding cards from hand for the listed amount. Players may gain additional Points if their current module layout matches the pattern shown on the discarded card.Each module costs 1 Movement Point per activation and uses its own unique movement style such as only moving diagonally or pushing other modules a single space. Modules also have powerful single-use abilities that can help get players out of a tight spot. Properly timing these abilities -- as well as effectively using the limited number of Movement cards -- will help the player complete ROVE’s mission successfully.

Starship Captains

Starship Captains

Rating: 7.2 | Players: 1–4

Game Type:

Strategy

Welcome aboard and congrats on the promotion! Your new starship is ready to embark on its first big voyage. Just scrape off some of the rust and she'll do fine. And that crew? Might look a little green around the edges but they're your crew now. Make us proud.The stars are calling...and adventure awaits!As newly promoted Starship Captains players are in command of their first starship and hungry to prove themselves in a galaxy full of space pirates grumpy old androids ancient artifacts and interplanetary adventures.In this 1-4 player Eurostyle game which mixes action selection and engine building you'll manage a diverse crew of cadets ensigns androids and officers — each with different special roles and capabilities. By earning medals you can promote and train your crew for even greater effectiveness. Similarly you can upgrade your ship with powerful engine building technology for maximum synergy.What will you do with this enhanced crew and ship? Explore an ever-shifting galaxy full of dangerous pirates and interplanetary missions in order to boost your reputation with three distinct galactic factions for bountiful rewards.Do you have what it takes to deftly command your crew and become the best captain in the cosmos? We'll see!—description from the publisher

The Artemis Project

The Artemis Project

Rating: 7.2 | Players: 1–5

Game Type:

Strategy

Europa Jupiter's moon. Deep beneath the crust the oceans are teeming with alien sea life. Shellfish plants corals arthropods even strange fish and larger sea creatures populate a wide-ranging interconnected web of hidden seas. Volcanism is rampant warming the mineral-rich waters and creating excellent conditions for energy-harvesting.The largest cavern close to the surface is known as The Pocket. This is where the initial teams of Stabilizers built their first outposts with the intent to establish long-term communities capable of surviving indefinitely. Aqua-farming is well established; food and other sundries are efficiently gathered. The Pocket has many deposits of minerals and crystals that can be mined and processed to create strong and versatile construction materials locally.Colonists arrive at the Doorstep at regular intervals when the Threshold is opened. The arrivals are of four general types: Pioneers (who are tasked with exploring the changing surface of the moon and the labyrinth of seas beneath) Engineers (who develop and operate the machinery and structures needed to run the colonies) Marines (who defend the colonies from hostile sea life unwanted intruders and other colonies) and Stewards (overseers responsible for strategy and negotiation).Colony development mostly occurs beneath the ice; this is where all of the moon’s resources are concentrated so this is where the effort is best spent. To keep close to the surface most colony structures are built clinging onto the underside of the ice crust. Surface structures will be built only once an undersea outpost is well established and beginning to thrive. In addition to construction and resource-gathering colonies spend a lot of effort on exploring this new environment. The volcanic action and mineral-heavy waters make long-range scanning unreliable so physical exploration is required to plumb the depths.As the Pocket is explored and expanded the established colonies have been making some unusual discoveries beneath the ice. Deep in the trenches artifacts of non-human origin are starting to be found. The dark seas hide many secrets. Squads of mercenaries occasionally appear on the surface and beneath the sea penetrating the Threshold somehow to carry out an unknown mission on the moon. These aspects are worrisome but can’t distract the colonies from their main goals.It is still early in the Artemis project. A foothold on life here has been gained but it will take tenacious effort from the competing colonies to reach the point where Europa is truly viable as a home.The Artemis Project is a dice (dis)placement and engine building game that has you fighting the planet as well as the other players. Roll your dice and place them tactically to thwart the other colonists. Harvest energy and minerals. Bid for buildings. Work together to go on Expeditions to earn rewards. Train workers. Will your efforts be enough to survive?

CATAN: Starfarers

CATAN: Starfarers

Rating: 7.5 | Players: 3–4

Game Type:

Family

Twenty years ago the settlers started into the depths of the galaxy to discover unknown planets the undiscovered universe lying before them. Maybe they'll find planets with good ore or carbon deposits — or perhaps only barren ice planets. They might encounter alien folks and start lucrative trading with pirates and wormholes being a constant challenge for them.Catan: Starfarers is a new version of Starfarers of Catan originally released in 1999 that contains completely revised graphics and game materials revised rules and (most importantly) a variable game board that brings even more variety to the exploration of space.Changes to the mechanics include-If you are lower in the points you get cards on your turn regardless of what you roll. Two random cards initially then one then none as your victory points go up. This is a nice touch. No matter how unlucky you are you still get something. Plus if a player rolls a seven the person can take a card from any other player but their opponents now draw a random card from the deck.- Market Trades: Since you have no roads you no longer need ports so since you no longer have ports you can trade with the market for any resource on your turn; provided you have the right cards. Additionally the ratios aren't bad Any resource for 3:1 i.e. three of one for one of any other type. Goods (a type of resource) trades for 2:1. This plus no road blocking allows you to trade for resources and keep playing.- There are NPC races that can give you benefits some of which are +1 resources whenever you get a resource of the same type. But you have to get there early. Now there is a new dynamic to the game going out into space becomes a strategy on its own.- Negotiated trades: Since the resources are more readily available there are less negotiated trades. They still exist and someone can still trade 1:1 3:1 etc... but it is no longer a singularly driving force in the game. Unless you have a big move and you're missing that one card.- Resource (set collection) becomes part of your strategy without being limited to negotiation and luck of the die. I think this actually works better.Colonization: You colonize to claim planets in a system. This is the same as building towns in Catan. But how many can be in a system (hex) depends on player count. In a three player game you're only allowed two colonies per system. In a four player game each system only holds up to three players colonies. If you got blocked out early from the closest systems reach further into the stars to other systems. Who knows you might meet pirate and you'll have to fight or traders perhaps a race of Travelers who will open a worm hole to anywhere on the map.

Last Light

Last Light

Rating: 7.4 | Players: 2–4

Game Type:

Strategy

Last Light is a fast-paced 4x game with 3D planets and a rotating board in which players playing asymmetrical alien factions simultaneously gather light right before the heat death of the universe.Each turn players select an action card then all players take their actions simultaneously exploring planets mining for resources gaining new technologies and commanding fleets all while racing to the center of a rotating board to the last known white dwarf star to gather light for their civilization to survive.The first player to gather 20 light has what they need to overcome their rivals and lay claim to the last light in the universe and win!

Ascending Empires

Ascending Empires

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

Humanity has been at each other's throats since time immemorial. Now in another galaxy humans wage war amongst themselves again but this time with the aid of alien technology found on other planets. Ascending Empires offers a nice mixture of building exploring and development along with combat via a simple dexterity element. Ascending Empires is sure to sate the desire for a space empire building game that plays simply yet deeply.The last survivors of the Human race have fled to a new galaxy in fear of annihilation at the hands of an unstoppable enemy. Now having discovered the ruins of four long dead civilizations spread across the stars the race to develop technology based on the alien relics has begun. Humans will once again ascend to the stars to claim the galaxy.Players will colonize new worlds by building colonies cities and research facilities. They will develop new Technologies and build up fleets of Starships. Ascending Empires is a fast paced game that utilizes a dexterity based Starship movement and combat system and allows for many different strategies to be explored.

Space Station Phoenix

Space Station Phoenix

Rating: 7.4 | Players: 2–4

Game Type:

Strategy

Space Station Phoenix is a worker-placement and resource management game set in one of Earth’s possible futures. The players are representatives of the Galactic Council sent to Earth to build space stations to observe and perhaps interact with humanity.Players begin the game with nine ships and a station hub. These ships act as action spaces that players use to gather resources explore the nearby planets and build their stations. Turns are fast and straightforward; either take ship action or take income.Many games start players off with a small resource engine which they build up to a bigger one. In Space Station Phoenix players start with the best production engine they will ever have and proceed to break it down part by part. As the game progresses their actions get more efficient but the number of ways to take those actions starts to diminish.Space Station Phoenix also features deep re-playability with millions of possible starting positions and station parts combinations.—description from the publisher

Age of Galaxy

Age of Galaxy

Rating: 7.6 | Players: 1–4

Game Type:

Strategy

Age of Galaxy is a strategic game in the line of Age of Civilization. This pocket-sized 4X game places you in control of an interstellar alliance consist of 3 factions with unique powers. You could explore systems colonize planets research technologies build galactic cruisers and much more.There are many potential paths to victory according to the ability combos and the main ideology of your alliance.In this vast galaxy with more than 30 extraordinary factions the possibilities are unlimited!—description from the publisher

The Expanse Board Game

The Expanse Board Game

Rating: 7.2 | Players: 2–4

Game Type:

Strategy

The Expanse a board game based on the Syfy television series of the same name focuses on politics conquest and intrigue similar to the board game Twilight Struggle although with a shorter playing time. The card-driven game uses key images from the show along with action points and events that allow players to move and place Fleets and Influence.In more detail players represent Earth's UN forces the military of Mars the rebels of the O.P.A. and the mysterious corporation Protogen Inc. Each player has special abilities that must be maneuvered to gain advantage. Players increase their control over the solar system using characters and events from the universe of The Expanse.

Space Cadets: Dice Duel

Space Cadets: Dice Duel

Rating: 6.7 | Players: 4–8

Game Type:

Thematic

Your plan is quickly coming together. Simplicity itself. Just continue to close the gap to the enemy and launch when within range. Your crew is well-trained and work quickly at their stations just the edge you need to come out on top.“Engineering power to Helm. Move forward and close the distance to the enemy. Keep shields in the front. We're going straight in”. You can feel the bridge vibrate slightly as the engines come up to speed.“Captain all sensors are on weapon lock” says the Sensor Officer. “You can fire at will.”A slight smirk crosses your face. “On my mark! Launch both tor... Wait where did they go?” You look at the viewscreen puzzled with a growing sense of unease.Sensors starts shouting. “Crystal Warp! Captain they've done a crystal warp and they're directly behind us!”From your right comes the panicked voice of the Shields officer. “Umm Captain... All of our shields are to the front!”You start barking out orders. “Shields use the crystal we captured to raise the aft shield. Weapons start to move the torpedoes to the rear tubes! Helm get us out of here!”The crew gets to work but you look on in horror as two torpedoes lance out from your nemesis...~~~~~~~~~~~~~~~~Space Cadets: Dice Duel – the Team vs. Team Real-time Dice-Rolling Game of Starship Combat! – pits two spaceships against one another in quick-paced combat. The players are divided into two teams each team playing the crew of a ship and winning or losing together based on how well they perform. The game ends when one side destroys their opponent by causing four points of damage through torpedoes or mines. Each ship has six Bridge Stations:Each player is in charge of one or more of these stations or has the overall role of Captain to coordinate everything. There are no game turns in Space Cadets: Dice Duel; instead the game continues with players acting as quickly as possible until one side wins.

Exodus: Proxima Centauri

Exodus: Proxima Centauri

Rating: 7.1 | Players: 2–6

Game Type:

Strategy

After a devastating nuclear war six human factions are seeking shelter in the Centauri system. On the verge of extinction the humans are saved by a superior civilization allegedly the Centaurians and each faction is given a fresh start on a new planet. Thus the exodus of humanity seems to have ended on the planets orbiting the star called Proxima Centauri. When the Centaurians announce their departure the struggle for power commences once again.In Exodus: Proxima Centauri the six factions fight for dominance in an epic empire-building game striving to build a new human empire on the ashes of the Centaurian civilization. Each player will build his own space fleet of customized ships and conquer new planets fight the Centaurian Resistance and the other players negotiate and vote for political decisions research Centaurian technologies and much more.Exodus is a 4X game featuring a tech tree blind bidding on political laws and resolutions hidden movement resource management logistics and engine building. Exodus is a game that greatly encourages and rewards combat with NPCs and other players--both through ships and weapons of mass destruction.

Stars of Akarios

Stars of Akarios

Rating: 8.0 | Players: 1–4

Game Type:

Thematic

Stars of Akarios is a narrative-driven cooperative campaign game set in the Akarios Galaxy. Throughout Stars of Akarios you will fight in epic space battles upgrade your ship and explore the fringes of space. Stars of Akarios is built upon 4 core pillars of game play: Space Combat World Exploration Space Exploration and Player Progression. Each pillar works together to create a unified and epic sci-fi board game experience.You and your fellow cadets are close to completing your Akarios Institute pilot training when an unknown enemy attacks your home planet of Medellia. You must fight back with the war hero Captain Soma and her ship the Sparrow. You will need to step out of your fighters to explore hostile worlds and ships putting your cunning to the test as you seek new home for your civilization. Use your pilots' skills to complete the challenges you encounter in the limited time available. Manage your ship’s resources as you explore new regions of space and embark on missions fighting to survive through the unknown. Even if you are out of resources you can continue exploring but you risk starting your next encounter at a disadvantage. Your pilot's skills will grow as you test your grit against the enemies in Stars of Akarios. Upgrade you characters' unique abilities and skill trees allowing you to customize your play experience.The 200 page scenario book unfolds as a choose-your-own-adventure. Each choice success and failure will shape your story. It will take multiple play-throughs to see all of the Akarios galaxy. 8 different pilots each come with their own unique progression pad and set of skills. The campaign starts with 4 available pilots and the others are unlocked through the choices you make. 10 pilot ships each come with their own set of abilities and class. The ship class will determine what type of upgrades the ship can equip. Equip a combination of upgrade and ability cards from over 55 weapon cards 55 engine cards 55 tech cards many co-pilots ship abilities and pilot abilities. Slot in each upgrade in your dual-layered playerboard where everything has a home.—description from the publisher

Relic

Relic

Rating: 6.8 | Players: 2–4

Game Type:

Thematic

Relic is a board game in which two to four players each assume the role of a powerful hero from the Warhammer 40,000 universe and bravely venture forth to shield the Antian Sector from certain doom. By completing missions and defeating enemies characters compete to gain rewards and experience furthering their chance of being the first to defeat whatever evil lies beyond the Warp rift.Building on the foundations of the Talisman system Relic is an adventure game in which seemingly straightforward choices mask scores of possibilities. For those who haven't played the classic fantasy adventure game Talisman this means that on each turn a player rolls a single six-sided die before moving his playing piece that number of spaces clockwise or counter-clockwise around the region (outer middle or inner) of the board it currently occupies. That player then draws a card or cards to see what he's encountered pitting his heroic persona against foul enemies dangerous locations and fantastic strangers. And all the while these intrepid heroes rise in power as they work their way toward the ultimate goal at the center of the board.—description from the publisher

Shackleton Base: A Journey to the Moon

Shackleton Base: A Journey to the Moon

Rating: 8.1 | Players: 1–4

Game Type:

Strategy

A permanent base is being built in the Shackleton crater at the Moon's South Pole. You're leading one of the space agencies that are working together to expand their presence on the base while at the same time the three major corporations sponsoring the mission are each pursuing their own agenda. In Shackleton Base: A Journey to the Moon you will build structures on the base while also funding projects from the corporations that provide special abilities and scoring opportunities.At the start of the game pick three corporations randomly from the seven available. Each corporation introduces new projects actions and scoring opportunities along with their specific mechanisms. The game is played over three rounds each divided into three phases:• Shuttle phase: Each player drafts a shuttle tile from an open display to determine which type of astronauts and resources they can use that round as well as the turn order for the next phase.• Action phase: Players take turns deploying their astronauts on the moon to collect resources build structures or fund projects. Depending on which corporations were selected different types of resources will be available resources that can be used in various ways for the projects or to build structures. Each project provides ongoing abilities and scoring opportunities. Each corporation provides different ways to score points which could be during the action phase the maintenance phase or at game's end.• Maintenance phase: Deployed astronauts are assigned to work on the structures (providing a bonus to the player owning them) then players collect income and pay maintenance costs. If corporations in play have end-round effects those effects take place.The end of the game brings a final scoring then the player with the most points wins.

Kepler-3042

Kepler-3042

Rating: 7.3 | Players: 1–4

Game Type:

Strategy

The year is 3042: Humanity is ready to explore the galaxy. The most interesting celestial bodies to explore and eventually colonize have been known for centuries and the nations of Earth finally have the technological level to reach them thus beginning an unarmed competition that in the end the whole of humanity will win.Kepler-3042 is a resource management game in which you have to explore colonize exploit and terraform the planets of the Milky Way using the available technologies. In each round you must choose which action to perform and which bonus to activate managing your supplies of matter energy and antimatter. The peculiar strength of the game is the innovative resource management: Each player has a finite amount of matter energy and antimatter that they can produce or spend during the game. In each round they can decide to burn forever one or more resources to perform powerful actions thereby allowing them to follow different strategies.

Impulse

Impulse

Rating: 6.8 | Players: 2–6

Game Type:

Strategy

Impulse is a quick-playing 4X (explore expand exploit and exterminate) game set in space with the game board being composed of cards that have actions on them. Players also have cards in hand and in addition to featuring one of ten possible actions these cards have a color (red yellow blue or green) and a size (1 2 or 3 as indicated by the number of icons on the card). Each card also has six edges and these edges connect adjacent cards in the hex-shaped playing area.The cards in the playing area start face down with each player controlling a card(their Home) on a corner of this area. Each player has two transport ships in the center of his Home card and a cruiser on an edge. Cruisers are used to patrol sectors of space and destroy opposing transports while transports let you activate sectors that you enter.On a turn a player adds a card to the Impulse from his hand then (optionally) performs an action for a tech in his playing area then (optionally) performs all the actions in the Impulse then draws two cards and adds them to his hand. The Impulse is a line of cards shared by all players that changes turn by turn as players add cards to it and as cards fall off once it reaches maximum size. Thus players need to feed the Impulse with actions that benefit them more than opponents but that's easier said than done.When you perform actions – whether from moving transports to them or using the Impulse – you can boost them by having minerals of the same color or lots of transports. Each action has a single numeral on it e.g. Command [1] ship for one jump or Build [1] cruiser at home; when you boost an action you increase that numeral.Players score points by destroying enemy ships (one point per ship) by controlling edge spaces on the central card (one point per edge) and by taking other actions via cards. The first player to score 20 points wins!

Space Cadets

Space Cadets

Rating: 6.5 | Players: 3–6

Game Type:

Thematic

It's your lifelong dream – to join the Star Patrol and be part of the crew of an interstellar Starship. You've worked hard graduated from the academy and received your first assignment as part of a team of young recruits confident in your training and ready to be put to the test. Nothing can possibly go wrong as you are prepared for anything...You are the Space Cadets.Space Cadets is a fun and frantic cooperative game for 3-6 players who take on the roles of Bridge Officers of a Starship. Each officer must accomplish his specific task in order for the team to successfully complete the mission. You might be the...If your crew can work together to accomplish the mission goals you just might make it home in one piece.

Master of Orion: The Board Game

Master of Orion: The Board Game

Rating: 6.9 | Players: 2–4

Game Type:

Strategy

Master of Orion: The Board Game takes you to the world of the legendary strategy video game.You will lead one of the races that will face each other in the outer space confrontation. Destinies of secretive Darloks genius Psilons universal humans and many others will depend on your actions. Manage your resources skillfully and wisely and lead the development of a chosen race in the right direction. You can progress by either military means training your spies and attacking alien planets or choose the path of creation controlling the weather and building space fleets.A dynamic and well-balanced game mechanics will offer you plenty of paths to the victory and the leader of the most successful nation will be granted the Emperor's title from the Galactic Council.

High Frontier (Third Edition)

High Frontier (Third Edition)

Rating: 8.2 | Players: 1–5

Game Type:

Strategy

High Frontier (3rd edition) is a space exploration game by Phil Eklund. The players take control of different space enterprises trying to establish factories on planets and asteroids. Each player begins with three water tanks (fuel). In turns each player uses two action points to do some of the eight actions available e.g. move space ship or buy new technologies. When the predetermined number of bases is built the game ends. The winner is the player with the most victory points.High Frontier (3rd edition) is a deluxe edition including both the High Frontier base game and the Colonization expansion as well as 31 new card designs and redesigned charts. The rules are in four volumes: Basic Colonization Interstellar and Super-Advanced Variants.

Space Explorers

Space Explorers

Rating: 6.9 | Players: 2–4

Game Type:

Family

The conquest of space was one of the greatest achievements of the 20th century. In 1957 the first satellite—named Sputnik 1—was launched into orbit. Just four years later Yuri Gagarin was the first human in space aboard the spaceship Vostok 1.This game is dedicated to the early space explorers: all the outstanding people who worked to make space travel possible. As Yuri Gagarin said at the moment of his launch: “Let's go!”You are the head of a Research & Development Hub in a Space Research Center competing with other such Hubs in the spirit of the Golden Age of Astronautics. Your goal is to complete large-scale space projects by gathering the best and brightest minds humanity has to offer.Thanks to your efforts satellites manned spaceships and orbital stations will be launched into space!You score Progress points by recruiting Specialists and completing Projects. The game ends when all available Projects are completed or you have recruited 12 Specialists to your Hub. The player who made the most Progress is the winner!

Moon

Moon

Rating: 7.4 | Players: 1–5

Game Type:

Uncategorized

Moon depicts an almost plausible rush to construct lunar bases that are attractive places to live and work for the people of Earth. The most prestigious base will become the new lunar capital!The game employs the familiar pick & pass or hand drafting mechanism for players to select a new structure cards to add to their base. Each hand of cards represents a convoy of experts and equipment travelling between the players' outposts giving the player the choice of one new construction each turn. In a new twist on the genre each hand always contains one of a number of Expedition cards that grant a special free action every turn before passing on to the next player.Wooden lunar rover tokens are a neutral resource that add a worker placement element to the game. They are also used to break ties and so must be used with care.Over the three distinct eras of the game players compete for majority in 5 aspects of their bases: housing transportation science industry and food production. At the end of each era the leader in each of these areas as determined by flag icons on their constructed buildings collects bonus victory points.Each game also features a number of randomly selected Reputation cards which provide one-time or ongoing bonuses for the player who meets the requirement and claims the card.Moon is the third game of a loose trilogy preceeded by Villagers and Streets.—description from the publisher

Space Park

Space Park

Rating: 7.2 | Players: 1–4

Game Type:

Family

Ride a rocket to extraordinary destinations across our galaxy. During your travels you will gather exotic crystals that further our understanding of what’s out there. Use these crystals to complete exploration badges and turn them in at the mysterious Outpost 13 to prove yourself as the galaxy’s next great space explorer!Space Park features a modular board where seven destinations are randomly arranged to form a circle between players. During a player's turn rockets will be on three of the board's seven destinations. These rockets symbolize what destinations are available for a player to travel to. Once a player travels to a destination by performing its action that rocket moves to the next open destination clockwise.Destinations feature actions such as gaining a certain type of crystal acquiring a new badge to work toward turning in your crystals for Explorer Points or using your trusty explorer-bot Scout to help out. The player with the most Explorer Points at the end of the game wins.—description from the publisher

Alien Artifacts

Alien Artifacts

Rating: 6.5 | Players: 2–5

Game Type:

Strategy

Game description from the publisher:Alien Artifacts is a 4X-style card game in which you play as an interplanetary faction sending your research vessels into uncharted space to expand your knowledge and power. Build powerful ships develop new technologies and explore distant planets for anything — or anyone — you can exploit.Alien Artifacts is built on a Resource engine - each turn you will have 3 Resource cards in your hand and you will decide how best to spend them. Each resource card has two different resource types for you to use. You can only use one side and only two cards per turn! Using these resources you will build Ships develop Technology discover Planets or Trade for currency!New Ships allow you to attack the aliens and gain their valuable artifacts which provide huge bonuses. With each new Technology card in your Empire you will have access to more actions bonuses and scoring opportunities. Each Planet you explore provides valuable resources for future actions.There are two sides to each of these cards and as you build them you will decide: Logistics - play cards on this side to gain ongoing bonuses that will make your Empire stronger and help you build faster. Operational - play this side to gain a new way to score victory points (and yes you will be able to activate your operations more than once if you play well).Manage your Resources build the right cards make wise choices. Win!Alien Artifacts provides a true 4X experience in under an hour. With over two hundred cards Alien Artifacts offers players many scoring strategies and great replay-ability.

Lift Off

Lift Off

Rating: 7.1 | Players: 2–4

Game Type:

Strategy

1950/1960: The race into space is in full swing! We're making great progress on the techniques for supplying astronauts and space-ready machines for optimizing launch conditions and of course for designing the much-needed rockets. All this to explore the sheer vastness of space.But in Lift Off not only are two superpowers competing for the most glorious milestones of space travel no we players are also very involved. In this game we each play a private space agency that wants to develop in their own areas. We must hire specialists improve our rockets and expand our capabilities because soon we have to decide which missions we want to carry out and what we want to bring into space. Only those who plan ahead and properly manage the resources available will win this race to the stars...•••1950/1960: Das Rennen ins All ist im vollen Gange! Die Techniken zur Versorgung der Raumfahrer und Maschinen optimierte Startbedingungen sowie die Konstruktionen der Flugkörper machen große Fortschritte. Dies alles um die schier unendliche Weite des Alls zu erkunden.Doch in Lift Off konkurrieren nicht nur 2 Supermächte um die glorreichsten Meilensteine der Raumfahrt nein auch wir Spieler mischen kräftig mit. Hier spielen wir jeder eine private Raumfahrtagentur die sich in ganz eigenen Bereichen entwickeln will. Dazu heuern wir Spezialisten an verbessern unsere Raketen und erweitern unsere Fähigkeiten. Denn bald müssen wir uns entscheiden welche Missionen wir durchführen wollen und was wir ins All bringen wollen… Nur wer hier voraus plant und richtig mit den verfügbaren Mitteln wirtschaftet wird am Ende Sieger des Rennens zu den Sternen…

Rocketmen

Rocketmen

Rating: 6.8 | Players: 1–4

Game Type:

Strategy

They have set up their empires of trailblazing innovation and groundbreaking technologies on a somewhat unremarkable planet circling around a rather average star. Years of hard work and steadfast dedication to their clear-cut vision of looking further than the day-to-day toils and chores of human civilization have cemented their reputation as the forefathers of the future humanity. Secretly they have never stopped dreaming about the thrust of all their entrepreneurial actions and deeds – reaching the stars. Now the time has come for them to embark on a second giant leap for humankind to make the outer reaches of the solar system our home. Only one of them shall go down in history as the first explorer of space and a person who truly forged their will and power according to the bold words: citius altius fortius – faster higher stronger.Immerse yourself in a fast-paced race to the final frontier: space. A deck-building confrontation of swift decision-making and tactical choices Rocketmen gives you the feel of taking a front seat in a technologically wonderful spectacle of space exploration. It’s up to your predictive abilities and resource management skills to determine what kind of endeavor would be most suitable for paving the way to Earth’s celestial neighbors. It doesn’t matter whether it would be a low Earth orbit satellite or a manned base destined for the Red Planet; plan your mission carefully equip your shuttles and rockets craftily yet do not hesitate when your gut instinct tells you when it’s time to launch!The universe might wait for you eternally. Your opponents won’t!—description from the publisher

Onward to Venus

Onward to Venus

Rating: 6.9 | Players: 2–5

Game Type:

Strategy

Onward to Venus is based on the Doctor Grordbort graphic novels from writer/artist Greg Broadmore with those books being a parody of sorts of the British Empire in the late 19th century but instead of the race for Africa we now have the exploitation of the Solar System which is populated by various natives who resent the Earthling settlers.The game Onward to Venus takes lots of artwork from the books and mixes it together to create an empire-building game set in the Solar System. The core rules are fairly straightforward and a game can be completed in 90 minutes. The game is played over three turns; in each turn you whizz around the planets and moons claiming tiles. The tiles grant you cards allow you to build a factory or mine let you hunt strange beasts or simply earn you some money. Other tiles allow you to attack other players or add to the crisis level on the planet/moon in question. You have to be careful with crisis tiles as if you let too many build up bad stuff — Martian invasions robot rebellions space pirates etc. — starts happening.

Planetarium

Planetarium

Rating: 7.0 | Players: 1–4

Game Type:

Strategy

Matter swirls around a new born star coalescing on the planetoids that orbit it. Planets evolve grow and migrate in their orbits forming a unique solar system by the end of every game. Planetarium is a game of creation chaos and terraforming on the grandest scale.Players are competing to crash combinations of elements onto planets that then allow them to play cards to evolve the planets in a variety of ways with each player looking to evolve planets in the system to suit their own secret endgame goals.On a turn a player will firstly move a matter or planet token in a clockwise direction around the star. The board is mapped with a series of lines tracing orbits around the star and it is along these lines that the tokens are moved. If a matter token moves onto a space occupied by planet token then the matter token is placed on the player's mat (on the respective planet). In the same way planets can also be moved onto matter tokens placing the matter tokens on the player's mat.In the second part of a turn a player can play Evolution cards from their hand at the cost of the matter tokens they have collected on their player mat (some cards have other special requirements to play). If a player plays a card they score the cards points and check to see if their card has changed the state of the planet from hostile to habitable by checking the total habitable and hostile points played to the planet (some end game goals require planets to be hostile or habitable). The player may then draw a card from one of three decks Low Evolution (cards that score less points but require less matter to play) High Evolution (cards that score more and are harder to play) and Final Evolution (cards that can only be played on a player's final turn).The thematics of the game have been developed with an eye on the science led by a scientist working on NASA's search for life on Mars. Evolution cards thematically include all kinds of planetary phenomenon from asteroid impacts atmospheric effects to geological events. Final Evolution cards mark the relatively stable state a planet is in at the end of the solar system's development and include classifications for the final planets such as Hot Jupiter or an uninhabitable frozen dwarf planet.The game consists of a beautiful game board with handfuls of matter tokens approximately 36 Evolution cards and 16 Final Evolution cards (all with unique space art and flavor) player mats and player and score markers.

Starcadia Quest

Starcadia Quest

Rating: 7.4 | Players: 2–4

Game Type:

Thematic

Starcadia Quest is a new standalone campaign game for 2 to 4 players. The dastardly Supreme Commander Thorne is looking to control the galaxy (at least a good portion of it) and each player leads a crew of two heroes flying through space on a quest to defeat him. While they share the same goal the different crews are not exactly in league with one another. They will compete as much with each other as they do with Thorne and his army.

Space Cadets: Away Missions

Space Cadets: Away Missions

Rating: 7.3 | Players: 1–6

Game Type:

Thematic

Long before the threat of the Nemesis before the perils of warp drive or the founding of our own Space Academy humanity experienced a Golden Age of space exploration. The mineral riches of the thriving Moon colony inspired legions of hearty Earth citizens to seek their fortunes in space. Humble rockets probed the farthest reaches of the solar system in an eager quest for resources and brave colonists forged homes wherever they could survive. Pioneer life was hard but the men and women who worked and raised their families on those planets and asteroids had much to be proud of.Then the rumors began — whispered tales of frontier abductions and sightings of mysterious creatures. By the time the secret invasion was exposed the aliens were everywhere. Families had been stolen away by slavers from the stars and the peace-loving survivors had no choice but to arm themselves and fight. Fight to stop the alien attacks! Fight to free the helpless abductees! Fight to throw the aggressors back into space and end forever their power to threaten humanity!Thus was born the Rocket Patrol – an organization of brave and hearty women and men dedicated to defending humanity and taking the fight to the alien menace from the stars.Space Cadets: Away Missions is a cooperative scenario-based tactical action game for 1-6 players which is set in the Golden Age of science fiction. In this game the third standalone title in the Space Cadets franchise of cooperative/team space-themed games from Stronghold Games players take on the roles of adventurous human spacemen who explore UFOs acquire Alien technology and fight hostile extraterrestrials.Each turn spacemen have three action points to spend on activities such as firing their atomic rifles analyzing exotic equipment or subduing the malicious Brain-in-a-Jar. When the spacemen are finished the aliens take their turns by following simple movement and combat protocols; seven types of hostile aliens threaten the players from the repulsive mind leeches to the rampaging titanic sentinels.Space Cadets: Away Missions contains twenty scenarios linked in a campaign story. Each mission features different combinations of aliens on different spaceships with hexagonal map tiles arranged to form flying saucers rocket ships space stations etc. Cooperation tactical planning and good dice are essential if the spacemen hope to overcome the relentless horde of little green men.

Council of Shadows

Council of Shadows

Rating: 7.3 | Players: 1–4

Game Type:

Strategy

It's the year 2200. We're on the edge of the known universe and a race for a seat on the mighty Council of Shadows is in full swing with four civilizations vying for admission. Only those who provide more energy to the council each turn and outdo themselves will be successful.In Council of Shadows you take on the role of one of these four civilizations secure the strongest actions take control of important areas and be the first to make three quantum leaps. This is how you win the race for planets and raw materials and become part of the Council of Shadows!—description from the publisher

Ceres

Ceres

Rating: 7.6 | Players: 1–4

Game Type:

Strategy

YEAR: 2219Mars has been colonized for more than 100 years. Today numerous institutions use Mars as the center of their operations. The Asteroid Mining Assembly of Corporations (A.M.A.C) oversees the works of all asteroid mining.Ceres a dwarf planet lying amid the chaos of the Asteroid Belt is now the home of the asteroid mining industrial complex.While corporations compete for profit and power and operations on Ceres grow rapidly so is the demand for high-skilled laborers.Are you ready to board the mission and lead Ceres? CERES awaits you!Ceres is a 1-4 Sci-Fi worker placement game where players take the role of an Asteroid Mining Corporation in the near future and try to outplay their opponents and rule Ceres! The game consists of 3 rounds that represent 3 years in Ceres and the respective full business cycles of the corporations. Players can choose among a variety of actions including launching mining probes to the Asteroid Belt trading raw materials constructing and upgrading their core facilities as well as expanding the colony of Ceres improving their technology through research and liaising with the Mars council in order to exploit their power even more! Ceres has been co-developed with an astrophysicist for the best possible thematic applications and brings a couple of innovative twists to the worker placement genre!—description from the publisher

Demeter

Demeter

Rating: 7.2 | Players: 1–100

Game Type:

Uncategorized

Demeter is a standalone flip-and-write game that features the same graphic style and is set in the same universe as the publisher's earlier game Ganymede.You are a scientist and you just boarded a ship departing from Ganymede to Demeter 1. Demeter a red dwarf planet has two twin moons: Demeter 1 and Demeter 2. Each of them has an ESI (Earth Similarity Index) of 0,98 and the first reconnaissance flight revealed the presence of dinosaurs on Demeter 1. Chahrazad will lead this new expedition as it is now your turn to explore and discover the secrets of the first moon of Demeter!The goal of the game is to score the most MP (Mission Points). These points represent your ability to discover and to study the dinosaurs in their environment.Components:100 Scoring Pads 75 Action cards (15 of each color) 6 two-sided Species tiles 6 two-sided Objective tiles 1 Objective board 1 rulebook in 2 languages (English and French) Bonus: 6 Settlers Ship cards for Ganymede

Spaceteam

Spaceteam

Rating: 6.6 | Players: 3–6

Game Type:

Party

Spaceteam is a fast-paced cooperative shouting card game in which you race to repair your malfunctioning spaceship.Your goal is to ensure that all ship systems are functioning properly before time runs out. Each player must deal with the various malfunctions in their sector by flipping cards from the malfunction deck in front of them and fixing the ship's systems. You'll have an arsenal of disorganized space tools spread among all players' hands but finding the right tools can be harder than you think especially when your Spaceteam is franticly worrying about malfunctions in their own sector. If that wasn’t hard enough you’ll also have to deal with complications such as wormholes and asteroid fields which require the coordination of the entire Spaceteam. There are no turns; everyone plays and shouts at the same time. Victory is achieved if enough malfunctions are corrected to reveal the 6 hidden System-Go Cards before time is up.

Wormholes

Wormholes

Rating: 7.1 | Players: 1–5

Game Type:

Family

In a peaceful galaxy a new technology has been invented: wormholes. They allow ships to warp from one point to another which opens up countless possibilities for commerce and travel. As the captain of a passenger spaceship newly equipped with a wormhole fabricator you can make some serious space bucks by building a robust network of wormholes. Link the farthest reaches of space while delivering passengers to become the most successful captain in this golden age of spacefaring. It’s time to bend space and go fast.In Wormholes players collect passengers from planets each of whom have specific destinations they aim to reach. However this pick-up-and-deliver process can be quite different once you establish wormholes between different points of the galaxy — and like any good business your service can be used by other players...at the cost of a few points.—description from the publisher

First Martians: Adventures on the Red Planet

First Martians: Adventures on the Red Planet

Rating: 6.4 | Players: 1–4

Game Type:

Thematic

Built on the core of the award-winning Robinson Crusoe: Adventures on the Cursed Island First Martians: Adventures on the Red Planet pits players against the hostile Martian environment and a whole host of new adventures and challenges. The immersive experience is further enhanced with an integrated app that maintains the balance and challenge throughout. Players have the option of taking on the design as a series of separate games in a custom campaign mode in which each successive game builds on the last.

Tortuga 2199

Tortuga 2199

Rating: 7.1 | Players: 2–4

Game Type:

Strategy

Planetary registry… Tortuga — former Interstellar Confederation's mining colony. Aggressive environment and fauna. The planet is located inside the neutral buffer zone of Omega sector. Since the miners’ rebellion the planet is under control of insurgents and pirate clans. Visiting is highly discouraged by Confederation ships.Tortuga 2199 is a deck building exploration and area control game for 2–4 players.Play as the pirate captain of a space ship. Your objective is to become the most powerful captain and have all of the disunited pirate clans join your cause. Upgrade your ship and hire new crew members. Explore and conquer different sectors of the planet. Fight space beasts and board other captains’ ships. All of the above increases your influence and helps to reach your goal.Good luck captain. All sails to the space wind!Tortuga 2199 contains a modular playing board spaceship miniatures tokens counters and 150+ cards.

Tiny Epic Galaxies BLAST OFF!

Tiny Epic Galaxies BLAST OFF!

Rating: 7.3 | Players: 2–4

Game Type:

Family

Tiny Epic Galaxies BLAST OFF! is a streamlined successor to the best selling game Tiny Epic Galaxies.Tiny Epic Galaxies BLAST OFF! Will have you learning and teaching the game faster than ever! Immediately shuffle the Planet Deck featuring 100% icon based abilities set them in orbit and you are on your way.Turns will consist of rolling Galaxy Dice and executing simple actions that lead to epic play! Tiny Epic Galaxies BLAST OFF! features an off turn mechanic called following. This ensures you will stay engaged and allows for it to always be your turn.Use your actions to create cosmic combos and race to colonize planets. Each planet you colonize brings new abilities to your galaxy and earns you victory points.Acquire the most victory points by the game's end and you'll be crown the supreme leader of the universe!

A Handful of Stars

A Handful of Stars

Rating: 7.3 | Players: 2–4

Game Type:

Strategy

A Handful of Stars is the final title published by Treefrog Games and the third entry into the unofficial A Few Acres of Snow Trilogy. The first game was the two-player A Few Acres of Snow whose main mechanisms were then reimplemented in the multiplayer Mythotopia and now A Handful of Stars reimplements the mechanisms from Mythotopia and takes them to the vast reaches of space...

Space Gate Odyssey

Space Gate Odyssey

Rating: 6.9 | Players: 2–4

Game Type:

Strategy

The future of humanity awaits you in Space Gate Odyssey. A system of viable exoplanets has been recently discovered and the Confederations are flocking into space to colonize it. In this 2 to 4-player development and flow-management board game you play the leader of one of these Confederations and play your influence in the Odyssey command station to send as many of your settlers as you can on these exoplanets.After decades of research and technological development humanity is preparing to leave the Earth to colonize this discovered system. To get there only one possible means of transport exists: space gates. For reasons related to physics and other quantum aspects these gates can be built only in space. The Confederations have therefore embarked on the construction of their own station in orbit equipped with space gates.At the beginning of the colonizing era these portals make it possible to go on one of the first three discovered planets. As soon as an entire contingent of settlers has joined the gate of a space station it is teleported to the corresponding exoplanet. The landing conditions vary according to the planets and the choice of colonized spots quickly becomes strategic.As soon as one of the three exoplanets is fully colonized each Confederation gains influence according to its placement then access to one of the two later discovered exoplanets becomes possible. At the end of the colonization of the five exoplanets the stations are teleported to the Hawking planet and the influence of each Confederation is assessed. The leader of the most influential Confederation will be promoted to the rank of Governor of this new system.One of the biggest challenges in Space Gate Odyssey is your ability to quickly develop and intelligently arrange your space station. The better you optimize the flow of your settlers to your station then to the exoplanets the more of them you can send to the favorable spots and thus gain influence.The choice of the modules their arrangement and the distance between the airlocks and the gates are therefore essential elements — especially since at the end of the game the domains of the modules you used to build your station will bring you additional influence points if they are in line with the position of the domains on the Hawking planet Predominance.Finally you must be careful not to leave too many open corridors on the space void as this represents a real danger for your settlers and could therefore damage your reputation.Your most amazing quest starts with Space Gate Odyssey. Will you be able to take over your opponents in order to take control of the new system or will you stay at the dock?—description from the publisher

Galileo Project

Galileo Project

Rating: 7.3 | Players: 2–4

Game Type:

Strategy

Thirty years after sending the first colonial ships from Ganymede humanity decided to launch Project Galileo! Its goal: Settle the four main satellites of Jupiter (Io Europa Ganymede and Callisto) in order to broaden human presence in the solar system. This project is named after the Italian intellectual Galileo the first to observe these four satellites in the sky in 1610.In Galileo Project you play as the same corporations involved in the events of Ganymede and settle the four satellites of Jupiter by acquiring robots from Earth and Mars recruiting experts developing technologies and building superstructures.Galileo Project is a standalone game in the Ganymede universe combining combos and engine-building.— description from the publisher (translated).

Cosmogenesis

Cosmogenesis

Rating: 7.3 | Players: 2–4

Game Type:

Strategy

In a game of Cosmogenesis each player creates their own planet system starting from a star and an asteroid belt. To do this they use the elements available on the different sections of the central board. In each round players obtain one element from each of the four sections over four turns and with these elements players form planets and moons. These then collide with each other causing them to increase in size develop rings form atmospheres and of course create life. Players do all of this in order to fulfill their own objectives which like the rest of the elements of the game are obtained from the central board; at the end of the game these provide the victory points that determine the overall winner.•••En una partida de Cosmogénesis cada jugador creará su propio sistema planetario partiendo de una estrella y un cinturón de asteroides. Para ello se valdrá de los elementos que ofrecen los diferentes sectores de la nebulosa representada en el tablero central. En cada ronda cada jugador obtendrá un elemento de cada uno de los 4 sectores a lo largo de 4 turnos. Con estos elementos formarán planetas y lunas colisionarán unos con otros para aumentarlos de tamaño formarán sistemas de anillos crearán atmósferas y por supuesto vida. Todo ello con el fin de cumplir sus propios objetivos que también se obtendrán del tablero central y que al final de la partida proporcionarán los puntos de victoria que determinarán el vencedor.

Cowboy Bebop: Space Serenade

Cowboy Bebop: Space Serenade

Rating: 7.4 | Players: 1–4

Game Type:

Strategy

Cowboy Bebop: Space Serenade is a competitive deck-building game with 2 to 4 players in which you play one of the four members of the famous Bebop crew.Each player tries to prove that he is the best bounty hunter by getting the most reputation points at the end of the game. To do so they will have to capture the criminals wanted by the ISSP in a spirit of limited collaboration.During the game players will be able to buy cards that will allow them to improve their personal deck in order to better manage the resources necessary for their victory. They will also be able to move from planet to planet with gas or use their special abilities and even those of other players if they have in the same place as them.The game ends when the terrible Vicious is captured or has fled.—description from publisher

Pocket Mars

Pocket Mars

Rating: 6.4 | Players: 1–4

Game Type:

Strategy

For a long time now Earth hasn't been a perfect place to live. You are one of the architects sent to Mars. Your objective is to set up an infrastructure for the first colonists who would arrive on the red planet and start a new chapter for mankind.Pocket Mars is a fast paced and wildly dynamic card game but don't let the short playthrough time fool you. It's a heavy weight filler! A compressed and easy to understand set of rules combined with cards that you can play in more than one way is what makes this game great! Fifteen minutes is all it takes for you and your friends to set out on an exciting adventure in space!In the world of big games about Mars everybody should have one that fits in their pocket.Your goal is to place as many colonists as you can in the buildings of your Mars settlement. To do so you will need to choose carefully how and when to play your cards.The way you trigger actions on your cards is the heart of the game. Everything depends on where you play them from which is the game's main strategic element. You could play a project card straight from your hand and trigger its effect instantly or turn it into a module and play it from your preparation zone. This will let you add it to one of the five buildings in your settlement trigger an action sequence and transport your colonists to Mars – a sure way to put a spanner in the works of your competition. Each card's set of various actions combined with the buildings' unique properties leaves you with a number of small but substantial decisions:− Where to put your card. − Where to play your card from. − What action sequence will give you the most possibilities within a given turn.What's more anyone can activate an action from a module placed in one of the buildings by another player and share its effects.Pocket Mars may be a small game but Michał Jagodziński sure stuffed it with a lot of options that will have an impact on the survival of our civilization! :)

SpaceShipped

SpaceShipped

Rating: 7.0 | Players: 1

Game Type:

Strategy

You are an interplanetary trader flying a second-hand ship trying to make some cash. A wealthy merchant offered you a lucrative deal. Prove yourself by getting some rare crystals and she'll put you in charge of her trading fleet — one of the biggest in the quadrant. You'll need to get them before your enemy gets them first. What are you waiting for? Get shipping!SpaceShipped — A solo space trading game of buying and selling resources upgrading your ship crew and equipment dealing with pirates and making deals. A card game with over 30 random events 4 types of ship 4 sets of crew members and 8 different pieces of equipment to install all using only 18 cards packed neatly in a little wallet.Your goal: Make enough money through your buying and selling of resources to be able to afford two very expensive exotic stones (three if you're really daring). At the same time you're trying to do it pirates are working hard to collect them as well. If they get to them first or if your ship takes enough damage you lose.As if the pressure from the pirates wasn't enough on each turn you'll pilot your ship to different planets experiencing random encounters solar winds and violent attacks. Spend too much time repairing your ship and the pirates will steal the crystals first but don't repair your ship enough and it will likely be destroyed by these attacks. Hire the right crew buy the right ship fit your ship with the right equipment and you just might make it out of the galaxy alive.—description from the designerReleased in the July 2019 Board Game of the Month Club $20+ package.

X-ODUS: Rise of the Corruption

X-ODUS: Rise of the Corruption

Rating: 7.8 | Players: 1–4

Game Type:

Strategy

X-ODUS: Rise of the Corruption is a collaborative adventure and tactical game for 1 to 4 players with a rogue-like mechanic and rpg elements in a sci-fi setting.Set in the distant future players take command of powerful spaceships and explore the Galaxy to try and prevent an ancient entity known as the Corruption to rise and destroy all life.The modular board of hexagonal tiles revealed as the game progresses along with the random enemies allies explorations and events creates an always renewed experience. On top of that each spaceship has a different role and as you play and evolve you get to choose new abilities with each level. Many of these synergize with each other and with other ships as well creating a vast number of possible team combinations and ways to approach each situation.The game is also highly cooperative,and generates a lot of player interaction around the table when strategizing planning your next moves or simply fighting together against powerful enemies.Finally with immersive art design and texts each new game tells the story of a band of adventurers saving the Galaxy and the hardships they face along the way.—description from the publisher

Star Trek: Expeditions

Star Trek: Expeditions

Rating: 6.5 | Players: 1–4

Game Type:

Thematic

Star Trek: Expeditions is a board game for up to four players set in the New Universe of Star Trek as seen in the 2009 movie. It is built upon the cooperative board game model and the players will work together against the game itself.In the game players assume the roles of Kirk Spock Bones and Uhura. The premise is the Federation has received a petition for membership from a planet and the Enterprise is dispatched to assess their application. When the Enterprise arrives they discover:Your mission is threefold; defuse the threat of civil war deal with the Klingon threat and get the planet to join the UFP. And you only have 30 days (roughly equaling 30 turns) in which to do it or a Klingon battle fleet will warp in and you will be forced to withdraw (thus failing your mission).Each objective is tracked on a scoresheet that monitors your progress. Decisions you make in the game as well as how you interact with the other players will affect the outcome of the mission.The four figures are fully rendered 3D versions of the four Bridge officers. The four figures and two spaceships are similar to Heroclix figures with the clicks on the dials at the base of the figure representing damage and corresponding diminished abilities.This product is designed as a non-collectible non-blind all-in-one-and-done game but is built upon the expandable board game model meaning that down the line new missions and crew members will be made available for folk to play other episodes!

Cosmic Colonies

Cosmic Colonies

Rating: 6.9 | Players: 1–5

Game Type:

Uncategorized

Asteroids blast through the cosmos each one packed with possibilities. One may be your perfect new home but it takes a stellar team to build a cosmic colony...Cosmic Colonies is an orbit-drafting game of building a home in the stars. Players must leverage their workers' unique abilities to gather resources and construct new buildings while cleverly expanding their colonies. Each round brings new opportunities — and new talent. Your old workers will blast off to other players while their workers orbit around to join your team!

Luna Maris

Luna Maris

Rating: 7.7 | Players: 1–4

Game Type:

Strategy

Space mining is developing thanks to the cooperation between private corporations and governments around the world. Before the challenge to occupy another planet however we need to create a Moon base to extract resources from our natural satellite. Iron titanium water and a powerful fuel helium-3 are natural riches available in the Moon. To get these riches won't be easy; it'll require lots of work to install lunar probes process extracted minerals and ensure the working conditions of scientists and engineers in the crew.In Luna Maris you take on the role of a coordinator in charge of the lunar operations of a big company organizing the crew fulfilling demands supplying worker's necessities improving rooms in the complex and respecting the strict environmental parameters. You start the game with six scientist cards with which you can perform actions; to do so place a scientist meeple in a room in the lunar complex discard the appropriate scientist card pay the activation cost (energy water oxygen etc.) then receive the benefits of that room. The ten rooms each have their particularities and special rules:A game lasts five rounds and during that time you can focus on installing lunar probes and producing raw resources; investing in the industrial complex to guarantee access to water and helium-3; hiring high-level scientists and optimizing your actions; or doing other things that will deliver victory points in the long run. After five rounds players tally their scores to see who runs the base and who gets ejected into orbit. (Kidding!)

Imperium: The Contention

Imperium: The Contention

Rating: 7.9 | Players: 1–6

Game Type:

Customizable

Only one may wield the Void Scepter.Seize the Void Scepter in Imperium: The Contention the 4X card game. Choose one of six factions each with a preconstructed deck or build your own from a complete collection of over 300 cards! Expand your empire deploy your fleet move your ships into position and battle your enemies. Seizing the Imperial Capital may lead you to victory... or ruin.There are many paths to ruling the Imperium. Your favor represents your Imperial influence. Gain 8 favor or claim 8 worlds and the Void Scepter will be yours! Gain the Imperium's favor by destroying enemy worlds or through political intrigue. Employ politicians spies megacorps and mercs. Take the Imperial Capital by force and use the seat of power to convince the Imperium only you are worthy.Now is the time! Lead your civilization to new heights and claim the Void Scepter!—description from the publisher

Small Star Empires

Small Star Empires

Rating: 7.1 | Players: 2–4

Game Type:

Strategy

Small Star Empires is a quick area control game for 2-4 players. In this game players colonize the galaxy using their ships which they move on a modular board containing hexagonal spaces (systems). The modular board is made up of seven different double-sided sector tiles which allows for a different map and different experience each time you play the game.During a turn a player must move one of their ships on the board. They can move the ship only in a straight line as far away as they want but they cannot go over systems controlled by other players. After moving the ship the player has to choose whether to place a colony or a trade station in that system. Both of these mark control over the system until the end of the game but the trade station gives the player bonus points for each adjacent system controlled by their opponents. The game ends when either all of the players have placed their colonies and trade stations on the board or until none of the players' ships can move (because they have become blocked by other players' systems).After the game ends points are calculated. Each player gets one point for each planet that they have in their systems. (Systems have 1 to 3 planets on the board.) Players also earn points for Nebulae; the more they have from one color the more points they earn with bonus points from other special systems such as the Unexplored System Tiles which are part of a variant in the game. After calculating the points the player with the most points wins!

Eminent Domain: Microcosm

Eminent Domain: Microcosm

Rating: 6.3 | Players: 2

Game Type:

Strategy

The galaxy just got a whole lot smaller...Two mighty empires are about to collide. Play your cards right and become the ultimate ruler of this microcosm!Eminent Domain: Microcosm is a quick-playing two-player card game which brings you all the thrill of building a space empire in just 15-20 minutes. Each turn you take a card into your hand from the supply then you either play a card and carry out its instructions or pick up your discard pile to refill your hand. Each card also has a scoring condition on it and to win you'll want to maximize those conditions.As in the grandfather game Eminent Domain actions you take can be boosted by revealing other cards sharing the same icon. Colonize and attack planets do research and take advantage of politics to score the most influence by the end of the game!

Intrepid

Intrepid

Rating: 7.2 | Players: 1–4

Game Type:

Strategy

Intrepid is a game about surviving 220 miles above Earth aboard the International Space Station. Players take the role of astronauts from a variety of nations bringing their unique technologies to bear. Players must work together to generate enough life-sustaining resources each round all while working to resolve the disaster they are facing.Intrepid is a strategic and highly asymmetric cooperative game for 1-4 players that takes between 60-90 minutes to play. With a variety of nations and disaster scenarios each which play completely differently every game of Intrepid will be completely unique.—description from the publisher

Fractal

Fractal

Rating: 7.6 | Players: 2–4

Game Type:

Strategy

Fractal: Beyond the Void is redefining the 4X genre with an expansive and dynamic strategy game in an ever-changing story-driven legacy setting. Millenia after the collapse of the Federation the greatest empire to ever rule the galaxy a few species are taking up to the stars again to escape their dying worlds. They all have the same goal: to rebuild their civilizations and reclaim their former glory. But there can only be one ruler.Fractal is a living breathing world with a story-driven legacy campaign: the Aftermath. As you play you’ll discover a deep and rich lore spanning millennia and featuring cosmic Gods fallen empires and warring civilizations. The choices you will make and your victories will shape the fate of the universe and let you unveil the secrets of the game. The core game also pushes the boundaries of the genre further with a lot of bold and innovative designs among which: Finally the design and art work in tandem to create a modern visually impacting take on the genre and a true 4X experience of the future.

Survive: Space Attack!

Survive: Space Attack!

Rating: 7.0 | Players: 2–4

Game Type:

Family

Welcome to the height of technology and comfort the Space Station Atlantis! All the comfort of a five star hotel mixed with the adventure of space travel. The station is filled with staff entertainers and guests trying to enjoy their out-of-this-world vacation. But all of a sudden the Atlantis comes under attack by aliens!After getting the guests to safety the crew rushes to escape. Some will find space on the limited escape pods others will board fighters and attempt to destroy the aliens. The unlucky ones will have to trust in their space suits and float for it. But with the alien Warriors Spawns and Queens patrolling the space around the station it will not be an easy trip!Who will be able to jump to safety?Survive: Space Attack! utilizes similar base mechanics to the best-selling game Survive: Escape From Atlantis! designed by Julian Courtland-Smith. However Survive: Space Attack! has been reimagined and redesigned by Brian Sydney and Geoff Englestein the designers of Space Cadets and Space Cadets: Dice Duel and the expansions for these games.The additional features of the new Survive: Space Attack! include:- Double-sided Game Board: enables a variety of starting setups each with its own challenges. - New Fighter Ships: gives players the ability to capture and redeploy alien creatures. - Laser Turrets: a new weapon system to defend the space station against the aliens. - New Tile Abilities: new powers that are combinable plus four different tile thicknesses for a 3-D look. - New Alien Creature Powers: alien creatures may evolve to become even more powerful.

Cosmic Encounter Duel

Cosmic Encounter Duel

Rating: 6.6 | Players: 2

Game Type:

Strategy

The Cosmic Citizenship Council has announced it will allow two new alien species to join its ranks but they forgot to make two copies of the filing form — which means that only one species can join! Now the two candidates must battle for control of the planets to determine who deserves the right to become a Certified Civilization.Cosmic Encounter Duel is a competitive standalone two-player game in the Cosmic Encounter universe in which you and your closest frenemy race to be the first to control five planets. Each of twenty-seven alien species comes equipped with its own unique abilities that play with the game mechanisms in some way offering you an edge in the fight e.g. the Cheater who can reserve an additional tactic that they can put toward any fight in the game — as long as their opponent doesn't call out how they're trying to cheat. How your game of Cosmic Encounter Duel plays out will inevitably be affected by which powers each dueling species has and how they play off of one another.In addition to your unique species and its ability you have twenty spaceships to traverse the cosmos and maintain control over the five planets you need to become a Certified Civilization. As long as you have a ship on a planet you have control of it even if your opponent also has ships there and you must share control. You can deploy these ships to fight in duels use them to act as reinforcements or draw them back for a tactful retreat. Just don't lose them to the Warp or let them be claimed by the black void between the stars and end up lost in space forever!To play players draw and resolve Destiny cards which come in three types: Discovery cards Event cards and Refresh cards. Discovery cards have you and your opponent discover a planet and duel for control while Event cards ask you both to test your mettle against a variety of challenges and cosmic calamities and Refresh cards offer a respite in which you can recover ships gather allies and ultimately prepare for another clash.At the start of a duel you and your opponent secretly decide how many ships to send to the planet and once they have been deployed you can call upon any befriended envoys. To plan your attack you secretly choose a card from your hand and a standing tactic from your collection to either guard your ships or blast your opponent's ships then you fight sending ships to face-off for control of the planet until the winner claims their prize while the loser retreats. After you and your opponent resolve a Destiny card you check the icon on the bottom of the card to determine which deck to draw from next then the race continues.—description from the publisher

New Dawn

New Dawn

Rating: 6.8 | Players: 2–4

Game Type:

Strategy

And the story continues... Twenty years after the Alliance was formed the cost of constructing new space stations is becoming unbearable. In order to improve the economy the Alliance has decided to rebuild and recolonize some of the planets and space facilities who were abandoned during the war. By activating them once more the Alliance is hoping to acquire the much needed funds and resources.In New Dawn – a thematic sequel to Among the Stars and part of the Game: Among the Stars series – players take the role of Alliance officials. Their assignment is to explore and revive a galactic sector. By developing various technologies and dispatching ambassadors each player has the chance to visit abandoned planets military facilities and space stations and establish bases to maintain control. Competition is fierce and each mistake in maintaining control can cost dearly...Both New Dawn and Among the Stars: Revival are compatible with the Among the Stars: Miniatures Pack accessory which brings even more thematic elements and a great look to your games in the Game: Among the Stars.It is a... New Dawn. Will you be part of the solution or will you be part of the problem?

Sovereign Skies

Sovereign Skies

Rating: 7.1 | Players: 1–4

Game Type:

Strategy

On the edge of space the powerful houses of Old-Earth have finally discovered an abundant source of Atlum energy in the Abyssi cluster a system of six alien planets striving to maintain peace. Occupy the planets and recruit politicians to gain influence and power for your faction in the epic worker movement strategy game Sovereign Skies.

1998 ISS

1998 ISS

Rating: 7.3 | Players: 1–4

Game Type:

Strategy

In 1998 the US module Unity joined the Russian module Zayra at an altitude of 400 km. This was the inception of the International Space Station.In other words Earth actions will prepare you to make the ISS actions that will grant you victory points. The game is over when 5 American or 5 Russian rockets are launched and the player with the most victory points will be the winner.-description from publisher

Horizons

Horizons

Rating: 6.8 | Players: 2–5

Game Type:

Strategy

In Horizons you are a starfaring species taking the first steps into a new galaxy. Find new stars explore new worlds collect valuable resources and secure allies to gain the most ground in expanding your empire! Build colonies and resource collectors to hold onto control in various and increasingly crowded star systems. Do you have what it takes to manipulate the resources at your disposal and control the galaxy?!How to win The player with the most points wins the game. Players score points by gaining knowledge exploring new worlds completing missions and placing structures to gain majority control on each star system. See the Scoring Side of your Scoring / Icon Player Aid cards for more information.On Your Turn Take 2 Actions: You may then take any 2 of the actions listed below. You may take the same action twice. Explore: Draw and play a world from the bag. Take one knowledge. Adapt: Activate a Habitat and/or take the top ally from any stack. Build: Build a collector or colony. Harvest: Gain 1 resource per collector you have built. Conspire: Draw two mission cards or 1 Ally & 1 Mission card.The game ends when a player places their last colony.Score Victory Points for Controlling star systems unspent knowledge and completed Missions—description from the publisher

Warpgate

Warpgate

Rating: 7.4 | Players: 1–6

Game Type:

Uncategorized

Warpgate is a fast-paced game of hand management and area control. As a leader of a unique race of aliens lead them towards triumph.Move your fleets of star-ships on a hex-based modular game board establish colonies and outposts and engage your enemies in battles for the control of prized commodities. Research new technologies and grow your galactic empire.—description from the publisher

Seeders from Sereis: Exodus

Seeders from Sereis: Exodus

Rating: 7.6 | Players: 2–4

Game Type:

Strategy

Seeders from Sereïs is a trans-media science-fiction universe that's been created over five years by Serge Macasdar and Charbel Fourel and which contains post-humans space opera extensive journeys on space arks lost empires exo-biology genetic evolution android developments and more.Seeders from Sereïs - Episode 1: Exodus is the first game of a serial of ten set in this universe. When an unknown force threatens to render their home uninhabitable the Seeders must build arks — giant colony ships — to ensure their survival. Players work to create the most promising design to be chosen for production. Each turn players draft cards into their hands as cards are laid out on the board. Players strategically place negotiator chips between the cards they want using their alignment and position to determine who has the most influence over a desired card. Once all negotiators and tokens are placed influence is calculated and the winners of each card is determined.Once obtained cards can be played for points adding value to your ark or discarded for resources. Each card represents a different component of the ark — locations items personnel — and players will find unique synergies between cards as well as their player color's unique power. Asymmetry and complex interactions add layers of strategy that lead to a unique experience each time you play.

Metallum

Metallum

Rating: 7.0 | Players: 2

Game Type:

Strategy

When it turned out that faster-than-light travel was deadly for every lifeform humans sent their inventions out instead to explore the galaxy — colossal factory ships capable of building and deploying automated Extractors. Those ships drilled mined and transported raw minerals from faraway planetary systems back to Earth. Soon hundreds upon hundreds of star systems were visited and their planets were drilled down to their cores and stripped of valuable resources. After the ships moved on to the next system the leftover excavation installations still lingered as a grim sign of past mining operations. In no time two corporations monopolized the galaxy mining business but with myriad systems to exploit they remained in a state of uneasy peace — a peace about to be broken due to an automated analysis of reports from a system mined many decades ago that yielded something weird that led to a discovery of...Metallum.This new substance which seems to carry a promise for interstellar travel for living organisms is bound to stir conflict. The Earth Government immediately steps in and claims ownership of the system in the name of the good of mankind but it's clear that one of the two corporations will be afforded the exclusive rights to extract Metallum – and the huge profits that come with it. The tension raises instantly. Outright corporate war is avoided only thanks to a promise to grant the mining rights to the corporation that will develop more efficient mining infrastructure on the planets. Incidents are bound to happen with old installations used to destroy enemy Extractors since it's clear that the Earth Government will be handing their grants based on Metallum extraction rates of each corporation before finally awarding exclusive mining rights to one of them. The best pilots from each corporation sit down behind their consoles as their factory ships approach the system with production of Extractors set to maximum.Metallum is a strategy game for two players who take on roles of corporate pilots charged with the task of directing their factory ships in order to construct a more efficient mining network on the system's planets than their opponent does. Each round consists of three main phases:After nine rounds the pilot who's earned the most credits for his corporation is declared the winner. Will you be able to cover the planets of the system with a network of your Extractors and at the same time disturb the plans of your opponent? Although the conflict is officially only an economic one the successful pilot needs to know when to strike at a rival's mining infrastructure or make slight modification to it. When all is said and done nobody will remember the details of the struggle — only the name of the greatest pilot in the history of the galaxy.

Star Trek Deck Building Game: The Next Generation

Star Trek Deck Building Game: The Next Generation

Rating: 6.5 | Players: 2–5

Game Type:

Customizable

In Star Trek [Deck Building Game]: The Next Generation players take on the role of Captain of a salvaged Starship. They will search for new allies such as Picard Data and other famous Characters. They will Explore space to complete Missions Encounter Events and meet Starships that could be friend or foe.The game features three separate scenarios of play:The goal of each game varies. While some simply require a point threshold another game's goal might be to simply survive.

Space Race: The Card Game

Space Race: The Card Game

Rating: 6.8 | Players: 1–4

Game Type:

Strategy

The world struggles in the Cold War and many see the sky as the next battlefield. The era of Space Race has just begun. Do you have what it takes to lead a daring space agency into a new age of human achievement?Space Race takes place during the first seven decades of the space conquest and players become directors of newly established Space Agencies. Their goal is to expand them and to achieve astonishing breakthroughs. During the game players will develop their Space Agencies by acquiring various cards (engineers technologies space programs) from a shared pool of cards called Universe.Space Race is a card game based on finding synergies and constructing powerful combinations out of different abilities. There is no guaranteed winning strategy: players have to respond to an ever changing environment in order to identify the best course of development while competing with their opponents for the most interesting discoveries.The game is played in seven rounds. In every round players acquire new cards into their agencies and activate abilities on cards they already own. In order to do this players spend one of the limited set of Control Cards during every round. The player who creates the most developed Space Agency builds the most impressive Laboratory and reaches the most remarkable breakthroughs wins the Space Race.Space Race uses a simultaneous action selection mechanism at the beginning of every round when players choose one of their remaining Control Cards that will determine which abilities players can use during the round. Every Control Card activates one of four possible stripes on cards and players can only use those abilities that are on the active stripe. As there are only 3 Control Cards of each of the 4 types and no Control Card can be used more than once players have to combine different types of cards and abilities to be successful during the 7 rounds of the game.

Martians: A Story of Civilization

Martians: A Story of Civilization

Rating: 6.5 | Players: 1–4

Game Type:

Strategy

The first expedition to Mars ended with a heroic fight by the astronauts for survival and initiated the first mission aimed at colonizing the planet which was financed by four corporations. Now in Martians: A Story of Civilization the human colony on Mars managed by leaders of the corporations has to explore the planet in search of necessary resources build new constructions and develop technologies adjusted to planetary conditions. Such effort is necessary not only to survive but also to create better living standards for future generations raised by colonists.

Galactic Cruise

Galactic Cruise

Rating: 8.4 | Players: 1–4

Game Type:

Strategy

Hello and welcome to Galactic Cruise. Here we offer our guests something special: the comfort of a luxury cruise with the innovation of space travel. As the first company to offer extended-stay space vacations we are excited to have you working for us! As a supervisor of this company you’ll be expected to not only build these ships and satisfy our guests but also to help the company thrive by enhancing our company network inventing new technologies and growing our workforce. We are a united company and you’ll often find that what another supervisor does will make your job easier. Let me be clear though this is a competition. Our current CEO will be stepping down in three years and the supervisor who comes out on top will take his place.On your turn you will either place a worker to take two actions in the ever-expanding network launch a ship and send one of your workers to space as a pilot or recall all your earthbound workers to collect funding bonuses. Actions include acquiring blueprints constructing ships attracting guests and building developments–connections between locations that increase action selection throughout the game. You will also be affecting resource markets that ebb and flow with the actions of all the players.When you launch a ship one of your workers will accompany it as a pilot navigating the ship to various destinations and “days in space,” where guests will reward you for all your hard work.Throughout the game you will also be competing with your fellow supervisors to complete company goals which will earn you progress cubes throughout the game. Progress cubes are also placed when you launch ships and when a certain number of cubes are placed onto the company’s progress track the game ends and the player with the most Victory Points becomes the new CEO of Galactic Cruise.Do you still think you have what it takes to work for us? You do? Great. Let’s get started.—description from the publisher

Moon Adventure

Moon Adventure

Rating: 6.7 | Players: 2–5

Game Type:

Strategy

In Moon Adventure a.k.a. 月面探険 players work together as a team on a desperate mission to recover supplies on the moon. Will the crew be able to survive the magnetic storms and limited oxygen supply?

Empires of the Void

Empires of the Void

Rating: 6.7 | Players: 2–4

Game Type:

Strategy

The galaxy is at war. The Pyrious Empire is struggling to mantain power and a few young alien races see this as a golden opportunity to expand their horizons. But who will join them in the imminent struggle to become the next galactic superpower?In Empires of the Void two to four players compete to expand their empire in a vast diverse galaxy. Each time a player reaches a new planet he must decide whether to conquer it and strip the land of its resources or befriend the natives and obtain their special ability. With 7 starting alien races to choose from and 15 more to conquer or befriend on a variable board no two games will be the same.The game uses an action point system and exciting dice-rolling combat with plenty of tactical decision making. There are 19 technologies to research that break the rules and change gameplay. Players must use negotiation and trade even when it is not their turn which ensures that there is very little downtime. A random event deck helps build the story of the game as each round something new happens usually galaxy-wide. A game lasts around 2 to 3 hours and has intuitive rules which are easy to teach.

Galactic Renaissance

Galactic Renaissance

Rating: 7.2 | Players: 2–4

Game Type:

Uncategorized

Following Inis Galactic Renaissance is the second installment of the Political Trilogy by designer Christian Martinez and publisher Matagot.Throughout Galactic Renaissance you build your team adding new specialists — each one unique — to the core in your deck of cards. With this team you discover new planets and systems reconnect with lost civilizations expand your influence build embassies and sow disorder in opposing factions — all in an effort to score victory points faster than your opponents. Sending emissaries to new planets for example allows you to discover new civilizations or cement relationships on known planets. Opponents may try to convince a planet to join them instead with their own emissaries causing disorder in the process.

A.D.E.L.E.

A.D.E.L.E.

Rating: 7.0 | Players: 1–5

Game Type:

Thematic

A mission to Mars starts to go wrong when the on-board computer becomes self-aware and identifies the crew as potential threats...ADELE is a claustrophobic and stressful one-versus-many board game for up to 5 players. All but one player take on the role of crew members. Each one will choose a character board where a special ability initial object and stats (spirit and life points) are indicated. The remaining player will control the powerful and vigilant AI of the spaceship: ADELE.On each turn all crew members have 4 action cubes each to secretly distribute them among the available actions using a screen to hide their boards from ADELE.The ADELE player has to guess what actions each crew member plans and try to hinder them as best as possible. Managing a control panel (with its own deck of cards and pool of tokens) with a limited amount of energy per turn ADELE will create incidents on the ship: originate fires close floodgates remove oxygen shut down computers… there are many options! Will the crew be able to carry out a plan to survive?—description from the publisher

Cosmic Factory

Cosmic Factory

Rating: 6.8 | Players: 2–6

Game Type:

Uncategorized

Cosmic Factory is a speedy game of tile placement. Through five game rounds each player tries to build and optimize their personal nine-tile galaxy in a limited time. You must rearrange your planets into different zones while trying to keep your asteroid path as long as possible. Kaos cards challenge each player to adapt to a new rule each round. At the end of the game your weakest zone score is added to your asteroid path score to determine the winner.

Cosmic Run: Regeneration

Cosmic Run: Regeneration

Rating: 7.3 | Players: 1–4

Game Type:

Uncategorized

The year is 2123 and the planet earth is becoming uninhabitable. New powers of interstellar travel make it possible for earthlings to find a new home. Competing teams of human explorers use space stations spread throughout the universe as bases for discovering new worlds and befriending aliens to help them in their quest. Explorer teams are not only racing each other but an alien race also hoping to discover the planets. Will your team be able to reach a planets before the others to establish colonies?Cosmic Run: Regeneration is a revised version of Cosmic Run. Like the original Cosmic Run: Regeneration is a quick push-your-luck space race for 1-4 players. On a turn a player rolls dice and must commit at least 1 of them to one of the various exploration tracks or to an alien card. Some of the tracks require multiple identical dice with the most valuable tracks costing many identical dice. However once a player commits a die it cannot be moved. So players have to decide between a conservative approach (making sure and steady progress along less valuable tracks) or an aggressive approach (pushing one's luck to try to move up the highly valued tracks).Players may opt to use their dice to befriend aliens rather than explore because the aliens provide special powers that can eventually help them move along their exploration tracks even faster. The game may be played competitively or cooperatively.Cosmic Run: Regeneration is different from the original Cosmic Run in many ways. Regarding the rules these are the main changes: - A 6th planet track with its own rules for placement - A 6th type of alien card - The mechanism for the alien race landing on planets (which used to be meteors hitting planets) is now card-based rather than dice - Alien cards must be turned in during the game to score points - Alien cards are one use and easier to acquireThe game's components are also different insofar as this game has a full board and some updated graphic design.

Hegemonic

Hegemonic

Rating: 6.7 | Players: 2–6

Game Type:

Strategy

It is a momentous time for the Post-Human Assembly. Having fully populated the Milky Way Galaxy the Great Houses turn their eyes towards a neighboring galaxy – endeavoring to venture across the inter-galactic void to stake claim among uncharted stars. Each Great House seeks to dominate this new galaxy for in the race to achieve hegemony only one can be victorious.Hegemonic is a fast-paced game of galactic expansion empire-building conflict and intrigue. As the leader of a Great House you must expand your control over the sectors of the galaxy build up your industrial political and martial capability develop awe-inspiring technologies and carefully time your actions to outmaneuver the other empires.Deep Strategy The players are in control shaping the unexplored galaxy to support their strategic plans instead of having choices dictated by chance.Rich Tactics Card-driven conflict mechanics and technology development focus on tough tactical choices and timing minimizing luck-based gameplay.Multilateral Conflict A player’s industrial political and martial systems can all be used offensively and to control regions of the galaxy.The stars await: can you lead your Great House to victory?

Farlight

Farlight

Rating: 6.8 | Players: 2–5

Game Type:

Strategy

Description by the publisher:FORGING THE FUTURE In the near future talented space corporations and agencies set out to explore mine and colonize outer space. Your organisation will compete to design the most efficient and powerful spacecraft to gather scientific knowledge construct facilities on distant worlds and transport colonists to the farthest reaches of our Solar System. Charge up the monster rocket boosters crew up and race for space!Designed by King's Forge designer Nick Sibicky Farlight is a well-oiled game of blind bidding tile placement and light resource management. Each turn players will make bids for spacecraft module designs or missions and assemble spacecraft designed to complete missions of increasing difficulty. The game is for 2-5 players and plays in around 45 minutes.

One Deck Galaxy

One Deck Galaxy

Rating: 6.9 | Players: 1–2

Game Type:

Strategy

Your civilization has reached the stars and your population is hungry for discovery. Explore colonize research — but be sure to build up your strength to be ready for the dangers that await!One Deck Galaxy is a co-op space civilization-building game using only cards dice and tokens. Each card in the deck represents both a location in space your civilization has scouted but also the benefits it could reap by colonizing or studying it. These benefits increase your ability to roll dice and manipulate them and help your civilization grow stronger. When the deck runs out the era advances and your foes become more dangerous. If you're not ready they may overwhelm you and send your empire into decline before it can become truly great!

Mining Colony

Mining Colony

Rating: 6.9 | Players: 1–4

Game Type:

Uncategorized

Your home world is running low on resources. To survive you send teams of workers to a nearby resource-rich planet but one with a harsh and inhospitable environment. Will your teams outperform the others to build the best mining colony?Mining Colony is a tile laying game for 1-4 players in which you use excavation cards to compete for resources. With these resources you develop your colonies and attempt to build science stations and outposts.The game is played over ten rounds each of which consists of three phases: discover excavate develop.In the discover phase a resource card is flipped and resources are placed in excavation zones.In the excavation phase players use their excavation cards to compete for those resources.In the development phase development tiles (which are won in the excavation phase and come in a variety of shapes) are placed on the player's individual colony board. The resources which also include ships colonists and crystals are placed in designated spots on the tiles.In the competitive game players score points by creating the best mining colony i.e. having various resources people and ships that are determined to be more valuable.In the solo mode the player competes against a dummy player while they attempt to complete their colony.—description from the publisher

Space Race

Space Race

Rating: 7.0 | Players: 1–5

Game Type:

Strategy

The world struggles in the Cold War and many see the sky as the next battlefield. The era of Space Race has just begun. Do you have what it takes to lead a daring space agency into a new age of human achievement?Space Race takes place during the first seven decades of the space conquest and players become directors of newly established Space Agencies. Their goal is to expand them and to achieve astonishing breakthroughs. During the game players will develop their Space Agencies by acquiring various cards (engineers technologies space programs) from a shared pool of cards called Universe.Space Race: The Board Game is a game based on finding synergies and constructing powerful combinations out of different abilities. There is no guaranteed winning strategy: players have to respond to an ever changing environment in order to identify the best course of development while competing with their opponents for the most interesting discoveries.The game is played in seven rounds. In every round players acquire new cards into their agencies and activate abilities on cards they already own. In order to do this players spend one of the limited set of Control Cards during every round. The player who creates the most developed Space Agency builds the most impressive Laboratory and reaches the most remarkable breakthroughs wins the Space Race.Space Race uses a simultaneous action selection mechanism at the beginning of every round when players choose one of their remaining Control Cards that will determine which abilities players can use during the round. Every Control Card activates one of four possible stripes on cards and players can only use those abilities that are on the active stripe. As there are only 3 Control Cards of each of the 4 types and no Control Card can be used more than once players have to combine different types of cards and abilities to be successful during the 7 rounds of the game.—description from the designer

Star Wars: Bounty Hunters

Star Wars: Bounty Hunters

Rating: 6.7 | Players: 2–6

Game Type:

Uncategorized

Star Wars: Bounty Hunters is a light strategy game in which players compete to be the best bounty hunter in the galaxy. Players have three goals which will help them earn points: capturing targets completing contracts and purchasing droids and crates at the Jawa market.There is no down-time in this drafting game: everyone plays at the same time. Players start with 4 cards in hand. Each turn players pick a card from one of the available piles (targets hunters contracts and Jawa market). Then they can choose to either play or sell a card. Finally they pass their remaining hand to their left-hand neighbor.Target cards have defense values while hunter and droid cards have attack values. To capture a target players must equal or exceed the target’s defense values by placing hunter and droid cards in front of their targets. Once a target is defeated it is placed horizontally.Players may also fill contracts by choosing contract cards. These grant bonus points for capturing specific targets and purchasing crates.The first player to capture 4 targets earns bonuses and this triggers the final 2 turns. Using the scorepad players count the points they earned from capturing targets filling contracts and purchasing crates and they deduce points they spent to hire hunters. The player with the most points is declared the best bounty hunter in the galaxy!—description from the publisher

Lunar Base

Lunar Base

Rating: 7.1 | Players: 2–6

Game Type:

Strategy

A bold new era of space exploration has begun. With many different factions and organizations vying for power in this latest space race you are tasked with leading one of these competing moon colonization teams.Lunar Base is a card game where you draft and play cards to expand your base.Make shipments from Earth work to your advantage. Recruit agents and send them to infiltrate opponents' bases to hasten your expansion or hinder the progress of your competitors.Defeat your rivals and achieve lunar dominance by housing the most colonists gaining the most influence hoarding the most lunar credits or earning the most renown through scientific achievements.

From the Moon

From the Moon

Rating: 7.5 | Players: 1–4

Game Type:

Uncategorized

In From the Moon players are representatives of factions trying to complete missions departing from our Moon in order to help humankind survive elsewhere in the galaxy. Indeed the fate of the Earth is sealed and time is running out!The plan is to launch three survival missions before all life on Earth ends. To do that each faction will contribute by building parts of the ships and build their own lunar base to store the necessary resources.In the end which faction will be most suited to lead the future of our race out there far away in space?—description from the publisher (translated).

Undermining

Undermining

Rating: 6.4 | Players: 2–5

Game Type:

Family

In Undermining players dig for resources on an alien world making the best of the actions available to them to achieve short term goals (such as obtaining particular resources) while upgrading their Universal Mining Vehicles—UMVees—and fulfilling contracts in the long term. To win you need to earn more star bucks than anyone else and you earn those by completing contracts upgrading vehicles finding alien technologies and having resources on hand at the end of the game.Upgrading your UMVee also provides it with special abilities that can come in handy throughout the game.Undermining is a highly interactive game with player actions sometimes benefiting and sometimes impacting the future actions of others. Competition for resources is important of course but using open tunnel spaces to get where you need to go—and blocking those spaces from opponents—is also key. Players can still move through other UMVees but doing so costs battery power and managing your batteries—which allow extra actions—is another important aspect of playing well.Undermining comes with a double-sided game board with player interaction being significantly different from one side to the other. With a random layout of resources UMVee upgrades contract variability and one-off special bonuses from the finding of alien technology no two games of Undermining are ever the same.

AI Space Puzzle

AI Space Puzzle

Rating: 7.2 | Players: 2–5

Game Type:

Uncategorized

AI Space Puzzle is a co-operative board game in which most players take on the role of people who have been evacuated from Earth on spaceships and one player performs as a distressed AI that has partially malfunctioned. Its task is to help passengers during this difficult journey and to do so it must try to create an effective communication system so that the passengers can be directed to the proper rooms while holding the correct security keys. The AI player uses various tokens to convey the required combination of colors and pawns but the meaning of the tokens is up to the players to decide.The game includes dozens of scenarios with increasing levels of difficulty each with new challenges that you must overcome to survive. Beep boop!

Exodus Fleet

Exodus Fleet

Rating: 7.2 | Players: 2–5

Game Type:

Strategy

What's left of civilization on this planet is being cut into portions by those most prone to cutting. Those of us who want something better... we'll find it somewhere else.The Exodus Fleet features resource management and tableau building mechanisms along with a highly interactive system of role selection and bidding in which players compete to hire miners spaceship builders and other groups to piece together their own fleet to escape a dying Earth. Just building ships and filling them with refugees will score you points but making sure your ships work together may give you the advantage you need.Players must decide whether to prioritize building ships within one faction (to score bonus points) or whether it might be better to build ships with synergy for powering their actions. Is it better to spend your resources on more ships or rescuing more survivors off of Earth? Should you gamble on explorers or just take a turn to gather more resources? And exactly how much money does my opponent still have? Can they outbid me for the action I really need to perform? A variety of strategic and tactical dilemmas awaits.

Beyond Humanity: Colonies

Beyond Humanity: Colonies

Rating: 7.8 | Players: 1–5

Game Type:

Strategy

Beyond Humanity: Colonies is the hybrid board game you've been waiting for! Simple integration of technologies allows for complex gameplay that keeping the players of all skill levels focused on the game not the math or the electronics. Capable of multi-player co-op or semi-coop and solo play BH:C offers something for everyone! Those choosing to connect their play accounts online will be able to map their expanse through the galaxy with other players and participate in global community missions!Beyond Humanity: Colonies strives to bring a premium gaming experience that can be played endlessly with nearly limitless possibilities which bring new challenges to every game. Whether your goal is to create a new haven for humanity's survival conquer a planet as the ruling president or simply have a unique and incredible gaming experience this is the game for you!Buildings emit light through windows and skylights. Modules communicate with one another and with the companion app.Just swipe your political decree cards above the central ARC building. This mechanism makes the gameplay fast but the depth of rules and dynamic conditions remains immense!You don’t need to count anything. Just focus on reading residents mood and the colony conditions and make the proper decisions.We’ve programmed in a variety of scenarios and difficulties to match the gameplay you are comfortable with. The Simple scenario will be easy and approachable. But if you dare - try one of those hellish planets with minimal minerals to mine and lack the basic resources needed for humans.Choose different scenario or campaign on one of 700,000 planets choose one of nine managers and change your hidden goals - the variety of paths are nearly endless!Mind boggling amounts of code simulations test games and balancing have been already completed. We love math and can brag that the simulation is extremely accurate and feels organic!We have been focusing on the player's experience. Our gameplay is dynamic with the story being created by the players. And with so many options for different parameters you are always able to have a new adventure!Have you ever seen a board game with real online multiplayer? You can influence other’ players colonies trade with them and join forces as megacorps.Created and designed by Three-Headed Monster.

Battlestations: Second Edition

Battlestations: Second Edition

Rating: 7.8 | Players: 2–9

Game Type:

Thematic

Two obstacles to interstellar flight were solved in the 22nd Century: Hyperdrives to actually get us to other planets and cloning technology to replace our bodies and brains from backups in the inevitable situation something goes wrong on the trip. Peacetime advancements released the vast resources of a sea of stars like a cosmic piñata. We need capable explorers. The more dangers that present themselves the more opportunities for lowly travelers to ascend to become true heroes. There're a lot of emergencies happening on board your starship. Will you be a hero when the time arises?Battlestations is a tabletop starship simulator – a multi-map board game that simultaneously features ship-action in space AND the events on board the ships involved in the conflicts. It is also a roleplaying game in which your characters grow throughout campaigns picking up experience points upgrades and new abilities.The game rules are very simple but they allow for complex RPG-like imaginative choices like teleporting to an enemy ship hacking their helm controls and steering their ship towards a black hole before ejecting yourself out the air lock. Inside the box is an infinity of alien worlds to explore rickety spacecrafts to upgrade and a rowdy crew of lifelong comrades to adventure with.One player takes on the role of the enemy and works against the other players who are cooperating with each other.

Solar Draft

Solar Draft

Rating: 7.0 | Players: 2–5

Game Type:

Uncategorized

You are the brightest new solar architect and you must put together your draft for your preferred solar system! You will draft play and terraform the planets moons and comets into your line of cards. Each card you play provides different points abilities and scoring conditions to your solar system.Each architect can refresh the center row once per game which is useful if you don't like the choices presented - and also useful if you don't want a particular card falling into someone else's hands. Each player also has another ability that is unique to them.To have a winning score you must plan carefully and put together a synergistic combination of cards while being as efficient with your choices as possible.—description from the publisher

Stellium

Stellium

Rating: 6.7 | Players: 2–4

Game Type:

Abstract

Stellium is a game in which players are architects of the universe just after its creation. They have to draw celestial bodies from a bag (represented by marbles with different textures so they can try to pick the one they are looking for) and place them on the universe to complete contracts. Each type of celestial body has an effect on the universe e.g. the comet takes the place of another one and pushes them in line.—description from the publisher

Starship Merchants

Starship Merchants

Rating: 6.5 | Players: 2–4

Game Type:

Strategy

4049: The galaxy hums with prosperity and peace two millennia after the dawn of space travel. But as mankind and its neighbors colonized the stars the burgeoning need for resources was apparent. One by one new geological discoveries revolutionized terraform construction and energy technology. The sub-temperature properties of the mineral Ice-9 allowed life-giving water to flow on uninhabitable planets. Crystallized Cobalt was accidentally found to be incredibly strong resistant to extreme pressure. And a single chunk of Deuterium could power a sprawling metropolis for a month!As a plucky entrepreneur you must explore the edges of space searching for precious minerals. Will you buy the fastest ship in the sector or hire the best pilot in the galaxy? Purchase the latest state-of-the-art gadgets invest in planetary refineries or pay off your rising debt? The cargo you haul could be worth fortune so grab your helmet and suit up! The cosmos and a mountain of credits call!In Starship Merchants each player runs a fledgling corporation looking to stake a claim in the lucrative mining business. Player will buy starships explore the galaxy and deliver cargo for interstellar credits all the while expanding their operations.Starting at the shipyard and ending at the dock players will move clockwise around the four quadrants on the board to complete an entire Business Cycle. During each turn a player either performs one action at the current quadrant or advances to the next performing an action there. As players take actions or advance they spread apart across all four quadrants while completing individual Business Cycles.The Shipyard is where you can buy a speedy scout or a heavy load bearing tug. The Market is where Gear Pilots Refineries and claims can be purchased. In the belt starships are run by spending energy points to explore pickup mines or fly to another destination. The final quadrant is the Dock where delivered cargo is traded for credits.A player that ends his turn at the Dock with 100+ credits can declare the Final Run ending the game. But after completing the Final Run the player with the most credits wins!

Varuna

Varuna

Rating: 7.3 | Players: 1–100

Game Type:

Uncategorized

Varuna is a standalone flip-and-write game that features the same graphic style and is set in the same universe as the publisher's earlier games Ganymede and Demeter.As a scientist you just boarded a ship departing from Ganymede to Varuna an oceanic moon.The goal of the game is to score the most MP (Mission Points). These points represent your ability to discover and to study the dinosaurs in their oceanic environment.—description from the publisher

Far Away

Far Away

Rating: 7.3 | Players: 2

Game Type:

Thematic

Far Away is a two-player co-operative board game about discovery survival and the crushing loneliness of being the only two humans for lightyears.Join the Federation Alliance a bureaucracy with an ambitious charter of mapping new worlds and a minimalist budget. Succeed in a variety of missions on randomly generated worlds with unique ecosystems without luxuries like radios landing gear and medical supplies. Trust in your partner is paramount since without radios you can’t communicate (in real life) after separating on the game board.Survive and you’ll be rewarded with a meager paycheck. Succumb to the planet and you’ll find help is too far away.The Federation Alliance started the Far Away program nearly 50 cycles ago to discover and explore new worlds. The missions we undertake are of vital importance to galactic prosperity. However budget setbacks have forced us to reduce operational expenses. That’s where you the willing explorer can help!The Federation has several active missions for you to choose. Each offers unique challenges and potential sub-objectives we would love for you to accomplish off-the-clock. Thanks to the randomly generated universe every mission attempt will be different.Once you’ve selected a mission and crashed into the planet (landing gear has been deemed “optional”) you must begin surviving. Your goal is to complete the mission and rebuild your ship. You will fail if you die of hunger loneliness or multiple grievous injuries. Don’t fail!Be forewarned: communication will be a challenge. Radios will not be provided so the only way to communicate with your partner is to be in close physical proximity. Plan ahead! This not only allows you to strategize but also prevents the psychological meltdown that comes with being alone on an alien world.Each planet has a unique ecosystem. Experts have identified upwards of 32 creatures in the known universe each with their own behavioral patterns.Explorers will be tasked to Realistically and Objectively Log Events Performed Logically by Animals and Yourself (ROLEPLAY). Creature behavior is dictated by their diet temperament and other factors. Explorers are provided a quick guide to educate them on default creature movement but we encourage explorers to embrace their inner-alien and log the creature actions with creativity and vibrant storytelling.Your exploration kit can be delivered straight to your home. Inside the 5.75# box you’ll find over 800 pieces. We have included an instruction manual so you can assemble your spaceship with minimal government intervention. Please register your DNA online so we can credit your account upon mission completion.—description from the publisher

Age of Wonders: Planetfall

Age of Wonders: Planetfall

Rating: 7.0 | Players: 2–6

Game Type:

Uncategorized

The heyday of the Star Union has come to an end. Setting off massive gravity bombs designed to create spatial rifts to new worlds led to the Collapse and many planets were cut off from the rest of the Empire.The surviving factions began gradually rebuilding civilization and rediscovering lost technology. Being once part of a single state they will have to meet again and find out who is worthy of succeeding the great power.In Age of Wonders: Planetfall you are the Commander of one of the six surviving groups that have set out to explore the once-abandoned parts of the Star Union. Your expedition will explore seven planets in search of valuable resources and technology battle hostile units and seize landmarks. Will you be able to create a new world from the shards of the old Empire?The game is played over seven rounds and a new planet is explored each round. Each player may conduct two explorations on every planet. The players will gain Empire points by defeating units studying technology claiming landmarks and running operations on those planets. At the end of the game players score Empire points for meeting certain conditions listed on a particular goal sheet. Whoever scores the most Empire points wins.

Star Tycoon

Star Tycoon

Rating: 7.4 | Players: 1–4

Game Type:

Uncategorized

In Star Tycoon players will take on the role of an interstellar business with the goal of out-performing their business rivals by the last round.Each player gains Victory Points by claiming sets of planets and developing them with production facilities and other buildings.Central to Star Tycoon is the Galactic Exchange a fluctuating market that reacts supply and demand. Knowing when to buy and when to sell is key creating a profitable business.—description from designer

Pocket Imperium

Pocket Imperium

Rating: 6.2 | Players: 2–4

Game Type:

Strategy

War has erupted across the Imperium! Four spacefaring races struggle for supremacy launching fleets of starships across the galaxy to battle for control of the most prosperous systems. Only one race will successfully Expand Explore Exploit and Exterminate their way to victory!Pocket Imperium is a 4X microgame. Players will need to use the opportunities to expand explore exploit and exterminate to their best advantage. The timing of when to build fleets when to explore the stars and when to invade systems controlled by opponents will be crucial in their quest to rule the Imperium.What's more in a crowded galaxy players must choose wisely when to make alliances to bring down powerful enemies — and when to break those pacts to critically weaken their former allies!

Star Scrappers: Orbital

Star Scrappers: Orbital

Rating: 6.5 | Players: 1–5

Game Type:

Uncategorized

Star Scrappers: Orbital by Jacob Fryxelius the designer of Terraforming Mars is based on his Space Station card game which has been mechanically streamlined updated and re-themed to fit the Star Scrappers universe - a space western setting created and developed by Hexy Studio.You start your space station (Orbital) with a core module tile on the table then over five years (rounds) you expand it by paying and placing new module cards. Each year you start with a five card hand crew tokens and new money with the amount of crew and money determined by the structure of your orbital. You use money primarily to pay for new modules and the crew gives you special effects on many of your modules.During the year the players take turns doing actions such as building using module actions playing event cards repairing or passing. When everyone passes the year ends and victory points are awarded: there are six kinds (colors) of modules and for each kind the player(s) with the most modules of that kind is awarded a victory point. At the end of the fifth year the player with most victory point wins.Background story:Welcome to the Star Scrappers universe! Have a seat and get comfortable in the commander chair on a Space Station - one of many that are being constructed in the asteroid belt called the Sybil Cloud. Deposits of Hexis - the most desired mineral in the entire Galaxy - have been discovered there attracting numerous daredevils willing to extract the precious crystals. Miners have to live somewhere so you and your corporation are here to provide them with accommodation and naturally to get rich!Terrons:Terrons the space station builders are descendants of the humans who came to this galaxy a long time ago. Over a thousand years united in the Interstellar Terron Federation they have colonized many corners of the universe. The democratic system of the Terron society has encouraged the creation of many independent structures such as corporations commercial consortiums and mercenary guilds. By making contact with different alien species they have caused their civilization to flourish and their influence to spread. At the base of their success lies ambition. Ambition that knows no bounds. This trait of character drives Terrons ever forward to conquer new territories to discover the unknown to push the frontier of the Federation another step further. Their military forces are well-known across the Central Sector as they strike fear in the hearts of alien beings inhabiting the Galaxy. They became famous during the two Hy’Dran Wars proving unshaken and well-trained. Even now in times of peace the Terron fleet remains ready to defend their territories. And their businesses.In the distant future countless alien species explore the Galaxy in search of fortune and fame. The last interstellar war with the Hy’Dran Empire ended over fifty years ago and since then peace treaties have been in power. Newly discovered cosmic nations like the cybernetic Biosses and the expansive Weedlocks are beginning to influence the fate of the Galaxy while the inhabitants of ancient planets such as the mechanical Metanels and the mysterious Minegglers are once again striving to achieve their goals.

Cosmic Run: Rapid Fire

Cosmic Run: Rapid Fire

Rating: 6.8 | Players: 1–2

Game Type:

Uncategorized

It is 2456 and the planet Earth has long been abandoned. The remaining humans in existence divided into political factions have been in search of a new home. Only two factions remain. As they race toward new hospitable worlds they are not only battling each other but a hostile alien race that is trying to sabotage their ships with space mines. Will your team make it to the planets to establish new colonies?Cosmic Run: Rapid Fire is a standalone 1-2 player sequel to Cosmic Run. It's a quicker yet more aggressive game because it includes direct attacks on your opponent. It is also a very portable game consisting of just ten dice and score sheets.

Micro Cosmos

Micro Cosmos

Rating: 7.3 | Players: 1–4

Game Type:

Uncategorized

Micro Cosmos is a 1-4 player card based resource management game in which players try to terraform planets create colonies and bring back survivors to their home worlds.On each turn players move their spaceship (Ark) use their cards in one of 3 different ways in order to gain and convert resources and perform various actions on planets moons and space stations. Players try to gain victory points by terraforming planets scouting for survivors settling them on their home worlds and creating colonies on planets they visit.Once a set number of planets is fully terraformed the player with the most victory points is considered the winner.The game includes a robust solo mode that uses a super simple Automa deck to perform the AI players actions. Various levels of difficulty create a challenge for any player.

Master of the Galaxy

Master of the Galaxy

Rating: 6.6 | Players: 2–4

Game Type:

Uncategorized

The Galaxy is vast rich and open to any species who discovers space flight... but nine Elder Races are expanding through space ready to assimilate or exterminate anybody who stands in their way.We are proud to announce Master of the Galaxy a fast playing 4Х board game - eXplore eXpand eXploit eXterminate - using a unique and innovative blend of bag-building card-drafting and tech-tree development mechanisms.Drawing inspiration from classic science-fiction movies and computer games Master of the Galaxy merges all these inspirations into a unique and colorful setting.At the start of your conquest of the Galaxy you have one star system one Race card and a modest supply of resources. During the game you will fill your bag with new resources that may lead you to victory depending on your chosen strategy. Moreover you can use Progress and Political cards to help you to victory!it is up to you to decide.All means are good if you are the winner!You can win this bag building game in different ways - by annihilating your opponents by building 9 space bases or by achieving dominance in diplomacy economics or science.(Español) La galaxia es vasta rica y abierta a cualquier especie que descubra el vuelo espacial. Nueve razas ancestrales se expanden a través del espacio listas para asimilar o exterminar a cualquiera que se ponga en su camino.Master of Galaxy es un juego del tipo 4X (eXplorar eXpandir eXplotar y eXterminar) que utiliza una combinación única e innovadora de mecanismos de juego de azar con bolsas draft y árbol tecnológico. Inspirado en clásicos de la ciencia ficción películas y juegos de ordenador Master of the Galaxy fusiona todas sus musas en un entorno único y colorido.Master of the Galaxy combina la gestión de recursos con el uso de cartas. Con la creación de una reserva de recursos que obtendremos de nuestra bolsa al azar tendremos que decidir invertir en tecnología desarrollo ofensiva o en los planes secretos de nuestra raza.Pueden jugar de 2 a 4 jugadores con una media de 30 a 45 minutos por jugador.

One Small Step

One Small Step

Rating: 6.9 | Players: 2–4

Game Type:

Strategy

Lead the United States or Soviet Union Space Agency in this engine building worker placement race for the moon Eurogame.Play on a team of one or two players where each player on a team controls either the Engineer Workers or the Administrator Workers for their team.Coordinate your actions with your teammate on each of your turns to either place an Engineer or Administrator Worker on board actions to gather the games 9 different resources draft development cards increase your media coverage recruit astronauts upgrade resources develop your space flight capability or spend resources to launch humanity’s first unmanned and manned Missions into space.Which type of Worker you place changes the effect that a board action has. Each board action can only be used once each round so placing a Worker does not only prevent your opponents from using the action but prevents your teammate from using the action's alternative effect with their workers.Gain the advantage in the media to place your worker first in a round or to gain a media bonus for special one time abilities and bonus resources.Score Victory Points by building cards you drafted or by successfully launching Missions into space. Every successful launch you have upgrades one of the board actions not only for your team but also your opponents. Successfully launch enough Manned Missions to achieve the first manned moon landing before your rivals gaining you bonus Victory Points and ending the game. The team who has the most Victory Points at the end contributed the most to one of humanities greatest achievements and wins the game.One Small Step provides a fun learning experience about the space race that makes it perfect for a US history curriculum in the classroom and home school.—description from the publisherThe Kickstarter Deluxe Edition included the expansions and may be found here One Small Step: Deluxe Edition.

Galaxy of Trian

Galaxy of Trian

Rating: 6.4 | Players: 2–4

Game Type:

Strategy

Galaxy of Trian is a dynamic tile-based sci-fi board game. During the game you take command over one of a few opposing races fighting over a territory and technology left by a powerful race Trian. You have at your disposal few kinds of basic units and spaceships allowing a great deal of interaction. Different types of ships will come with the new add-ons. Tiles are two-sided and stacked into two piles during the game which gives more tactical possibilities and at the same time limits randomness. Special tiles like teleport exmitter or trade station increase level of interaction and give even more tactical possibilities.We made all possible efforts to give the game its unique individual character and to distinguish it from others with the specific elements of game mechanisms. The goal was to make a game which could be different each time it is played. Moreover it was important that during the match players could decide which game variants they want to play taking into account variable add-ons. Every add-on is a “module” which can be combined with the basic version of the game and used to make your own variants. Basic version can be combined with any number of add-ons.We wanted the game to be dynamic with the playtime of about 60 min. We reached said time playing the strategic variant with the add-on “Beginning of Conquer” which really pleases us. In the deluxe version the game is composed of 84 beautifully illustrated two sided tiles with 168 diverse graphics. There are no two identical graphics in the game; every nebula planet and gas looks unique.GAME MECHANICS AND RULES:The matches are played in turns which take place in a clockwise manner. Starting with the first player every subsequent draws a tile in their turn and places it on the table. This way planetary systems nebulas and space (in which the spaceships travel) of different sizes are created. From nebulas we receive a certain amount of resources (crystals) every turn. The basic unit of the game is an emissary who can fight over nebulas and planetary systems. If the system is won over the emissary is able to take control of the research stations left by the Trian race. Stations can be leveled up. The points in the game can be obtained in various ways. By means of: closing planetary systems nebulas and space; leveling up the stations on nebulas and collecting resources (crystals) from them; conducting research or fights between ships. Game mechanics allow the application of different strategies and tactics. The game also includes tiles allowing special actions.What defines Galaxy of Trian:

Apollo: A Game Inspired by NASA Moon Missions

Apollo: A Game Inspired by NASA Moon Missions

Rating: 6.2 | Players: 2–5

Game Type:

Thematic

You are “Go for Launch!”1961. President Kennedy challenged the nation to land astronauts on the moon by the end of the decade. Now it’s up to you to walk in the footsteps of NASA’s pioneers and embark on the missions that made history… FOR ALL MANKINDPlay as MISSION CONTROL and ASTRONAUTS. Work together and strategize to complete flight stages overcome obstacles repair the spacecraft and keep communication clear. It’s the team that determines if the mission SUCCEEDS or FAILS.One player takes on the role of Mission Control on Earth while the other players are Astronauts up in the command module. Astronauts must guide their craft through multiple flight stages by maintaining their flight systems including life support power comms and flight control by rolling dice and assigning them to their tasks. In addition Astronauts are charged with completing experiments by rolling dice and assigning them to their experiment but they don't have all the information that they need to complete them. Mission Control can spend tokens to relay key pieces of information to the Astronauts that they need to complete their tasks or to aid the Astronauts by providing bonuses to their dice or boosting systems. Mission Control also tracks the flight and experiment progress on the ground via a panel of sliders. Failure to maintain flight systems can cause disasters like comm failures preventing Mission Control and the Astronauts from talking to each other.Missions are based on real-life NASA missions and missions are won by completing varying numbers of flight stages and experiments based on the mission.

Galaxy Hunters

Galaxy Hunters

Rating: 7.5 | Players: 2–4

Game Type:

Uncategorized

In Galaxy Hunters 2 to 4 players take on the role of mercenaries hired by the Megacorps to hunt and harvest the rampant mutations. Featuring an inventive pilot and mech combination system pairing different pilots with different mechs unlocks new powers and special abilities. Using money earned for harvesting DNA from the creatures players upgrade their mechs with new weapons and items. Galaxy Hunters seamlessly blends the excitement of crafting a unique character with the deep strategy of Eurogame-style worker placement.—description from the publisher

Spaceship Unity: Season 1.1

Spaceship Unity: Season 1.1

Rating: 7.3 | Players: 2–4

Game Type:

Uncategorized

Spaceship Unity takes gaming to a whole new level transforming your home into a spaceship! As recruits of the IPA i.e. the Interplanetary Alliance the players experience an extraordinary story full of action and adventure and have to steer their own spaceship with the fan turning into a jet engine the blinds into a protective shield the bookshelf into a diplomatic database and much more!In Spaceship Unity – Season 1.1 the focus is on the story. As in a TV series the story continues over several episodes (five in this case). Each of them is divided into multiple chapters with branching story paths for a different experience. As in real life the story keeps going no matter how the crew performs. However that doesn't mean the mission is to be taken lightly! After all the players are the last hope for galactic peace and the course of the story will change depending on the players' success or lack thereof for better or for worse.—description from publisher

Star Trek: Captain's Chair

Star Trek: Captain's Chair

Rating: 8.8 | Players: 1–2

Game Type:

Uncategorized

In Star Trek: Captain's Chair you will go head-to-head with an opponent each stepping into the shoes of an iconic captain from across Star Trek's galaxy and history. Command ships crew and away teams while you manage resources and alliances!Each of the six captains comes with a unique asymmetric deck of cards themed to that captain's personality strategies allies and assets. Each deck creates different strategic directions based on which common cards are available and what strategy your opponent deploys. The captains to choose from are:True to Star Trek antagonism will not win every game. You will need to pursue diplomacy exploration and science with different captains excelling at different paths. With hundreds of unique deeply thematic cards you'll want to explore the galaxy again and again! The chair is yours Captain!—description from the publisher

Burning Suns

Burning Suns

Rating: 7.1 | Players: 2–5

Game Type:

Strategy

Burning Suns is an intense tactical science fiction game set in an expansive universe in which you'll be competing for supremacy through technology diplomacy exploitation and destruction.Tactical 4X thematic action > Burning Suns is not a traditional 4X game. It takes the 4X actions and gives you complete tactical control. This means you'll have to adapt and improvise on the way to victory. A strategy can only take you so far; in the meantime you'll have to rely on your ability to analyze the situation and calculate the best possible moves ahead of you. Being able to force trick and outmaneuver your opponents is key to success. Seize opportunities as they arise and don't wait for the perfect moment—because it doesn't exist! It's about being proactive and reactive according to your chances and the risk you're willing to take!Create an Empire > You'll be able to create no less than 1000 possible empires using the three elements of Ideology Race and Framework each with unique strengths and weaknesses.Galaxies in motion > Galaxies can be created just as you see them fit—and they might evolve during a game.Immediate actions > The order in which actions are executed changes every turn. All actions in Burning Suns are carried out immediately and players are therefore involved throughout the game bringing downtime to a minimum.Your empire your strategy > In Burning Suns there are many ways to victory depending upon your empire how you use abilities leaders and agents whether you choose to ally or conquer worlds and how you choose to engage your opponents with the many various units.

Diáspora

Diáspora

Rating: 6.6 | Players: 1–24

Game Type:

Uncategorized

In Diáspora 1 to 24 players will try to solve the 24 cards that have an unique code in them. Through an e-mail communication with the interstellar ship where the three main characters of the game are traveling the players will reveal new mysteries and obtaining new information about the history of the game as they resolve the cards in it.—description from the publisher (translated)En Diáspora de 1 a 24 jugadores tratarán de resolver las 24 cartas que albergan un código único en ellas. A través de una comunicación vía e-mail con la nave interestelar en la que viajan los tres protagonistas de la historia los jugadores irán desvelando nuevos enigmas y obteniendo nueva información acerca de la historia del juego a medida que van resolviendo las cartas de éste.—description from the publisher