Game Type: Abstract

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Cascadia

Cascadia

Rating: 7.9 | Players: 1–4

Game Type:

Abstract

Cascadia is a puzzly tile-laying and token-drafting game featuring the habitats and wildlife of the Pacific Northwest.In the game you take turns building out your own terrain area and populating it with wildlife. You start with three hexagonal habitat tiles (with the five types of habitat in the game) and on a turn you choose a new habitat tile that's paired with a wildlife token then place that tile next to your other ones and place the wildlife token on an appropriate habitat. (Each tile depicts 1-3 types of wildlife from the five types in the game and you can place at most one tile on a habitat.) Four tiles are on display with each tile being paired at random with a wildlife token so you must make the best of what's available — unless you have a nature token to spend so that you can pick your choice of each item.Ideally you can place habitat tiles to create matching terrain that reduces fragmentation and creates wildlife corridors mostly because you score for the largest area of each type of habitat at game's end with a bonus if your group is larger than each other player's. At the same time you want to place wildlife tokens so that you can maximize the number of points scored by them with the wildlife goals being determined at random by one of the four scoring cards for each type of wildlife. Maybe hawks want to be separate from other hawks while foxes want lots of different animals surrounding them and bears want to be in pairs. Can you make it happen?

Azul

Azul

Rating: 7.7 | Players: 2–4

Game Type:

Abstract

Introduced by the Moors azulejos (originally white and blue ceramic tiles) were fully embraced by the Portuguese when their king Manuel I on a visit to the Alhambra palace in Southern Spain was mesmerized by the stunning beauty of the Moorish decorative tiles. The king awestruck by the interior beauty of the Alhambra immediately ordered that his own palace in Portugal be decorated with similar wall tiles. As a tile-laying artist you have been challenged to embellish the walls of the Royal Palace of Evora.In the game Azul players take turns drafting colored tiles from suppliers to their player board. Later in the round players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins.

Harmonies

Harmonies

Rating: 8.0 | Players: 1–4

Game Type:

Abstract

In Harmonies build landscapes by placing colored tokens and create habitats for your animals. To earn the most points and win the game incorporate the habitats in your landscapes wisely and have as many animals as you can settle there.—description from the publisher

Patchwork

Patchwork

Rating: 7.6 | Players: 2

Game Type:

Abstract

In Patchwork two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play lay out all of the patches at random in a circle and place a marker directly clockwise of the 2-1 patch. Each player takes five buttons — the currency/points in the game — and someone is chosen as the start player.On a turn a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch you pay the cost in buttons shown on the patch move the spool to that patch's location in the circle add the patch to your game board then advance your time token on the time track a number of spaces equal to the time shown on the patch. You're free to place the patch anywhere on your board that doesn't overlap other patches but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch you can choose to pass; to do this you move your time token to the space immediately in front of the opponent's time token then take one button from the bank for each space you moved.In addition to a button cost and time cost each patch also features 0-3 buttons and when you move your time token past a button on the time track you earn button income: sum the number of buttons depicted on your personal game board then take this many buttons from the bank.What's more the time track depicts five 1x1 patches on it and during set-up you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board.Additionally the first player to completely fill in a 7x7 square on his game board earns a bonus tile worth 7 extra points at the end of the game. (Of course this doesn't happen in every game.)When a player takes an action that moves his time token to the central square of the time track he takes one final button income from the bank. Once both players are in the center the game ends and scoring takes place. Each player scores one point per button in his possession then loses two points for each empty square on his game board. Scores can be negative. The player with the most points wins.

War Chest

War Chest

Rating: 7.8 | Players: 2–4

Game Type:

Abstract

War Chest is an all-new bag-building war game! At the start of the game raise your banner call (drafting) several various units into your army which you then use to capture key points on the board. To succeed in War Chest you must successfully manage not only your armies on the battlefield but those that are waiting to be deployed.Each round you draw three unit coins from your bag then take turns using them to perform actions. Each coin shows a military unit on one side and can be used for one of several actions. The game ends when one player — or one team in the case of a four-player game — has placed all of their control markers. That player or team wins!—description from the publisher

Sagrada

Sagrada

Rating: 7.5 | Players: 1–4

Game Type:

Abstract

Categories:

Draft dice and use the tools-of-the-trade in Sagrada to carefully construct your stained glass window masterpiece.In more detail each player builds a stained glass window by building up a grid of dice on their player board. Each board has some restrictions on which color or shade (value) of die can be placed there. Dice of the same shade or color may never be placed next to each other. Dice are drafted in player order with the start player rotating each round snaking back around after the last player drafts two dice. Scoring is variable per game based on achieving various patterns and varieties of placement...as well as bonus points for dark shades of a particular hidden goal color.Special tools can be used to help you break the rules by spending skill tokens; once a tool is used it then requires more skill tokens for the other players to use them.The highest scoring window artisan wins!

Azul: Summer Pavilion

Azul: Summer Pavilion

Rating: 7.6 | Players: 2–4

Game Type:

Abstract

At the turn of the 16th Century King Manuel I commissioned Portugal's greatest artisans to construct grandiose buildings. After completing the Palaces of Evora and Sintra the king sought to build a summer pavilion to honor the most famous members of the royal family. This construction was intended for the most talented artisans — whose skills meet the splendor that the royal family deserves. Sadly King Manuel I died before construction ever began.In Azul: Summer Pavilion players return to Portugal to accomplish the task that never began. As a master artisan you must use the finest materials to create the summer pavilion while carefully avoiding wasting supplies. Only the best will rise to the challenge to honor the Portuguese royal family.Azul: Summer Pavilion lasts six rounds and in each round players draft tiles then place them on their individual player board to score points. Each of the six colors of tiles is wild during one of the rounds.At the start of each round draw tiles at random from the bag to refill each of the five seven or nine factories with four tiles each. Draw tiles as needed to refill the ten supply spaces on the central scoring board. Players then take turns drafting tiles. You can choose to take all of the tiles of a non-wild color on a factory and place them next to your board; if any wild tiles are on this factory you must take one of them. Place all remaining tiles in the center of the table. Alternatively you can take all tiles of a non-wild color from the center of play; you must also take one wild tile if present.After all tiles have been claimed players then take turns placing tiles on their individual boards. Each board depicts seven stars that would be composed of six tiles; each space on a star shows a number from 1-6 and six of the stars are for tiles of a single color while the seventh will be composed of one tile of each color. To place a tile on the blue 5 for example you must discard five blue or wild tiles from next to your player board (with at least one blue being required) placing one blue tile in the blue 5 space and the rest in the discard tower. You score 1 point for this tile and 1 point for each tile within this star connected to the newly placed tile.If you completely surround a pillar statue or window on your game board with tiles you get an immediate bonus taking 1-3 tiles from the central supply spaces and placing them next to your board. At the end of the round you can carry over at most four tiles to the next round; discard any others losing 1 point for each such tile.After six rounds you score a bonus for each of the seven stars that you've filled completely. Additionally you score a bonus for having covered all seven spaces of value 1 2 3 or 4. You lose 1 point for each remaining tile unused then whoever has the most points wins.—description from the publisher

Calico

Calico

Rating: 7.5 | Players: 1–4

Game Type:

Abstract

Categories:

Calico is a puzzly tile-laying game of quilts and cats.In Calico players compete to sew the coziest quilt as they collect and place patches of different colors and patterns. Each quilt has a particular pattern that must be followed and players are also trying to create color and pattern combinations that are not only aesthetically pleasing but also able to attract the cuddliest cats!Turns are simple. Select a single patch tile from your hand and sew it into your quilt then draw another patch into your hand from the three available. If you are able to create a color group you may sew a button onto your quilt. If you are able to create a pattern combination that is attractive to any of the cats it will come over and curl up on your quilt! At the end of the game you score points for buttons cats and how well you were able to complete your unique quilt pattern.—description from the publisher

Santorini

Santorini

Rating: 7.4 | Players: 2–4

Game Type:

Abstract

Santorini is a re-imagining of the purely abstract 2004 edition. Since its original inception over 30 years ago Santorini has been continually developed enhanced and refined by designer Gordon Hamilton.Santorini is an accessible strategy game simple enough for an elementary school classroom while aiming to provide gameplay depth and content for hardcore gamers to explore The rules are simple. Each turn consists of 2 steps:1. Move - move one of your builders into a neighboring space. You may move your Builder Pawn on the same level step-up one level or step down any number of levels.2. Build - Then construct a building level adjacent to the builder you moved. When building on top of the third level place a dome instead removing that space from play.Winning the game - If either of your builders reaches the third level you win.Variable player powers - Santorini features variable player powers layered over an otherwise abstract game with 40 thematic god and hero powers that fundamentally change the way the game is played.

Onitama

Onitama

Rating: 7.3 | Players: 2

Game Type:

Abstract

Onitama is a two-player perfect information abstract game with a random starting set-up. On a 5x5 board both players start with five pawns on their side with the main pawn in the middle.Each player has two open cards that each display a possible move for any of her pieces. There is a fifth card that cannot be used by either player. On a player's turn she chooses one of her cards moves one of her pieces according to the chosen card then replaces the card she used with the fifth card. The other player then chooses one of his cards moves accordingly and exchanges that card with this fifth card — which is of course the card the first player just used.Moving onto one of the opponent's pawns removes that pawn from the game. Taking the opponent's main pawn or moving your main pawn into your opponent's main pawn's starting space wins you the game.

Project L

Project L

Rating: 7.5 | Players: 1–4

Game Type:

Abstract

Build pieces develop an engine perfect your strategy and win the game!Project L is a fast-paced tile-matching brain burner with triple-layer 3D puzzles and lovely acrylic pieces. Challenge your friends to a game of simple design but intricate gameplay that makes a lasting impression!The core of the game lies in using your pieces to complete puzzles. Starting with just two basic pieces you use three actions every turn to develop a powerful engine. With more pieces of various types you can efficiently complete even the most difficult puzzles. The puzzles you complete award you points or new pieces to further fuel your engine. Can you outsmart your opponents?—description from the publisher

Azul: Stained Glass of Sintra

Azul: Stained Glass of Sintra

Rating: 7.3 | Players: 2–4

Game Type:

Abstract

Created by Michael Kiesling Azul: Stained Glass of Sintra challenges players to carefully select glass panes to complete their windows while being careful not to damage or waste supplies in the process. The window panels are double-sided providing players with a dynamic player board that affords nearly infinite variability!Players can expect to discover new unique art and components in Azul: Stained Glass of Sintra including translucent window pane pieces a tower to hold discarded glass panes and double-sided player boards and window pane panels in addition to many other beautiful components!—description from the publisher

Mandala

Mandala

Rating: 7.5 | Players: 2

Game Type:

Abstract

The Mandala: the symbol of an ancient and sacred ritual. Colored sand is laid to create a symbolic map of the world before the pattern is ceremonially destroyed and the sand cast into the river.In the two-player game Mandala you are trying to score more than your opponent by collecting valuable cards — but you won't know which cards are valuable until well into the game! Over the course of the game players play their colored cards into the two mandalas building the central shared mountains and laying cards into their own fields. As soon as a mandala has all six colors the players take turns choosing the colors in the mountain and adding those cards to their river and cup. At the end of the game the cards in your cup are worth points based on the position of their colors in that player's river. The player whose cup is worth more points wins.The linen playmat shows two circular mandalas with each being divided by a horizontal space (the mountain) to create one field for each player. The playmat has seven spaces in front of each player to hold their river of single face-up cards and their cup: the stack of face-down cards which they score at the end of the game.To begin each player receives a hand of six cards. Each player receives two random cards face down in their cup then two random cards are dealt face up into the central mountain strip of each mandala.On your turn you may play either a single card into one of mountains or one or more matching cards into one of your fields. All cards played into a mandala must follow the Rule of Color: Once a color has been played into one of the three areas of a mandala then later cards of the same color can be played only into that same area. Thus once your opponent has played red cards into their field then you can't play red cards in your field and neither you nor your opponent can play red cards into the central mountain. If you played a card into a mountain draw three new cards from the deck at the end of your turn; if you played cards into one of your fields do not draw new cards.A mandala is completed once it contains all six colors of cards. When this happens the players destroy the mandala taking turns to choose a color present in the mountain and claim all cards of that color. Whoever played more cards in their field chooses first; if tied the player who did not complete the mandala chooses first. The first time you claim cards of a specific color lay one of these cards in the lowest-valued empty space in your river then place the rest into your cup. The spaces in your river are valued 1-6 in order so cards of the first color you claim will be worth 1 point each cards of the second color you claim worth 2 points each and so on.Once a mandala has been destroyed and all the colors in the mountain claimed cards played in the fields are discarded two new cards are dealt face up into the mountain and the game continues.The end of the game is triggered either when the deck is exhausted or when one player adds a sixth color to their river. Both players then tally the value of all the cards in their cup based on the position of the colors in their river and whoever has the higher score wins!

Nova Luna

Nova Luna

Rating: 7.3 | Players: 1–4

Game Type:

Abstract

The new moon is a symbol for a new beginning the perfect time to start something new and to plan your future — and that is what Nova Luna (lat. for new moon) is all about. In each round of this abstract tile-laying game you have to plan your future anew developing a new strategy to cope with what the moon wheel has to offer you.On each turn you have to decide which new tile from the moon wheel to place in front of you. Every new tile brings a new task you have to fulfill. In order to do so you need to place tiles of the correct color adjacent to the task you want to complete but these of course again bring you new tasks. Each time a task is solved you may place one of your markers on it. So decide wisely and be the first one to place all your markers.—description from the publisher

Azul: Queen's Garden

Azul: Queen's Garden

Rating: 7.5 | Players: 2–4

Game Type:

Abstract

Welcome back to the palace of Sintra! King Manuel I has commissioned the best garden designers of Portugal to construct the most extraordinary garden for his wife Queen Maria of Aragon.In Azul: Queen's Garden players are tasked with arranging a magnificent garden for the King's lovely wife by arranging beautiful plants trees and ornamental features.Using an innovative drafting mechanism the signature of the Azul series players must carefully select colorful tiles to decorate their garden. Only the most incredible garden designers will flourish and win the Queen's blessing.—description from the publisher

Photosynthesis

Photosynthesis

Rating: 7.0 | Players: 2–4

Game Type:

Abstract

The sun shines brightly on the canopy of the forest and the trees use this wonderful energy to grow and develop their beautiful foliage. Sow your crops wisely and the shadows of your growing trees could slow your opponents down but don't forget that the sun revolves around the forest. Welcome to the world of Photosynthesis the green strategy board game!

Tash-Kalar: Arena of Legends

Tash-Kalar: Arena of Legends

Rating: 7.2 | Players: 2–4

Game Type:

Abstract

Tash-Kalar: Arena of Legends is a game played by masters of magic. Two to four summoners encounter each other in the Tash-Kalar arena either in teams or each on his own and prove their skill and strategy in a short but intense battle. By clever deployment of their minions they create magic patterns for summoning powerful beings and then use those to destroy their opponent’s forces or to prepare patterns for the ultimate legendary beings.The game includes four different factions each with a unique deck of beings to summon and one deck of legendary creatures. Players take turns placing their common pieces on the board and if they succeed in creating patterns depicted on one of the cards in hand they may play it. When played the card summons a particular being and allows the player to perform an effect described on the card: a giant destroys neighboring pieces a knight moves through enemy pieces a warlord orders previously placed pieces to move and fight an enchantress converts enemy pieces to player's own color etc. After that the player discards the card and the summoned being turns into a motionless piece which may be used in patterns for summoning other beings – or even be awakened and moved into combat by the effects of other cards.Tash-Kalar: Arena of Legends offers two game modes. In the standard mode you score points for fulfilling various quests set by the Arena Masters: controlling certain points or areas of the arena destroying a number of enemy pieces in a single turn performing a certain combination of summonings etc.In melee mode your only goal is to entertain the crowd. You do that by destroying your opponents and making them beg (i.e. making them use the catch-up mechanisms) and by summoning legendary beings. After all people want to see a dragon! Both modes can be played as a two-player duel or as a team game with teammates sharing pieces and legendary cards but with each controlling his own faction. (The game includes a duplicate of one faction in a different color.) The melee mode can also be played as a fierce free-for-all battle but don't expect alliances; to achieve a good score you need to destroy all opponents evenly as you track points scored on each opponent separately and your lowest score is your final score.The rules of Tash-Kalar: Arena of Legends are simple and easy to understand but as you start to discover the tactics and are able to anticipate the opponent's moves and patterns it turns into a real clash of wits.

Dragon Castle

Dragon Castle

Rating: 7.1 | Players: 1–4

Game Type:

Abstract

Dragon Castle is a game freely inspired by Mahjong Solitaire. During your turn you take a pair of identical tiles from the central castle (known as the Dragon Castle) and place them on your own realm board to build your own castle. From time to time you may sacrifice these tiles to acquire shrines in their place.Every time you create a set of tiles of the same kind you consolidate them i.e. flip them face down to score points. When you consolidate a set you may also build shrines on top of the consolidated tiles: Shrines allow you to score more points but they also limit your building options. You may also take advantage of the available spirit card and its game-changing powers...but this will come at a cost! Finally don't forget to check the dragon card in play and to follow the building requirements to score bonus points.When the Dragon Castle has been reduced to only one floor the end of the game is triggered. After one final round the player with the most points is the lord of the new Dragon Castle…and the winner of the game!

Azul: Master Chocolatier

Azul: Master Chocolatier

Rating: 7.9 | Players: 2–4

Game Type:

Abstract

In the game Azul players take turns drafting colored tiles from suppliers to their player board. Later in the round players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins.Azul: Master Chocolatier includes double-sided factory boards with these tiles being placed on these boards at the start of each round. One side of the factories is blank and when using this side the game plays exactly like Azul. The other side of each factory tile has a special effect on it that modifies play in one way or another putting a twist on the normal game. Additionally the tiles are modeled to look like chocolates and other treats despite remaining as inedible as the tiles in the original game.

Paris: La Cité de la Lumière

Paris: La Cité de la Lumière

Rating: 7.3 | Players: 2

Game Type:

Abstract

Paris is a two-player board game by José Antonio Abascal infused with Parisian aesthetics by the boardgame’s artist Oriol Hernández. The game is set in late 19th century Paris during the 1889 “Exposition Universelle,” or world’s fair when public electricity was a hot topic. Electricity spread throughout the city creating today’s beautiful nocturnal Parisian streets and coining Paris’s nickname “La Cité de la Lumiére” the city of lights.The most well-lit buildings are admired more highly by passers-by. In the first phase players can either place tiles or grow their reserve of buildings. The cobblestone tiles are divided into 4 random spaces (their color their opponents’ color a streetlight or a mixed-color space where either player can build).Then in the second phase players build on top of their color or the mixed spaces in effort to position their buildings as close to as many streetlights as possible. More streetlights solicit more adoration and points. The player with the best lit buildings steals the hearts of Parisian pedestrians and wins the game.—description from the publisher

Blue Lagoon

Blue Lagoon

Rating: 7.2 | Players: 2–4

Game Type:

Abstract

Blue Lagoon is an area control and set collection game in which players manage a group of settlers spreading out over the islands of a newly discovered archipelago.The game is played over two phases (the exploration phase followed by the settlement phase). Over the course of both phases you will expand your presence on the board by adding one new token each turn (either a settler or a village token). The goal is to collect the resources scattered over the map by placing your tokens on top of them. In the first phase you can place a new token anywhere you like as long as it is touching either the lagoon OR one of your previously played tokens. In the second phase the board is cleared except for the villages and now you can only expand from the villages you played in the first phase! At the end of both phases players score points for the sets of resources they collected. Most points wins.

The Duke

The Duke

Rating: 7.3 | Players: 2

Game Type:

Abstract

Levy. Maneuver. Conquer.The Duke is a dynamic tile-based strategy game with an old-world feudal theme high-quality wooden playing pieces and an innovative game mechanism in its double-sided tiles. Each side represents a different posture – often considered to be defensive or offensive – and demonstrates exactly what the piece can do within the turn. At the end of a move (or after the use of a special ability) the tile is flipped to its other side displaying a new offensive or defensive posture.Each posture conveys different options for maneuver and attack. The full circle is a standard Move the hollow circle the Jump the arrow provides for the Slide the star a special Strike ability and so on. Each turn a player may select any tile to maneuver attempting to defend his own troops while positioning himself to capture his opponent's tiles. If you end your movement in a square occupied by an opponent's tile you capture that tile. Capture your opponent's Duke to win!Players start the game by placing their Duke in one of the two middle squares on their side of the game board. Two Footman are then placed next to the Duke. Each turn a player may choose to either move a single tile or randomly draw a new tile from the bag. With fifteen different Troop Tiles all double-sided and nineteen total pieces for each player (plus special optional tiles) the variety of game play is limitless.Beyond the endless variety of the basic game Terrain Tiles introduce a variety of game play options altering the game board. These rules also include several alternate objectives such as the challenging Dark Rider game which pits five Pikeman against a lone Knight.

Tak

Tak

Rating: 7.6 | Players: 2

Game Type:

Abstract

My next several hours were spent learning how to play tak. Even if I had not been nearly mad with idleness I would have enjoyed it. Tak is the best sort of game: simple in its rules complex in its strategy. Bredon beat me handily in all five games we played but I am proud to say that he never beat me the same way twice. -KvotheTak is a two-player abstract strategy game dreamed up by Pat Rothfuss in The Wise Man's Fear and made reality by James Ernest. In Tak players attempt to make a road of their pieces connecting two opposite sides of the board.

Orchard: 9 card solitaire game

Orchard: 9 card solitaire game

Rating: 7.3 | Players: 1

Game Type:

Abstract

Orchard is a quick solitaire tile laying game that plays in under 10 minutes and that won the 2018 9-Card Nanogame Print and Play Design Contest. The aim of the game is to harvest fruit (score points) by playing cards so that their fruit trees overlap other trees already in the orchard that bear the same fruit. The more trees you can overlap the more fruit you'll pick.There are 18 cards of which you use 9 in any one game. For print and play you'll need 15 dice (5 each of three colours) to keep track of your increasing harvest and two cubes to represent rotten fruit. These allow you to lay a card that you wouldn't otherwise be able to — but come with a points penalty so you must decide if and when to play them.

NMBR 9

NMBR 9

Rating: 6.8 | Players: 1–4

Game Type:

Abstract

Numbers aren't worth anything in NMBR 9 unless they're off the ground floor and looking down from above.The game includes twenty cards numbered 0-9 twice and eighty tiles numbered 0-9; each number tile is composed of squares in some arrangement. After shuffling the deck of cards draw and reveal the first card. Each player takes a number tile matching the card and places it on the table. With each new card drawn after that each player takes the appropriate number tile then adds it to the tiles that they already have in play with each player building their own arrangement of tiles.The new tile must touch at least one other tile on the same level along one side of a square. A tile can also be placed on top of two or more other tiles as long as no part of the new tile overhangs the tiles below it; new tiles placed on this same level must touch at least one other tile while also covering parts of at least two tiles and not overhanging.Once all the cards have been drawn and the tiles placed players take turns calculating their score. A tile on the bottom level — the 0th level if you will — scores 0 points; a tile on the 1st level above this is worth as many points as the number on the tile; a tile on the 2nd level is worth twice the number on the tile; etc. Whoever scores the most points wins!

Café

Café

Rating: 7.2 | Players: 1–4

Game Type:

Abstract

During the reign of King John V Portugal was a major European power. From Brazil the king ordered Sergeant Melo Palheta to travel to French Guiana to formally establish the Utrecht Treaty of 1713 and to secretly bring coffee seeds to Brazil. The Sergeant was successful and by 1800 Brazil was one of the largest coffee producers in the world.In the early 20th century coffee from Brazil São Tomé and Príncipe Angola and Timor is largely appreciated in Portugal and inspires the appearance of prestige coffee shops in emblematic locations that attract the elite. Through dedication hard work and skill the Portuguese 20th century witnesses the birth of one of the biggest coffee industries in the world.In Café 1 to 4 players represent coffee companies that from plantation drying roasting and distribution try to create and control the best supply chain of coffee.—description from the publisher

boop.

boop.

Rating: 7.1 | Players: 2

Game Type:

Abstract

A deceptively cute deceivingly challenging abstract strategy game for two players.Every time you place a kitten on the bed it goes “boop.” Which is to say that it pushes every other kitten on the board one space away. Line up three kittens in a row to graduate them into cats… and then get three cats in a row to win.But that isn’t easy with both you AND your opponent constantly “booping” kittens around. It’s like… herding cats! Can you “boop” your cats into position to win? Or will you just get “booped” right off the bed?

SHŌBU

SHŌBU

Rating: 7.5 | Players: 2

Game Type:

Abstract

SHOBU is a beautifully crafted abstract strategy game for 2 players. The game features 4 square wood boards (2 of each color) and 16 natural river stones for each player in two colors with a rope dividing the play area in half.Your turn is in two parts. First a player may move one of their stones up to two spaces in any direction including diagonally in what is called a passive (or set up) move. Second they take a more aggressive move which must be the same direction and number of spaces as the first move. It is this second move that allows you to push stones across the board - or off the board's edge. Remove all four of your opponent's stones from just one of the four boards to win.SHOBU evokes the feeling of GO or CHESS but provides its own unique challenge. It feels immediately familiar and yet is wholly distinct and engaging.-description from publisher

That Time You Killed Me

That Time You Killed Me

Rating: 7.4 | Players: 2

Game Type:

Abstract

You and your opponent are rival time travelers trying to erase each other from history. To prove you are the one true inventor of time travel you must use your invention to find your enemy in time and murder them — before they get you!Unfortunately since your enemy has strewn many copies of themself across the timeline you may have to do the terrible deed many many times before it sticks. Just make sure you don't get erased first!That Time You Killed Me is an abstract narrative game of time and murder that introduces new scenarios with unique rules and components as you play. As with any game about mucking about across time you must play through this content in a strict unalterable order.To set up place three game boards in a row to represent past present and future. Each player starts with a player piece in the same location on each 4x4 board with the start player having their focus token in the past while the other has it in the future.On a turn choose a single copy of yourself on the board where your focus token is located then take two actions with this copy with actions being movement to an adjacent orthogonal space time travel forward to the next board (travel from the past to the future is not allowed) or time travel back to the previous board leaving a copy of yourself in the current location when you do. Sure you traveled to the past but if you stick around long enough you'll be right back where you started so now you're there too! At the end of your turn move your focus token to a different board.Under the basic rules you murder a copy of your opponent by pushing them into the wall of the game board. You have a limited number of copies of yourself in reserve and murdered copies don't return to your reserve because that would be gross. If you run out of copies you can no longer travel to the past since you can't leave a copy of yourself behind.If on your turn your opponent has copies of themselves on only one board you win!Play through four chapters of escalating difficulty adding more wild time-travel shenanigans and unlocking more content as you master the game!

Medina (Second Edition)

Medina (Second Edition)

Rating: 7.2 | Players: 2–4

Game Type:

Abstract

The year is 1822. After years of decay it is time to rebuild the medina located at the foot of the Atlas mountains. The architects and engineers of the city work to erect large and beautiful palaces and to renovate the damaged city wall. As the reconstruction of the old city progresses the city's inhabitants flock through the alleys and the contours of the new city gradually reappear!Each turn players must place two pieces on the board (except when allowed to skip this with a tea tile) either augmenting an existing building (or starting a new building if the current building of that color is finished) or expanding one of the other features of the city like the market or the walls. Each player will claim one building of each of the four colors by the end of the game giving one point per wooden piece attached to the building.Also if you own the largest building of a particular color you get a bonus for that color. Finally there are bonuses for palaces around the well as well as for the player who most recently connected one of their buildings to the walls which grow from the four corners of the city.Medina is a tense game by the great designer Stefan Dorra. This latest edition of the game features a double-sided game board (enabling a two-player game) almost 200 detailed wooden pieces and updated gameplay as well as rules and components never before published for this game!See Medina for the original edition of this game.

Miyabi

Miyabi

Rating: 7.4 | Players: 2–4

Game Type:

Abstract

Elegant graceful and refined – that’s how you should design your Japanese garden! Careful planning and watchful eyes are needed as you tend your garden. Only by skillfully placing stones bushes trees ponds and pagodas on multiple levels can a player become the best garden designer of the season. Think you’ve got it figured out? Try one of the five included expansions!—description from the publisher

A Gentle Rain

A Gentle Rain

Rating: 7.7 | Players: 1

Game Type:

Abstract

Categories:

TAKE A DEEP BREATH AND RELAX...You have come to the lake hoping to see a rare and beautiful sight. The lilies of the lake only open their blossoms in the rain and only rarely do all eight kinds of lily bloom at once. The goal of A Gentle Rain is to place the lake tiles in such a way to cause all eight types of lilies to bloom before you run out of tiles and the rain ends.Place each new tile you draw next to a tile already in play making sure to match the colors of all the tile edges touching the tile you are placing. Each time you manage to complete a square of four touching tiles a blossom opens between them.Keep Score or don’t.—description from the publisher

Butterfly Garden

Butterfly Garden

Rating: 6.8 | Players: 2–4

Game Type:

Abstract

Butterfly Garden first released as Indigo is a tile-laying game along the lines of Metro Tsuro and Linie 1 in which players build paths bit by bit with no player owning the individual paths and everyone trying to exploit the paths already present. Unlike those earlier games however your goal is to move butterflies from their starting locations on the board to your designated flowerbeds with the player who scores the most points winning the game.To set up the game board place the central fountain tile then place five pink butterfly figures and one purple butterfly figure to it. Place six fountain tiles on their designated locations on the outer edge of the game board then place a blue butterfly figure on each fountain tile. Each player places player tokens on flowerbeds between these butterfly tiles on the edge of the game board. Depending on the player count each player places their player tokens on the designated flowerbeds.On a turn a player places a path tile on any space on the game board with the only restriction being that a player cannot create a route directly from one flowerbed to another. Players always have two path tiles on hand. Each path tile has three route segments on it connecting one pair of edges. If a player places a path tile next to a butterfly that butterfly flies as far as possible along the path so that all players can see where to place path tiles to next move that butterfly (thus players avoid the mental gymnastics required in Metro and Linie 1 in which nothing moves until a route is complete). When connecting to the central fountain tile the pink butterflies move off first with the purple butterfly moving only with the sixth connection.If a player places a path tile so that one butterfly would fly into another both butterflies fly away and are removed from the game!When a butterfly is moved to a flowerbed owned by only one player that player keeps the butterfly. If two players own the flowerbed then both players collect a butterfly of that color taking the extra butterfly needed from the reserve. Once all the butterflies have been claimed the game ends with players earning 3 points for a purple butterfly 2 for a pink butterfly and 1 for a blue butterfly. The player with the most points wins.

Sagani

Sagani

Rating: 7.1 | Players: 1–4

Game Type:

Abstract

Welcome to Sagani where achieving harmony between the natural elements of Earth Water Air and Fire is the central goal of the spirits that populate this world. These spirits spend most of their time in their vessel-like dwellings. But when the elements are put in balance the spirits emerge from their vessels and show themselves in their full form.Each spirit embodies one of the four elements and influences the harmony between them. In Sagani as you and your opponents create this colorful harmonious world by employing your Sound discs the spirits become fully visible. Every spirit that shows itself also brings you a step closer to victory.—description from the publisher

Lacuna

Lacuna

Rating: 7.4 | Players: 2

Game Type:

Abstract

Lacuna is a game for 2 players about collecting flowers on a pond at night. It takes seconds to set up and plays entirely on a cloth mat.The rules are simple: draw an imaginary line between 2 flowers place a pawn and collect both flowers.—description from the publisher

Metro X

Metro X

Rating: 7.1 | Players: 1–6

Game Type:

Abstract

In MetroX players create subway networks by filling in the station spaces on their individual game sheets. Using the numbers revealed by the cards all players fill up their subway map with ◯s in the station spaces. However the number of times they can add stations to each line is limited so they have to make tough choices. Players can score many points by getting their star bonuses in stations with many intersecting routes. Players also get bonuses by being the first to complete routes. Try to fill in all your stations to minimize the penalties and achieve a high score!In more detail each player has their own sheet of paper with all players using either the Tokyo or Osaka map. Each sheet shows an interwoven subway system with the system consisting of many subway lines; each line has a name a number of indicator boxes a number of empty station boxes on the subway route and two bonuses. On a turn a player reveals the top indicator card from the deck of twenty cards then each player individually and simultaneously chooses a subway line then does something depending on which type of card is revealed:At the end of a turn if a player has finished a subway line by reaching the final space they announce this to all players then score the larger of the two bonuses for this line; all other players cross out the large bonus and can score the small bonus for themselves if they complete this line later. Multiple players can score a line's bonus on the same turn. If the indicator card has a shuffle icon on it shuffle all of the indicator cards together before the next turn.Once all the indicator boxes are filled the game ends. Players tally their points scored for completing lines and for writing numbers in boxes then lose points based on the number of empty spaces that remain on their sheet. Whoever has the highest score wins!

Noctiluca

Noctiluca

Rating: 7.1 | Players: 1–4

Game Type:

Abstract

On the warmest nights of the year the otherwise quiet waters are filled with shimmering lights as the dormant noctiluca awaken. Renowned for their restorative properties the noctiluca are desired by many healers. Only the most skilled divers can navigate the waters to collect these mysterious glowing creatures and deliver them to healers across the land. Can you catch the embers of the sea?In Noctiluca 104 colorful translucent dice fill the pool on the game board to represent the different glowing noctiluca. Players take turns diving into the water from the edges of the shore to collect the noctiluca dice from the board and keep them safely in jars until they can deliver them to healers. After two rounds players compare points from their successful deliveries and the player with the most points wins.Thanks to a double-sided game board Noctiluca also includes a solo mode in which one player must rescue the noctiluca from the tempest.—description from the publisher

Mythic Mischief

Mythic Mischief

Rating: 7.6 | Players: 1–4

Game Type:

Abstract

In Mythic Mischief you play as a faction of Mythic Manor students competing to get as many of the other students caught by the Tomekeeper as you can without getting caught yourself. Each Faction has its own unique set of abilities to move around the board move the other factions into the path of the Tomekeeper and even alter the course of the Tomekeeper by moving bookshelves. Players are able to upgrade their Faction’s abilities throughout the game by collecting powerful Tomes from around the library. The winner is the first Team to score 10 Mischief Points or the Team with the most points when the Tomekeeper finishes returning all of the Tomes after lunch!—description from the publisher

LYNGK

LYNGK

Rating: 7.6 | Players: 2

Game Type:

Abstract

LYNGK is a synthesis of the first six games of the GIPF Project.The game is played with 48 pieces in six colors. At the start of play all colors are neutral and do not belong to any player. During the course of the game both players must choose two colors. The goal is to make piles of five pieces of different colors whose top color is their own. Whoever has clever tactics plans for the future and uses the possibility of multiple moves on stones of their own color will ultimately win with a majority of the 5-stacks.

Spirits of the Forest

Spirits of the Forest

Rating: 6.8 | Players: 1–4

Game Type:

Abstract

Once an age a mythic wind lifts the veil between the spirit world and ours. Whimsical seraphs drawn to the vigor of an ancient forest descend through clouds to once again take up their centennial game. You are one of these seraphs – a being of great power and curiosity. The life of the forest fascinates you and you eagerly gather plant animal and sprite alike to add to your mystical menagerie. But beware for you are not alone. Other beings just like yourself contest to collect the life of the forest as well!In Spirits of the Forest players represent the four elements that nourish the forces of nature. Up to four players compete to acquire the most (of nine different) spirit symbols which are bound to a different element of nature. Each turn a player drafts up to two spirit tiles from the forest (a common pool of 48 spirit tiles) collects favor tokens and moves places or recovers gemstones. Players continue taking turns until all tiles have been collected from the forest. At the end of the game players score nature points for each spirit (augmented by favor tokens) of which they have a majority. Whoever has the most nature points at the end of the game wins.

Qin

Qin

Rating: 6.8 | Players: 2–4

Game Type:

Abstract

In Qin players colonize the Chinese hinterland seize territories and expand their influence by placing tiles and pagodas.A move is simple: You choose one out of three tiles from your hand place it onto the grid of the board then draw a new tile. Each tile shows two landscapes. If you create a territory that consists of at least two spaces of the same landscape you seize it. You can also expand your territories take over territories from other players and connect your territories to villages on the board. All of this enables you to place pagodas. The player who is first to get all his pagodas on the board wins.

Seikatsu

Seikatsu

Rating: 7.0 | Players: 1–4

Game Type:

Abstract

In Seikatsu players take turns placing tiles into a shared garden area with each tile showing a colored flower and colored bird. Players score for groups of birds as they place them but they score for rows of flowers only at the end of the game and only for the rows of flowers that exist from their perspective i.e. that are viewable as lines from where they sit at the game board.Seikatsu: A Pet's Life features the same gameplay as Seikatsu but with players placing tiles that show pets sitting on pillows instead of birds resting on flowers.

Great Plains

Great Plains

Rating: 7.1 | Players: 2

Game Type:

Abstract

Our ancient ancestors created images on the walls of caves to tell stories about the world around them and the animals they shared it with — and perhaps they like you played games to make those stories come to life...Great Plains is a mysterious game about a not-so-mysterious behavior of our kind: two players competing for the dominance over the Great Plains! With help from the spiritual animal world they overcome hills cross the lowlands and invade each other's territory in order to become the tribe who will live on.

Fire Tower

Fire Tower

Rating: 7.1 | Players: 2–4

Game Type:

Abstract

While manning your fire tower you notice smoke in the distance and pull out your radio to report a blaze growing somewhere in the forest. You must protect your tower with all the resources at your disposal: dispatch fire engines to combat the blaze order air drops of water and plan the building of firebreaks. Competing fire departments will complicate your work using the unrelenting winds to their advantage in an attempt to safeguard their own towers and threaten yours. The chaotic Firestorm also stalks the deck and will dramatically swell the flames each time it is drawn. Will you effectively use your forces to outwit your opponents and survive the inferno? Can you be the last tower standing?Fire Tower is a competitive game where players must fight fire with fire. Most fire fighting games have a cooperative aspect with players working together to beat back the flames but in Fire Tower your only objectives are to protect your own tower and spread the blaze towards your opponents. The game plays 2-4 players ages 12+ and takes 15+ minutes. Action cards allow players to alter the direction of the wind and add varying patterns of fire water and defensive barriers to the board. The skill comes in effectively directing the resources in your hand and using sound spatial planning to deploy them.The game incorporates an intuitive play structure that takes minutes to learn and requires negligible set-up. Each card includes a grid that visually explains the ways it can be used saving new players from having to constantly refer to the rulebook. Although the core mechanics are easy to grasp an ever shifting environment forces players to switch up their tactics and experiment with varied strategies making Fire Tower a difficult game to master and each play through a fresh experience.

Bosk

Bosk

Rating: 6.8 | Players: 2–4

Game Type:

Abstract

From majestic Maples to ancestral Oaks players nurture their trees aiming to thrive over the course of a year in a beautiful National Park.In the spring players carefully grow their trees scoring as hikers enjoy traveling the trails in summer.When autumn comes leaves fall in the ever-changing direction of the wind guided to cover the terrain and other players’ leaves. Points are awarded in winter for the most coverage of each region in the park.Gain your ground in the park to be victorious in Bosk!GameplayBosk is played over 4 seasons 2 playing seasons 2 scoring seasons -- each one unique!Spring Players grow each of their 8 trees (numbered 1 through 4) on intersections of the grid lines on the park board.Summer Hikers visit travelling the trails. Players score points for having the highest (or second place) total value from trees in each row and column. 2 points for 1st 1 for second.Autumn The wind starts to blow and leaves fall. In turn each player blows leaves from one of their trees. The wind board determines which tree (a 1 tree in the first round) and which direction the wind is blowing. Players choose a tile from their hand of tiles (2 through 8 and a squirrel) to determine how many leaves to blow from their tree. Leaves are placed in a meandering path in the direction of the wind covering the various terrain squares. Players may cover other players leaves by returning 1 leaf to the supply for each leaf being covered. The squirrel can jump up to 3 spaces in the direction of the wind cover any sized pile and can't be covered.Winter Players score again this time for having majority (or second place) based on coverage per each of the 8 regions on the board -- 5 points for 1st 3 points for 2nd. The highest scoring player is the winner!

Aqualin

Aqualin

Rating: 7.0 | Players: 2

Game Type:

Abstract

There's turmoil at the reef with different sea animals forming swarms again and again.Each turn in Aqualin the active player selects one of six stones and places it on an empty field. One player is trying to make groups of the same color while the other is forming groups of identical sea creatures with players having the ability to move a stone before placing a new one to form new swarms. The larger the group the more points it's worth and whoever scores the most points wins!

Glüx

Glüx

Rating: 7.1 | Players: 2–4

Game Type:

Abstract

Glüx is a family game all about illuminating rooms. Every player tries to play the brightest light tokens in different areas on the board thus gaining the majority in those areas. Who can place their light tokens in the cleverest way and illuminate the most areas?

Mandala Stones

Mandala Stones

Rating: 6.9 | Players: 2–4

Game Type:

Abstract

In Mandala Stones you use artists to collect colorful stones in towers that you then score.To set up the game randomly place the 96 stones — 24 each in four colors and 48 each in two patterns — on the main board in stacks of four. Place the four artist pillars in their starting locations among these stone stacks.On a turn you either pick stones or score stones. To pick move an artist to a new location then collect all stones adjacent to this artist that (1) bear the same pattern as that artist and (2) are not adjacent to another artist. Choose one of these stones to be first in a tower then stack the other collected stones on top of this foundation one in clockwise order then place this tower on an empty space on your player board.To score choose to remove either (1) a color that appears on the top stones of at least two towers on your player board or (2) any number of top stones on your player board. In the latter case you score 1 point for each removed stone. In the former case you score points for each removed stone depending on the scoring condition for that space on your player board which might be based on the height of that stone in a tower or the number of colors in that tower or the height of all towers on your board. Place all removed stones on the shared central mandala building from the inside out and possibly scoring points depending on the spaces that you cover.If a player can neither pick nor score OR if a stone placed on the central mandala covers the game-ending space based on the number of players in the game complete the round so that everyone has the same number of turns. Each player can then score one of two secret objective cards in their hand then the player with the most points wins.

Cuzco

Cuzco

Rating: 7.4 | Players: 2–4

Game Type:

Abstract

Categories:

Cuzco is a new 2018 edition of Java from French publisher Super Meeple that moves the action to South America which is in line with the other titles in the Mask Trilogy as well as the authors' original plans for the design.

Tiwanaku

Tiwanaku

Rating: 7.2 | Players: 1–4

Game Type:

Abstract

It is said that Wiraqocha created the sun and the pre-Columbian tribes of the Andes. Under his leadership those who will train the mighty Inca people came out of their caves to discover new horizons in order to subsist and grow in harmony with nature. They venerated Pachamama Mother Earth the basis of all living things plants and minerals on earth and under the earth.In Tiwanaku first announced as Pachamama you lead your tribe into unknown territory in search of new lands to cultivate. Your goal: To explore regions and draw outlines to develop cultures according to the customs and legacies of Pachamama. If you honor Her by respecting the great principles of diversity and complementarity Nature will reward you; otherwise you will suffer his wrath. In this race risk-taking deduction intuition and a good sense of timing should allow you to get through.Each scenario disc indicates a unique arrangement of terrain tiles and crop tiles. Terrain tiles are in regions of 1-5 spaces and a region of one color does not touch a region of the same color even diagonally. Crop tokens have a value of 1-5 and each value has a different size/color (level 1 is brown level 2 is green etc.). A size 1 region will contain a value 1 crop token a size 2 region will contain crop tokens of value 1 and 2 and only a size 5 region will contain crop tokens of each value. Two identical crop values can never be adjacent even diagonally.On a turn take either an explore action or a divine action: At the end of an explore or divine action you can hand in 1-5 offering cubes for 0-10 points. You can hold at most one offering of each color.When the final terrain tile is placed on the game board the end of the game is triggered. Starting with this player each player in turn can take a single divine action or pass. If you pass you take no further actions. If you divine you gain points and an offering cube like normal or you lose points and must pass. Keep taking turns around the table until everyone has passed then make a final offering then see who has the most points.

Dokmus

Dokmus

Rating: 7.0 | Players: 2–4

Game Type:

Abstract

Lead your tribe to glory on the island of Dokmus and become a legend!Dokmus is a board game for 2-4 players. Your goal is to lead an expedition to the island of Dokmus the ancestral god of your tribe. The island is represented by eight double-sided map pieces. During set-up you randomize which side of each map piece is up and place them in a 3x3 grid so that the middle place is left empty.The island is guarded by five Guardians which are represented by Guardian cards. On each turn players draft the Guardian cards so that each player gets the help of one Guardian. The Guardian cards decide turn order and they also give you special powers. With them you can move and rotate move your tokens or gain first player marker for next turn.On your turn you have three tokens to use. You use tokens to spread your influence by placing them on the board. You can also sacrifice tokens to be able to cross waters or enter forests. Or you can just sacrifice them in a volcano. At the end of the game you get victory points for discovered temples and ruins on the map as well as sacrificed tokens.The layout of the islands changes constantly based on player actions making Dokmus a dynamic fast-paced game. So choose your Guardian make the right sacrifices and gain the favor of Dokmus!

Gunkimono

Gunkimono

Rating: 7.0 | Players: 2–5

Game Type:

Abstract

In war-torn feudal Japan the soldiers are restless. The endless battles betrayals and broken promises have the soldiers questioning where their loyalties lie. Meanwhile the daimyo are strategizing marshaling their troops and erecting strongholds to bolster the strength of their armies all in pursuit of honor and ultimate victory.In Gunkimono players take on the roles of these daimyo plotting their military advances across the countryside. Each new squad of troops yields victory points but you may decide to forgo these points and save up for your stronghold instead. All the while you need to keep an eye on your opponents so that their forces do not grow too large and expand at your expense.

Power Plants

Power Plants

Rating: 7.1 | Players: 1–5

Game Type:

Abstract

Every wizard in the neighborhood knows that the best spell components are grown fresh. Unfortunately only one particular plot of fertile soil in the area is the best for growing magical plants. Everyone agrees to share the garden but you have a plan: Your team of loyal sprites will use the powers of the plants to infiltrate the garden as it grows so that when everything is in full bloom the most potent patches will belong to you!In Power Plants you are a wizard growing a shared garden of magical plants with your rivals. Each turn you choose one of the patch tiles from your hand and add it to the growing garden. You can activate the added tile for its dynamic plant power or activate all the tiles it touches for their slightly weaker (but still very cool) grow powers. As the fields expand you strategically deploy your sprites to gain control of more and more of the fantastic flora. Will your magical horticulture skills pay off?Manipulate the garden's growth gather magical gems and deploy your team of loyal sprites to repel your competition and be in control of the most valuable fields when the garden is complete!—description from the publisher

Lucky Numbers

Lucky Numbers

Rating: 6.4 | Players: 1–4

Game Type:

Abstract

Your challenge in Lucky Numbers is to fill your grid first but you never know which tiles you'll have to work with!To set up take a set of tiles numbered 1-20 for each player in the game then shuffle all of these tiles face down. Each player has a 4x4 grid and to complete set up each player takes four tiles at random then places them in order from low to high down the diagonal that goes from upper left to lower right.On a turn you take either a face-down tile from the pile or a face-up tile from the table. You can (1) place this tile in an empty space in your grid (2) swap this tile for a tile already in the grid or (3) discard this tile face-up on the table. However all tiles in your grid must obey one rule at all times: A tile must be higher in value that any tile directly above it or to its immediate left and lower in value that any tile directly below it or to its immediate right. Whoever first fills their grid with sixteen tiles wins. (If the draw pile runs out then whoever has the most tiles in their grid wins.)You can play Lucky Numbers tournament style by playing multiple games and having each player start once. The winner of a game receives 2 points while each loser receives -1 point for each empty space in their grid. After as many games as the number of players whoever has the highest score wins.The 2020 edition of Lucky Numbers includes a solo mode with forty puzzles to solve.

Remember Our Trip

Remember Our Trip

Rating: 7.3 | Players: 2–4

Game Type:

Abstract

Remember Our Trip is a board game in which players recreate a map of a city they visited together. After returning to your own country you and the other players have gotten together to try to recall the map of either Kyoto or Singapore (depending on the game board you choose). You need to piece together the scenery of the map using fragments of your memories with you earning bonus points if your memory matches that of the main board and other players.In the game each player has an individual image board while everyone shares a common map board. Each of the twelve rounds of the game starts with the revelation of a memory card which shows one of six patterns that players can build on their image board with image tokens that they draft. Over multiple rounds you'll compile image tokens next to one another and if you have the right tokens in the right shape you suddenly remember the building that matches the shape and image placing that building on the shared common map and scoring points for it. You can additionally score points for completing buildings with image tokens that match buildings remembered by others i.e. that they placed on the common board earlier. You've now remembered that building too!Each player also has objective cards and photo memory cards and you can score points for satisfying them. If you can't fit all of your image fragments into play you lose points for scattered thoughts. For more difficult play you can use the 7x6 area on the Kyoto or Singapore game board instead of the regular 7x7 area.

Cairn

Cairn

Rating: 7.1 | Players: 2

Game Type:

Abstract

Inhabitants of the forest and of the sea it is time to awaken! You will embody shamans and build Megaliths to expand your power and dominate the rival tribe. Activate the unique powers of each new Megalith but beware: shamans from the opposing tribe can also activate them!In this intense duel you must consider each move carefully as you advance your shamans across the play area banish the opposing shaman and build Megaliths to make your way to victory!Do you have the soul of a shaman?A game of simple mechanics A great depth of play An intense duel where each move counts

Gorinto

Gorinto

Rating: 7.2 | Players: 1–4

Game Type:

Abstract

Elements gather energy in unique patterns challenging you with finding the ideal route to balance and harmony. Earth digs deep Water flows wide Fire rises high Wind blows freely and Void slips between the rest. Can you gain the understanding you need to uncover true elemental wisdom?A Gorinto is a type of Japanese pagoda of the five elements: earth (cube) water (sphere) fire (pyramid) air (crescent) and void (lotus). It often housed the relic of a Buddha or saint and together represent the realm of perfect understanding.In Gorinto players take turns selecting element tiles from the Path (perimeter) and moving them onto the Mountain (game board). Each element collects in a unique pattern. The elements collected each turn will allow you to collect more elements over the turns and rounds.Points are scored at the end of each round based on goals selected at the start of the game as well as the elements chosen at the end of the game. The player with the most points at the end of the game wins.Will you achieve perfect understanding?—description from the publisher

Fresh Fish

Fresh Fish

Rating: 7.1 | Players: 2–5

Game Type:

Abstract

Categories:

It's time for the next market day! As a rising trader you are trying to get the best spaces for your market stalls. Only the trader with the freshest goods will get the most customers.In Fresh Fish you try to build your market stalls as close as possible to the matching delivery trucks on a huge market square. A delivery of goods directly from the delivery truck into the market stall is not allowed; at least one path space must lie between them. Unfortunately the competition between the traders is quite intense so you will block each other from the shortest paths with your market stalls. Neutral flea market tables will get in the way too.To secure the prime spaces for your market stalls you must buy the stall tiles cheaply at an auction — but if you bid too little and lose the auctions you may later get a space much further away.At the end of the game you add all the paths between your market stalls and the delivery trucks then subtract the saved coins from this sum. The player with the lowest value wins as he offers the freshest goods to his customers!

Finished!

Finished!

Rating: 6.7 | Players: 1

Game Type:

Abstract

Finished! is a puzzle-solving game a completely new way to play solitaire!It is a typical day at work. Your working schedule is chaotic as always and it‘s time to focus on the task at hand. Start sorting files and do not fall asleep. If you require a jolt of caffeine or rush of sugar there is a limited supply of coffee and a small stash of sweets to help complete your tasks and get finished!You start Finished! with a shuffled deck of 48 cards and try to sort these cards by cycling through the draw stack during eight rounds. You may sort cards only in your present area but helpful actions will let you manipulate your cards in many different ways. If you sort all cards starting from card 00:01 up to card 00:48 you win the game! If this is too easy for you the game offers four difficulty levels.Whether or not you win the game we will invite you to watch a short movie at the end of the game!

Tao Long: The Way of the Dragon

Tao Long: The Way of the Dragon

Rating: 6.8 | Players: 2

Game Type:

Abstract

There was something formless and perfect before the Universe was born. For lack of a better name I call it the Tao. —Lao TsuTao Long: The Way of the Dragon is a circular abstract-like game in which each action taken leaves different options for your foe. In it each player controls a dragon striving to diminish the other whilst bound together by the Tao; you manipulate tokens on a special board in order to activate your dragon leaving that same board to be manipulated by your opponent on their turn.Among customizable scenarios and increasingly profound modes both dragons will move attack block each other's way and seek dominance. At the end there can be only one... that is at least until the tides of change come once again.

Okiya

Okiya

Rating: 6.5 | Players: 2

Game Type:

Abstract

In Okiya a.k.a. Niya, each player tries to arrange her tokens to gain the favor of the emperor. Alternatively you can prevent your rival from placing a token in the Imperial garden showing that you have more control than your opponent.To set up the game shuffle the 16 tiles and arrange them in a 4x4 square; each tile shows one of four types of vegetation (maple cherry pine or iris) and one of four types of poetic symbols (rising sun bird rain or tanzaku - the small pieces of paper on which people sometimes write wishes).The starting player removes one tile on the border of the square sets this tile aside then places one of her tokens in this space. The opponent must then do the same thing but can choose from only those tiles that depict the same type of vegetation or poetic symbol shown on the tile first set aside. Play continues with each set-aside tile determining where the next player can go until:In any of these cases the player has won the game. A match can be a single game a best of three series or a point-based match with the winner of a game earning as many points as the number of tiles remaining in the grid when she wins; in this case the player who first collects ten points wins the match.

Android: Mainframe

Android: Mainframe

Rating: 6.6 | Players: 2–4

Game Type:

Abstract

Description from the publisher:Run fast score big! Android: Mainframe is a fast-paced strategy game set in the not-too-distant future of the Android universe!In the game you and up to three opponents are elite cybercriminals known as runners who are competing for control of a vulnerable bank's various accounts. At the beginning of the game you mark your arrival by the placement of your first access point. Then each turn you get to take a single action: establish another access point execute a program or pass. Your goal is to use the programs at your disposal to secure your access points so that they control as many of Titan's vulnerable accounts as possible.Most of the generic programs write pathways between Titan's various nodes allowing you to place a blue partition between the nodes on the board. Whenever your partitions seal off a section of the board containing only your access point or access points they are secured and flipped face down. They are no longer vulnerable to your opponents' programs and you will score the accounts they control at the end of the game.Android: Mainframe differs from its predecessor Bauhaus in a number of ways such as each player having a hand of cards and the game including six runners who each have five distinctive programs.

Illimat

Illimat

Rating: 7.3 | Players: 2–4

Game Type:

Abstract

Illimat has the style and flavor of a classic card game with a dynamic twist. As you play you combine cards and collect them trying to gather more than your opponents. But hidden Luminaries and changing seasons can alter your plans. Featuring a cloth board metal tokens and illustrations by Carson Ellis.Illimat supports two to four players and a single round takes approximately fifteen minutes. The cloth board is divided into four fields and the box the game comes in is also a component of the game: it sits in the center of the board and sets the seasons for each field which affects the actions that can be performed in each field. Turning the box and changing the seasons is a critical part of the strategy of the game.Illimat has been playtested with devoted gamers and people who haven't played a game in years. The result is a game that's easy to learn dynamic and just a little bit addictive.—description from the publisher

Fjords

Fjords

Rating: 7.0 | Players: 2–4

Game Type:

Abstract

Explore a landscape so stunning that even a Viking would hold their breath in awe...Fjords is a tile-laying game that takes place in two phases. The first one invites the players to explore the fjords around them by laying hexagonal landscape tiles creating a map that serves as the gameboard. In the second phase players begin from the longhouses they placed during phase one and will walk the landscape claiming as much of the plains and cliffs as possible.The winner of the game will be the player who has claimed the most land. Savvy placements and the ability to plan ahead yet act tactically will be your most important tools.This new edition of Fjords differs from the original release in the following ways:-description from publisher

Völuspá

Völuspá

Rating: 6.6 | Players: 2–5

Game Type:

Abstract

Will Thor survive the challenge of the trickster Loki? Will the Valkyries overtake Odin?In the oldest poem of Norse Mythology the Völuspá tells the story of the endless struggle of powerful gods dangerous creatures and forgotten races. Which beings will dominate?In Völuspá the game the story will unfold differently each time as a new force rises in dominance! Players take turns playing tiles with twelve different characters and creatures of Norse Mythology using the power of these tiles to block capture or intimidate in order to control other tiles and score points. The player who scores the most points by dominating other tiles wins the game.Völuspá – a reimagining and retheming of the previously released game Kachina – is an easy-to-learn tile-laying game that features great depth of play for 2 to 5 players. Völuspá includes the 25 tile expansion module Saga of Edda which offers even more strategic opportunities and replayability.Golden Geek Abstract Game Nominee 2013

Tesseract

Tesseract

Rating: 7.5 | Players: 1–4

Game Type:

Abstract

The Tesseract appeared in our skies six days ago over the exact magnetic north of the planet. It was the size of a city block. Since that time it has been condensing collapsing upon itself. It can now fit into the palm of your hand.Our world’s best minds must now find a way to contain and control the reactions of this alien artifact or its exponentially increasing destructive power will remove our planet from existence reconfiguring our space and time to the extra-dimensional needs of its creators. Can you and your team work together to shut down the Tesseract or will humankind simply be a blip in the grand scheme of the universe? Time will tell.Tesseract is a compelling cooperative dice-manipulation game for 1 to 4 players. The focal point of the game is a block of 64 dice the Tesseract which sits at the center of the board on a raised platform. Players will remove cubes to place in their individual labs transfer them as needed to others adjust the cube's values and importantly isolate the cubes into the containment matrix neutralizing them.To Contain a cube a player must have in their lab 3 or more cubes all of one value (a Set) or in sequence (a Run) either all of one color or having none of the same colors. By filling the containment matrix completely (24 total unique dice) they will stop the reaction and win the game. But if the Tesseract has its last cube removed beforehand - or if 7 breaches occur the game is lost and our world ceases to exist.Asymetric character abilities include a passive 'always on' ability and a unique action that is only available to that player. Research cards earned during play help give players an edge as do the even more powerful Containment cards unlocked from the matrix.Tesseract is a very challenging co-op game with lots of replay value built into the number of characters and various threat platforms which govern the difficulty. The game scales remarkably well and has a solo mode that is every bit as engaging. The tension mounts quickly as the Tesseract sheds cubes at the end of every player's turn primes them and potentially causes Breaches to occur bringing us closer to disaster.-description from publisher

BOOoop.

BOOoop.

Rating: 7.7 | Players: 2

Game Type:

Abstract

A deceptively cute deceivingly challenging & SPOOPY abstract strategy game for two players.Every time you place a kitten on the bed it goes “boop.” Which is to say that it pushes every other kitten next to it one space away. Line up 3 kittens in a row to graduate them into cats… and then get 3 cats in a row to win.But that isn’t easy with both you AND your opponent constantly “booping” kittens around. It’s like… herding cats! And now things just got boopier and spoopier - with NEW Ghost Cats that float between the spaces. And so scary cats will leap right over each other to get away!—description from the publisher

Element

Element

Rating: 7.1 | Players: 2–4

Game Type:

Abstract

Fire water earth wind — these four elements have driven mankind's mythology philosophy and science for eons. Now master the power of these primal forces in this abstract game of capture and area control.In Element players take turns drawing and placing four element stones to encircle opposing sages. Each element has unique properties that players can use to block an opponent's movement. Feed walls of flame move raging rivers raise impenetrable mountain ranges and even bend wind to your command. Transform one element into another with the rule of replacement or sacrifice element stones to help your sage avoid capture.Understanding the subtle diverse yet powerful nature of the four elements is key to surrounding your opponent and claiming victory!

Sea Dragons

Sea Dragons

Rating: 7.4 | Players: 2–5

Game Type:

Abstract

Humanity has become more daring when sailing the seas. More and more pirate ships venture into the forbidden seas of the gods endangering their underwater kingdoms and the strange creatures that live there. In Sea Dragons you must protect the seas by sinking pirate ships collecting their treasures and becoming the legendary protectors of the aquatic kingdoms.In the game each participant plays as a family of sea dragons who are seeking to become the protectors of the forbidden seas. Each turn one of the two pattern cards from the hand will be played to position a sea dragon on the board increasing your presence in all four sea kingdoms. You will be able to sink ships or collect treasures hidden in the ocean. Optionally you can complete missions with the ships that you are sinking. Note that you cannot place your own sea dragons next to each other and if you place one next to another player's dragon they receive treasures.Your long-term goal is to achieve the greatest presence in each of the four kingdoms at the end of the game and get the most victory points by completing missions and collecting treasures.—description from publisherLa humanidad se ha vuelto más osada al surcar los mares. Cada vez son más los barcos piratas que se aventuran en los mares prohibidos por los dioses poniendo en peligro sus reinos submarinos y a las extrañas criaturas que allí habitan. Como Dragones del Mar deberán proteger los mares hundiendo a los barcos piratas recolectando sus tesoros y convirtiéndose en los legendarios protectores de los reinos acuáticos.Cada participante jugará con una familia de Dragones del Mar. En cada turno jugaras una de las dos cartas de patrones de tu mano para posicionar un Dragón del Mar en el tablero aumentando tu presencia en los 4 reinos marinos. Pero cuidado no podrás colocar tus propios Dragones del Mar uno junto a otro y si posicionas alguno junto al de otro participante le entregaras tesoros. El objetivo será conseguir la mayor presencia en cada uno de los 4 reinos al finalizar la partida y conseguir la mayor cantidad de puntos de victoria cumpliendo misiones y recogiendo tesoros.

Longhorn

Longhorn

Rating: 6.5 | Players: 2

Game Type:

Abstract

1870 – Somewhere deep in Texas the rearing of Longhorn cattle from northern Mexico is booming. It has now become a major source of income for the Texan farmers while at the same time attracting cattle thieves of all kinds.In Longhorn the players assume the roles of two particularly feared outlaws: Eagle Perkins and Jessie Artist Byrd. The aim of the game is simple: to steal cattle (and a few gold nuggets if possible) to see who can amass the most money by the end of the game — or who can get his opponent arrested by the sheriff!The game is set up by shuffling the 9 locations and setting them up in a 3x3 grid selecting 9 tokens randomly and assigning one to each location (if the sheriff token is in play it must be placed on Nugget Hill) and finally randomly distributing the coloured longhorn cattle meeples to each location with the number required being shown on each location. The start player then chooses a location with 4 cattle and places the player piece in it.The game ends in one of three ways: - If a player takes the sheriff token they lose immediately - If a player takes all 9 cattle of any one colour they win immediately (if they did both in the same turn they lose) - If no legal move can be made the players score; gold nugget tokens are worth their face value and each colour of longhorn is worth $100 for each cow of the same colour still on the board. For example if the Perkins player has 4 black cattle and 5 are left on the board each of his 4 black longhorns are worth $500. If there are no black cattle (because the Byrd player has them or through drought) then they are worth nothing. The player with the highet total wins.On a players turn they choose a colour of longhorn present in their location and steal all of that colour. For each longhorn stolen the player moves the player piece that many spaces and then flips it to signify that it is now the other player's turn.If a location is cleared of longhorn cattle the player who took the last longhorn must take the token present and activate it. Some are positive and some are negative. Once a space is cleared it can not be moved to in a future turn though it can be moved through.

Hens

Hens

Rating: 6.9 | Players: 1–4

Game Type:

Abstract

A puzzly abstract card game of hen breeding.In Hens you are a hen breeder! Each round you will play a hen card from your hand trying to create a harmonious barnyard with different hen breeds. The rules to place cards are few and simple but the difficulty lies in making large groups of hens of the same breed.At the end of the game you will gain points from your largest group of hens of the same breed in your barnyard from your rooster token and from the goal card. Don’t forget some rare hens give you medals worth points at the end of the game.The hen breeder with the best barnyard wins!—description from the publisher

Abducktion

Abducktion

Rating: 7.0 | Players: 1–4

Game Type:

Abstract

A 15-minute light strategy game for adults of duck matching a UFO and logic! Players are all interns on an alien UFO working for an intergalactic corporation that has one main function: abducting ducks. (For research purposes duh).But ducks need to be collected in specific formations and you'll have to use spatial logic and cunning to rearrange your ducks before your opponents to win!Abduct (collect) ducks in specific formations by using action cards to move your (or your opponent's) ducks around. Each player gets an individual stream board that can hold 10 ducks. Put the ducks into patterns by moving them around with action cards. When your ducks in a single color match a pattern on one of the shared formation cards you earn the card and abduct the ducks into the UFO. Grab more ducks out of the UFO and try to make another pattern before the cards run out.

Shadows in Kyoto

Shadows in Kyoto

Rating: 6.8 | Players: 2

Game Type:

Abstract

Shadows in Kyoto is a two-player abstract game based with the background of Hanamikoji in which players take control of the Oniwaban a group of undercover spies secretly protecting the Shogun or an intelligence agency of the Meiji Government funding with the advanced technology of the Western Industrial Revolution.As the commanders the players must secretly gather key intelligence from the opponent while protecting their own interests. Through movements conflicts and tactics players have three different paths to victory: 1). Capture 2 enemy agents who possess real intelligence. 2). Let your opponent captures 3 agents of your own who possess fake intelligence. 3). Succeed in the escape of 1 agent of your own who possesses real intelligence.

FYFE

FYFE

Rating: 7.0 | Players: 2–5

Game Type:

Abstract

The cover of FYFE shows a dreamy South Seas location with a blue sea beach and palm trees — but what will you find as you dig in the sand and can you arrange your discoveries in ideal scoring combinations?Each player has their own 5x5 grid 7 lucky charm tiles and 15 scoring boards. The game includes 125 tokens with each token showing one of five colors one of five symbols and one of five numbers (1-5). The scoring boards show conditions that you must meet in order to earn the points listed on that board e.g. the numbers 1-5 in sequence tokens of the same color tokens with different symbols three tokens of one color and two tokens of another color etc.To start the game draw two tokens from the bag and place them at the bottom of your playing board. Place one of these tokens in an empty space of your grid then choose a scoring board and place it in the row column or (if appropriate) diagonal line in which that token was placed. On each subsequent turn draw one token place it on your game board then choose one of your two tokens to place. If this newly placed token doesn't have a scoring board pointing at it choose one of your unplaced scoring boards and place it in the row column or diagonal.As soon as a line is filled with five tokens if you have met the conditions on the scoring board for this line flip it over to the side that shows points; if you are the first and only player to complete this scoring board this round take the associated 3-point bonus tile. If you complete and score multiple lines on the same turn take 5-20 bonus points depending on whether you scored two three or even four lines at once.If someone drew a lucky charm token at the start of the round they draw a replacement token then all players can choose to use and discard one of their lucky charm tiles. These tiles allow you to exchange the tokens in your reserve place a token on the board as a joker swap an already fulfilled scoring board for another one and so on. Each unused lucky charm tile is worth points at game's end. After 25 rounds players tally their points for scoring boards first tiles lucky charm tiles and bonuses to see who has the highest score.

Turncoats

Turncoats

Rating: 7.1 | Players: 2–5

Game Type:

Abstract

Turncoats is a competitive game for 2-5 players where three factions are at war. The players take on the role of Aspirants and Interlopers not obviously tied to any one group. Instead they must manage their loyalties represented by stones in their hand that they keep hidden from everyone else.During the game players spend stones from their hand to take actions with the matching faction. However they need to keep a tight eye on their remaining stones and the tiebreakers as at the end of the game the winning faction will choose the player with the most stones remaining in their hand as the new ruler.

Ekö

Ekö

Rating: 6.8 | Players: 2–4

Game Type:

Abstract

The first player with a palace to amass 12 victory points (VP) in constructed buildings and captive Emperors in Ekö wins the game.To set up fill the board with all the pawns placed at random. Before starting the game each player can exchange their Emperor pawn with another of their pawns elsewhere on the board. On your turn you must do both phases in this order: the action phase then the reinforcements phase. During the action phase you must perform one single action:Once per turn you can take an extra action by sacrificing three stackable pieces. A stack that contains the Emperor can attack an enemy stack even if it contains an equal number of pieces and even if it contains another Emperor. Each enemy Emperor you have captive is worth 3 VP.During the reinforcements phase if you have pieces in your reserve you must return at least one piece to play if you can. You can place up to three pieces onto a single stack of your color on the board (never on an empty space) respecting the following rule: You cannot place reinforcements on a stack if it is adjacent to another player's building.The game ends immediately when a player has amassed 12 VP by adding up the values of his buildings on the board and any Emperors they have captured — each village is worth 1VP each tower 2VP and each castle and captured Emperor 3VP — and they have at least one palace. Alternatively if a player is the only one with pieces remaining on the board (making reinforcement impossible for the other players) they win.

Santorini: New York

Santorini: New York

Rating: 7.0 | Players: 2–5

Game Type:

Abstract

Santorini New York puts players in the work boots of builders constructing a grand city at the start of the 20th century. During the game you will move your workers around Manhattan raising buildings and skyscrapers. To prove your skill climb atop the tallest building and look down over the city you have built. Only clever tactical moves and cards will bring you victory.In this 2-5 player abstract strategy game you'll control 2 workers while all building New York City. Each turn consists of a move and a build but special Role Cards impact how you play your turn. Each player will have 5 Role Cards choosing one to play at the beginning of each turn. Once used it is discarded which continues until each player only has 1 Role Card left. 4 more are dealt to each player to provide more options.The first player to move to the third level wins the game however they must have the Statue of Liberty when they do in order to win. Each Role Card has a number printed on it showing it's initiative order. Role cards are simultaneously revealed each round and the player with the lowest number goes first. The player with the highest number takes the Statue of Liberty and is the only player who can win on that turn creating an intense and dynamic 'all vs 1' environment every turn.The game comes with 14 Role Card sets but only 4 are used each game providing a large amount of replayability. The game also comes with 6 custom sculpts of the world-record breaking skyscrapers at the turn of the century.-description from publisher

Crystallo

Crystallo

Rating: 6.9 | Players: 1

Game Type:

Abstract

Crystallo is a solo puzzle/abstract card game with a light fantasy theme. Explore the cavern lair of the wicked Black Dragon by placing cards free six magical creatures by creating crystal sets and if you should succeed with that task trap the dragon in his own cave. Collect treasure along the way and you may emerge a wealthy champion!Crystallo is played with a deck of 54 illustrated cards and 18 gems and runs about 20-30 minutes.—description from the designer

Kulami

Kulami

Rating: 7.0 | Players: 2

Game Type:

Abstract

Kulami a two-player abstract strategy game is played on several wooden tiles of different sizes which are put together in a random fashion to form the board. Players place their pieces on the squares on the tiles. The placement of the previous piece dictates the rows in which the next piece may be placed.The goal is to claim as many tiles as possible by occupying the majority of squares on a tile. Bonus points can be gained by completing rows or areas.

Haru Ichiban

Haru Ichiban

Rating: 6.6 | Players: 2

Game Type:

Abstract

In Haru Ichiban or The Wind of Spring two apprentice gardeners compete to use this wind to their advantage to create harmonious patterns of their blossoms upon the lilypads.Each gardener has eight flower buds numbered 1-8 with three of those buds being in hand at the start of a round. Sixteen lilypads are placed in the 5x5 pond with one of them turned to its dark side.Each gardener simultaneously chooses a reveals a bud with the player with the lower number becoming the Little Gardener and the other becoming the Grand Gardener. In order:As soon as a gardener creates a specific pattern with blossoms of his color he scores points: 1 point for a 2x2 square 2 points for a horizontal or vertical row of four blossoms 3 points for a diagonal row of four blossoms and 5 points for a row of five blossoms. If the gardener has fewer than five points the gardeners reset the board and start a new round with three buds of their eight; if the gardener has five or more points the game ends and he wins!

Qawale

Qawale

Rating: 7.0 | Players: 2

Game Type:

Abstract

Simple yet tactical Qawale will rock your idea of strategy games.  Lay stones on the path and try to line up four stones in your color. Qawale is inspired by the tradition of stacking stones along trails and paths in nature. As you drop these stones along your path this incredible game will transport you to a place where strategy and nature come together.   Each player takes 8 stones in their color. The third color is neutral and is placed in the 4 corners of the board. On your turn add a stone on top of any pile and move it. When moving a pile you must leave a stone on each space you cross.  The first player to get 4 of their stones in a row looking at the board from above wins the game.

Ragnarocks

Ragnarocks

Rating: 7.1 | Players: 2–6

Game Type:

Abstract

Ragnarocks is a 2-player area control game designed by Gord! - the designer of Santorini and Santorini: New York. In Norse mythology humans exist in the land of Midgard - a place in the center of the world tree and connected to the nine realms. Among these nine realms live gods and goddesses serpents and spirits and all manner of mythical and mystical creatures.In Ragnarocks you take on the role of a Viking clan using Runestones to mark your clan’s claims of land. In the advanced game your clan worships one of these powerful beings from another realm who lends you their power to help you outwit rivals and claim territories for your clan. At the end of the game the clan who controls the most territory in Midgard wins!A player's turn consists of a move phase and a summoning phase. During the move phase you move one of your active Vikings any number of spaces in a straight line. During the summoning phase you summon a runestone and place it on any space along a path following a straight line from the location of the Viking you moved. Whenever a summoning creates an enclosed area containing only vikings of a single clan that area becomes settles and belongs to the player whose clan occupies it.When all vikings have settled the player who controls the most territory wins.—description from the publisher

Yōkai

Yōkai

Rating: 6.6 | Players: 2–4

Game Type:

Abstract

There's confusion among the Yōkai!These Japanese spirits have become intermingled in Yōkai and to calm them you have to group together members of the same family. They're hiding however so to carry out your task successfully you have to be clever and not make any noise to avoid frightening them...

Queenz: To Bee or Not to Bee

Queenz: To Bee or Not to Bee

Rating: 7.0 | Players: 2–4

Game Type:

Abstract

Categories:

Players are beekeepers trying to bloom their fields in order to attract bees and to produce the most valuable honey of the country.The player who has the highest score wins.—description from the publisher

Apotheca

Apotheca

Rating: 6.6 | Players: 1–4

Game Type:

Abstract

Players craft potions in a secret marketplace. Hide ingredients to deceive opponents and use magical powers to mix concoctions. But beware - your opponents are brewing schemes of their own!Apotheca is played on a 4x4 grid. Players gain points by making matches of three potions of the same color in a row. The first player to make three matches wins. It's easily learned but the combination of asymmetric powers and secret facedown potions make the game a delicious challenge.Whenever a player makes a match they must place it on one of their apothecaries. This removes that apothecary's power for the rest of the game so it's important for players to keep revealing potions collecting gems and hiring new apothecaries... all while keeping their opponents at bay!Deduction is key to Apotheca. Players trap each other with clever spatial moves bluffing and misdirection. The action economy is very well balanced so every turn offers an opportunity for strategy and tough decisions.

Polynesia

Polynesia

Rating: 6.8 | Players: 2–4

Game Type:

Abstract

Categories:

The frequent tremors the looming clouds over the crater and the ever-increasing smell of sulfur make it clear that it is time to escape. Direct your tribe through the waters of the Pacific in search of a new home safe from the impending eruption of the volcano. Explore new sea routes that lead to unvisited islands collect resources on those islands to offer to other tribes in exchange for their knowledge and continue sailing in search of a safe place — all this being done to save as many of your tribe members as possible and lead them to new lands where they can prosper. The most successful individual through this difficult mission will be appointed the supreme chief of the Polynesian tribal group.In Polynesia players must save their tribe members from the dangers of the volcano by taking them to the islands that will give them the most points. At the same time players must try to reach the objectives set by the tide cards which will vary from one game to another. To succeed players must collect resources in the form of fish and shells that will allow them to explore new sea routes use the routes of other players and sail from one island to another.Polynesia is played in rounds and each round is divided into two phases. In the action phase each player has three turns in which they can perform one of three actions: sail explore or populate and fish. In the maintenance phase the volcano activity is checked for activity and each player can collect resources depending on the islands where they have tribe members.—description from the publisher

The Duke: Lord's Legacy

The Duke: Lord's Legacy

Rating: 7.7 | Players: 2

Game Type:

Abstract

In The Duke players move their troop tiles around the board and flip them over after each move. Each tile's side shows a different movement pattern. If you end your movement in a square occupied by an opponent's tile you capture it. Capture your opponent's Duke to win!The Duke: Lord's Legacy is a new edition of the game that changes none of the game rules but instead features upgraded packaging a re-written rulebook the complete eight-tile Arthurian Legends expansion and five new tiles!

Holi: Festival of Colors

Holi: Festival of Colors

Rating: 6.7 | Players: 2–4

Game Type:

Abstract

In HOLI: Festival of Colors players gather to celebrate the end of winter as they spread colorful powder on each other dancing and celebrating new beginnings.Mechanisms & Features:

Patterns

Patterns

Rating: 7.7 | Players: 2

Game Type:

Abstract

Patterns: A Mandala Game is another area-control design by Trevor Benjamin and Brett J. Gilbert. Patterns draws you in as you take turns swapping tiles from the large mandala at your table. Each player tries to mark contiguous colored areas as territory. Start by spreading the unique tea towel play mat first and creating a mandala by all but 2 out of 54 colorful mandala tiles. Whoever claims most point in the end wins.

ArcheOlogic

ArcheOlogic

Rating: 7.1 | Players: 1–4

Game Type:

Abstract

Categories:

A city in the mountains was discovered but no one dares to venture there without having mapped the place. Here is finally a mission for you an archaeologist with implacable logic.ArcheOlogic is a competitive deduction game whose goal is to first find the exact location of the buildings of the city.To help you? An Archeoscope the only research instrument capable of reading the coded cards left by the Ancients. Ask the Archeoscope your questions by adjusting its cogs note the precious answers and replace the buildings on your plan. Think carefully as some questions will take more time than others but maybe their answer will help you win...

Laser Chess

Laser Chess

Rating: 6.6 | Players: 2

Game Type:

Abstract

Laser Chess originally released as Khet 2.0 is a chess-like game that combines lasers with classic strategy.To begin players set up the pieces on the game board in one of several starting positions. Players then alternate turns either moving a piece to an adjacent space rotating a piece 90º swap two adjacent pieces if one of them is a switch piece or rotating their laser 90º; the pieces have two one or zero mirrored surfaces and after moving or rotating a piece on your turn you must then fire your laser with the laser possibly being deflected by 90º whenever it hits a mirror on a piece (since the mirrors are angled at 45º). If the beam strikes a non-mirrored surface on almost any piece that piece is removed from play. (One exception: The defenders have one surface immune from laser fire which means you can use them to protect your king; they're vulnerable to laser fire from other directions though.)When a king is hit by a laser the other player wins the game! Friendly fire is possible so try to make sure that you won't remove one of your one pieces when you shoot — unless you need to clear a shot to the enemy that is!

Mutant Meeples

Mutant Meeples

Rating: 6.6 | Players: 2–7

Game Type:

Abstract

Categories:

Just outside Meeptropolis several meeples on a camping trip are attacked by a swarm of giant radioactive butterflies. As a result they all gain super speed and one other unique superpower turning them into...Mutant Meeples!The city of Meeptropolis has long been in decay with crimes happening one after the other all over the city. The city council has asked YOU to put together the best possible team of Mutant Meeples to serve as protectors for their fine city.Mutant Meeples is a puzzle game based on Alex Randolph's game Ricochet Robots in which players are looking to find the shortest path to get their meeples to the scene of the crime before any of the other players using a clever combination of Mutant Meeples and their unique superpowers and super speed. If you're the fastest to the scene of the crime you add a meeple to your super team; the first player to fill his super team with Mutant Meeples wins!But there's a catch – once one of your meeples has reached the scene of the crime he no longer participates. (After all he’s already made the team.) This gives players who have fewer meeples on their super teams more options and provides an additional challenge to players whose super team is almost full.Mutant Meeples contains a huge 22 double-sided board eight custom super-powered Mutant Meeples and much much more.Also included is the expansion:Mutant Meeples: Sidekicks allows for more variety in Mutant Meeples thanks to two new super-powered meeples – Nacho Fast and SwapMeet – that can be used in place of those in the original game as well as tiles that modify both sides of the game board making them easier or more difficult to match your cranial capacity.

Intent to Kill

Intent to Kill

Rating: 7.7 | Players: 2–4

Game Type:

Abstract

Intent to Kill is a thrilling detective noire game in which you will find yourself in the middle of a police investigation. You can take the role of a notorious serial killer while the other shall become an experienced detective following the tracks of a criminal.The game is different for each of these roles: the murderer has to plan every step while hiding their motive; the detective has to collect evidence and question witnesses — but not all of them are truthful...A new murder is committed each round. The detective can move around the blocks and question civilians that might have useful information. The murderer can intimidate civilians to stall the investigation. The game ends after the fifth murder.Use your actions and abilities efficiently the detective has to find the murderer among civilians and determine their motive by analyzing the murders. If the detective fails the murderer wins.The game allows for many ways to enrich gameplay — when you get comfortable with the basic rules you can combine different motives add new components and play through scenarios. Once you have enough practice you will be able to rediscover the complexity of the game: our game tests show that a truly intense battle begins when experienced players that have mastered both roles go against each other.—description from the publisher

Fealty

Fealty

Rating: 6.7 | Players: 2–4

Game Type:

Abstract

The king has died with no clear successor! The players—potential heirs all—are scrambling to put together their power bases by dispatching trusted agents and allies to garner support across the breadth of the kingdom. Nobody wants open warfare but some conflict is sure to break out.Fealty is a game of positioning and territory control. Each turn all players add one piece to the game board with increasing constraints on placement as time goes on. Some pieces have an effect when brought into play. At the end of the game all pieces place influence in order of speed claiming territory and blocking slower opposing pieces. The player who has maneuvered his or her pieces to place the most influence onto the board wins.

Lost Seas

Lost Seas

Rating: 6.7 | Players: 2–4

Game Type:

Abstract

There is a host of terrible tales surrounding the mysterious uncharted depths of the Lost Seas. Rumours of giant krakens infernal maelstroms huge sea serpents and hostile deserted islands abound and only skeletal shipwrecks remain as testament to tentative past expeditions. It is time to arm yourselves with the latest instruments of navigation and prepare to set sail on your most daring expedition yet knowing that if you succeed the glory will be beyond your wildest dreams and your map will become the stuff of legends.—description from the publisher

Artus

Artus

Rating: 6.3 | Players: 2–4

Game Type:

Abstract

Categories:

In Artus the round table of legend is a turntable in the center of the game board with a space marked with a crown for the king numbers on the edge from +10 to -15 counter-clockwise from the king and a few spaces worth 0.Each player has six cards in hand – two knight cards two royalty cards and two scoring cards – and plays two cards each turn. By doing this players are able to place figures of their color or neutral figures around the table score certain areas or figures under certain circumstances and place rings on neutral figures or to move them. The neutral figure bearing three rings is the current king and the table is always oriented to place this figure in the crown location. A new king can come into power though which will find everyone sitting in a new location.The player with the most points after eleven rounds wins the game. Artus has two sets of rules: basic rules for families and casual gamers and professional rules for more experienced gamers.

IOTA

IOTA

Rating: 6.1 | Players: 2–4

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Abstract

IOTA is a card game in which players score points by adding cards to a grid. The deck consists of 64 regular cards and two wild cards; each of the 64 cards contains three properties – color shape and number – with each property coming in four different types. The two wild cards are identical and can be played in place of any other specific single card. They can also be recycled by a player who can replace a wild card with a card that works in that position.To set up the game each player is dealt a hand of four cards and one card – the starter – is placed face-up on the table. The remaining cards form a draw deck.On a turn you can add 1-4 cards connected to the grid established by the starter card. All cards must be placed in the same line. A line consists of 2 3 or 4 cards in a row in which each individual property (color shape and number) is either the same on each card or different on each card. You can also choose to pass and place some none or all of your cards on the bottom of the draw pile and take new ones.Maximum line length is four cards. Cards needn't be placed right next to each other as long as they are in the same line and some spaces on the grid will be impossible to fill.To score a turn add up the face values of cards in lines either created or extended on that turn. If any of those cards are part of two lines they're counted twice. If on a turn a player completes a line that is four cards long all points for the entire turn are doubled. Double again for any additional four card lines created. Double again if you play all four cards on a single turn. A four-card line is called a lot.The game ends when the draw pile is depleted and one player plays his last card. Double points for that turn. The game is over. High score wins.

Orion Duel

Orion Duel

Rating: 7.1 | Players: 2

Game Type:

Abstract

Will you be able to cross the universe and join one of the Orion nebulas? On the way you will find black holes that will weaken you to death or galaxies that will make you stronger. Plan your maneuvers well because each of your moves can give your opponent an opportunity to get closer to victory.Your tiles possess two colors yours in majority and your opponent's color as well. Try to connect your tiles smartly while not giving too much opportunities.You can win in 3 different ways: by connecting 2 opposite sides of the board with an unbroken chain of hexagons of your color; by collecting 4 GALAXY PIECES on connected hexagons of your color; or by making your opponent get 3 BLACK HOLE PIECES on connected hexagons of his/her color. Pay attention to all 3 possibilities! Do not let any of them escape your mind.-description from publisher

DONUTS

DONUTS

Rating: 6.5 | Players: 2

Game Type:

Abstract

DONUTS which was first playable as INSERT is an abstract strategy game for two players in which you attempt align five rings of your color to win.To set up arrange the four 3x3 tiles at random into a 6x6 grid. Each square of the grid has a vertical horizontal or diagonal line on it. The first player places one of their rings on any unoccupied space and the line in that space indicates the direction in which the opponent must place their ring: vertically horizontally or diagonally in line with the ring just placed. If the opponent can't place a ring in this direction because each square in this line is occupied then the opponent can place a ring in any unoccupied square.If you manage to insert a ring between two rings owned by the opponent — whether by placing your X piece in a space like this O_O or in a space like this OXX_O — then you change those opposing rings to your color.If the board is full and no one has managed to create a row of five rings in their color then the player with the largest orthogonally connected group of rings wins.

Mapmaker: The Gerrymandering Game

Mapmaker: The Gerrymandering Game

Rating: 6.7 | Players: 1–4

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Abstract

You are a mapmaker which means you make maps… and determine who wins elections.You belong to a political party: Red Elephants Blue Donkeys Yellow Porcupines or Green Leaves. Your only job? Make sure your party wins the next election. You get to redraw the districts. But so do the other mapmakers.Everyone starts with the same number of voters spread across counties. Players each place four district borders per turn. When a district gets closed off whoever has the most voters inside claims it. At the end of the game the entire board will be sectioned into districts. The party with the most districts wins. If there’s a tie the party with the most swing counties wins.You must scramble to draw the best lines first. Can you crack and pack voters? Can you scheme and strategize? Can you create unfair lopsided strangely shaped districts that will guarantee your party’s victory? Mapmaker: The Gerrymandering Game is fast to learn and fast to play. It’s full of surprises maneuvers and outmaneuvers. It’s a hands-on way to try out gerrymandering yourself.-description from designer

Tatsu

Tatsu

Rating: 6.7 | Players: 2

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Abstract

Tatsu is a two-player game in which players control three different types of dragon pieces. By rolling two six-sided dice to decide movement and either combining or splitting the values the pieces travel round the inside circle of the board only swapping to the outer circle when landing on the same space as another piece which will affect the piece in the following ways:Victory is gained when a player manages to destroy all of one type of the opposition's dragons or knocks all the opposition’s dragons off the board so that none remain in play.The Story Japanese legend tells of a great battle between two mighty Dragon Lord armies locked in combat on the peaks of Mount Hotaka competing to win the hand of Princess Kushinada the last and most beautiful of eight sisters. A battle so ferocious that the villagers fearing for their lives acquire the help of a powerful Wizard who casts a spell over the Dragon Lords to keep them imprisoned in a circle of combat and to be freed only at the battle’s end. Their struggle continues to this very day even though the Princess and their fateful story have long passed into legend.

Tholos

Tholos

Rating: 7.4 | Players: 2

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Abstract

Participate in the construction of the Tholos of Delphi the temple that marks the center of the universe marked by Zeus and built inside the Sanctuary of Athena Pronaia. As a builder face your opponent in a duel and achieve the greatest influence within its sacred construction. May the gods be propitious to you!Tholos is a game of majorities for two players with high interaction. On a turn you take one of two actions:When all seven columns have five stones on them the game ends and players receive points for each column where they have more stones than the opponent — but this isn't necessarily a good thing. When you score a column you receive 1 point for each stone of your color 3 points for each stone of the opposing color and -2 points for each neutral stone. each column awards points to the player who has the most stones of their color in that column.In the advanced mode of Tholos you place one or more ornament tiles on the game board each in a different location. Each ornament tile has a power that changes the rules of the game such as activating the power of a location with gray stones awarding a column to the player with fewer stones than the opponent or raising the maximum number of stones in the location's column to seven.

Tintas

Tintas

Rating: 7.6 | Players: 2

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Abstract

Tintas is played on a hexagonal gameboard with 49 spaces and pieces in seven colors and a neutral pawn for collecting the pieces. The player who collects all seven pieces of one color wins the game. If that is not possible the player who has four or more pieces in at least four colors wins.

Punto

Punto

Rating: 6.6 | Players: 2–4

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Abstract

In Punto you're trying to create a line of four or five of your cards but you can't always place them where you want.The game includes four decks of 18 cards each with each deck having cards with 1-9 dots on it twice. You shuffle your cards to form a face-down deck. On a turn place your top card somewhere in a 6x6 grid that players create during play. You can place in an empty space adjacent to cards already played or you can place your card on top of another card as long as your card has more dots on it than the card being covered. As soon as you create a row of 4-5 cards in your color you win the round. Remove the most dotty card in that row from the game then everyone shuffles their decks and beings a new round. Whoever wins two rounds first wins the game!In a two-player game each player has two decks of cards shuffled together but they must create a line of only a single color. In a three-player game each player receives six cards of the unused color at random and they play these cards as blockers.

Gartenbau

Gartenbau

Rating: 7.2 | Players: 2–4

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Abstract

Gartenbau is a 2-4 player game in which players place and lay tiles in a tableau to meet the growing requirements of drafted flower tiles. A dual track rondel combined with three layers of tile laying are at the core of this beautiful game.Take on the role of a gardener seeking to wield your green thumb to grow a well-balanced mature garden before the growing season ends.You will sow seeds and grow a variety of plants to fill out your garden. In addition if you meet the complex growing condition of your Flowers you'll earn Prestige Points for your horticultural achievements.The player who earns the most prestige at the end of the game is crowned The Master Gardener.Gartenbau is set in the late 19th century and all of the artwork used in this game is vintage from that era. This game is dedicated to all of the unknown artists who created wonderful works for various seed and flower catalogs during that period leaving their mark on a beautiful era for garden art.

Winter

Winter

Rating: 7.0 | Players: 2

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Abstract

Every winter the lake freezes over. It won’t last long so we have to play as soon as possible trying to dominate the frozen parts of the lake before everything unfreezes and we lose everything. In order to win choose key spaces wisely before your rival does and control them. Show that the cold never bothered you.In Winter two players compete to be the player with the most chips of their color on the lake at the end of the game. The game is divided into two phases. In the first the freezing phase players will create the frozen lake in a contiguous form using their snowflake cards. They’ll also attempt to secure zones in which they’ve managed to group four snowflakes of their color using chips. In the second phase the unfreezing they’ll undo the creation by moving and retrieving their cards and chips of their color. At the end of the game the player with the most chips on the table is declared the winner.Winter is an abstract game for 2 players ages 8 and up. Games last 10 minutes in which good decisions are everything. This is a reissue of the 2016 edition with all new mechanics.Winter was the winner of the 2021 Cardboard Edison Award. It’s the first of a series of the 4 Seasons series that will continue later with Autumn Summer and Spring.

Rondo

Rondo

Rating: 6.6 | Players: 2–4

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Abstract

In the abstract strategy game Rondo players try to score as many points as possible by placing tokens on numbered spaces on the game board with the board consisting of two concentric rings of numbered spaces and multiple spokes connecting these rings and the center of the board. (The game board is double-sided with different values on each side.) The numbers come in five colors and players start the game by drawing two tokens (also in five colors) from a bag and placing them on a rack thereby hiding the color of the tokens from other players.On a turn a player can either (1) play as many tokens as they want in a continuous chain with the first token being placed next to an occupied space or the center space then drawing one token from the bag or (2) drawing two tokens and placing none on the board. A player can hold at most five tokens on their rack.When a player places tokens the color of the token must match the space being covered; immediately score the points shown on this space. A player can choose to place a non-matching token face down on a space in order to reach another space but they score no points for the face-down token. Alternatively a player can play multiple tokens of the same color on a matching space and score the listed number of points for each token placed.The game board has a number of dark grey spaces on it. The game ends at the end of the round in which all of these spaces are occupied or a player cannot draw enough tokens to complete their turn. The player with the most points wins!

Bubblee Pop

Bubblee Pop

Rating: 6.2 | Players: 1–2

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Abstract

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Description from the publisher:Align them all! In Bubblee Pop players compete head-to-head to save Bubblees by aligning three of them horizontally or vertically. Once aligned the Bubblees give the player points and trigger special powers. If you pile them the wrong way though you risk losing the game immediately.

King's Road

King's Road

Rating: 6.5 | Players: 2–5

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Abstract

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In King's Road the players are nobles who are attempting to gain power and influence within the king's many provinces. As the king travels along the road that connects all the major landmarks within his territory he will allow the most influential noble in each region to govern in his stead. Over time the most favored noble will win the game.King's Road is an area-majority game. Each player has identical decks of eleven cards. On a turn players simultaneously select the three cards they will play and in what order. To win players not only have to influence the king as he traverses the land but attempt to read the minds of their opponents.King's Road reimplements the game Imperium previously only available within game compendiums.

Vivid Memories

Vivid Memories

Rating: 6.6 | Players: 2–4

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Abstract

Categories:

Every stick is a sword. Every bike is a steed. Every memory is a possibility.In Vivid Memories you’ll take turns collecting fragments of childhood memories weaving a tapestry of colored threads in your mind. Throughout your journey you’ll store important moments in your memory bank -- gaining new abilities to help you score.Cleverly create connections and earn rewards for completing core memories matching the imagination behind each moment and working toward your lifelong aspirations for victory.During the game players take turns collecting fragments of memories from moment tiles placing them in their brain board to weave a tapestry of colored threads. Using abilities at the end of each round to cleverly create connections players are rewarded for how they store memory fragments while working toward completing “core memories” which give repeated benefits each round. Through their journey players store important moments in their memory bank -- gaining new abilities and new opportunities to score -- all while working to collect fragments and moments that match what they aspire to be.—description from the designer

Fae

Fae

Rating: 6.6 | Players: 2–4

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Abstract

In Fae first released as Clans each player is trying to achieve victory by scoring as many points for their color as they can. This is tricky as each player's color is chosen at random and kept hidden until the end of the game. Each region of the board contains five areas each one of five different types. Each area receives one hut each of five different colors. On their turn a player moves all huts from one area containing less than seven to an adjacent area all the while trying to hide which color is theirs. After moving if one or more areas are completely surrounded by empty areas they are scored. If all colors are present in a scoring any colors with only one hut present are removed. The epoch track allows a limited number of areas to score before the game ends and each scoring will either gain a bonus or score nothing depending on the terrain type in which scoring occurred and how far along the track the game has progressed; each scoring advances the track and each section of the track gives different terrain types bonuses and penalties.Once at least twelve areas have scored the game ends then players reveal their colors to find out who was best able to score the most points while keeping their color a secret.

Frogriders

Frogriders

Rating: 6.5 | Players: 2–4

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Abstract

Deep in the forests of the North lives an enchanting elf tribe called the Frogriders. Each spring they hold a tournament in which their four major squads perform a mock battle. Whoever best manages to capture valuable units and make clever use of their special abilities will take the victory!Frogriders is a tactical family game in which you collect the custom-molded plastic figures by making them leap over one another. Each of the collected Frogriders enables you to keep it for scoring or return it to the tribe's village in order to use its special ability. Due to the many different privilege cards and several scoring cards (of which only a few are used each game) there are a lot of tactical nuances to discover and many strategies to employ to win at Frogriders!

Passtally

Passtally

Rating: 6.5 | Players: 2–3

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Abstract

In passtally you take turns placing tiles on the game board to create a line connecting your player markers. The more tiles the line passes through and the higher those tiles are stacked the more points you score!ゲームボードにタイルを配置しながら、 自分のプレイヤーマーカー同士をラインで繋げて、勝利点を獲得していきます。 ラインがより高い段数のタイルを通過すると高得点のチャンスです。

Axio

Axio

Rating: 6.8 | Players: 1–4

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Abstract

In Axio players take turns adding tiles to a shared playing area. Each time you play a tile — with tiles bearing one or two colored symbols — you score points for symbols of the same type that are in rows extending from the recently-placed tile. Tiles can be placed on other tiles in some situations.When the game ends players check the scores for each of their symbols and their final score is equal to the lowest value among them. Whichever player has the highest low score wins!

Almadi

Almadi

Rating: 6.7 | Players: 2–5

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Abstract

By the end of the 1001st night the sultan Shahryar wishes to build the new realm of Almadi to honor the intelligence and wisdom of his wife Sheherazade. As the sultan’s advisor you are the architect of this great work. Design a thriving territory with sumptuous palaces fresh oases opulent markets and majestic caravans. Skillfully arrange the landscapes and use their effects to turn your work into a great success!Players build the Almadi realm in front of them by arranging the different Landscape types to the right of their starting tile. During their turn each player chooses a Landscape tile from one of the rows on the central board and places it in the row with the same number in their realm. By placing this tile the player can activate the effects of adjacent tiles.At the end of the game players score points based on the landscape layout in their realm the number of rubies collected the activation of certain effects and the royal objectives they have completed. They also score points if they have used the characters.The player who scores the most points at the end of the game will be the winner.—description from the publisher

...and then,we held hands.

...and thenwe held hands.

Rating: 6.0 | Players: 2

Game Type:

Abstract

...and then we held hands. is a co-operative game about finding balance. To win the two players must complete objectives and reach the center of the board.The players take turns trying to fulfill the current common emotional objective by discarding emotion cards to move from node to node. They must do this without verbal communication empathizing and always considering each other's situation when making a move.A player can use their own cards or their partner's but if their move causes their partner to be unable to move the players lose and the game ends. While moving from node to node their balance shifts and they are not able to refill their hand.The game features a card-splaying mechanism in which players change their perspective to reveal a new set of options.The players win by meeting in the center while in a balanced state and within one turn of each other - something quite difficult and therefore very rewarding when achieved....and then we held hands. features art by beloved French illustrator Marie Cardouat known for the art found in beautiful games such as Dixit Steam Park and Marrakech.

Vye: The Card Game of Capture and Control

Vye: The Card Game of Capture and Control

Rating: 6.7 | Players: 2–5

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Abstract

You are the ruler of a fledgling kingdom in the land of Vye. Around you are untamed lands ripe for the taking. But you are not alone! Other rulers seek to broaden their holdings as well. You must carefully protect your borders even as you race to expand them. Will you control the largest kingdom? Or will you see your power splintered? Plan your moves well - it will take strategy and a little luck to win the battle for Vye!Vye is a strategy card game played by 2-5 players. The goal of the game is to have the largest connected kingdom when the game ends. You grow your kingdom by placing Land and Building cards on the table claiming the cards you place and potentially others around them in the process. Vye is easy to learn and can be played in about 20 minutes.

Jarl: The Vikings Tile-Laying Game

Jarl: The Vikings Tile-Laying Game

Rating: 6.9 | Players: 2

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Abstract

Game description from the publisher:In the long winters between raiding seasons warriors keep their intellect sharp through games of wits and chance. Ragnar Rollo Floki and even the Earl challenge each other to this game of stone placement filled with tactics and subtle maneuvering for victory.In Jarl: The Vikings Tile-Laying Game players move their warriors (tiles) around the board and flip them over after each move. Each tile's side shows a different movement profile. If you end your movement in a square occupied by an opponent's tile you capture that tile. Capture your opponent's Jarl to win!

Coral

Coral

Rating: 6.7 | Players: 1–4

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Abstract

In Coral players develop a coral reef together whilst vying to position their own species closest to the top where they can soak up the life-giving sunlight.Together - as much as against one another - you'll build a unique magnificent 3D structure out of gorgeous wooden pieces. This represents a coral reef growing and living in a complex competitive harmony. Move around the table to find the best spots to grow your species whilst blocking your opponents!At the end of the game the player with the most pieces visible from above the reef is the winner.---Coral includes a bespoke solo puzzle mode and several multiplayer game modes for exciting games for 1 to 4 players.—description from the publisher

Latice

Latice

Rating: 6.6 | Players: 2–4

Game Type:

Abstract

Latice is a strategy game where you match tiles by color and shape. The game comes with a game board stones and acrylic tiles. Most of the tiles contain one of six images (e.g. turtle leaf lizard dolphin) in one of six colors. There are also a few special wind tiles. The game is for 2-4 players who will evenly split the tiles. You win by being the first player to play all of your tiles.The first player selects one tile from their rack and places it in the center square on the board. The next player and then each in turn can add one tile to the board but that tile must be set adjacent to one or more existing tiles and it must match each adjacent tile based on either color or shape. If you match more than one tile or you place your tile on one of the sun squares on the board you get stones that can be traded in for extra moves allowing you to get rid of your tiles faster. You can also use the special wind tiles to move a tile already on the board over by one square.As you play Latice you’ll learn to plan your turns and extra moves ahead of time. You’ll strategically use wind tiles to alter the layout of the board and play both offensively and defensively based on your knowledge of the remaining tiles. Latice has no language culture age or gender barriers and can be played by just about anyone. It offers strategic gameplay for adults while still being simple enough for younger players.The DELUXE editions come with nice acrylic tiles instead of simple cardboard pieces.

HUND

HUND

Rating: 6.7 | Players: 2–5

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Abstract

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The smartest dogs in the world are getting together for game night! Now you have to keep an eye on which dogs will play which roles and make the right choices. Who will be the best dog?In the trick-taking game HUND which was first released as ebbes players try to collect as many points as possible but initially no one knows which suit will generate positive or negative points! To start a round shuffle the deck of cards which has five suits and deal players their hand. Next reveal a number designation card from a separate deck. Let's say it's 3.Gameplay is similar to traditional trick-taking games. The lead player for a trick plays one card and the other players must follow suit if possible while throwing any other card if they can't. The highest card of the color led wins the trick unless one or more trump cards were played in which case the highest trump wins the trick — but at the start of the round trump is undetermined! The first time a 3 is played the color of that card becomes trump for the rest of the round. What's more...The game includes color markers to track this information. After five rounds whoever has the highest score wins.

Majolica

Majolica

Rating: 6.8 | Players: 1–4

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Abstract

The rise of industrialization during the Victorian Era enabled both the mass production of a type of glazed pottery known as majolica as well as its spread to the Far East including Japan China Taiwan and Southeast Asia. The name “Majolica” comes from the Spanish name for the island of Maio (Cape Verde) which became renowned for (and later synonymous with) its export of high quality colorful glazed pottery tiles.In the game of Majolica players take turns to collect majolica tiles from the outlying sides of a 4 x 4 grid and place them in one of their four workshops. When the ratio of the tile colors matches the requirement of the workshop you may deliver the tiles to your design card and carry-over the remaining tiles to the next workshop.Choose the tiles wisely arrange your design cards in the right place and recycle your remaining tiles efficiently are the keys to score the most points and win the game.

Paco Ŝako

Paco Ŝako

Rating: 7.6 | Players: 2

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Abstract

Paco Ŝako (Esperanto words for peace chess: pronounce PAH-tso SHAH-ko = /'pat͡so 'ʃako/ IPA) is a form of chess created to be an expression of peace friendship and collaboration. The aim is to find through strategic gameplay a way to embrace the other player's king.The game represents a constructive conversation or development in which the two sides merge their knowledge ideas and strength. During the game both players try to bring forward good or ever better ideas than the other player by moving their chess pieces around. For both players the aim is to stand strong for your knowledge ideas and strength but you will be open to receive input from the other player when it is their turn. Making the last move and bringing one of your pieces into a union with the other player's King will make you win the game.Paco Ŝako is played on the same board and with the same chess pieces as traditional/classic chess though the Paco Ŝako chess pieces have a different functionality. Black and white pieces can be merged into a union and can stay together on one square. Because there are no pieces taken all pieces stay on the board during the game. Once unions are created both players can still move them; you can take over a union and release your piece out of a union by replacing it with another piece and eventually there is the chain reaction which really brings out the Paco Ŝako gameplay. Taking over unions and releasing pieces mean you may move several pieces in one turn.The game is very much focused on patterns and creativity not on piece advantage. The nice thing about this is that both players stay in the game until the last move is made. There can be created an advantage in position and games can be fast because of the dynamics and physical patterns in which several pieces can be moved in one go. When the game develops into an endgame with a lot of unions there will be a high energy on the board with lots of possibilities chains and creative options and often both players will get closer to making the final move. Sometimes it is about having momentum and holding it.

Urbino

Urbino

Rating: 8.0 | Players: 2

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Abstract

Urbino is a semi-abstract city-building game played on a 9 by 9 square board.Each player has 18 houses 6 palaces and 3 towers of their color. Additionally there are two neutral architect figures on the board. On their turn players may reposition one of the architects who look in orthogonal and diagonal directions targeting at spaces where buildings may be placed. There are some building rules which further restrict the placement options.In the end when there are no more architect moves left the town is evaluated. The different buildings score one two or three points in quarters you have the majority. Special monuments like town walls ducal palaces or cathedrals score twice as many points. The player with the highest score wins.—description from the designer

Cinco Linko

Cinco Linko

Rating: 6.6 | Players: 2–4

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Abstract

With nothing but four stacks of colored tiles it's no wonder why Cinco Linko — a.k.a. OK Play — is regarded as the world's easiest to understand game. Don't let that fool you though - whilst this game takes minutes to learn it takes ages to master. The rules are simple: using your stack of tiles you try to make a line of five before any of your opponents can. Each tile must line up with the flat side of another (no placing corners on corners) and your line of five can go orthogonally or diagonally. If you manage to use all of your tiles and there's still no winner you can reposition them one at a time. Whether you're from Albania or Zambia speaking in Urdu or Zulu or playing against a rabbi or a Jedi OK Play can go anywhere and be played by anyone with anyone (even if you can't understand a word the other person is saying).—description from the publisher

Dreamwell

Dreamwell

Rating: 6.5 | Players: 2–4

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Abstract

In a place outside the waking world where children go while they sleep Wander the dreamkin—lost sleepers whose souls this land seeks to keep. Underneath the gentle waves of lucid seas we fell. We’re off to find our missing friends in the vast Dreamwell.Dreamwell is a 2-4 player competitive game featuring the art of Tara McPherson where players are trying to locate their lost friends in the Dreamwell. The Dreamwell is represented by a 4 x 4 grid of tiles. Each tile shows a environment and a creature in addition to pathways to neighboring tiles. At the beginning of the game players will be dealt two cards each of which shows a picture of the friend whom he or she is trying to locate along with the two creatures and environment that will be required to find that particular friend.On your turn you will be able to take three actions from the following list: move one of your pawns rotate a tile draw a card replace the display or locate one of your missing friends by playing a card. Only by carefully navigating the maze-like Dreamwell can you locate your friends and win the game.

Castellan

Castellan

Rating: 6.2 | Players: 2

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Abstract

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In Castellan two players work together to build a castle. Finely-detailed wall and tower pieces link together to form courtyards and the player who finishes a courtyard claims it with a Keep scoring points for that courtyard equal to the number of tower pieces surrounding it.In more detail each player starts the game with two decks of cards: a wall deck and a tower deck. Each card allows a player to play the components shown on it with the wall deck cards always depicting at least one wall (and some combination of walls/towers) and the tower deck cards always depicting at least one tower (and again some combination of walls/towers). On a turn a player can play as many cards as she wants but she draws only one card at the end of her turn. The goal is to create courtyards – and subdivide existing courtyards – while keeping your opponent from doing the same. Players have the same cards in their decks so the challenge is all about what to use when. The game ends when all the castle pieces are used up and the player with the most points wins.Two different pairs of Keep colors are available in the two versions of Castellan so with two copies of the game – and the right combination of bits – up to four players can play.

Koi-Koi

Koi-Koi

Rating: 6.5 | Players: 2–4

Game Type:

Abstract

Categories:

A traditional two-player Japanese card game played with the beautiful Hanafuda (literally 'Flower card') deck.Setup: the cards are all shuffled and one card is randomly revealed: the player whom the birthday month is closer to the revealed card month is the first player and thus the dealer. The cards are shuffled again and handed out two by two to both players as for the face-up talon in the middle of the table.Turn: Then each player proceeds as so: firstly he discards a card face up on the table from his hand. If that card matches another card on the table (matching months) the player then wins both cards which he puts in his face-up collection in front of him. The collection is always displayed in 4 columns as so: Flowers Ribbons Animals and Specials. If it doesn't match anything the discarded card stays on the table. Secondly whether it matched or not the player then draws the first card from the face down deck and proceeds the same way: if it doesn't match any card the drawn card stays on the table but if it does match a card the player wins both cards which he adds to his collection. Then the other player takes his turn.Turn's End: At the end of a player's turn if he has any Yaku he can stop the current month (inning) by stating his Yakus then the points are scored and the next month begins. However if he wishes to continue in order to increase his score for this month he says Koi-Koi and the other player takes his turn. If later on during the game the player who said Koi-Koi wins another Yaku OR increases his previous Yakus he can then again stop the game or say Koi-Koi as many times as he wants. But if a player gets a Yaku in a game where his opponent already said Koi-Koi then he gets the right either to say Koi-Koi too or to stop the game and receive his points thus leading his opponent to get no points at all this month.End: Since each player has 8 cards in his hand a month (inning) can at worse last 16 turns. In case of a game where one (or both) player(s) said Koi-Koi and no more Yakus have been added or increased before the month ends then only the last player who said Koi-Koi scores his points as usual. The winner of a month becomes the dealer for the next month or stays the same if there was not any winner.Each Yaku can add itself to the others. Here are the Yakus:Basic Yakus10 Flowers / Kasu : 1 point (Each additional Flower adds 1 point) 5 Ribbons / Tanzaku : 1 point (Each additional Ribbon adds 1 point) 3 Purple Ribbons (blue) / Aotan : 5 points 3 Ribbons with Poems (red) / Akatan : 5 points 5 Animals / Tane : 1 Point (Each additional Animal adds 1 point) Doe + Boar + Butterflies / Ino Shika Chô : 5 Points 3 Specials without the Rain Man / Sankô : 5 Points 4 Specials with the Rain Man / Ameshikô : 6 points 4 Special without the Rain Man / Shikô : 8 Points 5 Specials : Gokô : 10 pointsSpecial YakusThe Moon + The Sake Cup / Tsukizake : 5 points (Bonus Yaku only in addition to at least another normal Yaku) The Cherry Curtain + The Sake Cup / Hanamizake : 5 points (Bonus Yaku only in addition to at least another normal Yaku) The Iris Flower is a Joker card: it can either be counted as an Animal or as Flower to form a Kasu (but not both). The 4 Cards of the current Month / TsukiFuda : 5 points No Yakus / OyaKen : 1 pointThe game ends when one player reaches 50 points. In some variants at the end of a month the points scored by a player are subtracted from his opponent's score. In some variants the player with the most points at the end of the year (December) wins the game.

Coin Age

Coin Age

Rating: 6.0 | Players: 2

Game Type:

Abstract

Coin Age is a microgame for two players that's played with a single card and pocket change. Players take turns placing coins on a map to control spaces outmaneuver their opponent and score victory points.Coin Age uses an innovative coin slap mechanism to determine available actions. On a player's turn they take one of each of their remaining types of coins in hand (one quarter one nickel one penny and one dime) shakes them up then slaps them on the table. Based on the number of coins that match their side players can then either place coins on the map move previously placed coins to an adjacent space or remove them altogether. When placing coins players may also place their coins on top of the opponent's coins if their size/rank is smaller so while a quarter will give you the most victory points at the end of the game it has the highest probability of being covered by your opponent.Coin Age is a quick-playing area control game with lots of player interaction and a bit of push-your-luck gameplay.

K3

K3

Rating: 7.0 | Players: 2–4

Game Type:

Abstract

K3 is one of the most dangerous mountains in the world and while many will attempt to climb only a few will make it so plan your steps carefully to be the last climber to survive.To begin play the starting base will be filled with nine pegs drawn at random from those in the supply. Each player has a supply of tokens that varies based on the player count and on a turn you place a token following certain rules; if you cannot play you are eliminated and the last player still in the game wins.

Pyramix

Pyramix

Rating: 6.4 | Players: 2–4

Game Type:

Abstract

Pull apart the pyramid! In Pyramix players take turns removing one cube at a time from the pyramid stack. Cubes come in four colors and are worth 1-3 points depending on their symbol. You can remove a cube as long as two or three faces are exposed and it's not touching a cobra cube. (You can remove the cobra cube itself but it's worth zero points. With no other options though you might have to remove it!)As cubes come out others slide down toward the base. When only a single layer of cubes remains in the plastic tray the game ends. Remove all the cobra cubes on the bottom level along with any cubes that share a face with cobras. Whoever has the most ankhs in each color now claims any cubes of this color from the tray. (In a tie no one claims these cubes.) Players then tally their points and whoever has the high score wins.

King Chocolate

King Chocolate

Rating: 6.6 | Players: 2–5

Game Type:

Abstract

Categories:

Game description from the publisher:You know there is money in chocolate but it doesn't just grow on trees. You need to control the links in the production chain to get your cut of the cash to make sure the cocao flows through your businesses instead of your competitors'.Sometimes you need to help your customers and suppliers to help yourself. If you are wily you can figure out a way for your competitors to do the work for you. Create monopolies cut off the supply chain disrupt other players' finely honed plans — do whatever it takes to become King Chocolate.The fruit of the cacao tree goes through six steps to become chocolate. You can control only a few of these steps so you must work with your fellow chocolate makers to keep the chocolate flowing through the production chain. It sounds cooperative and friendly — but did we mention that the chocolate maker with the most money wins? Things always get complicated when money is involved.To ensure your portion of the production process is used the most so that it earns you cash occasionally you'll help your customers and suppliers. At the same time you will attempt to crush your competitors force others to help you and manipulate the supply chain.You'll do whatever it takes to become the king of chocolate.

Assembly

Assembly

Rating: 7.1 | Players: 1–4

Game Type:

Abstract

Assembly is a quick cooperative or solo puzzle card game that fits in your pocket.No two games will ever be the same because of a variable setup several role cards and the optional use of malfunctions activating on locking that force you to change your strategy. Also two-player games add limited communication into the mix and the optional use of sign language instead of verbal communication.With 2 base sets you can now play the double ring variant of Assembly which is suitable for 1-4 players (rules are in the File section).The Story:You are on an orbital platform that assembles luxury spaceships. After a recent micrometeorite impact a deadly virus has emerged and wiped out the entire staff. Luckily you seem to have natural immunity and now you must escape to help create a vaccine before the virus spreads to Earth.In an attempt to quarantine the virus the computer locked down all systems undocked all the spaceships and is currently venting the oxygen to prevent you from ever leaving. Fortunately it has missed one. Unfortunately it's still on the assembly line and only partially complete. You must finish building it to escape.Against all odds you have outwitted the computer and are now in the control room of one of the spaceship assembly lines where the incomplete ship lies in front of you. On the screen above your head you can see the required layout in blueprint form and on the assembly line you can see the completed Room Modules hanging around the edges ready for placement in the bays corresponding to the instructions overhead.You have discovered a rather limited set of commands to complete the ship but for some reason the controls keep glitching. Does the computer know what you are trying to do? You must work together and use your commands wisely to assemble the ship and make your escape.Can you complete the ship and escape before you perish?

Stellium

Stellium

Rating: 6.7 | Players: 2–4

Game Type:

Abstract

Stellium is a game in which players are architects of the universe just after its creation. They have to draw celestial bodies from a bag (represented by marbles with different textures so they can try to pick the one they are looking for) and place them on the universe to complete contracts. Each type of celestial body has an effect on the universe e.g. the comet takes the place of another one and pushes them in line.—description from the publisher

Homeworlds

Homeworlds

Rating: 7.6 | Players: 2

Game Type:

Abstract

Homeworlds is a deep abstract strategy game of perfect information resource management and galactic war. Can you destroy your opponent's Homeworld before their space fleet reaches yours?Originally Homeworlds was played with a full 60 pyramid (“classic icehouse”) game set and could be played with 2–6. The original two players variant rules were called Binary Homeworlds.This new standalone 2 player edition contains 36 pyramids in 4 colors which each provide specific powers in the game (red for attack yellow for movement green for growth and blue for transformation). Using just 36 pyramids Homeworlds is actually a 4X conquest game (Expand Explore Exploit Exterminate).—description from the publisher

Micro Robots

Micro Robots

Rating: 6.3 | Players: 2–99

Game Type:

Abstract

Micro Robots a simultaneous play game inspired by Alex Randolph's classic Ricochet Robots challenges players to quickly determine how a robot can move from one spot on the grid to another.To set up choose to use the black or copper side of the four game boards then arrange them in a 2x2 square. Each game board shows nine dice and once arranged the completed grid shows 36 dice with the dice being numbered 1-6 and showing six colors with each combination of number and color appearing exactly once. Roll the color die and number die to determine the starting location for the transparent robot then mark this space with the transparent starting token.In a round roll the two dice to determine the target space; you can mark this space with a transparent victory token or simply have everyone remember which space they're trying to reach. Everyone simultaneously tries to figure out how to move the robot to the target space and to move the robot it must move orthogonally to a space that shares either the color or number of its current location. If the robot starts on 3-green for example it can move orthogonally to any space that shows either a 3 or is green; if you'd move it to 5-green it can now once again move orthogonally to any space that shows either a 5 or is green; and so on.As soon as a player has a solution they yell out the number of moves then take the robot and demonstrate the solution. If the solution takes exactly the number of moves claimed the player earns a victory token; if not the player gives one of their victory tokens (if they have any) to the player with the fewest tokens. In either case the former target space becomes the new starting space for the next round.If any player possesses five victory tokens they win! If the 25 victory tokens are distributed before someone collects five then whoever holds the most tokens wins with ties being possible.Expert Micro Robots players can increase the challenge of the game by placing the target victory token on the board then rolling the two dice once again. The players must now determine a solution that first moves the robot to the space showing on the dice then to the final destination.The transparent robot in Micro Robots can also be used in Ricochet Robots. This robot moves like any other robot in that game except that for an additional move it can pass through a wall instead of stopping at it. It cannot move through the central barrier or the exterior walls and the only target space on which it can land is the colored vortex.

For the Crown (Second Edition)

For the Crown (Second Edition)

Rating: 7.2 | Players: 2

Game Type:

Abstract

Categories:

Civil war has broken out between two royal brothers over the succession of the kingdom and the people of a once-peaceful nation must choose sides and rush to war. Even when the sun goes down the war for the crown does not cease. While the battle rages on during the day both princes and their armies still hope to catch the other unawares under the blanket of darkness. Neither side is safe even then however and so both princes are well prepared - they've gone through lengths to recruit special units to surprise their enemy including a Phantom to cloak itself and hopefully use the darkness to its advantage in order to capture the rival King and Heirs.In For the Crown you must gather key resources train an army from scratch and capture the rival King and Heirs to prove your claim to the throne!In this game that combines the highly popular deck-building mechanic with the most engrossing variations of Chess do you have what it takes to wisely divide your attention between preparations and military maneuvering? To outpace your opponent’s development while eluding capture? Strategize your position and seize glory in For the Crown!What's New in 2nd Edition:Game Data:Complexity: 3 on a 9 scale Solitaire Suitability: 2 on a 9 scaleWhat's In The Box?• One 12-page full color Rule book • One 11 x 17 game board • 123 thick two-sided laser-cut game units • 150 deck-building cards • One 11 x 17 mounted two-sided jigsaw-cut game map • One bright red 9 x 11 7/8 Deluxe cardboard VPG game box • One beautiful box cover sleeve • One Wipes-A-Lot napkin • One charcoal dessicant packet

Six Making

Six Making

Rating: 7.5 | Players: 2

Game Type:

Abstract

Six Making a.k.a. Sixth is a two-player abstract strategy game in which players challenge each other in building chess figures. In this game checkmating the opponent doesn't make you a winner; instead the goal is to build a king.In more detail players alternate in either placing one of their own pieces on the board as a chess pawn or moving any of the pieces on the board. Taking pieces results in building higher stacks which move like different chess pieces. Even parts of stacks can be moved as their corresponding chess piece. The first player to create a stack of six or more pieces — with their own color on top — wins the game.

Zoollywood

Zoollywood

Rating: 7.3 | Players: 2

Game Type:

Abstract

Zoollywood is a 2 or 4-player abstract strategy game with a theme of penguin actors trying to win a film audition.On your turn you must take one of 3 actions: Landing Hatching and Exploring. Continue taking turns until one player places all their 16 Penguin Eggs on the board.—description from the publisher

Pocket Ops

Pocket Ops

Rating: 6.4 | Players: 2

Game Type:

Abstract

Description from the publisher:Pocket Ops is a two-player game of deduction and area control. As rival spymasters position your agents to outmaneuver your opponent and dominate the battlefield.Built on the Tic-Tac-Toe framework that everyone knows players must stay one step ahead of their opponent. The battleground is as much in the minds of the Spymasters as it is on the board. Predict your opponent’s moves to prevent them from gaining ground and when all hope seems lost snatch victory away from your opponent with clever use of your elite agents: the Assassin Sniper Pusher Grappler or Hacker.If you are the first to capture both parts of the doomsday device it’s game over for your opponent!

DiceWar: Light of Dragons

DiceWar: Light of Dragons

Rating: 7.2 | Players: 2

Game Type:

Abstract

Light of Dragons is a tactical dice and positioning game in which players battle in the role of ancient peoples who are trying to become ruler over warring lands.

Katarenga

Katarenga

Rating: 7.3 | Players: 2

Game Type:

Abstract

Your objective in Katarenga is to get two of your figures past the opposing baseline. That may sound easy — but your opponent is flexible and dangerous. The abilities of the playing figures change from one move to the next. Only if you realize the advantages of the division of four possible actions make clever use of the different strengths and plan ahead can you outsmart your opponent through tactical play and thus win the game.Description from the designer:Katarenga is a two-player abstract consisting of a variable board 16 pawns and rules of movement derived from Chess. Each pawn’s move is governed by the colour of the square it moves away from (red = rook yellow = bishop green = knight blue = king). For each game the board is constructed from four double-sided quarterboards each of which can be placed either way up and any way round yielding a total of over 24,000 different 8x8 boards. In the basic game your aim is to get two of your pawns to the opposite side without being captured. The same equipment can be used for playing a variety of other games with the same rules of movement and capture. Can you invent more?

Agamemnon

Agamemnon

Rating: 6.7 | Players: 2

Game Type:

Abstract

None can defy the will of the gods but the gods themselves. Driven by the ambition of their king the Greeks have arrived on the shores of Troy. Some seek power some seek revenge while still others seek the great moment in battle that will define their place in history.Agamemnon is a fast-paced strategy board game in which two players take on the roles of ancient Greek gods during the Trojan War. By tactically deploying warriors to where they're needed across the board each player may influence the final outcome of the battles famously detailed in Homer's Iliad. Some areas will be decided by the strength of the warriors others by sheer weight of numbers and some by the inspiration your heroes provide.To begin the game Strings of Fate tiles are placed on their matching spaces on the board and each player receives one set of fifteen playing tiles. These tiles come in three varieties: Warriors with a numerical value marking their strength Leaders with both a letter rank and a strength value and Weavers who have no strength or rank but instead manipulate the Strings of Fate. Each player will shuffle their tiles face down in front of them.The first player flips over one of their tiles and places it on any available space. If it’s a Weaver its effect immediately comes into play: the Warp Weaver may swap two adjacent Strings of Fate whilst the Weft Weaver simply splits all strings it’s connected to. After the first turn each player flips and plays two tiles on their turns.Once all the tiles have been placed each string is resolved: each Strength String is won by the player with the highest combined strength contained within it; each Leadership String is won by the player with the single highest ranked tile within the string; and Force Strings are won by the player with the most tiles including Weavers in the string. Players claim all the tiles from Strings of Fate they have won and the player with the most tiles at the end wins.

Mouse Guard: Swords & Strongholds

Mouse Guard: Swords & Strongholds

Rating: 7.0 | Players: 2

Game Type:

Abstract

A light strategy game for two players from the setting of the Mouse Guard comics and roleplaying game.Each player controls four mouse pawns (white or black) on a 6-by-8 grid. Play involves a deck containing 10 of 3 types of cards (30 in total): Sword Stronghold and Diplomacy.Turn the board so that each player has 6 squares in front of them. One player takes one mouse of each color hides one in each palm and has the other player pick a hand thereby selecting what color they will be. Each player then places their mice in any configuration on the two closest grid intersection ranks. Shuffle the card deck and deal 3 cards to each player. Black goes first.On your turn select one mouse and move it into any open space around it (up down left or right). You may then play one of your cards targeting that mouse.Sword: Move in an L shape (move one space in any direction then one perpendicular to your last move). Any mice encountered are pushed in the direction of your movement. If multiple mice are lined up all are pushed. Mice pushed off the board or into one of the corners surrounding a Stronghold are captured and removed from play. You may not capture your own mice.Rescue: If you have one of each card play all of them and put one of your captured mice back on the board in any open setup position.Immediately after resolving a turn draw cards until your hands size is 3. If there are not enough cards draw what remains shuffle the discard pile and continue drawing.Build a stronghold in one of the enemy corners or capture all enemy mice.

Hack Trick

Hack Trick

Rating: 6.3 | Players: 2–4

Game Type:

Abstract

1:34 a.m. --- A fired bookkeeper’s message on Twitter: 3-SAME or SUM-15. 1:39 a.m. --- The information leaked out few minutes ago and already the cartel chief's server has been attacked. The stake is high therefore the hackers not only have to break the firewall but to fight against each other ...Hack Trick is a game of deduction and combinations where players generate numbers to finally obtain a valid password - a three-digit code with the same digits (ex. 222 555) or with their sum being 15 (ex. 852 159 357). Each time a card is played the player adds a number to the sequence and marks the generated number - the sum of the last two numbers - on the keypad (places a marker on the key). Because the keypad is a magic square (the sum of each row column or diagonal is 15) the object of the game is to line up three markers or place three on the same key.Hack Trick gameplay is deceptively simple but you’ll see that it hides many combinations. In his turn the player may ask the sum of the opponent’s hand than play a card or draw. When he plays a card he may capture opponent markers moreover he may sacrifice a marker to force his opponent to play a card in the next turn or contrarily protect himself from being forced. Markers can be used in five different ways but be careful the player who runs out loses!Finally the winner will be the player who knows how to defend and attack the positions when to gather information when to use the doubles when to start a forced series but above all how to find the right balance between forming a strong hand and tend to the final goal on the board.

Flip Over Frog

Flip Over Frog

Rating: 6.7 | Players: 2–4

Game Type:

Abstract

The flippin' frogs are coming! Help your brightly coloured frogs take control of your little corner of the rainforest!Cleverly place frogs on the game board to flip adjacent tiles hiding some frogs and revealing others. Each player is given a secret Frog Token at the beginning of the game determining what colour frogs they are trying to get on to the board. After dealing three tiles to each player the game begins. Tiles can be placed on any empty space on the 4x4 board or on the back of any face down tile. Frogs may NOT be placed on top of face up tiles.When placed the arrows on the tile which surround the frog tell the player which nearby tiles should be flipped. If a tile is stacked on another both tiles are flipped together. Only the newly placed tile causes other tiles to flip.Also included are four Snake Tiles which remove any one face up Frog Tile from the game. Both the Frog and Snake are discarded freeing up a space for a new tile to be played.Players keep playing a tile and drawing back up to a hand of three until either no more tiles can be played or the board has sixteen face up frogs on show. This triggers the end of the game and the player with the most frogs face up is the winner.Plan ahead watch out for snakes and flip your way to victory!

One Zero One

One Zero One

Rating: 6.4 | Players: 2

Game Type:

Abstract

In the world of computer programming there can only be one winner - either zeros or ones!One Zero One is an abstract strategy card game for two players. With identical 16-card decks each player (as either 0 or 1) plays cards to the program display endeavouring to gain control of lines of program code. Each line is worth a set number of points. As soon as the program runs points are tallied and the winner is determined.Most cards display commands which will affect the cards already in play. The order and position of cards played by each opponent will have a huge bearing on the outcome as will the ability of the players to adjust their strategies as the programming code changes.Game #1 in 'The Mike Line' of games from Grail Games.

Codinca

Codinca

Rating: 6.1 | Players: 2–4

Game Type:

Abstract

Deep within the rain forests of the Yucatan rival teams of treasure hunters have recently discovered the lost city of Codinca. In the center of the once great citadel stands a stone temple. Local legends tell of great treasures that lie buried beneath the temple but despite many weeks of searching no doorway has been found.On the top of the temple stands a square stone altar. A small totem stands in the center of this surrounded by a pattern of sixteen carved tiles. Examining them closely you discover an intricate series of mechanisms which allow the tiles to switch places and turn over which reveals that each tile has a stone side and a gold side. Carvings on each side of the pillar indicate that a sequence of four key patterns must be made with the tiles to open the temple. Can you be the first to unlock the secrets of Codinca?In Codinca each player has control of a set of four matching symbol tiles: Air Water Earth or Fire. Players take turns attempting to move their tiles into a series of four specific key patterns indicated on the key discs drawn at the beginning of the game; those patterns are a block of four a line of four four corners (can be four corners of any nine tiles as well as outside corners) and a diagonal line of four.On each turn a player must either switch and flip one of their own tiles with any adjacent tile or switch one of their tiles with any adjacent tile and switch the same or another of their tiles with any adjacent tiles or flip two tiles one of which must be one of their own tiles. In addition players are allocated three Spirit Card that gives them the bonus move choice of Line Push or Rotate Four. This allows players to disguise their planned moves. On the back of the Spirt Card is a Trap Pattern. This can be used to change a set display of tiles from gold to stone and visa versa to match the pattern on the Trap Pattern. Players can match their required patterns in any order and the first player to match all patterns wins.

Sugar Gliders

Sugar Gliders

Rating: 6.6 | Players: 2–4

Game Type:

Abstract

Sugar Gliders is a board game for two to four players. Each game lasts around 20 minutes. Each player has a sugar glider that has to collect as many fruits as possible by jumping from branch to branch.The sugar glider is a small marsupial that loves nectarous foods. As its name suggests it’s capable of gliding through the air much like a flying squirrel.COMPONENTS- A board depicting a tree with 61 cells. - 4 sugar gliders in different colours. - 60 food tiles in 5 types: 1 fruit 2 fruits 3 fruits 4 fruits 1 big fruit (5 points). - A carrying case.GAME PREPARATIONEach player chooses a player color and takes the corresponding sugar glider.Leaving the center space empty randomly distribute the 60 tiles face-up to the 60 other spaces on the tree 1 per space.White starts by choosing any space with a white fruit (value 1 tile) and placing his sugar glider on it. The tile in that space will be his ‘jumping tile’. In turn the other players do the same. The game can start now. White plays first.GAME RULESThe game is played in turns counterclockwise. On your turn you must either make your sugar glider jump or go into a brief state of torpor:JUMPMove your sugar glider in a straight line a number of spaces equal to your ‘jumping tile’ (this means one space in the first turn). If you have no ‘jumping tile’ underneath your sugar glider you must use one from your reserve. Notice that purple fruits count as 5 movement points.Then you take the ‘jumping tile’ that you just used and put it beside yourself face-up. This is your ‘reserve’. If you had no ‘jumping tile’ underneath your sugar glider and had to use a tile from your reserve discard this tile to the game case; it cannot be used again for the rest of the game.The tile on which your sugar glider has landed (if any) is your new ‘jumping tile’.Exceptions:- The sugar gliders cannot jump outside the tree. - A sugar glider sitting in the center space can jump to any space on the board by spending any tile from his reserve (no need to match the length of the jump). - A sugar glider cannot move through another sugar glider.Example: Anna wishes to make her sugar glider jump but there is no ‘jumping tile’ underneath her sugar glider. She uses a ‘2’ from her reserve moves the sugar glider 2 spaces in a straight line and discards the tile she’s used to the case.TORPORYou don’t move your sugar glider. Take the ‘jumping tile’ from underneath your sugar glider (if there is one) and add it to your reserve.GAME ENDThe game ends when all the sugar gliders are consecutively in a state of torpor or when the tree runs out of tiles whichever happens first.Each player sums the values of the tiles in his reserve (purple tiles count as 5 points). Highest score wins. In case of a tie play again.VARIANT FOR 2 PLAYERSFor shorter 2-player games discard all the purple fruit tiles and 3 tiles of each other value. Then play on the inner board.

Break the Cube

Break the Cube

Rating: 7.1 | Players: 2–4

Game Type:

Abstract

Categories:

Break the Cube is the multiplayer puzzle solving game that will let you go brain-to-brain with your friends! To compete you will need to build the most complex shape possible behind your screen.Your goal is to recreate the shape hidden behind your opponent's screen before they recreate yours using Break the Code's system of questioning and guessing but now with a 3D shape!The first player finding their opponent shapes initiate the end of the game. Everyone else will get a chance to guess their respective opponent shape to share the victory. If the challenge is not hard enough spice up your games with additional rules like only one final guess or adding another piece to you shapes!—description from the publisher

Nebula

Nebula

Rating: 7.9 | Players: 2–4

Game Type:

Abstract

It is said that for every person who has inhabited the Earth there is more than one shining star in the universe...In Nebula you will have to collect stars to position them in your galaxy. Stars come in various stages from red giants to white dwarfs which you can get from star clusters. You can get stars by investing Time or going to Chaos. Then you must position them in some orbit and constellation respecting the law of gravity. Finally there will be objectives both personal and shared that can reward you and also some stars without glow that will remind us that death is part of stellar life.Give life to your Galaxy and find harmony within your constellations. The stories that will be invented while you watch them will last over time...—description from the publisher (translated)Se dice que por cada persona que ha habitado la Tierra hay más de una estrella que brilla en el universo...En Nebula deberás recolectar estrellas para posicionarlas en tu galaxia. Las estrellas se presentan en diversas etapas desde gigantes rojas hasta enanas blancas las cuales podrás conseguir desde los cúmulos estelares. Podrás obtener estrellas invirtiendo Tiempo o acudiendo al Caos. Luego deberás posicionarlas en alguna orbita y constelación respetando la ley de gravedad. Finalmente habrán objetivos tanto personales como compartidos que podrán recompensarte y también algunas estrellas sin resplandor que nos harán recordar que la muerte es parte de la vida estelar.Dale vida a tu Galaxia y encuentra la armonía dentro de tus constelaciones. Las historias que se inventarán mientras las observas perdurarán en el tiempo...—description from the publisher

Squadro

Squadro

Rating: 6.4 | Players: 2

Game Type:

Abstract

To win Squadro you need to be the first player to make a return trip with four of your five pieces.Each player starts with their five pieces in troughs on their side of the game board with players sitting perpendicular to one another. When you move a piece you move it a distance based on the strength indicated in the trough that you're leaving. Once the piece has made its way across the board you move it back based on the strength on the other side. If you pass over an opposing piece while moving then that opposing piece must return to its last departing base and your moving piece advances one cell further than where the opposing piece was.Although it is easy to reach a situation where moving any piece implies putting it at risk — therefore making you not want to move — it is important to note that having some of your pieces taken and making your opponent advance is often beneficial to you since it reduces the amount of possible moves your opponent can perform and gives you extra moves. So do not be afraid or reluctant to place some of your pieces in front of your opponent's because it can be good for you.Sit next to your rival and have fun!

Hiroba

Hiroba

Rating: 6.9 | Players: 2–4

Game Type:

Abstract

Win the game of Hiroba by shrewdly placing your numbered pebbles so you can take control of the most gardens. As in Sudoku you must never have two pebbles of identical value in the same garden row or column. Beat your opponents by thinking strategically but don’t neglect the highly coveted Koi which can earn you precious points.Will you be able to retain control and stay Zen in the face of your opponents?—description from the publisher

Solani

Solani

Rating: 7.3 | Players: 1–4

Game Type:

Abstract

Populate the night sky with beautiful constellations assembled from uniquely shaped tiles.Solani is an abstract tile-laying and drafting game for 1-4 players.Players will assemble constellations to be set into the sky taking turns selecting two different shapes of tiles in a unique “double-headed” snake draft before laying them onto their personal board. Properly connect the stars observe the roaming planets and correctly identify the placement of celestial bodies to complete your constellations puzzle in the best possible way.After twelve rounds of play Coyote grows impatient; he grabs the edge of the buckskin rug and tosses the rest of the quartz skyward - creating the Milky Way.—description from the publisher

Carnac

Carnac

Rating: 6.9 | Players: 2

Game Type:

Abstract

Carnac is a simple fast abstract strategy game for two players. On your turn you take a Megalith — a piece formed by two cubes joined together — from the common reserve and place it on the board in a standing position. The turn passes to your opponent if he is willing to tip over the Megalith or if the Megalith cannot be tipped over.A player owns a square if it is covered by a Megalith showing his color on the upper face. A Dolmen is a group of at least three adjacent squares belonging to the same player. The game is won by the player with the most Dolmens; in case of a tie the player with the largest Dolmen wins.All Megaliths are the same: three faces (one square and two opposed rectangular ones) of one color and the other three faces of the other color. The two main aspects of the game are:It is possible to play Carnac on different board sizes leading to the use of different strategies to achieve victory.

Rune

Rune

Rating: 6.6 | Players: 2

Game Type:

Abstract

Rune is a fast-paced card game where you'll try to summon Zemilio from another world. Only the one who will collect the most mana from the rune stones will be able to complete the ritual.On their turns players place cards from their hand to link runes of the same type. A card has to be placed on top of part of at least one other card in game and has to follow at least one of the following rules:1) Place runes on top of the same color runes. 2) Runes have to match adjacent runes.Once placed a player can draw another card or place a rune master on top of a rune to control it and all the runes of the same colour adjacent to each other.Once all players have placed all their rune masters the game ends and players receive points for each rune controlled by their Rune Masters.

SPELL

SPELL

Rating: 7.6 | Players: 2

Game Type:

Abstract

Categories:

Every hundred years the catacombs of the Council Palace tremble with unleashed magic invoking powerful creatures and even changing the terrain itself. A challenge takes place between two powerful sorcerers to determine who presides over the Council for another century. Will you defeat your rival in this magical challenge? Will you become the next Great Wizard?SPELL is a dynamic game for two players who play powerful wizards in their quest to earn the respect of their peers through a logical challenge. You have to demonstrate your intelligence by completing more magical patterns than your opponent using the creatures you summon your powers to change the ground beneath your feet and the advantages of the patterns you complete.—description from the publisherCada 100 años las catacumbas del Palacio del Consejo tiemblan con la magia desatada que invoca poderosas criaturas y cambia incluso el propio terreno. Un desafío entre dos poderosos hechiceros para presidir el Consejo durante otro siglo. ¿Vencerás a tu rival en el desafío mágico? ¿Te convertirás en el siguiente Gran Mago? SPELL Es un dinámico juego para 2 jugadores a partir de 12 años que encarnan a 2 poderosos magos en su pugna por ganar el respeto de sus compañeros mediante un desafío de lógica. En SPELL tendrás que demostrar tu inteligencia completando más patrones mágicos que tu rival utilizando las criaturas que invocas tus poderes para cambiar el suelo bajo tus pies así como las ventajas que te otorgan los patrones que completas. Un juego en que se aúnan la lógica los combos y la visión espacial para crear un titulo que aprenderás a jugar en 5 minutos pero te costará bastante dominar.—description from the publisher (Spanish)

Casa Grande

Casa Grande

Rating: 6.4 | Players: 2–4

Game Type:

Abstract

In Casa Grande players try to develop well-located building lots in order to construct large and tall buildings on them. Opponents can use your buildings for their own purposes and the final result should be one large magnificant house – casa grande – after another.Casa Grande is played on a game board that shows a square grid for the building area which is framed by a track. At the start of the game each player receives a number of building blocks and differently-shaped platforms. Each player also receives five bonus points and one pawn which is placed on the track.The game is played in turns with some elements being similar to Burkhardt's own Kupferkessel Co. At the start of his turn the player rolls the die and moves his pawn forward on the track as many spaces as the number rolled. By expending bonus points the player may move his pawn further. Then the player must place one building block on the board in the column or row corresponding to the space on the track where his pawn is located. If he now has the building blocks needed to support one of his platforms he may place that platform on top of the building blocks. If he does so he gains an amount of money (Casa Grande Lire) based on the size of the platform and the level at which it was built.After a platform has been added building blocks may be added on top of the platform. If another player builds on top of your platform you gain a number of bonus points. You also gain bonus points if your pawn ends its move on a corner (in which you don't get to place a building block). If a player accumulates nine or more bonus points he receives nine Casa Grande Lire but loses the bonus points.The game ends at the end of the round in which a player has placed his last building block. The player who has collected the most money wins.

¡Adiós Calavera!

¡Adiós Calavera!

Rating: 6.9 | Players: 2

Game Type:

Abstract

Every year at harvest time on the Day of The Dead the souls of the deceased visit the world of the living to celebrate with their loved ones. There is dancing singing drinking and eating! Before everyone goes their separate way again the living and the dead make a bet: Whichever group makes it back again to their own world first has say over the other one for a year. The race begins...¡Adios Calavera! is a tactical race between the living and the dead for two players one controlling the dead the other the living. Each player has eight pieces and sets them up on a edge of a roughly 9x9 board next to the edge of the opposing player. Players are thus not directly opposite each other but seated at a right angle. The first player to get their eight pieces off their opposing side of the board wins.On your turn you move one of your pieces. A piece has as many movement points as pieces on the line where it is standing orthogonally (i.e. at a right angle) to the main direction towards your goal. This includes all pieces: both your own and your opponent's including the piece being moved. Some pieces also have special abilities such as moving through obstacles switching with other pieces or taking additional movement.

TA-KE

TA-KE

Rating: 6.8 | Players: 2

Game Type:

Abstract

Japan in the late Middle ages. Acting as shoguns players in TA‐KE try to consolidate their power and expand their influence in the empire. To this end you select people that you appoint to the emperor's court. But is the person chosen well and are their skills currently useful to the shogun? Only if you use clever tactics plan ahead and keep a close eye on your opponent can you assert your position at court and thus win the game.

Town Center

Town Center

Rating: 6.4 | Players: 2–4

Game Type:

Abstract

In Town Center players build a city – in particular the town center. They add cubes on their personal board and try to arrange them as best as possible in order to score the most victory points. Each cube represents a different type of module. Flats shops offices generators lifts car parks town hall can be built and stacked during the course of the game. Each module generates influence on adjacent land and on cubes directly below or above.Each round players will gain two cubes of different colors through a non-random mechanism build them on their game board then eventually stack them in order to make towers according to the building rules. If the players have done their job well some modules will be able to evolve becoming bigger in three dimensions. The last phase is an income phase in which players gain money from the shops and parking lots if they are supplied with electricity.The bigger and higher your city is the more victory points players will have at the end of the game which lasts ten rounds – but do not forget to provide electricity to all your flats shops and lifts to make them more efficient.Town Center is the second title in designer Alban Viard's Small City trilogy Card City being the first.

Neuroriders

Neuroriders

Rating: 7.8 | Players: 2–4

Game Type:

Abstract

We're a group of neuroscientists specializing in degenerative brain diseases. We're implementing new technology for preserving memories in our patients. This amazing invention is the nanobots called NeuroridersNeuroriders is a tile-laying game where the players will be traveling around the brain looking for the right amount of data they can take care of. To achieve this goal they have to connect doors and avoid getting caught by crystalized areas.

GEM

GEM

Rating: 6.3 | Players: 2–4

Game Type:

Abstract

Categories:

Players are jewel collectors in this tense auction game of asset leverage and wit. In the end the player who is most effective with his money and cunning in his collecting will amass the most prestigious and valuable jewel collection.Number 3 in the Pack O Game series.

Swish

Swish

Rating: 6.1 | Players: 2–6

Game Type:

Abstract

Swish is a pattern recognition card game reminiscent of Set that challenges a player to make matches – dubbed Swishes – before opponents.Swish includes 60 transparent cards; each card has some combination of balls and hoops on it with these items coming in four colors. To set up the game lay out 16 cards on the table. Players simultaneously try to create Swishes by spotting two or more cards that can be laid on top of one another in some manner so that every ball fits in a hoop of the same color. Create a Swish and you claim the cards used with new cards then being laid out. Whoever claims the most cards wins the game.The game includes varied levels of play so that the spatially clueless can compete against Tetris-heads.

boop the Halls!

boop the Halls!

Rating: 7.5 | Players: 2

Game Type:

Abstract

A deceptively cute deceivingly challenging abstract strategy game for two players.The Mensa award winning Game of the Year boop is back with a new Holiday edition and has really leveled up game play (literally!!).The hoomans are hanging ornaments on the highest boughs of the tree but those clever cats are leaping up and boopin’ them right off. You can win “Naughty” by knocking off 3 of your opponent’s ornaments or “Nice” by lining up three cats in a row!The 4-tiered game board ‘tree’ presents a surprisingly mind-bending 3D challenge for players. And the alternate win condition of knocking off 3 of your opponent's ornaments creates new strategic problems to solve elevating the play experience to a new high!—description from the publisher

TacTiki

TacTiki

Rating: 7.2 | Players: 2

Game Type:

Abstract

TacTiki is an abstract strategy game for 2 players with a strong memory aspect recommended for players aged 8 years old or higher lasting between 20-30 minutes. Tactics and planning are the lifeblood of the game which will fascinate and attract players from all over the world - all securely packed in a mysterious box!Make your way to the opposite side of the board and build a TAC or TIKI statue with 5 of your pieces on one of your opponent’s start fields. The square 5x5 board tile is the island where the war of the gods will take place with the first row of fields on opposing sides representing the start fields and the rest representing the battlefield. During the game you will move and stack multiple pieces on top of each other forming columns and initiating attacks against your opponent. On your turn you may either move pieces or reincarnate a defeated piece. You can move a piece 1 field forward left or right but not backwards or diagonally.Each player’s turn consists of two moves. One piece can move twice or Two pieces can each move once. When a piece moves into a field with 1 or more already existing pieces it is always placed directly on top of the other piece(s). Players can also Reincarnate a defeated piece. You do not need to show your opponent it's value. If you move to a field containing an opponent’s piece a battle occurs with each player revealing their piece’s strength. The weaker of the two is removed from the game. In case of a tie both pieces stay in the field but only the one in the top can move blocking their opponent. Also once a piece has reached an opponent’s start field it may not be moved anymore neither by you nor by any action of your opponent.You win the game by being the first player to build a statue of 5 pieces on an opponent’s single start field.—description from the publisher

Epigo

Epigo

Rating: 6.7 | Players: 2–4

Game Type:

Abstract

Epigo is a two or four player strategy game that should feel both fresh and familiar. Epigo's simultaneous action selection makes every round of the game exciting even though Epigo features relatively simple rules and mechanics. Epigo is also modular - the boxed game includes rules for 21 variants with more variants available on our website. Variants modify one or more of the core rules providing unique challenges and adding countless hours of replayability.The RulesTo win be the first to capture three of your opponents’ Epigons by pushing them off the edge of the board. Epigons have a rank between 1 and 7 dictating the priority at which they move. At the start of every round both players choose and stack three Orders from their hand. The top Order of a stack marks the first move the middle tile is the second move and the third tile is the last move. Each Order has arrows on one side indicating the direction the corresponding Epigon will try to move. Once both players have locked in their moves the stacks are revealed and unraveled. First compare the top Order on each stack. The higher ranking Epigon moves one space in the direction shown on the arrows. Then the other Epigon (matching the lower priority Order) moves in the same manner. If both players reveal Orders of the same rank they cancel and neither Epigon moves (players often try to make this happen intentionally for various nefarious purposes). After three moves players pick up all of their Orders and start the next round.When moving an Epigon one of three things will happen: it will Slide Push or be Blocked. When an Epigon moves into an empty space it Slides into it. If that space is occupied however the Epigon tries to Push in that direction instead. An Epigon must have a majority of friendly pieces moving in the same direction whenever it tries to Push otherwise the move is Blocked. The full rulebook contains detailed explanations of the movement rules and is available on our website.The boxed game accomodates up to 4 players in teams of 2 and introduces variant play.

Mixtour

Mixtour

Rating: 7.5 | Players: 2

Game Type:

Abstract

Mixtour is an original abstract stacking game for 2 players.Starting with an empty board players enter new pieces and move them trying to build up stacks with 5 or more pieces to win the game. There are many move options: stacks can be split at any level opponent pieces may be moved yet a move must always end on another stack. In fact it is the height of the receiver stack that determines the range of possible moves.

Thrive

Thrive

Rating: 6.6 | Players: 2

Game Type:

Abstract

Thrive is a two-player abstract strategy game with incredibly simple rules that grows in complexity as you play.You play as one of two lotus flowers competing to control the pond. Be the first to capture all but one of your opponent’s seed pods and win this game of tactical decision making!Each turn you move a piece then add two additional pegs to any of your pieces giving them more possibilities for movement on future turns.—description from the publisher

Barragoon

Barragoon

Rating: 7.2 | Players: 2

Game Type:

Abstract

Barragoon is a fascinating completely strategic game without any random factor. Complexity and variety of this game with all its unexpected turns will inspire you!The process: Both players use their tactical skills to move their tiles and arrange the barragoon pieces to enable them to capture all their opponent`s tiles or to impede their opponent`s progress. A player has lost when he no longer has any tiles that he can move.The barragoon piece: The barragoon piece is the central element of the game. Each of its side shows another symbol. It blocks or frees the tiles to be moved in specific directions depending on the direction indicated by the uppermost symbol. If a barragoon piece is captured it can be placed again on the board at a free chosen position. By this the players can block or attack the opponent or save their own tiles.The clou: Each time a tile is captured two new additional barragoon pieces have to be put on the board. By this the board becomes more and more crowded and the risk to get locked up increases. At the same time the chance to beat the opponent increases as well.

Element: Silver

Element: Silver

Rating: 7.5 | Players: 2–4

Game Type:

Abstract

Element: Silver builds upon Element by adding silver stones that function as a fifth element as well as three additional modes of play: Lightning Wood and Metal. Each version requires unique thinking tactics and philosophy to win.

Cappuccino

Cappuccino

Rating: 6.2 | Players: 2–4

Game Type:

Abstract

In Cappuccino players use stacks of coffee cups to capture other players' coffee cups.Cappuccino features 64 beautiful plastic coffee cups in four different colors with each player owning one color. At the start of the game place all the cups face down on the table shuffle them then group them together. On a turn a player can capture a stack that's adjacent to one of his own stacks as long as his stack is the same height as or taller than the adjacent stack. As long as a player's color stays on top of the stack he controls that stack. If one or more stacks are isolated from the main group and all of these stacks are controlled by the same player he can take possession of them removing them from the game. When all the cups have been captured players stack all of the cups they captured and whoever has the highest stack wins.

KUMO Hogosha

KUMO Hogosha

Rating: 6.6 | Players: 2–4

Game Type:

Abstract

A long time ago the gods decided to pass Earth down to Mankind and retreated to live in the Heavens. They erected the Cloud Temple a symbolic border between the two worlds and home to the Stone of Balance. As the sun shone from the Heavens and the Earth blossomed the gods decided to open the gates of the Temple to only the most skilled people allowing them to compete to become Kumo Hogosha Guardians of the Clouds. Throughout the centuries valiant warriors – the Kumotori – fought against each other in the Rotating Arena of the Four Winds where the renowned Stone of Balance resides. Each year a prestigious tournament is held in which a single winner is elevated to the rank of Kumo Hogosha a demigod amongst men. The challengers for this title compete in a duel that combines strength and strategy to demonstrate their skill in a myriad of fighting techniques.Today it is your turn to continue writing the legend and face these legendary warriors. Climb into the Arena master its ever-changing environment and bring the Stone of Balance into your opponent’s camp to become a Kumo Hogosha!To become a Kumo Hogosha you have to move the Stone of Balance outside the Rotating Arena into your opponent's camp. The player who first succeeds wins. Possible actions that players can take are:

Volto

Volto

Rating: 6.6 | Players: 2

Game Type:

Abstract

The next Doge of Venice is about to be elected: two families are in line to see their representative prevail. During the carnival everyone wears masks so it's the perfect opportunity for your family to eliminate the rival family.Discredit the opposing contender in St Mark's Square to ensure the council's vote!Your family takes advantage of the Venice Carnival to get rid of your rival for the title of Doge.Which family will succeed?—description from the publisher

Santorini: Pantheon Edition

Santorini: Pantheon Edition

Rating: 8.7 | Players: 2–4

Game Type:

Abstract

NOTE: Pantheon Edition includes all material from the Golden Fleece expansion as well as every promo card and many new cards. A lot of cards are revamped reworked and rebalanced.Santorini is an accessible strategy game simple enough for an elementary school classroom while aiming to provide gameplay depth and content for hardcore gamers to explore The rules are simple. Each turn consists of 2 steps:1. Move - Move one of your builders onto an unoccupied neighboring space that is a similar level up one level or down any number of levels.2. Build - Construct a building level adjacent to the builder you moved. When building on top of the third level place a dome instead removing that space from play.Winning the game - If one of your builders moves from a lower level to the third level you win. Or if your opponent cannot move you win.Variable player powers - Santorini features variable player powers layered over an otherwise abstract game with many thematic god and hero powers that fundamentally change the way the game is played.