Maracaibo a strategy game for 1-4 players by Alexander Pfister is set in the Caribbean during the 17th century. The players try to increase their influence in three nations in four rounds with a play time of 40 minutes per player.The players sail on a round course through the Caribbean e.g. you have city tiles where you are able to perform various actions or deliver goods to. One special feature is an implemented quest mode over more and various tiles which tells the player who chase after it a little story.As a player you move with your ship around the course managing it by using cards like in other games from Alexander Pfister.NOTE: The Spanish and Portuguese editions of Maracaibo contain La Armada mini-expansion packaged inside the base game's box.
Skull King is a trick-taking game similar to Oh Hell! Wizard Euchre and Spades with players needing to state how many tricks they think they'll win each round. A unique element of this game is that bidding takes place simultaneously leading to rounds that are sometimes over or under-bid. As players must win the exact number of tricks that they bid to earn points winning too many tricks is just as bad as winning too few and this leads to intense competition where losing a trick can be as exciting as winning one.Skull King uses a 66-card deck that consists of five Escape cards four suits numbered 1-13 five Pirate cards 1 Tigress card and 1 Skull King card. The game lasts ten rounds and in each round each player is dealt as many cards as the number of the round. All players simultaneously bid on the number of tricks they think they'll take by holding out a fist and on the count of three revealing a certain number of fingers (or possibly a closed fist for a bid of zero tricks).Standard rules apply for the playing of cards with one player leading off a card and other players following suit if possible and playing something else if not; however a player may always choose to play one of the special unnumbered cards — and the power of those cards might let you win a trick that otherwise would have gotten away. In more detail the black Jolly Roger suit trumps the other three suits a Mermaid trumps all numbered cards a Pirate trumps the Mermaid and the Skull King trumps everything — except if he appears in the same trick with a Mermaid in which case she captures him and wins instead. An Escape card loses to any other card and the Tigress card serves as either a pirate or escape card as desired by the player. Whoever wins a trick leads in the next trick.If a player makes their bid exactly they score 20 points per trick; if they collect more or fewer tricks they lose 10 points per trick they are off. If a player makes a bid of zero tricks they win points equal to ten times the current round number — but if they take even a single trick they lose this many points instead. If a player catches pirates with the Skull King or the King with a mermaid they score bonus points. Whoever has the most points after ten rounds wins.
Forgotten Waters is a Crossroads Game set in a world of fantastical pirate adventure. In it players take on the role of pirates sailing together on a ship attempting to further their own personal stories as well as a common goal.The world of Forgotten Waters is silly and magical with stories designed to encourage players to explore and laugh in delight as they interact with the world around them. It's a game in which every choice can leave a lasting impact on the story and players will want turn over every rock just to see what they find.Forgotten Waters features five scenarios and a massive location book that provides players with tons of choices wherever they go.—description from the publisher
Dead Reckoning is a game of exploration piracy and influence based in a Caribbean-esque setting. Each player commands a ship and crew and seeks to amass the greatest fortune. They do this through pirating trading treasure hunting and (importantly) capturing and maintaining control over the uninhabited but resource-rich islands of the region. During the game you can:• Customize your ship: Your ship is represented by a token on the board. The board starts mostly unexplored and will be revealed as you venture into uncharted waters. You also have a ship board where you load cargo and treasure and you can customize the guns speed or holding space of your ship.• Card-craft your crew: You have a small deck of cards that will drive your actions in the game with each card representing one of your crew members. This deck functions like one in a deck-building game but the cards in the deck are sleeved and rather than add new crew cards to your deck you improve the skill and abilities of your crew cards by placing transparent advancement cards in those sleeves. Aside from the transparent advancements your crew will also level up naturally during the game using a new card-leveling mechanism not seen in other card-crafting games such as Mystic Vale.• Control the region: The region is filled with many deserted islands. These islands are a major source of treasure and players will battle for control of these islands.• Battle via a dynamic cube-tower: You can battle other players' ships or NPC merchant ships and these battles are resolved via a new take on what a cube tower can be with crew cards and ship powers increasing your chances of victory.• Uncover secrets of the sea: Expansions for Dead Reckoning use a saga system in which certain content remains hidden and is discovered and added to the game organically only via playing. Rather than add everything at once you gradually add it by playing and discovering. Depending on luck and player choice less or more new content may get added each game.—description from the publisher
In the world of Galecrest sky pirates set sail on the winds in search of adventure treasure and glory. As an admiral you command a vast and varied crew...but so do your rivals sailing other ships in the pirate fleet. Each day the fleet lands on a different island where you'll send a crew member to collect your share of the loot hoping they'll return to boost your growing group of characters.Libertalia was originally released in 2012. Ten years later Libertalia: Winds of Galecrest celebrates the foundations of the original design with a revised and expanded edition that includes all-new art 40 characters per player a reputation system to resolve ties deluxe loot tokens a robust solo mode and much more.—description from the publisher
Friday the second game in the Friedemann Friese Series: Freitag-Project (Friedemann Friese) is based on the story of Robinson Crusoe and his loyal partner Friday (Freitag). You play as Friday and when Robinson Crusoe crashes his ship on your island your peaceful times are disturbed. You must help Robinson to survive the island and prepare him to defeat the pirates that are coming for the island.Friday is a solitaire deck-building game in which you optimize your deck of fight cards in order to defeat the hazards of the island. During a turn the player will attempt to defeat hazard cards by playing fight cards from their deck. If defeated a hazard card will become a fight card and is added to the player's deck. If failed the player will lose life points but also get the opportunity to remove unwanted cards from their fight deck. In the end the player will use their optimized fight deck to defeat the two pirate ships coming for the island allowing Robinson Crusoe to escape the island and allowing you to finally have your peace back!
The merchant players in Port Royal which won the Austrian Game Designers Competition under the title Händler der Karibik are trying to earn as much as they can out of the Caribbean Sea but if they set their goals too high they might take home nothing for the day.The 120-card deck depicts a coin on the back of each card — with players earning and paying coins throughout the game — and different items on the card fronts. On a turn a player can first draw as many cards as he likes one at a time from the deck placing them in the harbor (an area near the deck). Each card shows one of the following:If the player draws a ship with the same name as a ship already in the harbor he's spent too much time dilly-dallying and his turn ends (after using the ship to attack if possible) with all the cards in the harbor being discarded. Otherwise the player can stop whenever he likes then use/acquire one card if three or fewer ships are in the harbor two cards if four ships are present and three cards if five ships are present. Players rob ships collecting the number of coins shown on them then discarding the card while they hire people paying the number of coins depicted. After the active player takes his 1-3 cards each other player may pay the active player one coin in order to take one card in the same way.When one player has at least twelve influence points — which are on both people and expedition cards — the game is played to the end of the round giving everyone the same number of turns then the player with the most influence points wins.• Port Royal differs from Händler der Karibik in that it includes ten more cards to allow for play with up to five players and players can win without fulfilling an expedition.
Captain Swallow has always dreamed of pocketing a large nest egg in order to retire on a remote island – but he never counted on stiff competition from Captains Stanley Rackum Dirk Chivers and others greedy and cruel enemies who always manage to attack the same ships as him. If he wants to finally sink back and enjoy peaceful days in the sun he must become the most cunning pirate!In Libertalia you must thwart the plans of competitive pirates over the course of three rounds while using cards that show the same crew members as your piratical comrades-in-arms. Yes not only do they attack the same ships but they employ the same type of ravenous scum that you do! Can you take advantage of the powers of your characters at the right time? Will you be outdone by a pirate smarter than you? Jump into the water and prove your tactical skills!
Game description from the publisher:Return to a bustling Plymouth Harbor in 1572 as an aspiring Elizabethan captain making preparations for three exciting voyages to the Spanish Main in search of fame and fortune! As captains players will have to plan their missions and provision their ships accordingly.Francis Drake is a race to see who can set sail and reach the Spanish Main first. The riches of the Aztec and Inca Empires await these swashbuckling captains. Many tough decisions must be made before each voyage:Each new voyage has its own challenges to overcome but the captured gold silver and jewels should greatly please the Queen. Get ready for the voyage of a lifetime!
Long John Silver's crew has committed mutiny and has him cornered and tied up! Round after round they question him about the location of his treasure and explore the island following his directions — or perhaps his misdirections? Who knows... The old sea dog is surely planning an escape after all after which he will definitely try to get his treasure back.Treasure Island is a game of bluffing and adventure in which one player embodies Long John trying to mislead the others in their search for his treasure. The hunt reaches its climax with Long John's escape when he will make a final run to get the booty for himself!
Set sail for an adventurous raid...for perhaps it will be your last! Face danger and adventure once more while you search high and low for the most valuable treasures the Caribbean has to offer then quickly find a safe harbor to stash priceless gold rare emeralds and iridescent pearls. Explore stockpile cargo hire crew and commandeer rival ships but don't forget to bury your loot. As you sail be on the lookout for a place to settle after your life on the high seas has come to an end but before you do that you must outpace your opponents as one trip around the Caribbean won't be enough. You must make three trips in order to retire as the richest and greatest buccaneer of all time.Pirates of Maracaibo is a standalone game in the same franchise as 2019's Maracaibo and players who are familiar with that game will recognize some beloved concepts from the original. However new players can jump right in with no prior knowledge of the original game as Pirates of Maracaibo is an independent game with a more accessible rule set. The game plays over three rounds in which you sail the Caribbean hire crew ally with other ships explore the shore amass the most treasure and (ideally) retire to a secluded island as the most revered pirate in history. Cast off sailors and swashbucklers cast off!—description from the designerMicrobadge:
Pirates merchants and even the occasional captain of a Navy ship all seek glory and fortune on the Caribbean seas!In the tactical card-driven board game Black Fleet you're in command of three different types of ships: your merchant ship earns you doubloons by conveying goods from one port to another your pirate ship by attacking and stealing goods from merchants and burying them on islands and the Navy ships by sinking your opponents' pirate ships. With your (not-always-honestly-won) money you'll improve your ships by buying advancement cards giving you powerful additional abilities.Outwit your opponents with fortune cards and combos earn money faster than they do and pay the ransom for the governor's daughter to win the game!
Set sail in a mystical archipelago filled with bustling towns sea monsters pirates and gold! Compete to build the best sea-faring nation with up to three friends by collecting treasure hiring crew and conquering or befriending island towns.In Islebound you take command of a ship and crew. You sail to island towns collecting resources hiring crew and commissioning buildings for your capital city. Each building has a unique ability and your combination of buildings can greatly enhance your strength as a trader builder or invader. You also recruit pirates and sea monsters to conquer towns which once conquered allow you to complete the town action for free and charge a fee to opponents if they want to use it. Alternatively you can complete events that give influence which can be used to befriend towns.There are many routes to success. Will you be a ruthless conqueror careful diplomat or shrewd merchant in your race to the top?The player with the most wealth and most-impressive capital city will win the game!
The shufflebuilding game Smash Up begins with a simple premise: take the 20-card decks of two factions shuffle them into a deck of forty cards then compete to crush more Bases than your opponents! Each faction involves a different gaming mechanism - Pirates move their minions around Zombies bring back their cards from the discard pile Dinosaurs have enormous power - and each combination of factions brings a different gaming experience.During the game players compete to score points from Base cards. Players play minions to the bases and you want to have the highest total power of minions at the base when it breaks. Sounds easy? Is it easy when an opponent's Alien-Ninja plays minions to your bases that destroy your minions? What happens when the Pirate-Dinosaur player plays Full Sail and frees King Rex to trample your minions into the ground or when the Wizard-Zombies player uses their mystic power to create an outbreak suddenly flooding minions to the base from their discard pile? Or if you were facing a Zombie-Dinosaur player instead who created an epidemic of massive beasts?!?With eight different factions Smash Up includes dozens of combinations to try. Pirate-Aliens play different from Ninja-Aliens for example. Which one will you use to crush your opponents?And did we mention the Dinosaurs have laser beams?
Skelit's Revenge....the most feared ship on the high seas....and you've finally taken it. Captain Fromm and his skeleton crew have amassed a massive treasure and now is your chance to take it all. Players take on the role of Pirates who are boarding Skelit's Revenge for one purpose....to take the loot. They must battle the flames the skeleton crew and their own fatigue if they hope to make it out alive.Dead Men Tell No Tales is a co-operative game for 2-5 players. The game uses the common Action Point system to determine what a player does on their turn...with a twist. As players work together they can pass their Actions on to their teammates in order to best utilize the assets that they have. Players will build the board as they play ensuring that no two games will ever be alike. As they search the ship for the Treasure they will encounter Enemies and Guards that they must battle along with various items that will help them in their quest. all the while battling the inferno that resulted when they took over the ship. Unique systems for tracking fire enemy movement and a player’s fatigue all combine into an interesting and unique cooperative gaming experience.Do you and your crew have what it takes to make off with all of the treasure and live to tell the story? Or are you going down with the ship in Dead Men Tell No Tales?
Strap up your piratical boots and navigate your ship through turbulent waters in Sail a co-operative trick-taking game for two players. Reach the end of this dangerous deep end and avoid taking damage from the Kraken to win the game together...or your crew will be sleeping with the fish!Before each round begins players exchange cards then play a series of tricks. Different game actions will be triggered depending on who wins each trick in combination with the unique character skills. However the crashing sea water and the roaring Kraken make for a deafening situation and players are unable to communicate about tactics and card information from the moment cards are dealt to the end of the action phase.Players win the game as a team if they sail their ship into the final token before the Kraken reaches the Death tile or the Kraken deck is exhausted.—description from the publisher
Ahoy Captain! Hoist your flag recruit a crew and fill your coffers with shiny gold coins.Captain Flip is a game of obvious simplicity explained in less time than a cannonball shot. On your turn draw a tile from the bag. You like it? Keep it! You don't like it? Flip it! Then place it on your board to form your crew.With its nine characters and four boards with different tactics Captain Flip offers an immediate fun and subtle gaming experience.—description from the publisher
Rating: 7.3 | Players: 1–4
Game Type:
CustomizableAll Hands on Deck!There's adventure to be had on the high seas when a group of press-ganged pirates becomes embroiled in the plots and plunder of the Shackles—an infamous island chain dominated by pirate warlords. But as these new swashbucklers make names for themselves rival scalawags enemy navies legendary sea monsters and the infamous Hurricane King himself seek to see them walk the plank. Who will survive when there's loot on the line?Launch a campaign to control the Shackles with the Pathfinder Adventure Card Game: Skull & Shackles Base Set. This complete cooperative strategy card game pits 1 to 4 heroes against the traps monsters deadly magic and despicable foes of the Pathfinder Roleplaying Game’s award-winning Skull & Shackles Adventure Path. Choose your character’s class; build a deck of allies equipment and magic; and explore lethal locations as you journey through multiple scenarios in an exciting fantasy adventure. Characters grow stronger after each game adding unique gear and awesome magic to their decks and gaining incredible powers all of which they’ll need to challenge greater threats in a complete Pathfinder Adventure Card Game Adventure Path.The Pathfinder Adventure Card Game: Skull & Shackles Base Set includes:The contents of Pathfinder Adventure Card Game: Skull & Shackles Base Set is:1 rulebook 5 dice400 cards: 7 character cards 7 role cards 7 token cards 1 adventure path card 1 adventure card 5 scenario cards 28 location cards 5 villain cards 36 henchmen cards 34 monster cards 18 barrier cards 52 weapon cards 33 spell cards 22 armor cards 37 item cards 32 ally cards 68 blessing cards 6 ship cards 1 fleet cardUPC 726670261410 ISBN 9781601256478
Dead Man's Draw is a simple and strategic card game of risk and reward for 2 to 4 players. Players take turns drawing cards and combining their special abilities to plunder the most loot without busting their entire hands.The core of your turn in Dead Man’s Draw is all in the flip: pulling the top card off the deck and using its special ability. Your turn isn’t over until you say it is though. You can keep pulling cards as long as you like – until you play a card of a suit already seen at which point you lose everything. Knowing when to stop and bank your cards is the biggest decision you make in Dead Man’s Draw but being too timid lets braver opponents pass you up with bigger more profitable turns.The cards’ special abilities are key to success in Dead Man’s Draw and they build off of each other. Each suit in DMD has an effect that the player can target when they flip a card of that suit.Anchor – Keep everything you drew before the Anchor even if you bust.Cannon – Destroy one card an opponent has previously banked.Chest – Double your haul by banking as many cards directly from the discard pile as are in the river when you bank the Chest – but only if you also bank a Key.Hook – Play one of your previously banked cards.Key – Enables the Chest special.Kraken – Oh no! You’re forced to draw at least two more cards.Map – Draw three cards from the discard pile and play one.Mermaid – No ability but worth more points (Mermaids are numbered 4-9 instead of 2-7).Oracle – Look at the next card before deciding if you want to play it.Sword – Steal an opponent’s previously banked card and play it.Many of these work well together like using a Hook to re-play a Sword from your hand to steal an opponent’s Chest to go with your Key – racking up huge points by playing abilities well and not solely through the luck of the draw.As soon as the deck is depleted players total up the value of the highest card they’ve banked from each suit. High score wins.
Ahoy is a lightly asymmetrical game where two to four players take the roles of swashbucklers and soldiers seeking Fame on the high seas.One player controls the Bluefin Squadron a company of sharks and their toothy friends who patrol these waters and keep order with shot and sword. Another player controls the Mollusk Union an alliance of undersea creatures and their comrades-in-arms who fight to reclaim their ancestral home. In games with more people some players control Smugglers maverick captains who run blockades to smuggle luxuries and essentials delivering them to those with the most need—or the most coin. Explore the seas. As you play you’ll make a unique map full of treasure troves dangerous wreckage and mighty sea currents using deluxe double-layer region tiles.Featuring development from the same team that brought you Root and Oath Ahoy offers deep interactive gameplay in a fast-playing and easy-to-learn design with a colorful setting brought to life by Kyle Ferrin's gorgeous illustrations.
The year is 1667 and you are a pirate sailing the waters of the Caribbean. A Spanish Galleon floats nearby and you’ve talked your crewmates into working together to steal all of its treasure. What you haven’t told your fellow pirates is that you have no intentions on sharing the treasure once you have it. Your crewmates have told you that they share your loyalty and that they’ll help you maroon the greedy pirates on your ship to the rocky island of Tortuga. But you’ve seen your friends’ loaded pistols and heard their whisperings of a mutiny. You know that nobody can be trusted.Tortuga is all about the interactions you have with the other players. In some cases such as when you and your shipmates are attacking the Spanish Galleon you need to rely on your enemies in order to succeed. In the very next turn however your shipmates might stab you in the back with a mutiny in order to keep all the treasure for themselves.Since nobody holds a hand of cards this game is also about knowledge and communication regarding the community Event cards. Unless you are in desperation mode it is not wise to reveal Event cards at random. Almost half of the Event cards can hurt your team drastically. It's often in your best interest to use an action to view the cards first or to rely on the knowledge of a trusted ally. Knowing where harmful Event cards are located allows you to force an enemy to reveal those cards and suffer the consequences. The most successful players are the ones who are able to discern who is on their team and then share vital information with them at opportune moments.Vote cards also play a key role in the game. Each Vote card has three sections - one each for Attacks Mutinies and Brawls. Players must put themselves in the best position to use their Vote cards since their hand of Vote cards may not always be ideal based on their pawn location. For example sometimes it may be worth putting in Water causing an attack to fail in order to save a Crossbones card for when you want to Mutiny against your captain.For 2-9 Players. 20-40 minutes. Ages 12+.Volume 2 in the Dark Cities Series by Facade Games.
Tiny Epic Pirates is a 45 minute 1-4 player game of high-seas adventure utilizing a variable rondel action system and action combo-ing!. In Tiny Epic Pirates you take control of a Pirate ship with the goal of burying vast amounts of wealth on secret island hideaways.Each turn you move your Captain Token around your ship’s action wheel (rondel) selecting which action to perform... Plunder Trade Crew Up Attack or Search. Each player has a randomized and unique arrangement of these actions on their rondel. Sailing your Pirate Ship is something every player can do every time they take an action. Plundering allows you to acquire booty from settlements at a very reasonable rate. It’s amazing how negotiating changes when your blunderbuss is at the ready. A crate of gunpowder for a promise of no harm? Fair exchange. Trading allows you to sell your ill-gotten goods to the Black Market for gold. Each Market is only interested in a specific good so make sure you are sailing in the right direction. Timing is everything sell your good at the wrong time and it’s worth a pittance. Crew Up adds a new crew member to your growing Pirate Ship. Crew increases your ship’s combat advantage and unlocks new abilities for each spoke of your ship’s action wheel making that action more powerful every time you take it! Attacking Merchant Ships and other Pirates will grow your reputation. It also happens to be a great way to score some gold and more booty to sell. Be enough of a menace and you may just become a Legend of the Sea!Search the high-seas for treasures left behind by the unfortunate souls that preceded you. Salvage old ship parts for temporary aid or get lucky and find something worth selling.The end of the game is triggered once a player has buried three treasures. To do this a player must first acquire the amount of gold required to bury at the various bury spots on the map. After all players have had an equal number of turns. The player who has buried three treasures wins the game. Ties are decided by the player who has the highest legendary status followed by which player has the most gold.--description from the publisher
Memo...ARRR! You flipped over the wrong card again!To play the match-and-memory game Memoarrr! 2 to 4 players need the power of recollection and the luck of pirates. Only then can they make their escape from the island of Captain Goldfish their pockets lined with rubies before the lava swallows them up.In turn order players reveal locations that are connected via the animal or the landscape to the most recently revealed location. If someone reveals a location without any connection that player is out of the round. The last remaining pirate grabs one of the valuable treasures. Then all revealed locations are turned face down before the search can start afresh.As the cards do not change position during a game players collect more and more information each round enabling them to reveal new connections — but sometimes a little bit of luck is all it takes to get that treasure.For advanced players each animal comes with an additional special action that is triggered when a connected location is revealed — and they make Memoarrr! even more exciting and fun to play.
A dexterity game where players take turning loading wooden stuff onto a swaying wooden ship. Bottles sailors rats and other cargo are placed on the body of the ship and three yardarms that protrude from the mast.Each player has the same set of objects and a hand of cards numbered 1-10. Choose one card then reveal it simultaneously with the other players. On your turn you place any piece you want onto the numbered space you chose. If the cargo is not balanced the ship will sway to and fro and one or more items may fall off the ship. If you tip pieces off the ship you can save them by catching them but whatever you don't catch is added to the pieces you need to get rid of. The first player to get rid of all his objects wins the game.Similar to:
Explore the seas! Catan: Junior introduces a modified playing style of the classic Settlers of Catan giving players as young as five a perfect introduction to the Catan series of games.Catan: Junior takes place on a ring of islands where 2 to 4 players build hideouts and encounter the mysterious Spooky Island where the Ghost Captain lives. Each island generates a specific resource: wood goats molasses or swords and players can acquire gold. Each player starts with two pirate hideouts on different islands and they can use the resources they acquire to build ships hideouts or get help from Coco the Parrot. By building ships they can expand their network; the more hideouts they build the more resources they may receive. Just watch out for the dreaded Ghost Captain!Be the first player to control seven pirate hideouts and you win!As in Die Siedler von Catan: Junior you can't chain ships; you must build a pirate lair before continuing on.
Avast ye pirates! Gather your crews and set sail for adventure on the high seas in Rum & Bones!Based on online MOBA (Multiplayer Online Battle Arena) style games Rum & Bones has 2-6 players taking control of legendary pirate heroes each with unique powers and abilities as their crews fight over Davy Jones' legendary treasure!Players will each control up to five heroes at any time moving them across the game board in an attempt to destroy various key features across their opponents ship. Victory is obtained by destroying enough of these features. Your heroes are not alone however as your crew also consists of deckhands and bosuns who while not controlled by the player will work on a simple AI to wreak havoc on the enemy!Of course what would pirates be without plunder? And in Rum & Bones the most sought after treasure are Davy Jones' mythical pieces of eight! Players will amass these powerful coins during gameplay to unleash devastating abilities and attacks from their Heroes crushing all enemies before them until only they remain!
In Sea of Clouds as captain of a flying pirate ship recruit a cutthroat crew collect relics and unearth the best rum by gathering shares of Loot. Then send your pirates aboard enemy ships to plunder their treasure!In each round of the game players take turns divvying up shares of Loot to gain Rum Relics Objects and Pirates. In some rounds when ships are flying close together they will also clash in a Boarding action using the effects of any Pirates they picked up to gain Doubloons and plunder Loot.On your turn take the first of the three shares of Loot on the table and look at it secretly. You must decide to either take all the cards in the Share then add the top card from the deck face-down to this Loot space or to leave the Share and look at the next one. If you choose to do the latter add the top card from the deck to the Share you declined (or a Doubloon if there's already three cards) thus increasing its value for the next player. If no shares interest you blindly take the top card of the deck.The card backs give you a hint about what’s in the next Shares: Pirates to board other ships legendary Relics to collect Rum to be scored at the end of the game and Items with permanent immediate or secret effects.Every 4 or 5 rounds (depending on the number of players) Boarding action will occur! Add the strength of your Captain and your Pirates apply any bonuses or penalties and face your two neighbors! For each victory your Pirates will gain Doubloons or steal some Loot! After the fight all Pirates are discarded.The game ends after 12 (or 15) rounds. Players then add the value of their Doubloons and their Loot cards to determine who’s the winner.
From the end of the American Revolution commercial vessels of the young United States republic were easy prey for the pirates of the Barbary coast. In 1801 newly inaugurated President Thomas Jefferson was eager to put an end to this threat and sent a squadron of observation to the Mediterranean. As the squadron arrived in Gibraltar they learned that the bashaw of Tripoli had already declared WAR!The Shores of Tripoli plays out this exciting episode of Early American military history. As the United States one player will pressure Tripolitania to allow the free movement of American merchant vessels - or face the consequences. As the bashaw of Tripoli the other player will continue the lucrative piracy of the fearsome corsairs while countering the American threat on land and sea.Beautiful and informative cards represent historical events and leaders from the First Barbary War. Players can move ships start battles go on pirate raids engage in diplomacy and receive reinforcements. Includes over 80 wooden playing pieces 24 dice and a premium mounted map.—description from the publisherAWARDS Best 2-Player Game of 2020 (New York magazine) Top 15 Games of 2020 (#7 Paste magazine) Game of the Year 2020 Nominee (Meeple Mountain) Best 2-Player Game of 2020 (Meeple Mountain) Top 10 Games of 2020 (#4 Cody Carlson) Best 2-Player Game of 2020 (Rolling Dice & Taking Names) Wargame of the Year (RMN Gamer) Top 6 Solitaire Wargames of 2020 (Wayne Hansen) Top 10 Entry-Level Wargames (#3 Midnight Boardgaming) Top 3 Solo Wargames to Start (#2 Beyond Solitaire) The Spiel Foundation Spiel of Approval
Based upon the stories by Robert E. Howard (creator of Conan) Solomon Kane is a narrative adventure board game featuring exceptional 35mm miniatures. It is a highly innovative co-operative game of storytelling resource management and tactical miniatures play. Players take the part of the invisible powers of good and light who aid Solomon Kane in his quest to overcome the forces of Darkness. Each player is one of the four Cardinal Virtues: Courage Prudence Temperance and Justice each with special powers that reflect their unique role.Drawing upon Howard’s famous tales of the Puritan avenger the core box allows players to tell their own versions of the Rattle of Bones Skulls in the Stars and Blue Flame of Vengeance. Expansions recreate Howard’s other Solomon Kane stories as well as adding original adventures for the hero created especially for the game.In Solomon Kane each of Howard’s tales is told as one or more Acts with each Act comprising a full game session. Shorter stories like Rattle of Bones can be completed in a single session whilst longer tales will take multiple sessions to play through.An Act is broken down into 8-10 Chapters and each Chapter has multiple possible outcomes depending upon the actions of the players. Some Chapters offer story choices whereas others see the action play out on the game board as the players work together to aid Solomon Kane in his quest.Using custom card decks and dice each Virtue can control Solomon Kane or his allies moving them around the board fighting enemies exploring locations and interrogating suspects for information. If the odds get too stacked against Solomon Kane the Virtues can even manifest directly to intervene on the board.Opposing Solomon Kane and the players is the Darkness. This twisted reflection of the Virtues is controlled by an AI deck which determines the actions of enemy miniatures thwarts the player’s best plans and competes with them to drive the story in an evil and unholy direction.The world of Solomon Kane is brought to life through the stunning artistic vision of Guillem H. Pongiluppi and game designer Jake Thornton whose ‘puppet master’ game mechanics break new ground in co-operative gameplay. With multiple versions of every single Chapter Solomon Kane is able to combine immersive storytelling with abundant replayability for a truly unique gameplay experience.Who is Solomon Kane? Solomon Kane is a dour English Puritan and redresser of wrongs. He roams the world fighting against the ungodly and evil works of men and foul magic alike. He follows no master save his conscience though that alone drives him to the ends of the Earth to fulfil his quest.All his life he has travelled aiding the weak and fighting oppression. From the bleak moors of England through the damp forests of Germany to the sweltering jungles and savannahs of Africa – even to the shores of the distant New World of America. He neither knows nor questions why is driven to do this. It simply must be done.To Solomon Kane he is the fulfiller of God’s judgment; a vessel of wrath to be emptied onto the souls of the unrighteous. To his enemies he is an implacable fury armed with flintlock and rapier and armoured in unshakeable faith. The knowledge of the rightness of his cause makes him unstoppable and gives him the ability to overcome any fiend or demon.
Planetary registry… Tortuga — former Interstellar Confederation's mining colony. Aggressive environment and fauna. The planet is located inside the neutral buffer zone of Omega sector. Since the miners’ rebellion the planet is under control of insurgents and pirate clans. Visiting is highly discouraged by Confederation ships.Tortuga 2199 is a deck building exploration and area control game for 2–4 players.Play as the pirate captain of a space ship. Your objective is to become the most powerful captain and have all of the disunited pirate clans join your cause. Upgrade your ship and hire new crew members. Explore and conquer different sectors of the planet. Fight space beasts and board other captains’ ships. All of the above increases your influence and helps to reach your goal.Good luck captain. All sails to the space wind!Tortuga 2199 contains a modular playing board spaceship miniatures tokens counters and 150+ cards.
Humanity has become more daring when sailing the seas. More and more pirate ships venture into the forbidden seas of the gods endangering their underwater kingdoms and the strange creatures that live there. In Sea Dragons you must protect the seas by sinking pirate ships collecting their treasures and becoming the legendary protectors of the aquatic kingdoms.In the game each participant plays as a family of sea dragons who are seeking to become the protectors of the forbidden seas. Each turn one of the two pattern cards from the hand will be played to position a sea dragon on the board increasing your presence in all four sea kingdoms. You will be able to sink ships or collect treasures hidden in the ocean. Optionally you can complete missions with the ships that you are sinking. Note that you cannot place your own sea dragons next to each other and if you place one next to another player's dragon they receive treasures.Your long-term goal is to achieve the greatest presence in each of the four kingdoms at the end of the game and get the most victory points by completing missions and collecting treasures.—description from publisherLa humanidad se ha vuelto más osada al surcar los mares. Cada vez son más los barcos piratas que se aventuran en los mares prohibidos por los dioses poniendo en peligro sus reinos submarinos y a las extrañas criaturas que allí habitan. Como Dragones del Mar deberán proteger los mares hundiendo a los barcos piratas recolectando sus tesoros y convirtiéndose en los legendarios protectores de los reinos acuáticos.Cada participante jugará con una familia de Dragones del Mar. En cada turno jugaras una de las dos cartas de patrones de tu mano para posicionar un Dragón del Mar en el tablero aumentando tu presencia en los 4 reinos marinos. Pero cuidado no podrás colocar tus propios Dragones del Mar uno junto a otro y si posicionas alguno junto al de otro participante le entregaras tesoros. El objetivo será conseguir la mayor presencia en cada uno de los 4 reinos al finalizar la partida y conseguir la mayor cantidad de puntos de victoria cumpliendo misiones y recogiendo tesoros.
Put on your captain's hat and navigate the 3D pirate ship using sand timers in this unique real-time cooperative game.As a member of an adventurous pirate crew your goal is to be crowned Admiral of the Black the most feared pirate ship in the Caribbean. To earn this title you must complete dangerous scenarios in the shortest possible time frame. The most innovative element of the game is that the player uses their own 30-second sand timer as a character to be placed on the ship to perform actions. Each time a player places their own sand timer they have to wait for the sand to run out to be able to perform the action needed. Each hole in the ship represents an area where you can perform a specific action: turning the ship loading cannons shooting enemy ships repairing damage and so forth...A Tale of Pirates (previously announced as Admiral of the Black) has ten different scenarios ranging from ordinary pirating activities like looking and shooting to kraken-hunting prison breaks treasure hunts and much more. An app for any smartphone or tablet will lead the players along the missions assist with scenario data random events multiple paths upgrades and gamestate-saving for later sessions. It also serves as a timer for the individual round as the typical scenario lasts 2-3 rounds each five minutes long.The players have to react to events and maneuver the ship to fight enemy gunboats catch rich merchant vessels and avoid other obstacles. They must communicate to agree and organize things to do but they have to be quick because time is always ticking.A Tale of Pirates is swift playing with simple rules but it's exciting and involving with great interactions among players. Unlike some other real time coop games the stress is present but not dominating. The thirty-second delays in addition to the intermittent rounds always allow you to catch your breath!
In Walk the Plank! players represent the worst pirates in a captain's crew. The captain has rounded you all up because you're all lazy and stupid and simply not worth the rum and loot you get paid. That said the captain has decided he's willing to keep two of you in his crew. To prove you're worthy you will fight amongst yourselves trying to shove other players' pirates off the end of the plank while keeping yours alive!In game terms each round players secretly stack three of their ten action cards then they take turns revealing and playing those actions one by one no matter what's gone wrong between the planning and the doing. If you plan to have a pirate shove someone off the plank on your third move and all he sees are his own best mates he will still shove away! Some cards bear a skull on them and these powerful cards must remain on the table the round after they're played but otherwise players then pick up their action cards and start a new round. As soon as two or fewer pirates remain on board the game ends and the owner (or owners) of these pirates win! Watch out though as sometimes every pirate will end up in the drink which means that no one wins other than the sharks circling in the water below...
Piraten Kapern (Pirate Capers) is the German version of the 2011 game Otsarot o Tsarot published by Shafir Games in Hebrew and English. It's part of a line of combined dice-and-card games that publisher AMIGO Spiel introduced in 2012.As you might expect with a game titled Piraten Kapern players must set off in search of treasure pushing themselves to find as much as possible without losing their heads.At the start of a turn the active player rolls the eight special dice. He must set aside any skulls rolled and his turn ends immediately with no score if he rolls a third skull. The player is free to set aside any number of other dice rerolling the rest. He may continue to do this until the skulls get him or he stops. He then scores for dice combinations with a three-of-a-kind earning 100 points a four-of-a-kind 200 points and so on all the way up to an eight-of-a-kind earning 4,000 points. Each gold or diamond showing is worth 100 points on its own. A player earns a 500 point bonus if all eight dice score. If a player is not able to set aside any valid dice all points are lost.If a player rolls four or more skulls on his first roll he heads to Skull Island for the turn setting aside those skulls and continuing to roll as long as he sets aside at least one skull each time. Once he stops all other players lose 100 points for each skull showing.Before a player starts to roll for his turn however he draws a card from the pirate deck which affects what's possible on that turn: He might score double for the treasure he collects or need to roll sabers to fight off other pirates or receive a free diamond or gold coin or be able to score treasure even if he collect three skulls.Once a player reaches 6,000 points all other players take one final turn then the player with the most points wins.
Game description from the publisher:For two bleak decades the Undead reavers of Count Noctilus have plagued the oceans of the world. After each raid the Dreadfleet disappears into its lair as quickly and silently as it appeared far from the reach of Man. And yet there remains hope. Captain Jaego Roth of the Heldenhammer has vowed to hunt down and destroy Count Noctilus and his Undead captains once and for all. With him sail the most notorious and cunning of the pirate lords of Sartosa each borne to battle upon a giant warship bristling with cannons organ guns and bolt throwers. At the stroke of midnight on Geheimnisnacht most forsaken of nights the Heldenhammer and her companions sail into the realm of undeath known as the Galleon's Graveyard. One by one Count Noctilus and his vile allies move in to stop them.Dreadfleet is a boxed game for two (or more) players that includes everything you need to make war on the turbulent seas of the Warhammer world. At your command are two fleets of ships: the Dreadfleet led by the Vampire Count Noctilus aboard his gargantuan sea-hulk the Bloody Reaver; and the Grand Alliance commanded by the Pirate Captain Jaego Roth who recently stole the Heldenhammer – the pride of the Imperial Fleet and one of the largest galleons to ever sail the high seas.As your ships engage in furious battle it's down to you the fleet captain to make important split-second decisions. Do you bring all guns to bear on the closest enemy warship or do you sail into position for a furious broadside? What happens when the warship catches fire or worse the powder kegs ignite? Exactly how much punishment can your warship take before it sinks without a trace? Are those Undead seagulls or flying piranha fish? And when all else fails do you have the courage to ram your foe board their ship and engage them in a duel to the death?
In Mino Dice first released as Skull King: Das Würfelspiel players try to predict the result of dice battles and whoever predicts most accurately will come out the winner of the contest.The game includes seven types of dice: minotaurs griffins mermaids and four types of number dice. The game lasts 6-8 hands depending on the number of players and in each round each player draws a number of dice from the bag equal to the current hand e.g. five dice for the fifth hand then places them behind their screen keeping these dice a secret from all. After getting their dice each player simultaneously bids the number of tricks they think they'll claim during the round by putting out fingers on their hand. Record these bids on the scoresheet.The first player in a hand chooses a die from behind their screen then rolls it in public. If they roll a number die each other player must roll a number die of this color if possible; otherwise they roll a die of their choice. Alternatively a player can always roll a minotaur griffin or mermaid die. After each player has rolled see who has the highest die and claims this trick. A rolled flag is a 0 and cannot win the trick. The minotaur beats the griffin which beats the mermaid which beats the minotaur — and all of these special characters beat numbers. If no one rolls a special character the highest number rolled wins the trick with a tie being broken in favor of whoever rolled later. The player who wins the trick collects the dice in front of their screen then chooses a die from their collection to start the next trick.After all the tricks have been claimed players score points. If you made your bid exactly score 20 points per trick bid; if you missed your bid lose 10 points for each trick your bid was off whether higher or lower. If you bid zero tricks and make it score 10 points for each trick in the hand; if you miss a 0 bid lose 10 points for each trick in the hand regardless of how many tricks you made. If you made your bid and captured a minotaur with a mermaid without also capturing a flag score 50 bonus points; similarly if you capture a griffin with a minotaur without capturing a flag score 30 bonus points.Whoever has the highest total score after the last hand is complete wins.
Cartagena takes as its theme the famous 1672 pirate-led jailbreak from the fortress of Cartagena. Each player has a group of six pirates and you want to be the first to have all six escape through the tortuous underground passage that connects the fortress to the port where a sloop is waiting for them.To move a pirate you need to play a card from your hand. Each card bears one of six symbols (gun rum parrot etc.) and when you play a card you move one of your pirates forward to the next matching symbol in the tunnel leapfrogging over matching symbols where another pirate already stands. The only way to get more cards however is to move backwards; more specifically you move one of your pirates backwards to the first space that holds one or two pirates drawing one or two cards after doing so. Each turn you take 1-3 actions whether moving forward or backward or both. When you move a pirate to the end of the track it jumps on the sloop where it must await the other pirates in its crew. With every step toward victory though you have fewer and fewer pirates to move each turn possibly locking you in to actions you don't want so be sure to plan ahead and not leave yourself empty-handed!This version of Cartagena includes the classic base game mixed with Cartagena 2. The Pirate's Nest and several new variants. The game includes eight double-sided game boards and to play the base game you use only six of them. Use more boards for a longer game or fewer boards (and possibly fewer pirates) for a shorter game. To replicate Cartagena 2 you can flip over three or more of the game boards to create a secondary path that's separate from the first one. Now when you place pirates in the sloop you can use an action to move the sloop to the start of the second path — and with two paths you have a harder time making huge jumps from start to finish.Morgan is a variant in which players can now draw cards by moving an opponent's pirate ahead drawing one or two cards when the pirate stops at the first space that contains one or two pirates; this variant and all others can be used in any version of the game. With the Filibusters variant whenever someone plays one of the twelve cards with a dark background everyone other than the active player must discard until they have at most seven cards in hand.Finally the Black Magic Woman variant introduces special powers to the six symbols on the card and when you play a card you can use it for pirate movement like normal or use the card' power. You can play two parrots as if they were any other symbol or use a lantern to look at the top four cards and keep one of your choice. With the gun you steal a card of your choice from an opponent's hand with them getting one free draw in return. The treasure chest symbol lets you pick up the treasure chest from the space where you stand most likely drawing cards from the deck as a bonus but possibly suffering a snakebite that will have you running back for rum to help you forget the pain!
Madame Ching is a hand-management game in which 2-4 players try to put together voyages that take their ships far across the waters possibly all the way to Hong Kong.Each player starts the game with four cards in hand each card having a number from 1 to 50-something; the cards have a colored bar across the top often with a symbol in them. In the first round each player lays down a card drafts one of the available cards then moves one of her ships to the right on the ocean. Players then repeat this process possibly starting a new journey — a.k.a. new row of played cards — or adding to the journey already begun by playing a higher-valued card that what was last played. In the latter case if the color of the card matches the color of the card previously played the ship moves directly to the right; otherwise the ship moves both down and right.When a player can't add to a journey any more and must start a new one she scores that voyage possibly claiming one of the ship tiles on display based on the length of the voyage. (Each space on the game board's ocean has values on it and the more times you move both down and right the higher your score overall — doing this is more difficult than you'd hope for however since you must consistently have cards that are both of higher value and different color.) Each ship bears some combination of gems and those are worth points at the end of the game.If you have certain symbols on a voyage you can claim bonus action cards that let you steal gems or cards from opponents take cards from the discard pile insert cards in a voyage and so on. Get the right symbols and you can claim the Madame Ching vessel ending the game. Players then tally their points for destinations gems and so forth and whoever has the highest score wins.
In Crimson Company two opposing players take on the roles of adventurous noblemen in a cut-throat fantasy world. In a battle of wits they assemble armies of sellswords from hardened warriors and shady merchants to mythical creatures as old as time.Your goal in a match of Crimson Company is to conquer two of the three castles in the center. You conquer a castle by amassing more strength than your opponent in the castle's lane by the time that lane is scored. A lane is scored once a player owns at least four cards in it.Cards represent a large variety of characters all of which have specific strength values and unique effects. The latter are either one-time instant effects that happen when a card is played or they are triggered in specific phases of the game. Four randomly drawn cards from the character deck are on offer. You may bid coins on only one of those at a time. Then your opponent decides to either pay you off doubling the coins you bid or pass and let you play the card.—description from designer
Fluxx with a pirate twist. Getting the Captain's Hat allows you to have a good bit of control but watch out for Scurvy and Shackles which will keep you from winning. Grab lots of Booty keepers maybe some Ships and expect a few new Surprise cards along the way. (From playing the game demo at Origins 2010)A pirate themed variant of Fluxx this game is much like the original. Simply follow the rules that are currently in play. Start by drawing a card and playing a card but even those can be changed. There's no way to win at the begining but once a Goal card is played you have to play the appropriate Keeper cards in front of you or play other cards to keep them away from everyone else like Steal a Keeper or play a new goal card to replace the old one.New to Fluxx are the Surprise cards which can be played at any time to cancel certain plays or steal a keeper as played.
You are young and mischievous pirates. Try to steal treasures from captain Giraffe’s chest while accusing your fellow pirates. But be careful because if you get caught you’ll walk the plank! For each treasure you manage to steal your opponent will end up with a crate at the end of their plank...which might just tip over... The first one to fall loses the game!Each turn draw as many cards as you want from the captain's chest. The more you draw the more crates your opponents will place on their planks. But be careful if you draw the same card twice your elephant will stomp forward on your plank.—description from the publisher
Ruthless is a pirate themed game in which players will gather their crew and fight with their opponents.The primary mechanic of Ruthless is deck building. Every turn a player must play a card or set of cards from their hand after which they may buy new cards to their deck. The deck consists of pirate cards which allow to attack opponent draw more cards and perform many more profitable actions and treasure cards which allow to buy more and better pirates. Treasures can be discarded immediately to acquire gold when needed or added to the deck to benefit repeatedly from their bonus. New crew members are laid out in front of the players and their effects are used at the moment of acquisition.At the end of each round the players will form poker combinations with the cards in front of them and compare the strength of their crew in play. The player with the strongest crew wins the battle and gains most points.After five or six rounds (depending on player count) the game is over and the player with most points wins.–description from the publisher
Translated from the publisher's website:Deep below the world of wasteful humans lies another yet uncharted world oblivious of the ado of surface dwellers. Only the most courageous creatures from the world above will descend to the mysteries of the underground and board one of the legendary sewer frigates to challenge destiny and to amass immeasurable treasures.In Sewer Pirats deep underground in a maze of domed caverns narrow tunnels and piped passages a motley cast of rodents insects and other vermin sail the treacherous waters of human refuse aboard bizarre vessels in search of discarded booty. In order to claim the best haul from the abandoned flotsam players must make careful use of the unique abilities of their crews' rats cockroaches weasels and other critters. Don't settle for less than left-over fast food and dumped toys. Go for your goal to become a true legend among the sewer pirates.Players compete in deception and tactics to fill the best positions aboard the three pirate frigates. A pirate's rank determines his share of the expected loot – but even the best crew ain't worth nothing without their talismans. Each of the three frigates has its special fetish and no pirate would dare to board her without the matching talisman for fear of terrific calamities.Sewer Pirats includes three levels of difficulty as well as thirty detailed pirate figures twenty Color-Click™ bases and a rich assortment of game boards tokens and cards. Starter rules get you into the game quickly and a Crew Member Auction variant increases the strategic depth and lighthearted action.
This revised edition of Die Siedler von Catan: Junior includes the new rules of Catan Junior Madagascar.It plays two to four players rather than three to four. The new board is printed on both sides. One side for two players (new) and the other side is for 3-4 players.Changes from earlier versions:- new board - 2 gold islands (old: 1) - 5 life rings on the board (old: market) - no Harbour tiles (old: 4) - generally all Tokens (old: cards) - resource pineapple (old: rum) - new colours lilac and bright yellow (old: White and yellow/orange) - parrot as robber (old: pirate)---Die Siedler von Catan: Junior is a junior edition of The Settlers of Catan. Players collect and trade resources in order to build things gain more resources and score points. The first player to build seven warehouses wins.
Game description from the publisher:In the adventure game North Wind cities are suffering heavily under constant raids from pirates. As freelance trade captains the players bring food and other goods to the cities in addition to fighting the pirates whenever they encounter them. Fighting without cannons leads to poor results however and cannons are expensive. With each success though a player can better equip his three-dimensional ship and strengthen his crew.In the end the player who finds the best mix of trading and fighting will prove to be the victorious captain.
Sea of Legends is a narrative-driven open-world tabletop game for 1-4 players. Swashbuckle and swindle your way to victory as one of four unique captains. Raid ports bury treasure fall in love and defeat your nemesis as you compete to become the most legendary pirate on the open sea.Your decisions will make waves throughout the Caribbean as each player takes part in shared adventures woven together by our companion app. Choose wisely. In Sea of Legends the fickle winds of fate can fill your sails or turn against you at any moment. Navigate the shifting tides as you pursue multiple paths to victory and forge your own tale.Will you answer the call to adventure? The sea awaits.
In Seas of Havoc players take on the role of a unique captain of a ship in a naval combat game where players are competing for the most renown. Players can gain renown for discovering shipwreck and battling it out on the high seas.The game is split between a combat phase on the high seas and an island phase where players send out their skiffs to worker placements to gain resources improve their decks repair and upgrade their ship. During the combat phase Players will play out a hand of cards to maneuver their ship; navigating obstacles searching shipwrecks and firing cannons at their opponents. Multi-use cards offer options as the battle unfolds and card bonuses reward smart play.—description from the publisher
The Age of Sail has come to New Vigil. The tropical lands that surround the Valley of the Ancients are up for grabs with gold enough to make yourself king but also the legendary Crystals of Command: an artifact rumored to give the wearer power to control the land the seas and the skies.In Ascension: Skulls and Sails players familiar with Ascension will continue to recruit powerful heroes and constructs and defeat monsters as they vie to collect the most honor. However in addition to using runes and power to control the game players will use a new resource crew to move their ship around the board map. Cast off around the board to gain an advantage over your opponents...or to challenge Thukal The Kraken!And what pirate adventure would be complete without raiding and treasure? Players can use the new Raid ability to capture valuable treasure cards from their opponents.Take command of your ship and join the adventure. Find gold and glory on the Severed Seas!
In the late 17th Century mighty ships sailed the seas and brought all manner of goods back to port. As a savvy captain you must skillfully utilize your crew to fill your ship's hold with the best combination of treasure cannons and (ahem) other items to earn gold. In the end the player who amasses the biggest bounty will be declared the greatest smuggler...uh SEA CAPTAIN...of all time!In ShipShape 2-6 players each control a ship. Over the course of three voyages (rounds) you bid using numbered crew cards to claim unique crate tiles off the central stack. Fill your hold with gold cannons and contraband and cover up what you don't want. At the end of each voyage score coins by comparing your holds with everyone else looking only at what is visible in your hold.
Shiver Me Timbers is a highly thematic strategic sandbox game set in the Golden Age of Piracy. The game is heavily Euro-inspired: It uses a tactical card-based combat system and takes lots of strategic planning to use your available actions to optimal effect and become the most notorious pirate of your era.Each playing will vary as you randomly reveal five of ten vastly different victory conditions: One game you'll be rescuing your lost family the next you might have to conquer enemy ships and fortresses or face the hideous Kraken.At the beginning of the game each player secretly chooses two of the revealed conditions as their personal goals. After all players have chosen they set-up the fully modular board each of them trying to find a constellation that optimally supports their hidden agenda. Then they outfit their modable ship miniatures select their starting abilities and equipment and set sails to fight conquer trade loot hunt for treasure and much more.During play every achievement is rewarded with victory points. The game continues until all five victory conditions have been met. There's a final scoring in which players collect extra points if they managed to achieve the goals they chose and highest point total wins.—description from the designer
While playing Extraordinary Adventures: Pirates you become a pirate captain sailing three ships through the Caribbean in search of rich merchants to plunder and friendly ports in which to trade your booty for riches.In more detail you have one ship on each of the three tracks i.e. pathways through the Caribbean Sea. On each turn you play three cards from your hand to move your ships. Your cards have a basic movement number and often a secondary action. You may use one or the other to move your ships down the track or gain special advantages.Each of the three tracks winds through the Caribbean islands toward your ultimate goal: the Spanish Treasure Galleon at Trinidad. Along the way there will be detours that lead to merchant ships that may be plundered and towns that may be visited to cash in your plunder for treasure. Plundering merchant ships and visiting towns also allows you to recruit more crewmen (cards) for your crew (deck). The better your deck is the faster that your ships are able to move so deciding when to take detours for plunder and recruiting and when to sail on toward your ultimate goal is an important decision that every pirate captain must make.The first pirate captain to reach the Treasure Galleon at the end of any track ends the game. Each pirate ship scores points based on what place they finished on each track as well as for the treasures earned by selling plunder. The richest captain goes down in history as the Pirate King!
The world is drowning. When The Everrain began no alarms were rung; no calls to action were cried. But as the weeks became months and the months flowed into years it became apparent that the rain would not stop. It’s been 5 years now and the rain has not ceased for a minute in that time. Lands and places have begun to disappear beneath the waves and before long the rising tides will take us all. We must do something or a watery grave will be the fate of everything to grace the land. At first we knew not of the cause of The Everrain but it has since become painfully apparent that the Old Gods of the ocean have awoken and they are angry. For too long the people and creatures of the earth have prospered and the Old Gods have arisen to usher in a new age of the Sea. We must do something before all is lost to the rising tides. Assemble your crew brave hero and find a way to grant the Gods peace and return them to their slumber. Stop The Everrain… or drown in the flood of the new world.The Everrain is a cooperative exploration game where players must each assemble their own motley crew of spirited mariners and take to the dark seas of a world drowning under the curtain of an endless and oppressive storm that threatens to drown the world. The ancient Old Ones of the sea have awoken and begun to reshape the world in their image and unless something is done all will drown in the rising tides. Players must explore this dark and foreboding world completing quests expanding their crew upgrading their ship and investigating the source of the Everrain before it is too late.Starting from humble beginnings each player must traverse the seas of the Everrain to discover new places. The board is randomly generated from modular tiles leading to a completely unique setup each time the game is played.Each player begins with their own ship and a skeleton crew but more experienced crew can be found in the darkly lit taverns of port towns saved from shipwrecks and even be rewarded for completing quests. The game is progressed by completing quests which can trigger important plot points but players must be wary as the Old God’s minions also seek to advance their own agendas. Combat can take place from ship to ship and even aboard a player’s vessel so each crew member must be ready for almost anything!—description from the publisher
Even for the mightiest pirates there comes a time when they must retire from their lives of invading and plunder — but what's coming afterward? Well on the five peninsulas of Grog Island they can invest their loot in rock-solid businesses such as peg-leg shops carpentries for figureheads workshops for voodoo dolls or the infamous Grog Hole pub.The core of Grog Island is its unique auction mechanism which uses five colored dice. The players use these dice and the pips on them to create and raise bids. While the winner of an auction can claim buildings on certain peninsulas the players who have passed are also rewarded: Not only do they receive goods like grog bottles or treasure maps but they also visit merchant ships where they can trade these goods for money parrots or treasure chests. The auction mechanism of Grog Island makes for tactical and interesting gameplay as in certain moments passing can be almost as rewarding as winning an auction. Finding the right balance between bidding and backing out is the key to winning.The game ends as soon as one player has claimed a certain number of buildings then all players score the secret goal cards they received both at the start of and during the game. These cards may give points for majorities on peninsulas as well as for claiming certain types of buildings or collecting certain goods. The player with the most points wins.
Adventure and riches await any swashbuckler brave enough to take the helm and command a fleet. Wage war against rival captains. Build and upgrade your ships with masts and cannons to increase speed and firepower. Conquer islands and exploit the land to gain valuable resources. Navigate dangerous waters and avoid the ever-wandering storm. Are you ruthless enough to prevail? Do you seek gold and infamy? If ruling the seas is your ambition it’s time to unleash your inner pirate. It’s time to plunder!Plunder: A Pirate's Life is a competitive strategy-based gateway game played on a modular ocean map. The goal is to gain ten Plunder Points. Plunder points are obtained by conquering islands sinking enemy ships and burying treasure. On your turn draw one Resource card for each island you own. Trade and manage your resources (wood iron rum gold) to build and upgrade your fleet using miniatures and pegs. Ships sail the open map via roll and move. Battle enemy ships and conquer islands via dice combat. Game also features team play.-description from designer
Welcome to Dead Man’s Doubloons an action-packed board game in which players take on the role of a legendary pirate ship captain hell-bent on winning the race to endless riches of buried treasure. Fragments of treasure maps gold doubloons and precious jewels can all be stolen as can the reputation of rival ships! Once the buried treasure has been dug up ship captains return to their vessels to engage in a final epic battle on the high seas!As the game begins pirate ships skirmish with one another while navigating the reefs surrounding the mysterious island desperately searching for treasure map fragments and pillaging whatever they can. Meanwhile the ships' captains and their landing parties follow one of several possible paths leading to the buried treasure discovering additional riches and perilous obstacles along the way. Only the savviest of captains will manage to locate and dig up the legendary treasure.Having collecting their precious loots the captains return to their vessels to engage in the final battle. Defeated vessels become ghost ships with cursed treasure though with careful planning they may still emerge victorious. Once the captains have laid waste to their enemies and exhausted their options the game ends and the richest pirate wins!
Description from the publisher:Captain Red Beard the infamous Pirate King is lost without a trace after an unfortunate rendezvous with a mermaid. The power-hungry Pirate Lords have waited for this chance for a long time and seek to seize his throne. After following the old pirate code mentioning a rum cask the reckless Julienne Jolly Garçon and the eccentric Jack Roger Hummingbird were the only ones who could still stand up. The so-called Double-Boarding contest shall now determine the winner between the two of them – and thus the new Pirate King. Prepare to be boarded you landlubbers!Jolly & Roger is a card game for two players featuring the well-known I split you choose mechanism. On their turn a player draws five pirate cards and splits them into two sets. The other player then chooses one of the sets and the player who split the cards takes the leftover set.With their pirate cards players try to board the four merchant ships by adding their matching-colored crew members on their side of the ship. The player who has the most powerful crew on a ship puts one of his captains on the ship (possibly removing the opponent's captain) and may then use further pirate cards of that color to steal gold from the ship. After eight rounds the game ends. Each player's captain on a ship at the end of the game captures this ship as a bonus. The player with the most gold wins.Jolly & Roger includes three types of special cards – the Kraken the Skeleton Pirate and Tortuga – for use in the expert variant to spice up the game.
Eric M. Lang and Bruno Faidutti have joined forces to create the ultimate prisoner's dilemma game. Do you cooperate and risk getting outsmarted by a greedy player? Or do you compete and risk losing everything?You are pirates who just looted a ship and must negotiate how to split the treasure. There are seven types of loot with values from 1 to 3. At the end of the game you only score the treasure types you have the most and least of.On each turn open four new treasures: two in front of you and two in front of your neighbour. Simultaneously decide how to split them. Choices:If both players choose peace split the loot evenly. If both choose war lose all treasure. If both choose first pick lose all treasure and one of your gained treasure columns.The game continues until the Dawn Card is drawn. 15 minutes!
Your pirate crew is sailing the seven seas looking for adventure when the tentacles of the terrible Kraken Tootone suddenly burst from beneath the waves to attack your ship!Quick! All hands on deck! Grab your sabers pistols and cannons! Join forces and coordinate your actions to save your ship before Tootone makes smashes 4 holes in your ship!In Kraken Attack! you use pirate skills repair damage to the ship and choose the best weapons possible to stay afloat and keep the kraken at bay!On each turn move the tentacules closer to the ship depending on the results of your dice rolls. If they are already in the Saber Zone DISASTER they attack the ship! If there is a Ship’s Rail: The Tentacle destroys the rail! Remove the corresponding rail from the board and move the Tentacle back to its BUBBLES space on the Ship board. If there is no Ship’s Rail: The Tentacle smashes a hole in the Ship! Place a Hole token face-up on the Boat Area and move the Tentacle back to its BUBBLES space on the Ship board.It's time to fight back! Play one action card and apply the effects depending on the symbol(s). Don't forget the funny face if there is one on the card! It makes the kraken very angry! After completing all the actions on your card you must move the Kraken one spot forward on the Kraken Track.When the Kraken gets to the final spot on its Track it’s really mad! The next Funny Face causes the Kraken to appear on the Ship board! Choose one of the Tentacles on the Ship board and replace it with the Kraken.
Players compete to build the best resort for attracting fantasy heroes and tourists looking for fun and relaxation. The more you attract the more likely monsters will attack!Hire and train your workers build and upgrade your attractions and convince your battle weary heroes to fight just one more time so without letting too many tourists get eaten! Gain Victory points by upgrading attractions and giving Heroes the rest they need. The highest scoring player when all monsters are defeated is the winner.Each player begins with a humble resort consisting of a Beach a Tiki Hut and a small number of Tourists placed at each attraction. Each player starts with their own worker Deck consisting of 7 Apprentices 3 Street Performers and 3 Lazy Peons.Each round consists of 4 phases:Any time during a player's turn he may use abilities from fully-staffed attractions or discard worker cards to use their unique abilities.Gameplay continues with Phase IIf at the end of the round there are no Monsters remaining the game is over and players total Victory Points from Attractions Scored Heroes and 1 point for each remaining Hero at their resort. The player with the highest Victory Point total has built the most Epic Resort and is victorious!
In 1820 there were uprisings in Peru so the Spanish government decided to move its treasure from Lima to Mexico for safekeeping. The crew of the ship transporting the loot turned pirate and hid the treasure on the Island of Cocos. Now YOU are trying to find it but you'll need to share some information with your fellow pirates to make sure you find it before the Spanish catch you!In the challenging deduction board game Loot of Lima the Island of Cocos has 24 locations: 8 on the shore 8 in the forest and 8 in the mountains; the treasure is hidden in two of these locations. The game has a token for each of these locations and at the start of the game two tokens as placed back in the box (with these tokens indicating where the treasure is hidden). The rest of the tokens are then passed out evenly to the players; these represent places you have already searched and know where the treasure is not hidden.Each turn players roll three 12-sided dice to determine which questions they can ask their opponents. For example how many locations have you searched between the southeast and the northwest? Or how many locations in the forest have you searched between the west and the south? Players use the answers to these questions to build overlapping clues figure out all the locations that have already been searched and eventually discover which locations haven't been searched (and thus where the treasure is hidden).—description from the designer
World of Yo-Ho is a fantasy game of adventure and piracy on the high seas combining the tangible elements of a board game with the interactive mechanics of a video game. The game features a board with a gridded map of the world of Yo-Ho and a downloadable app that turns your smartphone into a ship. Simply place your phone on the map and set sail for adventure!Become the most famous captain of Yo-Ho a parallel world teeming with intelligent animals lost islands and wild magic! In search of fame and fortune you will explore the mysteries of Yo-Ho and battle sea monsters and other booty hungry corsairs in tactical naval engagements. Fill your holds with plunder you can use to upgrade your boat and acquire useful items and more powerful weaponry. Stock up on swag and fly your colors high.You're the master of your own destiny: Will you be a bloodthirsty swashbuckler brazenly hoisting the Jolly Roger as you plunder all those you cross? Or will you choose to stand as defender of the innocent and a peaceful merchant? Whatever your freebooting predilection may be the stage is set and you will play a vital role in the saga of Yo-Ho if you are but bold enough...
Port Royal Unterwegs is a standalone stripped-down sequel to the press-your-luck card game Port Royal with new characters that can also serve as an expansion for that game.
A pirate lives on skill guile and fortune's fair eye dreading the day his luck finally runs dry. Before ye lies a sack of sixty golden doubloons – a king's ransom and a good day's haul. Each of the crew is entitled to a share equal to his rank and station aboard and as a crew of thieving pirates each has his own unique talent for prying coins out of the hands of his shipmates. Take all ye deserve – but no more than prudence allows for the treasure be cursed!Within the sack are coins bearing the Black Spot. To hold such a coin is to feel the icy hand of death upon ye – but to not be able to rid oneself of its curse is death itself. Best find someone else's pocket to line it with lest ye find yer pirating days at an end.Dread Curse is a push-your-luck game of cunning thievery and ample turns of fortune. Play revolves around drawing loot from a cloth bag and stealing from the other pirates in order to gain the most valuable stash of treasure. Each turn players reveal coins from their hidden cache to win the captaincy or one of the other seven crew assignments each of whom are able to draw from the bag in a unique way or use a special cheat ability available only to that pirate. Stay in as long as you dare to grab more gold but beware the Black Spot for if you end the game with it in your stash you automatically lose.
Pirates of the 7 Seas is an innovative fast and competitive board game full of events from everyday pirate life: plundering old maps and horrible gigantic krakens. Adventures new ports and powerful rituals are waiting for you. Sometimes pirates have to rely on the other pirates but don't forget that you can get stabbed in the back anytime.As the waves break on your ship take a turn for the topsy-turvy motion of the ocean by rolling your ship dice — but remember that where they land on the board means as much as what you roll! Choose to remain an independent vagabond or maybe cut a deal with a Governor to become all official-like in your pirating ways. Consult with a shaman to curse the other pirates or pay a visit to the cartographer to find a map with some hidden treasure.In the game the turn begins with players choosing the character card whose action they want to play — because each character has its own ability to help you get rich quickly — and places it facedown in front of them. When everyone has chosen their character cards the first player announces the characters one by one. When you hear your character you reveal your character card and play your adventure curse or port card and everyone gets involved in a new adventure which usually ends with a grandiose sea battles or some curse or finding a new port.The pirate with the most booty wins the day but a pirate's life isn't always on the up and up. Savvy?
25th August 1703It still smells like burning gunpowder. The deck is completely full of remains of combat after the boarding. We could be enjoying our looting in Isla Tortuga but our Captain insisted on coming to this goddamned island instead.In the meantime our gunner ‘Mad’ Harry does not stop telling us stories and legends about some fantastic creatures that dwell in this place. The Doctor seems uneasy grabbing the hilt of his sword sweating a lot more than usual after listening to Harry’s tales.-Old Sanders lost his leg after having cut it himself. He escaped alive from the jaws of that shark-headed abomination in human form …- Harry was explaining at the same time he was miming with all his body doing so acting out the scene with his eyes moving all directions as if they were about to jump off his face in a way of magnifying the facts.-I would not like to lose my leg…or my arm or any other limb from my body. I appreciate every single limb and organ of mine- was murmuring the Doctor who was more and more nervous. –Do you think there will be more monstrosities like those?The conversation was interrupted by the sound of two swords pulling out from their sheath together with the cracking in the wood due to a firm step. It was the ruthless Mary Jane who with a satisfied smile in her face expressed her wish. –That’s what I'm looking for…Williams the Lookout's logbook.Yo ho ho! Skull Tales is an adventure game in which each player performs the role of a pirate character in order to fulfill any pirates' dream: to become the ship's Master and to reach the most precious booty.Pirates will have to fight against any kinds of fantastic enemies by solving mysteries by sailing the Caribbean Sea and exploring islands... all aimed to conquer the highest score in prestige points (PP) and of course to reach the long awaited dream of becoming the Master. How is that? Each character will use different abilities to solve mysteries in each scenario or island (by means of modular boards) to fulfill secondary missions; they will roll dice and play cards in order to move fight enemies or sail depending of how many PP they still have left. All in a cooperative way to escape alive from all this because dead men tell no tales...
Take to the high seas as the captain of your very own pirate ship. Seek out valuable merchant ships and raid them for their goods! Hire new crew upgrade your ship and give your treasure to the Pirate King for fame and glory!Rattle Battle Grab the Loot takes the fun of rolling dice and combines it with a rich scenario deck to make each game play differently. Each round the players battle it out with merchant vessels and other ships trying to grab as much loot as possible. One player takes dice from all the players rattles them in their hand then tosses them into the game box to resolve the battle. Where your dice land in the box in addition to the symbols rolled determines the results of the battle then players claim their loot. Players may now return to port to upgrade their ship hire new crew or give their goods to the Pirate King for his favor.When upgrading their ship players use physical pieces to assemble their vessel making each ship look different. In the box are dozens of punchboard pieces to customize your ship. In addition to common items and crew members there will be unique item upgrades and crew that can make your ship stand out among the crowd!At the end of the game the player who earned the most favor from the Pirate King wins! *Note: Per the publisher unfortunately there's a misprint in the components list in the rulebook:The correct numbers of Loot tokens in the box are: 10 Spices 18 Rum 18 Fabrics 10 ValuablesAlso the correct number of Special Loot cards from the mini-expansion is 5 (not 8).
The merchant players in Händler der Karibik which won the Austrian Game Designers Competition are trying to earn as much as they can out of the Caribbean Sea but if they set their goals too high they might take home nothing for the day.The 110-card deck depicts a coin on the back of each card — with players earning and paying coins throughout the game — and different items on the card fronts. On a turn a player can first draw as many cards as he likes one at a time from the deck placing them in the harbor (an area near the deck). Each card shows one of the following:If the player draws a ship with the same name as a ship already in the harbor he's spent too much time dilly-dallying and his turn ends (after using the ship to attack if possible) with all the cards in the harbor being discarded. Otherwise the player can stop whenever he likes then use/acquire one card if three or fewer ships are in the harbor two cards if four ships are present and three cards if five ships are present. Players rob ships collecting the number of coins shown on them then discarding the card while they hire people paying the number of coins depicted. After the active player takes his 1-3 cards each other player may pay the active player one coin in order to take one card in the same way.When one player has at least ten influence points — which are on both people and expedition cards — and has fulfilled at least one expedition the game is played to the end of the round giving everyone the same number of turns then the player with the most influence points and at least one Expedition wins.
Build the biggest baddest best Pirate ship on the high seas. Plunder your way to glory and fame!In Piratoons each turns begins with a treasure of boat parts and equipment being revealed. All at the same time each Pirate rushes to allocate crew in an effort to plunder the best loot by placing their crew meeples on individual items as bids. Each piece of treasure goes to the player with the most crew invested in the item but only after removing all tied bids. Therefore Pirates need to stay alert for sneaky opportunities to cancel out an opponent's efforts or for chances to swoop in and steal a disputed treasure.The unclaimed loot is auctioned off with doubloons earned by your crew and then the ship construction begins. Pirates score points for having the most money or equipment or having the fastest best or largest ship. Sets of tiles and unfilled boat sections also add and subtract from your score. The player with the most points after eight rounds is the most notorious Pirate.A featured component of the game is the central loot chest formed by two double-sided boards with raised edges. Before each turn this treasure chest gets loaded with random face-down treasure then it's sealed flipped and revealed simultaneously to the eager Pirates by removing the board on top. The mad rush of plundering in real-time (there is a 15-second sand timer included) and the spatial puzzle to build the best ship possible are the key ingredients of the game's experience.
Description from the publisher:In Walk the Plank! players represent the worst pirates in a captain's crew. The captain has rounded you all up because you're all lazy and stupid and simply not worth the rum and loot you get paid. That said the captain has decided he's willing to keep two of you in his crew. To prove you're worthy you will fight amongst yourselves trying to shove other players' pirates off the end of the plank while keeping yours alive!In game terms each round players secretly stack three of their ten action cards then they take turns revealing and playing those actions one by one no matter what's gone wrong between the planning and the doing. If you plan to have a pirate shove someone off the plank on your third move and all he sees are his own best mates he will still shove away! Some cards bear a skull on them and these powerful cards must remain on the table the round after they're played but otherwise players then pick up their action cards and start a new round. As soon as two or fewer pirates remain on board the game ends and the owner (or owners) of these pirates win! Watch out though as sometimes every pirate will end up in the drink which means that no one wins other than the sharks circling in the water below...This all new deluxe tin edition features a reworked version of the rules all new artwork (by Felideus Bubastis) screen printed meeples and the Ghost Meeple mini-expansion (with rules).
Something is lurking in the depths of Davy Jones’... You’ve heard the stories - ships being ripped in half by a giant creature maelstroms swallowing ships into the sea & dead sea creatures washing ashore with strange markings. The tides are changing & not for the better. The stories have struck fear in even the most fearless of Captains! They have decided to band together & prepare for what evil may be waking. Choose your ship make sail to the ports & gather everything you can to ready your ship…before it’s too late!Davy Jones' Locker: The Kraken Wakes is a cooperative pirate-themed game for 1-4 players split into 2 Acts. In Act 1 players will be using up actions to move around the map & upgrade their ship as much as possible before Act 2 begins. Exploring Ports Visiting Markets defeating Raiding Ships Exploring Shipwrecks & battling Naval Ships are just a few of the ways players can gain stat increases gold or equipment for their ships! Throughout Act 1 players will also encounter odd stories - pods of beached whales with strange markings pools of red in the middle of the sea & stories of ships being dragged down to Davy Jones' from nowhere... As the stories grow more present so does the reason behind them: The Kraken!Once The Kraken wakes Act 2 begins! Players will be sucked into a huge whirlpool & have to fight through the Kraken its 8 tentacles & ever-changing whirlpool currents. Ships will sink but that doesn't mean they are out of the fight! Other players can rescue the stranded crew from the sea allowing them to man parts of their own ship & keep pushing through the battle to send the Kraken back down to Davy Jones' Locker!
The Last Bottle of Rum is a pirate board game for 2 to 5 players where you play as a pirate looking to trade its treasures for the very last bottle of rum of the archipelago... Prepare to explore uncharted waters plunder your enemies and avoid the Kraken!To win the game a player will have to score the most victory points by digging up hidden treasures.It's time to go on a booty hunt!—description from the designer
WILL YOU BE THE FINEST PIRATE?As captain of a pirate crew your ultimate goal is to find the most incredible treasure of all times: the Golden Pineapple. The map leading to it has been cut in parts long time ago and hidden in different places of the Caribbean Sea. In order to win the game you will have to face and overcome all the other pirates also searching the Golden Pineapple map. Play your cards wisely to find the treasure and become a pirate of legends!RULE OVERVIEWPiña Pirata is played in rounds. At each round every player receives 8 cards. The goal is to be the first to get rid of all your cards.At your turn you must play one card or draw one if you can’t. A card can be played if at least one of the pirates depicted on it is also on the top card of the play area. As soon as a player has no more card in her hand she wins the round and gets a part of the treasure map. If a player has all 4 map parts he wins the game!The tricky part come from the Adventure tiles: At the beginning of the game 2 tiles are revealed. Each of those Adventures is a new rule that will change the gameplay. There are 40 different tiles with a lot of different rules. Use them as their best to play more cards than you should or prevent the other players to play theirs!At the end of each round the winner chooses a new Adventure and adds it to the previous ones. The more the game is going the more special effects are triggered for more and more fun!
The Caribbean islands were once a lawless cove run by merchant marines transporting stolen treasures. When news reached the King that these pirates were amassing great riches he ordered a cut of their loot.Now in King's Gold it's your turn to be a pirate and you must try to pillage ships and other pirates along the way. How far will you go to deceive the greedy King and become the richest pirate on the coast and at sea? On a turn the active player rolls the five dice up to three times. If a die shows crossbones it's locked until the end of the turn; otherwise a player can roll or leave dice as he wants. After he stops he takes or loses gold as follows:When all sixty coins in the box have been removed the game ends and whoever has the most coins wins.
Your pirate ship has dropped anchor at the terrible island of Pingo Pingo. Legend says that the island is full of treasure including the famous Golden Pineapple but it also says that treasure is fiercely guarded by hordes of fearsome penguin warriors some of which ride giant polar bears. That potential danger is why you're alone in your boat on your own but eager to take a run on the island and try your luck.For now only the sound of the waves and the cries of the gulls disturb the peace of this seemingly idyllic island...but as soon as you set foot in the jungle bordering the beach the drums of war start sounding and you realize that you've suddenly gained the status of prey!Pingo Pingo is a hyper-frenetic action game punctuated by a soundtrack in which you have to react quickly run shoot a gun in which you must be precise brave fast and focused because if not well you might not leave the island in one piece. As soon as the soundtrack begins the game is on!On your turn reveal the top card from your deck and place it face-up in the middle of the table. Each card requires a specific action when it is revealed. Be the first to tap on a treasure to grab it but watch out for traps and critters and make sure the music allows you to take this treasure. Tap on camp cards to steal cards from the other players' stashes. Adventure cards trigger actions to be completed before the Pingo Pingo cry in the soundtrack. Get up and run from one base to another to cross a suspension bridge. Grab the gun and aim well to defeat fearsome bear riders. Tap the friendly monkey sorcerer to regain life. Run to the shipwreck and back to shoot the gigantic space penguin. Grab all the previously played cards and deal them as fast as you can to escape the penguin rampage!Any mistake will cost you one of your seven life points. After 15 minutes the player with the most treasures wins the game — but don't be reckless because you can't carry more than three treasures per life point...
Lying Pirates is a first to finish fast-paced dice game for 2-6 playersYou are the captain of your ship and the dice you have is your crew.The game plays in a number of rounds where every round consists of three phases. Betting sailing and action phase.The betting phase: Inspired by the classic game Liars Dice this poker-like mechanic will test your bluffing and probability skills.The sailing phase: All except the loser sail forward on the map and battle for their event/tile. Some events you really want to explore and some you want to avoid at all cost.The action phase: To aid you on your journey you'll have action cards on hand. Play these strategically to attack opponents and defend or upgrade your crew.—description from the designer
In Pirate Tales you take on the role of a pirate captain. You plan adventures in the seven seas and try to pass them with the luck of your dice. Upgrade your ship and improve your dice hand to scam as many doubloons and diamonds as possible. Play cards to get useful additional actions or the protection of the sea so that you can return home safely.But beware of the Kraken and all the other dangers on the high seas. If it is a fellow player's turn make yourself comfortable in the tavern and bid with the other captains on the success or failure of the active player. Will you emerge from the game as the most glorious and richest captain or will the Kraken be pleased?—description from the publisher
Hook: Lighting fast “Press your luck” Set Collecting with stealing.RUM is played in quick turns over many rounds. The game ends when a player reaches a set amount of points OR the Castaway Clock is rotated to the Pirate Ship (8th position). During the game sets of bottles are played in order to gain Captain Cards and earn points. However Captain Cards may change controllers if an opponent plays a larger set. And watch out for that pesky Parrot as it’s lurking near by and ready to steal Rum at any time.From The Box: Argh! Players are pirates rummaging through a shipwreck. Collect sets of rum and press your luck to earn the majority. But watch out for the parrot who will steal your booty! The pirate with most points is the winner!Number 11 in the Pack O Game series.
A push-your-luck card game of pirates and treasures for the entire family. Let The Treasure of Isla Tortuga take you along the dangerous waters of the Spanish Main and explore its coasts in search of wonderful treasures. Get the best equipment for this trip recruit the most fearless crew and don't worry even if you arrive too late to find the treasure you will always have the chance to steal it from others!In every turn of The treasure of Isla Tortuga the active player draws cards from the main deck trying to find the most useful card for his ship. Every card has a cost in one of the four possible resources but also contributes with some to your resource pool. This way the more cards you reveal the more resources you get and the better cards you may acquire. But be careful every card has a disaster flag associated. If you show three identical flags you've had it! Also if you show an All aboard! card you may instead try to board another player's ship to steal from them. This is why before picking up big treasures you may want to hire some tough crew to help you protect it...
Ready for a taste of high adventure on the rolling seas? In Pirate Dice you are the captain of a pirate ship racing through the Caribbean against your fellow pirates. You must navigate the seas obtain the buried treasure and return safely to your port. But beware – many hazards await on the rolling seas not the least of which are your rivals!You will need more than pure speed to win. Use your wits to block ram and fire at your opponents – while doing your best to keep them from doing the same to you! As you take damage your ship will become more difficult to pilot. But no matter – treasure awaits! So weigh anchor set the sails and run out your cannons – there's no room for lily-livered landlubbers here! It takes a shrewd captain with a sharp eye to navigate the rolling seas of Pirate Dice!