This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario players will make decisions about what to do next which will determine how the story continues kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a co-operative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.Each turn a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power and when it is a player’s turn in the initiative order they determine whether to use the top power of one card and the bottom power of the other or vice-versa. Players must be careful though because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon they may end up exhausted and be forced to retreat.
Gloomhaven: Jaws of the Lion is a standalone game that takes place before the events of Gloomhaven. The game includes four new characters — Valrath Red Guard (tank crowd control) Inox Hatchet (ranged damage) Human Voidwarden (support mind control) and Quatryl Demolitionist (melee damage obstacle manipulation) — that can also be used in the original Gloomhaven game.The game also includes 16 monster types (including seven new standard monsters and three new bosses) and a new campaign with 25 scenarios that invites the heroes to investigate a case of mysterious disappearances within the city. Is it the work of Vermlings or is something far more sinister going on?Gloomhaven: Jaws of the Lion is aimed at a more casual audience to get people into the gameplay more quickly. All of the hard-to-organize cardboard map tiles have been removed and instead players will play on the scenario book itself which features new artwork unique to each scenario. The last barrier to entry — i.e. learning the game — has also been lowered through a simplified rule set and a five-scenario tutorial that will ease new players into the experience.
Playing Nemesis will take you into the heart of sci-fi survival horror in all its terror. A soldier fires blindly down a corridor trying to stop the alien advance. A scientist races to find a solution in his makeshift lab. A traitor steals the last escape pod in the very last moment. Intruders you meet on the ship are not only reacting to the noise you make but also evolve as the time goes by. The longer the game takes the stronger they become. During the game you control one of the crew members with a unique set of skills personal deck of cards and individual starting equipment. These heroes cover all your basic SF horror needs. For example the scientist is great with computers and research but will have a hard time in combat. The soldier on the other hand...Nemesis is a semi-cooperative game in which you and your crewmates must survive on a ship infested with hostile organisms. To win the game you have to complete one of the two objectives dealt to you at the start of the game and get back to Earth in one piece. You will find many obstacles on your way: swarms of Intruders (the name given to the alien organisms by the ship AI) the poor physical condition of the ship agendas held by your fellow players and sometimes just cruel fate.The gameplay of Nemesis is designed to be full of climactic moments which hopefully you will find rewarding even when your best plans are ruined and your character meets a terrible fate.
Clank! Legacy: Acquisitions Incorporated extends the deck-building fun of Clank! with legacy-style gameplay! Found your own franchise of the legendary adventuring company Acquisitions Incorporated and shepherd your fledgling treasure-hunters to immortal corporate glory over the course of multiple games. Your game board your deck and your world change as you play to create a unique campaign tailored to your adventuring party. Be cunning be bold and most importantly be ready...—description from the publisher
Frosthaven is the story of a small outpost far to the north of the capital city of White Oak. It's an outpost barely surviving the harsh weather let alone invasions from forces both known and unknown. However a group of mercenaries at the end of their rope will help bring this settlement back from the edge of destruction. Not only will they have to deal with the harsh elements but with other far more dangerous threats out in the unforgiving cold as well. There are: Algox the bigger more yeti-like cousins of the Inox attacking from the mountains; Lurkers flooding in from the northern sea; and rumors have it that there are machines that wander the frozen wastes of their own free will. The party of mercenaries must face all of these perils and perhaps in doing so make peace with these new races so they can work together against even more sinister forces.Frosthaven is a standalone adventure from the designer and publisher of Gloomhaven that features sixteen new characters three new races more than twenty new enemies more than one hundred new items and a new 100-scenario campaign. Characters and items from Gloomhaven will be usable in Frosthaven and vice versa.In addition to using the well-known combat mechanisms of Gloomhaven Frosthaven features other elements such as mysteries to solve a seasonal event system to live through and player control over how the ramshackle village expands with each new building offering new ways to progress.Frosthaven has a whole new set of items but there is a mechanism for bringing items over from 'Gloomhaven'. However as Frosthaven's outpost is a remote location these products may be imported but are not present as standard items. Resources are much more valuable and you have to build items through a crafting system rather than just buying them.—description from the publisher
Something evil stirs in Arkham and only you can stop it. Blurring the traditional lines between role-playing and card game experiences Arkham Horror: The Card Game is a Living Card Game of Lovecraftian mystery monsters and madness!In the game you alone or with a friend (or up to three friends with two Core Sets) become investigators within the quiet New England town of Arkham. You have your talents sure but you also have your flaws. Perhaps you've dabbled a little too much in the writings of the Necronomicon and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils hampering your own investigations in order to protect the quiet confidence of the greater population. Perhaps you'll be scarred by your encounters with a ghoulish cult.No matter what compels you no matter what haunts you you'll find both your strengths and weaknesses reflected in your custom deck of cards and these cards will be your resources as you work with your friends to unravel the world's most terrifying mysteries.Each of your adventures in Arkham Horror LCG carries you deeper into mystery. You'll find cultists and foul rituals. You'll find haunted houses and strange creatures. And you may find signs of the Ancient Ones straining against the barriers to our world...The basic mode of play in Arkham LCG is not the adventure but the campaign. You might be scarred by your adventures your sanity may be strained and you may alter Arkham's landscape burning buildings to the ground. All your choices and actions have consequences that reach far beyond the immediate resolution of the scenario at hand—and your actions may earn you valuable experience with which you can better prepare yourself for the adventures that still lie before you.
On an uninhabited island in uncharted seas explorers have found traces of a great civilization. Now you will lead an expedition to explore the island find lost artifacts and face fearsome guardians all in a quest to learn the island's secrets.Lost Ruins of Arnak combines deck-building and worker placement in a game of exploration resource management and discovery. In addition to traditional deck-builder effects cards can also be used to place workers and new worker actions become available as players explore the island. Some of these actions require resources instead of workers so building a solid resource base will be essential. You are limited to only one action per turn so make your choice carefully... what action will benefit you most now? And what can you afford to do later... assuming someone else doesn't take the action first!?Decks are small and randomness in the game is heavily mitigated by the wealth of tactical decisions offered on the game board. With a variety of worker actions artifacts and equipment cards the set-up for each game will be unique encouraging players to explore new strategies to meet the challenge.Discover the Lost Ruins of Arnak!—description from the publisher
Too Many Bones comes loaded for bear by breaking into a new genre: the dice-builder RPG. This game takes everything you think you know about dice-rolling and turns it on its head. Dripping with strategy this fantasy-based RPG puts you in the skin of a new race and takes you on an adventure to the northern territories to root out and defeat growing enemy forces and of course the infamous baddie responsible.Team up or go it alone in a 1-4 player Coop or Solo play campaign. With over 100+ unique skill dice and 4-7 classes to choose from every battle is its own mini challenge to figure out. Your adventure will consist of 8-12 battles before you reach your final destination and face off against one of a number of possible kingpins in order to win. Along the way you will be faced with storyline decisions that will quickly have you weighing risk/reward odds and logic - with dice woven into every aspect! Your party will also be faced with other decisions: when to rest when to explore or even which fights to pursue! The Encounter cards offer fun plot twists and some comic relief all while setting the stage for your next battle.
The Mage Knight board game puts you in control of one of four powerful Mage Knights as you explore (and conquer) a corner of the Mage Knight universe under the control of the Atlantean Empire. Build your army fill your deck with powerful spells and actions explore caves and dungeons and eventually conquer powerful cities controlled by this once-great faction! In competitive scenarios opposing players may be powerful allies but only one will be able to claim the land as their own. In cooperative scenarios the players win or lose as a group. Solo rules are also included.Combining elements of RPGs deck-building and traditional board games the Mage Knight board game captures the rich history of the Mage Knight universe in a self-contained gaming experience.
In the trick-taking card game The Crew: Mission Deep Sea you and the other players work together to search for the lost continent of Mu. This new adventure takes your crew deep down into the abyss on a search for the fabled sunken land. How far you get depends entirely on how well you work together as a team. Card by card trick by trick your search party will discover the challenges that lie ahead and forge a path to Mu.This new version of The Crew has the same innovative co-operative trick-taking mechanism as the highly lauded original game — but with some exciting new surprises! While communication between your crew members is severely limited by your submerged state it is also critical to your success; finding the hidden land in the murky depths depends not only on winning tricks but also on carefully negotiating the order in which they are won. If things don't go as planned you might just be able to salvage the operation but it will take near flawless execution and perhaps a little luck to finally reach Mu.—description from the publisher
Oathsworn is a Twisting Tales Game for 1-4 players where play is focused on narrative choices and rich miniature combat encounters. The game is set in the Deepwood where a Free company (the Oathsworn) fights for humanity's survival against unnatural horrors and the Deepwood itself.Each gaming session sees the players participate in a multi path game book where the story unfolds to an inevitable encounter. The encounters are multi phase scripted boss fights on the encounter board where players have to outwit and outplay the AI driven monsters and enemies. As the sessions unfold the group is taken into a deep legacy campaign where they gain levels loot and new allies to join them in their journey.Oathsworn boasts a unique push your luck combat system of exploding dice where players are always having to decide between hitting harder and potentially missing the attack. This coupled with a euro style cooldown system called 'Battleflow' makes for a vibrant and engaging play session.—description from the publisher
Are the stars unfamiliar here? she asked and the sky grew suddenly dark the star's patterns alien and exotic. This is the Wandering Sea. The gods have brought you here and you must wake them if you wish to return home.In Sleeping Gods you and up to 3 friends become Captain Sofi Odessa and her crew lost in a strange world in 1929 on your steamship the Manticore. You must work together to survive exploring exotic islands meeting new characters and seeking out the totems of the gods so that you can return home.Sleeping Gods is a campaign game. Each session can last as long as you want. When you are ready to take a break you mark your progress on a journey log sheet making it easy to return to the same place in the game the next time you play. You can play solo or with friends throughout your campaign. It's easy to swap players in and out at will. Your goal is to find at least fourteen totems hidden throughout the world. Like reading a book you'll complete this journey one or two hours at a time discovering new lands stories and challenges along the way.Sleeping Gods is an atlas game. Each page of the atlas represents only a small portion of the world you can explore. When you reach the edge of a page and you want to continue in the same direction you simply turn to a new page and sail onward.Sleeping Gods is a storybook game. Each new location holds wild adventure hidden treasures and vivid characters. Your choices affect the characters and the plot of the game and may help or hinder your chances of getting home!Welcome to a vast world. Your journey starts now.—description from the publisher
Mansions of Madness: Second Edition is a fully co-operative app-driven board game of horror and mystery for one to five players that takes place in the same universe as Eldritch Horror and Elder Sign. Let the immersive app guide you through the veiled streets of Innsmouth and the haunted corridors of Arkham's cursed mansions as you search for answers and respite. Eight brave investigators stand ready to confront four scenarios of fear and mystery collecting weapons tools and information solving complex puzzles and fighting monsters insanity and death. Open the door and step inside these hair-raising Mansions of Madness: Second Edition. It will take more than just survival to conquer the evils terrorizing this town.
Star Wars: Imperial Assault is a strategy board game of tactical combat and missions for two to five players offering two distinct games of battle and adventure in the Star Wars universe!Imperial Assault puts you in the midst of the Galactic Civil War between the Rebel Alliance and the Galactic Empire after the destruction of the Death Star over Yavin 4. In this game you and your friends can participate in two separate games. The campaign game pits the limitless troops and resources of the Galactic Empire against a crack team of elite Rebel operatives as they strive to break the Empire’s hold on the galaxy while the skirmish game invites you and a friend to muster strike teams and battle head-to-head over conflicting objectives.In the campaign game Imperial Assault invites you to play through a cinematic tale set in the Star Wars universe. One player commands the seemingly limitless armies of the Galactic Empire threatening to extinguish the flame of the Rebellion forever. Up to four other players become heroes of the Rebel Alliance engaging in covert operations to undermine the Empire’s schemes. Over the course of the campaign both the Imperial player and the Rebel heroes gain new experience and skills allowing characters to evolve as the story unfolds.Imperial Assault offers a different game experience in the skirmish game. In skirmish missions you and a friend compete in head-to-head tactical combat. You’ll gather your own strike force of Imperials Rebels and Mercenaries and build a deck of command cards to gain an unexpected advantage in the heat of battle. Whether you recover lost holocrons or battle to defeat a raiding party you’ll find danger and tactical choices in every skirmish.As an additional benefit the Luke Skywalker Ally Pack and the Darth Vader Villain Pack are included within the Imperial Assault Core Set. These figure packs offer sculpted plastic figures alongside additional campaign and skirmish missions that highlight both Luke Skywalker and Darth Vader within Imperial Assault.With these Imperial Assault and other Figure Packs you'll find even more missions that allow your heroes to fight alongside iconic characters from the Star Wars saga. Boxed expansions add more heroes imperial and mercenary groups and totally new campaigns (see IA Community Wiki for a list) and the free Star Wars: Imperial Assault – Legends of the Alliance app provides you with additional content to play in solo or co-op mode.
Kingdom Death: Monster is a fully cooperative tabletop hobby game experience. Set in a unique nightmarish world devoid of most natural resources you control a settlement at the dawn of its existence. Fight monsters craft weapons and gear and develop your settlement to ensure your survival from generation to generation.Campaign System Embark alone or with up to 3 friends (5 with game variant) on a 5-30-lantern-year campaign with each year consisting of a cycle of hunt showdown and settlement phases. The settlement phase is an intricate civilization building game in which you spend very limited resources to build buildings research new technologies train your warriors and set up your strategy for survival. During the hunt you'll encounter a series of stories in a choose your own adventure style journey through various events and encounters. Finally when you meet the monster you're pursuing you'll engage it in an a massive arena-style battle where only one party is going to survive. If your party lives you'll be able to bring the spoils back home to use in expanding your settlement.Monster AI System Each of the 7 monsters included are controlled by their own pair of decks that scale to 3 levels of difficulty (except for the final encounter which has only 1 level and it's HARD!). Every encounter even with the same monster is highly variable and no two showdowns will resolve the same way. Players will have to plan their gear and keep their minds sharp to prevail.Gear System In Kingdom Death: Monster survivors will craft gear from resources earned from defeating monsters or found on their hunt. Each survivor has a 3x3 gear grid. Selection and arrangement of your gear cards is critical as many provided bonuses and activate special rules when aligned correctly.Story Event System 40+ Story Events plus over 100 hunt encounters will shape and guide your campaign. Story Events detail important evolutions in your civilization introduce new monsters and provide rich detail for your campaign. Some will trigger automatically as you progress through the campaign but most will be entirely based on choices players make.Story Events cover everything from setting up and fighting a monster to key events that happen within the overall story. Some are triggered directly from the timeline and others from choices you make in game.
The catacombs of the skeletal dragon Umbrok Vessna are mysterious and dangerous. Portals transport you all around the dungeon depths. Wayshrines offer vast riches to intrepid explorers. Prisoners are counting on you to free them. Ghosts once disturbed may haunt you to death. Despite all that it's time to leave the board behind with Clank! Catacombs a standalone deck-building adventure.Each trip into the catacombs is unique since you lay tiles to create the dungeon. You can play using only the all-new dungeon deck or you can include cards from previous Clank! expansions.Find your fortune (and escape the dragon!) in Clank! Catacombs.—description from the publisher
Slay the Spire: The Board Game is a co-operative deck-building adventure. Craft a unique deck encounter bizarre creatures discover relics of immense power and finally become strong enough to slay the Spire!Slay the Spire: The Board Game (core edition) includes: -4 Minis -Over 730 cards -Over 450 Art Sleeves -2 Map Boards -1 Merchant Board -4 Player Boards -1 Die -50 plastic cubes -Over 113 tokensCollector's edition: 4x (3mm neoprene) playermats 1x deck playmat Bigger box (fits mats) 1x Merchant bag Metal coinsKickstarter exclusives and Stretch goals: 1x Merchant pat Claw die 8x Claw cards 28x Foil Cards 3x Acrylic heart tokens
Burgle your way to adventure in the deck-building board game Clank! Sneak into an angry dragon's mountain lair to steal precious artifacts. Delve deeper to find more valuable loot. Acquire cards for your deck and watch your thievish abilities grow.Be quick and be quiet. One false step and CLANK! Each careless sound draws the attention of the dragon and each artifact stolen increases its rage. You can enjoy your plunder only if you make it out of the depths alive!Clank! is a deck-building game. Each player has their own deck and building yours up is part of playing the game. You start each of your turns with five cards in your hand and you'll play them all in any order you choose. Most cards will generate resources of which there are three different kinds:Every time you acquire a new card you put it face up in your discard pile. Whenever you need to draw a card and find your deck empty you shuffle your discard pile and turn it face down to form a new deck. With each shuffle your newest cards become part of a bigger and better deck! Each player starts with the same cards in their deck but they’ll acquire different cards during their turns. Because cards can do many different things each player’s deck (and strategy) will become more and more different as the game unfolds.
Robinson Crusoe: Adventures on the Cursed Island is a game created by Ignacy Trzewiczek the author of Stronghold. This time Trzewiczek takes the players to a deserted island where they'll play the parts of shipwreck survivors confronted by an extraordinary adventure. They'll be faced with the challenges of building a shelter finding food fighting wild beasts and protecting themselves from weather changes. Building walls around their homes animal domestication constructing weapons and tools from what they find and much more await them on the island. The players decide in which direction the game will unfold and – after several in-game weeks of hard work – how their settlement will look. Will they manage to discover the secret of the island in the meantime? Will they find a pirate treasure or an abandoned village? Will they discover an underground city or a cursed temple at the bottom of a volcano? Answers to these questions lie in hundreds of event cards and hundreds of object and structure cards that can be used during the game...Robinson Crusoe: Adventures on the Cursed Island is an epic game from Portal. You will build a shelter palisade weapons you will create tools like axes knives sacks you will do everything you can to… to survive. You will have to find food fight wild beasts protect yourself from weather changes…Take the role of one of four characters from the ship crew (cook carpenter explorer or soldier) and face the adventure. Use your determination skills to help your teammates discuss with them your plan and put it into practice. Debate discuss and work on the best plan you all can make.Search for treasures. Discover mysteries. Follow goals of six different engaging scenarios. Start by building a big pile of wood and setting it on fire to call for help and then start new adventures. Become an exorcist on cursed Island. Become a treasure hunter on Volcano Island. Become a rescue team for a young lady who’s stuck on rock island…Let the adventure live!
Tainted Grail: the Fall of Avalon is an unforgettable solo or cooperative adventure experience for 1-4 players. Blending Arthurian legends and Celtic mythology with a unique vision it allows you to impact the game world in deep and meaningful ways. A deep branching storyline allows you to tackle problems in different ways ensuring no two games play alike. Difficult decisions or harrowing choices wait behind every corner and seemingly minor tasks may reverberate with major long-term consequences.In a land slowly sinking into the Wyrdness and torn apart by conflict; surviving each day is a challenge on its own. Starvation sickness violent weather and random incidents all conspire to end your journey. Guardian Menhirs that ensured safe travel throughout the realm are slowly going dark turning simple logistics into an involving puzzle. To overcome these challenges your character develops along several conflicting lines such as Brutality / Empathy or Practicality / Spirituality. These traits unlock a rich choice of mutually exclusive skills and lead to different deck-building strategies making character advancement meaningful and deep.The character you develop is going to be tested during dozens of combat and non-combat encounters. Sometimes you will need to brute force your way but often diplomacy might be a better option. Regardless whether you fight with your strength or your wits our unique dice-less encounter system makes resolving each conflict fun and exciting while keeping you immersed in the game.In Avalon there’s a legend waiting behind every stone and every tree. All locations have their own rich stories and secrets to discover. Places and characters are often much more than they seem. As you slowly put all the pieces of the larger puzzle together the land will always have a surprise waiting for you just around the corner. Many secrets can be discovered only after several games. Created by one of the best Polish fantasy authors Krzysztof Piskorski the story of Tainted Grail: the Fall of Avalon aims to push the boundaries of non-linear narrative building upon the rich experience.—description from the publisher
In The Quest for El Dorado players take the roles of expedition leaders who have embarked on a search for the legendary land of gold in the dense jungles of South America. Each player assembles and equips their own team hiring various helpers from the scout to the scientist to the aborigine. All of them have one goal in mind: Reaching the golden border first and winning all of the riches for themselves. Whoever chooses the best tactics will be rewarded!
Across the globe ancient evil is stirring. Now you and your trusted circle of colleagues must travel around the world working against all odds to hold back the approaching horror. Foul monsters brutal encounters and obscure mysteries will take you to your limit and beyond. All the while you and your fellow investigators must unravel the otherworldy mysteries scattered around the globe in order to push back the gathering mayhem that threatens to overwhelm humanity. The end draws near! Do you have the courage to prevent global destruction?Eldritch Horror is a co-operative game of terror and adventure in which one to eight players take the roles of globetrotting investigators working to solve mysteries gather clues and protect the world from an Ancient One – that is an elder being intent on destroying our world. Each Ancient One comes with its own unique decks of Mystery and Research cards which draw you deeper into the lore surrounding each loathsome creature. Discover the true name of Azathoth or battle Cthulhu on the high seas.While the tasks on these Mystery cards (along with the locations of otherworldly gates menacing monsters and helpful clues) will often inform both your travel plans and the dangers you confront you can find adventure anywhere in the world...even where you least expect it. It is during the Encounter Phase of each turn that players resolve combat or alternatively build their investigators' personal stories by reading an encounter narrative from one of several types of Encounter cards. You might go head to head with a monster in Istanbul or find yourself in a tough spot with the crime syndicate in a major city. Maybe you will embark on an expedition to the Pyramids or research a clue you uncover in the unnamed wilderness. You may even find your way through a gate and explore a dimension beyond time and space.Should you fail an encounter the cost is steep. If you are fortunate you will merely incur physical or mental trauma. However you might also be compelled to take a Condition card which represents a specific injury or restriction gained throughout your journey such as a Leg Injury or Amnesia. You could find yourself getting in over your head to acquire assets and receive a Debt condition – or maybe you'll owe a favor to something far more insidious than a debt collector and enter into a Dark Pact! Whatever your condition you would be wise to find a resolution with haste; many conditions have a reckoning effect which if triggered ensure a much more sinister fate.All the while the arrival of the Ancient One approaches. Its malign influence is manifested in Eldritch Horror as you draw Mythos Cards which govern the appearance of otherworldly gates fearsome monsters and other ominous elements. Mythos cards keep your investigators under pressure introducing new threats even as the arrival of the Great Old One draws nearer! Since the investigators draw a new Mythos card each round they're certain to have their hands full battling foul creatures and following up on strange rumors even as they work to solve their three all-important mysteries.With twelve unique investigators two hundred-fifty tokens and over three hundred cards Eldritch Horror presents an epic world-spanning adventure with each and every game.
Embark on your own adventures in J.R.R. Tolkien's iconic world with The Lord of the Rings: Journeys in Middle-Earth a fully co-operative app-supported board game for one to five players! You'll battle villainous foes make courageous choices and strike a blow against the evil that threatens the land — all as part of a thrilling campaign that leads you across the storied hills and dales of Middle-Earth.Each individual game of Journeys in Middle-Earth is a single adventure in a larger campaign. You'll explore the vast and dynamic landscapes of Middle-earth using your skills to survive the challenges that you encounter on these perilous quests. As you and your fellow heroes explore the wilderness and battle the dark forces arrayed against you the game's companion app guides you to reveal the looming forests quiet clearings and ancient halls of Middle-Earth while also controlling the enemies you encounter. Whether you're venturing into the wild on your own or with close companions by your side you can write your own legend in the history of Middle-Earth.—description from the publisher
Nemesis Lockdown is the first stand alone expansion to Nemesis. During the game players will be taken to a totally new location - a secret base on Mars represented by a multi level board. Lockdown will retain the highly cinematic semi-co-op experience of the original game while introducing a lot of new fresh mechanics.During the tense gameplay you and your fellow players will gather items explore different rooms and use your actions craft run and fight other species. At the same time every player will try to complete their secret objective that will grant them victory... Sometimes at the expense of others.
It's the early 20th century. You have decided to sail back to the newly discovered seventh continent to attempt to lift the terrible curse that has struck you since your return from the previous expedition.In The 7th Continent a solo or cooperative choose-your-own-adventure exploration board game you choose a character and begin your adventure on your own or with a team of other explorers. Inspired by the Fighting Fantasy book series you will discover the extent of this wild new land through a variety of terrain and event cards. In a land fraught with danger and wonders you have to use every ounce of wit and cunning to survive crafting tools weapons and shelter to ensure your survival.Unlike most board games it will take you many MANY hours of exploring and searching the seventh continent until you eventually discover how to remove the curse(s)...or die trying.The 7th Continent features an easy saving system so that you can stop playing at any time and resume your adventure later on just like in a video game!
Champions of Midgard is a middleweight Viking-themed worker placement game with dice rolling in which players are leaders of Viking clans who have traveled to an embattled Viking harbor town to help defend it against the threat of trolls draugr and other mythological Norse beasts. By defeating these epic creatures players gain glory and the favor of the gods. When the game ends the player who has earned the most glory earns the title of Jarl and is recognized as a champion of Midgard!Placing workers allows for the collection of resources and warriors which players may then send on journeys to neighboring villages or across the sea to defeat monsters and gain the glory they need for victory. Resources are used to carve runes build ships and feed your followers. Viking warriors (custom dice) do battle with the myriad enemies the town faces.
ISS Vanguard is a 1-4 player co-operative campaign Board Game. It will bring players right into epic Sci-Fi adventure as they will play as 4 sections (security recon science engineering) onboard the first human ship with the potential to reach outer space. The campaign will introduce the unique story written by Krzysztof Piskorski (Tainted Grail) full of hard player choices twists and branching storylines. The game comes with over 100 different Crew members each with unique characteristics.A game session takes you through a Ship Management phase (using a large binder with printed sleeves) in which you choose your destination for your ship then research technologies produce equipment recruit crewmembers and resolve situations and then commence a Planetary Exploration phase. During said Planetary Exploration phase you will proceed with a daring landing procedure with your Lander explore the planet for information or resources fighting back a barrage of threats as well as a running timer of supplies depletion before you have to run back to the Lander to lift off back to ISS Vanguard. What follows is the remainder of the Ship Management phase which takes you through unloading discoveries and resources from the Lander healing or memorialising crewmembers and taking apart the game board and recording changes to the planet on which you've just conducted your Planetary Exploration on preserving its status for when you will want or need to return to it.The Ship Management phase works allows players to make strategic decisions as to their resources and a way forward in the unknown galaxy chasing the mistery encoded in human's DNA. The Planetary Exploration draws the focus to the tactical as players decide on cards dice crewmembers and equipment to bring to fulfill dice checks on the planet's Places of Interest. The players also decide which of the variety of specialised Landers they want to use and how to outfit their Lander for the perilous descent into the chosen planet's atmosphere (or lack thereof). Throughout the game the narrative system relies on a web of structured and linked Mission Logs often snippets of journal entries or dialogue to provide gameplay choices and storyline information as well as keep track of progress throughout the universe.
Join new playable Gearloc characters Stanza and Duster as they journey down the Sibron River in search of answers in this standalone expansion/sequel to Too Many Bones!Too Many Bones: Undertow allows for 1-2 players out of the box but by bringing in additional Gearlocs from the original game or adding in characters like Ghillie Nugget and Tink you can create an adventure for up to four players. Undertow features all new baddies encounters tyrants and a double-sided battle mat. Battles take place both on land and on your raft adding even more variety and brain-bending tactics.
The Lord of the Rings: The Card Game is a cooperative adventure game in which the players attempt to complete a scenario each with up to three heroes of their choice and a deck of allies events and attachments to support them. Each round players send their heroes and allies to quest or to fight with enemies that engage them. However as the heroes and allies exhaust after questing defending or attacking the players' options are typically insufficient to deal with everything at once. Therefore players need to determine whether it is more urgent to quest and make progress in the scenario while the enemy forces gain power or to take down enemies while making no progress not knowing what will come next.The core set contains three scenarios twelve famous heroes from the works of J.R.R. Tolkien (including Aragorn Legolas Gimli Denethor and Éowyn) and four pre-constructed player decks. Players can either use one of these decks or construct their own deck to increase their chances of success and to explore new strategies. Additionally The Lord of the Rings: The Card Game is a Living Card Game with over ten years of content and much of its content has been re-released in the form of Campaign and Hero Expansions. Campaign Expansions contain new scenarios for players to embark upon and Hero Expansions contain new heroes and new cards for players to use in their decks.Although this game is set in Tolkien's Middle-earth most scenarios in the game do not represent scenes from The Hobbit or The Lord of the Rings; rather they are set in the seventeen years from Bilbo's 111th birthday until Frodo's departure from the Shire allowing players to create their own stories and adventures in Middle-earth. Scenarios from the game's Saga Expansions do follow the events of the books and in addition to being able to be played individually these scenarios can also be played together in sequence as a Campaign Mode with lasting consequences from game to game arising from the players' actions and decisions.
Xia: Legends of a Drift System is a 3-5 player sandbox style competitive space adventure. Each player starts as a lowly but hopeful captain of a small starship.Players fly their ships about the system completing a variety of missions exploring new sectors and battling other ships. Navigating hazardous environments players choose to mine salvage or trade valuable cargo. Captains vie with each other for Titles riches and most importantly Fame.The most adaptive risk-taking and creative players will excel. One captain will rise above the others surpassing mortality by becoming Legend!Customize: Each player begins the game by choosing and customizing a Tier 1 starship. Invest all your money in engines and be a rapid yet fragile explorer. Put all your credits into an uber missile and watch other players flee in terror. Get a small engine and save space and credits to invest in buying and selling cargo. Or create a well rounded ship ready for anything. In Xia the choice is always yours.Adapt: The goal of Xia is to become the most famous captain. Completing missions besting ships in combat purchasing higher tier ships selling Cargo Cubes and claiming Titles are all ways that players can earn Fame Points. The best pilots will adapt to their surroundings making snap judgments and changing plans on-the-fly. If you can think on your feet you'll do well in Xia!Sandbox: The real fun of Xia is that each game will be different. There is no set direction of play - players may choose to be peaceful traders fierce pirates workers miners opportunists etc. The game board is randomly laid out and explored each time you play. Players might choose not to explore at all creating a tiny arena for swift and deadly combat or explore all 19 sectors and have a large play-scape to exploit. It's up to you!Modding: Xia is very open to modding and the community has already created loads of stuff. See BGG's Unofficial Xia:LoaDS mods and expansions wiki.
Take to the stars and become a living legend in Star Wars: Outer Rim a game of bounty hunters mercenaries and smugglers for 1-4 players!In Outer Rim you take on the role of an underworld denizen setting out to make your mark on the galaxy. You'll travel the outer rim in your personal ship hire legendary Star Wars characters to join your crew and try to become the most famous (or infamous) outlaw in the galaxy!But it won't be easy since the warring factions of the galaxy roam the outer rim hunting down the scum that have proven to be a thorn in their side and other scoundrels looking to make their mark see you as the perfect target to bring down to bolster their own reputation. Do you have what it takes to survive in the outer rim and become a living legend?In more detail a game of Outer Rim takes place over a series of turns that sees players taking dangerous jobs tracking down bounties upgrading their ship and more all in service of gaining more and more fame. Regardless of the path you take to get there your goal is to gain ten fame which can come from a variety of sources such as completing your character's personal goal collecting on bounties and jobs delivering illegal cargo taking down patrols from the various factions struggling over the galaxy and enjoying the finer things in life by purchasing luxury items with your hard-earned credits.While the path to victory may be different for scoundrels finding their way in the Outer Rim everyone starts from the bottom with a simple starship. Your player board not only tracks your fame progress but also contains slots for your ship your character card gear reputation modifications jobs and bounties.
This War Of Mine: The Board Game is the tabletop adaptation of the award-winning video game that pictures the drama of civilians trapped in a war-torn city. You will enter this experience as a group of civilians trapped in a besieged and conflict-ridden city enduring many hardships that often test the essence of humanity. During your struggle as the survivors you will experience dramas connected with making extremely difficult decisions and choices and have to face the consequences of your actions sooner or later.TWOM: The Board Game features a multiplayer experience for up to 6 players as well as a solo variant. You will be able to personify one of the well-known characters from video game and face hundreds of new challenges and difficult choices. The boardgame significantly broadens the original game’s universe and emphasizes the depth of plot yet its main focus will be on human interactions driven by survival instinct and group decision-making. TWOM: The Board Game is an instant play game with no need for reading the manual before starting the adventure.During day time you will take shelter in a ruined tenement house which you will care about and manage by: removing rubble searching through various rooms (often behind barricaded doors) you will build beds improvised workshops stoves tools water filters small animal traps you will cultivate an improvised vegetable garden fix the tenements’ shelled facilities reinforce the security of your shelter and should winter come you’ll try to keep it warm.Upon nightfall your main duties will consist of guarding your shelter and what little possessions you can accumulate against bandits and raiders. Those in your group fit for such a task will use the cover of the night to carefully explore dozens of the ever-changing locations scattered throughout the dangerous city in search of all the things that a person needs to survive (materials food meds equipment etc.). On your way you will meet tens of characters each with a unique story (residents of the locations you visit thieves bandits soldiers war victims refugees neighbors traders and members of local communities) each encounter is a potential unique adventure. To guide you through all these events you will have the special SCRIPTS mechanism responsible for implementing the deep and complex story and a coherent plot (each game will be unique and different than the previous).Your goal is to survive until the cessation of war hostilities. However survival itself will often prove not to be enough. The price each of you will decide to pay might be too high in the final outcome. So the goal is really to survive in a way that will let you live on with the decisions you made. The EPILOGUES mechanism will kick in here.
In Descent: Journeys in the Dark (Second Edition) one player takes on the role of the treacherous overlord and up to four other players take on the roles of courageous heroes. During each game the heroes embark on quests and venture into dangerous caves ancient ruins dark dungeons and cursed forests to battle monsters earn riches and attempt to stop the overlord from carrying out his vile plot. Featuring double-sided modular board pieces countless hero and skill combinations and an immersive story-driven campaign Descent: Journeys in the Dark (Second Edition) transports heroes to a vibrant fantasy realm where they must stand together against an ancient evil.With danger lurking in every shadow combat is a necessity. For such times Descent: Journeys in the Dark (Second Edition) uses a unique dice-based system. Players build their dice pools according to their character's abilities and weapons and each die in the pool contributes to an attack in different ways. Surges special symbols that appear on most dice also let you trigger special effects to make the most of your attacks. And with the horrors awaiting you beneath the surface you'll need every advantage you can take...Compared to the first edition of Descent: Journeys in the Dark this game features:
The boundaries between worlds have drawn perilously thin. Dark forces work in the shadows and call upon unspeakable horrors strange happenings are discovered all throughout the city of Arkham Massachusetts and behind it all an Ancient One manipulates everything from beyond the veil. It is time to revisit that which started it all…In this game you on your own or with a friend (or up to three friends in this revised version) become characters within the quiet New England town of Arkham and work to investigate the recent strange happenings and solve the mysteries. You have your talents sure but you also have your flaws. Perhaps you've dabbled a little too much in the writings of the Necronomicon and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils hampering your own investigations in order to protect the quiet confidence of the greater population. Perhaps you'll be scarred by your encounters with a ghoulish cult.With a revamped system of organization and a number of quality-of-life improvements the box comes with everything you need to get your Arkham campaigns started including enough cards and components for up to three other players to join you in your quest against the Mythos.This revised edition is 100% compatible with all material previously published. Players who have all of the content released before this revised starter set will not find any new cards; this set contains the same cards just more copies of them (and some with new art). Old-timers can continue where they left off under the new two-boxes campaign format (replacing the old deluxe expansion + mythos packs format) starting with Edge of the Earth.
For an age the tower lay in ruins. Unbeknownst to the people of the realm a great evil stirred in its bowels. It started with strange sightings: a flock of crows flying in circles until they dropped from the sky the lake frozen solid in the height of summer. In time they could not deny that which they most feared.The evil had not been vanquished. The darkness would soon fall again. The tower will rise.A sequel to the 1981 grail game Return to Dark Tower is a game for 1-4 players who take the role of heroes. Together they gather resources cleanse buildings defeat monsters and undertake quests to build up their strength and discern what foe ultimately awaits them. When the heroes face the tower the game shifts into its dramatic second act where the players have one chance to defeat the enemy once and for all.The game features both cooperative and competitive modes of play.The game features traditional game mechanisms such as engine building and resource management paired with a technological interface unlike any seen before in games including the titular tower which holds more than a few secrets.—description from the publisher
Four wanderers search for the Last Ruin a city that legends say contains an artifact that will grant the greatest desires of the heart. A lost love redemption acceptance a family rejoined-- these are the fires that fuel the wanderers' journeys but can they overcome their own greed and inner demons on the way?In Near and Far you and up to three friends explore many different maps in a search for the Last Ruin recruiting adventurers hunting for treasure and competing to be the most storied traveler. You must collect food and equipment at town for long journeys to mysterious locales making sure not to forget enough weapons to fight off bandits living statues and rusty robots! Sometimes in your travels you'll run into something unique and one of your friends will read what happens to you from a book of stories giving you a choice of how to react creating a new and memorable tale each time you play.Near and Far is a sequel to Above and Below and includes a book of encounters. This time players read over ten game sessions to reach the end of the story. Each chapter is played on a completely new map with unique art and adventures.Answer the call of the ruins and begin your journey.Errata
Description from the publisher:Zombicide: Black Plague takes the zombie apocalypse into a fantastical medieval setting! The arcane powers of the Necromancers have unleashed a zombie invasion in the age of swords and sorcery and it's up to your group of straggling survivors to not only stay alive during these dark times but to take back the realm and punish those responsible for the apocalypse!Zombicide: Black Plague allows you take control of paladins dwarves knights and magicians wielding powerful swords crossbows and even magic spells to defeat the zombie hordes and its Necromancer overlords. The classic Zombicide rules have been revamped for this new incarnation of the game while still retaining the nonstop action tense atmosphere and easy-to-learn rules that made Zombicide a classic. Equip your survivor with equipment like chainmail armor or shields to defend against the undead pick up spell books to perform fantastic enchantments or light up a pool of dragon bile to create an all-consuming inferno of dragon fire!Take on the zombie invasion from the medieval streets to secret vaults that create quick passages through the citadel (and often hold special artifacts). Chase down the elusive Necromancers to keep them from multiplying the zombie masses. And tackle a whole new set of missions through which your group of survivors will become the heroes of the land (or the last victims of the zombie massacre).
Historic characters from the American Wild West face off and write new legends across the face of history! Gather your gun your mount and your grit as you forge your path into the history books.Western Legends is an open-world sandbox tabletop adventure for 2-6 players set in the American Wild West. Players assume the roles of historical figures of the era earning their legendary status in a variety of ways: gamble drive cattle prospect for gold rob the bank fight bandits pursue stories become an outlaw keep the peace. The possibilities are darn near endless.Each player's turn starts with drawing poker cards and/or gaining cash. Then they choose three actions. Possible actions include: move on the map (how far depends on whether they have a mount) doing a location-specific action (such as mine for gold if they are at a gold mine gamble if they're in a saloon etc.) fight other players at the same location (either duel them rob them or arrest them if they're wanted) play poker cards that have action abilities etc. Legendary Points (LPs) are earned based on the outcomes of many of these actions and the winner is whoever has the most LPs at the end of the game.Key Points - Award-winning gaming experience set in the American West! - Beautiful artwork and presentation brings this highly thematic game to life. - Intuitive gameplay and choices lets you write your own legend every game!Note: The Russian edition of Western Legends contains two expansions packaged inside the box and thus has its own entry here: Легенды дикого запада (Western Legends)
Designed by Stan Kordonskiy (Dice Hospital Rurik Lock Up) developed by Jonny Pac (Coloma Sierra West Lions of Lydia) solo mode by Drake Villareal (Solani Spook Manor) and illustrated by The Mico (Raiders of the North Sea Paladins of the West Kingdom Valeria) Endless Winter: Paleoamericans takes place in North America around 10,000 BCE. Players guide the development of their tribes across several generations—from nomadic hunter-gatherers to prosperous tribal societies. Over the course of the game tribes migrate and settle new lands establish cultural traditions hunt paleolithic megafauna and build everlasting megalithic structures.Endless Winter is a euro-style game that combines worker placement and deck building in an innovative way. Each round players send their tribe members to various action spaces and pay for the actions by playing cards and spending resources. Tribe cards grant additional labor while Culture cards provide a variety of unique effects. As an alternative cards can be saved for an end-of-round Eclipse phase where they are simultaneously revealed to determine the new player order and trigger various bonus actions.The game features a novel blend of interwoven systems and mechanisms such as multi-use cards area influence tile placement and set collection. Plus there are many viable paths to victory. After four brisk rounds scores are tallied and the tribe with the most points wins! —description from the publisher
Chronicles of Crime is a cooperative game of crime investigation mixing an app a board game and a touch of Virtual Reality.With the same physical components (board locations characters and items) players will be able to play plenty of different scenarios and solve as many different crime stories.Players start the app choose the scenario they want to play and follow the story. The goal being to catch the killer of the current case in the shortest time possible.Using the Scan&Play technology each component (locations characters items etc.) has a unique QR code which depending on the scenario selected will activate and trigger different clues and stories. That means players will be able to get new stories way after the game is released simply by downloading the app's updates without any shipping of new physical components involved.The VR experience only requires a mobile phone. Players simply put the VR glasses (optional buy) onto their mobile device and put the VR glasses on their nose holding their mobile device in front of their eyes to immerse themselves in the game's universe and search for clues in a virtual world.The game comes with 1 tutorial and 5 scenarios but more can be downloaded directly inside the app! Each session last around 1h to 1h30 minutes and many scenarios are connected to each others in order to tell a much bigger story.—description from the publisher
Forgotten Waters is a Crossroads Game set in a world of fantastical pirate adventure. In it players take on the role of pirates sailing together on a ship attempting to further their own personal stories as well as a common goal.The world of Forgotten Waters is silly and magical with stories designed to encourage players to explore and laugh in delight as they interact with the world around them. It's a game in which every choice can leave a lasting impact on the story and players will want turn over every rock just to see what they find.Forgotten Waters features five scenarios and a massive location book that provides players with tons of choices wherever they go.—description from the publisher
The T.I.M.E Agency protects humanity by preventing temporal faults and paradoxes from threatening the fabric of our universe. As temporal agents you and your team will be sent into the bodies of beings from different worlds or realities to successfully complete the missions given to you. Failure is impossible as you will be able to go back in time as many times as required.T.I.M.E Stories is a narrative game a game of decksploration. Each player is free to give their character as deep a role as they want in order to live through a story as much in the game as around the table. But it's also a board game with rules which allow for reflection and optimization.At the beginning of the game the players are at their home base and receive their mission briefing. The object is then to complete it in as few attempts as possible. The actions and movements of the players will use Temporal Units (TU) the quantity of which depend on the scenario and the number of players. Each attempt is called a run; one run equals the use of all of the Temporal Units at the players' disposal. When the TU reach zero the agents are recalled to the agency and restart the scenario from the beginning armed with their experience. The object of the game is to make the perfect run while solving all of the puzzles and overcoming all of a scenario’s obstacles.You usually take possession of local hosts to navigate in a given environment but who knows what you'll have to do to succeed? Roam a med-fan city looking for the dungeon where the Syaan king is hiding? Survive in the Antarctic while enormous creatures lurk beneath the surface of the ice? Solve a puzzle in an early 20th century asylum? That is all possible and you might even have to jump from one host to another or play against your fellow agents from time to time.The base box contains the entirety of the T.I.M.E Stories system and allows players to play all of the scenarios the first of which — Asylum — is included. During a scenario which consists of a deck of 120+ cards each player explores cards presented most often in the form of a panorama. Access to some cards require the possession of the proper item or items while others present surprises enemies riddles clues and other dangers. An insert allows players to save the game at any point to play over multiple sessions just like in a video game. This way it's possible to pause your ongoing game by preserving the state of the receptacles the remaining TU the discovered clues etc.--description from the publisher
In Arcadia Quest players lead guilds of intrepid heroes on an epic campaign to dethrone the vampire lord and reclaim the mighty Arcadia for their own. But only one guild may lead in the end so players must battle against each other as well as against the monstrous occupying forces.Arcadia Quest is a campaign-based game for 2 to 4 players where each player controls a guild of three unique heroes facing off against the other players and the various monsters controlled by the game. Players need to accomplish a series of quests in order to win each scenario and choose where to go next in the campaign.Players are able to choose the path their campaign takes navigating through six out of eleven available scenarios so each time the campaign is played it can have a different configuration of scenarios. As the campaign progresses the heroes are able to acquire new weapons equipment and abilities that give them powerful options to tackle the obstacles ahead. Furthermore by fulfilling specific quests in a scenario players unlock exclusive features in subsequent scenarios.
The year is 1926 and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies drinking alcohol supplied by rum runners and the mob. It’s a celebration to end all celebrations in the aftermath of the War to End All Wars.Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time writhing at the thresholds between worlds. Occult rituals must be stopped and alien creatures destroyed before the Ancient Ones make our world their ruined dominion.Only a handful of investigators stand against the Arkham Horror. Will they prevail?Arkham Horror (Third Edition) is a cooperative board game for one to six players who take on the roles of investigators trying to rid the world of eldritch beings known as Ancient Ones. Based on the works of H.P. Lovecraft players will have to gather clues defeat terrifying monsters and find tools and allies if they are to stand any chance of defeating the creatures that dwell just beyond the veil of our reality.—description from the publisher
In The Witcher: Old World you become a witcher — a professional monster slayer — and immerse yourself in the legendary universe of The Witcher franchise.Set years before the saga of Geralt of Rivia The Witcher: Old World explores a time when monsters roamed the Continent in greater numbers creating a constant peril that required the attention of expertly trained monster slayers known as witchers. Five competing schools trained their adepts through brutal regimes and once fully prepared these now-recognized witchers set off to explore the land seeking trouble and adventures and helping others for coin.In this competitive adventure board game 2-5 players travel across a vast map embarking on masterfully penned quests encountering and making ambiguous moral choices fighting monsters — and sometimes brawling with other witchers to defend their school's honor!The game lets players construct their own unique decks of cards by choosing from a wide range of abilities: attacks dodges and witcher combat magic — known as signs. Through card synergy players aim to achieve powerful combos as they utilize their witcher school's hallmark abilities to their full potential. Quests battles and even dice poker allow each player to earn money obtain new items and train their skills.The first player to acquire 4-6 trophies with the number being set at the start of play wins the game instantly. You can obtain trophies by killing monsters instigating and winning chaotic tavern brawls against another witcher training attributes to their highest level and resolving certain quests throughout their adventure.The game will include a Solo Mode that will allow for a solitaire adventure on the Continent.
Jules Verne's classic novel Twenty Thousand Leagues Under the Sea tells the story of Captain Nemo and his astounding ship the Nautilus. The second edition of Nemo's War Victory Point Games' popular solitaire offering from designer Chris Taylor is a greatly enhanced offering featuring mass-production printing and amazing Ian O'Toole art and graphics throughout.Set in year 1870 you set sail in this amazing electric-powered submarine assuming the role and motive of Captain Nemo as you travel across the seas on missions of science exploration anti-Imperialism and War!With this supercharged second edition of Nemo's War prepare yourself for the adventure of a lifetime!Complexity: 3 on a 9 scaleScale: Time is measured in Action Points which represent approximately 1 week of real time; each encounter is with 1 major ship (its crew and contents) and each area is 1 Ocean.Solitaire Suitability: 9 on a 9-point scaleNormally a solitaire game Nemo's War also provides rules for 2-4 player fully cooperative and semi-competitive variants.
The third edition of Fury of Dracula features all-new art and graphic design crafted to complement the game's intuitive thematic mechanisms. Rounds are now broken into day and night with hunters taking actions during both while Dracula can act only at night. Combat is more streamlined and decisive and new rumor tokens allow Dracula to mislead hunters and extend the terrible reach of his influence. Count Dracula triumphs if he advances his influence track to thirteen; if the hunters can defeat him before then they save the continent of Europe and win the game.The fourth edition of Fury of Dracula contains pre-painted miniatures instead of unpainted figures a different rulebook and different card sizes.
Destinies is a competitive story-driven game of adventure and exploration mixing an app and a board game.The first in a series of games using a brand-new system called Destinies. This game is set in a dark medieval-fantasy universe.The Destinies system offers a fully story-driven app-supported RPG-like board game experience without the need for a game master. Each scenario depicts a part of a vivid world full of dark stories epic NPCs and mysteries to solve. Each player takes the role of a hero on a quest to fulfill their destiny. Each destiny is a final goal of the character and has at least two completely different paths to victory composed of branching series of quests. Players compete with each other to push the world towards their own destiny.The game uses an app and the Scan&Play technology to offer players a unique story-driven experience full of dynamic events epic adventures and an ever-changing game world. Each turn players discover new parts of the world presented on tiles explore them and pick one point of interest to visit. There they learn more about the story and make crucial choices of how they want to interact with people creatures or situations faced there. The consequences of each choice are meaningful and often change the state of the world forever.—description from the designer
Your last village was ransacked by barbarians. You barely had time to pick up the baby and your favorite fishing pole before they started the burning and pillaging. You wandered over a cruel desert braved frozen peaks and even paddled a log across a rough sea kicking at the sharks whenever they got too close the baby strapped tightly to your back.Then you found it! The perfect place to make your new home. But as soon as you had the first hut built you discovered a vast network of caverns underground brimming with shiny treasures rare resources and untold adventure. How could you limit your new village to the surface? You immediately start organizing expeditions and building houses underground as well as on the surface.With any luck you'll build a village even stronger than your last-- strong enough even to turn away the barbarians the next time they come knocking.Above and Below is a mashup of town-building and storytelling where you and up to three friends compete to build the best village above and below ground. In the game you send your villagers to perform jobs like exploring the cave harvesting resources and constructing houses. Each villager has unique skills and abilities and you must decide how to best use them. You have your own personal village board and you slide the villagers on this board to various areas to indicate that they've been given jobs to do. Will you send Hanna along on the expedition to the cave? Or should she instead spend her time teaching important skills to one of the young villagers?A great cavern lies below the surface ready for you to explore-- this is where the storytelling comes in. When you send a group of villagers to explore the depths one of your friends reads what happens to you from a book of paragraphs. You'll be given a choice of how to react and a lot will depend on which villagers you brought on the expedition and who you're willing to sacrifice to succeed. The book of paragraphs is packed with encounters of amazing adventure randomly chosen each time you visit the cavern.At the end of the game the player with the most well-developed village wins!This collection of items can be found in Above and Below: Expanded Edition Exclusives
In The Guild of Merchant Explorers each player starts with one city on their personal map board.Shuffle the deck of terrain cards then reveal most of these cards one by one. Based on the terrain revealed each player places on their board cubes that are connected to their starting city or other cubes. You want to complete areas on your board cross the seas to new land and establish new cities on the board. You can explore capsized ships for treasure — which gives you special placement capabilities — and create linked connections between locations to score bonus points. Common objectives can be completed by all players with those who complete it first scoring more points.At the end of a round all cubes are removed from each board leaving only the cities behind so if you don't establish new cities you'll be stuck in the same places.The Guild of Merchant Explorers contains multiple copies of four different maps and the game is designed so that you can play remotely with one or more copies.
Rating: 8.5 | Players: 1–4
Game Type:
CustomizableSometimes in order to truly appreciate a tale one must first go back to its beginning. Grand adventures and strong fellowships are important and wonderful but the first step of any journey is just as important as the last. With that in mind it’s time to return to the beginning of one of the most epic adventures of all…With increased contents and some quality-of-life improvements this new version of the classic LCG’s core set is the perfect opportunity for a new player to dive into the game.The Revised Core Set includes cards to allow Campaign Mode (previous core set was strictly standalone scenarios) entirely new Boon and Burden mechanics that add cards that persist with the players from scenario to scenario and full support for 4 players in the core box.-description from publisherThis set is 100% compatible with all previously-released The Lord of the Rings: The Card Game content. Players who already own three copies of the original core set will not find any new cards in this box aside from the campaign boon and burden cards which can be downloaded and printed for free on the official website.
Terrinoth is in peril. The demon-tainted Uthuk Y'llan barbarians stalk the realm and the undead servants of Waiqar the Undying venture beyond their borders for the first time in memory. The leaders of Terrinoth are divided and fractious unable to unite against these common threats. And in the northern barony of Forthyn the stage is set for the next great confrontation between Terrinoth and the forces of darkness. For years your journeys have taken you across the fantasy realm of Terrinoth venturing into dark forests shadowy cities ancient crypts and misty swamps — but your true legend is about to begin.''Forge your own legend together with friends as you adventure across the vibrant fantasy realm of Terrinoth in the co-operative dungeon-crawling board game Descent: Legends of the Dark. Powered by an integrated free companion app Descent: Legends of the Dark puts you in the role of a budding hero with their own playstyle and abilities. Together with your unlikely companions you'll begin an unexpected adventure — an adventure told across the sixteen quests of the Blood and Flame campaign. Throughout your campaign you'll face undead lurking in the mists demonic barbarians stalking the wilds and even more terrifying threats. With 46 pieces of 3D terrain and forty hero and monster miniatures to draw you into the game. Your objectives will change from quest to quest as you follow the overarching story of the campaign.Core gameplay mechanisms such as combat fatigue skills items and more have received completely new interpretations with Legends of the Dark while a new approach to scenario layout and 3D terrain creates striking multi-level scenarios. You take three actions each turn: one maneuver action and two additional actions of your choice. Every hero also has an attack card and skill cards! Each hero starts the game with two weapon cards which are sleeved together back-to-back to create a single attack card. Skill cards can also be readied switching between two complementary abilities.The app also brings new changes to gameplay introducing enemies with adaptable strategies complex status effects and triggers fully managed by the app and the ability to develop your heroes based on the choices you make in scenarios. You'll also uncover a wealth of activity between scenarios such as crafting shopping in the city upgrading equipment and more. Because of these various differences Descent: Legends of the Dark is not compatible with Descent: Journeys in the Dark and its expansions.—description from the publisher
Players begin with a ship and travel from planet to planet hiring crew purchasing ship upgrades and picking up cargo to deliver (jobs) all in the form of cards. Some crew and cargo are illegal and can be confiscated if your ship is boarded by an alliance vessel. Travelling from planet to planet requires turning over full burn cards one for each space moved. Most do nothing but you can also encounter an Alliance ship have a breakdown or even run into Reavers. Completing jobs gets you cash. First player to complete the story goals wins.Game description from the publisher:In Firefly: The Game – based on the popular Firefly television series created by Joss Whedon – players captain their own Firefly-class transport ship traveling the 'Verse with a handpicked crew of fighters mechanics and other travelers. As a captain desperate for work players are compelled to take on any job — so long as it pays. Double-dealing employers heavy-handed Alliance patrols and marauding Reavers are all in a day's work for a ship's captain at the edge of the 'Verse. Firefly: The Game is a high-end thematic tabletop boardgame from Gale Force Nine (GF9) and the first in a series of tabletop hobby board games and miniatures games from GF9 set in the Firefly Universe.
Description from the publisher:Sword & Sorcery is an epic-fantasy cooperative board game in which 1-5 players fight together against the forces of evil which are controlled by the game system itself.Each player controls one or more heroes – legendary characters brought back to life by powerful sorcery. Weakened by the resurrection they grow stronger during their story-driven quests. By acquiring soul points during battles the heroes' souls regenerate restoring their legendary status with multiple powers magic and soul weapons and powerful artifacts.Designed by Gremlin Project (the same team who created Galaxy Defenders) the game system in Sword & Sorcery represents the perfect evolution of its forerunner. Gameplay is faster and dynamic thanks to an innovative area movement and area control system with new features never seen before in a game of this category.Key features of Galaxy Defenders are also preserved in Sword & Sorcery such as the advanced AI system for monsters a high degree of character customization and the multiple tactical options during battles. Sword & Sorcery packs in a top-quality board game format all the excitement of the best MMORPGs and action RPGs to provide the ultimate heroic fantasy board game adventure.This base game contains ACT I of II.
The call comes in... 911 what is your emergency? On the other end is a panicked response of FIRE! Moments later you don the protective suits that will keep you alive gather your equipment and rush to the scene of a blazing inferno. The team has only seconds to assess the situation and devise a plan of attack – then you spring into action like the trained professionals that you are. You must face your fears never give up and above all else work as a team because the fire is raging the building is threatening to collapse and lives are in danger.You must succeed. You are the brave men and women of fire rescue; people are depending on you. This is what you do every day.Flash Point: Fire Rescue is a cooperative game of fire rescue.There are two versions of game play in Flash Point a basic game and expert game. In both variants players are attempting to rescue 7 of 10 victims from a raging building fire. As the players attempt to rescue the victims the fire spreads to other parts of the building causing structural damage and possibly blocking off pathways through the building. Each turn a player may spend action points to try to extinguish fires move through the building move victims out of the building or perform various special actions such as moving emergency vehicles. If 4 victims perish in the blaze or the building collapses from taking too much structural damage the players lose. Otherwise the players win instantly when they rescue a 7th victim.The expert variant included in the game adds thematic elements such as flash over combustible materials random setup and variations on game difficulty from novice to heroic. The game includes a double sided board with two different building plans and several expansion maps are available.
In Mice and Mystics players take on the roles of those still loyal to the king – but to escape the clutches of Vanestra they have been turned into mice! Play as cunning field mice who must race through a castle now twenty times larger than before. The castle would be a dangerous place with Vanestra's minions in control but now countless other terrors also await heroes who are but the size of figs. Play as nimble Prince Collin and fence your way past your foes or try Nez Bellows the burly smith. Confound your foes as the wizened old mouse Maginos or protect your companions as Tilda the castle's former healer. Every player will have a vital role in the quest to warn the king and it will take careful planning to find Vanestra's weakness and defeat her.Mice and Mystics is a cooperative adventure game in which the players work together to save an imperiled kingdom. They will face countless adversaries such as rats cockroaches and spiders and of course the greatest of all horrors: the castle's housecat Brodie. Mice and Mystics is a boldly innovative game that thrusts players into an ever-changing interactive environment and features a rich storyline that the players help create as they play the game. The Cheese System allows players to hoard the crumbs of precious cheese they find on their journey and use it to bolster their mice with grandiose new abilities and overcome seemingly insurmountable odds.Mice and Mystics will provide any group of friends with an unforgettable adventure they will be talking about for years to come – assuming they can all squeak by... Expansion advice:
Middara is a 1-4 player cooperative choose-your-own-adventure style miniatures board game. Players assume the role of a party of adventurers in an ultra-modern fantasy setting that exists alongside our very own Earth. During the game players will experience an in depth fully narrative-driven adventure that contains over 90 hours of content. Throughout the narrative you and three of your friends will confront real decisions that change the course of the story and its outcome.What makes Middara so compelling is that the outcomes of story decisions and encounters have far-reaching effects that determine how the story moves and resolves. Friends and family might get killed or they may survive. Maybe the players avoid some problems entirely only to be faced with a whole new challenge.Gameplay Features:
We designed Trekking through History for gamers and non-gamers to play together. The goal was to make a game inviting for non-gamers but with a little subtlety under the hood for gamers.In the game you go on a three-day tour of human history traveling thousands of years in a time machine to experience great moments from our past.The game takes place over three rounds each representing one day of your trip. Each day you visit a series of historical events spending a different number of hours at each.On each turn you choose to visit one historical event and spend a certain number of hours doing it. Doing so will yield benefits like checking off items on your itinerary for points and earning Time Crystals so you can bend the space-time continuum on future turns.Along the way you’ll also score points for visiting historical events in chronological order.The player with the most points after three rounds wins.—description from the publisher
Stuffed Fables is an unusual adventure game in which players take on the roles of brave stuffies seeking to save the child they love from a scheming evil mastermind. Make daring melee attacks leap across conveyor belts or even steer a racing wagon down a peril-filled hill. The game delivers a thrilling narrative driven by player choices. Players explore a world of wonder and danger unlocking curious discoveries. The chapters of Stuffed Fables explore the many milestones of a child's life creating a memorable tale ideal for families as well as groups of adults who haven't forgotten their childlike sense of wonder.Stuffed Fables is the first AdventureBook Game a new product line from Plaid Hat Games in which all of the action takes place in the unique storybook — a book that acts as your rules reference story guide and game board all in one! Each adventure in the game takes place over several pages of the immersive AdventureBook. The book opens flat onto the table to reveal a colorful map or other illustration central to playing the game with choices story and special rules on the opposite page.On their turn a player draws five dice from the bag. The colors of the dice drawn determine the types of actions and options available to the player. White dice can re-stuff stuffies injured in battle. Red dice perform melee attacks while green dice perform ranged attacks. Yellow dice search while blue dice are used for special actions and purple dice can be used as any color. Most dice can always find a strategic use including moving using items or contributing to group tasks. Players can store dice for later combine dice for stronger actions or use them one-at-a-time for multiple activations. As turns go by black dice are also drawn and after enough appear minions emerge or attack and the dice bag is reset!Players can encourage each other by sharing dice or their precious stuffing. In addition to fighting minions each page of the storybook offers numerous points of interest charming characters to interact or trade with as well as many unusual challenges. And each page is but one chapter that folds into a branching overarching story with a multitude of items and a special discovery deck full of surprises.
Ten years have passed since the Lightbringers drove back the hordes of the Darkness and sealed the Portal from whence they came. The heroes thought their job done but the newfound peace was never meant to last. Dangerous new Portals have suddenly opened up all across the land. The Darkness and its hordes are flooding through stronger than ever. It will not be enough to simply close the Portals this time. The Lightbringers must travel through them into the unknown to destroy the Darkness once and for all. Either Light will triumph or the Darkness will consume every being in the world. This is where players find themselves in Massive Darkness 2 a new edition of the hit dungeon-crawler game.
Friday the second game in the Friedemann Friese Series: Freitag-Project (Friedemann Friese) is based on the story of Robinson Crusoe and his loyal partner Friday (Freitag). You play as Friday and when Robinson Crusoe crashes his ship on your island your peaceful times are disturbed. You must help Robinson to survive the island and prepare him to defeat the pirates that are coming for the island.Friday is a solitaire deck-building game in which you optimize your deck of fight cards in order to defeat the hazards of the island. During a turn the player will attempt to defeat hazard cards by playing fight cards from their deck. If defeated a hazard card will become a fight card and is added to the player's deck. If failed the player will lose life points but also get the opportunity to remove unwanted cards from their fight deck. In the end the player will use their optimized fight deck to defeat the two pirate ships coming for the island allowing Robinson Crusoe to escape the island and allowing you to finally have your peace back!
Betrayal Legacy marries the concept of Betrayal at House on the Hill — exploring a haunted mansion — with the permanency and multi-game storytelling exhibited by Daviau's Risk Legacy and other legacy games that followed. Betrayal Legacy consists of a prologue and a thirteen-chapter story that takes place over decades. Players represent families with specific members of a family participating in one story then perhaps an older version of those characters (assuming they lived) or their descendants showing up in later stories.Why would people keep exploring a haunted mansion for decade after decade especially when horrible things happen there? Curiosity I suppose or perhaps an ignorant boldness that comes from the belief that we know better than those who have come before. Look at all that we've learned marvel at the tools we have at hand! Surely we'll all exit safely this time...As with other Betrayal titles the game is narratively-driven with elements that record the history of your specific games. The tools mentioned earlier for example become attached to specific families. This isn't just a bucket; it's my bucket the one my grandpappy used to feed his family's pigs when he was a boy and while you can certainly use that bucket I know how to wield it best from the time he spent teaching me how to slop. Yes it's an heirloom bucket and when kept in the family I get a bonus for using it.
Gear up for a thrilling adventure to recover a legendary flying machine buried deep in the ruins of an ancient desert city. You'll need to coordinate with your teammates and use every available resource if you hope to survive the scorching heat and relentless sandstorm. Find the flying machine and escape before you all become permanent artifacts of the forbidden desert!In Forbidden Desert a thematic sequel to Forbidden Island players take on the roles of brave adventurers who must throw caution to the wind and survive both blistering heat and blustering sand in order to recover a legendary flying machine buried under an ancient desert city. While featuring co-operative gameplay similar to Forbidden Island Forbidden Desert is a fresh new game based around an innovative set of mechanisms such as an ever-shifting board individual resource management and a unique method for locating the flying machine parts.
Description from the publisher:Horrific monsters and spectral presences lurk in manors crypts schools monasteries and derelict buildings near Arkham Massachusetts. Some spin dark conspiracies while others wait for hapless victims to devour or drive insane. It’s up to a handful of brave investigators to explore these cursed places and uncover the truth about the living nightmares within.Designed by Corey Konieczka Mansions of Madness is a macabre game of horror insanity and mystery for two to five players. Each game takes place within a pre-designed story that provides players with a unique map and several combinations of plot threads. These threads affect the monsters that investigators may encounter the clues they need to find and which climactic story ending they will ultimately experience. One player takes on the role of the keeper controlling the monsters and other malicious powers within the story. The other players take on the roles of investigators searching for answers while struggling to survive with their minds intact.Do you dare enter the Mansions of Madness?
Pagan: Fate of Roanoke is an expandable deduction card game set in the colonial America of 1587.The essence of this asymmetrical game is a witch's struggle against a witch hunter. As the witch strives to complete a ritual of renaturation the hunter tries to discover her true identity among nine villagers. Each turn the two players use their action pawns on active villagers to draw cards play cards and gain influence. Each player has their own variable card deck of fifty cards; with these cards the witch can brew powerful potions improve their familiar and cast enchantments and charms while the witch hunter enlists allies claim strategic locations and ruthlessly investigates the villagers.As the witch your objective is to collect enough secrets to perform a ritual so potent that the entire region will fall under your spell and Mother Nature will reclaim the island. As the hunter you gather all the allies and support you can muster to bring the witch to justice before her fatal ritual comes to fruition.The prototype won the Danish design award Otto at the Fastaval for best game of show in 2018.-description from publisher
Shadows of Brimstone: City of the Ancients is a fast-paced fully cooperative dungeon-crawl board game set in the Old West with a heavy dose of unspeakable horror! Players create characters taking on the role of a classic Western Hero Archetype such as the Law Man Gunslinger or Saloon Girl. Forming an adventuring posse the Heroes venture down into the dark mines overrun with all manner of ancient demons and foul creatures from another world. With tactical gameplay lots of dice and a robust card-driven exploration system no two games are ever the same as the heroes explore the mines finding new enemies to fight new loot to collect and new dangers to overcome. Players can even find portals to other worlds stepping through to continue their adventures on the other side!An exciting campaign system allows the players to visit local frontier towns between adventures spending their hard-earned loot and building their characters from game to game! As players find fantastic gear and artifacts to equip their heroes they also gain experience from their adventures. This experience is used to level up guiding the hero's path through an expansive class-specific upgrade tree of new skills and abilities allowing each player to develop their hero to fit their own play style.In City of the Ancients players will encounter portals to the otherworld on the Plains of Targa finding an ancient frozen city whose living inhabitants are nowhere to be found. Instead great mechanical keepers wander the city going about their duties - until interrupted by the arrival of the players' characters!So load up yer' six shooter throw on yer' hat and poncho and gather the posse as the darkness is coming and all hell's about to break loose...in the Shadows of Brimstone!Can be used together with Shadows of Brimstone: Swamps of Death to raise the maximum players to 6.
Aeon Trespass: Odyssey is a 1-4 player campaign game about adventures exploration and fierce battles with giant monsters. It’s a co-operative choice-driven boardgame experience played over multiple sessions. Set in an alternate Antiquity where a reality-shattering cataclysm killed the Olympian gods and unleashed the otherworldly Primordials Aeon Trespass: Odyssey places the players in the roles of Argonauts the only people who can fight off the darkness and make things right.Take control of the Argo and its crew train them and send them on adventures into the dangerous and mysterious lands of Ancient Greece (and beyond...). Learn the world's secrets and create new technologies that will give you an edge in combat - and outside of it. Manage your resources and develop your base of operations. Build new Facilities craft new Weapons and equipment. Gather allies and forge political alliances with the world’s factions. And most important of all tame the Titans arm them evolve them and ride them to battle with the fearsome Primordials.You win by defeating the main villains or solving a crisis you lose if your Argonauts die your crew abandons you your ship gets destroyed the villains fulfill their plot or time runs out. There are many ways to lose but only a handful paths to victory.During Battles 1 to 4 players must cooperate to defeat 1 giant Primordial boss-type monster controlled by a sophisticated AI system. Outside of Battles Aeon Trespass: Odyssey uses choice chain and choice matrix mechanics to track your decisions throughout the game. Those decisions matter and will have a drastic impact on all future play sessions campaigns and playthroughs.
Will you escape the city with the most money or will the Police lockdown the city before you can escape?In Escape Plan players are the thieves but they may influence the cops' moves every turn. The robbers move on a modular board trying to reach the best spots to recover their loot and escape from the city with more money than the other thieves. The cops are trying to thwart their escape plan — by force if necessary. The players play cards to aid their escape and slow the other players down. The players take actions that allow them to move and to engage gangs mules and snitches.It contains asymmetric roles set by missions that players may achieve during the game while avoiding the police. The players' roles as thieves are individual with every player for themselves. In the end only the player who escapes with the most cash wins.The game design is influenced by great heist films.
Etherfields is a narrative cooperative game for 1 - 4 (5 with the 5th player expansion). A series of unique Dreams await to be discovered through tense exploration and tactical encounters.Learn about the Dreamers their forgotten past and their desperate mission. Uncover the surreal sprawling dreamscapes. Just don't be surprised when---just like dreams often do---they become a little disturbing... Prepare to be challenged by escape-room like riddles. Spot a clue in the image. See a hidden link between several pieces of information. Use your instinct as much as your logic.In the beginning you'll explore the Dreamworld trying to find out what this is all about and who you are – and you are there for a specific reason but at first you can't remember too much. You'll have to restore your memories from scattered pieces.The rules are pretty straightforward at the beginning but they will grow more and more complex during the campaign. New rules open new possibilities and sometimes may turn everything upside down.Deckbuilding in Etherfields applies to almost every deck in the game not only the players' ones. If you want to know more enter the Dreamworld. It may be dark here and there but it certainly isn't gray. Then look around and ask yourself: what if we all live in a vast shared dream?—description from the publisher
Description from the publisher:Welcome to Terrinoth adventurer! Runebound is a fantasy adventure board game for two to four players inviting you to play as one of six heroes wandering the realm and taking whatever quests you may encounter. But all is not well in the realm: evil is awakening once more in the form of Margath the Dragonlord or the Corpse King Vorakesh. Only you and your rival heroes stand a chance of stopping this threat before all Terrinoth is consumed in darkness.Two distinct scenarios give shape to your adventures in Terrinoth challenging you to battle undead or outwit a dragon even as you explore lost ruins and forgotten forests and take on quests across the realm. New adventure cards and story cards for each scenario make every game unique alongside the ability to customize your hero with over one-hundred different skills and assets. Whether you play as a mage bristling with spells or a powerful warrior every game of Runebound invites you to experience an incomparable adventure. Take your first steps into the world of Terrinoth!
Legends of Andor is a cooperative adventure board game for two to four players in which a band of heroes must work together to defend a fantasy realm from invading hordes. To secure Andor's borders the heroes will embark on dangerous quests over the course of five unique scenarios (as well as a final scenario created by the players themselves). But as the clever game system keeps creatures on the march toward the castle the players must balance their priorities carefully.At the heart of Legends of Andor is its unique narrative the linked scenarios of which tell an overarching story as the players successfully complete objectives. For each scenario or Legend a legend deck conveys the plot of an ever-unfolding tale...one in which the players are the protagonists. A wooden marker moves along the board's legend track at key points during each scenario triggering the draw of a new legend card the introduction of new game-altering effects and the advancement of the story's plot. In the end the players must endeavor to guide the fate of Andor through their heroic actions bringing a happy ending to their epic fantasy tale.Will their heroes roam the land completing quests in the name of glory or devote themselves to the defense of the realm? Uncover epic tales of glory as you live the Legends of Andor!—description from the publisher
In the fast and goofy family game Galaxy Trucker players begin by simultaneously rummaging through the common warehouse frantically trying to grab the most useful component tiles to build their spaceship — all in real-time.Once the ships are launched players encounter dangerous situations while vying for financial opportunities each hoping to gain the most valuable cargo and finish with as much of their ship still intact as possible. Of course that's easier said than done since many hazards will send pieces of your ship your cargo and your crew hurling into the depths of space.The goal is to survive the trek — hopefully with at least some of your crew and ship intact — and have at least one credit by the end of the game. (Profit yay!) Players earn credits by delivering goods defeating pirates having the best-looking ship and reaching their destination before the others.This version of Galaxy Trucker is a relaunch of the original 2007 release by Vlaada Chvátil that features new art more ship tiles tweaked card effects and streamlined gameplay that consists of only a single flight through space. That said should you want a longer more challenging experience you can play a three-flight game known as the Transgalactic Trek.
A forgotten evil stirs in the ancient land of Varisia. Dark magic once more thrums amid crumbling ruins giants gather in titanic armies cultists murder in the name of foul deities and maniacal goblins plot a fiery end for the peaceful town of Sandpoint.Launch a campaign to strike back against the evils plaguing Varisia with the Pathfinder Adventure Card Game: Rise of the Runelords - Base Set. This complete cooperative strategy card game pits 1 to 4 heroes against the traps monsters deadly magic and despicable foes of the Pathfinder Roleplaying Game's award-winning Rise of the Runelords Adventure Path. In this game players take the part of a fantasy character such as a rogue or wizard each with varying skills and proficiencies that are represented by the cards in their deck. The classic ability scores (Strength Dexterity etc.) are assigned with different sized dice. Players can acquire allies spells weapons and other items. The goal is to find and defeat a villain before a certain number of turns pass with the villain being represented by its own deck of cards complete with challenges and foes that must be overcome. Characters grow stronger after each game adding unique gear and awesome magic to their decks and gaining incredible powers all of which they'll need to challenge greater threats in a complete Pathfinder Adventure Card Game Adventure Path.The Pathfinder Adventure Card Game is an expandable game with the first set containing nearly 500 cards. The Rise of the Runelords - Base Set supports 1 to 4 players; a 110-card Character Add-On Deck expands the possible number of players to 5 or 6 and adds more character options for any number of players. The game will be expanded with bimonthly 110-card adventure decks.Errata: Early printings had the Loot card Sihedron Medallion listed as belonging to B (for Base Set). It is instead supposed to read 1 (for Burnt Offerings ). (It is unknown if this has been fixed in later printings)
Distant islands with golden treasures — who hasn't dreamed of that?!Silver & Gold combines simple rules fast action luck and planning as players try to complete treasure map after treasure map with the maps being printed on wipeable cards to allow for endless adventures...
Game description from the publisher:The Battle of Five Armies – based on the climax of JRR Tolkien's novel The Hobbit – pits the hosts of the Elvenking the Dwarves of Dain Ironfoot and the Men of the Lake led by Bard the Bowman against a horde of Wolves Goblins and Bats led by Bolg son of Azog. Will Gandalf turn the tide for the Free Peoples? Will the Eagles arrive or Beorn come to the rescue? Or will Bilbo the Hobbit perish in a last stand on Ravenhill?The Battle of Five Armies features a game board representing the Eastern and Southern spurs of the Lonely Mountain and the valley they encircle and a number of plastic figures representing troops heroes and monsters.The Battle of Five Armies is a standalone game based on the rules for War of the Ring which is from the same designers but with the rules modified to function on a tactical level as they describe a smaller battle rather than the entire war. Ares Games plans to expand the Battles game system in the future releasing expansions depicting other battles from the Third Age of Middle-earth narrated in The Lord of the Rings such as the Siege of Gondor and the assault of Saruman against Rohan.
This sequel to the Zombicide: Black Plague will bring players back into a world of deadly medieval fantasy this time filled with infected orcs and goblins who will put survivors to the ultimate test. This green menace is not only stronger than their human counterparts but they also tend to gather into massive hordes that ambush the survivors when they least expect it.Set in the same medieval era as Black Plague players will take on the role of Survivors looking to defeat the shuffling undead menace by any means possible.In Green Horde up to six players can join the battle for survival. They’ll combine forces and work cooperatively to accomplish their goals and against all odds stay alive. Fans of the Zombicide series have become familiar with the Walkers Runners Fatties and Abominations that shuffle around looking for victims. But the creatures they will face are not just zombie humans they’re zombie orcs! The Survivors will have to gear up with a wide variety of medieval equipment if they hope to outlast these fearsome foes. Zombie Orcs are stronger than the classic zombie and represent a stiffer challenge to even seasoned undead-hunting veterans.A new challenge for the Survivors is the Horde. It represents a growing group of Orc zombies that are ready to enter the board in an unexpected location and ambush the Survivors. As zombie cards with the Horde symbol are drawn one extra zombie miniature of the same type is set aside collectively forming the Horde. They will be locked into place until an “Enter the Horde!” card is drawn spawning the Horde on the board. Any Survivor caught on their own near this roving menace would best beat a hasty retreat.With such menacing new foes the Survivors are going to have their hands full dealing with the Green Horde. Luckily they’ll have some new weapons and spells on their side to help combat the rotting masses. Things like the Lava Burst the Norse Sword and the Bone Kukri will all be helpful when hacking through a pack of the undead. Oh and if they should gather together too tightly the Survivors can always hit them with the catapult...(did we not mention the catapult?).Zombicide: Green Horde includes ten new challenging quests featuring some of the toughest scenarios a Survivor has ever had to face. With new terrain like ledges and water holes and the ever-present threat of the Green Horde making an appearance the team will have to plan their routes carefully. Sometimes avoiding trouble is better than facing it head on! Zombicide: Green Horde is the next chapter in the ever-evolving world of Zombicide. There’s no rest for the Survivors if they hope to battle their way to a new hope and a new beginning.
For generations the rats in the old junkyard have been telling each other the great legend about a moon made out of cheese and they want nothing more than to reach this inexhaustible treasure. One day the little rat children discovered a comic in the junkyard that described the first landing on the moon and thus the plan was born: Build a rocket and take over the cheese moon!Fortunately the junkyard has everything the rats need to build their rocket and the other animals are willing to support this daring venture — at least if they're well paid. Of course all the rats work together to achieve this mighty goal. However each rat family competes to build the most rocket parts and to train the most rattronauts so they can feast on as much of the lunar cheese as possible.In First Rat each player starts with two rats and may raise two more. On your turn you either move one of your rats 1-5 spaces on the path or move 2-4 of your rats 1-3 spaces each as long as they end up on spaces of the same color. Your rats can never share the same space and if you land in a space with another player's rat you must pay them one cheese borrowing cheese from the back as needed. After movement you collect resources (cheese tin cans apple cores baking soda etc.) matching the color of the space you occupy or move your lightbulb along the light string which will boost your income in future turns. (More lights in the junkyard makes it easier for you to find things!)If you end movement near a store you can spend resources to buy a backpack or bottle top — or you can steal an item instead with the rat then returning to the start of the movement track. You can also spend resources to build rocket sections (and score points) or spend cheese in bulk as a donation (and score points).When you pick up apple cores you move around the rat burrow to pick up comics or stored food or raise one of your rats from the nursery. Alternatively you automatically get a new rat when one of your rats reaches the launch pad and boards the spaceship. When a player places their fourth rat on the spaceship — or places their eighth scoring marker on the board — the game ends and the player with the most points wins. In the event of a tie the tied player with the most rattronauts in the rocket wins.First Rat includes a solo mode as well as variable game set-ups described in the rulebook.
Conan designed by Fred Henry and based on the Conan universe by Robert E. Howard is a scenario-based semi-cooperative asymmetric miniatures board game. One player is the Overlord playing the opposition forces and the other players (1 to 4) play Conan and his companions: Shevatas the thief Hadrathus the Priest/Sorcerer Belit the pirate queen Valeria the warrior etc. The game is based purely on Robert E. Howard's novels and short stories (and not the movies or other non-Howardian material). The publisher has hired Patrice Louinet a Howard expert to make sure the art and the scenarios are compatible with Howard's vision.Each game is a scenario played on a map. There are 4 maps included in the retail copy of the game and each map can have several scenarios set on it. The game is fast one hour approximately. It's possible to play several scenarios in a campaign but you can also play each scenario individually. There are 9 scenarios in the base box.At the beginning of a scenario players choose their team (Conan and two or three other heroes). The Overlord gathers all the miniatures (picts Necromancer skeleton warriors monsters etc.) tokens and cards from the chosen scenario. The game usually plays in a limited number of turns (ten for instance). Each scenario can have very different objectives: find the princess captured by picts and hidden in a hut and leave the camp before the pict hunters return; find the magical key to open a sealed door steal the jewel and leave; kill the Necromancer by the end of turn 10; survive by the end of turn 10; escape the prison; etc.During their turn the heroes can activate or rest. If they activate they can spend gems from their energy pool to do all sorts of actions: move fight (melee or distance) defend pick a lock reroll etc. If they rest they can move a lot of gems from their spent pool box to their available pool box. When they take an action they throw a number of dice equal to the number of gems they put in their action. There are three different kinds of dice: yellow (the weaker dice) orange (medium) and red (strong). Each character has a color based on their specialty: Conan throws red dice in combat while the Sorcerer throws yellow dice in combat; the thief throws red dice in Manipulation actions while Conan throws orange dice; etc. Each player can have equipment cards (armor magic potions weapons etc.) which give them bonuses on their dice rolls.The Overlord plays differently. He uses a board with eight slidable tiles plus his own Energy gems. Each tile corresponds to one unit (1 to 3 miniatures) on the game mat and all of the miniature abilities are written on this tile (movement armor attack special abilities). The tile position on the board corresponds to the numbers 1-8. The Overlord has a pool of energy gems and each time he activates one unit he needs to spend a number of gems matching the tile placement: tile#1 costs 1 energy gem tile#2 costs 2 gems etc. Whatever tile the Overlord chooses to activate he spends the corresponding energy cost (moving his energy gems from the available pool to the spent pool) then takes the tile out and moves it to the end of the sliding track: If he wants to activate this unit again it will cost him 8 gems because the unit is now on position 8. The Overlord can activate a maximum of two tiles and he regains only a certain number of gems each turn (depending on the scenario).In a typical scenario the heroes need to accomplish something and the Overlord wins if the heroes fail to reach their objective — but in some scenarios the Overlord has his own objectives and the Heroes win if they prevent him from accomplishing his goal.
Game description from the publisher:It is 1926 and the museum's extensive collection of exotic curios and occult artifacts poses a threat to the barriers between our world and the elder evils lurking between dimensions. Gates to the beyond begin to leak open and terrifying creatures of increasing strength steal through them. Animals the mad and those of more susceptible minds are driven to desperation by the supernatural forces the portals unleash. Only a handful of investigators race against time to locate the eldritch symbols necessary to seal the portals forever. Only they can stop the Ancient One beyond from finding its way to Earth and reducing humanity to cinders.Elder Sign is a fast-paced cooperative dice game of supernatural intrigue for one to eight players by Richard Launius and Kevin Wilson the designers of Arkham Horror. Players take the roles of investigators racing against time to stave off the imminent return of the Ancient One. Armed with tools allies and occult knowledge investigators must put their sanity and stamina to the test as they adventure to locate Elder Signs the eldritch symbols used to seal away the Ancient Ones and win the game.To locate Elder Signs investigators must successfully endure Adventures within the museum and its environs. A countdown mechanism makes an Ancient One appear if the investigators are not quick enough. The investigators must then battle the Ancient One. A clever and thematic dice mechanism pits their exploration against monsters and the sheer difficulty of staying sane and healthy all within the standard game duration of one to two hours.
You are Abelard Lavel a knight sworn to King Charles VI the Beloved. You live in the city of Paris in a family mansion not far from the famous Notre Dame cathedral. Since you were a child you had strange prophetic dreams in which you saw violent scenes of past crimes or even ones yet to be committed. Over time you learned that your unusual gift could be put to good use and you started to solve cases that nobody else could crack. This earned you some reputation in the city and now people seek your help whenever a mysterious crime is committed.The Chronicles of Crime: 1400 standalone game brings back well-known mechanisms of the original Chronicles of Crime game while adding some new twists. Now you can deduce not only from the evidence you find or the testimonies given by various characters but also from the mysterious scenes depicted on new Vision Cards. These scenes can be either from the future or from the past and they usually involve characters and objects yet to be revealed.During your investigation you can also count on your family members to share their knowledge with you. You can ask your uncle a monk who has a wealth of knowledge about written texts your sister a merchant who knows something about almost any object you’ll find or even your brother a king’s spy who knows a story or two about many of the people you will meet. Finally your faithful dog is always willing to trace a suspect for you just bring him an item belonging to the person in question and he’ll track them down!Part of Chronicles of Crime - The Millennium Series Chronicles of Crime is back with a range of games called The Millennium Series. Three brand new standalone Chronicles of Crime games working with the same great system but providing interesting gameplay twists and refreshing universes that span an entire millennium from 1400 to 1900 and finally 2400. All three games are standalone but will offer connecting narrative threads for players to discover.
Revered for its healing techniques the town of Yharnam is rapidly degrading as a plague that turns people into beasts spreads uncontrollably. As a Hunter it falls to you to quell this growing threat. You will have to fight through beasts monsters and townsfolk alike to survive the night and discover the source of this madness.In the campaign-based action-adventure Bloodborne: The Board Game players take on the role of Hunters working together against the game to uncover the mysteries hidden within the city of Yharnam and beyond. Featuring unique Trick Weapons each with various forms and powers Hunters have to think quickly and adapt their tactics to overcome the multitude of foes that stand in their way. Learn their behavior exploit their weaknesses and strike them down! Featuring unique card-driven combat luck has little place here — success or failure depends on your choices and how you approach each engagement!Of course against such horrific foes death is a common occurrence but worry not as death is no end for a Hunter. Those who fall in combat awaken in the Hunter's Dream ready to return fresh to the fight. Be warned however that upon awakening you might find previous foes and obstacles returned Worse time is not on your side as the Blood Moon rises ever higher into the sky spreading its madness across Yharnam. You must press ever forward if you and your comrades hope to complete the Hunt before the city meets an unfortunate end.As you set out onto the Hunt always remember the old adage:We are born of the blood made men by the blood undone by the blood. Our eyes are yet to open... Fear the old blood.-description from designer
Blimey! You and your blokes have been banished and stripped of everything but a few shillings and table scraps. Undaunted you journey to a strange land to reinvent yourself and reclaim your honor. Will you farm the earth fight as knights or finagle your own feudums?Feudum (latin for fiefdom) is an economic medieval game of hand and resource management for 2-5 players. With many strategies at their disposal players optimize four actions per turn in attempt to score the most victory points over five epochs.Each player controls several medieval characters that roam the countryside tending farms taxing towns and taking outposts in effort to rise in power.But that’s only the tip of the behemoth's horn! You will also compete to acquire coveted feudums which increase your membership status in one of six guilds. But beware! Feudum owners must pay homage to the king through military service or face the charge of disloyalty.Once a guild member you will dutifully play your part in a progressive economic cycle whereby the farmer ships goods to the merchant who equips the alchemist who invents black powder which arms the knight and so on.If you run your guilds wisely maintain control of key locations and adapt best to changing events you will be victorious. Unless of course you starve get sidetracked by sea serpents or develop an unhealthy interest in fermented grapes. Long live the King!
Description from the publisher:A 1-6 player cooperative game of terrifying cave escape. Players take the role of amateur cavers attempting to escape an unexplored network of subterranean tunnels before the lights flicker out or the darker things beneath the Earth catch up to them...In Sub Terra players spend their turn exploring and revealing the tunnel system around them attempting to survive the various perils of the cave from floods and cave ins to gas leaks and scree. Players each have a role which gives them specialist abilities such as an Engineer with dynamite to blast a new route or a Scout to find a route more easily.New tiles are placed from a randomised stack of cave features which determines whether you'll be hit with a dead end or a range of new options.At the end of each turn players face the reality of their situation with a hazard card drawn to determine what danger causes them damage or cuts off their way out of the horror below.These cards are finite and when they run out your torches flicker and the air feels tight and your chance of survival diminishes quickly.
Escape: The Curse of the Temple is a cooperative game in which players must escape (yes...) from a temple (yes...) which is cursed (yes...) before the temple collapses and kills one or more explorers thereby causing everyone to lose.The initial game board consists of a row of three square tiles each showing a combination of two symbols say two green adventurers or one green adventurer and one blue key in one corner of the tile. All of the explorers start in the center tile – the safe room – and each player starts with a hand of five dice. Escape is played in real-time with all players rolling dice and taking actions simultaneously. You must roll the right symbols to enter a room and if you're at an open doorway you can roll to reveal the next tile in the stack and add it to that doorway. Some rooms contain combinations of red and blue symbols and if you (possibly working with other players in the same room) roll enough red or blue symbols you discover magic gems moving them from a separate gem depot onto that tile. The real-time aspect is enforced by a soundtrack to be played during the game. At certain points a countdown starts and if players aren't back in the safe room when time is up they lose one of their dice.Once the exit tile is revealed players can attempt to escape the temple by moving to that tile then rolling a number of blue dice equal to the magic gems that haven't been removed from the gem depot. Thus the more gems you find the easier it is to escape the temple. When a player escapes he gives one die to a player of his choice. If all players escape before the third countdown everyone wins; if not everyone loses no matter how many players did escape.Escape: The Curse of the Temple includes two expansion modules that can be used individually or together. With the Treasures module some rooms contain treasure and when you reveal such a room you place a face-down treasure chest on the tile. Roll the symbols on that chest tile and you claim the treasure for use later: a key lets you teleport anywhere a path lets you connect two rooms that otherwise have no door between them and a medic kit heals all players instantly (putting black dice back into play). With the Curses module some tiles curse players by forcing them to place one hand on their head keep mute during play or otherwise do what you wouldn't want to do while escaping a temple!
The 7th Citadel is an all-new cooperative exploration and adventure game from the creators of The 7th Continent.In this post-apocalyptic medieval fantasy world you play as a “slave-gardener” who escapes from the Citadel of Necrodruid Ninidazir’ only to find yourself confronted by an even greater Threat!Explore the Collapsing Lands freely by gradually unveiling the board using numbered terrain and event cards. Interact with your environment converse with its inhabitants and build a city that will signal the renewal of this desolate world....As the scenarios unfold your choices for better or worse will lead you inexorably to the epic finale against the Threat!
Shadows of Brimstone: Swamps of Death is a fast-paced fully cooperative dungeon-crawl board game set in the Old West with a heavy dose of unspeakable horror! Players create characters taking on the role of a classic Western Hero Archetype such as the Law Man Gunslinger or Saloon Girl. Forming an adventuring posse the Heroes venture down into the dark mines overrun with all manner of ancient demons and foul creatures from another world. With tactical gameplay lots of dice and a robust card-driven exploration system no two games are ever the same as the heroes explore the mines finding new enemies to fight new loot to collect and new dangers to overcome. Players can even find portals to other worlds stepping through to continue their adventures on the other side!An exciting campaign system allows the players to visit local frontier towns between adventures spending their hard-earned loot and building their characters from game to game! As players find fantastic gear and artifacts to equip their heroes they also gain experience from their adventures. This experience is used to level up guiding the hero's path through an expansive class-specific upgrade tree of new skills and abilities allowing each player to develop their hero to fit their own play style.In Swamps of Death players will encounter portals to the otherworld Jargono a humid swampland inhabited by sentient reptiles vicious dinosaurs and a tribe of humanoids cut off from return to their homeworld untold years after their own portal closed.So load up yer' six shooter throw on yer' hat and poncho and gather the posse as the darkness is coming and all hell's about to break loose...in the Shadows of Brimstone!Can be used together with Shadows of Brimstone: City of the Ancients to raise the maximum players to 6.
Tiny Epic Dungeons is a fully co-operative dungeon crawler for 1 to 4 players set in the fantasy world of Aughmoore.In Tiny Epic Dungeons players control a band of Heroes exploring a treacherous dungeon in search of the fearsome Dungeon Boss. Heroes make their way through the dungeon one room at a time. Around every corner goblins and ferocious minions seek to block the Heroes’ path. Where there isn’t an enemy traps are set ready to spring on even the most prepared Hero.Tiny Epic Dungeons features a modular dungeon that is unique with each play.The game is played over two acts: The Dungeon and the Dungeon Boss. In both acts the players are constantly struggling against the waning firelight of their torch which decreases each turn. When the torch goes out the Heroes are forever lost in the darkness.After clearing the dungeon of all its' minions and finding the entrance to the lair players must engage in an epic battle against the Boss. Each boss has unique abilities and a lair with a unique environment that gives various advantages and disadvantages depending on the skill used and where the Hero attacks from.These Epic Monsters cannot be slain by mere swords axes arrows and the occasional spell. Ritual Rooms around the dungeon must be used to lower their magical bond to the dungeon. The Dungeon boss must be lured to these rooms to lower their defenses and allow the Heroes to strike the final blow!Victory in Tiny Epic Dungeons is achieved by defeating the Dungeon Boss! In order to do that the Heroes will need to collect legendary loot and supreme spellsHeroes of old crafted loot to honor the ways of their clans. Bear Lion Phoenix and Panther. Heroes can discover pieces from these ancient sets that grow more powerful the more you collect.Will you be the greatest warrior the Bear clan has ever seen? Or will you make the Panther clan proud by stalking your prey and striking with surprising force unseen before the moment of impact?The story is yours to tell in Tiny Epic Dungeons!-description from publisher
Your Roll Player characters have been called to adventure! In Monsters & Minions you went to war against Dragul invaders. In Fiends & Familiars you befriended wild beasts and dispelled cruel spirits. Now your fully formed battle-hardened heroes must defend the kingdom of Nalos and uncover a mystery that lies at the heart of the Abandoned Lands.Navigate your missions with care. It's up to you who to befriend and who to battle. Will you slay the giant troll or attempt to make peace? Will you do the vampire's bidding or defend the mysterious cultists he wants to destroy? Will you remain loyal to king and country — or side with the enemies of Nalos? Whatever choices you make someone will remember and respond.Roll Player Adventures is a co-operative storybook board game for 1-4 players set in the World of Ulos. Players take the role of fantasy heroes face challenges and make decisions that will change the story as they progress through eleven core adventures and a replayable side quest.Adventures does not require the Roll Player base game or any of its expansions to play. Pick from one of thirty-six pre-generated characters or import a favorite Roll Player character you created (including any expansion or promo content) and take them on a heroic journey.
Join forces with legendary heroes to brave the many dangers of a cavernous dungeon. Wield potent weapons and magic. Conquer hordes of vile monsters. Discover fabulous treasures.Warhammer Quest: The Adventure Card Game is a cooperative game of heroic dungeon adventures for one to four players. Players assume the roles of some of the Old World's most iconic heroes then venture into the shadows to battle ghouls Goblins Skaven giant bats swarms of rats and other monsters.Can you survive their relentless onslaught? Can you press deeper into their lair to find the evil villain that drives them forward? There are only two ways for your quest to end – in death or in glory!
The dragon has been asleep for many long years. In that time the cave under which it slumbered has changed greatly…Goblins and strange monsters have filled its gloomy depths and there are whispers that the cave itself has begun thinking shifting and growing evermore dangerous.Still stories of peril rarely overshadow the rumors of riches. And riches there may be… For where a dragon slumbers there also lies a fiercely guarded treasure. Fortunately for the slumbering beast malevolent crystals fill the cave’s rooms with spectral light hiding the entrance to the immeasurable treasure trove. Many have given their lives to the search and over the years the rumors have faded to legend.But the most courageous adventurers will not be discouraged by bloodshed. On this day a knight steps into the darkness her gloved hand gripping the hilt of her sword. Her years of quests--all of the victories and defeats--have led to this one final adventure. Knowing the kingdom can never truly be at peace with the dragon beneath the cave she has come to make a final stand. Little does she know that she will awake everything that slumbers in the shadows… and begin the final battle in the darkness.Enter the world of Vast: The Crystal Caverns!Vast takes you and your friends into the torch light of a classic cave-crawling adventure built on the concept of total asymmetry. Gone are days of the merry band of travelers fighting off evil. In Vast you will become part of a new legend... Any part you wish!Play as the classic daring Knight the chaotic Goblin horde the colossal greedy Dragon or even the Cave itself — powerful brooding and intent on crushing the living things that dare to disturb its gloomy depths. Each role has its own powers pieces and paths to victory...and there can be only one winner.As the ultimate asymmetric board game Vast: The Crystal Caverns provides a limitless adventure playable again and again as you and your friends explore the four different roles in different combinations. Play one-on-one in a race to the death between the Knight and the Goblins or add in the Dragon and the Cave for deeper and more epic experiences different every time.
In Celestia a revamped version of Cloud 9 you board an aircraft with a team of adventurers to perform many trips through the cities of Celestia and recover their wonderful treasures. Your journey will not be safe but you will attempt to be the richest adventurer by collecting the most precious treasures!At the beginning of a journey all players place their pawns within the aircraft; the players start the game with six cards in hand (or eight depending on the number of players). At the beginning of each round one player is chosen to be the captain of the trip and he rolls 2-4 dice to discover the challenges that they will face: fog lightning bolts killer birds or pirates. He must then play the appropriate cards — a compass a lightning arrester a foghorn or even cannons — to continue on the journey and reach the next city. But before the captain plays the appropriate cards each player must decide whether to stay within the aircraft:During the journey each adventurer can try to pull out of the game with fabulous objects (a jetpack astronomy glasses etc.) or by changing the trip (modifying the travel or abandoning an explorer in the city). As soon as a player earns treasure worth at least fifty points the game ends and this player wins.
A cooperative game of adventure for 1-5 players set in the world of Dungeons & Dragons.It is named after the book series by the same name recounting the adventures of the dark elf Drizzt Do'Urden and his friends.Designed for 1-5 players this boardgame features multiple scenarios challenging quests and cooperative game play. Players explore the game world which is built during the game by laying out tiles using ready-made player characters and encountering enemies with corresponding miniatures. Encounters are generated by drawing cards and resolved using a D20 die. All players win together depending on the scenario by escaping saving others or overcoming a threat.
Inferno is a standalone expansion to Arcadia Quest. It is 100% compatible with the original base game and introduces four new Guilds: Sharks Tigers Crows and Serpents. It features new types of heroes such as Alchemists and Gladiators.There is a new branching campaign system and the storyline revolves around the guilds descending into a fiery abyss. There are Brimstone cards that make the terrain risky to navigate which operate similarly to the Tombstone cards from Arcadia Quest: Beyond the Grave.A new mechanism called Damnation will tempt the heroes with powerful weapons that can corrupt the characters over time or change the behavior of nearby monsters. There are also Angels which are allied characters for the heroes to rescue escort or assist. Working with the Angels can affect the branching campaign path system and even allow the player to recruit them for use in later missions.
Earthborne Rangers is a customizable co-operative card game set in the wilderness of the far future. You take on the role of a Ranger a protector of the mountain valley you call home: a vast wilderness transformed by monumental feats of science and technology devised to save the Earth from destruction long ago.You begin by building a deck that reflects your Ranger's interests personal history and personality. Then as you explore the open world and your story takes shape you augment your deck with improved equipment refined skills and the memories of your journey.The story of Earthborne Rangers is presented as a branching narrative campaign consisting of a main storyline and a multitude of side stories. In it you can choose to follow the critical path or to strike off on your own to discover the Valley's many engaging characters mysterious ruins and beings both familiar and strange.Each game session represents one day in the Valley and you'll pick up in the same location on the map where you rested the night before. Your goal is to either complete one of your available missions or to explore the open world. The session ends when you're either forced to rest (through either fatigue or injury) or you choose to rest for the night.An individual game session is played in rounds and those rounds consist of turns. On your turn you perform one action: either play a card from your hand or choose an action from a card on the table. Each action allows you to interact thematically and narratively with the world and each time you take an action the world comes to life around you. Predators stalk their prey rain pours from the sky rocks tumble down the mountain to block your path and much more.—description from the publisher
Description from the publisher:Legendary explorer Percy Fawcett marched deep into the Amazon in search of El Dorado. He was never seen again. Your team has gone in search of him but now you hope to escape the jungle with the greatest treasure of all: your life.Make the best of your food your ammunition and your health in The Lost Expedition as you plunge deep into the jungle. Choose your path carefully to ensure you're ready for the pitfalls that may occur. Play solo or cooperatively to survive the expedition or play in teams to see which group can escape the jungle first.Errata: In the 'head-to-head' rules the diagram shows more cards than can legally be played. The rules-as-written are correct.
On the hunt for priceless treasures groups of adventurers explore the legendary temple at Luxor. Their ultimate goal is the tomb of the pharaoh but many treasures can be collected as they search. As they explore the challenge unfolds: The player who manages to quickly get their team of adventurers to the tomb while salvaging as many treasures as possible will be the winner.Luxor offers variable game play as the path that leads to the tomb is different for every game — and will even change during play!—description from the publisherIn Luxor players move their adventurers through the temple with the goal of reaching the tomb in the middle of the game board. At the start of the game each player gets dealt 5 cards which he is not allowed to change the order of.In each round players take turns that consist of 3 actions:1. Choose either the left or right most card to play to the discard pile.According to the played card move one adventurer that many tiles forward towards the tomb. An adventurer only moves from tile to tile jumping over empty spaces and not counting them.2. When the adventurer has completed his movement he performs the action of that tile if possible. Depending on the tile this can have various effects:Treasure tile - If enough of a players adventurers player are placed on a tile the player can collect that tile and earn points for it. Additionally he keeps the tile trying to collect treasure sets consisting of the three different treasure kinds vase statue and necklace.Horus tile - The player can either gain a key or a Horus Card. He will need the key to enter the tomb and the special Horus card offers unique and strong ways to move his adventurers once he plays that card.Osiris tile - The tile acts as an catapult instantly moving the adventurer a certain amount of tiles forward.Temple tile - On these tiles players get special bonuses like scarabs that are worth victory points or joker tiles which complete treasure sets. The most unique tile is the tunnel. If an adventurer lands on a tunnel he instantly gets teleported to the next tunnel in play creating a shortcut through the temple.3. After performing the action of the tile players draw one card from the draw pile to refill their hand to five cards. The drawn card is placed in the middle of the hand.At the start of the game players can chose to move one of 2 adventurers. Every time an adventurer crosses over an Anubis statue for the first time he gains a new adventurer which is placed at the start.The game ends once two adventurers reach the tomb. But in order to get in the tomb and collect the valuable sarcophagi players need to have a key which they collect from landing on Horus tiles. One key is needed for each adventurer wanting to enter the tomb.The round is finished and then the game ends with a final scoring.The player who now has the most points is the winner!
Catacombs is an award-winning cooperative board game set in the fantasy world of Cimathue and you need skill and dexterity to master this fast-paced game.One player (the Overseer) marshals an army of monsters while the others choose from six brave heroes who embark on a quest to save the town of Stormtryne from the threat lurking in the catacombs below. As the heroes explore they must use their abilities buy items and recruit allies to help them defeat the monsters before facing the powerful Catacomb Lord thereby saving the town.In more detail in Catacombs players flick wooden discs that represent the monsters and heroes. Contact with an opposing piece inflicts damage while missiles spells and other special abilities can cause other effects. When all of the monsters of a room have been cleared the heroes can move further into the catacomb.Items and equipment upgrades can be purchased from the Merchant with gold taken from fallen monsters. The Catacomb Lord is the final danger that the heroes must defeat to win the game. Conversely the Overseer wins if all of the heroes are defeated.This third edition of Catacombs has all-new artwork compared to the earlier editions but more importantly the keywords from the first two editions has been replace with iconography the terminology has changed and the third edition has new shot types new card effects and a different set of components (many of which have changed statistics) as well as wall pieces not present in earlier editions.
From Wizards of the Coast website:A cooperative game of adventure for 1-5 players set in the world of Dungeons & Dragons.A heavy shadow falls across the land cast by a dark spire that belches smoke and oozes fiery lava. A cave mouth leads to a maze of tunnels and chambers and deep within this monster-infested labyrinth lurks the most terrifying creature of all: a red dragon!Designed for 1-5 players this boardgame features multiple scenarios challenging quests and cooperative game play.Each player selects a hero; a rogue thief warrior cleric or wizard. On their turn each player can explore further into the dungeon (turn over new tiles) move through the already explored parts of the dungeon and fight monsters. When a new dungeon tile is revealed there is typically an encounter of some sort and new monsters to fight are added. Slain monsters reward the players with treasure and experience points allowing them to level up and increase their skills during play. Players must cooperate to stay alive slay the monsters and achieve the goal of their quest. Each scenario has a different goal - from retrieving a relic to slaying a vampire lord.
A world of peace has been torn asunder by the opening of a vile portal from the goblin kingdom. Nasty goblins pour into the peaceful groves and villages of the elf world setting the realm ablaze. Now you the heroes must quest in order to right this wrong. There are two paths to victory: closing the portal or slaying all the goblins. Which one will you choose? Either way your quests will be aided by the help of the surviving mushroom folk — and by the epic items that have been lost in the realm's deep dungeons. The world is ending quickly so you must act fast to save it but you also need to know when your luck will run out...In Tiny Epic Quest players embark on a sandbox adventure. Each player controls a band of three elf heroes questing to save the world and the sacred mushroom folk from the intruding goblins.Each round is broken into two phases: day and night. During the day players travel far and wide visiting villages to acquire quests monuments to learn powerful spells mushroom groves to seek guidance and treacherous locations in search of artifacts! Acquiring artifacts empower the heroes with unique abilities; this may improve a heroes' movement or combat or their ability to learn spells or mitigate harmful dice rolls.Heroes must travel by foot by horse by raft by boat and by gryphon to get to everywhere they need to go to satisfy their quests — or to position themselves for what night brings. As each type of movement is different and limited players need to take careful consideration when traveling and how they travel if they wish to accomplish all of their goals.During the night players must face the challenge of their quests and decisions by rolling dice hoping for fortune and knowing when to quit. Will you press on? Or is it time to save your progress and rest? Tomorrow is another day.The game ends once the portal is closed or all the goblins have been eradicated. The player who has acquired the most victory points by slaying goblins learning spells and completing quests is crowned the winner!For a deluxe edition of this game see Tiny Epic Quest: Deluxe Edition
Lands of Galzyr is an adventuring game with an open and persistent world with everyone's actions having consequences in both the current and future games. Players assume the roles of cunning adventurers traversing the lands while completing quests and trying to gather fame and prestige.Each game continues where the previous one ended thanks to a clever save-and-load mechanism with no need for paper-and-pencil bookkeeping. You can play the game as many times as you wish and even swap players between sessions.Lands of Galzyr is set in Daimyria the same world as both the Dale of Merchants series and Dawn of Peacemakers. Go adventuring with both familiar and new animalfolks!—description from the publisher
The Kingdom is in grave danger. Powerful enemies are conspiring to resurrect the vile and powerful Unhallowed that your party has just slain. Now you the mighty adventurers of the land must visit these summoning locations and defeat the hordes of creatures behind this evil plot. It falls to four mighty adventurers each of whom has a unique set of skills to band together once more to vanquish this evil before the Unhallowed consume the world in darkness.In Set a Watch a cooperative game for 1-4 players you must clear out nine locations to stop the acolytes from breaking the seals holding back the evil Unhallowed. Every round you will visit a new location and pick an adventurer to rest and take camp actions. The rest of the party will take watch and battle a line of monsters trying to make their way into camp using your dice and unique character abilities. Manipulating the creature line is essential to solving each round’s combat puzzle. It is a battle to stay alive and keep the campfire burning! Use your wits and skill to fight for the light…or all will perish in the darkness.
In a dark and dreary house every sound sends a cold chill through your bones. A door opens – is someone there? You hear whispers but no one answers when you call. Your eyes and ears may deceive you but the hair on your neck tells you what you already know: There are ghosts here — and not just one for these spirits are legion.In Ghost Fightin' Treasure Hunters a.k.a. Geister Geister Schatzsuchmeister! four intrepid treasure hunters are on a quest searching for precious hidden jewels but the phantoms in this house do not give up their bounty easily. As their ghoulish numbers grow the treasure hunters must work together to acquire all eight jewels and escape the house before it becomes fully haunted or else face their own gruesome demise.Players roll dice to determine how many spaces they move this turn and whether a new ghost is added to the board. Players may move up to the number of spaces shown on the die. If they end their movement in a space with a treasure they may pick it up and place it in their backpack. If they end their movement in a space with a ghost they fight that ghost by rolling a fight die. If they roll the matching symbol they remove the ghost from the game board.If the players must add a third ghost to a room it transforms into a haunting. A haunting requires at least two people in the room to attempt a fight with it. Players win if they can get all eight treasures and their whole team out of the house; they lose if all six hauntings are on the board.
San Francisco 1937: Your cargo plane flies through a portal in the sky transporting you to a rugged landscape filled with bizarre creatures scheming gods and untold dangers. But can you find your way back before the portal closes?Sleeping Gods: Distant Skies is a standalone sequel set in the world of Sleeping Gods. As in the original game you and your friends trek through a vast landscape as you read branching storylines and meet vivid characters but in this game you interact with the atlas on a deeper level — camping exploring overcoming obstacles and searching for lost relics. The new action system allows you even greater agency while you travel and explore.In addition to the exploration and quest system from the original game Sleeping Gods: Distant Skies features a fresh spin on combat. Players now build a combat deck from which they draw a varied hand of cards to play making each combat encounter a fresh and dynamic puzzle.Although Sleeping Gods: Distant Skies builds on story elements in the first game you do not need to play Sleeping Gods to enjoy this sequel. The game features new characters and storylines explaining concepts from the original game as you encounter them.Return to the world of Sleeping Gods and experience a thrilling tale that hinges on your choices in a truly open-world experience!—description from the publisher
“You are Victor Lavel a young ambitious journalist working for a major newspaper. It's the year 1900 the middle of the Belle Époque and Paris flourishes. There are so many stories to cover the Exposition Universelle the Summer Olympics the opening of the first metro station but as a Lavel a family famous for solving crimes since the Middle Ages you are much more interested in murders kidnappings and robberies. Being a journalist helps you be among the first ones to know about them and your wits often make you the first one to find the perpetrator.”The new Chronicles of Crime: 1900 standalone game challenges players not only to skillfully collect evidence and interrogate suspects but also to solve some escape-room-style puzzles incorporated into each scenario.Can you guess the right combination to open the safe? Would you be able to decipher an encrypted message found on the crime scene? Can you trace the suspect by navigating a map? It won’t be easy but if you get stuck you can ask your colleague Charlotte for help. She runs the “Puzzles and Riddles” column in your newspaper so she can always give you a hint about the mystery you’re struggling with.Part of Chronicles of Crime - The Millennium Series Chronicles of Crime is back with a range of games called The Millennium Series. Three brand new standalone Chronicles of Crime games working with the same great system but providing interesting gameplay twists and refreshing universes that span an entire millennium from 1400 to 1900 and finally 2400. All three games are standalone but will offer connecting narrative threads for players to discover.-description from publisher
It is the late 1930s and the world is in turmoil. Humanity is on the brink of war as imperialist nations in the Far East and Europe work aggressively to expand their domination. The Nazis have taken control of Germany and now spread darkness across the globe in their hunt for powerful occult artifacts that can give them the upper hand in the days to come. But the spirit of adventure and freedom won't be stamped out so easily. Heroic adventurers from around the world answer the call racing against time to hunt down ancient artifacts explore deadly temples and fight back the powers of darkness from engulfing the world in flames. It is a race of good versus evil and only a cunning and agile explorer can claim the ultimate prize of... Fortune and Glory!Fortune and Glory: The Cliffhanger Game is a fast-paced game of high adventure vile villains edge-of-your-seat danger and cliffhanger pulp movie action. Players take on the role of a treasure hunter traveling the globe in search of ancient artifacts and fending off danger and villains at every turn in a quest for the ultimate reward of fortune and glory! So strap on your adventure boots and goggles fire up the engines on the seaplane and grab some extra ammo for your revolver...the Nazis already have a head start and in this race for fortune and glory and there's no prize for second place!
Fallout is a post-nuclear adventure board game for one to four players. Based on the hit video game series by Bethesda Softworks each Fallout scenario is inspired by a familiar story from the franchise. Survivors begin the game on the edge of an unexplored landscape uncertain of what awaits them in this unfamiliar world. With just one objective to guide them from the very beginning each player must explore the hidden map fight ferocious enemies and build the skills of their survivor as they attempt to complete challenging quests and balance feuding factions within the game.As they advance their survivors' stories players come across new quests and individual targets leading them to gain influence. Who comes out ahead depends on how keenly and aggressively each player ventures through the game; however if a single faction is pushed to power too quickly the wasteland will be taken for their own and the survivors conquered along with it.—description from the publisher
This world used to be a garden full of life; from the flying Vadora to the deep-dwelling Dwarves – but that was before Vesh came. The world has been lost and only one city remains; the oldest city in the world – and the last refuge for all of us. Now... we fight back.The City of Kings is a co-operative puzzle-based fantasy adventure board game for 1 - 4 players in which your character is tasked with exploring the hazardous world trading for vital resources and battling your enemies whilst uncovering a story of a world imperiled.You start by choosing one of seven stories or twelve scenarios then select your hero with each of the six heroes featuring twelve unique skills and nine customizable stats that allow you to specialize in attacking healing tanking worker management or whatever you desire. Aside from your hero you need to manage your workers who must gather resources in order to trade for new items and build structures to gain powerful bonuses.You explore across the Ageless Realms by turning over tiles discovering resources side quests hazards building sites traders and creatures as you continue to power up whilst preparing to enter Azure Rise.At its heart The City of Kings is a complex puzzle featuring endless strategic battles. Each creature is generated from a pool of spells characteristics and stats offering over 10,000,000 unique battle situations. There are no dice damage is persistent it’s up to you to customize your characters and work together to come up with a strategy to defeat whoever stands in your way.
The Initiative — a unique co-operative board game of story strategy and code-breaking — lets players take on the role of teenagers in 1994 who have found a mysterious board game called The Key. Not only will they play The Key but players will help the teens through a pivotal chapter of their lives by following a series of missions linked together via an interactive comic book.The game's campaign is broken into a number of chapters each taking 30-60 minutes to complete and each starting with you reading a page of the comic book. The story advances even if players fail a mission but winning may provide a reward in the future. Each chapter builds on the knowledge and story from previous chapters weaving narrative code-breaking and mystery into one thrilling game experience.
In Batman: Gotham City Chronicles one villain faces off against a team of heroes in one of multiple scenarios. Each hero has their own character and they control this character by spending energy to perform actions (such as Melee and Ranged attacks defusing bombs...) recovering more or less energy at the beginning of their turn depending on their stance. If the hero gets damaged energy moves to a wound area and if they lose all of their energy then they're out of action for a while to recover their strength. Each hero has differing strengths for their abilities and these strengths are represented by colored dice with different values; the more energy a hero spends on an ability the more dice of that color they can roll.The villain controls a team of henchmen and iconic villains of the Batman universe and these characters are represented by tiles on their command board with the characters costing 1 2 3 etc. energy to activate as you move left to right down the line. Once a character is activated they move to the end of the line boosting their cost to the maximum value should you want to use them again immediately and decreasing the cost of the other tiles.The game-play in Batman: Gotham City Chronicles is based on that of Conan with revisions to character abilities the addition of two different types of dice (w/ five types total) and a modified two-player set-up the Versus Mode in which each player has a command board and their own team of tiles that they can draft with heroes facing off against villains.See also Batman: Gotham City Chronicles - The Roleplaying Game
Gather your band of heroes and journey to Realms of Terrinoth in Legacy of Dragonholt!The first game to use the Oracle system Legacy of Dragonholt captures the spirit of a roleplaying game without needing a game master. This narrative game for one to six players allows players to build their own unique hero and embark on six noble quests. Battle goblins foil the plot of an evil lord and add a new story to your tale!Prepare for Adventure Legacy of Dragonholt is a narrative adventure game that creates a unique experience by blending aspects of roleplaying and adventure games open world concept video games and even Choose Your Own Adventure books. Unlike many games Legacy of Dragonholt is not about winning or losing but rather about the act of creating a story. Without the need for a Game Master this game ensures that every player has the opportunity to shape how their adventure plays out while its intuitive gameplay means that you waste little time before jumping into your tale.Before you first set out on your adventure you must confront one of the most difficult questions in gaming: who will you become? Legacy of Dragonholt gives you the opportunity to play as one of six humanoid races that reside in Terrinoth: humans elves dwarves orcs gnomes and catfolk. Next you'll select a class before defining your physical and personality traits and scribing a personal history. Each of these features creates a multifaceted character and defines the types of traits you possess which in turn affect how you will approach obstacles throughout your journey and how you'll contribute to your party. For an in-depth look at the character creation process you may look at our previous article here. Once you've created your own unique character you're ready to dive in to a narrative adventure unlike any you’ve seen before.Explore The Realm Once your journey begins Legacy of Dragonholt combines two forms of gameplay between the comprehensive Village Book and the six quest books that provide the plotlines of your tales. Within Dragonholt Village you will encounter many colorful characters each with their own stories that progress and interweave regardless of your involvement. The world is yours to explore but it is not yours to control. Like a real community the places you can explore vary depending on when you visit and your encounters with the locals change depending on your traits and past experiences. For instance a bakery may only be open early in the day and the baker themselves may take a shine to you if you’ve already met their cousin or if they’ve heard of the great deeds you’ve accomplished earlier in your stay in the village. Outside the relative safety of the village thrilling dangers and mysteries await that you can experience in six unique quests. You will investigate strange happenings within in the village and venture into the wilds beyond to journey through deep woods delve into dark crypts and confront creatures long thought dead. As you progress throughout the game you will find that like your village experience your quests also change based on your past experience who you have or have not met and how much time has passed. After all if you learn that someone is in peril to the west of Dragonholt Village they are not likely to wait patiently for three days while you explore in the east. Your actions have consequences but ultimately the choice lies with you. You do not have to be a hero. This is your story and it is yours to define.—description from the publisher
You trainhop aboard the Silver Ferryman chasin’ a dream or runnin’ from the past. What you find is a welcomin’ hand - white glove stretched skin… and a fiddle player in the distance playin’ a tune that’s awfully inviting. Makes you never wanna leave.In Vagrantsong a cooperative and story-driven boss battler you will take on the role of a Vagrant trapped on a supernatural ghost train. Face off against ghosts lingering on the train (called Haints) adjust your playstyle with Skills and Junk acquired along the way and uncover the secrets of the Silver Ferryman in this spooky and challenging adventure.In each of the 20+ Scenarios in Vagrantsong’s campaign players will take turns spending their 3 Coins to take actions such as: moving around the train board investigating the unknown and rummaging for items that might help them get out of a tight spot. Additionally players can spend their Coins on more exclusive actions to remind a Haint of their lost Humanity all in the hopes of freeing the spirit from the ghost train’s bone-chilling grip and winning the Scenario in the process. But be careful! Each Haint has their own bag of tricks and gameplay mechanics. They will stop at nothing to make sure that the players lose all of their Humanity and stay aboard forever.After each Scenario players will have a moment to rest allowing them the opportunity to change out their Skill and Junk cards heal their Vagrant and prepare for their next encounter aboard the Silver Ferryman.—description from the publisher
Massive Darkness brings the classic fantasy RPG experience to modern board gaming with an action-packed campaign chock full of gorgeous miniatures and a streamlined system that keeps the focus on the heroes' actions with no need for a game master to control the enemies.Using the popular Zombicide system as a starting point Massive Darkness adds all the richness of a dungeon crawl RPG. Pick your hero choose a class decide on which skills to spend your XP and get loot by searching the dungeon or killing special enemies that can use the equipment against you! Face a multitude of different enemy types coming in all shapes and sizes whose behavior is resolved automatically...or you can try to sneak around enemies by taking advantage of dark areas of the map.Players begin their adventure in Massive Darkness by picking a Hero – each with two special starting skills – and pair them with a Class of their choosing. Depending on the combination another skill can be unlocked giving players a wide range of choices and play styles. In Massive Darkness the created Heroes go on Quests killing monsters collecting loot and gaining XP. Players spend their XP to unlock new Skills growing more powerful as the Quest progresses.Throughout the game players encounter different monsters including Minions Agents Roaming Monsters and Bosses. An unique mechanism of the game is the Guardian. Any of the monster types have a chance of spawning as a Guardian meaning it will use a random piece of equipment in the fight against Heroes. However if players are able to overcome this difficult encounter they will acquire that piece of loot!
The shadows of the Sixth World have every kind of danger you can imagine: ultra-violent gangers flesh-eating ghouls mages that summon spirits from toxic waste backstabbing corporate raiders hard-nosed police officers and even dragons. You don't have much — mainly your guts your wits and your friends — but maybe that's enough. Between you and your teammates you can sling spells hack the Matrix talk a tiger out of his stripes and bring down a charging ork from a hundred yards away. Will that be enough to face down the worst the mean streets can throw at you? You're about to find out.Shadowrun: Crossfire is a cooperative deck-building card game for two to four players set in the gritty cyberpunk fantasy world of Shadowrun. Play a shadowrunner team and take on tough jobs such as protecting a client who's marked for death shooting your way out of downtown when a run goes sour or facing down a dragon. In each game you'll improve your deck with a mix of strategies while earning Karma to give your character cyber upgrades physical augmentations magical initiations weapons training and Edge.Shadowrun: Crossfire includes two obstacle decks a black market deck a crossfire event deck mission sheets role cards runner cards and upgrade stickers.
Mini Rogue is a minimalist dungeon crawler board game in which one or two players delve into a deep dungeon in order to get a mysterious ruby called the Og's Blood.The players must choose how to spend their resources to be powerful enough to confront ever more difficult monsters and hazards. Randomly generated levels and encounters make every playthrough a unique experience!—description from the publisher
Claustrophobia 1643 is a miniatures-based survival game set within the catacombs.The box contains miniatures which are placed on large tiles showing the dungeon spaces. Also included are character dashboards counters and markers and dice.One player controls a small group of determined humans while the other plays an almost unending army of demonic creatures. The game is thematic and highly asymmetric: human characters are stronger but the demon characters are more numerous. Gameplay is very straightforward with a minimum of rules and each game plays in an hour or less.In essence dice are allocated after rolling to perform actions while cards or special abilities are also available. The game is about managing decisions and choosing what to do with the resources that you have managing difficult events and out-thinking your opponent. Combat is handled by dice. Complexity is low with the focus on theme and building towards a tense climactic ending.Claustrophobia is played through scenarios of which there are several in the rulebook (20). Generally speaking the human characters are attempting to complete a task (e.g. escape the catacombs close a portal) while the demons are focused on stopping them. There are varying win conditions depending on the scenario chosen.—description from the publisher
Gloomhaven: Buttons & Bugs is a solo play game with an original campaign story written by Isaac Childres that features a playstyle similar to Gloomhaven in a fraction of the size.Gloomhaven: Buttons & Bugs is set after the events of Gloomhaven and Forgotten Circles. The Aesther recluse Hail has earned a reputation for being highly instrumental in saving the city from recurring disasters and she absolutely hates it. Wannabe heroes are constantly barging in on her studies at the Crooked Bone looking for help in becoming famous themselves — not to mention all the demons that come by looking for vengeance. She briefly considered moving but as that would require effort she instead just placed an enchantment on her front door: Anyone who attempts to open it becomes miniaturized and therefore is no longer a problem.Your character is one such wannabe hero. In an ill-advised attempt at fame they try to visit Hail and poof. Now they're the size of a mouse and have entered an entirely different realm of lawlessness and self-preservation. They must find a new way into the Crooked Bone to convince Hail to return them to their previous size.Each scenario is a single card pitting one mercenary against a handful of enemies with simplified actions and AI. Each mercenary has a hand of just four double-sided cards but they can be used twice — both the front and the back — before they are discarded. Attacks are resolved using a die in conjunction with a modifier table and both the table and the mercenary ability cards can be improved as you level up throughout the campaign.—description from the publisher
Description from the publisher:The shadow of Bhaal has come over Baldur's Gate summoning monsters and other horrors from the darkness!As you build and explore the iconic city's dark alleys and deadly catacombs you must work with your fellow adventurers to survive the terrors ahead. That is until some horrific evil turns one — or possibly more — of you against each other. Was it a mind flayer's psionic blast or the whisperings of a deranged ghost that caused your allies to turn traitor? You have no choice but to keep your enemies close!Based on the award-winning Betrayal at House on the Hill board game in Betrayal at Baldur's Gate you'll return to Baldur's Gate again and again thanks to the fifty included scenarios only to discover it's never the same game twice.Can you and your party survive the madness or will you succumb to the mayhem and split (or slaughter!) the party?
Take a hike in TRAILS exploring iconic sites and national parks across the U.S. gathering resources observing wildlife and earning wilderness badges. TRAILS is a standalone adventure in the PARKS series with artwork from the Fifty-Nine Parks Print Series.In TRAILS players hike back and forth along the trail collecting rocks acorns and leaves; taking pictures; and encountering wildlife to gain bonuses. At trailhead and trail end you can turn in resources to earn badges after which you start back in the other direction.As players visit the trail end the sun sets over the trail. As night falls trail sites grant more powerful actions but they won't last forever. When the sun leaves the trail the last round of play takes place then the player with the most points from collected badges photos taken and bird sightings wins.—description from the publisher
In The Quest for El Dorado: The Golden Temples which can be played as a standalone game or combined with The Quest for El Dorado as well with its expansions players have now reached the legendary city of gold and they have started to explore it. What will they find there?
Euthia: Torment of Resurrection is an open-world sandbox RPG strategy for 1-4 players that can be played competitively cooperatively or solo. Choose one of six heroes with different play styles and unique ability trees and embark on a wide range of epic fantasy adventures through infinitely replayable scenarios. Wander through an expanding open world generated by modular map tiles that will be different every time you play. Discover areas where you can fight monsters gather resources trade with merchants pursue side quests and confront elemental powers. Your actions grant you reputation and wealth so you can develop your hero by unlocking new abilities and customizing your equipment.—description from the publisher
The Isofarian Guard is a solo/co-op narrative driven adventure board game for 1-2 players.Welcome to Isofar a wild land severe in its beauty. The Isofarian people take great pride in their ability to flourish among the hostile wildlife and cruel elements of their mountainous home. As a member of the Isofarian guard life is never dull. You try to keep the peace among your fellow Isofarians (a never-ending job) as well as deal with constant threats from the aggressive Falmund Empire to the south.But now the old patterns are shifting. New forces are at work that will challenge the very underpinnings of reality. You will guide eight different Isofarian Guards throughout 5 interweaving campaigns as they deal with a power that threatens not only Isofar but the entire world.In The Isofarian Guard you will travel throughout the cities and wildernesses of Isofar on a beautifully illustrated world map fight off enemies using a unique and highly customizable battle system and use your wits to talk your way out of sticky situations. As you forge important alliances opportunities will arise for you to craft stronger gear gain new powers and step into the destiny you were called to.—description from the publisher
Embark on a cooperative epic adventure that is Folklore the Affliction. Find and destroy the source of the evil spreading its claws into the heart of the land decimating its people and resources. Free the denizens from the scourge of vampirism and lycanthropy and expand your power and abilities. Are you a survivor or will you play as your ghost? Will you fall to the bloodlust or the taint of lycanthropy yourself?Folklore: The Affliction is an expandable ongoing horror RPG board game for 1-5 players that focuses on immersive storyline strategic combat character development and intense character customization elements. Your successes and failures encounters and challenges can affect the entire group raising the ante and fueling interaction. Play one of six customizable and unique characters in a quest to gain Lore by conquering the supernatural Afflictions. Travel the land and enter dark locations where the action becomes a miniature based dungeon crawl. Uncover deeper and more intriguing storylines as you go further into darkness in your quest to drive the evil back into the hell it came from.Dying in Folklore is not the end for your character... dead characters play on as their ghost with ethereal powers to strike down your foes from beyond the grave. You are never truly out of the action. Customizable abilities even include those that can strengthen your character in the afterlife!
The House on the Hill still sits abandoned and fearless group of explorers has been drawn to the house to discover its dark secrets. Immerse yourself in the narrative gameplay as you take on the role of one of those explorers.The co-operative board game Betrayal at House on the Hill: 3rd Edition includes fifty haunts and dozens of danger-filled rooms that will terrify even the strongest among you. At first you'll work together but beware...one explorer will betray the others and then the haunt begins.This edition of the popular haunted house traitor game features content and gaming elements that help new players jump right in. So gather friends for a game night of monsters miniatures and modular board pieces in this immersive story-driven hidden traitor game.—description from the publisher
Arydia: The Paths We Dare Tread is an open world campaign-based co-operative fantasy-based green legacy role-playing board game. The game of Arydia is built on four design pillars: Exploration Progression Combat and Role-playing.As for being a green legacy game publisher Far Off Games notes that Arydia features all the hallmarks of a legacy game — packages to open hidden information progression discovery exploration all the while wrapping it in high-quality components — but allows you to reset the game when you have completed it so that you can start again or pass it on to someone else.
Too Many Bones: Unbreakable is the standalone conclusion to the Too Many Bones franchise.Join new characters Figment and Gale as they traverse the dangerous caverns beneath the land of Daelore using the game mechanics of Too Many Bones.
What lies beneath the crumbling walls of Karak castle? A labyrinth full of treasures...and monsters! Six brave adventurers are going in there for a fortune waiting to be claimed each one of them with a different trick up their sleeve — but the treasure chests are locked and monsters are everywhere. Who will outsmart their opponents beat the monsters and seize the dragon's gem?In Karak a.k.a. Catacombs of Karak each player leads one of six different characters into the labyrinth. Tile by tile they uncover what the labyrinth looks like and it will differ on each playthrough. They have to equip themselves with weapons and spells fight monsters and (most importantly) collect treasure. The player with the most treasure at the end of the game wins — a true champion of Karak!—description from the publisher
The co-operative game Thunderbirds released in 2015 to celebrate the 50th anniversary of the cult hit TV show features the iconic Thunderbirds machines and a high-octane world full of disasters and victims for players to rescue.Set in the year 2065 Thunderbirds follows the exploits of International Rescue a secret organization committed to saving human life secretly founded and funded by the millionaire Tracy family with the motto: ‘Never give in at any cost!’ International Rescue has a host of technologically advanced land- sea- air- and space-rescue vehicles and equipment ready to launch at a moment’s notice.Racing to the rescue from a secret island base beneath the luxurious home of the Tracy family somewhere in the South Pacific Ocean International Rescue defies government spies and criminals who want the secrets of their incredible machines for their own. To combat this threat Lady Penelope the Thunderbirds’ aristocratic English secret agent and her chauffeur Parker lead a network of agents to uncover those behind the disasters caused by deliberate sabotage.A criminal mastermind known as “The Hood” operating from a temple deep in the Malaysian jungle and in possession of strange powers often engineers events to allow him to spy on the Thunderbird machines with the goal of selling their secrets to the highest bidder.The iconic Thunderbirds are designed by the Tracy family’s close friend “Brains” and are assigned to each of the five Tracy brothers: - Thunderbird 1 piloted by Scott Tracy – a hypersonic rocket plane used for fast response and rescue-zone reconnaissance and as a mobile control base. - Thunderbird 2 piloted by Virgil Tracy – a supersonic VTOL carrier which transports their major rescue equipment in detachable pods. - Thunderbird 3 piloted by Alan Tracy – a single-stage vertically launched spacecraft - Thunderbird 4 piloted by Gordon Tracy – a utility submersible for underwater rescue launched from Thunderbird 2 - Thunderbird 5 manned by John Tracy – a space station in geo-stationary orbit that monitors calls for help from across Earth.Finally Lady Penelope has the iconic FAB 1 driven by Parker – a pink amphibious car.Thunderbirds is a cult 1960s British science-fiction television series created by Gerry and Sylvia Anderson. It was produced using a combination of marionette puppetry and scale-model special effects which was dubbed “Supermarionation”. Two series totaling thirty-two 50-minute episodes were produced along with two films using the same techniques.Players will work together using Thunderbirds characters and vehicles to complete rescue missions and save the day.
THE GAMEPLAYStreet Masters is a 1-4 player cooperative miniatures board game inspired by classic fighting video games. Featuring over 65 highly detailed miniatures unique decks for fighters & enemies custom dice and lightning-fast gameplay Street Masters lets players match up powerful fighters against villainous organizations in a wide array of exciting scenarios. Designed by Adam Sadler and Brady Sadler the game offers modular and elegant gameplay set in a unique and exciting world of brutal combat.THE STORYWarriors from around the world known for their legendary fighting abilities and skills receive mysterious invitations to participate in a martial arts tournament. During the tournament the organization surrounding it reveals their true identity — The Kingdom — and their purpose to recruit fighters to join their militia or enslave those against them. While several of these warriors made it out in time many were never heard from again.Five years later a government project called Street Masters initiates in order to counter-act the war against The Kingdom now having divided and seized control over the world by several of its factions. Those who join the Street Masters project must work together to take down each faction crippling parts of The Kingdom before they're able to launch their end game.
Hellboy: The Board Game is a co-operative experience in which players face off against some of the comic's most famous foes. Up to four people take control of iconic BPRD members such as Hellboy Abe Sapien and Roger the Homunculus then explore gothic locations and uncover ancient artifacts.The game features pre-assembled plastic miniatures that accurately capture the look and feel of Mike Mignola's world famous comic series.
One Deck Dungeon is a card game roguelike — a dungeon delve that is different every time difficult to survive with a character you build up from scratch. The deck consists of various foes to combat and other perils from the dungeon. Each card depicts both the obstacle to overcome and the potential rewards for doing so. When you defeat a card you claim it as either experience an item or a skill tucking it under the appropriate side of your character card to show its benefits. The longer you take exploring the dungeon the deeper you'll delve and the difficulty will scale up quickly! If you make it far enough you'll have to fight the dungeon boss. Survive and you'll be a legend!One Deck Dungeon: Forest of Shadows is a standalone expansion for One Deck Dungeon that contains new heroes new dungeons new perils new foes and new mechanisms: Poison and event Perils! It can be combined with the original game for a hybrid dungeon experience with the heroes and dungeons being compatible with the original or played on its own.
In a dark and claustrophobic deep sea mining site the uncovering of a mysterious “Sphere” is dragging everyone nearby into the endless madness. The fears deep within one’s mind are amplified and transformed into horrifying monsters from other dimensions torturing one's body and testing their sanity. Only those with extraordinary will and conviction can escape its devastating grasp. Deep Madness is a fully cooperative board game for 1-6 players with 66 amazingly detailed miniatures depicting a sci-fi horror world inspired by Lovecraft’s work and the Alien series. In the game players assume the roles of investigators venturing into the seemingly empty yet perilous deep sea mining site to find out the truth behind the lost contact event. Unimaginable horror and madness from the dark fear within is waiting.Deep Madness is based on multiple scenarios from a continuous storyline. Each scenario has its own unique board setup rules special effects and goals. From resolving fatal crises to struggling with overwhelming bosses the investigators will face various quests filled with strategical decisions and fierce combat. With each scenario achieved they are one step closer to the truth but also one step deeper into the world of madness. Each scenario of the game plays in a limited number of game rounds if the investigators fail to achieve the goals before the last round ends the game is lost and everyone is consumed. Each game round consists of 4 phases: Devour Phase Spawn Phase Activation Phase and Refresh Phase.In Devour Phase the Devour Marker progresses one step forward along the Devour Track indicating the world going deeper into madness. As the Devour Marker progressing more and more rooms (map tiles) are flipped to their madness side. These rooms will spawn monsters and provide various nasty effects to hinder the investigators or to boost the monsters.In Spawn Phase different types of monsters with unique abilities are spawned in the flipped rooms. Monsters do not show their existence in fixed locations they could be spawned right next to the investigators if they ventured carelessly.Activation Phase is the core of the game the investigators and the monsters take turns to act alternately. Monsters do not wait for all investigators to finish their turns like in other cooperative games but do act between them so careless planning would put the investigators who are later in the turn order into grave danger facing fatal attacks before they had a chance to act.In Refresh Phase some maintenances are performed and some special effects are resolved.In each investigator’s turn it is crucial that the player chooses 3 actions to take wisely. Each kind of action has its own value and every single decision could be life and death in Deep Madness. Unfortunately the correct decision is rarely obvious. Moving attacking searching exchanging items locking the doors and recovering sanity are the basic actions. Additionally each investigator also has his/her own unique and irreplaceable abilities to activate. Different combinations of investigators provide distinctive strategies and game experiences.Monster acts according to its own action pool during its turn. In Deep Madness monsters are highly characteristic not just in stats but also in abilities and behaviors. Different combinations of monsters provide unique challenges. And due to the intertwined activation mechanism even different turn orders of the monsters make each game session different. However no matter how the monsters setup is Deep Madness will be a very challenging game even death could be a strategy.In the game investigators battle the horrific monsters survive the harsh crises and above all save their own minds from the devouring of madness. They are given many chances to consume their own sanity to activate their abilities to use the effects of items to reroll the dice and etc. However they are vulnerable when the sanity is low. After an investigator with insanity tokens manages to kill a monster the monster will corrupt his/her mind by permanently flipping the insanity tokens into madness tokens. As the madness token cumulates horror haunts the investigator by resolving Madness Cards and each of them has unique negative effect and terrifying flavor text.
In Machina Arcana players take on the role of explorers who are investigating an ancient subterranean complex of unknown origin. They face monsters inspired by H. P. Lovecraft's Cthulhu mythos in a steampunk setting. The adventurers collect equipment interact and utilize their environment fight monsters and immerse themselves in the rich narrative elements.The complete story is broken down into different scenarios that represent a self-contained game. All of these scenarios contain chapters each with its own narration and specifics. The objective of the game is to progress through the tale and face the endgame at the finale of each scenario.The main goal behind Machina Arcana is to provide players with a chilling game that can never be played the same way mechanisms that enable varying strategies and approaches and an extensive framework that combines everything smoothly. The game scales by default; there is no need for special conditions based on the player count. As the story progresses so does your gear. But beware! If you are too slow horror might very well prevail and devour you whole...The 2nd edition has a lot of improvement to the rules; as well as a new manual new illustrations new graphic design and additional content. The 3rd edition includes no rule changes aside from rewordings to make the game more easier to understand and to help the new players with the learning curve. On the other hand the 3rd edition is the first one to offer other languages than English: French German Polish and Spanish.For extensive list of changes check the changelog page: http://machinaarcana.com/changelog.html
CloudAge is a strategy game from Alexander Pfister and Arno Steinwender. The award-winning authors have created a dark and dystopian world for 1 to 4 players.Fifteen years ago the mysterious secret society Cloud set fire to countless oil production sites and burned down large forests to destabilize the world. The resulting environmental catastrophe had disastrous effects on the entire planet. Now years later you travel above the dried-out landscape in your airships searching for a better life. You visit cities send out drones to collect resources and battle Cloud militia.An innovative sleeving mechanism makes a new more immersive form of resource gathering possible. Players try to predict which cloud-covered terrain will contain the desired amount of resources or where additional actions are possible. Resources allow players to develop useful upgrades for their airships or attract new crew members.CloudAge is a mix of engine-building deck-building and resource management. The campaign system makes it easy to start playing quickly with new elements being introduced into the game as players progress through the chapters. While you play you also experience and help guide the story. If you prefer you can also play standalone story spin-offs as single scenarios.—description from the publisher
Somewhere far away a mystery awaits... Deep in the forest an innocent rabbit - Eila leaves their home to embark on a life-changing adventure.Eila and Something Shiny is a 1+ player story-rich board game set in a mystical world. Take on the role of Eila as you solve puzzles manage resources and overcome challenges through underground perilous mazes harsh snowy highlands and more.Experience an exciting and emotional story told across 5 chapters featuring stunning art and illustrated comics. With branching story paths your choices matter affecting each chapter and deciding how the game ends.Good luck; Eila’s fate is in your hands!Please note: This story explores some mature themes such as loss that may be emotional for some children.
Escape the Dark Castle is a simple cooperative game of retro-atmospheric adventure.Players take on the roles of prisoners wrongfully incarcerated in the depths of The Dark Castle. Whether it’s the Abbot the Tailor or any of the six playable characters each prisoner is represented by a character card and a custom character die showing that prisoner’s unique endowment of Might Cunning and Wisdom – the game’s three traits.Embarking on a desperate quest to escape the players must work together using custom dice and item cards to overcome the castle’s many horrors traps and challenges - each of which is represented by a large illustrated chapter card. At the beginning of each game 15 of these chapter cards are drawn at random from a larger deck to create a unique castle every time.Gameplay involves one player revealing a new chapter card each turn in a motion like turning a page of a book. When a card is turned the next chamber or passageway into which the prisoners have stumbled is revealed. There is no turn order. Instead players decide as a group who will turn the next chapter card and there are often grisly consequences for the one that does!Once revealed the chapter card will explain the situation facing the group and what must be done to get through it. In the style of choose-your-path adventures most chapters offer the group a choice about how to proceed. Bribe the drunken guards or attack them? Charge the beast or lure it out? Steal from the kitchen stores or keep moving? When the players choose to enter (or fail to avoid) combat all players roll their unique character dice simultaneously to make an attack against the enemy. They need to collectively muster the right combination of Might Cunning and Wisdom to defeat the foe in question or risk taking damage. Blocking Resting and the use of Weapons Relics and Potions will help to keep the prisoners alive.The goal of the game is for the group to complete every chapter in the castle deck then defeat the final boss. To win they must keep every member of the team alive - if any player is killed the game ends immediately.
Welcome to Kingdom Rush: Rift in Time where you and your allies must work together to fend off the furious onslaught of the mysterious Time Mage. Command Heroes and build Towers to defend the realm by placing polyomino pieces to attack your enemies and deploying soldiers to hold back the ever-advancing horde. Be careful though! The Time Mage’s portals are wreaking havoc causing all of the Towers to warp in and out of existence! Will you play your Towers to defend the Kingdom or will you pass them to your compatriots so that the Towers can be upgraded? The decision is yours!Play through a unique campaign to foil the Time Mage’s plan for total domination of the space-time continuum. Each new scenario in the campaign is more challenging than the one before it introducing formidable foes game-changing events and epic bosses to battle! The only way to stop the Time Mage is to close all of their pesky portals but you’ll have to do so while combating wave after wave of their minions. Fight back with unique Heroes special abilities and an awesome arsenal of upgradable Towers. The Time Mage will stop at nothing as they try to take over the Kingdom and neither should you - archers ready!
Once upon a time the Empire was locked in a merciless war against the Witch-King who was the high priest of the Father-of-all-Monsters. The Empire was victorious but at the cost of its unity and in the end its very existence. After an era of imperial peace the land was plunged into a dark age filled with fragmented domains ceaseless quarrels malevolent religions ruin and sorrow. However there was one imperial tradition that did not disappear. From within their fortresses and strongholds the Rangers tirelessly pursue their mission of watching over the inhabitants of the former Empire explore the wilderness unite communities fight monsters and recover the Emperor’s treasures so that one day hope may be born anew. Now it’s your turn to join the ranks of these brave Rangers! Oltréé!* *Oltree! The Rangers’ rallying cry In this cooperative game players are brave Rangers who assist the people of a satrapy - an administrative province - that their hierarchy has put them in charge of. They must rebuild a Fortress to ensure the safety and tranquility of the inhabitants.Rangers are given an Assignment at the start of the game. These are the tasks that have been assigned to them by their hierarchy. Completing them will be the best way to win the game.This assignment would be easy to carry out if external events did not get in the Rangers’ way. A story called the Chronicle will unfold throughout the game adding new situations that the Rangers will have to deal with.Along the way the Rangers will experience Incidents short scenes in which they will be able to win fame for themselves (or not). They will also have to assist the communities of the Satrapy when Problems cause them danger and they must face all kinds of unforeseen Events.If they can stay the course while keeping the Prestige and Defense of the Fortress intact they will reach the final chapter of the Chronicle and can end the tale. For a happy ending they must complete their Assignment to the best of their ability.— Description from the rulebook Oltréé is based on the French role-playing game Oltréé by John Grümph.
Aftermath is an Adventure Book Game in which players take on the role of small critters struggling to survive and thrive in a big dangerous world. Humans have mysteriously vanished and the remnants of civilization are quickly being reclaimed by nature and the animals who still remain.In the game you play as a misfit band of critters known by their colony as providers. There's the guinea pig with anger issues a hamster that talks fast and drives faster a small mouse with keen eyes and a lot to prove and a mysterious vole who's borderline feral. These characters each have their own personalities play-styles and personal goals.You'll leave the safety of your colony and venture out into the abandoned world on one of 20+ story-driven missions and side missions. Scavenge the ruins of mankind in search of food and supplies for your colony but beware — the world is filled with bandits and predators and you must fight or flee to stay alive.Return to your colony with resources and information that will help your friends and family survive. Grow your colony and keep it safe by building structures and improvements with the spoils of your adventures but plan accordingly for the colony will face hardship each time you leave it...—description from the publisher
Twin temples of two forgotten divinities containing ancient relics have been discovered in India. You set off on a treasure hunt racing to find them before your rival but your progress is slowed by a constantly shifting maze of paths... And eternal damnation awaits anyone foolish enough to uncover the three cursed relics of Garuda!MOVE QUICKLY... CHOOSE WISELY! A treasure race packed with tough choices twists & turns!In this 2-players game each player moves around their own temple which has spaces for room tiles and hiding places for 9 sacred and cursed relics around. These relics are placed randomly face-down around the temples and worth victory points once flipped face-up.The first player to score 25 victory points wins the game. However a player loses if they reveal all three cursed relics! Each round the players compete to win a new room tile by using cards allowing them to throw fate sticks. The player with the most fate points showing on their sticks wins the room tile and places it in their temple. Each player attempts to create paths leading to their relics enabling them to flip them face up and score victory points. Yet Naga symbols on some sticks let you activate cards with powerful effects so that you can never take anything for granted.A GAMEPLAY WITH DUAL-USE CARDS AND STICKSResults on Fate sticks can be used to win the room at stake (using their Fate points) or to activate cards (using their Naga symbols). There are 3 types of sticks (number of Fate points or Naga faces are different for each type).DILEMMAS TWISTS LOW BLOWS!IF YOU...then Naga Raja is the perfect game for you!
Dungeon Degenerates: Hand of Doom takes place in the Dark Fantasy Realm of the decaying Eastern Provinces of the Würstreich. Players take escaped criminal adventurers on unsavory missions through four distinct regions each with their own monsters & encounters. As the players explore the Würstreich danger levels rise continuously across the map. Players must complete their mission before the Hand of Doom descends on the board unleashing evil magic on the land.Dungeon Degenerates is for 1-4 players co-op. Players can form parties or split up throughout the game at will; there is no obligation to stick together. Game play is 1-3 hours based on mission. Dungeon Degenerates has an epic RPG campaign feel in an open world sandbox board game and you bring your experience & items from previous missions. There are multiple missions & objectives of varying difficulty with multiple ways to approach each mission. Dungeon Degenerates is set in a cohesive & fixed world with multiple distinct regions which feature unique encounters & thematic monsters. Encounters allow multiple interaction choices; you do not have to fight everyone you see. Play features an open experience system allowing for character customization with new skills. You are always in danger - the town is not an artificial safe zone - combat is dangerous. There are various modes of travel - players cooperate to choose their route & pace or split up & fend for themselves. Dungeon Degenerates features streamlined combat with tactical depth; each player rolls dice only once on their turn using standard 6-sided dice only. There are over 100 monsters with unique abilities & artwork.
Heroes of Terrinoth is a cooperative card game of questing and adventure that invites you and up to three allies to take on the role of unique heroes choosing from twelve distinct and powerful heroes split between four archetypes — healer warrior mage and scout. These archetypes are further diversified into different classes that your heroes can pursue as your power grows. Regardless of which archetype and class you embrace you and your friends must combine your powers leaning on one another’s strengths to survive your journeys and defeat the enemies who stand against you. Over the course of eight thrilling quests you will face villainous foes battle deadly creatures and save the realm!
Welcome to Fireball Island! You may have heard stories. You may have visited when you were younger. Perhaps you even saw a fireball engulf a fellow traveler in a hellscape of horror that makes you afraid to close your eyes at night. Whatever the case welcome back! Turns out that Vul-Kar didn't like having his gem stolen way back when so there has been some volcanic upheaval an explosion in our snake population feral tigers new types of trees bent on ending human life and swarms of bees everywhere. But don't worry — we have top people working on it.Start your day of adventure at the helipad. Be sure to sign the waiver which legally obligates you to take snapshots across the island. You'll race down the many paths avoiding hazards all the while. On the plus side you get to keep all the treasure you find.Fireball Island: The Curse of Vul-Kar is a restoration of the classic 1986 game Fireball Island that features a unique 3D island and a host of marble mayhem. This new version boasts an island that is even bigger than the original (and yet fits in a smaller box) and more marbles. It is a family-weight game for 2-4 players (5 with an expansion) that plays in 30-45 minutes. Simple card play replaces the random roll-and-move of the original and the set collection for the treasures offers some interesting choices for players.Remember you don't have to outrun the fireball — just the other players.—description from the publisherCore Game Components: 1 Island 1 Vul-Kar Figure 5 Red Fire Balls 6 Ember Balls 4 Player Figures 1 Die 1 Heart of Vul-Kar Crystal 1 Ladder 2 Bridges 7 Trees 30 Action Cards 12 Snapshot Cards 12 Souvenir Cards 4 Player Reference Cards 36 Treasure Tokens 1 Lucky Penny Token 2 Tokens of the Two Player Game 1 Cataclysm Tracker 2 Scrims 1 Maw ( 4 card board parts ) 1 Hello-CopterBienvenue sur l'Île Infernale ! Vous avez peut-être entendu des histoires. Vous l'avez peut-être visité quand vous étiez plus jeune. Peut-être avez-vous même vu une boule de feu engloutir un compagnon de voyage dans un paysage d'horreur qui vous empêche de fermer les yeux la nuit. Quoi qu'il en soit bon retour sur l'Île! Il s'avère que Vul-Kar n'a pas apprécié qu'on lui vole sa gemme ... alors il y a eu des bouleversements volcaniques une croissance de notre population de serpents des tigres sauvages de nouveaux types d'arbres pour mettre fin à la vie humaine & des essaims d'abeilles partout. Mais ne vous inquiétez pas — nous avons des gens de haut niveau qui travaillent dessus.Commencez votre journée d'aventure à l'Hélipad. Assurez-vous de signer la renonciation qui vous oblige légalement à prendre des instantanés à travers l'île. Vous dévalerez les nombreux chemins en évitant tout le temps les dangers. La bonne nouvelle : vous gardez tous les trésors que vous trouvez.Fireball Island : La Malédiction de Vul-Kar est une restauration du jeu classique L'Île Infernale datant de 1986 qui présente une île 3D unique & des billes chaotiques. Cette nouvelle version dispose d'une île encore plus grande que l'original (tout en tenant dans une boîte plus petite) & plus de billes. C'est un jeu de type familial pour 2-4 joueurs (5 avec une extension) durant 30-45 minutes. Un jeu de Cartes remplace le rouler-déplacer aléatoire de l'original & la collection de trésors offre des choix intéressants pour les joueurs.Rappelez-vous vous n'avez pas à distancer la boule de feu — juste les autres joueurs.
It's the early 20th century. You have decided to sail back to the newly discovered seventh continent to attempt to lift the terrible curse that has struck you since your return from the previous expedition.In The 7th Continent a solo or cooperative choose-your-own-adventure exploration board game you choose a character and begin your adventure on your own or with a team of other explorers. Inspired by the Fighting Fantasy book series you will discover the extent of this wild new land through a variety of terrain and event cards. In a land fraught with danger and wonders you have to use every ounce of wit and cunning to survive crafting tools weapons and shelter to ensure your survival.Unlike most board games it will take you many MANY hours of exploring and searching the seventh continent until you eventually discover how to remove the curse(s)... or die trying. Fortunately The 7th Continent features an easy saving system so that you can stop playing at any time and resume your adventure later on just like in a video game!The Classic Edition includes 3 curses for players to face – “The Voracious Goddess” “An offering to the Guardians” “The Bloody Hunt” – and contains 849 cards 2 storage trays 34 dividers 9 cardboard figures with plastic stands 8 dice a 24-page rule booklet and 1 player aid. It differs from the “Collector Edition” of The 7th Continent that was available via Serious Poulp's two successful Kickstarter campaigns in that it lacks all of Kickstarter exclusives (1 curse 2 characters 113 adventure cards and component upgrades such as the plastic figures discard pile holder and magnifying glass).
CoraQuest is an exciting and accessible co-operative dungeon crawling game for one to four people aged six and up.In CoraQuest the players work together to guide four adventurers exploring a dungeon avoiding traps finding treasure fighting monsters and sometimes rescuing a gnome called Kevin.CoraQuest is a game that kids and grown-ups can play together and get equal amounts of fun from. It's also a game that sparks creativity - providing encouragement and guidance on how to create heroes monsters and adventures to make CoraQuest your own.All the artwork in CoraQuest is based on kids' drawings much of it sent in to us from all over the world by the wonderful CoraQuest community. The art has been brought together by our chief-colourer-in Gary King to make a unique and charming-looking game.—description from the designer
Masmorra: Dungeons of Arcadia is a fast-paced dice-driven dungeon crawl board game set in the Arcadia Quest universe where players control Heroes that explore three levels of a dungeon filled with monsters traps and treasure! Bosses special rooms and countless surprises await the Heroes but only one can be the first to reach the final level and become the undisputed champion of the Realm!In Masmorra players get to roll and re-roll a pool of Dice that guides their actions for their turn and a unique dungeon is created as players lay down tiles while exploring it and fighting off monsters that are represented by special dice! But Heroes must also be aware of opponent Heroes as they'll be able to use cards to disrupt their carefully laid-out plans!
In the Dungeons & Dragons: Temple of Elemental Evil Board Game you play as a heroic adventurer. With amazing abilities spells and magic weapons you must explore the dungeons beneath the Sword Coast where you will fight monsters overcome hazards and find treasure. Are you ready for adventure?Temple of Elemental Evil includes multiple scenarios challenging quests and co-operative game play designed for 1-5 players. The contents can also be combined with other D&D Adventure System Cooperative play board games including The Legend of Drizzt and Castle Ravenloft.Each player selects a hero such as a fighter cleric or wizard. On their turn each player can explore further into the dungeon (turn over new tiles) move through the already explored parts of the dungeon and fight monsters. When a new dungeon tile is revealed there is typically an encounter of some sort and new monsters to fight are added. Slain monsters reward the players with treasure and experience points allowing them to level up and increase their skills during play. Players must cooperate to stay alive slay the monsters and achieve the goal of their quest. Each scenario has a different goal from retrieving a relic to slaying a large boss monster.
As vast and dark as a sunless void the Blackstone Fortress is a creation far beyond the ken of any race in the galaxy. In this age of darkness in a galaxy riven with strife and horror the desperate and intrepid alike search this Fortress for long-lost technologies that may be used to turn the tide of war.In Warhammer Quest Blackstone Fortress you and your friends take on the role of a group of disparate explorers delving into the labyrinthine halls of a vast and ancient space station. Only by working together and balancing your strength and skills can you hope to survive. With each expedition you will discover powerful archeotech and learn more of the Blackstone Fortress’ closely guarded secrets including perhaps the location of its greatest treasure. The game can be played solo or with up to 4 friends with the fifth player controlling the hostiles. At the end of each expedition the players return to the nearby port city of Precipice to rest recuperate and trade their loot for resources that will aid in their next adventure.Included in the box:Miniatures44 push-fit Citadel miniatures are included in Blackstone Fortress each supplied on pre-coloured plastic sprues:- 9 Explorers in red plastic: Janus Draik Rogue Trader; Taddeus the Purifier Ministorum Priest; Espern Locarno Imperial Navigator; Pious Vorne Missionary Zealot; UR-025 Imperial Robot; Dahyak Grekh Kroot Tracker; Amallyn Shadowguide Asuryani Ranger and the Ratling Twins Rein and Raus; - 35 Hostiles in grey plastic: Obsidius Mallex Chaos Lord; 2 Chaos Space Marines; 4 Chaos Beastmen; 4 Ur-Ghuls; 4 Negavolt Cultists; 2 Rogue Psykers; 4 Spindle Drones and 14 Traitor Guardsmen.BooksThe box contains 5 booklets full of rules background and construction guides for the miniatures:- A 16-page Rules booklet: this walks the player through games of Blackstone Fortress from setup to exploration with explanations of special rules and a quick reference guide; - A 16-page Combat booklet: this contains all the rules for resolving combat during games with easy to follow annotated examples and a quick reference guide; - A 24-page Precipice booklet: this details the actions that occur between expeditions with your explorers resting and rejuvenating; - A 24-page Background booklet: this provides details on the Fortress the explorers and the hostile forces they face; - A 16-page booklet of datasheets for using the included miniatures in games of Warhammer 40,000.Gaming ContentThe box also contains everything you need to set up and play a game of Blackstone Fortress including:- 40 double-sided board tiles to create the internal labyrinths of the Blackstone Fortress; - 234 gaming cards; - 9 Stasis Chambers – safe places for characters to rest between explorations; - A Databank and a Hidden Vault; - 70 markers; - 28 dice.-description from publisher
In 1942 four soldiers vanished from the training program of the newly formed First Ranger Battalion their names stricken from the roster. Chosen for their unique skills they would fight in secret against terrifying supernatural enemies and overwhelming odds. This is their story.Fireteam Zero is a cooperative game for up to four players who must cut a path through an endless swarm of deadly monsters in order to discover and defeat the ultimate evil behind them. Each player possesses a set of brutal combat skills that are represented by a deck of cards unique to that character. Play cards to devastate the creatures in your way help your teammates survive the onslaught or even reshape the tactical landscape with the proper application of explosive ordinance. The battle is fought across three maps of increasing difficulty each one bringing more and tougher enemies than the last. Players must search for and complete mission objectives in order to progress and bring them one step closer to the final showdown.Aiding them are two NPC Specialists one with an uncanny ability to sense the location and nature of the supernatural energy in the area and another with an encyclopedic knowledge of the arcane. Use the Specialists wisely or risk failure no matter how many monsters you defeat.Race against time as the creatures on the board become stronger and more cunning. The longer you take to complete your objectives the more Monster Twist cards are revealed each granting a new and terrible aspect to your enemy. In each set of missions you will face a different family of horrifying creatures each with their own special abilities and twist cards.Players must not only fight for their lives but at the same time they must make smart tactical choices with their teammates in order to make the best use of a limited resource the cards in their hands. Each card not only represents an action that they can take but also their health. Spending too many cards can leave you vulnerable while spending too few can result in being overwhelmed. Clever players will rely on each other to succeed.Fireteam Zero is a story-rich board game of squad tactics and horror. Each map can be played separately in about 45 minutes or together to complete an entire Operation in about three hours.Expansions:1) The Africa Cycle:Go head to head against the Thornspawn in this expansion!New Miniatures! Receive the Thornspawn an entire new monster family. Comes with 8 Scavengers 3 Wooden Men and Prime who is a massive 60mm tall boss figure.New Mechanic! Add Gear to your hero as you progress. Gear can be easily added to the core set and all other expansions as well.New Locations and Adventures! You'll encounter:An all new 3 Act Operation: Sticks and Bones. Plus these standalone missions:And you'll face these challenges using 4 new double-side map tiles giving you 8 new map sectors with all new terrain to explore!2) The Europe Cycle:Face the Bloodless in the Old Country!New Miniatures! Receive the Bloodless another entirely new monster family! Comes with 8 Spore Children 3 Saprophyte Soldiers and Black Tooth a towering boss figure over 60mm tall!New Mechanic! Enhance your Specialists with all new powers! Each specialist now receives their own deck unleashing fantastic new abilities. The Specialist decks have been designed to work seamlessly with the core set and all other expansions!New Locations and Adventures! An all new 3 Act Operation: The Dead of Winter. Plus these standalone missions:Conquer your enemies on 4 new double-side map tiles giving you 8 new map sectors with all new terrain!
Sanctum is a competitive strategy game inspired by hack-and-slash RPG video games. Each player controls one of four unique characters as they journey into the heart of the fallen city of Sanctum building up their skills and arsenals along the way to prepare for the final fight against the Demon Lord.Multiple players may survive the fight but only one may claim the glory of purifying Sanctum. Gameplay is brisk with the possibility for overlapping turns. The four characters all have unique skill sets and you’ll level up fast giving you frequent opportunities to choose new skills. Every decision counts.Though the game is competitive the goal is to destroy the Demon Lord not each other. So player interaction is a race rather than a fight: Who’s furthest along the board? Who will get to choose first when an equipment draft gets triggered? Who will gain the benefit of reaching the Demon Lord first? Who will get to that group of blue demons everyone wants? Who will unlock that achievement and claim the bonus?On your turn you choose one action:1) Move: Advance along the path toward the Demon Lord and engage some demon minions to fight later. 2) Fight: Fight all the demon minions you’ve engaged. If you kill any demons upgrade Skills and acquire Items. 3) Rest: Equip some of the loot you’ve won recharge the resources you use to fight and buy potions with extra Items you don't need.The final battle with the Demon Lord is tough. Even surviving can feel rewarding. But only the player with the most health at the end of the boss fight can truly claim the glory of his defeat!
In Adventure Land King Agamis rules from his castle. Rich cities vast forests and rugged mountain ranges dominate the country. The large river is known to be lined with gold and the forests filled with medicinal herbs but dangers lurk beneath the fog! Only the bravest adventurers dare to face the challenges. When you move your adventurer tactically and bravely fight the fog creatures you'll win the favor of the king. Illustrated by Franz Vohwinkel and designed by acclaimed duo Wolfgang Kramer and Michael Kiesling who between them have won the highly coveted Spiel des Jahres award 5 times.—description from the publisher
The Fellowship of the Ring: Trick-Taking Game is a co-operative card game that plays out over eighteen chapters that lead players through the events of the novel The Fellowship of the Ring. The chapters can be played in any order but ideally you play them in sequence.In each chapter each player takes a different character role — Frodo Gandalf Sam Pippin Farmer Maggot etc. — and each character has a condition that must be met in order to pass the chapter and advance in the story. Frodo needs to capture ring cards for example while Pippin wants to take as few tricks as possible. As you advance through the chapters new characters items and challenges are introduced to the game.The deck consists of 37 cards with one card being set aside as lost each hand. Whoever is dealt the One Ring becomes Frodo then other players choose from the available characters based on their hand. The One Ring is the game's only trump card but initially rings can't be led until someone plays one off-suit.In the two-player game one hand of cards is dealt to a dummy player with some cards being face up and others face down. This dummy is assigned a character and one of the human players will play cards for it based on which cards are free to be played.In the solitaire game one player plays four hands of face-up cards with each hand being assigned a character and only a few cards being available at a time. After you play a trick deal each hand a new card.
HEXplore It is a hero building adventure board game. Enter a realm teeming with fantasy creatures heroes and villains.Select your hero by combining two character options: your Role and Race. Your Role is your profession and your Race is your heritage and species. This combination drives your Hero's strengths weaknesses and defines their special abilities. You'll use dry erase markers to keep track of your hero's strength.Travel across the map earning power ups by completing quests and battling opponents of several different types. Move carefully to avoid multiple dangers and travel from city to city visiting shrines and ruins along the way.Gain power quickly for the Dead King also moves... He takes away your cities as you play the game. For each city he destroys he gains more power.The object of HEXplore It is to power up your heroes as quickly as possible to eventually defeat the Dead King himself. The game is won if you confront and defeat him bringing light back to the Valley.
Do you stand beside Queen Catherine Ironfist and vanquish the lurking chaos? Do you help the power-hungry Mutare fulfill her plans and turn her into a dragon? Or maybe you despise all of this and want together with Sandro to cover the whole world with the shadow of death? Move through the beautiful land of Antagarich plunge into adventures and strategic battles with endless possibilities.Heroes of Might & Magic III: The Board Game is an adventure-driven strategy game for 1-3 players set in the cult fantasy universe. The game includes competitive cooperative and solo scenarios to battle and explore your way through. The adventure maps will be represented by tiles with each tile divided into seven hexagonal fields.Play different scenarios with different victory conditions explore the adventure map to discover various locations and play out epic battles using the unique miniature models that represent the iconic units from the original game. All battles will be performed with models on separate boards.—description from the publisher
Vast: The Mysterious Manor FAQ (unoffical rules FAQ)The manor has sat in the shady part of the valley abandoned for generations. The spider having escaped her abyssal prison is now seeking to return to her terrible glory while the skeletal guards of this estate continue to stir in the darkness.The paladin has come to the manor seeking atonement from the gods he must destroy the spider.Return to the world of Vast in a whole new adventure Vast: The Mysterious Manor.Vast takes you and your friends on an adventure in a haunted house built on total asymmetry. There is no merry band of travelers here fighting evil. In Vast you take control of any part of the story.Play as the pious Paladin the murderous Skeletons the awesome Spider or the Manor itself. In addition there is the Enchanter come to this world to rule the minds of the others. Each role has its own powers pieces and paths to victory...and there can be only one winner.As the ultimate asymmetric board game Vast: The Mysterious Manor provides a limitless adventure playable again and again as you and your friends explore the five different roles in different combinations.Leder Games will present the entire game with solo modes many combinations of characters and full games. For the first time Vast will come with a board to hold the tiles that form the Manor. In addition Vast: The Mysterious Manor will be compatible with Vast: The Crystal Caverns and Vast: The Fearsome Foes.'—description from the publisher
The point-and-click adventure game genre was born in 1976 on the PC. In this type of game the player assumes the role of a character in an interactive story driven by puzzle solving and exploration. This game is a direct adaption of these mechanics to the cardboard medium that requires no electronics to play. In other words you are holding a classic point-and-click adventure game in book format. You will talk to characters combine items to solve puzzles and explore a unique world to get ahead in the story.In the first part of the Cantaloop Trilogy you embody the small-time criminal Oz Hook Carpenter who just returned from exile seeking revenge on the person who made you leave in the first place. But thats easier said than done: You wont stand a chance against the most powerful crook of the city all by yourself. You need a team of people with a unique set of skills if you even want the slightest chance to succeed.Explore 20 beautifully illustrated locations talk to characters and solve tricky puzzles to gather your crew in this Point'n'Click like game. Search and collect items figure out where to use them and combine them with each other.- Open World: You decide where you want to go and when. - Non-Linear Puzzle Design: There's always at least two puzzles to solve at any given time so chances that you'll get stuck are minimized. - 6-10 hours Playtime: Or 18-30 hours for the entire trilogy - a huge game world to immerse yourself in. - Story-driven: In the prologue (download the Print & Play at lookout-spiele.de) and the 3 parts of the game the story slowly ramps up to the big heist on Cantaloop Island. - Humor: Similar to the old point & click adventure games you'll get a funny response for a lot of the combinations you try. - Non-Destructive: None of the game material gets destroyed in your playthrough. There is only one sheet of paper that you can easily copy. - Help System: Should you get stuck there is a vast help section where you can get up to two hints and the solution to any puzzle. - No Abstract Puzzles: Every puzzle fits into the world and story of Cantaloop. - Dialogues: Most of Cantaloop's story is told in speech bubbles encouraging player groups to roleplay the scenes together. - Secrets: There MAY be a few easter eggs and unlockables sprinkled throughout Cantaloop but I'm sure that's just hearsay.--description from publisher
Agemonia an enchanted world brimming with magic is experiencing its greatest upheaval. Earth tremors tidal surges electrical storms — the cataclysmic events are increasing and driving the mortal races to the brink of war. What could this have to do with the resurgence of mysterious ancient devices? And what of the approaching darkness that reaches from beyond the shadowy gates of the Breach...?Agemonia is a fully co-operative board game with challenging moral choices set in an expansive storyline for 1-4 players. Live your destiny and become the mightiest of unlikely heroes — or even the most despicable of villains — in this unforgettable adventure!Gameplay As your Heroes explore the Scenario map story points are triggered revealing more information about your surroundings. They may provide useful equipment or treasure spawn new enemies onto the map or give your Hero an opportunity to test one of their abilities: Might Agility or Will by rolling dice and spending Stamina. You spend Stamina in the form of Stamina chips but these are also spent and flipped to their wound side when your hero takes damage reducing the amount of Stamina available for you to use. Each turn your Hero will perform an action (such as attacking healing or focusing your abilities) and a maneuver (such as moving meditating to regain precious Stamina or recovering to heal your wounds) in either order. Choose wisely as your choice of action will also affect your turn order for the round and coordinating your actions with your fellow Heroes is key.Combat Each Hero has one or more actions that allow them to perform an attack by rolling dice and spending stamina. Attacks may be melee ranged or magic. Melee and ranged attacks require a weapon to perform and a good quality weapon will enhance an attack. Each Hero has a selection of different attacks to choose from that can be changed on their Hero board between scenarios.Each enemy attack is of a fixed value and is linked to one of the 3 Hero abilities: Might Agility or Will. The attacked Hero will have to test the corresponding ability to attempt to resist the attack. Damage is taken by flipping over your Hero's valuable stamina chips to their wound side. Too much damage and your Hero may become wounded gaining an injury. Some enemy attacks may inflict a negative condition on your Hero such as Bleeding or Entangled which they will have to overcome to continue their heroic deeds.
New York 1929: A frenzy of interest in antiquity is sweeping the nation! With museums hungry for mysterious and exotic artifacts — and you hungry for adventure — you start up your own archeology company. Untold wonders await within dangerous jungles harsh deserts and wind-swept mountains. Will you gain a reputation as the most intrepid and famous adventurer of all time?In Artifacts Inc. 2-4 players compete to grow the most famous archaeology company. Players roll dice which represent their troop of adventurers and place them on cards in order to find artifacts sell them to museums and purchase new cards representing their company assets. Players can choose to focus on making lots of money by selling artifacts having museum majorities creating the best combination of expeditions and buildings or searching below the waves for lost cities and hidden treasures. The first player to reach 20 reputation triggers the end of the game and the player with the most total reputation wins!
Get as much valuable treasure and coins as you can as everything counts at the end of this five-round game! Watch out for treasure that isn't treasure at all and draft your team of treasure hunters wisely. Only two treasures are available in each of the three seasons so get it while you can!In Treasure Hunter treasures are placed on the game board first. Then all players are given a hand of nine cards from which to draft drawing one card and passing to the left or the right depending on which round is being played. At the end of drafting all players will have a hand of nine cards and a little knowledge of what the other players may have in their hands as well.All players must play any and all cards from their drafted hand of nine for each season they have cards for whether they want one of the two treasures or not.
“You are Kalia Lavel. You’ve always wanted to fight crime like your famous ancestors so you joined the elite BelCor forces. They turned you into a highly trained cyber-agent but it didn’t take you long to figure out that your bosses cared much more about their profit than about justice for ordinary people. You turned in your badge and now you live in a tiny apartment in a bad neighborhood stripped of most of your cybernetic implants. It doesn’t matter though as you can finally do what a Lavel is meant to do: solve crimes and help those who can’t count on anyone else in this merciless world.”In the standalone game Chronicles of Crime: 2400 you can use all the latest technology to solve crimes. Your pet Cyber-Raven can analyze evidence and search the web to find information on suspects. During the course of a scenario you may also obtain cybernetic implants that would increase your abilities. Super-senses that help you find evidence on the crime scene? A tomograph to quickly check the person you’re talking to for cyber enhancements? Or maybe a zapper to quickly neutralize any electronic device? The future is full of useful stuff!Be careful though as the technology is not always on your side! Is the character you’re talking to a human or an android? Who’s hiding behind the avatars you meet in the virtual cyberspace locations? The struggle between criminals and detectives is millennia old but at the beginning of the 25th century it’s been taken to a whole new level.Welcome to Paris in the year 2400! Technology has taken a giant leap forward: androids indistinguishable from humans walk the streets and having cybernetic implants has slowly become the norm. Artificial intelligence plays a major role in everyone’s daily life and for many Cyberspace has become a world as important as the real one.The landscape of Paris is now dominated by a gargantuan translucent Dome covering half a district. Under it there’s a private city on its own created and ruled by BelCor. Only the rich and privileged can live there and enjoy comfortable houses unlimited access to water clean air and controlled temperature.Uneven access to new technologies and a host of other inequalities fuel social unrest which often turns into open violence. Paris has become a popular destination for people from regions that suffered catastrophic droughts epidemics and wars. It isn’t however a promised land but a merciless world where the constant fight for influence takes place on every level from big international corporations through political extremist groups to ordinary street gangs.Part of Chronicles of Crime - The Millennium Series Chronicles of Crime is back with a range of games called The Millennium Series. Three brand new standalone Chronicles of Crime games working with the same great system but providing interesting gameplay twists and refreshing universes that span an entire millennium from 1400 to 1900 and finally 2400. All three games are standalone but will offer connecting narrative threads for players to discover.-description from publisher
SHARPEN YOUR SWORDS. READY YOUR SPELLS. GATHER YOUR ALLIES.The ruthless Queen Domianne rules the kingdom of Astelia with an iron fist but an ancient prophecy has emerged which threatens her reign. The adventure starts in your humble village and eventually leads to the seat of Domianne's power the peerless and ancient Tower of Greylock.Adventure Tactics: Domianne's Tower is an encounter-based campaign-driven cooperative tactical combat game. Begin your journey as one of 5 Basic Classes and battle your way through a branching campaign where you choose your own path in an attempt to overthrow the evil Queen Domianne. With each encounter you will level up and unlock over 15 Elite Classes adding new actions equipment and abilities.Will your team find the right combination of Classes and powers in time to stop Queen Domianne? Let the adventure begin!—description from the publisher
Tamashii is a cyberpunk adventure board game with a post-apocalyptic vibe. Players will struggle to survive and pursue their agendas in two worlds at the same time - the physical one filled with deadly machines and merciless human survivors and the virtual one prowled by tracking software and vicious viruses.Players will try to achieve their goals on a modular city map. They will find new locations fight against strong enemies and search for important information and files needed to win the game.The second part of the game takes action on a virtual map. Here you will try to hack your opponents unlock special bonuses or get one-time bonuses for completing the sequences.The game may be played in different scenarios. You might have to cooperate with other players play against them or even make an alliances with your enemies. But watch every step you take; every conflict cooperation or alliance might be a double-edged sword.—description from the publisher
Welcome devotees! The celestial gaze of the Great Inky One falls upon you; do you have what it takes to be the most dedicated follower?Cosmoctopus is an engine-building tentacle-gathering board game for 1 to 4 devotees. Guide Cosmoctopus through the Inky Realm a flexible configuration of tiles to gather resources and obtain powerful cards that represent relics scripture hallucinations and constellations. Harness the power of these bizarre objects and experiences craft potent card combinations and be the first to gain 8 tentacles to win!Your turns are simple; the game’s excitement and depth lie in working out how best to use an ever-powerful hand of cards. Unlike some other engine-builders you’ll be straight into the fun upgrading your engine from turn one. With variable setup easy ways to alter difficulty and optional solo and co-operative modes Cosmoctopus offers a versatile tabletop experience whatever your gaming tastes.—description from the publisher
Core Space is a science fiction miniatures board game. Each player takes control of a band of Traders trying to make a living in a dangerous galaxy all the while hunted by the Purge a semi-sentient race of humanoid machines whose sole task is to harvest worlds.A game of Core Space takes place on a detailed 3D board. Your Traders must explore the area fulfil their objectives salvage what they can and then escape back to their ship spending their earnings on desperately-needed repairs. The exciting campaign system will track your crew from game to game developing their skills upgrading their equipment and telling their story.This core set accommodates 1-2 players but the game supports up to 6 players using additional Trader crews available separately.Contents8 Trader Miniatures The Crew of the Black Maria The Crew of the Ion Hope 9 Purge Miniatures 3 Civilian Miniatures 8 Plastic Crew Dashboards 11 Character Boards 8 Class Boards 1 Purge Board 2 Ship Boards 1 Plastic Hostility Tracker 7 Dice 20 Event Cards 104-Page Rulebook 42 Counters & 189 Plastic Pegs Token Pouch with over 100 Equipment Tokens And finally a 2'/60cm square gaming mat with over 130 terrain pieces to build your board!
Trek 12 is a roll-and-write alpinism game with progressive difficulty levels and more. To score points you have to create chains of consecutive numbers from 0 to 12 and areas of a same number.A game is composed of 19 rolls of two six-sided dice with one die having values from 1 to 6 and the other from 0 to 5. After each roll the player must combine both die values to obtain the number to place. You can:Be careful as you may choose each of these options at most four times during a game. After placing your first number on the game sheet you must place each subsequent number in a space adjacent to one already filled. You try to make chains and develop areas. Players also have access to several bonus elements to earn during a game.At the end of a game numbers that belong to neither a chain nor an area give you minus points. The same applies if you have to place a number greater than 12...Trek 12 contains three different sheet pads to add narrative with three progressive difficulty levels.—description from the publisher
Trailblazers are the gutsy folks who pave and brave the trails of the great outdoors. Whether by hiking boots cycling wheels or river paddle these tenacious travelers seek to feed their insatiable appetite for adventure. With a scenic wilderness ever ahead and a freshly charted path upon the heels one mustn’t forget to eventually find their way back to camp. For there are always new environments to explore further expeditions to undertake and more trails to blaze.In Trailblazers players compete to earn the most points by building biking hiking and kayaking loops from their campsites of the matching trail type. Each round players are dealt eight trail cards where they’ll draft two cards arrange those cards in their personal area and pass their hand to the next player three times. Cards must either be placed adjacent to or overlapping other cards. While players can push their luck by aiming to construct long and elaborate trails only closed loops that start and end at a matching campsite will score points. Players also compete to fulfill “First To” and “End Game” goal cards. After four rounds the game ends and the player with the most points from closed loops and goal cards wins.The standard edition of Trailblazers features a second deck of trail & player cards so you can play with up to 8 players. The box also contains two expansions (the Animals expansion and Adventurers expansion) that add another challenging layer of strategy and objectives to the experience. Finally there are three unique solo modes that utilize the goal cards Animals expansion or Adventurers expansion.
Description from the publisher:It's the year 1899 and strange phenomena are being observed in places like Stonehenge and the pyramids of Egypt. Time goes crazy and newly discovered crystals have exhibited strange properties that allow for the creation of fantastic apparatuses.In a race to exploit these discoveries the rapidly industrializing nations have used them to construct gigantic steam-driven airships to travel through time and space. In Steam Time the race is on for long-lost knowledge vanished cultures and hidden treasures. Travel to past ages search for crystals and use your crystals wisely to stay ahead of your competitors.
In Andor: The Family Fantasy Game a.k.a. Andor Junior each player chooses one of four heroes — magician warrior archer or dwarf — before beginning their quest to rescue the wolf cubs lost in the dwarven mine. However before beginning the search for the wolf cubs the heroes must first complete the tasks given to them by Mart the old bridge guard. Only after you have solved all of the bridge guard's tasks will he let you cross the bridge to the dwarven mines where you believe the wolf cubs are hiding. But watch out! While you are on your way the sly dragon is getting closer to the castle Rietburg. Should it arrive at the castle before the heroes have completed their tasks and saved the wolf cubs then all is lost and you lose the game. If you find all the wolf cubs before the dragon reaches Reitburg you win!Gameplay is similar to Legends of Andor with each game offering new challenges which you must master together before the dragon reaches Rietburg.
In Altar Quest each player chooses to play as a hero with their own cards and equipment. The players choose a quest deck to undertake a threat deck to serve as the main enemy forces and a sinister villain deck. Each of these decks are fixed and require no assembly but can be mixed and matched to create a wide variety of combinations. In addition the enemies in the chosen threat deck the danger of lurkers is always present in every quest. Lurkers are represented by a deck of various types of enemies that add to the variety of enemies heroes must defeat in the game.While heroes attempt to complete their quest before drawing the attention of the almighty villain the unstable magic of the altars constantly affect the game. The altar dice are tied to the mystical powers known as rhunes which can enhance cards in different ways. Each time an altar die is used (either by the heroes or the enemy) that die is rolled to create an ever-changing mix of rhunes to draw upon.Inspired by the modular deck system that was introduced in Street Masters and Brook City Altar Quest is an epic fantasy adventure game that provides a deep game experience whether as a one-off game or an engrossing campaign.-description from publisher
In Forge War players will take on the role of blacksmiths in a kingdom rife with marauding harpies cursed dungeons and fire-breathing dragons. They are charged with gathering ore from the mines purchasing weapon designs from the market and then using these resources to forge weapons for adventurers who will go on quests to fight back the ever-deepening darkness. If the adventurers are successful they will return with more ore money and other rewards with which players can invest back into their burgeoning weaponsmithing empire.At its core Forge War is a rewarding game of aggressive investment which occurs through the acquisition of quests. Quest management becomes challenging for the player however because quests undertaken aren't completed immediately but instead progress each turn and become more difficult. At specific time intervals players will need to add more resources to their quests or face failure.Gameplay cycles through three different phases in each round. The first phase consists of moving pieces around a hex grid to maximize resource production. The second phase is a market phase that features an action blocking mechanic to gain access to new weapon plans and other advantages. The final phase is the acquisition and management of quests which are selected from a pool of available cards.
Congratulations! Humanity is dead! The bad news is that all they left behind is their garbage and a broken gig economy. That's why we need freelancers like you who are ready to take any job no matter how loathsome. As a freelancer you will delve into ruins brave the wilds and slay the hordes of hideous creatures that litter the dark forgotten corners of the world. All so you can gather loot and return home ready to blow it all and start over again the next day. It's a lousy gig so it's perfect for the likes of you.Freelancers: A Crossroads Game condenses the fantasy RPG campaign experience into a single night of fun and mayhem. Create a character roll funky dice and blaze your way through multiple stories set in a world of magic monsters and murder. Better yet no game master is required as a magical companion app does all the storytelling for you! Immerse yourself in fully-voiced industry-leading audio as you play. Explore hundreds of branching paths in five highly replayable campaigns. Mix and match a multitude of species and jobs to build your own unique character. Pick up and play simple rules low commitment and no prep.—description from the publisher
Four Against Darkness is a solitaire dungeon-delving game.No miniatures are needed. All you need is the book a pencil two six sided dice and grid paper.You choose four character types from the classic classes (warrior wizard rogue halfling dwarf barbarian cleric elf) equip them and start adventuring in dungeons created by dice rolls and by your choices. When you enter a room you generate its content on a series of random tables. You will meet monsters fight them hopefully defeat them (or decide that discretion is the better part of valor!) you'll manage your resources (healing spells life points equipment) grab treasure dodge traps find clues and even accept quests from the monsters you meet. Your characters can level up and become better at what they do but it will not be easy.What the game is not:It is NOT a miniature game. You may use miniatures to remember your characters' marching order if you wish but that's it.It is NOT a roleplaying game. You may run it as a simple cooperative GM-less game if you want.It is not a game-book or a choose-your-own-adventure book. There is no prose to read or numbered sections to go to even if we could do something like that in a supplement.Everybody at Ganesha is having great fun with 4AD. A couple of supplements are almost ready and will be available soon.The PDF is 90 pages with plenty of black and white illustration plus a color cover and a flowchart.
Mysthea is a hand building / management and area control eurogame from Tabula Games where time-tested euro mechanics get a modern twist and are infused with a strongly thematic design to immerse you in the strange world of Icaion.Fight for the control of unexplored floating island places filled with anomalies and strange monsters. Gather your powers to make entire islands move. Join forces to fight the dreadful monsters that inhabit them creating an army and strongholds on these new frontiers.—description from the publisher
Stars of Akarios is a narrative-driven cooperative campaign game set in the Akarios Galaxy. Throughout Stars of Akarios you will fight in epic space battles upgrade your ship and explore the fringes of space. Stars of Akarios is built upon 4 core pillars of game play: Space Combat World Exploration Space Exploration and Player Progression. Each pillar works together to create a unified and epic sci-fi board game experience.You and your fellow cadets are close to completing your Akarios Institute pilot training when an unknown enemy attacks your home planet of Medellia. You must fight back with the war hero Captain Soma and her ship the Sparrow. You will need to step out of your fighters to explore hostile worlds and ships putting your cunning to the test as you seek new home for your civilization. Use your pilots' skills to complete the challenges you encounter in the limited time available. Manage your ship’s resources as you explore new regions of space and embark on missions fighting to survive through the unknown. Even if you are out of resources you can continue exploring but you risk starting your next encounter at a disadvantage. Your pilot's skills will grow as you test your grit against the enemies in Stars of Akarios. Upgrade you characters' unique abilities and skill trees allowing you to customize your play experience.The 200 page scenario book unfolds as a choose-your-own-adventure. Each choice success and failure will shape your story. It will take multiple play-throughs to see all of the Akarios galaxy. 8 different pilots each come with their own unique progression pad and set of skills. The campaign starts with 4 available pilots and the others are unlocked through the choices you make. 10 pilot ships each come with their own set of abilities and class. The ship class will determine what type of upgrades the ship can equip. Equip a combination of upgrade and ability cards from over 55 weapon cards 55 engine cards 55 tech cards many co-pilots ship abilities and pilot abilities. Slot in each upgrade in your dual-layered playerboard where everything has a home.—description from the publisher
Relic is a board game in which two to four players each assume the role of a powerful hero from the Warhammer 40,000 universe and bravely venture forth to shield the Antian Sector from certain doom. By completing missions and defeating enemies characters compete to gain rewards and experience furthering their chance of being the first to defeat whatever evil lies beyond the Warp rift.Building on the foundations of the Talisman system Relic is an adventure game in which seemingly straightforward choices mask scores of possibilities. For those who haven't played the classic fantasy adventure game Talisman this means that on each turn a player rolls a single six-sided die before moving his playing piece that number of spaces clockwise or counter-clockwise around the region (outer middle or inner) of the board it currently occupies. That player then draws a card or cards to see what he's encountered pitting his heroic persona against foul enemies dangerous locations and fantastic strangers. And all the while these intrepid heroes rise in power as they work their way toward the ultimate goal at the center of the board.—description from the publisher
On returning from the far north the heroes find a devastated Andor. Conquered by the Krahder from the south and their skeleton army many Andori were enslaved and abducted by them. The heroes are the last hope for the kingdom.Legends of Andor: The Last Hope a standalone game that's a sequel to Legends of Andor includes a new map of the southern regions of Andor new legends and more.
Game description from the publisher:Dare to enter Dragonwood! Deep in the heart of this mythical forest lurk angry ogres giggling goblins and even the famed and fearsome fire-breathers themselves!In Dragonwood you collect sets of adventurer cards to earn dice which you then use to roll against your foes. Stomp on some fire ants scream at a grumpy troll or strike the menacing orange dragon with a magical silver sword. Choose your strategy carefully because the landscape of Dragonwood is ever-changing. Only the bravest will overcome the odds to emerge victorious!Gameplay:On their turn players either draw a card or attempt to capture a creature or enhancement. Players draw from the Adventurer deck that contains cards of 5 different colors all numbered 1-12. With these cards players form combinations to attempt a Strike (cards in a row of any color) a Stomp (cards of the same number) or a Scream (cards of the same color). To capture players roll a number of dice equal to the number of cards they have of the particular combination. Each creature has different minimum values of a Strike Stomp or Scream needed to capture it and a Victory Point amount. The game includes six six-sided dice with sides 1 2 2 3 3 and 4 to reduce extremely lucky outcomes. The Dragonwood deck has 42 cards 5 of which are displayed in the landscape at any time. In addition to creatures this deck also has enhancements that are captured in the same way as creatures which assist players in capturing creatures and contains events that also impact play. When both dragons have been defeated the game is over and the player with the most victory points wins! Is the best strategy to go for several smaller creatures or save up for larger attacks? Should you grab some enhancements hoping they will pay off or go immediately for creatures? Do you take chances on some rolls or go for sure things? Every time you play Dragonwood the deck is different so no two games are the same!
Shadows of Brimstone: Forbidden Fortress is a new dungeon crawl adventure board game in the Shadows of Brimstone series. It can either be played on its own as a stand-alone game or it can be used in combination with any and all of the other Shadows of Brimstone products! It is fully compatible in every way!Players take on the role of courageous Heroes fighting back a tide of evil creatures and demons that have invaded their world! Play as the stalwart Samurai Warrior using your mastery of the Katana and your bushido code of honor to defeat your foes in combat the nimble and deadly ninja Assassin using stealth and speed as weapons the Traveling Monk a member of an ancient Yamabushi order devoted to fighting supernatural creatures wherever they may be found and the powerful and mystic Sorceress who wields Elemental Magik to crush her enemiesSet in Feudal Japan the Heroes must brave the Forbidden Fortress; a feudal castle overrun with all manner of Demons Ghosts and Monsters inspired by Japanese myth and legend. The massive Oni red beast-like ogres wielding giant clubs stalk the halls while deadly Tengu sword masters descend from the skies with their raven wings to attack the Heroes. Legions of Samurai Dishonored Dead rise from the grave and writhing Acidic Tentacles burst from the floor to spit acid and feed on the Heroes with their razor sharp teeth. But at the heart of the fortress lie the most terrifying and epic foes of all; the Harionago a ghostly demonic woman held aloft by the twisting strands of her animated hair which is also used to entangle and slash at the Heroes with its vicious barbs and the towering Living Statue possessed by Darkness to break away from its posts wreaking havoc and smashing the castle it was once built to protect!Game FeaturesIncludes 27 multi piece hard plastic 32mm scale game miniatures for the Heroes and Enemies. Immersive adventures and story driven gameplay using the Shadows of Brimstone™ Game Engine. Fully Cooperative with all of the players working together against the game itself Dynamically generated adventures 12 different Missions and 4 unique Heroes with many options for customization the game is designed for massive replayability. Built-in Campaign system for keeping your Hero characters from game to game finding new items on your adventures and gaining new skills and abilities as you go up in level. Heroes visit a Feudal Japanese Village between mission to re-stock and re-supply before the next adventure having a mini-adventure in town. Double-sided Map Tiles include a Japanese Fortress on one side and the Belly of the Beast OtherWorld on the back side for the Heroes to explore; stepping through a shimmering portal and continuing their adventures in an alien world inside of a massive living creature. Over 250 game cards a full set of beautifully illustrated double-sided Map Tiles a host of dice and counters and all of the large Hero and Enemy record sheets needed to play Includes a CD Soundtrack of original Music created to set the mood while playing.Shadows of Brimstone: Forbidden Fortress can be played on its own as a stand-alone game or it can be used in combination with any and all of the other Shadows of Brimstone products already available! It is fully compatible in every way! For new players Forbidden Fortress will make a great introduction to the world of Shadows of Brimstone and for veteran players it adds a ton of new content including two brand new Worlds to explore - the Japanese castles and temples of the Forbidden Fortress and a living world inside a massive creature in the Belly of the Beast. It also includes a brand new set of Heroes and Enemies to add to your games. With the option of starting your Heroes in Feudal Japan or the Old West or having a mixed party of Heroes drawn from both worlds the possibilities are endless!
You’ve claimed the land. Now let’s get to work there is a kingdom to build...Kingdom Legacy is a unique solo campaign full of exploration delight and adventure: Discover new cards and learn how to use them to your advantage and how to survive hardships.Some cards will be torn others will be upgraded or enhanced with stickers whatever it takes to build the ultimate kingdom your kingdom! By the way what will you name it? Write the name on the side of the box with the most permanent marker you can find. Your journey starts here...—description from the publisher
Rating: 7.4 | Players: 1–4
Game Type:
CustomizableGame description from the publisher:The Abyss awaits! When the city of Kenabres is destroyed by a horde of demons only you can save the world! In Wrath of the Righteous the epic new Adventure Path for the Pathfinder Adventure Card Game you will travel to the Abyss to battle the malevolent minions of the demon lord Deskari. Along the way you'll become mythic heroes that rival the greatest legends the world of Golarion has ever known. The saga begins in the Pathfinder Adventure Card Game: Wrath of the Righteous Base Set.This cooperative strategy card game lets 1-4 players enter the hellish Worldwound. Choose from seven characters each with a different style of play. Build a deck of powerful boons which will grow according to your desires as you advance in power by conquering challenges. Eventually you'll gain a mythic card which will allow you to warp the rules of the game and use the first-ever 20-sided die to appear in a Pathfinder Adventure Card Game release.The Pathfinder Adventure Card Game: Wrath of the Righteous Base Set contains:
Your Adventure Begins Here!Belhaim's tower has just collapsed its wizard is missing and local kobolds are whispering the name of a long dead draconic nemesis. And that's just your first day in town...This complete cooperative strategy game pits 1 to 4 players against monsters perils and traps as you become the heroes of Belhaim. As the town's new champions an unending world of adventure awaits. Choose your character's class; build a deck of equipment magic and allies; and explore lethal locations as you journey through an exciting fantasy tale. As your adventures continue your characters add remarkable gear and breathtaking magic to their decks as they gain incredible powers all of which they'll need to challenge more and more powerful threats.This set includes the storybook and cards for The Dragon's Demand Adventure Path as well as a modular core for infinite scenarios that allows you to control the difficulty and speed of play.The Pathfinder Adventure Card Game Core Set includes:
A classic Dungeon Crawler board game for 1 to 6 players (Age 12+). The game includes many game modes including a lone wolf one. DUN´s system merges its intuitive mechanics card games and the almost unlimited possibilities and options of a RPG.DUN includes a huge narrative campaign and several independent quests. It also allows you to design your own quests or simply to use its rulebook system and cards to replay missions and quests from other dungeon crawlers.The game adapts to any medieval fantastic background. However it has its own background: the one used in the novel Raazbal written by the author of the game and published in 2010.—description from the publisher (slightly edited)
Everyone is already dead in the Underworld. It's time to join the factions of Bone Flesh and Spirit as they work to achieve the goal of the Underworld: to gather enough forces to take on the celestials of Heaven and Hell to end their ceaseless war. If the players work diplomatically in Court of the Dead: Mourners Call to maintain a balance they can ensure the Underworld survives long enough for them to also complete their collective and hidden individual objectives. The player who best contributes to these goals will earn Death's favor and a place among the elite of the Underworld.You are a Mourner — an allegiant of Death — dedicated to realizing his noble ambition to end the celestial war and restore balance to the universe. However Death's purpose includes your own ulterior motives. You and your fellow Mourners must unite and rise or fall together. But only one Mourner will achieve their particular vision of the Underworld united. Your task will not be easy. While the Underworld is united in its purpose it is divided in its strategy to achieve that aim. There are three factions in the Land of the Dead: Bone Flesh Spirit. Each is a unique path to rise up against Heaven and Hell.You will need to strategically manipulate your influence within these factions their strongholds and guilds and within the Court of the Dead if you wish to achieve your ends. But beware: The power within mortal souls — known as Etherea — is a perilous substance. Use it carelessly and you risk invoking the Dreadsgrip - a destructive force within every Mourner that consumes all it touches including its former master. Failing to satiate the celestials’ war need or triggering the Dreadsgrip has dire consequences for all Mourners. Are you strong enough to achieve your own ambitions and be the champion for the uniting force for which all Mourners Call?—description from the publisher
DungeonQuest Revised Edition is a fast-paced game of dungeon exploration and looting for one to four players. You take on the role of a hero who sets out to explore Dragonfire Dungeon and claim more treasure than your rivals. Along the way you'll need to evade traps battle monsters and find your way through the labyrinthian dungeon all while trying to avoid waking the dragon who sleeps atop the treasure heap at the dungeon's heart. The player who gathers the most loot – and makes it out of the dungeon alive — is victorious!This new edition of DungeonQuest features a streamlined combat system that harkens back to the classic editions of the game and a deadlier dungeon than ever before. The Torchlight variant offers you a new way to explore the dungeon's depths while building an even more complex and sprawling dungeon throughout the game.
A STORYTELLING BOARD GAME SET IN THE 1970s COLD WAR ERA.SMERSH is a portmanteau of two Russian words that translates to Death to Spies. It operated as a counter-intelligence agency by the Red Army during the 1940s. Despite having had a large number of paid employees little was known about the agency until recently when Russia opened their archives.Agents of SMERSH is a cooperative Storytelling game that pits players as UN Secret Service Spies set in an alternate 1970s timeline against a newly formed and independent SMERSH. Agents of SMERSH includes custom dice to determine success or failure of encounters and more strategic play from what is typically expected of a Storytelling board game. There are plenty of James Bond gadgets guns cars pop references and detailed artwork - not to mention a touch of humor. The game features the artwork of George Patsouras (The Resistance & Flash Point).The game is able to accommodate play with either The Encounter Book which contains over 1500 written encounters with a similar reaction matrix to Tales of the Arabian Nights - or played more simply with only encounter cards with shorter encounters and no matrix. The First Edition (2012) of the game came with the Encounter Cards as standard and the Encounter Book as an optional add-on (although many copies did actually include the book). The Second Edition (2015) includes the Encounter Book as standard with the Encounter Cards available to purchase from the publisher.
Time of Legends: Joan of Arc is set amid the tumult of the 100 Years War when kings and princes struggle for the throne of France. This is the age of knights and squires where chivalry is often spoken of but rarely practiced. It is a time of both religion and superstition. Educated clerics fervently believe that angels guard the pious and demons scourge the wicked while the simpler folk watch the night for signs of werewolves and dragons. The game assumes that all of these are real.Joan of Arc is a story-driven board game that uses finely-sculpted miniatures and 3D scenery to set the scene for a game of cunning and skill (and a little luck). The game is a combination of interwoven card play resource management and position on the board. You will need to master all three to beat the best opponents. Getting your men into the right position and heading off your enemy will be no use if you cannot muster the cards and other resources to make the most of it. Joan of Arc allows a huge amount of freedom in your actions. In every turn you can choose to spend or save resources and when you come to activate a unit you can choose between combat interrogation search exploration prayers and other actions. So this turn should you level up a hero or spend that resource to buy a re-roll? Take extra actions now or save them for later? Double-move that cavalry or question the old woman in the woods? When and how to act are decisions you must make based on your objectives and the situation on the board. And what is the best decision one turn may be very different in the next.Players take the role of the various factions in the war or of some of the supernatural creatures that have emerged from the shadows. The most famous heroes and heroines of the war are all here: the Black Prince the Dauphin Falstaff and of course Joan of Arc herself. Each game is a unique scenario with its own map assembled from the gaming tiles and a specified set of heroes and followers to achieve the scenario’s objectives. Each scenario has its own victory conditions often different for each side. In one game you may be an inquisitor seeking out a werewolf hidden among the peasantry; in another you may be a victorious raiding party desperately fighting your way through an ambush so you can return to the safety of your castle.Scenarios range from small affairs with a few models and simplified role-play elements to full battles with dozens of knights archers and men-at-arms. All scenarios typically play in under an hour. The game also includes a battle mode to fight out conflicts between armies of your choosing.—description from the publisher
Duel of Ages II is a time-scramble board game played between two opposing sides each having 1 to 4 players with uneven size allowable. Each side controls a selected team of 8-12 characters from different ages of time: Ancient Colonial Modern and Future. The goal is to win greater glory in overcoming adventures and in tactical combat than the opposing team.Although multiple styles of play are available the standard DoA game-play involves seven phases:The game can end at a certain time or after a certain number of rounds.Game play is an unusual mix of tactical wargame-style combat treasure gathering and non-combat character teamwork and adventuring and has no close comparison to other games. Differences between characters are significant with many having poor fighting skills. Game play and winning is therefore an act of balancing fighting treasure-gathering and adventuring.From the game box:Select a team of characters. Overcome adventures and the enemy team to win favor achievements and ultimate victory. And while you are at it enjoy the stories that your game builds.Errata (Changes to cards):An Enemy Turned (Lith Card Secret): Remove the second paragraph. Enemies cannot be switched if they are imprisoned.Prince Wallard Blatt (Character): Wallard is killed permanently if he takes damage from anything not caused by a successful Hit. For example damage from Cube effects or trade damage caused by Hakan. For this purpose poison damage is caused by a successful Hit.
Waste Knights: Second Edition is a post-apocalyptic game of adventure and survival for 1-4 players inspired by cult classics of the post-apo movies and set in dystopian Australia destroyed by experiments of a powerful corporation. Each player becomes a rugged hero travelling through the wasteland facing unnatural weather and enemies forged in long-forgotten laboratories as well as experiencing adventures full of dramatic choices and disturbing characters.The game is adventure-based with each Adventure branching out into a number of Plots revealed depending on the players’ narrative choices. Each plot offers unique game mechanics and stories that can be found in the Book of Tales – some of them are keyed to a particular adventure some are generic but all enable the players to immerse themselves in the setting and make decisions that change the world around them.Each knight (player) has 2 actions at their disposal which basically enable them to travel around the continent in their Vehicle explore the area for ever-dwindling Resources (Fuel Ammo Meds) or camp in order to repair their Gear and heal Wounds or Radiation. Each adventure additionally offers a number of unique Plot Actions that let the players affect the story and fulfill their goals.However the heart of the game are stories. Each playthrough is based on an adventure found in the Guide. Some of them are co-op others competitive others still may end with the players grouping around different factions and forced to fight their former friends. The construction of each adventure offers lots of narrative choices guaranteeing high replayability and encompasses unique setup elements so that the basic game can be prepared quickly and the players can focus on the plot not the rules.—description from the publisher
Monster Lands is a competitive dice-placement game that combines resource management worker placement and fun combat.You will take on the role of the leader of a small clan of brave warriors competing to win the crown of the Lands of the Discord. You will visit buildings within the Citadel the last bastion against the monsters that have overrun the kingdom and also travel to the outside the areas surrounding the Citadel where you will battle monsters and reclaim the lands for the Queen.At the end of the game the crown is handed to the clan with most victory points which are gained by amassing glory reputation gold and trophies from defeating monsters. The most important factor is glory; to gain it you must leave the safety of the Citadel and undertake missions defeat or capture monsters and conquer lands.Your mercenaries provide you with dice which you will use to take actions using a “worker-placement” mechanic. In the Citadel your dice allow you to improve your clan acquiring hunting tools shields potions venoms mercenaries and more. The timing of your dice placement and the type of dice you use affects both yourself and other players.In the Outside your dice become battle tools. You roll them in missions and battles to try and defeat monsters or reconquer the land. If you plan well you will have many ways to manipulate your dice results and increase your chance of success. You cannot simply hope for lucky rolls to snatch the crown you will need to carefully manage your resources and do some proper planning to be successful.Do you have what it takes to go for the crown?
The second game in the Escape the Dark series Escape the Dark Sector is a simple sci-fi adventure game with a focus on atmosphere storytelling and player cooperation – perfect for newcomers to tabletop gaming. It takes about 2 minutes to set up lasts around 45 minutes and no two games are ever the same.Playing as the beleaguered crew of an impounded starship players find themselves confined to the detention block of a vast space station. Using a variety of advanced gear and weaponry they will embark on a desperate mission to find their ship and blast their way home.Along the way the crew will have to overcome a variety of dangers traps and terrors. From cyborg guards and faulty replicators to killer alien organisms each challenge is represented by a large beautifully illustrated chapter card.As these immersive chapter cards are revealed one by one the game takes on the form of a shared storybook experience with the players making decisions about what to do each chapter before using a combination of dice and item cards to complete the task before them.The goal of the game is to complete every chapter and then defeat the final boss. To win you must keep each member of the crew alive; if any player is killed the game ends immediately!
In the days before the Void consumed much of the Old World there were stalwart humans elves dwarves and gnomes who banded together to invade the deep places of the earth. These heroes forged unbreakable alliances in search of knowledge treasure and glory. Rival adventuring parties would often descend into the same dungeon and these companies fought one another as fiercely as they battled the monsters that lurked behind every dark corner. These were daring times when nothing in the world was considered more sacred than the oath that bound those who shared the dangers of the pit together. This was the age of the Dungeon Alliance.Dungeon Alliance is a deck-building dungeon-crawling miniatures adventure game that allows players to send 1-4 different teams of adventurers into perilous dungeons in search of experience and treasure. At the start of the game each player drafts their own team of four heroes (from the 17 included in the game) and uses tactical movement and card play to overcome the dungeon's monsters and treasures. Each player starts with a unique twelve-card starting deck that includes the starting cards from all four of their heroes.Rival teams may compete with one another to slay monsters or even battle one another for complete domination. As each team of heroes overcomes monsters and challenges they earn experience point (XP) tokens that they can spend to purchase new cards for their alliance decks. Once spent XP tokens are flipped face down and kept until the end of the game. When the sun greets those who emerge from the pit the alliance that has accrued the most XP claims the mantle of victory.Dungeon Alliance includes rules for competitive cooperative and solo play.Microbadges:Special Articles:Dungeon Alliance StoreDungeon Alliance FAQDungeon Alliance: A Webcomic AdventureYour First Game of Dungeon Alliance: Advice for your First Steps into Darkness
Game description from the publisher:Hidden for centuries below the shifting Egyptian sands the Pyramid of Horus sat undisturbed until a research expedition on the limestone plateau of Abu Rawash uncovered it. Filled with treasures as rich as the Nile delta it borders the pyramid is a beacon summoning a group of exceptional Adventurers eager to put their hands on the priceless archaeological relics contained within. But with a myriad of hazards lying in wait once you enter the pyramid you might never come out.Descend into an ancient Egyptian pyramid with The Adventurers: The Pyramid of Horus a standalone board game of danger and exploration for 2-6 players. In this fast-paced and tense experience whichever player escapes from the pyramid alive and with the highest Treasure value wins the game. Will you emerge bearing priceless archeological treasures or will you succumb to the mortal dangers waiting inside?As one of eight Adventurers – each with a special unique power – you can explore the pyramid searching for archaeological relics hidden or buried in four chambers or corridors. But perils haunt your pursuit of treasure and falling stones threaten to trap you inside forever if they obstruct the only way out. Adventurers must also be wary of hidden threats that can wound them and living mummies who roam the corridors!Disturbing a cursed pyramid has its hazards but there is no adventure without risk. Can you make it out alive and wealthy or will this ancient Egyptian tomb be your final resting place?
Oh no! Something terrible has happened: Santa Claus' golden book has disappeared! It contained a complete list of all the Christmas wishes. If the book isn't found by Christmas Eve there will be nothing but sad faces around the tree on Christmas morning. It is up to you to save Christmas — and time is of the essence!The thief's trail leads you to a remote mountain village. You quickly notice that something strange is afoot here...but what? And where has the golden book gone? You must find it but let me tell you: Behind the doors of this village there are many surprises waiting for you!Exit: The Game – Advent Calendar: The Hunt for the Golden Book is an EXIT game and a 24-part adventure story in one. To find the golden book you must open a little calendar door every day. Behind each you will find a new exciting puzzle the solution of which will help you to move onto the next room. Only if you follow the clues and solve all 24 puzzles will you find the thief and the book...and save Christmas.Level: Beginner
Familiar Tales is a co-operative deck-building fantasy adventure for 1-4 players. It's an exciting narrative game in which players take on the roles of a wizard's familiars entrusted with saving and raising a displaced princess. They must keep her safe from the evil forces that would see her dead but when it comes to children it is not enough to merely survive! The familiars know that every choice they make will affect the young one in their care. If they are victorious and the throne is reclaimed what kind of woman will sit upon it?Players will explore a massive world through the pages of a fantastical story book filled with branching paths and memorable characters. Fight off enemies and explore the many nooks and crannies of an enchanted world. Experience a professionally narrated fully scored decade-spanning fantasy epic. Easily downloadable for both Mac and Windows this browser-based app is required to play Familiar Tales. Think of it as an automated game master and storyteller! The app also features a digital searchable rulebook.An innovative card play system allows players to level up their familiars by building and customizing their skill decks. Players will use their skill cards to perform all manner of exciting actions throughout their campaign.—description from the publisher
Iron Helm is a solo-play dungeon crawler in which you play as a hero in search of one last major score before finally hanging up the sword and retiring.Iron Helm uses a draw two pick one mechanic that has the player draw two cards from the dungeon deck reveal one and then decide to either resolve the revealed card or take their chances with the unknown.Players will start the game with some coin that they can spend to equip themselves for the adventure. Once inside the dungeon they will encounter nasty foes discover treasures unlock plot cards and ultimately face a dungeon boss.Along the way you will learn new skills and upgrade your character with new items. You will have to manage your health and energy levels while trying to avoid hazards like getting poisoned or lost in the labyrinth.The core mechanics in Iron Helm are based on the core mechanics of our other solo-play game Desolate but with many new advanced layers. Each adventure should feel unique with multiple characters items foes and loot to encounter and the player will have to make tough choices with each new dungeon card drawn.In order to win you must unlock the dungeon boss by resolving a certain number of plot cards and then vanquish the boss. You will then score points based on a multitude of accomplishments to determine how well your retirement will be.-description from designer
Long ago the once-gentle leviathans lost their minds and tore the world apart. After generations of hiding and struggle humanity discovered that the frenzied leviathans can be restored. Climbers willing to take the risk must explore the wilds and work together to remove a series of binding crystals to heal the leviathans roaming the world.In Leviathan Wilds 1-4 players will confront these colossal beings with each creature being depicted across the spread of a spiral-bound storybook that makes up the game's board. The book also forms the basis of a connected campaign mode built around the game's story with each of twenty included scenarios estimated to last around 45 minutes. Tougher difficulty levels are also available for added replayability.Each character's deck of multi-use cards is unique allowing them to climb jump and glide around the board in different ways. The number of cards left in the slim deck represents their grip on the leviathan's body; if the deck runs out the player loses their grip and begins to fall down the board until they're able to reach a rest space which resets their deck. Moving onto rest spaces also provides a way to regain one's grip without falling. Other spaces reduce a character's health or grip or they increase blight a status that reduces their overall hit points.The leviathan has its own deck of cards which triggers various effects at the beginning of a player's turn from targeted attacks that reduce health to effects that move players between spaces or loosen their grip. As the game progresses the leviathan gradually gains rage which intensifies the effect of its event cards.Players' characters can move around a square grid overlaid on the creature's body by spending action points — the number being determined by a card played at the start of their turn — and their remaining hand of ability cards to reach the crystals and reduce them to zero. Victory is achieved by reducing all crystals which vary in strength to zero.
Super Dungeon Explore (SDE) is a dungeon crawler inspired by old Japanese console RPGs. The 52 included miniatures are done in a cute / chibi / super-deformed style which means the head is roughly the same size as the rest of the body.One to five players take the role of classic fantasy heroes like the human paladin a dwarf fighter or an elf ranger. One player is the Dark Consul who controls the monsters of the dungeon. Every hero/monster has a character card that details the stats for movement attack armor willpower dexterity action points and hearts (= life points). Additional information may include special abilities / actions / attacks and potions.The game is played on modular dungeon boards. During a round of play the game passes back and forth between single heroes and the monsters but the exact order may change from round to round. The characters use the stats from their character card special dice (with hearts potions and stars) are only used for combat and checks. If the heroes wound the opponent they may draw loot cards to improve their stats. There is also the possibility to open treasure chests to find even more powerful things. The monsters have no possibility to level up apart from a single late game upgrade but the Dark Consul has an unlimited number of them.To win the game the Dark Consul must defeat all heroes in his dungeon. The heroes must spawn the dungeon boss by killing monsters or destroying all spawning points (= entry points for new monsters). The heroes must then kill the dungeon boss to be victorious.UPC 817009010004
In a world unified by the Empire it is forbidden to raise armies and make war. All major conflicts get solved in the ARENA where the best fighters represent entire Nations. Such fighters with good reason are called HEROES.In this turn-based tactical combat boardgame players recruit teams of three or four from a wide pool of Heroes all of them experts in a Combat Role like Tactician Healer and Bruiser. There are countless combos counterpicks and strategies to explore in the attempt to build a powerful and synergistic team.Each Hero is granted a Move and an Attack action per turn. Its governing rules are intuitive meaning even beginners will find ARENA easy to learn; however the game will forever remain challenging as it is impossible to reproduce two equal matches all attacks are unique and there are optional 'advanced' features to implement in order to refresh and deepen the experience such as Artifacts and Scrolls.In Competitive mode (PvP) both teams fight each other until one eliminates all opposition and wins the battle. Matches begin by strategically positioning highly-detailed miniatures in an infinitely customizable battlefield featuring optional elements that change the dynamics of combat such as walls debris altars and lava. You're required to plan ahead consider your enemies' moves and work in harmony with your team in order to find the best possible action when your turn comes.In Cooperative mode (PvE) the Player(s) build a team of 4 Heroes to travel the fantastic world of Tanares in order to solve an ancient mystery facing Missions with different problems hazards and goals. Campaign Cards present players with challenging events requiring tough decisions that shape the course - and outcome - of an adventure that find its climaxes in the difficult Dragon Boss Fights.The Campaign is meant to be conducted through the course of several sessions in which Heroes gain experience according to the number - and quality - of accomplished Mission objectives. Experience Points can be spent to Level UP and acquire minor permanent boosts or to purchase Items that grant major - but provisory - boosts to any Hero.Players are free to tweak and adjust their experience according to their personal preferences making Arena a highly diverse and replayable game. Players can make tournament tables and play simultaneous Matches on different boards; add or subtract different advanced rules and strategical features at will; try the game on custom boards or design their own missions. Players that enjoy immersion and storytelling can maximize adventure in PvE-Campaign Mode while players adverse to that can even play the Quests individually in any sequence with minimum reading required.
Zona is an adventure board game designed for 1-4 players. To win the game player must reach the sarcophagus of Chernobyl Nuclear Power Plant before other players. The sarcophagus opens only when player had previously collected 2 Secrets from underground facilities known as Secret Locations. Players must hurry because there is a time limit to the game. When the Final Emission strikes everything is lost…GAMEPLAY Each turn players take 2 Actions (move explore combat etc.) and then everyone read an Event Card which contains text for short adventure. At the end of turn a News Card is drawn by the first player and resolved by him.MOOD This board game emphasizes the aspect of survival. Zone depicted on the playing board is an extremely hazardous and isolated area with very limited access to functional equipment and supplies. Players must remember to frequently repair their Items and buy new ones. It is also crucial to rest to reduce Fatigue and heal Damage.STALKERS Each player takes role of 1 Scavenger from the 10 included in the game. Each Scavenger has their own Special Skill set of basic Skills and starting equipment. Values of stats such as Awareness Agility or Intellect determine how good they are in avoiding dangers and traps fighting mutants or gathering Artifacts from anomalies. The story of Scavenger explains his/herPersonal Goal – the reason for arriving to the Zone. Differences between Scavengers makes playing each one of them completely unique.•••Polski opis:PRZEGLĄD Zona jest przygodową grą planszową zaprojektowaną dla 1-4 graczy. Aby zwyciężyć gracz musi dotrzeć do sarkofagu Czarnobylskiej Elektrowni Atomowej zanim zrobią to pozostali gracze. Sarkofag otworzy się tylko jeśli gracz odkrył wcześniej 2 Tajemnice z podziemnych placówek badawczych znanych jako Tajne Lokacje. Gracze muszą się spieszyć ponieważ gra ma limit czasowy. Gdy Ostateczna Emisja uderzy wszystko przepadnie...ROZGRYWKA W każdej turze gracze wykonują 2 Akcje (ruch eksploracje konfrontacje itp.) po czym każdy odczytuje Kartę Wydarzeń która zawiera tekst dotyczący krótkiego zdarzenia. Na koniec tury pierwszy gracz dobiera Kartę Wieści i rozpatruje jej efekt.NASTRÓJ Ta gra planszowa skupia się na aspekcie przetrwania. Strefa przedstawiona na planszy jest skrajnie niebezpiecznym i odizolowanym obszarem z bardzo ograniczonym dostępem do użytecznego wyposażenia i zapasów. Gracze muszą pamiętać o regularnych naprawach ich Przedmiotów oraz kupowaniu nowych. Niezwykle istotne jest także odpoczywanie w celu zmniejszania Zmęczenia oraz leczenie Obrażeń.STALKERZY Każdy z graczy wciela się w rolę 1 z 10 Szperaczy dostępnych w grze. Każdy Szperacz posiada swoją indywidualną Zdolność Specjalną zestaw podstawowych Umiejętności i startowy ekwipunek. Wartości takie jak Czujność Sprawność czyIntelekt określają jak dobrze radzą sobie z omijaniem zagrożeń i pułapek walce z mutantami oraz wyciąganiu Artefaktów z anomalii. Historia Szperacza wyjaśnia jego/jej Cel Osobisty - powód przybycia do Strefy. Różnice pomiędzy Szperaczami sprawiają że gra każdym/ą z nich jest całkowicie odmienna.
The long-awaited return of the classic dungeon-crawl! Throughout the mortal realms the legends of the Silver Tower are recounted with awe and admiration. Tales of disparate champions good and evil brought together by naught more than fate battling against sanity-shredding horrors in the ever-shifting domain of the Gaunt Summoner of Tzeentch. Tales of bravery heroism treachery and betrayal. Tales of teamwork success and glory-hunting failure.Some who tackle the Silver Tower seek a boon from the Gaunt Summoner others wish to learn his true name that they might destroy him. All must face foul writhing monsters bizarre labyrinthine corridors bristling with traps and strange maddening riddles before they even gain the chance to stand before his fell sorcery. The greatest champions those who grow in strength over time as they solve the Silver Tower’s secrets even they may fall at this hurdle – yet the riches power and freedom they could gain drive them ever forward. But for every tale that ends in glory another falls short bringing only madness and despair…Warhammer Quest: Silver Tower is a stunning boxed game for two to four players set in the shifting labyrinthine lair of a sinister Gaunt Summoner! Work with your friends to conquer the secrets of the Silver Tower or take the glory for yourself – characters level up and become stronger with persistent stats kept between games. The thirteen double-sided board tiles mean no two adventures need be the same; a roll of the dice can send your adventurers off on wild tangents with literally thousands of different dungeon-crawl combinations.
The World of SMOG: Rise of Moloch is a Victorian adventure board game for 2 to 5 players set in an alternate England where magic and technology have taken an extraordinary turn. Playable as a campaign or individual adventures Rise of Moloch puts one player in the position of the Nemesis against the intrepid Gentlemen controlled by the other players trying to save the Crown. Secretly activate the order of your characters through different scenarios enjoy your steam power weapons and save your special actions for the most opportune moments - you surely don't want to make your opponent stronger!Rise of Moloch is a campaign driven adventure played over a series of missions each telling part of the overall story of Moloch's rise to power (or defeat at the hands of the fearless Gentlemen!). Each mission features a unique board setup and goals for both the Nemesis player and Gentlemen players to complete. More so subsequent missions will be impacted by the outcome of the one before it weaving the overall story and game-play together to make each campaign unique.Players will each control one or more of the intrepid Gentlemen or in the case of the Nemesis player cunning Agents and Minions all with unique powers and upgrades they will utilize to complete the various goals of each mission.
The Kingdom is in grave danger once again but our mighty adventurers are nowhere to be found. The King has stepped in and offered to pay any mercenary for taking up arms against the darkness. This quest falls on the shoulders of four mercenaries each with a unique set of skills to band together to vanquish this evil from the Kingdom.Set a Watch: Swords of the Coin is both a standalone game for 1-4 players and an expansion that can be combined with the original cooperative game. Featuring all new characters this bunch of adventurers has to be motivated to work together. Every round you will visit all new locations and pick an adventurer to rest and get paid to take camp actions. You can use this coin to purchase powerful items from the new Merchant board and item deck. These items will assist the rest of the party on watch as they battle a line of all new creatures trying to make their way into camp. It is still a battle to keep the campfire burning! Use your wits and skill to fight for the light…or all will perish in the darkness.—description from the publisher
Survive The Island is a cutthroat game in which players seek to evacuate their adventurers — especially those of a high value — from a sinking island to maximize their score.An island made up of forty hex-tiles is slowly sinking into the ocean as tiles are removed from the board. Each player controls ten people (valued 1-5) that they try to move towards the safety of the surrounding islands before the main island's volcanoes finally erupt. Players can either swim or use rafts to travel but must avoid sea serpents kaiju and sharks on their way to safety.—description from the publisher
Kings of Ruin is a new stand-alone story campaign from the team behind the acclaimed Tainted Grail board game set in the same universe. Playable with a brand new set of exciting characters it continues the stories of Fall of Avalon Last Knight and Age of Legends while also providing a perfect self-contained entry into the saga for new players.During your experience with the game you will explore new land (with a totally changed system of traveling through Wyrdness) solve encounters with force or diplomacy with unique puzzle card system and develop your heroes with new passive skills cards and powerful items.Most importantly you will discover a dark immersive story of abandoned land at the wrong side of Avalon and Kings of Ruin ruling there: Claudyne the Unknighted. Amberqueen Veneda. Nonus Bishop of the Deep.
The fun mint-tin sized dexterity game that gamers and non-gamers will love!Tinderblox sets players in a campfire setting where each player will attempt to grow the fire. But watch out! Place the blocks badly and you risk burning down the camp!Each turn players draw a card from the campfire deck which instructs them to place a log an ember or any combination of them in various orientations on top of the campfire. Players use tweezers to play with fire and if you drop anything you're considered a fire hazard and you're removed from the game. The player who is the most careful with fire wins!Differences between Tinderblox Day Night and Sunset: Tinderblox Day is the original game. Tinderblox Night is a limited edition version which includes more challenging cards. Tinderblox Sunset includes the Marshmallow mini-expansion (otherwise sold separately) and is made from FSC-compliant materials.
Kinfire Chronicles: Night's Fall is a co-operative campaign game for 1-4 players that blends thrilling fantasy adventure with tactical edge-of-your-seat combat. Play as one of six unique Seekers sworn to protect the city of Din’Lux and help rebuild the world beyond. Armed with kinfire lanterns you’ll brave the Starless Nights battle the creatures that emerge and guard each others’ backs against the malevolent forces trying to stop you.Each quest has three phases: adventuring battle and exploration. In the adventuring phase players make choices based on options presented on the quest cards and need to accomplish something (such as crossing a river or chasing down a suspect) by flipping the correct number and color of cards from their decks. In the battle phase players work together to defeat enemies on a physical battle map. Turns are determined by drawing chits out of the destiny bag with each enemy having numbered tokens that correspond with different attacks and actions. Players may play action cards on their own turns to do damage and can play boost cards on other players' turns to do things like reduce damage move players or even return a drawn chit to the destiny bag for redraw. The game doesn't end if an objective isn't achieved or an enemy defeats the heroes but it will affect later gameplay and choice options. Lastly on certain quests players can return to the city in the exploration phase to speak to NPCs purchase items and level up their decks.Woven throughout each of these phases are cards that require you to make a choice such as resting before moving on or charging into battle or whether or not to spare someone's life. The characters in the game have their own set of morals and standards and playing according to your character can earn you Kinfire tokens that help you level up. Ultimately though the decisions you make are yours alone.—description from publisher
When offered a lucrative job a lone bounty hunter begins a journey that will put his skills to the test and redefine his world.The Mandalorian: Adventures allows players to experience a new part of the Star Wars universe on their tabletops. Navigating unique maps and missions players must co-operate to accomplish their goals and avoid defeat. Play as one of eight unique characters each with their own deck of cards and strategies that will help you fight enemies and solve dilemmas to complete mission objectives. All of the action takes place in an illustrated map book as players recreate iconic moments from season 1 of the hit Disney+ series. With an intuitive system that's easy to teach the game grows with new rules components and mission types added over time – some even featuring a hidden traitor mechanism...A Cooperative Game of Daring Missions: Re-live some of the most iconic moments from The Mandalorian Disney+ series! You and up to three friends must work together relying on each other’s skills and wits to overcome dangerous challenges. Plan your moves carefully and strive to avoid crises!Be the Hero: Play as The Mandalorian and 7 of his most recognizable allies each with a personalized set of skills. Take advantage of Greef Karga’s underworld connections deploy emergency repairs as IG-11 or unleash The Mandalorian’s lethal arsenal. Discover exciting synergies between characters and utilize each other’s strengths to complete your objectives!Live the Adventure: Cooperation is key as swarms of enemies will hinder your progress through unique missions. Employ clever card play to traverse distinct maps deal devastating blows to enemies gather valuable intel and plan out your next moves. Beware! Bombastic gambits will draw the attention of your foes and may trigger even greater perils.Expand Your Horizons: Each play will reward you with tantalizing new content that enhances your game in novel ways. Some will grant new skill cards for your characters increasing their power and unleashing new combinations of abilities. Others will unlock additional ways to play including a Hidden Motives mode that will make you wary of your once-trusted teammates. The game grows with your expertise delivering enough variable content to keep you coming back for more.
In Fate of the Elder Gods players take on the ever-maddening role of cults trying to summon ancient evil and herald the fall of mankind! Each cult is in competition to be first to summon their god but they all must also repel intrepid investigators working to seal off the gate to beyond with Elder signs. Gather arcane artifacts cast powerful spells embrace the Dark Gift of your Elder God and be first to hasten doom...before it's too late!During the game players use a variable hand of spell cards to do one of two things to aid their cult in their mission: Use the spell's Astral Symbol to navigate the areas around Arkham on the unique Fate Clock board or use the symbols in a location's Astral Column to ready a spell. Readied spells can be cast at any time but while in a cult's Spell Reserve their primary Astral Symbol can aid in readying future spells creating an engine for pumping out more potential power.As cults travel to the six locations on the Fate Clock they activate specific powerful abilities such as gaining useful artifacts at The Museum or enabling their Elder God's Dark Gift at The Ceremony. As cults send more and more cultists to a location they may gain control there adding even more powerful abilities. However cults must be careful how they navigate Arkham as a location with lots of activity will attract pesky investigators. Tempt fate too many times and the investigators may raid your cult's lodge placing Elder Signs and generally getting in the way of summoning your Elder God. Gain too many Elder Signs and it's game over!If any cult can manage to raise their Summon Track to 9 before the investigators save humanity their Elder God awakens and they win! Of course win is a relative term as it will certainly herald the end of the world — but that's a small price to pay for eternal servitude to the Ancient Ones.
In Deliverance you take on the role of an elite angelic warrior in the army of Heaven. Since the victory on the Cross you have hunted the fallen angelic Princes. Once your faithful brethren they now lead Satan’s forces of Darkness in a bitter war against the humans bent on corrupting every last soul. In a bid to end their reign of chaos you have planned a daring mission into one of their great Strongholds - The seemingly quiet human city of Fallbrook. Armed with your weapons courage and your God-given angelic powers you and your faithful allies must overcome legions of demons to slay their leader. But be watchful for the darkness of the mortal world seems to be spreading into the spiritual realm.Deliverance is a cooperative tactical board game that can be played in either a story driven campaign mode or skirmish mode. Each player has unique powers that can be added to with Talent grants. Each victory brings experience points.—description from the publisher
Sub Terra II: Inferno's Edge is a cooperative adventure board game. You and up to five friends must explore a tile-based volcano temple to steal a legendary artifact. To get it you must find the path to the inner sanctum unlock the secrets within then escape the way you came.This is a dangerous place. You'll need to work as a team to avoid deadly traps brave scorching lava and defeat the temple's mysterious guardians. Stick together to share your skills or split up to cover more ground. But beware - the volcano stirs beneath you and you're running out of time...In Sub Terra II: Inferno's Edge players will be progressively revealing new tiles forming the board mapping the volcanic temple from its sunlit entrance to its fiery core. As players explore through the temple they will have to overcome obstacles avoid hazardous terrain and face the ferocious guardians of the 'artifact'. On each player's turn after taking their actions a random hazard will activate making careful planning of actions essential to survival.Players must collectively locate and obtain 3 'keys' mysterious objects that are needed to gain entry to the chamber containing the legendary artifact. Your adventures must be quick though as the volcano stirs and as the game progresses you get closer to the volcano erupting flipping tiles to completely inhospitable lava flows that will chase the adventurers from the cave.—description from the publisher
Oniria — the world of an ancient dragon civilization. Tales describe the land as an idyllic paradise filled with marvelous dragon-made wonders and surrounded by a flourishing wilderness. The only portal to that world is the Wonder Book an ancient tome locked away in an abandoned tower. It sleeps covered in dust awaiting the one thing it desires most: you.Wonder Book is a pop-up game for 1-4 players in which each player takes the role of a teenage kid in a group of adventurous friends. This is a co-operative game in which you all win or lose as a team.The game is split into six consecutive scenarios (chapters) each composed of a specific deck of pre-sorted cards that contain the rules the story and the challenges you have to face. Each chapter has you explore a new part of the interactive 3D cardboard pop-up book and reveals more about the world in which your adventure is set.Starting with the first card of the chapter deck the story unfolds until you reach a goal card. These cards show a goal that must be achieved to proceed and explain how the players' and enemies' turns take place. Each hero can perform three actions per turn including moving and fighting using their individual skills collecting sparks of magic (used to perform special actions) and interacting with cards and pop-ups. Once all heroes have taken their turn a Wyrm card determines how the enemies will respond by moving attacking spawning or doing something unexpected.The basic mechanisms are easy to grasp but the game keeps changing as each scenario offers different things to do. You will find yourself exploring fighting bosses solving riddles playing little minigames looking for clues...anything is possible during the story!—description from publisher
Description from the publisher:There is a secret world where ancient evil weaves a modern mystery… they call it Little China. It’s where Big Trouble was waiting for Jack Burton and his friends as they uncover an ancient diabolical plot. The evil minions of the immortal ghost-sorcerer Lo Pan are waiting to chop down the players with axes and guns in dark alleys and all throughout the battle-torn streets of Chinatown. Now Jack Wang Gracie and the rest of the gang must muster up all of their courage survive against hordes of baddies and then face off in a showdown with the darkest demon of them all Lo Pan!Big Trouble in Little China the Game sends you and up to three other players on a wild adventure to experience the unknown and mystical underworld of Chinatown. Each brave character uses their own unique talents and abilities to take on various missions throughout Little China; working together to gain enough Audacity to take down Lo Pan the Three Storms and a slew of other powerful henchmen in this cooperative replayable cinematic experience.You will venture through the iconic locations in Chinatown saving the helpless and thwarting evil plans all the while discovering weapons and rare magics to use to your benefit. Player actions are powered by thematic dice that are rolled each round. These dice will be used to take part in combat testing your luck taking audacious actions and get players in and out of “Big Trouble. But beware: roll bad luck and suffer the consequences!The clock’s ticking as Lo Pan inches closer to breaking the curse and regaining his mortal form. The heroes are thrown into a final showdown with Lo Pan and his most elite bodyguards to finally put an end to his reign of terror. You’ll need all of your guts and glory to rescue the green eyed beauty defeat ancient magic and save Chinatown... in Big Trouble in Little China: the Game!Big Trouble in Little China: The Game – Deluxe Edition Adds a Campaign and makes the game playable by up to 6 players
Spire's End is a solo and cooperative card game with enemy encounters interactive story-driven scenarios and high-end art & design. It's a unique gaming experience without a lot of baggage. Simple set-up intuitive rules and minimal components. No DM no bookkeeping or character sheet. Just you an oversized deck of cards dice and cube markers.I am trying to harness my childhood entertainment raw analog and unknown. My influences include a wide range of childhood nostalgia like ’70s D&D Planet of the Apes The Time Machine and Land of the Lost. There are hints of Zork Monkey Island and ’80s-’90s fanzines.It should feel like something tucked away in the closet for decades that you just discovered. Admittedly with some modern aesthetics… we will pretend it’s ahead of its time.It's the grisly tale of a strange tower that emerges in the heart of a bustling Viking city. The townsfolk have vanished. It’s up to you to mount a rescue and unravel the mystery at any cost.You move through the game like a book. But in this case it's a stack of ominous cards. Flip them over make difficult choices and let the story unfold. You have 7 adventurers (7 chances) to face the countless dangers of the spire. The core gameplay mechanics revolve around combat.To perform actions & attacks it will cost characters hit points. Every action is a risk. To execute stronger attacks you will need to spend more hit points. This makes for tense close ruthless battles. Higher risk garners greater rewards but at a higher cost. Choose your actions carefully!This is a Six-Chapter adventure each of which includes a major encounter loot choices dice events and a lot of surprises!
In the magical land of Navoria new and strange continents have emerged from the sea. The council of Navoria has decreed that the new continents must be explored and you and a handful of other intrepid adventurers have answered the call... the stage is set for the adventure of a lifetime in Explorers of Navoria!In Explorers of Navoria you'll take action tokens from the bag and use them to draft Adventure cards into your tableau.Adventure cards help you explore Navoria build settlements in the newly emerged continents craft supplies and items and collaborate with the different races of Navoria.Some of the Adventure cards give instant benefits boosting your powers; some give ongoing abilities engine-building in your tableau; and all of them increase your reputation with different races of Navoria unlocking end-game bonuses through set-collection.After drafting Adventure cards you'll use the same tokens you drafted from the bag to visit locations on the mainland of Navoria in a worker placement phase. Worker placement locations reduce in power after each token is placed so you'll want to visit each location first to get the best benefits!
Embark on a journey of exploration and discovery along the historic John Muir Trail through the High Sierras of California. Explore the majestic mountains and lush meadows the picturesque waterfalls and alpine lakes. Scale the heights of Yosemite's iconic Half Dome or Sequouia's Mt. Whitney! Enjoy meandering through Evolution Valley or Tuolumne Meadows pausing to take in the beauty of Thousand Islands Lake or cooling your feet in the Kings River. Be humbled beneath a giant and ancient Sequoia or catch (and release) a Golden Trout listen to the song of an Ouzel watch Marmots at play or spot the rare Snow Plant. Happy trails!Trailblazer: The John Muir Trail takes place over the course of twelve days/rounds of hiking and backpacking along the John Muir Trail (JMT). You will experience daily trail encounters choose to explore destinations along the trail acquire and manage natural and personal resources discover and observe the sights and sounds of your environment adapt to ever-changing weather conditions and move along the entire trail all while wisely using the items in your backpack to maximize your experience.You can earn trail points in several ways along the route such as placing workers on your tracks collecting sets of field guide cards scoring instantly with destination cards and using your backpack gear efficiently.
Mythwind is a cooperative & solo cozy board game with unique characters magical sprites engaging story and an unending adventure.During the game the characters are working together to establish and build a new town in the magical Mythwind Valley. They work to achieve various goals by constructing buildings within the town adventuring throughout the region navigating relationships with the mysterious sprites who inhabit the valley and developing their character-specific professions.As an open-ended game Mythwind has no distinct conclusion. Although many players may find a natural end point to their game at the conclusion of the story players can continue to play the game for as long as they would like over as many game sessions as they wish. As players progress through the game their town will develop and grow reacting to changing seasons and to the members of the community over time. Progress made can be easily saved using the provided game trays which offer a quick and easy solution for both tear-down of the current game and setup of future games.
Starcadia Quest is a new standalone campaign game for 2 to 4 players. The dastardly Supreme Commander Thorne is looking to control the galaxy (at least a good portion of it) and each player leads a crew of two heroes flying through space on a quest to defeat him. While they share the same goal the different crews are not exactly in league with one another. They will compete as much with each other as they do with Thorne and his army.
Sword & Sorcery is an epic-fantasy cooperative board game in which 1-5 players fight together against the forces of evil which are controlled by the game system itself.Ancient Chronicles a new starting point for the game is fully compatible with the original Immortal Souls campaign in terms of gameplay allowing players to cross over heroes and monsters from one campaign to another. Gameplay remains familiar but this new cycle also introduces new elements to the setting expanding both the narrative engine and the mechanisms without making the game more complex.The Ancient Chronicles campaign is set in the distant past of the events narrated in the Immortal Souls campaign.New features in the game:
Join a brave party of adventurers! Explore a dungeon filled with monsters traps and treasure!In Dungeon Raiders each player takes the role of a different adventurer. You'll need to work together to survive the dungeon but only one of you will make it out with the most treasure and win the game! The dungeon is different each time you play offering new surprises as you collect treasure trigger traps and fight off horrible monsters.
Dead Cells: The Rogue-Lite Board Game is a dungeon-crawler that offers a cooperative rogue-lite experience inspired by the Metroidvania genre playable with 1-4 players and with a gameplay of around 45 minutes. Explore the ever-changing island of Dead Cells in this ruthless dungeon crawler. Explore. Kill. Die. Mutate. Repeat.Choose one of the four Beheaded (Woah hold on... Isn't it supposed to be only one of these guys? Is this one of those stupid time-loop plots?) As you resurrect with very little clue of what’s going on you will...• Explore Biomes. Choose your path wisely within a sprawling ever-changing castle! Will you upgrade one of the character powers with a scroll? Or will you choose a chest to equip a new weapon? Will you find the hidden runes that will open new paths and access new biomes? This won’t be a walk in the park though. Because the island is infested with the abominations born from the Malaise be ready to…• Kill Enemies. Each character class has unique power sets and a deck of action cards. For each enemy encounter you will only need to pick one action card to cover all three phases of a fight. Loot equipment gold scrolls and Cells from the corpses of your enemies and get stronger but beware... Your health pool is limited and sooner or later you will...• Die. Wandering through enemy-infested dungeons isn't the safest activity even for your beheaded heroes. There will eventually be one monster too many or you could step on a fatal trap and lose all your scrolls equipment and accumulated gold. But this is far from the end for you! Even in death you will be able to keep your precious Cells to…• Mutate. The Collector will let you spend your Cells to buy permanent mutations that will give you more power... forever! Choose cards to buy from three different decks: Brutality Survival or Tactics. Get action cards to enhance your card deck. Find blueprints to grow your loot deck. Increase your health pool. Unlock additional item slots and much more… Unless you prefer to throw your Cells into this mysterious well... It seems like a pretty stupid thing to do with your hard-earned Cells but hey you do you bud... Death is no excuse to take a nap so...• Repeat. Death is not the end either! You’ve already lost your head remember!? As the day starts again in a new loop use your new permanent mutations to exact revenge on whatever killed you last time. Go further and deeper into the island and kill the bosses to access new starting biomes. Previously-played biomes keep changing as stronger monstrosities spawn in them along with powerful new items. (Damn! Will this game ever end?)Official Dead Cells page for FAQ / Rules / Player Aids downloads: https://deadcellstheboardgame.com/FAQ/
Soar to dizzying heights in the electrifying cooperative adventure. Work as a team to explore a mysterious platform that floats at the center of a savage storm. Connect a circuit of cables to launch a secret rocket — all before you are struck by lightning or blown off to the depths below. It's a high-wire act that will test your team's capacity for courage and cooperation. One false step and you all could be grounded…permanently!This latest installment in the Forbidden... game series takes you to new heights with several novel challenges including collectively planning a terrain using only limited information and constructing a real electrical circuit.
Skull Tales: Full Sail! is a semi-cooperative pirate adventure game for 1 to 5 players. In Skull Tales you are a pirate of the Caribbean Sea in search of fame and fortune. The game is played out in three phases: Adventure Journey and Port. These phases are games in and of themselves with mechanisms and components of their own. There are also many RPG elements.—During the Adventure phase you explore mysterious islands dangerous caves abandoned temples and pillage colonial villas. You will come up against treacherous red coats and their officers and cross swords with conquistador skeletons all while trying to evade curses from Mayan mummies. And don't forget the mighty darkclaw and his abominations ruled by Yemaya Goddess of the Sea. Amazing treasures and legendary artefacts that no man has ever laid eyes on await you in the phase of the game.—In the Journey Phase you form part of the crew of The Southern Lady sailing the menacing seas of the Caribbean in search of valuable treasures. You will board ships and face all kinds of dangers like the most-feared creatures of the seven seas. Make sure you win the trust of your fellow crewmates so that when it comes time to mutiny you can take on the captaincy and benefit from its many privileges...—Finally you have the chance to rest and spend your booty during the Port Phase. Upon your arrival to Tortuga you will be able to visit the cantina listen to rumors and tell great stories about your feats that will turn you into a legendary pirate. You can also visit Madame Claude's Mansion and be treated like a noble. Perhaps though you prefer to go to the market to buy that sword that'll come in handy for your next adventure. And of course if you go down to the docks you can take on some assignments for the Captain who is always willing to earn a few extra doubloons selling contraband. For those troubled souls in search of a cure for some curse or wound there is the Chapel. But watch out! The streets of Tortuga can be dangerous and you never know what surprises they might have in store for you. And remember best be on time when it's time to embark or you'll lose prestige!(SPANISH/ESPAÑOL)Skull Tales !A toda vela! es un juego de aventuras piratas semi-cooperativo de 1 a 5 jugadores. En Skull Tales vas a ser un pirata en los mares del Caribe en busca de fama y fortuna a lo largo de sus tres fases de juego: Aventura Travesía y Puerto. Dichas fases son juegos en si mismos tanto por mecánica como por sus diferentes componentes. Es un juego que tiene mucho de RPG:- En la Fase de Aventura vas a explorar misteriosas islas peligrosas cuevas templos abandonados o saquear villas coloniales. Te enfrentarás a los peligrosos casacas rojas y sus oficiales; cruzarás tu espada con los esqueletos conquistadores mientras evitas los hechizos de las momias mayas; combatir al poderoso pinzaoscura y sus abominaciones del mar dominados por Yemayá la diosa del mar. Te aguardan asombrosos tesoros y legendarios artefactos que jamás han visto los ojos de ningún hombre.- Durante la Fase de Travesía formarás parte de la tripulación de La Dama del Sur navegando por las amenazadoras aguas del Caribe en busca de valiosas mercancías abordando navíos enfrentándote a todo tipo de peligros del mar y evitando a las bestias más temidas de todos los océanos. Pero no olvides ganarte la confianza de la tripulación a la hora del motín si quieres hacerte con la capitanía y disfrutar de sus privilegios...- Por último tendrás la posibilidad de descansar y gastar todo tu botín en la Fase de Puerto. A tu llegada a Isla Tortuga podrás visitar la cantina escuchar rumores y contar las historias que harán de ti un pirata legendario; o acudir a la Mansión de Madame Claude para recibir el tratamiento de un noble. Quizás prefieras acudir al mercado para comprar esa espada tan necesaria para tus incursiones o esos mejunjes que pueden salvarte la vida en tu siguiente aventura. Sin olvidar que en los muelles aguardan los encargos para el Capitán que siempre está dispuesto a ganarse algunos doblones extras cuando se trata de llevar a cabo algún contrabando. Para aquellas almas aquejadas de alguna maldición o de cuidado para sus heridas tienes la capilla. Pero ¡cuidado! Las calles de Isla Tortuga pueden ser peligrosas y nunca sabes con qué te van a sorprender. Más te vale no llegar tarde a la hora de zarpar si no quieres perder tu prestigio.
Description from the publisher:Walpurgis Night May’s Eve is always a nightmare in witch-haunted Arkham. There are bad doings and a child or two frequently goes missing. This year Miskatonic University students engaged in occult studies have been turning up dead. Arkham Police in deference to your unusual expertise have asked for your help to get to the root of the matter. Time is of the essence because after Walpurgis Night the trail will grow cold and the culprits will retreat to the shadows until the next Witches' Sabbat when the next cycle of deaths will begin.As private investigator Howard Lovecraft you will investigate events based on the stories The Dreams in the Witch House (1933) The Thing on the Doorstep (1933) and The Unnamable (1923).Arkham Noir is a solitaire card game inspired by the interconnected stories of H. P. Lovecraft and other authors re-imagined as noir detective stories. Each case stands alone.Gameplay consists of adding cards to open cases creating lines of investigation in an effort to solve them. The ultimate goal is to score five puzzle clue cards in order to piece together the big picture before running out of time or mental stability. Each newly shuffled deck is the start of a unique challenge with adjustable difficulty levels to accommodate all level of players.•••Como cada año en la ciudad embrujada de Arkham la noche de Walpurgis en las vísperas del 1 de mayo trae consigo malos augurios desapariciones y sucesos inexplicables. Este año han aparecido muertos varios estudiantes de la Universidad de Miskatonic que investigaban temas relacionados con el ocultismo. Una vez más la policía de Arkham reclama tu inusual experiencia para llegar a la raíz de los hechos. Debes actuar con rapidez antes de que las huellas del culto se desvanezcan y los culpables vuelvan a ocultarse entre las sombras donde permanecerán hasta el Sabbat de las brujas cuando comenzará un nuevo ciclo de muertes.Ponte en la piel del investigador privado Howard Lovecraft e indaga los sucesos basados en los relatos: “Los sueños en la casa de la bruja” (1933) “El que acecha en el umbral” (1933) y “Lo innombrable” (1923).Arkham Noir es un juego inspirado en la interconexión de relatos de H. P. Lovecraft y otros autores reinventados como historias detectivescas de novela negra. Cada caso de la serie Arkham Noir es independiente y se juega en solitario. El juego consiste en ir añadiendo cartas de pista a las líneas de investigación de los diferentes casos abiertos con el propósito de resolverlos. El objetivo final es recabar 5 tipos de pista diferentes con el atributo Puzle que al unirlas nos proporcionen la perspectiva general de los sucesos acontecidos cuidando de que no se acabe el tiempo o perdamos la cordura.Cada volumen de la serie nos enfrentará a un reto único con grados de dificultad adaptables para cualquier tipo de jugador.
Gather your gear and prepare to dive into the labyrinth! Teeming with untold treasure the tunnels are said to be inhabited by unusual creatures both adorable and terrible. Keep your wits about you as the very walls shift in the torchlight......it's time to drop into the dungeon!Dungeon Drop is a lightweight dungeon crawler for 1-4 players featuring a novel spatial element that assures no two games could possibly be the same. At the start of each game cubes of varying colors which represent both loot and monsters in the dungeon are dropped onto the table from a height of 6 to 12 inches. This creates a dungeon layout with infinite possibilities. You then use your customized hero to explore the dungeon use your unique abilities and ultimately loot a room that won't kill you!—description from the publisher
For some reason the undead were concentrating their attacks on Carolan trying to drag the half elf down into their cold grave.“Lend me your aid! the half-elf yelled to his comrades. Though he dodged left and right with phenomenal agility he still suffered many severe blows and his padded surcoat hung in tatters.Then he heard Arbosh roar triumphantly. The dwarf took another long draft from his beer stein.“By my forefathers Arbosh said “now I am ready! He swung his morningstar upwards with great force and the weapon's three steel weights slammed into the first skeleton shattering it into a cloud of splintered bone and dust.Arm yourself for battle!Aventuria is a dangerous place. Lurking behind every corner may be treacherous monsters exciting adventures or an ill-humored comrade who challenges you to a duel. Gather your weapons armor and magic spells! Acquire unique skills and surprise your opponent with unexpected tricks!But you must strategize as well - will you gather your strength so you can play a Shining Blade later? Or will you keep attacking with your dagger and try to disarm your opponent?Aventuria is a fast-paced card game for 1-4 players ages 14+ where each player takes the role of a hero from Aventuria. Choose from Arbosh the fierce dwarven smith Layariel the fleet-footed elven scout Carolan the cunning half-elven rogue or Mirhiban the mysterious Tulamydian mage.In Duel Mode heroes fight against each other while in the cooperative Adventure Mode heroes join together as a party and go on exciting adventures. Whether battling against each other or standing united against a terrifying foe players draw action cards every round which constantly improve their abilities. But beware for each round brings new challenges and you must always watch for surprise attacks from your enemies!
Long before the threat of the Nemesis before the perils of warp drive or the founding of our own Space Academy humanity experienced a Golden Age of space exploration. The mineral riches of the thriving Moon colony inspired legions of hearty Earth citizens to seek their fortunes in space. Humble rockets probed the farthest reaches of the solar system in an eager quest for resources and brave colonists forged homes wherever they could survive. Pioneer life was hard but the men and women who worked and raised their families on those planets and asteroids had much to be proud of.Then the rumors began — whispered tales of frontier abductions and sightings of mysterious creatures. By the time the secret invasion was exposed the aliens were everywhere. Families had been stolen away by slavers from the stars and the peace-loving survivors had no choice but to arm themselves and fight. Fight to stop the alien attacks! Fight to free the helpless abductees! Fight to throw the aggressors back into space and end forever their power to threaten humanity!Thus was born the Rocket Patrol – an organization of brave and hearty women and men dedicated to defending humanity and taking the fight to the alien menace from the stars.Space Cadets: Away Missions is a cooperative scenario-based tactical action game for 1-6 players which is set in the Golden Age of science fiction. In this game the third standalone title in the Space Cadets franchise of cooperative/team space-themed games from Stronghold Games players take on the roles of adventurous human spacemen who explore UFOs acquire Alien technology and fight hostile extraterrestrials.Each turn spacemen have three action points to spend on activities such as firing their atomic rifles analyzing exotic equipment or subduing the malicious Brain-in-a-Jar. When the spacemen are finished the aliens take their turns by following simple movement and combat protocols; seven types of hostile aliens threaten the players from the repulsive mind leeches to the rampaging titanic sentinels.Space Cadets: Away Missions contains twenty scenarios linked in a campaign story. Each mission features different combinations of aliens on different spaceships with hexagonal map tiles arranged to form flying saucers rocket ships space stations etc. Cooperation tactical planning and good dice are essential if the spacemen hope to overcome the relentless horde of little green men.
Ultra•Quest is a roleplaying-board-game in which you play a group of four intrepid adventurers. In just ten minutes you create your very own group from eight races (humans elves dwarves halflings half-elves half-orcs centaurs and half-ducks) and six professions (fighter ranger thief seafarer cleric and wizard).Your heroes roam the dangerous realms of Ultimor in search of adventure Ruhm! (fame/XP) Ehre! (glory) and of course: gold.You will be the kings personal heroes and thus attain knighthood upon amass a enough Ehre! (glory) or finding one of the legendary treasures!Bewarned though: It may take hours or even days to complete this goal and you may even fail at the last instant. ---Ultra•Quest ist das Rollen-Brettspiel bei dem Du eine Gruppe unerschrockener Abenteurer spielst. Wähle zu Beginn aus 8 Rassen und 6 Berufen Deine unverwechselbare Gruppe. Die Erschaffung dauert nur 10 Minuten. Tauche ein in die fantastische Welt von Ultra•Quest!Deine vier wackeren Recken streifen durch das Königreich Ultimor stets auf der Suche nach Abenteuern denn die verheißen Gold Ruhm! und Ehre! Sammle wichtige magische Gegenstände und werde mächtiger. Aber sei auf der Hut! Überall lauert die Gefahr! Handle klug dann findest Du am Ende Deiner Queste vielleicht den legendären Schatz und wirst zum ewigen Helden von Ultimor! Viel Glück Reisender viel Glück!
Our intrepid author Paige Turner is back! In Paperback Adventures you get to play as the protagonist in one of Paige's wild brainstorming sessions. Conquer a menagerie of pulp novel characters in this solo deckbuilding word game.Just like in the original game Paperback — and the follow-up game Hardback — you will build your own deck of cards throughout the game and those cards will have letters to help you spell words every turn. But in Paperback Adventures instead of testing your wordsmithing wit against other players you will use your words to defeat a series of AI enemies in roguelike fashion.Paperback Adventures is a solo-focused game. It was designed from the ground up as a strategic highly-replayable solo word game. There are also additional gameplay variants for cooperative play between two players. There are three playable characters that have different strengths and playstyles.The core box is NOT A COMPLETE GAME! One Character Box required (Ex Machina Damsel or Plothook)
Over a thousand years ago Valandor the greatest known hero fell in battle fighting to protect the lives of those around him. From shore to shore all owe thanks to his wondrous legacy. Now sacred sites across the land have been defiled and plundered by the disgraced wizard Mortibris who along with his vile undead minions will stop at nothing to obtain the secrets of Valandor’s power. Only the bravest heroes dare oppose him. Thrown together from the far corners of the realm they step boldly into the depths ready to face whatever foul evil awaits them…Hero your quest begins here!Embark on a fantasy adventure for up to five players with Dungeon Saga: Dwarf King's Quest. With highly detailed game-pieces and learn-as-you-play rules this set contains everything you need to transform your tabletop into a deep and immersive world of heroes and monsters. Play a single game in just 30 minutes or combine the carefully composed adventures for countless hours of classic quest gameplay. When the fate of the world hangs in the balance which part will you play in the epic Dungeon Saga? -Epic story-driven campaign -Classic quest atmosphere -Easy rules you can learn as you play -Characters that develop as the adventure unfolds -Beautifully illustrated 3D dungeons with doors barrels bookcases and more! -26 detailed and fully assembled miniatures in coloured plastic -Evocative ‘ancient tome’ packaging in a protective sleeveOne player takes the part of the evil dungeon overlord with the forces of evil at his command and the others divide the mighty heroes between them. Each hero has strengths and weaknesses and teamwork is the key: The mighty barbarian can slaughter many foes at a time yet he is lightly armoured and vulnerable to strong enemies. The Dwarf on the other hand is steadier as his thick armour can resist most attacks. The Elf is not as skilled a fighter as either of these instead preferring to stay at a distance where her finely-honed archery skills can best be used. Finally there is the wizard -the others may laugh at his lack of fighting skill yet it is often his magic that carries the day. If the others can keep him alive that is.This core set will be supported with a raft of expansion products as time goes on adding new challenges and game modes to your Dungeon Saga. The first of these will be Adventurer's Companion which will add an AI system for solo and fully co-operative play the ability to create unique characters from scratch using any model in your collection the tools you need to design your own dungeons and much more!
Welcome to the wild weird world of FANTASTIQA!Fantastiqa is a deck-building board game set in a fantastical landscape of dark forests mist-shrouded highlands and frozen wastes. As you and your foes journey around the board you will subdue strange creatures and fulfill fabulous quests.Each creature you encounter has both an ability and a vulnerability. By playing card symbols to which a creature is vulnerable you can subdue it and recruit it as an ally. Each creature you defeat is added to your expanding deck of cards making its special ability into an ability of your own! A defeated Enchantress will wield her beguiling charms to help you overcome wandering Knights. Knights in turn subdue Dragons adding their fiery breath to your cause. By combining the powers of different creatures you can fulfill curious quests for example:Some of the creatures you encounter carry precious gems which you can spend to purchase powerful artifacts or to summon mythical beasts to your aid. You begin with a handful of household items but you will grow in power as you adventure and gather allies! By completing quests you score victory points and claim other special rewards. The board changes every time you play so prepare for a new exciting adventure each time you enter the world of Fantastiqa!Fantastiqa is easy to learn but challenging to master – a game for families and gamers alike. Additional simplified rules are included for beginners and children.The components are lavishly illustrated with fine art by Caspar David Friedrich Vincent van Gogh Claude Monet Arthur Rackham John William Waterhouse John Bauer Edward Burne-Jones Francisco Goya and others.
The shadows of the Sixth World have every kind of danger you can imagine: ultra-violent gangers flesh-eating ghouls mages that summon spirits from toxic waste backstabbing corporate raiders hard-nosed police officers and even dragons. You don't have much — mainly your guts your wits and your friends — but maybe that's enough. Between you and your teammates you can sling spells hack the Matrix talk a tiger out of his stripes and bring down a charging ork from a hundred yards away. Will that be enough to face down the worst the mean streets can throw at you? You're about to find out.Shadowrun: Crossfire is a cooperative deck-building card game for two to four players set in the gritty cyberpunk fantasy world of Shadowrun. Play a shadowrunner team and take on tough jobs such as protecting a client who's marked for death shooting your way out of downtown when a run goes sour or facing down a dragon. In each game you'll improve your deck with a mix of strategies while earning Karma to give your character cyber upgrades physical augmentations magical initiations weapons training and Edge.—description from the publisher
Your friend’s mysterious disappearance results in the discovery of an unusual item leading you to embark on a journey through time and memory. In this narrative puzzle adventure an intimate coming-of-age story is told through an object that serves as a tarot deck a puzzle game and a work of art. You will need to manipulate cards find hidden messages and solve logic and word problems in order to uncover the deck’s secrets.The tarot deck contains 78 cards--56 Minor Arcana and 22 Major Arcana the latter of which each represent a puzzle. Puzzles are solved using sets of Minor Arcana cards and clues from the story booklet and result in solution keywords that lead players to discover new pieces of the narrative. Some story passages grant items which can be later used to unlock extra scenes and some puzzles have multiple answers allowing players to unlock more of the story if they find all the solutions.Packed with gorgeous illustrations resonant storytelling and unique puzzles The Light in the Mist can be played solo or cooperatively in a small group. It’s non-linear structure and varied puzzle difficulty will engage players of all experience levels with over five hours of gameplay. Do you have what it takes to overcome the challenges thrown your way without getting lost in the mist?
Built on the core of the award-winning Robinson Crusoe: Adventures on the Cursed Island First Martians: Adventures on the Red Planet pits players against the hostile Martian environment and a whole host of new adventures and challenges. The immersive experience is further enhanced with an integrated app that maintains the balance and challenge throughout. Players have the option of taking on the design as a series of separate games in a custom campaign mode in which each successive game builds on the last.
Defenders of The Last Stand is a post apocalyptic adventure game by Richard Launius (Arkham Horror Run Fight or Die Defenders of the Realm) and Jason Maxwell (Agents of SMERSH Mythos Tales) for 1-5 players set in the Western United States more than 50 years after nuclear war. Players take on the roles of Defenders of the last known haven for humanity called The Last Stand. Four outside clans leaders along with their followers advance toward the town and players work cooperatively to defend The Last Stand. Menacing mutants also roam the desert threatening the city's survival. The game will introduce player character mutations - your character can mutate from travel into irradiated areas. Gameplay will consist of both elements of adventure and conflict resolution and Defenders of the Last Stand will come loaded with miniatures including three large sculpted miniatures of the invading Clan leaders as well as their minions - sculpted by Chad Hoverter. The four warrior clans include raiders on bikes and in cars; Amazons on large mutated beasts; a third clan of techno savvy yet criminally insane youths; and finally a large winged creature so mutated that he has lost all traces of his old humanity.Today we discovered a fallen caravan not fifteen miles up dry road. I had been that way to visit Auntie's just recently and there weren't no caravans fallen or otherwise there before. This means the Raiders have been circling the last stand for at least the last two weeks. Pepzi asked me to stay a while in case they attack. No more scavenging for now she said. Something is brewing. The air hurts my lungs. I see shadows in the hillside. The air is more dry than usual. My lips have all but cracked off. Doc gives me salve to put on them but I tell him to keep it for the kids. New families are appearing in Stanfield. It's a good sight to see. We are finally surviving a bit and bringing kids into this world again. I'm thinking of how in the good book we are told to be multiply. It's God's will but most would say this land has been forsaken by God but I'm hoping we can start again. Me I'm hoping for the best but my bones tell me there is no best.The Last Stand was known as Stanfield before the great war. While battles raged in the cities across America and the world old-schoolers cowboys fighters and drifters came together in this desert to escape the end of the world. The desert was only the safe place and Detroit says it's where a man learns to be a man. Detroit told me that Stanfield changed its name to The Last Stand back then. Cause it was the last fighting chance for humanity. Detroit knows lots of stories. He is old and claims he was alive in those days 80 something years ago back when they played something called baseball and Nitena. I don't know what to believe from his mouth but he is a hoot to listen to. Course he has been around a long time changed by the Radiation – mutated like many folks but still as human as human can be unlike the raiders. Detroit is one of us now. He knows stuff and and we are going to fight tooth and nail against the raiders wanting to take what we worked so hard to build. Rumor is that they have merged and I reckon they will have to to capture this city. We are bonded together. Even got a little ancient technology and oil. Bad stuff maybe since it is what brought us here. We'll use it carefully. The Last Stand may be our last hope. I don't know if there are any other cities out there worth fighting for. --From the Journal of Marha Bourne Star
Summit: The Board Game is a survival game which thanks to its two-sided game board and variable mechanisms can be played competitively cooperatively or solo.In a competitive game players race up and down the deadly mountain while managing their resources building their path overcoming obstacles and attempting to survive their competition. Summit uses a unique karma system that allows players to actively help or hinder their opponents — but it also affects end game scoring. For a few extra points you could share some of your valuable food or oxygen or maybe you can afford to lose some points so you choose to cut their rope and watch them disappear down the mountain.In a cooperative or solo game players must now work together to overcome the mountain and survive the expedition. Summit is a game so grueling you need only one team member to survive the ascent and descent so players may sacrifice themselves for the good of the team. The mountain has a Sherpa Track and a Time of Day Track added as well as a whole new deck of cards. It is unlikely everyone will be returning from this expedition.With over 190 unique cards nearly 100 tiles unique resource management and tracking on dual-layer asymmetrical player mats and the ability to customize your difficulty and game length Summit guarantees you will never play the same game twice!
Based upon the stories by Robert E. Howard (creator of Conan) Solomon Kane is a narrative adventure board game featuring exceptional 35mm miniatures. It is a highly innovative co-operative game of storytelling resource management and tactical miniatures play. Players take the part of the invisible powers of good and light who aid Solomon Kane in his quest to overcome the forces of Darkness. Each player is one of the four Cardinal Virtues: Courage Prudence Temperance and Justice each with special powers that reflect their unique role.Drawing upon Howard’s famous tales of the Puritan avenger the core box allows players to tell their own versions of the Rattle of Bones Skulls in the Stars and Blue Flame of Vengeance. Expansions recreate Howard’s other Solomon Kane stories as well as adding original adventures for the hero created especially for the game.In Solomon Kane each of Howard’s tales is told as one or more Acts with each Act comprising a full game session. Shorter stories like Rattle of Bones can be completed in a single session whilst longer tales will take multiple sessions to play through.An Act is broken down into 8-10 Chapters and each Chapter has multiple possible outcomes depending upon the actions of the players. Some Chapters offer story choices whereas others see the action play out on the game board as the players work together to aid Solomon Kane in his quest.Using custom card decks and dice each Virtue can control Solomon Kane or his allies moving them around the board fighting enemies exploring locations and interrogating suspects for information. If the odds get too stacked against Solomon Kane the Virtues can even manifest directly to intervene on the board.Opposing Solomon Kane and the players is the Darkness. This twisted reflection of the Virtues is controlled by an AI deck which determines the actions of enemy miniatures thwarts the player’s best plans and competes with them to drive the story in an evil and unholy direction.The world of Solomon Kane is brought to life through the stunning artistic vision of Guillem H. Pongiluppi and game designer Jake Thornton whose ‘puppet master’ game mechanics break new ground in co-operative gameplay. With multiple versions of every single Chapter Solomon Kane is able to combine immersive storytelling with abundant replayability for a truly unique gameplay experience.Who is Solomon Kane? Solomon Kane is a dour English Puritan and redresser of wrongs. He roams the world fighting against the ungodly and evil works of men and foul magic alike. He follows no master save his conscience though that alone drives him to the ends of the Earth to fulfil his quest.All his life he has travelled aiding the weak and fighting oppression. From the bleak moors of England through the damp forests of Germany to the sweltering jungles and savannahs of Africa – even to the shores of the distant New World of America. He neither knows nor questions why is driven to do this. It simply must be done.To Solomon Kane he is the fulfiller of God’s judgment; a vessel of wrath to be emptied onto the souls of the unrighteous. To his enemies he is an implacable fury armed with flintlock and rapier and armoured in unshakeable faith. The knowledge of the rightness of his cause makes him unstoppable and gives him the ability to overcome any fiend or demon.
In Looot you need to gather resources and capture buildings to develop your fjord. Fill your longships and complete your construction sites in order to rack up your victory points. Store up the most riches and you’ll be crowned Jarl of the Vikings!Looot is a clever management game using a double placement mechanism.On the Common board Players are Viking conquering a new territory which allows you to recover resource/building/objective tiles.On your Personal board: You build your village with the tiles previously recovered from the Common board to unlock victory points.It will call upon your optimization logic favoring the best combinations for this race for victory points.—description from the publisher
Darkest Night by designer Jeremy Lennert is a fully-cooperative board game for one to four players (up to six with variants) set in a kingdom broken under a necromancer’s shadow. Each player takes on the role of one of the kingdom’s last heroes (nine playable characters) each with a unique set of special abilities just as they hatch a plan to save the realm.Searching the kingdom provides new powers and equipment to strengthen you and your party as well as the keys that can unlock the holy relics and defeat the necromancer. You can acquire many powerful abilities—unique to each hero—that can help to fight the undead elude the necromancer’s forces accelerate your searches for items and artifacts and more. The knight is a brave and powerful warrior; the prince can rally and inspire the people; the scholar excels at locating and restoring the treasures of the past.But ravenous undead roam the realm and as the necromancer continues to build his power base he blights the land and his army steadily grows. As the game wears on the necromancer becomes more and more powerful creating blights more quickly and effectively. If an area becomes too blighted it gets overrun—and the monastery receives the spillover. And if the monastery is ever overrun the necromancer wins and the kingdom is swallowed in darkness!Before the monastery falls it's up to you and your party to defeat the necromancer in one of two ways: If you can gather three holy relics and bring them all back to the monastery you can perform a powerful ritual to break the necromancer’s power and scour the land of the undead. Alternatively you can try to defeat the necromancer in direct combat—but be warned he will readily sacrifice his minions to save himself.Can you save the kingdom from darkness? Do you have the courage the cunning and the will to withstand the necromancer and his forces? Strategize plan and bring out the best of your abilities to end our Darkest Night!Game Data:Complexity: 4.5 on a 9 scale Solitaire Suitability: 9 on a 9 scale Scale: Each unit represents a Hero the Necromancer or blights in a guerilla war over a small kingdom. Each round represents approximately several days to a week.
Darkest Night by designer Jeremy Lennert is a fully-cooperative board game set in a kingdom broken under a Necromancer’s shadow. Each player takes on the role of one of the kingdom’s last heroes each with a unique set of special abilities just as they hatch a plan to save the realm.Can you save the kingdom from darkness? Do you have the courage the cunning and the will to withstand the necromancer and his forces? Strategize plan and bring out the best of your abilities to end our Darkest Night!
Mistfall is a fully co-operative adventure game set in a fantasy world of mystery eldritch powers and high adventure.At the start of the game each player chooses a hero with a fixed deck of equipment and power cards before embarking on a dangerous journey through a set of monster-ridden locations. Each hero also comes with a pool of advanced abilities that can be added to their basic deck during the game to customize and expand their powers. A variable board setup randomized encounters and enemies a simple but robust monster AI – all that makes for a game that is a varied and challenging experience both solitaire as well as with a group of up to three friends.Gather up your resolve check your gear and get ready to brave the unrelenting Mists. A world of perilous adventures awaits!
In Too Deep is a unique narrative that thrusts you into the future in a tense strategic board game for 1-5 players. Draft characters and spend actions to complete objectives and collect sets. What side of the law will you end up on?In the year 2087 central governments have fallen. What remains are fragmented citystates like New Dawn City struggling to keep chaos at bay. The sinister Syndicate targets these weakened cities for domination by usurping organizing and enhancing the existing criminal elements. In the world of In Too Deep you are part of a secret agency dedicated to stopping the Syndicate at all costs.Cybernetic implants give Syndicate operatives a technological advantage but you have found a way to exploit that power. By infiltrating their cerebral upgrades you can gain control of these criminals. Going deep undercover into the minds of your targets you’ll coordinate crimes of escalating seriousness to get your hands on the critical evidence needed to foil the Syndicate’s looming plot.Each turn you can hook into a new criminal and manipulate their activities throughout the city accessing powerful skills and increased stamina as you grow familiar with their minds. Your physical body is in a secret lab far from the actual action but you are by no means safe. Entering the mind of criminals takes its toll on your morality.Orchestrate crimes strive to put the information you gather to the best use wrestle with dangerously corrupting dilemmas and try to hold yourself together. It will take everything you’ve got to avoid going In Too Deep.
In Africana players travel through Africa taking part in expeditions and trying to be the first to reach various destinations. With the money they earn they can buy adventure cards that earn them precious antiques. Africana features the Book of Adventures game system from Schacht's Valdora in which players can acquire cards that are laid out like books with players turning the pages to find the adventure cards they most want.The game board in Africana shows the continent divided in half at the equator with the cities in the north half colored brown and the cities in the south white. Adventure cards with a brown border can be acquired only in the south and must be delivered to the north while white-bordered adventure cards take the opposite route. Five expedition cards – each showing the starting and ending location and a reward for completing the expedition – are laid face-up on the game board.Each player has one researcher token that will travel around the board and on a turn a player takes one of three possible actions:When a player reaches the destination shown on an adventure card that player scores that card by placing it under his player mat. Some cards show helpers which are represented by helper cards in a player's hand. These cards allow travel on the color shown on the card and return to the player's hand after use but a player who employs many helps will lose points at the end of the game.Once the expedition cards run out the game ends and players score for the expeditions they completed sets of identical and different adventure cards money in hand and a few other things. The player with the most points wins!
Tomb of Annihilation Board Game is a cooperative adventure design in the same series as Castle Ravenloft that's based on the Tomb of Annihilation storyline for Dungeons & Dragons: 5th Edition.Adapted from popular classic AD&D adventure module S1: Tomb of Horrors
Rating: 7.7 | Players: 1–5
Game Type:
StrategyIn the city of Waterdeep rests a tavern called the Yawning Portal named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinth dungeon known as Undermountain domain of the mad wizard Halaster Blackcloak who has seeded his lair with monsters traps and mysteries.As an adventurer in Waterdeep: Dungeon of the Mad Mage you plan to explore Undermountain in search for treasure while navigating numerous traps and ominous monsters.Following in the path of the other critically-acclaimed D&D board games Waterdeep: Dungeon of the Mad Mage features multiple scenarios challenging quests and gameplay designed for a single player or a cooperative group of 2-5 players. The game features new environment and bane/boon cards as well as the trap and spell decks that premiered in Tomb of Annihilation.Waterdeep: Dungeon of the Mad Mage can also be combined with the other D&D Adventure System co-operative play board games including Tomb of Annihilation Temple of Elemental Evil The Legend of Drizzt Castle Ravenloft and Wrath of Ashardalon.
Find the lost runes and save the planet Asteros!A long long time ago the ancient King of Asteros confined the brutal monsters in the Rune Gate and sealed it with four divine runes. But five days ago a mysterious evil power opened the gate and changed the code. Asteros is haunted by fear and disasters again! The wise leader ORAKL asked the Council of United Planets and they sent four famous agents: EKHO HAL ELLI and NOVA. ORAKL the wise and the four brave agents begin to fight against the evil powers to save Asteros. They must find the Code to reset the Gate and confine the monsters again. People call them Rising 5 hoping they will be able to restore peace on the planet.Rising 5: Runes of Asteros is a co-operative deduction and adventure game with a mobile phone application or a game master. Players must find the answer Code with the four Runes in the right arrangement before the evil power devours the planet. Players can explore the planet to collect energy or clues and to fight against evil monsters. When players try to unlock the code the App or the game master will give signs that lead to right code.If players successfully find the code they win; if the Darkness Level reaches the Red Moon because of the evil monsters or if the Character card deck is exhausted the players lose the game.
For centuries the legendary wingaling dragon Trogdor the Burninator has terrorized the peasant kingdom of Peasantry with his scorching flames and greased-up beefy arm. Now he has descended from the mountains once again and will not stop until he burninates the entire countryside and all those unfortunate enough to get in his way!A cult of hooded creepos calling themselves the Keepers of Trogdor have devoted their lives to aiding the mighty dragon in his quest for total and complete burnination. That's where YOU come in!In Trogdor!: The Board Game you and up to five friends — or maybe people you just paid to come over — take on the roles of these acolytes of the Burninator each with their own unique abilities and magical items. Take turns guiding Trogdor on his destructive lost weekend around Peasantry. Help him avoid pesky knights and archers devour peasants burninate the countryside and of course the thatched roof COTTAGES!!—description from the publisher
As soon as you saw the ad in today’s Tribune the certainty flooded over you. At last this is your chance the reason for all your training! All that work waterproofing your utility belt and practicing your one-liners will finally pay off. You call into work sick feed the cat and turn on your police scanner waiting nervously for the first call--or at least the call that’s close enough for you to get there first. You’ll stop at nothing to join your heroes The Champions of Zeta City and woe to any wannabe crime fighters who stand in your way!Heroes Wanted is a tactical board game for 1-5 superhero hopefuls attempting to fulfill their dreams of becoming a member of Zeta City’s exclusive crime fighting super team: The Champions of Zeta City. Each time you play you will create a unique superhero comprised of two hero cards. You will then choose a scenario and face a different villain (or villains) but the objective remains the same: gain as much fame as possible by KO’ing minions completing headlines and thwarting the villain. At the end of each game the superhero with the most fame is the winner and joins the prestigious ranks of The Champions of Zeta City.
The forests were once populated by the elves of old- stewards of nature and protectors of the realm of fey. They departed nearly a century ago emptying their pristine cities. Slowly the settlements were repopulated by other races and culture eventually returned to their walls.Now however the peoples of the forest kneel to one enigmatic sorceress named Adrimon. All who enter slowly succumb to her presence eventually becoming mindless slaves bound to her will. The cities are now lost havens only to the mind-wiped. They work tirelessly on the Magi's automatons enormous constructs fueled by the souls she has bound.There have been heroes who have faced her and failed. In each attempt they sacrificed themselves vowing an oath that just might lead to Adrimon's undoing. These oaths gave power to their equipment creating relics that can diminish her magic but they have been broken to pieces and scattered throughout the land. It is whispered that the only way Adrimon can be defeated is to find these relic fragments and piece them together.Enter the Forests of Adrimon and attempt to gather the relic fragments creating powerful equipment that may help destroy the sorceress. Players will be able to gain Favors from the spirits of the heroes who came before them sneak into the mind-wiped cities move though the fey-realm and interact with the Dryad (a powerful ally) battle tough foes and even save some of them from the Magi's wrath. There are hundreds of unique scenarios that can affect each game.Team up to create your heroes and unseat the terrible sorceress freeing the mind-wiped from their terrible enslavement.—description from the publisherFAQ with Official Answers
Hildegard is a stand-alone card game adventure set in the world of Spire’s End. Over the years I've grown fond of Hildegard -- a main character from the first game. This is her story. After the dark descent into the Spire I felt like a change of pace was in order. With Hildegard I can do that. I've left behind the cold and the dark for something warm and vibrant. The game has almost no set-up intuitive rules and minimal components. No DM bookkeeping or character sheets. What you will have is a stack of over 400 beautifully designed and illustrated cards with some custom dice! Like the previous game in the Spire's End series the story unfolds one card at a time. You will be presented with numerous-narrative driven choices enemies and items that move the story along.—description from the designer
In Forbidden Jungle your team has crash-landed on a mysterious jungle planet and you need to work together to survive. Search the ruins of an abandoned outpost for an elusive escape portal all while fending off an ever-growing horde of venomous creatures and an escalating chain of collapsing locations. Shift tiles to power up the portal and live to see another day!
In this city that he has made into the pride of Kaan the Ilkral has eyes and ears at every corner. He is a beloved ruler but there is an ambition in him that will not rest until all of Kaan has bent the knee. I fear he will burn our homeland to ash and scatter it on the winds if it stands in his way.Fateforge: Chronicles of Kaan is a mythical action-adventure cooperative campaign full of surprising twists with a sprawling story and intense fights played in episodes of under an hour.The game offers an accessible RPG-like board game experience for 1 to 4 players. Meaningful narrative choices and action-packed combat scenes are the heart of the game. You will take on the role of a hero and backflip double-slash and charge your way to victory! The app-driven story lets you navigate your way through a city full of intrigue and your choices will ultimately determine the fate of the empire.----Fateforge: Chronicles of Kaan is an action adventure for newcomers and expert players alike. This app-driven game immerses you into a rich and involved fantasy RPG world without the need for a gamemaster while also tackling the considerable learning curve of many dungeon crawlers.The length of each game session is flexible. You can comfortably play through a combat and several story scenes in 1 hour or spend the whole evening with your friends immersed in a thrilling adventure.After completing a carefully curated tutorial to ease you into the campaign you will meet increasingly challenging situations and surprising encounters where you’ll have to combine the full potential of your hero’s abilities to succeed. The story adapts to the outcome of each combat leading you down different paths of its sprawling branches offering a unique experience with each playthrough.During your journey the app guides you like a true gamemaster. It remembers and reacts to your choices often when you least expect it to. It also handles all the admin tells the story and sets the atmosphere so you can focus on the gameplay and be the hero in your adventure.
Assault on Doomrock is a co-operative adventure game set in a humorous fantasy world. Players start the adventure by generating random heroes from two cards. Combinations like sadistic paladin stinky warrior frustrated mage or impatient rogue are only few of the possibilities.The unique party of heroes will venture forth into a randomly assembled world map. While gaining crazy abilities and searching for gold and ridiculous items heroes must face three increasingly difficult encounters. These battles play out in a grid-free highly tactical battle system that uses character positioning dice and ability cards.The goal of the game is to defeat the third epic boss encounter. In order to do that heroes must carefully exploit the map to grow as powerful as possible before they run out of time.
The beloved king Shapiro has perished in a freak catapult accident but not before his most suspiciously named and irrefutably trusted adviser Evil Wizard Mordak claimed credit for his “murder” and legged it through a hastily conjured portal to the WORLD OF ETERNAL AND UNCARING DARKNESS. Mordak promised the kingdom he’d return in 8 days with semi-phenomenal cosmic powers to take his rightful seat upon Shapiro’s ruined throne! A lofty promise for an amateur Wizard…Valor & Villainy: Minions of Mordak is a one vs many roleplaying board game for 2-6 players. One of you plays as the comically evil wizard Mordak and the rest form a band of Allies called the Order without Borders who must halt his path of destruction! The game focuses on a strong and playful theme capturing the best parts of a classic roleplaying game and boiling it into a one time play session. Every player will appreciate satisfying character progression. Spending Experience Points their team has earned and locating powerful Treasures to make their characters mightier with every passing turn!Mordak has vanished into the WORLD OF ETERNAL AND UNCARING DARKNESS! This player will have a lot of fun plotting secrets in the dark and throwing despair into the Allies' plans in order to grow in power. They must hold nothing back drawing upon all of their cunning and evil genius to win the game for themselves!The Allies must locate three Ancient Shrines hidden among the land. For each of these Shrines diminishes Mordak's power. Finding them all will reveal his location and commence a final battle for victory. They can explore the map at their own pace however they will learn they must balance their ambitions with what they can handle! Exploring too quickly will fuel Mordak with threats the game-board has to offer yet doddling will allow him the time to grow his cosmic powers! Ultimately the winner of the game is the victor of the final showdown between the Allies and their nemesis Mordak! Only the party which is better prepared and utilizes superior tactics will win the day!
Quodd Heroes is a fast-paced modular scenario-based adventure board game that plays like a combination of Super Smash Bros. Mario Kart and Legend of Zelda all wrapped into one. Whether it’s a simple point-to-point rally-style race capture the flag or a quest to uncover hidden secrets each game is filled with unexpected events lots of player interaction ever-changing boards and a dash of mayhem.The core mechanism in Quodd Heroes is something you’ve never seen before. Each player controls a different cube-shaped character miniature and player board. You then assign a different movement skill to five of the six sides of your character (the sixth side has an ability unique to your character). When you begin the movement phase on your turn you “tumble” your character into an adjacent space and perform the movement skill associated with the face-up side of your character. Skills include: Tumble Jump Slide Diagonal Slide and Dash.While you work to complete the scenario’s objective(s) either on your own cooperatively or against other players game boards which are laid out in grids present obstacles like walls raging rivers chasms moving platforms rotating board sections trap doors tunnels teleporters and more. As you navigate the world you create new obstacles and shortcuts while battling your opponents by pushing them into pits blocking their paths and fouling their plans.As you explore the world you will find food runes items and pets in the form of cards. These cards enhance your abilities slow your opponents and modify the world around you. If you use your movement skills and cards strategically you'll emerge as the greatest of the Quodd Heroes.Player Turn Structure:1. Play cards (power up): Play as many cards as you like from your hand. Power up and alter the board prior to movement.2. Movement Phase: Perform your natural tumble by turning your hero miniature over into an adjacent space activate any board elements on that space then activate the movement skill associated with the side of your character that is now facing up. Move up to your maximum distance with that skill in any direction you like.3. Play card (recover phase): You many play any additional cards you like during this phase.4. Exploration phase: draw cards from the lineup of cards or the top of the deck equal to your exploration valueAt the end of each round an upkeep phase includes:- moving board elements and animals - play a world event card that effects all players - Adjust round tracker (in timed scenarios) - all heroes upgrade their hero by selecting an upgrade tile and placing it in their upgrade track. - First player mark passes to the left
The living dug out cities for their dead: necropolises deep within the earth. They filled the caverns with bodies and locked them away from the upper air. Eventually the dead forgot the living — if any remain.But in death a new life began. The breath of evil from the darkness of complete shadow stirred corrupted flesh. In their middens and pits the dead awakened swarming through slime-fluxing tunnels seeking chthonic power warring with demons and denizens of the deep. Animated by the black flame necro-ecologies rose and collapsed in the crypt-universe. Now cloistered undead lich-wizards have discovered the primordial opening to the shadow source the doleful horror-hole where the Eternal Evil Emperor watches and waits....The necromancers have dug their Lairs deep into the ground. They must gather precious resources and body parts to assemble an army of minions while defending their own lairs from the excavations and intrusions of others. In the end the only route is into the demon path...Then depletion of your essence leads to spending another eternity in foul sepulchral darkness awaiting the next Awakening of Death.In Cave Evil each player takes the role of an ancient Necromancer. Located deep within an earth their Necropolises have now merged each seeking the Darkest Pit the location of all evil. The dark wizards must build minions with precious resources from their Lairs to send forth and destroy or dig further tunnels to locate other creatures resources or to ambush another sorcerer.The game is won when only one remaining Necromancer stands. A Necromancer can either be destroyed by combat or an enemy minion may venture into their Lair and crush the wizard's shadow power a Chthonic Crystal. BUT an even greater darkness may befall the players. As they build and destroy creatures the Dark Pit absorbs the shadowflame and may awaken the ultimate cave evil...
In Dungeon Raiders each player takes the role of a different adventurer. You will have to join forces to survive the dungeon but only one of you will get out with the most treasure and win the game.The dungeon is different each time you play so its dangers like deadly traps and terrible monsters will always surprise you on your path to swag and riches. After pushing your luck to gain the most treasure the adventurers will face the strongest and most horrendous boss monster!In this new release of Dungeon Raiders we have made major changes. The wound system no longer counts down from a wound total instead players will gain wounds as the day goes on. This has removed player elimination so no player is out of the game until the very end.The dungeon set up has also changed in this new edition. No longer do players have to shuffle half the face up into the half face down. It is now based on a separate dungeon deck that shows players which cards to have face up and which cards will be face down.—description from the publisher
Kids Chronicles: Quest for the Moon Stones is a co-operative family game of adventure and mystery investigation that mixes a board game and app.As magicians' apprentices players dive into the fairy tale lands of the Kingdom of Summer and the Winter Empire. Accompanied by the faithful familiar Nils The Moon Cat they embark on a quest to find four magical Moon Stones. To achieve their goal young magicians have to solve numerous mysteries and help inhabitants of both Kingdoms overcome their problems.Using the Scan&Play technology each component — locations characters items etc. — has a unique QR code which depending on the scenario selected will activate and trigger different clues and stories. Experiencing the 3D scenes requires only a mobile phone or a tablet. Players simply hold their mobile device in front of their eyes to immerse themselves in the game's universe and search for clues in a virtual world.The game comes with one tutorial and five unique stories. Each game session lasts around 30 to 45 minutes.—description from publisher
Enjoy an original setting in which animals lead investigations! In this narrative game play as four different animals just as clever as they are witty who encounter mysterious situations. Meet characters gain objects collect information and piece them together to unravel the mystery! The Animals of Baker Street is a thrilling investigative game for the entire family with a unique setting enhanced by the talented pen of famous youth author Clémentine Beauvais and Sherlock games specialist Dave Neale.In the game you collectively choose the places to visit to meet and interact with the quirky animal characters of Baker Street. Decide if you want one of your detectives to use their particular abilities to collect valuable information and discover new clues. But as you visit more places time is ticking by so choose your path wisely.Try to solve the case within the given time to win!—description from the publisher
Princess Emerald and her companions are questing deep into the Lordship Ruins to confront the evil that resides there. Brooding from his darkened hallways the Forgotten King is a cursed lord who has pledged himself to the service of the Dark Consul darkening his once lush and verdant lands. At his side are two new mini-bosses: Trent a towering guardian of the forest with thick bark and brambles for armor and Boris a raging brute with snarling ursine features.In Super Dungeon Explore: Forgotten King players explore the Fae Wood home of the Kodama sentient forest spirits with a taste for adventuring Heroes. Wisps lure Heroes into ensnaring traps as terrifying man-eating plants sprout from the loamy forest floor to devour them. Continue into the Lordship Ruins where the once proud bramble knights now corrupted and twisted into servants of the Dark Consul stalk the stony ruins for any who would defile their lord's holdfast. Don't get too close to the trees though as we hear the squirrels are in an ill mood.Super Dungeon Explore: Forgotten King includes five new Heroes to brave the depths including the Thundervale Huntress Fae Alchemist Royal Warden and the brave Questing Knight. Each lend a new dynamic to gameplay and your strategy to conquer the Forgotten King and his minions.Forgotten King contains two play modes: Classic Mode in which someone controls the dungeon and its monsters while everyone else takes the roles of the plucky heroes or Arcade Mode which allows for a fully co-operative game for up to five players.Forgotten King while itself a standalone game is compatible with all previously published Super Dungeon Explore expansions and supplements.
Quetzal the city of sacred birds has just been discovered. You have five days to explore the site and collect the most beautiful objects that are buried there. Will you be able to manage the team entrusted to you on a daily basis to optimize your excavations?Be smarter than the competition to emerge from Quetzal unscathed.At the beginning of each turn roll your meeple dice and discover your team. Send your groups to different places in the city to collect the artifacts you are most interested in. Be careful even if you arrive first your opponents can still steal your place! Build the best collection of artifacts and deliver them at the right time to earn improvements and victory points. Do you have the spirit of an expedition leader?—description from the publisher
It’s 1929. You are Captain Sofi Odessa and her crew lost at sea in a strange world. Aboard the steamship Manticore you must work together to survive by exploring mysterious islands battling creatures and meeting the world’s inhabitants. Along the way seek out the totems of the gods. Wake the gods and perhaps you’ll be able to return home.Sleeping Gods: Primeval Peril is a short standalone campaign for one or two players but will include a variant for playing with 3-4 set in the world of Sleeping Gods and using the same rules.Primeval Peril is set on a dangerous river that winds through lush jungle. It includes new characters and stories so that nothing from the Sleeping Gods base game is spoiled.It was first offered as a free print-and-play to all backers of the Sleeping Gods Kickstarter.This first retail edition is revised and expanded with new stories and quests streamlined gameplay and an atlas with new maps.
Description from the publisher:Not all adventures end well. Some groups meet their untimely demise at the hands of monsters all too soon and Unbroken is a story of one such ill-advised expedition.You the player take on the role of the sole survivor of that failed adventure. Finding yourself in hostile territory weak and wounded you will need to gather your wits and strength craft weapons from scraps found around you and attempt to tackle progressively more challenging monsters on your way out of this forsaken place.Unbroken is a solo card game that is quick to set up and play but one that will produce a tense challenging experience.You will collect resources representing your character's abilities and will need to ensure that you invest in a right mix of resources to both keep yourself alive during your travels and also prepare for the gruesome monsters that wait in the dark. There are several options at your disposal - brute force trickery clever use of skills.Customize your character and use your limited resources wisely - only the craftiest and the most resilient survivors will make it out alive.
It's our time down here.Embark on a perilous adventure full of dangerous booby traps and treacherous treasure-filled caverns! In The Goonies: Never Say Die one player is the Goondocks Master controlling fearsome foes from the outlaw family the Fratellis to the legendary pirate One-Eyed Willie. The other players take on the role of the Goonies — Mikey Mouth Chunk Data and Sloth — and attempt to overcome cryptic puzzles and deadly challenges with teamwork strategy and Data's clever contraptions! Will the Goonies discover the legendary riches that will save their homes or will they follow the fate of Chester Copperpot...and never see the light of day?The game features nine adventures so that players can immerse themselves in the 1980s movie as well as brand new stories and it includes eight sculpted miniatures of Mikey Mouth Chunk Data Sloth the Giant Octopus the Fratellis and even One-Eyed Willie himself.
As a Jarl you travel the northern seas to achieve immortal glory. Under the sails of your own ship which is built like a karve (Karvi) you‘ll lead a crew trade with foreign cultures and plunder other lands.Strengthen the skills of your crew by upgrading your ship and hiring stronger warriors. Whether you wish to establish new trade routes to secure rare goods or battle distant settlements to plunder their riches your path to glory is yours to choose. But make sure to remember to stock up on beer and bread so you have enough supplies to outmaneuver the competing clans.Successful planning will make you renowned throughout the lands and secure your place in Norse legend as a fearless Jarl.—description from the publisherAls Jarl bereist du die nördlichen Meere um unsterblichen Ruhm zu erlangen. Unter dem Segel deines eigenen Schiffs in der Bauart einer Karve (Karvi) führst du eine Crew an handelst mit fremden Kulturen und plünderst Ländereien.Verstärke die Fähigkeiten deiner Besatzung indem du dein Schiff ausbaust und immer stärkere Kriegerinnen anheuerst. Ob du neue Handelsrouten etablierst um dir seltene Handelsgüter zu sichern oder ob du gegen ferne Siedlungen in den Kampf ziehst und ihre Reichtümer plünderst entscheidest du. Doch denke auch daran dich mit genügend Vorräten an Bier und Brot einzudecken um die konkurrierenden Clans auszustechen.Nur wenn du erfolgreich taktierst wird man deinen Namen schließlich an genügend Orten kennen um als Jarl in die nordischen Legenden einzugehen.—description from the publisher (German)
In TIME Stories Revolution: The Hadal Project a standalone scenario in the blue cycle of TIME Stories you and your fellow agents journey to the year 2099.Rediscover the TIME Stories universe with TIME Stories Revolution a new cycle of missions. The rules have changed but the Agency's commitment to preserving humanity and the space-time continuum hasn't.As all the TIME Stories Revolution scenarios The Hadal Project is a complete standalone game. The scenarios can be played in any order.2099 NT: While a terrifying virus is devastating the world's population a scientific base immersed in an oceanic abyss makes a strange discovery that could decide the future of humanity. Conduct an in-depth investigation and crack the secret of the HADAL project.
The Elder Scrolls: Betrayal of the Second Era is a 1-4 player cooperative tabletop adventure set during Tamriel's Second Era – specifically during the events of the Planemeld as the Order of the Black Worm plots to secure the Amulet of Kings. As the dark cult schemes however one of its members is planning an even darker betrayal one that will tie Tamriel in with Oblivion forever. Adventurers work to uncover her machinations and stop her plot amid a bevy of endlessly replayable content. As in The Elder Scrolls video games players will travel on an epic journey balancing exploration character building dungeon diving and close quarters combat.Each adventure in the game takes place over the course of three gameplay sessions with sessions being roughly two hours plus an additional half hour per player in length. Players customize and control a single hero throughout all three sessions of an adventure as they manage multiple skill lines classes and experience the many regions of Tamriel each with their own unique flavor and mechanics. Experience points are handed out generously allowing players to build interesting and unique characters in the consolidated timespan required in a tabletop experience. Session to session progression is meaningful but players are not required to remember complex narrative points or play with the same group forever.
Rating: 8.0 | Players: 1–5
Game Type:
ThematicRunning off IDW Games' miniatures-driven Adventures Universal Game System (AUGS) engine Batman: The Animated Series Adventures – Shadow of the Bat allows players to take the role of any hero in their roster in the game's 24 unique missions which areall inspired by fan-favorite episodes. Even villains can be swapped out in every mission to change up the threats that players will face.In Shadow of the Bat 1-4 players take to the streets as Batman Batgirl Robin Commissioner Gordon and Catwoman each with their own unique character abilities skills and custom dice. They have to work together to take down the likes of Two-Face The Penguin Mr. Freeze The Riddler Scarecrow Man-Bat The Joker and Harley Quinn. As with other AUGS games villains can be controlled by the game itself for full co-op play or by a fifth player. AUGS' modularity means that players can even create their own dream scenarios and teams including bringing in elements from other AUGS products.
You are a captain flying your Ship on the skies of the gaseous planet Celus. Gain the most notoriety by sailing the skies hunting crestors fighting opponents. Whichever player has the most notoriety points at the end of the game is the winner. To gain notoriety you can trade in Crestor teeth and gas at the trading post.Players take turns to move their ships take actions use supply cards and battle other players.
The Brotherhood of the Red Cloth long made their home deep in the abandoned mines of the Black Mountains. But sickness came upon them as they delved too deep and their minds have been twisted and their attention has shifted to creating wicked evils. Darkness now lives here and only a true hero can cure the madness that has consumed all... Are you that hero?Tin Helm is the little brother to the hit solo dungeon crawler Iron Helm. Tin Helm shares some mechanics with it's older brother but applies many new twists. Tin Helm also is quite small in size and makes the perfect dungeon-on-the-go game. It literally fits in a shirt pocket.
Your final adventure has taken you where you should never have gone — to the underworld! You must escape and find a barque that can float you safely back. But Cerberus the infernal watchdog is on your heels with the intent to guard you forever.In the semi-cooperative game Cerberus you must help each other traverse the game board without being caught by Cerberus so that you can board the barque. Each card in your hand offers you the choice between a small effect for you or a powerful effect for the group! However there aren't enough seats on the barque for everyone so sooner or later some must be sacrificed. Will you help your group reach the exit or will you play powerful bonus cards to lay traps for your opponents? Those caught by Cerberus get to seek revenge and victory by preventing all the adventurers from escaping...Each game is different thanks to ten different board layouts and your ability to adjust Cerberus' strength as you please.
X-ODUS: Rise of the Corruption is a collaborative adventure and tactical game for 1 to 4 players with a rogue-like mechanic and rpg elements in a sci-fi setting.Set in the distant future players take command of powerful spaceships and explore the Galaxy to try and prevent an ancient entity known as the Corruption to rise and destroy all life.The modular board of hexagonal tiles revealed as the game progresses along with the random enemies allies explorations and events creates an always renewed experience. On top of that each spaceship has a different role and as you play and evolve you get to choose new abilities with each level. Many of these synergize with each other and with other ships as well creating a vast number of possible team combinations and ways to approach each situation.The game is also highly cooperative,and generates a lot of player interaction around the table when strategizing planning your next moves or simply fighting together against powerful enemies.Finally with immersive art design and texts each new game tells the story of a band of adventurers saving the Galaxy and the hardships they face along the way.—description from the publisher
Rating: 7.8 | Players: 1–5
Game Type:
ThematicWhen Eternia is threatened by Skeletor and his vile minions the noble Prince Adam holds aloft the Sword of Power and proclaims By the Power of Grayskull I have the power! transforming into He-Man!Masters of the Universe: The Board Game - Clash for Eternia is a competitive one vs many or fully cooperative action-driven board game. Choose to play as the Heroic or Evil Warriors use unique abilities on the battlefield upgrade skills and by the power of Grayskull win the fight for Eternia!Players use dice rolling and character stats to move over a hex grid board and control Castle Greyskull.
The Tournament of Heroes has ended and you have been named as one of the Tidal Blades elite guard and champion of our island realm. But you have no time to rest on your laurels as the Fold the frozen section of space and time that protects Naviri from the sea monsters is becoming ever more erratic. The High Engineers of the Citadel have entrusted you with the Nexus a device that will let you venture into the Fold unfreezing time. With your fellow Tidal Blades you must enter the Fold to unlock its mysteries as you attempt to recover the old guard Tidal Blades who were trapped inside when the Fold was created. On your journey to become a true Tidal Blade you will explore throughout the isles of Naviri to find a way to save the island realm.In Tidal Blades 2: Rise of the Unfolders each player takes the role of a new Tidal Blade. In this cooperative narratively rich board game players will work together through 18 scenarios. Each hero is equipped with a Nexus grid allowing them to build up actions and create powerful combos. Each turn you will choose one card to play add it to an open space in your Nexus grid and then activate all spaces in either the row or column containing the played card.Throughout the campaign you will grow and enhance your character by adding cards to your action deck leveling up your traits of Spirit Focus Resilience and Synergy unlocking powerful skills and gaining specialized Items to boost your action cards.Featuring 18 scenarios with unique maps and 40+ hours of gameplay Tidal Blade 2: Rise of the Unfolders invites you on a quest through the lush and vibrant lands of Naviri. Along the way you will meet valuable allies have chance encounters with Golfins Iota and other denizens of Naviri. Battle a seemingly endless army of monsters and enemies as you fight your way to the center of the Fold.Will you solve the mystery of the Fold in time and save Naviri earning your place among the Tidal Blades of legend?-- description from the publisher
History is full of secrets...As they explore an ancient Egyptian tomb a team of archaeologists and adventurers stumble upon a mystery that History forgot. To uncover the truth they will have to delve deeper and deeper in the pyramids dodging deadly traps and fighting back swathes of monsters running after them. Has the old Pharaoh placed a curse on this expedition? Should some secrets remain untold? This story is now yours to complete...Arkeis is a cooperative story-driven campaign game with minis set among ancient Egyptian ruins. Each player takes control of an adventurer as they explore a modular board. Players have up to two actions per turn: search move assist an ally or fight one of the numerous dangers waiting for them in the tombs! The results of their actions can be altered by the equipment and character upgrades they earn during the campaign. They can push their luck at the risk of being cursed or suffering lasting traumas from injuries! Each character has their own backpack to store their items (and curses) between adventures. Each scenario has objectives that the players will try to accomplish during the game to earn rewards in the form of key items and upgrades that influence later scenarios.It will take a team of skilled players to reveal all of Arkeis’s secrets!—description from publisher
You traveler have been chosen to play The Game an ancient artifact of terrible power that can twist reality and call forth horrors from the past to test its players. You now sit at the table before Kallas the current master of The Game to play for his entertainment and your life. You enter the fray with only a rusty ax and the most basic of skills. Trace the steps of your past and explore the vast lands of the kingdom. Hone your abilities outwit your opponents and slay the greatest of foes in order to claim the title of Hero.Hand of Fate: Ordeals is an adventure deck-building game for 1–4 players that can be played in competitive or cooperative modes.
Star Trek: Expeditions is a board game for up to four players set in the New Universe of Star Trek as seen in the 2009 movie. It is built upon the cooperative board game model and the players will work together against the game itself.In the game players assume the roles of Kirk Spock Bones and Uhura. The premise is the Federation has received a petition for membership from a planet and the Enterprise is dispatched to assess their application. When the Enterprise arrives they discover:Your mission is threefold; defuse the threat of civil war deal with the Klingon threat and get the planet to join the UFP. And you only have 30 days (roughly equaling 30 turns) in which to do it or a Klingon battle fleet will warp in and you will be forced to withdraw (thus failing your mission).Each objective is tracked on a scoresheet that monitors your progress. Decisions you make in the game as well as how you interact with the other players will affect the outcome of the mission.The four figures are fully rendered 3D versions of the four Bridge officers. The four figures and two spaceships are similar to Heroclix figures with the clicks on the dials at the base of the figure representing damage and corresponding diminished abilities.This product is designed as a non-collectible non-blind all-in-one-and-done game but is built upon the expandable board game model meaning that down the line new missions and crew members will be made available for folk to play other episodes!
Deckscape: The Mystery of Eldorado is the fourth title in a series of cooperative games inspired by real escape rooms in which a group of people is trapped inside a room full of puzzles and odd items. The goal of the game is to solve puzzles understand the plot of the story and make intelligent use of the items provided in order to exit from the room as quickly as possible.In Deckscape: The Mystery of Eldorado you are a group of explorers who have long sought the legendary golden city in the heart of the forest without finding it. While you are flying back home the head of a statue crashes against the plane and you have to parachute to safety! You are alone tired and hungry lost in an uncharted area of the forest. Danger is lurking and you have only the few items you grabbed before jumping out. This could be your end...or the very last chance to unravel the mystery of Eldorado! Can you survive the pitfalls of the Amazon forest and find the legendary city of Eldorado?
You begin with a single tile and a destination. What unfolds is a branching labyrinthine dungeon of dangerous enemies wandering monsters challenging puzzles and valuable treasure.Bardsung is a game of choosing your path as you seek to inspire the bard’s songs and live your legend. From your physical passage through the dungeon to your journey of building your character into a fabled hero your choices define your experience.Because dungeons are procedurally generated (like those in a roguelike video game) no two playthroughs will be the same. Lay tiles to build the dungeon as you go choosing your direction from the options at hand to seek loot and avoid threats.Encounter different enemies and challenges each time through Event Battle and Challenge decks that spawn new foes and throw curveballs in the form of poisoned weapons traps reinforcements non-player characters and more.Round length turns and enemy activations are governed by a dynamic marching order that will keep you on your toes encouraging you to adopt strategies that control the ebb and flow of initiative.As you continue your campaign level up your hero to upgrade their stats access powerful new abilities and enhance existing skills. You have the freedom to either follow your hero’s designated path or to create your own bespoke hero with a unique set of traits and arsenal of attack combos.Enter intelligent and dangerous combat where positioning and teamwork are vital for maximizing your attacks and working with your allies. Your abilities can’t be used over and over so choose your moment wisely. And beware for the same enemy will behave differently from one encounter to the next. Just like your hero enemies can level up evolve their attacks and can even learn to hold grudges against heroes who defeat them...Bardsung can be enjoyed as a cooperative game of up to five players or as an exciting solo player experience. Explore the dungeon in standalone sessions or as part of a far-reaching narrative campaign that evolves based on your decisions.An RPG dungeon explorer Bardsung takes the best elements of traditional roleplaying games and beloved dungeon-crawling classics and combines them with a dash of contemporary gameplay to create a powerful new experience.With swift setup and easy-to-grasp mechanics taught by an intuitive tutorial-based rulebook your descent into the dungeon will be quick.Inspire the songs. Live your legend. Become Bardsung.
The Witcher Adventure Game takes players on a journey across the world of The Witcher a detailed world rich in lore and characters fleshed out by Andrzej Sapkowski's famous series of novels and honed by The Witcher video game trilogy.Players assume the roles of four distinct characters from this series: Geralt of Rivia monster slayer; Triss Merigold cunning sorceress; Yarpen Zigrin dwarven warrior; and Dandelion roguish bard. Each character has unique skills and multiple ways of overcoming obstacles but you decide what to do during the game: Do you fight your way to victory call on your charm or try your hand at diplomacy? You can bring enemies around to your point of view with a sword as Geralt - or bribe them with gold and threaten to call on powerful friends as Dandelion. If a situation calls for strength in numbers Yarpen has his own fellowship of dwarves to command and Triss can rely on her expert skill with magic to save the day.Each character has its own deck of Development Cards so each time you play you can discover something new by trying out varied characters and experimenting with different builds. For example when playing as Geralt of Rivia the main hero of the Witcher franchise you can develop your character either by specializing in brewing and utilizing combat Elixirs or else by growing your ability to cast powerful Witcher Signs.A variety of quests invite players to hunt monsters earn gold and interact with the characters they meet in a web of alliances and treachery. Decide whether you’ll help the other players or look after your own interests first and keep an eye on the progress of your friends while you carefully work your way towards victory.
The universe is about to collapse and your final hope lies in an ancient mysterious artifact the Ovoid. Whoever controls this cosmic egg can shape the birthing of the next universe according to their own agenda. Players are secret agents from a handful of surviving worlds zipping from planet to planet in special “amnion suits” that allow for interstellar travel space combat and planetary landings.Each planet has its own envelope of cards. When you arrive on a planet you decide which cards you want to take and which to leave behind. Knowledge is the most powerful resource in the game and being able to predict the cards your opponents possess at any given time is a powerful advantage as you build up a handful of weapons tactical gear vaults and traps as well as cards that counter your opponents' cards. The best players will keep their hand fluid constantly changing tactics while they search from world to world for the Ovoid or find a safe place to stash it.Balance your hand of cards spend your turn actions wisely and cleverly use your special alien powers to stay one step ahead of your opponents. When the Chaos Clock reaches zero only the player who possesses the Ovoid will become master of the new universe.
Mortum: Medieval Detective is a game of deduction and adventures that takes place in a grim world shaped in the image of medieval Europe with its legends superstitions and fears coming to life. Take on the roles of secret organization agents and investigate mysterious and thrilling events. You will solve mysteries and encounter fascinating characters in the course of three exciting scenarios all part of a single storyline. Each case requires up to three hours to play.You are free to explore the world of Mortum in any way you like depending on which agents you chose. Put objects under surveillance or send agents to secretly search or interact with them in many other ways. Gather information by interrogating suspects or talking to them. Choose your own way to advance through the game either using the kick in the door approach or by being stealthy and discrete trying to avoid unwanted attention.During each turn a player chooses one of the cards available this turn. These cards can represent a Clue a Location Witness Interrogation etc. Using the cards and Special Action which were received during investigation a player discovers what actually happened.Only you and the choices you make decide how the events will unfold in the end. Tread carefully and welcome to Mortum!
Pack your lucky socks and get ready for an adventure exploring Dragonrealm! Sneak into the Witch’s Cabin search the Ogres’ Treehouse or storm the Dragon’s Lair. Add adventurers to different locations in the hopes of getting the most treasure. But watch out for goblins who might get there first and grab the treasure before you! In the end the player with the most treasure wins.Using the same thematic world as Dragonwood players now take on capturing locations using adventurer pawns.Players will play card melds of straights and sets (color or number) to roll dice to attempt to place units on locations. Once a location is full it is scored.New locations are revealed to be captured. Players continue in this manner until a certain number of locations are captured. Each location is worth a value in points and additional points are awarded for other events.
Enchanters: Overlords is a standalone expansion that comes with game-altering nefarious Overlords 6 new decks and a big box to fit all the contents from both the Base Game and the Overlords Expansion.In the Overlords Expansion the nefarious rulers of the Underworld lead the invasion of your Village themselves. Dire consequences await those who let Monsters invade their Village as do unique rewards for those who dare to face them.One Artifact to rule them all!15 minutes per player - a short and replayable game! 2 minutes to explain - simple yet deep gameplay! 1 minute to set up - just shuffle and play! 10 second player turns - no bookkeeping only action!—description from the publisher
League of Dungeoneers (LoD) is a detailed Dungeon Crawl and party management game. The game is designed to be a solo/coop game but could be played with a game master as well. The main task of the game is to develop your characters both by gaining experience but also by finding gold equipment magic and legendary items that can help you in your quest. The game is set in its own fantasy universe containing many of the races and monsters that you would expect from a classical fantasy setting. You could either run the campaign supplied with the game or run any of the 22 single quests.All dungeons are procedurally generated and all monsters and treasures are randomized making the quests different every time you play them. There is however a theme for each quest you embark upon so don’t expect to find a goblin among the undead in a crypt. There are more than 50 different room and corridor tiles each with details about furniture and 5 different large seized objective rooms. All rooms have different furniture and a chest is likely to contain gold or magic items where for instance a bookshelf is more likely to contain magical scrolls.Party morale and sanity are two important factors to monitor in the game. Meeting fearsome monsters and springing deadly traps will take its toll on the mental state of your heroes and too much strain will give your heroes unwanted disorders such as claustrophobia arachnophobia or stress syndromes. This will make them less effective and maybe even a liability for the rest of the party. To remedy this you will need to rest in between quests. If you can’t afford to rest due to lack of funds maybe that stressed out Dwarf will have to stay behind during the next quest forcing you to solve the task with a skeleton crew.Characters are designed around several stats such as strength and dexterity but also around skills such as Pick lock or Heal. Depending on their profession the heroes will excel in some of these while being quite useless in other. Through levelling you will also unlock talents which will boost certain areas of your character and perks which are powerful boosts that can be used a limited number of times. There are more than 100 talents and perks in the game. As your heroes levels up the monsters they meet will be tougher as well.Combat is an essential part of the game and is designed to promote movement and prevent those bogged down battles of attrition. With several types of attacks available both for monsters and heroes combat becomes more flexible and less of a chore. Add to this the decision if you should evoke that special perk that could change the outcome of the battle or save it to the next.Finally each dungeon has a threat level. This will increase as the Dungeoneers make their way through he dungeon. Making noises such as bashing down a door or maybe screaming because of your stress syndrome is a bad idea. This will increase the threat level which in turn increases the chances of something bad happening. Maybe you will trigger a wandering group of monsters or set of a trap? It can also give the monsters unexpected boosts during combat.I've have received some question and I thought I would make some clarifications:Complexity: Medium+ I would say. There is quite a lot of information defining each character which of course makes things more complex. However the actual gameplay is pretty straight forward once you get the hang of it. A gaming session can easily be paused by just taking a picture of the setup.What miniatures can I use?: You can use tokens standees or any other miniatures you have. The tiles are supplied with miniatures about 28mm with a 25mm base in mind but can of course be scaled to any scale you want to.How many different kinds of monsters are there?: A little more than 80. Some of these are variants such as Orc Orc brute and Orc berserker for instance. There are also several special characters that you will face during the quests not included in this list.Can I use other tiles or a 3D-printed dungeon with this game?: Yes! This is a simple matter of making your own rooms and corridors table. There is even a template for this in the files section.This game does not focus on stream lining but rather on creating a detailed dungeon crawler experience. It will require more on the behalf of the player than some of the more modern designs but for me it's the perfect level of detail.-description from designer
The Hunters is a cooperative miniatures board game for 1-4 players. Become a machine hunter and face the enemies in a brutal post-apocalyptic world.Players become the Hunters of machines that wander between human settlements and together hunt dangerous enemies. Each mission taking from 30 to 90 minutes requires an adequate choice of gear and tactics. The players can also lay deadly traps and prepare ambushes. A day and night system is used in the game which has a significant impact on the choice of equipment and enemies' action abilities.At the end of each mission players gain experience points allowing them to reach new levels of training and be better prepared for survival in the hostile world. The most precious prize though is the remains of the defeated machines used to construct the hunters' gear.All the missions combine into an outstanding campaign during which the players will have to make tough choices influencing their future fate. Each time they will be able to make different decisions allowing every mission to be an exceptional experience full of new emotions.
Around the world with EXIT! The world-famous professor Ian Jones recently passed away. The archaeologist loved puzzles! His travels took him to all parts of the world. He tirelessly searched for treasures believed to be lost deciphered codes and translated secret writings.In this EXIT game the 1-4 players can prove what they have learned from the professor while searching for his estate. Can you decipher the professor's legacy? Luckily there are many tools at your disposal in this escape room game. Hurry the time is ticking!Exit: The Game – The Professor's Last Riddle is a puzzle game modeled after escape rooms and it includes components meant to be folded written upon or torn so it's marketed as a single-use game.
Mistfall: Heart of the Mists is is a fully cooperative card-based adventure game set in a world of mystery eldritch powers and perilous adventures. Heart of the Mists continues the story of Mistfall in a standalone expansion featuring new Heroes Enemies Encounters and Quests and introducing Allies as well as alternative versions of some of the base game mechanisms.At the start of the game each player chooses a hero with a fixed deck of equipment and power cards as well as a set of upgrades that can be added directly to a player’s hand during the game. A semi-randomly created board makes for a different landscape every time the game is played and randomized sets of encounters and enemies create different challenges for players to face before their time runs out.Mistfall: Heart of the Mists introduces more of what made Mistfall great making it a good entry point for new gamers as well as a solid expansion for existing fans. With next to no elements replicated from the base set Heart of the Mists is the perfect addition to the existing Mistfall set – and a challenging experience both solitaire as well as with a group of up to three friends.Gather up your resolve check your gear and get ready to go to the smoldering heart of the unrelenting Mists!
Get ready for an exciting new mission based on the blockbuster movie series playing as Dom Brian Letty Roman and the rest of Team Toretto on a harrowing high-speed heist! Go up against heavily-armed enemies with your hot cars daring driving and jaw-dropping vehicle-to-vehicle leaps of faith. Whether you are taking down a swerving semi filled with valuable cargo stopping a rampaging tank in its tracks or bringing down a high-tech helicopter as it rains fire from the skies you’ll have to work together to take advantage of every team member’s strengths.Each of the three scenarios is different and impacts how you and your high-stakes seeking team will strategize to win!On players' turns they will move leap from vehicle to vehicle fight back enemies and pull off crazy stunts (that also act as the timer for the game - run out of stunts to do and you lose the scenario). You'll accomplish this by passing dice skill checks which your variable player powers and vehicles' stats will impact. Each scenario has a different objective you must complete to win so get ready to work with your own Fast Family - it's up to you to pull off the job no other crew can do!-description from publisher
Myth is a fully co-operative fantasy game. Players take on the role of one of 5 different heroes working together to defeat the Darkness. Each hero has a different skill set which represented by a unique deck of cards. Players spend Action Points by using cards. Once a certain amount of Action Points have been spent the Darkness fights back by activating monster lairs spawning monster captains and eventually the Boss.A complete game in Myth is called a Story. Each Story is played over three Acts. Acts can be played sequentially or can be split up over three different game sessions.Players' avatars within a Story are called Heroes. Myth Heroes are clothed in immense power able to reave all but the mightiest foes. However this power must be balanced lest the Darkness take too much notice. Players must weigh their actions against the Threat each will bring with the consequences of awakening more evil and bringing doom on the party's endeavors. And be careful they must as the Darkness is formidable and eager to snatch glory from the valiant.Heroes are controlled through an intuitive Hero Deck (videos for each Hero can be found in the Game Play Videos section below). Each deck plays uniquely and allows players more freedom of action and the ability to truly impact the Story each and every Act. Yet cooperation is the key to victory and bloody fortune. Players must communicate interact and assist each other or surely the Darkness will cover all.Myth is a fully cooperative game. There is no player controlling the Darkness. The Darkness is governed by a set of rules unique to each Boss Deck and is activated through Hero actions. If the Heroes get overzealous then the Darkness pushes back by activating Lairs spawning Captains and punishing the Heroes with devious Events. If the Heroes take a more subtle approach then the Darkness reacts by reducing the potential for treasure and rewards. Without the treasures and equipment to upgrade the Heroes will find each Act more difficult and eventually fail. The dynamic nature of the Darkness really lends a more fluid feel to the Story. Players aren't being driven by properties out of their control nor are they being shepherded by a person whose skill has a direct impact on the enjoyment of the game.Myth is a fun fantasy romp where players feel truly heroic. In the playing of the game the players are creating their own mythos. These stories are the ones carried away from the table becoming myths themselves. And these are the myths with friends and family that we carry with us; telling and retelling our endeavors at the mead benches earning treasured smiles and laughter.
You arrived too late to stop the loathsome rite and a monstrous transdimensional Ancient One tears through reality. An iridescent rift slashes across the darkened skies heralding the nightmarish creatures that pour into the hallowed buildings of Miskatonic University. As howls and screams cut through the night there is only one path left for your fearless investigators—hold back the horde long enough to somehow reverse the summoning.Arkham Horror: Final Hour is a fully co-operative fast-paced board game for one to four players. An endless tide of monsters sweeps across the Miskatonic University campus and you must hold them back all while searching desperately for the ritual components you need to put an end to this insanity. Playable in under 60 minutes your fate depends on cooperation between you and your fellow investigators. The odds against you are astronomical but if you don’t succeed this will indeed be the final hour for Arkham...and the world.—description from the publisher
Fractal: Beyond the Void is redefining the 4X genre with an expansive and dynamic strategy game in an ever-changing story-driven legacy setting. Millenia after the collapse of the Federation the greatest empire to ever rule the galaxy a few species are taking up to the stars again to escape their dying worlds. They all have the same goal: to rebuild their civilizations and reclaim their former glory. But there can only be one ruler.Fractal is a living breathing world with a story-driven legacy campaign: the Aftermath. As you play you’ll discover a deep and rich lore spanning millennia and featuring cosmic Gods fallen empires and warring civilizations. The choices you will make and your victories will shape the fate of the universe and let you unveil the secrets of the game. The core game also pushes the boundaries of the genre further with a lot of bold and innovative designs among which: Finally the design and art work in tandem to create a modern visually impacting take on the genre and a true 4X experience of the future.
Based on the award-winning Betrayal at House on the Hill board game Betrayal at Mystery Mansion is the mash-up fans have been clamoring for!Play as Scooby-Doo Shaggy Velma Daphne or Fred as you explore the mansion and its grounds finding clues encountering strange occurrences and maybe even catching sight of a monster! When you find enough clues to learn what's really going on that's when the haunt starts and one player will switch sides to play the role of the monster! Will you be able to stop them before they carry out their sinister plan?Betrayal at Mystery Mansion contains 25 new haunts based on popular episodes and movies from the Scooby-Doo oeuvre with different monsters items events and locations each time you play.—description from the publisher
Rating: 9.1 | Players: 2–4
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CLANK! Legacy returns with an epic sequel — Clank! Legacy 2: Acquisitions Incorporated - Darkest Magic Play co-operatively and competitively in the world of Penny Arcade's Acquisitions Incorporated!
In Dragon's Hoard each player plays a dragon hunting for treasure. Collect sheep from the farmer's fields and use them to buy treasures but watch out! Other players will send angry mobs and wizards your way to stop you. Defend yourself and battle your way to riches.In game terms players draft cards from a common draw pile before taking their actions. You want to buy as many treasures as you can. Dragons buy treasures with sheep that they've collected while opponents will play terrible actions against you to keep you from tendering those sheep. Battle to keep your treasure while trying to stop your opponents from doing the same.At the end of the game the player with the most victory points from treasures and bonuses wins!
Krasvetelia. The sun sets on this cold and desolate place. Once a beautiful land of craggy mountains fertile valleys and deep bottomless chasms it has now wilted like a rose in winter.The small kingdom tucked away from the rest of the world has had few rulers in its time. None certainly as evil as their current. It is rumored that Mirza Noctis came to power some two-hundred years ago. Eternally youthful the man is whispered to have controlled the bloodlines of this place carefully arranging unions between noble families and culling those of weaker bloodlines.Now the peoples of Krasvetelia live a harsh life starved of happiness. Writing is outlawed and the caste system in place prevents all but a handful of nobles from holding titles and land in Noctis’s name. Up until recently starving to death was most of Krasvetelian’s worries. But more and more people are going missing in this land. Devoured by darkness some say...The scholars left to themselves in their remote monasteries have recently unearthed a terrible secret: Mirza Noctis is working tirelessly his agents harvesting blood from the local populous. Years of unattachment to this land have left the people mostly unaware of his actions. But a terrifying fact is now clear: Noctis is working towards a massive blood ritual. He has all but locked away any tools that could be used to defeat him and the scholars worry he is just beginning. A greater threat is about to befall the land...—description from the publisher
Rating: 7.1 | Players: 1
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Randolph Carter is sitting across from your desk. The state police have strongly advised me to stay out of the area. One dead companion and two others missing presumed dead; Carter was old money which went a long way towards explaining why he wasn't in jail. Uh huh is all the enthusiasm you can muster. He continues: We were looking into the creeping death stalking the locals. Poor squatter types descendants of the Dutch colonists that once claimed the land. Typer put me on to it and now he's nowhere to be found of course. Things got out of hand and I wonder if you’d finish looking into it for me? Old money trumps no money when the rent is due so you tell him you'll motor out to the Catskills and poke around. Bring an umbrella. There are an awful lot of storms in the area.Arkham Noir is a solitaire card game inspired by the interconnected stories of H. P. Lovecraft and other authors re-imagined as noir detective stories. Each case stands alone. In Case #2 – Called Forth By Thunder as private investigator Howard Lovecraft you will investigate events based on the stories: The Lurking Fear (1923) and The Diary of Alonzo Typer (1938). New elements such as storm cards and formula cards are introduced which will force players to face the new challenge in a different way.•••–La policía estatal me ha aconsejado encarecidamente que me mantenga alejado de ese lugar. Un compañero ha perdido la vida y otros dos continúan desaparecidos presumiblemente también muertos. Randolph Carter sentado frente a mi escritorio era de familia ilustre lo que en parte explica por qué no estaba en la cárcel. –Ajá ¿eso es todo el entusiasmo que puedes reunir? –continuó. Investigábamos las extrañas muertes de los lugareños gente humilde descendientes de colonos holandeses que una vez reclamaron esa tierra. –Typer me metió en esto y ahora ha desaparecido. Las cosas se nos fueron de las manos… Me pregunto si terminarías la investigación por mí. Mi apellido no ayuda cuando se trata de pagar el alquiler. Diles que te dirigirás al bosque de Catskills y mantén los ojos bien abiertos. No olvides el paraguas. Las tormentas son frecuentes en la zona.Ponte en la piel del investigador privado Howard Lovecraft e indaga en los sucesos basados en los relatos: “El diario de Alonzo Typer” (1938) y “El horror oculto” (1923).Arkham Noir es un juego inspirado en la interconexión de relatos de H. P. Lovecraft y otros autores reinventados como historias detectivescas de novela negra. Cada caso de la serie Arkham Noir es independiente y se juega en solitario.En esta segunda enrtega se introducen nuevos elementos como cartas de tormenta o las de fórmula que obligarán a los jugadores a enfrentarse al nuevo reto de una manera diferente.
You are young and mischievous pirates. Try to steal treasures from captain Giraffe’s chest while accusing your fellow pirates. But be careful because if you get caught you’ll walk the plank! For each treasure you manage to steal your opponent will end up with a crate at the end of their plank...which might just tip over... The first one to fall loses the game!Each turn draw as many cards as you want from the captain's chest. The more you draw the more crates your opponents will place on their planks. But be careful if you draw the same card twice your elephant will stomp forward on your plank.—description from the publisher
Our aspiration to omnipotence has led to the enhancement of our capacities so far beyond our species' limits that we created our genetic successors. Inevitably the evolved reached their first realization as a unified entity: the extinction of humanity as we know it.Posthuman pits you as one of the last human survivors in a world where nature is reclaiming the planet and our evolved offspring are working to eradicate us. Will you resist mutation and survive or give in to the inevitable and join the evolved?In the game players are humans on a solitary journey to a promised safe house. This journey takes them through ten zones with the zones being tile-based and randomly generated. As they travel they encounter each other other humans and posthuman mutants. Encounters with mutants may inflict scars and the more scars players have the less human they are and the more posthuman they become. Will they strive to cling to their humanity and make a run for the safe house winning the game? Or will they give in to the ever more tempting mutation join the posthuman and deny the win from the rest of the humans?
The Emerald Flame is a narrative tabletop puzzle game told in three parts. Commissioned by an organization shrouded in mystery players take the role of a historical expert embarking on a quest to piece together the recipe for a fabled elixir by investigating maps drawings alchemical diagrams and mysterious artifacts. Combining history hand-drawn illustration vibrant characters and original puzzles The Emerald Flame will challenge and engage players of all experience levels. Each installment takes approximately 1.5-3 hours to complete for a recommended group size of 1-4 people.From the creator of the “insidiously clever” puzzle adventure The Tale of Ord The Emerald Flame is a new epic for fans of escape rooms game nights and “not just games but…experiences.”—description from the designer
In the Ashes is a revolutionary action RPG adventure played within a book using only a pencil.You've read that right: In the Ashes is not played with miniatures placed on tiles like other board games but everything is played within the book. My intention over the past few years has been to distill the entire experience provided by the great thematic-narrative games into a compact and portable product yet with great depth in mechanics story tactics and atmosphere.In the Ashes can be seen as a solo dungeon crawler with an epic campaign legendary battles and a dramatic story that will provide you with memorable plays anywhere all within the confines of this book.The experience of the great thematic-narrative games in book format.This means that by drawing and marking on the paper:You'll move your character across the board to fight against sinister enemies. You'll play action cards to create spectacular combos. You'll level up your character to specialize in forbidden disciplines. You'll find legendary items to enhance your abilities. You'll make difficult decisions that will affect the story. You'll tempt fate by applying sources of controlled chance to actions and behaviors. You'll battle powerful bosses with unique mechanics and cunning intelligence. You'll discover hidden references in the images that will grant you access to secret advantages. You'll be able to study a grimoire of runes to boost your attacks. And all this you'll do in the book using nothing more than a pencil (or a pen).An epic campaign of more than 12 hours and fully replayable.In the Ashes has been designed from the ground up to be played solo. You'll play through crucial moments in the lives of various characters switching between them as the story requires. However nothing is stopping you from playing in a group reading fighting drawing and making decisions together.If you're looking for an experience inspired by games like Descent Imperial Assault Gloomhaven Kingdom Death Monster Tainted Grail Mansions of Madness Arkham Horror LCG Journeys in Middle-Earth or Sleeping Gods but differently and originally portable and compact this is your game.It takes a second to start playing In the Ashes and another second to pack it away. Whether you have only five minutes or an entire afternoon you can play it on the train at the beach at a bus stop on the sofa or even lying in bed. There's no need to erase anything even when you want to replay the campaign after finishing it.In the Ashes follows an open and play philosophy: you'll learn to play as you progress through the first pages in a tutorial of increasing complexity fully integrated with the story. However detailed rules are available in the final pages for consultation whenever you want.Focus on living the adventure without maintenance or complications.You don't need a table an app to print out a character sheet or even an eraser (there's no need to erase anything). Forget about constantly flipping from page to page to read sections or check statistics as the book has been designed to minimize upkeep so that you can spend your playtime fully immersed in the different scenes applying your strategy to each challenge.You also don't need dice (though you can use them if you like) as the sources of controlled randomness are in the book itself. As you progress through the story and unlock new characters you'll need not just luck but also your memory insight and precision to maximize your attacks.Is an epic solitaire adventure with tactical tabletop combat that offers you a 12-hour narrative campaign that's fully replayable. You can set up and save your current situation instantly and you can play as long as you want — from five minutes to all day. It contains an epic story with character evolution dozens of enemies legendary items and spectacular combos with cards.
Take the role of escaped mental patients in this fully cooperative board game for 1 to 5 players. Enter the abandoned mental hospital from your worst nightmares. Each player controls a different crazy character with their own story and phobias which can become reality in any moment. There is one goal: to escape. But it is not easy when you think that all the staff are the evil monsters and the warden is the worst of them.Lobotomy is a scenario based adventure/dungeon crawler game. Lobotomy introduces such features as:All characters and monsters have their own awesome miniatures (with over fifty in the base set).
We’re going back to where it all began. Following the Resident Evil 2 (2019) and Resident Evil 3(2021) board games Resident Evil: The Board Game (2023) brings the sinister Spencer Mansion to the tabletop in a terrifying open world campaign. Based on the 2002 remake of the original Resident Evil video game Resident Evil: The Board Game is a cooperative survival horror board game for 1-4 players.Built on the survival horror engine of the previous two board games Resident Evil: The Board Game introduces a slew of new and updated mechanics to keep you on your toes. Solve ingenious new puzzles to unlock doors build the mansion map as you explore send non-player characters on valuable missions and more. Setup is swift because each scenario begins with just a few tiles. As you explore and open doors you’ll build out the map opening new pathways and discovering useful items… and deadly enemies.Resident Evil: The Board Game is a campaign game playable over 27 hours where every decision counts and has far-reaching consequences. Every resource must be managed every bullet counted. Fighting isn’t the only way to survive. You’ll have to decide when to attack and when to flee. But you won’t always get a choice! As your campaign goes on the mansion will evolve and the danger level will rise. The tension and encounter decks will change adding mysterious new cards and altering the effects of old cards to make them even more dangerous. But effects don’t just happen over time. Tension cards can change enemy behaviours at any moment making them more lethal from one turn to the next.Short on time? Each Resident Evil: The Board Game scenario is also playable as a 60-90 minute one-shot for bite-sized nightmare sessions.In the darkness lie your fears. Can you fight them and survive?
Order of the Gilded Compass is a dice assignment game for 2-5 players. In this game each player takes on the role of a treasure hunter seeking invitation to join the most prestigious of archaeological secret societies. Players scour the globe to unearth fantastic and valuable artifacts. By assigning their archaeologist dice to the right locations at the right time players acquire treasure maps and specialists to follow them dive for sunken treasure acquire rare finds at the auction house and even enlist the help of the Illuminati. The player who has the most treasure at the end of the game earns an invitation to The Order of the Gilded Compass and wins.Order of the Gilded Compass uses a variable set-up in order to create fresh and interesting game play experiences. Each game has five locations in play to which players may assign their dice for various kinds of treasures and bonuses and the game includes nine different buildings to allow for many unique combinations.
Ethan is missing. All that is left is a small piece of paper and an old compass that vibrates with strange energy. By reading his diary Ethan's best friends — the Elm Street clan — start uncovering the creepy mystery: a fearsome creature that has kidnapped children for centuries to feed off their memories who has now taken its next victim. But by striking out into the Duskworld the creature's den the kids will have a chance to retrieve Ethan's memories and bring him back into the real world.The Faceless is a full cooperative experience with a never-seen-before mechanism: You indirectly move a compass by moving and rotating the double-sided miniatures on the game board. By playing cards from your hand you can rotate and move these miniatures and since they have all a magnet inside you change the magnetic field they generate thus influencing the direction of the compass needle. After playing a card the compass moves in the direction indicated by its needle but after every movement the direction of the needle can potentially change forcing you to move in new directions. Learning to control and predict these movements is vital to success in the Duskworld!Collect all the memory fragments that are scattered in the game board to save Ethan and win the game! But watch out for Billygoat an evil creature that's haunting you and that will try to entrap you in the Duskworld forever. Are you ready to descend?—description from the publisher
Mini Rogue is a nine-card game in which a single player delves into a deep dungeon to get the famous ruby called The Og's Blood on the bottom floor. The player must choose how to spend their resources in order to be powerful enough to confront ever more difficult monsters. Random events and encounters make every playthrough a unique experience.
Sea of Legends is a narrative-driven open-world tabletop game for 1-4 players. Swashbuckle and swindle your way to victory as one of four unique captains. Raid ports bury treasure fall in love and defeat your nemesis as you compete to become the most legendary pirate on the open sea.Your decisions will make waves throughout the Caribbean as each player takes part in shared adventures woven together by our companion app. Choose wisely. In Sea of Legends the fickle winds of fate can fill your sails or turn against you at any moment. Navigate the shifting tides as you pursue multiple paths to victory and forge your own tale.Will you answer the call to adventure? The sea awaits.
Catacombs and Castles is a standalone game featuring a Catacomb team of heroes vs a Castle team of heroes. The game serves as an introduction to the Catacombs world and dexterity game system so it features simplified fast game play with some new mechanisms.As in Catacombs players flick pieces around a board to simulate combat with cards and special powers dictating how you can move and attack.Catacombs and Castles supports up to eight players competitively (in Team Mode) and up to four co-operatively (players teamed against an 'Overseer' player called Boss Mode). The game is compatible with the third edition of Catacombs serving as an expansion for that title with a new board and will be compatible with the Catacombs: Wyverns of Wylemuir expansion.
Adventure intrigue and flowers! Botany is a strategy board game where you take on the role of a Victorian Era flower hunter as you explore the world to gather fortune and fame and be named the Royal Botanist. In Botany each player takes on the role of a character whose abilities will shape the way they play the game. Will you focus on exploring the globe in search of the most valuable specimens? Will you make quick and efficient trips to gather reputation quickly and build your estate?Each player begins the game with a set of randomized goals that they then use to plot their path to victory. When players set out from their estate they have access only to the coins they can carry with them. They can use these coins to traverse the globe and gain crew members and items to improve their odds of surviving the unknown enhance their abilities and increase the efficiency with which they traverse the map. However there is danger in spending too freely and players must ensure they have enough wealth on hand to return to England with their specimens intact.Turns in Botany are streamlined in order to minimize downtime and keep players engaged. Players will move around the map build their character and experience the story of their rise to fame all with an eye for efficiency. Points are gained by improving the quality of your garden retrieving live specimens from around the globe and adding preserved flowers to your botanical press. The specimens that players hunt the goals they focus on to achieve victory and the events they experience create a unique feel across each game.—description from the publisher
Long ago a splendid streak of crimson fell from the sky and carved the valley from the earth. The foliage that the light touched grew wild and fierce and the wildlife grew larger and more fearsome. Life prospered in the vale.From distant lands members of many cultures converged drawn by the mystery and allure of the red star and the verdant realm it created. They settled there distancing themselves at first. The soil was hearty perfect for crops; the rock was rich with mineral deposits begging to be mined and the very land itself seemed eager to be shaped.On warm summer nights the velvet sky became streaked with the scarlet light of meteor showers. The settlers found that under these lights their crafting projects finished more quickly and with greater results! Before long the people began to co-operate sharing their wares and knowledge with one another.Together under an evening meteor shower they founded a shared township — one that valued knowledge and craft. The township was named Splendence after the valley that brought them all together.In the centuries that followed a red substance the people named material could be found after meteor showers. Artisans learned to craft using the substance which lent magical qualities to their works. These works called Artifice were established which would catapult the township into an industrial revolution.The Artisans of Splendent Vale is a cooperative adventure game set in a magical and unique land. As a troupe of artisans you will explore the beauty of the Splendent Vale while honing your individual crafts. Overcome challenges during tactical action scenes played out on specialized grid maps then experience individual interludes to build your story separately from the group’s tale. Teamwork and careful strategy will be crucial during these encounters.
Reichbusters: Projekt Vril is a fast and furious game with lots of weird science witty one-liners and heroic moments set during World War II. It is late December 1944 and on the face of it history has unfolded as we know it but that could be about to change.The Nazis have discovered a source of vril that has been brought back to the Reich for study. Vril is a source of energy that can control all types of matter. It can destroy like lightning or replenish life heal or cure. It is used to rend through solid matter. Its light is said to be steadier softer and healthier than that from any flammable material. It can also be used as a power source for animating mechanisms.If the Nazis work out how to harness this power it will be more potent than the atomic bomb. The secret Nazi experiments are not just a threat to the outcome of the war but to the entire world. Many different secret bunkers hold all manner of research into the properties of the enigmatic vril and we're sending you the Reichbusters on a mission to stop this research in its tracks!Players will choose from a selection of Allied Heroes and visit R&D to prepare equipment before venturing out on missions against the evil Vrilmeisters. Mission objectives will vary from mission to mission while secondary objectives could appear as the heroes explore the bunkers. Each mission will see the players facing off against more and more heinous enemies from re-animated corpses to dark experiments and from ferocious mutations gone wrong to the evil Vrilmeisters themselves.Each mission begins with the heroes infiltrating making the use of stealth hidden actions and minimising noise to make their way towards their objective undetected. Players will have to choose how long to remain quiet because time will be of the essence.Inevitably however the Nazis will discover the presence of the heroes and once the alarm is raised players need to be prepared for all hell to break loose. Once the objective has been completed the heroes must escape to report back their success however anyone left behind will be captured and unavailable in future missions if playing a campaign.Players will be able to take part in an ongoing Campaign of missions or they can set up a Raid with random maps heroes and Nazi faction to fight against.Game Play Reichbusters: Projekt Vril is a fully co-operative game so the heroes will either succeed or fail together.While remaining hidden players can choose the player order and on their turn players can take a number of actions including Moving Fighting Drawing Picking up Items & Interacting with board elements.In addition to base actions players will also have their hero specific card decks. These cards modify actions as they happen such as adding dice to attacks or making more tactical movement. The hero cards can also be used to take additional actions beyond your base actions.Each hero also comes with exciting Feats which can be used to turn the tide or secure that crucial objective right when you need to. On top of that each hero receives a number of “Heroics” at the beginning of the game. “Heroics” can be spent to automatically succeed at tests such as attacks. In desperate moments you can also use “Heroics” to prevent failed tests but this will find you running out of them fast!Throughout the game the players will find items that they can carry and use. Some of these will be things they are looking for as part of their missions. Other things will be useful stuff like medical supplies vril healing potions guns grenades etc.Custom dice will be used to decide the outcome of attacks defence and the impacts of noise created by players. Each card tells you how much noise it creates and how much Nazi activity it triggers. The more cards you play the more noise you generate and the more the Nazis act in response.The Nazi reinforcements will be relentless so the heroes need to complete their objective and escape before time runs out and they get overwhelmed by the Nazi forces and their vril tech.—description from the publisher
Karak II is a standalone sequel to Karak and this second installment adds a more complex layer of gameplay while staying approachable for kids. Each player becomes a hero trying to defeat monsters and their leader: the Dark General. To achieve that they have to collect resources build and develop their cities and train new units (represented by dice) to add to their army. Over the course of the game players will defeat monsters carrying powerful soul stones – and the player with the most soul stones at the end of the game wins.—description from the publisher
NOTE: This is a game for 0 - 2 players. The BGG database does not allow a player count of 0.So you've been eaten.Don't worry this is simply an occupational hazard. In fact it is fairly common among Deep Space Miners (5th class) and some say that it is almost unavoidable. And well it is. Especially since the crystals that you seek happen to be inside giant space beasts. To mine them you need to well be eaten.But no reason to panic. We are here to help you deal with the physical and mental challenges of being eaten. This handy simulation/survival guide is standard issue for all recruits and will eventually lead to a productive if not potentially brief career in space mining.Should you achieve your objective and mine enough crystals to meet your quota it is then cost-effective for the company to activate your jet pack and extricate you from the proverbial belly of the beast. While the beast’s immune response was not enough to prevent its demise its contribution to human progress and corporate profitability are most definitely appreciated.In the eventuality that the bacteria present in the beast overwhelm you and you are digested do not worry. Your non-organic parts will ultimately provide much utility to future space miners. In fact you may encounter some such pieces of equipment in your expedition remains of attempts by evidently less-than-qualified recruits.Finally it could transpire that you do not collect the necessary crystals by the time you reach the end of the beast's digestive tract. In this case the so-called ending #2 you will then exit the beast from the other end than the one you entered. Alive and yet forever changed. In this case and after a thorough decontamination and quarantine period we will have to evaluate your performance versus that of the beast’s efforts to consume you.In So You've Been Eaten. the Miner and the Beast face off against one another. The Miner earns points by collecting crystals and the Beast earns points by developing immune responses and by its bacteria attacking the Miner.The Miner wins instantly by collecting all eight different crystals and the Beast wins instantly by digesting the Miner after the attack of four bacteria of the same type. Of course there's always the possibility that the Miner will simply pass through the Beast's system in which case the player with the most points wins!—description from the publisher
In The Island of El Dorado each player is the leader of a civilization seeking to explore the island to control the four ancient shrines. You’ll discover resources bodies of water and the shrines themselves in a landscape which is different every single time you play. Build farmhouses and create villagers to gather resources and grow your economy. Occupy strategic locations on the map using forts to defend against the other explorers who seek to control the island before you do. Legend has it the most powerful shrine is hidden inside a cave but be wary as you enter. The cave is the most dangerous part of the island.Civilizations will rise and fall as each player explores gathers and fights to control the four shrines of El Dorado. The first player to control all four shrines wins the game. They will rule over the island forever and become richer than a king.—description from the publisher
In Star Trek [Deck Building Game]: The Next Generation players take on the role of Captain of a salvaged Starship. They will search for new allies such as Picard Data and other famous Characters. They will Explore space to complete Missions Encounter Events and meet Starships that could be friend or foe.The game features three separate scenarios of play:The goal of each game varies. While some simply require a point threshold another game's goal might be to simply survive.
Nova Aetas: Renaissance is a cooperative tactical boardgame set in a fantastic and dark Italian Renaissance. Set in the Italian Renaissance this game will guide you through a fantastic mythical campaign based upon the historic events of the war between Rome and Venice in the early 1500s. Inspired by classic Japanese tactical RPGs such as 'Final Fantasy Tactics' and 'Tactics Ogre' in Nova Aetas you will battle enemies controlled by a sophisticated Artificial Intelligence. With every challenge you will be presented with meaningful choices that will change the course of game events. Nova Aetas will captivate you with its high detailed miniatures and its high quality components.Nova Aetas: Renaissance is a reimplementation of the original game founded on KS in January 2016. This new improved version is born from the experience gained during these years and will give you an even deeper experience by immersing you and your group in a charming and mysterious Italy full of historical characters such as Leonardo da Vinci Caterina Sforza and many others – both real and imaginary.Four young mercenaries (Vincenzo Valerio Rebecca and Sofia) will find their fate during the war between Rome and Venice. They are ready to make their way in the Italian Renaissance shattered by war and by mysterious myths that emerge from a distant past. Each of the 4 Heroes will have a role on the battlefield and will be able to evolve by acquiring new Classes Skills and Equipment!—description from the publisher
Vampire: The Masquerade – Chapters takes place in Montreal after the appearance of the Second Inquisition and the fall of the Sabbat. Designed around three pillars — story strategy and roleplaying — the game merge the best elements of RPGs and board games in a totally new way. Players decisions will shape the adventure in a strong and mature storytelling.Roleplaying board game: Players have the agency to make decisions based on their character choices. They will create their characters and improve it over time with experience points.The game is composed of several sealed scenarios to unlock highly detailed tiles cards dice at least 10 miniatures (one for each playable character) and surprises!—description from the publisher
Secrets of the Lost Tomb is a cooperative game of thrilling action-adventure and discovery. Players assume the roles of stalwart expedition members working together to investigate ancient mysteries while surviving dangers and shielding humanity from the supernatural powers of The Tomb—an ancient vault filled with primeval powers perpetually struggling to be set free upon the world. Powers that mankind should never behold…Secrets is a tile laying game that allows players to build the tomb tile by tile creating a new game board and adventure every time. The game is designed for one to six people each of whom plays one of six possible Adventurers each with unique powers abilities starting items and attributes.With the main Cooperative Story Mode and 2 Competitive Modes of Play many unique Adventurers to choose from over 50 unique and detailed room tiles over two hundred tokens and over three hundred cards Secrets of the Lost Tomb offers an Ever-Evolving EPIC Tomb-Crawling adventure every time you play.
The Divine is dead the Void approaches and the powers lying dormant within you are soon to awaken. Divinity: Original Sin – The Board Game is an epic adventure set in the world of Rivellon. Up to 4 players take their heroes on a branching narrative adventure filled with tactical combat and meaningful choices.Based on the award-winning video game Divinity: Original Sin II by Larian Studios the board game expands Divinity in new directions offering new characters stories side quests skills items and monsters in this brand-new tabletop experience.Players embark on a journey through the Divine Atlas an interactive book that charts the various realms and locations of Rivellon. This team of adventurers will make key decisions about where to go and how to respond to the world around them.A full journey through the Divine Atlas takes approximately 20 hours to complete encompassing around 16 of the Atlas's 50 locations. The decisions players make during exploration combat and character creation can significantly influence the story and the course of the adventure. With various ways to finish the game and multiple diverging paths and choices no two adventures will be the same. Choices you make will be documented from session to session creating a responsive experience where player decisions matter and their consequences have tangible effects on the story. Players can choose a character from 10 unique Origin stories equip items runes and learn skills from 12 skill schools each with 7 unique skills. Players use the skills acquired throughout the game to perform unique and powerful attacks some with additional elemental effects. Most skills require a cooldown period before they can be used again so choosing when to use them is critically important.The iconic elemental interactions from Divinity: Original Sin are present here! You can for example cover an area in oil so that another player can ignite it with a fire spell setting the entire area ablaze. Alternatively your ally can cast rain to make the area wet allowing you to use lightning to stun the enemy. Creating combinations is essential to ensure victory against the most challenging of enemies. However be aware that enemies can also create combinations.—description from the publisher
Flock Together is a beautifully immersive cooperative experience for 1-5 players. During the game each player takes on the role of a unique chicken with asymmetric abilities and works together to drive off the invading predators before the third season ends.Every turn players choose their own strategy to progress their cause by selecting two of their eight available actions. Along the way players will also have to manage leveling up predator loot drops traveling grubs and adverse weather conditions. However players must plan carefully because as the seasons change every predator that is still alive grows stronger and gains new abilities.With eleven asymmetric characters to play and ten unique predators to defeat Flock Together offers immense variability that can be enjoyed with quick turns and an experience that lasts 25 minutes per player.-description from designer
Steeped in epic Nordic and Celtic myths and sagas Trudvang Legends places players in the roles of legendary heroes who make their mark on a dynamic everchanging fantasy world.The game — based on the Swedish RPG Trudvang Chronicles — thrusts players into a cycle of epic sagas in which their achievements change not only the world itself but the very rules by which gods peoples and nature interact. They will quest through an interwoven series of adventure books and the results of their choices will echo through history: changing the relationships between sovereign nations usurping kings creating new waygates or even locking and unlocking parts of the map.Change in Trudvang Legends manifests physically as parts of the board actually change making the actions of previous hero generations affect future sagas. However the changes are only as permanent as long as history remembers them which makes the game endlessly replayable and even playing the same adventure book repeatedly will have a completely different feeling because the world itself has changed. Heroes following a path of destiny will even become historical fixtures as they become kings guildmasters or even gods!—description from the publisher
In Escape from 100 Million B.C. players are stranded time travelers hurrying to reassemble their ship because a nearby volcano is about to blow. There are dinosaurs to dodge time rifts to close and castaways from other eras who got pulled back due to paradoxes. Each time traveler has unique abilities and stats which will aid in repairing the time ship. You must be careful not to disrupt the timeline too much or the volcano will erupt wiping out proof of the expedition altogether.29 Standees: - 6 Heroes - 5 Herbivorous Creatures - 5 Carnivorous Creatures - 4 Aquatic Creatures - 6 Time Castaways - 2 Sentry Bots
A mysterious criminal element has taken root in Brook City. Known only as The Syndicate this collection of ruthless murderers clever thieves corrupt politicians and dirty cops has given rise to a new era of crime. The Brook City Police Department needs the best of the best to clean up the streets of this once peaceful metropolis. So here's your gun and badge...get to work officer.Brook City is a co-operative miniatures board game of blockbuster action for 1–4 cops. Taking on the roles of heroic cops inspired by classic action movie stars players take their cop decks up against sinister criminal decks and cryptic case decks.Gameplay focuses on a sprawling game board depicting the mean streets of Brook City. Players must use their chosen cop's unique deck to race across the city—both on foot and behind the wheel—busting up their chosen criminal's machinations while simultaneously piecing together the clues to the chosen case.Brook City thrusts players into a world of big budget Hollywood action where they can take down dangerous criminals bust crimes with custom dice commandeer a variety of vehicles and solve complex cases inspired by classic cop stories.Brook City utilizes Adam and Brady Sadler's Modular Deck System (MDS) which they introduced in Street Masters. The MDS focuses on quick setup and elegant card-driven gameplay while allowing players to customize their game experience by mixing and matching fixed decks to create truly unique match-ups.
Explore uncharted and mysterious lands: can you thwart their dangers? Map undiscovered areas trace new trails in the rainforest and observe the vivid flora and fauna.Trek 12 Amazonie is a roll-and-write exploration game with evolutive gameplay and content. Every player plays simultaneously. To score points you have to create trials (chains of consecutive numbers) and zones (areas of a same number) and to observe the fauna. The player who scores the most win.During their turn a player rolls dice and chooses the result to create trials and zones. They can also observe animals to get bonus points. But be careful to avoid as many bad encounters as you can.
Beneath the roots way way down through the layers of what was past the golden stove and even deeper than darkness…the sky opens back up. At the core of everything in the belly of the soul you’ll find Hara. Look to it when you are tired scared or hungry. Call out and it will find you.Champions of Hara is an adventure board game in which 1-4 players race to protect a dying world. Players will contain destructive energy by defeating monsters closing rifts and exploring the six different zones within Hara. In order to rise to the challenge players will need to unlock new abilities and collect powerful items. Each session takes approximately 30 minutes per player.In versus mode players will compete against one another in arena style combat. The winner is offered a powerful blessing by Hara’s stewards: a single wish to shape the future. However wishes are no simple matter. In co-op mode players will work together to overcome the fallout from the champion’s wish facing off against corrupted foes and solving scenario based challenges.
The old man was well-known for his eerie tales of the dark castle on the edge of the forest. Recently he set out on his own to find the shadowy lord of the manor but he hasn't returned. Fearing the worst you embark on a quest to find him. You must solve a series of riddles and piece together four jigsaw puzzles to uncover the mystery of Nightfall Manor and save your missing friend.In Exit: The Game + Puzzle – Nightfall Manor there are riddles within riddles hidden within four 88-piece jigsaw puzzles. Like other Exit titles Nightfall Manor has no game board but it also has no riddle cards. Instead there are four jigsaw puzzles that you will find and assemble one at a time. Each completed puzzle reveals a location containing more riddles to decipher.—description from the publisher
Lobotomy 2: Manhunt is the sequel of Lobotomy. In this cooperative survival horror board game. Each of you will play as a patient of a mental asylum. The monstrous staff will do everything to keep you in so you will have to use your unexplainable powers to escape. Be sure to find the difference between reality and delusions before it is too late.
Nefarious forces threaten the world as we know it and it's up to a small group of heroes to come to its rescue. With the enemy's minions closing in and innocents in peril our heroes will need to work together to stop the villain's plans and save the world — but will they be able to save it in time?In Marvel D.A.G.G.E.R. players work together to challenge the forces of evil. Play as iconic heroes like Spider-Man Daredevil and Black Widow and race across the globe to complete missions battle enemies and square off for the final showdown against the nemesis. Choose the best aspect for your hero pull off awesome combos and wait for the perfect moment to unleash your ultimate ability. Team up with your allies and take on dangerous threats as you become the greatest heroes in the world!In more detail D.A.G.G.E.R. stands for Defense Alliance for Global and Galactic Emergency Response and the Alliance and Emergency Response elements drive how the game is played with heroes needing to strengthen themselves via combos in time to take on the nemesis.There are two types of combo tokens: empowered tokens and primed tokens. When a hero becomes empowered they can later discard their empowered token to add one success to any attribute test they perform. When an enemy is primed a hero attacking that enemy can remove a primed token from them to add one success to the attack result which means more damage dealt.What's more each hero has at least one combo ability that requires either an empowered token on themselves or a primed token on an enemy to trigger. Triggering these combo abilities comes with an extra benefit: advancing the team-up track a resource shared by all heroes that's used to pay for team-up abilities the strongest abilities in each hero's arsenal.—description from the publisher
Legends Untold is a co-operative card based adventure game for 1-8 players(4 players in the basic box more with the expansion). Play an in depth adventure games with your friends in about an hour. Small setup time zero downtime and a lot more than just finding the next monster to bash.Intelligent game mechanics that rely on the Party working together to overcome foes traps Obstacles barriers NPCs and more. Build your Hero your way from a wide choice of Talents Weapons Outfits and Kit. Scout the depths of the Caves (with more environments to come!) building a map between locations as you uncover the threats within8 Scenarios included with a wide range of objectives unlocking the story of your Heroes and their tales to become legends.Uses 3 six sided dice to resolve tests but more importantly the entire Party working together. Multiple ways to defeat each obstacle barrier or trap with different rewards for each. Use your talents and equipment and work as a team.Risk/Reward mechanics for talking to NPCs and deciding if you are going to push your luck and end up angering them. Co-operative mechanics for combat including assisting each other in combat morale and defeating complex foes.Legends Untold: Weeping Caves Novice Set – Kickstarter Edition includes content not found within the retail edition but are available individually. Legends Untold: UKGE 2017 Promo Adventure is contained in both the retail and Kickstarter edition.
HEXplore It is a hero building adventure board game system. The Sands of Shurax is the third volume in the series.Journey into an entrancing land full of danger and intrigue. Collect Ravager Crystals and interact within a rich world directing your actions toward saving it from a titan of a beast the Ravager of Shurax.Make your way across the desert to perform missions work with caravan masters or ply your trade by gambling or even enter the gladiatorial arenas. Battle through a variety of encounters while traveling or move carefully and see what other discoveries you might find.To save the City-States you must build your heroes and gain power as quickly as you can. Kismet is what it will always be but your heroes have the power to change the world.The object of HEXplore It: The Sands of Shurax is to finish the game in one of four ways. Power up your heroes and choose one of four paths to victory. Can you save Shurax from the Ravager?-description from designer (edited)
In Enigma players are exploring an ancient temple solving different problems to make their way from room to room.Problem solving is done simultaneously in four different categories — tangrams block-stacking canal-building and balance problems — and those who succeed expand the temple with the problem tile they solved thus adding a new chain of rooms inside the temple or extending an existing chain of rooms. After placing a tile a player can occupy a room on that tile with one of his three archeologists as long as no other room of the same color is already occupied in that chain. When the chain is closed — that is when the chain has no loose ends that can be expanded upon — any archeologists in that chain's room return to their players and players score 1 point for each archeologist they receive. The game ends when somebody reaches 15 points and the player who has the most points wins.
Warhammer Quest is a co-operative game that sees you and your friends take to the streets of the Cursed City of Ulfenkarn to fight the hordes of the undead. If you’ve played a Warhammer Quest game before you’ll recognise the rules but the mechanics have been updated to be more immersive and deadly.Some time ago Radukar the Wolf saved Ulfenkarn in its darkest hour but his benevolence didn’t last. Claiming the Ebon Citadel he surrounded himself with fiends lackeys and fellow creatures of the dark forming his Thirsting Court. For a time peace reigned. Then came the Shyish Necroquake and the Wolf found himself infused with dark power.Sallying forth from his castle Radukar and his court embarked on a murderous rampage. Some were deemed worthy of the Blood Kiss and were turned into vampires themselves – countless others were left as corpses strewn across the streets. The city now stands on the precipice of total doom. Are there any that would risk their lives and their very souls to save it?In Warhammer Quest: Cursed City you and your friends take on the role of a group of adventurers trying to lift the curse that has befallen the city of Ulfenkarn. Undead creatures stalk the streets.Each player chooses one of eight heroes to play. The heroes come with their own distinctly sculpted miniatures and background story.Warhammer Quest: Cursed City is a campaign game in which the players must overcome a series of missions. With each mission you will learn more about the curse and your nemesis.Players roll dice at the beginning of their turn that they can turn into specific actions of the hero that they're playing. Only by working together and balancing their strengths and skills can the heroes hope to survive.The game comes with 60 new miniatures rulebooks cards tokens and more.The miniatures include:8 Heroes: - Jelson Darrock Witch Hunter - Qulathis the Exile Vampire Hunter - Emelda Braskov General - Dagnai Holdenstock Kharadron entrepreneur - Glaurio ven Alten III Duelist - Cleona Zeitengale Missionary - Octen Glimscry Necromancer - Brutogg Corpse-Eater Ogor Mercenary5 Overlords: - Gorslav the Gravekeeper - Watch Captain Hagrim - Torgillis the Chamberlain - Vrykos Blood-born - Radukar the Wolf38 Additional Adversaries: 6 Dire Bat Swarms 6 Corpse Rat Swarms 2 Kosargi Nightguard Ogor 10 Ulfenwatch Skeleton Warriors 10 Deadwalker Zombies 1 Vargskyr Vampire 3 Vyrkos Blood-born Vampires10 Mysterious Object Marker Miniatures
A tale of teamwork and betrayal!The mole ogre howled out as it collapsed into a bloody pile of rent flesh and broken bone. The aging knight bent over panting heavily and gave his dwarven peer an approving nod. It had taken great effort between them both to slay the beast and they had each taken their share of wounds. But in the end their cooperation had paid off and they both knew it. And then their eyes found the treasure chest sitting in the corner of the room.They looked at each other. They looked back at the treasure... and then the real fight began.The game where YOU are the final boss!Dungeon Run is an exciting dash through a dungeon packed with monsters and traps. Each player controls a unique hero capable of great feats and whose powers and abilities are upgradable and customizable throughout the game. Players can work together to overcome the perils of the dungeon or they can betray and sabotage each other as they see fit. Because in the final room of the dungeon lurks a powerful boss with the ultimate treasure - a treasure that turns its owner into the most powerful warrior they can become! Slay the boss steal the treasure and then run for your life as your friends try to cut you down. In Dungeon Run only one hero can escape with the fabled Summoning Stone. Don't crawl - run!Dungeon Run features a randomly assembled dungeon that changes each time you play as do the monsters you face and the treasures you find. Eight different heroes each with unique options for customization further add to a wealth of game play options. Choose the vicious Tundra Orc and bash your way through everything that stands in your path. Play as the cunning Grounder Wizard and use your magic to cheat the laws of nature. Select the Guild Dwarf adventurer and lay traps to ensnare your friends. There are many paths to victory in Dungeon Run. Win by working with your friends or against them - just win!
Quiet for so long the Night is rising again spreading its tendrils of evil through the empty and unwatched backwaters of the world. Once again Vampires are spreading from den to den adding locals to the body count … or to their ranks. Can the Order regain its former strength and push back the tide of evil?The Order of Vampire Hunters is a fully co-operative miniature-based board game for 1-4 players. It brings the dark imagery of Vampire lore from the classic stories in movies and books to your table top as you take on the role of a newly recruited Vampire Hunter. Thrown into the Vampire den with a small band of comrades you use stakes crossbows and holy water to destroy the creatures of the Night. Craft makeshift weapons on the fly for more destructive power. Tear down window coverings to burn the Vampires with rays of Sunlight. Drag screaming Vampires outside the den with the Extractor. Team up and make combination attacks on your enemies. Always stay focused on your mission to power your special abilities.But watch the clock: at sundown you become the prey!Optional game modes add to the replayability. Play standalone games or follow the full campaign upgrading your weapons equipment and special skills as you advance in the Order. Play semi-coop to rate your skills giving bragging rights to the best Hunter. You can even play on as a Vampire if your Hunter gets turned. Make The Order of Vampire Hunters the experience you want it to be!—description from the publisher
Set in a post-apocalyptic sci-fi setting Fallen Land: A Post Apocalyptic Board Game is a hybrid game that combines the elements of a strategy board game with card building and role-playing. It is driven by macabre stories of a world gone mad and features adventure politics and economics to deliver an unlimited sandbox experience. Each game the variables change: cards player interactions stories strategies and threats. While the game has a strong pulp influence its roots stem from Cold War studies. We have expanded upon this research to arrive at our game’s premise: What would happen after a nuclear and biological apocalypse?Our answer is Fallen Land. As a player you are the leader of a unique faction of survivors competing for primacy in the ruinous aftermath of post-apocalyptic America. You must manage and enhance your town protect your citizens and secure resources. You will also have to make and break treaties to endure amidst a myriad of bribery and betrayal by the other players. But that is just where the adventure begins! You must also direct your agents (a party of characters) to explore the rugged landscape establish your territory and solidify your agenda.Game play is comprised of Turns. Each represents one month and is divided into Phases and Sub-Phases. The First Player resolves each Phase and Sub-Phase followed clockwise by the other players before proceeding to the next Phase or Sub-Phase. A Turn is over when all players have had the opportunity to act or pass on each Phase.I. Effects Phase * 1.) Resolve.II. Town Business Phase * 1.) Deal. 2.) Resource Production. 3.) Auction House. 4.) Roll 1d10 on Town Events Chart. 5.) Financial period. ~Sell. ~Purchase. ~Hire (NPCMs).III. Party Exploits Phase * 1.) NPCMs move. 2.) Choose Party Exploits (4 weeks to spend). ~Movement spend 1 week. ~Encounter spend 1 week. ~PVP spend 1 week. ~Resource spend 2 weeks. ~Healing spend 2 weeks. ~Mission spend 3 weeks.IV. End Turn Phase * 1.) Adjust Turn Marker. 2.) Pass the First Player Sheet.A player's town is simulated by a Town Play Mat. Players organize their owned Resources inventory Party Characters excess Characters and movement bonuses here. In addition Town Play Mats can be upgraded three different ways: Town Defense Chips Town Technologies and Action Cards. The first two upgrades are available for purchase during the Town Business Phase. However Action Cards are dealt at the beginning of each Turn and are also drawn as a reward.There are seven decks of cards. These are drawn and played throughout the game. Some are stories such as Encounter and Mission Cards Characters are a Faction's agents and Spoils are equipment/vehicle/gear. Lastly Action Cards modify the story and/or game play.To win one of two Victory Conditions is necessary either 20 Prestige or 80 Town Health. Prestige represents your reputation as a leader while Town Health represents your town’s prosperity and number of its citizens. Both conditions are marked on their respective Victory Tracks bordering the map.Adventure and intrigue await! We hope you have the opportunity to play Fallen Land and that you enjoy playing it as much as we have enjoyed creating it for you.
It’s the age of discovery! The British Empire needs to find new naval trade routes to Asia and thus launches many expeditions to the Arctic in order to find The Northwest Passage. In Through Ice and Snow you and your friends journey through the Arctic and vie to become the most prestigious explorer by documenting species mapping treacherous lands and discovering the elusive Northwest passage.As the expedition progresses new map pieces and routes will be revealed and added to the modular board. Each player is in charge of their own ship and the crews include three officers with individual abilities:You can also recruit Inuit - exceptional guides who are experts in finding fuel improving sleds and leading vital hunting parties.Each voyage brings unique challenges and events for your crews to face: Those Arctic journeys faced many tragedies since finding food was extremely hard the overworked crews were prone to mutiny and the weather was merciless. Succeed and become immortalised. Fail and be lost to the ice….forever.—description from the publisher
Shadows of Malice is a cooperative game in which 1-8 player(s) work to unseal hidden Wells of Light to prevent the shadow demon Xulthûl from gaining a physical form and overrunning the Realm of Aethos.The Wells are located in strongholds scattered throughout the Realm and defended by powerful Guardians. Over the centuries many of the Wells have fallen Dark but if the players can find and unseal the remaining Light Wells they prevent Xulthûl from gaining substance and win the game. If Xulthûl’s Shadows however manage to defile a single Light Well the demon will gain a body and enter the Realm. If this happens the players must defeat Xulthûl in battle to save the Realm.Players control avatars heroic champions imbued with unique masteries over Light. Each turn the players move through the Realm confronting their fate battling creatures with deadly abilities and engaging the services of cities and mystics in order to gather the potions treasure and soulshards they will need to defeat the stronghold Guardians and unseal the Wells they protect. The Light or Dark nature of each Well is revealed only when its Guardian is defeated.Meanwhile Xulthûl’s Shadows are thickening in the Shadow Realm and will enter the game at random times in random locations seeking the one Well that will bring about the entrance of their master.
Welcome to Isla Nublar where you and other scientists dreamers and schemers will build an attraction like no other. Take on the role of visionaries John Hammond and Simon Masrani visiting scientists Dr. Alan Grant Dr. Ellie Sattler and Dr. Ian Malcolm sharp-minded park personnel Claire Dearing and Dr. Henry Wu and many more each playing a vital part in the island's legacy.Together you will transform Isla Nublar into an astonishing paradise where awe-struck visitors encounter creatures never before seen by human eyes. Decide where to build park facilities dinosaur enclosures and guest attractions — and keep employees and visitors safe from the mighty Tyrannosaurus Rex colossal Brachiosaurus clever Velociraptor and other threats.In Jurassic World: The Legacy of Isla Nublar you play through twelve adventures in which you customize an entirely unique game board and breed new dinosaurs you cannot unmake. Your team's fateful choices will have a lasting impact creating your own Isla Nublar story. Your experience will culminate in an endlessly replayable game of your own creation.—description from the publisher
Core Space: First Born is a sci-fi miniatures board game in which you control a band of Traders venturing into the ancient First Born temples.The game takes place on the highly- detailed 3D board included in the box. Your Traders must explore the area fulfil their objectives salvage what they can and then escape back to their ship spending their earnings on desperately-needed repairs.The exciting campaign system will track your crew from game to game developing their skills upgrading their equipment and immersing you in their story.First Born is based on 2019’s cyberpunk bestseller Core Space but is a fully standalone starter set playable by new and existing players alike. It retains the same simple core mechanics and Battle Systems' unique ‘real search’ system while seamlessly integrating this new and mysterious alien race.
In Machina Arcana players take on the role of explorers who are investigating an ancient subterranean complex of unknown origin. They face monsters inspired by H. P. Lovecraft's Cthulhu mythos in a steampunk setting. The adventurers collect equipment interact and utilize their environment fight monsters and immerse themselves in the rich narrative elements.The complete story is broken down into different scenarios that represent a self-contained game. All of these scenarios contain chapters each with its own narration and specifics. The objective of the game is to progress through the tale and face the endgame at the finale of each scenario.The main goal behind Machina Arcana is to provide players with a chilling game that can never be played the same way mechanisms that enable varying strategies and approaches and an extensive framework that combines everything smoothly. The game scales by default; there is no need for special conditions based on the player count. As the story progresses so does your gear. But beware! If you are too slow horror might very well prevail and devour you whole...
Harakiri: Blades of Honor is a multi-campaign cooperative board game of adventures and fantasy for up to 4 players. After a bloody civil war the Emperor was banished and the empire fell into the darkness governed under the tyranny of the Dark Shogun. Pick one hero each of them with their background and skill tree to embark with your gaming group on an epic adventure. Travel through Japan where you will be able to trade visit shrines to increase your divine connection with your associated god learn about the story of each character and many more in an evolving map which will react to your decisions failures or successes. Each hero shall have a customized board with many options to decide your way of playing. Will you focus on divine powers unleashing a devastating God Mode to use as a final option sacrificing your own body on the process? Or would you prefer to unveil your own history via personal missions? Many options are laid before you and choices will have to be made along the way. The game will include many travel events where your hero could go into the magical forest of the Tengus travel to cursed villages and battle with the help of his blade the terrifying creatures of Japanese mythology… Some of these event cards can be turned into even more dangerous events depending on your hero decisions. Will you travel following safer roads to avoid potential conflicts or will you choose to go through more dangerous sideways to gain some precious time needed to achieve your goals before the Dark Shogun keeps on spreading his influence and power all over the land? Besides this the combat system will also allow you to choose your way of playing. You will be able to decide if you want to use heavier and more damaging blows or faster ones giving you extra time for other purposes. Also you will be able to choose if you want to focus during your attack allowing you to go through the enemies’ defense or diminish it for the rest of the battle. But beware because a failed attack could even lead to a terrible counter from one of the many japan folklore-based members of the Shogun Horde. Not only that but also during each and every attack the energy of the kami could give even more power if you are lucky enough to get the right combination from the yin-yang symbol dices. Finally the dice-based skill system will also allow for powerful moves during your turn giving passive or active effect to choose from. But beware cause the more powerful a skill is the harder it will be to use it again adding a tactical layer to the game. Besides all the mechanics we think that a good story is a crucial part of immersion and fun and for that we are honored to have one of the top fantasy Spanish writers David Velasco in our team. Get ready to dive into a branching and evolving story where decisions can deeply affect the outcome of upcoming sessions. Regarding art production we count on well-known artists and illustrators who have made fantastic pieces of art to recreate the Japanese culture. Our sculptors have created incredible minis to get a deeper immersion in the extensive world of Harakiri. Hone your blade and fight for your clan like a hero and get involved in the wonderful lands of Harakiri!SYNERGIC GAMES—description from the publisher
A mission to Mars starts to go wrong when the on-board computer becomes self-aware and identifies the crew as potential threats...ADELE is a claustrophobic and stressful one-versus-many board game for up to 5 players. All but one player take on the role of crew members. Each one will choose a character board where a special ability initial object and stats (spirit and life points) are indicated. The remaining player will control the powerful and vigilant AI of the spaceship: ADELE.On each turn all crew members have 4 action cubes each to secretly distribute them among the available actions using a screen to hide their boards from ADELE.The ADELE player has to guess what actions each crew member plans and try to hinder them as best as possible. Managing a control panel (with its own deck of cards and pool of tokens) with a limited amount of energy per turn ADELE will create incidents on the ship: originate fires close floodgates remove oxygen shut down computers… there are many options! Will the crew be able to carry out a plan to survive?—description from the publisher
なつめも (pronounced natsumemo) means summer memo and it's the practice of children keeping a summer holiday diary.Natsumemo is a flip & write game with a summer vacation theme. Each player receives a special calendar sheet and a hidden sheet pencils and dice. Each round the active player flips the card of the week and declares the day on which the event will occur. All players choose to join or not join the event all at once and if they join write them on their calendars. Of course you cannot take part in the events of the day if you already filled that date on your calendar.The biggest feature is the special bond that grows between the characters who participated in the same event. Players plan the events in order to develop friendships and score more points. Oh only Hana and Vivian and I are free on Tuesday so if I suggest going to swim in the sea on Tuesdays and Wednesday maybe only I can deepen the bonds with the two girls ...! This is how boys and girls develop serious feelings and judgments are born one after another. Furthermore I was the only one who went to the sea when I tried to open the lid! These goofy developments the emotions that come from them are the most enjoyable!Another feature is homework. Players must balance having fun with friends and getting their summer homework done too. If you do not reach a certain number of pages by the end of the holidays you get deducted points. You will end up cramming all alone the last week instead of deepening your new friendships. This reality is unbearable.Agony laugh loudly please talk about sweet and sour summer memories by all means after play. It is certain that the calendar and the secret sheet will be important memorial items after the entry!—description from the publisher
Lagoon is a game in which 1-4 players (4 play as opposing teams of 2) each lead a circle of druids to shape the fantastical world of Lagoon by harnessing the power of its magical lands to bend destiny. The landscape bristles with three divine energies. Every player action alters the balance of power among those energies and thus the players collectively determine Lagoon’s destiny. One divine energy shall inherit Lagoon and the player who best served it wins!The world is built using hexagonal tiles and a new tile is drawn from a bag each time a druid explores a site. Site tiles are double-sided and each side represents a different mystical site offering a unique magical power to the druids. Each site is also enchanted with one of three divine energies: Elemeen Vowelon and Deonin. Since the two sides of a site tile are always linked to different energies every site explored presents a choice of which energy to advance over the other two as well as what magic will be put into the world for use by the druids. Players also strategically deploy their druids to unravel sites aligned with an energy they choose to oppose removing such sites from the world and tipping the balance of power towards the other two energies.The energy with the most sites in play at the end of the game becomes Lagoon's destiny and the player who most supported that dominant energy is the winner. Support is tracked in two ways. First whenever exploring a site and expanding an energy's reach in Lagoon the exploring player gains a divine seed token matching the explored site's energy. These seeds can be spent in various ways over the course of the game but any seeds of the dominant energy remaining in a player's supply at the end of the game are worth 1 point each. Secondly whenever a player unravels a site it is removed from play and placed in front of that player. At the end of the game unraveled sites not matching the dominant energy are worth 2 points each.
-Dinoblivion Conquer the Dinosaur's Land!-Dinoblivion is a game of strategy: a combination of Tableau and Deck Building Elements set in a Universe where Humanity has to coexist with Dinosaurs. Playing Solo or against each other you control primitive people who must fight off Dinosaurs and conquer the promised land of Dinoblivion. It is a quick strategy game where you can take advantage of Multi-Use Cards to make sure you always have interesting choices. Based on the ever-changing cards in the hunting grounds develop a long-term strategy and find the best combinations between cards to become the most glorious clan!The game is about hunting expanding your clan managing your resources building mighty Totems and fighting Great Dinosaurs! Every game will be different with 4 unique Clan Chiefs to play 16 Actions Cards and 15 Clan Cards with Multi-Use functionality. Be ready to fight 8 different dinosaurs in addition to Cannibals hidden in the jungle!All in all it's 122 Cards 40 different ones. 2 Player Boards 1 Main Board 12 Wooden Meeples 6 Food Tokens 12 Dino Tokens 24 Dinosaur Egg Tokens and 1 Rule Book.Join the Dinoblivion universe and Take Over the Land of the Dinosaurs!
Weirdwood Manor is a cooperative board game that marries great adventure gameplay with some euro-inspired underpinnings as you and your group of valiant companions battle to protect Weirdwood Manor and its enigmatic ruler Lady Weirdwood from an invading Fae Monster and his Clockwork Scarab minions.The Manor is a mysterious and magical place where rooms and the pathways between them can shift as time progresses. The game features a unique temporal mechanic; every time a player or the Fae Monster takes an action time will move forward in the game and the connections between the rooms will shift via unique rotating corridor rings on the game board. Players have some agency in how to use their actions to affect how quickly (or slowly) time moves but beware if the players use up their allotted time and have not defeated the monster they lose!You will assume the role of one of six asymmetrically designed characters as you battle against one of the three different Fae Monsters each with their own unique mechanics and loss conditions. You’ll make use of dice drafting card play resource management and location actions as you move through the ever-shifting Manor in pursuit of the Fae Monster and his minions. You can also recruit additional companions to aid you and you will improve your character’s abilities as you earn experience.Each turn the players will use their own deck of cards to take one primary action. Rooms they move to can offer additional actions and benefits. As well players can make use of their own unique player and companion powers. These combinations can create varied and potentially powerful chains of actions on a player's turn.However after each player's turn the Fae Monster will act using their own custom deck of cards. As the game progresses the Fae Monster’s strength will grow and things will become more dire for the players so they will have to work together to solve the challenges in front of them. The game offers deep tactical choice and a degree of unpredictability that will make traditional leader quarterbacking virtually impossible; the players will truly have to strategize as a group to succeed as the threat deepens!And so if the players can defeat the Fae Monster before time runs out - or before the Fae Monster completes his own unique victory condition the players will win the game and have kept Weirdwood Manor safe for now... until he next threat arrives!
As you know it’s been over 150 years since the inventor of the Perpetual Steam Engine (or PSE) Louise Delargue wrote her last diary entry before her disappearance. That someone could create an invention to seemingly power cities and other technologies forever without publishing any findings remains the biggest scientific folly in the era of PSE.We took the crystals for granted. The supply seemed endless and their energy seemed unending but we underestimated the growth of populations and the greed for crystal power. As PSE’s across the world try to keep up with the demand the crystals are breaking.In Delta players set out on an adventure through the Delta region of Kamargo to try and gather more information about the crystals that power up the PSEs. as players observe the mechanimals such as the tortoise flamingo horses and bulls. Send your crew to the different sections of the board to try and maximize your actions and later on add new crew members to your team and even set out on special missions.Manage your hand well gather enough knowledge and emerge as the victor in this exciting steampunk adventure.—description from the publisher
Panic Station is a paranoia-driven partly cooperative game in which you control two characters in the Extermination Corps sent out by the government to investigate the presence of fiendish alien life forms.Players need to move both their Androids and Troopers through the base exploring and gathering equipment that will help them to complete their mission: to find and destroy the Parasite Hive hidden somewhere in the inner depths of this hell. When a player manages to get his Trooper into the Hive location and play three gas can cards to fuel his Flamethrower he wins the game for the humans.However one of the players is a Host. He must keep this identity secret infecting as many team members as possible to gain allies and prevent the humans from completing their mission. Only players who carefully watch the behavior of team members and find a good balance between cooperation and paranoia will stand a chance against the infected players and roaming parasites.The game uses a unique exponential traitor-system and combines tactical play with a compelling psychological mindgame amongst players.Panic Station is a game of growing paranoia in which no one can truly trust anyone. Can you maintain your sanity and destroy the source of this evil?
Rating: 8.3 | Players: 1–8
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A Touch of Evil The Supernatural Game is a fast-paced game of fiendish creatures dashing Heroes and high-adventure. Each player takes on the role of a unique monster-hunting Hero racing against time to stop the forces of darkness from claiming another foothold in the world of man. Only by investigating the town and building your Hero’s strength can you hope to hunt down the Supernatural Villain to his Lair and defeat him in an epic Showdown. Players can race Competitively to be the first to defeat the Villain and save the town or they can work together Cooperatively to defeat a much stronger Villain.So grab your Wooden Stake stuff some shot in that Musket and hold on to your Tri-corn Hat; no one is safe from the creatures of the night and no one can be trusted...for inside everyone lies A Touch of Evil.To celebrate the 10 Year Anniversary of A Touch of Evil we created a Limited Deluxe Edition of the original game! This boxed set includes plastic pieces for many of the markers plastic terrain features for Corner Locations and in addition to the original cast of Heroes and supernatural Villains it includes a sinister new EPIC Villain version of the Spectral Horseman complete with a plastic Villain figure expanded Minions and a new deck of Horseman-themed cards to unleash upon the Heroes! Also includes all of the Web Villains from the last decade of A Touch of Evil - for the first time in print - including all of the associated die-cut counters! With a Deluxe Numbered Collector’s Box designed to hold all of your A Touch of Evil expansions a re-mastered game soundtrack including new songs and a brand new Rulebook collecting ten years of gothic horror this set will be a must have for all ATOE fans!–description from the publisher
Japan Hōsei 4 (1707).Mount Fuji is on the verge of erupting. Red hot lava will soon consume the three secret Seien-ji (聖煙寺) sacred temples hidden deep in the bowels of the volcano. The Shōgun is determined to preserve the precious heritage and sends his most noble and gifted samurai warriors on a quest inside the volcano to retrieve the valuable goods.After a grueling climb through snowstorms and treacherous rocky terrain the samurai find the entrance that leads down into the cavern.The volcano rumbles and the walls start shaking! The floor underneath their feet crumbles and our brave samurai fall into the huge cavern that contains the three temples which are slowly sinking into the smoldering lava.It is now up to our heroes to explore the cavern and find as many of the relics sacred scrolls and monks as possible to bring back safely to the Shogun before the volcano erupts and all is lost forever.Fuji Koro can be played in a competitive mode with 2 to 6 players or a cooperative mode with 1 to 6 players.Players will try and gather sacred scrolls and blueprints for magical weapons gather resources craft the best possible gear and try to get out of the volcano before it fully erupts. To make matter worse players will encounter fantastical dragons on their journey throughout the volcano that they will have to try and defeat by themselves or with the help of other players.The game continues until the end phase of the game which is triggered by one player reaching 30 victory points. Once that happens players will have 8 final turns to escape the volcano.To win the game a player will have to score the most victory points by defeating dragons exploring the cave crafting the right weapons and bringing magical gear dragon teeth and monks to the Shōgun during the end phase of the game.—description from the publisher
Set in Mantic’s Warpath Universe Star Saga is a science fiction dungeon crawler for 1-5 players with optional rules for solo play and co-operative play.In multiplayer one player becomes the Nexus Player who is responsible for controlling the actions of the minions and bosses in the dungeon all represented by coloured plastic 28mm miniatures. While up to four other players take on the role of mercenaries again represented by detailed 28mm miniatures.The mercenaries are controlled alternately and move around a grid-based sci-fi dungeon complete with computer terminals narrow corridors and storage lockers to search for new equipment which can then be used to upgrade the characters' abilities.Combat features an opposed dice roll between the Nexus Player and the Mercenaries using custom dice. The game features a number of different story-led scenarios detailing the exploits of the mercenaries as they venture deeper into the dungeon. There are so many variations of the game!..its extremely moddable.and can easily use the Security guards/marines as the main force against..whatever.instead of the heroes...so quite easy to make Aliens type missions !!...this is one of those under the radar gems that get missed.
In Star Trek [Deck Building Game]: The Original Series players take on the role of Captain of a salvaged Starship. They will search for new allies such as Kirk Spock and other famous Characters and Explore space to complete Missions and overcome Events.The game features two separate scenarios of play:Star Trek [Deck Building Game]: The Original Series features new Basic Character Effects that can be transferred to any of the other Star Trek [Deck Building Game]s for a new experience; the new Handheld keyword which is found on some Maneuvers that need a Character to hold them to be used; and new Draft Mission cards that give players a set of hidden Missions that only they can complete from the start of the game.In 2014 Publisher Bandai sent a public note communicating that they will not to produce any of Star Trek: Deck Building games having abandoned the game definitely.
Adventure Z is a narrative game for one or two players. In Volume 1: Lovecraft players will take on the role of one or two investigators to solve a case cover in mystery and dark powers beyond the human understanding. Inspired in the H.P. Lovecraft literary work this volume has two separate adventures (Color Out of Space and The Shadow Over Innsmouth) with up to 40 different maps where the insight and cunning of the players will be essential to survive and discover up to five different endings per adventure. You will only need the notebook the deck of cards and a few dice unfolding the game quickly to enter the adventure. After each scenario the players will unlock new maps in which they will have to make decisions that will affect to the story similar to what happens in Choose your own adventure books or a role-playing game.Playing through the maps alone or as a pair will challenge players against dark enemies ghoulish puzzles clue investigation and puzzle solving.Adventure Z's mechanics are easy to learn each turn a player will have two actions that can be used to move their character investigate an area on the map or activate a team card trying to free new maps before they run out of time.A turn counter will limit the number of actions a player can do sometimes having to choose between investigating everything or running to the next map. The adversaries have their own artificial intelligence so you will not only have to control the survival of your characters.Delve into the stories of Lovecraft and be the protagonist of your own story!
Your child's first dungeon crawler experience awaits!The Quest Kids is a new-fantasy themed board game adventure for children 5 years old and up. In the game players control up to four of the Quest Kids (a brave team of young heroes) as they explore the magical Tolk's Cave. During their adventure the team will find treasure scare away monsters complete quests and discover magical items all while helping their fellow Quest Kids out along the way. The Quest Kid with the most stars at the end of the adventure is victorious!Featuring beautiful kid-friendly art oversized player mats chunky components and gigantic articulating miniatures The Quest Kids is the perfect introduction to fantasy gaming for the little dungeon crawler in every family.—description from the designer
You’ve discovered an ancient palace filled with treasures but you’re not the first to arrive. Your arch-nemesis has beaten you there. Bent on power and with thoughts of world domination you must stop him before it’s too late (and collect some of those treasures along the way)!Relics of Rajavihara is a solo campaign-style game but also a single play solo adventure game. Make your way through 50 levels of puzzling adventure spread out over 5 floors each floor introducing new challenges and each level harder than the last. Then once you’ve reached your nemesis and put an end to his devious plot you’ll unlock a new world that will allow you to play an infinite number of single play solo adventures that you’ll be able to take part in creating.Shift and slide blocks to complete the goal on each level. You'll have to find ways to navigate through obstacles and line blocks up in order to climb descend and complete the goal for each level before you advance to your next level.—description from the designer
Welcome to Rocca Civetta a charming town in the Italian hinterland which hosts one of the most bizarre universities that the human mind has ever conceived. In fact this university hosts the chair of Dungeonology which deals with the study of the environments and organization of different cultures especially the most atypical and strange... almost Mythical! Recently the faculty lost its professor and the Dean is looking for a skilled replacement. You are the ideal candidates for this job.Set in the renaissance world of Nova Aetas Dungeonology will lead you to the discovery of different Civilizations in order to learn their histories and customs. But be careful: the locals will not always be happy with your intrusion.The aim of the game is to explore a Dungeon as a Scholar gathering as much information as possible about the people who live there. Information yields Points and the Scholar collecting the highest number of Points will present the best Thesis on the studied race.—description from the publisher
The Road is a solo card game in which you have only one goal: survive!The hostile territories of Geynum await you. The obstacles will be multiple and varied. You will have to cross dangerous places overcome threats find allies weapons food and trade items. In a world in ruins anything can be useful. The Road cleverly combines tension suspense strategy and destiny. Each of your decisions is key to your survival.At the beginning of the game you will randomly define a destination to reach. Your goal is to survive for 6 days every day you will encounter a number of road cards which will define your journey. Behind the ”Road cards” are locations events or obstacles. Each time you will have to decide to cross through the location bypass it or find another way. Every choice has its own set of consequences.You will have to be smart because your health energy and morale gauges are not unlimited; the tension is ever-present until the very last card on the very last day. Every discovery you make will be extremely significant and could help you directly in your quest or allow you to barter with the inhabitants of Geynum.Présentation:The Road est un jeu de cartes solo qui se déroule dans un univers post-apocalyptique. Soyez prêts à affronter la route. Vous devrez traverser des endroits chaotiques surmonter des dangers trouver des alliés des armes et des vivres. Dans un monde en ruines tout peut être utile. The Road combine astucieusement tension suspens stratégie et destin. Vos choix seront décisifs. Au bout de la route le salut.Gameplay:En début de partie vous devez définir aléatoirement une destination à atteindre. Votre but est de survivre durant 6 jours en affrontant chaque jour un certain nombre de cartes « route » qui définissent votre trajet. Derrière les cartes « route » il y a des lieux des événements ou des obstacles. Il faut à chaque fois décider de traverser le lieu le contourner ou trouver un autre chemin. Chaque choix entraîne des conséquences. Il faut ruser car vos jauges de santé d’énergie et de moral ne sont pas illimitées la tension est présente jusqu’à la dernière carte de la dernière journée.Les trouvailles que vous faites-vous sont d'une extrême importance. Elles vous aident directement dans votre quête ou bien vous permette de troquer avec les habitants de Geynum.Ces mêmes habitants qui peuvent devenir vos alliés comme vos pires ennemis...-description from publisher
In Touria Princess Tara has decided to marry – but not just anyone of course. She expects a lot from her husband-to-be: Heroic deeds and precious gifts are a must.A group of bold adventurers set out to pit themselves against dragons dig up gems from the haunted mines of the country – and make a good deal from time to time since the father of the bride demands an appropriate price for his daughter's hand. Touria's dancing towers show the heroes the way so the brave men and women go from one adventure to the next. Brave women? Of course – or have we forgotten to mention that Tara's handsome brother Prince Talan is also of marriageable age?
Kingdom Rush: Elemental Uprising is a fully co-operative standalone board game for 1 to 4 players that offers the ultimate tower-defense experience for the tabletop.Players take on the roles of asymmetrical heroes defending their kingdom against waves of incoming monster hordes. Players play towers to attack hordes using polyomino tiles to cover monsters until all monsters in a horde are covered destroying it. Players will earn crystals and gold which can be spent on buying new towers or Tower Modifications to improve and customize their existing towers.Monsters come with a range of special abilities that players will have to plan around passing towers between each other and positioning attacks to get around magic shields and monster powers. The heroes will also be confronted with game-changing events and elemental disruptions such as volcanoes and cyclones.The game is scenario-based and can be played as individual replayable scenarios or as a steadily evolving campaign leading up to big boss fights hero challenges and more.Kingdom Rush offers simple to learn rules with a high level of tactics for experienced gamers. Upon starting each scenario players will be able to choose from a range of difficulty levels or even take on the dreaded Iron Challenges which require near-perfect strategies to overcome.—description from the publisher
Rating: 6.9 | Players: 1–4
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The Necron Overlord has arisen and he seeks to take over the galaxy! Standing between this tyrannical maniac and his ultimate prize are five Space Marine heroes - mighty battle-brothers who have sworn to halt his evil plans.Space Marine Adventures is a fast-paced cooperative game for 1-4 players pitting a squad of brave Space Marine warriors against the menace of the alien Overlord and his robotic footsoldiers in the dark and dangerous labyrinth of the Necrons.There are three levels to complete each offering a different challenge. In order to win a game you must successfully fulfill the mission objective for a level. Advance rules and challenge cards allow you to tailor the difficulty of each level and all three levels can be combined into a single campaign - the true test of a Space Marine hero!
Rating: 6.7 | Players: 2–4
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CustomizableSpace the final frontier...these are the voyages of the Starship Enterprise...it's continuing mission…to explore strange new worlds...to seek out new life and new civilizations...to boldly go where no one has gone before.In Star Trek [Deck Building Game]: The Next Generation - The Next Phase – a standalone game that can also be used as an expansion for Star Trek [Deck Building Game]: The Next Generation – you are the Captain of a small Starship with a standard crew and basic weaponry. Will you use your crew's experience to improve your ships systems or to recruit more experienced crewmen to your ship? Will you form diplomatic relationships or conquer civilizations in battle? Build your deck and explore the Star Trek universe!Play these different scenarios or create your own!
Heredity: Book of Swan is a co-operative narrative game for 1 to 4 players in which you play a family in a post-apocalyptic world in a campaign structured in five chapters for a total playing time of 12-15 hours. You can take any number of references as your starting point: Mad Max Last of Us The Walking Dead etc. All will be revealed as you play!The five chapters of the campaign are grouped into five adventure packs including everything you need to play: terrain that forms the game board characters to interact with objects narrative cards etc. Some cards describe what is seen found and met; symbols indicate how each card is used. Depending on your actions and events in the scenario you can turn over these cards and change the playing field situation objects and characters as you advance through the story in your adventure.No matter the player count four player characters are controlled by the players while Swan the youngest member of the family is a non-playable character. Each character has three action tokens and you collectively decide in which order to use them to make your characters act out the story you're telling. (Some actions may or must be done by multiple characters at once for maximum effect.) By using the tokens on your character's cards (head torso legs) you can talk to other characters look around move fight or get better items. Each card can also be combined with equipment cards whose location is indicated using a system of matching symbols. Equipment gives you additional actions or helps you do things. You can switch equipment between games or create new items to use. If your character gets hurt they can't perform certain actions.A karma deck is used during checks and combat and can potentially change the outcome of your actions. During the campaign this deck transforms to match your choices and will influence your morale actions story evolution and ending of the game.The game has no fixed order of moves. Instead players follow the time line of cards that controls the game's events. The scenarios are written but your actions lead to cards moving along the timeline as you explore one part of a scenario or another. This makes it possible to create a deeply narrative game without the need for an app.
Sine Tempore is a co-operative game in which 1 - 4 players face the game’s artificial intelligence as part of a campaign which guides them to one of three different endings.Sine Tempore is a game rich in high-detailed miniatures that plunge players into the planet’s alien atmosphere guided by spectacular scenarios.Each mission has an objective that needs to be successfully reached to determine whether or not a territory has been conquered and whether or not new sectors can still be explored.During the end game phase each conquered sector will provide colonists with access to the resources they need to build new structures and equipment.The final mission taken on by players will radically change their destiny.Sine Tempore will take you back to a faraway past thousands of years before Nova Aetas exploring new worlds in search of a new home where characters can live and prosper.During this long journey your spaceship will come across a number of different alien species some friendly others somewhat suspicious or openly hostile.In the box you’ll find 39 miniatures 4 of which are heroes with whom you will delve into the dangers of Primevus V through unexplored jungles used as hunting grounds by Primaevi and the ancient ruins of civilisation used by the latter as a resting base. A campaign designed to be replayed with different paths each time will lead you to 3 different endings in your search for the resources you need to survive.An efficient “end game” system will help you to develop your characters through a modern tree skill system and a tested crafting mechanism inspired by Nova Aetas.—description from the publisher
Dragons Down is inspired by the classic board game Magic Realm.I thought they were crazy rebuilding civilization on the exact place where the dragons had come down from the sky. Even if it had been over 200 years everyone knows a dragon's lifetime can be far longer than that. Yet here I am like all the other fools. Driven by my thirst for fame and to fill my satchel with coin I arrived in the village at the same time as the other adventurers...Dragons Down is an adventure game inspired by the classic game Magic Realm. The game is set in Western fantasy where players act as adventurers seeking fame and glory seeking hidden treasure sites looting great treasures and epic artifacts fighting monsters... and perhaps each other all while attempting to become a legend.Each turn players can hide from monsters and other players move around the realm search for treasure sites and hidden paths loot found treasure sites stay alert for trouble prepare magic enchant the realm and/or rest from their wounds. By slaying monsters looting epic treasures completing quests or even hunting down your fellow adventurers players accumulate fame and fortune. Although a winner is crowned for collecting the most fame and retiring (or dying) the game is a very large sandbox that can be played with your own goals in mind.—description from the publisher
The Evil Wizard's plans were in ruin. In celebration Giuseppe the Caring Pizza Baron offered the victorious Order Without Borders twenty victoriously-priced Sun-Fired Pizza’s and use of his world famous -Pit of Balls-! Anticipating an evening filled with balls and pizza. danger was the last thing on their minds. Danger however is an insidious ingredient which has a means of working its way into even the most well-planned meals...Valor & Villainy: Lludwik's Labyrinth is a 1-6 player co-op adventure game where a band of noble heroes from The Order Without Borders must pursue the Mad Imp Lludwik into his terrible Labyrinth to quell the threat of a demonic invasion. Lludwik's Labyrinth is a both a stand alone full co-op game and a fully cross compatible sequel to Valor & Villainy: Minions of Mordak.- description from publisher
Experience the thrill of an escape room in Mystery House: Adventures in a Box which features a mix of technology and tradition. Play the game with this real 3D house where you can look in through the windows using a flashlight giving you the experience of really exploring a dark mysterious house. In this Escape Room type board game you have to solve all the riddles you find inside to solve the mystery!At the beginning of the game you insert enigma cards in the box top building the house and these cards will tell a story as they're revealed and resolved during play. You must search for clues in the house looking through the windows in the rooms. An app drives you through the game and records the progress of your team and your playtime. With the app you can try to see items better use items and enter codes needed to solve the mystery.The base game includes an intro mystery and two adventures: Family Portrait and The Lord of the Labyrinth. All future expansions will use the same base game box and app as a game system.
A deplorable tabletop game devoid of joy hope or humor; which regrettably is also far more awesome than it has any right to be.In Endangered Orphans of Condyle Cove players take turns choosing to move around the board playing options to either help their orphan survive or make their opponent's orphan suffer.When an orphan either runs out of options or in an act of desperation reveals the boogeyman the boogeyman takes the orphan.When all but one orphan are taken by the boogeyman the game ends and the last orphan to survive is the winner.The Endangered Orphans set includes:
Dawn of Peacemakers is an evolving board game with a continuing campaign. Players take roles of adventurers attempting to quell the hostilities between two warring sides. You will have to trust and cooperate with your fellow players in order to reach a more peaceful conclusion.The game consists of a number of scenarios which form an exciting story driven campaign. There are multiple secrets and surprises in the box to be unveiled in certain points of the story. This way each game is radically different from the last and no two games feel the same. However none of the game’s components are destroyed or altered so you can replay any scenario as many times as you like.Dawn of Peacemakers is set in Daimyria the same world as both the original Dale of Merchants and Dale of Merchants 2. Although it takes place almost one thousand years before those games you’ll be able to spot many familiar animalfolks. Are you ready to dive into the exciting world of Daimyria?Players use cards to influence different sides of the ongoing war. Armies and player-controlled adventurers are represented with highly detailed plastic miniatures on a beautifully illustrated game board. All scenarios have their unique map which is built using modular terrain tiles.
OrcQuest Warpath is a campaign-driven cooperative game for 1-6 Players (playing 4-6 Heroes) in which you take the role of green skins who embark together on an adventure to avoid the potential annihilation of their race. Together they will use their teamwork and unique skills to overcome the enemy and hopefully find the source of all evil.Throughout the adventure you can develop your weapons and working together as a team you will pay homage to the Badass God by leaving a trail of blood and bones everywhere you go!Ten scenarios on double-sided modular tiles that will test your stealth your teamwork and your Orc skills against the human scum and maybe… other surprise guests!Players follow a campaign where the objective is to find out what motivates the expansion of the human lands. Players will go through different quests (saving allies fighting big bosses...) and will develop themselves as well as their equipment as the campaign advances. In order to reach the end they must use their team spirit as well as their stealth skills to go through the different scenarios. Players win by reaching the last chapter and defeating a still secret opponent. Players lose if the Alert Level reaches the maximum allowed or if all heroes die.—description from the publisher
S.T.A.L.K.E.R. features high-quality models and top-notch components that transport players to the harsh and cruel Zone. The mechanics have been carefully crafted to provide players with a sense of tension and danger as they tackle the game's challenges. At this point we know that the game will please hardcore players while being accessible to people who are just starting their journey in story-driven board games. The core narrative will be based on the S.T.A.L.K.E.R.’s campfire stories and these stories will be our missions. The board game is described as a zone-crawler and is suitable for 1 to 4 players. The missions themselves are divided into separate boxes allowing for a smooth transition into the game itself.—description from the publisher
Etchinstone the last great nation under the wide reaches of Valorfall is under grave threat of a kind no one saw coming. Four ancient dragons have seized control of pivotal strongholds in every direction--North South East and West. It's up to you the strongest of the rare Ether Mages to make the perilous quest to each of these strongholds defeat the dragons and bring peace back to Etchinstone.In Dragons of Etchinstone you the brave Ether Mage must work your way through four Regions and a challenging final encounter against one of the four dragons. You'll use your Action cards to manage dangerous Journeys and formidable Enemies. Defeat them and your reward is XP which you can use to upgrade your action cards. Defeat or narrow victories against Journeys results in losing time which may force you to face the dragon before you feel ready. Defeat or narrow victories against Enemies results in taking damage which forces you to downgrade your Action cards and weakens your power.—description from the designer
The Earth has dried out and civilization with it. Some of the survivors have managed to eke out a living on the Saltlands: plains left behind by a once great ocean. Adapting to their environment they use land sails with wheels on these flats. But the Apocalypse is not done with the Saltlands from the west a storm of raiders a terrifying Horde on gas guzzling machines approaches in search of their lost God. Only those among the first to escape have a chance!In Saltlands the first group of players to find and reach an exit point wins leaving the rest to the Horde. There are no fixed teams players can decide to co-operate or backstab each other as they see fit. Each player starts the game with a single captain but may increase his crew as the game progresses. Each crew member represents an extra life and an action each turn. Players move with their land sails according to the wind direction: being able to criss-cross slowly upwind or speed in the fastest direction sailing on a broad reach. Each player can choose which group of raiders to move at the end of their turn until all raiders have moved. This allows players to help each other or force confrontation with the raiders. Players can fight the raiders and take their vehicles as an alternate mode of transport.
Captain’s Log is a sandbox board game where you will be in charge of a ship from the colonial period and you will compete against other players to become the most famous captain of all.The game starts with the selection of our ship. You will have a choice between a swift and agile but fragile ship; a well-balanced ship if you want to play it safe; and a heavy and slow but strong ship. We can transform our ship into a frightening man-o-war and loot boarded ships or into the fastest sailboat ever imagined. We will be able to trade in the market to get doubloons grow our crew improve our weapons and load capacity enrol on a mission and get a reward explore the ocean to search for treasures fight against or with others and above all acquire wealth.Throughout the game we will make contact with other ships commanded by our friends (although we know in a board game is better not to rely on friendships). While exploring the map we will start catching sight of other ships belonging to the different nations in the game. These are Spain Holland France England and pirates and corsairs. During the game you will be able to decide if you want to side with any of these nations which will give you a variety of perks. However nothing in this life comes for free and your acts might take you to make enemies of some other nations which will make their ships come after yours and try to sink you into the ocean.—description from the designer
In the near future of Paradox a space-time disturbance called The Quake is fracturing entire worlds’ timelines and removing these worlds from existence. Two to four players take on the roles of scientists working quickly to repair these worlds’ connections to their past present and future by making new time strands — however every repaired connection ripples through time and fuels the Quake to fracture more worlds. When the storm’s power fades the most successful scientist will be hailed as a hero throughout the multiverse.Paradox takes familiar board game elements such as card drafting set collection and resource management then adds a Bejewelled-like grid of colorful disks for each player to manipulate along with a universe of worlds that must be protected by game’s end. As a result Paradox presents players with a unique experience that is simple to learn yet challenging to master as players navigate three interlocking systems to protect these worlds from the chaotic forces of the Quake.Paradox is designed by Brian Suhre and is illustrated by 15 artists each with their unique view of one of the worlds. Paradox plays in about 20-30min per player.UPC 748252122094
As the legend goes Jason was a prince of Iolkos. His father Aeson the king was dethroned by Pelias the king’s brother. The usurper Pelias gave Aeson his word that when Jason will come of age he will give crown and throne to the young prince but that was a promise he did not intend to keep. When Jason a young man now confronted Pelias and asked him to honor his word the usurper tasked Jason with a seemingly impossible quest to prove that he is worthy of the throne of Iolkos. He had to recover the Golden Fleece from the distant city of Kolchis. Jason accepted and sent word to famous heroes to aid him in his quest. Hercules Orpheus the brothers Kastor and Polydefkis Laertes the father of Ulysses were some of the 50 heroes who answered Jason’s call and joined him in his noble quest on board the legendary ship “Argo”.Argonauts is a cooperative game that requires careful strategic planning and just a bit of luck as even the best laid plans can fall victim to the wrath of the Gods. The game’s objectives are to acquire the Golden Fleece and return safely to Iolkos without losing Argo or too many members of her crew. Each player controls heroes that participated in the Argonaut campaign each with his / her own set of skills and special abilities. Following the journey from the myth the Argonauts must face mythical monsters like Scylla and Harybdis Harpies Sirens the construct Talos and the dragon guarding the Fleece not to mention the perilous journey full of lethal encounters with merciless pirates or having to weather destructive thunderstorms all the while making sure their cargo hold is well stocked with the necessary supplies for the journey to and from Kolchis and their ship sea-worthy.Each turn the players must decide which of their characters will participate in the encounter they face dealing with threats with either might or cunning and keeping in mind that these characters will be unavailable to face the next encounter due to exhaustion. But the Argonauts are not alone in their quest. The Gods occasionally take interest in their actions either helping or hindering the progress of our heroes laying careful plans to waste…
Rating: 8.5 | Players: 1–4
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UncategorizedThis new edition of the classic Shadows of Brimstone: City of the Ancients features a full set of all new re-designed miniatures for all of the Heroes and Enemies. In fewer pieces and with better proportions and greater detail these are some of the best Shadows of Brimstone miniatures produced to date!This set also features a full balance and polish pass on every component of the game. This includes all of the FAQ and corrections since the original release as well as some revised mechanics card abilities Hero Starting Upgrades Enemy Elite Charts Town Locations set icons on the cards new tokens and a few brand new cards. The revised and updated Rulebook and Adventure Book are both now unique to this Core Set and feature painting guides for all of the Heroes and Enemies in the set as well as revised and re-balanced Skill Trees and Upgrade charts for all of the Hero Classes.For veteran Brimstone players these revised Core Sets are more than beautiful new miniatures they are a culmination of polish balance and feedback from years of adventures all in one place. For new players there has never been a better time to saddle up and dive into exploring the rich world and unspeakable horrors of Shadows of Brimstone!A limited run of Shadows of Brimstone Revised Core Sets Upgrade Kit containing the substantively changed elements (113 game cards 3 Hero Character Sheets 11 Enemy Record Sheets 6 Frontier Town Locations and a counter sheet of 41 tokens) was made available. The revised miniatures can be bought separately. Finally the revised rulebooks are freely available as PDFs.-description from publisher's website
World of Yo-Ho is a fantasy game of adventure and piracy on the high seas combining the tangible elements of a board game with the interactive mechanics of a video game. The game features a board with a gridded map of the world of Yo-Ho and a downloadable app that turns your smartphone into a ship. Simply place your phone on the map and set sail for adventure!Become the most famous captain of Yo-Ho a parallel world teeming with intelligent animals lost islands and wild magic! In search of fame and fortune you will explore the mysteries of Yo-Ho and battle sea monsters and other booty hungry corsairs in tactical naval engagements. Fill your holds with plunder you can use to upgrade your boat and acquire useful items and more powerful weaponry. Stock up on swag and fly your colors high.You're the master of your own destiny: Will you be a bloodthirsty swashbuckler brazenly hoisting the Jolly Roger as you plunder all those you cross? Or will you choose to stand as defender of the innocent and a peaceful merchant? Whatever your freebooting predilection may be the stage is set and you will play a vital role in the saga of Yo-Ho if you are but bold enough...
Guide your adventurers skillfully through the jungle!Each turn in Karuba: Das Kartenspiel you carefully select two path cards from your hand to try to outwit the other players. Whoever has the lowest sum loses a card then all players use their cards to create a network of pathways to connect their adventurers with the temples. Who will best guide their adventurers through the jungle? In the end the player who collects the most points with valuable treasure and temples wins.
'In the lands of the North where the Black Rocks stand guard against the cold sea in the dark night that is very long the Men of the Northlands sit by their great log fires and they tell a tale... 'So began each of the Sagas of Noggin the Nog in which the crown of Noggin Prince of the Nogs is sought by his wicked uncle Nogbad the Bad who devises evil plots to threaten the safety of the kingdom in order to force Noggin to give up his crown. In this game players are the noble Lords of the north looking to assist Noggin however they can in his adventures with resources and wise council.Players use their influence to take actions on the board which as a back drop is Peter Firmin's classic hand drawn map of the Northlands. The time taken on each action is plotted on a roundel which acts as the game clock changes the turn order and progresses the seasons. However Nogbad is never far away from the source of the Kingdom's troubles and Noggin must use his cleverness intuition and resourcefulness to thwart Nogbad and confirm his position as King of the Nogs. The game ends when Noggin secures the crown or if Nogbad manages to get there first.In Tales of the Northlands: The Sagas of Noggin the Nog players must work together to successfully complete the adventures revealed by the saga cards. By offering much needed resources and making key decisions that effect the progress of the adventures players will if successful add to Noggin's popularity. Should their decision be unwise or they take too long the popular vote might sway toward Nogbad.The game includes all of the characters from the TV series Noggin his Queen Nooka Knut their son Thor Nogson the grumpy Captain of the Royal Guard Graculus the Great Green Bird Olaf the Lofty the Court inventor and Romf the little man from the Hot Water Valley.These adventures are all based upon the books and stories developed by Oliver Postgate and Peter Firmin. The game is fully licensed has access to all artwork previously released in books and film and includes over fifty new pieces of new artwork commissioned from Peter Firmin specifically for the game. The game has three levels solo a family game with simplified rule set and a gamer's version with deeper strategy options.
Thorgal: The Board Game is a cooperative storybook adventure game. Players take on the roles of Thorgal his wife Aaricia their son Jolan and Kriss —a deadly female warrior— and go on a series of adventures. The game consists of 7 stand-alone scenarios each taking roughly 90-120 minutes of play. Scenarios do not form a campaign nor have any legacy features so they can be played by different playgroups and over an extended period of time.Thorgal: The Board Game comes with a book of maps. Each scenario is played on a different map that players explore while fulfilling scenario goals and promises completely different adventures hidden opportunities side quests and vivid characters. Players are free to choose whether they travel in one group or split to cover more areas at the same time. Each character gains experience during the game and advances their abilities. Characters gather resources and craft objects to help them survive in the dangerous world.There is a storybook containing narrative descriptions of the encounters that Characters make in each scenario. The adventures described in the book are specific to each scenario and Character with randomized elements offering higher replayability and allowing for repeated play. There are also Side Plots players can pursue to gain benefits and reveal additional pieces of the story.Thorgal: The Board Game also has a unique action selection mechanism. In this new mechanism actions have varying power depending on which other actions have already been taken. Players must carefully plan their strategy and sequence of actions taken as this directly impacts the strength of the effect of each action.—description from the publisherThe Gamefound edition has more content.
Unlike the head-to-head battles of Krosmaster: Arena Krosmaster: Quest can be played cooperatively (with one player as the demon and the rest of the players working together) or as a competition as players look for treasures on tiled boards. The box includes seven new Krosmaster figures with character cards (two exclusive) more than 600 pieces 16 terrain parts (which can be used in Arena) more than 40 settings and 6 special dice.
Dr. Martin Strobal the greatest mind of our generation lies in a coma. His Mobius Ring invention promised to change the world but has instead given us our greatest disaster. Meant to provide the world with unlimited clean energy the Mobius Ring malfunctioned bathing Dr. Strobal in radiation and creating a singularity that threatens to consume the world. We need him back and the only way to revive him from his coma is to enter his subconscious and free him from the demons found within.Comanauts is the second installment in Jerry Hawthorne's Adventure Book system following Stuffed Fables. This game of exploration and danger builds on the mechanisms first introduced in that earlier title providing a new experience for more mature players. Race against time to revive Dr. Strobal by exploring his tormented mind. As players work together to uncover the secrets of the doctor's subconscious they will follow his inner child across eleven different Comazones. There they attempt to locate and overcome the Inner Demon that holds Dr. Strobal hostage. Assume the role of 22 unique avatars as you explore the dangers and secrets of each world locked inside the doctor's dream. Can you free Dr. Strobal from his own mind before it's too late?—description from the publisher
The land of Valskyrr needs its heroes once again! Only those with true skill and resolve can brave the ever changing icy paths and monstrosities spawned by the nefarious power of the Mists. Fell mighty enemies explore and shape the land embark on quests write your own chronicle and become a legend in a world of dark sorcery and peril. Will you answer the call to adventure?Chronicles of Frost is a deck-building adventure game set in Æstemyr a dark fantasy universe rich in its own lore shared by Mistfall Heart of the Mists and Shadowscape.Start with two unique quests and a small deck and improve your character by gaining new ability cards items and allies. Unlock each card's more powerful effect by using skill tokens or by exerting your character to push ever further on your way to becoming a legend. Face ruthless enemies and reap the rewards of your victories. Explore and build the world creating a new map every time you play and use the special abilities of locations to your benefit. Manage your deck by retiring cards into your personal chronicle where they will yield more fame at the end of the game.Face up to three opponents in a new competitive adventure game (or brave the frozen wilds cooperatively) playable in 80 minutes and write the chronicle of your hero.
Dungeon Dice is a competitive all-dice game with a classic adventuring feel in which players battle monsters and try to collect more dice than their friends. Players equip dice drink dice potions and kill dice monsters. If you've killed enough monsters grab a level-up die. You get the idea.In the game players take turns drawing monster dice from a bag. To defeat a monster players roll their dice and compare them to the monster's dice. The totals change as players use abilities and attempt to aid or sabotage one another. With each victory players earn more dice from bags full of potions weapons and magical artifacts. Players race to collect enough impressive dice to gain a claim on the throne thereby winning the game.
A complete and updated version of the cooperative fantasy board game where you can die from an arrow in the knee poor decisions and dry jokes.A three-act fantasy adventure campaign featuring exploration and combat now with v4.0 rules numerous enhancements and improvements integrated expansions and twice the amount of content released for the game previously.While exploration is focused on creating meaningful decisions with impactful results combat in Doomrock is highly tactical and aims to be fair by introducing a minimum amount of output randomness and rewarding experienced play; all while giving a hardcore challange.—description from the publisher
The Apocrypha Adventure Card Game allows you to play it as a cooperative card game or with a game master as a role playing game. The world is on the brink of an apocalypse set in motion by monsters only your characters can see. Gameplay is story-based and features deck construction and character growth. Over time characters will unlock repressed memory fragments that will add new powers. Each mission has a unique setup and goal which often involves hunting down a true threat hiding among the cards at the nexuses that characters investigate.The base game called The World comes with 584 cards 20 six-sided dice 1 rulebook 1 storybook 30 dividers and 10 character stand-up tokens; The World contains the starting chapter of Candlepoint Wisconsin and also the Skinwalkers chapter. Eight more chapters appear in two expansions The Flesh and The Devil as well as the bonus chapter The Book of the Hybrids.
Deck Box Dungeons is a fantasy themed dungeon crawler with a companion app that fits in a deck box.Each player builds their adventurer by selecting a character card equipment card and special abilities card. Builds can range from a standard stealthy rogue with daggers to a mage that wields a greatsword. During the game players use the companion app to reveal new rooms and encounters which adds to replayability. Players must work together to slay monsters complete encounters and achieve the goal of their quest. Each quest has a different goal from escorting a priest to complete a ritual to killing a giant troll that has been terrorizing a nearby town.The companion app handles the quests and encounters allowing for quick setup times and streamlined gameplay. Random encounters and quest generation provides variety and replayability even when playing the same adventures. Using an app also allows for gameplay to be re-balanced and additional new content to be added after release.Note: Using the app is recommended but print & play quests are also available if you are unable or do not want to use the app.Designed for 1-2 players you can play with 1-4 players if you buy a second copy of the game.Components:
To explore Colorado you will be armed with a marker and your map.Each player has a personal map and they start in one of two locations opening that region for future exploration. Each player also has a hand of cards and the cards in the deck come in six colors with each color having cards numbered 1-3. On a turn you ask another player to give you a card e.g. a red 3. If they have one in hand they must give it to you. If not they must give you either a red card or a 3 — their choice. If they have no reds or 3s you randomly draw one card from their hand.If you already have the card you received in your play area discard it and take a gold nugget; if not place it in your play area. All players then take one of the two actions listed on this card:At the end of your turn if you have all three cards of a color in your play area discard them then check the flag on a map region that is adjacent to a region that you have already opened. Finally if you have fewer than three cards in hand draw until you have three cards.The purpose for all of this activity is to claim medals which earn you points. You earn points for each region you open and if you're the first player to open all regions of a color you gain a medal worth bonus points. If you check all the spaces in a region you earn a medal. If your railroad reaches the end of the line you earn a medal. If you check all spaces with a certain symbol on your map you earn a medal. Once a player has collected the game ends at the end of that turn then you tally all points to see who wins.Use shrewdness and discernment when calling or giving cards that you can take advantage of without helping your opponents too much. Ideally you will be able to earn the points of the many medals scattered on your individual sheet route as well as on the common bounty board.
In Tales of the Arthurian Knights you are a hero or heroine in a story of adventure and awe! You and your fellows will travel the land at the behest of the renowned King Arthur. Through a series of quests you will make impactful choices that will steer the course of your journey. Secure your place in history by achieving glorious feats lest your efforts be doomed to obscurity. Gather your band of Knights around the table to enjoy your own epic tale as it unfolds!Building on the mechanisms from the classic storytelling game Tales of the Arabian Nights you now find yourself in the age of chivalry alongside Lancelot Merlin and many other characters from Arthurian lore. Quests will lead to glorious battles daring rescues and the discovery of such marvels as the Holy Grail.As you navigate through this paragraph-driven experience an updated victory point system will track your success. Tales of the Arthurian Knights eliminates matrixes and charts in favor of a streamlined method of dictating the paragraphs that will shape your adventure. After making your choices a single roll plus skill bonuses will determine success or failure.Choose your actions carefully and you will be rewarded with skills renown and nobility. Choose poorly and be scorned cursed or made a pariah. Bring the age of King Arthur to life in this incredibly replayable board game with a plethora of tales that are sure to challenge amuse surprise and entertain!—description from the publisher
Dark Darker Darkest is an intense cooperative survival horror game in which a team of urban survivors try to fight the darkness in an unsettling location: the house of Doctor Mortimer which holds the antidote to a virus turning the world into an army of undead.Players must gather the optimal tools to open doors control destructive fires that slowly destroy the locations of the game and battle the endless hordes of terrifying creatures that will do anything to slaughter this fragile group while outsneaking lurking creatures and the eye of the ever-present security cameras guarding the secrets of the house.The game uses innovative mechanisms for group-forming and mixes item management (using a color-code system) exploration stealth and icon-driven combat to form an intense tactical experience in a strongly thematic setting riddled with surprises and variation. All the creatures and other challenges are controlled by the A.I. of the game system. The board is modular creating a unique narrative experience for each session.Can you fight the darkness?NOTE: The Designer has uploaded a Revised Set of Rules in the Files Section that greatly streamlines play. As of now boxed copies only have the older ruleset.DARK DARKER DARKEST Un jeu coopératif de survie et d'horreur.Une équipe de 2 à 5 survivants doit explorer la demeure étroitement gardée du docteur Mortimer afin de découvrir son laboratoire de le déverrouiller et de mettre la main sur l'antidote. C'est la seule façon de mettre un terme à cette apocalyptique invasion de zombies. Pour déjouer le système de sécurité l'équipe doit dénicher de l'équipement dans la maison afin de déverrouiller les portes. Les codes des portes permettront finalement aux joueurs d'ouvrir le labo... où ils découvriront qu'aux hordes de zombies aux créatures enragées et aux incendies qu'ils ont dû affronter jusqu'ici s'ajoute une créature abominable la Némésis dont ils devront venir à bout au cours d'un final spectaculaire. Les joueurs coopèrent et luttent ensemble contre le système de jeu a fin de déjouer les pièges du laboratoire !• Un jeu de zombies coopératif. • Une grande re-jouabilité. • Une mise en place modulable
Worldspanner Factions is the grand successor to the Duel of Ages series of games. A combination of tactical RPG and adventure Factions carries on the tradition of intensity and uniqueness. Two decades have proven that you've never played a game like this.Two teams of heroes from past present and future descend into the Worldspanner Arena and compete to earn the most glory by acts of renown--and by facing down the enemy. Earn the alliance of one of the six factions or the queen mother of the Games. For 2-8 players who divide into two teams. In effect a co-op game with excellent opponent AI (unless your friends dump-statted INT).The teams take turns conducting an action with each hero--move attack unleash a minion. This is followed by reactions from the opposing team after which the current team conducts adventures. Play continues for 9 or 12 turns after which objective points are tallied. Most objective points are earned from non-combat activities such as alliances with the different factions.Contains 49 heroes 90 treasures and a selection of map pieces making each play different--new teams gathering new treasure on a completely new map. Expansions bring both the treasure count and the hero count up to 360--The Full Degree.With a ruleset significantly streamlined from Duel of Ages Factions has half the rules word count of Duel of Ages I and over a third less than DoA II. Factions is now a game system capable of pulling in a universe of heroes (and their miniatures).
Fangs is a re-implementation of the social deduction game Shadow Hunters. Players are secretly dealt characters that belong to one of three teams: vampires werewolves or humans. The vampires and werewolves win by destroying the other team while the humans are generally trying to simply stay alive (though some characters may end up aligning with one of the other two teams).Since everybody starts knowing only who they are they must start working on deducing who the other players are and whether they are friend or foe. Acting quickly may help you gain an advantage by weakening the opposing team before they realize which of the players fighting is their ally but moving hastily with limited information may see you accidentally eliminate a teammate and set your side back in the conflict.On each turn players either try to gather information find new equipment or try to harm (or aid) another player. Different areas of the map influence what you may discover and who you may interact with while certain cards and abilities mean you can never be certain that things will go according to plan.
October 2 1872 Phileas Fogg is asserting that it’s possible to go around the world in 80 days. The gentlemen of the Reform Club have made a bet on his failure since they don’t believe this eccentric dandy could ever succeed! However the most troubling part of this story is the strange coincidence between the rash departure of Phileas Fogg accompanied by his loyal valet Passepartout and the theft of 50,000 pounds from the Bank of England!The first lady or gentleman to return to London wins the game. However since you left the British capital suspected of stealing from Her Majesty’s bank you will have to return to London without any Rumor cards and 10£ or less in your pocket (or rather in your hand) in order to prove your innocence in the eyes of the world! Players will quickly discover that moving too fast drains their wallet just as fast. To win you will have to alternate between cautious and ambitious advances waiting for the right moment to return to the city!Around the World in 80 Days is a beautiful and modern reimplementation of the first ever Spiel des Jahres winner (the most prestigious Game of the Year award in 1979) thematically revisited around the timeless and beloved novel of the same name by Jules Verne.
We are in the early XXth century but the world is not as we know it. In 1895 exploring Amazonia Auguste Copperpot discovered a gate to a lost valley occupied by a primitive civilisation. Wiraqocha Valley was the name he gave to this remote Eden. This world enclosed a treasure that was going to revolutionize modern sciences namely the Somnium an orange luminescent crystal showing amazing properties. It can be used as fuel affects matter and even time. Immediately this virgin land became a new Eldorado for European colonists. Empress Victoria II decided to send several conglomerates to share this promised land and reap the fruits to her benefit. Zeppelin fleet full of scientists adventurers and looters clouded the Atlantic sky.Wiraqocha Valley is represented by an adjustable board consisting of 22 hexagonal tiles each of them being identified by a number from 1 to 12 or a dice combo (pairs or straights). In his turn each player rolls some six-sided dice combining them to take possession of territories or to protect from the opponents the ones he already owns. Every hexagon affords resources or special capacities which are means to influence die results to fit one’s strategy. There are three ways to win: bring back a huge cargo of Somnium to the Empress; acquire enough scientific knowledge to build the Leviathan a terrifying weapon serving the Kingdom; or find in the temple depths the four relics that will allow you to reach Wiraqocha’s treasure.
You are drifting on a deserted island because your ship has been wrecked. The weather on the island is fickle and getting worse and the island is inhabited by dangerous beasts. You must somehow survive and escape from the terrible island!Dieson Crusoe is a single player dice game. You will have to use your dice wisely to survive on a deserted island and complete your quest. Store food gather resources craft tools and explore the island. But be careful. You'll also need roofs and fences to avoid harsh weather and ward off raids.The core mechanic is Dice Rondel system. Each day (round) uses 3 dice. Players have to think about what order to use them. The dice value determines both the type of action and the effect of the action. You'll have to figure out which sequence works best for you.The sequence also determines the weather and raids of the next day (next round). Actions that are effective today can pay off tomorrow's damage.Will you pursue efficiency today or safety tomorrow? Will you create your own solution to the dilemma?—description from the publisher
The Tail so far...The Kingdom of Brie has made a breakthrough of stunning proportions in the field of magical cheese! This new cheese seems to be able to do anything and everything including attracting the attention of every rat from across the world. The Kingdom is now suffering a rat plague-infested from top to bottom with a ravenous horde of ill-tempered rodents all hunting for the Magic Cheese.You are the Ratcatcher! The only person capable of dispelling the plague suffered by Brie and returning the realm to peace. You know the ways of the rats and must use all your skills bravery and cunning in order to defeat them. But beware: The rats are beginning to change and it's not for the better so hurry!The objective is Snatch the magical cheese eliminate the rats. Easier said than done.During a players turn they will race to explore the randomly generated city use their limited actions to out wit and out play the vast rat horde. The player is greatly outnumbered by the AI-controlled rat horde so they will need to use all their unique skills and traps to stand any chance of claiming victory.The AI has the numbers on its side but it also has the “Nemesis rat”. These great beasts are already imbued with the mass amounts of magical cheese it has caused mutation and psychosis the player must face this nemesis to put an end to the rodent invasion.—description from the publisher
Agents of SMERSH: Epic EditionThe Game: In Agents of SMERSH: Epic Edition the most EPIC Narrative Storytelling game of all time 1-4 players take on the roles of Elite Government Spies traveling the world in search of Dr. Lobo and his Henchmen on an EPIC mission to stop them from taking over the world. Players use their Advanced Skills Top Secret Spy Gear and Allies as they traverse exotic locations in order to locate Dr. Lobo and his Henchmen. A simple dice mechanic is utilized to resolve encounters.Our Epic Edition takes Agents of SMERSH to a whole new level by focusing on the most Epic part of the game - The Story - while giving the graphic design a fresh upgrade and streamlining some of the older mechanics to provide a more focused engaging experience. For example where you travel to on the world map now provides you with different bonuses and upgrades amongst the many hundreds of unique encounters. Instead of collecting Intel just to win the game you now collect it to locate and encounter Dr. Lobo’s Henchmen and eventually Dr. Lobo himself. Henchmen and Dr. Lobo have their own individual “Choose your Own Adventure-like” stories and encounters. Defeat one or all of the Henchmen first and you’ll gain an advantage against Dr. Lobo in the End Game.Did you defeat Dr. Lobo? Are you sure? In the Epic Edition of SMERSH there may be more than one Dr. Lobo. So it seems . . . something strange is going on in the world.The Story Briefing:The Director of the United Nations Intelligence Committee has contacted you through a secure channel. He tells you that hundreds of Secret Government Spies worldwide have been disappearing and turning up dead. Only the best of the best the elite of the elite are still alive: YOU are one of those Spies. He’s putting together a global inter-agency cooperating task force and he needs your help to prevent more death and to stop the world’s most infamous evil mastermind Dr. Lobo. Reports say that Lobo has put together his own force a force for evil and death called “SMERSH” with objectives not only to bring “Death to all Spies” but ultimately to take over the world using his most influential and powerful henchmen.Your mission if you choose to accept it is to work together with our other allied spies to bring down Lobo’s henchmen and force them to lead you to Lobo himself. Once you find Lobo take him down by any means necessary. I will do whatever I can to help from here in the UN all of our resources tech spy gear and Intel are yours for the taking. We have other agents out in the field in hiding now perhaps to meet you on your encounters in the field. Do your best to stay alive and bring down Lobo and his Henchmen as soon as possible. Good Luck. - The Director-description from publisher
Maladum is a fantasy miniatures board game in which you control a band of adventurers seeking their fortune in the ancient dungeons of Enveron. They must fight off the Revenant hordes as they search for valuable artefacts and negotiate with a varied cast of NPCs.Maladum is built on the bestselling sci-fi game Core Space but has been overhauled and updated to accomodate the fantasy theme and rich lore. Like Core Space Maladum takes place on a detailed 3D board of award-winning Battle Systems terrain included in the box!Your Adventurers will return to the town between games where the exciting campaign system will track your party's fortunes developing their skills upgrading their equipment and telling their story.—description from the publisher
Yeti is a quick family dice game with extraordinary components and funny illustrations.In Yeti players are competing adventurers and mountaineers looking for traces of the Yeti the legendary Snowman in the Himalaya. They want to find its footprints — or even better take photos of it — in order to collect points. To achieve this they need to improve their equipment and acquire the help of Sherpas to lead them up the mountains. Most importantly though they should hope for good weather because if too much snow falls the search of all players comes to a halt...
In the near future the mega-corporations of the military-industrial complex have invested trillions developing cybernetically enhanced clone soldiers for off-world exploration. Seeking to build robust teams for future missions — and more importantly to land lucrative government contracts — they have created special training islands. On these islands they are able to simulate all of the deadly conditions their soldiers may face on remote planets.To fund these expensive programs and the military-grade innovations built into their test subjects the arms manufacturers have teamed up with media moguls to create and promote broadcast competitions live from the islands' training grounds. Thus was born RELOAD the biggest TV show on the planet with the most charismatic and capable subjects competing in front of millions of avid viewers to win fame for themselves and fortunes for their creators.In Reload you get to engage in this battle-royale experience thanks to an innovative action dice system that offers fast-paced play and the freedom to explore the island while fighting for fame.
The seasons have been torn from their usual cycle! The essence of each is dispersed through portals confusing the creatures who now wander lost in eternal chaos. Only one possibility shines on the gloomy horizon: recover the relics of the seasons and return them to the heart of the forest shrine to restore its harmony.Harmony is a cooperative game with an indeterminate number of rounds where players must explore a deck to recover the four lost relics and restore balance to the Shrine of the Seasons.Through hand management collaboration and unique deck-building (where cards change hands) players travel a perilous path facing enemies and events.The group's ultimate goal is to cross the final portal with all the relics in their possession while managing resources loss of life and time (as the game becomes more dangerous the more rounds played) to avoid defeat. The fate of the forest is in your hands!—description from the publisher
Description from the publisher:Hammerhal. Built in the glorious image of Azyrheim the seat of the God-King Sigmar’s power. Within its walls can be found danger and beauty faith and intrigue poverty and fortune. From the gleaming crystal spires of Goldenpath to the mist-shrouded vineways of Ghyra-un-Tyr there is seemingly no end to its marvels. Yet most who witness this splendour know little of the danger and menace that fill the outer districts of the city and that which lurks below…A band of heroes has been brought together by circumstance and are bound to hunt down and nullify a sinister Chaos plot in the dungeons and catacombs below Hammerhal. Lord-Castellant Arvios Sunhelm his Gryph-hound Archimaine and Cogsmith Golnir Coalbeard are joined by Loremaster Alnaryn and Fleetmaster Vizrin Kyre as they quest to uncover the Chaos Sorcerer Lord Redomir and put a halt to the vile corruption of the First City of Order.Warhammer Quest: Shadows Over Hammerhal is a boxed game for 2-5 players set in – and below – the splendid city of Order Hammerhal. Up to 4 players can quest in the catacombs and dungeons below the city while another acts as gamemaster setting fiendish obstacles controlling the antagonists and setting the story – it’s up to this player to take charge of revealing the secrets each dungeon has to offer.After each adventure the heroes can spend time in the Cinderfall district of the city visiting shops resting and taking part in the various shadowy delights Hammerhal has to offer! Your characters level up and increase their skills as you play and Warhammer Quest: Shadows Over Hammerhal is completely compatible with the Warhammer Quest: Silver Tower Hero Cards – any miniatures or rules you already own for that game can be used here.Speaking of miniatures Warhammer Quest: Shadows Over Hammerhal includes an impressive 31:As well as this the box includes a 72-page guidebook a 32-page adventure book for the gamemaster to use 18 double-sided board sections 55 cards 12 dice and a variety of counters and markers for tracking your heroes as they gain experience and skills under the city of Hammerhal.
The Stygian Society is a diceless dungeon crawl. Heroes work together to climb the cube tower eliminating enemies as they work their way to the top and the tower's master!Players drop cubes into the tower based on which skills they select but also cubes for the enemies. Both players and the enemies act based on what drops out the bottom. Strong strategic team play will be critical to make it to the tower's top floor.—description from the publisher
You are a survivor in a near-future Europe that has collapsed under the weight of its own political errors in the wake of a bloody class-war fueled by genetic modifications. In Posthuman you journeyed to the last bastion of organized human society in the area: The Fortress. A year down the line you have become an active part of that society and honed the skills you need to fulfill your role there but the mutants are gaining ground...Posthuman Saga is a standalone survival game in the Posthuman universe. You play a seasoned member of the Fortress' militia sent out beyond the defensive perimeter to explore and hopefully reconnect with outposts the Fortress has lost touch with while searching for scavengable sites along the way. You have to forge across a crumbled land where resources are spare and mutants roam the ruined mansions and forests alike.Like the initial Posthuman this is a sandbox-style survival journey but the game system in Posthuman Saga differs from that of the first game in the series. Players win by completing various objectives that suit different characters and playing styles. It has an emphasis on tactical choices on two levels: the journey expressed through an innovative modular tile map puzzle and the individual story and combat encounters. The latter are fast card-based affairs involving tough choices with future consequences. Posthuman Saga boasts over one hundred finely crafted story scenes with a simple push-your-luck mechanism that supplements the emergent narrative afforded by the game. Mutation is a way of life in the Posthuman world and it can have its advantages but it can easily get out of control...—description from the publisher
Wander: The Cult of Barnacle Bay is the first game in the Wander series. A fully cooperative campaign-driven miniatures board game Wander: The Cult of Barnacle Bay tells the story of 5 heroes from the Wanderer's Guild and their struggle to free the small fishing town of Barnacle Bay from the slimy claws of Elder Bane. Driven mad by power and physically twisted from dark magic Elder Bane has created a cult of mutated townsfolk that only desire to spread their message of madness to the rest of the world bending it to their whim along the way.In Wander: The Cult of Barnacle Bay players will select one of five unique heroes outfit their hero with starting gear (represented by mini cards on a player dashboard) and join their friends to take back Barnacle Bay. Defeating foes and surviving random encounters earns players experience points and loot. Loot like weapons and armor is a persistent upgrade staying with the heroes as they continue on their adventure. Experience points are used to level up heroes during their current adventure in the campaign. A dual-facing upgrade tree allows players to continually try new combinations of skills each adventure to determine what fits their play style or current set of foes best.Using a modular board players assemble maps as indicated in the campaign book then use action points to move or attack with their hero.All enemies in the game are controlled by a simple line of sight A.I. and automatically hit the players' heroes once they're able to. This means there is no player rolling for success for enemies' attacks. Heroes will however be able to roll for defense in an effort to prevent incoming wounds. One set of custom dice determines a hero's success for both defending and attacking. Random encounter cards which are revealed when players enter an unexplored darkness space also promise that no campaign adventure is ever be the same.—description from the publisher
--- The Beast of Gévaudan is the historic name associated with a man-eating animal (or animals) that terrorised the former province of Gévaudan (consisting of the modern-day department of Lozère and part of Haute-Loire as well as the Auvergne and south Dordogne areas of France) in the Margeride Mountains of southern-central France between 1764 and 1767. The attacks which covered an area spanning 90 by 80 kilometres (56 by 50 mi) were said to have been committed by one or more beasts with formidable teeth and immense tails according to contemporary eyewitnesses. Most descriptions from the period identify the beast as a striped hyena wolf dog or wolf-dog hybrid.Victims were often killed by having their throats torn out. The Kingdom of France used a considerable amount of money and manpower to hunt the animals responsible including the resources of several nobles soldiers royal huntsmen and civilians. The number of victims differs according to the source. A 1987 study estimated there had been 610 attacks resulting in 500 deaths and 49 injuries; 98 of the victims killed were partly eaten. Other sources claim the animal or animals killed between 60 and 100 adults and children and injured more than 30. The beast was reported killed several times before the attacks finally stopped.
The Undercity puts a spin on the classic dungeon crawl adventure setting it within the vast underground labyrinth of one of the Iron Kingdoms’ most famous cities.This board game for two to four players comes with a seven-adventure campaign. The players play one to four characters from the Iron Kingdoms universe as they try to weed out a nefarious evil that has been lurking in the Undercity of Corvis.All players will be playing on the same team and the game requires no game master. The players work together defeating enemies achieving objectives and gaining experience that can be used to give new skills to their characters that can be used in subsequent adventures in the campaign.The game will come with almost 40 different miniatures with 16 different sculpts. The four heroes are Milo Boggs (the alchemist) Canice Gormleigh (the gun mage) Gardek Stonebrow (a trollkin warrior) and Pog (a gobber mechanic) that controls a light warjack named Doorstop.Each character has a starting stat sheet but players can purchase character ability cards with XP gained from the adventure to enhance and customize their characters.Combat is based on rolling dice against opposing attributes. Players will be able to use feats and abilities to give boosts to these dice rolls similar in many ways to other games based in the Iron Kingdoms.
Rating: 7.6 | Players: 2–6
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UncategorizedCategories:
The otherworldly artefacts known as Talismans have once more descended onto the mortal plane signaling the dawn of a new era— and the need for a new ruler!In Talisman: The Magical Quest Game – 5th Edition set forth on an epic adventure racing to be the first to obtain a Talisman reach the Crown of Command in the center of the board and defeat the elder dragon to win.—description from the publisher
You are spellbound. As a novice mage leaving the tower for the first time you thought you were invincible. Taking on evil Baba Yaga the witch was perhaps not a good idea. Her hands became a blur her mouth moved and her spell hit you between the eyes. It was two days before you woke up four days before you could speak and seven days before you remembered your name. No whisky was even involved. Some parts of your body have been enlarged – and some shrunk. Shoes are going to be expensive for sometime. The less said about your nose the better. It is now time to take matters into your own (now quite large) hands.The Spell de Spiel is hidden in spellbooks scattered throughout the land. Find the books and cast the spell and you can banish the witch and return to your normal size. However watch out! The witch is powerful. Maybe the good creatures of the land will come to your aid. Centaurs may gallop dragons may fly and even the crusty old librarian could research some dusty tomes. Vampires for once are keen to get their teeth into the action. Even the truculent dwarves might arrive in time to help (with their small-man syndrome axes). You need to act now. The witch grows ever stronger. Skeletons and goblin spider-riders are not traditionally known for their sense of humor. Can you recover the spellbooks defeat the Witch and her allies and have bards sing your praises for evermore?It is a time for justice a time for change a time for heroes. With big feet. And big noses. Spellbound – the story is yours for the telling...Spellbound a co-operative deck-building game playable in one hour for 1-4 players is Fragor Games' Spiel 2012 release with 1,000 copies available. (Note: This game is an English language edition due to some of the cards having English text. German rules will be made available with card translations.)
The Morrison Game Factory is a narrative puzzle adventure based in a board game factory full of mystery. On the outside the factory is busily churning out games for the whole family to enjoy. On the inside hidden messages and untold stories await. Solve riddles crack codes and unravel the secrets of the Morrison Game Company...all while falling in love with the characters of this sweet and funny puzzletale.The Morrison Game Factory can be played solo or cooperatively and is best suited for 1-4 players. While designed for ages 14+ younger sleuths can join in the fun with some adult guidance. The total gameplay time averages about 2-4 hours depending on the group size and experience level.Contents: - Introduction letter - Maintenance log - Game board - Tuck box with cards - Morrison Game Company catalog - Dice meeples and other miscellaneous game components - A locked pouch containing even more secrets!-description from designer
Rating: 8.1 | Players: 2–4
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ThematicA miniatures skirmish game building on the systems developed in Frostgrave and Frostgrave: Ghost Archipelago in a new futuristic setting. —user summaryThis is Stargrave a game set in a ravaged galaxy where two empires fought a vast war that ended in mutual annihilation. Now pirate fleets roam the shattered ruins of the galaxy taking whatever they want and enforcing their own brand of 'justice'.Against this dark background the players create their own small crew. Maybe they are merchants or smugglers freedom-fighters or wanted criminals rogue scientists or collectors of alien artefacts. Each crew features two 'characters' a captain and a first-mate each of whom can choose their own background such as veteran cyborg robotics expert mystic rogue or psionicist to name a few. These backgrounds give access to various powers or abilities that these figures can use during or between games.—description from the designer
In Spurs: A Tale in the Old West players take on the role of adventurers in the Old West competing to handle various challenges to become a true Legend of the West.Players take turns moving around the main board carrying out classic activities of the Old West like taking on cattle-herding jobs or engaging in horse-breaking; if you are good at riding you might end up with a nice stallion to sell! Gunslingers can go searching for wanted outlaws in the badlands or take on jobs to escort stagecoaches or deal with a gang of Desperados. Hunters will seek out wildlife in the forests (be careful as some animals might hunt you instead) while others might seek fortune by searching for gold in the mountains or gambling in the town saloons. Be careful though as you never know when other players will challenge you to a duel and try to rob you.
HOOK: Co-operative diceless dungeon exploration with a retro videogame flair all in a super-portable package.DESCRIPTION: The Fire of Eidolon is the quintessential source of light magic in your world and it has been stolen by the agents of the Dark Sorcerer a being of untold power and horror who intends to bury it forever in the very same void that imprisons him even if that means sealing you inside with it!It is up to you and your band of brave Heroes to recover the Fire of Eidolon and extract it from the dark void Dungeon before its arcane light is extinguished forever. Your quest is to search through the Dungeon before you Challenge the horrors inside for their trophies and Break the three Dark Relics sealing the Fire to reclaim it...and then you have to escape. Are you up to the challenge?GAMEPLAY: Fire of Eidolon uses a diceless action-point system to facilitate quick gameplay which is easy to learn to deliver a super-rich experience in a super-small package.But nothing is as easily done as it is spoken; while the heroes frantically fight to recover the Fire of Eidolon the Dark Sorcerer's brainwashed Cultists will continuously appear starting evil Rituals onto the chambers in hope of warping them away into the Void with valuable Tokens or Heroes still inside. You and your Heroes can easily disrupt these Rituals costing you only your precious valuable time...but ignoring them may close off your last path to the outside world and the last light your people will ever see.Tread carefully and work together to reclaim the FIRE OF EIDOLON
Welcome weary traveler to Gallow Springs - the only civilized town on the entire Dethelm Frontier. Surrounded by bandits predators and cultists only the toughest survive. If you’re going to last you must find a source of income purchase new gear build shelter recruit a posse and protect your homestead. Do you have what it takes?Bantam West is a competitive open-world board game with role-playing elements for 1-4 players. Begin life anew as one of four Deadly Strangers who all just arrived in the outlaw town of Gallow Springs. Spend your Grit to work fight build and burn to become the most Notorious. It’s time to tell your own story...Set in a Western sandbox you are given total freedom to form a plan and play on your character's strengths weaknesses and personality to outperform the competition. Whether you live the life of a powerful merchant an agile gunslinger a malicious arsonist or a stealthy thief there is a unique way for you to come out on top! Along the way be on the lookout for enemies and rival players who aim to fight you burn your cabins down and steal your hard-earned wealth!—description from the publisher
This island holds ancient relics. It’s too hard to dig them out without an expedition. Luckily for you there are many expedition members lined up in the south who are willing to aid your expedition...for a bit of coin of course. No coin? No problem. Just a little exploring can get you enough coins to hire expedition members. Direct your expedition north and dig out the hidden relic! But do it before your competition...In more detail players will use the cards in their deck to move their meeples over a grid of tiles. When they move on a tile they flip it. There can be immediate rewards dig sites which require additional cards or the relics needed to win. Players can choose to return to the base camp to buy more cards to add to their deck.Dig up the relics first to win!—description from the publisher
From Clash of Arms May 2008 Works in Progress flyer: Description: Legion of Honor is a highly innovative game that recreates the personal drama of the Napoleonic wars. Using a quick-playing card-driven game system each player assumes the role of a French soldier -- or grognard -- starting out as a young sergeant or sous-lieutenant trying to make it in life beginning in 1792. Fortunately for the enterprising grognard he can look forward to over twenty years of almost continuous war provided courtesy of the Directory and Napoléon!Game play is broken down into a series of campaign seasons that span the period from the Brunswick Manifesto in 1792 to The Hundred Days of 1815. Each campaign season consists of a number of 'In Garrison' rounds and 'On Campaign' rounds. During these rounds major historical events take place from the arrest and execution of Louis XVI to the coronation of Napoléon from great battles to the whiff of grapeshot. History is fixed with events happening like they actually did that is with one exception: will the English christen that climactic battle of 1815 The Battle of Waterloo or will the victorious French name it La Bataille de Mont Saint Jean?!Against this historical backdrop grognards take advantage of the opportunities that Fate provides to advance their station in life. Will you be lucky enough to be assigned to the Army of the Orient with Napoléon himself or will you be marooned in the Army of the Rhine et Moselle? Will you exhibit reckless bravery under the Emperor’s eye at Austerlitz or will you sit out the 1805 campaign recovering from wounds suffered in a pointless minor skirmish? It’s both up to you and to Fate. Each grognard has a number of qualities that are key to game play:Game Play: Winning the game is achieved in a number of ways: having the highest award in the Legion of Honor having the highest military rank or having the most glory or wealth. The game is entirely suitable for solitaire play through six players (and perhaps even a few more). Legion of Honor consists of two short scenarios of 4 hours each that cover the Republican Period and the Imperial Period. The grand scenario spans both periods and takes 8 hours to play.
Rating: 8.8 | Players: 2
Game Type:
CustomizableCategories:
The Heroscape: Age of Annihilation Master Set contains a generous amount of content including 20 new highly detailed fully assembled unpainted miniatures. Players will be able to draft their armies and play through scenarios that take place during the Battle of All Time. The Heroscape: Age of Annihilation Master Set is for both newcomers and players of yesteryear. It is also compatible with previous and upcoming Heroscape content.There is another version a pre-painted Heroscape: Age of Annihilation Master Set Premium Painted Edition.Features 20 brand new highly detailed unpainted miniatures for Heroscape! Includes interlocking Laur wall terrain! 74 locking hex tiles! Features 9 new scenarios to support hours of gameplay! Compatible with previous and upcoming Heroscape releases! Master Set supports 2 players supports up to 4 players with the addition of a Battle Box or Master Set.For Ages: 8+ Game Type: Miniature Game Players: 2 players [Supports up to 4 players with the addition of a Battle Box or Master Set.] Game Length: 60-120 minutes
Description from the Publisher:Legends Untold is a co-operative card based adventure game for 1-4 players(4 players in the basic box more with the expansion). Play an in depth adventure games with your friends in about an hour. Small setup time zero downtime and a lot more than just finding the next monster to bash.Intelligent game mechanics that rely on the Party working together to overcome foes traps Obstacles barriers NPCs and more. Build your Hero your way from a wide choice of Talents Weapons Outfits and Kit. Scout the depths of the Caves (with more environments to come!) building a map between locations as you uncover the threats within8 Scenarios included with a wide range of objectives unlocking the story of your Heroes and their tales to become legends.Uses 3 six sided dice to resolve tests but more importantly the entire Party working together. Multiple ways to defeat each obstacle barrier or trap with different rewards for each. Use your talents and equipment and work as a team.Risk/Reward mechanics for talking to NPCs and deciding if you are going to push your luck and end up angering them. Co-operative mechanics for combat including assisting each other in combat morale and defeating complex foes.The Sewers introduce the new foes the Lizardkin which can be used in both sets. This set also includes 4 new heroes and expanded items; kit weapons outfit weapon talents and skill talents.
“All hope abandon ye who enter here. Welcome to the grimdark. Welcome to DAYNIGHTZ™”Dawn breaks on the refuge and the sunrays bring you the feared news…the day has come the day to go back to the city. When this damned thing started you joined a group of survivors that had gathered in the woods fleeing from the city. With tremendous effort you erected a makeshift refuge to fend off the foul creatures waiting for the army to come and save you. However help is not coming you know that now. And so do the traitors who quietly left the refuge last night taking most of the remaining supplies with them. Now you are forced to go back to the city: It’s the only option if you want to survive another day…This is the starting point of DAYNIGHTZ™. You get to pick a group of up to 4 survivors each with its own character sheet that shows its attributes and abilities a backpack and some equipment. Now you’re ready to start your adventure in a nightmare world where the dead rule above the living.That depends on the game mode chosen:-> In campaign mode you will have to brave narrative missions where you will have to fight and take difficult decisions that will determine your progress culminating in one of three possible endings. -> In survival mode you will roam from city to city with complete freedom to do whatever it takes to survive another day on this hell on earth.The game is divided in 3 segments: Adventure Phase Travel Phase and Refuge Phase.1) Adventure Phase: This is the most important phase of the game. In it players will roam the streets and alleys of the city exploring locales suffering encounters and generally trying to keep a low profile while striving to achieve their goals (established by the campaign mission in the campaign mode or by their own interests in the survival mode).One of the many things that set DAYNIGHTZ™ apart from other games is that is played on TWO LEVELS. What does that mean?On one hand there is the City board consisting of a labyrinth of streets alleys surprise zones and locations. On the other hand whenever the players want to explore a certain location or due to the triggering of events and conditions players will lay out tiles to represent that particular location. Each location has its own set of tiles depending on its nature. For example the Firemen Park location consists of the parking tile the locker room tile and the offices tile.2) Travel Phase: Once the Adventure Phase is finished survivors will have to trudge back to their refuge with their meager loot. In this phase survivors will have to face different situations like zombie encounters coming across abandoned structures (farms etc) and being assaulted by other survivor groups.3) Refuge Phase: This is a management phase where survivors will have to handle upgrade and defend their base. While in the refuge survivors can do a lot of stuff: recover from their wounds/infections level up stock supplies farm food upgrade the refuge’s defenses…The refuge though will be attacked regularly by either roamer’s packs or other survivor groups who can also steal and sabotage your base. That is more likely to happen if you’re away for extended periods so try to do your city supply runs as fast as possible…DAYNIGHTZ™ is based on a double profile system for both the zombies and the survivors: during the day zombies use their worse profile while during the night zombie use their better profile and survivors will use their worse profile unless they’re equipped with a light source…which are obviously very scarce and run out very fast! The day and night cycle is controlled through a timetable located on the City board.On top of that other elements can make the brave survivor’s life even more difficult:- Threat Counter: Consists of a counter that increases as a result of diverse things happening like survivors making noise environmental effects zombies amassing etc. The higher the Threat counter the higher the risk the survivors are taking by staying in the city.- Threat Encounters: Each end of turn you will verify the conditions stated in a card. If you meet the conditions you will suffer a Threat encounter. That might not happen very frequently but…beware when it does happen!- The Hunter: The Hunter is the most dangerous zombie in the game. Luckily it only appears at night; unfortunately when it appears it will attack all the survivors who are out in the open (in streets and alleys). So keep this in mind: you don’t want to be wandering around in the open at night!- Survivor’s health and stress: DAYNIGHTZ™ is a very realistic game. Thus the more wounded your survivor is the more difficult it will be for him/her to accomplish actions (in combat or out of it). Also your survivor will be able to do less actions the more wounded he/she is. Stress is also key as your survivor will be affected by events depending on their stress level which can also impact on their attribute checks.- Infection: Survivors can get infected when wounded by a zombies while searching corpses or by other special effects. Once infected the disease will deteriorate the survivor and if not treated will end up killing him/her. Of course the infection will be more easily neutered in its early stages; the more you wait the harder it will be to remove it. While infected your survivor will periodically succumb to its effects which can make them bleed make them slower etc.To help them deal with the situations that they will find themselves in the survivors can use a lot of items that they will find in their city wanderings. However all said items will either need consumables in order to function or will wear away with use…The players will also encounter other survivors and animals during their travels which depending on the decisions previously taken and the success in the encounters can join their group as allies. Allies can give a series of bonuses to the survivors but will not remain with them forever: allies have their own loyalty system which depends on the actions taken by the players. The way you treat them will determine how they treat you!All the points above plus others that you will discover during gameplay set DAYNIGHTZ™ apart from other zombie-themed games. We have worked really hard to achieve an immersive experience exploring the dark themes of the zombie apocalypse and we welcome you.PS: If you want to keep with all the info about the game you can follow us in:
Rating: 8.6 | Players: 1–4
Game Type:
UncategorizedThis new edition of the classic Shadows of Brimstone: Swamps of Death features a full set of all new re-designed miniatures for all of the Heroes and Enemies. In fewer pieces and with better proportions and greater detail these are some of the best Shadows of Brimstone miniatures produced to date!This set also features a full balance and polish pass on every component of the game. This includes all of the FAQ and corrections since the original release as well as some revised mechanics card abilities Hero Starting Upgrades Enemy Elite Charts Town Locations set icons on the cards new tokens and a few brand new cards. The revised and updated Rulebook and Adventure Book are both now unique to this Core Set and feature painting guides for all of the Heroes and Enemies in the set as well as revised and re-balanced Skill Trees and Upgrade charts for all of the Hero Classes.For veteran Brimstone players these revised Core Sets are more than beautiful new miniatures they are a culmination of polish balance and feedback from years of adventures all in one place. For new players there has never been a better time to saddle up and dive into exploring the rich world and unspeakable horrors of Shadows of Brimstone!A limited run of Shadows of Brimstone Revised Core Sets Upgrade Kit[/thing] containing the substantively changed elements (113 game cards 3 Hero Character Sheets 11 Enemy Record Sheets 6 Frontier Town Locations and a counter sheet of 41 tokens) was made available. The revised miniatures can be bought separately. Finally the revised rulebooks are freely available as PDFs.-description from publisher's website
Tales of Evil is a game for 1 to 6 Braves (the name used for the players from now on) who become one of the members of a group of kids called Pizza & Investigation. During each adventure the young Investigators venture into places inhabited by the forces of evil and need to get out alive—while trying to complete their missions! The Investigators will have to use all of their strength and ingenuity to stop the Demons they meet along the way not to mention the Evil that resides in the places they explore. But that’s not all and here is where the Braves come into play—you and your friends that is—because Tales of Evil is an adventure that based on your decisions can end in many different ways. You will be the protagonists and the sole responsibility for your fate and that of your friends is in your hands!—description from the publisher
Château Aventure is a cooperative game in which you will experience extraordinary adventures in various worlds. It uses Jared A. Sorensen's Parsely system to mimic the play of a text-adventure computer game and features several of his original adventures.One player will be the computer (or parser) and will give to the other players details about characters places actions and everything that may happen during the game.The other players will play the same character successively by each giving an instruction like go West take key use key on chest etc.Each scenario has one or more victory conditions. If players managed to follow the right path and got a perfect score of 100 points they win the game. A game can be lost if the main character is killed and players didn't save the game.
Listen pals. We did not fight the Void to make Lumen even brighter. The flying citadel has proven worthless profiting from scrolls and abandoning us to our empty fate. Can't you figure out the Eternals on their terrace eating grapes and enjoying the show we put on against the Seraphs? Guess what? we mortals survived and pushed back the Void. We have shown the Seraphs the door. What about the Eternals now? - Commonly heard in Gon'Mar Taverns -Fall of Lumen is a stand-alone tabletop game based on deck-building and tableau building. It is a follow-up of Legends of Void. The Void battles have ended. The Outer Lands are devastated after years of battles against the Seraphs and the people are happy to return to a peaceful time and rebuild their houses and society. But a small group of rebels is sick of the citadel of Lumen and works in the shadows to free the Outer Lands from its dictatorship. Their plan is as simple as it will be effective. Bring back the Keepers that once saved the world from the Nihil of the Pale Night and sneak them into the flying citadel as incognito agents. You play a rebel Hero, an ex-Keeper banned from the Outer Lands long ago. Now you are back thanks to the dimensional fracture caused by the Void. You'll rescue comrades from the Inner Worlds where the Eternals the founders of Lumen banished all of you. You will infiltrate Keepers into Lumen to take power back until the flying citadel becomes the falling one. You will be supported by a Faction which shares your cause against the Eternals and compete with the other Heroes to be the most influential Hero the one who has infiltrated the most Agents on Lumen. You will move your Hero across the Outer Lands and spend their skills to gather resources such as Gold Mana Mithril Dark Matter and Genasi. Using these resources you will acquire traits learn spells buy trinkets retrieve artifacts and hire followers to help your cause and improve your skills. Finally with enough skills you can restore the dimensional connection to an Inner World and bring back a Keeper stuck there. To unlock a portal and reach an Inner World you need a different combination of skills: Deception Wit Fighting Wizardry and Void (the most precious and versatile skill). As the game gets closer to the end your interest will switch from rescuing Keepers from the Inner Worlds to sneaking them onto Lumen which is the goal of the game and the greatest source of victory points. You can infiltrate a saboteur in any of the five districts of Lumen: Informers Engineers Fighters Wizards and Voyagers. Each saboteur will grant you a recurring or immediate income and victory points.The game will feature a Solo mode and a 2-player cooperative variant. Fall of Lumen has No Take That elements. The interaction between players is indirect. It mainly comes from solving challenges market acquisitions and timing the infiltration of Agents on Lumen. The more saboteurs are on a District Window of Lumen the higher the cost to send a new one. Our estimated complexity is 3.2 on the BGG scale (max 5.0).—description from the publisher
Sauron threatens to push Middle-earth into eternal darkness in his desire for the One Ring. All hope lies on Frodo Baggins and his friends from the Shire. Your task: Bring the One Ring to Mordor then destroy it in Mount Doom.With each roll of the dice Der Herr der Ringe: Die Reise nach Mordor players make decisions and try to move their hobbits as quickly as possible to get to Mount Doom. They're supported by Gandalf and the community but also potentially blocked by orcs and persecuted by Ringwraiths. Players must be bold enough to choose the right dice symbols and shake off the Nazgul.
Dark Venture is a retro story-based adventure card game where players construct a twisting narrative to explore a dystopian future with their heroes completing quests to win the game.Pursue your destiny through the ravaged wilds of Darkgrange where magically-mutated creatures prowl the grounds of every seemingly abandoned building and stretch of dilapidated roadway.From writings found on the deceased body of the hero Torgon the Hunter: We are the new rulers of the Earth and this is our struggle against one another. We venture into the darkness the uncertainty ambling through the ruins of progress every day. We live the repercussions of the events that spun civilization backwards while propelling the remaining inhabitants forwards along various inconceivable and diverse refractions. The world has unquestionably become a new peculiar and merciless place.Players maintain a hand of LOCATION ITEM and CHARACTER cards playing them on their turn by spending ACTION POINTS. LOCATIONS are played and attached to the map then descriptive story entries are read that set up actions to be triggered and decisions to be made. ITEMS including weapons magical artifacts armor and potions can be placed from a player's hand into their heroes inventory for them to use. Players may want to play other CHARACTERS from their hand to complete a quest or thwart an enemy.Competitive: A player's goal in the main COMPETITIVE game mode is to gain the MOST QUEST POINTS over the course of a day 6 game rounds in a short game or 12 game rounds in a long game tracked on a QUEST TRACK which can take about 20-30 or 60-90 minutes to play.Cooperative: In the COOPERATIVE mode players work fight move and complete their quests together to each get a set number of quest points before the end of the day in 6 or 12 game rounds.Solo: In the SOLO mode players can choose to play a short game of 6 game rounds attempting to get a set number of quest points before lunch or a full game of 12 game rounds attempting to get even more quest points before the end of the day.
Ah the great pyramids! Full of treasures just waiting for you! It would be so easy without the other explorers waking up the Mummies Werewolves and Franks and sending them after you. But you are quick and clever so it shouldn't be a problem right?Loot N Run is a subtle bluffing game in which you have to know when to take risks. On your turn take one of these three actions:The first player to score 35 points wins!
Wutaki is a middle weight worker placement game by Hodari Spiele (Germany).There is turmoil in the little village called Wutaki. The villagers believe they angered the giant monster which they worship as their god and thus the big volcano is going to erupt. To soothe the monster the village elders will send out workers to collect resources to be sacrificed later fulfilling powerful pacts. Each village elder is wielding power over an elemental tower which element responds to certain pacts to gain more rewards.Beware of the other elders and their powerful omen cards which they will use to bring your reign to an end.Use your power for good or let the world of Wutaki burn. You decide!—description from the desiger
Welcome to the world of Uncharted: The Board Game! In this game you take on the role of a treasure hunter and compete with other players to gain the most Victory Points. The variety of cards that you collect represent skills and items necessary for or sought after by treasure hunters. You can increase your chances of winning by adding useful cards to your play area. Venture into dangerous ruins search them thoroughly and defeat waves of enemies to become a legendary treasure hunter!
Lucky's Misadventures Episode 42: Lost in OddtopiaYou and your dog Lucky should not have taken that shortcut through the woods that night. How were you to know that you would be taken through a portal to Oddtopia — a surreal world of Tinkerers Wickeds and Oddlings? The Great Mechanical Toad reveals the fates to all.What is your fate? Will you and Lucky find a way home or will you stay build your power and become the Witchard of Oddtopia?
Solar 175 is an epic euro-style legacy experience for 1-4 players (5 in the Deluxe Edition) set in a dystopian sci-fi future. The game utilizes bag-building area control and worker placement. It is inspired as a fusion between classic euro games such as Orleans and El Grande and a unique thematic and evolving universe. Solar 175 is set in a prosperous expanding solar system with immersive worldbuilding and engaging narratives. The game is rich on theme and will feature interesting ethical and philosophical choices as well as engaging euro style gameplay.Play occurs across three cyclical phases the draw phase the assign phase and the action phase. Players simultaneously draw workers from their unique embossed bag and assign these workers to jobs on their double layered player board. During the action phase players take turns to remove workers from these jobs to perform a large variety of actions to help propel them to victory.The winner is the player with the most influence points at the end of the game influence points can be gained via many different strategies such as helping to build giant megastructures influencing the upcoming election and building outposts across the solar system. Play continues until one player has built all of their 15 unique outposts tokens which triggers the election phase and end game scoring.Solar 175 has an innovative end game scoring system which changes based on how the players interact with the game-world. This creates unique winning conditions in each game making each one feel fresh and distinctive. The legacy campaign contains dozens of hours of content with engaging narrative and multiple endings. Once complete the game is fully replayable and the game-world continues to expand and evolve endlessly.
The peaceful city of Rowan is surrounded by dangerous monsters. It’s up to the citizens to fortify the city train up warriors clerics knights and mages and defend Rowan in Meeples & Monsters!Meeples & Monsters is a big beautiful bag-building engine builder by designer Ole Steiness (Champions of Midgard and more). Depth replayability beautiful components and a splash of meeple humor will have you coming back for “just one more play” game night after game night!During a players turn they draw meeples out their bag and use those meeples to perform various actions on the board. Those actions include upgrading your meeples adding new meeples to your bag fighting monsters investigating towers or even upgrading the town giving players even more options on future turns. At the end of a player’s turn all the meeples they drew are put onto the “lodging” part of the player’s board.During the game players will score victory points by defeating monsters completing quests and investigating towers. At the end of the game players will score additional victory points by fighting boss monsters and through end of game quests. The player with the most victory points wins!—description from the publisherNOTE: The KS edition can be found here: Meeples & Monsters: Kickstarter Edition.
You built and defended your kingdom and now that winter is here you need to battle the harsh elements and chillingly scary monsters.Dwar7s Winter is a hand-building resource management game with tower defense elements in the gameplay. Each player wants to achieve more victory points but the only way to survive the winter is to work together.While Dwar7s Winter is a sequel to Dwar7s Fall it is an independent standalone game that includes 64 highly-detailed miniatures.
In Journey: Wrath of Demons a cooperative miniatures board game based on a classic Chinese novel four Pilgrims band together to search ancient China for the Sutras sacred scriptures that will bring salvation to a world overrun with Demons. After fighting different Bull Demon minions the climax of the game is the battle against the Bull Demon King. Game cards and custom dice combine for fast tense action and critical choices enhance the Pilgrims’ skills during the game.Journey is designed for 1 to 4 players each controlling one of the four Pilgrims: Tripitaka Monkey Monk Sha and Cho Hakkai. The game's AI controls the Demons and other creatures. Diverse playing styles are possible with a strong emphasis on cooperation because the players win or lose as a team. Each game will take 30 minutes to 2 hours depending on the quest and the style you play.The core game comes with ~10 quests each with different goals and unique rules. Do you ruthlessly hack and slash killing all demons in the Pilgrims' path? Or take a more virtuous path cleansing the demons' souls saving villagers and collecting good karma. Your decisions affect the Pilgrims' abilities skills and equipment. Killing demons may be quick but can you risk accumulating that bad karma? Side quests may enhance your Pilgrims' skill and karma but with more demons spawning can you afford to spend that time?Solo play is almost identical to multi-player games. Instead of multiple players controlling 1 or 2 pilgrims each 1 player will control all four Pilgrims. There are no other changes to the game.
The Dungeons & Dragons: Adventure Begins co-operative board game is a fast entry into the world of D&D.In the game players choose their characters then journey through the lands of Neverwinter working together to overcome fantastic obstacles battle monsters and defeat the Boss monster terrorizing the realm. The role of Dungeon Master passes from player to player with each turn so everyone gets to be part of the storytelling.—description from the publisher
In the Tales From the Loop - The Board Game you take the roles of local kids and play cooperatively to investigate whatever phenomena that threaten the islands (or perhaps just the local video store) and hopefully stop them. Each day starts at school but as soon as the bell rings you can use whatever time you have before dinner and homework to go exploring! Player actions are integrated meaning there’s no downtime as you wait for others taking their turn. It also makes cooperating with your fellow players dynamic as you can react to things that happen in a turn and don’t have to plan it all out from the start.—description from the publisher
Robbers raided Pharaoh Anopheles' grave a long time ago and stole all the valuable scarab beetles. Since then his mummy has restlessly roamed the pyramid corridors scaring away anyone who dares intrude. Courageous heroes are the only ones who can free the mummy of the curse. Only those who possess the precious scarabs and can creep through the dark tunnels past the scary mummy all the way to the burial chamber stand a chance of breaking the mummy curse. Whoever hurries through the maze without being careful will attract the furious mummy and quickly find themselves right back at the pyramid entrance. Many adventurers have already tried and failed miserably. Can you get rid of the mummy's curse?Pharaoh's Gulo Gulo a reimplementation of the 2003 game Gulo Gulo challenges players to make their way through a desert then through the Pharaoh's pyramid. Before the game begins players lay out face-down tiles on the desert path in the pyramid and in the mummy's burial chamber. The mummy figure starts outside the burial chamber and the players start at the beginning of the desert.On a turn a player first explores the tomb either by flipping over the closet tile that has not yet been revealed or by choosing the color of a desert or pyramid tile that's been revealed. The player then digs for the color chosen or revealed on the tile in a wooden bowl. This bowl contains twenty boulders (wooden spheres) and a thin Pharaoh's staff that's placed standing up in the bowl. If the player successfully removes a boulder of the proper color without the Pharaoh's staff or another boulder falling out of the bowl that player moves — either forward or backward — to the next space on the path of that color. If the player lands on a scarab space they take a scarab token and place it in front of themself (with a maximum of four scarabs for a player).If the player creates a landslide by dropping a boulder or causing the staff to fall and touch the table that player must retreat to the starting desert space (if in the desert) or the pyramid entrance (if in the pyramid). (You refill the bowl with all the boulders should someone cause a landslide or when all the boulders of one color have been removed.)If the player lands on a tile showing one or more mummy heads the mummy advances that many spaces moving again if it lands on a tile showing mummy heads. If the mummy passes a player or lands on the same space as one that player must discard a scarab or retreat immediately to the pyramid entrance. The mummy roams back and forth from burial chamber to entrance so you'll encounter it at least once!A player must have at least two scarabs to enter the burial chamber after which the player must complete two boulder grabs in a row based on the tiles in that chamber. The first player to do so wins!
Trailblazers are the gutsy folks who pave and brave the trails of the great outdoors. Whether by hiking boots cycling wheels or river paddle these tenacious travelers seek to feed their insatiable appetite for adventure. With a scenic wilderness ever ahead and a freshly charted path upon the heels one mustn’t forget to eventually find their way back to camp. For there are always new environments to explore further expeditions to undertake and more trails to blaze.In Trailblazers players compete to earn the most points by building biking hiking and kayaking loops from their campsites of the matching trail type. Each round players are dealt eight trail cards where they’ll draft two cards arrange those cards in their personal area and pass their hand to the next player three times. Cards must either be placed adjacent to or overlapping other cards. While players can push their luck by aiming to construct long and elaborate trails only closed loops that start and end at a matching campsite will score points. Players also compete to fulfill “First To” and “End Game” goal cards. After four rounds the game ends and the player with the most points from closed loops and goal cards wins.The Super Travel Edition of Trailblazers plays up to 4 players and includes PVC cards the clamshell case and carabiner. It does not include any expansions. There is one solo mode. Another version of this edition exists as the Pocket Edition which features the same game content but instead comes in a tuck box with regular cards.(The Standard and Deluxe editions play up to 8 players include the Animals and Adventures expansions and have three solo modes. The Travel Edition includes the Animal expansion but it does not have PVC cards)
The day that you have been waiting for has come. At last you can prove that you are worthy of being a member of the Hero‘s council. Show them your skills by collecting the golden monster teeth. But be aware - the lands of Taora are not as peaceful as they seem. Rumor has it that in the dark and gloomy Netherworld some friends become enemies...Now get up and hurry! The Heldentaufe already started. Be the first who returns the teeth of glory.The unique experience of Heldentaufe arises due to two distinct but connected realms: The Upper world and the Netherworld. Heroes can travel back and forth to the separate worlds through so-called portals.Events and activities taking place in the Upper world are mostly serene and peaceful. You will harvest natural goods carry out missions and trade items that you find. Somewhere hidden in the Netherworld lies a bright and shiny treasure. But what underworld would be complete without monsters and traps?Players will change perspective frequently since they not only have to tell their hero which move to make next but also command the monsters in the Netherworld as soon as an opponent enters the dark realm. In a game with three or four players forging an alliance to increase a player's odds in combat against monsters can be a smart choice. However players should choose their swordmates wisely - once unearthed the treasures of the Netherworld might lead even their most trusted allies to suddenly turn against them...Due to the two distinctly different worlds both aggressive warmongers and pacifistic characters will embrace the gameplay of Heldentaufe.Heldentaufe is easy to learn and lets you experience all the key elements of a true adventure role-playing game (discovering treasures collecting items completing missions and battling monsters).A game for tactical players who can count on their luck in critical situations.
Rating: 7.1 | Players: 1–6
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UncategorizedBask in the fabulous glory of 80s nostalgia as you journey through the mystical land of Eternia and take command of iconic Heroes and Villains. Play as your favourite characters: He-Man Skeletor She-Ra Evil-Lyn Man-At-Arms Beast Man Teela and many more. All crafted in stunning 32mm detail. Each miniature comes with an immersive scenic base and a striking power pose. You can also Level-up your gaming experience with custom dice and the all-powerful Castle Grayskull Dice Tower!Choose from a variety of factions each with their own unique abilities and aspirations. Will you help to fight back the forces of Evil or will you seek to take control of Castle Grayskull and claim the power of the universe?Players will have to traverse the many mountains forests and swamp lands as they undertake quests to power up their chosen characters encountering familiar foes and monsters along the way. Tame wild beasts in order to ride them across the plains and into battle. Complete missions to take control of key locations throughout the land to increase your power.-description from publisher
The Last Bottle of Rum is a pirate board game for 2 to 5 players where you play as a pirate looking to trade its treasures for the very last bottle of rum of the archipelago... Prepare to explore uncharted waters plunder your enemies and avoid the Kraken!To win the game a player will have to score the most victory points by digging up hidden treasures.It's time to go on a booty hunt!—description from the designer
Captain Jessica Kowalski's crew has been offered another offer from the Corporation. Apparently a ship carrying a precious load vanished a few weeks ago. The mission was simple: locate the ship assess the situation and make sure the cargo reaches Earth. However the last log entry was rather unsettling. She recorded: the AI of the ship detected alien lifeforms labelled Intruders aboard. Silence is scarier than usual…Side Quest: Nemesis is a game of puzzles and enigmas by the designers of the Escape Tales series but now in the Nemesis universe. SideQuest: Nemesis offers captivating puzzles an interesting scenario and difficult choices to make while under pressure. The game will test your creativity your perception your open-mindedness. Be aware the silence aboard is not a good sign and intruders are hiding in the darkness. Complete your mission and avoid being contaminated at all costs!
Rating: 8.0 | Players: 1
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From the producers of Where There Is Discord: War in the South Atlantic Codeword Cromwell is a military boardgame simulation based on a German Armed Forces Invasion of England in the summer of 1940.104cm x 72cm mounted mapboard depicting Birkham Stokes and its environs (same footprint as WTID) 198 thick one-inch counters representing the individual civilians military personnel and equipment involved in the fighting of 8 June 72-page Intelligence Briefing booklet 28-page Rules of Play booklet 120 Strategy Tactical and Character Event cards 6- and 12-sided dice and game box One double-sided A4 full-colour set of charts and tables One single-sided A4 full-colour game setup aid
You are an apprentice wizard tasked by the King with destroying the Demon Lord and thus saving the Princess. This card based solo game has you advancing along the map fighting enemy minions and gathering new magic and traveling companions to assist along the way.The game consists of 32 cards. you move your wizard along the map and pay Life Points to cross terrain. Certain terrain are battle points where you battle enemy minions. You use your hand of cards to create magic by matching certain magic patterns your traveling companions may apply skills as well. If you defeat the evil minions you gain more cards which may contain magic or traveling companions. If you defeat the Demon King at the end of the map you win!
The whole country of Andor is suffering from an unnatural cold.In four epic legends in The Legends of Andor: The Eternal Frost a team of 2-4 heroes embarks on an exciting journey to a strange land beyond the mountains. On a new double-sided game board you'll find loyal allies and face unexpected dangers. Together you will find out who is behind the magical threat of the eternal cold!—description from the publisher
In Salvation Road the players control 4 to 8 characters struggling to survive in a barren wasteland.A set of Heroes exceptional individuals are holed up in a barricaded Compound protecting a group of young old and wounded Survivors. The desert around them is filled with the shattered husks of buildings and with marauding gangs of bandits. The Survivors are doing their best to keep the Marauders at bay. Some have even been recruited by the heroes to help search through this wasteland scavenging Resources.The good news is that they've heard radio broadcasts from a settlement called Salvation which claims to be a safe haven with plenty of food and water. The Characters need to save up enough Resources to make the long journey down the dangerous highway in hopes of reaching safety from the Marauders.Can they survive long enough to get themselves and the people under their protection to Salvation?Salvation Road is a co-operative game for 1 to 4 (up to 8 with a Scenario) players that plays in about an hour. In the standard game players are assigned 2 Characters (1 Hero and 1 Survivor). Both Characters are useful but you must deal with the Survivor's limitations and exploit the Hero's strengths to succeed. While scavenging resources in a post apocalyptic wasteland may sound easy try doing it with the marauders on your tail wounding you every chance they get.
Rating: 8.1 | Players: 2–5
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Everyone who has read the comic books or has played the board game by Hazgaard Editions will be really excited with this one! The Red Joker brings OKKO and his party once again on our tables! The game will be included in the company’s Chronicles series and it will be an entirely standalone game. Although this addition to the series will have many differences to its ancestors those who are familiar with Guardians Chronicles will get into this game in no time as the basic rules will be quite similar to it. If you haven’t heard of this great story its time to find out about OKKO’s incredible universe!OKKO is a demon hunter along with his companions Noburo Noshin and Tikku he wanders the lands of the Pajan Empire. Noburo is the most faithfull companion of Okko. He is a Hanyo (half man – half demon) who hides himself behind a red mask. Noshin is a monk who can communicate with the Kamis and has a special preference for… saké! Tikku is a young fisherman (at that time) who wishes to become a monk by the guidance of Noshin. The four of them are on a mission after Tikku’s request to help him find his kidnapped sister. This quest will lead the four of them to situations and places far from what they had ever imagined…The Heroes in OKKO Chronicles will have a character card with characteristics and talents. They will also come with Power Cards which will represent the Hero’s special abilities secret techniques and other unique skills.This latest addition to the Chronicles family will plunge you into the heart of a dark and fantastic incarnation of medieval Japan. Journey to the four corners of the war-torn kingdom of Pajan as you join the ronin monster-slayer Okko and his brave companions as they hunt down a variety of fearsome supernatural foes.Whether you choose to harness the devastating power of fickle Elementals or rely on the cold surety of ancestral steel; you must combine your martial prowess with all your cunning if you are to uncover and destroy the demon in your midst.Developed from those used for Guardians' Chronicles OKKO’S CHRONICLES introduces completely new mechanics. Still easy to learn and fun to play these rules have their own unique flavor and specific features that allow you to become totally immersed in this fascinating universe. These developments include:
Borderlands: Mister Torgue's Arena of Badassery! is a co-operative combat-action board game.You and a team of Vault Hunters enter Mister Torgue's Arena of Badassery to face off against his collection of skags bandits and assorted psychos. You can play a one-off battle filled with explosions slaughter-splosions sauce-plosions and loot-splosions!!! Or play a series of deadly fights in campaign-mode that will see your Vault Hunter level up between games. Visit vending machines to buy better gear advance your character using unique skill trees equip epic new guns and enter the next game even more BADASS than before!!! Just make sure your tough enough to take on the final boss an Ultimate Murder-Machine hellbent on sending you back to the borderlands as moist and meaty skag-snacks.
The Battle of Five Armies is a stand-alone board game for two players which recreates the fierce struggle witnessed by Bilbo Baggins at the end of his quest for the Lonely Mountain in “The Hobbit” the world-renowned masterpiece by J.R.R. Tolkien. Developed by the same designer team of the awarded War of the Ring board game (Francesco Nepitello Marco Maggi and Roberto Di Meglio) The Battle of Five Armies is based on the mechanics first used in that game merging action dice and event cards. The system is further enhanced by the addition of the “Fate Track” mechanic handling the arrival of the allies and the triggering of special events. All the key characters in the battle – Bilbo Gandalf Thorin Dain the Elven King Bard Beorn Bolg – are featured with powerful special abilities and unique sculptures.This Collector's Edition will include a high-quality version of all the components featured in the regular and now out-of-print version of the game complemented by 126 hand-painted figures in a special deluxe packaging and with a limited edition certificate of authenticity. It will also include The Fate of Erebor a previously unreleased mini-expansion including rules and components to reflect the outcome of the game in your games of War of the Ring Second Edition.The Battle of Five Armies Collector's Edition will have a single print run with a single print run of 1500.The Collector's Edition of The Battle of Five Armies includes: - 126 painted figures - deluxe large size game board - special hardcover edition of the rulebook printed on high-quality textured paper - 2 deluxe player aids - 13 limited edition action dice - 10 limited edition combat dice - 92 tarot-size limited edition cards - 11 deluxe cardstock character and unit cards - 3 cloth recruitment bags - 1 fate token bag - 170 deluxe counters - War of the Ring: The Fate of Erebor rules and components - numbered Certificate of Authenticity—description from the publisher
Rating: 7.1 | Players: 1
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Arkham Noir is a solitaire card game inspired by the interconnected stories of H.P. Lovecraft and other authors re-imagined as noir detective stories. Each case stands alone. Gameplay consists of adding cards to open cases creating lines of investigation in an effort to solve them. The ultimate goal is to score five “puzzle” Clue cards in order to piece together the Big Picture before running out of time or mental stability.Each newly shuffled deck is the start of a unique challenge with adjustable difficulty levels to accomodate all level players. In “Infinite Gulfs of Darkness” Howard Lovecraft investigates events based on the stories “From Beyond” (1920) “Nyarlathotep” (1920) “The Haunter of the Dark” (1935) and Robert Bloch’s “The Shadow from the Steeple” (1950).—description from the publisher
The prestigious professor of mineralogy Otto Lidenbrock and his nephew Axel discover a secret parchment scroll written by the alchemist Arne Saknussemm in the 15th century who reveals how to get to the center of the Earth.They both travel to Iceland and there they hire the help of the hunter Hans with whom begin their descent through the Snæfellsjökull volcano towards the greatest adventure that human beings have ever known.Players will draw a route from an entrance volcano to the center of the Earth and from there to one of the exit volcanoes. Each turn two cards are revealed: a coordinate card and a tunnel card (straight curve water springs discoveries... or dangerous creatures). The players draw the tunnel card on a cell of the coordinate indicated.When the tunnel deck runs out players must consume one water point or they will be eliminated. When the coordinate deck runs out one of the exit volcanoes will explode and cannot be used.But you can always ask the protagonists of the novel for help to change the rules.Live the unforgettable adventure created by Jules Verne!El prestigioso profesor de mineralogía Otto Lidenbrock y su sobrino Axel descubren un pergamino secreto escrito por el alquimista Arne Saknussemm en el siglo XV que revela como llegar al centro de la Tierra. Ambos viajan hasta Islandia y allí contratan la ayuda del cazador Hans con el que emprenden el descenso por el volcán Snæfellsjökull hacia la mayor aventura que ha conocido el ser humano.Los jugadores deberán trazar una ruta desde el volcán de entrada hasta el centro de la Tierra y de ahí hasta uno de los volcanes de salida. Cada turno se desvelan dos cartas: una carta de coordenada y otra carta de túnel (recta curva manantiales de agua descubrimientos... o peligrosas criaturas). Los jugadores dibujan lo indicado en la carta de túnel en una casilla de la coordenada sacada.Cuando el mazo de túnel se agote los jugadores deben consumir un punto de agua o serán eliminados. Cuando el mazo de coordenadas se agote uno de los volcanes de salida estallará y no podrá usarse.Pero siempre se podrá pedir ayuda a los protagonistas de la novela para cambiar las reglas.¡Vive la inolvidable aventura creada por Julio Verne!
Enter a magical world of mythical beasts and ancient dragons in Dragon Eclipse the exciting new board game for 1-2 players! Uncover the secrets of the eclipse that changed everything and discover the dangerous and treacherous world that awaits you.Explore a vivid and immersive world filled with majestic and unique creatures you can battle tame catch and train. Each creature has a unique deck of cards you can use in combat and special abilities offering endless tactical possibilities to master.—description from the publisher
Each player represents an evil lord. Recruit creatures ranging from simple goblins to terrifying dragons and assign them a task in your kingdom: some will go to gather resources and explore the surroundings while others will join your army to attack the human kingdom and other players.Collect chests full of treasures and become the richest and most powerful evil lord of all time!But how to do it?The first player with 10 or more chests ends the game and the player with the more values in those chests wins the game!—description from the publisher
The King is on his way to the city and will feast at the tavern offering the most tempting banquet. Send your minions to gather the rarest ingredients for your recipes. Magic mushrooms wild plants dragon eggs... nothing is too dangerous for the King! Sharpen your blades and heat up your pans!Taverns & Dragons combines dice placement mechanics with worker movement creating a delightful mix of food fun and fiery strategy. Roll your dice and strategize as you guide your minions through the land. Will you move them gather precious resources or cook up delightful recipes? Choose wisely as your minions can also collect ingredients visit unique locations and embark on daring dragon hunts! Meanwhile valiant heroes await in the marketplace ready to lend their skills for shiny coins.To claim victory you must have the highest prestige points at the end of the game. Earn them by cooking recipes accomplishing missions engaging esteemed heroes and hunting dragons!—description from the publisher
Join this expedition and you will have the unforgettable opportunity to explore Sumatra from the top of its majestic volcanoes to the depths of its tropical rainforest. Find the most exotic animals and the most exuberant flowers and discover the endless variety of cultures that coexist on the largest island in Indonesia. Your expedition sets out with the mission of writing a travel notebook that will help raise awareness of one of the richest ecosystems in the world. Whoever makes the best contribution to this exciting mission will win.In Sumatra players move around the island to explore its multiple landscapes. On a turn your possible actions depend on where you're located in relation to the travel notebook token that starts the game in base camp with all the players:Thus you're catching up with the group researching with the group to add info to your notebook moving ahead or digging into new tiles ahead of everyone else.Tiles score and have effects in various ways for example with players gaining or losing points for meeting the most or fewest inhabitants. Flora and fauna tiles score only if you have a pair in a column but only the highest-valued of this pair scores. Villages score only if you have more pairs of reception and GPS tiles than the number of villages while the reception and GPS pairs net you no points but allow you to get a tile from the pool of known information. Equipment makes it safe to explore volcanoes on the island and if you don't have enough equipment you might lose other tiles you've collected.Sumatra also includes badges that players can collect. Be the first to collect say three flora tiles or a combination of two inhabitant and two craft tiles and you can claim the badge for this which is worth 3 points at game's end. You can also claim one diversity badge for having at least one tile in at least six rows of your notebook. The more rows you have a presence in the higher the value of the diversity badge but you can claim at most one during the game — and if someone else claims the six-row badge then you'll need to have a tile in at least seven rows for the next one...•••Únete a esta expedición y descubre Sumatra desde la cima de sus majestuosos volcanes hasta las profundidades de su selva. Encuentra los animales más exóticos las flores más exuberantes y conoce la interminable variedad de culturas que conviven en la isla más grande de Indonesia. La expedición parte con la misión de escribir un cuaderno de viaje que ayude a dar a conocer uno de los ecosistemas más ricos del mundo. Aquel que contribuya en mayor medida a esta apasionante misión se alzará con la victoria.En Sumatra los jugadores se irán desplazando por la isla para explorar sus múltiples parajes. En cada uno de ellos encontrarán información útil representada por losetas que deberán registrar en sus cuadernos de viaje colocándolas en su fila correspondiente. El jugador con el cuaderno de viaje e insignias de más valor al final de la partida se alzará con la victoria.—description from the publisher (Spanish)
In Drawn to Adventure you and up to three other adventurers will embark on an epic journey across the Five Realms where you can use your skills and abilities to slay monsters and complete quests. You will have the chance to earn many rewards such as mana to activate special powers; experience to level up your character; and—of course—glorious treasure!Drawn to Adventure is a campaign-driven roll-&-write game. Each player uses a dry-erase flip-book that contains six different hex-grid maps. Campaigns are played over three of the six maps. After the third map is finished the player with the most treasure wins. So grab your mighty pen and come along; fame and fortune await those who are truly Drawn to Adventure!—description from the publisher
Gauntlet of Fools is an adventure game of skill and fortune for 2-6 that plays in under 30 minutes. Choose your hero from hundreds of possible combinations. You'll make ridiculous boasts to get the best hero – but every boast comes at a cost. How awesome is your knight with a flaming sword after you boast that he'll fight blindfolded with a hangover?You'll find out in the gauntlet: fifty encounters that will kill you. That's right. You will die fool! But even a fool wants his gold and the monsters have it. Roll a handful of dice slay a monster get its treasure. Die with the most gold to win the game.The contents of Gauntlet of Fools is:20 class cards 20 weapon cards 50 encounter cards 30 dice 30 boasts tokens (5 of each) 20 wound tokens 50 gold tokens ..1-value: 24 tokens ..5 value: 12 tokens ..10-value: 12 tokens ..25-value: 2 tokens 41 ability tokens 28 penalty tokens 30 bonus tokens Playmat Rulebook Play example appendix
Enter the magical world of adventure of Corto Maltese the hero from the fertile imagination of Hugo Pratt. Choose your adventures then live through them as the game unfolds. Aided by Corto and resisting Rasputin's attempts to thwart your plans recruit your own bands of adventurers and get your hands on gold at the end of the story!Corto is a card-based adventure game that mixes tactics and luck. To set up the game choose four of the six quests then place the appropriate quest boards next to one another on the table; each quest (attack the train of Russian gold research the four aces of whale bones meet the leopard-men etc.) has its own deck of character and object cards that's shuffled and placed on the left side of the board. Reveal the top character from each deck take turns placing one of your tokens on any character then draw four cards from any combination of decks for your starting hand.On a turn you can either discard any number of cards and fill your hand to four cards or you can play 1-4 cards. If you play a character card place it on an empty space on the quest board of the same color making sure that it's adjacent to at least one other character. Place a token on the card then either add a token to or remove an opponent's token from an adjacent character depending on the character's border color (denoting a friend of Corto or associate of Rasputin). You can also play objects on the character to affect adjacent cards. Some characters and objects have long range effects that hit any character in the same column or row. Hit a character that has no tokens and you remove it from the board counting it as 1 gold at the end of the game. If you played cards end your turn by drawing two cards.Players can also move Corto and Rasputin directly using them to block spaces on the quest board claim gold immediately or eliminate characters.In addition to having its own mix of characters objects and advantages each quest has a different treasure waiting for players to nab. For The Wreck of the Fortune Royale you need to be the first to claim the aces in order to claim all the treasure for yourself; for Admiral Kolchak's Bullion Train if you attack the train — which moves across the quest boards as players lay down cards — you claim one of the train car tokens which might have gold on it; for On the Track of the Leopard Men whoever has a majority of tokens on certain characters at the end of the game gains control of markers that might enhance their network of characters.When two quests are fully occupied or the players run out of cards the game ends. In addition to scoring for the gold and treasures they've collected during the game each player scores 2 gold per character in the largest group of characters he controls and 1 gold per character for smaller groups. Whoever ends up with the most gold wins!
You come to on a sandy beach. The sun is burning your back the sea salt makes your skin itchy your tongue barely moves in your mouth… You remember a huge wave washing you overboard and you quickly lost sight of the ship. You are lucky to stay alive. But where are you? Is this place inhabited and do ships sail here? Will you ever return to your homeland? And will you be able to even survive?Washed Ashore is a story-based solo adventure in which the player takes the role of the game's main character who is shipwrecked and stranded on a deserted island. The player reads parts of the story on cards and makes decisions related to them the consequences of which are revealed to the player immediately or after some time.As the player progresses through the game and follows the story map by map they find/create resources that they can further use to achieve the goals of the game.The game consists of several parts/chapters during which the main character tries to get off the island finds and lives in a tribe of natives and tries to sail to their homeland on a ship that sailed to the islands.—description from the publisher
Penny Papers Adventures is a series of small strategy games in which all of the players use the same result of three dice to explore a location more thoroughly than their opponents by writing numbers in their grid in an optimal way to make the most victory points out of it. Challenge your ability to manage space and wisely use the special effects of the dice. Oh and don't miss an opportunity to mess up your opponents' grids when dangers appear! The number of players is unlimited as everyone plays at the same time!In Skull Island you want to progress on the map and determine the coordinates that will allow you to discover the most valuable treasures of Skull Island...while simultaneously overcoming its dangers.
Welcome to the world of Avalon!Dungeon Crusade is a solo/co-operative sandbox dungeon crawl. Inspired by the classic age of board games role-playing games and video games but fitted with new and fresh mechanics.In Dungeon Crusade your party will enter an ancient dungeon located beneath a village to stem the tide of evil beleaguering the poor villagers. Each time you visit the dungeon you will have an over arching goal that you need to achieve but you can also pick up side quests and even some odd jobs from the tavern to further modify your adventure!6 stalwart Heroes are accompanied by their trusty fetch hound Albus. Each Hero has strengths and weakness' and it is up to you to decide if you will split the party to cover more ground or stick together in case a larger threat presents itself...In the dungeon you will encounter wandering monsters who move about the board. Beware! These monsters might turn into raiding monsters and make their way to village.You can mine for minerals to craft enhancements for your weapons. You can seek out and hunt down rare and legendary artifacts. You can send Albus back to the village to get a potion in a pinch.If your quest is successful then the village celebrates in your honor and throws you a grand feast and presents your party with gifts. You can shop around for new gear from the ever changing marketplace gamble some gold in the house of chance visit a temple and pray for assistance and more!Don't get too comfortable because evil never rests and you'll find yourself back in the dungeon facing tougher challenges but hopefully better armed!
The Shelter is a separate stand-alone scenario for Mortum. Medieval Detective.It is a game of deduction and adventures which takes place in a grim world shaped in the image of medieval Europe with its legends superstitions and fears coming to life. Take on the roles of secret organization agents and investigate mysterious and thrilling events. In this stand-alone scenario you will end up in a sinister place marked by mysterious events. While unraveling its secrets you will meet people of uneasy fate none of which are faceless observers. And some of your actions will determine their destiny. Only you and the choices you make decide how the events will unfold in the end. Tread carefully and welcome to the Shelter!During each turn a player chooses one of the cards available this turn. These cards can represent a Clue a Location Witness Interrogation etc. Using the cards and Special Action which were received during investigation a player discovers what actually happened.We recommend to proceed to this scenario after you finished the core storyline of Mortum: Medieval Detective.However you may also play this as a stand-alone scenario without even having the core game and knowing its plot.
A message tears you away from your bleak ho-hum existence: three people have been kidnapped! Who is behind this and why is the perpetrator pulling you of all people four suspended cops into the matter? Time is of the essence and so you go to the abandoned asylum to start the investigation together. Will you be able to free the hostages and catch the perp? How the thriller ends is entirely up to you! Similar to a PC adventure game players explore locations combine items find clues talk to people and make the right choices to win the game. A cooperative board game with simple rules played in three chapters for players 16 years and up. Completely unplugged; does not require use of technology Approximately 5 hours of playtimeExplore places combine items and experience stories in Adventure Games a series of co-operative games from German publisher KOSMOS. In each of these titles players are presented with a mysterious story that they must unravel over the course of play. Working together players explore common areas talk to people look for clues and combine various items to reveal the secret of the story. Depending on what decisions the players make the course of history changes and there is no going back!Unlike the co-operative EXIT: The Game series titles in this series focus on the telling and discovery of the story with no time pressure. That said many different paths can be experienced during play with more than one correct resolution to the story waiting to be discovered. Each title consists of three chapters each taking about 75 minutes to play. Nothing is destroyed so the games can be played multiple times.
The Kingdom of Havresac has been stricken with a terrible curse and only your team of guardians can liberate it. Gather glory gold and victory points to become the most bravest defender of the kingdom.All members of your team of guardians are kept in your bag each with their own special role and ability. On each round successively draw your guardians from your bag and use them on your own kingdom board in order to rebuild villages fight off monsters free fairies in time open treasure chests… Each guardian you play allows the next to go further out in the kingdom in order to reach the places you aim if you plan adequately. Your heroic acts grant you points for the final victory but also gold to recruit new guardians building up your bag and refining your strategy.—description from the publisher
Peacemakers: Horrors of War is a thematic board game in which you co-operate and attempt to bring peace. In the game you are an adventurer seeking to stop conflicts between a colorful cast of animalfolk nations who all have grievances with one another.All six scenarios in the game are designed to provide a different challenge each time you play. Peacemakers: Horrors of War can be played with up to four players or solo and you can play the scenarios in any order with different players no matter which scenario you choose.Peacemakers: Horrors of War is an evolution of Dawn of Peacemakers which was released in 2018. Some of the changes in this design include:• Stronger emphasis on theme allowing you to fully become a force for peace. • Characters with unique strengths which bring a new dimension to the gameplay. • Faster set-up as well as the ability to play with different groups. • Streamlined rules that are easier to learn teach and remember without sacrificing any gameplay depth. • Individual scenarios instead of a campaign which provides more flexibility and varied experiences.—description from the publisher
In Gates of Valhalla players take on the role of a group of Norse Vikings exploring the icy crags and snowy forests of the Norse Lands filled with snarling beasts and mythological creatures emboldened by the power of the Dark Stone.As a Team of Viking Heroes you can play as the stalwart Jarl Chieftan leading his clan from the front of the pack the classic Raider armed with shield and axe to pillage and plunder the frenzied Berserker unleashing his bloodthirsty age in a flurry of death or the Huscarl honor guard firing her Viking Bow before charging valiantly into the fray.New Enemies include Trolls beastly creatures that regenerate even the most grievous of wounds while hurling large stones and tearing at the Heroes with brutal claws Gremians a horde of mischievous little goblins that swarm the Heroes to slice and slash and claw and bite Centurions robotic soldiers armed with power swords and shields to fight off intruders and the terrifying Frost Giant a towering behemoth that smashes the Heroes with his tree trunk club before charging across the field of battle in a frothing frenzy!This set also features brand new material for the Targa Plateau OtherWorld (first introduced in the City of the Ancients Core Set) an ancient alien city frozen and abandoned for millennia save for the robotic constructs that awaken to defend the icy halls. The Heroes will explore a new region of Targa - The Library with new Map Tiles Encounters Artifacts World abilities and Enemies to battle letting you explore the frozen city for the first time or expanding your existing collection.Includes everything you need to play a group of Viking Heroes and explore the alien Library on the Plateau of Targa or adventure in the Norse Lands on Earth. Includes 4 Viking Heroes 12 Gremian miniatures 6 Centurian miniatures 3 large Troll miniatures 1 Frost Giant XL miniature 3 Viking Warrior Ally miniatures and 3 Targa Librarian miniatures with bases; plus dice map tiles cards rulebook and reference sheets.—description from the publisher
Many centuries ago legendary smiths forged the Crown of Command a magical artefact of immense power. Whoever wears the Crown of Command will hold power over all of the land.Decades ago a powerful wizard sealed the Crown of Command behind the Portal of Power to prevent evil forces from obtaining it. Only those who possess one of the legendary Talismans may pass through this Portal to reach the Crown. Over the years five of the Talismans have disappeared. Enemy forces now seek to find them in order to seize the Crown of Command for themselves. Brave heroes that you are you have banded together to go on a quest to retrieve all five Talismans and thereby stop the evil power behind these enemy forces from ruling the world. This task won't be easy as finding each Talisman is an epic adventure in itself. However if you work together using everyone's abilities and helping one another when you can you will surely succeed.In Talisman - Legendary Tales the players must work together as an adventure party to recover the five legendary Talismans that have been lost. During each adventure the party endeavors to recover one of the lost Talismans. The adventures must be played in order. You may repeat adventures and you may play one or more adventures in a game session.Over the course of this story you will travel across a wondrous land and have exciting adventures in which you must make important decisions and defend yourself against cruel enemies. As an adventure party you succeed in each adventure once you have completed the final task and have recovered the Talisman. Be careful: You have only a limited amount of time!—description from the publisher
The signs have come. Shadows flicker and stir in the Hollows. A chill has settled in those ancient ruins and expedition pack animals refuse to enter the underworld realm. There are new sightings of large beasts roaming the countryside and strange unnatural calls fill the night air. Hunters have gone missing without a trace and it is no longer safe to explore very far into the woods.My sisters wake from the same nightmares. A skeletal hand pale and white as snow grasping out from darkness. Thousands of red-eyed crows flying over a field of dead. A bloody maw gaping open with rows of gleaming teeth the size of daggers. I see these images in my own dreams and I fear for what is coming.~SeleneOf Dreams & Shadows is a cooperative board game for up to six players who take on the role of Champions trying to save their realm. Set in a dark fantasy world the players will journey from the underworld ruins of a long-dead people to the heart of untamed forests where otherworldly creatures dwell.As they direct the actions of their Champions on the game board the players will participate in a collaborative story. Scenarios introduce encounters and conflict which are resolved through passing a test or making a choice. The consequences advance the storyline and drive a unique experience as part of the story changes based on each outcome. Failing a test could have dire results such as receiving one of several types of debilitating Afflictions. Many Scenarios will also present players with a moral dilemma where a decision could aid their cause but not without sacrifice.Opposing the players is one of three selectable Villains. Beings of myth and legend the Villains have their own host of deadly servants to face in combat. Developing flexible tactics and teamwork among players will be crucial as there are over 30 different enemies each with their own special ability. You must band together with your friends if you hope to survive.
Adventure Z: Volume 2 Heroes is a game system set in multiple realities in which one or two players will investigate up to forty maps with different mechanics to solve with multiple endings that depend only on your decisions.After each scenario you will unlock new maps where you will have to decide your course of action similar to what happens in a “Choose your own adventure” book. Play through the maps and face heroes and heroines adversaries investigation of clues solving puzzles...Adventure Z's mechanics are easy to learn each turn a player will have two actions that can be used to move their character investigate an area on the map or activate a team card trying to free new maps before they run out of time.A turn counter will limit the number of actions a player can do sometimes having to choose between investigating everything or running to the next map. The adversaries have their own artificial intelligence so you will not only have to control the survival of your characters.Delve into the stories of Heroes!Book as board game.-description from publisher
Description from the publisher:In Barbaria you become mighty barbarians and set out searching for dangerous and great adventures. Wrestle monsters and warlocks hunt for treasures look for assistance and collect ancient runes which will give you the victory.Game author Peter Rustemeyer is an archeologist from Germany who has loved barbarians and everything about them from childhood. He has developed not only the mechanisms of Barbari but he's hand-painted spicy watercolor illustrations too which will definitely be a standalone topic for discussion during the game session.The rules are extremely simple and handled for five minutes. You have to get the particular number by the specified color dice to win the enemy. Fail? Don't worry! Use your trophies from the previous battles so that you can throw the dice again or set the needed number. Don't have any trophies? Negotiate with your friends. That didn't work? Well you're in trouble — but scars are ornaments for every warrior right?
A4 Quest is an adventure game in which you will face countless monsters while going through consecutive locations. Your goal will be to complete specific tasks or just to stay alive! As its name implies each quest will fit on one A4 sheet which can be printed so that you can enjoy the game right away! All you need is to pick your hero arrange a few d6 dice and you are ready to go! The whole thing does not require cutting you can play directly on the printed sheet although feel free to split it so that it can fit in your pocket.Mobility the possibility to mix the sets adventures rooms and game time under 10 minutes are the main assets of A4 Quest. You have a break at work? You’re riding on a train? All you need is a bit of space and you can start your adventure and put your opponents to the sword! The whole game has a humorous graphic design and its style resembles a two-dimension platform games known from computers or mobile games.Manage your dice by assigning them to right adventures. Choose from available actions on the field. But remember you need to plan a few steps ahead! Arrange food so that you can rest because if you don’t your hero will bite the dust sooner than you think! Also remember about your hero’s special skills because they might save you more than once!
Second edition includes Lunes: Recorte de Personal.Lunes (Monday) is a fast-paced single-player board game in which you must avoid being caught by your boss and cut out of the office once you finish the essentials for the day.In each round you move your peg through the corridors of the office (which is a modular board) and your boss will perform movements through an AI comprised of action cards and automated movement. Before you can leave the building you have to reach the printers and get reports to deliver to your colleagues who will then cover your escape and reward you with useful objects to achieve your goal.You may play on predetermined office maps with specific difficulty levels or you can let chance be the architect of your next office. Good luck and drink as much coffee as you can!—description from the designerLunes es un juego de mesa rápido para un solo jugador en el cual deberás escapar del trabajo evitando ser atrapado por tu jefe. En cada ronda avanzarás con tu ficha por los pasillos de la oficina (tablero modular) y el jefe realizará sus movimientos con su inteligencia artificial (cartas de acción y movimiento predeterminado). Deberás pasar por las impresoras y obtener los informes para entregar a tus colegas quienes van a cubrir tu huida y recompensarte con objetos útiles para lograr tu cometido. Podrás jugar en mapas predeterminados con distintas dificultades o dejar que el azar sea el arquitecto de tu próxima oficina. Buena suerte y... ¡bebe todo el café que puedas!—description from the designer (Spanish)
Welcome to Tinderbox! ...sorry about the weather... The city of Tinderbox has rather predictably caught fire. Although no-one has formally admitted responsibility a large fire storm has appeared above the Pyromancers University and fireballs are raining down on the city.As such it’s a good time to be a firefighter if being a hero is your thing.In The Brigade you control rival firehouses offering protection to the good citizens of Tinderbox. The aim of the game is to win the Loyalty of the people with acts of heroic fire fighting and earn the coveted position of Fire Chief.The Brigade is an action point system game that allows players several different actions. Players must put out fires in order to gain loyalty the more loyalty they have the more likely they are to become the fire chief. Players can also upgrade their firehouse the amount of crew they can hire and their water wagon to put out stronger fires.To win the loyalty of the people you must impress them enough that they will support you to become the Fire Chief gaining the respect of 5 blocks of the same type 5 blocks of different types will ensure your position. Alternatively Earning respect from the highest and most prestigious people before one of the end game triggers will also get you that top spot.
It is the year of our Lord 1666. Emperor Leopold is dead. The election looms. European monarchs send their envoys to Vienna to participate. But the struggle for the Empire's future takes place not only at the noble courts. In Vienna's slums and alleys swashbucklers musketeers and thugs wage a secret war on behalf of their powerful superiors.Anno Domini 1666 is a tactical adventure miniatures game in which two players pit their bands against each other in order to achieve specific goals defined by a scenario. The game takes place on boards depicting 17th-century Vienna with a grid overlay. Dice rolls are replaced by cards either played from a player's hand or drawn blindly from a deck. A scenario's objectives may include defeating the opponents in combat but also stealing a valuable object or breaking out a hostage among others.The theme and characters of the game are based on real-world history historical novels (such as Three Musketeers) but also feature magic alchemy wizards and fantastical creatures. The participating factions are the Poles the French the Ottomans and the evil sect Broken Cross. They can get help from the Vienna locals (thugs urchins merchants) and famous mercenaries. The process of building a band is fast and streamlined thanks to a draft system.Game components will included top quality miniatures (with all unique sculpts) several sheets of counters custom card decks and multiple maps and scenarios.The game’s Kickstarter campaign is scheduled for spring 2018.—description from the publisher
Rogue Dungeon (2nd Edition) is a 1-3 player cooperative dungeon crawler originally designed for solo play. It plays like an old-school roguelike using hand management card draw and dice rolling as primary game mechanics. Explore the map of each dungeon level encountering traps and fighting monsters. Find treasures and various items such as weapons armor magical potions scrolls and artifacts to aid you on your quest. Gain experience to improve your hero abilities and skills and trade to improve your inventory. Players will need to figure out how best to use their hero’s abilities skills items experience and luck to survive the dungeon and defeat the final boss. Enjoy even more re-playability with new content and game modes such as the Tomb and large dungeon maps.—description from the publisher
Rise and shine campers! The bugle is sounding so roll up your sleeping bags break down your tents and get ready for another beautiful summer day. Are you going to scramble up Gemini Peak? Delve deep into Fiddler's Woods? Explore the depths of the Fairy Fire Caves? Or will you take the Canoe out to Lantern Island? Grab your gear and let's get going!You are the leader of a group of Scouts who are exploring the wilderness. To win level up your scouts to the highest rank (Badger). Along the way you will need to collect skill badges which will give your scouts special abilities and allow them to level up to the highest rank in the scout organization.You will manage a hand of cards which can be replenished by drafting new supply cards into your hand. The Supply cards become the currency used to pay for skill badges.—description from the publisher
A continuation of the Set A Watch series Forsaken Isles features a new band of adventurers sailing to islands and other tropical locations to face new monsters and challenges.Defend your campfire from a horde of creatures and unhallowed bosses using each hero's unique abilities to survive the night. One hero stays in camp to rest and maintain the fire while the others battle. Each round you draw a new location to setup camp in. Survive all 8 nights (rounds) to win the game.Set a Watch: Forsaken Isles is both a standalone game for 1-4 players and an expansion that can be combined with the original Set A Watch and Set A Watch: Swords of the Coin.—description from the publisher
Rating: 6.8 | Players: 1–4
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Bag of Dungeon is a dungeon crawling tile-based game harking back to the good old deadly days of exploring dungeons slaying monsters and stealing treasure. It's a simple-to-play tabletop game where 1-4 players send a party of adventurers into the ever-changing catacombs in a quest to find the Ring of Creation before escaping with their lives and their loot.But can you trust your fellow adventurers? To begin with you are all loyal to the quest and each other. But once the Ring is discovered it will cast a shadow of doubt and deceit over those who seek to steal it. You may decide that being a lone wolf is a far smarter choice than loyalty even if it means the death of your former companions.You will meet monsters find treasure and use items to stay alive and escape with the Ring before the dungeon seals itself shut imprisoning for all eternity anyone who remains.The game has a simple but clever mechanic; great for young and/or new gamers to learn fast and take part while still giving more experienced gamers a satisfying time at the table. The game takes 20-60 minutes and changes every time you play.—description from the publisher
Bruised and battered you ascend up to the entrance into the Black Mountains from whence you came. You managed to collect all three Shards of Brahm and break the curse cast upon the clerics of the Red Cloth. Now your adventure truly begins. You must travel to the far city of Oakinshelm to relay the news to the Baron that there is a traitor in his ranks and to get some well earned rest. This Journey will not lack agony. You will have to make your way through dark forests harsh mountains across unpredictable waters and try to avoid the vile deadlands. You have seven days to make this journey to Oakinshelm or die trying...Tin Realm takes place moments after Tin Helm. You may even use all of the characters loot trappings and enemies from Tin Helm in Tin Realm! The reverse is also true.—description from the publisher
The forgotten creatures of the forest have awoken from their slumber and nobody knows for sure what is lurking in the Iron Valley. You followed the call of your king. Now it is time for heroic deeds in The Boldest! Defeat mechanical monsters retrieve enigmatic artifacts use helpful items and lead your faction to glory. Each round three expedition leave into the unknown to explore this mysterious place. You form three groups one for each expedition with the heroes in your hand. Only the strongest groups can take part in an expedition so you need to apportion your power. Can you read your opponents well enough and forestall them? Collect the most experience and become a legend! Are you worthy of the title “The Boldest”?Because in the Action Phase only the strongest Groups can execute their Classes action. The Planning Spaces are resolved consecutively. First all players reveal their Group in Planning Space 1 and tell the other players the Class they played and the Group Strength (defined by the number of Class icons on the played cards). The strongest Group executes their action and afterwards sends their Leader to the king (this Hero is out of the game) while the remaining Heroes celebrate their success in the Party Tent. They won’t be available next round to that player. Weaker Groups keep their Heroes and get a new one as compensation.As mentioned before the Classes execute different Actions in a specific order: Warriors always go first followed by Technicians Hunters and Cooks. The Cooks convince new Heroes with Special Abilities to join your Faction with their delicious dishes. The Warriors Technicians and Hunters can take specific Forest Cards while other cards block their way. How the Forest changes over the course of three Expeditions of a round is also something you must anticipate during the Planning Phase. In the Action Phase you cannot change your Groups anymore.After 5 or 6 rounds (depending on the number of players) the player who was able to collect the most experience will be known as The Boldest!—description from the publisher
Templar: The Secret Treasures is an exciting family game in which the players help the Knights Templar to get their treasures to a secret abbey and hide them inside. Each player can use the different members of the abbey to help them hide the treasures – but every character is different and needs to be used wisely. Whoever hides the most treasures wins!Each player has a hand of ten character cards and a starting supply of treasure: one book one chalice and a handful of signet rings that come in three types. A harbor with six storehouses is stocked with additional treasures and three characters – Abbot Remigius Vitus and Prior Severus – are placed in the 13-room abbey.For the first round of the game each player secretly chooses a character card then they all reveal them simultaneously with players then carrying out the actions on those cards in player order. Some characters represent monks who help you move through the abbey and hide treasure others allow you to take treasure from the harbor open a locked door while closing off another passage or move treasure that another player has already stashed among other things. When a player moves Abbot Remigius the Abbot rewards all players who have stashed treasure in the room in which he ends his movement with all of the treasure then being marked as scored – other than duplicate signet rings which can score again should the Abbot return. (Vitus who isn't controlled by a card follows the Abbot closely to spy upon him thus keeping the Abbot from returning to the most recent room he entered.) If the Prior Severus is in a room though the Abbot can't do his thing as Severus would then discover the treasure and learn of the Knights' actions.After the initial round a player must play a character card that doesn't match the top character card on any player's discard pile – which means that you (and others) play both offense and defense with the same character card restricting the action of others while ideally making good use of the character yourself. When a player lays down The Bells card he picks up all of his played cards then restocks the harbor based on the number of his previously played character card.When the harbor can no longer be filled properly or when a player has placed at least one treasure in each room the final round is triggered then players have a final scoring for their rings still in the abbey and for the number of rooms that hold their treasure. Whoever scores the most points wins!
Dungeon Saga Origins is a thrilling board game of classic fantasy adventure fast-paced action and beautiful miniatures. Set in the dungeons of the fantasy world of Pannithor players have a number of quests with different win conditions all connected to the game’s story.This game has been designed with a wide audience in mind. The rules are intuitive enough for family gaming (from 10 years and up) but also support clever synergies by experienced players. Suggested difficulty modifiers are also included for those wanting a high level of challenge. While very playable and accessible success will come from good decisions and teamwork rather than just through good luck. There are two ways to play the game:1. With a traditional human Overlord who controls the dungeon traps and enemies. They can decide whether they want to run a game that is more challenging or more casual depending on the player group.2. With an Overlord controlled by the game rules and all the heroes controlled by human players. Mission setup is very fast due to pre-assembled miniatures and large numbered dungeon tiles. Variety comes from changing the numbered tiles their side/orientation door placement and furniture placement. The tiles have a square grid to simplify measuring distances defining line of sight and item positioning.The game is played in Rounds. In each Round all the Hero players will each take a Turn with a single Hero and then the Overlord player will take their Turn. When a player takes a Turn with a Hero they may both Move and take an Action (act) with their Hero. Aside from movement players can take the below actions: • Fight • Shoot • Cast Spell • Use a Feat • Explore • Revive • Trade Some actions are resolved automatically and others use dice rolls. Combat actions use opposed dice rolls and a dice matching mechanic. Exploration is a key theme in the game and the heroes may discover loot (including legendary items) find secret passages or activate deadly traps. Exploration is driven by a shuffled card deck which creates unpredictability on repeat play-throughs.There are post-game sequences for campaigns. Hero players are free to trade items equipment and even gold between games if they wish as they prepare for their next adventure.
Rating: 9.1 | Players: 1–4
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Rogue Angels is a character-driven solo or co-op Sci-Fi adventure for 1-4 players. The game blends engaging narrative with impactful choices leading to multiple paths through various missions and personal journeys.Rogue Angels merges tactical combat with fluent turns and action management with asymmetric abilities where you fight behavior-driven enemies through combined card and dice play.The experience is much more than hack'n'slash as Rogue Angels takes you through stealth missions search and rescue infiltration evacuations sabotage and much more. Many missions allow for flexible player approaches and adaptation.Throughout your journey the decisions you make will permanently shape your character's personality and their relationship with other individuals opening and closing possible paths along the way.Rogue Angels offers individual difficulty settings allowing players an experience best suited for their level.Set in the Burning Suns universe you will be travelling a diverse galaxy and locations with various factions all vying for their way of life. You get the opportunity to become a hero shield civilians from conflicts defend your spaceship from boarding enemies and help save the galaxy.But be careful as your team will be tested in numerous scenarios and face difficult choices in and outside of combat and you will not be offered a second chance.As a leader you must be willing to sacrifice everything and your legacy to bring peace to the many species of the Burning Suns.—description from the designer
In Maps of Misterra you play as explorers have discovered a mystical and unknown island. Your goal: Explore the island and complete your personal and hidden objectives while proposing a correct cartography of the island to earn maximum points.To set up place a central board representing the island on the table and give each player a personal map they will use to transcribe their discoveries. Each turn players choose two actions among these:A type of terrain on the central island must be explored twice before being validated. Thus the unvalidated terrain types can change — You thought you saw grass? You were mistaken. — and then your personal map will no longer match the central board.You have to find the ideal balance between your personal objectives and a correct cartography of the island.
The Shaman is old. A future practitioner must be chosen to guide the others into their altered states of consciousness for the purpose of physical and psychic healing. As part of an ancient tradition apprentices gather around a fire to drink a strong mushroom potion. The Shaman's quarters are warm and comfortable. The fire burns in the middle of the hut. Smoke moves through a hole in the roof. The sun will set soon.The Shaman and each apprentice drink from the bowl simmering near the fire. The taste bitter and revolting. The Shaman's assistant does not drink; he stands calmly beside her. The assistant is invisible. Adorned in animal skins and strange ornaments the Shaman begins to guide the ritual. A drum is tapped with elderly fingers creating a primitive disjointed rhythm. The weathered drum is played for some time then stops abruptly. The Shaman looks about the room. She looks up to the ceiling observing the smoke escaping into the sky.The plants now speak to us.In the adventure board game The Mushroom Eaters 2-5 players are apprentices who have consumed a drink of the psilocybin mushroom. Each player enters into a psychedelic state together. The Shaman is guiding and observing the group trying to understand who would be the wisest to replace her. While the group travels together some may wander into faraway realms of their own mind but when the mushroom wears off everyone will return. The wisest apprentice is chosen to guide the village in the future.This is the first game in a series to incorporate an Action Path. Each player uses a hand of cards to help the group advance along this path. If cards are played correctly the path may help the individual or the group entirely; if cards are played poorly the entire group could be affected by the changes in the environment. Players aim to gain Experience by awakening to new understandings centering one's self in the oblivion of the moment gaining intense realities witnessed in the Great Paradox and building wisdom from profound revelations.
A kingdom stands on the brink of destruction as the vast realm called the Shadow Deep slowly swallows everything in its path. As the army fights to contain the tide of evil creatures teeming up out of the black clouds the kingdom’s best soldiers the rangers must venture down into the shadows to gather information rescue prisoners and ambush enemy supply lines. It is a desperate fight against overwhelming odds but every little victory brings another day of hope.Rangers of Shadow Deep is a solo and co-operative tabletop miniatures game in which players create their ranger gather companions and play through a series of missions in their fight to hold back the darkness. If their rangers survive they will grow in power and ability and be sent on more difficult dangerous and intricate assignments.So what is going to make this ‘Deluxe’ I hear you ask? Well to start off it’s getting top-notch production – traditional printing and binding with a faux leather cover heat stamped with the artwork and text and high-quality paper stock. The layout is being completely reworked and the book will feature a dozen pieces of new artwork by Barrett Stanley. Additionally I’m taking the chance to incorporate the character building elements (most notably the spells) from Temple of Madness into the main rulebook so that all of the character building will be in one place. I am also updating or modifying a few of the rules that I and others have been playtesting. Finally I have introduced a ‘challenge level’ for each of the scenarios in the book which increases the difficulty of each scenario. This is for those that were finding the scenarios too easy for 3 or 4 players for those who just like their games tougher or for those who might want to play the scenarios again with higher-level rangers.—description by the publisher
The evil Rowan is trying to break open the Durable But Not Impenetrable Barrier and release the dead! He's placed Paranormal Energy Devices (PEDs) all over the Mercado Building and it's up to the Ghostbusters to find them and get them out before the fourth Cataclysm begins and the building is completely haunted.In Ghostbusters: Protect the Barrier Game you have to keep your eye on the number of ghost figures on the board. If too many ghosts show up rooms become haunted and if six rooms become haunted at the same time you lose the game! However if all four Ghostbusters escape the building with all eight PEDs before six rooms have been haunted the players win!In more detail players roll dice to determine how many spaces they move this turn and whether a new ghost is added to the board. Players may move up to the number of spaces shown on the die. If they end their movement in a space with a PED they may pick it up. If they end their movement in a space with a ghost they fight that ghost by rolling a fight die. If they roll the matching symbol they remove the ghost from the game board. If the players must add a third ghost to a room it transforms into a haunting. A haunting requires at least two people in the room to attempt a fight with it.Ghostbusters: Protect the Barrier Game — a new version of the Kinderspiel des Jahres-winning Geister Geister Schatzsuchmeister! — includes four ways to play: Basic Battle Basic Battle with Rowan Advanced Adventure and Advanced Adventure with Rowan. Rowan is a special ghost figure included in this version that cannot be killed. When this ghost's card comes up in the deck you draw the next card then move it to that room. If that room becomes a haunting this ghost automatically moves to the next room.