Players compete in two teams in Decrypto with each trying to correctly interpret the coded messages presented to them by their teammates while cracking the codes they intercept from the opposing team.In more detail each team has their own screen and in this screen they tuck four cards in pockets numbered 1-4 letting everyone on the same team see the words on these cards while hiding the words from the opposing team. In the first round each team does the following: One team member takes a code card that shows three of the digits 1-4 in some order e.g. 4-2-1. They then give a coded message that their teammates must use to guess this code. For example if the team's four words are pig candy tent and son then I might say Sam-striped-pink and hope that my teammates can correctly map those words to 4-2-1. If they guess correctly great; if not we receive a black mark of failure.Starting in the second round a member of each team must again give a clue about their words to match a numbered code. If I get 2-4-3 I might now say sucker-prince-stake. The other team then attempts to guess our numbered code. If they're correct they receive a white mark of success; if not then my team must guess the number correctly or take a black mark of failure. (Guessing correctly does nothing except avoid failure and give the opposing team information about what our hidden words might be.)The rounds continue until a team collects either its second white mark (winning the game) or its second black mark (losing the game). Games typically last between 4-7 rounds. If neither team has won after eight rounds then each team must attempt to guess the other team's words; whichever team guesses more words correctly wins.
Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames — single-word labels like disease Germany and carrot. Yes carrot. It's a legitimate codename. Each spymaster wants their team to identify their agents first...without uncovering the assassin by mistake.In Codenames two teams compete to see who can make contact with all of their agents first. Lay out 25 cards each bearing a single word. The spymasters look at a card showing the identity of each card then take turns clueing their teammates. A clue consists of a single word and a number with the number suggesting how many cards in play have some association to the given clue word. The teammates then identify one agent they think is on their team; if they're correct they can keep guessing up to the stated number of times; if the agent belongs to the opposing team or is an innocent bystander the team's turn ends; and if they fingered the assassin they lose the game.Spymasters continue giving clues until one team has identified all of their agents or the assassin has removed one team from play.
Just One is a cooperative party game in which you play together to discover as many mystery words as possible. Find the best clue to help your teammate. Be unique as all identical clues will be cancelled!A complete game is played over 13 cards. The goal is to get a score as close to 13 as possible. In case of a right answer the players score 1 point. In case of wrong answer they lose the current card as well as the top card of the deck. Thus losing 2 points. In case of lack of answer the players only lose the current card and therefore only 1 point.You have the choice – make the difference!Small Historical Point:Originally Just One was called We Are The Word and was published by Fun Consortium.Repos Production bought the rights in early 2018 and adapted the game. The Sombrero-wearing Belgians decided to improve the quality of the components add 50 new words and change the name of the game. Following this new edition the game went from having only a French edition to having a world-wide edition.
Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!)To set up play lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card with nine of the squares colored green (representing your agents) and three squares colored black (representing assassins). Three of the nine squares on each side are also green on the other side one assassin is black on both sides one is green on the other side and the other is an innocent bystander on the other side.Collectively you need to reveal all fifteen agents — without revealing an assassin — before time runs out in order to win the game. Either player can decide to give the first one-word clue to the other player along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct they can attempt to identify another one. If they identify a bystander then their guessing time ends. If they identify an assassin you both lose! Unlike regular Codenames they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given players alternate giving clues.
So Clover! is a cooperative word-association game. Play as a team to get the highest score. Get Keywords and secretly write their common features on your Clover board; these are your Clues. Then work together to try to figure out each player’s Keywords. At the end of the game add up your score according to how many Keywords you found and write it in the Record of Legends. Try to beat your high score each game!-description from the publisher
You are a paperback author trying to finish novels for your editor. Complete Westerns Science Fiction Romance or even the rare Best-Seller. Live the dream — and maybe pay the bills.Word-building meets deck-building in the unique game Paperback. Players start with a deck of letter cards and wild cards. Each hand they form words and purchase more powerful letters based on how well their word scored. Most letters have abilities that activate when they are used in a word such as drawing more cards or double letter score. Players buy wilds to gain victory points. Variant included for cooperative play.
Letter Jam is a 2-6 player cooperative word game where players assist each other in composing meaningful words from letters around the table. The trick is holding the letter card so that it’s only visible to other players and not to you.At the start of the game each player receives a set of face-down letter cards that can be arranged to form an existing word. The setup can be prepared by using a special card scanning app or by players selecting words for each other. Each player then puts their first card in their stand facing the other players without looking at it and the game begins.The game is played in turns. Each turn players simultaneously search other players’ letters to see what words they can spell out (telling the others the length of the word they can make up). The player who offers the longest word can then be chosen as the clue giver.The clue giver spells out their clue by putting numbered tokens in front of the other players. Number one goes to the player whose letter comes first in the clue number two to the second letter etc. They can always use a wild card which can be any letter but they cannot tell others which letter it represents.Each player with a numbered token (or tokens) in front of them then tries to figure out what their letter is. If they do they place the card face down before revealing the next letter. At the end of the game players can then rearrange the cards to try to form an existing word. All players then reveal their cards to see if they were successful or not. The more players who have an existing word in front of them the bigger their collective success.—description from the publisher
In Werewords players guess a secret word by asking yes or no questions. Figure out the magic word before time is up and you win! However one of the players is secretly a werewolf who is not only working against you but also knows the word. If you don't guess the word in time you can still win by identifying the werewolf!To help you out one player is the Seer who knows the word but must not to be too obvious when helping you figure it out; if the word is guessed the werewolf can pull out a win by identifying the Seer!A free iOS/Android app provides thousands of words in hundreds of categories at various difficulty levels so everyone can play.
In Concept your goal is to guess words through the association of icons. A team of two players – neighbors at the table – choose a word or phrase that the other players need to guess. Acting together this team places pieces judiciously on the available icons on the game board.To get others to guess milk for example the team might place the question mark icon (which signifies the main concept) on the liquid icon then cubes of this color on the icons for food/drink and white. For a more complicated concept such as Leonardo DiCaprio the team can use the main concept and its matching cubes to clue players into the hidden phrase being an actor or director while then using sub-concept icons and their matching cubes to gives clues to particular movies in which DiCaprio starred such as Titanic or Inception.The first player to discover the word or phrase receives 2 victory points the team receives points as well and the player who ends up with the most points wins.
Cross Clues is a cooperative party game about making connections between clues. Work together to fill in the grid of code words by giving single word clues that represent the crossing of two different code words in the grid. Consider your clues carefully and think as a team to fill in as much of the grid as possible! Thousands of different combinations guarantee endless fun!—description from the publisher
Do we really have free will? Who decides this? Are we controlled by what we hear and what we see even while thinking we decide freely? Insider is a game that deals with these questions. While communicating to others you have to find the right answers to a quiz or find the insider who is manipulating the discussion. The insider will do everything to hide their identity while misleading the others.In more detail players are assigned roles at random. One player is the master and they secretly select a word from a set given in a deck of cards. (In a variant given in the rulebook they can freely select and write down a word.) The insider player whose role is not known to the other players will then secretly view the word. The rest of the players are known as commons. The commons then have approximately five minutes in which to ask the master yes or no-type questions so that they can deduce the secret word. The insider attempts to secretly lead the commons towards the correct word. If the commons fail to guess the correct word everyone loses.If however the word is correctly guessed in the allowable time the master flips the sand timer and the commons and master have until the sand runs out to discuss the game and deduce the identity of the insider. If they guess correctly they win the game together; if they do not the insider wins.
Hardback is a deck-building word game a prequel to Paperback. As an aspiring 19th-century novelist you work to pen your next masterpiece earning prestige along the way. Specialize your deck in certain genres to exploit card combinations and press your luck to draw extra cards — but make sure you can still string a word together!Players build a deck of letters with various powers and race to 60 fame points to win. Some of the features:In addition to the competitive race mode for 2-5 players the base game includes several variant rules including Literary Awards Adverts Player Powers and Events; and a co-op mode for 1-4 players in which players join forces against one of four simulated opponents each of which is proficient in a different deck genre.
The night has fallen and your mind is floating in the magical world of dreams. But the Dream Spirits want to have some fun tonight! They are giving their best and the dreams become strange and surreal. Become the dreamer put on your sleeping mask and try to figure out your dream and which spirits are the Naughty ones. Become a good spirit and help the Dreamer by giving him clues about the dream before the naughty spirits mess it up. Close your eyes and dive in!At the beginning of each round of When I Dream one player takes the role of the Dreamer and falls asleep wearing a cloth mask. The other players are secretly dealt their role cards determining what kind of spirits they are good or naughty or if they are just tricksters changing sides as the game goes by.The whole round lasts 120 seconds in which the spirits are drawing Dream cards depicting a specific element of the dream trying to describe them to the dreamer using one word each. The dreamer can guess what the element of the Dream is at any time placing the card to the good spirits team side if the guess was correct and in the naughty spirits pile if it was not. At the end of the round the Dreamer and the good spirits get a point for every card in the good spirits pile when the naughty spirits get one point for every card in the naughty spirits pile. The tricksters get points according to how well balanced the two teams were at the end of the round gaining extra points if they managed to equally balance the two piles.At the end of the round the dreamer must use the words he guessed and story-tell his dream for extra points before he opens his eyes.You can learn how to play in a few minutes and have a great laugh right from the start. Each role is challenging and entertaining giving the game more depth according to the player’s imagination providing a wonderful experience with a unique dream every round.
In Werewords Deluxe Edition players guess a word by asking yes or no questions. Figure out the magic word before time is up and you win! However one of the players is secretly a werewolf who is not only working against you but also knows the magic word. If you don't guess the word in time you can still win by identifying the werewolf! To help you out one player is the Seer who knows the word but has to be careful while helping you. If you guess the word the werewolf can pull out a win by identifying the Seer!A free iOS/Android app provides thousands of words in hundreds of categories at various difficulty levels so everyone can play.Werewords Deluxe Edition contains several new special roles in addition to the Mayor Seer Werewolves and Villagers and a brand new Speedwords mode new artwork and can play as few as two players and up to twenty players.—description from the publisher
Renowned mediums are competing to figure out a secret object and prove they can connect with the World Beyond. The first team to figure out the secret object wins!To set up Phantom Ink divide players so that the Sun team and the Moon team each have one Spirit and up to three Mediums. The mediums on a team share a hand of seven question cards and the spirits begin the game by choosing one of the five objects on a card as the secret object. On a turn the mediums pass two question cards to their spirit with sample questions like What color is it most commonly? What fictional character has it or uses it? and If it were a musical instrument what would it be?The spirit discards one question card face up then returns the question card it's going to answer to their mediums then slowly writes the answer one letter at a time for all to see. As soon as the mediums think they know what this clue word is they yell Silencio and the spirit stops writing. The other team of mediums might see only the letter Y but if you know the question is What color is it? then you know the clue must be yellow. To end your turn draw two new question cards.On a turn instead of handing over question cards you can attempt to guess the answer — and to do so you write like the spirits one letter at a time. If you write an incorrect letter the spirits will stop you marking out your error with your partial guess giving the other team more information. If you guess the entire word correctly you win!Awards & Honors: Game Makers Guild - Seal of Approval The Dice Tower - Seal of Approval
The game is for 2 teams divided into two approximately equivalent number of players and takes about 30 minutes to play.It could remind you of the classic word game known as Taboo but this one has an interesting twist on gameplay – the opposing team is the one who chooses the words you cannot use. With you having no idea which words are traps it’s like dancing on a minefield when you’re trying to describe your assigned word to the rest of the team.You take the role of a group of adventurers crawling through a fantasy dungeon full of traps and curses with a Boss waiting for you at the end. You have to successfully guess a word that one of your teammates is trying to describe to you. Sounds simple but it is made fiendishly difficult by not knowing which words you can't say. Because both teams are simultaneously preparing secret traps for each other words that you can't use. And further you get the more trapwords you might expect.Let's see the example of one possible turn when you are trying to give clues for the word Axe:You: It is a thing that a dwarf can… Opponents team: A-ha dwarf! Gotcha! You: How did you know that? Was it obvious I will use that?Or when you would try another approach it could look like this the successful turn of your team:You: This thing is used by a man with a beard in a checkered shirt.... One of your teammates: A coffee maker? [Everyone laughs] You: He uses it for work in nature. Another teammate: A chainsaw! You: He makes smaller pieces from a big plant with it. Any of your teammate: An axe! You: Yes! Very good!Could you avoid your opponent's trapwords when you don't know what you can't say?
In the game Medium players act as psychic mediums harnessing their powerful extra-sensory abilities to access other players’ thoughts. Together in pairs they mentally determine the Medium: the word that connects the words on their two cards and then attempt to say the same word at the same time!Two cards. Two thoughts. One mind.—description from the publisher
A bluffing deduction game for everyone.Each round involves two missions depending on whether you’re the Chameleon or not.Mission 1: You are the Chameleon. No one knows your identity except you. Your mission is to blend in not get caught and to work out the Secret Word.Mission 2: You are not the Chameleon. Try to work out who the Chameleon is without giving away the Secret Word.At the beginning of the round each player receives a card that tells them if they are the Chameleon or hunting the Chameleon. Two dice are rolled and this gives everyone (except the Chameleon) the coordinates to a specific word on a Topic Card – this is the Secret Word for the round. Each Topic Card features 16 related words (e.g. countries books food etc.)Each player must now say a word relating to the Secret Word. The Chameleon can only make an educated guess based on the 16 words in front of them.
Anomia: Party Edition adds 6 new decks to the Anomia card game family. Each deck is a word game in which players sequentially place a card face-up in front of them in a stack. As each card is revealed players look for matching symbols between their card and any other card. If a match occurs the two matching players face-off and must quickly give an example of something within the category (eg. breakfast food lake reptile) listed on the opposing player's card. The first person to finish saying a correct answer wins the face-off and takes the opponent's card into a face down winnings pile. Since cards are played on top of each other the player who lost the face-off reveals an earlier card on their stack and may immediately match another player's card causing a cascade of face-offs.In addition there are wildcards which allow different symbols to match until it is overwritten by another wildcard which may then trigger a whole new set of face-offs. Play continues until the deck is exhausted and whoever has the most cards in their winnings pile is the winner.From the publisher:ANOMIA PARTY EDITIONFeed your Anomia addiction!Diehard Anomia fans and novices alike will love the Anomia Party Edition featuring 6 all-new decks and over 425 unique categories plus customizable blank cards for adding your own categories in every deck!Play the Party Edition decks on their own or intermingle them with the original decks for hours of mad fun!Anomia is simple. Players flip cards in turn until the symbols on two players’ cards match. Matching players must race to give an example of the category on their opponent’s card. Whoever blurts out a correct answer first wins their opponent’s card and drawing continues.Sounds easy right? Think again! Wild cards create unexpected matches and face-offs can cascade when you lose a card revealing a new match. Pay attention - it could be your turn at any time!
Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES.In Codenames: Deep Undercover two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.Codenames: Deep Undercover' can be played as a standalone game or combined with other Codenames titles.
In Codenames two teams compete to see who can guess all of their words correctly first — but those words are hiding in plain sight in a 5x5 or grid that includes the words of the other team neutral words and an game over card that will cause you to lose the game immediately if you guess it. One person on each team is a spymaster and only these two know which words belong to each team. Spymasters take turns giving one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team — and everyone wants to avoid the game over card. This version also comes with 4x4 grid cards with no game over spot to make it more accessible for families and children.The Disney Family Edition of Codenames combines the hit social word game with some of Disney’s most beloved properties from the past 90 years. Including both pictures and words it’s family fun for Disney fans of all ages.Codenames: Disney Family Edition keeps the Codenames gameplay while featuring characters and locations from over 90 years of Disney and Pixar films..
In the center of the table place the Rings and form a triple Venn diagram. Designate one player to be The Knower. The Knower knows the different logic rules for each Ring and will facilitate the game. All other players start with a hand of five object cards.Depending on the Ring the logic rules will be related to different characteristics like spelling grammar physical properties cultural relevance or industry.On your turn place an object card from your hand into the Venn diagram. If it fits that ring's rules place another card. If it doesn't fit the rules The Knower moves the card to the right area. The player then draws another card.The point of the game is to get rid of all of your cards. Can you figure out the Rings' logic before your opponents? Don't forget you can play in the overlapping spots of the Venn diagram or even outside it completely!—description from publisher
Welcome to the Fiesta de los Muertos. On this sacred day the dead are back!Choose a word to describe your deceased character. But beware this word will pass from hand to hand and change little by little ... Can you find your character and the character of the other players ?A cooperative game combining imagination and deduction for guaranteed laughter.—description from the publisher
Poetry for Neanderthals is a competitive word-guessing game where you can only give clues by speaking in single syllables. So instead of saying broccoli you'd say something like green thing you eat for live long and have good health. If you mess up and use a big word such as vegetable you get bopped on the head with a NO !Stick and you lose points.The goal of the game is to score the most points by correctly interpreting words and phrases. The chosen Poet starts off the game with a Poetry Card and tries to get their teammates to say the listed word using only words with one syllable within a 90-second time limit.The team with the most points is the winner.Contents: 220 cards 1 inflatable NO! Stick 1 sand timer 2 point slates
Krazy Wordz - Nicht 100% jugendfrei! Das ultra-witzige WortErfindeUndErrate-Spiel.A party game in which you make up fictitious answers from available letters and must then guess which of the words might be meant to be a name for a newly discovered planet (Win 489)The secret task of each player is to invent a new creative word by use of several different letter-tiles (vowels and consonants). Then all players have to guess which of the created words will fit to which of the tasks.Finally the best guesser and word-creator will win the game.
An exceptional party game where imaginary ancient Egyptians are trying to overcome the language barrier with… Aliens.In each turn Aliens would draw weird symbols trying to explain which earthly items they’d like to collect. Puzzled Egyptians are to figure out what this could mean. On top of that Aliens compete for being the first to grab the souvenirs and fly back home while each human wants to be the best at learning the Alien language!«First Contact» is perfect for associative-deductive games lovers. The unique theme adds even more fun to the game process and every setup gives players new puzzles to solve. Incredibly good time guaranteed!
Letter Tycoon is the word game for 2-5 capitalists!In the game players take turns forming a word using a seven-card hand and a three-card community card pool scoring money and stock rewards based on their word. Players may use their earned money to buy one letter patent in the word they make. In the future whenever another player uses one of your owned letters on their turn you earn money from the bank. Letters that are used less frequently have special abilities increasing their power.When enough of the alphabet has been claimed players finish the current turn then score all money stock and letter patents owned. Create the most valuable empire and you can become the letter tycoon!
Funemployed is a card-based party game in which everyone's trying to become employed. Apply for real jobs like astronaut lawyer or priest with unreal qualifications such as a dragon the ability to speak panda or a DeLorean. In the game each player uses their qualifications to convince the other players that they're the best qualified for a job. To do this players tell the story of why their qualifications make them the best fit for a job by role-playing and acting like they are on an interview. Find innovative ways to use your qualifications and become the most funemployed player at the table!
Our intrepid author Paige Turner is back! In Paperback Adventures you get to play as the protagonist in one of Paige's wild brainstorming sessions. Conquer a menagerie of pulp novel characters in this solo deckbuilding word game.Just like in the original game Paperback — and the follow-up game Hardback — you will build your own deck of cards throughout the game and those cards will have letters to help you spell words every turn. But in Paperback Adventures instead of testing your wordsmithing wit against other players you will use your words to defeat a series of AI enemies in roguelike fashion.Paperback Adventures is a solo-focused game. It was designed from the ground up as a strategic highly-replayable solo word game. There are also additional gameplay variants for cooperative play between two players. There are three playable characters that have different strengths and playstyles.The core box is NOT A COMPLETE GAME! One Character Box required (Ex Machina Damsel or Plothook)
EAT YELLOW CIRCLE — do you mean pancakes? Or pineapple rings? Oh wait the CIRCLE is DIVIDED? So something that you eat that is yellow and semicircular? Uh is it maybe…a banana? Yes the answer is banana! One point for the Blue Team!In the communication game Word Slam two teams compete against one another simultaneously. In each round one player on each team tries to get their teammates to guess a hidden word or phrase using only the 105 explanatory cards available in the box. Speaking and acting is absolutely forbidden for the storytellers! They must tell their stories using only 105 cards each with one word on it: a noun verb adjective or preposition. A player can use as many explanatory cards as desired and whichever team guesses correctly first scores a point. The team with the most points at the end of the game wins!
CrossTalk is the party game of subtle conversation in which two teams race to guess secret keywords. Each round teams select a clue-giver and those clue-givers are given knowledge of the same secret keyword. The goal of the clue-givers is to help their teammates guess this keyword before the other team.The round begins with both clue-givers writing a one-word clue to give their team in private. Then clue-givers will alternate providing one-word public clues to everyone — but there is a catch! After your team gives a public clue the other team — and only the other team — may attempt to guess the keyword. Clue-givers will need to use their private clue to provide context for the future. This will allow them to slip public clues by the other team.The round ends when one team correctly guesses the keyword or both teams run out of guesses. Each correct guess is worth 1 point and the first team to earn 5 points wins.
Each round in Tapple one player draws a topic card then starts the timer. In the next ten seconds that player must give a single word answer that fits within the topic press down the letter key in a special electronic device that corresponds to the first letter of that word and restart the timer. The next player must then think of a word for the topic that starts with a different letter press down that starting letter and restart the timer.If a player runs out of time they're out for the round. If only one player remains in a round they collect the topic card. If players manage to press down all of the letters before knocking all but one player out of a round the players reset the device draw a new topic card then start the timer again this time needing to give two answers for the topic – each starting with a different letter — within the allotted time. Whoever collects the most topic cards wins!
In each round of Krazy Wordz players have their own individual topic card not known to anyone else (e.g. something tiny or brand of chocolate bar) along with a few randomly drawn letters. They each create a word — or something resembling a word — from these letters then place their word in the center of the table and their card face down. Once everyone has finished shuffle the topic cards then reveal them all. Players then secretly vote on which words are associated with which cards scoring points when they guess correctly and when others correctly link their word with their card.
The Illiterati are an evil secret organization that has taken over the world. Your job as a member of the League of Librarians is to save the world's books — one word at a time.Illiterati is a real-time co-operative word game in which players work together to form words and bind books. Each player starts the game with five letter tiles and a red torched book that shows a condition that player must achieve to restore that book e.g. using 8+ tiles with at least 3 green symbols create words that are all animals. A library of three random tiles is placed in the center of the table. The game takes place in three-minute rounds and before the round begins each player draw seven letter tiles from the draw bag.Once the countdown begins players can talk and trade letters as much as they want with one another and the library to try to achieve their goal. Once time ends if the library contains too many letters — and this threshold is based on your difficulty level — then you trigger a burn event. Flip all of these letters face down then remove one of them from the game then discard excess letters to the discard bag. If you burn too many letters you lose the game. If you didn't burn any letters and you've completed your goal flip your red book face down and draw a blue waterlogged book to give yourself a new goal.At the end of the round draw an illiterati villain card and resolve its effect. If you've drawn this villain previously — and the deck contains five copies of five villains — then all of the previous effects from this villain also resolve in a chain attack from newest to oldest. Villain attacks often strip letters from words which means you'll need to create new words with what's left during the next round to avoid burning another letter.Once all players have completed two books — or three or four depending on your difficulty level — draw one more book the Final Chapter with all players needing to complete this challenge in the same round e.g. using 12+ tiles create words in which all of your vowels are the same color. If all players meet this goal during the same round you win; if even one person fails another villain attacks then you draw new tiles to start another round. You can discard and redraw up to seven tiles at the start of a round but you must draw a second illiterati villain card that round — and if the villain deck runs out you lose.
In A Message From The Stars a team of scientists seeks to decipher cryptic messages from an extraterrestrial civilization.Set against a backdrop of cosmic mystery players take on the roles of brilliant scientists tasked with decoding a series of perplexing satellite transmissions. These transmissions are believed to contain vital messages from an alien race that could hold the key to the destiny of Earth. The catch? The messages are incomprehensible written in an entirely unknown alien language.Using engrossing deduction mechanics players will collaborate with their fellow scientists to send messages back to the extraterrestrial senders. By exchanging these messages you hope to unravel the intricate linguistic code that conceals the true intentions of the alien entity. Each interaction yields a numerical value a piece of the puzzle that you'll need to solve the riddle of the alien language.Players can engage in cooperative gameplay where all scientists pool their collective intellect to crack the alien code and unveil the hidden message. Alternatively delve into team play with two alien players sending messages across the galaxy.The future of interstellar relations lies in your hands!—description from the publisher
From the award-winning best-selling creators of Exploding Kittens and Throw Throw Burrito A Little Wordy is a fresh and ridiculously clever take on the genre of tile-based word-unscrambling games.Here’s how it works: You’re each given a pile of letters. Rearrange your letters until you come up with a word. Be sneaky and choose a word that your opponent won’t easily guess.Write it down keep it a secret. Rescramble your tiles pass them to your opponent. The goal is to examine your opponent’s tiles and try to figure out their word. You do this with Clue Cards. These tell you things such as: what’s the first letter how long’s the word or what does it rhyme with? You win by using as FEW of these clue cards as possible to figure out what word your opponent wrote down.It’s thoughtful strategic highly-replayable and built specifically for two players. It’s not a game about having the mightiest vocabulary - it’s a game about making clever choices.The longest most complicated word isn’t always the best choice. Sometimes picking a smaller common word is better because your brainiac opponent will overthink things and blaze right past it. Trying to figure out your opponent’s secret word can be both hilarious and (delightfully) maddening. A Little Wordy levels the playing field against veteran word wizards.-description from publisher
Wordsy is a streamlined re-implementation of Prolix a word game from 2010.Each round players study the 8 letters (always consonants) on the board in real time. The first player to write down a word flips a 30-second timer. That player is now the fastest player and every other player now has 30 seconds to write down their word.Once time has run out the fastest player scores their word by counting the point value of each of the matching letters on the board. Players are not limited to the letters on the board; they can add any letters they'd like. Letters score based on which of the 4 columns of the board they're in and how rare they are.After the fastest player scores the first player clockwise scores their word and compares it to the fastest player. If that player scored more than the fastest player they score a small bonus.Every other player scores their word and checks for a bonus. Once they've all done this the fastest player scores a bonus if their score is equal to or higher than half the other player's scores.After 7 rounds players add the scores their best 5 words plus their bonuses. The player with the most points wins!
Each round in Blank Slate pick one of the 250+ word cue cards (which have 500+ total cues) and reveal it. Each player then writes the word they think best completes the phrase trying to exactly match another player's word without giving a single hint.
Word building meets area control in Word Domination. Play as one of eight diabolical super villains competing to steal the world’s priceless artifacts before your opponents have a chance.In Word Domination you will ransack backstab and steal your way to victory. Each turn players spell a word using any of the available letters on the board canvassing the priceless artifacts they contain. On subsequent turns players attempt to steal those letters claiming them for the player’s exclusive use. A cunning player will carefully select which letters to steal as adjacent letters are more valuable at the end. The winner of Word Domination is often not the player with the largest vocabulary. The strategic use of the board can give a player the edge they need to come out on top.Players must balance their desire to expand their territory by spelling massive words with a need to steal specific artifacts claiming them for their own exclusive use. Players must also keep their opponents in check preventing them from locking down significant areas of the board. And don’t ignore those hard-to-use letters which wield unique and powerful effects that can alter the entire game.Wordsmiths enjoy the freedom to create colossal words from a large and initially open playing board. And strategists revel in their ability to control the board blocking their opponents and expanding their territory with targeted letter attacks.
Codenames: Harry Potter features the gameplay from Codenames Duet with players working together to reveal all the right cards before they run out of time or summon Lord Voldemort or another dark wizard.The cards that players need to guess feature a word or phrase on one side and an image on the other.
Are you as clever as a fox? As dogged as a bloodhound? Do you have an eagle-eye for details? Pool your team's resources together to seek out the master word!Master Word is a co-operative word-based deduction game in which players have to work together to try to find a secret word from a single starting hint.Each game a guide selects a card looks at the master word then shows the other players (seekers) the starting hint. The seekers then have 90 seconds to discuss and each write a clue on a card which they place in a row. Once this is done the guide places a number of tokens at the end of the row equal to the number of clues that are on the right track toward the master word. The only catch: The seekers don't know which clues the tokens refer to!If the seekers write the master word on a solution card before the end of seven rounds everyone wins! If they fail to do this or if they accidentally write the master word on a clue card everyone loses!
Is a microwave more important to humanity than diapers? How differently does a rocking horse move compared to a windshield wiper? And don't a pizza cutter and a unicycle look similar in some way?Your goal in The Same Game is to help your fellow players avoid falling into a trap. To set up choose a difficulty level (1-4) then randomly choose the 6-9 category cards (e.g. length material price movement duration of use etc.) and lay them on the table. Each player secretly draws a number tile from the bag — from 1 up to the number of categories — returns this tile to the bag then writes this number on their player board. (More than one player might have this number.) Finally place a number tile next to each category and deal each player a face-down object card.After looking at your object card think of an object that's as similar to your card as possible in your trap category that is the category next to the number you wrote down. If your trap category is price for example you want to write down an object that costs the same as the object on your card but is as different as possible in every other way.Players then take turns being the active player. When you're active you reveal your object card and written word...then say and do nothing. Everyone else then discusses which categories to reveal one by one. The more categories they reveal without hitting your trap category the more the team scores!After everyone has been active player once (or twice with 3-4 players) the game ends. How well did you score as a team?
Welcome to the wonderful world of Hooky. Of the 26 children who should be in classes today three are off playing hooky. It is morning before school starts and in the chaos your job as a homeroom teacher is to figure out which three are missing. There are some children off in the playground who are late getting to their homerooms and you will learn their identities as they straggle in.The three missing students are represented by three hooky cards. You earn points by correctly deducing the identity of the three hooky cards and thereby finding the three missing students. You can also earn points by learning which students are in the other players' classrooms (i.e. hands of cards). The player with the highest score wins.Let the search begin!More on the mechanics: Hooky is a deduction game with a little sprinkle of push-your-luck if you want. Each student is represented by a letter of the alphabet. All players are dealt a few cards and therefore have some knowledge of which students are definitely not missing. To solve the mystery you will ask for and give clues using five-letter words of your choice. The person asked gives a number as an answer communicating how many of the letters in the words they have in hand but not which. By learning which players have which letters (students) you will begin to suspect which students are off playing Hooky and which players have what information.
Landmarks is a word game of hidden paths and clever clues. Your party is lost deep in an island jungle relying on you to guide them to safety and treasure! In this jungle every word matters. Use strategic wordplay to send a chain of one-word clues. The connections between them will create a path leading to fortune and glory.—description from the publisher
Fiction is a Wordle-inspired game of deception. One player is the Lie-brarian and will choose a secret word from a classic work of literature. The other players will as a team use logic and literacy to deduce the secret word as quickly as possible.Players have ten guesses and two ten-minute time periods to deduce the secret word but beware! The Lie-brarian's clues will always contain exactly one lie. The Guessers win if they figure out the word; the Lie-brarian wins if the time or number of guesses runs out.
Everything can be labeled categorized sorted by topics or given a tag. Cities can be big or small movies can be funny or boring people can be geeks or politicians…but how good are YOU at tagging the world? In TAGS you have only 15 seconds to come up with at least one fitting answer. Withstand the time pressure collect the most marbles and become the winner of this quick and zany game for 2 to 4 players which can also be played in teams with 4-12 players.TAGS is an accessible and fast-paced guessing game based on the 1995 award-winning game Category by Spartaco Albertarelli.
A creative party game for making hilariously terrible sentences. Players respond to outlandish situations like Tell someone you've clogged their toilet at a party with just their limited pool of word magnets leaving even master wordsmiths no choice but to create awesomely horrendous phrases. With hundreds of word magnets included every round is always fresh wildly creative and tears-streaming-down-your-face funny.Each round a prompt card is randomly drawn from the deck and players try to come up with the best answer from their pool of magnets. A judge is randomly chosen from the players who reviews the answers and chooses a winner who scores 1 point. The game ends after one player has scored 5 points. Players can also choose to take turns being the judge each round.
Harness the power of your vocabulary in this exciting monster-battling loot-collecting word game. In Spell Smashers you combine your letter cards to spell words smashing fearsome monsters and their even more fearsome adjectives!When you deal damage to a monster you gain precious coins. When you defeat a monster you collect that monster as a trophy...and gain a new letter to use later on! But beware — as you battle these dangerous creatures you receive wounds which are difficult letter combinations that could ruin your day.Between battles visit the local town and spend your hard-earned loot to outfit yourself with powerful gear take on new quests buy devious potions or grab an ale at the tavern as you boast about your battle scars. Set your sights on fame and glory as you smash monsters with your spelling skills and rid the world of evil!
Using Word cards and Arrow tiles players create a crossword puzzle together. They discuss the grid trying to make as much sense of it as possible.Next players try to guess the arrow associations: For each arrow number (from 1 to 10) they write down on their note sheets the associations they think best summarize the words lined up in front of the arrows.Together the players reveal the associations they have written down. Each association found by a majority of players earns the group points: 1 Shell token (= 1 point) if the association has been written down by a majority of players. 1 Perfect token (= 2 points) if the association has been written down by even more players.Players add up the shells obtained to see which medal they get. Bronze Medal? Silver? Or Gold? And if players are really good they can even earn the special mentions Amazing! Incredible! or Perfect Masters!.The game also includes a Competitive variant for players who prefer a more challenging game. Two variants allow you to modulate the difficulty making it easier (for playing with children for example) or harder for experienced players.—description from the publisher
SiXeS is about things that are similar and different. Play six rounds thinking of six things each round and trying to predict what you will write that will match — or not match — what the other players write depending on whether you are in a match round or a unique round. The player with the most points after six rounds wins.SiXeS is #6 in the E•G•G Series from Eagle-Gryphon Games.
In the deduction game Mystic Paths players are challenged to navigate paths through a labyrinth called the Eternal Forest. Each player's path is unique — and only you know the way. However you cannot traverse the forest alone. Your teammates are needed to open the sealed portals along each step. Give clever clues hope your teammates can read your mind and complete your journey!To complete the journey each player takes a turn providing clues about which portal is their next step. Each step can have up to five different portals but only one is the correct one so players give clues that relate (hopefully) to the correct next step.The challenge is that the only clues available are cards that have been dealt so sometimes the clues may not relate to the next portal of a journey which means you have to get creative. This is where you need to try to read the minds of your teammates. For example the next portal on your journey could be the word anteater and your clues are limited to cards you are dealt like scary or tall or handsome. Which would you choose as your clue?The game takes place in five rounds. Beat the game by having everyone complete their own journey before the five rounds are over.—description from publisherMicrobadges:
Players in Banned Words need to get their teammates to guess five secret words or phrases while avoiding traps set up by the opposing team — but you can only guess what those traps might be!In more detail the game lasts three rounds. At the start of each round each team (red and blue) receives a card showing five words or phrases. Team members then write down up to sixteen words they think someone on the other team might use while trying to get their teammates to guess these secret words.Once each team has written down their banned words one person on each team is designated as the clue-giver then they swap cards. The clue-giver on the blue team then starts giving clues to their teammates; if this clue-giver says any of the words that the red team wrote down prior to the start of the round someone on the red team holds up the card holding the word and says it out loud.Once time runs out the blue team scores 1 point for each secret word or phrase correctly guessed and the red team scores 1 point for each time the blue clue-giver said a banned word. The red clue-giver then takes their turn. After three complete rounds whichever team has scored the most points wins.
Knit Wit is a word game along the lines of Scattergories with players trying to think up unique answers to particular categories in order to score points but instead of using fixed categories players generate their own categories while playing the game.To set up each player takes numbered spools and looped strings based on the number of players along with an answer sheet. A number of bonus buttons which have 1-4 holes are stacked on the table again based on the number of players. Going clockwise around the table each player (after the first) places one loop on the table so that it surrounds exactly one spool then draws a word tag from the box and attaches it to this loop then places one spool in one section of loop(s) that has no spool in it. (Think of a Venn diagram; two overlapping circles form three sections with one section having both circles in common and two sections being part of only one circle.)Once all of the spools have been placed everyone races to think of words names or phrases for each spool based on the word tags associated with that spool. If a spool has three loops around it for example it has three words associated with it and your answer must relate to those words in some manner.As soon as someone has finished or can't think of more answers they grab the topmost button on the stack (the one with the most holes). Once the final button is grabbed players can't write more answers. Players then compare answers crossing out those they have in common with someone else then scoring points for the remaining answers; each answer is worth as many points as the number of loops around the spool with the same number. Buttons are worth as many points as the number of holes they have and whoever has the highest score wins.
Players cooperate as a single team to spell words in order to rid their hands of as many letters as possible. The catch? Silent play proves challenging when one doesn't know his teammate's hand. Shh!Vowel cards are placed in the playing area along with several PASS cards. Players are dealt the remaining alphabet cards (consonants) and may not share them. Players take turns adding a letter to the active word until it is valid. Each turn a player may either contribute a consonant from their hand or use an available vowel card or PASS card. Players try to score as close to 26 points as possible.Number 7 in the Pack O Game series.
Rating: 7.5 | Players: 1–100
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Ricochet is a solo or coop game including a serie of riddle to solve associating ideas. The 30 riddles are linked in a crazy secret agents story: everytime you have to find the last sentence of a dialog. To find the missing sentence the player must hide 20 to 22 words from a grid containing 25 words. The remaining read in the rignt order and out loud give a hearing rebus wich is the dialog last sentence.
The Witness knows the right word. The Detectives are on the case.In Hard to Get players must work together to find the right word which only the Witness knows. The Detectives have few clues to go on – 5 dilemmas the Witness has to go through.Is Pancake more Tom Hanks or Tom Cruise? Is a Cactus Sweet or Sour?Hard to Get is an entertaining party game that will definitely spark lively discussions around the table.
Every word counts so focus and think carefully about your choices.In the brain-teasing co-operative game Sides you have to weigh your options and wisely choose your words.The objective of the game is simple: Each round help two detectives find a mystery word. To do so the other players (the witnesses) give detectives a one-word clue that starts with the letter at either end of the letter-card line.The detectives then jointly offer an answer and if they found the solution two other players become the detectives and a new word is uncovered; if not the witness players suggest a new clue with a new letter card. The fewer the clues used and the more words guessed the higher the score. Will you beat the world record?
EAT YELLOW CIRCLE — do you mean pancakes? Or pineapple rings? Oh wait the CIRCLE is DIVIDED? So something that you eat that is yellow and semicircular? Uh is it maybe…a banana? Yes the answer is banana! One point for the Blue Team!In the communication game Word Slam two teams compete against one another simultaneously. In each round one player on each team tries to get their teammates to guess a hidden word or phrase using only the 105 explanatory cards available in the box. Speaking and acting is forbidden! They must tell their stories using only 105 cards each with one word on it: a noun verb adjective or preposition. A player can use as many explanatory cards as desired and whichever team guesses correctly first scores a point. The team with the most points at the end of the game wins!Word Slam Family features the same gameplay as the original Word Slam in a compact format. This version includes 100 story word cards and 100 answer cards with a total of 600 answer terms. The answer cards are divided into seven categories unlike in the original game.In this version the die and timer is replaced by an app. Instead of using card holders the two box halves are used as screens between the teams and the answer cards are played behind the screens. Word Slam Family can be played as both an expansion to the base game and a standalone game.
Unspeakable Words is the Call of Cthulhu Word Game designed by James Ernest and Mike Selinker. In the game you and your opponents will attempt to form words from the letter cards in your hand. Each letter is worth points – the amount of points is determined by the number of angles in the letter (where the hounds of Tindalos are lurking!). You may try to make the highest scoring word possible but… you’ll have to test the strength of the word against a roll of the 20-sided die. Roll equal to or higher than the value of your word and you’re safe… but roll less than the value of your word and you lose a precious piece of your sanity represented by an adorable Cthulhu pawn!Each letter is uniquely illustrated with a horrifying character from the works of H.P. Lovecraft which adds to the dark whimsy of the game.Since its release in 2007 Unspeakable Words has been received with great reviews. It was Games Magazine's Word Game of the Year and the Best Party Board Game at BoardGameGeek's Golden Geek Awards. In 2008 a second edition of Unspeakable Words was released this time with purple pawns. Because of the flexibility of the game a second deck and second set of pawns can be added for twice as many players.Since the inception of Unspeakable Words Playroom Entertainment has wanted to release more specialized editions. With this Kickstarter supporters can upgrade the Unspeakable Words game with special multi-colored pawns (five pawns each of eight colors to play up to eight players!) a dice/pawn bag and additional cards! AND...this Deluxe Edition will feature artwork by famed artist John Kovalic! Plus if we hit our stretch goals even more amazing things will be added to the game!
Here we have an advertising agency with a problem. To hear the CEO tell it the fault lies with his idiotic advertising execs. But the more immediate problem facing the firm is the fact that he has just fired them all! Even witnesses down on 4th Street could hear his rage-fueled tirade that he ended with I COULD REPLACE YOU MORONS WITH GORILLAS AND GET BETTER RESULTS!!! Cut to a month later and his solution was exactly that. The old grouch replaced all of his employees with a bunch of primates: you and your opponents. This is the glamorous life of 1960s advertising execs.Gorilla Marketing is a party game of naming ridiculous products movies companies bands college courses or food trucks! It is played over two rounds: In round 1 you name the thing and in round 2 you write the advertising tag line for it.Round 1 starts by each player picking a category and putting it at the top of their booklet. In the movie pack for example these categories might be something like Horror or Western. Each turn pass booklets to the left and roll the dice to form an acronym. Players must use the letters that were rolled and write down the name of a ridiculous movie that fits the acronym and the category of the booklet in front of them. Once your booklet comes back to you it's time to use the crazy awards on your card to judge the best answer. Which of these Western movies features the Closest Close-Up? The gorillas with winning titles will earn what we're all after: bananas!In Round 2 we're passing booklets around again using acronyms to write the advertising tag lines for the winning titles from Round 1. The best tag lines will earn MORE BANANAS!
We've applied a fresh coat of paint to this deckbuilding word game including brand new novel covers from a variety of artists. New starting decks add more decision making and variety to the first few turns of the game.The brand new Genre mode gives players unique tech trees that open up novel ways to play.A quick-paced Deadline variant adds drafting to Paperback and allows for zippy simultaneous play.Typos let you nab that card that's just out of reach but you'll pay for it later with a hard-to-use letter.Want to play solo? The new Spy mode pits you against an automata enemy spy who creates problems you need to address until your deck is strong enough to end the game.Unlockable cards that continue to expand the card pool and introduce new abilities..A classic variant pack so that you can still play Paperback the classic way.—description from the designer
Johannes Gutenberg has given us letterpress printing but it's up to you to master it!Compete with your rival wordsmiths in Letterpress to craft the most impressive words and win first pick of letters to add to your collection. Choose wisely for you will find any you leave in the words of your opponents and the player who uses their stored letters to greatest effect will spell victory.Playable by up to six players with solitaire rules pitting you against the industrious rotary printer Letterpress offers an enticing challenge sure to appeal to gamers and word-lovers alike.—description from the publisher
El portero Baldomero is a game of deception and deduction where one of the players will take the role of the doorman of a community the affable Baldomero while the rest of the players will be a group of very gossipy neighbors.Baldomero wants to know all the gossips that are spoken on the bulding. The rest of the neighbors will try to prevent the doorman from finding out everything.If the neighbors catch you snooping you will most likely lose your job!
Like the original Boggle the cubes are shaken in their container with its lid on. The cubes are settled into a grid. The lid is removed and the timer is started. Players race to find words within the grid and write them down. The letters of each word must be adjacent either diagonally or orthogonally. When time has expired players compare words and score for each original word based on its length.Super Big Boggle contains thirty six cubes in a six-by-six grid. There is 1 blank cube which acts as a block and must be worked around. The timer is four minutes long instead of three. And words must be a minimum of 4 letters instead of 3 (like standard Boggle).
Trophies is a quick easy-to-learn party game for 2-30 players.In the game the judge holds the deck reads a topic from the back card and shows the group a random letter on the front card. Be the first to say a word that matches the topic and the letter and you win a trophy card! The player with the most trophies wins the game and gets to hoist the tiny metal trophy high above their head in triumph! The person who tried their best gets a participation trophy.That's all there is to it! You may be surprised by how simple yet addictive (and loud) this game can be. Great for Thursdays or other evenings when you want to play a game but don't have much time and want to jump right in!Trophies is the first in the Games for Thursdays line of party games by Facade Games.—description from designer
Splashes of dark ink on a blank page the characters illegible — or are they? The line that seemed like a scribble could it perhaps be the letter N or is it a Z on its side? And that circle is it an O or a Q or maybe part of a B? You can't know for sure but you might have an inkling...Inkling is a word game for 3-6 players with an innovative twist. Each turn you play your letter cards in front of you hoping the players next to you can glean the words you're trying to convey — but without the perfect letters you will need to get creative! How you go about that is up to you: rotate your cards play them upside down or on their side or have them overlap one another. Whatever it takes to get your meaning across...
Town-country-river game meets Uno.Players race to empty their hands. In turns players attempt to play a card by giving a word starting with the letter on one of their hand cards matching the Crack List category.The most difficult letters include some take that cards and multiple Crack List cards are used during a single game changing the categories of words to guess.