The circus has come to town! Under the tent jugglers clowns magicians strongmen and wild beasts capture the curiosity of a dedicated audience that applauds non-stop. After each performance your little troupe accumulates fame and may one day pique the interest of P.T. Barnum the greatest circus mogul of all time.In 3 Ring Circus players take on the role of a circus director who tours the United States at the end of the 19th century. Your objective is to hire artists and offer performances in various towns and cities with the intention of gaining fame. In towns features are easy to set up and give you starting resources to upgrade your cast; small cities are somewhat more demanding but they allow you to come into contact with better artists; audiences in big cities are even more demanding and want to see very specific numbers but performing there brings you much more fame!On their turn players can hire an artist or host a performance. At the beginning of the game each player's circuses are empty so it will be necessary to contract to form the company. The artist cards grant more or fewer benefits depending on the order in which they act so one of the keys to the game is planning the shows that will be offered.If they decide to act the players must move to a free space on the map. If it is a town they receive the most basic currency cards as a prize. If you perform in a small city depending on the number of pedestals you have in your company you can claim more or fewer entry cards (the second most valuable) or fame points. In the big cities you get a lot of fame points but the public always demands a specific type of artist.While your little circus tries to survive the great and splendid Barnum Circus travels across the country and when it arrives in a big city a score is held in that region and the circuses that have given the most performances there will gain even more fame.-description from the publisher
In Silver & Gold Pyramids you want to explore as many pyramids as possible and locate the tomb within each one.To start play each player takes four pyramid cards then keeps two of them face up in front of themselves. Shuffle the eight exploration cards each of which shows a different polyomino.On a turn reveal the topmost exploration card. Each player then marks off spaces in the shape of this polyomino on one of their pyramid cards. The first space covered on a card must be the entrance square. If you cover gems torches or skulls mark off these spaces on your personal player board; if you cover a potion erase two covered skulls. If you cover a red X mark one additional space either on this pyramid board or your other one; all marked spaces must connect orthogonally.If you cover the tomb on a pyramid board set that board aside and take a new board from the four on display or from the deck. When you've completed your second fourth or sixth pyramid of the same color — and the deck includes three colors — score the highest color bonus available.After seven exploration cards have been revealed the round is over. Shuffle all eight cards then start a new round. After four rounds players count their scores earning 10 points per tomb reached 5 points per pair of colored gems found 5 points for each round in which they covered at least one torch and their color bonuses after which they lose points based on the number of skulls covered. Whoever has the highest score wins.
An Emperor's life is stressful and full of tough decisions. He absolutely needs a place of solace where he can relax and recover. A beautiful garden filled with paths statues and flora is just what he needs.In Zen Garden the players assume the role of architects working to build the most beautiful garden for the Emperor. To do this they need to pay careful attention to the Emperor's preferences while trying to stay one step ahead of the competition.A turn in Zen Garden is simple: The first player selects one tile from the selection board pays its cost then adds it to their garden adjacent to a previously placed tile. Each player does this then the board is refilled and a new starting player begins the next turn.Zen Garden comes with five preference boards that determine which features of the garden score in that game. The boards selected (and their number) will greatly change the objectives players will strive for in that game.—description from the publisher
Seek out prestigious stamps and compete to build the most lucrative collection in Penny Black. In each round choose which three stamps to add to your collection then strategically place them in your stamp album to score the most points based on your collection criteria. Each player's criteria varies and there's no telling which stamps will be available next.Keep an eye out for the Penny Black the world's first adhesive postage stamp that ushered in the art of stamp collecting – and that is a highly sought-after prize in this game since it can enhance the value of your album.The player with the most valuable collection after ten rounds wins!—description from the publisher
Not long from now the world as we know it is an overgrown memory — and though the world has changed we've changed with it using anything we can find to build a new way of living.Life in Reterra is a (re)building game and it's up to each player to build a community of their own. To set up choose one of three ready-to-play themed building sets or put together a set of your own. Each set consists of five building cards with associated building tiles for each card.Each player starts with one square land tile in play. Each land tile is divided into a 2x2 grid with one of five types of terrain in each grid space; a space might also hold a gear icon or one of four types of relics. Players also have three land tiles in hand and five land tiles are displayed face up.On a turn choose a land tile from your hand or the display then add it to your community which can be at most four tiles on each side. When the tile has a gear you can either place an inhabitant from the reserve on this gear or place a building tile in your community...but each part of the building must be supported by a gear and all of these gears must be on the same type of terrain.After you have a building in play you gain the power of the building card and can use it once on each of your subsequent turns. Maybe you can place relic tokens for additional points place additional inhabitants junk an opponent's relics or score for building large sections of a terrain or having more of a building than anyone else.Once everyone has sixteen tiles in their community players score for what they've built earning points for blocks of terrain of at least seven spaces surrounded energy sources (which are a special type of tile) inhabitants relics and buildings.