Category: Line Drawing

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Träxx

Träxx

Rating: 6.5 | Players: 1–4

Game Type:

Family

Categories:

Each player in Träxx has an erasable game board that features lots of colored hexagons shaped into a larger hexagon with the numbers 2-10 being scattered across this playing area. While the color and number arrangement is the same on all player boards the starting point differs on each board. (The second edition of Träxx includes a pad of individual score sheets instead of erasable boards.)To play shuffle the deck of fifteen cards then reveal the top card which will show four or five colored hexagons. Playing at the same time each player takes an erasable pen and draws a path on their game board — with this path starting at or at least passing through the starting point on their board — that covers up to as many hexagons as were revealed with the colors of the hexagons in your path matching those shown on the card. Thus if the card shows two gray hexagons and one each of blue red and yellow then your path can cover at most two gray hexagons and one each of blue red and yellow.Once all players have drawn their path reveal the next card continuing the path in either direction and covering only as many hexagons of the proper colors as is shown on that card. A path cannot cross itself.When your path crosses a number call out that number. If you're the first one to reach it you'll score that many points at game end; if others have reached it first you score half this many points rounded up. Once you've finished all fifteen cards the game ends and you lose one point for each space not covered. Whoever has the highest score wins!

Hashi

Hashi

Rating: 6.7 | Players: 1–4

Game Type:

Uncategorized

Hashi uses the concept behind the Hashiwokakero logic puzzles (a.k.a. Hashi or Bridges) of connecting islands with bridges but is a competitive game in which you try to complete as many islands as possible.To set up all players decide on which side of the board to use; each side shows 18 islands: 4 with a red flag and 3 with a blue flag with all others having no flags. Write a 3 or 4 on a non-flagged island then give this board to the player on your left. Remove one of the 18 number cards from the shuffled deck without revealing it.On a turn reveal a card which will show a numeral (1-6) and a number of bridges. Write the numeral on an island that doesn't yet have a numeral writing on a flagged island only if it has at least one bridge connected to it. Then draw the number of bridges on the card from numbered islands to orthogonally adjacent islands noting that:You can skip one or both parts of this card if you wish to or are forced to. If the number of bridges touching an island equals the numeral on that island circle that numeral. If you're the first player to circle all the red-flagged islands all the blue-flagged islands or six connected islands of any type you score a bonus and all other players cross off this bonus; they score only a bonus of lower value if they complete one of these goals on a later turn.After 17 cards have been revealed and played players then score 2 points for each circled island in addition to any bonus points. The player with the highest score wins!To play Hashi solo you play the same way but you score bonuses only if you complete goals within a certain number of turns.